#nms-the-future
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This expedition finishes in a couple of weeks (I think)? There's usually a hiatus after that, then an update drops. Or perhaps they will roll out another expedition to keep us busy until end of the year?
I'd like to hope we find out what this Station Override malarkey is about before Xmas, though...
me too I've got mine in my ship right now
I need more power, how about the ability to send that power to other places?
Water and wind would very much shorten the amount of solar panels/batteries needed.
More power options always come across as smaller features, which makes me wonder why they haven't added some in the last base building overhaul.
beautiful
Varying amounts of gravity calculated by planet size and distance from star
I assume you mean wirelessly? You can already link it with wires...?
No, to other bases.
So, having like a central power supply station that sends supply to all your bases, for example? Interesting idea. I guess they could add a planetary power distributor and planetary power receiver base part or similar? Could be an interesting mechanic. It might also be cool to able to get power from the atmosphere (like Tesla proposed), with satellite style items that can "beam" the power down to the surface.
Yes, not across the galaxy, but the same system, with some power loss based on distance.
This gives me another idea. The ability to create custom trade routes / transport routes where ships will ferry items from one of your mines / bases to another planet, for a fee. You could create a base on different planets, then have a base part that you can use to "link" the resources from one base to another. NPCs would then be more likely to land at your bases with the particular resources from the source, having transported them from your other base / mining facility.
That would be cool.
I'm thinking something like a "Transportation Beacon" that links to one of your other bases. So you open the item, select which base, and voila!
But only if that system is linked to another automated system, it has not much value on its own.
Because box storage and teleporation exists.
Perhaps they could nerf that as part of this change? Everyone is always opining there needs to be more ways to use units. Why not paying NPCs to do your work for you? Of course, the rate at which items arrive at your base would depend on the distance, and the amount of resource they bring could depend on the money you're willing to pay. It could work somewhat like the "cost" mechanic in Settlements now. It costs you so much per day / whatever to run that route. And it can drain your bank account if you don't manage it wisely!
I don't see any value to that.
Either that, or perhaps you can approach the NPC when they land and choose whether or not to pay them for the cargo?
Maybe a mechanism to hire them similar to the base terminals?
So, you can hire the NPC to be your transport guy / girl / gek / other
I have been wanting automated/semi-automated processing for a while now. Basically let the extractors send items to machines that produce other items.
That would be cool, I agree. I think the ability to create a "production line" would be nice. It would also be a good way to expand on base building and the industrial parts.
Imagine creating a mechanism that manufactures Stasis Devices!
basically what i've been suggesting as an active gameplay feature for the trade frigates for a bit now
That would make stasis farms skyrocket into space.
we literally already have some of the basic pieces in place to make things immensely more streamlined if they'd just...let us...play with them...
Most of my trading activities have been limited to finding suitable economies and terminals, a way to automate that at some cost would be nice. It could save me tens of millions.
The trading frigates make sense here.
imagine if you could direct the production of settlements for things like this. It's kind of a no-brainer insofar as it's a compromise between adding more complexity or providing basic automated production
like they could add more parts to let you design the assembly lines or whathaveyou, or they could save themselves a headache a tad and make it a building+policy decision in settlements
e.g. if you opt for a factory or whatever from the settlers' building requests it could later add the policy decision on what to have it produce...like settlement management 101
Settlements seem like a miss entirely for me personally. I really wish they'd just straight up added the ability to make our bases into settlements, with procedural buildings and more. Having them as separate just feels a bit ... odd. As for production line facilities, no reason they couldn't add something similar to the electrical wiring that links items together so that the output of one can be pushed into another, or that a storage unit can be linked to "power" the next stage of production, for example.
Finishing my series on the fictional update "Cataclysm". Here's a recap of everything, plus a couple of new ideas:
If only. We can dream.
I hope HG implements space hazards such as electric storms, solar storms, thick clouds where you can't use the scanner from space, mines scattered in some parts of the system, singularities that will suck our ships, etc. all of which can kill us.
Some systems can have planets close to it's star or a supernova making all weapons easy to overheat or slows down recharging of shields
There can also be anomalous systems where our shields are disabled or weapons are nerfed, or everything looks glitched
Did you already suggested them through zendesk? These are great ideas
Haven't sent them via Zendesk. Honestly, I don't think HG really pays attention. Sean has said in the past they work on the things they want to work on. They might pay attention to some of what people suggest, but it's unlikely any or most of this will ever be in game, tbh. I just enjoy coming up with ideas.
It wouldn't hurt to try at least
You're welcome to submit any ideas you think would be good. I'm not precious about "owning" these ideas - in fact, many of these come from discussions here and on reddit.
I had an idea, could they add a timer to the no pending decisions for the next request, one that not a timer for current active construction project timers.
Like just at the administration office
do you think they should remove the need to build a base computer in creative mode?
Well, the reason I put it the way I did is that HG seems to have a deliberate aversion to depth or complexity with some rare exceptions for, say, a wild idea, e.g. bytebeat
Automation of production as was being discussed seems more QOL feature than wild idea, so while possible also seems more far off to me than adding to their current interest in some form, i.e. settlements
Although it's been a little over a week since the last experimental, so I have to wonder a little if they aren't already moving on to the next thing
I would like to see some type of structure that can act as a forcefield or fence to block off weather hazards that many planets have. I guess yo ucould just make a huge fucking base but I think it would be cool to add something like that to not let fire go on a spefic part of the planet during fire storms
my settlement is on a planet that has many fire storms so thats kindof why i want it
Add more species and more interactble missioms and life forms on planets; go even as far as owning colonies and solar systems of life forms and add more settlements i know this is difficult considering the already sheer size of the game but i love the conquering aspect of this game
They definitely move on once the bugs subside. And rarely, if ever, return to add depth to an existing feature. New sales drive revenue, so novelty wins over substance.
Not the same thing, but perhaps the āBiome Disruptorā I suggested could achieve this?
Its kinda similar and I would also would want that
I wanna be able to pick up my friends with my ship and drive them around
Hi, I am hosting community event with prices and live streaming. I am really hoping this event gets traction and I am looking for people to help me organize it. If you are skilled in base building, multi channel streaming, video editing, graphic design, or can spend multiple hours contributing and are interested please message me. This is not paid and completely voluntary.
We need hoverboards!!
I'm just imagining the squid ship just going yoink and grabs a traveller off the surface of a planet
I know that this will probably never happen, but I really wish they would allow multiple player fleets to be in the same system. I have always wanted to make a cinematic where there is a gathering of fleets on the verge of battle.
I know itās basic BUT I WANT GAS GIANTS
Fleet battles bigger than like 8ish pirates attacking a mostly ineffective freighter fleet would be really cool. Space battles in general feel rather generic/plain actually. It'd be nice to have the system expanded on or reworked to some degree
more starship models, more spaceport variety (exteriors and interior), kind of procedural ambiant sounds on-planet (wind/birds/animal shouts from far away,etc), more features for settlements, more flying variety.
I'm sorry to say this, but I didn't play a single feature beyond "beyond" and "next". It would be so cool to have automatisation and planet-forming. Let us create oceans and decide which plants and animals grow there. I'm a bit tired of flying through a same-and-more-of-the-same galaxy.
Yes, and tower defense could be in this. š
#nms-lfg-or-trades I think.
Base/settlement tower defense with the same type of niche that freighter turrets have sound like they could be pretty easy to implement too
One of the things that bother me is how many parts are required for power in this game. I recently got to the player base limit and have to redo everything to make up for the fact I can actually reach it.
A lot of solar, a lot of batteries, a lot of electromagnetics, etc.
It would be nice to get some upgraded versions and some parts that help us get around it better.
Some kind of limit is always going to be there, even if you move the 16k limit to infinity.
So NMS is getting FSR support! Any other AMD users here?
And before anyone asks, it's official because it's up on AMD's site.
I'm gonna ask something. I've read so many of these future ideas yet no one is talking about this one thing. The thing I wonder is, how do you guys fight in space? Do you chase the pirates around or do you just stop and turn around while the pirates are flying around you like flies. Because that's what I do. Since the enemy ships are way faster and can turn way better, chasing seems too difficult. Just stopping and aiming at them while they are flying around is so much easier for me.
If that is how I'm suppose to do it, and how everyone does it, that's just bad. I want that to be changed. I want enemy ships to move like us. If the player stops to aim, all the enemy ships should just stop around us and start firing at the stand still target instead of flying around like crazy. I want it more like a air plane battle. You fly around chasing and firing at a guy. If someone is behind you, it's gonna be difficult to get rid of them, stuff like that. You know, fun stuff.
Everyone talks about giant space battles while the regular 1v1 space battles are not even satisfying. I say change that first.
I agree, tbh enemy ships are usually so weak (even with no shield upgrades) that I just reverse while they fly at me and shoot them until they die. When it's 1v5 it's slightly harder, in that I'll kill one then fly past the group for the shield regen thing you get when they die, then rinse repeat for the rest. Space battles are very, very unsatisfying right now
I used to panic about sentinel space battles. Now I deliberately trigger them up to the mothership for fun. Itās boring and not at all challenging once you just stop and shoot them. The Golden Vector ship with rockets and basic weapons kicks their a$$ hard.
But a great way to mine Freighter storage modules.
Where are these lists from?
My OneNote š It's my fictional future update titled "Cataclysm". Full wish-list of features here: #nms-the-future message
Everytime a player asks when the next update is it gets pushed back another year.
Iām new to the game so donāt even know what an update is like
So guessing from your sarcasm thereās no word
Look at the release logs, that is what an update is like.
Errrraaaaa relax Iām not asking you to tell me whatās in the update I just canāt find any rumours of an update anywhere
HG is too small for that.
HG doesn't exactly communicate when updates will happen. Mostly, one of the creators gets on Twitter, posts an emoji and everyone goes bananas.
Also they've switched to a shorter release cycle, which is approx. every 6-8 weeks. Beyond that, nobody really knows.
Ty bro
A more serious answer is probably in 6-8 weeks from now. Maybe. But so far no āleaksā Iām aware of.
You're an emoji.
Dude Iām saving those, those look really well made
If youāre okay with that of course
Absolutely, by all means. Most of these things are not original ideas. I'm sure others have had similar ones at very least - so not taking the credit there. Just thought it would be fun to riff on the ideas and expand them a little. Hopefully they won't remain a wish-list forever ... but I'm gradually losing faith in HG's ability to build depth into NMS over novelty.
Iām usually an optimistic person, but I do agree that itāll at least take a while till most of these things come out. But one thing that Iād like to see are more alien species. Geks, Korvaxes, and VyāKeens are great, but like maybe TWO more species is perfect enough. Like that one dude on the Space Anomaly, the one that looks like a tree? Whoās technically a boomer? Itād be cool to see his species or anyone elseās species (from the Space Anomaly) added as a species
It would be great to see all the different traveller and anomaly races expanded to have colonies or even systems where they dominate. But an expansion of races would be a dream.
Especially non humanoid ones.
Non humanoid ones would be an acid trip for sure, but itād be awesome
There ships would Probaly be EXTREMELY weird looking thoe
Or at least their cockpits
I want aliens like the ones from the Simpsons for example. And Rathtar like fauna. Dangerous, unpredictable, terrifying.
Honestly if Hello Games gets bought by a larger company (like Epic for example, they did that with Rocket League and Fall Guys) and since theyāre trying to take the first steps into creating a āmetaverseā if Hello Games is bought by then for example and by some SAVING GRACE Sean Murray is still mostly in charge, they could hopefully get funding to go apeshit and do whatever they want with the game
I mean itās a fantasy but a man can dream
Funding isn't their problem. Sean is keeping HG deliberately small. It's a plan, not an accident.
Hmmm. I actully didnāt know that
Think about it. They've likely made somewhere in the order of $200M in sales in the past 5 years.
And they have about 20 staff...
Yes, but why would they keep their staff so small? I mean I could see at least expanding a little, like AT LEAST a few dozen more employees
Control. Simplicity. Less headaches. Sean used to work for a big studio. He started HG because he didn't want to be in a big studio.
Criterion i believe
Alright thanks
i think other races would be cool but the traveller's are seperate for a reason lol
can FSR support gtx 1650 cards?
In theory, yes. Not sure about in practice.
You can read more at AMD's site. 16 series cards are listed in the supported hw section for FSR. https://www.amd.com/en/technologies/radeon-software-fidelityfx-super-resolution
I might be one of the few who's excited to see it. Performance has been choppy since Origins and I could use the boost.
Considering NMS seems to use both CPU & GPU, I do wonder how much of an improvement this might make without a sufficiently powerful CPU tho
I don't know exactly what CPU optimizations could be made, but looking at my CPU usage on busier planets, it seems like there could still be some work done there
Don't know, but CPU usage has never been an issue for me.
I'm mostly interested because GPUs are flipping expensive and we're heading into summer. Anything I can do to keep temps down without reducing quality too much is welcome.
I hope we get new bobbleheads and some new items that we can place in the ship cockpit like some figurines/action figures/mugs and posters/postcards. And of course ship customization plz. Ability to change the color and style of the cockpit, dashboard, and of course the ship exterior like colors, spoilers, diffusers, decals, etc
Can we get a way to work toward expanding our storage containers up to 48 slots? Don't get me wrong 25 slots is nice much better than 9, but would be a huge QoL update if we could work on expanding it past 25 slots. Even if 1 storage container by itself cost 4.2B units to fully upgrade to 48 slots.
what could you possibly need that much storage for
sounds cool but seriously
who would ever need that much
i wish they would reduce the amount of stuff they give us to carry since crafting isn't very interesting and what isn't involved in crafting is often literally vendor trash
you'd be surprised how many things are used for crafting.
Sortable inventory and rework of most of the item handling would go a long way. The item selection window is just wtf
I mean "add more" when in refiner ui does not even filter for item type. The window is not sorted in any way. The categories are random. You have to click one more time than needed...
And it is SMALL
yeah and a lot of it is demonstrably unnecessary as they've shown through various changes or new parts, e.g. new landing pad
Itās weird, because you can expand your storage using a save editor. I have done it a long time ago and it works fine. So whatās stopping HG?
something something balance
Double your storage doesnāt matter as much as you think.
yeah given how easily they upped stack sizes to 9999 i wouldn't imagine so, but can't help thinking vague balance concerns may affect their decisions
iteration sputnik
make it happen
it can have different head shapes for different guinea pig types
and different markings too
software for recording? like for builds and stuff
I need cross-progression
We need hoverboards!!!
alien anime girls introduce a 4th race
and a 5th starship type that their systems have a higher propensity of spawning
Just listened to the whole thing and I have to say: what the hell?
wouldāve been better had they left NMS alone after the 2017 updates and moved on to a sequel.
I disagree; would have missed Origins
Origins would have been even grander without the change in the art direction in NEXT
Iād have a different opinion if NEXT hadnāt happened
Yes but I don't think the art direction after NEXT is bad. I also don't believe the art direction before NEXT was bad.
However qualities of older worlds do still exist its just not exactly the same
so a sequel wouldāve been great lol
For example snake terrain exists its just height is not as high as it was
I don't think a sequel is the answer to every problem
If Jenga can make a convincing Back to Foundations mod the objects and styles aren't quite as far gone
realistically i like the 1.0 terrain but lets be real the features have been worth semi losing it
I'm glad there are fewer of the empty brown planets; but I still enjoyed them in their own way
I find current terrain just as interesting as it ever was. Still find myself wandering around finding different things
If they added the old style intermixed I wouldn't complain though š
would be great
I just want water on moons again; I really don't understand why they removed that
No idea
I can't copy message links on mobile but there's a picture in #legacy-screenshots of a moon with water
which one was it
I don't know enough about the game to take a guess I just assume there was a reason beyond random choice
i think some things just got lost in the mix of it all, unintentionally
A lot of people I found via Google say they still exist but not a single one provides coordinates lol.
They don't
maybe HG are planning to release water grenades into the quicksilver shop, and weāll be able to throw them on moons and create ponds and lakes
Maybe!
oh you posted it here too haha
wait you worded it differently
I thought you meant Origins would have hit less differently if Next didn't happen
which I really think it would have after going through all my old screenshots
Next, more importantly Beyond, really messed up the textures and visual variety real bad which for me made Origins an even more bigger update for me as it practically fixed all my issues with Next planets visually
I'm gonna take random screenshots from the channels to explain what I mean
this is I believe 1.1? very typical lush planet, the usual trees and nice grass but not too much going on
this is pretty much how the average lush planet looked like back then, it looked great and the most variety was with the terrain and structures and colours
then in Next, they reduced the colour palette of the grass to specific shades (until Visions and Beyond), the craziness of the terrain was also reduced, and also less things going on the grassy terrain (the other plants you see are the mineable ones)
and then in Origins (and Prisms) they added more variety to the non minable foliage to the grass to make lush planets even more lush, and also fixed the terrain textures to make mountains look more mountainous which was lost with Next but was more or less present in launch
Origins impact would still be a lot, but if the reduced variety with Next never happened then the impact I felt would have been a bit less comparatively
and maybe I'm overreaching here but I think most people would be more forgiving of the "nerfed terrain" if we had this jump as it would feel more palpable
you lose a bit of the crazier wackier terrain but you gain much more performance, and tessellation making the sand look sandier
and lets not forget all the bunch of stuff we got over launch - proc gen clouds that shift around quite realistically, visually strong storms, a ton of environmental effects and animations to flora and minerals, starry nights with vibrant nebulae
also correct me if I'm wrong but I'm sure there were never any true mountain ranges in NMS before, aside from the E3 trailer
that post-origins?
Tall mountains donāt feel tall because thereās always gonna be one within a thousand or two uās away of equal height.
Should have standout peaks that are deliberately generated higher than all other points on the planet
eh I think that's fine, its computationally too intense to get realistic

the prime planets take a whole minute sometimes to fall from the highest mountain to sea level
I think they just don't "feel" tall as climbing it is just a matter of holding down a button for a hot minute
idk i just think that topography could use an overhaul
as it stands, if a planet is mountainous, itās gonna be mountainous throughout. if a planet is pretty tame in its highs and lows, itāll be the same throughout
imo its at a perfect point of what is even possible with current tech for an indie studio so I'm content
oh this is DEFINITELY untrue
there's varied terrain on prime planets
whatās a prime planet
planets with new terrain gen that can create those extremely tall mountains
like the expedition planet? overall itās pretty tame but thereās stand out monoliths of rock
expedition planet is Next
not a prime one
prime planets can have mountains so tall that they break through the atmosphere at some points
must be rare cus iāve seen nothing of the sort
or perhaps i wasnāt looking hard enough
it is rare since not every system got a new planet or two
but a lot of systems got at least 1 new planet with the Origins update
and they're varied so you might need to explore the planet to realise its not your usual terrain planet
not to get too off topic but is the terrain in star citizen outside of the cities all left to proc gen? or did the company behind it finesse with it a bit. cus i think the terrain in that game is perfect and if NMS had it, dream game
its probably not proc gen as there are finite planets
How do I find these different kind of planets (relatively new player)
still, i highly doubt they had say ENTIRELY in the topography of planet sized planets
also their tech is completely different and EXTREMELY resource intensive
they mustāve left it to proc gen in some regards
ok found out its modified cryengine that is using proc gen based on irl landscapes
and is "artist guided", they do some editing
since there's only finite planets they can fine tune it
so yeah there's no point in comparing the two
got it
i wasnāt aware
i thought it was left entirely to proc gen outside of cities and the major landmarks
cus if that was in nms, iād lose my fuck
it can be on NMS if you drop support for everything except high end PC 
deal
no deal for me

also maybe I need to see a better image/video but from the cursory glance I've done, SC planets seem pretty flat with not that much height to it compared to NMS especially the prime planets
yeah well
i dig realism in my games, almost to a fault. even if it sacrifices fun
and going off of pictures of Mars IRL that iāve seen
shits pretty flat
so iād imagine Earth is an anomaly in that regard with such varied topography
and that most planets in the universe are pretty plain
is this one such āprime planetā
yeah, its hard to tell but the mountains are extremely tall than usual
and define what you meant by the mountains breaching the atmosphere
at the peak itās doing that thing where the sky changes to the color of space
?
like when you take off?
fossils?
that was still not as tall as the ones I've been to
yeah
There's also not much to any of it
NMS does similar but with a different aesthetic because the game is largely up front with its space fantasy themes
been revisiting the game and while I love it and every new update amazes my excitement is kinda dumbed down by the lack of depth for so many features still
i still think they should expand on existing stuff rather than add new things
can we have a confirm button when naming systems/planets/stuffs? The number of times I have misnamed accidentally is happening way too often...and its all permanent!
why not just look at it to make sure you named it right
Or hereās an idea: if I named it, I can edit it. Even after Iāve uploaded it.
š¤·š¼āāļø
thinking about anbother thing i would like HG to add, is the option to save base presets so i can just focus on gather the items/materials i need to just deploy based on the preset, specially if it allows us to share the presets/designs between players
if i understand ya right, this is definitely something i've been suggesting off & on the past year or two now
Some folks might tell ya, "just pin the part!" but there's so much more you could do with the ability to lay out a base design, save it & even pin it to get the list of resources needed to construct it, and even better, be able to transmit the resources remotely to construct the design at the specified location if it's been set down
sometimes i get too focused on coming out with the name that i forget the format i name them with haha! (i use different formatting when naming systems/planets š )
But is not just that..there was once i was mid-naming, I switch out from the game to reply a message on discord, switch back in game and it already register the name to the server. I cringed at the fact that maybe 5 years from now some guy gonna look at that planet and see a "half-finished" name š
just pin that gas extractor to the top of the gas extractor below it, yeah sureeee...
I have spent way too long trying to line stuff up to then do it all over again for another location, templates would be a life saver man
We need hoverboards!!
i think they could be cool, if they offered some kinda new gameplay and had some unique upgrades. Maybe allow us to do tricks and learn new ones. Theyād also need to be faster than running or melee Jetpacking
Otherwise theyād be another useless toy to throw in the toy box
I think that could work as a exosuit upgrade so you could have it with you always.
And summon it from the quickmenu or from the module in your backpack.
hmm yeah, maybe you could choose to show it attached to your backpack or something
something like this
gives the player model more character
can show off your hover board skins
We could easily build skateparks essentially i wish they would
could be a fun activity for both single player and multiplayer
Exactly what i said when i messaged the zendesk, could be like the deployable shield and have it be in a timer or somethigng even
I love this idea man i hope it gets added. Could help starting players and new saves a lot when you still don't have warp drives on your freighter or one at all. You wouldn't have to build geobays in every system.
Can we get one click harvests for Large Hydroponic trays? Similar to the one click harvest of Biodomes? Would be a huge QoL change.
Can we attach a bag to our pets? If not that could be something interesting to add-on, and not a complicated one.
More complicated, could be attaching things like ray guns and mining beams, for example. The pet could also work as plant and animal scanners. That would give us a reason to release then in nature.
They could also add an "urgent teleporter" in case you need something you stored in you frighter by paying some cost in material.
Finally, to spice things up, I would love to see more radiant random adventures as I walk around the planet. Like, meet robison Crusoe-like travellers, primitive tribes, hidden unique treasures.
Maybe collectible treasures, like pieces of a dinosaur fossil to be assembled.
Warframe K-Drive PTSD intensifies
Would be great inspiration for them along with the hoverboard in the jak an daxter series
If you can bring your freighter into the current system and add the item teleporter to it, then you can access all your storage and freighter inventory without the need of that teleporter
Love the idea of needing to collect a combination of rare items to unlock something bigger
Ok, great, I overlooked that then š«
Yeah, I like going around doing small missions. Like randomly generated animals, they could random generate funny fossils or items to put in display.
Perhaps even unearthing things randomly while youāre mining? Similar to geodes, but rarer and part of a set. Would be a cool mechanic. Same could apply for asteroids, technology modules, ancient bones, and even some flora and fauna.
I'd like to see the removal of bedrock, so we can drill through however much we want, but that would probably cause some performance issues
Hotspot farming is starting to hurt the game a little. There are tons of places to setup a base, even if on the same planet.
I propose making mineral and gas hotspots finite, with a slight regen over time. This way, you either get less output or migrate.
It would be great if HG would expand on the current factions and races, like giving them each their home systems that are kinda handmade
i would like that plus actual factions for players
starting to? lol
That said, I agree, albeit i think adding a means to pack up the base/parts of the base to ease migration would be needed to avoid making this annoying
True.
The most recent painting in #no-mans-art makes me desire more subtleties in the environments, more sparse landscapes with only hints of flora and fauna, small hints as to what grows there. This leads more into the discussion of sub-biomes and creating more variation across a planet utilizing the planetary assets and fauna in a more natural way that incentivizes exploration
HG are on the right track, making some fauna designated āto the southā and so on
I wish that there is a feature that we could launch a survey satellite on a planet or moon and we can see the map of elevation, what regions you explored what what area is rich in a material. And there will be upgrades to increase the accuracy of the maps
I also would like to see somthing like a train system where if you have multiple bases that are far away from each other on a planet/moon and you need to distribute materials or travel to the bases and you don't have time to waste, this would be perfect plus it will be automated
My final wish is if we could automate production and selling with conveyer belts, hoppers, factories and much more to ease up on making a lot of components, nanites and units manually and since it will all require a lot of power, why not have wind turbines, fusion powerplants and nuclear powerplants to power all of this
thatās a good way to introduce maps honestly
needs to be more reason to have maps though
Im quite ambitious you know
ambition is a gift
And I'm good at it
Maybe if you need a lot of a specific material and finding a good spot for a base (especially deep ocean, cliff side or mountain bases) and probably be used to plan to build train tracks and make routes
that could work. I honestly also think sci-fi trains in NMS would be neat. Procedural ones with varied lengths, transporting NPCs. Maybe buildable ones as well for the purposes you mentioned.
imagine if you found a random train driving over a huge bridge across an ocean
thatās from Stephen Kingās The Dark Tower
That would be totally sick
We need Sun's and planetary orbits
It's immersion breaking not being able to fly to a sun even if it kills us
Iād like that, but this late in the development, there would need to be more reason for HG to make those changes
itās not really something this game NEEDS, because itās more of a stylized, arcadey experience
planatery orbits aren't in the game because it was annoying for players to leave a planet and go back and everything changed
Coming from someone who prefers the immersive experience of the game, I don't even think realistic orbits does much for immersion at all really.
At most, it's such a minor detail that only the most particular players are going to pay any attention to it. Here's a good example of why: how many players know that you can build a solar farm on the poles of a planet to avoid needing batteries at all? If you didn't know that, then you probably wouldn't care if the planets had realistic orbits either, and they'd probably serve more as an annoyance than anything else really. So then it becomes an argument of wanting what other players will find frustrating, and more often than not, the conclusion ends up being something like "those players will just have to learn to deal with that," which is really just gate-keeping.
As for flying into the sun, the novelty is lost after the first time, so it has essentially no replay value, if any play value at all. You could tell me that flying into the sun in the game would kill me, and I just wouldn't ever do it (and I'd imagine the overwhelming majority of players would avoid it as well), so why spend any effort putting it in the game?
What if dying in space led to you being marooned on a planet with your ship totally damaged and inventory lost? Would you find that totally frustrating to deal with if combat were suddenly more difficult?
What if I told you ||that already happens in Survival mode, but most players don't experience it and wouldn't want to either?||
yeah if the system was already built for it, sure, it would be a nice little added touch to be able to fly into the sun, but as you said, itās not, and changing all these things would not enhance the experience
At least just Sun's then. That was one of the first things I tried to do was fly to the sun. I think it'll be cool with different star types just to fly around and look at
Although it would be more realistic to have orbits and planetary rotation.
You could have refueling station's at the north and south pole of every sun if that's not something already in the game.
You could also have something like Stargate Universe where you can skim the surface of a star to refuel
That sounds like a direct ripoff of ED tbh, which I guess could haev ripped off Stargate Universe...i wouldnt know
Not trying to be wholly dismissive, just hoping to see an idea for visiting suns that doesn't introduce a problem that has to be solved at the same time.
Refueling your ship doesn't require a sun at all currently, suddenly making it require a sun just to add suns as a destination seems like its unnecessarily making the game more tedious for the sake of following other sci-fi medias formula.
Monorail!
Not required but just a way to fuel up.
It would be pretty cool to fly through a sun for fuel. I think it would be at least
Cool! While searching for that video I found out that Amazon bought MGM and we might be getting a new Stargate series
Please let us sit on those spinny chairs already
suddenly feel like this game lacks a variety of props animation
Probably a big undertaking to make possible, but having a planetary map view of some kind would be very cool for exploring 
The only confusing part is that planets surfaces are not rendered accurately, its not the fact that they spin, itās that you cannot identify the location you departed from last when viewing said planet from space, because at that point all the surface detail has been erased, and youāre left with an enormous texture wrapped around a sphere which you canāt glean any information from, where as in games like elite and star citizen you can identify landmarks, and various other points of interest on a planets surface that give you a much better frame of reference as to where you have and havenāt been. When people retort by saying āplay testers found it too confusingā, itās not because of ārotationā itās because they found it too difficult to try an memorize where they were last while looking at a spinning indiscernible object (planet).
A visual refresh to planets when viewed from space would be nice
This is gonna be too specific compare to other suggestions here but, a new use for tainted metal? Farming tainted metal is fun imo but the upgrades you get from it are not better then S tier. And please, no more cosmetics.
auto save...because nms crashing for no apparent reason is a daily thing
push to talk or the ability to mute would be cool for people like me who have a mic but cant talk
Text chat for console would be extremely helpful
some can be. and they are great for nanites
full stack is 20k nanites
A twist on the idea - The Traveler's Notebook.
As I'm surveying a planet to set up a new base, I'm trying to find a location that looks nice and has some resources nearby. Right now, what I'm doing is just flying around and keying in the coordinates in OneNote on my phone so I can find my way back to that spot. But then I have to manually make my way there.
Give me the ability to log a reasonable number of points on a planet, add a brief comment like "A/C/- island 200u circle" (A-class electrical, C mineral, no gas hotspot nearby), and then let me set a navigation marker for one that I tag. Stuff like that.
And a little memory. If I get the portal location once on a world, I should be able to remember it.
a more personal discovery timeline with annotation & custom waypointing abilities would be super nice, yeah
minecraft book and quill but in nms
so we can have player writers create stories in them and distribute them to other players via periodical quicksilver shop updates after the bookās approval by HG, creating a whole economy of authors taking in millions of quicksilver for no reason other than the flex
tbh i think keeping them as something one can find & read in another player's base would give a stronger incentive to ever visit them besides free stuff & maybe the design
Ice caves, icebergs, and an overall refresher for frozen world types āļø
yes please HG

A feature that i miss is the ability of joining a random player
I assume that it was removed because grifters, but is something that could be easily avoided by making so that the people who join randomly cant hurt and cant edit stuff
There are a lot of things i would love to see on NMS, but i feel that as long as the game has a playerbase on the old gen consoles, we wouldn't see many things until, maybe, nms2
nah not even that most people have pvp off anyway that featuee sounds cool
Will they add some improvements to pet creatures behaviors and control?
Such as attitude control on avian creatures?
See. Now I want owls.
i want owls now too
Small base addition: a real map projection of the galaxy, instead of just a decorative item. So you can see where you are even while on a planet.
Byproducts when using non renewable resources as fuel/energy production
I want an owl in nms now
Could we possibly get like more enemy types? I just get tired of fighting sentinels, Iād like to fight something else like a fucking T-Rex or something. even some humanoid type enemies would be cool. just An idea, probably not a good one
Like a new sense of danger
That would be cool
New enemy type idea: primitive humanoids who worship owls And hate technology and attack anyone using technology. Can only be found on paradise worlds densely populated with owls
They live in trees and caves and paint their face like owls And wear outfits made of owl feathers
Before new enemies are added, the existing enemies and combat should be improved. I really REALLY dislike that you basically infinitely fight the sentinels unless you start running away. I want a way to win.
i wanna see where ships are made and how.. maybe be able to buy a custom one if you have the units or nanites or smthn. Maybe own a shipyard and you're able to craft ship components
edit: you would probably need to buy the place and build it up like you do settlements, or you'd need a lot of nanites / units to do it
Sounds interesting.
Mini-bosses, has been proposed here.
It is a small thing, but I dont really like how you need to set up a prefab's door to make it work like most if not all other doors in the game
Thermal visor exosuit upgrade for ice planets purchasable at the exosuit vendor in the anomaly
Also hoverboards!!
the only way to win is not to fight 
a setting so you can turn off the color filter in the visor
i agree, i honestly miss having a clear, straight zoom in
Just hurts my eyes at night tbh
night times in general across planets are pretty bleh imo
Rogue planets are a cool concept anyway
also is it just me or is it not possible to find the actual star in systems?
that always makes me sad
They are a part of the skybox, not possible to fly to them
I would like the companion slot to expanded to 10 slots.
well tbf you aren't really supposed to fight them in the first place
they'd have to retconn lore or something which isn't the largest issue
because sentinels are supposed to be this unbeatable endless force
Nothing is unbeatable
yeah every single one has the same rocks it annoys me so much
lore schmore
I think sentinel combat should be shifted to stealth/evasion.
Itās a simulation
They follow a set of rules of their programming. That can be exploited
The vykeen needed an entire race and like 20 years of war to beat them
Not even beat them
Beat them back
If the sentinels want you dead theyāll come literally infinitely
So yeah there would need a lore Change
The simulation is breaking so they don't really follow rules like they should
So not really
I know, just sad
I would love if building didn't snap to a surface with snapping off. So that i can actually place plates on counters and place platforms freely. How it could be done: reference how warframe does it. They have axis rotation and you move the object based on distance from the "build cam"
can't you just turn on free place
It still is dependent on looking at objects, so i can't place objects mid air or intersecting other objects
Probably already requested: It would be insanely cool with multi crew and walkable interior. It would add a huge factor to multiplayer. I usually play with friends, but random missions and in general just drifts us apart. So having something where we can be on the same thing would be nice.
Oh and more in-depth space stations. Perhaps with landing pads and more corridors. Current space stations are kinda small.
I hope we get an Ember (from Last Campfire) bobblehead
So, I would like to see living motherships
sorry if this has been asked a million times
and for the design I have some pics that might can be used as the inspiration
I'm quoting from old games called Star Defender 4
wait
Bases need a few support pieces. All the floating platforms would look cooler if there were arches and pillars to give them a sense of support.
cool screenshot
oh those are not mine
I took it from google
This is from Star Defender 2
This is from Star Defender 3
I swear those games have gotten the best coolest-looking final boss design ever
i got another references from another game
if you guys know an old school game called Realspace 2
sorry, Real Space 3
here is the preview
This is mothership battle cruiser class
This one is carrier class
Cruiser class
Destroyer class
Dreadnaught class
Think everyone gets the picture.
yeah, i was just picturing it better
cus
I can
and those are so freaking cool
so why not
Cool, but this isn't a Realspace server or channel. I understand you're trying to show examples of how NMS could do ships but this is overkill.
why was geknip recipe removed?
tried to do some digging but didnt find much
i did huge farm just to found out i can only sell the buds
@torpid turtle probably "streamlining" or something. Ultimately we won't know until/if HG tells us, but they prefer to let their actions do the talking, which isn't much better than them talking tbh
would be cool if there was que system for randomized exo/spaceship races with rewards. another cool multiplayer aspect.
its nice that players can build some themselves but that takes time and coordinating
another thing that comes to mind that would be cool, pet battle arenas.
and proper smuggling mechanic
So folks, what do we think? Next update in November? Will it be the "big one" (4.0)?
What do you think it will include?
SHIPS update, you bet. New shops all about changing the colours/parts of your ships. May be another shop for upgrading your living ships. Let us be FREE.
Cih, i just want river or waterfall-like
i feel the last thing NMS needs is more shops, especially if it had to do with ship customization. If HG took that approach, they would surely miss the mark.
it needs overhauls
as all the spacestations are looking exactly same ( from the inside)
the designer must be richest person in galaxy
as everyone uses his station plans
2 rooms that are randomized is the only unique part
more races, more custom npc, more npc variety in general in terms of clothing and looks
maybe more interaction with the settlement npcs as well
all they do is make you leave if you talk to them
i would like a ship update
i feel like alot of people complaining about no mans sky are so cynical
"misses the mark"
"not good enough"
I would love to see ship building some day
Yeah customize ship appearance like putting decals, changing colors, attaching spoilers/diffusers/accessories, more bobbleheads and cockpit items, changing cockpit designs, etc. I would like to make my ship feel more personalized since its our companion in the galaxy
I couldnāt agree more with these ideas. But do we think they will come in this next update? And will it come in November? Or later?
i want to be able to have settlements attacked in creative
kinda boring without sentinel attacks
i mean, there's a lot more to why they get boring besides that tho
like there being nothing to uncover talking to settlers
no way to give them presents to decorate their houses (because they kind of don't have any houses)
No ability to set out on little expeditions with them around the planet
Can't give'em snacks for a boost to happiness/productivity
can't give'em snacks just to see their response
can't give'em pets to play with, and i don't think they respond to your pet's presence (correct me if I'm mistaken)
they're just so shallow and largely inert
Well, they're currently not very filled out but judging by how they were talking about them i think they will fill out the npcs further
i'll remain skeptical until further updates do so, because they've a history of adding things and just leaving them for awhile
Yep. Next update will be nothing to do with the last one. They will leave it in the dust. Because novelty sells better than depth. Sadly.
i wouldn't go that far. They may add some small additions or adjustments, but depth/substance is questionable
Companions got some slight additions in allowing more fauna to be tamed, after all
visually it's great - but in terms of audio, i think it needs more - i would like to hear more/different sounds. eg. thunder sounds in storms.
also, make sure sounds are normalized, equalized and better mixed; eg. fix super loud sfx "bugs" (like wind in storms sometimes being wayyy too loud)
I'd love to see more ship variants sometime, especially this B-wing looking guy in the left of this concept art š
that's awesome, yeah, perhaps wilder ship generation
side note: i think it's time each ship type has its own unique cockpit
I want more motivation to actually go and explore the planets I land on. Instead of just giving us 'scan everything on the planet', give us a variety of things to collect and find on every planet we land on. Make us go and find 3 star materials, scan a few things, interact with NPC's, dig up some ores, travel X distance on foot all in one objective list then reward with quicksilver or something when all objectives are complete for that planet, have it refresh weekly maybe. This game thrives off random objectives, this would fit perfectly AND give people an actual reason to move around the planet. Currently most these missions exist but they're all completely separate and disconnected, forcing you to other planets every 2 seconds making them all feel empty and pointless. Display the objectives on screen in a neat list ABOVE the current notifications in the bottom right as the current notification system is already a mess to new players that have no idea what's going on as it changes what it says constantly, let's not add more clutter to it. This gives all players a sense of something to always do without having to go through menus or fly to and from space stations every 2 seconds, making every planet feel a bit more meaningful.
thatās exactly how i feel about your responses in this chat tbh
THIS!
like a mini expedition on planets
with good rewards
I would add to that more stuff to do on planets: more type of buildings, puzzles, maybe dungeons on caves similar to the desolation exploration system
Yea I completely agree with the above. Just give us reasons to stay ON planets rather than speed-running the entire universe ā¤ļø
yup... you land on a planet and think: "ok, I have stuff to do and need to spend a few hours here..."
i would too! just not implemented by making all the parts purchasable with currencies through new shops.
Iām called cynical because I feel this would hurt the game hahaha
comeon man I called your idea bad one time
I'm surprised there's not a cash shop already but with mods you wouldn't really need it. I just hope they are having enough sales to continue the development!
stop making cynical comments
i definitely think theyāre still making some good money on NMS
kinda hope they release more small games like The Last Campfire
bring in more money to continue development for NMS and their new big game
I usually get along with people in this server, but I donāt know what it is about you, you really kinda get on my nerves
I apologize if that sounds mean but I thought iād just be honest tbh.
Why would you apologise? If you don't like someone, you don't like someone - nothing major
in case i was rude about it lol
but yeah when i state an idea or response in here, itās always my opinion which will always be subjective. That includes what Iāve said about ship customization
like I think it would be more fun to go explore and find ship parts, paint cans and decals. On planets, in space, in random locations
or by deconstructing other ships in space or on planets that are weathered beyond repair
Hopefully combat gets tweaked and they add pirates to the game
for sure, more interesting piratey stuff including pirates on-foot and driving exocraft
imagine how neat it would be if a few roamers (all beat up and rusty) filled with gek pirates showed up at your settlement and certain NPCs in your town were trained to fight with you
yes. i like how that sounds
but also make sure this is an opt-in thing, like you pick up the tasks from somewhere on planet, because personally I find objectives like this in NMS detract from my enjoyment, which is why i typically avoid station & Nexus missions
I want more than 6 ship slots. There are so many awesome ships that is a shame to leave them behind just because we cannot have them.
u should be able to put planets in ur inventory and summon them in other star systems
I'd love a way to have my companions as animals I let roam around my base, or an aquarium i can customise with different aquatic wildlife :3c
we are not even allowed to have aquatic companions atm, but yeah it is a good idea
I hope a pvp element gets added to this game. For example some galaxies or some sections of galaxies where players can join the ai factions and fight over territory and/or allow players to make thier own factions and do the same.
With thier being certain rewards available and or resources only available I the owned systems or only in ai faction systems giving some point and perpose to the game besides running around and scanning stuff which gets old pretty fast
I don't think areas of forced PVP are ever a good idea
It's not forced if you don't have to go there
But then you lock an entire area of the game off to those who just want to chill and vibe in space
That could still be a majority of the game
I don't think nms will ever add this as pvp has never been the focus, there are other games for that. No man's sky is a game about exploration and survival
Let's put it this way: I would rather they improve and expand on existing game systems and mechanics before adding more
I do agree with that. Part of what makes exploration boring is finding the same flying bat thing everywhere. But from my point of view, having some pvp galaxies gives people more options and late game content. So when your bored of exploring. Warp to your pvp galaxy base and blow millions fighting over a system.
But just 2 galaxies for constant pvp action could attract some players who want that and the players who want exploration won't be losing anything since there's what 200 galaxies? I think the explorer focused player can miss out on 1% and be fine
I'm also with you that hello games is not likely to do this buy regardless of what they want to do. I don't think the option should be taken off the table. Anything that could add to the overall experience I think is a good thing.
it would be nice if they fixed falling through freighters, and gave them some more love in general.
Add in a new freighter type with a visible base deck & new parts to suit it to show off your mobile space base. Enable ways to actively use frigates to improve your mid to late game exploration & activities š©
By the time I'd even consider messing with frigates I feel like I'd be over dealing with system planet RNG, so I'd like to be able to use exploration frigates as probes to nearby systems to give me a heads up on the planet types present there
Similar situation with manual trading if I were to ever do that, trade frigates should be the mid to late game tool for setting up routes that run themselves or for just picking up specific stuff so you don't have to warp over just for like one or two items
i'd like to fixes/refinement of current systems before more content is added. finding all fauna planet is a pain. spent 3 real days and probably about 3-4 hours trying to find an uncommon underground fauna before giving up. was even able to find the rare underground but only 1 in the hours looking and only in one specific location on the planet. on another planet and have been exploring caves for an hourish and no luck. i'm on permadeath so the nanite bonus for scanning is actually significant because farms are less viable due to decreased stack sizes
yeah i'm kinda surprised they haven't made it so you can select the undiscovered fauna as an active target and use target sweep to better track down fauna
It mite be something they want to develop a bit of mechanics to at some point
Like a observation center with drones or some such.
Honestly needs work though for sure.
Ive got a list of dozens of worlds missing just one underwater animal or underground
Usually its a case of them spawning in and out of the world. Ive seen animals I needed to scan, only scan under the world generation level
Heck, got to the point i used a mod so I could fly through a world, just to test that hypothesis
I have a feeling that the settlements are just a test for the future. If they have changed around 100k files the next update should fix and add a lot. I feel like we will get to craft the settlement terminal and build our own soon. Probably adding a tun of objects to discover and craft for bases. Hopefully they are revamping the different biome generation as well. I agree with the above as well, some creatures are impossible to find without modding. Also hoping we can pilot our freighters soon but with how large they are probably not. I would love to see planets with different biomes on it but doubtful as I could see how that would be hard to do.
There's the station override mistery... what do you guys think it could be? Own stations? Earn taxes from the vendors?
I would like to see a museum feature.
Where players can display their discoveries in physical form.
Maybe a "Model Printer" that allows you to print out placable statues of creatures, plants, starships.
Or a webpage style profile that you can put your discoveries on!
We could call it... SkyNet!
Or... MySpace!
owning a station would be nice or setting stations up in disputed territory
Iāve suggested a āHoloprojectorā base part that can project holograms of any of your discoveries. These would also provide visiting players with coordinates so they can go and visit these discoveries for themselves. The projectors would also come in 3 or 4 different sizes to give creative options.
š¤ we have a scale option for some parts tho, wouldn't that work just as well instead of fixed scale models?
Probably
it would be good if you could get settlements on freighters
or hire people on freighters
I saw a mod that let you take space station missions from a placable base object. That would be a cool feature. Station Override is probably to move stations to a non populated star system and hopefully we can increase economies by trading eventually.
need more than 6 creature companions. perhaps if there were some sort of system where you could only keep 6 with you while traveling and you can keep the others in some sort of computer and exchange them out on space stations or at basesš¤
Also they should each have 4 combat moves and some sort of collection based achievement system perhaps shown off with some sort of badges
and an unlockable hat and vest, to put the badges on to show off
All thats missing is a nurse joy
We need automated manufacturing. By the I mean a device the would draw resources from you existing storages and use them to craft a desired item. Ex). Fusion Ignitors and etc. So that I didn't have to craft then in my inventory.
also the ability to have mineral etractors automatically deposit mineralks and gases in your storages
@swift bolt All that you said and more. Would love to be able to task my fleet ships to help with manufacturing or transport, then I may or may not have to defend them as they make it back to capital ship
Have lost so many items in pursuit of the permadeath achievement. Can I ever get to those bases again? Have no idea where they might be
Would love to be able to pilot freighters and tobe able to craft a space port for frieghters
That would be so awesome
i want proper space mining. something more than just shooting rocks
and fix the issue where you can just force items into someones inventory
its a troll feature, so yes
It's one of the best features of the game
do tell
We have hobos that give away millions instead of beg, steal, all sorts of other stuff they do in other games
since when do poor people give away millions
Go to the anomaly right now and it probably wont take long before someone gives you something worth millions
Go to the main city of any other game and it wont be long before someone's begging you for something
ya ppl beg in this game too. just add a popup to grant permission to someone giving items
dont want my inv griefed
unlike those games we have the great ability to shut off multiplayer, which could also solve inventory griefing i guess but...
then we also have Creative Mode to suggest to them
outta curiosity, how do you mean? isn't it ultimately still going to be shooting rocks?
I think what I want most is a inventory sorting feature. So I can organize materials by either A-Z or Type. Frustrating to quickly deposit it in your freighter or ship and have to go organize it later
I still say one of the best things NMS could see is just an upgrade of Terrain. We need it rougher, taller highs, much deeper ocean lows, Replace those primitive shapes with something that looks like terrain, too
Its the central reason I end up playing old versions so often. My reason is almost 100% interesting terrain, and even early NMS could see improvement
i think the game would feel a lot better if solar systems actually had a physical star which actual spinning planets rotated around, closer planets would be desert/hot planets, further ones would be frozen, middle would be lush ect, feels like it would give solar systems more life and personality
they just feel very artificial at the moment, or maybe im crazy
like other space games. mining with drones and shooting lasers. unique areas only for mining. special ships with bonuses
^ that's also a cool idea
it feels like space in general in nms is very undeveloped
im hoping space is the next major update
oh. so still shooting just sometimes with bots doing the shooting as well.
tbh i still really wish there was an adventure mode that sets aside all the survival & crafting stuff, and/or custom mode where you could tune that sorta stuff more to your preferences, albeit at the cost of multiplayer (which wouldn't be a loss to me tbh)
Anyone else read the space terminal description where it says landing. Do you think we can land space stations on planets to make galactic hubs?
That would be cool
Best thing would be better ship customization,.
More parts, adding part blueprints to your collection when you scrap a ship, etc.
Thereās so many variations right now, adding more into the mix would be counter productive unless we had better or, at least, more freedom in our ship design options.
jar update when
^
im sad why cant hello games just bring bring old generation with the new biomes and assets of today
in b4 it ends up being another shallow update filled with broken features that wonāt be fixed until next yearās big update
sorry.
Main chat is thataway š
looks to my right irl
GIVE US AN ANOMALY KNIGHT HELMET FOR HALLOWEEN
wait caps
that thing i just said but not in caps
i would love those
and there was a quest to do for the helmet like the lost bathysphere
because we got the horiffic flesh helmet another time
for halloween
I wish the visuals were clearer during storms, it's just too hard to see most of the time
Edited - Still stormy and icy, but with clarity
and the fun part of that shot is it's not even the worst the visibility can get.
but yeah, agreed, better storm visibility would be nice, past versions did this a bit better
jar jar binks confirmed!
Worm
Its about October Sky; and this isn't a hype channel so I don't wanna see worm spammed too much š
speaking of, did you see the new and improved, brought back from the dead hypeworm alias?
will post in #bot-spam šŖ±
I did see it; fiery haha
Honestly think it's a fishing update
Finally get to make Prawn Curry in game 
i seriously hope fishing is involved
but i have low expectations. Sean's past cryptic emojis normally make sense once the update comes out but they're definitely ambiguous and tough to gauge before
Overseer though.... That was something very difficult to decipher
would be a good guess, but sometimes these emojis throw us way off
could even be a wordplay
Frontiers was pretty difficult. Expeditions was a bit of a kick since it looked like an exploration update 
Now with the Origins emoji, we could make a pattern, maybe the big ones would be puns
But prisms just ended that streak
So it's truly, completely up to papa Sean to make one up
exactly like worm šŖ± hole š³
yeah
š
void
Oh sorry, meant šŖ±
Oh shit....
Void, Worm holes
Space update? With the new void universe
someone mentioned virus too. which would be more up the alley of halloween event vibe too.
Would make sense tying it into Halloween
Damn would like that sort of event honestly
More varied events honestly
When they started expeditions, they said every one would have a different feel. Exped 3 was different but 1 and 2 just felt the same, just differently paced
Or worm means bug fixes 
whatever it is, itās fine if it adds minor new stuff but largely i hope it just improves upon existing stuff
Yea, too many loose threads, with more being added per update
Origins was a fresh breath of air because it overhauled and built upon honestly, instead of trying to add a shitton of unrelated things
Stares at Beyond
I hope it's not a fishing update
i would agree with you if itās a half-fleshed out fishing update
but if itās done right and also includes updates to water, then š
oooh great point! that'd be kickass
Abyss 2: Electric Boogaloo
Zombie enemy type
Hmm maybe just a Halloween update
Could be also badass oryx background
I love that grimore card
probably just that indeed lol
Maybe space station cores get infected?
The early bird gets the worm...
birds confirmed
Xol the wormgod confirmed
As a birder, I want more birds in the game to scan š¤£
Also, I'd love the ability to transplant alien flora into a botanical garden. That'd be dope
that sounds cool
also, birds landing in trees WHEN?
and monkeys that swing from branches
and turtles that walk on land and float in water
and beasts that live in caves that come outside at night
tldr: cool, unique creature behaviors that make them fun to observe
YES!
My favourite part of NMS is seeing the unique flora and fauna within diverse (and truly alien) biomes.
thinking about fishing
Hmm, speaking of animals
A 2nd or third egg slot in the sequencer, where you could directly mix creatures instead of messing with inputs, or the ability to copy properties like a blueprint might be interesting
Worm
My guess is , a complete rework of waters , with dedicated ecosystems , fog , waves , deep oceans ... but like you i hope it's not a fishing update unless we can capture them and use that in a new "sea lab" or something like that
mhm my worry is they arenāt going to fully flesh everything out surrounding a new feature like fishing. I think these updates every couple months is just too fast, doesnāt give them much time to polish and think on ways to improve them, then they gotta worry about how theyāll improve them in future updates.
it'd be cool to see more interactive fauna
i mean a combination of npcs and fauna
to learn how to speak one alien's language, you would have to talk to the local gek/vykeen/korvax of the planet
and more lore centered updates
like crashed giant fleets or large cities
Anything, literally anything which ties together smaller, useless features
Like living ships, mechs, etc
Is going to be very appreciated
Each planet having its own history, procedural building types, procedural lore, more things to make it seem alive
had a dream about this tall gorish moss figure on a toxic valley planet that found me during a diamond storm, and they told me about this entire colonial fleet that crashed here and were instructed to make a new colony to show the greatness of living on new planets, but it was the wrong planet and they had to survive
Oh shit oh fuck
SEAN TAKE NOTES
Honestly, procedural storylines, better NPC's, more overarching life and NPC behaviours on planets and just things that make you realize that you're just another wanderer, not something special would be so, so great of an update
I'm still lowkey hoping we will one day be able to punch with our Exomech, doesn't even have to do much damage, I just want to be able to run up on a sentinel or aggressive beast trying to bite me and punch it I'm the face to assert dominance,
Regardless, always get excited when Sean busts out an emoji lol
no jars
both
jarred cans and canned jars for extra containment of hazardous material, and preservation of food stuffs
preservation of more cans that hold even more tiny jars
yes
im waiting for FSR to be in NMS tbf
I'm working on writing some nms update concept ideas relating to flora and fauna. Anyone have an ideas or suggestions on what you think this aspect of the game needs/could benefit from?
behaviors more reflective of those in their descriptions/analysis readouts
Exactly this. 100% agree. Reflective behaviour of description.
I would like to see also them use that procgen engine to make really weird creatures and weird unexpected behaviours. Same with Flora. Why not open up the rules for terrain generation too.
There could be more varied weather too. Game to take inspiration to weather from our universe, crazy planets, storm on crystal planet where it forms glass spikes/ glass rain that flies 300 mph and hurts you if you stay outside with out energyshield etc. It could be done with just the weather effect / shader, plus normal damage effect. Ah, and caves, canyons etc could have different hazards than mainland, like concentrated toxicity or radiotion etc. RAYRODS overhaul had this. Also for fauna more deadly or predatory behaviour. I remember when i modded the game (pathfinder or atlas rises) and landed on a canyon planet inside canyon. Only to be covered with thicc smoke or dust when i jumped out, could not see 3 meters more. Then after walking a minute around there started to be movement in the corners of my eye, here and there through the dust. Suddenly got attacked by ten or more crab creatures of different sizes. Proper horror moment and gave me ptsd for that sound they make too from that on. I was playing without hud
It would be really nice to see a way to make your own ship with premade parts, for example you can buy a ship with good stats, upgrade it, then when you want, you can outfit you ship with parts from previous ships you have seen (maybe scrapped to encourage people to do that) like the character customisation station but for ships.
I honestly donāt care how we get to modify the appearance I just want to be able to
That would be nice
I'm not against shipbuilding if it were to use parts that the generation doesn't use
Like, if it was its own type, or visual style seperate from what you can find
That way, you can make your own ship but ship hunting is intact
I guess an analogy would be the custom weapon making in warframe
You can put your own together, but the part pool isn't anything that other weapons have
And it's a bit different stylistically from the others (doesn't have to be a different art style, just a different ship type)
ok but ship hunting is very grindy and not fun
I'd much rather find parts lying around or a shop or something
Ship building would still allow you to do that
But ship hunting is a core aspect of the game
And it should stay that way imo
then it should be changed because right now all it is is going to a system and reloading
and i don't personally care because i just look up seeds and get the ship but honestly it's not fun at all
it would be faster
Exactly
which is better in it's own right
Making the exact ship you want goes against the point of the game. It'd be like making your own planet. It directly gets rid of reasons to explore
bro I don't play the game to ship hunt i play it to explore
making your dream ship changes none of that
I've ship hunted one time
and I've never done it again
Nah I just think ship building would cheapen procedural ships
Especially if people have made rare finds
Which is why I think it should use seperate parts, if they add it
problem is that since there's no real benefit to finding equipment even the hunt feels unsatisfying. There's not much to use equipment towards so finding "better" equipment being largely RNG isn't compelling.
I think that's part of why people just want ship customization straight up. Since equipment utility is low, the main benefit of getting any particular equipment is cool looks, and since one can just as easily use the coordinate exchange to get roughly that, it would be just as well to enable actual customization.
There's an in-between here where one could improve tracking down ship parts & assembling ships & the like as has been discussed numerous times, which could also work, but ultimately it's down to HG.
Personally I'd like if they provided more reliable ways to acquire or build equipment, more meaningful utility to equipment, & through this make it feel more satisfying to find equipment beyond looks & slot counts.
Yeah that's definitely true. I think one thing that can be done is improving the variety of the actual ships to make them more exciting. More varied abilities, weapons, colours parts and maybe even perks.
It'd be exciting to come across a ship with whacky tech/ perk combos, almost borderlands style
Obviously they'd have to improve ship combat for that to work but yeah
would be a missed opportunity if they did a ship update and only did cosmetic changes
imagine ship parts improving stats and adding new unique abilities
X class ship parts
i liked the idea of X class mods but they really arenāt all that cool. If they actually introduced some strange, unique properties to multi tools then theyād be fun to find
we already have stats upon stats so really i meant functionality differences, including abilities or the like
yeah thatās mainly what i meant
i donāt really care about stats, but so many people do
Maybe if you even just talk to the ship merchant there might be a buy ship blueprint and that way you get access to all those parts in that ship, that way you donāt have to ship hunt, and then maybe you can buy paints from a new merchant and they get added to the terminal and then you can use the colour scheme and just change the colours in the (editor?)
instead of a new shop, i think it would be cool to explore and find paint cans or paint buckets that represent colors and patterns
Ooo
would be cool if you could even find them hidden on space stations and stuff
That would be pretty cool
And would encourage people to explore more aswell
Maybe they can only be found on extreme planets because they need to repaint their ship because the weather damages it
I like that idea, but maybe only a set of more rare ones, so theyāre not exclusive to extreme planets
I do think they should allow our ships to weather over time for sure
both visually and mechanically
if anything the core feature of ship hunting should evolve into ship part, chassis, and decoration hunting. getting the exact ship you want will still require exploring, just instead of looking for your exact ship you want, it'll be looking for the exact part, chassis, and decorations you want.
of course the ship parts you find in a system would be selected from a pool just like the ships, so it would become a whole new thing to share and collaborate with other players for
i don't think there's any other way for ship customization to happen without devaluing exploration; any and all ship customizations have to be tied to systems in the same way which ships are themselves
Maybe you can only find parts on race specific planets/systems, like fighters are more common on Vyākeen systems and such
Oooo Iām orang now
Nms Navigators:
ā¢Freighter Colony ship for more useful settlement features
ā¢Join Frigate/Settlement expeditions to /on planets
ā¢1000-2000u deep oceans
ā¢Galaxy and Planetary sonar mapping technology
ā¢New multiplayer Submarine vehicle?
ā¢Underwater minotaur upgrades
ā¢Freighter manual flight and improve freighter base systems
ā¢Sea pets in a an aquarium base tech
ā¢Underwater civilizations with defense systems you have to dismantle(basically dungeons)
ā¢Large deadly sea creatures
ā¢Deeper explorable freighters for more dungeon opportunity?
ā¢sunken blueprints for alternative salvage data
-water physics?
ā¢Aside from water physics I feel these are pretty applicable features.
I feel like Freighters, Oceans, and General Navigation are the most lack luster content we have.
I think specializations would be nice, 1 specialization per save file. Exploration, combat, farming, crafting and trading.
Allow each specialization 3 different things you can profess in, so you need other players help more often then usual. Allow certain events and blueprints to be unlocked per specialization, and intertwine them so you must team up with at leased 3 other different specialized characters to advance through specific challanges and activities.
I think that would limit the game too much
Yea that's literally an MMO
Nms being more MMO like is the last thing the game needs
It would be no different than nexus missions other than being able to build 1 unique thing or perform a unique function. Besides NMS is technically not NOT an MMO in its own ways already.
You'd want NPC folks to coordinate with to fill out whatever those roles would be tho, since NMS is offline capable & many folks opt out of multiplayer anyway for a variety of reasons
Then you'd also need any sort of events besides space battles & the odd weather stuff happening & missions available for these specializations to have any use in. Wouldn't say it's necessarily a bad idea, but I think you can already soft-specialize as-is in the game to varying degrees, and improving those existing areas rather than creating another side-thing atop them might be better
It kind of puts me in the mind of the existing guild system tbh. We have exploration/combat/trade guilds which supposedly focus on those respective activities, but in reality it's rather tenuous and doesn't seem to add much other than another thing to tick up
I'd argue that building a base around production is already specialisation enough
Its just a way to get some missions in the beginning, which a lot of people dont even do after a while, so the entire feature is pretty useless
Say if these got some unique missions or events or more depth to em, the current guild system could be a great way to introduce specialisation, without killing off that choice and independence
So... not sure anyone has said it. But a šŖ± is quite often associated as "bait" for š or š¦'s. So do we have fishing coming? Or was he simply baiting the š¦ 's on "Twitter"
Yeah a lot of us think it'll be a fishing update
canning update
worm holes
What if it's worm theory 4 dimensional philosophy update?
Jk, its definitely a fishing update
Y'all can't complain about fishing being shallow, nearly every fishing mini feature in the history of gaming is shallow.
Aye internal updated?
If it is, I hope it actually has some meat to it and improves other areas that support fishing that have been brought up here, like water shaders, water depth and exploration, fish variety and so on.
These ARE free updates, but also, they sorta never live up to their potential.
Yes, hopefully its more than just fishing. My point is that I have yet to see a game integrate fishing as a side thing with anymore depth than...you caught a fish, trade it for something.
If we only get that as the fishing feature, i expect players will hold NMS to some standard of fishing side features that frankly doesnt exist.
Trying to temper expectations here. Fishing updates in games are almost always shallow.
In fact, I'm only saying "almost always" because i honestly cant think of an example of a fishing update that had any depth
Warframe's is quite deep
I think for NMS, relaxation probably fits best
Titan worm hunting would be pretty dope though
would be a cool multiplayer activity
That's sum that I been hoping for is more things to do with other people asside from quicksilver missions
Exactly, would be a good opportunity to expand on some of the unfinished parts of the story too
But as mild as fishing sounds I always find myself spending an unnecessary amount of time fishing on most games that have it, so I guess it wouldnt be too disappointing, just not what i was particularly hoping for
it's different for sure, though if done right it's supports the sort of feel of the game, explore, relax, meander
the 3 pillars
jk
@hot flame waz dat say? 
wait, which channel would this fall under? spoilers? or future? or nms? 
Says worm
what is dis
worm?
you so good 
š
š š š š
yeah i mean i don't do them at all since after trying a few i recognized i could get just as much or more through non-chore play
but also the guild missions in particular seem almost indistinguishable from regular missions to the point i nearly forget they even exist, so yeah your suggestion about improving them would definitely help there
You're both the bestest 
tbh if next update is fishing i would really like the ability to display caught fish in an aquarium in planetside & freighter bases
one of the small things i liked about animal crossing despite a lot of its other flaws
that'd be so sweet! like in Warframe 
yes
Maybe deeper oceans too
the screenshot below the worms reminds me of subnautica
We really need a way to collect plants and use them via base building.
It's the last major procedural thing we can't collect.
Careful of the šŖ± s
I want planets to have more than one biome, even if the layouts aren't realistic
It would be pretty dope to be able to have a planet with multiple biomes. It would definitely encourage staying in one place and could give a whole new life to exocraft
Also, trains plz
I agree, though this would only work if HG introduced a much larger amount of new biomes. This way, there could be more interesting intermixing of biomes and it would still promote planet hopping
True. I think they were reluctant to make some of the changes because they always wanted it to be a game about exploration. Unfortunately, there's not much of a reason to explore whole planets (yet, maybe)
I'm with you there.
if they don't do mixed biomes, I hope they at least create more variation within each biome itself. Gradual flora changes across the planet, more forested areas, more sparse, make it so when we walk along a planet for long enough, we notice these things
it's already sorta like that with oceans and lakes, but there can be a lot of improvements.
True. Either way, I'm hyped for whatever is next
Next 2
what
galactic coordinates displayed for known systems/in discoveries screen; galactic coordinates added to expanded star system info panel in galaxy map, for any system (and not just ones you've visited before)
It was part of the launch, But Dark Cloud 2's fishing comes to mind
You could keep the fish in a tank, breed them together, and compete in races n stuff
Could this be the next large update?
Tis a parasite, calling it

Can I upload images of the short teaser here?
I found an interesting word to decypher that may or may not even be the name of the update.
Take a peek in #nms-spoilers, what you're thinking of may already be posted there
I wonder if they're going to ever do more with Frigates.
Always seemed weird that they were all weirdly empty, despite being in your employ
yeah, it'd be nice if they revisited them & gave them more active uses
i wonder if the update being teased might see some elaboration on the derelict freighters & abandoned buildings 
my current planet has pretty good diversity, there's forested areas, then other areas that are just rolling hills with very little amount of trees, other areas that have more cave systems and such
link to teaser?
Flyable ships which it has rooms and storages and possible to walk inside (it doesnt have to be super big ships like cs ships.)
I want to own a space station and control the government/ economy of a system
Like a settlement but systemwide
And freighter docking and manual flight
i want a freighter update, stuff like in the direlect ones: doors, ladders, and some new stuff like muti-stoired rooms and this stuff could have its own tab in the consturction resarch station
I had a worm push me through the map the other day while tending my settlement
Okay hear me out:
I've spent so many hours wandering planets that there have been times I want nothing more than to just stop for a minute under the stars and sit by a campfire.
A semi-decorative portable item that can be built early-game using carbon and oxygen. It can be placed pretty much anywhere outside. The color of the flame varies from planet to planet, in relation to different atmospheres
Functionality would be similar to heating units aboard derelicts, would be extinguished during storms, and would relight automatically after the storm has passed.
Another new item would be some sort of portable shelter, similar to the ones found outside observatories. They would stop any hazard protection loss, and would reduce storm/extreme hazards drain to half the normal rate
This is mostly because digging a hole in the ground with the terrain manipulator during a storm is boring as hell. Why not do it with a little bit of style?
I mean, CAMPFIRES. (Totally not inspired by Outer Wilds...)
Outer Wilds namedrop i'm in let's do it
Campfires is a wholesome idea. I support it. It recharges your energy and shields once built if you stay near it for a while
unbalanced
it eliminates the need to collect resources for recharging your protection by having an effectively unlimited recharge
even if over a long period of time
sure, late game recharging your technology is trivial, but still
an infinite source of equipment recharge is still an infinite source
When you stay near it for a while. And you have to learn the blueprint.
So what. We have unlimited money. Doesnāt break the game.
a reason why i donāt like the automatic recharge on exocrafts and launch gear
imo it does but whatever
And you donāt have to build one
or just donāt have it in the game
So if you want to grind. Be my guest.
Itās the same argument against ship building. Go grind if you want. Nobody forcing you to build a ship if you want to hunt one.
Heck you can search for Herox if you donāt want to craft it.
crafting herox is not comparable because it has a cost always
sigh
Maybe I didn't explain it well.
I get your point, which is why instead of recharging, it just stops where it is. You'll still need sodium to fill it back up, and in extreme conditions, it only drains half as fast.
that's fair
Different space stations
-stares in extractors-
tell me more
It would be cool to just be able to take off your helmet if you have one on š
This is the way
This is the way
If you take off your helmet it should just show the old other player graphic from the earliest days of NMS multiplayer
sparkly orb
This is the way, vode.
Kandosii sa kar'ta, vode an! Oya!
if Hello Games thinking of adding more sandworms later on...please reduce the amount of screen shaking when multiple sandworms start burrowing around you haha
God yes
If you have a large enough freighter you should be able to use the space provided
Turn your freighter into a mobile settlement
Maybe you can even get people to live there
To HG fellows:
I love the updates to visuals we have been seeing for ship explosions and meteors.
I hope we can see the same attention for weather graphics
I'd like an update that makes storms just as intense but makes things much more visible
gets a bit tiring if you're exploring one planet for more than an hour and you're hit by predictable storms off and on the whole time
YES actualy having a crew other then 2 guys that sit around for you to interact with once a day
freighters have a lot of missed potential right now in my opinion
this is the real important part imo. Don't directly copy over the settlement mechanics of real-time "decisions" but instead have an improved version where you can talk to/convene the crew and ask about desired changes then make decisions accordingly that affect this or that
Atm the bulk of explicit active gameplay is building junk & doing stuff to accrue currencies, so having some other things to actually do would be nice
On an entirely different note, I think adding an option to disable screenshake would be nice for folks that find it very uncomfortable, especially in situations with a lot of it, i.e. current expedition
I really want to name save slots
and slap some badges on them for the heck of it
agreed
yess
should be something similar to the derelict freighters
the derelict freighters atm are WAYY more advanced then other freighters
I think there should be living freighters
Or the option for 2 freighters
1 for use as a base and all the regular then the other for storing more starships
I hope they'll do some more with the lore
Like an update themed around the return of the firstspawn
They could do it like subnautica
You can scan furniture in ruins and learn their blueprint
Would give a reason to explore every room
Speaking of ruins
I'd love buildable ruin parts
Especially the bridges
ooh yeah
would be a little out of character for the game
but maybe those tablets can have blueprints on them
there is a "Direct Freighter Salvage" subcatagory on the build menu
improved, more varied ruins would be nice
tbh would still love a general POI refresh if it meant having more to explore at POIs instead of mostly being pitstops
That's my main want really
And I'd like settlements to become useful for passing through, not just running
Helping out with missions, trading, etc
Most of that would just involve dragging and dropping station services onto them though tbh
ugh HG could do some really cool procedurally generated ruins with the new base parts and settlement parts
like, imagine walking through ruins of settlement buildings and stuff for several miles
Hopefully suggested a billion times before
**The ability to keep all of your ships parked at your base landing pads. **
This can kinda be achieved by spawning in ship after ship and parking them, but they are removed after loading in the area again. There's also the freighter ofc, but I for one would like to build my own shipyard as well.
I would like them to rethink how they're doing procedural architecture from the ground up. Instead of just piecing together prefab parts, I'd like the parts themselves to be procedurally generated per planet so that each ruin you visit is unique. What I mean by that is generating the architectural style, for example on one planet you could have columns that look Corinthian and another planet they look Persian, or something truly alien.
yessiry that would be nice. Buildings were one of the first things that become monotonous for me, probably in the first year. I donāt think theyād ever overhaul it and remove the old ones but I hope they at least improve and add upon them.
they could probably use the Superformula to good effect with that
i think the most viable form of this would be making the ruins adopt the architectural style of the primary aliens in the systems, and then to further vary on that, have small touches related to the biome they appear in, to make them feel like they really have been there for awhile & were adapted to the environment as well as was possible during their construction
So there was something I noticed during the Frontiers teaser trailer: among the available platforms, Oculus was listed. Does anyone know any information on a possible future port?
@turbid bay i think it only means that it's compatible with Oculus headsets for the moment. Not aware of any mentions of a port to the standalone headsets
I think it would be cool if all expedition rewards were available to buy or obtain some time after the expedition has ended, warframe style. It could even be a year for all I care, my point is that it's kinda sad for new players to see these awesome things that they will never be able to get cause they didn't own the game when they were obtainable, and for normal players who just weren't able to play the game during specific expeditions due to personal stuff.
and I know there are mods that just unlock the expedition rewards and let you buy them whether you actually participated or not, but that just feels like cheating.
Well Expeditions haven't ended as a whole so there's no guarantee that at no time in the future they won't be available some other way.
As in: QS items that required grinding to unlock only via QS have been given away for watching Twitch streams.
And QS items were extended beyond a single save.
i think more fun & interesting, given that expeditions is a mode, would be to eventually have the Expeditions cyclically recur. Could follow the same sequence as now or could just have it semi-randomized, however
you guys think after this expedition they'll add the worms to normal mode?
I feel like HG should work on building/construction logic and functions more, because there are so many people that want to build intricate structures but they have to glitch to make it, which is extremely painful


šŖ±
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