#nms-the-future
1 messages · Page 70 of 1
Sorta just means the next gen will be ahead no?
you hope.
i hold no hopes on it. if it turns out good? cool
some way to custom make starships and other space vessels, perhaps variable sizes of shipyards where with the materials and units you could make your own custom ships,frigates and freighters even, however there is a twist....you dont have any part blueprints but you can go try to find an abandoned shipyard where there is strange loot and an environment similar to those of derelict freighters but in the end of your journey there you can get a part blueprint maybe its a cockpit,wings even engine layout, maybe even the weapon placement of your frigate or the storage style of the freighter your trying to construct. not only does this promote more customization and gives the game more replayability it also adds another incentive to explore
see my previous scrap/salvage idea 😄
find ship you like, fix it up to make it more stable, then higher chance of getting viable pieces off it
due to size contraints, maybe the pieces would have to be stored on your freighter, or some other large vehicle
it could even add another vendor, a shady alien who can get you ship parts for "cheap" that may not be the best looking, or bring down your ship stats
or raise said stats if you get a good roll
"hey, i got these nice wings you were looking for"
Piss yellow.
me : "Hrm... thats definitely the kind of wing i want... but that color..."
Their biggest failing was not merging the move controller with the navigation controller. Adding back the analog sticks to each move controller.
The Aim gun controller is brilliant! Farpoint plays beautifully with it. As does Arizona Sunshine.
And yes, I feel you on the stupidly low res screens.
I have a 55" 4k HDR OLED that's utterly gorgeous, and I plays NMS in PSVR... on my Playstation 5!
Ugh. 2022 and PSVR 3 cannot come fast enough.
well the problem is, that move controller?
it's from ps3
or ps2?
the one the original camera was for
so is the camera, they just changed the outward design
"hey look we took those controllers we had and made vr"
go look up how many "vr" games actually use said move controllers
and how many are headset and ds4
which, i personally do not think of as "vr"
it's camera on a swivel, and not immersive
it's also good at being NAUSEATING
Agreed.
that';s also part of my problem with elite dangerous VR.... "here;s 45 controls. No you don't use vr controllers for it. "
The head tracking issue is the worst. I keep having to reset it as it can drift over 60° to one side!
at that point, make them switches and buttons inside the ship.
if i need to traverse 6 sub-menus to TURN OFF THE GROUND LOCK
then just make it a switch i can flip inside the cockpit
Honestly i would love to see the vr cockpits of NMS more interactive like that
Fortunately this isn't constant, or every session.
like instead of my thumb button for pulse drive, gimme a switch that turns red when i'm too close to a planet or freighter
100%
and there's legitimately a EJECT handle in most cockpits
Can't use it.
just die in space battle instead
Heheh. Wheeeeee MF.... YEET!
exactly
IF you were new, and in a crappy ship, and getting your ass handed to you
"screw this, i'm out. ship go boom."
yank
ejector pod that lands you on a nearby planet
then maybe you'd have to wait for a "landed pilot" and ask to buy his ship
I'd love that.
or ask for a ride to the station
Heheh yeah.
imagine if it was a gek, and you have bad standing with gek
pay through the nose just to get a ride
vykeen, you'd probably have to punch him or something to get his respect
and korvax would be like "can i have a sample of your DNA?"
"Sure buddy.. if you give me a ride you can have some blood, weirdo.."
plus like i said earlier, full body support would be nice, because most cockpits (including exocraft) have pedals
ya know, for feet.
and if you don't have full body, of course the other buttons work
ahah. relevant image
EJECT HANDLE
and above it?
oh look
PULSE DRIVE BUTTON
because it's something you wouldn't want to hit by accident, you'd want to be like "course clear? not gonna hit a space station? Yep. Okay hit the red button"
ZOOM
Another eject handle
speaking of cockpit stuff:
-fix the planet name clipping in explorers pls
-add exocraft first-person camera sensitivity settings
-exclude weather effects & filters from occurring inside the vehicle cabin/cockpit
-restore first-person warping when one is already in first-person flying a starship in non-VR
oh and an analysis overlay, so you can scan stuff while in vehicles. Would be cool if it could also identify wtf is in asteroids before blasting them, so you can ignore the stuff you don't want
- make the in-atmosphere ship scanner actually find bases reliably. give us the ability to scan for only landing areas (don't send me to spot that only has a save antenna or some refinery tanks). make the current altitude more visible. allow me to set an autopilot to any planet in the system
I mean, if you look around the exocrafts, they look like they have a radar screen. Ships have that 3d radar, too.
and.. several screens. they could use more actual info
Like oh, the in-atmo scan that solarparty just said, how about when you hit scan, when it pings, you get less surprise because.. .what it pings comes back on the enemy target hologram to your right?
"hologram of building"
"hologram of crash site"
"hologram of alien monolith"
instead most times it's "what the heck am i flying toward? it found SOMETHING.. let's go see what"
when it obviously just performed a SCAN and not a radar ping
I also agree on altitude..
so many times i have rammed into something on the ground.
yeah, dash could use more info, but in-vehicle analysis would also just have a bunch of benefits as well imo.
Yep
"small settlement found" and then gives you a little hologram of it
"okay, when i go that way, i'm looking for this building, cool. "
especially since the friggen missions like the whole "inexact location marked"
and you have to hunt around for a building, that literally only that scanner uses
i tend to just sweep over the area, and go "aha, building. stupid marker."
Target sweep seems to get praise from players who've been playing for a long time. I mean yeah, it makes the Traveler souls hunt easier or whatever, but in other situations it feels to me like an unnecessary complication. (I also just ping and look around the area from the air.)
Speaking of, the partial repair thing is unnecessarily complicated by the whole: "Let's switch camera to zoom on some part of the equipment model, then have them slot stuff into each piece"
Like, couldn't there be an option to skip that, or better still just fill out part of the repair list as requirements are fulfilled?
I'm also fairly certain that using the maintenance interaction for partial repairs has led to occasional bugs wherein repairs either don't recognize when requirements are met or they request the wrong materials for repair, so...
Personally i'd rather have to get out of my ship and mess with it
Like open a panel on the engine
Maybe if the bulk of the repairs weren't for fake damage I'd see that appeal...
honestly ya notice that it's not actually repairs? it's more like.... wiring?
these days it is, used to there wasn't fake damage, you were actually repairing installed tech & upgrades...Which admittedly you still do, but they threw in fake damage because ???
are there even gonna be added non expeditions updates?
Prisms came after the first 2 expeditions so I'd guess yes
i mean huge updates like where they maybe add cities or more alien factions?
Maybe! They keep surprising so I don't really rule anything out
more capital freighter designs, please HG 🙂
would be silly to add more freighters and not improve them and add windows
imagine a huge, spherical glass freighter
freighters with visible basebuilding deck
Medium ships with walkable interiors
What if pets could find and dig up caches and stuff
Procedural caves with things to find in them and enemies to clear out
Make the aliens that attack you on freighters land on planets and you can team up with sentinels to take them out
Then you could get sentinel rep and be able to have them as companions
Then you could visit sentinel bases and home planets without getting attacked and they could have more items for rewards
What about larger, more features caves
I think vr needs a few more options
One major one is a setting that lets you set sitting height offset.
If your like me and keep a chair nearby for sitting in vr. Its a godsend to be able to set a sitting offset so you can feel more immersed like your actually sitting in your spaceship
Without being too low to actually see properly
Second is an option for multitool vr holster position.
While a shoulder holster works fine. Id love to be able to draw it from my right or left side like a firearm holster.
Third just an option to always have the inventory or menu screens docked to your hand or appearing infront of you.
Being able to just choose either the current layout or always having it projected, or docked to the left hand would be nice
what....?
No
@gloomy hazel I leave the above link to your discretion, but without elaboration on how this relates to the future of NMS by @mental maple I fail to see how it holds any relevancy in this channel.
don't do that. stick to our channels' topics and server's rules. if you level up in this server, maybe you can share that link in our #archived-old-serious channel and provide some context for its purpose, in a more relevant discussion. otherwise, let's stick to NMS in the respective channels. consider this a friendly verbal warning.
Add corridors that angle down on planet base building
I like the way you can customize ship inventory but the cosmetics are both a hit and a miss for me. I like the way they’re all unique based on spawn and everything and the fact that you can’t customize your ship means that you really had to wait patiently and grind for that perfect ship or you really just got lucky but either way is cool. It’s like you found this really cool ship and you didn’t just make it yourself. But I still feel like it would be cool if you could trade ships with other players.
And carrier ships similar to freighters would be awesome so you could carry even more ships. Or even utilizing some of the space on the capital freighters as hangars to make them even more valuable and unique. Then they’re not just big and cool looking but they also serve that special purpose.
And it would be so cool to have some of those cargo freighters that spawn in with the random fleets that warp in to the systems. And we could recruit frigates and cargo ships and those would just add extra storage and follow your freighter and you wouldn’t have to send them on expeditions.
I know it’ll probably never happen but what do y’all think
cargo ships that function as external storage containers that you can swing by in your ship to retrieve stuff without having to board your freighter
bubble blower as novelty replacement for multitool to go around blowing bubbles
What do you mean vanilla is there mods for them ? Want to make like an ant farm looking base
@weary acorn there are mods available on PC check out #nms-modding
just make AI ships like friendly fighters and freighter lazers do more than like 1 damage
Well I wish pets had unique stats
Ones that can be improved over time like skills
Like stamina and riding control, flying ones could get better at flying and faster
Let's try to keep this channel focused on improvements/analysis of the future of No Man's Sky. Merging other conversations in here tends to derail the channel.
A moving base exocraft
make the Colossus an rv
Yes
Will they ever add lakes or other bodies of water? 😮
there's rumours they are working on some water tech but how true that is i have no idea
Knowing Sean Murray, that might be coming.
I would love to see lakes and stuff. Caves can come in like 1 year later. I think bodies of water would make this game way more immersive.
the way terrain generates, there are lakes
but i know what you mean, water needs a lot of improvements
i'm sure they're working on something
Bodies of water such as deltas is what I meant.
I think the underwater is pretty cool looking though.
ye could be better but it has improved
mhm
i feel like underwater fauna are lacking in generative parts compared to above water
It's fine. The game is still like a baby.
toddler
In the future, it can be like a sci-fi Minecraft.
Cuz the sandbox experience is quite good.
would be nice to see much larger water type fauna
and for the surface, reflections!
10000u deep oceans would be nice
yes it would
Is there ocean worlds? 😮
ye
Well there are but only 100u deep
Which is like a pond
Sadge.
and some are fairly deep but nothing truly ocean like
My baby sister can swim in that.
Honesty hg needs to remove the bedrock limit and add planet layers and cores
Terra forming would be nice
And terrain that is seeable from space
that would have so many performance impacts with their engine, not sure they want to change fundamental tech at this stage
Yeah.
That seems a bit too much at the moment, considering that the game is a toddler.
But that'll probably come in the future.
Ship Cosmetic menu and slots
Another menu making the ship menu overall a similar setup to the inv screen.
Ship cosmetics include bobbleheads
Decals which replace any decal a ship may have. Generally has as many slots as a ship has decals, meaning some ships like many guppies have none
Paints are special in that you cannot retrieve or dismantle them once installed, you may only overwrite them with another coat or have them removed entirely via a space station's ship terminal for a fee of units.
Primary Paint - the main color of the ship
Secondary paint - second color of ship
Tiertiary paint - for ships that have more than two colors
Accent/trim - special slot for ships that ontop of the main colors have a trim like some guppies
Trim can have either paint or metal trims which are exclusive to the trim slot
Generally the ship vendor has a few paints and trims for sale in advance but can make trims or paints for a direct fee and materials.
Making paint is similar to modifying an egg, you can give up to three materials of varying type (rgb) and an item which affects the style of paint (shiny, glittering, matte, glowing, solid, true)
Uranium produces glowing paint
Ferrite and parafinium produces glittering paint
Silver, Gold, pyrite and chromatic metals produce shiny paint
Using silicate powder produces matte paint
Using no special material at all produces solid paint
Using no special material and only using the max amount of a single color (or all 3 incase of black) produces true color paint.
metalic trims are made via putting in a single metal into the special item slot, otherwise it produces paint. (Aka you cant make solid gold paint and bootleg a gold vector)
Feel like that defeats the purpose of hunting for the perfect ship, though.
You can do either!
tardigrades when?
Dapper slug first.
Actually smaller critters prolly wouldn't affect things too badly and I kinda like that they added the smaller swarming birds and such
Thats why my idea only extends to colors and small details, you still gotta hunt for the ship with the parts you want
Dang gifs dont work here
As intended
Mmm. I dunno, probably different priorities cause I feel that's pretty easy for me but who knows, if it'd be better for more people then maybe they will implement it! I'm not trying to say your idea is bad
there are many slug possibilities
honestly, adding a multitude of new, very small fauna, maybe even microscopic, would introduce a possibly fun, new way to explore
would require a new visor upgrade
maybe could add a station to the base where you observe them and experiment with them
Collecting and studying specific lifeforms would be a nifty way to work on my crazy venom/poison ideas; but that's a long long story.
Bacteria would be cool
Same with megafauna planets where creatures are preset to collosal sizes
I would like Hello Games to add loads more ship parts as they have so much concept art with lots of interesting ship parts that didn’t make it into the game
The size matters update.
Over-oxygenated planets, these planets fauna and flora are all massive in size with giant worms being impressively common
Take a deep breath and take in that these planets passively fuel your life support
The atlas grows ever complex
Bacteria can be discovered on worlds, polo has developed a module for your visor to see microscopic bacteria, and with the help of multitool specalists aboard the anomally, microbes can now be collected
Microbes can induce mutations into farmed plants possibly increasing harvests, or producing rare unique samples
Microbes can also be harvested from ancient bones and reintroduced to hatching eggs to awaken long since lost traits or making even larger creatures possible.
Creature double feature
The depths of the atlas is cold dark and most detrimentally, lonely
There is a massive market for companionship within the galaxy second only to hauling and selling exotic creatures.
To fill this noticable need nada has developed special stasis chambers to allow mass storage of animals
These chambers can be installed on freighters and installed with an uplink to allow access to you animals from your ship
Exotic collectors will pay top price for animals with extreme or rare traits
Poachers will attempt to abduct fauna from planets, stopping these poachers will increase reputation with the galaxy.
i agree with this, but also hope it's done so as not to make these types of planets repetitive and predictable. Massive Fauna (similar to sandworms in size) would be great. But not just upscaled creatures with stretched textures
Im thinking of fauna rn where you can make them absolutely giant
i just remembered regarding that, yeah
unfortunate we have to breed them and make them a pet for that to be possible
There's currently sizes/behaviors that are exclusive to pets and that doesn't feel right.
actual megafauna & flora not just rescales could be interesting yeah
I'd love to see a colossal, lumbering biped creature walking extremely slowly across a landscape, indifferent to what's going on around it
would crush anything it walks on, could kill you in 1 hit if it steps on you
remember this? https://time.com/wp-content/uploads/2014/12/nomanssky4.gif
that's sped up for some reason
i want a subnautica planet
hehe
A bit more inspiration from subnautica is something I've hoped for
Abyss did not quench my desire for better underwater gameplay
Is there ever gonna be a dedicated freighter exosuit garage where you can customize them and take them to any system without having to build them on a planet?
@gloomy hazel this allows you to summon them on any planet with your freighter https://nomanssky.fandom.com/wiki/Orbital_Exocraft_Materialiser
Id love for there to be a ship version tbh
Hauling your freighter around can be a hassle if you forgot to fuel it
More often than not with that i just decide flying out of orbit to summon the freighter Just to head back down and summon my exocraft is too much hassle and i just foot it or ride low in my ship
I get why they did it, so it wasnt too overpowered. But between having to inconviently go out of your way to summon a freighter to use it or just not use it. Imagine most players dont use it.
Especially when you have an ok alternate option you can summon anywhere, i.e your ship
not the same thing tho
...if memory serves you can summon freighters while planetside tho?
it actually bothers me that they allow freighters to be summoned. they set up all these rules around ship travel that require fuel to warp, and very small distances at that, but if you just press the Summon button your freighter can magically warp halfway across the galaxy. with no fuel
i like consistency in the game rules
it's the same rationale that had them install teleporters on every station, and magical backpacks that can store more than a ship. they did it for convenience, but it more or less ruined the fun of being a space trucker
-stares in Anomaly summoning-
Well, that's the thing about the anomaly... It's anomalous. It occupies all spaces at all times, which is how it functions as a player hub. Solar's point about freighters, I agree with. I think they should have warp ranges greater than starships by an order of magnitude, which would really incentivise them for use as mobile bases. It would be more cost-effecient to use starships to explore; and for freighters to travel.
Summoning freighters really confused me when I learned I could do it.
it's chameleon circuit is just set to "death star"
Not the right channel for this
Discuss the future of No Man Sky: what do you want to see next? What do you want fixed or changed? Excessive memery is not allowed; we want to see real ideas. - channel description
id like for the anomaly to become a tardis
dude...
imagine that actually
a doctor who crossover
the guys at hello games are all brits right?
that be straight up their alley and well within possibility
an S class explorer freighter thats just the tardis
a deep space anomally thats the christmas star
the madame de pompadour as an event ship
They have done crossover now, so I suppose that could happen - seems super unlikely
gee, seems my "excessive" memery turned into suggestions
dude imagine they had the tardis as a main freighter tho
the whole "bigger on the inside" shtick would be hilarious
Didn't say it was memery - pointed out the channel description
'Change my mind' isn't exactly furthering discussion imo
Honestly it was just discussion, the anomaly is either a teleporter of some kind, or literally another self-contained dimension, like the tardis
dude tho a tardis freighter would be badass
just gotta figure out how the hell you fit in a space ship into the poor thing
I'm actually gonna see if someone can make a mod to replace my freighter with the serenity... then build the serenity's inner layout with the build tool
the anomally does teleport them, when you enter it the teleporter starts up
if its somewhere physical or its a seperate dimension is up to debate
probably something like the twin cities from reboot
now yer speakin' my language
alternate dimension connected to the main one
Since NMS is very much matrix/reboot themed
dude fat chance in hell but reboot crossover would be badass
imagine a multitool that is glitch
cosmetics like a hexadecimal or megabyte mask
nah nah
Gigabyte face for traveler race
we got a special ship
a special frigate
a special multitool like that would be awesome
while yes id freakin love a multitool sonic screwdriver, it just doesnt fit
special frigate
yeah sorry meant the tardis as an exploration frigate
frankly a multitool i think would be the next best thing
aside from having an actual tardis freighter insides and all
i mean, ||the entirety of NMS is inside a computer, so it could be easy enough to connect to mainframe from reboot and have characters, tech, etc crossover||
this sounds absurd but it be a great expedition
the expedition you cant go to the space anomaly, it instead kicks you to mainframe.
i'd love it.
bypassing the easy way of just getting all your twitch and expedition rewards and fast tracking the save
could be megabytes fault
having the space anomally be something else would be very clever
the one thing that hurts expeditions right now is the fact that you can just speedrun it because everything you earn carries over
i mean, there was megabyte, hex, gigabyte, the supercomputer, that megavirus girl, uh... what else that could POSSIBLY infect ATLAS
having it so the space anomally is replaced with something themed would help if it restricted these things
daemon you mean?
frankly hex would be it
i can see hex utterly pissing every single sentinel off in a 60 billion galaxy radius
more realistically there doesnt need to be a real threat perse
nms has never really shined in combatting some force
but yeah, they literally built a stargate style portal to try to trick daemon
Hey look, a portal from no man's sky
||which is inside another computer system||
frankly nulls would be cool
they would look like literal walking piles of shit but regardless they would be cool to have as companions or something
The Anomaly was more anomalous when it seemed to operate more like space battles or encounters though. There's not much anomalous about ringing up Polo to pull the Anomaly around for you to visit
but :person_shrugging:
The reason Cronus has to be fed one at a time is because the Devs don't wanna make it too easy to get nanites. I think the solution is diminishing returns.
Normal rewards from one at a time. Selling food in bulk gives you less per food item the more you do in bulk i.e. 10 is half as much, 100 is 20% of normal, 1000 is 2% as much.
Essentially nanites reward = X * sqrt(amount sold) where X is the base nanite reward from selling just 1
That would still enable good nanite returns for massive well established food farms but not nerf the smalltimer chefs new to the game
If that's the case, then shouldn't they also reduce the nanite profits that can be made via scrapping ships & selling the modules or whathaveyou that you receive?
I realize the argument could be made that there's already an upfront unit cost for the more profitable ships to scrap, but given that there are unit printers (i.e. Activated Indium mines) that one can either build or simply visit, that undercuts that hurdle. Besides, purchase isn't the only way to get ships, since one can also scavenge & scrap them.
May not be as nanite profitable due to inefficiencies of repair & luck issues, but nevertheless, the option remains.
Considering this, while I think the idea of diminishing returns for multiple food items to Cronus isn't a bad one, I'm also disinclined to think that a sort of balance is the primary reason for disallowing it
I think if you enable bulk food sales for nanites, even with diminishing returns it'd be on par with the other most popular methods so the other methods wouldn't need adjusting
i wish there could be introduced more alien factions and 2 armed 2 legged aliens on planets
like the animals
but just aliens like us
maybe a combat update:
-satisfying reloading animation for the tool
-aiming
-ground battles between npcs and you can join them, or get attacked by pirates on ground
-maybe like a war event where some new faction starts invading one of the galaxies
-you can shoot npcs on a trading station. if you shoot someone, the others will either fight you or run away. and then the sentinels will come after you
I only have two wishes for the future of No Man's Sky. 1.) Please get rid of or soften that immersion breaking "leaving-the-atmosphere-Jolt". 2.) More rare stuff to hunt (I mean like squid-ship rare). Other than that I put full trust in HG to do the right thing.
I would love if the ships would be able to hover over the planet. Ive seen mods doing it. Is there a reason it isnt in Vanilla?
i'd slightly modify the last part to: with more compelling ways to find/get said rare stuff.
The current approach to rare stuff is just incredibly low RNG odds with no way to track them down or investigate to increase the odds of appearance. This reduces rare stuff to being handled in the least interesting gamey way possible like reloading till it appears or just camping out nearby till it shows up.
Add a nanite based treat for robotic companion to achieve the same temporary boost effect (faster movement or special attack) like eating consumables (stew and cakes)
Agreed. This game is wonderful, but it doesn't respect the players' time. The investment required in upgrades is such that the S class grind feels mandatory.
@keen glen perhaps that could be worked into a solution for another thing i feel needs improvement: rewards for frigate missions
will crouching be added
^this
i disagree tbh, you can work your way through at your own pace, of course being efficent means you have to grind but efficency never had to mean you dont spent alot of time grinding
i worked my way up to s-class passively
this game as a whole feels better when you work passively
you can grind but thats the thing. YOU can grind, its not neccesary to do so
the grind is by design necessary because regardless of the intensity with which you pursue your goal, the action required is repetitive and extensive. This goes for pretty much anything s-class that you can try to work towards.
There is next to no varying or interesting path to getting any of that, as it's either focusing on it or lucking into it, but given how unlikely the latter is, you're likely going to passively or actively seek it out.
Grind, at least to my mind, isn't strictly about the intensity or focus of the action, but the absence of compelling options to attain stuff.
Might just be me though.
It's why to me the tech trees, while nice QOL, don't make up for the alternatives being left either bad RNG or the same basic multiple choice puzzles since release
The issue in my mind is that both appearance and class are random. If you see something you like and want in the late game then grinding for the S Class version feels necessary. For example, I saw a wonderful freighter and tried for an S Class version and gave up after many attempts and feel quite flat now that I've upgraded the size of my A Class to its limit.
It's a similar story with Living Ships — due to how many of them spawn without armour and with duff stats, getting a nice one is really painful.
Perhaps they could take some mechanics from Diablo, e.g. an NPC that allows you to reroll a ship's stats for a cost.
I'd love the ability to upgrade Freighter class at the cost of nanites. I'm so invested in mine (even with the new ability to carry bases over) that I actually dread stumbling across an S Class now.
alternatively have missions that can reward solid equipment for a change.
Like frankly Starbirth shouldn't even have a chance of giving you a living ship with garbo stats considering all the junk it makes you go through
Ohai, is there any hint of what Hello is working on for the next update?
just let us sit in the chair before spinning them, its more fun when you can sit in the chair while spinning them
Aside of leaks, like the Downfall one, I wonder same thing. Maybe there is some hint in this weekend mission? 🤔
And the leaks can be or not be true.
weekend missions are procedural now
So same generic 💩 like I remember when it started? (Find and open portal, do some item collection objective to close an anomaly, return back) 🤔
Feels like a game needs more different content. Not just another tree of new unlockables that have the same function of the current ones, like more decorations or tradable items and such, but things that are different
Also different in gameplay. Like all ground animals behave the same way or attack. Similar with plants. As some even has description like they feed from traveler's essence or whatever it was, but in gameplay they are no danger for you.
Also same with corrupted planets. Why they won't try corrupt or damage somehow the protagonist? Or I would expect some different danger there from normal planets.
Yep, new gameplay. I'm struggling to imagine what other gameplay could fit the game but it could use something really different.
Maybe simulation/management game type of gameplay.
But something really different, not like a new kind of mission or a new kind of artifact to dig out
I would like a ground fps themed update, adding crouch because why is that not in the game already lol. And outposts inhabited by hostile things, that you can raid and loot. Actual good NPC ai that will use tactics like flanking, taking cover, that sort of thing.
If this is already in the game, my bad. I just haven't discovered it yet then
Also I feel like the game is pretty balanced. It doesn't feel needy and grindy. But perhaps that's because I'm an ED player, where endless grinds that feel like sandpaper to the brain is all there is.
Imagine No Man Sky, but using the new Unreal Engine and all it has to offer...
you know, it'd be quite cool to see more consequences for getting a horrible reputation with a race
I personally have a -100 rep with geks and there are no consequences I've noticed so far
The only consequences are that their ships won't help you against the 🏴☠️. But yep, that is shame. I still wonder why they removed the faction space battles, like orbital conflict, which were in prerelease versions of the game, as we can see in their one gameplay videos.
the gameplay trailer was actually showing them fighting pirates if you look closely
only the gameplay shown in the E3 trailer was scripted
Still it's shame that there isn't some 🏴☠️ faction which we would be able to join and then land on its hidden stations.
Interesting is that we can already find some their machinery in space as random encounter and if we 💥 it up, they will attack us.
i imagine consistent 5fps
it was a joke but im almost certain moving to unreal engine would cause some big performance issues
rn i can run 60fps no dips except for leaving atmosphere
The new engine is actually insane, not only with how much better it performs but also with how much more detail can exist in the render at once
I don't think it'd change the performance requirements one bit tbh
even if that were to be the case
it would kinda contradict the entire feel of nms
imo its meant to not be full hardcore realism
and the artstyle suits it
Can the unreal engine even do the tykenkf generation NMS needs? Voxels etc
with enough modification im sure it could
but star citizen is an example of engine modification going not 100% well
but that games is still probably decades from being finished so ill forgive the low fps and bad optimisation
so the game ending up like that wouldnt be ideal
@rotund stratus Look up the Unreal engine 5 demo
What about living freighters like those similar in the starcraft universe but with NMS design
probably some expeditions thing i don't even care about
Hmm no I don't see this game turning into a shooter. I mean, if it evolves from what it is now to add gameplay from other genre, I'd say it'd be more mechanics from simulation or management kind of games. Like setting up your business, having a trade route, manage a team of specialists, etc
Oh man I always wanted to try ED, I think I only played a few hours once only and that's it. The theme, the mechanics, the whole "space MMO" experience sounds like a very unique experience
And I only have an Xbox, but on PC having VR, head tracking and the AI assistant that you can give orders just take this game to another whole level
I think the gameplay could get a real upgrade if they added colony management mechanics. I don't see how to make this fit in the game lore, but for a sandbox game with exploration, base building and crafting it'd be a great addition to have your own colony
I mean in a way you already do have colonies, they're just largely automated.
Personally I think the game would benefit more from exploration that actually requires environmental awareness, & involves better puzzles that make use of the info you gather from ruins & other lore sources, among other styles like figuring out how to rework a tech system to get something operational again and the like
Even the occasional find wounded/sick lifeforms and trying to figure out how to help them event could prove interesting, especially if it brought to light aspects of the environment you otherwise might have overlooked
Taken from convo in #no-mans-sky:
change the waypoint part in the discovery menu to let you view the shots at a larger resolution, set a marker to them, and also show approximate position on the planet shown in the discovery menu
better still, have the waypoints open to a whole new cartography/geography section of the discovery menu which would show portal coordinates & approximate locations of discovered & marked waypoints, base computers, & beacons on the planet image all allowing you to set or dismiss markers to them, and when a location is selected it displays planetary coordinates as well to further assist navigation.
NMS should have more realistic planets tbh. they should, 1; actually rotate, 2; have different rotational periods, 3; have different orbittal periods, 4; have atmospheric pressures, 5; have different gravities based upon their size
because currently they are a mess that contradict themselves 12 different ways simultaneously
You say that like all of those things would be easy to implement lol
they wouldn't be but like, neither is literally anything else in the game
also I'm just throwing out ideas
tbh increasing degrees of realism takes away from it all to a degree, like it's not a space sim and in many ways benefits as a result.
For instance thankfully there's none of that overly long travel time for realism, albeit that's hardly made sense even in scifi set waaay ahead where one might imagine superior travel tech to minimize travel times.
instead of trying to undo the contradictions of fiction vs. reality, it'd probably be better to lean back into the fiction end of the scifi
sounds like a very good idea
it won't turn into a shooter just because it will have some combat improvements and new things to do involving combat
I just feel like a combat update doesn't really appeal to enough people
Better exploration mechanics are what would really help the fanbase
Perhaps disease outbreaks among the three main alien cultures and the need for rare ingredients to cure them might work as a nice mission mechanic. Also the culture survivor pod things could use a way to give their population a new home.
Finally, it's a shame that a lot of aliens at stations ask for help but there are no dialogue options for you to do so.
Okay, I buy that, but in any case I feel the game needs a large batch of new mechanics. I really appreciate the incremental update, and they do build up with time, but adding two or three new explorations mechanics won't really make it. I'm thinking more on the lines of a large expansion or directly a new entry in the No Man's Sky universe
Do we? AFAIK there's base building and farm automation, but when I was thinking of having a colony I was thinking of something like State of Decay 2 or Rimworld where you have a group of npcs interacting with each other that you only control indirectly
Cool idea
One thing which I find as shame - on station or trading outpost, aliens tell many things to you which you can later understand, but you can't respond to it and instead go the generic learn language /try words/say goodbye BS. It would be nice if more interaction with aliens would unlock as player would know their language better.
Because if you encounter aliens in some of their buildings on planets, there instead of your generic responses you can actually choose response depending on what alien is saying to you.
There is often one exception. In the room near the multitool vendor in stations, in addition to the recruitable aliens, there's often one in the centre behind a desk who has semi-unique dialogue options when you first encounter them.
Also weird is that there is Atlas language in the game, but it's rarely used. I think only sometimes in Atlas path and maybe in main (Artemis) story too. 🤔
To the best of my knowledge the Atlas lingo is only ever used with the Atlas and nothing else, so yeah, Atlas & Artemis Paths would be the only times it comes up, alongside any random Atlas Interface encounters
Like I said, in a way those first couple things you describe are like colony barebones. I recognize that you meant more of what you later describe.
Given that frigate expeditions are probably the closest to what you're after, I can't help thinking anything more elaborate planetside might turn out to be a similar passive idle game with minimal actual active management.
Maybe I'm misremembering, but wasn't the Atlas language used in some of the coded transmissions from the communication towers that can be accessed after finishing Artemis?
Using the space station core to "reawaken" abandoned space stations. Allowing you to make your own space station albiet mostly just related to selecting the prefered race and recoloring the outside of the station.
I'm going to need a super laser for my fully armed and operational "space station"
More station variants and better interiors
Maybe...? Not so far as I'm aware, but I never dug into those much past the Artemis Path. I do know they have some messages in korvax/vy'keen/gek afterward, so maybe also atlas 🤷
station appearance variation
Like light patterns of not all blue, these are several different races making space stations no way in hell they would all be blue and black on the inside
Geks would have more glamourous stations, mainly very decorated and exsquisite. Their main control core is of course a giant furnace-esq incense burner core that exudes pleasant fumes for geks, shaped like a gek head, the control core has a less major role in the space station since generally gek are more than capable of running the functions themselves. Notably gek nip would be found around tables, and left behind trade commodities
Vy'keen would have more rough and dirty stations with many hunting trophies and specimens lining the walls (aka free nanites), the vykeen instead of a station controller have a for lack of a better term "warchief" vykeen helming the station, Uniquely being the only "living" control core Vykeen daggers and precious artifacts can be found along tables, war trophies of sorts
Korvax would have space stations similar to how they are now, sleek, minimal with mostly emphasis on technology, especially clean. Generally you would find location data lining the tables, their core would be what they are now similar to the warchief the core is essentially an "administrator" role korvax handling the functions
if blue stars were replaced with neutron stars, and rarely they'd be pulsars (rarer than black holes), that'd be awesome. pulsars could have beams that you could fly into, and it would let you fly to other star systems, but with further distance. They could even have varying spin rates. higher spin rates could send you further, at the cost of being difficult to catch. just a thought
A grappling hook, couldn't see being able to swing around with it but would definitely help with making moving to locations shorter.
Extending from the living ship, lets have a 'living' multi-tool that has some moving parts as a variant of exotic type
We can also have a 'living' exocraft for an underground or submersible vehicle
and a 'living' space station as well (hopefully not too disgusting when docking inside)
where the livin' planets at tho
The nest right?
I could imagine myself having to find a colossal archive (perhaps per installable starship science scanner that works like economy scanner/trading post) I would then go to a terminal and look there to see which fauna/flora/minerals are undiscovered. You could then upload that list to your suit. I find it strange that upon landing on any planet your suit/discoveries tab "knows" everything about the system.
The archive list could even have greyed out pictures and the reward so you can see planet Epsilon Gamma has an expensive rare diplo species and is worth hunting down. Delta Phi only has cheap flying fauna so who cares, not going there. Wait, that rare mineral gives me 84 QS? Maybe I should. Finding those assets and then returning to the archive to upload to the network and collect rewards defined by rarity. (common = lots of units, uncommon = some nanites, rare = a little quicksilver?) More rewards for exploration! Maybe pick up missions there to find X common, Y uncommon, Z rare specific flora/fauna. Instead of just 13 random rocks.
The problem with this idea is that the colossal archive is hard to find now.
that what the science scanner would be for.
Commercial charts from the cartographer find them too.
Scrap dealers/landed black market pilots could sell random or exotic creature eggs.
I'm still sticking with the customizable ships however you can ship hunt for certain rare parts or just generated parts that procedurally generate on ships and scrap them and put them together to make your own ship
Now I have noticed that one thing which I have been missing in the game for long time is that when it isn't time of activity for some creatures, they just magically dissappear from the planet, instead of having some lair where they would go for their sleep. And we would be able to find them there.
Well tbf we already have "living" multitools with the biological ones.
Also entering the "docking port" of a living space station are all kinds of jokes waiting to happen
not even close
Tbh if you find that strange, I'm surprised you don't find the whole reward mechanism strange as well. Even supposing you make the changes you suggest, it's just as weird that in the process of building the archive megastructure no one took the time to survey the site before construction to ensure as minimal environmental disruption as possible
Good idea
interesting thing to note, in past versions of the game fauna did have a brief resting animation
It may still be present & I just haven't seen it lately, but regardless, at least part of that feature may still be floating around in the game somewhere
Animals definitely need an update.
Behavior specifically
Not just walking around and occasionally screaming. Make predators hunt prey for instance
I want to see stuff going on you know
Some predators do already go after prey fwiw
Yeah it's a bit uncommon, feels a lot less common compared to prior versions
But I think some of that is that in previous versions the predators would also more frequently go after you so you knew they were around
The big ones with two legs looking like dinosaurs could reach up to eat leaves from trees
Or two of the same kind brawling with each other, with their horns you know. Like goats
More methods of animals to attack /hunt, etc...
Make predators actually dangerous instead of just randomly ramming me. Etc.
They are now too easy.
Sometimes if I feed animals, predator comes and kills and eats one of the eating animals.
But true is that was some updates ago.
"Birds" could skydive into water to pick up small fish
Or to collect stuff from ground. There could be maybe even some bigger ones attacking player.
Idk
Same for fishes. As aside of the hand made underwater creatures like the jellyfishes or other hostiles, the procedurally generated fishes do nothing. They can't even be tamed. Nor ridden.
Oh one more thing for birds, give them the ability to land on trees so they can sit on sticks and clean themselves or whatever.
Would be cool
Or sleep

One thing which I generally miss is sense of danger, that you are at bottom of food chain in some cases. Like Subnautica or Outer Wilds do it with some creatures.
It's the subtle things man
But I think that generally indeed an animal AI overhauls would be good. With the behavior like above.
I just want the worlds to feel truely alive
Instead of just randomly walking around or behaving dumb.
Predators who make me laugh.
While in Subnautica or Outer Wilds I have an actual fear of being attacked by one.
Also I already mentioned it above, but the poor creatures are homeless. They even have nowhere to hide and sleep so they instead magically disappear if it isn't their time.
(No lairs.)
I think they changed it so that predators have more specific creatures they like to hunt, rather than predator = psychopath killing everything it sees. but it's not consistent and does seem like there's less creatures after you than before
what if we could have spaceships we could pilot that had interiors other than the cokpit that we could walk around in?
Edit: as in not frieghters or frigates but ships we can fly ourselves with interiors
It would be nice, but I can't see it happening in our small ships. Maybe bigger ships could be made for it?
Also there woukd be nice a ship which could be ridden by 2 or more players. Or maybe even NPCs for some taxi type missions.
Not that I'm against the ships with interior idea, but I think each suggestion of this fails to address why this should be introduced. Up to now I think I've only seen one that addressed this sorta via describing as a "space RV" with the interior being somewhat buildable.
I think something more like that would help push the idea forward outside of just static interiors to look around once or twice only to ignore thereafter for quick jump into the cockpit
potentially a larger type of ship with an interior you could walk around? not at the scale of a freighter ofc. could have benefits over normal ships, such as higher stats, larger hyperdrive range, more carrying capacity, better upgrades in general, etc. But it would also require more maintenance such as occasional repairs, more resources needed, and potentially even needing to charge various aspects that usually don't need an input. It could even let you have somewhat of a crew of npcs. Could also potentially allow for more mission types? such as trade route missions, or escorts. Could also allow other players to enter your ship. Would also have a small dock of sorts for normal ships (for obvious convenience reasons)
just a stupid idea, probably wouldn't work out in reality, but I think it sounds neat personally
honestly I think many of those ideas should just be applied to freighters and/or frigates
being able to use freighters as actual ships would be awesome. could have mountable guns for asteroid mining maybe?
yeah if fleet battles ever happen i'm hoping that NPCs can be hired to augment stats. some are better gunners than others, etc. or if you want you can take a turret yourself
get the whole Millenium Falcon turret experience
Could see "jump gates" being added, portals the size of freighters that could be used to travel to specific solar systems, maybe some could be made yourself and others could be abandoned and need special batteries to power them.
Picture a weapons update that adds dedicated guns and more hostile types of enemies
And like raiding freighters n shit, like you could be some sort of space pirate
i just want to fly into the middle of a fleet battle, turrets firing and fighter ships swarming about, with Battlestar Galactica music playing. is that too much to ask
Maybe
yeah i think there might be some licensing issues on the battlestar galactica music /s
hey, I mean if they can shove Mass Effect ships into the game, they can do anything
Most I want to see for a combat update is iornsights, it feels like you're using tools to attack instead of weapoms
to be fair it is a multitool
space races, and generated exocraft race tracks
VR terminal in a Colossal Archive, where we can relive the final days of a Gek fleet when their expedition goes horribly wrong. Requires one black box, recovered from a crashed or derelict freighter.
Mulitool?
please no more race tracks, the scourge of NMS
?? i want to read this as a joke, given that i know of next to no one ever using them, but if not...what?
Not stupid, I completely + this. Interiors you can walk around and interact with in space games adds a lot to immersion and combined with the option to get out of your ship and spacewalk and such as you can in a game like star citizen is amazing.
haha yeah it was a joke
Talking about Freighter combat, why we can't destroy them already?
personally i just want a higher class of ship
why are all ships other than our single ships freighters?
like literally no other kind of ship exists
single person starship, freighter.
frigate which we can't really use
what about actual.. ya know, ships with crews? i mean, the planetary archives LOOK like some kind of ship. where's the actual ships with crews of these 3 "warring" races?
conflict my ass
what about fixing the goddamn economy?
Friendly Reminder: Channel's Topic
Discuss the future of No Man Sky: what do you want to see next? What do you want fixed or changed? Excessive memery is not allowed; we want to see real ideas.
So if you have real ideas, feel free to elaborate. And of course, you're also encouraged to present them as constrictive feedback to Hello Games via their Zendesk (see link using !hg)
!hg
You can submit bug reports or suggestions/feedback directly to Hello Games with this link: https://hellogames.zendesk.com/hc/en-us/requests/new
Are you referring to the way that money becomes meaningless pretty quickly?
I have to say that restarting from scratch has made the game a lot more enjoyable for me as I'm having to save up/work towards things again.
It would be cool if there was an additional resource that could be used to make things less RNG and was awarded by normal (but more challenging) missions along with frigate missions.
Be cool to pawn off units on people to start fresh
or just discard units and such at will
Jump gates do exist they are kinda rare and they basically do the same thing as black holes but they don't damage your ship
Relic gates, space encounter
Lore, content, customization ideas I have
One thing Id like to see is stories behind abandoned space stations and maybe the ability to restore it.
Another species. I know we have 3 races that embody the 3 core components of the game, trading, combat, and technology. Though we do have the special "traveller" race but I don't think they do much other than hand out glyphs if you decide not to go through the main quest to get them. So either give them more of a purpose or introduce a new race.
Building your own starship and/or multitool. When you could do this? I'd say it should be one of the last if not an expensive unlock in freighter upgrades
I could be dumb and not pay attention to the characters, but a female body for your character and for the gek and vykeen races.
I'm sure this is probably because a part of lore, but planets with city like locations. Should be on planets with little to no sentinel presence and systems with a good economy. Could possibly replace trade outposts and planet archives. Maybe give lore behind what it took to build it.
Make the Holo terminal space encounter give a distressed pilot quest or a quest to help a freighter crew that's in combat.
Gems and crystals, would be nice for decorations.
no female body
Hope they get rid of the black vehicle windows to be honest. Really puts me off.
I want to see inside, not have it be a literal brick model. Maybe a mod will one day do this
would love to actually see the rain and weather effects from inside buildings/bases
Some sort of procedural short campaign on inhabited planets or planets with high/aggressive sentinels to bump their aggression level down a little bit? I don’t know, anything to give us a reason to stick around on a planet just for a little bit. Even if it’s really short, like 10-15 minutes?
there have been mods to do this before, but given there's nothing to see from outside, you end up looking in at a flat surface or somesuch
You know, maybe improved combat mechanics would be reallu good for the health and multiplayer of the game. Yeah this game is about exploration but after all its also a sandbox and giving players more tools to play with would greatly improve this game.
For example base protection devices such as automated turrets can have both multiplayer value and singleplayer value such as protecting bases against sentinels on aggresive sentinel planets thus leaving the area of your base quite free of annoying pesky sentinels as for multiplayer those turrets can be set to attack or not players.
Another cool addition would be custom vehicles which can be created only after unlocking all other vehicles in the game(colossus, minotaur etc.) and a few extra weapons and propulsion systems (small, medium, large cannons, tracks instrad of wheels/legs, etc.), these have mostly a MP use but singleplayers can also find them quite nice to have around their bases
I hope i made myself clear in these ideas and would like to know what others think as well :D
tbh i feel like we have a decent set of weapons as-is, with the bigger problem being that existing enemies are too infrequent and underpowered to offer anything worth installing different weaponry or, to a degree, better shielding
In space lately this definitely seems to be the case insofar as being underpowered is concerned. Planetside I'm not so sure about the power issue with Sentinels these days, but I know it's the case with predators, and frequency is certainly an issue with both, thanks to trying to appeal to the subset of people that want minimal threats altogether.
regarding enemies, I'm a broken drum on this but the Sentinels don't really offer narrative beats or that much emergent gameplay. I would rather Sentinels fade back in their importance and make conflicts with NPCs the major source of danger. Fighting waves of robots with simple AI is just not that compelling, and doesn't create memories you can swap stories about later
my main fighter i've actually removed all weapons on but one. one weapon with 6 modules is just that powerful. who needs more?
"pirates?"
BZzzzap
"where?"
After spending an hour searching for mods to add more NPCs to my freighter and bases, I've come to the conclusion that I'd love an update that allows you to populate your freighter and bases with NPCs.
I would like to see if some day they release a kit to create missions.... and be able to share them...
A modding community backed by the devs would be cool. Like old Bethesda.
There's a similar argument to be made about both the main quest lines. They're essentially travel from A to B with no challenge at all. It would be nice to have more puzzles or anything to make them feel more interactive.
imo that's why you elaborate on the Sentinels so they're closer to the threat as described in lore, which I would imagine to have better AI and not just overwhelming numbers
like it's honestly pretty silly that there's no humanoid or smaller scale biped Sentinels, nor any aquatic Sentinels, nor for that matter atmospheric Sentinels albeit I guess one can consider their ships that, or the Drones, but eh
The problem with doubling down on Sentinels is they are effectively an unbeatable enemy. An unbeatable enemy that is oppressively watching you on almost every planet. If there was some sort of MMO narrative path where the community could end up overthrowing the Sentinels or defeating them in some way, that could be compelling. I think that sense of progress, of hope, of defeat and then a victory, that's what makes game conflicts memorable and enjoyable. Not in fighting battles that make no difference. That's why I think shifting the conflict source to NPCs makes more sense. There you can have a bounty hunter after you, a raid on a pirate gang, a trade negotiation gone wrong, a cultural faux pas leading to a death duel, etc. That makes more moments you want to tell your friends about.
I don't see that as a unique problem though considering next to every game has unbeatable perpetual enemies, the biggest difference being there's no narrative reason behind why
Regardless, I didn't mean to suggest elaboration on Sentinels as an either/or situation, but as a somewhat more natural direction to go in given current arrangements
to be fair, I just looked on zendesk and noticed I requested bipedal Sentinels almost 4 years ago lol Make the current drones only scan and report threats. Add a new bipedal foot soldier. When a drone flags a player as a threat, call in a dropship which drops X number of soldier droids in the area. As they can only walk, this would make terrain a factor in battles, and it would give the Sentinels more tactical options such as flanking maneuvers. You could also make sub-types of these soldiers with specialized weapons to provide additional tactical challenges.
I suspect they haven't done it because the pathfinding can be a bit dodgy at times, especially when hilly terrain is involved
Given how the game is structurally, though, I kind of don't see how any conflicts could manage to eke out any sense of progress, whether Sentinel or alien though.
It's like trying to deforest an area or extinguish a species on a planet, even if you could for a moment, the game would restore them eventually. Game's not built for long-term memory, but then not many games are
I'm not sure it necessarily has to provide long-term memory for there to be "wins". Let's say you enter into a trade deal with some black market pirates but try to swindle them, things go pear shaped and the blasters come out. You end up barely making it out alive. It would be great if that organization remembered you, but even if not it's still a great situation which arose emergently and which you were able to overcome
maybe, I was going off what you had mentioned earlier with more of a narrative beat or battles that make a difference. That could be a fun moment, but in what way might it make a difference?
Yeah, I suppose I am speaking differently wrt Sentinels vs. other proposed encounters. If NMS remains without long-term memory then there's no difference to be made in any armed conflict other than the type of MMO community victories which cause HG-led sweeping changes. But I think using NPCs as potential threats creates more emergent possibilities when those NPCs are given greater agency to carry out their own goals. Sentinels only have one purpose otoh. You can make them more tactically complex, but narratively they exist for one reason. So I guess when I say "make a difference" what I'm really saying is "tell a better story"
I getcha, and I think part of where i was going was basically give the existing enemies more depth
Another thing I was thinking of was, if they don't want to use the aliens for whatever reason, introduce infested aliens in a similar vein to biohorrors and use that as a way to give the monstrosities more backstory
Have one of the future expeditions be a Warframe crossover.
so like a week ago i made a comment here about how i think we should be able to customize ships. yesterday, or the day before, i was on the subreddit and saw a similar idea, but instead of being able to customize ships, you make your own with a similar quest to the living ship quest. what do you guys think about that?
i think that would be a good way to keep unique and procedurally generated ships in the game, while still being able to make a ship from scratch over a quest. it would be a one-time quest and you'd get one ship from it.. completely unique to your style.
Depending on how that would be done, it could be a disaster. Like, if it's a one-time-per-save quest, either it has to be very clear on its mechanics and allow for non-nebulous customization, or the implementation is just... accepting that a ton of people are going to have to mess it up before anyone gets the thing they actually want.
And also, by the nature of how ships work in NMS - and procedural generation as a whole - no ship will ever be "completely unique."
then if we can't have completely unique ships, then we should get an x-wing or some type of ship. like.. we got the mass effect crossover, and now we have the golden vector, is it outlandish to want an x-wing in the game via a quicksilver unlock for like 5-10K or an expedition reward? or a really hard, long quest?
It would require licensing from Disney, first and foremost.
They could add something adjacent, but they can't just slap a famous spaceship into the game without asking :P
and disney straight up would say no.
this game ain't from EA, we ain't getting shit disney holds
Honestly, I'm kinda glad.
But also, even if Disney were agreeable, I don't think the licensing fees they'd charge would be worth it.
but also why is the reflex to go to licensed crap if one can't have unique ships?
That said, I don't think the original idea mentioned is bad, and I've even mentioned here & there that I'd like to see secondary missions offer ships & multitools as rewards
However, I wouldn't make these missions similar to Starbirth because on one hand that would take away from it a bit, and on the other that mission chain sucks thanks to timers atm.
I think having a mix of mission rewards, some where they only tell you that you'll get a [type] ship that draws from the system pool, or others that tell & show you a specific ship with its own proc-gen name or whatever could be interesting.
Same with multitools.
The "random" mission type that would reward a [type] ship/multitool would offer an alternative to just waiting around or reloading a bunch, and the deterministic type would do the same & offer something else to log and share for others to have another reason to visit certain star systems
Might just be me, but that would be a far superior mission reward compared to just about anything Nexus or station missions currently offer
I would love to see conquering and full scale wars among players, bubbles of territory in space that are shaped based on the stars around them
to see those wars go on, empires of groups of players rise and fall... thats what i wish to see
the game has been made as good as possible in overall mechanics (some readjustments needed but overall complete), now all thats left is to add group mechanics
oh, and when the roamer slides i would like to see more dirt or smoke akin to drifting cars irl
^ 
Talking about combat and enemies, for me it's stupid that I can't even shoot npcs on planets, who all have multitools and there is no explanation for it. (Downfall is going to fix this BS, if true.) Weirder is that we can shoot friendly ships in space or even a space station, even though we do 0 damage to it.
Special events on planets with the imminant core destruction where it explodes after an amount of time or the corrupt planets change terrain around the player after an amount of time like a glitch
Honestly I just want varied space station interiors and a proper guild/civilization system ingame
Maybe also varied buildings interiors depending on the aliens?
can you imagine if they added actual Dune-like planets in the coming update
Stations are mad ugly both outside and inside
they’re just boring and have little variation
Which doesn´t make sense as each alien species should have different tech. And are even not biological in case of Korvax.
yep. if they’re adding rumored cities and all that, i could see the vanilla buildings getting overhauled
Transferring saved outfits between saves would save some time so I don't have to re-make them
I can’t ever see cities being a thing. The magic of this game is in the outdoor environments , not their pre-fab cookie cutter buildings
right
i got tired of the cookie cutter buildings soon after launch
which is why they’d benefit from being more diverse with more procedural variation.
Hello all! anyone that can help with FOV?
Also cross-save would be awesome, maybe use a system where you link the accounts through the website 
Do the devs read this or get sent the best stuff from here?
Noticed you posted same question across multiple unrelated channels btw. #nms-questions is the right channel for your question so for future reference, there is no need to spam the same in other channels.
I did mainly because no one was answering the question. Figured someone might know the answer that was active in another channel
Just give users time to respond, or ask the same question in #nms-questions at a later time. No need to spam the same across multiple channels. Just a friendly reminder as a moderator.
yeah but this channel is about discussions for what nms could add or change, or just general idea chatter, you're asking for help.. which would be in help or maybe modding
there are several mods for FOV
Mmm copy that..
Now don't take it that we're telling you off, we're just kindly redirecting.
Space animals would be so awesome
I think a custom ship could be good, but I can just see a lot of ways it could go bad.
A lot of the things in this game are either kind of nebulous or trial-and-error, and if they made it a one-time quest, you might feel stuck with the decisions or mistakes you made
Ye they could be
Why are you talking to yourself?
Also I think if you could just... customize your whole fleet, it would remove a lot of the impetus to actually look for certain ships.
the ability to teleport directly to your freighter would be nice
It strikes me as weird that the quickmenu sometimes has a "Return to Anomaly" link, but not always.
I realize Freighters are a bit more annoying to deal with, since most other teleporters are anchored in space.
that's because you teleported to that area via the anomaly, so it gives you an option to return since you can't teleport to it directly
But on the same note, you could get in your ship, fly into space, and summon the Anomaly in most cases.
Unless you're in a really bad ship and have nothing in your pockets.
Like... the only scenario I can imagine is that you have a mission on an Extreme planet and gathering the materials to recharge your launch thrusters is a suicide mission.
And of course, you don't have the automatic rechargers installed.
Will we ever have a voice controlled AI that you can give orders to and chat with, like in Elite Dangerous?
Isn't that player made? Honestly I don't think there's enough functions on the ships or on foot to make it very useful
Idk really, but if it's player made I'm assuming they have like a broader support for mods?
I think it'd be a nice addition, you might first think there are not many functions but as soon as honestly in this game we spend 50% of our time going thru menues
I mean, you could query anything from the discovery type via a voice command
You could call for any action in the quick menu too, like call your ship, summon the frigate, the Anomaly, etc
You could definitely pcommand your ship by voice, things like scan a planet, focus on next planet, hyper travel to that planet, etc
You could also craft by voice, I mean to craft a metal plate you have to open the menu, go to the inventory tab, go to a slot, press the craft button, scroll until you find whatever you want to craft, press the craft button
You could just say "craft 20 metal plates" and boom, you're all set
something i would like is if you could build turrets at your base so if your running from sentinels they turrets can help
Funnily enough, I was thinking earlier today it would be fun if there were some planets that had life sufficiently hostile to warrant setting up a base with walls and turrets (like a Space Ark Survival base), though I don't think NMS is likely to ever be that sort of game.
What if we had animations of your character getting in and out of your ships? A small suggestion, purely aesthetic of course but I think would add some good realistic qualities to the game
I think if it was new, specific, dangerous planets it could work well
That way you'd be able to opt into the gameplay
Agreed
I do agree with this to be honest. But I imagine a lot of people would get tired of this. It would have to take a maximum of 2 seconds. So to have an option, they should make the teleportation into the cockpit an upgrade you can buy if you wish.
Well character animations for entering/leaving ships would be difficult or awkward to implement universally because some cockpits are quite high off the ground
I wish there was more variability between galaxies
255 galaxies but only 4 galaxy types? aw
A like fully sentinel galaxy would be interesting, where everything had robotic and metallic variations, the galaxy could be called "subsumed galaxy". Since subsumed means absorbed, and that's what the sentinels do, they absorb and take over planets kinda.
It could introduce a whole new set of sentinel themed ships, cosmetics, pets etc
and allow for an expanded lore
A fully customizable galaxy/universe is the dream
galaxies that use different terrain gen parameters would be the dream for me
How do we let Hello games know about the texture problems with the beyond update
so it can be fixed for next one
Is it too much to ask for the devs to focus on an update solely to fix bugs
i think the general concensus is that august 8th is bringing a huge update.
anniversary and all
custom mode would be wicked
I don't have much faith given these bugs have existed for the last 10 updates
tbh I'm also not sure how that response related to what you mentioned, but for what it's worth i'd also appreciate more bug fix updates addressing persisting bugs
like if we're stuck with refiners, least they could do is make them not eat resources and dupe stuff
and for the nomads among us it'd be nice if autonomous mining units and their gas harvesting contemporary wouldn't gather the wrong resources when you leave them
And it'd be nice if exotic ship models didn't randomly change to normal ships
And it'd be nice if the MP system to visit friends based wasn't horrific
And it'd be nice if friends could visit your base without that causing a full terrain reset
Oh, and false positive resource deposits
Would be nice if those were less of a thing, since it sucks to run over to nothing more than a mound of dirt
Which also ties in neatly with stuff buried beneath bedrock, something that would also be nice to see less of
Also the Starbirth mission chain sometimes adding multiple maturing organs you'd think would have been addressed by now...
But then the armorer specialist base mission (https://nomanssky.fandom.com/wiki/Weapons_Research#Sentinel_Wave_Fighting) still getting stuck at one stage if you don't eliminate Sentinels the right way also hasn't so...
Not a huge deal, but it would be nice imo if the non-consumable Quicksilver items were unlocked per account, rather than per save - it's a lot of work to unlock all that stuff, and I am not looking forward to doing it even once, let alone 2+ times.
I'd also like to either be able to play through the earlier Expeditions and unlock those rewards, or have their rewards hidden in-game - it's cruel to taunt us with what we can't have. 😛
The ability to search for a specific star system by name in the galaxy map (like in Elite Dangerous) would also be a very welcome addition.
I'd like a setting on the galaxy map
Current mission
Atlas station
Black hole
NEARBY PLAYERS
It would fade all star systems except those a player are at, within jump range of your current ship
speaking of, in a similar vein I'd like an ability to filter by discovered systems so I know which systems to skip
And filter by system economy and/or conflict level, as opposed to only type, for those of us that like to visit T3 economies 😉
Wouldn't even have to fade them out, just red = T1, yellow = T2, green = T3 would suffice.
which in turn makes me think they should add something special to the middling & poor systems, as there really isn't much incentive to visit them if I'm not mistaken
Should be able to find lots of cheap goods in the poor systems, imo
are we sure that isn't the case now? because that's where my thoughts were going first too
Never occurred to me to check, tbh. Could also be interesting to have the Black Market Dealers more likely to appear in T1 economies.
kind of wish we had a hang glider we could pop out
Like as an upgrade for the jetpack? That'd be awesome.
yeah, some sort of exosuit add-on module to eanble BOTW style gliding off of mountains
I'd love that. I would find a mountainous planet and build a base just for flying.
So, I just wanted to through this out there, but... I'd really, really love to see the ability when manipulating terrain to view the Grid. Instead of only seeing the grid wall when I'm actually digging at or adding in terrain, I'd like to be able to just toggle it on and off to view it at will. And maybe some sort of "Slope" manipulation to make it easier to craft hill sides and stuff. Even if it comes in the form of a triangle wedge as opposed to a square or circle.
Well to be fair the point of those expeditions were one off exclusive events you had to be there for. Its fomo but you had 2 months to complete some piss easy challenges and a bit less than a month to complete an even easier set of challenges.
They didnt ask alot aside from just being there
Also the rewards were kinda shite anyway. The gold vectors stats suck ass even with its upgrades, and the ss normandy from mass effect is a cool looking s class freighter (thats it). Not a capital ship that you could enter just a cool freighter you can only see in hologram form which makes it hard to tell what it is anyway
@short abyss I understand that, FOMO-driven content is just one of my least favorite aspects of modern gaming. Besides, I didn't even own the game until last month, so... 🤷
At the very least, it would be nice not to have the rewards I don't qualify for visible at the Quicksilver vendor - there's nothing I can do to attain them, so thanks so much for showing them to me lol.
Ye and fomo is unfair if it demands constant attention or risk missing out. But this..? I did it in 5 days for exp 1 and i did exp 2 in 2 days
I understand your late to the party but for those that were there literally had all the time in the world
Also again the rewards look nice yeah but are pretty crap. So missing out isnt a big deal
Exactly, so just hide them from the interface is all I'm really asking.
They clearly already know I don't qualify for them as I cannot select them, so rather than making them unclickable, make them invisible.
A QoL feature I'd like to see is for the "Incoming Message" notifications to NOT black out the ship's radar - it would vastly improve space navigation around freighters.
i would love to never have to do the "hold to skip" thing ever again when i teleport or land on a planet or enter a system
not that it matters a ton, but the Normandy was a frigate, and what ya call a capital ship is a freighter
only point it out because a freighter is a distinct object in the game from frigates
i suspect besides oversight or something they may keep those in the interface because they might eventually make expeditions like weekend missions, where they have them running in an automated fashion pulling from a set of expeditions
That way you may eventually be able to get those rewards again if they do get around to recycling the Expeditions
In my opinion making 20-24 or so unique expeditions and having them run month to month pulled randomly would be cool
@atomic cave tbh i'd love to see a series of dedicated freighter updates that gives them the same focus as planetside bases, improving a bunch about them, including their basebuilding section
Hahahaha sorry, did i write it in the wrong section? I thought that because i was remembering the old freighters that it would be propper to put it in legacy :p
But yea @supple warren there's so much i'd love to see on feighters. An evolution of sorts
@atomic cave it was sorta the right section for the remembering part, but the wanting the old stuff back leaned more this direction, or at least is where I was interested in going with it 😅
Lol yeah
So we don't have an easy way to manage all our Exocraft inventories from our freighter and managing them on the ground is tedious with having to switch between them.
They could add functionality to the current exocraft room by letting us access our exocraft inventory from this console in the room, similar to the storage rooms.
We'd have a tab for each exocraft in the interface like we do for the storage installed on our freighter. Thoughts on this?
i have had this exact same thought so it goes without saying i agree 100%
I poked Sean about it on twitter. Maybe if it blows up, it could be added? https://twitter.com/Earthserpent89/status/1417714634845417475?s=20
While we're at it, let us show off our multitools on this weapon rack. It could add functionality to the decoration while giving us a way to collect more multitools. We might still be limited to only carrying 3 at a time, but we could store 1 or 2 on the weapon rack and make room to collect more.
I'm sure I'm not the first to think of this.
Do we have evidence that Hello Games looks at this channel for feedback and feature requests? Kinda feels like shouting into the void.
regarding the exocraft part above, i'd also love if we could have an exocraft garage or set of construction units to build on freighters which would unlock them for deployment and enable customization
this kinda gets at a bigger issue I have with the base building as a whole. While decorations are nice, I'd like to see more functional base components that serve a purpose.
Typically it's best to submit suggestions/feedback to their Zendesk
!hg
...
You can submit suggestions/feedback directly to Hello Games with this link: https://hellogames.zendesk.com/hc/en-us/requests/new
Thanks! I'll do that for both of my above suggestions!
agree a bunch on this btw, but for both planetside and freighter bases. Atm freighter bases are more lacking in utilities, albeit not without some major bonuses compared to planetside
i just want refiners to snap to the floor in my freighter
Why ? It does work better then in the base
so it can look organized idk, recently had to switch to refining on a planetside base anyway though. things were disappearing out of my refiner sometimes when i accessed the contents at the end of the cycle. rip
procedural mini expeditions, ultra rare buildings, long procedural missions for find they (similar to abandon freighters but travelling in some systems) , a log with milestones about ultra-rare objects and discoveries
sphere ship to camouflage as a bubble on bubble planets please
also
why are volcanoes exclusive to 1 biome? makes no sense, makes the universe all the more samey
they can be diff colors tho 🙂
🙂
you know those 'imminent core detonation' planets? what if there were planets that have undergone core "detonation"? as in, the core has fading out of activity. This could be a subbiome that
1; entirely removes the magnetic field, removing electromagnetic hotspots.
2; makes the planet radioactive, along with whatever other hazards it may also have.
3; removes the atmosphere. no weather, lower gravity, no gas extraction.
4; flora and fauna are made rarer by one level lower than usual
I think it could be an interesting thing to stumble upon occasionally
I think any new planet types need to provide new gameplay and/or exploration opportunities
existing ones could also use experiential depth
It wouldn't be a new type, it'd be a subbiome ontop of existing planets, like infested
sure, I mean that would be ok, but I would like to see something new and exciting brought to planets if they are going to futz with them more. the volcano and swamp planet types were a bit superficial in their implementation of those biomes. and well... those swamp and marsh planets don't even resemble the real thing
What would need to be added for you to spend more than 2 hours on an update?
personally: something that isn't collect stuff to craft~build/sell/give for rewards and/or assisting in that stuff, and not fluff, i.e. lore, superficially distinct but mechanically identical biomes
Like a non-timegated mission chain that isn't tutorializing stuff & with different scripted stuff happening might do it.
Artemis Path is very close to being a good mission chain imo, were it not essentially an extended tutorial. Starbirth as well, were it not for the grind for the egg and timegating.
For general non-mission related gameplay, derelicts were pretty decent, but mechanically they're rather uninteresting to me considering they're more or less a looter space.
i guess tl;dr would be something along the lines of more gameplay variety and, failing that, more scripted events to at least give some more diverse experiences
For me, I think the bespoke narrative pieces don't fit a procedurally-driven game like this. Ultimately what will give this game more replayability is doubling down on procedural systems. Creating planet and system-based procedural lore, cultures, and archaeology will give every player a unique story to experience and tell. They started down this path with the procedural descriptions of wildlife, but they should massively expand on it. Searching for things you've never seen is at the heart of exploration and I think this deepening of procedural uniqueness to planets and systems would keep exploration fresh, beyond visual differences.
Secondly, they should expand missions and NPC activities. Instead of singular mission dispensers, every NPC has their own goals. They might want you to do some work for them, partner with you, or steal from you. This can lead to other interactions, like finding a pirate gang or angering a miner you are trying to mine in "their" territory. No longer are you running static missions from a NPC vending machine, you are participating in a more alive society.
that would be up there in my longshot ideal territory, at least the first part
speaking more abstractly, i think it would also be nice if there was a stronger sense of a comprehensive vision behind series of updates, such that they're really building on each other, rather than feeling somewhat haphazard and disjointed
Take for instance the livestock farming Beyond introduced, with different baits/foods for different animals, only for basically all of it to be gutted with Companions.
Also consider the inconsistency in navigation tools, such that we saw signal boosters intro'd in Foundation, made a vehicle tech in Pathfinder, scan options shuffled about between versions, costs added to the on-foot signal booster scans, and then eventually it being gutted for planetary charts while being kept about as deployable tech because ???
Hell, just look at AMUs and Atmosphere Harvesters as well. A good deployable tech largely overshadowed by extractors thanks to no changes made to make them more reliable nor distinctly beneficial by comparison.
I think to answer those questions we would have to know about how their internal development process works. I suspect especially with part/most of the team siphoned off to work on their new game, long-term planning isn't done much
Not to mention the number of throwaway technologies introduced solely for mission chains that never play a role anywhere else...
I liked the one for starbirth, whatever the beam one was
It's less a question and more a desire to see any larger picture thinking at play
On one hand it's obviously there in backend improvements, but on the other, in the moment to moment gameplay, it's hard to see
if I was to be cynical, their new game might be benefiting from the technical/graphical improvements they make to NMS, assuming they are using the same or similar game engine
I really hope the reflections are worked on because they're noisy af and i prefer the baked images
I do sort of hope they lurk this channel in particular, lol
How many times have they had their fingers hovering over the enter key in this discord, do you think
I would like to know why they haven't "fixed" the water shader since introducing it in NEXT. do they think it looks good?
Catering, probably. For older systems
Which is weird because we rarely get people with system performance issues
And when we do, it's almost ALWAYS for a beefy rig, not an underpowered one
I feel like I've seen a fair mix of both
Like underpowered you expect so eh, but midrange & over the top you see mixed performance
You're in here a lot more, and probably in more chats too so you've probably seen more
Some of it seems to be like CPU not cutting it while GPU is fine or vice versa, lol
NMS is one of those oddballs that really demands a fair amount from both CPU & GPU
I've seen people several times with 30 series rtx cards and the 10k series intel chips have like 30-40 fps to no avail
ok... but was the old water more graphically intensive? because although it looked outdated, at least it was pleasant to look at
But also, if we set aside PC, base consoles definitely have been left behind
For sure
I dont know, never seen it
Was it better?
Well, base last gen I guess I should say, so PS4/Xbox One
sort of...but honestly Prisms had big perf improvements for base consoles. I can actually run it frame unlocked on my base PS4 and it doesn't turn into a jet engine
I think what they meant was that they may not have improved the water visuals further perhaps as a means to accommodate varying/weaker hardware configs
otoh the draw distance for placed objects and grass is much worse than it used to be
The distance is worse or the performance impact is worse?
That being said, I don't know which water visual implementation might be more performant
distance is worse. on my PS4, plants will pop in 5 feet in front of me. jetpack boosting easily outruns grass rendering.
For water, you need caustics for sure. And valheim did it great with slowly updated path traced reflections
That's for everyone. That's just the terrain lagging behind the melee jump, but pop in has been horrible for consoles i hear
the grass rendering is a regression though. pre-NEXT you couldn't outrun it like that. the radius was limited yes, but the rendering never fell behind the player's velocity.
I've noticed it just walking around
tbh a decent amount of the object LODs have seemed flaky to me since Next, more easily noticeable on frozen planets thanks to the dense forests, but also in other biomes
As in patches of trees literally popping in and out of view just walking and looking around
Yeah. I'm not one for outsourcing for your own games, but maybe they should have done that for some help with improving the lod stuff. Billboards or something. But not pop in. That's the worst
Well the awkward thing is, like Solar said, it used to be handled better, and they do use the billboard technique...Sometimes, or something similar anyway.
I'm just surprised they don't consider it a priority to fix. surely they play the game and see the pop in
gunter doesn't live in the future
Okay well you got it
i mean i reported this ages ago with the above video and...Yeah, lol
yeah despite the pages of bugs i've filed I don't think I've ever (formally) complained about the pop in. it's a good point
What is it like when they contact you for a bug. Do they even do that?
Apparently they will rarely do so, but I've never been one to receive a response, so can't say
I don't think I've ever been contacted
That's crazy
Well, let me rephrase, they will rarely respond, I don't know how often if ever they may contact folks about them
You'd think that if they lurked in here which they probably do, that they'd know who is good at submitting and who's not
Yeah maybe what you said leon
More often than not I don't think they'll contact folks about bugs, unless they've posted about them somewhere they do happen to watch, and it happens to be a more severe issue
they have commented publicly of "we hear the reports of X Y Z and looking into it" in the past, but personal contacts probably not too often unless maybe someone has data corruption or something
Something like that, probably
Yeah, people with saves that have hundreds of hours on them and report save corruption of some sort are the very few cases I've seen of them reaching out
my OCD just wishes they would update the bug status, I have years old bugs that are still listed as open lol. though big tech companies aren't always better at this
Besides that, during bigger updates they've occasionally requested saves to help smooth the transition
Honestly that's the best time to say "oh by the way, while you're here..."
Like prior to Origins they requested saves as I recall
HG kinda small though arent they?
No excuse
yeah that was more a response to it being a common problem with big companies idk, i digress
lilypads
and other things that can float on water surfaces
makeshift boats you can find npcs using in lakes and oceans, either sailing or fishing, or beached and dead on shore
ships with floats that can land on the water 
i never knew what to call these and now i know and i love it:
https://en.wikipedia.org/wiki/Floatplane
a float plane.
these would be a really cool addition to nms honestly, maybe a new part in the procedural pool
maybe even an entirely new ship type, so we have more specialized ships
because they all do the same thing
or just make ships be able to land and float in water
they'd need to have the visuals to look believable
hmm there isn't much about this game that is believable though lol
you know what i mean though, make it look like it's aquatic friendly
i'm not talking 'realism'
maybe if landing on water the landing gear would look more like pontoons
yeah
either that or have jet engines appear on bottom of ships to just have them hover above the water surface, similar to what the Nomad does
that's basically what the nautilon does when its at the surface lol
lily pads when
BIOMES
planets are cool and all but having distinct regions of a planet beign a differnet climate or having different weathers would be so nice
like having a lush planet with harsher hotter environments in the equator and colder far up north or far down south
also actual natural disasters instead of just storms and stuff
like volcanos, earthquakes
tornados
tsumani's
there actually are volcanos and tornados. well the volcanos don't erupt, but they exist
volcanos exist on specific lava biome types. the implementation isn't great, but it's something. I haven't seen a tornado myself either, I think they exist in extreme storms with certain conditions. they added them in the Origins update
i see
don't worry, once you find a volcanic biome, you'll see plenty of them
then you'll be tired of them
because isn't that how it is in real life?
we see volcanoes so much in real life and become tired of them /s
to be fair i've only explored deeply in euclid
euclid itself is so big so i've never bothered going to a new galaxy yet
even though i have the capabilities to.
the lava biomes exist in Euclid, i can't remember what their planetary descriptions are called
would be neat if there were biomes that were exclusive to certain galaxies
you know what would be really neat
being able to build a space station orbiting a planet
like the ISS
functionality wise im not sure what it could serve
maybe it would be able to locate specific things in a planet
While I think space stations could use more diversity, I don't think being given the ability to build them is a great idea. We can already build bases on planets and in our freighter, and those alone need improvements
well it doesnt necessarily have to be to advanced and its functionality doesnt have to be reliant on the player entering the space station like i said it could be use for scanning and locating things.
pretty much a satellite
i suppose you could gain ownership over the current space stations
then have access to new technologies in the system
the volcanos do erupt
and ive been picked up by tornados
you can build low orbit bases just a hassle
every time I see a volcano in NMS I think of that line in Monty Python's Holy Grail, "It's only a model"
imagine huge rocks coming out of volcanoes and rolling down, becoming a danger
base covered with ash
they are diminutive and shabby looking. they look more like a school science project. but if you like them that's cool
i like da game
welcome to da game
thx i been here for a bit 🙂
I'd like to be exploring a lush planet and be surprised by a volcano that only exists at one location
volcano islands ooo
underwater volcanos oo
Nice, I just got here 😄
welcome 🙂
lol the crystal sulphide vents
now that i think about it, those little steam vent things in the ocean have more of an effect on the player than volcanoes do...
spicy crystals
yes those
have u stepped in the volcano lava?
burns my feet, hurts a little
i'm sure it's more dangerous before becoming fully upgraded
wheres @kind wind to confirm lava hurts lol
same with fire
i can stand in fire and enjoy looking up at the clouds and take a nice nap before i die
that's honestly why I haven't bothered upgrading my suit to SSS everything. it takes away what little environmental risk there is, and exploring without risk gets kind of boring
it's not a bad idea, removing all the upgrades
though sometimes I like to chill and not worry about damage
I do like the fire storms on lava planets though, those are cool. I just wish the volcanos were at least twice as tall
fire is pretty
i like the upgrades primarily because they make the suit shut up lol
Trust me it hurts😆
spicy feet
spicy feet in spicy water
number one reason to play Creative 😂
or play on PC and install the "shut tf up exosuit" mod
that said, a simple toggle for suit audio notices would be nice
nobody needs to hear units received that much
yeah i was kind of mad it wasnt a simple setting. its way too aggressive
with the notifications
funny thing is is that initially it was more frequent, lol
its really bad design
one of the only things in the game i truly hate
that and the amount of ammo i get on derelicts, ammo should not be in the loot pool at all
its ferrite dust ugh
do you really wanna be crafting ammo in a derelict tho
no but im not gunna be using a full stack of ammo in one lol
you know, I was thinking, and i find it so perplexing that nothing generates on water surfaces, even when HG showed those weird bloated floating flora in the trailer before launch. It’s been 5 years and the only things that change up the water’s surface are when the ocean flora accidentally pokes out of the water
it is nice when that happens, but it’s unintentional
Here they are! always so hard to find
look how close that is to the shore tho, may be the same as stuff poking through we see now occasionally
would be cool to make lilypads like that more than a visual element. perhaps something like "New lakes have formed which have strange anti-technology properties. Jetpack propulsion may not function. Use the strange lilypads there to traverse the water, but beware: some may not appreciate your disturbance."
dude all the pre release trailers, I wuld be fine just exploring those planets alone
you can tell they're floating, look at the bottom tentacley things
yep I like that idea, give flora and fauna a purpose
that's what also gives me the impression they may be bulbs at the end of a plant in the ground, lol
it could be, but look how much they're sticking out of the water, they're all the same
fauna has a purpose 🥲
which says that they're floatin
haha
true
or gently milk some milk
did u know that much of NMS is just aesthetic/cosmetic 
they poo piles of poo to find!
because u need to wait 24 hours for pet to gestate
HG be dodgin' ecosystem sim stuff
will improve animations and such, but more involved behavior? they run
running is so complex 10/10
i wonder if fauna still have the old sleep animation
they dont sleep, they just walk around goin "blahhcaw"
did they actually have sleep cycles back in the day?
Nothing robust, but you could occasionally catch them stopping, laying down for several seconds, then getting back up to roam around
i gotcha thats neat
So is that what you want to see next? I'm confused by the past rumination in the future channel
I'd like them to add more starship types, maybe like a scout vessel that could actually hover or a multi crew ship
more involved fauna behavior yes
isn't it just the pets now that sleep?
i would love to see a rebalancing of ship types in all systems, they need to cut the shuttle count in half imo
dunno tbh, but i've seen people say pets have more robust behavior kept to themselves so wouldn't shock me
y'know, like egg laying
i want a spherical ship
but also more ship types would be cool
Sure, any number of classic sci fi ships would be welcome
i would like them to delete the fighter dorsal fin from the game
It would be interesting if a possible creature ability was to send out a sort of EMP that disables your exosuit shielding for a time. that would put all the "look at my maxed S upgrade suit, I laugh at danger" players back in the thick of things
but thats a lil silly as a request
actually yeah, imagine a small update that focused on the classic designs, but updated with their new artstyle/more detail
like an electric eel or somethin ooo
by classics I mean flying saucer and such
Even taking some from their concept art would be neat, though they would fall into the current types
Yep!
I bet you they'll add a bunch more ship parts in from early concepts
That would be fun
this goes back to something I hoped for years ago, creatures with a variety of unusual abilities
hostile fauna that catch you off guard in your travels
yeah, same. even simple things like spitting poison or something would add more challenge to creature encounters. right now everyone knows exactly what alien creatures can do, which is effectively...not very alien
Do Bio Horrors spit at you?
I know there was an animation or info on them doing that, maybe they do that now, but I never interact with them so i don't know
not sure, I don't mess with them either
same with biomes tbh
imagine if there were really fluffy alpaca-like creatures that spit at your eyes, temporarily blinding you
if you get on top of structures i think they try to, since people were cheesing them that way for a bit
oh yeah
i would love to see all kinds of procedural abilities on creatures. some dangerous, some more like defensive postures, some are strange ways of moving, some just whimsical
(COUGH COUGH SUBNAUTICA)
I hear this constant refrain of "they add more stuff and people are never happy" but what they are adding is more coats of paint instead of deepening the procedural systems
I think that's generally how I feel about a week after an update unfortunately
they have good ideas, and they seem great at first, but their ideas generally aren't fleshed out as much as they could be
I'd pay for updates if they were fleshed out more solid
the ones on derelicts yeah
they spit some pretty spicy spit lol
to be clear i'm not applying my statement to all of their update features, I'm just referring to when people ask for more planet diversity and then some in the community say "it's pointless, they can't ever add enough to satisfy people"
It's true about variation
they can't just keep adding assets and satisfy people
Leon's said it
and my point to that is, it's not about adding an anteater model or more insects, it's about deepening what they can do
of course more visual variation is nice too, and part of that hinges on the creature "assembly" system they use instead of a more Spore-like one
when Sean said Origins was a new foundation for future updates, maybe they're thinking more about the depth of things
i'd love to see world with much deeper water biomes
legit oceans that you NEED the minisub for
Agreed
yeah i want deeper oceans too
And leviathan class fauna under there
deepest ive found is just over 120u
i did just recently learn about the underwater treasure chests tho that was a nice surprise
They have a decent amount of underwater assets - I think with depth and increased potential sizes/amounts it would be magical. Would love to see depths that actually go into the black
i'm going to share the creature from Subnautica I love that would be cool inspiration for new fauna in NMS
these things
problem is planetary "depth" is usually very shallow.. i don't think you can dig down more than 20 units before you hit bedrock and can't dig any more
