#nms-the-future

1 messages · Page 69 of 1

gilded whale
#

the most expensive material is activated indium, and a full stack of it is probably the most expensive thing possible; i'm guessing the most expensive individual item is probably some rare artifact that's been put through enough artifact vaults

toxic slate
#

I'd much rather see them tie financial gain to actual gameplay elements, rather than grind. Basically drastically deepen NPC goals and AI, allowing for more complex missions. Make completing these missions hard but a big financial payoff

azure sphinx
#

i have a small one idea. in freighters you can place chests and the boxes that allow you to "search" them even though nothing happens. it would be kind of fun to make them small storages like the large base storage containers, only they dont hold a massive amount. maybe like a row of 3 or 5 with a small stack amount.

red schooner
#

S class freighter

steady schooner
#

Redditor Long_Nose_Jim seems to have hit the motherlode. They've been able to build 215 Stasis Devices, currently the most expensive item in the game. Each one is worth 18 million credits. Stacked five deep on their starship, that's a stockpile worth more than 3.8 billion credits.

visual cloak
gloomy hazel
#

I have a idea for freighters where you can make it so there's a hanger lockdown feature where the player goes into the control room and starts a ship lockdown from the control room when this happens Ncps will leave the hanger and the hanger will shut making it so no one else including players can get on Intel the player stops the lockdown or when they have sold the ship

supple warren
#

big blankets you can roll up in and flying carpets where u have antigravity film woven in to enable planetary flight

supple warren
#

more seriously, vehicle analysis overlays to enable object analysis without disembarking vehicle.

This would be especially useful for gathering more info in space & provide the means for better navigation by providing another tool to detect stuff otherwise invisible to the naked eye

sullen grove
#

yeah, a better internal scan

devout timber
visual cloak
#

Ball spawner should have a rare chance of spawning a cube

hot flame
#

Companion cube

sullen grove
#

i'd like that XD

supple warren
#

From @outer pier, this is a fun idea:

I just find the idea of a ship you can land, and walk around in like a mobile base much more convenient than the freighters

The freighter you need to warp there, get in your starship, fly up to the freighter and land, then climb up the stairs before you have access to anything. With the space RV it'd just be 'hold E' and you're in
Little addition on my part, but if this could be used as like a temporary planetside base as well for pulling in resources, it could act as a cool freighter/planet base hybrid.

Bonus points: windows in the base area, so you could park it in space, lounge in your mini-base and take in the stars & planets.

toxic slate
#

I like having to go from point A to point B in the game, the teleporters already ruined a lot of that sense of the E X P A N S E of space feeling. In terms of those steps though, having to walk up those stairs from the hanger bay to the bridge is more painful than anything else. it's not even properly lit

red schooner
steady schooner
#

understandable

toxic slate
#

I mean if we had freighters with NPCs and droids walking around like we were in a Star Wars capital ship then walking around wouldn't be so bad. But the freighters (and frigates) are so sterile, and this is way more apparent now that they gave the stations a bit of life

supple warren
#

reminds me, the inability to reskin the interior of bases to give them a more lived in or weathered feel is a weird oversight at this point, given all the other base changes

#

like you can make a planetside base have a ruined or weathered exterior look but the interior remains spotless

toxic slate
#

i just want to be able to build a window

#
  1. You can build bases in space! --> 2) You can't see space
supple warren
#

--> 3) Nobody can see your base in space!

red schooner
#

So yeah..

#

The only real limit to how much money you can have is the storage space you have

simple fiber
toxic slate
simple fiber
#

True. I just walk around my Freighters and get immersed by the look and feel.

toxic slate
#

nice freighter though!

simple fiber
#

And I also have the Base Specialists on board.

#

A few more animatronics, but also more ambience.

supple warren
simple fiber
#

I run a tight, clean ship! I have the Servo-Bot 9000s in every week to make sure the place is presentable! 😸

potent elbow
#

I really want my game to stop crashing...

Would also be nice if they would fix the being struck by lightning and faking through the planet while inside my base on permadeath.

Unlimited build parts per save would also be nice... 🤞

potent elbow
median horizon
#

EVA extra veicular activity........

gloomy hazel
#

A browseable discoveries database

south birch
#

We should be able to put down markers for things we want to find again and be able to have unlimited permanent markers. I've been using base computers as placeholders, mostly for planetary archives, and that's not great because isn't there a limit to how many bases you can have?

dim harness
#

beacons
do they show up in the galactic map? i can’t remember but i feel like they do

#

also you can save at them

south birch
#

I don't think they do. I'll put one down to see the next time I play.

sullen grove
#

bases do

prisma cradle
#

I want to see better space combat, and wars
when i think it'd be very cool to start factions and start wars with other factions over planets and star systems

#

personally i've always loved space combat and faction systems and a system like this would be extremely fun.

#

i'd love having a minotaur vs minotaur battle on a planet while spaceships are flying over having a fight for space dominance.

tame ginkgo
unborn kraken
#

I just want them to give us like 1,000 different parts for ships to hunt down and collect and then be able to build our own ships. Hulls, cockpits, wings, weapons, nose, engines etc etc etc 😛

static ridge
#

Explorers and fighters are single cockpit ships that wouldnt have an interior

#

They are literally cockpit and engines

#

The haulers might have some kind of interior, and the current cockpits look too small. I'm thinking they should have a bridge with 2 or 3 seats

#

Shuttles seem to have a single cockpit accessed through the front like fighters and explorers

#

Basically, going on the size of the ships, only the haulers stand any chance of having some kind of interior

sullen grove
#

and not much, at that.

supple warren
# tame ginkgo Procedurally generated interiors plus it would be cool to leave it in autopilot ...

tbh i don't have much confidence in procedurally generated interiors given HG's initial and most recent attempts.

Initial interior generation methods, as seen in stations & planetside outposts, were so constrained that even today many don't recognize that they're proc-gen, and more recent interior generation methods, as seen in derelict freighters, are so blatantly generated that it almost defeats the point.

tiny dirge
supple warren
#

yeah i mean we did talk about that a little over in #no-mans-sky where i quoted them from, but this would still be distinct insofar as offering a base build area to customize the interior, whereas frigates have no such space to work with really

toxic slate
#

Yeah the frigates still confuse me. Someone spent quite a bit of time modeling those to be fully walkable but for very little purpose

sullen grove
#

like, i went in one and there were computers that.. i couldn't access? Why bother?

#

model pathways, and computers, for no actual purpose

dim harness
#

i guess for future-proofing

#

incase they want to add something to them they won’t have to add all that stuff to the models

jade dagger
#

Will they ever add ship customization? Or no?

winged ermine
#

please let us have more than one freighter or at least more than 6 ships 😭

atomic cave
#

Frigates have computers and walkable halls on them because if they are damaged during an expedition, you have to manually fix them. These computers are direct access pannels to the internal tech of the frigate. That's why they're all modeled inside...

#

It would be nice to have more to do in them, other than just repair them and fool around jumping to planets from them...

supple warren
#

same time the pathways suck because the collision is very messily done and you'll hit invisible walls where there shouldn't be any

#

something i've reported a couple times now at least

fathom tusk
#

I would like a way to tame Biological Horrors and use them to attack Sentinal buildings

sullen grove
#

As a secondary ship we can port around, we need a CARRIER. rather than freighter. Basically no storage, no buildable area, much bigger ship storage. Like getting it changes you from 6 to 12, or 24
could maybe even come with an NPC crew that can fly some of your ships if you get in a battle
which would tie in with a combat update
Imagine having your carrier in a system, and a sentinel ship comes
epic battle time
seeing your own crew take off, and battle sentinel ships
like maybe 6 of your ships can be a "fight crew"

jade dagger
#

Will they ever add ship customization?

sullen grove
#

not likely

#

because then nobody would hunt ships

#

i personally think that what they should do is add ship-chopping.

#

Like "I like these wings, and this thruster" BUT to get those you have to find a ship that has it, and chop it up, and keep pieces in some sort of storage

#

so, instead of salvaging a ship and getting money, you could instead get parts you could keep or sell, and keeping them would mean you can build a ship with them

toxic slate
#

I think being able to repaint your ship would be a good compromise

sullen grove
#

not likely gonna happen.

#

there are a few thousand of every ship type, including colors

#

Bioship
9,195

Dropship
13,953

Exotic
3,842

Fighter
15,062

Scientific
11,467

Shuttle
18,321

eternal oracle
#

I would prefer that they not do anything that would risk making ship hunting less useful, but it's certainly on the table

sullen grove
#

well, if they added ship-chopping AND painting, that would be awesome

#

because then you could make the ship you want, with colors you want

#

but.

#

They would need to make planets more interesting

#

because nobody would go hunting for ships, they'd need cooler worlds

strong vigil
#

The only thing I want is ship customization and multi crew ships

sullen grove
#

i feel like ships need a rebalance in the way of.. what can be put on them

#

Like, why can a hauler have literally every weapon type on it?

#

all ships can be maxed on stoage so you can make every kind of ship be maxed on speed, weapons, defenses

#

technology should be limited to the technology section, and max sizes should be changed per ship

#

like "Hm.. do i want this hauler to have more storage, or do i want higher weapons?"

#

also if a player attacks you and destroys your ship, whatever is in your inventory should be dropped for them

eternal oracle
#

There used to be a good, practical reason for owning a Hauler. They had a specialty that no other ship type could match. When HG leveled the playing field and made all ships capable of having the same storage, they removed the most important practical reason for owning Haulers. This precedent is what worries me about the idea of adding more ship customization, and why I think it wouldn't necessarily be a "good" change.

sullen grove
#

ship customization should be cosmetic, and the "special" about each ship should come back

#

fighter : low storage, weapons and maneuverability boost, speed you can boost
explorer : mid inventory, higher shield to defend you, less weapons. maybe put the scan antennae on this
hauler : high inventory, mid shields, low maneuver, few weapons (best used with a friend with a fighter)
exotic : something related to price. Maybe high speed and nothing else, just for show?
shuttle : basic, not much better than the starter ship. Low speed, easy to get, low storage
living ship : heck if i know

#

Like, i'm running to crashed frieghters in a fighter.. why is my fighter basically a planet scanner? seems more like a science ship role

#

and fighting the few pirates or sentinels i piss off is easy

#

positron ejector, full upgrade modules, everyone dies

#

sentinel freighter? fly along the side, take out all the laser turrets, wait for next one to come. theres' really no challenge

#

or threat

#

Humanity, FTW. we're the most unstoppable force in the known multiverse

#

half of them aren't even in a fighter, and trying to threaten you..

toxic slate
# eternal oracle There used to be a good, practical reason for owning a Hauler. They had a specia...

yeah, at game launch there was very little specialization between ship types other than how they looked. One of the first rounds of feedback I submitted (I'm sure others did as well) was proposing ship specialization ... haulers having more storage, fighters being more agile, etc. This was more or less adopted in...Pathfinder I think? And for a while everything was great. But for some reason they decided to reverse a lot of this

supple warren
# sullen grove because then nobody would hunt ships

tbh people that are committed to certain designs & paintjobs already aren't hunting their own ships. They're going to community resources like the coordinate exchange and sorting things out from there.

This has been made even easier in a way with various changes to how portal navigation works, including the lifting of portal interference.

sullen grove
#

point

supple warren
#

frankly many of the changes to make things more fast and loose leave me torn, because while i appreciate more options, when the options often boil down to: make currency & use overabundant currencies to ignore other options (e.g. recent product blueprint terminal in Anomaly), it leaves me questioning what the design aims even are.

Meaningful options aren't being presented when none of the options are particularly engaging or compelling, and when there are few circumstances to make them so.

Perfect example of this can be found in the various weapons options. Planetside this has been somewhat improved with Sentinels, but at the same time, in Normal Mode specifically, their presence has been so reduced (at least last I checked, which was a bit before Origins dropped), that it almost doesn't matter.

Space is even worse, as there are even fewer situations ever demanding even digging into the ship's armaments past the photon cannon. We are presented with an abundance of options without the circumstances to make the most of them, and an inconsistency of quality thanks to the quantity of options, whereby certain options are seemingly unintentionally rendered lesser by their alternatives.

sullen grove
#

Ship weapons are literally a case of "how fast do you want them to die"

#

I use positron ejector because the answer is "now "

supple warren
#

lol, meanwhile i use the photon cannon to maintain at least a minimum of intrigue

dusky saddle
#

So are there actually 4.0 leaks or even credible rumors or was the headline I saw in my Google feed clickbait lol

urban steeple
#

Is it possible to automatically put a planets latitude, longtitude/Portal coordinates/Galaxy/Username(?) in the metadata of a screenshot?

rotund stratus
winged ermine
#

Day one (1) of asking HG to let players own more than 6 starships at a time.

rotund stratus
#

I'd like to see large scale landscape features in NMS, like huge impact craters, mountain belts etc

lucid shadow
#

i think it would be cool if you could upgrade the radar in your ships to pick up more than just other ships when you're looming over planets... like, if you could get a rare upgrade to make it so it picks up buildings, maybe :0

urban steeple
#

I would love to toggle the HUD on/off per hotkey.

lucid shadow
#

oh i would also love it if we could get like, a notes section in our discovery. i'd love to be able to sticky-note a planet and be like "this is the one with the really cool plants" or smth

lament wing
#

"Don't go to this one it's just toxic water"

#

Getting to have notes would be interesting especially for animals

lucid shadow
#

yeah!!

sullen grove
#

oh god yes.

#

i have done that with bases

#

"toxic paradise"

supple warren
#

just having a data log item where you could write extended notes would definitely be nice. finally have a use for all that inventory space, just loads of data logs for various things, lol

sullen grove
#

yes, like i've come back to star systems, and gotten "you discovered this" and went "i did? well shit, i don't recall"

#

if it came up with "your notes on this star system" i could be like "lessee... toxic, neat plants, cool animals... fucking frozen and dead over there.."

wooden ore
#

Obligatory - "Can we please have multicrew ships?"

vast path
#

I wish Exocraft could be multicrew.
I want to let my friend hop in my car and aim the laser while I drive.

wooden ore
#

Do we know if we'll ever get internals for the SR1 Normandy?

supple warren
#

We don't know of any definitive future plans

#

just the vague outlines like more updates, another expedition, etc.

brave plinth
#

An idea:

Allow other players to share their daily quicksilver missions with a group mate who has none backlogged.
This would be similar to a group of players looting a derelict freighter with one beacon (yes, I'm aware 90% of you just use the beacon exploit, whatever).
Based on how the quicksilver missions complete, I think this is mostly non-exploitable as long as the mission host is required to turn in the quest first (since that saves their game and removes the available quicksilver mission from their list, thus preventing a "duping quicksilver" situation).

supple warren
#

...That isn't already possible? thonk

halcyon portal
#

Not usefully - they can help with the mission, but they don't get any reward

supple warren
#

oh, well that's rather silly

#

HG pls:
-enable boost in exocraft like starship boost, allowing indefinite boosting
-drop the added fuel drain from doing so so folks don't complain about running exocraft empty super fast
-thx

native veldt
#

I think we are a bit overdue for an update to base building. There’s a few things that I think would go along way toward customizing and answering some complaints as well.

  • Zoology Set of building pieces to create detailed enclosures for companions/fauna. The terrarium and Aquarium sort of, but much larger and more customizable. Potentially add in a Zoologist Terminal to give us a new NPC to add into the base.

  • Starship Hangars that both let you increase your ship capacity beyond 6 but also allow for their displays. I would also like to see a Starship Terminal added for yet another new NPC.

  • (at the risk of sounding redundant) The last thing is a way to add features to bases that allow for random star system residents to visit bases. Sort of like a trading post you can add into your base to get visitors. Just a way to liven things up and not make things feel so barren and lonely outside of your “employees.”

  • Some sort of ground option to communicate with Frigates and Freighter from base if we’re going to continue to be unable to have multiple player freighters in the same star system.

  • I am also interested to see what this space station override module they added in recently will end up being.

unborn kraken
#

Would love for them to add a grid to help with lining things up. Make snapping optional and let us place things anywhere with out the need for wire tricks

native veldt
supple warren
#

been suggesting that in various ways as virtual grid/floor for a bit now, would definitely improve more flexible building

vast path
supple warren
#

Yeah, even if a destination is several hours away on-foot, hopping in an exocraft may only shave it down to a couple hours, which when compared to less than a minute in a starship makes the exocraft basically a joke.

unborn kraken
#

Is there a sort all button to clean up inventory?? If not at that to the list of wants 😛

quick plover
#

I wish!

light hill
soft marsh
#

Add more purpose to the exocraft and exomech. Make them faster than my jetpack

tight mantle
#

Multiplanetary Satisfactory would be nice. More complex resource gathering, transportation and construction to build own starships and planetary defenses.

rotund stratus
#

Honestly I think the game would be better if they patched boost jumping out, and improved the camera on exocraft

#

First person included

#

I boost jump because it is easy but it feels so cheesy

#

And breaks immersion

visual merlin
rotund stratus
#

Ooh that'd be cool

#

Like, have a procedural sound for every item

#

Like with how colours work in breeding

visual merlin
#

put in frost crystal and cheese, it plays "Ice Ice Baby"

rotund stratus
#

I'd like it if the ost was added to the byte beat player menu

#

Not in byte beat form but just mp3 like the radio in fallout

visual merlin
#

Jukebox for your base or freighter with song discs you find around the universe or buy with quicksilver.

brave plinth
visual merlin
shell topaz
#

I do agree that's it's probably time for a base building update

humble valve
#

I do feel like bases kinda lost all meaning to me, I’ve been playing for like 2 weeks and have spent a week on my base and i feel like its so limited on what it can actually provide me

smoky hound
#

Hole filler vector based building block (bridge tool)
Growing small animals in hydroponic sections (pugneum)

keen glen
#

It would be good to have a mass invasion by enhanced sentinels that would give people a real space combat challenge. Pirates just disintegrate almost as soon as they spawn currently.

humble valve
#

Yea i feel like I’m wasting some slots on weapons just because everything dies in one hit

rotund stratus
#

Ooh

rotund stratus
#

If I was farming artifacts and found end of the world sun instead I'd be happily surprised

keen glen
#

Also, how difficult would it be to have different monolith and knowledge stones for each of the three races?

#

Their current aesthetic suggests a race that is none of the three.

rotund stratus
#

I think lore wise, the monoliths don't come from the races but I'm not sure

#

Ruins though

vast path
rotund stratus
#

More ruin variety would be v good

supple warren
rotund stratus
#

Yeah

#

I would love to see different architecture styles for the races. What we have now isn't that distinct

#

In terms of form

#

I wonder what ancient korvax stuff would look like

smoky hound
#

Simulation room where you can train your NPCs and fight holo aliens

brave plinth
brave plinth
sullen grove
#

quality of life mod makes exocraft useful

#

with full engine modules all of them are very fast, except that dang walker

#

in fact the colossus can get airborn if you hit a ramp(hill) with the boost on

#

It's ridiculous, making a tank fly (very little but the fact that it gets airborn)

vapid heart
#

I was going to suggest a "build-your-own-ship" system using parts scrapped from other ships, but that was already suggested recently

rotund stratus
#

I think that any ship customisation should be stuff that ships don't normally have

#

Like extra decals, attached things etc

#

Like if you replace the wings, the wings available should be different to what spawn naturally

#

So it keeps ship hunting relevant but still lets you customise

sullen grove
#

this goes with my chop shop idea

#

Like what if you could put the tie-wings from a fighter on an exotic?

#

I'm pretty sure a lot of people would.

#

make their own little tie fighter

vapid heart
#

yeah, exactly. They keep the same color as the original, but you can mix and match between different ship styles.

#

Think a dinky shuttle with those huge hauler wings

#

Another idea would be that each part keeps it's class, which would affect the stats of the frankenship as a whole

#

A frankenship with all part scavenged from S-class ships would ahve full S-class stats

#

A frankenship with all S-class parts except for one C-class part would have a little less than full S-class stats

sullen grove
#

dinky shuttle with the huge downward engine wings

#

and see, this right here is how class could be changed up

#

S-class engine, b-class body, c-class wings

#

make your own little franken-fighter

#

"she may look like junk, but she's a beast in battle"

vast path
static ridge
#

Gotta min max that Diamondback Explorer.......you want HOW MUCH jump range??????

#

"I can get 20K LY per jump outta this baby....." "thats nothing...mine does 100k LY!"

vast path
hot flame
vast path
gloomy hazel
#

It would be cool if you could make the col.osus an rv

#

Make a small base inside or shit and drive it around

soft marsh
#

I wish to have improvements in QOL like improved target markers for ships and any enemies, autosort inventory, etc

supple warren
#

bulk discard inventory~

gloomy hazel
#

Take some lessons from big bro eve.. player driven market, guilds etc etc

gloomy hazel
#

Or maybe more like fallouts trading interaction

wheat acorn
#

No thank you

gloomy hazel
#

Wow shot that down quick 😳

wheat acorn
#

I dislike both those games

gloomy hazel
#

Hmm for those reasons though?

wheat acorn
#

I also already don't like the added in "expected" gameplay and feel like the game would be more clearly focused if it had remained an exploration and science game

gloomy hazel
#

It is an exploration and science game for sure and i love that about it been playing barebones up until a year ago, just saying it would help to branch out the multipleyer aspect further gaining a bigger fanbase. Anyways just my op

wheat acorn
#

I don't think games should sacrifice uniqueness or identity just to try to pull in more people

#

Its plagued NMS since launch the "oh well what do you do" because at first it was purely exploration

gloomy hazel
#

Fair point

#

Thankyou for your thoughts on the matter

soft marsh
#

Having an option would be good though

#

EVE might not be my cup of tea, but if it's possible to have a specific galaxy that have those player driven market, guilds, pvp, etc, then I don't mind. I'll just steer clear from that galaxy, or just go there when I feel like it. It's good to have options

wheat acorn
#

If its just for "more options" than give me a purely scientific based gameplay galaxy and then for good measure throw in a RPG galaxy.

soft marsh
#

We have 256 galaxies, I don't mind if one of them is a pvp galaxy, rpg galaxy, sandbox galaxy, scientific exploration galaxy, etc

wheat acorn
#

Pretty unrealistic expectations

soft marsh
#

Well I don't expect these things to happen, it's just if there are options like this, then I don't mind

weary acorn
#

Would be nice if flying creatures could also land and walk while mounted, also if they could jump

supple warren
#

Tech rework:
-Crafted technologies may be either as usual craft & install, or have a new option to craft & modularize.

-Modularization simply makes the tech into a module that may be held for quick install in new multitools/exocraft/starships/freighters. The stats remain the same, they may not be sold, but may be given to other players.

-Reintroduction of potent craftable & purchasable non-RNG tech upgrades. These upgrades would serve as the bulk of an equipment's upgrades, offering a direct, reliable means of upgrading equipment without having to roll RNG over & over.

-Rebalance RNG upgrades to only serve as a marginal upgrade to equipment, keeping them of interest to minmaxers but not making everyone else deal with tedium of their RNG.

unique comet
#

Should I pay any attention to the 4chan/NMS Reddit Leak of the next big update for NMS?

cloud yew
#

you can pay attention to it but obviously don't believe it just yet or set it as expectations

unique comet
#

@cloud yew Do I hold off on making a base, in case it gets wiped for the update?

eternal oracle
#

there may be some evidence that fan wish lists (which apparently have some relationship with those so-called "leaks") also have some influence on features HG has added in the past, but beyond that, no, not really @unique comet

cloud yew
unique comet
#

forcing you to build one

supple warren
#

same

#

shoehorned into the story initially, then into the tutorialization, smh

unique comet
# supple warren same

You only need to really get to the point where you can build a hyperdrive and then you can stop, and then actually look for a good planet for a base

#

correct?

supple warren
#

Something like that yeah, but it's still annoying to not even be able to leave first star system these days without tossing together a throwaway shack

#

it stands in increasing contrast to the push to the more sandboxy freeform structure & direction the game's been going in tbh

cloud yew
#

i hope they knuckle down on planetary generation for this years big update

unique comet
#

That's been speculated

cloud yew
#

cities? What would they do though apart from looking cool?

supple warren
#

i don't know, and even if they were, given the most recent POI introduced (archives), I don't have high hopes for them

unique comet
supple warren
#

that's a rather low bar to pass, no? 😛

unique comet
supple warren
#

hmm, for me it may be like Metroid Prime, Outer Wilds, NMS~Astroneer (back & forth on those)

unique comet
supple warren
#

they're not really competing for anything near the same demographics tho, thankfully

supple warren
unique comet
#

@supple warren Do you think HG is putting the finishing touches on the Summer 2021 Update?

#

It'd make sense, since the anniversary is coming up

#

the 5 year anniversary

supple warren
#

🤷

toxic slate
# wheat acorn I don't think games should sacrifice uniqueness or identity just to try to pull ...

To some extent I think this was driven by their "free updates forever" business model. Instead of serving their current audience and doing paid big updates (or cosmetic microtransactions), they constantly have to attract new types of people to buy the game. And so they went more mainstream to create sustainable growth for their company, especially as they are using NMS to fund their next game. It's not the approach I would have taken, for sure...

weary acorn
#

Add npc camps on planets that could have missions to help them rebuild the base or whatever

#

If you could like develop a planet that you decided to make your base on by planting flora you took from another planet, it could grow and spread over time and maybe even change the eco system after time, you could also bring animals from other systems and breed them over time

sullen grove
#

there's an idea.. .terraforming

#

"this planet is dead... well, i got some seeds that will help that" \

#

Could maybe even have a new ship gun

#

"gun"

#

Seed cannon

#

requires various seeds gathered from plants, shoots them at the ground to plant them

#

or even just a new mode for the multitool that is the same

#

i can't come up with a name that doesnt' sound dirty.

#

Planting... tool

supple warren
#

and on the opposite end: desolating, "this planet's too lush, let's trim that back a bit"

weary acorn
#

Would be nice if animals gained experience when riding and they get like perks and they gain better riding control, like the flying ones could start off how they are with little control and then eventually you could fly them around freely with nice steering and stuff. Also if the flying animals could land and walk and run. Also animals to be able to jump lol. Maybe also make it so you can mount a pet with just tapping interact instead of having to hold it, feel like that hold to bring up menu should be just for the other options

unique comet
#

It would be neat if each race had a pre generated homeworld

#

with big cities

tepid sage
#

@unique comet Yeah that would be great.

azure nexus
#

Anyone got any theories as to what we'll be able to do with the station override codes?

sullen grove
#

lots

#

we're salivating to find out what it is

vapid shard
#

Would be nice to be able to trade starships with other players and customize

steady schooner
#

I mean, you are now able to trade starships with other players tho

rotund stratus
#

When is the 5 year anniversary

#

Oh 9th August

vast path
#

We can notify each other of cool starship finds, but it’s not like I can sell my maxed out exotic S class to another player directly

rotund stratus
#

I think if there's cheap starships in the station, you can both exchange for them then buy the other person's ship?

#

Then trade whatever materials you offered

#

Not sure though

#

Would be nice to have an official way to do it

vast path
#

I think the popular theory about the station override thing is that we’ll be able to take over space stations, though not sure what benefits that could entail were it to come to pass.

vast path
steady schooner
ripe wren
#

hope we can celebrate the anniversary together on the same planet.

supple warren
#

i hope we get an offline mode

weary acorn
#

What if you could hack sentinels and have them as companions

#

Also what about pirate or bandit bases on planets that you can clear for rewards

#

You could even sign up and become a bandit

keen glen
#

I guess one obvious thing that a station override could do is allow you to alter the mix of spaceships that dock, e.g. fighter/shuttle/hauler/explorer. That would be really helpful. Personally speaking I have no interest in shuttles or explorer craft.

vast path
modest thistle
#

yea - I don't think they'd be inclined to help you if you tried feeding them their own blood ...

weary acorn
#

Make it so you can sell your old items like old multi tool

marble moss
#

i want this fixed

#

if you get far away from cuboid floors, they turn into holes

#

and it sucks

supple warren
#

tech splicing system where you can pull together aspects of similar tech/upgrade modules to create a new, better piece of equipment or a better module

e.g. can take c-class modules & splice together to improve to a b-class, or b & c to an a-class, etc.

multitools/ships could be handled similarly, wherein you might pull in some of the bonuses of a specific type into different one

e.g. splice a rifle & experimental to boost the combat capabilities of the experimental, or vice versa, improve the scanning capabilities of the rifle

splice a fighter & hauler to get somewhat improved maneuverability & combat abilities of the hauler

For equipment specifically there might be some downside, like improving an experimental multitool's combat abilities might slightly reduce its scan bonus, say, related to the power rerouting or somesuch. Similar with fighter/hauler, it might reduce the hauler's shields to splice their systems together.

#

essentially sort of a subsystems approach to equipment customization

eternal oracle
#

You want infected ships, suits and tools? Because that's how you get infected ships, suits and tools. :P

supple warren
#

tbh i just want a way to mess with tech more, lol

modest thistle
#

not to mention - wreaking havoc on freighters - do you want YOUR BASE to be the next derelict freighter dungeon?

#

and all those insects feasting on your storage rooms

supple warren
#

hey, at least it'd add some personality to the place, lmao

modest thistle
#

but I'd prefer not having it aimlessly drifting in space in some other galaxy

#

(although half the time that ends up happening anyway)

supple warren
#

regardless, the whole tech splicing idea is not aimed at somehow producing infected stuff 😛

#

if anything it would at least give c-class crap more of a use than scrapping or selling as is the case now

eternal oracle
#

For the record, I actually did/do like the splicing idea. :)

keen glen
#

How about Space Tourism? Build your own beach resort and have droids waiters serving drinks to aliens in swimming costumes. Might be a fun way to make some money out of Paradise Planets...

modest thistle
#

I wish it was possible to rearrange the layout of a multitool after all its slots are unlocked

#

like changing a 3x8 into a 4x6, etc

keen glen
toxic slate
#

I would love to see purely procedural weapons and equipment. just completely random stuff that combines to produce weird effects

#

in other words stop trying to force a traditional progression system into what is just a really cool sandbox

rotund stratus
#

I was honestly hoping that exocraft would be procedural when they came out

#

I mean, I don't use them anyway so I don't really mind

rotund stratus
#

With the timing of expedition 3, I have zero doubt that it'll tease and maybe end with 4.0

#

Unless it's another mini one

static sentinel
#

Are there are cities on NMS? Every planet is fairly empty of urban development besides the odd outpost

sullen grove
#

This

supple warren
#

No, there aren't, because Sentinels wreck everything, but then they contradicted that by enabling basebuilding & introducing the giant archive buildings, so who knows where they're going with any of that

raven river
#

Speaking of, is there any “homes” where the main races live on a planet/system? The closest I see would be a “minor settlement” but I don’t really see any way they live there....

static sentinel
#

I'm not even sure where they sleep. There's no residences of any kind and I can't imagine the ships are that comfortable. They seem to be the alien equivalent to truckers so where's the rest of their species?

#

Some settlements would be a neat addition

weak dagger
#

The same thing can be said for most games, “why are all these npcs just wandering around, don’t they have families and personal lives, how do they survive without food and water” they serve the purpose of populating the game world and enabling basic player interaction. The main reason home worlds aren’t important is because the game is not set up that way, you’re meant to be exploring the frontier of space, thats what a traveller is essentially.

toxic slate
#

I don't think we need cities and all that, but NPCs need to act like they're more than an animatronic Abraham Lincoln at Disneyland

gloomy hazel
#

Fix the damn water please

#

That and let me build a big dome to terraform in

#

I wanna make a giant doke and populate it with grass and trees

#

Maybe make a way to terrain manipulate grass

#

Cause even if you restore stuff after making or mining theres just a big ugly no grass patch on planets with grass

steady schooner
#

sorry if this has been asked countless time or appropriate to ask but, a living mother-ship would be amazing

wheat acorn
#

"Fix the damn water" which is defined by what this time?

gloomy hazel
#

Oh sorry. The weird effects where when you enter it it glitches and changes the visible water level and really cools bad and breaks immersion. Sorry if i did anything wrong. Probably been suggested before

supple warren
#

Just gotta be specific, 'cause there's been a multitude of water criticisms throughout the versions

sullen grove
#

My question is why does our air drop so quick underwater?

#

Are we to believe our suits have no supply?

#

If so. Then why do we have a helmet, if all these planets have enough oxygen for us to breathe

tight mantle
# gloomy hazel That and let me build a big dome to terraform in

YES! Terraforming ahead of drilling holes would be awesome. Think about bringing plants and animals from other planets and see how they interact and which species will be dominant invasive and which will be able to live peacefully aside each other. It would be cool to be able to turn a frosty planet into a green hell or any other type depending of what you do there.

tight mantle
fading brook
#

It would be a game changer when you chose to quick transfer stuff to storage boxes/rooms that it would automatically stack to existing stacks in those storage containers. Instead of just creating a new stack in an empty slot if there is an open slot in the lowest storage box number.

winged ermine
#

starting this again ass I completely forgot about it the last time

#

Day one (1) of asking HG to let players have more than six starships.

supple warren
tight mantle
#

It doesn't have to be only blue water. But one earth-like planet once in a while would be nice. Don't know about you, but I need a home sometimes.

gloomy hazel
#

the placable trees and plants are a step closer right now

vast path
sullen grove
sullen grove
#

XD

vast path
#

Wait. Gifs don’t embed here? Wtf?

sullen grove
#

still clicked and saw it

vast path
# sullen grove

Well anyway, about that modded tech inventory. What’s the point if you already have cargo? I’ve thought about doing that, but then I’d just have a mostly empty general inventory, which is just a less useful cargo.

sullen grove
#

less stuff i can't move from inventory and cargo means more stuff i can pick up

#

i think i had a stroke there..

weary acorn
#

Please make it so animals get better to control when riding like the longer you ride it like red dead 2. Would be ace if they start off with not much control as they’re still wild and then as they get more tame you can ride them smooth. Like flying ones would eventually fly with full control and be smooth too

sullen grove
#

less stuff that i can't get rid of, being in inventory and cargo, means more room in inventory and cargo

vast path
weary acorn
#

Just get that inventory teleporter for freighter and build storage container on it too

vast path
weary acorn
#

Oh wow

vast path
#

I’ve unlocked literally everything and all I have to grind for now really is quicksilver cosmetics

weary acorn
#

Hopefully they add a load more content for you then haha

sullen grove
#

this issue with inventory on the freighter is you cannot use it

#

unless you are on the freighter

#

that teleporter doesn't let you access it

vast path
weary acorn
#

You can if you have the matter transmitter and the freighter is in same system

vast path
weary acorn
#

So just call your freighter as soon as you warp

sullen grove
#

yes, but you can't put stuff in it easily, you have to use the freighter tab and go through the storage tabs

vast path
#

Once I got that installed, I stopped bothering to install storage at personal bases

sullen grove
#

it's the same storage

#

they're like ender chests

vast path
#

Using the inventory menu and the tabs is arguably easier than running back and forth between storage rooms

sullen grove
#

storage 1 on base is storage room 1 on freighter. same storage

weary acorn
#

Yeah it’s not that bad

sullen grove
#

i admit the freighter gives you easier access

weary acorn
#

Oh I dont have planet base didn’t know that

vast path
#

Especially if you get good at using the keyboard to navigate inventory

sullen grove
#

If you ever played minecraft and got an ender chest, yeah the storage boxes are the same thing

#

anything you put in storage box 1, is in storage 1 on freighter

#

same box

#

two doors

weary acorn
#

Yeah I get you

vast path
#

And if you hover over an empty slot in any inventory, you can press X and get a menu of all your stuff from other inventories to pull to that inventory you’re currently in.

weary acorn
#

Still though you can have a lot of containers so will take a while to fill

#

I do wish the storage had an auto sort option

vast path
weary acorn
#

Lol

vast path
#

Also, the storage containers always only show YOUR storage. Even if you access Storage 1 at a friends base, it’s still YOUR Storage 1.

weary acorn
#

Also wish I could build a burger van on freighter for all these random npcs inviting themselves in

#

Some type of vendor you could fill up and set prices that npcs could buy

#

I wish you could hire a farmer that would auto harvest your plants for you on freighter

#

I’ve got like 200 of them 4 plant planters and now I can’t even be arsed harvesting them individually

#

Could be like a npc character or a robot arm that moves along the ceiling picking the fully grown plants

sullen grove
weary acorn
#

What if different animals had unique stats for like attack and stamina and all that kind of stuff

#

And then they gain experience to level them up

#

Also if they could carry stuff with their own inventory lol

#

Also I wish render distance was further somehow like basic models off the stuff until you get close

supple warren
weary acorn
#

Or if you could highlight multiple and then delete or move them together

#

Not or just as well lol

supple warren
weary acorn
#

Can you put them teleporters in the bio domes and just tele between them all lol

supple warren
#

multiple hydroponics rooms adjacent to each other would combine together, enabling a nicer looking garden/hydroponics wing to your freighter base, while still enabling mass collection/autoharvesting

weary acorn
#

Oh that would be nice like a special growing room

supple warren
#

meanwhile you could still have the old hydroponics trays for decoration or whathaveya

weary acorn
#

Oh is that already a thing ?

supple warren
#

no

#

it's a suggestion

weary acorn
#

Oh yeah let’s start a protest

#

Look in screenshots that my freighter farm and it’s too much to collect

supple warren
#

lmao

weary acorn
#

Thought I’d try making a load of living glass to sell

#

I can’t even be bothered now

#

Might have to recruit players who want to be farmers lol

#

Pay them all with units

#

Do you know if it’s possible to put the teleporters in the biodomes

supple warren
weary acorn
#

Alright thanks

visual cloak
#

when can we pop the bubbels

ruby salmon
#

when can we colour ships?

visual cloak
#

probably never

#

bubbles on the other hand

#

bubbles have a chance

#

there is hope, for bubbles

ruby salmon
#

yes

#

obey the bubbles

lethal nimbus
#

Initially I thought not being able to recolour ships was silly, but since hunting for new ships is kinda part of the experience it makes sense.

ruby salmon
#

ships should be prespawned with random unchangable colours

#

and diffrent brands that affect stats by a little bit

eternal oracle
#

You mean rather than the current set # of models per system, have every single ship be random? @ruby salmon

ruby salmon
#

no

#

for example every ship has 5 colour types

#

some rarer some more common

#

and for every stat there will be a brand example: groG gives +10 to hyperspeed and their logo appears on the ship

eternal oracle
#

I see, so same system but a bit more variety and with more features that offer specific bonuses

ruby salmon
#

yes

#

and maybe prefixes for old,weared down,non usable; that lower ur stats after using the ship for a long time so u will have to fix it at the ship upgrade thingy in space stations

#

example: it takes 100K units of travel (not including hyperdrive) for the prefix to change from "new" to "used"

#

and that will lower you stats by a little bit

#

and damage to the ship should count too

eternal oracle
#

I love these ideas. Just wish they had a chance of being added by hg. But who knows.

ruby salmon
#

lol would love my idea in a game

#

maybe they will see and make a poll if the players would want it

static ridge
#

It sounds a lot like the ship system in Elite dangerous. HG have to be very careful that they dont do anything that could be said to be from that game as Frontier are literally only a few miles up the road from them, and have more money and a bigger dev team.......

#

ED has branded ships, wear and tear that alters ship values

ruby salmon
#

yeah

#

never played but i agree

static ridge
#

not many people realise that both Frontier and Hello Games are UK companies very close by each other

ruby salmon
#

There should be 2nd version of teleporter so u dont have to choose the base/station every time u just walk in it

static ridge
#

so....the second version would be a preset destination?

ruby salmon
#

Yes

#

You can cahnge it an any time

static ridge
#

how would that even work?

ruby salmon
#

Hold e to set destination

#

Walk into it

#

It can conmect to the regular ones

#

Too

static ridge
#

eh, I feel that would be doubling up on what the teleporters already do

#

its not hard to select a destination as it is now

ruby salmon
#

Or maybe a thingy that toggles it

#

In the gui

lone vessel
#

playground props like soccer post, boundary beacons, golf posts, and floating jetty on water that allows hosting multiplayer games
I am totally down to make a wiii sport planet or rocket league planet ✌️

solemn valley
#

I'd like to see more items be added for outdoor decoration.

hot flame
weak dagger
#

What is the bias against pre-release now a days, why can’t I refer to an old screenshot in response to an idea that might possibly necessitate such tech, if in this case we’re talking about wear effecting ship performance, and it’s not like there isn’t any precedence for hello games adding in features from previous international builds of their game. It was completely relevant the discussion being had, so why not contribute to the conversation instead of actively disrupting it.

hot flame
#

You referenced 6 screenshots

#

1 would have sufficed

weak dagger
#

Wait, so enlighten me on how the number of screenshots I use matters? And again that’s still not a good reason for removing the post entirely.

hot flame
#

When I come in here and all I see are screenshots, that is too many - this is for discussion of the future not showcasing shots to make points. 1 or 2 would have got the point across just fine. <--this should also serve as a 'good' enough reason. Feel free to repost without all the shots, or not shrug

#

Back to future talk.

weak dagger
#

Your points are moot, but I’m not here to have an argument.

wheat acorn
#

A long string of images is pointless here and clutters the conversation. There's no "bias against prerelease" and never has been one. Read the channel description and try again.

weak dagger
#

Okay, so if you have a personal gripe with the way it looks, then why not remove the screenshots that are in excess instead of removing the entire post? (I still wouldn’t agree with the premise for doing so)

spark sky
#

I don’t think you can remove individual screenshots if they’re all together in one post, even as a mod or admin.

#

Anyway uh, a planet made entirely of salt.

#

That’s it. That’s the suggestion.

azure raven
#

Add where you can change ship color. Like how you can change your freighter color, and make it where you can put stickers on it like an exocraft

karmic pine
#

Changing ship color feels like it'd take away part of the hunt of the perfect ship, to me. Though other people play differently so I'm not saying it's a bad idea.

winged ermine
#

Day two (2) of asking HG to let players have more than six starships.

worn idol
#

Or just let us own multiple freighters

karmic pine
#

Oooo both of those would be nice

#

Could assign 6 ships to one freighter 6 to the other so when you called that freighter in, you could access one of those 6

weak dagger
#

I think Gleam knows what he/she did was unnecessary, either they could’ve pinged me to address the problem or (to my disapproval) could have removed the screenshots that they deemed “too excessive”.

#

Without deleting the original post mind you.

hot flame
#

I think that you do not understand why there are different channels, or what not being here to have an argument means. Talk about the topic, or don't post in this channel.

gloomy hazel
#

I'm sure it's been talked to death but what's everyone's hopes for a combat update?

rotund stratus
#

If they do it I think they need to improve the overall handling of the guns and overall feel of the gunplay

deep birch
#

I'd like to see more variation in sentinel types, I'd expecially love some expansion for space combat

#

space combat right now , from my experience, is very static

#

aim at enemy, get close enough, use the shotgun thing, no more enemy

visual cloak
#

It's nice that Hello Games likes to touch upon multiple facets of the game in each update, but also, that can be a bad thing.

#

They rarely have a focus, and generally that makes the particular feature sort of not hit that spot of satisfaction

#

Not telling them how to do their job, but if each update focused solely on one thing (combat, ship customization, planetary exploration, cave exploration, npcs, etc), then I think it'd be a more successful approach.

#

If you think about it, each update has a variety of half finished placeholders that get fixed/improved/fleshed out later

#

And I think that's partly HG's desire to appease the community's never ending thirst for content

#

If only they took more time on each update

supple warren
#

Even if they did have more focus or take more time, the way they approach content atm inevitably means there's going to be a desire for more, because the content being delivered is often static & readily exhaustible.

They know this themselves which is why they either put up some grind gates or timegates on new features, e.g. frigate expeditions, Starbirth & living ships, derelict freighters, egg sequencing, etc. It's arguably cheaper & faster to make this form of content than something more dynamic or systemic, but it comes at the cost of having to deliver over & over, even with stopgaps introduced as mentioned.

visual cloak
#

Guess that's the issue with games that are constantly updated after launch

#

with these kinds of games, a majority of the consistent player base will never be fully satisfied

#

some are, of course. Personally, I've just lost a lot of interest mainly because of the passage of time

#

The expeditions are what get me to play more. i kinda like having milestones, objectives, story to lead me through the universe

#

but

#

I really wish they decided to make the galaxies change as we got closer to the center

#

that's one thing I feel they should focus an update around.

supple warren
#

i dunno, besides bug fixes and the occasional new mechanic or system, I don't think more systemically driven games necessarily have the same sort of perpetual content problem

at worst it may end up into more of a balance problem to ensure folks aren't just using one thing over everything else but :person_shrugging:

sharp zinc
supple warren
#

To a limited degree X3: Terran Conflict, maybe also Avorion (not as familiar), etc.

Usually in their cases it's trade or conflict related, due to being strictly spacebound, but NMS has more flexibility having both planets & space to work with, plus fauna & flora

sharp zinc
#

Personally, I'd love to see systemic elements introduced to NMS (conflict between adjacent solar systems, or a real trade/economy being the obvious two, but probably other possibilties focusing on fauna and flora).

toxic slate
#

4X games remain fresher because you're dealing with a complex set of systems interacting with each other, and sometimes smart AI to contend with. NMS really has none of that -- the NPCs are mostly braindead, running on simple scripts to simulate behavior. Nor does it have deep gameplay systems that intertwine -- for instance, a massive selloff of a material does not affect other system prices, nor will it have the chance to blossom into a trade war or an actual war

#

Personally I think Expeditions are the wrong direction for NMS. Too much bespoke content HG has to pump out, which players quickly burn through and then ask "what's next?" Instead they should focus on creating deeper systems, smarter NPCs, deepening procedural lore and civilizations on planets, such that architectural ruins on one planet might look completely different than another. etc etc

gloomy hazel
#

@toxic slate I think expeditions as a side thing are good but I really hope that they don't take the spotlight for content, especially since it involves forced multiplayer and a new mode

sharp zinc
#

I got a lot of fun from NMS, and think it is quite amazing in its way, but I hit a point where I now want to continue to want to play it, but I don't want to, if that makes sense. I need some dynamic system to interact with now. Ideally either a player-driven or at least significantly-player-influenced galactic economy, or a deep and authentic-feeling simulated one (like in X4). Then NMS would be perfect for me.

supple warren
#

Yeah, personally I lean towards the latter, simulated approach, partly because it still operates offline and partly because I just don't trust player behavior to generate intrigue as well.

Even in games with deeper systems it seems to boil down to running fake businesses and/or waging petty wars out of boredom or something

toxic slate
supple warren
#

and even when you read the stories, it comes down to a lot of what I mention at the end, fake biz/petty war

soft marsh
#

That said, it's summer sale on steam, I might snag these

verbal crow
#

Ngl flora could do with a quality update

#

Especially trees

gloomy hazel
#

Yes yes yes and yes

solemn valley
#

it'd be nice if you could connect mineral/gas extractors to storage containers

#

or whatever those storage things are called

sturdy tusk
#

Will there be an update to have a Dual cab in Starships?

#

i wanna ride with friends

winged ermine
#

Day three (3) of asking HG to let players have more than six starships.

visual cloak
#

more more more, when we get more we want more!

dim harness
#

how would we fit all of that into our freighters though

#

and to be honest i don't ever use my other 5 starships lol (probably just me though)

fading brook
#

Would love to see more space ship models in the game or drastically different variants of each aside from just tye color and wing models. Maybe we dont need customization, i kind of like the discovery part of finding ships

sullen grove
#

**Living ship **
9,195 variants
**Hauler **
13,953 variants
**Exotic **
3,842 variants
**Fighter **
15,062 variants
Explorer
11,467 variants
Shuttle
18,321 variants

#

rather than "more ships" we need a paint system, and part mixing system, so we can -make- new ships. However they should be something you have to earn, by finding and scrapping ships. Want red for the main part of the body? You need to earn/buy the chip that lets the ship upgrade system paint the main body. Want special details? You need to scrap a ship with those details and "record" them as a template for a design. Want those cool 7-wings? You need to scrap a ship and get them

#

and maybe scrapping could have a chance of failure, to make it easier than scrapping one ship

#

perhaps depending on the unlocked slots of the ship. 90% chance for all slots unlocked and empty and the chance goes down for slots that aren't open or are filled with "damage"

#

"i like the white and orange trims on this hauler, but i want that style on another hauler, with black and green"
"okay, so save it as template:design. You lose the ship but get a chip to use when painting a ship that lets you keep the paint style"

#

this would make it so that you still have to hunt ships to find a design you want to keep, as well as unlocking colors the way you unlock them on the freighter. You'd then have to use the salvage/upgrade machine to apply them to a new ship. Same with parts, perhaps there could be a section in the freighter for "ship pieces" and a required NPC to be mechanic and keep them stored for you.

#

"oooh, i like the center engine of this ship, but that's the only part. I wish my fighter had that"

#

"Scrap it, pick part salvage. Select front fuselage. It will get shipped to your freighter and put in storage for you to use when you work on another ship"

#

"if it's successful"

#

It would still be per ship type, though. Like you can't put fighter wings on an explorer

#

and don't pretend it would be hard, Look at the salvage machine, it separates your ship into a bunch of pieces. They already planned how a ship would "come apart" when they made that

#

I'm good at fleshing out ideas >.>

fading brook
gloomy hazel
#

(how the hell did you get the isolated ship models)

#

(and where can I get them so i can 3d print mine)

dusky junco
#

Add Aurora borealis

sullen grove
gloomy hazel
#

ah oke

supple warren
gloomy hazel
#

also the frieghters have like 9 landing spaces

#

3 on each row

#

why cant we use all of that

sullen grove
#

because traders use the rest

dim harness
#

multiplayer

#

there’s always 3 landing spots open for multiplayer

#

anywhere, on freighters, space stations, or trade outposts

gloomy hazel
#

ah true

vale dome
#

it's the best compromise between customization freedom and exploration

#

dear god I hope HG does something like this

sullen grove
#

Like i said, I have good ideas 😄

vale dome
#

it's a tried and true system though, plenty of games had similar features

#

something a bit more recent like FO76 also has it

#

weapon progression is partially tied to how many guns of the same type you find

sullen grove
#

never played fallout 76, so i wouldn't know.

vale dome
#

you can scrap guns to learn their attachment recipes

sullen grove
#

this just came from me seeing ships break apart in the salvage machine

vale dome
#

so you basically have to go through a bunch of weapons to really pimp out your gun

#

I think something like this would be perfect for NMS

sullen grove
#

nod

vale dome
#

feels like ships in general have been overlooked in the game's post launch development cycle

#

like have they recieved any updates at all, besides living ships

gloomy hazel
#

@vale dome I agree. The made them bigger, and improved their graphics a bit and that’s it

brave plinth
vale dome
#

I think it's bizzare how a space exploration game doesn't have ship customization

vale dome
brave plinth
#

Like the ability to expand ship inventory

#

Or install procedurally generated upgrades

vale dome
#

okay but those are pretty much just stat adjustments

brave plinth
#

Or the facelift that shuttles got 2 years ago

#

Or the facelift explorers got 3 months ago

vale dome
#

I'm talking about combat updates, customization or new weapons

sullen grove
#

and that inventory sets the overall price, which would be perfect as well for a "chance that salvage will succeed" to save a part of the ship

brave plinth
#

Combat was overhauled with Next

sullen grove
#

Ya know the weapons on a living ship are technically guns from an ordinary ship?

vale dome
#

what was changed

brave plinth
#

Its hard to explain what changed with ship combat since Next because it tends to bring out a lot of naysayers

#

Imo, the ship combat before Next was actually difficult

#

And it was made that way because upgrading your ship was actually really tedious

#

And players hated that

#

So they overhauled it, added additional ship upgrades, and expanding inventory. And now players complain that its too easy.

sullen grove
#

"spewing vents"

brave plinth
#

So its kind of a situation where players say one thing and change their mind in a year or 2

gloomy hazel
#

I feel they added an auto aim that makes it too easy to hit your target.. but then again the vr controls are too finicky to not have some aim assist

brave plinth
#

Auto aim has always been a thing for controllers afaik

#

Or aim assist, whatever its called

vale dome
#

aiming is ridiculously easy on PC too

sullen grove
#

i turned aim assist off.

vale dome
#

you just have to aim with the general circle, not the actual crosshair

sullen grove
#

I'd rather miss and have to line up better

#

even in vr

brave plinth
#

Pre-Next, the flight model was super clunky though and every ship was basically guaranteed to dominate you in seconds

vale dome
#

also, it's funny how there's still gravity in space lol

#

like when you jump off a frigate

brave plinth
#

There is still gravity in space

vale dome
#

you know what I mean

sullen grove
#

I think they mean the localized gravity field ships seem to put off

#

Like i jumped from a frigate to my freighter

brave plinth
#

Yeah, well, the ships run on magic and dreams, so

sullen grove
#

though... i was dying, and i don't understand that

vale dome
#

🌈🌈

sullen grove
#

because i'm in a SPACE SUIT

#

I don't think our (anomaly) suits are space suits

#

i think they are HEV suits

#

look how it talks to you.

vale dome
#

btw, is there any change in dialogue or anything if you play as a Gek or other species?

#

I presume you don't know the Gek language even if you play as one

#

and it's just cosmetic

brave plinth
#

Having played a bit of pre-next era alongside the current game recently, Id still say the current ship combat model is better, they just need to limit player access to things a bit so it doesn't become so easy so quickly. Thats just my opinion though

brave plinth
vale dome
#

ah, interesting

brave plinth
#

I dont want to spoil anything, so ill leave that there

vale dome
#

👍

sullen grove
#

isn't it just straight up said that your appearance is a hologram?

#

that way they can avoid the "i'm a gek i know gek"

#

personally if i wanted to play that way i'd just use savegame editor and give myself all gek words

#

STILL has no effect on your suit, and leads me to again say our suit is a HEV suit and not a true space suit

#

The HEV had a helmet, it's in a few files, but gordon doesn't have one because they wanted to give him a face

#

to that end... i want someone to make a head replacement that's gordon freeman

#

not ALL heads like this sean thing going around, just one.

gloomy hazel
#

@sullen grove I feel like "canonically" we're travellers so the default heads are the ones we're supposed to use. I feel like they let us play as the other races just for fun

sullen grove
#

default, artemis' head?

supple warren
#

i think more like default, whichever traveler head, which could include Artemis or Apollo's

#

Also regarding ship combat, even without upgrades to either shields or weapons, it's tremendously easier than prior versions, to the point that I barely feel any inclination to install upgrades for either

#

It very much feels like an overcorrection, similar to some changes to Sentinel & fauna behavior which have somewhat been improved since then, a correction to overcorrection so to speak

toxic slate
#

yeah the combat on the freighter attack events is hilariously easy now. the in-atmosphere flight and dogfighting there is actually quite enjoyable, but for whatever reason they never brought those controls to space combat, so it's always felt awkward to maneuver. I feel like if they had just used the planetary flight model in space they wouldn't have had to nerf the difficulty so hard

winged ermine
#

Day four (4) of asking HG to let players have more than six starships.

narrow spindle
#

That would be a cool thing to be able to upgrade, maybe a freighter upgrade or something like the companions

visual cloak
winged ermine
# visual cloak explain why you want more ships

cause I hate knowing that eventually I might come across a ship I would like to have for whatever reason, be it its class or just its looks (yes, I'd buy a ship because it looks cool, even if I were to neever fly it), and I won't be able to get it because of the ridiculous 6 ship limit (i don't want to sell other ships, I want to be able to guy each single one I find cool if I have the funds for it)

#

seriously, I don't wanna say that I refuse to play the game until we can have more than 6 (as in: infinite) ships, but that's kinda how it is

#

I'm willing to buy an extra freighter or whatever

#

and I don't really understand why would it be hard for HG to just let players have more freighters, save for "muh economy"

visual cloak
#

I have no idea if it’s a technical limitation that led HG to decide on 6, or if it’s just because that’s how many spots we can fit on a freighter.

winged ermine
#

speak of economy in a game where you can install a mod that literallly doubles the amount of galaxies in the universe

visual cloak
#

i’d argue that we don’t need more than one freighter, but freighters should be improved and given more depth and more complexity

#

see no reason in having more than one

#

but with ships, i can see why people would like to collect more. If the technical limitation isn’t a problem, HG could just add a holographic ship spawner or something

#

wouldn’t make sense for pets though

#

i think it’s a good choice for HG to give us just a few spots for pets, makes those spots more special

winged ermine
#

what about multitools?

#

I always get sentimental about first items in games and if possible I never throw them away

visual cloak
#

yeah idk. I doubt they’d ever allow us to own an infinite amount of ships and multi tools. If they increased the limit again just by a few, people want more

#

guess i personally don’t care about collecting. I barely care about stuff in real life, much less so in a video game about exploration

brave plinth
#

I'd much prefer a "ship reskin" system instead. I already have no idea what's in the inventories of half my ships anyway. That would be an inventory management nightmare.
However, Im on PC, so ||I can just do that anyway by replacing the ship seed with any of my favorites that I keep in a list.||

wheat acorn
#

Repaint would be fine to me if they had more colours

#

You'd still search for design but i could paint my ship purple

brave plinth
#

The next update should just add purple as a ship color haha! I would 100% be okay with that

visual cloak
#

and matte black

#

actually, a whole variety of matte colors would be cool

smoky hound
#

Vector based building block that fits all holes

supple warren
eternal oracle
#

Moneypeintrs that are somehow still deemed as not fast enough

supple warren
#

Well the riches are basically inevitable anyway as things stand

tight mantle
visual cloak
sullen grove
#

Hauler, fighter, fighter, fighter, exotic, living

#

explorers and shuttles are ugly

supple warren
#

explorers are cool aeyes

sullen grove
#

90% are mismached, 50% have a horrible body shape

supple warren
#

in your opinion anyway 👀

visual cloak
#

just give me a simple sphere that i can float in

#

i want to disguise myself among the bubbles

weary acorn
#

Make it so you can give friends your old tech modules

#

What about having more than one companion out at same time

visual merlin
#

What about dual wield multitools

#

Where’s my John Woo moment

weary acorn
#

Do it

#

Dual wield fight nothing on low atmosphere planet

winged ermine
#

Day five (5) of asking HG to let players have more than six starships.

hot flame
visual cloak
winged ermine
#

oh, i actually didn't know you could zendesk them

#

sorry if i was being annoying

wheat acorn
#

No you just only had 6 opportunities to ask 😝

#

Jk

winged ermine
#

no i just really though this was a suggestions channel which HG checks sometimes and considers adding some things into the game

hot flame
#

!hg

misty irisBOT
hot flame
#

Feel free to discuss and suggest things here, of course - but that will ensure they see them as well

winged ermine
winged ermine
hot flame
#

Yeah, hopes/dreams

winged ermine
#

alright. thanks for the link

hot flame
#

Np!

#

😄

visual cloak
#

There was a time when we knew for sure HG employees lurked here

#

but idk about now

unkempt rivet
#

I'm pretty new to the game and this discord. What's the sentiment toward having the game's astrophysics upgraded so we get proper orbits and such?

visual cloak
#

there’s a big chunk of players who want that, and another chunk that would rather it remain arcady and unrealistic. I’d be fine with a balance, but sticking to the more arcady, stylized side

#

as there are already other games that go into the realism of it all

faint folio
#

No Mans Sky was never meant to be realistic, it’s supposed to emulate the 1970s space opera book cover art, so I’d be glad if they got more.....weird with it.

#

Also Day 6 of asking for Multiswords. And yes, I put in zendesks. Lol

unkempt rivet
#

I personally wouldn't want more realistic physics for things like ship navigation. But for the planet orbits I do.

solemn valley
#

trying to find 2 other exotics so I can scrap my shuttle

wispy ferry
#

Not even a month after the last update and I'm itching for the next

#

A combat update (ship & multitool) could be really interesting if done right. I feel like they'd have to revamp the movement system though

narrow spindle
#

I'd prefer some QoL, and get rid of some of those annoying bugs, take the foot off the gas a bit

#

but then again some mt stuff sounds nice👀

covert turtle
#

I couldn't care less to be honest. QoL would be nice. And maybe a base build limit removal or expansion?

#

You can burn through that 20k pretty damn quick if your like me.

narrow spindle
#

My game crashes before I get thereliketu

covert turtle
#

I see you are on PC. Weak hardware I assume?

narrow spindle
#

not really, I have some good stuff so I'm not sure why

#

normally I get 144fps in space, like 100 on a planet, and at my base is like 25. When I go some really complex bases It just freezes +/- dies

covert turtle
#

....how big is it?

#

Have a photo?

narrow spindle
#

uhh not atm. Pretty small, maybe 15x15 floor panel things?

covert turtle
#

Let's try this

#

How many base parts is on it?

narrow spindle
#

no clue, how do I check?

#

:|

covert turtle
#

You cannot. But

#

If you can upload it, it's less then 3,000.

#

If it's above 3,000 only then will it tell you.

narrow spindle
#

actually if im gonna get on i might as well send a pic

#

huh aight

covert turtle
cosmic comet
#

I want to see primitive intelligent aliens. Though I doubt that's gonna happen.

median beacon
#

companions can be intelligent enough to speak mostly english

iron rover
hard heath
#

the translaton on their neck ?

sick narwhal
#

tbh regarding the planets having orbits and stuff, i've actually grown to like the way it works rn, it means that if you find a cool view on a planet, it remains there permanently, which is a fairly unique feature

#

what i would like tho is for better syncing with multiplayer for things, its weird to be going around at night, turn around to ask my gf something, and see that on her game it's daytime, despite we both being on the same planet, on the same instance

hard heath
#

well no lan sky has a good relation with time travels

#

it's not too long and not too fast

#

in star citizen you can literaly go afk or eat during an inter planetary flight

#

lol

#

15 min to quantum drive to another planet lol

brave plinth
#

Yeah, id prefer less waiting, more playing.

sick narwhal
#

yeah but to make up for it, in Star Citizen ur ship is meant to be ur home, the game's as much about the ships as about the planets and stations, so its another deal entirely

brave plinth
#

At least with things like timers I can go do something else in game. If I have to sit and stare at a planet for 15 minutes of approach, I can just go play Elite

eager dagger
#

The atlas will be done counting down from 16 by the time star citizen releases

sick narwhal
#

at least in SC u can get up and go do stuff in ur ship, Elite is such a chore - (someone who has 500 hours in elite and like 5 on SC lmao)

hard heath
#

this video about space travel

#

in several games

hot flame
#

In the future of NMS I'd like to have even more photo options added, various filters and lenses - maybe frames

brave plinth
#

Grain effect!

#

Adding noise or grain really balances out the color gradients and can make some screenshot look like book cover artwork

#

Id love to see that as a slider in the photo mode

hard heath
#

good option would be removing rain

#

or adding weather effects

#

because it's always when there is a storm i see a nice ship at a trade outpost

hot flame
#

Good idea

#

I'd also love to be able to place the food I cook - like decorations - they could just have a generic model for each type even

#

Then a restaurant will happen

gloomy hazel
#

I would like to see space combat expanded upon. Like being able to use and command freighters and frigates in space combat. I mean I would love to be able to pilot a combat frigate and fight in it.

supple warren
strong vigil
#

O sorry

#

Whoops lol

slate ridge
#

I want hg to make solar systems with more than 6 planets maybe like up to 10, add polar caps and biomes based on equator. In planets they should add large settlements with quest givers. They should also extend the Combat, specifically adding more sentinel types and introduce boss creatures on both planets and outer space, more weapon types, grenades. Adding base defenses for incoming waves of creatures or sentinels that want to take you down (this will make hostile planets more dangerous and daring to live in). Freighter battles between you and other fleets. Adding clans with quests that would give you exclusive rewards will be nice too, adding a clan leaderboard would be even better.

nocturne kraken
#

That’d be fun

#

Boss monsters are toyed with with the hadal core creature, I just wish it would be expanded upon

hot flame
rotund stratus
#

Imo, two relatively easy things to add which are needed are more sky colour variation and more sunsets

visual cloak
#

definitely agree on the sunsets

visual cloak
#

but if they do so, I hope they don’t use filters

weary acorn
#

Add more base parts and more machines for base like gun racks and crafting stations

slate ridge
#

@hot flame what ur saying is true and good ideas like the game def needs more POIs. I was just putting some of my own ideas of pve out there. The game should have more exploration and i think that should be priority but we should also introduce a little bit of combat cus so far the only combat we have is hunting pirates and killing sentinels and creatures. I wouldn’t make the game all focused about it you know like just want it enough to make combat be more fun and challenging and different.

#

That base defense thing i mentioned could actually be a nexus mission

weary acorn
#

@slate ridge what if they added pirate bases on planets and like ones where they took over a base and you have to rescue it

slate ridge
#

Could be. I don’t want to shoot a cute little gek pirate and have him screaming in agonizing pain tho

weary acorn
#

Would be nice if you could quick select a weapon too instead of having to cycle them all

#

@slate ridge lmao yeah feel bad if get missions where have to kill creatures

#

Oh nah if he’s a pirate he chose that life

#

What kind of enemies you wanting more of

slate ridge
#

Make t where like u shoot them and they only get down and then u can arrest them for their crimes ig

#

Could be another nexus mission

slate ridge
#

But im down for more space anomoly monster bosses

#

Like u go to a system and u stumble upon a space kraken

rotund stratus
rotund stratus
slate ridge
#

They should make it where u can see a supernova explosion

slate ridge
#

Also large cities in planets with quest givers

#

In the future they should improve water physics and add waterfalls and rivers

#

A variety of pool shapes for base building

silver cove
#

Freighter collision bug fix.. I am suffering

visual cloak
median beacon
#

I want a map or the ability to make my own map, and I've noticed the million year old ancient ruins or random buildings will move which is unhelpful when building a map

marble path
#

I would like cities or large settlements. The ranking system also needs an update. Im level 2 but cant see where i am in terms of progression. More ships and the new races added need more background lore.

#

I wish i could have more than six ships. I've had to give up ships because it maxes out at 6

rotund stratus
#

I think maybe something on the scale of towns could work

weary acorn
#

Yeah just more stuff to do or work on

#

What about procedural caves that have stuff in you have to find and can have a load of enemies in

#

Could be camps across planets that need components you find in the caves and once fixed they give you items and more missions

supple warren
#

Improved/expanded utility items & tech. Make foods that recharge certain tech appear in the quick menu.

Make the on-foot signal booster an exosuit technology, functioning similar to exocraft signal booster tech, & either toss the drop pod coordinate data requirement for locating them or simply retain it & have it consume the data on scan for them. Restore signal booster scan options & if a cost must exist, have it consume nav data as it did briefly before, but only if it locates a POI.

Alternatively or alongside this, add planetary charts to the quick menu similar to exocraft signal booster & have it consume charts as POIs are located.

Restore bypass chips but put them in & further along the tech tree & make them costlier to craft. These would offer an alternative way to access certain objects & rooms, as well as interact with tech like ship recall points, tech panels along walls, blackboxes, etc.

Make certain crafted objects offer alternative interactions in general to give them a stronger sense of purpose beyond being trade commodities, e.g. offering a Vy'keen effigy to a Vy'keen to reduce costs or open some doors. Trying the same with a Korvax however may insult them and cause them to alert Sentinels.

So on & so forth.

rotund stratus
#

Food should be reworked into a kind of alchemy system. Certain foods should have really big buffs depending on ingredients (water breathing, all sorts of resistances, movement speed etc)

#

If this was introduced into a reworked survival, it would be incredibly useful

visual cloak
#

i do agree that recipes could’ve given us more fun, unique abilities

rotund stratus
#

Maybe a few novelty ones too haha

#

Like in red dead 2 when you drink too much

#

Though naming would have to get creative cos age rating

#

Then again the game basically has weed so

gleaming quest
#

They should rework the food by ripping off the system valheim uses

visual cloak
#

and also create some 3d models for those items that can be placed. this is random, but imagine finding a little hideout camp inside a cave, and on a table sits a large cake you can collect

#

HG have style, and i wish they put more weird, funny moments like this in NMS

#

make us want to explore and find strange things that we wouldn’t expect

gleaming quest
#

Yeah that should be like the core of what they improve

visual cloak
#

everything leads back to exploration

supple warren
#

i thought it led back to trade terminals /s

#

But yes, more weird & silly stuff to stumble across would be cool

visual cloak
#

lol

#

for sure

#

NO MANS SKY: Silly Billy Time

supple warren
#

a hidden away RV where you can meet Joe Danger, trying to take a vacation away from everything and yet somehow, there you are, someone that somehow knows them, finding them

visual cloak
#

they can get away with that stuff as well, alternate dimensions and simulations and all that. already did with the Normandy

gloomy hazel
#

This is suggestions right?

#

If so then

#

Can you make the steering wheel/handle bar thing in a freighter’s bridge give an option to control the freighter like you would a starfighter but much slower, so you can fly the freighter to certain areas your freighter could before. And maybe the option to participate in you Frigate’s expeditions too.

scenic furnace
#

its not a suggestions channel as devs are not in the server

cloud yew
#

devs are 100% in this server dude

visual cloak
#

it’s kinda an unknown now

#

though if Sean was here once, probably still is

cloud yew
#

ye

gloomy hazel
#

If the devs are not in the server then I’m guessing the discord moderators will give the nms devs suggestion they like.

#

Suggestions*

cloud yew
#

Hello Games have eyes everywhere

#

Doubt the mods have connections internally with HG anyway

visual cloak
#

only way your ideas are getting to HG is if they’re here and see it or if you submit your thought to zendesk

cloud yew
#

or give em a ping on Twitter

#

they use that a lot

visual cloak
#

mhm

vagrant plover
#

Anyone know if they plan on adding more expeditions for the frigates? I mean it makes no sense to have a 30 frigates, and only allow five per group, with only five available missions in a 24 hour period.

silver delta
#

I hope they will

#

I’ve been thinking about frigates in this game a lot and I just wish they had more to them

#

like an idea I had was that maybe frigates could help you with things other than expeditions or can give you things without having to land on them

#

Like maybe if your fleet is in the same system as you and you’re on a planet but are running low on supplies to recharge your gear, a frigate could airdrop you some extra items like ion batteries or life support gel to recharge or at least give you time to find enough stuff to recharge

#

That maybe won’t help as much late in the game when you’re already stocked up on that stuff but early game it would help a lot

eternal oracle
#

Make exocrafts (and/or the means to deploy them) discoverable in the wild. I'm envisioning exocraft crash sites where you learn a blueprint or part of a blueprint, but even just finding an exocraft sans blueprint (or vice versa) would probably be cool enough for me.
Same for exocraft tech, make it discoverable.
Retain mission/Anomaly research unlocking for easy mode enthusiasts.

#

Add (rare) wild teleporters to points of interest. I've always wanted to have a way to leave a planet that doesn't require flying a ship or building a base computer+teleporter.

toxic slate
visual cloak
hardy scarab
#

I'm hoping for gamepad support in vr, just since the vr controllers can be a bit confusing to use

visual cloak
#

i look forward to using these for NMS once PSVR 2 launches

weary acorn
#

More options for terrain manipulator

errant schooner
#

i wish we could demand money/nanites/wares when other ships health were low -- like pirates do before attacking us.

dim schooner
#

Is there a plan to implement the ability to pet animals while sitting down?

gleaming quest
#

HG doesn't really share plans, let alone for such small details

#

I do want to know if they will be integrating hip/groin tracking for VR though

dim schooner
#

I have never wanted to cuddle something as much as I want to cuddle my triodoea

gleaming quest
#

Yeah hip/groin tracking and even things like real time fleshlite tracking could help with that

dim schooner
#

I'll probably get vr ngl

gleaming quest
#

It's pretty great

#

But without hip tracking in real time sync with the animals... i dunno\

dim schooner
#

I'll love them nevertheless ngl

#

I don't know how they managed to make me so attached to a companion

gleaming quest
visual cloak
#

but just so i can hoolahoop

#

i want to hoolahoop the new round wheel creatures that roll around

sullen grove
#

it's like sony went "okay so we're gonna take all existing vr controllers.. and add some rings."

#

it's literally an oculus controller with extra rings

#

because nobody ever punches a wall/tv/desk/monitor/ceiling fan

visual cloak
#

i like them because they’re unique. but the same could be said about other VR controllers

#

it’s mainly about the ergonomics i think though

#

they look comfy

#

hope they come in different colors

sullen grove
#

they look like they're gonna get instantly broken

#

and when you try to put them down they are going to roll off your table

#

and again, get instantly broken

#

"ergonomic" is not always good design

#

these work just fine, and i can set them down ring-side down and they stay still

#

i also have doubts about playstation making a good second vr setup

#

Everyone else : We made vr using infrared lights to triangulate the position of your controllers then get the rotation data from the controller
Playstation : "We use red and blue lights with dual .74 megapixel cameras, using the size of colored balls to figure out distance rather than real triangulation, then we put them above the rotation point of the controller so we have to do extra math to figure out the rotation after we figure out where the light is. Also the light is completely visible so if you wear any color shirt even remotely close it can mess up your tracking, or just a shirt that reflects light at all. we also let people make games that they "call" vr using our dual stick controller, which tracks it's position as well, badly.

raven hamlet
#

The first one was pretty shitty

#

The psvr I mean

sullen grove
#

"oh yeah and that camera has to be mounted on the wall and can only see you from one angle, no turning around!"

raven hamlet
#

Lol

sullen grove
#

meanwhile everyone else was like "we made multiple lights you can put around your room"

#

"that are invisible"

raven hamlet
#

The second one uses the same concept I think

sullen grove
raven hamlet
#

So it's a no for me

sullen grove
#

I have 3 of these

raven hamlet
#

Nice

sullen grove
#

I have an oculus quest, and then i have vive trackers, they make a great combo for the few full body games. that said. Ever notice pretty much EVERY vehicle (ships and exocraft) in no man's sky have PEDALS ?

visual cloak
sullen grove
#

Like, to use your feet.

raven hamlet
#

I'll just break my ps4 warranty and fuse the oculus quest set with my ps4

sullen grove
#

dude. I have a psv, an oculus quest, and an oculus quest 2.

#

I have not touched the psvr since the day i got the quest.

#

It's screen is absolute shit, and the tracking is GARBAGE

#

plus, wire.

raven hamlet
#

Dayum share with the class

sullen grove
#

Oculus quest + virtual desktop = no wires

#

I'm also a 39 year old man who has worked multiple jobs. I bought those headsets with my tax returns >.>

raven hamlet
#

Oh shit nice

sullen grove
#

but yeah, while i do wish some of the ps4 exclusive VR games (which there aren't many of ) were on pc? there's more for pc.

#

Astrobot is a fun little game, i'd love to have that on anything BUT the ps4.

raven hamlet
#

Yea

sullen grove
#

and wipeout (the racing game)

visual cloak
sullen grove
#

beat saber on ps4 literally made me want a real vr headset more

raven hamlet
#

Yea most of the psvr exclusives are like 30 minutes long as PC has alot more

sullen grove
#

Nah astro bot is a good several hour game

#

it's a lot of fun.

raven hamlet
#

Lol

#

I now need a psvr

sullen grove
#

But here's a good example, rick and morty and job simulator

visual cloak
#

Moss is great

#

paper beast is great

sullen grove
#

they "hover" items you try to pick up, because picking up things on the floor with ps4 is... bad

visual cloak
#

but anyway, i’m looking forward to nms on ps5

sullen grove
#

on pcvr? i just bend down and pick up what i want.

raven hamlet
#

Yea

sullen grove
#

Moss also is better on quest

#

Because it has actual vr control.

#

not "hold the ds4 and leeeean out to "grab" this rock

raven hamlet
#

Psvr are just sticks

visual cloak
#

i’m not talking about pc vr 🤷

sullen grove
#

no see, moss doesn't use the ps4 controllers

#

it uses the ds4

raven hamlet
#

And the psvr2 is supposed to be controllers

sullen grove
#

I wonder how many games will actually use them

#

because moss COULD have

raven hamlet
#

No idea

sullen grove
#

it does, on other systems

visual cloak
#

probably all of them

sullen grove
#

Bzzt, not likely

visual cloak
#

i think Sony will go big with their next gen plans

sullen grove
#

It's easier to develop a game to use the DS5 than it is to develop a game for new controllers

visual cloak
#

well finally get some AAA games

sullen grove
#

Hitman on psvr is the same

#

is hitman not AAA game?

visual cloak
#

i mean more

raven hamlet
#

I thought it was lol

sullen grove
#

because guess what, you kill people by swinging your DS4 at them

visual cloak
#

we have some, but we need more big budget VR on consoles

sullen grove
#

Not the VR CONTROLLERS

#

the ds4.

raven hamlet
#

Hmm

sullen grove
#

the psvr's failing is that too many games didn't even try to use the controllers, or used them badly

#

the best game to use the controllers is beat saber

raven hamlet
#

Yea

sullen grove
#

also they used a really low resolution screen

#

I could stand the cable, but that screen made my eyes hurt

raven hamlet
#

Lol

visual cloak
#

but it didn’t fail

#

you’re saying it failed, but it succeeded as a first gen headset

sullen grove
#

and the FUNNY thing about the psvr is that while the controlelrs were only made for one angle, the HEADSET had 360 support

#

it had lights on all sides

#

so you COULD spin it

visual cloak
#

remember the first cellphone pluto?

sullen grove
#

but the controllers couldn't be seen from all angles

#

oh dear god big old brick

#

XD

raven hamlet
#

Lol

visual cloak
#

it’s about the evolution, i actually find it more exciting that the first headset is imperfect

#

because we get to see bigger leaps in technology