#nms-the-future
1 messages · Page 69 of 1
I'd much rather see them tie financial gain to actual gameplay elements, rather than grind. Basically drastically deepen NPC goals and AI, allowing for more complex missions. Make completing these missions hard but a big financial payoff
i have a small one idea. in freighters you can place chests and the boxes that allow you to "search" them even though nothing happens. it would be kind of fun to make them small storages like the large base storage containers, only they dont hold a massive amount. maybe like a row of 3 or 5 with a small stack amount.
S class freighter
Redditor Long_Nose_Jim seems to have hit the motherlode. They've been able to build 215 Stasis Devices, currently the most expensive item in the game. Each one is worth 18 million credits. Stacked five deep on their starship, that's a stockpile worth more than 3.8 billion credits.
I have a idea for freighters where you can make it so there's a hanger lockdown feature where the player goes into the control room and starts a ship lockdown from the control room when this happens Ncps will leave the hanger and the hanger will shut making it so no one else including players can get on Intel the player stops the lockdown or when they have sold the ship
big blankets you can roll up in and flying carpets where u have antigravity film woven in to enable planetary flight
more seriously, vehicle analysis overlays to enable object analysis without disembarking vehicle.
This would be especially useful for gathering more info in space & provide the means for better navigation by providing another tool to detect stuff otherwise invisible to the naked eye
yeah, a better internal scan
I’d love for this to also apply to companions we can ride..can’t begin to count how many times i’ve tried scanning while on the back of my butterfly.
Ball spawner should have a rare chance of spawning a cube
Companion cube
i'd like that XD
From @outer pier, this is a fun idea:
I just find the idea of a ship you can land, and walk around in like a mobile base much more convenient than the freighters
The freighter you need to warp there, get in your starship, fly up to the freighter and land, then climb up the stairs before you have access to anything. With the space RV it'd just be 'hold E' and you're in
Little addition on my part, but if this could be used as like a temporary planetside base as well for pulling in resources, it could act as a cool freighter/planet base hybrid.
Bonus points: windows in the base area, so you could park it in space, lounge in your mini-base and take in the stars & planets.
this is flattering, thank u
I like having to go from point A to point B in the game, the teleporters already ruined a lot of that sense of the E X P A N S E of space feeling. In terms of those steps though, having to walk up those stairs from the hanger bay to the bridge is more painful than anything else. it's not even properly lit
That's nothing lol. Ik people with 10s of billions and I believe they were talking about most expensive thing to buy which is a S class freighter at 178 million
understandable
I mean if we had freighters with NPCs and droids walking around like we were in a Star Wars capital ship then walking around wouldn't be so bad. But the freighters (and frigates) are so sterile, and this is way more apparent now that they gave the stations a bit of life
reminds me, the inability to reskin the interior of bases to give them a more lived in or weathered feel is a weird oversight at this point, given all the other base changes
like you can make a planetside base have a ruined or weathered exterior look but the interior remains spotless
i just want to be able to build a window
- You can build bases in space! --> 2) You can't see space
--> 3) Nobody can see your base in space!
And of course if we take thosr 10s of billions and start duping..
So yeah..
The only real limit to how much money you can have is the storage space you have
Sterile? While it would be fun to have droids and NPCs, you can make your Freighter look very real. For example: https://www.reddit.com/r/NoMansSkyTheGame/comments/hw7po7/my_freighter_koyaanisqatsi_a_tour/
by sterile I don't mean realism, I mean the lack of any feeling that the ship is busy with activity. the bridge has some NPCs that are just animatronic item/mission dispensers, and that's it
True. I just walk around my Freighters and get immersed by the look and feel.
nice freighter though!
And I also have the Base Specialists on board.
A few more animatronics, but also more ambience.
tbh at least in the sense that I meant sterile, that still looks sterile to me, lol
Interiors are too clean, besides maybe abandoned buildings, but even then...
I run a tight, clean ship! I have the Servo-Bot 9000s in every week to make sure the place is presentable! 😸
I really want my game to stop crashing...
Would also be nice if they would fix the being struck by lightning and faking through the planet while inside my base on permadeath.
Unlimited build parts per save would also be nice... 🤞
Whadaya mean? Everything's covered in dust... Wait that's just my screen...
Seriously though a selectable level of grime might be nice. Personally, I like the clean look but I understand other people not liking it. Personally, if like to be able to "repair" the "damage" to my fighter... The busted up paint job is really annoying on an otherwise beautiful ship...
EVA extra veicular activity........
A browseable discoveries database
We should be able to put down markers for things we want to find again and be able to have unlimited permanent markers. I've been using base computers as placeholders, mostly for planetary archives, and that's not great because isn't there a limit to how many bases you can have?
beacons
do they show up in the galactic map? i can’t remember but i feel like they do
also you can save at them
I don't think they do. I'll put one down to see the next time I play.
bases do
I want to see better space combat, and wars
when i think it'd be very cool to start factions and start wars with other factions over planets and star systems
personally i've always loved space combat and faction systems and a system like this would be extremely fun.
i'd love having a minotaur vs minotaur battle on a planet while spaceships are flying over having a fight for space dominance.
Procedurally generated interiors plus it would be cool to leave it in autopilot and just walk around
I just want them to give us like 1,000 different parts for ships to hunt down and collect and then be able to build our own ships. Hulls, cockpits, wings, weapons, nose, engines etc etc etc 😛
Explorers and fighters are single cockpit ships that wouldnt have an interior
They are literally cockpit and engines
The haulers might have some kind of interior, and the current cockpits look too small. I'm thinking they should have a bridge with 2 or 3 seats
Shuttles seem to have a single cockpit accessed through the front like fighters and explorers
Basically, going on the size of the ships, only the haulers stand any chance of having some kind of interior
and not much, at that.
tbh i don't have much confidence in procedurally generated interiors given HG's initial and most recent attempts.
Initial interior generation methods, as seen in stations & planetside outposts, were so constrained that even today many don't recognize that they're proc-gen, and more recent interior generation methods, as seen in derelict freighters, are so blatantly generated that it almost defeats the point.
I mean, there already ARE medium-sized ships that are bigger than starships and smaller than freighters... The frigates! We just can't pilot them, which is weird.
yeah i mean we did talk about that a little over in #no-mans-sky where i quoted them from, but this would still be distinct insofar as offering a base build area to customize the interior, whereas frigates have no such space to work with really
Yeah the frigates still confuse me. Someone spent quite a bit of time modeling those to be fully walkable but for very little purpose
like, i went in one and there were computers that.. i couldn't access? Why bother?
model pathways, and computers, for no actual purpose
i guess for future-proofing
incase they want to add something to them they won’t have to add all that stuff to the models
immersion
Will they ever add ship customization? Or no?
please let us have more than one freighter or at least more than 6 ships 😭
Frigates have computers and walkable halls on them because if they are damaged during an expedition, you have to manually fix them. These computers are direct access pannels to the internal tech of the frigate. That's why they're all modeled inside...
It would be nice to have more to do in them, other than just repair them and fool around jumping to planets from them...
i believe the computers are there for repairs
same time the pathways suck because the collision is very messily done and you'll hit invisible walls where there shouldn't be any
something i've reported a couple times now at least
I would like a way to tame Biological Horrors and use them to attack Sentinal buildings
As a secondary ship we can port around, we need a CARRIER. rather than freighter. Basically no storage, no buildable area, much bigger ship storage. Like getting it changes you from 6 to 12, or 24
could maybe even come with an NPC crew that can fly some of your ships if you get in a battle
which would tie in with a combat update
Imagine having your carrier in a system, and a sentinel ship comes
epic battle time
seeing your own crew take off, and battle sentinel ships
like maybe 6 of your ships can be a "fight crew"
Will they ever add ship customization?
not likely
because then nobody would hunt ships
i personally think that what they should do is add ship-chopping.
Like "I like these wings, and this thruster" BUT to get those you have to find a ship that has it, and chop it up, and keep pieces in some sort of storage
so, instead of salvaging a ship and getting money, you could instead get parts you could keep or sell, and keeping them would mean you can build a ship with them
I think being able to repaint your ship would be a good compromise
not likely gonna happen.
there are a few thousand of every ship type, including colors
Bioship
9,195
Dropship
13,953
Exotic
3,842
Fighter
15,062
Scientific
11,467
Shuttle
18,321
They've changed other things that players used to do, so I wouldn't necessarily agree with this.
I would prefer that they not do anything that would risk making ship hunting less useful, but it's certainly on the table
well, if they added ship-chopping AND painting, that would be awesome
because then you could make the ship you want, with colors you want
but.
They would need to make planets more interesting
because nobody would go hunting for ships, they'd need cooler worlds
The only thing I want is ship customization and multi crew ships
i feel like ships need a rebalance in the way of.. what can be put on them
Like, why can a hauler have literally every weapon type on it?
all ships can be maxed on stoage so you can make every kind of ship be maxed on speed, weapons, defenses
technology should be limited to the technology section, and max sizes should be changed per ship
like "Hm.. do i want this hauler to have more storage, or do i want higher weapons?"
also if a player attacks you and destroys your ship, whatever is in your inventory should be dropped for them
There used to be a good, practical reason for owning a Hauler. They had a specialty that no other ship type could match. When HG leveled the playing field and made all ships capable of having the same storage, they removed the most important practical reason for owning Haulers. This precedent is what worries me about the idea of adding more ship customization, and why I think it wouldn't necessarily be a "good" change.
ship customization should be cosmetic, and the "special" about each ship should come back
fighter : low storage, weapons and maneuverability boost, speed you can boost
explorer : mid inventory, higher shield to defend you, less weapons. maybe put the scan antennae on this
hauler : high inventory, mid shields, low maneuver, few weapons (best used with a friend with a fighter)
exotic : something related to price. Maybe high speed and nothing else, just for show?
shuttle : basic, not much better than the starter ship. Low speed, easy to get, low storage
living ship : heck if i know
Like, i'm running to crashed frieghters in a fighter.. why is my fighter basically a planet scanner? seems more like a science ship role
and fighting the few pirates or sentinels i piss off is easy
positron ejector, full upgrade modules, everyone dies
sentinel freighter? fly along the side, take out all the laser turrets, wait for next one to come. theres' really no challenge
or threat
Humanity, FTW. we're the most unstoppable force in the known multiverse
half of them aren't even in a fighter, and trying to threaten you..
yeah, at game launch there was very little specialization between ship types other than how they looked. One of the first rounds of feedback I submitted (I'm sure others did as well) was proposing ship specialization ... haulers having more storage, fighters being more agile, etc. This was more or less adopted in...Pathfinder I think? And for a while everything was great. But for some reason they decided to reverse a lot of this
tbh people that are committed to certain designs & paintjobs already aren't hunting their own ships. They're going to community resources like the coordinate exchange and sorting things out from there.
This has been made even easier in a way with various changes to how portal navigation works, including the lifting of portal interference.
point
frankly many of the changes to make things more fast and loose leave me torn, because while i appreciate more options, when the options often boil down to: make currency & use overabundant currencies to ignore other options (e.g. recent product blueprint terminal in Anomaly), it leaves me questioning what the design aims even are.
Meaningful options aren't being presented when none of the options are particularly engaging or compelling, and when there are few circumstances to make them so.
Perfect example of this can be found in the various weapons options. Planetside this has been somewhat improved with Sentinels, but at the same time, in Normal Mode specifically, their presence has been so reduced (at least last I checked, which was a bit before Origins dropped), that it almost doesn't matter.
Space is even worse, as there are even fewer situations ever demanding even digging into the ship's armaments past the photon cannon. We are presented with an abundance of options without the circumstances to make the most of them, and an inconsistency of quality thanks to the quantity of options, whereby certain options are seemingly unintentionally rendered lesser by their alternatives.
Ship weapons are literally a case of "how fast do you want them to die"
I use positron ejector because the answer is "now "
lol, meanwhile i use the photon cannon to maintain at least a minimum of intrigue
So are there actually 4.0 leaks or even credible rumors or was the headline I saw in my Google feed clickbait lol
Is it possible to automatically put a planets latitude, longtitude/Portal coordinates/Galaxy/Username(?) in the metadata of a screenshot?
Honestly I'd expect a few features from the leaks to be in there. Not because they're credible but because HG are decently in touch with what the community would like
Day one (1) of asking HG to let players own more than 6 starships at a time.
I'd like to see large scale landscape features in NMS, like huge impact craters, mountain belts etc
i think it would be cool if you could upgrade the radar in your ships to pick up more than just other ships when you're looming over planets... like, if you could get a rare upgrade to make it so it picks up buildings, maybe :0
I would love to toggle the HUD on/off per hotkey.
oh i would also love it if we could get like, a notes section in our discovery. i'd love to be able to sticky-note a planet and be like "this is the one with the really cool plants" or smth
"Don't go to this one it's just toxic water"
Getting to have notes would be interesting especially for animals
yeah!!
just having a data log item where you could write extended notes would definitely be nice. finally have a use for all that inventory space, just loads of data logs for various things, lol
yes, like i've come back to star systems, and gotten "you discovered this" and went "i did? well shit, i don't recall"
if it came up with "your notes on this star system" i could be like "lessee... toxic, neat plants, cool animals... fucking frozen and dead over there.."
Obligatory - "Can we please have multicrew ships?"
I wish Exocraft could be multicrew.
I want to let my friend hop in my car and aim the laser while I drive.
Do we know if we'll ever get internals for the SR1 Normandy?
We don't know of any definitive future plans
just the vague outlines like more updates, another expedition, etc.
An idea:
Allow other players to share their daily quicksilver missions with a group mate who has none backlogged.
This would be similar to a group of players looting a derelict freighter with one beacon (yes, I'm aware 90% of you just use the beacon exploit, whatever).
Based on how the quicksilver missions complete, I think this is mostly non-exploitable as long as the mission host is required to turn in the quest first (since that saves their game and removes the available quicksilver mission from their list, thus preventing a "duping quicksilver" situation).
...That isn't already possible? 
Not usefully - they can help with the mission, but they don't get any reward
oh, well that's rather silly
HG pls:
-enable boost in exocraft like starship boost, allowing indefinite boosting
-drop the added fuel drain from doing so so folks don't complain about running exocraft empty super fast
-thx
I think we are a bit overdue for an update to base building. There’s a few things that I think would go along way toward customizing and answering some complaints as well.
-
Zoology Set of building pieces to create detailed enclosures for companions/fauna. The terrarium and Aquarium sort of, but much larger and more customizable. Potentially add in a Zoologist Terminal to give us a new NPC to add into the base.
-
Starship Hangars that both let you increase your ship capacity beyond 6 but also allow for their displays. I would also like to see a Starship Terminal added for yet another new NPC.
-
(at the risk of sounding redundant) The last thing is a way to add features to bases that allow for random star system residents to visit bases. Sort of like a trading post you can add into your base to get visitors. Just a way to liven things up and not make things feel so barren and lonely outside of your “employees.”
-
Some sort of ground option to communicate with Frigates and Freighter from base if we’re going to continue to be unable to have multiple player freighters in the same star system.
-
I am also interested to see what this space station override module they added in recently will end up being.
Would love for them to add a grid to help with lining things up. Make snapping optional and let us place things anywhere with out the need for wire tricks
I cannot agree with this enough.
been suggesting that in various ways as virtual grid/floor for a bit now, would definitely improve more flexible building
In general I find the exocraft to be way too inefficient. I pretty much only use the Mech for the hazard invincibility and I’ll play with the others if I’m just messing around for fun.
All the exocraft need their base top speeds to be nearly doubled. Right now if my destination is <300u I just melee+jetpack and if it’s further I just hop in my ship.
Yeah, even if a destination is several hours away on-foot, hopping in an exocraft may only shave it down to a couple hours, which when compared to less than a minute in a starship makes the exocraft basically a joke.
Is there a sort all button to clean up inventory?? If not at that to the list of wants 😛
I wish!
I was able to do the weekend QS event twice on one save.
I turned the first in, bombed around for a while with any sort of save. The game crashed. I reloaded, it put me back at the Anomaly and I was able to restart the mission again and successfully complete it and turn it in. Double QS reward!
Add more purpose to the exocraft and exomech. Make them faster than my jetpack
Multiplanetary Satisfactory would be nice. More complex resource gathering, transportation and construction to build own starships and planetary defenses.
Honestly I think the game would be better if they patched boost jumping out, and improved the camera on exocraft
First person included
I boost jump because it is easy but it feels so cheesy
And breaks immersion
A hopper add-on for the bytebeat synth that turns materials into music.
e.g. put in Chromatic Metal and you get https://www.youtube.com/watch?v=ujwiWjJLwBg&t=128s
Ooh that'd be cool
Like, have a procedural sound for every item
Like with how colours work in breeding
put in frost crystal and cheese, it plays "Ice Ice Baby"
I'd like it if the ost was added to the byte beat player menu
Not in byte beat form but just mp3 like the radio in fallout
Jukebox for your base or freighter with song discs you find around the universe or buy with quicksilver.
Nice! So I guess its already a feature then, just need to force crash the game 😐
the nomad/pilgrim/roamer are faster, for distances over 400 units (excepting storms ofc)
the true purpose of the minotaur is slaughtering biological horrors; it also has some helpful scanner modes.
and once fully min-maxed it's actually quite nippy over terrain.
I do agree that's it's probably time for a base building update
I do feel like bases kinda lost all meaning to me, I’ve been playing for like 2 weeks and have spent a week on my base and i feel like its so limited on what it can actually provide me
Hole filler vector based building block (bridge tool)
Growing small animals in hydroponic sections (pugneum)
It would be good to have a mass invasion by enhanced sentinels that would give people a real space combat challenge. Pirates just disintegrate almost as soon as they spawn currently.
Yea i feel like I’m wasting some slots on weapons just because everything dies in one hit
Ooh
Could be a great reward for ruins and stuff
If I was farming artifacts and found end of the world sun instead I'd be happily surprised
Also, how difficult would it be to have different monolith and knowledge stones for each of the three races?
Their current aesthetic suggests a race that is none of the three.
I think lore wise, the monoliths don't come from the races but I'm not sure
Ruins though
But my maxed out plasma launcher does more damage than the Minotaur cannon. I can more efficiently dispatch the monstrosities out of the mech than I can with the mech. We should be able to squish them if we jump in the air with the mech and land on them.
More ruin variety would be v good
yeah the monoliths and knowledge stones precede the aliens we see today, but ruins have no similar defense, they should definitely reflect the aliens that built them more, as you mention
Yeah
I would love to see different architecture styles for the races. What we have now isn't that distinct
In terms of form
I wonder what ancient korvax stuff would look like
Simulation room where you can train your NPCs and fight holo aliens
If it feels like you're wasting the slots, you probably are. Having an S class ship is an opportunity to have less tech installed and still have a ship that can handily dispatch pirates/drones.
Personally, i find the ship combat more fun if I dont have a super powered god-mobile.
If artifacts played variations of the OST in bytebeat form, id do a backflip and hunt artifacts all day long.
quality of life mod makes exocraft useful
with full engine modules all of them are very fast, except that dang walker
in fact the colossus can get airborn if you hit a ramp(hill) with the boost on
It's ridiculous, making a tank fly (very little but the fact that it gets airborn)
I was going to suggest a "build-your-own-ship" system using parts scrapped from other ships, but that was already suggested recently
I think that any ship customisation should be stuff that ships don't normally have
Like extra decals, attached things etc
Like if you replace the wings, the wings available should be different to what spawn naturally
So it keeps ship hunting relevant but still lets you customise
this goes with my chop shop idea
Like what if you could put the tie-wings from a fighter on an exotic?
I'm pretty sure a lot of people would.
make their own little tie fighter
yeah, exactly. They keep the same color as the original, but you can mix and match between different ship styles.
Think a dinky shuttle with those huge hauler wings
Another idea would be that each part keeps it's class, which would affect the stats of the frankenship as a whole
A frankenship with all part scavenged from S-class ships would ahve full S-class stats
A frankenship with all S-class parts except for one C-class part would have a little less than full S-class stats
dinky shuttle with the huge downward engine wings
and see, this right here is how class could be changed up
S-class engine, b-class body, c-class wings
make your own little franken-fighter
"she may look like junk, but she's a beast in battle"
I’m having flashbacks from outfitting my ships in Elite Dangerous. Lmao
yeah, dont joke around....thats no joke at all.........
Gotta min max that Diamondback Explorer.......you want HOW MUCH jump range??????
"I can get 20K LY per jump outta this baby....." "thats nothing...mine does 100k LY!"
yeah, I'm one of those players taking a break from Elite after the horrendous launch of Odyssey.
noted
It would be cool if you could make the col.osus an rv
Make a small base inside or shit and drive it around
I wish to have improvements in QOL like improved target markers for ships and any enemies, autosort inventory, etc
bulk discard inventory~
Take some lessons from big bro eve.. player driven market, guilds etc etc
Or maybe more like fallouts trading interaction
No thank you
Wow shot that down quick 😳
I dislike both those games
Hmm for those reasons though?
I also already don't like the added in "expected" gameplay and feel like the game would be more clearly focused if it had remained an exploration and science game
It is an exploration and science game for sure and i love that about it been playing barebones up until a year ago, just saying it would help to branch out the multipleyer aspect further gaining a bigger fanbase. Anyways just my op
I don't think games should sacrifice uniqueness or identity just to try to pull in more people
Its plagued NMS since launch the "oh well what do you do" because at first it was purely exploration
Having an option would be good though
EVE might not be my cup of tea, but if it's possible to have a specific galaxy that have those player driven market, guilds, pvp, etc, then I don't mind. I'll just steer clear from that galaxy, or just go there when I feel like it. It's good to have options
If its just for "more options" than give me a purely scientific based gameplay galaxy and then for good measure throw in a RPG galaxy.
We have 256 galaxies, I don't mind if one of them is a pvp galaxy, rpg galaxy, sandbox galaxy, scientific exploration galaxy, etc
Pretty unrealistic expectations
Well I don't expect these things to happen, it's just if there are options like this, then I don't mind
Would be nice if flying creatures could also land and walk while mounted, also if they could jump
Tech rework:
-Crafted technologies may be either as usual craft & install, or have a new option to craft & modularize.
-Modularization simply makes the tech into a module that may be held for quick install in new multitools/exocraft/starships/freighters. The stats remain the same, they may not be sold, but may be given to other players.
-Reintroduction of potent craftable & purchasable non-RNG tech upgrades. These upgrades would serve as the bulk of an equipment's upgrades, offering a direct, reliable means of upgrading equipment without having to roll RNG over & over.
-Rebalance RNG upgrades to only serve as a marginal upgrade to equipment, keeping them of interest to minmaxers but not making everyone else deal with tedium of their RNG.
Should I pay any attention to the 4chan/NMS Reddit Leak of the next big update for NMS?
you can pay attention to it but obviously don't believe it just yet or set it as expectations
@cloud yew Do I hold off on making a base, in case it gets wiped for the update?
there may be some evidence that fan wish lists (which apparently have some relationship with those so-called "leaks") also have some influence on features HG has added in the past, but beyond that, no, not really @unique comet
even if HG do wipe the universe again I'm pretty confident there will be some sort of safety net in place e.g. the ability to move/ save a base or something. Sean said last year how important bases are to people
I dont like how base builiding is tied to the story
forcing you to build one
You only need to really get to the point where you can build a hyperdrive and then you can stop, and then actually look for a good planet for a base
correct?
Something like that yeah, but it's still annoying to not even be able to leave first star system these days without tossing together a throwaway shack
it stands in increasing contrast to the push to the more sandboxy freeform structure & direction the game's been going in tbh
i hope they knuckle down on planetary generation for this years big update
Do you think Procedurally Generated Cities will be in this update?
That's been speculated
cities? What would they do though apart from looking cool?
i don't know, and even if they were, given the most recent POI introduced (archives), I don't have high hopes for them
One thing I do know, is that whatever is in NMS Summer 2021, its gonna kick ED Odyssey's ass
that's a rather low bar to pass, no? 😛
For me, the holy trinity of space games is:
--NMS
--Stellaris
--Elite Dangerous
hmm, for me it may be like Metroid Prime, Outer Wilds, NMS~Astroneer (back & forth on those)
Its a good thing that NMS is kicking EDO's ass rn, Frontier needs competition.
they're not really competing for anything near the same demographics tho, thankfully
but we're veering into #other-games territory
something to clarify here: purchased non-RNG tech upgrades would appear in inventory as modules as described.
Part of the reason for the ability to craft them in module form is also to simply enable their purchase in module form as well.
@supple warren Do you think HG is putting the finishing touches on the Summer 2021 Update?
It'd make sense, since the anniversary is coming up
the 5 year anniversary
🤷
To some extent I think this was driven by their "free updates forever" business model. Instead of serving their current audience and doing paid big updates (or cosmetic microtransactions), they constantly have to attract new types of people to buy the game. And so they went more mainstream to create sustainable growth for their company, especially as they are using NMS to fund their next game. It's not the approach I would have taken, for sure...
Add npc camps on planets that could have missions to help them rebuild the base or whatever
If you could like develop a planet that you decided to make your base on by planting flora you took from another planet, it could grow and spread over time and maybe even change the eco system after time, you could also bring animals from other systems and breed them over time
there's an idea.. .terraforming
"this planet is dead... well, i got some seeds that will help that" \
Could maybe even have a new ship gun
"gun"
Seed cannon
requires various seeds gathered from plants, shoots them at the ground to plant them
or even just a new mode for the multitool that is the same
i can't come up with a name that doesnt' sound dirty.
Planting... tool
and on the opposite end: desolating, "this planet's too lush, let's trim that back a bit"
Would be nice if animals gained experience when riding and they get like perks and they gain better riding control, like the flying ones could start off how they are with little control and then eventually you could fly them around freely with nice steering and stuff. Also if the flying animals could land and walk and run. Also animals to be able to jump lol. Maybe also make it so you can mount a pet with just tapping interact instead of having to hold it, feel like that hold to bring up menu should be just for the other options
@unique comet Yeah that would be great.
Anyone got any theories as to what we'll be able to do with the station override codes?
Would be nice to be able to trade starships with other players and customize
I mean, you are now able to trade starships with other players tho
Since when and in what manner?
We can notify each other of cool starship finds, but it’s not like I can sell my maxed out exotic S class to another player directly
I think if there's cheap starships in the station, you can both exchange for them then buy the other person's ship?
Then trade whatever materials you offered
Not sure though
Would be nice to have an official way to do it
I think the popular theory about the station override thing is that we’ll be able to take over space stations, though not sure what benefits that could entail were it to come to pass.
Yeah, exactly. I never thought to do that work around and it sounds jank as all heck
Not in direct way,
First you have to trade your ship with an npc at the space station and then your friends will buy it from the npc.
Yeah, that was just explained
hope we can celebrate the anniversary together on the same planet.
i hope we get an offline mode
What if you could hack sentinels and have them as companions
Also what about pirate or bandit bases on planets that you can clear for rewards
You could even sign up and become a bandit
I guess one obvious thing that a station override could do is allow you to alter the mix of spaceships that dock, e.g. fighter/shuttle/hauler/explorer. That would be really helpful. Personally speaking I have no interest in shuttles or explorer craft.
would be cool specifically if we could hack the 4 legged sentinels to be companions.
Tame them with pugneum maybe?
yea - I don't think they'd be inclined to help you if you tried feeding them their own blood ...
Make it so you can sell your old items like old multi tool
i want this fixed
if you get far away from cuboid floors, they turn into holes
and it sucks
tech splicing system where you can pull together aspects of similar tech/upgrade modules to create a new, better piece of equipment or a better module
e.g. can take c-class modules & splice together to improve to a b-class, or b & c to an a-class, etc.
multitools/ships could be handled similarly, wherein you might pull in some of the bonuses of a specific type into different one
e.g. splice a rifle & experimental to boost the combat capabilities of the experimental, or vice versa, improve the scanning capabilities of the rifle
splice a fighter & hauler to get somewhat improved maneuverability & combat abilities of the hauler
For equipment specifically there might be some downside, like improving an experimental multitool's combat abilities might slightly reduce its scan bonus, say, related to the power rerouting or somesuch. Similar with fighter/hauler, it might reduce the hauler's shields to splice their systems together.
essentially sort of a subsystems approach to equipment customization
You want infected ships, suits and tools? Because that's how you get infected ships, suits and tools. :P
tbh i just want a way to mess with tech more, lol
not to mention - wreaking havoc on freighters - do you want YOUR BASE to be the next derelict freighter dungeon?
and all those insects feasting on your storage rooms
hey, at least it'd add some personality to the place, lmao
but I'd prefer not having it aimlessly drifting in space in some other galaxy
(although half the time that ends up happening anyway)
regardless, the whole tech splicing idea is not aimed at somehow producing infected stuff 😛
if anything it would at least give c-class crap more of a use than scrapping or selling as is the case now
For the record, I actually did/do like the splicing idea. :)
How about Space Tourism? Build your own beach resort and have droids waiters serving drinks to aliens in swimming costumes. Might be a fun way to make some money out of Paradise Planets...
I wish it was possible to rearrange the layout of a multitool after all its slots are unlocked
like changing a 3x8 into a 4x6, etc
The Gek would totally hog the best chairs.
I would love to see purely procedural weapons and equipment. just completely random stuff that combines to produce weird effects
in other words stop trying to force a traditional progression system into what is just a really cool sandbox
I was honestly hoping that exocraft would be procedural when they came out
I mean, I don't use them anyway so I don't really mind
With the timing of expedition 3, I have zero doubt that it'll tease and maybe end with 4.0
Unless it's another mini one
Are there are cities on NMS? Every planet is fairly empty of urban development besides the odd outpost
This
No, there aren't, because Sentinels wreck everything, but then they contradicted that by enabling basebuilding & introducing the giant archive buildings, so who knows where they're going with any of that
Speaking of, is there any “homes” where the main races live on a planet/system? The closest I see would be a “minor settlement” but I don’t really see any way they live there....
I'm not even sure where they sleep. There's no residences of any kind and I can't imagine the ships are that comfortable. They seem to be the alien equivalent to truckers so where's the rest of their species?
Some settlements would be a neat addition
The same thing can be said for most games, “why are all these npcs just wandering around, don’t they have families and personal lives, how do they survive without food and water” they serve the purpose of populating the game world and enabling basic player interaction. The main reason home worlds aren’t important is because the game is not set up that way, you’re meant to be exploring the frontier of space, thats what a traveller is essentially.
I don't think we need cities and all that, but NPCs need to act like they're more than an animatronic Abraham Lincoln at Disneyland
Fix the damn water please
That and let me build a big dome to terraform in
I wanna make a giant doke and populate it with grass and trees
Maybe make a way to terrain manipulate grass
Cause even if you restore stuff after making or mining theres just a big ugly no grass patch on planets with grass
sorry if this has been asked countless time or appropriate to ask but, a living mother-ship would be amazing
"Fix the damn water" which is defined by what this time?
Oh sorry. The weird effects where when you enter it it glitches and changes the visible water level and really cools bad and breaks immersion. Sorry if i did anything wrong. Probably been suggested before
Just gotta be specific, 'cause there's been a multitude of water criticisms throughout the versions
My question is why does our air drop so quick underwater?
Are we to believe our suits have no supply?
If so. Then why do we have a helmet, if all these planets have enough oxygen for us to breathe
YES! Terraforming ahead of drilling holes would be awesome. Think about bringing plants and animals from other planets and see how they interact and which species will be dominant invasive and which will be able to live peacefully aside each other. It would be cool to be able to turn a frosty planet into a green hell or any other type depending of what you do there.
My main gripe with water is that you have to fly for real life weeks to find a planet with blue water. And then it has ugly plants and/or an ugly sky. Sry, but I can't enjoy this red water that's on most planets.
It would be a game changer when you chose to quick transfer stuff to storage boxes/rooms that it would automatically stack to existing stacks in those storage containers. Instead of just creating a new stack in an empty slot if there is an open slot in the lowest storage box number.
starting this again ass I completely forgot about it the last time
Day one (1) of asking HG to let players have more than six starships.
for a brief time around Next it was only blue water, know how boring that was? You're playing a sci-fi game, about exploring alien worlds. You wanna explore Earth? Open world games set on Earth are abundant.
It doesn't have to be only blue water. But one earth-like planet once in a while would be nice. Don't know about you, but I need a home sometimes.
YESSSSSSSSSS. Terraforming would be awesome, maybe it could be very resource intenxive but in creative it would make you feel like a god
the placable trees and plants are a step closer right now
Upgrade your water hazard protection and get all the water upgrades from the Anomaly. I barely even have to think about air when under water.
XD
Wait. Gifs don’t embed here? Wtf?
still clicked and saw it
Well anyway, about that modded tech inventory. What’s the point if you already have cargo? I’ve thought about doing that, but then I’d just have a mostly empty general inventory, which is just a less useful cargo.
less stuff i can't move from inventory and cargo means more stuff i can pick up
i think i had a stroke there..
Please make it so animals get better to control when riding like the longer you ride it like red dead 2. Would be ace if they start off with not much control as they’re still wild and then as they get more tame you can ride them smooth. Like flying ones would eventually fly with full control and be smooth too
less stuff that i can't get rid of, being in inventory and cargo, means more room in inventory and cargo
I did mod my storage inventories to match my maxed exosuit because the default inventory size of the storage containers is laughably small
Just get that inventory teleporter for freighter and build storage container on it too
I did that ages ago. I’m like 300+ hours in
Oh wow
I’ve unlocked literally everything and all I have to grind for now really is quicksilver cosmetics
Hopefully they add a load more content for you then haha
this issue with inventory on the freighter is you cannot use it
unless you are on the freighter
that teleporter doesn't let you access it
See their previous suggestion
You can if you have the matter transmitter and the freighter is in same system

So just call your freighter as soon as you warp
yes, but you can't put stuff in it easily, you have to use the freighter tab and go through the storage tabs
Once I got that installed, I stopped bothering to install storage at personal bases
Using the inventory menu and the tabs is arguably easier than running back and forth between storage rooms
storage 1 on base is storage room 1 on freighter. same storage
Yeah it’s not that bad
i admit the freighter gives you easier access
Oh I dont have planet base didn’t know that
Especially if you get good at using the keyboard to navigate inventory
If you ever played minecraft and got an ender chest, yeah the storage boxes are the same thing
anything you put in storage box 1, is in storage 1 on freighter
same box
two doors
Yeah I get you
And if you hover over an empty slot in any inventory, you can press X and get a menu of all your stuff from other inventories to pull to that inventory you’re currently in.
Still though you can have a lot of containers so will take a while to fill
I do wish the storage had an auto sort option
[laughs in 300 hours of gameplay]
Lol
This, 100 times this!
Also, the storage containers always only show YOUR storage. Even if you access Storage 1 at a friends base, it’s still YOUR Storage 1.
Also wish I could build a burger van on freighter for all these random npcs inviting themselves in
Some type of vendor you could fill up and set prices that npcs could buy
I wish you could hire a farmer that would auto harvest your plants for you on freighter
I’ve got like 200 of them 4 plant planters and now I can’t even be arsed harvesting them individually
Could be like a npc character or a robot arm that moves along the ceiling picking the fully grown plants
Exactly, just like an ender chest
What if different animals had unique stats for like attack and stamina and all that kind of stuff
And then they gain experience to level them up
Also if they could carry stuff with their own inventory lol
Also I wish render distance was further somehow like basic models off the stuff until you get close
i wish we also had a mass discard option
Or if you could highlight multiple and then delete or move them together
Not or just as well lol
tbh i think the biodome approach is close to best, but with freighters i'd say add hydroponics rooms that let you collect everything grown in them from a central terminal and have an option to set it to autoharvest & deposit in freighter inventory
Can you put them teleporters in the bio domes and just tele between them all lol
multiple hydroponics rooms adjacent to each other would combine together, enabling a nicer looking garden/hydroponics wing to your freighter base, while still enabling mass collection/autoharvesting
Oh that would be nice like a special growing room
meanwhile you could still have the old hydroponics trays for decoration or whathaveya
Oh is that already a thing ?
Oh yeah let’s start a protest
Look in screenshots that my freighter farm and it’s too much to collect
lmao
Thought I’d try making a load of living glass to sell
I can’t even be bothered now
Might have to recruit players who want to be farmers lol
Pay them all with units
Do you know if it’s possible to put the teleporters in the biodomes
better to ask in #no-mans-sky or #nms-questions
Alright thanks
when can we pop the bubbels
when can we colour ships?
probably never
bubbles on the other hand
bubbles have a chance
there is hope, for bubbles
Initially I thought not being able to recolour ships was silly, but since hunting for new ships is kinda part of the experience it makes sense.
ships should be prespawned with random unchangable colours
and diffrent brands that affect stats by a little bit
You mean rather than the current set # of models per system, have every single ship be random? @ruby salmon
no
for example every ship has 5 colour types
some rarer some more common
and for every stat there will be a brand example: groG gives +10 to hyperspeed and their logo appears on the ship
I see, so same system but a bit more variety and with more features that offer specific bonuses
yes
and maybe prefixes for old,weared down,non usable; that lower ur stats after using the ship for a long time so u will have to fix it at the ship upgrade thingy in space stations
example: it takes 100K units of travel (not including hyperdrive) for the prefix to change from "new" to "used"
and that will lower you stats by a little bit
and damage to the ship should count too
I love these ideas. Just wish they had a chance of being added by hg. But who knows.
lol would love my idea in a game
maybe they will see and make a poll if the players would want it
It sounds a lot like the ship system in Elite dangerous. HG have to be very careful that they dont do anything that could be said to be from that game as Frontier are literally only a few miles up the road from them, and have more money and a bigger dev team.......
ED has branded ships, wear and tear that alters ship values
not many people realise that both Frontier and Hello Games are UK companies very close by each other
There should be 2nd version of teleporter so u dont have to choose the base/station every time u just walk in it
so....the second version would be a preset destination?
how would that even work?
eh, I feel that would be doubling up on what the teleporters already do
its not hard to select a destination as it is now
playground props like soccer post, boundary beacons, golf posts, and floating jetty on water that allows hosting multiplayer games
I am totally down to make a wiii sport planet or rocket league planet ✌️
I'd like to see more items be added for outdoor decoration.
This channel isn't for screenshots of the past, no matter the point being made. Use #forever-archived-legacy
What is the bias against pre-release now a days, why can’t I refer to an old screenshot in response to an idea that might possibly necessitate such tech, if in this case we’re talking about wear effecting ship performance, and it’s not like there isn’t any precedence for hello games adding in features from previous international builds of their game. It was completely relevant the discussion being had, so why not contribute to the conversation instead of actively disrupting it.
Wait, so enlighten me on how the number of screenshots I use matters? And again that’s still not a good reason for removing the post entirely.
When I come in here and all I see are screenshots, that is too many - this is for discussion of the future not showcasing shots to make points. 1 or 2 would have got the point across just fine. <--this should also serve as a 'good' enough reason. Feel free to repost without all the shots, or not 
We can continue this in dms or #off-topic-bond-james-bond
Back to future talk.
Your points are moot, but I’m not here to have an argument.
A long string of images is pointless here and clutters the conversation. There's no "bias against prerelease" and never has been one. Read the channel description and try again.
Okay, so if you have a personal gripe with the way it looks, then why not remove the screenshots that are in excess instead of removing the entire post? (I still wouldn’t agree with the premise for doing so)
I don’t think you can remove individual screenshots if they’re all together in one post, even as a mod or admin.
Anyway uh, a planet made entirely of salt.
That’s it. That’s the suggestion.
Add where you can change ship color. Like how you can change your freighter color, and make it where you can put stickers on it like an exocraft
Changing ship color feels like it'd take away part of the hunt of the perfect ship, to me. Though other people play differently so I'm not saying it's a bad idea.
Day two (2) of asking HG to let players have more than six starships.
Or just let us own multiple freighters
Oooo both of those would be nice
Could assign 6 ships to one freighter 6 to the other so when you called that freighter in, you could access one of those 6
I think Gleam knows what he/she did was unnecessary, either they could’ve pinged me to address the problem or (to my disapproval) could have removed the screenshots that they deemed “too excessive”.
Without deleting the original post mind you.
I think that you do not understand why there are different channels, or what not being here to have an argument means. Talk about the topic, or don't post in this channel.
I'm sure it's been talked to death but what's everyone's hopes for a combat update?
If they do it I think they need to improve the overall handling of the guns and overall feel of the gunplay
I'd like to see more variation in sentinel types, I'd expecially love some expansion for space combat
space combat right now , from my experience, is very static
aim at enemy, get close enough, use the shotgun thing, no more enemy
It's nice that Hello Games likes to touch upon multiple facets of the game in each update, but also, that can be a bad thing.
They rarely have a focus, and generally that makes the particular feature sort of not hit that spot of satisfaction
Not telling them how to do their job, but if each update focused solely on one thing (combat, ship customization, planetary exploration, cave exploration, npcs, etc), then I think it'd be a more successful approach.
If you think about it, each update has a variety of half finished placeholders that get fixed/improved/fleshed out later
And I think that's partly HG's desire to appease the community's never ending thirst for content
If only they took more time on each update
Even if they did have more focus or take more time, the way they approach content atm inevitably means there's going to be a desire for more, because the content being delivered is often static & readily exhaustible.
They know this themselves which is why they either put up some grind gates or timegates on new features, e.g. frigate expeditions, Starbirth & living ships, derelict freighters, egg sequencing, etc. It's arguably cheaper & faster to make this form of content than something more dynamic or systemic, but it comes at the cost of having to deliver over & over, even with stopgaps introduced as mentioned.
Guess that's the issue with games that are constantly updated after launch
with these kinds of games, a majority of the consistent player base will never be fully satisfied
some are, of course. Personally, I've just lost a lot of interest mainly because of the passage of time
The expeditions are what get me to play more. i kinda like having milestones, objectives, story to lead me through the universe
but
I really wish they decided to make the galaxies change as we got closer to the center
that's one thing I feel they should focus an update around.
i dunno, besides bug fixes and the occasional new mechanic or system, I don't think more systemically driven games necessarily have the same sort of perpetual content problem
at worst it may end up into more of a balance problem to ensure folks aren't just using one thing over everything else but :person_shrugging:
Can you give an example of a systemically driven (space-exploration) game? I'm struggling to think of one.
To a limited degree X3: Terran Conflict, maybe also Avorion (not as familiar), etc.
Usually in their cases it's trade or conflict related, due to being strictly spacebound, but NMS has more flexibility having both planets & space to work with, plus fauna & flora
Personally, I'd love to see systemic elements introduced to NMS (conflict between adjacent solar systems, or a real trade/economy being the obvious two, but probably other possibilties focusing on fauna and flora).
4X games remain fresher because you're dealing with a complex set of systems interacting with each other, and sometimes smart AI to contend with. NMS really has none of that -- the NPCs are mostly braindead, running on simple scripts to simulate behavior. Nor does it have deep gameplay systems that intertwine -- for instance, a massive selloff of a material does not affect other system prices, nor will it have the chance to blossom into a trade war or an actual war
Personally I think Expeditions are the wrong direction for NMS. Too much bespoke content HG has to pump out, which players quickly burn through and then ask "what's next?" Instead they should focus on creating deeper systems, smarter NPCs, deepening procedural lore and civilizations on planets, such that architectural ruins on one planet might look completely different than another. etc etc
@toxic slate I think expeditions as a side thing are good but I really hope that they don't take the spotlight for content, especially since it involves forced multiplayer and a new mode
I agree with everything you just said.
I got a lot of fun from NMS, and think it is quite amazing in its way, but I hit a point where I now want to continue to want to play it, but I don't want to, if that makes sense. I need some dynamic system to interact with now. Ideally either a player-driven or at least significantly-player-influenced galactic economy, or a deep and authentic-feeling simulated one (like in X4). Then NMS would be perfect for me.
Yeah, personally I lean towards the latter, simulated approach, partly because it still operates offline and partly because I just don't trust player behavior to generate intrigue as well.
Even in games with deeper systems it seems to boil down to running fake businesses and/or waging petty wars out of boredom or something
yeah, Eve Online is a good example of that. fascinating from afar, but wouldn't want anything that multiplayer-driven in NMS
and even when you read the stories, it comes down to a lot of what I mention at the end, fake biz/petty war
Yeah simulated ones are fun, like that in Space Rangers and X series
That said, it's summer sale on steam, I might snag these
Yes yes yes and yes
it'd be nice if you could connect mineral/gas extractors to storage containers
or whatever those storage things are called
Day three (3) of asking HG to let players have more than six starships.
more more more, when we get more we want more!
how would we fit all of that into our freighters though
and to be honest i don't ever use my other 5 starships lol (probably just me though)
Same
Two freighters? >.>
Would love to see more space ship models in the game or drastically different variants of each aside from just tye color and wing models. Maybe we dont need customization, i kind of like the discovery part of finding ships
**Living ship **
9,195 variants
**Hauler **
13,953 variants
**Exotic **
3,842 variants
**Fighter **
15,062 variants
Explorer
11,467 variants
Shuttle
18,321 variants
rather than "more ships" we need a paint system, and part mixing system, so we can -make- new ships. However they should be something you have to earn, by finding and scrapping ships. Want red for the main part of the body? You need to earn/buy the chip that lets the ship upgrade system paint the main body. Want special details? You need to scrap a ship with those details and "record" them as a template for a design. Want those cool 7-wings? You need to scrap a ship and get them
and maybe scrapping could have a chance of failure, to make it easier than scrapping one ship
perhaps depending on the unlocked slots of the ship. 90% chance for all slots unlocked and empty and the chance goes down for slots that aren't open or are filled with "damage"
"i like the white and orange trims on this hauler, but i want that style on another hauler, with black and green"
"okay, so save it as template:design. You lose the ship but get a chip to use when painting a ship that lets you keep the paint style"
this would make it so that you still have to hunt ships to find a design you want to keep, as well as unlocking colors the way you unlock them on the freighter. You'd then have to use the salvage/upgrade machine to apply them to a new ship. Same with parts, perhaps there could be a section in the freighter for "ship pieces" and a required NPC to be mechanic and keep them stored for you.
"oooh, i like the center engine of this ship, but that's the only part. I wish my fighter had that"
"Scrap it, pick part salvage. Select front fuselage. It will get shipped to your freighter and put in storage for you to use when you work on another ship"
"if it's successful"
It would still be per ship type, though. Like you can't put fighter wings on an explorer
and don't pretend it would be hard, Look at the salvage machine, it separates your ship into a bunch of pieces. They already planned how a ship would "come apart" when they made that
I'm good at fleshing out ideas >.>
What I was referring to mostly was ship chassis. But i like a lot of the points you made. The variants amounts... Dont those include colors? Im talking strictly models heh
(how the hell did you get the isolated ship models)
(and where can I get them so i can 3d print mine)
Add Aurora borealis
it's jsut pictures
ah oke
given that you can now have six ships before ever getting a freighter, that limit is just a carryover from the past and kinda arbitrary anymore
also the frieghters have like 9 landing spaces
3 on each row
why cant we use all of that
because traders use the rest
multiplayer
there’s always 3 landing spots open for multiplayer
anywhere, on freighters, space stations, or trade outposts
ah true
this is pretty much how I imagined ship customization in this game would look like
it's the best compromise between customization freedom and exploration
dear god I hope HG does something like this
Like i said, I have good ideas 😄
it's a tried and true system though, plenty of games had similar features
something a bit more recent like FO76 also has it
weapon progression is partially tied to how many guns of the same type you find
never played fallout 76, so i wouldn't know.
you can scrap guns to learn their attachment recipes
this just came from me seeing ships break apart in the salvage machine
so you basically have to go through a bunch of weapons to really pimp out your gun
I think something like this would be perfect for NMS
nod
feels like ships in general have been overlooked in the game's post launch development cycle
like have they recieved any updates at all, besides living ships
@vale dome I agree. The made them bigger, and improved their graphics a bit and that’s it
Yes. Quite a lot of updates in fact
I think it's bizzare how a space exploration game doesn't have ship customization
like what
Like the ability to expand ship inventory
Or install procedurally generated upgrades
okay but those are pretty much just stat adjustments
Or the facelift that shuttles got 2 years ago
Or the facelift explorers got 3 months ago
I'm talking about combat updates, customization or new weapons
and that inventory sets the overall price, which would be perfect as well for a "chance that salvage will succeed" to save a part of the ship
Combat was overhauled with Next
Ya know the weapons on a living ship are technically guns from an ordinary ship?
what was changed
Its hard to explain what changed with ship combat since Next because it tends to bring out a lot of naysayers
Imo, the ship combat before Next was actually difficult
And it was made that way because upgrading your ship was actually really tedious
And players hated that
So they overhauled it, added additional ship upgrades, and expanding inventory. And now players complain that its too easy.
"spewing vents"
So its kind of a situation where players say one thing and change their mind in a year or 2
I feel they added an auto aim that makes it too easy to hit your target.. but then again the vr controls are too finicky to not have some aim assist
Auto aim has always been a thing for controllers afaik
Or aim assist, whatever its called
aiming is ridiculously easy on PC too
i turned aim assist off.
you just have to aim with the general circle, not the actual crosshair
Pre-Next, the flight model was super clunky though and every ship was basically guaranteed to dominate you in seconds
also, it's funny how there's still gravity in space lol
like when you jump off a frigate
There is still gravity in space
you know what I mean
I think they mean the localized gravity field ships seem to put off
Like i jumped from a frigate to my freighter
Yeah, well, the ships run on magic and dreams, so
though... i was dying, and i don't understand that
🌈🌈
because i'm in a SPACE SUIT
I don't think our (anomaly) suits are space suits
i think they are HEV suits
look how it talks to you.
btw, is there any change in dialogue or anything if you play as a Gek or other species?
I presume you don't know the Gek language even if you play as one
and it's just cosmetic
Having played a bit of pre-next era alongside the current game recently, Id still say the current ship combat model is better, they just need to limit player access to things a bit so it doesn't become so easy so quickly. Thats just my opinion though
Its cosmetic even in the lore of the game.
The korvax created the appearance modifiers
ah, interesting
I dont want to spoil anything, so ill leave that there
👍
isn't it just straight up said that your appearance is a hologram?
that way they can avoid the "i'm a gek i know gek"
personally if i wanted to play that way i'd just use savegame editor and give myself all gek words
STILL has no effect on your suit, and leads me to again say our suit is a HEV suit and not a true space suit
The HEV had a helmet, it's in a few files, but gordon doesn't have one because they wanted to give him a face
to that end... i want someone to make a head replacement that's gordon freeman
not ALL heads like this sean thing going around, just one.
@sullen grove I feel like "canonically" we're travellers so the default heads are the ones we're supposed to use. I feel like they let us play as the other races just for fun
default, artemis' head?
i think more like default, whichever traveler head, which could include Artemis or Apollo's
Also regarding ship combat, even without upgrades to either shields or weapons, it's tremendously easier than prior versions, to the point that I barely feel any inclination to install upgrades for either
It very much feels like an overcorrection, similar to some changes to Sentinel & fauna behavior which have somewhat been improved since then, a correction to overcorrection so to speak
yeah the combat on the freighter attack events is hilariously easy now. the in-atmosphere flight and dogfighting there is actually quite enjoyable, but for whatever reason they never brought those controls to space combat, so it's always felt awkward to maneuver. I feel like if they had just used the planetary flight model in space they wouldn't have had to nerf the difficulty so hard
Day four (4) of asking HG to let players have more than six starships.
That would be a cool thing to be able to upgrade, maybe a freighter upgrade or something like the companions
explain why you want more ships
cause I hate knowing that eventually I might come across a ship I would like to have for whatever reason, be it its class or just its looks (yes, I'd buy a ship because it looks cool, even if I were to neever fly it), and I won't be able to get it because of the ridiculous 6 ship limit (i don't want to sell other ships, I want to be able to guy each single one I find cool if I have the funds for it)
seriously, I don't wanna say that I refuse to play the game until we can have more than 6 (as in: infinite) ships, but that's kinda how it is
I'm willing to buy an extra freighter or whatever
and I don't really understand why would it be hard for HG to just let players have more freighters, save for "muh economy"
I have no idea if it’s a technical limitation that led HG to decide on 6, or if it’s just because that’s how many spots we can fit on a freighter.
speak of economy in a game where you can install a mod that literallly doubles the amount of galaxies in the universe
i’d argue that we don’t need more than one freighter, but freighters should be improved and given more depth and more complexity
see no reason in having more than one
but with ships, i can see why people would like to collect more. If the technical limitation isn’t a problem, HG could just add a holographic ship spawner or something
wouldn’t make sense for pets though
i think it’s a good choice for HG to give us just a few spots for pets, makes those spots more special
what about multitools?
I always get sentimental about first items in games and if possible I never throw them away
yeah idk. I doubt they’d ever allow us to own an infinite amount of ships and multi tools. If they increased the limit again just by a few, people want more
guess i personally don’t care about collecting. I barely care about stuff in real life, much less so in a video game about exploration
I'd much prefer a "ship reskin" system instead. I already have no idea what's in the inventories of half my ships anyway. That would be an inventory management nightmare.
However, Im on PC, so ||I can just do that anyway by replacing the ship seed with any of my favorites that I keep in a list.||
Repaint would be fine to me if they had more colours
You'd still search for design but i could paint my ship purple
The next update should just add purple as a ship color haha! I would 100% be okay with that
Vector based building block that fits all holes
and a game where you can basically build moneyprinters
Moneypeintrs that are somehow still deemed as not fast enough
Well the riches are basically inevitable anyway as things stand
Because there are so many cool models and it's not enough to have one of each type?
technically you can (hauler, explorer, science, living, the fancy round ships), but I know what you mean.
explorers are cool 
90% are mismached, 50% have a horrible body shape
in your opinion anyway 👀
just give me a simple sphere that i can float in
i want to disguise myself among the bubbles
Make it so you can give friends your old tech modules
What about having more than one companion out at same time
Day five (5) of asking HG to let players have more than six starships.
Hope you are suggesting to them and not just here traveller - this is for the community not HG specifically
have you zendesked this to HG with the reasons why you think it’d be good?
no i just really though this was a suggestions channel which HG checks sometimes and considers adding some things into the game
!hg
You can submit bug reports or suggestions/feedback directly to Hello Games with this link: https://hellogames.zendesk.com/hc/en-us/requests/new
Feel free to discuss and suggest things here, of course - but that will ensure they see them as well
for all we know that might as well be the case cause we never know if there aren't any HG employees among us. but i digress
so that makes this channel basically a "what if" place?
Yeah, hopes/dreams
alright. thanks for the link
I'm pretty new to the game and this discord. What's the sentiment toward having the game's astrophysics upgraded so we get proper orbits and such?
there’s a big chunk of players who want that, and another chunk that would rather it remain arcady and unrealistic. I’d be fine with a balance, but sticking to the more arcady, stylized side
as there are already other games that go into the realism of it all
No Mans Sky was never meant to be realistic, it’s supposed to emulate the 1970s space opera book cover art, so I’d be glad if they got more.....weird with it.
Also Day 6 of asking for Multiswords. And yes, I put in zendesks. Lol
I personally wouldn't want more realistic physics for things like ship navigation. But for the planet orbits I do.
shuttle, living, exotic, exotic
trying to find 2 other exotics so I can scrap my shuttle
Not even a month after the last update and I'm itching for the next
A combat update (ship & multitool) could be really interesting if done right. I feel like they'd have to revamp the movement system though
I'd prefer some QoL, and get rid of some of those annoying bugs, take the foot off the gas a bit
but then again some mt stuff sounds nice👀
I couldn't care less to be honest. QoL would be nice. And maybe a base build limit removal or expansion?
You can burn through that 20k pretty damn quick if your like me.
My game crashes before I get there
I see you are on PC. Weak hardware I assume?
not really, I have some good stuff so I'm not sure why
normally I get 144fps in space, like 100 on a planet, and at my base is like 25. When I go some really complex bases It just freezes +/- dies
uhh not atm. Pretty small, maybe 15x15 floor panel things?
You cannot. But
If you can upload it, it's less then 3,000.
If it's above 3,000 only then will it tell you.
Let's move to #nms-questions
I want to see primitive intelligent aliens. Though I doubt that's gonna happen.
companions can be intelligent enough to speak mostly english
I think that's your translator interpreting their emotional state.
the translaton on their neck ?
tbh regarding the planets having orbits and stuff, i've actually grown to like the way it works rn, it means that if you find a cool view on a planet, it remains there permanently, which is a fairly unique feature
what i would like tho is for better syncing with multiplayer for things, its weird to be going around at night, turn around to ask my gf something, and see that on her game it's daytime, despite we both being on the same planet, on the same instance
well no lan sky has a good relation with time travels
it's not too long and not too fast
in star citizen you can literaly go afk or eat during an inter planetary flight
lol
15 min to quantum drive to another planet lol
Yeah, id prefer less waiting, more playing.
yeah but to make up for it, in Star Citizen ur ship is meant to be ur home, the game's as much about the ships as about the planets and stations, so its another deal entirely
At least with things like timers I can go do something else in game. If I have to sit and stare at a planet for 15 minutes of approach, I can just go play Elite
The atlas will be done counting down from 16 by the time star citizen releases
at least in SC u can get up and go do stuff in ur ship, Elite is such a chore - (someone who has 500 hours in elite and like 5 on SC lmao)
In the future of NMS I'd like to have even more photo options added, various filters and lenses - maybe frames
Grain effect!
Adding noise or grain really balances out the color gradients and can make some screenshot look like book cover artwork
Id love to see that as a slider in the photo mode
good option would be removing rain
or adding weather effects
because it's always when there is a storm i see a nice ship at a trade outpost
Good idea
I'd also love to be able to place the food I cook - like decorations - they could just have a generic model for each type even
Then a restaurant will happen
I would like to see space combat expanded upon. Like being able to use and command freighters and frigates in space combat. I mean I would love to be able to pilot a combat frigate and fight in it.
pose option so you don't have to clumsily try to time bouncing from emote to photo mode
err, i think you meant to ask in #nms-spoilers or help
I want hg to make solar systems with more than 6 planets maybe like up to 10, add polar caps and biomes based on equator. In planets they should add large settlements with quest givers. They should also extend the Combat, specifically adding more sentinel types and introduce boss creatures on both planets and outer space, more weapon types, grenades. Adding base defenses for incoming waves of creatures or sentinels that want to take you down (this will make hostile planets more dangerous and daring to live in). Freighter battles between you and other fleets. Adding clans with quests that would give you exclusive rewards will be nice too, adding a clan leaderboard would be even better.
That’d be fun
Boss monsters are toyed with with the hadal core creature, I just wish it would be expanded upon
I mean I get it, but for me that just makes this like any expected space game - sounds very Elite dangerous. I would prefer more emphasis on exploration with new POIs and discoveries playing a larger role with new analysis techniques
Imo, two relatively easy things to add which are needed are more sky colour variation and more sunsets
definitely agree on the sunsets
but if they do so, I hope they don’t use filters
Add more base parts and more machines for base like gun racks and crafting stations
@hot flame what ur saying is true and good ideas like the game def needs more POIs. I was just putting some of my own ideas of pve out there. The game should have more exploration and i think that should be priority but we should also introduce a little bit of combat cus so far the only combat we have is hunting pirates and killing sentinels and creatures. I wouldn’t make the game all focused about it you know like just want it enough to make combat be more fun and challenging and different.
That base defense thing i mentioned could actually be a nexus mission
@slate ridge what if they added pirate bases on planets and like ones where they took over a base and you have to rescue it
Could be. I don’t want to shoot a cute little gek pirate and have him screaming in agonizing pain tho
Would be nice if you could quick select a weapon too instead of having to cycle them all
@slate ridge lmao yeah feel bad if get missions where have to kill creatures
Oh nah if he’s a pirate he chose that life
What kind of enemies you wanting more of
Make t where like u shoot them and they only get down and then u can arrest them for their crimes ig
Could be another nexus mission
But im down for more space anomoly monster bosses
Like u go to a system and u stumble upon a space kraken
more night colors
Agreed. Though some of the origins filters I do quite like, with the coloured mist and the more subtle filters
Yes! Especially with the new night visuals
They should make it where u can see a supernova explosion
Also large cities in planets with quest givers
In the future they should improve water physics and add waterfalls and rivers
A variety of pool shapes for base building
Freighter collision bug fix.. I am suffering
Hope HG brings this back #forever-archived-legacy message
I want a map or the ability to make my own map, and I've noticed the million year old ancient ruins or random buildings will move which is unhelpful when building a map
I would like cities or large settlements. The ranking system also needs an update. Im level 2 but cant see where i am in terms of progression. More ships and the new races added need more background lore.
I wish i could have more than six ships. I've had to give up ships because it maxes out at 6
I think maybe something on the scale of towns could work
Yeah just more stuff to do or work on
What about procedural caves that have stuff in you have to find and can have a load of enemies in
Could be camps across planets that need components you find in the caves and once fixed they give you items and more missions
Improved/expanded utility items & tech. Make foods that recharge certain tech appear in the quick menu.
Make the on-foot signal booster an exosuit technology, functioning similar to exocraft signal booster tech, & either toss the drop pod coordinate data requirement for locating them or simply retain it & have it consume the data on scan for them. Restore signal booster scan options & if a cost must exist, have it consume nav data as it did briefly before, but only if it locates a POI.
Alternatively or alongside this, add planetary charts to the quick menu similar to exocraft signal booster & have it consume charts as POIs are located.
Restore bypass chips but put them in & further along the tech tree & make them costlier to craft. These would offer an alternative way to access certain objects & rooms, as well as interact with tech like ship recall points, tech panels along walls, blackboxes, etc.
Make certain crafted objects offer alternative interactions in general to give them a stronger sense of purpose beyond being trade commodities, e.g. offering a Vy'keen effigy to a Vy'keen to reduce costs or open some doors. Trying the same with a Korvax however may insult them and cause them to alert Sentinels.
So on & so forth.
Food should be reworked into a kind of alchemy system. Certain foods should have really big buffs depending on ingredients (water breathing, all sorts of resistances, movement speed etc)
If this was introduced into a reworked survival, it would be incredibly useful
i do agree that recipes could’ve given us more fun, unique abilities
Maybe a few novelty ones too haha
Like in red dead 2 when you drink too much
Though naming would have to get creative cos age rating
Then again the game basically has weed so
They should rework the food by ripping off the system valheim uses
and also create some 3d models for those items that can be placed. this is random, but imagine finding a little hideout camp inside a cave, and on a table sits a large cake you can collect
HG have style, and i wish they put more weird, funny moments like this in NMS
make us want to explore and find strange things that we wouldn’t expect
Yeah that should be like the core of what they improve
everything leads back to exploration
i thought it led back to trade terminals /s
But yes, more weird & silly stuff to stumble across would be cool
a hidden away RV where you can meet Joe Danger, trying to take a vacation away from everything and yet somehow, there you are, someone that somehow knows them, finding them
they can get away with that stuff as well, alternate dimensions and simulations and all that. already did with the Normandy
This is suggestions right?
If so then
Can you make the steering wheel/handle bar thing in a freighter’s bridge give an option to control the freighter like you would a starfighter but much slower, so you can fly the freighter to certain areas your freighter could before. And maybe the option to participate in you Frigate’s expeditions too.
its not a suggestions channel as devs are not in the server
devs are 100% in this server dude
ye
If the devs are not in the server then I’m guessing the discord moderators will give the nms devs suggestion they like.
Suggestions*
Hello Games have eyes everywhere
Doubt the mods have connections internally with HG anyway
only way your ideas are getting to HG is if they’re here and see it or if you submit your thought to zendesk
mhm
Anyone know if they plan on adding more expeditions for the frigates? I mean it makes no sense to have a 30 frigates, and only allow five per group, with only five available missions in a 24 hour period.
I hope they will
I’ve been thinking about frigates in this game a lot and I just wish they had more to them
like an idea I had was that maybe frigates could help you with things other than expeditions or can give you things without having to land on them
Like maybe if your fleet is in the same system as you and you’re on a planet but are running low on supplies to recharge your gear, a frigate could airdrop you some extra items like ion batteries or life support gel to recharge or at least give you time to find enough stuff to recharge
That maybe won’t help as much late in the game when you’re already stocked up on that stuff but early game it would help a lot
Make exocrafts (and/or the means to deploy them) discoverable in the wild. I'm envisioning exocraft crash sites where you learn a blueprint or part of a blueprint, but even just finding an exocraft sans blueprint (or vice versa) would probably be cool enough for me.
Same for exocraft tech, make it discoverable.
Retain mission/Anomaly research unlocking for easy mode enthusiasts.
Add (rare) wild teleporters to points of interest. I've always wanted to have a way to leave a planet that doesn't require flying a ship or building a base computer+teleporter.
i'm pretty sure they've taken a couple of my ideas from Reddit threads as well in the past
oh yeah and reddit. i was only really speaking of discord
I'm hoping for gamepad support in vr, just since the vr controllers can be a bit confusing to use
i look forward to using these for NMS once PSVR 2 launches
More options for terrain manipulator
i wish we could demand money/nanites/wares when other ships health were low -- like pirates do before attacking us.
Is there a plan to implement the ability to pet animals while sitting down?
HG doesn't really share plans, let alone for such small details
I do want to know if they will be integrating hip/groin tracking for VR though
I have never wanted to cuddle something as much as I want to cuddle my triodoea
Yeah hip/groin tracking and even things like real time fleshlite tracking could help with that
I'll probably get vr ngl
It's pretty great
But without hip tracking in real time sync with the animals... i dunno\
I'll love them nevertheless ngl
I don't know how they managed to make me so attached to a companion

same
but just so i can hoolahoop
i want to hoolahoop the new round wheel creatures that roll around
those controllers are so weird
it's like sony went "okay so we're gonna take all existing vr controllers.. and add some rings."
it's literally an oculus controller with extra rings
because nobody ever punches a wall/tv/desk/monitor/ceiling fan
i like them because they’re unique. but the same could be said about other VR controllers
it’s mainly about the ergonomics i think though
they look comfy
hope they come in different colors
they look like they're gonna get instantly broken
and when you try to put them down they are going to roll off your table
and again, get instantly broken
"ergonomic" is not always good design
these work just fine, and i can set them down ring-side down and they stay still
i also have doubts about playstation making a good second vr setup
Everyone else : We made vr using infrared lights to triangulate the position of your controllers then get the rotation data from the controller
Playstation : "We use red and blue lights with dual .74 megapixel cameras, using the size of colored balls to figure out distance rather than real triangulation, then we put them above the rotation point of the controller so we have to do extra math to figure out the rotation after we figure out where the light is. Also the light is completely visible so if you wear any color shirt even remotely close it can mess up your tracking, or just a shirt that reflects light at all. we also let people make games that they "call" vr using our dual stick controller, which tracks it's position as well, badly.
"oh yeah and that camera has to be mounted on the wall and can only see you from one angle, no turning around!"
Lol
meanwhile everyone else was like "we made multiple lights you can put around your room"
"that are invisible"
The second one uses the same concept I think
So it's a no for me
I have 3 of these
Nice
I have an oculus quest, and then i have vive trackers, they make a great combo for the few full body games. that said. Ever notice pretty much EVERY vehicle (ships and exocraft) in no man's sky have PEDALS ?
i thought it was pretty successful, and it did do well. it’s good news that the new one will only require 1 wire
Like, to use your feet.
I'll just break my ps4 warranty and fuse the oculus quest set with my ps4
dude. I have a psv, an oculus quest, and an oculus quest 2.
I have not touched the psvr since the day i got the quest.
It's screen is absolute shit, and the tracking is GARBAGE
plus, wire.
Dayum share with the class
Oculus quest + virtual desktop = no wires
I'm also a 39 year old man who has worked multiple jobs. I bought those headsets with my tax returns >.>
Oh shit nice
but yeah, while i do wish some of the ps4 exclusive VR games (which there aren't many of ) were on pc? there's more for pc.
Astrobot is a fun little game, i'd love to have that on anything BUT the ps4.
Yea
and wipeout (the racing game)
was touchy with its issues, but it served its purpose and was comfortable, and there are also some great psvr games
beat saber on ps4 literally made me want a real vr headset more
Yea most of the psvr exclusives are like 30 minutes long as PC has alot more
But here's a good example, rick and morty and job simulator
they "hover" items you try to pick up, because picking up things on the floor with ps4 is... bad
but anyway, i’m looking forward to nms on ps5
on pcvr? i just bend down and pick up what i want.
Yea
Moss also is better on quest
Because it has actual vr control.
not "hold the ds4 and leeeean out to "grab" this rock
Psvr are just sticks
i’m not talking about pc vr 🤷
And the psvr2 is supposed to be controllers
No idea
it does, on other systems
probably all of them
Bzzt, not likely
i think Sony will go big with their next gen plans
It's easier to develop a game to use the DS5 than it is to develop a game for new controllers
well finally get some AAA games
i mean more
I thought it was lol
because guess what, you kill people by swinging your DS4 at them
we have some, but we need more big budget VR on consoles
Hmm
the psvr's failing is that too many games didn't even try to use the controllers, or used them badly
the best game to use the controllers is beat saber
Yea
also they used a really low resolution screen
I could stand the cable, but that screen made my eyes hurt
Lol
but it didn’t fail
you’re saying it failed, but it succeeded as a first gen headset
and the FUNNY thing about the psvr is that while the controlelrs were only made for one angle, the HEADSET had 360 support
it had lights on all sides
so you COULD spin it
remember the first cellphone pluto?
but the controllers couldn't be seen from all angles
oh dear god big old brick
XD
Lol