#nms-the-future

1 messages · Page 68 of 1

halcyon portal
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I already know nothing about music theory

hot flame
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Ahead of the game as usual

brave plinth
wooden ore
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I want the multi-crew ships, ability to build a sailboat and fish w/ friends, Guild Halls, player market, and automate gas / mineral extractor & refinery outputs straight into other refineries 🙂

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...and more difficult end-game content???

wooden ore
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What do you guys think about the ability to take command of a frigate fleet expedition from the bridge of one of your frigates? Command the Normandy from it's bridge (if you got it from beach-head) and lead your small group of frigates.

timid summit
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PLEASE multi crew ships that you can land on planets and deploy cargo out of too

wooden ore
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Small Quality of Life feature request? Allow the game to keep hyperdrive active while Alt-Tabbed on PC

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Or give us the option to allow it, please x'D

wooden ore
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Also Quality of Life - Auto-stack function across Freighter inventory and Storage Containers in freighter.

wooden ore
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Flying Robot animals? Maybe w/ fans kinda like drones?

wispy orbit
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Exo craft helicopter

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Or exocraft tank

supple warren
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variable day/night cycles for big sci-fi vibes

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and variable night/dusk appearances that don't all blur together as blue (setting aside cheap filter planets)

toxic slate
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yeah variable would be preferable, I was trying not to be greedy

vapid shard
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Any predictions on what's next ?

solid goblet
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yes

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SPACE WHALES

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LEGIT NEBULAs

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WAKING TITAN ROUND 2

timid summit
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Would be great lol

spark sky
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I would love space whales.

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Imagine if you could see one from a planet's surface.

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OH

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That would be cool actually: Seeing events happen in space from a planet's surface.

gloomy hazel
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I hope there are more gameplay changes rather than cosmetic ones

manic forum
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What about writing notes on bases and planets?

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Pet sandworm

wintry carbon
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I swear to god if we don’t get an auto sort button for our inventory…

muted briar
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I need it desperately

clever finch
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maybe a machine that lets you store and showcase companions?

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would be nice because there are so many creatures to catch now so 6 slots isnt nearly enough, and would allow you to make zoos perhaps

spark sky
clever finch
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That's what i was hoping for too with the fishtank

soft marsh
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Wishing that we can populate bases with npcs

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And some procedurally generated bases/settlements that can be raided

sterile frost
light hill
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• A Nautilon that doesn't take forever to go a short distance.

spark sky
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• A better Nautilon in general seriously wtf is this camera

light hill
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Visibility is also ash.

timid summit
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Seeing stars explode

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Supernovas in no mans sky

wooden ore
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Hmmm... I'm getting an error telling me limited to 8 per base...

brave plinth
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That must be new

timid summit
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Supernovas in no mans sky. That would be the cherry on top with the new night skies

wooden ore
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Longer bytebeat compositions please

steep scarab
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🤔

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This may be a difficult task to achieve...but how about wrecked planets in some systems?

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For some sort of cataclysm that made the planet break into pieces. As for how it would work, I'm not exactly sure. You probably shouldn't be able to land on them, but who knows 😆

gloomy hazel
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Well the no mans sky engine isnt fully utilized, there are so many things it is capable of, im sure that’s possible in the future given the hardware optimizations to run it

manic forum
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I wish we could register more stuff. like the aliens we encounter (the sapient ones), non scanable creatures (like sandworms, could be registered somewhere else) and the words that we learned.
A map would also be useful, it could have a planetary one that just show the sectors we discovered and each sector we get a full scan turn up in a more detailed map.

merry pivot
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something i really really wanna see in the next big community mission: a star trek nod

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like, if it's old tos or tng or ds9 or idk hell, disco or something, i think a lotta people would be fans of that

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give me a spore drive s-class upgrade anyday

wooden ore
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Please expand bytebeat range within an octave to include 5 half steps as well as the 7 whole steps?

stiff fossil
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Imagine this game had a competitive mode

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Something like ark or rust

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Unrelated to your normal character, you would play per wipe in order to defeat other players

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Limited to a sector with 10 stars of each color or so

odd oriole
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No Man's Sky isnt about pvp but ok...

cinder schooner
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kinda wish the inventory system would get revamped

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I really want a sorting and search function

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also some more automation stuff

stiff fossil
urban tinsel
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foundations for landing pads would be amazing

merry pivot
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hah, nms arena update

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battle your pets

gloomy hazel
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It would be cool if the bytebeat library could extend to the actual music tracks

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maybe you could put the custom planet tracks in playlists as well

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cause arent the planet music procedurally generated?

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it could add some more things people could share

modern magnet
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I just want rickroll

torn fractal
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be able to tame the sentinel walker or dog to have as a pet

sand needle
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have random half sentient primitives attack your base (raid)
could be mineral lifeforms you attack/harvest with mining laser

visual cloak
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kinda hope Prisms wasn’t the only changes caves will get

manic forum
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"I just want pants, for god sake!" (sorry, I could not resist)

manic forum
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No, it's a cartoon network commercial, lol

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With the DC villans league. Brainiac didn't had a pant in that cartoon

vapid shard
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I wish we could change the color of our starship...

lean portal
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This may be sent here a lot but an update to PvP would be cool

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It is good but I feel like it could be improved some

manic forum
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ah! we need more base colors. I fell it's kind of limitated

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ex: I would love a black and purple base... But I don't have this option

slender tangle
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When can I see my hands

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One thing I kinda wish for them to do is update first person animations in general and add a body, giving extra leeway to add hands n arms when in cockpit

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I get however that’d require a specific change for camera height for the vy’keens n geks- even for the height variants with each race including the anomaly’s

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Albeit the request I have doesn’t really help improve the game mechanics-wise, but really is only seekin to immersify your game even further when exploring these planets n wreckages. To get that immersion in size for those without VR headsets

spark sky
manic forum
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I would love more detail in the relation with aliens. I mean, we know that once generated they became fixed, right? So what you think about having a "log" with all know alien and a relation level. That way we could become friends with indivduals too

soft marsh
scarlet island
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I know it's likely been said a lot, but more power options should definitely be added.
Things like Hydroelectric, Wind. Even just more efficient biofuel machines that you could research.
It just kinda gets annoying when you find a really nice place for a base. But either you need a bunch of solar panels which are decent but if you use small prefabs it uses too much power alone. And then if you go to use the electomagnetic and there aren't any hotspots nearby.

prisma gyro
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Put down a base computer and use it

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Then you can go back later

rotund stratus
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I wonder if the expedition will have hints to summer

spark sky
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Speaking of summer, there’s something that would be pretty complicated but end up looking so amazing if they could pull it off.

Give some planets the ability to have seasons. Imagine coming across a magma world during winter, where volcanos lay dormant, ashy snow piles up on the ground, and a milder temperature— Or seeing a bountiful planet during fall with it’s vegetation boasting beautiful golden leaves.

final hazel
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Big pog if Freighters get updated to be drivable and you can have a whole fleet like the ones you see in game

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Imagine being able to use freighters in battle though that would also be cool

rotund stratus
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What I'd like is for biomes to be more of a gradient than set types

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Like, a hot lush, cold lush, hot, toxic, radioactive toxic, stuff like that

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Along with a mix and match of assets and colours to suit

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Imagine an arid radioactive or toxic planet

gloomy hazel
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I would love to have some sort of manufacturing mechanic in the game. Where basically it goes from the mineral extractor to a refiner then into a depot.

modern magnet
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so you want Satisfactory

brave plinth
# rotund stratus Imagine an arid radioactive or toxic planet

Uh...well, we actually have that in a bunch of cases already. I have pics of arid radiation planets and bioluminescent ones. I think this might be one of those cases where players haven't realized its already in the game because theyve been told every planet of that type looks the same, that they've let that bias dictate what's left to explore.

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Arid radiation planet, looks like a total desert just doesnt have cactus.

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Bioluminescent radiation planet, looks almost like a lush, its so vibrant with colors. Even during the day, its absurdly colorful

rotund stratus
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I'd disagree with that, because conditions are still just radioactive, plus it's a set biome type

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Not dynamically mixed, which is what I'm on about

brave plinth
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I get that, but this variation is a lot more interesting to me than just a different hazard type to wittle down my hazard protection.

rotund stratus
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Oh yeah it's certainly better

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But it's still a hand set biome type

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I'd like to see cold planets that have enough radiation to have bioluminescent plants and the weird trees

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Or arid planets that are toxic and have mushrooms instead of cacti

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Dynamic stuff like that

brave plinth
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But we have arid planets with toxic + mushrooms...?

rotund stratus
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No we don't

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Not in the sense I'm on about

brave plinth
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Did you mean toxic + cacti?

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Oh, you mean glowing mushrooms?

rotund stratus
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Yeah, like a direct mix between the two. My main point is overlapping conditions and biomes

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With spawn tables that reflect that, using current assets

brave plinth
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Yeah, ok. I mean...I like to have a reason to leave the starting system personally.

rotund stratus
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This only adds more variety and reason tho

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Like, what would be wrong with a lush planet that's radioactive?

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The biome specific plant would be decided by the dominant condition

brave plinth
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Well...it would have uranium and paraffinium for starters, so 1 less reason for me to look for another planet of that type if im a new player

rotund stratus
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Add materials to that too

brave plinth
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If its biome specific, then I agree, it wouldnt change anything

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But thats still a single "biome" with mixed assets

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Im going to start using "biome" because i know someones going to chew me out over semantics here at some point.

rotund stratus
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I'm basically on about expanding the current asset mixing which, whilst it exists, is still kinda limited

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The bioluminescent lush planets with bubbles are an example but it's not done dynamically

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As in, they're a set biome that can spawn, coded to do that by HG

brave plinth
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Idk, this sounds like moving goal posts. Current variety is honestly pretty great. I dont think any amount of additional variety is going to appease the masses before it becomes assets in a blender

rotund stratus
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Idk, I think it could be done well. I'd love to see a lush planet with scattered snow, or a toxic planet that can get wildfires too

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Just stuff like that

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Or stuff like a cold planet with volcanoes

brave plinth
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I do think volcanoes should be an asset on other planets too, not just a volcanic type.
But yeah, i get what youre going for, its just hard to imagine it as not being just a hazard pallete swap

visual cloak
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lotsa stuff can still be done to make arctic biomes more interesting

modern magnet
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yeah imagine actual snow trail physics

visual cloak
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mmm

modern magnet
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or cloth physics

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or contact physics

visual cloak
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contact?

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and by trail, do you mean footprints?

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because i’ve been hoping for that since 2016

modern magnet
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imagine sitting in a bucket

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under accurate circumstance when that bucket moves you should move with it

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in NMS, you don't

visual cloak
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ah

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you would just clip through

rotund stratus
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I'd definitely like to see temperature at least separated added to other biome types, so hot, cold and temperate versions of other biomes

modern magnet
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you still get pushed if it's a wall

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just really choppy

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and if you're standing on a moving thing the thing'd just slide under you

visual cloak
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i see

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if they were to mix various hazards and temps, i’d like to see actual biomes mixed as well

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or just have zones of biomes depending on the system

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we could still have planets with 1 biome, but there could be special planets with multiple biome zones. and they sorta ‘mix’ and transition in between

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creating interesting possibilities

brave plinth
# rotund stratus I'd definitely like to see temperature at least separated added to other biome t...

Ok but lets riff on this idea a bit. This is going to sound a little wild, but I think Ion Batteries should go away. I think the survival aspects would be vastly amplified if you needed the specific resource to recharge the relevant hazard pro type. Couple with that storms that can have a different hazard type than the standard for the planet, so like a radiation event on a lush planet or toxic rain storm on a cold planet, superheated monsoons on a desert planets, etc.

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The dynamic shouldn't be limited to the planets, it should affect the player experience as well. Maybe the player doesnt have that specific resource, so they're driven to take shelter from a freak unexpected storm event.

rotund stratus
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A other idea would be instead of having specific resources always come from a plant of a certain colour, maybe resources (like oxygen and sodium) could be integrated into other vegetation on the planet

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So instead of having red oxygen plants everywhere, maybe certain trees or bushes already placed could have the oxygen fruit growing on them

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To make it blend it with the planet's ecology better

tidal quail
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They should add more detailed plants/ecosystems. For example, they could add leaves to trees on lush planets. If lush planets have storms on them there could be knocked down trees to make it seem more natural.

rotund stratus
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Yeah, details like fallen leaves and fallen trees would be nice

warm cradle
gloomy hazel
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Large doors for base building. I would love to make some sort of hangar/garage to store my Exocrafts or just for a massive room. A massive door could do wonders for base building.

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I used to make those in the old legacy base building systems, those were fun

loud berry
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we really need craftable guns, food, tamable animas ( not sure if you can tame animals right now ), and extend the amount of players allowed in a planet / system, etc.

gloomy hazel
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Can make food, tame animals, 32 people per planet

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Multitools can be upgraded

loud berry
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oh crap you can really have that many amount of players? How do you find that many players in a single planet together?

shadow siren
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When you're playing first person, you don't see your body when claiming the Antenna Beacons, activating Planetary Charts or interacting with a structure, when the camera is going a bit back. When you move after claiming the Beacon, you can see the backpack trails but not the body. Would be nice to be able to see yourself at those moments.

gloomy hazel
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Yeah

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Def

gloomy hazel
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Have you been out of the loop for a little while?

loud berry
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im new, sorry.

gloomy hazel
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Oh all good

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Yeah there is a mainly multiplayer expeditions mode, taming animals happened a year ago

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Lots of stuff

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You can interact and tame the animals you find

loud berry
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I know his isn't nms-help, but how does prisms work? How can I make the shaders look good?

gloomy hazel
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I am back about a year of updates and updating it rn. Can't wait

gloomy hazel
loud berry
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ah, that's as easy as 1 2 3. thank you for the help 🙂

cinder schooner
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does anyone else think it's kinda weird how you can summon ships to the nexus but not any other stations/hubs (space stations, freighters, trading posts, etc.)?

spark sky
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You can??

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What??

cinder schooner
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it was added a couple updates ago

manic forum
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With bugs me is why we have so much "egg" plants in toxic planets

halcyon portal
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the shell provides protection from the toxic atmosphere

regal mica
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on the one hand, yes. on the other, the toxicity is to the travellers, not necessarily the local wildlife

modest thistle
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not having any atmosphere to speak of, on the other hand ...

manic forum
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we could have some variations in space stations structure and layout...

graceful jolt
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Better optimization

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Does anyone else randomly just drop sub 30 fps for a while until they restart the game?

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after being locked at 70+

gloomy hazel
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Okay hear me out. It's probably been mentioned tons of times and would basically be a massive update.

But what if we could colonise uncharted systems, make space stations, make trade outposts, colonies and even a sort of home-made economy depending how and what you sell. And maybe the system has a value and it gets richer by selling things, buying things, making colonies, mining more materials, and doing jobs.
And as it gets richer better ships arrive, better items are offered, and the sell/buy prices get higher too.

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Just a thought that popped in exoheart

modest thistle
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I'd settle for being able to make a base directly on a space station of a system you discovered

static ridge
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Maybe thats what the new systems on space stations are about

manic forum
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Hello Games have any roadmap? Or we will keep receiving updates "forever" (nothing against it)

merry pivot
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more species-centric food items, the primary races have not seen development or exploration since NEXT dropped and i want more interesting lore stuff

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give me vy'keen rations and gek foodsludge and korvax capacitor-chargers, fuck it

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if they give me cities and complex npcs and all that guff i want a reason to care, a reason to think this is important and needed

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or you just end up with like... cities without people

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pure structure with no inherent meaning

gloomy hazel
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Cause maybe it could be used in interactions where they talk about their carapiece for some new interesting dialogue

merry pivot
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discreetly handing a korvax a vial of carbide grease for some xtra lore

gloomy hazel
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Yesss

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And maybe if they add cities you could find where the Korvax are manufactured

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A whole new questline for each race

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That would make an amazing update if they added it alongdide cities

crimson abyss
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ik thats not what the post was about but it gave me that idea

merry pivot
crimson abyss
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what if you got towns and villages

merry pivot
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like, ideally an implementation of something should have key functions that affect the player's decisionmaking and create a known quantity

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yeah, i mean i'd support towns and villages wholeheartedly, tightly-knit stuff that works on those small scales without losing info in the grain

crimson abyss
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like 7 or 8 of the settlement buildings next to each other for a village and maybe a larger building with a sort of leader-entity?

merry pivot
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we already sort of have them in the rare instances where multiple buildings form clusters

crimson abyss
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who you could do quests for!

crimson abyss
merry pivot
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i think it'd be more interesting if even that was up to chance. like, the writing on the wall is built to avoid such centralised leadership positions

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this is true

crimson abyss
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yes

merry pivot
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but the vy'keen are written to take orders from high command and pass them down, the gek are often selfish and work by their lonesome, and the korvax are a hivemind with no individual expression aside from carapace

crimson abyss
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what i think would be cool is if they had whole communitys

merry pivot
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i think communities caught in a sort of snapshot might be interesting
Like a level of development that never really changes, growth stagnant to avoid the ire of the various agents of entropy

crimson abyss
merry pivot
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now that's ideal

crimson abyss
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the gek thing could also be comedic

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what if you could find a system, that was not just "populated" by a certain species, but dominated by a certain species, to the point where they have like border checks if you're not the dominant species when entering towns or villages

merry pivot
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see that's where i'd personally say it might overstay its welcome

crimson abyss
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how do you mean?

merry pivot
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it's the big reason why people complain about star wars' prequels. nobody wants to get caught up in space politics, and the ones that do really don't but secretly

crimson abyss
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i suppose you're right

merry pivot
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if you'll excuse the overborne allegory, the gatekeeping just feels like it'd be more irritating than relevant

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still, gek stumbling over one another to pay their way into the highest echelons of leadership is pretty funny

crimson abyss
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but see what if you could break the law

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although again i can see that that coukd be annoying

merry pivot
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honestly ive thought about this and its a cool idea but it would probably need abstracting

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like, my suggestion was something like a 'heat' system where the game tracks certain actions between systems and makes you a known element

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like, doing criminal acts nets you in trouble with local authorities who could put bounties out for your arrest, and you could encounter bounty hunters instead of the usual pirate encounters

crimson abyss
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i think what you have to do is find the perfect spot between a space exploration game like nms and a community based game like, say, stardew valley for example

merry pivot
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this is ideal, yes

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i also thought it could work the other way: say you're a wealthy trader minding your own business, or a pirate hunter looking to cash in bounties

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people start catching on and people start wanting you out of their hair

crimson abyss
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i suppose, yes

merry pivot
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i could also see that becoming irritating to deal with especially to casual players but i mean, i'm talking like million-unit exchanges and serious culling of the local pirate population

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risks of the trade, as it were

crimson abyss
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however that could create unnecessary friction or toxicity between players

merry pivot
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this is also true

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i dont really have a rebuttal to that other than that i'm sure the community will steady itself, as it has tended to in the past

crimson abyss
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on the other hand though, it could be a way to integrate freighter and frigate battles

merry pivot
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your combat frigates already warp in to assist, but if space combat is further developed i could see something like an optional fire support call button being a thing, kinda like the defense chit

crimson abyss
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yeah

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so what about planets with more than one biome? (and ik that is a whole other can of worms)

merry pivot
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hah, imagine: no man's sky with a difficulty mode

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yeah yknow i can't see that really happening. like, it's star wars rules, right? this is the sand planet, this is the swamp planet, etc

crimson abyss
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yeah i get that

merry pivot
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i wouldn't rule out thermal biomes, but i'm not all agreed on multi biome. it'd have to be a very, very careful integration

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ice caps? yes! equatorial hot stuff? sure! maybe some weather changes between biomes? even better!

gloomy hazel
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It could mess up current planets. Like people have bases in a biome they love for a reason. Then an update comes and could change that.

merry pivot
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that's the rub, yeah

gloomy hazel
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Maybe they could do warnings. Like a small update that says all un-uploaded planets will be changed. Then in the next update they could actually do it. Giving players a chance to save planets

merry pivot
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careful integration would be needed for that sorta stuff and i just can't see it happening. plus it'd be sorta detracting to the vibe, like suddenly this is the sand and also swamp and also also maybe snow and also some volcanoes ooh
i can see it being interesting, but it'd detract from the game as it exists now in a fundamental way

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just idk. not sold, would be cool tho. maybe in another game

gloomy hazel
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Yeah. And it would change how we look at planets. Like each biome has it's own kinda ores. Then that would make it go a bit fuzzy

merry pivot
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honestly speaking on environments and stuff, they super duper need to streamline the enviro shield system, it's seriously ridiculous how you need individual environment upgrades. like, i don't need environment upgrades for my life support, i don't think i should need it for my shielding system

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although i can see the gameplay value, it just feels like a holdover from the olden days when inventory management was super critical and annoying

gloomy hazel
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I never really bothered upgrading life support or shields. I upgraded my jetpack to the max

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And just flew all over planets

merry pivot
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see now that's fun

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love jetpacking

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let me fly superman, sean

gloomy hazel
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Have you beem to a dead planet yet?

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I love the liw atmosphere

merry pivot
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yesss

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nice and efficient

gloomy hazel
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That plus max jetpack sends you flying

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I also use the minatour jetpack to fly then exit and jetpack to just fling myself

merry pivot
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to accelerate personally, i use a melee jump and then i circle around while holding A/D + W

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you go faster because air acceleration doesn't account for the added forces

gloomy hazel
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I watched a video yesterday and apparently you can do a shoulder boost now?

merry pivot
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hang on this isn't future discussion lol, sorry to interrupt the thread

gloomy hazel
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Oop yeah

merry pivot
supple warren
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broaden non-lush planets' color palettes further

modest thistle
lusty tree
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bit of a pipe dream, but what if we could encounter hyperdrive anomalies, ones that can only be encountered rarely during warps? cosmic horrors? leviathan-class alien organisms? long-abandoned interstellar battleships and their fleet lying twisted and mangled in a dimension that by all logic should not exist?

modest thistle
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well, the "dimensions that should not exist" is a major part of NMS already ...

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boundary failures, anomalous planets, etc.

gloomy hazel
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we need more lore

manic forum
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just to know...

  1. Do Hello games people read this chat
  2. there is a organized wishlist anywhere?
toxic slate
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  1. maybe.. 2) how would you organize pure chaos
manic forum
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reedit, maybe

supple warren
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i mean this channel is probably semi-reflective of reddit (given it's the subreddit's discord), which means you have some folks either wanting the game to, roughly speaking, go full-tilt into MMO-ish features or a smaller minority wanting it to go further into proc-gen aspects & closer to "simulation" in the sense of more gameplay systems interacting to create emergent moments (or maybe that's just me i dunno)

gloomy hazel
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I am all for proc gen, am a big fan of the lonely feel of the game and would prefer solo flying or with like one or two friends vs full on MMO. Although i do love the fact that there is community and that its there, if ya want to step in and say hi. Its a good balance for me rn, and i like having multiplayer be optional

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It still is nice to have some random traveler pop in and make your day tho

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Love that feature

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Still waiting for pre release type planets tho.....

toxic slate
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I think it's probably fair to say that there's a generational divide in the community on that -- older generations who grew up with single player games want more of that experience, whereas younger players are looking for all gameplay to be MP-related

gloomy hazel
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.....

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Im a minor my dude

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Lmao

toxic slate
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well of course it's a generalization

gloomy hazel
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Yep

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Im quite a fan of single player games, and multiplayer, depends on the game lol

toxic slate
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I think both groups would benefit from stronger NPC AI though, giving them more complex goals and missions and working together

gloomy hazel
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Oh hell yeah

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Let me high five the npcs lol

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I remember in an eaely trailer soke dude was flying with some npc ships

toxic slate
#

I want roving gangs of Mad Max style pirates on planets

gloomy hazel
#

And there we like little pop ups about like formations and shit

sullen grove
#

npc need a workup in general

gloomy hazel
#

Would be cool to join an npc gang and just vibe with them, we could have those big faction battles too

sullen grove
#

pirates are completely random, and if you HAPPEN to hit a freighter while trying to kill the pirate? NOW YOU ARE ENEMY NUMBER ONE

#

dude, i didn't even hurt your friggen frigate.

gloomy hazel
#

Ikr

#

its kinda wack, you should just join a side at the start and help and your on that side forever

#

Wait

#

Then you can cheese it and join the freighter side and still shoot at its cargo

#

Nvm

sullen grove
#

do you even get reputation for killing pirates in battles?

gloomy hazel
#

I dont know

#

Possibly

toxic slate
#

you used to be able to, not sure these days

sullen grove
#

i know you do for the random bounty ones

#

but for the freighter ones?

#

and yet, i can pause for a trader , SHOOT HIS SHIP and send him running like a baby, no drop in reputation

gloomy hazel
#

Wait you can shoot the traders

sullen grove
#

yep

toxic slate
#

the whole faction system needs an overhaul, it's pointless and not engaging

gloomy hazel
#

They always warp away too fast

#

Yeah

sullen grove
#

a mid-pulse trader

#

you can shoot at

gloomy hazel
#

There are the guilds and stuff but i can count on one hand the amount of times ive actually done any missions

sullen grove
#

Also the ones on a planet that you can shoot and they turn to attack you? No loss of rep?

#

That should gain you bad rep

gloomy hazel
#

Well they are black market traders

sullen grove
#

still, maybe shooting at them a few times would make them go "yeah we don't come to you. sorry no modules for you"

gloomy hazel
#

Makes some sense i guess

#

Makes sense yeah

#

At least in that system

sullen grove
#

even black market people have reputation

#

"Nah, he slugged eddie. fuck him, i ain't sellin' him shit"

#

"i'll sell him a bullet if ya want me to, that's about it. "

gloomy hazel
#

Lol

#

Nice

toxic slate
#

I always thought it would be cool if you could develop relationships with trader NPCs and such too. like you give them a good deal on some goods, maybe after a few trades they start showing you some secret items, or has your back if pirates get the drop on you

#

those kinds of personal relationships with NPCs are sorely needed to reduce the sterile feeling of stations and outposts

vapid shard
#

Ship customization and trade with other players would be nice

crimson abyss
wanton swallow
vapid shard
keen glen
#

I wish they could rebalance the reputation system. The amount of reputation items you get from frigate missions trivalises things and it would be great if reputation did more than just affect which missions you can select. Perhaps cosmetic items that are only accessible if you have a certain reputation would be a nice touch like bionics if you're on good terms with the Korvax.

#

It would be good to make the guild envoy between the mission agent and the map vendor actually useful.

#

In space stations that is.

sand needle
#

i wish for inverted triangle walls to do full roof

cinder schooner
#

it'd be nice if terminals properly snapped to buildings aside from cubes

supple warren
cinder schooner
#

make it so that you can hold down a/d/lb/rb when deciding how many of an item you want to craft

tame ginkgo
zenith marten
#

There is no press&hold

#

there is for stack splitting

tame ginkgo
zenith marten
#

But I have to keep pressing it repeatedly. There is no option to just hold the button down and let it increase

#

That's the point here

tame ginkgo
#

You pressing e?

zenith marten
#

A or D just scroll through inv tabs and close the entire craft menu

tame ginkgo
#

Hover over the item in the craft menu

#

@zenith marten

#

And wait until he is crafting

zenith marten
#

Xaine is using autohotkey or some external script tool or plugin which spams the button

#

it's not in vanilla game itself

tame ginkgo
#

Nah , mate it worked for me lol

zenith marten
#

it's not in the game

supple warren
#

for crafting multiple products at a time, if you have sufficient materials i believe you can just hold the key...? 🤔

tame ginkgo
#

Heh

#

Told ya

supple warren
#

Unless maybe you changed setting from hold to do stuff?

#

'cause I know you can disable that for instant click on some stuff

zenith marten
#

You need to have autohotkey or something that spams the key. It doesn't apply to crafted items. Only stack splitting supports press&hold

tame ginkgo
zenith marten
#

I am currently sending literal proof of it not working

cinder schooner
#

I'll do the same

zenith marten
#

hold to confirm enabled or disabled doesn't make a difference

supple warren
zenith marten
#

crafting items in the game has never had press&hold

cinder schooner
zenith marten
#

as of vanilla

cinder schooner
#

yeah

supple warren
#

...

zenith marten
#

xaine is using either a mod or autohotkey

supple warren
#

okay gimme a moment to load up, lol

#

my pc slow-ish but i coulda swore...

#

like i know i've been able to just hold it to multi-craft in plain vanilla

zenith marten
#

it does work when pressing&holding the split

#

but not when crafting

#

And now someone might argue that maybe pressing E to craft more would work

#

that doesn't either

supple warren
#

yeesh, don't start up the game in awhile or use Galaxy and it all wants to take forever 💀

zenith marten
#

alexa, set a reminder for 30 minutes

supple warren
#

lmao fr tho 😬

#

okay yeah, and also i remain big lmao at so-called optimizations

#

and they still can't for the life of them fix the UI not loading in properly if there's even the slightest unfocusing of the window i guess so that's cool

zenith marten
#

hello cube

#

game can become really broken when unfocusing the window for a while

#

especially in multi

supple warren
#

yeah i wish they'd fix that

#

i don't think i even alt+tabbed during the initial load-in and it still broke the UI like above

#

also did Prisms fix the lighting much? interior lighting still seems a mess as of Expeditions updoot, but haven't bothered to update to Prisms yet

zenith marten
#

Well the lights do seem to cast further away a bit

#

not the standing ones

rough moth
#

Anyone else think there should be a new ship class of classic flying saucers from old sci fi?

modest thistle
#

Not really - generally too bland in design

visual cloak
#

i think they could introduce a fresh take on the old classic flying saucer

#

they could easily make it cool

#

why not make it a multicrew flying saucer while they’re at it

#

actually, it might actually be funny to have a small derpy one and people can see you through the glass

brave prairie
#

I wish they make upgrade modules stackable.
So one can stock up those for future ships/tools..

wheat acorn
#

😐

#

Yeah trying to hide it from me is pointless

#

Good then you know what's next

opal prawn
#

“You know the rules, and so do I”
pumped up kicks begins playing

supple warren
#

updated creative mode that essentially changes it to a full custom mode allowing adjustment of various parameters including advanced options like universe generation seed and the like

#

changes to advanced options such as this would inform folks that multiplayer would not be possible (or at least not without sharing of universe generation seed?)

wheat acorn
#

I wouldn't mind; especially like placing POIs yknow so I can have my underground Monolith and yet also be able to surround it with bytebeats to play custom music while approaching it

#

Also surround it with relevant cave flora and rocks

supple warren
#

Just submitted the suggestion to HG, albeit I think I might have already but eh, never hurts to resubmit

rotund stratus
#

It's a cool idea

#

Isn't it kinda similar to what Rayrod's multiverse is going for?

#

Though I'm still skeptical it'll ever come out

sterile frost
#

We should have base codes

#

To put in teleporters

#

So you can go to ppls bases

#

Maybe it has smth similar to portal interference so it's not op

rotund stratus
#

I think it'd be kinda redundant since we already have portal addresses

#

Which are basically the same thing

#

And they don't have interference either so you can just go to the centre

merry pivot
#

so i cant be the only one in the position where like... i feel disenfranchised with what's been going on as of late regarding nms' update cycle

#

it's like they're rounding the corners off while largely leaving the rest of the mottled mess alone

#

and that's fine, i guess. outstanding bugs that severely impact quality of play are fine. but i think the worst part is the disempowerment it seems to cultivate

#

like, no man's sky started out as a flawed but alright game that was ambitious and weirdly priced, and all the updates that came out just seemed to keep pushing it along and it really became something phenomenal, but now we're back in that flawed but alright rut i feel

#

constantly refactoring the game and ui and all that with no real goal. and i think that's a shame, and that the time they spend doing that would be better spent on fixing those outstanding bugs and maybe implementing some rich and complete ideas that play into nms' key themes of loneliness in the vastness of space and how that idea alone is compelling

#

i mean you have the existing encounters and lore with the big three but it's very much been off the radar for HG for a good while, it seems, and although the archives were a nod in that direction they're so limited in function that they were barely worth the devtime to implement in my opinion.

just feels like it's all drifted out of the crosshairs and now they're too focused on tying off the abyss or whatever, a story thread i admittedly have had zero interest in and continue to have zero interest in because i just don't find spooky monster space horror interesting

#

tl/dr: gek/vykeen/korvax cultures need more culture and the Abyss is boring me to death

feral dawn
#

I've been saying since day one the creature procgen especially regarding behavioral AI is severely lacking. Updating this would add a lot of depth to the core gameplay I feel. Hoped for more than just creature A runs away from player and creature B attacks on sight.

visual cloak
#

maybe the new functions added to pets will be expanded upon and applied to normal fauna

#

would be funny if HG implemented features similar to companions in Bethesda games where they could leave you if you did something they disliked

visual merlin
#

Well if we’re going to ask for a complex animal behavioural engine, you’re gonna get some nasty shit along with the funny cat videos.

hot flame
#

Let's reign it back in we don't want discussion of harming your pets. This is a warning traveller

visual merlin
#

Sorry what?

hot flame
#

Even as a joke

visual cloak
#

when will HG implement nests and eggs in the wild? i want to find one and watch them slowly hatch over the course of a few days

#

and watch as the parents go back and forth, protecting it and doing parenty things

visual merlin
#

Like gerbils?

merry pivot
#

gerbils do hatch from eggs, yes

visual merlin
#

No I meant the offensive stuff they do that’s just been censored by the server police.

merry pivot
#

makes farting noise with mouth

visual cloak
#

would be fun if there were egg-like creatures with feet that ran around and rolled down steep inclines

visual merlin
#

Humpty Dumpty, it didn’t end well.

visual cloak
#

but these creatures will have evolved to fit the harsh terrain

#

mastering their rolling abilities

visual merlin
#

Oh like haggis ?

visual cloak
#

hmm

visual merlin
#

chieftain o’ th’ puddin’ race

visual cloak
#

i could get behind that

visual merlin
#

aye, a pet haggis.
and a proper haggis butcher for when they grow old.

wheat acorn
#

Yo ure gonna keep rolling with this huh

visual merlin
#

The game already has a number of quite brutally acquired meat products. If it was so loathsome, we wouldn’t play at all.

wheat acorn
#

Games not rated M bruh

visual cloak
wheat acorn
#

Also just birds landing; bugs can. Be cool to disturb trees and have swarms taking off

visual merlin
#

Yes! And rend you asunder with powerful jaws if they catch you.

visual cloak
#

yeah it’s nice that we got new creatures with new behaviors, though it’s kinda sad those behaviors are exclusive only to some

visual merlin
#

Honestly I think the next step is shark-taming. Because then I can fit them with laser beams.

#

and how awesome if NMS is the first game to have SHARKS with frickin’ LASER BEAMS aye

visual cloak
#

actually, to flesh out what i mean, exclusive creature behaviors is a great direction to take, but if it’s something like flying and landing, swimming and walking on land, then that stuff should just be general across most of the fauna

visual merlin
#

obviously some aquatics would come ashore to lay eggs.

visual cloak
#

watch hello games do a fishing update and add sharks(that do shark things)

visual merlin
#

then, only the fittest survive the gauntlet of hatching

#

There are occasional carnivorous fish

#

They give payday loans at unreasonable rates

visual cloak
#

predatory fish that do that kinda stuff

#

and skim through the top of the water

visual merlin
#

a chum dispenser for the nomad

#

of course first we’d need to make chum, which requires a meat grinder and protosausage

visual cloak
#

the plain bait is basically sausage

visual merlin
#

given NMS is a homage to science fiction down the ages, I think it’s time to pay attention to some David Lynch or David Cronenburg elements

#

“Just like regular chickens”

visual cloak
#

i’d love if Lynch made a game

visual merlin
#

too busy reading the weather forecast

visual cloak
#

haha

supple warren
modern magnet
#

so like minecraft with the settings when you start a new world

supple warren
#

or don't starve, either one, whichever one is more familiar with, but yeah

visual cloak
#

delete all bases and base features and go all out on terrain generation

balmy cove
#

Observatory structure

visual cloak
#

remove copy paste buildings and make them more fun and interesting to discover and explore

supple warren
#

add some more scripted events to give better sense of lively universe

#

more systems interactions to create lil' events on their own

modern magnet
#

planetary outposts will be a good thing to expand upon, yes

visual cloak
#

if we get these so called cities people are speculating about, we very well may get some major changes to current outposts and buildings

#

I'd imagine more complex NPC stuff as well

#

PLS gib NPCs that can be found on-foot exploring planets doing a variety of things that can be friendly, hostile, sleeping, dead, etc

#

and in vehicles, swimming, in nautilons, riding fauna, cooking, etc

brave prairie
#

provide an option where we can adjust game layout
Like where the active notifcation appears on screen.
where the party members show, etc.

and option to hide stuff like that.

rotund stratus
#

At least that's what he says idk

#

I guess the extra window is less user friendly than integrating it into the game

#

I do think it's a good idea for a feature though

#

Maybe call it custom mode or something too

#

Also, I think the fact manufacturing facilities are somewhat obsolete it an indicator of some sort of changes to buildings coming up

#

Whether it's cities or not I don't know

#

But imo this is the first time where that feature is genuinely on the table as a possibility

sullen grove
#

i like zug's idea

#

like... well, fallout

velvet raven
sullen grove
#

you find random NPC's around

#

either just there, or dead from something

rotund stratus
sullen grove
#

"hello traveller"

rotund stratus
#

Or at least a user friendly version will

sullen grove
#

i tried that npc mod with the piggyback.. it gave -too- many

#

like i was on a planet with a crater and there were almost 50 npcs jsut wandering around like mice

#

and a couple tried to attack me

rotund stratus
#

Honestly I think the multiverse has suffered a lot of feature creep. He would have been better off keeping it as the overhaul

sullen grove
#

moved this :

I want to see something story wise. facilities and crashed freighters seem to have some lore around their logs... and then there's the freighter dungeons and facilities that have the goop and critters in pods. but they seem like a one-off, with no real reason to them. it's just "oh, another goop covered facility. remove goop, talk to console. leave." there's nothing engaging or thought provoking, it's just there. like the rusted metal junk on some cargo boxes. wipe it off, grab stuff, go. it's just rust, who cares?

visual cloak
sullen grove
#

yup

#

or like, a random npc who spits some lore then gives you a location to go to

#

"they wouldn't listen, it attacked us.. covered everything. my family. gone. Please, don't go there"

NEW LOCATION MARKED

#

and you can decide to go there, and it's not just a facility covered in goop, but something sinister that tries to (or succeeds ) attack you

#

the guys from the base have a -little- story, but then it's just done..

#

Korvax has been kicked out for associating with you
vy'keen is a cultist who's family was killed
overseer has knowledge of the previous versions of the universe and secretly hates you and all you've done

#

but then it's just over, and it's "i should let the korvax go about their business"

#

like it never happened

#

if these guys are just gonna reside in my base and do nothing when i talk to them i'm gonna delete their desks. what's the point of an NPC you can't interact with?

#

it felt like they were suppose to be world-based versions of the ones in the space station ,but no.

#

that's not it, it's just a vy'keen standing in front of a wall of guns, who i can't talk to.

crimson abyss
#

So what about if we got a mining exocraft like a car with a massive drill bit on the front

sullen grove
#

Ooh..

#

But, planets don't let you dig deep

crimson abyss
#

Well, they developed newer cave biomes in the prisms update, maybe they could do something more with that

sullen grove
#

Ive hit undiggable ground, plenty of times

crimson abyss
#

For example, what if in every planet there's a cavern pretty far underground with good loot in it, that to find you have to buy a thing like that works the same way as an abandoned freighter finder

sullen grove
#

There's good loot in those? I did two and never bothered looking for another

crimson abyss
#

They're more about the fun and eerienes

#

Plus there a good way to farm easy units and nanites when you're a newer player

toxic slate
#

I'd really like some mini-bosses in caves... some kind of risk-reward element with nice treasure but possibility of dying

#

Sean basically hinted at this pre-release, that there would be dangerous stuff in the caves. They did used to have the ubiquitous cave crabs but they took them out

tidal quail
#

Here’s a small thing that would be nice to have. Being able to connect supply pipe separately. Instead of having to restart every time you make a mistake on a big build you could just delete the segment that you screwed up and connect it back to whatever segment you deleted it from.

vapid shard
#

Let me drive my cargo and crash into a planet pls hello games

sullen grove
#

that'd be funny.

#

if you could crash a hauler and leave stuff other people could find in crates

sullen grove
#

How about this for an item?

Chromatic Filter (helmet visor) [consumable]
This item allows the user to view the planet in different chromatic states
An item that you get by going to chromatic glitch planets, and then you can tell an NPC in the anomaly about it, to get 10 filters that make the world you're on show as that kind, for you. Mainly for taking pictures on different worlds with different lighting schemes. Such as an ice world with redacted lighting

topaz totem
#

I think we might be getting the other universe soon.
To me it seems like the last year and some of this year's stories and updates have been moving in that direction, both lore wise and with different gamemodes and events being used as test-beds for HelloGames' ideas.
We know Ariadne is an impostor, the game has support for procedural dungeons even if they are currently limited, the living ships seem to travel between some other universe and are hatched from void eggs.

With expeditions being added I think this will be the final piece to the puzzle. Expeditions into the void, a hostile mirror universe that requires late-game gear and skills to survive. We'll learn what the shape-shifters are, and likely get a set of new enemies and planet types (all in this mirror universe.)

Think about it, it kills many birds with one stone. Exploration players want to see more types of worlds but base-builders don't want their planets to be altered too much, well now the evil mirror universe can be updated whenever HG want without breaking any player bases. Players who want combat get planets full of beefed up monsters and sentinels. And players who want lore answers finally get a continuation of the story started during the weekend missions.

sullen grove
#

there's also a lot of talk of the void

#

even just in a base mission i did tonight

calm pulsar
#

endgame exploration/combat without the need to mess with existing bases

visual merlin
#

wormhole space

#

every pocket dimension procedural

high heron
#

yes. do want.

spark sky
lusty tree
# spark sky That all sounds well and good... *But I’d hope some combat update would come bef...

think the best way to remedy such a situation is to dynamically adjust the boss based on your character's/ship's damage potential/"gear level", with a minimum damage potential required to even attempt it with the boss's health scaling with your damage potential appropriately, so no matter how high you go it's always a challenging but fair fight. same logic would be applied in a party of players, just add up everyone's damage potential for the encounter and balance it around that

supple warren
unborn zealot
#

I’d like to see quicksilver be far less timegated eventually, or at least have other ways to gain small amounts of it outside of anomalies.

supple warren
#

wish the shop inventory was available via scavenging and mission rewards

#

the whole currency grind is so transparently padding

unborn zealot
#

Yeah, I want to get back to just exploring, but I really want to do so in a nice hammerhead LS.

halcyon portal
#

It's also something that's been hinted at - after the unique weekend missions ended, HG alluded to new ways to earn QS being added some time

supple warren
unborn zealot
#

Exactly. As it stands, Starbirth is just too big of a time investment

supple warren
halcyon portal
#

They have added the weekend missions back in yeah. Maybe I'm just hopeful, but I read it as something new new being added to the game some time

supple warren
#

same here but my expectations have been significantly lowered

unborn zealot
#

Imagine, for a moment, gargantuan space structures whose inner, maze-like corridors you have to navigate in your ship to reach an inner landing pad. Maybe some kind of abandoned, ruined colony?

#

I would very much like more world interaction in the ship outside of anomalies, dogfights, and shooting asteroids.

dusty rune
#

We need a bounty hunter update

#

That you can search bounty’s and turn them in for money

#

And they may fight back

#

And a good gun update

#

That would be amazing

#

And it would be awesome if you could fly with frighters

visual cloak
#

boring destiny flashbacks

#

bounties could be cool if they had enough variation and weren't the current missions copied and pasted into bounty form

sullen grove
#

I mean, once you get the particle weapon, you can basically 2-shot all ships

#

makes combat weak

#

and there's not humanoid combat, just the random animal that tries to bite you

visual cloak
#

HG added so many interesting, creative creatures recently

#

and yet, no new drastic behaviors/attacks

#

you know those new fauna that look like wheels and spin across the landscape?

#

why not give them a hostile attack that makes them spin real fast at you

supple warren
#

tweaked sentinel health/damage too if memory serves but still nothing else new with them i think...Last big new thing with them was healing drones & armor plating

visual cloak
#

or make the little guy who pops up out of the ground the ability to pick-pocket you

supple warren
#

lol

#

then chase them down to retrieve

visual cloak
#

i like the changes to the sentinels tbh, it's more fun to take down more of them more quickly

supple warren
#

imagine if they could steal ur multitool so you'd have to play literal whackamole

visual cloak
#

that sounds....FUN

#

HELLO GAM

#

cmon

supple warren
#

u should be able to save fauna from those flytrap plants too

#

fishies from some of the clams

visual cloak
#

yes, and that goes back to a topic we previously talked about

#

allow fauna to be affected by hazards

supple warren
#

but also see some fauna actually drawn to like the bloatplants and underwater vents

#

like some feed off the gas or just depend on the heat

#

see some gek trying to get high from the bloatplant gases 😂

visual cloak
#

great thoughts and so many possibilities

#

more depth HG!

#

thank you

#

i louv ue

warped escarp
#

need ufo ship

supple warren
#

also little thing, add the gamma/brightness option back so one can make the game stupid bright if one wants

visual cloak
#

white

#

"yeah, i use NMS on full gamma for the sole-purpose to light my living room"

visual cloak
#

yes, add Sonic into nms

sullen grove
#

some of them look like sonic spinning XD

visual cloak
#

hehe

#

all jokes aside, i think deeper, more complex fauna behaviors and interactions should be one of HG's top priorities

#

as they're a major part of its exploration factor

#

i love repeating myself millions of times here

sullen grove
#

I agree

supple warren
#

pls restore translucent backgrounds to HUD or at least enable option to restore them, this is harder to parse imo

balmy cove
#

Be able to see storm's through a bases windows

#

Instead of seeing a different environment inside and outside

supple warren
#

reduce duplicate aliens further pls & ty

sullen grove
#

I have literally seen the same guy land in a station twice

#

twins

#

same ship

supple warren
#

this station had quadruplets, triplets, and twins:

sullen grove
#

lol

#

twins sitting together, in fact

spark sky
#

I never understood why there'd be duplicate aliens in starships and outposts.

#

It makes looking for new ones to learn words from a bit more confusing.

merry pivot
#

honestly you'd just think they would make the aliens Unique Every Time or have procgen shared aliens across sectors so you could meet a critter you'd already met in another place

#

if anything id like to see diversity in pilots. like, system-dependent

#

gek would show up and be pilots less in vy'keen systems and vice versa, korvax would try to stay out of everyone's proverbial hair

lucid robin
#

Combat Revamp

Invasions

  • When you're at your base you can use a certain item and it will either attract monsters (like the swarm that appears when you destroy whispering eggs) or sentinels that will invade your base.
  • Base parts can be damaged when shot by a player (you will be able to change this by tweaking the pvp settings) or npc

Base defence

  • Addition of one way shield generators that can block harm from the outside but lets any weapon attack from the inside go out
  • Addition of various turrets (pretty self explanatory)

Space combat

  • Being able to command freighters and/or frigates to attack a ship or another freighter
  • Being able to raise a starfighter squadron that could fight as your wingmen
  • Freighters and trader's ships actually able to damage enemies
  • Combat frigates actually using their turrets and damaging enemy's ship
  • Reducing the freighter tractor beam range
  • Making the restrictions of summoning a freighter the same as the Space Anomaly (as I am personally annoyed by the fact I can't summon my freighter in an empty space)
  • Being able to encounter wars (dependant on conflict level of the current system) and participate with a certain race (eg. Gek, Vy'keen, Korvax) or maybe a enemy race that you can fight
  • Being able to hijack and enter the freighter after you attack the ship and being able to fight the crew inside a freighter
#

^good suggestion?

weary shore
#

they should add more races and type and designs of starships

soft marsh
#

I would like to have planetless systems and systems with dying planets

#

Then the gravity in these systems would be bizzare and would have an effect when boosting and pulsing, or even ship handling within these systems

Some systems will have some plasma clouds and waves/radiation that affects some of the ship's systems like jamming, shield recharging, weapon damage; some systems wouldn't even allow recharging of ship shields due to some anomalous EM phenomena inherent in those types of systems

wheat acorn
#

Long grass in the water, reeds, mangrove; those types of plants that grow in and out of the water. Lotus and such; it'd be a nice image opportunity to have a shot underwater in a patch of lillies as the sun shone through, casting light rays through the water.

hot flame
#

That would be fantastic

lusty tree
#

would be nice if we could take one of our frigates for a special single-frigate mission that would involve completing a set number of objectives, minigames, followed by a small waiting period

go broke on NMS's virtual stock market by undertaking a trade mission with a trade frigate
protect freighter convoys from pirates and sentinels with combat frigate missions
study nebulas and gather data on supernovas with exploration frigates

lucid robin
lucid shadow
#

i'd really like if we could forge friendships with npc. that might be a bad take but it's one of the few things i actually find myself longing for in this game. ><;

balmy cove
#

Refueling upgrade for landing pad

#

And observatory room

merry pivot
soft marsh
merry pivot
#

see im not sure im interested in that

#

itd be a cool addition but its not my thing

#

im very much a loner but its nice to see friendly faces

toxic slate
#

building business relationships with them would be cool, get discounts, secret items, etc

#

or hire NPCs to staff your freighter, I've wanted that for a while

#

or hire traders to take over the grind and basically build a trading fleet, or a pirate fleet, whatever you're into

#

the problem is now that HG has added multiplayer, every feature discussion is I'm sure like "well let's just do that with multiplayer activities" because that's much easier to build than competent AI

primal iron
#

I'd like for people to be able to share photographs in the same way we currently share bitbyte tracks. In the same way we can play the tracks of others in our game, it'd be awesome if photographs could be mounted as art in our base

zenith marten
#

Actual frozen water/thin layer of ice on top of water on some extreme cold planets. Also oceans of acid or lava etc would be nice

#

Currently the entire universe has only one liquid type which is water...

polar tendon
#

Bro wind energy, go to a extreme planet thats super windy, boom wind energy

sullen grove
#

the global average temperature is about 2.5°C (36.5° F), and at some locations the ocean bottom temperature is less than 1°C (33.8° F)

#

apparently pressure can prevent liquid from freezing.. but if that's the case then our suits shouldn't have us die within a minute in space

manic forum
#

we will see an Ocean King?

toxic slate
supple warren
#

more eggs, game should initialize with you in an egg that you have to wait about a day to hatch, then you start as small baby traveler and grow up over the course of about a week to two weeks

as baby traveler you can't reach anything in vehicles so you're planetbound till adolescence, where you can then kinda clumsily operate vehicles

#

oh and on the very off chance someone finds your egg before you hatch, they can sequence you into something unusual

manic forum
#

I will say it again, I want to ride on a sandworm

zenith marten
#

or lava which could only be traversed with nomad since it would float above it

supple warren
#

and sound like sludge

#

nasty sucking sounds as mech pulls its feet through

zenith marten
#

Actual hazards that would make us consider the way we traverse certain planets

manic forum
vapid shard
#

You know what I want? I want to see planets exploding. Permanent damages to ships, outposts and space stations.

hot flame
#

Planets exploding would just lead to griefing, I'm pretty sure no-one wants their base planet destroyed

spark sky
#

There’s a planet subtype called “Imminent Core Detention” and I was seriously disappointed it was just another lava world.

#

Maybe exploding planets could be a special kind of event? They’d be a rare type of planet that’s spawn when entering a new system, so you won’t have to worry about a planet you like and have a base on suddenly exploding.

If you find one though, be prepared if you want to land on it. The planet will stay in a dormant state until landed on with your ship, which will prompt your suit to give you a warning message before starting a timer. These planets would be loaded with rare and valuable resources, but it’s up for you to get them before the whole things explodes! Once the timer hits 0, the planet gives you a small grace period before exploding from the inside-out, instantly killing any players who couldn’t escape in time and heavily damaging their ships as well. Dying this way though would only make you lose any materials you gathered on that planet, not your whole inventory as I think that’d be a bit too harsh. You’re also left with a fragmented planet in the system, which can’t be landed up, but it does give an awesome visual in the sky’s of other near-by planets.

#

Maybe they could put in a small nod to Metroid and have you rescue some animals on these planets sometimes.

#

Maybe that could be a nexus mission-

vapid shard
hearty oxide
#

Is it possible to spawn on a lush world when you start

vocal sand
#

I would really like to be able to rename discoveries I’ve already (named and) uploaded. In general, this would allow players to fix their discoveries’ accidental, unfortunate, and regretful names that happen along the way. And further, places and things get renamed all the time in real life, so why not in our game?

spark sky
#

I’ve accidentally gave an animal a planet name cause I didn’t realize the game brought me to the animal menu when I pressed esc.

#

And some names have caps in wrong places-

supple warren
#

eggs within eggs

visual cloak
#

you know how some rocks have those gems/stones in them?

#

it’d be neat if you could ‘pop’ them off and collect them, and they’d disappear from them like this

#

i do think mining could be more fun and satisfying

#

could come with a larger cave update

supple warren
#

less gathering and crafting and looting and selling

sullen grove
#

Actually how about.. an imminent core explosion planet, you can only find via nexus mission

#

and rather than "save the animals" which is impossible with your little ship

#

it's "scan them all for posterity"

#

and you get a limited time to scan all animals and plantlife

#

you fail, planet goes boom, you wake up somewhere else with your ship far away and busted up

#

you succeed, you head back to nada, and get reward

unkempt shell
#

I wonder how feasible it would be for HG to make Space Photography an actual "profession" within the game's limited use of such. Pictures you take of a star system, it's planets, and it's fauna and flora could reward a small amount of nanites or whatever other junk if you "upload" them somwhere, similar to the discovery pages. Could work nicely with an overhaul of how Discoveries work and are saved on our clients, maybe allowing you to tag certain discoveries with a (small) .png of a picture of that discovery, similar to how there's those tiny icons for the waypoints you've found in your discovery screens

#

I'd like it if we could choose a few of our "best" pictures and have them synced so other players can see them in the Anomaly, maybe where the teleporter currently is. As it stands, as someone with near-zero interest in bases, I never go to that section of the Anomaly... but I would a lot more if I could see everyone's favourite snaps

balmy cove
#

Being able to buy space stations and build in them like frigates

sullen grove
#

would be cool, and it's possible

toxic slate
#

I hope we get some improvements to the core gameplay systems soon, they haven't really been touched in a long time

final hazel
#

Quality of life update for this game would be to add for stormless paradise planets have a chance for storms but they don't effect hazard protection but can have a chance for lightning

#

Add a little more realism to the planets essentially

#

Just make the storms rare to happen

visual merlin
#

All I want is to adopt a shark and give it laser beams

final hazel
#

So sharks with LASERS on their head

spark sky
#

What are you, a James Bond villain.

toxic slate
sullen grove
#

i know of a paradise planet with HORRIBLE weather name

#

SOmething like IMMENENT TOXIC MIST

#

it literally means "bubbles"

#

legit always bubbles.

#

so pretty.

manic forum
#

ok, hear me out.
Cubic shape on terrains manipulator. SOmetimes I want to dig a sqaure like hole, but I can't because the terrain manipulator don't allow it.

#

vertical flatteing would also help

balmy cove
#

Death star frigate

spark sky
manic forum
unborn kraken
#

I hope someday they add ship/exo craft and multi tool parts that we can find and build our own ships etc.

sullen grove
#

@manic forum Uhm... i did it the other day... what button was it again

#

Oh.. CREATE makes a square if you press C

#

i don't see anything for dig

winged ermine
#

so I just found out you can only have 6 ships and i think that's... pretty lame honestly

#

I wish it were like in GTA Online where you can basically have an unlimited amount of cars, and you can buy them just because they look cool even if you are never going to drive them

zenith marten
#

There was just a lot of particles flying around. It was cool and all

final hazel
#

Yeah I just think it would be good to have more realistic weather patterns because I think it would make the planets feel more alive

visual cloak
#

would be kinda neat if you were playing with a friend who was miles away. They mention they’re in a storm, then it clears for them but it makes its way to you

merry pivot
#

more love for old shit
polish up trade posts, make landing beacons craftable (the little landing nodes you get on some structures without a proper landing pad

#

fix standing lights

solar ferry
#

We need space casino in anomaly.. Imagine they are working with it right now and that's the reason why anomaly is not onnline..

visual cloak
#

uh

#

no

#

no thank you

#

gambling isn’t fun and should be avoided

west hinge
#

I would like planets to have geology, like beaches and mountains and such. Right now you land pretty much anywhere on the planet and it's the same. It would encourage more intra-planet exploration.

This might be beyond the original engine, though

visual cloak
#

they did make that change though

#

you can land on a planet with large continents, and if you explore further, the land can start to make way for small ponds, turning into bigger lakes, then transitioning to the ocean with islands and large oceans with no land

#

but for planets with no water, i agree. They could use more diversity across the biomes

manic forum
solar ferry
real reef
#

card game would be cool

#

using scanned fauna

solar ferry
#

Yep.. and an option to add some quicksilver in the game if you want

vale hornet
#

Or just creative

gloomy hazel
#

🙂 Top Trumps NMS Fauna, play against QS Bot for QS .. Nice idea

#

or MP

sterile frost
#

Just thought of a great idea

#

Time to write

#

Mechanical machinery: a new "mechanical" subcategory under the tech category in the base building menu that includes a whole assortment of mechanical base techs that let you build your very own mechanical contraptions. You can combine components like motors which operate using electricity from a power source like a solar panel, or use up resources like carbon or sodium and convert it into mechanical energy which can be used to power other machinery, such as mechanical refiners, which can be connected together using piping to share a workload among multiple refiners, mineral compressors which take raw resources in and convert them to valuable items that can be used or sold, and mechanical generators which can convert mechanical energy into electricity. Gears are also available to create twists and turns in the way the machinery is laid out or to connect multiple machines to a single motor.

#

Zendeskin' time

balmy cove
#

A build able screen which you could interact with and it would tell you how much power is used and is available without having to go to a battery or something else

proud cosmos
#

Having a casino in the anomaly would be the most coolest thing ever

graceful jolt
visual cloak
#

Thankfully Hello Games would never do that

halcyon portal
#

Disagree. Anomaly def. needs a dabo wheel

visual cloak
#

i’ll dab your wheel

supple warren
graceful jolt
spark sky
#

I mean I don't see what's wrong with a casino. It can be fun if done well, maybe label it more as a game's room or something... But then again, Nada and Polo don't seem like the kind to have either type of room-

supple warren
#

we already have a casino tho, it's every system's planets, ships, multitools, upgrade modules 😂

spark sky
#

Pfft

graceful jolt
spark sky
#

That’s I’d actually love.

#

Build a personal game room in my freighter for my friends. :>

graceful jolt
#

Exactly, doesn't inherently have to be 'gambling' - those types of games (slots, poker, etc) are just probably the easiest things to implement into the game

sterile frost
#

The game is a giant casino

steady schooner
#

we need some sort of archive or storage hanger or something like that that keep ships owned and accessible, but not summon-able and active.

#

so that we can be flexing to alien homies

modern magnet
visual cloak
modern magnet
#

nice

#

we need to have companion battles

#

with different food giving different buffs to the companions and different abilities they can use to be the very best

visual cloak
modern magnet
#

does that make your blob fly

visual cloak
#

and grow some really veiny arms

modest thistle
#

ever heard of freighters and the matter beam?

iron pendant
#

I had no idea that existed

#

Let me delete that lmao

clever quail
#

procedurally generated blueprints

#

like weapons

supple warren
#

ohno

#

in what way though @clever quail?

clever quail
#

i mean make them have random stats

#

kind of like x class upgrades but as a base weapon

visual cloak
#

but aren’t the stats already procedurally generated

clever quail
#

i mean like different boltcaster weapons but with different base stats

modest thistle
#

the base weapons are fixed

supple warren
#

not a fan of RNG stats personally

#

tbh i wish the RNG stats stuff only related to bonuses and core/base stat improvements were fixed & available via tech blueprints

visual cloak
#

it would be cool if HG put in a few highly unique, specialized multi tools (including a multi sword)

#

i don’t care about stats personally

visual cloak
#

what’s that?

supple warren
steady schooner
fervent sedge
#

They should add a single Planet killing weapon to the game in normal mode that can be added to a spaceship. Who ever holds the weapon will have the ability to obliterate any planet that has never been discovered. Everyone can warp to the closest planet instantly to try and stop them or get the weapon for themselves. Records could be kept on who held the gun the longest and who destroyed the most planets. Maybe make the process of firing the weapon take a little time to warm up, so anyone who has alerts turned on could have time to warp to the location and try and stop it from happening. If a planet is destroyed make the NPC s at the space station of the system reference the destroyed planet or perhaps planets that existed there once.

#

If player is goes offline for more than a week or something.. the weapon could reset and be found at a randomized location and the community could be alerted of its coordinates

#

then it is a race to find it for those who wish to have such power

#

Would give this game a much needed villain for everyone to go after

#

Then people could make alliances where they protect the holder of the weapon and defend it from those who wish to have it

#

idk.. could be an interesting wrinkle to the game

supple warren
#

there are like trillions of planets (hundreds of trillions?) what would make people fuss over someone trying to blow up one?

steady schooner
#

fun

fervent sedge
#

well if it is an undiscovered planet... who knows, could be making a unicorn extinct or something

#

or perfect dino world

#

you would never know

#

also depends on the person who holds the weapon

#

whatever sinister things they could think of

#

maybe someone uses it for good and as a service to remove planets

#

who knows

#

but as long as it existed, people would want to have that power

#

so the person holding it would never be safe

supple warren
#

i feel like people would fight more over a planet creation engine vs planet destruction weapon but 🤷

fervent sedge
#

oh they absolutely would but that sounds more like a game feature than a weapon though

#

Those things could coexist

supple warren
#

tbh the whole planet blaster weapon king of the hill thing is also a bit of a feature unto itself so

supple warren
#

ball exocraft

#

you just roll around

#

can bounce and accelerate but mainly roll

wheat acorn
#

planet destruction would need to be able to be disabled or it just creates the ultimate griefing tool

visual cloak
visual cloak
#

On one hand, HG would never do this. On another hand, imagine if they released a new mode or a new game and made this into sort of a social experiment

supple warren
#

yeah, tbh that's why i wish we had an option to disable player built structures, because for me it can act as unintended griefing, e.g. big base dragging performance, lots of bases cluttering HUD with icons (& dragging performance via cumulative effect), etc.

visual cloak
#

bleh

fervent sedge
fervent sedge
#

it would still be a totally optional thing for people who aren't interested

visual cloak
fervent sedge
#

agree, thats why it can only be used on planets that haven't been discovered

visual cloak
#

I can imagine HG making the destruction of a planet very underwhelming

#

small dust effect

fervent sedge
#

same as asteroid explosions

visual cloak
#

these would be cool

lusty tree
#

honestly? rework the storms. instead of your suit UI spitting out "warning: incoming storm" and then just having the storm on top of you, make them instead be an actual, moving thing.

if your suit detects you're in the location of a storm's path, it gives you the warning well ahead of time so you can seek cover. how much time? if you look around, you will see the storm clouds actually moving. such clouds could also be made to be seen when close enough to a planet from space, so you can strategically plan your landing to avoid the storm.

maybe add an extra buildable for bases that essentially acts as a weather forecast, so you can scan if and when will storms pass over your base, which would probably be a desirable thing to know if you either don't want storms or want to build an outpost somewhere where storms pass over regularly to farm storm crystals.

hot flame
#

Localized storms

sullen grove
#

unless i want to go crystal hunting.

graceful jolt
#

sorta pokemon-like

graceful jolt
visual cloak
balmy cove
sullen grove
#

I'm reminded of thor, and the ben10 episode with the same kind of thing..

#

Abducted, stuck in an arena to fight other aliens

#

I'd like the ability to rename things you already named, or didn't name

little stump
#

Think they will add combat for larger ships? I would love to engage in fleet to fleet combat

modern magnet
#

I was memeing but ok

#

may as well make NPCs legit walk on planets and pettable

manic forum
manic forum
#

we need it. And well, using it shoulod be really hard and would attract a arm of sentinels

coarse mesa
#

Starships (the ones you fly) that you can walk around in, and furnish, etc.

manic forum
lusty tree
#

i do agree with starship interiors being explorable. i mean, on certain ships like fighters the current system makes sense, but on some haulers... surely all that space compared to a tiny cockpit is not just all storage space and engines

toxic slate
#

To me, explorable starships only makes sense if there are gameplay benefits to doing so

somber wren
#

Any recent news on 4.0 leak?

vapid heart
#

I'd like to see more buildable decorative flora. I want to place my own glowing mushrooms

azure sphinx
#

I want to see freighter V freighter combat. Whats the point of owning a huge ass death ship with 20 guns if you can't use them

wheat acorn
#

Making a museum or zoology freighter obviously.

ripe wren
#

I wonder if one day we can design color scheme or custom decals for our ships.

autumn shell
#

I just wanna be able to give rides to friends or ride along in their ships. Multiplayer rehaul update, y'know?

ripe wren
#

that will be great, especially the haulers, they seem to have large interior space.

river meteor
#

A better starship damage.
Like an actual shield instead of having shield as your starship's health and if your starship loses its shield it will start taking actual damage. The shield will automatically charge its shield overtime but your overall starship health won't and the only way to charge it back is by using metal plating. Shields will have a significantly lower health and health will cover 65% of the starship's durability if it's a explorer. Haulers will be literal tanks in terms of health and will have small shield capacity and its health high but it will need to sacrifice a lot of its damage potential and maneuverability, though they will have less chances to get their parts damaged. Fighters will have high shield capacity but low health, and Shuttles will be 50% shield and 50% health. If your shield is down, you will be vulnerable and if your enemies hit a specific spot while your shield is down like your wing, your wing will be damaged and it will be harder to balance your ship. These damages can be fixed for units in a space station and you can also buy upgrades either legal upgrades or illegal upgrades that help you give a upper hand in battles and will be different in starship types for example: Fighters can have a tech in which they will show weak spots making it easier to hit critical spots, Explorers able to enable a temp shield that can reflect back bullets in a limited time, Haulers that can have 150% more health for 20 seconds, and Shuttles who can equip all of them except for fighter techs. Not only does hitting a critical spot make your opponent easier to kill, you can also hit specific techs located in their starship, damaging them and preventing them to be usable for a limited amount of time. This may make space battle a little more strategic and will make it more risky.

#

Sorry for the long text

visual cloak
#

Expedition 3 should start us deep inside a large cave network without a terrain manipulator

hot flame
#

more in depth scaling and rotation snap point options for planting flowers

#

So I can place them anywhere on any surface at any angle

modest thistle
hot flame
#

Oh if you want, I just want the flowers though lol

modest thistle
#

the lack of snap points on the basic structure pieces, for attaching objects, is more than a bit annoying.

autumn shell
#

It would be cool if there was a system in the Anomaly which let you store ships in there but while they are stored, they are deconstructed so you can't summon them unless you go back and switch it with your main 6 so this will allow you to own more than 6 ships but still keep you limited to 6 at a time.

#

This would also allow for future expeditions to also reward new cool ships since it's annoying having to scrap one of your mains just to get the new reward ship.

supple warren
subtle sage
#

An advanced play mode with planets with orbits, planetary rotation with variable day/nights and I'll be complete. I'd even pay for it in the first paid expansion.

strong vigil
#

Would LOVE to see customizable ship colors

fiery girder
#

Greetings fellow travellers!
I am playing NMS in VR occasionally and I'm looking forward to a VR revamp update at some point.

Over the time I noticed some shortcomings and things that could be done better.
So I started to compile a list of issues I encountered and a separate list of possible improvements.

I am aware that the developers probably have their own list, but I'd like to give them the best feedback I can.

What I'm looking for is a place to exchange experiences and ideas with other VR players in order to help Hello Games to make the bast game they can.

Please feel free to DM me at any time.
Maybe we can find a dedicated Discord channel or a Wiki page to focus our thoughts about the VR mode.

static ridge
#

You know, I think if they did add ship customisation, it would nt be flat out easy. I suspect there might be bits of it locked behind quiksilver, maybe some of the colors? Maybe instead of individually painting bits of ships, we have to choose "color schemes", and they get locked behind quiksilver?

static ridge
#

But you need patience to do it as well, like waiting in orbit of the world for upto 10 minutes

supple warren
#

fursuits as a customization option

#

now that we have fur & all

supple warren
#

For the most part all quicksilver unlocks do is show you can tolerate doing bland missions. They don't indicate that you've explored or anything

sullen grove
#

or, with the right mod, that sentinels are truly weak

lone vessel
#

Slides, the super tall mountain would have better use of their height for some fun activities other than driving ExoCraft off the cliff and base jumping

supple warren
#

When you hold sprint up a sheer hillside/cliff face, I think it'd be nice if there was a clambering animation instead of just an awkward full stop.

Still have it consume stamina as you clamber up, but give us another option besides stop & start jetpacking or facegrinding the dirt while jetpacking up.

stone sparrow
#

Apparently there's going to be a combat update, according to leaks (I take these leaks with a big grain of salt, but I'd suspect that it'd be implemented in some form, since it's been a very heavily requested feature). I wonder how a combat update would be done

#

An update to movement, combat and some big, pre-rendered alien cities on planets would really make the game feel alive and be my go-to game for years

sullen grove
#

I mean, scatter blaster or pulse spitter take care of sentinels in moments

#

and a fully moduled pulse spitter just -destroys- walkers

unkempt shell
#

I'd assume a "combat update" would rebalance all the weaponry in the game as a priority, because otherwise it would be pointless, yes

supple warren
#

Not sure how big cities would be much different from stations/archive buildings insofar as: here's a place with a bunch of vendors and some idle aliens pacing about, but 🤷

#

If there'd be something more to them, could be cool, but not even overly ambitious games have seemed to do much with actual cities

static ridge
#

We have discovered through experimentation that large structures only work in a limited capacity before they start lagging out badly. Try building an extensive base around an archive and see how far you get before it starts taking ages to load and render, if it renders at all before crashing your computer. Theres limits on base building for a reason.

sullen grove
#

there are some.. .big structures

sullen grove
#

Oh my. a video mentined something. Maybe this core in the space stations, isn't actually for use.
Rather, maybe those are "locked down" and we will get to INSTALL one in dead stations.
Thereby giving you control of flight path, landing pad layout, what kind of "life" is in it

#

and the one players will most enjoy.. WHAT ITEMS IT SELLS, MAKING YOUR OWN ECONOMY

#

Imagine making a station, and going "okay, this is gonna be gek.. and now i can bring it items to build an economy, and i get money from that.."

rough mural
#

Only if I can hold more units

red schooner
rough mural
#

it's so hard narrowing down to 6

red schooner
#

There's no reason to get more units if there's nothing to spend them on

#

The most expensive thing in the game is 178 mil

rough mural
#

I was saying that for what Pluto was saying for the space stations

red schooner
#

I don't feel like reading all that can I have a tldr

rough mural
#

converting dead stations and making the economy/life forms that inhabit it

red schooner
#

Ah

supple warren
red schooner
#

Yeah

supple warren
#

just about the only reason we even have crap like nanites and quicksilver is 'cause they broke the economy within the first couple updates, lmao

red schooner
#

Fix dupes, balance money by either make farms way worse or everything way more expensive then find a way to stop save editing

supple warren
#

they can't stop save editing unless they actually fix bugs tho 😂

#

PC depends so hard on it to work around mission glitches & crashes losing progress

#

And if they make everything more expensive while also nerfing farms & mines then they'll have made the game worse by making it as grindy as other notoriously grindy games

#

they're kinda stuck tbh

red schooner
#

Well for fixing save editing can't they (sorry if I'm wrlng idk much about this stuff) just move things like money or nanite counts to the servers instead of in files?

supple warren
#

yeah and then the game becomes increasingly online only, which would suck in its own fun way (think about recent Anomaly issues)

#

imagine the game forgetting your currency balance 😬

red schooner
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And they need to find the balance between grindy and to easy

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Which is hard of course

supple warren
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ye

red schooner
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I mean I imagine holding money counts would be super easy compared to the anomaly

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Like 1 server could prob handle it

supple warren
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i know i rail on the timers but legitimately a way to shut down the infinite money printing issue at least in part would be to not have mines/farms continually extracting/growing even when not playing

red schooner
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I mean there's still things like cobalt crashing

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And you just afk for a couple hours and bang

supple warren
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but you'd also need to sort out followup issues with situations like that, yeah, plus duping

red schooner
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And imo having to afk makes a game feel grindy

supple warren
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Yeah well, the econ stuff is tied in with the real-time stuff as well to a degree, but also they could really benefit on working out more interesting ways to make money so people wouldn't opt for those as much or something

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or just i dunno, ditch the money stuff altogether and push everyone to scavenge and explore to get stuff

red schooner
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Yeah

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There needs to be a manual, grindy, but really good way to get money

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Like storm crystals but for late game players

supple warren
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problem is that as long as it's grindy people will seek out exploits like econ crashing and duping

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i mean people understandably don't want to do worklike stuff in a game

red schooner
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It's a hard balance

supple warren
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personally speaking i would much rather they focus on making exploration more rewarding/interesting than trying to futz with balancing the economy.

like i would enjoy more ways to attain things not tied up in trading/farming/mining/crafting, as well as finding things that don't relate to any of those either. Objects that influence the environment in different ways, things unique to each biome that draw you in and reveal new insight into their ecosystem and such, and some things that just make each biome feel worth visiting for more than just some specific resources.

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a small step in that direction would be making POIs biome-aware, so to speak, so that they take on certain distinct looks making them look like they've been in that biome awhile and had to adjust to it

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excluding say, recently arrived POIs like crash sites with aliens present

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or ones that are meant to stick out like they don't even fit there, e.g. Boundary Failures

graceful jolt
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I'd love to see a larger emphasis on combat, at least in terms of possibilities

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ie freighter combat, large scale planet battles vs alien life rather than just sentinels

azure sphinx