#nms-the-future

1 messages Ā· Page 67 of 1

spark sky
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I think back to when Shawn said that at the moment they could land on comets.

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If they actually got that to work I hope it returns at some point.

gilded whale
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yeah, asteroid bases would be awesome

tame ginkgo
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Planet cores

karmic tiger
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oi, for the foreseeable future, any requests for crossover ships/frigates/freighters/Atlas Stations/Sentinel skins should be directed to this channel, as it's the most apt for receiving them.

calm pulsar
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Cobra MK3 (S Hauler) and/or Anaconda (S Explorer) from Elite Dangerous
Or maybe a thargoid ship (S Exotic/Living)

modern magnet
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I want a crossover

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with mods

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because all of the top posts on reddit we already have in mods

karmic tiger
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all the top posts on reddit that are crossovers that are newer than 12 hours old or below karma threshold are actually...gone

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but yea, I'm aware most of what HG can do with the official game can be done with mods

karmic tiger
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that said, because I just went through a 90 item modqueue, crossover suggestions will be put here c:

modern magnet
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they even locked my Mako screenie

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which is an actual in game screenie

karmic tiger
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I mean, kudos on the mod šŸ˜›

modern magnet
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it k, I don't care enough

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I just like rubbing it in

karmic tiger
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and I'm quite drunk and don't mind the salt in the wound xD

timid summit
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That would break the laws of physics

regal mica
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can the altimeter make a comeback at lower altitudes? trying to land with no vision of the ground is kinda hard without an altimeter

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maybe flip and show coordinates at high altitudes?

sharp widget
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expediton1 and 2 are making clear the deficiencies in the galactic map:
Can we please get ODS to show previously explored systems without having to visit them first.

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And its bloody bizarre that one has to warp away to a radius that must encompass about 100,000 stars before finding clear stars when there are probably way less than 10,000 explored stars as a consequence of the community effort.

lilac crane
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There's a contrast in NMS compromised between the civilization and the wild.

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I wonder if many people feel jarred by that.

lilac crane
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So what happens, when people want cities, the people who like the wild don't tend to like that.

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When people want more isolation, the people who like the civilization part don't tend to like that.

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Duality is hard to attain, but NMS isn't NMS without both. However, these 2 halves need to work together better.

spark sky
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Have a ā€œPopulationā€ stat on the planets and systems you explore? Systems with higher populations have more planets with cities compared to systems with lower populations. Works the same way on planets too, a planet with a high population means it’ll have a ton more cities and settlements on it compared to a lower-population one.

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And the planets with cities on them will still have huge stretches of land that are uninhabited and wild.

regal mica
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and show it in a cool way by varying the intensity of the race icon on the map

lilac crane
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That would make sense, population stats.

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But I feel like it needs another axis.

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So, population vs wild?

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I was thinking, planets with low pops have more things to find that are a lot more "natural"?

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Maybe you could have "Abyss" kind of settlements instead of just infested that are a lot more common on low pops?

sullen grove
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when i talk about civilzation population, this is an awesome idea right here

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someone built a base, that's a little village

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That's awesome.

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Meanwhile my own base says it has no idea who lives there and is an abandoned structure...

static ridge
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I always try to build my bases around a minor settlement with trading post

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The ones that have the raised landing pad and normally 2 NPC's

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Setup the base computer in one corner of the landing pad

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Then place buildings around it

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They've nearly always got a manual save point as well

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An update that would really change things up though I think is to make it so a normal save has a random look for your char with a random ship and maybe even have them able to start in a random galaxy?

spark sky
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You know what'd be cool?

To find creatures in Space itself, something a bit different from the normal asteroids, freighters and space stations. I know you can sometimes find black holes and destroyed freighters too but seeing something like a giant space jellyfish or worm would make space itself look a bit more lively when travelling across planets.

static ridge
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There are space creatures

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I've found two so far, one of which was a giant space jellyfish

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when you are pulsing between worlds if you choose to fully explore systems, you will ofen get some kind of alert that could be anything

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from a destroyed freighter, to a pilot needing emergency repair supplies, to a trader or a giant space creature that attempts to communicate with you

spark sky
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Ooooo

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I guess I haven't seen all this game has to offer, then~

static ridge
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I've only been playing this game a week so far, but already have 36+ hrs in it

sullen grove
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that.

static ridge
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some planets are more heavily guarded than others

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thats all it is

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where a planet has high sentinel activity, you cant do anything without them jumping on you

rotund stratus
onyx fable
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"an exocraft room" would be cool to have a way to not summon for sure but for repairs or modifcation prior to launch to the planets surface would be cool but harsher environments with skyfall meks would be cool too.. Titanfallcough

modest thistle
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got news for you - the walkers drop in on you now

sullen grove
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especially if you have a base on your freighter in the system then summon it

sleek dock
onyx fable
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since it has no function there other than being able to access inventory and not what I was suggesting it would not help everyone. Also as while INI might not be cheating it is manipulation of files like cheating I personally dont approve.

spark sky
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Like come on, give a reason to why it's heavily guarded.

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Something other than Gravitio balls which, yeah look they look cool, but they're hardly worth anything and they're farmable-

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Gimme a heavily guarded planet that offers something you can't get normally.

balmy cove
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A landing pad which can close up to form a dome as to protect your ship

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A purchaseble OST on steam

steep ore
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I hope one day we can name our saves in the character selection menu. Rather than just saying Normal, Survival, etc. Just a quality of life change.

lilac crane
limber dragon
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can there be a day where we can actually tunnel bore into planets, rather than going down like 20 feet and being cut off entirely. would make for some really good building concepts for underground bunkers/mines etc

sterile frost
balmy cove
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Observatory building with a telescope for seeing into space

vagrant jasper
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I just hopefully we will get a Tree overhaul with different trees making planets more dense and overall just nicer the gen is perfect rn the planets just feel barren

onyx fable
onyx fable
balmy cove
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Quality of life

vagrant jasper
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Just planets with 5-20 trees in a clump then 100 ft away more clumps and just a lot of barren land

onyx fable
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Yes we need density.

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More multibiome planets

vagrant jasper
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EXACTLY

sullen grove
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Trees are such a pain to fly with though

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I have bonked into many

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of course, mountains can be that way, too

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i found one world, storms. Couldn't see five feet ahead of me, tried to land. SUPER HIGH MOUNTAINS LITERALLY EVERYWHERE. i was in a fast fighter, ramming into mountains that reached the atmosphere... until i FINALLY did find a spot to land, and found DINOS

onyx fable
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Yea but it sounds absurd to say "visibility is low on some planets can we make effortless to fly on them because i hate bumping into the environment instead of navigating carefully"

lilac crane
# onyx fable More multibiome planets

There are lots of ways in which a biome can appear. Example of deserts on earth: Chihuahuan Desert(Mexico and US South-East Border states), Mojave Desert(California + Nevada, fallout fans should be familiar with this), Sahara(Northern Africa), Great Victoria Desert(Australia), Simpson Desert(Australia, infamous for its Emus).

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And those are "Earth-like deserts" that are natural in origin.

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You can have plenty of much more alien deserts.

onyx fable
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I mean contrasting biomes not comparative ones. The game identifies a planet based on a sigle biome in which encompasses the entire planet.

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For example, if a planet had desert swamp and a volcanic region..

lilac crane
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Desert and swamp are contradictions.

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No thanks.,

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I want to do multibiome in an entirely different way.

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A way in which the same planet biome has varieties.

onyx fable
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You are thinking there should be a mojave desert, sahara desert, and Victoria Desert on same planet and call it multibiome instead of just a desert planet. Those r regions... not so much biomes.

lilac crane
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I disagree, I consider them biomes.

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You are playing with semantics.

onyx fable
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No just using my years of playing video games and terminology learned through environmental studies

lilac crane
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The scientific definition is for scientific purposes, not for these kinds of purposes.,

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Lets not plays these kinds of games, the creation of definitions is not exactly scientific.

onyx fable
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Right.. we will just have to agree to disagree.

lilac crane
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Planet biomes are they are, are way too monolithic, don't you agree?

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Once you have been on a spot of the planet, you have seen pretty much everything on the planet.

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Well, there's some variations.

lilac crane
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Ideas:
-Crystal desert: A normal desert filled with weird crystals.
-Rusty desert: Basically a desert created by civilizations past or present. The galaxy's junk heap if you will. Think Mad Max maybe?

vagrant jasper
lilac crane
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Feel free to create your own ideas.

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Thats what this channel is for.

vagrant jasper
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I just want more flora

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like denser

lilac crane
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How dense is denser?

vagrant jasper
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idk id like to see jungle and forests

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like actual forests

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maybe water features aswell

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gas giants

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more lore centered items and planets

upbeat oracle
vagrant jasper
upbeat oracle
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Yep 100% agree

static ridge
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It would be amazing to see heavily colonised planets as well with cities on them

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Only some people have experimented with the city idea by building out bases in a civilisation hub to create a city sized scape then realised the consoles couldnt handle it and would crash

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Thats why we dont get large forests and cities - consoles cannot render them without crashing

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this game ultimately has to cater to the lowest common denominator which is the limt of the Xbox One's capabilities

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The xbox one can just about handle this game provided draw disatnces and object clutter are kept low and simple

vagrant jasper
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A NMS developer was tweeting a lot about PROC Gen cities he is working on

zenith marten
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And they did add files in NMS regarding the WFC method he is using on the city generator

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If my memory serves me right they were cleared out in the 2GB cleanup patch right before Companions, along with other files

spark sky
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I don't know how anyone else would feel about it but a crossover between No Man's Sky and Starbound would be neat.

lilac crane
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No crossovers please, how about nods instead?

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Similar to the portal network basically being a Stargate network, complete with DHD.

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Also: Is Starbound even still alive?

vagrant jasper
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yeah starbound is

vagrant jasper
zenith marten
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or possibly never

vagrant jasper
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ah

zenith marten
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there is a lot of stuff in the files that was never used

vagrant jasper
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idk the devoloper twitter gen thing might be a sign or not idk

zenith marten
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for example they also have wind power and windmill in the power generation structures that was never used

vagrant jasper
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true

zenith marten
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but ye, kinda weird that marian even likes tweets that talk about his city stuff being added in nms

karmic tiger
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QS Shop, 1,000,000QS, Storm Breaker:

Permanently stops storms on a single planet, forever. May change Sentinel behavior as well.

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Good idea or awful?

hot flame
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That's a lot of Qs, but I could see pc players rolling around stopping storms on AI farming planets - would removing the storms remove Activated metals also?

karmic tiger
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who knows, it was an idea barely thought out šŸ˜›

hot flame
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Lol

karmic tiger
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the price point is supposed to dissuade easy acquisition

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so it'd be a rare thing

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but save editing for QS (if that's a thing) would make any price point meaningless

gloomy hazel
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That;s the thing

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Removing 1 gameplay mechanics can potentially break others

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Collecting stuff like Activated metals, Storm Crystals, milestones for surviving in extreme biomes

hot flame
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Maybe drop the price some, and make it not permanent, like a couple weeks or something

gloomy hazel
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Generally Im opposed to any changes like that

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Same with removing Sentinels

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Do I have a better idea? No

karmic tiger
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hmm, okay compromise for my theoretical idea:

Still permanent, but requires a time-gated "cook" time, where you leave the planet while the item changes the planet's layout, so as not to break other game systems that require storms

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since we know hitting the atmosphere of a planet is the "loading screen", after that, the player should load in with no issue

hot flame
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Maybe a restriction to undiscovered planets? So people that do like having extreme weather for a base or something couldn't be affected?

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Like a probe you fire from space

karmic tiger
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I mean, the original intention was for a First Contact situation, where you find a marvelous planet in a nice system to kip down and make a base, but then ridiculous storms happen

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this item would fix that, but it needs to be a rare, if not "single use ever" thing

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maybe lock it behind a certain, rare-rotation Nexus mission or something

hot flame
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Yeah, would definitely need to be very rare imo

karmic tiger
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"The Wedding Ring of Systems" sounds like an alternate, funnier name xD

hot flame
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Lol

stray sun
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I'd love to see a multicrew frigate. players can use advanced systems to mine asteroids faster, scan planets for a little more detail before making the decision to explore it on foot and maybe even engage combat in a frigate you can actually fly around, but not enter planet's atmosphere. something like the "pulsar: lost colony" concept.

regal mica
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so if you lose the ability to see things...

onyx fable
sterile frost
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I'd want a black market

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The X class upgrades are sometimes referred to as "black market upgrades"

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And since i noticed that i want a black market

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Not just for X class upgrades

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Maybe rare/exclusive items/colectibles

regal mica
lilac crane
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When it comes to storm visibility, how about a night mode? Think Elite’s night mode.

sterile frost
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i am completely opposed to changing any basic mechanics

modern magnet
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what if you are the black market

sterile frost
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perhaps

lilac crane
sterile frost
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A night mode would be togglable right

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Smth that you need to do yourself

lilac crane
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Exactly.

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For spaceships, your ship barely has instruments to begin with.,

lilac crane
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However, the only information you need is the necessary information to be able to fly your ship or drive your vehicle, as well as use its appropriate functions.

fervent sedge
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They should let us construct treasure chests that could be filled with Units or resources that do not show up on any scans. Then players could bury treasure on a planet and send people on a treasure hunt. In the planet info section it could have a stat or page that shows the amount of treasure chests buried on the planet and how many have been found already.

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if it gets lost... well, then the treausre becomes a legend

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until someone finds it

lilac crane
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That only works on hub worlds and civs.

fervent sedge
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nah I think friends could leave it for each other and what not

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or places like here or reddit could post a treasure hunt and give out clues

lilac crane
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Inb4 someone buried 1 salvaged tech module as a treasure. It becomes lost and a legend, people try to find the treasure for years, someone finds it and everyone is dissapointed.

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Treasure needs value indicators.

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So you can consider cost-benefit for finding a treasure. If the treasure is 1 mill credits, people may want to find it sooner than 100 creds.

lilac crane
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Do you have any idea how close or far you are from your friends?

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If you want to do that, you need a "treasure map"

fervent sedge
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I mean no one has to do it.. would just be lost treasure.. they could all have expirartions so they dont sit out there for infinite

lilac crane
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Which means 90% of treasures will not be found.

fervent sedge
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it would be risk for the person burying it for the sake that others have fun

lilac crane
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High risk, low benefit for others.

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Have you ever found someone naturally, without help from a hub/civ or space anomaly?

fervent sedge
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kinda the same idea as random people giving untis or other things at space stations or Nexus

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but with extra steps

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in the name of fun

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no big deal if people dont like it

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just a suggestion

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a way for players to engage other players in the spirit of doing something fun

lilac crane
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Then, why?

fervent sedge
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fun

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ways for players to connect

lilac crane
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There are better methods for connecting.

fervent sedge
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Yeah I agree

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fun to have variety

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What do you want added to the game?

lilac crane
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For example, you can build a gigantic base on a planet and upload it, but unless you point towards it, nobody will ever find it unless its either hub/civ, onroute, or core. Latter 2 if lucky.

fervent sedge
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yeah I understand, I think the idea of burying something for someone to find would need some promotion of sorts

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like a message board on the internet

lilac crane
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I would rather have the ability to share locations via items. You give an item to someone, they can turn it on/off like scanners, and it will point towards a place on the galactic map, then to a place on planet.

fervent sedge
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they person burying it would have to be creative if they wanted anyone to find it

lilac crane
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No, you share coords this way.

dusky junco
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I was thinking about adding an abandoned space station (in abandoned systems) filled with pirates, and if you liberate it you get tons of loot+reputation

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Could work like before landing in it you gotta destroy it's defenses and stuff

naive orchid
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I’d like if we could put fauna discoveries we’ve found in the aquariums or the terrariums you can buy at the quicksilver synthesis companion. For example, if you were on a lush planet, and you found an interesting fish (that isn’t a whale or a shark-like creature) you could put it in the aquarium. Or if you found a cute small creature on a planet, you could put it in the terrarium.

naive orchid
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Yeah! And it would be interesting if there were at least different variations of fish tanks you could buy. Like square box ones with different type fish, or massive ones that would take up a wall with dozens of fish and perhaps a narwhal creature of some sort. (That would be awesome. Hello Games if you see this please do it. I will make the best aquarium ever)

onyx fable
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What if it being scanned and in your discoveries you could materialize them in your terrarium and aquarium?

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@summer hatch

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Yup yup! =)

sterile frost
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Disveries should have more value

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At least fauna and flora

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They don't even show up as discovered by you

jolly harness
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Are cities and combat Update in pipeline?

hot flame
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Hope not

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I'd like to see more biome types and fauna and flora as well

modest thistle
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or different weather in different regions of a planet

hot flame
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Localized storms have been a requested feature of mine each update

modest thistle
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AND STORMS that don't BLOW YOUR EARS OUT

hot flame
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Seeing one sweep across the horizon? Would be amazing

gloomy hazel
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An aurora borealis would be neat too

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Is there one?

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Never seen one

vagrant jasper
modest thistle
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I mean, you have effectively multiple biomes in terms of terrain anyway...

vagrant jasper
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I wonder when the next update is

visual cloak
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probably in like, 6 days

vagrant jasper
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Wonder what its gonna be

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Im most likely thinking cities because a NMS dev tweeted about him making a city gen

visual cloak
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THAT update, prolly not in 6 days

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something smaller

modest thistle
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we kind of have cities already though - POIs can be pretty close together sometimes

visual cloak
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haha

vagrant jasper
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Yeah your right

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Im hoping for something big on the 5th anniversary

regal mica
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well, i've encountered something i could conceivably call a forest, i'm hoping small settlements are (leading to cities) are next

gloomy hazel
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Anyone suggested UFO's as a thing for the future?. The idea of something mysterious we can chase occasionally but not quite get there (or it warps out when you get too close just to tease us). Maybe with a hint / galaxy map trail of one day finding its home unique planet, or even a very rare ufo mothership as a derelict, as a veeery long term achievement and another unique extended mission and unique decorations to add to the trophys' we can adorn our Freighter / bases with. Dont allow us to find the Mothership until we are near the Centre should be long enough. Something the game still needs is an extremely long term hook to help keep us searching the many systems for clues :). Mars attacks! stylee.

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PS The derelict ought to be of epic proportions, 25-30 levels with unique Aliens guarding the place.

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PS PS The start of this quest should not be Galaxy dependant, so those who have already got to the Centre and gone beyond would be able to experience it in the next, then nobody misses out on it šŸ™‚

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And, the prize?, maybe the UFO star ship which was so elusive leading you to seek the Mothership.

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Or maybe something mysterious, some unknown crashed ship (the UFO) with a huge backstory

gloomy hazel
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Yep, however it starts doesn't matter, whether its an elusive UFO you get a glimpse of in space or a unique crashed one which kicks off a quest in your log which is going to take a very long time to achieve. Plus wherever the Mothership derelict is, make it randomly close to the centre of current Galaxy and not a fixed address people can pass around on reddit etcetera .. Make us earn it, so we dont get an Anomaly full of UFO Starships one week later. Flight characteristics / unique abilities are probably best for the devs to decide on.

mighty grove
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hey, something that would be really cool to have is the ability to have livestock that will stay in your base. right now, you have to bribe local animals, but when you go to do anything else, they run away or despawn, so you need to sit here and watch. but like, the ability to have animal stalls, and have them permanently in the base would help out alot. milk is so hard to get in bulk, and as a donut farmer, this would help me tons.

sterile frost
gloomy hazel
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I don't know

naive orchid
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Yes! We need this!

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Hello Games, we demand this be added HeartNMSCord

balmy cove
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Thermal power generator

tame niche
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it'd be nice to see the exocraft have better combat potential then just your jetpack. they have weapons, but in addition to them not really being vehicle-grade, they also have no shields and any damage taken goes directly to your unarmored health. Which is a shame, since there's no benefit tradeoff for lowering your mobility like that as it is.

sullen grove
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the heck are you fighting? the only thing to fight is sentinels, and you can pretty much use an exocraft to escape them

modest thistle
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well no - there's hostile creatures

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on some planets

zenith marten
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Those instantly die and become ragdolls from the slightest touch to an exocraft

real reef
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eva walk

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when

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plus iron man style flight

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asteroid landing

feral dawn
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I'd love to see creature AI and behavior improvements.

  • Larger creatures having more HP.
  • Ones that appear armor plated to resist some damage types.
  • More unique behaviors like leaping out of trees at player, spitting ranged projectiles, burrowed underground and attacking when player steps on them, groups of predators etc..
  • Just any additional behaviors besides creature type A runs from player and creature B attacks on sight...
real reef
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~~World ~~ Planet Bosses

hot flame
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Removal of combat

real reef
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why? it's an important piece from the lore

hot flame
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Break the cycle

wheat acorn
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Would introduce new and interesting gameplay options instead of the easy way out: using combat

real reef
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another ME reference?

wheat acorn
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I think its a bit strange to assume due to the timing of a reference that any others will be done in the future. Its far more likely its a one time deal.

languid arrow
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are there any intentions to add oxygen capsules back into the game?

real reef
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i wonder why you guys has so much aversion to all combat related features

wheat acorn
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Cuz combat is boring to me

hot flame
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I was wondering why people want it so much

gloomy hazel
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Let planets have a north/south pole covered in snow

ripe pelican
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We should have war zones that players can participate in

vagrant jasper
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its a good idea tho šŸ™‚

wheat acorn
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I mean no matter what its boring to me

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Any game

vagrant jasper
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Ahhh I see

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If its not a combat centered game I tend to steer away from it aswell

soft marsh
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I would love an improvement in combat mechanics

real reef
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Races are some kind of pvp too

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people likes to compete between

wheat acorn
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Its spelled "taboo" and I'm not sure why my disagreement is considered so aggressive

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I'm allowed to dislike it

hot flame
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Not taboo at all, you speak your wishes and I'll speak mine

wheat acorn
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Everyone can express an opinion as long as its within the rules

real reef
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yeah not talking about you specific

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see?

hot flame
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For me, it comes down to how I like to play - and for this game I prefer to not shoot at all

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Will that happen? Likely not

real reef
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yeah but seems a general thing about NMS

hot flame
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But I can try and usually succeed to not fire a single shot when playing

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I think it's the exploration aspect, some just don't want to have to combat all the time

real reef
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aggressive? nobodys said that...

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:S

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nobody has said you cannot express opinions...

wheat acorn
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Taboo is a term that indicates something is culturally unacceptable

real reef
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i'm confused rn

wheat acorn
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Perhaps you should look up its meaning

real reef
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i said "seems"

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perhaps you should calm yourself

wheat acorn
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😐

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Anyway situation explained so we can move on and talk about the future of the game

real reef
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tabboo: prohibited or restricted by social custom

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"seems tabboo": seems some restricted here....

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I can't understand your reaction

wheat acorn
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I just said it wasn't lol

violet vortex
hot flame
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This is a good time to move along, just saying

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I'd also like more food options, I want to make cheeseburgers

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And shakes

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And fries

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And 'hotdogs'

real reef
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so, if i see everytime someone metions PVP, almost all of this discord gets exalted... seems tabboo for me

hot flame
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How am I supposed to have a restaurant with no shakes or burgers, I ask you

real reef
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ok, moving on

real reef
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sorry about the taboo, maybe in my language doesn0t sound so bad

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yeah, that's why i said "seems taboo"

violet vortex
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possibly a misunderstanding yes. ppl have brought up pvp here before.

real reef
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not taboo at all, but almost XD

wheat acorn
#

Most people tend to request PvP improvement tbh

#

I'm usually outspoken when I talk about removing combat especially xD

real reef
#

don't get me wrong, i'm on the no pvp team... but i know it's a important gameplay for so many players...

#

myself sent some suggestions to hg about pvp

violet vortex
#

that's great! bringing up constructive suggestions to HG. a lot of players do prefer NMS to be chill. but there are folks who would like the pvp option to be more extensive. i bet if you brought it up as a form of idea or suggestion here, you'd get a mixture of responses.

real reef
#

something like Exo Mech battles could be epic though

#

not need to be Fornite pews

violet vortex
#

exo battles sounds fun tbh

#

like among friends, within same group. i wouldn't mind a form of exo battle of sorts.

#

pvp with randoms would be a different story for me. i'm not sure how well "matchmaking" would play out. as that can be a mixed bag of goods. ablobthinking

real reef
#

of course

#

frendly pvp

vagrant jasper
#

Evangelion NMS mechs

wheat acorn
#

Googly eye part for fauna generation

visual cloak
#

yes

#

@modern magnet we need googly eyes mod

wheat acorn
real reef
#

cave overhaul

#

i'd love to see some derelict space stations, with procedural interiors like those abandoned freighters

#

or same with planet surface buildings

vagrant jasper
wheat acorn
#

Yeah

vagrant jasper
visual cloak
#

bunger bunger bunger bunger

modern magnet
#

Instead they'd be making godtrash and breaking your game

visual cloak
#

oh then never mind ha

regal zinc
#

I would love for the discoveries/maps to be more extensive, like you could bookmark coordinates on maps and maybe share them with friends. I’d also like to be able to sort and search the list of systems and planets.

sharp widget
#

something a bit more like coffSporescoff Catalog

#

with the option to view and sort by Fauna, Flora, Scanned spacecraft. Because lets not kid around - a library of spacecraft models is what we want right?

zenith aurora
#

I would like the ability to build a spacecraft. Like collect a bunch of resources, and craft ship parts like the wings, tails, engines, cockpits, anything. then assemble those parts into a full ship. then you upgrade it from scratch via the ship upgrader thing in the space stations. It would be very expensive but at least you have a ship that looks exactly the way you want it too!

dusky charm
sterile frost
#

Ok

#

Hear me out:

#

A replacement for the discovery page, the index page. It has lists of all the systems planets and POIs visited, all fauna and flora discovered, and all ships and multitools encountered. You can pin anything there and the game will guide you to it. Waypoint beacons become uploadable, when you chart all of them on a planet, a planetary map with terrain and POIs is created for you and other players to use, also uploadable.

dusky charm
#

Rick and Morty ship for expedition 3?

sterile frost
#

Zendesk time

#

!hg

dusky charm
#

support tickets?

sterile frost
#

Suggestions

dusky charm
#

ah so they can be never looked at and ignored for ever lol

static ridge
#

how would you even sort somethng like that when theres over a million worlds been discovered across 255 galaxies?

#

The game is SO big that its impossible to catalog the database

#

thats the thing with this game being procedural - it has no limits

#

it will keep on generating stuff for as long as you play it

#

they reckon theres enough to explore that it would take someone over 750 years to see just euclid alone.......

#

Elite:dangerous is limited to a one to one scale of our actual galaxy, and they once calculated that if every single person on the planet played the game 24/7 they could maybe discover everything in the galaxy within 250 years

#

@sterile frost your plan is actually impossible

sterile frost
#

Not everything

#

Everything you've seen

#

And that would not rlly be server side (for the most part)

static ridge
#

lol, you propose storing this on local Hardisks?

#

My Xbox One OG version has just 512GB of storage and only 315GB of usable storage, and I currently have 3Gb free on it

#

When I can finally afford to replace it, it will be with a Series S which likewise only has 512GB of storage

broken flax
#

What if in no man“s sky you could have jobs/roles ex: Bounty hunter, soldier, explorer, builder etc. Like actual jobs you get payed for.

gloomy hazel
#

what if when you were playing in a group, the group leader could summon their freighter in and the other people in the group could have their own frigate that follows it around?

broken flax
#

yeah

spark sky
#

Could we have multi-tools that aren't just guns?

#

Like I get why it's a gun...

#

...But come on lemme have a multi-tool that's a beam sword.

visual cloak
#

i don’t see any point in HG giving us more weaponry unless they add worthy things to fight

#

they could introduce a multitude of new hostile npcs and fauna that attack in a variety of ways. fauna with fire breath, telekinesis, acid spit, creatures that lay bone traps, etc

gloomy hazel
visual cloak
#

sure, though i don’t think HG wanna steer nms in that direction

#

incentive to kill each other

#

rather than be peaceful explorers

#

who defend ourselves when needed lol

gloomy hazel
#

I mean in the original marketing being a pirate was pushed quite hard.

visual cloak
#

true

gloomy hazel
#

Plus players can always just turn of pvp. Maybe add a "looking for pvp" feature, when near a player with that setting on their system will have a maker on your galactic map.

visual cloak
#

they could. but i gotta say, with the scope of NMS, and with how many other pvp games there are out there, i’d prefer if they focused more on exploration and npc/fauna behaviors

#

it’s already there anyway

#

it’s not one of NMS’s strengths, but it doesn’t need to be

gloomy hazel
#

Idk was fun back in 2018 when multiplayer didn't have the no pvp option.

visual cloak
#

when players got mowed down by griefers

#

i remember that happened to me

#

i was on foot

#

a guy flying his ship gunning me down

gloomy hazel
#

As I said fun.

visual cloak
#

was better when we were orbs tbh ngl

gloomy hazel
#

Gotta join the system screaming die ant and unleash a barrage of positron ejector.

#

Quite fun had a private group who'd join the games attack then leave.

modest thistle
#

blacklist mode - engage

sharp widget
#

I could do with more being hounded across the galaxy

#

nada and polo are hiding in a pocket dimension

#

we keep finding crashed ships that all but bear the hallmarks of being theirs

#

sentinels, vykeen, korvax, gek in the lore are all arrayed against the traveller and especially the anomoly.

#

and here we are, 10/10 rep with all factions

#

i don't get it

frank moth
#

Allow gek players to actually wear the gek first spawn helmet. That is all i want.

sharp widget
#

Yep - there is no traveller body type that quite matches Gek.

frank moth
onyx fable
#

Or the AT-AT that sentinels unleash?

#

Mpuse and keyboard support for console would be great.

feral dawn
#

Sure once you fight them for the first time it's cool, but they quickly become predictable. Same with Fauna that either attacks on sight or runs away. I've always felt that proc gen creature behavior AI would add so much depth to combat.. unique behaviors like leaping at the player or spitting projectiles would really add a layer of mystery to a planet when first discovering it. Like what kind of evil monstrosities will I find in this cave? Or being surprise attacked by cute little fuzz balls etc.

sharp widget
#

like every sane 3d-shooter on console

onyx fable
muted verge
#

((People have most likely already said this but))

PLEASE, an audio setting for storms, I hate going to a planet, and see that there's a simple storm going on and thinking, "oh ill just get out and get back in" then I get out and I have to take my headphones off because my eardrums get obliterated by wind

sterile frost
#

They're just json files

#

We don't need aim assist

#

All we need is gyro aiming

#

But nms isn't a shooter so we don't need shooting accessibility

onyx fable
# sterile frost How do you think currrent discoveries are stored in 50 mb

Thats not exactly true. They arent stored on your system entirely. They are stored for upload typically and only the minimal amount of info necessary. A thumbnail and some text. But the more you discover and if you play offline the worse your system would run because the game would require more space to run. This would not be ideal. Also multitools and ships are not "catalogued" anywhere for you to see as is except when connected to your character so that would add another layer of info. If you chose to play online this "index" would become even larger. This could be done but would be something not quite like u r wanting. My suggestion:
Go old school...find something u like.. take a pen and paper and write down the system and planet name also could make a base computer there because you can teleport to bade computers. It takes 30 chromatic metal and you can name the BC

sterile frost
#

Oh dw

#

That is indeed what i do

#

But I'd kill for some qol in that respect

sharp widget
onyx fable
#

But until its claimed by you it doesnt hold a fixed value. Which is why u see 1 ship and your friend sees another in same spot same time.

modest thistle
#

one QOL update I'd love to see - having the fire button do a melee attack if there's no charge or ammo ...

onyx fable
#

Pretty sure there is a melee attack.

zenith marten
#

Never seen any game use a fire button as melee in that scenario. Usually there is just empty click sound or something

modest thistle
#

there is, but it's still a minor thing that would improve resource collection, at least

onyx fable
zenith marten
#

Melee weapons would be nice

visual cloak
#

maybe a baseball bat

#

to hit small creatures really far away

sharp widget
onyx fable
modest thistle
#

or - you know - that multisword ...

real reef
#

more dangerous / deadly places would be cool

visual cloak
#

more terrain hazards

#

like endless pits leading to nothingness

#

sharp, rocky terrain that damages you more if you fall on it

jolly idol
#

More realistic looking planets would be nice

visual cloak
#

eh

#

in what way

jolly idol
#

Like having huge canyons visible from space like on mars

visual cloak
#

that would be very nice

#

i do think Canyon terrain could use some love

#

used to have interesting canyon generation

#

and it could be even more amazing now with the higher terrain limit

zenith marten
#

A very primitive low poly heightmap and additional shoreline textures from space would be nice

astral magnet
#

Can PC players please be able to type in numbers during trade transactions? Holding "E" for 15 seconds to buy 8000 magnetized ferite is just dumb.

hot flame
#

Lol

modest thistle
#

or use higher increments with different keys

hot flame
#

Just go the opposite way

muted verge
modest thistle
#

doesn't help when total's like 40K

astral magnet
#

Another UI thing. Quick transfer should indicate how many slots will be used/are available rather than max quantities.

astral magnet
regal mica
#

you can use a scroll wheel for stacks

astral magnet
regal mica
#

goes in 10's, but i'm fine with stacks being rougher. for refiners etc. i would like the ability to just input the numbers

#

yeah but i honestly don't ever need to precisely stack things, barely go above halving it. for making one-off batches for stuff scrolling from 8000 to 100 is annoying

astral magnet
regal mica
#

yes

#

but still, if it's such a bother for the devs to do it, i can at least deal with only having it for buying/refining

astral magnet
#

I would also like to see a sortable table-view for inventory (sort by category, price etc). the devs should look at the SkyUI Skyrim mod for a good example of better UI design

regal mica
#

would that be more useful than having default places for stuff?

astral magnet
modern magnet
#

it'd be more "fun" if it's like RE where there are multi slot shit

#

now it's just "what do I yeet to fit this thing that I'll also have to yeet but later"

brave plinth
modern magnet
#

but in skyrim the answer is 99% "eat cheese / apple / cabbage / bucket"

visual cloak
#

i just requested pixel biomes

thin geode
#

(oop that was three hours ago my b)

warm lion
#

It's be cool if Hello Games could translate the "visions" into actual cutscenes one day.

warm lion
#

Not even close to what I'm talking about.

rotund stratus
#

I'm predicting news/ hints on Monday

visual cloak
#

thank you

merry spade
#

do you think they'll ever add ship customization? it would be cool to be able to get the parts of each ship and when you get the ones you want you can build your own ship.

#

also increase the amount of ships you can own

visual cloak
#

in some way shape or form, yes

#

I figure if HG are working on that kinda update, they're also working on how to strike a balance so they can please the ones who want to customize but also the ones who like playing to discover new ships through rng

#

giving the player the ease of being able to choose any generative part cheapens the whole experience and removes the experience we have on our journey

#

so there'd need to be a fun, new way to explore and discover unlockable ship parts/colors/textures

#

and by fun, i don't mean putting ship parts in the quicksilver shop

#

that's not fun

keen glen
#

One really nice quality of life tweak that it would be nice to see is for conversations with aliens to go back to the menu after you've selected an option rather than having to restart the conversation each time you want to interact with them.

#

Also I feel guilty at the number of aliens in stations in need of assistance but I can't actually help them.

warm lion
#

Technically a ship builder already exists in the game.

#

It just doesn't have a user interface.

#

Every time we go to a system. It also generates the ships. The ships aren't entered in a fixed configuration, but rather, a seed is hashed, and it spits out different components for the ship, slaps it together, and assigns it to the system's ship roster.

#

So, the technology for a ship builder exists.

merry spade
# visual cloak in some way shape or form, yes

to have both customization and the exploring part we could scrap the ships and choose one of the parts that the ship has. maybe they'll find another way to do it, but quicksilver isn't fun at all

muted verge
#

I feel like we need to be able too have more ships, yeah 6 is a good amount, but having 6 ships I really like, and then I see another I want thats better than like a few I like, I have to then decide which ship to abandon for the new ship, and having more starships wouldn't be overpowered in my opinion, it would just allow us to have more diversity along our ships

#

And if they added more ship customization, like changing parts and everything, having more ships would allow for ppl too have normal ships and some of their own personal creations to again, allow for more diversity and utility along our ships

wooden dome
#

VR suggestion, for the love of god please change the discard button from left thumb click. It is the same thumbstick as change tabs and with any movement while pressing it changes inventory tabs. It is so annoying

#

or make an in game mapping system, I just found the Steam workaround but not everyone knows about that

keen glen
#

Another good move would be to create a way to turn unwanted Salvaged Frigate modules into random freighter upgrades.

rotund stratus
#

I have an idea for a middle ground involving ship customisation

#

Keep customisation to normal ship types completely minimal (colour and decals at the most)

#

BUT

#

Create a new ship type (maybe make it nexus themed or something) that's entirely modular and customisable

#

So you keep ship hunting, and get to customise ships without devaluing people's finds

zenith aurora
# visual cloak I figure if HG are working on that kinda update, they're also working on how to ...

I imagine they could implement a system where you unlock the ships parts by owning the ship with those parts. Only by owning the ship will you be able to ā€œlearnā€ everything about it to be able to craft the parts. And in order to craft the parts, you could feed the resources into a construction bay on your capital ship, and it will then take time (like the fleet expeditions) to complete the single part. Then that part is stored in the bay and you can then craft another. Once all parts are constructed, you then can assemble them in the bay via a menu than shows you all the parts in stock and visually displays what they will look like on your ship. Bear in mind that this whole process could be very expensive. Once the ship is completed, you could have to upgrade it’s class and storage from scratch.

visual cloak
zenith aurora
#

Yeah timers have their place. Expeditions and ship construction makes sense to have a timer cuz it takes time to travel that far or craft something that large. I could even see them making the bay visually show the part being 3D printed.

modern magnet
#

and then when you rip out the engine you have a ship in your arsenal that can't fucking fly

#

makes a good collectathon that way

rotund stratus
#

If elite dangerous odyssey did anything I want in NMS, more manual salvaging could be fun

#

Finding a crashed ship and manually cutting off panels and taking the components out could be fun

muted verge
rotund stratus
jaunty jolt
#

Soo, what do you think will be the reward for expedition 3?

#

I think it might be a S class multitool or a Freighter

zenith marten
#

No idea

#

could be the golden armor pieces or bytebeat that are in the files

#

or those are just to trick us and the real rewards will be something very mind-blowing

brave plinth
#

Lol, watch it be a golden Photonix Core blueprint for the next one

unkempt shell
#

Kind of wish they'd do something more interesting than gold. I'd be more excited for reskins as further future rewards if the customisation was something cooler, like unique themed colour schemes, or exclusive parts not found in the current part pools

#

The bobbleheads as an example are really neat little additions, purely cosmetic, and would've made great expedition rewards for completing a phase if they weren't already at the QS vendor

drowsy crypt
#

It's going to be really hard to follow up the banger that was expeditions 2's reward

#

Golden vector was awesome too, but by god was it a bitch and a half to earn

left oasis
#

small convenience feature I'd like: a Base Terminal, placeable anywhere in the base, which has the same features as the Base Computer except not controlling where the base radius initially starts. I kept losing track of where my base computer was, because it's stuck outside and pretty small.

limber dragon
#

Waterfalls on planets
change my mind

calm pulsar
#

Blob ship?

#

Blobbiness aside, I'm really curious what Expedition 3 will give us

spark sky
modern magnet
#

Don't even know how they can ever grt around to achieving that

zenith marten
#

They would have to get rid of a global water level on planets and change it to something else

#

fluid physics might be out of question due to how players can interact with the terrain

#

last gen would literally end up freezing in certain situations and higher end hardware would stutter quite a bit. Also syncing that would be a pain

#

Still, rivers and waterfalls would be a nice addition

visual cloak
#

at this point i’d think they would just add a nice flowing river/waterfall shader with splashy particle effects

#

this way they can generate new river terrain

#

and if they do add river terrain, i hope they’re thinking about the variation that could come with it

#

harsher rivers with rocks and more white water, clear water with large rock walls, erosion, smaller creeks

#

ohhh underground rivers too

rotund stratus
#

Yeah they could generate rivers using paths and place streams like are present in skyrim

#

And alter the terrain accordingly

terse ocean
#

when are we gonna get multiple biomes per planet

#

Stuff like polar caps

#

It might be easier to understand what's on the planet from a glance if it's a single biome, but it makes exploring planets uninteresting tbh.

gloomy hazel
#

Those are some really good graphics

#

What graphics card u use?

red schooner
#

I think rivers would be pretty but idk what they would add besides that, but if rivers were a part of a biome update (multiple per planet) it would open up a whole new world

crystal trout
#

Personally I wish they just had an update that really upped the amount of races. Also, since now I have Mass Effect on the brain, some sort of mysterious race would be awesome. Similar to what Elite Dangerous did.

drowsy crypt
#

Expedition 2 was the Normandy. Along with the phase rewards

old junco
#

Desperately wanna see a cylon raider inspired ship in the future.
Spoiler alert:
The cylon raider was a living ship in the reimagined series

hot flame
#

Hey! Im Getting ready to watch that

#

Hide,spoilers please

limber dragon
#

Fixing the ear deafening sounds of storms and flying ships overhead. like ffs

visual cloak
modest thistle
#

Be careful what you wish for - you might end up with water physics like in 7 Days to Die ....

#

stuff's more like molasses

#

not to mention being a major mess to try to control when placing it

solid vigil
#

I think it would be cool to see the Sentinels explored better. Especially with there being dialogue of Sentinels fighting other Sentinels

#

Also dynamic events in systems, like a system-wide quest, which I think Sean Murray had talked about previously. That and an expansion to derelict-style dungeon content

modest thistle
#

I feel like abandoned space stations should be more like derelict freighters, instead of just being mostly empty rooms.

#

like, the layouts don't even make sense in the first place, for being damaged space stations

limber dragon
brave plinth
limber dragon
#

exactly

vagrant jasper
#

Tomorrow we might get a update who knows

spark sky
digital plover
#

Would be nice to claim one as a base. Same like the destroyed freighters that are used for pirate spawns.

modest thistle
#

too bad you can't claim and repair derelict freighters after completing them.

rotund stratus
#

I wonder what this update could realistically be

#

Like, a lot of us were suspecting a variety update last year but this year is more vague

digital plover
#

I'm still suspecting this one to be more combat focused, given we got the Normandy. Genetic manipulation for plants and trees like we got with companions would be nice, along with planting food crops, but I don't think it'll fit the theme of the next one. More base building pieces without having to use mods would be good, too.

gloomy hazel
#

I still want more variation updates

brave plinth
#

They've been sneaking in more assets quietly btw

#

Some of it hidden in patch notes, others just added with no notice.

scenic furnace
#

I thought about it, and I think the game might work well with craftable starships like people want but rather than just let you build a ship with the existing assets and thereby removing the need to hunt for ships, they could add another interesting style which would be its own unique ship class, think living ships but you actually construct it to your liking with tons of variation possible but since it would only be a particular aesthetic it can still be an option that people might skip in favour of older ships

#

it could tie into main game progression too, like slowly building out a pretty competent ship that would be comparable to an exotic that the player can use as a jack of all trades master of none build

gloomy hazel
#

I think they should add special warp effects to when you warp with a freighter where a warp portal would open an the freighter would go through it like in elite dangerous

brave plinth
#

So just copy Elite Dangerous. Got it

gloomy hazel
#

No I mean something like ed

sullen grove
#

to be honest, elite dangerous seems like NMS' big brother

#

NMS has a better control scheme, but a lot of things NMS needs..ED has

#

Also i think "18 Quintilian planets" is a problem. there's not THAT many players in the game.. atlas should be rebooted, with a smaller, more manageable amount of planets

#

so they can make them more unique and focus on making stuff for planets

scenic furnace
#

That's absolutely against the whole idea of the game

zenith marten
#

people already struggle discovering new stuff around the expedition area

#

the game has so much unique and varied stuff as junk data lying around in there which I would rather see implemented. It could easily make planets very unique and varied

scenic furnace
#

The main selling point of the game is that the universe is so big that you can always have your own corner no matter what, be pleasantly surprised if you end up discovering someone else's, and with Expedition mode as Azure pointed out you get faced with the reality of what happens if you did have a small universe to work with

brave plinth
zenith marten
#

I find it silly how ED would be NMS' "big brother". NMS exceeds ED in many aspects except for the visuals of warping and the sense of danger during traversal

scenic furnace
#

Same thing with planets, the appeal of them is that HG did not hand craft them, the algorithm spat it out with just some numbers and math so you can find a planet that maybe someone might find a similar looking one but never an exact one

zenith marten
#

For example, NMS has far superior online and planetary traversal features than elite

scenic furnace
#

Your experience will always be unique no matter what

#

I don't think any other studio will be able to pull off what HG did without coming off as a copycat, or eventually resorting to hand crafting some planets or whatever

sullen grove
#

i didn't say "small universe" i said smaller

#

with 18 quintillion planets, you will likely never, ever, meet another person

#

except through the anomaly

modest thistle
#

you are very much incorrect now though

#

Expeditions shoves everyone onto the same planets

#

and there's been 2 of them so far

sullen grove
#

that's one special mode that lasts a few days

modest thistle
#

try a month and a half on the first one

#

and a couple weeks for this past one

sullen grove
#

okay, it's still a special mode, not the main game..

vagrant jasper
#

They do have a point NMS's Universe is MASSIVE but that is the point of the game it was never the multiplayer it was the adventure and feeling alone and sometimes playing with your friends its not a MMO like EVE or something

#

That would be neat tho

zenith marten
#

Move to galactic hub and you'll see a lot of daily player activity

vagrant jasper
#

Yes a lot of players live there

spark sky
#

Can we get a race of big bug people.

#

No reason in particular I just love bugs.

red schooner
#

Gek

visual cloak
#

egg race when

red schooner
#

When fortnite update battle

gloomy hazel
#

I wish you could sleep in no mans sky cuz I always lazy

modest thistle
#

having a time skip option in ship or a fleet command room, as a sleep function, wouldn't be such a bad idea, as long as it's just local planet time skips.

#

or if they turned that empty back room of the space station into a crew quarters area to do that

real reef
#

would be cool if you fly during extreme storm, a chance of malfunction in your ship crash it to the land and you need to repair it

#

or if a lighting strikes your ship

spark sky
#

We don’t have actual ice in No Man’s Sky do we? As in like, finding frozen over lakes or glaciers on frozen planets.

dense gulch
#

I think a crossover with Ratchet and Clank would be dope imagine it came with some of the weapons

rough mural
autumn raven
#

If you want an MMO feel go to star citizen or elite dangerous or EVE online, nms clearly isn’t the game for you @sullen grove

hidden nymph
#

ED doesnt really have an mmo feel, its horribly shallow

#

nice space flight simulation though, that side of it is good

sullen grove
#

a kilometer wide, a centimeter deep

#

said one reviewer

hidden nymph
#

NMS needs to get working on normal save content though, or they will go the same way. I havent played normal mode for ages and the constant restart of expeditions is not a good way to go

#

things are bad when the only way to enjoy a game is to restart it over and over

#

I think there is a real hunger to continue the story and save the atlas or go off to this "void" thing. Look at all the hype we had recently, so many good ideas

lofty forum
sturdy atlas
#

I hope they add more save slots and change the expeditions from their current FOMO approach. Having the ability to play back through an expedition would be pretty great, especially for new players who may not have time to complete the current expedition event. This would also be good for people who don't have time to spend in NMS during the relatively short/restrictive timeframe that an expedition is open.

I understand why Expedition #2 had to be short, especially since it does use another company's property, but it would be nice for new players down the line to have the opportunity to experience why an expedition event was such a big deal when it released

rotund stratus
#

I'm guessing this emoji is either nothing, or raytracing (far fetched I know but still)

regal mica
opaque pebble
ruby skiff
#

@gray verge 73499

gray verge
ruby skiff
#

Yep

#

My expedition 2 save isn’t showing as the previous one

#

Fixed now

red schooner
#

Just got here, any news about the expedition and was there anything I missed in the trailer besides prettier stuff (not complaining)

calm pulsar
#

A space station core thingie that we dont know anything about yet

red schooner
#

Mk

modern magnet
#

basically nothing

visual cloak
#

i think fur is a huge step up

#

though if it’s all the same length, i’m not sure

#

longer hair could cause problems, i’m sure

#

it’s also nice rain got improvements, but i’m hoping storms aren’t still ear-bleedingly loud

rotund stratus
#

Haven't had much chance to play though

visual cloak
#

i want to enjoy a nice storm, not be overwhelmed by it. haha

modest thistle
#

No it literally couldn't - unless you're playing 24 hours + straight at a time

night iris
#

"station override" means we can take control of a station soon?

modest thistle
#

Expedition 1 required a few days to complete just because of the frigate missions - check your damn facts

lofty forum
#

funnily enough, expedition 1 took me exactly 24 hours of total play time

modest thistle
#

play time != actual time

sterile frost
#

Yes

#

I had 12 hours of play time

#

Almost 5 irl days

visual cloak
plain ember
#

I'm wanna to get in NMS ship paint option and more slots for saves, so, anyone too?

#

And more animals spot

#

slot*

sterile frost
#

Yes

#

We def need more companions now

#

With flying ones

visual cloak
#

more companions? or deeper, more complex fauna and behavior?

digital plover
#

deeper as in laser sharks

visual cloak
#

yeah

#

but honestly, giving intelligent, hostile fauna a variety of abilities like laser eyes could be cool

digital plover
#

true

#

nothing's really that hostile anymore except maybe one or two species per planet. Which is mitigated by autofeeders near your base.

cosmic marsh
#

a Freighter observation deck would be so great for taking in all of these new stars. Also, how about a stable on your freighter?

opal blade
#

needs redwood trees

visual cloak
#

noid knows what’s up

digital zealot
#

u know whats a small feature i would really love ?

#

having ur character hands on the flight sticks in ship first person

#

they dont even need to be animated

#

like they have it VR

#

how hard could it be

spark sky
#

I'd like it if Anomalous/Exotic Pets had their own special attributes to make up for them not being able to equip the lasers or anything.

robust socket
#

I honestly think the game is probably one of the most enjoyable exploration type game I've ever played , although it would be cool if they added a way to explore the actual stars as well other than that seems like its a perfect game as many hours as countless people continue to put into It

supple warren
#

celestial systems

#

late game freighter planet probe tech that displays biome probabilities in galactic map because 🤷 why not

#

ditch the planetary charts and on-foot signal booster in favor of exosuit signal booster tech that allows for POI scan from quick menu, similar to exocraft signal boosters albeit different scan options

ashen dock
#

Even better : allow us to use our frigates' "skills" from the freighter bridge. We could collect the money / resources from there or scan planets for POIs. I mean, landing on each one of them is tiring. I don't think anybody does it regularly.

real reef
#

i hope we're getting a revamp to all of planetary buildings in a future patch

#

specially to the facilities

#

pretty useless now

sterile frost
#

Although more kinds of fauna would also be nice

timber grove
#

A thing they could add would be mini cities on more habitable planets

visual cloak
#

and small, deserted towns

violet cape
#

did they ever spoke about different gravity?

timid summit
#

Different gravity would be really cool

lofty forum
#

planets with no atmosphere have less gravity

dry kindle
#

No Mans Sky should add sandworms imo. Once they're in the game I'll play it.

gloomy hazel
#

I think moons should be much more common.

red schooner
#

Next update wishlist/possibilities:
Combat in general
Multiple biomes/planet
Update fauna
Water overhaul
Better/harder money syetem (Involves removing dupes)
Make me mod
Increase survival's difficulty
Increase ship/save limit
Even anomaly missions' difficulty out (remove pirates and survey a planet)
Improve servers
General stability fixes

visual cloak
#

Cave biomes

shadow lance
rare pike
#

It'd be nice if there was a way to basically transfer one ship to another. Take a ship you own and copy the inventory, modules, and slots over to a different ship that you own, losing the first one in the process.

toxic slate
#

I hope that the ability to transfer a freighter base from one freighter to another means that in the future we will be able to transfer a planetary base to another planet

hot flame
#

?

#

The option is to reset to default, losing all materials

toxic slate
hot flame
#

How the hell did I miss that one?!

#

Very cool, thanks

supple warren
#

but then it's also baffling to me that with the terrain freeze, we haven't seen much work done on deepening other gameplay systems that might have been difficult to adjust with changing terrain generation

toxic slate
supple warren
#

For sure, which is why I was saying do it prior to ever getting to this point

rare pike
#

Maybe a decent middle ground would be creating blueprints out of bases. Probably wouldn't be able to tag an entire base in a blueprint but could could divide a large one into several blueprints. Then it's a matter of having a fat stack of resources in your inventory to place the saved blueprint somewhere else

regal mica
#

make freighters full featured, add an alien cow abduction feature/animation (for freighter stables) and get rid of bases KorvaxCube

muted verge
red schooner
#

I want it evener

gloomy hazel
#

I think the characters should have genders

visual cloak
#

would be a weird thing to change 5 years in

halcyon portal
gloomy hazel
#

i meant the voice, but ok

static ridge
#

theres no voices on NPC's in this?

#

Also, these races are...humanoid, which is as far as it gets. Our characters are anomalies in the simulation

rotund stratus
#

I can't stress how much I want medium ships

#

Just enough room for you to decorate, have a refiner and maybe even have a friend or two ride with you

sturdy atlas
#

That's what I thought a frigate was when I joined back for Expedition #2. I really hope there's eventually a way to actually board the Normandy in NMS

manic forum
sturdy atlas
manic forum
#

ah... Well, now I know I should avoid it, lol

#

I didn't supossed because we have the nms-spoilers

gloomy hazel
#

Hopefully they add the ability to have multiple player freighters in system at once. Playing with my friends is a serious chore because we all base out of our freighters and only one of us can access our stuff at a time. It's a really unpleasant experience, especially in survival mode.

#

Either that or let us access our container inventories via freighter storage rooms on one friends freighter.

ancient osprey
#

2 updates that I would love to see for NMS is a combat update and a space exploration update. In the combat update they improve the PVP of the game and for the space exploration update they allow you to fly your space ship through space to other stars if you don't want to fast travel. Similarly to how Elite Dangerous does it. It would also be cool if you could go to stars and stuff

fervent sedge
#

I think it would be cool if people could leave messages or donate quicksilver/units to a bases base computer. Sometimes I come across amazing bases and wish I could leave a simple "You're base is awesome" somewhere that is not a communication station.. or leave a tip of some sort for all the work they put into it.

#

Also it would be really awesome if they figured out how to make bases pieces appear at the same time instead of the piece by piece loading that happens sometimes/alot of times

visual cloak
#

multiplayer piggy back rides when?

odd oriole
tame ginkgo
#

Actual suns and multiplayer ships with interiors

iron karma
spark sky
#

I’m unsure if you can do this by pointing at a creature, I haven’t really gotten that to work if you can, but regardless an easier way to force your pet to attack would be nice, right now they only seem to attack creatures that try to hurt you, and only when they hurt you. If you’re being swarmed and get hurt by one hostile enemy, they’ll only go after that enemy and then go back to being idle when it’s dead, which is kinda annoying-

slate ridge
#

Update/Content wishlist:

  1. Have big settlements in planets with more traders and quest givers.
  2. More quest variety
  3. More random structures
  4. Planets with multiple biomes
  5. Add more sentinel varieties.
  6. Add super rare boss like fauna
  7. More ship customization
  8. More player cosmetics
  9. Have melee weapons
  10. Be able to walk inside ur starship
  11. Freighter battles
  12. Fishing
  13. Take on quests/bounties that require you taking down an outpost of pirates located in a planet (would be super fun doing it in co-op)
  14. Huge caves with ancient structures inside like dungeons.
  15. More materials, ingredients, and items.
  16. PLAYER DRIVEN MARKET!! (Good example is Escape From Tarkov’s Flea Market, would need to rework money making methods tho)
  17. Be able to land on asteroids
  18. Physical suns
#

Just some ideas

analog shoal
#

Bigger flyable ships with possible to walk inside(would be so awesome to design it)

gloomy hazel
#

Please make it so we can favorite/bookmark space stations/bases in the teleporter menu.

slate ridge
#

^^^^^^^^^^^^^^^^^^^

tacit haven
#

The ability to name a save, or if not, number them or give them a unique name or something - anything to help differentiate them other than 'time played'... šŸ™‚

late oasis
#

Please revamp missions system, add rare missions, and mini stories missions like in abandoned freighters but in planets. And add rare buildings or ruins in only specific system dont in everywehere. and add rare rewards or milestones to guild system. thanks.

timid summit
#

Ayo hear me out... if the anniversary update adds to the main story (I think it's not over yet), I think a great ending would be Artemis coming back as a vision or hallucination and speaks to your character, then speaks to you, the player and tells you that were not alone in the universe.

#

Idk what do you guys think?

austere marlin
#

Starships that are big enough to hold more than one person and walk around its interior

muted verge
plucky mauve
#

Fighting pirates in space is cool, but it would be nice to have fire fights on the ground too. The models and animation are already there, just give guns to npcs.

#

Or at least give us the option to murder lol.

twin copper
#

Sentinel Dragons, that is all

slate ridge
#

@plucky mauve yeah i mentioned that too they really need to focus more on pve combat

#

However i do not want to kill a cute little gek

#

Lol

gloomy hazel
slate ridge
#

Pirates gotta look mean mean

#

Truuu

gloomy hazel
#

It would deter players from going into their ship to just kill all the sentinels that can do nothing

slate ridge
#

Or have pirate outposts equipped with anti aircraft weapons

#

So that its hard to kill from above

#

And have reinforcements

brave plinth
#

(This future idea involves spoilers about the center of the galaxy)
Reaching the center of the galaxy ||has lost most of its value/luster since Origins.||

#

||Consider the following suggested change:||
|| - Player warps through center of galaxy||
|| - Once arrived, the player receives an unknown distress signal||
|| - At the signal location is a wild Base Computer||
|| - The BC is similar to the base archives recovery, except this one was "glitched" partway through a pre-Next base reconstruction||
|| - The player can choose to "clear corrupted module", claim the BC, and allow it to continue reconstruction||
|| - BC becomes marked as a mission location instead of an owned base||
|| - Over the next few days, the BC procedurally constructs a new base using a seed value tied to the character in some way (ie. active ship or multitool, etc).||
|| - Each day, the player can return to see the current features of the build||
|| - Player can choose to end reconstruction at any time and "unlock" the base for their own customization||

#

There was not a nice way to spoiler tag that tbh

manic forum
#

It's possible to have a more intelligent fauna in the future? I mean, something like a primitive society maybe with a rudimentar language?

slate ridge
#

I mean there would be no purpose to that other than ā€œoh cavemenā€ (or caveliens)

#

But still a good idea

manic forum
#

Well, the core of NMS is the "oh, a thing"

vale hornet
#

What about like you ship hunt for ships with parts that u like then scrap them and are able to take the part combine parts to make a customized ship this would mean ship hunting would still exist and maybe make ships more procedural so finding cool parts would be like finding cool fauna

wintry carbon
#

Here’s an feature I’ve wanted to see for a while. Allow players to upload a blueprint of their base so other players can download them and use them.

lofty monolith
#

but I think the coolest thing they could add to the game now would a para-glider module for the exosuit and hook-shot module for multitools, it would give a whole different way of exploring planets, plus we could use that para-glider when our jetpack fuel runs out.

prisma cradle
#

I wish there was some sort of PVP event where there is two freighters and tons of players in a star system battling it out, and this would all happen within an active star system so you could just be in a planet then see two freighters appear and a skirmish happening while your on the planets surface.

#

It'd be really cool not gonna lie.

#

also it'd be nice to be able to be an actual space pirate like imagine a freighter with high level loot passing by a star system and you are able to attack it and hijack the freighter to steal it's items.

#

Also an actual faction system would be cool, like teaming up with a large group of players to dominate star systems or invade other star systems for resources and power.

digital zealot
#

the thing holding pvp back imo is that u lose inventory when u die, if u die twice u lose it permanently

#

like i sometimes wanna troll friends and rain down infraknife from my ship to them on the ground

#

but i couldnt cause they'll lose inventory

#

and losing inventory can sometimes be buggy and glitch out and never get ur inventory back

#

which would really sucks

balmy laurel
#

Something I think would be really cool is, if npcs could fight in person, if pirates (or even other players) could attempt to board and loot your freighter (it may work with bases as well, I’m not sure) and you have to defend it. You could also have a new station where you could buy and upgrade freighter defences (I’m thinking specifically onboard defences, but I guess you could also have one for external defences e.g. extras turrets, missiles, maybe even drones and a shield of some kind?) which may consist of: retractable cover for your character to hide behind, turrets and drones like the ones I think you can find on some derelict freighters, and maybe even other defenders, be them crew mates or robotic soldiers.

I don’t know how much of this would be viable, if any, but it seems like it would be a fun idea.

tame ginkgo
#

Even more plantes and more galaxies that you can name yourself

ripe pelican
#

WE NEED MORE PET SLOTS!!!!!!!

sterile frost
#

Yes

#

Actually I've thought of a semi-solution

#

Always keep an egg of your comapnions

#

Then you can rename the child to the name of the original

manic forum
manic forum
balmy laurel
#

Yeah, I think most of not all freighters you can see inside

wooden ore
#

Hey all! Please don't mind me while I put a few ideas down I had... came hunting for this server with this in mind šŸ™‚ - what a great community NMS is! Love it! Been playing for years now, and I really love what Hello Games has been doing with NMS. I nominate this game for labor of love everytimeit comes up on Steam.

Just a couple features I thought would be really cool and hopefully I'm not alone šŸ˜… !

**Multi-crew Ships **---
I really think this might be the most important one out of my random ideas. For friends & family who enjoy playing together but have different skill levels when it comes to gaming, Multi-crew ships have been a god-send in cooperative gameplay in some other games I've played.

Options for Harder Gameplay - More endgame content
More endgame content. The Derelict Freighters are awesome, but not very challenging. (Maybe also a game difficulty mode that has the same difficulty as perma-death, but with the perma-death?) Or allow difficulty selection in normal mode?

Boats & Fishing (alien style?)
Sailboating & Fishing has been a pretty large part of many MMOs. I would LOVE to be able to build a sailboat on my paradise planet that I put so much effort into selecting the one with the right details... Being able to take a few friends fishing on it and maybe drinking a few virtual brews while doing so could be really enjoyable.

Proper player groups (guilds/clans/fleets)
Honestly, this probably isn't necessary, but seemed like it would allow for group owned and cooperatively built colonies (maybe player owned stations too!) with permissions for different parts of constructions / resource donation / etc... . **Basically, players running missions together isn't enough - there needs to be more group oriented tasks that a group of 3-6 players can stake their claim on and have something permanent to show for when they're done.

#

More Depth to Manufacturing
Like the ability to chain gas / mineral extractors to refineries (maybe also chained together) to allow for automatic production of higher level materials. Possibly allow for the random manufacturing of ships / freighters / multitools / upgrades -- other items used by players (or higher level items that maybe involve new features or were exclusively obtainable from Nexus missions) rather than mostly stuff to be vendored. (Having supply chains from different planets feeding to a "home base" via portal would be pretty awesome too!)

Player market board
To give more purpose to manufacturing mentioned above - allow players to sell to eachother, maybe just at a few core systems in each galaxy. Allow the selling of manufactured goods as well as raw materials on the Market Board for players who don't want to waste time farming a bunch of base materials.

cough/sneeze Multicrew ships šŸ™‚
Really sorry for the wall of text ><;

tame ginkgo
zenith marten
#

This would be extremely nice feature

#

An indicator to tell how many players are currently in the neighboring systems

#

As someone who plays around Galactic Hub this would be something very very useful

wooden ore
#

How so @zenith marten ? What would you do with that information?

zenith marten
#

Go over to that system of course. As a person who plays around the civilized space which is all about community this would be very useful

wooden ore
tame ginkgo
#

Yeah

#

Also planetary destruction would be nice

wooden ore
#

My personal opinion on it

zenith marten
#

Well usually you aren't even close to people out in the wild

#

this is at galactic hub which is an entire region filled with colonized systems where people live right next to each other etc

#

it's all about the multiplayer

wooden ore
zenith marten
#

Maybe they could offer a way for players to not display their location on galactic map like they already allow you to do within systems

wooden ore
tame ginkgo
zenith marten
#

I've made many in-game friends in the hub by helping neighbors and just chatting and trading

#

and it's lovely to see the familiar faces nearly daily around the same locations

wooden ore
zenith marten
#

gives a nice mmo-lite feel to it

#

not the pvp zones, my earlier comment

wooden ore
tame ginkgo
wooden ore
#

So PvP Galaxy might be a good compromise

zenith marten
tame ginkgo
zenith marten
#

Someone had given a beginner ride there and they were enjoying the populated systems so far

wooden ore
wooden ore
#

What would be involved in claiming them?

tame ginkgo
#

Ownership mate

zenith marten
wooden ore
tame ginkgo
#

Ownership of your planet , it's yours and no one can touch it without your permission

wooden ore
zenith marten
#

people around hubs would obviously have it on and the ones for solo adventure would be able to turn it off

#

but then again, there is already the multiplayer button that can be toggled off

#

it would do the same thing about your location

wooden ore
tame ginkgo
#

Ye

wooden ore
#

What benefits would you get from blowing up a planet? seems like it would be extremely programmer intense for a large potential of griefing / tears and a few seconds of pretty fireworks?

tame ginkgo
wooden ore
#

Cue streamer/youtuber: "Hey guys I found a Diplo on this paradise planet with activated indium next to it, rings, and water! ...Whoops... my deathstar blew it up - I love the taste of your tears"

zenith marten
#

There is this nice little ongoing project currently in the hub where players try to fill an entire planet with buildings to turn it into a city. That will eventually be a planet essentially entirely claimed by multiple people

sullen grove
#

....LOL

#

Hello games : "we made a universe so big you will never find another player"
Players : "we found each other, intentionally, and are building earth."
Hello games : "Well fuck. "

wooden ore
#

Like a single massive base with shared permissions

zenith marten
#

well HG has recognized the biggest hubs and included their locations on the Galactic Atlas. They also sell different hub logos as banners and base decals in the QS shop

wooden ore
brave plinth
#

They're also mentioned in the game's mission text in some cases

zenith marten
zenith marten
wooden ore
#

Yah Hello Games is all about giving the player base what they want which makes sense for the game I think... I know they got a lot of hate at launch, but I'm really impressed with them

wooden ore
zenith marten
#

oh yea

#

dumb me, I'm sleepy. It's 1am here

wooden ore
#

No no not at all

zenith marten
wooden ore
#

I'm just glad others feel similarly

brave plinth
wooden ore
#

maybe we'll get to see it implemented at somepoint šŸ™‚

sullen grove
#

in the few weeks i've had the game i am impressed with how much they continue to not make bugs, but ADD to the game

#

i know of another "game" that every time they add a "feature" they make 500 bugs

wooden ore
#

it's amazing

sullen grove
#

because their coders are fucking idiots

#

and yes, that too

#

this entire expeditions thing, and now the stations?

#

they could have made these ADD-ons people pay for

wooden ore
#

Honestly the only reason I play other space games is when I want more of a simulator feel... which is perfect because NMS isn't trying to compete with that

#

NMS is to Space Games as Nintendo Switch is to Consoles

#

Keep it up HG! šŸ™‚

halcyon portal
sullen grove
#

i didn't name names, awkwardb

halcyon portal
#

I didn't say you did.

#

I asked you to be nice.

sullen grove
#

i was being vague. there are.. quite a few games out there with bad coders.. unfortunately :/

#

anyway!
i mean, it's a pretty decent space game.. having looked at elite dangerous, the game looks... a bit -too- indepth

#

like, i really don't want to control every single flap and air-jet on my ship..

hot flame
#

Not a convo for here though

#

What would you like to see added to nms? Or think will be?

#

I hope we get all the fauna able to be tamed

wooden ore
sullen grove
#

dude, it's a commentary on how easy it is to use ships in NMS

#

but fine.

hot flame
#

This future talk

#

Not comparison to other games

wooden ore
sullen grove
#

kay

hot flame
#

I want turtles

#

Glowy ones

zenith marten
#

there are already tho

#

I found a red glowing turtle a few weeks back

hot flame
#

Tameable

wooden ore
# hot flame Glowy ones

I have those on a planet in my system!!!! But they're underground creatures and I can't tame them!

#

so sad 😦

tame ginkgo
#

Importable music

halcyon portal
#

I like the base building, but I always feel like aside from the workstations, it feels empty. Something alive to fill the base - fallout 4 did it really well with the random npc's, and being able to send companions to a specific base.

tame ginkgo
#

Maybe you could make a farm to have animals

halcyon portal
#

Maybe even have one of your bases selectable as 'home'

wooden ore
# tame ginkgo Importable music

the Bytebeat is probably the best implementation we'll get of that I think? Due to licensing issues and overzealous record companies / copyright

halcyon portal
#

Which gives it extra properties

sullen grove
#

umh..?

wooden ore
sullen grove
#

the turtles scoot along the ground

sullen grove
#

I've seen em.. and it's odd because they look like sea turtles

tame ginkgo
wooden ore
zenith marten
#

B on PC

sullen grove
#

it doesn't

tame ginkgo
# wooden ore so spotify?

Maybe making music with a different software or just importing music files , that would be enough for me

zenith marten
#

I've been lucky enough that it actually takes me to my main base on New Lennon

sullen grove
#

i had to delete bases to get the game to tell me where the heck the "base computer" mission was

wooden ore
tame ginkgo
#

Don't think so but don't want to mod the game also lol

toxic slate
wooden ore
tame ginkgo
#

I just want my bytebeats speakers play my own choice of music lol

wooden ore
#

But I bet you could find something that might convert stuff to midi files for you and you could transpose it to bytebeat to make it easier maybe?

#

Automatically composing it for you, seems like it would detract from the youtubers- / streamers who compose their own covers of popular songs on bytebeat? But would be nice if it were easier to do myself - not gonna lie x'D

#

I'd like it if each box had more time, and you could have more boxes...

brave plinth
wooden ore
brave plinth
#

they can be in the same base for sure, i even built them in the same area.
You just dont connect them via the link

#

I set one group at 90bpm, and the other at 180bpm so i had more flexibility

hot flame
#

Say what

#

Thanks

wooden ore
hot flame
#

I know someone that will find that very interesting

brave plinth
#

Yeah, the trick to bytebeat is ...forget everything you knew about music theory lol

wooden ore
#

Yah that's great information to have

#

But if I need more time in a composition that will play base-wide, I'm still out of luck, right?

#

But I can at least add more parts than I thought šŸ™‚

brave plinth
#

Yeah, theres still the composition length, though, i think you could make that work with more groups and bytebeat switches turning the other group on

wooden ore
brave plinth
#

yes

wooden ore
#

What?!

brave plinth
#

specifically a sound

wooden ore
#

Mind blown

#

Teach me master

brave plinth
#

yeah, bytebeat is crazy

#

i scratched the surface a couple months ago when i was in creative

wooden ore
#

We should put this in another channel probably

brave plinth
#

games about exploration. go explore the limitations of bytebeat

toxic slate
#

Outside of core gameplay improvements, my number one wish is something I've been asking them for years now: Extend the day-night cycle to something far beyond 20 minutes. It doesn't make sense to have planet-sized planets and not have day-sized days. Having a small window of time to wander around in the daylight is frustrating, and beautiful sunsets are exceptionally fleeting. MMOs get this and most have day-night cycles in the hours, not minutes.

tame ginkgo