#nms-the-future
1 messages Ā· Page 67 of 1
yeah, asteroid bases would be awesome
Planet cores
oi, for the foreseeable future, any requests for crossover ships/frigates/freighters/Atlas Stations/Sentinel skins should be directed to this channel, as it's the most apt for receiving them.
Cobra MK3 (S Hauler) and/or Anaconda (S Explorer) from Elite Dangerous
Or maybe a thargoid ship (S Exotic/Living)
I want a crossover
with mods
because all of the top posts on reddit we already have in mods

all the top posts on reddit that are crossovers that are newer than 12 hours old or below karma threshold are actually...gone
but yea, I'm aware most of what HG can do with the official game can be done with mods
lmao yeah
that said, because I just went through a 90 item modqueue, crossover suggestions will be put here c:
I mean, kudos on the mod š
and I'm quite drunk and don't mind the salt in the wound xD
That would break the laws of physics
can the altimeter make a comeback at lower altitudes? trying to land with no vision of the ground is kinda hard without an altimeter
maybe flip and show coordinates at high altitudes?
expediton1 and 2 are making clear the deficiencies in the galactic map:
Can we please get ODS to show previously explored systems without having to visit them first.
And its bloody bizarre that one has to warp away to a radius that must encompass about 100,000 stars before finding clear stars when there are probably way less than 10,000 explored stars as a consequence of the community effort.
There's a contrast in NMS compromised between the civilization and the wild.
I wonder if many people feel jarred by that.
So what happens, when people want cities, the people who like the wild don't tend to like that.
When people want more isolation, the people who like the civilization part don't tend to like that.
Duality is hard to attain, but NMS isn't NMS without both. However, these 2 halves need to work together better.
Have a āPopulationā stat on the planets and systems you explore? Systems with higher populations have more planets with cities compared to systems with lower populations. Works the same way on planets too, a planet with a high population means itāll have a ton more cities and settlements on it compared to a lower-population one.
And the planets with cities on them will still have huge stretches of land that are uninhabited and wild.
and show it in a cool way by varying the intensity of the race icon on the map
That would make sense, population stats.
But I feel like it needs another axis.
So, population vs wild?
I was thinking, planets with low pops have more things to find that are a lot more "natural"?
Maybe you could have "Abyss" kind of settlements instead of just infested that are a lot more common on low pops?
when i talk about civilzation population, this is an awesome idea right here
someone built a base, that's a little village
That's awesome.
Meanwhile my own base says it has no idea who lives there and is an abandoned structure...
I always try to build my bases around a minor settlement with trading post
The ones that have the raised landing pad and normally 2 NPC's
Setup the base computer in one corner of the landing pad
Then place buildings around it
They've nearly always got a manual save point as well
An update that would really change things up though I think is to make it so a normal save has a random look for your char with a random ship and maybe even have them able to start in a random galaxy?
You know what'd be cool?
To find creatures in Space itself, something a bit different from the normal asteroids, freighters and space stations. I know you can sometimes find black holes and destroyed freighters too but seeing something like a giant space jellyfish or worm would make space itself look a bit more lively when travelling across planets.
There are space creatures
I've found two so far, one of which was a giant space jellyfish
when you are pulsing between worlds if you choose to fully explore systems, you will ofen get some kind of alert that could be anything
from a destroyed freighter, to a pilot needing emergency repair supplies, to a trader or a giant space creature that attempts to communicate with you
I've only been playing this game a week so far, but already have 36+ hrs in it
what's wrong with sentinels?
https://i.pinimg.com/originals/07/63/f3/0763f3406817fac67637fb948b3a2e78.png
that.
some planets are more heavily guarded than others
thats all it is
where a planet has high sentinel activity, you cant do anything without them jumping on you
I think it's more a meme about how sentinel AI doesn't respond to the terrain manipulator at all
"an exocraft room" would be cool to have a way to not summon for sure but for repairs or modifcation prior to launch to the planets surface would be cool but harsher environments with skyfall meks would be cool too.. Titanfallcough
got news for you - the walkers drop in on you now
especially if you have a base on your freighter in the system then summon it
||With some ini editting and glitch building trickery, you can put a Minotaur pad on your freighter... just saying :p||
https://cdn.discordapp.com/attachments/212051634790858754/845806219570315274/20210522193138_1.jpg
since it has no function there other than being able to access inventory and not what I was suggesting it would not help everyone. Also as while INI might not be cheating it is manipulation of files like cheating I personally dont approve.
I wish those planets meant anything other than it's a bitch to live there though.
Like come on, give a reason to why it's heavily guarded.
Something other than Gravitio balls which, yeah look they look cool, but they're hardly worth anything and they're farmable-
Gimme a heavily guarded planet that offers something you can't get normally.
A landing pad which can close up to form a dome as to protect your ship
A purchaseble OST on steam
I hope one day we can name our saves in the character selection menu. Rather than just saying Normal, Survival, etc. Just a quality of life change.
TBH, why not make the landing pad placable and workable within buildings instead? You may need a special door for it, but NMS has been needing bigger doors for a long time now.
can there be a day where we can actually tunnel bore into planets, rather than going down like 20 feet and being cut off entirely. would make for some really good building concepts for underground bunkers/mines etc
You haven't, and you never will
Observatory building with a telescope for seeing into space
I just hopefully we will get a Tree overhaul with different trees making planets more dense and overall just nicer the gen is perfect rn the planets just feel barren
Tree type flora does seem typically "short" on variety.
Just as an aesthetic or have a qaulity of life function too?
Quality of life
Yeah I feel like planets are also lacking on them like there are no Jungle or really forest planets
Just planets with 5-20 trees in a clump then 100 ft away more clumps and just a lot of barren land
EXACTLY
Trees are such a pain to fly with though
I have bonked into many
of course, mountains can be that way, too
i found one world, storms. Couldn't see five feet ahead of me, tried to land. SUPER HIGH MOUNTAINS LITERALLY EVERYWHERE. i was in a fast fighter, ramming into mountains that reached the atmosphere... until i FINALLY did find a spot to land, and found DINOS
Yea but it sounds absurd to say "visibility is low on some planets can we make effortless to fly on them because i hate bumping into the environment instead of navigating carefully"
There are lots of ways in which a biome can appear. Example of deserts on earth: Chihuahuan Desert(Mexico and US South-East Border states), Mojave Desert(California + Nevada, fallout fans should be familiar with this), Sahara(Northern Africa), Great Victoria Desert(Australia), Simpson Desert(Australia, infamous for its Emus).
And those are "Earth-like deserts" that are natural in origin.
You can have plenty of much more alien deserts.
I mean contrasting biomes not comparative ones. The game identifies a planet based on a sigle biome in which encompasses the entire planet.
For example, if a planet had desert swamp and a volcanic region..
Desert and swamp are contradictions.
No thanks.,
I want to do multibiome in an entirely different way.
A way in which the same planet biome has varieties.
You are thinking there should be a mojave desert, sahara desert, and Victoria Desert on same planet and call it multibiome instead of just a desert planet. Those r regions... not so much biomes.
No just using my years of playing video games and terminology learned through environmental studies
The scientific definition is for scientific purposes, not for these kinds of purposes.,
Lets not plays these kinds of games, the creation of definitions is not exactly scientific.
Right.. we will just have to agree to disagree.
Planet biomes are they are, are way too monolithic, don't you agree?
Once you have been on a spot of the planet, you have seen pretty much everything on the planet.
Well, there's some variations.
Ideas:
-Crystal desert: A normal desert filled with weird crystals.
-Rusty desert: Basically a desert created by civilizations past or present. The galaxy's junk heap if you will. Think Mad Max maybe?
I like one planet with one biome but different types
How dense is denser?
idk id like to see jungle and forests
like actual forests
maybe water features aswell
gas giants
more lore centered items and planets
Definitely need thick forests. Everything is pretty spread out
It feels just barren
Yep 100% agree
It would be amazing to see heavily colonised planets as well with cities on them
Only some people have experimented with the city idea by building out bases in a civilisation hub to create a city sized scape then realised the consoles couldnt handle it and would crash
Thats why we dont get large forests and cities - consoles cannot render them without crashing
this game ultimately has to cater to the lowest common denominator which is the limt of the Xbox One's capabilities
The xbox one can just about handle this game provided draw disatnces and object clutter are kept low and simple
We might actually see cities soon
A NMS developer was tweeting a lot about PROC Gen cities he is working on
And they did add files in NMS regarding the WFC method he is using on the city generator
If my memory serves me right they were cleared out in the 2GB cleanup patch right before Companions, along with other files
I don't know how anyone else would feel about it but a crossover between No Man's Sky and Starbound would be neat.
No crossovers please, how about nods instead?
Similar to the portal network basically being a Stargate network, complete with DHD.
Also: Is Starbound even still alive?
yeah starbound is
Oh I didnt know that so could that mean cities soon?
or possibly never
ah
there is a lot of stuff in the files that was never used
idk the devoloper twitter gen thing might be a sign or not idk
for example they also have wind power and windmill in the power generation structures that was never used
true
but ye, kinda weird that marian even likes tweets that talk about his city stuff being added in nms
Yeah especially video of it
QS Shop, 1,000,000QS, Storm Breaker:
Permanently stops storms on a single planet, forever. May change Sentinel behavior as well.
Good idea or awful?
That's a lot of Qs, but I could see pc players rolling around stopping storms on AI farming planets - would removing the storms remove Activated metals also?
who knows, it was an idea barely thought out š
Lol
the price point is supposed to dissuade easy acquisition
so it'd be a rare thing
but save editing for QS (if that's a thing) would make any price point meaningless
That;s the thing
Removing 1 gameplay mechanics can potentially break others
Collecting stuff like Activated metals, Storm Crystals, milestones for surviving in extreme biomes
Maybe drop the price some, and make it not permanent, like a couple weeks or something
Generally Im opposed to any changes like that
Same with removing Sentinels
Do I have a better idea? No
hmm, okay compromise for my theoretical idea:
Still permanent, but requires a time-gated "cook" time, where you leave the planet while the item changes the planet's layout, so as not to break other game systems that require storms
since we know hitting the atmosphere of a planet is the "loading screen", after that, the player should load in with no issue
Maybe a restriction to undiscovered planets? So people that do like having extreme weather for a base or something couldn't be affected?
Like a probe you fire from space
I mean, the original intention was for a First Contact situation, where you find a marvelous planet in a nice system to kip down and make a base, but then ridiculous storms happen
this item would fix that, but it needs to be a rare, if not "single use ever" thing
maybe lock it behind a certain, rare-rotation Nexus mission or something
Yeah, would definitely need to be very rare imo
"The Wedding Ring of Systems" sounds like an alternate, funnier name xD
Lol
I'd love to see a multicrew frigate. players can use advanced systems to mine asteroids faster, scan planets for a little more detail before making the decision to explore it on foot and maybe even engage combat in a frigate you can actually fly around, but not enter planet's atmosphere. something like the "pulsar: lost colony" concept.
there's nothing but visibility to use for navigating right now
so if you lose the ability to see things...
When speaking of visibility i was referring to the person's example giving reason to fewer trees is better because they "bonk" into the world basically.
yes
I'd want a black market
The X class upgrades are sometimes referred to as "black market upgrades"
And since i noticed that i want a black market
Not just for X class upgrades
Maybe rare/exclusive items/colectibles
ah yes. in that instance it's a case for pilots licenses
When it comes to storm visibility, how about a night mode? Think Eliteās night mode.
i am completely opposed to changing any basic mechanics
what if you are the black market
perhaps
Itās cell shading with a slight green overlay on textures.
However, the only information you need is the necessary information to be able to fly your ship or drive your vehicle, as well as use its appropriate functions.
They should let us construct treasure chests that could be filled with Units or resources that do not show up on any scans. Then players could bury treasure on a planet and send people on a treasure hunt. In the planet info section it could have a stat or page that shows the amount of treasure chests buried on the planet and how many have been found already.
if it gets lost... well, then the treausre becomes a legend
until someone finds it
That only works on hub worlds and civs.
nah I think friends could leave it for each other and what not
or places like here or reddit could post a treasure hunt and give out clues
Inb4 someone buried 1 salvaged tech module as a treasure. It becomes lost and a legend, people try to find the treasure for years, someone finds it and everyone is dissapointed.
Treasure needs value indicators.
So you can consider cost-benefit for finding a treasure. If the treasure is 1 mill credits, people may want to find it sooner than 100 creds.
Do you have any idea how big the galaxy is?
Do you have any idea how close or far you are from your friends?
If you want to do that, you need a "treasure map"
I mean no one has to do it.. would just be lost treasure.. they could all have expirartions so they dont sit out there for infinite
Which means 90% of treasures will not be found.
it would be risk for the person burying it for the sake that others have fun
High risk, low benefit for others.
Have you ever found someone naturally, without help from a hub/civ or space anomaly?
kinda the same idea as random people giving untis or other things at space stations or Nexus
but with extra steps
in the name of fun
no big deal if people dont like it
just a suggestion
a way for players to engage other players in the spirit of doing something fun
Then, why?
There are better methods for connecting.
For example, you can build a gigantic base on a planet and upload it, but unless you point towards it, nobody will ever find it unless its either hub/civ, onroute, or core. Latter 2 if lucky.
yeah I understand, I think the idea of burying something for someone to find would need some promotion of sorts
like a message board on the internet
I would rather have the ability to share locations via items. You give an item to someone, they can turn it on/off like scanners, and it will point towards a place on the galactic map, then to a place on planet.
they person burying it would have to be creative if they wanted anyone to find it
No, you share coords this way.
That would be pretty cool
I was thinking about adding an abandoned space station (in abandoned systems) filled with pirates, and if you liberate it you get tons of loot+reputation
Could work like before landing in it you gotta destroy it's defenses and stuff
Iād like if we could put fauna discoveries weāve found in the aquariums or the terrariums you can buy at the quicksilver synthesis companion. For example, if you were on a lush planet, and you found an interesting fish (that isnāt a whale or a shark-like creature) you could put it in the aquarium. Or if you found a cute small creature on a planet, you could put it in the terrarium.
Yeah! And it would be interesting if there were at least different variations of fish tanks you could buy. Like square box ones with different type fish, or massive ones that would take up a wall with dozens of fish and perhaps a narwhal creature of some sort. (That would be awesome. Hello Games if you see this please do it. I will make the best aquarium ever)
What if it being scanned and in your discoveries you could materialize them in your terrarium and aquarium?
@summer hatch
Yup yup! =)
Disveries should have more value
At least fauna and flora
They don't even show up as discovered by you
Are cities and combat Update in pipeline?
or different weather in different regions of a planet
Localized storms have been a requested feature of mine each update
AND STORMS that don't BLOW YOUR EARS OUT
Seeing one sweep across the horizon? Would be amazing
Ive been wanting that for so long
I mean, you have effectively multiple biomes in terms of terrain anyway...
I wonder when the next update is
probably in like, 6 days
Wonder what its gonna be
Im most likely thinking cities because a NMS dev tweeted about him making a city gen
we kind of have cities already though - POIs can be pretty close together sometimes
haha
well, i've encountered something i could conceivably call a forest, i'm hoping small settlements are (leading to cities) are next
Anyone suggested UFO's as a thing for the future?. The idea of something mysterious we can chase occasionally but not quite get there (or it warps out when you get too close just to tease us). Maybe with a hint / galaxy map trail of one day finding its home unique planet, or even a very rare ufo mothership as a derelict, as a veeery long term achievement and another unique extended mission and unique decorations to add to the trophys' we can adorn our Freighter / bases with. Dont allow us to find the Mothership until we are near the Centre should be long enough. Something the game still needs is an extremely long term hook to help keep us searching the many systems for clues :). Mars attacks! stylee.
PS The derelict ought to be of epic proportions, 25-30 levels with unique Aliens guarding the place.
PS PS The start of this quest should not be Galaxy dependant, so those who have already got to the Centre and gone beyond would be able to experience it in the next, then nobody misses out on it š
And, the prize?, maybe the UFO star ship which was so elusive leading you to seek the Mothership.
Or maybe something mysterious, some unknown crashed ship (the UFO) with a huge backstory
Yep, however it starts doesn't matter, whether its an elusive UFO you get a glimpse of in space or a unique crashed one which kicks off a quest in your log which is going to take a very long time to achieve. Plus wherever the Mothership derelict is, make it randomly close to the centre of current Galaxy and not a fixed address people can pass around on reddit etcetera .. Make us earn it, so we dont get an Anomaly full of UFO Starships one week later. Flight characteristics / unique abilities are probably best for the devs to decide on.
hey, something that would be really cool to have is the ability to have livestock that will stay in your base. right now, you have to bribe local animals, but when you go to do anything else, they run away or despawn, so you need to sit here and watch. but like, the ability to have animal stalls, and have them permanently in the base would help out alot. milk is so hard to get in bulk, and as a donut farmer, this would help me tons.
How would that work with no visible atmosphere tho
I don't know
Thermal power generator
it'd be nice to see the exocraft have better combat potential then just your jetpack. they have weapons, but in addition to them not really being vehicle-grade, they also have no shields and any damage taken goes directly to your unarmored health. Which is a shame, since there's no benefit tradeoff for lowering your mobility like that as it is.
the heck are you fighting? the only thing to fight is sentinels, and you can pretty much use an exocraft to escape them
Those instantly die and become ragdolls from the slightest touch to an exocraft
I'd love to see creature AI and behavior improvements.
- Larger creatures having more HP.
- Ones that appear armor plated to resist some damage types.
- More unique behaviors like leaping out of trees at player, spitting ranged projectiles, burrowed underground and attacking when player steps on them, groups of predators etc..
- Just any additional behaviors besides creature type A runs from player and creature B attacks on sight...
~~World ~~ Planet Bosses
Removal of combat
why? it's an important piece from the lore
Break the cycle
Would introduce new and interesting gameplay options instead of the easy way out: using combat
another ME reference?
I think its a bit strange to assume due to the timing of a reference that any others will be done in the future. Its far more likely its a one time deal.
are there any intentions to add oxygen capsules back into the game?
i wonder why you guys has so much aversion to all combat related features
Cuz combat is boring to me
I was wondering why people want it so much
Let planets have a north/south pole covered in snow
We should have war zones that players can participate in
I think everyone finds it boring in some way its very lackluster
its a good idea tho š
I would love an improvement in combat mechanics
i meant combat and pvp seems tabĆŗ here...
Races are some kind of pvp too
people likes to compete between
Its spelled "taboo" and I'm not sure why my disagreement is considered so aggressive
I'm allowed to dislike it
Not taboo at all, you speak your wishes and I'll speak mine
Everyone can express an opinion as long as its within the rules
For me, it comes down to how I like to play - and for this game I prefer to not shoot at all
Will that happen? Likely not
yeah but seems a general thing about NMS
But I can try and usually succeed to not fire a single shot when playing
I think it's the exploration aspect, some just don't want to have to combat all the time
not sure what you're talking about
aggressive? nobodys said that...
:S
nobody has said you cannot express opinions...
Taboo is a term that indicates something is culturally unacceptable
i'm confused rn
Perhaps you should look up its meaning
š
Anyway situation explained so we can move on and talk about the future of the game
tabboo: prohibited or restricted by social custom
"seems tabboo": seems some restricted here....
I can't understand your reaction
I just said it wasn't lol
worst thing you can tell anyone tbh 
This is a good time to move along, just saying
I'd also like more food options, I want to make cheeseburgers
And shakes
And fries
And 'hotdogs'
so, if i see everytime someone metions PVP, almost all of this discord gets exalted... seems tabboo for me
How am I supposed to have a restaurant with no shakes or burgers, I ask you
ok, moving on
it is not taboo at all.
sorry about the taboo, maybe in my language doesn0t sound so bad
yeah, that's why i said "seems taboo"
possibly a misunderstanding yes. ppl have brought up pvp here before.
not taboo at all, but almost XD
Most people tend to request PvP improvement tbh
I'm usually outspoken when I talk about removing combat especially xD
don't get me wrong, i'm on the no pvp team... but i know it's a important gameplay for so many players...
myself sent some suggestions to hg about pvp
that's great! bringing up constructive suggestions to HG. a lot of players do prefer NMS to be chill. but there are folks who would like the pvp option to be more extensive. i bet if you brought it up as a form of idea or suggestion here, you'd get a mixture of responses.
exo battles sounds fun tbh
like among friends, within same group. i wouldn't mind a form of exo battle of sorts.
pvp with randoms would be a different story for me. i'm not sure how well "matchmaking" would play out. as that can be a mixed bag of goods. 
Evangelion NMS mechs

cave overhaul
i'd love to see some derelict space stations, with procedural interiors like those abandoned freighters
or same with planet surface buildings
Bunger?????
Yeah
I love bugsnax never played the game I just think bunger is awesome lol
bunger bunger bunger bunger
I wish NMS physics works enough fpr that to happen
Instead they'd be making godtrash and breaking your game
oh then never mind ha
I would love for the discoveries/maps to be more extensive, like you could bookmark coordinates on maps and maybe share them with friends. Iād also like to be able to sort and search the list of systems and planets.
something a bit more like coffSporescoff Catalog
with the option to view and sort by Fauna, Flora, Scanned spacecraft. Because lets not kid around - a library of spacecraft models is what we want right?
I would like the ability to build a spacecraft. Like collect a bunch of resources, and craft ship parts like the wings, tails, engines, cockpits, anything. then assemble those parts into a full ship. then you upgrade it from scratch via the ship upgrader thing in the space stations. It would be very expensive but at least you have a ship that looks exactly the way you want it too!
yeah this would be nice if you could collect parts and then have a construction bay in your capital ship to build it
Ok
Hear me out:
A replacement for the discovery page, the index page. It has lists of all the systems planets and POIs visited, all fauna and flora discovered, and all ships and multitools encountered. You can pin anything there and the game will guide you to it. Waypoint beacons become uploadable, when you chart all of them on a planet, a planetary map with terrain and POIs is created for you and other players to use, also uploadable.
Rick and Morty ship for expedition 3?
support tickets?
Suggestions
ah so they can be never looked at and ignored for ever lol
how would you even sort somethng like that when theres over a million worlds been discovered across 255 galaxies?
The game is SO big that its impossible to catalog the database
thats the thing with this game being procedural - it has no limits
it will keep on generating stuff for as long as you play it
they reckon theres enough to explore that it would take someone over 750 years to see just euclid alone.......
Elite:dangerous is limited to a one to one scale of our actual galaxy, and they once calculated that if every single person on the planet played the game 24/7 they could maybe discover everything in the galaxy within 250 years
@sterile frost your plan is actually impossible
Not everything
Everything you've seen
And that would not rlly be server side (for the most part)
lol, you propose storing this on local Hardisks?
My Xbox One OG version has just 512GB of storage and only 315GB of usable storage, and I currently have 3Gb free on it
When I can finally afford to replace it, it will be with a Series S which likewise only has 512GB of storage
What if in no man“s sky you could have jobs/roles ex: Bounty hunter, soldier, explorer, builder etc. Like actual jobs you get payed for.
what if when you were playing in a group, the group leader could summon their freighter in and the other people in the group could have their own frigate that follows it around?
yeah
Could we have multi-tools that aren't just guns?
Like I get why it's a gun...
...But come on lemme have a multi-tool that's a beam sword.
i donāt see any point in HG giving us more weaponry unless they add worthy things to fight
they could introduce a multitude of new hostile npcs and fauna that attack in a variety of ways. fauna with fire breath, telekinesis, acid spit, creatures that lay bone traps, etc
Put pvp as a big thing, kill enough players and you get a bounty that other players can do a mission to try to kill you for.
sure, though i donāt think HG wanna steer nms in that direction
incentive to kill each other
rather than be peaceful explorers
who defend ourselves when needed lol
I mean in the original marketing being a pirate was pushed quite hard.
true
Plus players can always just turn of pvp. Maybe add a "looking for pvp" feature, when near a player with that setting on their system will have a maker on your galactic map.
they could. but i gotta say, with the scope of NMS, and with how many other pvp games there are out there, iād prefer if they focused more on exploration and npc/fauna behaviors
itās already there anyway
itās not one of NMSās strengths, but it doesnāt need to be
Idk was fun back in 2018 when multiplayer didn't have the no pvp option.
when players got mowed down by griefers
i remember that happened to me
i was on foot
a guy flying his ship gunning me down
As I said fun.
was better when we were orbs tbh ngl
Gotta join the system screaming die ant and unleash a barrage of positron ejector.
Quite fun had a private group who'd join the games attack then leave.
blacklist mode - engage
I could do with more being hounded across the galaxy
nada and polo are hiding in a pocket dimension
we keep finding crashed ships that all but bear the hallmarks of being theirs
sentinels, vykeen, korvax, gek in the lore are all arrayed against the traveller and especially the anomoly.
and here we are, 10/10 rep with all factions
i don't get it
Allow gek players to actually wear the gek first spawn helmet. That is all i want.
Yep - there is no traveller body type that quite matches Gek.
Them Geks be pretty s m o l
Worthy things to fight? Have you fought the monstrosities(whispering egg creature) up close and personal with your weapons?
Or the AT-AT that sentinels unleash?
Mpuse and keyboard support for console would be great.
Sure once you fight them for the first time it's cool, but they quickly become predictable. Same with Fauna that either attacks on sight or runs away. I've always felt that proc gen creature behavior AI would add so much depth to combat.. unique behaviors like leaping at the player or spitting projectiles would really add a layer of mystery to a planet when first discovering it. Like what kind of evil monstrosities will I find in this cave? Or being surprise attacked by cute little fuzz balls etc.
no. what console needs is aim-assist.
like every sane 3d-shooter on console
Aim assist is for quitters. Lol. Its optional in other games for a reason. We dont need it. Keyboard and mouse support however would make sense to allow us the same flexibility as our crossplay friends.
((People have most likely already said this but))
PLEASE, an audio setting for storms, I hate going to a planet, and see that there's a simple storm going on and thinking, "oh ill just get out and get back in" then I get out and I have to take my headphones off because my eardrums get obliterated by wind
How do you think currrent discoveries are stored in 50 mb
They're just json files
We don't need aim assist
All we need is gyro aiming
But nms isn't a shooter so we don't need shooting accessibility
Thats not exactly true. They arent stored on your system entirely. They are stored for upload typically and only the minimal amount of info necessary. A thumbnail and some text. But the more you discover and if you play offline the worse your system would run because the game would require more space to run. This would not be ideal. Also multitools and ships are not "catalogued" anywhere for you to see as is except when connected to your character so that would add another layer of info. If you chose to play online this "index" would become even larger. This could be done but would be something not quite like u r wanting. My suggestion:
Go old school...find something u like.. take a pen and paper and write down the system and planet name also could make a base computer there because you can teleport to bade computers. It takes 30 chromatic metal and you can name the BC
all it needs to do is save the RNG that originally generated the item. So, system code + ship id. For each ship you've ever seen it would need to store a ~64bit number.
But until its claimed by you it doesnt hold a fixed value. Which is why u see 1 ship and your friend sees another in same spot same time.
one QOL update I'd love to see - having the fire button do a melee attack if there's no charge or ammo ...
Pretty sure there is a melee attack.
Never seen any game use a fire button as melee in that scenario. Usually there is just empty click sound or something
there is, but it's still a minor thing that would improve resource collection, at least
Your character would need a base line stat and then ofc then someone would ask for leveling your character to improve melee but then other stats would come into play. Its a domino effect of wants .
Melee weapons would be nice
if this is the context of storing a catalog of discovered items, the stats of items don't matter. If you scan a starship, all you can expect if you return to that system is to redeem that model. keeping the system id+ galaxy id + ship id lets the game regenerate what it looks like and maintain a catalog of ship models by system
A retractable baton would be more to the aesthetic tho. Lol.
or - you know - that multisword ...
more dangerous / deadly places would be cool
more terrain hazards
like endless pits leading to nothingness
sharp, rocky terrain that damages you more if you fall on it
More realistic looking planets would be nice
Like having huge canyons visible from space like on mars
that would be very nice
i do think Canyon terrain could use some love
used to have interesting canyon generation
and it could be even more amazing now with the higher terrain limit
A very primitive low poly heightmap and additional shoreline textures from space would be nice
Can PC players please be able to type in numbers during trade transactions? Holding "E" for 15 seconds to buy 8000 magnetized ferite is just dumb.
so much this
Lol
or use higher increments with different keys
Just go the opposite way
Haha immortal worm go brrr
doesn't help when total's like 40K
Another UI thing. Quick transfer should indicate how many slots will be used/are available rather than max quantities.
oh and the same applies to refiners, splitting stacks etc
you can use a scroll wheel for stacks
but I have a keyboard with number keys!
goes in 10's, but i'm fine with stacks being rougher. for refiners etc. i would like the ability to just input the numbers
yeah but i honestly don't ever need to precisely stack things, barely go above halving it. for making one-off batches for stuff scrolling from 8000 to 100 is annoying
there's no justification other than "easier controller support" for not making full use of the mouse and numpad
yes
but still, if it's such a bother for the devs to do it, i can at least deal with only having it for buying/refining
I would also like to see a sortable table-view for inventory (sort by category, price etc). the devs should look at the SkyUI Skyrim mod for a good example of better UI design
would that be more useful than having default places for stuff?
I mean why not both? Inventory management is definitely a central part of the game. It's a good, fun challenge at best but a tedious chore at worst.
it'd be more "fun" if it's like RE where there are multi slot shit
now it's just "what do I yeet to fit this thing that I'll also have to yeet but later"
This describes my Skyrim experience with 100% accuracy, omg
but in skyrim the answer is 99% "eat cheese / apple / cabbage / bucket"
sweet roll
i just requested pixel biomes
eat... bucket?
(oop that was three hours ago my b)
It's be cool if Hello Games could translate the "visions" into actual cutscenes one day.
this?
Not even close to what I'm talking about.
I'm predicting news/ hints on Monday
thank you
do you think they'll ever add ship customization? it would be cool to be able to get the parts of each ship and when you get the ones you want you can build your own ship.
also increase the amount of ships you can own
in some way shape or form, yes
I figure if HG are working on that kinda update, they're also working on how to strike a balance so they can please the ones who want to customize but also the ones who like playing to discover new ships through rng
giving the player the ease of being able to choose any generative part cheapens the whole experience and removes the experience we have on our journey
so there'd need to be a fun, new way to explore and discover unlockable ship parts/colors/textures
and by fun, i don't mean putting ship parts in the quicksilver shop
that's not fun
One really nice quality of life tweak that it would be nice to see is for conversations with aliens to go back to the menu after you've selected an option rather than having to restart the conversation each time you want to interact with them.
Also I feel guilty at the number of aliens in stations in need of assistance but I can't actually help them.
Technically a ship builder already exists in the game.
It just doesn't have a user interface.
Every time we go to a system. It also generates the ships. The ships aren't entered in a fixed configuration, but rather, a seed is hashed, and it spits out different components for the ship, slaps it together, and assigns it to the system's ship roster.
So, the technology for a ship builder exists.
to have both customization and the exploring part we could scrap the ships and choose one of the parts that the ship has. maybe they'll find another way to do it, but quicksilver isn't fun at all
I feel like we need to be able too have more ships, yeah 6 is a good amount, but having 6 ships I really like, and then I see another I want thats better than like a few I like, I have to then decide which ship to abandon for the new ship, and having more starships wouldn't be overpowered in my opinion, it would just allow us to have more diversity along our ships
And if they added more ship customization, like changing parts and everything, having more ships would allow for ppl too have normal ships and some of their own personal creations to again, allow for more diversity and utility along our ships
VR suggestion, for the love of god please change the discard button from left thumb click. It is the same thumbstick as change tabs and with any movement while pressing it changes inventory tabs. It is so annoying
or make an in game mapping system, I just found the Steam workaround but not everyone knows about that
Another good move would be to create a way to turn unwanted Salvaged Frigate modules into random freighter upgrades.
I have an idea for a middle ground involving ship customisation
Keep customisation to normal ship types completely minimal (colour and decals at the most)
BUT
Create a new ship type (maybe make it nexus themed or something) that's entirely modular and customisable
So you keep ship hunting, and get to customise ships without devaluing people's finds
I imagine they could implement a system where you unlock the ships parts by owning the ship with those parts. Only by owning the ship will you be able to ālearnā everything about it to be able to craft the parts. And in order to craft the parts, you could feed the resources into a construction bay on your capital ship, and it will then take time (like the fleet expeditions) to complete the single part. Then that part is stored in the bay and you can then craft another. Once all parts are constructed, you then can assemble them in the bay via a menu than shows you all the parts in stock and visually displays what they will look like on your ship. Bear in mind that this whole process could be very expensive. Once the ship is completed, you could have to upgrade itās class and storage from scratch.
sounds like a good approach. i generally donāt care for timers and making players wait 24 hours or something crazy for something, but for something being constructed like ship parts, this could make sense. similar to Warframe stuff
Yeah timers have their place. Expeditions and ship construction makes sense to have a timer cuz it takes time to travel that far or craft something that large. I could even see them making the bay visually show the part being 3D printed.
I want a mechanic where players have to rip out components to have it
and then when you rip out the engine you have a ship in your arsenal that can't fucking fly
makes a good collectathon that way
If elite dangerous odyssey did anything I want in NMS, more manual salvaging could be fun
Finding a crashed ship and manually cutting off panels and taking the components out could be fun
Or just when you search it for technology or something you don't get a crappy blueprint for a mutli-tool weapon you'll never use
Yeah I definitely think that needs overhauling
Soo, what do you think will be the reward for expedition 3?
I think it might be a S class multitool or a Freighter
No idea
could be the golden armor pieces or bytebeat that are in the files
or those are just to trick us and the real rewards will be something very mind-blowing
Lol, watch it be a golden Photonix Core blueprint for the next one
Kind of wish they'd do something more interesting than gold. I'd be more excited for reskins as further future rewards if the customisation was something cooler, like unique themed colour schemes, or exclusive parts not found in the current part pools
The bobbleheads as an example are really neat little additions, purely cosmetic, and would've made great expedition rewards for completing a phase if they weren't already at the QS vendor
It's going to be really hard to follow up the banger that was expeditions 2's reward
Golden vector was awesome too, but by god was it a bitch and a half to earn
small convenience feature I'd like: a Base Terminal, placeable anywhere in the base, which has the same features as the Base Computer except not controlling where the base radius initially starts. I kept losing track of where my base computer was, because it's stuck outside and pretty small.
Waterfalls on planets
change my mind
Flowing water in general would be really cool.
Don't even know how they can ever grt around to achieving that
They would have to get rid of a global water level on planets and change it to something else
fluid physics might be out of question due to how players can interact with the terrain
last gen would literally end up freezing in certain situations and higher end hardware would stutter quite a bit. Also syncing that would be a pain
Still, rivers and waterfalls would be a nice addition
at this point iād think they would just add a nice flowing river/waterfall shader with splashy particle effects
this way they can generate new river terrain
and if they do add river terrain, i hope theyāre thinking about the variation that could come with it
harsher rivers with rocks and more white water, clear water with large rock walls, erosion, smaller creeks
ohhh underground rivers too
Yeah they could generate rivers using paths and place streams like are present in skyrim
And alter the terrain accordingly
when are we gonna get multiple biomes per planet
Stuff like polar caps
It might be easier to understand what's on the planet from a glance if it's a single biome, but it makes exploring planets uninteresting tbh.
I think rivers would be pretty but idk what they would add besides that, but if rivers were a part of a biome update (multiple per planet) it would open up a whole new world
Was the expedition reward only the Normandy?
Personally I wish they just had an update that really upped the amount of races. Also, since now I have Mass Effect on the brain, some sort of mysterious race would be awesome. Similar to what Elite Dangerous did.
Expedition 2 was the Normandy. Along with the phase rewards
Desperately wanna see a cylon raider inspired ship in the future.
Spoiler alert:
The cylon raider was a living ship in the reimagined series
Fixing the ear deafening sounds of storms and flying ships overhead. like ffs
just anything that improves terrain and planetary variety is a plus. it would add what any other visual feature adds. since itās a game about exploration and looking at pretty things, this would be a nice addition. but has to be done right
Be careful what you wish for - you might end up with water physics like in 7 Days to Die ....
stuff's more like molasses
not to mention being a major mess to try to control when placing it
I think it would be cool to see the Sentinels explored better. Especially with there being dialogue of Sentinels fighting other Sentinels
Also dynamic events in systems, like a system-wide quest, which I think Sean Murray had talked about previously. That and an expansion to derelict-style dungeon content
I feel like abandoned space stations should be more like derelict freighters, instead of just being mostly empty rooms.
like, the layouts don't even make sense in the first place, for being damaged space stations
the whole thing about abandoned space stations is that theyre from the early versions of the game, so keeping them as barren as can be shows how much the game has improved
Infested planets also have the old design for Minor Settlements. It's not a coincidence, they're clearly pointing to the game's past as being left behind/abandoned.
exactly
Tomorrow we might get a update who knows
A small thing but they could add a water wheel as another alternative option to power your base if you really need a use for rivers.
Would be nice to claim one as a base. Same like the destroyed freighters that are used for pirate spawns.
too bad you can't claim and repair derelict freighters after completing them.
I wonder what this update could realistically be
Like, a lot of us were suspecting a variety update last year but this year is more vague
I'm still suspecting this one to be more combat focused, given we got the Normandy. Genetic manipulation for plants and trees like we got with companions would be nice, along with planting food crops, but I don't think it'll fit the theme of the next one. More base building pieces without having to use mods would be good, too.
I still want more variation updates
They've been sneaking in more assets quietly btw
Some of it hidden in patch notes, others just added with no notice.
I thought about it, and I think the game might work well with craftable starships like people want but rather than just let you build a ship with the existing assets and thereby removing the need to hunt for ships, they could add another interesting style which would be its own unique ship class, think living ships but you actually construct it to your liking with tons of variation possible but since it would only be a particular aesthetic it can still be an option that people might skip in favour of older ships
it could tie into main game progression too, like slowly building out a pretty competent ship that would be comparable to an exotic that the player can use as a jack of all trades master of none build
I think they should add special warp effects to when you warp with a freighter where a warp portal would open an the freighter would go through it like in elite dangerous
So just copy Elite Dangerous. Got it
No I mean something like ed
to be honest, elite dangerous seems like NMS' big brother
NMS has a better control scheme, but a lot of things NMS needs..ED has
Also i think "18 Quintilian planets" is a problem. there's not THAT many players in the game.. atlas should be rebooted, with a smaller, more manageable amount of planets
so they can make them more unique and focus on making stuff for planets
That's absolutely against the whole idea of the game
people already struggle discovering new stuff around the expedition area
the game has so much unique and varied stuff as junk data lying around in there which I would rather see implemented. It could easily make planets very unique and varied
The main selling point of the game is that the universe is so big that you can always have your own corner no matter what, be pleasantly surprised if you end up discovering someone else's, and with Expedition mode as Azure pointed out you get faced with the reality of what happens if you did have a small universe to work with
jesus, that was a solid assessment I had not thought about
I find it silly how ED would be NMS' "big brother". NMS exceeds ED in many aspects except for the visuals of warping and the sense of danger during traversal
Same thing with planets, the appeal of them is that HG did not hand craft them, the algorithm spat it out with just some numbers and math so you can find a planet that maybe someone might find a similar looking one but never an exact one
For example, NMS has far superior online and planetary traversal features than elite
Your experience will always be unique no matter what
I don't think any other studio will be able to pull off what HG did without coming off as a copycat, or eventually resorting to hand crafting some planets or whatever
i didn't say "small universe" i said smaller
with 18 quintillion planets, you will likely never, ever, meet another person
except through the anomaly
you are very much incorrect now though
Expeditions shoves everyone onto the same planets
and there's been 2 of them so far
that's one special mode that lasts a few days
okay, it's still a special mode, not the main game..
They do have a point NMS's Universe is MASSIVE but that is the point of the game it was never the multiplayer it was the adventure and feeling alone and sometimes playing with your friends its not a MMO like EVE or something
That would be neat tho
Move to galactic hub and you'll see a lot of daily player activity
Yes a lot of players live there
Gek
egg race when
When fortnite update battle
I wish you could sleep in no mans sky cuz I always lazy
having a time skip option in ship or a fleet command room, as a sleep function, wouldn't be such a bad idea, as long as it's just local planet time skips.
or if they turned that empty back room of the space station into a crew quarters area to do that
would be cool if you fly during extreme storm, a chance of malfunction in your ship crash it to the land and you need to repair it
or if a lighting strikes your ship
We donāt have actual ice in No Manās Sky do we? As in like, finding frozen over lakes or glaciers on frozen planets.
I think a crossover with Ratchet and Clank would be dope imagine it came with some of the weapons
Sony would never let it go on other platforms
Yes, the original aim regarding the vibe they wanted you to feel in this game is loneliness in which you are alone in a huge universe where you can explore all of it
If you want an MMO feel go to star citizen or elite dangerous or EVE online, nms clearly isnāt the game for you @sullen grove
Exactly
ED doesnt really have an mmo feel, its horribly shallow
nice space flight simulation though, that side of it is good
NMS needs to get working on normal save content though, or they will go the same way. I havent played normal mode for ages and the constant restart of expeditions is not a good way to go
things are bad when the only way to enjoy a game is to restart it over and over
I think there is a real hunger to continue the story and save the atlas or go off to this "void" thing. Look at all the hype we had recently, so many good ideas
I very much agree with this. While I still find expeditions fun, I'd much rather prefer an actual story continuation more substantial than the weekend missions
I hope they add more save slots and change the expeditions from their current FOMO approach. Having the ability to play back through an expedition would be pretty great, especially for new players who may not have time to complete the current expedition event. This would also be good for people who don't have time to spend in NMS during the relatively short/restrictive timeframe that an expedition is open.
I understand why Expedition #2 had to be short, especially since it does use another company's property, but it would be nice for new players down the line to have the opportunity to experience why an expedition event was such a big deal when it released
I'm guessing this emoji is either nothing, or raytracing (far fetched I know but still)
or they have a slightly different game that doesn't resolve about quite the same things
or something to do with dark side of the moon
@gray verge 73499
PS4, right?
Just got here, any news about the expedition and was there anything I missed in the trailer besides prettier stuff (not complaining)
A space station core thingie that we dont know anything about yet
Mk
basically nothing
i think fur is a huge step up
though if itās all the same length, iām not sure
longer hair could cause problems, iām sure
itās also nice rain got improvements, but iām hoping storms arenāt still ear-bleedingly loud
Apparently they're quieter now
Haven't had much chance to play though
that is good news
i want to enjoy a nice storm, not be overwhelmed by it. haha
No it literally couldn't - unless you're playing 24 hours + straight at a time
"station override" means we can take control of a station soon?
Expedition 1 required a few days to complete just because of the frigate missions - check your damn facts
funnily enough, expedition 1 took me exactly 24 hours of total play time
play time != actual time
imagine if biomes in NMS could have a chance of generating as pixelated Voxels with no textures: https://www.youtube.com/watch?v=8ptH79R53c0&t=214s
I'm wanna to get in NMS ship paint option and more slots for saves, so, anyone too?
And more animals spot
slot*
more companions? or deeper, more complex fauna and behavior?
deeper as in laser sharks
yeah
but honestly, giving intelligent, hostile fauna a variety of abilities like laser eyes could be cool
true
nothing's really that hostile anymore except maybe one or two species per planet. Which is mitigated by autofeeders near your base.
a Freighter observation deck would be so great for taking in all of these new stars. Also, how about a stable on your freighter?
needs redwood trees
u know whats a small feature i would really love ?
having ur character hands on the flight sticks in ship first person
they dont even need to be animated
like they have it VR
how hard could it be
xd
I'd like it if Anomalous/Exotic Pets had their own special attributes to make up for them not being able to equip the lasers or anything.
I honestly think the game is probably one of the most enjoyable exploration type game I've ever played , although it would be cool if they added a way to explore the actual stars as well other than that seems like its a perfect game as many hours as countless people continue to put into It
celestial systems
late game freighter planet probe tech that displays biome probabilities in galactic map because 𤷠why not
ditch the planetary charts and on-foot signal booster in favor of exosuit signal booster tech that allows for POI scan from quick menu, similar to exocraft signal boosters albeit different scan options
Even better : allow us to use our frigates' "skills" from the freighter bridge. We could collect the money / resources from there or scan planets for POIs. I mean, landing on each one of them is tiring. I don't think anybody does it regularly.
i hope we're getting a revamp to all of planetary buildings in a future patch
specially to the facilities
pretty useless now
I meant more companion slots
Although more kinds of fauna would also be nice
A thing they could add would be mini cities on more habitable planets
and small, deserted towns
did they ever spoke about different gravity?
Different gravity would be really cool
planets with no atmosphere have less gravity
No Mans Sky should add sandworms imo. Once they're in the game I'll play it.
I think moons should be much more common.
Next update wishlist/possibilities:
Combat in general
Multiple biomes/planet
Update fauna
Water overhaul
Better/harder money syetem (Involves removing dupes)
Make me mod
Increase survival's difficulty
Increase ship/save limit
Even anomaly missions' difficulty out (remove pirates and survey a planet)
Improve servers
General stability fixes
Cave biomes
Your first 2 are my first 2 as well. I think those two would go a loooong way to make the game feel even better.
It'd be nice if there was a way to basically transfer one ship to another. Take a ship you own and copy the inventory, modules, and slots over to a different ship that you own, losing the first one in the process.
I hope that the ability to transfer a freighter base from one freighter to another means that in the future we will be able to transfer a planetary base to another planet
From the patch notes When purchasing a new freighter, your existing freighter base is automatically transferred and reconstructed.
it's still bonkers to me they didn't prioritize base portability first & foremost before build anywhere and essentially forcing a terrain freeze
but then it's also baffling to me that with the terrain freeze, we haven't seen much work done on deepening other gameplay systems that might have been difficult to adjust with changing terrain generation
People do weird stuff with bases so Iām sure thereās a million edge cases when transferring a base from one terrain environment to a completely different one, but yeah itās way past time for that to be in the game
For sure, which is why I was saying do it prior to ever getting to this point
Maybe a decent middle ground would be creating blueprints out of bases. Probably wouldn't be able to tag an entire base in a blueprint but could could divide a large one into several blueprints. Then it's a matter of having a fat stack of resources in your inventory to place the saved blueprint somewhere else
make freighters full featured, add an alien cow abduction feature/animation (for freighter stables) and get rid of bases 
I feel like the anomaly should keep the difficulty, but add more missions/ mission types
I want it evener
I think the characters should have genders
would be a weird thing to change 5 years in
Couple of the models have some girthy hips if that's what you're looking for
i meant the voice, but ok
theres no voices on NPC's in this?
Also, these races are...humanoid, which is as far as it gets. Our characters are anomalies in the simulation
I can't stress how much I want medium ships
Just enough room for you to decorate, have a refiner and maybe even have a friend or two ride with you
That's what I thought a frigate was when I joined back for Expedition #2. I really hope there's eventually a way to actually board the Normandy in NMS
wait, simullation? o0
(I started the game yesterday)
Yeah, some of this channel has some spoiler-ish content. You'll figure it out through the missions though
ah... Well, now I know I should avoid it, lol
I didn't supossed because we have the nms-spoilers
Hopefully they add the ability to have multiple player freighters in system at once. Playing with my friends is a serious chore because we all base out of our freighters and only one of us can access our stuff at a time. It's a really unpleasant experience, especially in survival mode.
Either that or let us access our container inventories via freighter storage rooms on one friends freighter.
2 updates that I would love to see for NMS is a combat update and a space exploration update. In the combat update they improve the PVP of the game and for the space exploration update they allow you to fly your space ship through space to other stars if you don't want to fast travel. Similarly to how Elite Dangerous does it. It would also be cool if you could go to stars and stuff
I think it would be cool if people could leave messages or donate quicksilver/units to a bases base computer. Sometimes I come across amazing bases and wish I could leave a simple "You're base is awesome" somewhere that is not a communication station.. or leave a tip of some sort for all the work they put into it.
Also it would be really awesome if they figured out how to make bases pieces appear at the same time instead of the piece by piece loading that happens sometimes/alot of times
multiplayer piggy back rides when?
Something like a message module but with ressources/currency in it ? Nice idea
Also make it only claimable by the chosen player
Actual suns and multiplayer ships with interiors
The Icarus Update. The last update XD
Iām unsure if you can do this by pointing at a creature, I havenāt really gotten that to work if you can, but regardless an easier way to force your pet to attack would be nice, right now they only seem to attack creatures that try to hurt you, and only when they hurt you. If youāre being swarmed and get hurt by one hostile enemy, theyāll only go after that enemy and then go back to being idle when itās dead, which is kinda annoying-
Update/Content wishlist:
- Have big settlements in planets with more traders and quest givers.
- More quest variety
- More random structures
- Planets with multiple biomes
- Add more sentinel varieties.
- Add super rare boss like fauna
- More ship customization
- More player cosmetics
- Have melee weapons
- Be able to walk inside ur starship
- Freighter battles
- Fishing
- Take on quests/bounties that require you taking down an outpost of pirates located in a planet (would be super fun doing it in co-op)
- Huge caves with ancient structures inside like dungeons.
- More materials, ingredients, and items.
- PLAYER DRIVEN MARKET!! (Good example is Escape From Tarkovās Flea Market, would need to rework money making methods tho)
- Be able to land on asteroids
- Physical suns
Just some ideas
Bigger flyable ships with possible to walk inside(would be so awesome to design it)
Please make it so we can favorite/bookmark space stations/bases in the teleporter menu.
^^^^^^^^^^^^^^^^^^^
The ability to name a save, or if not, number them or give them a unique name or something - anything to help differentiate them other than 'time played'... š
Please revamp missions system, add rare missions, and mini stories missions like in abandoned freighters but in planets. And add rare buildings or ruins in only specific system dont in everywehere. and add rare rewards or milestones to guild system. thanks.
Ayo hear me out... if the anniversary update adds to the main story (I think it's not over yet), I think a great ending would be Artemis coming back as a vision or hallucination and speaks to your character, then speaks to you, the player and tells you that were not alone in the universe.
Idk what do you guys think?
Starships that are big enough to hold more than one person and walk around its interior
That would actually be really nice to have most of these
Fighting pirates in space is cool, but it would be nice to have fire fights on the ground too. The models and animation are already there, just give guns to npcs.
Or at least give us the option to murder lol.
Sentinel Dragons, that is all
@plucky mauve yeah i mentioned that too they really need to focus more on pve combat
However i do not want to kill a cute little gek
Lol
That would actually be really good, as maybe an on-planet defence against flying ships.
It would deter players from going into their ship to just kill all the sentinels that can do nothing
Or have pirate outposts equipped with anti aircraft weapons
So that its hard to kill from above
And have reinforcements
(This future idea involves spoilers about the center of the galaxy)
Reaching the center of the galaxy ||has lost most of its value/luster since Origins.||
||Consider the following suggested change:||
|| - Player warps through center of galaxy||
|| - Once arrived, the player receives an unknown distress signal||
|| - At the signal location is a wild Base Computer||
|| - The BC is similar to the base archives recovery, except this one was "glitched" partway through a pre-Next base reconstruction||
|| - The player can choose to "clear corrupted module", claim the BC, and allow it to continue reconstruction||
|| - BC becomes marked as a mission location instead of an owned base||
|| - Over the next few days, the BC procedurally constructs a new base using a seed value tied to the character in some way (ie. active ship or multitool, etc).||
|| - Each day, the player can return to see the current features of the build||
|| - Player can choose to end reconstruction at any time and "unlock" the base for their own customization||
There was not a nice way to spoiler tag that tbh
It's possible to have a more intelligent fauna in the future? I mean, something like a primitive society maybe with a rudimentar language?
I mean there would be no purpose to that other than āoh cavemenā (or caveliens)
But still a good idea
Well, the core of NMS is the "oh, a thing"
What about like you ship hunt for ships with parts that u like then scrap them and are able to take the part combine parts to make a customized ship this would mean ship hunting would still exist and maybe make ships more procedural so finding cool parts would be like finding cool fauna
Hereās an feature Iāve wanted to see for a while. Allow players to upload a blueprint of their base so other players can download them and use them.
It would be cool to have a system like Far Cry, were we capture bases from space pirates and gain territory and rewards based on that, that would add a whole another dimension to the game, but we would need a serious combat overhaul for that among other things.
but I think the coolest thing they could add to the game now would a para-glider module for the exosuit and hook-shot module for multitools, it would give a whole different way of exploring planets, plus we could use that para-glider when our jetpack fuel runs out.
I wish there was some sort of PVP event where there is two freighters and tons of players in a star system battling it out, and this would all happen within an active star system so you could just be in a planet then see two freighters appear and a skirmish happening while your on the planets surface.
It'd be really cool not gonna lie.
also it'd be nice to be able to be an actual space pirate like imagine a freighter with high level loot passing by a star system and you are able to attack it and hijack the freighter to steal it's items.
Also an actual faction system would be cool, like teaming up with a large group of players to dominate star systems or invade other star systems for resources and power.
the thing holding pvp back imo is that u lose inventory when u die, if u die twice u lose it permanently
like i sometimes wanna troll friends and rain down infraknife from my ship to them on the ground
but i couldnt cause they'll lose inventory
and losing inventory can sometimes be buggy and glitch out and never get ur inventory back
which would really sucks
Something I think would be really cool is, if npcs could fight in person, if pirates (or even other players) could attempt to board and loot your freighter (it may work with bases as well, Iām not sure) and you have to defend it. You could also have a new station where you could buy and upgrade freighter defences (Iām thinking specifically onboard defences, but I guess you could also have one for external defences e.g. extras turrets, missiles, maybe even drones and a shield of some kind?) which may consist of: retractable cover for your character to hide behind, turrets and drones like the ones I think you can find on some derelict freighters, and maybe even other defenders, be them crew mates or robotic soldiers.
I donāt know how much of this would be viable, if any, but it seems like it would be a fun idea.
Even more plantes and more galaxies that you can name yourself
WE NEED MORE PET SLOTS!!!!!!!
Yes
Actually I've thought of a semi-solution
Always keep an egg of your comapnions
Then you can rename the child to the name of the original
you can solve it with PVP zones where you don't lose it.
We can see inside the freigthers? I am not there yet so I don't know...
Yeah, I think most of not all freighters you can see inside
Hey all! Please don't mind me while I put a few ideas down I had... came hunting for this server with this in mind š - what a great community NMS is! Love it! Been playing for years now, and I really love what Hello Games has been doing with NMS. I nominate this game for labor of love everytimeit comes up on Steam.
Just a couple features I thought would be really cool and hopefully I'm not alone š !
**Multi-crew Ships **---
I really think this might be the most important one out of my random ideas. For friends & family who enjoy playing together but have different skill levels when it comes to gaming, Multi-crew ships have been a god-send in cooperative gameplay in some other games I've played.
Options for Harder Gameplay - More endgame content
More endgame content. The Derelict Freighters are awesome, but not very challenging. (Maybe also a game difficulty mode that has the same difficulty as perma-death, but with the perma-death?) Or allow difficulty selection in normal mode?
Boats & Fishing (alien style?)
Sailboating & Fishing has been a pretty large part of many MMOs. I would LOVE to be able to build a sailboat on my paradise planet that I put so much effort into selecting the one with the right details... Being able to take a few friends fishing on it and maybe drinking a few virtual brews while doing so could be really enjoyable.
Proper player groups (guilds/clans/fleets)
Honestly, this probably isn't necessary, but seemed like it would allow for group owned and cooperatively built colonies (maybe player owned stations too!) with permissions for different parts of constructions / resource donation / etc... . **Basically, players running missions together isn't enough - there needs to be more group oriented tasks that a group of 3-6 players can stake their claim on and have something permanent to show for when they're done.
More Depth to Manufacturing
Like the ability to chain gas / mineral extractors to refineries (maybe also chained together) to allow for automatic production of higher level materials. Possibly allow for the random manufacturing of ships / freighters / multitools / upgrades -- other items used by players (or higher level items that maybe involve new features or were exclusively obtainable from Nexus missions) rather than mostly stuff to be vendored. (Having supply chains from different planets feeding to a "home base" via portal would be pretty awesome too!)
Player market board
To give more purpose to manufacturing mentioned above - allow players to sell to eachother, maybe just at a few core systems in each galaxy. Allow the selling of manufactured goods as well as raw materials on the Market Board for players who don't want to waste time farming a bunch of base materials.
cough/sneeze Multicrew ships š
Really sorry for the wall of text ><;
I think everyone wants multi-crew ships with interiors , procedurally generated interiors
This would be extremely nice feature
An indicator to tell how many players are currently in the neighboring systems
As someone who plays around Galactic Hub this would be something very very useful
How so @zenith marten ? What would you do with that information?
Go over to that system of course. As a person who plays around the civilized space which is all about community this would be very useful
Yah that would be great! Maybe some more specialized ships and more ship slots too š
Mmmm... I think if players wanted you to come drop in on them, they'd let you know... I for one am not a fan of random people coming and checking out where I am, and as such, don't see a reason in lore why a player would know how many players were in other systems...
My personal opinion on it
Well usually you aren't even close to people out in the wild
this is at galactic hub which is an entire region filled with colonized systems where people live right next to each other etc
it's all about the multiplayer
I disagree - one thing that NMS has on me over other space games is that I don't have to worry about players coming and destroying what I've dumped dozens of hours into building. No thanks.
Maybe they could offer a way for players to not display their location on galactic map like they already allow you to do within systems
Can't you just go to the Nexus and group up with people?
I mean you could claim ownership of the planet so it wouldn't be destroyed
Those are totally random people. In galactic hub there are people who have established bases there and you meet every day.
I've made many in-game friends in the hub by helping neighbors and just chatting and trading
and it's lovely to see the familiar faces nearly daily around the same locations
Someone said something about PvP Zones... a PvP galaxy might be a good answer to this. I for one am not interested at all, and from what I've seen in a few of the communities I'm in - neither are they x'D
So maybe what I mentioned earlier about having official player groups (like guilds or clans) for those who want that. This would let those who don't, not be forcibly particpated in it.
I just want a big ass death star so i can carve planets lol
Yes - but I don't want you having one to potentially carve my planet š
So PvP Galaxy might be a good compromise
Well all the civilized systems / hubs are so far and apart that it's extremely unlikely for a completely random person to stumble there by accident
I said that they could make a feature so you could claim planetes so nobody would destroy them
Someone had given a beginner ride there and they were enjoying the populated systems so far
So how do you propose this feature only work for those who want it to work on them?
But I don't want you to be able to take my name off of the planet either.
What would be involved in claiming them?
Ownership mate
Well, easy. If you want your location to be shown to others on galactic map you can from the network&voice settings. Just like the display player marker setting which you can turn off
ownership of what? what benefits do you get?
Ownership of your planet , it's yours and no one can touch it without your permission
Yah that seems totally perfect. Toggle-able visibility on the galaxy map? I'm down with that š
people around hubs would obviously have it on and the ones for solo adventure would be able to turn it off
but then again, there is already the multiplayer button that can be toggled off
it would do the same thing about your location
Ooooooooo okay - so folks wouldn't be able to come blow up a planet that was owned by someone... I thought you meant instead of "blowing it up" you would get to lay claim to it
Ye
What benefits would you get from blowing up a planet? seems like it would be extremely programmer intense for a large potential of griefing / tears and a few seconds of pretty fireworks?
Making a space for a new one or just plain fun
Cue streamer/youtuber: "Hey guys I found a Diplo on this paradise planet with activated indium next to it, rings, and water! ...Whoops... my deathstar blew it up - I love the taste of your tears"
There is this nice little ongoing project currently in the hub where players try to fill an entire planet with buildings to turn it into a city. That will eventually be a planet essentially entirely claimed by multiple people
....LOL
Hello games : "we made a universe so big you will never find another player"
Players : "we found each other, intentionally, and are building earth."
Hello games : "Well fuck. "
That's pretty awesome! Would love for a group of players to be able to claim a larger zone and all have permissions to build / edit eachothers stuff within that zone...
Like a single massive base with shared permissions
well HG has recognized the biggest hubs and included their locations on the Galactic Atlas. They also sell different hub logos as banners and base decals in the QS shop
lol yah - but I don't think their intent was to prevent players from finding eachother... more so that those who wanted to play together, could, and those who don't, can go a few galaxies down the line or head out to the galactic rim.
They're also mentioned in the game's mission text in some cases
aren't some NPCs texts literally advertising some hubs? Like "here is the capital etc etc"
Imagine being able to make guilds/clans of some sort and include them to base building permissions. Then your friends could continue the shared base while you're not on for example
Yah Hello Games is all about giving the player base what they want which makes sense for the game I think... I know they got a lot of hate at launch, but I'm really impressed with them
Yes - this is almost verbatim what I suggested in the wall of text above š
No no not at all

I'm just glad others feel similarly
I've only encountered a couple occurrences. Most recently it was a crashed ship beacon that said the traveller was heading to the old capital of the Alliance of Galactic Travelers and described the yellow/orange insignia
maybe we'll get to see it implemented at somepoint š
in the few weeks i've had the game i am impressed with how much they continue to not make bugs, but ADD to the game
i know of another "game" that every time they add a "feature" they make 500 bugs
"Add to the game" without paid DLC!*
it's amazing
because their coders are fucking idiots
and yes, that too
this entire expeditions thing, and now the stations?
they could have made these ADD-ons people pay for
Honestly the only reason I play other space games is when I want more of a simulator feel... which is perfect because NMS isn't trying to compete with that
NMS is to Space Games as Nintendo Switch is to Consoles
Keep it up HG! š
Being civil applies to people off the server as well, please and thank you.
i didn't name names, awkwardb
i was being vague. there are.. quite a few games out there with bad coders.. unfortunately :/
anyway!
i mean, it's a pretty decent space game.. having looked at elite dangerous, the game looks... a bit -too- indepth
like, i really don't want to control every single flap and air-jet on my ship..
Not a convo for here though
What would you like to see added to nms? Or think will be?
I hope we get all the fauna able to be tamed
Definitely agree - would love to have a pile of living shattered light rocks following me around š
channels have topics for a reason? š
kay
Tameable
I have those on a planet in my system!!!! But they're underground creatures and I can't tame them!
so sad š¦
Importable music
I like the base building, but I always feel like aside from the workstations, it feels empty. Something alive to fill the base - fallout 4 did it really well with the random npc's, and being able to send companions to a specific base.
Maybe you could make a farm to have animals
Maybe even have one of your bases selectable as 'home'
the Bytebeat is probably the best implementation we'll get of that I think? Due to licensing issues and overzealous record companies / copyright
Which gives it extra properties
umh..?
Yah... I need to be able to put more stuff in it, and have friends also call it home... basically I would love a guild hall
the turtles scoot along the ground
Oh, I like that
I've seen em.. and it's odd because they look like sea turtles
Nah just importing your own music outside the game
so spotify?
It's weird. Galactic map has this button that takes you to your "Home Base". But how does it define what's your home base
B on PC
it doesn't
Maybe making music with a different software or just importing music files , that would be enough for me
I've been lucky enough that it actually takes me to my main base on New Lennon
i had to delete bases to get the game to tell me where the heck the "base computer" mission was
I wonder if modding might have a solution for you?
Don't think so but don't want to mod the game also lol
I don't think they would do it because there's already external solutions, whether that's the Spotify support on PlayStation, or just playing external music on your PC in the background
Dont' know how difficult it woudl be to replace the music files in game - or if they allow that... but I don't personally want that... seems like a bit of a waste of developer time when you can use a media player outside of the game if you don't like their music? /shrug
I just want my bytebeats speakers play my own choice of music lol
Ooooooooo so like somethign that would convert it for you?? that could be interesting, but really developer intensive... and kinda removes the point of having the players enjoy that part of the gameplay?
But I bet you could find something that might convert stuff to midi files for you and you could transpose it to bytebeat to make it easier maybe?
Automatically composing it for you, seems like it would detract from the youtubers- / streamers who compose their own covers of popular songs on bytebeat? But would be nice if it were easier to do myself - not gonna lie x'D
I'd like it if each box had more time, and you could have more boxes...
You mean more boxes in the group?
You can have more than 8 if the groups are separate, they use a global click too, so you just set the bpm the same.
Can they be in the same base and play base wide? I clearly missed something simple if that's the case x'D
they can be in the same base for sure, i even built them in the same area.
You just dont connect them via the link
I set one group at 90bpm, and the other at 180bpm so i had more flexibility
Interesting... Still limits you tho on length of your composition right?
I know someone that will find that very interesting
Yeah, the trick to bytebeat is ...forget everything you knew about music theory lol
Yah that's great information to have
But if I need more time in a composition that will play base-wide, I'm still out of luck, right?
But I can at least add more parts than I thought š
Yeah, theres still the composition length, though, i think you could make that work with more groups and bytebeat switches turning the other group on
Wait... You can have your bytebeat group trigger a power switch?
yes
What?!
specifically a sound
yeah, bytebeat is crazy
i scratched the surface a couple months ago when i was in creative
games about exploration. go explore the limitations of bytebeat
Outside of core gameplay improvements, my number one wish is something I've been asking them for years now: Extend the day-night cycle to something far beyond 20 minutes. It doesn't make sense to have planet-sized planets and not have day-sized days. Having a small window of time to wander around in the daylight is frustrating, and beautiful sunsets are exceptionally fleeting. MMOs get this and most have day-night cycles in the hours, not minutes.
I want that too , night comes in too quickly lol even tho it is beautiful now

