#nms-the-future
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well, otoh keeping some of these mechanisms opaque reduces the eve-online multiplayer-excel aspect ... a bit.
terrain generation in bases is a concept problem. you could do it, but then each terrain edit counts as a base component. that would lead to all kinds of other weird problems.
the problem with getting rid of the limits is that it would be a huge change. currently NMS saves are fixed size.
I think you would be able to reduce the base limit and give the reduced number the rest of the allocated space
Not a dev obviously
yes, lots of things could be done. but they all might bite you in the ass in some other way, sooner or later.
In the name of change for the better, that's all i expect
But it's a challenge that more and more are noticing they shy away from
i dislike the lack of fixes most. in particular in combination with the "small team" excuse. in my exp, small teams you absolutely have to squish bugs, and make sure they are dead. because small team means you can not push a large amount of technical debt in front of you.
if that means alternating between "feature release" and "bugfix/qol" release, so be it. cool.
tbh the fact even smaller updates such as Companions/Expeditions are capable of breaking so much really does suggest there are many issues they've tried to put off resolving and it's come back to bite them time & time again
@supple warren #nms-questions is like an interactive repository of bug workaround lore most of the time. complete nuisance.
lol yeah
And a lot of #no-mans-sky is like an interactive repo of iffy design choice workarounds pretty often
e.g. everything's apparently expensive, how do i get rich fast, here's the solution
wow this thing is one-use only, how can i avoid having to find/buy it over & over, here's the dupe/stowaway strat
this thing only appears a low percentage of the time, how can i ensure it appears & get it, here's the reload strat
One thing I would love is the ability to filter for a specific star system in the galaxy map, like being able to choose a G-Class Korvax + Tier 3 Economy + Low Conflict system, even if it was only available with a specific technology (And you needed economy/conflict scanner to use those options). Would help so much more when searching for a specific system.
yeah, multi filters on the map would a huge qol thing
Marker filters for in-system exploration would also be much appreciated
(did you know the galaxy map is very different in VR compared to 2d?)
It is?
Very different aka awkward & unwieldy? At least in my experience with it
yeah. some of it makes sense (because VR requires different UI mechanics), but some of it just ... doesnt.
its also not possible to do core jumps in VR because of that. the mechanic used is simply not there at all.
I'd love to pick up a VR system some day, but PC prices are crazy at the moment.
i play on PSVR because i cba to deal with gaming-grade PCs anymore.
The current "short range" teleporter only works in a 200u radius. Its not a beneficial enough improvement from the already near non-existent on-foot travel time. It isn't short range, its almost completely useless. Its only advantage is in vertical mobility. Also make it so they work like a network such as the teleporters on derelict freighters rather than being Point A > Point B.
Or just add a "long range" teleporter.
@tiny knoll @supple warren i think about the help chat all the time. I'm in a lot of other game discords, and all of their tech chats are almost always actual technical issues. Not saying we don't have them, but the number of people who come in just because they are honestly having trouble deciphering what kind of goals to set in the game, or how mechanics work, is really frustrating to me
Earlier xaki, you said that some vagueness is required, and to that I agree, but this game offers you the ability to upgrade your character, and all your tools and ships, and freighters and exocraft, but offers not one fucking bit of intuitive process to actually determine how to get the best of those upgrades
And that ranges from farming for s class stuff, to farming for better rolls of gear, or a better freighter
In a game that offers those things to you as a goal, but doesn't give you everything feasibly required to meet it, that is the epitome of bad design
Now I'm not saying the game is bad by any means, it has a lot of content, and many cool mechanics that offer a lot of replay value, but only because they have so many little things... fluff, if you will, but no real depth outside text lore. It's like man, been there, done that. I don't wanna play another game where the only real depth is through lore you have to read
This brings me back to the ship customization idea
This game is for exploring and charting literally anything and everything you can find
So why on earth do we not have the ability to customize our ships, our tools, our bases, with the culmination of all we've explored
Cool, we can go explore and find a nice looking ship. But then what? Grind and gain a bunch of nice upgrades... But literally for what purpose? Not combat for sure, so then is it just to show that you can upgrade the ship and make it nice?
Why is the goal of a game to implement a feature just so people can say that they use the feature, even though it has no purpose?
Rant done, sorry
I legit got kinda heated
it is, in a word, frustrating
Considering there is next to no depth to exploration, much less other aspects of gameplay, this is why I typically opt for Creative Mode.
Without a more focused design behind the different features to make them work together, it results in many of them just feeling like busywork at best, grind at worst.
Like if you are going to further emphasize standard progression through upgrade modules and equipment classes, there ought to be something that's an obstacle that they help one overcome, but for the most part there are no such obstacles
Wholeheartedly agree
If I wanna spend time picking at rocks for resources I'm gonna play Minecraft. If I wanna do spacey stuff I'm gonna do NMS creative mode. I wonder why so many games nowadays hamfist mining and crafting into gameplay.
Stop trying to be Minecraft, bruv.
What would you guys like to see added/reworked in nms? I would want to able to go to the void.
I agree with the reliance on crafting. But for survival sandboxes crafting is basically a necessity. Its just that most games don't do it well and minecraft did it extremely well for their medium.
NMS is barely even a survival game tbh. Not just in terms of whether or not it's difficult, but its approach to survival is essentially just top off some bars forever.
One doesn't really need to understand enemy/hazard behaviors or even really all that much about the biomes besides whether or not they're extreme/stormy.
@gloomy hazel read above
i really hope they eventually add native controller support for default steam. No Man's Sky is the only game that I have to launch Big Picture Mode for, and it's a little annoying.
I donβt have to do that so long as I turn the controller on before I launch the game. Steam controller support is notoriously bad in its own right, I have to constantly reset my settings or turn desktop configuration back on
yeah it never works for me, i have to launch big picture every time. Usually i just turn my controller on midgame and it works instantly in other games. This one is a little finnicky. But it still works I guess, just a little frustrating
What controller are you using?
xbox one controller
I don't have to use big picture mode for my controller to work, just launching the game in steam is enough
(I'm using a stadia controller via usb)
Same I just plug in my ps4 controller into usb before I launch the game
When no mas sky was announced it was called a 4 pillar game because it would focus on 4 different types of gaming
Exploration
Base building
Combat
Survival
They have added tons to the exploration and base building but the other teo are severely lacking id like to see survival mechanics expanded on and especially combat is really dry
Base building was not part of those 4 pillars
It wasn't supposed to have base building
But for some reason they forced it in the game
And because of that they actually forgot about the ACTUAL 4 pillars
Hey I mean it kinda works
I agree a significant combat update is much needed. New weapons and upgrades for exosuit and vehicles and new sentinel enemy models to fight. Revamping creature AI to make them more unpredictable, maybe some creatures could spit projectiles or leap at the player? Also really hoping the proc gen dungeons become a thing..
My god can you stop slamming on features that have nothing to do with the issues at hand here
Base building was not part of those core features. Just stating a fact
@marsh terrace You don't decide what issues people can complain about anyway, theres plenty to go around lately tbh
No gatekeeping
What could they even do for a combat update that would drive away existing players that dont want it?
Because if they make it to where you need to be ready for combat at any moment then people will hate it but to help bring in new players and such a meaningful combat update i feel would help
wasn't it 3 pillars? it's combat economy and exploration
that's why we have 3 races that stands for each pillars
even the ship types are based on that fighter, explorers, and haulers
shuttles are like the balanced type I guess, and exotics are well exotics, and living ship are just there to look cool
tho yeah they are too focusing on the exploration and while combat and economy is just there
They're focusing too much on new features rather than polishing the game. In another 4 years, do you think Expeditions will have changed at all?
I mean they added more variations to the planets, volcanoes, deep sea, extreme climates, new planet types, new animals, etc
but we only have 3 sentinels ground unit since 2016
and economy in this game is a joke, thats why we have 4 types of currency and im sure they will add more eventually
What point would more currencies have?
you don't get it, it's because the economy is screwed up that they have to add more types of currency in order to prevent players from just instantly getting new stuff because they have infinite money
like when they added quicksilver for the nexus stuff and then tainted metals for the illegal stuffs and derelicts
What's wrong with players being rich?
if everyone is rich and have everything there is no economy then, that's why governments doesn't print money infinitely and making everyone rich even tho they could
I don't think players should be prohibited from having a lot of money.
and nms basically have no economy so that's why I said it's a joke and pretty much non exixtent right now
things like the companion eggs trading is actually a smart way to start a type of economy
I made a video giving some of my criticisms and ideas for No Man's Sky: https://www.youtube.com/watch?v=cQVc1hrC2do
@gloomy hazel make sure your software is up to date on your controller, that could be the issue. Steam has native controller support
@native maple the only thing I'm going to add it's that scanning doesn't just give you a couple units. I get over 400k units for scanning rare creatures, but other than that yeah you got it spot on lol
I agree with josteen, even though the things you get with new currencies is kinda bad, some things are good, and nms makes it way too easy to make money, but hard to spend it
Ok changing the subject completely, Iβve played the game for over 200 hours so far, and the one issue I have with the game is the world generation, I go from planet to planet and each one is either completely covered in land with some water, or completely covered in water with some islands, so where is a planet that is slightly covered in both land and water?
Ltt a void egg for 40 storage augmentations
As in I'm selling the egg
I'm also in survival
there's plenty of ways to do that. They could do end game raids with difficult enemies requiring multiple players with fully upgraded gear to clear
there's no need to throw combat in everyone's face for it to be interesting.
I think there's ways to make combat interesting rather than just piling on difficulty.
agreed, but I would say difficulty is the main issue right now
because a positron ejector with a single upgrade can dispatch a entire squadron of pirates in one shot, and you can get up to 6 upgrades for it
there's not going to be any interesting combat if you can just oneshot 10 enemies every second
What if we added challenge instead of difficulty
could you elaborate ?
Something that's challenging pushes you; it makes you work for your victories. Difficult simply implies that something is hard to do. That difficulty could come from sluggish controls or poor level design.
yeah so difficulty is simply a broader term. Challenge is the ultimate goal but I don't think the current state of the game could give players challenging combat content without a sharp increase in difficulty
I was more interested in hearing how you would bring challenging combat without increasing the difficulty, as I cannot see it happening
Combat is too shallow right now for challenge, all there is to combat is manoeuvrability, health and dps.
I agree, I would add that the on foot gunplay is equally terrible
but I can't really see them change the game fundamentally to satisfy the part of their playerbase that want combat
yeah
My solutions for increasing combat challenge:
- New Sentinel enemy types at higher wanted level, better AI.
- Revamped creature AI, unique behaviors (ranged projectile attacks, leaping at player, hide underground and pop out at player etc.)
- New multitool and vehicle weapons and upgrades for existing ones.
- Pirates raid sometimes with frigates as well as fighters?
- Giant space monstrosities?
- Add proc gen dungeons with unique mini bosses, rare loot etc (I know I say this a lot but my most wanted feature HG please!)
sounds like it would just throw combat in the face of people who don't want it
a lot of that could be avoided if wanted by just running or not engaging though, or some features only in survival mode/permadeath
I'm all for proc gen dungeons as well, one way they could do it is make a very strong version of the sentinel freighter with much more health and damage. Need to team up with other players to take down its shields by shooting at different parts at the same time. Once it's disabled you can go inside and it turns into a proc gen dungeon
because right now there's no reason to ever play with friends, and the game do a pretty bad job on its own to be fun with friends. They really need reason to cooperate with all the players that we can now see and play with
But then that's just throwing multiplayer in the face of people who don't want it
Besides afaik their suggestion doesn't force combat.
you have to understand that people are already complaining about the random pirates and saying it's too much combat for them
I've seen people on reddit argue that they like how ship weapons can oneshot everything effortlessly because then they don't have to fight if they don't want to
HG should add like a stealth ship coating upgrade that makes you immune to pirates, make it moderately difficult to grind for?
so yeah, that's kind of the community hello games have to work with
cant please all of the people all of the time lol
so far they have done a decent job of it
it's especially easy when it comes to open ended space games, as long as people get to choose which activities they partake in, it shouldn't be too hard to satisfy everyone
like I love the crafting and farming aspect of the game and made some crazy stasis device farm for fun, but no one is forced to it either
I've never seen this in this discord. I don't usually think that other people's opinions are invalid, but this game does not have a lot of combat
A weird opinion for sure
well some people just enjoy jumping from planet to planet and looking at the random gen landscape, which is something I find weird personally
but those open ended games attract very different people and the difficulty is to respect everyone's way to enjoy the game
I can understand being stopped to fight, but you can avoid that by not having anything in your inventory that's valuable
I've been stopped by pirates for having delicious vegetable soup before lol, they'll attack you for really mundane stuff that you kinda have to have in your inventory
i find it weird that people can't just enjoy the exploration aspect of an exploration game; that's prolly why all this other stuff gets stacked on top
exploration is its own goal; and I take photos to capture it
it's because I find the generation to be very unimpressive
you do
Same
technically speaking it's not very good
Agree
well then you've lost me
I don't like when people take an opinion piece and try to steer it into objective fact
I'm talking about the gen from a game dev perspective, not just is it good looking or enjoyable to do sightseeing
Like seeing the same earth like sunset on EVERY planet is ridiculous
that perspective doesn't mean anything to me
I still enjoy taking the photos lol
and just because the two of you agree its not good doesn't have any sway to me either
well that wasn't the intended purpose in the first place
I think the gen in general lacks coherence, the terrain just randomly goes up and down and put patches of rocks and vegetation here and there
Just an observation π€·ββοΈ seems the negative side like to cascade together and drown out other perspectives
the devs should take some inspiration from how minecraft does it, especially modded gen
If the gen is too random people complain, if the gen is too smooth people complain
Minecraft is blocks
I do wish the terrain was a bit more "rough". Since next it has this "smoothness" to it. A lot of times the mountains look like sign waves
basic form of terrain gen
it's more about how minecraft guides the gen with different biomes to create more coherent results, which leads to more interesting landscapes
I feel like slapping down some mountains then some lakes and some forests just makes the planets a lot more forgettable
star citizen is also a good example of how to do memorable terrain variations within a single planet and a single biome
They need to reset if they want to add more complex generation
And that ain't happening anymore.
yeah that's a fair point
sine waves
but yeah that's why I'm not really enjoying sightseeing in no man's sky that much
my bad
what's memorable in Star Citizen?
the boring moon or the other boring moon?
Screenshots?
Isn't SC somewhat handcrafted? The devs can just alter parameters until they can get something good, can't they?
nothing memorable is proc gen
all the proc gen is basically Space Engine
except Space Engine actually has cool looking places xD
I'm gonna give Minecraft credit for using a system that allows overhangs and other crazy stuff, some formations can be pretty snazzy
yeah often enough in minecraft you can find your way around your surrounding because the gen makes such a good job at being memorable
it just doesn't translate to me to NMS
I know it isn't a space game but Minecraft also has several biomes in a world at once, you can have massive ice spikes looming over a nearby island with trees and it's just really cool.
yeah honestly I think hello games shot themselves in the foot by trying to categorize planets like they did
should have done more mixing, which they started doing with origins
it's also more clever from a game dev standpoint because mixing assets means you can create diversity with less workload
Like with Freighters. You can get some very interesting designs just by swapping different parts, whereas planets are the proverbial capital freighters here (no mix'n'mashing)
exactly
but even then I believe there's stuff that can be done even within a single biome
like you can clearly see on this picture how there's a desert leading into canyons and a mountain range in the distance
while nms' terrain just go up and down without much coherence
I do believe that since origins there are planets that have mountain regions and flat regions.
I'm sure i have found something simillar
But yeah, for the most part the terrain just goes up down, up down
like you said
With nothing interesting.
Maybe having sub-biomes with different terrain patterns could alleviate boring planets syndrome.
yeah that's how minecraft does it
every biome have sub biomes for stuff like hills etc
so it has to do minecraft sub biomes but star citizen doesn't it can just make "brown planet with mountains and craters"
Just imagine Minecraft but instead of having different formations it was just a displaced heightmap with patterns of trees and endless hills
if NMS makes brown planet its "boring planet gen"
just feels like a few double standards in there
lol no
so why do I find worlds in NMS that I remember so thoroughly I remember their names
I doubt it, I played way more NMS than star citizen
that means what?
but I believe both games have a lot to learn from each other
I remember my home planet Axent because of my base, but not because of the terrain. Just sine waves.
so?
NMS doesn't seem to have sub-biomes in the same way SC does
I can think of 1 planet that has different biomes in SC
Microtech
the rest are a single colour
that's exactly my point, you can make uniqueness within a single biome
when you pretend one is better than the other for something other than an opinion i guess
What.
well on the screenshot I posted you can clearly see how daymar have defined sub biomes, they do a much better job at managing the big picture
i'll let you "read up" on the rest of the convo so you can understand the context π
which is something NMS just doesn't do
the sub... biomes...
What are we pretending????
of brown and brown
the only planets that do have sub biomes are the ones with oceans
When tf did we bring up colour? Look at the terrain itself.
where part of the planet is 90% water, others are like 20% water
When tf did we bring up colour? Look at the terrain itself.
"a large naturally occurring community of flora and fauna occupying a major habitat, e.g. forest or tundra."
not terrain
Read up on the context to know what sub-biome means here.
ok
"The tropical forest biome is composed of several different sub-biomes, including evergreen rainforest, seasonal deciduous forest, tropical cloud forest, and mangrove forest."
still not terrain π
Sub-biome in this context doesn't just refer to the flora π
then its being used wrong
Stop avoiding the topic.
.mute 2h 363007649417265152
MsAethena#5892 Caffeine Addict#2486 has been muted from text and voice chat for 120 minutes.
now maybe we can have a civil discussion instead of bickering
it is, but we're in a context where terrain is artifically generated as well as flora, so it's understandable that game devs would stretch the word to terrain as well
I feel like that also is mostly just a way to make Star Citizen look good; where the devs are hardly what I would call a guiding force
the flora is the same everywhere
I do hope they revisit terrain gen again tho
But that will most likely require a reset
And that will never happen anymore π¦
oh when it comes to competence, the devs of star citizen are as good as it gets. They have top of the industry engineers
it's very commendable how they manage to get the game to work while satisfying Chris Roberts' every tamper tantrum

I don't think I can agree with... any of that
seeing the progress of the game after uh... how many years?
it's a fact that they poached most of the engineers from crytech
when you look at other games in the industry I wouldn't say that star citizen is taking particularly long
a good example of the devs having to deal with Chris' behavior, he wanted pretty graphics so he demanded that his dev team work with cryengine, which is not adapted at all to mmo games
and it's quite a feat for the devs to have gotten so far on this engine
Heyo, very new to the server but I have written down a few ideas that could be either great, basic af or absolutely horrible. I'm not a developer so I don't have a clue how they might affect game performance or correlate with the procedural generation that NMS is using. And.. Sorry in advance if its a lot of text.
I'll post the ideas here, briefly, at the top and then explanations + additional later implementations below:
badge = completed expedition milestone visuals
- The ability to wear earned/completed expedition badges on predetermined suit/ship placement areas
- Badges should be interchangeable at all times from your inventory
- The option to choose badges for banner designs instead of only icons
- 'Expedition like' badges for all factions and guilds instead of sillhouette logos / banners, to be earned through reputation / mission progression
- (LONG-TERM) Wearing faction / guild badges will noticeably change the NMS universe, for example:
- An "atlas" badge can be worn to bypass hostile sentinel planets (or add to the amount of actions done before being attacked / make it harder to locate you) Conversely, equipping a bounty hunters badge would make friendly planets more hostile, or have sentinel ships at hostile planets intercept you before you land and create low orbit dogfighting).
- Wearing a faction or guild badge corresponding to the system you're in will make 'exclusive' missions available with higher or better quality rewards (could also be possible for space anomaly missions) // increase and- reduce price for materials and- ships in matching systems
Outside NMS: Badges for community hubs: Reddit / Discord as well as for individual use
Make it possible to propose badge designs to be modified and implemented into NMS by HG
Maybe most of this is simply a mushroom cap topic that just goes under ship / suit customization but with ingame consequences?
With the implementation of Expeditions in this latest update I would love to be able to utilize the milestones(r:badges) in more ways than to simply have what more or less resembles a real-life stamp collection. To me it seems that quite some effort has been put into creating these badges, and as a person who is a freelance multimedia artist, thoroughly interested in space and love the visual aesthetic of this game I highly enjoy them and hope to see them incorporated into the NMS universe in more ways than they currently are. π
1 Being able to choose one of the completed badges to add to your suit & ship. I believe it'll add to the wonders of the NMS universe by choosing to fly under a certain 'badge'
Much like how our astronauts have logos/badges/flags embriodered onto their suits, we should be able to choose one that we enjoy to have placed on a shoulderpad, upper left chest area or elsewhere. In my 100% non-developer mind it shouldnt take that much effort to implement this exact feature? It could be added to the existing suit customization area at the space stations and have predetermined placements, based on the chosen armour types.
Likewise I'd love to see it i.e. on the wings of people's starships, much like the airforce system as we have it everywhere today with identifying symbols. I know that ship customization is a frequently discussed topic, as well as a top priority for many people and hopefully im not just mimicking what someone has mentioned previously. Nonetheless I do think it can be a great way to make an extra attachment to your ship, we do spend quite some times in them! (I just realized this is basically stickers for CS:GO weapons, but you know.. screw it, I find it more applicable and potentially far reaching here). I'm also aware these changes are, for the time being, purely cosmetic and that there are more content-rich ideas and important bugs to be fixed, but I'd highly enjoy it if this was implemented at some point!
It seems clear that HG are puttting in a huge amount of effort in order to implement more and improve upon local and global multiplayer experiences as of their latest updates. Being able to recognize others in the space anomaly and on expeditions going about their adventures with different badges on their suits and ships is something I'd love to see added!
2 You should then be able to change these badges for both suit & ship from your inventory menu at any time(for ease of use purposes) The change will then be made automatically upon docking at a space station as it acts as a save point.
3 The option to choose to portray a badge on your banner instead of these quite poor.png looking icons should also be possible. It should furthermore be added to the base building aspect. I'm certain a banner with a badge like the new ones created will look great on both small and large tapestries in bases, but how it will function with interchangeable badges,* I honestly havent thought of yet.* Perhaps this would require a space station banner edit, or local base edit or similar.
These changes can simply be seen as a way to "show-off" at your base, the anomaly and in expeditions but I see them as a massive building block from where you can create a lot of content that adds to a more immersive experience.
4 This is a personal grey-zone, knowledge wise, as I haven't fully explored the reputation of factions / guilds yet, but! I would love for them both to have more badge-like visuals instead of what it is now. I'm sure they can be made baller looking and you could even start off with only having an 'anomaly' badge that you can choose to display or not in the regular NMS universe.
Then once either X amount of words have been learned or rep levels have been reached you'll unlock the others as you proceed into the unknown. When wearing these badges you are then eligible for specific high value missions. These missions or objectives could be both single and/or multiplayer focused, I suppose they could be both normal missions with boosted rewards or something similar to a community objective, that would last far less time, but only eligible for those proudly wearing i.e. a Merchant's Guild badge.
I suppose to a decent amount of people the initial badge implementation will probably be seen as a small change in terms of gameplay. So here are some of my long-term thoughts:
5 Speaking of immersive experiences a few paragraphs above, I find it disheartening when i.e. interacting with a guild envoy, and you see messages such as "Though their words are unclear, the badge on the lifeform's uniform is unmistakable. They are an enjoy of the Merchant's guild." which clearly directs you to something that isn't there. Hopefully with a massive badges implementation (should this ever happen :D), badges on NPCs will be a thing. I would like it to be a thing because as #5 suggests wearing different faction / guild badges should noticeably change the NMS universe. This could mean that when warping to another system you would be, almost immediately, ambushed by mercenaries because of precious cargo & badge currently equipped. Vice versa, pirates / mercenaries would come to your aid whilst battling sentinel ships as your standing with their guild is high/max, and their badge is equipped.
having a merchants guild badge equipped could add a smaller X% bonus to income on space stations / trade hubs when selling items, or provide a secondary quicksilver / nanites currency.
Wearing the Naturalist badge from the first expedition could provide plant & life-based benefits such as an X modifier for scanning, an added way to interact with animals or simply make you into a darn space-druid that attracts fauna to you as you wander new worlds. What I am very interested in is how something like a badge system can become a foundation for more impactful gameplay, and I think by equipping badges and having NMS align the gameplay approach it can do just that, which will hopefully add a lot of variety to the game and how it's played. I do not believe it should be a 'locked' system, as Hello Games themselves claimed it's a game wherein "you can do what you want."
Of course there are pitfalls, such as getting bored and tired of constantly equipping and swapping out badges and potentially many more, these are simply ideas but hopefully it can lead somewhere useful!
**Outside NMS **
badges for reddit / discord for both servers and individuals. I believe Rocket league has a similar system to this? (I'm unaware of how it works though) and I think it can be a way for NMS to provide this kind of 'identifier/tag' content to players and communities.
Some badges could be made more rare than others, the community could chip in with designs which can be adapted and implemented by Hello Games for future expeditions/content.
Sorry for the long comment! It's been on my mind a lot since expedition day 1. Have a great day/evening!
wow
that's not true. A landlocked planet with caves also has a sub-biome. A planet with bodies of water and caves has two sub-biomes, at least as the game defines sub-biomes.
Still, Minecraft-esque distinct types of terrain that add variety to individual biomes would be cool.
yeah I should have been more clear in my use of sub biomes
what I meant is that nms doesn't really take the bigger picture into account
which is what sub biomes are usually used for in proc gen
I honestly don't think any amount of changes to the terrain generation will be sufficient to sate people given we've had several iterations already and none of them have really been enough for anyone. Each iteration has had folks yearning for some better version of terrain.
The terrain isn't the bulk of the "problem" so to speak here
Nor is amount of assets populating the surfaces or tunnels of this terrain
They've tweaked the terrain, they've added assets, neither has really scratched the itch for enough folks
They may have helped to varying degrees, but there's also an underlying mechanical issue that no amount of superficial changes will adequately address
When each biome operates identically, it doesn't matter how different it looks or sounds. Functionally, a toxic planet is largely the same as a radioactive planet
yeah I completely agree with that
mentioned it earlier when I said that they shot themselves in the foot by heavily typing planets by hazard
I think their generation is still subpar compared to what has already been done before so it's understandable that people aren't satisfied with it. Though I don't think improving the generation should be HG's priority
I would say the proc gen is good enough for now
Minecraft has hazards without using weather; if you're not careful you can walk right into a pool of lava (almost ended Far Lands or Bust), or into a ravine, and certain biomes can spawn certain enemies such as husks that slow you down if they get a hit on you.
Tbh you can make any hazard occur in any biome with the right tweaks. Global hazards were just an easier way to enforce some faint survival element without having to create a wide variety of hazardous objects or localized hazardous events.
Over updates they've since addressed that to varying degrees
In some ways I'd say scrap the global hazards entirely and focus more on the localized hazards, as these would, if tailored to their biomes, give the biomes stronger identities imo
I'm sort of on the same boat, but I'd still keep global hazards for their buffs.
at which point, if you remove the hazard, they're just global buffs, lol
And hey, sure, why not, gives the biomes some better identity that isn't strictly, "we hurt you this way!"
Heh, hitchhiker's guide to what hurts you
Don't need anything else to explore in NMS
One of the best changes to dead planets by far was the whole "low gravity" effect, more of that sort of thing would be cool
(but also restore dead oceans pls & thx)
I think planets should have fundamental properties like in real life. Unique gravity for every planet, different atmo pressures affect how easy it is to breathe, etc.
I'm less concerned with realistic properties and more interested in distinct mechanical properties, which doesn't necessarily exclude ones similar to real-life, but keeps the scope open for more playful ideas
Like the recent intro of buffs in certain weather circumstances, solid mechanical idea, that
dead planets already have higher air support requirements and less gravity, but there can always be more than that. maybe planets with certain atmospheres have a passive air support refil, or only jetpack/shield uses air support on these planets, or any other endless mechanics that can come from this stuff
Dead planets should be more than big rocks with the occasional creature.
that would be nice
Right now all that sets them apart is their low gravity. Without that, they'd be worthless - no, worth avoiding.
dead planets do make sentinel fights easier though, since you can jetpack higher
you do have to have a lot of oxygen though
Tbh id like to see space battles ve upgraded alot
Like tbh theres nothing stopping you from staying out and just ripping ass with the photon cannon
Id like to see ships that are resistant to different types of weapons and rockets that follow people to stop you from just sitting still
Maybe have it to were you could have a ship scanner and see what they are resistant to or weak too and see if you actually could take them out or not or if they completely outclass you so maybe giving them what they want isnt such a bad idea and raise their money they damand to actually take a chunk out of your money instead of the little amount they ask for like i have 100s of millions of units whats half a mill to me?
Wish I could create a museum of all interesting specimens I gathered across the universe.
I wish for these building types to eventually be included
especially this trade post design
Is this concept art its cool
yup
Being able to place the clouds yourself would be a neat addition for us that like to take screenshots
Some buildings were more than concept art
In some pre-release videos they were in the game
i believe they are still in the game just 'locked' away
Like many, many other things π¦
yeah
Imagine procgen cities with these? I know I'm in the camp of quality over quantity, but I still want to see more than the bare minimum done with the tech at hand here.
Yeah, well they do have that one guy hired who worked with proc gen city stuff and they did have some references to WFC in the files
so they have at least experimented with the concept of procedural cities
the WFC stuff was removed during the big cleanup patch right before companions
I mean, stations are just the same boring interior across billions of light years if inhabited space. Every atom was supposed to be procedural, right?
yup
station interiors are procedural, just not meaningfully so
similar situation with planetside outposts
yeh, even tree branches are but nobody even notices that
If this game advertised its proc gen so much, why is the only proc gen in ships and planets?
Tbh they should have the next big updatr after this one to be a community voted one
The proc-gen isn't only ships & planets but also aliens, fauna, flora & structures (to varying degrees), multitools, freighters, soundscapes, and probably more i'm forgetting
it's probably just everything except the ui and the player and then all the recipes
and items
In other words, the ships and planets?
aside from you summarizing everything in that list to 2 objects and then leaving out 3 of them, pretty much
multi-tools and freighters are not planets
nor is audio, but clearly they're not interested in being taken seriously imo
i don't think the audio is random unless it just randomizes sets of samples that they put in
cause like
who would want to hear random notes picked out of a list
Pretty sure it mixes and layers stuff dynamically
that's what i assumed
cause i've heard a lot of stuff that isn't in the spotify track
Random is getting to be a bit old tbh
After about a week of playing i feel like iv seen mostly everything major
One thing I would like is some procedural alterations to the mesh of certain parts, so the same tree trunk could be longer or shorter in different species, for example
Or some trees might droop or twist
Id like worms to actually cause terrain shifts
Would be cool
But you'd have to save the alterations every time someone saw it
So the regrowing terrain would only get a lot worse
that was how it was initially pitched tbh
like sliders for different parts for flora/fauna
for some reason or another it didn't exactly make the cut
I wonder if the engine could still support it
Im pretty sure they had to make their own engine
Yeah this is Sean's own engine
he wrote it during the early secret development of NMS
or project Skyscraper
that's a bit...Complicated...Tbh
There's indications it may be a heavily customized version of another engine tbh, but I don't know if there's been any hard confirmation on that
Doesn't really matter either way all that much
Well we all know they use havok for physics, that's clear
according to google they use unity
they bought its source code and modified it extensively tho so it's not really a unity game either
Possible spoilers here, but I remember coming across a crashed freighter that mentioned sentinels fighting each other. I'd like to actually see that implemented somehow.
I mean the sentinels are atlas's robots to keep the creation in line, but atlas don't actually want to interfere with the sentient beings
tho as we knew atlas in the "real world" is a dying broken machine and as it slowly approaches its death it loses control of the sentinels in the NMS universe and i guess it was kinda a gradual process and at some point there was the rogue sentinels and atlas's sentinels fighting each other
To a degree it's questionable whether even those "Atlas" sentinels were/are even "Atlas" sentinels
My read has typically been that the Sentinels we encounter are operating independently of the Atlas, and any rogue Sentinels are independent of those
The atlas does seem to have a bi-polar relationship with us.
my interpretation with this is that the atlas created the original travelers to explore and live, but started reacting when the travelers started harvesting the resources that that environment came with
and maybe this can be tied into the unintentional restoration of planetary landscape
s
like it somehow 'hurts' the atlas and restoring areas is just it healing
I do wish there were some kind of environmental support missions
and then, and i'm just going out on a stretch here, but maybe like the atlas can't destroy, only create
and that's why it uses the sentinels
this could be used as ingame things like an aggression counter for sentinels based on how many times you trigger them attacking
and like restoring the environment in missions or stuff would reduce it
_ _
obviously just passive drain to not get annoying as well, and then it would balance out eventually
That was also the premise behind permanent wanted levels
You would need to make a truce of some kind and do something positive for the ecosystem to reduce the wanted level
there are limited things in terms of restoration, since you can't un-mine rocks
but maybe flora could drop seeds that you can plant
and this is probably gonna sound stupid, but maybe non-combat sentinels can be interacted with to return stolen things like gravitino balls and even pungeum to reduce the aggression level
actually that just gave me an idea
nvm
wait yeah
what if you could gift pugneum to vy'keen warriors and if it's enough, you'd get stuff like reputation
or even like a bounty page exclusive to vy'keen mission agents that counted sentinels killed and actually gifted stuff in exchange
it would be interesting because you'd have to choose between passive sentinels or hostile sentinels but really big rewards
would only work if they were very dangerous
and it wouldn't really work unless they implement an actual use for reputation
One time in VR I ran into a forest from sentinels and in my head it seemed like a chase shootout thing
I don't think it's possible to add those features now without massive rework of the entire game
yeah
To make combat with a sentinel or new sentinels less of attrition
Even just being able to hide behind things would help
Line of sight detection, not just distance from you
yeah almost everything i suggested would require insane reworks of literally everything
maybe like if they do an absolutely massive update for like 2 years as a thing instead of 1, it would be a possibility
but there are bigger priorities for HG
I sort of think like in terms of police engagement in 2077
People want that dynamic but its too late now to basically redesign the entire mechanic
Idk a ton about game design so I could still be totally wrong but some of the asks here might just be too much
Just overall not just from you
also if it were just the new npc options and nothing else, it wouldn't be that hard if i think it's done how i think it is
i'm assuming that they made a thing that's just like dialog(option1, option2, option3, option4) and stuff which is an insane approximation but still might be close
just have to make interaction with sentinels a thing, add dialog, rework all of the sentinels which would take months for coding, debugging, balancing, debugging, then making sure it all works well enough, then thinking of prizes
but yeah it's never gonna happen
i need sleep now
Im hoping they expand on the reputation/guild standing stuff. The only thing it affects is missions and the guild rep guy. Standing used to be able to give you additional dialogue and stuff, not sure if it still does.
add fishing in nms
omg i would LOVE fishing! i used to really enjoy it in Warframe. so relaxing.
fishing would go really nicely with an ocean/water update
new fishies and a boat
deeper oceans
wave variety that picks up when thereβs a storm
itβs cool in Warframe. the fish are strange and itβs rewarding finding rare ones
this would actually work well
And some improvements when under water. When swimming up I can never really tell how far it is to the surface.
I would love more improvements to the database of visited systems/stations/planets. A search GUI would be amazing.
For example, I'd like to see a "Search" button so you could quickly find/sort all planets that had "ancient bones", and then set one as a waypoint.
Another example would be searching all stations that had Explorer's Guild Envoys.
EVEN BETTER would be if we could add our own personal notes/flags to discoveries, so we can identify reasons to come back someday. Things like creatures we want to tame, specific landmarks we want to re-visit, a future base/farm site, etc.
Save portal addresses for visited planets. Please!
Yes π
that'd be lovely. in GamePass version of the game we can't even mark systems from the Discoveries page. but yeah, for Discoveries sorting and searchability, it'd be nice if they made some of that data available via an API so third party apps can at least add that type of functionality if HG has no time or resources for it.
Imagine a NMS cutscene in the story
π€£
have you ever experienced that? cuz i have. and it's NOT pretty. especially when you must repeat the campaign multiple times
(not referring to nms)
i do sometimes wish i can rewind cutscenes like movies tho. but that's not related to nms-future. sorry. back to topic, we can def make use of an extensive API 
yeah, I hate skipping any kinda cutscene in a story driven game, but the option should definitely be there, especially for ones with replayability
I want to be able to take rocks and plants (as long as they're not too big) as "funiture" items so that I can build a collection
instead of being limited to only what you have with decor with base building
I think its sort of a missed opportunity overall but since NMS decided to put number puzzles in anyway it'd be cool if they were upgraded to algebraic problems. Its not too difficult to solve for x, and as the game is rated for 13+ it would be a way to keep it fresh in mind or even teach something.
I would find it personally interesting but I know some friends of mine who already struggled with the current puzzles. It's really difficult for game devs to do something that might alienate part of their community, there's usually no good answer to what one should do given the opportunity to add complexity at the cost of accessibility. Not that everyone should be pleased, but everyone's point of view should be considered.
Thats silly imo; people ask for help on every aspect of this game already. Some have asked how to take off; Algebra is easy and shouldn't alienate anyone.
But of course any attempt by me to make the game slightly more challenging is outright dismissed while people continue to complain its too easy
I'm maths stupid but i'd still take algebraic puzzles either in place of or as an addition to what we already have to at least make me think a little more
Even if ppl need help with it they'll learn something maybe
also given where those sorts of puzzles are currently located, they're largely optional anyway
I dont want to be elitist. but if you struggle with the current puzzles...
i really want more of the current puzzles actually. its disappointing when they start repeating. esp. when its clear they could be generated from simple templates to make them slightly reusable
I think that
a. there should be more, and varied, puzzles.
b. there should be more opportunities to make use of learnt language. like actual interaction options that open up with the on station npcs once you understand their blurb.
c. the translators should work. hitting a 2 word sentence, with a max level translator installed. and neither word translated, kind of hints they don't do much often enough. they cost inv slots and appear to have adjacency bonus that does what?
d. the dialog system generally for dealing with npcs needs to be reworked so we dont need to start from the beginning each time we want to take a new conversation path.
Being able to search in scanned stuff for what plant/stone has a specific element or main element would be nice
Increase the party size
How many friends have you got!?
I've always wanted to see something like this in No mans sky.
A beautiful alien beach with a beautiful night sky showing nebula
Best you're gonna get is a sky that overuses colour and has a few squiggly bits that Sean likes to call 'nebula'.
That's already in the game
Yes it is
I'm talking about that photo. That would look beautiful
Well the best you're gonna get is a sky that overuses colour and has a few squiggly bits.
Hope they update the space look a little bit
Yeah, never seen a 70s film whose space scenes look like NMS'.
Doctor Who had the cool howlround and (including 2001) slitscan effects for its equivalent of hyperspace, Star Wars has that neat effect where the stars stretch and turn into the hyperspace tunnel, why does NMS' art style imitate puke on a sidewalk?
I dont have a problem with superluminal travel in NMS. Just add some black space around with cool nebulae in it inside a system.
The ability to hide players bases and comm balls. Please π
^
While I liked having a featured base on the Anomaly - it has led to 39 other bases in my system, with all their comm balls and beacons and base icons, it truly sucks. As bad as the expedition systems, the FPS drop is baaaad
Disable multiplayer when going to populated areas then
sounds annoying
better to have options
bases cause problems
they need to be fixed
all the icons when following the expedition path are fucking annoying, unneeded clutter
Even with multiplayer disabled, if they have uploaded them, you see them
That is part of the discovery servers
I could disconnect completely I suppose, but I think an option to hide is a good feature to have
I think being able to disable bases and other MP junk is essential at this point. I can't even get close to Rendezvous 3 because I instantly crash out with all the junk around there. Nevermind how bases and comms can be used to troll/grief anyway
Its kind of insane that even with MP off I'm still stuck crashing out because this game's MP system has never been a good, bug free experience
It's driving me insane anyway, Sean pls
6
Drones would be cool
Outer Wilds has a probe you can launch to scout new environments that you might struggle to reach, or that might be dangerous. The thing that really makes it interesting is watching the gravity of the planets pull it around which NMS can't do because 1. it lacks orbital dynamics and 2. the planets would be too big. But a way to remotely explore would be cool, sending probe ships to black holes to get a general idea of where it goes and flinging probes up cliffs.
I just want a damned tag filter. TO MUCH CLUTTERRRR!
One of the more bitter ironies is that I see player bases even with multiplayer disabled, but have never once been able to get my own bases (or even save beacons) from other saves to show up.
oh no
Taps channel description

Discuss the future of No Man Sky: what do you want to see next? What do you want fixed or changed? Excessive memery is not allowed; we want to see real ideas.
As in meme
an option to change primary ship? π
you can already do that tho
without entering it?
the quickmenu lets you change your primary ship. But only on the anomaly
Yep, also on planet - any ship you summon is automatically switched to your primary, no need to enter it
I would absolutely love to see this beautiful feature expanded to at least space stations too.. but it would be even better if it were an option anywhere your ship was sitting on a landing pad
100%
Is there a way without summoning it? I came across a situation yesterday where a claimed a wrecked ship, and got lost and couldnt locate my working ship with no fuel
Why do I get the feeling that HG has totally forgotten about stations? Unless they tried extending the functionality to stations and it broke somehow.
I just hope there is a dialog skip button
I -kzzt- am -kzzt- wasting -kzzt- your -kzzt- time
- Who are you?
- Remain silent
Makes me wonder, if you remove the -kzzt-s, does the writing still have much character left?
The order of characters, if I list all combination of the chars, which include all the sentences in the world, is that making everything meaning less?
But yet all of them are unique?
Character, as in personality lol
Hey
Has anyone ever seen any NPC in the game hold something in their hand other than a hologram?
I went to an inhabited outpost and found either a new piece of dialogue or just one I've never seen before
This vykeen had a bomb in its hand and the dialogue talked about it building a bomb
And I don't know perfect Vykeen but it talked about war preperations, and gek
Am i the only one that wouldn't be fussed if a battlepass system was introduced into the game?
Because why not sell your soul and do what everyone else is doing
Darkurn you probably are
I think I speak for everyone when I say battlepasses suck, they make you pay real money for stuff you earned anyway
@hushed needle
Yeah i guess. Though i want some way to support the devs after i pay for the game.
Expeditions is basically that. You do challenges with a time limit to earn some rewards
Yeah i was thinking that @dense crypt
Buying the game is support
I know, but i wanna support them more.
Why?
They are not some triple AAA corporation
that need constant growth every quarter of the year
They are doing fine.
I know but 15 free updates.
They are financially secure
I know.
There's a merch store
Oh, that makes sense.
thanks.
oo i just saw the coasters, they look new...
i need coasters
Some of my friends are really into Elite Dangerous, and they tried arguing that NMS will die out if it doesn't pull a Frontier and start locking updates behind paywalls. Christ almighty...
eh having the title of the updates on the coasters is a bit much
personally, I wouldn't be averse to a paid update
Elite Dangerous has both, if you want to know how desperate the devs are for money
yeah.. i know π¦
If they need a few quid to get a really massive update over the line, I'd throw the money at them
Amazing how HG have pushed more free content than Elite could thatβs paid
Smaller team too
It's clear how much E:D's devs are trying to exploit those who can't control themselves, but my 'friends' don't seem to consider people who aren't them.
And there are worse games than E:D
The exploitation in elite is tame
compared to other games
Yeah, but are they PC games that already have paid updates?
Destiny 2, ESO
How would locked updates for NMS even work?
Like what, split the playerbase and piss off tons of people?
Pretty much
Well I don't imagine Elite apologists would mind much.
but you don't pay for the chance to do them
Sean wouldn't do that to us
@sterile frost I know, AND DONT GET ME WRONG im grateful, But i wouldnt be upset if it did. But i dont think he'd like to give up the title of messiah in the community, we all practically see him as a saviour because of the free updates
They donβt do that. They learned a hard lesson about giving players expectations. They just tease something days in advance.
I reckon Hello Games should start a Patreon for people who want to be "insiders". They could feature concept art, exclusive interviews and the like in return for financial support. If they're shy about it, they could call it something like "HelloGamesBeerMoneyFund" or what-not. π
if HG wanted to make even more profit, they would have already sold out by now.
they've probably thought of a lot of this stuff already and decided it wasn't worth it or something
They're more well-off than I think a lot of people expect, they don't really need any more revenue streams than the games they sell + the merch they have on the side now
E:D was funded by kickstarter and No Mans Sky was financially backed by one of the largest entertainment companies on the planet π
does no man's sky have land snakes currently?
i know there's sand worms, but any of the slithery kind? that would be cool
Ground worms as well, different looking than the sky ones, but no true snakes as of yet
One of the new smaller burrowing types
it could be cool because snakes can have so many patterns. i would also absolutely love to see a bug-headed or rodent-headed snake! or a millipede
HG benefited from Sony's reach / access to promote NMS. They never got any money from them.
yeah im sure it's that simple
Did I touch a nerve?
call it what it is
Taps channel description
a tank
you mean, the colossus?
I would like to see a massive rail-gun on a quarintined planet like subnautica that you would either have to aviod or attempt to destroy. Maybe placed there by one of the alien races depeneding on the story line
Exotic tentacle variants need a special firing mode when the cyclotron ballista is installed.
The rate of fire is halved. A single projectile is fired instead of 2 and it is fired from the energy ball at the center of the legs.
You know what would be great?
Gas giants
maybe you could have floating islands on them or floating settlements like cloud city
This is what I'd like to see... allow us to actually see something while warping with freighters and if possible maybe even let us walk around them
I think midair melee jetpack boosting would have been a fine addition to the game, it didn't need to be fixed
Come on HG just give me this one thing
Well it did kinda render exocraft useless
so apparently the ramp stairs for cuboid rooms doesnt actually transition directly into the room placed above it? theres a little ledge that stops you from walking up and you have to jump and its probably annoying me more than it should be lol
More than they already are?
I mean their movement key rebinding is permabugged for non WASD users, so
And they're slow
i enjoy the exocrafts and get a lot of use out of them but id definitely like to see them have more specialised uses. like, the sub needs to get an advanced mining laser so i can actually mine the resources that need it underwater
or maybe a specific mining beam only for the sub that only certain underwater minerals can be mined with?
Yeah. And nomad could be useful if they added different liquids like lava or acid oceans
Since it can float above the water level
It's disingenuous to call exocraft useless when comparing them to an exploit
oh man that would be great
They're borderline useless to begin with, full stop, IMO
I didn't bring up exocraft
Skiing was fixed in the original Tribes until the players demanded they put it back in
i hope they make a pirate revamp update, or more fauna n stuff update
Oh the midair melee boost was fixed? Didn't know that
The fix is on experimental branch right now but could go live any day now
this is why there's no decent speedrun community in NMS
they just see those as bugs, never see as unintended features
If they go with that they really need to buff rocket boots to be stronger/remove the increased jump pack fuel cost.
VR users can't melee boost, so they are reliant on rocket boots for directional mobility and there is a stark contrast between the speed/range of the two
Yeah I never use rocket boots, they could use some love
Wish we had a radio in the ship to play 90s music and have that sort of Guardians of the Galaxy vibe Β―_(γ)_/Β―
A radio feature that lets us stream w.e in game would be neat, Spotify or from hardrive - like that
Not that we can't do workarounds or overlay
Yeah, ^^ but to truly work the audio would have to be mixed by the game to fit more
Yeah for sure
Since companion update, another update for fishing, aquarium, and aquascape would be great... I love just chilling and fishing in the game and search for new weird or cute fish...
I like the idea of a radio. An easy way to present other player's stuff and their presence in their universe would be the often-suggested idea of a ByteBeat radio as well, where you can play user created music
Might give ByteBeat more of a spotlight which would be nice, it's a cool toy that's not very often used
A radio station in NMS with procedurally generated music!!!!!!!!!!!!!!!! YES
π©
I wonder if 65dos' wreckage systems livestream would be a good theoretical fit for such, actually...
It would be good to integrate because they're still adding new algorithms to it all the time, keeping it fresh, and it's a cool endless music stream anyway!
music in general would be dope
I think it would be fitting for a new season of waking titan to kick off before the 16th update
Anyone agree?
One of the notorious things about NMS has been its Steam score. Its been climbing for years now. I did a rough estimate, and it looks like based on recent review rates, it could take ~20 months to reach 70% to get out of Mixed rating (and into Positive). The earliest likely timeframe would be ~14mo from today. But unless they issue some game-changing features, it may never come to pass as reviews will dwindle over time, especially if they announce end of life for it.
Do you think this game will have as many playing in 14 months and that Hello Games won't have announced its shutdown? I'd love to see the day that rating changes. While its only a rating, its very symbolic and has truth behind it.
I think we've got at least a year of updates left
They just did a re-release on the new console generation
It'd be a dick move to release on a new platform then discontinue updates
So I think we're good for a bit
I think steam ratings are unlikely to change though, because most of the pc players that will buy it have already bought it
I don't know if this is a steamdb thing or if steam store shows it, but this shows the issue
It's a tricky problem, you have one end of the scale with apple where a developer gets a clean slate every upgrade
Does it matter? The fact that there's a recent and all-time section for the ratings is supposed to represent how the game has changed, am I mistaken?
That would be awesome. I haven't seen much of ByteBeat but does it include mixing of "real-life" instruments?
Remember Outer Wilds?
It could be refreshing. Imagine if you could tune a frequency to a very far galaxy and hear "human music" (don't make the reference), idk
16 // 16 // 16 // 16
ANOMALY // ANOMALY // ANOMALY // ANOMALY
WE ARE THE MYSTERY HIDING IN PLAIN SIGHT
is it not obvious. once youve visited the atlas simulations?
Hmm Human Music ... i like it
maybe a bytebeat transmitter
you can hook it up to a bytebeat module
and it has a "frequency"
that you can tune into with a receiver
sounds very no man's sky-y
if you told me that was already in the game i would believe you
Atlas Rises
NEXT
Beyond
Origins
Atlas falls??
I have a feeling that the 16th update (could very well be the 5th summer anniversary update) will be called Atlas Falls
Rise of the Abyss
I also predict a new traveller will be added to the space Anomaly
Iteration: Lazarus or maybe Iteration: loop16 or something
Wellll, we did have that dreamer still stuck. Telamon
Fun fact, we are currently somewhere around ten minutes if not closer
If not already at five since the boundary failures, corruption of planets and sentinels etc
When will the 16th minute be? This summer? If so then that would literally be perfect
Im new to NMS, but I recently noticed you can land on frigates. While walking through them I kinda noticed, that hey felt half finished from an game perspective. You can walk around, but there are no NPCs, you dont save when leaving your ship, I have clipped through some boundaries or run into invisible walls, you can drop off (which is funny), the weird woooshing sound follows you even inside the ship and most importantly there are consoles in several places, that seem placed there on purpose, but you cant interact with them. The most egregious example would be the engine/reactor room that is on every frigate and always has a console. Another one would be the fact, that you can walk to the canon of a military frigate. There is nothing up there except one of those consoles. There also lockers, that look interactable, but arent. In general the entire walkable space on those ships seems wasted, because there is nothing there to interact and the only point to land on one in the first place is cashing in on the frigates special ability, which is done by quick phone call to the bridge when you land.
That feels to me like stuff is supposed to be added. Now I dont know for how long frigates are a thing, but I suppose its been a whole and it feels a bit weird to assume, that anything would be added to them some time later, but the architecture of the ship really seems to suggest just that. Does anyone here know anything about that? (A quick google search gave me nothing)
@crystal shard landing on frigates is only really useful in the context of repairing them if they get damaged on a mission - in which case some of the consoles can be interacted with and will require materials to repair.
maybe about ||the atlas dying||
well, thats our fault isn't it.
Aw. Shame. I wish there was more to frigates, than just sending them on expeditions and have them look pretty near your freighter. To be fair, Im not sure what you could do with them, but still. But in the end Im kinda hyped, that one can land on the frigates at all in the first place.
Honestly I just want to fly a big ship. XD
I wanted cargo expansion over the freighters base capacity to be added in terms of automatic cargo frigates. So, when you buy a freighter, at c class. with base cargo, thats all you get. But buy a bulk head, and a cargo pod starts to warp in with you, as with the npc fleets. Units of 8 or 12 cargo pods would be represented by a tertiary freighter with inline cargo pods. Because system freighters have a smaller base capacity, they would form the nucleus of a larger fleet of tertiary freighters and frigates when fully expanded to 48:21
I wonder if future expeditions will have more unique missions.
So far the only kinda of unique thingy are the redenzvous.
I also wonder if they might implement microtransactions for a Seasonpass, for more rewards in expeditions.
Which after so many updates, I wouldn't doubt
No.
Hopefully
As far as I've seen and learned, Hello Games doesn't seem like the type to milk players' money with microtransactions, which is a good thing
I wouldn't mind aslong as they were cosmetics. Surely that could devalue in-game's cosmetics, but mechanics themselves have been for me the way more important.
I understand what you mean, but they have stated multiple times that won't be a thing
I would, why should cosmetics cost anything more than an in-game currency?
I don't know, ain't got a clear idea of how business work.
HG isn't an AA business that needs to impress shareholders every quart.
I guess so
NMS isn't so impressive, it's how HG handles things which is impressive.
It's just that mmo sandboxes or in general are so weird in a way. Making a DLC will feel like the main game is incomplete/useless, making a sequel will simply thrash everything built in the first game, and microtransactions will devalue the game itself.
I think they must be making good right now, I really hope it stays that way and more people come to play this game.
Yeah the mechanics do seem more simple relative to other main games.
I would sign that petition instantly. I didnt even think about additional freighters, I just wanted to have those individual cargo pot ships, but also adding more Freighters at an regular interval is an even better idea.
I mean. It's how games goes right? You have 1000 hours on Skyrim but you didn't play more after that, instead you went for other games.
wrong
In the other hand. Online games (in the most) keep adding expansions to make you play more
Lol no but I actually have Skyrim on like 4 platforms each with thousands of hours thenselves
Online games tend to feel a bit bigger just bwcause multiplayer
A fact yes, but online doesn't necessarily mean multiplayer features.
I bet there are many WoW players who play solo.
With thousands of gameplay.
Playing more of a game is also dependant on a player's interest and personal tastes
Even if someone did everything they could do in a game, if they love the game they will replay it/continue playing it/make more things to do/find more ways to entertain and challege themself.... or just keep playing it
Then we'd be getting very specific.
Considering updates NMS can be considered a "recent" game.
So we have to see, and enjoy the way.
It goes goes for any game, online, offline, multiplayer, or single player.
Heck, I've been playing Sonic Adventure 2 since I was a little kid. Sega doesn't update that, and I still play and enjoy it regardless
RIP Mid-air melee π¦
It can be, NMS doesn't flesh out its mechanics enough. You do something 2 times and you've done it all. Desolate freighters don't break in unique ways, they're all just covered in aliens. You plunder 2 freighters and from there on, it gets boring, the only motive being a material award.
I feel like the underground can be utilized better.
Like actually generate underground tunnel systems that are far reaching, with loot spots specific to them, like underground bases or ruins or hives.
The VR for this game would be super cool to bring to quest 2. also Iβm too lazy to use my psvr again
Also donβt tell me to use virtual desktop I use a literal laptop that runs Minecraft at 30fps
Sadly it is gone
at least we still have pre-jet melee
Yeah
Tribunal expansion coming out didnβt making morrowind recent in 2002
Ikr. You could travel a 15minute distance in like a few seconds
Can we make the ships βteleport receiverβ less of a joke, it would be nice if it acted like the freighterβs matter beam module where I can send and receive stuff from my ship no matter where itβs landed
(Sorry donβt mean to come off as bitter but now I have to manually travel to my ship to access its inventory because itβs out of thruster fuel... would be nice to at least remedy that from a distance if nothing else)
Agreed. "Beam up, Scott" should be a feature for the upcoming updates.
Agreed. I was so disappointed when I saw that the teleport receiver is mostly useless
Can we make the different galaxies worth breaking everything
Yeah I was disappointed too by the ship receiver
The description makes it seem so op and convenient
But itβs just a disappointment
A new type of ships
- Mix between Freighter and Ship
- You are able to walk around in your ship
- Friends can get into your ship
- Gun stations where friends can shoot things from it
- Certain rare (S Class) ones have smaller shuttles attached to them with smaller capacity but you are able to land on planets and drive on them too
- Customizeable interior like freighters
- Can land in Freighters
Why not just additional functionality for frigates and/or freighters?
No need to introduce a new ship type
Space satalite/station in your home system that orbit your home planet or stay at a certain point
- They are able to mine the asteroids floating in space and they can transfer the materials to your base
- Every station in the space satalite/station has its own specialist that you can hire in certain points of the system
- There is a astrologists area that you can build where these specialists gather intel of the system
- You can trade the intel for high amounts of units/nanits
- Species can land/go into your space station/satalite and trade with others and you earn units/nanits from it automaticly
- You can customize it like a freighter
They are basicly frigates in a bit smaller and you can fly them
I forgot to write more areas for more specialists but yeah there should be like two more stations with different things they can do
And where you can earn units/nanits from it too
Lol i noticed that today too when i landed on one. But two of them had interactable consoles which were broken and you were able to repair them. But nothing else happend after that
Yeah. Someone said its only for repairing frigates
kinda wish I could fly them myself.
Something between a ship and a frigate is a bit unnecessary imho, polish what we've already got. Saves time and actually adds a bit of depth to a specific feature for once.
Fleet command has always seemed like an odd addition to NMS to me.
Agreed, revamping frigates and making them a playable option between the current starships and freighters would be an interesting option.
I think frigates should be able to move and be a ship that you can ride
And it should have an interior that can be edited in the same manner as a freighter
Ehh, what would you even use the guns for?
might as well just play SC or Warframe for that
y'all should add space heroin
i wasn't descriptive enough i feel but what i mean is space drugs that give different effects (etc. the "space cocaine" (whatever plant you'd call it) provides a speed boost, "space weed" provides pain tolerance and so on)
Pls remove the cursor from the select save screen on console, not much point and its a pain to get your cursor on the tiny box especially for drifty thumbsticks
Geknip! (I kid)
The problem with this proposition is that it'd likely get the game's age rating greatly increased, and banned in several countries that don't even allow the depiction of drug use, even medically in video games (Like Australia, which you might remember infamously forced Fallout 3 to change 'Morphine' into the more ambiguous 'Med-X')
And cooking provides various temporary boosts already
PC control mode: E prompt doesn't stick to stuff and you don't have to hold E. The controls are annoying when playing with anything more than an overgrown button-and-joystick.
Customisable ships would be dope
Have premium customs like gold, chrome etc. relegated to specific ships but like basic colours like red, blue, green, yellow, etc. Available to purchase at the quicksilver place or in the ship for nanits
That would be awesome
Similar to derelic freighter, lets have derelict frigates where the exploration focus on EVA: you will be jumping from debris to platforms and doing some sort of parkour challenge with low/no gravity. And you would be tethered back to the nearest checkpoint if you missed a jump.
I have an even better idea. Lets not have any parkour challenges.
fleets....
If I have a frigate fleet in a system, I would like to have a navigation marker to find them regardless of if a ship is damaged or not.
Additionally, one of my options from a fleet command room, should be to plot a route / set a waypoint, to a specific fleet.
Fleet mission feedback should reveal legitimate facts about the systems visited. So the patient amongst us could look through them for clues for systems to go and visit.
Mission rooms should retain the logs of the last mission for re-review until they are reused for the next mission. And the oldest mission room should always be used. So If I build 10 fleet control rooms, I can have 5 active fleets, and 5 fleet records to review.
Instead of space stations in some systems, replace them with small town on a habitable planet in the specific system with the same amenities as a space station
idk about small towns. I went to a hub system. Landed at a base got out to look around. crashed.
reloaded. stood outside my ship a bit to let it finish loading before I walked around. crashed.
reloaded. got in ship. launched and went and did something else. exploring player made content / non trivial bases is not for my xbox apparently.
Well bases are heavier than pre-made buildings
i wouldn't discriminate like that.
?
i don't care what gender, or age, i'd need to kill for space walks to be a thing.
If there was an academy of Younglings, you could call me Anakin.
Why cant I edit a system/planet name after I first named it? ._. thats so frustrating
imagine a no mans sky + rust game
Because once something is sent to the serves it will remain that way
We have no ability to edit things server side except from updating our bases
But why? If bases can be updated, why cant worlds be edited?
most of your base data is saved to your client, and names are saved to the NMS discovery server. you cant change the name of something basically to cut down on server load
I wanna see some traveller head options that are otter-like, lion-like, rabbit-like, idk, or maybe even something like Chewbacca from Star Wars
But most of them are fleshy/scaly or robotic.
I wanna see more fluffy ones like the feathery Hesperus, or something raggedy, or something with a weird mane
not being able to rename things is super annoying. Theres a "upload all" button.
But sometimes, you only discover the charactersitic that gives a place its unique flavor later.
but how long do you hold off naming things, just in case you figure out its real name later?
I certainly would like some changes to discoveries:
a. a merged view that brings all my save games discoveries in one list - and mark the planets as visited on the galactic map too. I mean, if I actually visit the system with this character, its going to tell me "discovered by <me> x days ago" anyway. Why not reflect that.
b. re-renaming of things that I discovered. Seriously would make for a better exploration experience if I could change the names of things to reflect a theme I might choose for a system some time after I first find it.
c. "set waypoint" from discoveries that works. on all platforms. that will waypoint the system, planet, and put a "approximate location" waypoint on the planet close to fauna if I select a fauna to waypoint even.
d. Discoveries should also record spacecraft I scan
e. Discoveries should have tabs so we can filter by Fauna, technology, in addition to the by system view it currently has.
Sean's latest tweet may be hinting at the next update? Combat focused or oldschool style proc gen dungeon crawlers? π€
Sentinel Burrower. It spawns underground, moves towards player, then leaps out and deals melee damage before burrowing again. U need to stun it with scatter blast or any high damaging rounds then it will stay on the ground for few seconds before burrowing again
I think that customize ships and exocrafts would be crazy, ships like changing the color would be enough but I'd love to customize exocrafts like a character going piece by piece
i think they don't allow ship customization because they think it would devalue finding a nice ship procedurally
but i think they can balance the two; colors have to be bought with nanites like with freighters, and you can use any part that's been on any ship you've owned (within the same type, of course). for instance you can only put a halo/ring on your fighter if you've had a halo/ring fighter before, so you basically find ships with parts you like, unlock those parts, and then find a ship with good stats and customize it
Craftable starship/freighter parts is actually a good idea
Let's say for each ship type, there's a set of parts that u can craft and replace while keeping the original concept. U cannot use a part of a ship from 1 type for another type
What's wrong in exploring and finding a cool ship ?
not every game needs building
It's cool that NMS tries to do something different
I think we will get some of the thing you guys mentioned and more story for the 16th
I dont think the storyline is over
they're definitely doing something huge with the 16th update, for obvious reasons of course
They better improve what we have
So many things the could be so much better
One good example is the faction/guild system
ah yes, reputation occasionally gets you near-useless gifts
16 is very important
I beleive it will be called "Atlas Falls"
Once the 16 mins are up. The Atlas dies
Atlas Rises -------> Atlas Falls
Abyss Rises
I just love the name really, and want more lore and gameplay about the Abyss
They should let us rename discoveries but have it cost a little nanites with the price increasing if you keep changing the name of the same thing
Graphics update 
The Anomaly should have more activities to do besides missions and shops, a pet race track or ship race could add some fun to multiplayer, a music fountain controlled by player-size DJ launchpad tiles would be colorful and some water slides/ playground slides would be cool.
I feel like doing that will make it lag even more than it already does when I go there

I wish that things were procedural models, not just a selection of parts combined at random, it would make things luch more variable and interesting
I do not feel that is possible though without overhauling everything and the part combination system is not bad in it's self
but apart combination does result in things like fractured planets always looking the same.
if they were procedural models then the style of the model would be defined but how it manifests would always be variable and it could be ramped up to an extreme.
I've only been playing for about a month, and I want to see more planet based combat opportunities besides random predators, horrors, and sentinels. Specifically humanoid combat
I've said since launch there needs to be more variety to creature behavioral AI and additional weapons/upgrades. Make creatures leap out of trees onto you or some spit projectile acid kinda stuff
why aren't our own freighters being raided by pirates? our guns are basically just for show if we never get to use them. i want to eventually be besieged by other battleships and duke it out in capital vs capital space battles, jumping into a fighter or manning the guns
Ya know in terms of Hello games potentially having issues adding heavier difficulty wildlife, like the sand worm as a enemy for example, I wonder why we canβt have a emergency teleport for getting into our ship or to a space station installed on the exosuit?
It would work for a easy fix similar to the one for ships for people who dont enjoy freighter fights
and pave the way for stuff like the ocean abyss like subnautica.
Oceans could use some serious love and care
Make em deeper and give them subnautica-sized leviathans, but make them in the same-ish style as the Biological Horrors that are on land
Make the oceans darker the deeper you go, until they get pitch black
There could be a warning in red from a orbital scan that says something like "Oceanic Monstrosities Detected"
Give them barotrauma sized ones
deeper oceans +1
biome variant worlds - e.g. rolling dune desert worlds also wanted
and sarlacc pit monsters
Some QoL things I think would be nice:
-
Favoriting others bases that you like a lot and would like to be able to go back to easily
-
Being able to sort discoveries by the ones you discovered yourself (Really, we don't have this yet? I would have expected this discovery filter from the start D:)
-
Bug fix for ships losing/changing color during warping for some reason
-
Pen or habitat you can build on your bases to visit and show off your creature companions when you don't have them with you
-
I second deeper oceans
-
Filtering stars on galactic map by already visited/not yet visited
-
Options in the options menu for selecting your input and output devices for audio
Gas Giant planets, so we can build true cloud city bases
I think someone is making a mod that might have that type of thing
What was proposed is basically a planet with no real bottom, just a shallow sea or a rocky core, where most or all the land is floating islands
sounded pretty cool, but very difficult
more anomalous planets or something
Huh I guess it's almost time to start thinking about this year's big update
Wonder when Sean will start teasing
Yea just meant with cryptic emojis lol
Update nr 16 should by all means be a big one right
My living ship turned into a normal ship...
I wonder if they'll ever patch that bug
Weeks of grinding just gone :/
That would be awesome
And it could have very wacky creatures in it too
Since irl life on gas planets seems very possible strange flying creatures could be perfect
wouldn't it be cool if planet type became a continuum?
like, a lush planet that's slightly hot so there's a few of those giant single-leaf plants mixed in
a frozen planet where anomalous pillars tower over the snowy forests
Smart storage for item transfer, ie instead of quick moving item to the first open slot in your storage system on a freighter it goes to a stack of like items π΅
Like i said earlier, ships with interiors and other people can go in it too
Ranch for pets please 
an all-sizes terrarium for your freighter, that lets you summon your pets while on board.
inventory auto sort
-Pilotable freighters
-Freighter on Freighter space battles
-Frigate interiors
-Recruit smaller freighters if own superfreighter/capital ship
-PLEASE for the love of Atlas let us teleport INTO our freighters and build save beacons there
You can build save points on your freighter. Dont see the utility of save beacons.
I would like cargo frigates and cargo pods to automatically accompany a freighter as its capacity is increased past base
"double volume" freighter rooms, that when built in stacks, remove the floors/ceilings between levels to allow multilevel interior spaces/
And the freighter matter teleporter needs to be a room, not an upgrade module.
I want to be able to buy more ship storage. Like a freighter but just a giant garage to collect cool ships... Also a zoo for companions. I'm fine with only having 6 active for each of whatever but it would be cool to have some kind of permanent collection
Honestly it seems like it'd be trivial to have a buildable statue that copies your current ship's design.
and keeps that design permanently
Are you trying to kill your companions
let us check our frigate's attributes when planning an expedition without having to go into the fleet management screen?
should we get waterfalls and landslides?
i don't know about landslides, but it'd be a nice touch having rocks/debris falling off cliffs and floating islands and stuff
as well as leaves coming off trees and landing on the ground
but if they did that, they'd need to animate trees
they do that already though
some do
but not the trees that have branches and leaves
small foliage are animated
next time youβre on a lush planet with normal trees, look at how static they are
I'm not even sure I've seen one such planet tbh lol
I think core jumping should have a cooler animation
More variation with Freights, Freighters and Capitol ships.
Maybe add one that cant be attained for free but only after a series of hard missions and a big price tah
Tag*
And possibly player made space stations would be nice
Maybe even like, u go into an uninhibited system and start up operations by making a new space station n stuff to get the system inhabited again
Remove the orange parts on pets, make it invisible untill u put something on it or allow us to change the color
i need actual player made space bases
cos i like them, but i don't wanna spend hours building a literal staircase to heaven
I feel like a better approach would be having freighter visual size and layout be responsive to best fit the actual layout of the base part of the ship.
with separate "hull rooms" to adjust looks
It would be cool if there was, like, satellite bases you could build, and it would give you like Intel on the planet it's scanning
galactic "garages" where you can park your current starship to customize it with different cosmetic components and paint for a fee of units/nanites
come on, we have this system with freighters, why not starships? should be able to recolor them and slap decals on or something.
I mean - exocraft are pretty customizable too - why can't ships be?
seriously? is co-ordinate exchange that hard to use?
Irrelevant
Part scrapping mechanics won't make your precious CE obsolete.
literally a game about exploring.
go and find the ship you want.
Or find the parts you want then make a proper ship
Gtg
Coordinate exchange isnt a new feature to NMS as is one of the discussion points as to why this channel exists. Next time y'all wanna do this gatekeeping stuff and start bickering I will hand out a lengthy mute without warning. Thanks
@sharp widget Sorry, man. I thought the help tab wouldβve been a good place to ask. I wasnβt in the Coordinates Exchange discord at the time.
the help tab is a great place to ask. for help. i was responding to Alcubierre, and the dangerous idea that all systems should be sameified for the sake of lazy players.
Oooooh gotcha. ππ»
I'm not sure where you get sameified from
one of the very few points of difference between systems right now, are the starship models and color schemes they have available.
lets not pretend the NMS planet generation is "all that".
The general consensus is that you should still explore to find the parts you want, if ship customisation arrives. I've no clue how that's going to destroy the current RNG method of finding starship.
I feel like it'd actually make ship scrapping more useful as a game mechanic, if you unlocked parts that way
you'd also complete 90% of the parts catalog without leaving the first system.
well, not if you only got one part unlock per system
kind of like how the suit upgrades work
True as this is, shouldn't the push be for more variation between systems, rather than foregoing such a highly requested feature for some minor level of "variation"?
Besides, not everyone necessarily wants to grab the same ship dozens of other players have got from NMSCE, or some variations simply haven't been posted (or haven't been posted properly), meaning some people's "dream ships" literally have no co-ordinates as of yet? I only need to point to the pushes being made on the Seed Exchange Discord for reverse engineering the seed process to show that.
People wouldn't put that level of effort in if people didn't want certain ships
a. on that front I do agree.
b. even so. a mix your own ship just makes ships... meh.
i like the fact that every ship design came from somewhere
I think my problem with the "no custom ships pls" side of things is that ships are basically just cosmetics in the current game, there's no real or meaningful difference between ships of different classes, and especially not between ships of the same class
A +50% damage multiplier is meaningless in a world where most people stack 6 Positron modules and insta-delete pirates. I want real ship variation in gameplay, damnit!
So if people want to make their ideal ship appearance? Why not - we can do the same for our characters or exocraft to an extent
Maybe we could include frigate rank-up and attribute change/gain notifications in the captain's debrief screen?
"Docked at orbital station. Units spent on refitting current weaponry with new high-caliber plasma bolt cannons." [Attribute gained: "Massive Guns" - Combat +2]
"Rescued Korvax mechanic from First Spawn extremists, offered to adjust engine efficiency free of charge." [Attribute gained: "Efficient Warp Core" - Expedition Fuel Cost -4
"Increased danger pay included in annual care package. Invested in proper sources for weapon replenishment." [Attribute removed: "Second-Hand Torpedoes - Combat -4] [Attribute gained: "Cloaking Device" - Combat +6]
i dont understand that aspect too. I play the tech in tech and general for non tech approach
and 3 positron modules still insta deletes
Ha, yeah, the post-launch weapons they added have never been properly balanced no matter the tech level
But then again, I find the whole equipment class-and-technology system very underwhelming, I could write an entire book on that
That would be a great QoL change, I couldn't tell you what changes any of my frigates have undergone since I bought them!
bring back the crazy planets we used to have, it's still very same-y
Here me out. What about new planet types such as city planets or mechanical planets (not the anomoly planets don't count)
Well there is evidence that HG might have experimented with proc gen city stuff in the background a bit. Some wfc related files were added back in origins and then later removed in that big cleanup patch right before companions
So cities or some type of bigger areas of buildings aren't totally out of the picture
Like I am talking about planets like Corusant from Star Wars where the whole planet is just a massive city.
It can be abandoned too. Like the ruins of some ancient high-tech civilization.
This is wave function collapse in action
that guy was hired by HG sometime last year and then files related to his wfc appeared in game.
basically it can create endless cities. But ye, we need to take in count the performance and the fact that last gen consoles still have an active playerbase which means they can't really do anything that crazy
idk

InFiNiTe CiTiEs CoNfIrMeD
The ability to have at least 2 freighters in the same system
um
since the last patch, freighters are now like the anomoly. everyons summons their own.
otherwise expedition mode would have been a nightmare
although, technically, you still can't see two player freighters side by side.
as an optional thing, sure. the filters on some of the exotic planets make it hard as hell to see things. (I didn't play "back in the day" so if they were optional then, don't mind me)
I want the ability to own multiple fleets. It is annoying having to buy a new freighter every time I go to a new galaxy.
Huh? Mine goes with
why tho, it would be glorious seeing 100s of freighters in one system
well, no, with the previous logic of only one player freighter per system at a time
but, as freighters as (were?) dockable. having that many freighter icons would get annoying.
and they're quite large, but only render correctly because of NMS's really strange layered rendering. so overlapping freighters would look really really odd
youknow - how if you build a base at cloud level the very far away clouds end up in front of a quite-near piece of base.
Bro you don't have to buy a new one...
i'm literally crying right now
you do know you can summon your freighter wherever you go, right? like the anomaly? and your starships and exocraft? how much did you lose on buying freighters in every system already?
awwz crying out of empathic sadness rather than laughter i hope? 
both
not every system, galaxy you dingus
same is applicable to galaxy. you own one freighter, one fleet, they tag along everywhere you go. 
They're not the dingus.
imagine if they added snow rainforests https://komonews.com/resources/media/32794a5f-37c5-4002-8a49-906cea8bc15b-large16x9_IMG_6636.JPG?1489092487985
well I've seen freezing cold planets have burning storms - so that's not entirely out of the realm of possibility
from like -200 to 300+
pretty sure I've seen hot planets with snow on the ground before
wait, what?
They've been like that way before Expeditions. Only way to sync freighters between players has always been through being in a same group
So if you were to leave a group and someone from there had their freighter summoned it would just disappear from you
okay time to talk about a potential feature that's actually likely to happen
origins added subtypes to every biome except the biomes they added
it seems likely that in a future update, lava and swamp planets will get subtypes
didn't somebody on here say that HG experimented with city generation algorithms?
that seems like one of the least likely features to add, along with multiple biomes per planet
thought of another likely feature: protoswimmers
also, ploughs but on the water surface
underwater resources;
underwater portals;
randomized crashed-freighter storage repair, rewards (the rewards are NOT random despite what you might think/believe/been told), and location;
all water planets;
gas giants;
How would you land on all water planets and gas giants?
Maybe there would only be some flying outposts for the gas one and some floating outposts for all water one
And you can go underwater through these
I had an idea a while ago for gas giants having floating islands and outposts on them, and the deeper ya go into the planet the better the stuff but there are enviromental hazards
also fully water worlds exist already, or at least ones mostly covered
Gas planets should be huge then. Because it's quite easy to go down with the ship
also just a big-ass gas giant in the sky would look sick
like Jupiter size
yeah and possibly have like a max of 4 moons or something
yup
I think the more general question is, why can't we go EVA anywhere.
I'd love an EVA update that let us hop out and explore derelicts and other space anomalies using our rocket pack to boost along in zero g
I've seen this multiple times on YT, can we get some hired NPCs to make freighters look more lived in?
Even if they just walked around, sat down, it'd be cool
Maybe even like on the Space station and u can interact with them a bit
you can of course build your terminals
but other players can't see or interact with the npcs
Yeah that sucks
The terminals only give u like 4 people that just stand around anyway
Yes
That'd be amazing. Small but highly requested
And plus, their is only a few ppl on the bridge. It's a bit weird
Considering the amount of chairs
one thing Im unclear on is
why is the matter teleporter upgrade for the freighter a tech module, but the exocraft station, a buildable room.
i feel they should both be the same kind of thing.
and/or every tech module thats installed, should unlock a paired room that can be built, to represent it.