#nms-the-future

1 messages Β· Page 65 of 1

deft prawn
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The list goes on

tiny knoll
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well, otoh keeping some of these mechanisms opaque reduces the eve-online multiplayer-excel aspect ... a bit.

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terrain generation in bases is a concept problem. you could do it, but then each terrain edit counts as a base component. that would lead to all kinds of other weird problems.

deft prawn
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Not if you get rid of this silly 350 bases limit

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Take into account farms and stuff

tiny knoll
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the problem with getting rid of the limits is that it would be a huge change. currently NMS saves are fixed size.

deft prawn
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I think you would be able to reduce the base limit and give the reduced number the rest of the allocated space

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Not a dev obviously

tiny knoll
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yes, lots of things could be done. but they all might bite you in the ass in some other way, sooner or later.

deft prawn
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In the name of change for the better, that's all i expect

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But it's a challenge that more and more are noticing they shy away from

tiny knoll
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i dislike the lack of fixes most. in particular in combination with the "small team" excuse. in my exp, small teams you absolutely have to squish bugs, and make sure they are dead. because small team means you can not push a large amount of technical debt in front of you.

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if that means alternating between "feature release" and "bugfix/qol" release, so be it. cool.

supple warren
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tbh the fact even smaller updates such as Companions/Expeditions are capable of breaking so much really does suggest there are many issues they've tried to put off resolving and it's come back to bite them time & time again

tiny knoll
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@supple warren #nms-questions is like an interactive repository of bug workaround lore most of the time. complete nuisance.

supple warren
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lol yeah

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And a lot of #no-mans-sky is like an interactive repo of iffy design choice workarounds pretty often

e.g. everything's apparently expensive, how do i get rich fast, here's the solution

wow this thing is one-use only, how can i avoid having to find/buy it over & over, here's the dupe/stowaway strat

this thing only appears a low percentage of the time, how can i ensure it appears & get it, here's the reload strat

gloomy hazel
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One thing I would love is the ability to filter for a specific star system in the galaxy map, like being able to choose a G-Class Korvax + Tier 3 Economy + Low Conflict system, even if it was only available with a specific technology (And you needed economy/conflict scanner to use those options). Would help so much more when searching for a specific system.

tiny knoll
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yeah, multi filters on the map would a huge qol thing

supple warren
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Marker filters for in-system exploration would also be much appreciated

tiny knoll
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(did you know the galaxy map is very different in VR compared to 2d?)

gloomy hazel
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It is?

supple warren
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Very different aka awkward & unwieldy? At least in my experience with it

tiny knoll
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yeah. some of it makes sense (because VR requires different UI mechanics), but some of it just ... doesnt.

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its also not possible to do core jumps in VR because of that. the mechanic used is simply not there at all.

gloomy hazel
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I'd love to pick up a VR system some day, but PC prices are crazy at the moment.

tiny knoll
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i play on PSVR because i cba to deal with gaming-grade PCs anymore.

tired basin
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The current "short range" teleporter only works in a 200u radius. Its not a beneficial enough improvement from the already near non-existent on-foot travel time. It isn't short range, its almost completely useless. Its only advantage is in vertical mobility. Also make it so they work like a network such as the teleporters on derelict freighters rather than being Point A > Point B.

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Or just add a "long range" teleporter.

deft prawn
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@tiny knoll @supple warren i think about the help chat all the time. I'm in a lot of other game discords, and all of their tech chats are almost always actual technical issues. Not saying we don't have them, but the number of people who come in just because they are honestly having trouble deciphering what kind of goals to set in the game, or how mechanics work, is really frustrating to me

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Earlier xaki, you said that some vagueness is required, and to that I agree, but this game offers you the ability to upgrade your character, and all your tools and ships, and freighters and exocraft, but offers not one fucking bit of intuitive process to actually determine how to get the best of those upgrades

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And that ranges from farming for s class stuff, to farming for better rolls of gear, or a better freighter

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In a game that offers those things to you as a goal, but doesn't give you everything feasibly required to meet it, that is the epitome of bad design

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Now I'm not saying the game is bad by any means, it has a lot of content, and many cool mechanics that offer a lot of replay value, but only because they have so many little things... fluff, if you will, but no real depth outside text lore. It's like man, been there, done that. I don't wanna play another game where the only real depth is through lore you have to read

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This brings me back to the ship customization idea

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This game is for exploring and charting literally anything and everything you can find

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So why on earth do we not have the ability to customize our ships, our tools, our bases, with the culmination of all we've explored

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Cool, we can go explore and find a nice looking ship. But then what? Grind and gain a bunch of nice upgrades... But literally for what purpose? Not combat for sure, so then is it just to show that you can upgrade the ship and make it nice?

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Why is the goal of a game to implement a feature just so people can say that they use the feature, even though it has no purpose?

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Rant done, sorry

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I legit got kinda heated

supple warren
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it is, in a word, frustrating

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Considering there is next to no depth to exploration, much less other aspects of gameplay, this is why I typically opt for Creative Mode.

Without a more focused design behind the different features to make them work together, it results in many of them just feeling like busywork at best, grind at worst.

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Like if you are going to further emphasize standard progression through upgrade modules and equipment classes, there ought to be something that's an obstacle that they help one overcome, but for the most part there are no such obstacles

deft prawn
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Wholeheartedly agree

marsh terrace
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If I wanna spend time picking at rocks for resources I'm gonna play Minecraft. If I wanna do spacey stuff I'm gonna do NMS creative mode. I wonder why so many games nowadays hamfist mining and crafting into gameplay.

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Stop trying to be Minecraft, bruv.

gloomy hazel
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What would you guys like to see added/reworked in nms? I would want to able to go to the void.

tired basin
supple warren
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thonk NMS is barely even a survival game tbh. Not just in terms of whether or not it's difficult, but its approach to survival is essentially just top off some bars forever.

One doesn't really need to understand enemy/hazard behaviors or even really all that much about the biomes besides whether or not they're extreme/stormy.

deft prawn
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@gloomy hazel read above

gloomy hazel
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i really hope they eventually add native controller support for default steam. No Man's Sky is the only game that I have to launch Big Picture Mode for, and it's a little annoying.

jovial cove
gloomy hazel
jovial cove
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What controller are you using?

gloomy hazel
vernal jetty
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I don't have to use big picture mode for my controller to work, just launching the game in steam is enough

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(I'm using a stadia controller via usb)

covert owl
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Same I just plug in my ps4 controller into usb before I launch the game

sage haven
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When no mas sky was announced it was called a 4 pillar game because it would focus on 4 different types of gaming
Exploration
Base building
Combat
Survival
They have added tons to the exploration and base building but the other teo are severely lacking id like to see survival mechanics expanded on and especially combat is really dry

dense crypt
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Base building was not part of those 4 pillars

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It wasn't supposed to have base building

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But for some reason they forced it in the game

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And because of that they actually forgot about the ACTUAL 4 pillars

candid oasis
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Hey I mean it kinda works

feral dawn
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I agree a significant combat update is much needed. New weapons and upgrades for exosuit and vehicles and new sentinel enemy models to fight. Revamping creature AI to make them more unpredictable, maybe some creatures could spit projectiles or leap at the player? Also really hoping the proc gen dungeons become a thing..

marsh terrace
dense crypt
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Base building was not part of those core features. Just stating a fact

wheat acorn
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@marsh terrace You don't decide what issues people can complain about anyway, theres plenty to go around lately tbh

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No gatekeeping

sage haven
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What could they even do for a combat update that would drive away existing players that dont want it?

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Because if they make it to where you need to be ready for combat at any moment then people will hate it but to help bring in new players and such a meaningful combat update i feel would help

oblique hawk
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wasn't it 3 pillars? it's combat economy and exploration

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that's why we have 3 races that stands for each pillars

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even the ship types are based on that fighter, explorers, and haulers

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shuttles are like the balanced type I guess, and exotics are well exotics, and living ship are just there to look cool

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tho yeah they are too focusing on the exploration and while combat and economy is just there

marsh terrace
oblique hawk
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I mean they added more variations to the planets, volcanoes, deep sea, extreme climates, new planet types, new animals, etc

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but we only have 3 sentinels ground unit since 2016

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and economy in this game is a joke, thats why we have 4 types of currency and im sure they will add more eventually

marsh terrace
oblique hawk
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like when they added quicksilver for the nexus stuff and then tainted metals for the illegal stuffs and derelicts

marsh terrace
oblique hawk
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if everyone is rich and have everything there is no economy then, that's why governments doesn't print money infinitely and making everyone rich even tho they could

marsh terrace
oblique hawk
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and nms basically have no economy so that's why I said it's a joke and pretty much non exixtent right now

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things like the companion eggs trading is actually a smart way to start a type of economy

native maple
deft prawn
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@gloomy hazel make sure your software is up to date on your controller, that could be the issue. Steam has native controller support

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@native maple the only thing I'm going to add it's that scanning doesn't just give you a couple units. I get over 400k units for scanning rare creatures, but other than that yeah you got it spot on lol

deft prawn
outer umbra
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Ok changing the subject completely, I’ve played the game for over 200 hours so far, and the one issue I have with the game is the world generation, I go from planet to planet and each one is either completely covered in land with some water, or completely covered in water with some islands, so where is a planet that is slightly covered in both land and water?

candid oasis
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Ltt a void egg for 40 storage augmentations

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As in I'm selling the egg

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I'm also in survival

chilly ice
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there's no need to throw combat in everyone's face for it to be interesting.

marsh terrace
chilly ice
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agreed, but I would say difficulty is the main issue right now

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because a positron ejector with a single upgrade can dispatch a entire squadron of pirates in one shot, and you can get up to 6 upgrades for it

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there's not going to be any interesting combat if you can just oneshot 10 enemies every second

marsh terrace
chilly ice
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could you elaborate ?

marsh terrace
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Something that's challenging pushes you; it makes you work for your victories. Difficult simply implies that something is hard to do. That difficulty could come from sluggish controls or poor level design.
~Google

chilly ice
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yeah so difficulty is simply a broader term. Challenge is the ultimate goal but I don't think the current state of the game could give players challenging combat content without a sharp increase in difficulty

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I was more interested in hearing how you would bring challenging combat without increasing the difficulty, as I cannot see it happening

marsh terrace
chilly ice
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I agree, I would add that the on foot gunplay is equally terrible

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but I can't really see them change the game fundamentally to satisfy the part of their playerbase that want combat

feral dawn
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My solutions for increasing combat challenge:

  • New Sentinel enemy types at higher wanted level, better AI.
  • Revamped creature AI, unique behaviors (ranged projectile attacks, leaping at player, hide underground and pop out at player etc.)
  • New multitool and vehicle weapons and upgrades for existing ones.
  • Pirates raid sometimes with frigates as well as fighters?
  • Giant space monstrosities?
  • Add proc gen dungeons with unique mini bosses, rare loot etc (I know I say this a lot but my most wanted feature HG please!)
chilly ice
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sounds like it would just throw combat in the face of people who don't want it

feral dawn
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a lot of that could be avoided if wanted by just running or not engaging though, or some features only in survival mode/permadeath

chilly ice
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I'm all for proc gen dungeons as well, one way they could do it is make a very strong version of the sentinel freighter with much more health and damage. Need to team up with other players to take down its shields by shooting at different parts at the same time. Once it's disabled you can go inside and it turns into a proc gen dungeon

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because right now there's no reason to ever play with friends, and the game do a pretty bad job on its own to be fun with friends. They really need reason to cooperate with all the players that we can now see and play with

marsh terrace
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Besides afaik their suggestion doesn't force combat.

chilly ice
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you have to understand that people are already complaining about the random pirates and saying it's too much combat for them

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I've seen people on reddit argue that they like how ship weapons can oneshot everything effortlessly because then they don't have to fight if they don't want to

feral dawn
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HG should add like a stealth ship coating upgrade that makes you immune to pirates, make it moderately difficult to grind for?

chilly ice
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so yeah, that's kind of the community hello games have to work with

feral dawn
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cant please all of the people all of the time lol

chilly ice
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so far they have done a decent job of it

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it's especially easy when it comes to open ended space games, as long as people get to choose which activities they partake in, it shouldn't be too hard to satisfy everyone

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like I love the crafting and farming aspect of the game and made some crazy stasis device farm for fun, but no one is forced to it either

deft prawn
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A weird opinion for sure

chilly ice
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well some people just enjoy jumping from planet to planet and looking at the random gen landscape, which is something I find weird personally

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but those open ended games attract very different people and the difficulty is to respect everyone's way to enjoy the game

deft prawn
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I can understand being stopped to fight, but you can avoid that by not having anything in your inventory that's valuable

chilly ice
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I've been stopped by pirates for having delicious vegetable soup before lol, they'll attack you for really mundane stuff that you kinda have to have in your inventory

wheat acorn
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exploration is its own goal; and I take photos to capture it

chilly ice
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it's because I find the generation to be very unimpressive

wheat acorn
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you do

dense crypt
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Same

chilly ice
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technically speaking it's not very good

dense crypt
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Agree

wheat acorn
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well then you've lost me

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I don't like when people take an opinion piece and try to steer it into objective fact

chilly ice
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I'm talking about the gen from a game dev perspective, not just is it good looking or enjoyable to do sightseeing

dense crypt
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Like seeing the same earth like sunset on EVERY planet is ridiculous

wheat acorn
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that perspective doesn't mean anything to me

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I still enjoy taking the photos lol

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and just because the two of you agree its not good doesn't have any sway to me either

chilly ice
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well that wasn't the intended purpose in the first place

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I think the gen in general lacks coherence, the terrain just randomly goes up and down and put patches of rocks and vegetation here and there

wheat acorn
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Just an observation πŸ€·β€β™€οΈ seems the negative side like to cascade together and drown out other perspectives

chilly ice
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the devs should take some inspiration from how minecraft does it, especially modded gen

wheat acorn
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If the gen is too random people complain, if the gen is too smooth people complain

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Minecraft is blocks

dense crypt
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I do wish the terrain was a bit more "rough". Since next it has this "smoothness" to it. A lot of times the mountains look like sign waves

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basic form of terrain gen

chilly ice
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it's more about how minecraft guides the gen with different biomes to create more coherent results, which leads to more interesting landscapes

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I feel like slapping down some mountains then some lakes and some forests just makes the planets a lot more forgettable

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star citizen is also a good example of how to do memorable terrain variations within a single planet and a single biome

dense crypt
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They need to reset if they want to add more complex generation

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And that ain't happening anymore.

chilly ice
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yeah that's a fair point

dense crypt
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Base building came in to the picture

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Sadly

chilly ice
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but yeah that's why I'm not really enjoying sightseeing in no man's sky that much

dense crypt
wheat acorn
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the boring moon or the other boring moon?

marsh terrace
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Isn't SC somewhat handcrafted? The devs can just alter parameters until they can get something good, can't they?

wheat acorn
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SC is crafted

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Minecraft is low poly block land

chilly ice
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sc is mainly proc gen

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with some handcrafting on top

wheat acorn
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nothing memorable is proc gen

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all the proc gen is basically Space Engine

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except Space Engine actually has cool looking places xD

marsh terrace
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I'm gonna give Minecraft credit for using a system that allows overhangs and other crazy stuff, some formations can be pretty snazzy

chilly ice
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yeah often enough in minecraft you can find your way around your surrounding because the gen makes such a good job at being memorable

wheat acorn
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it just doesn't translate to me to NMS

marsh terrace
chilly ice
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yeah honestly I think hello games shot themselves in the foot by trying to categorize planets like they did

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should have done more mixing, which they started doing with origins

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it's also more clever from a game dev standpoint because mixing assets means you can create diversity with less workload

marsh terrace
chilly ice
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exactly

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but even then I believe there's stuff that can be done even within a single biome

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like you can clearly see on this picture how there's a desert leading into canyons and a mountain range in the distance

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while nms' terrain just go up and down without much coherence

dense crypt
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I do believe that since origins there are planets that have mountain regions and flat regions.

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I'm sure i have found something simillar

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But yeah, for the most part the terrain just goes up down, up down

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like you said

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With nothing interesting.

marsh terrace
chilly ice
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yeah that's how minecraft does it

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every biome have sub biomes for stuff like hills etc

wheat acorn
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so it has to do minecraft sub biomes but star citizen doesn't it can just make "brown planet with mountains and craters"

marsh terrace
wheat acorn
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if NMS makes brown planet its "boring planet gen"

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just feels like a few double standards in there

marsh terrace
wheat acorn
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so why do I find worlds in NMS that I remember so thoroughly I remember their names

chilly ice
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I doubt it, I played way more NMS than star citizen

wheat acorn
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that means what?

chilly ice
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but I believe both games have a lot to learn from each other

wheat acorn
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Daymar is a boring fucking planet

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the game can't even finish a single mechanic

marsh terrace
wheat acorn
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so?

marsh terrace
wheat acorn
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I can think of 1 planet that has different biomes in SC

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Microtech

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the rest are a single colour

chilly ice
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that's exactly my point, you can make uniqueness within a single biome

wheat acorn
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when you pretend one is better than the other for something other than an opinion i guess

chilly ice
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well on the screenshot I posted you can clearly see how daymar have defined sub biomes, they do a much better job at managing the big picture

wheat acorn
# marsh terrace What.

i'll let you "read up" on the rest of the convo so you can understand the context πŸ™‚

chilly ice
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which is something NMS just doesn't do

wheat acorn
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the sub... biomes...

wheat acorn
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of brown and brown

chilly ice
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the only planets that do have sub biomes are the ones with oceans

marsh terrace
chilly ice
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where part of the planet is 90% water, others are like 20% water

marsh terrace
wheat acorn
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"a large naturally occurring community of flora and fauna occupying a major habitat, e.g. forest or tundra."

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not terrain

marsh terrace
wheat acorn
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ok

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"The tropical forest biome is composed of several different sub-biomes, including evergreen rainforest, seasonal deciduous forest, tropical cloud forest, and mangrove forest."

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still not terrain πŸ™‚

marsh terrace
wheat acorn
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then its being used wrong

marsh terrace
wheat acorn
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.mute 2h 363007649417265152

quick krakenBOT
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MsAethena#5892 Caffeine Addict#2486 has been muted from text and voice chat for 120 minutes.

wheat acorn
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now maybe we can have a civil discussion instead of bickering

chilly ice
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it is, but we're in a context where terrain is artifically generated as well as flora, so it's understandable that game devs would stretch the word to terrain as well

wheat acorn
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I feel like that also is mostly just a way to make Star Citizen look good; where the devs are hardly what I would call a guiding force

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the flora is the same everywhere

dense crypt
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I do hope they revisit terrain gen again tho

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But that will most likely require a reset

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And that will never happen anymore 😦

chilly ice
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oh when it comes to competence, the devs of star citizen are as good as it gets. They have top of the industry engineers

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it's very commendable how they manage to get the game to work while satisfying Chris Roberts' every tamper tantrum

wheat acorn
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I don't think I can agree with... any of that

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seeing the progress of the game after uh... how many years?

chilly ice
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it's a fact that they poached most of the engineers from crytech

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when you look at other games in the industry I wouldn't say that star citizen is taking particularly long

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a good example of the devs having to deal with Chris' behavior, he wanted pretty graphics so he demanded that his dev team work with cryengine, which is not adapted at all to mmo games

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and it's quite a feat for the devs to have gotten so far on this engine

gloomy hazel
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Heyo, very new to the server but I have written down a few ideas that could be either great, basic af or absolutely horrible. I'm not a developer so I don't have a clue how they might affect game performance or correlate with the procedural generation that NMS is using. And.. Sorry in advance if its a lot of text.

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I'll post the ideas here, briefly, at the top and then explanations + additional later implementations below:
badge = completed expedition milestone visuals

  1. The ability to wear earned/completed expedition badges on predetermined suit/ship placement areas
  2. Badges should be interchangeable at all times from your inventory
  3. The option to choose badges for banner designs instead of only icons
  4. 'Expedition like' badges for all factions and guilds instead of sillhouette logos / banners, to be earned through reputation / mission progression
  5. (LONG-TERM) Wearing faction / guild badges will noticeably change the NMS universe, for example:
  • An "atlas" badge can be worn to bypass hostile sentinel planets (or add to the amount of actions done before being attacked / make it harder to locate you) Conversely, equipping a bounty hunters badge would make friendly planets more hostile, or have sentinel ships at hostile planets intercept you before you land and create low orbit dogfighting).
  • Wearing a faction or guild badge corresponding to the system you're in will make 'exclusive' missions available with higher or better quality rewards (could also be possible for space anomaly missions) // increase and- reduce price for materials and- ships in matching systems

Outside NMS: Badges for community hubs: Reddit / Discord as well as for individual use
Make it possible to propose badge designs to be modified and implemented into NMS by HG

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Maybe most of this is simply a mushroom cap topic that just goes under ship / suit customization but with ingame consequences?

With the implementation of Expeditions in this latest update I would love to be able to utilize the milestones(r:badges) in more ways than to simply have what more or less resembles a real-life stamp collection. To me it seems that quite some effort has been put into creating these badges, and as a person who is a freelance multimedia artist, thoroughly interested in space and love the visual aesthetic of this game I highly enjoy them and hope to see them incorporated into the NMS universe in more ways than they currently are. πŸ™‚

1 Being able to choose one of the completed badges to add to your suit & ship. I believe it'll add to the wonders of the NMS universe by choosing to fly under a certain 'badge'
Much like how our astronauts have logos/badges/flags embriodered onto their suits, we should be able to choose one that we enjoy to have placed on a shoulderpad, upper left chest area or elsewhere. In my 100% non-developer mind it shouldnt take that much effort to implement this exact feature? It could be added to the existing suit customization area at the space stations and have predetermined placements, based on the chosen armour types.

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Likewise I'd love to see it i.e. on the wings of people's starships, much like the airforce system as we have it everywhere today with identifying symbols. I know that ship customization is a frequently discussed topic, as well as a top priority for many people and hopefully im not just mimicking what someone has mentioned previously. Nonetheless I do think it can be a great way to make an extra attachment to your ship, we do spend quite some times in them! (I just realized this is basically stickers for CS:GO weapons, but you know.. screw it, I find it more applicable and potentially far reaching here). I'm also aware these changes are, for the time being, purely cosmetic and that there are more content-rich ideas and important bugs to be fixed, but I'd highly enjoy it if this was implemented at some point!

It seems clear that HG are puttting in a huge amount of effort in order to implement more and improve upon local and global multiplayer experiences as of their latest updates. Being able to recognize others in the space anomaly and on expeditions going about their adventures with different badges on their suits and ships is something I'd love to see added!

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2 You should then be able to change these badges for both suit & ship from your inventory menu at any time(for ease of use purposes) The change will then be made automatically upon docking at a space station as it acts as a save point.

3 The option to choose to portray a badge on your banner instead of these quite poor.png looking icons should also be possible. It should furthermore be added to the base building aspect. I'm certain a banner with a badge like the new ones created will look great on both small and large tapestries in bases, but how it will function with interchangeable badges,* I honestly havent thought of yet.* Perhaps this would require a space station banner edit, or local base edit or similar.

These changes can simply be seen as a way to "show-off" at your base, the anomaly and in expeditions but I see them as a massive building block from where you can create a lot of content that adds to a more immersive experience.

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4 This is a personal grey-zone, knowledge wise, as I haven't fully explored the reputation of factions / guilds yet, but! I would love for them both to have more badge-like visuals instead of what it is now. I'm sure they can be made baller looking and you could even start off with only having an 'anomaly' badge that you can choose to display or not in the regular NMS universe.

Then once either X amount of words have been learned or rep levels have been reached you'll unlock the others as you proceed into the unknown. When wearing these badges you are then eligible for specific high value missions. These missions or objectives could be both single and/or multiplayer focused, I suppose they could be both normal missions with boosted rewards or something similar to a community objective, that would last far less time, but only eligible for those proudly wearing i.e. a Merchant's Guild badge.

I suppose to a decent amount of people the initial badge implementation will probably be seen as a small change in terms of gameplay. So here are some of my long-term thoughts:

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5 Speaking of immersive experiences a few paragraphs above, I find it disheartening when i.e. interacting with a guild envoy, and you see messages such as "Though their words are unclear, the badge on the lifeform's uniform is unmistakable. They are an enjoy of the Merchant's guild." which clearly directs you to something that isn't there. Hopefully with a massive badges implementation (should this ever happen :D), badges on NPCs will be a thing. I would like it to be a thing because as #5 suggests wearing different faction / guild badges should noticeably change the NMS universe. This could mean that when warping to another system you would be, almost immediately, ambushed by mercenaries because of precious cargo & badge currently equipped. Vice versa, pirates / mercenaries would come to your aid whilst battling sentinel ships as your standing with their guild is high/max, and their badge is equipped.
having a merchants guild badge equipped could add a smaller X% bonus to income on space stations / trade hubs when selling items, or provide a secondary quicksilver / nanites currency.
Wearing the Naturalist badge from the first expedition could provide plant & life-based benefits such as an X modifier for scanning, an added way to interact with animals or simply make you into a darn space-druid that attracts fauna to you as you wander new worlds. What I am very interested in is how something like a badge system can become a foundation for more impactful gameplay, and I think by equipping badges and having NMS align the gameplay approach it can do just that, which will hopefully add a lot of variety to the game and how it's played. I do not believe it should be a 'locked' system, as Hello Games themselves claimed it's a game wherein "you can do what you want."

Of course there are pitfalls, such as getting bored and tired of constantly equipping and swapping out badges and potentially many more, these are simply ideas but hopefully it can lead somewhere useful!

#

**Outside NMS **
badges for reddit / discord for both servers and individuals. I believe Rocket league has a similar system to this? (I'm unaware of how it works though) and I think it can be a way for NMS to provide this kind of 'identifier/tag' content to players and communities.

Some badges could be made more rare than others, the community could chip in with designs which can be adapted and implemented by Hello Games for future expeditions/content.

Sorry for the long comment! It's been on my mind a lot since expedition day 1. Have a great day/evening!

marsh terrace
#

wow

supple warren
marsh terrace
chilly ice
#

yeah I should have been more clear in my use of sub biomes

#

what I meant is that nms doesn't really take the bigger picture into account

#

which is what sub biomes are usually used for in proc gen

supple warren
#

I honestly don't think any amount of changes to the terrain generation will be sufficient to sate people given we've had several iterations already and none of them have really been enough for anyone. Each iteration has had folks yearning for some better version of terrain.

#

The terrain isn't the bulk of the "problem" so to speak here

#

Nor is amount of assets populating the surfaces or tunnels of this terrain

#

They've tweaked the terrain, they've added assets, neither has really scratched the itch for enough folks

#

They may have helped to varying degrees, but there's also an underlying mechanical issue that no amount of superficial changes will adequately address

#

When each biome operates identically, it doesn't matter how different it looks or sounds. Functionally, a toxic planet is largely the same as a radioactive planet

chilly ice
#

yeah I completely agree with that

#

mentioned it earlier when I said that they shot themselves in the foot by heavily typing planets by hazard

#

I think their generation is still subpar compared to what has already been done before so it's understandable that people aren't satisfied with it. Though I don't think improving the generation should be HG's priority

#

I would say the proc gen is good enough for now

marsh terrace
supple warren
#

Tbh you can make any hazard occur in any biome with the right tweaks. Global hazards were just an easier way to enforce some faint survival element without having to create a wide variety of hazardous objects or localized hazardous events.

Over updates they've since addressed that to varying degrees

#

In some ways I'd say scrap the global hazards entirely and focus more on the localized hazards, as these would, if tailored to their biomes, give the biomes stronger identities imo

marsh terrace
supple warren
#

at which point, if you remove the hazard, they're just global buffs, lol

#

And hey, sure, why not, gives the biomes some better identity that isn't strictly, "we hurt you this way!"

marsh terrace
#

Don't need anything else to explore in NMS

supple warren
#

One of the best changes to dead planets by far was the whole "low gravity" effect, more of that sort of thing would be cool

#

(but also restore dead oceans pls & thx)

marsh terrace
timid summit
#

Exactly ^^

#

Different planet sizes and star sizes too

supple warren
#

I'm less concerned with realistic properties and more interested in distinct mechanical properties, which doesn't necessarily exclude ones similar to real-life, but keeps the scope open for more playful ideas

#

Like the recent intro of buffs in certain weather circumstances, solid mechanical idea, that

somber radish
#

dead planets already have higher air support requirements and less gravity, but there can always be more than that. maybe planets with certain atmospheres have a passive air support refil, or only jetpack/shield uses air support on these planets, or any other endless mechanics that can come from this stuff

marsh terrace
somber radish
#

that would be nice

marsh terrace
#

Right now all that sets them apart is their low gravity. Without that, they'd be worthless - no, worth avoiding.

somber radish
#

dead planets do make sentinel fights easier though, since you can jetpack higher

#

you do have to have a lot of oxygen though

sage haven
#

Tbh id like to see space battles ve upgraded alot

#

Like tbh theres nothing stopping you from staying out and just ripping ass with the photon cannon

#

Id like to see ships that are resistant to different types of weapons and rockets that follow people to stop you from just sitting still

#

Maybe have it to were you could have a ship scanner and see what they are resistant to or weak too and see if you actually could take them out or not or if they completely outclass you so maybe giving them what they want isnt such a bad idea and raise their money they damand to actually take a chunk out of your money instead of the little amount they ask for like i have 100s of millions of units whats half a mill to me?

warped ether
#

Wish I could create a museum of all interesting specimens I gathered across the universe.

zenith marten
#

I wish for these building types to eventually be included

#

especially this trade post design

rugged cove
#

Is this concept art its cool

zenith marten
#

yup

torn fractal
#

Being able to place the clouds yourself would be a neat addition for us that like to take screenshots

dense crypt
#

Some buildings were more than concept art

#

In some pre-release videos they were in the game

torn fractal
#

i believe they are still in the game just 'locked' away

dense crypt
#

Like many, many other things 😦

torn fractal
#

yeah

marsh terrace
# zenith marten

Imagine procgen cities with these? I know I'm in the camp of quality over quantity, but I still want to see more than the bare minimum done with the tech at hand here.

zenith marten
#

so they have at least experimented with the concept of procedural cities

#

the WFC stuff was removed during the big cleanup patch right before companions

marsh terrace
#

I mean, stations are just the same boring interior across billions of light years if inhabited space. Every atom was supposed to be procedural, right?

zenith marten
#

yup

supple warren
#

station interiors are procedural, just not meaningfully so

#

similar situation with planetside outposts

zenith marten
#

yeh, even tree branches are but nobody even notices that

marsh terrace
#

If this game advertised its proc gen so much, why is the only proc gen in ships and planets?

sage haven
#

Tbh they should have the next big updatr after this one to be a community voted one

supple warren
#

The proc-gen isn't only ships & planets but also aliens, fauna, flora & structures (to varying degrees), multitools, freighters, soundscapes, and probably more i'm forgetting

somber radish
#

it's probably just everything except the ui and the player and then all the recipes

#

and items

marsh terrace
somber radish
#

multi-tools and freighters are not planets

supple warren
#

nor is audio, but clearly they're not interested in being taken seriously imo

somber radish
#

i don't think the audio is random unless it just randomizes sets of samples that they put in

#

cause like

#

who would want to hear random notes picked out of a list

rotund stratus
#

Pretty sure it mixes and layers stuff dynamically

supple warren
#

Procedurally generated != random

#

so yeah, what Frooty said

somber radish
#

that's what i assumed

#

cause i've heard a lot of stuff that isn't in the spotify track

sage haven
#

Random is getting to be a bit old tbh

#

After about a week of playing i feel like iv seen mostly everything major

rotund stratus
#

One thing I would like is some procedural alterations to the mesh of certain parts, so the same tree trunk could be longer or shorter in different species, for example

#

Or some trees might droop or twist

sage haven
#

Id like worms to actually cause terrain shifts

rotund stratus
#

Would be cool

#

But you'd have to save the alterations every time someone saw it

#

So the regrowing terrain would only get a lot worse

supple warren
#

like sliders for different parts for flora/fauna

#

for some reason or another it didn't exactly make the cut

rotund stratus
#

I wonder if the engine could still support it

sage haven
#

Im pretty sure they had to make their own engine

zenith marten
#

Yeah this is Sean's own engine

#

he wrote it during the early secret development of NMS

#

or project Skyscraper

supple warren
#

that's a bit...Complicated...Tbh

#

There's indications it may be a heavily customized version of another engine tbh, but I don't know if there's been any hard confirmation on that

#

Doesn't really matter either way all that much

zenith marten
#

Well we all know they use havok for physics, that's clear

chilly ice
#

according to google they use unity

#

they bought its source code and modified it extensively tho so it's not really a unity game either

misty vector
#

Possible spoilers here, but I remember coming across a crashed freighter that mentioned sentinels fighting each other. I'd like to actually see that implemented somehow.

oblique hawk
#

tho as we knew atlas in the "real world" is a dying broken machine and as it slowly approaches its death it loses control of the sentinels in the NMS universe and i guess it was kinda a gradual process and at some point there was the rogue sentinels and atlas's sentinels fighting each other

supple warren
#

To a degree it's questionable whether even those "Atlas" sentinels were/are even "Atlas" sentinels

#

My read has typically been that the Sentinels we encounter are operating independently of the Atlas, and any rogue Sentinels are independent of those

sharp widget
#

The atlas does seem to have a bi-polar relationship with us.

somber radish
#

my interpretation with this is that the atlas created the original travelers to explore and live, but started reacting when the travelers started harvesting the resources that that environment came with

#

and maybe this can be tied into the unintentional restoration of planetary landscape

#

s

#

like it somehow 'hurts' the atlas and restoring areas is just it healing

wheat acorn
#

I do wish there were some kind of environmental support missions

somber radish
#

and then, and i'm just going out on a stretch here, but maybe like the atlas can't destroy, only create

#

and that's why it uses the sentinels

#

this could be used as ingame things like an aggression counter for sentinels based on how many times you trigger them attacking

#

and like restoring the environment in missions or stuff would reduce it

#

_ _
obviously just passive drain to not get annoying as well, and then it would balance out eventually

wheat acorn
#

That was also the premise behind permanent wanted levels

#

You would need to make a truce of some kind and do something positive for the ecosystem to reduce the wanted level

somber radish
#

there are limited things in terms of restoration, since you can't un-mine rocks

#

but maybe flora could drop seeds that you can plant

#

and this is probably gonna sound stupid, but maybe non-combat sentinels can be interacted with to return stolen things like gravitino balls and even pungeum to reduce the aggression level

#

actually that just gave me an idea

#

nvm

#

wait yeah

#

what if you could gift pugneum to vy'keen warriors and if it's enough, you'd get stuff like reputation

#

or even like a bounty page exclusive to vy'keen mission agents that counted sentinels killed and actually gifted stuff in exchange

#

it would be interesting because you'd have to choose between passive sentinels or hostile sentinels but really big rewards

#

would only work if they were very dangerous

#

and it wouldn't really work unless they implement an actual use for reputation

wheat acorn
#

One time in VR I ran into a forest from sentinels and in my head it seemed like a chase shootout thing

#

I don't think it's possible to add those features now without massive rework of the entire game

somber radish
#

yeah

wheat acorn
#

To make combat with a sentinel or new sentinels less of attrition

#

Even just being able to hide behind things would help

#

Line of sight detection, not just distance from you

somber radish
#

yeah almost everything i suggested would require insane reworks of literally everything

#

maybe like if they do an absolutely massive update for like 2 years as a thing instead of 1, it would be a possibility

#

but there are bigger priorities for HG

wheat acorn
#

I sort of think like in terms of police engagement in 2077

#

People want that dynamic but its too late now to basically redesign the entire mechanic

somber radish
#

yeah

#

maybe just like a new npc and very slight stuff but nothing big

wheat acorn
#

Idk a ton about game design so I could still be totally wrong but some of the asks here might just be too much

#

Just overall not just from you

somber radish
#

yeah absolutely too much

#

but it's fun to dream of possibilities

wheat acorn
#

I mean I still do 😝

#

I still make up lore for planets n stuff too

somber radish
#

also if it were just the new npc options and nothing else, it wouldn't be that hard if i think it's done how i think it is

#

i'm assuming that they made a thing that's just like dialog(option1, option2, option3, option4) and stuff which is an insane approximation but still might be close

#

just have to make interaction with sentinels a thing, add dialog, rework all of the sentinels which would take months for coding, debugging, balancing, debugging, then making sure it all works well enough, then thinking of prizes

#

but yeah it's never gonna happen

#

i need sleep now

polar tendon
#

Im hoping they expand on the reputation/guild standing stuff. The only thing it affects is missions and the guild rep guy. Standing used to be able to give you additional dialogue and stuff, not sure if it still does.

lapis falcon
#

add fishing in nms

violet vortex
#

omg i would LOVE fishing! i used to really enjoy it in Warframe. so relaxing.

visual cloak
#

fishing would go really nicely with an ocean/water update

#

new fishies and a boat

#

deeper oceans

#

wave variety that picks up when there’s a storm

#

it’s cool in Warframe. the fish are strange and it’s rewarding finding rare ones

somber radish
#

this would actually work well

random roost
steep sleet
#

I would love more improvements to the database of visited systems/stations/planets. A search GUI would be amazing.
For example, I'd like to see a "Search" button so you could quickly find/sort all planets that had "ancient bones", and then set one as a waypoint.
Another example would be searching all stations that had Explorer's Guild Envoys.
EVEN BETTER would be if we could add our own personal notes/flags to discoveries, so we can identify reasons to come back someday. Things like creatures we want to tame, specific landmarks we want to re-visit, a future base/farm site, etc.

marsh terrace
steep sleet
#

Yes πŸ™‚

violet vortex
timid summit
#

Imagine a NMS cutscene in the story

visual cloak
#

that you can't skip

#

and it's 3 hours long

timid summit
#

🀣

violet vortex
# visual cloak that you can't skip

have you ever experienced that? cuz i have. and it's NOT pretty. especially when you must repeat the campaign multiple times pikashock (not referring to nms)

#

i do sometimes wish i can rewind cutscenes like movies tho. but that's not related to nms-future. sorry. back to topic, we can def make use of an extensive API blobthinkingsmirk

visual cloak
jolly idol
#

I want to be able to take rocks and plants (as long as they're not too big) as "funiture" items so that I can build a collection

#

instead of being limited to only what you have with decor with base building

upbeat stream
#

wtb the ability to sit in my chairs at my base

#

<,<

wheat acorn
#

I think its sort of a missed opportunity overall but since NMS decided to put number puzzles in anyway it'd be cool if they were upgraded to algebraic problems. Its not too difficult to solve for x, and as the game is rated for 13+ it would be a way to keep it fresh in mind or even teach something.

chilly ice
#

I would find it personally interesting but I know some friends of mine who already struggled with the current puzzles. It's really difficult for game devs to do something that might alienate part of their community, there's usually no good answer to what one should do given the opportunity to add complexity at the cost of accessibility. Not that everyone should be pleased, but everyone's point of view should be considered.

wheat acorn
#

Thats silly imo; people ask for help on every aspect of this game already. Some have asked how to take off; Algebra is easy and shouldn't alienate anyone.

#

But of course any attempt by me to make the game slightly more challenging is outright dismissed while people continue to complain its too easy

supple warren
#

I'm maths stupid but i'd still take algebraic puzzles either in place of or as an addition to what we already have to at least make me think a little more

wheat acorn
#

Even if ppl need help with it they'll learn something maybe

supple warren
#

also given where those sorts of puzzles are currently located, they're largely optional anyway

sharp widget
#

I dont want to be elitist. but if you struggle with the current puzzles...

#

i really want more of the current puzzles actually. its disappointing when they start repeating. esp. when its clear they could be generated from simple templates to make them slightly reusable

#

I think that
a. there should be more, and varied, puzzles.
b. there should be more opportunities to make use of learnt language. like actual interaction options that open up with the on station npcs once you understand their blurb.
c. the translators should work. hitting a 2 word sentence, with a max level translator installed. and neither word translated, kind of hints they don't do much often enough. they cost inv slots and appear to have adjacency bonus that does what?
d. the dialog system generally for dealing with npcs needs to be reworked so we dont need to start from the beginning each time we want to take a new conversation path.

clever finch
#

Being able to search in scanned stuff for what plant/stone has a specific element or main element would be nice

pliant pecan
#

Increase the party size

marsh terrace
timid summit
#

I've always wanted to see something like this in No mans sky.

timid summit
#

A beautiful alien beach with a beautiful night sky showing nebula

marsh terrace
timid summit
#

That's already in the game

marsh terrace
timid summit
#

I'm talking about that photo. That would look beautiful

marsh terrace
timid summit
#

Hope they update the space look a little bit

marsh terrace
#

Doctor Who had the cool howlround and (including 2001) slitscan effects for its equivalent of hyperspace, Star Wars has that neat effect where the stars stretch and turn into the hyperspace tunnel, why does NMS' art style imitate puke on a sidewalk?

timid summit
#

I dont have a problem with superluminal travel in NMS. Just add some black space around with cool nebulae in it inside a system.

dense crypt
#

The ability to hide players bases and comm balls. Please πŸ™‚

hot flame
#

^

#

While I liked having a featured base on the Anomaly - it has led to 39 other bases in my system, with all their comm balls and beacons and base icons, it truly sucks. As bad as the expedition systems, the FPS drop is baaaad

marsh terrace
#

Disable multiplayer when going to populated areas then

visual cloak
#

sounds annoying

#

better to have options

#

bases cause problems

#

they need to be fixed

#

all the icons when following the expedition path are fucking annoying, unneeded clutter

hot flame
#

Even with multiplayer disabled, if they have uploaded them, you see them

#

That is part of the discovery servers

#

I could disconnect completely I suppose, but I think an option to hide is a good feature to have

unkempt shell
#

I think being able to disable bases and other MP junk is essential at this point. I can't even get close to Rendezvous 3 because I instantly crash out with all the junk around there. Nevermind how bases and comms can be used to troll/grief anyway

#

Its kind of insane that even with MP off I'm still stuck crashing out because this game's MP system has never been a good, bug free experience

#

It's driving me insane anyway, Sean pls

pliant pecan
slim pier
#

Drones would be cool

marsh terrace
# slim pier Drones would be cool

Outer Wilds has a probe you can launch to scout new environments that you might struggle to reach, or that might be dangerous. The thing that really makes it interesting is watching the gravity of the planets pull it around which NMS can't do because 1. it lacks orbital dynamics and 2. the planets would be too big. But a way to remotely explore would be cool, sending probe ships to black holes to get a general idea of where it goes and flinging probes up cliffs.

gloomy plume
#

I just want a damned tag filter. TO MUCH CLUTTERRRR!

eternal oracle
#

One of the more bitter ironies is that I see player bases even with multiplayer disabled, but have never once been able to get my own bases (or even save beacons) from other saves to show up.

zenith marten
#

oh no

wheat acorn
#

Taps channel description

violet vortex
#

blobthinkingsmirk

Discuss the future of No Man Sky: what do you want to see next? What do you want fixed or changed? Excessive memery is not allowed; we want to see real ideas.

rugged flare
#

memery?

#

isn't it memory

hot flame
#

As in meme

rugged flare
#

oh

#

i see

sonic horizon
#

an option to change primary ship? πŸ‘€

wheat acorn
#

you can already do that tho

sonic horizon
#

without entering it?

sharp widget
#

the quickmenu lets you change your primary ship. But only on the anomaly

hot flame
#

Yep, also on planet - any ship you summon is automatically switched to your primary, no need to enter it

vivid otter
hot flame
#

100%

sonic horizon
marsh terrace
sterile frost
#

The only things stations are useful for is the trade terminals

#

And ig the portal

grim hound
#

I just hope there is a dialog skip button

marsh terrace
#

Makes me wonder, if you remove the -kzzt-s, does the writing still have much character left?

grim hound
#

The order of characters, if I list all combination of the chars, which include all the sentences in the world, is that making everything meaning less?
But yet all of them are unique?

marsh terrace
meager sage
#

Hey

#

Has anyone ever seen any NPC in the game hold something in their hand other than a hologram?

#

I went to an inhabited outpost and found either a new piece of dialogue or just one I've never seen before

#

This vykeen had a bomb in its hand and the dialogue talked about it building a bomb

#

And I don't know perfect Vykeen but it talked about war preperations, and gek

hushed needle
#

Am i the only one that wouldn't be fussed if a battlepass system was introduced into the game?

visual cloak
#

Because why not sell your soul and do what everyone else is doing

stable pike
#

Darkurn you probably are

#

I think I speak for everyone when I say battlepasses suck, they make you pay real money for stuff you earned anyway

#

@hushed needle

hushed needle
#

Yeah i guess. Though i want some way to support the devs after i pay for the game.

dense crypt
#

Expeditions is basically that. You do challenges with a time limit to earn some rewards

hushed needle
#

Yeah i was thinking that @dense crypt

dense crypt
#

Buying the game is support

hushed needle
#

I know, but i wanna support them more.

dense crypt
#

Why?

#

They are not some triple AAA corporation

#

that need constant growth every quarter of the year

#

They are doing fine.

hushed needle
#

I know but 15 free updates.

dense crypt
#

Buy the game again or gift it to someone

#

if you really want to

hot flame
#

They are financially secure

hushed needle
#

I know.

stable pike
#

Yeah but the game for people

#

Buy*

halcyon portal
hushed needle
#

Oh, that makes sense.

halcyon portal
#

It's on the website, so it's definitely officially supported

hushed needle
#

thanks.

halcyon portal
#

oo i just saw the coasters, they look new...

visual cloak
#

i need coasters

marsh terrace
visual cloak
#

eh having the title of the updates on the coasters is a bit much

halcyon portal
#

personally, I wouldn't be averse to a paid update

dense crypt
#

i'd always take a good paid DLC over microtransactions

#

mtx never ends well

marsh terrace
dense crypt
#

yeah.. i know 😦

halcyon portal
#

If they need a few quid to get a really massive update over the line, I'd throw the money at them

visual cloak
#

Amazing how HG have pushed more free content than Elite could that’s paid

dense crypt
#

Smaller team too

marsh terrace
#

It's clear how much E:D's devs are trying to exploit those who can't control themselves, but my 'friends' don't seem to consider people who aren't them.

dense crypt
#

And there are worse games than E:D

#

The exploitation in elite is tame

#

compared to other games

marsh terrace
dense crypt
#

Destiny 2, ESO

stable pike
#

How would locked updates for NMS even work?

#

Like what, split the playerbase and piss off tons of people?

hot flame
#

Pretty much

marsh terrace
sterile frost
hushed needle
#

@sterile frost I know, AND DONT GET ME WRONG im grateful, But i wouldnt be upset if it did. But i dont think he'd like to give up the title of messiah in the community, we all practically see him as a saviour because of the free updates

jaunty rune
#

They don’t do that. They learned a hard lesson about giving players expectations. They just tease something days in advance.

soft stream
#

I reckon Hello Games should start a Patreon for people who want to be "insiders". They could feature concept art, exclusive interviews and the like in return for financial support. If they're shy about it, they could call it something like "HelloGamesBeerMoneyFund" or what-not. πŸ™‚

somber radish
#

if HG wanted to make even more profit, they would have already sold out by now.

#

they've probably thought of a lot of this stuff already and decided it wasn't worth it or something

unkempt shell
#

They're more well-off than I think a lot of people expect, they don't really need any more revenue streams than the games they sell + the merch they have on the side now

jovial cove
vivid imp
#

does no man's sky have land snakes currently?

#

i know there's sand worms, but any of the slithery kind? that would be cool

hot flame
#

Ground worms as well, different looking than the sky ones, but no true snakes as of yet

#

One of the new smaller burrowing types

vivid imp
#

it could be cool because snakes can have so many patterns. i would also absolutely love to see a bug-headed or rodent-headed snake! or a millipede

ashen dock
jovial cove
#

yeah im sure it's that simple

jovial cove
#

call it what it is

wheat acorn
#

Taps channel description

sterile frost
#

a tank

sharp widget
#

you mean, the colossus?

pastel rampart
#

I would like to see a massive rail-gun on a quarintined planet like subnautica that you would either have to aviod or attempt to destroy. Maybe placed there by one of the alien races depeneding on the story line

sharp widget
#

Exotic tentacle variants need a special firing mode when the cyclotron ballista is installed.
The rate of fire is halved. A single projectile is fired instead of 2 and it is fired from the energy ball at the center of the legs.

timid summit
#

Seychelles island paradise FM

#

If you know you know

gloomy hazel
#

ok so tamable sand worms?

#

and ride them

rancid sigil
#

You know what would be great?

#

Gas giants

#

maybe you could have floating islands on them or floating settlements like cloud city

zenith marten
#

This is what I'd like to see... allow us to actually see something while warping with freighters and if possible maybe even let us walk around them

sullen remnant
#

I think midair melee jetpack boosting would have been a fine addition to the game, it didn't need to be fixed

marsh terrace
zenith marten
still lotus
#

so apparently the ramp stairs for cuboid rooms doesnt actually transition directly into the room placed above it? theres a little ledge that stops you from walking up and you have to jump and its probably annoying me more than it should be lol

sullen remnant
#

I mean their movement key rebinding is permabugged for non WASD users, so

#

And they're slow

still lotus
#

i enjoy the exocrafts and get a lot of use out of them but id definitely like to see them have more specialised uses. like, the sub needs to get an advanced mining laser so i can actually mine the resources that need it underwater

#

or maybe a specific mining beam only for the sub that only certain underwater minerals can be mined with?

zenith marten
#

Yeah. And nomad could be useful if they added different liquids like lava or acid oceans

#

Since it can float above the water level

jovial cove
#

It's disingenuous to call exocraft useless when comparing them to an exploit

coarse prism
sullen remnant
#

They're borderline useless to begin with, full stop, IMO

#

I didn't bring up exocraft

#

Skiing was fixed in the original Tribes until the players demanded they put it back in

toxic jolt
#

i hope they make a pirate revamp update, or more fauna n stuff update

gloomy hazel
sullen remnant
#

The fix is on experimental branch right now but could go live any day now

little jewel
#

this is why there's no decent speedrun community in NMS

#

they just see those as bugs, never see as unintended features

sleek dock
sullen remnant
#

Yeah I never use rocket boots, they could use some love

warped ether
#

Wish we had a radio in the ship to play 90s music and have that sort of Guardians of the Galaxy vibe Β―_(ツ)_/Β―

hot flame
#

A radio feature that lets us stream w.e in game would be neat, Spotify or from hardrive - like that

#

Not that we can't do workarounds or overlay

warped ether
#

Yeah, ^^ but to truly work the audio would have to be mixed by the game to fit more

hot flame
#

Yeah for sure

white timber
#

Since companion update, another update for fishing, aquarium, and aquascape would be great... I love just chilling and fishing in the game and search for new weird or cute fish...

unkempt shell
#

I like the idea of a radio. An easy way to present other player's stuff and their presence in their universe would be the often-suggested idea of a ByteBeat radio as well, where you can play user created music

#

Might give ByteBeat more of a spotlight which would be nice, it's a cool toy that's not very often used

timid summit
#

A radio station in NMS with procedurally generated music!!!!!!!!!!!!!!!! YES

hot flame
#

😩

unkempt shell
#

I wonder if 65dos' wreckage systems livestream would be a good theoretical fit for such, actually...

#

It would be good to integrate because they're still adding new algorithms to it all the time, keeping it fresh, and it's a cool endless music stream anyway!

hot flame
#

Ummm

#

GENIUS

gloomy hazel
timid summit
#

I think it would be fitting for a new season of waking titan to kick off before the 16th update

#

Anyone agree?

tall viper
#

One of the notorious things about NMS has been its Steam score. Its been climbing for years now. I did a rough estimate, and it looks like based on recent review rates, it could take ~20 months to reach 70% to get out of Mixed rating (and into Positive). The earliest likely timeframe would be ~14mo from today. But unless they issue some game-changing features, it may never come to pass as reviews will dwindle over time, especially if they announce end of life for it.

Do you think this game will have as many playing in 14 months and that Hello Games won't have announced its shutdown? I'd love to see the day that rating changes. While its only a rating, its very symbolic and has truth behind it.

halcyon portal
#

I think we've got at least a year of updates left

#

They just did a re-release on the new console generation

#

It'd be a dick move to release on a new platform then discontinue updates

#

So I think we're good for a bit

#

I think steam ratings are unlikely to change though, because most of the pc players that will buy it have already bought it

#

I don't know if this is a steamdb thing or if steam store shows it, but this shows the issue

hot flame
#

I mean, why are those even still a factor

#

Silly

halcyon portal
#

It's a tricky problem, you have one end of the scale with apple where a developer gets a clean slate every upgrade

marsh terrace
warped ether
warped ether
viscid spoke
#

ANOMALY // ANOMALY // ANOMALY // ANOMALY

timid summit
#

WE ARE THE MYSTERY HIDING IN PLAIN SIGHT

sharp widget
#

is it not obvious. once youve visited the atlas simulations?

sterile frost
#

maybe a bytebeat transmitter

#

you can hook it up to a bytebeat module

#

and it has a "frequency"

#

that you can tune into with a receiver

#

sounds very no man's sky-y

#

if you told me that was already in the game i would believe you

timid summit
#

Atlas Rises
NEXT
Beyond
Origins
Atlas falls??

#

I have a feeling that the 16th update (could very well be the 5th summer anniversary update) will be called Atlas Falls

hot flame
#

Rise of the Abyss

timid summit
#

I also predict a new traveller will be added to the space Anomaly

#

Iteration: Lazarus or maybe Iteration: loop16 or something

hot flame
#

Wellll, we did have that dreamer still stuck. Telamon

zenith marten
#

Fun fact, we are currently somewhere around ten minutes if not closer

#

If not already at five since the boundary failures, corruption of planets and sentinels etc

timid summit
#

When will the 16th minute be? This summer? If so then that would literally be perfect

crystal shard
#

Im new to NMS, but I recently noticed you can land on frigates. While walking through them I kinda noticed, that hey felt half finished from an game perspective. You can walk around, but there are no NPCs, you dont save when leaving your ship, I have clipped through some boundaries or run into invisible walls, you can drop off (which is funny), the weird woooshing sound follows you even inside the ship and most importantly there are consoles in several places, that seem placed there on purpose, but you cant interact with them. The most egregious example would be the engine/reactor room that is on every frigate and always has a console. Another one would be the fact, that you can walk to the canon of a military frigate. There is nothing up there except one of those consoles. There also lockers, that look interactable, but arent. In general the entire walkable space on those ships seems wasted, because there is nothing there to interact and the only point to land on one in the first place is cashing in on the frigates special ability, which is done by quick phone call to the bridge when you land.
That feels to me like stuff is supposed to be added. Now I dont know for how long frigates are a thing, but I suppose its been a whole and it feels a bit weird to assume, that anything would be added to them some time later, but the architecture of the ship really seems to suggest just that. Does anyone here know anything about that? (A quick google search gave me nothing)

sharp widget
#

@crystal shard landing on frigates is only really useful in the context of repairing them if they get damaged on a mission - in which case some of the consoles can be interacted with and will require materials to repair.

sterile frost
sharp widget
#

well, thats our fault isn't it.

crystal shard
#

Honestly I just want to fly a big ship. XD

sharp widget
#

I wanted cargo expansion over the freighters base capacity to be added in terms of automatic cargo frigates. So, when you buy a freighter, at c class. with base cargo, thats all you get. But buy a bulk head, and a cargo pod starts to warp in with you, as with the npc fleets. Units of 8 or 12 cargo pods would be represented by a tertiary freighter with inline cargo pods. Because system freighters have a smaller base capacity, they would form the nucleus of a larger fleet of tertiary freighters and frigates when fully expanded to 48:21

warped ether
#

I wonder if future expeditions will have more unique missions.

#

So far the only kinda of unique thingy are the redenzvous.

#

I also wonder if they might implement microtransactions for a Seasonpass, for more rewards in expeditions.

#

Which after so many updates, I wouldn't doubt

warped ether
#

Hopefully

split sable
#

As far as I've seen and learned, Hello Games doesn't seem like the type to milk players' money with microtransactions, which is a good thing

warped ether
#

I wouldn't mind aslong as they were cosmetics. Surely that could devalue in-game's cosmetics, but mechanics themselves have been for me the way more important.

hot flame
#

I understand what you mean, but they have stated multiple times that won't be a thing

marsh terrace
warped ether
#

I don't know, ain't got a clear idea of how business work.

marsh terrace
#

HG isn't an AA business that needs to impress shareholders every quart.

warped ether
#

I guess so

marsh terrace
#

NMS isn't so impressive, it's how HG handles things which is impressive.

warped ether
#

It's just that mmo sandboxes or in general are so weird in a way. Making a DLC will feel like the main game is incomplete/useless, making a sequel will simply thrash everything built in the first game, and microtransactions will devalue the game itself.

I think they must be making good right now, I really hope it stays that way and more people come to play this game.

warped ether
topaz stone
#

Do we really need more though

#

Simple isn't bad

crystal shard
warped ether
# topaz stone Simple isn't bad

I mean. It's how games goes right? You have 1000 hours on Skyrim but you didn't play more after that, instead you went for other games.

topaz stone
#

wrong

warped ether
#

In the other hand. Online games (in the most) keep adding expansions to make you play more

topaz stone
#

Lol no but I actually have Skyrim on like 4 platforms each with thousands of hours thenselves

#

Online games tend to feel a bit bigger just bwcause multiplayer

warped ether
#

A fact yes, but online doesn't necessarily mean multiplayer features.

#

I bet there are many WoW players who play solo.

#

With thousands of gameplay.

topaz stone
#

I've played many multiplayer/mmo/online games by myself, too.

#

Closers, ESO, Tera...

split sable
#

Playing more of a game is also dependant on a player's interest and personal tastes

Even if someone did everything they could do in a game, if they love the game they will replay it/continue playing it/make more things to do/find more ways to entertain and challege themself.... or just keep playing it

warped ether
#

Then we'd be getting very specific.

#

Considering updates NMS can be considered a "recent" game.

#

So we have to see, and enjoy the way.

split sable
#

It goes goes for any game, online, offline, multiplayer, or single player.

Heck, I've been playing Sonic Adventure 2 since I was a little kid. Sega doesn't update that, and I still play and enjoy it regardless

gloomy hazel
#

RIP Mid-air melee 😦

spark torrent
#

yea

#

😦

marsh terrace
# topaz stone Simple isn't bad

It can be, NMS doesn't flesh out its mechanics enough. You do something 2 times and you've done it all. Desolate freighters don't break in unique ways, they're all just covered in aliens. You plunder 2 freighters and from there on, it gets boring, the only motive being a material award.

crystal shard
#

I feel like the underground can be utilized better.
Like actually generate underground tunnel systems that are far reaching, with loot spots specific to them, like underground bases or ruins or hives.

past viper
#

The VR for this game would be super cool to bring to quest 2. also I’m too lazy to use my psvr again

#

Also don’t tell me to use virtual desktop I use a literal laptop that runs Minecraft at 30fps

rocky scarab
#

Gonna miss mid air melee

#

the amount of distance it got me

timid summit
#

Wait. Is it gone now...??

#

Please no. Please no

acoustic plaza
#

Sadly it is gone

timid summit
#

No..

#

NO

#

WHY. ARE YOU KIDDING ME

somber radish
#

at least we still have pre-jet melee

timid summit
#

Yeah

jovial cove
gloomy hazel
vivid otter
#

Can we make the ships β€œteleport receiver” less of a joke, it would be nice if it acted like the freighter’s matter beam module where I can send and receive stuff from my ship no matter where it’s landed

#

(Sorry don’t mean to come off as bitter but now I have to manually travel to my ship to access its inventory because it’s out of thruster fuel... would be nice to at least remedy that from a distance if nothing else)

cedar willow
gloomy hazel
marsh terrace
#

Can we make the different galaxies worth breaking everything

rocky scarab
#

Yeah I was disappointed too by the ship receiver

#

The description makes it seem so op and convenient

#

But it’s just a disappointment

pulsar harbor
#

A new type of ships

  • Mix between Freighter and Ship
  • You are able to walk around in your ship
  • Friends can get into your ship
  • Gun stations where friends can shoot things from it
  • Certain rare (S Class) ones have smaller shuttles attached to them with smaller capacity but you are able to land on planets and drive on them too
  • Customizeable interior like freighters
  • Can land in Freighters
crystal shard
#

Why not just additional functionality for frigates and/or freighters?

#

No need to introduce a new ship type

pulsar harbor
#

Space satalite/station in your home system that orbit your home planet or stay at a certain point

  • They are able to mine the asteroids floating in space and they can transfer the materials to your base
  • Every station in the space satalite/station has its own specialist that you can hire in certain points of the system
  • There is a astrologists area that you can build where these specialists gather intel of the system
  • You can trade the intel for high amounts of units/nanits
  • Species can land/go into your space station/satalite and trade with others and you earn units/nanits from it automaticly
  • You can customize it like a freighter
pulsar harbor
pulsar harbor
#

And where you can earn units/nanits from it too

pulsar harbor
crystal shard
#

Yeah. Someone said its only for repairing frigates

#

kinda wish I could fly them myself.

marsh terrace
wide wedge
#

Fleet command has always seemed like an odd addition to NMS to me.

wide wedge
timid summit
#

I think frigates should be able to move and be a ship that you can ride

marsh terrace
timid summit
#

Agreed

#

Add the guns that people can use on board

wide wedge
#

Ehh, what would you even use the guns for?

#

might as well just play SC or Warframe for that

dapper spear
#

y'all should add space heroin

#

i wasn't descriptive enough i feel but what i mean is space drugs that give different effects (etc. the "space cocaine" (whatever plant you'd call it) provides a speed boost, "space weed" provides pain tolerance and so on)

long bolt
#

Pls remove the cursor from the select save screen on console, not much point and its a pain to get your cursor on the tiny box especially for drifty thumbsticks

sleek dock
# dapper spear y'all should add space heroin

Geknip! (I kid)

The problem with this proposition is that it'd likely get the game's age rating greatly increased, and banned in several countries that don't even allow the depiction of drug use, even medically in video games (Like Australia, which you might remember infamously forced Fallout 3 to change 'Morphine' into the more ambiguous 'Med-X')

hot flame
#

And cooking provides various temporary boosts already

marsh terrace
#

PC control mode: E prompt doesn't stick to stuff and you don't have to hold E. The controls are annoying when playing with anything more than an overgrown button-and-joystick.

hearty arrow
#

Customisable ships would be dope

#

Have premium customs like gold, chrome etc. relegated to specific ships but like basic colours like red, blue, green, yellow, etc. Available to purchase at the quicksilver place or in the ship for nanits

pastel rampart
#

That would be awesome

lone vessel
#

Similar to derelic freighter, lets have derelict frigates where the exploration focus on EVA: you will be jumping from debris to platforms and doing some sort of parkour challenge with low/no gravity. And you would be tethered back to the nearest checkpoint if you missed a jump.

sharp widget
#

I have an even better idea. Lets not have any parkour challenges.

sharp widget
#

fleets....
If I have a frigate fleet in a system, I would like to have a navigation marker to find them regardless of if a ship is damaged or not.
Additionally, one of my options from a fleet command room, should be to plot a route / set a waypoint, to a specific fleet.
Fleet mission feedback should reveal legitimate facts about the systems visited. So the patient amongst us could look through them for clues for systems to go and visit.
Mission rooms should retain the logs of the last mission for re-review until they are reused for the next mission. And the oldest mission room should always be used. So If I build 10 fleet control rooms, I can have 5 active fleets, and 5 fleet records to review.

gloomy hazel
#

Instead of space stations in some systems, replace them with small town on a habitable planet in the specific system with the same amenities as a space station

sharp widget
#

idk about small towns. I went to a hub system. Landed at a base got out to look around. crashed.
reloaded. stood outside my ship a bit to let it finish loading before I walked around. crashed.

#

reloaded. got in ship. launched and went and did something else. exploring player made content / non trivial bases is not for my xbox apparently.

zenith marten
#

Well bases are heavier than pre-made buildings

gloomy hazel
#

If I had to kill a man for space walks to be a thing

#

I would happily kill three

sharp widget
#

i wouldn't discriminate like that.

marsh terrace
sharp widget
#

i don't care what gender, or age, i'd need to kill for space walks to be a thing.
If there was an academy of Younglings, you could call me Anakin.

crystal shard
#

Why cant I edit a system/planet name after I first named it? ._. thats so frustrating

small salmon
#

imagine a no mans sky + rust game

zenith marten
#

We have no ability to edit things server side except from updating our bases

crystal shard
#

But why? If bases can be updated, why cant worlds be edited?

jovial cove
#

most of your base data is saved to your client, and names are saved to the NMS discovery server. you cant change the name of something basically to cut down on server load

split sable
#

I wanna see some traveller head options that are otter-like, lion-like, rabbit-like, idk, or maybe even something like Chewbacca from Star Wars

But most of them are fleshy/scaly or robotic.
I wanna see more fluffy ones like the feathery Hesperus, or something raggedy, or something with a weird mane

sharp widget
#

not being able to rename things is super annoying. Theres a "upload all" button.
But sometimes, you only discover the charactersitic that gives a place its unique flavor later.
but how long do you hold off naming things, just in case you figure out its real name later?

#

I certainly would like some changes to discoveries:
a. a merged view that brings all my save games discoveries in one list - and mark the planets as visited on the galactic map too. I mean, if I actually visit the system with this character, its going to tell me "discovered by <me> x days ago" anyway. Why not reflect that.
b. re-renaming of things that I discovered. Seriously would make for a better exploration experience if I could change the names of things to reflect a theme I might choose for a system some time after I first find it.
c. "set waypoint" from discoveries that works. on all platforms. that will waypoint the system, planet, and put a "approximate location" waypoint on the planet close to fauna if I select a fauna to waypoint even.
d. Discoveries should also record spacecraft I scan
e. Discoveries should have tabs so we can filter by Fauna, technology, in addition to the by system view it currently has.

feral dawn
#

Sean's latest tweet may be hinting at the next update? Combat focused or oldschool style proc gen dungeon crawlers? 🀞

latent copper
#

Sentinel Burrower. It spawns underground, moves towards player, then leaps out and deals melee damage before burrowing again. U need to stun it with scatter blast or any high damaging rounds then it will stay on the ground for few seconds before burrowing again

gloomy hazel
#

I think that customize ships and exocrafts would be crazy, ships like changing the color would be enough but I'd love to customize exocrafts like a character going piece by piece

gilded whale
#

i think they don't allow ship customization because they think it would devalue finding a nice ship procedurally
but i think they can balance the two; colors have to be bought with nanites like with freighters, and you can use any part that's been on any ship you've owned (within the same type, of course). for instance you can only put a halo/ring on your fighter if you've had a halo/ring fighter before, so you basically find ships with parts you like, unlock those parts, and then find a ship with good stats and customize it

latent copper
#

Craftable starship/freighter parts is actually a good idea

#

Let's say for each ship type, there's a set of parts that u can craft and replace while keeping the original concept. U cannot use a part of a ship from 1 type for another type

dense crypt
#

What's wrong in exploring and finding a cool ship ?

#

not every game needs building

#

It's cool that NMS tries to do something different

timid summit
#

I think we will get some of the thing you guys mentioned and more story for the 16th

#

I dont think the storyline is over

gilded whale
#

they're definitely doing something huge with the 16th update, for obvious reasons of course

dense crypt
#

They better improve what we have

#

So many things the could be so much better

#

One good example is the faction/guild system

gilded whale
#

ah yes, reputation occasionally gets you near-useless gifts

timid summit
#

16 is very important

#

I beleive it will be called "Atlas Falls"

#

Once the 16 mins are up. The Atlas dies

#

Atlas Rises -------> Atlas Falls

hot flame
#

Abyss Rises

#

I just love the name really, and want more lore and gameplay about the Abyss

wind adder
#

They should let us rename discoveries but have it cost a little nanites with the price increasing if you keep changing the name of the same thing

gloomy hazel
#

Graphics update romantoilet

lone vessel
#

The Anomaly should have more activities to do besides missions and shops, a pet race track or ship race could add some fun to multiplayer, a music fountain controlled by player-size DJ launchpad tiles would be colorful and some water slides/ playground slides would be cool.

split sable
#

I feel like doing that will make it lag even more than it already does when I go there
aeyes2

radiant dome
#

I wish that things were procedural models, not just a selection of parts combined at random, it would make things luch more variable and interesting

#

I do not feel that is possible though without overhauling everything and the part combination system is not bad in it's self

#

but apart combination does result in things like fractured planets always looking the same.

#

if they were procedural models then the style of the model would be defined but how it manifests would always be variable and it could be ramped up to an extreme.

turbid stump
#

I've only been playing for about a month, and I want to see more planet based combat opportunities besides random predators, horrors, and sentinels. Specifically humanoid combat

feral dawn
lusty tree
#

why aren't our own freighters being raided by pirates? our guns are basically just for show if we never get to use them. i want to eventually be besieged by other battleships and duke it out in capital vs capital space battles, jumping into a fighter or manning the guns

jagged saddle
#

Ya know in terms of Hello games potentially having issues adding heavier difficulty wildlife, like the sand worm as a enemy for example, I wonder why we can’t have a emergency teleport for getting into our ship or to a space station installed on the exosuit?

#

It would work for a easy fix similar to the one for ships for people who dont enjoy freighter fights

#

and pave the way for stuff like the ocean abyss like subnautica.

sturdy ridge
#

Oceans could use some serious love and care

#

Make em deeper and give them subnautica-sized leviathans, but make them in the same-ish style as the Biological Horrors that are on land

#

Make the oceans darker the deeper you go, until they get pitch black

#

There could be a warning in red from a orbital scan that says something like "Oceanic Monstrosities Detected"

tame ginkgo
sharp widget
#

deeper oceans +1

#

biome variant worlds - e.g. rolling dune desert worlds also wanted

#

and sarlacc pit monsters

split sable
#

Some QoL things I think would be nice:

  • Favoriting others bases that you like a lot and would like to be able to go back to easily

  • Being able to sort discoveries by the ones you discovered yourself (Really, we don't have this yet? I would have expected this discovery filter from the start D:)

  • Bug fix for ships losing/changing color during warping for some reason

  • Pen or habitat you can build on your bases to visit and show off your creature companions when you don't have them with you

  • I second deeper oceans

  • Filtering stars on galactic map by already visited/not yet visited

  • Options in the options menu for selecting your input and output devices for audio

turbid stump
#

Gas Giant planets, so we can build true cloud city bases

gilded whale
#

I think someone is making a mod that might have that type of thing
What was proposed is basically a planet with no real bottom, just a shallow sea or a rocky core, where most or all the land is floating islands
sounded pretty cool, but very difficult

rough egret
#

more anomalous planets or something

rotund stratus
#

Huh I guess it's almost time to start thinking about this year's big update

feral dawn
#

Wonder when Sean will start teasing

cloud yew
#

well, teasing update #16. Not sure if it's going to be the big one or not

feral dawn
#

Yea just meant with cryptic emojis lol

hard carbon
#

Update nr 16 should by all means be a big one right

rocky scarab
#

My living ship turned into a normal ship...

#

I wonder if they'll ever patch that bug

#

Weeks of grinding just gone :/

clever finch
#

And it could have very wacky creatures in it too

#

Since irl life on gas planets seems very possible strange flying creatures could be perfect

vivid imp
#

wouldn't it be cool if planet type became a continuum?

#

like, a lush planet that's slightly hot so there's a few of those giant single-leaf plants mixed in

#

a frozen planet where anomalous pillars tower over the snowy forests

uneven snow
#

Smart storage for item transfer, ie instead of quick moving item to the first open slot in your storage system on a freighter it goes to a stack of like items 😡

pulsar harbor
#

Like i said earlier, ships with interiors and other people can go in it too

keen shoal
#

Ranch for pets please thinkie

main chasm
#

an all-sizes terrarium for your freighter, that lets you summon your pets while on board.

#

inventory auto sort

lusty tree
#

-Pilotable freighters
-Freighter on Freighter space battles
-Frigate interiors
-Recruit smaller freighters if own superfreighter/capital ship
-PLEASE for the love of Atlas let us teleport INTO our freighters and build save beacons there

sharp widget
#

You can build save points on your freighter. Dont see the utility of save beacons.

#

I would like cargo frigates and cargo pods to automatically accompany a freighter as its capacity is increased past base

#

"double volume" freighter rooms, that when built in stacks, remove the floors/ceilings between levels to allow multilevel interior spaces/

#

And the freighter matter teleporter needs to be a room, not an upgrade module.

cinder shoal
#

I want to be able to buy more ship storage. Like a freighter but just a giant garage to collect cool ships... Also a zoo for companions. I'm fine with only having 6 active for each of whatever but it would be cool to have some kind of permanent collection

modest thistle
#

Honestly it seems like it'd be trivial to have a buildable statue that copies your current ship's design.

#

and keeps that design permanently

marsh terrace
#

Are you trying to kill your companions

lusty tree
#

let us check our frigate's attributes when planning an expedition without having to go into the fleet management screen?

gloomy hazel
#

should we get waterfalls and landslides?

visual cloak
#

i don't know about landslides, but it'd be a nice touch having rocks/debris falling off cliffs and floating islands and stuff

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as well as leaves coming off trees and landing on the ground

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but if they did that, they'd need to animate trees

modest thistle
#

they do that already though

visual cloak
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some do

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but not the trees that have branches and leaves

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small foliage are animated

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next time you’re on a lush planet with normal trees, look at how static they are

modest thistle
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I'm not even sure I've seen one such planet tbh lol

sturdy ridge
#

I think core jumping should have a cooler animation

gloomy hazel
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More variation with Freights, Freighters and Capitol ships.

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Maybe add one that cant be attained for free but only after a series of hard missions and a big price tah

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Tag*

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And possibly player made space stations would be nice

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Maybe even like, u go into an uninhibited system and start up operations by making a new space station n stuff to get the system inhabited again

odd oriole
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Remove the orange parts on pets, make it invisible untill u put something on it or allow us to change the color

sterile frost
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i need actual player made space bases

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cos i like them, but i don't wanna spend hours building a literal staircase to heaven

modest thistle
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I feel like a better approach would be having freighter visual size and layout be responsive to best fit the actual layout of the base part of the ship.

#

with separate "hull rooms" to adjust looks

violet brook
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It would be cool if there was, like, satellite bases you could build, and it would give you like Intel on the planet it's scanning

lusty tree
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galactic "garages" where you can park your current starship to customize it with different cosmetic components and paint for a fee of units/nanites

come on, we have this system with freighters, why not starships? should be able to recolor them and slap decals on or something.

modest thistle
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I mean - exocraft are pretty customizable too - why can't ships be?

sharp widget
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seriously? is co-ordinate exchange that hard to use?

marsh terrace
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Part scrapping mechanics won't make your precious CE obsolete.

sharp widget
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literally a game about exploring.
go and find the ship you want.

marsh terrace
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Gtg

wheat acorn
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Coordinate exchange isnt a new feature to NMS as is one of the discussion points as to why this channel exists. Next time y'all wanna do this gatekeeping stuff and start bickering I will hand out a lengthy mute without warning. Thanks

lusty nest
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@sharp widget Sorry, man. I thought the help tab would’ve been a good place to ask. I wasn’t in the Coordinates Exchange discord at the time.

sharp widget
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the help tab is a great place to ask. for help. i was responding to Alcubierre, and the dangerous idea that all systems should be sameified for the sake of lazy players.

lusty nest
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Oooooh gotcha. πŸ‘πŸ»

marsh terrace
sharp widget
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one of the very few points of difference between systems right now, are the starship models and color schemes they have available.

#

lets not pretend the NMS planet generation is "all that".

marsh terrace
modest thistle
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I feel like it'd actually make ship scrapping more useful as a game mechanic, if you unlocked parts that way

sharp widget
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you'd also complete 90% of the parts catalog without leaving the first system.

modest thistle
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well, not if you only got one part unlock per system

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kind of like how the suit upgrades work

unkempt shell
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Besides, not everyone necessarily wants to grab the same ship dozens of other players have got from NMSCE, or some variations simply haven't been posted (or haven't been posted properly), meaning some people's "dream ships" literally have no co-ordinates as of yet? I only need to point to the pushes being made on the Seed Exchange Discord for reverse engineering the seed process to show that.

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People wouldn't put that level of effort in if people didn't want certain ships

sharp widget
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a. on that front I do agree.
b. even so. a mix your own ship just makes ships... meh.

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i like the fact that every ship design came from somewhere

unkempt shell
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I think my problem with the "no custom ships pls" side of things is that ships are basically just cosmetics in the current game, there's no real or meaningful difference between ships of different classes, and especially not between ships of the same class

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A +50% damage multiplier is meaningless in a world where most people stack 6 Positron modules and insta-delete pirates. I want real ship variation in gameplay, damnit!

#

So if people want to make their ideal ship appearance? Why not - we can do the same for our characters or exocraft to an extent

lusty tree
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Maybe we could include frigate rank-up and attribute change/gain notifications in the captain's debrief screen?

"Docked at orbital station. Units spent on refitting current weaponry with new high-caliber plasma bolt cannons." [Attribute gained: "Massive Guns" - Combat +2]
"Rescued Korvax mechanic from First Spawn extremists, offered to adjust engine efficiency free of charge." [Attribute gained: "Efficient Warp Core" - Expedition Fuel Cost -4
"Increased danger pay included in annual care package. Invested in proper sources for weapon replenishment." [Attribute removed: "Second-Hand Torpedoes - Combat -4] [Attribute gained: "Cloaking Device" - Combat +6]

sharp widget
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i dont understand that aspect too. I play the tech in tech and general for non tech approach

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and 3 positron modules still insta deletes

unkempt shell
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Ha, yeah, the post-launch weapons they added have never been properly balanced no matter the tech level

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But then again, I find the whole equipment class-and-technology system very underwhelming, I could write an entire book on that

unkempt shell
torn fractal
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bring back the crazy planets we used to have, it's still very same-y

swift bolt
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Here me out. What about new planet types such as city planets or mechanical planets (not the anomoly planets don't count)

zenith marten
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So cities or some type of bigger areas of buildings aren't totally out of the picture

swift bolt
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Like I am talking about planets like Corusant from Star Wars where the whole planet is just a massive city.

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It can be abandoned too. Like the ruins of some ancient high-tech civilization.

zenith marten
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This is wave function collapse in action

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that guy was hired by HG sometime last year and then files related to his wfc appeared in game.

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basically it can create endless cities. But ye, we need to take in count the performance and the fact that last gen consoles still have an active playerbase which means they can't really do anything that crazy

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idk

#

InFiNiTe CiTiEs CoNfIrMeD

gloomy hazel
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The ability to have at least 2 freighters in the same system

sharp widget
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um

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since the last patch, freighters are now like the anomoly. everyons summons their own.

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otherwise expedition mode would have been a nightmare

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although, technically, you still can't see two player freighters side by side.

left oasis
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as an optional thing, sure. the filters on some of the exotic planets make it hard as hell to see things. (I didn't play "back in the day" so if they were optional then, don't mind me)

swift bolt
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I want the ability to own multiple fleets. It is annoying having to buy a new freighter every time I go to a new galaxy.

hot flame
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Huh? Mine goes with

oblique hawk
sharp widget
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well, no, with the previous logic of only one player freighter per system at a time

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but, as freighters as (were?) dockable. having that many freighter icons would get annoying.

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and they're quite large, but only render correctly because of NMS's really strange layered rendering. so overlapping freighters would look really really odd

#

youknow - how if you build a base at cloud level the very far away clouds end up in front of a quite-near piece of base.

waxen coral
lusty tree
violet vortex
swift bolt
violet vortex
marsh terrace
vivid imp
modest thistle
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well I've seen freezing cold planets have burning storms - so that's not entirely out of the realm of possibility

#

from like -200 to 300+

vivid imp
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i mean visually with all the snow covered vines

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and hanging moss

modest thistle
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pretty sure I've seen hot planets with snow on the ground before

zenith marten
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So if you were to leave a group and someone from there had their freighter summoned it would just disappear from you

vivid imp
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okay time to talk about a potential feature that's actually likely to happen

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origins added subtypes to every biome except the biomes they added

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it seems likely that in a future update, lava and swamp planets will get subtypes

lusty tree
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didn't somebody on here say that HG experimented with city generation algorithms?

vivid imp
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that seems like one of the least likely features to add, along with multiple biomes per planet

vivid imp
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thought of another likely feature: protoswimmers

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also, ploughs but on the water surface

gloomy hazel
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underwater resources;
underwater portals;
randomized crashed-freighter storage repair, rewards (the rewards are NOT random despite what you might think/believe/been told), and location;
all water planets;
gas giants;

gloomy hazel
maiden thicket
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And you can go underwater through these

gloomy hazel
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I had an idea a while ago for gas giants having floating islands and outposts on them, and the deeper ya go into the planet the better the stuff but there are enviromental hazards

#

also fully water worlds exist already, or at least ones mostly covered

maiden thicket
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Gas planets should be huge then. Because it's quite easy to go down with the ship

gloomy hazel
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also just a big-ass gas giant in the sky would look sick

maiden thicket
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like Jupiter size

gloomy hazel
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yeah and possibly have like a max of 4 moons or something

sharp widget
gloomy hazel
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I've seen this multiple times on YT, can we get some hired NPCs to make freighters look more lived in?

#

Even if they just walked around, sat down, it'd be cool

#

Maybe even like on the Space station and u can interact with them a bit

sharp widget
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you can of course build your terminals

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but other players can't see or interact with the npcs

gloomy hazel
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Yeah that sucks

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The terminals only give u like 4 people that just stand around anyway

sharp widget
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I put them on my bridge now

#

"bridge crew update"

gloomy hazel
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Yes

#

That'd be amazing. Small but highly requested

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And plus, their is only a few ppl on the bridge. It's a bit weird

#

Considering the amount of chairs

sharp widget
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one thing Im unclear on is
why is the matter teleporter upgrade for the freighter a tech module, but the exocraft station, a buildable room.

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i feel they should both be the same kind of thing.

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and/or every tech module thats installed, should unlock a paired room that can be built, to represent it.