#nms-the-future

1 messages Β· Page 64 of 1

steel atlas
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Elite has real combat no exploration. Nms has exploration and no combat

blissful hare
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Hear me out

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Combine them

verbal cobalt
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Unlimited power

worn idol
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if you combine them you get star citizen and id rather not do that again

supple warren
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lmao

sharp spear
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sooo uhhhh

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the compass meant nothing? lmao

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I just looked on his twitter and saw the mechs in the game and immediately realized I wanted mechs in this game lmao

supple warren
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there's the Minotaur, for what that's worth

sharp spear
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Yeah, but someone said mech battles in space and that clicked the part in my brain that grew up on power rangers and gundam ahhaha

karmic tiger
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I named it #nms-the-future to make a joke on modern navigation systems

it will be changed back once whatever update Sean is cryptically announcing releases

supple warren
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aww

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can we rename it nms-future-cryptid-stuff

oblique hawk
lilac crane
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The pirate mechanic bothers me. Right now its just sort of a punishment/obstacle for mining.

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Pirates need tiers and depending on your fame or infamy, stronger pirates should attack instead.

icy thicket
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Or pilot it

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Or B O T H

river fox
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Hey do we have any updates on the situation from yesterday?

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With the system in the Fade?

sturdy jackal
dusky jacinth
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Wait a minute, I've had my profile pic for weeks
Am I a prophet ?

lilac crane
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Wait a minute, maybe 🧭 is the atlas?

gloomy hazel
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Wait a minute

verbal cobalt
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17 / 17 / 17 / 17

lilac crane
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Thats not how it works?

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It cannot be higher than 16.

visual cloak
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wait a minute

gloomy hazel
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H-hold on...

brave plinth
# visual cloak wait a minute

Ohhhhh, i just realized the update might be related to....πŸ€” intergalactic portal update? πŸ€”
...nah, thats some wild speculation on my part.

gloomy hazel
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Is it possible it's an april fool's release

brave plinth
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If you mean a prank release, then I really really really really doubt they would follow through on something like that.
If you just mean the update happens on April 1st, then yeah, totally possible.

gloomy hazel
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Yeah, not the joke release, the steamdb was updated, and previously a couple days after the internal branch update they do the public release

brave plinth
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Yeah, it could be April 1st. My guess is tomorrow and apparently Friday is a holiday in some countries, so really, it could be either day.

random roost
dusky saddle
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So we have no idea what this is? Everyone seemed to know it was pets last time

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Like from asset mining

oblique hawk
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sean didn't hype the companions update tho

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so I guess this is a bit more than just a small update

dusky saddle
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Didn't he tweet an egg?

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Or something

rotund stratus
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A ball of yarn iirc

dusk yew
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i dont see how yarn

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means companion

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oh..cats..right

feral dawn
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🧭 correlating to the Atlas maybe? More lore kinda stuff?

violet vortex
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that'd be sweet tbh

feral dawn
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Yea more trippy story missions would be neat

polar tendon
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What if there are new structures on planets 0_0

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Atlas ruins

faint folio
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Mind blowing revelation: compass.....directions.....east.....this week is Easter.

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Sarcasm Detcted. Initiating [REDACTED]

marsh terrace
faint folio
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If the black holes actually looked like black holes and not black space jelly that would be nice. I want there to be an event horizon or like....planets being broken apart close to it or something. Unrealistic wants.

marsh terrace
faint folio
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I mean if you think about it, black holes are basically a giant space toilet.

marsh terrace
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Although this scene does seem more fitting for the galactic core.

faint folio
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I mean....in reality, the center of a galaxy is a big black hole so

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Would make sense if it was an epic scale skybox or something. But alas

marsh terrace
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Interstellar isn't a 70s film that literally built the black hole by filming a draining bathtub, but this does also look much cooler than a straight vortex for warp

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If NMS added shaders that can distort the screen like what Space Engine (dev team: 1) uses to make its amazingly photorealistic black holes and Einstein rings

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Then you could approach something as epic as the wormhole scene

faint folio
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NMS blackholes are more like theoretical Einstein Rosenbridges. Wormholes.

marsh terrace
deft prawn
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I'm still onboard for ship customization

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A part picker would be really nice, but even being able to edit the color scheme would be a nice addition. There's not really a whole bunch that makes your ship feel like your ship other than the time spent to get upgrades

dusk yew
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^

shy imp
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Maybe the real update was the friends we made along the way

sharp widget
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I would like some systems stars to be replaced with stellar class black holes.

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in place of a red/blue/green?/yellow star

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I'm also a bit confused why, when I warp to a system that has 1 star on the galaxy map, when I get there its 3 completely differently colored stars

timid summit
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Yeah I'd like actual black holes in NMS. The ones we have are just wormholes. Also we need different size stars and planets

sharp widget
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also gas giant planets, yes

timid summit
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Green or pink/purple stars dont mean anything. Red stars= Red dwarf/giants. yellow stars= yellow dwarf main sequence/yellow giant . Blue stars are the hottest

rotund stratus
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I'm going to go to that weird system in the fade to see if anything is up

dusky jacinth
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Green or even pink stars might be possible with the proper materials
Purple tho... It's not even a real colour

violet vortex
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yo. for realz. mind blown.

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N. E. W. S. 🧭

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how did @supple warren not bring this to my attention before? ConcernedBrow

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how did I not see it with their EW reference. how?!? cryblood

brave plinth
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Plz halp, do not understand

red schooner
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Wat?

brave plinth
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Are you as lost as i am?

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Something about EW

violet vortex
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i hadn't noticed it before blobsad

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Leon initially said EW for East West. but i never saw a connection to NEWS till my brain decided to see it. facepalmz

marsh terrace
marsh terrace
brave plinth
supple warren
supple warren
marsh terrace
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I do agree that we should have bigger black holes that don't have stars around them, that have all the planets orbiting them, a cross between the stellar black holes and the supermassive black holes that I want to replace the current non-existent galactic core.

tame ginkgo
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I want fist fighting

brave plinth
marsh terrace
tame ginkgo
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I want melee combat so i can beat the shit out of sentinels

supple warren
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and yourself, if you catch my drift 😏

supple warren
marsh terrace
supple warren
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To my mind there's still an order of sorts, it's just not all stuck around stars. I just don't see much of a better way to get some of those more out there spaces with a big star always in sight

marsh terrace
supple warren
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Plus if the reason they don't generate more defined asteroid belts, debris fields, physical stars, etc. is to do with planets...Then the next best step is going outside the star systems

marsh terrace
supple warren
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going to the edge of a system and entering void space would be cool

marsh terrace
supple warren
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yeah, it'd just be a little more cleverly masked loading sequence

marsh terrace
supple warren
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i was just thinking a differently styled warp effect after pulsing to the system boundary tbh

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Or within a certain range of system boundary

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Have the dash panel change readout to, "Leaving system in...[countdown]"

timid summit
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Yeah just being in interstellar space would be awesome

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Just leaving a star system by just pulsing

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And you point your ship to a distant star and just go

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That would be amazing

marsh terrace
# timid summit Yeah just being in interstellar space would be awesome

I keep returning to Elite II, I know, but in Elite II you can suffer misjumps that put you light years from the nearest object - not just out the heliopause, but so far out into space it'd take thousands of years to cruise to the nearest star. Imagine you fall out of hyperspace and find a derelict freighter with an interior that's clearly been shaken to pieces from the rigours of falling prematurely from hyperspace, holes in the floors and cracks running along the walls. Just an idea to tie into making the cause of failure on a freighter affect how it looks inside - all I can infer from the current derelicts is that aliens fcking hate freighters lol

worn idol
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I wanna be able to use the derelict freighter rooms and halls in my own freighter

dusky saddle
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I just wanna know what it is πŸ₯Ί it was only 1 day when he posted the yarn for the pets and now it's been 4 boooo

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Is it usually Wednesdays?

lilac crane
feral dawn
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If it's not tomorrow I feel like the hype train will start getting a little salty πŸ§‚

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Hopefully at least get some sort of trailer or something

dusky saddle
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Hard to believe there's another one like 6 weeks later or less

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I wonder if there will be a big yearly update this year or just a bunch of these

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It's all thrown off from the pandemic delaying the last one from the usual summer/anniversary. Hopefully it's in June or whatever again. I'm waiting to replay from the start until there's a big update

supple warren
dusky saddle
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You guys think they'd actually update the structure of the game like that? I feel like we're never gonna get foundational changes like orbits, suns/stars to fly to, etc. That would be huge

marsh terrace
dusky saddle
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Lol yeah. Some of the stuff people want is just a different game. It would require a whole game engine rewrite

marsh terrace
dusky saddle
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I've been a "no man's sky 2" advocate for a while, just make the base gameplay loop and engine better without baggage.

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But I know they are working on a totally different game so that won't happen lol

marsh terrace
dusky saddle
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Right yeah

sharp spear
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I think the one thing id love for this to feel less empty all the time is have pirates on foot on certain planets. Kinda gets boring/samey when the only threats on any given planet are drones that you can mostly ignore and animals. and its not like they have to do too much, we already have a gun and models for other aliens

red schooner
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internal update.

supple warren
worn forge
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The only thing that changed terrain wise with origins is that the mountain algorithm was tweaked so they spawned closer to gather and much larger

dusk yew
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i want to beable to make my own pirate faction and send them out to raid freighters and even join them in doing so. we would land on the freighter after taking out the defenses and then make our way to the captain to demand money or something

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and if you get powerful enough you can take over that systems space station. and word spreads around so if you go to other places and are notorious enough they would know who you are

solid goblet
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ITS TIME TRAVEL

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WE ARE GOING BACK IN TIME TO SAVE ||REDACTED||

elder rune
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If so, I hope we are saving me from all the dumb things I have done trying to learn this game. It'll be an abysmal amount of saving, trust me.

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I am sort of hopeful for navigation upgrades, better in flight directional and coordinate data, maybe galaxy map improvements too

solid goblet
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That would be nice

elder rune
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I know living ships really pointed out how much most people could use some better in flight navigation options

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Having hell finding the spots seems to be one of, if not the, biggest complaint...alongside the timers

dusky jacinth
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Just let me select a planet and enter coordinates to put a marker there

supple warren
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add portal coordinates to discovery menu after you activate portal or just in general

dusky jacinth
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A list of visited sites of interest and save beacons would be nice too

supple warren
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yeah, improved POI browsing would be good stuff

dusky jacinth
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One can hope πŸ‘€

supple warren
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it's really a bummer to me they're just awkwardly shoved in the corner and you can't even view the upload shots full screen or larger

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it's almost like why even bother uploading/saving at them

dusky jacinth
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They're just random savepoints right now
When you can just summon ship and enter-exit to save it's pretty redundant except for really early game

supple warren
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i consider it part of charting inhabited/abandoned planets personally

dusky jacinth
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It does give you a name for the area so that's nice
But it doesn't expand on the experience much
They could add a system where you can report the status of all these points to the space station envoy for some salvage data or nav data or tell the scrap dealer about abandoned outposts for some tainted metal

supple warren
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better still: blueprints/upgrade modules/multitools for reporting

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just direct rewards

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not some throwaway tokens

dusky jacinth
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Maybe exclusive blueprints and things then
Or like milestone things
Activate 50 beacons for A class tool and 100 for S class

supple warren
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ugh

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that's just a grind then

dusky jacinth
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Lol I'm pretty sure they wouldn't put a low number

supple warren
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make it relate to POI rarity or something instead

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common ones get common rewards, rare ones get more rare/quality rewards

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just something beyond lol grind 50 POIs

dusky jacinth
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Lol PoI points

tame ginkgo
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News?

dusky jacinth
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Sadly no

tame ginkgo
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Ay yo , there was a new internal?

supple warren
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get like some bonus for "liberated/restored" facilities, e.g. solved manufacturing facilities/ops centres

dusky jacinth
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Maybe you just get points after getting max standing

supple warren
dusky jacinth
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And every Galactic region could have a megabase for each guild

supple warren
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and you exchange points for stuff or something? then it's the dull token/currency model again, lol

dusky jacinth
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What else can they give us ? Lore ? I have no idea really

supple warren
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just direct rewards like i mentioned, lol
no tokens, no points, no hey visit a bunch of POIs to get something.
just visit a POI and if you remember to report it to whatever, you get a choice of reward and it may be good or bad, but at least it's not a giftcard

sharp widget
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its not a reward if there isn't some kind of timer πŸ˜›

sharp widget
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So, Expeditions is a thing now

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full of timers for @supple warren

feral dawn
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multiplayer is not really my thing so pretty dissapointed.. the general QoL fixes, mission board improvements and other bug fixes make this update nice at least tho. Now time to hope and pray for cave/ruin dungeons in the summer update 🀞

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Indeed, general improvements are always a good thing. I just crave more solo exploration lol

hallow gorge
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So the new update is supposed to come out now or later?

wheat acorn
verbal cobalt
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oops

feral dawn
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Emailed Hellogames about my cave/ruin dungeons ideas for future updates. Hopefully they at least glance at them :P Is there any other good ways to contact them with ideas?

misty irisBOT
tight tusk
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One thing that I don't like about the Expeditions mode is that you can't go back and play old Expeditions. What if there was a particularly good one which you wanted to show a friend? I would suggest that you should not get the rewards for the old Expedition after the time limit expires, but you should still be able to access it.

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Also, what happens to Expedition Mode and to multiplayer in 10 or 20 years? I bought NMS on GOG so I'd be able to keep a backup archive of it that will continue to work permanently like my other favorite games, most of which are from the 90s. Someday, No Man's Sky's servers will shut down as all servers eventually do. I want the game to still work

red schooner
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It will still be possible, but discovery services will probably stop exosting

wheat acorn
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the local NMS will still exist

tight tusk
# red schooner It will still be possible, but discovery services will probably stop exosting

well two things to say about that:

  1. The most important thing is that people who know each other's IP addresses can still directly connect for multiplayer.
  2. Ideally, community maintained discovery services could replace official ones if the game is popular enough to use them. Other games have done things like that, like Starsiege Tribes's master server has been community maintained for example.
marsh terrace
marsh terrace
rotund stratus
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Building off this update, maybe a permadeath rogue like mode could be fun

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Like, you progress from planet to planet (have to build a key to a portal or something)

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And if you get far enough you get a reward

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Maybe you could access it in a normal save through a type of building. Have it be an in universe spectator sport or something

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So you go to the place and press start. You spawn on a planet with nothing (you get it all back once you either die or succeed along with any reward), and you have to craft a key. It's survival difficulty, and maybe gets even harder

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The planets get harder and harder and eventually you die

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You respawn back at the station with your whole inventory and whatever rewards you earn (tech, units, cosmetics etc)

supple warren
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They 100% need to allow us to adjust Network Options before even starting into a mode now. If I want to engage with Expeditions I shouldn't have to put up with griefers and trolls just killing me right away or some other nonsense.

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Like this?

Every player beginning an expedition starts on the same planet.
This is begging for trouble.

supple warren
supple warren
marsh terrace
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Multiplayer doesn't add too much to NMS with my playstyle, I don't think I'll mind the lack of mp in 30 years.

supple warren
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That isn't the point though. The online features impact you whether or not you play with others.

supple warren
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Quicksilver vendor inventory requires online check-in before it unlocks otherwise locked stuff, pretty sure Nexus missions require being online, etc.

marsh terrace
supple warren
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the living ship isn't a cosmetic though

marsh terrace
tight tusk
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cosmetics are kind of important in NMS

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also i expect there will be savegame editing made by the community in the future to let people "cheat" (meaning get a customized experience in single player and private LAN sessions)

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"Cheating" is only a problem in a competitive multiplayer context and only for gameplay between strangers

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Actually knowing the person you're playing with is the best anti-cheat

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I have generally not been fond of the sort of games where you meet and play with random strangers online with no voice chat

tight tusk
lilac crane
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Expeditions? Is that really what the game needs?

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I am rather dissapointed.

marsh terrace
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I have only heard bad things about the UI, though. Better watch out 😬

lilac crane
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UI, could be worse.

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I dislike the way the log is shown, but the rest is sort of an improvement.

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I originally did not suggest a new game mode precisely to avoid splitting the community. The community is already sort of split and the existing game modes need work.

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"Planet 0" will always be a hub world, which may not be what you want.

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I try to be above only exposing weakness, so improvements:
-No bases in the system of planet 0 allowed.
-Considering its a multi mode, you may introduce trading, but you need to fix your economy.

marsh terrace
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It's sorta critical modes remain in different universes.

lilac crane
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I know that. I did not suggest joining them. The idea of joining survival and PD together may be enticing however, but probably would fail.

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"Need work", meaning the modes need to be of better quality.

marsh terrace
lilac crane
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PD and survival are grindy more than difficult, as reported by many players.

marsh terrace
lilac crane
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The community is split amongst 3 or 4 gamemodes, sort of. Can't be helped, but introducing expeditions will make it worse.

supple warren
supple warren
lilac crane
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Wait, that's a thing?

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Maybe you get switched to normal upon entering the galactic core?

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If so, that will lead to some interesting possibilities.

finite cedar
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it's not progress based, it just happens once the current expeditions ends (in 2 months)

supple warren
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Where are folks getting the 2 months bit? Did ctrl+f on the patch notes page for "months" and nothing shows

finite cedar
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ingame

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it shows in the mode selection screen i believe

finite cedar
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yea, that.

dense crypt
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from the patch notes page

supple warren
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It also says that the durations/lengths will vary though, so that's only for this one

dense crypt
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Yeah

supple warren
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So in reality I kind of think that the availability of the current expedition is for the next 2 months, but the actual length of it may not take 2 months to complete

visual cloak
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i wonder

supple warren
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Unless there's some phases not available atm or something?

finite cedar
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oh yea it won't take nearly that long to finish it.

visual cloak
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will the new expedition mode save we create turn from the converted normal save back to an expedition, or will we have to keep creating expedition saves?

finite cedar
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i don't think they put in any roadblocks like that, not from what I've seen.

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you will have to create a new save for each new expedition

visual cloak
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that's interesting

finite cedar
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it's basically seasons. the fresh start is the core idea behind it.

supple warren
visual cloak
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i wonder if they have plans to get a little crazy with the universe in this mode then

supple warren
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I mean the weird part of it is the eventual conversion to Normal though

visual cloak
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yeah

dense crypt
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This mode is perfect for universe resets to add new proc generation to terrain and other stuff

visual cloak
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yeah but....

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if it turns into a normal mode, wouldn't the universe have to be the same seed?

supple warren
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I wish they'd implement the randomized character to the other modes, not necessarily the tech, but just the appearance

visual cloak
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it's a cool feature

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and the ships

supple warren
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Does it also randomize the multitool & ship? If so then that too

visual cloak
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that's what the patchnotes said

finite cedar
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I mean, I would assume they looked at other games, like for example path of exile on how they do their season stuff. PoE has very unique features in each season (as you say.. going a bit crazy). if they are well accepted, those features might make it into the normal game mode after the season ends. if not.. who cares, new season, new features.. :3

supple warren
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Ah yeah, already forgot that part of the notes, lol
Lot of info to absorb

finite cedar
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well... on my first attempt earlier, I crashed the game before I could save, so had to restart the expedition. my character looked exactly the same, my ship looked the same. I didn't pay attention to the multitool.

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other players looked vastly different tho and had different ships

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so there's some randomization, but it might be seeded by player ID or something?

supple warren
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Looking at the new HUD, I'm not a fan of the removal of the dark backdrops. I'd love it if, as an accessibility option or something, they added an invert color to the lighter HUD elements (text/reticles) so they'd remain visible against lighter/darker backgrounds

finite cedar
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mostly speculating here.. can't test around too much cause I just keep crashing and it's frustrating >.<

finite cedar
lilac crane
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I do wonder if in the expeditions game mode, do you want to enforce PvP, considering this is a mode where people regularly meet?

supple warren
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I think they should give us the settings/options menu in the Mode Select screen now

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Or network options at the very least

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I don't ever want to start with player damage enabled even if I would want to start with multiplayer enabled

lilac crane
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I thought you are the type of player who would like PvP?

supple warren
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...?

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No, not in NMS

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Combat is such a mess in NMS the PvP would just be annoying more than enjoyable

somber remnant
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Would a channel for people LFG in expeditions specifically be a good choice, or just consolidate it into the LFG channel here?

worn forge
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I think the rendezvous planets are either testing new terrain tech or are handcrafted

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That starting planet is insane

supple warren
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Toto, that may be better suited to spoilers?

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But also, ya sure it's not just an Origins gen planet?

worn forge
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That it is not an origins planet

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Have you played yet,

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If not you will see what I mean

marsh terrace
worn forge
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100% that’s a tease of new tech

dense crypt
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Yeah

worn forge
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It really doesn’t

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Fly around

supple warren
worn forge
supple warren
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I'm gonna let'em hotfix before checking it out

worn forge
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Ok

supple warren
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In other news I sent this shot to HG requesting dynamic inversion to get the point home about what I was requesting, lol:

lilac crane
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So, maybe each season takes place in a new galaxy?

supple warren
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...expedition, and i suppose they could

marsh terrace
supple warren
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We'll have to see what they do with them

lilac crane
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You don't need to.

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TBH, switching galaxy type each time will do just fine.

supple warren
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What I'm more curious about is how they'll make each expedition interesting, because if it's just redoing milestones in different sequences for different rewards that's...Hrrm.

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Really not terribly different from regular old missions tbh

lilac crane
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I was thinking they procgen them.

visual cloak
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hopefully cool things

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still thinkAdding new rare creatures every once in a while for us to go Discover as a community would be great

lilac crane
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The problem with rare creatures is leaving it too much to RNG to find them. Footprints should give you clues.

dense crypt
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That's why they should rework/add better exploration mechanics and tools

supple warren
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i wonder if target sweeping may help with that at all?

dense crypt
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Scanners and such

supple warren
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like if you have the planet exploration mission selected, will it better help you locate the flora/fauna or whatever? thonk

marsh terrace
lilac crane
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True.

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But true RNG isn't always desirable.

supple warren
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which is why the game is supposed to be procedural πŸ˜‚

marsh terrace
supple warren
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in some respects it feels like they forgot their own rules-driven generation

supple warren
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but in others it's very apparent

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How do you think certain biomes have certain resources?

marsh terrace
lilac crane
supple warren
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Yeah, like I said, it veers wildly from one to the other

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You have outposts, ships, multitools, planets, procedurally generated, but then you have the distribution of things which can often feel very...Random.

dusky jacinth
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Everything is seeded I assume

lilac crane
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Planets sometimes feel like they are a pile of things thrown randomly together, because they can be.

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The game needs to have some "illusion of logic."

supple warren
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Well, you can somewhat thank Origins for that. It did the mishmash bash most recently

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Which a fair number of folks were requesting after seeing mods do it

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Something I never personally found appealing, but I also never dug the BIGG OBJECTS mods and they intro'd their version of that into the game officially

dense crypt
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Atleast if they made better textures for the upscaled assets

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but they just took the assets made them bigger and they look kind if bad... tbh

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You can see that the textures were not mean't to be that big/stretched

lilac crane
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Is it possible to have localised storms?

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Can the tech handle it?

random roost
marsh terrace
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No matter how much HG optimizes the game it never gets any less prone to crashing.

lilac crane
#

RNG == random generation. Rolling a dice every time.
Procgen == procedural generation. Its a step by step process of creating objects through an algorithm using a random seed.

light wolf
#

community species creation compotitions just allow nms fans who also design characters to make new custom traveller unlockable heads for nexus quicksilver or the new rewards system

#

i just like character customization

supple warren
#

oh i do too, i just don't like the unlock methods, lol

random roost
light wolf
#

im happy w jusy communitty content

supple warren
#

A little more flexibility for expedition phases, e.g. finishing 3 or 4 of however many milestones would be sufficient for phase completion counting towards expedition completion

sharp widget
#

portal0 cool

deft lily
#

Imagine this. Different planets which have some of the same ingredients as other planets have different ways of processing them. Cold planets make hot or cold things, vice versa for hot planets. Radioactive and toxic planets have risky ingredients which can or cannot hurt you depending on how you process them. Exotic planets can give you only exotic, exclusive to that planet only, type ingredients.

#

No idea how the hell they'll do that but that'd be extremely nice.

sharp widget
#

my brain hurts. but i did think, to flesh out the "economy" a bit, we should be able to manufacture trade goods, using a gas, base metal, floral ingredient and stellar metal as the minimum input set.
this means each planet would have enough materials on hand to fully automate the production of 1 unique good.
oh, yes, and coupled with this, a powered refinery, an industrial item that snaps into/large large prefabs, that has external connectivity for power, and 2 inputs and 1 output to storage networks.
It consumes a lot of power per operation, has no individual storage, an animation of some kind that plays per craft. These drawbacks are made up by the fact that it has snap points for silos, and, is automatic.

#

The goal is not to compete with stasis devices.
But provide an opportunity to build a functional, complicated factory producing a unique trade good, by gathering all the ingredients available on a planet and combining them in a number of stages, rather than just focussing on mining as much AI as possible.

lilac crane
#

@somber radish The thing is, the sentinel's ability to throw curve balls at you is rather limited. Drones: Shoot. Dogs: Dodge, shoot. Walker: Stay under legs and shoot.

somber radish
#

exactly

lilac crane
#

In order for sentinels to keep being intimidating, they need to keep throwing curve balls at you. For a new player, dogs and walkers are terrifying. Veterans: Scatter Blaster go brrr.

somber radish
#

maybe it could just increase the amount of sentinels spawned after wave 5

lilac crane
#

No, that won't do.

#

We need a difference in kind rather than a difference in number.

#

More enemies in numbers == more dakka required.

somber radish
#

alright yeah good point

#

in the lore, vy'keen soldiers waged an entire war against the sentinels and almost lost but one person with a multi-tool can just go and kill hundreds and barely take any damage at all

lilac crane
#

Exactly.

#

My answer to the question of power isn't necessarily numbers(though they do have plenty), but an insanely high ability to adapt.

somber radish
#

the problem with that is that computers can't improvise

lilac crane
#

Sentinels are AI.

somber radish
#

yes, but this is still just a game

lilac crane
#

But who says they need to improvise?

#

You can have more kinds of enemies and have the sentinels sent enemies according to how you respond.

#

Well, its one possible answer. What qualities do you want sentinels to have?

somber radish
#

maybe they could do some calculations and make the sentinels respond based on the weapon used, average distance from the sentinel the player is targeting (seen as a percentage of attacks targeted at one sentinel in x amount of time), whether they're spending more time on ground or in the air, and so on and then send certain sentinels depending on that

#

this would only work if you implemented more types of sentinels though

lilac crane
#

How about a shield type sentinel? It would basically be a sentinel who tries to get either into your face or between you and sentinels. The shield itself has a cooldown and use period, so either you could overwhelm or you attack when the sentinel is weakest.

somber radish
#

that could certainly work, but if it got in your face then a single scatter blaster shot would finish that

#

maybe they could do that really annoying thing in video games where like it shields some of the enemies, either providing complete damage immunity or like 50% damage resist or anywhere around that

lilac crane
#

Exactly.

#

Its annoying only because they are meant to discourage rushing.

#

Rushing is one of the main problems.

somber radish
#

and then it has to be balanced in a way that someone who has like no upgrades doesn't get instantly destroyed when they step foot on an aggressive sentinel planet

lilac crane
#

No, there are better ways.

somber radish
#

obviously people pass early game fairly quickly, but it might move some people away from the game

lilac crane
#

There are tens of ways to scale sentinels with players.

#

You don't make the beginning harder, you make the mid-late harder.

#

How about a sentinel type doing hazard damage?

somber radish
#

that's actually a really good idea, since you would have to evade it and take just a tiny bit of time recharging hazard protection if it gets empty which might expose you to some shots

lime willow
#

I wonder how hard it would be to implement decals on player characters?

#

because frankly I love the designs of the milestone badges and would love to wear them on me like a patch

#

even if it's in predetermined locations I'd be down for it

lilac crane
#

Dunno.

somber radish
#

maybe

lilac crane
#

There are sort of decals, might be possible.

somber radish
#

depends on how the exosuits are rendered

#

and if the patches would be like anywhere or just like on select locations and you just choose which patch is rendered on which location

lime willow
somber radish
#

alright then that would probably be easy

#

since i'm guessing that exosuits are rendered with like just a small code indicating each selection in the editor then loading those settings in

oblique hawk
#

why don't make sentinels who burrows and strike you at timed interval and can only be damaged when they are exposed

#

or sentinels juggernauts who can move quickly and knocks you around

marsh terrace
oblique hawk
#

well yeah it will be hella annoying I guess

#

maybe a sentinel that buffs the other sentinels if you dont kill them first

stoic coyote
#

Suggestion, depending on your location, it will tell you the temperature on your left (not far left) at the top right of the screen (as in, inside the white bar under the yellow box, not quite sure if displays are different in each ship.)

supple warren
# supple warren A little more flexibility for expedition phases, e.g. finishing 3 or 4 of howeve...

Expeditions appear to not be included in the update itself as a whole, but details downloaded from HG afterward when selecting the mode.

See patch notes here: https://steamcommunity.com/app/275850/discussions/0/3080999687756604892/

This means the mode itself is likely not future proof and is highly contingent on HG updates. That's unfortunate and it would be preferable to see them work out a way to make Expeditions more future proof and less dependent on connecting to their servers.

outer umbra
#

This could be cool, if they add bigger ships that have ship interiors, you could have a small mobile base, would work great with the Expeditions update, people could travel together in one ship. Plus you would be bringing in a whole lot of attention from people who play star citizen.

marsh terrace
outer umbra
#

Ok well at least it’s a future option for Hello Games.

tired basin
#

QOL suggestion: It would be nice to be able to hire new freighter crew-mates like you hire scientists and overseers for a stationary base.

soft marsh
#

I would love to put those badges as decals on my ships

cinder lark
#

FIX TWITCH DROPS...
If you claim the exclusive drops, you can claim other time if you lost the ships, multitools, etc...

#

ADD MORE SLOTS FOR SHIPS... for the drops we need now destroy all our ships.
The best option would be you dont lose the exclusive things and you can claim other time when you like.
You only can lost normal things of the game.

cinder lark
#

no, i am not asking help, i am doing a suggestion

#

add exclusive slots for twitch drops, or maybe that you unlock the exclusive twitch drops and you can later get other time by mercury

#

the same with the drops of expeditions

tired basin
#

Ah. You said fix, so i assumed it wasnt additive.

cinder lark
#

no, i ask that fix the system of claiming drops in the game, if some things are exclusive, and people get the game morning, that is a bad option that you have a game and cant get exclusive things. Usually games with this system lost very players.

faint folio
#

If you have 6 ships and want the exclusive item, just yeet one of the ships that you barely use. Solved.

supple warren
cinder lark
faint folio
#

I wasn’t trying to be snarky, sorry if it came off that way. πŸ™

cinder lark
#

ok

#

i pardon you xD

thin viper
#

alien anime girls when?

supple warren
#

Ability to somehow transfer equipment between Normal/Expeditions saves thonk

flat scroll
#

Don't know if they're ever going to expand on the companions, but getting to tame flyers would be cool. Even if you can't ride them yourself.

somber radish
supple warren
#

yeah but what if i don't want to keep the expedition-normal save and like my ships in a different normal save

somber radish
#

it's still gonna cause too many problems

#

just because you want to have your ship in that save means that anyone could take their 1500 ly range fighter and just shred literally everyone in both pvp since it's stupid to have it disabled from the start AND you'll get there insanely fast

#

one of the objectives is to literally find an a-class multitool

#

that would be instantly beaten if you brought over your equipment

#

now, if there were special versions of the expeditions available in all saves that were just really hard then that would be fine

#

like "mine 100,000 indium" or "kill 1000 sentinels" or whatever

supple warren
#

they don't care about balance

#

and i mean also they apparently don't care about pvp so

ashen dock
#

I hope they're gonna update every ships' design.

#

Explorers look cool now.

supple warren
#

they already did tbh, explorers were just the last to get updated

sharp widget
#

it would be nice to have named saves now. and a few additional slots. and, some "shared stash" storage - a hagar and some bank tabs shared between all saves in a game mode.
expeditions are kind of like ladder/seasons from Diablo

supple warren
#

would like to see expeditions just systematized and not reliant on HG network junk

ashen dock
#

It would seem that they want to improve engagement from players.
This is good in itself, but I don't think seasonal content and twitch drops are the (only) way to go for a proc gen space exploration game.

#

It is more fitting for a grindy, repetitive format.

#

We need procedurally generated "events" that happen in random systems at random intervals.

#

With the possibility to get alerted and join them from the Nexus.

#

Kinda like weekend missions but not scheduled, more varied and more dynamic.

dense crypt
#

I'm expecting BR at this point

#

They went off the rails with this game

#

They could have put the rewards and event to the guilds

#

Player could choose a guild to do different challenges.

#

Exploration guild having exploration challenges and stuff for example

#

and every couple of months they could have added new rewards and challenges to the guilds. Right now guilds do nothing

#

Same with race standing....

wheat acorn
#

What challenges?

dense crypt
#

Challenges themed to the specific guild

#

Exploration having exploration challenges (scanning/charting/discovering etc.)

#

Mercenary having combat challenges. Killing. pirating etc

#

you get the idea

#

So player can choose the guild they want based on their playstyle

#

And every 2/3 months they can add new challenges and rewards without needing to start a new save

polar tendon
#

Yeah, actually having the guilds be guilds would be epic.

sharp widget
#

the expeditions system is pretty cool. but again i find myself spending salvage data on things that are rewards down the chain.

#

and im not sure if its a bug or what, but some npcs on stations allow multiple words to be learnt before locking out that conversation path.

#

either way, on stations, I typically want to talk to the npc to learn the word, AND interact at least once to practice, AND possibly exchange a rep token.
So it would be really nice if, on the completion of those we got routed back to the conversation choice, rather than being kicked out and starting over.

stoic coyote
marsh terrace
gloomy hazel
#

Yeah that does sound pointless

halcyon portal
#

I really hope the next update has some more story

#

I mean

#

It's been like, 6 months since we discovered that ||Ariadne was the imposter||

#

and no one has called an emergency meeting

dense crypt
#

More lore to discover would be good to

#

mini stories here and there

#

or just simply lore to read

#

they could add proc gen ruins on planets

#

with mini stories

halcyon portal
#

Desolation, but underground

dense crypt
#

or ground too

#

ruins haven't been touched since release

#

make them more diverse and interesting

#

I hoped that they would have continued what they started with desolation and origins... 😦

#

I guess that enough exploration for them

timid summit
#

I want more to the main story

#

I dont feel like its over

#

I need more of that main storyline

gloomy hazel
#

Yeah the ruins pretty meh

#

They're all exactly the same. polo

marsh terrace
#

Desolation is the only update that has stuck with me, that I haven't forgotten because it wasn't as inconsequential as what HG has been adding the past 4 years.

#

Sorry for the hot takes, not sorry

dense crypt
#

Ye desolation fitted the game perfectly. It's gameplay that you expect from a space exploration game. Salvaging/exploration

#

Unlike other updates that are just generic stuff you find in all other crafting/survival games

#

Trading, combat, pirating, bounty haunting all stuff that you expect from a space game.

#

And they are still underdeveloped

#

The factions/guilds the same

spice hedge
#

wouldnt be a hot take around here lol

marsh terrace
#

Why do we act like Sean has done a 180 for the game, he's only done a 90. He's sugar-coated his turd but he's not done much to make it not a turd.

dense crypt
#

They focused to much on base building. And in the process they managed to make planets more repetitive and boring. The MAIN selling point of the game.

#

Like.. how do you do that ?

#

Less colors, less interesting terrain and the POIs are still the same since launch. The most noticeable things they added are the archive buildings and crashed freighters in 5 years

supple warren
#

I would argue the issue was less any focus on basebuilding and more the absence of any major, consistent focus.

Yes every other update has added parts to basebuilding but it's also often been a jumble of other things added. Like one year we have Exo-Mech adding more junk to install then the next year we have recently added Advanced Baits removed for streamlining. There is a lot of inconsistent focus throughout the updates.

Even with Expeditions, they tried to trim some of the grind while simultaneously having milestones that are grindy, e.g. make 6 mil units, make 5k nanites, run 25 frigate expeditions, visit 40(?) waypoints, etc.

marsh terrace
#

@dense crypt, as Stop said, its nought to do with basebuilding. Stop scapegoating good features.

dense crypt
#

It's the first thing that comes to my mind to put a blame on. But yeah, maybe they really don't have a focus/vision for the game.

timid summit
#

They have to add much more proc gen elements to the game

timid summit
#

I wonder what theyll do for the next update which is the 16th update. we all know that 16 is a very important number in NMS. So it will be interesting to see what happens in the next update

jovial cove
#

hg give exocraft rework

jovial cove
#

and minotaur should be able to punch things

visual cloak
#

bug fixes

marsh terrace
visual cloak
#

slowly but surely

sage haven
#

Tbh i just want to see a glider where your jet pack acts as a thruster for it and it would make the air recharger more useful

sage haven
#

And a sword for the mech would be cool and make it unique

#

They obviously want it to be the main battle weapon against stuff as seen with the trailer he called down the mech to fight the water when most players just wreck it with the scatter blaster

#

If they buff the mech damage and get it better maneuverability and cooler weapons with would be fun to use

sage haven
#

Ooooh or think about this ruined citys to add some sense to the lore about the sentinals wiping planets out and stuff they could add older sentinals and maybe dead space stations and broken planets from wars that happened with the vykeen and sentinals

#

Would give space and exploration more depth

#

Huh

violet vortex
#

omg wait, what????

visual cloak
#

hahaha

#

wrong chat

violet vortex
#

i was gonna say lmao

visual cloak
#

maybe i am the future of no mans sky

violet vortex
#

you playing tricks on my sleep deprived brain, for which i blame nms. blobsmilehappy

sage haven
#

Lol

oblique hawk
#

I think lots of people who commented on the no mans sky trailers in YouTube don't actually play the game and just says the game is good now because of the various new trailers

#

I bet most of them wouldn't enjoy the game even if it launches the way it is right now back in 2016, because the core gameplay loop is the same, I enjoy it but none of my friends did even though we used to play minecraft together

#

if they want to attract more players more updates like desolation is the right way to go for sure, and stop adding features thats only there for the sake of it like living ship and exo mech

#

and companions even though neat are really not that deep, most of the updates this game have gotten are not fleshed out at all, they could have done so much more with living ship, exotic mech, companions, etc but it's just like its there for the sake of it only

violet vortex
#

Constructive helpful suggestions are certainly welcome. Complaints for the sake of negativity not as much. Friendly reminder, per channel's topic:

Discuss the future of No Man Sky: what do you want to see next? What do you want fixed or changed? We want to see real ideas.

oblique hawk
#

I'm not hating the game, I obviously like the game but I'm just pointing the flaws I think the game is having right now

#

for example they should make living ship do more than just looking different and have a gimmicky way to get upgrades, like we can feed them to trigger changes or give it a unique weapon like tendrils or maybe make it able to bite and devour asteroids to get certain resources

#

and starbirth is hella rage inducing, oh God please rework that quest

jovial cove
#

Hello Games has an undeniable issue with not planning things all the way through. Basalt.

timid summit
#

I absolutely love the game. There are things that need to be added and fixed that are important though

oblique hawk
#

i think they should focus on fleshing out all the existing features that currently felt like an afterthought or do more updates like desolation

#

this might be a bit weird but I wish we can command out companions to interact with switches and other interactibles

#

that would be super neat but probably won't make sense if your creature doesn't have arms or doesn't look intelligent LOL

supple warren
oblique hawk
#

so yeah there are lots of ways the basebuilding can be improved as well, this game just have so much potential

supple warren
#

like i've said from the outset of this channel, making base designs portable would be a major way to improve planetside basebuilding and even freighter basebuilding imo.

Alongside other QOL adjustments of course, like free snapping, virtual floor for placement of parts at arbitrary elevations, remote construction so that one could transfer resources back to bases' parts to complete them without having to revisit them, etc. Remote construction would require the base design portability feature, mind, as part of the idea for it is holographically laying out the design before constructing it.

#

oh and uhhh, basebuilding boundary visibility, like that's the least of the QOL changes they could implement for basebuilding, and that they haven't is very bizarre to me

sage haven
#

If hello games wants real insight on how to inprove their game they should look at the most popular mods that get played

supple warren
#

eeehhh

#

That's hit or miss, like that's arguably how we got the, imo, unsightly bigger things biomes

#

And the mishmash of things previously unique to certain biomes in other biomes, diminishing their uniqueness in the process

sage haven
#

Ya

#

One thing id like to see is being able to have more ships

#

What if they added ship slot modules that you could install on your freighter and that would increase your ship capacity

#

They would be expensive and require you to have a freighter you love

#

And A glider suit that uses your jetpack as a thruster and makes more use of the air recharger

oblique hawk
#

why do you need gliders when we have rocket boots and the jetpack tho

#

with enough upgrades to the jetpack vertical movements are already good

sage haven
#

Rocket boosts are super unpowered

#

And its just a type of movement id personality like to see

supple warren
#

you can't just glide with either jetpack/rocket boots tho

oblique hawk
#

you can already move pretty fast and far with those two

sage haven
#

Plus why not? We have like 6 vehicles

supple warren
#

gliding isn't about moving all that quickly

oblique hawk
#

gliders are neat but practicality wise it's not as useful

sage haven
#

Thats whats the jetpack part is for

#

To speed you up if you want

supple warren
sage haven
#

Without using it all in one go

oblique hawk
#

well thats why I said those updates aren't really that good

#

it's not fleshed out and only there just for the sake of it being there

supple warren
#

rule of cool seems to prevail over utility, lol

#

which makes it all the weirder that we don't have grappling hooks/beams thonk

oblique hawk
#

I would love for them to really add more into the living ship and exo mech instead of the way they are now

sage haven
#

True

#

I also agree

#

What about the freighter ship cap tho?

oblique hawk
#

I mean grappling hooks and beams are cool as well but again we have the jetpack and rocket boots lol

sage haven
#

Its about choices tbh

oblique hawk
#

they make all those obsolete

sage haven
#

If we are being real you only need one ship there isnt a huge difference in a fighter or hauler very minimal stuff

#

Nothing screams use me over this or that

supple warren
#

Jetpack is slower than a grappling hook would be

sage haven
#

Ima submit a suggestion when i go on break so that way they can never see it lol

oblique hawk
#

well I guess grappling hooks might be useful if they made it like super fast

supple warren
#

and glider would provide sustained flight over an area if implemented

sage haven
#

Idk if they even look at suggestions

timid summit
#

Youd think with all the advanced tech in NMS, theyd have better jetpacks, theyre worse than the ones that we have IN REAL LIFE

#

They gotta go full on iron man into those jetpacks dude

sage haven
#

To be fair its not just a jetpack its also a fabricator too and a refiner and a backpack

#

Also wheres the suggestion box on their website?

supple warren
sage haven
#

Thank ya

#

Done

#

I even threw in the grappling hook

coarse veldt
#

You guys ever thought about...a man-made planet?

ashen dock
#

A planet made of man?

sage haven
#

One sec

late phoenix
#

grappling hooks

feral dawn
#

Wonder when we'll see the Summer update drop. Maybe like late June/early July? Hopefully with a focus on exploration 🀞

#

A side of new weapons/upgrades for exosuit, vehicles and ships would be nice too

#

Hurricanes would be neat. Maybe some crazy new strange storms too.. like raining metal shards that damage you if you're outside of shelter, or floating blobs that explode if they run into you

#

Epic large fleet battles, more sentinel models, revamped caves, ancient ruin proc gen dungeons.. I could go on for days lol can't wait to see all the new stuff this year

sage haven
#

Id like to see more terrain destruction

#

I feel like a huge war with the sentinels and theres nothing but maybe a few trees gone or craters or anything

#

Plus the big worms are cool the first time but eh any other time

feral dawn
#

Yea more giant unique creatures would be nice for sure. Make them have more behaviors as well as revamp all creature AI. Some unique behaviors to keep you on your toes instead of just creature A runs away, B attacks etc

timid summit
#

I suppose the next update will be sorta significant becuase its gonna be the 16th update. We all know how important the number 16 is here.

marsh terrace
timid summit
#

Space needs an update

#

Like really needs it

dense crypt
#

Guilds, race standing, trading, crafting, combat, pirating, bounty hunting, planetary POI's all core features left in the dust

marsh terrace
dense crypt
#

All of those are core features every space game have and expect to have.

#

They need to develop them more

timid summit
#

Hello games isnt doomed alright, theyll develop these more one day

dense crypt
#

And every update they seem to remove/simplify things

#

why ?

marsh terrace
timid summit
#

For space, real black holes, colorful night sky when you look at it from a planet or from the system that you're in, real gravity, zero g in space, red dwarf stars, blue, red, yellow supergiants, stars exploding etc

marsh terrace
timid summit
#

I mean, in some cases they are big menacing whirlpools

marsh terrace
timid summit
#

That does look cool

#

This looks nice also

marsh terrace
# timid summit That does look cool

I think 70/80s practical effects will always look cooler than what reality has to offer. Besides, NMS is supposed to be 70/80s. But HG systematically took that charm away, taking off the sound filters and the vintage effect.

marsh terrace
timid summit
#

I think that they brang a small amount of the vintage color back in Origins.

supple warren
marsh terrace
stoic coyote
marsh terrace
sage haven
#

So is there anything in the lore to explain why tf we can all be master mechanics and fix anything in the universe?

#

Id like to see ship scavenging and ship mechanics and stuff maybe crached vehicles that allow us to get different looks for them so they arent all the defult one

marsh terrace
sage haven
#

Yep but it would still be a cool feature to add and more to do and another way to make money say you set up a hover pad for your crashed ship you wanna keep and thats how you repair them now instead of just fixing the thrusters and pulse drive and taking off they make it like a little minigame idk

#

More depth would be amazing the game is shallow asf

marsh terrace
sage haven
#

Ya think about how you could literally build your own shop and other travelers would come and get their ships mantince done by you because they have a thing in the nexus just for this maybe all vehicles you could make your own prices or the better you get the more you can charge

#

And npcs could vist and stuff

haughty onyx
#

Am i the only one who feels like the old Ambient Occlusion was way better?

#

Old one was HBAO and we have GTAO now

zenith marten
#

I just got a nice idea for an expedition reward for the future.

A unique starship or multitool design with animated glowing led lights/strips. Golden ship is cool and all but those would really stand out.

haughty onyx
#

Also this is very irritating, this was never fixed.Anti Aliasing just doesn't apply to some things.

ashen dock
#

First and foremost, the game needs a multi tool update. With some more depth, tech and new hq models.

sage haven
#

Ok guys idea

#

So if something gets suggested u less it gets Suggested alot then most of the time it goes unnoticed

#

So what if we all vote and mass suggest new things

violet vortex
sage haven
#

Yep

#

What should we all vote for first?

#

Something small to see if it actually works?

violet vortex
#

improving living ship quest i saw mentioned here once would be cool. i've also seen mentions of ppl wanting a survival-like mode in expeditions. but i prob don't frequent this channel enough to know what's the common "complaint" lol

wheat acorn
#

From some quick reading the game has a bunch of problems, which is true on some level; and that HG is incapable of fixing them... which turns it into an incredibly non-constructive discussion entirely. So "it'll just get worse" or whatever. Cool.

violet vortex
#

the important thing is to submit request as an organized message, that feels constructive as opposed to bitchy and demanding. that usually puts anyone off tbh. and worse for a game that had such a rough start and continues to be updated at no extra cost.

supple warren
#

Tbh I wouldn't say HG is incapable, rather they don't assess it the same way and thus don't see the areas some view poorly as being in a bad state and thus don't prioritize them.

wheat acorn
#

You may not but as I said I read up rather quickly and that's what I saw.

supple warren
#

Yeah i'd imagine there's a bunch of that dismissiveness mixed in above

violet vortex
#

what i've learned with past games i no longer play (i have one in mind in particular i won't name), because i've lost enjoyment in it, and hope in its game developer. the best option is to just walk away from the game and its community, if i feel nothing's gonna change. otherwise, i'm just gonna sound like a broken record with my complaints.

wheat acorn
#

Well if it comes to a point where you have no faith in the future of a project yeah that would make the most sense.

sage haven
#

Ya we could have one person type it out and everyone just copy and paste and send it in

supple warren
#

lol

#

i feel like that toes a bit close to a line one may not want to cross?

sage haven
#

Maybe not copy and paste but make them similar

#

If we made our voice heard to the game developers instead of sending one man armys and squabbling with ourselves we can chsnge this game the way we
e want

sacred forum
#

Hey are there any plans to add a automatic door but giant for like garages and stuff

sage haven
#

They have a one about the size of a wall

misty vector
#

Some terminals mention the Sentinels razing planets to the ground. I'd like to see one of those in-game at some point.

#

A planet covered in ruins waiting to be plundered for their secrets but also crawling with hostile sentinels.

sage haven
#

Oooh a new type of boss a spider sentinel

feral dawn
#

Yea if this coordinated suggestion idea were to become a thing my main request is proc gen ancient Atlas themed ruin dungeons. There is so much potential there! Sentinel type mini bosses, dungeon crawler themed maze corridors, rare new resources or upgrades/weapons..

sage haven
#

To be honest i think it could work

#

It may not get added right away but it could get added and thats what we are after

feral dawn
#

I agree sending similarly themed suggestions en mass like you said is the best way to be heard. If they see a lot of ppl are interested in the same things it's more likely to get added

#

Just as long as we do it politely and without coming off as complaining lol

sage haven
#

Exactly now the first thing is do we start off with something small that they could add quickly to show they listen to the community (ex: the glider and grappling hook) or should we ask for something large and time consuming that probably wouldnt come out until the next years big update? (Ex ruined citys and living ones)

marsh terrace
finite shard
#

this game is still so far from what it could be

violet vortex
violet vortex
# finite shard this game is still so far from what it could be

and this is the type of generic message that sadly doesn't go anywhere but comes across as a complaint rather than a tangible constructive concept that a game developer can work with. as the channel's topic states:

Discuss the future of No Man Sky: what do you want to see next? What do you want fixed or changed? ...we want to see real ideas.

finite shard
#

True . dumb comment from me

oblique hawk
#

making companions able to interact with interactibles would make it way better to me

#

and also make them react to places you are going with them

#

like going into a cave or near water

marsh terrace
feral dawn
#

I'd love to see overhauls for creature behavioral AI. They've been lacking since launch with basically either creature A runs away from you or creature B attacks on sight. Add some unique reactions like creature C is curious and will follow you around for a bit, or creature D will hide in trees and leap down on you

#

Also optimizations for PCVR would be nice. I know they've sporadically done some but the performance is still lacking. Lastly, we need some new weapons to add some variety for the multi tool and vehicles. New unique tech upgrades would add a lot of depth too.

feral dawn
#

Wonder if HG ever lurks in here haha

wheat acorn
#

im sure they do

#

sean tweeted a message from main once

feral dawn
#

Yea hopefully they check this channel too

lilac crane
#

If we are going to collect as many ships as we are doing, why do we only have 6 slots?

lilac crane
#

Why can't I turn the ceiling of large prefabs into glass?

faint folio
#

Multitool and Vehicle variation would be nice. I fondly remember looking at concept art for various types of alien multi tools that all looked amazing. Especially MultiFish. But the lore also has MultiSwords, I don’t know how that would work, but hellogames already has the idea for them baked in.

lilac crane
#

We need race variations.

rotund stratus
marsh terrace
rotund stratus
#

Plus if you point at sentinels and rocks I think they attack/ mine

tired basin
#

Make it so almost every tree isnt big leafed, regardless of climate or any other variable. The overwhelming majority of trees ive seen in my 300 hours have been big-leaf.

oblique hawk
zinc perch
#

Giving Living Ships the ability to upgrade slots like others would be nice, currently no reason to use them particularly

dense crypt
#

Instead of just adding more slots, why not add something unique to it

#

Something that other ships can't do

#

So you can justify the loss of slots

#

Let's be more original πŸ˜‰

gloomy hazel
#

but ah well

#

yeah 😦

gloomy hazel
#

like they could sometimes drop you messages via chat or communications... and I dunno...

#

eeh for lore sake...

#

now then something to justify the slots loss...

#

now their battle stats are pretty good to be honest... but yeah just dont take to account their potential damage but their weapons on their own...

#

cuz they are like upgraded versions of the photon cannon and phase ray

#

living ships got quite an insane dps, not gonna lie...

#

and they got also a pretty decent durability

#

and maneuverabilty as well when fully upgraded

#

but yeah is like, their only perk mostly is their hyperdrive...

#

and of course the kind of resources they consume for regenerating their devices or well, organs πŸ˜›

#

so you can do pretty long jumps just spending chromatic metal...

#

which is cheaper resource wise... but ah well x'D

#

So other than that, I'm not sure what else could be added to them to make them more unique... hum... maybe... and just maybe... and im taking here a wild guess.... hmm breeding....??

#

like you could like get together two living ships from two different players... and get hmm some kind of unique combination out of that? haha I dunno guess that'd be hard to implement but hum....

#

could be interesting.... πŸ‘€

gloomy hazel
supple warren
#

add a living ship residual film to travelers disembarking them, which provides a temporary boost to hazard protection. In third-person this would appear as a strange gooey sheen to one's model.

In first-person this would appear as a translucent gooey-looking film along the edges of the visor, adding some slight distortion. In both situations this would gradually fade away as the effect wore off, returning one's appearance and visor view to normal.

sage haven
#

@supple warren i actually like that idea but the visual effect shouldnt be to strong it would get annoying then personally i hate when my screens filled up with radiation or something

oblique hawk
#

make living ship able to fly around surveying the planet even when you aren't using them

#

would that be overpowered tho

sage haven
#

Not to much because youd still have to go to them

#

Tho it might be jard to program for then idk

oblique hawk
#

make them have unique tendrils weapon that they can use to attack hostile near them

#

so you can stand near them and be protected by the ship

supple warren
#

uncharted/abandoned system antennae for uncovering these star system types in the galactic map

oblique hawk
#

and make them able to devour asteroids to gain a unique material

supple warren
#

living ships no longer taking damage from black hole/galaxy warps

sage haven
#

What about an upgrade for the living ship thay when it lands it can suck nutrients out of the ground and slowly refill all its systems

#

Kinda like how a tree gets their food from the ground the living ship could copy that it could be like the s class thrusters but for all systems

oblique hawk
#

that would be great and easy to implement too

#

my personal wish for HG to make this year's huge update to be more about expanding all the features that are currently felt like an afterthought

#

make them all more fleshed out and have more meaning instead of just to look pretty

supple warren
#

and give us a universe regenerate switch at the end of the Atlas Path/Artemis Path, that tells you you're leaving every other traveler behind if you do so (i.e. no multiplayer available if you make this decision, due to universe incompatibility), giving you a whole new universe to explore* πŸ‘€

*-new in the sense of terrain being regenerated, choosing a new range of values to generate according to

sage haven
#

And since its planets only you can go to you should be able to blow them up with a freighter cannon

gloomy hazel
gloomy hazel
#

are we the baddies?

sage haven
#

Says you lol tbh i dont know much of the lore it would be cool if someone did a hyge video explaining the lore like a guy dud wuth destiny

#

@gloomy hazel

#

We should Definitely pick a smaller updste to mass send to them they should be working on the largest yearly update now so we cant send them anything to crazy

cedar willow
#

I wish more variability on space rather than just all the same asteroid field over and over. Comets and more dwarf planet would be cool. Ancient abandoned ships and stations. Field of tech debris, ... But I don't how hard to have this overhauled.

dense crypt
#

Atleast reduce the amount of astorids

#

They are everywhere, it's insane

#

looks bad and immersion breaking

#

Thank the atlas mods exist

cedar willow
gloomy hazel
#

Also what was the 1.9 GB patch for?

#

:o

#

Just bugfix?

#

Or did they change something else?

dense crypt
#

Nah. Just bug fixes

sand cape
#

I wish there would be a multicrew ship. Some mid sized ship for 2-5 crew member where everyone can fulfill a task (navigate, scan, shoot, drive). Which you can upgrade and use as mobile Base for the whole crew. qm_thirdperson_char qm_summon qm_summon_ship qm_summon_freighter

sage haven
#

Can you upgrade a freighter class or just fleet ships?

marsh terrace
sage haven
#

Damn i foubd a star destroyer max length but its a c class

#

Found*

#

Whats the difference in class? Just space?@marsh terrace

marsh terrace
#

Keep reloading if you want a better class

sage haven
#

Doesnt matter to much im too poor lol

marsh terrace
sage haven
#

Ya i did and got a cooler one but then i found another one i liked

marsh terrace
somber radish
oblique hawk
#

it would make space combat with living ship unique since you can kinda go to "melee" range

#

make it have a cool down so it won't be OP and the upgrades can decrease the cooldown and increase the range, and damage

marsh terrace
oblique hawk
#

it will be an automatic defense system so it needs a cool down I think

#

it can just launch like once in 5s or so

#

and if it have an animation of the LS smacking the enemy ship that would be cool

marsh terrace
oblique hawk
#

so what do you think would make more sense and also won't make it OP?

marsh terrace
oblique hawk
#

it's kinda hard to get into melee range during starship combat tho so I guess that's already enough detriment

warped ether
#

I found the flavor texts that describe the fauna/flora to be such a cool small detail. I wish that was added for most things. Planet structure, history.

#

System history, structure, further on.

zenith lion
#

With Sean tweeting one available square/update to make 16 to people believe this is the last on? Can this engine continue to handle more growth or will there need to be a sequel to propel the technology forward?

marsh terrace
halcyon portal
feral dawn
#

Tbh I've been on the hype train since Sean called Origins a small part of their next big journey

supple warren
#

they say that about just about every other update tho tbh, if not every update

feral dawn
#

Ehh I suppose they do for the big ones, the rest they usually end with just "our journey continues.."

sage haven
#

So whats our first mass suggestion gonna be?

#

I vote the glider because its small and a fun idea

keen shoal
#

16 16 16

supple warren
sage haven
#

@supple warren what did you suggest im curious

proper escarp
#

Hey whats this channel for

wheat acorn
#

"Discuss the future of No Man Sky: what do you want to see next? What do you want fixed or changed? Excessive memery is not allowed; we want to see real ideas."

proper escarp
#

Alright, first, I think it would be pretty rad if we could pilot our frigates or accompany them on missions

#

The way this would work is you'd need to arrange things for the ship like fuel management, crew happiness, food, etc, and you'd be able to accompany them through their missions. I think that this would help add more variety to the missions, as a majority of the current ones are really mindless

#

And things like pirate boardings or trade offers could happen

#

You could also ensure that the particular frigate that you are on makes it back in one piece for those particularly long missions, as it would be a waste for it to get destroyed half an hour from the completion

#

Lots of this is absolutely doable in the games current state, and a few things might need to be added, but I think that this would be a very welcome addition to the games sandbox

#

I also think that it would be cool if there was a super station every 500 or so systems, where players could dock their frigates and capital ships and engage in trade with other players. I'm not so sure how this would work in the game as the superstition might need to be way larger than something like a ps4 could handle, but I think something like this would also be nice

#

Thirdly, we should be able to build our own stations

#

Uninhabited systems could allow players to make their own system economy, in which their favored factions are the beneficiaries of. For instance, a system controlled by the merchants guild could bring in more money or better trade resources, and a fighters guild system would produce better weapons and better defensive capabilities, and explorers guild systems could produce better ships

#

The player could also set up planetary outposts like we can now, but they have an impact on the system economy this time. Like, one outpost could be a trade outpost, and bring in more trading to the system, where as a mining outpost could help gather valuable and useful minerals.

#

God there is so much stuff they could add to this game

supple warren
#

not sure what platform you're on, but from third point on you can find those capabilities in a few other games for what it's worth

proper escarp
#

What games

#

I'm on ps btw

supple warren
#

Ah, well, then none of them are available for ya, so nvm that. The ones I'm thinking of are only PC

proper escarp
#

Oh that's okay

#

God this game has a fantastic sandbox

gloomy hazel
#

The 16th update??????

#

Uh and the anniversary is un August right????

#

Hummm πŸ€”

proper escarp
#

This game could easily handle more updates

supple warren
#

game's decent open world, eh sandbox insofar as how many responsive/simulated elements are involved imo

Would very much like to see better fauna-environment interactions, pirate-trader interactions, and Sentinel-fauna/pirate~trader interactions

proper escarp
#

Yeah, the game is sort of bland now, but its like a painting in the works

supple warren
#

Many of the systems operate almost entirely in parallel with very few if any intersecting interactions

proper escarp
#

You got the base colors, and it looks good so far, but there's room for more creativity

#

Be cool if you could set up trade routes

supple warren
#

it's very baffling to me that this was not one of the functions of frigates

gloomy hazel
#

Hmmm ship Edition when...

#

And more ship slots :(

proper escarp
#

Yeah frigates need an overhaul

#

They could have made us go into a menu on out capital ship to fix frigates, but they allowed us to go on them, but it makes it more of a chore

#

If they could expand on the frigates, that would be great

gloomy hazel
#

No but really....

#

16th update...

#

5th Anniversary in August

proper escarp
#

Well have to see what the future holds friend

#

Hopefully, it holds more updates

gloomy hazel
#

Now then dont think It Will just end with the 16th but now then lore-wise... πŸ‘€

supple warren
#

will be interesting to see if they go for a depth over breadth big update this year, should they go for another big update this year anyway

proper escarp
#

This game manages to be more obscure with its story telling than dark souls, while also being incredibly open about its story telling

gloomy hazel
#

I mean I think they will...

#

16th update and 5th anniversary around the corner but ah well we'll see

proper escarp
#

Well, the team has really only worked on two things in the last few years that we know of, and that was no mans sky and the last campfire

supple warren
#

also ~mystery project~

proper escarp
#

Yeah and that

feral dawn
#

I'm betting with the significance of 16 we'll see some sort of expansion of the lore or new story missions to play next update. Hopefully with a lot of other new content and bug fixes to go along with it

marsh terrace
unkempt shell
#

I don't mind boarding them still, if they make it have more purpose than just for repairs and tiny amounts of resources, and also if you can see the repair requirements before going onboard

#

Its very annoying to realise you need the tiniest amount of gold that you just stuffed onto your freighter in order to repair the things

sharp widget
#

i got a fleet of frigates going in expedition mode

#

havnt had to repair any of them

#

so...

unkempt shell
#

The old wisdom was to always send the star rating of an expedition + 1 in order to almost always avoid damage

#

Early game though you might not have that capability, so you're more at risk. That's also when not knowing repair costs before boarding will be most annoying, imo

#

You could even get creative about it and weave it into the logs you get after an expedition. The frigate sustained hull damage in a mining accident, so you'll need metal plates to fix it up. Or maybe its weapons overheated in combat, requiring something like plasma to replace the components

#

Idk something to make it all feel more connected and less of a drag

marsh terrace
# unkempt shell Idk something to make it all feel more connected and less of a drag

I suggested something like that for the abandoned freighters, so that the accident that put the freighter out of service actually affects the state of the interior. Right now, despite being the biggest feature to come to NMS yet, they are still a bit shallow. I desperately want HG to stop releasing naff features and leaving them to collect dust.

#

Such as the expeditions, which are overly grindy with pointless goals. Doesn't matter, HG can't dedicate themselves to specific features - the feature will be dead in a year or so.

wheat acorn
#

Well then why bother

#

This attitude is equally pointless

#

I don't find expeditions overly grindy outside 1 part which is frigate expeditions which is something I avoid in general. It's hard for something to be simultaneously overly grindy and then also making many people "slow down" so they don't "finish too quickly."

#

I'm not sure the justification for "freighters are the biggest feature" except that its vague enough to support this notion that despite releasing content for a game that should have died 5 years ago magically the same devs don't give a shit.

#

But its certainly worded in a way to get a rise out of people who support the game and/or the devs.

unkempt shell
#

I think the expeditions have a lot of potential for people who buy into the MP side of the game, though I hope this first one is just a pilot of sorts and they'll get more interesting as time goes by

unkempt shell
gloomy hazel
#

Exactly

#

And more ship slots and ship customization

unkempt shell
#

Yeah, small stuff like that, which shouldn't be too outlandishly difficult to put in the game, but would go a long way to making the game nicer to play for basically everyone

dense crypt
#

They really need to revisit some features. Factions/guild system is not so well done...

gloomy hazel
#

Yeah specially the guilds

dense crypt
#

Trading, pirating, bounty hunting

#

also

sharp widget
#

my strategy in expedition mode is to send 1+3~4, and stick to 2 star missions at most. sending 1 c-class combat and 3 to 4 c class support frigates on a 2 star combat mission tends to yield a 2 star fleet that does not fail, as long as you can bump the fleets specific rating to 30+

gloomy hazel
#

Like they need more interaction other than just see the reps of the guilds just to give you a small reward and have no missions at all for you

sharp widget
#

using the occasional fleet upgrade consumable helps hit the 30+ mark as entry level support frigates can have scores of 1 or 2 in an ability

gloomy hazel
#

Also maybe... Add more settlements with NPCs... Like towns or even cities... πŸ‘€

dense crypt
#

Exactly, they could add rotating challenges and rewards to guilds. That way players can choose a guild for their playstyle. Explorers guilds having exploration missions, Mercenary having pirating, combat, killing and so on

#

Instead of expeditions i would have added those rewards and challenges to guilds

#

That way players can choose their playstyle and you don't have to start a new save

#

everytime

sharp widget
#

i do enjoy finding point of interests that are unusually complex

#

a waypoint and at least two buildings.

#

it would be nice to play expedition mode, with all its multiplayer features like rendevoux points, without having to turn multiplayer off to avoid crashing, or the game otherwise misbehaving all the time.

oblique hawk
#

well the game is seeing some resurgence thanks to the expeditions update and the twitch drops, alot of people who have never played or know what the game is about will learn about it

#

Hopefully it will give HG more motivation to polish alot of stuff that are currently too underdeveloped in the game like many have pointed

#

kinda sad that because expedition update is kinda glitchy there are lots of negative review in the recent reviews, mostly people complaining about the bugs

proper escarp
marsh terrace
proper escarp
#

Yeah, by allowing us to accompany our frigates on missions

#

That way you could make sure the ship comes back in one piece, and you'd have to manage different resource for it, and find trade and mining opportunities

#

And have things like pirate boardings

#

I know the engine is capable of that

sharp widget
#

what exactly are the twitch drops?

#

im guessing theyre not ultra rare account wide unlocks.

violet vortex
tame ginkgo
#

They should add actual orbital bases

marsh terrace
tame ginkgo
marsh terrace
tame ginkgo
marsh terrace
tame ginkgo
marsh terrace
ionic garden
#

I’ll fight you both on anomaly

tame ginkgo
marsh terrace
tame ginkgo
#

Freighters don't feel like bases necessarily

marsh terrace
tame ginkgo
#

If they would allow to use the whole space inside a freighter i would be happy with them , instead we have tiny little dock and little space to build

marsh terrace
tame ginkgo
oblique hawk
#

literally magic

#

tho i guess having an outer part for freighters would be cool too

#

many have asked for it actually

sharp widget
#

I want to be able to find a minimal freighter that is just the bridge unit and docking bay, and an airlock that provides a way to start building with the prefab parts out in space. So the freighter is then a mobile starbase made up from prefab parts.

tame ginkgo
#

You could the prefab parts on pc if you turn a setting off

dense crypt
#

This game has enough base building

sharp widget
#

yes. and no

#

it doesn't have base building in the right places

#

can't build safe leo bases

#

its really weird building at cloud level btw
the game uses a strange parallax transform so far away clouds render in front of a nearby base until you get close.

dense crypt
#

I can ignore base building. I don't want to build my freighters and frigates too

visual cloak
#

i just want a tent and a bonfire

#

and a stick

#

to poke shit

dense crypt
#

in the butt

visual cloak
#

yeah, poke my companion in the butt

dense crypt
#

every poke procedural, each butt unexplored

visual cloak
#

hehe

#

but really, there’s fire now in the game

#

it’d be a cool weekend quicksilver reward or something

dense crypt
#

Sure, why not

visual cloak
#

also, where dat ocean biome at

dense crypt
#

They need to add back the assets they removed...

#

Sooo many assets just sitting in the trash

#

Underwater and lush trees

marsh terrace
dense crypt
#

Look, i just don't want to end up building everything.

#

Freighter bases and normal bases are enough for now

dense crypt
#

i don't want to build my ship/ freighter/ frigate/ multitool, planet

#

let me discover those

marsh terrace
#

The base is already there, the interior seems to be made up of the modular freighter parts.

#

Wouldn't be hard to adapt the current systems in place for freighters to frigates.

visual cloak
#

thankfully exploration is being focused on this year and not base building

#

unless they surprise us (pls no)

marsh terrace
#

I would also like exploration enhancements but I don't think we should make basebuilding a scapegoat to whatever issues the game has.

timid summit
#

Can we actually do shit in frigates? Like theres is nothing to do in a frigate

#

Can we at least drive it around

visual cloak
#

they should repurpose them as multi crew ships

sharp widget
#

The only thing you can do in a frigate is
a. land on it to claim some materials. sometimes.
b. land on it to repair it. if you accidentally let it get broken in a mission.

supple warren
#

frigates are just ship-shaped extractors with less consistency & reliability. They knew folks wanted to do more with freighter bases but doing more, at least at the time, appeared to just mean buying junk to play an idle game.

Frigates could be much improved with more robust active uses such as setting on trade routes, remote system surveys to help chart one's exploration routes more effectively, collecting planetside base extracted resources and transferring to freighter storage, sending combat frigates ahead to temporarily alter conflict levels to clear the way for you if you don't want to deal with pirates, and so on

#

They're arguably a mid to late game element, which should mean they relieve one of activities that by then may be growing increasingly uninteresting, restoring their intrigue to a degree by providing a different way to handle them, imo

clever finch
#

Some of the things that have been bothering me is very similar (or sometimes exactly same) flora and rocks being considered different entirely different things in the scanner. They usually still drop the same thing though, which is nice.
A similar issue is with special plants looking exactly the same throught planets, this is especially noticeable in dangerous flora.
One thing I really wanted to see in the game was being able to catch most creatures and transport them into other planets for zoo building. Same thing goes for plants: would be nice if some of them could be dug up and transported, not for cultivation, but just for decor.
For some features relating to this:
Large fishtanks that can be connected.
Planter pots and other things to plant stuff in
Some type of dirt floor for animal enclosures that can be planted on.

deft prawn
#

@tiny knoll @brave plinth maybe here?

#

I don't think the procgen matters too much, the ships would still generate the same way, but you have something similar to the appearance modifier, but be able to attach ship parts you've found and have scrapped

#

And some parts could only be learned by scrapping s class versions of the ship

tiny knoll
#

getting from "seed" to "ship model" requires you have the "procgen" figured out though.

deft prawn
#

This is separate from the hypothetical tool i mentioned

#

Just a feature i would like added

#

The seed tool would be good for like diagnostic and coordinate reasons

#

Not as a mechanic

#

But the ship customization would be nice

tiny knoll
#

i dont think such an ingame tool would be possible within the current game mechanics (== "seed")

deft prawn
#

Yeah, that's why i said as like a feature for an editor, but i honestly have no idea

#

Here's what i can say

#

I don't know where hg gets the ideas for theur updates

#

But i think they need to kinda drop the new content mantle for a bit, and really grind out the QOL stuff many people want

tiny knoll
#

fixing longstanding bugs would be a start.

deft prawn
#

You have all this new content, but in my opinion, none of the current expected mechanics to go with it

#

I agree

tiny knoll
#

there is a shitton of nuisances that fall square into "new person on the team needs to learn the codebase anyways" land.

dense crypt
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Yep, they need to connect everything better and develop some of the features more.

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Factions, guilds, trading, combat, pirating...

deft prawn
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Like how many people now are just like "ohhhh that's how adjacency bonus works"

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Because they don't frickin explain anything

dense crypt
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These are features you expect from a space game

deft prawn
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Or freighter battle spawn mechanics

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The terrain generation problem in bases