#nms-the-future
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Unlimited power
if you combine them you get star citizen and id rather not do that again
lmao
sooo uhhhh
the compass meant nothing? lmao
I just looked on his twitter and saw the mechs in the game and immediately realized I wanted mechs in this game lmao
there's the Minotaur, for what that's worth
Yeah, but someone said mech battles in space and that clicked the part in my brain that grew up on power rangers and gundam ahhaha
I named it #nms-the-future to make a joke on modern navigation systems
it will be changed back once whatever update Sean is cryptically announcing releases
ED Odyssey is meant to change that tho, theya re making ED'S exploration better with the update
The pirate mechanic bothers me. Right now its just sort of a punishment/obstacle for mining.
Pirates need tiers and depending on your fame or infamy, stronger pirates should attack instead.
And I want to be able to destroy a freighter
Or pilot it
Or B O T H
Hey do we have any updates on the situation from yesterday?
With the system in the Fade?
Wait a minute, I've had my profile pic for weeks
Am I a prophet ?
Wait a minute, maybe π§ is the atlas?
Wait a minute
17 / 17 / 17 / 17
wait a minute
H-hold on...
Ohhhhh, i just realized the update might be related to....π€ intergalactic portal update? π€
...nah, thats some wild speculation on my part.
Is it possible it's an april fool's release
If you mean a prank release, then I really really really really doubt they would follow through on something like that.
If you just mean the update happens on April 1st, then yeah, totally possible.
Yeah, not the joke release, the steamdb was updated, and previously a couple days after the internal branch update they do the public release
Yeah, it could be April 1st. My guess is tomorrow and apparently Friday is a holiday in some countries, so really, it could be either day.
Both Friday and Monday are holidays. Long weekend. Perfect for an update. π
So we have no idea what this is? Everyone seemed to know it was pets last time
Like from asset mining
sean didn't hype the companions update tho
so I guess this is a bit more than just a small update
A ball of yarn iirc
π§ correlating to the Atlas maybe? More lore kinda stuff?
Yea more trippy story missions would be neat
Mind blowing revelation: compass.....directions.....east.....this week is Easter.
Sarcasm Detcted. Initiating [REDACTED]
We've detected a planet orbiting the galactic core, we want you to take a look. You warp to the core and fly around a gargantuan vortex to find a small planet circling the vortex.
If the black holes actually looked like black holes and not black space jelly that would be nice. I want there to be an event horizon or like....planets being broken apart close to it or something. Unrealistic wants.
I don't want black holes to look like black holes, I want them to look cooler...
I mean if you think about it, black holes are basically a giant space toilet.
Although this scene does seem more fitting for the galactic core.
I mean....in reality, the center of a galaxy is a big black hole so
Would make sense if it was an epic scale skybox or something. But alas
Interstellar isn't a 70s film that literally built the black hole by filming a draining bathtub, but this does also look much cooler than a straight vortex for warp
If NMS added shaders that can distort the screen like what Space Engine (dev team: 1) uses to make its amazingly photorealistic black holes and Einstein rings
Then you could approach something as epic as the wormhole scene
NMS blackholes are more like theoretical Einstein Rosenbridges. Wormholes.
Wormholes theoretically look like they do in Interstellar, albeit with a 'tunnel' of light circling the interior (https://sirxemic.github.io/wormhole/).
I'm still onboard for ship customization
A part picker would be really nice, but even being able to edit the color scheme would be a nice addition. There's not really a whole bunch that makes your ship feel like your ship other than the time spent to get upgrades
^
Maybe the real update was the friends we made along the way
I would like some systems stars to be replaced with stellar class black holes.
in place of a red/blue/green?/yellow star
I'm also a bit confused why, when I warp to a system that has 1 star on the galaxy map, when I get there its 3 completely differently colored stars
Yeah I'd like actual black holes in NMS. The ones we have are just wormholes. Also we need different size stars and planets
also gas giant planets, yes
Green or pink/purple stars dont mean anything. Red stars= Red dwarf/giants. yellow stars= yellow dwarf main sequence/yellow giant . Blue stars are the hottest
I'm going to go to that weird system in the fade to see if anything is up
Green or even pink stars might be possible with the proper materials
Purple tho... It's not even a real colour
yo. for realz. mind blown.

N. E. W. S. π§
how did @supple warren not bring this to my attention before? 
how did I not see it with their EW reference. how?!? 
Plz halp, do not understand
Wat?
North East West South...NEWS
i hadn't noticed it before 
Leon initially said EW for East West. but i never saw a connection to NEWS till my brain decided to see it. 
I'm not sure what the point of that is. Black holes that just kill you would go against 70s sci-fi logic, besides being less cool and a cheap way to die.
Iirc they can affect what stellar materials you can find in planets.
Are you suggesting news gek has been right this entire time? My brain cant handle that lmao.
That is interesting though
no they're actual sci-fi black holes
for what it's worth i believe they do have tiers of a sort atm, associated with the conflict level of the system...Or maybe that's only frequency, but I thought it was both
I do agree that we should have bigger black holes that don't have stars around them, that have all the planets orbiting them, a cross between the stellar black holes and the supermassive black holes that I want to replace the current non-existent galactic core.
I want fist fighting
Of course you would, Joe, of course you would
YES! Structure star systems so features like asteroid belts and intermediary black holes can be added.
I want melee combat so i can beat the shit out of sentinels
and yourself, if you catch my drift π
more like broaden the structure so star systems are no longer the primary galactic points of interest
I guess I should have made my message a little less open to interpretation, but I think I would still like to have more order in systems, albeit keeping the tight-knit orbits for that 70s charm.
To my mind there's still an order of sorts, it's just not all stuck around stars. I just don't see much of a better way to get some of those more out there spaces with a big star always in sight
AFAIK the locations of planets are random.
Plus if the reason they don't generate more defined asteroid belts, debris fields, physical stars, etc. is to do with planets...Then the next best step is going outside the star systems
Strange, distant objects would be a welcome addition.
going to the edge of a system and entering void space would be cool
You leave pulse on for a few minutes, look back and see a massive colourful gas cloud where all the planets reside. Of course, I don't expect the game to not have some form of subsystem warp to reach distant locations - multiminute trips are silly.
yeah, it'd just be a little more cleverly masked loading sequence
Maybe a pulse tunnel built by a long extinct race that can guide your ship long distances much faster than pulse?
i was just thinking a differently styled warp effect after pulsing to the system boundary tbh
Or within a certain range of system boundary
Have the dash panel change readout to, "Leaving system in...[countdown]"
Yeah just being in interstellar space would be awesome
Just leaving a star system by just pulsing
And you point your ship to a distant star and just go
That would be amazing
I keep returning to Elite II, I know, but in Elite II you can suffer misjumps that put you light years from the nearest object - not just out the heliopause, but so far out into space it'd take thousands of years to cruise to the nearest star. Imagine you fall out of hyperspace and find a derelict freighter with an interior that's clearly been shaken to pieces from the rigours of falling prematurely from hyperspace, holes in the floors and cracks running along the walls. Just an idea to tie into making the cause of failure on a freighter affect how it looks inside - all I can infer from the current derelicts is that aliens fcking hate freighters lol
I wanna be able to use the derelict freighter rooms and halls in my own freighter
I just wanna know what it is π₯Ί it was only 1 day when he posted the yarn for the pets and now it's been 4 boooo
Is it usually Wednesdays?
Not in that way. Make some pirates actual mini-bosses instead of small encounters.
If it's not tomorrow I feel like the hype train will start getting a little salty π§
Hopefully at least get some sort of trailer or something
Hard to believe there's another one like 6 weeks later or less
I wonder if there will be a big yearly update this year or just a bunch of these
It's all thrown off from the pandemic delaying the last one from the usual summer/anniversary. Hopefully it's in June or whatever again. I'm waiting to replay from the start until there's a big update
slight diff in my thinking is that there would be actual in-between "systems", so-called void systems with nebulae/asteroids/debris fields to poke around and explore
You guys think they'd actually update the structure of the game like that? I feel like we're never gonna get foundational changes like orbits, suns/stars to fly to, etc. That would be huge
Can't be bigger than what overhypers think HG will do.
Lol yeah. Some of the stuff people want is just a different game. It would require a whole game engine rewrite
Seeing how much the game is pushing its current limitations to deliver some basic things, a rewrite doesn't sound too bad as long as update obsessors don't go rabid without emojis to overhype to.
I've been a "no man's sky 2" advocate for a while, just make the base gameplay loop and engine better without baggage.
But I know they are working on a totally different game so that won't happen lol
I know a rewrite is out of the question with the size of the current team but it's just too limited in its current state to facilitate somethings.
Right yeah
I think the one thing id love for this to feel less empty all the time is have pirates on foot on certain planets. Kinda gets boring/samey when the only threats on any given planet are drones that you can mostly ignore and animals. and its not like they have to do too much, we already have a gun and models for other aliens
internal update.
i don't think so, but i think it would be the kind of change that would 100% justify a universe regen even more than new topography
Itβs not limited at all. The engine is insane. I know this from being a pet of the missing community. They just have a lot of stuff turned off for no reason
The only thing that changed terrain wise with origins is that the mountain algorithm was tweaked so they spawned closer to gather and much larger
i want to beable to make my own pirate faction and send them out to raid freighters and even join them in doing so. we would land on the freighter after taking out the defenses and then make our way to the captain to demand money or something
and if you get powerful enough you can take over that systems space station. and word spreads around so if you go to other places and are notorious enough they would know who you are
If so, I hope we are saving me from all the dumb things I have done trying to learn this game. It'll be an abysmal amount of saving, trust me.
I am sort of hopeful for navigation upgrades, better in flight directional and coordinate data, maybe galaxy map improvements too
That would be nice
I know living ships really pointed out how much most people could use some better in flight navigation options
Having hell finding the spots seems to be one of, if not the, biggest complaint...alongside the timers
Just let me select a planet and enter coordinates to put a marker there
add portal coordinates to discovery menu after you activate portal or just in general
A list of visited sites of interest and save beacons would be nice too
yeah, improved POI browsing would be good stuff
One can hope π
it's really a bummer to me they're just awkwardly shoved in the corner and you can't even view the upload shots full screen or larger
it's almost like why even bother uploading/saving at them
They're just random savepoints right now
When you can just summon ship and enter-exit to save it's pretty redundant except for really early game
i consider it part of charting inhabited/abandoned planets personally
It does give you a name for the area so that's nice
But it doesn't expand on the experience much
They could add a system where you can report the status of all these points to the space station envoy for some salvage data or nav data or tell the scrap dealer about abandoned outposts for some tainted metal
better still: blueprints/upgrade modules/multitools for reporting
just direct rewards
not some throwaway tokens
Maybe exclusive blueprints and things then
Or like milestone things
Activate 50 beacons for A class tool and 100 for S class
Lol I'm pretty sure they wouldn't put a low number
make it relate to POI rarity or something instead
common ones get common rewards, rare ones get more rare/quality rewards
just something beyond lol grind 50 POIs
Lol PoI points
News?
Sadly no
Ay yo , there was a new internal?
get like some bonus for "liberated/restored" facilities, e.g. solved manufacturing facilities/ops centres
Maybe you just get points after getting max standing
there was but that was hours ago now
And every Galactic region could have a megabase for each guild
and you exchange points for stuff or something? then it's the dull token/currency model again, lol
What else can they give us ? Lore ? I have no idea really
just direct rewards like i mentioned, lol
no tokens, no points, no hey visit a bunch of POIs to get something.
just visit a POI and if you remember to report it to whatever, you get a choice of reward and it may be good or bad, but at least it's not a giftcard
its not a reward if there isn't some kind of timer π
multiplayer is not really my thing so pretty dissapointed.. the general QoL fixes, mission board improvements and other bug fixes make this update nice at least tho. Now time to hope and pray for cave/ruin dungeons in the summer update π€
Indeed, general improvements are always a good thing. I just crave more solo exploration lol
So the new update is supposed to come out now or later?
@verbal cobalt again this goes in #nms-spoilers
oops
Emailed Hellogames about my cave/ruin dungeons ideas for future updates. Hopefully they at least glance at them :P Is there any other good ways to contact them with ideas?
!hg
You can submit bug reports or suggestions/feedback directly to Hello Games with this link: https://hellogames.zendesk.com/hc/en-us/requests/new
One thing that I don't like about the Expeditions mode is that you can't go back and play old Expeditions. What if there was a particularly good one which you wanted to show a friend? I would suggest that you should not get the rewards for the old Expedition after the time limit expires, but you should still be able to access it.
Also, what happens to Expedition Mode and to multiplayer in 10 or 20 years? I bought NMS on GOG so I'd be able to keep a backup archive of it that will continue to work permanently like my other favorite games, most of which are from the 90s. Someday, No Man's Sky's servers will shut down as all servers eventually do. I want the game to still work
It will still be possible, but discovery services will probably stop exosting
the local NMS will still exist
well two things to say about that:
- The most important thing is that people who know each other's IP addresses can still directly connect for multiplayer.
- Ideally, community maintained discovery services could replace official ones if the game is popular enough to use them. Other games have done things like that, like Starsiege Tribes's master server has been community maintained for example.
I think the coordinates aren't hard to read but aren't obtrusive in screenshots
I don't think disc. services work in launch, but it's still as playable as I guess it was when disc. services ran for launch release.
Building off this update, maybe a permadeath rogue like mode could be fun
Like, you progress from planet to planet (have to build a key to a portal or something)
And if you get far enough you get a reward
Maybe you could access it in a normal save through a type of building. Have it be an in universe spectator sport or something
So you go to the place and press start. You spawn on a planet with nothing (you get it all back once you either die or succeed along with any reward), and you have to craft a key. It's survival difficulty, and maybe gets even harder
The planets get harder and harder and eventually you die
You respawn back at the station with your whole inventory and whatever rewards you earn (tech, units, cosmetics etc)
They 100% need to allow us to adjust Network Options before even starting into a mode now. If I want to engage with Expeditions I shouldn't have to put up with griefers and trolls just killing me right away or some other nonsense.
Like this?
Every player beginning an expedition starts on the same planet.
This is begging for trouble.
Ben is right. If any of this new stuff is interwoven with online play, it's just content with an accelerated expiration date.
They should seek to untangle these elements now for long-term play and for general support of offline play for those with less stable connections.
Absolutely agree with you here. There's already been encroaching issues from Nexus missions not working right when running offline as I recall, and you're screwed if you don't check your game in online for Quicksilver unlocks.
I need to test how this fairs for completely fresh saves on older versions that can no longer connect as well, now that we're discussing it.
Multiplayer doesn't add too much to NMS with my playstyle, I don't think I'll mind the lack of mp in 30 years.
That isn't the point though. The online features impact you whether or not you play with others.
In what way?
Quicksilver vendor inventory requires online check-in before it unlocks otherwise locked stuff, pretty sure Nexus missions require being online, etc.
Eh, I think I can live without quicksilver cosmetics.
the living ship isn't a cosmetic though
It isn't just cosmetic, it is also difficult to upgrade and can't expand its slots. I have yet to figure out what all those flaws have been made up for in pros.
cosmetics are kind of important in NMS
also i expect there will be savegame editing made by the community in the future to let people "cheat" (meaning get a customized experience in single player and private LAN sessions)
"Cheating" is only a problem in a competitive multiplayer context and only for gameplay between strangers
Actually knowing the person you're playing with is the best anti-cheat
I have generally not been fond of the sort of games where you meet and play with random strangers online with no voice chat
I expect PVP combat to be disabled in those areas of course.
I like the idea of every player starting around the same general area, I don't mind.
I have only heard bad things about the UI, though. Better watch out π¬
UI, could be worse.
I dislike the way the log is shown, but the rest is sort of an improvement.
I originally did not suggest a new game mode precisely to avoid splitting the community. The community is already sort of split and the existing game modes need work.
"Planet 0" will always be a hub world, which may not be what you want.
I try to be above only exposing weakness, so improvements:
-No bases in the system of planet 0 allowed.
-Considering its a multi mode, you may introduce trading, but you need to fix your economy.
Galactic hubs are fairly populated in most game modes. Besides, a creative and survival player meeting would lead to consequences such as the creative player giving the survival player a load of stasis items without having to put any effort in themselves.
It's sorta critical modes remain in different universes.
I know that. I did not suggest joining them. The idea of joining survival and PD together may be enticing however, but probably would fail.
"Need work", meaning the modes need to be of better quality.
"Better quality" could mean literally anything here. Care to elaborate?
PD and survival are grindy more than difficult, as reported by many players.
Yeah, but I don't see what that has to do with the community being split.
The community is split amongst 3 or 4 gamemodes, sort of. Can't be helped, but introducing expeditions will make it worse.
Nah
it won't be though, lol
Tbh this does raise an interesting question. If upon expedition completion the save switches to Normal...How are they keeping those modes separate to begin with? 
Wait, that's a thing?
Maybe you get switched to normal upon entering the galactic core?
If so, that will lead to some interesting possibilities.
it's not progress based, it just happens once the current expeditions ends (in 2 months)
At the end of the Expedition, the associated milestones and new rewards will no longer be earned. However, your savegame will still be available, and will be converted to a Normal mode save.
Where are folks getting the 2 months bit? Did ctrl+f on the patch notes page for "months" and nothing shows
yea, that.
from the patch notes page
It also says that the durations/lengths will vary though, so that's only for this one
Yeah
So in reality I kind of think that the availability of the current expedition is for the next 2 months, but the actual length of it may not take 2 months to complete
i wonder
Unless there's some phases not available atm or something?
oh yea it won't take nearly that long to finish it.
will the new expedition mode save we create turn from the converted normal save back to an expedition, or will we have to keep creating expedition saves?
i don't think they put in any roadblocks like that, not from what I've seen.
you will have to create a new save for each new expedition
that's interesting
it's basically seasons. the fresh start is the core idea behind it.
That's another good question, tbh. I get the sense that, as Soey said, yeah, you'll have to keep a save slot open for each
i wonder if they have plans to get a little crazy with the universe in this mode then
I mean the weird part of it is the eventual conversion to Normal though
yeah
This mode is perfect for universe resets to add new proc generation to terrain and other stuff
yeah but....
if it turns into a normal mode, wouldn't the universe have to be the same seed?
I wish they'd implement the randomized character to the other modes, not necessarily the tech, but just the appearance
Does it also randomize the multitool & ship? If so then that too
that's what the patchnotes said
I mean, I would assume they looked at other games, like for example path of exile on how they do their season stuff. PoE has very unique features in each season (as you say.. going a bit crazy). if they are well accepted, those features might make it into the normal game mode after the season ends. if not.. who cares, new season, new features.. :3
Ah yeah, already forgot that part of the notes, lol
Lot of info to absorb
well... on my first attempt earlier, I crashed the game before I could save, so had to restart the expedition. my character looked exactly the same, my ship looked the same. I didn't pay attention to the multitool.
other players looked vastly different tho and had different ships
so there's some randomization, but it might be seeded by player ID or something?
Looking at the new HUD, I'm not a fan of the removal of the dark backdrops. I'd love it if, as an accessibility option or something, they added an invert color to the lighter HUD elements (text/reticles) so they'd remain visible against lighter/darker backgrounds
mostly speculating here.. can't test around too much cause I just keep crashing and it's frustrating >.<
I agree. especially on things like the mining beam ammo bar - it's reaaally hard to see the "uncharged" part of it to estimate where the bar ends
I do wonder if in the expeditions game mode, do you want to enforce PvP, considering this is a mode where people regularly meet?
I think they should give us the settings/options menu in the Mode Select screen now
Or network options at the very least
I don't ever want to start with player damage enabled even if I would want to start with multiplayer enabled
I thought you are the type of player who would like PvP?
...?
No, not in NMS
Combat is such a mess in NMS the PvP would just be annoying more than enjoyable
Would a channel for people LFG in expeditions specifically be a good choice, or just consolidate it into the LFG channel here?
I think the rendezvous planets are either testing new terrain tech or are handcrafted
That starting planet is insane
Toto, that may be better suited to spoilers?
But also, ya sure it's not just an Origins gen planet?
That it is not an origins planet
Have you played yet,
If not you will see what I mean
It's insane, the terrain.
100% thatβs a tease of new tech
Yeah
why would i play when every other person is reporting crash after crash in the main channel, lmao
I wasnβt talking to you specifically
I'm gonna let'em hotfix before checking it out
Ok
In other news I sent this shot to HG requesting dynamic inversion to get the point home about what I was requesting, lol:
So, maybe each season takes place in a new galaxy?
...expedition, and i suppose they could
Not necessarily. Maybe the decision is made that the next one is Eissentam but you probably don't need another quadrillion stars for each expedition.
We'll have to see what they do with them
What I'm more curious about is how they'll make each expedition interesting, because if it's just redoing milestones in different sequences for different rewards that's...Hrrm.
Really not terribly different from regular old missions tbh
I was thinking they procgen them.
hopefully cool things
still thinkAdding new rare creatures every once in a while for us to go Discover as a community would be great
The problem with rare creatures is leaving it too much to RNG to find them. Footprints should give you clues.
That's why they should rework/add better exploration mechanics and tools
i wonder if target sweeping may help with that at all?
Scanners and such
like if you have the planet exploration mission selected, will it better help you locate the flora/fauna or whatever? 
Well it's still procedural generation giving you something random.
which is why the game is supposed to be procedural π
RNG and proc gen, big difference
in some respects it feels like they forgot their own rules-driven generation
What rules?
but in others it's very apparent
How do you think certain biomes have certain resources?
Right, gotcha
I keep forgetting the game is procgen instead of RNG. The game actually looks more RNG than procgen.
Yeah, like I said, it veers wildly from one to the other
You have outposts, ships, multitools, planets, procedurally generated, but then you have the distribution of things which can often feel very...Random.
Everything is seeded I assume
Planets sometimes feel like they are a pile of things thrown randomly together, because they can be.
The game needs to have some "illusion of logic."
Well, you can somewhat thank Origins for that. It did the mishmash bash most recently
Which a fair number of folks were requesting after seeing mods do it
Something I never personally found appealing, but I also never dug the BIGG OBJECTS mods and they intro'd their version of that into the game officially
Atleast if they made better textures for the upscaled assets
but they just took the assets made them bigger and they look kind if bad... tbh
You can see that the textures were not mean't to be that big/stretched
Lingo deficiency here. What's procgen and RNG? And what's the difference? π³
No matter how much HG optimizes the game it never gets any less prone to crashing.
RNG == random generation. Rolling a dice every time.
Procgen == procedural generation. Its a step by step process of creating objects through an algorithm using a random seed.
community species creation compotitions just allow nms fans who also design characters to make new custom traveller unlockable heads for nexus quicksilver or the new rewards system
i just like character customization
oh i do too, i just don't like the unlock methods, lol
Thanks. It know what both mean, just wasn't aware of their abbreviations. π π
true its a very good point but i dont wanna prepose smth that grand to change it
im happy w jusy communitty content
A little more flexibility for expedition phases, e.g. finishing 3 or 4 of however many milestones would be sufficient for phase completion counting towards expedition completion
cool
Imagine this. Different planets which have some of the same ingredients as other planets have different ways of processing them. Cold planets make hot or cold things, vice versa for hot planets. Radioactive and toxic planets have risky ingredients which can or cannot hurt you depending on how you process them. Exotic planets can give you only exotic, exclusive to that planet only, type ingredients.
No idea how the hell they'll do that but that'd be extremely nice.
my brain hurts. but i did think, to flesh out the "economy" a bit, we should be able to manufacture trade goods, using a gas, base metal, floral ingredient and stellar metal as the minimum input set.
this means each planet would have enough materials on hand to fully automate the production of 1 unique good.
oh, yes, and coupled with this, a powered refinery, an industrial item that snaps into/large large prefabs, that has external connectivity for power, and 2 inputs and 1 output to storage networks.
It consumes a lot of power per operation, has no individual storage, an animation of some kind that plays per craft. These drawbacks are made up by the fact that it has snap points for silos, and, is automatic.
The goal is not to compete with stasis devices.
But provide an opportunity to build a functional, complicated factory producing a unique trade good, by gathering all the ingredients available on a planet and combining them in a number of stages, rather than just focussing on mining as much AI as possible.
@somber radish The thing is, the sentinel's ability to throw curve balls at you is rather limited. Drones: Shoot. Dogs: Dodge, shoot. Walker: Stay under legs and shoot.
exactly
In order for sentinels to keep being intimidating, they need to keep throwing curve balls at you. For a new player, dogs and walkers are terrifying. Veterans: Scatter Blaster go brrr.
maybe it could just increase the amount of sentinels spawned after wave 5
No, that won't do.
We need a difference in kind rather than a difference in number.
More enemies in numbers == more dakka required.
alright yeah good point
in the lore, vy'keen soldiers waged an entire war against the sentinels and almost lost but one person with a multi-tool can just go and kill hundreds and barely take any damage at all
Exactly.
My answer to the question of power isn't necessarily numbers(though they do have plenty), but an insanely high ability to adapt.
the problem with that is that computers can't improvise
Sentinels are AI.
yes, but this is still just a game
But who says they need to improvise?
You can have more kinds of enemies and have the sentinels sent enemies according to how you respond.
Well, its one possible answer. What qualities do you want sentinels to have?
maybe they could do some calculations and make the sentinels respond based on the weapon used, average distance from the sentinel the player is targeting (seen as a percentage of attacks targeted at one sentinel in x amount of time), whether they're spending more time on ground or in the air, and so on and then send certain sentinels depending on that
this would only work if you implemented more types of sentinels though
How about a shield type sentinel? It would basically be a sentinel who tries to get either into your face or between you and sentinels. The shield itself has a cooldown and use period, so either you could overwhelm or you attack when the sentinel is weakest.
that could certainly work, but if it got in your face then a single scatter blaster shot would finish that
maybe they could do that really annoying thing in video games where like it shields some of the enemies, either providing complete damage immunity or like 50% damage resist or anywhere around that
Exactly.
Its annoying only because they are meant to discourage rushing.
Rushing is one of the main problems.
and then it has to be balanced in a way that someone who has like no upgrades doesn't get instantly destroyed when they step foot on an aggressive sentinel planet
No, there are better ways.
obviously people pass early game fairly quickly, but it might move some people away from the game
There are tens of ways to scale sentinels with players.
You don't make the beginning harder, you make the mid-late harder.
How about a sentinel type doing hazard damage?
that's actually a really good idea, since you would have to evade it and take just a tiny bit of time recharging hazard protection if it gets empty which might expose you to some shots
I wonder how hard it would be to implement decals on player characters?
because frankly I love the designs of the milestone badges and would love to wear them on me like a patch
even if it's in predetermined locations I'd be down for it
Dunno.
maybe
There are sort of decals, might be possible.
depends on how the exosuits are rendered
and if the patches would be like anywhere or just like on select locations and you just choose which patch is rendered on which location
I'd say having it be only to certain spots would work best - think how it works on exocraft, where you can only put it on certain locations
alright then that would probably be easy
since i'm guessing that exosuits are rendered with like just a small code indicating each selection in the editor then loading those settings in
why don't make sentinels who burrows and strike you at timed interval and can only be damaged when they are exposed
or sentinels juggernauts who can move quickly and knocks you around
Sounds more irritating than challenging.
well yeah it will be hella annoying I guess
maybe a sentinel that buffs the other sentinels if you dont kill them first
Suggestion, depending on your location, it will tell you the temperature on your left (not far left) at the top right of the screen (as in, inside the white bar under the yellow box, not quite sure if displays are different in each ship.)
Expeditions appear to not be included in the update itself as a whole, but details downloaded from HG afterward when selecting the mode.
See patch notes here: https://steamcommunity.com/app/275850/discussions/0/3080999687756604892/
This means the mode itself is likely not future proof and is highly contingent on HG updates. That's unfortunate and it would be preferable to see them work out a way to make Expeditions more future proof and less dependent on connecting to their servers.
Why?
This could be cool, if they add bigger ships that have ship interiors, you could have a small mobile base, would work great with the Expeditions update, people could travel together in one ship. Plus you would be bringing in a whole lot of attention from people who play star citizen.
Frigates already serve as a template for this with rooms that use the modular freighter parts for the interiors and damageable parts that the crew would have to fix by spacewalking along the scaffolding, but HG doesn't seem to be doing a lot with them right now.
Ok well at least itβs a future option for Hello Games.
QOL suggestion: It would be nice to be able to hire new freighter crew-mates like you hire scientists and overseers for a stationary base.
I would love to put those badges as decals on my ships
FIX TWITCH DROPS...
If you claim the exclusive drops, you can claim other time if you lost the ships, multitools, etc...
ADD MORE SLOTS FOR SHIPS... for the drops we need now destroy all our ships.
The best option would be you dont lose the exclusive things and you can claim other time when you like.
You only can lost normal things of the game.
I think this goes in #nms-questions
no, i am not asking help, i am doing a suggestion
add exclusive slots for twitch drops, or maybe that you unlock the exclusive twitch drops and you can later get other time by mercury
the same with the drops of expeditions
Ah. You said fix, so i assumed it wasnt additive.
no, i ask that fix the system of claiming drops in the game, if some things are exclusive, and people get the game morning, that is a bad option that you have a game and cant get exclusive things. Usually games with this system lost very players.
If you have 6 ships and want the exclusive item, just yeet one of the ships that you barely use. Solved.
Eh, there have been many requests for expanded ship storage, so it's a very clear desire from some part of the community
If i destroy a exclusive item by error, i lost for ever, SOLVED?
I wasnβt trying to be snarky, sorry if it came off that way. π
alien anime girls when?
Ability to somehow transfer equipment between Normal/Expeditions saves 
Don't know if they're ever going to expand on the companions, but getting to tame flyers would be cool. Even if you can't ride them yourself.
probably not, cause like then people could just transfer their entire equipment inventory immediately after spawning and then just shred through the entire thing
yeah but what if i don't want to keep the expedition-normal save and like my ships in a different normal save
it's still gonna cause too many problems
just because you want to have your ship in that save means that anyone could take their 1500 ly range fighter and just shred literally everyone in both pvp since it's stupid to have it disabled from the start AND you'll get there insanely fast
one of the objectives is to literally find an a-class multitool
that would be instantly beaten if you brought over your equipment
now, if there were special versions of the expeditions available in all saves that were just really hard then that would be fine
like "mine 100,000 indium" or "kill 1000 sentinels" or whatever
they don't care about balance
and i mean also they apparently don't care about pvp so
they already did tbh, explorers were just the last to get updated
it would be nice to have named saves now. and a few additional slots. and, some "shared stash" storage - a hagar and some bank tabs shared between all saves in a game mode.
expeditions are kind of like ladder/seasons from Diablo
would like to see expeditions just systematized and not reliant on HG network junk
It would seem that they want to improve engagement from players.
This is good in itself, but I don't think seasonal content and twitch drops are the (only) way to go for a proc gen space exploration game.
It is more fitting for a grindy, repetitive format.
We need procedurally generated "events" that happen in random systems at random intervals.
With the possibility to get alerted and join them from the Nexus.
Kinda like weekend missions but not scheduled, more varied and more dynamic.
I'm expecting BR at this point
They went off the rails with this game
They could have put the rewards and event to the guilds
Player could choose a guild to do different challenges.
Exploration guild having exploration challenges and stuff for example
and every couple of months they could have added new rewards and challenges to the guilds. Right now guilds do nothing
Same with race standing....
What challenges?
Challenges themed to the specific guild
Exploration having exploration challenges (scanning/charting/discovering etc.)
Mercenary having combat challenges. Killing. pirating etc
you get the idea
So player can choose the guild they want based on their playstyle
And every 2/3 months they can add new challenges and rewards without needing to start a new save
Yeah, actually having the guilds be guilds would be epic.
the expeditions system is pretty cool. but again i find myself spending salvage data on things that are rewards down the chain.
and im not sure if its a bug or what, but some npcs on stations allow multiple words to be learnt before locking out that conversation path.
either way, on stations, I typically want to talk to the npc to learn the word, AND interact at least once to practice, AND possibly exchange a rep token.
So it would be really nice if, on the completion of those we got routed back to the conversation choice, rather than being kicked out and starting over.
Why not?
Because it sounds pointless? Care to explain why we need that?
Yeah that does sound pointless
I really hope the next update has some more story
I mean
It's been like, 6 months since we discovered that ||Ariadne was the imposter||
and no one has called an emergency meeting
More lore to discover would be good to
mini stories here and there
or just simply lore to read
they could add proc gen ruins on planets
with mini stories
Desolation, but underground
or ground too
ruins haven't been touched since release
make them more diverse and interesting
I hoped that they would have continued what they started with desolation and origins... π¦
I guess that enough exploration for them
I want more to the main story
I dont feel like its over
I need more of that main storyline
Thing is HG refuses to polish what they have now. Next 5 years, NMS is gonna be as crap as we perceived it to be nearly 5 years ago. It's gonna have a few good things but it's all gonna be unpolished crap.
Desolation is the only update that has stuck with me, that I haven't forgotten because it wasn't as inconsequential as what HG has been adding the past 4 years.
Sorry for the hot takes, not sorry
Ye desolation fitted the game perfectly. It's gameplay that you expect from a space exploration game. Salvaging/exploration
Unlike other updates that are just generic stuff you find in all other crafting/survival games
Trading, combat, pirating, bounty haunting all stuff that you expect from a space game.
And they are still underdeveloped
The factions/guilds the same
wouldnt be a hot take around here lol
Why do we act like Sean has done a 180 for the game, he's only done a 90. He's sugar-coated his turd but he's not done much to make it not a turd.
They focused to much on base building. And in the process they managed to make planets more repetitive and boring. The MAIN selling point of the game.
Like.. how do you do that ?
Less colors, less interesting terrain and the POIs are still the same since launch. The most noticeable things they added are the archive buildings and crashed freighters in 5 years
I would argue the issue was less any focus on basebuilding and more the absence of any major, consistent focus.
Yes every other update has added parts to basebuilding but it's also often been a jumble of other things added. Like one year we have Exo-Mech adding more junk to install then the next year we have recently added Advanced Baits removed for streamlining. There is a lot of inconsistent focus throughout the updates.
Even with Expeditions, they tried to trim some of the grind while simultaneously having milestones that are grindy, e.g. make 6 mil units, make 5k nanites, run 25 frigate expeditions, visit 40(?) waypoints, etc.
@dense crypt, as Stop said, its nought to do with basebuilding. Stop scapegoating good features.
It's the first thing that comes to my mind to put a blame on. But yeah, maybe they really don't have a focus/vision for the game.
They have to add much more proc gen elements to the game
I wonder what theyll do for the next update which is the 16th update. we all know that 16 is a very important number in NMS. So it will be interesting to see what happens in the next update
hg give exocraft rework
and minotaur should be able to punch things
bug fixes
While we're going down that road, stop faffing about and fix the core game
slowly but surely
Tbh i just want to see a glider where your jet pack acts as a thruster for it and it would make the air recharger more useful
And a sword for the mech would be cool and make it unique
They obviously want it to be the main battle weapon against stuff as seen with the trailer he called down the mech to fight the water when most players just wreck it with the scatter blaster
If they buff the mech damage and get it better maneuverability and cooler weapons with would be fun to use
Ooooh or think about this ruined citys to add some sense to the lore about the sentinals wiping planets out and stuff they could add older sentinals and maybe dead space stations and broken planets from wars that happened with the vykeen and sentinals
Would give space and exploration more depth
Huh
omg wait, what????
i was gonna say lmao
maybe i am the future of no mans sky
you playing tricks on my sleep deprived brain, for which i blame nms. 
Lol
I think lots of people who commented on the no mans sky trailers in YouTube don't actually play the game and just says the game is good now because of the various new trailers
I bet most of them wouldn't enjoy the game even if it launches the way it is right now back in 2016, because the core gameplay loop is the same, I enjoy it but none of my friends did even though we used to play minecraft together
if they want to attract more players more updates like desolation is the right way to go for sure, and stop adding features thats only there for the sake of it like living ship and exo mech
and companions even though neat are really not that deep, most of the updates this game have gotten are not fleshed out at all, they could have done so much more with living ship, exotic mech, companions, etc but it's just like its there for the sake of it only
Constructive helpful suggestions are certainly welcome. Complaints for the sake of negativity not as much. Friendly reminder, per channel's topic:
Discuss the future of No Man Sky: what do you want to see next? What do you want fixed or changed? We want to see real ideas.
I'm not hating the game, I obviously like the game but I'm just pointing the flaws I think the game is having right now
for example they should make living ship do more than just looking different and have a gimmicky way to get upgrades, like we can feed them to trigger changes or give it a unique weapon like tendrils or maybe make it able to bite and devour asteroids to get certain resources
and starbirth is hella rage inducing, oh God please rework that quest
Hello Games has an undeniable issue with not planning things all the way through. Basalt.
I absolutely love the game. There are things that need to be added and fixed that are important though
i think they should focus on fleshing out all the existing features that currently felt like an afterthought or do more updates like desolation
this might be a bit weird but I wish we can command out companions to interact with switches and other interactibles
that would be super neat but probably won't make sense if your creature doesn't have arms or doesn't look intelligent LOL
i wouldn't say basebuilding as currently implemented is a good feature, personally. It's like 4 or 5 different sets of parts that poorly work together (prefabs, basic, underwater, freighter, and i think another that i always forget).
and I don't know wether people know that most unique and creative builds in reddit used mods to make stuff able to clip and stock on top of each other to make a different shape or add more building parts
so yeah there are lots of ways the basebuilding can be improved as well, this game just have so much potential
like i've said from the outset of this channel, making base designs portable would be a major way to improve planetside basebuilding and even freighter basebuilding imo.
Alongside other QOL adjustments of course, like free snapping, virtual floor for placement of parts at arbitrary elevations, remote construction so that one could transfer resources back to bases' parts to complete them without having to revisit them, etc. Remote construction would require the base design portability feature, mind, as part of the idea for it is holographically laying out the design before constructing it.
oh and uhhh, basebuilding boundary visibility, like that's the least of the QOL changes they could implement for basebuilding, and that they haven't is very bizarre to me
If hello games wants real insight on how to inprove their game they should look at the most popular mods that get played
eeehhh
That's hit or miss, like that's arguably how we got the, imo, unsightly bigger things biomes
And the mishmash of things previously unique to certain biomes in other biomes, diminishing their uniqueness in the process
Ya
One thing id like to see is being able to have more ships
What if they added ship slot modules that you could install on your freighter and that would increase your ship capacity
They would be expensive and require you to have a freighter you love
And A glider suit that uses your jetpack as a thruster and makes more use of the air recharger
why do you need gliders when we have rocket boots and the jetpack tho
with enough upgrades to the jetpack vertical movements are already good
Rocket boosts are super unpowered
And its just a type of movement id personality like to see
you can't just glide with either jetpack/rocket boots tho
you can already move pretty fast and far with those two
Plus why not? We have like 6 vehicles
gliding isn't about moving all that quickly
gliders are neat but practicality wise it's not as useful
neither was a mech or living ship so
Without using it all in one go
well thats why I said those updates aren't really that good
it's not fleshed out and only there just for the sake of it being there
rule of cool seems to prevail over utility, lol
which makes it all the weirder that we don't have grappling hooks/beams 
I would love for them to really add more into the living ship and exo mech instead of the way they are now
I mean grappling hooks and beams are cool as well but again we have the jetpack and rocket boots lol
Its about choices tbh
they make all those obsolete
If we are being real you only need one ship there isnt a huge difference in a fighter or hauler very minimal stuff
Nothing screams use me over this or that
Jetpack is slower than a grappling hook would be
Ima submit a suggestion when i go on break so that way they can never see it lol
well I guess grappling hooks might be useful if they made it like super fast
and glider would provide sustained flight over an area if implemented
Idk if they even look at suggestions
Youd think with all the advanced tech in NMS, theyd have better jetpacks, theyre worse than the ones that we have IN REAL LIFE
They gotta go full on iron man into those jetpacks dude
To be fair its not just a jetpack its also a fabricator too and a refiner and a backpack
Also wheres the suggestion box on their website?
You guys ever thought about...a man-made planet?
A planet made of man?
One sec
grappling hooks
Wonder when we'll see the Summer update drop. Maybe like late June/early July? Hopefully with a focus on exploration π€
A side of new weapons/upgrades for exosuit, vehicles and ships would be nice too
Hurricanes would be neat. Maybe some crazy new strange storms too.. like raining metal shards that damage you if you're outside of shelter, or floating blobs that explode if they run into you
Epic large fleet battles, more sentinel models, revamped caves, ancient ruin proc gen dungeons.. I could go on for days lol can't wait to see all the new stuff this year
Id like to see more terrain destruction
I feel like a huge war with the sentinels and theres nothing but maybe a few trees gone or craters or anything
Plus the big worms are cool the first time but eh any other time
Yea more giant unique creatures would be nice for sure. Make them have more behaviors as well as revamp all creature AI. Some unique behaviors to keep you on your toes instead of just creature A runs away, B attacks etc
I suppose the next update will be sorta significant becuase its gonna be the 16th update. We all know how important the number 16 is here.
Hopefully it's the update where HG stops leaving new features in the dust for even newer features
Guilds, race standing, trading, crafting, combat, pirating, bounty hunting, planetary POI's all core features left in the dust
I really don't get the hype over new features. It's all gonna be covered in dust in 4 years.
All of those are core features every space game have and expect to have.
They need to develop them more
Hello games isnt doomed alright, theyll develop these more one day
I wish I could believe that. But 4 years of adding stuff and never coming back to them...
For space, real black holes, colorful night sky when you look at it from a planet or from the system that you're in, real gravity, zero g in space, red dwarf stars, blue, red, yellow supergiants, stars exploding etc
Instead of making black holes look realistic, make them look as they did in the 70s - like big menacing whirlpools.
I mean, in some cases they are big menacing whirlpools
They don't look like this IRL. Similar, but this is better
I think 70/80s practical effects will always look cooler than what reality has to offer. Besides, NMS is supposed to be 70/80s. But HG systematically took that charm away, taking off the sound filters and the vintage effect.
Interstellar's effects are cool but it's not 70s enough
I think that they brang a small amount of the vintage color back in Origins.
Nope.
Wishful thinking
or outright stop being available in the case of Expeditions, if weekend missions were any indication, and only maybe return later in a watered down form
Knowing that HG clearly can't commit to existing features, expeditions is probably gonna be shut down before the game gets close to reaching the end of its development period.
because that's the point lmao
If you aren't willing to explain why you want a UI element shifting a bit, why are you here where people want to know why we need such a pointless thing?
So is there anything in the lore to explain why tf we can all be master mechanics and fix anything in the universe?
Id like to see ship scavenging and ship mechanics and stuff maybe crached vehicles that allow us to get different looks for them so they arent all the defult one
NMS by Jordan vs Life: you have to spend 2 years total in game learning how to repair advanced machinery for the sake of lore consistency
Yep but it would still be a cool feature to add and more to do and another way to make money say you set up a hover pad for your crashed ship you wanna keep and thats how you repair them now instead of just fixing the thrusters and pulse drive and taking off they make it like a little minigame idk
More depth would be amazing the game is shallow asf
That would be cooler than just plopping raw materials into the engine and having it magically process them
Ya think about how you could literally build your own shop and other travelers would come and get their ships mantince done by you because they have a thing in the nexus just for this maybe all vehicles you could make your own prices or the better you get the more you can charge
And npcs could vist and stuff
Am i the only one who feels like the old Ambient Occlusion was way better?
Old one was HBAO and we have GTAO now
I just got a nice idea for an expedition reward for the future.
A unique starship or multitool design with animated glowing led lights/strips. Golden ship is cool and all but those would really stand out.
Also this is very irritating, this was never fixed.Anti Aliasing just doesn't apply to some things.
First and foremost, the game needs a multi tool update. With some more depth, tech and new hq models.
Ok guys idea
So if something gets suggested u less it gets Suggested alot then most of the time it goes unnoticed
So what if we all vote and mass suggest new things
this sounds like a much more constructive approach than just complaining in here tbh lol
Yep
What should we all vote for first?
Something small to see if it actually works?
improving living ship quest i saw mentioned here once would be cool. i've also seen mentions of ppl wanting a survival-like mode in expeditions. but i prob don't frequent this channel enough to know what's the common "complaint" lol
From some quick reading the game has a bunch of problems, which is true on some level; and that HG is incapable of fixing them... which turns it into an incredibly non-constructive discussion entirely. So "it'll just get worse" or whatever. Cool.
i mean, if you think about it. the idea of agreeing on one mass suggest, it could work the way things like films that didn't get a green light do after the fan base makes a bigger group oriented request for it.
the important thing is to submit request as an organized message, that feels constructive as opposed to bitchy and demanding. that usually puts anyone off tbh. and worse for a game that had such a rough start and continues to be updated at no extra cost.
Tbh I wouldn't say HG is incapable, rather they don't assess it the same way and thus don't see the areas some view poorly as being in a bad state and thus don't prioritize them.
You may not but as I said I read up rather quickly and that's what I saw.
Yeah i'd imagine there's a bunch of that dismissiveness mixed in above
what i've learned with past games i no longer play (i have one in mind in particular i won't name), because i've lost enjoyment in it, and hope in its game developer. the best option is to just walk away from the game and its community, if i feel nothing's gonna change. otherwise, i'm just gonna sound like a broken record with my complaints.
Well if it comes to a point where you have no faith in the future of a project yeah that would make the most sense.
Ya we could have one person type it out and everyone just copy and paste and send it in
Maybe not copy and paste but make them similar
If we made our voice heard to the game developers instead of sending one man armys and squabbling with ourselves we can chsnge this game the way we
e want
Hey are there any plans to add a automatic door but giant for like garages and stuff
They have a one about the size of a wall
Some terminals mention the Sentinels razing planets to the ground. I'd like to see one of those in-game at some point.
A planet covered in ruins waiting to be plundered for their secrets but also crawling with hostile sentinels.
Oooh a new type of boss a spider sentinel
Yea if this coordinated suggestion idea were to become a thing my main request is proc gen ancient Atlas themed ruin dungeons. There is so much potential there! Sentinel type mini bosses, dungeon crawler themed maze corridors, rare new resources or upgrades/weapons..
To be honest i think it could work
It may not get added right away but it could get added and thats what we are after
I agree sending similarly themed suggestions en mass like you said is the best way to be heard. If they see a lot of ppl are interested in the same things it's more likely to get added
Just as long as we do it politely and without coming off as complaining lol
Exactly now the first thing is do we start off with something small that they could add quickly to show they listen to the community (ex: the glider and grappling hook) or should we ask for something large and time consuming that probably wouldnt come out until the next years big update? (Ex ruined citys and living ones)
I don't want to abandon a game with potential. I'd rather try getting improvements on existing features voted for.
this game is still so far from what it could be
if you haven't lost hope in the game developer as i stated, which has been the energy shown in various messages in this channel as previously stated in the thread i was responding to.
and this is the type of generic message that sadly doesn't go anywhere but comes across as a complaint rather than a tangible constructive concept that a game developer can work with. as the channel's topic states:
Discuss the future of No Man Sky: what do you want to see next? What do you want fixed or changed? ...we want to see real ideas.
True . dumb comment from me
making companions able to interact with interactibles would make it way better to me
and also make them react to places you are going with them
like going into a cave or near water
Companions should be able to help the player scavenge for ancient bones, food, and other such items. Companions are underbaked right now, much like everything else. But this cannot be hard for HG to do.
I'd love to see overhauls for creature behavioral AI. They've been lacking since launch with basically either creature A runs away from you or creature B attacks on sight. Add some unique reactions like creature C is curious and will follow you around for a bit, or creature D will hide in trees and leap down on you
Also optimizations for PCVR would be nice. I know they've sporadically done some but the performance is still lacking. Lastly, we need some new weapons to add some variety for the multi tool and vehicles. New unique tech upgrades would add a lot of depth too.
Wonder if HG ever lurks in here haha
Yea hopefully they check this channel too
If we are going to collect as many ships as we are doing, why do we only have 6 slots?
Why can't I turn the ceiling of large prefabs into glass?
Multitool and Vehicle variation would be nice. I fondly remember looking at concept art for various types of alien multi tools that all looked amazing. Especially MultiFish. But the lore also has MultiSwords, I donβt know how that would work, but hellogames already has the idea for them baked in.
We need race variations.
My companion gave me ancient bones once
Cool, nice to see HG has done more than one thing with one of their features.
My carnivorous pet also ate a creature when it got hungry
Plus if you point at sentinels and rocks I think they attack/ mine
Make it so almost every tree isnt big leafed, regardless of climate or any other variable. The overwhelming majority of trees ive seen in my 300 hours have been big-leaf.
this didn't work for me, am I doing something wrong? I even changed the laser to the rounded and the coiled one, the only thing that my companion do is just attack hostile animals if they damaged me
Giving Living Ships the ability to upgrade slots like others would be nice, currently no reason to use them particularly
Instead of just adding more slots, why not add something unique to it
Something that other ships can't do
So you can justify the loss of slots
Let's be more original π
other than exploring cuzz their pretty high hyperdrive jump
but ah well
yeah π¦
hm well yeah guess they could add a couple more functions to them ....
like they could sometimes drop you messages via chat or communications... and I dunno...
eeh for lore sake...
now then something to justify the slots loss...
now their battle stats are pretty good to be honest... but yeah just dont take to account their potential damage but their weapons on their own...
cuz they are like upgraded versions of the photon cannon and phase ray
living ships got quite an insane dps, not gonna lie...
and they got also a pretty decent durability
and maneuverabilty as well when fully upgraded
but yeah is like, their only perk mostly is their hyperdrive...
and of course the kind of resources they consume for regenerating their devices or well, organs π
so you can do pretty long jumps just spending chromatic metal...
which is cheaper resource wise... but ah well x'D
So other than that, I'm not sure what else could be added to them to make them more unique... hum... maybe... and just maybe... and im taking here a wild guess.... hmm breeding....??
like you could like get together two living ships from two different players... and get hmm some kind of unique combination out of that? haha I dunno guess that'd be hard to implement but hum....
could be interesting.... π
eeeh yeah adding more ship slots would also help with this wild living ship breeding idea im thinking here x'D
add a living ship residual film to travelers disembarking them, which provides a temporary boost to hazard protection. In third-person this would appear as a strange gooey sheen to one's model.
In first-person this would appear as a translucent gooey-looking film along the edges of the visor, adding some slight distortion. In both situations this would gradually fade away as the effect wore off, returning one's appearance and visor view to normal.
@supple warren i actually like that idea but the visual effect shouldnt be to strong it would get annoying then personally i hate when my screens filled up with radiation or something
make living ship able to fly around surveying the planet even when you aren't using them
would that be overpowered tho
Not to much because youd still have to go to them
Tho it might be jard to program for then idk
make them have unique tendrils weapon that they can use to attack hostile near them
so you can stand near them and be protected by the ship
uncharted/abandoned system antennae for uncovering these star system types in the galactic map
and make them able to devour asteroids to gain a unique material
living ships no longer taking damage from black hole/galaxy warps
What about an upgrade for the living ship thay when it lands it can suck nutrients out of the ground and slowly refill all its systems
Kinda like how a tree gets their food from the ground the living ship could copy that it could be like the s class thrusters but for all systems
that would be great and easy to implement too
my personal wish for HG to make this year's huge update to be more about expanding all the features that are currently felt like an afterthought
make them all more fleshed out and have more meaning instead of just to look pretty
and give us a universe regenerate switch at the end of the Atlas Path/Artemis Path, that tells you you're leaving every other traveler behind if you do so (i.e. no multiplayer available if you make this decision, due to universe incompatibility), giving you a whole new universe to explore* π
*-new in the sense of terrain being regenerated, choosing a new range of values to generate according to
And since its planets only you can go to you should be able to blow them up with a freighter cannon
ooof that would be awesome
why blow planets up? we arent 1st Spawns, are we? π
are we the baddies?
Says you lol tbh i dont know much of the lore it would be cool if someone did a hyge video explaining the lore like a guy dud wuth destiny
@gloomy hazel
We should Definitely pick a smaller updste to mass send to them they should be working on the largest yearly update now so we cant send them anything to crazy
It'd be cool. If not blowing the whole planet away at least damage it with huge craters.
I wish more variability on space rather than just all the same asteroid field over and over. Comets and more dwarf planet would be cool. Ancient abandoned ships and stations. Field of tech debris, ... But I don't how hard to have this overhauled.
Atleast reduce the amount of astorids
They are everywhere, it's insane
looks bad and immersion breaking
Thank the atlas mods exist
Yeah, or at least make an actual asteroid belt like on the Solar system.
Also what was the 1.9 GB patch for?
:o
Just bugfix?
Or did they change something else?
Nah. Just bug fixes
I wish there would be a multicrew ship. Some mid sized ship for 2-5 crew member where everyone can fulfill a task (navigate, scan, shoot, drive). Which you can upgrade and use as mobile Base for the whole crew.

Can you upgrade a freighter class or just fleet ships?
You can't upgrade a freighter's class, but you can expand its slots using bulkhead modules obtained from abandoned freighters.
Damn i foubd a star destroyer max length but its a c class
Found*
Whats the difference in class? Just space?@marsh terrace
I believe it affects jump distance and some other stats, might also affect the space. Look it up in the wiki, you'll get more details there.
Keep reloading if you want a better class
Doesnt matter to much im too poor lol
If you went to the captain of your first freighter battle and turned it down, your second freighter battle should have been a free capital freighter
Ya i did and got a cooler one but then i found another one i liked
If you saved before your free capital freighter, you could just keep jumping to other systems to see what freighters they have until you find one you really like.
nexus missions for killing the whispering egg things that i can't remember the name of for some reason would become absolutely trivial
I guess make living ship able to automatically use the tendrils to deal a huge damage when enemy ship is on a certain proximity with you then?
it would make space combat with living ship unique since you can kinda go to "melee" range
make it have a cool down so it won't be OP and the upgrades can decrease the cooldown and increase the range, and damage
Cooldowns are understandable for the normal weapons but it's quite an artificial way of preventing players from overusing the LS' tendrils.
it will be an automatic defense system so it needs a cool down I think
it can just launch like once in 5s or so
and if it have an animation of the LS smacking the enemy ship that would be cool
But this is a living ship, cooldowns would make no sense here.
"Sorry for being slow, my legs have a 5 second cooldown"
Not how living things work
so what do you think would make more sense and also won't make it OP?
Perhaps they just slow down over time as a sign the LS is getting exhausted? You keep using the tendrils for 30 seconds and they reach a minimum speed, and you have to give the LS a rest.
it's kinda hard to get into melee range during starship combat tho so I guess that's already enough detriment
I found the flavor texts that describe the fauna/flora to be such a cool small detail. I wish that was added for most things. Planet structure, history.
System history, structure, further on.
With Sean tweeting one available square/update to make 16 to people believe this is the last on? Can this engine continue to handle more growth or will there need to be a sequel to propel the technology forward?
Of course this isn't the last update. He's just teasing the fact that this is the 16th update, as in the 4th column is still one off.
Note that the updates in that column have all been "big". Not that I want to start booking tickets for the hype train.
Tbh I've been on the hype train since Sean called Origins a small part of their next big journey
they say that about just about every other update tho tbh, if not every update
Ehh I suppose they do for the big ones, the rest they usually end with just "our journey continues.."
So whats our first mass suggestion gonna be?
I vote the glider because its small and a fun idea
Oh cool. Glad it not
16 16 16
i mean i know what i'd recommend π
@supple warren what did you suggest im curious
Hey whats this channel for
"Discuss the future of No Man Sky: what do you want to see next? What do you want fixed or changed? Excessive memery is not allowed; we want to see real ideas."
Alright, first, I think it would be pretty rad if we could pilot our frigates or accompany them on missions
The way this would work is you'd need to arrange things for the ship like fuel management, crew happiness, food, etc, and you'd be able to accompany them through their missions. I think that this would help add more variety to the missions, as a majority of the current ones are really mindless
And things like pirate boardings or trade offers could happen
You could also ensure that the particular frigate that you are on makes it back in one piece for those particularly long missions, as it would be a waste for it to get destroyed half an hour from the completion
Lots of this is absolutely doable in the games current state, and a few things might need to be added, but I think that this would be a very welcome addition to the games sandbox
I also think that it would be cool if there was a super station every 500 or so systems, where players could dock their frigates and capital ships and engage in trade with other players. I'm not so sure how this would work in the game as the superstition might need to be way larger than something like a ps4 could handle, but I think something like this would also be nice
Thirdly, we should be able to build our own stations
Uninhabited systems could allow players to make their own system economy, in which their favored factions are the beneficiaries of. For instance, a system controlled by the merchants guild could bring in more money or better trade resources, and a fighters guild system would produce better weapons and better defensive capabilities, and explorers guild systems could produce better ships
The player could also set up planetary outposts like we can now, but they have an impact on the system economy this time. Like, one outpost could be a trade outpost, and bring in more trading to the system, where as a mining outpost could help gather valuable and useful minerals.
God there is so much stuff they could add to this game
not sure what platform you're on, but from third point on you can find those capabilities in a few other games for what it's worth
Ah, well, then none of them are available for ya, so nvm that. The ones I'm thinking of are only PC
Wait wait wait wait.....
The 16th update??????
Uh and the anniversary is un August right????
Hummm π€
This game could easily handle more updates
game's decent open world, eh sandbox insofar as how many responsive/simulated elements are involved imo
Would very much like to see better fauna-environment interactions, pirate-trader interactions, and Sentinel-fauna/pirate~trader interactions
Yeah, the game is sort of bland now, but its like a painting in the works
Many of the systems operate almost entirely in parallel with very few if any intersecting interactions
You got the base colors, and it looks good so far, but there's room for more creativity
Be cool if you could set up trade routes
it's very baffling to me that this was not one of the functions of frigates
Yeah frigates need an overhaul
They could have made us go into a menu on out capital ship to fix frigates, but they allowed us to go on them, but it makes it more of a chore
If they could expand on the frigates, that would be great
Now then dont think It Will just end with the 16th but now then lore-wise... π
will be interesting to see if they go for a depth over breadth big update this year, should they go for another big update this year anyway
This game manages to be more obscure with its story telling than dark souls, while also being incredibly open about its story telling
I mean I think they will...
16th update and 5th anniversary around the corner but ah well we'll see
Well, the team has really only worked on two things in the last few years that we know of, and that was no mans sky and the last campfire
also ~mystery project~
Yeah and that
I'm betting with the significance of 16 we'll see some sort of expansion of the lore or new story missions to play next update. Hopefully with a lot of other new content and bug fixes to go along with it
I prefer it how it is. Let's not go down Elite Dangerous' path where everything is done from a menu. Having to board frigates to fix them is a good idea.
I don't mind boarding them still, if they make it have more purpose than just for repairs and tiny amounts of resources, and also if you can see the repair requirements before going onboard
Its very annoying to realise you need the tiniest amount of gold that you just stuffed onto your freighter in order to repair the things
i got a fleet of frigates going in expedition mode
havnt had to repair any of them
so...
The old wisdom was to always send the star rating of an expedition + 1 in order to almost always avoid damage
Early game though you might not have that capability, so you're more at risk. That's also when not knowing repair costs before boarding will be most annoying, imo
You could even get creative about it and weave it into the logs you get after an expedition. The frigate sustained hull damage in a mining accident, so you'll need metal plates to fix it up. Or maybe its weapons overheated in combat, requiring something like plasma to replace the components
Idk something to make it all feel more connected and less of a drag
I suggested something like that for the abandoned freighters, so that the accident that put the freighter out of service actually affects the state of the interior. Right now, despite being the biggest feature to come to NMS yet, they are still a bit shallow. I desperately want HG to stop releasing naff features and leaving them to collect dust.
Such as the expeditions, which are overly grindy with pointless goals. Doesn't matter, HG can't dedicate themselves to specific features - the feature will be dead in a year or so.
Well then why bother
This attitude is equally pointless
I don't find expeditions overly grindy outside 1 part which is frigate expeditions which is something I avoid in general. It's hard for something to be simultaneously overly grindy and then also making many people "slow down" so they don't "finish too quickly."
I'm not sure the justification for "freighters are the biggest feature" except that its vague enough to support this notion that despite releasing content for a game that should have died 5 years ago magically the same devs don't give a shit.
But its certainly worded in a way to get a rise out of people who support the game and/or the devs.
I think the expeditions have a lot of potential for people who buy into the MP side of the game, though I hope this first one is just a pilot of sorts and they'll get more interesting as time goes by
I agree they need to consolidate what they've got somewhat, there's a lot of untapped potential in things they've already put in the game. A second Synthesis update if you will, polishing certain things and implementing some QoL changes
Yeah, small stuff like that, which shouldn't be too outlandishly difficult to put in the game, but would go a long way to making the game nicer to play for basically everyone
They really need to revisit some features. Factions/guild system is not so well done...
Yeah specially the guilds
my strategy in expedition mode is to send 1+3~4, and stick to 2 star missions at most. sending 1 c-class combat and 3 to 4 c class support frigates on a 2 star combat mission tends to yield a 2 star fleet that does not fail, as long as you can bump the fleets specific rating to 30+
Like they need more interaction other than just see the reps of the guilds just to give you a small reward and have no missions at all for you
using the occasional fleet upgrade consumable helps hit the 30+ mark as entry level support frigates can have scores of 1 or 2 in an ability
Also maybe... Add more settlements with NPCs... Like towns or even cities... π
Exactly, they could add rotating challenges and rewards to guilds. That way players can choose a guild for their playstyle. Explorers guilds having exploration missions, Mercenary having pirating, combat, killing and so on
Instead of expeditions i would have added those rewards and challenges to guilds
That way players can choose their playstyle and you don't have to start a new save
everytime
i do enjoy finding point of interests that are unusually complex
a waypoint and at least two buildings.
it would be nice to play expedition mode, with all its multiplayer features like rendevoux points, without having to turn multiplayer off to avoid crashing, or the game otherwise misbehaving all the time.
well the game is seeing some resurgence thanks to the expeditions update and the twitch drops, alot of people who have never played or know what the game is about will learn about it
Hopefully it will give HG more motivation to polish alot of stuff that are currently too underdeveloped in the game like many have pointed
kinda sad that because expedition update is kinda glitchy there are lots of negative review in the recent reviews, mostly people complaining about the bugs
Yeah, but they could have expanded on it, because the way it is makes it more of a chore
Yeah, so instead of making gameplay even shallower by removing the more hands-on nature of repairing frigates, we make it more fun.
Yeah, by allowing us to accompany our frigates on missions
That way you could make sure the ship comes back in one piece, and you'd have to manage different resource for it, and find trade and mining opportunities
And have things like pirate boardings
I know the engine is capable of that
what exactly are the twitch drops?
im guessing theyre not ultra rare account wide unlocks.
they were items you buy for QS. quite a few of items. which you unlock in all accounts. so beneficial to some of us who haven't done a lot of QS grinding.
you can see them listed here if you click on "past drops" i guess: https://twitch.nomanssky.com/#drops
They should add actual orbital bases
So, Freighters but less?
I mean like the international space station
Any reason?
People should have easier time building them
Any actual reasons?
You looking to start something?
No, can you explain how this would benefit players other than making them easier to build in the first place?
Iβll fight you both on anomaly
They could launch their ships from orbit instead of the planet , they could host asteroid mining operations easily and plus it would be more beneficial because the bases would be more sheltered
I'm sorry, I'm just not seeing how this is any different from Freighters and what could be added to give them more depth. Rather it's another feature for the sake of being another feature, at least that's how I see it.
Freighters don't feel like bases necessarily
Yeah, but they're a lot more practical.
If they would allow to use the whole space inside a freighter i would be happy with them , instead we have tiny little dock and little space to build
I mean, it's not tiny. There's a ramp segment that lets you build up, what, 11 floors? That's a lot of space that seemingly makes the freighters bigger on the inside.
I mean we only get the top part , the freighters should be like the star destroyers from star wars where the whole space is utilized .
you can expand the freighter to make it so big from the inside
literally magic
tho i guess having an outer part for freighters would be cool too
many have asked for it actually
I want to be able to find a minimal freighter that is just the bridge unit and docking bay, and an airlock that provides a way to start building with the prefab parts out in space. So the freighter is then a mobile starbase made up from prefab parts.
You could the prefab parts on pc if you turn a setting off
This game has enough base building
yes. and no
it doesn't have base building in the right places
can't build safe leo bases
its really weird building at cloud level btw
the game uses a strange parallax transform so far away clouds render in front of a nearby base until you get close.
I can ignore base building. I don't want to build my freighters and frigates too
in the butt
yeah, poke my companion in the butt
every poke procedural, each butt unexplored
hehe
but really, thereβs fire now in the game
itβd be a cool weekend quicksilver reward or something
Sure, why not
also, where dat ocean biome at
They need to add back the assets they removed...
Sooo many assets just sitting in the trash
Underwater and lush trees
No it doesn't. The game has problems but basebuilding isn't one of them.
Look, i just don't want to end up building everything.
Freighter bases and normal bases are enough for now
Nah
i don't want to build my ship/ freighter/ frigate/ multitool, planet
let me discover those
I think I would like building on frigates.
The base is already there, the interior seems to be made up of the modular freighter parts.
Wouldn't be hard to adapt the current systems in place for freighters to frigates.
thankfully exploration is being focused on this year and not base building
unless they surprise us (pls no)
I would also like exploration enhancements but I don't think we should make basebuilding a scapegoat to whatever issues the game has.
Can we actually do shit in frigates? Like theres is nothing to do in a frigate
Can we at least drive it around
they should repurpose them as multi crew ships
The only thing you can do in a frigate is
a. land on it to claim some materials. sometimes.
b. land on it to repair it. if you accidentally let it get broken in a mission.
frigates are just ship-shaped extractors with less consistency & reliability. They knew folks wanted to do more with freighter bases but doing more, at least at the time, appeared to just mean buying junk to play an idle game.
Frigates could be much improved with more robust active uses such as setting on trade routes, remote system surveys to help chart one's exploration routes more effectively, collecting planetside base extracted resources and transferring to freighter storage, sending combat frigates ahead to temporarily alter conflict levels to clear the way for you if you don't want to deal with pirates, and so on
They're arguably a mid to late game element, which should mean they relieve one of activities that by then may be growing increasingly uninteresting, restoring their intrigue to a degree by providing a different way to handle them, imo
Some of the things that have been bothering me is very similar (or sometimes exactly same) flora and rocks being considered different entirely different things in the scanner. They usually still drop the same thing though, which is nice.
A similar issue is with special plants looking exactly the same throught planets, this is especially noticeable in dangerous flora.
One thing I really wanted to see in the game was being able to catch most creatures and transport them into other planets for zoo building. Same thing goes for plants: would be nice if some of them could be dug up and transported, not for cultivation, but just for decor.
For some features relating to this:
Large fishtanks that can be connected.
Planter pots and other things to plant stuff in
Some type of dirt floor for animal enclosures that can be planted on.
@tiny knoll @brave plinth maybe here?
I don't think the procgen matters too much, the ships would still generate the same way, but you have something similar to the appearance modifier, but be able to attach ship parts you've found and have scrapped
And some parts could only be learned by scrapping s class versions of the ship
getting from "seed" to "ship model" requires you have the "procgen" figured out though.
This is separate from the hypothetical tool i mentioned
Just a feature i would like added
The seed tool would be good for like diagnostic and coordinate reasons
Not as a mechanic
But the ship customization would be nice
i dont think such an ingame tool would be possible within the current game mechanics (== "seed")
Yeah, that's why i said as like a feature for an editor, but i honestly have no idea
Here's what i can say
I don't know where hg gets the ideas for theur updates
But i think they need to kinda drop the new content mantle for a bit, and really grind out the QOL stuff many people want
fixing longstanding bugs would be a start.
You have all this new content, but in my opinion, none of the current expected mechanics to go with it
I agree
there is a shitton of nuisances that fall square into "new person on the team needs to learn the codebase anyways" land.
Yep, they need to connect everything better and develop some of the features more.
Factions, guilds, trading, combat, pirating...
Like how many people now are just like "ohhhh that's how adjacency bonus works"
Because they don't frickin explain anything
These are features you expect from a space game

