#nms-the-future

1 messages · Page 58 of 1

light wolf
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Exactly

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Obvs ud get stuff that could be inappropriate or offensive but if hello games added a report decal option thatd solve that as a problem

halcyon mason
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I had the random thought the other night that HG could basically make a “DLC sequel” to NMS, using exactly the same engine, and put it as an option when starting the game. New consoles and PC can pick from No Man’s Sky (frozen in place as is, as a preserved “legacy” version), and NMS: The Second (or something like that), which has its own multiplayer, its own save files, retooled mechanics, overhauled UI, a bunch of new features that weren’t feasible for the last gen consoles, and of course, a brand new story and galaxies to explore

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Players on all platforms keep their existing NMS save files and can still play it just fine, as is, even online, basically forever, but players on PS5, Xbox Series, and PC, have the option to start fresh in The Second

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Would satisfy the hunger for a huge, transformative expansion, without trashing the experience for players who might not like the radical changes, or players on hardware unable to handle what it offers

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They can just keep playing NMS like always

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And even players who move on to The Second would be able to come back to base NMS later on in the future, to satisfy their nostalgia for the “classic” experience with all their saves, bases, discoveries, everything still there

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Just like what people are doing with the current “legacy” versions of the game, though this time, the ability to do that is built right in :V

soft marsh
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I wish they enhance space exploration and general combat mechanics. More POIs and something to do in space. More procedural dungeons, implement Planetside procedural dungeons

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I think the loot system in everspace 2 will also be great in NMS

left oasis
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more small feature ideas: the ability to start a new game in other galaxies, once you've reached the Core on one save. Maybe two options, random Normal/Lush/Dead/Harsh (you choose) and selecting a galaxy you've been to on one save

halcyon mason
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I’m curious... If the limitations of having to run on PS4 and Xbox One weren’t there, what are some “next gen” features you would want to see in an update exclusive to PS5, XBS and PC? What kinda stuff comes to mind that might have seemed infeasible before?

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Raytracing is obvious, graphical stuff, but... what’s something mechanics-wise that would have been just too computationally intensive before?

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If you ask me, I would want to see procedurally generated planetside cities on habitable planets, their lights visible from space

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They would be rare, a few per planet at most, but they would give a greater feeling of the lifeforms of the game actually colonizing proper, not just dipping their toes everywhere with tiny outposts

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They would be the replacement for the anomaly, in that expansion “sequel” idea, each large enough in scale to house all the vendors and mission hubs, with room to spare

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Replacement for space stations too, thinking about it. Instead, space stations would be just another settlement type, in orbit around one or more of the system’s planets

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Like I said, dramatic fundamental changes that would just be too drastic to overwrite what we have now

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Like, each city would have its own “main terminal”, an airport like structure at the center that serves a similar purpose to space stations now, filled with upgrade vendors and the merchant guilds and all that, up to nearly a dozen AI pilots landing and taking off constantly, and once you exit the terminal, you have the mission hub, a meet-up area for players, and the rest of the city laid out semi procedurally around it, all the tech vendors formerly from the anomaly having shops set up all around town

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And yes you CAN build in this city, the player who finds it and talks to its overseer first gets the right to build within city limits, with a few open plots available to them to get creative in, and there are some flat spaces with connecting roads just outside city limits that are open to be claimed by anybody.

lilac crane
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Cities, is this going to be style over substance?

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"How many buildings make a city?", is the modern "How many trees make a forest?".

halcyon mason
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Enough to feel like a city while you’re standing inside it. Total square footage of a few space stations with the Anomaly’s total walking space at the center

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So, pretty darn huge compared to anything in the game currently, but not the size of a real city of course

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Again, visible from space though, especially at night. That’s how you would find them, you can see the lights from space, or you can see their light pollution just over the horizon on foot if you’re close enough

lilac crane
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What you want is a metropolis then, not just a city.

halcyon mason
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And things like water features running through, small parks, unique megastructures specific to each race, all of that would be procedurally chosen and placed, combined with the different placements of everything around the terminal, each city would feel different

lilac crane
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For example, Paris and London can be viewed from space, but smaller cities around are barely visible.

halcyon mason
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NMS planets are a fair bit smaller than earth on average though

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Doesn’t take as much to be visible from space

lilac crane
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Still takes a significant portion of the planet. You can probably calculate the Angular size.

halcyon mason
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And they could always exaggerate the light output to make it even more visible

lilac crane
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I guess.

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How high is space from the ground anyway?

halcyon mason
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I consider “space” to be the point you can bring up the warp menu, which is surprisingly low

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Again, these would replace both space stations and the anomaly, so they need to be easy to spot even without a waypoint.

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And hey, they could even slightly exaggerate the size from orbit to make it more visible

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Juuuuuuust big enough that when you warp in and are right in front of the main planet, you can see either a tiny circular structure looking thing on its surface, or a big haze of artificial lights in the same place if it’s on the dark side

light wolf
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just cause it could split the player base

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and itd take alot of time and effort to maintain the two games simultainiously

halcyon mason
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I mean they’ll have to split it eventually, when the old systems are no longer supported

light wolf
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so theyd have to drop support for the original

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wdym

halcyon mason
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This would be a much more positive way to do that split, ahead of time

light wolf
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like cut support for ps4 and such

halcyon mason
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They will of course eventually no longer update the Xbox one or PlayStation four versions of the game

light wolf
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yeah

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but old console generations dont mean you cant keep a current version of the game going but add more and more features

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like minecraft as an example

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its altered features, added tonnes more etc

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they could do smth cimilar

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similar*

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yeah mc has cut support o xbox 360 and ps3

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but thats because theres no point the game runs worse and theres less pleayers

halcyon mason
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This is also an attempt to appease the legacy players in the NMS player base, the ones who like to play older versions of the game to experience it the way they remember

light wolf
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pro activley splitting the community could damage it

halcyon mason
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This would basically be an official way to play a version of the game, frozen in time, in its most popular state

light wolf
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but if its most popular now theyre only going to add features and fixes to update it and improve it

halcyon mason
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This approach would give them the freedom to make huge, wide reaching changes, without alienating the players who might not like those changes, or wants the game to stay simple

light wolf
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also another thing they could potentially take from mc is you can load older versions of the game they could tweak the concept of that but keep it within the actuall game

light wolf
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but in addtion to that i want the game to advance but not loose all my progress and start fresh in a new game that i would have to also pay for again

halcyon mason
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But that’s just it. If you make changes that radical, that drastically experience altering, then what value does your progress have any more?

light wolf
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i think the idea of how minecraft has older versions in the launcher to select from being implemented would be the best comprimise

halcyon mason
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It would basically destroy the old save files from just how much it would change

light wolf
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also itd please both sides as you could have old saves if you wanted and also newer ones if you didnt and both without havin to have two games

halcyon mason
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The way I’m proposing would also be much less complicated for the average end-user. Your old saves stay in the old version that’s immortalized (aside from bug fixes) in the state it’s in, and all changes made from then on are made to this new version only

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This would be a more graceful way to sunset last gen instead of “yeah we’re dropping you bye”

lilac crane
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Interesting, for a settlement to have 10 degrees angular diameter from 4ku, it needs to be at least 700u in diameter.

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That is 1/10th of your screen by the way.

halcyon mason
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Basically, there would only be two player bases at that point, instead of however many that manual version control would result in. One is both last and current gen, cross play and all, but is “legacy” and will not get new features, and the other is current gen only, with enormous changes to the fundamentals like base building, settlements, exploration, and the overall scale of the game as a whole, some aspects not possible on last gen

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This would let them reset their “feature creep” and better integrate their post-release additions like freighters and bases into the core game flow

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They can take all the pieces they have now and build it all back up in a more cohesive way

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Without destroying the old version that some people might still prefer for a little while

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Instead of just cutting the tether to last gen like every other company, present it as something new exclusive to the new platforms

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Make it a positive, not a negative

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People will hate it much less

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“Everyone can still play together in No Man’s Sky, but now next gen players have access to our latest creation, a radically redesigned and streamlined ‘sequel’ that you can play right from the main menu”

pulsar flame
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anyone bot or trying to buy nanites .. NANO currency .. so hilarious .. wonder which one came out first

gloomy hazel
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More first person arm models

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Not just seeing your multitool pop from the corner of your screen

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But actual arms sometimes

sharp widget
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As long as the game code could have feature toggles based on galaxy id, they could extend the game to additional versions by adding new batches of galaxies. Along with some kind of galaxy selector at the core rather than just a "N+1" jump. then, when a big update changes terrain in a non backwards compatible way and makes significant changes to planets default biomes etc, this could warrant simply starting a new set of galaxies, and new player characters would spawn in a new Euclid for the new experience. Old players would keep their existing bases on their existing planets in their existing biomes, but could, at their leasure, fly to the core, and core jump to a v2 galaxy.

gloomy hazel
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make it so at least 2 people can ride a ship together. bonus points if one is the pilot and the other is the gunner

supple warren
lilac crane
supple warren
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we obviously need another quintillion

lilac crane
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Lol

supple warren
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that presented no issues whatsoever

lilac crane
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Seriously, galaxies need more fleshing out first.

supple warren
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here's an odd thonk, teleporter costs

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portals have their jumbled cost simply to activate, maybe teleporters should as well

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not the jumbled part, but an associated cost

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the idea being that fast travel in some respects undermines exploration

left oasis
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fast travel to places you've already been undermines exploration?

lilac crane
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Fast travel is not the problem.

left oasis
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planets of a given biome being largely interchangeable is a more significant issue there.

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if you've seen one toxic planet, odds are you're not going to notice any signficant differences on the next one

lilac crane
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I agree. Upgrade modules are also interchangable. Instead of buying an upgrade with stats upon install, the stats should be fixed before buying.

supple warren
lilac crane
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Instead of making fast travel more costly, make it less relavent.

left oasis
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origins helped make the planets less generic but there's still a lot that could be done there

lilac crane
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If upgrade modules are fixed, you can visit a station and see if their upgrades are good. If not, go to the next station.

supple warren
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tbh i think my bigger issue is with lifting portal interference more than teleporters, but teleporters offered a sort of loophole around that so

lilac crane
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You can already get to the center using the portal. ¯_(ツ)_/¯

supple warren
lilac crane
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No, because upgrades are still RNG.

supple warren
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Fixed stats but selection is RNG is similar-ish to how it was before if i'm not mistaken

lilac crane
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I am still talking about RNG stats, you just know them beforehand.

supple warren
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Gotcha, phrasing thing then

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That is, I understood fixed differently

lilac crane
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They are fixed to the station. The station is always going to have that upgrade.

supple warren
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I still don't really think RNG stats add much of anything as they are, particularly without there being any tradeoffs.

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Like what consideration is to be had if it's literally +x +y +z +a

lilac crane
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RNG with tradeoffs is garbage.

supple warren
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It's all positives, go for it

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RNG with tradeoffs in the sense of +x, -y, +z?

lilac crane
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RNG with negatives is garbage.

supple warren
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If it's literally just all improvements, there's no thought or consideration to getting an upgrade

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It's just a boring marginal numeric improvement

lilac crane
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You can have variable stats, but you can't have them be RNG if there is a negative.

supple warren
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You might as well give a fixed upgrade with +10 to whatever

lilac crane
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I don't see it that way.

supple warren
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What difference does it make, besides teasing some gambling tendencies, to make it a range of +10-15?

lilac crane
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What I see is customizeability and builds.

supple warren
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I don't see it that way when there's zero reason to take a module with one missing buff over one that provides bonuses to all areas

lilac crane
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I absolutely do not like upgrades that always have the same stats.

supple warren
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I don't care about upgrades that do nothing but change stats 🤷‍♀️

lilac crane
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Thats a problem with upgrades, not with RNG.

supple warren
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It's a mathematician's style over substance imo if it's strictly stats without any accompanying functional difference.

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RNG provides an excuse to slack on functional variation imo

lilac crane
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Not about math.

supple warren
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How is it not about math when most builds are built around the mathematical impact of the stats?

lilac crane
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Because I have no interest in minmaxing.

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Builds are experimentation, not minmaxing.

supple warren
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So then what in the world are you getting out of marginal stat differences from RNG stats? thonk

lilac crane
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A lot.

supple warren
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Like...? Some slight duration boosts, some slight damage differences?

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In NMS specifically, I just see zero intrigue from build experimentation given how straightforward everything tends to be

lilac crane
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Why do you want to press hard?

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Because we are never going to agree.

supple warren
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I'm pressing on the point because to my mind these upgrade modules are representative of a major design flaw with NMS' reliance on RNG to pad out gameplay with little of real interest. It's like s-class ships to my mind.

lilac crane
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I have no problem with S-class ships.

supple warren
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Sorry, what I was thinking there was exotics specifically, i just blur those two together

lilac crane
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Exotics are cool

supple warren
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The exotic odds are terrible tho

lilac crane
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True

supple warren
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And I see upgrade modules in a similar vein

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They are there not to add build experimentation so much as player retention by screwing with people's perfectionist tendencies

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While your suggestion would reduce the gambling-ish nature of them to a degree, them remaining RNG would still just be largely miserable

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Worse still, at least imo, is that it's all for ambiguous stat improvements with next to no functional accompaniment

lilac crane
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How about you give me something better than a system of fixed upgrades with fixed stats that are always the same?

supple warren
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How about fixed upgrades with functional differences

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Because stats are boring

lilac crane
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None of the fixed upgrades actually do that.

supple warren
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E.g. instead of a mining beam upgrade of +x efficiency, a mining beam upgrade that melts through faster sure but also multiple things at once at long range, or a wide-beam upgrade that destroys multiple within a short-range at once

lilac crane
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infra knife cannon count 3 = more shots fired at the same time.

supple warren
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Yeah, see, the fixed upgrades also tend to suck since they're also just bland stats imo

lilac crane
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Well, you were suggesting that exact system to come back in full.

supple warren
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right, because i don't expect very much from HG at this point due to multiple instances of disappointment

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So it's the bare minimum

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Ideally you'd have more interesting upgrades with functional differences

lilac crane
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The fixed upgrades with fixed stats is total garbage.

supple warren
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But lacking that, just make it fixed stat crap because the RNG crap is gambling garbage

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😂

lilac crane
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Sigh, not all RNG is gambling.

supple warren
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NMS' approach to it largely is

lilac crane
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Nah

supple warren
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Yeah

lilac crane
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Reminder that lootboxes are gambling because they are monetized.

supple warren
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Especially with upgrade modules as they are without being able to even see the stats before installing them

lilac crane
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What kind of crusade is this?

supple warren
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It's in-game gambling, upgrade modules are basically lootboxes, ya just usin' nanites instead of real cash (thank goodness)

lilac crane
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No.

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The fact that real cash isn't being used already makes it not gambling.

supple warren
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Whatever the case, all I'm sayin' is stats are the least interesting way to approach tech/upgrades

lilac crane
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To me, stats are the end all, be all.

supple warren
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And it's insult to injury to make you reroll the damn things as if that's interesting

lilac crane
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Which is why you should know upgrades before you buy them.

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Is this about addiction?

left oasis
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I think stats can be interesting but only when it's a matter of making actual decisions

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which isn't the case currently

supple warren
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That's the other side I started to mention earlier, but Jappards is all like nono tradeoff stats bad 🤷‍♀️

left oasis
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my thinking is, X-class upgrades are supposed to be unregulated and shifty

supple warren
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And since I'm not invested in stats as the main thing I let that go off

left oasis
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let them have big bonuses but also have a tradeoff

supple warren
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x-class are the closest to it, yeah

left oasis
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and have S-class still be what they are for people that don't want the tradeoffs

lilac crane
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Progression is not about getting the best stats right away.

supple warren
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Tell that to everyone who runs straight for the get rich quick schemes

lilac crane
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Different topic.

supple warren
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And reloads to reroll everything

lilac crane
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So you fix them so they stay the same

supple warren
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And then they still reroll by just warping station to station

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In a manner of speaking

lilac crane
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Which is actual exploration.

supple warren
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No

lilac crane
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Yes it is

supple warren
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Not if they only go to the station

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That's the problem with centralizing so much of this stuff in station/Anomaly

lilac crane
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It is, just not the sort you like.

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NMS is not a game where everyone should play the same way.

supple warren
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Ah yes, I'm exploring by going from store to store to see if they have what I'm after in stock thonk Wait, no, that's just shopping

lilac crane
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Still exploration.

supple warren
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You have a very lax definition of exploration

lilac crane
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Shopping is exploring.

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What do you have against these people?

supple warren
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They're basically ignoring 99% of the game? The whole exploring planets or space side?

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It might be one thing if star systems had multiple space stations for you to go around to, so you'd at least experience some of the space travel, but you warp into a system and you can typically just turn around and find the station and fly right in, ignoring the rest of the system

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I mean hey, if that's how you're gonna play, I'm not gonna stop ya, but if that's the main way to get upgrades, I'm sorry but that does impact how I'd like to play, which is exploring space & planets and finding stuff.

Right now, the odds just suck for finding that sorta thing outside stations or the Anomaly (upgrade modules/blueprints)

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Oh and also in their being content with pursuing stats it means we see few functionally different techs/upgrades since they're apparently not in as much demand or something and it's just easier to toss in some more stat ranges on things

lilac crane
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NMS is also about freedom.

supple warren
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Anyway, to be on the more constructive end of things:
-Offer an alternative to RNG stat modules that allows one to have a flat out good set of modules w/o having to futz with the RNG.
-Introduce more tech/upgrades offering functional alterations to equipment and/or general use tech, e.g.
--Long-range piercing mining beam, for gathering resources from multiple sources over a distance.
--Wide-beam mining beam, for gathering resources from multiple sources nearby.
--Analysis Pulse, for analyzing multiple nearby entities at once, i.e. minerals/flora/fauna.
--Vertical Jetburst, an enhancement to the jetpack whereupon holding the sprint button & jetpacking when standing in place allows one to rapidly ascend vertically higher than normal.
--Daedalus Overload, similar to Vertical Jetburst but for the Minotaur, enabling it to also rapidly ascend vertically higher than normal.
--Exocraft Amplified Acceleration, rather than bursts of speed from the regular acceleration module, this module allows you to run your engine harder to drive faster for extended periods, consuming more fuel and in hazardous weather, maybe risking engine failure.
--Exosuit Signal Booster, add some POI scans to your quick menu with this tech, enabling you to free up some slots from pesky charts.
--Starship Comms Booster, rather than only receive hails, enable the ability to hail passing traders or negotiate with bounties, among other things, e.g. attempt comms with certain space encounters. Adds a new dimension of interactions in space besides shoot things & aimlessly scan.
--Fauna Pacification Beam for the multitool, basically offering a peaceful alternative to fauna missions, so that you can generate pacify/capture missions, for those that don't like to kill fauna or can't find predators to feel okay killing.
--Portable Medbay, field tech to restore shields/hitpoints for yourself/friends.

graceful dock
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The exosuit signal booster you recommend is already in the exocraft. Which I think is a good mechanic for that.

supple warren
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Right, this would be making it consistent rather than having two different on-foot navigation systems

graceful dock
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One thing I want is to be able to use the analysis visor while in an exocraft.

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It would be consistent... Ship scanner for interplanetary scanning, exocraft for long range planetary scanning and exosuit for short range planetary scanning.

supple warren
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Right now you have the field tech signal booster & charts, if you go with charts, you've created no path to understanding exocraft signal boosters, by converting the field tech signal booster to a tech installed in the exosuit, you suddenly have consistency.

Those options not available in your exosuit? In your exocraft.

graceful dock
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Really the only exocraft that is useful at all currently is the pilgrim because it is decently fast... All the others are about useless.

supple warren
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Sure, but notice that you're missing the exocraft and ship have unique navigational systems, signal booster & trade/conflict scanners respectively, with the suit having...Nothing to guide the path to those.

Tbh the ship econ/conflict scanner should arguably be integrated into one signal booster, offering the ability to scan for trade posts and detecting econ/conflict info in the galactic map, if we're talking consistency.

graceful dock
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The suit does... Well the multi-tool does. The analysis visor and scanner module

supple warren
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That way you have a clear, direct path of navigational system upgrades

graceful dock
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I agree about the econ and conflict scanner should be combined... Also make it so you can put one on the living ship.

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The living ships are useless as they are now

supple warren
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Living ship should have a different sort of scanner altogether imo, for abandoned/uncharted systems instead.

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As well as an integrated anomaly detector, to aid in its upgrade process

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That goes with its unique character over the other ships

graceful dock
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I don't think there is anything wrong with it's upgrade process... I get the eggs all the time when pulsing in one

supple warren
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Well then it at least offers an advantage in terms of locating anomalies without having to pulse aimlessly or blast asteroids for detectors

graceful dock
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Possibly.

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But until they make it so you can upgrade the slots in them there would still not really be any reason to use one.

supple warren
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Oh but also they should in fact take no damage black hole jumping or galaxy jumping

graceful dock
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As well as the economy scanner.

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Yeah definitely...

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There is no way I would take one on a trip to the center, especially since they take stuff like larval cores to repair stuff.

supple warren
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On a weirder note, I think if you idle in them too long, they should act like fauna you're riding, and start going on their own path 😂

gloomy hazel
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I‘ve been playing on this new survival save for 40 hours now and still haven’t even touched the new content of Origins

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Being a perfectionist hurts, my ships, freighter and MT first have to be fully and totally upgraded because i can go explore lol

supple warren
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💀

graceful dock
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Getting stuff fully upgraded in survival is hard lol

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I hoard too much stuff to play survival lol

supple warren
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||it's also just not really worth maxing anything out, just be content with a-class junk or whatever s-class crap the RNG throws at you||

gloomy hazel
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Oh right there‘s also the X-class stuff now which can even lead to slightly better results

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But I probably ain’t gonna bother with that

supple warren
graceful dock
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I still try to get perfect S class everything... In my primary exploration ship I have all the hyperdrive modules over 240... I still try and get the 250 when I am bored lol

gloomy hazel
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Lmao

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Tbh i would never be able to make it if the lockdown didn’t exist because i usually am an extrovert but in these times i don’t feel bad spending so much time in NMS

graceful dock
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I don't think I will even go for the x class stuff... The rng is just rediculous...

supple warren
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ooh that gave me an idea though, pulse ~~engine ~~ boost amplification similar to the exocraft amplified acceleration. Makes you go even faster still but at risk of ship tech damage if you run it too long

graceful dock
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For hyperdrive modules you can get 0 or 50-300 with it weighted towards the low end...

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I have tried like 50 of them and only got 1 above a 230

supple warren
gloomy hazel
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I mean technically upgrades are way overpowered, I only max out because i feel like missing out on something if I don’t. But games way too easy with everything max

supple warren
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they're overpowered but they're also just dull as a result

gloomy hazel
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Yeh

supple warren
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and there's also like no real benefit to even bothering with c-class or b-class, just throwaways those

left oasis
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my next run I'm going to limit myself and not buy any upgrades at all, only using things I find and the blueprint ones. should make things more interesting, with the extra rule of not repeating a derelict for upgrades

supple warren
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that's basically how i play already for the most part 😂

graceful dock
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🤷‍♂️ I like being able to hang out on extreme planets for an extended period of time... So I have 3 of each S class environmental protection modules. Do I have much room left in my general inventory? Nope. But I can stand in the middle of 3 extreme storms on any planet type and not take any damage lol

supple warren
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i just keep a big stack of sodium for extreme planets 🤷‍♀️

left oasis
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oh since you play that way already, I had a question that I didn't get an answer to earlier when I asked in nms-help - I know you can loot exosuit, ship, freighter, and multitool upgrades from various sources. what about exocraft?

supple warren
#

Hrrm, not that I've ever come across

#

Or not that I can recall, at any rate

left oasis
#

that's kinda weird

supple warren
#

Maybe? I may have and am just not remembering

#

If so it'd probably have been from a crashed ship or damaged machinery

left oasis
#

(also not going to be buying ships, I'm gonna use the Radiant Pillar to get to Budullangr, then I'm gonna salvage something and rely purely on salvaged ships after that.)

graceful dock
#

I should get some sleep... Good talking with you @supple warren

supple warren
#

Haha, I should as well, but seeya!

light wolf
#

The abiltiy to better cutomize colours in the build menue

#

Why do j have to have brown& white not just brown everything i make w that colour scheme looks like ginger brewf

#

Bread*

shell topaz
#

Would like some uninteractable NPCs for a lot of these base building decorations

#

Especially the monitor stations, those seem like they're supposed to be manned

light wolf
#

Stairs that work for prefabs

#

So you can get between layers without ladders or teleporters

torn fractal
#

More lively bases. We build these big extravagant bases that feel mostly empty. Have a few npcs move in, walk around maybe even go Fallout style and assign them jobs n a bed.

light wolf
#

And more decorative items and stuff

#

Two tables and like one couch design?

supple warren
#

planetside bases used for research to uncover hidden stuff on planets so there's actually a point to building them

torn fractal
#

Good one

supple warren
#

New exotic ship types besides royal/squid, and more variants to the squid type. Plus a custom cockpit for both royal/squid, and ideally for any new types intro'd

#

Improvement to the exotic ship appearance odds as well

#

Bump S-class up across the board to 5-8% to bring closer to A-class and then make it so exotics are 5-10% instead of the 0.332% they appear to be now, if we have to be stuck with this crummy approach to acquiring ships.

halcyon mason
#

I know I’ve said this before but, I still think that even if they let you fully customize or even build ships, exotics should be exempt from all of it. Can’t build them, can’t customize them, they are what they are

#

The whole point is to be rare and valuable, a precious art piece you can fly

#

Definitely add more types and more parts to the pool, but don’t reduce their mystique.

graceful dock
#

Just make living ships actually usable then I would be fine with a ship builder.

cunning lion
#

I've been wanting to find a living ship for a while now

#

There's a few stations that I know of that spawn A & S class ships, and i've scrapped a few, but i still don't know where to find living ships

graceful dock
#

You have to buy an egg from the quicksilver bot for 3200 quicksilver. Then follow a 5 day long quest.

cunning lion
#

How do you get quicksilver?

#

I think i've got 300, but I've got a feeling that was given to me somehow

graceful dock
#

By doing quicksilver missions from the nexus in the anomaly.

cunning lion
#

ahhhh ok

#

are they better to do solo, or with a group?

red lance
#

Generally I don't trust pubs but if you know someone who can help you out it's always better with others whether Nexus or normal missions.

#

Next update is going to be pets and starship colors right?

cunning lion
#

what?? Pets?

#

This is reminding me more and more of Warframe 🤦‍♀️

graceful dock
cunning lion
#

I've seen a video on youtube about the Pet update...

supple warren
#

it's speculation, so take with a grain of salt or whathaveyou

graceful dock
#

The pet thing is because there was one thing in the files that had pet in the name... It could mean anything.

elder rune
#

Gonna be seriously amused if we get the ability to pet fauna, after all this speculation about pet types and gear

supple warren
#

"you can finally pet the alien dogs"

graceful dock
#

I actually think that is kinda likely lol

elder rune
#

If that is what they have in mind, I really hope they let Gumsk's character pose for the cover of the release, petting a diplo while wearing a VERY sarcastic scowl.

left oasis
supple warren
#

Off the wall, but since there's a toggle for vignette & scanlines, I'd love a toggle for planet filters to be able to disable them.

halcyon mason
#

I want a toggle for the lens flares

#

Or as the game presents them, the L E N S F L A R E S

left oasis
#

lens flares should always be toggleable in any game that adds them

#

chromatic aberration too

halcyon mason
#

Like good lord I can barely SEE on some planets

#

Walk into my base on an extreme cold planet during a storm, RIP eyes

#

Anyone here who’s done that before knows exactly what I mean

supple warren
#

silly weird idea:
-equipment and ship names are in the language of their creators, meaning as you learn the languages you learn what your equipment is actually called

warm needle
#

I would love the language stuff to be a bit more significant

rustic night
#

@red lance i doubt that they will add ship colors because that seems to be something that you “grind” for. Like i got a red exotic but then hunted for the same ship but white on another system

bitter anchor
#

If that's so, then freighters having color customization seems unfair

elder rune
#

Given that freighter custom colors only work on occasion, it’s still@pretty fair.

sharp widget
#

freighter custom colors always work, within the rules of freighter colors

gloomy hazel
#

Freighter colors do whatever they feel like especially in Multiplayer. Only game I experienced which matches how buggy NMS is, are the Stalker Games. Funnily both games can excuse their bugs given the lore and nature of them

sharp widget
#

interesting. ive never seen freighters do anything except color the expected way.

supple warren
#

Multiplayer tends to break everything, so I think it should default to Off, alongside Player Damage or whatever that option is called

halcyon mason
#

Freighter colors only seem inconsistent on capitals

#

Though I’ve noticed attempting to color exocraft breaks and would want that fixed more

supple warren
#

speaking of exocraft, full exocraft construction would probably be more straightforward than starship construction

visual cloak
#

that could be cool. as long as they make driving exocraft/mech feel better

#

i hope they improve the swamp biome

supple warren
#

Unrelated, but I'd also like to see them fix the local star being visible in the sky when underwater & looking to the surface.

#

If you go in photo mode and change the time of day you can see the local star move through the sky to the horizon, disappearing if you're on land, but remaining stuck on the horizon when underwater.

visual cloak
#

that’s dumb. i remember you mentioning that. like a year ago

graceful dock
#

This is why I don't want them to add ship customization to the game... It would make coming to the anomaly and seeing ships like this mean nothing...

light wolf
#

I heard some good ideas about how ship customizationg could work

#

Like u could ony use colours/parts from ships you had already found

#

So it wouldn’t completely kill ship hunting

left oasis
#

alternately, ship customization could use a new, seperate spread of parts so you can tell at a glance which ones were custom buidls and which ones were hunted. not sure how well received that'd be though

zenith marten
#

Customization similar to exocraft would be fine. Let us change colors and add stickers

light wolf
#

better working lighting for builds

#

the prefabs are fine but any room i make that needs to be lit up w custom lights takes way tooo many lights

graceful dock
gloomy hazel
#

or when you scrap ships you get those parts to use

graceful dock
#

Yeah, that would probably be better.

rose wind
#

we need a universal database of everyone's uploaded discoveries

#

otherwise why are we uploading

supple warren
#

for personal records seanbomination

native rose
native rose
# rose wind otherwise why are we uploading

Yeah it's weird. I remember Geoff Keighley asked Sean about how we see everyone's discoveries once pre launch, and he was essentially like "...well, hopefully everyone will post stuff online!" and it felt weird even back then. It should be a global atlas.

rose wind
#

seems like a glaring missed opportunity

#

they’re literally incentivizing us to upload data that no one can view unless they stumble upon your discovery

native rose
#

This is why I never name stuff

rose wind
#

at which point the fact someone else was there becomes meaningless

native rose
#

Cause... who cares? It's like screaming into the void.

supple warren
#

in the vastness of the cosmos, an individual visiting one in a quintillion is pretty meaningless tbh

graceful dock
#

I mean... If they would just make an API for that stuff I would build a website for it lol

rose wind
#

not if their discoveries were say .. archived somewhere

native rose
#

The old idea of gather discoveries- name them- fight to a beacon- upload was super cool. I assumed they would be accessible from the atlas or something.

supple warren
#

still p. meaningless, given the authenticity of discovery is reduced by the lack of much unique to discover

native rose
#

Now it's a chore to bag some nanites and units

native rose
graceful dock
#

I mean, everything is unique. In a familiar sort of way.

native rose
#

Kind of...

#

Even tree types. It breaks immersion so much to come across the same handful over and over.

#

Origins did a lot for terrain variety, but the fauna and flora that were added just feel like yet more handcrafted assets

graceful dock
#

I would argue that that actually improves the immersion if you know the lore.

native rose
#

That plus the fact that the website for the game doesn't use the term "procedural generation" anywhere on the home page makes me think the focus has shifted somewhat

native rose
supple warren
#

Origins didn't do much for terrain variety, lol

native rose
#

But it's not in line with the first pitch for the game

supple warren
#

It added planets, but retained the vast majority of Next-style terrain gen

graceful dock
#

Well, do you know the lore? (this isn't #nms-spoilers so I won't spoil anything here)

native rose
#

Yes I know the lord

#

Hahah

#

Lore

supple warren
#

THE LORD

#

lmao

native rose
#

Lore is not the reason HG haven't improved variety of flora and fauna

#

Lore is a way of making it work within the existing game

supple warren
native rose
#

Hahah yup

supple warren
#

And like I said, it kept the vast majority of the Next-style terrain gen

graceful dock
#

Not really... The lore is about why the game is the way it is...

supple warren
#

The lore is never an excuse to keep the game from doing this or that, see: Sentinel nerfs

graceful dock
#

Oh, I agree...

native rose
graceful dock
#

But it also explains why stuff is the way it is.

#

If you think it isn't immersive that is because you haven't immersed yourself into the universe the devs created...

supple warren
#

Well that's on the devs

graceful dock
#

immersive breaking stuff is glitches and such that shouldn't be there.

supple warren
#

If the devs want you to be immersed, they should do more to draw you in, right?

native rose
#

That's bs imo.

graceful dock
native rose
#

Seeing the same tree on thousands of planets does nothing to help immersion in a game marketed on "EVERY ATOM UNIQUE", lore be damned.

graceful dock
#

We can agree on that... the marketing was terrible. But that has nothing to do with immersion

native rose
#

the lore also talks of "trillions of korvax bowing down to the atlas" and tons of other stuff that the game can't make.

supple warren
#

It's not on the player to make the game immerse them. The game must work to engage them and get them to feel in the world to achieve anything resembling immersion, but NMS doesn't do that very well imo.

graceful dock
#

You aren't understanding...

native rose
#

The sentinels are supposed to be an unstoppable genocidal machine, but they're the most annoying, pushover things to fight.

native rose
graceful dock
#

The game is very immersive. If you decide to immerse yourself. But saying things like "every tree is the same, this isn't how it was marketed" means that you don't really care about immersion, you care about marketing.

native rose
#

...that's nonsense, but ok.

supple warren
#

I'm not concerned as much with that, maybe Adamarshall is, but the game isn't immersive imo

graceful dock
#

Ok, then explain how it isn't immersive for you.

supple warren
#

If you're consciously deciding to get immersed, whatever that may mean here I'm not sure, then you've missed the beat

graceful dock
#

What I mean is I decide to immerse myself into the game. To think like the person I am playing. If you do that then the game does draw you in.

native rose
#

There are immersive elements, of course, but the variety of assets os not one of them. Discovering a planet and seeing the same things as countless other planets damages the immersion, for me, when the game's main draw was the power of the procedural generation in an infinite universe and all that. That's my point.

supple warren
#

It isn't immersive with Sentinels just popping out of the ground in front of you nowadays, or being told to flip to the menus to review stuff in the mission log or encyclopedia that has no real presence in the game world, or the continued implications of threats that one can scoff at given the complete absence of much threatening in the game.

native rose
#

I've put like 600 hours in, I love the game. But that element severely detracts from immersion, imo.

brave plinth
supple warren
#

What I'm getting at is, you play the game, and if it does its job well you play as if you're in that world.

graceful dock
#

Yeah, the sentinels coming out of the ground is immersion breaking, I agree on that... And yes the tool tips really need toned down...

supple warren
#

You don't decide to play as if you're in that world

#

The game subtly guides you into playing as if you're in the world

graceful dock
#

I feel like NMS does that... If you follow the main quest lines

brave plinth
#

I feel like NMS lets you do whatever you want really. If you want to be super immersed, you turn off the HUD and go first person all the way

supple warren
#

If instead I'm just viewing everything as spawning and generating and such, I'm just viewing the game in its raw technicalities, its mechanics, and seeing it as it is, a program

brave plinth
#

Someone mentioned trillions of Korvax worshipping Atlas, thats a callback to old titles given to some Korvax that did worship the Atlas.
(stuff like Divine Atlas Entity blahblah)

supple warren
#

NMS frequently just reveals itself as what it is, making anything resembling immersion difficult imo

graceful dock
#

Until you follow the main quest and realize that is exactly what it is...

native rose
supple warren
native rose
graceful dock
#

I disagree... But that is probably because I decided to enjoy playing the game as it is instead of complain about every little problem.

native rose
#

And there's the end of the discussion, folks.

graceful dock
#

I mean sure I bring up issues that are game breaking... and suggest improvements. But that doesn't mean I can't enjoy the immersiveness of it at the same time.

supple warren
#

We obviously just disagree on the degree of immersiveness

graceful dock
#

I think it is more we disagree on the definition of immersiveness

supple warren
#

which is why most of the time i prefer avoiding talking about immersion, because it's a very vague, useless term

regal fern
#

many first-person sounds the game used to have before NEXT were really immersive to me

#

and are just entirely gone now

#

probably removed because they don't make sense when you play 3rd person and you now know what you look like

supple warren
#

kinda silly though, you'd think they'd keep them so the experiences in both perspectives are equally engaging/immersive

regal fern
#

yup

#

would have loved if it still was

#

also playing on a hard difficulty, atleast in the early versions, raised immersion a lot to me

#

really tense moments all the time barely surviving, or getting stuck on a planet as you're out or resources and needing to scavenge the place for a few hours before you can even leave again

#

really getting to know the planet in the process

#

and ofcourse, now that I play in VR. That too is good for immersion

#

even though I wish they polished VR more.. they just do not allow room-scale play

#

if you take a single step or even just duck you get a big notification saying ''return to play area''

#

even if you turn around physically, the game still thinks you're facing the other way so if you jetpack you fly backwards, or your shield and UI just are behind you

#

if you enable full-body you can literally step out of your body and look at yourself having an out of body experience

supple warren
#

do you play PCVR? 'cause personally PSVR with NMS does nothin' for me

regal fern
#

yea PCVR

#

as far as I know PSVR is honestly just not a good way to experience VR, yes it's VR and at least it's not mobile VR which should have never come into existence in the first place, but that's all good you can say about it

supple warren
#

if the game is built from the ground up with it in mind, it's honestly not bad, but when it's just ports, many of them just don't work well enough within the constraints

#

considering NMS is essentially a port, no surprise it's not that great on it

visual cloak
#

also, it’s a first step, and a very good first step for consumer friendly VR

#

oh just realized this is nms future channel

supple warren
#

in that vein, i'd love it if the HUD would align with/follow your head movements in VR

tawny dock
#

I wish they’d redo the whole hud thing and just have it as a wrist mounted display honestly, like in HL:A

visual cloak
#

hmm i'd like that

brave plinth
#

It comes up a lot so I'd like to point out that the squid ship has quite a bit of potential to be another platform for more exotic ship designs.
Imagine variations with this cockpit style instead of just the ball style.

bitter anchor
#

Is this from a mod?

timid summit
#

That looks sick

brave plinth
#

Nope, just removed the lower tentacle portion from the upper section with a photo editor

supple warren
#

Interesting idea from @mental bough & @balmy frost on changing crashed ship repairs:
-Keep broken slots repairable as-is, but offer another option to restore the broken component, enabling one to recover items tucked away in the ship's inventory.

E.g. using acid on a radiation leak to restore the component instead of using raw resources/unrelated components.

gloomy hazel
#

Dead Space Stations are so kewl, I really wish they‘ll do more with them soon

topaz totem
#

I was thinking about the "abyss" and "void" mentioned in NMS lore. And whether or not they are both describing the same place or dimension. Maybe a future update will bring a different 'dark universe' we can travel to, perhaps only with a living ship since they are of void-egg origin.

#

maybe it would be a sort of hard-mode challenge, tougher enemies, more hazardous planets etc.. because you don't belong in that reality

gloomy hazel
#

The abyss seems to be something of similar power to the atlas but more „evil“ ig

#

Anyways this is spoiler territory i think

snow mauve
#

More diversity with buildings and spaceships would be amazing

sharp widget
#

I would like to see exotics get a saucer variant added.

molten rapids
#

OMFG

#

I CALLED IT

#

I CALLED THE COMPANION UPDATE LIKE 4 MONTHS AGO

visual cloak
#

what's their number?

sage hawk
#

People datamined the harness a while back 😛

blissful hare
#

I called it last year

molten rapids
quiet horizon
#

An idea for a different implementation of the egg stuff, more acceptable for the people who hate timers, but also avoids some oddness the current system has (all species lay eggs, every sex lays eggs, no mating or anything is needed for egg laying, new eggs are different from existing eggs, etc.).
No eggs at all. One machine (either a base part or something on a station/the anomaly) that extracts a genetic sample from your pet, as an item. Another machine that produces a copy of a sample. And another machine that turns a sample into a live young animal (less weird than incubating an egg in your exosuit). The egg sequencer would be the same, just work on a sample rather than an egg.
The trust needed to get eggs in the existing system could be kept and explained as the sampling procedure being scary or painful or something. The machines wouldn't necessarily need to be individual things, could be different functions of fewer machines. Could even have them as portable things like the backpack refiner.
Each stage could take some (shorter) time normally, but have some facility to speed it up by supplying materials, or, if the machine is a base thing, having some kind of upgrade you can build and add to/replace the machine to speed it up permanently.

empty swallow
#

We still cant pet a butterfly or another exotic animals :(

merry pivot
#

waiting, brooding patiently, drumming my fingers together... thinking about atmospheric spacecraft cockpit update

halcyon portal
#

||Personally I wanna see what happens when you over-engineer a creature as the update notes suggest||

#

||has anyone timeskipped yet and found out?||

ashen dock
#

a facehugger pops out of the egg

halcyon portal
#

and I totally posted this in the wrong channel

#

worst moderator

red schooner
#

yeah

#

but its gonna be REALLY HARD

#

we're gonna need diplos, and wings.

#

but rn we dont even know how to make new eggs

#

so...

#

yes. but we dont know how to use said resources, which ones work, and what they do

graceful dock
supple warren
solemn copper
#

Something related to Atlas?

#

it was like a red fog

graceful dock
#

You mean when you saw the Atlas?

solemn copper
#

nvm I'm drunk they all end the same way 😂

graceful dock
#

Yeah, I thought they did lol

shy nebula
graceful dock
#

imo it's not really a combat focused game. So the current combat is decent.

shy nebula
#

It isnt combat focused, no, but still the combat could use some more refining. Im not saying it should take front and center, but it should be just as interesting as everything else.

left oasis
#

I believe that if a game has a system of gameplay implemented, whether combat, exploration, crafting, farming, or anything else, efforts should be made to make them engaging even if they aren't the focus.

#

an exception can be made for combat being bad in a game where it's very obviously meant as an emergency option/last resort, but that's not NMS, there's content that requires violence.

shy nebula
#

exactly, otherwise its like that one wheel on the shopping cart. not on par with everything else.

#

in general, more multiplayer focuse is needed. It has some, but nothing that really seems tailored to groups of players. thats why the idea of player factions came up in my ideas document

graceful dock
left oasis
#

kill creatures missions, kill abominations missions, kill pirates missions, raid depots missions, the standard way to deal with secure facilities, etc. they're not "main story" missions but that's not the only thing that counts as content.

#

the point being, there is a clear expectation that at least some people will want to fight things.

graceful dock
#

I guess the an argument could be made for the secure facilities as that is a core feature of the game.

left oasis
#

and a clear attempt to design something for that

#

there's also a solid chance you'll have to shoot things in a derelict

graceful dock
#

Yeah, I'm not saying they shouldn't work on it... Just that it is pretty good as it is for the focus that it is in the game.

#

Like one thing that I would like to see added is multiplayer missions that actually require teamwork to complete. Some of those could be attack missions.

supple warren
#

On a different note, I think they should remove trade/conflict scanners from being starship tech to install in each individual starship, and instead make it freighter tech.

This way, once you acquire a freighter, your starships sync with it to gather star system econ/conflict data, thus enabling even living ships to be able to see that data on the galaxy map without having to add living ship tech providing that functionality.

This would also still provide the quick menu ability to scan for trade posts.

graceful dock
#

That is a good idea actually.

left oasis
#

that also makes sense, since a freighter can support more extensive sensor arrays, and would serve as a minor buff to living ships since they can't use those scanners

sharp widget
left oasis
#

my solution to stick-based aim problems has always been shotguns, personally. NMS's Scatter Blaster is a bit on the loud side, but it's good at deleting things.

celest bear
#

yooo I freakin' called it

#

must've been a popular request

gloomy hazel
gloomy hazel
# red schooner Building?

Building was added later on, the four pillars are the core values that shaped nms since development .

pure marsh
#

Why is the current combat system bad and what would it look like improved?

gloomy hazel
left oasis
#

the depth part is important too. too often I've seen "challenge" done by just ramping up the damage, and that's not interesting either.

gloomy hazel
#

You know how elite bounties are (in difficulty terms)? I want that for base eneimes, I just want pirates/sentinels to be smarter and use different weapons. I see damage buffs as a bad thing, I think they should remove the ability to spam recharge your shields

#

yeah the recharge ability really breaks the game

#

and tbh even elite ships are a joke with a few positron ejector upgrades

#

all the shotgun related weapons are broken af in NMS

#

rocket launcher is also op but many people for some reason dismiss it

left oasis
#

don't mind me, just disintegrating turrets with my anti-materiel shotgun

gloomy hazel
#

I forgot about turrets, imo I think they just need to be a little more accurate and have more heath that's all

halcyon mason
#

Especially pertinent in freighter rescue because for some reason, manual target selection seems to include friendlies as well as enemies

#

Quicker to just kamikaze straight towards each enemy at full speed while holding down the fire button

#

Combat in general is not very difficult 🤷‍♂️

gloomy hazel
#

thats why i actually really like the rocket launcher because it really only hits whats in its marker, though yeh the positron ejector aka shotgun does the job just as good without having to wait so long after each shot. Given the power balance among the weapons i would actually really like to have the ability to simply scrap the useless photon canon

#

could use one more free slot

halcyon mason
#

Gimme a starfox style bomb, limited ammo that you have to carry but would have a huge explosion radius that lingers a little while

#

Flies a short distance when fired, and detonates either when manually triggered, when in enemy proximity, or after a few seconds

brave plinth
#

That being said, it made the random npcs flying around far more valuable if you did get attacked by pirates.

halcyon mason
#

But they drastically over correct IMO

#

And now it’s just like

#

“Hostile scan detected”
Me:

lilac crane
#

Why can't we place our own gene sequencer in our bases?

gloomy hazel
# brave plinth This was how the space combat used to be and honestly, it was a bit much. Even "...

I never remember it being it this way, NPC's were definitely stronger but still not that serious. Yeh at the beginning it was definitely hard, but once you got a few Upgrades enemy ships were very weak. Tbh I dont even remember, upgrades werent there at the start which might have been the reason for combat being challenging?
But now even the vanilla startership with no Upgrades wipes the floor with any hostile ships...

brave plinth
#

Ive played 1.13 (or 1.2 maybe) a lot recently and can definitely say the enemy ships are waaaaaaaay more of a challenge. Possibility of death to space combat is always likely even with an S class ship. The upgrades do help but you couldnt move tech back then, so youd have to be lucky to get an adjacency bonus (and actually have the tech unlocked). Shields did not recharge automatically and the resource to recharge them was tedious to grind (and only available in limited purchase quantities). You also had to refuel some of the ship weapons. All together making it a far more stressful experience. The first freighter rescue was typically a failure at that stage of the game too.

lilac crane
#

How about underwater and flying pets?

gloomy hazel
#

As much that'd be cool, I worry that won't be possible due to pathfinding

#

Underwater and flying creatures have usually lots of space to move around and they are not constrained by anything

#

I don't know if it'd be possible to make a pathfinding alg for them, to make them follow the player

halcyon mason
#

I feel like the pets were implemented for an ulterior motive of sorts… to test dynamic pathing for NPCs, relative to and dependent on player movement

#

Any feedback they get will go towards work on other things using the same pathing in the future

gloomy hazel
#

That's a good theory IMO

halcyon mason
#

I mean, this will certainly get every single player testing it

#

Even ones who don’t normally engage with wildlife or hostiles like sentinels

lilac crane
halcyon mason
#

This could allow for, say, a change to that missing persons mission, where instead of just finding them, you have to escort them back on foot

#

Get what I mean?

#

They just need to make sure it works well first, by testing it in a non essential capacity, where it won’t frustrate players much if it goes wrong, and they’ll be eager to report issues

#

Pretty smart, if this is the idea

gloomy hazel
#

HG be folks be reading this like: you writing this down?

supple warren
lilac crane
#

There is no need for that, people are already at the anomaly?

#

People were before, people are after.

#

The system makes sure rooms are filled often.

supple warren
supple warren
quiet horizon
#

Probably simpler for them to make... Don't need to set up power sockets, snap points, handling of power being off, somewhere to get the blueprint, an icon for the thing, etc.

supple warren
#

lol

#

The funniest part is the power was a problem of their own making

graceful dock
tardy wave
#

Yeah combat isn’t even close to being a pillar

cloud yew
#

@graceful dock you clearly need to watch back the playstation trailer then if you think "combat has never been a pillar of the game" The 4 main pillars they advertised about a month before the game launched was "trade, fight, explore, survive".... what does "fight" fall under then if it's not combat? https://www.youtube.com/watch?v=4dOk2uBTYAE&ab_channel=PlayStation You personally may not want combat improvements but just because you don't want it doesn't mean it's "never been a pillar of the game" Lol!

supple warren
cloud yew
#

true

supple warren
#

it also was not a part of the main quest from the beginning

#

Considering basebuilding didn't even come until Foundation, and even after Atlas Rises, it wasn't a part at the start

#

But that's neither here nor there, combat could use improvement as it is in fact a pillar

#

Even if it's not some ppl's biggest interest, as I know it isn't really mine

#

But pirates are a joke, and Sentinels have been nerfed hard, practically non-existent in Normal compared to before

cloud yew
#

some people have no clue what they're talking about "Combat has never been a pillar of the game but basebuilding has" Lol! Combat was a part of the game since day 1 & even advertised as 1 of the 4 main pillars, basebuilding came along months after.

supple warren
#

yeah but again, better to move on and discuss combat improvements or other suggestions

#

right now it feels like pirates have minimal health range, like they're all very quick to obliterate, a simple change would be to make it a range or adjust the current range

#

A more complex change would be to make their health & damage a function of one's ship stats, essentially scaling to be plainly tougher as one is more well equipped, but they also have a maneuverability stat, so they could make them fly differently by checking that value

#

That way they wouldn't just be your usual kinda boring hit harder, take more damage type, but also try to keep their distance or be more evasive depending on your ship's maneuverability

graceful dock
#

Base building has been a part of the primary game ever since launch. Combat has been a side interest.

unkempt shell
cloud yew
#

Ok... if you want to talk about current stuff then Desolation was pretty much a combat update. Combat clearly has a place in NMS, Sean even said he liked the themes Desolation added to the game & said it's possible he will explore them again, but you can continue to claim combat is not a pillar... go ahead

halcyon mason
# supple warren The funniest part is the power was a problem of their own making

IMO, power should be reworked into a radiant/contact hybrid system. All things that generate power radiate it outward into parts attached to them or close enough to them, and they in turn rebroadcast the power “signal” into adjacent parts, until it eventually reaches something that uses power. Wiring would still be available, but its use would be to extend your power grid past the point where the radiant range ends, like if you want to hook up a little building 100u away

supple warren
#

that would be good for larger structures, but wiring in its clunky form would remain necessary for circuitry

#

that would need a separate revision, which it could certainly use

halcyon mason
#

Replace circuitry with simple block based code in a window

lilac crane
#

I would like a code block, but you should know that not everyone is capable of coding.

halcyon mason
#

Like, you’d create AND, OR, XOR, stuff like that, pop them onto a window, and connect them and states like ON and OFF to make a flowchart

#

Super simple

#

As basic as block based code could get

supple warren
#

Yeah, basically what you have right now but made cleaner and more accessible

#

Like not everyone can code, and not everyone can be an amateur electrician

#

If anything code is more accessible than electrical wiring

halcyon mason
#

This would be simple enough in its base form to be accessible to most, you’d be able to throw in a basic combination of conditions to make a proximity door from a sensor input

graceful dock
graceful dock
graceful dock
unkempt shell
supple warren
#

No it is not Dusty. It is a fact that Hello Games stated fighting was a pillar of the game.

graceful dock
supple warren
#

You have had multiple folks tell you as much and provide evidence, you are ignoring it.

halcyon mason
#

Something being a “pillar” means that if it were removed, it would cease to be the experience intended by the developer. Does that feel like it would be the case for combat?

#

Regardless of what they say about their own game

#

Devs have been wrong about their pillars before

lilac crane
#

Flowchart, sure. I disagree, AND, XOR, OR, NOT is a lot more accessible, however.

unkempt shell
#

I miss when Sentinels gave out blueprints, for example. It was rather clunky, but it gave an actual purpose to hunting them, with more advanced Sentinels yielding more advanced blueprints

#

But the tech system being changed is a whole other thing, I really dislike the current technology system

graceful dock
unkempt shell
halcyon mason
#

Again, developers can be and often are wrong about the pillars of their game. See: Zelda

graceful dock
#

If all combat was dropped from the game tomorrow how would that drastically change the game?

halcyon mason
#

The things they find important are often not the things the players find important

unkempt shell
#

You could say that about almost anything you dislike in the game, though. If basebuilding disappeared this instant I'd hardly notice a thing

#

But I know you might notice a difference

unkempt shell
#

It's a sandbox title, there's so much random stuff to do, and not everyone does everything. That's fine, but it doesn't make it not important, or not a pillar

cloud yew
#

I rarely build bases, if base building was dropped I probably wouldn't notice for months... does that mean base building is not a pillar?.... that's your logic

graceful dock
#

You still haven't answered the question... How would it change the game drastically if combat was dropped?

gleaming quest
#

There would be no combat lol. You would get your free freighter by umm, talking to the owner?

lilac crane
#

The fact the game is sandbox makes pillars broader then normally.

gleaming quest
#

Sentinels would kindly ask you to stop mining

graceful dock
#

All I am hearing is you want combat to be a pillar. I agree. I want combat to be a pillar too. But it needs some major work before it is.

halcyon mason
#

It is too easy for the combat to become a non factor, for it to truly be a “pillar” of the game. And again, developers are wrong about the pillars of the game all the time, or they can change as the game is updated and what was once a core feature is now vestigial

cloud yew
#

@graceful dock Ok firstly ALL sentinels would never attack the player, derelict freighters would be gone, no more biological horrors outside abandoned buildings... no more pirate attacks. You'd probably notice in about an hour if all combat was removed........... but yea totally "not a pillar"

unkempt shell
# graceful dock You still haven't answered the question... How would it change the game drastica...

Alright, I'll bite. I quite enjoy the space combat, as my ships are not specced out with max Positron Ejectors, and having to dogfight with basic photon cannon and pulse lasers is actually kind of engaging for a change of pace once in a while. I like fighting Sentinels to get into Manufacturing Facilities still, and I have fond memories of an early bug during Next's tenure where a swarm of drones could spawn endlessly, dozens at a time. I think derelicts would be rather empty without anything to fight in any of them, though I know the "ideal" freighter for min-maxers is a short Freighter with no security and an S Class mod at the end

halcyon mason
gleaming quest
#

This whole pillar argument is stupid. The four pillars was just a marketing campaign because people kept asking "what you do in no man;s sky" so they needed to show that there were indeed some primitive mechanics in the game

unkempt shell
#

But this is just my playstyle, maybe it's not yours. But I like the combat existing more than I dislike it

graceful dock
#

Btw, I agree with all that.

halcyon mason
#

@gleaming quest you joke but I really would want a way to negotiate with the sentinels somehow and talk my way out of trouble

#

In general

#

I want more pacifist ways of doing things

gleaming quest
#

If only there were hacking in the game like Sean originally said 😛

graceful dock
unkempt shell
gleaming quest
#

Haha yeah

halcyon mason
#

Besides, I would love more opportunities to read HG’s razor sharp wit

#

Imagine tricking sentinels with logical paradoxes

graceful dock
gleaming quest
#

Imagine a sentinel missed and hit a big trex and the trex got mad and attacked the sentinel?

graceful dock
#

It may be the part you enjoy the most... I enjoy it a lot too.

#

But it's not essential

gleaming quest
#

If you want meat, you gotta kill

unkempt shell
gleaming quest
#

what is essential in this game? lol

halcyon mason
#

You know what? No, I don’t care about a combat update anymore, I want non hostile (or at least nonviolent) ways to do everything that you’d normally shoot for

unkempt shell
#

It's like if I said "oh these bases are unessential, you don't need them for anything..." and then saying it ain't a focus or a pillar, lmao

gleaming quest
#

Wanna be an archeologist? open your scanner, and theres your artifact, dig it up, sell it, done. You're now a no man's sky archeologist!

supple warren
#

You fight rocks okay, this game would lose all its gameplay if you couldn't fight rocks because you have to fight rocks to get resources seanbomination

graceful dock
#

Why would I fight for blueprints when I can just shoot the door with my ship and then walk in?

halcyon mason
#

Negotiate with the pirates attacking a freighter and bribe or intimidate them, stuff like that

gleaming quest
#

Wanna be a scientist? Scan the animal, and upload it. Boom, thats some in depth sciencing.

unkempt shell
halcyon mason
#

I feel like I’m getting a little drowned out here so I’ll be back a little later

#

:/

unkempt shell
#

What about walking, we all use ships all the time, right? Let's not walk either. We can get rid of at least one annoying milestone this way...

#

Choosing not to engage with something is fine, but that doesn't make it unessential

graceful dock
halcyon mason
#

It’s okay, I’ll let this run its course

gleaming quest
#

Let's talk about how the other three pillars aren't essential!

supple warren
graceful dock
gleaming quest
#

Trade? You can get to the center and complete all missions just by picking things up.

#

Survive? Fill a green, red, blue, yellow, or white meter.

graceful dock
#

Instead they give us things like living ships that are about useless and cute pets that are awesome

gleaming quest
#

and they make you wait for them!

unkempt shell
gleaming quest
#

Yeah that's kind of the point I'm getting at

#

The game just... doesn't have any deep mechanics in particular

#

A real jack of all trades, master of none

unkempt shell
#

Yeah, you're right, it's got a massive case of feature creep! Not that it's necessarily bad, it means everyone's always hyped for something being polished up and added onto

gleaming quest
#

I feel like the more they add, the more they're afraid to add negative consequences for the player

unkempt shell
#

But I do wish they'd consolidate what they've got at some point

gleaming quest
#

Like, pets being invincible lol

#

If they make things too deep, players will screw up and not have "fun"

graceful dock
#

Really if you want to dig down deep into it the only real pillar of the game is space travel. But you don't even have to do that... You can just spend your entire game play with never leaving the starter planet.

gleaming quest
#

I think that's why the exocraft can't be destroyed, etc.

unkempt shell
gleaming quest
#

Well isn't that what the pet armor should be for?

graceful dock
gleaming quest
#

You could always clone it at the nexus or something

unkempt shell
#

Haha, true, true, I wish the plating was more than a single piece of metal on their side though

gleaming quest
#

No I don't mean just driving around, I mean like, you get shot by a laser in the exocraft, and it just hurts you, not the vehicle. tahts kind of lame.

graceful dock
#

Yeah... That is part of the terrible combat system imo

unkempt shell
#

Oh yeah, that was always a weird thing, I thought they'd change that in a patch after Pathfinder or something

#

I wonder what the intention is behind it

gleaming quest
#

Honestly, to be able to say that they have vehicles in the game :/

graceful dock
#

They removed the environmental protection from the exocraft when the useless walker thing was released

unkempt shell
#

An unnecessary nerf imo

#

Though I guess they did it to give the mech more use, artificially?

gleaming quest
#

Oh for sure what was up with that

#

They needed to give the original exocraft a use first I think lol

#

Why are there no NPC exocraft at this point?

#

Oh crap, the vykeen are chasing me in their big tanks!!

graceful dock
#

Can't turn or walk at all? No problem it protects you from the environment.

unkempt shell
#

They can be quite useful especially early game, I know I (ab)used the drop pod scanner early on in my current save to get easy slots

#

I've never been one for bases or mega farms, so getting free slots was a great help

graceful dock
#

I use the pilgrim all the time. Especially to search for monoliths to find a portal

gleaming quest
#

Vehicles should be useful for their traversal, not because they have a special scanner that they could have easily put on the suit

graceful dock
#

Then I just drive to the monolith because it is usually o ly about 5 minutes away

unkempt shell
#

Yeah, that's true, but I also kind of don't want a nerf to current player movement, the game feels built around you being able to melee-jetpack around at lightspeed

#

Especially after they changed planet density so building are ever further apart

#

So idk how to make them good for planet traversal, unless they just gave them a giant speed boost?

#

Or localised hazards you can't fly through, so you have a reason to go for a long drive - but then what would you put in those hazards to make it worthwhile?

graceful dock
#

Yeah, that's the main thing... Just increase the speed

unkempt shell
#

Oh yeah the exocrafts are pain to drive stock, they absolutely need S Class mods for speed

graceful dock
#

Just make it so when there is a storm you can't fly... Which is actually realistic

unkempt shell
#

I would like that, but I also a reckon a non-insiginficant amount of the player base will complain that it gives them even less reason to go to extreme worlds

#

Which would be a shame

gleaming quest
#

I'll be back, gotta go buy beers in my car because my cold meter will drain too fast if I walk.

unkempt shell
#

Haha, alright, good luck! Make sure you have a few free slots or some other meme

graceful dock
#

Personally I think the first things they should do to improve combat is to make the exocraft have a shield component like ships, increase the damage taken from the dog sentinels, and make it so personal weapons can't damage walkers, and spawn more of the normal sentinels during fights like 10 or so after the second wave.

gleaming quest
#

Yeah even just like, having multiple damage types would do a lot

#

like sentinel armor can withstand certain things, and certain animals are weak against certain things. a robot on a planet shouldn't take as much damage from a boltcaster as a bird, for example.

graceful dock
#

Yeah

gleaming quest
#

It's a real chicken egg problem

supple warren
supple warren
supple warren
#

One of the basic issues atm is that Hello Games can't predict how folks will be equipped to handle enemies, so a scaling solution seems the best option to ensure they're neither too easy nor too difficult

gleaming quest
#

Scale it with distance to the center... like... the original plan

supple warren
#

and keep all the weirder planets around the centre

gleaming quest
#

don't just keep them there

#

make the generation algorithm morph as you get towards the center... like... the original plan

#

I'm sorry lol

#

I think I've just seen one too many "the redemption arc is complete!" posts when people completely forget what NMS was supposed to be

supple warren
#

or at the very least what was pitched

gleaming quest
#

We don't have premade biomes in NMS, but each prop has a tag... sigh

supple warren
#

planets with ecosystems except

#

not really

gleaming quest
#

each prop has morph sliders! like an mmo... oh wait no. they don't.

visual cloak
#

there are multiple redemption posts after every update

#

even living ship

gleaming quest
#

yep and then theres a "this is the best community" circlejerk

supple warren
#

game redeemed is a great meme at this point

gleaming quest
#

"wow, you guys are giving out items that considerably cuts down on the games boring grind at the nexus! amazing community!"

unkempt shell
supple warren
#

anyway yeah, having stuff scale and morph in relation to distance to the centre would be cool

visual cloak
#

redeemed? idk, felt redeemed at launch, and slowly became a bit more unredeemed

supple warren
#

don't even need an actual mapping system for that to work, either

gleaming quest
#

What confuses me is that Sean said they had a mini map in the game when it was in development.. but now they have to compromise with the weird 2d disc "planetary map" we have in the discovery screen.

unkempt shell
#

I would love an actual mapping system, though. It's one of those things I've always wanted, but doubly so when they changed the discovery menu to have 2D representations of the planets on them

visual cloak
#

having a mini map would be neat

#

if there were more interesting waypoints to reveal on the map

gleaming quest
#

ahaha don't get me started on waypoints

unkempt shell
#

You could even have it as an aside to the usual "discover all creatures" as rewards for explorers. A proper system of mapping out a planet, and trading in those maps for tech or whatever

visual cloak
#

could be something they'd add if they ever do a cave update

gleaming quest
#

I think that waypoints would be way better if there were NPCs that could actually react to the player

visual cloak
#

we're so freaking close

gleaming quest
#

Like imagine if in skyrim you came across all those locations and everybody was just standing there?

visual cloak
#

i think it's gonna happen

supple warren
#

I'm still convinced planetary charts were a communication error about the requests for a mapping feature

gleaming quest
#

I would have preferred a Gek/vykeen/korvax companion over these animals lol

visual cloak
#

tbh i think npcs walking/exploring at random would really do a HUGE number for NMS

#

just like npcs did for FO76

gleaming quest
#

man planetary charts are just like such a tease lol

unkempt shell
#

Yeah the planetary charts are a step backward. Imagine my hype when i read we got a cartographer! And when I saw the 2D discs in the discovery menu! Oh I was so hype

visual cloak
#

f planetary charts

supple warren
#

same

visual cloak
#

most boring feature EVA

supple warren
#

i was briefly hype then totally letdown within seconds

gleaming quest
#

like when I was reading the companion patch notes lol

supple warren
#

fastest hype dehype cycle ever

gleaming quest
#

Wow that sounds awesome.. oh wait... so did all these other features

#

Like, think of any feature... race tracks

#

Most people probably don't even know the game has race tracks

#

you can make a race track, its just so poorly integrated in the game that nobody uses it

#

its not like the driving requires any skill either

supple warren
#

frigate expeditions...that you don't participate in

gleaming quest
#

Haha yeah

#

they could have been really cool

#

Frigate expeditions just feel like a way for them to infer features in the game that dont exist, to make it seem more cool

supple warren
#

like i get having an idle option but that's the only option? Let me choose to join in if I want!

unkempt shell
#

The random text we get about their adventures being completely disconnected from any system they actually go to makes the feature so half-done as well, even in its current form. Why have them go to real places but not actually use any information about those places for the incidental text?

gleaming quest
#

Like you read a log and it describes all this shit thats completely impossible in the game lol

supple warren
#

it's such a tease

gleaming quest
#

But no, we are bad for saying these things, we should be happy HG is giving us "free" content lol

unkempt shell
#

It ain't bad to want to see things improve for something you love or enjoy. Don't let anyone tell you otherwise!

#

I think it's hardest to suggest things after big patches, everyone just wants to enjoy it initially I guess

gleaming quest
#

This is dark.. but it reminds me of school shootings/gun control debate... "this isn't a good time to talk about this!"

visual cloak
#

HG comes up with a skeleton of an idea, and implements it

#

then focuses on other features

#

and eventually gets back to that skeleton

gleaming quest
#

then removes part of the skeleton lol

visual cloak
#

the leg bone

supple warren
#

it's an uphill battle to suggest/criticize things at any point, but yeah, especially right after updates

gleaming quest
#

I'm still confused that they added advanced bait.. then removed it because then people would have to put a bit of effort in to get pets.. then they put a fucking time gate anyways

unkempt shell
#

Idle timers are okay, but actual hurdles you can play through and influence are a no go, it seems!

#

I hoped they'd learnt after all the LS timer mods but alas

visual cloak
#

wait so advanced bait is completely removed?

gleaming quest
#

yeah like... let us go collect mutant cum or something to speed up the timers or something at least

#

Yeah haha, they already neutered it when they added the ability to ride animals

#

they made it less relevant, then completely irrelevant

unkempt shell
#

I kinda miss the advanced bait overall, feels like another unnecessary bit of streamlining

gleaming quest
#

they thought the game was getting too deep lol

visual cloak
#

i liked the bait 3d models

#

at least we still have a beautiful pellet

unkempt shell
#

Now we're all using plant sausages

gleaming quest
#

lol it looks like e coli or something

supple warren
gleaming quest
#

lmao sandbox

#

when i think of a sandbox, i think of bits interacting with other bits

supple warren
#

same

#

others use it more like a synonym for open world

#

which NMS is a massive open world, but a...questionable sandbox. A very shallow sandbox, if one insists on calling it that.

gleaming quest
#

Yeah when I think of a sandbox game I think of a chain reaction of cool things happening.. NMS seems to have a built in fire extinguisher for these types of reactions lmao

#

Like, simple things in valheim.. cutting a tree... can cause other cool things to happen

unkempt shell
#

Maybe it's less a sandbox, and more a small tub of Magic Sand

gleaming quest
#

in NMS, you shoot the tree, and you get the resources, 100 percent of the time

unkempt shell
#

Lots of fun for you, but only as you influence it

visual cloak
#

now that pets can attack hazardous plants, why can't hazardous plants hurt them or other fauna?

gleaming quest
#

Yeah hazardous plants only hurting the player.. ugh

#

animals completely ignoring flying robots but attacking the player... ugh

visual cloak
#

oi

unkempt shell
#

Also hoping they could use this opportunity to give the Creature Notes more of a real tangible effect, like the Sentinel Hunters actually like... hunting Sentinels, or animals with certain oddities eating hazardous flora

gleaming quest
#

Oh absolutely

#

That's like one thing I've been bringing up since they added notes

#

they should MEAN SOMETHING lol

#

"Blood is green" when scanned. Nope, blood is the same color as every other animal.

#

A rock: "musical notes when struck"

unkempt shell
#

Ironically all the blood is green!

gleaming quest
#

Nope, just the same mining sound as every other rock

#

isn't blood orange?

supple warren
#

you know what sucks even more about removing the specialized bait? they could have used that to have fauna drawn to specific prey or plants, so you could develop a better idea of where to track down animals, give a stronger sense of a living ecosystem

unkempt shell
#

Oh, am I thinking of the particle effects when you hit an animal? I swear it's a weird green

gleaming quest
#

Haha maybe that was a bad example

#

But I mean just go on the wiki and look through the lists of the notes for plants, animals and rocks.. they could all make each planet feel very different

unkempt shell
gleaming quest
#

like imagine a planet where the tiny rocks were like landmines, so you had to be very careful? But it also worked the same for other entities? You could see all kinds of crazy stuff happening while you try to survive on such a planet.

unkempt shell
gleaming quest
#

Then you think of how they can all be mixed and matched.. ahhh lol

supple warren
#

Sanser you just need to like, get immersed and imagine all that /s

visual cloak
#

maybe they're removing special bait temporarily

#

to flesh out a better system

gleaming quest
#

I've had people seriously say that I have to use my imagination to "truly" enjoy NMS

#

and its like uhh its not a novel, it's a 3d rendered video game

supple warren
#

same, lol

unkempt shell
#

I think imaginative elements should surely add to the experience, rather than being a requirement. It's like with an RPG like Fallout, using your imagination is a cool aside and can give you some personal context to what you do, but you can also have an equal amount of fun just blasting stuff or doing quests

#

It's a shame that NMS doesn't really offer many opportunities for that kind of RP or many imaginative elements imo, I know there's a lot of fan-made faction lore and stuff but that feels more like a community thing. I'd like more meaningful choices in what I do!

supple warren
#

Same, like I'd much prefer the station missions have some mission chains to take on where you had choices to make that could influence the outcome, and the reward, or absence of reward

gleaming quest
#

No, just imagine that every quest you take is from your supreme leader, all leading up to the ultimate goal of taking out the Hova Empire or something like that

supple warren
#

That's also like the bare minimum you could change with frigate expeditions as they are to keep them idle & remote but still have player interaction play a part

gleaming quest
#

Yeah would be cool if you could send frigates to a high conflict system to like, reduce the conflict?

#

things like that

supple warren
#

System interactions and responses that aren't just econ crashing? impossible

gleaming quest
#

yeah like I feel they will never even touch that aspect again

#

it will be the same pre written logs for the rest of the games life

#

because they'll be too busy adding like, amiibo or something

supple warren
#

Any time you want to interact with the game more deeply it's like

gleaming quest
#

I wonder if Eric Andre plays NMS

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I'm sure he at least knows about it lol

left oasis
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but I also used fallen logs to break up Birch before I got a flint axe. Interactions!

gleaming quest
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Haha yeah

left oasis
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a lot of open games, NMS included, make the mistake of seperating content and actively fighting against interaction out of, I guess, balance or bug concerns?

gleaming quest
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Skeletons fighting greydwards! yeah!

left oasis
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but much of the fun is specifically from seeing how these systems can interact

gleaming quest
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I can definitely always see the bug concerns for HG lol

left oasis
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Ooh, idea for a new ship subtype just hit me

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a third type of exotic, where the gimmick is that it can be made of parts of multiple different other types of ships

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so it might end up with bits of a fighter and an explorer, for example

gleaming quest
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That is such a scrap dealer idea 😛

left oasis
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what can I say, I know what I like

gleaming quest
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That would be pretty cool though

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Would also be cool if thats what the egg splicing was, mixing animal parts with parts that their template shouldnt use.. but... yeah lol

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oh my god this is still up...

gloomy hazel
gleaming quest
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Would be cool if the pirates just roamed the solar system preying on traders they find, instead of just being a random event tied to a timer... cough cough

visual cloak
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yeah

gleaming quest
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HG: thats too harddd

supple warren
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HG: "we can make Sentinels patrol around planets and scan random objects"
cool so you could make pirates attack the traders flying about?
HG:

gleaming quest
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It just wouldnt fit the lore

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Why did some people think NMS would be on switch lol, I saw on twitter that LZ or whatever realllly thought it would be

supple warren
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🤷‍♀️ ppl really want their Switch ports

gleaming quest
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Game gets announced, comment section: This game would be PERFECT for switch!

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I got my wife a Switch for christmas, and honestly I regret it

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every game I want is just completely overpriced lol

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Oh you want a couple extra smash characters? you pay the full price of a good indie game for 2% of the original games content.

brave plinth
# gloomy hazel I know how the combat was a bit over the top back then. That being said, current...

If you'd like a little expose on what pirates actually do, try tricking the game into bringing them into a planets atmosphere.
It will become quickly apparent how the pirates basically sit there and do nothing, regardless of the ship they fly (explorers have nearly the same maneuverability as a fighter). The pirate AI is nearly non-existent currently.
Half the time, I can't be bothered to even waste the 10 seconds dealing with them, so I just pay them off...which, btw, is based ona percentage of the total value of items carried on your ship and exosuit. So, if I just move every high value item to my freighter, it ends up costing me like 80k units to skip the encounter entirely (which is basically pennies).

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But to be completely honest, if I want that challenge, I'll just play the old game. I'm tired of defending the 4 pillars the game was based on and I, as a player, feel that concept has been happily abandoned by both HG and the majority of the player base.
And I'm totally tired of hearing the argument "NMS is supposed to be chill." That's great for those that want a chill experience but some of us chose survival/PD for the challenge, not because we wanted a chill experience.

gleaming quest
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I really dont understand the love for it being "chill"

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like sure, sometimes its nice for a game to be chill

supple warren
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I don't even understand what they're defending as chill when so many insist on playing Normal Mode

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Very chill to endlessly recharge this or that and grind resources to craft vendor trash or build bases

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The real chill is in Creative Mode

gleaming quest
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Haha yeah

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Or the secret ambient mode, which I keep saying they should just push to be a regular mode

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If they really love their weird and varied planets why not just let us explore them with no boundaries??

supple warren
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the ultra chill mode

supple warren
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there are dozens of us!

gleaming quest
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Debutante by 65daysofstatic

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I knew that song before it was NMS (cool)

visual cloak
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imagine if HG’s last update was its biggest, but they didn’t tell us what was in it. no patch notes.

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of course we could data mine, but it’d be a neat way to end things

gloomy hazel
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add more achievments

halcyon mason
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To contribute to the NMS on Switch discussion, they honestly could do it… as a streamed title, ala the Control port

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And gag at this all you want, I haven’t run even half a second of NMS on a machine within 100 miles of me

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It works just fine as a streamed title

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Every screenshot, every video, all that that I’ve posted, has been from an iPhone with a controller stuck to it, just capturing the stream feed :V

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I don’t think anyone would really notice much difference unless their internet was atrocious

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But that’s just my two cents

topaz totem
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I still want to be able to have the option when creating a new save to start with no ship and/or no multitool 😛

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because theoretically you can get one from nothing already, by punching rocks til you can buy a MT, or finding a vykeen who thrusts his broken one at you

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I need harder core

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Sean plz

topaz totem
halcyon mason
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Control was released on Switch recently, as a streamed title

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There’s nothing AGAINST it, Nintendo just cautions developers and publishers pursuing this that it may not behave as the customer expects sometimes, and orders them to make it 100% clear it’s a streamed title in their marketing material.

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No one’s really agreed to that until now

supple warren
halcyon mason
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I mean I played it for an afternoon on 4G when my internet went out last month so, that’s probably a worst case scenario right there

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Delay was there but not unplayable, and the feed looked fine

topaz totem
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basically wouldn't be able to sell it in Australia

halcyon mason
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Ayyyyy 👉👉

halcyon mason
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I kid, mostly

gloomy hazel
supple warren
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perfect example!

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and also it's been that poor since...2016.

unkempt rain
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If they want to fix sentinel ai they need to fix the issue where it's incredibly hard to escape sentinels on aggressive sentinel planets

brave plinth
lilac crane
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That's intentional pretty sure.

topaz totem
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Still waiting on that ol hardcore endgane abyssal universe

wheat acorn
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Do the sentinels the way I said once; a permanent wanted level that you can only remove by helping tend to planets and such

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I would love missions where you add fauna back that are "endangered" or plant trees

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They already have a way to make creatures now

supple warren
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and we've had planting for ages now

wheat acorn
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Its about time we graduate from "dig a hole to escape wanted level after murdering 500 walkers" xD

supple warren
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slip'em some batteries under the table, "you saw nothing"

wheat acorn
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I mean I'm unforgiving and would like a "this thing will kill you" wanted level to discourage mass slaughter

topaz totem
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giant sentinel 'worms'

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sentinel orbital bombardment satelites

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would be cool

wheat acorn
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Atlas on the horizon; its in the images and I wanna see it 😔

gloomy hazel
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I was about to ping mods

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Good mods

wheat acorn
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There is no escape.

obtuse vessel
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creative mode cheats would be nice example: commands to give items, ships and teleport to any star system. change game modes so you could give your self loads of stuff then play in survival or normal you would still be in a "creative" save so it wouldnt effect other modes.

gloomy hazel
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I thought you could craft items in creative even without the ingridients for them

vale sedge
topaz totem
# vale sedge Considering the sentinels are meant to "keep the peace" I don't see this happeni...

yeah, but see this is why I am hoping we get the ||dark universe|| or ||abyss universe||.. A dimension you can only access with end-game equipment, maybe a living ship(?) to slip between universes. that universe is more dangerous, everything is corrosive to your technology, there are giant monsters, extremely aggressive malfunctioning sentinels, etc.. But also incredible treasures and fancy cosmetic unlocks.

||I think we might actually get shapeshifters by halloween this year... considering one of the NPCs from the anomaly has been replaced by a shapeshifter, and there is a flamethrower in the game's files... I'm getting "The Thing" vibes||

vale sedge
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Ooh. Some of that stuff sounds interesting.

midnight oar
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i want to see sentinel motherships explode

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all I ask for :>

grand compass
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wvwn if another frigate would warp in after destruction of previous one 😛

ashen dock
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What about space enemies belonging to the biological horrors? Kinda like those alien ships in ED?

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Could be random encounters or even opposing forces in freighter battles.

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Evil living ships.

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Also corrupted sentinel ships in space or in atmosphere.

light wolf
topaz totem
light wolf
topaz totem
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The weekend missions would usually start with you speaking to an NPC in the anomaly, they'd tell you to find 3 knowlege stones then activate a portal. The portal would then take you to the multiplayer MMO mission planet for that week

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we haven't had any in a while

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the NMS official blog usually posts about them

light wolf
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Ohh ok thanks

short abyss
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i kinda want animal abilities to be expanded on a bit more

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for example say crabs and spider legged animals. how about them being able to cling to walls and ceilings. or robotic animals having unlimited stamina/massively high stamina but lower speed and turning similar to a machine.
etc etc

tawny jackal
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Any minotaur improvise like enhanced turning and reversing ability would do good for real..

halcyon mason
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I proposed a long while ago now, why not let you just short press the jump button in the Minotaur to do a little hop in place that aligns the legs

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It’s supposed to feel big and unwieldy, but that small thing would work wonders for usability

supple warren
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I would also change the Minotaur to have a rocket dash or something when holding the sprint button, over the current rocket leap

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So when you hold it, the rockets fire up and you hover over the ground at a faster speed in whatever direction you're pointing yourself

halcyon mason
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Maybe a rocket slide ala Vanquish? Like, the feet stay on the ground, and it rockets forward like it’s on roller skates

supple warren
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Something like that probably, yeah

halcyon mason
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Deals heavy damage to anything in the way, shattering rocks and trees

supple warren
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but without the leaning back part