#nms-the-future

1 messages · Page 53 of 1

crimson stone
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but i dont know what 2021 can give us

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Origins is a new begining for them

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does that means we are going to see 5 more years of updates???

visual cloak
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who knows

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i could see them taking a long break from NMS then surprising us with something big years later

crimson stone
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i could see them do something big this year

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since its the 5th Year anivesary

visual cloak
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they keep getting motivated by the community. you’re probably right

crimson stone
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i dont really know what they can really add they added everything i wanted variation all that

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i said it before but its the first year i really dont know how they still have ideas

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i bet after origins they are like we can still go for 3 years lol

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it has a HUGE potential

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i think most of us know that

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sean and the rest of the team knows it

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but things take time to dev origins took 16 months to develop soo

bitter anchor
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The potential is literally limitless, put in procedural generation it's just infinity upon infinity

crimson stone
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i feel like we are finally starting to see what the engine can do since origins

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soo if they said origins is a small addition

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who says what they can do?

bitter anchor
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Wonder if we could have melee weapons

crimson stone
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well its always the debate if no man's sky should go the combat route now

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or stay in this sorta exploration update origins started

bitter anchor
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I'm more of a leisure guy than combat guy, but wouldn't hurt to find more ways to batter sentinels

crimson stone
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for sure

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i could see them drop some combat improvements here and there

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like they did with living ships or exomech

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where they added those sentinels missions for the nexus

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Or even the desolation update

fallow ledge
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I wish it was more open to community development for adding more content, more villages, towns, and intelligent life on planets

bitter anchor
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Ain't that what's modding for

crimson stone
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yeah

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and they open about mod support

bitter anchor
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But eh, I do want to see more villages, towns and intelligent life in the vanilla game

crimson stone
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i mean they could have stoped from doing it but they sorta let it go

bitter anchor
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More importantly, floating cities

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We got bases in the oceans, on ground, why not in the sky

crimson stone
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😒 i feel like i heard the word cities more than variation now

bitter anchor
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Cities. More cities.

crimson stone
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i guess we have our new variation

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after the variation update its the city update

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after the city update it will be the combat update

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after the combat update.... underwater update?

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then i think we could be done

bitter anchor
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I wanted to suggest more alien species but that would ruin the storyline

crimson stone
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i mean if u had different type of food to make a cocktail and put 7 of them at random

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its gonna taste like shit

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soo dont put new species at random

bitter anchor
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A Vy'keen in a Korvax vessel

visual cloak
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don’t forget cave update

crimson stone
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soo 5 updates?

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nice 2021 is packed then

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2022 gonna be blank

visual cloak
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plus probably some other random stuff that’ll catch us off guard

crimson stone
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like they know how to lol

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they always give us something we never thought and we gonna maybe love$

bitter anchor
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I fear for the day where NMS will receive its last update like Terraria did

crimson stone
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well actualy Terraria is still gonna get updates

crimson stone
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i mean we got a sorta space update

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a planet update

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or land terrain update

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underwater update

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then cave update

solid goblet
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WE NEED

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A

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DAVE UPDATE

gloomy hazel
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Dave?

visual cloak
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dave

gloomy hazel
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How about a Fauna mode?

plucky lodge
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A ranching update would be great, having the ability of keeping animals as livestock or pets, somewhat more advanced riding system, some animals having the ability to carry supplies. Some animals would be able to help in combat, while others would run at the first sight of danger. Breeding for certain traits, etc.

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Raching/animal owning at least

native zenith
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so slime rancher in no mans sky

sharp widget
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more of a NMS cross Arc Survival

sharp widget
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I think building mode can get a revamp tho. "context aware" prefabs, so a single menu can place normal, and underwater, prefab parts. Snap point options for local teleporters inside prefabs, and adjacency snap points so that refiners can be visually chained neatly. A proper bump mode so objects can be placed when they intersect with a wall at the first position that isn't an error. and then a fine adjustment to allow them to slide around a single axis at a time.

bitter anchor
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Looted storage crates in derelict freighters shouldn't be detected by the scanner

Or the very least, mark them in a different colour like red

peak sand
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we need a Battle Royale mode

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jump from a dropship from space

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move with jetpack and wings attached to the jetpack during freefall

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find upgrades and weapons in lootboxes

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exocrafts both on and underground (you need to dig them up)

bitter anchor
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Don't think we need a Battle Royale mode, the concept is kinda overused

peak sand
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exocraft upgrades can be found in random bases

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overused yet viral

bitter anchor
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I'll do you one better, multiple players can coop to fight a mega-boss like a Sentinel Overlord or something

peak sand
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there is no battle royale game which isn't played by at least thousands of people

icy thicket
bitter anchor
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Like, we can have like a platform or a planet that houses the mega boss, anyone can fight it with any weapon, from starships to multitools, and there will be all types of sentinel enemies or whatever the boss deploys joining the fun

icy thicket
bitter anchor
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It'll be glorious to see everyone chipping in damage, from the most experienced players with their fancy ships to early game players with their... mining beams

sharp widget
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It would be cool, to be able to have encounters where multiple players can summon their frigates.

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weekend events could consist of, say a planet with a sw style spanning shield. "orbital" nodes keep the planet shield up and players must work togeter to bring the shield down. some nodes are commercial and must be bought out (trade frigates), others defensive and need to be attacked. Others are alient and require scanning from science ships. and others are asteroids that need to be mined out with industrials.

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when the shield is down, we can then access the mission on the surface.

gloomy hazel
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lol i want orbital bombardment

sharp widget
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pirates may attack your ships on their extended mission in the weekend event system. you can dock with them and repair them on the fly as normal so they depelete their assigned node at max efficiency.

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and/or make your frigate fleet that you deploy a mix of combat and other ships.

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the usual rules apply - the mission takes a max of 5 frigates of any kind or mix.

peak sand
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mmm community goal hmmm

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Elite Dangerous flashbacks

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NMS does not have toxic players who hunt for noobs doing the CG tho so that's good

wheat acorn
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I'm not really into advancing PvP because I don't want it to be part of my experience even though I do enjoy the idea of meeting other players. Moreso I just lack interest in any combat addons or mmo elements. I want more puzzles personally; maybe more treasures to discover and search for.

gleaming bane
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is there pvp? can I shoot other players ships?

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oh yeah, there's friendly fire settings

wheat acorn
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Also pls bring back some of the old materials

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The weird ones specifically like Chrysonite

ruby void
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discover together is bae

floral dagger
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You mean a freighter?

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Ah

wheat acorn
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@ripe juniper you will need to change your profile picture, thanks

ripe juniper
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no idea what youre talking about

wheat acorn
floral dagger
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The old pfps messages still exist, might need to delete them

wheat acorn
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Sure, but it'd eventually reset them

stable mauve
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terrain terraformer on a starship?

gloomy hazel
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eh

fiery comet
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sentinel walkers should show up at 4 star, at 5 stars they should crash land multiple dreadnoughts on your location and totally annihilate the area

gloomy hazel
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I would like to see humnoid Sentinal robots with blasters

stable mauve
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A tractor beam would be fun

kind crown
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semi-rare gas giants that you could build cloud city type farms on with flying fauna would be awesome

floral dagger
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but what would they eat

sharp widget
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unlucky explorers

icy thicket
floral dagger
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that could cause a bit of lag

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yknow

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just a "bit"

cinder lark
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Party with 16 players
Swords and arena for the home.
Trade ships
Dont limit ships in the inventory.
[14:00]
Ships, exoships, etc for 2+ players

gloomy hazel
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Multi sword and improved space combat also would like to see pirates on ground that you can encounter and fight

cinder lark
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Autosave every 2 minutes or less.

gloomy hazel
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@cinder lark it would amazing if that was added and I don't think something like that would take alot of work

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Combat update

cinder lark
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♥️

gloomy hazel
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It would also bring more people to the game especially with a good trailer

cinder lark
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i have streamed the game and 6 friends has adquired the game.

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only streaming it, think a good trailer with a combat update and maybe dungeons? 😍

gloomy hazel
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Oh yes dungeons would be amazing

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Kind of have that already

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But plantery dungeons would be cool

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And imagine gun fights with pirates

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The combat may need a overhaul too

calm turtle
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I'd love just deeper oceans

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I guess I'm spoiled by Subnautica, but I feel like NMS would work with the abyssal depths well

native zenith
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ocean worlds would be super cool yea

floral dagger
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They exist

calm turtle
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I guess I've just never found one that's that deep

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It doesn't have to be like 1000 meters deep like subnautica, just deep enough that you can't see the surface would be cool

floral dagger
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Yeah they exist

fiery comet
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if theres planets with mountains the go to max height and max depth, I imagine there are oceans that are similar in size?

floral dagger
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Yup

fiery comet
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I'd say they're uncommon but I leave water planets as soon as I see them 😆

floral dagger
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I found a mega ocean planet with only 1 tiny island, it was toxic water

deft prawn
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Nms kinda suffers from having a lot of stuff to look at, but it only goes as deep as surface level, nothing really has a lot of depth other than lore

fiery comet
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yuuuup

chilly dew
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some upgrades, like the water ones should probably be baked into your base kit, to make water planets not terrible

halcyon mason
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You know what would be great? Hydrophobic Hull upgrade for your ship, that lets you land on the surface of water, and freely hop in and out while it’s there

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Landing gear stays retracted, and it gently bobs up and down as the waves roll against it

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With this in the game, they really could make planets that are 100% covered in water, accessible to you if you have this upgrade to your ship

icy thicket
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I want frigates to be more useful on general

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As of now frigates are basically storage, that's it

halcyon mason
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The topic of making freighter warp less underwhelming came up in the help channel, and I thought this up

icy thicket
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I want more tech modules for freighters, what if one was "emergency module" that triggers when you get attacked by pirates and teleports the entire fleet to you that helps you in teh fight? I know pirates are really easy but I feel like we're close to a combat update so maybe this will be a thing

sharp widget
halcyon mason
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Other players being on board when this happens might make things tricky

sharp widget
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Actually, this is why the persistent map idea is necessary. makes freighters more like the anomaly for other players. everyone can chill and move around and if the owner initiates a warp ... then the "warp" just covers up everyone pre-loading the new system. If someone leaves the freighter too early, then as they depart, they get a traditional warp animation. Basically - warping does nothing but change the exit system when you, or other players leave the freighter.

halcyon mason
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I think what would be more likely, is that the hangar doors seal shut just before a warp is initiated, and a warp cannot be initiated if a player is inside their ship in the hangar

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To prevent accidentally leaving just before the warp

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Or accidentally boarding and getting basically stolen, lol

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In addition, if a player is being drawn in, it will also not warp

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[ Cannot Warp - Docking Procedure ]

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The moment the owner enters the galaxy map, the hangar doors shut, everyone inside is committed to where they choose.

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The other players might even hear a soft alarm playing throughout the freighter while the owner is in the map, letting them know that warp is about to commence

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Would be cool to see happen too. Everyone’s on board, discussing where they want to go, and then the owner heads to the map, the alarm sounds, everyone heads to the bridge and takes their seats, and off they all go

hallow needle
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Being able to scale glitches would be nice, I think a good amount of them could make good knick knacks to decorate a shelf or table if they weren’t stuck at such a large size

muted kelp
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Wider variety of hazardous flora please

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I’m so sick of the explodey gas ones or the tentacle spray ones

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Please add more

azure viper
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more variety of ships !!

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hotas support !!

sharp widget
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whats next. telemetry output so we can hook it up to our ffb sim rigs?

kind crown
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A black market for selling exotic fauna

sharp widget
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A new cockpit style for exotics that makes saucer style starships. The saucer style ship has a cruise speed of 0u/s and can consequently hover.
A new weapon type - an abduction ray - can be fitted to all starship types. firing it fauna or flora scoops them up as cargo items.
Oh. And the default weapon on starships can be disassembled. If ship builds don't need a photon cannon they shouldn't have to have one.

hallow needle
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Yes I don’t want my photon cannon

silver rune
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I don't want mine either, infra-knife fully upgraded is too good

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It shreds

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I just want more slots in my ship

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To be honest more weapons need to be added

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There are only a few reliable ones, infra knife is overlooked, and cyclotron is overrated.

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Photon cannon to, but I get why positron is recommended

muted kelp
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It shreds cargo containers

silver rune
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What can you even get from cargo?

muted kelp
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And imo for combat around freighters infra knife beats positron

silver rune
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Definitely

muted kelp
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I’ve made multiple tens of millions of piracy so far

silver rune
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The only thing worth it imo is the modules

muted kelp
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And it’s fun

muted kelp
silver rune
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Infra knife has this stickiness to it too

muted kelp
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Cos once u have a cyclonotron, piracy becomes rediculously easy

muted kelp
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Stickiness?

silver rune
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Once you hit a target you kind of lock onto them, much like the photon cannon

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And if its the infra knife it shreds

muted kelp
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Oh ok

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Ye

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Infra knife looks insanely cool as well as shredding ships

silver rune
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Cyclotron isnt good for that since it has a lot of damage but horrible travel time

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Positron is for if you want to easily dispatch enemy fleets, while infra knife is more precise

muted kelp
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I sometimes use the cyclonotron, but only if we are in the phase of a battle I call ‘jousting’ where we both charge our ships at each other. Then the ballista lives up to its name

silver rune
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Positron is still better for taking huge chunks of health out at close range

muted kelp
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That’s fair enough

silver rune
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And a fully upgraded one shoots as fast as a fully upgraded photon cannon

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And that was just one shot that did that huge chunk

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If I could remove my photon cannon I definitely would.

muted kelp
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Yep

silver rune
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Its so bad late game

muted kelp
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It’s role is filled way better by the infra knife

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I never use it on my main ship now

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Main combat shirt

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*ship

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Words are tricky

silver rune
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I wish you could disable weapons you don't want to use

sharp widget
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i always go positron. noting like pulling the trigger once and seeing 6 sentinel ships all deathspiral at once.

silver rune
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Shirt lmao

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Or just spamming it and see an entire fleet fall with little effort

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seeing

muted kelp
silver rune
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I shoot a space station once and hundreds come flying out

muted kelp
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Yep

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That was fun

silver rune
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Infra knife could not fight that many sentinels

muted kelp
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I mean it can, it just takes ages

silver rune
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Ive tried, and it had 24k damage potential, 2k away from the max possible

muted kelp
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And I had to fly back to my freighter

silver rune
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I had a dogfight for nearly an hour

sharp widget
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maybe ill try that. i havn't felt troubled getting a clear shot. once you understand the short range of the thing, you can shoot at an enemy just in front of a freighter and be quite confident in not doing collateral.

muted kelp
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Ok

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I haven’t used it much to be fair

silver rune
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I still killed hundreds of them with zero effort

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And I didn't die because of sodium

sharp widget
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its short range is both its achilles heel, and its saving grace

muted kelp
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What are combat frigates meant to do?

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They seem to kinda just sit there

silver rune
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And how fast a maxxed out infra knife shoots

muted kelp
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y e s

sharp widget
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one of them can come to "assist" you if you are attacked by pirates.

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they wont help if you initiate combat

silver rune
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ONE?

sharp widget
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and the help they offer is useless.

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just one.

muted kelp
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I’ve done loads of those ‘kill pirates’ missions for the nexus solo, they often appear and they do FUCK ALL

silver rune
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And pirates are so weak too

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Wait

muted kelp
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Yes

silver rune
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Nvm

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I realized I had an industrial frigate

sharp widget
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you need to full up all 30 frigate slots

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then, at least, the annoying green units icons go away

halcyon mason
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I want dangerous and elite pirates to actually use different weapons

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Elites should use the ballista or ejector, and medium threat should at least use stuff other than the mining laser

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Even if the tactics stay the same, having stronger or more varied weapons would make fighting them more challenging

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Different tactics would make it more fun though. Shotgunners would be hyper aggressive and constantly try to stay right next to you, infra knife wielders would stay at long range acting like sniper turrets, ballista would try to stay to your side or behind you at a medium range, etc

silver rune
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I want pirates to use anything but the phase beam, it gets on my nerves

gloomy hazel
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I want pirates with weapons on foot that can shoot you and they should at least have a boss with then

silver rune
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More bosses

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Raid bosses would be cool too

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Great im quoting every turn based game

halcyon mason
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They would have to rework AI pathing first, even small differences in terrain height confuse sentinels, and they still, STILL frequently spawn in the ground

halcyon mason
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Here’s an easy suggestion though as far as combat... remove detection safe zones inside of pre-built buildings. Sentinels will still know you’re there, and in the case of manufacturing buildings, will follow you inside and actually attack. You need to defeat all the sentinels that saw you break open the door for detection to stop.

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What’s the point of shooting open the door if you can lose them immediately after?

stable mauve
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What about giving a purpose to the empty room that is often on space stations? Not the one with the NPCs but the one on the other side of it. Like for example being able to buy it as an office or something where you could build or put down portable tech

bitter anchor
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A grid for snapping furniture or portables on

stable mauve
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Yeah

cedar axle
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Anybody else want to see living freighters and be able to pilot them?

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Maybe even double ringed planets too

halcyon mason
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They’d look like alien space whales

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And would fit the lore of these enormous skulls you can find floating in space

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Which the game refers to as leviathans

cedar axle
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We need mini-games too.

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Starship racing would be cool.

bitter anchor
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Exocraft racing take it or leave it

still summit
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So I have been playing nms for about 15 hrs and I’m practically and expert at this point and all I’m gonna say is when has anyone ever used the exocraft car things

violet cloak
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only for a few seconds when finding portals

still summit
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I feel like there needs to be a use for them that your ship cannnot do maybe like plantets that have permanent storms (like Jupiter) and only cars can go in no starships

hallow needle
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Scouting planets

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Flying over with your shuttle often misses a lot of landmarks

kind crown
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dogfight pvp arena where you can do it for fun or a money match

plucky lodge
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I want to see the ability to make a space station in an untouched system which would kind of be a freighter but it can’t move

kind crown
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The ability to take small fauna in as pets that follow you around

plucky lodge
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I feel like making a space station should be resource expensive

torn fractal
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people have been asking for pets for a while now

sharp widget
# cedar axle Maybe even double ringed planets too

I'd like to see the game have logic that:
a. ensures that moons and stations don't get placed in a planets rings. and/or if they do, clears an exclusion zone around them.
b. uses the derelict freighter logic that despawns asteroids around derelicts, to also despawn asteroids around an anomoly, or player freighter spawn.

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few things are as annoying as discovering, perhaps too late, you have a clipping issue with an asteroid in your freighters hangar bay, which prevents you getting back to your starship

shrewd gust
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Perhaps an ability to use the 2 large freighters to do orbital bombardments, kinda like artillery

bitter anchor
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Starships with more than one seat

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We can finally do space uber

gloomy hazel
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YES

shrewd gust
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player requested contracts

shrewd gust
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like modern attack helicopters

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Multi crew cargo hauler ships

odd oriole
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I would be awesome

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But...

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Kindaaa difficult to make ?

bitter anchor
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Make starships bigger
Put a turret on it
Copy paste the same code used in the starship weapon
Add seat

shrewd gust
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Ya know that freighter hull that has the cockpit to the right and a turret on the left? I think they could do so much more with concepts like that

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Hauler*

bitter anchor
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Also we should get NPC companions, it would be cool to have a Korvax, Gek or Vy'keen by your side while you do stuff, kinda like Outer Worlds

shrewd gust
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Yeah! I have like the scientist on a freighter and that’s the closest I could get

bitter anchor
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You'll actually bond with them more
Also they can die so you can experience real grief

shrewd gust
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I already cried the first time, so a second won’t hurt

bitter anchor
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Different species could also get you different buffs, like Vykeens can help you fight sentinels, Korvaxes can help you gather resources and Geks can help you get better trade deals

shrewd gust
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Then I would also like to have a dog ish creature that passively detects those underground things like the stuff you use for research

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Of buildings

viscid sable
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Probably been said here a million times but I’d quite like to see the ability for the different species to go to war and for the player to intervene - which could lead to systems falling under the control of a new race altogether. May not even be possible to add a function like that in without breaking a whole bunch of stuff - but it would be sweet

bitter anchor
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Interspecies war? I like it

viscid sable
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Yeah my vision of it is that faction specific bases and capital ships and battles would procedurally spawn with chance dependent on the system conflict level - and if the player chooses they may attack and destroy a certain faction’s bases/ships and once all wiped out the system would change hands - would be even cooler if you could sit back and watch the battle unfold and let it decide itself too

shrewd gust
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I would also love to see more combat involving capital ships cus right now if two capitals it’s kinda like

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😐

viscid sable
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Definitely - perhaps a system of weak points or something like Star Wars Battlefront 2 (OG) that make a capital ship vulnerable to destruction once they’re taken offline

gloomy hazel
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Ship customization + space combat overhaul would be noice

kind crown
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A rare dark nebula where traversing the system is difficult due to lack of light

sharp widget
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i think there are enough games that have a space combat focus. eve online. ed etc.
While i see some space for updates to the combat i dont see the point of big features like freigter combat, unless they support the games exploration gameplay somhow.

kind crown
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yeah but it would be cool tho

still summit
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gotta have it all in one kinda the theme for the game

gloomy hazel
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Hello :P)

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What do people think 2021 holds for NMS?

icy thicket
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i want more ship variety and i mean all types, from ls to freighters

old summit
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Right now i just wish were able to use my minotaur's arm to climb up mountain/cave walls... Right now i was stuck inside a very deep cave beign vertically challenged imposible to climb up unles make a another waaaay long tunel with the terrain modifier tool to get out, i just ended go back to last save point.

quartz hornet
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I'd like it if there were more money sinks that add new things to your proverbial toolbox rather than more powerful versions of your current things. The only thing I can really spend money on right now is getting an S-class multi-tool and freighter, but at that point I'm just spending money on trading my old stuff in for new stuff with longer stat bars and bigger numbers.

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Of course, going from your starting red fighter to a turbodestroyer with more storage space than an Ikea is satisfying, but it's nothing to brag about in my honest opinion.

gleaming hornet
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what are they gonna change in the future?

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is there like a forum or something where they write down what they want to update?

nocturne kraken
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Would love more exploration. Planetside dungeons (copy paste derelict freighter basically), even more fauna, true sand deserts, Europa-esqe shell worlds with a biome or sea beneath the crust, and ofc being able to capture a small animal as a companion. Either just aesthetics or maybe different types have a small passive ability (gather small resources, attack predators, etc)

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Like, true rewards for exploration that encourage you to get out of the ship and walk around. Hell, I remember when I was new to the game and getting hyped whenever I was stranded

quartz hornet
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Speaking of biomes, I wish there were more per planet

plucky lodge
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Fabrication of freighters on space stations. This would require an atlas pass V3 to get to the room and would take long hours to complete depending on the storage you want and the class, each with a higher price increase so an S class freighter would be 200 million or smth like that

elder rune
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maybe just the ability to build things upside down and lights that work would be a nice place to start, before they embark on big ideas

kind crown
gloomy hazel
gloomy hazel
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It's a necessity for the longevity of the game

bitter anchor
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We need more ways to clobber sentinels

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Melee weapons

foggy bane
#

I dont understand how is it okay to be in a -15 degrees weather with hazard protection stable but when its 56 degrees it goes down ?

Also why is the space so dirty ? and so colorful, Ive played the game for the first 20 mins and when I got to my ship and went to space, the first thing i do is look for mods that fixes this issue

Also whats the point of doing a 4 day long mission to get a ship that you cant install basic scanners(or alternative organs) on ?
The ship is great, the quest is great(thought the waiting time is too much) but when you get it, you cant upgrade its storage nor can you install basic necessities, wtf HG

bitter anchor
#

The exosuit covers the entire body, of course you're going to feel worse in 56 degrees

Dirty in what way? If you're talking asteroids, that's the way it is, to get silver, gold, platinum, tritium and anomaly scanners more easily. I'm also there might be something behind the space colors but I'm just going to assume star colors

I kinda agree with the living ship, it's a bit too grindy to get and it's sort of worse than other S-class ships, but it looks cool. I am inclined to believe that living ships are just collectibles and not actually used for serious stuff

weak meadow
#

I want more race customization options maybe have some variants and outfits you can buy with quicksilver. It would also be cool if there was discord or twitch functionality but that’s a bit far fetched

foggy bane
#

I would love to see more race diversity, but I'm afraid they're going to have to change the main story line.
some new exotic ship models would be nice too, generally speaking If the devs are working on the game( which appears so) it will get more diversity in everything, but it takes time

torn fractal
#

i'd like to see more lively bases, like the way settlements work in FO4

nocturne kraken
#

More outfit options would be amazing. Capes, scarves, hats, etc. although prob not realistic, I’d love to have the mechanical/abstract bodies that storyline travelers have

kind crown
#

Still waiting on the flight stick compatibility D:

fiery comet
#

-15 just requires a coat lol it's not that cold, +50 is hot as fuck (assuming that's all on Celsius)

golden cobalt
#

i've got 2 living ships. one is a bh/core warper, and only has tech/mods on the tech tab, so it's not really a full build. the second has a nearly complete build, and will have no free slots whatsoever when it's done. it's being setup for max hyperdrive range, as well as pulse boost speed and gaining back some maneuv.
a living ship, imo, isn't a ship for early game players that need an economy scanner because they still focus their searches in t3 systems to farm better gear. they're not just collectibles. they can warp as far as an exotic can, and can just as easily delete pirates. no other ship can travel to any star system color without any additional upgrades. no other ship can recharge its systems with regular, basic materials. its hyperdrive can be recharged with chromatic metal. it can use 6x, s-class, launch thruster upgrade mods, which no other ship has. my second LS will have no free slots at all, because i can afford it to do that - i've got plenty of storage elsewhere. i also don't need an economy scanner either, because all of my gear is already as good as it will need to be.

halcyon mason
#

I use an economy scanner to find good exotic hunting systems, and to locate a trading post as an immediate starting point when I land on a new planet

#

Aside from really scenic locations that I love the look of, I only ever start bases on existing structures, and trading posts are the easiest to find by far once you have that scanner

golden cobalt
#

i'm not trying to say.. i mean, sure, eco scanner makes it easy to find a building. but so do planetary charts, for example. i use them to find buildings a lot because its part of my strategy to more quickly find hotspots and base locations. additionally, eco scanner is useless if a player visits uncharted systems - which i know many don't, but that's not to say no one does. shouldn't have said anything about this i guess, most people don't understand my pov.

#

it's like people saying we need more combat stuff, it's needed for the longevity of the game; --kzzzt--- no it isn't

gleaming hornet
#

are light levels and light overall gonna be more realistic in the future? dark side of planets would be dark unless there was a bright planet in the sky, or a bright star of a binary system. the inside of caves that have few bio luminescent plants. also the sun reflections on water even though the sun is on the other side of the planet and no bright thing is in the sky

torn fractal
#

flowing water and water falls would be amazing, maybe NMS 10.0

visual cloak
#

PS6

#

I would honestly like to see them try that even with another game allowing hundreds to thousands of planets generating with actual fluid physics

gleaming hornet
#

yess, waves too

#

imagine having a flood or tsunami disaster

#

what if a storm is too strong

#

and like, you would have a forcefield protecting your base

#

so that if the storms are too strong it can wear out the forcefield

#

and u will have to recharge it

#

these storms would be rare tho

visual cloak
#

I appreciate when things are rare because sometimes hello games like to make things very very common

torn fractal
#

ye like ringed planets in every system

#

i thought they'd be quite rare tbh

visual cloak
#

Would’ve been nice if they had changed that

#

Apparently they’re really common in real life but I don’t care it’s a video game is it exciting when you go from system to system and see a ring planet in each one?

gleaming hornet
#

hell nah

#

they should make more things more rare

#

but like

#

why are planets with life so damn common

#

even on scorching planets there is life

torn fractal
#

Like lush planets I'm sure were rare early on

gleaming hornet
#

thriving

#

i hate how in the game it is super common to find life on planets

#

come on, it's 200 degrees celsius

#

there's no life there

#

no way

#

it would be way cooler if the special types of lifeless planets were kinda rare

#

and like, desert planets should be common

#

ice planets too

#

just ice

#

feels like the game is actually more on the fantasy side

visual cloak
#

I don’t mind that

gleaming hornet
#

me neither but like

#

make some things more rare

#

like you said, ringed planets

#

actually i think ringed planets are pretty common

#

irl

#

but ya it's a game

#

maybe rings could have some special type of rock?

#

mmm

visual cloak
#

I think space mining will be an update

gleaming hornet
#

ayy

#

i wish they upgraded render distance thing a bit

#

the only thing i see in the distance is

#

trunks

#

tree trunks

#

lots of them

torn fractal
#

i know they didn't want to head down the mmo route but it seems to be heading that way

visual cloak
#

it’s better but yeah

gleaming hornet
#

multiplayer is epic tho

torn fractal
#

which i don't mind tbh

visual cloak
#

I have a feeling multiplayer has gone as far as it’s going to go

#

Maybe a couple multiplayer missions here and there but

#

Anyway, Origins is a steppingstone and it’s probably the beginning of more planetary variation

icy thicket
#

I mean we could have multiplayer boss battles

#

Also as community goals

#

Maybe as a community you have to kill a giant worm that is attacking the anomaly

#

Or anything really

visual cloak
#

What we have now with the worm could be a foreshadowing

icy thicket
torn fractal
#

yep

visual cloak
#

Feels that way

icy thicket
#

Just so they can say it exists before figuring what to do with them

visual cloak
#

Yeah

torn fractal
#

i've mentioned numerous times about some sort of boss battle

visual cloak
#

They just increase the size of the other sky worms and the textures

icy thicket
#

I know that is more Rpg oriented but it makes sense

#

We upgrade our ship like hell, but why?

#

It's not like there are a lot of threats in the game

#

Space pirates are a joke

#

And sentinels are really easy to evade

gleaming hornet
#

sentinels are so annoying

torn fractal
#

yep

icy thicket
#

Don't mention aggressive fauna because it's a freaking joke

torn fractal
#

there was a mod that let you choose where sentinels spawned, it was great

icy thicket
#

I mean I took way more damage from plants than from animals

#

Sentinels are alright

#

But combat is very easy

gleaming hornet
#

super easy

#

they should work on combat

#

it's so boring

icy thicket
#

If you have the personal shield the combat is basically
Shield==>shoot==> shield==>shoot repeat

gleaming hornet
#

you just go pew pew a few times and dead

icy thicket
#

I mean

#

Sentinel mecha are pretty cool

gleaming hornet
#

talking about fauna

icy thicket
#

Ohh

#

Fauna wasn't really meant for combat imho

#

I guess they kinda threw it there

#

More like a bonus than a feature

gleaming hornet
#

you should be able to interact with fauna more

#

and their behavior should be more complex and interesting

#

and immersive

#

rn it's just

#

shoot

#

or scare them

#

or ride them

crimson stone
#

or feed them

#

and milk them

gleaming hornet
#

that yeah

#

they should add more

crimson stone
#

and have a animal farm

#

with everything that beyond added

torn fractal
#

having just 1 as a pet would be cool that you can take anywhere

gleaming hornet
#

we should be able to see animals doing animals stuff tho

crimson stone
#

like killing animals?

gleaming hornet
#

no

crimson stone
#

they do that already

torn fractal
#

he wants a full discovery channel thing going on with David Attenborough in the background

icy thicket
#

I guess with the pets update that we know it's coming they will rework some of the animals behaviour

crimson stone
icy thicket
#

Maybe they will let us have that space ranch fantasy

#

That I want

gleaming hornet
#

for example if there was a pollinating animal it should pollinate flowers

#

migrating animal should be seen migrating

#

in groups and such

#

stuff like that

crimson stone
#

i wonder how long that would take since origins took 16 months to do

gleaming hornet
#

y'know

crimson stone
#

this would take like

#

24 months

gleaming hornet
#

16?!

#

WHAT

icy thicket
crimson stone
#

i think its to feed animals

gleaming hornet
#

how many developers do they have?

#

2?

icy thicket
crimson stone
#

30

gleaming hornet
#

oh my

#

damn

#

rockstar has 2000+

#

no wonder their games are good

crimson stone
#

i mean with 30 people NMS is on the same level of what rockstar could do with nms

gleaming hornet
#

what

#

the fuck

crimson stone
#

soo if origins took 18 months to do

#

no wonder how long most of our request would take to being developed

icy thicket
#

I'm sure they are cooking something big

#

Origin as they said is the foundation

#

Now they can build up from that easier than before

halcyon mason
#

They know ever since the game awards, they’ve got way more eyes on them now, so they want to blow expectations away

icy thicket
#

Im gonna take a guess but they will announce big expansion in late January/first part of February

crimson stone
#

and also remember this is a big year 2021

#

its the 5 years of the game

#

not everyday ur game turn 5 years

formal raft
#

My only update request is slightly more realistic effects. Like gravity is literally almost the same in every planet regardless of mass. More realistic lift off and take off mechanics. Atmosphere entry burns. Planet orbit pulls. Etc.

halcyon mason
#

I want way punchier sound effects, more bass, more body

torn fractal
#

how about we just combine elite with nms

strange wagon
#

death worlds a la catachan would be in the wheelhouse of nms

#

would love to see lush jungles with all hostile animals that are purposefully generated to look as scary as possible

bitter anchor
#

Hitboxes of really large plants should kinda be smoothed around it

viscid sable
#

Truly scary death planets would be cool for sure, and at the opposite end - it would be nice to see some truly colonised planets with some larger towns/cities forming - not on every planet but perhaps like a small-medium chance to generate based on the economy and conflict level of a system

#

Nothing huge but just a few more signs of civilisation would be nice when these sentient species are clearly very advanced

halcyon mason
#

Yeah I want planets that are you like “Oh you came alone? And unprepared? Cute.” and are just brutally harsh on hazard protection, with hostile creatures everywhere.

#

Says “LETHAL” above the hazpro bar and drains as fast as an extreme storm by default.

#

With “LETHAL STORM” draining even faster, and leaking into your suit if you dare to stay out in the open more than ten or so seconds

#

You basically HAVE to set up mining outposts and shelter yourself while you harvest deposits, you can’t just brute force it

#

It even leaks through the Minotaur and other exocraft with protection modules, though you have about 90 seconds before critical exposure

#

To make things more bearable, you have a new buildable, portable structure called a hazard shelter, which projects a big bubble shield that protects you from the environment, and is recharged with sodium or sodium nitrate

#

It only lasts a couple of minutes with each charge, but you are completely protected from environmental hazards while you’re standing inside the bubble, and can freely walk in and out of it

#

This new tool would be essential when setting up bases on these new, lethal planets

#

When landing on these planets, your suit guidance system straight up warns you, before even disembarking your ship, “WARNING: LETHAL HAZARD PLANET”

manic ferry
#

The ability to walk. Not jog, but actual walking. I feel like it would be easy to implement (Walking animations already exist) and it would really add to some sceneries where you walk while taking in the view...

nocturne kraken
#

Love the lethal planet idea

bitter anchor
gloomy hazel
#

Just scrolling up while I love the origin content overall I don't think it 'adds' much more than a museum of content IMO, nothing major to actually do, and that I think goes for the 2020 realm of updates in general, multiplayer, graphics updates, bug fixes, new planets etc but not actual gameplay like Beyond added if that makes sense.

visual cloak
#

i don’t think Beyond is really comparable to Origins because what the game largely needed was an injection of more planetary variation. With that said, i feel there’s still much HG can do to improve planets and exploration. i feel there’s plenty of things to do in NMS, plenty of things to chase, and the real point of the game is to be able to land on a planet, start walking and wonder ‘what’s over that mountain over there?’.

#

i do have a feeling they will introduce some kind of planetary dungeon stuff like the derelict freighters, and i can also see them doing some more in-depth multiplayer missions fighting a bigger enemy.

gloomy hazel
#

Yup, I guess I love the base building, crafting stuff so anything that enhances what you can design on planets I think will go down well too. Well...with me at least hah

plucky lodge
#

I feel like we need base extension devices. Just because when people find hotspots it would be good to have the ability to easily expand your base, it wouldn’t be the whole radius, it could just be kind of a tunnel

#

Something called like “Hotspot Base extender”

upper lance
#

Cant you just slap down a new base computer on the limits of a base and then keep going from there?

tardy wave
#

That makes a separate base, and you can’t connect pipes or wires between bases.

lost robin
#

idea for the future, Frigate Painting that is all

stable mauve
#

And also perhaps make the guilds feel more useful/powerful? Afaik all you can do is do missions for them and receive gifts from guild envoys but that seems to be all. Perhaps if you have enough standing with them you could like for example call in a mercenary ship for help in combat (if it was harder), or have a merchant guild envoy increase demand on an item in a specific system, or an exploration guild envoy help you by revealing one point of interest per planet in a system?

kind crown
#

I see origins as like a new level of cleaning and polish on the game that was necessary for moving forward with more updates

gloomy hazel
#

origins was so good

blissful marsh
#

Here’s my wishlist then,.

More random ships.
Freighter class upgrade.
More variety on space station internals.
More variety in npc dialogue.
Indication behind npc name to state they can be hired to your base. (Or an icon)
More sub biomes to make planets feel more alive and better randomized. (Desert/ warm area, frost/cold poles, graveyards, lakes and oceans, underground lakes, fissures, more mixing of existing planetary biomes)
Better naming and indications of what planet types are needed for photography missions.
Atlas word count in the milestone log (same as gek etc have).
More crash fixes (really needed).
Additional random missions /favours from npcs aboard space stations.
More balanced starShip pricing (haulers are stupidly expensive due to their inventory size)
Extra coloring options for both player, starship, freighter etc.
Tame a random friendly pet if they are small enough. (Non aquatic)
Player trade hubs (with prices set by the game to avoid abuse).
Racing events held by npcs that you could participate in. (Both starship or vehicular)
Better warp range for freighters. (Its a big ship, it would make sense to have stronger engines than a sharship?)
Different weapon (multitool) damage types.
Starship customization (attachable parts)
More variety in derelict freighters. (Rad hazard, toxic, etc) so far there’s not much variation.
More “empty” systems. Nearly every system has 1 space station, more should have zero or 2.
Different space station types (small, normal and big - like the anomaly)
Pirate stations (black market) - only found in neutral or dead sectors.
Pirate frigates (so you can attack them, just like sentinel frigates).
The ability to incapacitate enemy ships, to negotiate for their life.
Better/randomized (freighter related) rewards for helping frigates instead of chromatic metal.
“Wireless” power transmitters for bases.
Wires to curl on the floor instead of straight lines.
Another race or two.
Racetrack inside your freighter.
More different metals.

proper sandal
#

beats machine on freighter

proper sandal
#

also freigter now has a 6l LY range vs starship 4k LY ^^^

#

6k

stable mauve
#

about the the base limits: I don't think we were intended to know where the soft and hard base limits were (because if we did we might want to constantly expand them for no reason which makes it hard on the hardware), but it would be cool if there was a way to see them clearly, plus a more "legitimate" way to expand them than just slapping down walls every 50u or so... example "upgrading" the base computer

#

it'd also be cool to be able to have a proper top-view map, especially if such base expansions were introduced

#

oh and also electricity generators based on the type of hazard on the planet could be nice... geothermal for heat, Seebeck generator for cold, nuclear for radioactive, etc. with each one producing a byproduct which can pile up and stop the generator from functioning if it hits the max inventory

#

and their power output could be based on how present the hazard is, with it producing extreme amounts of electricity when there are storms

#

also planets with more than one hazard, or alternating hazards - for example in the desert it's extremely cold at night and extremely hot during the day, same thing on Mars

halcyon mason
#

A planet with sentinels that are actually a threat, please. Like, listed as “Maximum Security” from space, you get wanted level 2 for even getting close enough to it, you cannot fully cool down wanted status while on the ground (sentinels lose you, going into ? mode, but they never deactivate, and constantly spawn around you to make it very likely you’ll be spotted if you’re in the open), and leaving after having landed ups wanted level to 4

solid goblet
#

Space pets

visual cloak
#

that come with boxes they can fit in

strange wagon
#

space pets but you travel the universe for the meanest animals alive that can dismantle sentinel walkers in seconds flat

solid goblet
#

Yes

blissful marsh
#

aquariums, terrariums and cages for pets aye

#

Also the ability to raise and train fighting pets (like warframe) - problem with that is their ability to stay alive in different atmospheres ,

Also pets in space stations. (owned by the npcs there)
Display-rooms on space stations to display creatures native to that system, like aquatic decorations in the wall.

midnight arch
#

Would be cool if you were to find gas giants. You could either a make a air base floating in the winds, gas giants being the perfect farm for gases. Or option B, you have to manually navigate certain astroids of a certain material by pushing it inbound to the gas giant to give it mas at its core. With a slight catch. Too much mas would cause it become a black hole. Or done carefully enough, ignite the gas giant to become a star. (Also I think finding a system with a dyson sphere would be cool. Or at least having the option to construct one by having requirements in the system to stop abuse. By having base computers set up by 6 different players that the soon to be made dyson sphere checks the authenticality and each of those six players needing one dyson sphere plating to use it as a key to unlock their section on the sun upon creation. With also all those 6 players of their respected placed base computer being present or the installed plating would be spat back into your inventory from invald useage. For unlimited power!!! Eliminating the need to place wires down. As placing power based base parts or machinery would be automatically be powered by the dyson sphere.)

blissful marsh
#

indeed all the civs are kind of similar tech level - not a single dyson sphere or t2-t5 civ anywhere so far

#

would like to find bones and fossils older than +~ 1000 years. maybe like 125000 year stuff, relics of ancient civilizations deep underground.

midnight arch
#

Also if a sun is made in that system due to the gas giant becoming one. It makes a pocket cloud server thats yours and generates planets that are desprived of everything. But must be terriformed.

#

Oh and maybe having so that if you delete that system. You either get a cut scene of the sun going super nova on the galatic map.

blissful marsh
#

default implementation of two mods: ladders dont cling, and multiple freighters per system.

#

rivers arent super common on planets yet - itd be nice if those were more realistic

#

eg start high and flow to an ocean. fluid dynamics are tricky tho.

And,. food - we know people eat, but it's not much more than an icon in your inventory.
Visible food plates at certain locations (recently cooked, being eaten by npcs, or forgotten and rotting at abandoned bases)

And lowly evolved civilizations. stone/metal etc age, tribal but intelligent natives.
If that's an option.

a sentient Insect race (euclid?) and more visible remnants of their civilization.

sharp salmon
#

Hi what will er get in tje next Update?

sharp widget
#

What is food for exactly. I think the only purpose to cooking is to feed that one npc that gives nanites or something.

#

and theres no in game way to learn the recipes. that ive found. so presumably we are meant to "explore" by putting shit in the cooker to see what comes out. I can't imagine a worse piece of gameplay. thank god for the internet and wikis.

golden cobalt
#

food can replenish life support, shields, health points

midnight arch
#

I don't think anyone quite knows what might be in the next update. I'm placing my two cents that we may hear some tid bits Aug or September. (Though a recent interview by Shawn stated they're making a game similar to no man sky. Debunking the say on if there is gonna be a NMS2, with him saying they wont. At the moment its all hush hush.)

blissful marsh
#

lets hope it doesnt break existing saves at the least

blissful marsh
#

Big one:

  • Details about the effects of putting the same tech mods next to each other.

Currently they "buff each other" but zero details are given about the actual effect.

sharp widget
#

interesting.

#

its almost a let down when they finally provide the help text for things weve almost managed to reverse engineer

#

and seemingly use that as an excuse to not address the harder-to-reverse-engineer things

#

like - just give us a way to expand our exo suit tech inventory already.

#

and get the bottorm row of our storage containers - why are they hinting they have a row that can be unlocked?

#

and, on that subject - fix the "max upgraded inventory size" hinting by expanding it immediately. Its Bull@#$ that a S class ship looks like it has the original tier limit until you upgrade it and suddenly an extra row appears.

#

and, lets be frank, i havnt played in months right now because
a. my inventories are full of stuff i need to refine. but can't because if i leave my base while its refining when i come back the refiners are empty. and I dont have time to just stand there.
b. the game keeps removing all my POIs whenever i visit one. and sometimes I pop a bunch of planetary charts that im interested in visiting.

blissful marsh
#

Another idea:

  • Autostack to starship / freighter. Instead of manually having to find existing stacks, auto stack from your suit to another storage container.
  • Inventory mode. get rid of the preview, and make the inventor slots full width (especially on freighters with 10 extra storage units).
stable mauve
#

What about food chains? With plants, t1 consumers (herbivores), t2 consumers (carnivores that eat herbivores), t3 etc.
Players could introduce new species to a planet if they can survive to the hazard, but if there isn’t enough food to support them eventually they’ll go extinct

rugged sandal
#

I can see the buffs when they side by side for my ship

#

But I cnt see them on my exo

strange wagon
#

armory wall so i can hoard good multitools and try to minmax one out for maximum sentinel deletion

halcyon mason
#

Add player freighter to the teleporter destinations list if their freighter has an active teleporter on board. Would save me a lot of time.

lilac crane
#

Expand the item transport system to cover almost every inventory. Setup factory bases.

zealous bison
#

Let me put giant stickers on the outside of my freighter

halcyon mason
#

Import my freighter interior when I buy a new one. Yes I know it makes no sense in universe, but half the reason I don’t bother decorating is the fact I have to un-decorate before I start searching for an upgrade, and set it all back up again even if I don’t find anything I like

#

(And if there’s already a mod that does this, I’d love to know)

chrome flax
#

In the game there's a lot of components and trade goods that say they have specific uses, but we can't actually do anything with them aside from trading. What I'd love is for us to go into more advanced manufacturing with these trade goods, perhaps for constructing starships. Though to balance it out a bit, maybe you'd have to be of a certain rank with races or guilds to have access to these advanced tech uses.

sharp widget
#

I would love getting a good freighter to be more of a journey, and less of a grind on the RNG

blissful marsh
#

Or we should see the "base" part as a standardized module that can be (and should be) relocated to the new freighter.

#

Much like how storage is quantum entangled.

sharp widget
#

Perhaps, we should be able to purchase any Freighter we see. But, after the first freighter, all it really does is just unlock the new skin, and bump the current freighters cargo space and stats. So you dont have to worry about rebuilding your base, or restocking the freighter tech inventory.

bitter anchor
#

We should have weapons or modules exclusive to living ships and their upgrades can only be found on infested derelict freighters

blissful marsh
#

It's kind of weird we have freighters for cargo, but no large scale battleships "yet"

amber vale
#

Is it true there will be cities in No Man's Sky in the future?

bitter anchor
#

We don't know yet

#

But a lot of people want it

amber vale
#

I can't even imagine how much fun that would be, sort of like Coruscant, an enormous hub with all sorts of activities you can do with friends or by yourself for fun

bitter anchor
#

Either that or it would kill your computer the second you enter it, but I see where you're going

#

It's just like the market area in the Anomaly but bigger

sharp widget
#

I don't know that I want cities

sharp widget
#

but I do know that going to a t3 economy system

amber vale
sharp widget
#

and finding a bunch of desolate planets with no real signs of habitation is somewhat 4th wall breaking

bitter anchor
#

What if having cities imply the existence of city ruins

amber vale
#

Well then don't the ruins in No Man's Sky technically imply the existence of past civilizations and cities

#

Maybe not cities

bitter anchor
#

Yeah but it's just like one single block of a building, it's mundane

sharp widget
#

im vaguely of the opinion that we should get city planets. But they should be covered by shields in space - like in starwars. and basically not be landable upon

#

because there is noway the engine can render a city, close up, in a satisfing way

bitter anchor
#

We need something bigger we can discover and it'll be like uncovering a Mesopotamian city

#

Maybe not city planets, at the very least planets with cities on some parts of it would be cool

amber vale
#

I'd like more interactivity between species, like some hunting each other, or animals sleeping, or playing.. etc. It would make it seem more real and immerse the experience a whole lot

sharp widget
#

still, if you allow players to enter, then you need to render more than 100 npcs to give a city a proper sense of scale.

#

so its keep the players out, or make the city mysteriously desolate

bitter anchor
#

Time to break out the low poly NPCs

sharp widget
#

id prefer to have city planets that look like they house billions.

#

but be off limits

#

and then ruined city planets with the shields down

bitter anchor
#

Maybe you can enter them once you reach a certain standing

sharp widget
#

that are infested. for exploring

bitter anchor
#

Eh, maybe we can just tune down the render distance for NPCs and visiting cities will be a-ok

hardy stirrup
#

Player owned ship scrapping building

stable mauve
#

I feel like we should at least be able to build one on our freighter

hardy stirrup
#

i know

#

i want to abuse for nanites

icy thicket
#

That way you would be able to scrap crashed ship

#

Without repairing any components

stable mauve
hardy stirrup
#

they wont launch until you fix

stable mauve
#

Without repairing them

#

You don’t need to launch them

#

Buy a ship in the station and scrap it

icy thicket
#

That's a glitch tho

stable mauve
#

Then if you have 1 functional ship and 1 crashed that you claimed

#

It will call the crashed one

icy thicket
#

Not really intended

stable mauve
#

Oh

icy thicket
#

If you just have those two ship you can effectively strand yourself

hardy stirrup
#

the universe being what it is, we cant be shocked at glitches here and there

solid goblet
#

Space capes and ponchos

icy thicket
lilac crane
#

I think that it makes a lot more sense if freighters have a much higher jump range than starships. I mean, you can only have 1 freighter.

lilac crane
#

More Backpack styles. The old backpack, NASA style, Scientist, Engineer, Alien, Trader;

glad plaza
#

A search function in the Catalogue tab

desert lichen
#

Chairs we can sit on instead of spinning them

gloomy hazel
#

you can sit on them, you just need enough space

glad plaza
#

only some. They mean the swivelly chairs

stable mauve
#

Being able to spin in your chair

ornate turret
#

The spaceship handling differently in space and in atmospheres

glad plaza
#

Add a number of (maybe slight) differences in the indoor layout of freighters since the inside of every freighter feels the same

blissful marsh
#

Derelict freighters, worth fixing the opening crates display issue.
If 1 player opens a box it should display as closed for everyone else, until they open it themselves.

#

And the bug where after coming back with the crew and captain’s log, the nearby space station does not accept them, until you reload the save.

#

A few more living ship designs (and types, freight, attack, etc) would be lovely. More ship variety and the ability to customize colors at will would be nice.

fair ether
#

Is there anywhere a list of confirmed future updates?

halcyon portal
#

Nothing is confirmed, HG keep future plans pretty quiet

fair ether
#

Bummer

#

I would love to see more alien species added. I love learning the languages and slowly understanding them more

visual cloak
#

confirmed future updates? haha

#

only vague hints here and there that usually are hard to discern whether they're hints or not

#

I wonder if HG will ever allow NPCs to roam freely across terrain

#

though i assume it's headed that way, since they now walk around their bases/ships

gloomy hazel
#

Add google into computers

#

Make them helpful

lilac crane
#

How about a small update on Living ship? More weapons, allow slot unlocks, economy scanners, conflict scanners and teleporter receivers.

#

Projectile Vomit == Cyclotron Ballista.

#

Also: can we get X-class on everything please?

amber vale
#

Why aren't any ships 2-seater's by now? It would be cool if one person was the driver, and one was the gunner

bitter anchor
#

We can have space Ubers if we have 2 seaters

stable mauve
#

Same thing for exocrafts (mainly the Roamer and Nautilon)

mellow dragon
#

@amber vale that was my first thought

cold notch
#

Ship trading, nanite, quicksilver, and unit exchange

#

Space bus

#

Make space more populated

#

More ships, more stations, more specially occurring things

#

So many options

#

So much gamr

#

So much potential

#

If we were able to, I would like a ship editor

pseudo pendant
#

Being able to get different freighters with your main ship like the npc fleets. But like they aren’t the freighters jut you cant go in them like I want new designs like I want 3 gun ships to warp in with my venetor that would be cool

nocturne kraken
#

Would like large herbivores to show aggression instead of just running off. Special abilities for some creatures, like spitting poison, using claws, long jumps etc would add more dynamic to planetary encounters

blissful marsh
#

Maybe pack behaviour.

#

or surprise bird attack.

#

Maybe drag in a few ideas from home renovation/viscera cleanup and make bases "become dirty" over time, and need some polishing/cleanup.

Plants/grass growing on top and inside.

halcyon mason
#

You can already make the exterior of the prefabs and small structure blocks look ratty and worn in the color selector, and I always do on desert/burning/radiative/dead planets or ones with storms

#

But something like that happening naturally would be nice, sandblasted from deserts, scorched by pyrospheres, buried in snow, discolored from corrosives or ionizing radiation, stuff like that

sharp widget
#

I do want a Dry Dock in my freighter where I can store more than 6 starships, but inactive. So I can have a couple of exotics to switch between when the mood takes me, as well as a complete set of shuttle, hauler, explorer etc. AND a living ship. and still have an active ship slot free (or two) to claim ships to salvage. As it is I still havnt played with a living ship because I dont have a ship slot available for it. Its like a whole update just wasnt added to the game for me.

halcyon mason
#

I’m not going to get a living ship at all until they increase ship cap

sharp widget
#

So, I would really like HG to actually release the living ship update. not just the preview. Because without a 7th ship slot its not a thing for a lot of us.

blissful marsh
#

A summary of your suit's total mod stats / sprint / boost / recharge, on the right would be very useful.
Same for multitools, ships, etc.

sharp widget
#

Well, something in the patch notes promises that the next update will ... show us clearly what the adjacency bonuses are doing.
I can only hope/imagine that this entails exposing the numbers that are being boosted, and by how much.

blissful marsh
#

we can hope so. thatll be something at least.

glad plaza
#

You should be able to toggle camera view when sitting down

lilac crane
#

How about the ability to open the galactic map on a planet? Little things like that do matter.

gloomy hazel
#

Planets maybe not, but space stations / freighters - yes please

#

Even if not from the quick menu, it could be some terminal or something

lilac crane
#

Why?

#

Opening from planets, or opening from space stations, the code changes need no differentiation between those. You can't warp from there anyway.

blissful marsh
#

You can "check" stuff like economy, and nearby system stats though - thats useful information you can use to determine what to buy/sell in your current system.

tardy wave
#

Maybe on planets you would need a special structure for it (kind of like the table inside of observatories).

#

You could also build these in freighters and they could automatically be in space stations.

#

Actually that could be a good use for the back rooms in space stations that really don’t do anything right now.

lilac crane
#

I wonder if faction planet ownership is even a good idea. Perhaps a faction can only claim ownership if all players with a base are in that faction?

#

The idea is regulation of land rights

#

I guess upload restrictions make more sense.

spare yoke
#

they should add rare minerals to make exploration more interesting

#

something that only spawns on some planets and is useful for the lategame

young kiln
#

But useful in what way?

amber vale
#

Are there wamen in this game?

split bloom
#

No?

vast rock
#

watashiwa men?

lilac crane
#

Each planet should have its own procgen resource. Depending on the planet, it’s a plant, mineral, meat, and others it’s fish. Depending on the planet, it’s a kind of fuel or a source of nanites. It can be disassembled for non-procgen materials.

#

Every atom procedural

lilac crane
#

It can go much further than that. Depending on the procgen resource, it can give you a temporary boost to any stats.

gloomy hazel
#

ooo I like that!

halcyon mason
gloomy hazel
#

so the secondary resource but cooler?

#

nice

#

also nice pfp mate

lilac crane
#

It should be a secondary resource, yes.

#

Though, we should not exclude it from being an ore.

gloomy hazel
#

yeah

#

like how the current secondary resources can still be found in the resource clusters

halcyon mason
#

And no need to worry about a billion differently named resources not stacking, in your inventory they merge into “X-rich mineral/plant” when you have more than one named type

lilac crane
#

They shouldn't stack.

gloomy hazel
#

or you can just "analyze" them like the tritium hyperclusters into different resources

lilac crane
#

^^

#

The item has stats. Stacking does not make sense.

#

Like I said, you disassemble/analyse it for a nonprocgen resource.

gloomy hazel
#

yeah

halcyon mason
#

Disassembly might be better yeah, that way they don’t have to mess with secondary refining output

#

It just gives you the resource and nanites

#

For example, mining a scanned rock on a radioactive planet might give you uranium and something called “thanadaxtrum”, one or two for each object mined. When you break it down in your inventory, it gives you ionized cobalt and three nanites, and from then on, hovering over it in your inventory tells you it gives you ionized cobalt

gloomy hazel
#

just rando proc gen names

#

just a little bit of something to flesh out the world

#

maybe its just the planet names generator with ite, drum, dex, bolt, etc etc at the end

#

¯_(ツ)_/¯

lilac crane
#

To give an example, let's say there is a resource on a planet that a player discovers. The player names the resource in the discovery tab: "Unobtainium". Unobtainium is a fuel that gives players +200 Ly jump range on the next jump. The player mines it as an ore and then stores it, or analyzes it for chromatic metal.

gloomy hazel
#

yes that

#

thats good

#

I like that

#

1 time use stuff

lilac crane
#

If it's a procgen name, it needs to be able to be named by players.

gloomy hazel
#

mhm

lilac crane
#

I do wonder, if the procgen resource should stack with another or the same procgen resource. It should not stack in the magnitude direction, but it should stack on the jumps direction. So if you use 2jumps worth of "Unobtainium", it would give you 2 jumps of +200 Ly, not 1 jump of +400.

lilac crane
gloomy hazel
#

?

#

no issue, im agreeing with you

#

this is a great idea and I like it

lilac crane
#

I don't think that having hotspots of this resource is a good idea. That's pretty abuseable.

strange wagon
#

using albedo pearls or whispering eggs to build unique modules for your multitool or as mats for evolving your living ship into specialized forms

potent vale
#

i honestly want to be able to have a cliffside/mountain side base that goes fairly deep into the mountain but currently its not really possible

halcyon mason
#

Speaking of that, I want actual cliffs, overhanging ones. Right now it only ever really happens if a large cave is cut off prematurely on the surface, because terrain is a pure heightmap, generation wise

bitter anchor
#

I need waterfalls lmao

blissful marsh
#

there's floating islands. so cliffs should be possible

visual cloak
#

if waterfalls happen, i hope they’re not always the same pre-set width and height and require specific terrain generation to be able to work

#

sorta like how old bases required the annoying, round flat surface

light yacht
#

It would be cool if you could fight freighters with your freighter even that fights like this would appear randomly it would be so cool

glad plaza
#

The ability to make small notes on discoveries such as planets.

gloomy hazel
#

I mean there are short proc gen notes, but it would be cool to write your own

nocturne kraken
#

would love to have rare freighter crashes while on-planet. you'd hear a huge rumble and see it crash outta the sky. big bright light/explosion and boom. crashed freighter model loads at the impact site

coarse prism
#

Freighters should also crash after taking enough main body damage. It would be cool to see npc freighters crash when you don't manage to save them from pirates in time.

lilac crane
#

Yes, but not your freighter. I can't afford to babysit my freighter.

sharp widget
#

I wish i could actually reliably find "old" style world-gen base computers.

#

I like the flat area they come with, which means no problems later with terrain regen bugs.

#

All my underwater bases are at crashed freighters. Those have a nice large flat and deep area, and you dont need to have any transparent modules actually facing freighter if you don't want.

lilac crane
#

Can we get jump lock on the HUD or the starship's screen?

quasi pine
lilac crane
#

No thanks.

quasi pine
#

So you don't what a tooltip, that is only painted when hovered, that lets you see when you've properly set your synergies, displays your raw bonus percentages, and base vs. total stats? You prefer the ambiguous color bar?

lilac crane
#

You prefer the amibigous %?

quasi pine
#

How is an exact percentage ambiguous?

lilac crane
#

Because a percentage only means something in the context of another absolute number.

#

Also: I like the way the tooltips are now.

quasi pine
#

There is no tooltip in this instance.

#

And those percentages were bonus over base, base being static. When comparing, for example, ship to ship, it allowed for comparing bonuses which are procedurally-generated.

#

So you get two exotics, one with a 19% HD bonus and one with a 32% HD bonus. You could actually see that in NEXT. Now, you get a color bar that, depending on display, can be difficult to determine length.

halcyon mason
#

How about this: show both

#

Show what it shows now, and then an actual number better reflecting the actual increase

#

Like, Increased Damage +10% (+104)

#

For example, life support upgrades show the percentage increased, plus the added time before critical exposure on non-extreme planets

#

Would make the single digit percent increases feel less underwhelming

quasi pine
#

That would be ideal. Heck, even that would be an improvement over what we have now, where getting such exact numbers requires using NMSSE to crack open the save. Having the totals and color bars remain as is is fine, then the base/bonus in the tooltip with total breakdown so the initial screens aren't information overload but allow for in-depth comparison.

#

The only reason I brought up the old tooltip was because it wasn't obtrusive; it was hidden until you hover over the class-shield of the object in question. It wasn't perfect, but it did provide us with more information than we have now.

brave plinth
#

Tbh, the numbers are kind of a flexing contest anyway.
With respect hyperdrive ranges, all the base ship hyperdrive stats are 101 LY. Subtract that from the "core" HD range, thats the bonus %.
Explorers, for example, max out at +80% bonus, thus the highest base range (no upgrades) on an explorer is 181 LY.

blissful marsh
#

Honestly, no matter what the tooltips are, i just want to see what the dang bonusses are/ do. especially the synergies. 2 scanners light up green - stats remain unchanged,.. ok - do they add 1% bonus, or 10%,. or something else?
It doesn't show it on the right - where space is available. and not in the items themselves. We're just at a loss right now.

comparing upgrades should be similary simple. Hover over 1 item - show what the stats would be in comparison to the other items you have.

lilac crane
#

Freighter jump range should be massively increased beyond ship range. The Idea here is that freighters should act like aircraft carriers.

#

Much more. 15k is 3 jumps.

#

Make it 30k at least

#

We don’t have or need to give 30k range straight away.

#

The state of Euclid is filled with players who either can’t leave, choose not to leave or players who came back.

#

So bumping up range too much doesn’t do too much harm

#

The real question of jump range is pacing.

lilac crane
#

How about giving races unique starships? Starships between races do look samey.

halcyon mason
#

I want a better/faster way to navigate the warp menu, if I’m just trying to book it in a specific direction. Put my cursor at maximum range with a button press, and let me select adjacent systems that are also at maximum range, in a big sphere around me.

#

Also show me a list of systems I would theoretically be jumping through on my way there, with race/econ/conflict summary, so I can decide at that point whether or not I want to layover at one of them instead

#

ALSO also, let me drop a pin on a system that’s of interest that I don’t want to go to RIGHT NOW, so I don’t lose track of it while cruising through some nearby ones first

#

Right now what the warp map is, is just a way to either follow a line, or jump to a single point you pick on a whim at that moment. Let me plan routes, let me bookmark stuff, give me more agency.

wispy maple
#

that sounds kinda of fire ngl

gloomy hazel
#

I still would love to see that "dark freighter" mentioned in one of the weekend missions way back

#

Comandeered by a techno-priest Vykeen, a unique freighter where players could dock to upgrade / customize their ships

#

Or maybe even frigates

#

Instead of making the option available on every populated space station, it would give players a new aspect of game to hunt for and explore

lilac crane
#

How about a bigger biodome?

lilac crane
left haven
#

PLEAS make small buildings like solar pannels snap to floors

lilac crane
#

Can we have coords on the galactic map? Navigating the galaxy is pretty much impossible.

gloomy hazel
left haven
#

like that helps....it's not outside

gloomy hazel
#

I'm sorry, I don't get that

#

You don't have to put solar panels outside

#

You can even put them undeground

#

I put mine in a shadow made by a base of a planetary archive build and they work just fine

lilac crane
#

Procedurally generated sentinels.

sharp widget
#

They also snap to the floors inside large prefab rooms, round and square.
That said - I would like external snap points for solar panels
as well as internal (and external) snap points for the short range teleporter, as well as an adaptive model it uses such as when placed indoors that doesn't clip through the ceiling.
I would also like floor based snap points in my freighter for most things
a "double volume" room - that can only be placed ontop of another freighter room, and has no floor, to create multi height internal spaces.

#

as well as a "biodome" equivalent room for freighters. Similar to a normal freighter room , it has in its center a harvest panel, which will harvest all trays in the rooms area.

#

Alternatively, we simply get given a new style of freighter :-
This freighter style consists of the normal hangar, and bridge that are joined via a small connecting area, which terminates in an airlock. Rather than teh 21x21x? freighter grid, this freighters base is simply built using a space oriented prefab part set, for making the players mobile space base.

#

Normal(ish) biodomes being a possible option.

lilac crane
#

Why not put the freighter grid somewhere else, inside the main hull?

#

Bigger grid

sharp widget
#

freighter grids are already TARDIS like.

#

idk what freighters keep in their actual hull. its not cargo. that fits in a hauler. Its not the base. that occupies invisible space above the landing hangar where there is nothing.

lilac crane
#

Can we get more sentinel facilities? Talking facilities for monitoring the inhabitants. Perhaps sometimes you walk into this and you discover information about you, what you have done on this planet.

#

And how about an expansion of the abyss as an antagonist/villain?

#

Can we give the nomad the ability to glide? Doing so would make the nomad perform better in mountainous regions/planets./

blissful marsh
#

some more variation in dangers aboard abandoned freighters may be nice,.
just the squid, a few eggs and security stuff gets tired quick.

latent basin
#

I want new ships to come out like more exotic ones

lilac crane
#

Races and systems look too similar.

#

Can we differentiate them more? Stronger economies in Gek, stronger pirates in Vy'keen and ?? in Korvax?

latent basin
#

i was thinking planet specific events that have a rotation so 1 event might only appear only every 1 hour before it can appear again this sort of links to your point @lilac crane

lilac crane
#

What kind of events?

#

@latent basin Economy and race specific events?

latent basin
#

ye

#

and planet specific ones too would be sick

#

and then like planet specific materials as a reward

#

and some other stuff as rewards in like a chest at the end of the current event

lilac crane
#

Vy'keen systems: Hunter fighting sentinels
Korvax systems: Scientists doing anomalous things, disasters happen.
Gek systems: ?

#

Gek farm I guess?

latent basin
#

@lilac crane idk maybe aliens

lilac crane
#

What?

nocturne kraken
#

I do wish the races had different body shapes. Like I’d kill to have Gek bodies look like the protogek ones

lilac crane
#

We could get some space or planet encounters as well.
Power gen: Giant electrical facility sending power towards the space station.
Tech: Factory with haulers landing in and out.
Trading: Giant trade center

nocturne kraken
#

Coming across planetary Vykeen training barracks. It’s weird how we see no evidence of their military activity

#

Once there you could trade fir great blueprints or weapons, and maybe a short quest line “training” once you’re a certain rep level

latent basin
#

Rep would mean more time gated things tho?

lilac crane
#

Nah, you can grind rep through giving relics to race members already.

nocturne kraken
#

Yeah

lilac crane
#

Input and output on landing pads, so we know when a ship has landed on them.

#

The one thing that bothers me about archaeology is that I don't know anything about the civilizations or the time that the creatures lived in. There should be a way to turn fossils into a log that says more about the environment.

#

Let's give planets history.

#

Can we give each galaxy type its own lore? Would add a point to being in another galaxy.

#

Not everyone is in Euclid. Eissentam is quite popular too I heard.

coarse prism
#

Planets should change some over time, like they slowly become more swamp like or overgrown or something after a few weeks

latent basin
#

I want new exotic ships and like a lot more variants other than royal and squid types of ships

supple warren
#

for building it's really bizarre there's not a virtual grid & floor to snap stuff to regardless of snap points on other parts. Would allow for arbitrary structure placement and far more flexibility for builders with this feature.

Also solar panels should definitely need to be exposed to starlight to generate power, very, very silly that they don't.

#

Oh, and as always, they should really ditch the timegating crap and offer alternative options to those that like to focus stuff down or feel like they're doing something each session besides just popping in to collect junk to sell/craft & sell.

#

Technologies would be improved if all were available as modules, not just RNG upgrade crap. This way you'd have the option of crafting, finding, or buying them, since they could then be served up not just as blueprints but as scavenging or mission rewards.

Purchase would be expensive, making blueprints, scavenging, or mission running preferable for those that don't want to spend units/nanites/currency each time they get new equipment to fit it.

lilac crane
#

@night night Hexagonal planets could go all sorts of weird ways. Trees with less plates, trees with more plates.

night night
#

They could combine the exotics with other biomes, the same way other biomes did with Origins

lilac crane
#

Why go that direction?

#

I think the existing exotic biomes need something more unique.

night night
#

Why not? It's already there.

lilac crane
#

The exotics need more substance, not more mix.

night night
#

I agree, but it couldn't hurt to open them up a bit more.

lilac crane
#

Your plan risks these biomes becoming more generic. Before Origins you couldn’t see shells in the ocean, now they are quite common.

#

Hexagonal planets are a lot more open than you might think. If it’s a hexagon, it should work. After all, the hexagon is the bestagon.

halcyon mason
#

Exocraft control overhaul for controllers, as an optional control style from the settings menu, “Driving Game” style

Right trigger = Gas
Left trigger = Brake, hold for Reverse
Stick left/right = Wheel hard left /right, rotate left/right in the air
Stick up = Pitch nose down, rotate forward in the air
Stick down = Pitch nose up, full hold while driving to wheelie, rotate backward in the air

Viewpoint control is totally decoupled from vehicle control in this mode, vehicle can turn very sharply without needing to use it, works in first and third person, checkbox for whether or not to also apply to the Minotaur.

#

Would also apply to the keyboard for a more traditional driving game on keyboard feel

lilac crane
#

So for hexagonal planets, create all sorts of weird creatures. Add bee-like creatures.

night night
supple warren
#

I think you may have misunderstood them...

lilac crane
#

I’m male

night night
#

As in I still think SOME stuff could help open these biomes up a bit so they don't feel generic.

#

lol

supple warren
lilac crane
#

For the shell worlds, well, not all shells are this shape. There are flat spiral shells, tower spiral, wavy, even cones.

supple warren
#

Putting more of other biomes' stuff in the exotic biomes would make them more generic

lilac crane
#

Exactly

supple warren
#

The exotic biomes deserve more unique stuff to them, from flora, fauna, & minerals to points of interest

lilac crane
#

Exotics are boundary failures, they happen when another universe starts to overlap with the one in the game. To that universe, the our planets being there are boundary failures.

#

What can we do with beams? It’s a cool biome, with seemingly such potential.

twilit trout
#

They are one of the coolest planets there are to offer

#

What if like there was a new structure in these biomes like one that you cant find anywhere else

lilac crane
#

Perhaps we can add more weird energy swirls, or perhaps floating rocks using the fissures to float?

twilit trout
#

Ooo that would be cool

#

Have any of you been to the hive biome

#

Its soooooooooo cool

#

But theres nothing new

lilac crane
#

Hexagonal?

twilit trout
#

The hive

lilac crane
#

The nest?

twilit trout
#

Oops

#

Yeah sorry

lilac crane
#

I have only seen it once, but that was on an ocean world with aggressive sentinels, so I had no time to stay.

twilit trout
#

Oof

#

But imagine if there were like living ship fauna

wispy maple
#

I’ve seen a lot of nest planets

twilit trout
#

they are so cool

lilac crane
#

Sounds pretty cool, living ship fauna.

twilit trout
#

The planet is like a void egg planet thing so it would work and it is supposed to be the living ships home

lilac crane
#

The bubble biome is so cool, yet it falls apart when you so much as look at it. Needs to be fixed.

twilit trout
#

But that biome needs a-lot more attention in my opinion then it gets

#

portal3 👏

lilac crane
#

Bubbles needs a new direction. Perhaps make the bubbles more organic, and add floating drops of liquid? The ground part is massively lacking still though.

twilit trout
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Yeah i mean the ground is just brown from the ones that i have been too

lilac crane
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Turn the ground into a cloud. Sort of like a cloud you can stand on.

twilit trout
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Yeah but the only problem is is the terrain manipulator

bitter anchor
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Let us pop the goddamn bubbles

lilac crane
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You have seen bath soap right, the type that tends to foam a lot? Could be that direction.

twilit trout
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ARGH

lilac crane
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Cabled is actually quite creepy and cool. I would add some wires on the ground and add structures consisting of multiple spheres rather a single one.

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So, depending on the planet, the structures can be 1, or even 4 spheres conjoined.

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What the mech desperately needs, is sideways movement. You have given up wheels for something that can’t even press one of the advantages of legs: sideways steps.

supple warren
supple warren
supple warren
# lilac crane Cabled is actually quite creepy and cool. I would add some wires on the ground a...

the coolest thing they could do with cabled planets imo would be to have a rare cable pod POI, like a collective form of the tall pods with tendrils but it's like you said, multiple conjoined spheres, and as you approach it, it grabs you.

Here's the really fun part, when it grabs/draws you in, you're given a chance to struggle away. Some of them are benign, and are drawing you in for observation, but you have to risk waiting a moment to determine which it is.

Others are just malevolent and are drawing you in to harm you.

lapis falcon
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that you can capture planets

visual cloak
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cable pod mini game

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that would make them more interesting

nocturne kraken
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Cable planets need that danger

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On electrical/metallic planets it would be cool to see like, a huge crack in the ground with sparks and arcs of electricity spewing out

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Would like the planets to be just as dangerous as the fauna or weather on them

bitter anchor
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Let us grow more ingredient crops like heptaploid wheat, sweetroot or something

gloomy hazel
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Another small QoL improvement idea

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Let us use maps from the Quick Menu when flying in ship

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Or driving an exocraft

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Having to go each time to exosuit inventory to activate a map when looking for a building is tedious

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Quick Menu - Use Map - select map type from available in inventory

lilac crane
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It doesn't help that exotics have the same ground color. Vary the ground a lot more, and it will lead to some more variety.

coarse prism
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I think they should work on Melee, and let you upgrade melee damage using MT slots so that you can actually kill things with melee without dying first. I can imagine pvp combat would benefit from it by a lot

lilac crane
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Multi-swords you mean?

coarse prism
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Yeah pretty much

sharp widget
halcyon mason
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I would love to see large premade settlements of each of the races, like, it would look like a small town comprised of a bunch of the existing structures like a trading post, a few outposts or minor settlement style buildings all around it, and a decent number of that race all milling about outside

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They would be reasonably rare, a little more rare than archives, but would be weighted to spawn close to each other and to archives and trading posts, resulting in these big pockets of civilization surrounded by wilderness

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And yes, you’d still be able to build a base there, and they would feature a “landmark” unique to each race as the centerpiece of the town, as @sharp widget suggested

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You can even see where they are from space by spotting lights on the surface at night

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Perhaps they have a very low chance to appear in poor or high conflict systems, and a much higher chance (and maximum density) in wealthy or low conflict systems

manic ferry
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In permadeath, the ability to see other players’ gravestones on the Galaxy Map and as a waypoint ingame. It’d be cool to visit the planet a player died in and lost their save at

halcyon mason
manic ferry
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I’d love that but iirc the universe is different between difficulties. A random star system in Normal doesn’t exist in Permadeath or Survival, and vice versa

halcyon mason
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Instead of a glyph, you get a tech unlock that they had but you didn’t

halcyon mason
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I don’t THINK the planets are any different, just bases might not be synced

manic ferry
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Yeah, atleast according to the wiki

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“Each game mode is a different permutation of the universe. The different platforms have the same permutation.”

halcyon mason
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The Wiki is not moderated by HG, so it might contain speculation or outdated information

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But I might be off base here, that seems odd

manic ferry
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Or maybe the same planets do exist, but it’s all in a different combination of which star system they’re in, planets in a star system, etc

halcyon mason
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In this case it would put the grave on the planet with the portal glyphs matching the one they died on

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Much simpler

gloomy hazel
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I think its the same universe, just a different server

halcyon mason
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Would let the player who died hand out their portal address and others can look for their grave

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I like that idea though, the grave features their likeness and (corrupted) name, gives a summary of how wealthy they were and what they were doing (in the story) when they died, then you detect a distress signal nearby with their actual ship they were using when they died. Wouldn’t have the inventory or tech it had when they died, but would be the same design.

manic ferry
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And maybe the same ship name, if that is possible

halcyon mason
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That has potential for abuse, so maybe. Though I guess if you find it offensive it lets you rename it once or just destroy it

lilac crane
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Can we get more simple structure materials to play with as well as prefab material paints to play with?

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How about silver, gold and copper materials?

lilac crane
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I wonder, can we procgen base parts and their blueprints?

lilac crane
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Can we remove the corner on curved roofs? It looks stupid and it's a phantom corner.

plucky lodge
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Randomly generated civilizations like towns, villages and camps. You could buy a treatise for the town and have ground missions done by the guilds with sufficient standing with them. This would bring more to guilds and bring more life to planets

lilac crane
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Allow space enemies to use any weapon type, not just lasers and boltcasters.

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Everyone gangsta until pirates start shooting with cyclotron ballistas.

supple warren
supple warren
# gloomy hazel Quick Menu - Use Map - select map type from available in inventory

better solution: ditch the maps, use the already existing signal booster quick menu setup from exocraft.

add signal boosters as installable tech with each ship type having some basic defaults (like the exocraft currently do), but expandable via signal booster tech upgrade you can install that allows you to scan for what the maps/charts do now.

night night
gloomy hazel
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I still haven't experienced the gravitational anomalies introduced with Origins

night night
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Remind me what those are supposed to be? lol

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Ah, ok. Firefox decided it wanted to load the frame containing that particular clip (on the update page)..

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That's pretty cool.

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I haven't seen that, either, although that definitely won't change things.

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I'm pretty sure HG could adapt some rare weather phenomena for use on anomalous planets.

nocturne kraken
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I’d love shell worlds, where there is either a crust of ice above an ocean, or a barren x biome above a subterranean mega biome (w plants and such)

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You’d have to reach down with either a terrain manipulator, or a special device made for boring through continents

visual cloak
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great idea. if they ever do a cave update, i hope they’re thinking like this. remove the depth limit as well and allow us to go to the core of the planets

brave plinth
visual cloak
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those are cool and can be huge

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hopefully HG are aware of the game Deep Rock Galactic and how beautiful and interesting the caves are and how mining works

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what if they introduced planetary dungeons in the form of mysterious standalone doorways or portals that can be found on planets/in caves

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this would remove the issue of spawning a large structure and bring us into an instanced zone like the freighters

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still surprised they haven’t made freighter dungeons an accessible multiplayer mission at the nexus

cold notch
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Would they ever consider using flag value seeds instead of hexadecimal?

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I find it boring to randomize a seed nonstop to attempt to get something similar to what I want

nocturne kraken
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Yeah the huge caves are awesome, especially on super generation worlds

lilac crane
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How about jump pads and elevators for bases?

gloomy hazel
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We kinda got short rage teleporters for elevators

lilac crane
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Teleporters aren't elavators