#nms-the-future
1 messages · Page 53 of 1
Origins is a new begining for them
does that means we are going to see 5 more years of updates???
who knows
i could see them taking a long break from NMS then surprising us with something big years later
they keep getting motivated by the community. you’re probably right
i dont really know what they can really add they added everything i wanted variation all that
i said it before but its the first year i really dont know how they still have ideas
i bet after origins they are like we can still go for 3 years lol
it has a HUGE potential
i think most of us know that
sean and the rest of the team knows it
but things take time to dev origins took 16 months to develop soo
The potential is literally limitless, put in procedural generation it's just infinity upon infinity
i feel like we are finally starting to see what the engine can do since origins
soo if they said origins is a small addition
who says what they can do?
Wonder if we could have melee weapons
well its always the debate if no man's sky should go the combat route now
or stay in this sorta exploration update origins started
I'm more of a leisure guy than combat guy, but wouldn't hurt to find more ways to batter sentinels
for sure
i could see them drop some combat improvements here and there
like they did with living ships or exomech
where they added those sentinels missions for the nexus
Or even the desolation update
I wish it was more open to community development for adding more content, more villages, towns, and intelligent life on planets
Ain't that what's modding for
But eh, I do want to see more villages, towns and intelligent life in the vanilla game
i mean they could have stoped from doing it but they sorta let it go
More importantly, floating cities
We got bases in the oceans, on ground, why not in the sky
😒 i feel like i heard the word cities more than variation now
Cities. More cities.
i guess we have our new variation
after the variation update its the city update
after the city update it will be the combat update
after the combat update.... underwater update?
then i think we could be done
I wanted to suggest more alien species but that would ruin the storyline
i mean if u had different type of food to make a cocktail and put 7 of them at random
its gonna taste like shit
soo dont put new species at random
A Vy'keen in a Korvax vessel
don’t forget cave update
plus probably some other random stuff that’ll catch us off guard
like they know how to lol
they always give us something we never thought and we gonna maybe love$
I fear for the day where NMS will receive its last update like Terraria did
well actualy Terraria is still gonna get updates
i mean we got a sorta space update
a planet update
or land terrain update
underwater update
then cave update
Dave?
dave
How about a Fauna mode?
A ranching update would be great, having the ability of keeping animals as livestock or pets, somewhat more advanced riding system, some animals having the ability to carry supplies. Some animals would be able to help in combat, while others would run at the first sight of danger. Breeding for certain traits, etc.
Raching/animal owning at least
so slime rancher in no mans sky
more of a NMS cross Arc Survival
I think building mode can get a revamp tho. "context aware" prefabs, so a single menu can place normal, and underwater, prefab parts. Snap point options for local teleporters inside prefabs, and adjacency snap points so that refiners can be visually chained neatly. A proper bump mode so objects can be placed when they intersect with a wall at the first position that isn't an error. and then a fine adjustment to allow them to slide around a single axis at a time.
Looted storage crates in derelict freighters shouldn't be detected by the scanner
Or the very least, mark them in a different colour like red
we need a Battle Royale mode
jump from a dropship from space
move with jetpack and wings attached to the jetpack during freefall
find upgrades and weapons in lootboxes
exocrafts both on and underground (you need to dig them up)
Don't think we need a Battle Royale mode, the concept is kinda overused
I'll do you one better, multiple players can coop to fight a mega-boss like a Sentinel Overlord or something
there is no battle royale game which isn't played by at least thousands of people
Hyperscape
Yeah I want a kind of raid boss mode
Like, we can have like a platform or a planet that houses the mega boss, anyone can fight it with any weapon, from starships to multitools, and there will be all types of sentinel enemies or whatever the boss deploys joining the fun
It could also be a community goal actually
It'll be glorious to see everyone chipping in damage, from the most experienced players with their fancy ships to early game players with their... mining beams
It would be cool, to be able to have encounters where multiple players can summon their frigates.
weekend events could consist of, say a planet with a sw style spanning shield. "orbital" nodes keep the planet shield up and players must work togeter to bring the shield down. some nodes are commercial and must be bought out (trade frigates), others defensive and need to be attacked. Others are alient and require scanning from science ships. and others are asteroids that need to be mined out with industrials.
when the shield is down, we can then access the mission on the surface.
lol i want orbital bombardment
pirates may attack your ships on their extended mission in the weekend event system. you can dock with them and repair them on the fly as normal so they depelete their assigned node at max efficiency.
and/or make your frigate fleet that you deploy a mix of combat and other ships.
the usual rules apply - the mission takes a max of 5 frigates of any kind or mix.
mmm community goal hmmm
Elite Dangerous flashbacks
NMS does not have toxic players who hunt for noobs doing the CG tho so that's good
I'm not really into advancing PvP because I don't want it to be part of my experience even though I do enjoy the idea of meeting other players. Moreso I just lack interest in any combat addons or mmo elements. I want more puzzles personally; maybe more treasures to discover and search for.
is there pvp? can I shoot other players ships?
oh yeah, there's friendly fire settings
Also pls bring back some of the old materials
The weird ones specifically like Chrysonite
discover together is bae
@ripe juniper you will need to change your profile picture, thanks
no idea what youre talking about

The old pfps messages still exist, might need to delete them
Sure, but it'd eventually reset them
terrain terraformer on a starship?
eh
sentinel walkers should show up at 4 star, at 5 stars they should crash land multiple dreadnoughts on your location and totally annihilate the area
I would like to see humnoid Sentinal robots with blasters
A tractor beam would be fun
semi-rare gas giants that you could build cloud city type farms on with flying fauna would be awesome
but what would they eat
unlucky explorers
Air
Party with 16 players
Swords and arena for the home.
Trade ships
Dont limit ships in the inventory.
[14:00]
Ships, exoships, etc for 2+ players
Multi sword and improved space combat also would like to see pirates on ground that you can encounter and fight
Autosave every 2 minutes or less.
+1
@cinder lark it would amazing if that was added and I don't think something like that would take alot of work
Combat update
♥️
It would also bring more people to the game especially with a good trailer
i have streamed the game and 6 friends has adquired the game.
only streaming it, think a good trailer with a combat update and maybe dungeons? 😍
Oh yes dungeons would be amazing
Kind of have that already
But plantery dungeons would be cool
And imagine gun fights with pirates
The combat may need a overhaul too
I'd love just deeper oceans
I guess I'm spoiled by Subnautica, but I feel like NMS would work with the abyssal depths well
ocean worlds would be super cool yea
They exist
I guess I've just never found one that's that deep
It doesn't have to be like 1000 meters deep like subnautica, just deep enough that you can't see the surface would be cool
Yeah they exist
if theres planets with mountains the go to max height and max depth, I imagine there are oceans that are similar in size?
Yup
I'd say they're uncommon but I leave water planets as soon as I see them 😆
I found a mega ocean planet with only 1 tiny island, it was toxic water
Nms kinda suffers from having a lot of stuff to look at, but it only goes as deep as surface level, nothing really has a lot of depth other than lore
yuuuup
some upgrades, like the water ones should probably be baked into your base kit, to make water planets not terrible
You know what would be great? Hydrophobic Hull upgrade for your ship, that lets you land on the surface of water, and freely hop in and out while it’s there
Landing gear stays retracted, and it gently bobs up and down as the waves roll against it
With this in the game, they really could make planets that are 100% covered in water, accessible to you if you have this upgrade to your ship
I want frigates to be more useful on general
As of now frigates are basically storage, that's it
The topic of making freighter warp less underwhelming came up in the help channel, and I thought this up
I want more tech modules for freighters, what if one was "emergency module" that triggers when you get attacked by pirates and teleports the entire fleet to you that helps you in teh fight? I know pirates are really easy but I feel like we're close to a combat update so maybe this will be a thing
and gas giants of course
I don't know if the NMS engine is capable of this... but the freighter should be a persistent map. So you can issue warp commands, and see the animation happen outside the windows. But, while the old system is unloaded and the new system is generated, you should be able to continue walking around the freighter.
Other players being on board when this happens might make things tricky
Actually, this is why the persistent map idea is necessary. makes freighters more like the anomaly for other players. everyone can chill and move around and if the owner initiates a warp ... then the "warp" just covers up everyone pre-loading the new system. If someone leaves the freighter too early, then as they depart, they get a traditional warp animation. Basically - warping does nothing but change the exit system when you, or other players leave the freighter.
I think what would be more likely, is that the hangar doors seal shut just before a warp is initiated, and a warp cannot be initiated if a player is inside their ship in the hangar
To prevent accidentally leaving just before the warp
Or accidentally boarding and getting basically stolen, lol
In addition, if a player is being drawn in, it will also not warp
[ Cannot Warp - Docking Procedure ]
The moment the owner enters the galaxy map, the hangar doors shut, everyone inside is committed to where they choose.
The other players might even hear a soft alarm playing throughout the freighter while the owner is in the map, letting them know that warp is about to commence
Would be cool to see happen too. Everyone’s on board, discussing where they want to go, and then the owner heads to the map, the alarm sounds, everyone heads to the bridge and takes their seats, and off they all go
Being able to scale glitches would be nice, I think a good amount of them could make good knick knacks to decorate a shelf or table if they weren’t stuck at such a large size
Wider variety of hazardous flora please
I’m so sick of the explodey gas ones or the tentacle spray ones
Please add more
whats next. telemetry output so we can hook it up to our ffb sim rigs?
A black market for selling exotic fauna
A new cockpit style for exotics that makes saucer style starships. The saucer style ship has a cruise speed of 0u/s and can consequently hover.
A new weapon type - an abduction ray - can be fitted to all starship types. firing it fauna or flora scoops them up as cargo items.
Oh. And the default weapon on starships can be disassembled. If ship builds don't need a photon cannon they shouldn't have to have one.
Yes I don’t want my photon cannon
I don't want mine either, infra-knife fully upgraded is too good
It shreds
I just want more slots in my ship
To be honest more weapons need to be added
There are only a few reliable ones, infra knife is overlooked, and cyclotron is overrated.
Photon cannon to, but I get why positron is recommended
Cyclonotron is insane for piracy
It shreds cargo containers
What can you even get from cargo?
And imo for combat around freighters infra knife beats positron
Definitely
Chromatic metal, gold, platinum and salvaged frigate modules
I’ve made multiple tens of millions of piracy so far
The only thing worth it imo is the modules
And it’s fun
The chromatic metal is nice early game
Infra knife has this stickiness to it too
Cos once u have a cyclonotron, piracy becomes rediculously easy
Once you hit a target you kind of lock onto them, much like the photon cannon
And if its the infra knife it shreds
Cyclotron isnt good for that since it has a lot of damage but horrible travel time
Positron is for if you want to easily dispatch enemy fleets, while infra knife is more precise
I sometimes use the cyclonotron, but only if we are in the phase of a battle I call ‘jousting’ where we both charge our ships at each other. Then the ballista lives up to its name
Which is y I like it
Positron is still better for taking huge chunks of health out at close range
That’s fair enough
And a fully upgraded one shoots as fast as a fully upgraded photon cannon
And that was just one shot that did that huge chunk
If I could remove my photon cannon I definitely would.
Yep
Its so bad late game
It’s role is filled way better by the infra knife
I never use it on my main ship now
Main combat shirt
*ship
Words are tricky
I wish you could disable weapons you don't want to use
i always go positron. noting like pulling the trigger once and seeing 6 sentinel ships all deathspiral at once.
Shirt lmao
Or just spamming it and see an entire fleet fall with little effort
seeing
I dunno, it’s pretty fun dogfighting around freighters without causing collateral damage
I shoot a space station once and hundreds come flying out
Infra knife could not fight that many sentinels
I mean it can, it just takes ages
Ive tried, and it had 24k damage potential, 2k away from the max possible
And I had to fly back to my freighter
I had a dogfight for nearly an hour
maybe ill try that. i havn't felt troubled getting a clear shot. once you understand the short range of the thing, you can shoot at an enemy just in front of a freighter and be quite confident in not doing collateral.
its short range is both its achilles heel, and its saving grace
And how fast a maxxed out infra knife shoots
y e s
one of them can come to "assist" you if you are attacked by pirates.
they wont help if you initiate combat
ONE?
I’ve done loads of those ‘kill pirates’ missions for the nexus solo, they often appear and they do FUCK ALL
Yes
you need to full up all 30 frigate slots
then, at least, the annoying green
icons go away
I want dangerous and elite pirates to actually use different weapons
Elites should use the ballista or ejector, and medium threat should at least use stuff other than the mining laser
Even if the tactics stay the same, having stronger or more varied weapons would make fighting them more challenging
Different tactics would make it more fun though. Shotgunners would be hyper aggressive and constantly try to stay right next to you, infra knife wielders would stay at long range acting like sniper turrets, ballista would try to stay to your side or behind you at a medium range, etc
I want pirates to use anything but the phase beam, it gets on my nerves
I want pirates with weapons on foot that can shoot you and they should at least have a boss with then
They would have to rework AI pathing first, even small differences in terrain height confuse sentinels, and they still, STILL frequently spawn in the ground
Here’s an easy suggestion though as far as combat... remove detection safe zones inside of pre-built buildings. Sentinels will still know you’re there, and in the case of manufacturing buildings, will follow you inside and actually attack. You need to defeat all the sentinels that saw you break open the door for detection to stop.
What’s the point of shooting open the door if you can lose them immediately after?
What about giving a purpose to the empty room that is often on space stations? Not the one with the NPCs but the one on the other side of it. Like for example being able to buy it as an office or something where you could build or put down portable tech
A grid for snapping furniture or portables on
Yeah
Anybody else want to see living freighters and be able to pilot them?
Maybe even double ringed planets too
Leviathans, call them Leviathan Freighters
They’d look like alien space whales
And would fit the lore of these enormous skulls you can find floating in space
Which the game refers to as leviathans
Exocraft racing take it or leave it
So I have been playing nms for about 15 hrs and I’m practically and expert at this point and all I’m gonna say is when has anyone ever used the exocraft car things
only for a few seconds when finding portals
I feel like there needs to be a use for them that your ship cannnot do maybe like plantets that have permanent storms (like Jupiter) and only cars can go in no starships
dogfight pvp arena where you can do it for fun or a money match
I want to see the ability to make a space station in an untouched system which would kind of be a freighter but it can’t move
The ability to take small fauna in as pets that follow you around
I feel like making a space station should be resource expensive
people have been asking for pets for a while now
I'd like to see the game have logic that:
a. ensures that moons and stations don't get placed in a planets rings. and/or if they do, clears an exclusion zone around them.
b. uses the derelict freighter logic that despawns asteroids around derelicts, to also despawn asteroids around an anomoly, or player freighter spawn.
few things are as annoying as discovering, perhaps too late, you have a clipping issue with an asteroid in your freighters hangar bay, which prevents you getting back to your starship
Perhaps an ability to use the 2 large freighters to do orbital bombardments, kinda like artillery
ayyyy
YES
player requested contracts
adding on to that: ability to have a heavy fighter with a gunner position
like modern attack helicopters
Multi crew cargo hauler ships
Make starships bigger
Put a turret on it
Copy paste the same code used in the starship weapon
Add seat
Ya know that freighter hull that has the cockpit to the right and a turret on the left? I think they could do so much more with concepts like that
Hauler*
Also we should get NPC companions, it would be cool to have a Korvax, Gek or Vy'keen by your side while you do stuff, kinda like Outer Worlds
Yeah! I have like the scientist on a freighter and that’s the closest I could get
You'll actually bond with them more
Also they can die so you can experience real grief
I already cried the first time, so a second won’t hurt
Different species could also get you different buffs, like Vykeens can help you fight sentinels, Korvaxes can help you gather resources and Geks can help you get better trade deals
Then I would also like to have a dog ish creature that passively detects those underground things like the stuff you use for research
Of buildings
Probably been said here a million times but I’d quite like to see the ability for the different species to go to war and for the player to intervene - which could lead to systems falling under the control of a new race altogether. May not even be possible to add a function like that in without breaking a whole bunch of stuff - but it would be sweet
Interspecies war? I like it
Yeah my vision of it is that faction specific bases and capital ships and battles would procedurally spawn with chance dependent on the system conflict level - and if the player chooses they may attack and destroy a certain faction’s bases/ships and once all wiped out the system would change hands - would be even cooler if you could sit back and watch the battle unfold and let it decide itself too
I would also love to see more combat involving capital ships cus right now if two capitals it’s kinda like
😐
Definitely - perhaps a system of weak points or something like Star Wars Battlefront 2 (OG) that make a capital ship vulnerable to destruction once they’re taken offline
Ship customization + space combat overhaul would be noice
A rare dark nebula where traversing the system is difficult due to lack of light
i think there are enough games that have a space combat focus. eve online. ed etc.
While i see some space for updates to the combat i dont see the point of big features like freigter combat, unless they support the games exploration gameplay somhow.
yeah but it would be cool tho
gotta have it all in one kinda the theme for the game
i want more ship variety and i mean all types, from ls to freighters
Right now i just wish were able to use my minotaur's arm to climb up mountain/cave walls... Right now i was stuck inside a very deep cave beign vertically challenged imposible to climb up unles make a another waaaay long tunel with the terrain modifier tool to get out, i just ended go back to last save point.
I'd like it if there were more money sinks that add new things to your proverbial toolbox rather than more powerful versions of your current things. The only thing I can really spend money on right now is getting an S-class multi-tool and freighter, but at that point I'm just spending money on trading my old stuff in for new stuff with longer stat bars and bigger numbers.
Of course, going from your starting red fighter to a turbodestroyer with more storage space than an Ikea is satisfying, but it's nothing to brag about in my honest opinion.
what are they gonna change in the future?
is there like a forum or something where they write down what they want to update?
Would love more exploration. Planetside dungeons (copy paste derelict freighter basically), even more fauna, true sand deserts, Europa-esqe shell worlds with a biome or sea beneath the crust, and ofc being able to capture a small animal as a companion. Either just aesthetics or maybe different types have a small passive ability (gather small resources, attack predators, etc)
Like, true rewards for exploration that encourage you to get out of the ship and walk around. Hell, I remember when I was new to the game and getting hyped whenever I was stranded
Speaking of biomes, I wish there were more per planet
Fabrication of freighters on space stations. This would require an atlas pass V3 to get to the room and would take long hours to complete depending on the storage you want and the class, each with a higher price increase so an S class freighter would be 200 million or smth like that
maybe just the ability to build things upside down and lights that work would be a nice place to start, before they embark on big ideas
More multiplayer missions like raid bosses :D
Combat rework
We need that
It's a necessity for the longevity of the game
I dont understand how is it okay to be in a -15 degrees weather with hazard protection stable but when its 56 degrees it goes down ?
Also why is the space so dirty ? and so colorful, Ive played the game for the first 20 mins and when I got to my ship and went to space, the first thing i do is look for mods that fixes this issue
Also whats the point of doing a 4 day long mission to get a ship that you cant install basic scanners(or alternative organs) on ?
The ship is great, the quest is great(thought the waiting time is too much) but when you get it, you cant upgrade its storage nor can you install basic necessities, wtf HG
The exosuit covers the entire body, of course you're going to feel worse in 56 degrees
Dirty in what way? If you're talking asteroids, that's the way it is, to get silver, gold, platinum, tritium and anomaly scanners more easily. I'm also there might be something behind the space colors but I'm just going to assume star colors
I kinda agree with the living ship, it's a bit too grindy to get and it's sort of worse than other S-class ships, but it looks cool. I am inclined to believe that living ships are just collectibles and not actually used for serious stuff
I want more race customization options maybe have some variants and outfits you can buy with quicksilver. It would also be cool if there was discord or twitch functionality but that’s a bit far fetched
I would love to see more race diversity, but I'm afraid they're going to have to change the main story line.
some new exotic ship models would be nice too, generally speaking If the devs are working on the game( which appears so) it will get more diversity in everything, but it takes time
i'd like to see more lively bases, like the way settlements work in FO4
More outfit options would be amazing. Capes, scarves, hats, etc. although prob not realistic, I’d love to have the mechanical/abstract bodies that storyline travelers have
Still waiting on the flight stick compatibility D:
-15 just requires a coat lol it's not that cold, +50 is hot as fuck (assuming that's all on Celsius)
i've got 2 living ships. one is a bh/core warper, and only has tech/mods on the tech tab, so it's not really a full build. the second has a nearly complete build, and will have no free slots whatsoever when it's done. it's being setup for max hyperdrive range, as well as pulse boost speed and gaining back some maneuv.
a living ship, imo, isn't a ship for early game players that need an economy scanner because they still focus their searches in t3 systems to farm better gear. they're not just collectibles. they can warp as far as an exotic can, and can just as easily delete pirates. no other ship can travel to any star system color without any additional upgrades. no other ship can recharge its systems with regular, basic materials. its hyperdrive can be recharged with chromatic metal. it can use 6x, s-class, launch thruster upgrade mods, which no other ship has. my second LS will have no free slots at all, because i can afford it to do that - i've got plenty of storage elsewhere. i also don't need an economy scanner either, because all of my gear is already as good as it will need to be.
I use an economy scanner to find good exotic hunting systems, and to locate a trading post as an immediate starting point when I land on a new planet
Aside from really scenic locations that I love the look of, I only ever start bases on existing structures, and trading posts are the easiest to find by far once you have that scanner
i'm not trying to say.. i mean, sure, eco scanner makes it easy to find a building. but so do planetary charts, for example. i use them to find buildings a lot because its part of my strategy to more quickly find hotspots and base locations. additionally, eco scanner is useless if a player visits uncharted systems - which i know many don't, but that's not to say no one does. shouldn't have said anything about this i guess, most people don't understand my pov.
it's like people saying we need more combat stuff, it's needed for the longevity of the game; --kzzzt--- no it isn't
are light levels and light overall gonna be more realistic in the future? dark side of planets would be dark unless there was a bright planet in the sky, or a bright star of a binary system. the inside of caves that have few bio luminescent plants. also the sun reflections on water even though the sun is on the other side of the planet and no bright thing is in the sky
flowing water and water falls would be amazing, maybe NMS 10.0
PS6
I would honestly like to see them try that even with another game allowing hundreds to thousands of planets generating with actual fluid physics
yess, waves too
imagine having a flood or tsunami disaster
what if a storm is too strong
and like, you would have a forcefield protecting your base
so that if the storms are too strong it can wear out the forcefield
and u will have to recharge it
these storms would be rare tho
I appreciate when things are rare because sometimes hello games like to make things very very common
Would’ve been nice if they had changed that
Apparently they’re really common in real life but I don’t care it’s a video game is it exciting when you go from system to system and see a ring planet in each one?
hell nah
they should make more things more rare
but like
why are planets with life so damn common
even on scorching planets there is life
Like lush planets I'm sure were rare early on
thriving
i hate how in the game it is super common to find life on planets
come on, it's 200 degrees celsius
there's no life there
no way
it would be way cooler if the special types of lifeless planets were kinda rare
and like, desert planets should be common
ice planets too
just ice
feels like the game is actually more on the fantasy side
I don’t mind that
me neither but like
make some things more rare
like you said, ringed planets
actually i think ringed planets are pretty common
irl
but ya it's a game
maybe rings could have some special type of rock?
mmm
I think space mining will be an update
ayy
i wish they upgraded render distance thing a bit
the only thing i see in the distance is
trunks
tree trunks
lots of them
i know they didn't want to head down the mmo route but it seems to be heading that way
it’s better but yeah
multiplayer is epic tho
which i don't mind tbh
I have a feeling multiplayer has gone as far as it’s going to go
Maybe a couple multiplayer missions here and there but
Anyway, Origins is a steppingstone and it’s probably the beginning of more planetary variation
I mean we could have multiplayer boss battles
Also as community goals
Maybe as a community you have to kill a giant worm that is attacking the anomaly
Or anything really
What we have now with the worm could be a foreshadowing
I'm 99% sure that the worm we have now is a placeholder
yep
Feels that way
Just so they can say it exists before figuring what to do with them
Yeah
i've mentioned numerous times about some sort of boss battle
They just increase the size of the other sky worms and the textures
I would love them
I know that is more Rpg oriented but it makes sense
We upgrade our ship like hell, but why?
It's not like there are a lot of threats in the game
Space pirates are a joke
And sentinels are really easy to evade
sentinels are so annoying
yep
Don't mention aggressive fauna because it's a freaking joke
there was a mod that let you choose where sentinels spawned, it was great
I mean I took way more damage from plants than from animals
Sentinels are alright
But combat is very easy
If you have the personal shield the combat is basically
Shield==>shoot==> shield==>shoot repeat
you just go pew pew a few times and dead
talking about fauna
Ohh
Fauna wasn't really meant for combat imho
I guess they kinda threw it there
More like a bonus than a feature
you should be able to interact with fauna more
and their behavior should be more complex and interesting
and immersive
rn it's just
shoot
or scare them
or ride them
having just 1 as a pet would be cool that you can take anywhere
we should be able to see animals doing animals stuff tho
like killing animals?
no
they do that already
he wants a full discovery channel thing going on with David Attenborough in the background
I guess with the pets update that we know it's coming they will rework some of the animals behaviour
wonder if people tried this thing
for example if there was a pollinating animal it should pollinate flowers
migrating animal should be seen migrating
in groups and such
stuff like that
i wonder how long that would take since origins took 16 months to do
y'know
What's that?
i think its to feed animals
Sad thing is that if you go too far from your ranch the animals despawn
30
i mean with 30 people NMS is on the same level of what rockstar could do with nms
soo if origins took 18 months to do
no wonder how long most of our request would take to being developed
I'm sure they are cooking something big
Origin as they said is the foundation
Now they can build up from that easier than before
They know ever since the game awards, they’ve got way more eyes on them now, so they want to blow expectations away
Yes, I'm sure of that
Im gonna take a guess but they will announce big expansion in late January/first part of February
and also remember this is a big year 2021
its the 5 years of the game
not everyday ur game turn 5 years
My only update request is slightly more realistic effects. Like gravity is literally almost the same in every planet regardless of mass. More realistic lift off and take off mechanics. Atmosphere entry burns. Planet orbit pulls. Etc.
I want way punchier sound effects, more bass, more body
how about we just combine elite with nms
death worlds a la catachan would be in the wheelhouse of nms
would love to see lush jungles with all hostile animals that are purposefully generated to look as scary as possible
Hitboxes of really large plants should kinda be smoothed around it
Truly scary death planets would be cool for sure, and at the opposite end - it would be nice to see some truly colonised planets with some larger towns/cities forming - not on every planet but perhaps like a small-medium chance to generate based on the economy and conflict level of a system
Nothing huge but just a few more signs of civilisation would be nice when these sentient species are clearly very advanced
Yeah I want planets that are you like “Oh you came alone? And unprepared? Cute.” and are just brutally harsh on hazard protection, with hostile creatures everywhere.
Says “LETHAL” above the hazpro bar and drains as fast as an extreme storm by default.
With “LETHAL STORM” draining even faster, and leaking into your suit if you dare to stay out in the open more than ten or so seconds
You basically HAVE to set up mining outposts and shelter yourself while you harvest deposits, you can’t just brute force it
It even leaks through the Minotaur and other exocraft with protection modules, though you have about 90 seconds before critical exposure
To make things more bearable, you have a new buildable, portable structure called a hazard shelter, which projects a big bubble shield that protects you from the environment, and is recharged with sodium or sodium nitrate
It only lasts a couple of minutes with each charge, but you are completely protected from environmental hazards while you’re standing inside the bubble, and can freely walk in and out of it
This new tool would be essential when setting up bases on these new, lethal planets
When landing on these planets, your suit guidance system straight up warns you, before even disembarking your ship, “WARNING: LETHAL HAZARD PLANET”
The ability to walk. Not jog, but actual walking. I feel like it would be easy to implement (Walking animations already exist) and it would really add to some sceneries where you walk while taking in the view...
Love the lethal planet idea
Yeah, I think in some FPS games you can walk by holding down Alt, but I think I would want crouching more in the game than walking
Just scrolling up while I love the origin content overall I don't think it 'adds' much more than a museum of content IMO, nothing major to actually do, and that I think goes for the 2020 realm of updates in general, multiplayer, graphics updates, bug fixes, new planets etc but not actual gameplay like Beyond added if that makes sense.
i don’t think Beyond is really comparable to Origins because what the game largely needed was an injection of more planetary variation. With that said, i feel there’s still much HG can do to improve planets and exploration. i feel there’s plenty of things to do in NMS, plenty of things to chase, and the real point of the game is to be able to land on a planet, start walking and wonder ‘what’s over that mountain over there?’.
i do have a feeling they will introduce some kind of planetary dungeon stuff like the derelict freighters, and i can also see them doing some more in-depth multiplayer missions fighting a bigger enemy.
Yup, I guess I love the base building, crafting stuff so anything that enhances what you can design on planets I think will go down well too. Well...with me at least hah
I feel like we need base extension devices. Just because when people find hotspots it would be good to have the ability to easily expand your base, it wouldn’t be the whole radius, it could just be kind of a tunnel
Something called like “Hotspot Base extender”
Cant you just slap down a new base computer on the limits of a base and then keep going from there?
That makes a separate base, and you can’t connect pipes or wires between bases.
You can extend bases up to 2000u diameter with this method though. #nms-questions message
idea for the future, Frigate Painting that is all
And also perhaps make the guilds feel more useful/powerful? Afaik all you can do is do missions for them and receive gifts from guild envoys but that seems to be all. Perhaps if you have enough standing with them you could like for example call in a mercenary ship for help in combat (if it was harder), or have a merchant guild envoy increase demand on an item in a specific system, or an exploration guild envoy help you by revealing one point of interest per planet in a system?
I see origins as like a new level of cleaning and polish on the game that was necessary for moving forward with more updates
origins was so good
Here’s my wishlist then,.
More random ships.
Freighter class upgrade.
More variety on space station internals.
More variety in npc dialogue.
Indication behind npc name to state they can be hired to your base. (Or an icon)
More sub biomes to make planets feel more alive and better randomized. (Desert/ warm area, frost/cold poles, graveyards, lakes and oceans, underground lakes, fissures, more mixing of existing planetary biomes)
Better naming and indications of what planet types are needed for photography missions.
Atlas word count in the milestone log (same as gek etc have).
More crash fixes (really needed).
Additional random missions /favours from npcs aboard space stations.
More balanced starShip pricing (haulers are stupidly expensive due to their inventory size)
Extra coloring options for both player, starship, freighter etc.
Tame a random friendly pet if they are small enough. (Non aquatic)
Player trade hubs (with prices set by the game to avoid abuse).
Racing events held by npcs that you could participate in. (Both starship or vehicular)
Better warp range for freighters. (Its a big ship, it would make sense to have stronger engines than a sharship?)
Different weapon (multitool) damage types.
Starship customization (attachable parts)
More variety in derelict freighters. (Rad hazard, toxic, etc) so far there’s not much variation.
More “empty” systems. Nearly every system has 1 space station, more should have zero or 2.
Different space station types (small, normal and big - like the anomaly)
Pirate stations (black market) - only found in neutral or dead sectors.
Pirate frigates (so you can attack them, just like sentinel frigates).
The ability to incapacitate enemy ships, to negotiate for their life.
Better/randomized (freighter related) rewards for helping frigates instead of chromatic metal.
“Wireless” power transmitters for bases.
Wires to curl on the floor instead of straight lines.
Another race or two.
Racetrack inside your freighter.
More different metals.
beats machine on freighter
about the the base limits: I don't think we were intended to know where the soft and hard base limits were (because if we did we might want to constantly expand them for no reason which makes it hard on the hardware), but it would be cool if there was a way to see them clearly, plus a more "legitimate" way to expand them than just slapping down walls every 50u or so... example "upgrading" the base computer
it'd also be cool to be able to have a proper top-view map, especially if such base expansions were introduced
oh and also electricity generators based on the type of hazard on the planet could be nice... geothermal for heat, Seebeck generator for cold, nuclear for radioactive, etc. with each one producing a byproduct which can pile up and stop the generator from functioning if it hits the max inventory
and their power output could be based on how present the hazard is, with it producing extreme amounts of electricity when there are storms
also planets with more than one hazard, or alternating hazards - for example in the desert it's extremely cold at night and extremely hot during the day, same thing on Mars
A planet with sentinels that are actually a threat, please. Like, listed as “Maximum Security” from space, you get wanted level 2 for even getting close enough to it, you cannot fully cool down wanted status while on the ground (sentinels lose you, going into ? mode, but they never deactivate, and constantly spawn around you to make it very likely you’ll be spotted if you’re in the open), and leaving after having landed ups wanted level to 4
Space pets
that come with boxes they can fit in
space pets but you travel the universe for the meanest animals alive that can dismantle sentinel walkers in seconds flat
Yes
aquariums, terrariums and cages for pets aye
Also the ability to raise and train fighting pets (like warframe) - problem with that is their ability to stay alive in different atmospheres ,
Also pets in space stations. (owned by the npcs there)
Display-rooms on space stations to display creatures native to that system, like aquatic decorations in the wall.
Would be cool if you were to find gas giants. You could either a make a air base floating in the winds, gas giants being the perfect farm for gases. Or option B, you have to manually navigate certain astroids of a certain material by pushing it inbound to the gas giant to give it mas at its core. With a slight catch. Too much mas would cause it become a black hole. Or done carefully enough, ignite the gas giant to become a star. (Also I think finding a system with a dyson sphere would be cool. Or at least having the option to construct one by having requirements in the system to stop abuse. By having base computers set up by 6 different players that the soon to be made dyson sphere checks the authenticality and each of those six players needing one dyson sphere plating to use it as a key to unlock their section on the sun upon creation. With also all those 6 players of their respected placed base computer being present or the installed plating would be spat back into your inventory from invald useage. For unlimited power!!! Eliminating the need to place wires down. As placing power based base parts or machinery would be automatically be powered by the dyson sphere.)
indeed all the civs are kind of similar tech level - not a single dyson sphere or t2-t5 civ anywhere so far
would like to find bones and fossils older than +~ 1000 years. maybe like 125000 year stuff, relics of ancient civilizations deep underground.
Also if a sun is made in that system due to the gas giant becoming one. It makes a pocket cloud server thats yours and generates planets that are desprived of everything. But must be terriformed.
Oh and maybe having so that if you delete that system. You either get a cut scene of the sun going super nova on the galatic map.
default implementation of two mods: ladders dont cling, and multiple freighters per system.
rivers arent super common on planets yet - itd be nice if those were more realistic
eg start high and flow to an ocean. fluid dynamics are tricky tho.
And,. food - we know people eat, but it's not much more than an icon in your inventory.
Visible food plates at certain locations (recently cooked, being eaten by npcs, or forgotten and rotting at abandoned bases)
And lowly evolved civilizations. stone/metal etc age, tribal but intelligent natives.
If that's an option.
a sentient Insect race (euclid?) and more visible remnants of their civilization.
Hi what will er get in tje next Update?
What is food for exactly. I think the only purpose to cooking is to feed that one npc that gives nanites or something.
and theres no in game way to learn the recipes. that ive found. so presumably we are meant to "explore" by putting shit in the cooker to see what comes out. I can't imagine a worse piece of gameplay. thank god for the internet and wikis.
food can replenish life support, shields, health points
Yeah thank god😂
I don't think anyone quite knows what might be in the next update. I'm placing my two cents that we may hear some tid bits Aug or September. (Though a recent interview by Shawn stated they're making a game similar to no man sky. Debunking the say on if there is gonna be a NMS2, with him saying they wont. At the moment its all hush hush.)
lets hope it doesnt break existing saves at the least
Big one:
- Details about the effects of putting the same tech mods next to each other.
Currently they "buff each other" but zero details are given about the actual effect.
interesting.
its almost a let down when they finally provide the help text for things weve almost managed to reverse engineer
and seemingly use that as an excuse to not address the harder-to-reverse-engineer things
like - just give us a way to expand our exo suit tech inventory already.
and get the bottorm row of our storage containers - why are they hinting they have a row that can be unlocked?
and, on that subject - fix the "max upgraded inventory size" hinting by expanding it immediately. Its Bull@#$ that a S class ship looks like it has the original tier limit until you upgrade it and suddenly an extra row appears.
and, lets be frank, i havnt played in months right now because
a. my inventories are full of stuff i need to refine. but can't because if i leave my base while its refining when i come back the refiners are empty. and I dont have time to just stand there.
b. the game keeps removing all my POIs whenever i visit one. and sometimes I pop a bunch of planetary charts that im interested in visiting.
Another idea:
- Autostack to starship / freighter. Instead of manually having to find existing stacks, auto stack from your suit to another storage container.
- Inventory mode. get rid of the preview, and make the inventor slots full width (especially on freighters with 10 extra storage units).
What about food chains? With plants, t1 consumers (herbivores), t2 consumers (carnivores that eat herbivores), t3 etc.
Players could introduce new species to a planet if they can survive to the hazard, but if there isn’t enough food to support them eventually they’ll go extinct
I can see the buffs when they side by side for my ship
But I cnt see them on my exo
armory wall so i can hoard good multitools and try to minmax one out for maximum sentinel deletion
Add player freighter to the teleporter destinations list if their freighter has an active teleporter on board. Would save me a lot of time.
Expand the item transport system to cover almost every inventory. Setup factory bases.
Let me put giant stickers on the outside of my freighter
Import my freighter interior when I buy a new one. Yes I know it makes no sense in universe, but half the reason I don’t bother decorating is the fact I have to un-decorate before I start searching for an upgrade, and set it all back up again even if I don’t find anything I like
(And if there’s already a mod that does this, I’d love to know)
In the game there's a lot of components and trade goods that say they have specific uses, but we can't actually do anything with them aside from trading. What I'd love is for us to go into more advanced manufacturing with these trade goods, perhaps for constructing starships. Though to balance it out a bit, maybe you'd have to be of a certain rank with races or guilds to have access to these advanced tech uses.
This I think is one of the most critical things to do, to enable them to remove the re-roll element from the freighter event.
I think that upgrading to a S class freighter should be a deterministic process that can be forced - each time you buy a new freighter, the one offered WILL be at least as good as the freighter you have and perhaps only a bit better.
I would love getting a good freighter to be more of a journey, and less of a grind on the RNG
Or we should see the "base" part as a standardized module that can be (and should be) relocated to the new freighter.
Much like how storage is quantum entangled.
Perhaps, we should be able to purchase any Freighter we see. But, after the first freighter, all it really does is just unlock the new skin, and bump the current freighters cargo space and stats. So you dont have to worry about rebuilding your base, or restocking the freighter tech inventory.
We should have weapons or modules exclusive to living ships and their upgrades can only be found on infested derelict freighters
It's kind of weird we have freighters for cargo, but no large scale battleships "yet"
Is it true there will be cities in No Man's Sky in the future?
I can't even imagine how much fun that would be, sort of like Coruscant, an enormous hub with all sorts of activities you can do with friends or by yourself for fun
Either that or it would kill your computer the second you enter it, but I see where you're going
It's just like the market area in the Anomaly but bigger
I don't know that I want cities
Oh for sure it would kill mine
but I do know that going to a t3 economy system
I can see that, but I would also want it to be more than that you know? Something new to bring to the table
and finding a bunch of desolate planets with no real signs of habitation is somewhat 4th wall breaking
What if having cities imply the existence of city ruins
Well then don't the ruins in No Man's Sky technically imply the existence of past civilizations and cities
Maybe not cities
Yeah but it's just like one single block of a building, it's mundane
im vaguely of the opinion that we should get city planets. But they should be covered by shields in space - like in starwars. and basically not be landable upon
because there is noway the engine can render a city, close up, in a satisfing way
We need something bigger we can discover and it'll be like uncovering a Mesopotamian city
Maybe not city planets, at the very least planets with cities on some parts of it would be cool
I'd like more interactivity between species, like some hunting each other, or animals sleeping, or playing.. etc. It would make it seem more real and immerse the experience a whole lot
still, if you allow players to enter, then you need to render more than 100 npcs to give a city a proper sense of scale.
so its keep the players out, or make the city mysteriously desolate
Time to break out the low poly NPCs
id prefer to have city planets that look like they house billions.
but be off limits
and then ruined city planets with the shields down
Maybe you can enter them once you reach a certain standing
that are infested. for exploring
Eh, maybe we can just tune down the render distance for NPCs and visiting cities will be a-ok
Player owned ship scrapping building
Good idea
I feel like we should at least be able to build one on our freighter
It would be abused
You are already able to scrap crashed ships
they wont launch until you fix
Without repairing them
You don’t need to launch them
Buy a ship in the station and scrap it
That's a glitch tho
Then if you have 1 functional ship and 1 crashed that you claimed
It will call the crashed one
Not really intended
Oh
If you just have those two ship you can effectively strand yourself
the universe being what it is, we cant be shocked at glitches here and there
Space capes and ponchos
YES
I think that it makes a lot more sense if freighters have a much higher jump range than starships. I mean, you can only have 1 freighter.
More Backpack styles. The old backpack, NASA style, Scientist, Engineer, Alien, Trader;
A search function in the Catalogue tab
Chairs we can sit on instead of spinning them
you can sit on them, you just need enough space
only some. They mean the swivelly chairs
Being able to spin in your chair
The spaceship handling differently in space and in atmospheres
Add a number of (maybe slight) differences in the indoor layout of freighters since the inside of every freighter feels the same
Derelict freighters, worth fixing the opening crates display issue.
If 1 player opens a box it should display as closed for everyone else, until they open it themselves.
And the bug where after coming back with the crew and captain’s log, the nearby space station does not accept them, until you reload the save.
A few more living ship designs (and types, freight, attack, etc) would be lovely. More ship variety and the ability to customize colors at will would be nice.
Is there anywhere a list of confirmed future updates?
Nothing is confirmed, HG keep future plans pretty quiet
Bummer
I would love to see more alien species added. I love learning the languages and slowly understanding them more
confirmed future updates? haha
only vague hints here and there that usually are hard to discern whether they're hints or not
I wonder if HG will ever allow NPCs to roam freely across terrain
though i assume it's headed that way, since they now walk around their bases/ships
How about a small update on Living ship? More weapons, allow slot unlocks, economy scanners, conflict scanners and teleporter receivers.
Projectile Vomit == Cyclotron Ballista.
Also: can we get X-class on everything please?
Why aren't any ships 2-seater's by now? It would be cool if one person was the driver, and one was the gunner
We can have space Ubers if we have 2 seaters
Same thing for exocrafts (mainly the Roamer and Nautilon)
@amber vale that was my first thought
Ship trading, nanite, quicksilver, and unit exchange
Space bus
Make space more populated
More ships, more stations, more specially occurring things
So many options
So much gamr
So much potential
If we were able to, I would like a ship editor
Being able to get different freighters with your main ship like the npc fleets. But like they aren’t the freighters jut you cant go in them like I want new designs like I want 3 gun ships to warp in with my venetor that would be cool
Would like large herbivores to show aggression instead of just running off. Special abilities for some creatures, like spitting poison, using claws, long jumps etc would add more dynamic to planetary encounters
Maybe pack behaviour.
or surprise bird attack.
Maybe drag in a few ideas from home renovation/viscera cleanup and make bases "become dirty" over time, and need some polishing/cleanup.
Plants/grass growing on top and inside.
You can already make the exterior of the prefabs and small structure blocks look ratty and worn in the color selector, and I always do on desert/burning/radiative/dead planets or ones with storms
But something like that happening naturally would be nice, sandblasted from deserts, scorched by pyrospheres, buried in snow, discolored from corrosives or ionizing radiation, stuff like that
I do want a Dry Dock in my freighter where I can store more than 6 starships, but inactive. So I can have a couple of exotics to switch between when the mood takes me, as well as a complete set of shuttle, hauler, explorer etc. AND a living ship. and still have an active ship slot free (or two) to claim ships to salvage. As it is I still havnt played with a living ship because I dont have a ship slot available for it. Its like a whole update just wasnt added to the game for me.
I’m not going to get a living ship at all until they increase ship cap
So, I would really like HG to actually release the living ship update. not just the preview. Because without a 7th ship slot its not a thing for a lot of us.
A summary of your suit's total mod stats / sprint / boost / recharge, on the right would be very useful.
Same for multitools, ships, etc.
Well, something in the patch notes promises that the next update will ... show us clearly what the adjacency bonuses are doing.
I can only hope/imagine that this entails exposing the numbers that are being boosted, and by how much.
we can hope so. thatll be something at least.
You should be able to toggle camera view when sitting down
How about the ability to open the galactic map on a planet? Little things like that do matter.
Planets maybe not, but space stations / freighters - yes please
Even if not from the quick menu, it could be some terminal or something
Why?
Opening from planets, or opening from space stations, the code changes need no differentiation between those. You can't warp from there anyway.
You can "check" stuff like economy, and nearby system stats though - thats useful information you can use to determine what to buy/sell in your current system.
Maybe on planets you would need a special structure for it (kind of like the table inside of observatories).
You could also build these in freighters and they could automatically be in space stations.
Actually that could be a good use for the back rooms in space stations that really don’t do anything right now.
I wonder if faction planet ownership is even a good idea. Perhaps a faction can only claim ownership if all players with a base are in that faction?
The idea is regulation of land rights
I guess upload restrictions make more sense.
they should add rare minerals to make exploration more interesting
something that only spawns on some planets and is useful for the lategame
But useful in what way?
Are there wamen in this game?
No?
watashiwa men?
Each planet should have its own procgen resource. Depending on the planet, it’s a plant, mineral, meat, and others it’s fish. Depending on the planet, it’s a kind of fuel or a source of nanites. It can be disassembled for non-procgen materials.
Every atom procedural
It can go much further than that. Depending on the procgen resource, it can give you a temporary boost to any stats.
ooo I like that!
How about this: Flora and minerals that give a secondary resource after scanning, that resource is randomized with a procedural name, and gives you that original secondary resource when refined, PLUS a few nanites apiece
It should be a secondary resource, yes.
Though, we should not exclude it from being an ore.
yeah
like how the current secondary resources can still be found in the resource clusters
And no need to worry about a billion differently named resources not stacking, in your inventory they merge into “X-rich mineral/plant” when you have more than one named type
They shouldn't stack.
or you can just "analyze" them like the tritium hyperclusters into different resources
^^
The item has stats. Stacking does not make sense.
Like I said, you disassemble/analyse it for a nonprocgen resource.
yeah
Disassembly might be better yeah, that way they don’t have to mess with secondary refining output
It just gives you the resource and nanites
For example, mining a scanned rock on a radioactive planet might give you uranium and something called “thanadaxtrum”, one or two for each object mined. When you break it down in your inventory, it gives you ionized cobalt and three nanites, and from then on, hovering over it in your inventory tells you it gives you ionized cobalt
just rando proc gen names
just a little bit of something to flesh out the world
maybe its just the planet names generator with ite, drum, dex, bolt, etc etc at the end
¯_(ツ)_/¯
To give an example, let's say there is a resource on a planet that a player discovers. The player names the resource in the discovery tab: "Unobtainium". Unobtainium is a fuel that gives players +200 Ly jump range on the next jump. The player mines it as an ore and then stores it, or analyzes it for chromatic metal.
If it's a procgen name, it needs to be able to be named by players.
mhm
I do wonder, if the procgen resource should stack with another or the same procgen resource. It should not stack in the magnitude direction, but it should stack on the jumps direction. So if you use 2jumps worth of "Unobtainium", it would give you 2 jumps of +200 Ly, not 1 jump of +400.
What's the issue?
I don't think that having hotspots of this resource is a good idea. That's pretty abuseable.
using albedo pearls or whispering eggs to build unique modules for your multitool or as mats for evolving your living ship into specialized forms
i honestly want to be able to have a cliffside/mountain side base that goes fairly deep into the mountain but currently its not really possible
Speaking of that, I want actual cliffs, overhanging ones. Right now it only ever really happens if a large cave is cut off prematurely on the surface, because terrain is a pure heightmap, generation wise
I need waterfalls lmao
there's floating islands. so cliffs should be possible
if waterfalls happen, i hope they’re not always the same pre-set width and height and require specific terrain generation to be able to work
sorta like how old bases required the annoying, round flat surface
It would be cool if you could fight freighters with your freighter even that fights like this would appear randomly it would be so cool
The ability to make small notes on discoveries such as planets.
I mean there are short proc gen notes, but it would be cool to write your own
would love to have rare freighter crashes while on-planet. you'd hear a huge rumble and see it crash outta the sky. big bright light/explosion and boom. crashed freighter model loads at the impact site
Freighters should also crash after taking enough main body damage. It would be cool to see npc freighters crash when you don't manage to save them from pirates in time.
Yes, but not your freighter. I can't afford to babysit my freighter.
I wish i could actually reliably find "old" style world-gen base computers.
I like the flat area they come with, which means no problems later with terrain regen bugs.
All my underwater bases are at crashed freighters. Those have a nice large flat and deep area, and you dont need to have any transparent modules actually facing freighter if you don't want.
Can we get jump lock on the HUD or the starship's screen?
I just wish they'd bring back the old stat/bonus tooltips from NEXT that were shown on ships and multitools: https://gameplay.tips/uploads/posts/2018-08/1533575316_8.jpg
No thanks.
So you don't what a tooltip, that is only painted when hovered, that lets you see when you've properly set your synergies, displays your raw bonus percentages, and base vs. total stats? You prefer the ambiguous color bar?
You prefer the amibigous %?
How is an exact percentage ambiguous?
Because a percentage only means something in the context of another absolute number.
Also: I like the way the tooltips are now.
There is no tooltip in this instance.
And those percentages were bonus over base, base being static. When comparing, for example, ship to ship, it allowed for comparing bonuses which are procedurally-generated.
So you get two exotics, one with a 19% HD bonus and one with a 32% HD bonus. You could actually see that in NEXT. Now, you get a color bar that, depending on display, can be difficult to determine length.
How about this: show both
Show what it shows now, and then an actual number better reflecting the actual increase
Like, Increased Damage +10% (+104)
For example, life support upgrades show the percentage increased, plus the added time before critical exposure on non-extreme planets
Would make the single digit percent increases feel less underwhelming
That would be ideal. Heck, even that would be an improvement over what we have now, where getting such exact numbers requires using NMSSE to crack open the save. Having the totals and color bars remain as is is fine, then the base/bonus in the tooltip with total breakdown so the initial screens aren't information overload but allow for in-depth comparison.
The only reason I brought up the old tooltip was because it wasn't obtrusive; it was hidden until you hover over the class-shield of the object in question. It wasn't perfect, but it did provide us with more information than we have now.
Tbh, the numbers are kind of a flexing contest anyway.
With respect hyperdrive ranges, all the base ship hyperdrive stats are 101 LY. Subtract that from the "core" HD range, thats the bonus %.
Explorers, for example, max out at +80% bonus, thus the highest base range (no upgrades) on an explorer is 181 LY.
Honestly, no matter what the tooltips are, i just want to see what the dang bonusses are/ do. especially the synergies. 2 scanners light up green - stats remain unchanged,.. ok - do they add 1% bonus, or 10%,. or something else?
It doesn't show it on the right - where space is available. and not in the items themselves. We're just at a loss right now.
comparing upgrades should be similary simple. Hover over 1 item - show what the stats would be in comparison to the other items you have.
Freighter jump range should be massively increased beyond ship range. The Idea here is that freighters should act like aircraft carriers.
Much more. 15k is 3 jumps.
Make it 30k at least
We don’t have or need to give 30k range straight away.
The state of Euclid is filled with players who either can’t leave, choose not to leave or players who came back.
So bumping up range too much doesn’t do too much harm
The real question of jump range is pacing.
How about giving races unique starships? Starships between races do look samey.
I want a better/faster way to navigate the warp menu, if I’m just trying to book it in a specific direction. Put my cursor at maximum range with a button press, and let me select adjacent systems that are also at maximum range, in a big sphere around me.
Also show me a list of systems I would theoretically be jumping through on my way there, with race/econ/conflict summary, so I can decide at that point whether or not I want to layover at one of them instead
ALSO also, let me drop a pin on a system that’s of interest that I don’t want to go to RIGHT NOW, so I don’t lose track of it while cruising through some nearby ones first
Right now what the warp map is, is just a way to either follow a line, or jump to a single point you pick on a whim at that moment. Let me plan routes, let me bookmark stuff, give me more agency.
that sounds kinda of fire ngl
I still would love to see that "dark freighter" mentioned in one of the weekend missions way back
Comandeered by a techno-priest Vykeen, a unique freighter where players could dock to upgrade / customize their ships
Or maybe even frigates
Instead of making the option available on every populated space station, it would give players a new aspect of game to hunt for and explore
How about a bigger biodome?
How about drawing a giant sphere on the map where the edge of the jump range is?
PLEAS make small buildings like solar pannels snap to floors
Can we have coords on the galactic map? Navigating the galaxy is pretty much impossible.
Solar panels and other small power devices do snap to floors of small cuboid rooms
like that helps....it's not outside
I'm sorry, I don't get that
You don't have to put solar panels outside
You can even put them undeground
I put mine in a shadow made by a base of a planetary archive build and they work just fine
Procedurally generated sentinels.
They also snap to the floors inside large prefab rooms, round and square.
That said - I would like external snap points for solar panels
as well as internal (and external) snap points for the short range teleporter, as well as an adaptive model it uses such as when placed indoors that doesn't clip through the ceiling.
I would also like floor based snap points in my freighter for most things
a "double volume" room - that can only be placed ontop of another freighter room, and has no floor, to create multi height internal spaces.
as well as a "biodome" equivalent room for freighters. Similar to a normal freighter room , it has in its center a harvest panel, which will harvest all trays in the rooms area.
Alternatively, we simply get given a new style of freighter :-
This freighter style consists of the normal hangar, and bridge that are joined via a small connecting area, which terminates in an airlock. Rather than teh 21x21x? freighter grid, this freighters base is simply built using a space oriented prefab part set, for making the players mobile space base.
Normal(ish) biodomes being a possible option.
freighter grids are already TARDIS like.
idk what freighters keep in their actual hull. its not cargo. that fits in a hauler. Its not the base. that occupies invisible space above the landing hangar where there is nothing.
Proof it
Can we get more sentinel facilities? Talking facilities for monitoring the inhabitants. Perhaps sometimes you walk into this and you discover information about you, what you have done on this planet.
And how about an expansion of the abyss as an antagonist/villain?
Can we give the nomad the ability to glide? Doing so would make the nomad perform better in mountainous regions/planets./
some more variation in dangers aboard abandoned freighters may be nice,.
just the squid, a few eggs and security stuff gets tired quick.
I want new ships to come out like more exotic ones
Races and systems look too similar.
Can we differentiate them more? Stronger economies in Gek, stronger pirates in Vy'keen and ?? in Korvax?
i was thinking planet specific events that have a rotation so 1 event might only appear only every 1 hour before it can appear again this sort of links to your point @lilac crane
ye
and planet specific ones too would be sick
and then like planet specific materials as a reward
and some other stuff as rewards in like a chest at the end of the current event
Vy'keen systems: Hunter fighting sentinels
Korvax systems: Scientists doing anomalous things, disasters happen.
Gek systems: ?
Gek farm I guess?
@lilac crane idk maybe aliens
What?
I do wish the races had different body shapes. Like I’d kill to have Gek bodies look like the protogek ones
We could get some space or planet encounters as well.
Power gen: Giant electrical facility sending power towards the space station.
Tech: Factory with haulers landing in and out.
Trading: Giant trade center
Coming across planetary Vykeen training barracks. It’s weird how we see no evidence of their military activity
Once there you could trade fir great blueprints or weapons, and maybe a short quest line “training” once you’re a certain rep level
Rep would mean more time gated things tho?
Nah, you can grind rep through giving relics to race members already.
Yeah
Input and output on landing pads, so we know when a ship has landed on them.
The one thing that bothers me about archaeology is that I don't know anything about the civilizations or the time that the creatures lived in. There should be a way to turn fossils into a log that says more about the environment.
Let's give planets history.
Can we give each galaxy type its own lore? Would add a point to being in another galaxy.
Not everyone is in Euclid. Eissentam is quite popular too I heard.
Planets should change some over time, like they slowly become more swamp like or overgrown or something after a few weeks
I want new exotic ships and like a lot more variants other than royal and squid types of ships
for building it's really bizarre there's not a virtual grid & floor to snap stuff to regardless of snap points on other parts. Would allow for arbitrary structure placement and far more flexibility for builders with this feature.
Also solar panels should definitely need to be exposed to starlight to generate power, very, very silly that they don't.
Oh, and as always, they should really ditch the timegating crap and offer alternative options to those that like to focus stuff down or feel like they're doing something each session besides just popping in to collect junk to sell/craft & sell.
Technologies would be improved if all were available as modules, not just RNG upgrade crap. This way you'd have the option of crafting, finding, or buying them, since they could then be served up not just as blueprints but as scavenging or mission rewards.
Purchase would be expensive, making blueprints, scavenging, or mission running preferable for those that don't want to spend units/nanites/currency each time they get new equipment to fit it.
@night night Hexagonal planets could go all sorts of weird ways. Trees with less plates, trees with more plates.
They could combine the exotics with other biomes, the same way other biomes did with Origins
Why go that direction?
I think the existing exotic biomes need something more unique.
Why not? It's already there.
The exotics need more substance, not more mix.
I agree, but it couldn't hurt to open them up a bit more.
Your plan risks these biomes becoming more generic. Before Origins you couldn’t see shells in the ocean, now they are quite common.
Hexagonal planets are a lot more open than you might think. If it’s a hexagon, it should work. After all, the hexagon is the bestagon.
Exocraft control overhaul for controllers, as an optional control style from the settings menu, “Driving Game” style
Right trigger = Gas
Left trigger = Brake, hold for Reverse
Stick left/right = Wheel hard left /right, rotate left/right in the air
Stick up = Pitch nose down, rotate forward in the air
Stick down = Pitch nose up, full hold while driving to wheelie, rotate backward in the air
Viewpoint control is totally decoupled from vehicle control in this mode, vehicle can turn very sharply without needing to use it, works in first and third person, checkbox for whether or not to also apply to the Minotaur.
Would also apply to the keyboard for a more traditional driving game on keyboard feel
So for hexagonal planets, create all sorts of weird creatures. Add bee-like creatures.
Good point. I do think they could be opened up a bit more with stuff that's already in the game.
I think you may have misunderstood them...
I’m male
As in I still think SOME stuff could help open these biomes up a bit so they don't feel generic.
lol
This reminds me, exocraft first-person mode camera sensitivity should be in options. Feels really sluggish as-is
For the shell worlds, well, not all shells are this shape. There are flat spiral shells, tower spiral, wavy, even cones.
Putting more of other biomes' stuff in the exotic biomes would make them more generic
Exactly
The exotic biomes deserve more unique stuff to them, from flora, fauna, & minerals to points of interest
Exotics are boundary failures, they happen when another universe starts to overlap with the one in the game. To that universe, the our planets being there are boundary failures.
What can we do with beams? It’s a cool biome, with seemingly such potential.
I agree with this so much
They are one of the coolest planets there are to offer
What if like there was a new structure in these biomes like one that you cant find anywhere else
Perhaps we can add more weird energy swirls, or perhaps floating rocks using the fissures to float?
Ooo that would be cool
Have any of you been to the hive biome
Its soooooooooo cool
But theres nothing new
Hexagonal?
The hive
The nest?
I have only seen it once, but that was on an ocean world with aggressive sentinels, so I had no time to stay.
I’ve seen a lot of nest planets
they are so cool
Sounds pretty cool, living ship fauna.
The planet is like a void egg planet thing so it would work and it is supposed to be the living ships home
The bubble biome is so cool, yet it falls apart when you so much as look at it. Needs to be fixed.
Bubbles needs a new direction. Perhaps make the bubbles more organic, and add floating drops of liquid? The ground part is massively lacking still though.
Yeah i mean the ground is just brown from the ones that i have been too
Turn the ground into a cloud. Sort of like a cloud you can stand on.
Yeah but the only problem is is the terrain manipulator
Let us pop the goddamn bubbles
You have seen bath soap right, the type that tends to foam a lot? Could be that direction.
Omfg i have ran into them with my starship so many freaking times hoping maybe this time
ARGH
Cabled is actually quite creepy and cool. I would add some wires on the ground and add structures consisting of multiple spheres rather a single one.
So, depending on the planet, the structures can be 1, or even 4 spheres conjoined.
What the mech desperately needs, is sideways movement. You have given up wheels for something that can’t even press one of the advantages of legs: sideways steps.
imagine if you could just scavenge void eggs 👀
or make it a sloshy gel-looking surface, kicking up slush & bubbles instead of dust when you drive exocraft over it or run across it
the coolest thing they could do with cabled planets imo would be to have a rare cable pod POI, like a collective form of the tall pods with tendrils but it's like you said, multiple conjoined spheres, and as you approach it, it grabs you.
Here's the really fun part, when it grabs/draws you in, you're given a chance to struggle away. Some of them are benign, and are drawing you in for observation, but you have to risk waiting a moment to determine which it is.
Others are just malevolent and are drawing you in to harm you.
that you can capture planets
Cable planets need that danger
On electrical/metallic planets it would be cool to see like, a huge crack in the ground with sparks and arcs of electricity spewing out
Would like the planets to be just as dangerous as the fauna or weather on them
Let us grow more ingredient crops like heptaploid wheat, sweetroot or something
Another small QoL improvement idea
Let us use maps from the Quick Menu when flying in ship
Or driving an exocraft
Having to go each time to exosuit inventory to activate a map when looking for a building is tedious
Quick Menu - Use Map - select map type from available in inventory
It doesn't help that exotics have the same ground color. Vary the ground a lot more, and it will lead to some more variety.
I think they should work on Melee, and let you upgrade melee damage using MT slots so that you can actually kill things with melee without dying first. I can imagine pvp combat would benefit from it by a lot
Multi-swords you mean?
Yeah pretty much
I like this. But why not Gek / Vykeen / Korvax planets. a mega-exotic variant where the mega structures are things like Get spawning pools, vykeen combat pits or korvax cube towers.
I would love to see large premade settlements of each of the races, like, it would look like a small town comprised of a bunch of the existing structures like a trading post, a few outposts or minor settlement style buildings all around it, and a decent number of that race all milling about outside
They would be reasonably rare, a little more rare than archives, but would be weighted to spawn close to each other and to archives and trading posts, resulting in these big pockets of civilization surrounded by wilderness
And yes, you’d still be able to build a base there, and they would feature a “landmark” unique to each race as the centerpiece of the town, as @sharp widget suggested
You can even see where they are from space by spotting lights on the surface at night
Perhaps they have a very low chance to appear in poor or high conflict systems, and a much higher chance (and maximum density) in wealthy or low conflict systems
In permadeath, the ability to see other players’ gravestones on the Galaxy Map and as a waypoint ingame. It’d be cool to visit the planet a player died in and lost their save at
I already proposed before that permadeath graves become new traveler graves visible in all difficulties, featuring their actual name and appearance, a summary of their accomplishments, and their actual ship crashed nearby
I’d love that but iirc the universe is different between difficulties. A random star system in Normal doesn’t exist in Permadeath or Survival, and vice versa
Instead of a glyph, you get a tech unlock that they had but you didn’t
Are you sure? I’m pretty sure the difficulties are separated to prevent griefing between them
I don’t THINK the planets are any different, just bases might not be synced
Yeah, atleast according to the wiki
“Each game mode is a different permutation of the universe. The different platforms have the same permutation.”
The Wiki is not moderated by HG, so it might contain speculation or outdated information
But I might be off base here, that seems odd
Or maybe the same planets do exist, but it’s all in a different combination of which star system they’re in, planets in a star system, etc
In this case it would put the grave on the planet with the portal glyphs matching the one they died on
Much simpler
I think its the same universe, just a different server
Would let the player who died hand out their portal address and others can look for their grave
I like that idea though, the grave features their likeness and (corrupted) name, gives a summary of how wealthy they were and what they were doing (in the story) when they died, then you detect a distress signal nearby with their actual ship they were using when they died. Wouldn’t have the inventory or tech it had when they died, but would be the same design.
And maybe the same ship name, if that is possible
That has potential for abuse, so maybe. Though I guess if you find it offensive it lets you rename it once or just destroy it
Can we get more simple structure materials to play with as well as prefab material paints to play with?
How about silver, gold and copper materials?
I wonder, can we procgen base parts and their blueprints?
Can we remove the corner on curved roofs? It looks stupid and it's a phantom corner.
Randomly generated civilizations like towns, villages and camps. You could buy a treatise for the town and have ground missions done by the guilds with sufficient standing with them. This would bring more to guilds and bring more life to planets
Allow space enemies to use any weapon type, not just lasers and boltcasters.
Everyone gangsta until pirates start shooting with cyclotron ballistas.
caverns on machine-oriented planets (thinking like hexagon included here) being like fissures into the machinery, wherein stalagmites/stalactites and flora are replaced with like sharp circuit-like parts jutting up & down, frayed wiring here & there, and drips of coolant here & there
better solution: ditch the maps, use the already existing signal booster quick menu setup from exocraft.
add signal boosters as installable tech with each ship type having some basic defaults (like the exocraft currently do), but expandable via signal booster tech upgrade you can install that allows you to scan for what the maps/charts do now.
All of the exotic planets need more unique events, including weather. Compared to other biomes, they're far too static and conventional despite the name.
I still haven't experienced the gravitational anomalies introduced with Origins
Remind me what those are supposed to be? lol
Ah, ok. Firefox decided it wanted to load the frame containing that particular clip (on the update page)..
That's pretty cool.
I haven't seen that, either, although that definitely won't change things.
I'm pretty sure HG could adapt some rare weather phenomena for use on anomalous planets.
I’d love shell worlds, where there is either a crust of ice above an ocean, or a barren x biome above a subterranean mega biome (w plants and such)
You’d have to reach down with either a terrain manipulator, or a special device made for boring through continents
great idea. if they ever do a cave update, i hope they’re thinking like this. remove the depth limit as well and allow us to go to the core of the planets
Slightly related but have you ever been to a mountain planet where the "caves" are super thin slivers of air between an upper crust and lower foundation of the mountain? Those are so weird. It makes me wonder if the implication is that they were once filled with a thin layer of ice that melted away.
those are cool and can be huge
hopefully HG are aware of the game Deep Rock Galactic and how beautiful and interesting the caves are and how mining works
what if they introduced planetary dungeons in the form of mysterious standalone doorways or portals that can be found on planets/in caves
this would remove the issue of spawning a large structure and bring us into an instanced zone like the freighters
still surprised they haven’t made freighter dungeons an accessible multiplayer mission at the nexus
Would they ever consider using flag value seeds instead of hexadecimal?
I find it boring to randomize a seed nonstop to attempt to get something similar to what I want
Yeah the huge caves are awesome, especially on super generation worlds
How about jump pads and elevators for bases?
We kinda got short rage teleporters for elevators
Teleporters aren't elavators
👏