#nms-the-future
1 messages · Page 52 of 1
that sounds a bit much for what NMS is going for tbh. Closest you might see to that would be things getting poisonous during storms/at night i think considering current hazard conditions in place
On the one hand, I agree. NMS benefits a lot from being simple, which makes it playable and fun.
On the other hand, given its everything-is-procedurally-generated mandate, the 8? predefined planet biome types, which exclude simple expected features like polar regions, is quickly dull, and could be more interesting with an emergent / proc gen mechanism that had the same general result, but with more potential for interesting edge cases to be found and explored.
i don't disagree on that, i'm just not sure how what you describe would differ all that much from different areas on the same planet just having different colored environmental hazard bars
Not really. the goal with this is to just have planets have a wider range of environmental hazards, that potentially manifest underground and underwater, so simple escape using a terrain manipulator is impossible. But at the same time, I 100% support your idea that the environment should be populated with objects that can be used to recharge on the fly. And not "sodium" or some rubbish for the exosuit. literal one shot artifacts that restore depleted shields or hazard protections.
My friend's number one complaint about NMS is that planets only have one biome, no polar extremes, etc.
im happy with "1" biome per planet. I think it would detract from the explore-planets aspect of the game if there was too much on one planet.
its really the problem with galaxies right now.
each galaxy has too much to explore. so why more?
like seriously, I ran out of a trillion stars in Euclid, so I moved to Hilbert.
which is why I think planet biomes should be picked from a couple of base parameters. which area allowed to vary slightly over a planet. So planets can sport, perhaps two biomes at most and divide themselves into polar and temperate / equatorial regions.
in a sense water planets are already dual biome.
That would be reasonable, I wasn't agreeing with my friend, since realism isn't the point of NMS
Like if I want a winter wonderland or a desert, I know what those planets scan like
I would like it if the terrain gen, like the shape of the land itself, varied on different spots of the planet. like one part is a mountain range, another is a long plain, maybe even with scarce fauna and such, etc
not all planets need this, but some variation here and there would be nice. there's only 1 way of viewing the planet all around the planet, which kinda ruins the exploration part in my eyes. once you land at one place of a planet, you've seen the entire planet.
They should add another class of starship that’s in between the size of a frigate and a regular size ship which has crew cabin and space to move around. These would also be able to be piloted by multiple people with one pilot , one copilot (if there are enough players) and one gunner.
And randomly generated underground bases
A lot of more combat, world bosses to beat with a group and cities..
All i want 😀
And ye... a lot of harder combat.
Planets with more than one hazard type at once would be very interesting, the game can already show up to three hazard protection bars at once, but never actually does outside of exploits
Like a “nuclear winter” planet that’s both supercold and radioactive, draining both at once
ooh that would be alright, it would require a bit of tweaking and oh boy I sure hope such planets won't be the first ones
it would be complete bullying
Perhaps they only appear in green star or above
yeah, that would make sense
Aah ye, that could be fun.. I actually got that once in this game.. I went in to derelict, and that freighter summoned near the poisonous planet atmosphere, so i got freezing cold and poisonous derelict run.. 🙂
i just somewhat have a problem with the fact that caves and buildings are all kinda samey
it would be nice to have procedural dungeons or things like that
“Abandoned Warzone” planet that’s both radiative and toxic
I don't agree with the name
but the idea is pretty nice
the only thing I can come up with for a radioactive+toxic planet is "radiation poisoning", but it's pretty cheesy
It would be one of several potential names for that envoronment
But I guess abandoned warzone follows a similar idea to the terraforming catastrophe planets, where it gives you an idea of how it got like that, and that it was once different
what would be interesting is the cross-combination of weird and paradise planets
all those beautiful planets with shining grass and bubbles are pretty much that exact thing, but the idea could be developed further
but I'm really fine with planet biomes at the moment, Origins did a fine job
What the planet once was, was ruined by conflict and the unrestrained use of atomic and chemical weapons, ruining its atmosphere and soil forever
but buildings are really an exact same thing, korvax, vykeen and gek have the same standarts for their architecture, and that doesn't exactly make sense, at least a visual uplift for buildings and trading posts would be alright
But you only get a vague idea, from the name, of what actually happened
And yeah I agree, maybe even unique structure types that only one race builds each
Like convergence archives from the korvax, vy’keen build SAM artillery batteries, and Gek have repair depots
I might collect all the things I'd like to see and make it in a bit nicer format
They all serve a similar purpose though, a place to buy modules
Just different types of modules, per race
Well pretty much that's the problem
I think Atlas needs a little TLC before he can ease up on the repetition 😉
there's just so much potential, like with ruins, which in the end don't really matter in any way besides the lore bits, and they just don't really look different in any way
more interesting industrial buildings with actual challenge besides clicking the right thing
Remember they actually baked in a lore reason why everything turns out so similar between the three
it wouldn't really hurt the game if they changed up the lore a bit, since in the end it would bring more fun and variety
Yeah
I mean, they don't really have to get rid of the old buildings, they could just make them more visually different
what I want is more types of buildings and more things to do, I'd love to actually raid the industrial building, not just burst the door open and click on the thing, I'd love to have at least a little fight in there
actual abandoned buildings with procedural generation would be such a nice thing, it would really be tense, the planetary horrors could come in waves randomly and that would be pretty scary
and in the end, where you get to the computer, you could have a huge fight beforehand
and the building's computer could give you a pretty nice reward
That could be an future addition aswell.. to add some procedural derelict building/ruins like derelict freighter are now.. just need to make them a lot of harder imo.
would it though? it's just more hazard bars all recharged the same way (if handled as things are currently)
The functionality would be changed, so that two drains on HP drain it twice as fast as one
Or at minimum, 50% faster
don't necessarily need to change the lore all that much. Existing derelict freighters and their infestations and/or haywire security demonstrate that pretty well.
Dig more into that idea of haywire security or infestations or even just environmental overgrowth for planetside facilities & you can create some more interesting POI encounters.
But also generally improving the ecosystems between POIs would help greatly. Hazardous flora that does more than burst, whip, or spew, more that draws you in/snares you and in the process possibly draws predators to consume you or help it digest you.
Predators with better attacks than just frantic tackle/paw, like get in your face and maul you until you try to retreat, and some more with ranged attacks. Packs of predators to evade/fend off/divert into their regular prey.
Some things like that.
That would be pretty awesome
remains really weird to me how little planets' ecosystems have been developed over the updates
What I had really hoped for, before I got into the multiplayer, was to have starships where two people can go into at once; with interiors you can walk around in. Not referring to freighters, to clarify. It would have also been cool to have refiners and special systems you have to access by exiting the pilot seat to perform internally. I also don't understand why you can't have two freighters in a single system, at least for previous generation consoles.
They should make it so that when you do certain things in your ship some little buttons and levers would actually move as if you had pressed them. You wouldn't actually have to press them yourself (the controls would stay the same), but it would be cool if it was just a visual change when you did stuff.
I can see that happening more for just VR, but I'm locked to just controller.
Yeah. It would be cool though if for example you had a big lever in your ship, and when you went into pulse (using the controls you normally use to do that), the lever would slide forward.
Doesn't it do that on one of the screens, or am I misremembering?
I don’t think it does, but I could be wrong.
I just looked and it has a bar on the screen that shows how much fuel for the pulse you have left.
Hey there, I had a though about full body tracking for NMS. Who would like that?
erm nah, standard seems enough, don't really know what more full body tracking would add to the experience
if i can kick things then it's a yes 😄
like just drop kicking a grenade or something
Random thought: “Extreme” phenomenon on airless planets. No atmosphere means no protection from solar radiation, so a very short, VERY strong “Solar Flare / Solar Wind / Gamma Ray Burst” rips over the planet, sapping either heat or radiation protection just as quickly as an extreme storm.
It would only last somewhere between 8-40 seconds, but be intensely violent during that time
You can tell it’s starting when the ground begins to softly glow the nearby star color, and bits of debris slowly rise from the ground as an intense rumbling surrounds you
Maybe as an added touch, the nearby star glows more intensely while it’s happening
that would be hard to do but t would be cool!
It would be localized to the planet, basically just a shader effect
cool!
Thinking far but hey... Ray Traced shadows ?
that would be cool!
would be for PC only tho, with like the 3080
but first, maybe, optimize what's there more, lol
ye ofc
I think RT reflections first might be easier
They don’t have to be nearly as detailed as shadows since aside from space stations, mirror-shine surfaces don’t exist in NMS
And it would make a BIG difference, visually, seeing your reflection in the surface of water, or the world reflected on your helmet visor and ship canopy
Would look gorgeous
Heck, if set to a modest raycount, it might even be doable on XBSX and PS5
Before all that.
Just improve the starship navigation.
On the galaxy map, the system displays in a schematic form with the sun and planets in orbits.
In system, you have to spin and spin and hope to figure out where the missing planet is. And even then you dont know the relative positioning of the planets.
If our ship scanner had scan modes, we could scan for - amongst others - planets, to get a "p1"..."p6" POI marker on the hud for each planet
And some uppdate for auto aiming when starting pulse drive.. I mean.. how hard that could be! 😄
Maybe we get that in NMS 4.0 uppdate! "you can now pulse drive everywhere, without constantly pointing to the wrong places" 😄
Oh god. You center it as carefully as you can over the marker you want to go to, activate, and it chooses some other marker instead. wtf.
How about: an Endgame - accessible room that can be build on freighters that extends your sharships scanning capabilities. If you scan a planet from orbit, muliple POIs will show up. For payers with more than 400h in the game its rubbish that we have to take time looking for colossal archives or whatever.
We have, at this point, demonstrated an ability to dick around in the game. Give us tools to dick around effectively.
at what point does that just detract from exploration tho
My real opinion about what this game atm really need is just, more to do in end game..
- Like really challenging combat, for an example some procedurally
generated world bosses, that you need to launch mission from Nexus..
and just can't over run it.. - And some procedurally generated instances (like there are derelict
freighters now) But some land based ones.. with a real threats.. - And some totally optional PvP content, for an example some instance, like
whole system just for that purpose, would be cool aswell.. that you
need to enter through Nexus aswell.. so it won't ruin anyone game
experience.
Aswell some nice reward system for participating on these.. for an example new decorative items to unlock and quick silver..
How about a Top-down perspective spin off for game on Switch where it's a prequel where you play as the first spawn Gek.
Hi, any chance to port NMS to the Nintendo Switch? Last year there was some info that it is possible, but at that time team was focused on PlayStation VR. Any chance that in 2021 NMS will come to Switch? Is it even planed anyway?
Dunno.. and could this game ever run that good with Switch..
The way I look at game design is, you have basically 3 classes of players to cater for: 4h players - who might get a game off game pass, play it 1 h a week for 4 weeks, and then move on. People like this benefit from having 0day access to multiplayer features, and an early game grind will make them report negative things about the game becuase they will never experience anything more.
40h players put in enough time to earn the basic storyline rewards. They tend to play games until the objectives are done, and then move on to other games. They tend to become 4h players if cheats exist to get end game items - living ships - quickly as the loose all motiviation to play once their end-game objectives are attained.
400h players appreciate a storyline, and don't mind a starting grind, and it brings a sense of accomplishment to their achievements much later in the game. However, even for these players, keeping them interested becomes a delicate balancing act as perpetuating a grind, but not adding any new rewards, disincentivises play. At this point, making a sandbox game, even more sandboxy, is the only reward left. And, they have shown the longevity to continue playing despite having the living ship. So, presumably, if they had access to planet scanners that were OP they would not build them. Or if they felt they would enhance their game and keep them interested, they would.
i guess that leaves me out xD
4000h+ players? 😛
nah i just don't fit in any of these categories
but i guess i don't really expect HG to cater to me either
After the main story line and multiplayer all boils down to exploring the niches of the game
Finding one that suits given player and investing in it
Farming, hunting for ships, multitools, minmaxing stats, base building
All taken to the next level
But then again, it's an investment of time and resources
And grinding all over again
@solar ferry if Doom Etrenal can why not NMS.
I'm skeptical but also continually impressed at the games being ported and optimized for Switch
My PS4 has a breakdown everytime I boot up NMS , but it's 7 years old lol. My switch runs stuff so well. (Probably gonna pick up NMS on my PC for now though)
Yeah I have just laptop Dell XPS with integrated graphic card so I cant play it anymore since I sold my Desktop PC. I don't want to buy PlayStation or Xbox because I know I will lost a lot of time for other games too. Consoles consume too much of my time 🙂 and Switch is something that I can play anytime, anyplace. In break at work, in the public transport, waiting for plane at airport, it helps me to kill time waiting for something. Would be awesome to kill that free time in waiting for something with NMS 🙂
anyway I understand it can be hard or even impossible but would be good to have official answer even if the answer is: NO 😐
just a thought
I hear you! The switch became my fave console. It runs games so much better than my PS4. And I love how portable it is. Goodbye, commute lol
I really like my Switch too, as much as I'd like to see NMS on it, probably not with all the new bells and whistles, just the core gameplay locked at maybe 30 fps
im interested in how you think you don't fit. I categories are based purely on time-spent-playing, and how a game might need to cater differently to different groups
I think what @MsAethena#5892 might be getting at is that some players don't even acknowledge the grind or the goals, but are drawn in by the world itself, or the immersive experience. The type of player that fits this description is typically okay with the previous versions of the game, or perhaps even preferred it, as the aesthetic was the immersion driver for them. And that's just touching the surface, there are also players who RP in the game and I don't think they fit under any of the player types listed.
The reality is, even the 400+hr players youve described would have dropped the game at some point if it had no updates, while some players will still play 1.0 and be totally content with that. If those players didnt feel marginalized or disenfranchised by the direction the game has taken, then there wouldn't be channels or groups dedicated to celebrating the old versions.
what. how about making the experience generally enjoyable without being concerned with the extreme outliers playing for hundreds of hours.
that means scrap the grind and timers and make moment to moment play interesting and satisfying. People are more inclined to return to a game they remember enjoying, and less inclined to return to a game that seems like it's going to take forever to get to enjoyable moments. There are exceptions to that, of course, but they're outliers.
There is a reason you see many folks rarely finish games (where they can be finished), after all, and I'd say much of that is to do with their taking forever to get back into as much as getting distracted/losing interest. In other words, you don't need a more convenient method of locating POIs if you make the trips to them compelling and make them interesting enough to be the icing on the cake that was the trip.
Otherwise what good was making them easier to locate if the trip to them is the same as ever and they are themselves the same as ever. All you've done is introduce another sort of signal booster or planetary chart, but that clutters the HUD even more quickly.
hooking people in the first hour is the priority
As someone who strictly plays NMS in VR, I'd like to see some changes to the exocraft piloting/handling. The roamer and pilgrim feel like they have 0 suspension, and the view bounces all over the place. I also think it would neat for the minotaur if instead of grabbing joysticks, your actual hand motion controls the hand motion of the mechs, allowing you to interact with the outside world, instead of it just being like a very slow roamer with guns. I don't know if that is even feasible within the game.
Also, another thing i think is cool but also don't know if it's feasible would be a more definite variation on biomes within planets. Like, instead of a planet being one gigantic homogeneous desert, maybe you have some small bodies of water surrounded by trees that are generated randomly, akin to how you have freighter crashes and the like. Or maybe the north and south poles of the planets are snow covered, and the equator is more tropical. I know this would take a really heavy toll on planet generation, but I think it could really add to the size of the worlds.
Oh yeah, and more species variation, but I know that's a HUGE task for the developers. I just feel like I keep on running into the damn deer-like creatures planet after planet, when alien life could be wayyyy more wacky. Of course, there are planets where the life forms are glowing balls of light, but it doesn't have to be that drastic. I just think this game, while already great, could benefit from even more variation. But that really only applies to the players who just love to explore, like me.
This already exists, but you might not have enough notches on your belt to have seen it yet though. There are planets with vast oceans on one side and mountains that touch the 2000u render limit on the other side.
Now, localized biome types is definitely not in yet, and youre correct, it would be a major tax on the system to pull off since the biome is determined by the seed. To pull something like this off would very likely require another universe reset.
@brave plinth Thank you! I only have about 70 hours in the game right now, so I'm sure there's still plenty more for me to find. I feel that this game has, quite literally, infinite potential, and especially with the devs working as hard as they do, this game is only going to get better.
Agreed. My mentality while playing has always been, "I have not seen everything." As more content gets added, I still go out and explore the worlds or the mechanics of the game because when I decide that "I have seen everything," then there's not much reason for me to continue playing.
@brave plinth @supple warren 400h+ players are by definition, a diverse set, that are not playing a game for specific content, such as quest lines.
@upbeat tusk Idk about you, but personally I’ve run into giant flying snake creatures, massive sand worms, and life forms that are just octopus tentacles coming out of the ground. I would say that’s pretty wacky.
and so they also don't necessarily need convenience features for finding the same stuff they've already seen probably hundreds of time 😛
It would be cool if you could find a way to better incorporate things like #nms-photomode-gallery message into the game. Idk why but I kinda want more space fights lol
had a thought that pirate guilds could issue you "heists", use them like you would an emergency broadcaster, fly towards the fleet they spawn, and steal their cargo.
maybe certain heists would require you to avoid destroying too many ships or little requirements like that.
potentially, after making your way far enough through the fleet, you board one of the freighters to steal a special item.
certain requirements could be harder than others, but if you risk it and complete them all your contractor will give a higher pay-out.
I would love to see big, imposing sentinel structures on high and maximum security planets. Huge citadels perimeter-patrolled by walkers and with tons of stationary defenses, containing caches of nanites, exotic technology, and more
I'm hoping they have some sort of expanded customization in the works
Like I think it would be awesome to be able to fork over the rss or cash to make our own ship or freighter
No doubt, there are some crazy life forms out there, as I've said, its just that I'm seeing the same wacky stuff over and over again, and it loses its shock after a while. I feel that even the introduction of some more rough templates would go a long way.
You hit it on the head there with 'necessairilly'. As a very diverse group of committed players, some will find the same ol grind acceptable. Others a barrier getting to the bits of the game that have kept them here for 400h.
yeah make sand worms like a mini boss or something
this game could need some more combat encounters tbh
I agree it would be cool to have boss-like creatures on some planets
exactly
also we need a way to transport creatures between planets
could make the coolest zoos
like pokemon style
I found a cool planet but it has really derpy creatures, replacing them with cool ones in the nearby area would be perfect
make broken space stations like the desolate freighters or at least add some lore hints because they have no purpose
When I play this game, I feel like something is missing. I want an actual reason to use vehicles, especially submarines. Like... I don't know, to travel across continents by water. Also, transporting your crewmates aboard you ground vehicles would be really great! Imagine helping someone and you tell them "Hey, get on my bike, imma bring you where ya need to go".
I think a lot of the emptiness of this game could be solved by player on player raiding. Think of like Sea of Thieves type of combat. Of course that game is server based, so nms would need to implement a feature that could make certain areas/systems multiplayer at will.
true but the game doesnt have to turn into a pvp game
on that line of thought tho, players could declare war to each other.
that would be interesting
My thoughts would be something like you and your party can scan for online players in a system, and initiate a raid beacon. The defending player’s area would become multiplayer and they would have to either prep their base or freighter for the incoming raid. Introducing a cyclical nature of settlements rising and falling, giving rise to kingdoms of players
thats a possibility
Freighters and ships wouldn’t last forever, giving people a reason to get more/repair them and make them stronger. I’m just taking samples from different faction games I’ve played.
true
i agree on the repair system. it would be a little more of a pain but it would fill some gaps
That yes. Also, make Space more of an explorable area rather than "Just a place between planets". Like... Big asteroid can be explored, etc.
Maybe also implement some meteor strikes on planets.
Well, space is just so empty that it’s not really worth implementing. You basically get the full experience flying to the edge of a system- there’s just nothing of interest there.
true fact
i also have some more ideas pulls out a 15 page word document of nms ideas
It would make the game perform quite a bit worse, since the game has to generate more things
What would be nice is stuff like random pirate outposts/freighters you can destroy for reputation and units and some other stuff
And about factions: just make interesting quests not so based on high reputation
I always see those missions about saving frigates and other stuff and I just feel like crap since the only thing the game wants me to do is to murder animals
I feel like nms doesn’t know what it wants to be. It’s not entirely single player or multiplayer but a mix of both. I guess to add interesting quests like other open world games nms would need to have non-procedurally generated planets or systems that serve as the capitals of gek korvax and vykeen civilization, and quest hubs for those factions.
It could be implemented even with procedurally generated planets, pretty much like with living ships, but with complex buildings and stuff
There should just be more variety in missions and anomaly quests, since they are all pretty stale and somewhat grindy after a certain threshold
Desolation gave procedurally generated derelict freighters, so why not introduce more procedurally generated places with more connection to the quests
I mean, even derelicts could be a special glitched event in anomalies, that would be a nice change of pace
I still like my Genetic modification idea
if they just made extreme weather more dangerous you'd actually need to plan ahead
How about a Queen Biological Horror that spawns after killing her brood?
living planets .3.
no planetary depth limit and a much wider variety of terrain generation
infested solar systems with infested ai/npc's that try killing you
just something to fight against heh...
if that stuff went down like the flood in halo i'd be more than happy
an extremely rare scrambler which allows you to successfully steal an npcs starship but you need it in the ship inventory at all times. if you dont apply the scrambler to the stolen ship before its too late then the ship can get taken away while youre not near it and you get some sort of criminal record that affects trading or something?
I want an actual workibg star taht we could physically go to
Raiding populated bases of factions on behalf of another in some sort of a war
even less combat instead of more since combat remains mostly an afterthought
I started playing a few weeks ago and spent like 45 minutes and a ton of tritium trying to fly to a star before I looked up that it was impossible.
I had slightly more foresight and looked it before trying it but yeah
Honestly this was the most precious thing I've seen in this discord. I think I remember you posting about it
Wholesome af
Like just going for whatever looks interesting in game. I love it so much haha.
🤣🤣
@zealous bison What makes nms great is that it is NOT pvp...would suck for it to become so...I think Elite Dangerous does that for you if you are after pvp
speaking of which, make stars a physical object in space
so you can visit it but you can't get TOO close to it
Have to agree here. I would hate this game with a bunch of try hard dbags killing me every five seconds.
I disagree, let me fly into the sun >:D
@gloomy hazel I’m not saying that pvp should be forced on everyone. Of course you will always have the option to turn it off. My thoughts were something like a Minecraft Factions server or something like a Rust server. It’s not a battle royale, but it enables people to bond closer together over a United enemy. It’s wold basically give communities a whole new dimension of play.
This is unfortunately accurate. Endorsed PvP has a pretty clear tendency to attract jerks. I don't see it enhancing the game at all.
That’s true. I’m stumped on a way to provide some sort of pvp elements without providing satisfaction to people who just attack everyone on sight
Technically there is already the sea of thieves-like player encounters that destroy you on sight, but it's extremely rare to come across other players in the wild in this game
and add more space ai enemies because we really only have 3: pirate ships that all look the same, sentinel ships that all look the same, and sentinel freighters
If you wanted, you could think of NMS as just a battle royale with the world’s biggest map.
noooooooo
Can you actually come across people in the wild outside of multiplayer mode?
I thought that was just a lie from the dev after launch
after beyond, yes
i was apart of a twitch stream where 32 players were in a single planet all together
yeah i think so
also make space stations better. some ideas for that: Make it so that not every space station interior is the same like the desolate freighters; Make it so not every space station has certain shops or services (f.e. not every space station will have the scrap dealer or multitool upgrade center) so that it encourages more star system exploration; and make is so space stations (even freighters and the atlas like in the promotional art) can move and can get very close to a planet so you can see it in the sky if you are on that planet's surface.
because currently space stations are almost the exact same every star system besides the exterior design and color
Proposed starship type buffs:
Haulers - Change slot type of main inventory to Cargo, pre-install economy scanner
Explorers - Increase base maneuverability and hyperdrive range by 50%, increase base pulse drive efficiency by 30%
Shuttles - Reduce launch thruster cost by 10%, increase base shield by 10%, pre-install between one and three class-correspondent upgrades depending on size tier
The hauler and explorer buffs in particular would help them stand out and be more useful once fully upgraded to 48+21, as right now they aren’t different enough from fighters to be worth using instead of fighters.
This channel is for discussing the future of the game. It is not for: help questions (#nms-questions), general chatter about the game (#no-mans-sky). Your attention to the channel topics is appreciated!
Community missions to resurrect abandoned space stations 😄
Or to have one created in a system that doesn't have one
why? space is already too populated if anything
@halcyon mason how about: shuttles have a unique launch cost bonus: If the cargo tab is empty, launch costs reduce to zero - with a ~5% increase in fuel cost per slot used - up to a maximum of 100% normal base shuttle launch cost for 21 slots (to make it neat)
alr a couple of things i think should happen (ok, fine, maybe a bit more than a couple)
Starship customization: only allow us to change colors, the accessories and stuff should remain rng, allowing us to still experience that feeling of hunting the perfect ship without throwing away many other perfect ships for the fact that they dont have the right colors
FARMS: biiig issue that needs to be fixed. no one should be able to become a billionaire in 4 days because they found two S class Activated Indium hotspots and made a farm for it (aka, what i did and how im gonna hit 1 billion tomorow)
Sentinel AI: aint lookin to hot, kinda wish that sentinels were an actual threat. i mean, in another universe||sentinels legit killed everyone||, so why am i able to sit in my ship directly above them and outsmart them? same with walking into buildings and being un-findable
Derelicts and the ability to change the colors of your freighter: can we get that fixed plz <3
from here on its a bit less important stuff
living ships and storage: saw an interesting idea proposed where over time the ship "grows" and the ship gains storage over time
exotics: why do exotics have so much less variation than non-exotics? i mean, even if their rare and its supposed to make up for the little-ammount of variation, it still doesnt feel like that ship is yours and that its special, because when you go to the nexus theres 2 other people with almost the exact same exotic.
multiplayer features: things that allow players to chill out and hang out with eachother, and in general things that would allow us to feel less alone, other than having the ability to sit on the couch and stare forward, looking into space. that just makes me feel more alone ;-;
and finally, a dream ive always had: the ability to build in space, go on space walks, walk on asteroids, and maybe even build on asteroids and various space enounters. i mean, HOW COOL WOULD IT BE TO BUILD ON A GIANT SPACE SHARKS SKULL, AMR?
Gas Giants. why? because it looks cool! It could also open up another gameplay field within the game; as there is terrestrial gameplay, submarine gameplay, it would only make so much sense to have atmospheric gameplay.
I'm no art director though, but I feel like NMS's art would make perfect gas giants.
expanding on that, we already have those gas extractors! now how would base building be done tho?
It could be coupled with those existing "space stations" that people build
but in order for them to build those space stations, they need a ground to build up to
Not if HG finds a way to enable us to do so
gas giants would have no ground (until you hit the core)
idea: make something that shoots a support beam down to the core of the planet, which provides something for us to build on top of
It would make perfect sense to :
1 - Be able to properly make space stations (building without a proper ground)
2 - Create gas giants, and make full use of atmospheric extractors
true, and maybe allow us to put our ships on a sort of hover mode in gas giants, which slowly takes up launch fuel, but we can stand on top of the ship and build
yeah, something like that would fit
I don't know if the dev team are reading this channel, but I feel like this is a missing part of NMS's gameplay. Like I said, it would make perfect sense to have a third gameplay opportunity.
Would be awesome to get some dangerous flying animals aswell in the game.. like fire spitting dragons attackin above etc.
We already have sandworms on terrestrial planets, why not space whales on gas giants or fire dragons as per @solar ferry 's idea? There's so much potential here
yeah
and how about some space creatures that wanna kill us? like the worms in star wars that live in asteroids and try to ambush/attack things that fly near the asteroid or destroy/disturb the asteroid
That would extend on space combat, as well as adding cool visuals
yeah
I think it's just more combat overall and also more dangerous one would be very nice..
yeah sand worms arent exactly out to kill us it seems like lol. they kinda just a jumpscare
What about Biological Horror Queens?
Atm the game is just run through in every so called "dangers"
Like no real dangers in game..
I feel like diversity in dangers is kinda missing, perhaps sandworm-like player-attacking creatures would be a welcome addition?
need more danger other than the enviorment. sentinels need an overhaul, they dont do shit to anyone past early game, some new dangers that are actually dangerous, awesome threatening dangerous creatures, gas planets
Yep.. more variety to dangers and also more challening one in some planets and sometimes in space etc..
That would sure motivate me to explore other stars
i will always dream of being able to go on space walks in no mans sky and building bases on asteroids...
@rich sigil Me too!
Would be awesome.. 😀
Considering shuttles are usually the very first ships new players buy, and new players start with very small inventories and rely on their ship for cargo for a while, that might be a little too much complexity. Without knowing that’s how they work, you would just assume they cost tons of launch fuel, and get the wrong message when upgrading to a new ship, or it would become very frustrating.
Yes it would be better, but to a new player it would FEEL worse because the cost seems to be increasing for no reason
Due to this game being mostly singleplayer, get rich quick methods don't really matter. If this were true multiplayer then yeah, but there is no need for balancing. Because of duplication, I have well over 1 billion with a full storage locker of stasis devices. Why? Well, why not
Ye i can't see farms a problem at all.. you anyway need to do work to build them up.. but duplication could be fixed... just imo.
Ok, let dupers dupe, but let the other player decide when they want another person's transferred items.
I would like to go back to the Anomaly in multiplayer again without getting my inventory filled with random stuff that I didnt ask for.
I usually just put carbon in other peoples invs- it's pretty harmless
I 100% dont want it though.
If I wanted that, I'd ask for it.
So until it happens, I'll keep sending it to the zendesk to add an off button for player transfers
That's a good idea actually
I personally like seeing what random stuff I get from other people because it's funny, but if it's for immersion I can symapthize
Well, its not very fun when you get a dozen random fossils transferred that lock up an inventory slot each. Im sure they thought it was harmless too.
There’s no way to sell stuff for units in the anomaly either, so if they clog your inventory with valuables, you have to leave and sell or just throw them away
A vendor that deals in units in the anomaly would help considerably
At least, there’s none I’ve found
An option to boost voice chat volume!
Please allow us to increase the size of the terrain manipulator cache file on PC. I have a 2TB SSD, let me explore more without my bases getting buried please.
It's more the RAM than the storage space that would be the limitation.
Yeah, it gets ground up into the RAM as 1s and 0s.
Then have an active check for base parts and don't auto-fill that area anymore
Are they worried about large scale terraforming projects crashing the game?
Probably
maybe it's the range of placement for terraforming
I'd like a thermal generator. Dig down and find a magma pocket.
I'd love tidal planets like the ones from Interstellar
That seems highly inefficient... other games tend to store that data in RAM only while it’s being used, and bank it into either the save file or a separate cache on your drive once it’s no longer being used. Once the space allocated for that data is full (if they assign an upper size limit to that data), the data that hasn’t been used the longest is set as safe to overwrite by new data. This seems to be what NMS does, and it seems to do it equally aggressively whether you have 8GB or 32GB of RAM, so unless it’s got an upper limit THERE, it’s probably using a disk cache.
Yuck.....
it just struck me, the visual for gas giants could be made from the existing nebula generator in-game
with the starship cosmetic customization idea, i have an idea on how to make this more fun: patterns/decals. the best way i can explain this is Fall Guys' or Rocket Leagues cosmetic system. there is a primary color and a secondary color, the primary color is the main color of you ship/freighter/exocraft, while the secondary color is the accents and the pattern color. Patterns are cosmetic options where it cover your ship in, well, a pattern (like lightnings bolts, hearts, stripes)
I’m not sure how gas giants would work mechanically. Can they be landed on? How would they be different from other planets aside from a largely opaque atmosphere?
Real gas giants are (probably) the consistency of wet concrete long before you reach the “surface”
yes farms are fair because you have to spend alot of resources to build one, but please please PLEASE remove duplication glitches or "cheats" like the emergency receiver/personal refiner one because it makes the game unfair and it ruins the point of progression
also with the space buildings idea, although that sounds cool, idk how gravity will work with them or how you'll build them
Idk about unfair.. since this is mostly single player, and everyone can uses those.. but ye.. at least give an option to turn off random trades.
wait hold on how does other people doing something make your progression unfair
if you dont like what it does to progression, dont do it :???:
People like handing duped stuff out in the anomaly, and you can’t decline it. Yeah you can throw it away, but that shouldn’t be an issue in the first place
well yeah sure, being able to turn off rando would be good
yes
We need multi person ships
Sorry, mods just posted this today - "This channel is for discussing the future of the game. It is not for: help questions (#nms-help), general chatter about the game (#no-mans-sky). Your attention to the channel topics is appreciated!"
Isn't that what exocraft are for?
Not enough people use exocraft, they’re really fun!
Also if you boost terrain you get unlimited jetpack
Like up a mountain
I'm going to build the exocraft for ground exploration tonight.
That sounds like fun
I'd like to see the ability to explore more things on foot in space
Jumping between asteroids with a jetpack would be fun
Grappling hooks and Exiting space ship in space like 1ird brought up would be xool🥵🥵🥵
Asteroid Anomalies😈
i've said this before but make The Atlas on very rare occasion get very close to your planet's surface like in the promotional art
WMD you can build to permanently alter a planet's type to a new type that can't be naturally found but you have to be the one to find it first so yoy can't grief
What types are in the game but not naturally found?
traveller's imagining things
An in-game clan/guild/civilization management tool would be nice. The ability to search civilizations, read their charters, and submit an application or request to join.
this might not be feasible depending on how the game handles terrain but drill exocraft? (it would also have wheels to transport you on the surface)
it would allow you to dig with your exocraft underground unlike the minotaur bore, and of course if you were drilling a pocket of metal or something you would get that material (plus silicate powder for normal ground) at a higher rate than normal
This channel you mean? Just discussion about possible future updstes and ideasta etc.. dunno if devs actually reading this.
i had a dream that they added casual outfits to nms and you could just wear like pyjamas and shit
It would be cool if we could build factories. A connection system similar to the power cables would work
The machines are already in game
Unless something like that is possible and I haven't advanced far enough to unlock it.
I would like to take my helmet off when I'm inside, or at least have the visor thingy slide up. I know you can get the masks for different races, but those are just masks and it would be cool to have a unique character under the helmet. This could also work with what Space was saying about how you could have clothes other than a space suit.
Maybe, if player created space stations ever become a thing, you could ship resources across a system into a central orbital hub that hosts large industrial machines not buildable on planets?
Another idea would be reducing the insane profits from some trade items initially, but allowing players to accept trade deals / manufacturing contracts and build up profits that way
ya know, you would think that after nada and polo did so much damn research on sentinels, wed have sentinel class gear....
idea: add sentinel class gear. sentinel multi tools, sentinel ships
give basalt a use because as far as i'm aware basalt has no purpose besides selling
Basalt is used as an aggregate in roads and railroads. It's also used in floor tiles, building veneer, and other stone objects
so maybe in a future construction update?
XMas theme in the anomaly please!
ya. what is basalt all about. they removed / rationalized a couple of other things. I can't figure out if hexite is back or not. and if so, what to do with it.
I'd propose that one of the next updates should be a 64-bit balance update. But given the number of ways of cheating the economy, that would just be depressing for people who viewed large balances as an ingame achievement, but saw the leaderboard (such that it is) overrun by dupes and lame IA farmers.
So, now that planetary charts can a. be used in space, b. be used to find additional POIs without visiting the old ones (which patch introduced this?) can we
- visit a POI without resetting all POIs?
- have less "dead" PC scans - (scans that return nothing)
Hexite was used to get a living ship as far as I remember, but really it does absolutely nothing
it was for a craftable thing you have to wait for a while to proceed with the quest
They still direct me to old POI's all the time. I wasn't aware of any patch that was supposed to fix this.
I could leave a POI that was just revealed, walk back to my ship, use another chart, and the chart will ping that exact same POI.
It's incredibly frustrating to deal with.
Also, yeah, Hexite is used during Starbirth. It might also be a random mission fetch item too, but I'm not certain of that.
I think it'd be cool to include more planet types inspired by actual planets/moons. For example, Ganymede, one of Jupiter's moons, is covered in a thick layer of ice with a liquid ocean underneath (and it has northern lights!). I'm not sure how that might be implemented but I think it'd be a great way to add some geographic variety.
Id love to be able to land frigates on planet surfaces for mining, scans or for a big battle to get rid of all planetary sentinels
Maybe we could have planet specific animal features like on winter planets animals have more fur or on forest planets animals have more forest traits, also more planets biomes maybe.
I'd like a colourblind assist mode. I'm colourblind (red-green) and I just learnt that the analysis visor has green and red dots. I couldn't tell the difference and never noticed until I read a Wiki.
Hey, thatd be a solid idea. In the meantime, if you're on PC, windows 10 actually has 3 different colorblind modes in the settings. I highly recommend trying out all of them. A close friend of mine said it was a major game changer for him.
Barring that, you could also adjust your monitor to help distinguish the colors a bit more.
If you open a bunch of PCs while in space, they now don't don't play the zoom out animation, and they open numerous POI's.
Linux + proton 🙃
Ah, yeah, no idea then. Havent linux'd in an era
I do actually have a spare monitor that I've configured specifically for myself. Good reminder to use it instead. 😬
It's apparently got unnatural colours for everyone else but me. 🙃
gnome-mag (wait, nvm, no supported after gnome 3.x it seems? awww)
for freighter hyper drive upgrades, can you buy them at space stations or you have to find salvaged modules?
#nms-questions please; freighter hyperdrive upgrade mods are farmed at derelict freighters
this is easily the coolest idea ive ever seen in this channel
I'd love to be able to use pics you take using the camera option in game as decoration to put on your base
They could do like a picture frame item and once you placed it you could choose from one of your pics in game
im just imagining frigates with little landing legs
I can imagine 3 combat frigates hovering over the surface, shooting down walkers and the like
lmao
I think the option to choose a home planet and to be able to construct a shipyard for your freighter would be absolutely insane
Which you can then upgrade the freighters armament, some aspects of appearance and also frigate appearance
Do you mean like a station/settlement where you can choose from a list of ships, colours, e.t.c
I think that would be interesting
But it would kind of remove the rarity associated with some classes and appearance of ships
It would still have the same pricing as the ships on a station
And only certain ones would have rare ones like on a station
Yea I think that would be a good way to balance it
Also a limit on the no of ships you can buy so you can’t just earn infinite nanites
More variety in how snowy, radiative, and desert planets look would be nice
Desert especially, I want a fine-sand Tatooine
Bright gold dunes as far as the eye can see
In general, some versions of each planet with a less busy surface would be nice. A planet with huge, treeless, featureless expanses of sand or tundra would look cooler than my description lets on
Resources would still populate, just much sparser, and deposits would be slightly buried
I know it’s weird to request LESS instead of more, but I think planets like this have their place, and as long as they’re just a rare variant, I don’t think anyone would mind, with their unique, desolate appearance
I would love to build a cool outpost town style base somewhere like this
agreed on the biomes Hiro
I really love the idea of playermade factions and actually being able to use the size of your faction to influence a system, whether that be hiring mercinaries to combat sentienels [lowering sentinel agressivemess on planets] to customizing a space station and influencing market values in a system.
The amount of depth it would add is insane
Since bigger factions could literally turn an entire system into a massive trading port, attracting players from across the galaxy for lower prices on certain materials
it'd be great if u could move the base computer after placing it, without having to do glitchbuilding or anything
supply pipes could use the ability to snap. if something closes the build menu while building a pipeline, i can't just start on the last pipe section i placed, i have to "start over"
I love this
has anyone tried to summon their freighter in the planet's surface? it looks so photogenic when you do, but i hope in the future that happens randomly
and please give us a setting to change how much gloom or at least a setting to turn it off because the gloom effect do be wildin sometimes
jesus christ lmao
i dont get that on my xbox one, it might be something with your settings?
i have every graphics option on "high" settings (except for base complexity which i have at ultra)
One simple thing that i wish was fixed is how a planet's rings doesnt get obscured by another planet's atmosphere.
Like the atmosphere is on a lower layer than the rings so the rings dont get blurred like they should be
Its a very slight visual thing but it bothers me lol
One thing I would appreciate in the game, it’s not nessecary at all and won’t change anything significantly, but I think it would be cool if they could change the age of blue star systems and planets in them in the Discovery Log from billions of years to millions, since IRL blue stars tend to live ~10 million years
Living ships made me think of another possibility: anomalous Living Planets, with a bunch of bizarre things to see. Living Planets have fleshy colored soil, red-orange or sickly green water, and have deposits of meat, salt and mordite on their surface. While on its surface, a distant, slow heartbeat can be heard, accompanied by tremors, and bubbling when near water
Tendrils and sarlaac style pits and stuff everywhere
Disgusting. And awesome
well yeah, you coukd go into the creep factor of it
or just have a rekatively normal world, but with special looking stuff thats less fleshy and gross and more spacy and exotic
with it visibly moving around in the system, and random deep rumbles and roars
Like, the idea here is that this “planet” is just a planet size organism
Yeah
It’s an anomalous planet type of course
Oh definetely
It’s what would happen if an organism never stopped growing
Its own gravity would mash it into a ball
yeah
Helpless and immobile
it would uave to evolve and hit a point of maximum possible size
The “deposits” of meat and mordite are chunks of this planet size creature’s flesh
Mega creepy
Good candidate for part of a halloween update
I think a reachable goal would be to expand upon the capabilities of frigates.
Give the game some kind of strategy UI so frigates can be positioned near planets or POIs in a system.
Place discoverable resource nodes that industrial frigates can mine. npc bases that combat frigates can protect from pirate attack.
Positioning ships over a planet will (until the frigate is removed) scan and expose POI's related to the ships function on the area of the surface under/near the frigate when the player does a scan.
Or giant plant-ets.
With massive leaflike structures on the surface with roots and stuff all over its surface.
Like, the idea here is that this “planet” is just a planet size organism
@halcyon mason
make stars visit-able or at least a physical game object you can get close to
and make it so planets orbit around the stars because they kinda just stay still
you know what i want
i want actual combat
i mean we have space battles and ship and multi tool weapon upgrades
but those are like required
we need stuff like bounties on players, actual guns not just weapons on multi tools
maybe some companions like in mass effect or fallout
also the ability to make player factions
you could start wars and real time player space battles
Combat was never a main focus of the game and likely it never will
Plus, HG would have to make new combat mechanics working on all platforms, including VR
And that could be tricky
well im not saying they need to rush
obviously coding takes time
im suggesting this because like yeah exploration and building is fun and all
but like a lot of people want to have a sense of adventure
I dont even want a full combat update at this point i just want space combat to be sped up a little bit
Cause atm actual space fights are pretty slow
I think out of the most simple ways to speed up space combat a little bit is allow us to kinda rotate seperately from actual movement
So i could be flying forwards but quickly rotate my ship and use the remaining momentum to still be moving away, but now im facing them and shooting at them
elite dangerous does that
and ye i agree
id like a setting to enable that tho because the controls may be too confusing for some people
I think some kind of boss enemies would be fun
I think the Atlas being less benign would feed into that idea; i would love to see it react to blatant diregard for the natural order
I still want that Atlas Interface rising over the horizon thing; closer to a planet
Yup, that'd be cool
I thought seeing a regular space station with colours from planet's surface was cool
A whole Atlas station would make me shit myself
I wouldn't mind a Los Santos Customs for NMS...
After seeing how worryingly massive the anomaly is when you manage to summon it as close as possible to a planet, yeah, an interface being that close would be crazy
Seriously, things in this game are significantly larger than you think they are, you just move so quickly past them that it never registers
Even the “small” freighters are like... 10km long
Small quality of life improvement suggestion: When in the Minotaur exocraft, press the jump button once to do a little hop, which reorients the legs to face your view direction
Like, when it leaves the ground, the legs rapidly swivel around to face the same direction as the torso before it lands.
Would make the Minotaur much more usable in small spaces
I appreciate that it’s a bit unwieldy, makes it more fun to try and get it places it isn’t supposed to be, and makes it feel more like a huge, lumbering mech than just an invincibility mode
Just giving a way to quickly recenter the legs would make a big difference
It already has very few drawbacks compared to just walking
IMO one of the best parts of the Minotaur is how different it is from the player or other craft to control. It’s very slow and tricky to navigate precisely, but it’s capable of HUGE bursts of movement, only slower than flying in your ship if you do it right, surfing hills to maintain your speed by sliding
It’s simultaneously the slowest and fastest exocraft
Seriously, Minotaur surfing is so much fun, give it a try on your hilly planet of choice
Are there any plans for the switches and circuits to do control things like refiners?
probably not since then the devs would have to add things like hoppers too, and storage devices connecting the hoppers, which will mess up the storage container's purpose
but what i really want to see in nms is rtx
imagine ray tracing with vr
The best part is that since surfaces already have defined attributes based on what they’re made of, they could easily add tags for reflectivity, diffusion, emission, surface depth, etc
All for use in raytracing
Everyone talks about lighting but I think raytraced reflections are what most people will notice. Surfaces like your helmet visor or ship cockpit reflecting the world, space stations looking like a hall of mirrors, seeing the landscape reflected in water...
yea. but to be fair shadows in no mans sky need some work. They are just hazy stuff that moves way too far every second. Something smooth would be possible with ray tracing
The scale NMS operates at might still result in some blurriness, just because of the sheer distance
But it would be more accurate
They can’t just put a single point in the sky roughly where the sun is, some systems have multiple stars of multiple colors and brightness
Most current ray traced games are very simple right now, in how they delineate the Sun and other light sources, because they’re games that are either simple in scope or have environments that don’t change
Minecraft is the exception and it runs horribly
Most people with RT capable PCs would be using it with settings that look about as fine as Enhanced shadows, but of course more accurate
Remember, the more rays, the more bounces, the more computationally expensive
even if it does not do that much for aesthetics, no mans sky would probably be the only vr game with ray tracing
and with cross platoform to boot
Having the ability to crank it if you have a Titan RTX or a 3080 or something would of course be nice and forward thinking
that could get it some awards
yea. I have an old mining rig that some poor soul decided it would be a good idea to fill it with 2080's
4 of em too
but no mans sky does not really benefit from sli
no modern game really does
Sell three, de-shroud the fourth and put an Arctic Freezer cooler on it
Then overclock the crap out of it
Mmmmm insider dealing
i still pay for it
No wonder I stopped shopping there
nah. tbh there arent that many ppl inside amazon that would try to buy one like that. its more like i get to know when the next shipment is due
then i just make a script run from set time to set time
Anyway yeah, RTX would be very nice, or just general DXR
yepp. guess im stuck with reshade for now
Reshade has RT now?
Been a while since I’ve used it, nothing I’ve played recently looks bad enough to want to
nah its not RT
i just use it because i have power to spare. i already max out my monitor at 4k 144hz
and that is not easy to get
I dunno I’ve only easily ever found value in stuff like that and ENBSeries for old games. A lot of stuff from the mid 2000s to 2015 has good enough geometric quality that adding stuff like color grading, SSAO and SSIL, all that, brings them nearly up to par with some non RT games coming out now
you know one thing that has been missing that has been shown in many of the early trailers? giant dinosaurs
I'd love some variation in star rendering. Certain stars are compact with defined surfaces. Others, like red giants, don't really have a surface as the star just gets more diffuse. And as NMS already renders space as gassy...
I like that idea
More variation space-side
More layouts to space stations
Or at least colours and textures
If we don't players to get confused by different layouts (positions of vendors and terminals)
I get it, it's space tech, probably standardized to the last bit but still
I want to be able to land manually
All planets are the same size, they should change it up a bit
And if a planet is farther from its star, it should appear smaller in the sky
Been a bit since I mentioned it but, a variant of brief but extremely intense extreme “weather” on some airless planets would be interesting. No atmosphere means no protection from a solar flare, a coronal mass ejection, or worse, a gamma ray burst. These phenomenon are very brief, only lasting between 30 and 60 seconds, but the heat and/or radiation are by far the most intense extreme conditions in the game while they last, sapping un-upgraded hazard protection in less than eight seconds during the worst of it.
With a GRB in particular being strong enough to trigger a radiation leak if you don’t seek shelter before the brunt of it hits
During the solar event, the ground begins to glow the color of the nearby star, and a booming rumble begins as small debris rises into the air
Different star sizes
YES
Also, please reduce the timers on the Void Egg missions. I get that the organs need time to mature, but I think from a gameplay perspective, 20/22 hours for every single mission is too much. Somewhere between 3-8 hours?
Almost everyone, if not everyone, finds a workaround to skip the timers anyway, might as well include shorter timers in the base game to improve user experience?
I want them to beef up the space encounters.
“Hostile scan detected”
Me:
normal mode is incredibly easy
in my 115+ hours on the game i have only died 3 times
I mean, I'd rather they not make the game ridiculously hard
yeah it needs to be balanced
but starship pirate encounters are incredibly easy to deal with after desolation
I want hostile sentinel systems. Extremely rich in valuable, exotic resources, but all planets carry hostile sentinels, and when flying around you have a high probability of being scanned and attacked by sentinel scouts or frigates. Just constant danger no matter where you go.
They would be abandoned systems only
my dream is a second freighter update
with owning multiple capital ships
more frequent freighter battles, with boarding mid-battle
and maybe combat against alien races, like, on the ground n'whatnot
They would have to really tweak how AI handles terrain, the only entities that use terrain pathing are quads and bio horrors
And they get stuck constantly
Believe it or not, even walkers don’t use ground pathing, they basically just float like the scouts do, at a height that puts their feet on the ground
You can see this by them magically rising up steep slopes sometimes
This would be really cool. I think it would also be nice to have other stuff in your fleet like the NPC fleets do (for example floating cargo pods and the other frigate-looking things that you can’t interact with). Maybe you could only have 1 ship that’s the “capital ship” of your fleet, but you could have other freighters too.
Actually that could be a cool use for system freighters. You could have a capital-class freighter as your capital ship, and system freighters as other ships in your fleet.
Or you could have a system freighter as your capital ship if you really wanted.
I want something like Elite Dangerous. They have AI factions that clash with each other and I LOVE dynamic encounters like that.
I had a dream a few nights ago that they added a great big “sandbox” megastructure, about the size of the anomaly, which when constructed (one per player), you could add terrain on the inside and build stuff like one huge base, with all terrain edits inside it 100% persistent. Also, it’s a hollow structure, once you fly into it you can land anywhere along the sphere walls and build there, an artificial sun hovering in the middle
Think like, a halo from Halo, except it’s the inside of an entire sphere
So Halo
You could look up and see the other side
Again, much smaller than a halo, roughly anomaly size
It has water with a bunch of little islands by default, but you can terrain edit it into whatever you want, and build base structures inside
You enter the little forcefield entrance with your ship, and suddenly you’re flying around inside of it
How sick would that be, visually
It would look like an inside out planet with a little star in the center
And again, 100% persistent terrain edits, plus you can capture fauna or flora you like from other planets and introduce them to the sandbox, and they would become native to it
Change the global biome, start from a handful of templates, or just DIY from a blank slate of water
Even change the color of the artificial star (lighting color) or enable/disable a day and night cycle
And you can summon it in any system just like the anomaly, take your little self made home with you
😄
How would there be day/night if the star was in the middle?
It would fade on and off to simulate one
Or you would be able to set what color “day” and “night” are
Like, visually, picture how awesome that would look, flying into a big sphere out in space, and suddenly you’re cruising around the inside of what looks like an inside out planet!
Call it the Gaia Sphere
To fit with all the mythical names of things
Similar to these late century sci-fi ideas for interstellar colonies
That hub being the entrance
Etc.
This would be amazing to see in NMS, and I genuinely believe the tech is already there to do this at a smaller scale
I want maybe, hostile space stations
More space combat
Own multiple capital ships
And for systems with the conflict level “at war” to actually have full scale battles, whether that be ground or air
Ive just started play like 3 days ago but I think the game needs a combat overhaul asap
Melee weapons,shields, having space battles either you ship be more in depth (with different manuvers and stuff) and having more large scale battles. I genuinely feel the game has everything else done really well but combat so far seem boring
Point a laser and shoot
Combat is very poor, yes, shooting has no feedback and pulse-rifle fire of the boltcaster sucks
You’ve more or less described a Dyson sphere lol
That’s more something you stick around a star to harvest its energy
No, not exactly. They’re more complex then that.
But that is one of the purposes yes.
How you’ve deciribed everything is more or less the function of a Dyson sphere. It’s pretty dope that you thought of it tbh.
Also like your name better a Gaia Sphere
The name I see most commonly is a Bernal Sphere
The concept of a spherical megastructure habitat out in space that uses rotational energy to maintain gravity along one or more axes
Actually, my bad, this does not rotate
A Bernal sphere is a type of space habitat intended as a long-term home for permanent residents, first proposed in 1929 by John Desmond Bernal.
Bernal's original proposal described a hollow non-rotating spherical shell 10 mi (16 km) in diameter, with a target population of 20,000 to 30,000 people. The Bernal sphere would be filled with air.
If it’s a permanent deep space habitat that maximizes usable space and protection with a partial or nearly complete inverted sphere design for the habitable portion, it is a Bernal Sphere
It’s fascinating how old this concept is, for how wild it looks
Though the NMS version would just be a complete sphere with a single hole for ship entry and exit, perhaps with some other largely decorative adornments
i wish there would be a trade terminal on the anomaly, like depending on what system you spawn it in. i know that would defeat the purpose of the no-station systems but i hate it when my invintory is full, and i want to sell items but the only option i have is the anomaly and there isnt a terminal (hope that mkes sense)
Love the Gaia sphere idea
Having a garden of my favorite creatures and flora would be amazing
I can totally see the promo art for that update too. Classic NMS style, traveler looking up over the horizon, but in this case, it’s angled up to look at the inner curvature of the sphere, with the artificial star positioned high and shining bright
Something kinda like the illustration examples I gave of a Bernal Sphere
With a creature standing by their side as they both gaze up at the land curving upward and out of view above, a haze settling in with distance
Flying fauna soaring around the artificial star
I hope we can build our own custom starship, vehicles, freighters like in the sandbox game Space Engineers in the next NMS update (maybe there will be boats or trains)
Somebody hasn't built a trade terminal on their freighter
I'd really like some "guild" features.
bases that are co-owned. populated with (terminal) npcs that multiple players can access. galaxy map filter for systems with guild owned systems (i.e. has a guild player base) etc.
you should be able to upgrade the inventory of living ships
we already have that with the freighter against pirate encounters
I think he meant something like legitimate space battles of factions rather than ~8 small pirate ships circling a freighter
Personally I think it would be nice to see freighter vs freighter battles where you can choose sides
on that note, i have suggested this idea many times here (i even submitted it on their suggestions zendesk) of freighter pvp where you can drive the freighters, control the turrets, and teamwork would have to be required to succeed
basically, Sea of Thieves Arena
ah interesting
Player warps into the system
Incoming Transmission...
Gek: "Hello Traveller. We'd like to ask of your assistance against this fleet of Vy'keen goons that attacked us!"
Incoming Transmission...
`Vy'keen: "Hello. Could you help us destroy these disgusting Gek that suddenly ambushed our fleet?"
Gek: "AMBUSHED YOUR FLEET? EXCUSE ME YOU ATTACKED US!"
Vy'keen: "Such simplemindedness expected from a pirate like you."
Gek: "PIRATE!? I'LL SHOW YOU A PIRATE WHEN I-"
'Incomprehensible arguing in the background...'`
[Fight alongside the Gek]
[Fight alongside the Vy'keen]
[Ignore the fight]
Add Joystick and throttle support
Ship interiors
please add more planets
@simple nymph Not gonna lie I like this idea
With all the spooky lore bits something light-hearted like this sounds really nice
Also, we get the option to destroy Gek, so I'm all for it
Shit went from 0 to 100 really fucking quickly
😋
Tysm!
[Exterminate both]
[CALL EXTERMINATUS ON THE WHOLE SYSTEM ]
Lmaooo
Here is a suggestion that nobody made I think
the defs should make an effort to avoid crunching to prevent stress
healthy work environment and such 👍
I mean
They pushed out so many updates this year and they're a very small studio
they probably have many hours of overtime
But when you make the best ongoing game and 4years later sales are still booming, you can prolly pay your employees pretty well:)
What does money matter if all you do is work?
@barren ingot Agreed. All game devs need to unionize for better conditions.
I don't know what the working conditions are inside HG. I do know a lot of the toxicity they endured came from fans. And they stuck around and gave us a great game.
I appreciate them not giving up. It’s turned out to be a game I’m quickly investing into. 20 hours in a period of five days.
NMS is the ultimate comeback story in gaming. What started as a “worst / most disappointing of 2016” chart topper across the board ended up winning best ongoing game at this year’s game awards.
Just goes to show, if your first showing is poor, don’t give up, just focus and make it better
It dethroned Fortnite and a bunch of esports games for that category. That’s saying something.
Personally I wouldn't say it dethroned Fortnite or any other game really
They got the award as the only company who keep the game alive by delivering new content
Not just introducing repetetive seasons mechanics
Or lootboxes or P2W mechanics
Most were projecting Fortnite to win, came as a big surprise to a lot of journalists who hadn’t thought about NMS in a while
But yeah you’re right, that’s exactly why they won
They’ve introduced so much to the game over these past few years, for free, largely driven by what the community wants
This is how you make a video game
if I was a dev at Hello Games, I'd honestly try to improve the game's creatures
much more massive creatures underwater, and a bigger cap for terrestrial creatures as well
for underwater, maybe a cap at like, 20m almost
and for terrestrial, a cap at 10m
I would love to see leviathans in deep enough oceans, or heck, even giant striders on land, twice the size of a sentinel walker
In theory, supermass planets with a habitable atmosphere would have much stronger gravity, and be more conducive to larger lifeforms, possibly MUCH larger
id love to see some deep oceans
and/or have ocean depth on the planet info. and/or have an actual topographic scan option available.
I think they should make the ground deeper
And maybe put some mineral deposits under it so you can actually go mining, instead of “mining” completely at the surface.
are there no bodies of water on any of the planets?
i just started
There's lakes and large oceans, with rare cases oceans will cover half or the entire planet
I think zombie meant that the game should have some subnautica level deep-exploration for oceans
Speaking of which, the game is very lacking in underground exploration considering you can't edit terrain after only about 50u down
I’m pretty sure you can
I dont think you can after you upload
Once you upload something, it's in the servers forever and can't be renamed
It should stay that way for good reason
If you want to rename something you'll need to do it before you upload, there's a hotkey to automatically upload it after you rename
In all seriousness, this game could use a combat update even if its not a combat oriented game; it wouldn't even need to be a complex system like a shooter/fighter game, it just needs to be improved in some way. The game does a very good job in terms of exploration, building, and crafting, but combat has always been lacking.
Fights are easy, but tedious with low tier weapons and then they arent even a thing with high tier weapons
What do people mean by a Combat update?
Fights should simply be more enjoyable or at the very least harder in the early game
ah
Boltcaster with no upgrades can easily clear a 5 star sentinel squad given you have the personal forcefield, albeit its tedious
Its basically just:
- hold right click when walkers shoot lasers
- shoot armor
- repeat
Adding crew members you can interact with on fleet ships would be a small way to increase immersion when you're boarding them to fix components. I've always found their emptiness a bit off-putting 😅
Honestly, physical space ship customization. I'd like to be able to change the actual shape and look of it.
So here is what makes it not multiplayer:
- Cant Farm Upgrades Together (Backpack Slots, MFG Facilities, Other Planetary Stuff)
- Cant Share Chests, they are basically ender chests
Being able to change the shape would kind diminish the grind for a new ship i think. Would love to be able to change the colours tho
Maybe add the ability to learn new ship parts by scrapping ships
You scrapped like 3 needle nose fighters, you know how these are built and you can construct your own
On a dedicated new space station or NPC freighter
Operated by the techno priest Vykeen mentioned in one of the weekend event
i think you should be able to find colours on different planets and use them on your ship
the most important innovation imo, in making a game experience mutliplayer - is group loot. Only one member of a group needs to open a chest, and everyone in the group gets a share automatically. Especially it allows people to split up and explore things like derelicts more efficiently.
loving this cross-play situation, but it's a bit difficult to discover other players. having to share friend codes is kinda shitty
rocket league & star wars squadrons both have this distinction between "platform friends" and "network friends" which i think would be sweet to have in NMS
I agree on the giant sea serpents/monsters addition
I mean, the Abyss update already looks like Subnautica 😛
NMS already does platform vs nms friends.
Adeptus Mechanicus confirmed in NMS?????
I’d very much like the ability to increase Exocraft inventory
we need railguns
Need better navigation through storage containers and do they really need to be so big?
Get a colossus😄 😅
Exactly. We already complain about Haulers being useless now.
Sure a mixture of colossus and matter trabser on fregher with all storage containers built on freighter you're sorted for storage. I take back my comment on navigation. Once I installed the matter transporter thing I had no need for containers planet side. 🤘
this
What makes the Hauler useless?
Being able to expand the inventory of basically any ship, which was the major selling point of the hauler since it flies like a boat.
What happens to it when cobalt crashing gets a final nerf?
If there’s anything that NEEDS addressing, it’s refiners delete contents when I travel away for more than 10 minutes away in the same system...
fix the big creature bugs dude..
i literally saw bug-like things crawling in the air
It's like the devs are a bit hesitant to make fauna more challenging and interesting, the sizes don't really go all that huge (what's the maximum, around 8 meters max?), they can't really destroy anything in the way and sounds all seem the same (even in 2016 NMS small creatures had a bigger variety in sound)
And the thing is, the fauna doesn't really pose any threat, they can barely nibble your bum because of the AI which takes a pretty strange path to actually get to you
They don't have an attack from the distance, they don't pounce you, they don't really do anything at all
I mean, the biological horrors have that, but why can't normal fauna have that as well?
Do they? I haven't had a bug like that
Sentinel Purifier- A large 4-Legged Heavily Armored Walker that spawns during planetary fights. It would be after Level 5. It would drop from the Sky and a giant glowing indicator would display where it would land. It would take sometime and you could watch it come crashing down like a big meteor giving you time to prepare. When it lands it will cause a big shockwave that will destroy flora and minerals and destroy some terrain aswell as launch players and exo-craft pretty far if they are too close. It would then get up and hunt the player relentlessly. It would have a big red glowing eye at the front of it that could fire a massive deadly laser. Its other attacks would include a sort of Plasma Launcer that would be fired at players with indications on where its targeting. And a fiery shockwave it would letout from time to time. It will be Deploying Sentinel Drones from two side hatches that would act as extra eyes and ears for it if the player makes gets far and or hides. Maybe it can even use a terrain manipulator that can only dig if a player goes underground. It would also have an Infra-Knife Gun on top of it used for fighting off Star-Ships. To defeat it, players will need to do repeated damage to each of its legs. Once each leg is damaged enough the Purifier will collapse for a short time and the player will need to hit its exposed heat ports on its rear. This will go for about 3 phases each time it completes a phase it would become much more aggressive. Once its defeated it will collapse and an alarm will sound signaling it's about to explode. The player will need to evacuate a sizable distance before it detonates and ravages a massive area and leaves a sizable crater. Its loot would be pretty sizable but I havent thought to much on the loot.
() = optional
Grab and throw : Picking a plant or getting something out of your inventory (and putting it in a bag) and throwing it or throwing it to someone lets say you want to give your friend a multi-tool that is just starting out you can take it out and throw it to them to catch or give it to them if your close
tbh i was trying to do that by pressing Z and trying to swap inventory spots with 1-9 cuz of all my muscle memory playing mc xD
once you play nms, you cant go back to minecraft though.....
if ur on pc
.....?
on ps4 or console i can still go back to minecraft because its a controller and not keys
so less to remember
no i mean not like keys but just gamewise alltogether
o
yea xD
It’s absolutely the worst.
reminds me of something from Nier:Automata
Responding a little late to the hauler discussion, I think a nice fix to make them not so useless would be to change their main inventory space type to “cargo”
You know, the slots that can hold more of each item
The ones in your suit cargo tab and used in the main freighter inventory
Would be fitting for the hauler
That way, even comparing two fully upgraded ships, a hauler would always be able to carry up to twice as much stuff
fix the trading post landings
you either land in on the platform but not on the proper landing circle or another ship comes in and overlaps yours
I've never had that problem on PC after 40 hours, only on PS4...
Ok ok here listen up
This sounds dumb but
Take the long nose body
And slap barrel nose on the end of it
Boom
Do it now
@civic blaze then make it less long
Not sure: I would ask in #nms-modding
Ok
Mods can change ship models, but none currently do what you want
@karmic rune wait so I can change how ships look?
Yes, JJhookah had one that modified exotics, but it's not updated
Mjjstral currently has two that let you get different ships, one beta and the police ship
@karmic rune can people in multiplayer see the modded version?
Normally no, but I'm really not sure how Mjjstral's stuff would appear in multiplayer.
having some sort of space hub that you could build yourself (like the freighter, but more focused on building) would be really cool
so like a space station? 
pretty much
ah yes, starkiller base
I really dig the flight controls on Star Wars Squadrons. Would anyone else like to see a flight controls revamp in NmS? Having to always hold down the throttle when flying is killing me because flying is my favorite part of the game
Cant you just change controls
Alright, hear me out, this is for all animal farmers out there. Nms Pokémon
But not actually, just having the ability to transport animals from one planet to another
I think using devices that supercompresses animals into a tiny space is a bit too cruel
Maybe cages will just do
I want to be able to have my space ranch
I would use it to make a space station McDonalds
You want a Number 6 Fine Meaty Chunks with a side of Gek nip?
Sending animals to attack things would be pretty cool too.
Traveler monster battles <_<
Quest 2 port. Surely if the graphics were set on medium/low it would run perfectly fine.
I just really want a space game for Quest
Companions:
Having the ability to either buy robots/animals/alien life forms from space stations or select planets or to be able to tame or earn them. Companions can talk to you, have inventory slots, an hp bar, and hunt or gather materials (but not mine them). They would need their own housing station at your base. They can also fly in your ship with you and stay on your freighter.
selling ships to other players, it seems like a decent addition imo
Honestly that would be a great addition. Just more trading ability. Itd be great to see this game have an elite dangerous look on certain roles like trading or fighting
The ability to change ship colors
although that would be quite cool, i do like the uniqueness of finding a ship with an interesting colour scheme
What if it was like customizing colors for freighters? So that if you really wanted to change your starships color you’d have to pay 5000 Nanites for a color
I had an idea before that ship customization could be built around ship scrapping as a way to get parts to customize with. This way, to get a chance at a part you like the look of, you have to sacrifice at least one ship with that feature, giving you a chance of getting it as part of the salvage
You’re still looking for ships that look cool and interesting, but now it’s motivated by the chance to harvest those parts for your own use
You’ll be incentivized to find ships with multiple parts you like instead of just one, cause the part(s) it gives you aren’t guaranteed to be anything specific, they’ll just be one or more features of the ship you scrapped, with higher ranks and values giving you more parts
With the only parts it can’t give you being alternate main bodies, the main body cannot be changed
Exotics are also an exception, they are what they are and cannot be modified
What if they built a mode where you can « create » your own starship. Like give it whatever shape and size you want (to an extent) for a price of like 30k nanites so that only the « dedicated » could get their own personnal ship.
I want to own a personal animal that I can train and ride on any planet surface
I find so many cool animals and hate that I can't ride them on another planet
or have any significant connections with them
If they do something like that so that you can compress animals into your inventory
Then we are going to have so many Pokémon memes
A few weeks ago I mentioned that it would be nice to see the NMS on the Nintendo Switch, some people argued that due to the NMS requirements it could be a problem. Recently I started playing Vigor. On PlayStation and Xbox it looks cool and demanding, on Switch it looks average but you can play and it is the same fun. So maybe this is a good example of game that was developed on Switch with lower graphic. Would be awesome to continue space travel on Switch in break of desktop version like on business trip or holidays and then get back and continue it on PC/PlayStation. Check game-play on YouTube, you will see difference in graphic. But in games like NMS graphics is not most important thing I think.
I've been playing NMS on my phone with a Razor Kishi - it's pretty sweet!
😲
Lightsabers
@spice temple I added a cheeky photo in #nms-photomode-gallery - it needs a fast WiFi connection but it's super cool!
NMS on phone gang!
I know it’s probably been said a lot but if nms terrain manipulation didn’t degenerate if it was done in your own base area, I understand having a max amount of manipulations before it being restored for resource gathering but it felt a little obvious to me that if the tool was given the function to create, it should be useable, that would change base building completely
Frigates should be customizable in the same way that freighters can be, searching for the right color frigate is a nightmare
Especially when the only variance between different frigates is stats and color
its a garbage customize option too lol
I wish hello game started with a concept like Spore(a game) where you could customise your own animal, buildings, starship etc. But the game will need a revamp at this point
maxim should just make spore 2 instead
(just realized that was wrong channel)
As much as this has been suggested, I would like to see alien cities it at least inhabited planets with settlements and stuff
By any chance you run out of materials to build your own base, you can just find a city and live there
Hell, maybe some artificial planets would be cool
I would love a function of unpinning missions/side-missions so that no pop ups show up to increase the immersion on this wonderful game
yeah, earth should be ingame xD
and then it would instantly have a million bases all over it
I still refuse to believe that there is no Earth hard-coded into the game
even the oceans would be full of bases
Welcome to Planet Lag
Just in case, I mean artificial planets as in planets constructed by the alien race themselves, procgen and stuff, not planets built by players
no lol, it was a reference to a hitchhiker's guide to the galaxy
That is in hitch hikers guide to the galaxy,They go to this place where they build planets and find out that ||earth is a organic computer used to solve the question to the meaning of life||
(Spoiler marking as it spoils the books)
NMS X Hitchhiker's Guide when
^^^
I need a babel fish
i want the depressed robot
^
yes
And being able to destroy planets
yee
we need a death stars
Nah,it wouldnt be able to get out of the system
It was like a space station
Also I dont think NMS can take it's size
It was the size of a moon
lol
Also the probability drive and the other one(that used the bill being played at a restaurant) could be cool
Could be an upgrade that allows you to go places you cant usually
And experience the 'wierd' things
Now all I can remember is the bit of the book where Arthur thinks his body parts are flying away
That shouldn't be too hard to pull of
Lol
More furniture like a bed
And if you have a Korvax in your base, they might approach and stare at you while you sleep
there are beds though
I feel like no one talks about this, but I wanna pilot my freighter
yes
It would be clunky as hell but it would also be sick
only if you can have a body while doing it in first person lol
i also kinda want to be able to fly to my friends freighter, blow it up, and see it crash to the geound
That would be hard to implement
As far as I know, NMS doesn’t have that kind of physics engine
yeah...
But blowing up a freighter should be a thing
^this
someone should build a pvp arena
Can you even kill other players?
Like warp into another persons system, pull up to their freighter in mine and have a freighter v freighter battle
yes
Targeting system ofc
pvp is an option you can turn on and off
I’m turning it on
you might get murdered in nexus randomly lol
bold of you to assume I’m the one getting murdered
lol
honestly idk how they do it, can't even use weapons in the nexus
for sure, it's still doable, might just be an exploit of some kind
More fitting for #no-mans-sky or #nms-questions or something along those lines. This is meant to be discussing new features or how the game has developed; positive or negative not how to kill people in the anomaly.
lmao
do you think they could make starships/exocrafts have 2 places?
or like add an exocraft that has 2 places? like driver/passenger
or would it be too difficult because of the inventory?
had a friend over at my base and they didn't have exocraft tech yet
I don’t think that’s a priority
yeah I agree
Wait... you mean in game?
could always lock inventory to the creator of the exocraft, shouldnt be a problem?
yeah in game
ohh true
No, exocrafts don’t have two seats
they could though
I guess sure
well some not all lol
Like the colossus and the car
That’s the hover bike right?
double up cozy in a Minotaur 😐
and the nautilon
nomad is the hover one yes
since they made the change to allow for 32 players in one session they might just make the colossus carry people? maybe 🙏
The only ones I can see two seats are the colossus, pilgrim and nautilon
yeah roamer too
could be cool if we could carry people
pilgrim is the bike
Oh not the pilgrim then
that doesn't hover lol
That doesn’t seem like a two seater
nah solo for sure
yeah
Things like hover bikes, bikes, exosuits are solo only
I mean the mechs
The Praun and Minotaur are very similar in concept
oh and also
I think this one's been said a lot
but landing on asteroids could be cool
and being able to build in space
and making building in the atmosphere easier, like deploying a floating base computer from your starship
i think landing on asteroids was planned
ooh I didn't know
You can technically land on a asteroid
We need more settlements tho. Make more planets lively. I enjoy the scenenery but it does get boring wandering the planet knowing theirs only a few types of buildings we can encounter
Also, satellites bases would be cool. Farming asteroids for new materials rather than just blasting the,
them*
I agree
Especially more building types
Perhaps cities? (it's been suggested a lot I think lol)
Also just perhaps make it feel like the aliens are actually doing something? It's a lot better than it used to be (now they walk around and sit down, even talk to each other), but perhaps if we could see them doing something that could be cool
Also a surface map would be nice, even though the waypoint system works and mapping such large surfaces wouldn't really be necessary as much as it could be a nice thing to have
telescopes that lead to missions/discoveries in distant systems
Do you think NMS will continue to be developed and expanded, or do you think "it is what it is" at this point, and further additions will be refinements on existing features?
i think 2021 2022 will have updates
2023 will probably will be the year their new game could be close to release
I guess what I mean is... like, there seems to be so much potential for expanding the game universe - and there seems to be a trend with some studios for longer term projects. I'm sure there are technical limitations though, so...
well i never thought we would get volcanos
because i thought the engine couldnt do this sort of structure/asset
but it can
or meteors storms etc
as time pass they are getting better and better with the engine
the NMS engine has a shit ton of potentail and its starting to show its potential with 3.0
They implemented the volcanoes kinda exactly how I suspected they would. Just a giant asset with a particle generator.
They're fine but a little disappointing.
broad and shallow kind of the SOP though, isn't it?
if your fast enough you can fly down and be trapped inside one as it spawns in lol
sand worms need to be fleshed out further
probably will happen. this first iteration seems like a placeholder
well frankly i never expexted volcanos everyone says yeah it can come yeah u wanted it but not really expected it
@visual cloak probably like derelict
when they did the haloween update they added new stuff to make them worth go to them
@crimson stone yes