#nms-the-future
1 messages · Page 50 of 1
It would be nice to build some large interior hangar spaces in my freighter
and a warp core room
Also, on the subject of enabling nice builds - lets stop messing around. HG can just give us a "orbital base base station" base computer variant, that automatically creates a 2000u orbit base above itself.
Give it a anchor point for a short range teleporter beam and you can teleport yourself up to a starting platform, with an identical BC with an anchor point you can hook up to teleport back down.
What's the point in controlling the freighters if there's literally nothing to defend your own freighter from
No one really attacks it
So a random event where you have to defend your own freighter from pirates would be neat
i'm basing that off of sea of thieves because in both nms and sea of thieves you can randomly encounter other player's ships but unlike that game there is not really a true way to pvp in nms
or teamwork
I'd really love to have full glass windows in the game and maybe make floor connect seamlessly, it'd be frickin great and Itd make the building much better, seamless walls, glass walls, seamless wood floor just imagine how it'd look like
im not sure if this has been mentioned, but i think it'd be really cool if we could have auroras on icy planets
I would like creative mode to actually be a creative mode instead of the same game but just you not being able to die.
Water-world planets, where the water level is much higher than normal planets to allow for new depths, would be fun.
I'd love to be able to build a base 100s of metres underwater.
I heard the game will stop getting updates, is it true?
sounds very unlikely given the history of the game
at least not without a big heads up
Ok thanks
The game just received a next generation update so I believe they will continue updating the game for a good while.
I believe also that some BIG things are yet to come!
No man’s sky mobile
You would literally need a Quantum Phone to run that
NMS Mobile is like saying Skyrim should be ported to the NES
Sentinel Droids would be a really cool thing though
Perhaps they'd look like more Sentinel-ish Korvax
Obviously not immediately implementable any time soon, but how about "minor races"?
They'd be proc-genned races localized to a single region
With the Pre-Established lore we have, that could both work, yet not work, explanation: (spoilers obviously) ||The Atlas is dying, and while it's dying, all it's systems are going wack and glitching out. The Gek, Korvax and Vy'keen are the only species because of this, as they are stuck in some sort of loop where they always exist in reality. It is said that as the Atlas nears death more and more, reality becomes more unstable. At, iirc, like 11 Atlas Minutes remaining until it's death, the walls between Reality break, allowing for multiplayer. Now, this could mean that Updates are just the dying Atlas falling deeper into malfunctioning, with more chaotic things occuring, it could also mean that, eventually, there may be some sort of system failure that interferes with the 3 Species thingy and allows for new ones to exist. I'm not too sure about all of this, and I'm far from a lore expert, but I think most of this is right. So yes, it all depends..||
Please correct me if I'm wrong
world of glass update
let's peek into what's been removed & lost between universes 👀
"Discuss the future of No Man Sky: what do you want to see next? What do you want fixed or changed? Excessive memery is not allowed; we want to see real ideas.
This channel is currently being trialed."
Is sean actually see discussion in steam?
There's many great ideas to
Also here, just scroll up
I'm still working on that huge update suggestion that im gonna send them directly on the forums
I see, thx man
Btw, is forum and NMS reddit is the most seen by the team?
I feel useless to send my ideas in steam discussion before
For the most direct way to contact the team look at the pinned message.
Already do that, so i do the right way, thx for the inform.
We seriously need the ability to keep our favorite animal, even if its just a single one, as a pet that follows us around when summoned. I want this minotaur-sized oaf I found to be my space traveling buddy.
I think they should publish the ODS API.
This would allow for an official, and 3rd party, mobile companion discovery browser applications.
I think they should add 2(or maybe even more) player ships
the problem is that making ships that require multiplayer in a game that you can play 100% singleplayer
this is my steam post, btw
about my suggestions
for who cant open steam, so i send it here, so everyone can see and make opinion about it ))))
This game needs to be perfect first to have DLC's
You think it's not ready for DLCs?
It's not
What else needs to be done before DLCs?
Bugfixes?
They're pretty minor nowadays or at least in my experience with it
Yeah no, can't agree on that one
Alt-Tabbing for more than a minute is a guaranteed crash
Entering planets' atmosphere can crash the game
Only Crash I've had which happened many versions ago on PC is a crash when travelling to a new system
Anyway, tis not a place to talk about crashes, just acknowledging stuff is still wonky
kinda, the game is very unstable today, yes
but its already good in contents (and yes, the contents is also unstable)
its just supply and demand paradox, less money = small team, more money = big team
and now they want to leave past generation platforms, because small team? task to big? it will lower their market ranges, also bad for them
and yes, i keep telling them to fix the game first, new content later, because you cant add more furniture to your existing messy and unorderly furniture in your sleeping room
terrain looking washed, terrain not being affected by terrain manipulator sometimes, the big ships, falling in space, atmosphere bases, falling through worlds, moons being in rings, planets crashing into each other, are all super annoying bugs
and that's just to name a few
and not being able to land on planets for what seems like forever sometimes for no reason at all...
terrain not being affected by terrain manipulator sometimes
its maxed terrain edit limit, and you cant lower it somehow
you need new save to get 0 terrain edit limit
which is crazy
then they should add DLC's for cosmetics, missions/features that are not important for lore
no, i mean when you just simply cannot dig through terrain for a while because of a bug, then after a while you can
and not being able to land on planets for what seems like forever sometimes for no reason at all...
you need to let the terrain loading first by flying lower to the ground
Im already as low to the ground as possible lmao
im not stupid
i know how to land a ship
I must admit terrain can be quite buggy, my base for example is basically buried
oww, so idk then, that not happen to me, but i use 2015++ PC tech
the newest your PC, less bugs it occur
maybe HG only have strongest PCs to build their game, and cant simulate them to past computing systems
Nah, it happens no matter what
Bcs on previus version it did not exist at all
terrain is super glitchy, I agree they should try to address it soon
I've fallen through the world a couple times and sentinels quads constantly spawn inside the ground when im trying to farm them
also when I was a noob i died many, many times trying to farm sentinels for the nanites, and the dog walkers lunged and killed me through a wall
PvP like Sea of Thieves. perhaps it can be activated in the nexus and it gives a reason for freighters to be drivable
idk to, its so paradox, because i have less inform about thier problems, im not their employee too
Nah, it happens no matter what
Bcs on previus version it did not existed at all
yeah, thats my point, their game only good at newest platform hardware, not past hardware
so somehow they need to simulate it to past platform hardware
it now shows in crossplay even more, like PS4 with other platforms
.
this become bugs topic, lets move to #nms-questions
No please don’t add anything like that. Anyone who has played sea of thieves knows that pvp makes the community so much more toxic, and you end up getting a lot of people who just run around and ruin other people’s experiences in the game even if they gain nothing from doing it. That completely goes against what this game is about.
More options in upgrading freighters: Turrets, Protection, Abilities. More possibilities in manipulating it from the bridge. It would be especially useful for pirates which want to raid othe freighters with more than just one tiny spaceship.
As for PvP. Why not make it more arranged? Instead of open world pvp, there could be a possibility to group up with othe players and report to an npc, which begins a mission and transports you to an instanced piece of space where battle takes place.
NMS on Stadia planned? Would be awesome to play it from anywhere ❤️
IIRC Geforce Now supports NMS, so maybe try this for now
Yeah, I guess I will have to. Unfortunately GFN performance is rather poor most of the time
at least in comparison to Stadia. GFN has better hardware but Google's server infrastructure is way better
no by that i mean not random encounters but an arena mode
Freighter with airstrike ability that can be used on planet
and i said this before but remove/fix all the duplication glitches and cheating glitches (autosave when you fail a manufacturing facility riddle and such). i know some people aren't gonna be happy about that but like i said that isn't how the game is supposed to be played (still no pay to win stuff plz)
nuke other structures and the surround it in large area (AOE range 1000u) with freighter main gun already super op, dont need bombers or airstrikes
just from my opinion thought
(if your pvp setting off, you cant get damaged / instant ded from super gun like that)
what do you mean structures?
freighter can attack pirates if im right
and thats it
i agree with your idea about pvp MP room session to, team vs team, no p2w rewards etc
but not agree about fixing autosave trick, its grindy content, you can choose the slowest way or the fastest way
obliterated any living crap in circle range of 1000u, included any enemy NPCs or players (if pvp turned off, not get damaged, except in pvp session) inside any buildings
freighter can attack pirates if im right
yes, because i also suggest about big land battle, like a big wave of sentinels, or a CQC wars between faction and pirates
so you need something to delete entire enemy batallion and the fleets who support them
the fleets will be the hardest one to kill since freighter will be super tanky and almost immune from normal starships
im talking about PVE to, idk about PVP room session, if planned PVP session like galactic hub have, also idk
wait so freighter already can attack something on land?
if freighter main gun is super photon laser (still not make suggestion about weapon variety for freighter)
wait so freighter already can attack something on land?
no, all of them not even exist today, i talking about a connection from your suggest to my suggest
freighter and frigates today only dead object, while freighter not even considered as ship but as space base in vanilla, while the frigates only true dead objects
i also already suggest about a player's base defense turrent that can attack freighter in certain distance and attack tanky land units
but the dmg is still low againts them, at least, your base can attack back and do damage to them, so the gameplay will be focused more for freighter vs freighter
^
PVP in NMS would make no sense like at all. There are too many duplication bugs and it wouldn't be really all that interesting tbh, unless everyone's inventory is reset. The developers should totally focus on PVE, since there aren't any huge threats
NMS is a game about exploration. Allowing more pvp would detract heavily from the game
Boss fights would be interesting, have something quite powerful with lots of hp to fight
There are tons of weapons to choose from, so it might make sense to actually put it to some use
PvE boss fights might be interesting but that might even detract from the game's core design
The plot makes sentinels a much bigger threat than they are actually
The only threat from them is low framerates
unless it's a Sentinel sweep, which makes sense for PvE battles
Yeah, waves of sentinels, or something would be nice
more types of sentinels (three and a half aren't exactly many)
That get harder after each wave
well, tbh.. they did lay the groundwork for it by the space-sentinel battles. They stopped at one capitol ship though
Sentinels actually want to defeat you, not just give you a slight headsmack
That would be great
Would be neat to actually be able to destroy the capitol ship once you defeat the turrets but given the context, it sounds like HG does not want you to. So, I think it should retreat rather than just sit there
that's kinda how it's supposed to operate now, even more than before, but they made improvements to difficulty around the same time they also made it possible to buff yourself even more than before via stacked upgrade modules so it kinda cancelled out
I do think the waves should be much greater threat. Make it possible even in Normal mode to be defeated easily
Have it scale like in borderlands
Ye
they would want to further improve combat first tho
though, it seems like HG is conflicted about introducing combat mechanics
They shouldn't be
part of the reason combat's in an easy spot now is largely because the community keeps complaining about combat and not liking it
There are so many weapons, but totally no use to them
There is this divide between pvpers and none, can't please everyone unless it's manually triggered as a mission or something
so they keep minimizing combat, or just giving more health/durability to Sentinels, rather than giving it more serious focus
yes but this isn't a pvp game. At all.
Also i thought we were discussing PvE combat
Sorry, yea pve
Wait are we discussing a mass sentinel event like ||when they killed everything in an hour||? Because that would insanely crazy as a weekend event.
you know.. that actually would be awesome
get 20 players or so to battle 100+ sentinels in space and planetside
sounds dull tbh
Hah
There's an event in Star Trek Online like that... to fight those crystal entities
I've probably annoyed the heck out of everyone at this point, but
SETTLEMENTS 👏 SHOULD 👏 BE 👏 OVERHAULED
👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏
I swear it will be good
Yeah, put a . in an edit por favor
Is there anything wrong with players expanding the settlements?
I build bases into npc structures all the time
Nah, they are just pretty empty on their own
They could expand, they could grow further, the sentinels could invade them or something
doesn't make it an overhaul and doesn't add much anyway even if someone visits because bases are mostly hollow shells anyway
that would be an interesting mechanic. Larger your base / settlement is, sentinels would investigate / get mad
Well, yeah, but now were just getting nihilistic about everything in the game.
"Everything sucks, so I dont want to play anymore," is definitely not going to improve the game.
You could add lines of defense to the settlements to help evade the sentinels
You could have actual workers there, it's quite a lot of possibility
You could also receive random distress calls to help defend a settlement
Dude, I've played for 140+ hours and I don't want to abandon the game at all
I hope hope hope that the planetary chart machine adds more types of locations in the future. That would also be awesome
Yeah, I have 300+ hrs into it, probably won't be slowing down until the 1000 hr mark 😛
Yeah, sorry, that was directed to the "all bases are empty shells" commentary
Isn't this chat about the things that we want to be added or changed in the game?
This channel is often a mix of crazy ideas and straight up nihilism
Yeah, for sure. Some of the ideas are awesome, some are out of scope, and some are just bitter.
bases are kinda what you make em - Only thing that really needs to change is placement issues.
addition of parts is moot until bugs are fixed
It's because they kinda are, they don't have that much visible variety, they are just peaceful places and nothing else
I don't remember staying in a settlement for too long
Well, yeah, if you dont have other players join you, then they'll be pretty lifeless.
I build into the npc structures for that reason. My bases have more activity going on that way. Its like a dual boost feature of making the settlements better and bases more lively
But base building is also not really required after the first couple missions. You're free to pretend the game doesnt even have the feature for the most part.
I have nothing against base building. Apart from some small bugs it's pretty polished imo
Combat and generated buildings are where NMS is totally lacking
the constant Z-fighting for snap points is irritating beyond words
it's mostly because they work off of the CENTER of the part not an edge
I understand you, that's really a disaster sometimes
And the ability to move a base computer would be a really welcome addition
It reminds me a lot of kerbal space program, when you have to delete something, but its attached to the root part. Sometimes a major nightmare
what I did find interesting was that I accidently deleted a room full of stuff and put the part back where it was, everything came back.
i don't think so, it's a legitimate criticism of basebuilding that the end results are hollow shells with passive resource accrual on the sides
Oh, and NMS does not support typing in cyrillic, that's a shame
Holy crap, that actually works? i just lose the stuff typically
when i say that about bases, the implicit suggestion (which I've made elsewhere, maybe even here by now) is that they should feed into the exploration of planets instead of just being art pieces or min/max moneyprinters
Oh, and by the way, do animals actually have different sounds?
happened to me yesterday so maybe they changed something?
or to put it more simply, be more than whatever they are now, which is mostly what i've described in three ways now, lol
I do use bases as passive resource locations, but after 300 hours in, i feel ive earned the right to not have to grind out oxygen with a mining beam. The simple fix is, remove the sell value of resources.
Or just kill off activated metals entirely.
The only one that is even used for anything is Activated Coppr
I didn't ever grind out oxygen or any other stuff, I just buy it out and that's it
also exploration imo, but that stems from the staticness of things to me and seeming to think high value goods (loot) to find to sell is sufficient for exploration
i mean you don't really grind oxygen, you just pick flowers as you roam about a planet
I shoot the plants man.
I usually just find mines for all my resources and setup depots to store about a stack at a time
LOL I actually think we need more predatory plants
Remove the fly traps. NMS 2021
They have a bag with quite a lot of oxygen
their hitbox should be totally fixed
they are annoying af but it makes for some great traps
Ok, but my exocraft should be able to run them over at least
I hate being hurt by a fly trap that's not even close to me, 10 meters or even more
sprinting around randomly and snap - there goes some of your health
Neurotoxin (tm)
it's voodoo magic, not neurotoxins
well, if you aerosol the toxin, it makes sense that you get affected 10ft away
even 30
yeah, but if im flying 10 ft over a flytrap, its not jumping to get me
🤔
i don't even bother zapping flytraps, vinewhips, or boomflowers
same goes for the clams too, they're hitbox is cray big
i feel like you get just as much from the smol oxygen plants dotting the land
Yeah, sometimes im out though, and theres no red glow nearby
i do play new saves quite often
what are the boomflowers again?
the stretchy stretchy boom boom ones
OH those
couldn't even say that better myself
not to be confused with the barnacle bastards (gassy cave bois)
i always snipe them down, since they don't even give you anything to be worth getting close to them
I actually want more env hazards
bigger cave elements would be cool though, like old mans sky
a pool of lava or acid would be nice
back when the cave pillars were twice your height
Oh yeah, toxic or lava oceans
we already have toxic oceans
Do we?
Yeah, on toxic planets haha
the water is very toxic
same with rad and cold
hot planets, the oceans actually cool you off though
would be nice though if your shields would just melt in those cases
Oh, I haven't really looked at any toxic ocean planets
I feel invulnerable bc i can recharge it so easily
Its usually worse than being on the surface, so its almost storm level of depletion
yeah they need to fix the duping before pvp
the problem tho is that it's like any of the environmental hazards, it's indistinguishable from any other outside of what the suit calls it & the HUD hazard protection bar color
or just no pvp, since the game isnt even remotely set up for it
It's too late for PVP
@supple warren how did you feel about Origins adding the storm buffs?
Environmental hazards could really serve to be more tangible or given better distinguishing characteristics than hazard bar color/text & voice description
Did it?
Yes
There are buffs during different storms now
Jetpack in a firestorm is wild, for example
I noticed the different weather effects and those are a good step, but they also tend to have the usual frontloading issue of being easy to find
Oh, the actual buffs
I think those are bad personally
May i ask why?
The point of a storm is difficulty imo
It makes it more risk/rewardy in my opinion
I think the difficulty is plenty there, but most people play on normal where storms take 2 minutes to kill you
Survival storms drop you in about 15 seconds without a hazard upgrade
Adding a buff is just another attempt of them trying to get you to weather the storms, but when the only reward tends to be storm crystals (if memory serves) and the costs are increased hazard drain & inability to see much of anything even those buffs aren't enough
Can storms even kill you in normal mode after you get some upgrades?
Yeah, i could easily get the hermetic seal when i rolled up a normal save by just walking to the location
Same with survival to a lesser degree
(after you get upgrades being the conditional here)
Survival in the beginning is more like, "jesus, where tf is a cave at"
I've decided to start with survival for some reason
For me it's: where's my ship, where's nearest sodium
ship acts as a cave in its own right
the difficulty curve is pretty wonky. The very beginning is a total lotery. Then a couple of hours later everything is piss easy
Survival is the better game mode imo. The way things are set up makes it feel like its intended you play survival
3 hours in, I've decided to have a ride on an animal, and then I fell out of the map with all my stuff lost due to a bug
The way cargo slots actually double the stack size. ship inventory makes more sense, freighter inventory too.
i think it's almost better, but falls short through the difficulty plateau being hit quickly and the only changes to difficulty relating to higher costs/faster hazard drains/higher damage/etc.
A bunch of exploits are also less feasible with survival too, so the units fast track is not as present
I wonder if theres a mod that removes all vendor module stock. Can only upgrade with modules youve found
Like last time I put some more time into any of the "standard" gameplay modes was survival a bit after Next, and it just felt like much of what I disliked about Normal, but made excessively more annoying
The worst thing are the stack sizes
refining is obnoxious because of it
tons of menu fiddling
Its not exactly a refining sim though
Tbh to me the stack sizes aren't as annoying as the constant recharging
And having to gather more to craft/repair crap
The typical complaints about refining stack sizes are usually related to expanding chlorine too, so again, not exactly the focus of the game
Say, you want to turn turn some di-hydrogen blobs into di-hydrogen
the refiner only takes 5 at a time
And youre limited to 5 gels, which is half a stack?
and refining takes like 2 seconds
refining is just annoying anyway
so you have to stand in front of the refiner feeding it one stack at the time, super annoyting
oh, automated stuff retrieval would be really great
Youre doing this in a medium refiner?
I just use the personal refiner for that
much quicker in my experience
refining just adds a bunch of micro-timers to some crafting processes that makes it like, "really?"
by that I mean connecting your refiners or mining things to a storage and then getting it all automatically
especially given how crafting didn't have it before for ages and it was snappy & more tolerable in that regard
and then double the times in survival too.
like the partial crafting stuff is also just a big, "but why does it have to flip me to a different screen for this?"
yeah i think it's pretty pointless, feels very tacked-on
A lot of this game is very much, "pin the idea on project board"
i wish there was a toggle for the partial repair/crafting stuff so you could just skip the flip to screen to slot in resources
I drag and drop, then hit B (controller)
Just have it show in the context menu when hovering over the crafted/repair tech
Ejected seats for spaceships usable only in atmosphere. For stuff such as: In case ship crashes ever gets implemented instead of just bouncing against the surface, teamkilling (which is fun) and if you are about to get absolutely wrecked by a requiring space enemy.
Maybe a escape tiny pod in space?
being able to raid sentinel freighters once you get 5 stars would be sweet. not to keep them, but to destroy/sell. could have a similar implementation to derelicts
Something I'd love would be more Sentinel interactions/behaviors.
For example, their ability to demonstrate retreat tactics during combat, the ability for animals to "hunt Sentinel drones" based on their description, and maybe even subvariations of individual types, like larger/smaller drone models.
it would be cool to turn up to a factory and already have vy'keen raiding it, help them out like a the capital ship events
Yeah, mostly my suggest is about PVE battle, and improvement of the core game, improve exploration features, and improve existing features, etc
If you say this game not about combat, then you're...
What is the point have multiple kind of weapons and vehicles in this game?
Freighter? "Combat" frigates? Lol
They already existing, yet have no clue what to do with them
It's really not. Combat is a side product.
only reason combat frigates exist (sofar) is for those missions you send them on.
a bunch of weapons is just variety
combat frigates also deploy fighter drones which come to your aid when pirates engage you in space, if the freighter with the said frigate is in the same system
only one seems to come to your aid though, so no need to keep more than one around
idk how new it is, only been playing for a week, but it's definitely a thing
ahh.
Can multiple freighters be owned?
No. Sadly
Ok
I would love to own more than one - even if the rest were auxiliary. No base building.
its not new, but it is true
Just not always noticeable and the ship doesn't always deploy
🤔 welp.
I think too you can leave the area it's deployed to, so I've had mine show up but then I flew away and the enemies came but my frigate disappeared
Sry
isn't that basically what frigates are for
Well, if you could store extra ships on it, then it would be worth it
tbh ships are just stored in the void anymore given you don't even need a freighter to have more than one
you can't claim more than 6 though...
yeah, it's just a carryover from when you did have to have a freighter
now it's just there
interesting. Though, there's only 9 slots on a freighter... does that mean we should be able to claim 9?
nah 3 were left open for traders i think
Players to have more than 1 freighter, like 9 freighters
In the end the space battle become like stellaris or sins of solar empire
But idk, for that, let devs decide, atleast not to focus to free for all pvp, no p2w, no extra super long unbrainny grinds
Alien heads are waaay to big imo
I think they have an option to shrink them
And also I think the game could use more character customization in general
The game needs a ... threat gradient.
Warping towards the core should increase the chance of hostile space encounters.
Abandoned systems should actually have some kind of risk, not just be an opportunity to harvest larval cores. I think some of the mechanics from derelict freighters should be retrofitted so that the abandoned trading posts and the creepy space station has an actual infestation.
agree, some of the existing features and contents need to get improved to
or a complexity/difficulty gradient, not necessarily contingent on violence
the game falters in intentional challenges because it's reluctant to indulge in typical gamey violence, but in turn just resorts to typical gamey tedium in the form of grinds & timegates
Amusingly, they violate their own attempts to minimize the centrality of typical violence in the play by failing to recognize the alternative environmental exploitations involved in various grinds as also violent.
I like the exploration angle of the game. And I like .. emergent game mechanics. The games sandbox is large. The question of how much .. danger the players are comfortable with is easilly answered by simply letting them find it themselves.
And while I agree that violence does detract from what I like about the game - the game mechanics we have - a wide selection of guns and shields - all point to difficult combat situations that currently do not manifest.
So, we either need to bring in some targets for the guns to be used on. But in a way that doesn't force poeple into combat if thats not what they are here for,
Or, actually embrace the exploration angle of the game. And that means working on the scanners and so on, such that they can produce maps, persistent / sharable POI's. scan for more than one thing at a time.
I feel weirdly blind in this game at the moment. Which is strange for a game about exploration.
yes
but NMS itself already force ppls into combat when get robbed by pirates, or get attacked by them
a game with fully long unbrainy grinds is not good, at least you put gameplay on it, like VRchat did
because game is exist for us to "game" with, not "working" in game while sacrificing to much time and brain sels to get "virtual" items
but in the end grinds is also get positive opinion from players, IF the grinds is not to crazy, or you can choose hardest way or easiest way to grind
like NMS did
creative? or normal? or survival? or fight against your dead?
normal grind? faster grind? or tricky grind? or exploit grind?
lol
this is why i like NMS
in a way, what i'm getting at is that there's already a threat gradient, but it's arguably poorly calibrated. i think it's less that there needs to be more combat and more that what combat there is would be improved by being more involved; enough so to, as you suggest, make use of the currently underutilized variety of weapons tech available.
as to grind though? I don't think it matters what sort of grind is present, if you're referring to it as a grind it's a failure of game design.
It presents no interesting choices, no engaging gameplay, and is nothing more than a repetition of some gameplay mechanic to death, which is to say, till it's lost all its interest and fun.
There's a game out there where the gameplays only about grinds
Just doing something same over and over again, even you already play it for 7-10 years it still not enough, and they want you to pay a LOT of money to reach certain level, gears, etc
Even with the most trickiest way, still need a long time to reach it
And yes, until it lost all the fun, you just repeat the samething for years
whatever game you're referring to, that's what i call a bad game, personally
and i'm not terribly clear on what you're trying to suggest about NMS' grinds other than that you tolerate them and want something tweaked about them yet kept grindy
Any game that wants to have longevity is going to reuse game mechanics.
And reusing game mecanics is always going to be called - by some proportion of the playerbase.
Nonetheless, the tedium of an activity is all on the eye of the beholder. And is determined by wether of not they consider the activity the content, or the gate to the content.
Funnily enough, if you have more than 5 ships npcs won't dock at your freighter.
exotic ships should have their own unique cockpit style
I wish ship cockpits were visible from the outside of the ship
More visible tornadoes would be nice. As of now they are awfully clear. On the right terrain they can come off as pretty small too. Love the tornadoes to death, but I think they could look a bit more realistic, as tornadoes usually pick up a lot of dust.
As long as it doesnt restrict field of view, i am also 100% behind this. Exotics and explorers are my favorite to fly for a reason.
or just move your head if you have VR
that is of course also an option
allthough i would claim that the alt key is a bit more accssesible than a vr headset
i wonder if a head tracker works or at least with mods
I use a controller on pc, so I just look around with the right stick. That sold me on controller for flying immediately
Just submitted a suggestion for a Refining Depot
Example 1: Connect harvesting Copper supply tubes to a *Refining Depot to collect the refined Chromatic Metal.
Example 2: Connect harvesting Nitrogen and example 1's supply tubes to a Refining Depot to collect the refined Sulphurine.
Example 3: Connect refining Sulphurine from example 2, and Chromatic Metal from Example 1 to an additional Refining Depot to collect refined Radon.
Thoughts?
@astral saffron can i make a suggestion? Use indium to make chromatic metal.
1 indium + 1 gold +1 silver = 30 chromatic metal
Its an example 😛
Right, just thought id give that tip since a lot of players dont know that one.
Not to worry, it's more in the interest of being able to harvest things that would usually have to be refined
If I could post the example pic here it'd be a bit easier but I'll put it in #no-mans-art if anyones interested
Nevermind, can't even post there it seems
Well, refiners already lose things as it is, so im not sure how effective that would be
use the #nms-photomode-gallery channel
It's not a screenshot but alright
Wacko discord setup lol
I'm not sure what you mean roarin
Youre suggesting automation, i think thats pretty clear. I just dont know how it would jive with the refiner void bug
Refiners eat things if you walk away from them
Well it wouldn't be a refiner
It would work like a supply depot, if certain connections are made, it holds the refined material
The places in which this would be possible would be incredibly hard to locate, but yes, after 1000 hours, I would like an option to automate certain things
namely nitrogen refining
I gues theyre not totally obsolete, but i dont think the majority of players will continue to use them
I get what youre after, single location stasis device farm (or FI).
I mean kinda, I get so much run off of other material, it only makes sense to boil it down to that right
so I get stuck refining nitrogen because my inventory piles up
You dont have to collect it all. You can just leave half of it in there. Otherwise youll just end up with runoff of chromatic metal too (or sulph, radon, etc)
Collect all what?
I just mean run-off as in, whilst doing other things I gather enough material to make nitrogen the only hurdle in making stasis devices
and the amount of nitrogen I need to refine to clear up a full storage takes about 2 hours to refine
and that's with about 16 refiners going
Yeah, i think youre describing an extreme case here though. Majority of players arent running 16 refiners at once. Thats like super-niche
Also, at that point, you should really invest in a sulph or radon farm spot. That takes 5 minutes to warp to and collect instead of 2 hours of refining
hoppers from minecraft would be nice for refining the slime
I'd love to see some Satisfactory-style automation in NMS.
ability to rename systems after they have been named, even for a fee
when you make a type while naming your favorite system and now its called the "cumpit star" instead of "crumpit star"
those are some devastating consequences to a typo
imagine accidentally making a typo while naming an entire star system
O dear
a confirmation screen would be nice. apparently I hit enter instead of apostraphe so now my system is just my name.
I AM NOT EGOTISTIC
This. I'd like things like THIS to be place-able in bases :/
That would be cool decor to go with the wall screen
but they make it a pun and dont give us pets
no man's pets! we added pets, but no man can have them. once aliens visit us in 72 years, they can use em.
but not you
right, but there is definitely a difference between reusing gameplay so frequently as to run it into the ground as well as to have it be nothing more than a gate demanding repetition till it opens, and simply some gameplay that makes the game a game
Just a quick QoL idea but letting underwater corridors placed above water would be nice
On the subject of QoL - snap points for literally everything inside freighters please. Im too borderline OC to place anything if there isn't a snappoint to make sure its neat
implement virtual floor for placement at any elevation, adjustable virtual grid and snap to grid placement options
actually I think two things:
- NMS needs to do the thing a lot of mmos do, and have a Documents/Addons folder that is scraped for UI addons. UI addons are scripts written in lua typically.
- NMS needs to expose its HUD elements - and a building API - to lua.
- NMS needs to have a public host for these where creators can upload addons, and an in-game addon browser where hosted addons cen be discovered.
This would let PC users author UI addons, that could be consumed by Console users. The UI addons would allow the input system and HUD to be modified by 'the community to create totally new ways of working with POIs etc. Also, pro builders could get addons that in build mode allow for the exact, and scripted placement, and translation of objects.
Thats 3 things. but who's counting.
Supernovas, Supergiant stars, Hypergiant stars, bigger and smaller planets, dwarf stars, etc
we need a space update
Don't think marriage is normally a req there
I get making new living ships out of 2 others
@supple warren You must have read my mind, last night I submitted a sugestion to HG for the elevator but also added the ablility to angle it too. I sugested 0-200u and 0-90 deg
automation would be really awesome.
In that train of thought, space stations! I know they’re a common suggestion but I’d love to have them be able to feel cozy as well as high tech, a-la The new Prey
Interior landing pads, massive circular doors, diamond corridors out of Alien, cozy greenhouses etc
A Cozy small stationary base in base, so I can have my wooden cabin, but IN SPACE!
Archive block, where you can re read every conversation you had in every storyline. Be it the main one, abandoned buildings, monoliths, etc
Rotating planets
Revolving planets
Wasn't planet rotation removed from the release version cause it would drove players crazy?
Moons actualy orbiting planets
That would be part of revolving. Planets revolve around stars, moons revolve around planets.
Dont understand why its confusing. We see it everyday
65daysofstatic radio integrated into the game
So I can listen to KMF everyday, everytime:
https://www.youtube.com/watch?v=68NvvJClDKI
@barren ingot Ever heard of Master Boot Record? Similar music ... I think
Nope, never heard it. Will check it out tough
65daysofstatic recently released their latest album "Utopian Frequencies", you can check it out on
65daysofstatic.com
good shit
But I would like some more banger soundtrack in game instead of the usual procedual stuff
either gives us options wich to play soundtrack manually, or create activities that will play the music
KMF could be played in a large sentinel standoff in a glitched derelict which I suggested earlier
NMS has a really good soundtrack that you only rarely hear ingame. Asimov is a nice example, it only plays when you enter a space station for the first time, which isn't very fitting in my opinion
It should mark out something special in your journey, like engaging warp for the first time
you leave hyperjump to enter a completly new system, with this banger blasting off your ears
that was actually in game, they removed it, because people were confused, at release..
I'm 99% sure Asimov plays when you enter the space station for the 1st time
It does
totally thought moons rotate around planets
Nope, put some save beacons with markers on planet and moon and you'll see the relative distance is the same
wish they would at least add rotating planets and moons orbiting the planet
worst comes to worst they could create the illusion of movement without all the messiness of actual movement
but then, they tried something like that with volcanoes and we have folks disappointed by those, so maybe not worth the trouble
that's a really cool idea but then we would lose our lovely views of planets! 😳
I think it would be cool if some planets had more than 2 moons. Some planets in space have 100 moons apparently 😮
Radio in the space ships. We need it, alien top 40
I found out that the nms engine is only using about 2% of its potential
Also planetary rotation should be reintroduced
have the planets revolve around the sun with the moons doing the same around the planets
@gloomy hazel how did you find out?
this one video, Chimera I think, its like a mod that enables or uses more of the No Man's Sky engine
in short, this engine could emulate erosion in its worlds, allow ice on water, fully dynamic weather
if could generate every individual leaf differently, if given the option
that would require a ton more computing power though
but im assuming due to the low power of last gen, most of these were turned off
game already runs pretty poorly as it is
True, but next gen should allow some of these settings to run
erosion, ice on water, fully dynamic weather are not just cosmetic changes my guy
I wonder if maybe we could get reflections, better lighting, and some other stuff with next gen optimizations
I know thay
that*
gameplay elements shouldnt be locked behind needing top of the line specs
True
also, all combat needs to be expanded
But at some point, I feel like some features won't come to ps4/XONE
no, those are dead
as we all know, Hello games wants to continue to add features to this game
yep
So I wouldn't put it past me that some of these features will be added soon, once they can optimize them and know how to run them fluent on next gen consoles
Also, one pre release video, even the leaves on the tree were moving, as well as some bushes, I wonder if that could be implemented, it added to the atmosphere of the game
tbh, seeing all this makes me forget what current technology can and cant do cuz all I think about is all these features added in at once lmao
improved gameplay > "improved" visuals imo
Yea, whats good of a game with good visuals with nothing to do with em
also imo the building could be improved, but thats just me
building could def be improved, i hope they improve it soon
would be nice if the exploration was improved
for next gen, allow us to glitch build, but without having to glitch build
oh for sure, as I said, we arent even using %50 of the engine, tbh I know some big update are yet to come around
building is still just a stopgap as they try to figure out how to make better exploration imo
wait, you might be on to something here
give people something whatever to keep them busy while they work on better stuff
And then remove the stopgap with the update... oooooh the players will love this one
Better Nexus missions: derelict space station raids
grab some friends and fight off enemy npcs?
ON A FRIEGHTER?
unlocking rare blueprints?
Combat update
^
ok but imagine being able to manually travel to star systems
like every star in the sky was an area you could travel, if you chose to warp there yourself
hm
well, maybe an ultraboost
just move at speeds so fast the gam doesnt have time to generate
this makes sense because if you looked at an old review, Sean was able to move so fast that the game didnt have time to generate
and he said it himself, doesn't require loading screen, just wait till it generates
and since there isnt anything between star systems, besides astroids, I think this would work perfectly
But tbh i think this would be difficult to create
as you would then need an actual star, No skybox, and some more optimization
not giving volcanic planets lava pits/oceans is a missed opportunity
To do that the game would require a large update.
The only reason the game has such a small file for its literal unlimited space is because of its file compression. If you could manually travel to a star system, the one you left and every other one in the game would require to still be running
The only way to stop this is to de-load and re-load, which is why we have the warp feature
Been thinking about a system for procedural common names for creatures and plants, instead of or in addition to the scientific names currently in the game
It could generate animal names and then choose an adjective from a pool depending on the model the entity is based on
producing names like "Common Deyima" or "Reticulated Nami"
They could have each star system be a “chunk”, similar to Minecraft. Which don’t require the warping to de-load and re-load. It just happens as you approach/move away from it
We need this for vr https://youtu.be/vfJz7WlRNk4
❤️ Check out Lambda here and sign up for their GPU Cloud: https://lambdalabs.com/papers
📝 The paper "MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality" is available here:
https://research.fb.com/publications/megatrack-monochrome-egocentric-articulated-hand-tracking-for-virtual-reality/
❤️ Watch these videos in early...
Orbits should come back to NMS, dont see how its confusing
I'd just like to see more non-exotic ship body pieces, feels like you've seen every combination after long enough. Shuttles and haulers especially need some love.
Explorers need more pieces too
yeah fighters have like 3 or 4 distinct body parts while shuttle and explorer only have like 1 lmao
haulers have a few but it's mostly their wings
in a game about variety, there's still some variety that's really lacking tbh
also, questions should be asked in #nms-questions or #no-mans-sky
I hope they add on planet space stations or cities tbh
I second this. A space update with a wide range of actually toxic planets - like not just planets that are earthlike but toxic but literal methane atmosphere, oceans of ammonia type planets.
And either rename "black holes" to "star gates" or something. Or move them to where the suns are. Why do we have perfectly normal suns in all the systems with teeny little black holes? makes no sense.
we should be able to claim the starships we find in derelict hangars
no i mean the hangar rooms in some derelict freighters
could be cool if your multitool had a salvaging option for just salvaging the ships instead
There are
i know you can but with a tool kinda like EVE where you project the salvager onto the destroyed ship in an attempt to extract any potential salvage
Okay
speaking of EVE i've been itching to play it recently and trying to fight of the urge 😄
deeper mining with terrain manipulator
fixing the underground fixed partialy invisible walls
You should be able to land ships on support frigates and have them slowly be repaired there
Also support frigates should be able to dock with other frigates and repair them (when not on an expedition of course)
Also I’m sure that this has been said 1000 times, but too bad:
customizable ships
Theyre not even black holes
and yeah planets like Titan. Though titan isnt a planet
Another concept shot; follow up to my animations concepts. A clearer view of what i mean with an "Enhanced-combat update"
for a very short second my brain thought the character was holding the weapon gangster style sideways
As well as other/more animations in general. Reposting a few since people really liked them and i received very positive feedback:
Improved scanning animation:
'Selfie'-mode for photo mode. Amazing way to take fun pictures with friends!
an animation update would be pretty cool
Agreed
would like to one day get into nada's simulator

it just might be
I want a planetary version of the derelicts. Say, an abandoned military installation guarded by malfunctioning security or an ancient underground city with eldritch horrors around every corner.
better POIs in general
doesn't have to be a loot site or dungeon imo, just something that takes time to explore and feels different
they could make very rare flora and fauna into points of interest
I really need the ability to take plants, minerals, and animals from other planets and make a zoo on mine
You could save a "bio-signature" when you scan a creature allowing you to create it at your base with a protein resquencer type device.
Like a 3d printer
why do you need that though, why not just go visit those planets?
some people want a home base planet, or to populate dead/anomalous or other planets
at what point do you just say nah because it's basically people wanting to custom create their own planet tho, lol
true, theres a reason there are already plants and qs plant decos, doubt they'd bring in collecting stuff from other planets
didn't stuff go extinct after an update at some point too?
stuff's sorta gone extinct after various big updates
Or at the very least, become ridiculously scarce
I'd like to see Emergency planetary charts get removed.
They're effectively useless now anyways and for some reason lead to Observatories...?
They are
Are they useless because they only seem to be leading you to observatories, or...?
If it's that, that sounds like it's just bugged
I've gone through a dozen in the last hour. Got 4 observatories, 3 duds, and 5 abandoned buildings (2 of which were the same spot).
This is also a brand new star system. It's been getting noticeably worse over the last couple months.
odd...
Yeah, I'm honestly about done with the damn things
Granted, even when that functionality was part of the signal booster, it could be unreliable af
The thing is, I can find a crashed freighter on my own faster than these stupid things will locate one
There's just something fundamentally busted with the POI scan system
The ship scanner actually works great in my experience, but Origins seems to have really messed up the charts
I don't know exactly what it is, but no matter which iteration of it we've had, it's never been as reliable as one would like
what platform are you playing on again?
steam
PC then
Interesting, as I've had more trouble with the ship scanner than the charts, unless I go out of my way to slow my ship flight down
I find the vast majority of POI's using my ship scanner, but I noticed after 3.0 some of the charts were pointing to the wrong types of poi. Inhabited Outpost charts started leading me to Ops Centers and Manu Facilities. Emergency/Distress charts would lead to observatories. It was like immediately noticeable to me but I was assuming it was just a bug.
Distress charts always lead to Observatories / Transmission Towers
As, if you solve the Observatory puzzle, there is a chance at a distress call.
On the subject of the future:
lua based api and an online registry of lua based addons. so users on all platforms can use addons.
i still think that sorta thing is a longshot, particularly availability across platforms. Whether due to the platform being iffy about it (e.g. Sony) or due to upkeep costs for hosting the addons/mods in a way that permits them to be cross-platform available.
online discovery services are clearly a central cloud based service hosted by HG, not on sony's kit.
Space exploration overhaul - more POIs, and things to do in space, make space more "mysterious"
freighter analysis of space monsters
space monsters so vast they make freighters seem smol
POI bookmarking
Give MTs a new "nav data" inventory. if you have navigation data in your inventory you can scan a poi with your MT and it stores the result as a chart item in the MTs nav data inventory.
At any time you can open your MT inventory, and activate POI's if they are in the current system. or delete them if you no longer want them saved.
Also you can directly create charts in your current MT by browsing through discoveries and choosing a waypoint by browsing to a planets and to its waypoints.
i don't know why but each iteration of this just seems so much more convoluted compared to some GUI adjustments
also true
but, what this gives over mere UI changes, is ownership of and permanence of (a limited quantity of) exploration data.
I just want more ship types
Would love to be able to build based without it looking odd
Observatories always lead to alien poi's. Transmission Towers lead to distress signals (and possibly crashed freighters iirc). I get both of these from Inhabited Outpost charts, and I get Observatories from Emergency charts as well. After using a total of 15 emergency charts earlier, only 1 directly led me to a distress beacon. This is pretty inconsistent since other systems might have given me at least 5 or 6 in the past.
(And yes, i visit every location marked between each use of a chart).
Discoveries:
- we should be able to re-rename discoveries. Sometimes I dont know the ... gestalt of a system until ive explored it for a bit
- we should be able to favourite systems. This will stop them decaying from discoveries if not visited. and sort them to the top. Favourites could also be a navigation cycle in the galaxy map
+1 to the fav feature
Personally I'd like to see a feature where we can add small notes about the system in the Discoveries page
Instead of renaming systems like cool fighter here
I do that with bases currently, but yeah, I'd love to place notes on a system.
One single, simple thing, would give a whole different meaning and importance to bases, and how much thought people put into building them:
A guestbook, or security cameras.
Any way that could help me learn who or at least how many people visited my base.
Even a simple on-screen message shown on login would suffice, but a screenshot of the visitor would be that much more awesome.
Would be cool to have a trading place for players.
This, in activating a random found BC that once activated is popping up a kind of city center with a trade place plus a mailbox system for players.
Also once the BC and city center has been activated it would allow up to 16 players to add to the city their builds with each a maximum of 5000 pcs build limit but it would not count towards the players max build limit of 20k.
I have by the way sent this suggestion to HG.
Would be cool having cities.
On top imagine we could have such in space in an asteroid belt / outer rim of a cluster.
We need another two hangars in our freighters.
One - a Dry Dock - for storing ships over the 6 active ship limit that the player wants to keep to salvage, repair, or fly later.
Two a hangar in the belly where a base can be built. When the base is ready, the base computer can be activated, causing the hangar doors to open and the base to be deposited at the hangars position, as an orbital base.
Player space stations can be constructed by placing the players freighter anywhere, and then deploying the starting base.
Or orbital bases by summoning the freighter into orbit, which guarantees the placement is correctly oriented low over the planet
^ awesome idea!!
There should be civilizations on certain planets, for example:
Small Farming Communities
Medium sized Towns and Villages
Large Cities surrounding an entire planet
would be cool to have some sort of mini civilisation that you can create, doesn't have to be massive like a city
make what you create feel a little more alive
and worthwhile i guess
Yeah that would be awesome
Imagine making a small village and then overtime, different aliens populate the village
kinda like how Fallout's settlements work
Yeah, maybe it's a bit farfetched though.
But I could see it working
Would add a whole new level of immersion
small cannibal settlements
@fiery comet Sounds like you have been playing Kenshi
I wish lol been watching people play it
it's...different
More than guestbook, I'd like a logbook so the builder could leave a brief story at each base. Something longer than the little signpost style message modules or comms station.
I'm surprised there aren't primitive villages in this game
Like with grass huts and stuff
Ships that can carry and deploy payloads in space
Improved creature variety
Kenshi gang Kenshi gang
monkey add monkey add monkeys to nms please
creature abduction and the ability to setup farms stocked with alien/abducted creatures not native to the current planet
the waypoints list in discoveries for each planet should
a. be scrollable
b. have filters to sort by type(manuf center, minor outpost, etc)
c. the ability to toggle poi markers for waypoints.
@timid summit freighters kinda do that already, like with farming salvaged frigate modules
not sure it this has been mentioned before, but; i would like to have a way to set default inventory screen that is displayed when pressing the inventory key.
at the very least, it could just remember where you last were.
About Bases in general. We've experienced abandoned buildings/space stations and freighters...subject over time to looting, degradation and infestation. When we build our bases, however, the NMS universe seems to be very kind. I've built maybe 50 or 60 bases and although I may never visit 3/4 of these bases, I know that no matter how much time passes nor how infrequently I visit them, I will never have to expend another unit or resource to keep them as pristine as they were the day I built them. Since decay/infestation and looting (along with an established break/repair mechanism for ships and exo-suit) are already part of the NMS universe...why not make these environmental factors and external threats be a part of the player's base experience as well?
For example, if you build a base and do not visit it for a certain length of time, the base will be marked as abandoned and will eventually and gradually become infested and will start to fall apart like other abandoned structures. Then, at a certain point, if you do not visit the base and make the required fixes (clear infestation/ repair wires/ walls, equipment, etc.), the base becomes permanently abandoned and is available to be looted by other players. Forced with the future expense in time and resources to maintain these bases, players will tend to be more thoughtful before building bases, understanding that a failure to return to the base will eventually result in loss of the resources and time invested in building. As it stands right now, there is nothing to prevent users from collecting resources and building bases where they happen to, for the moment, find it useful. These bases are all over, permanently peppering planets, which leads players who happen upon such planets to draw the false conclusion that the existence of 30 or 40 bases on a planet will result in more players encounters, only to find out...eventually and after building a base nice new base ready for company...that they just moved into a ghost-town of a planet, probably populated by a rush of players who followed a redit post, and who have long left the planet for good to move on to a new mission.
base maintenance sounds like a pain in the ass, but no more than my idea for spacecraft maintenance does
maybe there should be a chance of a metor shower depending on what planet your on
ie planets with no atmosphere are more likely to get it
that's already in the game, actually
Ive never had one, damge any thing yet
well, they do hit the ground and do damage, just incredibly infrequently
yeah I know but I mean like its raining meteors
like passing through an asteroid belt? proper meteor storm
yeah
that would be cool actually
if youve played space engineers im talking about that kind
yeah ik the ones, they're a pain in the ass in that game tho
i think they'd fit in with nms
also they should increase the depth to dig so you could build giant underground bases
on planets with heavy meteors or whatever.
Also on PC increase the LOD ALOT the popin, in this game is so bad.
like skyrims LOD is better
yeah i guess
well skyrim has the benefit of not being proc-gen for a more optimized LOD system. Important to remember that NMS is literally generating the world before you on the fly.
It's impressive it works half as well as it does given all that it's grappling with, e.g. terrain generation, mineral, flora, fauna, structure/object placement & fauna/NPC pathfinding
landing pads should refuel your ship for units at the little console
like after you land it it should switch to refuel mode
as in all relevant tech, e.g. launch thruster, pulse engine, & hyperdrive, or...?
launch thruster, namely
hyperdrive is for you to do, don't wanna phase that out. but the launch thruster is just a pain in the ass to refuel bc theonly two feasible ways are to hoard mass amounts of uranium OR have tons of launch fuel, which both take up inventory slots and make me sad
there's the dripfeed recharger for it, in case ya didn't know
launch pads don't cost fuel and if you have the charger mod you do get refuelled
a quick launch thruster refuel for a couple thousand units would be nice, is all im saying
oh i'm not disagreeing, i was just curious which tech you were thinking of for recharging
and yeah i know, i'm just saying if you're doing a ton of hops the trickle charger isn't gonna cut it
yeah, that's what i'm thinking, trading post landing pads just give you a shot of fuel for the journey for a couple units
it would be nice to switch the behaviour from having a call starship button even when your ship is landed to something useful, even if its particular niche is filled in
one less thing to worry about. and it's a nice touch
the little console model for the landing pad hasn't been changed since launch, it still resizes a little red menu sprite and it still has the same bug where that sprite appears in the centre after they appear
i remember everything, sean
pipe dream but can we please, please flip the switches in spaceships
i just want to flick the switches and poke everything
actually having a body in the cockpit lol
yes please
also, if pc players would animate with the cockpit stuff
noises too! idk if there are noises in VR but i want my throttles to go ra-ta-ta-ta-tat and my joystick to go clickle-click when it swivels around
first-person warp if in first-person when flying pls come back
😭
also: every starship procedural. including the sound effects.
i want my horrible old shuttle to rattle when i push the balls to the wall, man
ominous creaking and groaning when i pull a hard turn
if you play in third-person in a shuttle and boost and/or make a really sharp turn, have parts of it come off 😂
just like you hear a PONK and watch one of your engines fly past you like a missile
little scraps of metal effects or puffs of smoke, lmao
see i just want ships to have more character
right now, ships are tools. you fly, you go places, you stop. ideally, they should be their own little homes
we already have bobbleheads but i just don't think that cuts it, atmospherics are so important
gimme silly alien bumper stickers and ambient effects in my ship like old hard drives spooling up and clicking mid-flight or some weird repeating effect i can't ever figure out, like a quiet CLONK that keeps sounding off in the back and i'm guessing it's just fluid hammer from the tritium flow moving to the boost reservoir but why does it happen so often?
i was talkin 😦
my bad @merry pivot . want me to remove and repost later?
i guess, i mean i had a flow goin and it aint no more so do what you want
this took quite a lot of work and i was very exited to post it. didn't take this into consideration. apologies.
intermixed life support power and diving oxygen would be ideal
Does Hello Games provide some roadmap for what they are working on right now?
no
Wait someone catch me up whats generations?
just a graphical overhaul for the new gen of consoles. also overhauled ultra and max graphical settings for pc
What's the future like over here? Optimistic I hope?
yes
(Another addition to my custom animations concept/project) "Stealth" - Using this form of movement will reduce the range in which you get detected by sentinels and/or hostile fauna. This will allow you to get away or pass certain sentinels without being detected. If you get close enougth to a unsuspecting sentinel drone (or quad, which can be unlocked via upgrades) that is either passive, or searching for you, you have the oppertunity to perform a "Lethal Takedown" using a melee-weapon. (laser-sword, dagger, knife, etc. Different weapon are unlockable through different NPC's.) Performing a successful melee takedown results in the instant death of the sentinel, without raising your wanted level/claling reinforcements or other sentinels investigating the sentinel's place of death. (Custom images below.)
^ animation while in stealth mode
^ animation in stealth mode (2)
^ animation in stealth, front view.
^ performing a takedown on a Sentinel Drone.
(Please leave some feedback on my idea. i really put a lot of work in this and i'd love to improve upon it. any suggestions are welcome. i also added reactions for voting on my idea)
@fierce stone "Lethal Takedown" vs "Hacking"
that's a very interesting idea. I'll take a look into that. Thanks! 😁
the 1st would be a quick way out of a nasty situation, while the 2nd would require a more careful approach, but giving you an advantage if you succeed.
more cockpit sfx, louder rain effects
"look behind" for cockpit and spaceship chase came mode.
AND INTERACTIVE COCKPIT SWITCHES
for VR glasses? yes
well, principally they would help vr players... but no reason to disable them for other players
they dont even do anything theyre just cool
if youve ever played train sims and set up an EMD type loco youll know the joy of Many Switches
The starships all have wings. We should have an alternate slightly more sim flight control set, in which roll and pitch controls are dominant rather than roll and yaw.
agree
personally I think the transition to hyper drive could be smoother and could be in first person
and be able to move around in the freighter in hyper
We need a game that has the best of NMS and Elite dangerous
yes
agreed
oh shit... nms is taking pictures and flying through space... elite dangerous is motion sickness and flying through remarkably empty space..! taking pictures while motion sick and flying through somewhat empty space
But this is not discussing the future of No Man's Sky, which is what this channel is for.
4th-height steps plz
i tend to make my floors with a ceiling and deck in mind, wooden floors and metal-concrete ceilings
i need a spacer for that which is ok bc i use it for utilities like cables, but i need an ankle-high step 😦
we need a mix of some of the nice features of spore space stage, some of the music from homeworld I, the lua UI Addon scripting from WoW/RIFT, some physics from ED, and more of the exploration from NMS
lock the lore behind ancient Atlas puzzles that are multiple locations and such; like a real archaeology expedition
Oh my god, that would be awesome. Similar to Outer Wilds.
I like the archives now, but yeah, implementing the lore into the buried ruins would be rad.
I'm having issues with the archives repeating stories even after picking different words to access and I've only visited about 5
Will no man's sky combat updated? i really want more ground planet combat and low orbit planet combat
not just in space only
maybe raid pirate base in planet it self
currently the only good combat is at derelic freighter so far
probably
but since nms is heavily exploration based, I don't think they'll update it, but I wouldnt be surprised if they did
honestly good exploration need good danger to it
that's what make exploration is worth fighting for me
the best example of it is subnautica
I'm optimistic they'll update it. They already added procedural dungeon in space (derelicts), makes sense if they added something like that planetside too....
Kinda wish we have ship customization in the same way as how you customize cars in NFS heat
i love doing derelic freigther rn, i just wish there are more enemies to fight
Derelicts?
Those derelict freighters you get using the emergency broadcast receivers
Yeah something like that, that you can actually explore and loot. You can get a free emergency broadcast receiver from Helios in the Anomaly
Yeah those pesky flesh eating aliens upgraded and increased in numbers
oof
wish there are more enemy too
i am still struggling to get more money so i can get a better freighter while i am getting to the Atlas
so like, doing 3 objectives at the same time lol
yes
thats what people are guessing will be the next update since we got multi tool upgrades. freighters are the last one
Do we have any idea when that update will come?
no
nor do we know that it will at all, but it would be nice, especially if they offered a non-grindy way to accomplish it
speaking of, i wish they would have more skill/thought-oriented ways of accomplishing stuff, as alternatives to the mindless grinds
I wish I could generate my own custom galaxies
That would be cool
I wish you can lunch rockets and build satellites or something
But I think your starship is supposed to be like the rocket
Just can't aboard crew members
mobile freighters
Actually, we need multiplayer exocraft - the colossus need to have seats for additional team players - with independently controlled turrets - or they just use their regular multitools including shields to help protect the colossus and all its players during combat
I actually thought the colossus did that when I first saw it. Was quite sad when I found out it did not.
hardly need, certainly want, what's discussed here
I put it to you that it is actually needed - as it would enable a co-operative aspect to ground based nexus missions with a combat aspect that currently is lacking.
putting the cart before the horse, no?
While I wouldn't mind that being a feature there should first be the content that makes that feature useful
Like tough enemies that can be taken down with teamwork for example
have you not been on a weekend nexus event mission to a sentinel agressive planet where there are multiple walkers stomping around the target site?
Yes I have. Those can be pretty easy
the problem with this is that anything can easily be destroyed by just hopping into your ship and shooting it from there.
maybe then, some of the new enemies that would want teamwork to defeat efficiently from the ground, could be designed to be heavily armored from above, with weak points only really accessible from the ground
This has probably been said before, but they should improve multiplayer so it’s viable to start a save in multiplayer and play all the way through the game with a friend.
What if.. sentinels stopped spawning on top of you. And what if you could kill them and they would simply stop spawning at that location for a while?
So much that.
Sentinels should defend things more than each other.
There is a nexus mission , to collect quad cores - which I dont bother with. Because wherever you find one quad - thats all. Kill it and you're fighting a quad and walkers.
we should be able to avoid escalating encounters to walker spawns so quickly.
I don't think sentinels are hard. Just annoying as hell.
And there seems to be no end to them, just endless waves
so if you want to do something there you have to run away until they are gone and pray there won't be any spawning right on top of you while you're doing whatever it is you are doing
there should be more waves tbh
its quite fun fighting through them but it just gets quite easy
They could make harder waves, but just make it so that you don't get more spawning after clearing a certain amount of waves
could be random amount and difficulty depending on which planet
and then no more spawning there for a couple of hours or so
class upgrades for freighters would cost a fuckin fortune tho
one MILLION nanites!
that sounds like a really cool idea. every wave procedural, make the drones a bit easier to tank, give walkers a point defense weapon so ppl cant just dodge the big laser n they have to bullet-hell that shit, very good
something i've always really wanted to see in nms: and sentinel behaviour is a little more... intelligence? walkers should be able to RUN
also, they should be able to be surprised by sprinting between their legs. if you remember the little novella in the special edition you'll know where i'm coming from
easier? i am kinda of a noob and i was being wanted in an "Inescapable" sentinel planet and it was close to hell for me lol
well, sentinels are difficult to combat if you don't yet know how to cheese them
going into structures blinds them, you can just get into your ship and blast them to hell
this i know, i do this all the time to blast the doors into structures and go inside
NMS on Stadia pls, kthx!
Instead
- remove derelict freighters as a way to obtain the bulkheads as a way to extend freighter storage.
the alternative mechanisim - make freighter bases transfer when players buy new freighter.
- each time you buy a new freighter, the previous freighter is scrapped, returning all the bulkheads previously installed, plus extra depending on the freighter being scrapped's class. In this way you upgrade your freighter, over time, by buying new ones.
- rather than limiting the freighters max cargo, the freighters class can be forced by giving it an inventory impossible for its class: i.e. having sufficient bulkheads to upgrade even a C class system freigther to ~43+15 or better will force it to S Class.
this is why it would be nice if they offered non-grindy alternatives. Game is weighed down with bland grind after grind as if that makes for interesting gameplay
i want some aliens to tell me to fuck off.
im being serious
i want some npcs to just not want to be bothered with my bullshit
korvax just looks at me like "are you prepared for the kind of death you've earned, little traveller-entity?"
I'd like to see Tennant beacons. Like, after you earn enough clout with one of the races, you can purchase a beacon from a representative, which you can then place at your base to spawn a friendly alien who wanders around a configurable distance from the beacon. This would let us create really cool living settlements/cities.
i'd like to see more variety in ancient ruins. id like there to be more than just one layout, and id also like there to be different types of ruins with different architecture, implying different societies build them. Maybe what type of architecture the ancient ruin is built by determines the pool of rewards you might get by solving the puzzle. There could also be rare structures that are entire large temples you can venture through. Obviously i dont want nms to become a dungeon crawler for a few minutes so the temples would be pretty simple. Maybe there could be a super rare planet type that is an abandoned city planet. Some ruined city planets could have a very futuristic style(still in a long abandoned state) while others could be more gothic, or have other architectural styles. Maybe some city planets could have been ones affected by glitches in the galaxy, resulting them having several anomalous features.
i've probably mentioned this before but it bears repeating: a QoL upgrade related to build mode
a. build mode, where it says "editing <base name>" needs to have a green bar to indicate how many base parts can still be placed.
b. the base computer needs to have a menu that shows a more detailed breakdown of base parts that are associated with that base computer.
And, on that subject, this is both a question and a nms future topic
What happens to items that inadvertently get orphaned?
Base computers - up until the 70? - can be selected from a menu so you can always, in theory, find them and delete them and all their buildings.
But Ive managed to loose a lot of signal boosters and other portable items by accident. I pretty much only notice I forgot to pick up my last one when I try to place it, and realise the game is trying to craft one. Do portable items lost somewhere in the galaxy ever expire? Or, over a long enough game, will I eventually accumulate 30k lost portable items and be unable to build ever again?
Which is to say, I think either the Base Salvage Unit needs a menu where portable items throughout the galaxies can just be purged.
or...
Yeah, some kind of meter displaying the # of items / limit of a base would be nice for base builders, especially with the changes in Next Gen
As for expiration - dunno, what about a situation where player goes on few months break from the game? Stuff like that happens
Expiring save beacons would absolutely decimate my current POI setup. I would hope those could be excluded in some way.
Then what about comms stations? People have been using them to mark stuff for NMSCE, eg. minor settlements with S-class cabinets
I would be happy to see those expire. People drop those everywhere.
I taxid someone to a popular system for something and got bombarded by messages as soon as i arrived.
Then maybe some kind of community beacon could be introduced? One beacon to guide them all and get rid of multitude of these balls which serve the same purpose
Add a network option to filter comms stations, e.g.
Comms Stations:
-Enabled
-Friends Only
-Disabled
Given that now you can add friends & such, the middle option becomes possible. For most tho, there's a good chance they'd just switch right away to disabled, lol
I have been thinking for a while now that while building we should have a HUD that displays the part counts and limits. I imagine it as three bars that fill up from green to red. The would show local, base and global counts.
Re: lost beacons etc. I think there is a safe way to expire them without effecting the game play. When a system or its station does not appear in the discovery list, and it does not have a base. Then it would be safe to remove the beacons etc.
The hard bit is to reliably sync the deletions from the users game to the HG servers.
ideally give a warning that just says "you're approaching the base limit, we can't recommend going beyond but you can if you want"
never did like hardcoded size limitations
i would like also... sleep. sleep would be ideal
sleep in a bed, sleep on the ground, sleep everywhere
if comms stations are visible to other players, that means they are being saved in ODS.
Which other portable items are saved in ODS and are available when the owner is offline? I presume none. It would be nice to think that my lost exocraft basestation is providing some benefit to players who chance upon it.
While on the subject, why arn't exocraft base stations proper portable items?
Maybe (just maybe) cause they are like doors to underground garage, implying there's a whole garage beneath them
And that just doesn't seem portable
But on the other hand, we can summon starships and freighters wherever we want, so
I don't really know
But, otherwise, a rather reasonable mechanic would be to have a limited pool - perhaps 200 - portable items. when you have that many portable items in the wild, if you keep placing without picking up, the oldest / 201'th item gets recovered, as raw materials, into the bast salvage module for collection.
If there is an implied garage, then it should be modeled using a structure with snap points of some kind. such that exocraft stations can be build properly aligned with other structures.
at the very least - the exo craft station needs a central bottom anchor point so it can be properly snapped to the roof of large circular rooms.
Im just quoting the in-game description:
An underground secure parking facility for the Nomad light Exocraft.
I want space combat against sentinels to be worth something when you beat the mothership. Or make the mothership more difficult
I think scanning should only say what resources those things give you and if you want to get deeper in the information you should take a sample and analyse it a "lab" in your freighter/base. I think this would make exploration more dynamic.
sleep to advance all the obnoxious timers 👀
I want hirable crew for freighters to sit in the 8 command chairs on the sides. They each would have buffs, like buffs on missions, higher tier missions, extra jump range, etc. couple be tied to the upgrades just for visual updates.
ideally they would also talk like star trek's various bridge officers
You guys think there'll be a Christmas update?
im guessing no
would be cool to place a Christmas tree n lights around my base..
Is the 450 quicksilver per mission going to stay in the future?
🤷♀️
it'd be better if they just offered the rewards directly via exploration & other missions instead tbh
the current setup is a super obvious dripfeed design to keep people playing that need some rewards to justify playing
Would be nice not to have to farm quick silver to get the plant decorations
Oh yeah they increased the quicksilver reward amount for the dailies with the latest patch. How much more is it?
You get 450 now
@midnight river 250
Ahh. Yeah the new one is a lot better. Of course there will still be the grind but it won't be as bad now
I stand by what I've mentioned above & elsewhere, lol
I mean it's already a grind to build bases, then to get some stuff to make'em a little more unique, congrats, more grind 🙄
It wouldnt be so bad if the only way to speed up refining is by putting down 10+ refiners
Maybe using some frigate upgrade materials, like a walker brain, to make it 2x faster, etc
i don't mind it being slow. as long as
a. it stopped losing its contents.
b. even on survival mode it had bigger hoppers so you could fill it up and leave it running
actually they have a clear input and output side, so, while on it
c. they should snap together when placed so their inputs and outputs align, and this should link the output slot with at least one of the input slots.
d. there should be some other storage items that can snap on to receive and hold multiple stacks of output.
this game needs a pretty major rework of the building system
yes, we all know NMS is more about the exploration than the base building.
but seriously, I just started playing again, 27 hours into my save, i wanted to work on my base
circular room set, overseer, refiner inside
let's go for a landing pad then, i thought
boom, can't put it in front of my base as obviously the base computer is in the way, scrathing the site where the landing pad would be by like a pixel
but i can't build it
because of the base computer
and, well, i don't really have an idea on what to do now, as i obviously can't move the base computer and I am doomed to build my entire base around it
maybe i'll build a glass corridor or something
Yeah base building has some rough patches like that.... I couldn't place the minotaur bay on wooden platform it needed to be on the ground then i found all other exocrafts could be placed on wooden platform i was like wtf is the logic here🤦
At least moving the base computer would be nice
also just do a full universe reset and make it so you can save and move bases
another thing is how you can't build pretty much anything without a base computer
why, for the love of god, can't we have a electromagnetic generator without the base computer near it
is a single generator already a base?
also yeah, i know it's a science fiction game, but i don't really like needing energy to do pretty much anything in my base
i guess that's just me though
@winged ermine try checking the pins in #nms-questions regarding base radius and how to extend it to hotspots.
@winged ermine base computers serve as a way to, otherwise in an infinite universe, define exactly which player modifications are saved vs which reset over time to stop your savegame from growing to petabytes in size.
i guess that makes some sense. i bet I'm gonna regret asking whoever builds enough stuff for their save file to grow to the apparent petabytes in size?
well, the base computers do two things - they serve as a locus to place building parts around. And they also save terrain edits in their vicinity. Without a base computer the game cant tell the dfference between a tunnel made to escape a storm or walker or just to search for caves, and a legitimate sculpt that you wish to preserve.
if the game was forced to preserve every edit you did with a terrain modifier to every planet you ever visited...
i wasn't talking about that though - my main issue with the base computers are: 1. you can't move them around 2. you can't build something as irrelevant as a generator without it
i guess they might as well stay if you wanna build an actual base
but do we really need them for anything else?
just make it impossible to place rooms, floors, walls etc without the base computer, that's my point
i think it would be cool if di-hydrogen, carbon, and sodium crystals had a differnt look depending on which reigion of a planet/planet/system it is in
also can the devs pls fix the lod and texture loading issues i get in the uwp version of the game
i really don't need to have a BC called "[PLANET NAME] Base" just to have a BC called "[PLANET NAME] Hotspot" 300u way from it
@winged ermine you really are doing BCs wrong. you can build in a 2ku diameter around a BC, ask about it in #nms-questions or check the pins there
it would be quite great if we had a unlimited amount of save files
or at least more
As a newbie, it would be great if NMS had a search function that highlights items in the inventory, with all the Freighter inventories, it looks like it will be a bit hard for me to find something later on.
Yeah I think an inventory ui update would be nice
It's just a little chaotic and hard to organize
The freighter inventories would be nice if you could stack them instead of having tabs
Something like a scrollable vertical chain of expandable tabs
Specifically for the 0-9 inventories
Would make switching between inventories a lot quicker as well, I suppose
And the highlighting would be more intuitive, without having to go through everything until you find the right one (just highlight the expandable tab and items)
most Indie games are like this
they need time and money
A way to change settings from main menu
Derelict freighter logic, bio scan to confirm no captain and all crew dead/gone, accepts security credentials of known dead/gone crew member. No sense lol
one of the things that bothered me the most about space is the asteroid mechanic. It's super static and cheese. For High-Ultra settings, would be nice to get rag-doll physics for asteroids if not broken in one shot. Also.. asteroid belts. not this "asteroids everywhere" thing
Not sure why -23c is consider extreme cold, that's every winter where I am. -40 is when it gets extreme
While on the subject, can we please have an endgame way to add a row or two the exosuits tech inventory.
I dont' as a matter of principal, put tech except in the tech tab, and the exosuit leaves me very limited.
and on that, when/how is the bottom row of the storage units going to be unlocked?
and, also on the subject of inventories and their maxima - can the bounding box that represents the maximum upgrade capability actually represent the maximum upgrade capability? If ships are upgraded to S class the bounding boxes should immediately reflect the new totals. A and S class freighters need boxes that show to new players without being told on forums/discord, that an S class freighter can use salvage bulkheads up to 48+21, but A class only 42+14.
Since the desolation update asteroid position is already deterministic and based on the system seed.
lol, that's still pretty static but it's much better than it was. I get over 120fps in space which means there's room to have some physics-enabled things. They do it inside derelict freighters. No reason to enable it for asteroids (after they are hit once)
at the very least they could despawn asteroids when you summon the anomaly or your freighter - as they do with derelicts.
and, for all that things are "static" that doesn't mean you dont find space stations in planetary rings. Or moons. Or other such odd occlusions.
and, on the one hand, while the asteroids as "space noise" are interesting, it is a bit disconcerting to realize from the way they pop in, that we should be able to see nothing beyond a couple of 10ku
so it might be more ... interesting to have asteroid belts as something that can be found using the radar, rather than encountered all the time.
their implementation right now is to save you from running out of fuel and having a very slow flight to a source for it
no mans sky should have more save files
i already used up all of them
and i do not want to delete any saves that have bases
also random space encounters should be more interactive
I agree than asteroids should always be a maximum of, say, 30s of boosted flight away. But making the belts more patchy and adding a navigation hint, so you need to go in the right direction rather than just blindly flying straight, would clean up space a bit, and make running out of fuel, just a tiny bit more challenging without making it more annoying.
^^ yeah.. but on the other hand, it's not that hard to stock pile a bunch of Tritium either
With a little bit of planning you won't ever run out.
if you do.. well it's your own damn fault lol
space whales, whales but, you know, in space
yes
The living ships are the space whales. Thats why they have hyper intelligence and like to sing.
ooooooooo
I mean ocean whales
If living ships ||are just alternate crashed ships||, then there must exist ||submerged living ships underwater||.
🤓 now i must find one
Kind of a necro post, but why don't you use the general tab for tech? If you use that and the tech tab, you still have some room left over in general, but have all of the cargo tab. What do you carry on you that you need so much room for lol? Plus you can get the matter beam for the storage containers in your freighter, assuming you have some. If not, that's definitely a thing that can happen. You may have actually been the one i heard it from but yknow idk.
allow us to trade with players and sell stuff to other players, something more than just giving something to your friend real quick\
It would be awesome if more vr was integrated into the game but first i would rather more bug fixes and patches as among my friends its known as the laggy vr game. This isnt a diss on the game at all because i know how tough it is to turn a screen game to vr but i think once some patches are made making the game more playable with better graphics then there should be ship customization. Like in vr add a edit button to your ship that allows you to move around different things like the control sticks and make buttons that do things like shoot or show a little hud of the ships inventory. I always found the game to be amazing and horrible to fly in. Amazing because i have the stomach of a fighter pilot and its so cool to completely flip eveeywhere on planet screwing with your sense of up. But horrible in the sense that i often find myself just using my right hand for all the flying. Like ill just crank the speed and then im good i would like to add my own hud and see all of the stats my ship has. Like i know there are like four huds in every ship but i found them mostly to be for the looks. Also i want to play with my friends more and it just doesnt really seem like a very good multiplayer game so i would recommend giving multi person ships. They would cost way more but you could have the advantage of one of you friends aiming down a turret at enemys targeting you and your doing barrel rolls and flipping around your opponent’s to give your friend a better shot. Just kinda thought of this as a was playing and thought it might be a fun idea to add to the roadmap

