#nms-the-future

1 messages · Page 50 of 1

sharp widget
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oh, and while on that subject - can we get "double volume" rooms for freighters. Basically rooms that, if placed over other rooms, don't build their floor so that you get a 2 floor high room (or 3 or 4 etc if you keep stacking them)

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It would be nice to build some large interior hangar spaces in my freighter

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and a warp core room

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Also, on the subject of enabling nice builds - lets stop messing around. HG can just give us a "orbital base base station" base computer variant, that automatically creates a 2000u orbit base above itself.
Give it a anchor point for a short range teleporter beam and you can teleport yourself up to a starting platform, with an identical BC with an anchor point you can hook up to teleport back down.

gloomy hazel
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the ability to actually drive freighters

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and control the turrets in the freighters

olive sentinel
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What's the point in controlling the freighters if there's literally nothing to defend your own freighter from

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No one really attacks it

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So a random event where you have to defend your own freighter from pirates would be neat

gloomy hazel
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i'm basing that off of sea of thieves because in both nms and sea of thieves you can randomly encounter other player's ships but unlike that game there is not really a true way to pvp in nms

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or teamwork

gloomy hazel
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I'd really love to have full glass windows in the game and maybe make floor connect seamlessly, it'd be frickin great and Itd make the building much better, seamless walls, glass walls, seamless wood floor just imagine how it'd look like

cedar canopy
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im not sure if this has been mentioned, but i think it'd be really cool if we could have auroras on icy planets

tidal agate
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I would like creative mode to actually be a creative mode instead of the same game but just you not being able to die.

rapid grotto
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Water-world planets, where the water level is much higher than normal planets to allow for new depths, would be fun.

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I'd love to be able to build a base 100s of metres underwater.

proven shale
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I heard the game will stop getting updates, is it true?

west hinge
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sounds very unlikely given the history of the game

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at least not without a big heads up

proven shale
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Ok thanks

carmine sparrow
tardy wave
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No man’s sky mobile

gloomy hazel
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You would literally need a Quantum Phone to run that

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NMS Mobile is like saying Skyrim should be ported to the NES

tardy wave
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It was mostly a joke but yeah that’s the idea

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New idea: NMS + Star Wars

gloomy hazel
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Sentinel Droids would be a really cool thing though

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Perhaps they'd look like more Sentinel-ish Korvax

peak edge
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Obviously not immediately implementable any time soon, but how about "minor races"?

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They'd be proc-genned races localized to a single region

gloomy hazel
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With the Pre-Established lore we have, that could both work, yet not work, explanation: (spoilers obviously) ||The Atlas is dying, and while it's dying, all it's systems are going wack and glitching out. The Gek, Korvax and Vy'keen are the only species because of this, as they are stuck in some sort of loop where they always exist in reality. It is said that as the Atlas nears death more and more, reality becomes more unstable. At, iirc, like 11 Atlas Minutes remaining until it's death, the walls between Reality break, allowing for multiplayer. Now, this could mean that Updates are just the dying Atlas falling deeper into malfunctioning, with more chaotic things occuring, it could also mean that, eventually, there may be some sort of system failure that interferes with the 3 Species thingy and allows for new ones to exist. I'm not too sure about all of this, and I'm far from a lore expert, but I think most of this is right. So yes, it all depends..||

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Please correct me if I'm wrong

supple warren
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world of glass update

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let's peek into what's been removed & lost between universes 👀

empty swallow
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"Discuss the future of No Man Sky: what do you want to see next? What do you want fixed or changed? Excessive memery is not allowed; we want to see real ideas.
This channel is currently being trialed."
Is sean actually see discussion in steam?

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There's many great ideas to

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Also here, just scroll up

gloomy hazel
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I'm still working on that huge update suggestion that im gonna send them directly on the forums

empty swallow
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I see, thx man
Btw, is forum and NMS reddit is the most seen by the team?
I feel useless to send my ideas in steam discussion before

tardy wave
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For the most direct way to contact the team look at the pinned message.

empty swallow
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Already do that, so i do the right way, thx for the inform.

tardy plover
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We seriously need the ability to keep our favorite animal, even if its just a single one, as a pet that follows us around when summoned. I want this minotaur-sized oaf I found to be my space traveling buddy.

sharp widget
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I think they should publish the ODS API.
This would allow for an official, and 3rd party, mobile companion discovery browser applications.

haughty ore
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I think they should add 2(or maybe even more) player ships

wheat acorn
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the problem is that making ships that require multiplayer in a game that you can play 100% singleplayer

empty swallow
hollow root
torn fractal
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You think it's not ready for DLCs?

hollow root
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It's not

torn fractal
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What else needs to be done before DLCs?

hollow root
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Bugfixes?

torn fractal
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They're pretty minor nowadays or at least in my experience with it

gloomy hazel
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Yeah no, can't agree on that one

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Alt-Tabbing for more than a minute is a guaranteed crash

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Entering planets' atmosphere can crash the game

torn fractal
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Only Crash I've had which happened many versions ago on PC is a crash when travelling to a new system

gloomy hazel
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Anyway, tis not a place to talk about crashes, just acknowledging stuff is still wonky

empty swallow
# hollow root This game needs to be perfect first to have DLC's

kinda, the game is very unstable today, yes
but its already good in contents (and yes, the contents is also unstable)
its just supply and demand paradox, less money = small team, more money = big team
and now they want to leave past generation platforms, because small team? task to big? it will lower their market ranges, also bad for them
and yes, i keep telling them to fix the game first, new content later, because you cant add more furniture to your existing messy and unorderly furniture in your sleeping room

gloomy hazel
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terrain looking washed, terrain not being affected by terrain manipulator sometimes, the big ships, falling in space, atmosphere bases, falling through worlds, moons being in rings, planets crashing into each other, are all super annoying bugs

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and that's just to name a few

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and not being able to land on planets for what seems like forever sometimes for no reason at all...

empty swallow
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terrain not being affected by terrain manipulator sometimes
its maxed terrain edit limit, and you cant lower it somehow
you need new save to get 0 terrain edit limit
which is crazy

hollow root
gloomy hazel
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no, i mean when you just simply cannot dig through terrain for a while because of a bug, then after a while you can

empty swallow
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and not being able to land on planets for what seems like forever sometimes for no reason at all...
you need to let the terrain loading first by flying lower to the ground

gloomy hazel
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Im already as low to the ground as possible lmao

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im not stupid

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i know how to land a ship

torn fractal
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I must admit terrain can be quite buggy, my base for example is basically buried

empty swallow
hollow root
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Bcs on previus version it did not exist at all

haughty fossil
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terrain is super glitchy, I agree they should try to address it soon

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I've fallen through the world a couple times and sentinels quads constantly spawn inside the ground when im trying to farm them

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also when I was a noob i died many, many times trying to farm sentinels for the nanites, and the dog walkers lunged and killed me through a wall

gloomy hazel
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PvP like Sea of Thieves. perhaps it can be activated in the nexus and it gives a reason for freighters to be drivable

empty swallow
# hollow root then they should add DLC's for cosmetics, missions/features that are not importa...

idk to, its so paradox, because i have less inform about thier problems, im not their employee too

Nah, it happens no matter what
Bcs on previus version it did not existed at all
yeah, thats my point, their game only good at newest platform hardware, not past hardware
so somehow they need to simulate it to past platform hardware
it now shows in crossplay even more, like PS4 with other platforms
.
this become bugs topic, lets move to #nms-questions

tardy wave
south crow
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More options in upgrading freighters: Turrets, Protection, Abilities. More possibilities in manipulating it from the bridge. It would be especially useful for pirates which want to raid othe freighters with more than just one tiny spaceship.

As for PvP. Why not make it more arranged? Instead of open world pvp, there could be a possibility to group up with othe players and report to an npc, which begins a mission and transports you to an instanced piece of space where battle takes place.

ivory timber
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NMS on Stadia planned? Would be awesome to play it from anywhere ❤️

gloomy hazel
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IIRC Geforce Now supports NMS, so maybe try this for now

ivory timber
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Yeah, I guess I will have to. Unfortunately GFN performance is rather poor most of the time

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at least in comparison to Stadia. GFN has better hardware but Google's server infrastructure is way better

gloomy hazel
hollow root
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Freighter with airstrike ability that can be used on planet

gloomy hazel
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and i said this before but remove/fix all the duplication glitches and cheating glitches (autosave when you fail a manufacturing facility riddle and such). i know some people aren't gonna be happy about that but like i said that isn't how the game is supposed to be played (still no pay to win stuff plz)

empty swallow
hollow root
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freighter can attack pirates if im right

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and thats it

empty swallow
empty swallow
# hollow root what do you mean structures?

obliterated any living crap in circle range of 1000u, included any enemy NPCs or players (if pvp turned off, not get damaged, except in pvp session) inside any buildings

freighter can attack pirates if im right
yes, because i also suggest about big land battle, like a big wave of sentinels, or a CQC wars between faction and pirates
so you need something to delete entire enemy batallion and the fleets who support them
the fleets will be the hardest one to kill since freighter will be super tanky and almost immune from normal starships
im talking about PVE to, idk about PVP room session, if planned PVP session like galactic hub have, also idk

hollow root
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wait so freighter already can attack something on land?

empty swallow
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if freighter main gun is super photon laser (still not make suggestion about weapon variety for freighter)

wait so freighter already can attack something on land?
no, all of them not even exist today, i talking about a connection from your suggest to my suggest
freighter and frigates today only dead object, while freighter not even considered as ship but as space base in vanilla, while the frigates only true dead objects

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i also already suggest about a player's base defense turrent that can attack freighter in certain distance and attack tanky land units
but the dmg is still low againts them, at least, your base can attack back and do damage to them, so the gameplay will be focused more for freighter vs freighter

olive sentinel
marble bison
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NMS is a game about exploration. Allowing more pvp would detract heavily from the game

torn fractal
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Boss fights would be interesting, have something quite powerful with lots of hp to fight

olive sentinel
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There are tons of weapons to choose from, so it might make sense to actually put it to some use

marble bison
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PvE boss fights might be interesting but that might even detract from the game's core design

olive sentinel
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The plot makes sentinels a much bigger threat than they are actually

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The only threat from them is low framerates

marble bison
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unless it's a Sentinel sweep, which makes sense for PvE battles

olive sentinel
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Yeah, waves of sentinels, or something would be nice

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more types of sentinels (three and a half aren't exactly many)

torn fractal
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That get harder after each wave

marble bison
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well, tbh.. they did lay the groundwork for it by the space-sentinel battles. They stopped at one capitol ship though

olive sentinel
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Sentinels actually want to defeat you, not just give you a slight headsmack

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That would be great

marble bison
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Would be neat to actually be able to destroy the capitol ship once you defeat the turrets but given the context, it sounds like HG does not want you to. So, I think it should retreat rather than just sit there

supple warren
# torn fractal That get harder after each wave

that's kinda how it's supposed to operate now, even more than before, but they made improvements to difficulty around the same time they also made it possible to buff yourself even more than before via stacked upgrade modules so it kinda cancelled out

marble bison
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I do think the waves should be much greater threat. Make it possible even in Normal mode to be defeated easily

torn fractal
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Have it scale like in borderlands

marble bison
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Ye

supple warren
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they would want to further improve combat first tho

marble bison
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though, it seems like HG is conflicted about introducing combat mechanics

olive sentinel
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They shouldn't be

supple warren
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part of the reason combat's in an easy spot now is largely because the community keeps complaining about combat and not liking it

olive sentinel
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There are so many weapons, but totally no use to them

torn fractal
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There is this divide between pvpers and none, can't please everyone unless it's manually triggered as a mission or something

supple warren
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so they keep minimizing combat, or just giving more health/durability to Sentinels, rather than giving it more serious focus

marble bison
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yes but this isn't a pvp game. At all.

supple warren
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Also i thought we were discussing PvE combat

torn fractal
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Sorry, yea pve

brave plinth
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Wait are we discussing a mass sentinel event like ||when they killed everything in an hour||? Because that would insanely crazy as a weekend event.

marble bison
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you know.. that actually would be awesome

brave plinth
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god help those on permadeath

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it quite literally becomes The Purge

marble bison
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get 20 players or so to battle 100+ sentinels in space and planetside

brave plinth
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They all die to bugs

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lol

supple warren
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sounds dull tbh

torn fractal
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Hah

marble bison
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There's an event in Star Trek Online like that... to fight those crystal entities

olive sentinel
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I've probably annoyed the heck out of everyone at this point, but

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SETTLEMENTS 👏 SHOULD 👏 BE 👏 OVERHAULED

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👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏 👏

marble bison
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erf...

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you don't have to spam emojis lol

olive sentinel
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I swear it will be good

brave plinth
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Yeah, put a . in an edit por favor

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Is there anything wrong with players expanding the settlements?

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I build bases into npc structures all the time

olive sentinel
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Nah, they are just pretty empty on their own

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They could expand, they could grow further, the sentinels could invade them or something

supple warren
marble bison
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that would be an interesting mechanic. Larger your base / settlement is, sentinels would investigate / get mad

brave plinth
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Well, yeah, but now were just getting nihilistic about everything in the game.
"Everything sucks, so I dont want to play anymore," is definitely not going to improve the game.

olive sentinel
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You could add lines of defense to the settlements to help evade the sentinels

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You could have actual workers there, it's quite a lot of possibility

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You could also receive random distress calls to help defend a settlement

olive sentinel
brave plinth
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I hope hope hope that the planetary chart machine adds more types of locations in the future. That would also be awesome

marble bison
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Yeah, I have 300+ hrs into it, probably won't be slowing down until the 1000 hr mark 😛

brave plinth
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Yeah, sorry, that was directed to the "all bases are empty shells" commentary

olive sentinel
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Isn't this chat about the things that we want to be added or changed in the game?

brave plinth
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This channel is often a mix of crazy ideas and straight up nihilism

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Yeah, for sure. Some of the ideas are awesome, some are out of scope, and some are just bitter.

marble bison
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bases are kinda what you make em - Only thing that really needs to change is placement issues.

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addition of parts is moot until bugs are fixed

olive sentinel
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I don't remember staying in a settlement for too long

brave plinth
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Well, yeah, if you dont have other players join you, then they'll be pretty lifeless.
I build into the npc structures for that reason. My bases have more activity going on that way. Its like a dual boost feature of making the settlements better and bases more lively

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But base building is also not really required after the first couple missions. You're free to pretend the game doesnt even have the feature for the most part.

olive sentinel
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I have nothing against base building. Apart from some small bugs it's pretty polished imo

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Combat and generated buildings are where NMS is totally lacking

marble bison
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the constant Z-fighting for snap points is irritating beyond words

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it's mostly because they work off of the CENTER of the part not an edge

olive sentinel
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I understand you, that's really a disaster sometimes

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And the ability to move a base computer would be a really welcome addition

brave plinth
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It reminds me a lot of kerbal space program, when you have to delete something, but its attached to the root part. Sometimes a major nightmare

marble bison
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what I did find interesting was that I accidently deleted a room full of stuff and put the part back where it was, everything came back.

supple warren
olive sentinel
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Oh, and NMS does not support typing in cyrillic, that's a shame

brave plinth
supple warren
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when i say that about bases, the implicit suggestion (which I've made elsewhere, maybe even here by now) is that they should feed into the exploration of planets instead of just being art pieces or min/max moneyprinters

brave plinth
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I 100% agree with that

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The community however, is another story entirely

olive sentinel
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Oh, and by the way, do animals actually have different sounds?

marble bison
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happened to me yesterday so maybe they changed something?

supple warren
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or to put it more simply, be more than whatever they are now, which is mostly what i've described in three ways now, lol

brave plinth
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I do use bases as passive resource locations, but after 300 hours in, i feel ive earned the right to not have to grind out oxygen with a mining beam. The simple fix is, remove the sell value of resources.

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Or just kill off activated metals entirely.
The only one that is even used for anything is Activated Coppr

olive sentinel
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I didn't ever grind out oxygen or any other stuff, I just buy it out and that's it

supple warren
supple warren
brave plinth
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I shoot the plants man.

marble bison
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I usually just find mines for all my resources and setup depots to store about a stack at a time

brave plinth
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fuck them flytrap mfs

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Actually wait

marble bison
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LOL I actually think we need more predatory plants

brave plinth
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Remove the fly traps. NMS 2021

olive sentinel
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They have a bag with quite a lot of oxygen

olive sentinel
marble bison
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they are annoying af but it makes for some great traps

brave plinth
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Ok, but my exocraft should be able to run them over at least

olive sentinel
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I hate being hurt by a fly trap that's not even close to me, 10 meters or even more

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sprinting around randomly and snap - there goes some of your health

marble bison
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Neurotoxin (tm)

olive sentinel
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it's voodoo magic, not neurotoxins

marble bison
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well, if you aerosol the toxin, it makes sense that you get affected 10ft away

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even 30

brave plinth
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yeah, but if im flying 10 ft over a flytrap, its not jumping to get me

marble bison
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🤔

supple warren
brave plinth
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same goes for the clams too, they're hitbox is cray big

supple warren
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i feel like you get just as much from the smol oxygen plants dotting the land

brave plinth
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Yeah, sometimes im out though, and theres no red glow nearby

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i do play new saves quite often

olive sentinel
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boomflowers are pretty op tho

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they have quite a lot of oxygen on them

marble bison
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what are the boomflowers again?

brave plinth
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the stretchy stretchy boom boom ones

marble bison
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OH those

olive sentinel
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couldn't even say that better myself

brave plinth
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not to be confused with the barnacle bastards (gassy cave bois)

olive sentinel
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i always snipe them down, since they don't even give you anything to be worth getting close to them

supple warren
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improve hazardous flora HG pls & ty

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make the risk/reward more worth poking them seanbomination

marble bison
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I actually want more env hazards

brave plinth
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bigger cave elements would be cool though, like old mans sky

marble bison
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a pool of lava or acid would be nice

brave plinth
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back when the cave pillars were twice your height

olive sentinel
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Oh yeah, toxic or lava oceans

brave plinth
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we already have toxic oceans

olive sentinel
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Do we?

brave plinth
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Yeah, on toxic planets haha

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the water is very toxic

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same with rad and cold

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hot planets, the oceans actually cool you off though

marble bison
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would be nice though if your shields would just melt in those cases

olive sentinel
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Oh, I haven't really looked at any toxic ocean planets

marble bison
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I feel invulnerable bc i can recharge it so easily

brave plinth
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Its usually worse than being on the surface, so its almost storm level of depletion

gloomy hazel
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yeah they need to fix the duping before pvp

supple warren
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the problem tho is that it's like any of the environmental hazards, it's indistinguishable from any other outside of what the suit calls it & the HUD hazard protection bar color

brave plinth
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or just no pvp, since the game isnt even remotely set up for it

olive sentinel
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It's too late for PVP

brave plinth
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@supple warren how did you feel about Origins adding the storm buffs?

supple warren
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Environmental hazards could really serve to be more tangible or given better distinguishing characteristics than hazard bar color/text & voice description

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Did it?

brave plinth
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Yes

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There are buffs during different storms now

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Jetpack in a firestorm is wild, for example

supple warren
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I noticed the different weather effects and those are a good step, but they also tend to have the usual frontloading issue of being easy to find

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Oh, the actual buffs

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I think those are bad personally

brave plinth
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May i ask why?

supple warren
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The point of a storm is difficulty imo

olive sentinel
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It makes it more risk/rewardy in my opinion

brave plinth
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I think the difficulty is plenty there, but most people play on normal where storms take 2 minutes to kill you

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Survival storms drop you in about 15 seconds without a hazard upgrade

supple warren
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Adding a buff is just another attempt of them trying to get you to weather the storms, but when the only reward tends to be storm crystals (if memory serves) and the costs are increased hazard drain & inability to see much of anything even those buffs aren't enough

gloomy hazel
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Can storms even kill you in normal mode after you get some upgrades?

olive sentinel
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Not at all

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Unless you fall asleep or something

brave plinth
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Yeah, i could easily get the hermetic seal when i rolled up a normal save by just walking to the location

supple warren
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Same with survival to a lesser degree

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(after you get upgrades being the conditional here)

brave plinth
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Survival in the beginning is more like, "jesus, where tf is a cave at"

olive sentinel
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I've decided to start with survival for some reason

supple warren
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For me it's: where's my ship, where's nearest sodium

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ship acts as a cave in its own right

gloomy hazel
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the difficulty curve is pretty wonky. The very beginning is a total lotery. Then a couple of hours later everything is piss easy

brave plinth
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Survival is the better game mode imo. The way things are set up makes it feel like its intended you play survival

olive sentinel
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3 hours in, I've decided to have a ride on an animal, and then I fell out of the map with all my stuff lost due to a bug

brave plinth
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The way cargo slots actually double the stack size. ship inventory makes more sense, freighter inventory too.

supple warren
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i think it's almost better, but falls short through the difficulty plateau being hit quickly and the only changes to difficulty relating to higher costs/faster hazard drains/higher damage/etc.

brave plinth
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A bunch of exploits are also less feasible with survival too, so the units fast track is not as present

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I wonder if theres a mod that removes all vendor module stock. Can only upgrade with modules youve found

supple warren
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Like last time I put some more time into any of the "standard" gameplay modes was survival a bit after Next, and it just felt like much of what I disliked about Normal, but made excessively more annoying

gloomy hazel
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The worst thing are the stack sizes

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refining is obnoxious because of it

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tons of menu fiddling

brave plinth
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Its not exactly a refining sim though

supple warren
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Tbh to me the stack sizes aren't as annoying as the constant recharging

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And having to gather more to craft/repair crap

brave plinth
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The typical complaints about refining stack sizes are usually related to expanding chlorine too, so again, not exactly the focus of the game

gloomy hazel
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Say, you want to turn turn some di-hydrogen blobs into di-hydrogen

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the refiner only takes 5 at a time

brave plinth
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And youre limited to 5 gels, which is half a stack?

gloomy hazel
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and refining takes like 2 seconds

supple warren
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refining is just annoying anyway

gloomy hazel
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so you have to stand in front of the refiner feeding it one stack at the time, super annoyting

olive sentinel
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oh, automated stuff retrieval would be really great

brave plinth
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Youre doing this in a medium refiner?

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I just use the personal refiner for that

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much quicker in my experience

supple warren
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refining just adds a bunch of micro-timers to some crafting processes that makes it like, "really?"

olive sentinel
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by that I mean connecting your refiners or mining things to a storage and then getting it all automatically

supple warren
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especially given how crafting didn't have it before for ages and it was snappy & more tolerable in that regard

brave plinth
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and then double the times in survival too.

supple warren
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like the partial crafting stuff is also just a big, "but why does it have to flip me to a different screen for this?"

gloomy hazel
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yeah i think it's pretty pointless, feels very tacked-on

brave plinth
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A lot of this game is very much, "pin the idea on project board"

supple warren
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i wish there was a toggle for the partial repair/crafting stuff so you could just skip the flip to screen to slot in resources

brave plinth
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I drag and drop, then hit B (controller)

supple warren
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Just have it show in the context menu when hovering over the crafted/repair tech

south crow
#

Ejected seats for spaceships usable only in atmosphere. For stuff such as: In case ship crashes ever gets implemented instead of just bouncing against the surface, teamkilling (which is fun) and if you are about to get absolutely wrecked by a requiring space enemy.

Maybe a escape tiny pod in space?

fiery comet
#

being able to raid sentinel freighters once you get 5 stars would be sweet. not to keep them, but to destroy/sell. could have a similar implementation to derelicts

peak edge
#

Something I'd love would be more Sentinel interactions/behaviors.

#

For example, their ability to demonstrate retreat tactics during combat, the ability for animals to "hunt Sentinel drones" based on their description, and maybe even subvariations of individual types, like larger/smaller drone models.

fiery comet
#

it would be cool to turn up to a factory and already have vy'keen raiding it, help them out like a the capital ship events

empty swallow
#

Yeah, mostly my suggest is about PVE battle, and improvement of the core game, improve exploration features, and improve existing features, etc

#

What is the point have multiple kind of weapons and vehicles in this game?
Freighter? "Combat" frigates? Lol

#

They already existing, yet have no clue what to do with them

marble bison
#

It's really not. Combat is a side product.

#

only reason combat frigates exist (sofar) is for those missions you send them on.

#

a bunch of weapons is just variety

toxic lake
#

only one seems to come to your aid though, so no need to keep more than one around

marble bison
#

is that new?

#

I've never heard of that

toxic lake
#

idk how new it is, only been playing for a week, but it's definitely a thing

marble bison
#

ahh.

woven void
#

Can multiple freighters be owned?

marble bison
#

No. Sadly

woven void
#

Ok

marble bison
#

I would love to own more than one - even if the rest were auxiliary. No base building.

fiery comet
#

Just not always noticeable and the ship doesn't always deploy

marble bison
#

🤔 welp.

fiery comet
#

I think too you can leave the area it's deployed to, so I've had mine show up but then I flew away and the enemies came but my frigate disappeared

empty swallow
supple warren
marble bison
#

Well, if you could store extra ships on it, then it would be worth it

supple warren
#

tbh ships are just stored in the void anymore given you don't even need a freighter to have more than one

marble bison
#

you can't claim more than 6 though...

supple warren
#

yeah, it's just a carryover from when you did have to have a freighter

#

now it's just there

marble bison
#

interesting. Though, there's only 9 slots on a freighter... does that mean we should be able to claim 9?

supple warren
#

nah 3 were left open for traders i think

empty swallow
#

Players to have more than 1 freighter, like 9 freighters
In the end the space battle become like stellaris or sins of solar empire
But idk, for that, let devs decide, atleast not to focus to free for all pvp, no p2w, no extra super long unbrainny grinds

dull yacht
#

Alien heads are waaay to big imo

#

I think they have an option to shrink them

#

And also I think the game could use more character customization in general

sharp widget
#

The game needs a ... threat gradient.
Warping towards the core should increase the chance of hostile space encounters.
Abandoned systems should actually have some kind of risk, not just be an opportunity to harvest larval cores. I think some of the mechanics from derelict freighters should be retrofitted so that the abandoned trading posts and the creepy space station has an actual infestation.

empty swallow
#

agree, some of the existing features and contents need to get improved to

supple warren
# sharp widget The game needs a ... threat gradient. Warping towards the core should increase t...

or a complexity/difficulty gradient, not necessarily contingent on violence

the game falters in intentional challenges because it's reluctant to indulge in typical gamey violence, but in turn just resorts to typical gamey tedium in the form of grinds & timegates

Amusingly, they violate their own attempts to minimize the centrality of typical violence in the play by failing to recognize the alternative environmental exploitations involved in various grinds as also violent.

sharp widget
#

I like the exploration angle of the game. And I like .. emergent game mechanics. The games sandbox is large. The question of how much .. danger the players are comfortable with is easilly answered by simply letting them find it themselves.
And while I agree that violence does detract from what I like about the game - the game mechanics we have - a wide selection of guns and shields - all point to difficult combat situations that currently do not manifest.

#

So, we either need to bring in some targets for the guns to be used on. But in a way that doesn't force poeple into combat if thats not what they are here for,
Or, actually embrace the exploration angle of the game. And that means working on the scanners and so on, such that they can produce maps, persistent / sharable POI's. scan for more than one thing at a time.
I feel weirdly blind in this game at the moment. Which is strange for a game about exploration.

empty swallow
#

yes

#

but NMS itself already force ppls into combat when get robbed by pirates, or get attacked by them

#

a game with fully long unbrainy grinds is not good, at least you put gameplay on it, like VRchat did
because game is exist for us to "game" with, not "working" in game while sacrificing to much time and brain sels to get "virtual" items

#

but in the end grinds is also get positive opinion from players, IF the grinds is not to crazy, or you can choose hardest way or easiest way to grind
like NMS did
creative? or normal? or survival? or fight against your dead?

#

normal grind? faster grind? or tricky grind? or exploit grind?

#

lol

#

this is why i like NMS

supple warren
#

as to grind though? I don't think it matters what sort of grind is present, if you're referring to it as a grind it's a failure of game design.

It presents no interesting choices, no engaging gameplay, and is nothing more than a repetition of some gameplay mechanic to death, which is to say, till it's lost all its interest and fun.

empty swallow
#

And yes, until it lost all the fun, you just repeat the samething for years

supple warren
#

whatever game you're referring to, that's what i call a bad game, personally

and i'm not terribly clear on what you're trying to suggest about NMS' grinds other than that you tolerate them and want something tweaked about them yet kept grindy

sharp widget
#

Any game that wants to have longevity is going to reuse game mechanics.
And reusing game mecanics is always going to be called - by some proportion of the playerbase.
Nonetheless, the tedium of an activity is all on the eye of the beholder. And is determined by wether of not they consider the activity the content, or the gate to the content.

elder shoal
golden cobalt
#

exotic ships should have their own unique cockpit style

worn idol
#

I wish ship cockpits were visible from the outside of the ship

gloomy hazel
#

More visible tornadoes would be nice. As of now they are awfully clear. On the right terrain they can come off as pretty small too. Love the tornadoes to death, but I think they could look a bit more realistic, as tornadoes usually pick up a lot of dust.

brave plinth
hexed condor
#

oh btw

#

here is your reminder that you can hold alt to look around in your cockpit

torn fractal
#

or just move your head if you have VR

hexed condor
#

that is of course also an option

#

allthough i would claim that the alt key is a bit more accssesible than a vr headset

torn fractal
#

i wonder if a head tracker works or at least with mods

brave plinth
astral saffron
#

Just submitted a suggestion for a Refining Depot

Example 1: Connect harvesting Copper supply tubes to a *Refining Depot to collect the refined Chromatic Metal.

Example 2: Connect harvesting Nitrogen and example 1's supply tubes to a Refining Depot to collect the refined Sulphurine.

Example 3: Connect refining Sulphurine from example 2, and Chromatic Metal from Example 1 to an additional Refining Depot to collect refined Radon.

#

Thoughts?

brave plinth
#

@astral saffron can i make a suggestion? Use indium to make chromatic metal.
1 indium + 1 gold +1 silver = 30 chromatic metal

astral saffron
#

Its an example 😛

brave plinth
#

Right, just thought id give that tip since a lot of players dont know that one.

astral saffron
#

Not to worry, it's more in the interest of being able to harvest things that would usually have to be refined

#

If I could post the example pic here it'd be a bit easier but I'll put it in #no-mans-art if anyones interested

#

Nevermind, can't even post there it seems

brave plinth
#

Well, refiners already lose things as it is, so im not sure how effective that would be

hexed condor
astral saffron
#

It's not a screenshot but alright

#

Wacko discord setup lol

#

I'm not sure what you mean roarin

brave plinth
#

Youre suggesting automation, i think thats pretty clear. I just dont know how it would jive with the refiner void bug

#

Refiners eat things if you walk away from them

astral saffron
#

Well it wouldn't be a refiner

#

It would work like a supply depot, if certain connections are made, it holds the refined material

brave plinth
#

Oh i see

#

So...were making refiners obsolete then? Or?

astral saffron
#

The places in which this would be possible would be incredibly hard to locate, but yes, after 1000 hours, I would like an option to automate certain things

#

namely nitrogen refining

brave plinth
#

I gues theyre not totally obsolete, but i dont think the majority of players will continue to use them

#

I get what youre after, single location stasis device farm (or FI).

astral saffron
#

I mean kinda, I get so much run off of other material, it only makes sense to boil it down to that right

#

so I get stuck refining nitrogen because my inventory piles up

brave plinth
#

You dont have to collect it all. You can just leave half of it in there. Otherwise youll just end up with runoff of chromatic metal too (or sulph, radon, etc)

astral saffron
#

Collect all what?

#

I just mean run-off as in, whilst doing other things I gather enough material to make nitrogen the only hurdle in making stasis devices

#

and the amount of nitrogen I need to refine to clear up a full storage takes about 2 hours to refine

#

and that's with about 16 refiners going

brave plinth
#

Yeah, i think youre describing an extreme case here though. Majority of players arent running 16 refiners at once. Thats like super-niche
Also, at that point, you should really invest in a sulph or radon farm spot. That takes 5 minutes to warp to and collect instead of 2 hours of refining

fiery comet
#

hoppers from minecraft would be nice for refining the slime

woven jungle
#

I'd love to see some Satisfactory-style automation in NMS.

gloomy hazel
#

ability to rename systems after they have been named, even for a fee
when you make a type while naming your favorite system and now its called the "cumpit star" instead of "crumpit star"

hexed condor
#

those are some devastating consequences to a typo

#

imagine accidentally making a typo while naming an entire star system

torn fractal
#

O dear

gloomy hazel
#

based on a true story

#

and my stoopitity

woven jungle
#

a confirmation screen would be nice. apparently I hit enter instead of apostraphe so now my system is just my name.

gloomy hazel
#

I AM NOT EGOTISTIC

marble bison
urban path
#

That would be cool decor to go with the wall screen

solid goblet
#

Next update name

#

No mans pets

fiery comet
#

but they make it a pun and dont give us pets

fathom elk
#

no man's pets! we added pets, but no man can have them. once aliens visit us in 72 years, they can use em.

#

but not you

supple warren
rapid grotto
#

Just a quick QoL idea but letting underwater corridors placed above water would be nice

sharp widget
#

On the subject of QoL - snap points for literally everything inside freighters please. Im too borderline OC to place anything if there isn't a snappoint to make sure its neat

supple warren
#

implement virtual floor for placement at any elevation, adjustable virtual grid and snap to grid placement options

sharp widget
#

actually I think two things:

  1. NMS needs to do the thing a lot of mmos do, and have a Documents/Addons folder that is scraped for UI addons. UI addons are scripts written in lua typically.
  2. NMS needs to expose its HUD elements - and a building API - to lua.
  3. NMS needs to have a public host for these where creators can upload addons, and an in-game addon browser where hosted addons cen be discovered.
    This would let PC users author UI addons, that could be consumed by Console users. The UI addons would allow the input system and HUD to be modified by 'the community to create totally new ways of working with POIs etc. Also, pro builders could get addons that in build mode allow for the exact, and scripted placement, and translation of objects.
#

Thats 3 things. but who's counting.

timid summit
#

Supernovas, Supergiant stars, Hypergiant stars, bigger and smaller planets, dwarf stars, etc

#

we need a space update

wheat acorn
#

Don't think marriage is normally a req there

#

I get making new living ships out of 2 others

onyx jasper
#

@supple warren You must have read my mind, last night I submitted a sugestion to HG for the elevator but also added the ablility to angle it too. I sugested 0-200u and 0-90 deg

lusty wyvern
#

automation would be really awesome.

rapid grotto
#

Interior landing pads, massive circular doors, diamond corridors out of Alien, cozy greenhouses etc

gloomy hazel
#

A Cozy small stationary base in base, so I can have my wooden cabin, but IN SPACE!

barren ingot
#

Archive block, where you can re read every conversation you had in every storyline. Be it the main one, abandoned buildings, monoliths, etc

timid summit
#

Rotating planets

tardy wave
#

Revolving planets

gloomy hazel
#

Wasn't planet rotation removed from the release version cause it would drove players crazy?

timid summit
#

Moons actualy orbiting planets

tardy wave
#

That would be part of revolving. Planets revolve around stars, moons revolve around planets.

timid summit
#

Dont understand why its confusing. We see it everyday

barren ingot
#

65daysofstatic radio integrated into the game

gloomy hazel
#

@barren ingot Ever heard of Master Boot Record? Similar music ... I think

barren ingot
#

Nope, never heard it. Will check it out tough

#

65daysofstatic recently released their latest album "Utopian Frequencies", you can check it out on
65daysofstatic.com

#

good shit

#

But I would like some more banger soundtrack in game instead of the usual procedual stuff

#

either gives us options wich to play soundtrack manually, or create activities that will play the music

#

KMF could be played in a large sentinel standoff in a glitched derelict which I suggested earlier

#

NMS has a really good soundtrack that you only rarely hear ingame. Asimov is a nice example, it only plays when you enter a space station for the first time, which isn't very fitting in my opinion

#

It should mark out something special in your journey, like engaging warp for the first time

#

you leave hyperjump to enter a completly new system, with this banger blasting off your ears

chrome bough
gloomy hazel
#

I'm 99% sure Asimov plays when you enter the space station for the 1st time

midnight river
#

It does

fiery comet
#

totally thought moons rotate around planets

gloomy hazel
#

Nope, put some save beacons with markers on planet and moon and you'll see the relative distance is the same

timid summit
#

wish they would at least add rotating planets and moons orbiting the planet

supple warren
#

worst comes to worst they could create the illusion of movement without all the messiness of actual movement

#

but then, they tried something like that with volcanoes and we have folks disappointed by those, so maybe not worth the trouble

gloomy hazel
#

that's a really cool idea but then we would lose our lovely views of planets! 😳

#

I think it would be cool if some planets had more than 2 moons. Some planets in space have 100 moons apparently 😮

eternal thunder
#

Radio in the space ships. We need it, alien top 40

gloomy hazel
#

I found out that the nms engine is only using about 2% of its potential

#

Also planetary rotation should be reintroduced

#

have the planets revolve around the sun with the moons doing the same around the planets

#

@gloomy hazel how did you find out?

#

this one video, Chimera I think, its like a mod that enables or uses more of the No Man's Sky engine

#

in short, this engine could emulate erosion in its worlds, allow ice on water, fully dynamic weather

#

if could generate every individual leaf differently, if given the option

#

that would require a ton more computing power though

#

but im assuming due to the low power of last gen, most of these were turned off

#

game already runs pretty poorly as it is

#

True, but next gen should allow some of these settings to run

#

erosion, ice on water, fully dynamic weather are not just cosmetic changes my guy

#

I wonder if maybe we could get reflections, better lighting, and some other stuff with next gen optimizations

#

I know thay

#

that*

#

gameplay elements shouldnt be locked behind needing top of the line specs

#

True

dusty mural
#

also, all combat needs to be expanded

gloomy hazel
#

But at some point, I feel like some features won't come to ps4/XONE

chrome bough
#

no, those are dead

gloomy hazel
#

as we all know, Hello games wants to continue to add features to this game

dusty mural
#

yep

gloomy hazel
#

So I wouldn't put it past me that some of these features will be added soon, once they can optimize them and know how to run them fluent on next gen consoles

#

Also, one pre release video, even the leaves on the tree were moving, as well as some bushes, I wonder if that could be implemented, it added to the atmosphere of the game

#

tbh, seeing all this makes me forget what current technology can and cant do cuz all I think about is all these features added in at once lmao

supple warren
#

improved gameplay > "improved" visuals imo

gloomy hazel
#

Yea, whats good of a game with good visuals with nothing to do with em

#

also imo the building could be improved, but thats just me

#

building could def be improved, i hope they improve it soon

supple warren
#

would be nice if the exploration was improved

gloomy hazel
#

for next gen, allow us to glitch build, but without having to glitch build

#

oh for sure, as I said, we arent even using %50 of the engine, tbh I know some big update are yet to come around

supple warren
#

building is still just a stopgap as they try to figure out how to make better exploration imo

gloomy hazel
#

wait, you might be on to something here

supple warren
#

give people something whatever to keep them busy while they work on better stuff

gloomy hazel
#

And then remove the stopgap with the update... oooooh the players will love this one

gloomy hazel
#

Better Nexus missions: derelict space station raids

#

grab some friends and fight off enemy npcs?

#

ON A FRIEGHTER?

#

unlocking rare blueprints?

red basalt
#

Combat update

gloomy hazel
#

^

#

ok but imagine being able to manually travel to star systems

#

like every star in the sky was an area you could travel, if you chose to warp there yourself

red basalt
#

It would probably take years

#

Even with boost

gloomy hazel
#

hm

#

well, maybe an ultraboost

#

just move at speeds so fast the gam doesnt have time to generate

#

this makes sense because if you looked at an old review, Sean was able to move so fast that the game didnt have time to generate

#

and he said it himself, doesn't require loading screen, just wait till it generates

#

and since there isnt anything between star systems, besides astroids, I think this would work perfectly

#

But tbh i think this would be difficult to create

#

as you would then need an actual star, No skybox, and some more optimization

visual cloak
#

not giving volcanic planets lava pits/oceans is a missed opportunity

gloomy hazel
#

tru

#

Nether in nms

terse valve
#

To do that the game would require a large update.

#

The only reason the game has such a small file for its literal unlimited space is because of its file compression. If you could manually travel to a star system, the one you left and every other one in the game would require to still be running

#

The only way to stop this is to de-load and re-load, which is why we have the warp feature

final leaf
#

Been thinking about a system for procedural common names for creatures and plants, instead of or in addition to the scientific names currently in the game

#

It could generate animal names and then choose an adjective from a pool depending on the model the entity is based on

#

producing names like "Common Deyima" or "Reticulated Nami"

plain tartan
feral rain
#

We need this for vr https://youtu.be/vfJz7WlRNk4

❤️ Check out Lambda here and sign up for their GPU Cloud: https://lambdalabs.com/papers
📝 The paper "MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality" is available here:
https://research.fb.com/publications/megatrack-monochrome-egocentric-articulated-hand-tracking-for-virtual-reality/

❤️ Watch these videos in early...

▶ Play video
timid summit
#

Orbits should come back to NMS, dont see how its confusing

sharp locust
#

I'd just like to see more non-exotic ship body pieces, feels like you've seen every combination after long enough. Shuttles and haulers especially need some love.

burnt latch
#

Explorers need more pieces too

gloomy hazel
#

yeah fighters have like 3 or 4 distinct body parts while shuttle and explorer only have like 1 lmao

#

haulers have a few but it's mostly their wings

#

in a game about variety, there's still some variety that's really lacking tbh

ripe juniper
#

I hope they add on planet space stations or cities tbh

sharp widget
# timid summit we need a space update

I second this. A space update with a wide range of actually toxic planets - like not just planets that are earthlike but toxic but literal methane atmosphere, oceans of ammonia type planets.

#

And either rename "black holes" to "star gates" or something. Or move them to where the suns are. Why do we have perfectly normal suns in all the systems with teeny little black holes? makes no sense.

split nest
#

Can we have auto mechanic in freighter?

#

They can fix damaged ships automatically

gloomy hazel
#

yes please

#

it's annoying having to repair them

sharp widget
#

we should be able to claim the starships we find in derelict hangars

split nest
#

But

#

Wait you mean abandoned space station

sharp widget
#

no i mean the hangar rooms in some derelict freighters

torn fractal
#

could be cool if your multitool had a salvaging option for just salvaging the ships instead

split nest
#

There are

torn fractal
#

i know you can but with a tool kinda like EVE where you project the salvager onto the destroyed ship in an attempt to extract any potential salvage

split nest
#

Okay

torn fractal
#

speaking of EVE i've been itching to play it recently and trying to fight of the urge 😄

chrome bough
#

deeper mining with terrain manipulator

#

fixing the underground fixed partialy invisible walls

tardy wave
#

Also support frigates should be able to dock with other frigates and repair them (when not on an expedition of course)

muted sphinx
#

Also I’m sure that this has been said 1000 times, but too bad:
customizable ships

timid summit
#

Theyre not even black holes

#

and yeah planets like Titan. Though titan isnt a planet

fierce stone
hexed condor
#

for a very short second my brain thought the character was holding the weapon gangster style sideways

fierce stone
#

As well as other/more animations in general. Reposting a few since people really liked them and i received very positive feedback:

gloomy hazel
#

an animation update would be pretty cool

gloomy hazel
#

Agreed

fiery comet
#

would like to one day get into nada's simulator

toxic lake
#

get into nada's simulator?

#

that sounds dirty

gloomy hazel
fiery comet
#

it just might be

misty vector
#

I want a planetary version of the derelicts. Say, an abandoned military installation guarded by malfunctioning security or an ancient underground city with eldritch horrors around every corner.

supple warren
#

better POIs in general

#

doesn't have to be a loot site or dungeon imo, just something that takes time to explore and feels different

visual cloak
#

they could make very rare flora and fauna into points of interest

haughty seal
#

I really need the ability to take plants, minerals, and animals from other planets and make a zoo on mine

#

You could save a "bio-signature" when you scan a creature allowing you to create it at your base with a protein resquencer type device.

#

Like a 3d printer

toxic slate
#

why do you need that though, why not just go visit those planets?

fiery comet
#

some people want a home base planet, or to populate dead/anomalous or other planets

supple warren
#

at what point do you just say nah because it's basically people wanting to custom create their own planet tho, lol

fiery comet
#

true, theres a reason there are already plants and qs plant decos, doubt they'd bring in collecting stuff from other planets

#

didn't stuff go extinct after an update at some point too?

supple warren
#

stuff's sorta gone extinct after various big updates

#

Or at the very least, become ridiculously scarce

brave plinth
#

I'd like to see Emergency planetary charts get removed.
They're effectively useless now anyways and for some reason lead to Observatories...?

supple warren
#

?

#

those aren't the same as distress signal charts, are they?

brave plinth
#

They are

supple warren
#

Are they useless because they only seem to be leading you to observatories, or...?

#

If it's that, that sounds like it's just bugged

brave plinth
#

I've gone through a dozen in the last hour. Got 4 observatories, 3 duds, and 5 abandoned buildings (2 of which were the same spot).

#

This is also a brand new star system. It's been getting noticeably worse over the last couple months.

supple warren
#

odd...

brave plinth
#

Yeah, I'm honestly about done with the damn things

supple warren
#

Granted, even when that functionality was part of the signal booster, it could be unreliable af

brave plinth
#

The thing is, I can find a crashed freighter on my own faster than these stupid things will locate one

supple warren
#

There's just something fundamentally busted with the POI scan system

brave plinth
#

The ship scanner actually works great in my experience, but Origins seems to have really messed up the charts

supple warren
#

I don't know exactly what it is, but no matter which iteration of it we've had, it's never been as reliable as one would like

#

what platform are you playing on again?

brave plinth
#

steam

supple warren
#

PC then

#

Interesting, as I've had more trouble with the ship scanner than the charts, unless I go out of my way to slow my ship flight down

brave plinth
#

I find the vast majority of POI's using my ship scanner, but I noticed after 3.0 some of the charts were pointing to the wrong types of poi. Inhabited Outpost charts started leading me to Ops Centers and Manu Facilities. Emergency/Distress charts would lead to observatories. It was like immediately noticeable to me but I was assuming it was just a bug.

sharp widget
#

Distress charts always lead to Observatories / Transmission Towers

#

As, if you solve the Observatory puzzle, there is a chance at a distress call.

sharp widget
#

On the subject of the future:
lua based api and an online registry of lua based addons. so users on all platforms can use addons.

supple warren
#

i still think that sorta thing is a longshot, particularly availability across platforms. Whether due to the platform being iffy about it (e.g. Sony) or due to upkeep costs for hosting the addons/mods in a way that permits them to be cross-platform available.

sharp widget
#

online discovery services are clearly a central cloud based service hosted by HG, not on sony's kit.

soft marsh
#

Space exploration overhaul - more POIs, and things to do in space, make space more "mysterious"

gloomy hazel
#

space monsters

#

freighter battles against space monsters

supple warren
#

freighter analysis of space monsters

#

space monsters so vast they make freighters seem smol

sharp widget
#

POI bookmarking

#

Give MTs a new "nav data" inventory. if you have navigation data in your inventory you can scan a poi with your MT and it stores the result as a chart item in the MTs nav data inventory.
At any time you can open your MT inventory, and activate POI's if they are in the current system. or delete them if you no longer want them saved.

#

Also you can directly create charts in your current MT by browsing through discoveries and choosing a waypoint by browsing to a planets and to its waypoints.

supple warren
#

i don't know why but each iteration of this just seems so much more convoluted compared to some GUI adjustments

sharp widget
#

also true

#

but, what this gives over mere UI changes, is ownership of and permanence of (a limited quantity of) exploration data.

supple warren
#

...as logged discoveries already do...

#

and with improvements, could further do

ripe juniper
#

I just want more ship types

#

Would love to be able to build based without it looking odd

brave plinth
# sharp widget As, if you solve the Observatory puzzle, there is a chance at a distress call.

Observatories always lead to alien poi's. Transmission Towers lead to distress signals (and possibly crashed freighters iirc). I get both of these from Inhabited Outpost charts, and I get Observatories from Emergency charts as well. After using a total of 15 emergency charts earlier, only 1 directly led me to a distress beacon. This is pretty inconsistent since other systems might have given me at least 5 or 6 in the past.
(And yes, i visit every location marked between each use of a chart).

sharp widget
#

Discoveries:

  • we should be able to re-rename discoveries. Sometimes I dont know the ... gestalt of a system until ive explored it for a bit
  • we should be able to favourite systems. This will stop them decaying from discoveries if not visited. and sort them to the top. Favourites could also be a navigation cycle in the galaxy map
gloomy hazel
#

+1 to the fav feature

#

Personally I'd like to see a feature where we can add small notes about the system in the Discoveries page

#

Instead of renaming systems like cool fighter here

brave plinth
#

I do that with bases currently, but yeah, I'd love to place notes on a system.

toxic lake
#

One single, simple thing, would give a whole different meaning and importance to bases, and how much thought people put into building them:

#

A guestbook, or security cameras.

#

Any way that could help me learn who or at least how many people visited my base.

#

Even a simple on-screen message shown on login would suffice, but a screenshot of the visitor would be that much more awesome.

uncut zinc
#

Would be cool to have a trading place for players.
This, in activating a random found BC that once activated is popping up a kind of city center with a trade place plus a mailbox system for players.
Also once the BC and city center has been activated it would allow up to 16 players to add to the city their builds with each a maximum of 5000 pcs build limit but it would not count towards the players max build limit of 20k.
I have by the way sent this suggestion to HG.
Would be cool having cities.
On top imagine we could have such in space in an asteroid belt / outer rim of a cluster.

sharp widget
#

We need another two hangars in our freighters.
One - a Dry Dock - for storing ships over the 6 active ship limit that the player wants to keep to salvage, repair, or fly later.
Two a hangar in the belly where a base can be built. When the base is ready, the base computer can be activated, causing the hangar doors to open and the base to be deposited at the hangars position, as an orbital base.

#

Player space stations can be constructed by placing the players freighter anywhere, and then deploying the starting base.
Or orbital bases by summoning the freighter into orbit, which guarantees the placement is correctly oriented low over the planet

fierce stone
#

^ awesome idea!!

strong void
#

There should be civilizations on certain planets, for example:
Small Farming Communities
Medium sized Towns and Villages
Large Cities surrounding an entire planet

torn fractal
#

would be cool to have some sort of mini civilisation that you can create, doesn't have to be massive like a city

#

make what you create feel a little more alive

#

and worthwhile i guess

strong void
#

Yeah that would be awesome

#

Imagine making a small village and then overtime, different aliens populate the village

torn fractal
#

kinda like how Fallout's settlements work

strong void
#

Yeah, maybe it's a bit farfetched though.
But I could see it working

#

Would add a whole new level of immersion

fiery comet
#

small cannibal settlements

onyx jasper
#

@fiery comet Sounds like you have been playing Kenshi

fiery comet
#

I wish lol been watching people play it

torn fractal
#

it's...different

supple warren
burnt latch
#

I'm surprised there aren't primitive villages in this game

#

Like with grass huts and stuff

timid summit
#

Ships that can carry and deploy payloads in space

neon kernel
#

Improved creature variety

split nest
#

Kenshi gang Kenshi gang

gloomy hazel
#

monkey add monkey add monkeys to nms please

sharp widget
#

creature abduction and the ability to setup farms stocked with alien/abducted creatures not native to the current planet

#

the waypoints list in discoveries for each planet should
a. be scrollable
b. have filters to sort by type(manuf center, minor outpost, etc)
c. the ability to toggle poi markers for waypoints.

deft prawn
#

@timid summit freighters kinda do that already, like with farming salvaged frigate modules

golden cobalt
#

not sure it this has been mentioned before, but; i would like to have a way to set default inventory screen that is displayed when pressing the inventory key.

sharp widget
#

at the very least, it could just remember where you last were.

fossil kettle
#

About Bases in general. We've experienced abandoned buildings/space stations and freighters...subject over time to looting, degradation and infestation. When we build our bases, however, the NMS universe seems to be very kind. I've built maybe 50 or 60 bases and although I may never visit 3/4 of these bases, I know that no matter how much time passes nor how infrequently I visit them, I will never have to expend another unit or resource to keep them as pristine as they were the day I built them. Since decay/infestation and looting (along with an established break/repair mechanism for ships and exo-suit) are already part of the NMS universe...why not make these environmental factors and external threats be a part of the player's base experience as well?

#

For example, if you build a base and do not visit it for a certain length of time, the base will be marked as abandoned and will eventually and gradually become infested and will start to fall apart like other abandoned structures. Then, at a certain point, if you do not visit the base and make the required fixes (clear infestation/ repair wires/ walls, equipment, etc.), the base becomes permanently abandoned and is available to be looted by other players. Forced with the future expense in time and resources to maintain these bases, players will tend to be more thoughtful before building bases, understanding that a failure to return to the base will eventually result in loss of the resources and time invested in building. As it stands right now, there is nothing to prevent users from collecting resources and building bases where they happen to, for the moment, find it useful. These bases are all over, permanently peppering planets, which leads players who happen upon such planets to draw the false conclusion that the existence of 30 or 40 bases on a planet will result in more players encounters, only to find out...eventually and after building a base nice new base ready for company...that they just moved into a ghost-town of a planet, probably populated by a rush of players who followed a redit post, and who have long left the planet for good to move on to a new mission.

merry pivot
#

base maintenance sounds like a pain in the ass, but no more than my idea for spacecraft maintenance does

shrewd spindle
#

maybe there should be a chance of a metor shower depending on what planet your on

#

ie planets with no atmosphere are more likely to get it

merry pivot
#

that's already in the game, actually

shrewd spindle
#

Ive never had one, damge any thing yet

merry pivot
shrewd spindle
#

yeah I know but I mean like its raining meteors

merry pivot
#

like passing through an asteroid belt? proper meteor storm

shrewd spindle
#

yeah

merry pivot
#

that would be cool actually

shrewd spindle
#

if youve played space engineers im talking about that kind

merry pivot
#

yeah ik the ones, they're a pain in the ass in that game tho

#

i think they'd fit in with nms

shrewd spindle
#

also they should increase the depth to dig so you could build giant underground bases

#

on planets with heavy meteors or whatever.

#

Also on PC increase the LOD ALOT the popin, in this game is so bad.

#

like skyrims LOD is better

merry pivot
#

yeah i guess

supple warren
#

well skyrim has the benefit of not being proc-gen for a more optimized LOD system. Important to remember that NMS is literally generating the world before you on the fly.

It's impressive it works half as well as it does given all that it's grappling with, e.g. terrain generation, mineral, flora, fauna, structure/object placement & fauna/NPC pathfinding

merry pivot
#

landing pads should refuel your ship for units at the little console

#

like after you land it it should switch to refuel mode

supple warren
#

as in all relevant tech, e.g. launch thruster, pulse engine, & hyperdrive, or...?

merry pivot
#

launch thruster, namely

#

hyperdrive is for you to do, don't wanna phase that out. but the launch thruster is just a pain in the ass to refuel bc theonly two feasible ways are to hoard mass amounts of uranium OR have tons of launch fuel, which both take up inventory slots and make me sad

supple warren
#

there's the dripfeed recharger for it, in case ya didn't know

fiery comet
#

launch pads don't cost fuel and if you have the charger mod you do get refuelled

merry pivot
#

a quick launch thruster refuel for a couple thousand units would be nice, is all im saying

supple warren
#

oh i'm not disagreeing, i was just curious which tech you were thinking of for recharging

merry pivot
#

and yeah i know, i'm just saying if you're doing a ton of hops the trickle charger isn't gonna cut it

fiery comet
#

it would make sense for the space stations and trading posts

#

archives too

merry pivot
#

yeah, that's what i'm thinking, trading post landing pads just give you a shot of fuel for the journey for a couple units

#

it would be nice to switch the behaviour from having a call starship button even when your ship is landed to something useful, even if its particular niche is filled in

#

one less thing to worry about. and it's a nice touch

#

the little console model for the landing pad hasn't been changed since launch, it still resizes a little red menu sprite and it still has the same bug where that sprite appears in the centre after they appear

#

pipe dream but can we please, please flip the switches in spaceships

#

i just want to flick the switches and poke everything

fiery comet
#

actually having a body in the cockpit lol

merry pivot
#

yes please

#

also, if pc players would animate with the cockpit stuff

#

noises too! idk if there are noises in VR but i want my throttles to go ra-ta-ta-ta-tat and my joystick to go clickle-click when it swivels around

supple warren
#

first-person warp if in first-person when flying pls come back

merry pivot
#

😭

#

also: every starship procedural. including the sound effects.

#

i want my horrible old shuttle to rattle when i push the balls to the wall, man

#

ominous creaking and groaning when i pull a hard turn

supple warren
#

if you play in third-person in a shuttle and boost and/or make a really sharp turn, have parts of it come off 😂

merry pivot
#

just like you hear a PONK and watch one of your engines fly past you like a missile

supple warren
#

little scraps of metal effects or puffs of smoke, lmao

merry pivot
#

see i just want ships to have more character

#

right now, ships are tools. you fly, you go places, you stop. ideally, they should be their own little homes

#

we already have bobbleheads but i just don't think that cuts it, atmospherics are so important

#

gimme silly alien bumper stickers and ambient effects in my ship like old hard drives spooling up and clicking mid-flight or some weird repeating effect i can't ever figure out, like a quiet CLONK that keeps sounding off in the back and i'm guessing it's just fluid hammer from the tritium flow moving to the boost reservoir but why does it happen so often?

#

i was talkin 😦

fierce stone
#

my bad @merry pivot . want me to remove and repost later?

merry pivot
#

i guess, i mean i had a flow goin and it aint no more so do what you want

fierce stone
#

this took quite a lot of work and i was very exited to post it. didn't take this into consideration. apologies.

merry pivot
#

intermixed life support power and diving oxygen would be ideal

raven python
#

Does Hello Games provide some roadmap for what they are working on right now?

gloomy hazel
#

no

true vigil
#

Wait someone catch me up whats generations?

gloomy hazel
#

just a graphical overhaul for the new gen of consoles. also overhauled ultra and max graphical settings for pc

somber remnant
#

What's the future like over here? Optimistic I hope?

gloomy hazel
#

yes

fierce stone
#

(Another addition to my custom animations concept/project) "Stealth" - Using this form of movement will reduce the range in which you get detected by sentinels and/or hostile fauna. This will allow you to get away or pass certain sentinels without being detected. If you get close enougth to a unsuspecting sentinel drone (or quad, which can be unlocked via upgrades) that is either passive, or searching for you, you have the oppertunity to perform a "Lethal Takedown" using a melee-weapon. (laser-sword, dagger, knife, etc. Different weapon are unlockable through different NPC's.) Performing a successful melee takedown results in the instant death of the sentinel, without raising your wanted level/claling reinforcements or other sentinels investigating the sentinel's place of death. (Custom images below.)

#

^ animation while in stealth mode

#

^ animation in stealth mode (2)

#

^ animation in stealth, front view.

#

^ performing a takedown on a Sentinel Drone.

#

(Please leave some feedback on my idea. i really put a lot of work in this and i'd love to improve upon it. any suggestions are welcome. i also added reactions for voting on my idea)

golden cobalt
#

@fierce stone "Lethal Takedown" vs "Hacking"

fierce stone
#

that's a very interesting idea. I'll take a look into that. Thanks! 😁

golden cobalt
#

where the first would be the combat oriented action, and

#

yeah

fierce stone
#

the 1st would be a quick way out of a nasty situation, while the 2nd would require a more careful approach, but giving you an advantage if you succeed.

merry pivot
#

more cockpit sfx, louder rain effects

sharp widget
#

"look behind" for cockpit and spaceship chase came mode.

merry pivot
#

AND INTERACTIVE COCKPIT SWITCHES

sharp widget
#

for VR glasses? yes

merry pivot
#

oh no, non vr too

#

just flick flick click

sharp widget
#

well, principally they would help vr players... but no reason to disable them for other players

merry pivot
#

they dont even do anything theyre just cool

#

if youve ever played train sims and set up an EMD type loco youll know the joy of Many Switches

sharp widget
#

The starships all have wings. We should have an alternate slightly more sim flight control set, in which roll and pitch controls are dominant rather than roll and yaw.

merry pivot
#

agree

ripe juniper
#

personally I think the transition to hyper drive could be smoother and could be in first person

#

and be able to move around in the freighter in hyper

split nest
#

We need a game that has the best of NMS and Elite dangerous

gloomy hazel
#

yes

ripe juniper
#

agreed

merry pivot
#

oh shit... nms is taking pictures and flying through space... elite dangerous is motion sickness and flying through remarkably empty space..! taking pictures while motion sick and flying through somewhat empty space

wheat acorn
#

But this is not discussing the future of No Man's Sky, which is what this channel is for.

merry pivot
#

4th-height steps plz

#

i tend to make my floors with a ceiling and deck in mind, wooden floors and metal-concrete ceilings

#

i need a spacer for that which is ok bc i use it for utilities like cables, but i need an ankle-high step 😦

sharp widget
#

we need a mix of some of the nice features of spore space stage, some of the music from homeworld I, the lua UI Addon scripting from WoW/RIFT, some physics from ED, and more of the exploration from NMS

solid goblet
#

SPACE PETS

#

Waking titan round 2

wheat acorn
#

lock the lore behind ancient Atlas puzzles that are multiple locations and such; like a real archaeology expedition

tardy wave
#

Melee weapons please

#

Other than smacking stuff with the but of your gun

brave plinth
fiery comet
#

I'm having issues with the archives repeating stories even after picking different words to access and I've only visited about 5

marble spruce
#

Will no man's sky combat updated? i really want more ground planet combat and low orbit planet combat

#

not just in space only

#

maybe raid pirate base in planet it self

#

currently the only good combat is at derelic freighter so far

gloomy hazel
#

probably

#

but since nms is heavily exploration based, I don't think they'll update it, but I wouldnt be surprised if they did

marble spruce
#

honestly good exploration need good danger to it

#

that's what make exploration is worth fighting for me

#

the best example of it is subnautica

soft marsh
#

I'm optimistic they'll update it. They already added procedural dungeon in space (derelicts), makes sense if they added something like that planetside too....

#

Kinda wish we have ship customization in the same way as how you customize cars in NFS heat

marble spruce
#

i love doing derelic freigther rn, i just wish there are more enemies to fight

soft marsh
#

Those derelict freighters you get using the emergency broadcast receivers

edgy scroll
#

i still dont get it

#

its like a ghost freighter?

soft marsh
#

Yeah something like that, that you can actually explore and loot. You can get a free emergency broadcast receiver from Helios in the Anomaly

marble spruce
#

just be aware that it's hard rn

#

unlike before update come

soft marsh
#

Yeah those pesky flesh eating aliens upgraded and increased in numbers

edgy scroll
marble spruce
#

wish there are more enemy too

edgy scroll
#

i am still struggling to get more money so i can get a better freighter while i am getting to the Atlas

#

so like, doing 3 objectives at the same time lol

lament coral
#

Class Upgradeable freighters

#

like for real, this is a no brainer

gloomy hazel
#

yes

#

thats what people are guessing will be the next update since we got multi tool upgrades. freighters are the last one

lament coral
#

Do we have any idea when that update will come?

supple warren
#

no

#

nor do we know that it will at all, but it would be nice, especially if they offered a non-grindy way to accomplish it

#

speaking of, i wish they would have more skill/thought-oriented ways of accomplishing stuff, as alternatives to the mindless grinds

soft marsh
#

I wish I could generate my own custom galaxies

heavy grove
#

That would be cool

#

I wish you can lunch rockets and build satellites or something

#

But I think your starship is supposed to be like the rocket

#

Just can't aboard crew members

gloomy hazel
#

mobile freighters

sharp widget
#

Actually, we need multiplayer exocraft - the colossus need to have seats for additional team players - with independently controlled turrets - or they just use their regular multitools including shields to help protect the colossus and all its players during combat

misty vector
#

I actually thought the colossus did that when I first saw it. Was quite sad when I found out it did not.

supple warren
#

hardly need, certainly want, what's discussed here

sharp widget
#

I put it to you that it is actually needed - as it would enable a co-operative aspect to ground based nexus missions with a combat aspect that currently is lacking.

supple warren
#

putting the cart before the horse, no?

midnight river
#

While I wouldn't mind that being a feature there should first be the content that makes that feature useful

#

Like tough enemies that can be taken down with teamwork for example

sharp widget
#

have you not been on a weekend nexus event mission to a sentinel agressive planet where there are multiple walkers stomping around the target site?

midnight river
#

Yes I have. Those can be pretty easy

elder shoal
#

the problem with this is that anything can easily be destroyed by just hopping into your ship and shooting it from there.

sturdy river
#

maybe then, some of the new enemies that would want teamwork to defeat efficiently from the ground, could be designed to be heavily armored from above, with weak points only really accessible from the ground

tardy wave
#

This has probably been said before, but they should improve multiplayer so it’s viable to start a save in multiplayer and play all the way through the game with a friend.

lament coral
#

What if.. sentinels stopped spawning on top of you. And what if you could kill them and they would simply stop spawning at that location for a while?

sharp widget
#

So much that.

#

Sentinels should defend things more than each other.

#

There is a nexus mission , to collect quad cores - which I dont bother with. Because wherever you find one quad - thats all. Kill it and you're fighting a quad and walkers.

#

we should be able to avoid escalating encounters to walker spawns so quickly.

lament coral
#

I don't think sentinels are hard. Just annoying as hell.

#

And there seems to be no end to them, just endless waves

#

so if you want to do something there you have to run away until they are gone and pray there won't be any spawning right on top of you while you're doing whatever it is you are doing

fathom elk
#

there should be more waves tbh

#

its quite fun fighting through them but it just gets quite easy

lament coral
#

They could make harder waves, but just make it so that you don't get more spawning after clearing a certain amount of waves

#

could be random amount and difficulty depending on which planet

#

and then no more spawning there for a couple of hours or so

polar tendon
#

class upgrades for freighters would cost a fuckin fortune tho

merry pivot
#

one MILLION nanites!

merry pivot
#

something i've always really wanted to see in nms: and sentinel behaviour is a little more... intelligence? walkers should be able to RUN

#

also, they should be able to be surprised by sprinting between their legs. if you remember the little novella in the special edition you'll know where i'm coming from

edgy scroll
merry pivot
#

well, sentinels are difficult to combat if you don't yet know how to cheese them

#

going into structures blinds them, you can just get into your ship and blast them to hell

edgy scroll
ivory timber
#

NMS on Stadia pls, kthx!

sharp widget
# polar tendon class upgrades for freighters would cost a fuckin fortune tho

Instead

  • remove derelict freighters as a way to obtain the bulkheads as a way to extend freighter storage.
    the alternative mechanisim
  • make freighter bases transfer when players buy new freighter.
  • each time you buy a new freighter, the previous freighter is scrapped, returning all the bulkheads previously installed, plus extra depending on the freighter being scrapped's class. In this way you upgrade your freighter, over time, by buying new ones.
  • rather than limiting the freighters max cargo, the freighters class can be forced by giving it an inventory impossible for its class: i.e. having sufficient bulkheads to upgrade even a C class system freigther to ~43+15 or better will force it to S Class.
supple warren
merry pivot
#

i want some aliens to tell me to fuck off.

#

im being serious

#

i want some npcs to just not want to be bothered with my bullshit

#

korvax just looks at me like "are you prepared for the kind of death you've earned, little traveller-entity?"

supple warren
#

korvax would just ignore you tbh

#

act like they're communing with the Convergence

somber lantern
#

I'd like to see Tennant beacons. Like, after you earn enough clout with one of the races, you can purchase a beacon from a representative, which you can then place at your base to spawn a friendly alien who wanders around a configurable distance from the beacon. This would let us create really cool living settlements/cities.

gloomy hazel
#

i'd like to see more variety in ancient ruins. id like there to be more than just one layout, and id also like there to be different types of ruins with different architecture, implying different societies build them. Maybe what type of architecture the ancient ruin is built by determines the pool of rewards you might get by solving the puzzle. There could also be rare structures that are entire large temples you can venture through. Obviously i dont want nms to become a dungeon crawler for a few minutes so the temples would be pretty simple. Maybe there could be a super rare planet type that is an abandoned city planet. Some ruined city planets could have a very futuristic style(still in a long abandoned state) while others could be more gothic, or have other architectural styles. Maybe some city planets could have been ones affected by glitches in the galaxy, resulting them having several anomalous features.

sharp widget
#

i've probably mentioned this before but it bears repeating: a QoL upgrade related to build mode
a. build mode, where it says "editing <base name>" needs to have a green bar to indicate how many base parts can still be placed.
b. the base computer needs to have a menu that shows a more detailed breakdown of base parts that are associated with that base computer.

#

And, on that subject, this is both a question and a nms future topic
What happens to items that inadvertently get orphaned?
Base computers - up until the 70? - can be selected from a menu so you can always, in theory, find them and delete them and all their buildings.
But Ive managed to loose a lot of signal boosters and other portable items by accident. I pretty much only notice I forgot to pick up my last one when I try to place it, and realise the game is trying to craft one. Do portable items lost somewhere in the galaxy ever expire? Or, over a long enough game, will I eventually accumulate 30k lost portable items and be unable to build ever again?

#

Which is to say, I think either the Base Salvage Unit needs a menu where portable items throughout the galaxies can just be purged.
or...

gloomy hazel
#

Yeah, some kind of meter displaying the # of items / limit of a base would be nice for base builders, especially with the changes in Next Gen

#

As for expiration - dunno, what about a situation where player goes on few months break from the game? Stuff like that happens

brave plinth
gloomy hazel
#

Then what about comms stations? People have been using them to mark stuff for NMSCE, eg. minor settlements with S-class cabinets

brave plinth
#

I would be happy to see those expire. People drop those everywhere.
I taxid someone to a popular system for something and got bombarded by messages as soon as i arrived.

gloomy hazel
#

Then maybe some kind of community beacon could be introduced? One beacon to guide them all and get rid of multitude of these balls which serve the same purpose

supple warren
#

Add a network option to filter comms stations, e.g.
Comms Stations:
-Enabled
-Friends Only
-Disabled

Given that now you can add friends & such, the middle option becomes possible. For most tho, there's a good chance they'd just switch right away to disabled, lol

onyx jasper
#

I have been thinking for a while now that while building we should have a HUD that displays the part counts and limits. I imagine it as three bars that fill up from green to red. The would show local, base and global counts.

#

Re: lost beacons etc. I think there is a safe way to expire them without effecting the game play. When a system or its station does not appear in the discovery list, and it does not have a base. Then it would be safe to remove the beacons etc.

#

The hard bit is to reliably sync the deletions from the users game to the HG servers.

merry pivot
#

ideally give a warning that just says "you're approaching the base limit, we can't recommend going beyond but you can if you want"

#

never did like hardcoded size limitations

#

i would like also... sleep. sleep would be ideal

#

sleep in a bed, sleep on the ground, sleep everywhere

sharp widget
#

if comms stations are visible to other players, that means they are being saved in ODS.
Which other portable items are saved in ODS and are available when the owner is offline? I presume none. It would be nice to think that my lost exocraft basestation is providing some benefit to players who chance upon it.

#

While on the subject, why arn't exocraft base stations proper portable items?

gloomy hazel
#

Maybe (just maybe) cause they are like doors to underground garage, implying there's a whole garage beneath them

#

And that just doesn't seem portable

#

But on the other hand, we can summon starships and freighters wherever we want, so

#

I don't really know

sharp widget
#

But, otherwise, a rather reasonable mechanic would be to have a limited pool - perhaps 200 - portable items. when you have that many portable items in the wild, if you keep placing without picking up, the oldest / 201'th item gets recovered, as raw materials, into the bast salvage module for collection.

sharp widget
#

at the very least - the exo craft station needs a central bottom anchor point so it can be properly snapped to the roof of large circular rooms.

gloomy hazel
#

Im just quoting the in-game description:

An underground secure parking facility for the Nomad light Exocraft.

serene obsidian
#

I want space combat against sentinels to be worth something when you beat the mothership. Or make the mothership more difficult

carmine sparrow
#

I think scanning should only say what resources those things give you and if you want to get deeper in the information you should take a sample and analyse it a "lab" in your freighter/base. I think this would make exploration more dynamic.

supple warren
merry pivot
#

PLEASE

#

see i could do it in real life too

modest knoll
#

I want hirable crew for freighters to sit in the 8 command chairs on the sides. They each would have buffs, like buffs on missions, higher tier missions, extra jump range, etc. couple be tied to the upgrades just for visual updates.

merry pivot
supple warren
#

nah

#

just talk like ppl

neon kernel
#

You guys think there'll be a Christmas update?

visual cloak
#

im guessing no

marble bison
#

would be cool to place a Christmas tree n lights around my base..

sterile oriole
#

Is the 450 quicksilver per mission going to stay in the future?

supple warren
#

🤷‍♀️

#

it'd be better if they just offered the rewards directly via exploration & other missions instead tbh

#

the current setup is a super obvious dripfeed design to keep people playing that need some rewards to justify playing

fiery comet
#

Would be nice not to have to farm quick silver to get the plant decorations

midnight river
#

Oh yeah they increased the quicksilver reward amount for the dailies with the latest patch. How much more is it?

fiery comet
#

You get 450 now

midnight river
#

And how much was it before again?

#

Been a while since I've done those

supple warren
#

@midnight river 250

midnight river
#

Ahh. Yeah the new one is a lot better. Of course there will still be the grind but it won't be as bad now

supple warren
#

I stand by what I've mentioned above & elsewhere, lol

#

I mean it's already a grind to build bases, then to get some stuff to make'em a little more unique, congrats, more grind 🙄

astral saffron
#

It wouldnt be so bad if the only way to speed up refining is by putting down 10+ refiners

#

Maybe using some frigate upgrade materials, like a walker brain, to make it 2x faster, etc

sharp widget
#

i don't mind it being slow. as long as
a. it stopped losing its contents.
b. even on survival mode it had bigger hoppers so you could fill it up and leave it running

#

actually they have a clear input and output side, so, while on it
c. they should snap together when placed so their inputs and outputs align, and this should link the output slot with at least one of the input slots.
d. there should be some other storage items that can snap on to receive and hold multiple stacks of output.

winged ermine
#

this game needs a pretty major rework of the building system

#

yes, we all know NMS is more about the exploration than the base building.

#

but seriously, I just started playing again, 27 hours into my save, i wanted to work on my base

#

circular room set, overseer, refiner inside

#

let's go for a landing pad then, i thought

#

boom, can't put it in front of my base as obviously the base computer is in the way, scrathing the site where the landing pad would be by like a pixel

#

but i can't build it

#

because of the base computer

#

and, well, i don't really have an idea on what to do now, as i obviously can't move the base computer and I am doomed to build my entire base around it

#

maybe i'll build a glass corridor or something

calm coral
#

Yeah base building has some rough patches like that.... I couldn't place the minotaur bay on wooden platform it needed to be on the ground then i found all other exocrafts could be placed on wooden platform i was like wtf is the logic here🤦

gloomy hazel
#

At least moving the base computer would be nice

#

also just do a full universe reset and make it so you can save and move bases

winged ermine
#

another thing is how you can't build pretty much anything without a base computer

#

why, for the love of god, can't we have a electromagnetic generator without the base computer near it

#

is a single generator already a base?

#

also yeah, i know it's a science fiction game, but i don't really like needing energy to do pretty much anything in my base

#

i guess that's just me though

gloomy hazel
#

fat mood from me

#

The energy mechanic is just annoying

brave plinth
#

@winged ermine try checking the pins in #nms-questions regarding base radius and how to extend it to hotspots.

sharp widget
#

@winged ermine base computers serve as a way to, otherwise in an infinite universe, define exactly which player modifications are saved vs which reset over time to stop your savegame from growing to petabytes in size.

winged ermine
#

i guess that makes some sense. i bet I'm gonna regret asking whoever builds enough stuff for their save file to grow to the apparent petabytes in size?

sharp widget
#

well, the base computers do two things - they serve as a locus to place building parts around. And they also save terrain edits in their vicinity. Without a base computer the game cant tell the dfference between a tunnel made to escape a storm or walker or just to search for caves, and a legitimate sculpt that you wish to preserve.

#

if the game was forced to preserve every edit you did with a terrain modifier to every planet you ever visited...

winged ermine
#

i wasn't talking about that though - my main issue with the base computers are: 1. you can't move them around 2. you can't build something as irrelevant as a generator without it

#

i guess they might as well stay if you wanna build an actual base

#

but do we really need them for anything else?

#

just make it impossible to place rooms, floors, walls etc without the base computer, that's my point

gloomy hazel
#

i think it would be cool if di-hydrogen, carbon, and sodium crystals had a differnt look depending on which reigion of a planet/planet/system it is in

#

also can the devs pls fix the lod and texture loading issues i get in the uwp version of the game

winged ermine
#

i really don't need to have a BC called "[PLANET NAME] Base" just to have a BC called "[PLANET NAME] Hotspot" 300u way from it

sharp widget
#

@winged ermine you really are doing BCs wrong. you can build in a 2ku diameter around a BC, ask about it in #nms-questions or check the pins there

languid mulch
#

it would be quite great if we had a unlimited amount of save files

#

or at least more

lime ravine
#

As a newbie, it would be great if NMS had a search function that highlights items in the inventory, with all the Freighter inventories, it looks like it will be a bit hard for me to find something later on.

lost raft
#

Yeah I think an inventory ui update would be nice

#

It's just a little chaotic and hard to organize

lime ravine
#

The freighter inventories would be nice if you could stack them instead of having tabs

#

Something like a scrollable vertical chain of expandable tabs

#

Specifically for the 0-9 inventories

#

Would make switching between inventories a lot quicker as well, I suppose

#

And the highlighting would be more intuitive, without having to go through everything until you find the right one (just highlight the expandable tab and items)

lost raft
#

Yeahhhh fr

#

maybe one day 😔

lime ravine
#

Good things come with time

#

Especially true with NMS, by the looks of it

edgy scroll
#

they need time and money

ocean star
#

A way to change settings from main menu

fiery comet
#

Derelict freighter logic, bio scan to confirm no captain and all crew dead/gone, accepts security credentials of known dead/gone crew member. No sense lol

marble bison
#

one of the things that bothered me the most about space is the asteroid mechanic. It's super static and cheese. For High-Ultra settings, would be nice to get rag-doll physics for asteroids if not broken in one shot. Also.. asteroid belts. not this "asteroids everywhere" thing

fiery comet
#

Not sure why -23c is consider extreme cold, that's every winter where I am. -40 is when it gets extreme

sharp widget
#

While on the subject, can we please have an endgame way to add a row or two the exosuits tech inventory.

#

I dont' as a matter of principal, put tech except in the tech tab, and the exosuit leaves me very limited.

#

and on that, when/how is the bottom row of the storage units going to be unlocked?

#

and, also on the subject of inventories and their maxima - can the bounding box that represents the maximum upgrade capability actually represent the maximum upgrade capability? If ships are upgraded to S class the bounding boxes should immediately reflect the new totals. A and S class freighters need boxes that show to new players without being told on forums/discord, that an S class freighter can use salvage bulkheads up to 48+21, but A class only 42+14.

soft marsh
marble bison
#

lol, that's still pretty static but it's much better than it was. I get over 120fps in space which means there's room to have some physics-enabled things. They do it inside derelict freighters. No reason to enable it for asteroids (after they are hit once)

sharp widget
#

at the very least they could despawn asteroids when you summon the anomaly or your freighter - as they do with derelicts.

#

and, for all that things are "static" that doesn't mean you dont find space stations in planetary rings. Or moons. Or other such odd occlusions.

#

and, on the one hand, while the asteroids as "space noise" are interesting, it is a bit disconcerting to realize from the way they pop in, that we should be able to see nothing beyond a couple of 10ku

#

so it might be more ... interesting to have asteroid belts as something that can be found using the radar, rather than encountered all the time.

fiery comet
#

their implementation right now is to save you from running out of fuel and having a very slow flight to a source for it

languid mulch
#

no mans sky should have more save files

#

i already used up all of them

#

and i do not want to delete any saves that have bases

#

also random space encounters should be more interactive

sharp widget
marble bison
#

^^ yeah.. but on the other hand, it's not that hard to stock pile a bunch of Tritium either

#

With a little bit of planning you won't ever run out.

#

if you do.. well it's your own damn fault lol

neon kernel
#

whales

#

we need whales

fiery comet
#

space whales, whales but, you know, in space

gloomy hazel
#

yes

brave plinth
#

The living ships are the space whales. Thats why they have hyper intelligence and like to sing.

gloomy hazel
#

ooooooooo

neon kernel
#

I mean ocean whales

brave plinth
#

If living ships ||are just alternate crashed ships||, then there must exist ||submerged living ships underwater||.
🤓 now i must find one

deft prawn
# sharp widget I dont' as a matter of principal, put tech except in the tech tab, and the exosu...

Kind of a necro post, but why don't you use the general tab for tech? If you use that and the tech tab, you still have some room left over in general, but have all of the cargo tab. What do you carry on you that you need so much room for lol? Plus you can get the matter beam for the storage containers in your freighter, assuming you have some. If not, that's definitely a thing that can happen. You may have actually been the one i heard it from but yknow idk.

gloomy hazel
#

allow us to trade with players and sell stuff to other players, something more than just giving something to your friend real quick\

stray sky
#

It would be awesome if more vr was integrated into the game but first i would rather more bug fixes and patches as among my friends its known as the laggy vr game. This isnt a diss on the game at all because i know how tough it is to turn a screen game to vr but i think once some patches are made making the game more playable with better graphics then there should be ship customization. Like in vr add a edit button to your ship that allows you to move around different things like the control sticks and make buttons that do things like shoot or show a little hud of the ships inventory. I always found the game to be amazing and horrible to fly in. Amazing because i have the stomach of a fighter pilot and its so cool to completely flip eveeywhere on planet screwing with your sense of up. But horrible in the sense that i often find myself just using my right hand for all the flying. Like ill just crank the speed and then im good i would like to add my own hud and see all of the stats my ship has. Like i know there are like four huds in every ship but i found them mostly to be for the looks. Also i want to play with my friends more and it just doesnt really seem like a very good multiplayer game so i would recommend giving multi person ships. They would cost way more but you could have the advantage of one of you friends aiming down a turret at enemys targeting you and your doing barrel rolls and flipping around your opponent’s to give your friend a better shot. Just kinda thought of this as a was playing and thought it might be a fun idea to add to the roadmap