#nms-the-future

1 messages · Page 47 of 1

meager lava
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As an super ultra rare easter egg....it would be cool if y'all put in the classic saucer alien spaceship as a discoverable. Lol

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Like crashed somewhere on a planet that says "Unknown life form crash site" or something like that

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I mean we got a NASA outfit lmfao might as well throw that in

ivory yew
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They can go one step further and have a crashed voyager probe

meager lava
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Let's keep the spirit alive and assume it didn't crash but just still floating in interstellar space lol

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Both of em

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Heck they should make finding the Voyager probes while flying in space as the criteria to unlock the NASA outfit

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It becomes a whole mission to find both probes so you can "Download" the info and bring it back to your base to analyze which will unlock the outfit

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You gotta take it to one of your scientists or something and they gotta analyze it only to be all "It seems this data is from an ancient unknown distant lifeform. I have attempted to retrieve as much data as possible and found the blueprints for their space suit" type stuff

latent fox
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give us geknip recipe

north cosmos
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I got an idea, and i hope it comes in the future (probably as an expedition first if it did)
I hope we get Atlantid ships
theoretical process would basically have you go through the normal process of getting a Sentinel ship, but if you corrupt the monolith before presenting the brain you would get a Radiant Brain that would corrupt the Sentinel ship into an Atlantid ship upon installation

ionic coral
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Id love to see a performance mode on Nintendo Switch 2 that reduces visual quality and targets 60fps

hazy charm
fiery granite
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i REALLY wish the game leaned into the multiplayer aspect
specifically an:

Entity Scanner or some name like Familiar Scanner
works like economy and conflict scanner
you scan with it and it shows on the Galaxy Map nearby bases made by other players.

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would really help the community aspect of it

fiery granite
fiery granite
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currently, 99.99% of the time you find a base its because you got coordinates or you entered from the anomaly.. very rarely will you find a base in the wild

paper trellis
mild spruce
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Yeah but if the swarm is just a corruption from the void mother then wouldn't it make sense that the corruption is spreading and we need to stop the spread

fading aurora
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Breeding

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But add to it

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So far every creature seems to be asexually producing

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If we could have other methods like fission

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Even the conventional male/female reproduction

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And the ability to spawn more than one pet

paper trellis
oblique smelt
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If u want sexual reproduction to cross characteristics of diffrent pets to make hybrids that also wont happen. Would require totaly rewriting the code how fauna works.

fading aurora
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Bummer

ebon plank
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I would love an elevator instead of stairs for corvettes

paper trellis
dim agate
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it'd be really nice if corvettes would stay in the air when you call them if they are unable to land, instead of just refusing to land when obstructed

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especially since they have the short range teleporter anyway

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my big ol baby has a hard time fitting anywhere

rancid otter
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Why in the world do storage containers not have the sorting QoL buttons added recently to starships and exosuits?

oblique smelt
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Cant sort it while inspecting it from freighter?

rancid otter
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not at that point haha

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you get a free starter one on Artemis Path right?

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or at least affordable in early game

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might have been 1m or smth

paper trellis
rancid otter
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that is your opinion, "universally" and "in my experience" directly contradict

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i find it more useful to have similar stacks connected after frequent use than have my inventory "perfect"

paper trellis
sullen stratus
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A quick stack to existing items would be useful, but only when you’re going to the storage inv in person. If you’re viewing from your inv and trying to transfer using matter beam and such, idk how that could be more efficient

sullen stratus
exotic basalt
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an endgame feature that let's you become a sentinel and kill anomalies and serve the atlas undercover

rancid otter
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idk about actually becoming a sentinel, but it would be cool to see the sentinel modules do more unique effects, more like Lunar items in RoR2. Drastic upsides, coupled by significant downsides. More in unique ways than just "number up, other number down"

noble fox
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This channel should be unironically called "nms-day-dreaming"

fast dust
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it would be cool if there was bigger hab modules or have the option to "open up" the walls in the current ones so that its a bigger room

young swallow
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I wouldn't be surprised if Vy'keen are all males with a very rare chance to birth females in their ranks. I'd imagine their roles would be to birth more healthy, strong cubs.

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Or maybe Vy'keen don't even breed. Maybe they reproduce asexually. So like, maybe a Vy'keen just spits up an egg and boom: a cub!

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I think it would be interesting if a future update allows us to have "bug ships". So like Grubs, Butterflies, etc

viscid bluff
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It also isn't out of the question for them to be hermaphroditic

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Given the jokey nature of genders/sex in this game, maybe they're like mushrooms. Some species of mushroom have tens of thousands of sexes

molten shoal
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Wouldn’t it be cool if you had like little shuttles or smth on your covette that you can launch and control like little spacecrafts

noble fox
urban timber
urban timber
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I recall information about gek "mates" and "once-mates" so I dont think theyre parthenogenic

viscid bluff
hidden sequoia
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The Vy‘keen are the ones closest to having a similar family system to us iirc.

I also frequently get this one interaction on my freighter when talking to my crew, where a Vy‘keen keeps staring „at this imposing tough looking Vy‘keen, I can only speculate what their relationship is“ lol.

urban timber
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Yeah, vy'keen tend to have nuclear family units with two parents and a few cubs

hidden sequoia
urban timber
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Did you ever learn enough language to understand why?

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Cause I did, lol

hidden sequoia
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Mhm? Not rly I think, I always thought it was generally tied to the Vy‘keen trying to toughen their kids.

urban timber
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The vy'keen parent is telling their kid they need to grow up brave and strong to fight against "hideous Interlopers like this"

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Cant remember the exact phrasing

hidden sequoia
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Lmao that‘s hilarious

urban timber
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But the parent is presenting you as a formidable creature to be battled against

hidden sequoia
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Hmm I think I can live with that lol, I shall surpass Asteria eventually!

urban timber
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Knowing the vy'keen, I'm pretty sure its in a playful way towards the player, and you get rewarded because you played along well

hidden sequoia
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Yeh, this is most definitely the case.

There‘s also that one story based interactio where you can give the Vy‘keen a headbutt I think, I never tried it but you probably end up hurting yourself.

I think I once picked a wrong answer when interacting with a Vy‘keen and was punched as a result, did a decent amount of damage.

urban timber
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They basically challenge you to a contest of strength, and take a wrestling stance. If you point your multitool at them, they get upset, slap it out of your hand, and hit you for more damage than if you actually wrestled with them

hidden sequoia
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Dang, that‘s mean. I must have misclicked then, cuz thinking about it now I surely would have obliged to the Vy‘keen code of honor GunterStrong

hazy charm
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But it needs fuel to remain alive, or else it becomes a Dead Biodome

You want a Tropical Biodome? Better use Cyto-Phosphate!
Volcanic? Guess what, time for Condensed Carbon!
Anomalous? Hope you have plenty of Atlantideum!
Radioactive? Uranium!
Toxic can be uhhh...... idk actually what is a good toxin element for fueling this dome?

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Oh, and fuel is how you pick biomes as well (so long as it is a biome you have visited anyway) And anomalous will be a random anomaly, so only add a tiny amount of fuel at first so if it isnt the one you want you can "reroll" quicker and for cheaper by letting it expire.

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Frozen can use Sodium!

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And Dead is the default state and requires no unlocks

urban timber
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Lush = paraffinium
Desert = pyrite
Scorched = phosphorus
Frozen = dioxite
Etc

turbid scroll
exotic basalt
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An update that lets us build and customise our own AI voice narrator

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Like we can adjust the tone and pitch and everything and make our own personal voice assistant

paper trellis
exotic basalt
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Why not?

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Tomodachi life did it like 10 years ago

ivory yew
analog elk
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We should be allowed to blow up planets

turbid scroll
analog elk
turbid scroll
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great griefing opportunities right there

exotic basalt
analog elk
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The visuals

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But another condition would have to be that U were the one who discovered the system

marble kiln
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I really want to return to NMS and stream it as a Twitch Partner but I was very disappointed years ago that a lot of the food recipe pictures were the same for many different items. Is this something that has been or will be changed? Baking/cooking was one of my favourite bits

humble wadi
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Well it’s the same for the same “categories” of foods, ice-creams and stews all have the same one or close for example

marble kiln
wraith coral
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100+ Hour Feedback: Progression, Endgame, Freighters, Exploration and Companions

Hi everyone. I recently passed 100+ hours in No Man’s Sky, and I wanted to share some constructive feedback from the perspective of a player who has reached what I would consider late/endgame.

First, I want to make it clear that I genuinely love the game. This is not meant as a negative post. Most of what I’m writing here is not “this is bad and must be fixed,” but rather “these systems are already good, and I think they could be expanded even further.”

Early Game / New Player Experience

I think the early game is very strong.

The game gives new players enough direction without completely removing freedom. The Artemis path, the Atlas path, repairing your first ship, leaving the first planet, learning survival basics, building your first base, unlocking terminals and specialists — all of these create a very natural learning curve.

For me, the game gave a clear sense of purpose for around 40–50 hours. Every time I thought I had understood the game, another system opened up. I would start by following the story, then suddenly I would want to build a base, then that would lead to terminals, specialists, farming, trading, freighters and other systems.

I do not think the early game is too confusing for new players. It gives you goals, but it also leaves enough room for curiosity.

I also like that money is not too easy at the very beginning. Buying a new ship early feels difficult, but I think it should feel that way. If players could immediately buy whatever they wanted, early progression would lose a lot of meaning.

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Economy and Progression

One of the strongest parts of No Man’s Sky is that almost every problem has multiple solutions.

If you want units, you can trade, farm, craft, scan, salvage ships, scrap ships, build production chains or explore. If you need nanites, you can refine, scrap upgrades, buy suspicious packages in pirate systems, do missions or farm them in different ways.

I really like this. The game rarely says “there is only one correct way to progress.” It allows the player to choose their own path.

In my own save, I eventually built farms and production chains, especially for high-value crafting. After that, units stopped being a problem. Later, I solved nanites too. That feeling of slowly building your own economic machine is very satisfying.

Mid Game

I do not have many problems with the mid game.

Once I had a freighter, a decent ship, stable money, some bases and better technology, the game still had a lot to offer. I was still discovering planets, improving my gear, doing race-related missions, building farms, unlocking technology, working on my freighter and exploring different systems.

The gameplay loop still felt strong at this stage. I could sit down and play for hours without feeling like I had nothing to do.

Base building is also one of the best parts of the game for me. I love that the game gives you pieces and basically says: “Build what you want.” That freedom is very valuable.

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Freighter Endgame Feedback

My biggest criticism is about freighter upgrades.

Expanding freighter cargo, expanding technology slots and finding freighter upgrade modules can become very repetitive. Derelict freighters are exciting and atmospheric the first few times, but when you realize you may need to repeat them many times to properly upgrade your freighter, they start feeling less tense and more slow.

The movement inside derelict freighters is very restrictive, and after several runs the process can become tiring. Personally, I reached a point where I used duplication because I felt that farming the upgrades normally would make me burn out.

I know there are other ways to obtain some freighter-related rewards. My point is not that there is absolutely no alternative. My point is that, in practice, upgrading a freighter fully can still feel too repetitive compared to how fun and flexible many other progression systems are.

I think freighter upgrades could benefit from more comfortable long-term progression. For example, fleet expeditions could have more meaningful chances to bring back freighter-related upgrades, or derelict freighters could have a stronger pity/progression system so that repeated runs feel more consistently rewarding.

I like the idea of derelict freighters. I just do not think they should feel like such a heavy repetitive grind for important endgame upgrades.

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Exploration and Planet Variety

Exploration is amazing, especially early on.

Searching for a perfect paradise planet, discovering strange biomes, finding useful resources and building outposts is one of the best parts of the game.

After many hours, some planets can start to feel similar. I do not see this as a major complaint, because procedural generation will always have limits, and the game already has a lot of variety. This is more of an endgame feeling than a serious problem.

Even after 100+ hours, I still discover beautiful and strange places. But sometimes, after visiting many planets in a row, a few of them can feel like variations of things I have already seen.

For endgame players, the strongest motivation is often not money anymore. It is finding something that feels truly unique. So I think exploration could always benefit from more rare planetary features, more unusual natural formations, and more reasons to say: “I have never seen this before.”

Purple Systems, Gas Giants and Water Worlds

I recently unlocked purple systems, and visually they are very impressive.

Gas giants, water worlds and the atmosphere around them are beautiful. The scale and visual feeling of those systems is great. However, I sometimes felt like something was missing from them in terms of gameplay.

They look amazing, but I would love to see more reasons to spend time there.

For example, water worlds and deep oceans could have more unique things to discover below the surface. Gas giant moons could have more special reasons to explore them. Purple systems already have a very strong atmosphere, and I think they could become even more meaningful with more unique gameplay attached to them.

The visual foundation is already great. I just think these places could become even deeper.

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Companions

Companions are a system I really want to see expanded.

Right now, I like collecting creatures, breeding eggs and experimenting with genetics. Xeno Arena also gives them more purpose. But outside of that, companions still feel limited.

At first, I adopted creatures because of their stats. Later I realized that if I am not using them much, stats do not matter as much, so I started collecting creatures mostly because they looked interesting.

I think companions could become much more meaningful without turning the game into something completely different. They do not need to be as complex as a creature-focused game like ARK, but they could have clearer roles.

For example, it would be nice if we could assign companions to bases or freighters, build small companion areas, or even place holographic versions of them as decoration. It would make them feel more connected to our bases instead of just being creatures in a menu.

Some companions could also have more practical use. A mining-focused companion could help with gathering resources. A combat companion could help more actively against Sentinels. Flying companions could have better vertical control when riding them, because sometimes I want to actually fly upward with them instead of just gliding forward.

There could also be balance. If a companion helps in combat, maybe it can get injured. If it helps with mining, maybe it gets tired. I understand that creatures are procedurally generated, so this may be technically difficult, but even a basic class/role system would make companions feel more valuable.

Right now, companions are fun to collect, but I think they could become a much stronger part of the game.

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Galaxies

I also think galaxies could feel more distinct.

I know different galaxy types already exist, such as harsher galaxies, lush galaxies and emptier galaxies. But from a long-term exploration perspective, I think the differences could be pushed a little further.

Reaching a new galaxy is a big moment. It would feel even better if each galaxy type had a stronger identity, not only in planet generation chances, but also in overall feeling and long-term reasons to visit them.

Again, this is not a major complaint. It is more of a suggestion for making long-distance exploration feel even more rewarding.

Farming, Mining and Resource Systems

I really like the farming, mining and gas extraction systems.

In my save, I needed a lot of resources for crafting and production, so I had to search different planets for different materials and gases. That naturally pushed me to explore more systems, scan more planets and build specialized bases.

That loop worked very well for me.

Finding a resource, building a small base, connecting extractors, storage and power, then returning later to collect materials feels satisfying. It also gives bases a practical purpose beyond just decoration.

For me, this part of the game is already in a very good place.

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Final Thoughts

Overall, I think No Man’s Sky is in an amazing state.

After 100+ hours, I still have things to do. I still have base projects, companion breeding, purple system exploration, anomaly missions, newer update content and long-term goals.

I usually play a lot of competitive games, and No Man’s Sky has been a very refreshing experience for me. It gives me a reason to slow down. I can check my farms, trade, explore, build, upgrade ships, search for rare planets or just travel.

For me, the game is already a 10/10 experience.

My feedback is not that the game is lacking in a serious way. It is more that many systems are already good, and I would love to see some of them become deeper over time — especially freighter progression, companions, purple systems and long-term exploration.

Thank you for reading.

thick ginkgo
wraith coral
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One small thing I forgot to add about freighters/fleet management:

Repairing damaged frigates can sometimes feel more tedious than necessary. Walking through them to find the damaged components is a nice idea, but invisible walls or awkward layouts can make moving around frustrating. I think this system could use a little more variety or smoother repair flow, so damaged frigates still feel immersive without becoming annoying to fix.

still comet
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What do you say about voiced NPCs? The game would feel so much better if they actualy talked to you. I really want to know the game story, but just I dont want to read everything, so I just skip it always...

urban timber
still comet
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I understand that, but I dont care 😄

shadow dagger
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Normally I'd say that voices wouldn't work because of the alien language system which is used for most dialogue in the game. But I played a bit of Tomodachi Life: Living the Dream recently, and honestly something like that game's TTS voice system could be really good fit for No Man's Sky.

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You would still have to read a lot though, a huge amount of text isn't dialogue but is still important

fringe epoch
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Whether for better or worse, adding voice would change the immersion. I think the silence has its own appeal, even if it’s not for everyone. From a logistics standpoint, unless you’re talking about AI-generated voice—which, at this stage, would likely break immersion due to its inconsistent quality—adding full voice acting would be a major undertaking in both cost and manpower. It would be hard to deliver it at the level of quality the community expects.

noble fox
# wraith coral Galaxies I also think galaxies could feel more distinct. I know different gala...

I mean there are like 255 galaxies in the game, maybe if the skybox changed whenever you were in a specific galaxy or far away from the core

Though if you truly want your ideas to mean something you gotta submit them to HG zendensky, because other than that this is just day dreaming

Though it looks like they dont actually read the emails people send them or they read them based on date

marsh halo
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Add Ak-47s

worn mantle
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Does anyone have a clue when the next expedition will be

paper trellis
worn mantle
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Thanks for the info I’m just really excited for it lol

fiery granite
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a dating sim

ivory yew
ivory yew
zinc mango
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So looks like we will be unlocking the third quick silver items in the current run soon. Wonder if there are anymore. Or if we will have to wait for the next update.

fiery granite
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wish Laylaps would do something useful like seek out and destroy Hazardous Flora. or have a "search for (copper, or buried technology module etc)" mode

rare moat
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id love like a combat system update or smth

sinful flume
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who wouldnt

timber socket
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Bombers like star citizen would be cool or different missile variants containing antimatter

oblique smelt
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Yeah. But what for? Just to look it at like fireworks? There is no reason to have it or something to use it on.

exotic basalt
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An aurelis prime flag and sticker

pallid ruin
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i wonder if the update will be pushed back to august or if we'll have a summer one

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i want sentinal space stations so the atlas keycards acutally have a purpose

fiery granite
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really wish there were sand planets tbh

sinful flume
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same

sinful flume
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like huge ones

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where you have to bomb them

eternal kite
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Add trains

oblique smelt
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Or some public transport system between planets and station

urban timber
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SPACE TRAIN

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Like a monorail but it follows the trade route lines between planets

paper trellis
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Plus with some sort of freighter update appearing to be likely that would fit right in. Plus teleportation to freighter already exists so it should be possible for HG to implement a feature like this.

vocal mason
oblique smelt
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Moee like a bus

paper trellis
# oblique smelt Moee like a bus

Public transport makes less than zero sense given how few NPCs actually live on planets and the fact that sentinels don't allow sentient races to build civilizations. No, it would make more sense for any transport to be something the player handles personally...like teleporting to freighter or something like that.

vocal mason
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I know this would be difficult to implement, but it would be nice to add a way to create a trade network within a system... Maybe by gifting/crafting shuttles or a new type of bus-starship

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I guess that would necessitate an overhaul to how settlements and trading posts function...

paper trellis
vocal mason
# paper trellis Settlements already do this...you just don't micromanage it...what do you think ...

So we are partially there i guess... 😂
But seriously, i was thinking of a greater overhaul, something that would link several trading posts (say 2 per planet), minor settlements (say 4 per planet) and settlements (say 8 per planet) that the player would have to discover, then add to the network, the end goal being to increase the economy of the system...
By the same token, that could add some events about more/less pirating, or sentinel intervention...
To keep the exploration aspect, this concept could be enlarged by having it administered by the local guild, that could potentially ask the player (as a megaproject of sorts) to expand this network to a series of systems)

paper trellis
# vocal mason So we are partially there i guess... 😂 But seriously, i was thinking of a grea...

They don't need any linking and linking wouldn't make any sense regardless as all traders have ships and it's not like linking them with something dumb like public transport would make any sense whatsoever....I mean, what are traders going to do with the cargo? Can't stuff that on public transport. No, the only way it would make sense to increase a system economy would be through something like owning a space station and investing to develop the economy there. Doing dumb stuff like busses or whatever nonsense would do absolutely nothing.

vocal mason
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Building/owning a space station could also be part of a system overhaul i guess, and would fit well with uninhabited systems...
At the end of the day, there are many ways systems could be expanded should the devs wish to go that way...

rotund stratus
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I know we have purple systems already, but a void related realm to explore would be fun maybe. Kind of like the Nether

hidden sequoia
exotic basalt
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An upgrade that lets you scan the ship of other players as they are airborne to check their cargo, similar to what pirates and sentinels can do to check for items of value and contraband.

I work on Aurelis prime, and on that planet illegal items are.. well, illegal. And I get paid in-game items to stop lawbreakers.

If there was an upgrade that could let me scan players ships for illegal items, that would help a lot

paper trellis
# exotic basalt An upgrade that lets you scan the ship of other players as they are airborne to ...

That would require the servers to be able to accurately synchronize player inventory, let me assure you that is never going to happen. The game can't synchronize important stuff, like enemies properly...you might see invisible and invulnerable enemy ships that are capable of hurting you. Multiplayer in NMS is more about chilling out...anything more functional than that and the game nopes out immediately. Not to mention that with multiplayer being completely optional most players keep PvP turned off, so there would be no benefit to you seeing their cargo and I'm 1000% sure Hello Games are never implementing rewards for PvP so it wouldn't help you at all if you knew what cargo others had or if they had contraband...attacking them will do nothing most of the time and even if you run into someone who has PvP on chances are pretty high they have a cheated ship that will wreck you in seconds but even if you ran into a new player who just hasn't noticed or turned off PvP yet and you destroyed his ship you wouldn't get anything and you wouldn't be able to report them to sentinels to get rewarded or anything.

exotic basalt
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Well I think I definitely just had some feedback, thanks

calm scaffold
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An extra galaxy like one more on top of the existing 260ish we already got. This one would be like a hidden galaxy that would have all new types of creatures and planets and stuff. This would be a bigger update that would take years so that’s never gonna happen

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A smaller update idea that I got is starship racing. Like podracing from star wars

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There could be different divisions for each ship class and type

hollow dew
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I think they need to go strictly into exploration, adding more diversity into planets whether that be civilizations or more diversity per planet, I heard the only reason they’re updating this game is to test features for an upcoming unreleased title they’re working on…. So if that’s the case just add ai into the game and test how far you can push it

paper trellis
# calm scaffold An extra galaxy like one more on top of the existing 260ish we already got. This...

All galaxies have all types of creatures and planets. And making something "hidden" will quickly make it one of the most populated galaxies in the game as loads of people will immediately swarm it. If you truly want a secret galaxy take your pick of the 240+ literally nobody talks about and almost nobody wants to go to live in...those will be infinitely more secret than any secret galaxy Hello Games could add...telling people something is hard to access immediately makes it a huge target for many.

hollow dew
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Enemy ai, use ai to get better procedural generation, friendly ai…. Just ai the heck out of it lol

calm scaffold
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Some ai ain’t good I ain’t want no generative ai. It’s the death of our species and death of the creative industry

hollow dew
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If you use your creativity as the base and ai as the tool in which to speed up and tweak the process I feel like that’s the best balance

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I feel like the more interaction we have with life around the galaxies the better, that’s the only think starfield has over nms

paper trellis
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Just packing even more biomes and biome variety will do nothing for the game if we don't have reason to notice those biomes exist.

hollow dew
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True

shadow dagger
# calm scaffold An extra galaxy like one more on top of the existing 260ish we already got. This...

I think a new galaxy (or galaxies) would be very likely if we get another Origins/Worlds Part II type update. Much of the current universe is pretty much locked in because changing certain aspects would cause significant damage to the years bases and civilizations players have built up, which is why they've already had to add new planets and stars to the universe. Realistically, it's the sort of thing they'd only do once though, so I think they'd really need to get it right and have a lot of improvements with whatever new generation systems they'd be adding

calm scaffold
hollow dew
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Then I guess making the galaxies feel more alive is the next move?

paper trellis
calm scaffold
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True

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Also I think the starship racing idea was still pretty cool

shadow dagger
dense tartan
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I have no idea if this at all feasible, but I am saddened whenever I see shipwrecks and it's just bits and pieces of the model stuck to the ground with normal landscape sort of clipping through them.

I was wondering if it would be feasible to have actual shipwrecks, being able to go inside or not

paper trellis
dense tartan
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I'm talking about having fully wrecked ships you can go inside of

thick ginkgo
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derelict freighter

dense tartan
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I don't think I've gotten that far yet

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are there crashed version planetside?

thick ginkgo
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There are crashed freighters, but you can't really go inside them

paper trellis
dense tartan
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yeah I figured

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I think I have run into some of those

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I was talking full ship interiors, or at least partial ones

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like the derelict freighters (I imagine?) but sticking out of the ground

paper trellis
dense tartan
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oh I am very far off then

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I suppose it would be redundant to have them planetside as well, but I think it would be cool to have entire crashed ships like that which you can go into

viscid bluff
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I've only found one in hundreds of hours of playing

shadow dagger
viscid bluff
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You can open the door!

paper trellis
viscid bluff
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Weird

jaunty obsidian
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I would really love to have more variations for gravity and day/night cycles, I think high gravity really missing from this game, making exploration harder, maxed out suits drain faster, not just in terms of numbers of degrees/radiation/etc., but in terms of movement nerfing. (these can be paywalled behind non-yellow systems, making some progress required for new players that are still low on upgrades)
also, would love to have always day or always night planets, or just a non-linear day-night cycle making either shorter to almost non-existent.
I think these are relatively simple implementations that would make the game a bit more unpredictable from planet to planet.

shadow dagger
#

Variable day length doesn't work because of how the day and night cycle is implemented. The cycle is caused by the sun rotating around the entire system, and because it needs to stay synced between players regardless of what planet they're on when they're in a system together, it has to be a set speed. Always day and always night planets don't make sense either, since planets are spherical so there's always one half facing the sun (unless you mean tidally locked planets where the day/night cycle is frozen, which doesn't work for the same reason variable day length wouldn't).

#

Only way to pull it off would be to have the planets actually rotate, which would be a really good addition, but not a simple one at all

craggy wadi
#

systems with realistic n-body physics would make the Atlas weep

urban timber
calm scaffold
#

I want an expedition that gifts you a living freighter

#

Like the living frigates

#

The base part could be like internal organic room versions of the freighter base rooms/corridors. or just be built on the organic freighters back

paper trellis
# calm scaffold I want an expedition that gifts you a living freighter

Don't know about living freighter but some kind of freighter update is really likely so I think some sort of expedition reward freighter is also likely to happen. Now with that said I think living freighters should be implemented as things that ONLY living ships can find...similar to how only living ships can find the void egg space encounter. Something else to make use of the hidden Alien trait that only living ships can have. That would make Living Ships hugely desirable and everyone who doesn't yet have one will be scrambling to get one.

fiery granite
#

anyone wish there were more system types than Water and Dissonant?

#

but i dont even know what it would be lol

clear umbra
#

Id like to see NMS and LNF both add stories with immersion into deep long adventures. I think expansive industrial areas and cities different but similar to what you see in other franchises like The Elder Scrolls or Starfield for example would be awesome. I know some of that has been played around with.. but turn up the volume on AI and allow NPC's to create cities players can interact with perform quests in would truly be amazing.

delicate sleet
#

This is probably too much to ask for, but I'd really like to see planets colliding with eachother/black holes absorbing said planets. I think that'd greatly add to the immersiveness and overall beauty of the game

urban timber
#

I think the main thing needed would be increasing the interactivity with npcs. With stations and settlements, there isnt much need for cities that doesnt already exist in some form

paper trellis
# urban timber I think the main thing needed would be increasing the interactivity with npcs. W...

Honestly I rather they not waste any more time on settlements...they tried a few times and settlements still suck, I rather they let them go. And I don't know about NPC interaction. We can do a few things like learn words or on planets do like mini-quests for them and whatnot but still seems kind of pointless. We do have all the traders and guild representatives we interact with often. But like, I don't think we're going to like have NPC friends or whatever. There are several "Friend of" titles hidden in the game files for a bunch of Anomaly NPCs that have been sitting there unused and unobtainable since player titles were added to the game so it seems like they might have had a plan for that but given how long it's been those plans were probably scrapped.

urban timber
#

Most of the dialog blurbs you get at the beginning of an npc interaction used to be the beginning of a more interactive dialog thing

paper trellis
# urban timber *I mean they could at least fix production rates* but that was essentially my po...

Higher productivity to make them a somewhat desirable passive production source would be good. I don't think it's a radical idea to want them to produce like 4 of 50 frigate fuel per day per slot...rather than 1 per day. Have them be at least somewhat functional...like if I put two settlements to make me frigate fuel should have enough each day to fuel 5 expeditions with upgraded freighter. As for deeper NPC interactions I don't know if they're worth the time...unless there is a real benefit to them most people might try them once or twice for novelty, if at all, and then go back to ignoring them.

urban timber
#

I, personally, would find an individual relationship system to be neat, mostly in regards to the npcs that do follow along with you, such as your squadron

#

As for more productivity, im positive theres just a bug relating to what species the settlement belongs to, cause I think a gek settlement can produce enough frigate fuel for a couple expeditions on its own

sullen stratus
#

My gel system can do 1 fuel in 9 hr, the others do it in a day and some hours, which is odd yea

ivory yew
vocal mason
#

So, speculation time...
The version: 6.40, small update, something to keep us busy until the anniversary one...
Expedition: included this time...
Theme: another new job, farmer = cultivate crops, raise animals
Accompanying exocraft: the roamer pickup

paper trellis
# vocal mason So, speculation time... The version: 6.40, small update, something to keep us bu...

This might be only an expedition...wouldn't be the first time we got an emoji for an expedition only update. Might also be the first seasonal content they plan for the Arena. And/or a small content update. Crops are already a thing but would be nice if we could plant all the stuff we find in the wild like wheat, frozen tubers, grahberry, etc. And animal farming would be a huge game changer...like if we can build animal enclosures where we can put animals from anywhere in the universe and farm them for animal prdoucts. Holy crap that would be a divine update.

vocal mason
#

Rethinking about my pitch, i see that adding farming and animal husbandry (to gardening that we already have) could definitely make this update a serious (if not major) one... It fits well with LNF, but, come to think of it, it would also require new building parts, new settlement buildings and maybe even new mechanics... thus, definitely not a 6.40

#

Maybe it's just a rework of the Flora system, to make it similar to the Fauna mechanic, thus letting minerals to be the odd one for now...
And in this case, maybe bees are some new mechanic that will allow the player to improve plant yield when planting in the open...

paper trellis
lilac depot
#

I was thinking the bee meant hive as in sentinel hive, which could mean possibly custom interceptors or another sentinel feature?

paper trellis
shadow dagger
#

if the word is hive, it could be something with corrupted sentinels

native wave
shadow dagger
#

I'm thinking some sort of expansion to them

#

there's only one type of corrupted drone, no corrupted space sentinels, no equivalent to the sentinel pillar

#

now that I think about it those things would all make for a kind of boring update though

high sleet
#

The Voice of the Hive is in normal Sentinel pillars though

pallid ruin
#

bee

pallid ruin
left ferry
#

my first thought after seeing the bee emoji was

drones. more drones to do stuff for you

urban timber
wraith grove
#

A bee keeper helmet cosmetic would go hard…

paper trellis
# wraith grove A bee keeper helmet cosmetic would go hard…

I feel like for a being that literally never leaves the space suit, the player traveler is infinitely better protected against bees by any of the available astronaut helmets than by a beekeeper helmet...I can promise you no bee is getting inside that helmet. But a beekeeper helmet would do a very poor job at protecting the traveler from space.

wraith grove
#

Valid point 🤣

steady jay
#

Either beeblebum related or it’s like korvax/abyss mother thing

#

Sentinels have something like a hive mind after all

urban timber
#

If the meaning is "hive" then I do think it would either be about sentinels or vile brood

steady jay
#

Oh I hadn’t thought of vile brood. I grids like a new planet type maybe, too like worlds part III

urban timber
#

A tentative hope of mine is vile brood nests/hives that have explorable interiors similar to derelict freighters

steady jay
#

That could work, I mean we have the bulb things like eggs in derelict freighters

urban timber
#

Those are probably something different

#

Though i do consider them related

steady jay
#

Yes, although on a side note maybe cooking because it’s like honey, although the door meant breach so maybe buzz or something like swarm

cerulean oriole
#

Since the theme of late seems to be reworks of existing systems, maybe some kind of expansion or added function to infested worlds with new unspeakable horror models and a form of dungeon

devout halo
#

(real wacky answer) Definitely feels like more a Hive update. They've done collabs with other sci-fi stuff before so Warhammer Collab maybe?

cinder pulsar
#

what if the bee is a distraction

#

and the real update is hidden behind its fat little body

heavy sleet
#

sentinel update seems plausible

light dove
#

Aren't the updates Hello Games testing Light No Fire features? If so it can't be a sentinel update.

heavy sleet
#

like enemy ai stuff idk

light dove
#

Maybe

paper trellis
slender anvil
#

and when do you think we gonna have some actual info about light no fire? I'm already hyped xd

paper trellis
# slender anvil new here, what kinda update is it? and where do you take the information from ab...

Nobody knows what kind of update it is and nowhere to take info from...all we know is Sean dropped an emoji and that means borderline guaranteed that some kind of update will drop on Wednesday. Sean almost always drops emoji less than a week from an update and it's been many years since NMS updates dropped on anything other than a Wednesday. Offiicial info about the update like trailer, post, and patch notes drop the morning the update releases...usually a few hours after the update dropped.

slender anvil
#

that's an interesting strategy. I hope they shadowdrop some info or another trailer on Light no Fire at least in the summer. Do we think we can expect a release in 2026?

hot flame
heavy sleet
#

and LNF is anyones guess lmao. 10 years from NMS would be a nice time to hit but reality often clashes with stuff like that

slender anvil
#

I would even settle for Early Access release in 2026

#

though im still enjoying NMS, 50 hours in and still figuring stuff out

#

Im just super curious how they monetize their game without store, paid DLCs n stuff. Not that I am not happy to swim in so much free content though xD

#

but from the business perspective, and working in the gaming industry, I start to ponder

heavy sleet
paper trellis
slender anvil
paper trellis
slender anvil
#

im honestly amazed by Hello games and the work they put

#

I started playing NMS at its release back in 2016 and dropped like 2 hours later, didnt click at all. And I've returned just by accident, just to try it out and im pretty amazed how it plays now

heavy sleet
#

if i was to like larp as a dev for a second my biggest concern with co-dev'ing LNF AND NMS at the same time is what to effectively differentiate them with - especially if you're committing to run them as sort of free live service games to whatever end

#

they've already backported stuff to NMS which sort of lines up with this problem. it might be difficult to come up with "cool" LNF game mechanics that wouldn't just be arbitrarily locked to LNF and vice versa.

#

as long as NMS keeps chugging along i'm happy to wait as long as it takes to kind of cook on making both games their own thing

viscid bluff
#

If LNF basically ends up being just "NMS but fantasy" I wouldn't complain lol

heavy sleet
oblique smelt
vocal mason
tropic yacht
#

Is everyone talking about the 3 bees that Sean dropped an emoji on?

#

Do we need bees or beeeeees on NMS?

last chasm
#

Drones maybe?

high sleet
last chasm
#

I believe so

vocal mason
high sleet
#

so that means the update is confirmed for Wednesday

vocal mason
# high sleet so that means the update is confirmed for Wednesday

pretty much...
The thing that is "missing", if you can really call it missing, is whether we will get another emoji before Wednesday or not
(the reason being that XenoArena and Remnant both reached the 3x emojis, while bigger updates may also have the cowboy emoji or even the fabled cant-remember-its-name emoji)

north cosmos
#

new power generation component concept

The Energy Jumper - a way to wirelessly transfer power from base to base. Has an input and output port, and has a frequency tuner. Use the frequency tuner ui to assign the Energy Jumper a unique combination of 3 symbols, any additional Jumpers on the same planet with the same combination of symbols will now be connected and able to wirelessly transfer power to eachother.

tawdry pagoda
oblique smelt
#

Its wed in 98%cases

tawdry pagoda
heavy sleet
grave zealot
#

What's everyone hoping the new update will be?

oblique smelt
#

A lot of Bzzzz bzzzz

devout cliff
#

I don't know where the consensus is on this new emoji, but I hope/think: Bee = Hive = Planetary dungeons

#

And of late they've been doing two things: backporting mechanics planned for LNF, and revisiting old content that needs an update. The infested POIs have been static for the longest time, and procedural planetary dungeons are almost certainly in LNF.

#

If they do, I hope it's almost handled as a Desolation 2, and I hope the derelicts also get some procedural shakeup off the back of this

solar heron
#

bee

rotund stratus
#

I wonder if in this context, hive would mean a new enemy type, or sentinel hives

#

I feel like sentinel hives would be easier to generate

devout cliff
#

I am hoping for infestation hives. I feel the sentinel pillars are the 'hives' of the sentinels already?

#

At the same time, big strongholds where sentinels are manufactured would be neat!

#

I feel infested POIs could be more interesting, and you could have an infested variant of the crashed freighters too!

sturdy jackal
#

Possible spoilers ^ obviously.

oblique smelt
#

!update

misty irisBOT
#

⚠️ NO UPDATE SPOILERS

Go to #nms-spoilers until official patch notes come out in #nms-news-ticker and #nms-announcements.
-# Info Content not officially announced by HG and not released on all platforms is considered to be spoilers -- this includes data-mined content and leaks.

rotund stratus
#

||we discussed this pretty heavily in #nms-spoilers and it seems to be fake||

sturdy jackal
#

Oh

#

Sorry

rotund stratus
# sturdy jackal Sorry

No worries. ||for what it's worth, apparently HG are sponsoring streamers and sending out content briefings so it might actually be big||

sturdy jackal
#

Is there any remaining doubt that the ARG is official, or is it still unknown (I've been away for 4-5 days)?

rotund stratus
rotund stratus
#

I know this would never be feasible, but imagine special portals that would allow you to travel back in time to older generation systems

#

As an anniversary thing

ivory yew
devout cliff
#

I've been fixated on the idea that the 'hives' will be planetary dungeon, and while I still think that's most likely, it could be a space born hive, and this is their opportunity to bring turrets and multi-crew piloting to corvettes?

plush meadow
oblique smelt
#

Yes. With 1s per second speed

weary acorn
#

I think it might be adding new ecosystems and life to planets

jovial walrus
#

something that always bums me out about the corvettes is that there's a few but not many reasons to use the other really cool starships, and I think one way to incentivize using the corvette and the cool starships would be to add a way to dock a single ship onto the corvette

#

I also think adding a crew to corvettes that could do various tasks like control one of the ships weapons or maintain the shields and fuel, as well as be able to maybe do some new things, could be a neat update. (saying this mostly because I thought corvettes were going to be crew ships)

granite cosmos
#

I wish there was a way to remove chest armor
Some torso pieces look good on their own, especially the upcoming armor
The only way I've seen is selecting the construct torso removing chest armor

graceful umbra
#

I really hope they let us summon our freighters to directly fight against those like hive motherships

#

Kind of like a freighter battle but against the swarm itself

obsidian gale
#

battle of coruscant vibes

exotic basalt
#

i feel like this game needs more scary elements

#

like actual monsters in deep space and systems with absolutely nothing but an NPC that follows you

exotic basalt
#

I kind of want this game to have a character that stalks you like gman from half life

devout heart
crimson ember
torpid garden
#

Where are the corvette autocannons and gunner turrets? You can only shoot infront of you all you do with them in multiplayer is walk around. The combat could use an update too sorry for the complaint but this would be awesome okay bye

regal thunder
#

The Swarm is hinting at Corrupted Sentinel Starships n Internceptors.

urban timber
#

Ehh, I think the swarm is something else

steady urchin
#

So if the swarm is the hive of glass then what does that make the sentinels?

wicked niche
#

NO MAN’S SKY FEATURE IDEA 🚀

SPACE PRISONS & DETENTION SHIPS

Players could capture pirates or hostile players and transport them to detention ships or prison stations for rewards, faction reputation or interrogation missions.

Possible features:
• Pirate bounty hunting
• Prisoner transport missions
• Escape events
• Faction-controlled prisons
• PvP outlaw systems
• Smuggling prisoners between systems
• Riot events aboard detention freighters

This could massively improve:
• Roleplay
• Multiplayer interaction
• Faction gameplay
• Pirate careers
• Emergent stories

The Swarm update already showed how amazing large-scale cooperative gameplay can be. A system like this could push No Man’s Sky even further.

What do you all think? 👀
Would you help make this viral so Hello Games can see it? 🚀

frank mantle
#

I wonder how it would be to be able to land on asteroids and stuff outside, because now that we have the Corvettes and we can spacewalk (Which is amazing and beautiful btw), of course I do like to sometimes get close to an asteroid and just walk on it, although its colissions and stuff aren't too great haha and it sometimes bugs a bit, perhaps something can be done on this part as well in the future? It's definitely not something important or urgent, by far not! But it would be nice and interesting to be able to land and explore on objects that are not space stations or planets, but just lonely, massive rocks just floating about. (Maybe add huge asteroids/satellites to planets too like Phobos on Mars? Build a base on it too (Doom Eternal vibes)

next island
#

I wish we could fly our frigates. It would be fun to use my pirate frigate in the new update

north cosmos
#

With how many expeditions there are now, i feel like there should be an archive where we can do expeditions older than 2 years at any time

  • maybe use the simulator in the back of the Anomaly and make it so it cost 25k nanites to activate the Simulated Expedition
sullen stratus
#

That’s a great idea, not cheap but worth and only have to pay the nanites once to get rewards account wide.

#

Could also replay old expeditions for free if you already cleared them

exotic basalt
#

When I was still playing the main artemis story, this game was incredible and still is now at endgame. But my ONLY problem with this game.. Is voice acting.

I want artemis, nada, polo, apollo, null, and every other story-relevant character to be voiced.

No man's sky needs voice acting to some degree. This game has an absolutely fantastic main story, and I think voice acting adds to the game's immersion. Especially if new story content is planned. Not even every alien character in the game, JUST the main characters will do wonders.

and if you want a polo, im right here. I think I know what a gek might sound like anyway GekHappy

loud creek
solid goblet
urban timber
#

Hmmmmmmmm I like the idea of voice acting but a part of the game is that most beings are gender-ambiguous, so I would want that to be maintained

glossy siren
#

i hope they could let us get those small cargo pod ships for our freighter storage since other npc freighters have those

native wave
#

since she is a .... well.... she

#

as for Nada, we can put his voice through a voice modulator, make it all robotic and stuff

ivory zealot
#

Things I'd be interested in:

  • Museum update: With the fossils update, it'd be cool if they expanded similar features to making our own artifacts and ancient artwork we can display or sell
  • Biologist/Zoologist update: Any improved and/or bigger variant of the wonder projectors that allow us to make dioramas of critters on planets you discovered and/or the environment of them. Would also be cool if aquariums were updated where you can put the fish you catch into them. The reason for my interest in this and above one comes from how I'm trying to build a museum of sorts
  • Expanded roster of tameable creatures: Would be cool if we could tame the larger flying creatures or some of the aquatic ones, cause imagine flying on one of the giant pteradactyl looking ones like the Na'vi in Avatar riding their creatures
  • End-game sentinel ship customization: Be able to make your own custom sentinel ships at Atlas stations - with interactions with one giving a random or chosen part type for the player to use in building their own
  • More living ship weapons: Bio-organic equivalents to the regular ship weapon systems, such as shooting kamikaze symbiote/parasites to mimic the function of rockets for example
agile saddle
#

I want more mechanical stuff like pistons

#

And then you put the pistons on your corvette

hazy magnet
#

Cancel landing

rapid widget
#

More varied fauna (especially hostile fauna) would be interesting, would make planets more memorable

grave creek
#

bacon egg and cheese

steady urchin
#

i want the temporal starship trail

#

missing out on that is my biggest regret so it needs to return

#

also more ship and freighter trails in general i guess

#

ooooh and procedural planetary structures, that would be awesome

minor creek
#

cowboy hat

solid goblet
#

Ability to terraform a barren planet into something more earthlike or into a different planet type

#

Plus the ability to pulse drive to another star system

spiral solstice
#

Be nice if you find a damaged space station you can fix it up and take clam like the towns. Another one is the clashed freighter on planets had more items as the ones abounded in space. And more Galaxy you can jump to VI the Portals as a another reality

exotic basalt
#

On planets with weird gravity storms, make it so these planets can have a localised gravitational hazard. if you walk into it, you get flung off the planet and into space

hazy magnet
#

Find abandoned corvettes

urban timber
#

A localized gravitational hazard that flings you into the air

green trench
#

Romove base limit

#

Make it so that vase has inf range as long as it doesn't collide with other bases

ivory yew
dense yacht
#

lowkey i wanna see more celestial bodys like actually being able to go up to stars or bigger black holes because all of them are the same size and some with acrecion disks and also bigger solar systems with more planetary bodys and CITYS omg citys would make so much sense your telling me these 3 major alien species live litteraly all across entire galaxys and not a single large settlment or city in sight?? i mean yeah theres the big towers and trading stations but thats kinda it with these guys filling the entire universe it would only make sense for there to be some sort of large settlement, another thing to more dead and lifeless planets it also makes sense cus like how just how is every planet filled with extreme amounts of like even the ones that are pretty much inpossible to live on and like ig the dead planets would have verietys like a frozen dead planet and a scorshed dead planet and these dead planets would have much higher or lower tempetures so for frozens near freezing and the scorched ones near 1000 degrees

dense yacht
ivory yew
dense yacht
dense yacht
ivory yew
ivory yew
#

It's pretty fun

green trench
green trench
exotic basalt
#

An update where you can build and manage a space station or outlaw station, customise it, and have it work similarly to the settlements

tropic yacht
#

If this latest update contains big huge swarms of machines I'm just wondering how it's going to perform on a switch.... Probably with limitations as they just about pulled it off with the Corvettes

gray bronze
#

I hope we get an ability to replay expeditions in the future (maybe by paying quicksilver) cause it would be amazing to be able to get everything

west oriole
#

i wanna see an improvement to freighters:
being able to build your own freighters
being able to fire the big turrets on the pirate dreadnought manually
freighter fleet battles - maybe winning enough of these in a region will cleanse it of any sentinels/pirates or at the very least reduce the amount of them
ability to own multiple freighters (up to 3 i suppose)
link settlements and freighters in a way - possibly the freighter acts as a sort of mobile space station?
freighter pulse drives (restricted to autopilot though)

id also like to see a new warp animation since the current one is an eyesore. hopefully in the style of cod:iw, halo or elite dangerous
1st person warps would also be sick

#

extended freighter base parts would also be dope, a better use to frigates as well.
oh and ofc better aim for the freighter turrets

frank mantle
#

More civilization types, unlimited planets to visit, unlimited potential. Just like we have so many different types of critters and beasts to find on each planet, each planet should have its own civilisation types, for example a planet could be in the stone age era, where'd you find beings there fighting with spears and arrows, and another planet could be a type 2 civilisation, variety!

Also we could include a variety based on the planet's climate and weather.

Diplomatic relations inbetween settlements, and so on.

#

We could also have more ways to fight, perhaps we'd be able to attack settlements and whatnot on-foot, rob them or just destroy them, fight for diplomatic relations. Or there could be an aggressive pirate settlement that causes trouble and that you could attack on-foot, plant bombs, destroy their townhalls etc.

west oriole
#

unless we're talking about uncharted systems, those might have rural and primitive civilisations

frank mantle
#

There are millions of uncharted systems, that are not part of the story itself.

#

We could have more variation there.

west oriole
#

thats what i said

crimson ember
#

As I am playing in No Man's Sky I hope we will have one day a mechanic of guiding entire civilizations by us. Something like Sid Meier's Civilization or Stellaris. This could be awesome.

urban timber
#

Dont get me wrong, I love the idea

#

I just dont think nms would be the game that could make it work, unfortunately

crimson ember
#

Actually you're right.

novel axle
#

I'm more confused as to where all of this Colossus waste management/salvage mechanic is going.

#

they added crashed swarm drones that you can salvage specifically on dissonant planets with salvageable scrap, which are already kind of on the rare side, but then also have obnoxious gravity storms. They're also more common in purple systems, where the terrain generation is much wilder and more difficult to actually drive across

#

So, like... why tho?

urban timber
#

Hmm, I didnt consider how this can very much tie into the salvage recycling stuff

#

Wait a minute

novel axle
#

Outside of the Expedition, that's the main piece of content added

#

to the base game

#

I have yet to find a swarm space combat encounter

#

You do get Corrupted Ichor

urban timber
#

The colors... has anyone attempted to salvage the hive drone parts?

novel axle
#

Yes

urban timber
#

Theres three inner components with the colors red, yellow, and green

novel axle
#

The thruster and four fins go into the regular salvage
The squigly brain goes into the yellow
the green barrel goes into the green
The not-ghost (RIP Destiny 2) goes into the red

urban timber
#

AHA

novel axle
#

You get nanites and Corrupted Ichor, which says it's used for upgrades, but I'm not sure for what

urban timber
#

Wow I'm glad I caught that before trying, lol

novel axle
#

Use the Colossus radar to find swarm sites

#

unlike other waste, they don't take damage if they fall, at least

urban timber
#

Yeah, I did that to establish a research outpost in the expedition

#

Out of the way from the main cluster

#

My colossus pings a processing facility over 20 minutes away though

novel axle
#

I... gave up on the Expedition. But my larger question is: why? Where's all this salvage stuff going to? It seems far more frustrating than its worth to be an element the devs are spending multiple updates on

#

Is it an attempt to make at least one of the exocraft actually relevant?

urban timber
#

As minor of an addition it may seem... it suggests there will be more added to the salvaging mechanics

novel axle
#

That's part of my fear. As it stands, the salvaging mechanics is basically a rage-bait game. The physics of the objects make them seem like they have the weight of cotton balls, and there's no way to actually tie things down in your truck (what any truck driver worth their salt would do)

#

Swarm salvage specifically is found on dissonant planets with salvageable scrap, which are more common in purple systems, which have much wilder terrain generation

#

A 1 minute drive to a waste processing facility took me 20 minutes.

#

And for my trouble I got 300 corrupted ichor.

urban timber
#

No other materials?

novel axle
#

a few nanites

urban timber
#

Not even the special disposal ones?

novel axle
#

Nope.

urban timber
#

Hmm

#

I will say that the physics makes sense with how heavy objects can behave when transported over rough terrain

novel axle
#

I'm just left scratching my head as to the purpose of it all, and judging by the timeline it'll be near 2 months before we see the end of the expeditions

urban timber
novel axle
urban timber
#

Remember we dont have roads to drive on, lol

#

Most of the "small bumps" in nms terrain is like half a meter

#

Or more

novel axle
# urban timber Id suspect more functionality/rewards added to waste processing

That's part of my fear and hope.
As it stands, the system is... not fun. Incomplete. It would need... a road system, or some extra chassis on different exocraft in order to make the process of transporting it less rage-inducing

On the other hand, more development into that makes me worry that it's a lot of effort into a dead-end. I understand the devs desire to make exocraft relevant, but to me it's like trying to add salt to an already sodium-saturated meal to try to fix the flavor.

novel axle
#

Why did this game element HAVE to be a weird physics rage game?

urban timber
#

Ive had some fun with the driving, though mainly on planets with canyon features

novel axle
#

yah, flatter planets would be fun and fine

#

I guess I'm just frustrated because I don't see the vision in a game I love so much. Instead of getting a couple new cockpits for Corvettes, which by and large was an AMAZING update to the game, we're getting a weird truck driving sim

#

Now, if we had a cargo bay that you could attach to a corvette that could haul this waste up to a freighter-based processing plant that you can carry with you...

#

With more options on what materials you're extracting from the waste... Or new planets that are 'scrap planets' where they're basically giant junkyards with flatter terrain or pre-generated roads...

#

Ok, ok, so hear me out.

urban timber
#

People keep saying the corvette waste transport thing, but I dont think it would work as well as expected

#

Corvettes accelerate and move way faster than any exocraft

novel axle
#

Junkyard/Scrap planet, a dumping ground for galactic waste
+
Autophage settlement
+
Build your own waste processing facility in the settlement

urban timber
#

And most scrap objects take damage on impacts

novel axle
#

Upgrade the settlement with scrap you haul in and choose how to process it into various elements, be they materials or tech trees...

novel axle
novel axle
urban timber
gloomy hazel
#

Ah yes, another channel to say morning, folks

#

Real talk, interesting idea for this channel, wanna see what kind of stuff people will come up with

supple warren
#

👍 hope it can stick.

#

An idea I've been running into the ground for the past few months is in the vein of Portable Bases, which would enable the packing up & migrating of bases from planet to planet or freighter to freighter.

Sort of a QOL feature for basebuilders to save them from having to rebuild from scratch as they find new places or freighters they prefer.

fluid wolf
#

would be a dream to see customizable space ships, so it could make it even more personal and unique to you,
also drive exocrafts/spaceships with friends, like the Behemoth wich has more than enough space for a bunch of seats

supple warren
#

Behemoth? Colossus, ya mean?

gloomy hazel
#

An exocraft for multiple players would be a nice addition

fluid wolf
#

Yeah sorry, my brain has the same iq as a chimp

supple warren
#

nah nah, NMS has some weird names so nbd

gloomy hazel
#

But then again, it would have the chance to be operated by a single player as well

#

In case somebody uses it in singleplayer

supple warren
#

I think finally fixing freighters to more smoothly allow for multiple folks aboard to warp with them would be a good first step in any multi-person vehicle direction

fluid wolf
#

idk why, but my friends always seem to clip trough freighters when in them, just walking

#

ive never had that issue

#

YET

supple warren
#

Yeah...For some reason freighters have issues when it comes to multiple players aboard them, even when not trying to warp them

golden cobalt
#

i'd like to see different (weather) hazards for derelict freighters

supple warren
#

So if they could resolve that, then who knows, maybe could see multiplayer vehicles

fluid wolf
#

i personally think the current weathers in the game are perfect, but i wish if there were gas planets, eventough theres nothing to find there, it would still be cool to see them

supple warren
#

On the point of hazards for derelict freighters, I think a clever way to do that would be to have different ship sections have those hazards.

E.g. nearer to engines, heat or radiation hazard. Near labs, toxic or radiation hazard.

#

If they could tie these to floors or to the specific room tilesets or whathaveyou, could work pretty well

gloomy hazel
#

A lab room with toxic gas spilling out

#

Or pockets of it near the nests

supple warren
#

Tbh it's surprising they didn't reuse the toxin spewer effect from the cave flora around some of those biohorror nests aboard them

#

That'd be another ideal context to use them

#

Come to think of it, with the localized hazard that is fire now, they could tweak that to be electricity and have it course over the floor in the derelict freighters

#

Or just as plain ol' fire around the engines, lol

fluid wolf
#

another cool idea is biomes on planets, it will probably be really difficult to inplement, but it would be nice to see on some planets a north & south pole or deserts with snowy mountains

gloomy hazel
#

In general there was talk about puzzles, maybe add some to the derelicts

#

Like divert the power to doors to open next sections

supple warren
#

Gas giants I'm definitely somewhat surprised they haven't sorted out a way to introduce yet. They have a lot of the stuff to make'em work in terms of floating flora, rocks, islands, etc.

gloomy hazel
#

Find an ID in locker to open them

golden cobalt
#

yeah, i had the same idea as well; not make the whole DF have a single hazard, but different areas displaying different hazards yep

gloomy hazel
#

But I fear that could make the derelicts a drag to go through

wheat acorn
#

I want more puzzles and science based content its just not a direction i think they'll ever go in

#

I also thought they could change the sentinel danger and wanted level because its easy to run around at 5 stars and/or trick an easy cancel of 2 stars or so

supple warren
#

I think the puzzles in derelict freighters could work without being a drag if they were in more intact freighters, such that they don't reduce movement speed.

No need since being more intact, may have fewer hazards, instead having more light puzzles to sort out

wheat acorn
#

Would like a more conisistent sentinel consequence for blowing up 40 of their machines essentially

golden cobalt
#

perhaps on harsh galaxies? could be a nice place to introduce that

supple warren
#

I can't remember if I mentioned it here or tossed it in a subreddit thread, maybe both, but I definitely remember writing out an idea for having Sentinels eventually basically lock you out of a planet if you keep giving them shit, scaling up to a star system if you go from planet to planet being a jerk

fluid wolf
#

yeah that sounds cool, high risk galaxy's of some sort?

wheat acorn
#

I mean I feel like if you've picked the fight of wiping out large swaths of them they shouldn't really forgive you; but you could have a way to lessen that hostility if you made it into a "do missions for them" type thing not like the main quest asks for

#

Because leading to my next thing... Doing eco-friendly style things like planting flora or whatever; and those would slowly build you rep back

karmic tiger
#

I don't think "locking out" is the right phrasing there, given how Sentinels function. Maybe "kill on sight" would be better?

supple warren
#

I mean basically

karmic tiger
#

so functionally the same, but much more dangerous

golden cobalt
#

i've always wondered what they're scanning things for; perhaps we could help them scan things for rep?

karmic tiger
#

locking out implies you can't jump there to begin with, kill on sight is more "is it worth the risk?"

supple warren
#

Instead of doing stuff for them, I think this was a rare instance where I actually suggested a cooldown timer or something, lol

wheat acorn
#

Youd have to make them more dangerous for it to work too ofc

karmic tiger
#

wow Leon suggesting timegates, rude /s (JOKE, not insane meme)

supple warren
#

Well, the thing is, when I say lock out I meant the forces would be sufficient to basically kill you immediately

karmic tiger
#

so functionally identical to my rephrase, gotcha

wheat acorn
#

The missions would come from a planets sentinel "base" for lack of a better term. A big structure like the archives

supple warren
#

I'd have to look up whatever my suggestion was before, because I feel like I had some other way of working around any such Sentinel lockouts

golden cobalt
#

they never attack the ship; how about if they could actually damage it? like i'm walking around with alert level 5, and my ship is perfectly safe.

fluid wolf
#

a simpel idea that kinda fits with biomes and is also realistic is planets with no rotation, like one side is bunring hot and the other side is freezing cold

karmic tiger
#

I think missions taken from Sentinel "bases" would have to be remotely transmitted

#

if we're going on Leon's idea

#

otherwise you're risking your neck just to lower your heat in a star system

wheat acorn
#

Well if you did actually blow up 40 of them maybe you should have to 😛

supple warren
#

oooh

#

in my suggestion it wasn't a cooldown, it was by number of warps

gloomy hazel
#

Speaking of sentinels, how about their ships patroling the space occasionaly?

#

Now we only see them when we force them by getting the wanted level

#

But maybe they could be found out in the space, doing... stuff

supple warren
karmic tiger
#

maybe adding an advisory click when you attempt to jump to a system you've pillaged? (i.e. "this system's sentinels hate your soul, do you want to jump here? (if yes) "PLEASE DO (X) AND WE WILL FORGIVE THIS TRESPASS"))

supple warren
#

a simpel idea that kinda fits with biomes and is also realistic is planets with no rotation, like one side is bunring hot and the other side is freezing cold
@fluid wolf i know we don't have these atm, but someone correct me if I'm mistaken here, didn't Origins intro some more localized sub-biomes on some of the new planets?

fluid wolf
#

if they're gonna do a sentinel update like that they should completely renovate the sentinels in the game, they're really buggy and random

supple warren
#

If so, may not be too outta reach

#

@karmic tiger "PLEASE GIB [x] GRAVITINO BALLS & ALBUMEN PEARLS AND WE WILL FORGIVE" seanbomination

fluid wolf
#

i dunno, i feel like there are some biomes on some planets, ive seen a planet with a bunch of spiky rocky mountains and then a giant empty desolate desert wich i liked

supple warren
#

But maybe they could be found out in the space, doing... stuff
@gloomy hazel fighting with pirates for their attempted attacks on traders?

#

albeit then we'd have to see pirates attacking traders more and traders trying to fight back maybe or just fleeing hoping for Sentinel rescue, but still, good space ambience

gloomy hazel
#

multi-sword

gloomy hazel
#

Oh, I forgot about 1 feature I think anyone could agree on

#

The abiliity to charge all the portal glyphs at once

#

I tried to do it with a controller, god damn it was a pain in the ass

#

With a dedicated button or something

#

With the portal interference lifted and new stuff added in origins, I assume more people then ever will be using portals

golden cobalt
#

more robot species please (to clarify, robot fauna)

trim bloom
#

Special abilities or features for different ships classes?

Shuttle - Carry up to 10 other players or NPCs for group missions or traveling
Fighter - Installable Missile Pods & emergency speed booster
Explorer - Scanning for resources (deposits and hotspots and structures) from iside atmosphere or orbit
Hauler - Pick up & transport new cargo base part that has containers or industrial equipment installed on it.
Exotic - Only way to find space anomolies and special structures with special EMP weapon
Living - Stealth mode to hid from scanners, sense creatures on planet while flying
Freighter - External buildable landing platforms and cargo pods (like containers) with mining/harvesting drone ship bays (asteroid and pirate/NPC freighter hunters

solar veldt
#

I'd love just some more dynamic things happening in the universe, stuff like systems that are at war actually have a war going on that you could see and interact with. Things like that that may seem small but add some neat depth to things

dusk lotus
#

Cities

solar veldt
#

He did it he said the thing

#

Maybe one day, maybe one day

wheat acorn
#

That's fine its what its for

solar veldt
#

Lol I know, it's just funny sometimes 😅

wheat acorn
#

Its better for more discussion ofc than just dropping an idea

gloomy hazel
#

Well, here comes my suggestion:
Increased Dangers among the Stars, Part 1 - Sentinels

-A new type of Star System is added, known as a "Sentinel Infested" system. There are Sentinel Fleets everywhere, including Freighters and a new type of Frigate, along with Starships that will swarm you when in close proximity to a fleet, and each planet has aggressive Sentinels as well. A special type of Atlas Interface is within this system, which contains 1 Warp Hypercore and 500 Nanites, alongside some Lore, but it is heavily guarded.

-Sentinels on ground are re-adjusted. With each severity level reached, +1 extra Drone will spawn until there are 10, and when Level 3 is reached, 1 Sentinel uh.. dog thingy will spawn until there are 5 (forgot the name). When 5 is reached, 1 Sentinel Walker will spawn every 5 waves until there are 3. When Level 15 is reached, 10 Drones, 5 Dogs, and 3 Walkers will spawn each level, and Sentinels will also begin dropping Nanites at this level, in order to make fighting the onslaught worth something.

-The Space severity system has its level cap increased to 10, and each level after 5, one new Freighter spawns alongside the others until there are 5.

I know it might not be written too well or professional, I just woke up, but I've been wanting something like this for a while. The next parts are discussing more ideas for Menaces in space, alongside ways to combat them.

timid summit
#

Space walks, constructing in space, Space probes, space telescopes, Multi crewed space ships, sattelites

royal pagoda
#

Buildable space station base that actually moves to orbit whatever planet. Put scanners on it to find stuff on the area of planet below it.

surreal rover
#

Gatling guns

#

Handheld Gatling guns

timid summit
#

a space station that actually moves around a planet

#

and ZERO G IN SPACE .

#

^^^^^^^^

prisma lichen
#

let us kidnap npcs pls

gleaming patrol
#

Rotating celestial bodies would be nice.

timid summit
#

that would be nice too

prisma lichen
#

rotating me

#

I dont stop

timid summit
#

Neutron stars

gleaming patrol
#

Maybe if a creature is small then we could be allowed to tame it and have 1 pet at a time that we can bring with us?

topaz totem
#

I'd still like a way to eliminate sentinels from a planet.
I've got an idea for a mission structure for it.
you'd have to first have a base on that planet, and you'd need the weapon's specialist. They'd have a quest, probably requiring some kind of special item (maybe a sentinel frequency disruptor or so).
When you activate the quest your base would be attacked by 4 waves of increasingly dangerous sentinels, defeating them all would yield a planetary map that would point to a sentinel beacon. You'd then have to travel to that beacon and destroy it. It would be a sort of boss fight. When that is defeated the sentinels would be banished from that planet.
If you die during the first part with the waves that resets and you need to get the special item again.
If you die fighting the sentinel beacon, it regens all of its health but you can return there and fight it whenever you think you're ready for it again.

The beacon probably shouldn't immediately attack you, you'd have to shoot first, otherwise getting your items back would be a pain.

potent elbow
#

No thank you. I enjoy the concept from a single player point of view, but given this is multiplayer people would end up doing this to mess with people. That is unless you want a disjointed universe that you see people running around fighting invisible sentinels

gloomy hazel
#

Ok, you win the fight, you destroy the beacon thingy, the sentinels no longer spawn

#

Next, some poor guy is getting a mission in space anomaly, getting some sentinel related mission and the anomaly sends that player to your system, to the planet you've cleansed

#

That player gets locked because they can't progress since there are no sentinels to kill

#

I fear all the ideas about removing / remodeling existing stuff are too risky given all the dependencies to other stuff in the game

#

And there's no way to predict and patch all of those

potent elbow
#

Wasn't even going there I was more thinking about destroying your favorite sentinel hunting grounds....

gloomy hazel
#

Increased variety in sentinels? Changing the spawning algs / waves? Heck yeah

#

But a big no no no to removing them

mystic moss
#

I'm a bit surprised the sentinels have stayed the same for so long

#

The universe changes but they haven't adapted

#

On land anyway

#

In space they wreck your shit

empty swallow
#

Buildable space station base that actually moves to orbit whatever planet. Put scanners on it to find stuff on the area of planet below it.
It already exist
The object name is Freighter
Done
Just need more better costumization, and we can spawn multiple of it in the same system

molten shale
#

Moving freighters, I want to see ones like in the trailers where they just slowly fly through the atmosphere

empty swallow
#

Literally, a Huge Space Fleet update

#

Freighter vs freighter, they have super gun againts each other, or bombard planet surface

#

And many other, already put everything in my steam suggest post

fiery comet
#

Terraforming dead planets by bringing plants and animals from other planets, some kind of machine to help make the atmosphere. Could see it being one of those multipart missions with a 24 hour cooldown in between

lime willow
#

this channel isn't gonna end well, I can sense it. computerface

scenic furnace
#

You're gonna kill this one too? /j

runic kite
#

Would love to see a nuclear reactor or anti matter reactor to generate large scale power for bases because it sucks for mines

visual cloak
#

i personally feel it’d be a necessary change to drastically increase the depth limit on planets, maybe entirely. This could come alongside a cave update that adds a better mix of cave biomes, more interesting spelunking, a possible planetary core, and much deeper oceans/larger underwater fauna.

split nest
#

wait

#

this shit is new?

#

okay

#

my suggestions:
+Let us paint our ships and multitools

trail onyx
#

More customization options would certainly be welcome. Maybe even a build your own ship feature.

split nest
#

+small utility vehicle that can be spawn from a normal starship,having only engine upgrade modules available and do not require stuffs like freighter in the same system to spawn

visual cloak
#

creating a larger multi crew ship that can hold the smaller exocraft would be cool, at least for people who like multiplayer

runic kite
#

Honestly i would love a star drstroyer skin for my freighter

forest pelican
#

wth is this channel? is this like feature ideas or something?

main herald
#

The Reset related with terrain generation should take place on some of the galaxies after the Euclid and each galaxies have their own unique terrain gen.
With the reset, hopefully we can get the terrain gen from pre-AR version or even new type of terrain generation such as cuboid mountains, pyramids, or even more anomalous terrains.

#

Imagine a terrain gen like the ones from Avatar

forest pelican
#

ya got the floating islands already

main herald
#

But even more extreme floating island

#

one even reaching the sky

#

or idk

visual cloak
#

terrain can really use some more varied forms, including floating islands

royal pagoda
#

Terraforming

main herald
#

Hopefully when Hello Games start to tweaking with terrain, it also included the underground terrain gen

#

underground terrain in NMS still feels 'shallow'

fiery comet
#

underground does look the same on every planet, like you know if you want cobalt where to go lol

visual cloak
#

which is why i mentioned a cave update

royal pagoda
#

You build a machine and give it a bunch of settings with hidden meaning and let it run for a few hours to see what happens to the planet

fiery comet
#

definitely +1 a cave update

royal pagoda
#

Random trial and error terraforming lmao

visual cloak
#

and this all goes back to what Leon said at the start of this chat. HG need to figure out how to make bases portable, so they have complete freedom to make improvements to terrain and players can move their bases anywhere

royal pagoda
#

Just improve freighter base building

#

Or let us build on the colossus

#

Yoooo

#

Roving colossus mini-base

fiery comet
#

I imagine base moving like that would be super complicated

royal pagoda
#

No portal on it for obvious reasons

main herald
#

I also hoped for the artificial structures that looks like from the pre-release trailers and the game Exo One

fiery comet
#

It could be like ark where you can build a base on a dino's back

royal pagoda
#

What if you could reclaim abandoned stations

visual cloak
#

i’m surprised, with the new huge structures on planets, HG didn’t add in a couple of the old structures from prerelease

royal pagoda
#

Make that into a summonable base

visual cloak
#

idk, space stations aren’t all that interesting in the first place

royal pagoda
#

Fair

#

But reactivating them could be a cool thing

#

Useful too

visual cloak
#

possibly. also has been talked about to make the abandoned ones into dungeons

fiery comet
#

that'd be cool, they'd need way more rooms lol maybe get to see the inner workings of the stations more

#

it would be cool if you could up a systems economy by building/investing in them, take a 1 star up to 3

royal pagoda
#

Do the dungeon and reactivate it, boom

#

Make it a possible one of a bunch of possible issues you have to fix, that way there's task variety to it

main herald
#

that'd be cool, they'd need way more rooms lol maybe get to see the inner workings of the stations more
With the desolation update, we could potentially see this happening

visual cloak
#

mhm

fiery comet
#

🙏

gloomy hazel
#

cool channel

split nest
#

Right i think this channel can use a few things
1.A slowmode about 15mins to stop people from spamming multiple sentence,that can sometime interfere with other's sentence
2.Emojis to let the viewers vote either to agree or disagree with the opinions

#

And the yes and no emoji arre quite bad IMO

#

Howw about the ingame icon off the S class and C class?

wheat acorn
#

I want to encourage discussion about them not just an agree/disagree system; slow mode also discourages free discussion

#

its meant to focus purely on what people want or want improved

#

any things you want put into the game legit need to be sent to HG themselves

split nest
#

Yes i agree

wheat acorn
wheat acorn
#

in case somebody really likes an idea :3

#

but by all means you can emote react and vote on things or w/e I don't wanna discourage it I just don't want to make this a post idea vote on idea channel

void cedar
#

Apart from the already mentioned starship customisation, I'd like to see a multiplier for handing in items at the anomaly. It's tedious and boring handing over food and such one at a time.

split nest
#

Yes,i might have misunderstood the purpose of the channel

#

My apology

wheat acorn
#

all good SCgoodjob

light wolf
#

This sounds wierd but I wish there was an option to stay in the ship during warps and maybe have like a back compartment that you could chill in and maybe interact with some stuff

void cedar
#

Oh and a more user friendly terrain editor, perhaps a top down editor that is used through the base computer

split nest
#

Oh

void cedar
#

And as a frivolous additional, more furniture and stuff for the bases, I would love to deck mine out The Sims style

calm turtle
#

terrain that doesn't regenerate?

split nest
#

You mean sth like

#

The shuttles in star war universe?

#

Or the tenos's ship in Warframe

#

Where you can decorate stuffs?

calm turtle
#

Oh, it would be cool to have an alternative flight mode like Elite Dangerous has Flight Assist on and off (FA on: flies like a plane, FA off: flies like a spaceship (you keep drifting, etc.))

void cedar
#

terrain that doesn't regenerate?
@calm turtle
I was meaning easier to use editing tools that are currently provided by the multitool

calm turtle
#

no that was my thought of an improvement, not a question about yours

void cedar
#

Because when I was trying to build up for an underground exocraft car park, it was a nightmare trying to create a smooth, decent looking terrain

#

Oh sorry

calm turtle
#

I guess it would take some of the thrill away from ship hunting but customizing the colors of your ship would be cool

fiery comet
#

I'd love the ui navigation to be focus based instead of pointing at stuff (for console, pc is fine with a mouse, but an option for gamepads would be cool too)

#

Theres a reason every app on a tv uses a dpad

quiet lantern
#

What would be really cool is if they implemented some new reason to heavily arm your ships

#

maybe like

#

space creatures?

#

or enhanced pirates?

#

because right now a non upgraded photon cannon can suffice for basically every fight

fiery comet
#

100% want more pirate stuff and to be one

marble bison
#

pirates really are weak

#

2 hits with an upgraded cyclotron and dead

dim mural
#

oo a new channel

marble bison
#

There's many things about NMS that could be improved but I think MP client syncing needs to be addressed.

dim mural
#

considering Origins truly made nms procedural, why not introduce new ship parts?

marble bison
#

There's been numerous occasions where i'd see something a friend couldn't (ships, animals, base parts etc)

tardy wave
#

They should let you build your own ship

marble bison
#

There was new parts for the procedural ships it seems, but yes ship building would be amazing

quiet lantern
#

ship building would be cool

#

but ship hunting would kind of become redundant

marble bison
#

needs to be expensive and require those parts you get from breaking down ships

tardy wave
#

Maybe you need to have the ship, but you can scrap it for parts and build new ships with only parts you for from old ships

dim mural
#

i mean, NEW ship parts, noses, wings, thrusters, the like

marble bison
#

scrap.. that's the words i was looking for lol

#

there are new parts - just depends on RNG

dim mural
#

never saw any new parts... ive seen the same old noses all the time so it'd be cool to see some new ships

#

less restro sci fi esthetic tho, not entirely

marble bison
#

Eh.. there's a few new wing designs and greebles

dim mural
#

really?

marble bison
#

saw a few on explorers yesterday

dim mural
#

hm, got screenshots?

marble bison
#

uhhh

calm turtle
#

pirates really are weak
@marble bison they really are

dim mural
#

yes

#

i can one shot them these days

marble bison
#

I don't current;y but I'll take some later

calm turtle
#

a better bounty hunting system would be nice too

dim mural
marble bison
#

Yeah, pirates... I use the Infra-Knife mostly now bc it's more of a challenge

#

even upgraded, it's harder to actually land shots

dim mural
#

i just sit in one spot and just aim like a turret xD

marble bison
#

lol

dim mural
#

i use the one-shot thingy that can shoot far when the enemy is actually far

#

idk what it is called tho

calm turtle
#

how about variation of cockpit shapes? I mean different typed of ships have different typed but the inside of one fighter looks like the inside of every other

tardy wave
#

They could add an upgraded conflict scanner. It would basically let you scan for pirates the way they scan for you (the whole “Hostile scan detected...” thing). If there was a pirate nearby it would reveal the location and you could go hunt them for bounties. Of course they would have to make the pirates harder so it wouldn’t just be free pirate farming.

toxic slate
#

Perhaps they weakened the pirates so that with "next gen" they massively increase the amount of enemy ships in battle. It would still be cool to have full fleet battles someday

marble bison
#

Ooo I like that idea Golden Robot

#

in general though the pirates need to be stronger

calm turtle
#

They could add an upgraded conflict scanner. It would basically let you scan for pirates the way they scan for you (the whole “Hostile scan detected...” thing). If there was a pirate nearby it would reveal the location and you could go hunt them for bounties. Of course they would have to make the pirates harder so it wouldn’t just be free pirate farming.
@tardy wave so kinda like Frameshift Interdictors in ED, where you can pull people out of supercruise (basically pulse drive)?

tardy wave
#

Idk. I was thinking it would be more like just showing you where they are and what their bounty is.

#

Maybe you would have to chase them if they were pulse driving.

marble bison
#

chasing would be neat.

calm turtle
#

I do think a pulse-drive disabler field or something would be cool

tardy wave
#

Tractor beam

#

Pulls them out of pulse and draws them towards you

marble bison
#

eh, I think a minigame of finding and chasing them down for bounties would be nice

#

like, you get a general description of where they are

tardy wave
#

It would definitely make it more of a challenge if you had to catch them

marble bison
#

like what system they were last seen in etc

tardy wave
#

Maybe a tractor beam could be implemented in some other way like on the bottom of freighters to pull in valuable asteroids or other space loot.

marble bison
#

speaking of asteroids....

tardy wave
#

But yeah it would be cool if you had to go find pirates after scanning for them.

marble bison
#

idk how hard or taxing it would be but, if once hit (running into it or fired on), would be really neat if asteroids could drift off (enable physics body) into space, possibly hitting others before breaking apart for resources.

#

perhaps a chance to yield other minerals too

#

There's not enough physics bodies in space :/

wind adder
#

I hope they add new content 😳😳

toxic slate
#

I wish they would just unify the flight model between in-atmosphere and space. Atmosphere flight/combat is really fun because you can powerslide easily. I suggested those improvements back in the day and they implemented them, but they kept space flight the same

marble bison
#

Wom, i'd rather them fix crap before new content tbh

#

too many bugs atm

#

mmmm atmos power gliding is fun

#

Solar, I'm not totally sure I get what you mean

toxic slate
#

well, the flight model is different whether you're flying in atmosphere for flying in space. I'm just suggesting they should make space flight feel like planetary flight

#

and actually it would be nice if there were more in-atmosphere flight combat opportunities. chasing people through canyons, hiding behind mountains... being able to use the terrain for advantage and also getting your bearings is IMO more enjoyable than the spinning turret feel of the space combat

marble bison
#

well, gravity tends to make things handle much differently.

#

n yessss atmos flight combat would be awesome

#

but.. would have to adjust for the "oh crap I'm being scanned / attacked - i'll just duck into planet for a sec"

gloomy hazel
#

@toxic slate i can't fly for shit either way on pc

#

i have much less of an issue flying in space actually

toxic slate
#

does NMS not support gamepads on PC?

marble bison
#

it does, but most ppl just have keyboard n mouse

gloomy hazel
#

i don't know

#

i played on console initially and it was so much easier

marble bison
#

Yeah NMS seems like it would operate better on console. One of the few that does.

#

what does everyone think should be better / different about base building?

supple warren
#

how about variation of cockpit shapes? I mean different typed of ships have different typed but the inside of one fighter looks like the inside of every other
@calm turtle for what it's worth, i think fighters and explorers have the most cockpit variety, but it is only two variants at best as I recall, so yeah, having some more would be cool

#

I'm a bit surprised the sentinels have stayed the same for so long
@mystic moss they have changed, it's just been kinda minor in impact since around the same time we got the ability to stack stupid amounts of upgrades to melt through them (even more).

Given armor to some drones, healing ability to others, added armor to walkers, etc.

marble bison
#

wait, some sentinels can be medics?

#

to themselves i mean

supple warren
#

@trim bloom tbh i would put finding space anomalies more on living ships, since they need to find them for upgrades, but def. find the idea of other ship types having abilities interesting

#

@marble bison yeah, some Sentinel Drones can heal others, but they only appear once you've stirred up the Sentinels a fair bit

marble bison
#

ahhh, okay.

marble bison
#

Oh! another thing i'd actually like to see is TONS more environmental hazards like gravity anomalies, acid pools, radiation zones (aka STALKER), space anomalies that affect your ship

fiery comet
#

gek spawning pools plz

wind adder
#

Games to easy there needs to be more threats of all types

fiery comet
#

yeah, survival and permadeath feel more like inconvenience modes rather than a challenge

marble bison
#

permadeath: gets really far into game, finger twitches and accidently fires grenade.... #^$%!

#

but yeah... it is quite easy on Normal

midnight river
#

That's why I recommend not using that in Permadeath

obsidian ice
#

painting your ship would be cool....

trim bloom
#

@trim bloom tbh i would put finding space anomalies more on living ships, since they need to find them for upgrades, but def. find the idea of other ship types having abilities interesting
@supple warren Upgrades for living ships should be totally different, like finding exotic rare plants and animals to collect and combine and grow into ship upgrades... or hatching special eggs under special circumstances to fit with the living ship idea, now that you mention it....

jovial flame
#

Just like painting the frieghter

light wolf
#

More stuff in space like more stuff like the jelly fish things

#

Liek giant space whales

#

Or the ability to land on really large asteroids

jovial flame
#

Star whales from “Doctor Who”?

light wolf
#

That’s what I mean NOW

jovial flame
#

Chill Earth girl....

light wolf
#

Love dr who

#

Pity about Chris chinibal being rehired

jovial flame
#

Rehired or retired?

light wolf
#

Re-hired

#

He wrote on the show before it’s original cancellation

jovial flame
#

Hmm

marble bison
#

Just another Idea (tm) : Better anims for entering / exiting portals, tp's, and block holes

jovial flame
#

Toph, why is that south

#

Pity

marble bison
#

it's a QoL thing - can just do a fake lensing effect like Outer Worlds does

light wolf
#

I wish the variation to do with space was at the same level as on the planets

marble bison
#

space clouds would be nice too - dense pockets of stellar dust etc

light wolf
#

It’s not 100% on the planets but space is literally a reskin in every glaxy

marble bison
#

indeed

#

only variation is planet type and quantity

light wolf
#

Also being able to see the random space encounters while in speedy space mode would be a small change but it’d go a long way

gloomy hazel
#

yes

light wolf
#

Like rather than zooming around aimlessly

#

You spot smth In the distance

#

And head towards it

#

It’d just be alot sweeter

marble bison
#

draw distance will always be a problem

light wolf
#

Yeah

marble bison
#

that being said, that's why LODs exist

light wolf
#

LOD?

marble bison
#

level-of-detail.

light wolf
#

Ah yeah

marble bison
#

would be nice to render something that appears 0.5ly away though..

light wolf
#

Yeah I mean even at mid to short range would be nicer than invisible till you drop into slowdown

#

Also size classes of ships that you can do different things with like the current ones being the smallest then there being a middle and a large then it gets into freighters

#

You could store vehicles in the large ones

#

And from the middle and large classes you could get out and walk into the back where here could be furniture crafting stuff decorations etc

marble bison
#

would be cool to have larger shuttles with a room in the back

light wolf
#

Yeah

marble bison
#

but... that's sorta getting into the game Dual Universe's territory though

#

it doesn't really fit into NMS sadly

light wolf
#

How so

marble bison
#

literally everything in DU is player driven, even the ships. It's all voxels. Complicated af. NMS seems to maintain a certain level of complexity

#

adding a ship like that makes things tons more complicated... user wise and code

onyx jasper
#

What I would like for crashed ships and freighters to also come as broken wreckage. Pick over the crash sites looking for parts to build your own ships. Sort of base building but with salvaged parts and for everything from a fighter to freighter.

light wolf
#

adding a ship like that makes things tons more complicated... user wise and code
@marble bison yeah but I can dream

marble bison
#

assuming they add a limited ship assembling option, that's a great option 🙂

#

lol yeah would be cool to have

#

I can see using tier 3 mats for making ships viable so they have a use other than trading

#

find blueprints for ship parts, plan out your ship, and pin what you need to find to make it

#

and, I mean ship parts like wing shapes, engines types/sizes, bodies, etc

onyx jasper
#

Yeh a use for crafting would be cool, just making money does not get me going, once I have enough to do what I want who needs more.

marble bison
#

only major things to spend things on are A/S class capital ships (~120mil +), and storage slots

onyx jasper
#

What I dream of is a change to base building so you dont have to glitch, build the features of glitching into the game.

fiery comet
#

yeeeeees pls been dealing with that all week

onyx jasper
#

I have tried and tried, even bought a controller for the PC, still can't do it. Tried macros too, just wont glitch.

midnight river
#

If I have to resort to glitch building (which is already a headache on its own) in order to deal with the frustrating limitations of regular building, then it should be improved

fiery comet
#

some of what I'm doing probably wouldn't get improved, like planting gravity ball planets directly on a planet surface (been using the banjo glitch to do it but then the plant is attached to an object so it looks dumb)

#

but rotating objects in weird ways and having them snap would be pretty glorious

onyx jasper
#

Yeh I find the rotation useless, and does anything actually scale?

marble bison
#

adding more snap points? no thanks. There's already many glaring z-fighting issues

light wolf
#

I don’t know it’s been brought up but space station variation

#

Like cool the outsides are different but they’re all the same

#

Maybe if space stations looked drastically different like say you had one like satalite five

#

And a few types of insides

#

Like give each race around 3-4 types it’d be a lot better

#

Neeter*

midnight river
#

Insides based on dominating system race and what their wealth level is. And then each wealth for each race having a few subtypes

marble bison
#

only issue... that's a ton of model work. I agree though would be cool

light wolf
#

Yeah

#

I mean that’s a given but if we’re saying what we want in the game I don’t think hypothesizing about modes is too far out of reach

fiery comet
#

Not much actually scales which kinda suuucks

supple warren
#

Tbh there is variation on the interiors (just as there is on planetside POIs with interiors) it's just very minor

marble bison
#

yeah, I just know what it takes to make huge objects in games..

supple warren
#

only issue... that's a ton of model work. I agree though would be cool
@marble bison -stares in Origins-

light wolf
#

Yeah it’s a lot of work

#

But I have faith the devs are going to bring great content whatever it is

fleet portal
#

I would love some sort of interplanetary industry players could create, like a farm on a much, much larger scale. You could set up personal trade routes that transfer goods between planets based on the planet's resource. Have them accumulate in player space stations or capital cities.
Then, go even further and expand the multiplayer. Get player guilds and have the ability to claim planets and systems.

supple warren
#

Not that you're wrong, mind, it's just that Origins & prior biome work indicates they have the chops for it

light wolf
#

I mean they added the sand works from the industry

#

Original teiaker*

#

Trailer*

#

I have dyslexia I’m sorry

#

Not that you're wrong, mind, it's just that Origins & prior biome work indicates they have the chops for it
@supple warren yeah

supple warren
#

@fleet portal as an alternative to that, for solo players, i think having the economies simulated a little more and ability to have frigates handle remote trading would be more interesting than the idle game they're used for now

light wolf
#

I don’t think it’d be a throwaway update or anything I think it’d be part of an origins update but on the space side for hinge

marble bison
#

yeah that's true...

fleet portal
#

Solo players could still do planetary trade. You're basically getting more involved in the routes. Player guilds are just extra.
Plus, I feel like there needs to be more expensive late game things. Space stations could be one of them

marble bison
#

origins update did add ALOT of models

midnight river
#

Something to sink the already ridiculous amount of money we earn into

supple warren
#

What I mean is, NMS is still in a unique spot where if you're adding for multiplayer, you ought to add similar compelling elements for solo. Current trading is pretty basic

marble bison
#

how about buying a space station?

#

650 Mil +

fleet portal
#

That's what I'm saying. Add to the multiplayer, but have solo still be able to do the same things.

midnight river
#

And then what would the space station do when we buy it?

light wolf
#

Yeah> I would love some sort of interplanetary industry players could create, like a farm on a much, much larger scale. You could set up personal trade routes that transfer goods between planets based on the planet's resource. Have them accumulate in player space stations or capital cities.

Then, go even further and expand the multiplayer. Get player guilds and have the ability to claim planets and systems.
@fleet portal yeah there could be some really cool endgame stuff where you get to customize a space station that you own and could potentially use as a source of income, it’d als be awesome to base on a space station have one base on a paradise world and a mining/ore farming colony on one world and regular farming on another

supple warren
#

Personally I think the money should deplete over time so you can't just keep it hoarded away and wonder about having something to spend tons on seanbomination

marble bison
#

could expand it to include a ship dry dock, or change up the layout etc

fleet portal
#

The space stations is just a new base. I'd say you could put it anywhere in the system, and it's different from the generic station.

light wolf
#

Also having end game space stations to buy would allow people to get more ships and potentially dock freighters so you could walk from them into a station

fleet portal
#

Oh man, multiple freighters would be awesome

marble bison
#

make it the hub for bounty assignments

supple warren
#

The problem with wealth in NMS is much like that in reality, there is no solution to vast amounts of it.

There's no amount of high value goods you can create to have people spend toward that they wouldn't then recover the spent money on after awhile and wonder again about something else to spend on. So burn the money over time.

marble bison
#

multiple freighters would be nice, but would only work if it just expanded the number of ships you could own

fleet portal
#

For sure

#

Also, we should be able to summon our starships in a space station. Having to fly back and forth between a freighter is annoying when I'm scrapping.

supple warren
#

Rather than summoning them to the station, having a terminal to swap them around, but either way, yeah.

fleet portal
#

Same idea. I don't really care how it's implemented.

supple warren
#

Yep

marble bison
#

another station idea... instead of having such a long ass launch tunnel, use that space for more landing pads

midnight river
#

Could fit in a lore reason for the money burning over time. Like units end up dissolving over time which is why it's so easy to get ahold of. They need to make a lot so then they have enough available if a bunch of it dissolves

marble bison
#

double the amount of pads

supple warren
#

Before they do that, fixing aliens coming to them in a timely manner would be nice

marble bison
#

ALSO, owning a station could mean you need to pay for up-keep and employing the shop keepers

fleet portal
#

Also, add more stuff to abandoned stations. They're cool to look at for two seconds but I don't get the appeal of finding a rare building if they're worse in every way to the normal version.

#

Maybe some unique loot

supple warren
#

At some point they broke the visiting aliens' landing frequency and so far as I'm aware still haven't fully fixed that

#

Maybe make abandoned stations have interiors like derelict freighters or somesuch

#

Mishmash of lore and loot

#

Tbh I don't care for any of the loot in the game since it all boils down to units or nanites but 🤷‍♀️

midnight river
#

They have zero use. Maybe give them a proc-gen dungeon you can go through (similar to derelict freighters but without the slow crawl). Then you could attempt to reactivate it which would be a big project requiring lots of materials and money. Then you can keep it and run it as you guys suggested earlier

marble bison
#

well, visitation frequency i've noticed depends on the system type, trading type, etc

fleet portal
#

On weird problem I have with stations (and archives) is that they're so big but the interior is so small. Just more visual detail would be great, like seeing offices and living areas in the distance. Kind of like the Elite Dangerous stations.

#

Elite Dangerous does have some of the best looking space stations in any video game. It's all eye candy, but it's really good eye candy. NMS is missing some of that.

gloomy hazel
#

Agreed, and it’s not like it’ll be a performance issue, Hello Games already uses culling on stations so I don’t see a reason why not

supple warren
#

I wouldn't be into more detail, but just having more robust interiors (or any interiors, in some cases) would be appreciated, for sure

fleet portal
#

More variety would be nice.

marble bison
#

yeah, my FPS almost doubles in stations - that means there's not enough detail XD

supple warren
#

When HG does "more detail" it basically amounts to slapping some busier looking textures on structures or ships, as Next demonstrated

gloomy hazel
#

Here’s an idea for bases: elevators.

supple warren
#

but we have short-range teleporters...?

marble bison
#

omg elevators would be awesome

gloomy hazel
#

why

#

Yeah but I feel like elevators could add something more to bases

#

like what

fleet portal
#

It's kind of weird, because while the stations look small they're also way too large to navigate. I hate crossing over four landing pads to get to the other side every time.

supple warren
#

If we're doing elevators I'd like some silly tubes for rapid base traversal, lmao

gloomy hazel
#

Sure we have teleporters but I feel they’d just add to overall base designs

marble bison
#

because it's a physical way of traveling. Tp's you just.. pop in to destination

gloomy hazel
#

^

supple warren
#

that's scifi and what makes them great tho

gloomy hazel
#

ladders

#

there are ladders

fleet portal
#

Ladders suck

#

Fix ladders please

supple warren
#

ladders are an abomination as implemented in this game tho, lmao

gloomy hazel
#

that's not the point

marble bison
#

ladders friggin suck

tardy wave
#

But ladders are boring and slow

gloomy hazel
#

ladders are "physical" means of transportation

fleet portal
#

Why can't I make holes in prefabs that don't include ladders

marble bison
#

but ladders are broken, not to mention super slow

tardy wave
#

They should make pneumatic tubes for transportation

supple warren
#

What would the ladder fix be, anyway? No auto-attach, but instead hit button to climb?

gloomy hazel
#

Elevators are so cool though, plus if they’re big enough you could implement above-terrain exocraft bays and use elevators to bring them up and down

fleet portal
#

Why can't they be like literally any other ladder ever. Walk up to it and keep walking.

#

Valve perfected them in 1998.

supple warren
#

I mean they kind of do work that way?

#

I think?

#

Or they did at some point I thought...

marble bison
#

Auto-climb is an abomination in this kind of game

gloomy hazel
#

they do, they're just activated from a further distance

#

which is annoying

marble bison
#

it's great for FPS games where you are rushing everywhere

onyx jasper
#

A ladder that you can place in more places. but that is the whole building component inter connection can of worms

gloomy hazel
#

i don't see how an elevator would be any better though

fleet portal
#

It's that climbing is so slow and you can't hop off easily

supple warren
#

They should make pneumatic tubes for transportation
@tardy wave this guy gets it tho tbh

midnight river
#

Ladders are very frustrating
"No game just because I'm in the general vicinity of a ladder doesn't mean I want to suddenly attach to it"

gloomy hazel
#

just for aesthetics really

marble bison
#

"press button" - *auto raises/drops platform"

fleet portal
#

If they just made the climbing speed faster, I would be ok with it.

gloomy hazel
#

Also I’m thinking that attachment points need to be added for supports on the bottom of landing pads (among other structures). It’s a tad bit of a hassle to put them on in the game’s current state.

fleet portal
#

True

gloomy hazel
#

i just don't bother with it

marble bison
#

also, yes, making it large enough to hold vehicles n stuff would make it much cooler

supple warren
#

Speaking of general base crap, I agree with someone's sentiments earlier that they should really just integrate the glitchbuilding methods so building isn't such a mindnumbing, limiting bore when done within the normal constraints

midnight river
#

^

#

100 percent

marble bison
#

glitch building?

supple warren
#

I genuinely can't be assed to base build with the current constraints of the game

gloomy hazel
#

@marble bison Using methods that allow you to do things like place supports under landing pads

fleet portal
#

I mostly use prefabs. They get the job done.

supple warren
#

Glitchbuilding is basically where you build cool looking stuff using finicky glitches

marble bison
#

ohhhh okay

#

Right.

gloomy hazel
#

It’s how people construct massive towers

supple warren
#

It shows what basebuilding could be like if they'd loosen up the rules a bit

marble bison
#

I found a method to add cool supports to over-hanging landing pads 🙂

gloomy hazel
#

Sometimes the “invalid positions” are pure B.S. to me

#

Actually, most of the time

midnight river
#

Only did basebuilding twice really. Once when I first started playing the game and once when Beyond came out. During that second time I was trying to get a bunch of things built up in a certain way and they just wouldn't work. The limitations just discourage me from wanting to basebuild (which I don't normally want to do)

fleet portal
#

Also, why does underwater building suck? I was pretty excited to try it for the first time until I realized how limited it was. All I can use are prefabs. I wanted a cool underwater farm that had a room for the last silo built out of normal panels (like I have with my other farms), but if you build an enclosed space out of panels it's still underwater.

supple warren
#

What's worse is even when you build within the limitations, sometimes very simple crap you'd expect to work just doesn't (e.g. building stairways inside a cuboid structure)

midnight river
#

Exactly

#

Luckily there are mods to help make it less of a pain. Unfortunately only PC users can have access to it

supple warren
#

Endruv, I think it's because they just kinda tossed in underwater basebuilding and haven't gotten around to doing more work on it

fleet portal
#

And unless there's a prefab a silo can fit inside, the only way to access the farm is swimming to it

gloomy hazel
#

Yeah these fixes and ease of access tools in mods just need to be implemented into the base game

supple warren
#

So they built a basic workable set of parts that shouldn't fill with water, and left it at that

#

But even then, sometimes those parts do fill with water, so 🤷‍♀️

fleet portal
#

Weirder still- normal prefabs also work perfectly fine underwater.

#

At least some of them

gloomy hazel
#

I’m still trying to figure out how to circumvent the weird “surface-of-the-water-inside-my-building” glitch

midnight river
#

They do fill with water

onyx jasper
#

The base building component arbitrary placement restrictions, and faulty collision detection drive me up the wall. Making a nice illuminated floor to only find that one of them will not fit no matter what order you place them is Arghhh!!!!!

gloomy hazel
#

Felt that ^

marble bison
#

it's possible they haven't found a decent solution to allow it

fleet portal
#

I connected some normal prefabs to the underwater one and they weren't flooded.

midnight river
#

There's a line of the prefab circle room parts that go down into the water in my base and on one level there is this line of water cutting through the middle of the room

supple warren
#

As with a lot of stuff in this game, it's hit or miss on whether something will work consistently, lol

marble bison
#

ever see the planet rings cut through a moon before?

gloomy hazel
#

Speaking of water... what about boat exocraft? We have submarines yeah but I feel like a boat would be good because it’s a bit hard to keep the submarine at surface level I find

supple warren
#

A weird one with freighters is that the cross corridor part can't be placed on the "ground" level of a freighter base

marble bison
#

now that's a glitch

onyx jasper
#

Ever seen planet rings cut through a space station before?

marble bison
#

XD not yet but i'm sure it's similar