#nms-the-future

1 messages · Page 38 of 1

fading dew
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The tools are right there and people have done it numerous times

native wave
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Warhammer could fit the Vy'keen and Cyberpunk fits the Korvax

fading dew
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If every person that came on this forum asking that hello games make cities, built a city, we'd have cities. Strange varied and personalized, and worth visiting

fathom kraken
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settlement is already good, creature in this game is spreading, we found it everywhere, and so many planet that we only have few race and its everywhere, maybe they only way to get cities is just let us build and grow the settlement as big as cities

native wave
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There are pretty cool showcases on the NMS reddit

fading dew
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Give up? Who said they were interested? I would agree that they should facilitate it for players. Let them build up and around settlements easier

native wave
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All the more reason that we could have at least some official ones... Not every system needs one, just sprinkled in 3 tier systems perhaps

native wave
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Or even Beacon

fading dew
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If I had to stretch an idea I would say the best they could maybe do are ruins of cities. That way the engine could generate them randomly throughout the universe.

fathom kraken
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if you want cities, maybe its better prebuild one, they just build something like space station, and the only one in the universe, maybe something like halo or artificial habitat like o'neill cylinder

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the game size would be increased significantly

fading dew
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You bring uo beacon like it's an example that they can do more. For me beacon was them showing that they're at their limit with settlements, because it didn't really add anything. It was lipstick on a pig.

native wave
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Well, we can talk for ages more but I believe if HG wants they can make it work, they've proven it again with corvettes, something which was never expected.

One can provide feedback and ideas, it's upto them to decide what's best for the majority of the playerbase

A lot of players are asking for more combat in the same way which we've not seen updated for a long time, so it is really up to them.

fading dew
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That goes without saying

native wave
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Sean always ends his announcements with 'More to Follow'

So maybe in the near future, we might see cities, we might not see it. In any case, I'm glad this game exists and we can have fun

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But I'm not ready to write the obituary on cities just yet

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A little bit of copium never hurt anybody XD

dawn crystal
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I've been hoping they add settlements to freighters to actually complete the base = corvette, settlement = freighter

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I've been saying they should procedurally generate the freighter bases to be 2x/3x bigger to match this colony ship idea

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But playing last night made me realise that they already have freighter base interiors that are procgen, the derelicts

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If they just clean up the derelicts to not look derelicts, freighters could legit become colony ships with roaming NPCs, barter vendors with different wants and rates (Ship parts, Corvette parts, Relic parts, Multitool parts)

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Settlements also need to allow players to sell custom made ships, multitools, and 5 random items a player wants to sell

Would make visiting random settlements worth it every time

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Sometimes it legit feels like HG are anti-gamer in the weirdest way possible

100s of upgrades = can't see your stats

Cursed sentinel drones = no cursed mechs or walkers

Beautiful derelict freighter dungeon system = no real enemies on-board

Pirate systems, Pirate upgrades, Pirate reputation = no consequence for being a pirate

I could keep going forever

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Beautiful dark, mysterious, eerie deep oceans = not one deep ocean predator or enemy worth worrying about

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Added exocrafts = no roaming exocraft enemies or even npcs

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Amazing new boundary failure mechanic that should have been implemented to purple systems to emphasise moving into endgame/introduce a new game mechanic = only used for 1 expedition

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Adds bosses and new boss HUD = doesn't actually make bosses hard or have interesting phases or mechanics to defeat them. Still adds random enemies for the early-game

void beacon
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More atmospheric effects like solar flares that temporarily disrupt bases or communications
Richer biome regions such as swamps, deserts, carnivorous forests, deciduous forests like those in Alaska, and many more vivid ecosystems
All shaped by a planet’s distance from its sun
Each biome would have its own hazards, such as toxic mists in swamps, sandstorms in deserts, blizzards in tundra, wildfires in dry forests, or unstable gases in alien wetlands, instead of a single planet-wide event
Auroras in the sky during high solar activity would be the cherry on top

sharp comet
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especially derelict freighters

sharp comet
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who says that it would be 2-3 cities repeated infinitely?

who says the shops would have nothing of use?

who said the interiors would be badly designed?

i don’t think you are a dev. if HG actually made cities, they would make them unique.
u gotta realize cities haven’t been made yet.
you can’t hate on something’s design flaws when that something doesn’t even exist.

fading dew
fathom kraken
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yup

shadow dagger
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I'm kinda curious about what people actually want to see when they talk about cities. Not even making any argument for or against them here, just interested in what people are envisioning,

Something like settlements but with a bigger footprint and taller buildings, with some trading terminals in them?

Something like Arccorp from Star Citizen, where >90% of the planet's surface is purely decorative and inaccessible but you can dock with spaceport POIs full of things to interact with?

Something like an existing planet but with specific 'city planet' POIs that are way more densely distributed than normal structures?

Would there be streets etc to explore, would there be NPCs walking around? Would you be able to build bases there?

sharp comet
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establishing relationships with specific npcs, alleys that have black markets, smuggling

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gangs to fight or join, scrapyards with broken down discounted ships

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basically just a huge settlement with tons of unique buildings and npcs found nowhere else (the things i describe above)

fading dew
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You're describing Red Dead 2

sharp comet
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scrap yards with broken down starships? building bases on plots of land? npc-specific relations?

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and god forbid one video game is in any way similar to another.

fathom kraken
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if nms have battle from helldiver 2, and factory like satisfactory that would be great, maybe ship building like space engineer, but space engineer is just too complex for that.

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idk where they will build cities idk how they make tech for that if it procedurally generated, maybe all alien in this game is just traveler, never stay on one planet, mobile city like space station or space anomaly maybe better, they just keep moving from systems to another systems, gather resource and have less harassment from sentinels

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but where they build all of those freigters and frigates?, where is their factory? resource to build that think is not like how we mining materials

native wave
native wave
# shadow dagger I'm kinda curious about what people actually want to see when they talk about ci...

Okay my thoughts are :

  • tier 3 systems have cities that are the next tier of settlements. Some are procedurally generated, others can be upgraded by the player as overseer.

  • once a settlement becomes a city, it'll have streets and more advanced buildings laid in a proper pattern. Or could be random as well. We could set advanced manufacturing items like lubricant or fusion coolant all higher level crafting items.

  • Cities can trade with each other and produce units as tax.

  • NPC freighters and corvettes can dock with city star ports like ordinary star ships do for current settlements. Easy way to buy freighters as well and do trading.

  • The race homeworlds of Dryn'dargh for Vy'keen, Balaron for the Gek should be created and added to the game as a quest to visit. Balaron from the lore is said to be an oceanic city planet (kind of like Mon Calamari from Star Wars). These could be having First Spawn and other lore related POIs, whole city doesn't need to be fully accessible.

Ultimately I feel cities add life to the game and make the universe more lived in and lively. Understandably this is a huge technical challenge but so was creating 256 galaxies with 18,000,000,000,000,000,000 planets. No one in 2016 would've thought this would be possible.

(these are just my thoughts again, can be disagreed or refused no worries)

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I think settlements are the best place to start since land acquisition wouldn't be a problem

sharp comet
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i agree

unreal otter
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So uhhh

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Missed a few days

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But day 2 of asking for giant cities and a less lifeless vibe

spice wren
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What if there was functionality to move around in your corvette while jumping between star systems? Those transition screens are really the only boring part of the game, and I imagine it wouldn't be too difficult to make that.

Obviously it should also be made so that the hanger doors are forced closed during those jumps but still. What if the ship was in a separate room?

Obviously there would be limitations such as what'll happen if that spot is also where a planet is being generated but, still, I imagine it won't be a nightmare to code.

Then again my only experience is some C# and GML

oblique smelt
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Game needs loading screens somewhere. Cant have the game without it. Thats the least immersion breaking way.

native wave
sharp comet
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maybe starships could even have tiny interiors you can chill in during warps

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little bedrooms or living areas

fading dew
wind gale
shell galleon
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Would be nice to have a plane exocraft, fast and agile that doesn't require landing pad fuel, but can't go in Space, useful when you have a chunky corvette and need to explore around. Land exocraft doesn't cover much area fast

fading dew
native wave
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People forgot starships still exist after corvettes 😭😭

flat slate
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tbh i think the next thing should be multiplayer improvment

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so the hype right now dosent go to waste

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and to buy time

shell galleon
# fading dew You mean like explorer starships?

I'm moving around with the corvette, i can't have a starship at the same time (without adding cost of nav data + landing pad fuel and stuff like that)

I was thinking of something small just like exocrafts

shell galleon
fading dew
native wave
shell galleon
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The current usage of exocrafts for me is to climb montains or jump from montains or move a bit on rougth terrains

The current exocrafts aren't very usefull rigth now (without a bunch of modules)

fading dew
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That these Corvettes are making people use their exocrafts is a plus, not a minus.

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And you're right, exocraft need to be buffed to be useful, so I would say, buff them up. They're great to use when beefy

shell galleon
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Another thing i would like to see about corvette is to remove the tech blueprints magic and use the physical turret modules as technologies, maybe change the blueprint to create the physical module instead of just the square.

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same for upgrade/boost modules, to be physical modules instead

fathom kraken
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something like bio diome that can harvest plant by it self and store to storage automatically, and not to our inventory would be incredible

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scifi but there is no automation

compact elk
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Add more features to the village, there is so much wasted potential there

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and more stuff you can do there overall

oblique smelt
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Need more save slots. They take like no space on hdd. There is no reason not to have more.
I want to keep expedition saves. Saves for all modes etc.

fading dew
upper copper
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I kind of want space combat to get a bit of an overhaul though. Like I wish my squadron didn’t just exist for vibes and could do appreciable damage.

native wave
upper copper
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Haha

oblique smelt
upper copper
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Also I wish we had actual crewmates on the ground. Like at this point we’re so close to STO territory it’s making me crave the idea of an NPC crew.

rotund stratus
hazy tendon
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Do you think they’ll add future ship types or is corvette the last?

primal merlin
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I want my Corvette to follow me as I trek across the planet. Maybe at a fixed 100u height.

dense basin
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Give back the old cape physics as an option. Just because Switch can't handle it doesn't mean, my PC shouldn't have it. The current cape physics just looks like really bad squash and stretch.

oblique smelt
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!hg

misty irisBOT
dense basin
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Also, they seriously need to improve third person for everything. So many different interactions become extra janky when in third person. Like trying to scan distant planets and needing to angle your ship weirdly, any kind of base building and even just trying to interact with NPCs since it seems the game does not follow your crosshair in third person very well.

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Smoothing out and slowing down the movements of larger creatures would also be nice.

primal merlin
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I want to be able to swap exo suits.

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SO I dont have uninstall and reinstall modules all the time

flat slate
weak stag
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retro raygun multitools when?

night hull
wild dust
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I would be down for that. The ability to craft and make your own custom multi tool would also be pretty good. You know what else would be really nice to have? Friggin sloped roofs and wedged/inverted wedged roofs.

native wave
fathom kraken
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what if they add satisfactory like factory to craft and gather resource

native wave
woven gyro
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Can we please have the mining laser upgrade for the nautilon

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seems like it was missed since you need it for advanced materials

tawny thorn
woven gyro
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acordiong to videos it does not unless that has been changed

tawny thorn
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quickly checking it just comes with advanced mining, doesnt say so in the tooltip but it can mine large rocks/crystals just fine

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you dont need to upgrade it

woven gyro
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i just know this about it

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and the end of the vid he laments about the lack of mining laser upgrades for heavy materials

tawny thorn
# dense basin Also, they seriously need to improve third person for everything. So many differ...

some changes to the exobay cameras too
let me change the sensitivity/smoothing for the first person view
(for some reason, the smoothing by default is set to 100 for exocraft and cannot be changed)
stabilize the first person view so it isnt flying around on rough terrain
the interior panels are bright making it sometimes difficult to see out of the windows

minotaur has its third person camera way too low, the raised weapon view should be default
minotaur cockpit would require remodeling, but having this giant dome cockpit and for some reason you sit right at the bottom of it

colossus third person too low, hard to see close objects
colossus first person feels weirdly small, panels take up alot of room with little actual information

roamer,pilgrim and nomad are alright

nautilon for some reason has the W key bound to move forward and pitch down for first person
nautilon third person is too close, imo it should be moved to the side like minotaur/exosuit for a clear frontal view

safe void
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I want npc relationships in the game let's go full fallout lol

native wave
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Some of the random NPC quests have you helping them accept or reject their potential fiancé

safe void
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I can start a family via the settlements?

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Haha wth 😭

native wave
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And the NPCs bring their offspring to you to name them

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You yourself can't start a family though

safe void
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I have to do some research holy shit, settlement DLC wasn't really my thing so I completely ignored it wow

native wave
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It's just you and your ship

safe void
native wave
coral turtle
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What if they added quality of life upgrades and allowed the scrapping or abandoning capital ships?

native wave
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Something like a shipyard where you can scrap capital freighters, upgrade their classes using nanites or have more squadron slots

fierce shale
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squadron needs buffs tho =="

deep perch
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I would love to be able to scrap freighters and frigates, and maybe tow the derelict / half blown up freighters to scrap yards.

fierce shale
oblique smelt
native wave
oblique smelt
native wave
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I think a complete redesign might be needed

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which HG probably won't do since they just redesigned the stations for corvettes

devout cliff
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A simple one, but i really really reaaaallly hope HG has a 'story skip' or 'sandbox' starter difficulty option in the future. Just something to instantly unlock autophage and purple systems for a fresh save. I'm even okay with it being locked behind having at least unlocked them once and then being an account wide option, tho i think its unfair to mandate the story for newer players in a sandbox game.

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I'm sure peeps will say 'how dare people expect to play the game to unlock things - sarcasm' but, we already have so many difficulty options to tailor the experience to however we want anyway, which already lets us fast track the quests as it is. You're just saving players 3-4 hours of repetition on new saves before they get to do what they actually want to be doing.

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even if its not unlocked, but like abandoned mode comes with a big caveat of 'not recommended for new players.' would be fair.

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I'd managed to introduce a lot of new friends to NMS because of voyagers which is great! But I am tired of hearing 'its just a load of mountains and hills with different set dressing though?' When I am trying to reassure them that purple systems offer so much more variety eventually.

blissful gazelle
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Add better pvp and let us creat fractions and fraction wars that would make the game better

haughty wing
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pvp is funny cause people can just save edit to have like 20k maneuverability with insane stats

oblique smelt
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Its not a pvp oriented game. So i dont expect to pvp do any better when everybody can save edit. Also there is nothing to fight for. No resources (u can get everything and dupe it ) rating? ( that would not affect anything). Leaderboards? God forbid ( save editiors will dominate it always anyways. I dont see point in ture PVP in nms honestly

rotund stratus
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Most ship types could be updated to gave interiors imo, it would do them a lot of good

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Especially haulers

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It would be yet a other ship size increase but it would be massively worth it imo

pure grove
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DAY 46 OF ASKING FOR COMBAT SCOPE TECH TO AIM DOWN SIGHTS

real spoke
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It seems so many people want a city’s update how realistic is it though?

native wave
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Because cities need at minimum an engine overhaul and backend upgrades, settlement upgrade mechanics, new assets, new buildings and new functionality to those buildings

dawn crystal
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A pirate/bounty hunter mission board for corvettes would be great

sharp comet
native wave
oblique smelt
sharp comet
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but idk if they gonna

keen seal
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Honestly. Something I've been thinking about in terms of future updates is the potential for the corvettes and being able to space walk from em

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Not to mention that they're designed for groups too. Inagine how could it'd be for a guy to man a gun turret while another is trying to repair a piece of the Corvette with Dihydrogen

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Or being able to add mini dungeons of sorts on hige asteroids that require you to space walk

rare pivot
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I'd love to see a complete over haul of flight mechanics by making it more realistic versus arcadey. I don't think is a popular opinion though.

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Like space fights are just hold S and trigger. no skill needed.

dawn crystal
delicate frost
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VR Finger Tracking or gesture👌 👍 ✌️

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6dof space wak?

fathom kraken
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they should let us color that ambassador class hab, that thing feel like mental asylum room

boreal vortex
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i feel like the corvette portals would be a lot more convenient under the freighter stairs in the hangar, thoughts?

native wave
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Yeahh that would make sense but bounties are usually within the same system

spice wren
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I don't think that's in the game yet: what if the sky box was made in a way which, instead of being an image of a universe, changes depending on neighbouring stars? Unless that's a thing already and I'm stupid.

shadow dagger
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It used to be a thing but they removed it for some reason

keen seal
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FUUUUUTURRRE

proven vapor
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10 more years guys and this game gonna be exactly what we all want it to be

oblique smelt
devout cliff
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And towards the centre were you actually able to see the centre in the night sky?

dawn crystal
# native wave You mean smuggling and bounty runs?

Yeah exactly, corvettes have definitely improved this part of the game, it's now about how HG decides to flesh piracy out if they ever decide to.

I've also noticed that bounties are usually in the same system, I wish they'd change that.

devout cliff
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Would add a bit of that Star Citizen esque management with having to load the crates on board even maybe?

dawn crystal
devout cliff
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mhm! So you would have to build your corvette to facilitate a particular role.

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People could still build a huge one that can do anything, but for a smaller one you would have to specialise.

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Again it would help other players get involved too rather than just being passengers

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helping with loading and unloading, etc

delicate frost
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Suggestion.
Please add a camera part for corvettes (for both interior and exterior).
This part would override the default first-person and third-person camera views. It would let you place a cockpit with a blocked view and still see by projecting the camera's feed inside—like in Titanfall.(and sentinel ship)

This would be a huge improvement for first-person gameplay, especially in VR.

devout cliff
dawn crystal
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I hope they improve the mission system overall and link multiple steps: raid civilian freighter > timer appears > inescapable (unless you have emergency warp) sentinel capital ship appears if not completed in time.

devout cliff
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I might be jumping ahead of myself, but so far the mission radar feels plugged in as a bit of a 'we'll develop this later'. I hope at least that's true.

dawn crystal
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That alone allows you to progress from always having to escape the sentinels to being strong enough to destroy them or raid the civ freighter in time

devout cliff
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right now the missions that appear are a bit uninspired for coop play.

dawn crystal
devout cliff
dawn crystal
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They work perfectly with the corvette though

dawn crystal
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Procedural steps that are within reason

devout cliff
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Mhm, because right now even ones like raiding a depot, we know exactly what will happen. If there were a few spanners thrown in it would keep us on our toes.

dawn crystal
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So it's like smuggle this contraband > ambushed by pirates > sentinels come for you all (escape or fight)

dawn crystal
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Don't feel like we're asking for too much to be honest, it's definitely not hard to code

devout cliff
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And if they do add turrets for other players, it opens up some of the events to include your friends. Like on that warp to a new system, finding yourself warping into a mine field, which a singleplayer could navigate but if you have friends they can help pop with the turrets at a safe distance.

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and pulse drive is possible once you're out of the field.

dawn crystal
devout cliff
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I think this would be a nice way to structure the missions that keep them engaging for everyone. It would go nicely with an update that expanded passenger player's agency aboard their friend's ship.

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I do hope that if/when they do expand other players involvement its more than just turrets. I don't want to go too far out of the scope of investment of effort, but like a engineering mini-game and a panel to interact to do it would be nice. In terms of network traffic it could just send a yes or no to the pilot and buff their corvette depending on what the engineer had chosen to overclock. So not just combat things.
Like pulse drive, weapon damage, shield capacity, hyperdrive range... If they succeed then its just a temporary 1-2 minute % bonus to the relevant ship stat. And the engineering mini game they have to do could be something as simple as the old bioshock 'hacking' or similar:

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wire up the systems and you overclock a corvette's system depending on which you choose to augment.

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Gives the passengers something to do while the pilot is fighting or travelling thats a benefit to them.

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((and a mini game like this could be re-used in so many places too if you wanted to justify the time investment in developing it. You could have a mission that involves a spacewalk out to a faulty deep space radar dish where you have to re-wire it to fix it. You could have it be part of fixing a stranded NPC's ship. You could have it be an alternative as a means of picking the lock on a factory door, etc etc etc))

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Add heavy bulkhead doors to optional loot rooms in derelicts that you either have to waste a lot of ammo breaking into, or can do one of these puzzles to bypass the lock.

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Probably always have an alternative to the puzzle for those who don't care for it, or for those who fail the puzzle too many times and get locked out.

fathom kraken
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when we explore derelight frighters we need more horrific enemy like mutated alien inside, something like dead space

devout cliff
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The derelict freighters in general could do with a facelift to their procedural generation to make them more distinct.

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Even doing small things like having flickering lights, or red lighting in some rooms, would make a huge difference to mixing up the atmosphere.
Though I'd love for them to do more like mixup the hazard with maybe freighters on fire still, ones with toxic spores throughout, some with radiation leaks, just to mix it up from the cold hazard.

sharp comet
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needs some sort of creature haunting it or smth

devout cliff
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Dare I say a 'Beacons' style revisit of Derelict Freighters would be a nice easy low hanging fruit for a final yearly update. The work is mostly done on the foundation of them so it only needs to be additive changes on top of what we already have.

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Only, with actual new fun content added, not the Beacons attitude of more work = more fun >.>

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Like I said, optional loot rooms would be nice, More variety to enemy types (even if u reuse what we already have in-game to make it even easier to implement, like a corrupted freighter with atlantidium crystals tearing through it and corrupted sentinels on board)

wind gale
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I like to see an alternative separate storyline for reaching the center of the galaxy in no mans sky. the story is rather than being too meta/simulation lore heavy it is like a space road trip with unique hand crafted locations to visit that has many unique story npcs to meet and have us camp around and complete main story missions/side missions before we continue our journey.
The story and locations can touch the nms lore but not lean on the meta lore and simulation part.

Story begins as the player and convoy of 3 npcs with their own corvette and crew(a gek, a vykeen and a korvak with their own story and background) . We start at edge of the galaxy and journey towards the center of galaxy .

Our npc group will separate in middle of journey and rendezvous in multiple checkpoints part of story line.

We will stop by a pirate planets and do quests for multiple pirate npcs on space station and on planetary pirate settlements.

Similarly we visit all three races korvax, gek, vykeen and even autophages in their major hand crafted settlement (kind of capital maybe) which is occupied by unique non proc-gen npcs with some story background and complete story missions for them before we continue along our journey.

we could add existing gameplay mechanics part of the story
like 1. rescuing one of the npc crew trapped in a derelict freighter.
2.we received signal transmission from one of the npc crew being detained by the pirate stronghold and we resque them by fighting our way out.
3.A scenario where we are Chased by Sentinel ships constantly and we enter Multi level Sentinel dungeon to disable the Sentinel hive mind.
4.Fighting deadly boss monsters like brood mother and monster titan worm burrow.

I don't want voiced, script heavy story like mass effect. but they can use the existing text based ui for story telling, but with some hand crafted unique npcs and locations.

fathom kraken
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imagine we can have factory like this in nms, maybe not as complex as that from satisfactory, but more efficient and more fun

native wave
dawn crystal
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You get so much rewards from a derelict that its worth being an endgame repeatable activity.

Just litter multiple mech-difficulty enemies throughout the derelict and replace the small aliens with the bigger ones found on planets. Not that hard

woven gyro
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is it just a loot bag?

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and how much do you get useful out of it vs time spent?

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as in actual useful stuff not just turn in for credits

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and why wait until endgame? if the return for useful stuff is that good

fathom kraken
dawn crystal
shadow dagger
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It's a shame because when they changed the stars in Prisms, they added the 'hero' stars which are obviously much more detailed than dots. Those ones actually do match with the size and colours of the galactic map stars, they just don't represent specific nearby stars anymore

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by that I mean that if you mod the colours and/or sizes of the galactic map stars, those changes are reflected in the skybox ones too

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I also believe that purple stars will appear on the skybox after you unlock them as well.

sharp comet
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if so that is amazing

native wave
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Not sure about NMS engine but this is why we need engine upgrades

late moss
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Do y'all think HG will ever add a text chat feature for console players?

gloomy hazel
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Personally I don't get the obsession with cities too, NMS (to me) is a game about a nomadic journey. The world being mostly empty and desolate is a part of its identity and even connected with the lore now. This is just my opinion, but cities would feel off in this world.

frosty island
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Do we think that'll do a combat overhaul

gloomy hazel
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If they do cities, they should just give us access to the faction capitals, but I'm not sure what the state of those is in the lore. The Sentinels are omnipresent now and they might have done something with even the Vy'keen capital I could imagine.

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They oversee every major factory, structure etc. so there's a good chance the capital planets ain't what they used to be

native wave
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At least Dryn'dargh we know is on the outer edge of Euclid

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Balaron's location is unknown

gloomy hazel
# native wave The faction capitals exist except for the Korvax

Doesn't some Vy'keen lore state something like ,,No one hinders the path to...whatever their capital planet is called...like the Sentinels'' ? Thing is this was a quote from Hirk I think so I'm not sure.

I think the Sentinels might have taken control of the capitals after their reemergence in some way.

native wave
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The omnipresence of the Sentinels kinda break when you consider pirate systems

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These rag tag outlaws were able to clear out their entire system so I'm assuming the races are definitely capable of clearing out at least their capital systems

gloomy hazel
#

We know some Sentinels sided with her

#

So she could make stuff like this happen

native wave
#

Isn't the VOF just one of many pirate factions? Specifically the one we make contact with. Correct me if I'm wrong

spice wren
#

Just a suggestion: prox vc could be pretty cool. Or something similar to the starship radio thingy. There could be some problems with it but it would be cool if it were a feature people could choose.

sharp comet
kindred burrow
#

A buildable Corvette landing pad/tractor beam (like on freighters) for base use would be pretty solid

wild latch
#

I love all of the building/customisation updates that NMS has had...but has there been much discussion around making similarly drastic overhauls to exploration/planet diversity?

fathom kraken
harsh blade
woven gyro
#

as a thought The old System class freighters should be given a build upgrade to capitol status as per sentinels and veneator/pirate dreadnoughts for more choices , without likely needing a lot of rebuilding work

dawn crystal
#

Now you have moving/warping cities/towns

fathom kraken
#

freighters is massive, if something as big as freighter and use the whole ship as colony, it would be bigger than regular settlement

dawn crystal
fathom kraken
#

i mean freighters have its own roles, corvette have its own roles

devout cliff
# shadow dagger Yes for the first, no for the second. The stars were all just dots in the sky, a...

That's a shame really. A sense of connectivity between the solar systems would go a long way. I can sometimes feel the fact that the warp tunnel is just reshuffling things to give the illusion i've travelled to a new system. From a UI perspective it would probably be very fiddly, but if you could single out a star and elect to hyperdrive to it outside of the galaxy map, it would do wonders to sell that illusion.

native wave
devout cliff
#

At the same time it would also be quite fiddly singling out a specific star to warp to.

#

Even if you still selected it from the galactic map maybe, but when warping your ship orientated towards the actual star and then did some pre-amble about locking on to distant star before the hyperdrive tunnel. It would sell the illusion were actually going to that star, opposed to the hyperdrive tunnel hiding the solar system's reshuffling.

shadow dagger
#

I like the idea of your ship rotating to point to the destination star before you warp, to sell it they could have a simple UI marker pop up appear on the star too

#

of course a lot of the time players would be warping to stars too far away to be visible in the sky. I think it would be fine if the marker appeared on 'empty' space in that case

fading dew
sharp comet
#

freighter variety is nonexistent rn

#

would be cool to have carrier freighters that can increase your starship and corvette capacity too

left oasis
#

really small petty thing I'd love - the ability to set a display name for NMS specifically. I changed the display name in Steam to do it but I also barely use Steam chat except with two people so it doesn't matter as much.

It's the roleplayer in me, y'know

native wave
#

I still feel starships are good in nimble combat since my corvette is a bulky design so I keep my starships (solar, exotic, interceptor and fighters) around... As for haulers, explorers etc yeah those are nuked

fading dew
left oasis
#

well, Circe since that's my current character, but then I could go back to using my normal name (Syovere) in Steam lol

cinder bane
#

anyone else think the quick menu is a bit cumbersome now with all the options. could we have an option to hold and display a radial menu instead, for quicker choice?

sharp comet
woven gyro
#

well there a lot of system freighters people would probably use if they could use them like the other 3

#

i know if i could use a Oculus in the same was as a sentinel i would want that one

#

no reason to restrict them like that with corvettes out

fathom kraken
#

i think battle squad would be amazing addition, just like squadron for starship, your squad is maybe a vykeen, gek, autophage, and korvax, you need to recruit them first, and they also spawn inside your corvette and can use crew berth to recorver when they get injured, they cant fight with you when they on that crew berth, and also can teleport down to ground when you summon them

#

that mean they need to add humanoid npc fight mechanic, not just to kill sentinel drones, but also other npc like pirates

native wave
#

Are you referring to a loyalty mechanic

fathom kraken
#

yeah but pathfinding, AI, is not an easy task

native wave
#

They don't do stuff for the most part

swift ocean
#

Pulse Engine speeds when using the Auto Pilot in space would be cool. I noticed when "maintaining flight speed" in space the ship slows way down. Takes a big hit on the RP side of NMS.

native wave
swift ocean
#

Sorry I meant the boosters I guess you'd call it. I'm on PS5 and I have to press Circle. It's not possible to maintain that speed.

native wave
swift ocean
#

Yeah that's most likely it.

native wave
dawn crystal
dawn crystal
dawn crystal
# sharp comet having a new kind of freighter that is a floating city would be pretty nice

Yeah, I definitely think it's an obvious fit for towns/cities.

Works with the lore of the game, adds more player morality to piracy (raiding freighters), who doesn't want floating space towns that warp in etc.

It would only work if 1. Multitool customisation/bartering is added and 2. All ark ships contain barter vendors with procgen parts for sale and what they're willing to accept, and 3. Procgen open interiors & exteriors similar to derelicts that have potential squadron & frigate captain recruits walking around

#

This is all just my opinion tho

dawn crystal
misty cliff
#

one thing that I hope they add is more mobs that can kill you. like a planet that has a very hazardous alien species that are also more willing to attack. and aswell for derelict freighters. I just explore one and while im hyped for it, the atmosphere goes to 0 when it feels like roaming a dungeon, without npcs...

chrome talon
#

Sentinel dreadnoughts.

#

So yeah
Damage ship, board ship, fight sentinels onboard

#

Get to central AI chamber, subvert the core, make it yours

#

Central AI could look like the old station core, only more sentinely
once subverted it'd look like the pirate station core

void spruce
#

Halloween zombie sentinels game mode

#

100 waves 4 players.

chrome talon
#

also you might need to destroy some reactors before you can weaken the AI to subvert it

void spruce
sly walrus
#

Living corvettes please

native wave
sharp comet
arctic coral
#

I'd love Corvettes where you're just sticking organs and cool shapes together ideal feature

fading dew
# native wave But why? (just curious)

Because living everything. People here have been asking for living freighters, living settlements, living cities, living exocraft. Makes no sense to me but 🤷

native wave
#

How's that even supposed to work??

#

Living freighters will be bigger than even the space anomalies

bright mantle
#

I think living parts would be neat for Corvettes but also want like solar and sentinel parts for the Corvette

fading dew
native wave
dawn crystal
fathom kraken
#

is korvax living things? or atlas is also living things?, what lives is even about, is life is a body or is a mind

white fog
#

I hope this gets added

novel axle
#

I doubt it'll happen but I'd love a polish pass across the game... Just to reduce overall jank, especially in multiplayer. The other day, my friend saw my corvette in the hangar bay as 10% the size it should have been like it was a miniature model. That, and many other things, are often solved by logging out and back in, but gosh..

#

if Light No Fire is highlighting more of the multiplayer aspect, then hopefully it'll have less of that sort of issue

#

Having talked to a few game dev friends, their take is that it'd be easier to make No Man's Sky 2 from the ground up, considering the scope and interconnectivity of so many of the systems

native wave
#

but the engine is sorely outdated

#

that has to be upgraded first

sharp comet
#

it would break more things than it’d fix

#

but i do agree they should do it

native wave
shadow dagger
#

Hello Games could still do a No Man's Sky 2 on the existing engine and still have it be a huge improvement over what we have now, I think. So many of the limitations they have with updates come from needing to support old hardware and being stuck with a universe that already has players in it.

oblique smelt
native wave
#

but I mean, the engine is nearly 10 years old

shadow dagger
#

over 10 years old

#

NMS started development in 2013

native wave
#

everything has changed

woven gyro
#

Hands over UE 5

oblique smelt
#

No thanks. No other engine can tackle proc gen in scale like nms engine does. Engine tailored for proc gen specificaly. HG made own engine so they dont need to pay any license fees.

native wave
woven gyro
#

fair i suppose but it does need a new coded version

unreal otter
#

Day 3 , Cities and less lifeless feel to the game

woven gyro
#

Can we get a collsus with repulsor pads instead of wheels and a nutilon specific mining laser upgrade

faint gale
#

I know it would probably be virtually impossible to implement but, orbital slingshots? Aka using the planet's rotational gravity as a slingshot to semi speed up travel.

woven gyro
#

why do you need it with out punch drives

vast oxide
#

Add even more CUSTOMISATION more ships colors staff color, staff parts, Freighter colors, add also color types for building ships n characters like with Corvette Rust color metalic Color glow color wooden color Carbon color

#

EVERYTHING FOR CUSTOMISATION

craggy valve
fathom kraken
#

a new planet, or moon, but this entire celestial body is a autophage that keep build it own body and become as big as moon or planet

native wave
# fathom kraken a new planet, or moon, but this entire celestial body is a autophage that keep b...

This is a bit difficult because:

  • Worlds Part II was the last time HG was going to change existing planetary systems afaik, too complex and too disruptive to player bases and stuff.
  • Purple systems were introduced separately for this reason as well, so if we have an autophage planet, then another class of planetary system will have to be introduced.
  • The very objective of the Autophage is to hide from the Korvax that is why all the harmonic camps are cloaked and all the secrecy. A planet sized autophage is very conspicuous
  • We kinda have stuff like this with the space anomalies (not the Death Star where Nada and Polo live, the ones you find when pulsing)
burnt mortar
bright mantle
#

I mean they did but what's stopping the gek, vykeen, and korvax form rebuilding them ? Just a thought like just cuz they destroyed the first cities doesn't necessarily mean that they would just give up all hope and nope try to rebuild and they could easily have made cloaking tech and other tech to hide and disrupt sentinel presence just think about the settlements they also get this tech to keep them more safe so it's not entirely out the window just my opinion but what I want is more stuff to do like combat , more in depth quest , more Corvette parts , and character customizations and stuff maybe a hanger for drones or something and gun ports for side guns and Man able turrets for crew and a crew for the Corvette would be neat make it feel more lived in on the inside with a crew

native wave
#

HG needs to work on that first then I am sure we will see some cities.. we already have settlements

bright mantle
faint gale
tawdry pagoda
#

Worlds Part 3 maybe next year?

oblique smelt
#

We dont know hg bwver stated how many parts there will be

austere vector
#

I dont think the engine is at it limits in the slightest. I just think adding all this stuff people are suggesting would completely fuck up the already generated planets or fuck up the progression of the game is some way.

#

And if hello games turns to UE5 i dont think ill be purchasing light no fire

#

UE5 is like windows in a way. It just has way too much bloat to it.

novel axle
#

I just want HG to do a balance pass on the stuff thats already in the game. Fix bugginess.

bright anchor
#

Some of the in-game recipes should be fully modelled and made into a decoration. Thank you for coming to my TED Talk

austere vector
native wave
ornate pilot
#

It would be nice if, when summoning your corvette, you had the option to either let it land or have it hover in the air. Just like with the freighter, you could position the corresponding corvette hologram not only on the ground but also in the sky, so that the corvette hovers at the maximum or optimal height above the ground and you can board it via teleporter. Over water, you could let the corvette hover and jump into the water via the ramp. There is a floating teleporter that allows you to get back on board the corvette.

Translate Germany to English via AI

austere vector
native wave
novel axle
misty irisBOT
native wave
#

@ornate pilot

faint gale
#

Implement a jail system, it would be so funny to play Cops and Robbers

oblique smelt
#

Sentence:
16 min in jail

dry kindle
#

I think they should add real time planet rotation to all planets. Imagine you build a cool base but have to wait 12 hours for it to be day

oblique smelt
#

That does not sound fun tho

native wave
#

Also it used to be that the planets rotated around the suns but people often got confused by the changing positions of the planets that's why they're static now

#

Honestly would be cool though

shadow dagger
#

They only ever rotated around their own axis, not around the sun

#

but planet rotation is probably one of the biggest things left on my wishlist at this point

#

would open the door for a lot of things, like different planets having different day lengths, tidally locked planets where the time of day never changes, etc

misty cliff
#

you think worlds pt 3 is likely?

I do feel like some planets need a bit of love. all the exotics with cables and lights etc feel very empty. volcanic and some other planets have a very limited palette of assetts

formal summit
#

I think they will make space stations

#

in my opinion

#

it’ll be cool

sharp comet
#

wdym

formal summit
#

you don’t know what a space station is?

#

i just think they will

#

idk why

modest turret
#

Yall I got a question should I move my base to another planet for a bigger more detailed base or keep my simple nice organized base right now

noble maple
#

Hopefully the future of No Mans Sky will include a landing pad for corvettes so when you teleport to your base, you're not trapped between a wall and your corvette

noble maple
proven vapor
#

I feel like No Man’s Sky is a solid game, hats off to Hello Games for how many updates they’ve delivered. but game still makes you crave big changes — and fast i compare it with Starfield, the vanilla game is mid at best, but once you stack 100 mods on top, it finally clicks. In NMS, though, we’re stuck waiting for the devs to push the improvements themselves, takes time , they do good job but i guess it will take time, lately i come back after each update play a while and wait for another..

fathom kraken
#

the game feel too cozy for a cozy game, something like eldritch horror stuff and better AI and NPC combat is what we need, like vykeen or gek get infected or corrupted by something and shoot you

#

maybe only better AI combat is only what we need

#

and big fish, because there is alway a bigger fish, the fish that will eat you alive

bright mantle
#

I agree

#

Love the game glad it keeps getting updated

brazen yarrow
#

Run-punch-jumping being the optimal way to "walk" is kinda annoying by now

#

Would be nice to have different modules for jetpack behavior and stuff

#

like instead of up it only slightly goes up and boosts you forward instead

#

or something like that

austere vector
brazen yarrow
#

🤔

#

the only thing i can think of like that are the water hoverjets

austere vector
#

Its the double jump thing, boosts you forward instead of up

#

You still go up

#

But a little less i think

brazen yarrow
#

Alright, thank you

#

didnt know that

dawn crystal
#

He's referring to rocket boots

austere vector
oblique smelt
#

Ah yees . The suicide boots.

austere vector
shell galleon
#

Hey everyone! I’ve been thinking about how frigate expeditions could feel a bit deeper and more tied to the systems we’re in. Here’s a little brainstorm of mine:
Core Idea
Frigate expeditions could depend more on the system they’re launched from and become more procedural—with more varied objectives, rewards, and risks.
To make this work, the mission UI could use a revamp:

  • Show more detailed info about the system and mission.
  • Include a little briefing scene where the navigation crew explains the plan (like a mini speech).
    Exploration Expeditions
  • Local Exploration: Frigates explore the planets in your current system, registering species, minerals, and other discoveries. They could bring back charts or points of interest. You’d “claim” the discoveries, upload them, and earn nanites.
  • Multi-System Exploration: Send frigates to several systems. They’d discover new planets, catalog a few things from each, and maybe even add new stations to your list. Same deal—you claim the discoveries and upload for nanites.
#

Mining Expeditions

  • Resource Gathering: Collect a wide spread of common resources from stars, ground deposits, or asteroids—or smaller amounts of rarer resources.
  • Surface Exploitation: Frigates salvage everything they can from the surface: salvage containers, plants, etc.—handy for things like sodium, carbon, or ship parts.

Trading Expeditions
(Still thinking of ideas here! Open to suggestions 😊)

Combat Expeditions

  • Pirate Clearing: Visit multiple non-pirate systems to protect them from pirates—earn standing with the system’s controlling species and reduce pirate influence.
  • Supremacy Missions: Enter pirate systems to destroy pirates and their frigates. (3–5 star difficulty.)
  • Delicate Mining: Head into pirate, sentinel, or dissonant systems to gather resources under heavy opposition. Requires both mining and combat skills. (4–5 stars.)
  • Delicate Exploration: Same concept as above but focused on exploration traits and rewards.
  • Sentinel Clearing: Go into a system chosen by the player to clear sentinels and their pillars. If successful, no sentinels spawn for you (and your crew/freighter/coop players) for a day or two. (5 stars.)
vapid atlas
#

I has an idea (rare for me)
So pirate freighters are sick as heck but sentinels havent been touched yet, meaning theres a MASSIVE difference in style between interceptors and freighters, soooooooooooooooo what if sentinel freighters were flying factories/carriers that pumped out interceptors and carried heavy anti-freighter weapons that they can use against capital ships of disruptors or unruly settlements?

native wave
lucid juniper
#

a simple timer telling you the frigate in undergoing repairs and is unavailable for the next X hours, imagine an x-com thing where your dudes are in the medbay and can't tag along the next mission, so you have a reason to manage a large frigate fleet

autumn lily
#

One message removed from a suspended account.

prime ridge
#

what you guys think about this.No man sky for me is now good!Only one thing is missing.They need to rework all those pets/wild animasl, they are ugly as fuck lol if they do more unique animals and more rich design will be a great add to the game.After this they can focus on add more variety of the planets

#

maybe because i am ark survival player and taming and wild animals are a great thing for me to explore just to find cool pets

#

they cool add like boss events, like defiance had with meteor falling

#

and npc facilities like starfielt has

#

to loot armour and weapons

light flame
#

Some thoughts on making the older ship types still relevant in the age of corvettes:
firstly, some ship-type specific modules -
fighters get (what maybe the most controversial suggestion) Weapon Multiplexer - essentially add's 'fire groups', multiple weapons fire at once, but also all suffer from heat build-up - should make fighters best at damage dealing.
Fighters also get the Smart Weapon Selector - allows the user to configure what weapons are automatically selected to fire depending on the shield state of the target, will interface with the Weapon Multiplexer.
Shuttles get the Flightpath Analyzer - point crosshairs at one of those flightpaths you can see in space, pulse sensors, and an Icon pops up at the end of the flightpath to show where it goes and what type of building it goes to.
Shuttles also get passenger seating - each module adds 1 seat, also a walkable interior like corvettes. Seats can be used for other players, or open up 'taxi run' type missions. This will need some sense check, some shuttles are too small for extra seating.
Explorers get the Spaceship Survey Scanner - if flying over a planet, pulsing the scanner will highlight the approximate position of EM hotspots, mineral reserves and gas pockets - this could be three separate modules, one for each type.
Haulers - my original idea was to make them mobile bases - maybe integrate them into the corvette system?
Royal ships (the globe ones) - I don't have an idea for these, yet.

vapid atlas
light flame
#

Squid ships - unique weapon module, the Capture Web - immobilizes enemy ships, allowing them to be captured - capture might require calling in a freighter or frigate? - Captured ships get added to your ship collection.
Solar Ships - maybe some kind of further upgrade to the Vesper Sail, alternatively, get the same bonus as fighters?
Living Ships - Autonomous Operations Cortex - allows you living ship to act as a big, flying, companion.
Sentinel Interceptors - Aeron Emulation Array - for a short duration, spoofs sentinel scanners, so they think you are one of them, can either call off a sentinel attack, or call in a wing of interceptors to aid you.

fathom kraken
#

description say minotaur AI can mining for us, but not, i hope they add that in future

little forum
#

what if hello games will bring good "hitboxes(?)" for cabs so you're able to build shit inside of them, remove the bobblehead tech and give us the ability to place it there ourselves (as a side effect you'd also be able to fill your cab with them)

#

wouldn't that be nice

lucid juniper
#
  • Better flashlight for exocrafts & traveler, the high beams of my car & my handheld flashlight are better than the bulb one we have !
little forum
#

i wish that hello games would study the prehistoric period of the earth and use that knowledge in generating the planets and shit, like imagine walking on a planet that's in its early devonian period or sum

#

currently all the planets are either empty like our moon or are advanced, with developed flora and fauna

#

WE NEED FISH WITH THEM AWKWARD LEGS

bright anchor
#

Been thinking about he Blueprint feature that people have requested for Corvettes, if they were added it would be really cool for someone to stamp their name on a Blueprint.

I basically wanna see player made companies starship manufacturers

native wave
#

In fact the fact that so many planets have life in a galaxy itself is an anomaly to real life considering we have the Fermi paradox

sharp comet
fathom kraken
pallid kraken
#

Personal dent-brained opinion? To help their upcoming game and No Man’s, maybe they can work on cave systems more? Flesh em out a bit more with cave ecosystems, maybe organisms that leave the caves at times and then return to them?

native wave
little forum
little forum
#

and i'm not talking about beyond of the observable universe even, it's basically infinite iirc

native wave
# little forum fermi paradox is stupid, the observable universe is 93 billion LY across, there ...

true, it is also compared to taking a glass of water from the beach and saying "since there is no fish in here, there is no life in the ocean" all that

but the sheer amount of life in NMS is huge... like you have star systems right next to each other teeming with sentient and non-sentient life.. That is probably anomalous I'd say vs our real universe... ofc another anomaly would be that there are only three races but the lore covers that.

alright anymore and we have to move to #nms-lore GekSafety

oak forum
#

First of all.This is merely my few pennies. I apologize in advance if it connects to someone else or if it has been brought up already.

Space Stations

System Management

Subject A: Space Stations: We have an item that can override them, a hint, and/or a "suggestion" that they could be taken over, but that's not really the case right now. I think they just get frozen, and then they respawn/refresh after. You could technically create a player-run faction, but BUT that means you would have to develop a new quest chain loop in accordance with that.

Spacestations Feed Into Subject: B : System Managament, technically you sorta have all pieces here but at the same time its lacking, you got trade routes npc's can follow, missions npc freighters and factions (can do) by themseleves. Most importantly You have pirates (Ill throw in my few pennies about those later but for now) Fundamentally you have a cracked blueprint here that may or may not be right in front of your face or it can't be put in due to game engine. BUT all of this is here, its bit shotty and missing few pieces of puzzle but its here and it screams at my face.

little forum
#

as in the Atlas cries for help in the form of allowing life to exist everywhere for the split chance of a lifeform to get advanced enough to help it

devout cliff
#

Nothing is more unimmersive than seeing them for the hundredth time on a purple system planet. zero procedural diversity, ugly as sin!

marsh halo
#

The multi tool needs to be a weapon wheel instead of just cycling through them

true hazel
#

Also let us remove the mining beam without using a save editor, game has a recipe for it which you can use when removed, would save a little time lol

native wave
#

I mean NMS is scifi but bone life forms are stretching the suspension of disbelief

devout cliff
#

mhm exactly! It screams fantasy to me, not sci-fi

edgy adder
#

I think HelloGames realizes the game is more about fun than realism, and rightly so.

oblique smelt
#

I dont mind bone animals. But i care about lore. And HG didint cared to explain how bone animals came to exist. Imo HG should focus more on lore consistency. Back in the day everything was lore supported like why no cities( in reality its technical limitations)

true hazel
#

No idea how it'd work without being a huge module but being able to store and then deploy an exocraft on a corvette would be cool as hell imo

edgy adder
#

Bring able to have a galactic terminal on board too

oblique smelt
#

Now we got cthulu heads , jar heads, bone animals, corvettes Just because . And if HG will just keep adding stuff without lore support my urge to play will fade away.

oblique smelt
oblique smelt
#

I was drawn to NMS bc story and deep lore . Without it i dont have intrest to play.

edgy adder
#

Fair enough, I guess.
Its just odd, the game has always to me leaned more fantasy in space than anything approaching hard scifi.

I mean, have you read the dialogue in the Artemis and Atlas quests? Its navel gazing Saganism with no real narrative tissue (which is why I love it, but Im not blind to how it comes off)

marsh halo
#

Gunner modules for corvettes so space combat becomes insanely epic with a squad

Also for Freighters to be called in during a battle to lend support and have the frigates actually do something during said battles

edgy lance
scenic tulip
iron hare
#

This has probably already been said, but it would be absolutely incredible if we could manually place Corvette interior walls. So if three habs are placed horizontally in a row, they'd all snap together and become one big room. Then, in the build menu (on foot or in the corvette editor, like windows), we could place interior walls and doorways, so we can have more control over the layout, and to avoid it looking weird when we get two doorways right next to each other leading into the same room lol

scenic tulip
dreamy glacier
#

Ngl Corvettes are cool and all, but makes Freighters useless, Like you get to build your flying base how ever you want and the freighters are the same but are just stationary and your friends can't go on it with you. also the exocraft room in the freighter is bugged. Can't spawn in exocrafts on planets

ruby bison
#

I'd like to see sentinel frigates get buffed and see sentinel corvettes. Also buffed ground forces. But a wider level of hostility for planets some just get patrols. Some get roaming dogs. Some active air patrols (planets with salvage and numerous freighter wrecks where you could basically see one from the other. And. Get a BUFF of modules for the cloaking device on the multitool )

ruby bison
bronze mason
#

why isnt copy pasting friends codes still not in the game?

dreamy glacier
urban timber
#

Also freighters have better access for storage crates with matter beam

marsh halo
edgy adder
#

Corvettes really arent about the utility, its about creatives having fun makin stuff, one of the huge pillars this game was built on.
Sometimes things are just fun for thier own sake without needing numbers to justify it.

urban timber
edgy adder
urban timber
dreamy glacier
#

Is there no matter beam for the corvette?

edgy adder
dreamy glacier
#

Tragic

#

Welp I also hope they rework the exocrafts

urban timber
scenic tulip
urban timber
#

Same, plus the quick transfer for items doesnt work unless youre physically close to the storage containers anyway

obsidian rampart
# oblique smelt Now we got cthulu heads , jar heads, bone animals, corvettes Just because . And ...

I’m with you but only a little bit, although I have been loosing my urge to play the game it isn’t related to the lore contradicting cosmetics, but now that you point it out it is kinda weird. The reason I’m loosing interest is that I don’t really like how the game feels like a single player game, the ships that can hold multiple people is a step in the right direction, I guess also not having anti cheat is kinda annoying too bc that doesn’t make sense for a game like this with many people in the same instance. NMS has been one of my favorite games for a long time so I hope these things don’t cause me to stop playing

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I keep my interest in the game because it’s space and space is cool

scenic tulip
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sci fi has a weird relationship with suspension of disbelief

obsidian rampart
oak forum
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I am all fine with it being silly fun space game, but at the same time it feels like broken puzzle still with someone licking off painted peices.(Which i like it, only game that makes me eyes pop open like owaga) But at same time needs more polish

scenic tulip
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but I mean sci Fi inherently toys with the idea of suspension of disbelief. as in - some elements of the world need to be believable and grounded to our reality

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for the short term I have just been grinding so I can beautify my flying starship base

vestal briar
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this is a huge pipe dream but could we get an exocraft version of the corvette

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I'm honestly ready to see the levels of creativity people would achieve with that

tawdry river
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I think they should expand on more decoration and furniture options as well as bringing color options to one design decorations like the rugs for example. It'll help blend interiors together so much better and you can really stick with a theme

cloud vector
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So yknow how we have the gas giants and the not-gas giants?
I beg of you, please let the not-gas giants have an ocean variant.
I want the most horrifying deepest oceans known to man that are so deep they could crush a spaceship, and so dark that I could meet Ralsei

scenic tulip
cloud vector
scenic tulip
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but really they should crush you the deeper you go

cloud vector
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Yeah
But I mean the not-gas giants, you've seen them right?

scenic tulip
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since gas giants don't do that, I can't imagine water worlds will ever be capable of crushing you

cloud vector
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Yeah I know I'm just saying that for the drama

native wave
cloud vector
native wave
devout cliff
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Go one better: Take the corvette ship building and apply it to vehicles! The kind of vehicle could depend on what wheels/hover pads/propellor you add to it.

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Imagine big bouncy suspension wheels for going over the more wild terrain, or hover pads for something that can glide over water like the Nomad, or propellors to build a submersible.

haughty wing
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i can only imagine giant fishing boats people would make with that

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vtol engines would be awesome to have aswell although you could argue the thunderbird landing thrusters are vtol

devout cliff
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I bet people would get really creative making things like Sand Walkers, and all sorts of iconic vehicles.

haughty cedar
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Guys hear me out on this.

Future update for NMS?: Heavy Starships + Fleet + Base Blueprints

I think it would be great to have a new ship type: Heavy Starships, much larger than corvettes and unlocked by upgrading your freighter.

Heavy Starships are 2–5x bigger than regular corvettes, strongest buildable ships so far.

Fleet system: Build one and command a fleet of NPC ships that follow you in space, travel with you and help on planets.

Base blueprints: Save base designs and have your fleet construct them on planets

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I mean this sounds peak to me

spice socket
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Would be cool if NPC dialogue reflected the player character's species, instead of them always treating you like a traveller

native wave
scenic tulip
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combat is based on how beefy your PC is and how much you can manage to make your enemy lag

proper furnace
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People would build crasher ships

river basin
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Is there any way we can be allowed to summon our corvettes on built structural adornments like paving/cubes? 🤔 It doesn't work currently, even though you can land on cubes/pavings. Building a custom sized corvette pad would be possible if we could use cubes/pavings around a landing pad to expand it.

river basin
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I just went and submitted it on zendesk!

haughty cedar
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yeah i mean i love capital ships and i LOVE the fleet feature but i can control my fleet and i cant make them follow me 😭

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i want to feel like some sith lord with his own empire atp 🙏

edgy adder
sharp comet
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what makes you say that?

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genuine question

haughty cedar
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i think if it we're to be released itll be REALLY buggy

edgy adder
haughty cedar
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fixes will prolly get the issues away

sharp comet
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once again why would we reject ideas because we are afraid they MIGHT cause bugs

scenic tulip
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itd be one thing if it was standard models but custom builds absolutely not

haughty cedar
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mh it could be possible but limited

haughty cedar
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standard models you can customize

scenic tulip
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like custom non-corvette starships?

haughty cedar
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like you said standard models

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but custom customizable

scenic tulip
sharp comet
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if anything just make it like the ship builder

haughty cedar
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yeah basically just a new class starships

scenic tulip
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the non corevette ship builder

sharp comet
scenic tulip
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it wouldnt be as cool as corvette customizability but it would at least be possible

haughty cedar
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i think if they (will) add a new class it should be more cool

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in different ways

scenic tulip
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id prefer they didnt make something laggier than corvettes though

haughty cedar
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they will prob test things first before releasing

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like when they release a new type class ship it wont be laggy cuz they tested it

scenic tulip
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what

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even if corvettes were optimized perfectly

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theyd still cause lag for a lot of people

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doesnt matter how much testing you do,

haughty cedar
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yeah alr

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we'll see what the devs are cooking up

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imma go sleep

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gn mate

scenic tulip
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gn

edgy adder
hot jetty
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What if you could take some members of an established settlement and use them to create a new settlement, allowing for a way to populate uncharted and repopulate abandoned systems?

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Maybe you get a “[name] colony beacon” that’s guaranteed to spawn a colony of [name] colony’s race with x amount of population based on how many you choose to take, and maybe if said colony is close enough it becomes a dependent colony that gives & receives benefits from the parent colony

obsidian kelp
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What if you could dock a normal ship in a corvette

scenic tulip
blissful gazelle
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i mean you kinda cant if u leave your corvet and spawn anothere ship you can land on your corvet

shadow dagger
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Definitely not enough space for a full on hangar module, the habs are too small for it to work with the snapping grid

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but a smaller docking module that normal ships can 'land' on would be perfect.

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There's an episode of Star Wars Rebels where they dock a couple Y-Wings to the Ghost, those ships are comparable in size to regular NMS starships and Corvettes

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something like this

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Maybe you could connect the part to the side or top of a hab module, getting out of the ship could place you in the hab so you don't have to EVA to go between the ships

sleek birch
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NMS needs more RPG elements

jovial heart
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swords would be cool

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like maybe light sabers

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or something close

fleet osprey
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i would say the game needs more threats and to be a bit more challenging. it's way too easy to survive right now.

native wave
fleet osprey
rare saddle
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yea, game need more combat something u find in starfield

foggy kraken
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I do agree, more combat would be awesome for when I’m craving a little action in my journey.

native wave
rare saddle
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wish they add another faction thats in war with everything else, not like Vy'keen. Soo if u want insane combat u just need to travel to their star systems, try to survive freight attacks, set bases that get attacked, planet pois that are battles and etc...

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but yea, they got years just to improve exploration, we can only wish lol

scenic tulip
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im really happy they focused on improving exploration, and i really hope they continue to improve on it because theres lots of improvements to be made

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i cant think of another game where exploration is as rewarding for me, maybe a distant second is when im playing minecraft multiplayer

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i wouldnt be opposed to more combat/factionalism/politics in the universe of course, i just think their targets should remain on making the thrill of exploration and discovery (not just of new experiences sptially/temporally!)

native wave
scenic tulip
stuck wyvern
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with corvettes there needs to be some more unique side panel. like how wings are, but more similar to the other casings, so hard to make smooth shapes on a taller ship

gloomy valve
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I wish the titan gun pod would work for space combat

smoky notch
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Does Hello Games have any transparency about what they're working on? Or is it just kinda dropped outta nowhere?

shadow dagger
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They don't tell us anything. We get a single emoji teasing each update a few days before it drops, but that's it.

fluid lodge
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Usually the updates are community driven though. They definitely watch a lot of fan media to get ideas for updates

gloomy valve
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The problem whit exocrafts and specialy the minotaur in corvetes is their size

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More specifically the height of the minotaur while active

sharp comet
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exploration is the core of nms

haughty cedar
native wave
devout cliff
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I hope we get a corvette blueprint feature. Either as something we can share with other people, or at the very least something account wide so we can replicate our favourite corvette designs across saves.

fallow bobcat
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I think what we need in the future is high limit for our bases. No, not numbers. I mean how much elements we can build before we publish it to the community.

rare saddle
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the global cap at 16k is a bad joke. It should be like 30k, thats 9 maxed bases and freighter

oblique smelt
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3000 for main base
3000 for freighter
3000 for money farm
3000 for anchor bases in all galaxies
That leaves 4000 parts for other smaller bases.
Imo 16k is a well balanced amount.

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16k per save . 240k per account total

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Some base building improvements could save a lot of parts that now can only be achived by glitch building like no limit part scaling.

wicked drum
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The 16k part limit was highered to 21k.

Personally I highered it to 100k

oblique smelt
wicked drum
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Because it isn't a joke

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I made a mod to higher the limit to 100k and with voyagers the mod broke so I discovered the limit was changed to 21k officially and I was able to fix my mod.

oblique smelt
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Really 21k? What about total visible base parts ? I remember there was some parts reserved for other players bases and total count was around 20k if i remember right

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So you are sure its player base count not just global amount raied ?

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Im asking bc i want to be sure

sharp comet
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a game that is based around exploration and base building

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needs bases

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a lot

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of bases

oblique smelt
sharp comet
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exploration IS more important than base building, but bases are still a key factor in the success of nms

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and 16k parts is enough, you are right about that, but raising that amount would still be nice

oblique smelt
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Thats what freighter is for imo. Mobile base that u can take with u

spice wren
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What if the game had intergalactic space? But instead of it being explorable like everything else, there is just a 10% chance you end up there instead of the next galaxy. The skybox would be empty, there would be no civilisation, and stuff like that.

To finish getting to the next galaxy you need to fix only the hyperdrive and idk how exactly it'll work but it'll work somehow I think. Unless you could also have a thing where you have to build a portal to get back to the previous galaxy to attempt the jump again. Idk.

tulip relic
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10% is too often

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Or make it so that you can get a part that reduces or removes those encounters

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But an idea I think would be cool where planets with sentinels can be liberated by killing enough sentinels

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Sentinels are so annoying

urban timber
spice wren
urban timber
granite cosmos
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Three things are really missing from corvette building
A freecam for the normal build mode
Side hull pieces
And maybe a place other than space stations to construct because the camera shake when an npc ship flies by gets annoying

native wave
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And the whole shaking when freighters jump out of hyperspace needs to be reduced

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How are the vibrations even travelling through the vacuum of space? There is no transmission medium

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The sounds I can understand for dramatic effect

granite cosmos
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And they somehow manage to always jump were you wanted to go
And so your ship says nuh uh, no pulse jump

edgy adder
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I would love an option to build companion homes at bases as a way to circumvent the limited companion roster space.

But also just to come home to certain places and see the little guys run up to greet me ^w^

fleet osprey
fathom kraken
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i think freighters need some better models, it need something like greebles, so its get better sense of scale

native wave
fathom kraken
cerulean sage
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I'd love to see orbital and/or space bases

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Imagine building a space base or a space station

cerulean sage
willow kiln
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When are we gonna be able to repaint starships? Cuz currently if you want a starship that’s in a certain colour you have to either go out and find one or make a whole new ship, it can’t be too hard to add a feature where you can repaint your ship, it just makes sense

oblique smelt
willow kiln
oblique smelt
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If we could just repaint and build whatever ship we want, there would not be any sense in ship hunting

willow kiln
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I don’t understand your argument? You can’t just build any ship that you want, you have to salvage parts etc and it costs units and stuff to go and do that, all I propose is that we can have the ability to also change the colour of starships, I don’t think it takes away from ship hunting at all and actually makes the whole system less of a hassle because you don’t have to rebuild your ship just for it to be a different colour

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I just want my starship to be pink lol

fading dew
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I agree that allowing to edit pre-existing, player-made ships would breathe a lot of life back into starships with, I would hope, minimal development effort and resources.

gaunt tusk
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I think adding a new build tab for building planetary flora and minerals would be cool

dawn crystal
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Anyone think the boss fights could be better?

With invulnerability phases, bullet hell sequences (child of helios does this), AOE attacks etc

grand crater
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Just thought about it but painting ships would be awesome- except exotic ships of course.

sharp comet
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fix the duping glitches bro

vague rune
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There seems to be a problem with people "locking their keys" in their corvettes. If someone gets locked out, wouldn't it be a prudent course of action for us to remotely open and close/lock our corvettes? In real life, we have fobs that do that with our cars, and have had them for quite some time now. Why not same principles with our corvettes?

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Just have the said fob built into our exosuits already without needing to install another device.

cerulean harness
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A trike exocraft would be cool

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Dunno what unique function it would have but it’d be neat

inner rock
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Is there any intent on balancing the price of corvette parts when sold? I think it sort of breaks the games progression when i get a starter planet where i can spend an hour farming corvette pieces and sell them for 50-60 mil before i even reach the anomaly, plus all of the valuable materials that sell for 200k to 900k a piece. seems a bit unbalanced to me

oblique smelt
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Classic hello games. Nerfed one thing (mining act indium farms for example) just to add another mechanic later much more broken than the one before and breaking the game balance even more.

iron hare
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I hope we get some more shapes for walkable spaces in corvettes. Perhaps some corridors, differently shaped rooms, maybe even some 90° curves to connect them all

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I would adapt some of the basic shapes from base building, i.e. the large rooms, both round and square, straight and curved corridors, etc.

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It's arguably too big of an update to be feasible, but it'd provide a lot more freedom than the current system, which I feel is quite restrictive as far as interior layouts are concerned

abstract viper
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Manipulating planet biomes with your freighter would be nice.

iron hare
dawn crystal
shell spire
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would anyone else like/be curious to see NMS expand into other forms of media?

like a novel/novels, comic series, TV show/series or film, to name a few.

i think it could be a really interesting way to explore the lives & stories of some of the games original characters; imagine we could get to see Nada & Polo meeting and establishing The Space Anomoly, for example.

sharp comet
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i think that planet generation needs improvements.

my biggest problem with nms is the fact that you can explore 1/1000 of a planet and see EVERYTHING it has to offer.

this could be improved by having multi-biomed planets, with deserts, forests, plains, poles, and equators.

it would enforce actually exploring planets, rather than landing and being able to scan every flora and fauna in five seconds.

rare saddle
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We need player clans and clan alliances. Then alliance wars for pvp

urban timber
steady quartz
sharp comet
urban timber
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I think it was a recent addition, idk

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I've seen pictures

shadow dagger
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The game doesn't have true multibiome planets. The game has (and has had since launch) multiple terrain tile types that are used per planet. Depending on the terrain generation, the prevalence of those different tile types can vary. One of those tile types is the 'mountain' terrain. On 'mountain' terrain, the typical biome objects wont spawn and instead the game will use objects from the mountain "biome", which is made up of a bunch of small rocks and plants.

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The reason people have been saying that the game now has multibiome planets is because the terrain generation in purple systems can often make the patches of mountain terrain much, much larger than in normal generation, leading to planets with huge areas of desolate, empty terrain. This isn't a proper multibiome system though, the weather, hazards, creature spawns etc are the same in the mountain areas as the rest of the planet and all planets have the same mountain "biome" anyway.

sharp comet
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oh

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sad

pine belfry
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This game needs proper multiplayer, console text chat, pvp, clan support, new cosmetics, equipables, alien animal combat and death animations.

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Npc/player crew would be cool too. they should break up responsibility of the pilot someone pilots, repairs ship, control weapons etc.

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They should add a new mode like expeditions that's pvp and combat focus.
How i would have the system work. A faction or clan has to control all planets in that system.if a player or faction has one of the planets you need take them and their base out and claim the planet. The perks for owning a system would be bonus resources harvesting, quicker refining times, etc. The faction should have complete control over that system like settlements. Meaning they can turn , p v p on or off in that system for all players.This would give rise to players fighting for systems from small scale wars to big galactic battles.

sharp comet
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fix the duping glitches

modern girder
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All I really want right now... is for my corvette to spawn correctly at my base, keep the upgrades where I put them instead of jumbling them up every login, and to stop launching me into orbit when I step on the ramp...

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Well, that and not de-syncing with my friends every hour.

craggy valve
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The game needs to add some fun combat in multiplayer. We have this ships you can fly with mates, but it’s really boring blapping sentinels that your mate can’t even see for some reason in multi player. We need an improvement to multi player along with more fun enemy types

rotund stratus
rotund stratus
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They're not multi climate (in terms of having different main hazards), but in the raw definition of what a biome is they're different

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Either way they definitely have the means to do it with stuff like deserts, jungles etc and it's intentionally been avoided, for good reason imo

shadow dagger
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That's where I stand on it too. Deserts for example, would feel repetitive if you could find them on nearly every planet.

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Things like larger variation in areas of planets (think of how forested planets tend to have plain like areas on them already) could be greatly exaggerated by just being on a larger scale. Imagine landing in a forest and it taking like 15 minutes of walking to get to a more open area

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Maybe that scale would be a bit extreme but you get the idea

rotund stratus
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You get there and maybe your life support goes down faster and it's cold etc, with some unique assets

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But yeah they can't really take it too far since there needs to be a reason to visit the next planet etc

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In regards to what you said about forests too, it could be nice for them to make the flatlands terrain of planets have preferentially denser vegetation etc

fathom kraken
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npc combat mechanic update would be great, their animation maybe like our character animation

oblique smelt
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Yeah. Forget about balanced pvp in game where u can use save editors without much consequences.

rare saddle
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thats true, pvp impossible in nms

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at least player clans and alliances then

sharp comet
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fix the duping glitches.

rare saddle
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i guess they cant fix the save editor stuff

oblique smelt
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Now duping glitches acts like equalizer between PC-console. PC will dupe and save edit anyways. U dont want to , then dont dupe. Or make seperate "legit only" save.

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Thats why imo HG should bring back puting tech modules in refiner. So minmaxing and rerolling on consoles wont take ungodly amounts of time.

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To even out the diffrences between platforms even more.

sharp comet
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“why spend an hour getting five frigate modules when i can dupe 50 in two minutes?”

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at least make the normal and survival difficulties not have duping

iron hare
fleet walrus
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are there any plans for flyable capitals?

oblique smelt
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We have no insight of what devs have in plans.

rare saddle
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what about a minimap? i always get lost in my larger bases

native wave
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You want a city to fly?

oblique smelt
toxic slate
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I really wish there was an option to turn off the freighter attack events when you warp into a system. Yeah I know you can use a capital ship to warp, but I like the efficiency of using a spaceship to warp and immediately fly to a planet.

shadow dagger
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The freighter attack events desperately need an update. The actual gameplay is fine but the spawn mechanics are super simplistic and outdated, they still use the same system they've had since before the combat level was implemented.

toxic slate
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for endgame it's just not worth my time to even engage with the freighter events, and they've reduced the difficulty of enemy ships so much that it's no challenge at all (their AI also needs big improvements regardless)

native wave
fleet walrus
fathom kraken
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maybe we can control it like corvette autopilot is even better, click this planet, it will move to that planet orbit, something like that

fleet walrus
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In whatever form it takes it, being able to fly a massive mobile base armed to the teeth with firepower feels different to flying some flimsy fighter imo

fathom kraken
fleet walrus
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Idk

In games like x3 and x4 i would almost never fly fighters because i found flying flimsy fighters to be weaksauce imo

Id always fly the biggest ship available per faction

devout cliff
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What could be nice is biome specific activities. What I mean by that is we have for example infested worlds for fighting those worm bugs, bone worlds for making displays. It would be neat if toxic, frost, paradise etc had some specific activities tied to each. and I don't mean the unique plants we can collect on each, more little activities that would encourage us to diversify what planets we land on rather than our select favourites. Not sure what activities you could do, but it would add to the fact that worlds feel like unique experiences rather than just different flavours of the same things: storms, plant collecting etc.

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Those activities could then be used to fill out the mission radar on our corvettes.

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Doesn't need to be anything too exciting or involved, just some little biome specific activities about as deep as the bone collecting, brood mother fight, or infestation fighting is.

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Fungal Worlds - fungal growths (think those weird bulb ground clutter on gas giants) that have spread over patches of land/facilities and need to be mined away to free captive stranded ships/get the factory back up and running. Hazardous to the touch but make a satisfying 'pop!' and chain reaction as they're mined.

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Paradise planets - Gigantic wandering sentient rocks that plod about the planet surface. Have to mine the valuable ores off its shell without missing and causing it to get agitated and go aggressive.

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Radioactive worlds - Buried radioactive minerals that you can use some kind of giger counter ticker to isolate where they are.

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Or just some other audio cue that one is near once the icon directs you to their general location.

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Might not be the most thrilling content ever introduced to NMS, but I feel for LNF they need to add some distinct activities and content to biomes so we are incentivised to not just stick to what we're comfortable with. And taking that learning back to NMS would be nice.

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And something more distinct than just resources of a different flavour. Gamma roots are all well and nice, but collecting them is no different to collecting plants on any other planet type, just a different asset for the same thing.

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And I think that's why newer players do get tired of planet hopping more than we do, because we who have stuck with NMS do so because we love the aesthetics first, but realistically every planet is identical minus what the assets its littered with look like.

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(and also side note: since we won't have a jetpack in LNF, they are definitely working on some kind of 'climb any surface' mechanic or grappling hook. So if we can get both of those for NMS that would be greeaaat!)

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Imagine using the grappling hook's inertia to go into the rocket punch.

fleet osprey
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the idea is nice but honestly, it's kinda badly implemented

cinder bane
shadow dagger
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Corvette parts will need some sort of nerf in the near future I think. As of Voyagers, 20% of planets have salvageable scrap (before it was 12.5%). If you spend a couple hours collecting the corvette parts you can get billions by selling them at any normal trade terminal. Once you have a corvette, it's even easier to farm parts because you can just cruise in autopilot until you can mark scrap with your visor, then take the controls and use the ship to shoot the marker to get all the loot with extremely low effort.

cinder bane
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yeah way too easy

shadow dagger
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You can choose to get corvette parts as a final reward for completing a derelict freighter, but there's no point in taking that option because it gives you the same number of parts you get from a single buried scrap object. I have no idea why they'd even bother giving the option when there's almost one salvageable scrap planet per system now.

devout cliff
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I understand that they don't want to nerf existing systems because they did for Waypoint and the backlash was tremendous. But they also keep adding things like these corvette parts that radically mess with the economy trivialising things that already exist. Its like when they added interceptors then made them scrap for anywhere from 25 million to 50 million credits.

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Like Relics is not even a 6 months old and other than for the gimmick of making the exhibits, they've been objectively made obselete by the addition of corvette salvage parts.

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I hope they have someone on team who is focused on LNF's economy from the outset, because if they want to encourage community play, that's something they need to have right day one. And then they need to keep on top of it update to update.

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I feel NMS is what you get when you have a lot of great coders, graphic designers, animators, etc, but not a game designer head.

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They need a game design lead who cracks the whip sometimes and always thinks big picture.

shadow dagger
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You'd think that scrap planets being much more valuable (both in terms of money making potential, but also gameplay use) would justify making them more rare, not more common. It's one of those changes that feels like it was made more to appeal to the sort of player who comes in whenever there's an update and plays for a week rather than the players who play regularly.

devout cliff
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I think this is it. Its like also when people say that NMS jumps from new idea to new idea rather than revisiting and refining old ones, but old content doesn't sell new.

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Its good from a business sense, but its not a good design philosophy for the end product of the game.

cinder bane
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they have enough systems in place now that it just needs more thought around player progression

devout cliff
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Exactly, but revisiting old content and tying it all together doesn't make the big splash that say adding corvettes did. Corvettes probably made them a lot of money, and probably only encourages them to chase the new 'gimmick' rather than tying up loose ends on old ones.

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This isn't a criticism really as HG needs to make money and this works for getting us new content. I have seen other companies try to fix current content with free updates and they always have to price up new content to make up the deficeit. By giving us the new content for free, they're driving sales, which keeps it free for the rest of us. Really they are damned if they do or damned if they don't.

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Just now that they have a system that works, they need to start on the right foot with LNF so they don't get the feature creep that NMS has.

shadow dagger
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I hope that now that the more casual players have had their chance to check out the corvettes without too much commitment, maybe HG can go back and make the scrap planets rare again in the next major update or something. It's not the best solution, but keeping the new shiny stuff easily accessible for a limited time would at least stop the game from being full of so many 'shallow' feeling features at once

devout cliff
#

Yes that's true. Tho arguably they should've made the new content with a bit of a 'grind' for player retention.

#

So I agree that upping the amount of planets with salvage is the opposite of what they should've done

#

even for the new players. There was plenty of exposure online for people to corvettes to see what they were working towards.

#

Crashed freighters, derelicts, and have the salvage planets have worthless scrap that could be traded in with the scrap dealer for corvette parts, would've been a better model.

#

with 100 corvette parts (less advanced ones granted) the chances of digging up the parts you want/need is low anyway, so I bet most of time people trade them in for the parts they really want anyway.

shadow dagger
devout cliff
#

Hell turn scrap into a corvette only currency and have advanced parts cost X amount of scrap. That way selecting them in the corvette builder would spend your scrap so you don't have to plan out your corvette build beforehand and buy the parts you need. can buy them as and when you build.

#

Or when it comes time to finalise it says: this corvette would cost X scrap. you either have enough or not.

devout cliff
shadow dagger
#

I don't think the game would suffer at all if the corvette parts were basically worthless on the normal market? Their value is used for the bartering system but since you can only barter other corvette parts for them, they just need to be of similar value for that to work.

devout cliff
#

I think that's fair actually. The corvette parts being.. are they 200,000 credits there about? is a big excessive.

#

Having them be worthless and treated like worthless scrap on the trade market would've been fine.

shadow dagger
#

the functional ones like engines and reactors can be over a mil each

devout cliff
#

heesh. If it wasn't for the interceptors then, they would have easily been the best money making scheme for early to mid game then.

#

What exacerbates it funny enough, is the corvettes then make finding scrap even quicker and easier.

#

doesn't even cost fuel because you can hover, can scan without landing, it is a more fun way to salvage scrap but it also makes them even more of an efficient credit farm.

#

Am I remembering things wrong, but weren't corrupted sentinels originally somehow tied to salvage scrap? like they appeared when you mined it?

#

Even bringing that back would at least kind of make salvaging a bit more involved and a 'nuisance' vs alternatives?

#

I want to even go as far as saying salvage scrap being added was the introduction of corrupted sentinels before dissonant worlds were a thing?

shadow dagger
#

I think they actually removed the corrupted sentinel spawns with Voyagers

devout cliff
#

Oh so they were active even until before Voyagers? I definitely would not have removed them.

#

I do think if they are not going to consider the economy the should at least consider the 'fun factor' when adding mechanics. Its like the trade goods. Trading is like one of the big sci-fi space fantasies, but in NMS its really just a loading screen simulator. Buy at one station, warp loading screen, right on top of the next space station to sell to that one and repeat. Even 'smuggling' has zero threat of actually smuggling because the only time you're at risk is between where the warp drops you off and the 10 seconds to the station entrance.

#

They have all these factory POIs and small settlement POIs they're not doing anything with anymore, could those not be the drop off points for economy goods? Make sense to deliver the parts to where demand is. That way we actually have to do some travelling and visit planets, which are the primary draw of NMS.

#

I do not play Star Citizen but I have seen delivering goods on that and they are planet side. I don't see why trading economy goods in NMS can't do the same to make being a trader a bit more interesting? Right now it feels they added it without playtesting it to see if the act of doing it is in any way fun. Because ten minutes of load screens and you'd know it wasn't, hehe.

#

Especially smuggled goods shouldn't be sold just on the regular trade market. That should be some shady planet side fence.

shadow dagger
#

Sort of like how the trade missions require you to deliver your cargo to a specific trading post in the target system

devout cliff
#

exactly like that yes.

#

And then drastically bump the sentinel scans and pirate scans when you have those goods. I know they do already, but I feel they should be almost guaranteed on the trip.

#

(Then make the scrambler more involved. because rn you can just spam it to guarantee it'll work. Make it skill based. maybe has a bar with a little green area and you have to press at the correct time to successfully ping and scramble the scan like a lot of games do.)

#

Little 'mini-games' like that in general could make some of the more tedious features more involved. Like imagine if your emergency warp needed you to spool it up using a similar rhythm mechanic.

#

Nothing too intrusive.

shadow dagger
#

Seems like an easy solution would just be to make smuggled goods impossible to sell at space stations, then you'd have to find a drop point somewhere else in the system

#

can't think of a comparable solution for regular trade goods though

devout cliff
#

Thematically maybe treat it like the planets have independent economies? So the demand doesn't come from the space station but rather the planets themselves? Could even have variable demand per planet. So they are all within a +% range, but the further the planet is from the centre of the system, the greater the price hike?

#

That way you're delivering it to the planet where the goods are actually needed. Could even have it so that you can still sell to the space station but that has the lowest return on investment because it would still need to be shipped the rest of the way? if i'm making sense?

#

So station may be +10%(+0%) and a nearby planet +10%(+10%) and a distant planet +10%(+50%)

shadow dagger
#

I like that. Smuggling is like the more extreme version of trading, so it makes intuitive sense that selling at the station would be discouraged for normal trading, impossible with smuggling.

devout cliff
#

or some values that make sense hehe

#

mhm! That way you're not excluding people who want to just jump station to station as you do now and are used to that. But you're incentivising more interesting play and higher risk of pirate/sentinel intervention.

shadow dagger
#

You could go further with it and have trading posts be less profitable than minor outposts, which are less profitable than those single trade terminals in the wild

#

because of "simulated" supply lines

devout cliff
#

and its a way to also buff trading as a worthwhile endeavour if you get those values right.

devout cliff
#

And it would go a good way to giving the impression of a living economy with supply lines which is only a plus.

#

The only challenge is how you communicate that all to the player, but if you're making a more concerted effort into making trading a well thought out feature, thats just a small logistical thing.

#

Like those grey lines we see in space point to real trade outposts right? Could have something tied to the economy scanner that highlights those properly and maybe colored them based on which would give you the best returns? Could even tie them into the corvette autopilot and let you use them to follow.

#

It even makes sense thematically if the biggest bonuses came from actual delivery to the planet, because if you think on which part of the supply line carries the most risk: Warping is actually the lowest risk part of the chain, pulsing to the planet and delivering planetside is the part the courier is taking on the greatest risk.

fathom kraken
#

imagine autophage controlled systems, they take it from abandoned system, it have its own fleets of freighters and frigate, unlike other freighters, their freighter is an autophage autophage that build itself to be freighters

devout cliff
#

(That is also how they should have handled settlements come to think of it. Rather than us becoming the overseer, each settlement should have had needed resources from all different economies. And the more you delivered to a particular settlement/traded with them, the more developed it would look over time as you revisited it. Since settlements are essentially already fully built in the back end i suspect and then just reveal their buildings over time.)

distant osprey
#

i really hope ship combat is revamped in the future. it feels like literally every time i get into ship combat the only practical way to go about it is just sitting still and holding S while turning

devout cliff
#

The S button thing definitely felt like a cop out of them admitting the space combat isn't great but also not wanting to make it more engaging. A cynical outlook but I feel there was a time when dogfighting was more fun but they have messed with the ship ai so many times i feel at some point they gave up and did the S button.

#

I swear I've seen more than one update where they said they had adjusted spaceship ai

distant osprey
#

i think an easy fix would be upping base manuevrability across the board while lowering npc turn speeds because they seem to be able to turn significantly faster than most acquirable starships

shadow dagger
#

You can turn off the autolock so that S just makes you go backwards in combat, like it does normally

distant osprey
#

right now the issue is just that you really cant out manuever the ai

shadow dagger
#

It's kinda an essential setting to change if you actaully care about combat IMO

distant osprey
#

me aswell

devout cliff
#

I remember getting so annoyed and thinking my game was messing up when they first added it. because I was so used to stopping to reorientate during pew pew.

distant osprey
devout cliff
#

Even from a UX perspective, having the default be a button doing different things in different contexts when it comes to something like breaking, is just bad design.

distant osprey
#

yeah it annoyed me so bad when it started autolocking and i didnt know why

devout cliff
#

I didn't even realise it was autolocking, i thought my keyboard had broken hehe!

#

They could do a trade market update alongside bigger corvette hab and hull parts, and make it some kind of space trucker themed update hehe :p

fleet walrus
#

Bigger corvettes dun matter since corvettes fly around like fighters and dont have turrets

#

If corvettes had turrets we could use no size limit mods to create some collosal capital ships but that aint the case sadly

glossy creek
#

Add an audio option settings that lets us hear only what we could hear inside the ship in space. Fe. no explosion sounds on other ships etc. ...
Like a space mode audio

viral shoal
# glossy creek Add an audio option settings that lets us hear only what we could hear inside th...

yea, the audio of the game could definitely be changed. This mode would be fun, but it'd also be really cool if the weapons actually had a sound as powerful as they are, instead of sounding like little firecrackers.

I call it the Oomph Factor - the Oomph must be equal to the weapon's actual effectiveness - with the Oomph being the audiovisual sphere of the weapon indicating its power - the sound, the flash, etc. The strongest space weapon in the game rn sounds like sizzling bacon and its kinda comical.

viral shoal
# distant osprey i really hope ship combat is revamped in the future. it feels like literally eve...

in my opinion the lack of strafing options definitely makes the combat feel a bit eh, because the movement options in space are limited. NMS space movement is stuck in this weird position, because its clear that its aiming for starwars-like dogfighter combat - but at the same time, slowing down is the best way to fight because thats when you have the most maneuverability and all (which is a mechanic needed for utility during exploration and such).

Fixing the NMS space combat would be a long and perilous journey, but I think the best place to start would be the weapons - make them more varied, both across the enemies and across the player. They all feel very samey, and I feel some of them could be made a bit more distinct

  • Cyclotron Ballista - Currently a cool EMP weapon, but feels and fires like any other. I'd make its shots charge up, like the Neutron Cannon on Multitools. You charge it up, fire a big ball of electricity into an enemy formation to stun them, switch to another weapon and reap the benefits. Basically a support tool if used right
  • ***Infra-Knife *** - extremely strong, basically no downsides other than single-target damage, but still melts anything in seconds. Keep that, but add a gimmick - since the lore claims it uses a "filament", have it actually use its heat level to heat up the guns - it only starts firing at 10% heat or something. Slowing down the heat meter does prolong its fire, but slows down the time it needs to actually start firing.
  • Rockets - they have no upgrades at space stations and only a single craftable one? Why? They could be built in so many cool ways, either as rocket pod salvos or basically single-fire nukes for dreadnought killing. Screw it, have a craftable module called like "Infrared Guidance Kit" or something that turns them into lock-on homing missiles.
oblique smelt
#

Bc rockets would be op

#

Since they can one shot a ship without shield

viral shoal
# oblique smelt Since they can one shot a ship without shield

that's kinda their gimmick though right? long recharge, powerful single shot. We could keep that, making them basically a secondary weapon that doesn't always connect and is slow to fire, but takes out a target when it does hit. Would also perfectly synergize with the ballistas for a neat 1-2 punch combo. The game already throws a lot of fighters at the player with every encounter, single-shotting one of them every now and then wouldn't make much of a difference.

limber sphinx
#

I really hope we can custom freighters in the future

stable umbra
#

does anyone have portal gliphs for good ships thanks

cerulean sage
#

i wish we would be able to build our own space bases

oblique smelt
#

What for? We have freighter for space base.They would end up being just a settlement 2.0 . would rather have more features for space stations instead. Bars, freighter port, ship pit stop (refill all fuel and weapons , fix broken techs) etc.

cerulean sage
spice wren
#

yk what would be really funny? realistic-ish physics. So black holes fricking kill you instantly, planets make it hard to leave, etc. As a separate mode ofc

sharp comet
#

fix the duping glitches.

oblique smelt
cinder bane
#

as you say, maybe as a separate realism option, or linked to survival mode

sharp comet
#

being stranded on a planet sounds awesome

dawn crystal
delicate frost
#

corvette air port base part(Freighter like)

oblique smelt
#

We need a way to trade/ give/ buy tech modules from other players . No idea why HG blocked it

oblique smelt
#

I want to trade tech with friends 🙁

patent slate
#

I want to pilot freighters

devout cliff
#

It would be a nice and helpful way to help along new players, or help them get involved in mechanics everyone else has without having to take them to the anomaly. Like the ingestor.

#

Were we always able to shoot our multitool on a corvette? If not then maybe there's some future plans for why they enabled it? Or is that too tinfoil hat?

#

I don't think corvettes are large enough for boarding npc corvettes and doing the pew pew. But that starfield game has boarding and their ship interiors dont look conducive to pew pew scenarios either.

#

Finding NPC corvettes flying around and being able to do the pirate dreadnaught thing of either disabling them or blowing them up would be fun. then spacewalking over to take the corvette over or demand a ransom could make outlaw or even non-outlaw gameplay more involved.

fathom kraken
fathom kraken
#

yeah npc corvette would be great, but the first thing we need is humanoid npc combat systems, humanoid npc with guns is not new thing in gaming, imagine gek, vykeen korvax, shoot you when they raid your settlement or your base and kill your settlement people, killable humanoid npc would be fun

coral hawk
#

I would like to be able to establish a settlement on every planet I want to, and to be able to build those settlements out as far as they can go on the planet as long as resources allow. Maybe the settlements could be different per the planet, like harsh worlds have dome settlements.

#

It would also be nice to fully transport a fully built base to another planet if we wanted to.

scenic tulip
#

i just accept it as an entirely fictional pseudochemistry/scifi-alchemy

#

i think the amount of people who would approve of even marginal scientific correction to the system would be far, far, far fewer than the amount of people who would detest it (speaking as someone who would absolutely like to see realistic chemistry but expect no changes on this front)

little forum
#

wouldn't it be cool if the E and X choices were colored in the same shades of yellow that the descriptions of the choices are

scenic tulip
scenic tulip
# little forum wdym

how did you notice that the circles are different colors to the highlighted text

#

I'm assuming they are different colors I don't trust my eyes anymore

little forum
#

but i think they're the same shade anyway tho

scenic tulip
#

oh you just mean the keyboard symbols

little forum
#

i was talking about the text getting painted the same colors as in the desc

little forum
scenic tulip
little forum
scenic tulip
#

but specifically the "key"s

little forum
#

okay wtf is this math, why is the profit from fining both at once higher than individually fining them 1 at a time

#

wouldn't fining in bulk be cheaper or sum

scenic tulip
#

I'm so confused how you even notice this stuff

#

i mean you make a good point

little forum
scenic tulip
#

and I don't disagree

little forum
#

straight up doubling the fine price for no reason is crazy work

#

i've dismissed everyone, i'm not helping this corrupt system get richer

scenic tulip
modern girder
#

Ok... this is probably a niche request... but I'm honestly surprised it's not already a thing.

So, I just started a perma-death run for the achievement and I just got to the space station for the first time when I noticed a song playing. I've already got around 300 hours in the game by this point and had completely forgotten about it even though it's an absolute banger. That got me thinking about some other tracks in the game and they're, so damn good, but you can only hear them at very specific times.

Then I realized we have the beatbox... WHY IN THE NAME OF ATLAS do we not have a jukebox tab on that thing with the in-game soundtrack? Like, once you hear a song, add it to the list so we can enjoy em in game. How much cooler would flying your vette around the galaxy be, with "Supermoon" or "Asimov" playing in the background?

worn creek
#

well there is a jukebox in the quick menu

#

i just wish that the bytebeat offered more, its a pain to make a longer melody

modern girder
#

Yeah but that's just for those 8-bit sounding versions. I'm more talking bout the actual songs from the game.

worn creek
#

and imagine being able to import your own MIDI files. that would be great.

worn creek
modern girder
#

So you can go on spotify and look up the NMS soundtrack. There's specific songs in there that aren't generated. Like the two I mentioned above.

worn creek
#

they released a special album where they combined them into songs not so long ago

modern girder
#

Those 2 songs are the ones you hear the first time you enter a station, and the other is what plays when you hop galaxies

worn creek
#

wow i feel nostalgic for these for some reason

modern girder
#

I know right?

#

That's what I'm sayin

worn creek
#

it would be great if they ever make something like an expedition playlist, because there was some interesting lore in some of them that i would like my friends to see

little forum
#

what if this thing would become kinda like the pirate lootbox that drops random tech by holding E but instead it'd drop random bones

#

gonna have to change the name of the item ofc but still

urban timber
#

Supermoon also plays at the end of expeditions and I listen to the whole thing each time

pine belfry
#

I wish they would add a game finder like Destiny. So you can match with other players trying to do the same quest or anomaly missions. It would be a quality of life improvement.

devout cliff
delicate frost
#

Suggestion: More precise VR head tracking.
I noticed in photo mode that the head tracking isn't very precise. Head movements are so expressive—like tilting your head to look curious—and better tracking would be a great quality-of-life improvement.
I'd love for this to be quietly added in the next major update.

unreal otter
#

Weapons update

#

Or combat

visual cliff
#

able to build our own star station. with docking ports. can use a global selling computer to sell currency and or items such as ships. tools. and other things that people have collected and want to sell. allows others to visit it through warp or coming across one through the journey. be so cool to have a base deal we could summon like the anomaly

sharp comet
#

if cities won’t be added, then space stations should at least be a bit larger, with citizens, street vendors, housing, and maybe even ship scrapyards.

normal perch
#

I just want to know when the Voyagers update will be fully available for Switch 1

mystic echo
sharp comet
#

rip switch

midnight lotus
#

I think this game could use some better combat improvements

#

Both grounded and space

little forum
#

we need more buildable stuff

#

like decorations

#

especially small stuff to put on tables and shi

#

being able to run a settlement through a Frostpunk-like interface would be lit too though

marsh halo
#

We need ak-47s

oblique smelt
cerulean sage
little forum
little forum
#

anyways, the playerbase yearns for corvette-sized landing pads

#

we need a buildable one and one for a settlement

#

ideally also make the freighters and atlas stations have a normal one

glossy creek
#

Underwater settlements

little forum
#

do autophages get short-circuited from contact with water though🤔

#

i mean, they're robots but they're atlantid and shit

cerulean sage
#

Or short circuit them

#

I have an autophage settlement on a very snowy planet

little forum
#

they're also salvage-y, which would increase the risk of short-circuiting because of the open wires and such

#

and that's why i'm wondering if they're vulnerable to that

#

i might be thinking too hard though

shadow dagger
#

They're made out of (among other things) sentinel parts

#

and sentinels refuse to go underwater

little forum
#

hmm

shadow dagger
#

Though we don't know if sentinels stay out of the water because they aren't waterproof or if it's for Abyss reasons

little forum
#

i'm thinking that they lowk just work on magic and atlantideum instead of electricity, taking into account their atlantideum addiction and these kinds of autophages

#

because aint no way a robot would survive in such a state

#

but on the other hand, we do have to repair their bodies by using some materials, which confirms their dependence on their physical parts

#

the lore-accurate reason behind all of this might be just them ||being kinda the outsiders of the simulation, they might just not follow the laws of physics and such||

fading dew
little forum
#

it's not possible to put the base computer there

fading dew
#

Can't change the buildings but you can spruce them up and build your own.

little forum
#

it would be cool to be able to really build there, with the base computer and all

fading dew
#

That's what I meant

little forum
#

maybe we will get such a settlement update, some day

fading dew
#

Couldn't hurt if they added that. Personally I'd love to see Solar Sailor parts added to the corvette build menu. zoid

fathom kraken
#

i hope in the future we can buy and sell base

patent slate
#

Id like some love to the animal system. I wanted to say that because i feel its a bit shallow, like more than the other systems. Like, i dont know if there is a way, but i think its impossible to get water animals (fish and others)

Like id like more content and more things to do with animals in general. Anyone got similar thoughts?

(Sorry if i said something wrong, my english is not perfect.)