#nms-the-future
1 messages · Page 38 of 1
Warhammer could fit the Vy'keen and Cyberpunk fits the Korvax
If every person that came on this forum asking that hello games make cities, built a city, we'd have cities. Strange varied and personalized, and worth visiting
settlement is already good, creature in this game is spreading, we found it everywhere, and so many planet that we only have few race and its everywhere, maybe they only way to get cities is just let us build and grow the settlement as big as cities
Umm a lot of players do build cities, in fact a lot of players have started their own civilizations... Doesn't mean HG should just give up right?
There are pretty cool showcases on the NMS reddit
Give up? Who said they were interested? I would agree that they should facilitate it for players. Let them build up and around settlements easier
All the more reason that we could have at least some official ones... Not every system needs one, just sprinkled in 3 tier systems perhaps
If they weren't interested, I don't think they would have even bothered with settlements
Or even Beacon
If I had to stretch an idea I would say the best they could maybe do are ruins of cities. That way the engine could generate them randomly throughout the universe.
if you want cities, maybe its better prebuild one, they just build something like space station, and the only one in the universe, maybe something like halo or artificial habitat like o'neill cylinder
the game size would be increased significantly
You bring uo beacon like it's an example that they can do more. For me beacon was them showing that they're at their limit with settlements, because it didn't really add anything. It was lipstick on a pig.
Well, we can talk for ages more but I believe if HG wants they can make it work, they've proven it again with corvettes, something which was never expected.
One can provide feedback and ideas, it's upto them to decide what's best for the majority of the playerbase
A lot of players are asking for more combat in the same way which we've not seen updated for a long time, so it is really up to them.
That goes without saying
Sean always ends his announcements with 'More to Follow'
So maybe in the near future, we might see cities, we might not see it. In any case, I'm glad this game exists and we can have fun
But I'm not ready to write the obituary on cities just yet
A little bit of copium never hurt anybody XD
I've been hoping they add settlements to freighters to actually complete the base = corvette, settlement = freighter
I've been saying they should procedurally generate the freighter bases to be 2x/3x bigger to match this colony ship idea
But playing last night made me realise that they already have freighter base interiors that are procgen, the derelicts
If they just clean up the derelicts to not look derelicts, freighters could legit become colony ships with roaming NPCs, barter vendors with different wants and rates (Ship parts, Corvette parts, Relic parts, Multitool parts)
Settlements also need to allow players to sell custom made ships, multitools, and 5 random items a player wants to sell
Would make visiting random settlements worth it every time
Sometimes it legit feels like HG are anti-gamer in the weirdest way possible
100s of upgrades = can't see your stats
Cursed sentinel drones = no cursed mechs or walkers
Beautiful derelict freighter dungeon system = no real enemies on-board
Pirate systems, Pirate upgrades, Pirate reputation = no consequence for being a pirate
I could keep going forever
Beautiful dark, mysterious, eerie deep oceans = not one deep ocean predator or enemy worth worrying about
Added exocrafts = no roaming exocraft enemies or even npcs
Amazing new boundary failure mechanic that should have been implemented to purple systems to emphasise moving into endgame/introduce a new game mechanic = only used for 1 expedition
Adds bosses and new boss HUD = doesn't actually make bosses hard or have interesting phases or mechanics to defeat them. Still adds random enemies for the early-game
More atmospheric effects like solar flares that temporarily disrupt bases or communications
Richer biome regions such as swamps, deserts, carnivorous forests, deciduous forests like those in Alaska, and many more vivid ecosystems
All shaped by a planet’s distance from its sun
Each biome would have its own hazards, such as toxic mists in swamps, sandstorms in deserts, blizzards in tundra, wildfires in dry forests, or unstable gases in alien wetlands, instead of a single planet-wide event
Auroras in the sky during high solar activity would be the cherry on top
agreed
especially derelict freighters
who says that it would be 2-3 cities repeated infinitely?
who says the shops would have nothing of use?
who said the interiors would be badly designed?
i don’t think you are a dev. if HG actually made cities, they would make them unique.
u gotta realize cities haven’t been made yet.
you can’t hate on something’s design flaws when that something doesn’t even exist.
The game itself does. Look at the assets it's employed. It's the same trade posts, same archives, same settlements, same space stations over and over again. Why would you think cities would be any different?
yup
I'm kinda curious about what people actually want to see when they talk about cities. Not even making any argument for or against them here, just interested in what people are envisioning,
Something like settlements but with a bigger footprint and taller buildings, with some trading terminals in them?
Something like Arccorp from Star Citizen, where >90% of the planet's surface is purely decorative and inaccessible but you can dock with spaceport POIs full of things to interact with?
Something like an existing planet but with specific 'city planet' POIs that are way more densely distributed than normal structures?
Would there be streets etc to explore, would there be NPCs walking around? Would you be able to build bases there?
large settlements with trading terminals that have unique items, new buildings like pet stores, casinos, and garden spaces, as well as being able to buy plots of land in these cities that you can build on
establishing relationships with specific npcs, alleys that have black markets, smuggling
gangs to fight or join, scrapyards with broken down discounted ships
basically just a huge settlement with tons of unique buildings and npcs found nowhere else (the things i describe above)
You're describing Red Dead 2
scrap yards with broken down starships? building bases on plots of land? npc-specific relations?
and god forbid one video game is in any way similar to another.
if nms have battle from helldiver 2, and factory like satisfactory that would be great, maybe ship building like space engineer, but space engineer is just too complex for that.
idk where they will build cities idk how they make tech for that if it procedurally generated, maybe all alien in this game is just traveler, never stay on one planet, mobile city like space station or space anomaly maybe better, they just keep moving from systems to another systems, gather resource and have less harassment from sentinels
but where they build all of those freigters and frigates?, where is their factory? resource to build that think is not like how we mining materials
According to the poster blueprint from the expedition, there is an Intergalactic Corvette Union which certifies and possibly sets the standards for corvette manufacturing
Okay my thoughts are :
-
tier 3 systems have cities that are the next tier of settlements. Some are procedurally generated, others can be upgraded by the player as overseer.
-
once a settlement becomes a city, it'll have streets and more advanced buildings laid in a proper pattern. Or could be random as well. We could set advanced manufacturing items like lubricant or fusion coolant all higher level crafting items.
-
Cities can trade with each other and produce units as tax.
-
NPC freighters and corvettes can dock with city star ports like ordinary star ships do for current settlements. Easy way to buy freighters as well and do trading.
-
The race homeworlds of Dryn'dargh for Vy'keen, Balaron for the Gek should be created and added to the game as a quest to visit. Balaron from the lore is said to be an oceanic city planet (kind of like Mon Calamari from Star Wars). These could be having First Spawn and other lore related POIs, whole city doesn't need to be fully accessible.
Ultimately I feel cities add life to the game and make the universe more lived in and lively. Understandably this is a huge technical challenge but so was creating 256 galaxies with 18,000,000,000,000,000,000 planets. No one in 2016 would've thought this would be possible.
(these are just my thoughts again, can be disagreed or refused no worries)
I think settlements are the best place to start since land acquisition wouldn't be a problem
i agree
So uhhh
Missed a few days
But day 2 of asking for giant cities and a less lifeless vibe
What if there was functionality to move around in your corvette while jumping between star systems? Those transition screens are really the only boring part of the game, and I imagine it wouldn't be too difficult to make that.
Obviously it should also be made so that the hanger doors are forced closed during those jumps but still. What if the ship was in a separate room?
Obviously there would be limitations such as what'll happen if that spot is also where a planet is being generated but, still, I imagine it won't be a nightmare to code.
Then again my only experience is some C# and GML
Game needs loading screens somewhere. Cant have the game without it. Thats the least immersion breaking way.
Might want to check all the previous enlightening fun debate we had in the previous messages on this channel ❤️👆🏽
i think that warping should take longer but u can walk around during it
maybe starships could even have tiny interiors you can chill in during warps
little bedrooms or living areas
Can I interest you in some Starfield?
Nah I first want planetary poi revamp and variety for artificial poi like buildings, dungeons, natural pois, various boss monster pois and more varied sub biome regions for the planet type with localized weather and environment hazards. After all this is done I can think of cities as a poi which are 4x the size of settlements with Same building assets
Would be nice to have a plane exocraft, fast and agile that doesn't require landing pad fuel, but can't go in Space, useful when you have a chunky corvette and need to explore around. Land exocraft doesn't cover much area fast
You mean like explorer starships?
Yeahh explorers cover pretty much what they were asking for
People forgot starships still exist after corvettes 😭😭
tbh i think the next thing should be multiplayer improvment
so the hype right now dosent go to waste
and to buy time
I'm moving around with the corvette, i can't have a starship at the same time (without adding cost of nav data + landing pad fuel and stuff like that)
I was thinking of something small just like exocrafts
Next improvement should be to add corvette landing pad xD its a pain to spawn in your base to find your corvette glitched in the buildings because it can't find a suitable position xD
The problem with a flying exocraft is that it would make all other exocraft obsolete. And you can just summon your starships. No need for extra anything
The hype hasn't even arrived on the Switch
Not really, maybe we could make each exocraft unique to something
The flying exocraft doesn't have mining drill nor much space
Colossus would have a lot of space and a terrain manipulator
the mech would be suited for combat with improved armor and weapons,
etc..
The current usage of exocrafts for me is to climb montains or jump from montains or move a bit on rougth terrains
The current exocrafts aren't very usefull rigth now (without a bunch of modules)
That these Corvettes are making people use their exocrafts is a plus, not a minus.
And you're right, exocraft need to be buffed to be useful, so I would say, buff them up. They're great to use when beefy
Another thing i would like to see about corvette is to remove the tech blueprints magic and use the physical turret modules as technologies, maybe change the blueprint to create the physical module instead of just the square.
same for upgrade/boost modules, to be physical modules instead
something like bio diome that can harvest plant by it self and store to storage automatically, and not to our inventory would be incredible
scifi but there is no automation
Add more features to the village, there is so much wasted potential there
and more stuff you can do there overall
Need more save slots. They take like no space on hdd. There is no reason not to have more.
I want to keep expedition saves. Saves for all modes etc.
I think they limit those to keep people from overbuilding. If they don't limit saves and build amounts people will go into creative mode and build straight-up crash planets. Crash solar systems
I think people want something akin to a mix of settlements and the hi tech trading outpost, the one with the huge skyscraper building.
I kind of want space combat to get a bit of an overhaul though. Like I wish my squadron didn’t just exist for vibes and could do appreciable damage.
They're there for moral support
Haha
Imo its not the case bc u cant see your bases from diffrent saves . So cant build huge multi save bases. And there is a limit for visible bases and parts on planet (20kish i think it was )
Also I wish we had actual crewmates on the ground. Like at this point we’re so close to STO territory it’s making me crave the idea of an NPC crew.
Rn you can skydive and go faster than even most ships if you boost forward
Do you think they’ll add future ship types or is corvette the last?
I want my Corvette to follow me as I trek across the planet. Maybe at a fixed 100u height.
Give back the old cape physics as an option. Just because Switch can't handle it doesn't mean, my PC shouldn't have it. The current cape physics just looks like really bad squash and stretch.
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Also, they seriously need to improve third person for everything. So many different interactions become extra janky when in third person. Like trying to scan distant planets and needing to angle your ship weirdly, any kind of base building and even just trying to interact with NPCs since it seems the game does not follow your crosshair in third person very well.
Smoothing out and slowing down the movements of larger creatures would also be nice.
I want to be able to swap exo suits.
SO I dont have uninstall and reinstall modules all the time
the nms switch community big fr? they said how long till its on it?
retro raygun multitools when?
that would be cool
I would be down for that. The ability to craft and make your own custom multi tool would also be pretty good. You know what else would be really nice to have? Friggin sloped roofs and wedged/inverted wedged roofs.
No known release date yet
what if they add satisfactory like factory to craft and gather resource
Can be attached to settlements... Still don't know what the industrial plant actually does considering the resources spent to upgrade it to 
Can we please have the mining laser upgrade for the nautilon
seems like it was missed since you need it for advanced materials
im fairly certain the nautilon has an advanced laser upgrade?
acordiong to videos it does not unless that has been changed
quickly checking it just comes with advanced mining, doesnt say so in the tooltip but it can mine large rocks/crystals just fine
you dont need to upgrade it
In today's video we will be taking a look at the Nautilon Exocraft in No Man's Sky.
I will be showing you how to unlock the Nautilon and its technology modules, where to find S-class upgrade modules for you Exocraft and how to get the best adjacency bonusses.
Finally I will also do some comparising in stats.
In video links:
Unlock the Nautilo...
i just know this about it
and the end of the vid he laments about the lack of mining laser upgrades for heavy materials
some changes to the exobay cameras too
let me change the sensitivity/smoothing for the first person view
(for some reason, the smoothing by default is set to 100 for exocraft and cannot be changed)
stabilize the first person view so it isnt flying around on rough terrain
the interior panels are bright making it sometimes difficult to see out of the windows
minotaur has its third person camera way too low, the raised weapon view should be default
minotaur cockpit would require remodeling, but having this giant dome cockpit and for some reason you sit right at the bottom of it
colossus third person too low, hard to see close objects
colossus first person feels weirdly small, panels take up alot of room with little actual information
roamer,pilgrim and nomad are alright
nautilon for some reason has the W key bound to move forward and pitch down for first person
nautilon third person is too close, imo it should be moved to the side like minotaur/exosuit for a clear frontal view
I want npc relationships in the game let's go full fallout lol
Umm there already are
Some of the random NPC quests have you helping them accept or reject their potential fiancé
And the NPCs bring their offspring to you to name them
You yourself can't start a family though
I have to do some research holy shit, settlement DLC wasn't really my thing so I completely ignored it wow
It's just you and your ship
Literally unplayable.
Your ship is your family so take good care of it
What if they added quality of life upgrades and allowed the scrapping or abandoning capital ships?
Honestly, this could be tied into a city update as well.. Since no way Capital freighters are going to fit into a space station
Something like a shipyard where you can scrap capital freighters, upgrade their classes using nanites or have more squadron slots
squadron needs buffs tho =="
I would love to be able to scrap freighters and frigates, and maybe tow the derelict / half blown up freighters to scrap yards.
and uhh buy S upgrades installations or smtn
Imo space port would ne more possible than whole city with freighter port.
Something like Kuat Shipyards from Star Wars?
No. Just space station with option to park your freighter.
a Venator is half the size of a space station
I think a complete redesign might be needed
which HG probably won't do since they just redesigned the stations for corvettes
A simple one, but i really really reaaaallly hope HG has a 'story skip' or 'sandbox' starter difficulty option in the future. Just something to instantly unlock autophage and purple systems for a fresh save. I'm even okay with it being locked behind having at least unlocked them once and then being an account wide option, tho i think its unfair to mandate the story for newer players in a sandbox game.
I'm sure peeps will say 'how dare people expect to play the game to unlock things - sarcasm' but, we already have so many difficulty options to tailor the experience to however we want anyway, which already lets us fast track the quests as it is. You're just saving players 3-4 hours of repetition on new saves before they get to do what they actually want to be doing.
even if its not unlocked, but like abandoned mode comes with a big caveat of 'not recommended for new players.' would be fair.
I'd managed to introduce a lot of new friends to NMS because of voyagers which is great! But I am tired of hearing 'its just a load of mountains and hills with different set dressing though?' When I am trying to reassure them that purple systems offer so much more variety eventually.
Add better pvp and let us creat fractions and fraction wars that would make the game better
pvp is funny cause people can just save edit to have like 20k maneuverability with insane stats
Its not a pvp oriented game. So i dont expect to pvp do any better when everybody can save edit. Also there is nothing to fight for. No resources (u can get everything and dupe it ) rating? ( that would not affect anything). Leaderboards? God forbid ( save editiors will dominate it always anyways. I dont see point in ture PVP in nms honestly
second this
Most ship types could be updated to gave interiors imo, it would do them a lot of good
Especially haulers
It would be yet a other ship size increase but it would be massively worth it imo
DAY 46 OF ASKING FOR COMBAT SCOPE TECH TO AIM DOWN SIGHTS
It seems so many people want a city’s update how realistic is it though?
the consensus is that if HG wants, they can definitely do it. The debate is all about whether it is worth spending the time and resources into that
Because cities need at minimum an engine overhaul and backend upgrades, settlement upgrade mechanics, new assets, new buildings and new functionality to those buildings
A pirate/bounty hunter mission board for corvettes would be great
exactly, actual pvp will never work because of how exploitable the game is
for that we need NPC corvettes first... seems we're the only ones running around with one XD
Low chances . Bc engine and hardware limitations (ps4,switch)
if hg wants to add it, they could pull it off for sure
but idk if they gonna
Honestly. Something I've been thinking about in terms of future updates is the potential for the corvettes and being able to space walk from em
Not to mention that they're designed for groups too. Inagine how could it'd be for a guy to man a gun turret while another is trying to repair a piece of the Corvette with Dihydrogen
Or being able to add mini dungeons of sorts on hige asteroids that require you to space walk
I'd love to see a complete over haul of flight mechanics by making it more realistic versus arcadey. I don't think is a popular opinion though.
Like space fights are just hold S and trigger. no skill needed.
I meant the same mission board that appears in pirate systems.
I've just recently found out that space combat with high tech damage on permadeath is somewhat a decent challenge
they should let us color that ambassador class hab, that thing feel like mental asylum room
i feel like the corvette portals would be a lot more convenient under the freighter stairs in the hangar, thoughts?
You mean smuggling and bounty runs?
Yeahh that would make sense but bounties are usually within the same system
I don't think that's in the game yet: what if the sky box was made in a way which, instead of being an image of a universe, changes depending on neighbouring stars? Unless that's a thing already and I'm stupid.
It used to be a thing but they removed it for some reason
FUUUUUTURRRE
10 more years guys and this game gonna be exactly what we all want it to be
Imagine sitting on grass, looking in the night sky and be like " been there, been there , yep i also was there"
Does that mean if you went out to the fade you would have an eerie empty night sky?
And towards the centre were you actually able to see the centre in the night sky?
Yeah exactly, corvettes have definitely improved this part of the game, it's now about how HG decides to flesh piracy out if they ever decide to.
I've also noticed that bounties are usually in the same system, I wish they'd change that.
It would be cool if for mission types like these they added specific corvette components for them. Like a hangar where the crates would appear, or a room with a secretive door for the smuggling equivelent.
Would add a bit of that Star Citizen esque management with having to load the crates on board even maybe?
I thought about this too, even a room to transfer NPCs for rescue missions or VIP escorting
mhm! So you would have to build your corvette to facilitate a particular role.
People could still build a huge one that can do anything, but for a smaller one you would have to specialise.
Again it would help other players get involved too rather than just being passengers
helping with loading and unloading, etc
Suggestion.
Please add a camera part for corvettes (for both interior and exterior).
This part would override the default first-person and third-person camera views. It would let you place a cockpit with a blocked view and still see by projecting the camera's feed inside—like in Titanfall.(and sentinel ship)
This would be a huge improvement for first-person gameplay, especially in VR.
As someone who has a space pirate ship build with masts, i second this!
I hope they improve the mission system overall and link multiple steps: raid civilian freighter > timer appears > inescapable (unless you have emergency warp) sentinel capital ship appears if not completed in time.
I might be jumping ahead of myself, but so far the mission radar feels plugged in as a bit of a 'we'll develop this later'. I hope at least that's true.
That alone allows you to progress from always having to escape the sentinels to being strong enough to destroy them or raid the civ freighter in time
right now the missions that appear are a bit uninspired for coop play.
I really do hope so because I think I've completed more missions since the voyagers update than I ever have playing the entire game.
The missions were too weak to be worth going back and forth from the space station
And if they're clever about how the use the multiple steps, it can procedurally swap out the stages. So not each one of a certain mission type is exactly the same
They work perfectly with the corvette though
Yes! This is exactly what I'm getting at
Procedural steps that are within reason
Mhm, because right now even ones like raiding a depot, we know exactly what will happen. If there were a few spanners thrown in it would keep us on our toes.
So it's like smuggle this contraband > ambushed by pirates > sentinels come for you all (escape or fight)
Yeah, like spawns could have 3 walkers or 2 mechs and 1 walker or 5 mechs.
Just randomised
Don't feel like we're asking for too much to be honest, it's definitely not hard to code
And if they do add turrets for other players, it opens up some of the events to include your friends. Like on that warp to a new system, finding yourself warping into a mine field, which a singleplayer could navigate but if you have friends they can help pop with the turrets at a safe distance.
and pulse drive is possible once you're out of the field.
But sometimes you're not ambushed or sometimes sentinels aren't called in.
Just always kept slightly on your toes from the randomness
I think this would be a nice way to structure the missions that keep them engaging for everyone. It would go nicely with an update that expanded passenger player's agency aboard their friend's ship.
I do hope that if/when they do expand other players involvement its more than just turrets. I don't want to go too far out of the scope of investment of effort, but like a engineering mini-game and a panel to interact to do it would be nice. In terms of network traffic it could just send a yes or no to the pilot and buff their corvette depending on what the engineer had chosen to overclock. So not just combat things.
Like pulse drive, weapon damage, shield capacity, hyperdrive range... If they succeed then its just a temporary 1-2 minute % bonus to the relevant ship stat. And the engineering mini game they have to do could be something as simple as the old bioshock 'hacking' or similar:
wire up the systems and you overclock a corvette's system depending on which you choose to augment.
Gives the passengers something to do while the pilot is fighting or travelling thats a benefit to them.
((and a mini game like this could be re-used in so many places too if you wanted to justify the time investment in developing it. You could have a mission that involves a spacewalk out to a faulty deep space radar dish where you have to re-wire it to fix it. You could have it be part of fixing a stranded NPC's ship. You could have it be an alternative as a means of picking the lock on a factory door, etc etc etc))
Add heavy bulkhead doors to optional loot rooms in derelicts that you either have to waste a lot of ammo breaking into, or can do one of these puzzles to bypass the lock.
Probably always have an alternative to the puzzle for those who don't care for it, or for those who fail the puzzle too many times and get locked out.
when we explore derelight frighters we need more horrific enemy like mutated alien inside, something like dead space
The derelict freighters in general could do with a facelift to their procedural generation to make them more distinct.
Even doing small things like having flickering lights, or red lighting in some rooms, would make a huge difference to mixing up the atmosphere.
Though I'd love for them to do more like mixup the hazard with maybe freighters on fire still, ones with toxic spores throughout, some with radiation leaks, just to mix it up from the cold hazard.
yeah freighters are way too easy imo
needs some sort of creature haunting it or smth
Dare I say a 'Beacons' style revisit of Derelict Freighters would be a nice easy low hanging fruit for a final yearly update. The work is mostly done on the foundation of them so it only needs to be additive changes on top of what we already have.
Only, with actual new fun content added, not the Beacons attitude of more work = more fun >.>
Like I said, optional loot rooms would be nice, More variety to enemy types (even if u reuse what we already have in-game to make it even easier to implement, like a corrupted freighter with atlantidium crystals tearing through it and corrupted sentinels on board)
I like to see an alternative separate storyline for reaching the center of the galaxy in no mans sky. the story is rather than being too meta/simulation lore heavy it is like a space road trip with unique hand crafted locations to visit that has many unique story npcs to meet and have us camp around and complete main story missions/side missions before we continue our journey.
The story and locations can touch the nms lore but not lean on the meta lore and simulation part.
Story begins as the player and convoy of 3 npcs with their own corvette and crew(a gek, a vykeen and a korvak with their own story and background) . We start at edge of the galaxy and journey towards the center of galaxy .
Our npc group will separate in middle of journey and rendezvous in multiple checkpoints part of story line.
We will stop by a pirate planets and do quests for multiple pirate npcs on space station and on planetary pirate settlements.
Similarly we visit all three races korvax, gek, vykeen and even autophages in their major hand crafted settlement (kind of capital maybe) which is occupied by unique non proc-gen npcs with some story background and complete story missions for them before we continue along our journey.
we could add existing gameplay mechanics part of the story
like 1. rescuing one of the npc crew trapped in a derelict freighter.
2.we received signal transmission from one of the npc crew being detained by the pirate stronghold and we resque them by fighting our way out.
3.A scenario where we are Chased by Sentinel ships constantly and we enter Multi level Sentinel dungeon to disable the Sentinel hive mind.
4.Fighting deadly boss monsters like brood mother and monster titan worm burrow.
I don't want voiced, script heavy story like mass effect. but they can use the existing text based ui for story telling, but with some hand crafted unique npcs and locations.
imagine we can have factory like this in nms, maybe not as complex as that from satisfactory, but more efficient and more fun
Without engine upgrades, forget 16 minutes, the Atlas will blow up in 16 milliseconds
Yeah its strange, the derelict freighter system is so underutilised it's a joke.
It makes me think that there has to be a reason why is hasn't been updated.
You get so much rewards from a derelict that its worth being an endgame repeatable activity.
Just litter multiple mech-difficulty enemies throughout the derelict and replace the small aliens with the bigger ones found on planets. Not that hard
is it just a loot bag?
and how much do you get useful out of it vs time spent?
as in actual useful stuff not just turn in for credits
and why wait until endgame? if the return for useful stuff is that good
in my mind i just want action and dangerous enemy, i mean something dangerous that have worthy prize, the prize is action
Nms has a progression issue. That's why IMO Waypoint, Voyagers and WP2 have been the most important updates of late.
Yes for the first, no for the second. The stars were all just dots in the sky, all the same size and colour regardless of how close they were. As far as I'm aware, the center didn't show up at all. You could very clearly find the same constellations on the map as in the sky though
It's a shame because when they changed the stars in Prisms, they added the 'hero' stars which are obviously much more detailed than dots. Those ones actually do match with the size and colours of the galactic map stars, they just don't represent specific nearby stars anymore
by that I mean that if you mod the colours and/or sizes of the galactic map stars, those changes are reflected in the skybox ones too
I also believe that purple stars will appear on the skybox after you unlock them as well.
did somebody make this????
if so that is amazing
Satisfactory is built to handle that
Not sure about NMS engine but this is why we need engine upgrades
Do y'all think HG will ever add a text chat feature for console players?
I really don't think that's what NMS is about tbh. And there's so much spaghetti in the code at this point apparently, upgrading the engine and such might be a huge task
Personally I don't get the obsession with cities too, NMS (to me) is a game about a nomadic journey. The world being mostly empty and desolate is a part of its identity and even connected with the lore now. This is just my opinion, but cities would feel off in this world.
It adds to the game's charm
Do we think that'll do a combat overhaul
If they do cities, they should just give us access to the faction capitals, but I'm not sure what the state of those is in the lore. The Sentinels are omnipresent now and they might have done something with even the Vy'keen capital I could imagine.
They oversee every major factory, structure etc. so there's a good chance the capital planets ain't what they used to be
The faction capitals exist except for the Korvax
At least Dryn'dargh we know is on the outer edge of Euclid
Balaron's location is unknown
Doesn't some Vy'keen lore state something like ,,No one hinders the path to...whatever their capital planet is called...like the Sentinels'' ? Thing is this was a quote from Hirk I think so I'm not sure.
I think the Sentinels might have taken control of the capitals after their reemergence in some way.
The omnipresence of the Sentinels kinda break when you consider pirate systems
These rag tag outlaws were able to clear out their entire system so I'm assuming the races are definitely capable of clearing out at least their capital systems
Well yeah that can be traced back to VM influence though, the Voice of Freedom is imo very clearly another form of VM
We know some Sentinels sided with her
So she could make stuff like this happen
Isn't the VOF just one of many pirate factions? Specifically the one we make contact with. Correct me if I'm wrong
Let's move to #nms-lore
Just a suggestion: prox vc could be pretty cool. Or something similar to the starship radio thingy. There could be some problems with it but it would be cool if it were a feature people could choose.
see that’s what we really need
A buildable Corvette landing pad/tractor beam (like on freighters) for base use would be pretty solid
I love all of the building/customisation updates that NMS has had...but has there been much discussion around making similarly drastic overhauls to exploration/planet diversity?
hmm cities, i think that cities will just be nomadic cities, its like space anomaly, it moving to every systems, its more safe, if other systems have no resource, they just warp to other systems, its like mortal engine moving cities
Imagine we get cloud city style ones that float above the atmosphere of certain planets
as a thought The old System class freighters should be given a build upgrade to capitol status as per sentinels and veneator/pirate dreadnoughts for more choices , without likely needing a lot of rebuilding work
Again, I repeat, turn freighters into colony ships by implementing the settlement system into freighters and use procgen pre-abandoned derelict freighter rooms 📣
Now you have moving/warping cities/towns
maybe dont turn freighters into colony ships, maybe something as big as freighters, let freighters be freighters, maybe we can call it ark ship?
freighters is massive, if something as big as freighter and use the whole ship as colony, it would be bigger than regular settlement
Yeah I like the sound of Ark Ships, the only reason I thought freighters is that corvettes have essentially rendered both starships and freighters useless (just imo)
freighters is not that useless, it has more warp range and efficiency, you can call any exocraft in same system with freighters, manage squadron, items sharing with matter beam, manage fleet and frigates, for sure it make regular starships useless in mid to end game, but not for freighters
i mean freighters have its own roles, corvette have its own roles
That's a shame really. A sense of connectivity between the solar systems would go a long way. I can sometimes feel the fact that the warp tunnel is just reshuffling things to give the illusion i've travelled to a new system. From a UI perspective it would probably be very fiddly, but if you could single out a star and elect to hyperdrive to it outside of the galaxy map, it would do wonders to sell that illusion.
how would that work? the nearest solar system to ours (Alpha Centauri) is 3.5 trillion miles (37.8 trillion km), ~ 4 LY, assuming our universal distances to the NMS universe no way we can connect to other solar systems without warping
Oh I still mean warping. I just mean it would be cute if we could select them from the starscape opposed to just the galactic map (if it was how @shadow dagger said where before the starscape you see at night/in space, was 1-to-1 with the stars around you.
At the same time it would also be quite fiddly singling out a specific star to warp to.
Even if you still selected it from the galactic map maybe, but when warping your ship orientated towards the actual star and then did some pre-amble about locking on to distant star before the hyperdrive tunnel. It would sell the illusion were actually going to that star, opposed to the hyperdrive tunnel hiding the solar system's reshuffling.
I like the idea of your ship rotating to point to the destination star before you warp, to sell it they could have a simple UI marker pop up appear on the star too
of course a lot of the time players would be warping to stars too far away to be visible in the sky. I think it would be fine if the marker appeared on 'empty' space in that case
Freighters are far from useless. They're kinda OP if you use them right, honestly. But yeah there's little point to use starships anymore
having a new kind of freighter that is a floating city would be pretty nice
freighter variety is nonexistent rn
would be cool to have carrier freighters that can increase your starship and corvette capacity too
really small petty thing I'd love - the ability to set a display name for NMS specifically. I changed the display name in Steam to do it but I also barely use Steam chat except with two people so it doesn't matter as much.
It's the roleplayer in me, y'know
Yeahh, I mean corvette bases are just not there yet + freighters can jump much farther
I still feel starships are good in nimble combat since my corvette is a bulky design so I keep my starships (solar, exotic, interceptor and fighters) around... As for haulers, explorers etc yeah those are nuked
Explorers especially. Corvettes are perfect for exploring.
What would you set it to?
well, Circe since that's my current character, but then I could go back to using my normal name (Syovere) in Steam lol
anyone else think the quick menu is a bit cumbersome now with all the options. could we have an option to hold and display a radial menu instead, for quicker choice?
or a custom quick menu so u can only have the things you actually need
well there a lot of system freighters people would probably use if they could use them like the other 3
i know if i could use a Oculus in the same was as a sentinel i would want that one
no reason to restrict them like that with corvettes out
i think battle squad would be amazing addition, just like squadron for starship, your squad is maybe a vykeen, gek, autophage, and korvax, you need to recruit them first, and they also spawn inside your corvette and can use crew berth to recorver when they get injured, they cant fight with you when they on that crew berth, and also can teleport down to ground when you summon them
that mean they need to add humanoid npc fight mechanic, not just to kill sentinel drones, but also other npc like pirates
Why would you want them to fight with you? 😂
Are you referring to a loyalty mechanic
what about squadron?
yeah but pathfinding, AI, is not an easy task
They actually are there for moral support
They don't do stuff for the most part
Pulse Engine speeds when using the Auto Pilot in space would be cool. I noticed when "maintaining flight speed" in space the ship slows way down. Takes a big hit on the RP side of NMS.
Maintaining Flight speed is just that right? It maintains the speed you are traveling at
Pulse engine will activate on auto pilot to specific destinations like a planet or space stations
Sorry I meant the boosters I guess you'd call it. I'm on PS5 and I have to press Circle. It's not possible to maintain that speed.
Do you mean shift + direction? Sorry I'm on PC so that activates a booster kinda speed so I'm assuming that is what you're asking?
Yeah that's most likely it.
Yeahh that's a feature that they should look into
Yeah I get your points, when you also include base functionality, mining, farming, portals, system scanning, procgen upgrades from derelicts etc, I see why they're not completely useless.
But I do feel the introduction/progression of freighters needs to change
If not towards the floating cities/ark ships idea, then it has to be something to do with wars.
Maybe the same way you assign a frigate on a mission, you'll be able to own multiple freighters and station them
Yeah, I definitely think it's an obvious fit for towns/cities.
Works with the lore of the game, adds more player morality to piracy (raiding freighters), who doesn't want floating space towns that warp in etc.
It would only work if 1. Multitool customisation/bartering is added and 2. All ark ships contain barter vendors with procgen parts for sale and what they're willing to accept, and 3. Procgen open interiors & exteriors similar to derelicts that have potential squadron & frigate captain recruits walking around
This is all just my opinion tho
I get you also, I wonder what they'll do with regular starships.
Rent them out for passive income lol
one thing that I hope they add is more mobs that can kill you. like a planet that has a very hazardous alien species that are also more willing to attack. and aswell for derelict freighters. I just explore one and while im hyped for it, the atmosphere goes to 0 when it feels like roaming a dungeon, without npcs...
Sentinel dreadnoughts.
So yeah
Damage ship, board ship, fight sentinels onboard
Get to central AI chamber, subvert the core, make it yours
Central AI could look like the old station core, only more sentinely
once subverted it'd look like the pirate station core
also you might need to destroy some reactors before you can weaken the AI to subvert it
Time limited rewards. Launches from nexus.
Living corvettes please
But why? (just curious)
how would that even work
I'd love Corvettes where you're just sticking organs and cool shapes together ideal feature
Because living everything. People here have been asking for living freighters, living settlements, living cities, living exocraft. Makes no sense to me but 🤷
Living cities ☠️
How's that even supposed to work??
Living freighters will be bigger than even the space anomalies
I think living parts would be neat for Corvettes but also want like solar and sentinel parts for the Corvette
living planets?
Now that would be interesting. The Corvettes changed this game in a big way. They would benefit from leaning into it, but if you pay attention to their patterns they'll probably move on to something else for a while and then maybe revisit
Like Ego from Guardians of the Galaxy Vol 2?
Living exocrafts?
is korvax living things? or atlas is also living things?, what lives is even about, is life is a body or is a mind
I hope this gets added
living gek
I doubt it'll happen but I'd love a polish pass across the game... Just to reduce overall jank, especially in multiplayer. The other day, my friend saw my corvette in the hangar bay as 10% the size it should have been like it was a miniature model. That, and many other things, are often solved by logging out and back in, but gosh..
if Light No Fire is highlighting more of the multiplayer aspect, then hopefully it'll have less of that sort of issue
Having talked to a few game dev friends, their take is that it'd be easier to make No Man's Sky 2 from the ground up, considering the scope and interconnectivity of so many of the systems
as a game dev myself, I second that
but the engine is sorely outdated
that has to be upgraded first
it’s really difficult to just upgrade an engine
it would break more things than it’d fix
but i do agree they should do it
at the scale of HG, probably yeah it will be difficult but just sitting on it saying the same excuse again and again is definitely not something a team with the caliber of HG would consider
Hello Games could still do a No Man's Sky 2 on the existing engine and still have it be a huge improvement over what we have now, I think. So many of the limitations they have with updates come from needing to support old hardware and being stuck with a universe that already has players in it.
Its called Light No Fire. Same engine but updated and tailored for current gens not limited by ps4/ switch1
yeahh that is true too
but I mean, the engine is nearly 10 years old
ooh, then that is like 12 years old
everything has changed
Hands over UE 5
No thanks. No other engine can tackle proc gen in scale like nms engine does. Engine tailored for proc gen specificaly. HG made own engine so they dont need to pay any license fees.
No way a small studio like HG would abandon their independence for a third party engine
fair i suppose but it does need a new coded version
Day 3 , Cities and less lifeless feel to the game
Can we get a collsus with repulsor pads instead of wheels and a nutilon specific mining laser upgrade
I know it would probably be virtually impossible to implement but, orbital slingshots? Aka using the planet's rotational gravity as a slingshot to semi speed up travel.
why do you need it with out punch drives
Add even more CUSTOMISATION more ships colors staff color, staff parts, Freighter colors, add also color types for building ships n characters like with Corvette Rust color metalic Color glow color wooden color Carbon color
EVERYTHING FOR CUSTOMISATION
That would be pointless as ships already move too fast in NMS when travelling from 1 planet to another
a new planet, or moon, but this entire celestial body is a autophage that keep build it own body and become as big as moon or planet
This is a bit difficult because:
- Worlds Part II was the last time HG was going to change existing planetary systems afaik, too complex and too disruptive to player bases and stuff.
- Purple systems were introduced separately for this reason as well, so if we have an autophage planet, then another class of planetary system will have to be introduced.
- The very objective of the Autophage is to hide from the Korvax that is why all the harmonic camps are cloaked and all the secrecy. A planet sized autophage is very conspicuous
- We kinda have stuff like this with the space anomalies (not the Death Star where Nada and Polo live, the ones you find when pulsing)
sentinels destroyed all the cities
I mean they did but what's stopping the gek, vykeen, and korvax form rebuilding them ? Just a thought like just cuz they destroyed the first cities doesn't necessarily mean that they would just give up all hope and nope try to rebuild and they could easily have made cloaking tech and other tech to hide and disrupt sentinel presence just think about the settlements they also get this tech to keep them more safe so it's not entirely out the window just my opinion but what I want is more stuff to do like combat , more in depth quest , more Corvette parts , and character customizations and stuff maybe a hanger for drones or something and gun ports for side guns and Man able turrets for crew and a crew for the Corvette would be neat make it feel more lived in on the inside with a crew
oh the lore isn't that big of a deal, it has enough wiggle room for cities
problem is the engine is at its limits
HG needs to work on that first then I am sure we will see some cities.. we already have settlements
I agree there is and that the engine has its limits
I already explained how it can be implemented
Worlds Part 3 maybe next year?
We dont know hg bwver stated how many parts there will be
I dont think the engine is at it limits in the slightest. I just think adding all this stuff people are suggesting would completely fuck up the already generated planets or fuck up the progression of the game is some way.
And if hello games turns to UE5 i dont think ill be purchasing light no fire
UE5 is like windows in a way. It just has way too much bloat to it.
I just want HG to do a balance pass on the stuff thats already in the game. Fix bugginess.
Some of the in-game recipes should be fully modelled and made into a decoration. Thank you for coming to my TED Talk
I agree on the bugs, i dont think ive had a day where i havent tabbed out and the game crashes
You haven't seen Unity then lol
It would be nice if, when summoning your corvette, you had the option to either let it land or have it hover in the air. Just like with the freighter, you could position the corresponding corvette hologram not only on the ground but also in the sky, so that the corvette hovers at the maximum or optimal height above the ground and you can board it via teleporter. Over water, you could let the corvette hover and jump into the water via the ramp. There is a floating teleporter that allows you to get back on board the corvette.
Translate Germany to English via AI
Dont even, we dont talk about unity over here
If you are German or want to connect with the German NMS community, you might also want to check out the German No Man's Sky Discord server as well
Yeah, we absolutely need a 'Corvette Beacon' base item that lets us determine where the corvette lands, rather than clipping through half the buildings at our base
!germanskylink
@ornate pilot
Implement a jail system, it would be so funny to play Cops and Robbers
Sentence:
16 min in jail
I think they should add real time planet rotation to all planets. Imagine you build a cool base but have to wait 12 hours for it to be day
That does not sound fun tho
Also it used to be that the planets rotated around the suns but people often got confused by the changing positions of the planets that's why they're static now
Honestly would be cool though
They only ever rotated around their own axis, not around the sun
but planet rotation is probably one of the biggest things left on my wishlist at this point
would open the door for a lot of things, like different planets having different day lengths, tidally locked planets where the time of day never changes, etc
you think worlds pt 3 is likely?
I do feel like some planets need a bit of love. all the exotics with cables and lights etc feel very empty. volcanic and some other planets have a very limited palette of assetts
Yall I got a question should I move my base to another planet for a bigger more detailed base or keep my simple nice organized base right now
Hopefully the future of No Mans Sky will include a landing pad for corvettes so when you teleport to your base, you're not trapped between a wall and your corvette
Just build a bunch of different bases on different planets. All the storages are linked
I feel like No Man’s Sky is a solid game, hats off to Hello Games for how many updates they’ve delivered. but game still makes you crave big changes — and fast i compare it with Starfield, the vanilla game is mid at best, but once you stack 100 mods on top, it finally clicks. In NMS, though, we’re stuck waiting for the devs to push the improvements themselves, takes time , they do good job but i guess it will take time, lately i come back after each update play a while and wait for another..
the game feel too cozy for a cozy game, something like eldritch horror stuff and better AI and NPC combat is what we need, like vykeen or gek get infected or corrupted by something and shoot you
maybe only better AI combat is only what we need
and big fish, because there is alway a bigger fish, the fish that will eat you alive
Honestly I kinda wish they did some revamp of the out-of-ship movement
Run-punch-jumping being the optimal way to "walk" is kinda annoying by now
Would be nice to have different modules for jetpack behavior and stuff
like instead of up it only slightly goes up and boosts you forward instead
or something like that
That technically already exists as a technology module in the anomaly. I forgot its name.
Its the double jump thing, boosts you forward instead of up
You still go up
But a little less i think
He's referring to rocket boots
@brazen yarrow
This
Ah yees . The suicide boots.
Fr, i swear they activate by themselves time to time
Hey everyone! I’ve been thinking about how frigate expeditions could feel a bit deeper and more tied to the systems we’re in. Here’s a little brainstorm of mine:
Core Idea
Frigate expeditions could depend more on the system they’re launched from and become more procedural—with more varied objectives, rewards, and risks.
To make this work, the mission UI could use a revamp:
- Show more detailed info about the system and mission.
- Include a little briefing scene where the navigation crew explains the plan (like a mini speech).
Exploration Expeditions - Local Exploration: Frigates explore the planets in your current system, registering species, minerals, and other discoveries. They could bring back charts or points of interest. You’d “claim” the discoveries, upload them, and earn nanites.
- Multi-System Exploration: Send frigates to several systems. They’d discover new planets, catalog a few things from each, and maybe even add new stations to your list. Same deal—you claim the discoveries and upload for nanites.
Mining Expeditions
- Resource Gathering: Collect a wide spread of common resources from stars, ground deposits, or asteroids—or smaller amounts of rarer resources.
- Surface Exploitation: Frigates salvage everything they can from the surface: salvage containers, plants, etc.—handy for things like sodium, carbon, or ship parts.
Trading Expeditions
(Still thinking of ideas here! Open to suggestions 😊)
Combat Expeditions
- Pirate Clearing: Visit multiple non-pirate systems to protect them from pirates—earn standing with the system’s controlling species and reduce pirate influence.
- Supremacy Missions: Enter pirate systems to destroy pirates and their frigates. (3–5 star difficulty.)
- Delicate Mining: Head into pirate, sentinel, or dissonant systems to gather resources under heavy opposition. Requires both mining and combat skills. (4–5 stars.)
- Delicate Exploration: Same concept as above but focused on exploration traits and rewards.
- Sentinel Clearing: Go into a system chosen by the player to clear sentinels and their pillars. If successful, no sentinels spawn for you (and your crew/freighter/coop players) for a day or two. (5 stars.)
I has an idea (rare for me)
So pirate freighters are sick as heck but sentinels havent been touched yet, meaning theres a MASSIVE difference in style between interceptors and freighters, soooooooooooooooo what if sentinel freighters were flying factories/carriers that pumped out interceptors and carried heavy anti-freighter weapons that they can use against capital ships of disruptors or unruly settlements?
heyy welcome!
I think for interceptors, Sentinel capital ships sort of do this already since unless you defeat the capital ship, interceptors keep spawning right?
Yes, that is right
add :
REPAIRING FRIGATES
- No more of this crap 😄
a simple timer telling you the frigate in undergoing repairs and is unavailable for the next X hours, imagine an x-com thing where your dudes are in the medbay and can't tag along the next mission, so you have a reason to manage a large frigate fleet
One message removed from a suspended account.
what you guys think about this.No man sky for me is now good!Only one thing is missing.They need to rework all those pets/wild animasl, they are ugly as fuck lol if they do more unique animals and more rich design will be a great add to the game.After this they can focus on add more variety of the planets
maybe because i am ark survival player and taming and wild animals are a great thing for me to explore just to find cool pets
they cool add like boss events, like defiance had with meteor falling
and npc facilities like starfielt has
to loot armour and weapons
Some thoughts on making the older ship types still relevant in the age of corvettes:
firstly, some ship-type specific modules -
fighters get (what maybe the most controversial suggestion) Weapon Multiplexer - essentially add's 'fire groups', multiple weapons fire at once, but also all suffer from heat build-up - should make fighters best at damage dealing.
Fighters also get the Smart Weapon Selector - allows the user to configure what weapons are automatically selected to fire depending on the shield state of the target, will interface with the Weapon Multiplexer.
Shuttles get the Flightpath Analyzer - point crosshairs at one of those flightpaths you can see in space, pulse sensors, and an Icon pops up at the end of the flightpath to show where it goes and what type of building it goes to.
Shuttles also get passenger seating - each module adds 1 seat, also a walkable interior like corvettes. Seats can be used for other players, or open up 'taxi run' type missions. This will need some sense check, some shuttles are too small for extra seating.
Explorers get the Spaceship Survey Scanner - if flying over a planet, pulsing the scanner will highlight the approximate position of EM hotspots, mineral reserves and gas pockets - this could be three separate modules, one for each type.
Haulers - my original idea was to make them mobile bases - maybe integrate them into the corvette system?
Royal ships (the globe ones) - I don't have an idea for these, yet.
yeah but carrier is better than them appearing out of pulse engining
Squid ships - unique weapon module, the Capture Web - immobilizes enemy ships, allowing them to be captured - capture might require calling in a freighter or frigate? - Captured ships get added to your ship collection.
Solar Ships - maybe some kind of further upgrade to the Vesper Sail, alternatively, get the same bonus as fighters?
Living Ships - Autonomous Operations Cortex - allows you living ship to act as a big, flying, companion.
Sentinel Interceptors - Aeron Emulation Array - for a short duration, spoofs sentinel scanners, so they think you are one of them, can either call off a sentinel attack, or call in a wing of interceptors to aid you.
description say minotaur AI can mining for us, but not, i hope they add that in future
what if hello games will bring good "hitboxes(?)" for cabs so you're able to build shit inside of them, remove the bobblehead tech and give us the ability to place it there ourselves (as a side effect you'd also be able to fill your cab with them)
wouldn't that be nice
- Better flashlight for exocrafts & traveler, the high beams of my car & my handheld flashlight are better than the bulb one we have !
i wish that hello games would study the prehistoric period of the earth and use that knowledge in generating the planets and shit, like imagine walking on a planet that's in its early devonian period or sum
currently all the planets are either empty like our moon or are advanced, with developed flora and fauna
WE NEED FISH WITH THEM AWKWARD LEGS
Been thinking about he Blueprint feature that people have requested for Corvettes, if they were added it would be really cool for someone to stamp their name on a Blueprint.
I basically wanna see player made companies starship manufacturers
Well, not all planets would develop like Earth did right?
In fact the fact that so many planets have life in a galaxy itself is an anomaly to real life considering we have the Fermi paradox
would you rather only one planet in all of nms have life 😭😭😭
i prefer more alien looking animal that we have never seen before
Personal dent-brained opinion? To help their upcoming game and No Man’s, maybe they can work on cave systems more? Flesh em out a bit more with cave ecosystems, maybe organisms that leave the caves at times and then return to them?
My point is that's why you can't rely on the actual universe too much for accuracy since the OP wanted early Devonian period it something like that...
yes, but using earths development history to make more believable planets would rock
fermi paradox is stupid, the observable universe is 93 billion LY across, there might be like thousands of life-infused planets out there but for us their planets might not be even formed yet
and i'm not talking about beyond of the observable universe even, it's basically infinite iirc
true, it is also compared to taking a glass of water from the beach and saying "since there is no fish in here, there is no life in the ocean" all that
but the sheer amount of life in NMS is huge... like you have star systems right next to each other teeming with sentient and non-sentient life.. That is probably anomalous I'd say vs our real universe... ofc another anomaly would be that there are only three races but the lore covers that.
alright anymore and we have to move to #nms-lore 
First of all.This is merely my few pennies. I apologize in advance if it connects to someone else or if it has been brought up already.
Space Stations
System Management
Subject A: Space Stations: We have an item that can override them, a hint, and/or a "suggestion" that they could be taken over, but that's not really the case right now. I think they just get frozen, and then they respawn/refresh after. You could technically create a player-run faction, but BUT that means you would have to develop a new quest chain loop in accordance with that.
Spacestations Feed Into Subject: B : System Managament, technically you sorta have all pieces here but at the same time its lacking, you got trade routes npc's can follow, missions npc freighters and factions (can do) by themseleves. Most importantly You have pirates (Ill throw in my few pennies about those later but for now) Fundamentally you have a cracked blueprint here that may or may not be right in front of your face or it can't be put in due to game engine. BUT all of this is here, its bit shotty and missing few pieces of puzzle but its here and it screams at my face.
yeah fair, it is anomalous, and i think lore kinda covers that too
as in the Atlas cries for help in the form of allowing life to exist everywhere for the split chance of a lifeform to get advanced enough to help it
I just want them to get rid of the bone cows >.>
Nothing is more unimmersive than seeing them for the hundredth time on a purple system planet. zero procedural diversity, ugly as sin!
The multi tool needs to be a weapon wheel instead of just cycling through them
Also let us remove the mining beam without using a save editor, game has a recipe for it which you can use when removed, would save a little time lol
Makes 0 sense like how does a life form like that even exist?
I mean NMS is scifi but bone life forms are stretching the suspension of disbelief
mhm exactly! It screams fantasy to me, not sci-fi
I think HelloGames realizes the game is more about fun than realism, and rightly so.
I dont mind bone animals. But i care about lore. And HG didint cared to explain how bone animals came to exist. Imo HG should focus more on lore consistency. Back in the day everything was lore supported like why no cities( in reality its technical limitations)
No idea how it'd work without being a huge module but being able to store and then deploy an exocraft on a corvette would be cool as hell imo
Bring able to have a galactic terminal on board too
Now we got cthulu heads , jar heads, bone animals, corvettes Just because . And if HG will just keep adding stuff without lore support my urge to play will fade away.
Imo thats what freighters are for. Corvette was designed as worse freighter in terms of functionality but buildable to please pepole.
This is an odd sentiment.
I was drawn to NMS bc story and deep lore . Without it i dont have intrest to play.
Fair enough, I guess.
Its just odd, the game has always to me leaned more fantasy in space than anything approaching hard scifi.
I mean, have you read the dialogue in the Artemis and Atlas quests? Its navel gazing Saganism with no real narrative tissue (which is why I love it, but Im not blind to how it comes off)
Gunner modules for corvettes so space combat becomes insanely epic with a squad
Also for Freighters to be called in during a battle to lend support and have the frigates actually do something during said battles
uiii another complee rewrite then haha
for me its sci fi because the aesthetic is sci fi. as a chemist the "chemistry" in no man's sky does bug me a lot but the other aspects of the game are what keep me hooked
This has probably already been said, but it would be absolutely incredible if we could manually place Corvette interior walls. So if three habs are placed horizontally in a row, they'd all snap together and become one big room. Then, in the build menu (on foot or in the corvette editor, like windows), we could place interior walls and doorways, so we can have more control over the layout, and to avoid it looking weird when we get two doorways right next to each other leading into the same room lol
the ability to make big rooms would be amazing
Ngl Corvettes are cool and all, but makes Freighters useless, Like you get to build your flying base how ever you want and the freighters are the same but are just stationary and your friends can't go on it with you. also the exocraft room in the freighter is bugged. Can't spawn in exocrafts on planets
I'd like to see sentinel frigates get buffed and see sentinel corvettes. Also buffed ground forces. But a wider level of hostility for planets some just get patrols. Some get roaming dogs. Some active air patrols (planets with salvage and numerous freighter wrecks where you could basically see one from the other. And. Get a BUFF of modules for the cloaking device on the multitool )
Maybe they plan to rework frieghters
why isnt copy pasting friends codes still not in the game?
Eh maybe, but the corvettes was a addon to see how things would work for light no fire, so i doubt it any time soon
Your friends can go on the freighter, they just cant see it if theirs is summoned in at the same time
Also freighters have better access for storage crates with matter beam
Matter beam freighter > every corvette in existence
Corvettes really arent about the utility, its about creatives having fun makin stuff, one of the huge pillars this game was built on.
Sometimes things are just fun for thier own sake without needing numbers to justify it.
exactly
For me its the mobile base aspect in general because I love games with that concept
Thats def a huge bonus too. But Im living for all the crazy, unorthodox designs. Borg Cube, Space Whales, Living Corvettes.
Hauling around what is essentially the coolest pillow fort with you as you explore is just delightful.
I need to figure out a living corvette/space whale design, im a big fan of those types of things
Is there no matter beam for the corvette?
There is not, sadly
Well theres the normal starship transponder, but it doesnt grant access to the storage containers built on the corvette
i'm fine with that. freighters should have their place too
Same, plus the quick transfer for items doesnt work unless youre physically close to the storage containers anyway
I’m with you but only a little bit, although I have been loosing my urge to play the game it isn’t related to the lore contradicting cosmetics, but now that you point it out it is kinda weird. The reason I’m loosing interest is that I don’t really like how the game feels like a single player game, the ships that can hold multiple people is a step in the right direction, I guess also not having anti cheat is kinda annoying too bc that doesn’t make sense for a game like this with many people in the same instance. NMS has been one of my favorite games for a long time so I hope these things don’t cause me to stop playing
I keep my interest in the game because it’s space and space is cool
sci fi has a weird relationship with suspension of disbelief
I do like when sci fi has lore that doesn’t contradict itself, but I think the Cthulhu head they were talking about could probably just be explained as it being an obscure alien species in the no man’s sky universe
yeah I'm inclined to agree
I am all fine with it being silly fun space game, but at the same time it feels like broken puzzle still with someone licking off painted peices.(Which i like it, only game that makes me eyes pop open like owaga) But at same time needs more polish
but I mean sci Fi inherently toys with the idea of suspension of disbelief. as in - some elements of the world need to be believable and grounded to our reality
for the short term I have just been grinding so I can beautify my flying starship base
this is a huge pipe dream but could we get an exocraft version of the corvette
I'm honestly ready to see the levels of creativity people would achieve with that
I think they should expand on more decoration and furniture options as well as bringing color options to one design decorations like the rugs for example. It'll help blend interiors together so much better and you can really stick with a theme
So yknow how we have the gas giants and the not-gas giants?
I beg of you, please let the not-gas giants have an ocean variant.
I want the most horrifying deepest oceans known to man that are so deep they could crush a spaceship, and so dark that I could meet Ralsei
I've seen a normal sized planet that's just ocean
Yeah I know, waterworlds
I'm saying I want that for the giants
The normal sized waterworlds are already really deep
Imagine how deep a giant's ocean would be
I want an ocean so deep that it could atomize me in an instant
i mean gas giants themselves have solid surfaces that you can stand on without dying immediately
but really they should crush you the deeper you go
Yeah
But I mean the not-gas giants, you've seen them right?
since gas giants don't do that, I can't imagine water worlds will ever be capable of crushing you
Yeah I know I'm just saying that for the drama
then Subnautica is the game for you XDD
I have it, I just think it would be cool
your idea is really awesome ngl...it is just the Nautilion is the worse cousin of even the Seamoth
Go one better: Take the corvette ship building and apply it to vehicles! The kind of vehicle could depend on what wheels/hover pads/propellor you add to it.
Imagine big bouncy suspension wheels for going over the more wild terrain, or hover pads for something that can glide over water like the Nomad, or propellors to build a submersible.
i can only imagine giant fishing boats people would make with that
vtol engines would be awesome to have aswell although you could argue the thunderbird landing thrusters are vtol
I bet people would get really creative making things like Sand Walkers, and all sorts of iconic vehicles.
Guys hear me out on this.
Future update for NMS?: Heavy Starships + Fleet + Base Blueprints
I think it would be great to have a new ship type: Heavy Starships, much larger than corvettes and unlocked by upgrading your freighter.
Heavy Starships are 2–5x bigger than regular corvettes, strongest buildable ships so far.
Fleet system: Build one and command a fleet of NPC ships that follow you in space, travel with you and help on planets.
Base blueprints: Save base designs and have your fleet construct them on planets
I mean this sounds peak to me
Would be cool if NPC dialogue reflected the player character's species, instead of them always treating you like a traveller
oh god imagine the anomaly
MP will stay disabled forever
combat is based on how beefy your PC is and how much you can manage to make your enemy lag
People would build crasher ships
Is there any way we can be allowed to summon our corvettes on built structural adornments like paving/cubes? 🤔 It doesn't work currently, even though you can land on cubes/pavings. Building a custom sized corvette pad would be possible if we could use cubes/pavings around a landing pad to expand it.
i have not had success
That was more of a suggestion to the developers. 😛
I just went and submitted it on zendesk!
yeah i mean i love capital ships and i LOVE the fleet feature but i can control my fleet and i cant make them follow me 😭
i want to feel like some sith lord with his own empire atp 🙏
Impractical if not impossible for consoles. But a cool idea regardless.
sounds cool
it’s not impossible at all for consoles
what makes you say that?
genuine question
i think if it we're to be released itll be REALLY buggy
I totes could be wrong, Im basing it on the issues the corvette update can give my series x as is
fixes will prolly get the issues away
once again why would we reject ideas because we are afraid they MIGHT cause bugs
itd be one thing if it was standard models but custom builds absolutely not
mh it could be possible but limited
if you mix the 2 things
standard models you can customize
like custom non-corvette starships?
this is what i had in mind
if anything just make it like the ship builder
yeah basically just a new class starships
the non corevette ship builder
yes
it wouldnt be as cool as corvette customizability but it would at least be possible
id prefer they didnt make something laggier than corvettes though
they will prob test things first before releasing
like when they release a new type class ship it wont be laggy cuz they tested it
what
even if corvettes were optimized perfectly
theyd still cause lag for a lot of people
doesnt matter how much testing you do,
gn
Not bugs specifically, theres still bugs all through the game, I mean killing the frame rate, possibly never fully recovering.
Im aware the usual smoothing out is still going on for the vette update. 😊
What if you could take some members of an established settlement and use them to create a new settlement, allowing for a way to populate uncharted and repopulate abandoned systems?
Maybe you get a “[name] colony beacon” that’s guaranteed to spawn a colony of [name] colony’s race with x amount of population based on how many you choose to take, and maybe if said colony is close enough it becomes a dependent colony that gives & receives benefits from the parent colony
What if you could dock a normal ship in a corvette
i don't think corvettes are large enough for that
i mean you kinda cant if u leave your corvet and spawn anothere ship you can land on your corvet
Definitely not enough space for a full on hangar module, the habs are too small for it to work with the snapping grid
but a smaller docking module that normal ships can 'land' on would be perfect.
There's an episode of Star Wars Rebels where they dock a couple Y-Wings to the Ghost, those ships are comparable in size to regular NMS starships and Corvettes
something like this
Maybe you could connect the part to the side or top of a hab module, getting out of the ship could place you in the hab so you don't have to EVA to go between the ships
NMS needs more RPG elements
i would say the game needs more threats and to be a bit more challenging. it's way too easy to survive right now.
You have permadeath mode to try
since when is wanting more challange equal to risking your whole character? there is a big area between those 2. let's not jump straight to the extreme
yea, game need more combat something u find in starfield
I do agree, more combat would be awesome for when I’m craving a little action in my journey.
You can adjust the difficulty settings as well... See a lot has been discussed about combat over the years in the timeline of NMS, people feel it's a relaxed, casual space exploration game that ideally shouldn't have much fighting
As for me, I'm okay either way but the above is what I feel is the general expectations from the game for the majority
wish they add another faction thats in war with everything else, not like Vy'keen. Soo if u want insane combat u just need to travel to their star systems, try to survive freight attacks, set bases that get attacked, planet pois that are battles and etc...
but yea, they got years just to improve exploration, we can only wish lol
im really happy they focused on improving exploration, and i really hope they continue to improve on it because theres lots of improvements to be made
i cant think of another game where exploration is as rewarding for me, maybe a distant second is when im playing minecraft multiplayer
i wouldnt be opposed to more combat/factionalism/politics in the universe of course, i just think their targets should remain on making the thrill of exploration and discovery (not just of new experiences sptially/temporally!)
There is politics in the game, just hidden behind dialogue and logs
Check #nms-lore
i know, i've dived into most of it, i do mean more though
with corvettes there needs to be some more unique side panel. like how wings are, but more similar to the other casings, so hard to make smooth shapes on a taller ship
I wish the titan gun pod would work for space combat
Does Hello Games have any transparency about what they're working on? Or is it just kinda dropped outta nowhere?
They don't tell us anything. We get a single emoji teasing each update a few days before it drops, but that's it.
Usually the updates are community driven though. They definitely watch a lot of fan media to get ideas for updates
The problem whit exocrafts and specialy the minotaur in corvetes is their size
More specifically the height of the minotaur while active
same
exploration is the core of nms
well lets not talk about the fact that you can destroy every freighter you spot (which i useally do)
I wouldn't even want to find out what standing you have with all the races lol
I hope we get a corvette blueprint feature. Either as something we can share with other people, or at the very least something account wide so we can replicate our favourite corvette designs across saves.
I think what we need in the future is high limit for our bases. No, not numbers. I mean how much elements we can build before we publish it to the community.
the global cap at 16k is a bad joke. It should be like 30k, thats 9 maxed bases and freighter
3000 for main base
3000 for freighter
3000 for money farm
3000 for anchor bases in all galaxies
That leaves 4000 parts for other smaller bases.
Imo 16k is a well balanced amount.
16k per save . 240k per account total
Some base building improvements could save a lot of parts that now can only be achived by glitch building like no limit part scaling.
The 16k part limit was highered to 21k.
Personally I highered it to 100k
If its a joke. I dont get it.
Because it isn't a joke
I made a mod to higher the limit to 100k and with voyagers the mod broke so I discovered the limit was changed to 21k officially and I was able to fix my mod.
I didint know about that.
Really 21k? What about total visible base parts ? I remember there was some parts reserved for other players bases and total count was around 20k if i remember right
So you are sure its player base count not just global amount raied ?
Im asking bc i want to be sure
i agree tbh
a game that is based around exploration and base building
needs bases
a lot
of bases
Exploration. its less about Base building . Besides of that No amount of base parts would be enough. 1 galaxy has 4+ bilions of regions. Each with hundreds of systems.
exploration IS more important than base building, but bases are still a key factor in the success of nms
and 16k parts is enough, you are right about that, but raising that amount would still be nice
Thats what freighter is for imo. Mobile base that u can take with u
What if the game had intergalactic space? But instead of it being explorable like everything else, there is just a 10% chance you end up there instead of the next galaxy. The skybox would be empty, there would be no civilisation, and stuff like that.
To finish getting to the next galaxy you need to fix only the hyperdrive and idk how exactly it'll work but it'll work somehow I think. Unless you could also have a thing where you have to build a portal to get back to the previous galaxy to attempt the jump again. Idk.
That’s a cool idea but I think it should be like 5%
10% is too often
Or make it so that you can get a part that reduces or removes those encounters
But an idea I think would be cool where planets with sentinels can be liberated by killing enough sentinels
Sentinels are so annoying
Place a save beacon at a Sentinel boundary pillar, idk if you can actually use them more than once, but if you can, its basically a quick disable button for the planet
I think there is a thing to do that, at least temporarily.
why not just a teleporter?
Fair enough, lol
Three things are really missing from corvette building
A freecam for the normal build mode
Side hull pieces
And maybe a place other than space stations to construct because the camera shake when an npc ship flies by gets annoying
And the whole shaking when freighters jump out of hyperspace needs to be reduced
How are the vibrations even travelling through the vacuum of space? There is no transmission medium
The sounds I can understand for dramatic effect
And they somehow manage to always jump were you wanted to go
And so your ship says nuh uh, no pulse jump
I would love an option to build companion homes at bases as a way to circumvent the limited companion roster space.
But also just to come home to certain places and see the little guys run up to greet me ^w^
i guess it's a space distortion that makes the nearby objects shake because the space itself shakes and shifts. that's how i see it
i think freighters need some better models, it need something like greebles, so its get better sense of scale
Textures for freighters need to be updated... You can see the blurry textures if you spacewalk
yup thats need to be improved
I'd love to see orbital and/or space bases
Imagine building a space base or a space station
Regarding orbital bases i mean better support for bases built high up in the air
When are we gonna be able to repaint starships? Cuz currently if you want a starship that’s in a certain colour you have to either go out and find one or make a whole new ship, it can’t be too hard to add a feature where you can repaint your ship, it just makes sense
True
We can paint only the ships that we are building.
That’s exactly my point, it’s annoying that we have to build a new ship if we want a certain colour and it’d be cool if we could just repaint ya know?
If we could just repaint and build whatever ship we want, there would not be any sense in ship hunting
I don’t understand your argument? You can’t just build any ship that you want, you have to salvage parts etc and it costs units and stuff to go and do that, all I propose is that we can have the ability to also change the colour of starships, I don’t think it takes away from ship hunting at all and actually makes the whole system less of a hassle because you don’t have to rebuild your ship just for it to be a different colour
I just want my starship to be pink lol
I agree that allowing to edit pre-existing, player-made ships would breathe a lot of life back into starships with, I would hope, minimal development effort and resources.
I think adding a new build tab for building planetary flora and minerals would be cool
Anyone think the boss fights could be better?
With invulnerability phases, bullet hell sequences (child of helios does this), AOE attacks etc
There's a boss fight in NMS?
wow a space fox!
Just thought about it but painting ships would be awesome- except exotic ships of course.
fix the duping glitches bro
There seems to be a problem with people "locking their keys" in their corvettes. If someone gets locked out, wouldn't it be a prudent course of action for us to remotely open and close/lock our corvettes? In real life, we have fobs that do that with our cars, and have had them for quite some time now. Why not same principles with our corvettes?
Just have the said fob built into our exosuits already without needing to install another device.
A trike exocraft would be cool
Dunno what unique function it would have but it’d be neat
Is there any intent on balancing the price of corvette parts when sold? I think it sort of breaks the games progression when i get a starter planet where i can spend an hour farming corvette pieces and sell them for 50-60 mil before i even reach the anomaly, plus all of the valuable materials that sell for 200k to 900k a piece. seems a bit unbalanced to me
agreed
Classic hello games. Nerfed one thing (mining act indium farms for example) just to add another mechanic later much more broken than the one before and breaking the game balance even more.
I hope we get some more shapes for walkable spaces in corvettes. Perhaps some corridors, differently shaped rooms, maybe even some 90° curves to connect them all
I would adapt some of the basic shapes from base building, i.e. the large rooms, both round and square, straight and curved corridors, etc.
It's arguably too big of an update to be feasible, but it'd provide a lot more freedom than the current system, which I feel is quite restrictive as far as interior layouts are concerned
Manipulating planet biomes with your freighter would be nice.
I can see this working kind of like the Minotaur AI toggle, just a little convenient option in the quick menu
There's like 3 or 4 I think. Surprised with the thumbs down, does that mean we want them to remain shit or something
would anyone else like/be curious to see NMS expand into other forms of media?
like a novel/novels, comic series, TV show/series or film, to name a few.
i think it could be a really interesting way to explore the lives & stories of some of the games original characters; imagine we could get to see Nada & Polo meeting and establishing The Space Anomoly, for example.
i think that planet generation needs improvements.
my biggest problem with nms is the fact that you can explore 1/1000 of a planet and see EVERYTHING it has to offer.
this could be improved by having multi-biomed planets, with deserts, forests, plains, poles, and equators.
it would enforce actually exploring planets, rather than landing and being able to scan every flora and fauna in five seconds.
We need player clans and clan alliances. Then alliance wars for pvp
Some planets do have multiple biomes, though I either havent found any or got confused about what was a biome change
wait too see others very balanced stuff in this game lol
i’ve never seen one with multiple biomes and i have played over 160 hours
The game doesn't have true multibiome planets. The game has (and has had since launch) multiple terrain tile types that are used per planet. Depending on the terrain generation, the prevalence of those different tile types can vary. One of those tile types is the 'mountain' terrain. On 'mountain' terrain, the typical biome objects wont spawn and instead the game will use objects from the mountain "biome", which is made up of a bunch of small rocks and plants.
The reason people have been saying that the game now has multibiome planets is because the terrain generation in purple systems can often make the patches of mountain terrain much, much larger than in normal generation, leading to planets with huge areas of desolate, empty terrain. This isn't a proper multibiome system though, the weather, hazards, creature spawns etc are the same in the mountain areas as the rest of the planet and all planets have the same mountain "biome" anyway.
This game needs proper multiplayer, console text chat, pvp, clan support, new cosmetics, equipables, alien animal combat and death animations.
Npc/player crew would be cool too. they should break up responsibility of the pilot someone pilots, repairs ship, control weapons etc.
They should add a new mode like expeditions that's pvp and combat focus.
How i would have the system work. A faction or clan has to control all planets in that system.if a player or faction has one of the planets you need take them and their base out and claim the planet. The perks for owning a system would be bonus resources harvesting, quicker refining times, etc. The faction should have complete control over that system like settlements. Meaning they can turn , p v p on or off in that system for all players.This would give rise to players fighting for systems from small scale wars to big galactic battles.
fix the duping glitches
All I really want right now... is for my corvette to spawn correctly at my base, keep the upgrades where I put them instead of jumbling them up every login, and to stop launching me into orbit when I step on the ramp...
Well, that and not de-syncing with my friends every hour.
The game needs to add some fun combat in multiplayer. We have this ships you can fly with mates, but it’s really boring blapping sentinels that your mate can’t even see for some reason in multi player. We need an improvement to multi player along with more fun enemy types
If you reach purple systems, the terrain fixes a lot of this.
Multi biome planets would actually decrease variety overall
I guess the distribution of land, ocean, and deep ocean could also be considered multi biome to some extent
They're not multi climate (in terms of having different main hazards), but in the raw definition of what a biome is they're different
Either way they definitely have the means to do it with stuff like deserts, jungles etc and it's intentionally been avoided, for good reason imo
That's where I stand on it too. Deserts for example, would feel repetitive if you could find them on nearly every planet.
Things like larger variation in areas of planets (think of how forested planets tend to have plain like areas on them already) could be greatly exaggerated by just being on a larger scale. Imagine landing in a forest and it taking like 15 minutes of walking to get to a more open area
Maybe that scale would be a bit extreme but you get the idea
Stuff like that would be cool. In terms of multi biome stuff, the absolute most I'd want is potentially for some planets to have a high mountains environment that works similar to deep oceans
You get there and maybe your life support goes down faster and it's cold etc, with some unique assets
But yeah they can't really take it too far since there needs to be a reason to visit the next planet etc
In regards to what you said about forests too, it could be nice for them to make the flatlands terrain of planets have preferentially denser vegetation etc
yess, pvp is going to be really fun
npc combat mechanic update would be great, their animation maybe like our character animation
Yeah. Forget about balanced pvp in game where u can use save editors without much consequences.
fix the duping glitches.
i guess they cant fix the save editor stuff
Now duping glitches acts like equalizer between PC-console. PC will dupe and save edit anyways. U dont want to , then dont dupe. Or make seperate "legit only" save.
Thats why imo HG should bring back puting tech modules in refiner. So minmaxing and rerolling on consoles wont take ungodly amounts of time.
To even out the diffrences between platforms even more.
if duping is an option than every bit of grinding i do feel like a waste of time.
“why spend an hour getting five frigate modules when i can dupe 50 in two minutes?”
at least make the normal and survival difficulties not have duping
Oh boy I wonder what will happen to the skeletal structure of another player if they're subjected to that contraception
are there any plans for flyable capitals?
We have no insight of what devs have in plans.
what about a minimap? i always get lost in my larger bases
What's that?
You want a city to fly?
Driveable capital freighter.
I really wish there was an option to turn off the freighter attack events when you warp into a system. Yeah I know you can use a capital ship to warp, but I like the efficiency of using a spaceship to warp and immediately fly to a planet.
The freighter attack events desperately need an update. The actual gameplay is fine but the spawn mechanics are super simplistic and outdated, they still use the same system they've had since before the combat level was implemented.
for endgame it's just not worth my time to even engage with the freighter events, and they've reduced the difficulty of enemy ships so much that it's no challenge at all (their AI also needs big improvements regardless)
bruh... what is the point of driving them?? they are so big and chunky it will take ages for them to get anywhere
Some people.... well alot is like to think.... love the feel of flying big ships and the power it carries
true. that thing is almost as big as space station, basically mobile space station, using auto pilot is better, just like modern cargo ship, even if we can drive or steering it, steering to where
maybe we can control it like corvette autopilot is even better, click this planet, it will move to that planet orbit, something like that
In whatever form it takes it, being able to fly a massive mobile base armed to the teeth with firepower feels different to flying some flimsy fighter imo
maybe you mean like controlling it like world of warship?
Idk
In games like x3 and x4 i would almost never fly fighters because i found flying flimsy fighters to be weaksauce imo
Id always fly the biggest ship available per faction
What could be nice is biome specific activities. What I mean by that is we have for example infested worlds for fighting those worm bugs, bone worlds for making displays. It would be neat if toxic, frost, paradise etc had some specific activities tied to each. and I don't mean the unique plants we can collect on each, more little activities that would encourage us to diversify what planets we land on rather than our select favourites. Not sure what activities you could do, but it would add to the fact that worlds feel like unique experiences rather than just different flavours of the same things: storms, plant collecting etc.
Those activities could then be used to fill out the mission radar on our corvettes.
Doesn't need to be anything too exciting or involved, just some little biome specific activities about as deep as the bone collecting, brood mother fight, or infestation fighting is.
Fungal Worlds - fungal growths (think those weird bulb ground clutter on gas giants) that have spread over patches of land/facilities and need to be mined away to free captive stranded ships/get the factory back up and running. Hazardous to the touch but make a satisfying 'pop!' and chain reaction as they're mined.
Paradise planets - Gigantic wandering sentient rocks that plod about the planet surface. Have to mine the valuable ores off its shell without missing and causing it to get agitated and go aggressive.
Radioactive worlds - Buried radioactive minerals that you can use some kind of giger counter ticker to isolate where they are.
Or just some other audio cue that one is near once the icon directs you to their general location.
Might not be the most thrilling content ever introduced to NMS, but I feel for LNF they need to add some distinct activities and content to biomes so we are incentivised to not just stick to what we're comfortable with. And taking that learning back to NMS would be nice.
And something more distinct than just resources of a different flavour. Gamma roots are all well and nice, but collecting them is no different to collecting plants on any other planet type, just a different asset for the same thing.
And I think that's why newer players do get tired of planet hopping more than we do, because we who have stuck with NMS do so because we love the aesthetics first, but realistically every planet is identical minus what the assets its littered with look like.
(and also side note: since we won't have a jetpack in LNF, they are definitely working on some kind of 'climb any surface' mechanic or grappling hook. So if we can get both of those for NMS that would be greeaaat!)
Imagine using the grappling hook's inertia to go into the rocket punch.
i wouldn't call the gameplay fine. the gameplay is:
- ignore the enemy fighters
- destroy the engines
- either destroy the big guns or the shield generators and that it. fight over
honestly, most of the difficulty comes not from the fights itself but having to deal with my corvette's shit manoeuvrability and how big it is (making it difficult to get close to the pirate ship and fly around it)
the idea is nice but honestly, it's kinda badly implemented
completely agree. and also balance out the salvageable scrap corvette parts as its too easy early game. and make it more realistic. maybe large parts can only be picked up from the Colossus. and then have to transport them back to a base to teleport to freighter, to then sell or use in space station
Corvette parts will need some sort of nerf in the near future I think. As of Voyagers, 20% of planets have salvageable scrap (before it was 12.5%). If you spend a couple hours collecting the corvette parts you can get billions by selling them at any normal trade terminal. Once you have a corvette, it's even easier to farm parts because you can just cruise in autopilot until you can mark scrap with your visor, then take the controls and use the ship to shoot the marker to get all the loot with extremely low effort.
yeah way too easy
You can choose to get corvette parts as a final reward for completing a derelict freighter, but there's no point in taking that option because it gives you the same number of parts you get from a single buried scrap object. I have no idea why they'd even bother giving the option when there's almost one salvageable scrap planet per system now.
I understand that they don't want to nerf existing systems because they did for Waypoint and the backlash was tremendous. But they also keep adding things like these corvette parts that radically mess with the economy trivialising things that already exist. Its like when they added interceptors then made them scrap for anywhere from 25 million to 50 million credits.
Like Relics is not even a 6 months old and other than for the gimmick of making the exhibits, they've been objectively made obselete by the addition of corvette salvage parts.
I hope they have someone on team who is focused on LNF's economy from the outset, because if they want to encourage community play, that's something they need to have right day one. And then they need to keep on top of it update to update.
I feel NMS is what you get when you have a lot of great coders, graphic designers, animators, etc, but not a game designer head.
They need a game design lead who cracks the whip sometimes and always thinks big picture.
You'd think that scrap planets being much more valuable (both in terms of money making potential, but also gameplay use) would justify making them more rare, not more common. It's one of those changes that feels like it was made more to appeal to the sort of player who comes in whenever there's an update and plays for a week rather than the players who play regularly.
I think this is it. Its like also when people say that NMS jumps from new idea to new idea rather than revisiting and refining old ones, but old content doesn't sell new.
Its good from a business sense, but its not a good design philosophy for the end product of the game.
they have enough systems in place now that it just needs more thought around player progression
Exactly, but revisiting old content and tying it all together doesn't make the big splash that say adding corvettes did. Corvettes probably made them a lot of money, and probably only encourages them to chase the new 'gimmick' rather than tying up loose ends on old ones.
This isn't a criticism really as HG needs to make money and this works for getting us new content. I have seen other companies try to fix current content with free updates and they always have to price up new content to make up the deficeit. By giving us the new content for free, they're driving sales, which keeps it free for the rest of us. Really they are damned if they do or damned if they don't.
Just now that they have a system that works, they need to start on the right foot with LNF so they don't get the feature creep that NMS has.
I hope that now that the more casual players have had their chance to check out the corvettes without too much commitment, maybe HG can go back and make the scrap planets rare again in the next major update or something. It's not the best solution, but keeping the new shiny stuff easily accessible for a limited time would at least stop the game from being full of so many 'shallow' feeling features at once
Yes that's true. Tho arguably they should've made the new content with a bit of a 'grind' for player retention.
So I agree that upping the amount of planets with salvage is the opposite of what they should've done
even for the new players. There was plenty of exposure online for people to corvettes to see what they were working towards.
Crashed freighters, derelicts, and have the salvage planets have worthless scrap that could be traded in with the scrap dealer for corvette parts, would've been a better model.
with 100 corvette parts (less advanced ones granted) the chances of digging up the parts you want/need is low anyway, so I bet most of time people trade them in for the parts they really want anyway.
Yeah I hope LNF releases with a lot of content instead of relying too hard on updates. On the NMS side, Worlds Part II was a great update but if it's content had been in the game at launch it would have been much better implemented. They would have been able to use the new terrain on all planets, and gas giants, waterworlds, etc wouldn't have to be delegated to newly added stars
Hell turn scrap into a corvette only currency and have advanced parts cost X amount of scrap. That way selecting them in the corvette builder would spend your scrap so you don't have to plan out your corvette build beforehand and buy the parts you need. can buy them as and when you build.
Or when it comes time to finalise it says: this corvette would cost X scrap. you either have enough or not.
100%. I think they need to think carefully about foundational things that they want to keep static and not release the game until all that is in place. Could even be why we haven't heard anything in a long time.
I don't think the game would suffer at all if the corvette parts were basically worthless on the normal market? Their value is used for the bartering system but since you can only barter other corvette parts for them, they just need to be of similar value for that to work.
I think that's fair actually. The corvette parts being.. are they 200,000 credits there about? is a big excessive.
Having them be worthless and treated like worthless scrap on the trade market would've been fine.
the functional ones like engines and reactors can be over a mil each
heesh. If it wasn't for the interceptors then, they would have easily been the best money making scheme for early to mid game then.
What exacerbates it funny enough, is the corvettes then make finding scrap even quicker and easier.
doesn't even cost fuel because you can hover, can scan without landing, it is a more fun way to salvage scrap but it also makes them even more of an efficient credit farm.
Am I remembering things wrong, but weren't corrupted sentinels originally somehow tied to salvage scrap? like they appeared when you mined it?
Even bringing that back would at least kind of make salvaging a bit more involved and a 'nuisance' vs alternatives?
I want to even go as far as saying salvage scrap being added was the introduction of corrupted sentinels before dissonant worlds were a thing?
I think they actually removed the corrupted sentinel spawns with Voyagers
Oh so they were active even until before Voyagers? I definitely would not have removed them.
I do think if they are not going to consider the economy the should at least consider the 'fun factor' when adding mechanics. Its like the trade goods. Trading is like one of the big sci-fi space fantasies, but in NMS its really just a loading screen simulator. Buy at one station, warp loading screen, right on top of the next space station to sell to that one and repeat. Even 'smuggling' has zero threat of actually smuggling because the only time you're at risk is between where the warp drops you off and the 10 seconds to the station entrance.
They have all these factory POIs and small settlement POIs they're not doing anything with anymore, could those not be the drop off points for economy goods? Make sense to deliver the parts to where demand is. That way we actually have to do some travelling and visit planets, which are the primary draw of NMS.
I do not play Star Citizen but I have seen delivering goods on that and they are planet side. I don't see why trading economy goods in NMS can't do the same to make being a trader a bit more interesting? Right now it feels they added it without playtesting it to see if the act of doing it is in any way fun. Because ten minutes of load screens and you'd know it wasn't, hehe.
Especially smuggled goods shouldn't be sold just on the regular trade market. That should be some shady planet side fence.
Sort of like how the trade missions require you to deliver your cargo to a specific trading post in the target system
exactly like that yes.
And then drastically bump the sentinel scans and pirate scans when you have those goods. I know they do already, but I feel they should be almost guaranteed on the trip.
(Then make the scrambler more involved. because rn you can just spam it to guarantee it'll work. Make it skill based. maybe has a bar with a little green area and you have to press at the correct time to successfully ping and scramble the scan like a lot of games do.)
Little 'mini-games' like that in general could make some of the more tedious features more involved. Like imagine if your emergency warp needed you to spool it up using a similar rhythm mechanic.
Nothing too intrusive.
Seems like an easy solution would just be to make smuggled goods impossible to sell at space stations, then you'd have to find a drop point somewhere else in the system
can't think of a comparable solution for regular trade goods though
Thematically maybe treat it like the planets have independent economies? So the demand doesn't come from the space station but rather the planets themselves? Could even have variable demand per planet. So they are all within a +% range, but the further the planet is from the centre of the system, the greater the price hike?
That way you're delivering it to the planet where the goods are actually needed. Could even have it so that you can still sell to the space station but that has the lowest return on investment because it would still need to be shipped the rest of the way? if i'm making sense?
So station may be +10%(+0%) and a nearby planet +10%(+10%) and a distant planet +10%(+50%)
I like that. Smuggling is like the more extreme version of trading, so it makes intuitive sense that selling at the station would be discouraged for normal trading, impossible with smuggling.
or some values that make sense hehe
mhm! That way you're not excluding people who want to just jump station to station as you do now and are used to that. But you're incentivising more interesting play and higher risk of pirate/sentinel intervention.
You could go further with it and have trading posts be less profitable than minor outposts, which are less profitable than those single trade terminals in the wild
because of "simulated" supply lines
and its a way to also buff trading as a worthwhile endeavour if you get those values right.
I like this too, brings back some of the old POIs and makes finding them more valuable!
And it would go a good way to giving the impression of a living economy with supply lines which is only a plus.
The only challenge is how you communicate that all to the player, but if you're making a more concerted effort into making trading a well thought out feature, thats just a small logistical thing.
Like those grey lines we see in space point to real trade outposts right? Could have something tied to the economy scanner that highlights those properly and maybe colored them based on which would give you the best returns? Could even tie them into the corvette autopilot and let you use them to follow.
It even makes sense thematically if the biggest bonuses came from actual delivery to the planet, because if you think on which part of the supply line carries the most risk: Warping is actually the lowest risk part of the chain, pulsing to the planet and delivering planetside is the part the courier is taking on the greatest risk.
imagine autophage controlled systems, they take it from abandoned system, it have its own fleets of freighters and frigate, unlike other freighters, their freighter is an autophage autophage that build itself to be freighters
(That is also how they should have handled settlements come to think of it. Rather than us becoming the overseer, each settlement should have had needed resources from all different economies. And the more you delivered to a particular settlement/traded with them, the more developed it would look over time as you revisited it. Since settlements are essentially already fully built in the back end i suspect and then just reveal their buildings over time.)
i really hope ship combat is revamped in the future. it feels like literally every time i get into ship combat the only practical way to go about it is just sitting still and holding S while turning
The S button thing definitely felt like a cop out of them admitting the space combat isn't great but also not wanting to make it more engaging. A cynical outlook but I feel there was a time when dogfighting was more fun but they have messed with the ship ai so many times i feel at some point they gave up and did the S button.
I swear I've seen more than one update where they said they had adjusted spaceship ai
i think an easy fix would be upping base manuevrability across the board while lowering npc turn speeds because they seem to be able to turn significantly faster than most acquirable starships
You can turn off the autolock so that S just makes you go backwards in combat, like it does normally
right now the issue is just that you really cant out manuever the ai
It's kinda an essential setting to change if you actaully care about combat IMO
I have changed this.
me aswell
I remember getting so annoyed and thinking my game was messing up when they first added it. because I was so used to stopping to reorientate during pew pew.
like sure you can try to dogfight and fly around the enemy starships but youll quickly realize that by the time youve turned to face them theyre just behind you becuse the ai is so weird
Even from a UX perspective, having the default be a button doing different things in different contexts when it comes to something like breaking, is just bad design.
yeah it annoyed me so bad when it started autolocking and i didnt know why
I didn't even realise it was autolocking, i thought my keyboard had broken hehe!
They could do a trade market update alongside bigger corvette hab and hull parts, and make it some kind of space trucker themed update hehe :p
Bigger corvettes dun matter since corvettes fly around like fighters and dont have turrets
If corvettes had turrets we could use no size limit mods to create some collosal capital ships but that aint the case sadly
Add an audio option settings that lets us hear only what we could hear inside the ship in space. Fe. no explosion sounds on other ships etc. ...
Like a space mode audio
yea, the audio of the game could definitely be changed. This mode would be fun, but it'd also be really cool if the weapons actually had a sound as powerful as they are, instead of sounding like little firecrackers.
I call it the Oomph Factor - the Oomph must be equal to the weapon's actual effectiveness - with the Oomph being the audiovisual sphere of the weapon indicating its power - the sound, the flash, etc. The strongest space weapon in the game rn sounds like sizzling bacon and its kinda comical.
+1
in my opinion the lack of strafing options definitely makes the combat feel a bit eh, because the movement options in space are limited. NMS space movement is stuck in this weird position, because its clear that its aiming for starwars-like dogfighter combat - but at the same time, slowing down is the best way to fight because thats when you have the most maneuverability and all (which is a mechanic needed for utility during exploration and such).
Fixing the NMS space combat would be a long and perilous journey, but I think the best place to start would be the weapons - make them more varied, both across the enemies and across the player. They all feel very samey, and I feel some of them could be made a bit more distinct
- Cyclotron Ballista - Currently a cool EMP weapon, but feels and fires like any other. I'd make its shots charge up, like the Neutron Cannon on Multitools. You charge it up, fire a big ball of electricity into an enemy formation to stun them, switch to another weapon and reap the benefits. Basically a support tool if used right
- ***Infra-Knife *** - extremely strong, basically no downsides other than single-target damage, but still melts anything in seconds. Keep that, but add a gimmick - since the lore claims it uses a "filament", have it actually use its heat level to heat up the guns - it only starts firing at 10% heat or something. Slowing down the heat meter does prolong its fire, but slows down the time it needs to actually start firing.
- Rockets - they have no upgrades at space stations and only a single craftable one? Why? They could be built in so many cool ways, either as rocket pod salvos or basically single-fire nukes for dreadnought killing. Screw it, have a craftable module called like "Infrared Guidance Kit" or something that turns them into lock-on homing missiles.
that's kinda their gimmick though right? long recharge, powerful single shot. We could keep that, making them basically a secondary weapon that doesn't always connect and is slow to fire, but takes out a target when it does hit. Would also perfectly synergize with the ballistas for a neat 1-2 punch combo. The game already throws a lot of fighters at the player with every encounter, single-shotting one of them every now and then wouldn't make much of a difference.
I really hope we can custom freighters in the future
does anyone have portal gliphs for good ships thanks
Look in #nms-legacy-ships
i wish we would be able to build our own space bases
What for? We have freighter for space base.They would end up being just a settlement 2.0 . would rather have more features for space stations instead. Bars, freighter port, ship pit stop (refill all fuel and weapons , fix broken techs) etc.
Idk would be pretty cool to have a base in space (like your own small space station)
yk what would be really funny? realistic-ish physics. So black holes fricking kill you instantly, planets make it hard to leave, etc. As a separate mode ofc
fix the duping glitches.
Naaah but more dangerus hazards and storms could be cool.
i agree. way too quick to leave the planet, more realistic, maybe you need to gather a large amount of rocket fuel etc to break atmosphere. and entry to take longer. would feel more realistic
as you say, maybe as a separate realism option, or linked to survival mode
that should just be what the hardest mode is
being stranded on a planet sounds awesome
I think a realism mode could be cool.
Things like not every planet having zinc or dihydrogen or oxygen to make you plan better
corvette air port base part(Freighter like)
We need a way to trade/ give/ buy tech modules from other players . No idea why HG blocked it
I want to trade tech with friends 🙁
I want to pilot freighters
It would be a nice and helpful way to help along new players, or help them get involved in mechanics everyone else has without having to take them to the anomaly. Like the ingestor.
Were we always able to shoot our multitool on a corvette? If not then maybe there's some future plans for why they enabled it? Or is that too tinfoil hat?
I don't think corvettes are large enough for boarding npc corvettes and doing the pew pew. But that starfield game has boarding and their ship interiors dont look conducive to pew pew scenarios either.
Finding NPC corvettes flying around and being able to do the pirate dreadnaught thing of either disabling them or blowing them up would be fun. then spacewalking over to take the corvette over or demand a ransom could make outlaw or even non-outlaw gameplay more involved.
maybe they make it like that so we can fishing on corvette
yeah npc corvette would be great, but the first thing we need is humanoid npc combat systems, humanoid npc with guns is not new thing in gaming, imagine gek, vykeen korvax, shoot you when they raid your settlement or your base and kill your settlement people, killable humanoid npc would be fun
I would like to be able to establish a settlement on every planet I want to, and to be able to build those settlements out as far as they can go on the planet as long as resources allow. Maybe the settlements could be different per the planet, like harsh worlds have dome settlements.
It would also be nice to fully transport a fully built base to another planet if we wanted to.
the chemistry and geochemistry in no man's sky i feel is unsalvageable for the sake of a "realistic" system
i just accept it as an entirely fictional pseudochemistry/scifi-alchemy
i think the amount of people who would approve of even marginal scientific correction to the system would be far, far, far fewer than the amount of people who would detest it (speaking as someone who would absolutely like to see realistic chemistry but expect no changes on this front)
wouldn't it be cool if the E and X choices were colored in the same shades of yellow that the descriptions of the choices are
this is so specific how on earth did you notice that
wdym
how did you notice that the circles are different colors to the highlighted text
I'm assuming they are different colors I don't trust my eyes anymore
i didn't even see the circles at all lol
but i think they're the same shade anyway tho
oh you just mean the keyboard symbols
i was talking about the text getting painted the same colors as in the desc
... letters?
yeah


but specifically the "key"s
okay wtf is this math, why is the profit from fining both at once higher than individually fining them 1 at a time
wouldn't fining in bulk be cheaper or sum
i love reading them keyboard symbols and thinking about them
and I don't disagree
fair
we need The Beacon Part II update where you can fix this corruption in settlements
straight up doubling the fine price for no reason is crazy work
i've dismissed everyone, i'm not helping this corrupt system get richer
i always dismiss them
Ok... this is probably a niche request... but I'm honestly surprised it's not already a thing.
So, I just started a perma-death run for the achievement and I just got to the space station for the first time when I noticed a song playing. I've already got around 300 hours in the game by this point and had completely forgotten about it even though it's an absolute banger. That got me thinking about some other tracks in the game and they're, so damn good, but you can only hear them at very specific times.
Then I realized we have the beatbox... WHY IN THE NAME OF ATLAS do we not have a jukebox tab on that thing with the in-game soundtrack? Like, once you hear a song, add it to the list so we can enjoy em in game. How much cooler would flying your vette around the galaxy be, with "Supermoon" or "Asimov" playing in the background?
well there is a jukebox in the quick menu
i just wish that the bytebeat offered more, its a pain to make a longer melody
Yeah but that's just for those 8-bit sounding versions. I'm more talking bout the actual songs from the game.
and imagine being able to import your own MIDI files. that would be great.
isnt the music just samples thrown together with procedural generation
So you can go on spotify and look up the NMS soundtrack. There's specific songs in there that aren't generated. Like the two I mentioned above.
they released a special album where they combined them into songs not so long ago
oh yeah you are right
Those 2 songs are the ones you hear the first time you enter a station, and the other is what plays when you hop galaxies
wow i feel nostalgic for these for some reason
it would be great if they ever make something like an expedition playlist, because there was some interesting lore in some of them that i would like my friends to see
what if this thing would become kinda like the pirate lootbox that drops random tech by holding E but instead it'd drop random bones
gonna have to change the name of the item ofc but still
Oh thanks for helping me figure out the name of my favorite nms track, lol
Supermoon also plays at the end of expeditions and I listen to the whole thing each time
I wish they would add a game finder like Destiny. So you can match with other players trying to do the same quest or anomaly missions. It would be a quality of life improvement.
Yes that would be the simple explanation and probably the most likely one!
Suggestion: More precise VR head tracking.
I noticed in photo mode that the head tracking isn't very precise. Head movements are so expressive—like tilting your head to look curious—and better tracking would be a great quality-of-life improvement.
I'd love for this to be quietly added in the next major update.
able to build our own star station. with docking ports. can use a global selling computer to sell currency and or items such as ships. tools. and other things that people have collected and want to sell. allows others to visit it through warp or coming across one through the journey. be so cool to have a base deal we could summon like the anomaly
if cities won’t be added, then space stations should at least be a bit larger, with citizens, street vendors, housing, and maybe even ship scrapyards.
Yes!
I just want to know when the Voyagers update will be fully available for Switch 1
It won't, switch just isn't powerful enough. It's the same rain you guys never got settlements
rip switch
I think this game could use some better combat improvements
Both grounded and space
we need more buildable stuff
like decorations
especially small stuff to put on tables and shi
being able to run a settlement through a Frostpunk-like interface would be lit too though
We need ak-47s
Being able to place buildings where i want inside settlement range would be enough for me.
Agreed
Also agreed lol
yeah, and that's prolly possible to add with just the building menu
anyways, the playerbase yearns for corvette-sized landing pads
we need a buildable one and one for a settlement
ideally also make the freighters and atlas stations have a normal one
Underwater settlements
do autophages get short-circuited from contact with water though🤔
i mean, they're robots but they're atlantid and shit
Wouldn't snow also kill them in that case?
Or short circuit them
I have an autophage settlement on a very snowy planet
yeah
they're also salvage-y, which would increase the risk of short-circuiting because of the open wires and such
and that's why i'm wondering if they're vulnerable to that
i might be thinking too hard though
They're made out of (among other things) sentinel parts
and sentinels refuse to go underwater
hmm
Though we don't know if sentinels stay out of the water because they aren't waterproof or if it's for Abyss reasons
i'm thinking that they lowk just work on magic and atlantideum instead of electricity, taking into account their atlantideum addiction and these kinds of autophages
because aint no way a robot would survive in such a state
but on the other hand, we do have to repair their bodies by using some materials, which confirms their dependence on their physical parts
the lore-accurate reason behind all of this might be just them ||being kinda the outsiders of the simulation, they might just not follow the laws of physics and such||
This would have been such a better improvement to settlements than what they did with Beacon. To be able to place the buildings the way you want, and add IG customization, instead of forcing us to build bases around them. That would have been a big W
the thing is, we can't even build bases around them😭
it's not possible to put the base computer there
Oh you can! You have to walk away for about 300u, put a base computer down at the edge of the settlement's territory, and your base will now overlap the settlement, allowing you to build in it and decorate it.
Can't change the buildings but you can spruce them up and build your own.
oh fair, i don't think that's intended though
it would be cool to be able to really build there, with the base computer and all
That's what I meant
now that i'm thinking about it, hello games did introduce the free building tech in the voyagers update, like the way you build your corvette the way you want, and they intend to use some of the new possibilities the update opened
maybe we will get such a settlement update, some day
Couldn't hurt if they added that. Personally I'd love to see Solar Sailor parts added to the corvette build menu. 
i hope in the future we can buy and sell base
Id like some love to the animal system. I wanted to say that because i feel its a bit shallow, like more than the other systems. Like, i dont know if there is a way, but i think its impossible to get water animals (fish and others)
Like id like more content and more things to do with animals in general. Anyone got similar thoughts?
(Sorry if i said something wrong, my english is not perfect.)
