#nms-the-future

1 messages · Page 35 of 1

native wave
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Would this affect the age rating?? 90% of the time alcohol / bars are fine for PG-13 but just in case? 🤔

devout cliff
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It was just a bar, nothing to say what they served there!

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did a google:

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This is what they looked like. just a variation of the side rooms.

oblique smelt
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There was nothing implying that they serve alcohol there tho

native wave
# devout cliff

Having a trade terminal right opposite the bar is a good idea for drunk impulse buying 😂😂

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Ahh okkay cool

devout cliff
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It probably sold milk :p

oblique smelt
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Bar/restaurant could sell u random food products. It would be a way to get food recipes without siting for hours in front of food processor

devout cliff
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I think the fact that settlements effect the local economy might hint to some cohabitation between the settlements and owned stations maybe?

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purely speculative

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Imagine if settlement buildings 'unlocked' certain things at the space station. Larger food options at the bar at the station if you have a settlement with the farm building on it

oblique smelt
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Too bad that trade goods have no use . Theyare just money trade items

devout cliff
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Have a new settlement building: trade docking station.

shadow dagger
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Are the economy boosts global? Like if I go to the system your settlement is in will I see the boosted economy or will it still be the default level?

devout cliff
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See freighter ships going between the station and your settlement. but now i'm getting into over hype theories again.

devout cliff
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I doubt it effects the star rating of the system, probably just a numerical change to buy/sell values.

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and probably something basic like your settlements class having a % change to buy/sell prices.

oblique smelt
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Well most players are in endgame and they cant feel the impact of settlement when they can throw around 100s of mil and just buy everything they want.

devout cliff
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But i don't think i've seen anyone actually test it

devout cliff
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The more i talk about it, the more i think settlements would feel less so if they were a smaller part of a bigger whole. Like if all your settlements contributed to your space station, and that was the real end game feature.

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Supplying your station, especially if all 4 could do so. You would start to think about specialising each settlements output

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Would make them less pointless if they were for the stations benefit than ours.

oblique smelt
devout cliff
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They are really the same just with more steps!

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I noticed that very quickly. its not more depth, its more busy work

oblique smelt
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And i dont like the building class holograms. They make settlement feel like a mobile game.

devout cliff
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upgrading the buildings is just extra steps, not extra depth. The end goal is the same, it would be better if we at least had some choice in how the buildings are upgraded

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like if a farm could specialise in plantations vs animal husbandry.

devout cliff
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I hate to say it, but i do think beacons was my least favourite update, moreso for how much it broke for what little we got.

oblique smelt
devout cliff
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I know it's really the 'switch 2' update with something for the rest of us. But i think i would have rather the dev time spent on settlements was spent making sure the switch 2 launch didn't impact the rest of us as much.

oblique smelt
devout cliff
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I know waypoints was the most controversial, and that was the switch 1 update really. But i didn't mind it as much as i did beacons.

oblique smelt
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And im happy that switch players now have access to full experiance

devout cliff
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I thought it did eventually make a difference to gameplay, we just all had a culture shock having to rethink how inventories work after being stuck in our ways for so long!

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I think people begrudged losing 6 tech upgrades for each tech, but 3 is more than enough. And then we got super charged slots from waypoints too.

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So whilst most peeps would say that was their least favourite update, i think i would have to go with beacons.

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Anyone who's used the infra knife on their ship with 3 upgrades knows we don't need more firepower!

oblique smelt
devout cliff
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Was it waypoint that changed that? I don't remember?

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Whichever made it so we could buy inventory slots kind of made haulers redundant!

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All this aside, i think the space station ownership won't be this next update, because we have an expedition. And time gated features don't lend themselves to an expedition.

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Unless ofc space stations are completely their own thing and independent from settlements.

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I think i'd most like the next update to be a focus on space. It feels like the intervening space between content at the moment.

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The space you pulse drive through to get to the actual content. With some side distractions of space encounters.

native wave
devout cliff
native wave
devout cliff
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hehe lets go with yes, because Vykeen are abrasive and we love them for it :p

native wave
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The next change should be that tho... Once you have achieved Templar rank it makes no sense for the honor based hierarchy bound Vy'keen to call in essence one of their top leaders stupid or pathetic, I feel it contradicts their culture

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just my opinion tho 😊

devout cliff
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If they do do space stations like that, I think you should be able to contribute units and resources to it for those who don't want to deal with settlements.

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but it would be like using the bioreactor vs using solar panels or the industrial power.

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you can donate resources and credits, but the space station will eventually burn through them and need more. Settlements supplying the space station would be a constant flow of resources so more independent of the player.

devout cliff
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even if they each had like a special customisation you unlock for reaching the highest rank in them

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like unique helmets, capes, just something more 'tangible' other than a title for reaching the highest rank.

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for both highest rank with species and highest rank with the guilds.

native wave
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yeahhh apart from discounts the ranking really doesn't do much

devout cliff
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Yes, but for the accolade, it would be neat if there was something you could flaunt at the space anomaly!

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kind of like how in sea of thieves, its all cosmetic, so the cosmetics are like a status symbol of 'i accomplished this thing.'

native wave
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Indeed, that would be nice, also the Anomaly parking needs to be fixed badly, I have gotten stuck waiting for a spot so many times

devout cliff
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hehe that's always been a quirk of the anomaly.

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Yes this would more be a mechanic that sits on top of settlements, than a change to settlements from what we have now.

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This is my hope too

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I feel if they were going to do a WP3, thats what it should be.

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Factories should be like mini procedural dungeons using the same generation tech as the derelicts.

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ruins should have procedural makeup and maybe that the elementals from the relics update that get disturbed if you go poking around

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i did a post about this a while ago tho.

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This was my hope:

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and ones like factories have since been made redundant by the space anomaly

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since you can buy all the recipes you used to extract from them.

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Yes I think POIs and more purpose to space would be the two that would leave me thinking NMS is 'complete.'

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anything beyond that is a plus to me!

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I think it would always be hard to justify the exocraft as long as we have spaceships. I think the POIs would help more because I'd at least have a reason to explore on planet in one. It would still be easier to just fly to POIs, but if cresting every hill could lead to some new discovery, I'd be more inclined to travel on the ground.

prime timber
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hello travelers NmsWave

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i was thinking about the multitools and how stiff the animations and the overall feel when using them. Maybe with a multitool customisation patch or something like that we could have some ironing in the animations. Just a little thingy i thought while playing.

devout cliff
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Someone told me you can see your hands already and that I was bugged, but i think they were fibbing. Outside of VR, the multitools just float infront of us.

devout cliff
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Professor Cynical insists he knows what the next update is, but he's not a reputable source.

native wave
vast wave
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Nobody knows what the next update is

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Any mention of having some insider knowledge can be called bullshit on the spot

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Legit leaks happen but those are super rare

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And so far had come only from platforms / stores and one gaming related webpage

patent zealot
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save me from my jetpack refill time

native wave
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so Im not the only one who just leaves all the exocraft at home base.. except the submarine tho... I like the Subnautica vibes

patent zealot
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i want to like them but they just arent there

native wave
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Understandable especially the big one what's it called idk... The one which looks like a huge Star Wars Juggernaut thing

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Ah yes the Colossus

patent zealot
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colossus

fickle shore
vast wave
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Well I wouldn't consider server activity a leak

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I'm taking about leaks mentioning the update name or content

devout cliff
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On that note, its a small detail but i wish when we scan, other people see us holding up some kind of sci-fi binoculars like in the key-art, rather than just putting our hands to our face!

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I feel the person on the left is what we are supposed to be using when we use the scanner.

shadow dagger
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yeah, Artemis even has the binoculars on their model

devout cliff
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oh so it even exists in a fashion! We just need it for ourselves.

shadow dagger
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Artemis has a lot of the old tech on them. The binoculars, the flashlight, the hazmat gauntlet

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HG just reused the models that they made for the icon renders

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Actually I don't know what that thing is, it doesn't match the gauntlet icon 🤷‍♂️

devout cliff
# patent zealot i would use them if the analysis visor worked in them and the camera didnt steer

Since we can do this with the minotaur, I think they should eventually introduce the ability to swap out exocraft parts. Have difference chassis, tyre tread designs, spoilers, suspension bars on the pilgrim etc. It would be a hefty bit of work since they would have to rebuild what we already have into modular parts before even designing any new ones, but i think that little bit of additional ownership would make people more attached to their exocraft.

civic inlet
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I can confirm

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Exocrafts are really useful if you don't have 10k sodium on you, and you're going to do some mining or whatever

devout cliff
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There's a good reason why most challenge runs ban the minotaur!

devout cliff
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oh maybe it does.

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Even so! Still the fastest way to travel and natural immunities.

cerulean harness
devout cliff
devout cliff
# devout cliff

It would be nice if it was like the one on the left in blue and you could see a scanner.

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And as AyyMang showed, there is a model in game holstered on Artemis' hip.

thick ginkgo
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you cannot have my binoculars angry_kitty

real glacier
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It would be cool to have an unique freighter as an expedition reward

native wave
real glacier
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I was thinking about something more like an atlas or autophage (with autophage crew ofc) freighter

vast wave
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Even with NMS being a successful game, I doubt they would have money to pay royalties to the holders of one of the biggest IP in the world

native wave
vast wave
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Tributes including look-a-like elements are free though, like the Emergence expedition released around the Dune movie release

real glacier
native wave
real glacier
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But you've got a point

devout cliff
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they're the ones who got destroyed along with korvax prime and the void mother (who was the planets ai)

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So they're almost like a long lost tribe of the korvax that got separated from the main consciousness.

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the realm of glass that they come from is like an afterlife of sorts in NMS, or really its like a data backup the sentinels are making for when the Atlas invariably dies.

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that's why the quest for them is called 'those who returned' or something like that. They're kind of survivors of korvax prime... in a way.

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They're certainly not fans of the korvax, but I always suspected the cloaking was because they were apprehensive about returning, and doing it slowly and cautiously.

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There's definitely a schism of ideals between the two, as the korvax are vehemently loyal and worship the atlas, whereas the autophage worship the void mother.

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I suppose they could be cloaking to avoid re-assimilation into the hivemind.

real zenith
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What's the thing that appears when you die called? Where you get your inventory back

real zenith
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Srry

lament pelican
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Anyone know what i should do if the game deleted my 200hr save i already went to the customer service thing and made a ticket about it but it's been 2 months

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It deleted the whole save when I was flying back to my bace

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*base

oblique smelt
lament pelican
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I was on normal

ancient flare
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Its high time we get NMS: Wars Part I :-
Add some background lore and 3 factions(present 3 races) + 1-2 factions comes from somewhere among quadrilian planets and create tension between them. We can get much more variety of combat(ship and onfoot)+good bounty missions, faction wars and more.
With settlements, fleets, making npcs do work, base building, and excessively big universe: nms has everything and with this addition game will be unstoppable🤩 .
I wish devs do something about such big universe and combat foundation they have.🥹

native wave
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However I do wonder how much longer they can afford to keep up with free updates

devout cliff
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That and Sean Murray saying during the LNF announcement that they'd love to update the two games in tandem, I think LNF will continue to fund development on both if it does well enough. They have already shown the past few years that they can make worthwhile updates to NMS while still working on LNF

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So imagine how it will be when the bulk of the work on LNF is done and both games are just receiving content updates!

shadow dagger
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Most people don't consider that the majority of NMS updates have happened simultaneously to LNF development. If anything, the release of LNF could easily free up more time and resources for NMS updates, depending on what sort of updates they have planned for LNF

devout cliff
devout cliff
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Today is summoning an emoji day! Fingers crossed for 6-8 hours from now. If not there's still a bit of hope for tomorrow, but otherwise I think we're looking at the anniversary next weekend.

shadow dagger
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I couldn't sleep and made a spreadsheet of updates + steam sales + emojis last night

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only including sales that were still running when the update released

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They've never done an emoji post more than a week in advance, but other than that there isn't really a pattern. I think it's probably just when the update is ready that they post it then target the release for the following Wednesday

native wave
proven vapor
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Where u see those emojis

oblique smelt
toxic slate
proven vapor
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They should really update mechanics of squadrons too. They are pointless with junky mechanics. Either they bump into my ship , block me when aiming and tbh i dont see them helping me a lot in fights

oblique smelt
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Would be nice if u could give orders or set squadrom in some modes like u set power mode for ship (aggresive/defence/spread out /cover me etc.)

toxic slate
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I've said this before, but the main issue with space combat right now is that enemy ships only target the player once you enter their range, even when there are other ships firing on them. This creates an issue where traditional combat flying maneuvers are not effective and also creates damage balancing issues. And instead of evoking the feeling of giant Star Wars or BSG space battles with a bunch of ships having their own dogfights, it just feels bad as you are continually targeted by every enemy ship around you.

little ridge
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should i send a super long paragraph on stuff that i think would be sick to see in game? yes or no?

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either way yall can have fun and read it if you want or not and mods if you feel the need to delete it cus its a link ping me ill change it

tepid valley
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i would like to see a centralised control panel for all buildings in one place...

#1 yellow monitor (makred) is where all the buildings are getting shown with their stats etc you pick which one you want to upgrade and it marks it for you with an ⚠️ in red of yellow over it so its easier to spot...then you give it the materials on its terminal and boom its under way rest other buildings stay as is...

why this method.... i personally think this would make locating evey building much easier and finding whcih ones you want to upgrade especially when you settlemtn is getting biggger it kinda gets diffcult to not mix it up

#2 red monitor is where all your decesions are or any kinda of attacks that are under way or any starnger asking for audeince show up there

#3 the cnetral control panel leave it for over all production mangement and managing other settlenet stats..or prodcution etc...or maybe other settlement pending requests etc...

#4 rather having a class marker on each and every building
give a single settlement BIG HLOGRAM on central terminal switching between race and class just like in archives

for now these are changes i think would be better...

devout cliff
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Not to be a contrarian, and this it more nms-the-past than nms-the-future as its how I wish they had been implemented. I like settlements but more as a starport i would visit than as something i would run. I would rather the overseer element didn't exist at all really and that different settlements had different levels of amenities.
I want the feeling of walking into the cantina in tattooine, or stopping at the nearest starport to resupply and conduct maintenance. That's what I wish the purpose of the settlements had been, like more embellished versions of trade outposts.
I guess what I mean to say is i wish the settlements were pit stops on our journey rather than places we were meant to settle down and run. As it is, the amenities are only there if we build them, otherwise its just a load of residences and farms.

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((and at least in the limited experience i've had, I can't even see amenities other people have built at their settlements. At least going by them stood in midair and insisting they are stood on a building!))

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I wish they came pre-populated with vendors and mission givers, and that the effort put into the overseer mechanic had been invested in that instead.

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Imagine if, rather than fluff text for embellishments sake, seeing a resident's thoughts as 'feeling sad' was a trigger for a procedural mission to do X. Or that intermittent pirate and brood attacks like we have now were just something that could happen while you were visiting the settlement, and could intervene or not for a reward same as responding to a distress call.

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right now, the only settlements i care about are my own. But I'd love to have a reason to visit the local settlements as i'm on my interstellar travels, making visting more than my 4 valuable to do.

tepid valley
# devout cliff Not to be a contrarian, and this it more nms-the-past than nms-the-future as its...

yeah...
i agree...
i also would like to have a building removal or deconstruct feature
and it eventually evolves into a trade outpot or a village or maybe an archive or something like that...with a tiny village below like...like a colony of workers near it...
that would indeed be cool...like it has minig facility and gives us some materials or manufactured goood...would make it evelve even further as useful npc plcae

shadow dagger
devout cliff
shadow dagger
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I can understand why, it makes sense from a gameplay perspective for all settlements to start out at the minimum size but it still is disappointing to me that when we finally got the 'cities' update and they aren't something you can actually find while exploring

devout cliff
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And as a new player image thinking 'i need some credits for fuel. lets head to the local cantina and see if there's any mercenary work i can pick up.'

grand trout
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Is it possible in the next update that we get more of paradise planet only better i have been looking for a planet with lighted grasss plants nd trees but i want better versions of there planet maybe for the next update

foggy remnant
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if i made a video on youtube about the future an like updates id like to see cos thats alot easyier than typing would i be able to post a link to that here or is that not aloud

marsh halo
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Day one million of asking for a weapon wheel for the multi tools

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A weapon wheel like the far cry games that includes everything

oblique smelt
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I just use specialized multitools. 1 for scaning, one for mining, one for killing.

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2 or 3 techs on each is not so bad.

marsh halo
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That my friend is known as a band aid fix

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Trust me, I do the same

empty jetty
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I'm still hoping the boundary failure mechanic from The Cursed comes back in some way.

fickle shore
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Is a new exp loaded up yet?

vague rune
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One thing that would be cool, is if you find a 1 star economy system, and it has an abandoned space station, you should be able to get the settlements to bring the economy level up to a top 3 star economy, and be able to unlock the ability to take the abandoned station and make it no longer abandoned, you can do this by being able to put out an ad for the personal to handle the various things that are done in the station. Also, you should have a say-so if you wish it to be a pirate system or a non pirate system.

thick ginkgo
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that would be really neat

solemn niche
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I wanna see stuff done with the Last Spawn

next sorrel
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Imagine Atlantid ships, either strange tangled metal wrecks bursting with atlantideum or bizarre vessel with designs and materials akin to the monoliths

vague rune
next sorrel
vague rune
next sorrel
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Yeah I guess

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Maybe you find a special type of monolith

north horizon
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Disabling leyline portals and/or severely nerfing them, buffing Freighter Warp distances, and adding an in-game system to calculate a warp path between different systems would be so fire

native socket
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Dude, all I want is a way to put a space elevator to dock my freighter too and I can ride it all the way up to it in orbit through a elevator

devout cliff
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What if when they finally conclude the 4 part arc of the void mother, the update is called No Man's Sky: Atlas Falls.

quiet mango
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fairly new and these are definitely well asked questions, but have they ever talked bout or tried implementing a search function for finding matts in refiners, or allowing pipes to/from them for automated refining? or would that just be too easy

hexed juniper
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a placeable npc base piece, (like the workers that spawn at the workstations, Scientist, technician, etc) but instead of having to place a station is just the npc, even better if there was a menu like the appearence modifier but for the npc's appearence in stead. that way you could have a bunch of autophage or gek or something working in your base, the closest thing to this that we really have is the hologram but it seems like an afterthought by the developers

worthy scarab
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!hg

misty irisBOT
toxic slate
slow yew
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Anayasis visors on exocraft would be nice

next sorrel
next sorrel
slow yew
next sorrel
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Fr

north horizon
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They use diff. Servers

next sorrel
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Oh they do?

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Didn’t know

north horizon
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functionally

idle zephyr
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I would like to be able to scan for resources and energy hotspots from my spaceship, be able to have an actual market where I can trade with other players, be able to make my own sentinel ship with sentinel ship parts, be able to claim space stations, fight an entire system plagued by sentinels with the help of other players or monsters the size of a system with sentinels too with the help of other players. To actually fight other players ad be able to have alliances, make my own freighter from other freighter parts. The game has so many possibilities 🤷🏽

lean lodge
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How about a hologram that shows your own starship instead of pre-programmed frigates and fighters?

paper estuary
idle zephyr
# paper estuary Another mainly war suggestion? Why? Well, my obvious answer is no. HG is not li...

Sure, it's about 30 hours of explorative story, after that what's left are small secondary missions, base building, get better spaceships and MT, and jump to other really similar galaxies that most of the players aren't even bother to jump to because they are basically the same with slight differences. How long that will last until the fan base shrink even further leaving the game to collapse? I'm on that phase, I've done all the game has to offer, what are the incentives to keep login in apart from an expedition every 3 months?

empty jetty
idle zephyr
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Sure 🙂

empty jetty
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Simply put though, while NMS has combat and updates occassionally add a few new combat features, it will never be a military scifi MMO. Which seems to be what you want.

It's a single player exploration game first and foremost. Multiplayer is secondary and was added after launch.

vast wave
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This and technical limitations. NMS multiplayer is janky and there's very little chance they will overhaul it to allow for such rich experiences

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And sentinel fabrication isn't gonna happen unless HG is willing to add hundreds of parts and like 10 input slots for them and special logic to account for how game constructs these ships

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Source: I tinkered with the idea myself for my sentinel fabricator mod

proven vapor
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Yeah, but my point is — what’s the point of having so many types of weapons? The Minotaur is great for combat too, but there’s just not enough enemies to actually fight. So what was even the point of investing in all that combat development? The game might as well not have combat at all and just be like Astroneer

vast wave
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HG is adding new enemy types across updates, like living stone guardians or brood mothers

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Combat is still a part of this game but it's tuned not to impede on exploration aspect of the game

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It's possible HG surprises us with another enemy type if the decide to rework another existing game mechanic

fickle shore
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I admit I've been annoyed at no shuttle customization
They did the basic 3 ships, ignored the 4th and then moved onto solars

heady frigate
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Fantastic militaristic space job sim.

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But NMS is a better video game

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very much two different types of entertainment

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Don't touch star citizen

wind gale
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suggestion :
make huge arena which can be summoned from anywhere like anomoly.
it is the place for multiple pvp minigames
exocraft racing
pvp minatour combats
pvp turnbased companion battles
starship racing
pvp freighter battles

idle zephyr
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Everybody keeps telling me it's an exploration game, but quite fast there isn't much to explore about because it turns repetitive, I recently recommended the game to a Co worker and he asked a friend of his and he told him it's boring after few days, and certainly I couldn't say it's not, even after 400 hours of playing it most of those hours is because of ship hunting and Mt hunting and things that are boring.

Never mind, thanks for your opinions, I just wanted to say mine

foggy remnant
vast wave
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If the game turns repetitive then maybe it's a matter of changing the scope

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Take a look at the channel names of the server, that alone is like 10 different activities for players to try

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There's much more to the game than grinding for best gear or more money

foggy remnant
idle zephyr
# foggy remnant facts there is so much they could add to the game but the community is being sli...

Lets explore, but after 2, 3 galaxies out of 256 you realise everything is repetitive. Let's gather and create a community, but there isn't in-game things to do after gathering. Go to the Nexus? How many missions will we do together before ppl drop out of boredom? Well, OK, let's fight sentinels, for how long before boredom kicks in? OK let's base build, until the map takes over the building? Well let's get better ships, weapons and freighter, and after that? OK let's gather again, well, seems multiplayer has many glitches to say it nicely that if pirates turn up there is a problem, if there is too many people together the game doesn't render them all in the same instance, and so on. I like the game because of all the possibilities it has, but seems I'm wrong, so, well, fine with it 😄

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I once was so bored that I attacked a space station to fight sentinels, after one hour killing everything I left

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If the game is a sandbox (what that means exactly?) then they should say it upfront

foggy remnant
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same i have a notebook almost filled with things they could add to this game and im thinking of making a vid on it but im starting to realise half of the community doesnt like the idea of them adding content that some people want that also doesnt dimminish the other aspects already in the game

heady frigate
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Someday I’ll get a Hotas system so I can full vr these space games

foggy remnant
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to name juts a couple of them there a fleet redo so you can have up to like 5-10 capital sips of different class the usual freighter- dreadnoght- carrier(for squadrons of starfighters to help you) then an uodate to settlements adding player designed builds which could be regulated with a person at hg saying if it should or shouldnt be added letting the community do most of the work for this and to be able to claim multiple starsystems and create empires with other players as a part of yous and then a trading update where player can trade ships directly and create quests for each other which gets rid of the lack of variety of things to late game

idle zephyr
foggy remnant
foggy remnant
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will do and since i know some people will watch it ill get to do that pretty soon then probs within this week or next

idle zephyr
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It really makes me think that the idea of reversing dissonance is the way to go to give the game a purpose and feeling of achievemenf

idle zephyr
oblique smelt
empty jetty
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I am 800 hours in and I still have a list of stuff I'm doing. If the game isn't your style, that's fine. Sandboxes aren't for everyone.

drifting bridge
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I would love the ability to have aquariums to keep sea creatures that you can't adopt and like aviaries for flying creatures you cannot adopt and underground farm things for underground/ground flying creatures. also, give us unlimited companions or a menagerie place for our bases. thank you.

prime timber
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the real question is, why we can't have birds as pets? Gunter

proven vapor
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It seems to me that a lot of players simply appreciate and enjoy what No Man’s Sky already offers. It probably resonates with a wide audience — a bit like Minecraft — especially people who love building, exploring, and these more relaxed, simple mechanics.

But there’s also a large group of players who enjoy challenge in games. They love the core idea of NMS, they care about what it represents, and they wish the game would expand in areas where it’s still lacking. That’s why so many people talk about better combat, inter-faction wars, improved AI, more dynamic points of interest, deeper storylines, and more complex systems that would give the game more depth and progression.

Some players are genuinely happy scanning similar planets a thousand times and find joy in that. Others would like to see more unique and interesting discoveries when landing on planets.

NMS already offers a lot — but at the same time, still feels like it could be much more. And many of us would love to see a different, deeper version of the game someday.

fickle shore
#

Elite dangerous

radiant galleon
#

Very cool to see people discussing the pros and cons of this game, in the context of its unfolding future. I'm among those that find great pleasure in returning time after time to this game, for its richness, diversity and immersion. I also love how I can meet people and do all kinds of different things: your folks' bases, complete shared Nexus missions, loot derelict freighters, support new players, exchange animals and ship parts, show off tricks and secrets, build, etc.

frosty island
fickle axle
#

NMS would be so much better if it had ground combat with NPCS and have faction/race reputation affect combat persistence. Also bounty hunting missions would be so cool with ground combat. Imagine if they had pirate settlements and you can find and have a pirate shoot out kind of like the wild west. I also miss the FPS focus on NMS so I hope we can see the game get a overhaul to first person animations at some point. Just having hands/arms while the multitool is out and have a option to toggle it to alway be on and being able to look at your body when looking down would be a huge improvement.

oblique smelt
#

Pegi 7 says no to on foot killing npcs.

empty jetty
#

As stated before, a lot of players don't consider engine limitations. The game is already 9 years old. And while the devs have definitely pushed it to absolutely wizardry limits, there are limits.

#

The Beacons settlement update created a lot of bugs they're still fixing. Practically, what do you think large scale cities and factions are going to do?

empty jetty
devout cliff
#

This is the smallest and easiest update: Please, please please, add some ambience to the space stations. Use some of the species audio lines, add some reverb to make tannoy announcements, boost the low hum and grumble of machines in the bowels of the space station. Their quietness is deafening.

#

Even the giant eye with its articulated joints barely makes a sound.

empty jetty
#

My kingdom for more appearance modifier slots...

devout cliff
#

(in fact I don't think it makes any sound despite being a huge machine.)

devout cliff
empty jetty
#

Saaaame. Who cares about war factions, make my roleplay easier.

devout cliff
#

On the topic of the whole factions and wars I see crop up a lot. I love NMS as it is today, but I think these requests come from a bit of an identity crisis in modern day NMS. Launch NMS was very niche, and limited, but in its limitations it knew exactly what it was: A lonely nomadic journey across the galaxy to the centre. Even the fact you can't understand the aliens starting out I think is to give the feeling of being a 'stranger in a foreign land.' Everything felt just a little bit melancholic and foreboding.
This started to eek away as early as the first update that added bases. We went from a solitary transient journey to the centre, having to leave behind that beautiful paradise we left knowing finding it again would be a needle in a haystack, to being encouraged to set down roots and inhabit.
A adore what NMS is today, and all the updates that added new weapons, new enemies, etc etc etc, but along the way NMS lost its identity, and I think the scope of 'anything goes' has always made us all have an appetite for conflicting things to be added.

#

NMS has a much broader appeal than it did at launch, some of us loved what it was at launch just fine!, but in that broader appeal comes a lot more divisiveness on what peeps want to see added.

#

(I also think that's why updates like the worlds update are a much safer bet because they satisfy us all more universally than say the beacon or relics update which satisfied a specific niche of player.)

native wave
#

This game has received a PEGI 12 because it features moderate violence to fantasy characters and non-realistic violence to human-like characters. Not suitable for persons under 12 years of age.

fickle shore
#

I don't belive cities will cause that bad of lag tbh I build alot and I've used the whole part limit like twice, but very often I use like almost all of it

#

700 of these hours are on the switch version

#

They'll just have to optimize like they've already been doing to make the switch version run so good

last chasm
#

I'd love natives

#

Something lower than the big factions, like aliens inhabiting locally and arent advanced enough to either warp from their system or from their home planet

#

Varying cultures(architecture, clothing, behavior) and varying designs

oblique smelt
fringe wharf
shadow dagger
#

I mean, you can go back and look at the E3 2015 stage demo; "...here we're at the boundary between two warring factions. I could join in, I could take sides... battles like that are taking place across the universe."

The battle shown in the demo ultimately was simplified down into the pirates vs freighters battles we see today. The newer dreadnaught version of that encounter does a good job at making it feel like you're seeing a battle between two actual factions, but the ability to choose sides is still totally missing. It would be nice to have the actual option to help the outlaws and gain standing with them in those battles, but I do agree with the sentiment that a bunch of smaller subfactions would be good. Subfactions would also have the benefit of making each battle feel a bit more nuanced than the black-and-white 'pirates vs civilians' dynamic we have now.

toxic slate
# shadow dagger I mean, you can go back and look at the E3 2015 stage demo; "...here we're at th...

I know that Sean talked in at least one interview about the faction system being like the gangs in GTA, but obviously at some point before release they tossed that and just made factions = races, which was a much more boring solution (but probably enabled them to ship the game faster). I don't know if they had already scrapped the original vision for factions by the time of that 2015 stage demo or if that's what he was hinting at..

shadow dagger
#

Based on stuff left over in the files that matches that demo, I think the factions were just Pirates, Traders and Police/Military at that point. TBF I don't think they had anything more complicated than that implemented at any point, but they did plan to.

toxic slate
#

I thought he had talked about procedurally generated gangs throughout the galaxy each having their own fiefdom, but perhaps I'm fan fictioning that memory

shadow dagger
#

There was talk of different factions being spread around, with entire star clusters being their turf, even in 2015. In the 2014 E3 trailer there were some procedural looking faction names that popped up on the HUD but those were faked, just part of prebaked UI textures.

#

Like I think they were still planning on procedural factions or something similar in 2015

native wave
#

Can someone else also verify just in case maybe I'm on the wrong site or something, thanks! ❤️

#

I'm not citing the rating to prove a point or anything, just that the combat is pretty underwhelming for 12 and they can take it further since they're already in Teen territory

shadow dagger
#

It shows as PEGI 7 on the NMS website

#

launch copies were printed as PEGI 12 but had a sticker over them for 7, it was a last minute change. I've heard that it was bumped back up to twelve later but can't figure out when that supposedly was?

native wave
#

Maybe it's not something to do with NMS but PEGI's internal review guidelines might have been brought up to match with the United States' ESRB since that seems to have always been T

devout cliff
#

I think the point to remember about present NMS that makes it easier to appreciate without asking too much is it has become: 'jack of all trades, master of none'. If you want fleshed out war mechanics, it might be better to find a space game where that is the whole conceit of the game, and baked into the game design's DNA.

#

NMS used to be a lonely traveller game, now its a space sandbox. But its not trying to be mechanically deep like say Star Citizen is aiming to be (and thank god or else NMS would still not be out yet!)

empty jetty
#

I just dislike how everything has to be military scifi war games with some people. NMS deliberately avoids that and that's why I like it. Thematically it reminds me of the film The Black Hole. Has a lot of the same vibes.

#

I'm easy for old school space opera and NMS caters to that.

latent storm
empty jetty
#

And HG has cared about massive mainstream popularity... when exactly?

shadow dagger
#

There's an old quote somewhere where Sean says the game's setting is meant to be like Star Trek - the galaxy is at peacetime but there is still danger and adventure

empty jetty
#

Its selling points are moot now, as HG made their money already ages ago. It's a passion project now

latent storm
shadow dagger
#

Similarly they maintained (at least in early development) that it wasn't meant to be a totally ambient thing, there's a risk/reward system out there

empty jetty
shadow dagger
#

The game is the most popular it's ever been now. Obviously it spikes at updates but the 'resting' playercount is the highest it's ever been.

latent storm
oblique smelt
#

Not all

empty jetty
latent storm
latent storm
shadow dagger
#

I think there's a lot of room to improve combat and add depth without turning the game into Helldivers II, people seem to react to any talk about combat features like that's the only option

#

Sentinels and Outlaws were well received updates

oblique smelt
#

I can safely say that most of nms players dont want nms to become a generic space war game

vast wave
#

people seem to react to any talk about combat features like that

empty jetty
vast wave
#

Maybe because people have been conditioned like that by hundreds of posts of "let us destroy planets / solar systems" or "add straight up Star Wars stuff to shoot from / shoot at"

#

I'm all for in increased variety of entities or scenarios related to combat side of the game but I want it to feel like it belongs to NMS

latent storm
#

Well yeah i like sentinels and outlaws. Those forms of combat are enjoyable i was just saying people have mentioned wanting faction wars and fighting on the planet surface

vast wave
#

No friggin xenomorph infested derelicts, no war of the worlds

latent storm
#

No do not allow people to blow up planets

empty jetty
#

Infested derelicts are just enough horror for me, thanks.

oblique smelt
#

Just more variety of hazards on derelict would be great. Like some rooms with no air, some rooms on fire etc.

empty jetty
#

More types of dungeons like derelicts. Like planet based ones, with different hazards/enemies depending on the binome.

Not sure how friendly that last suggestion is for the current engine limitations tho

#

I'm not against combat, I'm against being forced into it 24/7. Derelicts are cool.

native wave
#

Okay jokes apart, no way that's even technically feasible, people would probably blow up the whole of Euclid in like a year or two, pretty sure a community would easily form dedicated to sterilizing the galaxy

empty jetty
#

The last thing we need is to give griefers more ideas

oblique smelt
empty jetty
#

In that manner, Switch 1 is peak. Things I never have to worry about.

native wave
#

The Anomaly already kinda looks the part

oblique smelt
#

My paradise planet already got nuked. HG turned it into swamp planet.

empty jetty
#

Ouch. Who needs griefing when there's the occassional progen modification

#

I got really lucky with WP1/2. WP1 gave one of my systems a glow up on nearly every planet. WP2 turned the ugly swamp planet in my starter system into a gorgeous gold ruins world.

native wave
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I'm really a fan of the city concept, understand that combat is not this game's forte but I'd really like to see big cities with many NPCs and factions... But like previous commentators have said, NMS has already made its money so I'm not sure if HG would be willing to invest the resources to achieve this technically complex hypothetical update

#

But if they do it, I'd really be happy

devout cliff
#

I am really hoping for a POI update this time around, I wouldn't even mind if they called it 'worlds part 3' since it would technically count. (My BIG wish is for the Corv... Spoilers.)

#

Or a bit of a fleshing out of space so it feels like it has meaning.

#

They've made the worlds beautiful now, but there's still not much reason to stay on them more than a few minutes to appreciate their aesthetic.

native wave
undone pawn
#

I just want a possibility of surveying the planets further, like having a typographical map generated and the like 💔

shadow dagger
#

It would be nice to be able to put markers on discovered POIs from the discovery page, llike how you can ping planets

devout cliff
#

That would be nice. I quite liked how in the very early videos you could even ping for a suite of locations from space, then choose one to fly down to. But i guess that would have been a technical challenge, or would have been too busy with how many POIs we actually ended up with.

devout cliff
#

I use save beacons to mark POIs as it is, but it would also be good if they could be used as a teleporter destination.

young burrow
#

I've been thinking what would be cool to add to the game without requiring architectural changes. I think introducing either a race, or uber versions of each race who can hunt you down dependent on late game quests/side quests could be interesting. Make npc ships have tech which is close to a players would be really cool. Keeping in line with the lore I'd like the Atlas to start malfunctioning and start spitting out random races, or possibly giving us access to the World of Glass which is a twisted hard mode universe where everything is super hard and twisted, but the rewards you get are insanely good. Like imagine taking on a twisted version of a first gek spawn and you're getting gunned down, but due to a clever use of the cloak device and a good shot you take it down and get 10 stasis devices. Or twisted/glitched versions of ships.

worthy scarab
#

I am hoping there is an emoji from Sean later today.

devout cliff
last chasm
#

Wishlist:

  • Lower civilizations
  • Better fauna behavior, habitats and abilities
  • GIGAfauna. I want to see more fauna comparable to wormies like imagine getting into a planet and there being a 100 meter crab or something walking there, could potentially add bases on these too
  • "Wacky" planets. A rarer planet type that has some of the generation procedures unbound. Imagine an inside out planet and things along those lines.
  • Better plants, hazardous flora subtypes and designs. These things are by far an eyesore and barely amount to anything useful aside from oxygen
  • More and generated designs for resources. Making them ruin the scenery a bit less
devout cliff
#

Professor Cynical is sticking with his 'source' saying it will be a new game mode.

hot flame
#

As in what

#

Like Creative, survival etc?

#

Just what we need

#

Tower defense mode

#

PvP arena mode

#

Battle royale mode

vast wave
#

I have a big beautiful source

#

I'm sitting on it most of the time

devout cliff
# hot flame As in what

hehe exactly! This is the thing he's super cagey about it. Which means to say he has nothing but a hunch! He keeps citing the lack of an expedition from beacons as us getting something substantial this time. But we only didn't get one for beacons because settlements would've excluded the switch 1 players from the expedition.

#

and honestly i can't imagine what game mode we could possibly need other than an 'expedition start' but as @shadow dagger pointed out, opening up every past expedition would make QA'ing every update a nightmare, so they will likely only do that at EOL for NMS.

devout cliff
civic inlet
#

This game should have more industrialism

#

And capitalism

lunar kayak
#

I still love the idea of city planets but I know we won't get them anytime soon because of technical requirements

oblique smelt
#

Limitations*. we can forget about city planets. To make them be we would have to get rid of anything else. Terible lod, we would not be able to enter most if not all buildings. No fauna , flora, no terrain gen, no oceans, limited npc amounts. It would get quite boring fast.

shadow dagger
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Yeah, even technical limitations aside, it's hard to imagine what the gameplay purpose of a city planet would be. Either there's nothing to do there or the cities become the most unbalanced planet type in the game because there would be no reason to go to any other point of interest

empty jetty
#

As I have said in the past, they wouldn't have gone as far to write an explanation for the lack of large cities into the lore, if it was something they seriously intended to change down the line.

#

Sentinels get triggered by large communities, the whole reason settlements constantly face attacks.

empty jetty
#

Switch 1: I also take this personally. Let's team up and make them miserable.

civic inlet
#

As well as capitalism

empty jetty
civic inlet
#

I need to make myself an industrial complex, and own entire systems

#

Like, the possibility of claiming systems and profiting off of them seems absolutely amazing

#

Forcing players to pay to enter it as well

#

A "toll"

devout cliff
# hot flame As in what

Playing devils advocate and pretending for a moment that Professor Cynical really does have a 'reliable source who works closely with HG, that told them a new game mode is coming.' (and not necessarily saying this is something I would want personally as I don't know if it would take away from the primary galaxies.)
The only thing I can think of that would make sense (and I don't even know if it makes technical sense, because I don't know how the generation of our current galaxies works) Would be a 'custom galaxy' game mode.
So at the start of the save you would have a selection of parameters: Weight of extreme worlds, weight of each race's presence, conflict levels, frequency of star color types, frequency of planet types, starting ship y/n? sentinel activity y/n? etc etc that would generate a seed in the background.
Its something I could reasonably envision HG being inspired to make after watching challenge runs, giving them a tool to make their own galaxy to suit certain gameplay challenges. That Adrift would've been a precursor to it.

civic inlet
#

Or just be able to interact with the game economy in a more meaningful way, like sure if you haul tons of resources in stations, you'll get temporary price spikes but that doesn't change stuff permanently

empty jetty
#

That's kinda MMO and PvP territory though. Since you don't seem to intend industrial capitalism as a roleplay (which some players do), but as a challenge to pit against other players?

And what point is a toll when there are already many different ways to make obscene amounts of units?

devout cliff
empty jetty
#

I'm sitting on 1.5 billion and I barely make a dent in it.

devout cliff
#

I remember when units used to be valuable, and when the achievement for 2 million was an accomplishment!

#

now you can make that in your first transaction.

#

Scrap an interceptor and you average about 56 million.

empty jetty
#

Which is partly why I'm asking. If you want to be a mega rich tycoon. Well, you can already do that.

civic inlet
# empty jetty That's kinda MMO and PvP territory though. Since you don't seem to intend indust...

The toll thing was more a funny thing, but the economy interaction stands tho. The whole capitalism thing is more of a funny thing actually. But in all seriousness, I want to be able to interact with my environment better, and make changes to it. Like, if I decide to haul tonnes and tonnes of farming stuff to space stations, maybe slowly start changing the economy, or if I'm in a low economy system, start raising it as well.

#

I can be a very profitable company, but it doesn't really matter besides the money

devout cliff
empty jetty
#

Aha. It's an immersion thing, then

devout cliff
#

Selling a bulk of an item does start to effect its price in that system.

empty jetty
civic inlet
devout cliff
#

Because putting it server side would be way too much extra unecessary load on the servers, and would exclude the offline players, which HG doesn't like doing.

empty jetty
#

Yeah, that kind of complex level of adjustment probably boils down to engine and server limitations

devout cliff
#

I get why you would want it tho! I just think NMS isn't the place for it because it has a lot of systems it has to juggle as it is

#

There is a game called X4 that would be right up your street tho!

#

Like simulating an active and living sci fi economy is the whole point of the game. How that thing runs on a cpu I do not know!

shadow dagger
# devout cliff <@329131224092377090> would be able to say if this is even possible :p Tho I sus...

Each galaxy has it's own seed which makes sure that they don't repeat anything specific, other than that each type is using all the same weighting values. You can already adjust the weight values for things like extreme weather rates, likelihood of hostile sentinels, frequency of non-yellow stars, biome weights by star type, percentage of abandoned systems by star type, etc by modding the files. If HG wanted, it would probably be trivial for them to add a UI that would let you override those values live per save.

#

Though a lot of those weights aren't stored in super intuitive way

devout cliff
#

Then if someone joined your game, it would just be a case of their game matching the seed. And since location isn't saved in multiplayer it shouldn't effect them much once they go back to their own galaxy.

#

The question then would be whether they'd have it behave like an offline galaxy other than inviting in friends, with no ability to upload bases or anything like that. Or whether it would lobby you with other people who had the same seed, and would let you share seeds publicly? That way Professory Cynical could have his little silly wargames without messing with Euclid, which I know rubbed a lot of people the wrong way!

shadow dagger
#

Only concern I can think of is the discovery servers, yeah. If you let players change things too much then they basically all have their own galaxies that need to have their discoveries stored separately on the servers

devout cliff
#

It wouldn't be the most exciting content drop ever, but I can see a positive spin on it. I can virtually hear Sean talking about how WP2 added trillions of worlds, and now they're adding trillions of galaxies :p

devout cliff
#

there's some functionality in the discovery system offline, so I guess it would have to default to however that works, minus the uploading discovery functions.

shadow dagger
devout cliff
#

Excuse my coding ignorance :p

#

So basically in my head you would choose all the parameters, and that would give you a unique seed for that galaxy, every parameter contained in the seed.

#

(probably do something UI forward that's a more friendly alternative to a string of numbers that the seed would be. Same as the portal codes are a friendly way to get around the coordinate code.)

#

So if you wanted people to join 'your galaxy' you'd share your seed.

oblique smelt
devout cliff
#

again, I'm ignorant to all this so I'm asking the questions. And really just playing devils advocate to professory cynicals 'there's a new game mode coming, trust me!' insistence.

shadow dagger
#

The code or whatever you would be sharing would have to be massive due to how many parameters it would include

devout cliff
devout cliff
# shadow dagger The code or whatever you would be sharing would have to be massive due to how ma...

I thought that would be the issue. Would depend on all those parameters. (again that's more of a UI challenge! and if there was anything server side to help facilitate it. if you could 'make my galaxy public' and that way there's no seed sharing at all. just have to give your galaxy a name and share that with friends instead. meanwhile NMS is doing all the seed swapping in the background out of view.)

shadow dagger
#

I'd imagine it as a 'custom mode browser' like you see in some games. A browsable, searchable list people can publish to.

devout cliff
#

Or if its purely peer to peer with no public lobbies, its just a get of the host's game regurgitating the seed at the joining player's game during the loading.

devout cliff
shadow dagger
#

Downloading someone's galaxy parameters when you join them makes the most sense to me.

devout cliff
#

unlisted so you could keep it private to only friends who knew the address (and password?), public, etc. The usual affair. I don't know if this is adding unnecessary complications to a purely hypothetical game mode :p

devout cliff
#

I don't know how NMS checks for other players to lobby you with when you enter a system, but i imagine having to cross reference a long string of a seed just adds more headache to the mix!

shadow dagger
#

Oh I didn't even think of that.

devout cliff
#

so easier if it was just the 4 player coop for custom galaxies.

shadow dagger
#

Normally when you upload a discovery, lets say a creature, the server stores basically the minimum amount of information it has to: The name of the discovery, the name of the uploader, the platform of the uploader, the date, the universal coordinate of the discovery (galaxy number, xyz coords of the region, index of the system in that region, index of the planet in that system), an index ID for the creature, and some sort of hash of the creature's data so the game knows if it is extinct or not on load.

#

It would be bad if that needed to also include all the custom galaxy parameters in there too to make sure the player seeing it is in the right custom galaxy or whatever

devout cliff
#

Now. Tin foil hat mode in overdrive! Lets say hypothetically there was a questline where the real Ariadne had to be rescued from the realm of glass. And she hypothetically built a ship out of scrap that resembled... oh i don't know, the Nostromo? and began with a C? And at the end of the questline they slipped through a wormhole back into our galaxy, and gave us the hypothetical corv... ship, as a reward. And that ship had the Singularity Drive from the polestar expedition (because i know peeps want that back in the game properly) which is how they escaped the realm of glass in the first place! And this singularity drive could travel to other galaxies through wormholes, so long as you put in the parameters for the kind of galaxy you would want to visit. And you could take your friends with you on this multicrew ship to explore wild and wonderful unique and never before seen galaxies together!
Takes a breath.

#

Ofc when you go through those wormholes you would lose connection with the intergalactic discovery server, so that page would be all glitchy and unresponsive whilst you were in these 'wild galaxies'. And in the lore these would be alternate simulations that the Atlas has conducted in parallel with the prime simulations.

mild adder
#

I wish the freighters had fully procedurally generated interiors with weapons systems, large hangar bays and docks for frigates. So we can just explore our ship

#

I wish we had a reason for weapons on the freighters other than looking cool

empty jetty
#

Also, not that I don't enjoy walking, but I do wish we had something similar to Astroneer's hoverboard.

dense citrus
#

I think it would look super cool if they add a visual thing where the closer you are to the galactic centre the brighter it's centre would be

#

So if you're 800k ly away from the centre it wouldn't be visible

#

But if at 3k ly it would act like a second sun in the night sky

#

Or atleast the brightest object by far

#

It would also be a happy reminder of how far you've come if you intend to reach it without using portals

#

I don't think the people who play near the centre on the regular would be too happy seeing it tho

#

But depending on which galaxy you're in it would come in different colours

#

Which I think would be super cool

sinful wagon
#

It used to be that the night sky was an actual representation of the galaxy map

#

But not anymore

dense citrus
#

Whilst i think that also would've been cool I understand how much data that could've took up

#

But if they just included the centre in relation to how close you are to it I think that wouldnt take up too much space

#

Just a few more kilobytes I reckon

dense citrus
#

Idk sounds like smth that is harder to code

#

To take into account exactly where you are and planning the night sky accordingly

mild adder
#

Idea fo freighters

#

For

sinful wagon
dense citrus
#

That's a shame

#

But seeing those stars from a planet you don't really see them and think "wow the sky is different from that other system I've been in"

#

But by seeing the galactic centre it looks much more obvious

#

Then you go "wow it looks brighter/dimmer than when I last saw it"

#

Or maybe not even recognise the luminosity changed until it becomes extremely obvious

#

By which case it's still fascinating

sinful wagon
dense citrus
#

Imagine the real estate on those planets

#

Show me the reddit post

#

Plsplsplsplspls

sinful wagon
#

You don't often get surprised by this game after playing it awhile due to how limited the procedural generation is, so I really enjoy unintended effects like that.

shadow dagger
#

it was cool to see constellations and then find them on the map to visit them

dense citrus
#

Pla add this to the game HeartNms

sinful wagon
dense citrus
#

Wdym by anomalies

sinful wagon
dense citrus
#

Ever heard of colliding planets?

sinful wagon
#

I have, haven't encountered any though

dense citrus
#

There are videos on yt that show you the glyphs to them

#

But finding one in the wild is one of the rarest things you can find in nms

sinful wagon
#

Interesting

dense citrus
#

If you're bored you can walk the circumference of a planet

#

That's what I like about planets in nms

#

You can go anywhere on them

#

There's no invisible barriers

sinful wagon
#

There certainly is lol

#

Digging limit and space stations

dense citrus
#

I meant when walking on the planet

sinful wagon
#

Though I do agree that I love how the game just allows you to do stuff. No other game would let you just jump off a frigate into open space lol

mild adder
#

Pls upvote this suggestion if you like the idea!!!!

hollow sparrow
# mild adder Pls upvote this suggestion if you like the idea!!!!

IMO it would just take away from the people that enjoy base building. I’ve walked into engine rooms, I’ve walked into crews quarters. That’s what separates regular builds from people with good imagination

It is said that you will soon be able to call your freighter into a freighter vs freighter fight.

I feel like they should focus more on the guilds/races and give me something with incentive to do.
No need for a new quest line, me being highest rep with the Vykeen does nothing for me aside from a title.
Being highest rep with mercenaries guild gives me items, that, I have to fight to get anyways.

If I have max rep with merchants guild, give me discounted prices in merchants guild solar systems
For mercenaries guild, allow me to call in other mercenaries, that will defend against sentinels/pirates.
explorers guild, should allow you, for a high price, search for systems of your criteria. 3 planets 2 moons, whatever you choose, but can’t choose race,economy, cannot choose what TYPE of planets.

IMO this would be a tremendous step forward. End game players like myself only have a few options. Build, explore and share, or fight npc/pvp
another thing, system authorities exists, so make them exist on planets too….if I want to slaughter every gek I see in my planet, allow me to do that

mild adder
#

That's very valiy

#

Valid

hollow sparrow
#

I do like the idea of an aesthetic rework, some upgrading to the weapons on the freighter, and a larger brig.

mild adder
hollow sparrow
#

If they gave us the option to choose between building a base, and procedurally generated inside that’d be a good choice as well. Lots of people kinda neglect their freighters anyways

mild adder
#

Yeah

hollow sparrow
#

It’d have to just add the option because of so many bases already built, i feel if they made it the “standard” then freighter bases would disappear left and right from everyone’s saves

thick seal
#

This is ambitious but who else thinks it would be cool to have larger ships that can seat up to 4 players as well as a customizable interior you can walk around in.

#

I feel like they would have to scale up the stations for that but it would be cool

thick ginkgo
#

Freighter..?

hollow sparrow
#

Captain Freighter Expeditions

hollow sparrow
#

I think that’d be cool

toxic slate
shadow dagger
#

The thing about the old stars was that they were all identical little dots on the sky. The new ones have a nice barely in scale and detail which is a lot nicer looking.

#

I don't see why it had to be a tradeoff at all though, they could have sampled more stars to fill up the sky more, or had the same number of 'real' stars with a layer of small, fake ones behind them.

toxic slate
#

I assume there was some performance cost associated with loading in more stars to project onto the skybox, while on a planet. but who knows

shadow dagger
#

I have a sneaking suspicion it might be a bug that they just never fixed. The Mac version of the game still has to include source code for the shaders and if you compare the modern stars shader with the old one, they didn't remove any of the code for loading the galaxy map data for it. The new stars shader is barely different from the old one.

#

We know how long the water shader was broken for

wind gale
#

no mans sky planetary biome ideas with same assets :
In my opinion, the terrain within a planet is quite varied, but the assets used, along with their density and patterns, feel repetitive. This results in a sense of "I've seen it all" when exploring a planet.
I suggest reusing the same assets assigned to a planet but varying their density—ranging from regions with no flora or rocks to areas densely packed with these assets. By "density," I mean the distance between individual flora or rock placements.
For example, in certain regions, there could be only rocks with no ground cover or grass, and the distance between rocks could be set to 100 units, creating a barren biome. Additionally, fauna should be tied to specific regions instead of being evenly distributed across the entire planet. This would greatly improve variety. Similarly, some regions could feature only grass with no trees.
Here are some possible biomes using the same assets per planet (these regions could be about 1,000 to 2,000 square units in area):
Barren region – Only rocks stacked on top of one another.
Rocky mounds – A barren area where rocks form heaps.
Grass-only region – No trees or rocks, just grass.
Tall grass region – Densely packed tall grass.
Sparse grassy region – short grass with minimally scattered rocks.
Patterned grass region – grasses with a procedural generation pattern, similar to the geoglyphs in Zelda: Breath of the Wild.
Short grass & bush region – A mix of very short grass and bushy assets.
Shallow swamp – Knee-deep water where tall grass is submerged.
Deep swamp – 10-unit deep water where trees are partially submerged.
Jungle region – Dense trees, bushes, and tall grass.
Fauna regions – Certain creatures spawn only in these designated regions .
Hazardous plant region – Mostly populated with specific hazardous plants.
Snowcaps at poles offcourse

#

I also wish they would separate atmospheric effects and events by region rather than applying them globally across an entire planet. For example, storms, rain, snowfall, fog, smoke, and dust effects should be localized in specific regions instead of affecting the whole planet. Similarly, newly added localized hazards could be confined to specific regions rather than being planet-wide.
More biome variety combos :
Stormy regions – Varying storm frequency and types (e.g., snowstorms or heat storms, depending on the planet).
Rainy regions – region with rainfall (frequency may vary).
Localized hazard regions – region with localizer Hazards specific to the planet type.

Using the same flora, fauna, and atmospheric events, planetary variety could be still significantly improved. I've listed only a few combinations, but there are more possibilities.

mild adder
mild adder
wind gale
dusk lotus
#

i would really like to see the races home planets where there are major cities etc, also walkable ships or ships you walk around in them while the fly on auto pilot or something..

native wave
proven vapor
#

Where update? Anniversary was yesterday

rotund stratus
empty jetty
mild adder
#

My suggestion for nms got 2k upvotes 124k views and 313 comments it has a 99% upvote to down vote ratio. Is it likely that a dev saw it or do they not check Reddit?

empty jetty
#

The only way to guarantee a dev sees suggestions is to send it through the zendesk.

lunar kayak
native wave
# lunar kayak Guessing it's gonna be soon

We can only hope so but it is just as likely an update won't come out as well, HG is doing NMS as a passion project so they probably don't have hard internal deadlines for everything. We can however trust them to cook a great meal as they've been doing for 9 years 😊

lunar kayak
#

It would be interesting if the core resources didn't spawn on every planet. That way you can get an experience of getting to an outpost if your ship is out of fuel

#

Instead of walking two feet and mining something

hollow sparrow
#

Insert; on survival difficulty and perma, they should make the sentinel AI actually AI and fight smarter. I’ve fought them for so long it’s easy, same things, same movement, I think they added a cloaking device for the robot dog but that’s it

hollow sparrow
#

Better watch out my boy is geeked.

#

He don’t play

oblique smelt
#

Gunter only one taps.

misty irisBOT
oblique smelt
#

Gunter is ready

#

Was nice knowing you

fringe wharf
#

Also can freighters and frigates do damage to you?

#

I think it’s only ships right?

#

I don’t remember if the sentinel freighter do damage to you when you get a 5 wanted level

lunar kayak
fringe wharf
#

Oh alright then. I do enjoy the space combat but ground combat does feel clunky. Maybe that can't be changed I guess but since they are doing updates to the game engine who knows

toxic slate
#

I think to make ground combat better they'd have to 1) revamp player movement, maybe add stuff like side-dodge, and 2) make most of the enemies ground-based instead of floating orbs

native wave
#

There's a Sentinel drone right in my settlement and it just WON'T let me mine anything 😭😭 makes for a cute pet tho

fringe wharf
toxic slate
#

sure I don't see why not

vague rune
#

Idea 💡 came to me concerning the autophage. So, you know how they have been hijacking sentinel interceptor ships and crashing them into the ground next to their partially completed bodies right?

Well, what if they were actually piloting the sentinel interceptor ships? And they were using their own planet side trading post spaceport?

How would you find these space port's? You would need that autophage revealer and that scanner that scans for autophage encampment equipped into your multitool. You would also need the economy scanner in your ship.

So, you would be given an option to choose to scan for regular trading posts, or scan for a autophage trading post, where you can find autophage flying interceptor ships. And you could recruit them to be your wingman, or buy/trade for their ship like what you already do with the other NPC's.

hollow sparrow
shadow dagger
#

Freighters all deal damage, frigates don't but thats because none of them have functioning weapons lol. If the turret on top of the combat frigate was real, it would shoot anything that attacks it just like freighters do.

empty jetty
vague rune
#

Just confused 😕

lunar kayak
#

Npc update soon please Sean I really really want it please

devout cliff
#

I would like it if we could have holographic displays, like the wonders, but for our equipment and ships. That way we could show off our favourite ships and multitools as rotating holograms. Then as an added feature, maybe the option for visiting players to 'buy' a duplicate of the ship from the hologram?
That way you could add a bit more functionality to your bases for other players, have 'ship dealers' aesthetic and a shop floor of floating ships on display, or a weapons vendor with the same functionality only for multitools.

#

I don't know if i would go into the full commerce of you getting a cut for every sale because that would be more load on the servers to keep tabs while you're away, but maybe in the same way they have offline timers, having a displayed hologram of a ship would give you a % of its value every X hours?

#

To kind of simulate customers buying the ships. Could even have the races 'teleport in' as npcs and do a few emotes infront of the vendor as if they're considering buying it before teleporting out (they could just use the NPC ship teleport anim for this.)

vast wave
#

IMO the idea of selling ships between players is just wrong

#

In the universe that was meant to be explored and its wonders available to everyone

devout cliff
#

I'm sure people would use it to 'cheat' special ships etc. But the same logic goes for custom difficulty. Its more about it being there for those who want it, but those who don't can get their ships the traditional way.

#

and there's also the stigma of knowingly having an identical ship to someone else, rather than your own.

vast wave
#

No, Im not making a defence for the ship hunting community, just the idea of players imposing some kind of control over what can be acquired naturally

devout cliff
#

We essentially already do this in a fashion by sharing coords for ships and multitools

vast wave
#

lmao stigma

devout cliff
#

its kind of baking that into the game as a feature instead.

vast wave
#

In the game where everybody and their grandmas fly the next cool expedition ship 5 minutes after it's been released

devout cliff
#

what do you mean control over what can be acquired naturally?

vast wave
#

Instead of sharing ship coordinates with the playerbase, people would advertise their base of operations to sell ships

devout cliff
#

Oh I see. well that would be up to the players and how hospitable they are feeling. With how generous credits are, I don't think even 'selling' the ship is more than just balancing it out against going to coords where instead you're spending your time rather in-game credits.

#

and to be clear too, I don't think the player should set the ship price.

#

the UI should essentially bring up the typical comparison UI along with a 'basic' version of the ship cloned without any tech the player has installed on their own.

#

It would also help a little with the coord sharing community because they usually have to add stipulations or find a ship thats a first wave lander.

vast wave
#

Im not talking about pricing or tech

devout cliff
#

this way they could 'share' literally anything they happen to find and keep for themselves.

vast wave
#

Only about having this option available in the 1st place

#

Feels really out of place against what I believe to be the core idea of the game

devout cliff
#

True, but I think a lot of what they've added since had altered the core idea of the game. I had a discussion about this a while ago. NMS at launch was meant to be a lonely and melancholic experience of a stranger in a foreign land.

#

Now we have multiplayer, a bustling anomaly, and can have occupied space teeming with other players.

#

And the difficulty settings completely re-wrote the balance of the game as is.

#

Whereas being gifted a stack of statis devices at the anomaly used to be someone working hard to create a manufacturing plant to make new player's lives easier. Its just a case of someone setting themselves into free crafting for a moment and pressing a button before gifting them now.

#

HG seems eager to streamline and remove the grind, let people engage with the game on their own terms. This is kind of just another tool to do that. So long as the game dictates how it functions.

#

And as i said, I think from a technical standpoint, the seller being reimbursed for every sale would be too much of a nuisance for the server to track, so I think that side should be the illusion of sales, that way solo players don't miss out either!

#

(plus even if somehow those ships are expensive, the player who doesn't want to pay can set themselves into free purchase mode and then get the ship for free.)

vast wave
#

I have nothing nice to say so I'll just leave the convo at that

devout cliff
#

I mean I'm not sure what the issue with it is. 😛 it's a way to display your ships and multitools as decorations, and share them if you're feeling charitable. If you don't like it, like most mechanics of the game: don't use it :p

#

If someone prefers to hunt for ships, this isn't taking away from that.

finite flare
devout cliff
#

Could be! I am actually surprised the wonder tab doesn't let us add multitools and spaceships already!

#

I wonder if LNF will have a player driven economy? It would be nice if we could craft swords by choosing the blade, hilt, adornments, guard, then sell them at our base. Would make players towns have more utility for other players rather than be set dressing.

#

Considering HG mentioned in their latest post about they love seeing the builds and creativity of their community, if I was them I would be giving players the tools to settle and occupy LNF rather than trying to do it myself. Would give the game world a wonderful real history and growth.

#

You'd have some cities that are as old as the game, then some frontier towns that new players will set up that could one day expand to rival the bigger cities (which is why i hope they let us have clans and shared bases so everyone can contribute.)

#

This to me in their blurb even makes me think that's what they're aiming for:
"Carve a life together. Meet players from across the globe, build a life, explore and survive together. Construct persistent buildings and communities, or strike out alone to discover the world for others."

lunar kayak
obsidian gale
#

id like there to be a way to opt out of some features if you wanted tbh

#

not permanently ofc but

#

freighters, for instance

#

i like them

#

but sometimes I wish I could just sell my freighter and fleet and stuff n just go it alone

#

settlements can be abandoned itd be nice to be able to resign from command of your freighter

native wave
obsidian gale
#

"Long term investment my ass! The insurance alone be bleedin' me dry!!"

#

-"Well, can't you just, yk, park 'er somewhere and ditch it?"

#

"Do you want to find a wooded area to land a capitol ship?"

devout cliff
half tartan
#

I wonder when the next community expedition will be released

fading dew
obsidian gale
#

I know, but it'd still be nice to have an "official" way to get rid of the thing

#

you can delete bases, sell ships you dont want, abandon settlements you don't want, you should be able to do the same w/ freighters

prime timber
#

one thing i was thinking about the multitool is what if each fire mode had it's on barrel, like the weapons in Dead Space that fold and change how the barrel looks when you aim, Dead Space 3 had some really cool designs with this idea.

devout cliff
#

I kind of hope they do eventually add a weapon wheel. Not to replace the toggling through as we do now, just a radial UI if we hold it down so we don't have to cycle through every single firing mode we have installed just to get to the one we want (and if you're like me, have to cycle through every single firing mode again if you go one too far!)

oblique smelt
#

Thats why i have 3 modes max on 1 mt.

#

I rather have 3 specialized multitools than 1 with everything on it

devout cliff
#

Yes I try to do this, but changing multi-tools ends up being more of a nuisance than just loading them up on one. I do have some specialised ones if i know i am not going to be using certain attachments, but at that point I feel like i'm working around the game rather than the game working around me.

empty jetty
#

I have 1 combat MT (pulse splitter, neutron cannon, blaze javelin, paralysis mortar). And 1 scanning/mining. My other MTs are for cosmetic purposes

devout cliff
#

I always have my fishing rod attached, no matter what. Because i love stopping to smell the roses and do a little fishing

empty jetty
#

Blaze javelin is actually really good in certain situations when you need a strong concentrated blast

devout cliff
#

but it also means whenever i get into a fight i look like i'm rifling through my purse pulling out fishing rods and guns to find the right one!

#

If you have the neutron cannon upgraded, you kind of don't need anything else I feel 💔 Just... make sure your friends have pvp off first.

empty jetty
#

Me: Wait, hold on. tosses aside weapons and stun grenades Ah, here's my drill!

devout cliff
#

Yup, that's me too!

#

I feel its something we will eventually get. I just bet its not the most fun feature to work on. Or they're waiting until we get some ability to customise multitools and will tie it in with that update.

empty jetty
#

Having rifle and pistol types that can be customized like the staff would be cool.

devout cliff
#

mhm! I don't know how feasible it is with how they work in the back end, but I can't imagine its too hard if they got ship customisation working. And it could work the same in that multitools we deconstruct, we can choose to keep a part instead. Like the barrel, stock or grip.

empty jetty
#

Especially now they finally gave us cold storage

devout cliff
#

absolutely! And the UI is there already for the staffs. Altho for the multitools it would be nice if we could choose the color too rather than it be based off the planet we're on.

#

Plus I've noticed the colors mess up in multiplayer. Other players see your staff a different color to how it does to you sometimes.

empty jetty
#

Yeah, I ended up using glyphs and coords I found for the staff color I wanted. I was REALLY glad they didn't repeat that with ship customization

devout cliff
#

Yes. If they do give us some kind of multitool builder where we can choose colors, i hope they also retroactively apply it back to staffs

empty jetty
#

I still need to build a staff for my cyborg Gek character who's a total pyro. Geology cannon/plasma launcher stick sounds hilarious to me.

devout cliff
#

I am always paranoid of installing the plasma launcher in case I accidentally blow myself up! I have seen too many people do that.

empty jetty
#

I did it once on purpose for the death title. But I shut off death consequences in the settings first.

devout cliff
#

So far I don't have any of the death titles and I would like to keep it that way! ❤️ the only titles i'm happy to go without.

empty jetty
#

Lol, I'm a title collecting fiend. There's only a handful I don't have now.

#

I recommend getting the one for life support depletion damage. It's "the Exhausted". 10/10 best title and the one I currently use

devout cliff
#

hehe I think i have been stuck using Starwolf for years now ❤️

#

I should probably mix it up!

#

I don't even remember how i got it.

empty jetty
#

I had the Watched for a while because it was hell to get it.

devout cliff
#

What's that one for?

empty jetty
#

It's the most bizarre, random and grindy title requirements ever

#

It involves a very specific interaction with Korvax at damaned machinery POIs.

#

You need to hunt down a specific POI on Korvax worlds with a lone Korvax sitting near debris/damaged machinery. No ship. Talk to them and fulfill their requests. And you have to do this 6-8 times. Eventually one will cryptically say something about you getting the attention of the convergence and that they'll keep an eye on you. Then you're given the title "the Watched".

devout cliff
#

oooh god that does sound like it involves a lot of luck and patience.

empty jetty
#

It's a lot of scanning POIs with your ship for hours

devout cliff
#

Makes me think it would be kind of neat if some titles had some function to them, or mebbe a way to toggle it at least. So being like a 'pirate king' or something would mean that cargo scans would just apologise when they scanned who you were, but also interceptor scans would happen more often and if you didn't scramble them would see you as a fugitive. Stuff that kind of lets you roleplay certain things if you have the title on. Mixes up the gameplay a bit!

#

And if 'the watched' did something with korvax like opened up special unique lore snippets at monoliths of something interacting with you. Or more amenable korvax who treat you as an honorary part of the hive mind.

#

Something you could turn off tho, if you just wanted the title without the faff hehe

empty jetty
#

That would be cool. Right now the title is just an obscure flex lol

devout cliff
#

yes, which is neat too. I've seen other games with titles that are just about flex and nothing else. Would be cool if NMS did a little more with them.

empty jetty
#

I just need to do a permadeath run for Immortal. And that's it. The other missing ones require upgrading to a Switch 2 (settlement/mp titles) or expeditions I haven't played (Pioneers/Emergence).

devout cliff
#

I need to do an immortal run too. I hear its actually quite easy once you get off the first planet. I've done a survival playthrough and i didn't find it especially hard so I guess its just the same but with added risk.

#

emergence was fun but omg is the lore a bit creepy.

empty jetty
#

Yeah, I did a survival run while also going for some alternate decision storyline titles.

devout cliff
#

a cult that have a fascination with being nommed by giant worms.

#

I think the only expedition i haven't done is the one where you have to replay the loop. and I only didn't do it because of those death titles. But then i heard that dying in that expedition didn't unlock them anyway. So i missed out for no reason ;-;

empty jetty
#

They Who Returned has three titles tied to a dialog choice. And it doesn't let you save scum it to get all of them. You have to play through it 3 times.

devout cliff
#

I think turning that into a game mode kind of like abandoned mode, would be kind of neat.

devout cliff
empty jetty
devout cliff
#

Could you not use the slightly earlier save? Or does that get overulled too?

empty jetty
#

I didn't try, but it was a forced restore save.

devout cliff
#

I preferred it when you always had one 'manual' save from getting out of your ship

#

I feel that we're more at risk in getting stuck in situations the way it works now.

empty jetty
#

It was odd. It's also the only dialog choice that has a forced save afterwards. I wondered if that's going to be important at some point...

devout cliff
#

ooh maybe. Which choice was it?

empty jetty
#

It was the one that involved ||talking to the Atlas at the end. There were options to side with the Atlas, side with the Atlantid or a neutral with simply comforting the Atlas. My main save I comforted it.||

devout cliff
#

Oh yes that one, I remember that.

empty jetty
#

Yeah, each choice has a title assigned to it.

#

I replayed the storyline on two other saves to get the other two

devout cliff
#

oof! Worth it to get all three titles tho ❤️

#

I wonder if they'll ever take the time to revisit the artemis path. It's serviceable but shown up by the later and newer parts with the autophage. You can tell it comes from a point in the game when there was less content to do.

#

It would be a good way to show newer players all the things you can do too which are a bit obfuscated if you're not in the know with the game.

slow estuary
#

(trying to define some simple settlement improvement suggestions, avoiding anything that needs new models/etc, hopefully just functionality/UX improvements)

One idea I had was that the Overlord Office allows to manage disputes/requests remotely from the Settlement Register based off the building level, with ranges being:
(C) will only work from Admin Terminal, as current (no Settlement Register)
(B) also remotely from same Planet
(A) also remotely from same Star System
(S) also remotely from same Galaxy

The things you will be able to manage if within range are:
a.** Disputes/Requests/Policy Decisions** (maybe New Arrivals, most probably NOT Construction Opportunities). When these events happen, you will get a Quick Menu telecom (a ship telecom if on your ship), and will be able to resolve it from there with a similar UX like Trade telecoms works now. You can also resolve them from the Settlement Register if you ignored the telecom.
b. Change the current produced resource, not just view what is being produced.
c. Collect the produced resources to Exosuit; also to Starship (if it has a Teleport Receiver) or to Freigher (if it has a Matter Beam)

How does this sound?

hot flame
#

Sounds slick

slow estuary
#

I'll rephrase that slightly so it is a little more consistent (EDIT: i'm happier with how it reads now 😄 )

wooden bluff
#

I hope like five years from now when computers are much better we can have the planet surface/atmosphere and space exist in the same space, without needing to have that miniscule loading sequence. I don't mind the little jump the spaceship does I just want to be able to build a ramp from one planet to another or something crazy like that

rare shuttle
#

Hi all! I have been playing NMS for a long time and noticed one oddity, which probably everyone paid attention to. The game has a lot of desert planets with settlements, the game has many trading ships drifting in space. The game has unconventional station planets. The game has cooking -
But the game does not have such an extremely necessary resource as water. Water, or rather clean water, is needed only for growing a living ship, but water is not needed for selection or plants on our bases. Water in different worlds is more expensive than gold or even spice, but in NMS water is not needed anywhere.
Yes, there are large reserves of water on the aquatic worlds and it is stupid to think that none of the NPS is engaged in the trade and delivery of water. Perhaps, but this resource is not. There are no tasks, to deliver water to suffering settlements, or the pilot is exhausted by thirsty for help.
Also in the game there is cooking and a food absorption device.
But in the space game there is no that very famous cosmic food in tubes, for real astronauts. Which could simply be prepared using common resources, but also contain a large volume in the inventory, for constant absorption, in order to receive small bonuses in order to reduce the consumption of life support.
Add a cosmic water carrier to the game. That would be a giant cosmic rubbler, he was engaged in the delivery of water to dry worlds, and he was the best prey for space pirates.

idle zephyr
#

Thanks @foggy remnant gonna watch it rn 😁

foggy remnant
safe bear
#

I fail to see how exchange about some video from your YouTube relates to this channel's topic

That's one, we also have rules against self promotion #server-rules

If it was something you wanted to share with a specific user then you should've done that in DMs
@foggy remnant

foggy remnant
toxic slate
#

i just want to be able to jump waves with the Nomad

fickle shore
#

Where's shuttle customization

empty jetty
#

I want something like the Pilgrim but for water. Gimmie space jetski

fickle shore
#

It's weird they never added it it's in the 4 original types

toxic slate
empty jetty
#

What does it do in waves currently?

bleak pond
#

I hope that we get another major side story unlocked in the late game

#

I'm a future update

toxic slate
spiral elbow
#

Surfboards

devout cliff
#

Why limit yourself to the sea when you're in a Sci-Fi setting :p

spiral elbow
#

Hoverboards with 2 modes, one with a sail and one without

oblique smelt
#

We got korvax as daft punk. Where ship from interstella5555

young swallow
#

I'd love it if we could mine pretty gemstones or if minerals got more diverse. I'm a huge gem collector Irl

fresh burrow
#

anyhow we need much more variety in mineral generation

young swallow
#

Imagine some rock formations that resemble stonehenge or formations that look organic

fresh burrow
#

we just need more variable planet gen if im being honest

fresh burrow
#

they need to get creative

#

at this point creativity can propel the game further

young swallow
#

Yeah. Its a shame Hello Games is such a small team

fresh burrow
#

whenever im in a storm i usually think they can do so much about the weather

#

harsher storms , real massive tornados

young swallow
#

Whenever I'm on the Gas Giants, the crystals there are so vibrant

fresh burrow
#

and the gas giants were underwhelming to say the least

young swallow
#

Yeeeahh.

fresh burrow
#

any idea what the next big update will be

young swallow
#

I think it'd even be cool if we could fight deep space megafauna

fresh burrow
#

whats the direction theyre going in now?

young swallow
#

Like space krackens

fresh burrow
oblique smelt
young swallow
fresh burrow
#

getting bored of pirates and sentinels

fresh burrow
#

But my wishlist includes better sentinels or new enemies

young swallow
#

I definitely love those stone guardians

#

We should have a starship MADE of ancient stones/polished stones

oblique smelt
#

The brick

#

🧱

fresh burrow
#

a few handcrafted starships would be jelly 🙂

young swallow
#

The hovering slateship

fresh burrow
#

the procgen ones are just not cutting it anymore

fresh burrow
young swallow
#

Glowy mystical gimmicks

#

It'd look like a starship version of the hanging gardens of babylon

fresh burrow
#

one other thing i would love is planetary settlements and outposts and territorial control

#

like have different factions fight for territory

#

could be PvE or PvP

#

just a bit more immersion

young swallow
fresh burrow
#

and the elephant in the room....better and more unique galaxies

#

galaxies should be uniqu

#

in planet gen

#

right now theyre not

young swallow
#

Vy'keen would be hitting sentinels hard like "We will NOT let these interloping-non-interlopers take this holy land! Grah!"

fresh burrow
#

and if you can partake even better

young swallow
#

Armies of Colossus units.

fresh burrow
#

the faction that wins takes over the system and space stations

oblique smelt
#

If u are looking for space war game, nms is not it.

fresh burrow
#

you can choose to assist who you like

fresh burrow
young swallow
fresh burrow
#

but adding something like that to nms with all its freedom of exploration would be a good thing

young swallow
#

I think an exocraft with spider legs would be cool

oblique smelt
fresh burrow
#

definitely. Would be good on a smaller scale

#

the way we have dreadnought attacks now

#

just a different angle

young swallow
#

The Creeper Exocraft

#

I would have nightmares if they ever make aquatic Sentinels or subterranean sentinel bots

#

Or some colossal sentinel unit thats larger than a Walker and not like a Capital Ship

#

I'd be terrified if they even added lore where some twisted person fuses sentinels to organic beings/biological horrors

oblique smelt
#

How much lore did u read ?

young swallow
#

A bunch

oblique smelt
#

There is some dark stuff in it

young swallow
#

Boundary failures, Voice of the Hive, Voice of the Shell, the history of all races...

#

Im still learning as I go though

young swallow
#

Interstellar ghosts, anomalies, shady transactions...

young swallow
#

I had an adorable thought. Imagine if Gek could take on an axolotl-like appearance

devout cliff
#

and the big eye space anomaly thingy

empty jetty
#

I wouldn't mind more bizarre non-aggressive megafauna. It would enhance the exploration. Like walking through a planet and you see a MASSIVE building sized alien tortoise just napping.

#

Like the sandworms. The first time you see one burst out of the ground and fly off. "!! Uh. Wow. Okay. So that's a thing." Those kind of scenarios suit NMS perfectly

oblique smelt
#

I remenber the huge striders in one of the trailers

lunar kayak
#

Underwater sentinel bases or even something like sentinel control stations kinda like derelict freighters, but not derelict and filled with sentinels would be cool

lunar kayak
winter torrent
#

good evening, sorry if it has been asked already or is mentioned somewhere, but are there any news on the next expedition or reroll of previous ones?!

oblique smelt
winter torrent
#

Thank you

lunar kayak
#

I sure hope an update is coming soon

radiant dirge
#

How bout a Minotaur style exocraft, but it can transform to a flight mode, kinda like a ship but it can’t go into space (so it’s not too busted) sorta like from Macross.

young swallow
#

Still sounds cool though

young swallow
#

I feel like we could benefit from having a "bird feeder" blueprint that acts as a perch for flying fauna to swoop down, eat, and let you befriend them

#

They flying fauna definitely should get more diverse

devout cliff
#

I wonder if they would do another free play event like Omega again? I wonder how well it did for them in bringing in new players?

oblique smelt
#

First free weekend did well enough that they did it again not long after.

#

Expeditions are always free

#

At average there are 4 expeditions per year

#

That get a rerun at the end of the year.

devout cliff
#

I don't think people who don't own NMS get the expeditions for free tho?

#

only Omega?

oblique smelt
#

There where only two free weekends. So now it doea not mater. They where time limited

fickle shore
#

I pray to God there's not another free exp lol
It was so boring and just a long tutorial

#

The rewards were cool but jeez louise

empty jetty
#

I mean, Omega's quicksilver payout was nuts. But other than that, yeah. yawn

devout cliff
#

I missed it when it first released because it seemed to clearly be aimed at new players

#

but i played it with a 'relatively' new player at the redux

#

and she said that as a tutorial it was actually too much and overwhelming.

#

She said if we hadn't have played together, she'd have gotten lost.

#

I almost think the stringent setting of an expedition isn't the best jump in point for a new player

#

its better for experienced players who know the game at least well enough.

empty jetty
#

My first expedition was the Exiobiology redux. I had been playing for a month or so by then. Enjoyed it, I could have had a worse pick for first exped experience.

devout cliff
#

That was the creature focused one if i remember correctly?

#

I remember it was a lot more relaxed than omega felt.

#

a lot of scanning and exploring.

#

Which is a nicer way to get new players to appreciate the galaxy first

#

let them find all the content later.

empty jetty
#

Yup. 2022 redux came out about a month and a half after the Switch 1 launch. So it was the first expedition available for Switch players

devout cliff
#

Quite nice to get a redux shortly after getting the game, I bet it felt like getting spoiled! (and probably just a little bit exhausting by the end!)

empty jetty
#

Especially since they hadn't programmed the offline Nexus for Switch yet (that + the no-settlement version of Trace of Metal debuted in Fractal). We had no reliable quicksilver source at the time. In fact, HG actually increased the redux QS rewards for the Switch + included a free void egg with Leviathan to compensate.

#

AND, when Echoes came out next year and the FSR2 upgrades enabled capes on Switch. HG retroactively credited the 2022 redux capes to you, if you played them.

foggy remnant
fading dew
#

I don't think we're going to see many more sweeping changes like that. Beacon was pretty telling. They slapped lipstick on a pig and called it novelty. I think they've done as much as they can with their engine right now. Remember everything is procedural, so the game can't do intricate well. They can add new "cool" things but can only delve into that thing so far. Endless as the ocean, deep as a puddle.

empty jetty
#

People were saying that before Worlds Part 1/2 though.

analog lance
#

I've learned to never say never.

cloud vector
#

We need more of The Horrors.
Someone else talked about this but I'm gonna talk about it too.
All throughout the game, you read about The Horrors but you never get to see them. I want to see the flesh planet you read about in traveller logs!!! I wanna see the horrors on the derelicts, not just leftover infestations. Give me infected husks of the crew!!
I want The Horrors!!!!!!!!!!

narrow orchid
#

man still no new expedition? i feel like its been longer than usual

worthy scarab
empty jetty
#

To be fair, 2024 was very heavy expedition wise. Feels quieter just by comparison

oblique smelt
#

I feel that this time will be 4 expeditions. Like it used to be.

empty jetty
#

My guess is 3, honestly

fickle shore
#

I really started playing NMS in 2023 so I thought 2024 was the norm lol

#

Or whenever worlds part 1 came out

#

In alot of circles worlds was when NMS "got good" I know the users here would probably disagree with that, lol

gloomy hazel
#

I've heard that alot actually a testimonial to how huge worlds was I guess

empty jetty
#

I lived through post-Interceptor crashing and the long Switch 1 delays on updates in 2023. HG being just slightly quieter than usual? Eh, this is nothin'

#

Imagine waiting over 2 weeks for a massive content update every other console had. 😛

#

(Mind you, that was all on Nintendo. Poor HG took the heat for it though)

empty jetty
gloomy hazel
#

That's true
Worlds peak I guess

shadow dagger
#

The release of Worlds Part I was the fourth largest peak of players after Beyond, NEXT and the original release (on Steam, taking the full player base into account is probably different because of platforms that didn't exist during those updates)

#

not to mention player retention has been way higher since (the highest it's ever been), only falling back to normal numbers in the past couple months.

fickle shore
#

I've heard nothing but bad things about next
Fully serious
Apparently the word on the street is beyond fixed it, a colors update fixed it and worlds fixed it

gloomy hazel
#

I love a good next bad conversation but we'd be beating a dead horse

#

Next did lay alot of groundwork atleast

shadow dagger
#

If you compare Next with Atlas Rises, it felt like a sequel

narrow orchid
toxic slate
#

Archive buildings were peak HG not caring about game performance because it looked cool. Took 20+ seconds to load in on a PS4, still takes a few on the PS5’s SSD. And for all that geometry detail, it just offers mostly the same stuff as the space station plus one tiny lore room in the middle of the giant building.

At least put some procedural rooms in the building to make it feel like an actual place instead of a set piece.

fickle shore
#

Idek why they got added lol

empty jetty
#

And that lore has an RNG mechanic that made collecting all 30 of them very annoying

#

But eh, they're cool for screenshots I guess

toxic slate
#

Maybe it’s a philosophical difference but I like tech and buildings to feel grounded in a game’s world. Like if you make a 200 foot tall giant tower on a planet, there should be practical reasons for that

empty jetty
#

I like the big circular ones

toxic slate
#

Yeah I’m not denying that they look cool. I guess I would just say they should also function well

empty jetty
#

This was a cool shot at least

shadow dagger
#

They do also have guild envoys and cartographers. It would be nice if they were expanded to offer all or at least most of the functionality of space stations, since that seems like it was part of the intent behind them

gloomy hazel
#

It's the price to pay for all the good things origins added

toxic slate
gloomy hazel
#

They were just added to be hubs of a population on a planet
Which we already have trading stations so idk

Iirc the patch notes even just say, yeah it's there now go check it out

#

The same update gave us abandoned buildings on dead worlds though so I mean 🤷🏽

toxic slate
#

Yeah I’m just complaining, I know HG will probably never touch Archive buildings again Sean

gloomy hazel
#

Archives & living ships NMS dark past

devout cliff
#

One thing I would love, we have all become so numb to it i think that we even forget its there:
Let us disable the bottom right notifications. gone. poof. turned off please.

#

Its annoying enough i have to keep cycling back to the one i'm on because it keeps wanting to tell me about all the other things I could be doing.

devout cliff
#

Also I think there should be a missions page that makes it clear (especially to new players) all the storylines in the game. And if you don't meet the criteria, i think it should be explicit or have a checklist so you can see what you're missing to be able to start the story arc. remove the guess work. kind of like:

#

But with like 'trace of metal' 'living ship' etc.

#

I feel playing with new players, they either get so overwhelmed by options and quests popping up without context, or the stories are so obscurely hidden to them that they never find them.

empty jetty
#

Yeah, the game gives you zero details about storylines other than a new mission popping up. A huge chunk of newbie questions is asking about staffs and the Autophage.

narrow orchid
devout cliff
devout cliff
# empty jetty Yeah, the game gives you zero details about storylines other than a new mission ...

Exactly. And I think they should try and remove as many of the arbitrary criteria as much as possible. Those could still be a trigger for them organically, but selecting a quest you're interested in should 'fast track it'. For example, i don't remember how many jumps you have to do until you get your freighter battle, but if owning a freighter is one of the 'questline' options here, if you select it, it should make it trigger on the next jump.

#

or 'under rebel star' selecting it should make the next space anomaly you encounter the space encounter that starts the storyline.

#

And like Sea of Thieves, you could just grey out the options until a new player has played through the tutorial (or elected to skip it) and then when they're done with the tutorial this is a nice next step to bring new players to. Almost like a digestible buffet of: Okay so, what takes your fancy?

empty jetty
# devout cliff Exactly. And I think they should try and remove as many of the arbitrary criteri...

I don't think the storyline requirements for staffs, etc should be removed. I honestly liked them building on it and having worthwhile unlocks. Or else no one would play the storyline. There's shiny rewards now.

But include hints after the Artemis or Atlas paths finish. Like if you finished the Artemis path, but you haven't unlocked a harmonic camp yet, have the game suggest checking dissonant planets out.

toxic slate
#

I'd like a whole galaxy with just purple worlds. There aren't enough of them, and not enough grassy planets in purples. And not dissonant planets, either. Just give us more normal planets with the purple terrain system.

narrow orchid
#

I would also like to have the ability to remove cargo and upgrades from the ship comparison screen when you trade ships. I couldve sworn you used to be able to when the game first came out

young swallow
#

I suggested to Hello Games that they give us planets like a spider-web covered one that has flora or minerals covered in webs and silk. I even suggested Jungle/Swamp themed planets. I also suggested they added Waterfalls and other extra-terrestrial aquatic terrain, like basins or bowl-shaped water/rock formations

#

The Titan Worm's natural predator:

THE TITAN BEARDED DRAGON (jk)

young swallow
#

Actually, that's be a cool idea:
Recruitable Titan Worm Frigates

#

Not sure how it'd work though or how they would benefit the player

#

Maybe they'd have to give us Worm Ships as well

#

Or would they be called Grub Ships

oblique smelt
#

We already have living frigates

devout cliff
#

Its a small one, but i'd love if LNF (and then NMS by extension) got some tlc for the roleplay community. so things like proximity text chat, and that kind of thing.

#

I think it will be nice for if LNF encourages a sense of community and people to specialise in roles within it.

young swallow
#

Living Frigates are more like space whales

#

The Grub ships could even come in different varieties:

Larval
Chrysalis Pod
Moth/Butterfly

#

Seeing elegant butterfly starships soar and flutter through the stars would be a sight to behold

toxic slate
#

Here's a simple request -- give us a compass on our HUD when on foot. We're supposed to be explorers, but where's the tools that help us explore?

gloomy hazel
#

I hate to be that guy but the whole point is you're using the tech in your helmet so you are using tools to explore

toxic slate
#

what tech? I'm just talking about a compass. something easy to read and always available. it would be a big aid in navigating without waypoints

shadow dagger
#

But we already have a compass on the HUD while on foot? Granted it could use some work to be more readable, like having the direction markers disappear sooner when they go off the edge, maybe some degree markers...

empty jetty
#

Having the coordinates actually on the HUD would be neat. It's just a button press pull up the scanner, I know, but it would still be neat.

jaunty pasture
#

They need to add more races

#

Also more customisability of the freighter

#

And also better visualization when ship building

faint folio
#

Waves.....waves.......surfing boarding. Space surfing. Boats.

empty jetty
#

Scifi jetski

rugged hollow
#

Will there ever be gas planets?

#

Former space kid and that bothers me that theres none lol

shadow dagger
rugged hollow
shadow dagger
#

They're end game content though, so you have to finish the main story and a number of other things before you can find them

jade kindle
#

any news about a new update?

shadow dagger
#

Waving emoji 👋, emoji post means it should release this week

toxic slate
#

They really need to tone down the bubble effects. I used to love bubble worlds but now they make me feel kind of claustrophobic

viral shoal
peak stratus
#

We need a grid for building

jade kindle
#

Man I was hoping for ship interiors

#

But if we get closer to subnautica experience that's still good enough

peak stratus
#

Align x, y and z flags would be nice for building

#

Maybe a grid we can offset and resize

jade kindle
#

How long till we get something after the emoji normally?

gloomy hazel
#

Wednesday or Thursday are the usual drop days

empty jetty
#

I think it's been Tuesday a few times too. Never Monday tho.

devout cliff
#

and the community research set to end on the 27th august probably seconds that.

empty jetty
#

I could be confusing the delayed Switch update drops tho. Which are usually the next Tueday or Thurs if the update gets delayed

devout cliff
#

Oh yes sorry I am forgetting that switch tends to get it later. I should correct to: we'll know the content and have the update page on the 27th

viral shoal
gloomy hazel
#

There are ships in space, even space jellyfish

narrow orchid
#

i mean yeah starships go by the same terms and classifications as naval vessels, and the only place on earth where we can properly simulate zero gs are in free fall and underwater. space is waterless ocean

blissful jay
#

Sorry pretty new here, so there is a new patch dropping this week but nobody knows anything that is in it? Hmm interesting

oblique smelt
empty jetty
blissful jay
#

I dig it, reminds me of back in the day when UO would drop its patches and we would all be reading the notes like it was the dialy news or something, cool thanks for the info though stay safe out there

vague rune
#

As I was working on fine tuning and fleshing out my freighter base. And other freighter related stuff. A question came to mind. "Why can't we have a multitool vendor box on our freighter, so that we may be able to see what the system has, without leaving our freighter to go to the station?"

Also on the note of multitool related things, why can't we also have a multitool upgrade station on our freighters?

narrow orchid
#

Lets gooo finally a new update, npc overhaul maybe?

narrow orchid
#

Or hopefully a multiplayer update

ancient karma
#

Imagine cites that generate on planets

mild laurel
#

100% they're adding dashboard hula gek and fuzzy dice to ships. That's the only changes needed to make the game perfect.

#

With those they can move the last three NMS devs to the LNF team and shut it down.

proper topaz
#

So the emote is a wave
Wave is a friendly gesture
Multiplier update?

prisma stratus
#

Makeship partnership one day? 🙏

#

it'd be cool

young swallow
#

A literal ghost town

#

Possibly overtaken by biological horrors or something else entirely

#

HG really should give Abandoned Space Stations some new features, like extracting logs from the Station Cores or just logs that gives us more general lore

#

Because right now, all you can do on those is typical Multi-tool/ship expansions, buying/selling and scavenging for carbon and basic supplies

#

And since station cores are synced to Sentinel security, they could spit us some data and accounts of any shady stuff that happened on the stations

midnight canopy
#

I wish the Derelict lore was more complete. There are bits and pieces but you don't get a full story.

frigid anchor
#

Nms + satisfactory gameplay maybe

azure cove
#

Imagine after the final update they make the game open source, with tools showing how to edit whatever you want built right in. Salivating at the thought

oblique smelt
#

I would not count on it. Their game engine is unique and its HG main bread bringer.

#

But some type of editior would be cool.

narrow orchid
#

Wait wait wait they commented a coffee emoji, satisfactory is made by coffee stain. Sean posted a wave for hello games. What could this mean???

ancient karma
gloomy hazel
#

The update would not just be about boats lol, even if we actually got them

peak musk
#

👋 Wave hello to my little friends... the "First Spawn"??? (corrected)

Or Wave hello to your/my AI friends???

gloomy hazel
#

the...first born?

peak musk
#

Yeah... the progenitors of the Gek. There was talk a while back that one day HG might bring them back into the game???

peak musk
gloomy hazel
mild laurel
mild laurel
#

From Hello Games perspective, such a tool release contains only negatives, nothing positive.

mild laurel
#

You know what would be really cool to add.....corporate tie-ins for an additional HG revenue stream.

#

Who wouldn't want to see billboards handging off the side of diplos that say "Brush with Colgate"?

shadow dagger
#

product placement coca cola branded haulers

#

that spawn in systems with a new economy type with coca cola trading items

narrow orchid
#

it would be nice if the bounty system was more interesting. like i just never feel enticed to go after a 100,000 unit bounty when i have billions of units

native wave
rotund stratus
#

Imagine a set of interceptor themed corvette parts that unfold and stuff when you fly

lost wigeon