#nms-the-future

1 messages · Page 33 of 1

viral shoal
#

Yea, so now imagine all the generated hijinx which would ensue.

No Man's Sky History be like: "Korvax Captain-entity Kojima belonging to a faction Bearers of the Word of Atlas arrives late with their freight shipment of Uranium to territory of Inner Euclid Gek Merchant Guild, weakening the relationships between the factions. This triggers a war between Raiders of commune Sigma and the Church of Hirk, resulting in the liberation of 3 solar systems, 20 thousand casualties, destruction of 2 entire freighter fleets, a Sentinel dreadnought and a broken bar table."

scarlet cosmos
#

I need 2 things from this game

  1. multi room ships, that way you and your friends can chill on a ship, for example you have 2 slots for capital ships (bigger tan normal ships but not anywhere near as big as a freighter and can hold a crew of 4 ppl to run it)
  2. faction events, make factions, give each control over a new super rare recource necessary for a new progression system, then add in both pvp and pve events, as well as some exploration events so each faction can get access to the recource, for example a planet with a ton of the recource was found, take control of it from the sentinal garrison, or same thing but 2 factions with both real players and ai fight over it, or go search new systems to find the recource in small amounts and mine it, all of this would be really cool, if it got those 2 things this game would be perfect
paper meadow
#

The ability to build space stations / build on very large asteroids.

violet belfry
#

Good news

fringe wharf
#

We need that emoji to drop!

oblique smelt
#

No emoji . No update

chrome star
#

We already know what's being added more to the game and that's AI

#

Sean had hinted it witch was one sign

oblique smelt
#

Imo It was just a joke comment about apps like clock adding ai for no reason but ok.

chrome star
#

Lol

viral shoal
chrome star
#

Lol

viral shoal
viral shoal
paper meadow
#

Ships with multiple seats. Multi manned ships. Gunner seats. Etc.

turbid stump
#

So I wonder, when the Switch 2 launches next week, will NMS get an update to coincide with it?

chrome star
#

Yes

fossil prism
#

We have no idea

fossil prism
#

Well more like we don’t know for sure

#

It’s somewhat likely

worthy scarab
worthy scarab
obsidian gale
#

So HG may not be at Summer Games Fest after all??

#

I can't send the pic since I don't have perms yet but I'm looking at a meme that shows the partner lineup

#

And HG isn't there

fringe wharf
#

😢

toxic slate
devout cliff
#

No sale on switch, I don't think this is the telltale signs of an imminent update as much as I was hoping for one that maybe shadow dropped alongside a summer game fest announcement of LNF (can still hold out hope!) but that partner list makes me less confident in my theory 💔

#

Still their silence makes me wonder if they have been all hands on deck getting a LNF preview together for summer game fest, and i actually hope this is the case. We have been eating good with NMS for a long while now, so if we get a quiet period then that's okay as long as we see more LNF instead.
However, imagine if like their announcement at LNF, they tagged on a bit at the end about NMS, but rather than 'look whats coming next year' its 'here's what we are shadow dropping right now!' (and they give us corvettes and i will be a happy bunny.)

shadow dagger
#

There are somewhere between 4 - 13 partners not shown on that list who could include HG, but it feels a lot less likely now

devout cliff
#

tin foil hat theory though just to spice things up: there is no switch sale because they're about to launch the upgrade to switch 2 and don't want to launch it at a discount! That's really out there theory tho.

#

and not very Hello Games, who don't seem driven solely by money.

devout cliff
shadow dagger
#

from what I understand, yeah

#

post says round one and has 57 companies on it. They say in the post they have 60+ partners so there are some not listed there

devout cliff
#

hmm calling it 'round one' makes me think it must be a lot more, otherwise if they put out another of these graphics, then it is going to look a bit bleak with only a handful of logos on it hehe.

#

they'd have been better off putting half on this one and half on the next otherwise.

shadow dagger
#

yeah, but if there were more than seventy they'd put 70+

#

most stuff is scheduled for the first day but the second day has the Xbox showcase and PCGamer's Upcoming PC games showcase, round 2 could be stuff for those which would explain why round one has slmost all the partners on it

devout cliff
#

hmm yes this makes more sense and you're right about the 70+, they'd only round down to the nearest 10

shadow dagger
#

I feel like someone who's paid attention to summer games fest should know this though (anyone?)

devout cliff
#

could they be part of someone else's expo? Like Nintendo's for the Switch 2? I don't know if Nintendo would give much of their expo time to a third party dev tho.

#

Captain Steve has done a video on how Sean tweeting about how a freighter crashing up into someone's back garden is a hint that cargo ships are being added to NMS. The youtubers are getting desperate in this news drought!

#

The logic being I guess that either by sheer coincidence a freighter harmlessly runs aground right when Sean needs to start promoting cargo ships being added to NMS, or Sean is a super villain that orchestrated a freighter to crash into someones garden as a big PR stunt for NMS.

shadow dagger
#

cargo ships in NMS: truly a revolutionary concept

devout cliff
#

Who needs spaceships with near bottomless inventories right?

#

Poor Sean sneezes these days and the youtubers would say that allergies are being added to NMS

shadow dagger
#

They could be part of another expo but the reason people are expecting them comes from a supposed leak that included them

#

feel like if the leak is real it would mean that they're a partner but I don't know, I haven't seen it

devout cliff
#

Until now it seemed super plausible, and would explain the radio silence. But the closer we get, the less likely it feels.

#

Either way I think corvettes are a long way off. Space Stations were leaked in a much more complete state and they took a year after that to come into game.

#

They would be a nice feature to launch alongside Switch 2 potentially getting multiplayer, but that feels like a reach.

shadow dagger
#

They (stations) also were in the files for a few months before being found lol

devout cliff
#

oh so even longer before they came in properly! Oh we have no chance of getting them soon.

#

I will accept Worlds Part 3 updating POIs as a substitute Hello Games. Get to work!

oblique smelt
devout cliff
#

tbh if i had to pick between those two i'd rather have new POIs first. That way we actually have something to go with a crew of our friends and land to discover in a multicrew ship.

shadow dagger
#

I think if they were to do multicrew ships, space POIs should go hand-in-hand with them. Right now, NMS mostly focuses on exploring planets with space as just a short transition between them. If you're flying around with friends you'd want stuff to navigate to and interact with.

devout cliff
#

oh I 100% agree with this too. Right now space is just an intermediary between planets where some things can spawn. I don't know if the engine can't do static POIs in space rn, and if that's something they would have to change, but i've always thought it was odd that all space POIS are triggered and 'placed' by the players.

#

It also means they'd have to synch up things like space battles which right now don't feel synched at all between players. Either we can't see the spaceships shooting at our friends or we can but can't damage them.

#

it would feel more like real space if for example the item to scan for derelict freighters pinged a point in space that you actually had to fly to, to find the derelict.

#

I wonder if they were going to do this once upon a time when they added all those anomalies we can find by pulse driving?

#

ones like the pirate listening outpost feel more like they were supposed to be a static outpost we could go to and pop some pirates

shadow dagger
#

pulse encounters are called 'Space POIs' internally

devout cliff
#

but maybe doing static POIs wasn't viable so they just made them appear infront of a player when pulsing instead?

shadow dagger
#

Yeah maybe. Stations are always near the 'center' of the star system, which is a zone planets can't generate within

devout cliff
chrome star
#

Tbh there multilayer side is not all that because when you take pirate mission with The nexus and some join you when you shoot at the pirates they not doing any damage and I believe that to be someone else's pirate but hard to even know because you just lock onto them any ways

chrome star
shadow dagger
#

Atlas stations and black holes also are always near the stations for the same reason

devout cliff
#

This is why adding the corvettes is so much more work than just the corvettes themselves

#

If you're all in the same ship, the bare minimum is that space combat synchs

shadow dagger
#

static objects outside the safe zone would be tricky, sometimes freighters spawn inside planets

chrome star
#

Multiplayer needs tobe be fixed and better streamlined

devout cliff
shadow dagger
devout cliff
#

i'm no dev, but i imagine it might involve having 'bubbles' around each planet and preventing POIs from generating inside those. then they could use the station as a point of reference to add a bit of RNG?

chrome star
#

So if you have multiplayer turn off this will not happen so what's the point of having multiplayer if you got todo this so no one joins

shadow dagger
chrome star
#

A gane like this is setup for never ending with unlimited possibilities but it can only go so far due to the funds for running the game and paying employees

shadow dagger
chrome star
#

@shadow dagger this is why I say open it up more to allow other creaters to add stuff along side them

shadow dagger
#

I hope to see better modding support before the game is done getting updates

chrome star
#

Yeah lol

devout cliff
#

I have used some mods and at least from a user's perspective they are very easy to put in, even for someone mod illiterate like me hehe. But I am guessing you mean for the modders themselves.

chrome star
#

Ive only been playing a month and am talking like I've player for years already lmfao

devout cliff
#

They're definitely taking some inspiration from mods. I had one that had a male voice for the suit AI and now we see that's likely coming as an option.

chrome star
#

👍

devout cliff
#

Still makes me think we are getting some kind of immersion update. Hopefully player bodies, player limbs,

#

we know we're probably getting audio files for things like our character out of breath

chrome star
#

Be great to have more building structure shapes like round ones ect

devout cliff
#

make sense to have things like arms swinging either side when we sprint in first person.

#

and something holding our multitool would be a game changer for me. Even from day one the floating multitool took me out of it a bit

shadow dagger
#

Oh yeah. I'm someone who would have stopped playing years ago if I couldn't set up my own mods and tweaks to the game. There are a lot of limits to what we can do though. Stuff is only really possible if HG has set it up to be

devout cliff
#

and not being greedy, but imagine if when you use your quick menu, your arm comes up with the hologram like VR peeps get.

#

I'd probably go back to first person if they did.

devout cliff
#

or I can but i dun want to do the whole drama of phasing through a wall with a seat to go into the void and get to the computer to delete them.

#

would be nice if we could interact with our base computer remotely if we're in base range.

chrome star
devout cliff
#

Would be useful for all sorts: Taking a new photo further away from the base computer, uploading without having to revisit it, and for me: deleting it.

#

I think we can all agree though that priority one above all else they need to add to the game, and warrants a whole update to itself: Adding the top half of the trees on marsh planets. hehe. (and yes i know there is a mod for this)

shadow dagger
#

did you know the top parts of the flytrap style hazardous flora are supposed to be procedural?

#

the bulb is a dark red sphere with a light red nub on top

#

the nub is actually the top of the pear shaped bulb like you see on some oxygen rich plants

#

Here's how it looks with the proc gen properly set up, left is the pear variant, right is the ball variant

chrome star
#

I dare you to put you head in between lmfao

shadow dagger
#

I also changed the other red parts of the plant to use procedural textures/colours. That's something HG decided not to do before release and so was never intended for this plant

vast wave
#

Huh, interesting

#

Like I get why HG would opt for certain elements not to be proc gen, like flowers and crystals for basic resources

#

But the other ones could use some variation

#

Just like Jason did the proc colours for farting hazard plants

shadow dagger
#

There are unused versions of the main resource plants in the files. They are totally procedurally coloured aside from the bulbs, which are colour coded as you would expect. Aside from the bulb colours, they're all identical to each other but have over 800 possible model variations each.

#

*unused stuff from before release, mind you. This isn't future content

vast wave
#

But it could be, I would like to see them spawning in purple systems

violet belfry
#

so my main dreams right now are: NPC exocraft activity across planets, could have pirate opportunities just like in space with freighters and such

and really large (like Godzilla), and really small (like rats) fauna

violet belfry
violet belfry
#

I kinda wish a certain style of fauna (mouse faced bird, cow-like creature) was specifically limited to one planet per system.

So then you wouldn’t basically find the same creature on two different planets in the same system. Kinda takes me out of it every time it happens. Like do I name it the same as on the other planet?

zealous zodiac
violet belfry
#

Yeah I understand that. I guess then spread certain types further from the systems. Otherwise there’s a bit of repetition

dawn crystal
pallid ruin
#

I wish your freighter fleet would shoot sentinals

#

and then a battleship would come and attack ur frigates

turbid stump
#

That would be neat

boreal loom
#

I wish there was a freighter event where your own freighter would get attacked either by normal ships or other freighters and you would either go in your starship to fight back orrrrrrrr you would have the option to use the guns on your freighter

violet belfry
boreal loom
fading dew
gloomy hazel
#

Iirc the dreadnought will fire on Sentinel Capitals

toxic slate
#

Being a pirate would be much more fun if you could board other ships and take it over, with that gameplay playing out like a modified version of the derelict freighters, where you're in a randomized ship layout on foot fighting crew, automated defenses, and avoiding traps

gloomy hazel
#

Great idea!

boreal loom
# fading dew This kind of thing would make -everyone- get a dreadnought though, since it's a ...

Could make them rarer to get or not have the ability to use all of the guns. Possibly could make it so you could go on your own trade expeditions, driving your freighter which would give reason to get a normal freighter to trade and others for mining. Basically a freighter overhaul- giving more reason to use them for more than space base, far system travel, ship storage and having to wait hours and debrief. Instead higher stakes on everything if you choose to do it yourself e.g. you get attacked- your freighter could be destroyed costing a few million units to recover.

#

Multiple quest lines could come from that- plus super cool expedition season (random expedition name I can think of) ✨The peripatetic✨

versed pollen
#

Adjustable lights in Large Prefabricates

worthy scarab
#

I wish the update would come tomorrow

obsidian gale
#

June 4th

boreal loom
#

A new set of atlas starships and an atlas frigate and freighter would be very cool plus to match with the atlas based weapons

boreal loom
obsidian gale
#

Just be careful, if you haven't completed the main story there are also spoilers for it there

boreal loom
#

Finished it in my first 2 days. I’m- very hyperfixated rn

#

I hope they add on to the main quests one day- they just sit there- surely they’re gonna add stuff to it eventually otherwise what’s the point of keeping them there after completing?

waxen garden
exotic rock
#

Are we getting a cooking update?
Bacon???

boreal loom
#

Mmmmmmm Crystal Jelly bacon stripsss

terse ridge
terse ridge
terse ridge
boreal loom
fringe wharf
#

Bacon Planet

terse ridge
boreal loom
# terse ridge Oh definitely agree. Old expeditions should be doable from your freighter and yo...

Yeahhh! Id love do actively do trade expeditions- like- have to nav’s gate your way through conversations and try to get a higher price orrr pirating using your freighter- getting into battles- if your freighter gets destoyed you have to pay a few million units to restore it at possibly a space station built for frigates and freighters OMG IMAGINE GOING TO A FREIGHTER STATION! HUGE SHIPS PARKED ON A HUGE DOCK ofc the jet pack would be quick as it is the anomaly- you would have all envoys- mercenary, merchant etc- maybe a little pirate corner in a vent area- but the station would be pretty rare but could be called upon once your freighter is destroyed. Could also work as a secondary big social space

#

Hello games should come to me for more ideas 💅

terse ridge
boreal loom
#

God I hope so- so many more quests- new quests- ;-; and much more to explore and get- id play even more than I currently do- which is like- 15 hours a day-

#

I’ve never gotten further than the second transmission from Artemis but I made an entirely new save on Tuesday night and finished the main Story within 2 days- now I have exotic guppy- bunch in sentinel ships and 122,560,973 units and a Aclass pirate freighter

terse ridge
#

If ur into nexus missions im always trying to do them on fridays saturdays or sundays

boreal loom
#

Id gladly do some

#

Need to do something other than fishing for the child

#

STILL DONT HAVE IT

#

ITS BEEB OVER 16 HOURS OF FISHING

#

I hate this 😭

#

Old boots somehow feel rated than most fish tho-

#

I have no bait on rn

terse ridge
# boreal loom STILL DONT HAVE IT

Lol i havent quite dived into fishing yet. See what i did there? I played around with it a little and did it for an expedition or two but thats about it. Send me your friend code or send me your psn if youre on PlayStation

boreal loom
#

C2FW-GC7M-Q9R2W

terse ridge
terse ridge
boreal loom
#

It wasn’t before- just added it

terse ridge
violet belfry
toxic slate
wind moat
zealous zodiac
violet belfry
violet belfry
boreal loom
#

Honestly thought there would be more to the video

#

However iii that it is probably updating on Wednesday now 👍

gloomy valve
#

So if the emoji is a play on beacon instead of bacon itself what NMS:beacon could mean?

oblique smelt
#

Points of intrest refresh/ more variety?

tulip pagoda
#

good guess

boreal loom
#

Maybe a new main story quest? A distress call from the anomaly? They’ve been found out

#

That would be pretty cool

obsidian gale
#

maybe it's the beginning of a story tie-in to LNF

violet belfry
violet belfry
#

Was last updated in 2020

#

Ohhh that would be nice actually, being able to save and name specific locations on planets without needing to plant a base. Kinda like how you can name/upload the waypoints but never visit them again. Like having 4 saved locations per planet would be neat.

violet belfry
paper meadow
#

Again requesting the ability to build bases on XLLL asteroids.

devout cliff
devout cliff
#

Imagine if it does something like the stone golem we can find on ruined planets, and adds curiosities like that we can discover that are rare and mix up planet exploration? Giant skeletal remains of monsters, statues, all sorts!

devout cliff
# obsidian gale maybe it's the beginning of a story tie-in to LNF

This is my other theory! I know we have no confirmation of them at summer games festival, but it could still be a tie in that leads up to a new trailer? It would be a clever way to drum up excitement for their new trailer if there's some No Man's sky event that teases its coming. Beacon as in a light to guide the way to LNF?

viral shoal
devout cliff
#

If i could have absolutely anything, it would be an update to POIs in NMS

viral shoal
devout cliff
#

that feels like the last part of what the worlds updates needed to do

devout cliff
#

if factories were procedural internally and used the traps from the derelict freighters

#

or ruins went back to being procedural so that digging them up wasn't always the same crates in the same places.

#

imagine if factories were like mini derelict freighter style dungeons, rather than the terminal being right next to the entrance?

#

and had more meaningful unlocks that the other terminals haven't made redundant

viral shoal
devout cliff
#

they do, i just ignore them because my multitool breaks the door in a second or two

#

i also just want temples on planets that are like derelict freighters, but themed after the species of the system

viral shoal
#

Oh yea - more varied sentinel patrols. Imagine driving around and seeing a walker on the horizon just chilling

devout cliff
#

yes! In all the early trailers the walkers wandered, i'd love to see that happen in game

#

and things like npc exocrafts making cargo runs

#

i know sometimes NPCs might drive off a cliff, but i still want it ❤️

#

I think sometimes the frigates that warp in, or warp overhead, should be a school of leviathans

viral shoal
#

Or, imagine if there was a biome type "undergoing purification" or something, and its just an extreme planet being glassed by the sentinel dreadnoughts or something. Would definitely showcase the sentinels more as a threat

devout cliff
#

the space whales look so good but are so underutilised

#

I have also been trying to make mental cartwheels to figure out a way that beacons could reference || corvettes ||

#

but i think we have a long while to wait for them

viral shoal
devout cliff
#

I will mention it in the spoiler channel ❤️

devout cliff
#

My prediction for posterity for this update: No Man's Sky: Beacons - An update that adds fixed space POIs, the ability to EVA, things to do and see in space to set the ground work for when we have || corvettes ||

oblique smelt
#

Make pact

devout cliff
#

i dun know what that is, but also... nuh :p

oblique smelt
misty irisBOT
#

A pact is when you bet that an update will or won't be out by a certain time, or have something specific in it. If you lose you pay a small, fun penalty - like a server name change for a specified time, or changing your in game character to a different race, or coloring. Something that doesn't hurt.

shadow dagger
#

I'm staying committed to my prediction though; No Man's Sky: Beacon is basically Waypoint 2, a small more qol update that they can get away with because the announcement of the Switch 2 port and/or a Light No Fire trailer will get all the headlines anyway

devout cliff
#

It felt more like a consolation prize for everyone not on a switch so that they felt like they got something. And some of the others like the apple update have also felt that way.

devout cliff
# shadow dagger I'm staying committed to my prediction though; No Man's Sky: Beacon is basically...

Someone I spoke to who had a more down to earth QOL idea was that beacons was a feature on its own. That you could place beacons as shareable points of interest, and tag it with keywords. Then there would be an option under teleporters to search 'beacons' and filter by keywords. So someone might tag a nice planet, or their build, or a planet with unique fauna. So it's like a shared catalogue of discoveries.

#

It would save me putting down base computers to save planets I like, and more room to save interesting things than the wonders 12 slots.

shadow dagger
#

that would be smart

#

Sometimes I go to the anomaly to teleport to random people's bases and it seems like an awful lot of them are just wooden shacks built to be used as markers or fast travel points lol

devout cliff
#

Yes I think it would be a small update that would have a big impact on the game. So long as you could keep your beacons private if you wanted them just for yourself and not run the risk of griefers coming to ruin the lovely spots you've found.

fervent locust
#

🥓

#

AtlasNmscord = 🥓

boreal loom
#

Atlas-t you’ve figured it out

gloomy hazel
#

I'd make a pact but I guessed what would be in every update right since the cursed exp. I am big brained lol

violet belfry
#

I still think the bacon/beacon thing may be incorrect. They look like freighters :p

#

But I guess he do wordplay

gloomy valve
#

I have a theory is about using the ai key ona space station

#

An the hangar is something that gets added as personal space to the freighter but again we get to the same thing I had whit corvettes and freighters

#

Why have another orbital base

lunar kayak
#

I wonder if in the future we will be able to trade ships and multi tools

lean lodge
#

Would like the ability to share and download freighter bases with other players, that way a player could let us use their freighter made layout for ourselves :3

lean lodge
#

Need multiple freighters in a fleet man, feels like one with these tiny cruisers is weird xD

worn forge
#

What if it’s not beacons

#

I feel like it’s beckoning

shadow dagger
#

what if its actually bacon

#

new pig fauna. When you kill them they drop special meat that can be used to make many things... alien sausage, alien porkchop, alien bacon...

dusky saddle
dawn crystal
#

I miss the boundary failure feature from the cursed expedition

Would be great if there was an option to turn that back on and it maybe only occured in purple systems

oblique smelt
#

They usualy put exp feature into main game later. Like the living frigates or worms .

worthy scarab
#

Is there a gib for the upcoming update yet?

worthy scarab
# gloomy hazel

Correct me if i am wrong, gib means the update is going to be big, right?

shadow dagger
#

those were all fairly small updates, one was just an expedition

toxic slate
#

I think the cowboy still denotes big update, but maybe not

worn forge
#

I don’t think they mean anything

#

That’s just how he teases updates

#

However I do think this update is going to be biggish

gloomy hazel
#

Normally there would be one
It gave away the mass effect day update before it was even announced

toxic slate
#

if it's mainly a Switch 2 port it could also be super smallish

pastel minnow
#

The way I figure is
1 emoji = new update soon
3 emojis = 100% new content and not just an expedition
Gib = Pretty big update
Cowboy = update dropping within the hour

#

.. Though he has broken the pattern before.

fervent locust
#

🥓 = AtlasNmscord

#

Bacon replaces the atlas and we have to worship it or all of our upgrades and modules keep transforming into bacon

#

And if everything in your exosuit turns into bacon, you visibly turn into bacon, same with ships, exocrafts and multitools.

#

Info is 100 % true, verified and confirmed by Sean Murray himself

gloomy hazel
#

What could be done with a leader board for expeditions. Maybe show people's names who were the first to do things, it's part of what I enjoy about being the first to scan something in an expedition also

#

We get a personal readout at the end anyways, would be interesting to get comparison. Although that's not really the spirit maybr

dapper veldt
#

SEAN MURRAY TWEETS 🥓: THE BACON SINGULARITY APPROACHES

Open your third eye. The 🥓 isn’t just breakfast. It’s a symbol—no, a WARNING. The very fabric of the No Man’s Sky universe is about to be torn asunder by forces mankind was never meant to comprehend.
THEORY: THE BACONVERSE COLLISION

Step 1: Reality Melts
All known galaxies are about to collide with a parallel universe where PHYSICS ARE MEAT-BASED. Every planet, star, and black hole—suddenly rendered in pure, sizzling bacon. Planets spiral as greasy asteroids, freighters drip with crackling fat. Black holes? Now “Snack Holes.” You fall in, you respawn as a sausage.

Step 2: THE PIG GOD AWAKENS
Hidden in the lore—remember those weird glyphs? That wasn’t Vy’keen language, that was ANCIENT SWINE SCRIPT. The true architect of the simulation: Oink’Zoth, Devourer of Worlds, Baconator Supreme. You will kneel before its porcine glory or be cast into the eternal fryer.

Step 3: NEW GAMEPLAY—THE MEAT MORPHOSIS
You wake up and… YOU ARE BACON. Customization? Salt level, crispiness, marbling. Forget exosuits, it’s all about FAT RATIO and SMOKINESS. Base building? Nope. GRILL building.

Step 4: THE FINAL PATCH NOTE
Sean Murray appears in your living room. Physically. He hands you a single, glistening strip of bacon, whispers, “We are the update,” and vanishes into a shimmering pork portal.

I’m telling you, this is it. This is how the simulation ENDS:
Not with a bang, but with a sizzle.

🥓
#TheBaconProphecy

devout cliff
#

potentially 3-4 hours before we see some movement!

chrome star
#

Lol

dawn leaf
#

Someone posted this on Facebook but I can't find release notes or anything anywhere..

shadow dagger
tribal vessel
#

I was always wondering if they would make an update to govern multiple settlements. And I was right unfortunately

analog lance
#

Future requests since I FINALLY got a settlements update:

  • Space station ownership
  • Bigger effects on economy
  • Reputation meaning a LOT more with factions like having vy'keen bounty hunters come after you and whatnot
  • Creature overhaul visually and attack wise, they're very bland rn
analog lance
gloomy hazel
#

Add poi overhaul to that and we have identical lists

analog lance
#

PoI overhaul is moreso additions than an overhaul to me

analog lance
gloomy hazel
#

Implementing more use cases for the ground exocrafts also comes to mind. For example specific terrain like mud which requires certain vehicles to traverse. This specialization would give them real purpose in the way the Nautilon has received it

fringe wharf
#

So you can make settlements even bigger or is it just improving on what was there?

#

Still dope still

#

I was hoping we could see cities in No Man's Sky

gloomy hazel
#

Already there
Still a pile or scattered squares but they have more use

toxic slate
fading dew
fading dew
errant jasper
#

Do we know if there is a combat update being made/planned?

fringe wharf
fading dew
gloomy hazel
errant jasper
#

I really hope they will in the near future add a proper combat system with crouching, aiming down sights and guns

gloomy hazel
#

thats not what NMS is really about so dont get your hopes up. If that itch scratches for me I switch to Starfield, but yeh

errant jasper
#

Well there is always a possibility for combat-like systems being added in the future 🤷‍♂️ Its not entirely impossible but you're right, nms is a space exploration game, not a shooter

gloomy hazel
#

LNF Trailer showcased melee weapons so maybe the ''multisword'' will one day make it into NMS, but who knows. I would gladly take another combat update, but it's definitely not anything they are prioritizing, imo

short abyss
#

i know AI is a very touchy thing, but maybe getting a few actors specifically to voice samples for the alien species, so they can synthesize the different languages would be cool.

#

i just cant imagine it being feasible for several voice actors per species to be able to manage speaking complete gibberish in several inflections without really knowing the meaning for 1000s of words

#

AI is usually used to save money and be lazy, in this instance i think it be near impossible to get voiced aliens otherwise

#

the languages aren't true languages its a roster of words, used to obscure the actual words which may have positive, neutral or negative inflections

#

so every alien word would need to be pronounced with said inflections

#

every voice actor in a sense would need to say each of the 4,794 words atleast 5-6 times in differing inflection

#

Sad, Angry, Happy, Neutral, Fearful, and maybe a concerned Inflection. because each fake word is covering up an actual word in a sentence which does have an inherent inflection

#

thats just not feasible

#

words need to be able to flow together, else it sounds like disparate clips being lined up

shadow dagger
#

The problem is that words are generated on the fly. If you play the game in English, the Gek phrase for "Hello, friend!" is created by the game running the words 'hello' and 'friend' through the Gek language algorithm. Running the game in a different language will, from what I understand, generate the alien phrases using that language instead. For example in French, it would be running "Bonjour, mon ami!" through the Gek algoritm, making a totally different looking phrase. There are so many words in so many contexts that to voice all the dialogue you would have to run some sort of text to speech system. AI could do that, but having the game run an AI model every time an alien speaks would be quite demanding for a detail that doesn't really seem worth it

pastel minnow
safe bear
#

It couldn't even be AI as unless you are running some tweaked model by yourself they cant generate copyrighted material, e.g. NMS

-# not to mention that it was a legitimate pic

safe bear
#

But I guess a bit late for that now

#

If only there was a channel where people can freely talk about spoilers and unreleased content eh

#

Either way

#

Now that we have an update and there was some time since last expedition next big thing will probably be that

toxic slate
#

I wish we could add notes to our bases which we could view on the bases list, and maybe also notes/screenshots to planets that we could view from Discoveries. I have so many now that I really can't remember half of them until I visit them, and that's a slog

violet belfry
#

I wouldn’t mind boats, like big ones, if they have them in LNF should add them 🙂

bright anchor
#

Pretty good update overall, I like the depth added once we get all the usually bug fixes out the way however I do think there's some room to improve the settlement system even further

terse ridge
#

Sooooo does the cowboy emoji imply an expedition

hidden glade
#

I would love even further expansion to settlement mechanics - someday I want to be able to control a real celestial empire lol

#

Thing is I’m not a developer so I’m not sure how empire/“country” mechanics would work, or if they would fit well with HG’s plan for the game. Maybe some sort of customization option where players can make a name and logo for their empire, confederation, republic, company, etc.

oblique smelt
oblique smelt
#

They need to iron out bugs from this update before adding next update

fading dew
gloomy hazel
#

I understand no exp after seeing what the update is
But that doesn't mean I have to like it lol

final cloud
tribal vessel
#

Any of you people think that they’ll introduce living freighters

naive tartan
#

id love a combat update

hidden glade
terse ridge
timber glade
#

I would love to see an aquarium that we could add legendary fish to. I caught Child of Aquarius and it doesn't seem to be used for anything. I'd love to display it in a tank.

hidden glade
#

Farming update?

oblique smelt
#

Farming update could be intresting.

-Animal pens
-Greenhouse base parts
-Maybe Exocraft tech for planting/gathering
-Faecium /nitrogen for making fertilizers to speed up grow time.
-New plantable plants
-Seed gathering for pot plant display simliar to bones display

toxic slate
#

I would rather have an exploration update next. We need more POIs like planetary dungeons that increase the moment-to-moment "things to do" as one explores a planet

gloomy hazel
#

I'd reckon POIs probably wouldn't get updated
I could be wrong but every update last two years is a lnf feature back ported

#

I'd love space freighters and crashed freighters to match

#

Count me as interested if it ever does I just doubt it

toxic slate
#

mm I'm sure there's a lot of new POI types for LNF -- they will need that to make one single planet interesting -- so I wouldn't be surprised if they backport some of that to NMS

gloomy hazel
#

I considered that yeah but that seems like something you gotta keep for lnf to make it worth buying and lnf would likely be using different pois

toxic slate
#

true, but I would have said that about the new terrain, water, and clouds, but they ported them over to NMS anyway

gloomy hazel
#

I'll give you clouds but we already had deep water in launch and funky terrain from launch until the next update

toxic slate
#

well i mean the new water rendering with real "waves". not the deep water necessarily (I don't think we ever had water that deep, even at launch tho)

gloomy hazel
#

Launch water went about 700u from my experience which is like 80% of what we have today so basically true yeah

toxic slate
#

those things have made NMS look next-gen in a way that previously only LNF did, so that's why I said I'm surprised they ported them over. so I don't think anything is off the table in terms of tech coming over

gloomy hazel
#

I do think we'll get another big feature for 6.0 atleast it's hopeful it could be POIs
Gotta give atleast one more big update for switch 2,

#

Really I'm surprised deep oceans and gas giants didn't get 6.0
Seems big enough for a milestone update

terse ridge
#

Damn nothing on game fest lame

chrome star
#

Really rip

proven python
#

a bank system? Idk if there's one in the game but there could be an interstellar thing like the trade beacon where you could deposit and withdraw your units to prevent pirate raids?

#

also interstellar stock market fr

dire river
#

long term but do yall think we could get 2 more races?

#

autophage are based on korvax of course, what about vykeen and gek based alternative races

#

forllowers of nal and the first spawn or smth

gloomy hazel
hidden glade
#

I just want more aliens 😭

#

As amazing as the game is, seeing just 3-4 different species across multiple galaxies gets kinda boring

#

I think even 2-3 more species would massively benefit the game

proven fog
#

an upgrade of the current dlss/fsr tech would be desirable for better performance

final cloud
#

As of right now the only distinct race is the Autophage

#

The three starter races have failed to receive any meaningful overhauls or changes

hidden glade
#

Even if they didn’t expand the number beyond the current 4, more flavor for each one would be great

#

when is the Second Spawn coming? That would be an awesome event lol

warm wigeon
#

I would love to build a bedroom / captains quarters in my freighter

#

And also being able to place a save point or just an in build piece

oblique smelt
#

After 4 settlements. I wonder if we will be able to have 4 freighters.System,Capital,Pirate,Living 🙏

terse ridge
faint lance
dawn crystal
#

Praying we get a factions update soon.

More subfactions like cult of nal, autophage. More buffs and debuffs based on reputation. Player made clans.

Since the latest update shows that players can now affect economy levels in systems, players affecting conflict systems somehow could be cool

#

War & space station owning would be the ultimate endgame for this game, HG needs to pull the trigger

hidden glade
toxic slate
#

If they do that it should be NPC-based local factions. That way solo players can still enjoy the feature

hidden glade
gloomy hazel
#

NPCs just got touched with a marker if interactive it's possible they being worked on

hot flame
#

Wars? With the casual space combat? Sounds tedious if I'm being honest

shadow dagger
#

'Wars' could be a less tedious version of the current 'big battle' system IMO. Right now, a large battle will spawn every time you warp while meeting the correct conditions (reached a certain amount of playtime since the last large battle, you've warped enough times since the last battle, the system you are entering is inhabited) which gets pretty annoying pretty fast, especially if you warp around a lot. A rework that ties the spawn rates to conflict level, allows the event to be triggered ambiently instead of just on warp exit, and that changes the participating factions to something more interesting than 'pirates vs local system inhabitants' would do wonders to the entire encounter.

#

Also they should make it so NPC ships are able to shoot each other down again. That way large battles can be resolved without player intervention, if you leave them alone long enough

gilded mesa
#

actual variation for the existing exotic planet subbiomes
more variation for mega-exotic planets
and also day 2 of asking for black and pink atlantid multi-tools

dawn crystal
# hot flame Wars? With the casual space combat? Sounds tedious if I'm being honest

Combat in NMS isn't bad, HG is just amateur when it comes to attack sequences, but they're getting better.

Pirate dreadnaugts have charge up attacks (homing missles). Variations in these such as homing plasma cannons, tractor beam etc and different models of dreadnoughts for each race with shields and thrusters located in different places would make a big difference.

With a game like NMS, it's all about how the enemy attacks you, not the other way round. Its why a lot of enemies in the game would benefit from invulnerability periods and bullet hell like attacks. When HG figures this out, I'm sure the combat will be satisfying

dire river
#

the guardian of the depths or whatever the big jellyfish is called is a BIG step in the right direction

dawn crystal
# hot flame Wars? With the casual space combat? Sounds tedious if I'm being honest

Like the community research, Wars should be a slow methodological thing for system/region capture, but it would be a great endgame to pour the endless units and nanites players have accumulated into.

Again, imagine being able to own up to 10 freighters each with their own 30 frigates that you could station in systems to defend or attack. An S-class freighters with combat 30 frigates could equal 1000 battle points for example. Then each system could have a battle point threshold (like 4500) to initiate a "war". Once started, things like how many depots are raided in that system, how many freighters are destroyed, how many trade goods are exported/imported could reduce the battle points until its at a point you can initiate a final war boss battle (like 3 dreadnoughts in a row or something)

dire river
#

also im ngl if they want to make good combat they should just remove the paralysis mortar

dawn crystal
#

It's just about being smart with the assets and engine you have

#

Nms will never be cod or elite dangerous, but its definitely got its own brand of combat that's fun when it's actually challenging.

Permadeath + the cursed expedition boundary failure + 2 sentinels walkers was the peak of combat in nms for me

lean elm
#

QoL for the Future:
Auto Pilot - just for returning to your freighter, Space Station or Anomaly. The auto landing is a good start but I find I bounce of a few times for the game realizes I'm in position for auto landing.

#

Ooops, hit enter at the wrong time.
QoL for the Future (part 2)
Trade scanner for your Freighter - Am I missing something or am I the only one that hates the fact that your Freighter can scan planets but not trade information?
Freighter Fights - I would hate to lose my Freighter but think it would be cool to be able to outfit it with weapons and encounter pirate freighters that you can set your Freighter to fight while you also attack with your ship.

latent urchin
#

Ngl

Does ever planet that has life require there always being NPC ships in the area

charred ingot
#

It would be awesome if we could put like photos we take on photo mode in the wonder projector or being able to project a whole solar system instead of just one planet of the system :p

tender flame
#

I'd like to see Anonmoly Pvp section and clan/divisions, build own planet, own system+station but safe death 🙂 It's pretty huge and looks like big power grid too

warm wigeon
#

I'd like completely sentinel controlled systems, like your cargo hold gets scanned in the first 15 seconds of entering, so you need to be extra careful when dealing with pirate and counter fitted stuff.

tender flame
#

That'd be good and a fix for when the sentinel freighters are invisible in atmospheres 😬 Hopefully soon Autophage Capitols too

warm wigeon
#

And also another idea being able to take over a space station and make it your own

#

And also why isn't this channel a thread channel ?

tender flame
#

That'd work well with Abandoned Systems like if get your settlement maxed they can takeover a system and build your own space station

latent urchin
#

Still needing a vehicles and vehicle controls update

tender flame
#

Side mounted lazers for the Collousal 😋

latent urchin
tender flame
#

It drives me a bit mad, I'd like better steering and more storage grr and Minotaur that helps with mining 🙂

latent urchin
#

Yes

#

That's part of the issue hence the controls part

#

My other issue with vehicles is friction at least with land vehicles

#

I'm using friction as a more abstract term

#

The environment weighs you down very little when utilizing exo craft

As in like you can plow through 200 trees, rocks, animals, etc and not be slowed down in any way not to mention there is no terrain dynamics (mud slowing you down, ice making you slippery, etc)

#

Also first person is really poor and part of that is due to that

#

Like the pilgrim has a jumping mechanic and I didn't know about it until recently accidentally

And not because I needed it

tender flame
#

I'd like to see that though the pilgrim has those traction upgrades I climb a vertical mountain with ease 🙂 Also maybe even track improvement, Of course Collousal would laugh at trees, Nomad not so much 😁

warm wigeon
#

Orbital Command Hub: Build Your Own Space Station

Concept: Players could construct a unique, modular space station from scratch, extending their freighter's capabilities into a permanent, multi-functional orbital hub.

Requirements:

Freighter Ownership: Your freighter acts as the mobile construction platform.
"Orbital Anchorage Module": A new, special docking building piece.
How it Works:

Phase 1: Foundation (The Anchorage Module)

Acquisition: Blueprints for the "Orbital Anchorage Module" would be extremely rare, perhaps from a high-tier quest or a new Galactic Engineering Guild.

Deployment: This module can only be placed from your freighter's base building menu while in open space. It detaches from your freighter, becoming the core of your station. Your freighter would have a special exterior docking bay for its initial connection, creating a visual "umbilical cord" during launch.

Phase 2: Expansion (Modular Construction)

New Building Parts: A new set of "Orbital Modules" (corridors, habitation domes, industrial bays, advanced landing pads) would be available for zero-gravity construction.

Resource Intensive: Building these modules would require significant amounts of rare resources.

Phase 3: Functionality & Management

Crew & Management: Recruit various specialists (Overseer, Trade Specialists, Research Scientists) to staff your station.

Trade Hub: Your station could become a profitable trade hub, generating passive income.

Customization: Offer advanced starship customization.

Multiplayer: Other players could visit, dock, trade, and even participate in station-generated missions, making it a true player-driven social center.

Station Reputation: As your station grows, it gains "Station Reputation," attracting more visitors and better opportunities.

Benefits: This feature would provide a massive endgame goal, offer incredible creative freedom, act as an economic sink, and create dynamic multiplayer hubs within the No Man's Sky universe.

tender flame
#

That seems more not solo, would be excellent for clan/division as then your own character could have like tiered stat's ( think sqaudron ) which then becomes communal within ranks and helps upkeep and everyone contributes to the overall need of fuel, resources, maintainence, trade relations ( if someone was not friend of gek ect, it'd decrease overall net and upkeep cost would increase as well as combat incursions towards your networks station ) and Korax friendships would increase values to tech, food kinda bread and butter of war ( Vy'ken )

latent urchin
dire river
#

i wish theyd add a freighter tech room that lets you warp to planet surfaces directly

#

and maybe back on to ur freighter

#

obviously only in the same system

warm wigeon
#

Why can't we just build walls in our freighter?

tender flame
#

If build complete floor area from expansion rooms could do that 🙂

lean elm
#

@penguinx20 @dire river there is? I know there is the planet scanner. I mean a scanner like in your ship that can locate trading posts and such.

dire river
bright anchor
#

I've had some time to play through the newest update and overall I'm a pretty big fan however with the increased things to do in Settlements it does highlight how a lot of it is waiting around.

It does make me wish for an active way to interact with my Settlement whilst waiting. Maybe have a way for me to do the Settlements expeditions instead of the civilians or something

tender flame
#

Perhaps like digging a tunnel system to them to explore whilst you maintain perimeter would be pretty nice, simple but entertaining 🙂

#

And if one panics and starts running around you got to sprint eblow smack to knock them out and take to frigate 😄

toxic slate
#

instead it feels like a very thin mobile game

obsidian island
#

I'd love a revision to VR mechanics, Finger input tracking, option to remove the blackout when landing in a weird angle in a station for hardcore immersionists.

gloomy hazel
#

Alteast settlements are worth doing now before they were extremely mid now they kinds neat

oblique smelt
#

Imo they are stll mid . Now just are not useless anymore

warm wigeon
#

Ship lights
I think that is pretty self explaining

light finch
#

What I envision is a Starport system, a progression-based upgrade built upon the existing space station infrastructure. It would no longer be limited to a planetary base, but serve as a star-system-level stronghold — capable of remotely managing colony resources, commanding fleets, and autonomously defending against threats.

One of the most exciting expansion potentials of this system would be its integration into the Anomaly’s social fabric. A “Public Defense Console” could be added to the Anomaly, showing a list of active starport distress calls across the galaxy, enabling players to warp in and support fellow travelers under attack. In this way, players become part of a mobile defensive force, answering calls from anywhere in the universe.

Then comes the defense system of the starport itself. After construction of key modules, the starport would occasionally become the target of pirates or hostile factions. There would be two defense modes:

Automatic Defense, handled by NPC escort ships and defense modules, which would yield modest, common rewards on success;

Active Defense, in which the player and any responding allies participate directly in combat, with the potential to earn rare ship components, paint jobs, or other exclusive loot.

This system not only makes starship combat a more sustainable gameplay mode, but also strengthens the cooperative PvE experience, which is currently somewhat limited.

To protect early-game balance, starport construction would be locked behind high resource costs and main storyline progress, ensuring it remains an advanced feature. In addition, attack events would have cooldown timers and delayed activation — for example, only triggering 30 minutes after login — to avoid overwhelming players or causing frustration.

dawn crystal
#

& why do HG keep updating things that still end up needing further updates.

It was cool in the beginning when they were adding new features like base building,exocrafts, space dungeons.

Now it feels like the updates don't even change anything, they just add unnecessary padding.

#

Like the relics update is so random. It must just be for testing LNF features like the bartering system

oblique smelt
oblique smelt
wind gale
oblique smelt
#

I dont think. Pets are out of place. Pepole where asking for them for some time. Most out of place thing for me are jar helmets.

shadow dagger
#

Personally I think the walking skeletons from Relics are the most out of place thing. Overall, Relics is the only update I would consider a negative, it added bad weird fauna, replaced the procedural fossils and added pointless combat that isn't really any different from sentinels

dawn crystal
dawn crystal
#

I'm excited for LNF because we know HG excels in the exploration aspect of game design. But I'm not really excited or expecting any real depth in the game. Hopefully I'm proven to be a negative Nancy

gloomy hazel
latent urchin
#

The player upgrade system needs an overhaul (at least it)

Why is there individual hazard upgrades you can protect yourself with (which you can add like 4 additional things to) and a universal hazard protection

It all should work as one main category element and 1-2 augmentation element(s) as the upgrade not 20

There should be a concerted priority of player upgrades being around specific things the player can do and without that upgrade aspect be unable to do completely so

oblique smelt
hidden glade
#

More player customization - and perhaps allow new players to do past expeditions

#

Player factions/guilds/clans

#

And of course keep overhauling settlements - such potential with that mechanic

vestal karma
#

Hmmm, so I'd like to note a major issue with the entire game as I see it, see there's a lot of stuff you can do, but there's basically no point in doing it.

hidden glade
#

Interesting point

#

What stuff are you thinking of specifically?

vestal karma
#

For example, aggressive sentinel planets, guardians of bones, etc.

#

aggressive sentinel planets don't really have anything on them of value, and you can easily get more valuable resources easier
There's literally no point to guardians since you can avoid them entirely

#

I don't really think infested planets really hold anything of value either other than a specific boss, especially with the buildings all being abandoned

#

On planet base building is also something that you don't really have any incentive to do either since you can build everything on the freighters

hidden glade
#

My dream would be to build a cantina/spaceport and have npc pilots and adventurers come in, have a drink, buy some supplies, etc

#

That might not be the most feasible mechanic but it sure would be cool

vestal karma
#

yeah

#

but yeah, my main point is just that, there are lots of elements to do, but nothing to give incentives for players to do them

#

Like, even doing the missions of the base building and other side quests I largely basically just get a C tier upgrade

#

granted, some give blueprints that are useful, but you can basically skip them anyway since the anomaly sells them

hidden glade
#

Yeah

#

I just wish I could get all the past cosmetics that are now locked

#

Especially base decor

vestal karma
misty vector
#

What about to make space base in asteroids or just in the space

#

Some for the blackmarket or for the bountyhunters

lean lodge
#

No Man's Sky: Starfleet
(Hypothetical update)

  • Players can now own and customize up to 5 freighters. One large capital ship, and four system freighters.
  • Number of frigates players can own doubles.
  • Frigate colors can be customized.
  • Players can now choose from up to 15 frigate missions.
  • Freighters/Fleets now have customizable alarms that can be toggled from the planetary surface and heard as far as orbit to planetary surface.
  • Hangar bays can now be rearranged and customized. Landing spots are no longer rotating circles, but rather floor-marked places for haulers, fighters, etc. and can double as a starship showcase/archive. Gives the hangar bay a genuine "squadron" vibe.
  • Capital ships (especially venator) can have the option to relocate the hangar bay to the underside center, or other various designated places on the ship.
  • Each owned freighter allows for more starships in use or in archive (up to 10 per freighter, they would be designated to that freighter's hangar), plus additional storage. This includes the addition to ten more storage rooms.
  • Freighter base parts now allow you to place objects on the walls without a gap!!!
  • A new form of freighter room allows you to create multi-story tall rooms. Additionally, catwalks can be placed in these rooms.
  • Shading within the freighter base is fixed. Sunlight will no longer shine through except for windows!
  • Capital ships now have small portions of pre-built structure inside to explore, making sense for the sheer size of the freighter!

Additional features added after posting:

  • Freighters now have a targeting system. Players can choose a nearby target and set the fleet to attack it.
  • Distress signals can be sent when playing multiplayer.

(More can be added)

#

Devs, take note of this^^

misty vector
#

Add the customization for spaceships

#

like colors

oblique smelt
#

We already can

misty vector
#

How ?

lean lodge
#

You just need to salvage the parts you want from ships you buy.

misty vector
#

I mean without build

lean lodge
#

What if they added customizable sticker sets as well?

misty vector
#

yeah too

#

And a little room with a door for enter in where you can have some multi-tools or decorations

#

but only for the big ships

#

or sentinels

lean lodge
#

I want a base part that lets me display outfits. That way I could like.. hang a bunch of flight suits on a freighter wall or have them folded on a shelf.

Let me also use lockers 🤣

misty vector
#

I think lockers are for the sentinels ?

lean lodge
misty vector
#

I know I just try to make a joke with my bad english 🥲

gloomy hazel
#

maybe more sentinel types?

#

that'd be pretty neat

lean lodge
#

I'm literally pressing one button

lean lodge
#

What if we had exotic fighters that had toggleable wings? Standard flight vs attack mode? You see those a lot in Star Wars n all, so why not do something like that with no mans sky? Would be awesome

#

Also make it so we can fly up to the stars. Planets currently don't have any solar-system orbital patterns so that would make a good reason to give them said patterns

toxic slate
#

FYI, Apple had their developer keynote today and talked about improvements to their Metal graphics API. Two big standouts:

  • Metal 4 now provides a frame generation solution
  • Metal 4 now provides denoising, for use with realtime ray tracing and path tracing

This will probably result in some quality and performance improvements on the Mac for both NMS and LNF. Maybe it'll push HG to finally implement some ray tracing as well? And perhaps the framegen solution might finally be what makes it possible to port to iOS/iPad

lean lodge
#

What if you could shoot the AI people as a form of multi-tool combat 🤔

#

Customizable squadron formations???

warm wigeon
#

A item Search bar is definitely needed

rotund stratus
gritty zephyr
#

hopping in the discord rq because I've had a passionate love/hate relationship with the game since launch week and wanna know what people think.

I super duper dislike that the game's basic resources are all color-coded and the same on every planet. I really don't believe that it helps with the game's accessibility as much as it did 9 years ago now that we're given total control over the game's difficulty.

Landing on a new planet that you've never seen before is like visiting a new grocery store. It doesn't matter if the store's layout is radically different from the last one because a bag of Doritos looks the same in every store. Everything that ISN'T a bag of Doritos becomes a homogenous blur, background noise that you aren't required to pay any attention to.

I think it would MASSIVLEY improve the basic gameplay loop if these basic resource objects were removed entirely, instead having their contents assigned to random planetary rocks and flora. In a game about exploration, you should have to explore to find stuff.

I truly and honestly just see these props as eyesores that detract from whatever individual characteristics that planets would otherwise have. The last thing I want in a space exploration game is familiarity.

#

I feel like HG sorta tried this when they made it so location markers no longer took you directly to your destination. The problem with that though is that you already know what your destination is and everything that happens between there and your landing site is pointless imo.

#

HAZARDUS FLORA IS EVIL!

oblique smelt
shadow dagger
#

it could tie in better to the environment as well, a planet teeming with life might have plants rich in essential resources whereas a wasteland with harsh conditions might have them as minerals...

#

They could even keep the colour coding in my opinion, if they made it more subtle. Think plants with colourful fruit, rocks with colour coded crystals or moss even. Those are both things we already have, just without the colours meaning anything. It would make it a bit easier to remember what has what resources after you've discovered them

rich elbow
#

I just downloaded no man’s sky for switch 2 I feel like it would be really cool if in a future update they gave us an optional HUD toggle for first person view on foot so that the interface looks more like something akin to Metroid prime with a helmet display to add to the immersion when exploring planets I feel like it’d be a neat toggle for players that wanted that

north cargo
#

I really hope they implement a system of conflict. So if you go around blowing up Gek then warp to a Gek system you’re immediately attacked and Gek become generally unhelpful to you.

#

Currently there’s very little penalty for mass murder.

toxic slate
#

I really dislike the mobile game design aspects of the settlements. It reminds me of the mobile game Star Rail, where the developer unveiled the player's own room, but instead of allowing you to place objects where you want, you're just unlocking predefined placements so that every player's room looks the same.

That's basically what settlements are. There's no room for player expression in them like Animal Crossing has. You can't place buildings where you want, you can't furnish houses and bars the way you want. You're an overseer who has some power to decide things, but not really in a functional, physical way. You're just unlocking a static progression path over time.

I don't like to be negative about it because I'm sure the NMS devs spent a non-trivial amount of time to improve them. But they're improvements that only build on top of the same flawed foundation.

fading dew
toxic slate
fading dew
lean lodge
#

Maybe devs should fix this with the ship builder? It's been going on since five or so big updates ago. (Not including bug fixes)

mystic echo
lean lodge
shadow dagger
#

Often misquoted, they only had rotation. Never actual orbits.

hazy magnet
#

When charging planet portals with elements, pull from the inventory of your freighter if in system

#

Increase slots available in storage containers

oblique smelt
#

Or make cold storage ships also save cargo. ( technicaly 18x 120 slots )

warm wigeon
#

Skylight for freighters

gritty zephyr
#

too many gameplay elements to rework and move

#

tidally-locked worlds would be incredibly cool though. two desolate ends with a habitable ring inbetween

waxen garden
#

We have never gotten a version of No Man's Sky released to the public with moving planets

#

This is a huge rumor that's gotta stop being spread

mystic echo
#

thanks for letting me know

#

don't want to spread fake news

dense cedar
#

Do you think we will ever get living freighjters? i hope so that would be so cool

brazen gorge
#

Lmao what would that even look like?

waxen garden
#

Meaty.

hazy magnet
dense cedar
#

The inside would be either bone or meaty, probably like the gore nest from doom where the walls are flesh

#

Or it could swallow a hangar but that would be boring af

#

and weird

hazy magnet
#

It would like the inside of Mystery Fleshpit National Park

lean lodge
waxen garden
#

Looks like one of those things that'd be fixed by clearing console cache. but you've probably tried that before #nms-questions message

reef tulip
#

Dear Hello Games

Please consider:

brazen gorge
#

Aren’t those in the game already?

dense cedar
#

what is new here yeah

dense cedar
waxen garden
waxen garden
#

There's so few options that it isn't even worth it to add fabrication for them

#

You could realistically find your dream part + colors combo exotic

reef tulip
#

Imagine if they added green/purple exotics but only to unexplored systems

#

Would be wonderful

scarlet rose
light finch
#

this type will add custom ranks in future.

wind gale
#

i have been thinking that nms ui needs a revamp for a long time to make it vivid and intuitive put some of my ideas of how it can be achieved

the main idea is add a carousel view of the player owned things like starship, multitool and companions.
cuttent ui for switching and managing multiple items like multitool or statship is cumbersome as the switching ui is small .so in order to see and manage our collections in a pleasant and satisfying way we need a full screen carousel view.

adding to that the inventory items could have a revamp like dark backgrounds for all items instead of colored backgrounds.
and one new feature addition they could do is make multiple functional and switchable exsosuits like multitools.
here are the concept ui generated with co pilot :

inland mural
#

suggestion what about filaments for superclusters of galaxies

#

so infinite worlds and infinite gameplay

inland mural
#

said from someone who has 200+ hours

#

and older expiditions can be sent from freighter

dense cedar
#

I agree

#

Not my art though, idk who makes art for WH40k

fallow bobcat
#

I hope one day we will have the gene-splicer.

#

Creating biohorrors by myself...

#

Muahahahahaha! 😈

spare linden
#

E

past sparrow
waxen garden
hazy magnet
#

Adding the ability to change ship colors or color scheme would reinvigorate ships so much.

rare linden
#

An Undo Delete button, for when I accidentally delete my landing pad when base building. Not that that happened anytime last night after 30 minutes for meticulously placing and detailing my landing pad or anything.

lunar briar
#

I have a few ideas:

Revamp base building, give it more meaning than just to build yet another base on any planet cool or pretty enough to build on, there needs to be a good reason to explore all planets in endgame.

Gas giants are cool but all the same, there's no reason to explore them, there's no settlements or trade posts, no variants other than colors, pretty much nothing.

Freighter to freighter battles but with your own freighter, I love the pirate freighters but they are the only ones attacking anything, systems with a danger level of 3 say they are 'at war' but you don't really see anything other than a little extra pirate attacks, maybe have massive freighter battles but I'm probably the only one who thinks that.

Settlements should be bigger, and taller, there I said it.

Ocean planets are the same as gas giants in retrospect, land on one? Congratulations, you've seen them all, maybe spice things up, massive ocean creatures that do big damage could be nice.

Still waiting for a more fleshed out combat update, with fighting actual aliens and not these boring sentinels.

More things to explore on planets, please, there's only a handful of things to see on every planet and they aren't different in any way.

dawn crystal
#

Added really rare materials that could have been for farming S class reactors for ships & weapons (when they allow for multitool customisation)

shadow dagger
#

also the fact that No Man's Sky has such incredible volumetric clouds but for whatever reason they decided to make gas giants not have any clouds at all lol

lunar briar
#

No just dense fog, which is nice but eh

toxic slate
#

gas giants as a thing seemed to me like a purely community-driven feature. I think HG struggled to find a good way to implement them and make them compelling, and overall I think they succeeded as best they could without rewriting their planet code to support planets with no terrain.

But I still don't really care about landing on them. And they make traversing systems a real pain. Also it sucks that moons in giant systems don't properly represent the giants in terms of size when on a moon's surface. they are basically the same size as a normal parent planet

lunar briar
#

Maybe they have a plan for it in a later update, but right now it's an "ocean wide, puddle deep" feature

#

Honestly if I have a gripe with anything it's that they constantly add new features but stop doing anything with them after a bit, it's almost as if they are trying to turn the game into a checklist, here do this, here do that, try this and try it all, by far not a complaint on my end it does help me pass time but if you look at every update it's as if they bring in a new mechanic or feature and then don't expand on it, unlike settlements with the newest one.

#

What they really need to update is the "30 seconds of fun"

#

Because in it's core the most you ever do is manage your inventory

#

Fishing and piracy, fighting sentinels, trade and base building, it all needs to be connected.

#

A freighter makes base building obsolete, duplication glitches makes fishing obsolete

#

Even if they add a hunger bar, or s thirst bar, it could really amp up the survival trait of the game

#

Would make fishing and cooking more meaningful

#

Massive multi freighter battles would make freighters more fun, constant weather destruction and pirate attacks would give more incentive to check up on a base, hire people to manage them or run them for you.

#

All ideas in the end

fading dew
#

I think the reason they're not connected is to give different people with different game-styles the opportunity to play the game their own way, instead of being "forced" to fish or pirate, if all they want to do is build cool bases. But I feel you on the need to expand on already established elements. Like, building a base is fun, but building a base that NPCs interact with is better. It 's likely not possible to get away from the "make it your own game" aspect of NMS. They seem to be purposely uncommitted to any idea, touching on subjects but never exploring too deep, leading to said frustrations. My suggestion is to ramp up the difficulty. The game changes drastically in survival mode. Everything gets a lot more serious in permadeath mode. The options are there for you to use. You just can't expect others to.

hot flame
#

Or if so, a setting that is able to be toggled

#

Eating and drinking in games is so poorly done 99% of the time

#

All of a sudden you are consuming 10 pounds of food every hour

fallow bobcat
#

My concept for next NMS update:
No Man's Sky: The Abyss
Summary: Watch yourself, Traveller. She, Who Have No Name appeared in galaxy. And it wants you. The Abyss - ancient nemesis of Atlas, who banished her long time ago, appeared with her servants in order to corrupt and cheat everything it will see. Only a handful of heroes can stop her dark schemes before she will purge any perfection and condemn universe to eternal chaos. Will you fight back?
Content:
*War planets, where Dissonance fight against Sentinels
*Sentinel bases, which you can capture and control like typical settlements
*New factions - Protectors and Cultists
*Corrupted space stations, controlled by militarized Protectors or chaotic Cultists
*New base components, connected to Sentinels and Dissonance
*Settlements can now be protected via Sentinels or Dissonance
*New form of minerals
*Space fights between Cultists and Sentinels
*Pillar of Abyss, from which you can control Dissonant Sentinels
*New missions in Nexus - keeping balance between both sides of war
Our journey continues!NmsAtlas

#

Well, gentlemen!

#

What can you say about that?

dawn crystal
# fading dew I think the reason they're not connected is to give different people with differ...

I get that HG is trying to please every style of player, but the main issue is that "30 seconds of fun".

I personally believe the reason we all feel like this is because HG has already added what we all dreamed of. Procedural dungeons (derelicts), Exotic and Hostile planets, Endless Player Customisation, Reputation Levels, Piracy, Fleet Management etc the list goes on.

The problem is that every feature is implemented poorly or is given to the player on a whim. It's such a confusing feeling with this game.

#

On one hand, this game could have easily of been the game of the decade.

But on the other, it just always feels so incomplete as an actual game but super complete as a alien universe photo simulator.

#

Here's just one example of how something already in the game, with simple changes, would make the feature 100x better:

  1. Move dissonant planets and autophage camps to purple systems only

  2. Make the boundary failure mechanic from cursed expedition exist only in purple systems.

With just two simple steps, the game now has a "just wait until you get to..." when describing it.

Another example:

  1. Add different hazard types to derelicts (Toxic, radiation, heat)

  2. Add actual difficult enemies to derelicts

  3. Add starship parts and multitool parts (when they eventually allow customisation of the four original multitools) to derelicts

  4. Add barter system to a settlement vendor for both starship and multitool parts

Now you have a repeatable feature for Midgame that allows the player to prepare for the endgame (purple systems)

#

These types of changes don't just stretch out the game, but they make it an actual journey with milestones.

My two favourite updates of recent are Waypoint & Worlds 2 because they actually make these type of changes (fixing the upgrade system of players & adding an endgame area with purple systems) fix the core depth issue.

I'm just a big fan of this game but why we don't see more updates that link things together and fix the core problem of "ocean wide but puddle deep" is so puzzling

hollow flame
#

simple but important and effective idea to extend playtime: create more steam achievements based on catalogue completion.. there's a lot of stuff to complete but most of it wont give achievements.. if we had achievements for that, people would have more reasons to actually complete it all

wicked gale
#

I'd love to see some factory automation (like Satisfactory) in NMS!

north cargo
#

I’ve repeated this several times here but I wish that attacking the different races had more consequences. Specifically that they’d attack you on site if you did it enough times. It seems like an east way to make your actions mean something in the universe.

#

*easy way

crisp verge
#

Now that we can use towers in our settlements to scan for anomalies in space, it has me wondering....When they added the ability to land starships on water, I had no idea water worlds were in the works. Makes me think Space Station ownership might not be far around the corner...

violet belfry
#

I think one of the biggest things I would want is more planet side NPC activity. I’ve mentioned it before but I’m picturing things like NPC exocraft you can raid or protect, maybe NPC’s you can race, NPC’s just doing more than simply sitting in stations and trade locations basically.

#

at the very least have them milling about in activity in the vicinity of their outposts and things

#

it’s as if all the NPC’s are afraid of doing anything but standing still or flying ships and being pirates lol

cobalt jetty
oblique smelt
#

Repair cost : 600 000 000

chrome star
#

Repair cost 2.5 billion lol

cobalt jetty
#

It would so fun and worth it

hot flame
#

If they are going to do more, I would def prefer it be in set locations, I already don't like the roaming trader

worthy scarab
#

I want multi tool shops in the space stations.

oblique smelt
#

Too late.

fallow bobcat
#

Yep! Too late.

#

There are multi-tool shops in the space stations.

#

But tbh I want bigger space stations.

#

Like more than just landing site, core and trading, mission and guild boxes.

#

For example some living quarters, machine park et cetera.

timber osprey
hot flame
#

Settlements are in specific locations as mentioned, I can avoid them if I so choose

worthy scarab
# fallow bobcat Yep! Too late.

Yeah, I knew that space stations sold a multi-tool and multi-tool upgrades. But I wish that there were several multi- tools for sale instead of just one or two. In space stations I can only see one multi tool inside its case.

fallow bobcat
#

So you think about big multi-tool shop?

#

I prefer something different.

#

Creating your own multi-tool, just like spacecraft.

worthy scarab
fallow bobcat
#

No!

#

Where should I?

#

🙂

#

Because if you know where should I send those ideas, I will be really grateful.

misty irisBOT
fallow bobcat
#

Second one?

worthy scarab
worthy scarab
fallow bobcat
#

Definitely.

#

Thanks. I will send this and other idea.

lunar briar
violet belfry
# hot flame If they are going to do more, I would def prefer it be in set locations, I alrea...

I mean they have Abandoned mode and there are still Abandoned systems.

I understand the roaming trader pains, but to me it’s odd how they are “Korvax Systems” and they are barely present or doing anything.

I’m glad they added that their ships will land randomly and npcs get out and you can trade with them if you want, but they literally have settlements and things on planets but never leave them? Kinda odd.

Exocraft stuff for NPCs would just add a tiny bit more life to what is already implied.

violet belfry
cobalt jetty
#

Something like that

#

You get it

violet belfry
#

I think it could be cool if there was an “underworld” at the dig limit. Like a core biome that is essentially giant caves with lava and stuff. Maybe you could extreme fish for lava fish

cobalt jetty
oblique smelt
#

With proc gen dunegons like derelict freighters.

lucid iris
#

few things id like to see upgraded are the discussion systems of npcs and the exploration guide in the log

#

the latter because some of the planets' atmospheres use outdated components (radnox is an example), the former because you can sometimes fully comprehend the speech of an npc on the station and yet our traveller will go "I have no idea what this fella wants or is saying"

errant jasper
#

Do you think no man's sky vr will get a rework?
I really dislike the port to vr because it feels like a normal flatscreen game but you can turn around and the keybinds are changed

toxic slate
#

It definitely didn't feel like a flatscreen game to me when I tried it. Especially flying in ships.

But no I doubt VR will get a rework, it was a volunteer effort made by one person on the team. The user base for VR is so small, it would benefit very few people

lucid iris
#

i personally liked it on VR, most of the issues i had were probably because my headset is outdated

And yeah a lot more of the controls feel more diegetic

timber osprey
timber osprey
#

The mechanics are all there. I wanna be able to raise animals and have them roam around a specified area. Also fish aquariums. I would have been shocked if you couldn’t be a pirate if the outlaw stuff wasn’t in place.

loud kernel
#

i need more storage containers so badly

timber osprey
# dawn crystal On one hand, this game could have easily of been the game of the decade. But o...

Updates are still infamously free, aren’t they? Haven’t really looked into how he’s been making money, but I’m glad I waited so long to play this game.

Cause I’ve definitely been judgmental about the poor first launch, which kept me from buying it for literally years.

One of the things I love is the npcs having that Bethesda style of collision. I think it plays as well as any other rpg too. The intro definitely had me go, “This is the game that people love? The one that constantly gets thousands of likes and has infamous free updates?” And then the building won me over. Until that point, I thought it was alright.

keen seal
#

Hear me out. I know PvP and PvE are generally frowned upon for a game like NMS.

#

BUT

#

I actualky agree with this. Since NMS is more of an exploration game rather than action based.

#

But I do wish there were more enemy variants to discover or encounter on our journies. Same with more indepth combat when it comes to spacecrafts.

#

Of course these woukd be optional to encounter lol. Like pirates in certain systems. Or the ancient Gaurdians. Or Vile Broods.

cobalt jetty
keen seal
#

It's all about discory and adventure imo.

#

Yeah. I'm mot hoping for like a super conplex combat system. Just a bit of a few things to spice up your journies if ya want.

dawn crystal
rare linden
#

Last night I spent an unreasonable amount of time trying to run power and conduit from 2 mining rigs to my base. Each run was about 650u in length. The main problem was the darkness making it hard to see, and the build camera flaking out and exiting, making it almost impossible to find where I left off because connection points only seem to show up when you’re really close to them. Suggestion: when in conduit or wire mode, make all connection points within 50-75u light up, either by default or hotkey.

#

Should also mention this was underwater, but I’ve had similar issues running them on land.

hidden brook
#

diff planet shapes and orbital structures would be sick

hidden glade
#

NPC overhaul - more interactions, more species, etc

latent urchin
#

Someone and probably many have thought about ray tracing (this isn't suggesting that)

I do think there needs to be an update to the lighting especially how it works at night because there can be no moon in the sky and like you get a moonlight effect illuminating the planet which I find a bit odd to how planetary lighting working in context of the solar system

marble patio
#

AI Powered NPC

lean lodge
#

Need a fighter part that doesn't put center engines, since some of the wings have engines themselves..

#

Something much smaller

toxic slate
latent urchin
#

Yeah it'd be nice if the Solaric environment would make a more meaningful impact that just night being the same brightness every night

#

Additionally the galaxy type it being in also having an effect

#

This could also translate for more dynamic brightnesses across the board too not just night

lunar briar
#

I don't know why combat is frowned upon so much

hot flame
#

There is a difference between frowned upon and not thinking we need intergalactic war and on foot cover mechanics fighting NPC armies

#

Fighting is one of the Pillars of the game and def has a place

#

The suggestions I see of faction warfare or giant fleet battles doesn't appeal for this game, for me

#

It's a casual sandbox, not Elite Dangerous or Eve online

dawn crystal
#

Other than that, HG should focus more on variants and different models of what works already (bigger dreadnoughts, living freighters etc)

But combat is satisfying already imo, especially on permadeath with tech damage enabled, more bosses over time will be great too

bright anchor
#

Would be nice to learn words from settlement population. Just make them a tiny bit more interactive

#

Also lemme talk to a bartender in the Saloon and do some randomised missions to; reduce settlement debt, earn upgrade materials, reduce time until settlement produces resources, etc

#

And give me some paths pls hello games, I wanna connect my settlement buildings to each other

hidden glade
#

Yes we need more NPC interactions

shadow dagger
#

some sort of mission board in the cantina would be such a dream

spiral egret
#

Will we ever get freighter customization

#

Like on the same level of building starships

fallow bobcat
#

I want multiple freighters.

#

😉

spiral egret
#

i wanna use a war ship

fallow bobcat
#

I wanna serious space battles.

spiral egret
#

i agree

#

and more ship colors

bleak karma
#

I would love to see a freighter update allowing us to own multiple freighters of different classes, like capital ships, dreadnoughts, and cargo ships. then engage in freighter fleet battles, aswell as like a bigger scale of the frigate system where you send out entire freighters for missions.

shadow dagger
#

Freighter missions that are like fleet missions but you can stay aboard the freighter to come along for the ride

#

the interactions could still be mostly text based like with the frigates, but they could also mix in some gameplay like pirate attacks or something as well

fallow bobcat
#

Imagine this.

#

Travelling to the war zone with your freighter battlefleet with frigates as auxiliary units, attacking all those enemy units, which you are able to abordage, fighting countless enemies at your path.

#

The Abyss takes it! Now you've reminded me what I really wish to see in this game.

#

PvP mode for multiplayer.

#

One expedition against another. 😛

oblique smelt
fallow bobcat
#

Ah! I see now.

oblique smelt
#

But if u are looking for space war game , nms is not one of them

hazy magnet
#

Meaningful defensive measures for your freighter and the ability to upgrade them.

oblique smelt
#

No need for any defence when there is not threats. Your freighter cant be destroyed anyways.

hazy magnet
#

It would be a lot cooler if our freighters fired on enemy ships like pirate freighters

chrome star
#

It can when your in a battle right next to your freighter

shadow dagger
#

if enemy ships shoot your freighter it will actually shoot back

#

this even works on the sentinel freighter, if you can get it to come in close enough

cerulean harness
#

Wish freighter battles (with our personal freighter) were “easier”/ more prominent

gray hornet
#

I wish there was an opt-in player bounty system.

Add a piece of tech, let's call it a pirate transponder, to your ship. You'd get a waypoint on your galaxy map to other nearby players that also have it equipped in their ship, as well as a star level that says how good the reward will be. Bounty increases based on how much illegal activity you do, killing freighters, attacking sentinels or secure facilities, attacking players, etc.

I think it would add a good amount of player interaction and life to the galaxy without hurting the people who don't want pvp too much

sullen compass
#

I deleted what I said because whatever source I originally had years ago got buried or deleted

#

So it was probably false

#

To those curious of my unproven and most likely false claim :
There was a scrapped pvp arena concept that was going to fill that empty stall next to Cronus and I believe Mars?

vast wave
#

I don't think there's any clear evidence of HG preparing a PVP arena

#

People saw 2 differently coloured flags/ banners placed in 1 stall of Space Anomaly and jumped to conclusions

gloomy hazel
#

Guys here me out. Freighters need fully explorable interiors. With procedural generation already implemented in most aspects of this game, why not implement them in freighters. Right now it feels like I don't truly own a freighter if you will. It feels like I own a landing bay, a bridge, and an area for building a base and collecting space farts. I don't know why the base has to be outside the freighter it makes 0 sense when you have a literal miles on end of unused interior space. Some new building elements for freighters would include placeable landing bays, a physical exocraft hangar instead of a dinky computer thing, maybe even places to dock your frigates to your capital ship. I think it would be pretty neat to be able to pilot the freighter and operate the weapon systems and have the freedom of customizing or upgrading them. Right now they feel half-realized and just floating hunks of metal. Capital ships more like ... lowercase ships.

#

Also having little escape pods would be cool. They would just crash into the nearest planet/moon when activated. Having the exocraft drop down to the planet you're on like Titanfall would be so cool

turbid helm
#

lowkey it’d be cool if we had a train system for large bases (obviously it’s a lil dramatic but i think it’d be cool)

gloomy hazel
#

@turbid helm yes bro

turbid helm
gloomy hazel
#

@turbid helm and having like stations you can customize

turbid helm
#

i would LOVE to have a train that goes on for like literal miles transporting materials to a settlement or something (idk how they’d make it work)

gloomy hazel
#

Yes

#

@turbid helm u know how there are elements you can place without bases?

gloomy hazel
#

@turbid helm what if u could put the rails wherever u want and have it transport materials from base to base

#

On a planet

turbid helm
#

YEAH

#

THAT’D BE AWESOME

#

again idk how they’d make it work tho

#

cus you could just fly over and do it 10x quicker

gloomy hazel
#

@turbid helm yes but you do make the trains automated

icy harbor
#

Trains don't make sense when haulers and freighters exist

gloomy hazel
#

@turbid helm and have them bring materials to supply depots

turbid helm
#

maybe one day 💔

icy harbor
#

you can have Sentinel Transporters spawning and taking stuff to a nearby depot

gloomy hazel
#

@icy harbor already in the game or is just idea?

icy harbor
#

It would be a nice excuse to add sentinel tanks

#

idea

gloomy hazel
#

@icy harbor like sentinel tanks as in beefy moving guns?

icy harbor
#

Yes, a heavily armored land unit with high damage guns

#

carrying behind cargo containers you can destroy for loot and run away

gloomy hazel
#

@icy harbor like a small land freighter or convoy. That would be cool to have on nexus missions or space station missions.

turbid helm
icy harbor
#

or engage in combat and get extra loot and maybe even secret exocraft modules

gloomy hazel
#

I think they should add nip nip cartels we get to take down

#

It would also add a reason for conflicts

icy harbor
#

I would spend all my days hunting em down

gloomy hazel
#

Lol

wise heart
gloomy hazel
#

Or trailers on exocraft

#

E

wise heart
#

oh cool yeah

#

though more tech slots would be nice, i mean

icy harbor
gloomy hazel
#

No but imagine a collosis with a bunch of trailers

#

That would be so cool

icy harbor
#

Also special tech like hover tech for roamer, underwater jets for minotaur, etc

gloomy hazel
#

Yessss

#

Would the minotaur just wear a backpack lol

icy harbor
#

it would give minotaur unlimited jump underwater, so that it can be used in water worlds

#

||Like the Prawn||

gloomy hazel
#

I think having exocraft with distinct perks and abilities is better that way they all have a purpose but I see you.

icy harbor
#

Speaking of water, salvageable flotsam, you are fishing and see a floating crashed ship

gloomy hazel
#

Huh

#

What

icy harbor
#

Nah that would be too Raft-y

#

Maybe above water minor settlements/trading posts?

gloomy hazel
#

Yes

#

Like oil drilling platform lol

icy harbor
#

A way to land on water worlds without needing aqua jets

#

Hire me hello games

gloomy hazel
#

So real bro

wise heart
gloomy hazel
#

I just want to like dump my ideas for this game on a table with the devs and see what they could do with it

#

They are awesome people

icy harbor
misty irisBOT
sullen compass
#

There is not enough carcinization

icy harbor
#

Wdym, there are a lot of cars

wise heart
sullen compass
icy harbor
#

Of course it was

#

We have Roamer that qualifies as car and that's it

#

We need more incarceration

sullen compass
#

I dunno maybe somebody out there thought everything was turning into cars

#

Evolutionarily

icy harbor
#

We do have crabs

gloomy hazel
#

Idk Abt you all but I'm afraid of the deep in nms even though I know there isn't really anything that is dangerous about it. I think it's just the eeriness that gives me the chills man🥶

sullen compass
#

We need gek crabs

#

Korvax crabs

#

Minotaur crab mech

sullen compass
#

Traveler crab

gloomy hazel
#

Make it so we can have wheels for legs

#

And just roll with it

wise heart
#

lmao

gloomy hazel
#

Is anybody else like the korvax better than the other races? Idk they just seem so much more chill

#

*does

icy harbor
sullen compass
#

Honestly yeah

gloomy hazel
#

I feel like that train idea has a lot of cool potential

hidden glade
#

Officially implement low orbit bases as a mechanic without having to do glitches

#

That would be incredible

#

Also - NPC overhaul: more species, more interactions, more flavor

gloomy hazel
#

And make the bases actually orbit

hidden glade
hidden glade
#

Honestly people talk about expeditions, ships, etc, but I think bases and NPCs are the mechanics that need the most TLC

hazy magnet
#

The ability to establish permanent trade routes from settlements and bases

hidden glade
#

trade routes for sure

#

this is a smaller detail, but seeing physical goods being loaded off of ships at outposts, space stations, and settlements would be so cool

gloomy hazel
#

@hazy magnet being able to sabotage sentinel trade routes and take down nip nip cartels

hidden glade
#

Nipnip memes aside --

gloomy hazel
#

@hazy magnet space fantasy version of marijuana

hidden glade
#

more trade routes, smuggling, etc would be so cool

gloomy hazel
#

@hidden glade yes

#

@hidden glade convoys

hidden glade
#

I just want Star Wars in NMS 😭

#

WHERE IS MY SPICE TRADE

gloomy hazel
#

@hidden glade lol

hidden glade
#

Can we get @ Moderators to pin the trade routes and orbital bases ideas?

gloomy hazel
#

Yeah

hidden glade
#

Please Sean - please

#

We hunger for more

gloomy hazel
#

So many people want those in the game

hazy magnet
#

!hg

misty irisBOT
hidden glade
#

I understand that it takes a lot of time, money, and energy to do

#

but that would be incredible

gloomy hazel
#

Sean is a sneaky sausage. We never know what he's up to.

hidden glade
#

yep

oblique smelt
#

Aluminium hawk and dork voider

hidden glade
#

lol

#

mechanically speaking, I'd like more Star Wars-y things

#

or at least the things that give the Star Wars galaxy the "lived-in" feel

#

the open, quiet expanse of space that NMS focuses on is cool, but my favorite part of the game by far is interacting with actual civilization

formal harness
#

Id be happy with a battlestar like freighter

crisp verge
#

I honestly want new armor pieces. Not bug armor, no autophage parts, no stone armor. Simply just pieces of astronaut-ish armor.

hidden glade
rose tapir
#

random idea came to my head

#

wouldnt it be cool if the lights in interceptors turned blue/cyan/light purple when you took control? to symbolize the harmonic brain being in control

the hyaline brain could then be the source of the color, and there could maybe be a way to keep it specifically designed for pirates or people who just want the red?

#

something youd have to go out of your way for thatd like. boost the ship’s offensive capabilities or something

gloomy hazel
#

Official orbital bases and base parts that revolve around a planet. Place to dock freighters/frigates

#

Also ability to turn off gravity in your Freighter

#

Add an incentive to build bases in deepwater

timber osprey
#

I think the problem with nexus quests is that they don’t work like expeditions. I would rather be able to do something every couple of hours than just once a day.

rose tapir
#

because as it is, it feels like everyone i go on nexus missions with is just kinda doing their own thing

timber osprey
#

Haven’t played multiplayer with anyone yet. My only experience is using that communications thing and people responding with hello

viscid oasis
#

i think adding more
realism would be nice
not like to bad but i mean the lifeforms
we hear all about how they conquor the galaxies but we see no proof?
no realistic nps or jobs
citys or at least a large town!

hidden glade
#

People talk about updates for expeditions, ships, etc, but I think bases and NPCs are the mechanics that need the most TLC

#

Orbital bases need official implementation

toxic slate
#

I sincerely don't understand the desire for an "orbital base". you've got a freighter, you can jump it to whatever planet you want.

But I agree with you on NPC mechanics

hidden glade
#

I think the idea would be to make it less glitchy and more of an official thing

shadow dagger
toxic slate
#

I would rather they do something more interesting if they're going to do space bases though, like build in giant asteroids or something

bright anchor
#

It's a shame there's still no reliable way to gain extra settlers

#

Maybe I could take up a mission to go and find someone to add to my Settlement from a bar or Saloon maybe hello games 👀

low hazel
#

They should add a new system class ( capital systems) that has a small chance of hitting a city planet that looks like corusant from Star Wars

low hazel
#

Hello games if you see this and make it a reality I would appreciate a little bit of credit

low hazel
#

And maybe you could find army’s stationed there

low hazel
#

And instead of building buildings you would make districts like industrial, commercial and residential districts

sleek heart
#

I think it would be nice to hide the “claim expedition rewards” menu in the QS shop for players who haven’t done any expeditions/don’t have any rewards to claim. When I first got to the anomaly I saw the menu and thought I could still get the rewards, because I was new and didn’t know expeditions were time-limited. It felt misleading and I can imagine I’m not the only player who’s found that menu when poking around the anomaly for the first time.

gloomy hazel
#

I think it would be cool to have official orbital bases that followed an elliptical around the closest planet and you could dock freighters/frigates to them.

#

Better gravity mechanics. A huge planet should have a lot of gravity keeping you down and a small planet will have a little gravity keepig you down

mint raft
#

There is something I'd like to see change. It's been bothering me since launch and now, with the Settlements update, it bothers me to the point of having to externalize my annoyance. You see, it used to just bother me once in a while but with the need to travel to multiple settlements, multiple times an hour, why does the game feel the need to tell me where I am by putting black bars across my screen? EVERY TIME!!! I know where I am, I just sent me there!!! Stop telling me things I already know for no reason what-so-ever! Especially as you take over my screen when you do it!!! Grrrr. OK, thank you for allowing me to vent, I'm away to find a damp flannel and a quiet room....

gloomy hazel
mint raft
#

I want to do the missions, just stop the game telling me where I am everytime I step out the teleporter

gloomy hazel
mint raft
#

Indeed

gloomy hazel
#

that ameks sense

#

i thought u were takign about the mission guide in the bottom right corner

mint raft
sleek heart
mild laurel
hidden glade
#

We can talk about things we’d like to be added, but who here thinks an NPC update is likely? Will HG keep it to just the 3 main species plus autophage, or will there be more races?

shadow dagger
#

probably not, if there isn't a niche for them

#

Gek are traders, korvax explorers, vykeen warriors. Those line up with the three main playstyles intended at launch. Autophages are internally referred to as 'builders' so they fill the additional style added since

plucky hound
#

i wouldnt say we will never get another faction the autophage proves that

#

just would prob be a long time

lunar briar
# hidden glade We can talk about things we’d **like** to be added, but who here thinks an NPC u...

Eh, we need to see some fluctuation in the concurrent factions, gek trade as much as the vykeen, and korvax, and korvax explore as much as vykeen and gek do, they all work the same functionally. If the vykeen are warriors and hate the sentinels so much why do we never see them fighting, maybe actually seeing them building bases or exploring planets would be nice, the settlements are one thing but random procedurally generated bases or homes or dungeons would be nice.

#

In the space stations there are these militaristic suits for the different types of species that own the stations that are up on display near the exosuit upgrade vendor, I always thought that was gonna be a hint of some sort of ground forces finally being fought in the game.

shadow dagger
#

Gek and Vykeen both have unused space suits in the files, added either when the character models were redone or a little after

#

would be nice to see those added some day

hidden glade
#

It is quite silly that across 255 galaxies, there are only 3-4 factions

dawn crystal
#

A worlds pt3 update featuring revamped fauna, cave systems & procedural POIs would be a great summer update

sleek heart
#

ships should be able to trigger proximity and floor switches

hazy magnet
#

Future updates should focus on refining current mechanics and improving QoL before introducing any new features. We need a solid, deeper game before they inevitably move their focus to LNF. This is not a complaint as I look forward to everything learned since launching NMS.

deep elm
#

I wish we could get a copy/paste base option. I have 6 bases and It's a pain to have to rebuild from scratch when I make it the same as my other bases.

gloomy hazel
#

i think we need some QoL with corrupt sentinels, cause sometimes they just get lost and can't find you, and the wanted level drops to zero

dawn crystal
polar osprey
#

Im really hoping that they bring out Living Capital Ships... Would be amazing

sleek heart
#

Giant abyssal horror but it’s friendly

hazy magnet
toxic slate
dawn crystal
glacial canyon
#

Im newish so I don't know a lot but I would really like a space craft update like you could make ships the size of a freighter and maybe make a space station and more customization stuff for existing stuff

gilded bay
#

WE NEED NEW GROUND COMBAT

#

With aliens tho

#

Like gek, vykeen, and korvax

#

Maybe rouge autophage and pirates too

paper estuary
#

every time i see suggestions in this channel, why is it always war suggestions? like do people actually want a Galactic War?

glacial plover
#

I sorta get it, would be interesting for those who enjoy it. And the conflict scanner says some systems are in a war

#

And it doesn't feel like it at all

dire river
#

i would LOOOOVE a freighter expanding update

dawn crystal
#

It's more so that high conflict areas indicate something exciting for combat inclined players that has yet to be fulfilled

thin shadow
#

Raids seems obvious

#

Make us need several dreads together to engage in massive fleet war event

#

Extend outlaw system to 10% warzone system

sleek heart
#

Could be nice to add local information to the primary quest sleeve after ‘completing’ all the actual primary quests so the log always default-switches to it instead of the endless ones

charred ingot
#

Yall think we could have living freighters in the future?

proud night
lean lodge
#

What if we actually get sentinel walkers as an option for exocraft? Make it like the sentinel ships, but we can actually obtain and color-customize them.

#

They're the No man's sky version of an AT-ST 🤣

It's only fair players can get them!

mystic echo
ivory onyx
#

Just the teensiest thing but i would kill to have a search function for adding refining/cooking ingredients. Or at least for the game to remember what page of the inventory i was on after i close it

plucky hound
plucky hound
sleek heart
#

Having credited discovery of enough systems within a region of a galaxy lets you rename that region

drifting pike
#

I’d love fights to actually include clearing the freighter ships after boarding “think black flag pirate ship boarding”

low hazel
#

How many expeditions has it been

chrome star
#

18

low hazel
#

Ok

#

What if the next expedition was a atlas expedition and when you finish it you would get a atlas ship in the shape of a atlas station interface thing

chrome star
#

Star wars expedition is coming lol

oblique smelt
#

And disney lawyers right after it. Lol

chrome star
#

Lol

#

And She Hulk expedition

oblique smelt
#

Twerking exp ? No thx

chrome star
#

Just imagine Disney stuff got implanted into the game

low hazel
#

Fortnite ahh

dire river
chrome star
#

Yeah like that game has done it

chrome star
#

NMS feat Mandalorian

oblique smelt
#

Daft punk crossover and interstella 5555 ship

chrome star
#

This would be an idea if they wanted to go much further with the game

#

To open it up much more

oblique smelt
#

Open to what?

chrome star
#

To having stuff going on with Star wars and other stuff in the game

oblique smelt
#

No star wars pls.

#

Licenseing puts more restrictions than freedom

chrome star
#

Like you got expeditions so you could have something like that area but associated with Disney

low hazel
#

I don’t think nms should have crossovers

oblique smelt
chrome star
#

NMS will still have its usual area of the game where star wars would have its own separate area

oblique smelt
#

More things that i cant to nothing about? Pass. Imo let nms do more own things. Also HG would had to pay for license to use things from SW. I doubt they would get their money back since there is no mtx .

chrome star
#

Just like expedition area

chrome star
#

They only need to pitch idea with Disney and work from there