#nms-the-future

1 messages · Page 32 of 1

rotund stratus
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Mainly I think they just need more variation

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Rare flora, ruins, floating islands etc

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Maybe extra rarely an oceanic variant

quick jasper
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Minotaur tech to make it look like one of the new stone guardians (or even the giant slumbering stone guardians POI) would be pretty spiff.

dawn goblet
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I think they're fine as they are, but if they were to add anything to them, I would throw on rings to the planets and if anyone plans to build super tall bases on them, make them cold where it introduces the cold hazard to them, much like gas giants in our Solar System.

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Hopefully, they keep the thing they did for Expedition 18 for future expeditions, where your ship and all your utilities are automatically repaired upon initializing the expedition. Can kind of save time for those who wish to speedrun expeditions.

prime ridge
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just me and that i think the game needs.Rework all animals, they really need to be much much beterm even the pet system.Variety of planets, terrain,fauna flora, and even in sizes.I know the game is a about exploration but i like to explore but at the same time beeing carefull, i mean they could all facilities with pirates,world events with bosses to defeat alone or in party,any random thinks.More armours to loot And maybe some planets for PVP dunno

toxic slate
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I didn't even finish this expedition, I got tired of waiting around for fishing RNG to do its thing. I don't want my time in NMS to feel like I'm playing a mobile game

rotund stratus
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I must have got lucky

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3rd fish I caught 😂

toxic slate
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I used about 40 of the special bait and gave up. Expeditions are really not my thing, and the rewards in this one weren't worth the grind

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I do wonder if they ever plan to put in fundamental improvements to the gameplay systems, or if we're basically on cruise control now. Most of the big wow features in the Worlds updates were engine features that came over from LNF, the new terrain algorithms, along with some diversity improvements. I can't remember the last time we had core system additions. The last really impactful one was the derelict freighters

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And the derelict freighters were great, but you have to go out of your way to interact with them. Instead, we need that kind of experience on planets that you can stumble upon, and have much more randomness in terms of dungeon layout, lore, and unique rewards

rotund stratus
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Because those aren't the best, idk why it gives that

toxic slate
rotund stratus
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Fair

atomic crater
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I see some people say the game have a lot of content but nothing deep, what yall think ?

prime ridge
cloud vector
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We should be able to use the location sweep outside of missions, I found that digging for fossils with the location sweep was a lot easier and more enjoyable
We should be able to select what we're looking for with the location sweep and let it do its thing

fading dew
fading dew
cloud vector
thin smelt
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May a tuning for all ships be added in the future?

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(re-complete paint or add visual parts etc)

atomic crater
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I dont think so, people already complain a lot because ship building

thin smelt
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Oh.. 😦

mystic echo
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I want a revamp of the snapping system for base building. I've been playing this game called satisfactory lately, and it had building very similar to nms, except the snapping just snaps the piece to wherever you are looking. So if you're looking at the side of a foundation? The part will snap there.

prime ridge
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whre is the guy to buy and sell bones in the space station?in no man sky offial page says its there but cant find him

shadow dagger
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at the back near the ship building terminal, under the guild guy

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its right beside the scrap dealer

prime ridge
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oh it was hidden, thank u so much!

minor wing
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Idea: Take the physics of the Nautilus when you use it outside the water (specifically the boost) and apply it to the exocraft - driving the nautilus on land is 10x more fun than either the dune buggy or the motorcycle

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especially if you soup up the engine and boost

toxic slate
toxic slate
atomic crater
toxic slate
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yeah. I don't know what the performance impact would be though

atomic crater
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All this kind of thing are on CPU sidew but because hello game use Vulkan and many other thing like the LOD optimisation etc the performance are not really impacted In the short term, and the magic of the team i think its can be done without many "Big" problem

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But now, we need to know if its possible with the engine ? And that... I dont think we can have precise colission calculation between procedural wave (shape, size, direction, curve etc etc) and the item he hit

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(for now)

cloud vector
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Extend the range on teleporters, we should be able to teleport across the base with em, I am so tired of "connection too long"

old hound
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Make the core of gas giants significantly smaller and introduce a very deep layer of open air with large floating islands

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Introduce a new soundtrack for oceanic planets

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Add regional variance to planets with different environments, possibly with different hazards (could apply to a "mixed" planet type)

dusty thorn
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hello

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do any of yall have any suggestions for settlements or the way guild systems work

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ive compiled all the ideas ive seen on the internet into 2 documents i plan sending HG via zendesk

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its quite extensive i think but ive tried to keep it realistic and added some proof of concepts to help with visualizing the suggestions

fringe wharf
dusty thorn
gaunt sail
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We need chainsaws of some sort in this game, I think it'd make for such a silly weapon.

atomic crater
# dusty thorn thanks

Please put i bybeat Overhaul in your list, with proper plug in effect list, real sequancer and looper, and rework wave colission smoother to make wave surfing cool 🙏

dusty thorn
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i havent sent them the lists yet

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so if you wanna write a list of suggestions you can dm them to me

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and ill put i in the package

atomic crater
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I do this 👍

dusty thorn
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so far theres 2 pdfs, one for settlements and one for guilds

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thanks

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pls get the list to me by tuesday cuz thats when i plan to send to zendesk

glad orbit
old hound
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Gas giants are endgame, so some sort of powerful glider system wouldn't be unbalanced

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I also want exploration in general to feel more rewarding

mystic echo
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A new exocraft. The sparrow hawk

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For gas giants

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Looks kinda like this thing from halo

old hound
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Some sort of "chart the unknown" mechanic that enables mapping and locating landmarks on planets would be awesome

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There's so many suggestions I could make to make exploration feel genuinely rewarding

toxic slate
toxic slate
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Also I don't like this whole idea of gas giants being "endgame". They are not a fun place to spend a long time in. I don't want even more gameplay reasons to have to spend time in them. They are cool to visit once in a while, but that's about it.

"Endgame" activities should be about building up another layer of gameplay systems in the worlds/space we already inhabit. For example, if you're a trader, the endgame for that should be hiring NPC traders to take over the busywork and let you manage the bigger picture -- set up trade routes between systems, build defense forces to protect your ships from pirates, etc. If you're an explorer, endgame should open up dangerous procedural dungeons with truly challenging enemies, traps, and unique items.

atomic crater
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Giant gas a good looking

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But god damn useless

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You visit 1 or 2 and its boring

rotund stratus
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Mainly I'd like more of a spread of assets that can spawn there

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Even if they're from other planets

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They're not realistic anyway so there's not much reason to have 0 flora all the time

fading dew
# atomic crater Giant gas a good looking

True. I'm hoping they create utility around the new elements these places give. Otherwise there's little point to them. An update to the market system ig would go a long way. Even something as simple as a terminal that lets you trade elements you don't need for ones you do at a significant loss.

thin smelt
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May be interesting a trade system where u can create a little shop in ur base, and u can have an hangar where u can sell ships or parts to other players, the trade of course with units or mercury as the owner shop want, and only in normal mode

cunning bone
# thin smelt May be interesting a trade system where u can create a little shop in ur base, a...

I thought this would be really cool as well, and thought it would be cool if you could trade anything, including unique special items, like fossil displays, or even multitools. It would probably make no man’s sky have its own player economy. although, if you are able to trade or buy things easily, that would unbalance a lot of things I’m guessing, and diminish the point of getting anything your self if you can just buy it.

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So probably no item trading, just a thought.

dawn goblet
gaunt sail
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An idea, an option to remove lights on exosuit stuff, I don't like having so many glowy bits 😭

toxic slate
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but how can you know it's a sci-fi game without glowy bits

fossil prism
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They added stone and bug spacesuits they don’t care anymore

hexed bane
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more frighter types, aswell as naturally spawning abandoned towns as well as crashed ships (wrecks) that you can get blueprints from

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not like the ones we have, these one are actually somewhat submerged and are black with no smoke

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they should also add simple trees, as a base part

bold tartan
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Eclipse update- they change how the sun rotates around planet to make more variation and if it hides behind another one an eclipse will trigger

dawn goblet
fading dew
hexed bane
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the main thing was planets that were labeled as relics or something, from the gek- korvax war

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crashed ships, battlefields with many ruined multi tools

normal swallow
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I think seeing protoform tribes on planets would be nice

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Especially ones with ranging intelligence. But they would of course be rare

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I think in certain systems with different conflict levels, those protoform tribes could range from aggressive to passive as well.

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maybe a probability to determine whether a tribe on a planet will be aggressive or passive.

atomic crater
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Personally, I don't want any of this until they completely redo the AI of NPCs and animals.

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Because I think it will just be empty and uninteresting (like everything related to NPCs in No Man Sky)

normal swallow
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That's valid, I also do think they should add some form of orbital physics into the game.

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Because currently everything is just static to each other.

atomic crater
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Agree

normal swallow
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I hear a lot of people complain about how things will not be in order anymore. So maybe they could add this orbital feature as a toggable feature within settings?

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So that people can decide if they want the planets to orbit or not.

carmine echo
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Text chat on ps5

quick jasper
covert shale
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Does anyone think so ships will get remodeling?

covert shale
delicate frost
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Death Traped to base.

vestal karma
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Honestly, one thing that bothers me is going to a yellow star system and seeing 3 suns as the skybox, none of them yellow

shadow dagger
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Would be nice for the suns to match the star colour in general, since as it is right now they aren't correlated at all.

vestal karma
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yeah

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Honestly I sort of want the star system to have a physical sun, but I heard it was originally removed because people kept reporting the solar system's planets disappearing as a bug when in reality it's just in a different place

hot flame
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Urban myth

atomic crater
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Sun was never physics in no man sky, always part of the sky box

carmine echo
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Jk

shadow dagger
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Orbits were never in the game, it was rotating planets that were cut due to "confusing playtesters"

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though I'm kinda doubtful that they ever had them fully functional to begin with, its a feature that showed up in two very short pieces of B-roll footage from 2014 and then never again.

dry scroll
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imo I think rotation and orbits would be epic but also likely really hard and probably best behind some realism setting

wind gale
toxic slate
frigid kettle
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Elite: D is great but it takes forever to travel

bold tartan
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Add the anomaly to the portal warp menu

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Sometimes, I don't wanna fly my ship

stone oriole
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honestly tho

toxic slate
# wind gale i wish they increase the distance between each planets around 50 times so that t...

This is something they had during development, but Sean and the art director Grant Duncan argued about it. Sean wanted more realistic star systems, but Grant wanted scenes from planets to look like the covers of classic sci-fi novels, with big, looming planets in the sky. Of course those covers don't make sense because planets are rarely that close together in reality. But Grant's argument won out and creating that book cover aesthetic became the driving goal.

They could have instead created more moons per system to give the "big planets in the sky" look and spread out the planets more. OTOH spreading out planets doesn't make a lot of difference if they aren't actually orbiting a star.

hearty falcon
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is there ever going to be a way to recolour ships you own?

been spending hours trying to look for a sentinel ship i like the look of but most end up black and red of some sort and i've not really liked those colours for the ship

dawn goblet
dry scroll
dim bone
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those display cases on space stations with exosuits and multitools would be nice, especially if they were customizable.

Maybe something like an avatar editor-esque menu for the exosuit displays, and the ability to use multitools in cold storage.

stone oriole
fringe wharf
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Yeah I get that people ship hunt and stuff but the majority of players would enjoy being able to customize any ship. Heck you can tie being able to customize ships of any type to a quest or something. Exploring is cool but trying to find one type of ship combination per system is a lame type of exploration imo. It just waste hours that many people don’t have. Exploration should be more meaningful than that.

toxic slate
fallow bobcat
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You know what?

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Since I've played NMS today I wonder about one thing.

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Do we will have PvP mode one day?

fallow bobcat
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It could be interesting to make duels with other players.

fringe wharf
# toxic slate I think HG's solution was to provide the ship building system, which I think is ...

Yeah that's true, we did get ship customization which is huge don't get me wrong. However we still didn't get anything for the most popular type of ships there are which is sentiental ships. So we did get something good but were left really disappointed at the same time. I think allow us to repaint all ships would be the best type of compromise. You can still search for your ideal ship combo for sentinel ships but being able to repaint them would be huge.

muted coyote
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about ship customization, i hate the fact they locked certain parts of the ship behind scrapping, either scrap for units or parts, why can't it be both

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or atleast a dedicated terminaly to buy the parts, i'm swimming in units man

warm fractal
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Hi, I think it would be great to have a sailors update
in which we own docks and own ships to sale on oceanly planets and even having submarines, ship vs ship combat would also be cool

next flume
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do you think Sentinel interceptors will be able to be parted down and custom built in the future?

toxic slate
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From the lore, they are ancient ships based on Sentinel tech, so it wouldn't make a lot of sense if any space station could build them. But who knows what HG will do. Personally I prefer that they remain unique

shadow dagger
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interceptors are also far more complex in their generation compared to other ships. To make them buildable HG would either need to limit which parts you can salvage/build with or add hundreds of new items account for all the parts

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either way it would be extrememly unintuitive to build the ship you actually want with those parts, so probably not

oblique smelt
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Or they would need to build completly seperate building mechanics.

toxic slate
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I just want the Wipeout aka "Runner" ship to become a full procedural ship class. that design is sooo good and it's just one static model. I really dislike having static ship models at all, but this one is especially painful

shadow dagger
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I was hoping that after the Iron Vulture, all reward ships would be made with modular customization parts but so far its still the only one 😔

next flume
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Will we ever understand what the autophages are trying to say

gray jungle
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interactions-

wary silo
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Wouldn’t it make sense for a multi-tool customization update? Like, there’s already spaceship configuration terminals and it looks like the base multi-tool versions (rifle, pistol) have pre-made parts (barrel, stock, grip, etc) that join together very nicely.

cerulean harness
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Would be neat

copper haven
paper estuary
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So, a large part or some parts of the NMS Reddit have been asking about a "female character customisation" option, is that even possible to do?(it is on the reddit page, not my idea)

safe bear
paper estuary
safe bear
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It's possible but developer won't do it

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They showed no inclination to want to have anything like that in their game

spare saffron
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space suits are unisex anyway they'd be identical

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When they say "female models" I think they mean they want basically form fitting showing it all if you know what I mean

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Same with alien races. They aren't masculine or femenine, they just don't line up with human sexual dimorphism and that's fine they're aliens it doesn't have to fit what we expect

cerulean harness
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Fair point

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Keeps the gooners away

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Mostly

solar heron
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make expeditions replayable for 5k quicksilver each

hot flame
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How though?

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Each needs a specific set of planets/systems

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Keep the old areas?

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Wipe bases?

solar heron
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that would prob. make a lot of server issues so idk

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but like offline mode on the same planet without any other bases/comm balls

hot flame
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I'd love them to be replayable, it's just the way they are set up not sure how you go about it easily

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I think keeping them in the same spot would be the way to go

solar heron
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okay so you buy a expedition chip for 5k QS each at the QS merchant, you insert the chip to unlock a expedition (you can only do one at once) and its on the same planets but offline mode and without any other bases

hot flame
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Sold

paper estuary
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damn, fishman, you got Gleam to agree with something like that, btw Gleam, do you easily agree with something or is it difficult to do so?

oblique smelt
hot flame
paper estuary
kind umbra
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i cant wait to see the next expedition

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relics was so dope i instantly built on my ship with a piece that looks aged

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i roped relics and the stone stuff together looks dope imo

crisp swift
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In space, you always see freighter fleets that have multiple freighters in them. One command freighter and the other ones don’t have a dock. They should make it to where players could own multiple freighters as well. There should be some kind of new gameplay associated with it, but it feels like something you should be able to do since NPC’s do it all the time.

bold tartan
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if it's not already a thing (i havent messed around with the mechanic), salvage-exclusive ship building parts

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Also, expedition reruns should become a biannual thing. I see another at the end of June (def not saying this cuz i dont have omega y'all have the coolest stuff 😭)

fallow bobcat
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Mark my words, Travellers.

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The Void Mother incoming.

bold tartan
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A counterpart to the atlas?

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Yes please!

shadow dagger
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I wonder if we'll end up with an opposing faction system between the Atlas and Void Mother, something where you have to choose standing and progression with one over the other

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they kind of set that up with the end of the singularity expedition where you were (supposed to be) only able to get one of the two autophage heads based on which ending you chose

tulip beacon
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Hello, new discord channel user here but have been playing NMS for a long time. I'm sure I'm not the first person to suggest this but maybe some sort of mailbox? I keep visiting people and wanting to leave behind little 'Thank You' gifts, but I find I can't really do that. If there was some sort of mailbox item, I think that would be really cool.

quartz bloom
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Dose nms have keyboard and mouse support for consoles?

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If so could it be potentially added ?

oblique smelt
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!hg

misty irisBOT
quick jasper
normal tulip
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Does anyone know when cross save might be opening up?

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I have my day one PS4 save that I'd love to access on PC 😭

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I added myself and visited my old bases since cross play was added 😂

copper haven
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all you can do is sign up n wait

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it takes as long as it takes

shy loom
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Still stuck with the previous expedition

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Does anyone have the current expedition (CACHE FILE)

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Does anyone have the current expedition (CACHE FILE)..。could help please.,, missing the expedition

normal tulip
keen seal
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Fuuuuuttuuuuuuurrrrreeee

tulip pagoda
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ikr

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sorry im like a month late to reply

harsh vortex
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There should be a way to skip the storyline for those who already did it. I hate having to do it again whenever I start a new save

paper estuary
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why is the bed an option in the base building thing if were not gonna use it? like that doesn't make sense, i think we should be able to use the bed and sleep, bed is for sleeping not decoration

worthy scarab
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I know it's not probably technically possible at the moment but I would like to see the option to leave your ship and do spacewalks whilst flying through systems.

golden cobalt
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random thought: i'd not mind having cytophosphate hotspots

dawn goblet
vestal karma
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Atlas path's last atlas being in a location where there isn't any star that you can only reach by using the atlas path warp path, where the atlas actually creates a star for that universe, allowing you to enter the system without the atlas path's help

pseudo zephyr
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So at one point in NMS past there was a way to discover glyph names and the only method I am aware of for learning them was removed. Please restore or come up with a new way to get the names of the glyphs and have them added to the catalog so we can reference them there rather than having to look them up with the help of Mr. Peabody and his wayback machine. I've helped several people get their living ships and every time they get to the point they have to use the portal I have to look up the glyph names for them. I am often asked "but why aren't the names given in the quest or some other way that is easy for us to find." All I can reply with is "I don't know".

vast wave
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I don't recall the game letting us learn the glyph names

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And HG doesn't randomly remove gameplay features / elements from the game

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I agree that names should be visible in catalogue and guide and even further in portal/harmonic camp interactions

oblique smelt
tame veldt
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Can anyone give me a void egg

oblique smelt
tame veldt
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Ok

thin smelt
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A explorer diary where u can pin past missions, plants minerals animals or planets, items crafted, random lore exclusive for your character and many other things

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All in one, accessible from your freighter terminal

wary silo
pseudo zephyr
pseudo zephyr
gloomy valve
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Could we get an update on the anomaly?
Like a player market/swap meet

craggy stirrup
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Something just came to mind that I wish would later be added as an update.
So we can already farm various plants for resources to craft various things. But what about farming the food plants? Like that wheat plant, the peas, etc. So far you can only find them on specific planets by chance. But if you could grow them yourself, that would be amazing.

fading dew
cosmic dawn
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world-wide settlements

crisp swift
# fading dew Because what actual utility would it serve? Other than being "MOAR"?

What if, instead of normal frigate missions, you could send out entire fleet missions. A fleet would consist of at least a freighter and like 3 frigates. Those missions would last way longer, gather a lot more resources, and maybe, they would have significant interruptions where you have to come over. Like, not just “oh come fight pirates” like the current frigate ones are, but liked fully fledged side missions to go along with those expeditions.

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Just an idea

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But

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Tbh

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I don’t really know what specific functionality I’d want from it

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I see the multi-freighter fleets all the time though and it just is weird/immersion breaking to see those, cause, like, why can’t I?

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Also

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I still think 1 capital freighter

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So, only one u can build a base in

lost nexus
hot flame
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!hg

misty irisBOT
keen shoal
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that was way overdued DarkSide i would love to build a wheat farm

crisp swift
marble tendon
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Anyone else think black holes look a little outdated?

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With Gas Giants coming around I don't see why we wouldn't be able to get systems with Gargantua-esque black holes as a center piece

fringe wharf
stuck bone
worthy scarab
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Hello Games should add text chat in multiplayer for consoles not just PC'S.

quick jasper
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Heh, have fun with that on a controller without keyboard.

crisp swift
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It should still be an option

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Plus

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There are these people on PC:

dawn goblet
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It's more of a preference kind of thing. Some games are better designed for a keyboard, while others are better designed for consoles. This applies to PC.

shadow dagger
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Typing with the on-screen keyboard is already a core part of the game on console

hot flame
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Console text chat requires them to moderate it. Doubt it ever happens.

crisp swift
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Why do they need to moderate Console chat but not PC chat?

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And do they have to moderate on all consoles?

hexed bane
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!myfriendcode

misty irisBOT
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Please set it in #bot-spam first with !MyAccount (e.g. !MyAccount ABCD-EFGH-12345).
(@hexed bane)

dawn goblet
ocean lance
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Personally, I hope they dump the entire Nintendo 64-era "music" (if you can call it that) and give us something that actually plays music. Why aren't game developers taking advantage of all the great AI tools out there? Instead of a music system that would have seemed primitive in 1998, why not just give us an AI prompt to generate unique in-game music? Certainly that's better (and less likely to cause copyright hassles) than forcing us to tediously transcribe really bad versions of "Enter Sandman". Something like Track One: Music to kill pirates by, moody, dangerous".

crisp swift
weary acorn
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Can't they use sone chat gpt type thing to moderate

dawn goblet
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Like I said, the game supports multiple languages, so they need to hire people who know multiple languages so they address the behavior on the chats and it's not easy to find those kinds of people @crisp swift @weary acorn

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It doesn't matter if it's PC or Console, if it needs to be moderated, they need to hire more people, which is them spending more money.

crisp swift
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Do they moderate the text chat on PC now?

dawn goblet
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No idea, I don't play on PC

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But that's what it really boils down to. They need to hire people who know their native language and English, maybe a few others, if they want to pull that off.

crisp swift
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I don’t think they moderate PC chat

shadow dagger
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They don't, it just uses the same profanity filter as discoveries etc

crisp swift
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My point is: if PC chat is unmoderated, why does console chat need to be moderated?

shadow dagger
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and theres the reporting system

crisp swift
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It’s a double standard

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I understand the difficulty in getting moderators.

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I don’t understand why that needs to be done for console, but not for PC.

shadow dagger
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well, might be a requirement set by Sony and Microsoft

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I don't know enough about how console game certification works though

crisp swift
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I highly doubt games like Fortnite or Halo Infinite have a chat moderated by real people

shadow dagger
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There's voice chat anyway so I don't see how that would be different

tight tangle
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I hope NMS will get MSAA for windows version, considering that MacOS version does have it

toxic slate
mystic echo
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This should be an expedition reward

weary acorn
dawn goblet
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Rather let it be human than a bot, cause AI can mess up on any potential translations.

toxic slate
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Also using something like ChatGPT would incur an ongoing cost for HG, as well as introduce privacy concerns, considering most of those AI companies store your queries and use them for training

tired pendant
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and not to mention bad for the environment

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also that's like a crazy amount of prompts!

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totally worthless when you have a game that doesn't need moderation

shadow dagger
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A computer cannot be held responsible for it's mistakes and so it should not be given responsibilities.

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who would be responsible for chatgpt when it inevitably messes up when moderating?

crisp verge
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Anyone else think we're in desperate need of new underwater base building parts?

worldly stump
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Is there a way to suggest like features for nms?

misty irisBOT
tight tangle
hot flame
hot flame
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I'm sure a ton of it is automated, but the fact remains that consoles require moderation of text chat

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Talk to Sony and MS about that one

carmine echo
quick jasper
carmine echo
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I would if there was chat o.o

visual flume
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Some meteorology tracker for our exosuit or room for the freighter would be nice like you can see when the next storm will hit

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And filters on storage containers I keep having to go and move things to the right container because it just puts them in a random one💔

cloud vector
#

Disable terrain regen in base radius because I hate un-burying my mountaintop base and repatching a diabolical hole where a cave was

visual flume
#

Some type of dome we could construct to make the inside a paradise planet like environment on the inside and unaffected by outside weather and storms

dawn goblet
dawn goblet
gloomy hazel
#

I honestly really really hope they add more to creative mode. It basically is just relaxed mode but with no damage and infinite crafting. I hope super badly they add FULL creative to the game just so I can mess around and do shit

fleet horizon
#

The best thing to add right now could be ground-to-air combat. Placing big turrets in your base/settlement which you can control or let Ai control to fight off pirates or sentinels would be amazing

cold tundra
# fleet horizon The best thing to add right now could be ground-to-air combat. Placing big turre...

Hey, maybe to complement it there should be a new type of planet... something like a "Super-hostile" planet, with everything designed to fight you. Some planet completely infested by Biological Horrors and Corrupted Sentinels. I mean, there are already planets with corrupted sentinels, but a planet with more biological horrors would be fun. Might even be a good opportunity to introduce alien-zombies?

#

Wait, infected worlds already exists... mmhhh

#

Infected-corrupted world?

vast wave
#

There are already planets that combine worm infestation with dissonance

#

Those are separate "biome overlays" and on rare occasions can occur at the same time

#

What you want sounds a bit like what HG did for the Liquidators expedition

#

Where bio horrors spawned randomly around the player

fleet horizon
#

Its just that the combat system in nms is so satisfying, its a shame that there isnt more to it. Big weapons with even bigger boom, more enemies, more explosions, more action, etc.

ocean lance
#

Kinda sounds like you want a tower defense option. 🙂 Which is great, I'd play that all day long.

toxic slate
#

The new translucent creatures are too common on planets. They don't usually look like they fit in with a planet's biome (same with the bone creatures), so they stick out in a bad way and can ruin the vibe of a planet

shadow dagger
#

Translucent creatures should have been limited to bioluminescent planets or something like that. Bone creatures IMO should have never been added. There is no situation where they don't feel completely out of place

oblique smelt
#

I said since they added translucent and bone animals that they should be lore/story explained. Lately , things added like jar helms or bone animals feel out of place because of that.

keen shoal
#

Alternate universes probably

oblique smelt
#

Alternate Sean reality SeanBomination

paper estuary
shadow dagger
#

Those are bad too tbh

#

buildings not so much because at least they're robots and pretty rare

oblique smelt
#

Robot fauna at least has more sense in nms than living skeletons

toxic slate
#

yeah, there's no concept of magic in NMS so far, so the idea of animated skeletons walking around is way out of left field

shadow dagger
#

Plant creatures could have been limited to the WP1 flower biome since they match with those assets, they aren't that odd compared to other 'exotic' creatures

keen shoal
#

Correct me if i'm wrong, but skeletal creature ansd translucent striders only appear in purple systems?

oblique smelt
#

I dont have enough data

shadow dagger
#

Skeletal titan worms are possible anywhere, 'bone cows' are their own creature type so I'm not sure about them

toxic slate
#

I'm not sure on that. but definitely within purple systems the striders seem to appear all over. In my current system they are on two separate worlds, and comprise at least 30% of the species

#

I wonder if they are doing that on purpose, so Gamers with a capital G don't freak out that they can't find the new content

oblique smelt
keen shoal
#

Huh... we all have been exploring purple stars while othrr colour stars got neglected

#

I do remember that during one point in stellar multitude quests, those purple stars ||comes from alternate timeline or smth||

#

Or a paradox

shadow dagger
#

||alternate universe|| isn't a valid excuse to just add anything and everything

toxic slate
#

from what I remember it was just an ||older version of the universe||

keen shoal
#

🤔

toxic slate
#

At this point I would rather them "remaster" the original animal assets, they look so derpy compared to everything else in the game

shadow dagger
#

Its a similar excuse they use for crashed freighters and derelicts being different from normal freighters, still silly but it at least makes sense

#

||The Atlas shouldn't be making 'fantasy' simulations, that makes no sense.||

keen shoal
#

We'll see what's next, i think stellar multitude dived deeper into the topic of dissonance, which seem to be an integer part for current NMS

#

But left many questions

toxic slate
#

I'm definitely excited to see where HG take the narrative from here, though I suppose this is more of a spoilers conversation

oblique smelt
keen shoal
#

Heck, all these time space shenanigans i've been seeing in various games recently is giving me headache lol

rare hawk
#

Hi there everyone, I'm sure this has been asked a million times. But I'm a new player and I have just completed my first expedition and I was wondering if there is any plans from hello games to allow us to go back and do previous expeditions? as I would like to unlock some previous cosmetics.

keen shoal
rare hawk
#

Hmm fair enough well hopefully I can do some more as I would love some of the earlier cosmetics.

visual flume
#

I wish there was a way to build our own space stations or atleast buy them because I have more units than I know what to do with😭

#

We could get a percentage of the earnings of our vendors

#

Or honestly just more player driven elements would be some of the final pushes to turn nms from a basically single player game into an mmo

#

IMO the most important change the game needs right now is events not only happening when you warp with your starship it’s really annoying that if you want a dreadnaught or pirates attacking a freighter to appear you have to warp in your starships

shadow dagger
#

We need more things that happen ambiently without player intervention. Theres an extremely rare encounter where pirates will warp in and attack a nearby freighter fleet, that sort of thing should be way more common and there should be more stuff like it

mystic echo
cerulean harness
#

Flying exocraft when

#

(I understand the ridiculousness of this)

#

But like specifically for the floating islands

wise heart
#

helicopter would be cool

#

it could be a similar speed to ships but more manueverable, hovering mid air and letting u exit mid air

cerulean harness
#

See that’d be epic

#

Like a plane would be kinda weird and out of place because we already have a spaceship

#

But a helicopter

#

Or maybe like a vtol

#

That could work

keen shoal
#

Aerial exocraft sounds good. There are some planets i rather use slow and small vehicles to navigate around. Rather that a big hunk of a ship that destroys every tree along the way

devout cliff
#

This might sound silly to some but... hoverboards. I would love one we can summon and coast along on. The question is why would you ever walk again tho.

#

And a more serious suggestion: Utility backpacks. Rather than just cosmetic it would be nice if some had utility. Like a drone that detaches from it to let you fly and scan (kind of like camera mode but with gameplay). That would be a lite way to introduce 'classes' to the game as you could only pick one backpack with one type of utility at a time.

#

Not sure what kind of backpacks you'd have? Maybe a bubble shield or shield recharging bubble generator one? The drone one? a rocket charge one that does a better job of mimicking the punch jump technique than the rocket boots do?

foggy haven
#

i think the ability to dismantle and harvest parts from expedition ships would be pretty neat
like if you have one (let's say the utopia speeder) you don't use or like, you could scrap it and use its parts for a ship of the same type

hexed bane
#

i wish you could get those big frigates that the ais have

#

you could call them cruisers and limit to 4-5 cruisers per fleet, depending on the fleet coordination. And also color coding your fleet would be great

austere drift
#

starships need floodlights/flashlights

#

i have ran into so many hills in nighttime

#

but also make it togglable like the player's flashlight

devout cliff
tired pendant
#

I think it'd be cool if shuttles had twice as fast pulse drives than other ship types, right now the only thing they have is low price and low launch cost (still higher than explorers though) and I think every ship should have something unique only to them to insensitive their use. And i think it fits their in-world use as well

#

Also haulers getting freighter item stacking would be cool, both interceptors and living ships have the same max capacity as haulers making them functionally obsolete compared to them

#

Or for explorers it'd be really cool if you'd be able to use your personal scanner while flying ala riding a flying mount

#

Maybe fighters could get double tap quick maneuvers? Like you double tap left and you do a barrel roll to the left

#

Double tap forward and you get a micropulse that doesn't pull you out of combat but launches you forward a lil bit

jagged estuary
#

Forest-Planets with huge Trees like Endor from star wars would be awesome

devout cliff
#

One thing i think is a shame is that with the ability to upgrade ships, the classes of ship have kind of lost their identity. Haulers used to be the heavy lifters but now any ship can be. A quick simple solution would be to have a pre-installed unique tech to each maybe? Haulers gives you access to storage containers as extended inventory, fighters have quicker cooldown 'heat sinks' tech, explorers can scan for specific planet locations like exocraft can maybe?

devout cliff
#

hmm good question!

#

What makes them unique now? are they all rounders?

#

shuttles always feel like a bit of a neglected class, they're still not in the ship customiser 💔

quick jasper
#

Low/balanced bonuses. That's about it for them

earnest furnace
#

I don't know if this has been brought up already, I'm new to the scene with No Mans Sky. However, I've come across something that I feel is a pretty big elephant in the room concerning multiplayer.

My partner and I decided to give NMS a shot together. To explore the world together, and create adventure and memories. It didn't take all but maybe an hour to realize that player weather data is centralized locally, and calculated per the player. What?

The day/night time is also calculated differently per player and centralized around local calculations. This leads to an entire host of syncing issues. It's a pretty big show-stopped for a small party of co-op when one person is running away from a storm while the other is picking flowers in the sunshine enjoying rainbows.

I understand that Multiplayer was an afterthought of the game. The baseline architecture and fundamental code just wasn't built for multiplayer in mind. However, having a client share their weather/time data to the other party members shouldn't take years of development.

The host can calculate these values, then share the weather/time data to joining party members. As I mentioned, I am new to the game. I'm sure this topic may have been discussed at great length by others. I am giving you my first impressions as a new player to the game, with co-op in mind.

The current state of this de-sync is enough to consider spending our co-op time elsewhere, in a different game. I feel that's sad. Have the devs mentioned working on this in the future?

devout cliff
#

There's a part after you build a shelter where a storm is scripted to happen and that will only be seen locally too

#

and until then, any storms the other player sees won't be seen by the one still in the tutorial.

earnest furnace
devout cliff
#

oh that's odd. I've had time of day and storms synch up, however there are lots of things in NMS which don't synch up so it wouldn't surprise me

#

space battles aren't for one. Sentinels can lose synchronisation halfway through a fight. But usually weather and time of day is something we see synch up!

#

i even notice time racing and flickering when somone joins sometimes as if it is trying to match us up

#

its a shame because things like the pirate dreadnought could have been a great experience for multiplayer

#

altho once u have upgraded your infra knife, they are a bit of a joke

earnest furnace
# devout cliff i even notice time racing and flickering when somone joins sometimes as if it is...

We're definently going to give the game more time and see if it's just a fluke. The issues were mainly happening on the same planet she started on. The issue just led me to research the problem, and google is full of explanations saying that multiplayer iis hacked together and sync issues are extremely common. So I just put two and two together. If the feature is already in place, and we're just experiencing a bug then it's not really that large of a deal. Just a bad first impression.

devout cliff
#

yes maybe try passed the first planet? Just to be sure. There are lots of synch issues you might have to overlook, but its like any game: playing together is more fun than alone.

#

You can do things like derelicts together just fine

#

and missions at the nexus work most of the time.

earnest furnace
devout cliff
#

exactly, that bit at least i'm sure the game does try to marry up.

#

even though there's still a lot it doesn't

#

I've had the same issue you have though with the weather

#

and often its because they are in the tutorial

earnest furnace
#

We'll explore more and progress her story and see if things change. I understand quests can be buggy in multiplayer. Especially the main campaign from what I've read. We'll see how things change as we move along. At the moment, one person screaming and running around on fire due to a firestorm and the other just watching really wasn't all that enjoyable lmao.

devout cliff
#

but maybe the synching also doesn't happen properly until later in the tutorial or when its done altogether?

#

hehe. how far is she?

earnest furnace
devout cliff
#

once she has made hyperdrive fuel and finally has access to the anomaly, i think the tutorial is 'done'

#

so i would get that far and then see

earnest furnace
#

The weather issue was happening during her, 'build a shelter' portion of the tutorial.

devout cliff
#

yes it would

#

thats when it is still surpressing it

#

and once you've built the shelter i think a storm is programmed to happen to the tutorial player

#

to show how shelters work

#

and it would make sense if its still suppressed afterwards so you're not berated with storms during the rest of the tutorial

earnest furnace
#

Well, looks like there is hope then. I promise, I researched the topic with google for about 45 minutes and all the informatiion I read online led me to believe there is no syncing in multiplayer. Like, no attempt at all. Which led me here.

devout cliff
#

its half right! But yes that stuff at least you should see it fix itself once the tutorial is done ❤️

#

getting your first freighter will be annoying because u won't be able to help her

#

she will have to fight the pirates alone

#

because you either won't see them or they will be invincible for you

earnest furnace
#

She'll be happy to hear that. The whole point of the experience was to survive and explore the stars together. We need those sync'd up storms or it just ruins the immersion completely. We can handle sentinels losing sync. They're stupid robots that malfunction.

devout cliff
#

yes don't worry!

#

NMS is a game that i love, you will get to enjoy lots of surviving the stars together! And once you get bored of the terrain and it gets samey after a few dozen hours... well spoilers!

#

there's now a lot of good reasons to finish the main storyline

earnest furnace
devout cliff
#

nope. well i used to yes.

#

its a long story for people who have been here from the start

#

but terrain generation used to be more interesting and wild

#

but they surpressed it for the next update when multiplayer came

#

and it become more 'samey rolling hills'

#

well very recently (last year) they found a way to kind of bring the old terrain generation back without impacting the new kind

#

and you will unlock it, but i won't say more than that.

#

now i don't visit the old planets anymore. I am so happy to see the old terrain back, only better.

#

There are also some special planet types you won't see until then either like || gas giants ||

#

and || oceanic planets with kilometer deep oceans. ||

earnest furnace
#

Ah okay, that sounds cool. She'll be happy to know we can sync up after we get her story going. I appreciate the information. Thank you.

devout cliff
#

No problem 🙂

devout cliff
quick jasper
devout cliff
#

So hauler: tech to access storage containers, Explorer: Technology to mimic the exocraft planetary scanners, Fighter: heat sinks to make running weapons at overheating longer, Solar ships: Solar charging for more than just launch thrusters.

#

Living ships: aquatic breathing... because I will have my submersible ships!

quick jasper
#

Maybe since they're 'everyman' ships, they get one of any of the other original ship types 'exclusive tech', by random choice

devout cliff
#

That could also work!

abstract cipher
#

When y'all think we'll get fishing upgrades for fishing?

devout cliff
#

That would then just be a nice small, low effort way for Hello Games to reintroduce a bit of identity intot he ships

#

I think we've seen all we are going to see when it comes to fishing 💔

#

Although it does feel like they are trying to get out of their reputation for putting a feature in and then moving onto the next thing.

#

What do you mean by fishing upgrades?

abstract cipher
#

I don't really know exactly 😅

devout cliff
#

Well we have different lures, and in the updated before last they added fishing rod customisation and those helmets you can get for fishing milestones

#

some people said about an aquarium for the fish, but then they would need to model all the fish rather than just have pngs for them hehe.

abstract cipher
#

Idk maybe like different fishing rigs for certain types of fish if that makes sense

devout cliff
#

I suspect the fishing is something they've taken wholesale from their work on LNF, so i am not sure they will add much more than what we have now.

#

But it would be nice if they did

#

I am really hoping on an update to POIs on planets next. I feel thats the last thing that would round out the worlds updates ❤️

#

Worlds are more varied to look at, but now i need more reasons to stay and explore.

empty jetty
#

Crashed freighters being upgraded to derelict style dungeons would be neat.

tight tangle
#

i understand that fish types in the game are so many, but i seriously can't stand that most of them are the same fish model. Same for all the types of raw meat, even though this is more agreeable

#

i would like if Hello Games increased the variety in fish models you can fish, so that i don't have 10 types of fish each one with 20 different names

#

tbh the amount of content the game has is fine for me, i don't have anything in particular i wish on that regard. What i would like is some update on the technical side: MSAA, FSR 3.1/4, less recycled models/item icons, and maybe some better base refiner recipies (most elements, if refined alone, give oxygen or carbon, more variety would be useful and appreciated)

#

also i would like if Expedition saves kept their icon after completing the expedition, that systems you've never been in don't appear in your discovery menu, more POIs, that Freighter techs can be swapped, adding decorations in settlements

tight tangle
toxic slate
#

I want a Björk collab where she designs alien creatures, a procedural spaceship, and adds some new music to the game

jovial belfry
#

Do we know anything of a next update yet?

#

I see

#

What's the usual time gap between expeditions? This one is not far from over now

oblique smelt
#

Idea:
jourey to the center of the planet update and expedition.
-new underground biomes
-dig down limit increased
-new underground horror to fight
U dig down and discover new unique undergroud fauna/flora/minerals . U collect minerals that u can put as base part decors.

oblique smelt
jovial belfry
#

Ah and it's been 17 and 18 this year so far right?

oblique smelt
jovial belfry
#

Thanks

#

Oh wow so they've already done 4 new expeditions this year?

#

Oh nvm 15 and 16 are re runs

keen shoal
#

hmm, all of the sudden, something came into my mind while talking about megaexotic

#

not sure if its possible for a new class of planet called megafauna world

#

planets with large plenty of large fauna, over 5 meters being the smallest

toxic slate
#

they would need to overhaul the creature animation system for that to not look bad. large creatures really don't walk well

oblique smelt
#

And thier bodies. Why every diplo body has ass wide as football stadion

earnest furnace
#

Would be nice to have a terrain manipulator module for exocraft. I use my roamer to go on underground cave diving missions to farm cobalt and rare resources.

cyan pecan
#

i want city planets

#

planets with a large population

zinc ibex
vale cave
paper estuary
oblique smelt
#

Melting switch noises in the corner *

hot flame
#

Just spitballing, but there is likely a reason we haven't seen any games with a planet city you can explore fully

empty jetty
#

The game can barely handle two colossal archives near each other. We ain't getting cities.

cyan pecan
#

damn

lean dust
#

i would love in future to have the ability to do all the old Expeditions and its rewards, for me the most fun part of this game are the expeditions 🙂

sharp pawn
#

though its limited time

empty jetty
#

Currently it's very rare that an expedition comes back after its holiday redux run.

lean dust
#

i see , thank you guys 🙂

shadow dagger
#

On PC you can download and play old expeditions. Surprisingly, they all still work but I imagine the reason HG doesn't officially make them playable is because they'd have to commit to never releasing an update that might break old expeditions

#

Because they rely on specific planets with specific points of interest it makes them pretty fragile. Any significant proc gen update risks making expedition objectives impossible to complete

shadow dagger
#

Looks like I was wrong about all of them still working, some of these have been modified to still be playable after updates

#

pretty big reason for Hello Games to not officially support old expeditions

fading dew
#

I'm too cautious for that noise. Not risking breaking my save after the hours I've put in. I'll just wait for the winter redeux.

wise heart
#

u can play them as new saves

gloomy hazel
#

Can we has a motorcycle

wise heart
#

the pilgrim is pretty much one no?

gloomy hazel
#

You're right I forgot it existed

cerulean harness
#

Pilgrim is goated, fastest exocraft

toxic slate
#

I wouldn't mind having a grappling hook

earnest furnace
#

Give us melee weapons. I know they're working on LNF, perfect time to bring in laser swords and staffs. My traveler needs a lightsaber.

oblique smelt
#

PhotonCutter 😉

reef tulip
#

Sometimes I just want to go after sentinels with a nail bat

dawn goblet
#

Instead of using just your multi-tool

drifting arrow
#

are there any plans or notions to fix the "rare-underground" thing? At this point I might as well just avoid surveying the planet if I see this, the difficulty in finding that one animal is completely out of proportion to anything else

#

it cant be intentional, surely? It seems like an issue with spawns, caverns are too cramped for the animals to spawn properly, maybe?

vast wave
#

!hg

misty irisBOT
vast wave
#

We don't know whether there are any plans, we are not the devs, just players like you

#

It's a common complaint so I guess HG knows about it, but you can always throw your 2 cents in

drifting arrow
#

ok I left a bug report

#

its INCREDIBLY annoying to me, it means I have a bunch of planets that just will never get fully surveyed

toxic slate
#

It's always been sometimes difficult to "catch em all" on a planet tbh

violet belfry
#

A minigame like blackjack or some other NMS themed card game that can be played with NPC’s and other players would be cool.

Bonus points if it’s a collectible card game 🙂

violet belfry
toxic slate
oblique smelt
violet belfry
toxic slate
#

yeah they're just used as abandoned stations now. I'd like them to see a more complex space than those, where you could go up and chat with aliens, maybe get some information or pick up a mission from them. and maybe some cool cantina music. a lot more of a dive bar feel, suitable for traders and questionable characters

shadow dagger
#

Its a shame you have to actually own and develop a settlement to actually see one though

#

Ive been thinking it could be cool to have fully developed settlements generate in the wild (maybe as a different thing from the claimable ones for balancing reasons)

toxic slate
#

yeah the vibe is a bit closer to what I'd like in the settlements, but again it's just a superficial thing. I really want something players can interact with in a meaningful way. But it's a larger issue with the game, where the world never feels truly alive and lived-in. NPCs just feel generic and forgettable, and they don't really have their own agendas. They exist only to be there for the player

hot flame
#

Probably easier than the logistics of trying to make a bajillion systems NPCs behave in meaningful ways

toxic slate
#

Well, not to be glib but they could procedurally generate those things like everything else. I'm not asking for a ChatGPT bot, just some traits to make each NPC more unique, and conversational hooks that lead into existing/new gameplay systems

#

Also there's more basic things that could be added to a bar to make it "feel" like a bar. Being able to go through the motions of ordering a drink from the bartender, for instance.

toxic slate
#

If there was on official modding kit that allowed deeper mods, I'd probably give it a go myself. Though I don't own a PC so I can't actually run mods (and they never turned them on in the Mac version 😢 )

regal sun
#

Kinda curious as to what the next expedition will be

cloud vector
#

Hey you know what would be cool?
A new build/tileset based on sentinels

dawn goblet
# regal sun Kinda curious as to what the next expedition will be

We don't have this kind of information, unfortunately. The expedition will likely start May 8 or later, but in terms on what the content is for the expedition, that is unknown. We might've as well wait until the reveal what they have planned for the next update.

empty jetty
#

Yeah, HG aren't upcoming content schedule type people. We know when it drops.

toxic slate
#

we don't know if there will be an expedition, could be a content-only update. we just had an expedition tbf

keen shoal
#

Yea well, they can do expedition back to back, happened at least more than a couple of time

toxic slate
#

true but I think a lot of people got burned out last year because they were doing so many of them

shadow dagger
#

The redux period was way longer than usual too, wasn't it? Makes less time in the year to fit actual updates

empty jetty
#

Doesn't Relics end next week? If there was a back to back expedition this time, I think we would have gotten the emoji by now.

empty jetty
tribal vessel
empty jetty
#

Link? I don't have Twitter/X anymore.

tribal vessel
#

I don’t have Twitter either. Just get my news from other places

tribal vessel
analog lance
#

I see elite dangerous did improvements to colonization and man I hope HG make a system like that for settlements, what a fantastic framework it could be.

analog lance
#

this is clickbait

analog lance
#

Relics was a bone, 3 bones, the "gib" text with the bones, the emoji cowboy as we call it and then the release

#

Origins was an orange, etc etc

#

Do i think they'll update npcs? Yes, they have a barter system in the Relics update and can expand that but is this an indication of an update teaser, no.

empty jetty
#

Also, the hype channel isn't open.

old meteor
#

or if they ever introduce larger settlements like small towns, planetside cantinas (basically Mos Eisley Cantina but NMS)

shadow dagger
#

I feel bad for Sean

#

poor guy can never make a normal post on social media again without youtubers thinking its some super cryptic hint for an update

worthy scarab
# tribal vessel https://youtu.be/5RQJfhksSmo

I'm very excited about the potential future update or expedition. Watched some of the video and I know it's most likely not going to happen, but more complex AI powering No Mans Sky would be amazing! 😃

worthy scarab
analog lance
#

Well look at what ayymang said

#

Sean Murray could say hi and people would take that somehow as an update to npcs where you can rap battle them, its just a strange stretch.

worthy scarab
toxic slate
#

I hadn't seen that, but it seems to me it's probably just a hint that a LNF update of some kind is coming soon. the AI thing is just obviously a sarcastic joke about companies trying to shove AI into every product

worthy scarab
toxic slate
#

yeah, we haven't had anything since the original LNF trailer over a year ago. LNF fans are starving

gloomy hazel
#

Bro I wish so badly they’d add a feature where you can leave the ship in space and float around

#

Moonwalk type stuff

#

Maybe it’s dumb but me personally, I’d love to be able to

merry marten
#

thought about it a while ago

haughty sage
#

id love to see space building, like station bases

chrome star
#

Thats would be awesome

#

Alot can be done with the game and to add a more pvp side in the game and more activities to do in the game so it's not j7st farming and that I do love fighting ships need much for of this

worthy scarab
violet belfry
# gloomy hazel Bro I wish so badly they’d add a feature where you can leave the ship in space a...

I hopped on to the front of my freighter and was surprised it was solid!

Then after I got a bit of a way out it went into the swimming animation in space and my life support began dropping. I was able to refill with quick inventory and stuff!

I actually went all the way to a nearby frigate I had and survived. I totally was expecting to die.

So it seems like maybe something is happening with that.

shadow dagger
#

Its been that way since frigates were added, I'm pretty sure

#

its a pretty solid system, biggest problem is that gravity doesn't really work, 'down' is just whichever direction it was on the thing you jumped off of

worthy scarab
steel silo
#

i just want organic freighters*

dire river
#

i hope to god they add a dome piece, or a room with no floor, or some way to make the freighter rooms have a higher ceiling, freighter bases are so cool but can feel a little cramped

rotund cloud
dire river
#

It's a neat trick but I'd prefer a legit option

chrome star
#

Wish we could unlock skins for ships and exocrafts and multitools

final leaf
#

With all these expedition multi-tools, I hope we get some way to put away a larger number like with starship storage

dire river
final leaf
#

Oh, thanks, I'll try that

cloud vector
#

As nice as the current base plants are, we should be able to plant a planet's native flora in addition to the pre-existing placeable plants
Like even if there's a pre-existing plant that has the same model its usually impossible to get the colors to match, or there's a different texture

shadow dagger
#

We could have something like the wonders display that could let us place plants from any planet

#

the framework is all there already, it would be essentially the same thing just without the hologram effect

cloud vector
devout cliff
#

The problem with this is that Hello Games uses the plant assets to fill up quicksilver rewards, so they wouldn't want us to be able to put any plant we want now because then that would undo a lot of their future quicksilver potential.

#

It would be a nice feature if we could match the local flora tho, i just bet they wouldn't let us. I can never get the flora to match either!

cloud vector
devout cliff
#

oh i would definitely second that!

#

I think i am still in denial that we won't get an update today. But as copium, I am hoping that a bit of a delay means something more substantial? Maybe the Corvettes are coming sooner than we thought?

cloud vector
#

What's a corvette? I assume a new ship type but I haven't heard about it

devout cliff
#

The bit i'm hoping for is that you can also fly it while others are on board.

#

Imagine flying around with your friends on board and they have their own customised crew quarters!

shadow dagger
#

Worth noting that the exo skiff from Aquarius is the first and only object (so far) that carries you as it moves

#

which is a mechanic that we need for players to be able to walk around on a moving ship

#

people have been asking for that sort of thing for ages and we do finally have the tech for it now

cloud vector
#

Oh that's gonna be fun to build hehehe

cloud vector
#

Another thing we need is terrain editing inside of bases aside from mining
Seriously, only being able to mine is so fucking annoying when trying to do detail work, you have to tear apart your base and rebuild it every time the terrain regenerates or if you want to make any edits, or if those edits go wrong
Let me restore exposed terrain when I'm standing inside of a base for the love of god

devout cliff
#

thank you ❤️

hot flame
#

Np

#

Yep yep

devout cliff
#

AyyMang is right tho, the exo skiff was the first time we could all ride a moving object!

#

even if it goes really really slowly

hot flame
#

YO

#

I've been bamboozled

#

We are both banned

#

Sry

devout cliff
#

hehe well it's still nms-the-future! its all hypotheticals

hot flame
crisp verge
#

I think it'd be cool if planets had more species on them, imagine having 30 or 40 species on a planet. Though I'm not sure how do-able it'd be...

toxic slate
#

I think it's probably doable from a tech pov, but the bigger issue is the overall lack of fauna diversity. after all these years there's still not really that many base models for the generation system to work with. and a lot of more recent creatures they've introduced don't allow the mix-and-match body parts as the original creatures did, so there's less variation with those

#

so the more creatures you put on each planet, the less the planet ecosystems will feel different (and the game already struggles with that as it is)

crisp verge
#

That makes sense. After a while the models do to tend to become familiar. Here's to hoping that Sean and his peeps aren't done adding variety

shadow dagger
#

creatures also all feel samey because they all act the same

#

aside from predators, they just walk around aimlessly and run away if you get too close

spare saffron
#

I think they also need some more visual variety. They're a bunch of different shapes, sure, but they're almost all reptiles? Give em some fur! Feathers!

worthy scarab
#

Does anyone know any updates on the cryptic clock emoji Sean posted on his X account?

forest wigeon
#

idk when I asked Evellin told me it was probably nothing

shadow dagger
#

It wasn't an emoji. Just a screenshot of the clock app in Windows 11 getting an update, and he made a joke about how everything has unnecessary AI features these days

#

not really cryptic, or a hint towards a NMS update or anything

forest wigeon
#

The weird thing is thazt he reposted it with the nms account no ?

shadow dagger
#

Sean Murray's account is the No Man's Sky account

forest wigeon
#

oh.

hot flame
#

Does lead to unwarranted speculation at times

#

I half expected people to examine his light trolling of GTA and come up with bicycles or sandals or something being added

chrome star
#

Do we know what's coming in the next update and hopefully alot of bug fixes come

#

There is so much this game can be done with it

#

Alot of magic is the word lol

hot flame
#

We never know

empty jetty
#

HG don't do content schedules. We know when they tell us, which is usually when the update drops.

devout cliff
#

Yes I think half the misinformation comes from Youtubers who are starved for content. I love Captain Steve but he is still going on about AI as if this tweet was a cryptic hint that its coming in some form. I almost tear out my hair every time he brings up the 'superformula' for the millionth time like its this enigmatic equation that can generate entire worlds! No. it makes pretty 2D repeating patterns, that's about it.

#

That's even a bit reductive for how the terrain is generated since there's probably a dozen different formulas at work generating all these overlapping features, like caves, those strange angular formations, snakey terrain, all interlaced with the waveform that makes up the hills and mountains.

#

But to bring this back on topic. I would like to see them bring back the procedural nature of ruins and then maybe put the stone golems and elementals in them so they get 'disturbed' when we collect words maybe!

#

They're such a nice little feature to add some more variety to antagonists in NMS that it seems a shame just to have them relegated to this one unique planet type!

#

Like with sentinels at factories, they could be dormant or idle until you do something to set them off, so you're not forcing the player into combat they don't want. Which except for the pirate scans seems to be hello game's new approach: only engage in combat if the player initiates it.

devout cliff
#

I dun care if it rips off destiny 2 and warframe. I still want one!

shadow dagger
#

this thing here is a superformula shape. You can look in the terrain gen files, the parameters for it is there. The superformula isn't useful for anything other than making shapes like this.

#

I think people read the name and think it sounds more impressive than it is, but in reality it's actually just one of the least interesting parts of the terrain generator

cloud vector
#

We need rectangular roof pieces for crap like this
Glass roofs for the triangular and roof corners would also be nice

chrome star
#

Is it possible we will see an update this may ?

oblique smelt
#

🤞

chrome star
#

Let's hope

grizzled robin
#

🤞

proven beacon
#

is there a place to suggest to HG?

hot flame
misty irisBOT
proven beacon
#

ty

mystic echo
#

For the tenth anniversary coming up next year, we should be allowed for two to three months to replay any expedition we want. And once one is done, we can start another, until the event ends. Also give it a unique expedition that gives a bunch of stuff, like a 10th anniversary ship and helmet (not sure what they'd look like but something themed around old parts of the game) and the OG backpack

oblique smelt
#

We need mirorred bones for free placement. We cant have left and right arm, leg.

mortal scroll
empty jetty
#

A mega expedition rerun of everything would be neat for a 10 year anniversary, I agree. I'm not giving my hopes up for it tho

#

I'm just hoping Emergence or Pioneers gets a remix turn this year.

mortal scroll
mortal scroll
hoary rivet
#

i would love an innate grid systems that we could anchor building parts off of, or being able to select which object we want the current object to be oriented around

#

like when we start building we could manually change height and direction of part based on units away from the first part placed

#

and possibly an option on how much we want to subdivide the squares

#

and to possibly cover many bases it could be projected from a selected placed structure so it could follow different angles

#

squares would show square grid, traingles would show traingle grids

valid cloud
#

would be cool if they add organic multi-tools and organic armor cosmetics

shadow dagger
#

I mean we have organic multitools already

waxen garden
#

We do already have alien multitools and the wormy bug armor from expedition 14

shadow dagger
#

they don't exactly match the living ship aesthetic becuase they are much older though

#

actually it would be cool to see more stuff in this style in the future

valid cloud
#

i also think a expedition to have a organic freighter it being a giant space leviathan or something like a the organic ships would be really cool and if not a expedition then let them be acquired in a different way to normal freighters

sage sail
#

i wonder if autophage freighters ever get added

shadow dagger
#

I'd say a repurposed version of the sentinel freighter would make sense for them, similar to the interceptors. Only problem is that the sentinel freighter is just a smaller version of the one capital ship that you can already get 😅

cloud vector
#

Solar ships are really cool, but I wish there was an option to keep them "folded" in space

glad raft
#

Wish there was a mercator projection map of planets

valid cloud
#

i love the solar ships i hope we get more ships like them and the sentinel ships

wide hollow
#

I need a new expedition

chrome star
#

I want to see new and much better content like improved better content

#

Come to the game

mortal scroll
chrome star
mortal scroll
chrome star
#

Also I know they don't want transactions in game but they could add galaxy pass like battle pass then from that funds more work can be put back into the game and keep it running for eternity

#

Like monthly intergalactic galaxy pass

#

Just thinking names to call the pass

#

Names thats in the game you can give those to each passes that come out

#

Like Gek pass Atlas pass and artemis pass and so on you get where am going lol

devout cliff
#

This is exactly why 8? 9? years on we keep getting free and meaningful updates. Hello Games is in a very envious position which not many games can be.

chrome star
#

Thats great to hear

empty jetty
#

Exactly. HG made their money years ago. Keeping NMS updated is a passion project now.

mortal scroll
devout cliff
#

That can only mean LNF is going to be even better ❤️

devout cliff
# mortal scroll I just hope they remain passionate about it because it's a great game and I woul...

I think they will. It was quite smart to do a fantasy game next that under the hood is the same tech as NMS. From a technical standpoint it means developments made in one can make their way to the other (which we're already seeing) and for the developers themselves its two thematically very different projects they can jump between when they feel fatigued in one or the other. From what I understand this is already how it works now, with devs moving between the two projects as and when.

shadow dagger
#

I doubt NMS is going anywhere, even after LNF comes out. There's an interview where Sean said that Beyond was supposed to be the last big update, but since the team loves working on the game so much they keep having more ideas and they keep doing them.

#

fast forward a few years and we have had many similarly sized updates since

empty jetty
#

It's also clear they learned from the NMS launch and aren't going to release gameplay details for LNF until they're ready.

warm lion
warm lion
devout cliff
#

If corvettes do turn out to be a multi-crew ship where one of us can fly is as the others walk around on board, and we can design the interiors for ourselves? I wonder if that will create a new renaissance for the multiplayer.

#

That with some better netcode which i am sure they are already working on for LNF, backported into NMS.

#

It will have that same kind of multiplayer energy we see with star citizen videos, with everyone bundling up onto the same ship and zooming off to do things together ❤️

chrome star
#

Cool

stoic dragon
#

Tell me if I'm wrong, but did they add ship customization?

oblique smelt
vast wave
#

it's not full on customisation either

#

We can assemble new ships from parts, limited to the 4 basic types and limited colour and texture options

oblique smelt
#

And we cant use parts from diffrent ship type

stoic dragon
#

Dang, still, better than no customization at all 😄

empty jetty
#

You can choose your solar sail color when you fabricate, though. Which is a huge plus.

#

90% of my frustration of solar hunting was looking for the body type I wanted + preferred sail color.

empty jetty
verbal knot
#

Imagine No Man's Sky gets a mega update, here's what I think it could and should have (it is a bit too much to ask from the amazing team behind this amazing game). So one day I was looking at the galactic map, and then I wondered, what if when we zoom out of the galaxy we could actually see its core and spiral arms? And what if we could see the other 254 galaxies aswell? much like our own universe. it would feel amazing because once you see that view from the planet, another big galaxy right next to the one you're in, you know this game was made to perfection. And also if you spawn in a solar system at the complete edge of the galaxy how would it look if one half of the sky was full of stars and the other a black void showing other galaxies from afar?

I know it is very complicated Hello Games, and you guys work alot, but this idea isn't bad (is it?)

fringe wharf
#

Would y'all rather a new NMS update or some Light no Fire news?

hot flame
#

*Looks at channel name, then server name

#

NMS

crisp verge
fringe wharf
#

I feel that

chrome star
#

No mans sky update please a super awesome one

#

@fringe wharf when update ?

waxen garden
#

We don't know when the next NMS update is, they aren't ever announced beforehand besides Sean's emoji tweeting within the week they release

#

All we can do is guess and estimate

sage sail
#

and throw speculation around

#

of what it could contain

verbal knot
shadow dagger
#

being able to see the other galaxies might not work for lore reasons, but being able to zoom out on the map would be an incredible feature. The stars you see from a planet matching the actual stars around you used to be a feature but they removed it when they redesigned the night sky visuals. It would be really nice to have that back, especially with how good the "distant" stars look now

wraith lodge
#

So I have been baffled by some time now that no game has implemented a Cellular Automata system based on Conway's Game of Life for it's environment at least, not a 3D game.. And I think it would fit perfect for No Man's Sky..

#

Imagine a planet where:

An alien moss spreads across rocks and corrodes metal over time, determined by nearby moisture and terrain elevation.

Underground cave systems change slightly between visits (as tectonic activity shifts), driven by CA rules.

A volcano spreads ash that mutates the local wildlife, and creatures evolve based on exposure — all using local neighbor-based rules

#

Cause what Cellular Automata is (CA) are computational models made up of a grid of cells, where each cell can be in a certain state (like on/off, alive/dead, etc.). The grid updates in discrete time steps, and at each step, every cell's new state is determined by a set of simple rules based on the states of its neighboring cells.

#

basically, CA is able to produce complex behaviors and is useful for simulating natural systems, procedural generation and artificial life

#

It would actually make Settlements grow over time

#

Simple CA rules could govern colony expansion or ruin decay over centuries, giving a sense of planetary history.

#

CA can model how storms, wind and plasama phenomena spread as well

#

Hazard zones could dynamically change as clouds of gas or nanite swarms shift using local cell-based behavior

#

You could also simulate natural erosion patterns over terrain, giving a more lived-in planetary surface.

safe bear
#

People got upset after planets they had bases on changed between updates

All that sounds cool and all, but in the end it's not something desirable in most games

#

Most people don't really care about that level of complexity

#

And like I said, in most cases when someone builds a base on a planet they build it with expectation that the spot will not change drastically over time

#

Idk if letting players have thay much influence is a good idea

#

We are getting more reports of griefing as is

wraith lodge
#

I think a great angle for No Man's Sky would be a game world that’s not just vast and explorable, but haunted by the decay of civilization and evolving through time. Cellular Automata would govern that. Basically adding a "sims" like feel to settlements and planetary systems..

#

You arrive at a system where the power grid collapsed centuries ago —cellular automata determines which stations stayed online and which failed, based on their connectivity to neighbors.

Players could then repair broken networks, shifting the cellular automata back towards stability — bringing ancient tech back online in a chain reaction.

#

Factions could emerge and die off on their own.. 😆

#

Dwarf Fortress on a galatic scale..

hot flame
#

So rewrite the engine and code? I have my doubts

wraith lodge
#

I don't think it would require that much work

oblique smelt
#

Nms is a custom engine. So it would require more work to put something than in UE

hot flame
#

There is nothing in game that does anything like what you are talking about, nor assets that would allow for it. It would be retexturing and changing the potential behaviour of every single planet asset

#

Cool? Yes

#

Feasible? Not as much

shadow dagger
#

I'd love to see more complex simulation stuff effecting the proc gen, but something to that level doesn't work at all with how NMS is fundamentally built. If ash for example is spreading from a volcano, what happens if I leave and then come back? Does the ash spread restart, does it pick up where it left off, does it try and calculate how much time has passed since I was there and account for that? How would it work with other players entering the same system, either when I'm there or when I'm not? An important aspect of NMS is that any given planet will be the same for me every time I go to it and the same for every other player who goes to it, even without a connection to the servers, all players will consistently generate the same universe.

#

Games like Dwarf Fortress and Caves of Qud have really cool procedural history simulation systems. No Man's Sky could benefit from something similar but the key ingredient is that it wouldn't really be able to have significant things happen over time. You could have it so that when you enter a system the game simulates a few hundred years of history for the NPCs and structures, or even a few million years to shape the planets and moons in the system. Ultimately though, whatever you get would have to be static to be consistent, so a system like that would only really work on things that happen across a large enough time scale that it wouldn't matter that they don't run in real time.

sage sail
#

and multiple people coming and going thru the system is probably hard to manage

shadow dagger
#

Programming a realistic simulation of an ecosystem with dynamically shifting population sizes, totally doable and very cool! Using procedural generation to give each planet it's own set of variables for its ecosystems, easy! Ensuring that those ecosystems are stable enough for the system to run for a significant amount of time without all life in the universe going extinct, basically impossible!

verbal knot
shadow dagger
#

Yeah, that would look better than not having them, its just that ||the Atlas is only simulating one galaxy at a time.||

#

according to current lore anyway, they could of course change it

vast wave
#
  1. galaxies in the game are huge and it would take hours of scrolling just to bring a whole galaxy visible at once, unless HG adds some mechanic to zoom out super quickly
#
  1. allowing players to view other galaxies nearby would lead to confusion, Im sure players would try to select a new galaxy and warp there just like they do with star systems
#

Then they would go angry "why do I need to go through the core to travel to next one when I can see it right there?"

onyx seal
#

give the guys who guard ancient bones more health

onyx seal
# onyx seal give the guys who guard ancient bones more health

I mean specifically the big ones who move like the minotaur, I know this game isn't combat-focused but just giving them a lot more health would be great
why: they are huge, and yet a barely upgraded minotaur easily kills them in a few seconds, anything else in this game already kneels with the tap of a button so it'd be nice for there to be a few exceptions and i believe the perfect exception would be something that's optional to spawn, they don't deal much damage anyway

verbal knot
worthy scarab
violet belfry
#

NPC exocraft milling about would be neat

violet belfry
#

Giving some creatures human faces would be disturbing and I love it

deep perch
#

I would love to see shipyards where you can buy/scrap/build freighters. If you build/buy a freighter capital ship, you could find and select crew for it. You could get parts from expeditions and other quests. Have the building system be similar with the smaller ship building system. Another idea would be able to tow a derelict freighter to a shipyard to scrap it for units. The shipyards could also give an explanation to where all the freighters come from.

verbal knot
slate knoll
#

i love this idea, and it would be a great thing to put as sort of an orbital thing around a planet (well, obviously), but along those lines, more points of interests in open space would be really cool, since we only have freighters, the space stations, and the anomaly so far. Shipyards like this would be cool, but more enviromental things around planets and perhaps little orbital stations of many types (like the buildings you can find on planets) would be really interesing, especially if you can, yknow, go back to them later unlike random pulse encounters. Think like little research stations you can land at, transmission satellites, outposts or maybe shops, that you can mark and come back to later. Or maybe huge space storms or unique asteroid fields. Perhaps this would even come in an update alongside proper orbital bases, where you could build a base in open space, rather than having to build high up on an airless world for that effect.

It would make each system feel more alive and interconnected beyond just the surface of the planets, and would be reasonable that the hyper-advanced sc-ifi empires would have their technology more than just in a single space station per system.

verbal knot
#

its amazing though

shadow dagger
slate knoll
#

indeed

#

would be great if a lot of them had more use than just dialogue or a tiny resource output

low oxide
#

I would love to be able to personalize the crew of my cargo

iron hare
#

I hope there are plans to implement the mining aspect of the Minotaur AI Pilot

mossy dawn
#

Okay, get ready for the biggest nonsense I'm about to say. I think.

No Man's Sky - Walks

Exploring space in your personal ship is getting repetitive, so I'm proposing this update. You will have the opportunity to do spacewalks, but you will need upgrades to your exosuit, upgrades called "Anti-ray shield", which would protect you from the sun's rays, and also from the cold side of space. Although this type of trek is very risky, the resources you can extract are valuable, very valuable. For obvious reasons there is no save point during the spacewalk. The expedition would be about you being stranded in space and slowly gaining resources, finding your ship, getting help from the aliens and finally re-entering the atmosphere of the target planet.

#

No Man's Sky - Cities

Obviously I can't leave this out, it would basically be cities where various aliens trade, live, and do all sorts of normal things. The expedition would be about you creating your own city from an emerging settlement, finished in you building your ideal place for others.

#

No Man's Sky - Critical Orbit

If crashed freighters have a story on their own, imagine a space station that collapsed in the middle of a battle, or something mysterious. You'll be able to claim abandoned or fallen Space Stations to a planet, where you'll be able to loot countless things, or if it is the case of abandoned Space Stations, reclaim them.

#

I'll be back with more ideas in a few hours.

hot flame
#

Sounds neat

bleak lintel
#

No Man's Sky - Bounty Update (wip name😪)

I would love to see player based bountys, yes the pirate bountys are cool and add excitement but I feel as bountys on players would be a lot cooler.Imagine your casual cruising after murdering multiple freighters and millions of innocent civilians (over exaggerating but you get the point..) When all of a sudden your getting attacked by bounty hunters. To accept a bounty u will need to go a space station and in the space station there would be a bounty board or a bounty entity which u would talk to and you can choose the player u want to hunt. When u are selecting a bounty it will include: The players username, there bounty and what galaxy they are in. To help find the player you will need to install a 'Bounty Tracker' to your ship or freighter (freighter bounty trackers will have a longer range) the closer u are to the players galaxy the stronger the signal and if ur to far away it will tell u which direction to go. Once you destroy the players ship or kill them you will need to collect there 'ID card' which will prove u have killed the player and u can redem your units at the closest space station. Also the more gek,Korvax and Vy'keen you kill the higher ur bounty as well as players can set a bounty on you (max 200,000,000 unit bounty)

By the way this is a wip idea and is probably gonna be tweaked in the future 😅

fringe wharf
#

I personally want combat revamp. Combat is already in the game so why not refine it?

bleak lintel
#

Yeah that would be awesome but I don't think its gonna happen 😪

fringe wharf
bleak lintel
#

Thanks!

fringe wharf
#

Imagine if we could play No Man's Sky with 20-50 people in one server?

#

Like how it is during the expeditions. You would need to organize parties but this discord would help with that.

bleak lintel
#

It would also be cool if u could have player made fractions/groups.

worthy scarab
#

I think the next update is coming sooner or later because the last patch for Relics, (Relics 5.64) was released more than a month ago. Which means in my opinion that they are planning to release other update or another expedition hopefully soon. (I want an update).

mossy dawn
#

No Man's Sky - Stars

Accustomed to exploring the planets of yet-to-be-discovered stars? Well, now you can explore a star more closely, no planets would be there, but there are huge asteroids that you can land on and take valuable resources, But be careful with the sun's rays, which can tear off the exosuit you are wearing. But that's not all, the stars have now collapsed under gravity, so you'll be able to explore Massive Black Holes and neutron stars, Just as you can travel to planets that have been trapped in these; These planets will have a huge variety of resources, not just limited to, for example: If a star is red, then you will find cadmium. This does not apply here, now there will be more than that. As I said before, you'll be able to explore more closely, so here's what you might find or what will happen to you if you go too far in.

  • Going further into normal stars, there will only be asteroids you can land on and explore, with a low chance of finding planets. If you go too far into the star, your ship will start to burn, and if you don't get out, you will meet the same fate as your ship.

  • In Black Holes,

As you venture further into these, you will find gravitational anomalies and dangers that dwell nearby. The probability of finding planets closer to this range is increased. If you are not careful enough and you get too close to the Black Hole, it will either pull you into a new solar system or directly to your death.

  • In Neutron Stars

When approaching this, there will be a low probability of finding asteroids and a high probability of finding planets. If you go much deeper into the Neutron Star... Who knows? You will either be destroyed by the star's immense gravity, or you will be incinerated by radiation.

So, do you like it?

worthy scarab
worthy scarab
mossy dawn
#

Because if the stars had a deadline in No Man's Sky, well...

#

They would implement it as they did the Purple Stars.

worthy scarab
mossy dawn
mossy dawn
#

No Man's Sky - Guns n' Tools

An update to the Multi-Tools, plus more improvements to make it a competent blaster in this great galaxy. More Multi-Tool classes will be added, such as "Shotguns" or "Excavators". You can also create your own personal Multitool. The expedition would grant you exclusive Multi-Tool blueprints, as well as paints and a Multi-Tool.

chrome star
#

Having in space exhibition mite be good and you got survive up there and you start with nothing

#

There mite be a little some to help you to get what ever is needed but you still have nothing ect

#

This mite be interesting to get a long in deep space you got to craft machinery for stuff like mining and other stuff and to beable to craft theys ypu need special resources ect this would be goid normal mode and exhibition

chrome star
wet moat
#

A crew update where you can add players to a crew,

80,000 nanites to create a crew
You can have upto 50 players as members in your crew online
And 200 players offline

If possible make it where ur crews flag colors can match ur ship and crew suits

chrome star
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80k nanites is to much lol

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You been eating to much pizza dude lol

wet moat
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Lol maybe

chrome star
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The only people that can manage this s the ones that have curiosity farms runaway mould

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Lol

icy tangle
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er
whats this channel talk about for(

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er... like "ohh when is the day that we can drive our pirate or frigate and use the cannon on those ships and command the other ships on the same formation to attack the other player's ship "?

mossy dawn
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There is a 100% chance that it will only remain an idea.

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With a 0% chance of it coming true

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I'm joking

sacred herald
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Id really like to see a teleport to player option introduced to the game so theres no more messing about trying to find each other in other systems

icy tangle
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i know you know that, i just wanna say i think its enough... right...?

sacred herald
icy tangle
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i wanna see when my friends warping they and i still in a group rather than the group break

hot flame
icy tangle
mossy dawn
sacred herald
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?

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Is there a reason for u pinging me lol

mossy dawn
sacred herald
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Yea haha

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Nothing bad intended just curious

mossy dawn
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I just watched the other messages and i saw "The Anomoly"

sacred herald
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Ah okay

sacred herald
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Especially for newer players

shadow dagger
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feels like a good solution would be to allow players to warp as group by boarding one person's freighter (unless that's a thing already?)

worthy scarab
devout cliff
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To be extra safe I ask everyone to stay in their ships landed in the hangar.

mossy dawn
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No Man's Sky - Aerodynamics

If you remember the melee attack combined with the jetpack? Well, here's an idea. Now you can explore more easily, by flying! With a new module called the "Jetpack Engine Mk: 2," you'll be able to soar through no man's sky. There will also be module upgrades that will be independent of the exosuit's technology inventory. Keep in mind that you will need to refill the fuel every time it runs out, or upgrade it so that it now refills itself. There will be charging stations in settlements, both large and small, as well as on the Space Station in case you want to do a spacewalk and beat Anatoly's record!

limpid heath
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Id would be cool if they could add bigger ships like those little freighters in witch you can walk around that are in Star citizen and please make the normal freighter also controlable

waxen garden
river portal
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i dont ask for much (mainly since im not good at ideas for a fleshed out game like this), but i would give my soul for customizable water sources such as rivers and lakes

mossy dawn
foggy haven
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i wonder what the next update's gonna be?

fringe wharf
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I'm hoping for World's part 3!

foggy haven
fringe wharf
foggy haven
fringe wharf
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I always wanted the conflict systems in solar systems to mean something. If a solar system is at war then let us see more space battles. Ones that we can join in on. Have use pick a side or faction. That would be dope!

icy tangle
fringe wharf
fringe wharf
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Wish we could replay any expedition

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I missed the last one

cerulean harness
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Just gotta be patient now

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Hope for some redux’s

modest gull
modest gull
dawn crystal
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I think the three last things needed to truly move the game to perfect status would be: 1. Fauna update (behaviours, predators, ai, models across land sea and air, companions giving different passives/bonuses) -

  1. Combat/Reputation update (derelict freighter overhaul, conflict level systems overhaul, piracy overhaul, Reputation benefits & forfeits with different races and guilds)

  2. Navigation update (view galaxy map while on foot, planet sectors visible on discovery page, a way to zoom out and see the galaxy sectors like the galactic atlas)

Anything they add afterwards would just be a bonus

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With 1., imagine deep sea or cave predators. The passives would also create that inner desire to tame or at lesst interact all the fauna you come across. It also helps combat with procedural predators making you always on edge

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With 2. Planetary dungeons seem impossible so they should focus on making derelict freighters better and deeper than they currently are as they're essentially dungeons. toxic, radiation or Superheated Plasma leaks not just the cold, dangerous biological horrors or glitchy machinery. More things to sneak past, not just pods. Just to help with the replay value.

Finally, the reputation and focus on conflict levels would cover a lot from war zones (constant freighter distress calls and planetary bombardments, higher frequency of crashed ships) to being locked out of missions and space station vendor's depending on your relationship with said race.

Even piracy acts could involve a bounty being accrued with different level bounty hunters randomly spawning in on you & instant 5 stars when warping into a normal system with a bounty

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With 3. It would just help with the sense of direction and scope of the game, its a small tweak but nevertheless would help players head to one sector or locate friends without using 3rd party tools

shadow dagger
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A simple addition that would do a lot for 'at war' systems - allow the large battles (pirates against a large fleet and pirate fleet against a large fleet, maybe even pirate fleet against a bunch of civilian ships) to spawn ambiently while you're already in the system rather than only when you warp in.

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There's already a feature where pirates will sometimes warp in and attack a freighter group but it's exceedingly rare. They should make that more common as well, especially in high conflict and pirate controlled systems

chrome star
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Allow us to go on missions with freighter and frigates

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And huge battles with them lol

dire marlin
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What if when doing the nexus missions to complete the community goal tiers, you progressively gain rewards at some terminal, based on how much quicksilver you gain towards the community goal

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(I need more quicksilver)

wise heart
oblique smelt
dire marlin
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Yeah I know that but that just means doing more repetitive missions

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Which is just not fun

dawn crystal
shadow dagger
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being able to pick a side to join in a freighter battle would be really cool too

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thats something they mentioned way back in the E3 2015 stage demo, but its never really been much of an option. Sure you can also attack the freighter but the pirates will still shoot at you when you do

toxic slate
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yeah, it would be nice to give the option to join the pirate faction permanently, which might open up other questlines and opportunities for missions. also I still wish factions worked the way Sean talked about them prior to release, being more like GTA gangs where they're all procedurally generated and each controls an area of the galaxy, instead of being simply based on race

shadow dagger
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Yeah small local sub factions would be a great addition. They could just be attached to regions (because those don't have much gameplay significance, they're basically just a technical aspect of the galaxy gen) and they would add a lot to standing progression because you would always need to be increasing your standing as you travel instead of just maxxing it out early on

gray jungle
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Maybe creating player-based factions may add quite a lot of depth within the gameplay too. Imagine a whole faction war, lmao.

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But first of all, we need flyable freighters

chrome star
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War battle freighters

viral shoal
chrome star
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Yeah

viral shoal
young pebble
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It would be nice if, during certain storms, the ship couldn't take off.

viral shoal
young pebble
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It will be enough to wait for the storm to end.
A little challenge now and then never hurts.

toxic slate
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I think the frequency of storms would have to be really decreased if they disabled ship takeoffs, people would lose their minds otherwise

viral shoal
toxic slate
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storm-related, I'd love if raindrops ran down the windshields of ships (and building windows) like they do in racing games (Gran Turismo etc). that really helps sell the idea that you're in a rain storm. NMS storms improved with the new wind system, but the rain interacting with glass could really help sell the physicality of the rain

dawn crystal
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It's all just arbitrary but it would help the game feel alive

shadow dagger
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It would add so many gameplay oppertunities as well. Found a nice system but it has a high conflict level so pirates keep attacking you? Look for a nearby outlaw system and go there. Because you're still in the same region it would be the same pirate faction so you could raise your standing with them and then they would leave you alone in the other systems they patrol.

river portal
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placeable water as part of base building, i dont mean full on water physics but beeing able to place bodies of water into a flat surface, like animal crossing new horizons, the top water level would be slightly below the surface of ground you chose, would be a treat for basebuilding

cerulean harness
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Player bounties(opt in of course)
It would add (probably incredibly hard to balance) pvp but it would be cool to have a player bounty in the nexus, either being the hunter or the hunted.

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Or just a form of tag idk

worthy scarab
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This isn't really adding anything to the game but, in many other open-world games your weapon creates a ripple/impact in water. As far as I know in No Man's Sky your multitool doesn't impact water at all and only raindrops, your starship and you swimming create impacts in the water. So, maybe they could add more impacts in the water with your multi-tool.
As I said, it wouldn't really add anything to the game apart from more water physics.

rare hawk
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Is there a rough estimate on when the next expedition will drop?

warm lion
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You don't know there's an Expedition coming till it's already live.

rare hawk
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No worries thank you 😊

river portal
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i would like to see more features that connect players,large community stuff such as player made factions, territories, maybe diofferent bonus stats with certain races depending on what your faction standing with them is, higher chances to get scanned by sentinels, not being attacked by pirates if your group has mostly pirate systems as their territory, etc. all this should definetly never impact players that are not in any factions or could be turned off in the settings, still something as quicksilver rewards or maybe large bases or planets that serve as faction capitals would be a dream

old meteor
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It would awesome if there were 'Ship Graveyard' systems full of massive, permanently-spawned-in derelict freighters/frigates/smaller starships. If you scan these, there could be a small chance that you instantly unlock a random new starship/freighter technology (or if you already have the tech you rolled, get a huge amount of salvaged data instead)

viral shoal
old meteor
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maybe some could act as pirate bases

chrome star
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I do have news next update is June

viral shoal
chrome star
viral shoal
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I wish I could read

chrome star
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Am sure you can

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Put June in your Diary

tender schooner
oblique smelt
violet belfry
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A cel-shaded filter would be amazing

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Ideally for the whole game, but even just for the camera

violet belfry
worthy scarab
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Hi, everyone: have you seen this about a potential BIG update soon: https://youtu.be/0EipwME7Wjs?feature=shared

NEW MERCH - https://professor-cynical-shop.fourthwall.com/

Support Via Youtube Channel Memberships
https://www.youtube.com/channel/UCJAyNFlzJDkU4ebLXT6uByQ/join
Patreon - https://patreon.com/professorcynical1

BIG Update Is About To Drop!!! | Xbox Sales Have Started | No Man's Sky
--------------------------...

▶ Play video
violet belfry
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I mean there was that image he posted of the giant skeleton creature, is that actually out there yet?

fringe wharf
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You think it's possible for them to import the combat system they have in Light no Fire to No Man's Sky?

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Maybe we could get some new animations

oblique smelt
violet belfry
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Tunneling to the core and having some sort of core biome unique to the planet types would be amazing

violet belfry
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the staffs seem right out of Light No Fire

fringe wharf
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LTF has some updated animations though

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Like the swimming animation

violet belfry
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They may import those into NMS maybe, they updated the NMS swimming stuff recently

fringe wharf
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They updated the swimming animation?

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I didn't notice

violet belfry
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the skeleton animals seem like Light No Fire things too

fringe wharf
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Yeah for sure

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I still haven't played the relic update yet but I was going to wait for this coming update to jump back in.

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So It could look like more content

shadow dagger
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Sean being active on twitter is usually a sign that an update is wrapping up though, if memory serves

dawn crystal
# tender schooner just saw these and all 3 of these ideas are perfect

Basically, they can keep adding new ships, new features, new planets etc.

But the meta game is what needs to evolve. Someone here mentioned subfactions and I'm now obsessed with the idea of a galactic atlas like map viewable on foot that is split into sectors with players having a different reputation level with each subfaction.

Imagine if having a low rep stopped you from entering space stations, taking on missions, or even speaking to the anyone in that particular system that belonged to that faction.

Or, imagine if you had to raise your rep whenever you entered a new sector to receive missions, buy ships, speak to station vendors.

If they made it so earning rep with one subfaction (let's say Gek Cultists who wish to return to their former selves) decreased rep with another (Vykeen Highlords), then they could do updates that added unique ship parts or multitools only found in specific subfactions systems to make you want to choose who to side with.

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I'm super tired but I hope what I'm saying makes sense

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Then, you mix this with conflict levels actually mattering, a mission overhaul that makes them more longer and more rewarding (Destroy 5 freighters in rival system = earn a whole frigate, Build 3 bases in friendly systems = earn actual building pieces, sell 10 superconductors in friendly systems = here's a whole multitool), it would deepen the actual game, almost to star wars level

toxic slate
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I think that was the original idea. You can still see the regions of space on the galaxy map which were probably going to be used for faction territories. I assume when they ran out of money they had to abandon the feature, and just made factions = races and shipped it. I wish they would go back to the original idea

dawn crystal
gloomy hazel
gloomy hazel
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I own most of my games on GOG, including this, had to get someone to send me a Starborn Phoenix, though as I couldn't get it out of the Steam "purchase" of the DLC I made.

viral shoal
# dawn crystal Then, you mix this with conflict levels actually mattering, a mission overhaul t...

Imagine this, AND some sort of a dynamic map.

Not only are there different factions like this, they would actually interact with each other through warfare and markets and such. Systems could change allegiance, and the ones that are at war would actually be at war in the process of being conquered or liberated. And with how much of the game is already proceduraly generated, procedural generation of regional subfactions doesn't seem like a farfetched idea.

dawn crystal
# viral shoal Imagine this, AND some sort of a dynamic map. Not only are there different fact...

They could do it the exact same way they do 'community research'

Small regions of entire sectors that are locked between different subfactions could have a bar that slides left or right depending which faction players complete more missions for.

Essentially they could make the changes happen every 3 or 6 months. At the end, the subfaction that is winning would take over that region.

That way, whether you're a builder, explorer, mercenary, trader etc, you'd be able to contribute to subfactions expanding territories. Or you could just ignore all of that and build a farm, tame the rarest fauna and milk 'em.

The entire meta game would be nuts