#nms-the-future

1 messages · Page 31 of 1

real owl
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Does anyone think we'll get an update to Terrrain Regen, where we can finally build underground bases without worry

hazy magnet
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It's a good idea!

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If not possible, a least let us extract customization pieces from exotics. Also, since it's a living ship, allow us to add accessories that change form and function similar to animal companions.

dry scroll
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Maybe if they figure out how to compress it better

real owl
hazy magnet
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Add wire and tubing decorations. Something like ribbon cables or coiled hoses you can connect to other props and change colors.

gloomy valve
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Add gun holsters and straps to the suits so we can show our multititool
Also add multitool visual customization

bleak helm
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Living, sentinel, earthy, aquatic, primal designed base parts

crisp verge
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Id really like to see starship engines get new sounds. I think back to watching star wars and hearing different engine sounds from various starships. It'd be nice to have engines that sounded more exotic/sci fi. Especially with interceptors.

fading dew
gloomy valve
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I know that from ingame Byte bite

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Just make some generic ship engine sound and apply a seed to then

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Another way to make each ship unoque

crisp verge
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@gloomy valve didn't think of that, but it could be a customization. Good Idea!

cinder moon
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This its weird to see soooooooooooo many ships flying around but wierd that only one space station and a few tiny outposts service all that traffic.

vestal karma
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Don't tell me that the majority of aliens just live in space in their ships

gloomy valve
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That been a dream of mine from where I started to play

vestal karma
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Also another idea, we already have living frigates, why not something planet sized where we can go inside it as well, it would be really cool to build on or inside a planet sized eldrich creature

cinder moon
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Dead space called they want their brother moons back

gloomy valve
vestal karma
gloomy valve
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You dont know knowwhere?

vestal karma
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nope

gloomy valve
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Search it

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Is just that

vestal karma
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I don't really watch movies at all honestly

gloomy valve
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Well the head of an eldritch thing

vestal karma
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oh that, I saw it before

gloomy valve
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Yep celestials are eldritch in the marvel universe

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And that place hold spaces ships and a whole mining operation

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Kinda having the ocean king grave random encounter turned into a pirate space station in nms

vestal karma
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on a planetary scale though

gloomy valve
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A living planet

vestal karma
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yeah

gloomy valve
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It has been done before in comics

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There ego and the green lantern planet

fading dew
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I've always advocated for an expansion of the Abandoned Stations we find in certain systems. They would to better as haunted and invaded mini-dungeons than...well, nothing. And the abandoned derelicts could use a bit of expanding. The dev team have proven to be fans of eldritch horror, so adding a mini-quest, walkable skull here and there doesn't sound completely out of the question. Whole buildable worlds shaped like weird things though? I wouldn't hold my breath.

fringe wharf
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Or at least let us build our own cities. I know there is a bit of lore reasons why their aren't big cities but we should at least be able to build one, giving all the advanced technologies that exist in NMS.

fading dew
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I'm building a mini-city right now, putting a couple hours a day into it. It's coming along, but it's nothing like the Cyberpunk/Bladerunner stuff I've seen some people build.

fringe wharf
tacit oasis
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Whos playing no mans sky at the moment?

oblique smelt
gloomy valve
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Expedition idea
NMS:wastelanders
We start at a wasteland planet and have to craft improvised exocraft parts in a mad max kinda way think like, collusus whit missle launchers atached to it and such and the reward have this kinda post apocalyptic vibe the objectives would be building a ship from scrap and building a stable civilization back to the systems the expedition is on

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And each phase we go to a different climate of wasteland

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And learn to adapt and overcome the wastes

vestal karma
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Honestly this idea can actually result in you "uplifting" the natives via a questline

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which could be cool

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maybe possibility of even manually creating a space station for the system

winter harbor
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Warping with another player while they're in the freighter would be cool.

vestal karma
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Honestly, I keep experiencing pirate raids on structures but they don't do anything and the natives don't even react

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probably add more point to those or at least make the npcs like bunker down and panic, maybe even cause them to be unable to be interacted with

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that way there's at least some motivation other than "you get a couple rep points and whatever the pirates dropped"

paper estuary
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Settlement idea: let us edit our Settlements the way we want, for example; add random and more buildings, add flags, etc.
Flag idea: let us use flags as capes just for fun

ember brook
turbid scroll
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New base part idea: internal doors for large structures/corridors

wintry rover
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I am always thinking of ideas to make starships more customizable…
Mainly with upgrades.. since you always wanna run… everything right?

I always though about what if you could have a bit more upgrades in certain stuff… so that you could make a starship perfect for specific weapons, aside from global DPS stats.

My idea:

I would add one or two extra upgrades for each weapon and other upgrades.
You could for example invest more into the Cyclotron Ballista! However that cuts into your free Technology slots, making so that you’d have to choose* between* a better weapon, or more general upgrades (like how it is right now)

It could be as simple as upping the amount of normal upgrades you can put into your ship. Or small extra upgrades at the Anomaly!

Just imagine how funny Cyclotron Ballista with full fire rate would be like with extra upgrades!!

(It would make the game more about what you want to invest into, instead of just getting EVERYTHING on your ship.)

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Same goes for the Multi-tool of course

fading dew
keen seal
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FuUuUuUutUrE

rapid tinsel
wintry rover
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I guess so…
But it would still be cool though

rapid tinsel
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Yes more custom upgrades

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Infra knife needs to be nerfed though

paper estuary
rapid tinsel
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With infra knife

vague rune
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So, what's with the bone?

fading dew
dawn goblet
# vague rune

They already have an Archaeology mechanic (Ancient Bones) and Companions are good as is. I guess we will wait and see until it drops.

dawn goblet
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It could just be a minor expedition update. I doubt they're going to add anything new. They're probably gonna use this next major update (5.60) as a distraction while they work on something for the big summer update.

paper estuary
# vague rune

what if he posts an atlas symbol or just makes a post with the word "atlas", what could possibly be added or updated or both with the Atlas Interfaces, but as Buffboy24 said, we will have to wait and see

stuck bone
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Finally, the milk update

wind gale
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What if it's a 🔧 in disguise

dry scroll
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Its fun looking but they should fix the noclipping when flying into space stations, just feels unpolished

oblique smelt
stuck bone
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Maybe an update to make use of all these one-time quest materials IE fragmented qualia and echo seeds.

cloud vector
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Add some kind of emergency shelter to the contraband shipment guys on planets, you'll get an alert for a wall of flame and the poor guys will just be standing there out in the open!!!

jolly kelp
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Being able to build little enclosed spaces of each biome would be neat, so we could have a comfortable space for our companions at base

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Also, being able to build a stand for each guild at our bases/freighter bases would be cool. Maybe at a high guild rank

dawn goblet
jolly kelp
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I've only grown plants in frighter bases but they haven't been picky, is that not the case with planet bases?

cloud vector
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We need dissonance/corruption themed multitools, like the atlantids.
Why you ask?
A. It would be cool
B. I NEED PURPLE

paper estuary
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P U R P L E

lean lodge
jolly kelp
white narwhal
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When will the next expedition come out

lean lodge
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we need more starship parts.. haulers need more wing and tail styles haha

empty jetty
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I just want planting plots for growing native plants like gamma weed etc outside. Instead of just dropping them around wherever.

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Something like the plots Subnautica had you could use to grow stuff outside the base buildings.

fading dew
glacial quarry
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Could be awesome if there was a star in the middle and the planets wound orbit around + rotate.

atomic crater
glacial quarry
shadow dagger
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They already show planet orbits on the galactic map, if they used the same relative spacing to add actual in-game orbits it would work really well I think.

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^pretend that plant's second moon is closer and not orbiting into the sun though lol

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but if they did the same sort of thing where the planets orbit relatively close and vary in speed and direction, they could just slow it down so the average orbit time is 1 or 2 hours and it would be perfect. You'd have planets frequently passing by each other so it would still feel like a No Man's Sky star system and you would be able to easily visit other nearby planets

glacial quarry
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Imagine having a solar eclipse

stuck bone
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Is there any game that has orbiting planets you can land on and explore?

shadow dagger
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Elite Dangerous, Outer Wilds, Space Engine (though that one's not really a "game")

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probably a lot more, orbits aren't that hard, relatively. Especially if you aren't fully simulating them to be physically accurate

crisp swift
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Maybe not land on it, because plasma, but, maybe if there were unique things/challenges for u to do with ships and freighters around stars that would be cool.

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Ik one of the very first things I did in nms was pulse at the sun.

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(Nothing happened)

fading dew
crisp swift
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Is this spoilers or head cannon

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I have not finished the story

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And I avoid spoilers…

toxic slate
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I want more evolutions to game features and new game features, not additions to collectible stuff/pets/etc. I get that people enjoy collecting things, but those are ancillary to the core NMS experience and there's still a lot of base features of the game that need love

fringe wharf
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^This

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Making pets more useable would be a great. Would be cool if we could train them up

proper raptor
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Can we.. Can we get sentinel ship manufacturing? 👉 👈

crisp swift
crisp swift
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The other ships craftable, but not the rly unique classes

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I think especially exotics shouldn’t be craftable

proper raptor
crisp swift
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No, because it gives those ones a much more unique feel.

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I argue that especially exotics are meant to be extremely rare. Making them uniquely not craftable gives them a special rarity that they deserve.

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If you see one, you know that person found it

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Kinda thing

proper raptor
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Well you still need parts to craft it. And for you to get the parts, you need to disassemble x3 ships.

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That's even more rare

crisp swift
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The probability of finding an authenticated exotic with the parts you want in the wild is much, much less than finding three exotics with parts you want. You’re claiming that because they had to find three ships, it makes it rarer, however, it is arguably even rarer to find the configuration you want in the wild. Sure, finding three exotics may be kinda difficult, but it isn’t that special. Finding the exact configuration you want though, that is a whole different level of rarity.
Considering that each ship has 3 sections: front, sides, and thruster, and that each section for exotics could be a number of (I think it is about) 4 parts, to find one ship with a part you want is a 1/4 chance per part, so if I remember correctly how to do this math, it is about a 3/4 chance you get a part you want. Doing that for 3 ships, you would most likely need to come across just 3-4 ships to get all the parts you wanted.
On the other hand, if you want the ship in the wild, considering the same data, and again, if I am remembering how to do this math correctly, you have a 1/(4^3) or 1/64 chance of finding the build you want (not including colour).
So yes, I argue that it is much more special to find an authenticated exotic than a manufactured one.

paper estuary
proper raptor
crisp swift
proper raptor
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I am tired, boss. I just want specific ship.

paper estuary
proper raptor
crisp swift
proper raptor
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That's just elitist gatekeeping

crisp swift
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Bro what?

paper estuary
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huh?

proper raptor
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Look, I get it, you already invested a ton of time to find specific ship, and since you value your time, you maybe think that the ship carries the same value you apply to your time. But it does not. It's random. There's 24 type of sentinel cabin, 10 types of mouth, 28 possible combinations of wing parts, 5 types of front underwing, an elytra of 6 possible variations, 3 types of spine, a stinger that can be there or not, 64 primary, 64 secondary colors, and don't get me started on wings. A lot of things that are reconstructed based on a seed gone through hashing and then PRNG Engine, so getting the exact ship is a lottery one can win once in a lifetime if it happens at all. There are 256 galaxies, and saying that there is billions of star systems is a major understatement. If you happen to find the exact ship - good, congrats, but even finding the parts separately is already insane.

Why'd you think they allow to craft fighters, haulers (btw, you can use Vulture parts, huh), explorers, and solar ships? Why not shuttles?

paper estuary
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can you just....... not say this bullshit, mate, listen to yourself, your basically trying to ruin the point of the game, EXPLORATION and DISCOVERY and THE FREEDOM TO BUILD WHAT YOU WANT, and if thats ruined, then, thats on you

empty jetty
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Shuttle parts are ridiculously complex

proper raptor
paper estuary
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Atlas help us...FacePalm

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im about call the damn mods to resolve this argument that you just caused

proper raptor
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So you're out of arguments

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@inland sage Yo, apparently I did something wrong

violet vortex
atomic crater
crisp swift
# proper raptor Look, I get it, you already invested a ton of time to find specific ship, and si...

I agree that shuttles should be craft able, but in the case of sentinels, that randomness is exactly why they shouldn’t be craft able. By making them craftable, you devalue the actual find. Plus, it makes it much more interesting, because you can’t always find the exact ship you want, there is more variety and personality. To have access perfection easily, you completely remove the value of the ships that people find.

crisp swift
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Ad hominem is not an effective argumentative strategy.

rotund stratus
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Imo shuttles should be buildable, but all the exotic and non standard ships should stay as they are

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If anything I'd like to see another ship type along the same lines as an interceptor

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Maybe something with similar variety and a dedicated gameplay system for finding them, but bulkier or something

lean lodge
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could be more along the lines of “exotic-fighter”? could have sleeker and/or more menacing builds. they could do the same for haulers, except instead of storage, they’d be more built for destruction.

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These could be exclusive to vykeen worlds or only found as repairable wrecks in purple systems.

crisp swift
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Maybe their weapons could have terrain manipulator capability on worlds

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To show how destructive they are

lean lodge
lean lodge
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interceptors and the iron vulture (or ships using iron vulture’s wing parts) only. everything else will push forward

crisp swift
lean lodge
rotund stratus
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Tbf you could make it a projectile or something

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Fire a mineral extraction missile, blow out a chunk of terrain, and suck up the materials into your ship

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It would probably even add a skill element to aiming well and scouting for deposits aerially

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One thing I'd like to see is a way to mark a material as junk

fading dew
proper raptor
worthy scarab
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I want Hello Games to make it so anyone can go back and play an older expedition anytime.

fading dew
worthy scarab
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Yeah, if I'm being honest I don't normally do expeditions but I would like it so that if I wanted to do one, I could do any expedition anytime. Who knows? Maybe as tech advances they will have the capability to have expeditions anytime.

stuck bone
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They should run old expeditions on a bi-weekly rotation separate from the new ones

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They can also add new paint jobs and trail effects for the old expedition starships to attract veterans

cursive moth
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im thinking broken down and poorly made style

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prob prioretise movement (Not hypderdrive stuff, but rather ship turning and movement speed) with good combat skills

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interceptor + explorer tpue

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type

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but remove the extra hyperdrive

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maybe idk

fading dew
# cursive moth outlaw ships (for oulaws, duh)

I play a pirate but I don't think this would really work, since pirate ships are just ships, used for piracy. I'd love for the ability to add/change decals and change the paint of ships though, to make them look more...piratey. I know there is a thruster that sputters like it's been jerry-rigged together, but I don't remember if that's one you can buy in the anomaly or if it's tied to the expedition.

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But to follow your train of thought, it would be nice to be able to buy pirate-themed posters, decals, and cosmetics at the pirate hubs, bought with Tainted Metal or some other black market currency.

cursive moth
fading dew
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Hey not all pirates live in rust-infested huts. Crime pays, you know, when done right. That said, you know you CAN make rusted shacks right? You can paint the pre-fabs and choose "rusted" as one of your materials?"

dawn goblet
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A minor change to add on new milestones. Have one for Deep Water survival, same tier increase as Extreme Survival (so SOLs in this case)

lean lodge
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well since we are limited to ten holo-projectors per base.. Give us ways to include discoveries of plants, minerals, and creatures within our base! Make these things placeable, because clearly holo-projectors to create a big aquarium is impossible. we should have terrariums and aquariums that we can actually place certain discoveries into! >:T

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There’s just not enough of THIS type of stuff in the game.. more customization, more ways to display achievements and gear, all this would be awesome.

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give people an excuse to visit others’ bases..

fading dew
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Can we get this frame as a base decoration? To put our multitools in? I like the current gun rack. I use it as a "gunshop" prop, but it would be nice to display our finds at our homes. Even if it's only a hologram of a tool that is currently in cold storage. That would be fine too.

visual sable
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I would like to see a purpose or be able to take over or revitalize the abandoned space stations

lean lodge
hardy void
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I hope that Hello Games adds a way to trade ships eventually

cloud vector
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Man, we need them to fix that bug with the blue on the armored gloves

fringe wharf
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Fax^

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I was wondering why that blue was there

narrow orchid
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Man are we ever gonna get a way to mark planets from the discovery page so we dont have to keep spinning in circles tryna figure out where the planet is

sweet bronze
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Guys I need an opinion on something. Why not add (and I think some people already mentioned it) city's to the game. I mean they could do it like a gas giant system or a dissonance system which are marked as such and maybe add like "Megacity" where there are one or two planets with megacity on it. They basically wouldn't change empty planets where there is just nature but would add planets that have small, big or giant city's on them. What you think? (And yes hello games is a small studio and they probably won't have the resources to get into such a project)

fallen hawk
worthy scarab
hot flame
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Aquarius style update, some new minor functionality and an expedition is my guess

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Always will get fixes in there as well

rotund stratus
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That being said I've mitigated most of it on my end now

misty cliff
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Relics update sounds cool. Im so happy to see more stuff and also more hazards. Danger is still missing in this game. not the hazards from the planet, but stuff like the watchers.

Still there is one more thing that I miss to see. and that is a fundamental worlds update. sounds strange after two worlds updates, but we still miss stuff like Rivers and diversity on bioms. An Example: Rivers can create very interesting landscape, plus if one side of a planet has for instance more barren desert like dunes and stuff, the other side could be more hilly or have mountains. So like the terrain changes where you go. This would make exploring a planet for longer time much better and it would be probably THE factor to make space exploration amazing.

fickle axle
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With how things are going I kind of wonder if we will get 6.0 for the summer/anniversary update. If we do, this would be the first time we get two big updates in one year and not only that the first time we got a .5 and .0 release within the same year.

toxic slate
worthy scarab
vast wave
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Custom one developed by HG

long mason
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are you ever planning on making base computer be shared in coop,or making coop much more improved, so we can make and edit one base more easily?

vast wave
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We arent planning anything cause we are not the devs

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This community is run by the players, for the players

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You can try suggesting stuff to HG using this link

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!hg

misty irisBOT
rotund stratus
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Ruins+ artefacts deserve their own Relics update ngl

toxic slate
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yes... I want procedural ruins, explorable buildings/dungeons, procedural lore. Give that the same kind of love that they gave fossils

rotund stratus
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I always thought it was a shame that they're not tangible objects

toxic slate
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yeah it's not necessarily something I will probably engage much with, but I respect how thoughtful they were with implementing all of it

dawn goblet
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They probably tack something onto Abandoned Mode by adding the mechanic of Boundary Horrors to the Cursed Expedition be an exclusive to this mode. You might be alone in Abandoned Mode, but there will always be something watching you.

empty jetty
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You know what would be cool? Reusing this fossil barter system for ship parts

obsidian island
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Two suggestions:

-Add light emission color picking for exosuit (Backpack, chestpiece)

-Fix graphical bug on Switch where textures render as pink missing textures before properly rendering

empty jetty
empty jetty
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Maybe bugged related to that?

marble flume
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I feel like we need a better combat system for ground

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Like the whole shoot and jetpack thing is really boring in my opinion

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I feel like the addition of weapons that arent directly part of the multi tool like knives, swords and snipers would make it much more fun

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Adding cool staffs but not giving them any unique abilities other than cosmetics seems like such a miss. You should be able to get out some gnarly melee combos with that

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AND FOR THE LOVE OF GOD MAKE IT SO THE GUNS ON COMPANIONS CAN SHOOT

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Or like just give us lightsabers please

sturdy jackal
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Asking here becuase old days is part of this discussion. I remember these from the very early days, but not since. Did these just reappear? Or am I forgetting?

wide ether
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We need a type of starship that multiple players can ride in

toxic slate
atomic crater
minor wing
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I would love to be able to have multiple freighters

worn forum
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more audio sliders and finer audio controls. music and sfx dont really give a lot of way for audio customizations, and my game is generally very loud over 5% of either sudio setting

dense basin
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Third person re-entry effects

toxic slate
mighty birch
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How about an exo-craft harvester that runs on its own, it harvest every resources above ground and stores them in its cargo hold

shadow dagger
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think there was a problem where ships would sometimes keep the effects on for the whole time they were in atmosphere

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shame HG got rid of it altogether instead of fixing it

toxic slate
shadow dagger
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It was a long time ago. It was there at launch, if I had to guess it was removed in NEXT?

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Its easy to reenable through modding because its just a single value set to false

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okay yeah they removed it in NEXT

toxic slate
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I'll have to go back and look, I guess I memory holed that

shadow dagger
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Looked something like this

toxic slate
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hm I was visualizing more of rentry flames coming off the ships like what we see in first-person

dawn goblet
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A minor feature to compasses, put a little indicator if an object is above or below you. An arrow would just be enough to distinguish if there is any underground or sea caverns.

analog lance
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Future update prediction: Something to do with trading

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You can barter with NPCs now and that being a feature for other stuff would be very cool

analog lance
analog lance
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Get in your ship and find the winding hills and keep flying and it will eventually change.

analog lance
dawn crystal
analog lance
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The new guardian enemies are a good step in this direction

dawn crystal
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I discovered this when fighting a sentinel walker during the cursed expedition.

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It was the first time in close to 10 years that I felt danger

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I think bosses and enemies should fire way more projectiles, summon more enemies, be invulnerable for moments, then allow you to attack

analog lance
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They could take inspiration from the murmur faction in warframe or those big minigun wielding enemies in the division 2 and have weakpoints to break otherwise they get large damage reduction (or in the murmurs case breaking the two green canisters on the culervin, iirc that's their name, might be culverin, causes them to instadie doing a death explosion that harms anything caught in range)

dawn crystal
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Exactly!

analog lance
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Without nerfing the player or just making spongey enemies I unfortunately do not think combat will go far

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We're straight up too powerful

dawn crystal
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These new guardian enemies, animation wise, are amazing. But the implementation is really annoying. Why would you not just not make them bigger with the boss HUD?

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Smaller enemies don't work in nms unless they're sentinels. Which is why I always thought procedural sentinels would be best, then HG could slowly add more and more boss enemies over time

dawn crystal
analog lance
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I think that just risks making it painful for new players / early game and would then force it to mainly be endgame stuff

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As we've seen with wp2 people aren't actually as big a fan of making stuff endgame related as they think they are

atomic crater
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Yh people dont want to play the game to unlock game feature

cloud vector
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I wish we could find some fossils on any planet
I wanna find some fossils on my home/spawn planet, that would be cool

vivid tinsel
dawn crystal
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Honestly if I had my way, all new content would be restricted to purple systems.

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Obviously I'm being extreme but let's say all new missions and types of planets would be purple system only

dawn crystal
shadow dagger
# dawn crystal Yeah I was really surprised by this, i thought people would love endgame stuff.

Its good in theory for new players who get into the game after the update because it means they get to unlock new stuff they haven't seen before many hours after starting.

For people who are already fans of the game and want to experience the new update, you can divide the base into two groups: people who already unlocked everything and meet the requirements to access end game content, and people who suddenly need to play hours of content to get to the new stuff. For the first group its irrelevant whether or not the new stuff is end game or not, they get to see it right away regardless. For the second group it means they have to do a bunch of stuff that more than likely, they haven't done because they don't care about the main story or whatever.

dawn crystal
# shadow dagger Its good in theory for new players who get into the game after the update becaus...

I get exactly what you mean, but I don't think it matters regardless.

Creating purple systems undoubtedly shows that HG understands that they needed to create an endgame from a game development POI. Terriaria has it with the wall of flesh boss. Minecraft has it with the ender boss. Checkpoints are essential in games imo. They give the player something to work towards.

HG has always just added things to the beginning of the game which kinda cheapen the experience. Why work hard in the game when you can essentially see everything there is to see within the first 3 hours or so. That's why you hear the common criticism that the game is as wide as an ocean but deep as a puddle.

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Let's say the new enemies (stone mech and elemental)

You literally go dig, disturb the rock, fight them and its over. Think of how much effort went into creating that, and what the game experience of was.

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They would have been better off making the rock only appear in 1 out of every 15/20 fossils. And when you disturb it, it's an actual boss (2 giant stone mechs and 1 giant element for example).

This is just my opinion, I think it would have made for a better experience.

shadow dagger
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Oh yeah I agree, just because the community doesn't react super well to something doesn't make it bad design. The No Man's Sky community specifically is primed to expect updates where we can experience all the big features in less than a week.

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So when HG is catering to that expectation the results are easily accessible additions that don't go that deep

dawn crystal
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You're right, I personally wouldn't mind the next few updates being focused on really deepening the features we already have rather than a new mechanic like fossil building

pastel minnow
#

I keep seeing people claim HG is just adding new features that don't go anywhere and is completely disconnected from the rest of the game's features but I see the exact opposite happening here.

marble flume
#

Hear me out. They should make us able to create creatures from the fossils we dig. Like a museum is cool and all but take that further. Imagine a whole alien jurassic park.

#

And please for the love of god make companions useful. I dont wanna watch my 8 foot spiny giant alien wolf with 2 miniguns sit there and watch me while i get mauled by sentinels.

#

Or lowkey think we need a war update. Would be pretty cool if instead of when you are seen as an ‘enemy’ to a whole alien race and all they do is give you a worse discount in the shop, they wage galactic war with you, like hunting down your bases and sending armies after you, and you fight them back with your civilisations when on the ground and your fleet while in the sky. Would also make combat updates useful.

#

I feel the whole reason why this game gets boring is there is no variation or real progression. Like you can spend hours grinding for a cool ship or multitool and all it does is make it look pretty. Or you could spend months maxing out a civilisation only for them to do literally nothing, maybe make you a million units a day. Should be able to turn that civilisation into a whole city.

#

Like all these updates of fossils and gas giants are cool but the progression that you get from it is just not worth it.

#

I just feel like an immortal god through every play through i do no matter the difficulty. All this grinding im doing is to just look cool rather than make the game more fun.

cerulean harness
#

“Spending five hours ingame for a slighter cooler helmet”

dawn crystal
# pastel minnow But isnt that what this update is? It literally deepens the bone digging part of...

Let's be honest here, who here was asking for more bone digging content?

It's incredibly random

If they really wanted to tie things together, like @marble flume mentioned, companions should have been updated to provide procedural passive bonuses like the nutrient ingestor. That way:

  1. Companions are insanely more useful, you would now be inclined to capture every animal you find and share with other players in case the passive is rare/really helpful.

  2. Fossil building leads to bone creature creation.

  3. Bone creatures have new passives that weren't available beforehand.

#

In my opinion, this is how game mechanics should be interwoven. Imagine the hype of making custom companions & grinding the best passives. You please all types of players.

Again, just my opinion.

dawn crystal
# marble flume Or lowkey think we need a war update. Would be pretty cool if instead of when yo...

I'd just be happy with a the sliders for freighter distress calls, hostile scans and POI bombardments turned up for level conflict 3 zones.

This + something similar to the community progress bar in that completing new war-type missions (kill 3 gek pilots, destroy 2 korvax freighters, save 3 vykeen manufacturing bases etc etc) results in more rewards and reputation gain at the end.

This would mean that conflict zones would have to be dynamic, changing once a month or 3 month period.

Who knows, maybe this is asking for too much.

gloomy hazel
#

Might even be the next one

pastel minnow
#

Yeah I really like how the bone trading feels arbitrary, like the aliens are actually thinking for themselves and they have their own tastes.

#

One thing I really don't like in this game is how NPCs usually just feel like walking trade terminals, they buy and sell everything and they have infinite money and no preferences of their own.

real owl
#

INSTANCE DUNGEONS

Something that could be found in the open world randomly, or threw the nexus which should warp you to a planet and tag the site.

But with something like portal that would take you to some abandon ruin underground or to a space station long forgotten, but inside you would battle creatures and defeat a boss at the end

cloud vector
#

Man, you know what would be cool??
I didn't see anything about it so forgive me if this is a thing, but we should get placeable (titan) boneworm skeletons as decorations, so we could make one hell of a dig site
Like yknow. BIG ones

dawn crystal
# real owl ***__INSTANCE DUNGEONS__*** Something that could be found in the open world ran...

I sent in something to the Zendesk, atlas ruins, essentially an endless wave mode within a ruined atlas station for endgame. Restricted to purple systems.

Like egg breeding or fishing lures, you could use specific items (like superconductors or hardframe engines) to change the parameters of the run (more nanite drops but all sentinels are armoured, every walker spawn comes in pairs but higher chances to drop brains or carrier ai's etc)

dawn crystal
# analog lance Mp barely functions as is

Yeah you're right, I was thinking about how they coded the specifc races or the wealth of systems, it would be easy to implement rotating conflict levels.

Even if it was once a year.

full veldt
#

Hello Devs I'm new to the discord & I just wanted to say thank you guys for all the time hardwork & dedication that you all have contributed into this amazing game, I truly enjoy my time playing NMS. I'm not sure if this suggestion been mentioned before but this is my first input. Is it possible for us to bigger space ships that can carry smaller size ships or exocrafts? Similar like the Freighters but in more of our control navigating throughout space, I would also love if we had some sort of launch pods that we can use to touch down on planets faster with storage for extracting resources. I can see the vision of hovering over a planet in our primary ship then having the option to make a quick visit by entering a launch pod. The fact that we can already request our ship by calling it to our exact location would put the use of calling it down from space to wherever we are on planet.

oblique smelt
#

!hg

misty irisBOT
real owl
#

SKY WHALES

#

we need Sky whales swimming in the skies that are tamable

mystic echo
#

Next update should be called no man's sky friends and update multiplayer by fixing a lot of glitches. It could also add deeper interaction with NPCs and a new ship type - the Corvette. It would be small enough to land on planets, but it could dock up to four standard starships and have a teleporter. It would be designed for multiplayer and you could buy it from space stations, they would have a special dock that you access from one of the third floor decks in the space station that have no use right now where you can buy and dock your Corvette. You can only own one though

stone oriole
#

it's not like we need one or anything, but it'd be so vibey

dry scroll
#

The fact that Hello randomly decided to deepen bone digging gives me hope that we will get a planet building revamp eventually

rotund stratus
#

If they ever touch settlement building again, doing something like elite dangerous colonisation might work in a fun way

#

Use resources to build settlements and stations with different purposes across a system and build a big passive income from it

#

It would work with the current mechanics, too. Just expanded to allow for a much higher ceiling and some more depth too

#

Could also bring the industry tech into it, on top of that

#

Make them part of the system's overall economy/ settlement score

stone oriole
#

man, settlements disappointed me mainly because the buildings just kinda...pop up wherever? we have this huge open space, and we're not allowed to build in it ourselves, and we can't even choose where the buildings go.

i would love for that to be addressed in a future update. let us actually build our settlements!

cloud vector
#

Glass settings for glass parts bc I hate the piss filter glass

dense basin
# real owl ***__SKY WHALES__***

They also need to persist for as long as you're in the solar system. Having them pop in and out would be lame. Also on rare occasions sky whales should also be capable of traversing space. They could fly out, eat asteroids and travel to other planets. Systems could have anywhere between 0-3 sky/space whales.

old meteor
#

how about pods of whales which actually stick together and migrate across the galaxy in real time?

mystic echo
#

Yes

#

We need living frigate pods

rotund stratus
#

Would love another collosal fauna type

#

Maybe sky whales or something

#

Imagine a herd migrating through the sky like how frigates fly

keen shoal
#

like something close to pre-release trailer called "Portal"?

rotund stratus
#

Hell, HG already has the models and lore. Living frigates flying in herds would be cool af

keen shoal
rotund stratus
#

That's a shame

#

Would be nice to see it as a rare thing in purple systems or something

crisp swift
#

I recently found an earth like and the glass is very normal looking there.

ionic arch
# marble flume Hear me out. They should make us able to create creatures from the fossils we di...

yes, this game desperatly needs a challenging game mode. we dont want new cosmetic things,we want deep and challenging gameplay as the chill side has already been catered to. We want to WORK to earn a freighter...not be GIVEN IT FOR FREE. We want meaningful and dangerous combat, we need to feel scared. currently the only way to do this is to use mods that make it harder and play Permadeath. Hello games are too absorbed in other things and do look completely past the games shallowness and shortcomings

cloud vector
#

Speaking of glass WE NEED GLASS SLOPED PANELS

cloud vector
#

We also need "triangle" roof corners to avoid stuff like this
(AND GLASS ONES TOO P L E A S E)

rotund stratus
#

It's fundamentally a chill game

#

It doesn't have the framework to be a proper hardcore game and it doesn't need it

shadow dagger
# rotund stratus It's fundamentally a chill game

I never understood this argument. There's a reason why sentinels come after you for mining too much, why some creatures attack you, why pirates intercept you in high conflict space. No Man's Sky was never designed to be a chill ambient experience. It's always been supposed to be dangerous and high risk. The only reason other games fill the niche better is because NMS is fundamentally flawed in how it implements danger and combat - which is why people keep saying it needs to be improved

rotund stratus
#

There's a reason the sentinels come after you, sure. But there's also a reason there's 0 challenge and they're just loot pinatas

#

The best things NMS does are exploration, collection, and building. And that's clearly been the core appeal of the game for years

#

Elite dangerous fills the hardcore niche better for sure, but that's also why there's consistently less people playing and it's wholly a less successful product

#

And star citizen is just ass so yeah

#

There's a huge number of people who play NMS because it lacks constant danger and combat

shadow dagger
#

Combat and survival are literally two of the main pillars of the game. There game already has, and has always had, constant danger and combat - its just so easy that its more of an annoyance than a gameplay feature. HG added two whole modes for people who want to just build and explore without any danger, but they also have two modes dedicated to people who want a more challenging experience. Fixing the latter doesn't and shouldn't hurt the former

#

In terms of exploration, collection, and building, I don't disagree that those are really strong aspects of the game but those are also niches filled better by other games, too. Building for example is just a worse version of what games like Rust, Ark or Conan Exiles do.

rotund stratus
shadow dagger
#

Explore, Fight, Trade, and Survive are the four (original) main pillars of the game. The trailers at launch where focused on these, they are also the reason that the Korvax, Gek and Vy'keen have the niches they do because they're supposed to appeal to the three big playstyles.

#

Yeah you can turn combat off, but thats a relatively recent addition.

dawn crystal
rotund stratus
#

It signals that the devs don't see it as a necessary part of the game at all

#

As it shouldn't be

dawn crystal
#

How does a game with 12 weapon types, 50+ weapon upgrades, 6 Bosses, 10 different enemy types, min-maxxing of gear, permadeath and technology damage lead you to believe this

rotund stratus
dawn crystal
#

Every single survival game that is similar to nms, does the danger aspect better than nms, subnautica, minecraft, terriaria etc

#

The worst part is, HG are the ones keeping the combat dream alive

#

They're the ones who added all the weapon customisation. They're the ones who added bosses, technology damage.

#

They add derelict freighters which are perfect dungeons.

But then don't add any worthwhile enemies or even just add the biological horrors

#

I feel like I'm going crazy sometimes or HG is just sadistic. The answers are right there and just require a simple tweak most of the time

shadow dagger
#

Look, I don't mean to say that harder combat is something that everyone should have to deal with. HG have put a lot of work into making things optional to still appeal to people who like the chill aspect of the game and I think that is awesome, genuinely one of the best things they do as a developer. Waypoint for example added the technology damage feature, that's something that adds a lot more combat and survival risk but is also something you can totally turn off.

dawn crystal
#

I've even said how I love the compromise of boss items e.g. you have to use items to summon bosses.

Best of both worlds, explorers can ignore these items while fighters can grind them repeat them for the best technology upgrades. The new stone mech should have 100% been a boss, as well as, all bosses should be infinitely harder.

rotund stratus
#

Their addition was pointless and a waste of time imo

#

Min maxing is genuinely the most empty chase in NMS, too. It's baffling to me why people do it

wraith lodge
#

I always wondered if a particle-based simulations or genetic algorithms to create and evolve virtual creatures and ecosystems with emergent behaviors would be possible for No Man's Sky, cause it would fit into the game rather well..

rotund stratus
#

Anyway I'm clearly not in a great mood so I'm not returning to this argument

atomic crater
#

I kinda agree, main thing of nms are exploration (which is partly successful but far from perfect. Biome quite similar, the lack of POI which gives a reason to spend more than 5-6min on a planet unless looking for a photo spot) survival (which, on this point, is rather successful, even if it seriously lacks basic difficulty, I think in my opinion) and the fight which on this point has improved but is very basic, without real difficulties (which for my part requires a complete overhaul)

#

I would also add the multiplayer which has recently become one of the points of this game (no offense to those who don't want it) which is also a point to be completely redone)
The game as a whole is extremely good, but it seriously lacks flavor in certain situation

wraith lodge
#

A game world designed to be dynamic and responsive to player actions, with everything from terrain and resoureces to weather and ecosystem being simulated would be neat..

#

Would allow someone to interact with the environment in meaningful ways

#

But you would need to simulate the world somehow, every cubic meter of every planet having its own temperature, humidity and materials

#

Imagine a planet evolving over time by just leaving it alone

#

So like you could have erosion mechanics in the game..

ionic arch
wraith lodge
#

Cellular automata would make every system meaningful. How to implement it without making a brand new game is a different topic..

#

Look up "John Conway's Game of Life"

#

On wikipedia..

#

You'd be taking the same concept and applying to a 3D environment

#

Imagine building a sand castle and over time the water as the tides rise destroys the sand castle, it will turn into a pile of sand, but never will a new sand castle arise, unless you build one..

analog lance
#

(There was something datamined called a Corvette iirc)

analog lance
#

They could do a MASSIVE credit sink with an update like that

analog lance
#

This year will be the 4th or so anniversary of them

analog lance
#

You're never getting challenging gameplay unless they nerf us or massively buff enemies, its just not happening, and this game isn't designed to be a huge challenge as is.

analog lance
tulip pagoda
#

it's a lost cause though

#

hellogames have continued to move in a softer direction and it has fostered a community that gets toxic at any mention of challenge or pvp

#

i dont know why people are so intolerable to the concept

#

the game is a pure sandbox at this point, in which nothing actually has value or matters

analog lance
#

And like I'll always say, the game does not have balanced enough combat and whatnot to where many updates will do anything

#

Derelict Freighters work because the player is restricted heavily in movement. You cannot sprint, you can only move around whilst walking at a slower than normal pace.

tulip pagoda
#

mate the community as a whole gets downright hostile at the mention of pvp

#

im not talking about you right now if you thought that

#

but it is 100% toxic

analog lance
#

they get hostile if i criticise the game a bit too harsly unfortunately

#

That's not what toxic means though

#

Toxic is a buzzword atp to me

tulip pagoda
#

i see

analog lance
#

Many people conflate criticism with hatred and its just not true

tulip pagoda
#

yeah that's so true

analog lance
#

It's fully possible to love something and want it to keep improving

#

I love nms i think its great, but there are some unfortunate deep flaws like multiplayer stability and the frontiers update as a whole that need fixing first

#

Plus pvp would need restrictions or opt-in opt-out stuff

tulip pagoda
#

lost count of how many times ppl have asked me why i still play if i "hate" or "critize "so much", or asked me to quit or play something else that fulfills what i want to see in NMS.

stone oriole
#

it's also very possible to love the game and want it to improve in a different way than someone else, I'm sure the kinds of updates I'd like to see are not all the same as yours

tulip pagoda
#

it's always been wacky

#

multiplayer is so nice but it's just clumsy if you get what i mean

stone oriole
#

if they plan on improving multiplayer at all with light no fire, then we should get those improvements in NMS as well (ideally)

#

probably an early iteration of them, but still

tulip pagoda
#

yes they would carry over multiplayer improvements for sure

analog lance
#

Criticism got us wp1 and wp2

#

Criticism got us the supercharged slots in around v4.08 (they were added in response to people complaining about their power loss in v4)

#

I've said for a while nms players (not all of em ofc) unfortunately have a bit of a toxic positivity issue

#

The game is in a mostly solid place but needs stability work

#

Improving MP improves everything genuinely and if its less buggy they can add more stuff in future regarding it

tulip pagoda
#

i just want stability, more ways to interact with people be it through trades/shops or guilds, team or guild building, stuff like that.

biggest thing would be stability though

but the one thing i really want from a multiplayer update is for players on different modes to not be able to interact with each other through gifts and pvp, and i would like a mode like survival but separated from the others and where pvp is non-optional

analog lance
#

new nexus mission: attack and raid %settlementnpc% (insert name here) and steal 15 %settlementraidqitems% or something

#

Guilds would be a no brainer to add

#

New addition to your teleporter: Teleport to guild hub name here

tulip pagoda
analog lance
#

Not sure how much modders can do with the current mp but at one point they got multi-freighters in a system

analog lance
#

Criticism does not equal hate, there is some nuance to it and the game only gets better if people give feedback

tulip pagoda
#

yes

analog lance
#

wp2 which is probably my favourite nms update of all time responded to the criticism of the game not having the best procgen and losing that flare of pre next nms by adding that old procgen back and expanding on it

#

and now we get planets that look almost to the level of rayrods multiverse project

tulip pagoda
# analog lance Guilds would be a no brainer to add

guilds with team building/district mechanics or something like that. like claiming an area, or planet for a guild. to build there you need to be a part of it type shit. there are tons of cool things they could do with a guild system

analog lance
#

It'd be a boon for the galactic hub if they did it

#

Relics feels kinda weird that they expanded ancient bones as a system but I'm not against giving more reasons to explore planets.

tulip pagoda
#

but i dont have high hopes for it, i will keep realistic expectations because previous things they've added that i personally wanted were not how i invisioned

#

like settlements

analog lance
#

Their new gimmick of if expedition update, add new feature and expand.

#

Settlements need a worlds grade of expansion

#

They have a barter system now that they could use

tulip pagoda
analog lance
#

They could copy SDVs town bulletin board

#

I wonder if the modders have done anything with settlements

#

I know someone made a mod turning all purchase terminals into bartering terminals.

tulip pagoda
#

settlements could be integrated into a guild system

analog lance
#

I'd rather be able to expand them massively tbh

analog lance
#

Chefs, nps that occasionally have quests

tulip pagoda
#

true

analog lance
#

missions to trade with settlements in other systems, maybe even raid em

#

if they wanna go really far, trade routes

tulip pagoda
#

can you make ur own planet with his mod

analog lance
#

His project uses older versions of the game afaik

atomic crater
#

What hardcore fan of nms dislike the most ? Pvp imorovement or multiplayer imorovement ? GekHappy

analog lance
#

the first one

#

the community is almost entirely adverse to it

#

I suspect its cause they associate pvp with straight up griefing

tulip pagoda
atomic crater
#

But, why ? We can have pvp improvement, they dont like it ? Turn off

#

Like prox chat in the anomaly i get attack and insulted here for this, but same, you dont like. Turn off, the thing is in nms if you dont like something you dont need to do it

tulip pagoda
#

cuz it "it doesnt appeal to many players"

tulip pagoda
#

where u cant turn off pvp

#

the option to turn off pvp makes it worthless to make pvp improvements

#

so you would need something like this

atomic crater
atomic crater
#

Nms is very close to this at this point to be honest

tulip pagoda
#

why would you improve pvp on a game where pvp is optional for everyone?

analog lance
#

trust me having pvp forced on would alienate more than it'd help

tulip pagoda
#

people can choose to play it

analog lance
#

expeditions would become a warzone of spawncamping new folk

atomic crater
#

Yes, just keep of if you dont like and on if you not fear of this, its already a good thing in the game i think

analog lance
#

I'm not against a mode like that but it'd be a clusterfuck to put it bluntly

atomic crater
analog lance
#

pvp being on by default is a terrible thing

tulip pagoda
#

if having a pvp mode would be a clusterfuck then any improvements to pvp is worthless even with it being optional.

what is the point?

atomic crater
stone oriole
analog lance
#

I just don't think pvp is something they'd push for

tulip pagoda
#

yeah it isn't

analog lance
#

I'm not against the more out there updates but i cannot see a primarily pvp update being added

tulip pagoda
#

me neither

clear basalt
#

The game's got too many bugs for pvp to be a real thing at the moment. Somebody tried to kill me on the most recent expedition, but I thought my starship was just clipping into invisible geometry so I just instantly landed, which I'm sure ruined their fun. I had some players try to grief me on foot before too, but they couldn't really because of lag

analog lance
#

Maybe like wp2 where they add a seperate more hardcore mode

atomic crater
analog lance
#

Plus you need to fix the environmental kill bug

atomic crater
#

But pvp never gonna be a thing. Because save edit

analog lance
#

There's a bug where you can get killed by environmental damage on volcanic planets and disabling pvp does not to my knowledge fix it

tulip pagoda
#

game is very arcadey i honestly doubt they could even overhaul it to a point where pvp feels good

analog lance
#

I'm confident in saying combat is never truly going to feel good tbh

tulip pagoda
#

they would have to rewrite the entire thing lol

#

it's kind of terrible even pve

#

i doubt the engine can even support it

atomic crater
#

The only thing i really want its multiplayer, guild, interaction etc etc

tulip pagoda
#

ye

atomic crater
#

And manual landing for the lord of god lol

tulip pagoda
#

oh yeah ship handling overhaul is a must

analog lance
#

They did do a ship overhaul for handling years back

#

I wanna say prisms but I can't remember

#

fighters at c class perform better turnwise than an a class shuttle

#

Flight is likely never gonna be hugely in depth, its just not that sorta game

atomic crater
#

Imagine try to land inside space station and see your friend just "bonk" on every wall and explode

analog lance
#

If you want that play ED

tulip pagoda
#

i want pve dogfighting to be like star wars squadrons, and i want to be able to hover in free fly and move up/down and side to side

atomic crater
analog lance
#

squadrons launch was pretty funny

#

i had a 0.17 kd because me and a friend did the exploit where one of us sat under the enemy capital ship and the other kept spamming bombing runs whilst i give them ammo and whatnot as a support

#

so many people left games cause of it lmao

tulip pagoda
#

the battles against the pirate freighters are just so corny

analog lance
#

squadrons flight aint gonna be in nms, i feel confident in saying that

#

oh i love the dreadnoughts

tulip pagoda
#

you just wobble and collide with shit all the time and is clunky as fuck

analog lance
#

expanding those is easy also

#

add a new bounty hunter npc who tracks down pirates who jumped into nearby systems, break their stuff and kill em on the ground

#

I'll commend them a lot if they get normal npcs walking around attacking stuff

tulip pagoda
analog lance
#

It'd look bizarre honestly

tulip pagoda
#

never got to play multiplayer

analog lance
#

it has a community its just small and full of vets

atomic crater
#

In nms i show every time my friend my dreadnoughts with everyone just warp etc he say "OMG ITS SO COOL" and i say "Yes but its totally useles because you cant fight with and you cant have 2 cargo at the same time in the same system"

analog lance
#

some drift boosting glitch or something ruined it apparently, the curse of a game for once not being a live service is a weird one

#

well thats why they need an mp stability update

#

they overhauled piracy, let us fight dreadnoughts meaning future massive scale space battles could be a thing, let us then own dreads ourselves including the frigates

#

overhauled stations, added piracy missions and added buying those tech packet things which is a great non abandoned mode nanites source

#

overhauled planetary lighting, water, procgen etc etc

#

settlements and multiplayer in general are the only two major features that have had zero big additions ever, MP for a long time minus the occasional nexus mission additions

tulip pagoda
#

also a wp3 would probably include overhauled planetary rings, landable asteroids, even more bioms, space visuals improvements and vistas, and planetary terrain visual improvement when viewed from space

analog lance
#

I think space visuals look great already tbh

#

I honestly don't want a procgen terrain worlds update for a long time

tulip pagoda
#

aside from planets viewed from space yeah there's nothing wrong there

analog lance
#

next year if they're still going maybe but i want the stuff i've mentioned first

tulip pagoda
#

they also improved the stellar storms in one of these worlds updates

atomic crater
analog lance
#

I think MP is the most important thing now

tulip pagoda
#

they used to be not very visible

#

but they are a lot more visible now, just wish they were bigger

atomic crater
analog lance
#

I'm fine with worlds just being a 2 parter

#

Guess we'll find out when this expedition ends what we're getting

tulip pagoda
#

i think it's gonna be multiplayer

#

station ownership has been a rumor for a while with in game hints too

atomic crater
tulip pagoda
#

so i think something along those lines for sure

analog lance
#

7th of may 2025 is the end of this expedition

#

if i get space station ownership and settlement expansions in the same update i will never again request anything from hg other than a multiplayer focused stability and expansion update

atomic crater
analog lance
#

elite dangerous getting system ownership saddens me because not available on console any more F

tulip pagoda
analog lance
atomic crater
tulip pagoda
#

that would be multicrew kind of thing i think

analog lance
#

no they've legit woken up recently

#

They started massively cooking with updates out of nowhere

#

They've actually had issues with system colonization because of not having timegates btw lmao

atomic crater
tulip pagoda
analog lance
#

It's TOO popular

atomic crater
tulip pagoda
#

they fake marketed odyssey

analog lance
#

odyssey was like if hello games added wp2 and forgot to add the water and then blamed server issues

tulip pagoda
#

i really hate fdev

analog lance
#

i still can't believe they said in their earnings report that SERVER ISSUES were why its struggled

#

No fdev you broke your occlusion renderer and killed performance

#

my dream is them doing a current gen version of that game for consoles but i just dont see it coming tbh

atomic crater
analog lance
#

at least nms is a good alternative to where things actually get expanded

atomic crater
#

We know hello game cooked asf and every time surprise us, we know they gonna put multiplayer Overhaul and we gonna be shocked

analog lance
#

NMS having ED level sound design would be something else.

tulip pagoda
#

what was promised:

#

the same planet in game on release:

atomic crater
#

Instragam vs reality

tulip pagoda
#

what was promised:

#

the same planet on release lol

analog lance
#

Them breaking occlusion was something else because from what i understand its something that stops things rendering as much in terms of detail in the distance

#

so it was rendering everything and killing performance

#

sorta like if they tried rendering more grass in nms on weaker hardware

atomic crater
tulip pagoda
#

Odyssey Alpha was actually closer to the trailer visuals than the release, but for some reason they discarded all that and release was like a completely downgraded version?

analog lance
#

I can't remember what ambient occlusion is

#

I was thinking about occlusion as in graphical occlusion to limit what is rendered at one time for performance reasons

atomic crater
analog lance
#

The one where leaving a room brightens the outside temporarily before darkening it like simulating the human eye?

tulip pagoda
#

i bought it with genuine hopes it would be fire asf but it was so shit i couldnt believe it

#

and they havent fixed performance still

safe bear
#

I just wanted to remind you that this is still NMS channel, not Elite Dangerous

If you want to have a discussion around that then -> #other-games is the place
@tulip pagoda @analog lance

tulip pagoda
#

fdev a joke compared to hellogames and most studios

analog lance
atomic crater
tulip pagoda
atomic crater
#

No Man sky should take some advice from this tbh

tulip pagoda
#

for nms it would be amazing

solar heron
#

I want aquarius part 2
Where we can put fish in the aquariums

tulip pagoda
atomic crater
#

How many fish we have btw ?

tulip pagoda
#

hundreds

solar heron
#

Also a fishing market

tulip pagoda
#

nah probably like 50 unique ones

solar heron
#

It would work the same as the bone market

analog lance
tulip pagoda
#

and fish displays like the bone displays but aquariums

tulip pagoda
#

but then again nothing in nms has value or matters so end game content is kind of useless

#

the only mode in which things matter is perma death

keen shoal
#

hmm not sure if we can pose the skeletons in future, it would add a lot to base building Bones

analog lance
#

NMS is moreso the journey not the destination, its always been like this

keen shoal
#

i seen a fossil vendor with a posed diplo skeleton

tulip pagoda
#

nah it wasnt

#
#

this update i think it was

#

completely ruined progression

#

there was and is no way back after the shit they added with this

atomic crater
#

I Still think the purple system is a good bad idea

#

Because their is almost no reason to go other system anymore lol

tulip pagoda
#

true

#

are water moons unique to purple system?

analog lance
#

Adding customizable difficulties is straight up a good thing because you can in future in theory add modes that have restrictions on what can be changed

analog lance
tulip pagoda
#

i think it further derailed the game imo

analog lance
#

It increases variety whereas adding that procgen to all systems would remove what is already there

#

I don't think it did, waypoint allows you to mostly play the game your way with few exceptions and can always be expanded upon.

tulip pagoda
#

the desitination or whatever doesn't matter no more. it didn't before but after this update it solidified that nothing has value

unless you play solo/offline or perma-death

atomic crater
analog lance
#

Eventually at some point the difficulty would wear off

#

No I'm against total resets

#

Fully against

#

Would mess with my settlement which i do not at all want bugging out because it took a very long time to get where it is now, would ruin base builds and you cannot package entire bases, would remove old procgen thus reducing variety massively

atomic crater
#

But i agree IF and Only if its the actual situation "Soft lock" them to do what they want to do

analog lance
#

The purple systems are very cool from a lore perspective also

#

And if the ending is anything to go by and provided they build off of it I think we might go in some very unexpected directions.

atomic crater
#

Yes of course, they are a good thing

analog lance
#

Plus it gives that endgame exploration thing people have wanted

#

Gas giants would hit a new player pretty hard

atomic crater
#

Its a shame gas giant are BEAUTIFUL but useless lol

analog lance
#

Resetting everything is more likely to just annoy a large subset of players and after listening to the complaints after waypoint where people lost their shit at not being able to equip 6 billion s class upgrades ik what to say

#

I said for a while gas giants would not do much

#

They could add unique resources to give AMUs a bigger use perhaps but idk

atomic crater
analog lance
#

and wp1 and p2 succeeded with it

atomic crater
#

Not really

#

They still too mooch complain about people loose base, loose planet etc

#

But there is nothing they can do about it

#

But it's a fact, the big changes in the world are limited by that, but they still get there, it's magic at that level lol

analog lance
#

But they aren't limited by that if they do terrain stuff in the way they've done it

atomic crater
#

After careful consideration, just because it happens doesn't mean it's not limitless etc

analog lance
#

I still fundamentally disagree with resets

#

They stopped resetting stuff after origins iirc and I'm glad they did it

#

wp2 even allowed them to contextualize the addition of a new system type within the lore they've been building, something not expanded on since echoes

stone oriole
#

yeah honestly i don't think we "need" a reset at all. it'd definitely just annoy a good chunk of the player base, which i don't think is the kind of publicity hg are hoping for, lmao.

purple systems are great, because they're entirely new additions that didn't mess with anything that was already there.

empty jetty
toxic slate
#

the main problem with purple systems is that the worlds generally look so much cooler than I don't really want to spend time on normal worlds anymore

#

so in that context, I wish they had done something else, like make one of the other galaxies all purple worlds

empty jetty
#

Eh, gas giants lose their novelty after a who, IMO

toxic slate
#

gas giants are not as high on my list of why purple worlds look much cooler. it's all about the revamped biomes and the 10x better terrain generation

rotund stratus
#

Yeah the generation in general is much better in purple systems

#

They've singlehandedly revitalised the game for me

#

Because of the insane terrain variety and seemingly new atmospheric stuff, even repeat, low variety biomes properly feel like different planets

rotund stratus
#

@toxic slate I'm not sure if you've experienced this, but I've just realised that in purple systems I've found several planets or even just terrains that I haven't been able to find again

#

Certain canyons or mountain ranges I've seen once and only once

toxic slate
#

I’m not sure what you mean by that, that the terrain gen changes between visits?

rotund stratus
#

There's several planets that spring to mind as having terrain I've not seen since on any other planet

toxic slate
#

Oh definitely, yeah. The “micro-features” that the purple algorithms produce are far more varied and unique

rotund stratus
#

It's awesome because it's the first time I've ever really thought back on a planet I found a while ago

#

I'm pretty sure it's mixing 2 or 3 terrain types across the surface

#

But in very varied densities

#

Which is what leads to sometimes getting absolutely insane mountain ranges lol

toxic slate
#

That’s why I really want them to focus on implementing more emergent gameplay that ties together all the systems with exploration opportunities like planet dungeons. Because at that point they could EOL the game and I could still enjoy playing 20 years from now, now that the planets are in such good shape

rotund stratus
#

Yeah the generation is probably about as good as it's feasible to make it at this point, and it's kinda hit this critical mass where there's so many little variables that surprising planets happen pretty often

#

As someone who's always wanted more and more generation stuff, I'm glad to be wanting more gameplay stuff instead lol

toxic slate
#

I mean don’t get me wrong, I would still love them to overhaul the OG creatures visually and behaviorally, but the planets themselves are such a wonder to walk around in

rotund stratus
#

Aah yeah creatures do need some work tbf

glad orbit
#

Since there are more planets to explore now, it'd be nice to increase the maximum base parts you can place per save.

#

(I'd personally love to see them get rid of the part limit all together, but I doubt that's ever happening).

raw token
deep hatch
rotund stratus
# deep hatch One message removed from a suspended account.

We do technically already have multiple biomes per planet:

You have the normal biome, but rocky regions with no grass or trees are treated like a second biome. Also underwater areas, especially now that they each have 2 biomes (regular and deep water)

#

That being said, I think that true multi biome planets would kinda make exploration less interesting in a lot of cases

#

You end up seeing more of what's to offer all in one place, at least in the context of a space game

deep hatch
#

One message removed from a suspended account.

toxic slate
#

The reality is that flora/fauna diversity isn’t deep enough to have multiple biomes per planet and still make each planet feel unique

deep hatch
shadow dagger
#

Planets with continents have a good amount of terrain variety, with islands in the oceans, flat terrain around the coasts and mountains further inland. Something more like that for the sorts of props and density of flora we see could be nice, but there is an important balance.

shadow dagger
#

also if they just went ahead and added all of LNF's tech to NMS, why would anyone buy it?

deep hatch
rotund stratus
#

It's definitely possible; the continental landmass system is true multi biome implementation

#

HG not doing more multi biome stuff is definitely a design choice atp

deep hatch
#

One message removed from a suspended account.

deep hatch
#

One message removed from a suspended account.

shadow dagger
#

I think they could at some point probably

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something like a frozen planet that has large open tundra in some places and snowy forests in others

toxic slate
#

It would definitely be nice if at least tall mountains had snowcaps or something (for non-desert planets)

#

I don't mind the single biomes so much because it gives that Star Wars feel

#

also, how many planets actually have multiple biomes in real life? at least going by our solar system, Earth is an oddity. the other planets and moons are for the most part just single biomes

shadow dagger
#

Its even more limited when you look at classic sci fi rather than real life, which is what NMS is trying to replicate

#

most planets are a single biome, or at least a single type of biome

toxic slate
#

I imagine it's only being in the "goldilocks zone" that allows Earth to have temperate conditions that is conducive to multiple biomes

shadow dagger
#

Earth is also the only one with ecology

toxic slate
#

well as far as we know :)

shadow dagger
#

if there were plants on mars or something we'd probably see pretty destinct environments at different places

toxic slate
#

quite possible there's simple life at least on one of the worlds with oceans. but yeah we don't have space cows wandering around on Mars

crisp swift
deep hatch
crisp swift
#

It would be cool if they at least did something where the games check if the other is on your system and you get something extra for it, like a whole storyline or maybe just some extra item or something.

cloud vector
#

We really need a better way of patching up holes
I'm trying to fill the top of a cave on a mountain I chopped the top of
And I destroyed the terrain trying to fix that damn hole, because holes would reappear every time I tried to flatten the entire hills I made to fill the stupid thing!!
And the flattened area would get lower and lower due to how flattening works until the whole area around it was just destroyed!!!!
And even if you place a bunch of floors down, it still changes the texture and there's this big fat spot that's just... different
I had to reload to an earlier save it was so horrible

wind gale
# toxic slate also, how many planets actually have multiple biomes in real life? at least goin...

In my opinion, the terrain within a planet is quite varied, but the assets used, along with their density and patterns, feel repetitive. This results in a sense of "I've seen it all" when exploring a planet.
I suggest reusing the same assets assigned to a planet but varying their density—ranging from regions with no flora or rocks to areas densely packed with these assets. By "density," I mean the distance between individual flora or rock placements.
For example, in certain regions, there could be only rocks with no ground cover or grass, and the distance between rocks could be set to 100 units, creating a barren biome. Additionally, fauna should be tied to specific regions instead of being evenly distributed across the entire planet. This would greatly improve variety. Similarly, some regions could feature only grass with no trees.
Here are some possible biomes using the same assets per planet (these regions could be about 1,000 to 2,000 square units in area):
Barren region – Only rocks stacked on top of one another.
Rocky mounds – A barren area where rocks form heaps.
Grass-only region – No trees or rocks, just grass.
Tall grass region – Densely packed tall grass.
Sparse grassy region – short grass with minimally scattered rocks.
Patterned grass region – grasses with a procedural generation pattern, similar to the geoglyphs in Zelda: Breath of the Wild.
Short grass & bush region – A mix of very short grass and bushy assets.
Shallow swamp – Knee-deep water where tall grass is submerged.
Deep swamp – 10-unit deep water where trees are partially submerged.
Jungle region – Dense trees, bushes, and tall grass.
Fauna regions – Certain creatures spawn only in these designated regions .
Hazardous plant region – Mostly populated with specific hazardous plants.
Snowcaps at poles off course.

#

I also wish they would separate atmospheric effects and events by region rather than applying them globally across an entire planet. For example, storms, rain, snowfall, fog, smoke, and dust effects should be localized in specific regions instead of affecting the whole planet. Similarly, newly added localized hazards could be confined to specific regions rather than being planet-wide.
More biome variety combos :
Stormy regions – Varying storm frequency and types (e.g., snowstorms or heat storms, depending on the planet).
Rainy regions – region with rainfall (frequency may vary).
Localized hazard regions – region with localizer Hazards specific to the planet type.

Using the same flora, fauna, and atmospheric events, planetary variety could be still significantly improved. I've listed only a few combinations, but there are more possibilities.

toxic slate
#

That is some very specific and detailed feedback… I think you’d be better off sending it to HG directly

wind gale
toxic slate
#

Dear HG, the dissonant gravity effect is not very pleasant, it’s like wearing glasses that need to be cleaned. It’s unfortunate that purple systems have a lot of these because they can kind of ruin the planet

toxic slate
#

After having seen skeletal creatures a few times now, they just don't really fit in the game, especially when they're on normal grassy planets next to living creatures. If HG insists they be in the game, then limit them to barren/desert planets where they're the only kind of fauna...

devout cliff
#

and the fact that the boney creatures added are all identical cow models actually does more to harm the game than add to it. They have infested my bioluminscent world! But it also means that once you've seen one skeletal one, you have seen them all.

#

But if this is a sign that they're going back to old content and putting more meat on the bones (no pun intended) like they have now for fossils, that i can fully endorse.

#

Also, I still hope for an overhaul to ruins, but in lieu of that, if they added the sentinel stones to some ruins I would be happy. Both the mech and the elemental are nice features, it seems a shame to add them just to this one niche part of the game. Having them haunting and patrolling some of the ruins would be a nice way to give the ruins a bit more life without an overhaul.

swift barn
#

I suggested that HG adds a new UI menu to dead Fauna that would come with 3 slots and remove automatic harvesting after killing dead creatures, that would feature a Bone, Flesh, and Trophy slot. and would let you collect bones for making fossils and/or crafting, harvest meat for cooking, and collect trophies as a decoration for your base and each trophy would differ from each base fauna

#

I also zendesked them an update for an evil, long lost "brother" of the Atlas. This entity would introduce a new enemy race that utilizes the "living" technology, as well as be an invading force throughout the Atlas' universe

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these creatures would be based off of The Harvesters from Independance Day, having a rugged, threatening look to them while also having the same shape and body language of a highly intelligent "grey" type alien

#

Expedition would be to repel these forces. gear would be Living armor and a living Staff and/or multi-tool

#

an activity would be brought with these creatures as well, These new Aliens would have a Living Capital ship that heavily resembles a saucer/ and or a larger, heavier version of a living frigate, and these capital ships have the ability to "harvest" Stars, and our job is to stop this process through 3 phases: A "Relay" phase, a "Repel Forces" phase that involves both ground, and aerial combat, and a final "Destroy the capital ship" phase.

#

had a player fail this phase, the Star System would be wiped from the charts, bases, discoveries, and all

#

that way the Expedition isnt the only place where you can encounter these creatures

#

I also zendesked them an update called "ENCOUNTERS" which would basically revamp the way you encounter things in the game, instead of using some tech in your inventory to find creatures, bases, facilities, etc., signals would be pulsed throughout and you can randomly encounter these events while playing the game.

#

I just hate that i cant just be exploring and fun into some creature that wants a fade

fading dew
#

Ew

cloud vector
#

We need desert plants in the quicksilver station
Please I beg

#

We also need normal placeable rocks
Boring rocks

dawn crystal
#

I'll be honest. I love all the updates, but I'm not going to pretend that this game is finished or at a decent standard at all. I think we all appreciate what the team has done and we give them a lot of wiggle room based on what the game was when it launched and how much effort the team has put in to fix it.

But on the other hand, the game still is missing a lot of fundamental aspects that make it a 'game'. I have to be honest here, I don't have much hope or faith that LNF will be any better.

#

Hopefully the single giant planet aspect makes it easier to design 🤞

fading dew
# dawn crystal Yeah I'm not sure why, I'm not a fan of base building or any farming but I try s...

Well there's your problem. Base building and farming is half this game. PvP will never fit in NMS, not because people are against it, but because the game itself is geared as far away from it as you can possibly go. It's something you can just, turn off. Multiplayer is completely gimped, and may or may not ever be fixed. There are games out there that focus on intergalactic war, pvp, super complex economies and constantly changing, player-affected politics. NMS just isn't that, and it doesn't need to be.

spare saffron
#

This exactly! NMS is about exploration and base building. Players controlling an intergalactic economy or something was never the idea.

shadow dagger
#

I think a main thematic beat is that the player is never meant to have a very big impact on the world (aside from the story stuff). That's why ideas like taking over space stations or going to war against entire races feel so out of place.

#

I guess settlements sort of break the mold a little though

autumn spindle
#

Are all guys here talking about games?

#

any other topic?

dawn crystal
dawn crystal
# fading dew Well there's your problem. Base building and farming is half this game. PvP will...

The other aspects I'm talking about are already in the game. See what I said about HG are to blame for keeping the combat dream alive.

The enemy animations are getting better, there's already a conflict/war system in place, we have derelict freighters/dungeons already, they've added a beautiful new boss HUD, there's a weapon customisation foundation that works, we have a reputation system.

All of the mechanics are there, I'm not asking for a super cool galactic war system, I just want whats already there to stop being half-arsed.

#

For example, here's how everything should actually be if it wasn't half arsed. I'll try make this as short as possible. This is all my opinion

  1. Enemy animations are getting better but enemies are too weak. Stop focusing on smaller weaker enemies because a) sentinels/cursed sentinels already do that, b) when ready, a fauna update with predators will make up for smaller enemies. Any new enemies added should be bosses. The stone mech from relics should have been huge & a boss. Improve boss phase design (more bullet hell, more boss invulnerability periods etc)

  2. Turn up the sliders so conflict 3 zones constantly (I mean constantly) have freighter distress calls (like when hostile targets spawn in), POI bombardments & constant hostile scans (not pirates but mercenaries?) Conflict 1 should really just have pirates.

  3. Add an enemy to derelict freighters can essentially one shot or two shot the player at all times. Put them in the eggs sac (sneaking past the sacs is cool but it's anticlimactic)

  4. The HUD stays beautiful

  5. For the love of God please add a stats menu or a place to see all current upgrade percentages. Otherwise, just Z class upgrades when ready (only found in purple systems)

  6. Make the rep system more influential (you cannot land in hostile space stations, you can no longer be neutral in conflict 3 zones, discounts, new type of hostile scan but its mercenaries)

misty cliff
#

worlds also need some more updates, like sub bioms for more diversity. like rivers, frozen rivers, parts that are flat and barren and parts that are more dense or hilly. so people have a reason to explore a planet for longer

dawn crystal
#

That's it, that's literally all I'm asking for, literally editing the settings. There's no excuse, it doesn't ruin the base building or farming type players fun since the settings are already extremely customisable. Anybody who makes an excuse as to why these changes can't be implemented is lying to themselves. One more.

  1. Bring back the cursed breach mechanic for purple systems (players should have option to switch it off
hot flame
#

@mighty solstice Automod thought you trying to use markup, # is one of the ways

mighty solstice
hot flame
#

No worries on this side, just wanted you to know so you could post what you wanted to 🙂

mighty solstice
# dawn crystal For example, here's how everything should actually be if it wasn't half arsed. I...

Number 2 seems great on paper but it just plain annoyed the hell out of everybody when Outlaws first came out lol (there was a bug that caused pirates to be overly enthusiastic). walk a few steps from your ship — boom — pirate bombardment. Fly out of the atmosphere for a few seconds — boom — hostile scan.

A smarter random encounter system would probably be better (e.g. pirates attack you while you’re attacking sentinels, hostile factions shouldn’t help you when you’re being attacked by pirates, etc) rather than just dialling it up to eleven.

rotund stratus
#

I'd honestly just prefer they keep on deepening the more peaceful pursuits

#

Relics is a good example of something with basically no prior mechanics getting love

#

Seeing ruins get the same treatment would be amazing, the same for the regular POIs too

#

That and a revitalised mission generation system would be really nice to see I think

#

Elite dangerous does a great job of making POIs reflect the system they're in, would be cool to have stuff in that vein. Like poorer systems having POIs spawn in run down states, with their encounters reflecting that

mighty solstice
#

I wonder if they could do the same thing (as relics) to those Terrifying Samples you sometimes get as ruin loot 🤔

rotund stratus
#

Yeah it would be awesome to be able to display the trinkets you find at ruins

#

The ruins themselves could be better too imo

#

Even if they were generated like frontiers settlements but with ruin type architecture

#

And one or two enemies/ environmental hazards dotted around or something

empty jetty
rotund stratus
#

It would be cool if it wasn't, tbf

mighty solstice
#

Procedural ruins certainly seem more doable than the current settlements. The pieces seem big enough to not cause the detail issue on lower end hardware.

empty jetty
#

Revamping ruins into derelict-style excavating dungeons would be great. Add new blueprints we could obtain, etc.

mighty solstice
rotund stratus
#

One feature I think would be appreciated is the ability to filter systems on the galaxy map

I know a lot of people would like to just see purple systems, for example

empty jetty
#

POIs is what desperately needs an update. Combat's fine. But I don't play for combat. Give me more random stuff to do.

rotund stratus
#

^^^

#

More stuff to interact with, especially now there's more incentive to spend time on a planet

#

Since they fixed the whole issue with seeing the entire planet in 5 seconds

mighty solstice
#

True enough I guess. After worlds part 2, it does seem like things can only go deeper from here

empty jetty
#

I don't want everything in the universe to attack me. I want the universe to feel more complex and lived in without combat. It's getting there, but just needs a bit more.

#

Military, combat obsessed scifi is tired and overdone. I very much appreciate that NMS doesn't go down that road

rotund stratus
#

For sure. I think orbital and relics are fantastic updates in that regard

#

Especially the guilds, reputation mechanics etc

empty jetty
#

Exactly. And Aquarius too

rotund stratus
#

Something from worlds part 2 that I love is the cooling overhaul

#

Like, it's actually useful now lol

empty jetty
#

Water worlds are my favorite part of WP2. I get a kick out of finding stuff way down there.

keen shoal
#

I like gas giant more for some reason

rotund stratus
#

I've been spending most of my time exploring the new terrain

#

Oceans and gas giants are flat out the best HG have ever done in terms of ambiance though

keen shoal
#

My discovery list now have been purple star, with less than 10 stars of other colours

rotund stratus
#

Yep, I only visit other stars if I absolutely have to now 😂

keen shoal
#

The rocks floating around, raging lightnings, but calm

#

I built a base there just to sit ans enjoy the ambience

mighty solstice
rotund stratus
rotund stratus
#

They're proper ocean waves, size wise

keen shoal
#

Oh yea, i have yet to see the insane waves, but i have couple of bases deep underwater

#

The water visual have been improving each update since WP1

mighty solstice
keen shoal
#

Sounds good imo.

The surface being hot makes sense, probably due to pressure, causing molecules to react with the atmo drag, therefore heating up the surface

rotund stratus
#

Yeah, some more asset variations would be nice there

#

Even if it's having a rare chance at flora or something

shadow dagger
#

Creatures on gas giants could be cool too, as a very rare occurrence

#

not normal ones but the more exotic looking flying ones

#

like the weird ones from Origins or the flying snakes

rotund stratus
#

Volcanoes, hot flora, ruins etc all could be very cool

fading dew
spring marten
#

ill do anything anything if the build limit is increased i adore this game so much but i haven't played in a year and missed all these updates after being so disheartened that i couldn't finish all the base ideas that i had. please someone give me some sort of hope that its gonna get increased at least at some point (i ain't asking for cities or unlimited bases i just want to be able to build in my bases again😭 😭 )

analog lance
analog lance
#

6th point not in that way but rep should do more than it currently does.

analog lance
#

If a system is outlaws related there should be more pirate activity.

rotund stratus
#

If we ever get ruin dungeons, I hope they are less focused on combat and more on environmental hazards, traps, puzzles etc

#

Derelicts work well as a more combat oriented area imo

toxic slate
fading dew
rotund stratus
#

They could do something akin to the small streams in skyrim, unless they were willing to totally reset purple systems

misty cliff
# rotund stratus We already have the last two things you listed. Rivers aren't really possible, a...

so lets say. if I visit a planet like a desert planet. at the north it is possible to have barren dunes with not much assets, and on the bottom it is possible to have large hills that did not appear on the north at all? because so far I havent come accross that or is this just a purple star thing (havent them unlocked yet sadly). I meant in general diversity on a planet where the biom might be the same but other variables are changed that you can have different sizes of hills and some parts that are more dense like jungle and some that are just open field. this would also do a lot to make roaming more interesting.

rotund stratus
#

Not the best example but these are both from the same lush planet

#

This is a better example actually

misty cliff
rotund stratus
misty cliff
fading dew
spring marten
fading dew
crisp verge
#

Question: Does anyone think we'll ever see actual lava in No Man's Sky?

toxic slate
#

no. because there's no moving liquids in the engine

minor wing
#

the liquid itself doesn't have to move - just spread

#

still would be a project though

#

for a small payoff

toxic slate
#

well that's what I meant, it would be a huge undertaking to add it. I mean there's not even a concept of water right now, it's just a zone that describes a biome in areas of empty space below the global planetary water level. once you start talking about free-standing liquids then you have a lot of corner cases to deal with.

I'm sure it's possible, and maybe they already figured it out for the LNF engine since there's supposedly rivers there, but as it currently stands, lava in NMS is very much a theoretical possibility. even though it would be cool to have

steel solar
#

Is there anyway I could borrow anybody’s help? I am completely lost. I just got the game.

toxic slate
violet belfry
#

Called it lol

shadow dagger
#

I could see some planets having lava instead of water for oceans, but nothing like lava that flows from volcanoes or anything like that

crisp swift
rotund stratus
keen shoal
#

Well those are just a type of rock surface tho, but the ripples make them looks appealing

rotund stratus
#

I found one that looks like death stranding lol

#

Apparently it's lush too 😂

rotund stratus
#

I found a grand canyon looking giant

paper estuary
#

i would love the option to build in abandoned stations and just use them to be a safe haven.

also i still like my idea about having your own atlas interface, because i would like to create a paradise world or paradise moon, but also just the idea of having your own atlas interface would just be another safe haven.

keen shoal
#

Tbh, i suspect they may be planning someone for uncharted systems. I'm not too sure tho

paper estuary
#

if they are doing so, cool, but i still haven't changed my mind about "your own atlas interface" tho

rotund stratus
#

Mechanically it would basically just fit on top of frontiers

#

Once your town is developed, you can pick other sites to build at, maybe even a space station eventually. Getting big passive income all the while ofc

keen shoal
#

Mmhmm, alsp why red stars have more exotic planets?

Something might be causing that right? (Or maybe just fantasy thinking)

paper estuary
#

Hmm🤔

#

Oh don't mind me im just observing this

rotund stratus
#

Since purple systems are they colour for lore reasons, I guess red could be too

#

It would be nice to see the old exotic biomes get some love ngl

#

So that could be a cool part of a lore focused update or something

keen shoal
#

Maybe additional exotic along with any possible stories related

rotund stratus
#

Yeah definitely. I feel like the old style exotics would be a pretty safe change too

#

Since not many people seem to visit them more than one or two times

keen shoal
#

An exotic with autophage crystals? Sounds interesting

rotund stratus
#

That could be cool

#

I've always wondered about the idea of another synthetic looking planet, other than the hex worlds

#

Something styled after the inside of an atlas interface

#

Maybe laid out like the ruins biomes, with a regular biome and atlas props on top

#

Though I guess that would be a good template for most exotics to follow too

keen shoal
#

True

flint lance
#

Space Station bases.

We.an buy or take over abandoned stations and have to buy / rebuild then with specific items

#

Then we have our space station with whatever we want. And it's also our home.

fading dew
toxic slate
#

I don't really need space station bases (I have a freighter base I barely use already), I just want the space stations to be expanded substantially. Use all that procedural dungeon tech they have and make procedural, random interior layouts where I can just explore rooms and meandering hallways and such, Star Wars cantina-style bars, etc. Maybe that sounds boring to some people, but it creates the idea that these are big places with a lot of activity, and gives some bit of exploration opportunity

empty jetty
#

Anyone want to speculate what HG will do for the Switch 2?

oblique smelt
#

Switch2 version probably.

toxic slate
#

it sounds like it's about PS4 level tech, so I wouldn't expect the latest greatest NMS tech and the best level of detail on it. but it will certainly be better than the Switch 1 version, and probably include the missing features.

I doubt it will be there for Switch 2 launch though, supposedly Nintendo handed out very few dev kits to 3rd parties

rotund stratus
#

Yeah ps4 pro iirc

#

Hopefully it's enough to raise base part limits or something eventually, at least a tad

atomic crater
#

I think I've reached a point in the game where I'd like the glitch and save edit to be removed (or available only in creative mode), the economy needs a reset as well as the money gain And materials, I would like something where money is a scarce commodity and every purchase really counts So, yes it would make the game less 'arcade' and many will disagree with me, but it would give meaning to all the content they add that allows you to make money, and it would give The dev will have the opportunity to develop more advanced mechanics, earning money will be greatly reduced and item prices will be more expensive for everyone (and not just by modifying in-game options).I would also like that after all this, an economic system of dynamic system, that we can influence this one as well as what the system produces. I'll take a few examples, a mission Instead of earning 100k on it, we would earn 10k, a ship AI instead of 25 million resells 500k A 10 million ship would have a price of 45 million, this would give a higher value to the economy and push the player to be more careful with these purchases and others, as well as lay the foundations For ship insurance You destroyed your ship and you don't have enough money to pay? You respawn on a planet and you have to walk to find something to sell and pay your insurance in trading posts or elsewhere.Without save edits and without duplication glitches, players would all be at a point where the game would be a resource and money management where each purchase is calculated, you want to buy 200 dust Ferrite at the station? 300k the player would have a real dilemma between "it's expensive but I really need it" expensive why Because with this new economic system 200k would take several hours/players to farm, which would give a semblance of economy

#

This is just my opinion of course, but without save edits etc, the game would balance itself and think about that, add a multiplayer to that, you will get merchend Guild, they gonna have some item you almost cant have in survival or NPC system, You will have player empires, more or less important factions, "this Guild has this item, yes it is very expensive but I need it"

vast wave
#

It sounds like you make your point based on "glitching and save editing are runining the game"

#

Like ignoring the simple fact we had an era where everybody and their mother had an Activated Indium farm to make lots of money

#

Or when interceptors used to scrap for tens of millions

#

Now we have SC slots and food ingestor tech and food that give bonuses to scanning animals, a single scan can reward player with millions of units, that's a result of save editors or glitches as well?

#

No, its mechanics put in the game by the developers that people will find and will abuse

#

Doesn't mean that the experience is ruined for everyone accross the board

atomic crater
atomic crater
vast wave
#

I did read everything and I responded to the obvious problem

atomic crater
#

I want all players to have the experience they want im not to remove something make the experience of people, im not against save dit etc

vast wave
#

I read your ideas on reducing rewards or increasing prices

#

Which can be nullified in 3 clicks by enabling free purchases from difficulty settings

#

The people who are playing the game for longer already amassed enough money these solutions will not apply to them

#

The new people who are starting will feel the grind even more and will not be comfortable with it

atomic crater
#

And again, i say this option to have everything free need to be stuck in creative mod and not everywhere, but after its only my opinions, i dont judge anyone

vast wave
#

I want people to have the experience they want

#

And they did, that's why people go for all the monies in the world, ignoring the exploration aspect of the game

#

And Im afraid nothing will change that

atomic crater
#

Afterwards, don't mix everything up, you can have the glitch and save edit and keep my idea of a more difficult economy, the part of deleting the save edit etc. was more thinking about the Guild and Eve side.In the event of a multiplayer overhaul

vast wave
#

No, I honestly think you're mixing up things here, from 3rd party tools to economy to punishing the player for getting stuff broken

#

Meanwhile we see people throw a fit over having to melt some rocks and cook some jelly to repair a broken key ship system

atomic crater
#

I mixed everything up because it's difficult for me to write in English, I'm sorry for that.

vast wave
#

Deleting save edits is also not feasible, the save data is already obfuscated, even if HG takes it a step further people will find a way to access it again

atomic crater
#

I was saying random ideas that seemed good to me

#

Or maybe I'm taking the problem the wrong way around and making a game mod dedicated to that?

rotund stratus
#

Fixing duping isn't gonna bring any EVE elements into the game. It would require essentially a total overhaul of a lot of the game, and it would probably undermine the experience for solo players

#

Solo players being the majority, at least when it comes to the bulk of time spent playing

atomic crater
rotund stratus
#

I wouldn't mind if LNF was more MP focused, and it's an interesting idea that would work a lot better on a single planet imo

#

Elite is going this direction though and it's interesting and kinda exciting, but that's already and MMO ish experience ig

atomic crater
shadow dagger
#

I think the in game economy has a lot of problems, the main one being the speed in which you make money being too fast. At the start of the game you have very little money and its difficult to buy anything, but once you start earning you quickly get to the point where most purchases are totally inconsequential. And I'm not talking about exploits or farms here, I tried doing a new playthrough as a trader and it only took a few hours of using trade routes to get several hundred thousands units.

rotund stratus
#

I feel like an easy solution to this would be sell prices being integrated into the custom difficulty options

#

For different categories of goods especially

shadow dagger
#

There's a difficulty option to make purchases cheaper or more expensive than standard

rotund stratus
#

Commodities, materials, salvaged stuff etc

#

Individually controlled

#

Make your play style the meta for your playthrough

shadow dagger
#

it helps but I think the solution is probably a little more complex than just making players earn less and purchases cost more.

#

I think that making the early to mid game last longer would do wonders for this sort of thing

rotund stratus
#

There's a mod rn that replaces the entire trade system with bartering lol

#

Makes units pretty much useless for a lot of stuff

#

Not sure it's a solution but it's an interesting idea to try for a run ig lol

#

It's the same system as the fossil trading but accross everything

atomic crater
vast wave
#

all people from Custom through Normal through Survival can play with each other

#

Only Permadeath and community Expeditions have dedicated player pools

rotund stratus
#

I would honestly love to see this mod's idea integrated as a difficulty option

#

I've not tried it myself yet but I'm very interested

shadow dagger
rotund stratus
rotund stratus
vast wave
#

but you can still suggest it to HG

#

!hg

misty irisBOT
vast wave
#

They are still toying with new ideas and what we see is prolly a test of a similar system from LNF

shadow dagger
#

Normally when HG wants to add some sort of new reward for a specific feature, they decide to add another currency to the game. If they just used an existing currency like units or nanites then anyone who's played for a significant amount of time would just be able to buy all the rewards right away, but the problem is that the people will eventually accumulate a lot of the new currency anyway so they can't reuse it again.

rotund stratus
#

The system could also be turned into a player trading system too

shadow dagger
#

thats why we have units, nanites, quicksilver and tainted metal

#

bartering is a nice alternative to them adding yet another bespoke currency, and I think it will probably be robust enough to be used on other types of trading in the future

rotund stratus
#

Especially if you were bartering

vast wave
#

And void motes which are used only for one race

#

Which kinda makes sense but also severly limits them

#

Alternatively we could use these "lesser" currencies for barter

#

Tainted Metal and Void Motes are already subtances we carry around and we can put them as barter option

#

(at least in the mod mentioned, not sure if vanilla game allows for this)

rotund stratus
#

Turning nanites into a nanite chip/ container 1000 at a time would be interesting

#

For barter specifically

shadow dagger
#

and we're limited by how many we can hold across all our inventories

#

nanites used to be an inventory item, I think they were changed because they're used for so much stuff anf it was annoying to forget them in your ship or freighter

vast wave
#

So basically ingots

#

Tainted Ingot, Void Ingot, Quicksilver Ingot

#

And use those for barter lol

rotund stratus
#

Honestly this system would fit the star wars ish Sci fi fantasy of NMS really really well

#

Like imagine buying a shiny new ship with smuggled nip nip lol

#

Just gotta imagine that behind the trade terminal in the stations is a gek in a little booth 😂

#

You know I might suggest this in the zendesk, a unitsless mode would be interesting

final moon
#

gas giants need to be revamped, make them actual gas giants with floating continents to explore, many of them