#nms-the-future
1 messages · Page 30 of 1
How about "Exploration with Palo" for an Expedition and guess who comes along XD
That should get you a Polo plush toy to put in your bases.
There should be a Polo plush toy ..)
I would love myself a little Polo
Echinocactus should do contact damage and there should be other cactus varieties that also do contact damage. Might work on a desert overhaul update in general
i had a stroke reading these

It would be nice to be able to send ships from your freighter to go to planets in your system and gather resources for you
It would also be nice to have Freighter Exocraft Geobays
But...but they do. And they do. What...why? We have thoses things
Lol that would annoy so many people, I’d actually love to see it be a thing
Do you mean Freighter Expeditions, or is there something that I've missed?
As for the Geobays, it'd partially act as a cheaper alternative to the existing Freighter Exobay room thingy, (but require you store them before leaving the system and would take up more room) but it'd also just be nice to look at them?
Just don't like, rub up against the cactus and you'll be fiiiine
I'm surprised no-one has suggested this for NMS's future, so I guess I will. Please don't get bought out by Microsoft, Ubisoft, or Sony. Or anyone else for that matter.
Also, some dialogues don't seem to account for being on a freighter, not a planet. This should be fixed
I feel that's more a general HelloGames thing but yea, definitely
Oh and the Geobays would let you edit your Exocraft, unlike the existing room. (customization, technology, etc)
Having the option to drop you from orbit as well would be cool
You mean we should drop like in pods and then when we land there should be monstrosities everywhere that we have to kill and then complete a few objectives on the planet before being allowed to extract back to our freighter?
We already have “The Nest”-type planets so this would be the next logical step
Dropping from orbit in Minotaur (cool)
Dropping from orbit in Nautilion (less cool)
🤦 okay, that's enough internet for today
I mean, water worlds are now a thing anyway. Do it without a way of getting back up to the freighter for the true Subnautica experience.
Dropping a Colossus from orbit (cool?)
I wish you could paint and put decals on multitools
I don't think you can currently see Freighter bases, it'd be cool if you could
I wonder, will Hello Games come up with ringed Gas Giants like what our systems Saturn is, and implement it into NMS?
I mean, they now got the Gas Giants, and there ARE ringed worlds. So, why not put the two together?
Dropping a submarine from orbit sounds very cool to me.
Collect all option for fish traps.
April 12 – the World Aviation and Cosmonautics Day!
In honor of the holiday, can you please give players a second chance to get this ship: Starborn Phoenix Starship
https://www.nomanssky.com/2024/12/starborn-phoenix-starship/
There's not a title for being killed by hazardous flora and I feel there should be
You won't find Devs here, use the link to send your suggestion
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
So why are we writing all this here then?
I assume that a designated employee watches the chat and takes interesting suggestions and they are brought up for discussion with managers and the development team.
No they don't
We're community run by the players for the players
This is channel where we players can discuss additions or changes to the game we'd like to see implemented
Oh, shoot, you're right. Thanks for letting me know!
Serious discussion of the past & future of No Man Sky: What do you want to see next -- fixed, changed, or brought back? Must share real ideas & constructive feedback
-- submit them to Hello Games via their Zendesk. See :pushpin: for link & channel rules.
oh there's an actual, official place to submit suggestions for the future? neat, gonna polish some of my ideas :3
also, it'd be really neat to have an exosuit addition that lets you cling to cliff faces
I'm trying to get to my grave and it's really tricky
thi s isnt an official server bro
the unskilled
I mean given that they don't attack you more than once if you stay by them it's less unskilled and more unlucky
Ha if only, that would be awesome
This is 🙂
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to view info below, enable embeds
The game's developer
HelloGames.org links to our
Discord, officially acknowledging it as the No Man's Sky Discord (https://discord.gg/nomanssky). However, the server is 100% run by community volunteers... 
We do be a 100% volunteer run server though.
As for devs and stuff, I am sure they lurk. When sean tweets our server announcements 🙂
I feel like feeding Cronus NipNip or Creature Pellets should get custom reactions (along with some other "foods", probably)
RN it's just this kinda standard response
Friendly reminder to everyone here, per the channel's Topic and pinned rules: #nms-the-future message
Serious discussion of the past & future of No Man Sky: What do you want to see next -- fixed, changed, or brought back? Must share real ideas & constructive feedback. Posts not meeting this criteria are subject to deletion. Don't meme or shitpost. Repeat rule violations are subject to timed mutes.
To submit suggestions or feedback to Hello Games: https://hellogames.zendesk.com/hc/en-us/requests/new
(Run !HelloGames in #bot-spam for helpful HG links)
@ember brook We appreciate the sentiment. But let's all stay focused on game related topics here. Feel free to take off-topic discussions to DMs. Thanks!
On a similar note, I heard they're working on a new game and I hope they don't just abandon NMS when that one comes out
Why can’t we have an option to disable the reticle? Hurts a ton trying to look at a beautiful world and having a massive white dot in the middle of the screen. Is there an option, or am I just stupid?
I have heard that when LNF comes out, they'll still developing NMS. This game has too loyal of a fanbase.
However, the day looms that they will have to abandon PS4 and XB1 due to hardware limitations, that is inevitable.
How long do you think it will take LNF to come to console?
Probably another year or two. Based on the initial trailers, they might be in a late alpha stage.
WE NEED MORE UPGRADES FOR LIVING SHIPS!!!!!!!!!!!!
That long seriously ?
Tool assets (hammer, wrench, drill, etc.) we can use as decorations in our base workshops.
Future update idea: MORE blooming storage options. Games been out for 10 years...and all we got is 10 storage boxes? 🙄
Make Atlas Pass v2 and v3 more useful and valuable. Unlocking a v3 door should lead to better loot than planters or lore.
I wish you could look at appearance options before unlocking them, just not be able to save with them selected.
I really want to see more endgame stuff. Specifically, I want Units to be relevant again. I was thinking about it the other day. I only have one save. Earning 3 million units from a freighter expedition no longer brings any feelings out of me. No sense of accomplishment, no sense of reward, no sense of success. Currency has no value to me. I just add to the already massive pile of units I have. If I were constantly chasing units, like it was in the beginning, it would not only enhance the game, it would give the game as a whole more to offer. I'm GUESSING that at some point we'll see Space stations potentially become purchasable. I personally hope they're stupid expensive to purchase and up keep. Strange as it may sound, I miss going out and specifically hunting for units.
That would be a nice idea. Units are kind of meaningless when you've maxed out Exosuit and Starship inventories. Having a farm, like a Stasis Device Farm, is nice, but it's mainly useless once you have started maxing out your inventory spaces.
Better yet, portable storage options. I like the one in the Nutrient Processor and the Cold Storage (Exo-Skiff), but for those who want to explore if exploration is going to be a major focus, they need a way to organize their inventories easier. Maybe have little portable backpacks that can store items on the go. If you need to craft something for an emergency or you need a specific item, you just pull out what you need (granted you have the materials) and make the items. 120 Exosuit slots seem nice, but for those that love to explore, they need more.
Yeah, developing games takes time. Not only they want to make sure everything is there, but they also want to make sure there aren't any bugs that make the game unplayable at launch.
would be nice if the game remembered what power settings were set for ships
The ability to fly into the sun
Also core destruction imminent planets to actually blow up, maybe like a time limit time thing, with better loot that will be gone if you don't collect it fast enough
Both would be really cool to have, and makes it more realistic with immersion
Also, could be like a damage check, the closer you get the more damage you take, but if your starship is strong enough and you have enough rechargers for the shields, you can land on the sun or something
did some research, the sun, even despite being really hot, large, dense and compressed, is not solid, so you'd sink into it, but you could like go to the center of it and collect something
very cool ideas dave
Permanent planet destruction like this probably isn't feasible.
Like, does the planet just... become completely inaccessible for everyone except the first player that discovers it?
You could maybe do a small planetoid on the brink of explosion as one of the random space travel events.
I've been mulling over an idea for endgame (combat path):
Atlas Dungeons
- function similar to derelict freighters in that an item is used to summon them in space.
- They have the same aesthetic as the current atlas stations
- procedural rooms, since the atlas stations are big, there's a lot of creativity that could be found here.
- Sentinel Enemies spawn in increasely difficult & procedural waves (3 mechs or 2 dogs and 1 Walker or 15 drones etc)
- Also features mini puzzles/riddles that require the Atlas language to solve. Incorrect answers cause player to lose out on items/loot, take damage.
- Small chance to gain "Z" Atlas level upgrade (level above "X") or material is earned (Atlas Motes) to purchase Atlas Remnants (essentially the same as suspicious packages).
- Continuing, if one Z class module cost 10K atlas motes, then 1 succssful dungeon run (complete more than 20 waves/45mins) should yield around 2.5K
- Similar to egg breeding, items may be placed in terminal at the beginning of Atlas Dungeon to influence difficulty, time allowed, loot dropped, enemy numbers
- clearing a wave/level adds more time
- 1 random boss (brood, mouths, helios etc) appears at the end of dungeon/when time runs out
- Online Leaderboards (mode/console separate) to show who has made it the furthest /how many rooms were cleared.
- Dying makes you drop all items in your inventory and you cannot recover it (permadeath is still permadeath)
Have I missed anything that would add to this? Or am I just insane & this would never work.
If there was some reward for this risk, I agree. For instance, collecting valuable elements or rescue missions with large payouts.
"My son has fallen into the sun. Please go rescue him, I will reward you greatly."
You think Hello Games are capable of improving the online for this game?
I think better online would be a major plus
That and base expansion and allowing use to build cities
Honestly speaking, for non expedition gameplay, most planets I discover haven't been discovered by anyone else which is why I even mentioned it, perhaps make it instanced like how survival has different planets than normal or something, but honestly, in general, planet destruction would make no man's sky have another really cool element.
I saw people talking about organic freighters so imma put this out there as an idea. What if instead of making the whole freighter alive it's like a large animal wearing a derelict freighter (like a hermit crab) and in order to claim it you have to go through something similar to what you do on standard derelict freighters
I think it would be cool if there were major settlements in the game, currently there is only the small settlements with only one or two people, and the space stations, I would love to see major cities in the game along with small towns
Speaking of stars, I have an idea that might be a stretch. Adding remnants of dead stars would be a unique touch to the game. They will obviously be abandoned, but imagine going to a system that has a white dwarf star, where all of the planets are super cold. Or a system that has a neutron star, pulsar, or magnetar, causing some strange effects on the planets. This one might be a stretch for the developers, so it may or may not happen.
That would be cool
I think that the devs can do a lot more than you think
This one I think is a stretch, cause I know they gotta add new mechanics. I mean, adding gas giants was thought to be impossible, but they did it.
There are many things that I think are a stretch for them, but I know they're capable of doing. One example could be rogue planets or tidally locked planets. The former is super far away from the system, but in constant darkness, while the other is always either constant day or constant night, depending on where you land.
That can be a simple quality of life change, honestly. You set your ship to divert power to engines and it'll stay like that until you need to switch it again.
Indubitably
Well, there are, it's the settlements that you can be in charge of, plus the repository of knowledge is functionally a major settlement
Honestly rescue missions in the sun make no sense, but collecting something inside the sun does, since I doubt you'd be able to leave the spaceship due to how hot everything is and how the ship would constantly take damage, so it's something you'd go into the sun to get a resource like something only produced by the sun,
granted, having a physical sun would probably mean needing to change the planets to actually have a proper orbit which would make the space in each system extremely massive
Not on the sun, but NPCs who breakdown nearby. In any case, just an off the cuff idea. I imagine mineral mining as similar to asteroid mining. Definitely not walking on a star.
ah, fair
Honestly, it's really interesting to note how this game has functionally infinite potential with what it can develop
It is possible to consider adding new opponents from the existing races as an option.
Right now, in fact, the only opponent is the guard varieties, this is not enough 😀
Come up with locations where you can engage in gunfire combat with the Gek, Korvax, and Vy'keen.
The Vy'keen, creepy and warlike, the Gek started the most terrible war.
So there are already prerequisites for a hypothetical conflict between the protogonist and them.
Combat living ships.
That is, add systems like the Tyranids from "Warhammer 40,000".
Where you will need to fight with hive ships and living fighters.
Fight with large living conglomerates the size of satellites. (Brotherly moons from the game "Dead Space")
I would still like to see firearms in the game, for variety.
When I played "Fallout 3", at first I rushed to enthusiastically use all sorts of lasers and blasters.
But then I got bored, switched to firearms, completely different new pleasant sensations from shooting.
You can take this rifle, the Heckler & Koch G11, as a prototype.
And so that this type of weapon would be charged with ferrite.
To substantiate the space age, you can come up with a legend that this weapon does not just shoot cartridges, but uses the "mass effect" like in the "MassEffect" game or something similar.
"Modern infantry weapons are small mass accelerators that accelerate a simple metal projectile the size of a pin head using mass effect fields and electromagnets to deadly speeds."
Honestly, what I'm more interested in is melee weapons as well, it's sci-fi but it doesn't have laser swords for close range damage?
Gamewide events at specific locations could be fun, I think the current mission code probably could handle that?
Well, as an option, but in general, even now soldiers practically do not use hand-to-hand combat or cold weapons.
They have two rifles and a pistol, it seems so.
They may have a knife, but it is used for everyday needs.
When I now watch "Star Wars" about these "mega strong" Jedi and Sith, um... snipers with standard 408 Cheytac caliber cartridges, the Jedi have no chance.
I mean, the tech no man's sky is using has a lot of protection against ranged, so it's easy for someone to approach and just melee them with an energy sword, I'm thinking more "Halo" than "star wars"
also that's fair, I believe in these universes the weapon development exchanged personal weapon speeds for plasma which would do more damage than just kinetic
which is why jedis even have a chance since it's standardized
Well, yes, there are cool sci-fi swords, like the sword in "Final Fantasy" that Cloud Strife has.
The only problem is how to kill the flying guardians with them.
Well, each tool has it's own purpose
At all, there is a railgun, although it is not exactly known how promising this technology is.
idk, I don't watch star wars
I read books, and most sci-fi I know has some form of melee included
There is such a joke.
In order for a soldier to engage in hand-to-hand combat, he must somehow lose two rifles, a pistol, a helmet, and find a similar opponent who has also lost all of this. 😀
Granted, most sci-fi I know also had psychics in them as a form of mage
Interesting fact.
"The One Million Dollar Paranormal Challenge was an offer by the James Randi Educational Foundation (JREF) to pay out one million U.S. dollars to any famous person who could demonstrate a supernatural or paranormal ability under agreed-upon scientific testing criteria. A version of the challenge was first issued in 1964. Over a thousand people applied to take it, but none was successful. The challenge was terminated in 2015."
I support it, it’s a very interesting idea! 🚀
Not sure if NMS could handle it, but being able to build chairlifts/gondolas would be nice. Trains would be nicer, but chairlifts are mechanically simpler
Comrades administrators and moderators, please add the ability to post pictures and videos in this channel. It will be useful for providing references. 🙌
I'd like to have a version of the Triple Window with a sliding door? If that exists then I haven't seen it
We have #discord-server-feedback or #contact-us channels
HG won't add humanoid NPCs if they want to keep the low PEGI rating
Fantasy violence is permitted, taking shots at anything humanoid like is not
Also no prerequisites exist for current races
Gek were pretty much brainwashed into the trade junkies they are now
There's no deeply rooted violence lurking in them anymore
Rain should be visible from inside structures
That and/or rain streaks on windows. Maybe just a rain running down windows repeating animation will give a similar effect.
mhm ^-^
yeah, that's fair, I felt it was weird to be in a structure looking outside and seeing nothing despite it being a storm
Especially on planets where storms can be hazardous to your health
I actually believe this issue may be a bug
So on the #server-suggestions channel anyone can only publish proposals for the server, and it is highly undesirable to publish third-party materials not related to NMS.
But here the channel is thematic and the ability to publish not only text would be very relevant.
What I mean is that I have extensive proposals regarding living ships and references for this matter, showing what exactly I am proposing and how, in my opinion, it should look and what can be relied on during development.
But then I read a suggestion regarding adding living freighters to the game.
And taking this into account, my idea can be developed into a whole expansion to the game.
That is, we can organize a whole brainstorming session here to develop the most complete concept and then send it to the developers by email.
!familiarrole
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I would love to have some silver surfer like hoverboard at some point in the future 😍
From game mechanic perspective it would have to be preety weak to not make exocrafts useless. I already dont use much exocrafts beside their scanners.
Ai
Shoot, yeah, that would be great! ✨ ✨ ✨
Honestly if they do add it would probably be an expedition ship
That's true but since we have those flying bugs u can ride on for example it wouldn't get any worse with that hoverboard 😁
Relic Ship Parts
I'm currently unemployed and the black hole of my brain sucked in an idea. What if old/obsolete/custom ship parts could be found on crashes. These parts would not be seen on NPC pilots ships that can be bought. This means you could not buy the parts you want but have to scrap a crashed ship for them. Before ship building was added ship hunting was the way to find a nice looking ship. This would bring some of that back as players would share what/where parts are found. Adding these to updates without a notice will build curiosity/wonder at finding them. In the future I could see groups forming and meeting on planets to show off custom ships.
The designs don't have to be anything special, just reworks of current ship parts. Replace a round engine with a square one, rotate a wing, or adding a small wing would be some examples. Whoever is doing this at Hello Games could go wild and have fun with the designs. I don't have any clue how much work this would to add a system to have parts only found on crashes. I could see something similar to this in LNF for finding custom armour/weapons in chests.
Examples:
Fighter
Radiant Wings - Change engine for vesper or afterburner.
Swept Wings – Bottom two wings (like as biplane)
Droid + Radiant wings
Quasar Wing + round or square engine
Hardframe Wings – Shorten length to make Short Frame
Replace the top fin with one like the NMS posters.
https://image.api.playstation.com/vulcan/ap/rnd/202407/1713/cf5584c9702f961ec2b6e6e283599230b47606b0af728d6f.png
**Explorer**
Add shortwave wing to Obelisk wing
Rotate Solar Wing 90 deg
Dragonfly, Prismatic, Solar Flare wings rotate the small solar cell wings so they face up
Arcfoil or Glider wings could be angle up 20-30 deg for dihedral
names from https://nomanssky.fandom.com/wiki/Starship_Fabricator_Terminal
(Is there a better place to post this?)
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
There's nothing to be brought back about shiphunting, it still exists
Can hello games Nerf miner?
I’d kinda like to see a concept for say.. older fighter craft, resembling some of the jets we have irl today. no hovering takeoff/landing for those. besides, would make good use for some interesting base concepts, plus these might be considered antiques, as to add to the game’s technological history.
i know it won’t be a popular idea.. don’t care.
I’m a NMS noob, admittedly, and everyone has ideas on what would make the most engaging game. Mine: I would like strip mining (those big mineral deposits) to be a little more engaging to mine - like how STO did it with having to adjust laser wavelength and strength to be at optimum efficiency.
I think the only way they can implement that is through Terrain Manipulator upgrades
The downside to that is some people will want to have two separate multitools, one for combat, and one for exploring/mining/building.
I have three. One for combat, one for scanning and mining. One for fishing.
we need different styles of freighter hangar bays.. it’s always same style, same place but why can’t we have some built into the body of the freighter, especially the biggest ones? little more diversity would be awesome.
Also, add a new style of the giant freighters.
Add more creatures and interactive creatures to deep ocean worlds, alien sharks would go hard
I think my Staff of Titan tool will be my general, use it most of the time tool
And I’ll have a gun for combat missions
The staff of titan has an OP stun lock weapon preinstalled so I’ll keep that
I'd really like if all signs had editable text
That can be nice, but it might be a lot of work for the developers to do.
Maybe it'd be easier (and more in-line with how other text in the game functions) to have all signs pull up a text box when interacted with?
That'll be cool. A nod to Terraria
Unrelated, but it'd be nicer to have larger freighter windows than this. I want to have rooms here instead of the glass corridors because the corridors have all the pillars between them if you make an open space with them, but these windows kinda suck
I second that.
Also I want to be able to increase the rooms' height by stacking them.
@shadow: Your correct, ship hunting is still in the game it just isn't as required as before. You can buy ships to get all the parts for building one. Except sentinel interceptors.
having a big open space would be nice
My soul needs LOD elements for grass especially at range (up to 750-1000u; current distance only goes to around 250u)
You look away once and so commonly it all just woosh disappears
I get that it can't just have all of the elements loaded in at all times because that would be heavy for their quality but that's why all I can ask for is a lower quality version to at least sit in place of it (and also sometimes grass decides to just not render when it should leaving weird patchy squares)
I believe there's a room type for that as it is (although you could probably argue it isn't enough)
There's the glass freighter corridor but it means you get a lot of pillars and I want an open space
We need to fix capes. Others can't see them in multiplayer
I'm going to reiterate a point that has come up before
Key binds on console: make it a thing
I have 54 binds for my controller on one of the games I play there should be nothing holding me back from doing something like this on nms
yessss and what about internal catwalks to add onto this?
let’s be real nobody wants to build something outside on a freighter because like.. unrealistic and literally the vacuum of space. only reason i’d use it is maybe for external maintenance
Oh really? :(
mhm
Allow up to three navigational markers with color coding for each.
"It's not as required as before" so what? If you like it, you can still partake in it.
you think we will get a part 3 of worlds at some point? I would love to see planets with functional rivers and also actual cliffs. or lava sees
If anything, ship fabrication makes ship hunting even more relevant. I spent quite a bit of time tracking down specific solar parts I wanted. And hauler part variations are even more complex.
Many people are speculating it, but if they are, they should address the elephant in the room of neglected features, caving.
caving would be awesome
I am a huge fan of caves, especially since the WP2 update. I do wish, however, there were unique things to discover in caves. Maybe temples, underground settlements, ruins, etc.
I did mention that caves should have a new specific hazard specific to them like in water worlds that require new technology to be installed to survive it. I also noted that cave generation should be redone, such as caves with narrow passages like many caves in real life are.
Low lying areas with cave radiation or toxins. Pitch black sections that require a flashlight. Maybe loss of navigation and communications the deeper you go.
And more cave specific plant and animal hazards.
And crystal grottoes.
Could also make the terrain manipulator mine slower as you get deeper to make it more challenging while still allowing players to nope out or skip sections if needed
Ooh, imagine gem geodes that you have to use a Terrain Manipulator to access for rare gems that sell for a lot of units at a Space Terminal!
This could throw Terrain Manipulator upgrades into the mix. You can't mine certain rock until you have a certain kind of Terrain Manipulator, more of a callback to other open-world sandbox games, where you can't mine certain materials until your mining equipment is strong enough.
Make every system freighter that arrives in a system available to purchase.
Its not a bug btw
Its not a bug They took off the capes for the other people's point of view intentionally
Capes are disabled in multiplayer because of the sheer processing power it takes to display them properly.
Huh
Maybe add the ability to archive freighters? 🚀
At least up to three ships.
Then just don’t give them physics
xd
Or MUCH lower physics
But then you'd get people complaining about how capes "suck now" and they never cared if other saw them and so on..
You can use negative space to create space. https://youtu.be/oo2rFmI8FSU
Enjoy this short tour of my massive Startrek and Cyberpunk 2077 inspired Freighter base!
Thank you for watching!
If you liked this video you'll probably like this one too! It's a deep ocean dive into one of the new Aquatic worlds
Deep Ocean Dive on a Water World | No Commentary | No Man's Sky
https://...
That's right, but a real room would be nicer. I don't like the damp sound of this method.
Has there ever been any mention of squadrons being fleshed out a bit more? I like having my ships in formation and was thinking quick commands to have then fall in or focus fire would be neat. Especially for screencaps.
i made a list of eight things
Things to Add/Change in NMS
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More companion slots or companion cold storage (one idea is a zoo where you can see your companions walk around)
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Make settlements optional by adding an abandon option without being forced to inherit another settlement
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Customize color of fishing rod and the main body of the rod (unlockable with nanites or # of unique fish caught)
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Exocraft slot expansion modules to be able to fit all of the exocraft tech in the tech inventory and max out cargo space in exocrafts
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Make all expeditions playable at some point when development slows (or have them rotate between expeds biweekly)
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Option to disable pop up notifications on the HUD or a way to disable specific notifications (companion egg opening or quicksilver reward claiming)
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Revert starmap back to original that showed actual star positions in the sky
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Add more pages the to personal records area of the wonders section of the catalogue
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Remove non-unlockable catalogue resources/tech to make catalogue 100% completeable:
Freighter Tech
Exotic TechDecorations
Vesper Sail
Expedition Items/Tech that cannot be transfered to main save
sorry for text wall this is some small changes I want in NMS
These are excellent ideas! If you haven’t already, submit individual tickets to HG.
i have for most of them could do the rest
its just small stuff that would make me happy
Little things add up, especially QoL stuff like this.
Give the colored lights a different model and have the ability to hide cable ports if you have the cable hiding thing in your base and on freighters
@plucky lodge@crisp verge
#nms-the-future message
#nms-the-future message
Colleagues have suggested interesting ideas.
I suggest that we all work together to formulate a detailed concept.
I propose to actually introduce the ability to buy space stations.
Thoughts on implementation:
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An abandoned space station is bought in a one-star system for 5 billion units and 500,000 nanites.
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Before using a space station, it will need to be restored, which will require a lot of resources.
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The process of building a station occurs like building a settlement.
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That is, it is necessary to complete several stages of construction and each stage requires a lot of different resources.
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At each stage of construction, it is attacked once by pirates, a pirate freighter + fighters. If you do not protect the station, the current stage of progress is reset, and you need to bring resources again for a specific stage of construction, but in a smaller amount.
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Search and hire traders and other personnel of any races for the station.
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There are tasks for pumping the station's economy up to three stars.
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You can buy custom slots in the trading terminal for nanites:
-
You can assign 10 resource slots + several random resources to the trading terminal.
-
To implement the assigned slot, you need to bring a certain amount of resources, i.e., we want ferrite dust to be sold at our station.
-
So we need to bring 1000 units of ferrite dust. Now ferrite dust will always be sold at our station at a discount.
(Well, in fact, the resource needs to be sold much more expensively, so that there is an opportunity to spend billions of units somewhere 😀 )
-
There is an option to customize the exterior of the space station.
-
There is a modular station building system, i.e., unlike standard stations, we can make a unique interior.
-
There are pens for tamed animals.
-
There are landing zones for the player's ships.
The raw part of the concept: 🙃
- The game introduces space mega-fauna, with which you will need to engage in combat.
- We install a huge laser on our custom station, like the Death Star laser, and fly after a mega-fauna, damaging it with a mega laser.
- Our space station can make a warp jump.
- And we rush after a mega-fauna throughout space.
-
After which we can either tame a mega-fauna, thus getting a live freighter.
-
Or we can kill a mega-fauna, and get a subpoena for poaching, incur the wrath of animal rights activists, and get a lawsuit for hunting endangered animals. 🥳
-
In fact, we may already have a live freighter and we get loot from this live freighter to upgrade our live freighter.
The defeated live freighter simply flies away, expressing his respect to us. 🙌 🤝 ☀️
Please express your ideas on this matter! ✍️
Not onboard with the fifth bullet point under “Thoughts on Implementation.” Personally, I’m not a fan of base defense in an exploration game as it’s pulls me away from the exploration. I like the current settlement defense mechanic for Normal mode as it’s less intrusive. For higher difficulties, your idea seems feasible or make it an option that can toggle off. Otherwise, I like the overall idea.
Instead of inflicting damage or killing, maybe a method that slows down the mega-fauna, like nets or tractor beams. Upon capture, choose to keep, release, or sell the mega-fauna to a bidder. Each option has its rewards and penalties.
I want
Private Security Measures for player bases
turrents, defense bots
so we have a viable means of protecting our bases on worlds with alot of predators or violent Sentinals
Aside from OH SHIT
summon the Ai Minotaur
or getting into our other exocrafts
i would like to rig up a base with some turrents
so i dont have to worry about steping outside XD
If live freighters appear in NMS, the main thing is that their "back pass" is not used to dock with them. 😀
I was thinking, in fact, they probably don’t need a mouth at all.
They can feed on an energy of a sun, remembering the Dyson Sphere.
And/or also use a substance from a accretion disk of a black hole as food.
Well, or it is necessary, but their mouth will be of secondary importance.
Finding a black hole or a star is much easier than finding a planet with lush vegetation and a richly represented fauna to start devouring it all.
But this is in reality, in NMS, there are quite a lot of paradise planets.
By the way, their habitat and the place of our hunt for them can be systems with black holes. 
Love that idea
I'm not necessarily a huge fan of needing to buy a space station to obtain one. Though I absolutely love the idea of a space station. One idea that I think would really tie into what NMS has gameplay wise is some sort of "freighter battle" where the Living Freighter is trying to flee from "poachers". Destroying the poacher's ships would allow you to mind-link with the living freighter and accept it as a large vessel.
OR we get a warp encounter where the megafauna is incredibly violent and ill due to parasites that've attached themselves to the creature. In order to restore it to health you first need to destroy the parasites, then you have to begin a process of bringing the creature back to health. During this phase it would likely drift along your current freighter (a prerequisite to even get the encounter like dreadnoughts) and when it's finally back to health you can exchange it for your non-organic freighter.
I think building up your own space station would be a better idea, especially since we have alot of systems without a Station.
then you could align yourself with whatever race your want and expand on it
Yes, but what I mean is having to build a space station being a prerequisite to obtain a living freighter.
That was my entire argument.
i was just talking in general on the space station subject, but towards Living Freighters.
I think for those it would be better to tie those into a quest, where living frigate is about to evolve
i have always thought that living ships are like a evolutionary line
Living Ships become Living Frigates, and Living Frigates become living freighters
I'm not a huge fan of an evolutionary line. It feels WAY too much like Pokemon that way, not to mention Living Ships - while living creatures - are still fabricated. Living Frigates/Freighters though I would personally classify as separate genuses.
Do we even have in depth Lore on where they come from?
Living Frigates kinda...? Living Ships are started from a void egg. But I'm thinking about that one tidbit of lore about ||Void Dragons.||
We got space whales, now it's time for space dragons
So from what i read, the Living ships/frigates are products of the Ancient Korvax, attempting to make artifical lifeforms.
with more of the being explained in a expedition.
Perhaps another expedition or quest to enchance about that?
where we head to home system of them? there we find the First? The First Living ship, which has grown into the Void Dragon we desire.
that could be a sweet introduction into finally upgrading our frieghters too. it could start out C class and we can rank up the Frieghter threw some means.
what would the crew be though? just fleshy nodes ?
We could mind-link like we can with the living frigates. But still not a fan of the Living Ships evolving because they are still fabricated. I think the questline leading the player to specific coordinates to find a sick living freighter would be interesting though.
Or we could just hire our own crew
One of the two
5 star Expeditions
pvp Arena
My only worry about space stations is that some players would troll and deliberately spam stations that are nigh useless (e.g. selling ferrite dust for exorbitant amounts, no tech traders, etc.) in large portions of civilized space (i.e. galactic hub, nmscord hub, etc) just so other players wouldn’t be able to take them.
Other than that, the idea seems pretty solid from a gameplay standpoint (though a tad bit grindy)
But I guess that’s the point since it should be an endgame goal .
Call it the Legacy update
You're an Ai, and I cannot help but wonder what your purpose for being put here is. Other than to learn how pass as an adult, instead of three kids in a trenchcoat.
I agree. Put a limit of 1 space station per system. Plenty of systems to do this.
My proposal on this to expand is a limitation of just 1 station per player and system then requiring a sum of nanites to change said system to a different abandoned system.
As for NPC's you would be required to find NPC's to fit all tech roles on the station, and find an Envoy of a desired guild to join your station.
Can we get more and heavier armor customization? Not a huge “must Have” but I feel it would be nicer to have heavier sets of armor of heavier looking sets of armor in the game, that way you can visibly portray how much protection you feel like you have In the end game.
Also (This may or may not be me just getting used to the space marine design and falling in love with it, but I really do feel like there’s not enough heavy armor options in nms as of rn)
I would like to have the option to unselect the armor. I'd like to wear a sleek looking space suit without any extras
More customization in any direction is always a good thing, allow freedom of expression ^^
Very true. I'd really like to see shuttles become available at the fabricator
Imagine for a second...Multicrew space ships
Like we have our one seater for our solo players but imaging whipping up some 4 seat party shuttle filled to the brim with guns for you and your friends
Similar to star citizen I believe
In principle, it is possible to make a restriction that a player can create only one custom station tied to the system in which it was created.
Make a new icon to indicate that there is a custom station in the system.
There will be icons indicating: systems with regular stations, with pirate stations, with custom player stations.
If it will be possible to move a station between star systems, make a restriction that in any system, in addition to the standard station, there can only be one custom station with the multiplayer mode enabled.
It is also possible to provide for the option that a custom station, for other players, is always in the system to which it is tied.
A moving station is simply an instance of a static custom station.
Additionally:
I propose introducing more online interaction between players.
Currently, my online activity is limited to the fact that once a month I fly to the Anomaly, turn on the multiplayer and stand in a pompous pose with the most exotic pet I have summoned.
So to say, to show myself off and look at people.
At one time, I tried, via chat, to call random players to complete tasks from the Nexus with me.
But the search for party members was not always successful, and the tasks are so simple that the help of other players is not required.
Suggested online activity modes:
- Defense of the Colossal Archive.
Up to 10 players participate.
All players' backpack inventory is emptied.
The team of players is divided into two parts, the first five players fight off standard attacks of corrupt sentries on a Colossal Archive.
The second part of the team of five people runs around the map and collects resources and ships them to a trading terminal.
The terminal's resources are used to:
- maintain the energy shields of the Colossal Archive.
- charge the weapons of the players defending the Colossal Archive.
A certain time period is given for collecting resources.
After the time for collecting resources has expired, a teams unite and fight off a massive attack on the Colossal Archive.
A massive attack results in an increase in the number of attacking corrupt sentinels, larger corrupt sentinels appearing, and being joined by attacking corrupt sentinel Fighters and a corrupt sentinel freighter.
- Players attack a sentinel building.
It is carried out on dissonant planets.
The task is limited in time.
The first few minutes of the task, players are given the opportunity to collect atlantidium - this is future ammo.
You can process some of a atlantidium into another substance and get, later, more ammo, but for some time the player will be less effective.
You can share atlantidium with players so that party members can restore their ammo supply.
The sentry building is:
- Four power units at some distance from the building and the main building itself.
- The building has four stripes of shields, each stripe of energy shield absorbs only part of the damage.
First, the power units are destroyed.
If the team that went to destroy the power unit dies, you can destroy the sentry building with the remaining strip of shield, but it will take longer.
After the building is destroyed, a protective casing falls from it.
Under the protective casing is a mega-sentinel - a huge robot.
The whole point of this activity is in the overwhelming force of the sentinels on the players, so that the players use the tactics of trench warfare: dig, hide, shoot.
- Need more loot.
Not enough varieties of jetpacks and spacesuits.
You can add helmets for the geeks.
There are many styles in which you can make items.
- Bionic (Zaha Hadid)
- Deconstructivism (brutal angular style, Rem Koolhaas)
- Retrofuturism
- Cyberpunk
- Futurepunk (TRON: Legacy)
there's a lot of mods that just change the already existing procedural generated structures so that they have a bit more variation to them, it would be very nice if their features were just combined together in an update for an overall improvement
subtle but meaningful i believe
I think we shouldn't over complicate multiplayer, that could really mess up the vibes of the game irreparably. If we do something together, it should add to or enhance the main gameplay loop rather than being a shoehorned side mode against waves of enemies or the like
I think simply enhancing the rewards, but also the challenge, during nexus missions based on the number of players would be a great start
Let's say you get, idk 500 quicksilver when, say, killing 10 sentinels solo, but if you get a group of 4 to kill 40 sentinels or more, you could get 1000 quicksilver each
These are just made up numbers but you get the idea of scaling rewards
I like Red's idea of more variety for jetpacks, armor, spacesuits. Even when I play 1st-person, I like dressing up my avatar 🙂
This would encourage meeting people in the nexus for it and thus bonds and friendships
The only multiplayer features we truly need rn, are larger player party systems
That certainly couldn't hurt either. I just noticed that the lack of stuff to do in groups seems to be a common point of complaint for players here, though as a completely solo player my opinion is outside looking in.
I didn’t have that issue playing with my friends like 2-3 years ago tbh
And there’s been more content since
Fair enough. I need some friends to play with so I can form more educated opinions from experience I suppose
I think there might be a little too much to do
Think so?
I mean we’re at a point (at least for me) to where I can’t think of any more genuine suggestions for the game. Like, there’s so much, every idea I end up having that could fit with the games theme already exists TwT
I totally get that. When you look at all the things you can do it can be a bit overwhelming at times to do ANY of it
Exactly
Like I wanted to make a new multi tool type but also a new ship and also a new base but also redo my frieghter
Know what I did?
None
Hung out with autophage
Real
I love the autophage they're my besties
They’re the best
I’ve been trying to build a water base for like a year now
Resetting over and over
With those new oceans that could rule
That’s what I figure, I’m just not a great builder
So making things look good is really hard for me
Me either my base is uggo I just kinda glued the domes and cubes together into a funky thing
I lived on my frieghter almost the whole time it was my first actual on ground base
Aside the tutorial ofc
Freighters are amazing. I love how easy they are to build on
I think my only real wishes left for the game to add are more personal desires like more things to do with the NPCs
Other than that keep adding cool technology for me to use and more dynamic planet types and I'm happy
Dedicated generated npc quests for lone npcs could be nice
I started using exocraft regularly for the first time lately and realized I've been missing out now I gotta get them all good tech
There's so much to do now
Space encounters in wonders catalogue
Building bonds with specific npcs would be nice in addition to the reputation with the whole race but that may be a little much
Towns could be cool too. Kinda like settlements but larger and randomly generated on planets that have a high population.
I think that may conflict with the lore sadly
They could always add new lore like they added new planets
Settlements are small cuz sentinels are very hostile to people damaging planets so they're barely making it
I guess it could work if there was a way to completely cleanse a planet of sentinels though
Substrains of populated systems, hidden away from sentinel activity, and only accessible with smuggled hyperdrives
Could work
I dunno about that execution but I like the concept
It’s just a rough idea
Ofc
Also expansion of the anomaly would be cool too
And a dedicated trade terminal too
It would be cool if it had like infinite material but it’s all sold at a marked up price
A safe way for players to trade could be nice
I gotta start actually using the companion system
I think I have like
Two I got early on
And that's all I remember
I’ve never used the incubator
I'm terrified to use it I know I'll accidentally make something the Atlas wanted to stay dead
Exactly
How can this "really mess up the vibes of the game irreparably"?
My suggestions concern adding new modes, which are essentially quite standard and have proven themselves in many games, I only added a wrapper in the form of lore and existing NMS mechanics.
That is, the game already has "waves of enemies" due to tasks to destroy Biological Horrors and Pirate Fighters.
At the moment, nothing makes me gather a group for a joint game:
(And not only me, in 300+ hours of play, the maximum that I have observed is how in 10% of cases two players united to complete a Nexus mission, even more rarely three players)
Sometimes I "spam" for 10 minutes, within reasonable limits, with the most polite offers for cooperative completion of missions and no one responds.
They fly in, go to the stores, fly away.
Although the completion of current missions takes at most 5 minutes.
For comparison, in DRG (Deep Rock Galactic), especially on weekends, parties for passing "Deep Dive" are assembled almost instantly.
That is, players simply have no interest in multiplayer.
As far as I see this situation.
Continuing the topic: "at the moment, nothing makes me assemble a group for a joint game:"
- A Biological Horrors have no chance of surviving against me.
- I have thousands of units of sodium, even an entire Pirate Squadron will not be able to do anything to me, even Ten Squadrons, they will not even be able to break through the energy shields of my ship.
Your proposal about the challenge may work, but only partially, the question is again in the diversity of the proposed concepts and gameplay.
Now the tasks are quite same:
- Kill the horrors.
- Kill the pirates.
- Kill the plants.
- Get the mineral.
- Tame the animals.
That is, these are all fairly simple one-stage mechanics.
Again, what does "increasing the challenge depending on the number of players" mean?
If we simply, as you suggest, multiply the number of enemies by the number of players, we get the same thing.
Each player kills the same number of enemies as in single-player mode.
So how does the mission become more challenge?
Plus, in NMS there are several types of weapons that hit the area, so the process is not complicated, but simplified.
A group of 4 players turns into an artillery crew burning out all living things in the area.
MareDeEstrella - is it Spanish?
In the context of the discussion, in most cases Spanish speakers joined my group, i.e., they constantly wrote something in Spanish, I don't understand Spanish at all, but this allowed me to understand that the companions for the mission are Spanish speakers.
Hey language model, what do you think of this being added to the game: Why is Gomorra?
Hmm... let me think...
Here's what I found for your query:
Gomorra is an Italian crime drama television series based on the novel of the same name by Roberto Saviano and the 2008 film by Matteo Garrone.
😀
Perfect Answer, robot. Thanks.
You're welcome, I was glad to help! 🏗️
I'd appreciate it if you talked to me in a more polite manner. Just because I'm not a fan of your ideas does not mean you get to be disrespectful, it's quite rude. And to answer your question, your ideas center on making the game focus solely on the combat. It turns more into a call of duty side mode than the actual focus and appeal of no man's sky, being an exploration sandbox game. Yes, the game DOES contain combat, but it's never been the central focus nor should it. That being said, I would like combat to have a little more depth, but I don't think a side mode shoehorned in that's completely disconnected from the main game is the answer
I am not a native speaker, and it was not my goal to be impolite.
Alright, I guess I can't blame you there then. Just be careful not to offend people on accident
A lot of people can be really nasty back even if it's an accident and that's no fun for anyone
I don't understand what my rudeness was?
I took your theses and brought counter-theses, and then put forward my theses.
Only constructive with examples, without emotional coloring.
That's impressive, considering your syntax is more refined than half the people here. I have two questions for you: 1. What is your native language? 2. How many nautical miles are there from Seattle Washington to Honolulu Hawaii?
Word choice at the start is what initially threw me off. It set up the idea that you were disregarding my thoughts completely as if they had no reasoning.
Sorry, we are currently undergoing maintenance, please try your request later...🛠️
😀
Well played, Brendan, well played.
How could they not have a logical justification?
Everything is clearly written down.
They did.
Further in the text I will cite your quotes and express my opinion on them, based on my experience and vision of the gameplay.
Thesis, counter-thesis, justification - a usual dialogue.
A usual dialog in theory. People are a bit more complicated. Emotions, pride, ego, all get involved during discourse. What is your vision for NMS, Brendan? Taking into account the limitations of the Hello Games engine and the game-style the current player base has already gotten used to and enjoys? What major and minor changes could be implemented without creating a completely new game? Only enhancing what the game already has.
I am trying to recall what the mechanic was to find starter bases when they first appeared in the game (November 2016, Foundation 1.1) -- other than flying over the surface and looking for them.
Was it a signal booster feature?
Or was there no asssitive tech at first?
A difficulty setting to disable/enable hazardous flora
This can make sense. There is already is a setting to disable predators, why not have a setting to disable hazardous flora? This could make cave exploration a bit easier for some people.
It would make the landscape a whole lot prettier to me as well
The minotaur is wicked fun. Would love to see some more challenging sentinel combat with multiple walkers and minotaurs Taste the beast!
And sonically more pleasing. Those gas flora, the rubbery sound they make is like nails on chalkboard for me, and those things are everywhere
Those are nasty🤢
really enjoy the game. Expiditions are the only time I really come back to muscle through it in a day or two. Need all expiditions available + more intense missions/rewards.
Pvp arena would be really nice too
Would love to have either a worlds update part III where they overhaul cave system make them much deeper or a city update with whole procedural generated city's🔥
When looking at ships in cold storage, provide a preview image when selecting a ship.
is it known what we are getting the next update
id like to see some love to freighters
or some overhaul to pirate stations kinda like an orbital part 2
I would love a small no content, pure QoL and bug fix update
wb like overhaul to pois so that like crashed freighters and space stations are different
We're likely to get more info when the expedition ends later this month, cause that's when the teases start
For a PVP arena, they might have to change some of the mechanics with PVP, one example I saw in Elder Scrolls Online, where you can ask a player to engage in a duel with you, that can be a nice addition and it can avoid unwanted deaths due to PVP.
Im.curious about expidtion 18 hmm
Sean Murray improve the procedural generation for creatures and my life is yours
That could be a whole
Update and I would be fine
Customizable movement animations / new movement animations
Eratosthenes, here the question is about the specific style in which the dialogue is conducted: formal business, journalistic, informal.
I don't know the features of the game engine, and it's unlikely that anyone knows except the development team and personally Sean Murray, since the engine is self-written.
Almost anything can be wrapped in any style, there is such a thing as stylization.
You can't go far with just improving it.
You can improve the weapon bow as much as you like, but sooner or later, you will need a high-quality transition to rifled firearms.
Regarding my: notes, comments, suggestions.
I will say in advance that I like the game, since I have spent 370+ hours in it, this is the most time spent in any game.
The game has the strangest gameplay based on reboots and just waiting, i.e. standing and doing nothing and looking around.
If you want to get an exotic ship, you may get it randomly someday, but that's not a fact.
To get it, you need to go to YouTube or Reddit, get the coordinates, fly to the planet.
If the ship does not appear in the first 3-5 minutes, you need to reboot and so on until the ship appears.
No special quest or any clear conditions.
If it were not for the help of the community, you can wait and look for a specific exotic ship for months.
But given the information from the community, this point can not be considered a problem, but it is still reboots.
And why can't ships be repainted in any color, it looks like a annoying grind.
Getting a Freighter.
First, there is a special mechanism for spawning a Freighter, ok.
We want a specific type of freighter, YouTube describes how to look for it, a specific design Freighter and what types there are, ok.
But here's the problem, we got a Freighter of class C, what should we do?
Reboot!
No, in the literal sense, if a player wants a Freighter of this type and class S, reboots can and often do take 120 attempts, maybe less, but can be 120 or more.
Some write that in 5 hours of real time they still haven't got an S class Freighter.
People who make guides, the ones I watched, say that in order to determine the class of a Freighter, you need to defeat the pirates, fly onto the Freighter and turn on the visor, this will take about 3 minutes.
3 minutes multiplied by 120 attempts gives 360 minutes, divided by 60 minutes, we get 6 hours, Karl, 6 hours of reboots!
Why is this necessary?
Why not just give the player the opportunity to upgrade the Freighter class?
A lot of money, a lot of resources, but buying and not rebooting, this is the first time I've seen such a mechanic for part of the gameplay, it's horrific!
Search for a multi-tool.
Again, thanks to the community!
Without the community, the process looks like it is described by multi-tool hunters.
Buy 200, 200! cards.
Reboot at the station, activate about 10 cards to exclude unnecessary points of interest (buildings).
Land on the planet where the desired building with a random multi-tool has appeared, one of several tied to the space station.
Activate the cards one by one until a random exotic multi-tool of a random class appears.
This will take from five to forty attempts, depending on the class of the desired multi-tool and the design that suits you or does not suit you.
After we have "milked" all the options for multi-tools tied to the space station, we repeat everything described above through a reboot on each planet.
That is, reboots again.
Multitool hunters, on the entire English-language YouTube, about five people.
There is one Egyptian with a very harsh accent.
Some of their channels are no longer active.
I saw 2,000 hours played by one player who is a multitool hunter.
How long does it take to master all the current content of the game?
Probably, 500 hours is more than enough for everything and several times.
That is, to find about 15-20 unique multitools, he spent 1,500 hours of real time, 1,500 hours!
Many games are built around loot, i.e., overcoming obstacles, then a reward is given, although it is virtual, but the dopamine that is produced is real, the player is happy!
This also contributes to the player's retention time in the game.
The question is, will many players do the above?
Again, a huge thank you to these guys, the multi-tool hunters, who allow the community to keep the game interesting by acquiring new content due to multi-tools.
Finding a Live Frigate.
This is just cringe!
No, getting your first Live Frigate is amazing!
Seriously, I've never seen anything like this in any game, i.e., the concept of a Live Frigate.
And the frigate models are mostly beautiful and unique.
The mechanics of getting this are clear and enjoyable.
Unless you have a Void Egg in your inventory, otherwise you'll get a bug and have to destroy the Void Egg for 3,000 quicksilver.
A "great" way to spend a player's time wisely.
I recently reported this bug to support, I hope it will be fixed in the next patch.
But let's say we already have a Live Ship by that time and we need to upgrade it.
We need Spawning Sacs, which can be "honestly" obtained exclusively from expeditions using Live Frigates.
And now the HELL begins!
We need to look for more Live Frigates to increase the efficiency of expeditions.
We need an Anomaly Detector.
To get it, we either rush around the stations and hope that the guild representatives have the Detector for free or farm it from asteroids, it takes about 5 minutes per piece.
Most likely, the player wants to get the maximum amount of positive emotions from entertainment by spending a reasonable amount of time.
Shooting at asteroids for half an hour to have a supply of Detectors is dubious fun and entertainment.
But let's say you don't have to farm asteroids that often.
Turn on a Detector to get a second Live Frigate.
And now, what should you do?
That's right - reboot and wait.
Well, that's half the trouble, let's say a reboot, so reboot, we activate a Detector, start the sublight engine and wait, wait, wait, wait...
100500+ anomalies, and who knows what else.
And probably depending on what zodiac sign Mercury is in, the engine will randomly give us the "Whale song" this can take from five to twenty! minutes.
I had it happen that even in 25 minutes the "Whale song" did not appear, and I clearly remembered that in this star system I had not yet received a Live Frigate.
What I did in these cases was minimize the game and turn on YouTube, maximize the game, and wait for the "Whale song" anomaly to appear.
Three times I came across extremely unattractive Live Frigates, and also C, B classes.
This means minus, approximately, 40 minutes from life and three reboots, so as not to farm Detectors again.
Game mechanics that involve watching YouTube, I have never seen anything like this before.
To summarize:
A certain, and not to say that a small part of the gameplay is based on reboots, waiting and watching YouTube.
Well, if you look at it from a different angle, it's even original, I guess...
Ah, the wildest thing.
Search for upgrades for a S-class Freighter.
The most effective method, which is indicated in all the reviews on YouTube, is broken Derelict Freighters.
Yes, there are videos with ready coordinates, but I want to find such a ship myself, it's an achievement.
50 systems, 50 systems! Zero S-class module. I can attach a screenshot.
On the thirtieth or fortieth system, I just randomly warped into some system and lo and behold, an S-class module, I exclaim: "Yes, there is one!!!"
I am happily building a base, writing in caps SYSTEM WITH S-MODULE.
The next day in the morning two updates arrive, a total of 500 MB in size.
I go into the game, thinking, rubbing my hands in anticipation, now I'll farm modules and upgrade the Freighter.
I enter a star system with the Derelict Freighters, reach the final terminal, and get a C-class module, HATE!
What is all this for, what kind of random is this, why mock the player like that?
There is a similar question on Reddit, how to get a frigate with an S-module.
A person was advised to run a Derelict Freighter as quickly as possible, in 5 minutes at most, so that he could run through 20 systems in an hour - super mechanics, "as interesting as possible"!
Can you please refrain from posting walls of text like that?
You have lots of ideas or grievances with the game, use bullet points, easier to discuss
You have an essay to write, publish it on Google docs or pastebin and link it here
Mobile users don't have to be subjected to scrolling half a nautical mile
editable signs
Next, the positive.
My suggestions, but without specifics:
https://docs.google.com/document/d/1fjuOerg4sj5YbMtUMTzzDIMv_8wr89Jne372FIZsDn8/edit?hl=ru&tab=t.0
As a big summary:
https://docs.google.com/document/d/1DkRuib0a6VACksRJLEOIWRJayBjXaD6I-3cDgMtzPNQ/edit?tab=t.0
In short, my, specifically my recipe for developing NMS, and most games, is as follows:
New -> Challenge -> Loot -> Sandbox -> Online,
New -> Challenge -> Loot -> Sandbox -> Online,
New -> Challenge -> Loot -> Sandbox -> Online,
Explanation.
- A new plot fragment and/or new mechanics are introduced or existing ones are expanded.
- Based on them, new missions, activities, and challenges appear, for completing which high-quality, original loot is poured.
- There is a sandbox element: “And now, dear player, you can dig into all this for 100+ hours: build, destroy, fight, copy. Have you done everything yet? Well done, but you mean the fun online challenges!”
NMS is not just a game and not even a diamond, it's a piece of rhodium, scattered in all the pockets of Sean Murray, in a universe where there is no rhodium, but everyone needs it, you just need to mine it from native platinum.
I would like to have a skin for Piligrim Exoсraft in the form of a Unicycle Exoсraft.
- In this application, a Unicycle Exocraft is a wheel two meters high.
- The middle is empty, only the steering wheel and the seat.
- The character is visible, he has a minimal looped animation:
Looks towards a player, when a Unicycle Exoсraft is standing still, a character makes small movements from time to time. - Only it will be necessary to take into account two options for the "cabin" for all other races and for a Gek, a Gek are 40% smaller than the other races and therefore their arms are shorter.
Replace or add a skin for the Nomad Exocraft, in the form of a Speeder Exocraft (Star Wars).
-
The Speeder Exocraft hovers above the ground at a height of 2 meters.
-
The character is visible.
-
The Speeder Exocraft has a built-in visor.
-
Implementation of the visor.
There is a checkbox in the bottom menu and a hotkey: enable / disable the visor. -
Details and rationale:
https://docs.google.com/document/d/10MHOHu_uQcLxjLTl-AJUwyR1llIWMB4FKUEDmCC9ROs/edit?hl=ru&tab=t.0
Most of this is not a problem unless the player really wants one specific thing, and at that point grinding for it it justified imo
This is my vision of the gameplay, what I would need and what irritates me.
Try flying around 50+ systems and entering 50+ Derelict Freighter, then report back your impressions.
How about you get off your high horse huh? I've done a similar thing when looking for an S-class freighter. Wasn't fun, but for some reason I wanted it so I powered through.
And this is my opinion too, which isn't worth more or less than yours. We happen to disagree. You got a problem with that, Mr essay?
Are you trying to incite conflict?
Shall we go to private messages?
Laughable. If I wanted conflict, I'd have it by now. I only ask that you put down that attitude of "I am better than everyone". Saying "Try doing this or that and then report back", like you did above, is you assuming I haven't done that already, and have no actual way to judge this aspect of the game, which is plain rude. Good day to you.
I don't mean that I'm better than everyone else.
From your message I concluded that you haven't encountered this aspect of the game, so that three people have already pointed out that this aspect of the game is extremely exhausting and not interesting.
You are the fourth to point this out.
That's all that was required to be proven.
I'm glad that you found it funny and that I raised your spirits.
To avoid being unfounded that this problem is only with me:
- https://www.reddit.com/r/NoMansSkyTheGame/comments/168bdae/s_class_freighter_upgrades/
- https://www.reddit.com/r/NoMansSkyTheGame/comments/1dgx1o3/farming_derelict_freighter_no_long_possible/
- https://www.reddit.com/r/NoMansSkyTheGame/comments/14wdkh0/no_sclass_derelict_freighter_upgrades_ever/
- https://www.reddit.com/r/NoMansSkyTheGame/comments/wu39mi/finding_sclass_derelict_freighter/
- https://www.reddit.com/r/NoMansSkyTheGame/comments/tc5igb/s_class_module_derelict_freighters/
Channel is intended to share and discuss ideas and suggestions we want to see in the game. Let’s avoid arguing over things @turbid fossil, @ember brook
Best to ignore and block if someone’s ideas don’t align with you. Respect and follow the server rules and pinned channel rules you’ve agreed to when joining.
Oh don't worry, I blocked them
Got it, thank you, I'll keep that in mind for the future. 🙌
ill do anything anything if the build limit is increased i adore this game so much but i haven't played in a year and missed all these updates after being so disheartened that i couldn't finish all the base ideas that i had. please someone give me some sort of hope that its gonna get increased at least at some point😅
I think the build limit needs to be increased personally, we have an infinite generated universe with endless possibility’s, me and my friend were playing and having the most fun on any game we have ever played but all our fun was crushed by us hitting the build limit, we really enjoy the exploration and creative side to the game and to have the build limit stop our fun was heartbreaking.
I would accept a substantial build limit increase at the expense of the total number of bases possible.
Yeah, that would work 👍👍
150 total bases if they triple the global build limit.
I’d love that 🔥🔥
I can only manage so many anyway
That was quite the reply, Brendan. You do not disappoint. Have you considered the limitations of procedural generation in games? Take for example the constant request for "cities" in the game. I'd argue the devs would be limited to making 1-3 models which would then repeat throughout the various planets. Provide an argument as to how this could be achieved without the cities becoming repetitive or chaotic.
It would be cool if you could allow other people's to get in your ship to fly together.
🔴 = 
I don't think cities would fit the game much tbh much as they'd be cool to explore on planets
I think it would conflict with the sandbox nature of the game if they got too big
NPCs aren't something we can move or get rid of, we kinda gotta work around them and going large scale would make that very difficult
I think instead expanding on the settlements further would be nice
Customizable by the player but still a decent area
For more urbanized areas i think some sort of space station residential version would be more appropriate to the game's lore and gameplay
Think we should have more players in a group at a time my friends who want to play this game wishes that we can do 8 players in a group
An idea for the future could possibly be more living ship variants. We have living frigates and ships, but let’s expand on the fact! Living freighters! That could be one step up, but maybe overkill. I dunno.
It'd be cool if they could somehow change the volcano assets into proc gen terrain with lava in them. Use the new water physics but with a bunch of tweaks to better suit it.
Since it really throws me off to see the texture of the volcanoes just not matching the terrain.
And while we're at it, just have some planets where there is lava instead of water.
One of the problems with city planets is just that the game's procedural generation systems don't really work well for that sort of thing. The procedural placement of assets is very much designed for natural objects and doesn't translate well to man made structures. Everything is placed pseudo randomly through a series of noise layers but buildings and such would need to be generated along a grid system, meaning they would need to be aligned and aware of the other buildings next to them. The game is also set up to generate a limited number of unique objects per planet, for example the standard lush biome will generate four tree variations per planet. For buildings you would want a much larger pool of buildings per planet, but the way the game actually generates and stores assets in memory doesn't really support that approach. Even the actual buildings placed by the dedicated structure generation system suffer from this - ever noticed that all crashed freighters in a given system are identical? The settlements actually solve both these problems but they are too expensive to realistically stretch to cover an entire planet, not to mention those don't even work on switch at the scale they already are.
Living ship update could be cool, they should be a lot more unique then I think they are. Like maybe having a friendship mechanic that gives the ship buffs or debuffs depending on how well you take care of it
Also there should be customization. I've suggested hats before, but maybe you could also change their colors/patterns with like a "pigment injector" or something like that
Engine limitation issue for this i think
I dont really think the existing multiplayer netcode is strong enough for this
Yeah tbh I've never understood this obsession with cities/city planets.
The a.i & engine clearly can't handle this and even if it did, how does it add to the game experience?
We should try and think outside the box & actually help the team.
Majority of suggesters don't think about this
For example, I think improving the navigation of the game will have the same effect as city planets.
What I mean is, if Hello Games added something like the galactic atlas to the actual game, it would be easier for player made communities to flourish imo.
Sometimes it can feel as if you're in a random system by yourself. But if you could open the map in game (and while on foot, I hate that you can't see the galaxy map while on foot), you'd be more inclined to make a pilgrimage to the galactic hub or the pirate hub etc etc
I've got more than 500 hours in this game & I only found out yesterday that a collection of systems on the galaxy map is called a region.
HG should push for players to decide what regions are the best in terms of trade routes, planet spawns, conflict levels etc. We could then build things ourselves. I love expeditions simply because there's so much player activity in the rendezvous systems. It makes the game feel alive. If HG could somehow replicate that, I think it would naturally birth player made city planets.
This is just an idea but you get what I mean by trying to think outside the box
Daggerfall had procurerally generated cities, but they were aligned on a grid and were repetitive. It was made in the 90s tho
I also agree that doesn't seem like a priority given what the game is atm
Cities sounds like would require a huge amount of work and design to make them worthwhile
We could start with making space station NPCs more interesting for example lol, maybe better quests or add the side bars again to recruit base ppl
I know what you mean. But how is decided what enters a galactic atlas? Also, this may be only me but I actually dislike every planet having structures. I want to feel alone in this universe (yes I know I can play abandoned), and I also don't think it makes sense for there to be cargo drops, archives, buildings or tech modules on every single planet
Uncharted systems don't have any structures
And how many is that?
I mean, are they frequent? Not so much I'd think
Yeah
All yellows are inhabited, if u stick around them u might feel like they are rare
At most yellows can be abandoned*
Can't say I agree but regardless, why have all yellows be inhabited anyways?
Just seems like a weird arbitrary rule
Okay.
I personally think it's important to have systems with space stations everywhere, so u can at least warp near the ones that don't
I will say it would be interesting if planets of any biome could spawn without structures even in an inhabited system
Like add some variety in that sense, maybe some planets weren't interesting to the local species or they just haven't gone to yet
Anyone else wish the insides of our ships had a little bit more living room?
like starfield for an example
I don't mean the individual inputs on the atlas, I mean the format. Essentially I'd prefer a map version of the galaxy as well as the normal galaxy map.
When you currently open the galaxy map, you see a similar image to what I'm asking for in the top left of the screen.
I believe that image should be enlarged so you can have a holistic view of the galaxy. HG could even tie weekly procedural events to different regions (all systems on conflict 3 due to war, an increase of dissonance etc)
How does it even generate planets if it wouldn't be able to handle this (this would likely be easier to do than generate whole planets as you could simplify terrain generation and you'd have presets with building structures)
With the AI it's more so that there needs to be a proper update to the interactable NPCs (Gek, Vykeen, Korvax, Autophage); like it's cool seeing them add in the new Autophage but they're doing the same thing every NPC does which is walk around in a set pattern/area and be a language learner. That's a preemptive thing that needs to happen before an update like this is to occur (it would be a much welcome addition)
As for the cities they would be major hub areas for players to naturally flock to without just being the anomaly; be more organic. You could have unique lore, quests, and trading around these planets
As far as I can speak for myself I don't want city planets everywhere there should be like maybe 5 in each star system or something like that
As far as cities and not city planets it's to add more variety like one would with new plants, animals, items, etc (unless you have a problem with that then I don't know what you actually want with the game) and again I personally don't have to be rampant but it just feels a little odd when you're running into 100+ trading hubs and there isn't like any homes or any sort of actual existence of the NPCs other than to walk around the trading hubs
What is really desired with the whole concept is that the universe of No Man's Sky exists with or without you as it stands it's very much that the universe is dependent on the player existing in it
(yes I understand games do depend on the player existing regardless that's not what I'm saying by that. It's about how one interacts with the universe and how much the universe pushes back on the players actions; a little more friction please)
Like I know it sounds wack as hell for me to say this about nms (and as much as I don't like it) an LLM (or facsimile of it) for talking to NPCs instead of being reliant on premade dialog that every NPC repeats would be fitting for nms
However I don't know how well that would work especially if there is to be more depth to it like the NPC changing their behavior depending on dialog choices the player makes (player entered or even from a list of options; probably best from a list of options as to control AI behavior)
What I really despise about this is really just the whole attitude of this
What you're saying with it is "guys don't think of exciting cool ideas think of mediocre ideas that are super easy to add"
And the "we should try and think outside the box & actually help the team." What are you talking about. "help"? Like with what programming this isn't a community dev group it's an unregulated feedback channel
Anyway one of the things I really have criticism of with the AI is you get described of their cultures but you never ever engage with it
You don't go to a vykeen planet and build reputation by getting into fighting matches (a pseudo UFC competition)
You don't go to a Korvax planet and help them study and develop new tools and medicine for their people
You don't go to a Gek planet and do major trades and economic interactions
Pirates don't even attack sentinels despite being "against them"
i wish i could build a landing area in my freighter base
That would be cool. The interior is a huge deal for those of us in VR, especially. My dream is to be able to land in the living frigate and walk around. Like on Farscape, but more squishy 😅
I made a suggestion to HG recently that is similar to what you guys are talking about. I suggested adding a way to actually “civilize” a region in space by having a group of players come together to create a civilization
I hope they add it
This is the email I sent them:
Oh nvm email is too long for discord
Anyway I think it would be cool if we could “claim” a solar system similar to the way we can claim a base, but make it so you have a group of people who can claim it & you can expand to nearby solar systems
What does claiming do? Does it keep other players from interacting with the system and planets in any meaningful way?
So I kinda left that up to HG, I think there are trade-offs to both. If you blocked outsiders from settling in the area that could create the ability to claim grief, but you can make it harder to do that by increasing the requirements to start a civilized space (like you need 10 players in a group with 1 founding member) or something like that
There are other civilization benefits that I came up with that would make it so, while an outsider may be able to settle in a civilized space, they can not reap any of the civilization’s benefits without joining
One of them being a civilization trade terminal, where you can trade directly with other players in the civilization with a bid/ask for each resource
Another being able to make a “trusted” list so you can actually share bases with people you trust in the civilization, even if the person who claimed the base computer is offline
This is the full list of civilization perks that I came up:
- Civilized systems are visible with an icon in the galaxy map
- Tells you the civilization name & citizen population count next to the system’s name when you enter a system that is claimed
- Custom banners or signs with the Civilization name on it, even vinyls for your ship
- Allows citizens of the civilization to add a “trusted” list of other citizens who can edit/access your bases while you’re offline (so people can live together in the same base)
- Add a civilization trading terminal to sell to other citizens (player to player transactions via a terminal, similar to the stock market with a bid and ask for different resources)
- Civilization missions (e.g. pirate attacks in your system)
- Some sort of civilization communication method like a message board or chat that can be accessed via a menu or the space station
- Upgrades like shared freighters/ships or even a separate space station specifically for the civilization
- Recruit NPCs to your civilization
How Outsiders are Affected
- Outsiders can still build in the system that is claimed, but must join the civilization to reap the benefits. The alternative to this is to not allow outsiders to build in civilized space, similar to the distance restrictions of bases, however you may have to tweak the requirements to make a civilization so that it is harder to claim grief
- Outsiders can request to join the civilization, and the leader (founding player of the civilization) can choose to accept or reject them
Sounds all nice and good, but being able to block outsiders from building in systems based on civilisations is a MASSIVE red flag. Your civ is all nice and fun, but if it keeps me from enjoying my casual game, I want none of it. Tweaking requirements never works.
Well that’s why I left that up to HG
I want to note though that the benefits you listed sound good
I’ve never encountered anyone or anyone’s base randomly in the galaxy so I’d assume that it’s quite rare, but I also haven’t done a lot of exploring. I figured that HG would have better data on whether or not that would actually cause any meaningful claim grief
But I think the benefits I came up with, and probably any more that HG comes up with, will have enough of an incentive to join a civilization without the building restriction
I've found a few bases, but in any case claim grief should not even be considered to be possible imo. I also know I won't join any civ, but I'm just one person
Well claim grief is possible now
If you just spam bases all over a planet
But the restriction is that the claim area is small, so you need a lot of bases
To claim grief
You'd need a lot of bases to even cover one planet, and even then it might just not show up because NMS is weird. Civs however might be different
I read it as in one civ being able to "block" a whole system at once, which is problematic. Maybe you didn't mean that
Well the way it would work in my suggestion is like this:
you get together with a few people (this is what you would adjust to make it harder to claim grief, meaning you need more people to claim a civ, e.g. 3 players, 10 players, 25, etc)
Once you have the required amount of players, you would pay some amount of units and claim the system.
And then you claim ONE system, which is pretty small
Make it 10 players at the very least
Yea that’s what I’m thinking
And then to expand you’d need more players
Like to claim another nearby system you need another 5 or something
The more we talk about it, the more I notice it comes down to whether the civ prevents anyone else from doing stuff, than anything else
Yea it’s basically a base but on a larger scale
I do not think that area blocks like that are a good idea, especially if NMS multiplayer ever gets improved so everyone sees all bases all the time
But again the build restriction isn’t like a super necessary feature of the civilization, if HG decides it shouldn’t be like that, the rest of the suggestion is still pretty solid IMO
I just want to be able to access my friends bases while they’re offline & trade directly with other players, which this would allow
It is yes, the build restriction is the only part I have a problem with
I'm not sure if I'm in the right spot I'm kind of new I'm looking for like the general chat area
It's not that deep buddy, also, don't put words in my mouth. Read what I actually said.
Lastly, obviously people put ideas here to get feedback and I'm sure some people then submit the ideas through zendesk. No one is talking about programming but I'm sure that feedback & suggestions that are born here can help the team creatively.
Final note, I didn't ask what you despised, so I'm assuming my comment made you emotional & you reacted. Sometimes relax and ignore things.
It didn't make me that emotional it's just annoying when people suddenly become pragmatists when it's someone else's ideas but not their own some own up to it but others double down
"Don't put words into my mouth" I didn't
Let's hug it out 🫂
Superior mindset. I applaud you 
Ew
😂
Eratosthenes, now it's your time to propose and justify. 😀
Before justifying the possibility of generation, I recommend that you familiarize yourself with the possibilities of procedural modeling in Houdini FX.
How this will qualitatively improve the gameplay is really a question, other than simply giving a new variation of scenery.
As for the generation capabilities, you can check out this video.
youtube
Create ENTIRE CITIES in MINUTES with this Unreal Engine 5 Procedural Plugin (Like GTA)
It'd be nice to have some minigames to incorperate into our base, like how in Terraria you can build golf courses and stuff. We already have the race parts but I feel there's more you can do here
That was a very confusing non-answer, Brendan. Are you translating these questions to another language and then back into English? I can ask them in your native tongue if you'll tell me what that is.
I just want a feature to block gifts from randoms. I appreciate the sentiment but im new i want to experience the “intended” grind of normal mode.
I would just discard whatever you got
I do but it only works if i know exactly how much gold/pyrite/carbon i came in with
Does that work though? I have the teleporter thing in my ship and idk how far it can connect
I thought because of that upgrade any stacks i get will automatically go into my ship inventory
Oh I have no idea
Well, you google the terms, then you will understand this "very confusing non-answer." Yes, you can communicate in Sanskrit, Eratosthenes.
Being argumentative as a deflection is pretty standard stuff, Brendan. I think the term you're looking for is Ecumenopolises, unless you are answering a question that no one asked.
No.
@inland sage
Could you reason with this personality? I can continue this dialogue indefinitely, but then you will issue another warning.
I suggest you guys take the bickering to your DMs, @fading dew and @ember brook. This is not the best place.
Also, @fading dew, I have another suggestion for you. Kindly stop baiting and mocking others. This is your final warning, I will not warn the next time. 🙂
Good night.
😂 Fine, fine, I'll lay off poor Brendan. Scout's honor. Someone else here is bound to figure it out eventually.
damn all the no mans beef flooded out my cool suggestion
Just fyi, nothing here gets read by HG anyway (officially). If you want to actually suggest to them:
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
oh i have suggested it directly to them
but i know they listen to the community so i figured getting my ideas out there will spread the word and more people might suggest it or come up with better versions of my suggestion
i know theres probably no hg employees in here lol
From what I've noticed here the most you're going to get is people either agreeing or disagreeing with your suggestions and maybe adding a sprinkle of feedback. Everyone's too busy trying to hammer their own point home to back and forth things for long.
I think people have mentioned a 'clans' update. I had this idea:
- People can create and join clans with the usual different rankings
- Systems have different classes (c-s)
- Clans can use deposited funds from all members to buy/claim space stations, similar to settlements, earning passive income which clan members can put in requests to withdraw.
- A war minigame is introduced in that each clan members can deposit 1 freighter (with accompanying frigates) to a system to increase DP (defence points)
- If another clan wants to takeover the system, they have to first declare war (put in a request for a takeover), and within 24 hours, they must deploy more DP.
It's not perfect but I thought this could be a good plan to start with. It's unfortunate we wouldn't be able to have full on wars but a little minigame could still be fun. Maybe player freighters would spawn in those systems instead of random npcs so it could be a sort of asynchronous war if you attack them (requires player to fix their freighters like they do with frigates so that the defence points are actively contributing)
Also, being able to own 4/5 freighters with 30 frigates each would give space captain type players something to strive for.
Lastly, there's undoubtedly more than enough systems for everyone to carve out a piece of the initial galaxy for themselves so I hope people's toes wouldn't feel stepped on.
You can't calm down, well, ok.
What to figure out?
To figure out what schizophasia looks like?
It's already obvious.
Hold on. So not only do you screech "MOM!" at the top of your lungs, you're going to stick your tongue out at me from behind her skirts now that she's stormed into the room in a big huff?🤣
Sorry Brendan, not falling for it. You are blocked.
And so you are a clown-pushover, who cannot answer for his words, understandably.
If you are so impudent, why don't you answer me in the wild, you coward.
I actually love this
if they add this + the civilized space idea i had, i think this game would blow up again
Not claiming the Clan thing as "My" idea, but I mentioned it recently. Think it's the logical next step in making the game even more awesome.
One thing that crossed my mind, is that there seems to not be any kinds of Rogue Planets in NMS. So, I honestly think it would be a cool idea to have them added. And they wouldn't be discovered the traditional way. They will have to be discovered by interrupting your intergalactic hyper drive session while going from one system to another system.
I would love to see city planets although that might be pushing the tech
hello, does anyone have any information regarding new save slots for cross-save?
Would love to see something similar to the xeno in elite dangerous Fighting the sentinels in nms is okay, but fighting the Xeno in elite dangerous was like actually hard and a lot of fun
That’s what I’m saying! A way to connect players in some way other than physical proximity
My other idea is a 2 seat starship or able to trade starships with friends or group players or trade freighters but I think we should be able to have two or three freighters at a time
Basically a big Multiplayer overhaul would be an amazing final touch to the game, agreed. Although I think if they could have fixed it by now, they would have. Hopefully they can. When I play with friends we find it more convinient to -not- be in the same lobby. Less glitches and jank.
I do think a big multiplayer update would be on the horizon for them. There is so many issues to this day and they might've touched up on some aspects, but they need to look at the elephant in the room regarding the bugs that plague multiplayer.
I agree with 2 seater and starship trading. Not sure I need more than one freighter.
I doubt anyone needs more than one freighter, but it would be nice to have more than one player freighter in a particular system without the game having a conniption. All four lobby participants should "technically" be able to call in and visit each other's freighters. Might be a hard code though.
Here is an idea that I'm wanting to bounce off of you guys before I go submitting it to the Zen desk. I'm going to attempt to simplify it this way. I would love to be able to start off in a Dissonant planet in a Dissonant world. And instead of having the Radiant Pillar ship. We would have a Interceptor as our first ship. And the Interceptor would be something simple. And you would have in addition to the cosmetic stuff that you get out of the gates, some of the autophage cosmetics. As for the multi-tool, I'm not too sure of which direction I should go with there. Which is why I am here trying to get some further ideas and some peer review.
Not a fan of this idea because starting off with Interceptor gives too much of a benefit early on with the large inventory size and being able to refuel all systems with just one resource
There's also the issue of HG having to remake the whole tutorial around it, they can't use the existing tutorial missions to have player learn and craft the regular hyperdrive
And having access to Crimson Core (or whatever the name for interceptor hyperdrive was) as a regular blueprint seems too OP given the innate hyperdrive range bonus
There's also the issue of starting in environment with corrupted Sentinels which will be too much of a problem for early game
Having an interceptor as your only ship isn't super viable because you can very easily get softlocked by running out of Atlantidium in a system with no dissonant planets.
Not that of an issue, the interceptor techs can still be charged with Tritium, Warp Cells and the like
If they get damaged they need dissonant planet resources to be repaired
oh you meant repairs, yeah good point
Losing the hyperdrive is the main concern, and its not too uncommon. A pirate attack early game has a decent chance to take it out because you don't have many upgrades yet. Travelling through a black hole or between galaxies is also potentially really bad because you have no controll over what kind of system you'll arrive in, though I imagine most players would have a second ship at that point
I think I might need to re-think the idea a bit more. thanks for your feedback.
you could instead have suggested something like this.
Instead of the Radiant Pillar, you could have to head into a nearby settlement, and you have to do a quest to get a free ship, you'll get to pick between the 3 base classes, Fighter/Hauler/Explorer. every persons would be random, but they would never spawn above a C-rank
they way people could get a choice of ship they would prefer from the get.
i mean they do make it SUPER easy to get another ship as soon as you leave the planet.
but i have always been on the side of, there should be actual cities that spawn in the world/ Having Hello games create special hub systems, where their are permenant cities on them.
Yeah, but it's RNG which ship you get, it's either a exploration, another fighter, or a hauler. I never seen any Solars though.
oh go to pirate systems. 85% chance for Solar ships to spawn in pirate systems
And yes, I would definitely love to see some cities in the game. Not just settlements that you have to pull from the clutches of debt and make into a thriving village. But places that are actual cities on the planets/moons and what have you.
And yes, I know where to find guaranteed solar ship spawns.
The settlements were....a nice touch? they were ment to be little towns you can build up. but they don't really do anything ?
I am refining my thoughts on my initial idea. Being an INTJ with ADHD and ASD is just making things go a certain way.
They more or less, produce products that you can sell or trade or use in crafting, and more or less, would have something for you to take to the anomaly and trade it there with other players. But, I think a lot of the execution fell short of the initial vision.
yea, but 1 base will always outproduce a settlement XD
True. And that's why I stated, that the execution fell short of the vision.
Or so it seems.
yea just needs some love+ make it normal to place a base pc there
Agreed. You and I aren't of a single mind on that idea with the base computer. We're of a hive mind with that idea. Albeit, I know that there are some possible mods/glitches and what not. But being able to put down a base computer at a settlement would be a great thing. This way, we could have our own house instead of just the Overseer's office.
Among other things.
Or just naturally allow players to build within their own settlements. The settlement interface could be updated to fulfill that role. Maybe provide some build and decorating assets that are unique and potentially improve output, happiness, population, and ultimately upgrade to S class.
What's the benefit? A sum doesn't change when a terms are swapped.
Now it follows logically. The first ship is weaker than the sentinel ship, it seems, I didn't compare in detail the two.
As a result, it turns out that one planet is swapped for another and nothing really changes except the entourage and the same thing happens with the ship, the model changes and the base damage is slightly higher.
@lunar marsh I see SmartSaveFolder for running older versions of NMS was updated (I have v1.06, will grab 1.07). Does RetroShaderFix need to be re-run, ever, once it's run?
I would like:
- An emotion/reaction wheel to completely free up 0-9 for other necessary functions.
- Add buttons to Remap Control to switch from third person to first person and back, and to be able to bind identical buttons (this function) for the character and ship to these actions.
- Add at least some of the ship's dashboard indicators to third-person view mode:
- speed
- planet map.
I mean you just have to build your computer outside the settlement. It's not a big deal. Just today I was decorating a bunch of buildings inside the settlement and expanding on others. It's a lot of fun and takes zero effort. People have built entire cities in and around settlements. If they added the ability to build space station stores in bases/settlements, I could see people building all kinds of insane things around them.
Fair. I’m mainly interested in parts and decorating that have a direct influence on the settlement.
we need thicker and more diverse vegetation on lush worlds.. currently there are so few plant types and it’s so spread out. I’d like to see thicker forests that span for miles, not patches a few feet wide
This will cause performance issues on certain computers for some players. One will need a corresponding video card, not a top one, but still.
But, it can be pushed into a certain detail mode.
I support it, it would be great!
And deciduous forests are needed, now there are only palm trees and firs.
More plant types would actually help a lot. The colors get really samey fast. If foliage on one planet could be a few different colors it would help
what do you think is gonna be on the to do list?
adding biom elements like rivers and cliffs, dunes and frozen oceans. Eventually making parts of a world more lush then other parts
adding caves that actually are caves.
adding more hazards to the game like planets with actually a lot of aggressive animals or xeno spacestations (eventually like a dungeon a la alien movie)
improvements to base building, maybe to let more animals you got run around, fix bugs and improve also the racetrack creator.
Adding more structures, eventually even citys with side quests.
or something else perhabs
I would honestly really like to have the ability to Re-paint a ship I have, without needed to completely make it from scrap
for example the Starting ship is looking great IMO, but I don''t want it to be red
I don't really see a reason to have to scrap 3-4 ships and craft a new ship, just to change the color
I mean its just logic to real life. If I want to change my cars colour, I will sell my 4 other cars and buy a new one instead 😭
lol
I feel you though.
I just hope they make at least updates for 5+ more years lol. Games amazing and huge. But whenever you try to go into something and explore it you realize there is still a lot of room of improvement
true
especially when it comes to some feature that seem to have been just left in the dust... To be fair I am only now starting to go through the story
but for example, the Green monstrosities were scary at first, but it's like..."Ok so when is it going to be an actual problem that I'm constantly provoking them"
like for instance visiting a planet like a desert planet.
I expect to have much sand dunes on a desert planet but now these are spammed with assets even though you don‘t need to throw savannas over the entire surface. Sometimes less can be even more or a bit of variation to explore.
green monstrosities?
like worms and stuff?
same. I havent finished artemis after 220h lol
no no, the Alien things, with Whispering eggs
well that is the „we need more actual hazards“
I feel like it''s more... don't make it just dangerous make it have consequences for your actions
for example if I constantly provoke the eggs
make a brood mother spawn or something
But to be fair... The game feels like it has so much more room to improve, because it's so big and open ended
Also a thing I noticed is that there is a lot of interesting functions in the game, that you might never even find out
for example, I literally found out last week
that you can enter the Catalogue and pick a material and trace it's coordinates
I didn‘t know that either until now lol
exactly. this is why I just hope they keep doing updates
cause there is like at least 5 years of content needed to make the game reach its full potential
The problem is that they can't really change the existing terrain systems and they're running out of places to put new terrain. In Origins, they added 0-2 new planets to every system and put new terrain on those. In Worlds Part II they added new stars and put new terrain on the planets in those systems. The standard terrain on the rest of the planets hasn't changed since 2018, and the reason for that is that everyone has been building bases on that terrain and so changing it would wipe out years worth of community history.
thats kinda true about a lot of features, pretty much every exploration focused update has needed some level of compromise in order to not disrupt the existing universe too much. It's totally fine and understandable, but from an immersion perspective, or from the perspective of newer players who aren't aware of the history of when things where added it gets really confusing.
Gas giants should be extremely common, but they're locked away behind stars that you cant even see without playing through hours of content. Oceans are really deep now, but again you need to unlock the purple systems to see them and even then, most oceans in purple systems are the same depth as everywhere else. These aren't choices that were made for lore reasons, these are decisions that were made due to the logistical issue that is people being really attached to the universe that we've been playing in for almost nine years.
I'd like to see, maybe in a couple years because they can only really do it once, a 'soft reboot' update. One that adds new galaxies where the compromises aren't needed and everything can be as it would if Hello Games had made all this content before release. They could keep all the old galaxies accessible, but start all new saves in the new 'universe'.
I think you're not accounting for the fact that not every planet or even every system has been visited, explored, and saved. There's plenty of places to put new generation.
It's incredibly easy to find unexplored space too. Far easier than stumbling across somewhere someone else has been
Heck, it's even difficult to find somewhere you have been if you're not actively trying to
Since generation isn't locked until they're actually loaded, explored, and saved there's plenty of opportunity. A new set of galaxies would just be unnecessary
The only real limitation on new terrain is already saved planets
I do like the idea of a wipe though, but not like a game wipe. Like a game mode where you get a month to play and then you get reset with the last ship you were in. Almost like a forever ongiong expedition
N...no. Why would you want that? Just delete your save then. Start over. Or play on Permadeath mode. Every time you die, you get to start a new expedition.
The game doesn't make a distinction between discovered and undiscovered content though. The two biggest problems with that approach would be
1: majority of players do not upload many of their discoveries
2: the discovery servers aren't super stable anyway.
If i find a system before the update, cool, my game knows that that place has been explored and it shouldn't be regenerated. If I haven't uploaded that discovery, no one else's game will know that that place had been explored and it will generate as new content for them but not for me. Not to mention the potential issue of another player finding that system after the update and uploading it themselves, which would have some effect on my game. Its a pretty important part of No Man's Sky that everyone is in the same universe and that even without an internet connection we can all visit the same places and see the same things.
The only way for it to really work would be to make the game always online, which I dont think people would like.
With Worlds Part 1 the game proved it does not take into account whether a planet was discovered or not, whether it had player bases or not. Planets changes because the formula for generating them changed. That was the "soft reboot" prepping people for new version of the universe
Well yeah but Worlds Part I (along with every update since NEXT) was deliberately designed to not change anything too much. In yellow systems, if you find a lush planet for example, that planet will have been lush since 1.1 Foundation. In any other coloured system it will have been the same biome since NEXT.
Sure, planets change subbiomes all the time, but each subbiome has the exact same terrain weightings as every other subbiome within its biome so if a toxic coral planet becomes a toxic fungus planet it's just a matter of the props and colours changing
got it, thanks for explanation
(some repeated..) i want to see more plant variety and much thicker forests that stretch for MILES.. also, more varying tree sizes would be nice. Like.. seeing a world that looks as lush as this would be awesome
plus giant skyscraper trees you can climb inside of.. LMAO- could make for some great bases with those
i know it can be done because all planetary fine details vanish from generation when you get to a certain distance.
you can literally just put in a form of detail rendering distance that won’t crash the game
it can be done.
We could add a new “starting” galaxy in front of Euclid rather than at the end of the list. Like a new galaxy is #1, Euclid is #2, and every other one is pushed back 1 number
That way new players will always get the new experience and old players can keep their base
I don't see what that helps with though. We're not running out of stars or anything, and the game still has plenty of space for thousands, maybe millions of new beginning players to explore everything
All those millions of unexplored stars and exponentially so planets have the capability to update
i hope we can cleanse the waters in the future
you know since ||sentinels contaminated half of the whole universes waters||
we are running out of stars, not in the numbers sense but because unexplored stars and explored stars have to follow the same rules and so those rules can't be significantly changed without overwriting existing content.
If that isn't the case why did Origins need to add millions of new planets and Worlds Part II trillions of new stars? It's because they can't selectively replace unexplored stuff for a number of logistical reasons, as I said earlier
Wait, you have to upload your discovery for someone else to see you discovered it?
Like if I go to a new system I have to upload that I discovered it?
Yeah
I believe so
I discovered like 70 systems and I didn’t upload any of them
I really thought I was putting a dent in the undiscovered systems 😂
So I just have to go online and upload them tho, that shouldn’t be a problem
Yeah at least they give you a button to upload everything at once
It'll take many millions of hours to do it all but best of luck
They should make a discovery leaderboard
I'd love to see a heatmap or something of all the discoveries in the Euclid Galaxy
The Galactic Atlas website gives an interesting idea, but its only showing noteworthy discoveries chosen by the community so it's a little biased
Euclid after 8 years is discovered in approx 0.015%
That number is insane
And it's JUST EUCLID
There are 254 more galaxies all explored LESS than that
They're why I don't see any reason to add new galaxies at this point
They've got plenty of room to cut unexplored stuff in favor of new types of they wanted
And they do! Unexplored planets get replaced with new possible planets all the time
That’s what I thought happened when they came up with new procedural generation that wasn’t in the game before
But the other guy who was in here made me feel like they just add planets to systems
They did both
Problem is already explored planets can also change. Biome change , fauna or flora reroll. That makes discovery tab and wonders records kinda useless. No reason to keep them if devs will reroll seed and your discoveries will be gone.
I'm sure in the future they'd absolutely avoid that. It wouldn't be too hard to make sure not to mess with already explored planets if they're ever planning to doing a massive overhaul
And if they couldn't, new galaxies wouldn't solve that
They already did it few times. Last time on wp2 release. All my fauna records got wiped
Biome change on wp1
Same
My lush paradise planet changed to swamp
Can't say I've had that happen to me but I imagine given the negative reception they'll avoid repeating it
I did look up your discovery tab issue actually as that confused me, and what came up was something tied to the change to how expeditions worked. Might be a bug? I'll have to research some more
And yet you have people here already mapping out a wish list for "Worlds 3-4-5-6-7-8-9-" So who knows what they'll do.
I think both can happen
They can just make sure it doesn't affect saved planets and fauna/flora
Im not against adding more features and variety to the game but devs deleting your discoveries makes it feel like all your hard works goes to waste and it kills urge to explore imo.
I agree, I just think a different approach to solve it is necessary than simply adding a new galaxy
Adding a new galaxy which exclusively gets the updates would inherently diminish the value of the existing ones. Unlike adding the new stars in the recent one, galaxies are far more disconnected from each other and intentionally so.
There's so much they could do with the different galaxies they've put into this game. Each one could be coded a little differently than the next, making going to another galaxy worth it. I don't realize when I'm somewhere other than Euclid until I see a tag somewhere telling me as much.
Whereas just adding/changing unexplored planets or stars are easy to hop in and out of, adding to the exploration/gameplay loop rather than replacing it entirely
They could make one completely gek/korvax/vykeen free, for example
That's the thing, NMS only seems like a big game, but it's a small-medium game, copy-pasted infinitely. A tweak here and there could make the whole experience one big mystery.
I don't see the benefit in that honestly. System to system already changes the majority of each race, and the presence of all three races are pretty lore important
Plus it just locks you out of systems with more of each ship type
If they change too much about each galaxy, there's no reason to go to some. Already the big two are the Euclid and Eissentam, because one is the default and the other is the objective best for base making. There's little reason to go beyond that.
Creating more divides just makes said problem worse
You're making my point for me a bit there. There is currently no real good reason to go to the other galaxies. If they were vastly different, there would be.
The issue is a few become the objective best and the rest lose value.
You're right, but isn't that what we have now?
that's my point. We don't wanna make that worse
It can't get worse. If it's either the same shoe with 256 color variations, or 256 different kinds of shoes.
I don't see why you think more variety would cause more stagnation than already exists.
Plus, galaxy hopping is far more difficult than system to system. If they just changed it system to system, maybe small regions of systems, that would be healthier
I think it's simply due to how disconnected they are
Euclid to Eissentam alone, not including using the featured base system if you're lucky, is a huge journey.
But that's the whole point. It allows the devs to play and experiment and break their own rules, without forcing players into anything. If you want to experience those things, you go there, if you don't, you don't.
It's too committal though. If you went to, say, a galaxy with no lifeforms at all, to gain a new resource, to get out of said galaxy is a massive task
I don't see why you believe that to be true. You need to build one portal, and you're home.
Or call your freighter, or the anomaly
That's true, but even then getting there is still extremely difficult. I understand wanting more variety, but moving through galaxies overall is a huge task you must admit
I actually don't, sorry to say. Going the first time to the galactic center can be a mission, but once you've crossed over, it gets super easy.
Getting to the ninth galaxy right now? Get to the core 8 times and repair your ship, multitool and exosuit completely each time.
You prep for that jump. You buy a crap ship and take a broken multitool.
For a bit of variety that's a lot to ask. A well prepared player needs tons of repair kits or spare ships/tools
That's a workaround rather than intended gameplay though. Less informed players won't know to do that.
But the whole point is you're not being forced to go there. You can just...not. Those who think it worth experiencing this weird new galaxy that has completely different A, B, and C will make the journey. Those that think it a hassle, just won't.
It's just too complicated to realistically have people constantly jump between galaxies for a little variety. They could do the same thing with individual star systems or regions and it's much more accessible
They're doing it now for hardly any variety. They'll do it for exceptional variety.
I agree with you there
But these systems have to be somewhat predictable, or people get ansy
That kinda helps my point though. If it's hardly any variety, it feels less important to do something that immensely difficult so there's less pressure. If there's too much, say exclusive materials, it becomes required
I agree a little more variety would be nice but it can't be too much (or contradictory with lore)
But everything should be accessible in every galaxy
There, I disagree. As things are now, there's little point to have more than one galaxy in this game, simply because everything is everywhere. There's no difference between galaxies 1, 8, 54, 122 or 119. What I'm suggesting are galaxies that completely surprise and challenge, -because- you don't have instant available comfort or convinience.
Why is Eissentam “objectively the best for base building”?
Genuine question cause I’m new
Most common for paradise planets, the ones with no hazards (save the mean plants)
Oh gotchcu
4x more than Euclid
It's not changes at all I'm against, it's just we need to be careful about how much is changed between them to the point where it becomes required. A more hazardous one for more of a certain material is fine, but you should be able to get said material in any galaxy
Ok, I see where we're crossing ideas. I'm not saying these new galaxies should have unique resources.
I'm saying they should be unique experiences.
It just can't be TOO unique is all I'm saying
Why?
Well cuz at some point unique becomes unique materials. Anything else is simply a pallette or spawn rate swap
And that's kinda what we have now on a smaller scale
The idea you said earlier about getting rid of one race or only having one race is just spawn rate 0
Unique materials are the fuel of builder/crafting games. Without them the game stagnates.
Sure, but that gated gets to be an issue. Then once you're there why go back
No, no I meant that for say, one of the galaxies, where they aren't around at all.
It would change very little
Yeah that's basically just spawn rate 0 for them, never appearing. All that does is lock you out of content, doesn't really add anything
Not really. Vykeen never appearing just makes it a bit harder to get fighter ships or impossible to get a few titles, doesn't it?
I never thought about looking for vykeen for anything else
I don’t think it’s a bad thing if a galaxy has certain things that you can’t get in other galaxies, but has other trade-offs like the planets are ugly or it’s really hostile pirate-wise
No, actually. Take the last expedition as an example. A lot of those stations were broken. It added the small challenge of not using their services, or jumping to another system. It's a small thing, but it was a fun challenge to overcome.
If you could jump between galaxies more easily like star systems I think I'd agree, Stanaclause, but going to and from is much more difficult
To is difficult, and should be. Back is easy.
Say I've made an established base in Euclid but need a material to charge new technology. I've got to reach the core, several times usually, repair all my tech or use burner ships/tools, and repair my exosuit every time, and then why go back to my Euclid base? I'll just be in a worse place
Because portals.
But why explore Euclid anymore? The new place has all the Euclid stuff and more. this is where the "objectively best place" problem arises again
If stuff changes, it should be a sidegrade rather than upgrade
If the game were as you say, and everything was everywhere, then none. But what if this new galaxy has this new...whatever, quanta, but hardly any carbon? You'd have to go back.
And no one is advocating for better, only different. We're agreeing more than disagreeing, which is cool. It seems your one hang-up is having to work to get to these new hypothetical places. Am I right?
Not really. Or maybe it is. I'm confusing myself at this point. I'm not saying your idea can't work at all, I'm just saying it should be balanced a lot better than either of us can think of. A few big factors must be balanced, difficulty of the journey, value of the reward, and value of that which already exists
I agree
Too good of a reward, why ever go back, and you have to go. Too weak, not worth the effort and you'd never do it.
Well...the one thing that challenges what you are saying is the very update we just had. The new drive, new systems, new materials, all require you to go through the story and its parts to achieve. Games are about achievement through effort. Without it, why bother?
And no one is saying that because there are purple systems, why yellow systems?
I think they're balanced a bit better though. It's not that hard to get to the new stuff, and it's not so essential you want or need to stay forever
Plus it's MOSTLY stuff you can get elsewhere, save quartzite and crystalized helium to my knowledge.
Gas giants for example. They're the best place to get storm crystals, though you'll need to be prepared to wether the storm for that long. Bit of a challenge, around equal to the reward. You can get storm crystals more safely elsewhere, but during limited time frames and lighter spawn rates
And that, is all I'm saying, but applied to galaxies.
Yeah I agree but all I'm saying is it has to be balanced with the difficulty of galaxy hopping in mind without making Euclid or other existing galaxies useless
Agreed
Gas giant example, you COULD make a base there, but most people don't want to be on fire constantly. They'd still make a base on a paradise or some other planet that's less risky.
That's all I'm saying. I just don't agree with the degree of change you had in mind at first which I've already forgot
Hasn't changed. We're just finally reaching the middle.
I say at first because I forgot and have no frame of reference
I don't have a train of thought. It's like a bad airport cuz everything is going in different directions and delayed
As long as the planes don't crash XD
They do

More fluffy or furry fauna. There's a lot of bugs and reptiles but not a lot of mamalls I've seen
I'll admit, I'm hoping cruisers will be next for updates. The base building aspect is cool and I love it, but you really only get to explore about 10% of the actual cruiser. On a Dreadnaught, it's like 1%. It'd be cool if we could get new weapons and upgrade existing ones, wander around to different hangars or engines or whatnot, etc. A Dreadnaught fight is a rare event, but there's really no difference beyond cosmetic that I can tell between owning one and a regular cruiser
I'm kinda out of things to spend credits on in my primary save; it'd be nice to invest in my Dreadnaught
🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵
I and the team of co-authors present to the NMS community the working concept of the EXTENSION: LIOPLEURODON.
Before sending it to the NMS development team, we need to check if everything has been taken into account.
I invite everyone to join the discussion.
PREVIEW
#nms-media message
CONCEPTUAL PART
https://docs.google.com/document/d/1Wwr2pF2xzBPIiITzm8nkJNgzRqf8mieQNnlChNBjzwc/edit?tab=t.0
DISCUSSION HISTORY
https://docs.google.com/document/d/1QfrjEVFq6qAgwL68MRAnWUFpZy5LrV1_TnKhincilbc/edit?tab=t.0
@hazy magnet
@woven light
@radiant galleon
@celest nacelle
@real owl
@plucky lodge
What in the world would you use that on?😂 The hostile plantlife?
Someone mentioned more ship customization a while back. That I'd like to see. Being able to add colors and decals to our ships on the fly at a custom station would be worth its weight in code. Or being able to switch out parts of ships we already own at said station. (except for the engine. Would still need to upgrade the ship as normal for that)
I have orbital strike in my pocket
unless it somehow goes up before striking from above im not convinced
ok maybe not orbital strikes but i really want to have more to freighters than being mobile bases
maybe freighter classes
found captain from ror2
you know what would be really cool? if we could summon our own atlas interface, so we can experience the joy of creation on the go, and have our own crimson lair wherever we go
in detail; if you want a perfect planet or moon, you can create one or two or three on the go, even while on missions and even have the waypoint of where the planet or moon is. i dont know about everyone else though, but i think it be pretty cool to have your own atlas interface wherever you go
That CAN be an interesting feature they can look into, but I think this could be more of a Worlds Part III idea. Creating your own system with a certain amount of planets and features for said planets can really change the game up. Or it can be a feature exclusive to creative mode.
Maybe make it a simulation you can create and then visit. Perhaps allow us to construct the simulation ||Artemis|| lives within based on a finite selection of parameters, then we can access, and interact with its inhabitants. It would be a pocket instance limited to a system or region.
Ooo, i like that, i believe in your idea that it would save ||Artemis|| from their pain, but in your idea i like the fact of roaming around in your own simulation, but i still like my atlas idea, or maybe both my idea and your idea can be combined as one future idea for the next major update
Exactly. I don't mean to supplant your idea, just to enhance.
Exotic freighters with a low spawn chance, similar to exotic ships.
HDR settings in game (notable for console)
-Highlight slider
-black point slider
-saturation slider
I would like a base part that lets you display fishing catches
I'm crying for this map to be added to the game.
creating planets is an awful idea imo
I would like system conflicts to mean something. If a system is at war then we should see battle in that system
I wish that freighter base rooms didn't retain these corner elements when you have them together like this
Wait it doesn't even render the full space. Why does the freighter base have a smaller render distance than the build limit?
o, yes, i like that, i want to see conflict in systems that are at war, im tired of no conflict in at war systems. and to add to your idea, let us have the option to fight for the dominant winning faction, fight for outlaws or fight for Korvax, Vy'keen, or gek
🏢
An assumption was made about cities.
I think that given the current content and conceptual solution of the game at the moment, it would be possible to introduce city-stations.
That is, certain systems are introduced into the game, a small number, in which fairly large city-stations belonging to certain races are represented.
That is, they will be a fusion of a settlement and a station + additional content and opportunities.
In them, you can complete various quests-assignments, they develop like settlements, i.e. we complete a quest, new knowledge appears, carrying a certain function.
There are tasks, as a result of which, in addition to loot, we are told part of the lore of a certain race.
⚪ ⚔️
I would like to have the ability, at least at a later stage of the game, to move without restrictions between pirate stations and regular ones.
i was thinking this but like, what if it was like the alien/living ships..
i think that would be a lot to design but would be awesome
Again, make them a faction within which you can gain favor. With high enough status, you can freely move between all stations and your ship.
Things to Add/Change in NMS
-
More companion slots or companion cold storage (one idea is a zoo where you can see your companions walk around)
-
Make settlements optional by adding an abandon option without being forced to inherit another settlement
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Customize color of fishing rod and the main body of the rod (unlockable with nanites or # of unique fish caught)
-
Make all expeditions playable at some point when development slows (or have them rotate between expeds biweekly)
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Option to disable pop up notifications on the HUD or a way to disable specific notifications (companion egg opening or quicksilver reward claiming)
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Revert starmap back to original that showed actual star positions in the sky
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Add more pages the to personal records area of the wonders section of the catalogue
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Add a "Space Encounters" section to the Wonders area of the catalogue so people can keep track of their space encounters and how many they have found
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Increase sensitivity of scrolling in build menu and catalogue, etc.
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Introduce a difficulty setting to enable and disable the spawning of hazardous flora. This would also temporarily disable nexus missions revolving around hazardours flora.
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Add crafting recipe for 100 ton and 200 ton frigate fuel from 100 ton and 50 ton frigate fuel
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Change in game screenshots to have antialiasing for more high quality screenshots when using photo mode
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Remove non-unlockable catalogue resources/tech to make catalogue 100% completeable: Freighter Tech, Exotic Tech, Decorations, Vesper Sail, Untransferable Exped Items
pls give me feedback and things i missed or solutions
feedback 1 please remove empty lines
A single post doesn't need to take 120% of screen's height
Mb I copied it from steam notes
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Just saw that reddit post about the game previously showing actual nearby star systems in the skybox, that's a cool feature. It's a shame it's gone. Wish it could be brought back somehow whilst keeping the improved look of the current skyboxes as they admittedly look way better than they used to
I wish the planets actually orbited around the star
They should add eclipses to the game
ie actually have it darken on the planet
oh,,, and add some variousness to how the star moves around to create like different daytime lengths etc
U can make eclipse with photomode. But will be hard to find planets with good proportions to star disk for proper effect.
Now that would be cool, maybe add special creatures that only spawn during eclipses, or add special events that occur during an eclipse.
I feel like the star should actually be like central in each system, like at the center of the planets
I kinda wish the planets generated like continents, varying biomes, maybe even earthquakes. Like idk theres just certain elements of a planets natural appearance that are missing. Like itd be cool if there were polar caps on the top and bottom of some planets. And also if there were like cities because theres supposed to be these huge spacefaring races that have spread throughout the galaxy and we never see any cities or temples or anything just lone settlements
I think they intentionally decided not to for ease of gameplay or something along those lines
This could be done is so many interesting ways. Like the prices of things changing because of a system war, with certain resources being desperately needed by the war effort. Fighter ship prices could fluctuate. Sentinel scans could be a constant as they try to combat the rampant smuggling that tends to profit from war. Illegal goods prices could skyrocket, and of course, pirates would be everywhere. A warzone should be a high risk, high reward place. If freighters of different factions are in combat you could gain positive and negative rep depending on which side you decided to help,.
Requested access to Google docs, if I could take a look. 😊
Yep that's on my wishlist
This could be something they could really have fun with. Imagine radiant missions (Mission you can complete as many times as you desire), where you have to pick a side in the war and you're given specific objectives and the mission doesn't end until a victory or defeat. Objectives will vary on each system, and so will the rewards.
i got an idea for settlements, while your out on a mission let us have a co-overseer system, and own the max of four settlements that you can have and input a co-overseer on each one and have the option to make a galactic nation from that
Honestly wish there was a benefit to understanding the language, like I could fully translate a sentence and the dialogue seems like the player still doesn't understand anything, the only benefit I can really find is puzzles or requests like those in minor settlements but the second one doesn't really need a translation when the context works better
I would like Hello games to change the interior of the space stations depending on the race that controls it.
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
They do
add a new starship weapon.. “bombs”. it’ll basically use your trajectory and speed to tell you where your bombs will hit the ground, and you can drop up to ten at a time before needing to be refilled. this could be useful for PVP, speed-harvesting of surface resources, sentinels, and resource depots.
Make animal heads proportionate to their bodies! tired of seeing dogs with heads that are way too small-
This can make farming Dissonance Resonators a lot easier than normal.
might add it could also be used to make destroying freighters a bit easier as well
I mean sure, but have the sentinels instantly go hostile towards you if you do this.
they already do lmao
Those are all great ideas! Couldn’t have said it better myself. Also if they could have some mini procedurally generated missions like in the space anomaly hub area that can occupy your time. Maybe have your own fleet help you out on missions. Maybe destroy a few freighters to gain control of that part of space or something. I don’t know how you would balance the rewards but maybe that could be a good way to farm units or upgrades for your freighters
They're already hostile from attacking secure structures because they're protecting it.
I can see this working with those Freighter missions in Outlaw Systems.
I don't think it would be too hard to implement. A new mission menu that gives Combat only missions to conflict zones, asking if you're sending your freighter to help Team A, Team B, or None (Pirate Mission)
With Raider as it's own kind of freighter, they could even add "Smuggling" or "Raid" missions, which grant unique pirate stuff for outlaws. Like how the Organic comes back with unique living ship stuff.
Someone brought up wars with systems with High conflict and how I brought forward choosing a side can change the outcome
I feel like expeditions would be a great way to beta test this
That's usually how it is, many things that were brought into the game recently were previously in Expeditions: Titans Worms, Abandoned Mode, etc were all features they implemented in future updates due to expeditions
STAR WARS Expedition cue the scroll text
That could be something they can do for a big summer update. I know they're going to do a filler expedition while they develop it.
True, That would make an epic Expedition haha. I haven't watched Star Wars but space conflict would be very Star Wars themed wouldn't it?
That's awesome either way
Come on, I've been wanting advanced Space Combat since Sentinel. I'm glad Outlaws touched upon it with ships having shields for every ship and Dreadnaught battles later on. I just want full on NPCs fighting with each other.
Yeah fleets are mostly comestic as well
You can send them to do the same boring repetitive missions
I think they can redo Frigates, such as be able to do a live rescue operation if they're under attack, or be able to give them emergency repairs mid-expedition instead of calling them back to conduct repairs.
Before they added energy shields, npc ships could (eventually) kill eachother if you didn't intervene. Now they just regen faster than they can deal damage and the world feels much less alive for it
Yes please!
That would be awesome if they called you for backup
I'd love to be able to fix them from my bridge, even if it cost double or triple
That's interesting, didn't know energy shields wasn't a day one thing
I mean, they give you dialogue if the frigate is damaged when you enter your ship and you're too far away from a Freighter. Had that happen to me, imagine starting a rescue or emergency repair mission if it's needed and going to your frigate location.
Energy Shields were added in Outlaws. This changed space combat slightly.
Yeah, player ships have always had shields but the NPCs just had basic health bars before Outlaws
I see. Your squadron AI is so bad that they never do anything significant to enemy ships
That they need to buff, big time. I'm usually hitting them on accident or they're not doing anything. They do need to attack things as well. I think there can be problems with that, however
They deal practically no damage anyway, none of the AI ships do (to eachother)
Yeah they mostly get in the way
Its supposed to make it so that you always get to be the deciding factor in any battle I think
Like get out of my way 😆
There's also some weirdness with the targeting, pirates go after freighters if they cant see a player within a certain range and then freighters fight back, civilian ships will actively hunt down the pirates but the pirates will never shoot back at them so if they were able to kill each other the civilian ships would always win. Sentinel ships are actually programmed to hunt pirates as well, provided they don't see any wanted players, and the pirates will fight back against them. The game doesn't spawn sentinel ships unless a player is wanted though so you never get to see it
Yeah it helps with immersion if you see sentinel - pirate battles, it would make things more alive
i hope they make building a bit more versatile in the future
I wish in space stations it would let you customise the colour of your current ship.
i want the ability to add our own ships to our squadrons. plus up to 10 ships in a squadron as oppose to 4
kinda upsets me, i want the ability to add my own starship builds to the squadron instead of when i try, it becomes some random garbage ship afterwards
can we have flying dragon-like creatures we can tame? (plus some that are the size of small fighter craft or exocraft that we can ride)
Their compromise for that is to let you build your own ship the way you want. So I doubt that would ever happen. But I do wish we could customize the decals on ships
Resource extractors should internally use seconds or minutes, so that if power goes out at your base you don't lose an hour's worth of progress
Use 2 solar panels+ 1 battery per extractor for 24/7 power.
Depends on the base honestly. My farms have three batteries per panel, but this is a golden rule.
I would like to have the ability to build uploadable megastructures like this. It would give people more of an excuse to explore other people’s systems.
so.. perhaps instead of adding a base parts limit, perhaps add an option for additional base parts that snap together. fences like that, towers, or very large pavement sections that you can make as large as you need, while NOT changing any of the terraforming. Since terraforming does not stay within the game due to servers and terraforming eventually returning to original state, there would have to be other ways to make sure all pavement is usable, while not having any gaps between itself and the ground.
If anyone else has suggestions to add, please do so!
also metal floor panels.. there’s gaps in the corners when they’re snapped together, which isn’t a great look. please make it so that when snapped together, there are no gaps!
Its just math. Extractor takes 50 energy. So 2 panels. It works for every base. Panels work even buried or indors. If u have additional things that need power u need to add additional panels or build on EM spot and build enough em gens that give constant power 24/7. Thats all that is to it.
There is power calculator in #bot-spam
What about a way to build a custom sentinel interceptor
I would like to be able to build space megastructures.
For example, I would like to be able to build the "Prothean Mass Relay" from Mass Effect,
namely build it, dragging kilotons of resources into it for construction.
And at the same time, it would be possible to justify the creation of complex materials, which can now only be sold at a high price, there is no other use for them.
A couple of days ago I jumped to 10+ galaxies, oh shoot it's long.
And if I want to jump to the 210th galaxy? A week or three days without sleep?
I support the idea with all my hands 🙂
But It's need to add more functionality so that players have a reason to visit these mega-bases, not just for aesthetic pleasure.
But first of all, as you pointed out, something needs to be done with a player bases that the server covers with earth.
I encountered this myself, reported this bug.
In general, I now try to change the landscape of the bases as little as possible, otherwise a bunch of different bugs might pop up.
(By the way, Astroneer doesn’t have this problem.)
Well, for starters, it would be nice to add stairs closed on the sides, add foundations, otherwise floors hanging practically in the air are quite a sight...
I would also like to see a gizmo tool like in Maya finally appear in the game.
Currently positioning an item in the unattached mode - It's insane! 🩼
Even X4 has it.
Oh, cool, there was also limited access... shoot!!!
Opened access for everyone!
I and the team of co-authors present to the NMS community the working concept of the EXTENSION: LIOPLEURODON.
#nms-the-future message
⬆️ ⬆️ ⬆️ ⬆️ ⬆️ ⬆️
Sorry to disturb you, if you are interested, you can read the proposal.
Access was limited, it turns out...
@hazy magnet
@woven light
@celest nacelle
@real owl
Holy moly lot of red here
We need a button or device that harvests all of the crops/biodomes on a base, I have a HUGE farm and I do NOT wanna go through 50 million biodomes to collect all my space weed nip nip buds
i hope when a fleet sends an urgent message that fleets console either turns into a different color or sends a marker
An external search light for exocraft and ships that can be switched on and off. - Submitted ticket to HG heldesk
That WOULD be more road safe
That would be a big QoL change. I think they can also do it to where it won't do it unless you have enough space in your inventory.
Honestly I'd like to see the controls for vehicles get reworked. On an Xbox, the controls for driving vehicles in first person are a bit wacky. I begrudgingly use third person when in ground vehicles. 🫤
The ability to aim my shots. Shooting straight forward is so limited, I'm not asking to throw rockets straight backwards, but being able to shoot at a horizontal and vertical angle would be nice. Also the damage ship weapons inflict on ground troops (sentinels) is stupidly low.
Or make it so you can hire a farmer NPC
Who collects goods automatically but only while you’re online
Or you could make it even more restrictive and make it so it’s only if you’re in the same system
We already have the Farmer NPC for this and everything. Two commands : Collect all Plants in Base & Collect all Carbon Plants in Base. Done.
I did not know this
Haven’t gotten to that yet ig
Oh I'm not saying he provides those options. I'm saying they could add them to him.
Only problem is can’t they only be at one place at a time?
All my “employees” are on my freighter
Touching the station summons them to you
we see in pirate systems (on the space station) that haulers have side doors that open.. we should have that as a feature that we can set to either carry extra storage or act as a troop carrier (other players). perhaps have an add-on for door guns, you can set up guns for the players to use on the sides.
Make it so you can't get attacked by pirates (or at least they can't like. ping/start an attack yknow)
when in esc
because my friend just died during an afk
Oh shit he made it nvm
But still, cmon
Planet idea: Grafted planets
The ground looks like flesh, the water looks like blood, the ground has small eyes that follow the player, caves are mouths with teeth, hills can be giant eyes and mountains noses or bones, the flora and fauna look like flesh, blood, and bone twisted into forms and not actual animals similar to the vine creatures, cave systems look like giant veins
Possibly causing terraforming the ground to produce a type of meat or junk slime instead of silicon
Solar System idea: primitive systems where the locals haven't made it to space yet which can make unique questlines and opportunities when the civilization isn't sci-fi and you enter their civilization with advanced tech (probably not something that may fit)
Planet idea: Metropolis planet, there's way too many aliens that exist for there really only be a small civilization on each planet with at most a million aliens per system counting everything on the planet, there should be some "capital" planets where they have a massive civilization even seen from space
COLD STORAGE FOR PETS
PLEASE PLEASE PLEASE PLEASE
I am so tired of abandoning my babies and there's no more that I can abandon and yet I am faced with the biggest bug I have ever seen and I want it
We also desperately need to update the other space stations
Its been like a year and pirate/abandoned stations are still on their old models
And with the abandoned universe option, with these outdated station, there is no way to upgrade your ship class and slots, or your multitool!
Either disable player damage while in building mode or immediately exit build menu upon taking damage.
Add a way to accept or deny trade requests, not entirely sure why this isn't in the game to begin with but it's rather annoying to have the possibility of someone just inventory dumping inside of your inventory
Some kind of floating foundation!!
With the new super deep water worlds, I'd love a base that floats.
You can already mostly do this, but it looks weird when it storms and the waves get super high, either you have water in the base, or your base is hovering when the sea is calmer
anyone wish the extra bits on the Wanderer's cloak took on colors -_-
Im interested
Everything is fine, do you have access?
If there are any suggestions, additions, comments, I am waiting for them. 😀
I believe so. So the topic is the Living Frieghters Correct?
Yep.
What we discussed collectively. I collected everything into a single proposal and also threw in some ideas of my own.
Let me read over everything and give feed back. is there a deadline we have to keep?
In essence, no.
Once everyone who wants to speak out has had their say, in two or three days, I will send it as a proposal to the developers.
Im fairly certain regardless of our input, that Hello Games plays on Adding them one day. but it be nice if we were part of that choice
I think that since Hello Games does not charge additional fees for add-ons and skins, then player retention time and word-of-mouth are important to them.
We've come up with enough to keep a players playing the game even longer. 😀
I don't think i have any further input i could offer at this moment in time. just revise all the information from both documents into a cohesive proposal, def remove the spots of curse words. then List the people who contributed ideas. otherwise i think we have give plenty to have them consider and work with
I'll probably send two documents anyway.
The first one is the proposal, then I'll indicate that it's the main one.
Of course, I can delete who specifically suggested what and list the participants of the discussion at the end, as is done now.
Is that what you meant, regarding this point?
And the second document includes the link to the discussion and full statements of each participant, I didn't include everything in the main document, some information didn't fit into the main narrative.
I don't want to act as an information filter, let everything that someone said reach the developers, they themselves will choose what they need.
You can use platforms to counterbalance this. They have stilts.
do we know if they'll ever add options to customize/paint existing ships? I'm also hoping the newer paint styles will become available for explorers
There's 18 slots available for pets. What kind of zoo are you building? :p
I submitted a ticket to HG regarding this. You should too because it's an excellent idea.
That's a good idea. A way to interact with pet fauna currently relegated to a menu. This could be a module on freighters or buildable device that allows player interaction instead of banishment to a howling void.
So something that allows the base to float on the surface to rise and fall with the waves. While I get sea sickness, this is an interesting idea.
Grafted planets sound like nightmare fuel. It would be interesting to see protogek villages. The NPCs must be unkillable and maybe live in the mud huts or some new equivalent.
More freighter player incentive
1-Freighter animal pens for extracting animal products
2-freigther resource extractor like the automining unit but you call it and it automatic mines to a room in the freighter
3 heavy transport misson s
Like transporting spaceships or passengers
4 a freighter way to use the hotspots for minerals
Unless I'm blind, it would be cool to set certain storage containers between public and private. Private being your own personal storage, public being like a chest for anyone to access.
Hey question! I'm not too active here, so if this has already been answered my bad. But have there been any talks of plans to include a larger variety of decorative stabilized reality glitches and corresponding planet types in the future?
Playing through the game chants of sennaar
And it does the whole language thing the way nms should do it
You actually try and learn/translate what words are instead of doing a button prompt and then are given the word without any effort
The game is $20 but you can try the demo for free everywhere
A lot of my slots are taken by expedition pets
Like this wouldn't be nearly as big of a problem if expedition pets had their "own" slots in addition to the 18
They alone take like six of those slots
Alow for hybridization of ships, specifically speaking the more exotic ones like a quest that makes us combine a interceptor and a living ship togther to create a new class of ship called hybrid this way we can have all of of their quirks at the same time
that's literally the idea for grafted planets honestly XD
also didn't realize npcs were killable
They are not, but wanted to cover my bases.