#nms-the-future

1 messages · Page 30 of 1

vague rune
#

Afterall, the Anomaly IS the main base of operations.

spiral crystal
#

How about "Exploration with Palo" for an Expedition and guess who comes along XD

vague rune
sour jasper
#

There should be a Polo plush toy ..)

dawn goblet
jolly kelp
#

Echinocactus should do contact damage and there should be other cactus varieties that also do contact damage. Might work on a desert overhaul update in general

vivid tinsel
#

i had a stroke reading these

fading dew
jolly kelp
#

It would be nice to be able to send ships from your freighter to go to planets in your system and gather resources for you
It would also be nice to have Freighter Exocraft Geobays

fading dew
mighty solstice
jolly kelp
jolly kelp
fading dew
#

I'm surprised no-one has suggested this for NMS's future, so I guess I will. Please don't get bought out by Microsoft, Ubisoft, or Sony. Or anyone else for that matter.

jolly kelp
#

Also, some dialogues don't seem to account for being on a freighter, not a planet. This should be fixed

jolly kelp
jolly kelp
mighty solstice
fading dew
mighty solstice
jolly kelp
fading dew
#

🤦 okay, that's enough internet for today

mighty solstice
jolly kelp
#

I wish you could paint and put decals on multitools

#

I don't think you can currently see Freighter bases, it'd be cool if you could

vague rune
#

I wonder, will Hello Games come up with ringed Gas Giants like what our systems Saturn is, and implement it into NMS?

#

I mean, they now got the Gas Giants, and there ARE ringed worlds. So, why not put the two together?

hazy magnet
#

Collect all option for fish traps.

ember brook
jolly kelp
#

There's not a title for being killed by hazardous flora and I feel there should be

vast wave
#

!hg

misty irisBOT
ember brook
vast wave
#

No they don't

#

We're community run by the players for the players

#

This is channel where we players can discuss additions or changes to the game we'd like to see implemented

ember brook
jolly kelp
#

oh there's an actual, official place to submit suggestions for the future? neat, gonna polish some of my ideas :3

#

also, it'd be really neat to have an exosuit addition that lets you cling to cliff faces

#

I'm trying to get to my grave and it's really tricky

real olive
jolly kelp
# real olive the unskilled

I mean given that they don't attack you more than once if you stay by them it's less unskilled and more unlucky

turbid fossil
inland sage
real olive
#

theres no devs here

#

its made by a fan

inland sage
#

Officially recognized by HG.

#

!officialdiscord

misty irisBOT
inland sage
#

We do be a 100% volunteer run server though.

inland sage
real olive
#

oh

#

i see

jolly kelp
#

I feel like feeding Cronus NipNip or Creature Pellets should get custom reactions (along with some other "foods", probably)
RN it's just this kinda standard response

violet vortex
#

UpArrow Friendly reminder to everyone here, per the channel's Topic and pinned rules: #nms-the-future message

Serious discussion of the past & future of No Man Sky: What do you want to see next -- fixed, changed, or brought back? Must share real ideas & constructive feedback. Posts not meeting this criteria are subject to deletion. Don't meme or shitpost. Repeat rule violations are subject to timed mutes.

To submit suggestions or feedback to Hello Games: https://hellogames.zendesk.com/hc/en-us/requests/new
(Run !HelloGames in #bot-spam for helpful HG links)

#

UpArrow @ember brook We appreciate the sentiment. But let's all stay focused on game related topics here. Feel free to take off-topic discussions to DMs. Thanks!

jolly kelp
upbeat minnow
#

Why can’t we have an option to disable the reticle? Hurts a ton trying to look at a beautiful world and having a massive white dot in the middle of the screen. Is there an option, or am I just stupid?

dawn goblet
dawn goblet
rough mist
dawn goblet
gloomy hazel
#

WE NEED MORE UPGRADES FOR LIVING SHIPS!!!!!!!!!!!!

hazy magnet
#

Tool assets (hammer, wrench, drill, etc.) we can use as decorations in our base workshops.

idle dirge
#

Future update idea: MORE blooming storage options. Games been out for 10 years...and all we got is 10 storage boxes? 🙄

hazy magnet
#

Make Atlas Pass v2 and v3 more useful and valuable. Unlocking a v3 door should lead to better loot than planters or lore.

jolly kelp
#

I wish you could look at appearance options before unlocking them, just not be able to save with them selected.

crisp verge
#

I really want to see more endgame stuff. Specifically, I want Units to be relevant again. I was thinking about it the other day. I only have one save. Earning 3 million units from a freighter expedition no longer brings any feelings out of me. No sense of accomplishment, no sense of reward, no sense of success. Currency has no value to me. I just add to the already massive pile of units I have. If I were constantly chasing units, like it was in the beginning, it would not only enhance the game, it would give the game as a whole more to offer. I'm GUESSING that at some point we'll see Space stations potentially become purchasable. I personally hope they're stupid expensive to purchase and up keep. Strange as it may sound, I miss going out and specifically hunting for units.

dawn goblet
dawn goblet
# idle dirge Future update idea: MORE blooming storage options. Games been out for 10 years...

Better yet, portable storage options. I like the one in the Nutrient Processor and the Cold Storage (Exo-Skiff), but for those who want to explore if exploration is going to be a major focus, they need a way to organize their inventories easier. Maybe have little portable backpacks that can store items on the go. If you need to craft something for an emergency or you need a specific item, you just pull out what you need (granted you have the materials) and make the items. 120 Exosuit slots seem nice, but for those that love to explore, they need more.

dawn goblet
# weary acorn That long seriously ?

Yeah, developing games takes time. Not only they want to make sure everything is there, but they also want to make sure there aren't any bugs that make the game unplayable at launch.

wise heart
#

would be nice if the game remembered what power settings were set for ships

vestal karma
#

The ability to fly into the sun

#

Also core destruction imminent planets to actually blow up, maybe like a time limit time thing, with better loot that will be gone if you don't collect it fast enough

#

Both would be really cool to have, and makes it more realistic with immersion

vestal karma
# vestal karma The ability to fly into the sun

Also, could be like a damage check, the closer you get the more damage you take, but if your starship is strong enough and you have enough rechargers for the shields, you can land on the sun or something

vestal karma
barren pier
#

very cool ideas dave

sour jasper
#

Like, does the planet just... become completely inaccessible for everyone except the first player that discovers it?

#

You could maybe do a small planetoid on the brink of explosion as one of the random space travel events.

dawn crystal
#

I've been mulling over an idea for endgame (combat path):

Atlas Dungeons

  • function similar to derelict freighters in that an item is used to summon them in space.
  • They have the same aesthetic as the current atlas stations
  • procedural rooms, since the atlas stations are big, there's a lot of creativity that could be found here.
  • Sentinel Enemies spawn in increasely difficult & procedural waves (3 mechs or 2 dogs and 1 Walker or 15 drones etc)
  • Also features mini puzzles/riddles that require the Atlas language to solve. Incorrect answers cause player to lose out on items/loot, take damage.
  • Small chance to gain "Z" Atlas level upgrade (level above "X") or material is earned (Atlas Motes) to purchase Atlas Remnants (essentially the same as suspicious packages).
  • Continuing, if one Z class module cost 10K atlas motes, then 1 succssful dungeon run (complete more than 20 waves/45mins) should yield around 2.5K
  • Similar to egg breeding, items may be placed in terminal at the beginning of Atlas Dungeon to influence difficulty, time allowed, loot dropped, enemy numbers
  • clearing a wave/level adds more time
  • 1 random boss (brood, mouths, helios etc) appears at the end of dungeon/when time runs out
  • Online Leaderboards (mode/console separate) to show who has made it the furthest /how many rooms were cleared.
  • Dying makes you drop all items in your inventory and you cannot recover it (permadeath is still permadeath)

Have I missed anything that would add to this? Or am I just insane & this would never work.

hazy magnet
turbid fossil
#

"My son has fallen into the sun. Please go rescue him, I will reward you greatly."

fringe wharf
#

You think Hello Games are capable of improving the online for this game?

#

I think better online would be a major plus

#

That and base expansion and allowing use to build cities

vestal karma
celest nacelle
#

I saw people talking about organic freighters so imma put this out there as an idea. What if instead of making the whole freighter alive it's like a large animal wearing a derelict freighter (like a hermit crab) and in order to claim it you have to go through something similar to what you do on standard derelict freighters

bleak pond
#

I think it would be cool if there were major settlements in the game, currently there is only the small settlements with only one or two people, and the space stations, I would love to see major cities in the game along with small towns

dawn goblet
#

Speaking of stars, I have an idea that might be a stretch. Adding remnants of dead stars would be a unique touch to the game. They will obviously be abandoned, but imagine going to a system that has a white dwarf star, where all of the planets are super cold. Or a system that has a neutron star, pulsar, or magnetar, causing some strange effects on the planets. This one might be a stretch for the developers, so it may or may not happen.

bleak pond
#

That would be cool

bleak pond
dawn goblet
#

This one I think is a stretch, cause I know they gotta add new mechanics. I mean, adding gas giants was thought to be impossible, but they did it.

#

There are many things that I think are a stretch for them, but I know they're capable of doing. One example could be rogue planets or tidally locked planets. The former is super far away from the system, but in constant darkness, while the other is always either constant day or constant night, depending on where you land.

dawn goblet
vestal karma
vestal karma
# hazy magnet Indubitably

Honestly rescue missions in the sun make no sense, but collecting something inside the sun does, since I doubt you'd be able to leave the spaceship due to how hot everything is and how the ship would constantly take damage, so it's something you'd go into the sun to get a resource like something only produced by the sun,

#

granted, having a physical sun would probably mean needing to change the planets to actually have a proper orbit which would make the space in each system extremely massive

hazy magnet
vestal karma
#

Honestly, it's really interesting to note how this game has functionally infinite potential with what it can develop

ember brook
#

It is possible to consider adding new opponents from the existing races as an option.
Right now, in fact, the only opponent is the guard varieties, this is not enough 😀

Come up with locations where you can engage in gunfire combat with the Gek, Korvax, and Vy'keen.

The Vy'keen, creepy and warlike, the Gek started the most terrible war.
So there are already prerequisites for a hypothetical conflict between the protogonist and them.

Combat living ships.

That is, add systems like the Tyranids from "Warhammer 40,000".
Where you will need to fight with hive ships and living fighters.

Fight with large living conglomerates the size of satellites. (Brotherly moons from the game "Dead Space")

#

I would still like to see firearms in the game, for variety.

When I played "Fallout 3", at first I rushed to enthusiastically use all sorts of lasers and blasters.
But then I got bored, switched to firearms, completely different new pleasant sensations from shooting.

You can take this rifle, the Heckler & Koch G11, as a prototype.
And so that this type of weapon would be charged with ferrite.

To substantiate the space age, you can come up with a legend that this weapon does not just shoot cartridges, but uses the "mass effect" like in the "MassEffect" game or something similar.

"Modern infantry weapons are small mass accelerators that accelerate a simple metal projectile the size of a pin head using mass effect fields and electromagnets to deadly speeds."

vestal karma
jolly kelp
#

Gamewide events at specific locations could be fun, I think the current mission code probably could handle that?

ember brook
vestal karma
vestal karma
#

which is why jedis even have a chance since it's standardized

ember brook
vestal karma
#

Well, each tool has it's own purpose

ember brook
vestal karma
#

idk, I don't watch star wars

#

I read books, and most sci-fi I know has some form of melee included

ember brook
vestal karma
#

Granted, most sci-fi I know also had psychics in them as a form of mage

ember brook
# vestal karma Granted, most sci-fi I know also had psychics in them as a form of mage

Interesting fact.

"The One Million Dollar Paranormal Challenge was an offer by the James Randi Educational Foundation (JREF) to pay out one million U.S. dollars to any famous person who could demonstrate a supernatural or paranormal ability under agreed-upon scientific testing criteria. A version of the challenge was first issued in 1964. Over a thousand people applied to take it, but none was successful. The challenge was terminated in 2015."

ember brook
jolly kelp
#

Not sure if NMS could handle it, but being able to build chairlifts/gondolas would be nice. Trains would be nicer, but chairlifts are mechanically simpler

ember brook
#

Comrades administrators and moderators, please add the ability to post pictures and videos in this channel. It will be useful for providing references. 🙌

jolly kelp
#

I'd like to have a version of the Triple Window with a sliding door? If that exists then I haven't seen it

vast wave
#

Fantasy violence is permitted, taking shots at anything humanoid like is not

#

Also no prerequisites exist for current races

#

Gek were pretty much brainwashed into the trade junkies they are now

#

There's no deeply rooted violence lurking in them anymore

jolly kelp
#

Rain should be visible from inside structures

hazy magnet
jolly kelp
#

mhm ^-^

vestal karma
jolly kelp
vestal karma
ember brook
# vast wave We have <#234133601417953280> or <#1032923683775328297> channels

So on the #⁠server-suggestions channel anyone can only publish proposals for the server, and it is highly undesirable to publish third-party materials not related to NMS.
But here the channel is thematic and the ability to publish not only text would be very relevant.

What I mean is that I have extensive proposals regarding living ships and references for this matter, showing what exactly I am proposing and how, in my opinion, it should look and what can be relied on during development.
But then I read a suggestion regarding adding living freighters to the game.
And taking this into account, my idea can be developed into a whole expansion to the game.

That is, we can organize a whole brainstorming session here to develop the most complete concept and then send it to the developers by email.

hot flame
#

!familiarrole

misty irisBOT
#

-# pointdownto view info below, enable embedsexternallink

🔓 <@&337090468900765706> role (xp level 5) unlocks uploads FileUpload -- also #memes🤡, link previews/embeds & reactions.

  • -# In #bot-spam, run !xp to check level & !RoleHelp for more info.
  • -# To gain xp, Chat chat with the community (outside #bot-spam) & heart-react in #nms-photomode-gallery. louvre Run !Louvre for details. DoNot No spam, there are cooldowns.
  • -# In 📸 #nms-media, post any NMS capture (add text for xp). Other channels that allow screenshots are listed with !ImageHelp.
jagged estuary
#

I would love to have some silver surfer like hoverboard at some point in the future 😍

oblique smelt
#

From game mechanic perspective it would have to be preety weak to not make exocrafts useless. I already dont use much exocrafts beside their scanners.

real owl
#

I want an infected Sential ship

#

one thats all glowy and purple like the dissconace

ember brook
real owl
jagged estuary
keen bridge
#

Relic Ship Parts

I'm currently unemployed and the black hole of my brain sucked in an idea. What if old/obsolete/custom ship parts could be found on crashes. These parts would not be seen on NPC pilots ships that can be bought. This means you could not buy the parts you want but have to scrap a crashed ship for them. Before ship building was added ship hunting was the way to find a nice looking ship. This would bring some of that back as players would share what/where parts are found. Adding these to updates without a notice will build curiosity/wonder at finding them. In the future I could see groups forming and meeting on planets to show off custom ships.

The designs don't have to be anything special, just reworks of current ship parts. Replace a round engine with a square one, rotate a wing, or adding a small wing would be some examples. Whoever is doing this at Hello Games could go wild and have fun with the designs. I don't have any clue how much work this would to add a system to have parts only found on crashes. I could see something similar to this in LNF for finding custom armour/weapons in chests.

Examples:
Fighter
 Radiant Wings - Change engine for vesper or afterburner.
 Swept Wings – Bottom two wings (like as biplane)
 Droid + Radiant wings
 Quasar Wing + round or square engine
 Hardframe Wings – Shorten length to make Short Frame
 Replace the top fin with one like the NMS posters.
https://image.api.playstation.com/vulcan/ap/rnd/202407/1713/cf5584c9702f961ec2b6e6e283599230b47606b0af728d6f.png

**Explorer**
 Add shortwave wing to Obelisk wing
  Rotate Solar Wing 90 deg
  Dragonfly, Prismatic, Solar Flare wings rotate the small solar cell wings so they face up 
 Arcfoil or Glider wings could be angle up 20-30 deg for dihedral

names from https://nomanssky.fandom.com/wiki/Starship_Fabricator_Terminal

(Is there a better place to post this?)

oblique smelt
#

!hg

misty irisBOT
turbid fossil
#

There's nothing to be brought back about shiphunting, it still exists

safe horizon
#

Can hello games Nerf miner?

lean lodge
#

I’d kinda like to see a concept for say.. older fighter craft, resembling some of the jets we have irl today. no hovering takeoff/landing for those. besides, would make good use for some interesting base concepts, plus these might be considered antiques, as to add to the game’s technological history.

i know it won’t be a popular idea.. don’t care.

next flume
#

I’m a NMS noob, admittedly, and everyone has ideas on what would make the most engaging game. Mine: I would like strip mining (those big mineral deposits) to be a little more engaging to mine - like how STO did it with having to adjust laser wavelength and strength to be at optimum efficiency.

dawn goblet
#

The downside to that is some people will want to have two separate multitools, one for combat, and one for exploring/mining/building.

fading dew
lean lodge
#

we need different styles of freighter hangar bays.. it’s always same style, same place but why can’t we have some built into the body of the freighter, especially the biggest ones? little more diversity would be awesome.

Also, add a new style of the giant freighters.

edgy lagoon
#

Add more creatures and interactive creatures to deep ocean worlds, alien sharks would go hard

edgy lagoon
#

And I’ll have a gun for combat missions

#

The staff of titan has an OP stun lock weapon preinstalled so I’ll keep that

jolly kelp
#

I'd really like if all signs had editable text

dawn goblet
jolly kelp
dawn goblet
#

That'll be cool. A nod to Terraria

jolly kelp
#

Unrelated, but it'd be nicer to have larger freighter windows than this. I want to have rooms here instead of the glass corridors because the corridors have all the pillars between them if you make an open space with them, but these windows kinda suck

lost nexus
#

I second that.

#

Also I want to be able to increase the rooms' height by stacking them.

keen bridge
jolly kelp
latent urchin
#

My soul needs LOD elements for grass especially at range (up to 750-1000u; current distance only goes to around 250u)

You look away once and so commonly it all just woosh disappears

I get that it can't just have all of the elements loaded in at all times because that would be heavy for their quality but that's why all I can ask for is a lower quality version to at least sit in place of it (and also sometimes grass decides to just not render when it should leaving weird patchy squares)

latent urchin
jolly kelp
mystic echo
#

We need to fix capes. Others can't see them in multiplayer

latent urchin
#

I'm going to reiterate a point that has come up before

Key binds on console: make it a thing

I have 54 binds for my controller on one of the games I play there should be nothing holding me back from doing something like this on nms

lean lodge
#

let’s be real nobody wants to build something outside on a freighter because like.. unrealistic and literally the vacuum of space. only reason i’d use it is maybe for external maintenance

hazy magnet
#

Allow up to three navigational markers with color coding for each.

turbid fossil
misty cliff
#

you think we will get a part 3 of worlds at some point? I would love to see planets with functional rivers and also actual cliffs. or lava sees

empty jetty
dawn goblet
hazy magnet
#

I am a huge fan of caves, especially since the WP2 update. I do wish, however, there were unique things to discover in caves. Maybe temples, underground settlements, ruins, etc.

dawn goblet
hazy magnet
#

And more cave specific plant and animal hazards.

#

And crystal grottoes.

mighty solstice
#

Could also make the terrain manipulator mine slower as you get deeper to make it more challenging while still allowing players to nope out or skip sections if needed

dawn goblet
dawn goblet
hazy magnet
#

Make every system freighter that arrives in a system available to purchase.

atomic crater
edgy lagoon
#

Need see cape

atomic crater
turbid fossil
#

Capes are disabled in multiplayer because of the sheer processing power it takes to display them properly.

ember brook
#

Maybe add the ability to archive freighters? 🚀
At least up to three ships.

edgy lagoon
#

xd

#

Or MUCH lower physics

fading dew
fading dew
# jolly kelp having a big open space would be nice

You can use negative space to create space. https://youtu.be/oo2rFmI8FSU

Enjoy this short tour of my massive Startrek and Cyberpunk 2077 inspired Freighter base!

Thank you for watching!

If you liked this video you'll probably like this one too! It's a deep ocean dive into one of the new Aquatic worlds

Deep Ocean Dive on a Water World | No Commentary | No Man's Sky
https://...

▶ Play video
lost nexus
knotty ether
#

Has there ever been any mention of squadrons being fleshed out a bit more? I like having my ships in formation and was thinking quick commands to have then fall in or focus fire would be neat. Especially for screencaps.

ripe summit
#

Cave update

#

cave

#

update

#

Update caves :3

rapid tinsel
#

i made a list of eight things

#

Things to Add/Change in NMS

  1. More companion slots or companion cold storage (one idea is a zoo where you can see your companions walk around)

  2. Make settlements optional by adding an abandon option without being forced to inherit another settlement

  3. Customize color of fishing rod and the main body of the rod (unlockable with nanites or # of unique fish caught)

  4. Exocraft slot expansion modules to be able to fit all of the exocraft tech in the tech inventory and max out cargo space in exocrafts

  5. Make all expeditions playable at some point when development slows (or have them rotate between expeds biweekly)

  6. Option to disable pop up notifications on the HUD or a way to disable specific notifications (companion egg opening or quicksilver reward claiming)

  7. Revert starmap back to original that showed actual star positions in the sky

  8. Add more pages the to personal records area of the wonders section of the catalogue

  9. Remove non-unlockable catalogue resources/tech to make catalogue 100% completeable:

Freighter Tech

Exotic TechDecorations

Vesper Sail

Expedition Items/Tech that cannot be transfered to main save

#

sorry for text wall this is some small changes I want in NMS

hazy magnet
rapid tinsel
#

its just small stuff that would make me happy

hazy magnet
plucky lodge
#

Give the colored lights a different model and have the ability to hide cable ports if you have the cable hiding thing in your base and on freighters

ember brook
#

Colleagues have suggested interesting ideas.
I suggest that we all work together to formulate a detailed concept.

#

I propose to actually introduce the ability to buy space stations.

Thoughts on implementation:

  • An abandoned space station is bought in a one-star system for 5 billion units and 500,000 nanites.

  • Before using a space station, it will need to be restored, which will require a lot of resources.

  • The process of building a station occurs like building a settlement.

  • That is, it is necessary to complete several stages of construction and each stage requires a lot of different resources.

  • At each stage of construction, it is attacked once by pirates, a pirate freighter + fighters. If you do not protect the station, the current stage of progress is reset, and you need to bring resources again for a specific stage of construction, but in a smaller amount.

  • Search and hire traders and other personnel of any races for the station.

  • There are tasks for pumping the station's economy up to three stars.

  • You can buy custom slots in the trading terminal for nanites:

  • You can assign 10 resource slots + several random resources to the trading terminal.

  • To implement the assigned slot, you need to bring a certain amount of resources, i.e., we want ferrite dust to be sold at our station.

  • So we need to bring 1000 units of ferrite dust. Now ferrite dust will always be sold at our station at a discount.

(Well, in fact, the resource needs to be sold much more expensively, so that there is an opportunity to spend billions of units somewhere 😀 )

  • There is an option to customize the exterior of the space station.

  • There is a modular station building system, i.e., unlike standard stations, we can make a unique interior.

  • There are pens for tamed animals.

  • There are landing zones for the player's ships.

#

The raw part of the concept: 🙃

  • The game introduces space mega-fauna, with which you will need to engage in combat.
  • We install a huge laser on our custom station, like the Death Star laser, and fly after a mega-fauna, damaging it with a mega laser.
  • Our space station can make a warp jump.
  • And we rush after a mega-fauna throughout space.
  • After which we can either tame a mega-fauna, thus getting a live freighter.

  • Or we can kill a mega-fauna, and get a subpoena for poaching, incur the wrath of animal rights activists, and get a lawsuit for hunting endangered animals. 🥳

  • In fact, we may already have a live freighter and we get loot from this live freighter to upgrade our live freighter.
    The defeated live freighter simply flies away, expressing his respect to us. 🙌 🤝 ☀️

#

Please express your ideas on this matter! ✍️

hazy magnet
# ember brook I propose to actually introduce the ability to buy space stations. Thoughts on...

Not onboard with the fifth bullet point under “Thoughts on Implementation.” Personally, I’m not a fan of base defense in an exploration game as it’s pulls me away from the exploration. I like the current settlement defense mechanic for Normal mode as it’s less intrusive. For higher difficulties, your idea seems feasible or make it an option that can toggle off. Otherwise, I like the overall idea.

hazy magnet
real owl
#

I want

#

Private Security Measures for player bases

#

turrents, defense bots

#

so we have a viable means of protecting our bases on worlds with alot of predators or violent Sentinals

#

Aside from OH SHIT

#

summon the Ai Minotaur

#

or getting into our other exocrafts

#

i would like to rig up a base with some turrents

#

so i dont have to worry about steping outside XD

ember brook
# ember brook -------------------------------------------------- The raw part of the concept:...

If live freighters appear in NMS, the main thing is that their "back pass" is not used to dock with them. 😀

I was thinking, in fact, they probably don’t need a mouth at all.
They can feed on an energy of a sun, remembering the Dyson Sphere.
And/or also use a substance from a accretion disk of a black hole as food.

Well, or it is necessary, but their mouth will be of secondary importance.
Finding a black hole or a star is much easier than finding a planet with lush vegetation and a richly represented fauna to start devouring it all.

But this is in reality, in NMS, there are quite a lot of paradise planets.

By the way, their habitat and the place of our hunt for them can be systems with black holes. BlackHole

real owl
#

Love that idea

plucky lodge
# ember brook -------------------------------------------------- The raw part of the concept:...

I'm not necessarily a huge fan of needing to buy a space station to obtain one. Though I absolutely love the idea of a space station. One idea that I think would really tie into what NMS has gameplay wise is some sort of "freighter battle" where the Living Freighter is trying to flee from "poachers". Destroying the poacher's ships would allow you to mind-link with the living freighter and accept it as a large vessel.

OR we get a warp encounter where the megafauna is incredibly violent and ill due to parasites that've attached themselves to the creature. In order to restore it to health you first need to destroy the parasites, then you have to begin a process of bringing the creature back to health. During this phase it would likely drift along your current freighter (a prerequisite to even get the encounter like dreadnoughts) and when it's finally back to health you can exchange it for your non-organic freighter.

real owl
#

I think building up your own space station would be a better idea, especially since we have alot of systems without a Station.

#

then you could align yourself with whatever race your want and expand on it

plucky lodge
#

Yes, but what I mean is having to build a space station being a prerequisite to obtain a living freighter.

#

That was my entire argument.

real owl
#

i have always thought that living ships are like a evolutionary line

#

Living Ships become Living Frigates, and Living Frigates become living freighters

plucky lodge
#

I'm not a huge fan of an evolutionary line. It feels WAY too much like Pokemon that way, not to mention Living Ships - while living creatures - are still fabricated. Living Frigates/Freighters though I would personally classify as separate genuses.

real owl
#

Do we even have in depth Lore on where they come from?

plucky lodge
#

Living Frigates kinda...? Living Ships are started from a void egg. But I'm thinking about that one tidbit of lore about ||Void Dragons.||

#

We got space whales, now it's time for space dragons

real owl
#

that could be a sweet introduction into finally upgrading our frieghters too. it could start out C class and we can rank up the Frieghter threw some means.

#

what would the crew be though? just fleshy nodes ?

plucky lodge
#

We could mind-link like we can with the living frigates. But still not a fan of the Living Ships evolving because they are still fabricated. I think the questline leading the player to specific coordinates to find a sick living freighter would be interesting though.

#

Or we could just hire our own crew

#

One of the two

merry mural
#

5 star Expeditions

merry mural
#

pvp Arena

mighty solstice
# ember brook I propose to actually introduce the ability to buy space stations. Thoughts on...

My only worry about space stations is that some players would troll and deliberately spam stations that are nigh useless (e.g. selling ferrite dust for exorbitant amounts, no tech traders, etc.) in large portions of civilized space (i.e. galactic hub, nmscord hub, etc) just so other players wouldn’t be able to take them.

Other than that, the idea seems pretty solid from a gameplay standpoint (though a tad bit grindy)

#

But I guess that’s the point since it should be an endgame goal .

Call it the Legacy update

fading dew
hazy magnet
plucky lodge
high spindle
#

Can we get more and heavier armor customization? Not a huge “must Have” but I feel it would be nicer to have heavier sets of armor of heavier looking sets of armor in the game, that way you can visibly portray how much protection you feel like you have In the end game.
Also (This may or may not be me just getting used to the space marine design and falling in love with it, but I really do feel like there’s not enough heavy armor options in nms as of rn)

lost nexus
#

I would like to have the option to unselect the armor. I'd like to wear a sleek looking space suit without any extras

high spindle
#

More customization in any direction is always a good thing, allow freedom of expression ^^

lost nexus
sacred igloo
#

Imagine for a second...Multicrew space ships

#

Like we have our one seater for our solo players but imaging whipping up some 4 seat party shuttle filled to the brim with guns for you and your friends

#

Similar to star citizen I believe

ember brook
# hazy magnet I agree. Put a limit of 1 space station per system. Plenty of systems to do this...

In principle, it is possible to make a restriction that a player can create only one custom station tied to the system in which it was created.

Make a new icon to indicate that there is a custom station in the system.
There will be icons indicating: systems with regular stations, with pirate stations, with custom player stations.

If it will be possible to move a station between star systems, make a restriction that in any system, in addition to the standard station, there can only be one custom station with the multiplayer mode enabled.

It is also possible to provide for the option that a custom station, for other players, is always in the system to which it is tied.
A moving station is simply an instance of a static custom station.

#

Additionally:

I propose introducing more online interaction between players.

Currently, my online activity is limited to the fact that once a month I fly to the Anomaly, turn on the multiplayer and stand in a pompous pose with the most exotic pet I have summoned.
So to say, to show myself off and look at people.

At one time, I tried, via chat, to call random players to complete tasks from the Nexus with me.
But the search for party members was not always successful, and the tasks are so simple that the help of other players is not required.

jolly kelp
#

Could we put hats on our living ships?

#

There's no standard customization for them

ember brook
#
  • Defense of the Colossal Archive.
    Up to 10 players participate.

All players' backpack inventory is emptied.
The team of players is divided into two parts, the first five players fight off standard attacks of corrupt sentries on a Colossal Archive.

The second part of the team of five people runs around the map and collects resources and ships them to a trading terminal.

The terminal's resources are used to:

  • maintain the energy shields of the Colossal Archive.
  • charge the weapons of the players defending the Colossal Archive.

A certain time period is given for collecting resources.
After the time for collecting resources has expired, a teams unite and fight off a massive attack on the Colossal Archive.

A massive attack results in an increase in the number of attacking corrupt sentinels, larger corrupt sentinels appearing, and being joined by attacking corrupt sentinel Fighters and a corrupt sentinel freighter.

ember brook
#

  • Players attack a sentinel building.

It is carried out on dissonant planets.
The task is limited in time.

The first few minutes of the task, players are given the opportunity to collect atlantidium - this is future ammo.
You can process some of a atlantidium into another substance and get, later, more ammo, but for some time the player will be less effective.

You can share atlantidium with players so that party members can restore their ammo supply.

The sentry building is:

  • Four power units at some distance from the building and the main building itself.
  • The building has four stripes of shields, each stripe of energy shield absorbs only part of the damage.

First, the power units are destroyed.

If the team that went to destroy the power unit dies, you can destroy the sentry building with the remaining strip of shield, but it will take longer.

After the building is destroyed, a protective casing falls from it.
Under the protective casing is a mega-sentinel - a huge robot.

The whole point of this activity is in the overwhelming force of the sentinels on the players, so that the players use the tactics of trench warfare: dig, hide, shoot.

ember brook
#
  • Need more loot.
    Not enough varieties of jetpacks and spacesuits.
    You can add helmets for the geeks.

There are many styles in which you can make items.

  • Bionic (Zaha Hadid)
  • Deconstructivism (brutal angular style, Rem Koolhaas)
  • Retrofuturism
  • Cyberpunk
  • Futurepunk (TRON: Legacy)
ripe summit
#

there's a lot of mods that just change the already existing procedural generated structures so that they have a bit more variation to them, it would be very nice if their features were just combined together in an update for an overall improvement

#

subtle but meaningful i believe

spare saffron
#

I think we shouldn't over complicate multiplayer, that could really mess up the vibes of the game irreparably. If we do something together, it should add to or enhance the main gameplay loop rather than being a shoehorned side mode against waves of enemies or the like

#

I think simply enhancing the rewards, but also the challenge, during nexus missions based on the number of players would be a great start

#

Let's say you get, idk 500 quicksilver when, say, killing 10 sentinels solo, but if you get a group of 4 to kill 40 sentinels or more, you could get 1000 quicksilver each

#

These are just made up numbers but you get the idea of scaling rewards

next flume
#

I like Red's idea of more variety for jetpacks, armor, spacesuits. Even when I play 1st-person, I like dressing up my avatar 🙂

spare saffron
#

This would encourage meeting people in the nexus for it and thus bonds and friendships

high spindle
spare saffron
#

That certainly couldn't hurt either. I just noticed that the lack of stuff to do in groups seems to be a common point of complaint for players here, though as a completely solo player my opinion is outside looking in.

high spindle
#

I didn’t have that issue playing with my friends like 2-3 years ago tbh

#

And there’s been more content since

spare saffron
#

Fair enough. I need some friends to play with so I can form more educated opinions from experience I suppose

high spindle
#

I think there might be a little too much to do

spare saffron
#

Think so?

high spindle
#

I mean we’re at a point (at least for me) to where I can’t think of any more genuine suggestions for the game. Like, there’s so much, every idea I end up having that could fit with the games theme already exists TwT

spare saffron
#

I totally get that. When you look at all the things you can do it can be a bit overwhelming at times to do ANY of it

high spindle
#

Exactly

spare saffron
#

Like I wanted to make a new multi tool type but also a new ship and also a new base but also redo my frieghter

#

Know what I did?

high spindle
#

None

spare saffron
#

Hung out with autophage

high spindle
#

Real

spare saffron
#

I love the autophage they're my besties

high spindle
#

They’re the best

#

I’ve been trying to build a water base for like a year now

#

Resetting over and over

spare saffron
#

With those new oceans that could rule

high spindle
#

That’s what I figure, I’m just not a great builder

#

So making things look good is really hard for me

spare saffron
#

Me either my base is uggo I just kinda glued the domes and cubes together into a funky thing

#

I lived on my frieghter almost the whole time it was my first actual on ground base

#

Aside the tutorial ofc

high spindle
#

Freighters are amazing. I love how easy they are to build on

spare saffron
#

I think my only real wishes left for the game to add are more personal desires like more things to do with the NPCs

#

Other than that keep adding cool technology for me to use and more dynamic planet types and I'm happy

high spindle
#

Dedicated generated npc quests for lone npcs could be nice

spare saffron
#

I started using exocraft regularly for the first time lately and realized I've been missing out now I gotta get them all good tech

#

There's so much to do now

rapid tinsel
#

Space encounters in wonders catalogue

spare saffron
#

Building bonds with specific npcs would be nice in addition to the reputation with the whole race but that may be a little much

high spindle
#

Towns could be cool too. Kinda like settlements but larger and randomly generated on planets that have a high population.

spare saffron
#

I think that may conflict with the lore sadly

high spindle
#

They could always add new lore like they added new planets

spare saffron
#

Settlements are small cuz sentinels are very hostile to people damaging planets so they're barely making it

#

I guess it could work if there was a way to completely cleanse a planet of sentinels though

high spindle
#

Substrains of populated systems, hidden away from sentinel activity, and only accessible with smuggled hyperdrives

#

Could work

spare saffron
#

I dunno about that execution but I like the concept

high spindle
#

It’s just a rough idea

spare saffron
#

Ofc

high spindle
#

Also expansion of the anomaly would be cool too

spare saffron
#

That could be nice

#

Would be great if it had a ship fabricator like space stations

high spindle
#

And a dedicated trade terminal too

#

It would be cool if it had like infinite material but it’s all sold at a marked up price

spare saffron
#

A safe way for players to trade could be nice

high spindle
#

Agreed

#

I usually just give away void eggs

spare saffron
#

I gotta start actually using the companion system

#

I think I have like

#

Two I got early on

#

And that's all I remember

high spindle
#

I’ve never used the incubator

spare saffron
#

I'm terrified to use it I know I'll accidentally make something the Atlas wanted to stay dead

high spindle
#

Exactly

spare saffron
#

I also gotta try cooking

#

Need a proper farm to get all the ingredients through

ember brook
# spare saffron These are just made up numbers but you get the idea of scaling rewards

How can this "really mess up the vibes of the game irreparably"?

My suggestions concern adding new modes, which are essentially quite standard and have proven themselves in many games, I only added a wrapper in the form of lore and existing NMS mechanics.

That is, the game already has "waves of enemies" due to tasks to destroy Biological Horrors and Pirate Fighters.

At the moment, nothing makes me gather a group for a joint game:
(And not only me, in 300+ hours of play, the maximum that I have observed is how in 10% of cases two players united to complete a Nexus mission, even more rarely three players)

Sometimes I "spam" for 10 minutes, within reasonable limits, with the most polite offers for cooperative completion of missions and no one responds.
They fly in, go to the stores, fly away.
Although the completion of current missions takes at most 5 minutes.
For comparison, in DRG (Deep Rock Galactic), especially on weekends, parties for passing "Deep Dive" are assembled almost instantly.

That is, players simply have no interest in multiplayer.
As far as I see this situation.

Continuing the topic: "at the moment, nothing makes me assemble a group for a joint game:"

  • A Biological Horrors have no chance of surviving against me.
  • I have thousands of units of sodium, even an entire Pirate Squadron will not be able to do anything to me, even Ten Squadrons, they will not even be able to break through the energy shields of my ship.
#

Your proposal about the challenge may work, but only partially, the question is again in the diversity of the proposed concepts and gameplay.

Now the tasks are quite same:

  • Kill the horrors.
  • Kill the pirates.
  • Kill the plants.
  • Get the mineral.
  • Tame the animals.

That is, these are all fairly simple one-stage mechanics.

Again, what does "increasing the challenge depending on the number of players" mean?

If we simply, as you suggest, multiply the number of enemies by the number of players, we get the same thing.
Each player kills the same number of enemies as in single-player mode.

So how does the mission become more challenge?
Plus, in NMS there are several types of weapons that hit the area, so the process is not complicated, but simplified.

A group of 4 players turns into an artillery crew burning out all living things in the area.

ember brook
fading dew
ember brook
#

😀

fading dew
#

Perfect Answer, robot. Thanks.

ember brook
spare saffron
# ember brook How can this "really mess up the vibes of the game irreparably"? My suggestions...

I'd appreciate it if you talked to me in a more polite manner. Just because I'm not a fan of your ideas does not mean you get to be disrespectful, it's quite rude. And to answer your question, your ideas center on making the game focus solely on the combat. It turns more into a call of duty side mode than the actual focus and appeal of no man's sky, being an exploration sandbox game. Yes, the game DOES contain combat, but it's never been the central focus nor should it. That being said, I would like combat to have a little more depth, but I don't think a side mode shoehorned in that's completely disconnected from the main game is the answer

ember brook
spare saffron
#

Alright, I guess I can't blame you there then. Just be careful not to offend people on accident

#

A lot of people can be really nasty back even if it's an accident and that's no fun for anyone

ember brook
fading dew
spare saffron
ember brook
#

😀

fading dew
ember brook
fading dew
# ember brook How could they not have a logical justification? Everything is clearly written ...

A usual dialog in theory. People are a bit more complicated. Emotions, pride, ego, all get involved during discourse. What is your vision for NMS, Brendan? Taking into account the limitations of the Hello Games engine and the game-style the current player base has already gotten used to and enjoys? What major and minor changes could be implemented without creating a completely new game? Only enhancing what the game already has.

sturdy jackal
#

I am trying to recall what the mechanic was to find starter bases when they first appeared in the game (November 2016, Foundation 1.1) -- other than flying over the surface and looking for them.

#

Was it a signal booster feature?

#

Or was there no asssitive tech at first?

rapid tinsel
#

A difficulty setting to disable/enable hazardous flora

dawn goblet
rapid tinsel
next flume
#

The minotaur is wicked fun. Would love to see some more challenging sentinel combat with multiple walkers and minotaurs Taste the beast!

toxic slate
merry mural
#

really enjoy the game. Expiditions are the only time I really come back to muscle through it in a day or two. Need all expiditions available + more intense missions/rewards.
Pvp arena would be really nice too

jagged estuary
#

Would love to have either a worlds update part III where they overhaul cave system make them much deeper or a city update with whole procedural generated city's🔥

hazy magnet
#

When looking at ships in cold storage, provide a preview image when selecting a ship.

inner sierra
#

is it known what we are getting the next update

#

id like to see some love to freighters

#

or some overhaul to pirate stations kinda like an orbital part 2

rapid tinsel
#

I would love a small no content, pure QoL and bug fix update

potent terrace
#

wb like overhaul to pois so that like crashed freighters and space stations are different

dawn goblet
dawn goblet
hazy magnet
#

The ability to crouch.

#

Station interface to access cold storage.

sleek pier
#

Im.curious about expidtion 18 hmm

hexed thicket
#

Sean Murray improve the procedural generation for creatures and my life is yours

rapid tinsel
high spindle
#

Customizable movement animations / new movement animations

ember brook
# fading dew A usual dialog in theory. People are a bit more complicated. Emotions, pride, eg...

Eratosthenes, here the question is about the specific style in which the dialogue is conducted: formal business, journalistic, informal.

I don't know the features of the game engine, and it's unlikely that anyone knows except the development team and personally Sean Murray, since the engine is self-written.

Almost anything can be wrapped in any style, there is such a thing as stylization.

You can't go far with just improving it.
You can improve the weapon bow as much as you like, but sooner or later, you will need a high-quality transition to rifled firearms.

Regarding my: notes, comments, suggestions.
I will say in advance that I like the game, since I have spent 370+ hours in it, this is the most time spent in any game.

#

The game has the strangest gameplay based on reboots and just waiting, i.e. standing and doing nothing and looking around.

If you want to get an exotic ship, you may get it randomly someday, but that's not a fact.
To get it, you need to go to YouTube or Reddit, get the coordinates, fly to the planet.
If the ship does not appear in the first 3-5 minutes, you need to reboot and so on until the ship appears.

No special quest or any clear conditions.
If it were not for the help of the community, you can wait and look for a specific exotic ship for months.

But given the information from the community, this point can not be considered a problem, but it is still reboots.

And why can't ships be repainted in any color, it looks like a annoying grind.


#

Getting a Freighter.

First, there is a special mechanism for spawning a Freighter, ok.
We want a specific type of freighter, YouTube describes how to look for it, a specific design Freighter and what types there are, ok.

But here's the problem, we got a Freighter of class C, what should we do?
Reboot!

No, in the literal sense, if a player wants a Freighter of this type and class S, reboots can and often do take 120 attempts, maybe less, but can be 120 or more.
Some write that in 5 hours of real time they still haven't got an S class Freighter.

People who make guides, the ones I watched, say that in order to determine the class of a Freighter, you need to defeat the pirates, fly onto the Freighter and turn on the visor, this will take about 3 minutes.

3 minutes multiplied by 120 attempts gives 360 minutes, divided by 60 minutes, we get 6 hours, Karl, 6 hours of reboots!

Why is this necessary?
Why not just give the player the opportunity to upgrade the Freighter class?
A lot of money, a lot of resources, but buying and not rebooting, this is the first time I've seen such a mechanic for part of the gameplay, it's horrific!

#

Search for a multi-tool.
Again, thanks to the community!

Without the community, the process looks like it is described by multi-tool hunters.
Buy 200, 200! cards.

Reboot at the station, activate about 10 cards to exclude unnecessary points of interest (buildings).

Land on the planet where the desired building with a random multi-tool has appeared, one of several tied to the space station.
Activate the cards one by one until a random exotic multi-tool of a random class appears.

This will take from five to forty attempts, depending on the class of the desired multi-tool and the design that suits you or does not suit you.

After we have "milked" all the options for multi-tools tied to the space station, we repeat everything described above through a reboot on each planet.

That is, reboots again.

Multitool hunters, on the entire English-language YouTube, about five people.
There is one Egyptian with a very harsh accent.
Some of their channels are no longer active.

I saw 2,000 hours played by one player who is a multitool hunter.
How long does it take to master all the current content of the game?
Probably, 500 hours is more than enough for everything and several times.

That is, to find about 15-20 unique multitools, he spent 1,500 hours of real time, 1,500 hours!

Many games are built around loot, i.e., overcoming obstacles, then a reward is given, although it is virtual, but the dopamine that is produced is real, the player is happy!

This also contributes to the player's retention time in the game.

The question is, will many players do the above?

Again, a huge thank you to these guys, the multi-tool hunters, who allow the community to keep the game interesting by acquiring new content due to multi-tools.


#

Finding a Live Frigate.

This is just cringe!

No, getting your first Live Frigate is amazing!
Seriously, I've never seen anything like this in any game, i.e., the concept of a Live Frigate.

And the frigate models are mostly beautiful and unique.

The mechanics of getting this are clear and enjoyable.

Unless you have a Void Egg in your inventory, otherwise you'll get a bug and have to destroy the Void Egg for 3,000 quicksilver.

A "great" way to spend a player's time wisely.

I recently reported this bug to support, I hope it will be fixed in the next patch.

But let's say we already have a Live Ship by that time and we need to upgrade it.

We need Spawning Sacs, which can be "honestly" obtained exclusively from expeditions using Live Frigates.

#

And now the HELL begins!

We need to look for more Live Frigates to increase the efficiency of expeditions.
We need an Anomaly Detector.

To get it, we either rush around the stations and hope that the guild representatives have the Detector for free or farm it from asteroids, it takes about 5 minutes per piece.

Most likely, the player wants to get the maximum amount of positive emotions from entertainment by spending a reasonable amount of time.

Shooting at asteroids for half an hour to have a supply of Detectors is dubious fun and entertainment.
But let's say you don't have to farm asteroids that often.

Turn on a Detector to get a second Live Frigate.
And now, what should you do?
That's right - reboot and wait.

Well, that's half the trouble, let's say a reboot, so reboot, we activate a Detector, start the sublight engine and wait, wait, wait, wait...

100500+ anomalies, and who knows what else.

And probably depending on what zodiac sign Mercury is in, the engine will randomly give us the "Whale song" this can take from five to twenty! minutes.

I had it happen that even in 25 minutes the "Whale song" did not appear, and I clearly remembered that in this star system I had not yet received a Live Frigate.

What I did in these cases was minimize the game and turn on YouTube, maximize the game, and wait for the "Whale song" anomaly to appear.

Three times I came across extremely unattractive Live Frigates, and also C, B classes.
This means minus, approximately, 40 minutes from life and three reboots, so as not to farm Detectors again.

Game mechanics that involve watching YouTube, I have never seen anything like this before.

To summarize:
A certain, and not to say that a small part of the gameplay is based on reboots, waiting and watching YouTube.

Well, if you look at it from a different angle, it's even original, I guess...


#

Ah, the wildest thing.

Search for upgrades for a S-class Freighter.
The most effective method, which is indicated in all the reviews on YouTube, is broken Derelict Freighters.

Yes, there are videos with ready coordinates, but I want to find such a ship myself, it's an achievement.

50 systems, 50 systems! Zero S-class module. I can attach a screenshot.
On the thirtieth or fortieth system, I just randomly warped into some system and lo and behold, an S-class module, I exclaim: "Yes, there is one!!!"

I am happily building a base, writing in caps SYSTEM WITH S-MODULE.

The next day in the morning two updates arrive, a total of 500 MB in size.
I go into the game, thinking, rubbing my hands in anticipation, now I'll farm modules and upgrade the Freighter.
I enter a star system with the Derelict Freighters, reach the final terminal, and get a C-class module, HATE!

What is all this for, what kind of random is this, why mock the player like that?
There is a similar question on Reddit, how to get a frigate with an S-module.

A person was advised to run a Derelict Freighter as quickly as possible, in 5 minutes at most, so that he could run through 20 systems in an hour - super mechanics, "as interesting as possible"!

vast wave
#

Can you please refrain from posting walls of text like that?

#

You have lots of ideas or grievances with the game, use bullet points, easier to discuss

#

You have an essay to write, publish it on Google docs or pastebin and link it here

#

Mobile users don't have to be subjected to scrolling half a nautical mile

ripe summit
#

editable signs

ember brook
#

As a big summary:
https://docs.google.com/document/d/1DkRuib0a6VACksRJLEOIWRJayBjXaD6I-3cDgMtzPNQ/edit?tab=t.0

In short, my, specifically my recipe for developing NMS, and most games, is as follows:
New -> Challenge -> Loot -> Sandbox -> Online,
New -> Challenge -> Loot -> Sandbox -> Online,
New -> Challenge -> Loot -> Sandbox -> Online,

Explanation.

  • A new plot fragment and/or new mechanics are introduced or existing ones are expanded.
  • Based on them, new missions, activities, and challenges appear, for completing which high-quality, original loot is poured.
  • There is a sandbox element: “And now, dear player, you can dig into all this for 100+ hours: build, destroy, fight, copy. Have you done everything yet? Well done, but you mean the fun online challenges!”

NMS is not just a game and not even a diamond, it's a piece of rhodium, scattered in all the pockets of Sean Murray, in a universe where there is no rhodium, but everyone needs it, you just need to mine it from native platinum.

ember brook
#

I would like to have a skin for Piligrim Exoсraft in the form of a Unicycle Exoсraft.

  • In this application, a Unicycle Exocraft is a wheel two meters high.
  • The middle is empty, only the steering wheel and the seat.
  • The character is visible, he has a minimal looped animation:
    Looks towards a player, when a Unicycle Exoсraft is standing still, a character makes small movements from time to time.
  • Only it will be necessary to take into account two options for the "cabin" for all other races and for a Gek, a Gek are 40% smaller than the other races and therefore their arms are shorter.
ember brook
turbid fossil
ember brook
ember brook
turbid fossil
turbid fossil
ember brook
turbid fossil
# ember brook Are you trying to incite conflict? Shall we go to private messages?

Laughable. If I wanted conflict, I'd have it by now. I only ask that you put down that attitude of "I am better than everyone". Saying "Try doing this or that and then report back", like you did above, is you assuming I haven't done that already, and have no actual way to judge this aspect of the game, which is plain rude. Good day to you.

ember brook
# turbid fossil Laughable. If I wanted conflict, I'd have it by now. I only ask that you put dow...

I don't mean that I'm better than everyone else.

From your message I concluded that you haven't encountered this aspect of the game, so that three people have already pointed out that this aspect of the game is extremely exhausting and not interesting.
You are the fourth to point this out.
That's all that was required to be proven.

I'm glad that you found it funny and that I raised your spirits.

inland sage
#

Channel is intended to share and discuss ideas and suggestions we want to see in the game. Let’s avoid arguing over things @turbid fossil, @ember brook
Best to ignore and block if someone’s ideas don’t align with you. Respect and follow the server rules and pinned channel rules you’ve agreed to when joining.

turbid fossil
ember brook
spring marten
#

ill do anything anything if the build limit is increased i adore this game so much but i haven't played in a year and missed all these updates after being so disheartened that i couldn't finish all the base ideas that i had. please someone give me some sort of hope that its gonna get increased at least at some point😅

glossy knoll
#

I think the build limit needs to be increased personally, we have an infinite generated universe with endless possibility’s, me and my friend were playing and having the most fun on any game we have ever played but all our fun was crushed by us hitting the build limit, we really enjoy the exploration and creative side to the game and to have the build limit stop our fun was heartbreaking.

hazy magnet
glossy knoll
hazy magnet
glossy knoll
hazy magnet
#

I can only manage so many anyway

fading dew
# ember brook Got it, thank you, I'll keep that in mind for the future. 🙌

That was quite the reply, Brendan. You do not disappoint. Have you considered the limitations of procedural generation in games? Take for example the constant request for "cities" in the game. I'd argue the devs would be limited to making 1-3 models which would then repeat throughout the various planets. Provide an argument as to how this could be achieved without the cities becoming repetitive or chaotic.

young basin
#

It would be cool if you could allow other people's to get in your ship to fly together.

fading dew
spare saffron
#

I don't think cities would fit the game much tbh much as they'd be cool to explore on planets

#

I think it would conflict with the sandbox nature of the game if they got too big

#

NPCs aren't something we can move or get rid of, we kinda gotta work around them and going large scale would make that very difficult

#

I think instead expanding on the settlements further would be nice

#

Customizable by the player but still a decent area

#

For more urbanized areas i think some sort of space station residential version would be more appropriate to the game's lore and gameplay

still finch
#

Think we should have more players in a group at a time my friends who want to play this game wishes that we can do 8 players in a group

visual zodiac
#

An idea for the future could possibly be more living ship variants. We have living frigates and ships, but let’s expand on the fact! Living freighters! That could be one step up, but maybe overkill. I dunno.

dense basin
#

It'd be cool if they could somehow change the volcano assets into proc gen terrain with lava in them. Use the new water physics but with a bunch of tweaks to better suit it.

#

Since it really throws me off to see the texture of the volcanoes just not matching the terrain.

#

And while we're at it, just have some planets where there is lava instead of water.

shadow dagger
#

One of the problems with city planets is just that the game's procedural generation systems don't really work well for that sort of thing. The procedural placement of assets is very much designed for natural objects and doesn't translate well to man made structures. Everything is placed pseudo randomly through a series of noise layers but buildings and such would need to be generated along a grid system, meaning they would need to be aligned and aware of the other buildings next to them. The game is also set up to generate a limited number of unique objects per planet, for example the standard lush biome will generate four tree variations per planet. For buildings you would want a much larger pool of buildings per planet, but the way the game actually generates and stores assets in memory doesn't really support that approach. Even the actual buildings placed by the dedicated structure generation system suffer from this - ever noticed that all crashed freighters in a given system are identical? The settlements actually solve both these problems but they are too expensive to realistically stretch to cover an entire planet, not to mention those don't even work on switch at the scale they already are.

jolly kelp
#

Living ship update could be cool, they should be a lot more unique then I think they are. Like maybe having a friendship mechanic that gives the ship buffs or debuffs depending on how well you take care of it

#

Also there should be customization. I've suggested hats before, but maybe you could also change their colors/patterns with like a "pigment injector" or something like that

atomic crater
#

I dont really think the existing multiplayer netcode is strong enough for this

dawn crystal
#

Yeah tbh I've never understood this obsession with cities/city planets.

The a.i & engine clearly can't handle this and even if it did, how does it add to the game experience?

We should try and think outside the box & actually help the team.

turbid fossil
#

Majority of suggesters don't think about this

dawn crystal
#

For example, I think improving the navigation of the game will have the same effect as city planets.

What I mean is, if Hello Games added something like the galactic atlas to the actual game, it would be easier for player made communities to flourish imo.

Sometimes it can feel as if you're in a random system by yourself. But if you could open the map in game (and while on foot, I hate that you can't see the galaxy map while on foot), you'd be more inclined to make a pilgrimage to the galactic hub or the pirate hub etc etc

#

I've got more than 500 hours in this game & I only found out yesterday that a collection of systems on the galaxy map is called a region.

HG should push for players to decide what regions are the best in terms of trade routes, planet spawns, conflict levels etc. We could then build things ourselves. I love expeditions simply because there's so much player activity in the rendezvous systems. It makes the game feel alive. If HG could somehow replicate that, I think it would naturally birth player made city planets.

This is just an idea but you get what I mean by trying to think outside the box

ripe summit
#

Daggerfall had procurerally generated cities, but they were aligned on a grid and were repetitive. It was made in the 90s tho

#

I also agree that doesn't seem like a priority given what the game is atm

#

Cities sounds like would require a huge amount of work and design to make them worthwhile

#

We could start with making space station NPCs more interesting for example lol, maybe better quests or add the side bars again to recruit base ppl

turbid fossil
ripe summit
#

Uncharted systems don't have any structures

turbid fossil
#

And how many is that?

ripe summit
#

Idk, plenty

#

Most reds, greens and blues

turbid fossil
#

I mean, are they frequent? Not so much I'd think

ripe summit
#

Yeah

#

All yellows are inhabited, if u stick around them u might feel like they are rare

At most yellows can be abandoned*

turbid fossil
#

Can't say I agree but regardless, why have all yellows be inhabited anyways?

#

Just seems like a weird arbitrary rule

ripe summit
#

Everything is arbitrary the game is made by ppl

#

But yeah it's just a gameplay thing

turbid fossil
#

Okay.

ripe summit
#

I personally think it's important to have systems with space stations everywhere, so u can at least warp near the ones that don't

ripe summit
#

Like add some variety in that sense, maybe some planets weren't interesting to the local species or they just haven't gone to yet

real owl
#

Anyone else wish the insides of our ships had a little bit more living room?

#

like starfield for an example

dawn crystal
# turbid fossil I know what you mean. But how is decided what enters a galactic atlas? Also, thi...

I don't mean the individual inputs on the atlas, I mean the format. Essentially I'd prefer a map version of the galaxy as well as the normal galaxy map.

When you currently open the galaxy map, you see a similar image to what I'm asking for in the top left of the screen.

I believe that image should be enlarged so you can have a holistic view of the galaxy. HG could even tie weekly procedural events to different regions (all systems on conflict 3 due to war, an increase of dissonance etc)

latent urchin
# dawn crystal Yeah tbh I've never understood this obsession with cities/city planets. The a.i...

How does it even generate planets if it wouldn't be able to handle this (this would likely be easier to do than generate whole planets as you could simplify terrain generation and you'd have presets with building structures)

With the AI it's more so that there needs to be a proper update to the interactable NPCs (Gek, Vykeen, Korvax, Autophage); like it's cool seeing them add in the new Autophage but they're doing the same thing every NPC does which is walk around in a set pattern/area and be a language learner. That's a preemptive thing that needs to happen before an update like this is to occur (it would be a much welcome addition)

As for the cities they would be major hub areas for players to naturally flock to without just being the anomaly; be more organic. You could have unique lore, quests, and trading around these planets

As far as I can speak for myself I don't want city planets everywhere there should be like maybe 5 in each star system or something like that

As far as cities and not city planets it's to add more variety like one would with new plants, animals, items, etc (unless you have a problem with that then I don't know what you actually want with the game) and again I personally don't have to be rampant but it just feels a little odd when you're running into 100+ trading hubs and there isn't like any homes or any sort of actual existence of the NPCs other than to walk around the trading hubs

#

What is really desired with the whole concept is that the universe of No Man's Sky exists with or without you as it stands it's very much that the universe is dependent on the player existing in it

(yes I understand games do depend on the player existing regardless that's not what I'm saying by that. It's about how one interacts with the universe and how much the universe pushes back on the players actions; a little more friction please)

#

Like I know it sounds wack as hell for me to say this about nms (and as much as I don't like it) an LLM (or facsimile of it) for talking to NPCs instead of being reliant on premade dialog that every NPC repeats would be fitting for nms

However I don't know how well that would work especially if there is to be more depth to it like the NPC changing their behavior depending on dialog choices the player makes (player entered or even from a list of options; probably best from a list of options as to control AI behavior)

latent urchin
# dawn crystal Yeah tbh I've never understood this obsession with cities/city planets. The a.i...

What I really despise about this is really just the whole attitude of this

What you're saying with it is "guys don't think of exciting cool ideas think of mediocre ideas that are super easy to add"

And the "we should try and think outside the box & actually help the team." What are you talking about. "help"? Like with what programming this isn't a community dev group it's an unregulated feedback channel

#

Anyway one of the things I really have criticism of with the AI is you get described of their cultures but you never ever engage with it

You don't go to a vykeen planet and build reputation by getting into fighting matches (a pseudo UFC competition)

You don't go to a Korvax planet and help them study and develop new tools and medicine for their people

You don't go to a Gek planet and do major trades and economic interactions

Pirates don't even attack sentinels despite being "against them"

inner sierra
#

i wish i could build a landing area in my freighter base

radiant galleon
static horizon
#

I made a suggestion to HG recently that is similar to what you guys are talking about. I suggested adding a way to actually “civilize” a region in space by having a group of players come together to create a civilization

#

I hope they add it

#

This is the email I sent them:

#

Oh nvm email is too long for discord

#

Anyway I think it would be cool if we could “claim” a solar system similar to the way we can claim a base, but make it so you have a group of people who can claim it & you can expand to nearby solar systems

turbid fossil
#

What does claiming do? Does it keep other players from interacting with the system and planets in any meaningful way?

static horizon
#

So I kinda left that up to HG, I think there are trade-offs to both. If you blocked outsiders from settling in the area that could create the ability to claim grief, but you can make it harder to do that by increasing the requirements to start a civilized space (like you need 10 players in a group with 1 founding member) or something like that

#

There are other civilization benefits that I came up with that would make it so, while an outsider may be able to settle in a civilized space, they can not reap any of the civilization’s benefits without joining

#

One of them being a civilization trade terminal, where you can trade directly with other players in the civilization with a bid/ask for each resource

#

Another being able to make a “trusted” list so you can actually share bases with people you trust in the civilization, even if the person who claimed the base computer is offline

#

This is the full list of civilization perks that I came up:

  • Civilized systems are visible with an icon in the galaxy map
  • Tells you the civilization name & citizen population count next to the system’s name when you enter a system that is claimed
  • Custom banners or signs with the Civilization name on it, even vinyls for your ship
  • Allows citizens of the civilization to add a “trusted” list of other citizens who can edit/access your bases while you’re offline (so people can live together in the same base)
  • Add a civilization trading terminal to sell to other citizens (player to player transactions via a terminal, similar to the stock market with a bid and ask for different resources)
  • Civilization missions (e.g. pirate attacks in your system)
  • Some sort of civilization communication method like a message board or chat that can be accessed via a menu or the space station
  • Upgrades like shared freighters/ships or even a separate space station specifically for the civilization
  • Recruit NPCs to your civilization

How Outsiders are Affected

  • Outsiders can still build in the system that is claimed, but must join the civilization to reap the benefits. The alternative to this is to not allow outsiders to build in civilized space, similar to the distance restrictions of bases, however you may have to tweak the requirements to make a civilization so that it is harder to claim grief
  • Outsiders can request to join the civilization, and the leader (founding player of the civilization) can choose to accept or reject them
turbid fossil
#

Sounds all nice and good, but being able to block outsiders from building in systems based on civilisations is a MASSIVE red flag. Your civ is all nice and fun, but if it keeps me from enjoying my casual game, I want none of it. Tweaking requirements never works.

static horizon
#

Well that’s why I left that up to HG

turbid fossil
#

I want to note though that the benefits you listed sound good

static horizon
#

I’ve never encountered anyone or anyone’s base randomly in the galaxy so I’d assume that it’s quite rare, but I also haven’t done a lot of exploring. I figured that HG would have better data on whether or not that would actually cause any meaningful claim grief

#

But I think the benefits I came up with, and probably any more that HG comes up with, will have enough of an incentive to join a civilization without the building restriction

turbid fossil
#

I've found a few bases, but in any case claim grief should not even be considered to be possible imo. I also know I won't join any civ, but I'm just one person

static horizon
#

Well claim grief is possible now

#

If you just spam bases all over a planet

#

But the restriction is that the claim area is small, so you need a lot of bases

#

To claim grief

turbid fossil
#

You'd need a lot of bases to even cover one planet, and even then it might just not show up because NMS is weird. Civs however might be different

#

I read it as in one civ being able to "block" a whole system at once, which is problematic. Maybe you didn't mean that

static horizon
#

Well the way it would work in my suggestion is like this:

you get together with a few people (this is what you would adjust to make it harder to claim grief, meaning you need more people to claim a civ, e.g. 3 players, 10 players, 25, etc)

Once you have the required amount of players, you would pay some amount of units and claim the system.

#

And then you claim ONE system, which is pretty small

turbid fossil
#

Make it 10 players at the very least

static horizon
#

Yea that’s what I’m thinking

#

And then to expand you’d need more players

#

Like to claim another nearby system you need another 5 or something

turbid fossil
#

The more we talk about it, the more I notice it comes down to whether the civ prevents anyone else from doing stuff, than anything else

static horizon
#

Yea it’s basically a base but on a larger scale

turbid fossil
#

I do not think that area blocks like that are a good idea, especially if NMS multiplayer ever gets improved so everyone sees all bases all the time

static horizon
#

But again the build restriction isn’t like a super necessary feature of the civilization, if HG decides it shouldn’t be like that, the rest of the suggestion is still pretty solid IMO

#

I just want to be able to access my friends bases while they’re offline & trade directly with other players, which this would allow

turbid fossil
#

It is yes, the build restriction is the only part I have a problem with

umbral oak
#

I'm not sure if I'm in the right spot I'm kind of new I'm looking for like the general chat area

turbid fossil
dawn crystal
dawn crystal
latent urchin
latent urchin
turbid fossil
latent urchin
fading dew
#

😂

ember brook
ember brook
jolly kelp
#

It'd be nice to have some minigames to incorperate into our base, like how in Terraria you can build golf courses and stuff. We already have the race parts but I feel there's more you can do here

fading dew
dense cedar
#

Do you think we will ever get to see the interiors of ships?

#

Or organic carriers?

terse ridge
#

I just want a feature to block gifts from randoms. I appreciate the sentiment but im new i want to experience the “intended” grind of normal mode.

dense cedar
#

I would just discard whatever you got

terse ridge
dense cedar
#

Oh yeah

#

U could move stuff to your spaceship when in the anomaly

terse ridge
dense cedar
#

I mean like before you enter the anomaly

#

While u still in the shop

#

Ship

terse ridge
dense cedar
#

Oh I have no idea

ember brook
fading dew
ember brook
inland sage
#

I suggest you guys take the bickering to your DMs, @fading dew and @ember brook. This is not the best place.

Also, @fading dew, I have another suggestion for you. Kindly stop baiting and mocking others. This is your final warning, I will not warn the next time. 🙂

#

Good night.

fading dew
#

😂 Fine, fine, I'll lay off poor Brendan. Scout's honor. Someone else here is bound to figure it out eventually.

static horizon
#

damn all the no mans beef flooded out my cool suggestion

turbid fossil
#

!hg

misty irisBOT
static horizon
#

but i know they listen to the community so i figured getting my ideas out there will spread the word and more people might suggest it or come up with better versions of my suggestion

#

i know theres probably no hg employees in here lol

fading dew
#

From what I've noticed here the most you're going to get is people either agreeing or disagreeing with your suggestions and maybe adding a sprinkle of feedback. Everyone's too busy trying to hammer their own point home to back and forth things for long.

dawn crystal
# static horizon damn all the no mans beef flooded out my cool suggestion

I think people have mentioned a 'clans' update. I had this idea:

  • People can create and join clans with the usual different rankings
  • Systems have different classes (c-s)
  • Clans can use deposited funds from all members to buy/claim space stations, similar to settlements, earning passive income which clan members can put in requests to withdraw.
  • A war minigame is introduced in that each clan members can deposit 1 freighter (with accompanying frigates) to a system to increase DP (defence points)
  • If another clan wants to takeover the system, they have to first declare war (put in a request for a takeover), and within 24 hours, they must deploy more DP.
#

It's not perfect but I thought this could be a good plan to start with. It's unfortunate we wouldn't be able to have full on wars but a little minigame could still be fun. Maybe player freighters would spawn in those systems instead of random npcs so it could be a sort of asynchronous war if you attack them (requires player to fix their freighters like they do with frigates so that the defence points are actively contributing)

Also, being able to own 4/5 freighters with 30 frigates each would give space captain type players something to strive for.

Lastly, there's undoubtedly more than enough systems for everyone to carve out a piece of the initial galaxy for themselves so I hope people's toes wouldn't feel stepped on.

ember brook
fading dew
#

Hold on. So not only do you screech "MOM!" at the top of your lungs, you're going to stick your tongue out at me from behind her skirts now that she's stormed into the room in a big huff?🤣
Sorry Brendan, not falling for it. You are blocked.

ember brook
static horizon
#

if they add this + the civilized space idea i had, i think this game would blow up again

fading dew
#

Not claiming the Clan thing as "My" idea, but I mentioned it recently. Think it's the logical next step in making the game even more awesome.

vague rune
#

One thing that crossed my mind, is that there seems to not be any kinds of Rogue Planets in NMS. So, I honestly think it would be a cool idea to have them added. And they wouldn't be discovered the traditional way. They will have to be discovered by interrupting your intergalactic hyper drive session while going from one system to another system.

river rune
#

I would love to see city planets although that might be pushing the tech

civic idol
#

hello, does anyone have any information regarding new save slots for cross-save?

green arrow
#

Would love to see something similar to the xeno in elite dangerous Fighting the sentinels in nms is okay, but fighting the Xeno in elite dangerous was like actually hard and a lot of fun

static horizon
still finch
#

My other idea is a 2 seat starship or able to trade starships with friends or group players or trade freighters but I think we should be able to have two or three freighters at a time

fading dew
#

Basically a big Multiplayer overhaul would be an amazing final touch to the game, agreed. Although I think if they could have fixed it by now, they would have. Hopefully they can. When I play with friends we find it more convinient to -not- be in the same lobby. Less glitches and jank.

dawn goblet
hazy magnet
fading dew
#

I doubt anyone needs more than one freighter, but it would be nice to have more than one player freighter in a particular system without the game having a conniption. All four lobby participants should "technically" be able to call in and visit each other's freighters. Might be a hard code though.

vague rune
#

Here is an idea that I'm wanting to bounce off of you guys before I go submitting it to the Zen desk. I'm going to attempt to simplify it this way. I would love to be able to start off in a Dissonant planet in a Dissonant world. And instead of having the Radiant Pillar ship. We would have a Interceptor as our first ship. And the Interceptor would be something simple. And you would have in addition to the cosmetic stuff that you get out of the gates, some of the autophage cosmetics. As for the multi-tool, I'm not too sure of which direction I should go with there. Which is why I am here trying to get some further ideas and some peer review.

vast wave
#

Not a fan of this idea because starting off with Interceptor gives too much of a benefit early on with the large inventory size and being able to refuel all systems with just one resource

#

There's also the issue of HG having to remake the whole tutorial around it, they can't use the existing tutorial missions to have player learn and craft the regular hyperdrive

#

And having access to Crimson Core (or whatever the name for interceptor hyperdrive was) as a regular blueprint seems too OP given the innate hyperdrive range bonus

#

There's also the issue of starting in environment with corrupted Sentinels which will be too much of a problem for early game

shadow dagger
#

Having an interceptor as your only ship isn't super viable because you can very easily get softlocked by running out of Atlantidium in a system with no dissonant planets.

vast wave
#

Not that of an issue, the interceptor techs can still be charged with Tritium, Warp Cells and the like

shadow dagger
#

If they get damaged they need dissonant planet resources to be repaired

vast wave
#

oh you meant repairs, yeah good point

shadow dagger
#

Losing the hyperdrive is the main concern, and its not too uncommon. A pirate attack early game has a decent chance to take it out because you don't have many upgrades yet. Travelling through a black hole or between galaxies is also potentially really bad because you have no controll over what kind of system you'll arrive in, though I imagine most players would have a second ship at that point

vague rune
#

I think I might need to re-think the idea a bit more. thanks for your feedback.

real owl
#

they way people could get a choice of ship they would prefer from the get.

#

i mean they do make it SUPER easy to get another ship as soon as you leave the planet.

#

but i have always been on the side of, there should be actual cities that spawn in the world/ Having Hello games create special hub systems, where their are permenant cities on them.

vague rune
#

Yeah, but it's RNG which ship you get, it's either a exploration, another fighter, or a hauler. I never seen any Solars though.

real owl
vague rune
#

And yes, I would definitely love to see some cities in the game. Not just settlements that you have to pull from the clutches of debt and make into a thriving village. But places that are actual cities on the planets/moons and what have you.

#

And yes, I know where to find guaranteed solar ship spawns.

real owl
vague rune
#

I am refining my thoughts on my initial idea. Being an INTJ with ADHD and ASD is just making things go a certain way.

#

They more or less, produce products that you can sell or trade or use in crafting, and more or less, would have something for you to take to the anomaly and trade it there with other players. But, I think a lot of the execution fell short of the initial vision.

real owl
vague rune
#

Or so it seems.

real owl
vague rune
#

Agreed. You and I aren't of a single mind on that idea with the base computer. We're of a hive mind with that idea. Albeit, I know that there are some possible mods/glitches and what not. But being able to put down a base computer at a settlement would be a great thing. This way, we could have our own house instead of just the Overseer's office.

#

Among other things.

hazy magnet
ember brook
# vague rune Here is an idea that I'm wanting to bounce off of you guys before I go submittin...

What's the benefit? A sum doesn't change when a terms are swapped.

Now it follows logically. The first ship is weaker than the sentinel ship, it seems, I didn't compare in detail the two.
As a result, it turns out that one planet is swapped for another and nothing really changes except the entourage and the same thing happens with the ship, the model changes and the base damage is slightly higher.

sturdy jackal
#

@lunar marsh I see SmartSaveFolder for running older versions of NMS was updated (I have v1.06, will grab 1.07). Does RetroShaderFix need to be re-run, ever, once it's run?

ember brook
#

I would like:

  • An emotion/reaction wheel to completely free up 0-9 for other necessary functions.
  • Add buttons to Remap Control to switch from third person to first person and back, and to be able to bind identical buttons (this function) for the character and ship to these actions.
  • Add at least some of the ship's dashboard indicators to third-person view mode:
    • speed
    • planet map.
fading dew
# hazy magnet Or just naturally allow players to build within their own settlements. The sett...

I mean you just have to build your computer outside the settlement. It's not a big deal. Just today I was decorating a bunch of buildings inside the settlement and expanding on others. It's a lot of fun and takes zero effort. People have built entire cities in and around settlements. If they added the ability to build space station stores in bases/settlements, I could see people building all kinds of insane things around them.

hazy magnet
lean lodge
#

we need thicker and more diverse vegetation on lush worlds.. currently there are so few plant types and it’s so spread out. I’d like to see thicker forests that span for miles, not patches a few feet wide

ember brook
spare saffron
misty cliff
#

what do you think is gonna be on the to do list?
adding biom elements like rivers and cliffs, dunes and frozen oceans. Eventually making parts of a world more lush then other parts

adding caves that actually are caves.

adding more hazards to the game like planets with actually a lot of aggressive animals or xeno spacestations (eventually like a dungeon a la alien movie)

improvements to base building, maybe to let more animals you got run around, fix bugs and improve also the racetrack creator.

Adding more structures, eventually even citys with side quests.

#

or something else perhabs

tame whale
#

I would honestly really like to have the ability to Re-paint a ship I have, without needed to completely make it from scrap

#

for example the Starting ship is looking great IMO, but I don''t want it to be red

#

I don't really see a reason to have to scrap 3-4 ships and craft a new ship, just to change the color

misty cliff
misty cliff
#

I feel you though.

#

I just hope they make at least updates for 5+ more years lol. Games amazing and huge. But whenever you try to go into something and explore it you realize there is still a lot of room of improvement

tame whale
#

true

#

especially when it comes to some feature that seem to have been just left in the dust... To be fair I am only now starting to go through the story

#

but for example, the Green monstrosities were scary at first, but it's like..."Ok so when is it going to be an actual problem that I'm constantly provoking them"

misty cliff
#

like for instance visiting a planet like a desert planet.

I expect to have much sand dunes on a desert planet but now these are spammed with assets even though you don‘t need to throw savannas over the entire surface. Sometimes less can be even more or a bit of variation to explore.

misty cliff
#

like worms and stuff?

misty cliff
tame whale
misty cliff
tame whale
#

for example if I constantly provoke the eggs

#

make a brood mother spawn or something

#

But to be fair... The game feels like it has so much more room to improve, because it's so big and open ended

#

Also a thing I noticed is that there is a lot of interesting functions in the game, that you might never even find out

#

for example, I literally found out last week

#

that you can enter the Catalogue and pick a material and trace it's coordinates

misty cliff
misty cliff
#

cause there is like at least 5 years of content needed to make the game reach its full potential

shadow dagger
#

The problem is that they can't really change the existing terrain systems and they're running out of places to put new terrain. In Origins, they added 0-2 new planets to every system and put new terrain on those. In Worlds Part II they added new stars and put new terrain on the planets in those systems. The standard terrain on the rest of the planets hasn't changed since 2018, and the reason for that is that everyone has been building bases on that terrain and so changing it would wipe out years worth of community history.

#

thats kinda true about a lot of features, pretty much every exploration focused update has needed some level of compromise in order to not disrupt the existing universe too much. It's totally fine and understandable, but from an immersion perspective, or from the perspective of newer players who aren't aware of the history of when things where added it gets really confusing.

#

Gas giants should be extremely common, but they're locked away behind stars that you cant even see without playing through hours of content. Oceans are really deep now, but again you need to unlock the purple systems to see them and even then, most oceans in purple systems are the same depth as everywhere else. These aren't choices that were made for lore reasons, these are decisions that were made due to the logistical issue that is people being really attached to the universe that we've been playing in for almost nine years.

#

I'd like to see, maybe in a couple years because they can only really do it once, a 'soft reboot' update. One that adds new galaxies where the compromises aren't needed and everything can be as it would if Hello Games had made all this content before release. They could keep all the old galaxies accessible, but start all new saves in the new 'universe'.

spare saffron
#

I think you're not accounting for the fact that not every planet or even every system has been visited, explored, and saved. There's plenty of places to put new generation.

#

It's incredibly easy to find unexplored space too. Far easier than stumbling across somewhere someone else has been

#

Heck, it's even difficult to find somewhere you have been if you're not actively trying to

#

Since generation isn't locked until they're actually loaded, explored, and saved there's plenty of opportunity. A new set of galaxies would just be unnecessary

#

The only real limitation on new terrain is already saved planets

eternal salmon
#

I do like the idea of a wipe though, but not like a game wipe. Like a game mode where you get a month to play and then you get reset with the last ship you were in. Almost like a forever ongiong expedition

fading dew
shadow dagger
# spare saffron I think you're not accounting for the fact that not every planet or even every s...

The game doesn't make a distinction between discovered and undiscovered content though. The two biggest problems with that approach would be
1: majority of players do not upload many of their discoveries
2: the discovery servers aren't super stable anyway.

If i find a system before the update, cool, my game knows that that place has been explored and it shouldn't be regenerated. If I haven't uploaded that discovery, no one else's game will know that that place had been explored and it will generate as new content for them but not for me. Not to mention the potential issue of another player finding that system after the update and uploading it themselves, which would have some effect on my game. Its a pretty important part of No Man's Sky that everyone is in the same universe and that even without an internet connection we can all visit the same places and see the same things.

The only way for it to really work would be to make the game always online, which I dont think people would like.

vast wave
#

With Worlds Part 1 the game proved it does not take into account whether a planet was discovered or not, whether it had player bases or not. Planets changes because the formula for generating them changed. That was the "soft reboot" prepping people for new version of the universe

shadow dagger
#

Well yeah but Worlds Part I (along with every update since NEXT) was deliberately designed to not change anything too much. In yellow systems, if you find a lush planet for example, that planet will have been lush since 1.1 Foundation. In any other coloured system it will have been the same biome since NEXT.

#

Sure, planets change subbiomes all the time, but each subbiome has the exact same terrain weightings as every other subbiome within its biome so if a toxic coral planet becomes a toxic fungus planet it's just a matter of the props and colours changing

vast wave
#

got it, thanks for explanation

lean lodge
#

(some repeated..) i want to see more plant variety and much thicker forests that stretch for MILES.. also, more varying tree sizes would be nice. Like.. seeing a world that looks as lush as this would be awesome

#

plus giant skyscraper trees you can climb inside of.. LMAO- could make for some great bases with those

#

i know it can be done because all planetary fine details vanish from generation when you get to a certain distance.

#

you can literally just put in a form of detail rendering distance that won’t crash the game

zenith wind
#

Easier said then done

#

You can rid the world of bugs by killing them all

lean lodge
static horizon
#

We could add a new “starting” galaxy in front of Euclid rather than at the end of the list. Like a new galaxy is #1, Euclid is #2, and every other one is pushed back 1 number

#

That way new players will always get the new experience and old players can keep their base

spare saffron
#

I don't see what that helps with though. We're not running out of stars or anything, and the game still has plenty of space for thousands, maybe millions of new beginning players to explore everything

#

All those millions of unexplored stars and exponentially so planets have the capability to update

inner sierra
#

i hope we can cleanse the waters in the future

#

you know since ||sentinels contaminated half of the whole universes waters||

shadow dagger
#

If that isn't the case why did Origins need to add millions of new planets and Worlds Part II trillions of new stars? It's because they can't selectively replace unexplored stuff for a number of logistical reasons, as I said earlier

static horizon
#

Wait, you have to upload your discovery for someone else to see you discovered it?

#

Like if I go to a new system I have to upload that I discovered it?

spare saffron
#

Yeah

static horizon
#

I did not know that

#

Damn

spare saffron
#

I believe so

static horizon
#

I discovered like 70 systems and I didn’t upload any of them

#

I really thought I was putting a dent in the undiscovered systems 😂

#

So I just have to go online and upload them tho, that shouldn’t be a problem

shadow dagger
#

Yeah at least they give you a button to upload everything at once

static horizon
#

Oh word

#

Just doing my part to discover the galaxy🫡

spare saffron
#

It'll take many millions of hours to do it all but best of luck

static horizon
#

They should make a discovery leaderboard

shadow dagger
#

I'd love to see a heatmap or something of all the discoveries in the Euclid Galaxy

#

The Galactic Atlas website gives an interesting idea, but its only showing noteworthy discoveries chosen by the community so it's a little biased

oblique smelt
#

Euclid after 8 years is discovered in approx 0.015%

static horizon
#

I still think that’s an insane stat

#

It’s so crazy that this game is like 20gb

spare saffron
#

And it's JUST EUCLID

#

There are 254 more galaxies all explored LESS than that

#

They're why I don't see any reason to add new galaxies at this point

#

They've got plenty of room to cut unexplored stuff in favor of new types of they wanted

#

And they do! Unexplored planets get replaced with new possible planets all the time

static horizon
#

That’s what I thought happened when they came up with new procedural generation that wasn’t in the game before

#

But the other guy who was in here made me feel like they just add planets to systems

spare saffron
#

They did both

oblique smelt
spare saffron
#

I'm sure in the future they'd absolutely avoid that. It wouldn't be too hard to make sure not to mess with already explored planets if they're ever planning to doing a massive overhaul

#

And if they couldn't, new galaxies wouldn't solve that

oblique smelt
#

Biome change on wp1

fading dew
#

Same

oblique smelt
#

My lush paradise planet changed to swamp

fading dew
#

16/16/16

#

We're on a sinking ship, after all

spare saffron
#

Can't say I've had that happen to me but I imagine given the negative reception they'll avoid repeating it

spare saffron
fading dew
spare saffron
#

I think both can happen

#

They can just make sure it doesn't affect saved planets and fauna/flora

oblique smelt
spare saffron
#

I agree, I just think a different approach to solve it is necessary than simply adding a new galaxy

#

Adding a new galaxy which exclusively gets the updates would inherently diminish the value of the existing ones. Unlike adding the new stars in the recent one, galaxies are far more disconnected from each other and intentionally so.

fading dew
#

There's so much they could do with the different galaxies they've put into this game. Each one could be coded a little differently than the next, making going to another galaxy worth it. I don't realize when I'm somewhere other than Euclid until I see a tag somewhere telling me as much.

spare saffron
#

Whereas just adding/changing unexplored planets or stars are easy to hop in and out of, adding to the exploration/gameplay loop rather than replacing it entirely

fading dew
#

They could make one completely gek/korvax/vykeen free, for example

#

That's the thing, NMS only seems like a big game, but it's a small-medium game, copy-pasted infinitely. A tweak here and there could make the whole experience one big mystery.

spare saffron
#

I don't see the benefit in that honestly. System to system already changes the majority of each race, and the presence of all three races are pretty lore important

#

Plus it just locks you out of systems with more of each ship type

#

If they change too much about each galaxy, there's no reason to go to some. Already the big two are the Euclid and Eissentam, because one is the default and the other is the objective best for base making. There's little reason to go beyond that.

#

Creating more divides just makes said problem worse

fading dew
#

You're making my point for me a bit there. There is currently no real good reason to go to the other galaxies. If they were vastly different, there would be.

spare saffron
#

The issue is a few become the objective best and the rest lose value.

fading dew
#

You're right, but isn't that what we have now?

spare saffron
#

that's my point. We don't wanna make that worse

fading dew
#

It can't get worse. If it's either the same shoe with 256 color variations, or 256 different kinds of shoes.

#

I don't see why you think more variety would cause more stagnation than already exists.

spare saffron
#

Plus, galaxy hopping is far more difficult than system to system. If they just changed it system to system, maybe small regions of systems, that would be healthier

spare saffron
#

Euclid to Eissentam alone, not including using the featured base system if you're lucky, is a huge journey.

fading dew
#

But that's the whole point. It allows the devs to play and experiment and break their own rules, without forcing players into anything. If you want to experience those things, you go there, if you don't, you don't.

spare saffron
#

It's too committal though. If you went to, say, a galaxy with no lifeforms at all, to gain a new resource, to get out of said galaxy is a massive task

fading dew
#

I don't see why you believe that to be true. You need to build one portal, and you're home.

#

Or call your freighter, or the anomaly

spare saffron
#

That's true, but even then getting there is still extremely difficult. I understand wanting more variety, but moving through galaxies overall is a huge task you must admit

fading dew
#

I actually don't, sorry to say. Going the first time to the galactic center can be a mission, but once you've crossed over, it gets super easy.

spare saffron
#

Getting to the ninth galaxy right now? Get to the core 8 times and repair your ship, multitool and exosuit completely each time.

fading dew
#

You prep for that jump. You buy a crap ship and take a broken multitool.

spare saffron
#

For a bit of variety that's a lot to ask. A well prepared player needs tons of repair kits or spare ships/tools

#

That's a workaround rather than intended gameplay though. Less informed players won't know to do that.

fading dew
#

But the whole point is you're not being forced to go there. You can just...not. Those who think it worth experiencing this weird new galaxy that has completely different A, B, and C will make the journey. Those that think it a hassle, just won't.

spare saffron
#

It's just too complicated to realistically have people constantly jump between galaxies for a little variety. They could do the same thing with individual star systems or regions and it's much more accessible

fading dew
#

They're doing it now for hardly any variety. They'll do it for exceptional variety.

#

I agree with you there

#

But these systems have to be somewhat predictable, or people get ansy

spare saffron
#

That kinda helps my point though. If it's hardly any variety, it feels less important to do something that immensely difficult so there's less pressure. If there's too much, say exclusive materials, it becomes required

#

I agree a little more variety would be nice but it can't be too much (or contradictory with lore)

#

But everything should be accessible in every galaxy

fading dew
#

There, I disagree. As things are now, there's little point to have more than one galaxy in this game, simply because everything is everywhere. There's no difference between galaxies 1, 8, 54, 122 or 119. What I'm suggesting are galaxies that completely surprise and challenge, -because- you don't have instant available comfort or convinience.

static horizon
#

Why is Eissentam “objectively the best for base building”?

#

Genuine question cause I’m new

spare saffron
#

Most common for paradise planets, the ones with no hazards (save the mean plants)

static horizon
#

Oh gotchcu

spare saffron
#

4x more than Euclid

spare saffron
fading dew
#

Ok, I see where we're crossing ideas. I'm not saying these new galaxies should have unique resources.

#

I'm saying they should be unique experiences.

spare saffron
#

It just can't be TOO unique is all I'm saying

fading dew
#

Why?

spare saffron
#

Well cuz at some point unique becomes unique materials. Anything else is simply a pallette or spawn rate swap

#

And that's kinda what we have now on a smaller scale

#

The idea you said earlier about getting rid of one race or only having one race is just spawn rate 0

fading dew
#

Unique materials are the fuel of builder/crafting games. Without them the game stagnates.

spare saffron
#

Sure, but that gated gets to be an issue. Then once you're there why go back

fading dew
#

No, no I meant that for say, one of the galaxies, where they aren't around at all.

#

It would change very little

spare saffron
#

Yeah that's basically just spawn rate 0 for them, never appearing. All that does is lock you out of content, doesn't really add anything

fading dew
#

It adds challenge

#

It creates a sense of "different" instead of "same."

spare saffron
#

Not really. Vykeen never appearing just makes it a bit harder to get fighter ships or impossible to get a few titles, doesn't it?

#

I never thought about looking for vykeen for anything else

static horizon
#

I don’t think it’s a bad thing if a galaxy has certain things that you can’t get in other galaxies, but has other trade-offs like the planets are ugly or it’s really hostile pirate-wise

fading dew
#

No, actually. Take the last expedition as an example. A lot of those stations were broken. It added the small challenge of not using their services, or jumping to another system. It's a small thing, but it was a fun challenge to overcome.

spare saffron
#

If you could jump between galaxies more easily like star systems I think I'd agree, Stanaclause, but going to and from is much more difficult

fading dew
#

To is difficult, and should be. Back is easy.

spare saffron
#

Say I've made an established base in Euclid but need a material to charge new technology. I've got to reach the core, several times usually, repair all my tech or use burner ships/tools, and repair my exosuit every time, and then why go back to my Euclid base? I'll just be in a worse place

fading dew
#

Because portals.

spare saffron
#

But why explore Euclid anymore? The new place has all the Euclid stuff and more. this is where the "objectively best place" problem arises again

#

If stuff changes, it should be a sidegrade rather than upgrade

fading dew
#

If the game were as you say, and everything was everywhere, then none. But what if this new galaxy has this new...whatever, quanta, but hardly any carbon? You'd have to go back.

#

And no one is advocating for better, only different. We're agreeing more than disagreeing, which is cool. It seems your one hang-up is having to work to get to these new hypothetical places. Am I right?

spare saffron
#

Not really. Or maybe it is. I'm confusing myself at this point. I'm not saying your idea can't work at all, I'm just saying it should be balanced a lot better than either of us can think of. A few big factors must be balanced, difficulty of the journey, value of the reward, and value of that which already exists

fading dew
#

I agree

spare saffron
#

Too good of a reward, why ever go back, and you have to go. Too weak, not worth the effort and you'd never do it.

fading dew
#

Well...the one thing that challenges what you are saying is the very update we just had. The new drive, new systems, new materials, all require you to go through the story and its parts to achieve. Games are about achievement through effort. Without it, why bother?

#

And no one is saying that because there are purple systems, why yellow systems?

spare saffron
#

I think they're balanced a bit better though. It's not that hard to get to the new stuff, and it's not so essential you want or need to stay forever

#

Plus it's MOSTLY stuff you can get elsewhere, save quartzite and crystalized helium to my knowledge.

#

Gas giants for example. They're the best place to get storm crystals, though you'll need to be prepared to wether the storm for that long. Bit of a challenge, around equal to the reward. You can get storm crystals more safely elsewhere, but during limited time frames and lighter spawn rates

fading dew
#

And that, is all I'm saying, but applied to galaxies.

spare saffron
#

Yeah I agree but all I'm saying is it has to be balanced with the difficulty of galaxy hopping in mind without making Euclid or other existing galaxies useless

fading dew
#

Agreed

spare saffron
#

Gas giant example, you COULD make a base there, but most people don't want to be on fire constantly. They'd still make a base on a paradise or some other planet that's less risky.

#

That's all I'm saying. I just don't agree with the degree of change you had in mind at first which I've already forgot

fading dew
#

Hasn't changed. We're just finally reaching the middle.

spare saffron
#

I say at first because I forgot and have no frame of reference

#

I don't have a train of thought. It's like a bad airport cuz everything is going in different directions and delayed

fading dew
#

As long as the planes don't crash XD

spare saffron
#

They do

fading dew
inner sierra
#

tameable birds

#

a heart should break but once

spare saffron
#

More fluffy or furry fauna. There's a lot of bugs and reptiles but not a lot of mamalls I've seen

smoky elm
#

I'll admit, I'm hoping cruisers will be next for updates. The base building aspect is cool and I love it, but you really only get to explore about 10% of the actual cruiser. On a Dreadnaught, it's like 1%. It'd be cool if we could get new weapons and upgrade existing ones, wander around to different hangars or engines or whatnot, etc. A Dreadnaught fight is a rare event, but there's really no difference beyond cosmetic that I can tell between owning one and a regular cruiser

#

I'm kinda out of things to spend credits on in my primary save; it'd be nice to invest in my Dreadnaught

inner sierra
#

orbital strike from my freighter

#

spesifically: rods of god

ember brook
#

🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵 🔵

I and the team of co-authors present to the NMS community the working concept of the EXTENSION: LIOPLEURODON.

Before sending it to the NMS development team, we need to check if everything has been taken into account.
I invite everyone to join the discussion.

PREVIEW
#nms-media message

CONCEPTUAL PART
https://docs.google.com/document/d/1Wwr2pF2xzBPIiITzm8nkJNgzRqf8mieQNnlChNBjzwc/edit?tab=t.0

DISCUSSION HISTORY
https://docs.google.com/document/d/1QfrjEVFq6qAgwL68MRAnWUFpZy5LrV1_TnKhincilbc/edit?tab=t.0


#

@hazy magnet
@woven light

#

@radiant galleon
@celest nacelle

#

@real owl
@plucky lodge

fading dew
inner sierra
#

a sentinel walker for an example

#

or maybe a structure i need gone

fading dew
#

Someone mentioned more ship customization a while back. That I'd like to see. Being able to add colors and decals to our ships on the fly at a custom station would be worth its weight in code. Or being able to switch out parts of ships we already own at said station. (except for the engine. Would still need to upgrade the ship as normal for that)

oblique smelt
inner sierra
#

unless it somehow goes up before striking from above im not convinced

#

ok maybe not orbital strikes but i really want to have more to freighters than being mobile bases

#

maybe freighter classes

vivid tinsel
paper estuary
#

you know what would be really cool? if we could summon our own atlas interface, so we can experience the joy of creation on the go, and have our own crimson lair wherever we go

#

in detail; if you want a perfect planet or moon, you can create one or two or three on the go, even while on missions and even have the waypoint of where the planet or moon is. i dont know about everyone else though, but i think it be pretty cool to have your own atlas interface wherever you go

dawn goblet
hazy magnet
paper estuary
hazy magnet
hazy magnet
#

Exotic freighters with a low spawn chance, similar to exotic ships.

latent urchin
#

HDR settings in game (notable for console)

-Highlight slider

-black point slider

-saturation slider

jolly kelp
#

I would like a base part that lets you display fishing catches

dawn crystal
vivid tinsel
fringe wharf
#

I would like system conflicts to mean something. If a system is at war then we should see battle in that system

jolly kelp
#

I wish that freighter base rooms didn't retain these corner elements when you have them together like this

#

Wait it doesn't even render the full space. Why does the freighter base have a smaller render distance than the build limit?

paper estuary
ember brook
#

🏢
An assumption was made about cities.
I think that given the current content and conceptual solution of the game at the moment, it would be possible to introduce city-stations.

That is, certain systems are introduced into the game, a small number, in which fairly large city-stations belonging to certain races are represented.
That is, they will be a fusion of a settlement and a station + additional content and opportunities.

In them, you can complete various quests-assignments, they develop like settlements, i.e. we complete a quest, new knowledge appears, carrying a certain function.
There are tasks, as a result of which, in addition to loot, we are told part of the lore of a certain race.

#

⚪ ⚔️
I would like to have the ability, at least at a later stage of the game, to move without restrictions between pirate stations and regular ones.

steel timber
#

i think that would be a lot to design but would be awesome

hazy magnet
rapid tinsel
#

Things to Add/Change in NMS

  1. More companion slots or companion cold storage (one idea is a zoo where you can see your companions walk around)

  2. Make settlements optional by adding an abandon option without being forced to inherit another settlement

  3. Customize color of fishing rod and the main body of the rod (unlockable with nanites or # of unique fish caught)

  4. Make all expeditions playable at some point when development slows (or have them rotate between expeds biweekly)

  5. Option to disable pop up notifications on the HUD or a way to disable specific notifications (companion egg opening or quicksilver reward claiming)

  6. Revert starmap back to original that showed actual star positions in the sky

  7. Add more pages the to personal records area of the wonders section of the catalogue

  8. Add a "Space Encounters" section to the Wonders area of the catalogue so people can keep track of their space encounters and how many they have found

  9. Increase sensitivity of scrolling in build menu and catalogue, etc.

  10. Introduce a difficulty setting to enable and disable the spawning of hazardous flora. This would also temporarily disable nexus missions revolving around hazardours flora.

  11. Add crafting recipe for 100 ton and 200 ton frigate fuel from 100 ton and 50 ton frigate fuel

  12. Change in game screenshots to have antialiasing for more high quality screenshots when using photo mode

  13. Remove non-unlockable catalogue resources/tech to make catalogue 100% completeable: Freighter Tech, Exotic Tech, Decorations, Vesper Sail, Untransferable Exped Items

#

pls give me feedback and things i missed or solutions

vast wave
#

feedback 1 please remove empty lines

#

A single post doesn't need to take 120% of screen's height

rapid tinsel
#

Mb I copied it from steam notes

oblique smelt
#

!hg

misty irisBOT
bright anchor
#

Just saw that reddit post about the game previously showing actual nearby star systems in the skybox, that's a cool feature. It's a shame it's gone. Wish it could be brought back somehow whilst keeping the improved look of the current skyboxes as they admittedly look way better than they used to

last dust
#

I wish the planets actually orbited around the star

bold tartan
#

They should add eclipses to the game

#

ie actually have it darken on the planet

#

oh,,, and add some variousness to how the star moves around to create like different daytime lengths etc

oblique smelt
#

U can make eclipse with photomode. But will be hard to find planets with good proportions to star disk for proper effect.

dawn goblet
narrow orchid
#

I feel like the star should actually be like central in each system, like at the center of the planets

narrow orchid
#

I kinda wish the planets generated like continents, varying biomes, maybe even earthquakes. Like idk theres just certain elements of a planets natural appearance that are missing. Like itd be cool if there were polar caps on the top and bottom of some planets. And also if there were like cities because theres supposed to be these huge spacefaring races that have spread throughout the galaxy and we never see any cities or temples or anything just lone settlements

spare saffron
fading dew
# fringe wharf I would like system conflicts to mean something. If a system is at war then we s...

This could be done is so many interesting ways. Like the prices of things changing because of a system war, with certain resources being desperately needed by the war effort. Fighter ship prices could fluctuate. Sentinel scans could be a constant as they try to combat the rampant smuggling that tends to profit from war. Illegal goods prices could skyrocket, and of course, pirates would be everywhere. A warzone should be a high risk, high reward place. If freighters of different factions are in combat you could gain positive and negative rep depending on which side you decided to help,.

radiant galleon
dawn goblet
paper estuary
#

i got an idea for settlements, while your out on a mission let us have a co-overseer system, and own the max of four settlements that you can have and input a co-overseer on each one and have the option to make a galactic nation from that

vestal karma
#

Honestly wish there was a benefit to understanding the language, like I could fully translate a sentence and the dialogue seems like the player still doesn't understand anything, the only benefit I can really find is puzzles or requests like those in minor settlements but the second one doesn't really need a translation when the context works better

worthy scarab
#

I would like Hello games to change the interior of the space stations depending on the race that controls it.

oblique smelt
#

!hg

misty irisBOT
shadow dagger
#

They do

lean lodge
#

add a new starship weapon.. “bombs”. it’ll basically use your trajectory and speed to tell you where your bombs will hit the ground, and you can drop up to ten at a time before needing to be refilled. this could be useful for PVP, speed-harvesting of surface resources, sentinels, and resource depots.

#

Make animal heads proportionate to their bodies! tired of seeing dogs with heads that are way too small-

dawn goblet
lean lodge
fading dew
fringe wharf
# fading dew This could be done is so many interesting ways. Like the prices of things changi...

Those are all great ideas! Couldn’t have said it better myself. Also if they could have some mini procedurally generated missions like in the space anomaly hub area that can occupy your time. Maybe have your own fleet help you out on missions. Maybe destroy a few freighters to gain control of that part of space or something. I don’t know how you would balance the rewards but maybe that could be a good way to farm units or upgrades for your freighters

dawn goblet
dawn goblet
fading dew
#

With Raider as it's own kind of freighter, they could even add "Smuggling" or "Raid" missions, which grant unique pirate stuff for outlaws. Like how the Organic comes back with unique living ship stuff.

dawn goblet
fringe wharf
dawn goblet
fading dew
#

STAR WARS Expedition cue the scroll text

dawn goblet
fringe wharf
#

That's awesome either way

dawn goblet
#

Come on, I've been wanting advanced Space Combat since Sentinel. I'm glad Outlaws touched upon it with ships having shields for every ship and Dreadnaught battles later on. I just want full on NPCs fighting with each other.

fringe wharf
#

Yeah fleets are mostly comestic as well

#

You can send them to do the same boring repetitive missions

dawn goblet
#

I think they can redo Frigates, such as be able to do a live rescue operation if they're under attack, or be able to give them emergency repairs mid-expedition instead of calling them back to conduct repairs.

shadow dagger
#

Before they added energy shields, npc ships could (eventually) kill eachother if you didn't intervene. Now they just regen faster than they can deal damage and the world feels much less alive for it

fringe wharf
#

That would be awesome if they called you for backup

fading dew
fringe wharf
dawn goblet
#

I mean, they give you dialogue if the frigate is damaged when you enter your ship and you're too far away from a Freighter. Had that happen to me, imagine starting a rescue or emergency repair mission if it's needed and going to your frigate location.

dawn goblet
shadow dagger
#

Yeah, player ships have always had shields but the NPCs just had basic health bars before Outlaws

fringe wharf
#

I see. Your squadron AI is so bad that they never do anything significant to enemy ships

dawn goblet
shadow dagger
#

They deal practically no damage anyway, none of the AI ships do (to eachother)

fringe wharf
#

Yeah they mostly get in the way

shadow dagger
#

Its supposed to make it so that you always get to be the deciding factor in any battle I think

dawn goblet
#

Like get out of my way 😆

shadow dagger
#

There's also some weirdness with the targeting, pirates go after freighters if they cant see a player within a certain range and then freighters fight back, civilian ships will actively hunt down the pirates but the pirates will never shoot back at them so if they were able to kill each other the civilian ships would always win. Sentinel ships are actually programmed to hunt pirates as well, provided they don't see any wanted players, and the pirates will fight back against them. The game doesn't spawn sentinel ships unless a player is wanted though so you never get to see it

rapid widget
#

Yeah it helps with immersion if you see sentinel - pirate battles, it would make things more alive

inner sierra
#

i hope they make building a bit more versatile in the future

worthy scarab
#

I wish in space stations it would let you customise the colour of your current ship.

lean lodge
#

i want the ability to add our own ships to our squadrons. plus up to 10 ships in a squadron as oppose to 4

lean lodge
lean lodge
#

can we have flying dragon-like creatures we can tame? (plus some that are the size of small fighter craft or exocraft that we can ride)

toxic slate
jolly kelp
#

Resource extractors should internally use seconds or minutes, so that if power goes out at your base you don't lose an hour's worth of progress

oblique smelt
#

Use 2 solar panels+ 1 battery per extractor for 24/7 power.

dawn goblet
lean lodge
#

I would like to have the ability to build uploadable megastructures like this. It would give people more of an excuse to explore other people’s systems.

so.. perhaps instead of adding a base parts limit, perhaps add an option for additional base parts that snap together. fences like that, towers, or very large pavement sections that you can make as large as you need, while NOT changing any of the terraforming. Since terraforming does not stay within the game due to servers and terraforming eventually returning to original state, there would have to be other ways to make sure all pavement is usable, while not having any gaps between itself and the ground.

If anyone else has suggestions to add, please do so!

#

also metal floor panels.. there’s gaps in the corners when they’re snapped together, which isn’t a great look. please make it so that when snapped together, there are no gaps!

oblique smelt
#

There is power calculator in #bot-spam

granite oriole
#

What about a way to build a custom sentinel interceptor

ember brook
# lean lodge I would like to have the ability to build uploadable megastructures like this. I...

I would like to be able to build space megastructures.

For example, I would like to be able to build the "Prothean Mass Relay" from Mass Effect,
namely build it, dragging kilotons of resources into it for construction.

And at the same time, it would be possible to justify the creation of complex materials, which can now only be sold at a high price, there is no other use for them.

A couple of days ago I jumped to 10+ galaxies, oh shoot it's long.
And if I want to jump to the 210th galaxy? A week or three days without sleep?

ember brook
ember brook
# lean lodge I would like to have the ability to build uploadable megastructures like this. I...

But first of all, as you pointed out, something needs to be done with a player bases that the server covers with earth.
I encountered this myself, reported this bug.
In general, I now try to change the landscape of the bases as little as possible, otherwise a bunch of different bugs might pop up.

(By the way, Astroneer doesn’t have this problem.)

Well, for starters, it would be nice to add stairs closed on the sides, add foundations, otherwise floors hanging practically in the air are quite a sight...

ember brook
ember brook
#

I and the team of co-authors present to the NMS community the working concept of the EXTENSION: LIOPLEURODON.
#nms-the-future message

⬆️ ⬆️ ⬆️ ⬆️ ⬆️ ⬆️

Sorry to disturb you, if you are interested, you can read the proposal.
Access was limited, it turns out...

@hazy magnet
@woven light

#

@celest nacelle
@real owl

ember brook
zenith wind
#

Holy moly lot of red here

cloud vector
#

We need a button or device that harvests all of the crops/biodomes on a base, I have a HUGE farm and I do NOT wanna go through 50 million biodomes to collect all my space weed nip nip buds

inner sierra
#

i hope when a fleet sends an urgent message that fleets console either turns into a different color or sends a marker

hazy magnet
#

An external search light for exocraft and ships that can be switched on and off. - Submitted ticket to HG heldesk

spare saffron
#

That WOULD be more road safe

dawn goblet
crisp verge
#

Honestly I'd like to see the controls for vehicles get reworked. On an Xbox, the controls for driving vehicles in first person are a bit wacky. I begrudgingly use third person when in ground vehicles. 🫤

turbid fossil
#

The ability to aim my shots. Shooting straight forward is so limited, I'm not asking to throw rockets straight backwards, but being able to shoot at a horizontal and vertical angle would be nice. Also the damage ship weapons inflict on ground troops (sentinels) is stupidly low.

static horizon
#

Who collects goods automatically but only while you’re online

#

Or you could make it even more restrictive and make it so it’s only if you’re in the same system

fading dew
static horizon
#

Haven’t gotten to that yet ig

fading dew
static horizon
#

Oh

#

Yea

#

I agree

cloud vector
fading dew
lean lodge
#

we see in pirate systems (on the space station) that haulers have side doors that open.. we should have that as a feature that we can set to either carry extra storage or act as a troop carrier (other players). perhaps have an add-on for door guns, you can set up guns for the players to use on the sides.

cloud vector
#

Make it so you can't get attacked by pirates (or at least they can't like. ping/start an attack yknow)

#

when in esc

#

because my friend just died during an afk

#

Oh shit he made it nvm

#

But still, cmon

vestal karma
#

Planet idea: Grafted planets
The ground looks like flesh, the water looks like blood, the ground has small eyes that follow the player, caves are mouths with teeth, hills can be giant eyes and mountains noses or bones, the flora and fauna look like flesh, blood, and bone twisted into forms and not actual animals similar to the vine creatures, cave systems look like giant veins

#

Possibly causing terraforming the ground to produce a type of meat or junk slime instead of silicon

#

Solar System idea: primitive systems where the locals haven't made it to space yet which can make unique questlines and opportunities when the civilization isn't sci-fi and you enter their civilization with advanced tech (probably not something that may fit)

#

Planet idea: Metropolis planet, there's way too many aliens that exist for there really only be a small civilization on each planet with at most a million aliens per system counting everything on the planet, there should be some "capital" planets where they have a massive civilization even seen from space

cloud vector
#

COLD STORAGE FOR PETS
PLEASE PLEASE PLEASE PLEASE
I am so tired of abandoning my babies and there's no more that I can abandon and yet I am faced with the biggest bug I have ever seen and I want it

cloud vector
#

We also desperately need to update the other space stations
Its been like a year and pirate/abandoned stations are still on their old models
And with the abandoned universe option, with these outdated station, there is no way to upgrade your ship class and slots, or your multitool!

hazy magnet
#

Either disable player damage while in building mode or immediately exit build menu upon taking damage.

vestal karma
#

Add a way to accept or deny trade requests, not entirely sure why this isn't in the game to begin with but it's rather annoying to have the possibility of someone just inventory dumping inside of your inventory

cloud vector
#

Some kind of floating foundation!!
With the new super deep water worlds, I'd love a base that floats.
You can already mostly do this, but it looks weird when it storms and the waves get super high, either you have water in the base, or your base is hovering when the sea is calmer

real owl
#

anyone wish the extra bits on the Wanderer's cloak took on colors -_-

ember brook
# real owl Im interested

Everything is fine, do you have access?
If there are any suggestions, additions, comments, I am waiting for them. 😀

real owl
ember brook
real owl
ember brook
real owl
ember brook
#

I think that since Hello Games does not charge additional fees for add-ons and skins, then player retention time and word-of-mouth are important to them.
We've come up with enough to keep a players playing the game even longer. 😀

real owl
ember brook
# real owl I don't think i have any further input i could offer at this moment in time. jus...

I'll probably send two documents anyway.
The first one is the proposal, then I'll indicate that it's the main one.

Of course, I can delete who specifically suggested what and list the participants of the discussion at the end, as is done now.
Is that what you meant, regarding this point?

And the second document includes the link to the discussion and full statements of each participant, I didn't include everything in the main document, some information didn't fit into the main narrative.
I don't want to act as an information filter, let everything that someone said reach the developers, they themselves will choose what they need.

fading dew
visual sage
#

do we know if they'll ever add options to customize/paint existing ships? I'm also hoping the newer paint styles will become available for explorers

fading dew
hazy magnet
hazy magnet
hazy magnet
hazy magnet
gloomy valve
#

More freighter player incentive
1-Freighter animal pens for extracting animal products
2-freigther resource extractor like the automining unit but you call it and it automatic mines to a room in the freighter
3 heavy transport misson s
Like transporting spaceships or passengers
4 a freighter way to use the hotspots for minerals

winter harbor
#

Unless I'm blind, it would be cool to set certain storage containers between public and private. Private being your own personal storage, public being like a chest for anyone to access.

lavish frigate
#

Hey question! I'm not too active here, so if this has already been answered my bad. But have there been any talks of plans to include a larger variety of decorative stabilized reality glitches and corresponding planet types in the future?

latent urchin
#

Playing through the game chants of sennaar

And it does the whole language thing the way nms should do it

#

You actually try and learn/translate what words are instead of doing a button prompt and then are given the word without any effort

#

The game is $20 but you can try the demo for free everywhere

cloud vector
gloomy valve
#

Alow for hybridization of ships, specifically speaking the more exotic ones like a quest that makes us combine a interceptor and a living ship togther to create a new class of ship called hybrid this way we can have all of of their quirks at the same time

vestal karma
vestal karma
hazy magnet