#nms-the-future

1 messages · Page 29 of 1

turbid fossil
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And I don't, it doesn't need that

deep coral
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And with all the settings it offers it’s not like you can’t turn it off 😭

turbid fossil
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That is not the point, you can turn off pretty much anything by now

deep coral
toxic slate
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There's things I don't like in the game, but I'm not going to pretend that HG didn't want them there. I can link you to a launch advertisement HG made for NMS that's completely focused on selling combat

turbid fossil
turbid fossil
deep coral
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Seems like there was more to add

turbid fossil
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I already heavily disliked the last change they made to freighter battles, adds nothing at all to the game other than shortlived stimuli

toxic slate
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it's not needed (for you). It adds to the "things to do" and, if they integrated it better into radiant quests and provided better enemy AI and player movement, it would be a compelling "thing to do" inbetween exploring and such

turbid fossil
lean lodge
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they should make the freighters more.. useful in space combat.. like separate control, cannons that actually work, targeting systems etc

analog lance
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What flair btw

analog lance
analog lance
turbid fossil
toxic slate
hazy magnet
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Mechanical aquatic and flying fauna.

fringe minnow
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I think exosuit inventory needs an expansion

sour jasper
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They should make a shipless space flight option if you have a cape, so you can just flying around the galaxy like that Batman kite Sharper Image used to sell.

lean lodge
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add storage racks and cases where we can place multi-tools that we are not using.. you could add a separate “staff-rack” as well to hold up to three staffs that you are not using. while these tools are stored on racks/cases, they will not be in your accessible inventory until you take back/swap out tools. this can act similarly to the station weapon cases, however the placed tool will be displayed and can be taken/swapped at no cost at any given time.

(only the owner can use these cases.)

lean lodge
lean lodge
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pre-determined weapons that you cannot even use.. merely there for looks and they don’t even look nice

vivid tinsel
lean lodge
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well if it exists, it’s clearly not in base game.

vivid tinsel
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it is

lean lodge
vivid tinsel
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the weapon rack is now a multitool archive

lean lodge
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what if we added character outfit displays like the ones in the space station? show off our various customization slots?

vivid tinsel
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and more customization slots in general

lean lodge
vivid tinsel
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a big list with namable characters

sour jasper
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Something I actually want to see is that my understanding is the biomes are split up into different sub-biomes with different object pools. I wanna see... combined biomes that just include everything, so you can like get the giant flowers spawning alongside the giant mushrooms on toxic worlds for instance.

lean lodge
sour jasper
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No, not regional biomes.

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I mean you've got like... I think four or five completely separate sets of frozen biome assets that never get used together. I just mean also have a biome type that pulls from all of them (well, except for the HD Frozen biome they added in Atlas Rises since the art style would clash, the others would be fine together).

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Or like I said above, you have the classic mushroom toxic biome, but also the giant flower toxic biome worlds part 1 added. Just let them occur together on the same planet. Not regionally, just with normal object spawning behavior, but drawing from a combined pool of plant models

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(Turning color and object variation back on for the classic frozen biome would also be great but if they haven't done that in six years I suspect they're not planning on doing it ever :P)

toxic slate
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To keep things fresh they would have to massively overhaul how they build flora and fauna models and procedurally generate the whole thing, and there's 0% chance of that happening at this point

lean lodge
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you’d think most planets would at least be frozen at the poles..

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at least make them scientifically accurate..? biodiversity, polar temperate regions, things like that? could actually make for some interesting worlds. also.. just the three dominant life forms.. i think some systems should have a thorough non-racist mix of a few or all of them LOL.

They’re separated by race and it’s hilarious. cmon, mingle as a society.

latent urchin
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I wish there was an option to bind the boost button just on the full trigger/R2 press for controllers

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Would waste a lot less space

vast wave
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We got gas giants we can land on, ancient spirits inhabiting monuments, biological ships created out of hubris of one race, the list goes on

sour jasper
toxic slate
# sour jasper I'm assuming the engine still does that. The giant flowers seem to be procedural...

No, I mean... like completely procedurally built. All the flora in the game use base models that were built by hand by some 3D modeller. So the engine tweaks colors and branch layouts and stuff, but that's about it. The basic shape will always be more or less the same. So building flora species on each planet entirely from scratch via some complex algorithm would be the only way to really ensure endless variety

latent urchin
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I really wish no man's sky embraced a feeling of the game universe sort of existing with or without you

As it stands it feels very much you have to be there for it to exist

sour jasper
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Oh. Well I mean I'm not talking about endless variety and don't think that's feasible anyway, I just mean intermix the object pools for similarly themed biomes. Seeing new combinations of familiar objects can be fun and surprising :^)

orchid quiver
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add a way to remove other player markers on planets or atlest away to flick through what one on your screen is the one highlighted including the pop up for the planet and have thoes same keys force the name of the planet your looking at to pop up so i dont need to keep flying to it just waiting for the pop up to deside to show it self.

its so painfull having a bunch of pings that i dont care about take priority over the name of the planet, so im forcd to fly spitting distance to it just to see if its the one i even want to go to in the system

pine grove
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Combat just do combat, more or less everything we get update wise now will be essentially testing for their light no fires game, so surely combat has to be upgraded eventually as a pre test of their new systems

elder charm
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ability to change system conflict/economy? like if your settlement gets really good it affects the system as a whole
level 1 economy levels up to level 2 or something. same with the conflict level in the system, a good defense system maybe makes the solar system more peaceful

sour jasper
vivid tinsel
empty jetty
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I kinda doubt they would introduce ways for players to permanently alter systems or planets. Given that the players share the universes.

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How would that even be implemented? You do something to change the economy, but someone else jumps there and changes it back?

vague meadow
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Would like to take over or build a space station. Give it something like profit sharing or something.

fading dew
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I don't see this game ever turning into a player economy game. The best we can hope for is a more structured way of trading and selling to each other.

turbid fossil
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It won't have any form of even remotely meaningful player economy as long as save editors and duping exists

fading dew
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If player-built base trade stations sold player loot instead of system loot, that would already be a huge step in the right direction

turbid fossil
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Define the difference please?

fading dew
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The difference in what? What another player would find in the trade post? They would find what a player put in there to sell instead of the generic list of system items.

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Which would promote people visiting each other's bases to see what they're selling

turbid fossil
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I don't see how that changes anything if players can pull items out of their ass with save editing

fading dew
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Not everyone uses that nonsense.

turbid fossil
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Of course not, but it still nullifies any value items can hold

fading dew
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We shouldn't be reigned in by the lowest common denominator, no matter how normal that becomes.

turbid fossil
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Think about it this way: one person sells their honestly earned Indium or whatever for idk, 100 units per piece, and the next person save edits it and throws it away for 1 unit a piece. Who do you think the majority will buy from?

fading dew
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Ah, I see your point now. I'm basing myself on an old suggestion I made on this forum. The player shouldn't set the price. In fact, the price should be by defacto 50-100% (or more) more expensive than the items purchased in a trade station. That way it doesn't make buying at the space station obsolete, because you could maybe get it cheaper there. The benefit is in the variety of items sold, and the chance to buy something you actually need without having to hunt it down for ages.

turbid fossil
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Interesting idea, but the way NMS travelling is setup, it lacks a consistent way to get to the exact shop you want to go, especially if you don't have the owner friended. And how do you know where x item is sold in the first place?

fading dew
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My original suggestion towards that is to allow for a trade post at the anomaly where players deposit the things they wish to sell. The game sets the price automatically, and then transers the funds once the item is bought by another player. The "you can buy stuff at people's bases" idea would be secondary to that and likely less realistic to implement.

turbid fossil
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The anomaly... Yea that can work

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But then you have the potential issue of "10 players offer the same item for the same price. You won't display each individually because nobody cares, but who decides what item is sold and what player gets the money?"

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I'm not trying to shoot down your idea or anything, but NMS is ridiculously badly set up in some regards so there are factors to consider.

fading dew
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No I get it. I like these idea discussions. It helps narrow down the ins and outs. How the items are sold would depend entirely on the code though. Occam's Razor and all that. It could be done by system, by order of who is selling what, or even who is online atm. That part is very system dependent.

turbid fossil
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How about ordering by when the items are offered? First item offered is sold first?

fading dew
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A maximum would need to be implemented, to keep people from dumping hundreds of save-edits into the market.

turbid fossil
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That too.

fading dew
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My first reaction was a cue, but depending on how it's structured, you could be trying to sell something at the back of a line thousands of units long.

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Unless it only sold items of people currently logged on, or prioritized those in the anomaly. Like I said, it gets real "what the system can manage without bugging out" at this point.

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Since this game is so big and linked to the player-side, it gets wonky.

turbid fossil
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Have to wonder where is the point where it's more work that it's worth

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As much as I want an actual player economy, NMS is too free for that

fading dew
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The multiplayer aspect IS very sketchy in this game. Too much so at times. If players were allowed to build a different trade post on their bases to sell things, it wouldn't drastically change the game, but I could see people building whole baazars on their bases and promoting their coordinates and what they're selling here on Discord.

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Not perfect but it would be a way of promoting player interaction.

turbid fossil
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You're expecting too much from the multiplayer in this game kek it's a mess

fading dew
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I know it is, but this doesn't feel like that much of a stretch. And building a mutual market place, maybe where 3-4 people put their trade stalls, givess players something to do together.

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If I had faith in the multiplayer I'd say freighters could be brought into the mix, and have whole Space Trade events.

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But that would likely fry the game

turbid fossil
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We need to have like 2000u between bases iirc, so building together is difficult at best... Multiplayer would need a huge rework and I'd rather have them focus on singleplayer content instead.

I need to go now though, my planet needs me
I enjoyed the civil discussion with you, stay cool blob_wave_gif

fading dew
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You too

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But you -can- build on each other's bases if you set it up in Network. My friends and I can all edit each other's bases.

mild crane
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Yeah I pitched in some stuff on a base the other day when in a team.

fading dew
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Even something as small as tweaking the code, so that players get the best prices for trading at someone else's player camp, instead of the space station or local trade hubs, is already something, but not really worth the trouble. With a player-base trade post, the player can announce what they're selling on their camp title, to entice travellers to stop by. It's an idea anyway.🤷

sour jasper
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The things with settlements affecting trade level would probably work like "If settlement XYZ is meeting requirements ABC the modify the system's economy/conflict rating by +/- 1" and then if you're... playing in some multiplayer context where you see other player's bases that would get applied to the system rating and prices/enemy spawn behavior would be affected accordingly, otherwise it would just use whatever base values get generated.

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Wouldn't really need to build out something more complex for it.

dense basin
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Can we get an item or technology that can package multiple technologies together? It'd be nice for when I wanna scrap one of my old ships for a new one that I want. Packing each individual technology is honestly quite tedious. Then just make it so you can unpack it in a new inventory and the cargo slots fill with all of them as packaged tech that you can install.

deft otter
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What do you all think the next update will be?

empty jetty
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Make settlements not meh so I can actually feel Switch FOMO

mystic echo
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Now that worlds 2 added my entire wishlist, I want better multiplayer

south ravine
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I just need some new POI and I'm happy.

hazy magnet
hazy magnet
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Need more precise controls while in build mode. Even photomode has better movement controls than build. Toggle between normal and precise options.

stone oriole
# deft otter What do you all think the next update will be?

i hope it's something to do with npcs. we've had a lot of updates recently focused on terrain gen, lighting, and overall visuals, but not much at all to do with npcs and their stuff. maybe more ways to interact with them, more / more varied points of interest they can spawn at, let them do more things on their own so encountering them can be more interesting

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as it stands when you find an npc out in the wild you might be able to trade with them, have dialogue with them, or do a small quest for them. our reputation doesn't matter at all for individual interactions, there's a very small list of potential quests to do for them, and the rewards you can get from them aren't usually very good either, so there's not much to reward a player for interacting with them past the first few hours of the game

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i also find it weird that we see them all over the galaxy, but we never really see any large settlements--where and how are they building freighters the size of a continent without any planetside infrastructure?

hazy magnet
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We need a chef NPC to add to our bases.

latent urchin
# stone oriole i hope it's something to do with npcs. we've had a lot of updates recently focus...

This was something I've been saying before and sort of said with the "no man's sky should embrace the universe living with or without you"

NPC engagement is mostly language and "hey do you want to trade"

I'd also suggest an option for (and a an adjustment to the) rate of NPC spawn because the frequency of these engagements is high enough where it feels more like an expectation and not an opportunity

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There's some quest stuff but like it's very much an explicit transactional interaction

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Like I enjoy that they'll do mining in asteroid fields but they won't build bases, mine, or fish on planets?

latent urchin
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They also won't really maintain interconnected "relationships" with each other

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There's also the animals of the planets more particularly the flying creatures not landing but also there is a whole lot of don't stop moving around business going on with animals in general especially the speedy ones

solemn onyx
latent urchin
solemn onyx
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Yea

latent urchin
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I think there should probably be along side that "established" worlds

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So it's not just that there's big cities that happen to be on planets but a whole lot and interconnected and with noted exceptional structures within them that distinguish themselves from just big cities

plucky lodge
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I would love to see that, and perhaps added on top having different types of settlements such as; farming communities with pastures of creatures and crops, villages like we have now, towns that have a larger population of entities, cities, maybe on the side some starship scrap yards where we can barter for ships or ship parts, etc

delicate garnet
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Worlds did such a good job of diversifying planets more, now we just need more diversity of flora. I want to see much bigger trees like the stumps from the swampy biomes but full and flourishing, way more types of big flora, lots of flowers, more colors, and especially more underwater flora now that the oceans are worth venturing into.

plucky lodge
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We also need a much wider diversity of fauna, perhaps even some fauna model and animation updates

toxic slate
dawn crystal
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I think an overall fauna update would appease a lot of different crowds.

  • explorers can find new rare fauna with weird behaviors and low spawn rates

  • mercenaries have exciting enemies to fight, think leviathans at the bottom of oceans or dwelling in caves, forget aggressive sentinels, imagine aggressive dinos with half decent a.i roaming planets that hunt in packs

  • traders have fauna trade goods like milk & all sorts from the rarest of fauna

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If they include a cave revamp I think the world's updates would be well-rounded (no pun intended)

Imagine caves with ruins placed within them, finding rare samples/texts/artifacts, ancient multitools, stash of rare materials etc

plucky lodge
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All fauna need a visual overhaul imo, many of the models we have now are dull in comparison to other aspects of the game that got updates

naive anchor
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I just want to see huge dinosaurs actually chasing each other from the 2016? E3 trailer

toxic slate
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You can definitely see that, but the E3 trailer was scripted so knocking trees over and such won't happen

naive anchor
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Do we currently have dinosaurs like the ones from E3 trailer? I have never seen one but strange looking animals that have 10 feet

toxic slate
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There are the long-neck diplos, though they don't look quite as majestic as the E3 ones. I've also seen some stegosaurus type of creatures, and some raptor-like creatures

snow skiff
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When we’re selling cargo, can the interface be changed to be the same as looking at inventory instead of the list? It would make it easier to find items

near nexus
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I hope npcs can have war with different settlements, and we can make our own settlement and be king not just an overseer

deft otter
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I wish we could participate in wars and skirmishes and it being like hell divers 2

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Would be lit

sour jasper
oblique smelt
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I had one in my wonders but game wiped them out :/

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Idk if it was bc bug or animals got rerolled after wp2 update .

sour jasper
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Animals probably got re-rolled, even if they're not doing terrain or biome changes, animals and plants seem reeeally sensitive to any modifications.

near sigil
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Can we have an update? So I know on the black and red planets that's supposed to be it just red and black well can we make it to where when we summon our ships it's red and green still so we know if we can place it down or not

vast wave
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!hg

misty irisBOT
vast wave
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You won't find Devs here, use the link above to send your suggestion

vivid tinsel
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argghhh no pet slots

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hg give us more pet slots

odd flicker
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Yes if not totally common then common enough to closely resemble horses. Like the avatar horses and ones that are similar enough to horses but with alienesk/Ethereal looks to them!

odd flicker
empty jetty
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I actually want smaller robotics. Like robo spiders like the corrupted Sentinels, but not purple.

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I also want a large spider quad as an expedition pet. Gimmie

odd flicker
odd flicker
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I think for us adventurers the suggested idea of full on farms and farming communities would be awesome. I'd love to see cross breeding to. Like I know we can gene splice eggs which is cool, but what if you have say two favorite companions and could breed them to get one with the features aspects etc you like in both but also another way besides gene splicing eggs to get something different and unique?. Also I know their is a mod for being able to tame flyers and maybe water creatures I dunno but for ppl who play on platforms that can't use mods I feel it's unfair. We should all have the ability to tame flyers or water creatures regardless of a mod. Oh and more base/home decor like I'd love to turn my base into a genuine home with bedrooms,living rooms kitchen etc. I know we have some base decor but more would be great

turbid fossil
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You do realise that your argumentation here is "platform A has this unofficial feature that is not meant to be in the game, so it should be officially in the game so platform B doesn't feel left out"?

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Bit illogical to my understanding

vivid tinsel
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there shouldn't have to be mods for such basic oversights

turbid fossil
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It's not about fair, and I don't think it's an oversight

toxic slate
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I wouldn't call it an oversight, there are clear technical/gameplay reasons why birds and aquatic creatures aren't tameable

hazy epoch
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you can jailbreak and mod your own console and mods if you’d like to have them

rotund stratus
empty jetty
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I mean, flying even just beetles and moths can be wonky. Understandable that high fliers wouldn't be officially implemented.

Tho, I think making a unique expedition flying pet that's larger than usual would be neat.

hazy epoch
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there’s a bug right now that lets you fly through the ground on the low flying fauna so I imagine the high fliers would present even more issues

empty jetty
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Yup, I think that happened to me before too

fading dew
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I would love to see Clans added to this game for building and sharing purposes. The idea would be to have a separate base computer "Clan Base Computer" that when dropped, adds that base to everyone in the clan's bases menu at portals, perhaps even with it's own tab "Clan Bases". That way when people join in small friend groups or in larger communities, they can choose to put down a private base computer or claim a territory for their clan. They can also visit the bases built by other clan members even if they're offline. (as long as they've uploaded them, of course)

turbid fossil
spark sky
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I think the best way for include tamable and ridable flying creatures would to make the act of actually flying with said creature a sort of "sprint" for them. So like initially riding them, they'd stay on their feet and walk, but then using the sprint button lets them take off and actually fly for a bit. For creatures without feet, simply have their "walking" state just be a low hover that follows the ground-- Or make those flying worms actually like, slither across the ground.

Honestly, I kinda want something like this for the beetles. I love that you can pretty much fly freely riding them, but to me it sucks that they're stuck in their flying state after you tame them. Even if their mobility takes a hit, I'd love to see my tamed beetles scuttle around on their feet every now-and-then like their wild counterparts do.

misty moon
austere trench
dense basin
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Let the mech sprint and give it a melee. Why does it have arms and hands if it can't punch? Also, why does it have legs if the main transportation is jetpacking... like we already do normally.

desert sandal
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Rogue planets would be an interesting concept. Night vision for the ship and exosuit. New upgrades to combat their deadly environments. Bioluminescence and truly alien fauna everywhere. Could activate a scanner in the inventory to detect one during jumps, similar in concept to the anomaly detector

hoary plinth
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i would love to see the connection between living ships and infested planets, maybe a quest or expedition? and if expedition, maybe living versions of the other vehicles or maybe a living stuit and head based on infested planets?

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also mayhapse the connection between the ships and the vile brood if theres any, same with the beetles and the vile brood, and how worms fit in all this

void silo
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I would love to see cross platform co-op multiplayer features carried over to switch.

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PLS

empty jetty
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Considering that the Switch port is already over two years old and they haven't budged on MP... I think that ship has passed.

void silo
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At least settlements controlled by players??!

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I want a less isolated playing experience since I can't play on laptop because my pc is absolute crap, so I only play games on my switch or phone

empty jetty
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Settlements were removed due to Switch hardware limitations. Best chance to get those is to wait for the Switch 2 and see what HG does for that port.

west bane
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White dwarf and black dwarf star systems

oblique smelt
woven light
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With a whole fleet of living frigates and a squadron of living ships, my freighter starts to look kinda out of place. id love for an Organic freighter.... maybe someday

tame niche
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I'd like to see an item that lets you find freighter battles in your current system- you activate it and go to pulse drive, like the derelict freighters. Perhaps it could drop from pirates hunted in outlaw system missions, pirates in general, or from destroyed freighters- Distress Signal Locator or some such.

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(Because who doesn't love the chance to get into a big fight more regularly and put your shiny combat ship to use for something more then poking the sentinels?)

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i specify 'in your current system' because thats the difference between 'fighting 3-6 regular pirate ships' and 'fighting a pirate dreadnaught in outlaw systems', which is way cooler.

tame niche
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Also, I wish you could set Stellar Extractors and Refiners in your freighter to put items directly into your freighter storage, possibly with an upgrade of some sort. They have a bad habit of deleting resources if you dont empty them before warps and after loads, otherwise. (I'd not mind only collecting them periodically if they didn't delete items, but they do, so.)

jolly pendant
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They should make a sentinel drone plushie. So I can harmonize the dissonances in my home.

hazy magnet
vivid tinsel
empty jetty
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A cold storage for pets would be great. But call it something like a menagerie

toxic slate
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I guess I'm weird but the idea of taking wild animals and instantly making them your loyal pet/servant has always felt odd to me. The reduction in danger from the creatures in the game reinforces that the game treats planets as simply places for privileged tourism by the players, where the creatures's homes are there to exploit.

Damn... am I on the side of the Sentinels now?

sour jasper
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I dunno if creatures were every really that dangerous but uhhh... what's a good way to put this, NMS has had a greater shift towards permanence -- and being able to take pets is a huge part of that -- that maybe feels conceptually at odds with the theme of the game to me, I dunno.

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("Creatures were never really last dangerous" is totally the last thing I say before getting mauled by crabs)

toxic slate
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Yeah they were never quite as dangerous as they should be except for early game players. those cave crabs back in the day were pretty murderous

sour jasper
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I dunno if I want them to be /that/ dangerous, I don't really like killing them, even if they're aggressive! Although maybe I could say the quests and boss battles about killing x number of creatures/giant beatles [I'm leaving the typo, shush] also kinda felt... thematically strange to me.

sour jasper
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There's a through-line here I'm not really seeing how to connect. I guess I could just say it feels different when the only thing you can take with you is pictures.

empty jetty
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Can we get a different freighter type? Something between system freighters and massive flying tanks.

woeful crown
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there are only 2 levels for hostile rank standing so far, is there some suggestion to add more or improve interaction somehow with hostile relationship like more fights, active engagement, etc.?

twilit pulsar
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Planet-wide biomes (two if there's water), get predicable and boring very quickly and greatly limit the desire to explore. A trillion planets, if there is little variation in other than non-engaging cosmetics, are quickly functionally reduced in number, turning exploration into a planet-by-planet needle-in-a-haystack grind. I'd love to see that addition of greater complexity (perhaps biome variety by elevation or latitude). I understand that this probably bumps up against limitations of algorithmically generated worlds and would exponentially add to scaling difficulty and reveal latent technical issues, so I hesitate to even bring it up. So I suppose this is just wishful thinking from a player POV. Devs, any chance of added environmental variety and complexity in future updates?

sour jasper
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There is a defined mountain biome afaik, so the engine should support different prop spawning behavior through that, it just hasn't been super noticeable post-NEXT.

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Lush planets also used to be able to have expanses of grassy and rocky areas which I don't thiiink really exists anymore.

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Not different biomes per se but near-range variance in object spawning behavior.

toxic slate
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Multiple biomes per planet wouldn't result in the feeling of more diversity; in fact, it would make each planet seem even more the same. You would need 10x or even 100x more flora/fauna assets and more sub-biomes available in order to make each multi-biome planet feel unique.

fading dew
hazy magnet
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I think including cold biomes at the poles for some planets will go a long way towards diversity. At least it gives a sense of planet orientation without introducing orbit and spin. Currently, planets feel like floating balls with no real position in space.

hazy magnet
sour jasper
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Something I'm thinking: If you have a planet divided up into a few regions with different biomes, you can jump around to each region on the same planet to look at the biomes there, but how is that functionally different from just hopping between different planets with planet-wide biomes, outside of reduced travel time and contributing to a vague notion of realism?

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Multiple biomes per planet is realistic but it doesn't really matter from the standpoint of what you experience by hopping out of your ship and just walking for awhile.

safe hedge
sour jasper
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I'm saying that if they were added it really wouldn't add much from the standpoint of what you experienced by hopping out of your ship and just walking around for awhile.

empty jetty
empty jetty
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All the capital choices are just too big, IMO. I run an S class system freighter

sour jasper
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I don't know if 1/137 was actually talking about different biomes in the planet type sense though, it read to me more like they meant they wanted like, mountain biomes that are separate from the main planet biome in the same way that caves and oceans have their own biomes

toxic slate
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The engine can definitely do that... I mean in the LNF trailer the mountains have snow on them. But not having that in NMS hasn't really lessened my enjoyment or anything

vivid tinsel
#

i want alpine planets rahhh

sour jasper
#

NMS should actually support that outright, I just think it's mostly just used to reduce tree spawns after different heights and on certain ground materials.

vivid tinsel
#

like i once found a planet with like 500u deep pits

#

and fell for like half a minute

sour jasper
#

Anyway if you want variety, in the sense of near-term variations in what you see when you're just walking around on the planet, it's not just about adding more assets. Things like local terrain variation, how flora clusters, and whether different trees are more or less common as you move around matter a lot.

#

In terms of multi-biome planets, I'm thinking... not regions with different sets of flora/objects, but regions that all use the same prop set with different local spawning behavior. So variations in size, density, which plants and minerals are more common.

toxic slate
#

I think the natural habitat exploration is in a pretty good place with Pt. 2, I can wander around a planet and really lose track of time enjoying the sights (aside from the rapid day/night cycles which will forever annoy me). But what's missing is emergent gameplay opportunities while doing that. It would be great to have small procedural villages with their own lore to stumble on. Procedural dungeons with unique loot that is worth obtaining for their abilities rather just money or crafting mats. Pirate gangs, bounty hunters, etc. Things that make me feel like there's other people going about their business on planets, and meeting them could send me off some side adventure.

lofty drum
#

kk the game is cool. when are we getting the power of ATLAS. we need a pyramid freighter that can create new worlds and destroy ones we dont like.

vivid tinsel
#

ever

limber crag
#

We need interiors to spacecrafts that are able to be decorated

limber crag
#

Or interiors tat you can walk around in with a hatch that opens up for cargo and other players to come in

iron void
#

I'd say for alot of players they either spend most their time base building, or getting the perfect ship...

So as @limber crag said further customizable interiors for all ship types would be a great addition🤩 . Think of things like further paint customization, decorations (bobblehead, charms, pictures, etc). Same would go or the outside, additional ways to make your ship look like one of a kind would be amazing. Adding this to npc ships aswell (exterior changes) would make every ship feel more unique and will prevent seeing the exact same ship 5 times in a rowBlobSigh .

#

Adding these changes to the freighters aswell could make them feel more like a home away from home instead of portable storage 😉 . Since the freighter is ofcourse alot larger than your regular ship you could add things like plants, larger decorations, maybe even paintings/pictures that you made/took 🤷‍♂️. Perhaps even some general interior design changes. Think of a sleek interceptor interior, or perhaps infested, maybe even pirate? I know those role players would love to pretend they took over a normal ship as a pirate faction and vice versa 😝 .

limber crag
iron void
inland sage
minor sail
fading dew
# limber crag We need interiors to spacecrafts that are able to be decorated

That's what the freighter is for. The starships in NMS aren't large enough for something like this to work. Maybe it's what they have planned out for the new corvette ship, whatever it's supposed to be. And they would have to fix/rework the very broken multiplayer before they could implement starships with more than one occupant.

dry scroll
#

Sorry not really familiar about it

#

It looks like it works for me

hazy magnet
dry scroll
#

considering lnf's shared world at minimum some central server multiplayer would be needed rather than p2p

lean lodge
#

if these races are so vast.. how come we don’t have any planetary cities? just small settlements.. we need to have more to do, so perhaps you can include a “capital city” update or something to add large structural marvels such as suggested.

you could preferably wait until you have many other merchants available, such as some that may sell you weapon parts (build your own weapons), ship parts, etc. could add a stall/building that gives you access to all of your storage containers, or an archive of all data you have scanned over your save, you can upload for others to view. (these would only be on the list for 24 hours at a time to prevent excessive server clutter)

You could add a Ship/multi-tool trading function between players in these cities, so if a player builds a custom ship or finds one, they can sell/trade it to other players. same with multi-tools. nothing on the object will change upon trading.

however to prevent excessive lag.. this capital city would only exist on one planet per race in each galaxy.. (would have to be a paradise planet with no weather). SO it would only be found through a mission. Once the mission is complete, you could use the city as you wish. (cannot be edited or claimed.)

possible idea to add that links to the data archive: perhaps these capital cities could dual-function as multiplayer hubs?

#

If needed, treat the teleporter like space stations. can return to it anytime.

Would be nice to pin/favorite certain locations to your teleport list as well.

hazy magnet
#

There are lore reasons that big cities do not exist. The ability for player settlements to interact with other player settlements is an interesting option. Sell items made/mined/farmed by your settlement, make trade deals, occasional pirate raids (able to set frequency in Options), build embassies in one another’s settlements, etc.

fading dew
# dry scroll How is multiplayer broken?

What @hazy magnet said. NMS wasn't built as a multiplayer experience at its core. That was kind of duck-taped on later in its development. I'm part of a group of around 6 peeps that go around playing different games together and we've struggled with the bugs and janky glitches in NMS.

dawn goblet
#

I still want to see expanded cave exploration. It was nice for oceans to get a massive face-lift, but imagine going into caves with new hazards to face that requires new tech to install.

dry scroll
#

I think my main feedback for pt 2 is:

  • Gas giants are functionally just big venuses, which is fine, but it would be cool then if some smaller versions got added to existing systems in a new "explosion of worlds" or whatever
  • Perhaps at some point actually have real gas giants with maybe only a moon-sized core and much bigger atmosphere instead
  • Instead of reusing heat/frozen/whatever as "high-pressure hazards", instead have a whole new pressure hazard type. Specialized hazard protection modules need be recharged with like paraniffium, lithium, or crystallized helium
rotund stratus
#

It'll drain your oxygen way, way faster than usual

#

And life support iirc

dry scroll
#

For deep water it's at least labeled as "hyperpressure"

lean lodge
#

that’s why i was saying, while it is logical that it would exist? don’t make it super common. make it like the birth-planet of each race.

#

it’s spread too thin as is, and doesn’t make much sense.

hazy magnet
lean lodge
#

space stations are so cookie cutter inside.. trading posts are bland, minor settlements have no use anymore, and regular settlements are still just too small in my personal opinion.

hazy magnet
lean lodge
#

there’s only one structure that even remotely does decent, i forget what it’s called.. usually a giant single tower and some catwalks surrounding. could do that but on a larger scale with more structures, so it looks like a much larger settlement

sour jasper
#

Large cities seem very at odds with the rest of the game to me.

lean lodge
# hazy magnet The Planetary Archives

those are still built at a small-scale.. so all i’m saying is, we need a very LARGE settlement that contains literally every possible merchant and trade-function in the game.

hazy magnet
lean lodge
#

best bet nowadays is just.. get a bunch of people to place down base computers fairly close together and go nuts.

rotund stratus
#

It's a huge undertaking for very little gain

#

There's nothing really a city could provide that current POIs don't

lean lodge
#

how about more freighter space..? the giant sentinel freighters we have.. i believe they should have a defaulted ADDITIONAL space that can be used and incorporated into the base that spans the entire freighter’s size.

fading dew
# rotund stratus This just says there's no point in giving cities the dev time ngl

I agree. It's too much work dev-wise for what it would give. What I'd like to see is the ability for players to populate their bases. That way it would be up to players to build these cities they want to see so badly. If players could put NPCs behind counters, make them wander around (like they do on freighters), or attemd stores like they do in stations, that would be an incentive for players to build these mega structures, each with individual flair.

#

Asking devs to do it is only going to result in one maybe two types of "cities", on repeat, forever, which defeats the point entirely. Although giving it some thought, that's the whole point of settlements. All you have to do is build a base just beyond the settlement line and you can build up your settlement to look like a city.

fluid lodge
#

Anyone else hoping for a VR update at some point? I would love to see higher image fidelity and maybe even a control overhaul for headsets like the Index.
I know it's not exactly on HG's radar (and certainly not on my prio list) for planned updates but still would be nice to see

lean lodge
#

What if there was an update to fossils? For example, we have nexus missions for fossil hunting, but all we can do is sell them afterwards. what if certain fossils can be used to construct complete skeletons that can be placed around your base? (some can be small, table-sized.. others can be very large, perhaps larger than your starship.) you could use fossils in the anomaly (add a new NPC to trade with).. you can trade these fossils for the decoration blueprints.

furthermore, an addition to the fishing update:
-larger fish tanks
-the ability to catch fish and place them on the tank
-ability to change the rocks/plants inside the tank

Addition to multi-tools:
-build your own with parts
-the ability to color it however you want, as oppose to randomized or system specific.
(these would only qualify for staffs and system multi-tools. any tools that are exclusively found in autophage camps or at korvax monoliths must be found yourself.

mint coral
#

When I was building my new ship with the Titan Stripes skin, I thought it would be cool if there were exclusive ship parts that couldn't be found in the wild that could be purchased from the scrap dealers on space stations

#

The scrap dealers need an overhaul of some kind that makes them desirable to visit again. After you unlock all the basic building parts and few decals they have for sale it becomes pretty useless. They have the capability of actually doing something relevant instead of being shoved into a corner and forgotten about

final pine
#

I'd love to have the option to start the past expeditions that I've missed out on from the Anomaly expedition terminal

safe horizon
#

When hello games gonna add upgrading frieghters class? : (

#

It would be só Cool but we cant:(

#

Lowkey,The only thing i want Really is more Space stations interior Variety and ability to own more stuff

#

Só,instead of one,Maybe 3 settlements

#

And more frigates and being able to have more than 5 frigates mission available

#

Also,its cheesy but i think It would be Cool to have a happy ending in The final update lorewise

#

Could be,simulation shuts down but for us,It immediatly Góes back Up

But for atlas its been like,2000000 years of nothingness until he is fixed

hazy magnet
hazy magnet
safe horizon
edgy basin
#

Settings are still way to minimalistic. It's 2025. We should be able to turn off settings like depth of field, bloom, glare, occlusion, etc. freely.

dawn crystal
# lean lodge space stations are so cookie cutter inside.. trading posts are bland, minor sett...

I think hg struggles with connecting aspects of their game to make interesting gameloops.

  • To fix settlements, all they need to allow is players to sell 5 mutlitools, 3 ships & maybe 10 items at their settlement for any price they set. The explorer within all of us would force us to visit every settlement just in case they have that S rank royal multitool you've been looking for or those 3 amino Chambers you need.

  • Allow companions to give random passives (C - S), that way, players could make zoos which would be another reason to visit every settlement you see. Eggs would be more sought after, manipulating genes could increase or decrease the passive too. Players who like capturing animals and breeding would actually be somewhat rewarded.

#

Another example is derelict freighters. Amazing concept, always fun to raid, great for end-game freighter maxxing, but why on earth did they just not add the horrors found in the whispering eggs?? Seems like a complete missed chance.

Sneaking past the egg sacs is fun until you see what pops out, completely anti-climatic.

But this is so obvious there is definitely something I'm missing as to why they didn't add them. Like clipping or something.

queen cypress
#

It would be cool to see a rogue faction , like dark themed geks vikeen and korvax , trying to hunt us on foot

strong magnet
#

Yeah this game really needs some more, random planetary events at this point.

weary acorn
weary acorn
strong magnet
#

That could be anything, really. Like idk... Imagine you suddenly see a burning ship, crashing down in the distance, and you can try to get there to save the pilot or steal his cargo.
You know, little things like that, just en masse would make a significant difference in making you feel that the universe is more alive and unpredictable.
We already have some nice, random encounters in space, we just need more of it while being on foot.

misty cliff
#

any likely future things that could happen this year? 😮

weary acorn
strong magnet
weary acorn
#

I'd like to see random themed town or settlements ones that belong to npcs that have stuff for us to do and buy there, like themed ones for planet types like robotic saloons cowboy towns on dessert planets

lean lodge
woven plover
west bane
#

I want some of the removed base parts to come back like the short walls for the cuboidal rooms and curved pipes because I don't want to always put down three pipes when I just want one curved pipe

lean lodge
#

Freighters should have custom alarms that we can put together (like with bytebeat devices).. and we can flip a switch to activate/deactivate in the bridge, and can be heard at a fair distance.. for example if you summon your freighter while on a planet and the alarm is on? you can hear it from there.

#

(kinda funny if you want to scare players or like star destroyers haha)

violet saddle
#

I hope eventually they add more in to flesh out the living ships and give more ways to get upgrades, etc.

vivid tinsel
violet saddle
#

Didn’t think of that ha! But some more added in surrounding them would be cool. Not sure what the lore is currently beyond doing the quest to get one

weary acorn
#

Let the minatour exosuit be able to sprint 🫡

#

Or sprint glide with rocket boots

lucid gazelle
#

honestly give me a buildable gek relic

#

and the other race related curiosities

#

i want to place my gek relics, my korvax casings, my convergence cubes, my vykeen daggers

silver crater
#

You guys know those wall mounted singing fish? I want to turn the fish I catch into those, please Hello Games, add that to the game and my life is yours.

lucid gazelle
#

do they have to sing

silver crater
#

Not necessarily, but we already have the byte beat stuff in the game, might as well be able to hook it up to the wall fish.

fading dew
woven plover
#

Im sure it has been said but please can we finally have exocraft inventory modules? I feel like it's time we can upgrade our toys!

sour jasper
#

The floating islands World added having variable trees on them would be cool, I'm pretty sure they all use the same tree model?

weary acorn
fading dew
#

ClassS all the way. I'd have to check though. Might have the odd ClassX in there too.

weary acorn
#

How many can you have in exo before it's overcharged

lean lodge
#

Add Rivers and other additional water sources to planets

vivid tinsel
#

wait no 3

fading dew
lean lodge
#

still.. they have these mini-ravines that look like dried riverbeds. no spaghetti issue there-

fading dew
#

True, but that's part of the surface biome. We're talking about a completely different biome, narrowed, and prolonged from a source to a destination during a procedural generation without just stopping in a weird looking way, or branching off into a wild vector like an octopus on acid, Hell I would love to see rivers cutting through the landscape and going through mountains, but the way this game generates terrain makes it a lowkey nightmare to get right. Something I've never tested though, is can you use the manipulator to cut a river out of a lake?

lean lodge
#

or only show for the person that made the edits

west bane
#

New appearance altering modules for the other exo crafts like the minotaur

sour jasper
#

Generating river-shaped water wouldn't really be a problem so long as you don't care about it being realistic in terms of how rivers actually flow -- and I doubt most players would really notice anyway -- but making the water move would be a problem probably.

toxic slate
# fading dew I doubt the procedural generator could handle making a believable river. It woul...

They DO have rivers in Light No Fire, which uses a more advanced version of the NMS engine. So it's possible, at least. Making a believable (to the eye) river with algorithms is not too hard. What's hard is doing so when procedurally generating the entire planet, and where each tile has no understanding of what's in the tiles around them.

The other issue is that NMS allows terrain edits. Rivers might be possible if they keep to the single global water level which NMS currently employs -- digging would fill up spaces below with water, as currently does. If they wanted to switch to multiple water levels, to allow for instance a river flowing down a mountain, that would be much much tougher to do. What happens if you have a mountain lake, and you terrain edit a hole from the lake to the edge of a cliff? So lots of edge cases there. Light No Fire probably gets around that by not allowing terrain edits.

smoky elm
#

At this point, I think the only thing missing from No Man's Sky is civilisation. Small towns; big cities; Metropolis Planets like Coruscant from Star Wars. This game has the same issue that Starfield has; most of the planets are the same. There's a lot more variety in this game, but at its core, the planets are all mostly empty with a few rare resources on them. If there were big cities out there that you could explore, with things like taverns or hidden secrets or something, I would literally never stop playing this game

vivid tinsel
dawn crystal
#

Settlements could have different classes, like a zoo/farm/agriculture, metalworks for ship & mutlitool customisations, mining rig etc. You could own these for passive income or continue to build your own or both.

They could be a lot more procedural with all the parts available too.

hazy magnet
south ravine
#

I would just like dungeons on planets. Reskin the derelict freighters to look like ruins

spark sky
#

I would like Metroid Prime-esc little dungeons to venture into. A real sense of adventure is something that NMS is missing a little imo.

signal carbon
#

I hope we get an extensive NPC update now that we've got the worlds update
Need more NPCs to fight and some more meaningful interactions with people that aren't dead holograms trapped in alternate dimensions

hazy magnet
#

Fix diagonal windows so when deleting it does not delete the entire cylindrical building.

hazy magnet
raw orbit
#

We need primitive civilizations... All the worlds and no primitive civilizations

zenith wind
#

As in tribals?

hazy magnet
hazy epoch
#

Allow us to make settlements from scratch, including picking the location

fading dew
fading dew
fading dew
signal carbon
hazy magnet
#

As an autophage, I have a ship and we have done nothing wrong. AutophagePookie

fading dew
turbid fossil
#

If atlas falls, we are all fucked

safe bear
#

Atlas Falls sounds like a cool name for a settlement

turbid fossil
#

Oh wow you're right

#

Or just some actual waterfalls

spark sky
fading dew
#

Does anyone else find it strange that the pirate freighter is hooked up to the same portal system as all the others? Shouldn't it be linked to the pirate system portals, locking it out of legal system portals but opening up all pirate systems? I know that taking something away or mildly inconveniencing people tends to bring out the pitchforks, so what if we had the option upon purchasing the freighter, if we wanted the portal hooked to the conformist...eh, legal portal system, or the Voice of Freedom network? Now that would be something.

#

To tack on to that, I've noticed people asking for MOAR freighters. How about instead of more cosmetics, the freighters receive bonuses to the various expeditions the fleet can go on? Certain freighters improving combat, exploration, industrial, and so on. It would vary the market past the current shape and class system. Best part it, it's ridiculously easy to implement. Just like the Solar starships, it can be added as an inherent bonus in an irremovable mod that comes with each individual freighter type.

hazy magnet
hazy magnet
# fading dew To tack on to that, I've noticed people asking for MOAR freighters. How about in...

This is good. I do think one other variant of the pirate dreadnaught should exist, like the two capital ships. Last, more parity or, like you said, benefits associated with having a system freighter. Depending on the primary race manning the system freighter, maybe you receive better bonuses while in other systems with the same dominant life form. Examples like better prices and improved scanning bonuses. Or just provide similar buffs as frigates.

misty cliff
#

really hope they add more hazards and also hazard creatures. Could be a cool planet with all creatures suddenly become angry towards you so you are always on the run.

fading dew
#

Like aggressive sentinel planets? That would really only promote people not visiting. I tend to stay clear of agro sentinel planets even if they have something I want cuz I can always go to a planet that has what I need without the nuisance of having to kill all the sentinels there.

rapid tinsel
#

When adding slots don't have it automatically go to the first available have the player be forced to pick because a lot of people don't know you can install slots wherever

fading dew
# spark sky Yeah, but maybe just with a little more variety? Last time I remember going thro...

You have a point. Personally I'd like stuff like this added to the Nexus. Instead of "gopher" missions, adding strange ruins (a pulse-to-find asteroid base for example) and variant derelicts only accessible through the anomaly, that use that "Dead Space" POV, would be a lot of fun to do with friends. They wouldn't even need to mess with the code on derelicts. They just need to add a door that can only open with a self destructing "Anomaly Key", that leads to a deeper, harder part of the freighter, meant to be accessed by those currently on Nexus missions.

dawn crystal
#

Smaller updates with attention to detail would help this game so much & some would be so easy to implement.

  • conflict level 3 worlds are actually in a constant state of freighter distress beacons, land POIs bombardments & crashed ships/freighters

  • faction reputations actually matter, you should be able to do a whole playthrough aligned with the Gek and a sworn enemy of vykeen. For example, low reputation stops you from entering the system space station and speaking to the aliens fullstop.

  • pirate systems are full of pirates attacking you, dreadnoughts etc

  • fauna have passives when tamed

  • bring back the boundary failure mechanic for purple systems

  • ancient mutitools, upgrades and artefacts can be found in caves

  • biological horrors inside the egg sacs on derelicts instead of baby horrors

These are just a few but I really do hope that hg can just flesh out the game systems already in place. Most features just need a tiny bit of tweaking

vivid tinsel
civic wyvern
#

ya know what would be cool?, stealth missions. i think they would fit very well into the game if you added then subtley

dawn goblet
west bane
#

New tech for the living ships that add its style of the other 4 weapons it doesn't have access to

#

For instance a living ship variety of the infra knife or positron ejector

hazy magnet
#

A random , but significant meteorite scar on low atmosphere planets. Deep craters with a wide ejection fields. Platinum and Tritium in the crater. Adds a little more appeal to these planets and moons.

real owl
#

Anyone else want their to be an update where we can pilot the Freighters like our ship?

#

drive them like a ship, i would say similar mechaine to like sea of thieves ships, cuz their so much bigger

rotund stratus
#

Would really like to have the option to put companions in my bases or freighter

#

I like them but I don't want them following me everywhere

alpine prawn
#

I'd like to have a living freighter

turbid fossil
real owl
#

and if the Void's grace is given, and we can UPGRADE OUR DAM FREIGHTERS, let living ships consume other Frieghters to rank up their Class

wind gale
#

Since the new terrain gen is capable of generating massive terrains. Now it's time to overhaul volcano planets. Instead of populating thousands of volcanos per planet which are again looking like cardboard cutout, place a few massive volcano mountains per hot planet like around (5 to 10) occasionally place a single volcano in non volcano planets as well.

real owl
#

I want there to be like a Planet Level Terra Formation that you can do, it would take a MASSIVE amount of certain resources, but you could teraform a planet to fit the needs you have. thus allowing players to create their own perfect world, lock it behind the main story or something. complete the main story then unlock a new quest line that you have to like research and uncover the tech to create a machine that allows the terra forming

#

but i think it would be gnarly to create your own planet

hazy magnet
patent hull
#

So.. I've been playing No Man's Sky since launch off and on. My son is now 8 (yep... I was playing it before he was born) and he's wanting to play with me. I have to say - the game doesn't help young players at all, which I expected - but I have become familiarized with the repetitiveness, etc.

My son plays Fortnite, way too much Fortnite... but the interactive nature of multiplayer that Fortnite offers for "Quick Actions" to point out specific items with seemingly big markers is a godsend to direct his young - distracted brain.

Additionally, the adding the ability to see his quest log to help guide him on his path is something I would love SO MUCH! He's just about to unlock the Anomaly - which will hopefully blow his little mind SeanMindblown .

I've been hopping into his "comfortable settings" game when he's on to get him through a little bit of the tedious parts with my Survival save (tossing him resources he needs/etc.). It's gotten to the point that he's a bit overwhelmed. Take this as both a suggestion - but also a call to any settings/options/ideas I can get from those here to help me out! I want to enjoy this game with my son, but it's tiring trying to help him out.

hazy magnet
hazy magnet
#

Improve flashlight beam so it shines like an LED instead of incandescent (this is space after all). And provide flashlight beam color choices.

plucky lodge
delicate frost
#

I thought about if I could take away (or be taken away) the items, technology, and multi-tools of the people I kill in PVP, but I'll keep that to myself because it doesn't fit the purpose of the game.
That said, I think the death presentation could be more elaborate.
I don't think it could be expressed in a way that would increase the rating, but I think a horrible expression could be implemented if the death is in deep water.

fading dew
# real owl and 100% be able to customize it

I agree upgrading should be a thing, even if costs tens or more frigate modules to do it. But you can already customize your freighter, on the inside anyway. If what you mean is we should be able to build a bear, freighter, I would prefer they fix them bugging out if more than one is in a session before anything else.

toxic slate
#

Bouncing off of a discussion in the spoilers channel, there are such missed dungeon opportunities in the game. When HG came out with the derelict freighter dungeons the community was hyped. This is the kind of fresh gameplay a lot of people had been wanting. And then they just never did anything with that concept again. And the freighters don't really offer emergent gameplay. You can't just come across one, you have to explicitly decide to visit one. Nor are they deeply procedural in nature.

We need to have dungeons like that on planets. Something that's an emergent experience. I would even say that no, you can't use some scanner to find one. No, NPCs don't give you a quest (unless it's part of a town's lore, which could be cool). You have to literally walk around the planet and stumble on an entrance. Can you imagine how hype that would be, to just find a truly unique (unique layout, unique loot, unique enemies) dungeon that no one else has seen?

sour jasper
#

My thought on that is No Man's Sky isn't a dungeon crawler and if I wanted to play a dungeon crawler, there are plenty of dungeon crawlers out there I could play.

fading dew
# sour jasper My thought on that is No Man's Sky isn't a dungeon crawler and if I wanted to pl...

There are a lot of things people seem to want NMS to "also" be. People want it to also be Sub Nautica, and Planet Crafter, and Satisfactory, and Eve Online, all rolled into one, but that's not going to happen. I don't think what @toxic slate is saying is that it should "also" be Deep Rock Galactic or Darkest Dungeon, but to expand on what's already in place. There IS a lot of wasted potential in the Derelicts and Abandoned Space Stations that -could- be more fleshed out and offer a slight "dungeon crawl" feel, without turning into a full blown Gauntlet game. Right now you can come across a giant cave system with a few hazardous plants and vortex cubes. If you tweak the code to procedurally generate downward, adding ruin structures along the way, throw in some angry critters, an abandoned camp with a bit of lore, and boxes that offer something you can't normally find on the surface, you have yourself a mini dungeon.

toxic slate
south ravine
lunar widget
#

I love the ruined planets and all the assets that came along with them, a lot. It's so cool to see the remnants of civilizations lost, but I feel that something seems... Off. I think it may have to do with how the assets are scattered across the landscape. Perhaps something HG could do to remedy this is to use a different algorithm to scatter all the ruin assets found on the planet surfaces, to make it feel as of actual cities were there, instead of seemingly random placements we have now. Probably a lot of work to do though so I would understand if it didn't happen

knotty swift
turbid star
#

I really, really hope Hello Games intends to have an epic conclusion to the lore of NMS and the fate of the Atlas. I think it would be amazing if by some means, we the anomaly traveler found a way to transcend the simulation and access some form of existence in the real world. Wouldn't it be crazy if the figure that places its hand on the Atlas in its final moments is us?

#

Or maybe it's the Atlantid, or Telamon

#

Seems plausible that the Atlantid has a lot of information and a complex plan to possibly traverse into the real world via cracking its way through the network in the Atlas' facility maybe. Hell maybe the Atlas created it originally knowing what it would be able to achieve later. Just speculating of course

dry scroll
#

for one it discusses a black hole consuming it's world, so if the atlas was built on earth that would imply that the vision is false

#

this changes if atlas was built on some hollowed out exoplanet AM-style, but still

#

canonically its unknown how big atlas's mainframe is anyway

turbid star
dry scroll
empty jetty
#

Also remember that 16 minutes doesn't mean real world time. We have no idea what that 16 minutes actually translates to in our time. Could be centuries.

turbid star
#

my understanding is that after the creator left, the Atlas slept and dreamt. when it began dying, it "awakened" according to the Rogue Data. that time period could have been a very very long time while it slept. long enough for a black hole to perhaps drift its way into the solar system

#

that black hole could be the reason the creator and humanity left to begin with long ago. they might have known of it in advance

dry scroll
#

because its unknown when the atlas was built (near-future on earth or far-future in some future interstellar humanity)

hazy magnet
toxic slate
#

@turbid star you should move this discussion to #nms-spoilers , that is spoiler content

ripe anchor
#

I’ve noticed a severe lack of fluffy bois in terms of character customisation. Where are our fluffy bois, Sean? Where are they?

#

Simply put, you can never go wrong with more character customisation options. The Autophage body parts and clothing were an excellent addition

#

Some more mammalian/fluffy character options would be very nice. Closest we’ve got is the owl-like head

weary acorn
#

Wouod be nice if in discovery tab for planets there was a list for systems that have our bases built on them

ripe anchor
wild charm
#

BlobSigh i know what you were thinking BountyHunter

#

Why so angry?

#

i expected you to see the reaction. It's public ComputerFace

ripe anchor
#

I just think there’s an overabundance of reptilian, amphibian and other exotic head options, but like one fluffy/mammalian one

fading dew
ripe anchor
#

Why are you booing me? I’m right? ;~;

fading dew
ripe anchor
#

Oh, I understand what you were trying to say now

#

I thought people were reacting negative because furry, lmao

fading dew
#

Hey, I am not going to yuck anyone's yum

ripe anchor
#

But seriously, we don’t need to worry about that. They added the traveller race when we only had the space suits. They added the other races to play as. They added even more traveller options, as well as the autophage

fading dew
#

True

ripe anchor
#

Needless to say, we don’t have to worry about No Man’s Sky slipping into that hole

wild charm
fading dew
ripe anchor
wild charm
#

I'm not a furry, I'm just against furry characters in games

fading dew
#

You just called it "sexual". There's nothing sexual about an owl or bear head unless you...you know...

ripe anchor
#

You literally play as aliens or robots, what is wrong with a more mammalian style traveller cosmetic with fur

#

Like, we already have this guy

wild charm
#

I didn't make it sexual, people will if they are given an opportunity. Nice try though, trying to insinuate some weird shit @fading dew

ripe anchor
#

I’m sorry, I don’t think you seem to understand. You are the one making it weird

wild charm
#

This isn't the place for an argument. Save your petty words.

ripe anchor
fading dew
#

Yeah, okay man, whatever squeaks your sneaks.

wild charm
#

I wasn't making it weird

#

I will no longer entertain you wykith

ripe anchor
#

“Furry esque ideas”? Do you hear yourself?

fading dew
#

Struck a nerve I guess.

wild charm
#

Yes and I stand by my assumption

#

I'm not upset about anything

#

InquireDuck people still assume other's thoughts

#

And think they aren't the same?

#

You assume I'm thinking that way

#

But I'm wrong for thinking someone else thinks another way

#

Weird

ripe anchor
#

Look, please, do yourself and everyone else here a favour and just go before you humiliate yourself further

wild charm
#

This is human nature, if it makes you mad then rethink the scenario

wild charm
fading dew
wild charm
#

You two are making am argument out of nothing

#

I mentioned how I assumed you were making a furry suggestion. That clarifies why I said what I said, and yall two are trying g to insult me and boo me off the paltform.

#

Children

ripe anchor
#

Yeah, he really doesn’t hear himself

fading dew
#

Please just let him cook.

wild charm
#

Yall two are ridiculous

#

This is such an on topic discussion.

wild charm
ripe anchor
#

Okaaaaay, now that’s out of the way, back to the topic at hand

#

Take some of the mammalian portraits from Stellaris, for example. They have some very interesting designs

west bane
ripe anchor
#

Atlas alive, thank you. This, exactly this ^^

wild charm
#

Exposes? I'm not a furry or anything like that but I honestly don't care what anyone thinks about me so write an entire story if you'd like.

safe bear
#

@wild charm @ripe anchor @west bane

This is NMS channel meant for discussions about elements and features you would like to see in the game.

Stay on channel's topic, if you have nothing constructive to add abstain from engaging with the discussion

fading dew
#

Aside from new head models I'd love to see the Korvax be able to access the Autophage body parts. I mean they are robots after all. Aren't they?

ripe anchor
#

The autophage parts can be used with everything

fading dew
#

I don't...think so...great now I'm gonna have to double check.

safe bear
#

Other lifeforms can use construct parts after said cosmetics are unlocked

#

Not heads, but torso, legs, hands

fading dew
#

Ah that explains it. I've only unlocked armors and heads thus far. Oh the possibilities...

ripe anchor
#

I’m also very fond of the additional clothing options the Autophage brought us, and I’m eager to see more

fading dew
#

Now imagine being able to change single arm or single leg. Pirates would go nuts.

ripe anchor
#

It’d be nice to be able to equip that miniature version of the jetpack that appears under capes

#

No cape, no backpack, just a tiny and unobtrusive jet pack

fading dew
#

Well since no one but you can see your cape, that's how everyone else sees you. 🤷

ripe anchor
#

Yes, but I still see the cape. With the regular cosmetics it’s fine, but with the three autophage armor options (which look like actual clothes) it looks weird

#

At least with the first two it does

#

On that note, the third one makes your character look fat, because the cloak you’re wearing is half draped over a mechanical doohickey

#

From the right side it looks okay, but the left side just looks goofy

west bane
#

Had some name ideas for living ship variants of weapon types not used.

Nova Orifice = Rocket Launcher
Slime Slinger = Positron Ejector
Phaze Remnant Projector = Cyclotron Ballista
(IDK) = Infra Knife

queen cypress
#

Next update should BE a fauna overhall , more variaty and less species per planet . Sound design should BE reworked as well

oblique smelt
#

My idea: We could "take over " regions with frigates by doing friggate missions and assist them. kinda like taking over districts in gta SA. The bigger part of region we control the better missions and rewards (more LS upgrades from missions etc.) but need more frigates to remain in controll.
Battle frigates would be used to fight to take controll over small group of systems. But npc could also attack our frigates while on missions. We can assist them to help etc. Last epic battle over controll of last section would be your freighter vs waves of warping in enemy freighters and ships.

Once won u get oportunity to size S class freighter, freighter modules, passive perks, frigates buffs , specific perk for controlling that specific system. fighter prices -20% for example , better missions and rewards , you name it. But if your freighter and fleet leaves the region for too long you will start too loose controll over parts of the region ( 1 section per week or something) and it will becone npc controlled again.

What would be needed most is galaxy map filter to limit map to 1 region and maybe new room to build with some new galaxy map UI and region controll mechanics. Rest could be supported on already existing mechanics imo

oblique smelt
#

Living ships already have infra knife. Its the upgraded LS version of photon canon.

west bane
#

That's not the same

#

Because you can do that with regular photon cannon but we don't call that infa knife

hazy magnet
#

Let me buy ship parts directly from scrap dealers. - Ticket submitted to HG helpdesk.

fading dew
#

That makes so much sense. They would have access and could charge fairly high prices. It could even vary by what kind of sytem you're in.

lunar widget
#

Now that we got a new living ship, it makes me wish that HG did more with the concept, since it has a lot of potential. Something to make Living Ships stand out from the other classes. Maybe a new weapon type (perhaps a charge-up weapon where shooting an enemy has the chance to override enemy ship systems, making them fight alongside you as their health drains constantly), or increased chances of anomalies/leviathan encounters occuring while flying, or perhaps an immunity to sentinel scans since the scanners probably weren't calibrated to scanning biomasses (now thinking about it that could be something cool and unique for salvaged ships). Idk, just spitballing ideas, but right now living ships to me are not worth using as anything that they can do, other classes can do better

topaz belfry
#

It would be cool to one day be able to fly frigate sized ships and maybe have them be flyable bases and I would also love to see walking bases

lunar widget
#

I also hope that they optimise freighter bases, as I am getting quite tired of running at 10fps even when nowhere near the build limit (I'm on PS4), or at least give us more options to customise display in settings (toggling on/off certain effects, ect.)

dense basin
#

Let us teleport to the Anomaly.

grizzled jolt
#
  • NPC ships can dock on and disembark on planets, allowing players to interact with NPC vykeens/geks/korvax on the surface.
jolly kelp
#

Some sort of ground proximity alarm for starships would be great, this is the second time I've slammed into the ground when landing in poor weather

spark sky
#

Maybe a new type of small quest you could take with landed pilots to help them gather resources under a time limit?

jolly kelp
vivid tinsel
#

despise the fact you have to pay 3200 quicksilver for a slightly cool looking explorer ship

dawn crystal
oblique smelt
#

Looks > stats imo.

vivid tinsel
#

especially since you can't reroll your first one like my first was yellow

grizzled jolt
oblique smelt
#

First is always needed for quest. After that u can reroll or dupe till your heart conent.

vivid tinsel
#

not to mention to make them good you need to send out frigate expeditions all the time

oblique smelt
#

Living ships are really old content. Need to be refreshed. Back in the day they where more worth it.

#

I still use mine ls tho

vivid tinsel
#

they look cool as hell but are just really impractical

weary acorn
#

Let us build one off chests that aren't linked to our storage so we can put a load of loot in chests and leave them for other players to find like a treasure hunt

hazy magnet
#

Make a smaller version of base storage that functions identically, but with a smaller footprint and less slots.

modern juniper
#
  • It might have been mentioned previously, but I would love more saved outfit spots for Appearance Modifier.
  • Regular freighters need a refresh, and it would be cool to be able to build them, but being freighters should be set up differently than how we build Fighters, Explorers, etc., maybe a shipyard, we get ship plans from crashed freighters, or landing and buying plans on active ones, or through said shipyard.
  • Different options for bridges & hangers on freighters would be neat.
  • It would be nice to be able to move freighters within a system while on them, maybe as simple as picking a planet or moon to enter the orbit of.
#

I would also like a big patch dedicated to improving VR, when it works good, it is amazing!

tardy pilot
#

Give us the option to turn on and off the base icons, save beacon and other such icons that are visible form afar, from other players and from yourself. It's one of the biggest reasons I wanna finish the Expeditions as fast as possible and it is also why I wanna get out of the systems where ever there is a community mission from the Anomaly is located.

dense basin
#

We need space creatures that can persistently exist while you're in the system. So what I mean is, even if you're on a planet, the creature out in space will just continue flying around, sometimes even get close to a planet's atmosphere and it could be some kind of event where materials fall of it and you can go collect them (like a special variant of a meteor shower). It'd add an extra layer of sci-fi coolness. Edit: Procedural space creatures. We have too many assets in the game that I believe just have no procedural parts right now. It makes things a bit too samey.

#

Actually, systems need more persistent objects out in space in general. Pulsing around until something appears is somewhat fine but it's also kinda boring.

hazy magnet
hazy magnet
toxic slate
#

I mean... space is big, and empty. really big, and really empty. that's what space is.

dense basin
toxic slate
#

To be fair, I've always hated the "pulse to find something" mechanic they use. I'm sure there is some technical limitation that caused them to use that solution, but it always feels really videogamey in a not good way. I would love to have the derelict freighters just sitting out there in a star system for you to find, or those other POIs... even though I think 99% of the space encounters are just superficial wastes of time

dense basin
#

What they really need to work on is adding emergent gameplay systems.

#

Also a refresh on creature animations. They very consistently walk around in a janky fashion and it throws me off.

toxic slate
#

yeah the animation system for fauna is not great, though I think it's better on the newer creatures. but the OGs... can be rough. a big issue for me is how they don't really often feel planted on the ground correctly, especially on hilly terrain

dense basin
#

Also, the animation for foliage blowing in the wind needs some work. The addition of it was very nice but it's very noticeable how all of the foliage is moving at the exact same time with no variation.

toxic slate
#

but alignment with the ground is sort of an ongoing issue throughout the game. ships still often have landing gear that floats slightly above a landing pad, or sunken in a bit. I'm guessing they land based on some center point of the model and don't look at the bottom edge of the landing gear. probably a similar issue for the creatures and their legs

toxic slate
dense basin
#

The landing gear and creatures need some IK built into them.

dense basin
hazy magnet
#

Add better and more robust looking landing gear for haulers. Right now they look like tiny chicken feet.

toxic slate
#

can we have ships that actually land softly, instead of trying to break their suspension every time they slam onto the ground? this has bugged the hell out of me since 1.0

dense basin
#

Like I just shut the engines off and called it a day.

toxic slate
#

it's funny because they have these slow deceleration as their approaching the ground, and then the last couple seconds is "eh F it" and let it crash

dense basin
#

Also, could we move the Nautilon camera to the top instead of being on the bottom. It constantly clips into the sea floor.

hazy magnet
dense basin
#

And I will always ask for the mech to get like a jetpack-powered sprint and the ability to punch.

toxic slate
#

It's just weird how some things the creative team puts a lot of effort into, but then things like ship landings.. I have a lot of respect for Grant Duncan as creative director, but it's like, my dude you really think those ship landings look good? it wouldn't take that much time to fix, but nah...ignored it for 9 years now

dense basin
#

I really do think it would be a simple fix too but then again, I know nothing of game development.

toxic slate
#

yeah none of us really know because we don't have access to their engine tools. but having done a lot of animation professionally, it's not something that would be a big fix

hazy magnet
#

They did improve water landing effects, so maybe dry land is next?

dense basin
#

I wonder if Worlds Part 3 is gonna be a thing.

#

If it is, I want updates to cave systems.

#

Also, localized weather if possible.

dawn goblet
# dense basin Also, localized weather if possible.

If they add a localized weather system, they should add some advanced meteorology features, such as radars, so you can plan out these storms in advance, whether it's to seek shelter or gather storm crystals.

dawn goblet
# dense basin If it is, I want updates to cave systems.

Cavern systems will be nice, though. Imagine adding caves that go as deep as oceans and introduces more hazards such as temperatures hotter than scorched planets in Extreme conditions, allowing you to install new tech to survive it. Also adding caves that are extremely hard to navigate like real-life caves and might cost your life if you make a mistake.

fading dew
dawn goblet
jolly kelp
#

It'd be cool to be able to put weapons on freighters. Maybe they can help take down pirates or aggroed sentinels, maybe you could call down an artillery strike from a freighter in the system, I feel there's something that can be done there

wheat rain
#

Two things i would love to have added to the game is, 1st- orbital mechanics and gravity that include ship flight, in and out of the atmosphere, 2nd - is large cities and towns on some planets with interactivity, missions, shops, gathering areas for players beyond the anomaly.

spark sky
# dense basin Actually, systems need more persistent objects out in space in general. Pulsing ...

I think it'd be really cool if, in addition random anomalies you can find through pulsing, maybe systems can also come with a handful of static hidden anomalies? Like POI's that are normally invisible until you get close enough to one, which then prompts your ship to use it's scanner as it detects something.

I imagine they could be more interactive and really add to a story of some systems, like imagine you find a fragment of a planet that once was and land on it to discover rare resources or unique fauna, or maybe a cloaked yet abandoned pirate vessel you could explore. Or maybe just a really tiny planetoid-- Like a Mario Galaxy-sized lil' ball of land, I just think that'd be funny but Idk if it's really possible lol.

hazy magnet
hazy magnet
real owl
#

I want there to be an updated Bounty Hunter System

#

like idk a new faction? or a Terminal for Bounty Broker Association like star wars. where you can hunt down pirates or other criminals, capture or kill them

#

each one will have a class C-S just like ships and etc

#

after so many little guys you can hunt down a Legendary Bounty

#

and after so many Legendary Bounties maybe you get a Unique S rank Multi-tool or Ship or some outfit stuff

#

Cuz right now i think bountys are limited to random Pirate Events?

plucky lodge
#

Not just random pirate events, you can find missions on space stations or the nexus for bounty hunting.

They are fairly common in pirate systems too

dense basin
#

Does the VR hud still not follow your head? If not, they need to change that.

real owl
#

I want to be able to color my Living Ships

jolly kelp
#

I think that a toggleable hunger/thirst system, with its own added achievements/milestones, could be neat

plucky lodge
#

Further exploration of the Fauna/Flora ecology would be interesting. Not talking just a visual overhaul or an ai overhaul, but I'm also talking about how you go about surveying the creatures.

Potentially adding something along the sorts of a "beastiary" within the Fauna discovery tab after observing certain behaviors of a creature.

brittle lichen
real owl
#

for the low low cost of some nanties or credits

#

keep certain paint jobs and color locked into Expeditions, thats cools thats fine

#

but generally i should be able to recolor my ship with any and all paints i have unlocked whenever i wish

dire badge
#

Qol stuff:
Terrain Editer mode that mines minerals and nothing else so you don't have to leave random jagged holes in the world

When you delete a base you get the base computer back instead of having to make a new one everytime

Fun stuff: Stars that are physical objects in a solar system, maybe different kinds like dwarf starts, binary stars, pulsars, etc

Melee weapons

Terraria Crossover

jolly kelp
#

I wish locking onto enemy ships was a different button than moving backwards, and I wish W and S were strafe instead of roll. It's really difficult to control around capital ships and I keep taking more damage against pirate capital ships from running into the ship than from the actual weaposn

main dagger
jolly kelp
opaque parcel
hazy magnet
hazy magnet
opaque parcel
#

A QoL for me would be to add a search button for when you're transferring items to a refiner/cooker.

opaque parcel
#

Or atleast expand the list of items that you can select

hazy magnet
#

Space monkeys. Or at least tree dwelling fauna.

dry scroll
#

I dont like how ship parts must have the same decals

#

esp. when they dont match with your colors

dusk schooner
sweet bronze
#

I think it would be cool if players could open up a ship market where they can build their own hangars and sell found ships or self build ships. Maybe the same for multitools

rapid tinsel
oblique smelt
rapid tinsel
#

Settlements, freighters, and frigates should all be updated for worlds part 3

#

We've basically got almost every part of the game updated recently

#

The freighter and frigates got new types but not really an overhaul of an update

plucky lodge
#

Something that would be cool is if you could go on voyages with your frigates, where by doing missions along the routes you could potentially increase rewards

fading dew
hazy magnet
#

Add water effects when the Nautilus enters and exits the water. If it can be done for star ships, it definitely should be done for a submarine.

mystic echo
#

We have minotaur frameworks. Now we need frameworks for the other exocraft to make them cooler

jolly kelp
#

Concept: Speedboat exocraft

lean lodge
jolly kelp
#

It'd be nice to be able to add multiple titles to our banner? Like I got "Captain" but I still like the "Boundary Walker" title I have now. It doesn't seem like a stretch to allow me to be "Captain RedPandaz, the Boundary Walker"?

vague rune
#

I have been throwing and bouncing this idea around in my head which is something that has been spurred on by those stupid, bleeding Atlas Damned Tornadoes on ALL the bleeding planets that have those freaking things. I'm looking at you, you big Gas Giants!! (Yes, I understand that even our own planet of Earth has them. But, still.) I honestly am just to my wits ends of them, especially when in some certain circumstances, I'm trying to do my usual Sentinel Interceptor ship hunting.

Pretty much, what I have in mind, is a grappling hook that we could either put into our Exosuits or our Multi-tool's and it would only take up one slot, and depending on the class. C, B, A, S... It would determine the line length, speed, and strength, so that we may be able to get pulled away from those horrible Tornadoes. And the recipe should be learnable at the Anomaly. So, first, you would unlock the C, followed by the B, and the A, and finally the S. And you can sell the old grappling hook off to a vendor who sells upgrades. But the catch 22 is, you CAN'T give them away to other players. They MUST be able to craft their own.

#

I hope this will be a great Idea.

winter harbor
#

Recruit Sentinels for the base as bodyguards/maintenance crew would be cool.

zenith wind
real owl
#

then boom "Sentinels" that work for you

#

i feel its the same with the ships, we just rewrite the programing

zenith wind
#

The atlas controls the sentinel right

#

Or was it the sentinels are slaves to the atlas

real owl
#

but still a machine

zenith wind
#

I don't think you can ever reach the atlas officially

real owl
#

but the Sentinels are just machines, like the Korvax or the Autophage, and all machines can be programmed

#

so i fully believe you could wipe the programming of one and use it at a companion in your base

#

not Autophages or Korvax, since there a species and that would be messed up

#

but the little droids

#

or the spider droids

#

those ye

weary acorn
# jolly kelp Concept: Speedboat exocraft

I was thinking imagine if there was a ship that could hover across water like a boat, but that would be cool a speedboat that could jump and glide over small bits of land too

jolly kelp
turbid fossil
#

You two are describing the Nomad exocraft, it hovers, can jump and can go over land and water

turbid fossil
weary acorn
#

I mostly use flying beetle to get around as it's the fastest but then over water it always wants to dive bomb into the water and throw me off

hazy magnet
# vague rune I hope this will be a great Idea.

I think a grappling beam would be easy to implement and certainly useful in so many ways. It could be an alternative to melee boosting. Definitely an anchor on extreme weather planets. Increase maneuverability underwater and in space. Also, a hilarious way to dispatch predators. Basically, the grappling hook from Just Cause, but in energy form.

weary acorn
#

We just need an energy glider to go with it 😂😂

#

First test grapple to a trade rocket

turbid fossil
#

Useful for sure, easy to implement? No lol

mighty solstice
vivid tinsel
umbral fiber
#

Shuttle 0
•×
Fighter 2
•golden vector
•utopia speeder
Explorer 1
•boundary harald
Hauler 1
•iron vulture
Exotic 1
•starborn runner
Solar 0
•×
Sentinal 0
•×
Living 0
•the wraith

(Starborn Phoenix doesn't count)

What do y'all think the next type will be?

vivid tinsel
turbid fossil
vivid tinsel
#

the sentinels are a manifestation of the ATLAS archiving systems

real owl
turbid fossil
#

We already have laylaps

umbral fiber
vivid tinsel
#

also they aren't really skins

turbid fossil
turbid fossil
vivid tinsel
#

alot have unique things like the photonix core or the wraith's giant head start on upgrades

turbid fossil
#

Photonix core does what?

vivid tinsel
turbid fossil
#

And from what I understand the wraith is a LS so you can only use it in a fraction of ships

turbid fossil
vivid tinsel
turbid fossil
umbral fiber
#

Either way, do you think the next expedition "that has a ship" will have shuttle/solar/sentinel, or something we have already gotten.?

vivid tinsel
#

hopefully a solar

#

with unique sails

real owl
#

i need the Expeditions to come around so i can get the other paint jobs

umbral fiber
vivid tinsel
#

or maybe a sentinel based expedition where we play as the traveller who dissected that sentinel or whatever (if that wasn't null) and at the end we get a sentinel ship

turbid fossil
#

If we get that original sentinel ship they flew before all those useless combat updates, I'd be on board with that

umbral fiber
#

NGL I'd like to see what a unique shuttle would look like.

vivid tinsel
#

apollo 11

#

but all the stats are made to suck since NMS is sci fi and has more advanced tech

turbid fossil
#

Apollo 11 is a whole spaceflight program

vivid tinsel
#

damn i'm stupid i thought it was just the rocket

turbid fossil
#

Why would you want a rocket as shuttle though

#

If anything, how about getting the actual NASA spaceshuttle as ship?

real owl
#

or was apollo back when we did the first rockets?

#

Apollo 11*

turbid fossil
#

Apollo 11 was the first spaceflight, and the part returning to earth looked like a cone

real owl
#

im thinking of this one

turbid fossil
#

Obviously, but that came later

real owl
oblique smelt
#

Nah. better add ZZtop Eliminator SeanBomination

#

Or interstella 5555 ship

sour jasper
turbid fossil
#

Gagarin was the true pioneer

sour jasper
#

:3

zenith trout
weary acorn
#

Taming crabs incoming !!! Wonder if they can go on land and water

#

Be nice if you shared the crabs oxygen bubble

hazy magnet
#

A Subnautica style fish tank to place and display rare catches.

mystic echo
#

I want ball exotics to have the color variety of squid ships

oblique smelt
oblique smelt
#

Upgrade skiff to catamaran or trimaran

hazy magnet
dawn crystal
#

I really like the bosses they've implented & the new boss HUD, so I wanted to suggest a few opportunities for more.

  • glitch bosses, every glitch item can now be used to summon their respective bosses. Really unique boss designs would be great here.

  • living biological horror dreadnaught freighters. They could also release corrupted living ships. Small chance to find summoning item on derelict freighters

  • Abyssal Horror boss for underwater, think giant mutated squid. Small chance to find summoning item in underwater chests/trident key chests

weary acorn
fading dew
weary acorn
fading dew
#

🤷 It moves doesn't it? 😛

weary acorn
#

I guess so haha

#

Just thought imagine big boat ships for the new water worlds

#

Like big sci-fi pirate ships

#

Then enemy ones to fight

#

Then even bigger omen like the navy plane carrier style

fading dew
#

"How do we make this game more combat-centric" doesn't seem to be at the forefront of the developmental storyboard. I'd be fine with things that make players want to explore more, but that's not an easy thing to script in a progressively generated environment.

#

You can't add an adversity situation without another player wanting a way to avoid it or getting annoyed by it. It's a bloody tightrope the devs of this game walk.

#

I try to focus on suggesting things the current game does, but could do better, in small ways (and sometimes not so small). Like maybe having one of the exocraft have a scanner that pinpoints Gas, Mining, and Electrical resources. Or like having places invaded by the Vile Brood be actively hostile, instead of passive until you touch an egg. Put more dangers in the derelicts and abandoned space stations. Have downed freighters have a threat other than radiation from opening the cargo holds. (like vile brood or boundry jellyfish) or have freighters still be considered "actively protected" by sentinels, so if you raid their cargo, it's considered piracy *even though it's just salvage). Stuff like that.

shadow dagger
#

I think that combat overall is in a pretty bad place. It's always been a part of the game and it's intended purpose has always been to be a major obstacle the player needs to overcome in order to explore certain areas, but functionally it comes down to more of an inconvenience. When pirates scan you you're never really in any danger, either you run away or you have a ship that's upgraded for combat in which case you kill them extremely easily. Upgrading your ship to be good at dogfighting is counterintuitive because doing so makes dogfighting so trivial that you might as well have just disabled space combat altogether.

fading dew
# shadow dagger I think that combat overall is in a pretty bad place. It's always been a part of...

I know what you mean. I felt the same way until I started playing this game in extreme survival mode. The pirate attacks became so dangerous, I paid my way out of them, because it was cheaper to bribe them than fix all the stuff they broke during the fight. Exploring an extreme storm planet could be fatal if I didn't dig myself around the world, and you can forget me stepping foot on an aggro sentinel planet. I've always said Survival is the way this game is meant to be played. -However- I eventually got to the point where I can wreck anything the game throws at me, so while playing at a higher difficulty is a great remedy to the "too easy" vibe at first, eventually you do overcome it.

dawn crystal
shadow dagger
#

Stopping players from getting so overpowered would go a long way. Maybe if upgrades were more of a compromise than complete improvement. Imagine if shield upgrades would decrease your maneuverability for example. The goal wouldn't be to upgrade everything anymore, it would be to upgrade the technology that you need for your playstyle. Back when we had only one inventory this was sort of the case, more tech meant less storage but that was pretty flawed since haulers were objectively the best since you could have the best of both worlds

dawn crystal
#

Hello games definitely wants combat to be a main part of the game which is why the customisation, weapon upgrades & new boss huds have been added. I just think the main obstacle is the A.I/pathtracking.

But I'm personally fine with fighting giant orbs/floating sentinels, slow moving titans etc.

hazy magnet
analog lance
#

Updates I'd like this year:

  • Combat related stuff (maybe desolation gets expanded, its a pretty great thing, very atmospheric and could make for some more slower paced combat scenarios)

  • Some MP related stuff though unsure of what (guilds perhaps? Definitely something regarding stability for sure however)

  • Space station ownership through the still unused station ai core overrides

  • Frontiers expansion

  • Faction expansion like making negatives actually do something like causing vy'keen hit squads to come after you, stuff like that

#

Pretty much all I want from the game honestly overall now I'd say.

analog lance
shadow dagger
#

I'd love to see more faction stuff. Maybe some sort of procedural microfaction system where you can change your standing with pirates in a particular system/region or something. Factions that don't get along would be nice too, if increasing standing with one faction would decrease your standing with another it would make it so that late game players wouldn't just stay at full standing with all factions forever (which makes most faction mechanics meaningless to them) anymore.

fading dew
analog lance
#
  • Anomaly - any faction if i need SFMs
fading dew
#

SFMs?

analog lance
#

Salvaged Frigate Modules

#

They're known to be fairly grindy

analog lance
fading dew
#

Frigate Module cost for freighter class. Nanites are too easy to get.

analog lance
#

I don't think it'd devalue stuff tbh

#

Do a similar cost for how ship upgrading works

#

maybe a bit higher, maybe 75k nanites for s class

fading dew
#

100k at least, if not way more. It costs 100k+ nanites to upgrade a multitool in Survival mode

#

I love the Space Station Building idea, and would hope it would take a massive investment in Wiring looms, rare materials, and unique installs to fix one, but that it then acts as a base you can customize. That would be insane. Especially if you first have to clear it of its infestation of horrors, ghosts, pirates, or whatever, but I might be reaching there.

#

Honestly if they allowed players to build the stores now inside the space station (cartographer, space suit, space ship, exocraft, etc) the AMOUNT of creative builds players could pull off around those would be sick.

shadow dagger
woven light
#

ive said this here before but damn i want an organic freighter.

#

it could be so cool to instead of your crew and the holo table it would just be a huge Brain where all possible crew and/or terminal interactions would just be talking to the ship directly, similarly to how you talk to the living Frigates telepathically.

#

the whole buildable area could have a nice Living frigate or living ship design on it with the different modules being different parts of the Brain/other Organs, all being surrounded by a semi Translucent Membrane similar to the bug that takes away your vision on a living ship when warping too far away from the planets.

#

If you wanna make it Really freaky you could even make the player swim instead of walk on the inside.

#

Idk maybe im just weird asf but this would be hella sick

#

🐋

#

Would be alot of work tho so maybe not but who´s to say

hazy magnet
safe horizon
#

Literally a bio-ship lmao

#

I Just want to be able to upgrade frieghters class man

woven light
safe horizon
#

Maybe own more than one settlement but Just being able to upgrade It would make me happy

dawn crystal
#

Imo bosses should throw the equivalent of 3 mechs or 3 dogs and 10 exploding squids or 10 - 15 sentinels etc, at you every wave.

Every boss would really feel like an achievement, doubles as an endgame thing, and gives players who just want to upgrade weapons & fight something to do (fight all glitch world bosses)

empty jetty
#

I'm cool with more difficult combat as long as I'm not forced into it.

They already added an abandoned mode. They could theoretically do a brutally hard type of permadeath for players that want that.

#

But fact of the matter is, the game is a sandbox. With a player base that has diverse in-game priorities. For every "combat should be harder!" player, you're going to get an exploration-focused player who doesn't want it.

shadow dagger
#

They made a mode for players who just want to explore without combat, its called creative.
But yeah in all seriousness, they of course need to make sure that harder combat stuff is in some level avoidable. In regards to space combat, if they added something like roaming groups of tougher pirates, or a new form of pirate dreadnaught boss, they should be limited to only spawn in high conflict level systems or something like that, that way players that aren't prepared/don't want to fight them would have an easy way to avoid encountering them. Similar to high sentinel planets or corrupted sentinel planets, if you don't like fighting them you never are forced to - but you also don't have to go out of your way to summon them, they're a challenge the game presents you with, and an obstacle to overcome if you want to explore the planets they're found on.

jolly kelp
#

Jetpack/exosuit upgrade to allow gliding on planets with an atmosphere would be cool

coral geyser
#

I love it

umbral fiber
umbral fiber
jolly kelp
jolly kelp
#

Also I noticed the Roamer has decal customization and I'd like that on the other exocrafts and starships, but preferably have the option of all unlocked decals

umbral fiber
#

Maybe like a heli exocraft or quad drone vehicle

jolly kelp
#

-beds should have a purpose, or at least let you lay down in them. Maybe they increase healing
-Damaged machinery should come in multiple models. Currently I'm wondering what is this machine that is found identically, everywhere, and yet is always broken whenever I see it

hazy magnet
spark sky
#

You know, when they added ship parts for customization, I'm kinda surprised that they never added like... Wild damaged ship parts? Like you'll be out exploring or following a special wreckage chart and you stumble across an old fighter ship wing that's rusted, half-buried and tangled in vines. You could repair them and turn them into a useable ship customization parts-- And maybe they could add special "exotic" pieces that could only be found through this that feature wildly unique or particularly alien part designs.

jolly kelp
#

Also, Minotaurs should spawn further away. Mine keeps jumpscaring me when I land on a planet

jolly kelp
#

You should get a title for capturing a Pirate Dreadnaught

hazy magnet
jolly kelp
#

Mhm ^^

vivid tinsel
#

has anybody suggested a living exocraft yet?

#

oh damn people have

jolly kelp
#

I'd like to be able to have more than one player-freighter in a system at once

#

That'd also leave the possibility of freighter-vs-freighter combat?

#

But even just being able to have both you and your friends' freighters in the same system would be neat

hazy magnet
#

I'm imagining a whole flotilla of players in one system!

turbid fossil
#

Now imagine the processing load of four freighters and their respective fleets, plus all the usual stuff floating around.

hazy magnet
summer hound
lucid gazelle
#

Imagine a much rarer variation of system that's similar to a gas giant system (a central, massive planet with surrounding moons) except it's a black hole instead of a gas giant

#

Going inside would work like a normal black hole, but itd be 3d and as large as a gas giant

#

Be very rare

paper estuary
#

I think the ability to sleep would be a great addition, because your character is adventuring so much and your exploring so much that they would need to rest right?

vivid tinsel
#

maybe they take a nap whenever they warp

fading dew
#

Id like for us to either be able to buy the parts from the scrap vendor (even if the currency is tainted metal) or have blueprints to build them ourselves, requiring the very items you get from scrapping ships.

summer hound
#

I think blueprints would work excellently, letting you collect more designs and preview them rather than having to collect the right parts

oblique smelt
#

Dear HG if u ever lurk here . Can we bring this back ?

jolly kelp
#

It'd be cool to have our freighters land at our bases somehow, but I don't see how that'd be possible

jolly kelp
#

Missions should show their rewards on the Log screen

hazy magnet
#

The ability to beam directly aboard your freighter from any place in the same system as long as an exocraft or ship is in range to teleport materials to cargo.

lunar widget
#

I'd like to see some of the companion and in general fauna animations smoothed out so that my characters cape doesn't jank out when riding them

lime aurora
#

Make it so freighters don't invis when someone warps there freightet

jolly kelp
#

It'd be cool to be able to make our own flags/banners

plucky lodge
plucky lodge
burnt mortar
#

i mean, OF are cosmic megafauna encounter

plucky lodge
#

Yeah. But I’m more referring to the races hunting down the “living freighter”

I don’t necessarily see living frigates hunting a large creature

jolly kelp
#

Buildable turrets for bases could be cool, with an upgrade module to allow them to work autonomously

jolly kelp
#

I wish that the freighter warp map would change the paths based on the Freighter warp distance

lean lodge
#

though you can no longer trade them i think

vivid tinsel
#

i hope if expedition 18 has another ship it'll be a solar

spark sky
plush steppe
#

A cool imaginary update IDEA would be a special space station unique to high rated economic pirate systems...

The Gladiator arena space station.
Photo of what it could look like:
#nms-media message

BlackHole How to get to it:
*Accessable via Anomaly, quest.
*Found in the system itself if you warp/teleport to a world and fly there.

ClassForbidden What to do in it:
*Partake in a daily / weekly solo/group quests at the anomaly or the space station.

*Buy a special pass (think like Atlas Passes) from an NPC on the station that let's you join as a combatant so you can choose to enter the arena PvP area. If you don't buy one, you can only safely walk the space station and visit the spectator areas. You'll find some 'Hero' NPCs walking around the station from the various races. They are veteran fighters in the arena.

*An enclosed arena area seperated from the non-combat areas so a player can wilfully fight other players, with no gear damage implications.

*Trade with NPCs using Quicksilver and/or Gladiator Tokens to buy special cosmetic rewards from fighting or spectating enough times.

*A shooting range. (Testing weapons against stationary and moving targets, and disabled PvE enemies such as captured corrupt Sentinel drones).

*A large glass booth spectator area so you can watch other players PVP against each other inside the arena.

*A leader board room, where you can view who the best fighters are.

BountyHunter What happens when entering inside the station:
NmsWave *Non-combat zones: Landing area, economic/trade area, spectator area, leader board room, warp room, shooting range.
Pirate *Combat PvP-only zones: Talking to an NPC to buy the fighting pass, and that opens a door to go inside the PvP areas.

Sound cool? I do, would like to hear your take on it, or imagine playing it.

vivid tinsel
#

image won me over

plush steppe
#

@vivid tinsel

Thanks, I imagined it would be a fairly interesting way to approach a combat update. It's not forced, and it wouldn't impact how the game plays. Optional but rewarding.

vivid tinsel
#

i love the idea of a giant static space station

plush steppe
#

The station might be much bigger than a normal space station or the anomaly or even combined, but in the image #nms-media message the freighters you can see are also in the distance away from the station, but yeah big enough to stand out.. in all its glory (like a Colosseum)

#

It'd just be cool to have an area like that, and treat it to a hub population the size of the anomaly with people coming and going all the time. I can imagine it would build up quite a unique niche community of dedicated players. I'd love to see it happen..

dry scroll
#

I get that it isnt the focus but it would be cool if galaxies outside of the Big 3 of Euclid, Calypso, Eissentam were more relevant

#

They just kinda exist right now

#

Although HG said after release their focus shifted towards Euclid and base building rather than exploration, so I get that not much about them changed

jolly kelp
#

I wish you could search up a star and it'd mark a path to it

jolly kelp
#

Seasons would be nice, and it'd be nice for animals to have sleep patterns (nocturnal, diurnal, crepuscular)

#

also I feel it'd be more natural if most planets had at least a couple predator species. It's been rare to see them in my journies, and they're not as common as herbivores IRL but it's not that rare

jolly kelp
#

being able to get a map of the plantet's landmasses would be neat

inland mural
#

can we get a worlds part 3 with planets take time to orbit stars?

turbid fossil
#

!hg

misty irisBOT
mighty solstice
#

I wish underground creatures would occasionally spawn above ground at night since they’re pretty troublesome to find normally

wise heart
#

thats a great qol feature idea

#

makes a lot of sense too

vivid tinsel
#

also it just seems rather annoying

empty jetty
dawn crystal
#

I'm just saying that if hg really improved bosses & their overall fight mechanics, it could really help fix the combat issue that players have.

Nobody could complain after travelling to every glitch planet to fight the bosses as well as the bosses already in the game. That's still 10 - 20 hrs without getting too distracted

empty jetty
# dawn crystal I don't think anybody would say that the Sentinel walkers, the hungerering mouth...

The difference is that those elements can be avoided easily if you don't want to engage them. You can flee easily from Sentinels before you ever get to wanted level 5, use the Anomaly to escape freighter battles, you have to consciously initiate the Brood Mother battles yourself, etc. PvP can be straight up shut off.

I actually dislike the dreadnought battles. Some love them and that's fine. They're not hard, I can beat them easily, I just don't enjoy them. But it's not an issue as I can ignore them.

The issue is introducing combat elements that can't be ignored.

#

There are a few storyline missions that force combat, but it's not common (Trace of Metal mainly). And some Nexus missions, but you can just wait until another Nexus mission type cycles.

#

You're talking to someone who has predators permanently set on passive. The true explorer's dream is to pet every animal in the universe without it biting me. 😛

dawn crystal
#

But I do really understand your point, no combat scenarios should be forced.

empty jetty
opaque parcel
#

Would be cool if we could get some sort pipeline system for livestock unit and automated feeders like the supply pipes for extractors.

#

and for refiners too!

hazy magnet
dry scroll
#

ambient fusion ignitor production

frozen adder
#

Hi!

I really appreciate the constant updates. They keep me coming back to this game and provide a new context for exploration every time.

But I have a feeling that the game still misses some core elements. I’m not going to necessarily focus on specific features, but an overall approach.

I think that the game lacks the aspect of communities/societies. Imagine something similar to Orgrimmar or Dalaran in WoW. I’d really like to be able to explore the Gek capital “relic world” or the Korvax “tomb world” (using Stellaris terms for inspiration). I think the game has a lot to gain from allowing scripted content in a larger part of the game, especially related to the introduction of capital worlds.

Also imagine periodic “weather-like” or cataclysmic (e.g. super nova, meteor strike, etc.) or "geopolitical" events to specific regions of a specific galaxy that will have further dynamic effects in societies, politics, economy, etc. Imagine the event hitting the news in the space stations billboards and having players rush to find their way to this specific system (or set of systems) to interact with the event (potentially gaining unique benefits like titles, or other more substantial benefits like unique resources - deriving from super nova state, or meteor collisions, etc). Imagine a localised conflict that could lead systems changing hands and the players being able to collectively affect the result by doing missions as diplomats, warlords, pirates, smugglers, etc.

I know that a lot of these "gaps" are perfectly covered by the lore, but still I would greatly appreciate some core/capital world instances other than the Anomaly that would feel more like a living society that is dynamically affected by random events or even the force of a thousand explorers doing their bit to affect it in various ways. And there are ways for the existing lore to welcome such changes too.

Has anyone felt a similar way and had any relevant ideas? Feel free to work on this post to expand!

fading dew
#

As to the "geopolitical" conflict idea you proposed, I could see that being somewhat possible with the current script. If, for example, the Conflict Scanners on ships and freighters didn't just grant the conflict level of a system, but warned you of "ongoing conflict" in that zone, and you leaped in, you would be immediately met with a pirate/freighter attack. This would help players who are freighter hunting, playing a pirate hunter, or any other manner of reasons, jump to systems in need of their help, instead of random jumping. As far as interspecies conflict? That's trickier. The game has never seemed about that to date. All three races get along to some extent, and there seems to be no war planned between them. Just conformists vs. freedom fighters (or atlas abiding citizens vs filthy pirates) atm.

#

As to Main Hub worlds, the devs could go in and hand-build cities in systems discovered by Hello Games, but other than the novelty of seeing something new, there'd really be no reason to venture there, which is likely why they haven't built them. These places would also have to offer something unique. A meterial or service that can only ever be found -there-, like the anomaly does, and with the anomaly already serving that function, I wouldn't put chips on them going that route.

#

And the devs have tried to add "wtf" planets in the form of the gas giants and volcanic, extreme storm, etc, leading people to ask for ways to avoid those threats. 🤷

#

I'm with you on "we want to live in a society" though. I'm all for better trade systems between players, Guild systems, and maybe incentivizing community builds/systems. The game just wasn't built as a multiplayer at its core, so I can only imagine the nightmare it is integrating things like that on their engine. Their work on LNF might change all of that eventually.

turbid fossil
#

I don't want NMS to become a society, I like it to be a lonely space simulator

frozen adder
frozen adder
frozen adder
# fading dew As to Main Hub worlds, the devs could go in and hand-build cities in systems dis...

I totally get why simply adding capital worlds as sightseeing locations wouldn’t be enough—they need to serve an actual purpose beyond just being another place to visit. These worlds should act as the nerve centers of their respective factions, places where players can affect governance, economies, and faction competition. Instead of just being static cities, they could evolve based on player involvement. The Gek homeworld, for example, could be a massive trade hub where players influence market prices, help shape trade laws (prices, legality of goods, etc.) , or engage in corporate espionage. Korvax tomb worlds might serve as data archives where players can help restore lost AI consciousness or buy/sell forbidden knowledge, impacting how the Korvax collective evolves (or selling it to the Gek). These capitals should function as more than just hubs for scripted quests—they should be dynamic, changing based on galactic events and player actions. The Vy’keen capital could host a huge "mad max" PVP arena, or a PVP system for starship dogfights.

The introduction of a new mechanic that simply counts and segments player decisions, could help create dynamic events that change the galaxy collectively for all. Players already send data back to the servers affecting them forever, by uploading bases, renaming and uploading discoveries, etc. So, it's not impossible to imagine the game "democratically" progressing to a direction that players shape, at least for tactical stuff.

turbid fossil
frozen adder
#

I also love the idea of making extreme planetary phenomena actually matter, rather than just being aesthetic "wtf" planets. Instead of temporary, periodical weather effects, imagine permanent system-wide catastrophes that reshape entire regions. A supernova could destroy planets, leaving behind high-radiation wastelands rich in rare resources. A black hole could collapse, turning its system into a gravitational anomaly where physics itself is unpredictable. Ecological breakdowns could happen too—a lush world could become barren due to over-mining, or an ocean planet could slowly evaporate into a desert wasteland. The key is that these changes wouldn’t just be random; they would be tied to faction struggles, reckless player activities, or deep-space anomalies that could have been prevented or accelerated. I think the game is ridiculously large enough, to accommodate for some cataclysmic events combined with some recklessnes on behalf of the players.

#

By combining functional capital worlds, galaxy-altering catastrophes, and real faction wars, No Man’s Sky could evolve into something truly organic and ever-changing, rather than just an endless exploration sandbox with static lore. Years from now, players could look at war-torn sectors, collapsed empires, or irradiated dead worlds and remember when those places were thriving—because they played a role in shaping that history.

I really believe No Man's Sky can be the greatest game to ever exist, and I clearly understand that my ideas are not even fathomable for the next 10-20 updates that will hopefully come. But maybe, one day Hello Games might simply be able to make the leap with NMS2, or whatever. I just want to give a little nudge as a player, just to make sure that the team does not have its vision limited by the technical or financial limitations. I really believe that at some point in the future, maybe 10 years from now, it will be technically feasible to implement these ideas.

turbid fossil
frozen adder
#

Space engine is literally a simulator, not exactly a game, but I think you will really like it. For example, you can land on existing asteroids and watch the sunset from there.

turbid fossil
fading dew
frozen adder
#

I respect your perspective and understand it.

frozen adder
turbid fossil
# frozen adder By combining functional capital worlds, galaxy-altering catastrophes, and real f...

And what you are describing here is exactly what I'm fearing. What guarantees that dried up oceanplanet isn't the one I had my underwater base on that served as my safe haven? What guarantees that this irradiated dead world wasn't once my favourite green globe? Probability is worthless if you are the 1%.
And even putting that aside: I generally just don't want manic players destroying everything for the sake of it. And that will happen if you let them.

frozen adder
#

I think HG could easily control this, provided the size of the game.

turbid fossil
#

And how?

frozen adder
#

In the same way expeditions happen in places that nothing has ever happened before.

fading dew
turbid fossil
turbid fossil
fading dew
#

There are 256 galaxies in this game. they could implement everything he's saying on only one and it wouldn't change the game hardly at all

frozen adder
#

When you enter a new expedition, typically created to showcase the new update, the system is discovered by Hello Games, they are systems that possibly didn't exist before the update. I am not sure how exactly the technical aspect of this works. But the systems are curated to the expedition. In a similar manner, cataclysmic events or conflict frontlines could be introduced.

#

The game is big enough to give all types of players their thing. That by itself is a huge accomplishment.

#

I myself am a different player from time to time. Base-builder, explorer, fighter.

#

That's why I love this game.

turbid fossil
#

If you are saying, these new catastrophies can only happen in systems discovered after the update releases, systems catered to house them, maybe marked as such: Okay, maybe. And even then I still can't stand the thought of giving players more food for destruction, but there's no fixing that.

vivid tinsel
#

yeah its a bad idea

frozen adder
#

I think NMS is not a violence-free game, like Palia for example. They just try to accommodate all kinds of players out there and that's great.

vivid tinsel
#

also that would just be annoying

#

if there are cataclysms i want to watch them

#

i want to watch the station core turn into a supermassive blackhole

#

i want to see people try to escape

turbid fossil
frozen adder
#

Vicarious!

#

But NMS technically speaking CAN please everyone. And most importantly, it can please each player in all their different phases. But yeah, opinions respected.

vivid tinsel
fading dew
# vivid tinsel yeah its a bad idea

I don't think it's a bad idea but I don't see it being implemented. Even if something similar were it wouldn't overwrite the current status quo. It might be limited to a few systems like the boundary bleeding of the cursed Expedition

vivid tinsel
turbid fossil
coral geyser
# vivid tinsel a game completely violence free sounds borimg and i'm an explorer/zoologist

Agreed. While I think it’s great to offer an easier/peaceful option in games for those specific players, it’s only being realistic to remember that the vast majority of players do prefer even a slight level of adversity over total harmony.

A good example of a game pleasing both audiences I think is the game SOMA. Its enemies aren’t nearly as common or intense to deal with as a game like Amnesia’s, but they still introduced a separate difficulty post-launch to completely disable the aggression so that more sensitive players could still enjoy the story. They only introduced that mode because a significant enough number of people who weren’t intimidated by the challenge purchased and reviewed the game positively.

Meanwhile something like Alien Isolation just wouldn’t work if the humans/androids/alien were non-hostile

#

Sorry I’m a yapper and you made me think GekHappy

fading dew
# vivid tinsel Also disagree.

Disagree with you both. There ARE great games that have zero violence. The Invincible comes to mind. NMS is not one of those games. Violence and survival are integral parts of the whole package. I think it does a great job letting conflict avoiders, avoid conflict, either by putting the game on Easy, avoiding high conflict systems, aggro sentinel planets, and having cargo scan blockers.

coral geyser
#

I’ll also note I didn’t entirely read the convo it all stemmed from. I wouldn’t exactly like to see EVE style faction wars in NMS, nor would I like for players to be able to effectively terraform any world they themselves haven’t discovered

dawn leaf
#

Yall think we will ever get cities?

coral geyser
#

For the reasons already mentioned of “I don’t want anyone to get on one day and find some asshat absolutely decimated their paradise world from orbit”

coral geyser
dawn leaf
coral geyser
#

Still mostly a traditional world but instead of just a single trading post on struts, it’s a whole area the size of max level player settlements

#

Different traders from each race and guild with “quarters” for each of them

fading dew
coral geyser
#

That way you could go specifically check the Gek starship upgrade trader, or the Korvax exosuit trader without just warping between stations

fading dew
#

Instead of building "cities", this game chose space stations and the anomaly. That's why I doubt we'll ever see them. The game already has the assets in play that do the things that cities would do. Not to mention if they ever did build a, if not two, likely no more than 3, pre-generated cities, they would be the same 3 cities, in the billions of worlds, over and over, and people would say "love the new cities, but we need more variety! I want to see this kind of city and that kind of city. I want them underground and underwater and in space and in the sky and on my freighter!" It's just not worth it.

sour jasper
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I kind of feel like actual cities are antithetical to the feel of the game :S

jolly kelp
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Visibile build radius when placing base computer

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please

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There should be a way to remove species of fauna and flora from planets, and to import fauna and flora from one planet to another

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I might try and think of more features and package it into a terraforming update

dawn goblet
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Here's what I feel like I want fully:
More immersive Derelict Freighter exploration (radiation leaks, runaway heater)
Cave expansion (deeper caves, maybe new rewards from them, new hazards)
Ocean structures
New weather systems (Ash Storms on Volcanic Planets, Sandstorms on Desert planets)
Freighter improvements

jolly kelp
#

Unrelated, but if you research a blueprint, and then a quest gives you that blueprint later, it should give you salvaged data instead

dawn goblet
jolly kelp
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mhm ^_^

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Anyone have any ideas for stuff that could be added to the skies of planets? I want to have some other sky-related content along with my concept for a light-aircraft exocraft

wise heart
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not normal planets, but i wish gas giants had been implemented differently where they had a much larger atmosphere and also had sky base support, there could be unique gases harvestable by gas extractors only in the atmosphere, which when refined would make them more profitable than a gold farm, considering gas giants are meant to be endgame. but oh well, its probably too late to change anything now

jolly kelp
real owl
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Anyone else wish, Sun's were physically a thing in NMS, so we could have a like Solar Base?

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i've been hoping for ages that we could be allowed more direct in space builiding

real owl
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and it would be in parts

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and and systems with more then 1 sun would benifits

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cuz you would be able to Dyson multiple

gloomy hazel
#

instead of black holes teleporting you as soon as you get close you should be able to physically drive into them till your whole fov is black then have them do the teleport animation

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same with warping, there should be an animation of your ship actually jumping instead of it instantly shifting into warp

real owl
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I could get behind those

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Did it used to ? for the black holes i mean

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back in the day i swear it took awhile to get into a black hole before it warped you

jolly kelp
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Black holes should also have like, at least some gravitational pull

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Also, unrelated, but I feel we should have a way to say like, "whoops my bad" when a stray bullet hits a ship that was hiding behind an asteroid, instead of having to kill them?

wise heart
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they get triggered too easily

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considering traders are so easy to defeat anyway, itd be nice if they only attacked if you fully depleted their shield or something

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since then, if you actually did want to kill them, well its not like that was going to make a difference anyway

real owl
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it makes some sense like hey out ship has just enough tech, that we dont get pull in

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but we can't surivive 100% dmg null

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so parts would be broke

jolly kelp
real owl
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but i think if you get within a certain range, then your post would come into effect, at a certain distance you can't escape them even if you pulse drive

turbid fossil
real owl
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and you also have your squadron that you hire into order to help

turbid fossil
real owl
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most functions you could add to the Comms are just automatically handled

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it does in relationship to the combat support

turbid fossil
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I'm sure there's something useful. I just think it's a shame the communicator is exclusively passive

real owl
turbid fossil
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That doesn't make sense to me, but sure I guess

real owl
turbid fossil
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It's more of a walkie talkie. Also think about if pinging me everytime is really necessary...

real owl
turbid fossil
real owl
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I thought your commenting about pinging was ment, in relationship to the communicator's ping in game, not me replying to each one of your messages properly, wasn't trying to be Obnoxious, just misunderstood the comment, My bad

hazy magnet
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I submit tickets to HG about some of my more achievable requests. Not sure if they will ever do anything, but at least I tried!

fading dew
hazy magnet
dawn goblet
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Alright, I haven't seen this in this channel, but about Auroras? If you're in the polar regions of planets, you should be able to see them during the night, it can also affect any bases that use electricity a bit, such as temporarily disabling electricity during an event where there is an aurora.

dawn goblet
spiral crystal
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Can we get some straight freaky Lovecraftian stuff going on? Not the subtle stuff, the in your face wtf happened on this freight type stuff ending in a crazy/warped waterworld.

oblique smelt
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What game developers can do about it is preety limited due to pegi 7 rating

spiral crystal
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Well, not going THAT far, you can still be creative, maybe a story driven set of derelicts with ground enemies and creepy ambience slightly darker than the abandoned freighters and some eldritch run ins while in-system traveling.

fading dew
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I would love it if the random space horrors you find around the map actually attacked you, or if the giant worms wrecked anything that got in their path, but... I can already hear the whambulance at a distance if they put that in.

spiral crystal
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I mean, you can technicaly be a little nuts, with atlas failing, tears in reality, creepy things leaking in outside of the dimension, errors that behave weird, pretty long list.

fading dew
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If you read the messages of the abandoned stations and planets it's an insane story. Nms is a low-key horror story

dawn goblet
fading dew
dawn goblet
#

That is true. They wanted to be an exploration kind of thing.

sour jasper
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Kind of a Jaws-was-scary-because-you-rarely-saw-the-shark thing

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Anyway, to that end I'm thinking some thing like... you could add a lot of little stories/logs to abandoned bases and freighters, maybe have dead planets that just play some... loud organic sounding noises with no apparent cause, maybe have regular planets you land on that don't have any inhabited bases and all of the fauna spawns in dead...

fading dew
# hazy magnet I see this channel as a sanity check for improvements and ideas I wish to submit...

I'm slowly compiling my list. I don't want to include wishful thinking stuff, only things I believe the current engine is capable of providing and that won't be a scripting nightmare or asking for the game to be a completely different game. So far I have Guilds/Clan base computer placement, with the inclusion of a "Guild bases" menu on the portal tab, so that everyone in that Guild can visit everyone else's base even if they're offline. (with upload of course), A Player-tailored trade terminal that sells things the player wants to sell (No rare/story materials that bonks the game and no players setting prices to avoid Player economy nonsense), which guilds could place at their main base and promote its glyph address, and an expansion to Derelicts and Abandoned stations to include larger areas, more dangers, and possibly a mini-boss at the end.

dawn goblet
fading dew
dawn goblet
#

Nah, that was mainly for the theme of the Expedition, much like the Falling Boundary was a theme for the Cursed.

hazy magnet
dawn goblet
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Some stuff from previous expeditions they have fully implemented, like Titan Worm Burrows and Abandoned Mode, do I hope they do have a Falling Boundary mechanic from the Cursed added to certain planets at some point.

hazy magnet
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Weapons and ships automatically include a record of provenance, such as galaxy, glyphs, and general location (station, settlement, monolith), in the description.

brisk pendant
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Ruined Ecumenopolis?

vague rune
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One thing they could add to the water worlds would be some extremely Deep abyssal parts where it would go down below the 15k - 25k + U depth. And you could find Aquatic Gek, Vy'keen and travelers down there. And you would be able to do a mission story arc for them, to be able to get the stuff to turn your characters into them. And once done, you would be able to move much faster in the water than your hydro jet pack could go. And you wouldn't need to use the nautalon. Also they would need to triple the characters outfit save slots from 3 to 9

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Though, I am not too clear, about how the autophage and Korvax would tie into it.

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However, I am hoping for a way to include them into this. I know that they're machinic. So, I think I would suppose that they would be able to engineer a way for them to handle the gnarly crushing depths of the abyssal reaches.

dawn goblet
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Maybe an underwater race that is hidden similar to the Autophage?

vague rune
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And then, you can get deep void motes for stuff to get your Deepwater autophage parts as well as aquatic autophage staff multitools.

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Now, we just need to figure out the Korvax.

spiral crystal
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Crew slots for freighters, and freighter assembly/parts, freighter to freighter combat when warping o.o with gear slots for weapons <_< and ur frigates jump in to if available.

vague rune
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Though I wonder what the construct, that person next to the construct as well as Nada and Pollo would think and do with the Deepwater people.

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Those four would HAVE to get involved with it somehow.