#nms-the-future
1 messages Ā· Page 26 of 1
it went from 0-100 real quick
kzzkt - glory to the ATLAS - kzzkt
praise the crimson orb
pray to the red eye

if atlas and the anomaly are still present in creative then so is the story. sooner or latel some npc from the anomaly will interrupt the game to give you a mission and you won't be allowed to refuse
THEN DON'T GO TO THE ANOMALY IN THE FIRST PLACE
i lose a brain cell every msg this guy sends
are you stupid or what
the game assumes you already have!
just don't go dude
it's that simple
just play fortnite creative or some bs that has no story
its unavoidable
kind of is
select a different mission
like the exploration ones
if you don't either complete the tutorial or turn it off, you won't be allowed to take missions from the regular space stations
yo crazy idea
if you complete the mission, it might stop 'harassing' you
then you can stop complaining about it
sorry
A reminder to stay on channel topic. And be respectful and civil towards all members.
fine
It should be
@silver plover
No gifs in this channel please
- Fix the infinitely looping sounds
- Fix Anomaly missions where we are going to hit on pirates, but only one person's bullets actually do something
- Fix ByteBeat songs that are missing channels (muted)
- Fix freighter refineries that lose your stuff or give you something different than it should
- Fix NPCs stuck on walls or floors
Every time we hear about; inventory bug fixes, crash fixes, stuck audio fixes.... I believe for most player it always feels like actually nothing is totally fixed.
You should let them know
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
BTW I adore No Man's Sky, they have a great recipe, it looks good, but the bugs glitches and issues swamp it up so much that it becomes a semblance of what it should be. I mean basic texture issues should be fixed, like fire when your ship passes through atmosphere should not be opaque for example... basic basic stuff... I don't have an exotic setup; nvidia GTX 1070 Intel processor...
i will say, you should go back and read some of the insanity this guy has been posting
not in a rude way, as in a literal insanity way
the fact that he won't go to the anomaly due to it feeling like a cult, and refuses to do atlas missions because he's an atheist are highlights.
I'll do some digging. Was just looking at the more recent things in this instance
you know the phrase circular logic? its like hypersphere logic.
the anomaly being walmart is also pure gold
i am 90% sure this is a kid hearing and repeating some derranged opinions while going through his edgelord phase.
It's definitely something
because he acts like he played 1.0, but he only ever played the switch version, but is complaining they added a bunch of stuff to the game to the sandbox, including features that were present on release like the anomaly or atlas
which is incorrect
I do not know how to report bugs, but the latest experimetal branch on Steam is triffled with serious loading bugs. To the point where I am warping infinitely right now. The previous gameplay I couldn't actually take off to space it crashed. Also serious avatar issues where 1st person or 3rd person you couldn't see yourself, and also some npcs flashing in and out...
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Keep in mind experimental build is currently the same as public
What is the point of refining food ?
Also , what is the point of fishing if you cant display them?
What if sentinels create more robot types for better combat, could have a load of types like horizon forbidden west
Imagine we could hack and ride one that can ride on and and then transform into a flying one
Be so cool if they added a spaceship that has legs that can walk on planets then laser turret for harvesting resource
They give buffs and you can give them to the fat fuck cronus in the anomaly for nanites.
Higher quality food has a higher payout.
Having instant infinite jet back, sprint, health, or shield Regen is super useful if you get into it.
I submitted the player character disappearing issue.
But there are many more issues, almost as serious, like literal crashes and loading for waaaay too long timeseither warping or game loading.
d e e p o c e a n s
The oceans we have rn, arent even oceans, those are puddles
and we need a de-crafter
we need an exoboard so we can ride down hills with it
it could be installed in the exosuit like the exoskiff
Oceans right now are very shallow and not scary enough, they need to have more hostile fauna
I'd really appeciate if they had 3 types of teleporters; short range, medium range, and long-range, where short is say 200u, medium is 2000u and long is planet-wide. That way people could link their bases together on the same planet. Would be even better of we coul dhave them long range across a solar system.
like a grinder or something, and it would only give back half unupgraded or something like that.
But you get make a nanite farm using those rare fungus balls
Like i said there is no point of doing most of The stuff because its ONLY gives you credits or nanites. This game needs progression.
the progression I wish for is on the multi-player front. Like I have a friends list that I do not know how to use, how to work with. I can't give them rendez-vous points, or anything. Can't give a ship to anyone, can't give a multi-tool. Can't send them a message like if Arthemis sent a message.... It's a 2 speed system; the NPC speed and the multi-player speed. irritates me to no end
Speaking of NPC . One thing that could be very cool to see is like a faction of rogue NPC , like black / dark outfits and ships , and encounter Them on space or on The Land of planets and fight with Them
build your own shuttle when???
there is progression, but the game does not solely hinge on it
for example, to even collect most plants, you need the haz-mat gauntlets
and once you do that, if you want to grow your own, you need seeds. originally you needed to hire a farmer from this, and then start unlocking blue prints, but now you can unlocked from the anomaly.
then you need the nutrient processor.
Then you start the process of mixing ingredients until you can find a really solid and sustainable one you can give to cronus for nanites, or specialized meals that give you buffs
Lets say you want to make a tart.
You need heptaloid wheat, refined into flour
Then you need milk taken from a tamed animal, which can be refined into cream
Process the milk into butter.
Now combine the butter and flour to make pastry dough.
Process the pastry dough into a Pie Casing
Now you can use a myriad of different berries or cheese, or other items to make a tart, but we'll go on the simpler side and create a caramel tart
Process grahberry/sweetroot/cactus nectar into sugar
process sugar and salt together to make caramel.
Combine the caramel and pie casing and you have a caramel tart
now you might look at that and simply see it as a task list, but there is a huge degree of things you'll want to make it, let alone efficently or repeatedly
you need a base, a tamed animal, enough farming equipment and time to get the crops you need, and then finally, you need to start making the recipe. Unless you look it up, you won't know what makes what until you do.
The progression isn't a simple questline based progression (although that exists), its locking off what you can make based on how far you've come in other parts of the game without giving you a hard "To make this item, you must have completed this quest"
same for stuff like the nautilon, need to have progressed in the story or warped around alot to get the quest
Freighters are similar, your first one is a guarenteed free one.
your progression is playing the game and doing things that would naturally allow you access to more options
a smoother transition when changing from impulse to normal flight, especially when entering the planet
I wonder how much dev power was being dedicated to their cross-save tech. It'll be interesting to see if there's an uptick in update frequency or content
i have a feeling a huge amount of it was a seperate team, as most of that relies on server side stuff, tons of data validation and that sort of thing.
you don't need the texture guy to handle your ERD, or atleast you shouldn't
At the same time, they're still a fairly small studio aren't they? I imagine there's a good bit of overlap or multi-skilled team members
oh for sure, but they still have a solid amount, somewhere over 50-60 i believe. Its not impossible to say that people handling server stuff and updates for the game are not the same team.
or atleast they don't need the entire content team to do something like this
Some kind of roadmap for redux expeditions please so players know when they will be able to fill in any gaps they might have.
Where?
Ahhh nice forgot all about that. Maybe we get one again?
So saying no publicly available roadmap was shared was plain false
Yeah Im surprised they didn't do it this year
Yah, sorry I forgot last years
Especially with so many expeds to run
Yah. Deleted since it was bad info. Ty FF
Add the ability to make a fleet of freighters, just only allow us to summon 1 at a time (whichever u designate as flagship) and the rest could be sent out on big missions, potentially alongside several frigates, for better rewards. This would allow people to get several freighter designs without having to sacrifice all the progress and upgrades they spent on their first one.
Also rather than rerunning expeditions, you could allow us to complete the current expedition to get an item which would allow us to permanently unlock another expedition from the past, rather than rerunning them
Not sure if itās just me, or if itās possible, but Iād love to see hoods for races other than anomalies and Autophage (this isnāt just because I want a hood for my Vykeen I promise)
There is a quicksilver Gek hood. But yeah, Vy'keen should get one too.
So done will all the new graphic bugs... Now the whole base disappears while I'm editing it.... Flashing in and out... I quit the game... No more NMS this week, MINIMUM. They better figure something out.... It's new bug after new bug, and they don't fix anything.
Have you reported the bugs to hello games?
No Man's Bug
Yeah 100%!!! The gek one looks awesome, donāt get me wrong, but I think the other races deserve them too
is there another update already??
Petition to allow geks to equip the first spawn helmets because it makes sense
Also give the other races helmets, it feels weird whenever the narration references a helmet/visor that doesn't exist
Or when they walk around a derelict freighter suffocating
I just joined this server the other day and saw the gunter bot lol. I dont know if the nms creators or server admins are fans of adventure time, but if its the former i would love to see one of the flying worms as lady rainicorn someday
Gunter is our server bot, created by members of our team Doc
!officialdiscord @plain minnow
@plain minnow
-#
to view info below, enable embeds
The game's developer
HelloGames.org links to our
Discord, officially acknowledging it as the No Man's Sky Discord (https://discord.gg/nomanssky). However, the server is 100% run by community volunteers... 
Also welcome to the community 
ah gotcha. thank you
Now I read the report of the cargo ship commander after the expedition.
It made me sad, the commander described cool situations during the expedition that could be implemented in the game.
For example, they blew up pirate turrets on asteroids, which were intended to destroy mining ships, by landing a reconnaissance group on the asteroid using shuttles.
Then they found pirate bases and successfully eliminated all the pirates.
It would be really cool to add more events to the game, and to participate in expeditions yourself if you want.
with the increasing number of expedition exclusive ships, ive seen a lot of people wanting more ship slots.
to fix this without endlessly scrolling in the hot menu, once you get a freighter, it would unlock a ship storage system that could store 20 or so ships. if you wanted to access them you would have to go to your freighter and equip them to the hot menu.
Please hello games , add a fish tank / aquarium so we can display our fish catchs!
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
I'm a person who likes very tactile features -- like while it's convenient to just be able to materialize a different ship magically, it makes the game feel more...videogamey. If they're going to increase the ship limit then they should probably introduce a new frigate type that is like an aircraft carrier. Which they could then also use for fleet-to-fleet battles
We should be able to take on multiple bounties at once like the normal lawful missions
Pets too!!! Except pets make it worse becuase I have to abandon one to get the expedition pet!!!
What we really need is to have expedition ships+pets and normal ships+pets have 2 different collections/registers
More multi-tools would also be nice
I FORGOT TO TURN OFF PING mb
"favorite ships" list basically
and let us reorder global list as well
I had an idea to make "megaslots" mod where each megaslot would hold it's own inventory of containers, ships etc. But since scripting doesn't exist, that's sadly not possible.
would be useful if there were more difficult encounters, what's the point of maxxing out your ship/multitool if you obliterate everything anyway
a lot of games solve that issue by adding some exclusive little achivements/rewards for milestones, like we are doing in expeditions, only all year round
"collect all food in game" "catch all types of fish" with a catalogue of the ones you have, shouldn't be too hard to add
Your right. Because they already do exist.
You get a title and an emblem for completing milestones.
is there a title for cooking all dishes?
I don't know for ALL dishes but I do think there is one for cooking a bunch of different ones.
As for difficulty.
Yeah regular difficulty is pretty easy especially at end game. Though difficulty is also in the hand and as far as I know you can crank up several settings to make things more difficult.
I'm playing at survival and end game is still easy. For example pirates are quite annoying but never a threat.
I want OPTIONAL enemies to min-max for. Like some kind of Legendary Mission to farm with super fat boss
pirate frigates
and also, pirate difficulty should depend on your cargo value when they attack
you mean missions in pirate stations? I never tried those but I will, thanks for suggestion
No.
A GIANT PIRATE FREIGHTER
They can appear and it's a full on boss fight.
ah, those I farmed already, not much of a threat, you just fly in and shoot the generators
they melt away from fully upgraded infra-knife
I thought it was pretty tough especially if you want to keep it from destroying the ally ship
Fair enough I guess. But it is something you can farm to find an S-class pirate freighter and to farm freighter tech modules or pirate frigates.
True, and even though they are weak I still find the mechanic great though, especially how destroying different parts affects the outcome
It's also pretty tense because I've had runs where the pirates just spam the torpedos and it becomes extremely difficult to take care of that and wear down the freighter.
I petition a jetpack upgrade for repetitive short burst hovering so you don't just drop outta the sky
All I want for Christmas is more living ship upgrades to keep up with the growing tech gap between them and normal ships
man i'd love improved ground textures
paradise planets get grass, most other planets just get a mix of two colors
but being two colors makes it weird, i wish there were more planets with less variety of colors and textures in the ground
like, a straight sand texture
Sand use to be better
I would like Actual Pirate Expeditions for freighters if you have Pirate vessels in your fleet.
Hunger bar as a difficulty option
Having customizable movement speed would be great. On the PC version of NMS, I use a walking mod I created that halves the movement speed (it's also uploaded to Nexus Mods). However, I also own the Switch version, where mods aren't supported, and the default movement speed feels too fast, like jogging, which breaks immersion for me. As a result, I don't play NMS on the Switch. If there were an in-game option to adjust movement speed, mods wouldn't be necessary, and it would be amazing.
Bugs of the weekend - experimental version of Nov. 15th late evening
- Game crashes after 2 hours play while in the freighter
- Game crashes while on a planet with someone showing my base
- Removing the AI pilot from my Minotaur, and he still is on AI pilot doing it's thing... Tried repeatedly adding and removing, he still was self moving and stuff...
- Giving exosuit inventory slot to someone and he can't use them, gave them back to me ....
- ship over my ship in Anomaly, or ships over other ships. Everyone confused at who's ship is showing
- Also, playing and hosting group but no one sees my bases or me seeing their bases, why??!?!?!
- ...
Well, at least the base and avatar disappearing crap was solved...
That said, I had memorable experiences this weekend with first time players and some who are more senior in the game that just enjoyed sharing a great planetary experience. Loved the little moments. And of course how can you not love the way anyone can find their other friends.... None other than a trip to the anomaly..... Couldn't they figure out something more convenient?
high five Gunter [!] š
This is not a channel to discuss bugs
Ask around in #nms-questions channel, there is at least 1 experienced person running the experimental build and they can confirm or help you out
More ways to get freighter upgrades modules would be great. They are one of the hardest thing to get in the game for no apparent reasons and each upgrade costs a lot of them.
Just go shooting freighters or do derelict runs.
Derelict runs are pretty much always the same and you would need a ton of them to get enough modules just to get all three color hyperdrive upgrades.
Playing pirate is not how I play (I hate the idea of being nice to them every single time except when I met one of their freighter, seems like hypocrisy) and being forced to pirate because there is not pacific way to reliably get these modules is meh...
Salvaging crashed freighter is a no too. I got 1 module for 3 freighters salvaged and these crashs are really always the same, way worse than derelicts.
ANOTHER PROPOSITION : A real challenge somewhere, either because of the number of opponents or the hazardous conditions or something else, of course absolutely not mandatory.
YET ANOTHER : A way to make long term change to a planet or part of a planet climate, terrain, flora or fauna. This one is the most hypothetic and could cause issues between players but it would be cool anyway.
Are you talking about freighter tech modules or the salvaged frigate module item used to unlock freighter tech?
Because some envoys have salvaged frigate modules for free at a high guild rank.
I never had much issue with getting the upgrade tech for my freighter.
I mean you may not get the tech you're after, but I tend to either give away the dupes or trade them to those who don't like getting things for free.
Salvaged frigate modules indeed. I just checked and envoys as sources are indeed listed in the wiki but I don't know how but I missed this info so far.
Thank you for the tip, I guess this proposition is so not needed anymore.
The other two remains.
perfect adios unfriendly bugger
Speculation for world's 2?
Yes. U can speculate as much as u want.
its going to add features
M-series iPad support
Wish we had slanted triangle roof pieces. We definitely need a building style expansion.
I really want Dissonant systems to have a small chance of being Cursed.
Bring that expedition mechanic as something for the base game (I consider expeditions a form of quote-unquote "DLC" in a roundabout way-).
Or maybe going through black holes have a chance of warping the player to a Cursed planet.
deep oceans, cursed systems
Cuz of the data mining?
Oh
the cursed - teased new mechanics
and i think we might get like cursed systems/cursed dimension
||in the data mining there was amethyst and warp drive for purple systems||
I wasn't a fan of the Cursed mechanics so I have to disagree, I hope those aren't a major planet type in the game in a future update. Having to constantly monitor meters going down and constantly having to craft things to keep the creepy things from showing up... not my idea of a fun time
In expedition when i added enviroment protection modules, the meter was barely going down. Not big of a deal imo.
The cursed didn't even really do nothing I ran around with a empty bar most of the time
You could outrun them most of the time. You only got swarmed if you stopped
Yeah just like the fishing milestone required managing
The other hazard protection meters then ceased to exist, with this one statement. . .
The same, can be said for, any hostile in the game.
But nobody complains, about that.
What would make, a few Cursed planets, be any worse?
They could, have a small chance, of replacing Dissonant Planets, or could even affect other... Non-dissonant planets in the same, system.
Like with other hazard protection meters, the Cursed planet threats can be, rendered "docile" with hazard protection modules.
It's not like we, already do that with scorching, toxic, and such planetary hazards.
Once again, people don't really complain about, that either.
im just putting this out into the void that i would really appericiate and love it if the og dark purple color was added back to the color seeding for sentinel ships again!!! I love that deep purple color and would do anything to have that as an option. I do want it noted that personally if i could only have one i would take black over purple... butttt i wish i didnt have to choose cause a black and purple sentinel ship would be so beautiful.... just sayinnnnn. love you long time cant wait to play another 100 hours.
different galaxies should have entirely new races.. shouldnāt be stuck with the same old three
would be such a pain to get my rep up with each new race tho š
thatās easy to do though.
could literally max all three in an hour
ya... but 3 races and 255 galaxies. each race needs approximately 100 donations to max rep... like man that would add such a grind.
not that i dont want it but it would be one heck of a grind lol
not my fault you lazy :3
fair enough
also i feel like we should be able to eventually combine parts from different starship class.. some parts for explorers would work great for fighters, some parts of fighters would fit shuttles really well
I honestly wish there, was a way to customize ship colors. . . Even after, building or buying it.
Or maybe, being able to put our, decals on them.
Gives our beloved spacecrafts, more of a personal touch.
ugh i would love so hard to be able to put a solar sail on some of my ships. a hauler with a solar sail, in my opinion, would go so hard.
Most of my "wishlist" features, I try to keep them realistic.
Because I like being able to hope, they can be added. Like...
PLEASE MAKE SQUADRONS ACTUALLY FUCKING USEFUL LIKE OH MY MF'ING GOD
iād like to remove solar sails from some solars- or implement an on/off switch so they donāt automatically deploy. maybe a setting so they act like shield walls too
I mean, my irritation is a combination of more meter management + another Sentinel type of enemy that is constantly harassing you. I just felt anxiety all the time during that expedition
should add starship parts to where the wings are the propulsion engines^
all starship classes can technically qualify for this
this way we donāt have these enormous engines in the back and could have more streamlined bodies
Haulers are large enough for multiple people to sit in.. should add an interior and the side doors as the pirate stations show. could use it as a troop carrier (useful in multiplayer groups)
The expedition did its job then.
It was meant to be spooky, creepy, and of course, anxiety inducing.
And once again, if Cursed Planets did get added to the base game...
They wouldn't be so frequent, it's frustrating. The devs know how to, make such a feature, work.
It wasn't spooky or creepy, it was just annoying af. We will have to agree to disagree, because I don't want that in the main game.
Thereās no way those squids arenāt getting added to the base game
I donāt think thereās a single feature that was expedition only that wasnāt eventually integrated into the main game
I want to be able to have multiple freighters in my fleet (this can serve as extra storage, extra fleet capability, and expanded capacity of small starships
It would be nice for Mac to have texture tessellation like... every other platform š¢
This would rock but Iād be happy even if extra freighters were completely superfluous
But yeah, extra freighters providing more capacity for ships as well as possibly other limited collectibles (multitools, companions, maybe even frigates and squadron ships) would be neat
Maybe youād have to build expensive special structures in each freighter to expand everything?
And maybe youād have to swap out multitools, companions, and squadrons from your āactive setā into a reserve set and vice versa
Have they said anything if interceptors will be able to be crafted?
I hope we get some more ship weapons and technology one day, I quite like the idea of having to create specific builds for ships as one maxed out ship is going to look and behave very similarly to another.
Whilst supercharged slots try to solve this issue they don't do much for me in terms of crafting a specific spaceship build
fix the freighter interior so when we try to put stuff on walls, itās not floating off the wall- like there should not be ANY gap if youāre placing something on the wall, yet thereās a good two-foot gap, even with the hallways itās bad.
I've played with it for a long time, but would like to see a better quality of life in VR.
To make it look better in the stream, set up the screen to be displayed in a flat window like a typical VR game (only one eye and only part of the field of view. Or display in TPS mode if you don't mind increasing the CPU GPU,load).
I would like to see a sensitivity setting for the spaceship roll controls (along with changing the key bindings for the FlatScreen rolls).
A VRChat style RoomScale locomotion system. Less need for viewpoint resets and more freedom of movement.
ā Match the player character to the height of the player's viewpoint to improve immersion and make IK more accurate.
This is inaccurate due to machine translation, but I hope the feedback is conveyed.
Translated with DeepL.com (free version)
I have an idea with the freighter and ship storage. We can have 12 ships, but I think only 6 or something are visible in the hanger. What if the extras were just circling around outside on some kind of fleet patrol and you could hire pilots into your fleet to fly those. Or even just command you squadron to patrol the fleet. or any particular place for that matter.
https://fxtwitter.com/LIV/status/1848791687918666083
Oh yeah I forgot, the developer should work with LIV to introduce a camera similar to the VRC. The photography function is completely rotten.
You can submit feedback directly to Hello Games at their zendesk site (they don't officially read the things posted here)
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
do you think they will ever add the old switch exclusive ship back into the game. Id be more tempted to get it now with cross save.
I think it was a pre-order bonus or something similar.
The Switch Rasa and MT was a launch bonus that was only offered to Switch players that connected to the ODS during the first month of release.
The only feasible way I see them coming back is if they do a port for the Switch's successor.
All the expedition stuff lie the big bugs and the monsters why does it have to be in expedition only and not on different planets types or even biomes
Big bugs aka vile brood spawn in regular game modes as well
Living frigates were teased with an expedition and later got added to regular game as well
man thats a bummer
More huge fauna and freighter diversity
Would be very nice to get guild information on the Telportation terminal and just in more places in general across the ui (example is top left)
No way what type of planets they on?
freighters should get a bit of a boost to starting inventory size lower limits
right now haulers.. hehe
while it's fairly easy to get storage upgrades, and matter beam+storage rooms work great..
idk, feels weird a bit still - freighters are way bigger
When's the next update speculated?
it would definitely be nice to have the top-class freighters have more diversity, rather than being forced to use the star destroyer
More capital freighter types would be nice. Kinda eh about the ones we've got. Don't like any enough for the grind, so I still run a system.
february
We gonna have xmas update i think
They have a christmass break
I let them cook
The redux runs are the Christmas update
Yeh and it sucks cause I wanna start a new main save but expect Worlds Part 2 will overhaul planets some way or the other again thus no reason to settle for anything beforehand
Teleport ui base sorting by name, defalut made order and custom order list options.
More variety in fauna sounds.
Diffrent dangerus flora look depending on planet type.
Make quicksilver balance account based so you can't glitch all the items
HG should add the mechanic in NMS, to be able to liberate systems from pirates and sentinals, and the opposite of systems being overtaken by sentinals and pirates
Instruments? As in, I'm on this desert moon and I can sit down amd watch the stars but what if there was a synth guitar type instrument that works like the bytebeat but the wave form is a guitar pluck, add some light effects like delay and reverb. You could create midi tracks and select a temporary just like the bytebeat but your character would play the instrument.that way I could play slow cowboy songs. To continue this rant, there could be several instruments that connect together like the bytebeat and you and your friends can jam out. On that, the bytebeat could be refined as well. Updating the waveform creator but maybe adding some asdr oscillators, basic effects, etc. You could make infinite sounds with 3 oscilators and a noise generator with envelope controls. But to stream of thought this, there could be a synth wind instrument that calms predators or makes animals/pets follow you, the anamoly could be filled with peddlers. You could record tracks which would just save the music project like bytebeat and distribute your mix tapes to other travelers. Like the portable refiner, there could be an interactive boom box in your exo suit that would allow you to play these.
There's so much else but just seeing a way to "bytebeat" on the go would be creative to have.
Need lava oceans, with lava base building & traversal gear.
Need deadly sandstorms, or other weather that drains health/shields instead of hazard protection.
Need fragmented planets (partially blown to pieces even down to the core).
Need heavy gravity storms alongside the already existing low gravity storms
Need to be able to hide the color background & random intense brightness in the galaxy map
I really like the idea of sandstorms, they could also make it so you can only see arpund 10-15u around if itās an extreme sand storm
-# (also could have sand tornadoes along with normal tornadoes, electric ones and fire ones)
deep oceans pweease š„ŗ š š
I just want more planet variety. Once you see 20 different planets and play for almost 1,000hrs(since release) it feels like you've seen them all.
More building pieces and building update that makes it so we don't have to glitch build to get simple things like slanted triangle roofs(main reason I played ARK was because the building, just wish I could build like that in No Man's Sky).
Deeper oceans would be nice or just simply being able to dig deeper(but they would also have to make it so the dig sites don't automatically regenerate in the player base radius). With planets the size that they are I don't see why not to either.
i give you more: please, put the hands animation in no VR mode
(If possible... I'd like to see hand tracking, just in Index format.)
On the other hand, full hand tracking support at the control system level is reckless and should not be done.
We just need to be able to play a little with finger tracking.
i just want the animations. Its weird to see the cabin in first person, seems like you are controlling the ship/exocraft with your mind or smth
(dont know about VR issues, so i'll just agree with you lol)
The hand animation in first person mode in FlatScreenMode provides a sense of immersion... Hmm, I wonder.
I feel like I need to storyboard what kind of animation I'll use.
With Valve index-style finger tracking, you can only track the degree to which your fingers are bent. This allows you to role-play by send the fox sign at your opponent.
Hand Tracking 2.0 can also handle data on hand opening and closing. This allows you to play rock-paper-scissors.
this is unrelated but if you enjoy building you should try valheim. People build some pretty cool stuff in that game
It could be interesting to see someone using mudras in game, but I don't really think the Karana mudra would ward off Sentinels.
You should add a planet like the one from Star Wars where anakin dies and is found by palpatine I forgot the name itās been a while since I have watched it, but like water planets but lava and smoke and ash and volcanos
I am yet again asking the nms dev team to overhaul the combat. the only major part of this game i feel is lacking is combat. even on harder difficulties I feel as though navagating comat senarios is boring. even starship combat feels lacking. if combat was overhauled tlike the worlds update this game would be 100% perfect.
also bring back the purple sentinel ships pleaseee i bed you. that purple color was so dope. why remove it cometeply š¦
Space shuttle expedition reward ship
Also: Something sort of like the Cyclops from Subnautica but a ship
A way to color your ship (probably in the upgrade/scrap area) where you have to pay some resources to recolor sections (ie: 100 phosphorus for red) maybe separated by like primary, secondary, and tertiary
The combat was never meant to be a major thing in NMS.
The main point is exploration and discovery.
Even exploration and discovery need to be worked on
Gonna say even exploration can feel boring
They could add some procedural dungeon stuff like deep rock galactic that teams launch from anomaly that would be fun
Let's talk about what might come to No Man's Sky in 2025. https://youtu.be/AEfVDxtX9KI
in 2025 we're getting
features
stuff
bug fixes
and updates to the game No Man's Sky
Oh I understand that completely. But i feel like when the combat does not g but bore and annoy me it needs to be more engaging.
In my opinion, the future of no man sky can become one of the coolest games to ever be released in my opinion if they did some sort of galactic conquest system, and you pick the side you wanna fight four and it would give a lot new meaning to be race friend system that they have in the game by the higher rank you have with certain races. You get access to certain cosmetics because you help them fight in the war and letās say you drop in those friendship rings you lose those cosmetics. I feel like that would read the game in a way, that is incredible and give a realistic feel to the universe because it will technically be forever changing and then hello games could implement randomly generated bases and missions inside each system so that you can stabilize it and then have a big galactic battle for control of that system in each system should take like an hour and a half to two hours to fully stabilize and for whatever race you are working for
And it will truly make the game player choice and players can create guilds that serve one race or another in multiplayer and if youāre doing solo, you can pick however you want you can also choose to not be involved at all and play the game it is right now
Or introduce a new race that is extremely brutal and wants to conquer the universe
so just add the gek first spawn into the game
like they're still around, just in way smaller numbers
Walking npc, minning npc, techno searching building, more building variety etc etc would be good
@gilded mesa yes but more full scale, make it like a threat to no manās skies ecosystem, depending on which group wins because they already have traders fighting each other like the pirates attacking civilian vessels
Nms is not space war conqest game. It will alwas be focused on chill exploration.
I always thought it would be kind of a cool idea if the Whispering Egg guys could follow you into space, so you could have a weird infested zombie freighter battle or like a Sentinel-type thing where, depending on the planet, you'd have them instead of Sentinels where its entirely different what triggers them, ex: walking into one of their nests, breaking an egg (obviously) or killing one of them, I think it would be pretty interesting to see their story more fleshed out compared to how they randomly infest buildings. Maybe the dead planets could be reworked slightly in that sort of fashion? (Not all of them, obviously, but it would add more to the creepy element of how they randomly became uninhabited)
This. It's just not military scifi and will likely never cater to that genre.
Yep, nms Still gonna be half multiplayer chill exploration game, full of content
Liquidators is probably the closest to military SF it will ever get, imo
Maybe have some Stellar Anomaly star systems? like White Dwarf systems, Neutron Star systems, or even rogue systems with no star at all?
Play eve online if you want big space battles
Would like to see NMS episode in secret level
@limber quail
No gifs in this channel please
How would a conquest system take away from the chill exploration you can choose to not be apart of the war if you donāt want to be Iām just saying it would give a really cool extra layer to it
Man I hope they update the pirate and abandoned stations to the orbital style at some point
give abandoned stations variation, some have the pre-next design, some have the NEXT design, and some have the oribtal design
now i want to see what an abandoned NEXT station would look like-
I'm thankful this year for the new clouds and water systems. They've really made the planets feel so good to explore again, and the water and clouds now feel like part of the planets instead of kind of pasted on. Thanks HG, you did a wonderful job with those.
But I do hope that 2025 has much less Expeditions and more content updates...
Ngl Expeditions really do take a toll on me they def. induce FOMO even though iām also grateful for the exclusive stuff and too āproudā to save edit
So annoying smh
Please hello games , make an aquarium so we can display our fish catchs inside our base / freigher
Please fix that bug that causes tamed striders heads to get bigger every time you summon them
Its head was not like this when I got it
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
I finally got a comparison shot with the same species
What I think would be cool is a freighter Shop where you could Buy a Capital freighter and customize it's colors Race and length
more multi tool slots
every time I find a new ship that looks good, I always have to look for a multi tool to match the outfit and ship, and most of the time I end up having to choose what one to sacrifice for a new one
and more living ship weapons
right now I feel the living ship is quite plain, I find that itās not fair that the normal ships have loads of different weapons, while the living ship is stuck with 2
maybe adding a living version of the cyclotron ballista would be cool, made for breaking shields like it is in normal ships
if you go in first person while flying a living ship you can see these ball things on the side
maybe if you make them smaller, and patch up the lines in them to make them a ball that matches the ship, then that could be the model for the projectiles
another cool thing and my final suggestion is:
ship thruster colours
I find that when I install for example the cadmium trail, the thruster stays whatever colour it was, if the ship trail colour matched the thruster id love it
Iām also craving a white starship trail, as I think a lot of others are too
also someone else can just take these ideas and submit them if they want
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Salvageable freighter parts. With an Anomaly Event super space station where custom freighters can be built.
Maybe start with frigates first, then move to freighters.
Yeah
You know what we need? We need those "invisible" landing pads that can be found at some planetary structures
I think the different "races" you choose from when customizing your character should have "attributes" like Vek should be able to live more comfortably in HOT planets maybe.. the Gek can swim under water longer, and so on. This add a space Skyrim effect (attributes may very like maybe Vek trades higher prices in Vek š¤·āāļø )
If they did something like that, then you probably would not be able to freely change your race like you can now.
While I don't mind the thought, I like being able to freely change my race when I feel like it.
NMS isn't an RPG and doesn't have an RPG approach to races. The appearance modifier is 100% just for fun.
I find this to be positive.
Add purple to the exotic ship color palette
PLEASEPLEASEPLEASEPLEASEPLEASE
And add purple to the normal color palette too PLEASE I LOVE PURPLE
(I was once told you can find purple ships, but I have never seen one)
black and pink atlantid multi-tools when
That would be a amazing addition to the game.
Maybe Star Port kind of station. Where u can park a freighter..
But imo there is to small freighter variety for freighter parts.
I want more freighter bodies, especially because some of the bows (I think thatās what the front is called?) look really goofy with the super bulky bodies
I want more capital freighter diversity. Something simliar to frigates. So each type will have diffrent perk
Galeon-higher fleet stats and better missions for more loot
Carrier- more hangar space and ship slots
Tanker- more cargo space for hoarders
Crusier- bigger jump range. Lower fuel usage
Exotic- drip luxurius look
Living- repairs damaged ships over time. Living ships heal faster
Each type with size variety simliar to capitals and with diffrent interior base parts.
I think the issue with that is that people would have to choose a freighter based on more than looks
I do agree, freighters should be able to do more
One possibility could be more complexity to the fleet system
I would like to see more interaction with frigates and the freighter outside of expeditions. Maybe add a system similar to the settlements, but with events being less frequent and more impactful
I donāt think the player should be able to lose the freighter, but maybe poor crew morale could result in slower expedition times or less rewards
Frigates are useless to go on except for the few resources you might get
Yeah, I want to have more of a reason to go on one
i think itd be cool if you could have those freighter battles like the ones between merchant and pirate freighters, and your own freighter
It would be pretty cool
imagine a freighter-turret-control module
Or a boarding system
Like the anti freighter turrets on the dreadnaught
oooh
that would be the update they add actually cool preset freighter bases
to give a reason to attack and board
yeah no theyre kinda more peaceful to on-foot npcs
if theyre in a spaceship its fair game
Maybe the boarding system could be more of a backseat thing, so you control the boarding party but youāre not actually boarding it
i like going to trade centers and seeing how fast if i can shoot a landing ship lol
ooh
like a..
RTS
exactly!!
I donāt think the NMS engine is meant for that sort of thing, but maybe it could be like that one planetary archive where itās a choose-your-own adventure thing, where you make decisions based on text
i wish the spaceships were more realistic too, like you cant go from 100-0 in a second
I donāt want NMS to become a flight sim
that eould be interesting
Well spaceships are a big part of it
i just want my ship to feel heavy
like space warthunder
I think maybe some sort of super heavy type of ship (think like a larger hauler) could be added, I do want some middle ground between my personal ship and my freighter
I do agree, the ships should feel more like a ship and less like a paper airplane, but I also like the lack of depth and complexity to the flight system
like a mobile base would be cool
Maybe not that, but a larger ship
Again, I donāt think the engine would like that sort of thing
give it only enough space to build something small but make it better than not having one
Or maybe just give it enough room to walk around in and give it some basic modules
I donāt think the building system is able to deal with moving objects
ohhh yeah ive wanted that in Haulers for so long
it would be so cursed cause the fov sucks
in first person your still to zoomed out and in third person its unplayable indoors
probably not gonna be supported much, but maybe crabs as pets??
Those kind of already exist
yeah true
i mean just like a literal crab
Thats just finding any procgenned creature that looks crablike and taming it
An Orbital Strike would be awesome.
meh there not much reason for one
For deleting that ONE sentinel that keeps bugging you while you are farming mats. or just to make a random mountain vanish for the giggles.
So we were thinking, after lnf is none and both games are in a good state, hg should rent out Sean to other studios, to help do for them what was done for nms /j
First spawn helmets should be equippable on the gek because they are literally their helmets
That and I want a space helmet for other races in general
Going on a derelict freighter/airless planet/etc without a helmet feels so weird
ALRIGHT I GOTTA YAP
If I may I'd like to add to this list. And the concept. I saw a conversation the other day about npcs. More specifically, where do they live? Planetary colonies are illegal (according to sentinels), and the settlements that do exist are pretty small all things considered. So where are they??
My solution? A city ship. Something similar to the size of a dreadnought, if not bigger, that exists to house citizens. Plus, imagine if this "city" was explorable to an extent. Imagine how amazing that would be!!! Plus it would give my crew somewhere they could live so I don't have to go make a freighter base that's meant to house my entire crew.
And perhaps, if you own a capital ship, while this will certainly be controversial, you can have a fleet of freighters? Before y'all go yelling, lemme finish what I have to say. When you see freighters in the wild, they travel in groups. So why do you just get to own one and a bunch of frigates? If you have a capital ship, you should be able to have a fleet of freighters to send out on expeditions, since they do go on expeditions in the game!! You can find their wrecks everywhere! And this brings up another fun idea.
You know how sometimes you are called for input on an expedition, and for some of those you actually need to show up yourself? We should have that with our freighters. We need more action with them. For example you are called in to clear out a potentially serious problem. You see all these derelict freighters out there overcome by The Horrors. I want to face the horrors myself!!! Let me go around the crew quarters to root out a suspect traitor. Or major decontamination. Make emergency repairs like what happens with the frigates. Or just let me walk around and explore the freighter honestly. And of course choice options like you get with your frigates (i.e whether or not to leave an asteroid field to the locals or not)
Meanwhile, frigates are lowered down a role, their presence now representing a stat in a certain category. For freighter level expeditions, the number of frigates and their respective stats will total to your freighter's total expedition stats, for large scale expeditions and operations. Like, have freighter expeditions be significantly longer, maybe a day and a half. And perhaps if you want you can send your frigates on their own expedition, for less rewards compared to freighter expeditions.
YAP FEST IS OVER
Sorry y'all
(edited because I accidentally pasted the same paragraph twice)
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
I still think it's crazy that we have probably 1000+ ingredients at this point but still no way to grow plants you find on planets; Impulse Beans, Wild Yeast etc. Seems like a no brainer to make those two systems intersect.
(Although fishing did help making food a lot)
Also the fact that animals stop being able to be harvested once adopted just seems very strange and both contribute to the food system in the game not really being worth something engaging in even for RP'ing which is a shame considering the effort that's been put in
Cyclops from Subnautica but in space
I love the cyclops
Picture this. You're exploring a frozen planet for whatever reason. You find a body of water and dive in. Then the sun goes down and the water starts freezing. You have to use your multitool to break through the ice before it freezes up your exosuit computer
Make teleporters shorter. They stick through the ceiling of basically everything it is one of my biggest pet peeves
Let us lie down in bed, please and thank you
Need tierdness meter for beds to be actualy needed tho. And hunger meter.
Why all those food recipes when u cant even get hungry.
No thanks honestly, you don't need to be tired to sit in a chair either. Just let me interact with this basic furniture I crafted with a singular purpose
Just make it as difficulty option.
I suppose
thats actually a cool idea
a more advanced weather system that does more than damage you or mess with your jetpack
Yeah exactly. Something else for the adrenaline lol
Could we get like a nutrient de-atomiser mod for the multitool that prevents food items from dropping
I want these goggles for gek, I don't think we have those as an option
Also please give the other races some kind of helmet, and let the gek equip first spawn helmets because it makes sense
Helmets for Gek and Vy'Keen were seemingly planned at one point, the Gek model has the First Spawn helmet and the Vy'Keen one has a version of the Sparse Horizon helmet that's modified slightly to fit their heads. Obviously neither can be used in the character customization and procedural NPCs cant spawn with them, so who knows why HG decided to not implement them
Oh that makes it even more frustrating dear god
He is sad now because he shall never experience a derelict freighter or deadly planet
I wish they added more things to do with your friends, does anyone know if they have any plans for it??
No one knows if they have plans for anything
Breakable and fixable living frigates. Instead of broken parts u have "tummy hurts" or "scrached caparace" and u make food that it needs to recover.
i mean they have lungs that can filter that stuff and breatg in soace i think
rgats the lore explanation i think
is that already in the game?
i want a frigate to fly infront of the bridge of the freighter and say āMy tummy hurts šā
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
We just discuss our ideas here
Anyways. Good idea? It would add another use for food items. And maybe it balances the frigates a bit.
Yes, I like it. Specifically tummy ache.
this and the hunger bar (as a difficulty option) would be amazing
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Is this your way of saying "Someone submit this cause I wont"? XD
I see
Thats how we got ship customization . Through constant begging and cries that you could hear from second end of galaxy š
I just feel like a little part of me dies inside everytime I make a suggestion, knowing it won't come xd
Hey . You never know. And its not right to let a good idea die just bc didint send to hg.
Course I don't know, but chances are... Lets say slim. A lot of ideas I have had are things that won't come for sure, due to different reasons so I don't bother submitting
I would rather give the idea a slim chance than none. And I bet the devs lurk in the server from time to time .
Make the teleporters shorter or change the model because I HATE THIS
Same problem with inter-base teleporters
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Can we add more community interaction stuff like a disco or something where random players just meet each other you know
Universe is way too big for that, if anything it would have to be inside the anomaly 
Would be great to have some better actual co-op features. I should be able to let my friend edit my base while I'm offline, and vice versa
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Quasars, pulsars, neutron stars, quadruple and quintuple star systems
1:building your own spaceport in a system that doesn't have a space station (by destroying the already existing spaceport or going to a system w/out a spaceport.
Think about it having the mechanics of a town via the costs/ upkeep and building new sections of the spaceport. And you getting to choose where the spaceport is located in space(this would be more likely in deep space and not extremely close to planets)
choosing what the kinds of stations are on it like traders and guilds or even some sort of tourist system where the more popular the spaceport is, the more money you make via how many NPCs are entering (this could be units or possibly nanites depending on what kind of trading tingy idrk)
possible bad things
don't know if this would be a way to promote ways to build a sort of space base in nms as the most building related objects are ground based and I haven't encountered anything where you could build in space except for freighters.
The game mechanics for making money via passive ways could interfere with the spaceport and may overshadow the other also incredible ways for passive money making.
Triangular roofs would be cool.
Circular base pieces would be better. Making an Octagonal lighthouse is give me an aneurism.
Laws of economy my friend. When you have money, it's easy to make money. It's a snowball effect. Money is piss easy to make in this game. Especially when you exploit trade and bankrupt systems for profit. I have billions legit since the expedition money carries over. So much fun crashing star system economies.
I can't even spend it fast enough so buying and building a space station in an uncharted section of space would be an AMAZING idea, it gives me an excuse to spend my money.
If it's large enough, it'll show up on the anomaly and other players can buy and sell items on your station. And, the ability to sell ships to other players too.
What I would do is have two types of selling points. Dimensional (which your ship can be viewed across ALL galaxies and on the anomaly [and sold on it] but when it sells it's taxed 15%) and Universal which means it gets light coverage on the sellers board on the anomaly (as in "11 ships for sale in Hesperius, view systems") with no pictures, you physically have to travel to the systems. But there's only a 5% tax on sales. And if you're already in said galaxy, it shows on all space stations.
And if you have an expedition around it, the expedition would be called the Tycoon Trade Port Expedition. Which would feature different styles HG could design (but they're destroyed and you gotta salvage the good parts)
If someone sends this in, I'm the father of this abomination if this dlc takes off. Though I just fleshed out someone's idea. Though we should all get credit for it tbh.
i would be down for more reasons to own ships beyond appearance. I know theres subtle differences but they become negligible in endgame. for example,
shuttles- could allow for more than one person to be inside
haulers - could install one freighter āroomā to allow for exocraft summoning, or a storage crate, or a teleporter, etc
explorers - hyperdrive recharging
fighters are classic, idk if i would change them
and solar already has the vesper sail which is quite unique.
A lot of absolutely great things have been implemented over the course of years, but there is a serious issue for players who really want to take what they are doing with utmost seriousness. I am talking about lack of proper tracking and systematisation.
- The game seems to keep some discoveries, and those are not searchable, nor comprise every discovery ever made. They seemingly delete itself at will, be it save size limit or something else, will not change the point.
- Then there is no map, which is an absolute tragedy. Not at all because it's difficult to orient, but because the only reasons it leaves for discovery are wandering around casually and seeing the world or finding something extraordinary to say "wow" once, add to wonders, and proceed. You cannot strive to have a proper large archive of perfectly systemised data unless you go out of your way and involve all kinds of third-party tools, spending minutes and minutes on every landing/arrival to put the data into those databases of yours manually.
Considering how it's not there, i wonder if it is really that rare for a No Man's Sky player to want something like that, at least as an optional element, enabled in difficulty settings (if someone considers it a difficulty component primarily).
We should be able to equip different boots and gloves!!! I wanna have a construct hand and an armor glove hand, it would look so cool
Same with the boots ofc\
Another thing, yknow how we can find wrecked freighters on planets??? Those could use more interior detail, but that's not all.
We should be able to find dreadnought wrecks. I just watched those massive chunks of dreadnought all slowly drift to the closest planet which was so cool, and I wish we could find those remains
why wouldn't hg add purpule color to sentinel ships?
Tiny but fun feature: Let us see other ship's names, especially of other players
Newbie here but here are two features the game needs, given that it focuses on customization and asset acquisition e.g bases, freighters ships etc.
-
More ship slots and freighter slots. A select amount of ships e.g 12 ships can be selected to be used on the current menu by accessing X. The rest will be stored on freighters and unavailable for use until a swap.
-
Ship paint. I would really like it if I was able to recolour a ship to a specific colour given that some of the combinations look as if a drunk man overdosed on cardboard and water and was accepted into a design competition.
Not quite the same, but we do have the option to create our own ships from desired parts and colors
I posted it given that some haulers and sentinel ships particularly look great, except for the latter sometimes there's a random orange or mismatched colour throughout the entire black body of it.
Custom ships are great, I have one myself and enjoy the work the devs put in to have it available.
We can have up to 12 ships now.
I think what they meant was to have up to any given number, and we only have access to 12 without returning to the freighter and switching them out. Not sure about that one
Maybe they expand on it if/when interceptor building becomes available
Ah, that's a nice idea there. Never thought of that though that would fix the issue in a long term gameplay sense.
Probably more likely because player retention if they're interested in making their own sentinel.
I don't see what you're trying to achieve by saying that, given multiple people have said the same thing.
E.g having a max of three freighters. The amount of storable ships aboard the freighter depends on the freighter size. 12 ships, which is the current amount accessible via X would be available until a swap has been done.
I gotta say though, from a certain point on it really gets questionable whether more ship slots are needed
From a collector's point, yes. From another one that only sticks with one ship, probably not.
No reason to not add it unless the HG does not plan to release more expedition ships for collection.
That was too much negation in one sentenceš
the ship types are shuttles, explorers, fighters, haulers, solar, sentinel, boundary herald, golden vector, starborne runner, iron vulture, utopia speeder, squid, and exotic ball.
thats 13 - not including some of the system exclusive ships like the one they made for the switch release
if you wanted one of every type of ship, you couldnt, so I think more ship slots would be great
ALWAYS
There's a switch exclusive?
yeah the first month it released on switch i believe
What's it look like?
What if there were some form of upgraded portal, that could link bases together easier, like a short range teleporter except for different bases
radiant cockpit, droid wings with a fin. The wings are red and blue and the cockpit is black. Its called the Horizon Vector NX
Hey everyone,
have you ever thought about how quests in games could be created similarly to the procedural generation of worlds in No Man's Sky? Just like the game generates animals, plants, planets, and entire galaxies, questlines could also be dynamically generated.
You could use hundreds of text snippets, various quest types (e.g., gathering, exploring, rescuing), and many twists or intermediate steps to let an AI create unique quests for each player. The cool part is that these questlines could also be visualized graphically, like in state diagrams, data flow diagrams, or other graphical representations to show the structure and logic of the quests.
These diagrams could also be generated automatically, matching the created questlines exactly. This way, you wouldnāt just create quests, but also make them visually understandable.
What do you think? Would this kind of feature be interesting for No Man's Sky?
What do you guys think nms would look like in 10 years?
Everything generated with AI and Large Language Models (LLMs): Imagine that in 10 years, not only animals, plants, minerals, and planetary surfaces could be created by AI, but also complete questlines.
Using LLMs, textures, meshes, and entire ecosystems could be automatically generated. At the same time, quests could be dynamically crafted with text snippets, various quest types, and twists. Every quest would be unique, individually tailored, and make the world feel even more alive.
What do you think? Could such an AI-driven future become a reality in games like No Man's Sky?
It could, but I don't want it.
AI would be cool(without any art robbery ofc). But i doubt it as it poses a copyright risk
NMS is already pretty randomly generated but at least the assets belongs to HG
I really do not like the idea of bringing fake ai into NMS, or any game in general
I'd like it creating new assets for planets(non-fauna cuz that'd be weird). But referencing a collection of dev-made assets. It would make planets way more diverse
Fauna are rather too cool and specifically designed so i think creating em with care would be a necessity. But who knows considering the difference between today's nms and release nms it's truly a massive jump
We could have a massive amount of fauna types, even several fauna updates in a 10 year period
By then i would have a receding hairline!
The observance of copyright is, of course, self-evident. The AI would need to be trained with its own data or public data to ensure that no copyrights are violated.
HG already is using engine to generate proc gen flora and fauna assets.
Basic assets skeletons still need to be made by hand.
Another jump in diversity imo we will se in LNF and in nms after lnf release. Since it uses same engine and it was made for current gens from the start.
Quite exciting
Hey :)
I need to say that i have to idea how feasible these suggestions are from a mechanical standpoint but still I'm curious to know if there's any chance for any of these features to be added:
-
Expand on the survival elements: add hunger bar and thirst bar, rework the cooking mechanic to compliment that and add liquid items
-
Completely rework how the inventory works. Right now its like minecraft as in your pockets are basically the size of a city sized warehouse. Maybe make it so you can only upgrade the capacity of the technology section and add new tech that adds more inventory slots. Weight mechanic ? (i know there's probably 0 chance of happening but still wanted to suggest it)
-
Expand on the flora and fauna. Right now there's absolutely 0 things that interconnect the living beings of the same planet, the whole thing doesnt feel like an ecosystem at all. Right now animals just wander around aimlessly, make it so animals have some sort of logic for example: diurnal herbivores spend most of their time in herds grazing the grass (that assumes the planet has grass lol) and gather around water sources, flying animals shouldnt spend literally 100% of their time in the air circling the same spot, make them follow small animals for example in the hopes of hunting them. When i land on a new planet i want to see a pack of carnivores chasing a herd of herbivores, when i fly near the surface i want to see a flock of flying creatures moving to some destination, when i see some giant animal i want to connect that to the existence of an even bigger carnivore hunting it.
-
Planet variety: different gravity, multiple hazards on the same planet and atmosphere thickness ( the thinner it is the stronger the radiation and hot effects but weaker the toxin and cold effects and vice versa ), different day and night cycles ... and maybe tie all that to the flora and fauna variety
I only have one problem with the game- building. Some things are so finicky thats it makes building annoying. Things like flags/banners not being able to be placed where they should be, stuff just randomly rotating/moving, things clipping through other things.
Also (I highly doubt it could happen) but being able to fly and control frigates would be awesome. Being able to fly a frigate through a worlds sky like they do sometimes on worlds would be awesome.
The 2nd half of this suggestion is pretty good, but the first half kinda ruins one of the best things about the game: Its simplicity. In the politest way possible, the first half of this suggestion is basically asking for inconvenience where none is needed.
-We don't need any more bars. Life support serves as a hunger/thirst bar. Keeping track of shields, lifesupport, hazards, hunger and thirst would be so annoying. It's too much. And that doesn't take into account starship fuels.
-I think the inventory works like the inventory in Stray. Items are digitized, and rematerialized once they're brought out of said inventory to be used. And weight would be another bar to worry about. I don't really see why digitized items would add weight. Plus, if you add weight, carrying vital items around becomes a huge pain in the ass. Getting rid of expansion slots would also be a pain in the ass. I already have a ton of exosuit upgrades to where I can barely fit anything else. I do not want to waste precious tech slots to add more storage, when we can just buy it with the current system.
(No part of this is intended to be rude in any way. I have been misinterpreted as being rude numerous times because I have a different understanding of social cues and dynamics, hence the disclaimer. Please let me know if it comes across as offensive, and explain why. And in return I will try to further explain what I actually meant.)
Actual suggestion I came here to make
Purple atlantids
We have red ones, we have blue ones, and we have artemis ones!! And theyr'e found in dissonant korvax systems. So why can't we have ||Korvax Prime|| or dissonance themed atlantids that are purple???
Please!!! It'll match my character and purple is a good color
Points 1 and 2 would honestly just add annoyance
No manās sky is a sandbox game first, survival second Iād say
Absolutely. Seconding what glowsticks said too.
Theres an Artemis atlantid?
Personal refiner tech upgrades (better fuel efficiency, faster processing, better resource efficiency, ETC.)
Also- SC'd base tech distributes the SC to tech that can use it (same for tech upgrades that can't, potentially)
there already is a separate survival mode, im talking about that one in particular
what about the other points ?
A fantastic idea would be to introduce unique home planets for each species. These planets could feature distinct characteristics, such as entire worlds with underground cities and small villages hidden within ancient ruins.
Imagine an abandoned city planet with crumbling buildings, decayed skyscrapers, and ruined parking garages, all worn down by the passage of time. This could serve as a new biome, visually stunning and atmospherically unique. Players could explore the mysteries of these forsaken cities and potentially uncover clues about the history of the respective species or the downfall of the planet.
Additionally, each species could have its own archeology, paleontology, or history questline. These quests could lead players through neighboring planetary systems, creating a deeper connection between the species and their surroundings. This would not only enhance immersion but also significantly enrich the diversity and depth of the game world.
Yeah they're white and orange like their glove things and the bulbs on their head
Cannot find a photo
Here's one
Oh I thought you were talking about the race not the weapons mb
thats exactly what i was thinking, unfortunately i have 0 faith of that ever happening ngl i kinda gave up on the game
thanks for the reply, to elaborate on my need for more bars: i wanted a proper survival experience, maybe i am in the wrong to look for it in this game, right now it feels like the game was designed without even the life support and hazard protection in mind and they were added in later
With all the new things to collect e.g. fish, ship parts, staff parts, etc over the past year I feel storage needs a bit of an overhaul. Currently it's a good idea having the Exo-Skiff have it's own inventory however it should link to the Freighter as an example
Stars are now at the true center of the star systems, each planet orbits around the star at some kind of mathematically-procedurally-generated orbit, with the planets at its furthest orbit having the strangest/rarest characteristics.
Since the star is at the true center of the system, this opens up a number of possibilities and new game mechanics. You will now need to travel great distances to get from one planet to another, and travel speed would also depend on planetary alignment. This could lead to mechanics like planetary, lunar, and solar eclipses.
Dying stars could also further explain why certain star systems are abandoned.
Dwarf planets are randomly found in asteroid belts and sometimes in deep space, and do NOT show up on the star system map. They could be used for small planetary bases for asteroid mining and/or waypoints to planets with the most extreme orbits.
You would NOT be able to visit the star in your spaceship. A message would display in the cockpit after getting too close to the surface, warning your character before averting your spaceship away from the star. Alternatively, in permadeath mode, you could ignore this message and prompt a cutscene of your spaceship burning up in the corona. Solar flares could also provide power surges to your spaceship.
solar flare randomly explode ship
<permanent shuttles that auto eject if they detect large solar spikes
this could encourage shuttles being valued, encourage higher inventory management (your ship blows but a shuttle scuttles)
How about instead in permadeath, the warning doesn't show up at all
And the death animation could differ depending on the ship, for instance, if it has a matt paint job it burns up like plastic in those areas, or the metal bits heat up and turn into liquid metal blobs hurtling through space at the star
How about instead in permadeath, the warning doesn't show up at all
<craftable upgrade that takes 20 data, gets damaged with each use
No.
That wouldn't even make sense
oh thats for flying into the sun lol
I think it would make sense but it would be kind of annoying if it had to take up a full upgrade slot
i was still on the solar flare thing
It would be with you from the start in normal saves, and just absent in permadeath
decision making makes it more realistic
Yeah but it's far easier to just avoid the star entirely
I just generally don't like solar flares, especially since it's not an avoidable thing unless you have spent money in this case, and it limits you to one type of ship
what do you mean it limits you to one type of ship?
im suggesting shuttle shuttles, not class shuttle ships
there could be an upgrade that converts solar flares to an energy surge for the ship instead of exploding it
kind of like how certain weather conditions provide energy surges for the jetpack on planetary surfaces
could have an upgrade that turns the 3 drives (green/red star warp) in to one drive after some time, then have a similar system for the sf converters
Number of ships allowed to own should always be x+2
X is the number of different types of ships
The two is for a main ship and your starter ship
Lore spoilers ahead:
||Korvax homeworld was, if i recall correctly, destroyed, so having a korvax homeworld couldn't really happen||
With the other two, I have no idea
also if there were a 'true homeworld' for each species, there'd only be one instance of this in each galaxy, right? so players could be at a massive disadvantage and never be able to reach it if they were to spawn on the complete opposite side of the galaxy to it.
that being said though, I do like the 'each species having its own archaeology/paleontology questline' idea
With portal travel, reaching a specific planet is not the issue as long as the glyphs are known. Imo the issue is everything else
Personally, I think food should have a buffing effect on health, shields, sprint, jetpacks, etc. (Food could increase the power of guns for some reason)
(An approach similar to Stalker or IntoTheRadius, where fatigue reduces the maximum sprint/stamina after prolonged activity).
Life support can be maintained with simple materials, but I think it would be more favorably affected if the mentality could be buffed in the form of mental fulfillment, rather than expressing the negative effects of such unpalatable life support... but then expressing those effects.
Translated with DeepL.com (free version)
Many foods already do that! We have food to recharge lifesupport, or overload the jetpack or sprint for several seconds :)
My idea...
Ground combat overhaul.
New buildings built with random and āruthlesslyā aggressive sentinels that will fire immediately upon you the area. Also, a sniper sentinel (more akin to a human shooter) that will fire with a laser sight and a neutron cannon that will warn you to retreat to the cloak, which will be added regardless
If that's not to your liking, then you could flag down an enhanced sentinel force on a particular planet, with Quad showing up in packs of four, one sniping from a distance, or two hardflame attacking at the same time....
Against this, the player's side gets...
An additional laser sight (up to four, actually attached to a multi-tool and functioning) that looks like a combat scope, but allows for individualized targeting stability from one technology to the next
(This also serves as a QOL against VR, rifle multi-tools are not designed to aim at the enemy!)
A cloaking shield that can be installed urgently, like Sentinel did. (Multi-tool, can be further enhanced with technology) If you are in a battle on level ground, editing the terrain is effective, but hard work, but this would make it easier to resupply and check your surroundings.
I would also like to see an overload of life support, and I think its effect should be similar to a day in the game ... i.e., it should last from 30 minutes to 2 hours (or more).
What would overloading life support do though?
Also, I personally am not a fan of another combat update... I'd much rather have more biome diversity, better multiplayer or even an update of just bugfixes and optimisations.
I feel like 2 hours would be excessive. I mean, you're running a lot, jumping, walking around so much, and you have a jetpack that actually USES life support stuff (oxygen, dioxite or gel) which would probably drain a lot from your tanks, and if you want you're life support to last longer, just get some upgrades at a space station and make it last longer.
Temporarily increase the maximum value of health (e.g., increase from the initial value of 3 to 5, or if 10, increase to 12 over the original maximum) or increase the maximum value of life support. (You don't have to keep sprinting or jumping to replenish oxygen as often.)
However, this effect is overridden by the effect of eating another food.
Since food items in general require you to go to the trouble of opening your inventory and consuming them, it is better to have a clear advantage or to be able to receive the effect of being able to overdo it a bit for a longer period of time.
It's just too much of a hassle to open the inventory so often.
Both these things will be irrelevant for 99% of players, since you'd have to lose your shield first before you actually lose health. And increasing the maximum amount of lifesupport is the same as increasing it's lifetime, which we can already do with upgrades. Plus, the people getting profit from this need to know and be able to cook this, which makes the number of people that will use this nearly 0
Exactly
I'm not saying you can't suggest it or anything, just that I think it won't benefit enough people to warrant the effort of coding it. Regardless:
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
the effects duration and strength are all ass tho
I would settle for a more basic difference in systems based on my standing.
For example: If I rock up to a Gek system as a pirate with negative standing (on account of blowing up any Gek I see) I should be targeted (Gek ships act as pirates would and have red trails) and I shouldnāt be allowed in space stations without a forged passport.
give us space phenomena that only spawn really far out the system, so that we have something to explore BETWEEN systems besides planets. also maybe some way points you can deploy that act like a smaller freighter but they just stay there, so you can experience space beyond just warping
Do you guys think that nms will re-release for the switch 2 (we all know it's happening) and if so, with multiplayer? Or that (at least limited) multiplayer comes to switch? It gets a little lonely.
When I heard the request for release to switch2, it made me wonder if there will be a release to meta quest3(3s).
I thought it was a heavyload game and wouldn't run on mobile devices, but I see it's already released on switch...
(It would need at least the same constraints as the switch and would need greater optimization)
I will be buying a meta quest 3 if they come out with it on I just wonder how to move all my data over there
Since Quest3 has a browser, access to the CrossSave function should be complete with just the HMD, in a manner of speaking....
Sentinels should be a bit more imposing and menacing
Like if they do a cargo check on you it should just like shut down your ship and you going at hyper speed without warning maybe a notice of āunknown interferenceā also probably forces you into first person making it seem the thing that makes 3rd person possible a piece of tech rather than just a gameplay thing. The reason why I ask of this is because like the sentinels feel very bleh once you get into the flow of the game; the threat they pose doesnāt feel nearly as existential as I think they should
||(Yes Iām pulling this from elite dangerous with its thargoids)
CMDR Dicho Goodmane, Getting interdicted by thargoid. Did what ever I could.
Also like Iāve mentioned before when a planet has aggressive sentinels it should have a chance of having a ring around the planet with the ring being a sentinel construct that one can do raids on for high tier loot at key points
Higher risk points incentivizing team play
Some sort of tech that allows you to scrape storage/tech slots off of one thing to apply to another of the same type (being an item until you want to use it)
This can also work to repair broken slots
This would give more reason to get more multitools/ships/frieghters
(Upon switcing frighters, you receive every last bulkhead on it, possibly even ones you didn't apply)
Also make nomad/pilgrim have two more tech slots (and upgradable storage) please
I don't know if anyone has wished for this, but a friend and I would really like cold storage for ships we want to keep, but are not currently using, so we can have more room for more ships. Even if the count is increased.
If you're playing on PC, I'd recommend the foxtech DNA mod
What does that do 
I guess it's not really a mod, but a save editor that tries to be immersive and not cheaty too much.
You can store vehicles, pets, ships, trade stocks, buy and sell stuff, and it's pretty sleek
I also use it because it backs up my save
Hmm, sounds handy
VR.
https://youtu.be/-efdBmoszw4?t=406
https://hellogames.zendesk.com/hc/en-us/requests/new
I have already sent this to the request, but I think it would be easier to make it possible to hold and control the control cane by pulling the left/right assigned grab in any position without having to move your hand to the virtual stick position.
Yes, like the video.
sometimes you get slots from scraping i think
Not really that relevent tbh
I would say overall, gameplay could be more challenging, but I havent tried harder difficulties. Like permadeath is challenging in the since that its frustrating but if you equip right and no glitches happen you probably wont die for a long time and then if you do its just depressing and not fun. I'd like to see diablo style progressive difficulty or infinite waves introduced in some game mode. maybe better ai for enemies, the ability for them to use cover both on planets and in asteroids, idk just more difficulty would be immersive as others have said.
I know dark souls isnt the insane challenge its cracked up to be, but the initial learning curve for new players who arent cheesing and learning to dodge is what im talking about. Like push players to develop new skills
Fight corrupted sentinels for inf waves
I think
Fighting any enemy ship near the surface of a planet could result in a crash sight that you can land at and steal the ship
Do yall think that they will ever expand the max amount of ship slots? I would love too see that because im currently at a full roster and want to make a few more for more specialized uses
NMS is a sandbox game, it is not meant to be overly difficult, and that's alright. Like you said, harder difficulties exist, but harder does not always equal more immersive, and you can have one without the other. In my opinion (as most of this is just opinions) the difficulty on normal is perfect. And not to sound like I push you away, but maybe NMS is not the right game when you're looking for challenging and in-depth combat. There are plenty such games already you could turn to. In any case, you can suggest here:
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
The thing is, when you first get into the game the difficulty IS perfect. Like i said maybe I should try permadeath or survival, but I remember when the game came out with way less content and ways to get rich quick, it was easy to feel the slow progression of your character. But now even without trying its just so easy to become overpowered with end game level ability in less than a week of playing and there is no real end game challenges other than the collecting aspect. I understand what you're saying, that maybe there are other games where I could find more challenging or realistic space combat or whatever, but they wouldn't be nms. The nms universe is so immersive, believable, and fun to live in for a while, it's lighthearted and whimsical while also being deep and provocative. It's like meeting the girl of your dreams, and then finding out she doesn't like dogs. So close to perfect, you'll commit to it, but you're always hoping one day she'll come around on this one thing.
i think they chill out after you beat 5th wave but ill double check and report back. still i'd have to nerf my MT to be challenged. Which is why i do love being able to jump into expedtions with your main save and be able to have a fresh start temporarily
Just had my morning caffeine so I'm a bit wordy right now
The thing is, those are good qualities for the type of NMS is. A sandbox. Yeah it's easy to get rich and OP, but it doesn't matter because there are no real enemies in the first place (let's face it, Sentinels and pirates are a joke for anyone not just starting out. If not to fight then to run from) and yeah there are no "challenges". But that's what should inspire people to make their own challenges, find their own goals...or play without them. That's what a sandbox is for. Otherwise, you have the typical questing game with predefined goals that keeps you from a million things that look fun, but you can't do because game says no-no. It's a bit like suggesting that pirates can attack and destroy player bases, and you need to setup turrets to defend them (this was a real suggestion). Cool idea, but unless you can opt out, you are screwed when you just want a pretty base without turrets. Hope you catch my drift. And I get your point with finding the perfect game, but NMS has such a special niche that it would pain me to see it changed out of it. Just my two cents, chances are none of what we discuss makes any impact anyway.
What are the chances they add in a universal threat? Like something that the playerbase/factions can unite against. It could even be something where you can see the different factions waging land and air campaigns
Shadow some suggestions on your difficulty concerns.
First, you mention you have not tried Permadeath save (PD), you should. It's a whole different feel knowing that if you die your save is gone... poof! I'm on my second PD, after loosing the first one to a very mundane act of collecting supplies from a cargo drop and getting hit by multiple sentinels all at once. I was down so quickly that I don't really know how it happened, it just did. I had 65hrs in that save and thought I had things well in hand, until I didn't. I did not immediately start a new PD either it took me weeks to mentally prepare after the loss of the time and effort on the first one. So you might do well to give PD a try??
Second, you could try setting up and working from bases on worlds that have Aggressive Sentinels. With aggressive sentinels they don't really shut down after the 5th level is cleared. I think they can be shut down from the pillars but just don't use that out. Leave them up and hot if you want some higher stakes perhaps??
Third, combine 1 and 2 above play PD on Aggressive Sentinel worlds as much as practical?? This scares me to even think about!
i would be interested in a new galaxy that has new enemies at a more difficult level.
For those who enjoy the relaxed current vibes of nms, they could continue exploring the many current galaxies, and for those who want higher stakes and more challenging gameplay, a new more combat intensive galaxy could exist.
It would be great to have an arm build for Windows
I don't see myself claiming not having tried PD anywhere in my posts on this topic, which would be wrong anyway. I have played on a permadeath save for a while, but I got bored relatively quickly because the reduced stacksize makes it frustrating to play. Not more difficult in any way, just more annoying. And as mentioned, you can just run from sentinels at almost any time, dissonant ones too (which you probably refer to with Aggressive sentinels). Also, what does any of this have to do with my core point: That NMS is a sandbox game, and does not need predefined goals and high combat difficulty??
Ah, my bad. I think I replied to you when I was meaning to add a reply to RighteousRyRy comment(s).
What the real problem no mans sky faces is not strictly difficulty based
What no mans sky faces as an issue is depth
And engine limits
Itās engine does pretty well for itself
The lack of depth if I could make a metaphor for is much of the gameplay, while a lot to do, is very much x + y = z
Thereās no division or multiplication or anything else really
And much of the gameplay that you can do is short lived
Not strictly because of engine limits but I think part of it is because of audience expectations
Iād like to see it break that mold because no mans sky is a good game no objections to it but it faces that same issue that Minecraft faces (e.g. combat update)
A off shoot of what Iām saying. Putting timers on things and/or making things more punishing does not create depth it just makes things more strict
But to reiterate no mans sky is a GOOD game
But if they wanted to be even better.
-
Update the base building to be more exact and controllable (e.g. no only full or half wall make it more variable in the ways one can construct)
-
Crafting system needs to be updated to be more dynamic (maybe something like a 5^3 grid)
-
More dynamic entity specific structures that generate in game (sentinel, korvax, vykeen, gek, etc) and also have that expand into space
-
More dynamic and impactful decision making in regards to oneās survival (more instances of trade offs in regards to mining, trading, crafting, fighting, refueling, repairing)
-
More dynamic combat (planet type sub variant enemies, differing enemy team composition and sizes. With spacecraft have instances of weakspots on enemies spacecraft)
-
More dynamic farming (fertilizer mechanics)
-
A more in depth survival management system for you and your spacecraft (like mentioned previously; trade offs, more subdivisions of upgrades but not only that how one manages them, upgrades that have specific context use cases that cannot be used for everything)
This is very short, broad, doesnāt have every point that I would like to include, with gaps in detail in regard to what should be done to make this game that much better. However, it should be easy to understand
And no Iām not saying you canāt like no mans sky as it is
None of this is changing the difficulty outright
Oh and before someone says āit isnāt that type of gameā shut up. Thats what makes games fall short of being really good (I wouldnāt be singing the praises of doom eternal over doom 2016 if that was an actual good way of thinking/idea. If it isnāt that type of game donāt do those mechanics; its a incredibly poor usage of time and effort)
The best solution for people who have a preference for the mechanics as they are now/old would be to integrate that as a difficulty like āsliderā but referring to depth with a separate āsliderā for difficulty along side it
Addendum:
if you were to want only more depth in farming but not combat you could do that with this sort of system
Shadow, I understand your love of sandbox and I'm not trying to take that away. There are already plenty of predefined goals in the game, aside from story and expedition there are infinite missions to do, and some planets do make these missions very challenging. My point is, regardless of how many sentinels there are, they present literally no challenge without me unequipping all my tech and using a terrible multi tool, and as i was saying before thats really the function of expeditions now if youre not a new player. What I'm advocating for, whether universally or only in new specific galaxies as @peak musk was saying is, the enemies that already exist SHOULD provide more of a challenge. Then the money matters. Then it's still a sandbox, just one that requires more careful strategy and not just making yourself OP. Sentinel quads are pretty much the most challenging enemy I can think of in terms of their ability to actually damage me, but I still finish them in one clip. Maybe you don't like immersion or difficulty but some people do, and specialization is for ants (I know I'm misusing the quote) and we want the game to appeal to lots of players because the more people that play the game the more money HG makes and the longer the servers stay up. I want a way we all get what we want but if the future is anything like the past there is going to be change and some of us will like some things and others will like others
We kind of have that you're basically just talking about having new features be toggleable in the difficulty settings
Yes, I know and this would take quite some time to implement
Also while I donāt have 10 billion hours and havenāt been playing since the start of no mans sky (not saying it hasnāt come a long way) I do have like 500 hours on one singular save and like while seeing new planets is cool there is much less reason to really engage with the planets and mechanics this also a part of a larger problem within the games industry
That is one I call (or Iām stealing this terminology) āsettling of the waterā effect
Itās an issue with balance that is seen throughout many games most notably multiplayer games (think game meta)
Itās where a game is built on so much of āplay the way you want toā that where one plays based on lowest common denominator or like that logic
Where everything is āgood enoughā
Where all the players skills/upgrades are at such a point in the game that much of the mechanics that would be cool become drained of quality because theyāre either not worth engaging with or they simply arenāt fleshed out enough to chase this idea of āappealing to everyoneā but ends up really appealing to no one but people who want to occupy their time
Iām a person who mostly plays solo so those issues are far more clearer to me than one who most typically plays with friends or with any social sphere to show off to
This also stems from an issue of not wanting to have the player miss out on something but thereās a fix for that, make it so there can be a means of changing decisions at a good point in time (when it comes to things that have a considerable grind put an xp multiplier on it as an example but do make it known to the player that they may be resetting themselves) but make sure time isnāt wasted and make sure it is an impactful choice
It kinda reminds me of what the CCO of arrowhead studios has as a quote
āA Game Made For Everyone Is A Game Made For No Oneā
Oh and mind you when I say depth I donāt mean there isnāt things to do
Itās to say that mechanics are very much surface level
Not that no mans sky is this per se but thereās the quote āwide as the ocean deep as a puddleā
Lots of space covered but not very fleshed out
Oh also expeditions, cool concept, I donāt like em that much
Theyāre like battle pass challenges but I donāt think no mans sky should be should be ābattle pass skyā
It should stand on its own legs
Especially since theyāre also a timed thing (both on when you can play them and for how long; sure theyāre generous but they still exist this way) so they force your engagement via FOMO
This point
I guess I just like it being easy. NMS is my game to just kick back and trundle around aimlessly, take my mind off worries. Especially matters that make keeping my character alive more difficult, in this game, I really don't want to see. And yes, I could switch to creative or whatever, but there are much more interesting parts to expand on than "your food is low" or "you got hit 5000 times slap on your 200th scifi bandage". You even mentioned planets being a bit unengaging. I also liked your points 1-3 of what you proposed to Astaroth. And this won't be a surprise, but I was not a fan of the combat rework in MC 1.9 either 
If any of this comes with a toggle, sure I guess, but I just find it unnecessary to focus on survival of all things.
What else would be worth focusing on that would be qualitative to the game that isnāt the survival aspect
And I mean on a fundamental level
Not like āhey guys add proxy chat tyā
Because yeah
Lmao, who wants that
Anyway. One thing I'd like to see could be deeper and more detailed oceans, or multibiome planets, or orbit bases, or...
That was something I wanted to include but I wanted to focus on aspects where one would engage more so than not when playing the game
Also
Yeah
Or, get this: Take a year or so, and focus on optimisation and bugsquashing. Like the refiner bug. What the hell HG. Or try to make multiplayer not feel like a chore where you don't even see the same things and can barely help each other when attacked
I'd like to say that I think Sean and the HG Team has a Great game here, not just good but Great.
That said I appreciate that there may be refinements to add difficulty to the game, but I'm inclined to trust HG with what will work best for the game, while taking suggestions in due course. (See Shadow's comment above)
I keep wondering if players have tried the game with all the settings to the "right" before they started advocating designing in additional difficulty? The game offers so many things to do and so many ways to do them, it begs the question if players have tried them all and now want more, or if they just want more of the style they like best?
Without beating a dead horse, I'd ask you to ask yourself, have you tried all settings to the max? Have you tried that on some of the more severe worlds to be found, sentinels, weather, etc.? Have you done this with the raw game, no mods, no dupes, etc.? I refer to these items as playing the game āHardcoreā.
As to more refined building/crafting, have you tried some of the mods that allow for more detailed activities?
The sandbox is HUGE! Go play, have fun, experiment!
I just want exploration to feel like a first-class citizen in the tentpole of "things to do" in the game. Procedural dungeons we can find through procedural lore hints in the area and get some rare upgrade with unique abilities, or a dynamic mission giver you talked to in a bar. Or maybe that mission giver will lead you to a trap set by pirates and you have to fight your way out. I want the game in moment-to-moment gameplay to use procedural generation to elevate emergent gameplay experiences.
Fulfilling a self destructive prophecy
@latent urchin
No gifs in this channel please
Hardcore should not equate to just more difficulty
Uhuh, to what then
?? How does that have anything to do with hardcore?
With hardcore you donāt choose
LOL Most likely!
You always pick the least punishing thing to do in any instance
Even when taking risk
That's a baseless assumption
The amount of games that have hard core and when I see peopleās actions taken in games
Smh
Thatās one big thing I think the gaming community as a whole has inadvertently put themselves in
Taking the smallest risk? Lol absolutely not
There should be cores (soft core, mid core, hard core) and difficulty as two separate things
You have all of those in this game though?
You still haven't explained what cores are
Unless something is scripted, you always choose
Core is depth itās the level of choice ones can make in any given instance
So on soft core things are more automated away and simplified
Not necessarily easier
But just out of mind I guess you could say
But then the more hard core it becomes the more choice and involvement one has to go under
Not in NMS. They litterally are Easier! Like no costs to purchases... etc.
What happened to your essay-style writing from earlier :c I liked that way more
You donāt like it because what Iām presenting to you is a different way of thinking how games should be
I can talk fancy
Donāt worry about that
Yes
No you're asking them to turn a sandbox into a scripted game with adjustment settings... I like the open sandbox.
Yes
Thatās not it
??
Trying to think of a good comparison so you understand

Iāll just use this mod thing I have listed out that Iām planning on making for a previously mentioned game Minecraft
Well, you don't have to if you don't feel the urge to dissertate. And I will also advocate that everyone should comment on things like this if it's something they are interested in. Even if I disagree with them, they add potential ideas to the devs on how to expand the game. We should always offer them fodder.
One of the mechanics I want to introduce in that is this. Itās very simple
The way one crafts a torch becomes more dynamic
You can craft one really big torch with one coal and one stick
Or
you can craft weaker individual torches with one coal and 4 sticks
Get what Iām getting at with this a little better
Wait why is the weaker one 4 sticks?
Because your effectively dividing one coal amongst four sticks
So how do you choose to use the coal. But it wouldnāt be limited to that; you could do 2 or 3 sticks instead small three numbers of sticks the brighter
I do, but can you explain how that improves the game? So you produce weaker food for heals, yes? Why would anyone want weaker food in this game?
Oh I see. Why not have the coal split into smaller coals though? As items?
Thatās still not it
Agree. This conversation has already been 100 times more fruitful than 99% of anything else I've seen go in here and I love it
No you just have that choice in that one singular moment in the crafting table. There is no new items here all that has been done is made the process of making a torch a more thoughtful one
Yes but why? Why not give that choice?
Also. The way you use dynamic is very close to what realism is trying to do, and that is a dangerous tool
Itās not realism
No
Oh my god
Iām reminded of that Gabe Newell quote from that one video and everyone gets it wrong
š It feels like that both ways, you know
This seems like a case where some of us see the forest, and others see the trees and we are having trouble explaining what our perspectives are to each other?
YES
Yes
LOL
Eyy, agreement
But you said āYes but why? Why not give that choice?ā
All I can think is that is either a why to just perpetually ask why or you donāt understand why just doing little pieces of coal would feel shallow
Minecraft has WAY to many items
No additional coal types please Ty (simply put it wouldnāt make the mechanic any deeper or any worse just add clutter)
I don't, no. Why is adding sticks together to make a brighter torch okay in your book, but splitting coal to make a weaker one make sense is not?
You got it backwards
Minecraft does this too in vanilla crafting. stick+coal = 4 torches, so it must split the coal somehow
Yes but they donāt change in brightness level
You canāt make that a consideration in you crafting
Because that changes how you distribute
How you use the torches
Not with minecrafts light system. Light doesn't stack
You can't put two lightlevel 7 torches next to each other and get lightlevel 14
Thatās not what Iām saying

Iām trying to lay out the pieces for you but you arenāt putting it together
To me it just feels like arbitrary rules you make up on the spot, what is good and what isn't 
It isnāt
Then what is the general rule? A concept applicable to all?
With the torch example?
For me, I can say "More complex survival = bad". Extremely simplified, but gets the point across
Its not necessarily more complex tho
What is yours for what you think is good in game design and what isn't? Thats my question.
Like it I get what you think Iām thinking but itās just not that
Complex would be terraria where you need a manual to figure out everything
This is intuition based
Some people can't figure out what "the max level for this version is reached" means. Intuition is not fixed, it differs for every person
Thatās where the core system comes into play
You make it so that intuition is accounted for
Soft core = less intuition
Hard core = more intuition
So harder core makes you think more?
YES
just say that omfg nah I'm joking xd
Well that was the idea with the choice part
You get X but lose Y (biases may apply) making you have to think about your actions more and how they apply to your situation
But now it seems we are back to Permadeath, If you're not thinking more and planning more your time in a PD save will very likely be short.
Which begs the implication that PD is hardcore
Just make enemy ai better
It is indeed
all this is convoluted
Yeah but that leads to my point how are the gameplay mechanics changing because of that, are they thought of differently now or are you just hoarding those particular items now because they keep you alive kinda deal
Enemy AI needs to become better absolutely lol
I'm hording life-sustaining items anyway, regardless of gamemode
No you are using more strategy to even acquire those items. You don't know what might happen that will get you killed. Just as my 1st trip into PD. I had been playing for 65hrs. thought I had it worked out and was being safe enough, up until I relized i didn't hadn't and my save was gone! LOL
Feeling safe in a PD game is the worst mistake you can ever make
The strategy known as avoiding losing those items and getting the most of those items at any moment lmao
Especially if getting those items may cause you to lose everything.
Also that instance you referred to is called f around find out
Subsequently what I referred to becomes the decision making for that thing from now on
This
tbh I used to LOVE every survival game. But as i got older i realized I eat and drink enough in real life. I also don't really care for crafting. I dont mind gathering the resources but sometimes the crafting gets a bit boring to me. Yes no mans sky has some interesting recipes with the trade goods and some story items, but its just list based crafting like terraria or modern minecraft with the crafting book. Yeah they could put in an entirely new crafting system like stranded deep or that new blacksmithing game thats super realistic or whatever, but that basically makes it a whole new game. And yeah, i get the cores idea like oh just turn off advanced crafting but i think its a bit too late for that at this point, so much of the game relies on crafting and a new system like this would introduce so many new items and would require rebalancing and create conflicts with multiplayer, in the MMO aspect of the game. I think the cores thing is a neat idea but is unrealistic at this point. I feel like a combat update if done right would be wonderful. One of you mentioned biome specific enemies and that was a wonderful idea too
So what we got from this was... PD causes you to think about your vital items more. Duh.
YOU MISSED MY POINT TOO
ITS NOT ABOUT HUNGER SYSTEMS
OR REALISM
Hey, calm down. No need to yell.
How about this
I don't understand why fighting is so popular though. How about not kill everything
Combat is a mechanic that exists
Well yeah. But people want it expanded more than anything else apparently
Should be made pretty good
Not exactly, PD gives you an option to add difficulty if that's what you're looking for already baked in. I'm just saying before advocating for more difficulty, have you tried what is already available first?
If there is no focus on it? Absolutely not, and there wasn't at first
||I also am not getting what PD is||
Permadeath
Oh lmao

I bet most haven't
Donāt included mechanics if you aināt gunna flesh them out
Waste of time and effort
I hate it when games do that
Sure but priorities are a thing, and combat should really not be a priority in a sandbox exploration game
It just feels more lack luster than anything for mea at this point
I still find cool planets
I still have story to do hundreds of hours in
Remove all combat from NMS, I'll die happy
This isnāt saying priorities arenāt a thing just donāt go leaving things behind that youāve decided to include
ships to find, multi tools to hunt, exosuit to optimize, riches to gain farms to build i mean you can basically do redstone in this game, lots to do. combat is just meh
"Leaving behind" is just putting them on low priority though..
That new expedition with the bug exterminating has solidified it now basically
i even play in vr
And I hated that one
So 
Mf just turn off the combat whatchu doin?
The best part about that is there are settings that will let you do just that!
is that the official definition? sandbox exploration?
does that definition determine what it is
Ayyyy
Then how does the expo work
how about the fact that earth is technically just a sandbox exploration world, or for that matter so is the universe? does that mean that all there is to do is build stuff and go from place to place
Do I just ask the bugs to go fk themselves?
No sandbox would be better defined that, the only thing that limits you is your own mind! (In a pure sense at least)
Yeah but what if it just wasnāt there
The expedition
This dang combat is limiting my sandbox
Oh for gods sake.
I can imagine much better combat
We all can
But do we really want to in THIS game? There are plenty out there that will let you do that, but does this game need to?
I could want to shove my double katana into my enemy and cut his lungs out. But if I want that, I'll play Mortal Kombat
where i get to rp a vilified pirate general on a conquest to desolve law and order across all realities, but right now that rp is just in my head. and this game is supposed to have combat, it was always supposed to have combat, thats been part of the game from the beginning
It has combat. It's just not it's main focus (as it shouldn't be)
You play animal crossing donāt you?
No lol
Oh sure
It was never marketed as a game to mindlessly fumble around and distract yourself from reality, it was sold as an infinite universe where you can be anything and do anything
And if you took that literally, you are a fool.
I actually don't.
yall dont want this space smoke'
āAnd thatās why it shouldnāt have combatā if you wanna be literal it shouldnāt have much of you wanna talked about being a fool
I just said, taking it literally is foolish, what are you on about
I was scatter blast all of you fools
R3 have you (negatively) maxed out all of your standings with every race playing the penultimate Pirate in NMS yet? If not, then this comment may be premature...
my blicky got countless technologies
turns pvp off very slowly and obviously
Anyway. My final post on this because it's way too late (timewise) by now: There are tons of other things that could use some love before more complex combat or survival mechanics. See y'all 
No
Simply, No
Well said, and ditto. Peace out all!
When yall come back I am interested to hear more about things that could use improvement
And suggestions
As for combat, I think it would make a big difference just to pop up a combat structure that acts as a shield for both sides and let the sentinels make their stand accordingly.
Sporadic open-air combat inevitably has its limitations.
Whether it's to take cover in a pinch or to buy time against the player for self-sacrifice...that alone can make a lot of difference.
Ah yes, sentinels need the ability to sprint (dash) to escape or chase away from players.
After that, an enhanced Aim Assist for pad players would help low-level players.
Mining targets and scanning targets should be eligible for Aim Assist. (I mean, like a competitive shooter like Varorant, I don't feel the need to try so hard to align the mining target in the center of the cross hairs ... screen.)
Level up Freighters like we can ships and weapons! When does that happen? I wouldn't care if it took 100k nanites! make that happen!
Get inventory slots for our exocrafts, so we're not doing this nonsense with jamming everything we can into our exocraft vehicles.
New eneregy sources which I have been begging for years now! One windmill for stormy planets! A fission reactor with uranium as the power source! Come on peeps!
You made waves! Great! Wave generators??? Tidal generators??? Bro1 Look at my icon! I am all about the water! Lol
Both sides can sorta do that for themselves already... Sentinels can spawn a red shield, and players can use the personal forcefield
Both are limited and ultimately sporadic shootings. (Maybe we could enhance the multi-tool and replace it with a SHIELD that is so powerful that it cannot be broken once the fight level is raised.)
(Or change it to something that can only be dropped once per WAVE but is impractical to destroy head-on)
Once the repair drone is defeated, it is essentially a digestive game. It might be a good idea to have them step on the risk of changing the shielding to defeat the repair drone.
(But these options are the kind of end content you see when you can't hold your own and you've increased the difficulty and enhanced your multitools.)
Shields slow a fight down though, and that is undeniable, especially if you can't attack during shielding. Most people don't even use it and just bomb sentinels to oblivion in mere seconds with their firepower. What would make them a greater challenge is better movements and reacting to the player (e.g. scattering when they notice a grenade launcher), but as iterated above I don't think they need to be a bigger challenge.
I wish nms had a Tharigold equivalent
An enemy other than Sentinels would be a start. Possibly something bipedal.
Sentinels hostility on Planet could be just more aggresive depending on the sentinel aggresivenes lvl on planet. not just that they will start the wanted lvl when they see you.
More sentinels shoting at you that would give u feeling of being overwhelmed by them .
Or multiple walkers on high security planets.
(Pre release art)
Fighting 5 walkers at once while being bombarded by sentinel freighter and ships would be epic
That would be cool I was thinking a system in ārebellionā one where you can help the sentinels or the outlaws determine the direction of the system if you help the outlaws it becomes an outlaw system etc
If we are fighting multiple sentinel walkers under fire, it seems natural to prepare in advance and build defensive structures as well.
It would be nice to see a change in the battle itself, like versus the pirate dreadnought. (with a big reward for success, of course)
You can also drop a base between levels of sentinels and a few pieces of floor, a few walls and ceiling and viola you have a bunker to fight from.
Or just enter a base and sentinels leave you alone.
Yea i was watching people today in ED kill that titan and how much of a group effort it was. They were evacuating people while also fighting the Invasion off, I thought that it was pretty cool. It'd be sweet to have a universal enemy for the player base to fight
I think this would be a fun addition.
This is semi-achievable now in multiplayer, you can have one player bait a sentinel capital ship into an orbital bombardment, and multiple walkers will spawn if there are multiple players. Considering that you can have 4 players in a group, and that you can find naturally spawning walkers at manufacturing complexes on aggressive sentinel planets, it is possible
It would be even better if there was weight behind it. Like sectors could be closed off entirely without an effort to retake the shipping lanes
@hallow birch i want like a true enemy lol. Not one you can spawn in
They are enemies
All of them will attack you
I meant one with intelligence and purpose. Like a dynamic faction that does its own thing
Your describing an aggressive mob basically.
Too bad its not available in single player.
Like the pirates are just in game to bother you lol they don't actually pose any kind of threat
So you want coordinated assaults is what you are saying?
Something more like Helldivers?
I want something like the tharigolds from ed. I unfortunately didn't play helldivers lol
I'm not sure what those encompass
And i dont know what tharigolds are
I want a faction that will slowly start to take over whole sectors and are strong enough that the player base can't just solo it. It would take a massive coordination and effort to put a dent in slowing them sown
Down
There was actually a huge event yestersay that saw 100s of player doing everything from attacking there carrier ship to evacuating humans and protecting the shipping lanes for supplies
You are literally describing Helldivers 2. A faction of enemies that the whole community has to work together to take down in real time, with planets, sectors, and trade routes that can be reclaimed or lost to the enemy
Helldivers 2 actually has 3 enemy factioms atm
So it's you versus them but also them versus them
It'd be cool too see the players struggle lol. Having to fail multiple times just to possible loose huge tracts of space for months until they can coordinate enough to reclaim valuable systems
Weell then u should go play helldivers. Nms will always focus on exploration
Helldivers doesn't do space combat so I wouldn't play it much
And elite dangerous requires a hotas setup which i wasn't trying to buy lol
Trust me, Helldivers 2 players know what it is like to struggle. There have been times where a push to reclaim a sector has failed MISERABLY and resulted in millions of deaths with nothing gained
And nms already has single player so people who didn't wanna be bothered by it could just ignore it
Sea of thieves almost made the perfect game for me but they never leaned into the npc factions
I like piloting big ships lol not many games let you
How is that supposed to work
the threat only exists as long as in you are in a group? Or how else do you seperate single- and multiplayer in regards to the threat
HG. When can we refine the nipnip plants into a consumable product?? You have it available already, just let us use it...
We can already.
How?
Search: Geknip
Anywho, I would love it if we could kind of customize the inside of our ships, like, make it walkable, kind of like starfield
I think
You explained nothing, Geknip is the end product I'd like to refine the plants into
You can, that's why I said to search it up
Would it hurt you to just tell me?
No, it wouldn't
Then why don't you?
We are wasting more time with this back and forth than if you had just said how
Ah, the recipe must have been removed
Uhuh.
You can sell it and that's pretty much it
so I am suggesting: let us refine it. For fk sake.
@turbid fossil I'm not sure how they instance people for single player, but it would be much easier to have it set to only be a multi-player online function. If you choose to play in the instance server then you won't ever come into contact with it. Kinda like how safer seas in SOT used to limit what content was available
Sure but NMS multiplayer is weird. You go from single- to multiplayer seamlessly, without need to join a lobby or anything. That means changing this setting would trigger a massive scene change.
Maybe have the player choose at start up if they wanna play in an instance server?
I'm not trying to use it a lot but SOT is kinda the only game I've played like this and they also make you pick before you ship hits the water
Your*
To be honest it seems weird that someone would flip back and forth between the 2 especially if they can turn pvp off and damage
That would require recoding how multiplayer is handled as a whole. I hate how many times I see a great idea for cooperative gameplay, and then I'm thinking to myself "This will most likely not work because NMS multiplayer is...unique."
I'm not saying it is a great multiplayer system, but it is what we have.
Also: If you consider the size of the universe, even if you made dedicated servers and let people join, chances are high they will never see each other by chance alone.
I thought about that earlier lol. I figured the easiest way would to give that particular faction a predetermined starting planet or system and then have it marked so anyone can see it. And you could redo the galaxy map and have it so you could see it's tendrils spread and a general idea of where they will be going next. I kinda like the brood in game I thought they would be a great faction to expand lol
They could have a unique living ship kinda like the tyranids lol
But it's definitely a pipe dream. The only game that has that alien risk to it is ED but that's a hard game for me since I'd have to get a Hotas lol
It's one of the many ideas I find interesting, but don't think we'll see unless multiplayer is redone. Which I don't think is likely either.
Yea lol. I just started playing not long ago but I really like how easy it is to fly. ED is a nightmare in everything I tried. And landing can cause your ship to explode lmao
I find it too easy almost at times. The flight assist is sometimes even a hindrance when I try to fly through holes in the terrain, because it presses me upwards away from the hole, even if the ship would easily fit. A manual landing option in NMS with some benefits to it would be nice.
I mean, we even have a tech that is called "Controls override" or something along there. Why not make that disable some of the flight assist mechanisms? We can package and reinstall tech infinite times, so there is no risk involved.
Yea id love to land manually. And I wish my settlement could have anti air and MG emplacement lols
Even if they'd never be used it look really cool
Maybe manual landing could allow you to land on steeper slopes than automatic landing, or something like that. We recently got aqua jets to be able to land on water, what if those were rebranded to multi-terrain landers that could also extend drills to keep the ship in place on steep slopes by drilling into the ground?
I'd like to take a moment to point out that a lot of posts here has been flying with ideas for improving the combat/difficulty of the game. If this game was merely a action/combat game all this would likely be wonderful, but this game is SO much more than action/combat. I would just not want everyone (especially the HG Team) to get bogged down on improving one aspect of the game over another.
So, in that light how about other non-combat items such as larger item counts for base building? That would be great for players that like that part. To glom onto an earlier idea the ability to improve the class of your freighter perhaps through various means such as the afore-mentioned 100k nanites, and/or fleet missions completed or getting your 30 ship fleet all to S class? Perhaps missions that would send you off into the void in search of specific items for base building, appearances, or gear? I'm hoping that the sandbox will just keep growing the future and in a way that allows a player to limit themselves only by their own imaginations.
Other games will give you very specific goals, parameters, guardrails, etc. to get to that ever vaunted "end-game" I like that this game never has a "end-game". So, more of that please.
As for the base, I would like a bed that I can actually sleep on.
(In VR or first person mode, you would be looking up at the ceiling.)
This should also work well for the specific mission of Expedition 13: Adrift.
(There is a mission where you look up at the night sky, it would be cool if you could get into bed in first person mode inside the glass dome and look up at the night sky for a while to complete the mission)
Or it would be suitable for those crazy players who sleep with their HMDs on.
I actually suggested this before too, it is really weird we can't use the bed.
here's an idea for a new multitool 'weapon' : something similar to the Stasis Rifle from subnautica
fire off a projectile to create a stasis field where it hits either an object or the ground
wouldn't do any damage, but would freeze everything inside in 'stasis' temporarily (i.e. cannot be move or interact or anything)
maybe you'd use it on a particularly fast fauna that you can't quite scan so that you can scan it, or on a sentinel so you can temporarily mine something valuable in its presence and not run away, or on a security system in a derelict freighter so you can get past it without wasting ammo - the point is, in subnautica it was incredibly versatile, and I don't see why it wouldn't be equally versatile (if not more so) in NMS
oh also, I think more interactable environmental hazards (i.e. not just 'recharge x protection') would be great
stuff like rockfalls/rolling boulders on mountainous planets (could even mine them for resources!), or explosive fissures of gas which you could plug up using the 'create' function of the terrain manipulator, etc.
Have you tried the paralysis mortar?
oh i'm aware that's a thing
seems like quite a short stun
oh hang on
yeah lol this is basically what i meant
lol

I'd love to see more ruined freighter/ship building parts.
Maybe the a destroyed starship without all of the plants on it, or things from pirate frieghters like the shield cores or fuel rods.
I want to see expanded caves and aquatic exploration. Aquarius helped with the aquatic part of the game (I finally built an underwater base), but I would love to see more structures to find underwater.
I'd love to see full on Vile Brood hive structures
Like the gore nest from doom?
Maybe something a la Prototype?
More ways to get Freighter upgrades would be wonderful, doing a dozen derelicts is painful
I can understand your pain even though i havnt got a frieghter upgrade yet
I feel like its unlikely since starships in this game are built like fighter jets and fighter jets are unwalkable, but maybe. at least more cockpit customization
Not too unrealistic to at least make them like Subnautica BZs seatruck, you can take few steps at least and add small things
second seat, HG??
I wish i could give you a thumbs sideways cause i loved the second paragraph, not the first. You don't care about or don't want combat improved, fine. I also want the other things you mentioned just as you do. And I want combat. The crummy combat is limiting my sandbox ability. Why can't a sandbox have good combat? You say you want them to focus on all aspects of the game but when you say you don't want them to spend too much time on combat you're making me feel like you don't actually want EVERY aspect improved. A lot of people want better combat.
And there are already countless combat games... Not so much for scifi sandbox. Why make everything the same?
If we could lose artificial gravity in cockpit from certain things and have zero g indicators like real spaceships that would make me happy
Why?
replied to wrong thing
I just wanna see the stuffy go floating and bouncing around the cockpit
make the gek plush float around
thats it
Maybe you could add a stereo and disco ball
Here is something. Make our character use his hands to steer and not telekinetics
VR even has this
@hexed swan
No gifs in this channel please

its the girl from the taco commercial wheres shes like Why not both?
about the combat and sandbox
its just like, why change the game into a building game exclusively when that was not the intent of the game
Im one of the people who preordered fortnight and I miss the PVE story
so many people want this game to have the combat
Because HG doesnt have the manpower for both
They also work on LNF too, and bugfixing
Dont believe me then, but they are deliberately small to keep a family atmosphere
Sean said so at some point
yeah and they made a huge fucking game while being deliberately small. Thats not relevant to what they decide to work on in the game
They did so over many years. Not in a week
