#nms-the-future

1 messages Ā· Page 26 of 1

lilac birch
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yeah šŸ˜‚

silver plover
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it went from 0-100 real quick

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kzzkt - glory to the ATLAS - kzzkt

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praise the crimson orb

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pray to the red eye

lilac birch
limpid cargo
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if atlas and the anomaly are still present in creative then so is the story. sooner or latel some npc from the anomaly will interrupt the game to give you a mission and you won't be allowed to refuse

silver plover
lilac birch
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i lose a brain cell every msg this guy sends

silver plover
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are you stupid or what

limpid cargo
silver plover
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it's that simple

lilac birch
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just play fortnite creative or some bs that has no story

limpid cargo
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its unavoidable

silver plover
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select a different mission

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like the exploration ones

limpid cargo
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if you don't either complete the tutorial or turn it off, you won't be allowed to take missions from the regular space stations

lilac birch
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yo crazy idea
if you complete the mission, it might stop 'harassing' you
then you can stop complaining about it

normal oracle
silver plover
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sorry

normal oracle
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A reminder to stay on channel topic. And be respectful and civil towards all members.

limpid cargo
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fine

normal oracle
misty irisBOT
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@silver plover

No gifs in this channel please

silver plover
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oh sorry

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sentinels searching....

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bye guys

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sorry mattmaxnoir

wheat creek
# normal oracle
  • Fix the infinitely looping sounds
  • Fix Anomaly missions where we are going to hit on pirates, but only one person's bullets actually do something
  • Fix ByteBeat songs that are missing channels (muted)
  • Fix freighter refineries that lose your stuff or give you something different than it should
  • Fix NPCs stuck on walls or floors

Every time we hear about; inventory bug fixes, crash fixes, stuck audio fixes.... I believe for most player it always feels like actually nothing is totally fixed.

normal oracle
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!hg

misty irisBOT
wheat creek
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BTW I adore No Man's Sky, they have a great recipe, it looks good, but the bugs glitches and issues swamp it up so much that it becomes a semblance of what it should be. I mean basic texture issues should be fixed, like fire when your ship passes through atmosphere should not be opaque for example... basic basic stuff... I don't have an exotic setup; nvidia GTX 1070 Intel processor...

short abyss
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not in a rude way, as in a literal insanity way

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the fact that he won't go to the anomaly due to it feeling like a cult, and refuses to do atlas missions because he's an atheist are highlights.

normal oracle
short abyss
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the anomaly being walmart is also pure gold

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i am 90% sure this is a kid hearing and repeating some derranged opinions while going through his edgelord phase.

normal oracle
short abyss
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because he acts like he played 1.0, but he only ever played the switch version, but is complaining they added a bunch of stuff to the game to the sandbox, including features that were present on release like the anomaly or atlas

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which is incorrect

wheat creek
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I do not know how to report bugs, but the latest experimetal branch on Steam is triffled with serious loading bugs. To the point where I am warping infinitely right now. The previous gameplay I couldn't actually take off to space it crashed. Also serious avatar issues where 1st person or 3rd person you couldn't see yourself, and also some npcs flashing in and out...

vast wave
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!hg

misty irisBOT
vast wave
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Keep in mind experimental build is currently the same as public

queen cypress
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What is the point of refining food ?

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Also , what is the point of fishing if you cant display them?

weary acorn
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What if sentinels create more robot types for better combat, could have a load of types like horizon forbidden west

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Imagine we could hack and ride one that can ride on and and then transform into a flying one

weary acorn
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Be so cool if they added a spaceship that has legs that can walk on planets then laser turret for harvesting resource

short abyss
# queen cypress What is the point of refining food ?

They give buffs and you can give them to the fat fuck cronus in the anomaly for nanites.

Higher quality food has a higher payout.

Having instant infinite jet back, sprint, health, or shield Regen is super useful if you get into it.

wheat creek
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But there are many more issues, almost as serious, like literal crashes and loading for waaaay too long timeseither warping or game loading.

solar heron
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d e e p o c e a n s
The oceans we have rn, arent even oceans, those are puddles

solar heron
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and we need a de-crafter

next sapphire
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we need an exoboard so we can ride down hills with it

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it could be installed in the exosuit like the exoskiff

rapid widget
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Oceans right now are very shallow and not scary enough, they need to have more hostile fauna

wheat creek
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I'd really appeciate if they had 3 types of teleporters; short range, medium range, and long-range, where short is say 200u, medium is 2000u and long is planet-wide. That way people could link their bases together on the same planet. Would be even better of we coul dhave them long range across a solar system.

teal steeple
queen cypress
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Like i said there is no point of doing most of The stuff because its ONLY gives you credits or nanites. This game needs progression.

wheat creek
queen cypress
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Speaking of NPC . One thing that could be very cool to see is like a faction of rogue NPC , like black / dark outfits and ships , and encounter Them on space or on The Land of planets and fight with Them

foggy haven
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build your own shuttle when???

short abyss
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for example, to even collect most plants, you need the haz-mat gauntlets

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and once you do that, if you want to grow your own, you need seeds. originally you needed to hire a farmer from this, and then start unlocking blue prints, but now you can unlocked from the anomaly.

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then you need the nutrient processor.
Then you start the process of mixing ingredients until you can find a really solid and sustainable one you can give to cronus for nanites, or specialized meals that give you buffs

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Lets say you want to make a tart.

You need heptaloid wheat, refined into flour
Then you need milk taken from a tamed animal, which can be refined into cream
Process the milk into butter.

Now combine the butter and flour to make pastry dough.
Process the pastry dough into a Pie Casing

Now you can use a myriad of different berries or cheese, or other items to make a tart, but we'll go on the simpler side and create a caramel tart
Process grahberry/sweetroot/cactus nectar into sugar
process sugar and salt together to make caramel.

Combine the caramel and pie casing and you have a caramel tart

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now you might look at that and simply see it as a task list, but there is a huge degree of things you'll want to make it, let alone efficently or repeatedly

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you need a base, a tamed animal, enough farming equipment and time to get the crops you need, and then finally, you need to start making the recipe. Unless you look it up, you won't know what makes what until you do.

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The progression isn't a simple questline based progression (although that exists), its locking off what you can make based on how far you've come in other parts of the game without giving you a hard "To make this item, you must have completed this quest"

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same for stuff like the nautilon, need to have progressed in the story or warped around alot to get the quest
Freighters are similar, your first one is a guarenteed free one.

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your progression is playing the game and doing things that would naturally allow you access to more options

sweet quiver
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a smoother transition when changing from impulse to normal flight, especially when entering the planet

wispy ferry
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I wonder how much dev power was being dedicated to their cross-save tech. It'll be interesting to see if there's an uptick in update frequency or content

short abyss
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i have a feeling a huge amount of it was a seperate team, as most of that relies on server side stuff, tons of data validation and that sort of thing.

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you don't need the texture guy to handle your ERD, or atleast you shouldn't

wispy ferry
short abyss
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or atleast they don't need the entire content team to do something like this

hot raft
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Some kind of roadmap for redux expeditions please so players know when they will be able to fill in any gaps they might have.

vast wave
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Uhhhh

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HG did a roadmap for reduxes though?

normal oracle
vast wave
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Back in 2023

normal oracle
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Ahhh nice forgot all about that. Maybe we get one again?

vast wave
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So saying no publicly available roadmap was shared was plain false

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Yeah Im surprised they didn't do it this year

normal oracle
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Yah, sorry I forgot last years

vast wave
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Especially with so many expeds to run

normal oracle
frigid mica
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Add the ability to make a fleet of freighters, just only allow us to summon 1 at a time (whichever u designate as flagship) and the rest could be sent out on big missions, potentially alongside several frigates, for better rewards. This would allow people to get several freighter designs without having to sacrifice all the progress and upgrades they spent on their first one.

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Also rather than rerunning expeditions, you could allow us to complete the current expedition to get an item which would allow us to permanently unlock another expedition from the past, rather than rerunning them

modern rock
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Not sure if it’s just me, or if it’s possible, but I’d love to see hoods for races other than anomalies and Autophage (this isn’t just because I want a hood for my Vykeen I promise)

empty jetty
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There is a quicksilver Gek hood. But yeah, Vy'keen should get one too.

wheat creek
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So done will all the new graphic bugs... Now the whole base disappears while I'm editing it.... Flashing in and out... I quit the game... No more NMS this week, MINIMUM. They better figure something out.... It's new bug after new bug, and they don't fix anything.

flint nymph
tulip pagoda
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No Man's Bug

modern rock
foggy haven
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is there another update already??

cloud vector
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Petition to allow geks to equip the first spawn helmets because it makes sense
Also give the other races helmets, it feels weird whenever the narration references a helmet/visor that doesn't exist
Or when they walk around a derelict freighter suffocating

plain minnow
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I just joined this server the other day and saw the gunter bot lol. I dont know if the nms creators or server admins are fans of adventure time, but if its the former i would love to see one of the flying worms as lady rainicorn someday

safe bear
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!officialdiscord @plain minnow

misty irisBOT
safe bear
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Also welcome to the community GekHappy

plain minnow
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ah gotcha. thank you

round dew
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Now I read the report of the cargo ship commander after the expedition.
It made me sad, the commander described cool situations during the expedition that could be implemented in the game.
For example, they blew up pirate turrets on asteroids, which were intended to destroy mining ships, by landing a reconnaissance group on the asteroid using shuttles.
Then they found pirate bases and successfully eliminated all the pirates.
It would be really cool to add more events to the game, and to participate in expeditions yourself if you want.

plain minnow
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with the increasing number of expedition exclusive ships, ive seen a lot of people wanting more ship slots.

to fix this without endlessly scrolling in the hot menu, once you get a freighter, it would unlock a ship storage system that could store 20 or so ships. if you wanted to access them you would have to go to your freighter and equip them to the hot menu.

queen cypress
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Please hello games , add a fish tank / aquarium so we can display our fish catchs!

oblique smelt
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!hg

misty irisBOT
toxic slate
cloud vector
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We should be able to take on multiple bounties at once like the normal lawful missions

cloud vector
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I FORGOT TO TURN OFF PING mb

quasi sandal
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I had an idea to make "megaslots" mod where each megaslot would hold it's own inventory of containers, ships etc. But since scripting doesn't exist, that's sadly not possible.

quasi sandal
quasi sandal
short abyss
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You get a title and an emblem for completing milestones.

quasi sandal
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is there a title for cooking all dishes?

short abyss
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I don't know for ALL dishes but I do think there is one for cooking a bunch of different ones.

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As for difficulty.

Yeah regular difficulty is pretty easy especially at end game. Though difficulty is also in the hand and as far as I know you can crank up several settings to make things more difficult.

quasi sandal
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I'm playing at survival and end game is still easy. For example pirates are quite annoying but never a threat.

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I want OPTIONAL enemies to min-max for. Like some kind of Legendary Mission to farm with super fat boss

quasi sandal
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and also, pirate difficulty should depend on your cargo value when they attack

quasi sandal
short abyss
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They can appear and it's a full on boss fight.

quasi sandal
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ah, those I farmed already, not much of a threat, you just fly in and shoot the generators

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they melt away from fully upgraded infra-knife

short abyss
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I thought it was pretty tough especially if you want to keep it from destroying the ally ship

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Fair enough I guess. But it is something you can farm to find an S-class pirate freighter and to farm freighter tech modules or pirate frigates.

quasi sandal
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True, and even though they are weak I still find the mechanic great though, especially how destroying different parts affects the outcome

short abyss
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It's also pretty tense because I've had runs where the pirates just spam the torpedos and it becomes extremely difficult to take care of that and wear down the freighter.

glossy monolith
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I petition a jetpack upgrade for repetitive short burst hovering so you don't just drop outta the sky

maiden orchid
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All I want for Christmas is more living ship upgrades to keep up with the growing tech gap between them and normal ships

lucid gazelle
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man i'd love improved ground textures

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paradise planets get grass, most other planets just get a mix of two colors

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but being two colors makes it weird, i wish there were more planets with less variety of colors and textures in the ground

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like, a straight sand texture

gloomy hazel
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Sand use to be better

cerulean sail
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I would like Actual Pirate Expeditions for freighters if you have Pirate vessels in your fleet.

solar heron
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Hunger bar as a difficulty option

icy onyx
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Having customizable movement speed would be great. On the PC version of NMS, I use a walking mod I created that halves the movement speed (it's also uploaded to Nexus Mods). However, I also own the Switch version, where mods aren't supported, and the default movement speed feels too fast, like jogging, which breaks immersion for me. As a result, I don't play NMS on the Switch. If there were an in-game option to adjust movement speed, mods wouldn't be necessary, and it would be amazing.

wheat creek
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Bugs of the weekend - experimental version of Nov. 15th late evening

  • Game crashes after 2 hours play while in the freighter
  • Game crashes while on a planet with someone showing my base
  • Removing the AI pilot from my Minotaur, and he still is on AI pilot doing it's thing... Tried repeatedly adding and removing, he still was self moving and stuff...
  • Giving exosuit inventory slot to someone and he can't use them, gave them back to me ....
  • ship over my ship in Anomaly, or ships over other ships. Everyone confused at who's ship is showing
  • Also, playing and hosting group but no one sees my bases or me seeing their bases, why??!?!?!
  • ...
    Well, at least the base and avatar disappearing crap was solved...
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That said, I had memorable experiences this weekend with first time players and some who are more senior in the game that just enjoyed sharing a great planetary experience. Loved the little moments. And of course how can you not love the way anyone can find their other friends.... None other than a trip to the anomaly..... Couldn't they figure out something more convenient?

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high five Gunter [!] šŸ™‚

vast wave
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Ask around in #nms-questions channel, there is at least 1 experienced person running the experimental build and they can confirm or help you out

uncut vault
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More ways to get freighter upgrades modules would be great. They are one of the hardest thing to get in the game for no apparent reasons and each upgrade costs a lot of them.

oblique smelt
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Just go shooting freighters or do derelict runs.

uncut vault
# oblique smelt Just go shooting freighters or do derelict runs.

Derelict runs are pretty much always the same and you would need a ton of them to get enough modules just to get all three color hyperdrive upgrades.

Playing pirate is not how I play (I hate the idea of being nice to them every single time except when I met one of their freighter, seems like hypocrisy) and being forced to pirate because there is not pacific way to reliably get these modules is meh...

Salvaging crashed freighter is a no too. I got 1 module for 3 freighters salvaged and these crashs are really always the same, way worse than derelicts.

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ANOTHER PROPOSITION : A real challenge somewhere, either because of the number of opponents or the hazardous conditions or something else, of course absolutely not mandatory.

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YET ANOTHER : A way to make long term change to a planet or part of a planet climate, terrain, flora or fauna. This one is the most hypothetic and could cause issues between players but it would be cool anyway.

empty jetty
rugged flare
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I never had much issue with getting the upgrade tech for my freighter.
I mean you may not get the tech you're after, but I tend to either give away the dupes or trade them to those who don't like getting things for free.

uncut vault
wheat creek
rapid tinsel
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Speculation for world's 2?

oblique smelt
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Yes. U can speculate as much as u want.

gilded mesa
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its going to add features

visual lava
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M-series iPad support

twin rampart
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Wish we had slanted triangle roof pieces. We definitely need a building style expansion.

molten lintel
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I really want Dissonant systems to have a small chance of being Cursed.

Bring that expedition mechanic as something for the base game (I consider expeditions a form of quote-unquote "DLC" in a roundabout way-).

Or maybe going through black holes have a chance of warping the player to a Cursed planet.

solar heron
rapid tinsel
solar heron
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aquarius - teased ocean stuff

rapid tinsel
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Oh

solar heron
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the cursed - teased new mechanics

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and i think we might get like cursed systems/cursed dimension

rapid tinsel
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||in the data mining there was amethyst and warp drive for purple systems||

toxic slate
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I wasn't a fan of the Cursed mechanics so I have to disagree, I hope those aren't a major planet type in the game in a future update. Having to constantly monitor meters going down and constantly having to craft things to keep the creepy things from showing up... not my idea of a fun time

oblique smelt
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In expedition when i added enviroment protection modules, the meter was barely going down. Not big of a deal imo.

gloomy hazel
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The cursed didn't even really do nothing I ran around with a empty bar most of the time

empty jetty
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You could outrun them most of the time. You only got swarmed if you stopped

gloomy hazel
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Yeah just like the fishing milestone required managing

molten lintel
molten lintel
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But nobody complains, about that.

What would make, a few Cursed planets, be any worse?

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They could, have a small chance, of replacing Dissonant Planets, or could even affect other... Non-dissonant planets in the same, system.

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Like with other hazard protection meters, the Cursed planet threats can be, rendered "docile" with hazard protection modules.

It's not like we, already do that with scorching, toxic, and such planetary hazards.

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Once again, people don't really complain about, that either.

slender latch
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im just putting this out into the void that i would really appericiate and love it if the og dark purple color was added back to the color seeding for sentinel ships again!!! I love that deep purple color and would do anything to have that as an option. I do want it noted that personally if i could only have one i would take black over purple... butttt i wish i didnt have to choose cause a black and purple sentinel ship would be so beautiful.... just sayinnnnn. love you long time cant wait to play another 100 hours.

lean lodge
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different galaxies should have entirely new races.. shouldn’t be stuck with the same old three

slender latch
lean lodge
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could literally max all three in an hour

slender latch
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not that i dont want it but it would be one heck of a grind lol

lean lodge
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not my fault you lazy :3

slender latch
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fair enough

lean lodge
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also i feel like we should be able to eventually combine parts from different starship class.. some parts for explorers would work great for fighters, some parts of fighters would fit shuttles really well

molten lintel
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I honestly wish there, was a way to customize ship colors. . . Even after, building or buying it.

Or maybe, being able to put our, decals on them.

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Gives our beloved spacecrafts, more of a personal touch.

slender latch
molten lintel
lean lodge
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i’d like to remove solar sails from some solars- or implement an on/off switch so they don’t automatically deploy. maybe a setting so they act like shield walls too

toxic slate
lean lodge
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should add starship parts to where the wings are the propulsion engines^

all starship classes can technically qualify for this

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this way we don’t have these enormous engines in the back and could have more streamlined bodies

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Haulers are large enough for multiple people to sit in.. should add an interior and the side doors as the pirate stations show. could use it as a troop carrier (useful in multiplayer groups)

molten lintel
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And once again, if Cursed Planets did get added to the base game...

They wouldn't be so frequent, it's frustrating. The devs know how to, make such a feature, work.

toxic slate
fallen hawk
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There’s no way those squids aren’t getting added to the base game

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I don’t think there’s a single feature that was expedition only that wasn’t eventually integrated into the main game

lean lodge
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I want to be able to have multiple freighters in my fleet (this can serve as extra storage, extra fleet capability, and expanded capacity of small starships

toxic slate
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It would be nice for Mac to have texture tessellation like... every other platform 😢

fallen hawk
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But yeah, extra freighters providing more capacity for ships as well as possibly other limited collectibles (multitools, companions, maybe even frigates and squadron ships) would be neat

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Maybe you’d have to build expensive special structures in each freighter to expand everything?

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And maybe you’d have to swap out multitools, companions, and squadrons from your ā€œactive setā€ into a reserve set and vice versa

stray rune
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Have they said anything if interceptors will be able to be crafted?

rapid tinsel
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HUD customisability

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Shouldn't just be on or off

bright anchor
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I hope we get some more ship weapons and technology one day, I quite like the idea of having to create specific builds for ships as one maxed out ship is going to look and behave very similarly to another.

Whilst supercharged slots try to solve this issue they don't do much for me in terms of crafting a specific spaceship build

lean lodge
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fix the freighter interior so when we try to put stuff on walls, it’s not floating off the wall- like there should not be ANY gap if you’re placing something on the wall, yet there’s a good two-foot gap, even with the hallways it’s bad.

delicate frost
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I've played with it for a long time, but would like to see a better quality of life in VR.
To make it look better in the stream, set up the screen to be displayed in a flat window like a typical VR game (only one eye and only part of the field of view. Or display in TPS mode if you don't mind increasing the CPU GPU,load).
I would like to see a sensitivity setting for the spaceship roll controls (along with changing the key bindings for the FlatScreen rolls).
A VRChat style RoomScale locomotion system. Less need for viewpoint resets and more freedom of movement.
āˆ™ Match the player character to the height of the player's viewpoint to improve immersion and make IK more accurate.

This is inaccurate due to machine translation, but I hope the feedback is conveyed.

Translated with DeepL.com (free version)

echo flare
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I have an idea with the freighter and ship storage. We can have 12 ships, but I think only 6 or something are visible in the hanger. What if the extras were just circling around outside on some kind of fleet patrol and you could hire pilots into your fleet to fly those. Or even just command you squadron to patrol the fleet. or any particular place for that matter.

delicate frost
toxic slate
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!hg

misty irisBOT
plain minnow
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do you think they will ever add the old switch exclusive ship back into the game. Id be more tempted to get it now with cross save.

rugged flare
empty jetty
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The Switch Rasa and MT was a launch bonus that was only offered to Switch players that connected to the ODS during the first month of release.

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The only feasible way I see them coming back is if they do a port for the Switch's successor.

weary acorn
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All the expedition stuff lie the big bugs and the monsters why does it have to be in expedition only and not on different planets types or even biomes

vast wave
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Living frigates were teased with an expedition and later got added to regular game as well

plain minnow
oblique smelt
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More huge fauna and freighter diversity

bright anchor
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Would be very nice to get guild information on the Telportation terminal and just in more places in general across the ui (example is top left)

weary acorn
golden cobalt
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freighters should get a bit of a boost to starting inventory size lower limits

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right now haulers.. hehe

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while it's fairly easy to get storage upgrades, and matter beam+storage rooms work great..

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idk, feels weird a bit still - freighters are way bigger

rapid tinsel
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When's the next update speculated?

toxic slate
empty jetty
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More capital freighter types would be nice. Kinda eh about the ones we've got. Don't like any enough for the grind, so I still run a system.

solar heron
atomic crater
solar heron
atomic crater
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I let them cook

empty jetty
gloomy hazel
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Yeh and it sucks cause I wanna start a new main save but expect Worlds Part 2 will overhaul planets some way or the other again thus no reason to settle for anything beforehand

oblique smelt
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Teleport ui base sorting by name, defalut made order and custom order list options.
More variety in fauna sounds.
Diffrent dangerus flora look depending on planet type.

rapid tinsel
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Make quicksilver balance account based so you can't glitch all the items

atomic marsh
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HG should add the mechanic in NMS, to be able to liberate systems from pirates and sentinals, and the opposite of systems being overtaken by sentinals and pirates

low ridge
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Instruments? As in, I'm on this desert moon and I can sit down amd watch the stars but what if there was a synth guitar type instrument that works like the bytebeat but the wave form is a guitar pluck, add some light effects like delay and reverb. You could create midi tracks and select a temporary just like the bytebeat but your character would play the instrument.that way I could play slow cowboy songs. To continue this rant, there could be several instruments that connect together like the bytebeat and you and your friends can jam out. On that, the bytebeat could be refined as well. Updating the waveform creator but maybe adding some asdr oscillators, basic effects, etc. You could make infinite sounds with 3 oscilators and a noise generator with envelope controls. But to stream of thought this, there could be a synth wind instrument that calms predators or makes animals/pets follow you, the anamoly could be filled with peddlers. You could record tracks which would just save the music project like bytebeat and distribute your mix tapes to other travelers. Like the portable refiner, there could be an interactive boom box in your exo suit that would allow you to play these.

There's so much else but just seeing a way to "bytebeat" on the go would be creative to have.

unreal canopy
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Need lava oceans, with lava base building & traversal gear.
Need deadly sandstorms, or other weather that drains health/shields instead of hazard protection.
Need fragmented planets (partially blown to pieces even down to the core).
Need heavy gravity storms alongside the already existing low gravity storms
Need to be able to hide the color background & random intense brightness in the galaxy map

placid stag
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I really like the idea of sandstorms, they could also make it so you can only see arpund 10-15u around if it’s an extreme sand storm
-# (also could have sand tornadoes along with normal tornadoes, electric ones and fire ones)

solar heron
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deep oceans pweease 🄺 šŸ‘‰ šŸ‘ˆ

twin rampart
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I just want more planet variety. Once you see 20 different planets and play for almost 1,000hrs(since release) it feels like you've seen them all.

More building pieces and building update that makes it so we don't have to glitch build to get simple things like slanted triangle roofs(main reason I played ARK was because the building, just wish I could build like that in No Man's Sky).

twin rampart
# solar heron deep oceans pweease 🄺 šŸ‘‰ šŸ‘ˆ

Deeper oceans would be nice or just simply being able to dig deeper(but they would also have to make it so the dig sites don't automatically regenerate in the player base radius). With planets the size that they are I don't see why not to either.

burnt mortar
delicate frost
burnt mortar
burnt mortar
delicate frost
#

The hand animation in first person mode in FlatScreenMode provides a sense of immersion... Hmm, I wonder.
I feel like I need to storyboard what kind of animation I'll use.

#

With Valve index-style finger tracking, you can only track the degree to which your fingers are bent. This allows you to role-play by send the fox sign at your opponent.
Hand Tracking 2.0 can also handle data on hand opening and closing. This allows you to play rock-paper-scissors.

plain minnow
hollow gale
#

It could be interesting to see someone using mudras in game, but I don't really think the Karana mudra would ward off Sentinels.

primal plinth
#

You should add a planet like the one from Star Wars where anakin dies and is found by palpatine I forgot the name it’s been a while since I have watched it, but like water planets but lava and smoke and ash and volcanos

slender latch
#

I am yet again asking the nms dev team to overhaul the combat. the only major part of this game i feel is lacking is combat. even on harder difficulties I feel as though navagating comat senarios is boring. even starship combat feels lacking. if combat was overhauled tlike the worlds update this game would be 100% perfect.

#

also bring back the purple sentinel ships pleaseee i bed you. that purple color was so dope. why remove it cometeply 😦

restive zenith
#

Space shuttle expedition reward ship

#

Also: Something sort of like the Cyclops from Subnautica but a ship

daring wedge
#

A way to color your ship (probably in the upgrade/scrap area) where you have to pay some resources to recolor sections (ie: 100 phosphorus for red) maybe separated by like primary, secondary, and tertiary

rugged flare
atomic crater
weary acorn
#

Gonna say even exploration can feel boring

#

They could add some procedural dungeon stuff like deep rock galactic that teams launch from anomaly that would be fun

upbeat patrol
gilded mesa
#

in 2025 we're getting

#

features

#

stuff

#

bug fixes

#

and updates to the game No Man's Sky

slender latch
blissful bramble
#

In my opinion, the future of no man sky can become one of the coolest games to ever be released in my opinion if they did some sort of galactic conquest system, and you pick the side you wanna fight four and it would give a lot new meaning to be race friend system that they have in the game by the higher rank you have with certain races. You get access to certain cosmetics because you help them fight in the war and let’s say you drop in those friendship rings you lose those cosmetics. I feel like that would read the game in a way, that is incredible and give a realistic feel to the universe because it will technically be forever changing and then hello games could implement randomly generated bases and missions inside each system so that you can stabilize it and then have a big galactic battle for control of that system in each system should take like an hour and a half to two hours to fully stabilize and for whatever race you are working for

#

And it will truly make the game player choice and players can create guilds that serve one race or another in multiplayer and if you’re doing solo, you can pick however you want you can also choose to not be involved at all and play the game it is right now

#

Or introduce a new race that is extremely brutal and wants to conquer the universe

gilded mesa
#

so just add the gek first spawn into the game

#

like they're still around, just in way smaller numbers

atomic crater
#

Walking npc, minning npc, techno searching building, more building variety etc etc would be good

blissful bramble
#

@gilded mesa yes but more full scale, make it like a threat to no man’s skies ecosystem, depending on which group wins because they already have traders fighting each other like the pirates attacking civilian vessels

oblique smelt
#

Nms is not space war conqest game. It will alwas be focused on chill exploration.

waxen copper
#

I always thought it would be kind of a cool idea if the Whispering Egg guys could follow you into space, so you could have a weird infested zombie freighter battle or like a Sentinel-type thing where, depending on the planet, you'd have them instead of Sentinels where its entirely different what triggers them, ex: walking into one of their nests, breaking an egg (obviously) or killing one of them, I think it would be pretty interesting to see their story more fleshed out compared to how they randomly infest buildings. Maybe the dead planets could be reworked slightly in that sort of fashion? (Not all of them, obviously, but it would add more to the creepy element of how they randomly became uninhabited)

empty jetty
atomic crater
#

Yep, nms Still gonna be half multiplayer chill exploration game, full of content

empty jetty
#

Liquidators is probably the closest to military SF it will ever get, imo

atomic crater
#

I wish we got helldivers 2 like exp

#

But combat too simple for this

copper minnow
#

Maybe have some Stellar Anomaly star systems? like White Dwarf systems, Neutron Star systems, or even rogue systems with no star at all?

restive zenith
oblique smelt
#

Would like to see NMS episode in secret level

misty irisBOT
#

@limber quail

No gifs in this channel please

blissful bramble
#

How would a conquest system take away from the chill exploration you can choose to not be apart of the war if you don’t want to be I’m just saying it would give a really cool extra layer to it

cloud vector
#

Man I hope they update the pirate and abandoned stations to the orbital style at some point

gilded mesa
#

give abandoned stations variation, some have the pre-next design, some have the NEXT design, and some have the oribtal design

#

now i want to see what an abandoned NEXT station would look like-

toxic slate
#

I'm thankful this year for the new clouds and water systems. They've really made the planets feel so good to explore again, and the water and clouds now feel like part of the planets instead of kind of pasted on. Thanks HG, you did a wonderful job with those.

But I do hope that 2025 has much less Expeditions and more content updates...

gloomy hazel
#

Ngl Expeditions really do take a toll on me they def. induce FOMO even though iā€˜m also grateful for the exclusive stuff and too ā€žproudā€œ to save edit

#

So annoying smh

queen cypress
#

Please hello games , make an aquarium so we can display our fish catchs inside our base / freigher

cloud vector
#

Please fix that bug that causes tamed striders heads to get bigger every time you summon them
Its head was not like this when I got it

misty irisBOT
cloud vector
topaz belfry
#

What I think would be cool is a freighter Shop where you could Buy a Capital freighter and customize it's colors Race and length

placid stag
#

more multi tool slots
every time I find a new ship that looks good, I always have to look for a multi tool to match the outfit and ship, and most of the time I end up having to choose what one to sacrifice for a new one

#

and more living ship weapons
right now I feel the living ship is quite plain, I find that it’s not fair that the normal ships have loads of different weapons, while the living ship is stuck with 2
maybe adding a living version of the cyclotron ballista would be cool, made for breaking shields like it is in normal ships
if you go in first person while flying a living ship you can see these ball things on the side
maybe if you make them smaller, and patch up the lines in them to make them a ball that matches the ship, then that could be the model for the projectiles

#

another cool thing and my final suggestion is:
ship thruster colours
I find that when I install for example the cadmium trail, the thruster stays whatever colour it was, if the ship trail colour matched the thruster id love it
I’m also craving a white starship trail, as I think a lot of others are too

#

also someone else can just take these ideas and submit them if they want

misty irisBOT
trim forum
topaz belfry
#

Yeah

cloud vector
#

You know what we need? We need those "invisible" landing pads that can be found at some planetary structures

normal ember
#

I think the different "races" you choose from when customizing your character should have "attributes" like Vek should be able to live more comfortably in HOT planets maybe.. the Gek can swim under water longer, and so on. This add a space Skyrim effect (attributes may very like maybe Vek trades higher prices in Vek šŸ¤·ā€ā™‚ļø )

rugged flare
#

If they did something like that, then you probably would not be able to freely change your race like you can now.

#

While I don't mind the thought, I like being able to freely change my race when I feel like it.

empty jetty
#

NMS isn't an RPG and doesn't have an RPG approach to races. The appearance modifier is 100% just for fun.

turbid fossil
#

I find this to be positive.

cloud vector
#

Add purple to the exotic ship color palette
PLEASEPLEASEPLEASEPLEASEPLEASE
And add purple to the normal color palette too PLEASE I LOVE PURPLE
(I was once told you can find purple ships, but I have never seen one)

gilded mesa
#

black and pink atlantid multi-tools when

brisk mauve
oblique smelt
#

Maybe Star Port kind of station. Where u can park a freighter..

#

But imo there is to small freighter variety for freighter parts.

lucid nova
oblique smelt
#

I want more capital freighter diversity. Something simliar to frigates. So each type will have diffrent perk
Galeon-higher fleet stats and better missions for more loot
Carrier- more hangar space and ship slots
Tanker- more cargo space for hoarders
Crusier- bigger jump range. Lower fuel usage
Exotic- drip luxurius look
Living- repairs damaged ships over time. Living ships heal faster
Each type with size variety simliar to capitals and with diffrent interior base parts.

lucid nova
#

I think the issue with that is that people would have to choose a freighter based on more than looks

#

I do agree, freighters should be able to do more

#

One possibility could be more complexity to the fleet system

#

I would like to see more interaction with frigates and the freighter outside of expeditions. Maybe add a system similar to the settlements, but with events being less frequent and more impactful

#

I don’t think the player should be able to lose the freighter, but maybe poor crew morale could result in slower expedition times or less rewards

rocky eagle
#

Frigates are useless to go on except for the few resources you might get

lucid nova
#

Yeah, I want to have more of a reason to go on one

rocky eagle
#

i think itd be cool if you could have those freighter battles like the ones between merchant and pirate freighters, and your own freighter

lucid nova
#

It would be pretty cool

rocky eagle
#

imagine a freighter-turret-control module

lucid nova
#

Or a boarding system

rocky eagle
#

Like the anti freighter turrets on the dreadnaught

rocky eagle
#

that would be the update they add actually cool preset freighter bases

#

to give a reason to attack and board

lucid nova
#

Although I don’t think HG wants to make NPCs an enemy

#

As in like the individuals

rocky eagle
#

yeah no theyre kinda more peaceful to on-foot npcs

#

if theyre in a spaceship its fair game

lucid nova
#

Maybe the boarding system could be more of a backseat thing, so you control the boarding party but you’re not actually boarding it

rocky eagle
#

i like going to trade centers and seeing how fast if i can shoot a landing ship lol

lucid nova
#

RTS

rocky eagle
#

what are they called?

#

top down games-

rocky eagle
lucid nova
#

I don’t think the NMS engine is meant for that sort of thing, but maybe it could be like that one planetary archive where it’s a choose-your-own adventure thing, where you make decisions based on text

rocky eagle
#

i wish the spaceships were more realistic too, like you cant go from 100-0 in a second

lucid nova
#

I don’t want NMS to become a flight sim

rocky eagle
#

Well spaceships are a big part of it

#

i just want my ship to feel heavy

#

like space warthunder

lucid nova
#

I think maybe some sort of super heavy type of ship (think like a larger hauler) could be added, I do want some middle ground between my personal ship and my freighter

#

I do agree, the ships should feel more like a ship and less like a paper airplane, but I also like the lack of depth and complexity to the flight system

rocky eagle
lucid nova
#

Maybe not that, but a larger ship

#

Again, I don’t think the engine would like that sort of thing

rocky eagle
#

give it only enough space to build something small but make it better than not having one

lucid nova
#

Or maybe just give it enough room to walk around in and give it some basic modules

#

I don’t think the building system is able to deal with moving objects

rocky eagle
#

it would be so cursed cause the fov sucks

#

in first person your still to zoomed out and in third person its unplayable indoors

foggy haven
#

probably not gonna be supported much, but maybe crabs as pets??

flint nymph
foggy haven
#

yeah true
i mean just like a literal crab

turbid fossil
#

Thats just finding any procgenned creature that looks crablike and taming it

rugged flare
rocky eagle
rugged flare
lean bone
#

So we were thinking, after lnf is none and both games are in a good state, hg should rent out Sean to other studios, to help do for them what was done for nms /j

cloud vector
#

First spawn helmets should be equippable on the gek because they are literally their helmets
That and I want a space helmet for other races in general
Going on a derelict freighter/airless planet/etc without a helmet feels so weird

cloud vector
# oblique smelt I want more capital freighter diversity. Something simliar to frigates. So each ...

ALRIGHT I GOTTA YAP

If I may I'd like to add to this list. And the concept. I saw a conversation the other day about npcs. More specifically, where do they live? Planetary colonies are illegal (according to sentinels), and the settlements that do exist are pretty small all things considered. So where are they??
My solution? A city ship. Something similar to the size of a dreadnought, if not bigger, that exists to house citizens. Plus, imagine if this "city" was explorable to an extent. Imagine how amazing that would be!!! Plus it would give my crew somewhere they could live so I don't have to go make a freighter base that's meant to house my entire crew.

And perhaps, if you own a capital ship, while this will certainly be controversial, you can have a fleet of freighters? Before y'all go yelling, lemme finish what I have to say. When you see freighters in the wild, they travel in groups. So why do you just get to own one and a bunch of frigates? If you have a capital ship, you should be able to have a fleet of freighters to send out on expeditions, since they do go on expeditions in the game!! You can find their wrecks everywhere! And this brings up another fun idea.

You know how sometimes you are called for input on an expedition, and for some of those you actually need to show up yourself? We should have that with our freighters. We need more action with them. For example you are called in to clear out a potentially serious problem. You see all these derelict freighters out there overcome by The Horrors. I want to face the horrors myself!!! Let me go around the crew quarters to root out a suspect traitor. Or major decontamination. Make emergency repairs like what happens with the frigates. Or just let me walk around and explore the freighter honestly. And of course choice options like you get with your frigates (i.e whether or not to leave an asteroid field to the locals or not)

Meanwhile, frigates are lowered down a role, their presence now representing a stat in a certain category. For freighter level expeditions, the number of frigates and their respective stats will total to your freighter's total expedition stats, for large scale expeditions and operations. Like, have freighter expeditions be significantly longer, maybe a day and a half. And perhaps if you want you can send your frigates on their own expedition, for less rewards compared to freighter expeditions.

YAP FEST IS OVER
Sorry y'all
(edited because I accidentally pasted the same paragraph twice)

turbid fossil
#

!hg

misty irisBOT
bright anchor
#

I still think it's crazy that we have probably 1000+ ingredients at this point but still no way to grow plants you find on planets; Impulse Beans, Wild Yeast etc. Seems like a no brainer to make those two systems intersect.

(Although fishing did help making food a lot)

Also the fact that animals stop being able to be harvested once adopted just seems very strange and both contribute to the food system in the game not really being worth something engaging in even for RP'ing which is a shame considering the effort that's been put in

restive zenith
lean bone
#

I love the cyclops

gloomy hazel
#

Picture this. You're exploring a frozen planet for whatever reason. You find a body of water and dive in. Then the sun goes down and the water starts freezing. You have to use your multitool to break through the ice before it freezes up your exosuit computer

cloud vector
#

Make teleporters shorter. They stick through the ceiling of basically everything it is one of my biggest pet peeves

turbid fossil
#

Let us lie down in bed, please and thank you

oblique smelt
#

Need tierdness meter for beds to be actualy needed tho. And hunger meter.

#

Why all those food recipes when u cant even get hungry.

turbid fossil
#

No thanks honestly, you don't need to be tired to sit in a chair either. Just let me interact with this basic furniture I crafted with a singular purpose

oblique smelt
#

Just make it as difficulty option.

turbid fossil
#

I suppose

rocky eagle
#

a more advanced weather system that does more than damage you or mess with your jetpack

gloomy hazel
#

Yeah exactly. Something else for the adrenaline lol

maiden orchid
#

Could we get like a nutrient de-atomiser mod for the multitool that prevents food items from dropping

cloud vector
#

I want these goggles for gek, I don't think we have those as an option
Also please give the other races some kind of helmet, and let the gek equip first spawn helmets because it makes sense

shadow dagger
#

Helmets for Gek and Vy'Keen were seemingly planned at one point, the Gek model has the First Spawn helmet and the Vy'Keen one has a version of the Sparse Horizon helmet that's modified slightly to fit their heads. Obviously neither can be used in the character customization and procedural NPCs cant spawn with them, so who knows why HG decided to not implement them

cloud vector
young pagoda
#

I wish they added more things to do with your friends, does anyone know if they have any plans for it??

karmic rune
#

No one knows if they have plans for anything

oblique smelt
#

Breakable and fixable living frigates. Instead of broken parts u have "tummy hurts" or "scrached caparace" and u make food that it needs to recover.

rocky eagle
#

rgats the lore explanation i think

rocky eagle
#

i want a frigate to fly infront of the bridge of the freighter and say ā€œMy tummy hurts šŸ˜”ā€

oblique smelt
#

!hg

misty irisBOT
turbid fossil
#

We just discuss our ideas here

oblique smelt
#

Anyways. Good idea? It would add another use for food items. And maybe it balances the frigates a bit.

turbid fossil
#

Yes, I like it. Specifically tummy ache.

solar heron
oblique smelt
#

I know right?

#

!hg

misty irisBOT
turbid fossil
#

Is this your way of saying "Someone submit this cause I wont"? XD

oblique smelt
#

Already did

#

More voices more chances it will happen

turbid fossil
#

I see

oblique smelt
#

Thats how we got ship customization . Through constant begging and cries that you could hear from second end of galaxy šŸ˜†

turbid fossil
#

I just feel like a little part of me dies inside everytime I make a suggestion, knowing it won't come xd

oblique smelt
#

Hey . You never know. And its not right to let a good idea die just bc didint send to hg.

turbid fossil
#

Course I don't know, but chances are... Lets say slim. A lot of ideas I have had are things that won't come for sure, due to different reasons so I don't bother submitting

oblique smelt
#

I would rather give the idea a slim chance than none. And I bet the devs lurk in the server from time to time .

cloud vector
#

Make the teleporters shorter or change the model because I HATE THIS

solar lance
misty irisBOT
solemn onyx
#

Can we add more community interaction stuff like a disco or something where random players just meet each other you know

turbid fossil
#

Universe is way too big for that, if anything it would have to be inside the anomaly Thonkang

noble steeple
#

Would be great to have some better actual co-op features. I should be able to let my friend edit my base while I'm offline, and vice versa

turbid fossil
#

You're welcome to suggest

#

!hg

misty irisBOT
timid summit
#

Quasars, pulsars, neutron stars, quadruple and quintuple star systems

tidal fiber
#

1:building your own spaceport in a system that doesn't have a space station (by destroying the already existing spaceport or going to a system w/out a spaceport.

Think about it having the mechanics of a town via the costs/ upkeep and building new sections of the spaceport. And you getting to choose where the spaceport is located in space(this would be more likely in deep space and not extremely close to planets)

choosing what the kinds of stations are on it like traders and guilds or even some sort of tourist system where the more popular the spaceport is, the more money you make via how many NPCs are entering (this could be units or possibly nanites depending on what kind of trading tingy idrk)

possible bad things
don't know if this would be a way to promote ways to build a sort of space base in nms as the most building related objects are ground based and I haven't encountered anything where you could build in space except for freighters.
The game mechanics for making money via passive ways could interfere with the spaceport and may overshadow the other also incredible ways for passive money making.

solar lance
#

Triangular roofs would be cool.

raven yoke
#

Circular base pieces would be better. Making an Octagonal lighthouse is give me an aneurism.

raven yoke
#

I can't even spend it fast enough so buying and building a space station in an uncharted section of space would be an AMAZING idea, it gives me an excuse to spend my money.

#

If it's large enough, it'll show up on the anomaly and other players can buy and sell items on your station. And, the ability to sell ships to other players too.

#

What I would do is have two types of selling points. Dimensional (which your ship can be viewed across ALL galaxies and on the anomaly [and sold on it] but when it sells it's taxed 15%) and Universal which means it gets light coverage on the sellers board on the anomaly (as in "11 ships for sale in Hesperius, view systems") with no pictures, you physically have to travel to the systems. But there's only a 5% tax on sales. And if you're already in said galaxy, it shows on all space stations.

#

And if you have an expedition around it, the expedition would be called the Tycoon Trade Port Expedition. Which would feature different styles HG could design (but they're destroyed and you gotta salvage the good parts)

#

If someone sends this in, I'm the father of this abomination if this dlc takes off. Though I just fleshed out someone's idea. Though we should all get credit for it tbh.

plain minnow
#

i would be down for more reasons to own ships beyond appearance. I know theres subtle differences but they become negligible in endgame. for example,
shuttles- could allow for more than one person to be inside
haulers - could install one freighter ā€œroomā€ to allow for exocraft summoning, or a storage crate, or a teleporter, etc
explorers - hyperdrive recharging
fighters are classic, idk if i would change them
and solar already has the vesper sail which is quite unique.

dusk gale
#

A lot of absolutely great things have been implemented over the course of years, but there is a serious issue for players who really want to take what they are doing with utmost seriousness. I am talking about lack of proper tracking and systematisation.

  • The game seems to keep some discoveries, and those are not searchable, nor comprise every discovery ever made. They seemingly delete itself at will, be it save size limit or something else, will not change the point.
  • Then there is no map, which is an absolute tragedy. Not at all because it's difficult to orient, but because the only reasons it leaves for discovery are wandering around casually and seeing the world or finding something extraordinary to say "wow" once, add to wonders, and proceed. You cannot strive to have a proper large archive of perfectly systemised data unless you go out of your way and involve all kinds of third-party tools, spending minutes and minutes on every landing/arrival to put the data into those databases of yours manually.

Considering how it's not there, i wonder if it is really that rare for a No Man's Sky player to want something like that, at least as an optional element, enabled in difficulty settings (if someone considers it a difficulty component primarily).

cloud vector
#

We should be able to equip different boots and gloves!!! I wanna have a construct hand and an armor glove hand, it would look so cool
Same with the boots ofc\

cloud vector
#

Another thing, yknow how we can find wrecked freighters on planets??? Those could use more interior detail, but that's not all.
We should be able to find dreadnought wrecks. I just watched those massive chunks of dreadnought all slowly drift to the closest planet which was so cool, and I wish we could find those remains

solar lance
#

why wouldn't hg add purpule color to sentinel ships?

turbid fossil
#

Tiny but fun feature: Let us see other ship's names, especially of other players

ripe herald
#

Newbie here but here are two features the game needs, given that it focuses on customization and asset acquisition e.g bases, freighters ships etc.

  1. More ship slots and freighter slots. A select amount of ships e.g 12 ships can be selected to be used on the current menu by accessing X. The rest will be stored on freighters and unavailable for use until a swap.

  2. Ship paint. I would really like it if I was able to recolour a ship to a specific colour given that some of the combinations look as if a drunk man overdosed on cardboard and water and was accepted into a design competition.

turbid fossil
ripe herald
oblique smelt
#

We can have up to 12 ships now.

turbid fossil
turbid fossil
ripe herald
ripe herald
# oblique smelt We can have up to 12 ships now.

I don't see what you're trying to achieve by saying that, given multiple people have said the same thing.

E.g having a max of three freighters. The amount of storable ships aboard the freighter depends on the freighter size. 12 ships, which is the current amount accessible via X would be available until a swap has been done.

turbid fossil
#

I gotta say though, from a certain point on it really gets questionable whether more ship slots are needed

ripe herald
turbid fossil
#

That was too much negation in one sentencešŸ˜‚

plain minnow
#

the ship types are shuttles, explorers, fighters, haulers, solar, sentinel, boundary herald, golden vector, starborne runner, iron vulture, utopia speeder, squid, and exotic ball.

thats 13 - not including some of the system exclusive ships like the one they made for the switch release

if you wanted one of every type of ship, you couldnt, so I think more ship slots would be great

plain minnow
#

yeah the first month it released on switch i believe

devout hill
devout hill
#

What if there were some form of upgraded portal, that could link bases together easier, like a short range teleporter except for different bases

plain minnow
stiff cobalt
#

Hey everyone,
have you ever thought about how quests in games could be created similarly to the procedural generation of worlds in No Man's Sky? Just like the game generates animals, plants, planets, and entire galaxies, questlines could also be dynamically generated.

You could use hundreds of text snippets, various quest types (e.g., gathering, exploring, rescuing), and many twists or intermediate steps to let an AI create unique quests for each player. The cool part is that these questlines could also be visualized graphically, like in state diagrams, data flow diagrams, or other graphical representations to show the structure and logic of the quests.

These diagrams could also be generated automatically, matching the created questlines exactly. This way, you wouldn’t just create quests, but also make them visually understandable.

What do you think? Would this kind of feature be interesting for No Man's Sky?

last chasm
#

What do you guys think nms would look like in 10 years?

stiff cobalt
#

Everything generated with AI and Large Language Models (LLMs): Imagine that in 10 years, not only animals, plants, minerals, and planetary surfaces could be created by AI, but also complete questlines.

Using LLMs, textures, meshes, and entire ecosystems could be automatically generated. At the same time, quests could be dynamically crafted with text snippets, various quest types, and twists. Every quest would be unique, individually tailored, and make the world feel even more alive.

What do you think? Could such an AI-driven future become a reality in games like No Man's Sky?

turbid fossil
#

It could, but I don't want it.

last chasm
#

AI would be cool(without any art robbery ofc). But i doubt it as it poses a copyright risk

#

NMS is already pretty randomly generated but at least the assets belongs to HG

devout hill
#

I really do not like the idea of bringing fake ai into NMS, or any game in general

last chasm
#

I'd like it creating new assets for planets(non-fauna cuz that'd be weird). But referencing a collection of dev-made assets. It would make planets way more diverse

#

Fauna are rather too cool and specifically designed so i think creating em with care would be a necessity. But who knows considering the difference between today's nms and release nms it's truly a massive jump

#

We could have a massive amount of fauna types, even several fauna updates in a 10 year period

#

By then i would have a receding hairline!

stiff cobalt
#

The observance of copyright is, of course, self-evident. The AI would need to be trained with its own data or public data to ensure that no copyrights are violated.

oblique smelt
#

HG already is using engine to generate proc gen flora and fauna assets.

#

Basic assets skeletons still need to be made by hand.

#

Another jump in diversity imo we will se in LNF and in nms after lnf release. Since it uses same engine and it was made for current gens from the start.

last chasm
#

Quite exciting

upbeat garnet
#

Hey :)
I need to say that i have to idea how feasible these suggestions are from a mechanical standpoint but still I'm curious to know if there's any chance for any of these features to be added:

  1. Expand on the survival elements: add hunger bar and thirst bar, rework the cooking mechanic to compliment that and add liquid items

  2. Completely rework how the inventory works. Right now its like minecraft as in your pockets are basically the size of a city sized warehouse. Maybe make it so you can only upgrade the capacity of the technology section and add new tech that adds more inventory slots. Weight mechanic ? (i know there's probably 0 chance of happening but still wanted to suggest it)

  3. Expand on the flora and fauna. Right now there's absolutely 0 things that interconnect the living beings of the same planet, the whole thing doesnt feel like an ecosystem at all. Right now animals just wander around aimlessly, make it so animals have some sort of logic for example: diurnal herbivores spend most of their time in herds grazing the grass (that assumes the planet has grass lol) and gather around water sources, flying animals shouldnt spend literally 100% of their time in the air circling the same spot, make them follow small animals for example in the hopes of hunting them. When i land on a new planet i want to see a pack of carnivores chasing a herd of herbivores, when i fly near the surface i want to see a flock of flying creatures moving to some destination, when i see some giant animal i want to connect that to the existence of an even bigger carnivore hunting it.

  4. Planet variety: different gravity, multiple hazards on the same planet and atmosphere thickness ( the thinner it is the stronger the radiation and hot effects but weaker the toxin and cold effects and vice versa ), different day and night cycles ... and maybe tie all that to the flora and fauna variety

solid jetty
#

I only have one problem with the game- building. Some things are so finicky thats it makes building annoying. Things like flags/banners not being able to be placed where they should be, stuff just randomly rotating/moving, things clipping through other things.

#

Also (I highly doubt it could happen) but being able to fly and control frigates would be awesome. Being able to fly a frigate through a worlds sky like they do sometimes on worlds would be awesome.

cloud vector
# upbeat garnet Hey :) I need to say that i have to idea how feasible these suggestions are from...

The 2nd half of this suggestion is pretty good, but the first half kinda ruins one of the best things about the game: Its simplicity. In the politest way possible, the first half of this suggestion is basically asking for inconvenience where none is needed.

-We don't need any more bars. Life support serves as a hunger/thirst bar. Keeping track of shields, lifesupport, hazards, hunger and thirst would be so annoying. It's too much. And that doesn't take into account starship fuels.

-I think the inventory works like the inventory in Stray. Items are digitized, and rematerialized once they're brought out of said inventory to be used. And weight would be another bar to worry about. I don't really see why digitized items would add weight. Plus, if you add weight, carrying vital items around becomes a huge pain in the ass. Getting rid of expansion slots would also be a pain in the ass. I already have a ton of exosuit upgrades to where I can barely fit anything else. I do not want to waste precious tech slots to add more storage, when we can just buy it with the current system.

(No part of this is intended to be rude in any way. I have been misinterpreted as being rude numerous times because I have a different understanding of social cues and dynamics, hence the disclaimer. Please let me know if it comes across as offensive, and explain why. And in return I will try to further explain what I actually meant.)

cloud vector
#

Actual suggestion I came here to make

Purple atlantids
We have red ones, we have blue ones, and we have artemis ones!! And theyr'e found in dissonant korvax systems. So why can't we have ||Korvax Prime|| or dissonance themed atlantids that are purple???
Please!!! It'll match my character and purple is a good color

flint nymph
#

No man’s sky is a sandbox game first, survival second I’d say

turbid fossil
#

Absolutely. Seconding what glowsticks said too.

vast wave
#

The white and yellow / golden ones

#

Are called Artemis MTs in game files

devout hill
#

Personal refiner tech upgrades (better fuel efficiency, faster processing, better resource efficiency, ETC.)

#

Also- SC'd base tech distributes the SC to tech that can use it (same for tech upgrades that can't, potentially)

upbeat garnet
stiff cobalt
# upbeat garnet Hey :) I need to say that i have to idea how feasible these suggestions are from...

A fantastic idea would be to introduce unique home planets for each species. These planets could feature distinct characteristics, such as entire worlds with underground cities and small villages hidden within ancient ruins.

Imagine an abandoned city planet with crumbling buildings, decayed skyscrapers, and ruined parking garages, all worn down by the passage of time. This could serve as a new biome, visually stunning and atmospherically unique. Players could explore the mysteries of these forsaken cities and potentially uncover clues about the history of the respective species or the downfall of the planet.

Additionally, each species could have its own archeology, paleontology, or history questline. These quests could lead players through neighboring planetary systems, creating a deeper connection between the species and their surroundings. This would not only enhance immersion but also significantly enrich the diversity and depth of the game world.

cloud vector
cloud vector
molten lodge
upbeat garnet
upbeat garnet
bright anchor
#

With all the new things to collect e.g. fish, ship parts, staff parts, etc over the past year I feel storage needs a bit of an overhaul. Currently it's a good idea having the Exo-Skiff have it's own inventory however it should link to the Freighter as an example

grizzled jolt
#

Stars are now at the true center of the star systems, each planet orbits around the star at some kind of mathematically-procedurally-generated orbit, with the planets at its furthest orbit having the strangest/rarest characteristics.

Since the star is at the true center of the system, this opens up a number of possibilities and new game mechanics. You will now need to travel great distances to get from one planet to another, and travel speed would also depend on planetary alignment. This could lead to mechanics like planetary, lunar, and solar eclipses.

Dying stars could also further explain why certain star systems are abandoned.

Dwarf planets are randomly found in asteroid belts and sometimes in deep space, and do NOT show up on the star system map. They could be used for small planetary bases for asteroid mining and/or waypoints to planets with the most extreme orbits.

You would NOT be able to visit the star in your spaceship. A message would display in the cockpit after getting too close to the surface, warning your character before averting your spaceship away from the star. Alternatively, in permadeath mode, you could ignore this message and prompt a cutscene of your spaceship burning up in the corona. Solar flares could also provide power surges to your spaceship.

lunar palm
#

solar flare randomly explode ship
<permanent shuttles that auto eject if they detect large solar spikes
this could encourage shuttles being valued, encourage higher inventory management (your ship blows but a shuttle scuttles)

devout hill
lunar palm
#

How about instead in permadeath, the warning doesn't show up at all
<craftable upgrade that takes 20 data, gets damaged with each use

devout hill
#

That wouldn't even make sense

lunar palm
#

oh thats for flying into the sun lol

grizzled jolt
#

I think it would make sense but it would be kind of annoying if it had to take up a full upgrade slot

lunar palm
#

i was still on the solar flare thing

devout hill
#

It would be with you from the start in normal saves, and just absent in permadeath

lunar palm
grizzled jolt
#

Yeah but it's far easier to just avoid the star entirely

devout hill
#

I just generally don't like solar flares, especially since it's not an avoidable thing unless you have spent money in this case, and it limits you to one type of ship

grizzled jolt
#

what do you mean it limits you to one type of ship?

lunar palm
#

im suggesting shuttle shuttles, not class shuttle ships

grizzled jolt
#

there could be an upgrade that converts solar flares to an energy surge for the ship instead of exploding it

#

kind of like how certain weather conditions provide energy surges for the jetpack on planetary surfaces

lunar palm
devout hill
#

Number of ships allowed to own should always be x+2
X is the number of different types of ships
The two is for a main ship and your starter ship

old meteor
# stiff cobalt A fantastic idea would be to introduce unique home planets for each species. The...

Lore spoilers ahead:

||Korvax homeworld was, if i recall correctly, destroyed, so having a korvax homeworld couldn't really happen||

With the other two, I have no idea

also if there were a 'true homeworld' for each species, there'd only be one instance of this in each galaxy, right? so players could be at a massive disadvantage and never be able to reach it if they were to spawn on the complete opposite side of the galaxy to it.

#

that being said though, I do like the 'each species having its own archaeology/paleontology questline' idea

turbid fossil
#

With portal travel, reaching a specific planet is not the issue as long as the glyphs are known. Imo the issue is everything else

delicate frost
# upbeat garnet Hey :) I need to say that i have to idea how feasible these suggestions are from...

Personally, I think food should have a buffing effect on health, shields, sprint, jetpacks, etc. (Food could increase the power of guns for some reason)
(An approach similar to Stalker or IntoTheRadius, where fatigue reduces the maximum sprint/stamina after prolonged activity).
Life support can be maintained with simple materials, but I think it would be more favorably affected if the mentality could be buffed in the form of mental fulfillment, rather than expressing the negative effects of such unpalatable life support... but then expressing those effects.

Translated with DeepL.com (free version)

turbid fossil
delicate frost
#

My idea...
Ground combat overhaul.

New buildings built with random and ā€œruthlesslyā€ aggressive sentinels that will fire immediately upon you the area. Also, a sniper sentinel (more akin to a human shooter) that will fire with a laser sight and a neutron cannon that will warn you to retreat to the cloak, which will be added regardless
If that's not to your liking, then you could flag down an enhanced sentinel force on a particular planet, with Quad showing up in packs of four, one sniping from a distance, or two hardflame attacking at the same time....

Against this, the player's side gets...
An additional laser sight (up to four, actually attached to a multi-tool and functioning) that looks like a combat scope, but allows for individualized targeting stability from one technology to the next
(This also serves as a QOL against VR, rifle multi-tools are not designed to aim at the enemy!)

A cloaking shield that can be installed urgently, like Sentinel did. (Multi-tool, can be further enhanced with technology) If you are in a battle on level ground, editing the terrain is effective, but hard work, but this would make it easier to resupply and check your surroundings.

delicate frost
turbid fossil
#

Also, I personally am not a fan of another combat update... I'd much rather have more biome diversity, better multiplayer or even an update of just bugfixes and optimisations.

trim eagle
delicate frost
# turbid fossil What would overloading life support do though?

Temporarily increase the maximum value of health (e.g., increase from the initial value of 3 to 5, or if 10, increase to 12 over the original maximum) or increase the maximum value of life support. (You don't have to keep sprinting or jumping to replenish oxygen as often.)

However, this effect is overridden by the effect of eating another food.
Since food items in general require you to go to the trouble of opening your inventory and consuming them, it is better to have a clear advantage or to be able to receive the effect of being able to overdo it a bit for a longer period of time.
It's just too much of a hassle to open the inventory so often.

turbid fossil
# delicate frost Temporarily increase the maximum value of health (e.g., increase from the initia...

Both these things will be irrelevant for 99% of players, since you'd have to lose your shield first before you actually lose health. And increasing the maximum amount of lifesupport is the same as increasing it's lifetime, which we can already do with upgrades. Plus, the people getting profit from this need to know and be able to cook this, which makes the number of people that will use this nearly 0

trim eagle
#

Exactly

turbid fossil
#

I'm not saying you can't suggest it or anything, just that I think it won't benefit enough people to warrant the effort of coding it. Regardless:

#

!hg

misty irisBOT
upbeat garnet
north cargo
onyx seal
#

give us space phenomena that only spawn really far out the system, so that we have something to explore BETWEEN systems besides planets. also maybe some way points you can deploy that act like a smaller freighter but they just stay there, so you can experience space beyond just warping

upbeat oar
#

Do you guys think that nms will re-release for the switch 2 (we all know it's happening) and if so, with multiplayer? Or that (at least limited) multiplayer comes to switch? It gets a little lonely.

delicate frost
#

When I heard the request for release to switch2, it made me wonder if there will be a release to meta quest3(3s).
I thought it was a heavyload game and wouldn't run on mobile devices, but I see it's already released on switch...
(It would need at least the same constraints as the switch and would need greater optimization)

stuck moat
delicate frost
#

Since Quest3 has a browser, access to the CrossSave function should be complete with just the HMD, in a manner of speaking....

devout hill
#

Higher res everything that is big in the game

#

Nuff said

latent urchin
#

Sentinels should be a bit more imposing and menacing

Like if they do a cargo check on you it should just like shut down your ship and you going at hyper speed without warning maybe a notice of ā€œunknown interferenceā€ also probably forces you into first person making it seem the thing that makes 3rd person possible a piece of tech rather than just a gameplay thing. The reason why I ask of this is because like the sentinels feel very bleh once you get into the flow of the game; the threat they pose doesn’t feel nearly as existential as I think they should

#

Also like I’ve mentioned before when a planet has aggressive sentinels it should have a chance of having a ring around the planet with the ring being a sentinel construct that one can do raids on for high tier loot at key points

Higher risk points incentivizing team play

devout hill
#

Some sort of tech that allows you to scrape storage/tech slots off of one thing to apply to another of the same type (being an item until you want to use it)

This can also work to repair broken slots

This would give more reason to get more multitools/ships/frieghters
(Upon switcing frighters, you receive every last bulkhead on it, possibly even ones you didn't apply)

Also make nomad/pilgrim have two more tech slots (and upgradable storage) please

modern juniper
#

I don't know if anyone has wished for this, but a friend and I would really like cold storage for ships we want to keep, but are not currently using, so we can have more room for more ships. Even if the count is increased.

gloomy hazel
turbid fossil
gloomy hazel
#

I also use it because it backs up my save

turbid fossil
#

Hmm, sounds handy

delicate frost
hexed swan
devout hill
hexed swan
#

I would say overall, gameplay could be more challenging, but I havent tried harder difficulties. Like permadeath is challenging in the since that its frustrating but if you equip right and no glitches happen you probably wont die for a long time and then if you do its just depressing and not fun. I'd like to see diablo style progressive difficulty or infinite waves introduced in some game mode. maybe better ai for enemies, the ability for them to use cover both on planets and in asteroids, idk just more difficulty would be immersive as others have said.

#

I know dark souls isnt the insane challenge its cracked up to be, but the initial learning curve for new players who arent cheesing and learning to dodge is what im talking about. Like push players to develop new skills

devout hill
#

I think

tidal fiber
#

Fighting any enemy ship near the surface of a planet could result in a crash sight that you can land at and steal the ship

cyan adder
#

Do yall think that they will ever expand the max amount of ship slots? I would love too see that because im currently at a full roster and want to make a few more for more specialized uses

turbid fossil
# hexed swan I would say overall, gameplay could be more challenging, but I havent tried hard...

NMS is a sandbox game, it is not meant to be overly difficult, and that's alright. Like you said, harder difficulties exist, but harder does not always equal more immersive, and you can have one without the other. In my opinion (as most of this is just opinions) the difficulty on normal is perfect. And not to sound like I push you away, but maybe NMS is not the right game when you're looking for challenging and in-depth combat. There are plenty such games already you could turn to. In any case, you can suggest here:

#

!hg

misty irisBOT
hexed swan
# turbid fossil NMS is a sandbox game, it is not meant to be overly difficult, and that's alrigh...

The thing is, when you first get into the game the difficulty IS perfect. Like i said maybe I should try permadeath or survival, but I remember when the game came out with way less content and ways to get rich quick, it was easy to feel the slow progression of your character. But now even without trying its just so easy to become overpowered with end game level ability in less than a week of playing and there is no real end game challenges other than the collecting aspect. I understand what you're saying, that maybe there are other games where I could find more challenging or realistic space combat or whatever, but they wouldn't be nms. The nms universe is so immersive, believable, and fun to live in for a while, it's lighthearted and whimsical while also being deep and provocative. It's like meeting the girl of your dreams, and then finding out she doesn't like dogs. So close to perfect, you'll commit to it, but you're always hoping one day she'll come around on this one thing.

hexed swan
# devout hill Fight corrupted sentinels for inf waves

i think they chill out after you beat 5th wave but ill double check and report back. still i'd have to nerf my MT to be challenged. Which is why i do love being able to jump into expedtions with your main save and be able to have a fresh start temporarily

#

Just had my morning caffeine so I'm a bit wordy right now

turbid fossil
# hexed swan The thing is, when you first get into the game the difficulty IS perfect. Like i...

The thing is, those are good qualities for the type of NMS is. A sandbox. Yeah it's easy to get rich and OP, but it doesn't matter because there are no real enemies in the first place (let's face it, Sentinels and pirates are a joke for anyone not just starting out. If not to fight then to run from) and yeah there are no "challenges". But that's what should inspire people to make their own challenges, find their own goals...or play without them. That's what a sandbox is for. Otherwise, you have the typical questing game with predefined goals that keeps you from a million things that look fun, but you can't do because game says no-no. It's a bit like suggesting that pirates can attack and destroy player bases, and you need to setup turrets to defend them (this was a real suggestion). Cool idea, but unless you can opt out, you are screwed when you just want a pretty base without turrets. Hope you catch my drift. And I get your point with finding the perfect game, but NMS has such a special niche that it would pain me to see it changed out of it. Just my two cents, chances are none of what we discuss makes any impact anyway.

feral vessel
#

What are the chances they add in a universal threat? Like something that the playerbase/factions can unite against. It could even be something where you can see the different factions waging land and air campaigns

peak musk
# turbid fossil The thing is, those are good qualities for the type of NMS is. A sandbox. Yeah i...

Shadow some suggestions on your difficulty concerns.

First, you mention you have not tried Permadeath save (PD), you should. It's a whole different feel knowing that if you die your save is gone... poof! I'm on my second PD, after loosing the first one to a very mundane act of collecting supplies from a cargo drop and getting hit by multiple sentinels all at once. I was down so quickly that I don't really know how it happened, it just did. I had 65hrs in that save and thought I had things well in hand, until I didn't. I did not immediately start a new PD either it took me weeks to mentally prepare after the loss of the time and effort on the first one. So you might do well to give PD a try??

Second, you could try setting up and working from bases on worlds that have Aggressive Sentinels. With aggressive sentinels they don't really shut down after the 5th level is cleared. I think they can be shut down from the pillars but just don't use that out. Leave them up and hot if you want some higher stakes perhaps??

Third, combine 1 and 2 above play PD on Aggressive Sentinel worlds as much as practical?? This scares me to even think about!

plain minnow
#

i would be interested in a new galaxy that has new enemies at a more difficult level.
For those who enjoy the relaxed current vibes of nms, they could continue exploring the many current galaxies, and for those who want higher stakes and more challenging gameplay, a new more combat intensive galaxy could exist.

dire oracle
#

It would be great to have an arm build for Windows

turbid fossil
# peak musk Shadow some suggestions on your difficulty concerns. First, you mention you ha...

I don't see myself claiming not having tried PD anywhere in my posts on this topic, which would be wrong anyway. I have played on a permadeath save for a while, but I got bored relatively quickly because the reduced stacksize makes it frustrating to play. Not more difficult in any way, just more annoying. And as mentioned, you can just run from sentinels at almost any time, dissonant ones too (which you probably refer to with Aggressive sentinels). Also, what does any of this have to do with my core point: That NMS is a sandbox game, and does not need predefined goals and high combat difficulty??

peak musk
latent urchin
latent urchin
#

What no mans sky faces as an issue is depth

oblique smelt
#

And engine limits

latent urchin
#

The lack of depth if I could make a metaphor for is much of the gameplay, while a lot to do, is very much x + y = z

#

There’s no division or multiplication or anything else really

#

And much of the gameplay that you can do is short lived

#

Not strictly because of engine limits but I think part of it is because of audience expectations

#

I’d like to see it break that mold because no mans sky is a good game no objections to it but it faces that same issue that Minecraft faces (e.g. combat update)

#

A off shoot of what I’m saying. Putting timers on things and/or making things more punishing does not create depth it just makes things more strict

#

But to reiterate no mans sky is a GOOD game

#

But if they wanted to be even better.

  1. Update the base building to be more exact and controllable (e.g. no only full or half wall make it more variable in the ways one can construct)

  2. Crafting system needs to be updated to be more dynamic (maybe something like a 5^3 grid)

  3. More dynamic entity specific structures that generate in game (sentinel, korvax, vykeen, gek, etc) and also have that expand into space

  4. More dynamic and impactful decision making in regards to one’s survival (more instances of trade offs in regards to mining, trading, crafting, fighting, refueling, repairing)

  5. More dynamic combat (planet type sub variant enemies, differing enemy team composition and sizes. With spacecraft have instances of weakspots on enemies spacecraft)

  6. More dynamic farming (fertilizer mechanics)

  7. A more in depth survival management system for you and your spacecraft (like mentioned previously; trade offs, more subdivisions of upgrades but not only that how one manages them, upgrades that have specific context use cases that cannot be used for everything)

#

This is very short, broad, doesn’t have every point that I would like to include, with gaps in detail in regard to what should be done to make this game that much better. However, it should be easy to understand

#

And no I’m not saying you can’t like no mans sky as it is

#

None of this is changing the difficulty outright

#

Oh and before someone says ā€œit isn’t that type of gameā€ shut up. Thats what makes games fall short of being really good (I wouldn’t be singing the praises of doom eternal over doom 2016 if that was an actual good way of thinking/idea. If it isn’t that type of game don’t do those mechanics; its a incredibly poor usage of time and effort)

#

The best solution for people who have a preference for the mechanics as they are now/old would be to integrate that as a difficulty like ā€œsliderā€ but referring to depth with a separate ā€œsliderā€ for difficulty along side it

#

Addendum:

if you were to want only more depth in farming but not combat you could do that with this sort of system

hexed swan
# turbid fossil I don't see myself claiming not having tried PD anywhere in my posts on this top...

Shadow, I understand your love of sandbox and I'm not trying to take that away. There are already plenty of predefined goals in the game, aside from story and expedition there are infinite missions to do, and some planets do make these missions very challenging. My point is, regardless of how many sentinels there are, they present literally no challenge without me unequipping all my tech and using a terrible multi tool, and as i was saying before thats really the function of expeditions now if youre not a new player. What I'm advocating for, whether universally or only in new specific galaxies as @peak musk was saying is, the enemies that already exist SHOULD provide more of a challenge. Then the money matters. Then it's still a sandbox, just one that requires more careful strategy and not just making yourself OP. Sentinel quads are pretty much the most challenging enemy I can think of in terms of their ability to actually damage me, but I still finish them in one clip. Maybe you don't like immersion or difficulty but some people do, and specialization is for ants (I know I'm misusing the quote) and we want the game to appeal to lots of players because the more people that play the game the more money HG makes and the longer the servers stay up. I want a way we all get what we want but if the future is anything like the past there is going to be change and some of us will like some things and others will like others

hexed swan
latent urchin
#

Also while I don’t have 10 billion hours and haven’t been playing since the start of no mans sky (not saying it hasn’t come a long way) I do have like 500 hours on one singular save and like while seeing new planets is cool there is much less reason to really engage with the planets and mechanics this also a part of a larger problem within the games industry

#

That is one I call (or I’m stealing this terminology) ā€œsettling of the waterā€ effect

#

It’s an issue with balance that is seen throughout many games most notably multiplayer games (think game meta)

#

It’s where a game is built on so much of ā€œplay the way you want toā€ that where one plays based on lowest common denominator or like that logic

#

Where everything is ā€œgood enoughā€

#

Where all the players skills/upgrades are at such a point in the game that much of the mechanics that would be cool become drained of quality because they’re either not worth engaging with or they simply aren’t fleshed out enough to chase this idea of ā€œappealing to everyoneā€ but ends up really appealing to no one but people who want to occupy their time

#

I’m a person who mostly plays solo so those issues are far more clearer to me than one who most typically plays with friends or with any social sphere to show off to

latent urchin
# latent urchin Where everything is ā€œgood enoughā€

This also stems from an issue of not wanting to have the player miss out on something but there’s a fix for that, make it so there can be a means of changing decisions at a good point in time (when it comes to things that have a considerable grind put an xp multiplier on it as an example but do make it known to the player that they may be resetting themselves) but make sure time isn’t wasted and make sure it is an impactful choice

#

It kinda reminds me of what the CCO of arrowhead studios has as a quote

#

ā€A Game Made For Everyone Is A Game Made For No Oneā€

#

Oh and mind you when I say depth I don’t mean there isn’t things to do

#

It’s to say that mechanics are very much surface level

#

Not that no mans sky is this per se but there’s the quote ā€œwide as the ocean deep as a puddleā€

#

Lots of space covered but not very fleshed out

#

Oh also expeditions, cool concept, I don’t like em that much

#

They’re like battle pass challenges but I don’t think no mans sky should be should be ā€œbattle pass skyā€

#

It should stand on its own legs

#

Especially since they’re also a timed thing (both on when you can play them and for how long; sure they’re generous but they still exist this way) so they force your engagement via FOMO

turbid fossil
#

I guess I just like it being easy. NMS is my game to just kick back and trundle around aimlessly, take my mind off worries. Especially matters that make keeping my character alive more difficult, in this game, I really don't want to see. And yes, I could switch to creative or whatever, but there are much more interesting parts to expand on than "your food is low" or "you got hit 5000 times slap on your 200th scifi bandage". You even mentioned planets being a bit unengaging. I also liked your points 1-3 of what you proposed to Astaroth. And this won't be a surprise, but I was not a fan of the combat rework in MC 1.9 either chuckle
If any of this comes with a toggle, sure I guess, but I just find it unnecessary to focus on survival of all things.

latent urchin
#

And I mean on a fundamental level

#

Not like ā€œhey guys add proxy chat tyā€

#

Because yeah

turbid fossil
#

Lmao, who wants that

latent urchin
#

Proxy chat

#

As in proxy vc

#

So you can use a mic

#

?

turbid fossil
#

Yes.

#

NMS already has voicechat iirc

latent urchin
#

Not on PS4/5

#

(Mainly where I play)

#

Hell

#

Can’t even type in chat

turbid fossil
#

Anyway. One thing I'd like to see could be deeper and more detailed oceans, or multibiome planets, or orbit bases, or...

latent urchin
#

Also

#

Yeah

turbid fossil
#

Or, get this: Take a year or so, and focus on optimisation and bugsquashing. Like the refiner bug. What the hell HG. Or try to make multiplayer not feel like a chore where you don't even see the same things and can barely help each other when attacked

peak musk
#

I'd like to say that I think Sean and the HG Team has a Great game here, not just good but Great.

That said I appreciate that there may be refinements to add difficulty to the game, but I'm inclined to trust HG with what will work best for the game, while taking suggestions in due course. (See Shadow's comment above)

I keep wondering if players have tried the game with all the settings to the "right" before they started advocating designing in additional difficulty? The game offers so many things to do and so many ways to do them, it begs the question if players have tried them all and now want more, or if they just want more of the style they like best?

Without beating a dead horse, I'd ask you to ask yourself, have you tried all settings to the max? Have you tried that on some of the more severe worlds to be found, sentinels, weather, etc.? Have you done this with the raw game, no mods, no dupes, etc.? I refer to these items as playing the game ā€œHardcoreā€.

As to more refined building/crafting, have you tried some of the mods that allow for more detailed activities?

The sandbox is HUGE! Go play, have fun, experiment!

toxic slate
#

I just want exploration to feel like a first-class citizen in the tentpole of "things to do" in the game. Procedural dungeons we can find through procedural lore hints in the area and get some rare upgrade with unique abilities, or a dynamic mission giver you talked to in a bar. Or maybe that mission giver will lead you to a trap set by pirates and you have to fight your way out. I want the game in moment-to-moment gameplay to use procedural generation to elevate emergent gameplay experiences.

latent urchin
misty irisBOT
#

@latent urchin

No gifs in this channel please

latent urchin
#

Hardcore should not equate to just more difficulty

turbid fossil
#

Uhuh, to what then

latent urchin
#

Deeper more thoughtful mechanics

#

Not new

turbid fossil
#

?? How does that have anything to do with hardcore?

latent urchin
#

With hardcore you don’t choose

peak musk
latent urchin
#

You always pick the least punishing thing to do in any instance

#

Even when taking risk

turbid fossil
#

That's a baseless assumption

latent urchin
#

The amount of games that have hard core and when I see people’s actions taken in games

#

Smh

#

That’s one big thing I think the gaming community as a whole has inadvertently put themselves in

turbid fossil
#

Taking the smallest risk? Lol absolutely not

latent urchin
#

There should be cores (soft core, mid core, hard core) and difficulty as two separate things

peak musk
#

You have all of those in this game though?

turbid fossil
#

You still haven't explained what cores are

#

Unless something is scripted, you always choose

latent urchin
#

Core is depth it’s the level of choice ones can make in any given instance

#

So on soft core things are more automated away and simplified

#

Not necessarily easier

#

But just out of mind I guess you could say

#

But then the more hard core it becomes the more choice and involvement one has to go under

peak musk
#

Not in NMS. They litterally are Easier! Like no costs to purchases... etc.

turbid fossil
#

What happened to your essay-style writing from earlier :c I liked that way more

latent urchin
#

I can talk fancy

#

Don’t worry about that

turbid fossil
#

Lol no. I just can't stand when people write like that

#

One

#

word

#

per line

latent urchin
#

Yes

peak musk
#

No you're asking them to turn a sandbox into a scripted game with adjustment settings... I like the open sandbox.

latent urchin
#

Yes

peak musk
#

??

latent urchin
#

Trying to think of a good comparison so you understand

turbid fossil
latent urchin
#

I’ll just use this mod thing I have listed out that I’m planning on making for a previously mentioned game Minecraft

peak musk
#

Well, you don't have to if you don't feel the urge to dissertate. And I will also advocate that everyone should comment on things like this if it's something they are interested in. Even if I disagree with them, they add potential ideas to the devs on how to expand the game. We should always offer them fodder.

latent urchin
#

One of the mechanics I want to introduce in that is this. It’s very simple

The way one crafts a torch becomes more dynamic

You can craft one really big torch with one coal and one stick

Or

you can craft weaker individual torches with one coal and 4 sticks

latent urchin
turbid fossil
#

Wait why is the weaker one 4 sticks?

latent urchin
#

So how do you choose to use the coal. But it wouldn’t be limited to that; you could do 2 or 3 sticks instead small three numbers of sticks the brighter

peak musk
#

I do, but can you explain how that improves the game? So you produce weaker food for heals, yes? Why would anyone want weaker food in this game?

turbid fossil
#

Oh I see. Why not have the coal split into smaller coals though? As items?

turbid fossil
latent urchin
turbid fossil
#

Yes but why? Why not give that choice?

#

Also. The way you use dynamic is very close to what realism is trying to do, and that is a dangerous tool

latent urchin
#

No

#

Oh my god

#

I’m reminded of that Gabe Newell quote from that one video and everyone gets it wrong

turbid fossil
#

šŸ˜… It feels like that both ways, you know

peak musk
#

This seems like a case where some of us see the forest, and others see the trees and we are having trouble explaining what our perspectives are to each other?

turbid fossil
#

YES

latent urchin
#

Yes

peak musk
#

LOL

turbid fossil
#

Eyy, agreement

latent urchin
#

But you said ā€œYes but why? Why not give that choice?ā€

#

All I can think is that is either a why to just perpetually ask why or you don’t understand why just doing little pieces of coal would feel shallow

#

Minecraft has WAY to many items

#

No additional coal types please Ty (simply put it wouldn’t make the mechanic any deeper or any worse just add clutter)

turbid fossil
#

I don't, no. Why is adding sticks together to make a brighter torch okay in your book, but splitting coal to make a weaker one make sense is not?

latent urchin
#

You got it backwards

turbid fossil
#

Minecraft does this too in vanilla crafting. stick+coal = 4 torches, so it must split the coal somehow

latent urchin
#

Yes but they don’t change in brightness level

#

You can’t make that a consideration in you crafting

#

Because that changes how you distribute

#

How you use the torches

turbid fossil
#

Not with minecrafts light system. Light doesn't stack

#

You can't put two lightlevel 7 torches next to each other and get lightlevel 14

latent urchin
#

That’s not what I’m saying

turbid fossil
latent urchin
#

I’m trying to lay out the pieces for you but you aren’t putting it together

turbid fossil
#

To me it just feels like arbitrary rules you make up on the spot, what is good and what isn't shruganimated

turbid fossil
#

Then what is the general rule? A concept applicable to all?

latent urchin
turbid fossil
#

For me, I can say "More complex survival = bad". Extremely simplified, but gets the point across

latent urchin
#

Its not necessarily more complex tho

turbid fossil
#

What is yours for what you think is good in game design and what isn't? Thats my question.

latent urchin
#

Like it I get what you think I’m thinking but it’s just not that

#

Complex would be terraria where you need a manual to figure out everything

#

This is intuition based

turbid fossil
#

Some people can't figure out what "the max level for this version is reached" means. Intuition is not fixed, it differs for every person

latent urchin
#

That’s where the core system comes into play

#

You make it so that intuition is accounted for

#

Soft core = less intuition

#

Hard core = more intuition

turbid fossil
#

So harder core makes you think more?

latent urchin
#

YES

turbid fossil
#

just say that omfg nah I'm joking xd

latent urchin
#

Well that was the idea with the choice part

#

You get X but lose Y (biases may apply) making you have to think about your actions more and how they apply to your situation

peak musk
#

But now it seems we are back to Permadeath, If you're not thinking more and planning more your time in a PD save will very likely be short.

turbid fossil
#

Which begs the implication that PD is hardcore

hexed swan
#

Just make enemy ai better

peak musk
#

It is indeed

hexed swan
#

all this is convoluted

turbid fossil
#

I'm sorry we made a fuss out of your idea šŸ˜‚

#

But it's not that simple!

latent urchin
latent urchin
turbid fossil
#

I'm hording life-sustaining items anyway, regardless of gamemode

peak musk
turbid fossil
#

Feeling safe in a PD game is the worst mistake you can ever make

latent urchin
peak musk
latent urchin
#

Also that instance you referred to is called f around find out

#

Subsequently what I referred to becomes the decision making for that thing from now on

hexed swan
#

tbh I used to LOVE every survival game. But as i got older i realized I eat and drink enough in real life. I also don't really care for crafting. I dont mind gathering the resources but sometimes the crafting gets a bit boring to me. Yes no mans sky has some interesting recipes with the trade goods and some story items, but its just list based crafting like terraria or modern minecraft with the crafting book. Yeah they could put in an entirely new crafting system like stranded deep or that new blacksmithing game thats super realistic or whatever, but that basically makes it a whole new game. And yeah, i get the cores idea like oh just turn off advanced crafting but i think its a bit too late for that at this point, so much of the game relies on crafting and a new system like this would introduce so many new items and would require rebalancing and create conflicts with multiplayer, in the MMO aspect of the game. I think the cores thing is a neat idea but is unrealistic at this point. I feel like a combat update if done right would be wonderful. One of you mentioned biome specific enemies and that was a wonderful idea too

turbid fossil
#

So what we got from this was... PD causes you to think about your vital items more. Duh.

latent urchin
#

ITS NOT ABOUT HUNGER SYSTEMS

#

OR REALISM

turbid fossil
#

Hey, calm down. No need to yell.

latent urchin
#

How about this

turbid fossil
#

I don't understand why fighting is so popular though. How about not kill everything

latent urchin
turbid fossil
#

Well yeah. But people want it expanded more than anything else apparently

latent urchin
#

Should be made pretty good

peak musk
turbid fossil
latent urchin
#

||I also am not getting what PD is||

turbid fossil
#

Permadeath

latent urchin
#

Oh lmao

turbid fossil
latent urchin
#

Waste of time and effort

#

I hate it when games do that

turbid fossil
hexed swan
#

It just feels more lack luster than anything for mea at this point

#

I still find cool planets

#

I still have story to do hundreds of hours in

turbid fossil
#

Remove all combat from NMS, I'll die happy

latent urchin
hexed swan
#

ships to find, multi tools to hunt, exosuit to optimize, riches to gain farms to build i mean you can basically do redstone in this game, lots to do. combat is just meh

turbid fossil
latent urchin
hexed swan
#

i even play in vr

latent urchin
peak musk
hexed swan
#

is that the official definition? sandbox exploration?

#

does that definition determine what it is

latent urchin
turbid fossil
hexed swan
#

how about the fact that earth is technically just a sandbox exploration world, or for that matter so is the universe? does that mean that all there is to do is build stuff and go from place to place

turbid fossil
#

Do I just ask the bugs to go fk themselves?

peak musk
#

No sandbox would be better defined that, the only thing that limits you is your own mind! (In a pure sense at least)

latent urchin
#

The expedition

turbid fossil
#

WELL guess what I didn't do

#

Complete the expo, so there you go

hexed swan
#

This dang combat is limiting my sandbox

turbid fossil
#

Oh for gods sake.

hexed swan
#

I can imagine much better combat

turbid fossil
#

We all can

peak musk
#

But do we really want to in THIS game? There are plenty out there that will let you do that, but does this game need to?

turbid fossil
#

I could want to shove my double katana into my enemy and cut his lungs out. But if I want that, I'll play Mortal Kombat

hexed swan
#

where i get to rp a vilified pirate general on a conquest to desolve law and order across all realities, but right now that rp is just in my head. and this game is supposed to have combat, it was always supposed to have combat, thats been part of the game from the beginning

turbid fossil
#

It has combat. It's just not it's main focus (as it shouldn't be)

latent urchin
turbid fossil
#

No lol

latent urchin
#

Oh sure

hexed swan
#

It was never marketed as a game to mindlessly fumble around and distract yourself from reality, it was sold as an infinite universe where you can be anything and do anything

turbid fossil
turbid fossil
hexed swan
#

yall dont want this space smoke'

latent urchin
turbid fossil
#

I just said, taking it literally is foolish, what are you on about

hexed swan
#

I was scatter blast all of you fools

peak musk
hexed swan
#

my blicky got countless technologies

turbid fossil
#

turns pvp off very slowly and obviously

hexed swan
#

no only gek and korvax lol i love vykeen

#

their lore is gooder

turbid fossil
#

Anyway. My final post on this because it's way too late (timewise) by now: There are tons of other things that could use some love before more complex combat or survival mechanics. See y'all ablobleave

peak musk
hexed swan
#

When yall come back I am interested to hear more about things that could use improvement

#

And suggestions

delicate frost
#

As for combat, I think it would make a big difference just to pop up a combat structure that acts as a shield for both sides and let the sentinels make their stand accordingly.
Sporadic open-air combat inevitably has its limitations.
Whether it's to take cover in a pinch or to buy time against the player for self-sacrifice...that alone can make a lot of difference.

#

Ah yes, sentinels need the ability to sprint (dash) to escape or chase away from players.

#

After that, an enhanced Aim Assist for pad players would help low-level players.
Mining targets and scanning targets should be eligible for Aim Assist. (I mean, like a competitive shooter like Varorant, I don't feel the need to try so hard to align the mining target in the center of the cross hairs ... screen.)

gloomy hazel
#

Level up Freighters like we can ships and weapons! When does that happen? I wouldn't care if it took 100k nanites! make that happen!
Get inventory slots for our exocrafts, so we're not doing this nonsense with jamming everything we can into our exocraft vehicles.
New eneregy sources which I have been begging for years now! One windmill for stormy planets! A fission reactor with uranium as the power source! Come on peeps!
You made waves! Great! Wave generators??? Tidal generators??? Bro1 Look at my icon! I am all about the water! Lol

turbid fossil
delicate frost
# turbid fossil Both sides can sorta do that for themselves already... Sentinels can spawn a red...

Both are limited and ultimately sporadic shootings. (Maybe we could enhance the multi-tool and replace it with a SHIELD that is so powerful that it cannot be broken once the fight level is raised.)
(Or change it to something that can only be dropped once per WAVE but is impractical to destroy head-on)
Once the repair drone is defeated, it is essentially a digestive game. It might be a good idea to have them step on the risk of changing the shielding to defeat the repair drone.
(But these options are the kind of end content you see when you can't hold your own and you've increased the difficulty and enhanced your multitools.)

turbid fossil
#

Shields slow a fight down though, and that is undeniable, especially if you can't attack during shielding. Most people don't even use it and just bomb sentinels to oblivion in mere seconds with their firepower. What would make them a greater challenge is better movements and reacting to the player (e.g. scattering when they notice a grenade launcher), but as iterated above I don't think they need to be a bigger challenge.

feral vessel
#

I wish nms had a Tharigold equivalent

violet belfry
oblique smelt
#

Sentinels hostility on Planet could be just more aggresive depending on the sentinel aggresivenes lvl on planet. not just that they will start the wanted lvl when they see you.
More sentinels shoting at you that would give u feeling of being overwhelmed by them .

#

Or multiple walkers on high security planets.

#

(Pre release art)

#

Fighting 5 walkers at once while being bombarded by sentinel freighter and ships would be epic

versed raptor
#

That would be cool I was thinking a system in ā€œrebellionā€ one where you can help the sentinels or the outlaws determine the direction of the system if you help the outlaws it becomes an outlaw system etc

delicate frost
#

If we are fighting multiple sentinel walkers under fire, it seems natural to prepare in advance and build defensive structures as well.
It would be nice to see a change in the battle itself, like versus the pirate dreadnought. (with a big reward for success, of course)

peak musk
turbid fossil
feral vessel
#

Yea i was watching people today in ED kill that titan and how much of a group effort it was. They were evacuating people while also fighting the Invasion off, I thought that it was pretty cool. It'd be sweet to have a universal enemy for the player base to fight

violet saddle
hallow birch
feral vessel
#

It would be even better if there was weight behind it. Like sectors could be closed off entirely without an effort to retake the shipping lanes

#

@hallow birch i want like a true enemy lol. Not one you can spawn in

hallow birch
#

All of them will attack you

feral vessel
#

I meant one with intelligence and purpose. Like a dynamic faction that does its own thing

#

Your describing an aggressive mob basically.

oblique smelt
feral vessel
#

Like the pirates are just in game to bother you lol they don't actually pose any kind of threat

hallow birch
#

Something more like Helldivers?

feral vessel
#

I want something like the tharigolds from ed. I unfortunately didn't play helldivers lol

#

I'm not sure what those encompass

oblique smelt
#

And i dont know what tharigolds are

feral vessel
#

I want a faction that will slowly start to take over whole sectors and are strong enough that the player base can't just solo it. It would take a massive coordination and effort to put a dent in slowing them sown

#

Down

#

There was actually a huge event yestersay that saw 100s of player doing everything from attacking there carrier ship to evacuating humans and protecting the shipping lanes for supplies

hallow birch
feral vessel
#

Then yes lol

#

That's what I mean lol

hallow birch
#

Helldivers 2 actually has 3 enemy factioms atm

#

So it's you versus them but also them versus them

feral vessel
#

It'd be cool too see the players struggle lol. Having to fail multiple times just to possible loose huge tracts of space for months until they can coordinate enough to reclaim valuable systems

oblique smelt
#

Weell then u should go play helldivers. Nms will always focus on exploration

feral vessel
#

Helldivers doesn't do space combat so I wouldn't play it much

#

And elite dangerous requires a hotas setup which i wasn't trying to buy lol

hallow birch
feral vessel
#

And nms already has single player so people who didn't wanna be bothered by it could just ignore it

#

Sea of thieves almost made the perfect game for me but they never leaned into the npc factions

#

I like piloting big ships lol not many games let you

turbid fossil
#

How is that supposed to work thinkFish the threat only exists as long as in you are in a group? Or how else do you seperate single- and multiplayer in regards to the threat

turbid fossil
#

HG. When can we refine the nipnip plants into a consumable product?? You have it available already, just let us use it...

oblique smelt
#

We can already.

turbid fossil
#

How?

devout hill
#

Anywho, I would love it if we could kind of customize the inside of our ships, like, make it walkable, kind of like starfield

#

I think

turbid fossil
devout hill
turbid fossil
#

Would it hurt you to just tell me?

devout hill
turbid fossil
#

Then why don't you?

#

We are wasting more time with this back and forth than if you had just said how

devout hill
#

Ah, the recipe must have been removed

turbid fossil
#

Uhuh.

devout hill
#

You can sell it and that's pretty much it

turbid fossil
#

sigh_fall so I am suggesting: let us refine it. For fk sake.

feral vessel
#

@turbid fossil I'm not sure how they instance people for single player, but it would be much easier to have it set to only be a multi-player online function. If you choose to play in the instance server then you won't ever come into contact with it. Kinda like how safer seas in SOT used to limit what content was available

turbid fossil
feral vessel
#

Maybe have the player choose at start up if they wanna play in an instance server?

#

I'm not trying to use it a lot but SOT is kinda the only game I've played like this and they also make you pick before you ship hits the water

#

Your*

#

To be honest it seems weird that someone would flip back and forth between the 2 especially if they can turn pvp off and damage

turbid fossil
#

I'm not saying it is a great multiplayer system, but it is what we have.

#

Also: If you consider the size of the universe, even if you made dedicated servers and let people join, chances are high they will never see each other by chance alone.

feral vessel
#

I thought about that earlier lol. I figured the easiest way would to give that particular faction a predetermined starting planet or system and then have it marked so anyone can see it. And you could redo the galaxy map and have it so you could see it's tendrils spread and a general idea of where they will be going next. I kinda like the brood in game I thought they would be a great faction to expand lol

#

They could have a unique living ship kinda like the tyranids lol

#

But it's definitely a pipe dream. The only game that has that alien risk to it is ED but that's a hard game for me since I'd have to get a Hotas lol

turbid fossil
#

It's one of the many ideas I find interesting, but don't think we'll see unless multiplayer is redone. Which I don't think is likely either.

feral vessel
#

Yea lol. I just started playing not long ago but I really like how easy it is to fly. ED is a nightmare in everything I tried. And landing can cause your ship to explode lmao

turbid fossil
#

I find it too easy almost at times. The flight assist is sometimes even a hindrance when I try to fly through holes in the terrain, because it presses me upwards away from the hole, even if the ship would easily fit. A manual landing option in NMS with some benefits to it would be nice.

#

I mean, we even have a tech that is called "Controls override" or something along there. Why not make that disable some of the flight assist mechanisms? We can package and reinstall tech infinite times, so there is no risk involved.

feral vessel
#

Yea id love to land manually. And I wish my settlement could have anti air and MG emplacement lols

#

Even if they'd never be used it look really cool

turbid fossil
#

Maybe manual landing could allow you to land on steeper slopes than automatic landing, or something like that. We recently got aqua jets to be able to land on water, what if those were rebranded to multi-terrain landers that could also extend drills to keep the ship in place on steep slopes by drilling into the ground?

peak musk
#

I'd like to take a moment to point out that a lot of posts here has been flying with ideas for improving the combat/difficulty of the game. If this game was merely a action/combat game all this would likely be wonderful, but this game is SO much more than action/combat. I would just not want everyone (especially the HG Team) to get bogged down on improving one aspect of the game over another.

So, in that light how about other non-combat items such as larger item counts for base building? That would be great for players that like that part. To glom onto an earlier idea the ability to improve the class of your freighter perhaps through various means such as the afore-mentioned 100k nanites, and/or fleet missions completed or getting your 30 ship fleet all to S class? Perhaps missions that would send you off into the void in search of specific items for base building, appearances, or gear? I'm hoping that the sandbox will just keep growing the future and in a way that allows a player to limit themselves only by their own imaginations.

Other games will give you very specific goals, parameters, guardrails, etc. to get to that ever vaunted "end-game" I like that this game never has a "end-game". So, more of that please.

delicate frost
#

As for the base, I would like a bed that I can actually sleep on.
(In VR or first person mode, you would be looking up at the ceiling.)
This should also work well for the specific mission of Expedition 13: Adrift.
(There is a mission where you look up at the night sky, it would be cool if you could get into bed in first person mode inside the glass dome and look up at the night sky for a while to complete the mission)

Or it would be suitable for those crazy players who sleep with their HMDs on.

turbid fossil
#

I actually suggested this before too, it is really weird we can't use the bed.

old meteor
#

here's an idea for a new multitool 'weapon' : something similar to the Stasis Rifle from subnautica
fire off a projectile to create a stasis field where it hits either an object or the ground
wouldn't do any damage, but would freeze everything inside in 'stasis' temporarily (i.e. cannot be move or interact or anything)
maybe you'd use it on a particularly fast fauna that you can't quite scan so that you can scan it, or on a sentinel so you can temporarily mine something valuable in its presence and not run away, or on a security system in a derelict freighter so you can get past it without wasting ammo - the point is, in subnautica it was incredibly versatile, and I don't see why it wouldn't be equally versatile (if not more so) in NMS

#

oh also, I think more interactable environmental hazards (i.e. not just 'recharge x protection') would be great
stuff like rockfalls/rolling boulders on mountainous planets (could even mine them for resources!), or explosive fissures of gas which you could plug up using the 'create' function of the terrain manipulator, etc.

turbid fossil
old meteor
#

oh i'm aware that's a thing

#

seems like quite a short stun

#

oh hang on

#

yeah lol this is basically what i meant

#

lol

turbid fossil
dim bone
#

I'd love to see more ruined freighter/ship building parts.

Maybe the a destroyed starship without all of the plants on it, or things from pirate frieghters like the shield cores or fuel rods.

dawn goblet
#

I want to see expanded caves and aquatic exploration. Aquarius helped with the aquatic part of the game (I finally built an underwater base), but I would love to see more structures to find underwater.

old meteor
#

I'd love to see full on Vile Brood hive structures

gloomy hazel
gray abyss
#

More ways to get Freighter upgrades would be wonderful, doing a dozen derelicts is painful

gloomy hazel
#

I can understand your pain even though i havnt got a frieghter upgrade yet

hexed swan
turbid fossil
#

Not too unrealistic to at least make them like Subnautica BZs seatruck, you can take few steps at least and add small things

#

second seat, HG??

hexed swan
# peak musk I'd like to take a moment to point out that a lot of posts here has been flying ...

I wish i could give you a thumbs sideways cause i loved the second paragraph, not the first. You don't care about or don't want combat improved, fine. I also want the other things you mentioned just as you do. And I want combat. The crummy combat is limiting my sandbox ability. Why can't a sandbox have good combat? You say you want them to focus on all aspects of the game but when you say you don't want them to spend too much time on combat you're making me feel like you don't actually want EVERY aspect improved. A lot of people want better combat.

turbid fossil
#

And there are already countless combat games... Not so much for scifi sandbox. Why make everything the same?

hexed swan
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If we could lose artificial gravity in cockpit from certain things and have zero g indicators like real spaceships that would make me happy

turbid fossil
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That would only make sense when you can move around though

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Freighter idea maybe?

hexed swan
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replied to wrong thing

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I just wanna see the stuffy go floating and bouncing around the cockpit

turbid fossil
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Because what is 0g going to do when you're in your Seat?

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Oh. Thats... Niche xd

hexed swan
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make the gek plush float around

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thats it

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Maybe you could add a stereo and disco ball

turbid fossil
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Here is something. Make our character use his hands to steer and not telekinetics

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VR even has this

misty irisBOT
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@hexed swan

No gifs in this channel please

turbid fossil
hexed swan
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its the girl from the taco commercial wheres shes like Why not both?

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about the combat and sandbox

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its just like, why change the game into a building game exclusively when that was not the intent of the game

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Im one of the people who preordered fortnight and I miss the PVE story

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so many people want this game to have the combat

turbid fossil
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They also work on LNF too, and bugfixing

hexed swan
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says who?

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did they say that

turbid fossil
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Dont believe me then, but they are deliberately small to keep a family atmosphere

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Sean said so at some point

hexed swan
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yeah and they made a huge fucking game while being deliberately small. Thats not relevant to what they decide to work on in the game

turbid fossil
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They did so over many years. Not in a week