#nms-the-future
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'-Let me lay in the bed. The traveler is tired and needs a nap after base building.'
me too
Currently, the terrain in No Man's Sky feels too rounded and artificial. It needs to be changed to look more natural.
HG certainly has the capability to do that.
would be nice if switch players were compensated somehow for all the missing features, like settlements.
there's no reason why a switch can't handle sims
Around the Switch launch, HG actually did compensate the Switch playerbase a bit. Initially we didn't have the Nexus at all for the first several months after launch. HG greatly increased the quicksilver rewards in the 2022 expedition redux for Switch users + added a free void egg reward that the other ports didn't get. To compensate for the removed cape rewards and lack of QS source.
Fractal debuted an offline version of the Nexus and a non-settlement version of Trace of Metal for Switch. Echos added back capes. Because of this, the compensation dwindled and eventually disappeared as it wasn't needed anymore.
Other than Trace of Metal (which we now have as it was given a different trigger on Switch), settlements don't provide any reward that you can't get by other means.
I disagree about the Switch handling settlements. It can barely, and I mean barely handle the freighter. No way the hardware isn't going to crash everywhere with settlements. Totally get why they were removed.
The only way around this imho is there would need to be a NMS 2 with that tech + new bytebeat 2.0 😉
I mean having a settlement is not about rewards imo, it's about having something other than desolate populations to look at.
also I don't go to the anomaly, so QS is useless to me. What's this about a free egg? is that something in the game or is it still only available at the anomaly?
and it's still bullshit. I can play sims on PS1
The free void egg was only available during the Leviathan redux expedition.
its just buildings and NPCs. what's hard about that?
freighters don't do anything but sit there
It's the reason I was able to have a living ship prior to Fractal. Getting QS was possible via the stellar ice encounter before the offline Nexus was added... but the grind for that was nuts and only a few attempted it.
There are changes that I would personally wish for NMS that are not game breakers but gameplay enhancers to allow the community to exchange better. I find everything multi-player NMS pretty annoying. I can't even locate my friends without quitting the game and joining as multiplayer...
so you tellin' me my ship can't communicate with my friends ?
Joining a group is so superficial it's disgusting
removing friends and exiting groups is waaayy too direct and easy, even ban
all sensitive topics
Settlements and MP are super bugged in places anyway. I'm personally indifferent to them ever being added on Switch. They already added back what I wanted.
what about the free egg, is that a random event or do you still have to go to walmart to get it?
you get 3000 quick silvers and you buy at Anomaly
or we meet at Anomaly and I'll gladly give you one
Again, it was only available to Switch players that played the Leviathan redux expedition in 2022. You can't get it anymore.
on switch, can't meet anyone
And it was just a void egg. Which can be purchased at the Anomaly for QS on Switch now. There's no reason to offer a free one anymore
I'd rather find one in the game
Finally I wish NMS would have less crashed, bugs and terrain glicthes where I spawn under it or my ship spawns in a base, or the base spawns 30 seconds after I warp to a base... rofl
Once you get the Void Egg, you're off to 4+ days of missions
getting a Void Egg means nothing
that sounds fun
You can't.
The moment you meet your Living Ship for the first time, it is a very special moment.
then I guess I don't want one
Once you get your living ship, then you will spend hours upgrading it. My suggest is get familiar with the dissonant planets and get yourself a ship on them 😉
I have a couple interceptors
I was a bit disappointed that NPCs don't react differently when you land in one
Well you ripped the brain out and replaced it with a hack
they don't know that, do they
they don't see you as one of them
the Vikeen are at war with them
tbh gaming will change with AI. Once they put an AI in your game, then you'll see something pretty wild.
IMO there should be no reason to go to the anomaly
even the NPCs there admit ||it's not part of the simulation||
The Anomaly is actually not enough as a hub, there should be a proper galactic hub, meaning 1 hub per galaxy, and you have to find it if you really want to have a proper knowledge of the Galaxy, which is a total lack of this game.
oh theres community hubs, but again being on switch means never meeting anyone even if you find it.
you mean like a starbase?
that would be cool
things can change. My approach would be if you want to meet your Galaxy members, there should be a Galactic Hub, and that hub should also handle trades, should have galactic stats and missions
to me NMS is still a poorly documented "in-game" experience. Even with the years I've seen it, it hasn't really become galactic communities.
the lore is craptastic too
and useless
I also don't like that there are so-called missions you can't get rid of, even secondary ones
and you can't decline either
the game assumes that I've been to the anomaly when I turn off the tutorial. how about a setting where the Anomaly never appears at all. Or Atlass for that matter
I actually had some hope for this game when I played the VOF side quest... but all I got for it was a damn hoodie
Will we ever be able to upgrade our storage containers to claim those two extra rows build into them. I'm talking about the placeable storage containers 0-10
Coincidence?
That would be sick ngl landmarks put in the universe by the devs not the community
Typical NMS shenanigans; you meet someone @ Anomaly, you invite them to your planet, but when you called the anomaly you were on a different system... Was like "heck"... Go on a planet I have a base and warp, and the person I was with didn't know where I went, I don't know where he is and I have him in my Friends. Normal?
Even if I leave my game then start a new game with this dude, I will not be able to point him to where I am. It's like having friends that you can't even say hi
I know there is this "headset" mode, and text mode, but some players use consoles without keyboards or headset.
so the base interface should allow something to happen/
What if, there is an expedition where we are stranded on a planet and we dont get to have a starship for most of the duration?
and to not be pain, we get an item that lets us teleport to the anomaly
Expedition 3 Cartographers was exactly that
well, i only played the current one so far
but yeah
was it good?
I just did that one on my pc. It was a pretty good 😊 just should have thought about certain things in it before doing them
what if, hear me out, wild idea i know, but what if maybe, just maybe... PLANTS IN FREIGHTER PLANTERS DIDNT INDIVIDUALLY HARVEST
its genuinely insanely fucking annoying when i'm trying to harvest my massive freighter farm and i keep having to re-press e because the harvest prompt decided to lock on to an individual plant rather than the planter thingy in the floor
i have joined this discord for the express purpose of suggesting this, because fuck man the game needs this shit. its such a minor qol change that everyone will love. i will now resign myself to the lurker corner
additionally, i dont think the sprint meter should decrease when you sprint through your freighter, just as a qol thing. kinda annoying and theres really no reason to have the meter on the freighter
will expedition 12 come back?
Omega? Going by previous patterns, yes. All expeditions for the current year tend to rerun over the holidays. So Omega, Adrift, Liquidators and Aquarius should all run again around December.
cool
i only picked this game back up again recently and missed out on the cool floating ship
the aquarius update was on september 4th and now it's october 14th, is there usually an average time between updates or expedition? 3 months? 2 months? is there any sort of rough pattern?
My guess: We're just getting the 2024 expedition redux around November + some bug fixes. And WP2 in early 2025. I'd love to be wrong, though.
It could possibly be in a new update. Also the terrains in the video for no man sky are kinda different from how it is in the console versions
They have the highest render on their videos
Flyable frigates
We should be able to dictate what our settlements produce based off the geographic location. My settlement live in a desert ripe with cacti, carbon plants, roaming fauna and di-hydrogen crystals. So why is the material resource a messily 200 rusted metal a day? Why rusted metal? Where rusted metal?
Based on the previous years, we should be getting holiday expeditions next
Be able to build stuff like space engineers
So wait are holidays only this years redone, or all the old ones done quick style?
Only this year expeditions will go on rerun
Once hg did an expedition with mixtape of rewards from diffrent expeditions.
Dang. I'd love to play old expeditions.
What do you guys think can be improved graphically regarding no man sky?
...october 23.
isn’t the current expedition still going
i still need to play this one 😭
No one does. HG aren't update schedule type devs
ah
Maybe not flyable, but it would be super cool if you could like chart a course through the stars and ride one on its voyage, little local missions depending on the type of frigate you're on, take part in the voyage.
Not just disabling the tutorial, but having a game mode that removes all types of missions entirely would be great.
You know what could be cool if we got weapons on the captial ship (forgot what they were called) to like fight other capital ships or smth
Wish we had a prayer gesture, so when things get rough, we can pray to the atlas.
What would a prayer gesture to the atlas look like?
Hands clasped together, but only touching at the fingertips and the lower palm to form a diamond shape?
I thought that might be a kuji-in but I just looked them up and it's not
What if they added exocraft visual customizations…
Hear me out
They remove the lag
(\j ik it doesn’t work that that, we love you devs
)
How would it be if we could perform a hyperdrive directly to the stars visible in space without going through the Galactic Map menu?
that would be fun, but within a system you have no way of knowing how far away each star is
being able to warp to empty space would also be fun
Instead of switching to the Galactic Map menu when activating the hyperdrive, the information of the stars floating in space could appear like AR.
that's a lot of text
maybe if the farther away something is the more faded the text
or outside your ship's range it doesn't show the info
and a different color for visited systems outside range
You could just show the information for the star you’re currently looking at.
It would only show when the hyperdrive is activated, so it wouldn’t interfere with combat or asteroid farming.
so more like Starlink where you can still steer while going FTL?
'Faster Than Light'?
because right now you can't even steer while pulsing
and also right now the warp tunnel serves as the loading screen for each system
I’m talking about the hyperdrive, not the pulse engine. It would only apply when traveling between star systems, not within a single system.
Good point about the warp tunnel serving as a loading screen. I imagine it could still show the warp tunnel effect, but with AR overlays displaying star information. That way, it maintains the visual experience while also giving more immersive control.
(or radio)
I hadn’t thought of that.
sorry just being ultra-realistic
True, but NMS isn’t exactly aiming for realism anyway. It’s more about the freedom to explore and imagine, so I think we can take some creative liberties with how the star information is displayed.
fair
overlaying the galactic map on the cockpit view would be a step in the right direction. (I only play in first erson)
it would make sense, since the sentinal ships and the exotics both obviously have non-transparent cockpits, it stands to reason that other ships are the same way
still waiting for them to fix the steering on the nautilon
because that was the worst thing I've ever piloted
Yes, that's right. They're not transparent.
the best clue is how the exotic ship has a giant obstruction on the outsude but on the inside you can still see straight forward
it's just far more noticeable in sentinal ships
the hologram I mean
Any ideas on what the next update could be?
she 🤬 on my 🤬 till i 🤬
that contains datamined content and belongs in #nms-spoilers
remove players the ability to use the shield against other players to move them around like we always see in the Anomaly. Kind of sus annoying kringe limit bullying. Thank you very much.
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
We are not the devs, send the feedback to them using the provided link
Oh I didn't know there was a use for shield
I wish sentinels blew up into burning gibs. Like there’s some scrap particles that fall onto the ground, but imagine if they blew up into a half dozen (more for the bigger ones) chunks of burning, smoldering metal that lingered in the area for like a minute before despawning, that way, you get a good visual representation of all the carnage you just caused and you can watch the embers burn out as you wind down after a fight, giving you a feeling of satisfaction
It would also cause performance drop because game has to keep in memory and render all the bits
There is a mod on Nexus that makes the various debris last longer and in an extreme case of fighting all Sentinel waves the performance impact was noticeable
can we switch players please have a settlement as a separate game download for free so we can get our money's worth?
How about they fix settlements first before doing that? 😛
You can't even get an S class settlement the way it is now nor does it produce anything useful.
I would like diffrent settlement building system. Let me chose place to build all buildings
And chosing what perks keep and what to get rid off
I know enough about them from being here that settlements don't really add anything you can't get anywhere else. Except a title and a jukebox. I think some Switch players would be disappointed if they do add it back in.
I kinda want to at least see what it's like before they go changing it around
That's fair.
I still don't believe a switch can't handle the whatever
I want an expedition 1-4 rerun first, tho. And a way to obtain the cave creeper since it was replaced in the Cartographers remix.
I'd like them to fix the expeditions so I don't always lose settlers or at the least added more events where we gained settlers
because all I've ever seen is screenshots of the conflict resolution part
how many NPCs are in a settlement?
Switch can't even handle a large freighter build. Ain't no way the settlement isn't going to crash it.
like 12?
I wouldn't know, since freighters are useless to me, as are bases
Its more but it will never display full settlers amount u see in settlement stats
there isn't even a settlement channel here I can watch to see what its like
U can ask for settlements pics
The best bet for settlements on Switch would be an NMS port for the Switch successor that let's us transfer our account.
you have any?
Thats my fully developed settlement
Minus the lamps and roads that i placed using a glitch
And few buildings like domes
that just looks like a base
Settlements uses existing assets
ok and? how is that too much for a switch?
Idk. Dont ask me.
and why would it make a difference if a base is on a planet or on a freighter?
No need to render terrain when on freighter
No animals
Plants
Less memory used
I would ask you to go to a large featured base on Switch to answer that. But that involves interacting with the Anomaly...
I don't think that would be an option anyway
Uh, yes, it is? I've been to a featured base
...didn't end well, but you can access them
Just be prepared for the Switch to throw a tantrum after a few minutes.
I accidently found one base one time and it sorta dissappeared when I revisited the location
Bottomline: Switch has issues with large bases.
What is more or less part limit for switch when it starts to have problems?
Skyrim runs just fine, I don't understand why a base would cause problems, no mater how big it is
what
I haven't tested it myself. Cat would probably know, they do more building than I do
they should add farming tbh, it would be cool
Remember that Twelve Towers featured base? Crashed on me within a few minutes of teleporting to it.
Anyway, thus is way off topic now.
all I see when I look at either bases or planets full of resources are CAD objects, because that's what I'm used to working with
but sure. lets move on
wait whats the new update emoji thingy that shawn gave us and when is it coming out
The emoji always has something to do with the update’s name or content. The update usually comes out within a week or two of the emoji, but we don’t know when
ik im wondering if we gotten it yet
Not yet
I don't know if this has been answered yet but will we ever be able to go back and complete an expedition that was missed?
i feel like the building system is currently pretty annoying to use
its always so hard to find an angle where i can place something how i want
im trying to get into base designing and its just hard right now
There's a 2nd chance at the year's expeditions around Christmas
Not only Switch lol
I want prefab stairs, I hate the ladders so much
Will it save data for those who couldn't fully complete it?
No, but they're really short versions of the expedition it'll be super quick to complete
Same rewards I assume?
Yeah all the same stuff
Last year they did a bonus one too which had a selection of older popular rewards
Ok, thats good. To be honest, I don't like how they do these limited time things that never return. It feels unfair to those who don't want to spend that much time or can't be part of the expedition when it is going on (for example a user that didn't start playing nms in time for 1-5 or whatever). I feel it would be cooler if you can do expeditions whenever you'd like.
eh, it also adds a level of investment for those that play a while
who knows maybe one year they will rerun all of them
Not a rerun. just make them standalone missions, which you can launch from main save anytime you want.
Its always nice to hope
eh i don't wanna just add them as missions tho if they added them as optional expeditions in the anomaly I'd be happy w that
also homestuck reference spotted
I refer post in reddit, why op stated that expeditions are basically questlines.
I agree with that
I just prefer accessing them through anomaly now that it's added
my quest pane is full enough
Yeah, agree. That what I meant.
I dislike FOMO in games and removing content is a bad practice.
cough cough nms service bot cough cough
that lets you basically be given any expedition reward
pretty much just a website you visit, add the bot as a friend, dead simple
though it can take a while if other people are using it
FYI, that's not an option for Switch players.
ah right
No idea what platform they're on, just thought I'd mention in case.
Wai- huh? Theres a website for giving yourself past expedition rewards? Whats the fun in that? I'm just saying the rewards are cool but I wanna replay expeditions themselves, not really for the rewards, just as a completionist type thing.
because frankly i think the fomo is stupid
i don't wanna wait for the chance of a rerun if i just want some cool cosmetics
yea removing them every few months is kinda eh
I mainly think the expedition itself without rewards should be replayable or playable if you missed it or didn't complete it, etc. At least include the final rewards though like the banner, etc, to show you completed it.
no they should just be all available to do with full rewards
no reason they shouldn't
true but people would disagree...
why? they just shouldn't be limited time full-stop
i want the cool stuff, and just only letting you do them for a specific period is dumb
I've talked with a few people who disagree and it came down to, "limited items so I can flex".
that's not a reason
I totally agree though, they should be avaliable whenever you want to.
well not a good one
yeah, its just selfish
with rewards too
Yeah
I can't be the only one who wants tougher fights and bossbattles right?
I tbh like having my exclusive "i was there" items but personally also wouldn't be mad if they made the available
I'd like if we got corrupted sentinel boss battles with larger constructs that can pop up on dissonent worlds
these things almost never have to do if a system can technically handle the rendering. it's likely that there is a chain of dependencies that we're not privy to that make it difficult on some platforms. believe it or not, developers WANT their games to be as fully featured as possible on every platform. rest assured that they have a good reason for not including settlements.
I still think it would be cool to own space stations even just one, and be able to collect either revenue or materials kinda like settlements.
I wouldn't bother attributing a quality like this to people who are just enjoying a game mechanic.
The game is full of exclusivity, it's built on finding the rarest creatures, ships, weapons, and treasures. I think it's just because people can't use their time to follow the known path (expeditions); But with the other exclusive items they don't have something telling them exactly what to do.
At least that's how I view these items, they're just another thing to collect, in the sea of things to collect.
Expedition rewards are even less rare, if you don't use coordinate exchanges, which I would think are very similar to that NMS service bot
but it starts here in DC with ship hunting Channel, for me it is boring and no game fun to copy Galaxy codes, traveling to the ship and catch it! So that is for me not special. In the Anomaly 95% from the ships are Intercepters
i wonder if we ever get sentinel customization
Most probably not
There are bajilions of combinations and the assembly is more complex then other ship types, with specific model nodes getting enabled once compatible parts have been selected prior
Plus they have their own gameplay loop for getting them which is super farmable
Like they're actually designed to be hunted and searched for repeatedly
Maybe shuttles and maaaaaaaybe exotics fabrication. But interceptors and living ships have their own side missions.
I can bear it if interceptors and living ships will not be posible to fabricate. Just update the living ships . More tech and parts. And interactions. Its a living thing after all. I want to pet it so it would hum me a melody.
If get exotic fabrication and not shuttles, I'm going to laugh. And RIP squid rarity.
Currently, NMS feels too focused on discovery driven by necessity. You explore because you need resources. I wish there were more things to discover through proc-gen, just for the sake of exploration.
considering how easy it is to get rich scrapping ships, what if instead of finding a wreck every time you just find a part of one you can use to build a new one
Seems like only Hello Games can create expeditions. Would be nice if others could create expeditions too....
With Hello Games controlling expeditions, the game is as big as 1 community and not hundreds of community, which will make this game obsolete whatever they put in... And so they need to always fuel expeditions but again....
The other thing is, say I want to create my own game in NMS, like a "paintball" type game, I do not have score keeping, and also the player can die. Would be fun if there was a "game" creator mode with usage of an avatar to play the tiny game in a game. That way we can setup small tournaments and stuff.. Now that would be fun!
i heard a rumour of them implementing a very smart ai too, its a game ai thing, dont remember the name tho. but that will be fun
the game will never be obsolete because there's billions and billions of planets to explore
18 quintillions planets are there
Around 2 quadrilions acctualy
large alloy windows when
HG could bring back legacy base parts . If they announced earlier that they will remove them i would unlock them all but i keept them locked bc " i will unlock it when i need it"
I know this is just me being mad. But hello games seriously needs to either get rid of those message balls entirely, ban them in expeditions, or make an area around portals, key locations, or buildings where they can't spawn
I'm tired of them for one pretty obvious reason. I don't like seeing political slop in my space game. And every expedition area i reach i get "TRUMP 2025" assaulting my screen and all other random spam and messages
Sadly yes, it's been a long-standing issue and it's kinda baffling we still have to suffer through it
Same with bases put directly on RV points, there should be like a 1000u radius where players can't build
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Other option would be just a toggle to stop rendering the comm balls in their entirety
same with interceptors etc
that are just covered inside a base
I just wish NPC overhaull in the futur
The comm balls just don't have a clear purpose, so the only purpose people tend to use them for is spam. Like one time I ran across someone's base in the wild when I was just warping around. But I couldn't even leave a message because of the protections against leaving comms at another person's base. So the actual valid use case for them is prohibited, but then people are allowed to just spam toxic messages to everyone during expeditions and community events.
They should do away with comm balls and just make an in-game messaging system, it would serve what I think they intended a lot better
I'd like this too, some pathing and maybe even some randomized fashion styles with some of the new things they added
We need planets with higher levels of habitation. heck.. a planet with many cities would be awesome! Or maybe moons with military structures, could add some standing missions there.
also planets should have caverns that allow you to fly inside of them instead of getting stuck due to the whole “automatically try to fly up” BS ships have now.. also hangar bays.. smh. ya can’t build one because “landing not clear” like it’s more than enough space tf you mean landing is not clear?
we need these.
The game has issues rendering a single large structure like colossal archives at once, so cities will prolly never happen
You might be able to cheese it, with arranging maybe 4-8 mostly solid colossal archive structures in an arrangement, with walkways between them, some smaller structures, ship landing pads, a center "plaza" and only "Lobbies" that you can go inside
even on PS5 with its fast SSD, a single Archive building often pops in up close. I think they'd need to rewrite how they handle static model rendering in order to do anything more complex
Whe already have big memory leak, pls dont make the game more laggy lol
But i want à manual landing
WAIT A MINUTE-
What if some planets could be Cursed?
Bringing the main mechanic from The Cursed expedition to certain planets, like how some are Dissonant or have Aggressive Sentinels.
It'd be cool to give the Anomaly Seal a purpose outside of the expedition, while still technically serving as an awesome deco.
Maybe the Boundary Horrors could drop the Shattered Qualia which can be refined to Nanites (or maybe something else), and maybe processed in a Nutrient Processor to make dishes (likely as another way to make stuff like Haunted Pie or like, "Cake of Glass" giving a boost to the Anomaly Suppressor).
It would also be sick if the ||secret boss|| could spawn if enough of the Boundary Horrors are killed. Or ||if the Elixer of Glass is drank.||
Multiple freighters would be nice
More fauna/flora per planet split up between biomes
Would give each planet more diversity
I wish there were no story and no quests at all. I want a game that doesn’t make me do anything—where I’m simply dropped into the world with everything possible from the start. A game where I don’t have to do anything. A game without an ending. That’s the kind of No Man’s Sky I want most and would find the most enjoyable. Like Animal Crossing. Honestly, Expedition feel overly restrictive.
You can turn the intro sequence off and never interact with the story if you want
The game is immediately open and you just go do what you want
I don’t think you understand. It’s not just the intro sequence I want to skip. I want there to be no story or quests at all. I just want to freely roam the world without being forced into any plot or objectives.
That's possible though. At no point are you forced into anything
Like, at any point
Creative mode may be what you want, that skips all the early game tutorial stuff. It might be possible to choose a Custom game with options that match that, but Creative for sure will aschew all of what you're talking about
The downside with Creative is that it reduces a lot of the "game" aspects
Just having a story and quests is a form of coercion in itself. From the start, I just want nothing at all.
You should try Creative mode. It sounds like that will give you what you're looking for. It's a pure sandbox mode
It’s not just about skipping the tutorial. In fact, I actually think Creative mode maximizes the ‘game’ aspect the most.
Maximizes the game aspect? Please explain
No, the current Creative mode still feels restrictive and forced because it still includes story and quests.
Sure. I think Creative mode maximizes the ‘game’ aspect because it focuses solely on pure mechanics and player interaction without the constraints of a structured storyline or predefined quests. By removing objectives, Creative mode actually enhances the freedom to explore and interact with the game’s systems in the most unrestricted way possible, which, to me, brings out the core ‘game’ elements.
where I’m simply dropped into the world with everything possible from the start But this is what Creative mode does. You're immediately given a working ship. I can't remember if crafting and purchases are free, but you can turn those off in the difficulty options. I don't remember if there's certain content pieces that are blocked off by quests, but mostly everything is accessible to you without interacting with the narrative
Maybe you should look at mods? I don't know if it's possible to completely never see a quest or mission, but I guess mods would be the only answer
@icy onyx you might prefer elite dangerous, it seems to be more what you're looking for
What I want is a version of No Man’s Sky with absolute freedom—no tutorials or quests of any kind, where everything is available from the start, with nothing to unlock based on progress and no restrictions whatsoever. This isn’t possible in the current state of the game. If you don’t understand, try looking up how Nintendo originally intended the Animal Crossing series to be a ‘game where you don’t have to do anything’ and ‘a game with no ending.’
Elite Dangerous doesn’t have the vibe or concept I’m looking for.
I played some of the early Animal Crossing games and there was definitely no absence of quests and content gating in those, so yeah I was a bit confused by the comparison
Like I guess they could add a mode like that but I don't think it's a good idea to remove the narrative from the game. It's well liked by the community and most people are enjoying the more evolving nature of it
Especially with the lore from the current expedition
There's a lot of players heavily into the lore. They're not going to remove it.
I didn’t feel that way at all. I just wish No Man’s Sky had a difficulty setting option that completely removes all quests.
They would only need to add it as a custom difficulty option. That way, it wouldn’t impact the narrative for those who enjoy it.
Then suggest it to the zendesk.
I already did suggest it through the Zendesk.
I think in an alternate universe NMS could have been that type of game, but HG wanted to have some lore that bound the universe and gave it some meaning. Because let's be honest, the worldbuilding and NPC complexity on their own don't really feel immersive enough to do without the lore
I honestly think that the fact a large portion of the community love the lore despite the admittedly kinda boring quest design speaks a lot to what HG have thought up
It's got such a weird mix of whimsy and existential dread that I wouldn't change for the world lol
I prefer discovering the lore and story on my own, just like HG is already doing well. I just wish they wouldn’t force-feed it through quests. It would be nice if HG could also respect players with this kind of preference.
In some ways it's a very British sensibility and sense of humor that fits right into the Guildford continuum of games from Bullfrog and Lionhead, etc
I think that ship sailed when they got criticism at launch for not having a strong narrative and not enough "things to do". Now they make very sure to have "things to do" even if those things are often busywork with some lore sprinkled on top
when atlas path was the main quest, it was like that.
to progress the story u needed to discover the game by yourself
Yes, that’s exactly what I like. I wish they would let us choose that kind of experience.
i also had the same problem but i fixed it by just ignoring artemis path
i literally 100% everything i can before doing artemis path
I also tried just ignoring it, but the very existence of the quest felt coercive.
i want a gamemode where there are no quests (except the tutorial ship one)
and exclusive quest items would be automatically unlocked
or u need to buy em
yes please. I'd love to play the game without any mention of Atlas.
just make the red orb at the beginning actually useful. Let me choose to reject whatever "registering" is
yeah you can just leave and be "non-compliant" but that doesn't amount to anything
to be fair, the parts of the tutorial and actual story that are currently force-fed should instead be presented as "unknown" because it would seem more natural and random.
good storytelling would go a long way, just saying
Ngl you're cooking with this suggestion
For me rhe main story dies after a leap in the dark, just pointless busy work
A skip the story mode for replays that starts you at echoes content would be cool
I would really like more planet types that work like dissonant worlds
Like, modifiers that add special environmental stuff to a planet while preserving the fauna and flora
more planetary templates that can overlap would make profoundly more varied biomes.
ok so hear me out,
warping with your freighter while you have other players inside it should take them with you
as it stands the only way to warp "together" is to either know ahead of time which system you're warping to, try to find your friend's player icon on the system in the star map (very difficult if they've warped any significant distance away), or use the anomaly
i would like to be able to take my friends on a 5,000ly journey
It does in my experience
!!! is that a recent change? i tried it before (after worlds pt. 1, i think), and it just kicked everyone back into their individual ships when i warped away
I'm not too sure. It was before Worlds so maybe it got disabled at some point
I haven't played much of the expedition, but since it said that portals are the only travel method in the exped, what if the upcoming || cursed purple systems|| could only be accessed through a separate transportation system other than hyperdrive as well when they are added?like unique portal glyphsor something
It will be as it's all very redundant... But you missed my point, which is multi-player
The logic of showing com ball messages from everywhere on the planet of everything across the solar system is ridiculous. I'd suggest to show com ball icons only when you're in a certain radius. And allow to search for com ball messages. Also I can't even see my own com ball indicators from any distance, which I think is a bug.
The whole multi-player / friends situation is a mess imho
NMS was only made multiplayer because it was promised
Was single player for first two years & is extremely buggy to this day
yeah you can tell the game wasn't really developed with multiplayer in mind. I'm very happy they added it at all. but it's still buggy as all heck.
I really wanted that they give some attention to the co-op, started playing with a friend and we really wanted to progress together (share missions/campaigns), like every co-op game and not something like "single player but with your friend running around"
besides that, the game is awesome
I just don't agree with that, but I bought the game at launch as a SP game and that's what it is to me. Hopefully I will still be around in 30 years and still spending some chill time on NMS planets.
If anything, multiplayer dependance would just limit the game's lifespan
I think you're forgetting that the game is the most popular it's ever been at almost a decade old, with a primarily single player focus
I mean, the Switch player base is pretty sizable without it. Not every game has to cater to MP all the time.
I would love to see some attention paid to ruins and artifacts. What I think could be a way to do it would be to have the artifacts actually appear as placeable objects.
If they were also procedurally randomized, it would be awesome to have a whole museum style collection back at your base.
Also maybe having more underground structure to the ruins, like ancient tombs with winding paths and enemies.
Think derelict freighters but on planets.
And when it comes to derelict freighters: more variety!!!
I find myself dreading and completely ignoring derelict freighters and ruins and stuff nowadays. Would be a nice infusion of life into a pretty major aspect of the game.
I imagine they may be implementing dungeons into Light No Fire, so perhaps No Man’s Sky will benefit as well
Speculation: the PS5 Pro update and the holiday redux will be the same update.
I think the next big update of nms needs to be cities. Like large settlements. I love this game, but that's where it's always felt disjointed for me. So many planets, systems, animals, so much industry and people and culture - but NO large settlements. It's just never felt right and Starfield has the same issue but that's neither here nor there
Me personally, I think that's what it needs. True, large proc gen cities where we can invest in real estate, business, industry, etc. socialise and customise the areas... If they approached city generation in the same way they approach proc gen in every other aspect, we could get something really cool
They wouldn't even need to be common, but it just feels right to me. Let's get some CIVILIZATION up in this thang
Imagine multi player run corporations and businesses spreading across systems, trade routes to valuable capitals, apartments to buy and own, etc. it's a lot, but if this game goes on for a loooong time, its bound to come up in the concept room ond day
Yeah I mean when it started they didn’t want people to really stay put. The push of the game was to keep going and visiting more and more planets.
That’s why they’re all one biome supposedly too
the answer to that is in the lore... basically without getting in too deeply, the Sentinels don't allow cities to happen. anyone who tries gets a laser to the face
plus I mean considering how far spread all the alien races are, it seems like they are more like campers than residents.
Interesting... Maybe that could work in conjunction with it, that cities need to be protected by large scale systems and a storyline could exist there in an attempt to civilise against the sentinels
I said next update, but maybe this is something that should be done far later on
If anything, I'd like to see player factions and guilds
Yeah. It's weird because there's also fleets of advanced capital ships roaming around, but cities nope. Unless there's a few hidden from the Sentinels that we never see.
I feel like there's an implication for this
I swear I've read mentions of cities here and there in the lore
I don't want to get into spoilers area, but yeah
I think more pragmatically, I don't think the NMS engine can really support a city's worth of 3D models on a planet surface. it has trouble just rendering those big archive buildings
Engine can barely handle the archives. There's a reason the explanation for no cities was put into the lore.
Exactly.... It feels single player, but you can have someone in your visor somewhere.
I agree they are doing some things right, no doubt about that. But the multi-player aspect is lacking. So often I'm requested add in a group, to never participate or do anytning with the group, just see their icons and mentions, which will happen even without being in a group anyway, so why bother.
No Man's Lonely Sky
introducing a net! while holding a net insects start to spawn around you, catch em using your net. U can apply scents to your net, it will attracts specific insects.
I'd love to see them add more or rework the settlements
I feel that cities is a bit counter intuitive to the lonely traveller vibe (imho)
Derelict freighters but on planets seems like an easy add that would deepen planetary exploration exponentially…
We need full Animal Crossing!
we need a multiplayer ship for 3 people
I wish I could set starship engines mode for good, like always engine when im going in. That would be so much more convienent 🙂 I barely use any other starship modes
derelict settlement
Multiple person starships would be lit. One person controlling the steering and shi, and another controlling a turret that can see 360 degrees in all directions.
All my friends have mentioned multiple person starships at some point or other.
It would be really nice if minor settlements had different blueprints for sale in different systems instead of all being identical. and maybe not limited by story progression but an the amount of time played in a single game
I also don't understand why the random trade balls are locked in normal mode.
I assume the blueprint selection at minor settlements and vault towers is limited by story progression, otherwise I don't see a point to them.
I want a new type of frigate. You can summon it like freighter from the surface. It has special module to teleport you to planet and back like in Star Trek, can be used for autonomous travel in single system — you set coordinates on specific planet and it fly to point above these coordinates. Also there is a small free space to build but with strict dimensional limits.
lets be able to actually fly a frigate first, and maybe be able to walk around inside it.
and yeah, being able to build a room or two would be great
Yeah exactly like the snow speeder bro
I was thinking of the hover tank but yeah
Oh yeah like that too. I was thinking about ships tho, but surely we should be able to fit two people on the Goliath
Being able to put some stuff on the sides of the Colossus craft
Like atmosphere collectors or a trade terminal
Are there any plans to allow us to upgrade our Freighters? Would love to see an expedition surrounding our Freighters (unless there was one and I just need to wait to do it) 🙂
Thank you
[update idea]
No Mans Sky: Morphosis Update 🦋 <- Sean Emoji
Settlement themed expedition, where you go on a dangerous adventure to save your settlement.
Rewards: Special Dragonfly ship
Mech. Butterfly wings
posters
Insect terrarium
sticker and banner
New MT technology - Insect catcher!
Catch many insects using the insect catcher, you can also deploy scent mashines to attract specific insects.
Insect Hive - Release your insects around the hive, they will start to produce special items just for you!
New base parts:
Insect lamp
new flowers
new plants
new posters
Maaany new cooking recipes.
Broodmother now drops broodmother fang that can be refined into nanites.
[concept art explorer ship]
Insects would be cool full blown animal crossing lol
We need an animations revamp of the character in 3rd person, they look so goofy ahah
no for real we actually do, i would love this. most of the animations in the game, for both players and npcs, look pretty stilted and awkward
not ALL of them are bad, but they could use some love and care
homebot here literally has a multitool for a hand. more autophage customizations pleaseee sean
I would love it if that was a rare multitool attachment you could get for Autophage travelers, maybe from the dissonant camp terminals.
Even if we can't fly our frigates, i'd love it if we could join up with them on their voyages on the ship itself and do missions in the systems they visit, like making trade deals or fighting off pirates.
yes
or hitchhiking on one of those frigates that pops into a planet's atmosphere to save warp fuel.
Yeah, like use it as a random warp ride, no idea where its going to go, but you're at least going to go 500-1000 ly on one of them
they could warp around a set circuit of systems, maybe...
or even pay them to take you to another system in a particular direction.
Like go to the captain and get one of the destination options from the galaxy map, like 3-5 warp jumps towards a choosen destination, an atlas station, black hole, or towards the core.
Issue with arms like that being it's hard or down right not possible to make proper animations for them
Like imagine holding a rifle style MT with that hand, it will obviously clip through the model
However, there are other bits an bobs that are available to Autophage NPCs but not to player
At least 1 head model and 1 torso model which could be added IMO
i would say it's not impossible, but...this is hg we're talking about, we still hold staves like they're rifles, so
maybe you're right, lmao
Yeah Im sorry for pulling this card but I believe Im right
If HG could not be bothered with animations for staves, a whole new family of MTs
Then for sure they won't bother with 1 specific hand model
the funniest thing about this is, they added an updated walk/run animation set with the staff, but we can't even use the walking animation without some combat scope tomfoolery, and they didn't even bother to add an alternate aiming/firing animation while they were at it
they went precisely halfway here
Instead of having to scroll through our cargo inventory, what about this sort of arrangement?
there's no reason for the 3D model to take all that space on the right. offers no gameplay benefit
Same with backpack.
Scare HG right into afterlife by presenting them with a functional UI
The problem when using the cargo highlight button is that the game will make all those slots slightly smaller too. Makign it so difficult to see stack sizes and such
Holy inventory
It can be just something that just pop up when u hover the mouse on it
Or on a small icon of a ship, in top right
That way there's more space for inventory or stuff
If I had to change up one thing, it'd be to mix in the chitin and autophage armor to the pirate NPCs in outlaw systems so they look a bit rougher
give them darker armour colours too
Btw, I think HG were inspired by Destiny while creating UI for NMS.
I’d love to have an autophage ship type, the frame pieced together with bits and pieces from a few different ship types & given a sleek Atlantid skin. Think b-2 bomber
Since the autophage are trying to jailbreak the AI in sentinel ships, this new ship could have a freed AI that controls a belly-mounted heavy turret while you fly & use onboard guns, or flies & shoots while you take over the turret
…Maybe you can put Laylaps in the ship?
A true scrapped-together ship type would rock
I’d just want the ship cap doubled before that happens
Now that we’ve got five special ships on top of 8 ship types it’s impossible to even have just one of everything
Or, if I’m being honest, make it a per-player setting for max ships, max multitools, and max companions, with maybe a warning for going over a certain amount if there are concerns about the amount of save data being stored
There’s an argument for allowing more squadron ships, frigates, and freighters, though there’s not really a need for the former two, and there are likely technical issues for the latter.
Give us less limits to bytebeat devices!! Make the notes and variations less limited if not limited at all, let us control how long the frames can go, let us control how many rows of varying notes we can place down.. definitely more than 8!!!
Had another idea for an update focused on squadrons and letting them join the player on foot.
-
Adds the ability to summon your Squadron while on-foot. Each ship will land nearby and the pilots will leave their ship to join you in your exploration.
-
Each pilot will have the same overall abilities, however each will have a specialty depending on their race: Vy'keen would naturally excel in combat, dealing more damage to hostiles, especially Sentinel drones. Korvax would be experts of exploration, scanning their surroundings and helping you discover all there is to learn about the new worlds you find yourself on. And finally, Gek would be invaluable in your search for lost treasures and salvage, experts at finding valuable resources as well as other industry-oriented tasks like mining.
-
Performing certain tasks while your squadron is alongside you will increase your standing with their race: For example, hunting Sentinels alongside Vy'keen warriors would improve their liking of you. Exploring new worlds and making new discoveries with a Korvax away team would increase your standing with Korvax, and scavenging valuable treasures with a Gek crew would improve your popularity among the galaxy's foremost merchants.
-
You can upgrade or even gift Multi-Tools to your squad members, fitted for the tasks you plan them to help you with. Give Vy'keen a heavily-armed battle rifle, or Korvax a powerful scanning tool, and Gek a well-upgraded mining beam!
-
Finally, if HG approves of the idea, you could also summon your Squadron during combat to strafe a large area with concentrated photon cannon fire, obliterating any Sentinels unfortunate enough to be in the line of fire, and potentially saving your own life if you find yourself overwhelmed by the Aerons' immense numbers.
Give me ideas for a name for this update please
What do you think about an flee Market player based System only in the Anomaly? " I have a special Egg and i dont need it, so i sell it" an other player looks like those kind for Eggs, no problem, went to the flee Market and buy it from him.
Honestly, love it. Kinda tired of having to scroll through the tech slots to install new tech.
-
conflict level 3 systems should be warzones. Think constant freighter attacks and mercenary attacks. Allowing reputation to grow at the expense of loosing reputation with another faction through war.
-
reputation should affect whether or not you can use the space station altogether.
- all armour/aesthetic pieces should have a tiny boost to something. Like the diving Aquarius suit should help a bit with breathing or moving faster underwater. Just tiny boosts, nothing too dramatic.
-
turning on pvp and killing players should reward you nanites.
-
crashed freighters on land and underwater should function as derelict freighters/dungeons
- settlements sell 5 different multitools and 10 different items. Player owned settlements allow for the player to sell their own customised multitools and items with their own prices.
- introduce harder corrupted mechs & walkers in either dissonant planets or the new purple star systems. Procedural sentinels on land similar to the ships. (Every fight would be somewhat different)
- More lore!
- Change expeditions to 'traveller memories' and have them available indefinitely. This would not only give the player more things to do at all times, but it would explain why we have to repeat the same first initial steps in every expedition (you're doing what the traveller did to strengthen the memory bond or whatever).
It would also create small civilisations since most people build around the expeditions.
Imagine the settlement idea + this, you would have small system hubs where players chill and trade and build that you could stop off at before returning to explore the galaxy.
This but FIX WAVE 3 AND 4 OF DISSONANT SENTINELS lmao. I'm tired of running around a 50u circle killing the little spider guys as they spawn one at a time. It's not challenging, just annoying lol
I hope there will be a combat update
sliding, aiming and hopefully weapon modification
There’s already weapon modification, and there’s an upgrade that allows you to zoom in. As for sliding, that’s not really necessary with the mobility options the player already has
Fair enough but im talking about a whole combat update, new missions with new enemies, reloading animation overhaul and stuff. If the dev team has managed to bring out so many big update I have high hopes they can bring out a combat update
The thing is, and I do agree with you that there should be more enemies and whatnot, the game isn’t really a combat game. There have been combat themed updates, but those usually have combat for the sake of getting rewards and not combat for the sake of combat
I agree that the game isn't entirely based around combat but if they have combat there is always room for improvements without turning the game into Starfield
or an update that improves the aspects of vr would also be nice
NMS definitely needs a melee weapon. There’s even dialogue referencing Multi-Swords, but you never even catch a glimpse of one in game
Yeah, some sort of melee upgrade that deals more damage, maybe you get it from a monolith in a vikeen system or something
I appreciate the creative thinking behind the idea of turning expeditions into ‘traveller memories’ that are always available. However, I think it might actually go against one of the core thrills of No Man’s Sky: the joy of discovering the unknown and exploring uncharted worlds. Having expeditions permanently open could make these areas feel less special over time. Currently, many systems where past expeditions took place are filled with player bases but feel pretty empty of actual people—there’s a sort of hollow atmosphere. I think keeping expeditions as time-limited experiences preserves that unique excitement, making each expedition feel fresh and full of purpose.
Add more factions and land combat with aliens!
I wish "slot" expedition awards (ships, pets, frigates, etc) came with their own "bonus slot" instead of taking up what you have and filling everything, leaving no room for cool finds in-game.
Stop making me sacrifice my babies!!!!
And remove the word "abandon" from the pet register. Instead put them up for adoption. Please. Its too painful.
Yes, especially that last one. Just changing "abandon" to "release" would make you feel less like a jerk.
Dissonant sentinel spaceships that you can find rarely
And dissonant sentinel spaceships and freighter that serves as an enemy
Minor update
NPCs have voiceovers
Another update
A net that can be deployed to passively catch fish (but rare fish spawn chance is lower). It has 3 sizes (small, medium, large) and the size influences fish size, fish capacity, and fish rarity. There could also be a space variant for space fish
Another update
thermonuclear bomb
we already have a passive fish trap
Really?
Yes, it was part of a milestone in Aquarius expedition and is now a base blueprint you can unlock
Ship interiors would be nice, also more npc enemies on foot and in space. More stuff like the derelict freighters
When you put it like that, I have to agree with you.
I still think a swap from 'expeditions' to 'traveller memories' makes sense & I still like the idea of the players making a hub within the game. Maybe player-made clans and solar system ownership (like settlements) through said clans are needed?
YES
Let the Gek wear the First Spawn mask so birdies finally have a full face helm. It's lowkey immersion breaking to strut around the vacuum of space without a helmet at times.
Also add full face helms for Vy'keen
I hope they add an inventory auto sort feature. Options for sort by type, alphabetical, recent, etc
Surprised it isn’t there already tbh. Really would be easy to implement
Please, just increase the appearance modifier slots to six. Let us make one of each race.
Imagine duo or trio ships which allow you to fly with your friends onboard
With there now being at least 5 ships from expeditions I think adding in a way to reclaim expedition rewards with quicksilver if you lose them would be great
Also fuzzy dice to add to a ships interior like the figures
disco ball on the space station
I don't even use the appearance modifier because I always play in 1st person. Just please let me see my legs when sitting/flying in my ship
Consider adding wind turbines as a power source.
Consider adding a mass uninstall option for tech slots.
Galaxy map filter for dissonant systems
In your base or freighter, provide method to display additional multitools or staffs in your inventory. This could be holographic, using the existing Wonder Projector. The same idea could also apply to star ships in your ‘garage’. - Submitted ticket to HG
Add filter to mineral and gas survey modes to select from resources present on the planet.
Either within the Wonders Personal Records or through another method, provide more options to make notes about planet and POIs using a list of predefined tags. Allow limited stacking of multiple tags.
Worm thumpers to attract sand worms if present on the planet.
On medium and large refiners, provide input/outputs compatible with existing supply lines and resource storage to allow refining automation. - Submitted ticket to HG
Allow existing ship color change at upgrade terminal for a set amount of nanites.
Accessibility option to remove or reduce weapons flash effects for individuals with a history of epilepsy or light sensitivity. - Submitted ticket to HG
Would be nice to have ship interiors and improved multiplayer.
Does anyone else think that this game would benefit from a weapons wheel like when you hold down the button to switch your weapons you can just select it on a wheel with the thumbstick I guess that only applies to console players
I want Sean to give us multi-swords. they're mentioned in the game! give us the swords!
Maybe in vykeen story arc.
Unique Upgrades per Ship Type ( Similar to the Vesper Sail for Solar Ships) :
-Double Damage for Fighters
-Exocraft esque Scanner for Explorer so you can scan for specific Poi from Space
-Camo for Hauler to Escape Space Battle and Cargo Scans
-Hover for Interceptors
Living Multitools
Owning Space Stations
-Improvable with Trade goods
-Hire Shops (Fisher for Bait and fish, Farmer for Plants , Hunter for Meats, Cook for finished Food, Breeder to buy/Improve Companions, etc)
-Decorate It and change Colors/Lighting
Upgrade Exo-Crafts
- Cargo and Tech Slot Upgrades
- X-Class Upgrades
- Sentinel/Liquidator Type Upgrades for the Other Vehicels
Living freighter
-Capital Freighter Class
-Either inside Like the Living Ships or outside on a Shell(Turtle)
-Dead/Derelict Freighters for Organic Upgrades
Freighter Fleet
- 1 Capital Class and 1-4 System Class
-Each Freighter Boosts Frigate Expeditions
-Buyable Cargo Pods Ships (The small one next to Freighters which gives Items when destoyed), 5 Inventory Slots each
Frigates
-Infinite Missions without 24h Timer
-Upgrade Frigate Inventory for more rewards
-Inventory Slots:C4, B8, A12, S16
- C-S and X Class upgrades (+Status, -Time, -Fuel, Higher Chance for X rewards, More If X rewards etc) for the Frigates
-Ability to fly with the Fleet and have multiple choices Like when the Frigates Contact you Normally
Bigger Walkable Ships Types
-Outer Wilds like
-Combat, Exploration, Industrial, Exotic, Living Types
-Decorateable
-Deployable Mini Rover Based on Type (Combat Rover with a chooseable Multi-Tool Weapon, Scanning Rover , Mining Rover to collect Samples,etc)
Other ideas
Cargo Scanner useable on Npc Ships Like the ones Pirates or Sentinels use on the player
In addition to pirates, add random encounters with rogue or mad living ships that attack player star ships. This can be a combination of living ships using their weapons and ramming the player ship. Instead of killing the living ship, the player will wear them down until the living ship hails the player on comms. Potential rewards are living ship upgrades or coordinates to living ship or living frigate locations.
@half matrix (moving discussion from #nms-questions )
adding per-item cooldowns on free guild items would seem to solve the problem you mention (of restocking free items by teleporting away), I guess, and it would also solve the problem of just going around different stations collecting free stuff
however idk how to solve the problem of getting free nanites from buying modules and immediately selling back
normally RPGs have standing decrease spread between buy and sell prices, but that's not possible when there's no spread to begin with
Can you explain it, don't understand what you mean
you can buy all modules from the stores, with 50% discount due to standing, then sell them back, immediately getting a few thousands nanites for a little clicking
in survival mould kinda sucks cause you can only refine 250 at a time, so I think this is better than mould
(btw I wish there was "factorio" update so we could AUTOMATE with conveyor belts between refiners, etc)
If i understood you correctly, for an example: Buying a S-Tier Launch Thruster for 300 Nanites (50% off) from the Starship Module Seller on Space Station, then you sell it and get double. Did i understand that correctly?
Yeah
Hmm i have a solution for that i think
Lets say that system is Vy'keen, if you sell it to Vy'keen it's still 300 because that's how much it's worth for you in Vy'keen systems, but if you go to let's say Gek system, then you can sell it for whatever it's cost is.
It would be like normal trading, you know those specific trade goods that you take to different trade lvl systems
But you eventually get 100% standing with all factions, and then what
That is correct, then you just sell if for 300 or closer to that number
also it's kinda unrealistic and unfair that you sell modules for less with better relationships
most games would do it like that: default is buy for 600, sell for 300; with good relationships both become 450
Maybe those modules could have a label from where they're bought. So if you buy it for 300 from Vy'keen system, you can only sell it for 300 in Vy'keen system. Otherwise it's infinite Nanites.
If you didnt buy the module, but found it, then you should be able to sell it at full prie in whichever system.
I'll send them a feedback ticket, maybe they will balance it eventually.
Or raise buy prices 2x but leave sell prices as is
So, 0 standing - buy for 1200 and sell for 600
100 standing - buy for 600 and sell for 600
I'm not a fan of trading in this game, although I did it for a while to get starting capital
Usually in space sci-fi trading is balanced by piracy, however in this game piracy is just an annoyance and trade doesnt even involve pirates because you just teleport, you dont fly there
1200 is a lot for a module of that kind, but solid idea nonetheless
Or lower sell prices 2x, I thought of raising because people dont really like when their stuff becomes cheaper
"invested into shit"
but both are fine for me
Yea they just need to modify the selling price while considering the standing. Maybe it can scale/descale with standing.
no, this way, you always sell for 300, you buy for 600 with 0 and 300 for 100
Ohh i see, yeah i think that would be a good solution
fixed selling prices are kinda good because you dont feel missing out when you sell stuff in the beginning of the game
if you rarely buy and mostly sell you are fine selling because those prices wont change
and eventually you'll be able to rebuy everything you sold for same price, when you get to that sweet 100
maybe increase modules stock too, like 4-10 of each module that is sold by that vendor
Yeah i'm pretty sure the stock resets the same way the exploit i found. That needs some kind of fix as well, have a stock by tier, so C-tier 5-6 (examples) B-TIER 4-5 A-tier 3-4 S-tier 2-3. Add a cooldown for a restock. Example would be 1 module after X amount of time, taking the Tier into consideration.
tbh I always thought they work same way trade terminal does
the game tricked me well
Yeah terminals actually restock little by little, checked it during my test of the Guild exploit. I bought 300~ ferrite present, then when i came back to that system it was at around 50-80
@quasi sandal I just tried your exploit but it doesn't work, it actually lowered the value. I bought it for 62 nanites (with some discount) and sold it for 58.
It suddenly works
First it didnt work in Multitool/Exosuit
Not it works in every single one
Tho the profit is minimal, at least on my end
Cant send a picture for some reason 🤷♂️
well it's a few thousands per station I think, it can be compared to mould but no refinining clicking
Yeah if you do it with every single module on a station, it's actually a good profit
250 mould means 50 nanites per bunch of clicks, first to select and item, then to wait and load it back into inventory
here you get same 50 nanites with just two very fast clicks in series
Ughh i hate knowing these exploits
Yes i can avoid them, but knowing they're there just ruins the experience for me
If i wanted to cheat i'd use Cheat Engine 😭
I think the game's just unbalanced like this, needs total rework to make everything "fair" but then you'd have to wipe everyone's saves cause people are already rich
Nah no need to wipe saves, just fix economy, thats the least that needs to be done
personally I kinda dislike teleporters, they make warp travel obsolete
Yea that too
Especially with black marget trading, allowing you to TP to base then to station and ez profit
I like how teleporting works in EVE Online, you can only take yourself from one prepared body into another, and nothing else, not your implants or ship or cargo or whatever
so, make teleporters expensive proportional to cargo value, make pirates actually strong and their strenght based on cargo value too
make haulers weak and super spacious, and fighters the opposite
so people would have to team up and one brings all goods inside a hauler while another patrols in a fighter
but that's too radical changes for existing game
I prefer to think this game is kinda silly on purpose, like Cookie Clicker
Yeah we'll probably never see these changes, they're quite massive in scope. Maybe their new game will eliminate NMS's issues like these.
I sent it to them, both of the exploits. Personally i think they're super easy to fix, only thing hindering the fix might be the engine itself, only devs could know that for sure.
10% damage sounds pretty severe
perhaps it would be better to fly manually if there was another way to turn quickly, because with mouse combat without assist isn't really viable
acceleration could be on space and reverse on shift, then you would be able to actually turn with WSAD
Stuff I'd like:
- Put my own decals to personalize my ship, colors etc
- Allow to modify the appearance of my ship without scrapping it
- Make collecting ship parts more of a "hangar" type thing then an exosuit componentry thing which makes no sense... This should be held on Freighters or "somewhere" like in a "non exosuit" space...
- Allow me to understand the bloody egg hatching, chemistry trickery, and I hope it's not just about the color of the creature...
- Mujltiplayer: Allow me top ping my friends and share my coordinates so they can warp my the system that I am on, or use something that can work with the symbols... Right now in multi-user, it's sketchy an no one knows how to get together or to find each other, unless they just met (or all have headsets).
- Allow to "feature" my creations somewhere........ Like, what is the base I'd like people to go to, mine or any base I feel should be an attraction.
- Fix ships going through mountains / landscape ( the non player ones )
- Allow the short distance teleporter at least more than 200u please...
- Allow my base's teleporter to suggest other of my bases....
- Allow a dropbox for anyone passing by to leave comments
- Make sure I always see all my ships in my freighter. Sometimes I see 1 ship, sometimes I see various ships I have but not the ones I use most often. It's a bit tricky since the freighter has 9 spots and it maxes out on 6 of my ships...
- Can other players actually join me in/on my freighter (?) I'd like to know
- Allow creating race tracks, and a counter to count the number of passes, with a countdown go and finish, so we can do legit races. Same with the ball, it's there but there is no net, or scoreboard... Kind of sus useless...
- Fix the bytebeat, and make it better; some times it doesn't play some tracks ( I use all 8). TBH Bytebeat is silly, it doesn't allow to actually make a song.... It's ridiculous.
- Also the device that only plays 1 note, when you leave and come back, it is reset to the base note, which is crap if you want to create an atmosphere of your own.
- That said, the game for buidling unique atmospheres is good, but some of the tools were create so rudimentary they become useless.
Man They need to add the ability to play any and all older expeditions at the terminal. They’ll have to do this eventually when they stop adding new ones or even updating the game so people can still play
I heard some old expeditions are unplayable now due to world generation changes and stuff, even if you manage to enable them
Suggestion: make frigates raise 1 point per expedition instead of current system (6 points at 4,8,15,25,30,35,40,45,50,55)
It's close now anyways, just adds more math when trying to calculate base stats
4 - 6 extra points
8 - 12
15 - 18
25 - 24
30 - 30 (exactly same!)
so why bother having this weird system, especially with some skipped 5s
Well they can either make them shorter version ones like the last Christmas 1 week expeditions or fix the few things that don’t work anymore.
To have them all available to players at the terminal would be good for legacy and keeping the game going for awhile
just sell rewards for quicksilver
For me as a long time player it’s hard to get back when you’ve missed many expeditions and it’s like what’s the point
I'd rather replay them as they were, though
not sure how I feel about shorter versions
like sure, I want the rewards but I'd also want the full experience
Or that yea.. but also about new players want to play the content not just save edit give you all the rewards
yeah save editing sucks, I'm using editor only to check some math and how things work inside engine
there's a mod that makes everything sold for quicksilver, I think it's a nice compromise, after all quicksilver is one of the rare non-abusable currencies in nms, at least without glitches
although of course the best would be to play all expeditions as they were, but I guess for earlier ones this wont work now
can you imagine trying to complete Pioners, for example? people say stuff is completely broken there, no way devs are gonna go out of the way fixing it all
There is not enough item in the game to put a auction house and make it interesting and useful i think
I mean, you can stand in the nexus and ask people to trade, but this really isn't an mmo or a game that needs a player economy. A lot of players play without multi-player.
or even the auction house from Final Fantasy 6
they could tie it into the floating trade balls littering planets
might actually make it worth landing
I hope 1 day we can take over galaxyes via colonization or extiction makein your own race and takein over a part of the galaxy
That would be fun for me idk about others
For any form of actually functional player economy you would need to get rid of things like duping, save editing and service bot
No point in any auction house if one guy can just show up and buy out everything or sell top tier items in ludicrous amounts making them worthless
- yeah, its more of a mechanc suited for a mmo then for NMS
And the official ingame difficulty settinge aka cheat menu, oh and modding
I compere to MMO bc if restrictions would be made they would also had to be enforced
Either way, I don't see anything like that in NMS
I really hope they just let us select old expeditions from the terminal in the anomaly. I get why stuff like beachhead can't be around permanently, but there are 15 other expeditions that could be played at any time that drastically increase the games content.
Yeah. NMS is not a MMO. So auction house would not work at all. But maybe small shop that we could set up in our base and place items for sell at game market prices. Ship parts or food items.
NMS could use some more multiplayer activities. Fishing was ok but its kinda passive activity. Ship or pet racing would be nice.... voleyball or basketball??
Ping pong?
You know what, I think the next evolution of NMS is to add some real factory building stuff to the game, imagine Dyson Sphere Project style resource gathering and factory building gameplay mixed with NMS's exploration. IT WOULD BE INCREDIBLE
Imagine being able to terraform parts of any world to make space for super compex factories and products, it would be a huge undertaking for the team there. But man it would be so cool to find a star that another player has created a real Dyson Sphere of their own around for example
also a slightly broader field of view would be great for me as ai Have an ultra wide monitor and 1440p Max FOV makese still feels a little off
Wont happen. Engine limitations.
😦
I'd love to see a Misson where we can all fight back against the sentinel and take back a galaxy or too or even going to the extreme with trying to repopulate some of a galaxy with a different race by finding a very old DNA strain and using a replicator to grow a new being or something like that.
Ship parts and rare food items would probably work well as in game commodities in trade systems
Death to the Red Tyrant!
A auction house with pet eggs as the currency could probably work
Display spots for your vehicles in the freighter
we need 4 arms customisation, because i want general greivous
also we should be able to make armor almost
like edit armor so we can have shoulder pads that are maybe spiky and then on the other side is a drape
@silver plover
No gifs in this channel please
and maybe we could have like a color chooser where we have the cursor going around so we can get more tones
and maybe deeper colors on armors since everything is almost a shade lighter.
and we should be able to choose a section of our character to like fill in with one color and then another section we have a different colour.
i just want armor editing so we can create our own armor or like be able to edit autophage body to make them more customisable
and i want more ship customisations where maybe a fighter doesn't have to have a big protruding cockpit but the wings are protruding more. and maybe something like a tie fighter. and maybe customisable ship parts on freighters
sorry for so many messages
I wonder if they'll remix Pioneers or Emergence next year...
Do you think we will be getting another combat update? Like reload animations, attachments being visible and stuff
Thing is, nothing can be rare so long as modding and save editing are a thing
And both of those are super integrated into the pc community and add a lot to the game
Sadly that is a reality, i guess one other commodity could be cursed dust
There is one thing I want that's an odd little nitpick, but I want it.
Other races need helmets in hazard environments. (except probably korvax)
When I first got nms, I saw geks in the customizer. And I went "Awe, I wanna be this guy"
And then the game kept referencing a visor that did not exist, and the first time I was on a derelict freighter (or no atmosphere planet) it got really awkward because I knew the little dude should be suffocating
Please give them helmets
Perhaps make the first spawn gek helmets equippable to geks too
its not impossible, i mean the galactic hub found a way around it
plus it definitely isn't solely the blame on that either because now you can just have near infinite resources for anything you want.
the only viable way i see it is to literally have a server validation for a currency that can be traded around.
Which tons of people aren't a fan of live service bs. Though this kinda is a live service game in a loose sense
i kinda want ufo ships as a new type
the landing is ass right now, but that also says to me that these ships are so drastically different they had to apply custom landing space requirements so it wouldn't clip into stuff
No man sky could be só much better if it had real progression. A Simple thing like if A+A=C and B+B=D then C+D=E. D and E= resource found on specific spot. You can find that progression for example in subnautica , factorio , etc
And The ships , weapons and are all comestics , because they feel that they all do The same...
the thing is that NMS is supposed to be a sandbox, such progression can feel stifling for some players
That way of thinking is why this game is not better then it is
that's just your opinion though. I like the freedom it provides
also what your describing does exist through the refining and cooking systems
not to mention there are pieces of technology like the warp drives which functionally exist on the principle of progression
except when its internally inconsistent
the biggest hangup I have vith the tutorial is that no ships have a hyperdrive untill after you find it and install it, then every ship has one.
making the finding part pointless
and not being able to get the hyperdrive till after you prove you can build a base when those should be separate goals instead of it being an invariable railroad of tasks
being forced to do something that holds no interest for some just to be allowed to leave the home system is just depressing.
the problem with turning off the tutorial is that the game automatically assumes you have been to the anomaly and met the characters there it deems important. so at some point you'll get harrased by someone from there saying you need to go do something for them like investigate sentinal activity. sorry but I just want to delete the anomaly from the game
it would be nice if the game let you buy some things outside the anomaly, like the nutrient processor, even if it is a bit OP
make a quest for it, idk
give it less storage capacity
I would also get rid of the exocraft tech vendor at every station simply because exocraft don't exist for any NPCs, only for you as the character. its totally out of place for the setting
if you need to have someone to buy exoteck from, why nat give that task to ghost travelers
make it feel more exclusive
as it is I don't even bother talking to those NPC travelers because I just don't like them. You'd think they would at least speak "english" but no, its usually some kind of psychic attack
Colossus with a small interior that functions as a mobile base, as it stands there isn't much of a reason to use it
and maybe a small refiner and storage space
i would also like a walking vehicle similar to an at-te
and on the colossus i want a small crane to lift stuff
i just want more star wars
maybe have an army or
but most of all i want ground combat against npcs
and lightsabers
i need a multi sword like in those stories from plaques and other story places
honestly a total exocraft rework should be a thing
they all act as functional reskins of eachother except like 1 or 2 is way better than the rest
I had an idea to do so
also its not exactly something you can never touch
sure you can avoid it, but your missing a ton of features by doing so
yeah sure you may not want a planetside base, but what about your freighter? Thats basically a mobile base.
and it again is something difficult to ignore when you want to do advanced refining, growing plants, cooking, etc
its kinda like saying decorating your house in animal crossing is useless so why does it force you to pay off the house.
just hobo it
also shit like nanite farms and such make having a base super worth it
roaming exocrafts you can blow up sounds funny
the problem with many exocrafts is that they are functionally pointless when the ship can move faster and really do everything aside from what you can do on foot.
I think a smart way to give exocrafts one over with the ships is to let them do things that ships can't
The ideas I had were giving exocrafts the ability to use uncapped upgrades of a certain type depending on the exocraft
and giving them exclusive features that make them useful
Like the pilgrim is the fastest overall and gets uncapped speed upgrades, so you can make it stupidly fast even compared to a ship
Maybe the collossus can collect materials by crashing into them, making its large bulky size a boon rather than making it totally pointless
i want exocrafts to have cranes in like a factory update where we can kind of recreate the stuff in satisfactory and maybe the minotaur could lift boxes and load them in places
where we could create factories and such
like an engineering update
and maybe an excavator exocraft
i just like construction vehicles so that's why
and big machines that move in general
the game doesnt advertise any features of either bases or freighters. theres nothing to interest me in getting a ship I cant fly
What if the roamer could mine large ore deposits and returns more materials than the multi-tool
so is the problem that its forcing you to, or that it isn't showing you every thing it can do?
what if it had attachments at the front and back for wagons or shovels in front
both
so we could plow or something
some freighters have public storage pods but nothing else
uh... ok.
I mean if you don't want to take the initiative then I cant really say its the game's fault.
There is tons of stuff that makes it clear you should try things like refining or cooking. Especially in the anomaly where your rewarded for it greatly
and on switch theres still no settlements
you do know you can go in them right?
you can land in all freighters and trade with ships in there
i wish freighters could dock at space ports like in rogue one
and i want a better star destroyer ship
imperial style or maybe an executor class
yes i know you can land in freighters, but none of them ever have anything resembling bases attached to them
i see people posting all the time about their large freighter bases
and maybe they could dock on planet ports too
where we can offload and load cargos by bays in the sides or bottom of the ships
where do you even plant the base computer on a freighter? I have never seen anyone building
the freighter IS the base you don't need a computer
freighters let you place tons of really useful tech like triple port refiners which can be used for the end game commodities to sell, and up to 9 storage units which can be accessed remotely using the matter transport antenna. Plus the Exo-craft deployment station which lets you deploy any exocraft you want given the freighter is in the system.
not to mention you can openly place decorations, rooms, and even air locks to preform space walks on your freighter
cant I just grind to unlock most of that?
triple port refiners are freighter exclusive, but you can place double port refiners, individual exo craft stations, and individual storage vaults on planet bases
though planet side bases require substantial power generation
I dont want a base though
while freighter bases are always powered, and can access stuff like storage units remotely
im kinda getting the vibe your not actually taking the initative to explore these mechanics, and you want to be told everything.
I want the game to be informative and engaging
i mean don't i guess, but its not the games fault you don't want to. It gives you ample benefits for doing so
if your vehemently refusing to engage, i fail to see why that would be the games problem.
if I didnt have groups like this how would I ever know these features even exist in the game?
it tells you the basics, its on you to look into it. Its not like its keeping it hidden from you, the game has tons of info available through menus or pop ups when your doing things
your mad that its forcing you to do things, but your also mad that you don't know because you want to avoid everything.
its a game not a mind reading machine
its fine if you don't like the game, but its not the games fault that your simply not wanting to interact with significant mechanics
whats significant about building a base? its a couple walls a roof, a teleporter and power suply
if thats all you want it to do.
there are tons of technology for it if you want to extend its utility
such as machines to extract precious and highly useful metals, and gases
oxygen collectors, trade terminals, cooking stations, medium refiners, etc
I never saw that in the menu
because you gotta unlock it
from the anomaly
which is part of the tutorial if memory serves
oh well f that. i dont want anything to do with that place
well then its not the games fault you don't want to play the game.
Also there are several quests introducing mechanics like with the nautilon, such as dreams of the deep, or entirely new sections of the game like with the autophage and such which require going to the anomaly and you'll never see unless you do.
the anomaly is not part of the game, the npcs there even say its not part of the somulation
@short abyss
No gifs in this channel please
the nautilon is garbage
ok buddy, yeah i dont know what to tell you.
its not a rigid simulation experience, if you really want to get down to it. Your character is an anomaly and not supposed to be part of the simulation
your expected to go there and interact with stuff there, stubbornness will lead to this I guess, but its certainly not the games fault for it
if you went to the character customizer, you'd notice your default character says 'anomaly', thats not just there for fun. You literally should not exist within the "simulation" if your that hard pressed for lore accuracy.
i get really creepy cult vibes from the npc anomaly people. and it really kills the sandbox experience to be expected to go there and just buy everything when its so much more fulfilling to get it organically
if something is only available from the anomaly i dont want it
You don't buy everything there, but yeah learning new technology and buildings can be learnt there, but a construction terminal exists for some lower tier base parts
just gotta get over it my man. Your gimping yourself and complaining why the game seems to be missing so much stuff
your like that meme of the dude who jams a stick in his bike wheel, falls over and says "who would do this?"
i know its probably bait, but the off chance its not, its rather sad.
all i wanted from this game when I bought was a galaxy sandbox. it was disappointing that things were added years ago to spoil that
i mean... you can but your getting that experience
your avoiding all the things that were added, for the sake of a galaxy sandbox, and then complaining that your arbitrary rules means your stuck with the experience of a universe sandbox without any of the new stuff.
nothing is here in the "sandbox" aspect of the game that wasn't there already
play the game you've designated for yourself, or get over it and actually play the game properly. lol.
the artemis path was added, locking planets together was added, the Anomaly was added, Alass was added. all long before I got the game on switch
yeah... stuff to do.
except for locking planets, no clue what your talking about there
are you just complaining that its not 1.0?
planets used to be in orbit around stars instead of being stuck in one place
that was never in the release version of the game, it was a beta feature removed due to being confusing.
i mean nothings stopping you from following the OG 1.0 no mans sky experience. Refuel, jump, refuel jump, until you get to the core.
However thats just ignoring the rest of the game.
i feel ripped off that I can never know what 1.0 was like to play. it sounds so much better
...wait you've never played 1.0? I assumed you had and just liked it for some reason, 1.0 was terrible
it was repetitive and monotonus
i have no interest in leaving Euclid
you can always teleport back
the switch port was only released last year
yeah so why are you complaining about features being added when you never experienced the game without them
because they suck. Atlass is awful, Artemis it anoying, and the anomaly is just walmart
maybe the game is just not for you man. Going back to 1.0 aint gonna fix that, lol
i like the game but you just seem adamantly against everything it has.
Im gonna go on a hunch and im guessing considering your strong opinions on a version of the game you've never played that your actually just parroting the opinions of someone else.
no
then how would you know that the game is "ruined" because of those features
you never played a version of the game without it
i can guess what it would be like without those things
apparently not.
Atlas was added to the game. I wish it had been left out. simple as. same with the anomaly
your not forced to use it technically, but all those features your upset are locked in the anomaly, those weren't in the game before those things were added
correct
so the experience you've created for yourself and are dissatisfied with, thats basically 1.0
but even turning off the tutorial in custom mode doesnt go far enough
well if you turned off the tutorial, then of course the game doesn't tell you about these things
not what i meant
i think unfortunately, your just not gonna be satisfied no matter what, because the game you think existed back then, never did.
Just play something else or get over your issues and actually play the game.
and if your about to argue back that it did. How would you know? you only played the switch version
i'm not talking about cosmetic updates, those are fine
its just my opinion that Atlas and the Anomaly dont belong in the game because its a different game
i was told those were added after
they were not. and as it shows. your just parroting what someone else told you without any true understanding of the game
exactly what I thought
the game never did not have those things, you just don't know what your talking about.
then what were the updates or whatever "atlas rises" and "Anomaly"?
they just improved some things
so the simulation was always poluted?
yes
F
the game was never supposed to be that way, your just listening to nonsense from someone else and assumed it was true
the entire point of the game is that your playing in a failing simulation
thats depressing
yeah its a pretty depressing game
the atlas is weeping as it is struggling and failing to keep itself from dying. Taking the simulation with it.
why play it?
because its a good game when your not shunting 90% of it over a delusion
actually play the game properly and maybe your opinion would change.
no. i really hate atlas
a demiurge that doesnt even have the decency to not contaminate the simulation with its presence
yeah no clue what your going on about
I'm extremely atheist. the first time you find an atlas station it demands worship
you start the game carte blanche but the first time you go to the anomaly the npcs try to gaslight you saying "you are one of us" or to that efect. and the game doesnt provide the option to say no
as for planets, it would be nice to put it back to them having orbits
or do you want to suggest i was lied to about that too?
yeah you were i already mentioned that
it was removed before the game even came out as play testers found it confusing
it was never a feature in any publically available version of the game
i dont know if i saw this at some point in the game or if i had a dream about it but what if there was a meteor shower weather event
there are meteors but unfortunately they're harmless. you'll never get hit by one even if you try
and you cant gather anything from them either
small ones no, but you can impact large meteors
can't you basically ignore it or never go to the anomaly, other people like it and just because you don't like it doesn't mean it should be removed
i can ignore it most of the time, until I get bothered by a message from there for some mission I'm not allowed to refuse
and I don't go there, but if you play with tutorial turned off the game assumes you have been there
so you will get interrupted
what exactly do you hate about the anomally
why do you hate the npcs
the dialog from them reminds me too much of cults
i just think of it like a town center
keep in mind when you start a game the main character has no past. the npcs on the anomaly are too familiar and act like you're one of them. it comes across as rude and slimy
That’s not exactly true. Your character can’t remember anything, but the NPCs in the anomaly recognize you, although you don’t exactly recognize them. ||And since the Anomaly exists outside of the Atlas’s influence, there’s a good chance they’re able to retain some information from before resets and recognize you||
i dont find that acceptable. you can change your appearance
Doesn’t matter. It only manipulates your outside, their exosuits may be able to see through that
if religious stuff is getting in the way of you experiencing the game then the game probably isnt for you
Yeah, the game does confront existential ideas like that a good amount
if the game had been honestly advertised I would not have bought it. instead what we got is a bait&switch.
the game never advertised that it had a non-philosophical story or anything, it just didnt mention it
the majority of games dont really advertise anything specific about the story due to spoilers
in the end the only things that you can really do about it is to either deal with it/not pay attention to the dialogue or just dont play the game
changing the entire story of the game is not something thats gonna happen at this point
Games typically don't advertise spoilers
it was advertised as a galaxy sandbox, not as a cosmic horror
its still a galaxy sandbox
you're missing the point
I would have preferred if the game didn't have a story at all. A demo version maybe. a pure sandbox unpoluted by quack concepts like simulation theory or gnosticism.
play creative
can't grind in creative
well you dont have to interact with the majority of the story to play the game
and if you dont like it then dont play it
thats really the only thing you can do
to each their own
if you don't like this game play starfield or something
i think this games one of the best out there for giving us so much content that i don't have to pay a dime for other than the game itself. for such a tiny team making this game it has an abundance of effort, love, and passion that a triple aaa company now a days could never recreate.
i thank sean for that and i will gladly keep playing this game till the very end
I love the scenery. its just the story that makes me sick
well i don't know what you want to do
just wander, uninterrupted
if you don't like it go play something else, other people like the story and just because you don't does not mean that it should be altered in any way
the anomaly is a chill place
the atlas is cool as heck
and i like this game for how much as been put into it
i think it is one of the greatest games ever created
and it's team and creator are probably above all other game companies
I'm not suggesting removing atlas or the anomaly for everyone. just the option to play the game in a pure state
what do you mean pure?
what qualifies as pure?
just a galaxy sandbox. no gods
Then send a request through the zendesk. That's all you can do. If the devs want to add it, they will. If they don't, then they won't.
the "pure state" you speak of is only your own opinion of the game and how it should be
and?
if you want a game like that, make it yourself
exactly
go make it on scratch or something
In the meantime, you're going to have to make peace with what NMS actually is in reality.
and if you can't do that
go play something else
play starfield or something
although you'll have to deal with loading screens everytime you enter a planet
and there only being 1000 planets
and leave a planet
and travel
and sit down
and go through doors..
yeah
And learn to vet your media a bit more througoughly if this is such a deal breaker.
I hear you I hate atlus
Say brother would you like to hear of the glorious first spawn
you don't just call a story in a game sick just because you don't like it
he hates a majority of the game and it's story
he prob hates the witcher 3 because you can't play it without monsters
that's stupid
haha
kinda like you hating nms because it has a single storyline that you could just ignore
just learn to ignore
stop ruining something for everybody just because you don't like it
witcher 3 is ADVERTISED as a monster slaying game
NMS is not advertised as having any story
"if you have nothing nice to say don't say it" ever heard
so?
it's a small team
the witcher 3 is a game made by a triple a company
do you expect everything to be perfect?
that's irrelavent
and nms isn't ONLY about following the atlus
you can ignore the call of it and get a seperate ending just for that
yeah
or maybe let players turn Atlas into a vegitable like in TRON
it's your own decistion
what
that wouldn't make any sense in no mans sky
or with the story
go make your own tron game with that storyline then lol
just don't be upset when it's not as popular as nms on launch
there doesn't need to be any story. it was not advertized
what is your fascination with advertising
either play creative with no story, or grind in survival without interacting with the story
well there is, so you'll have to deal with it
what?
all you're doing is complaining abt the story, but you still want to grind so you won't play in creative
either play creative with no story, or grind in survival without interacting with the story
you're like a child who got 2% milk instead of 1% and threw a fit about it
I don't drink milk, it's disgusting
go play minecraft, no story there, and there are worlds you can get where it is space but you'll have to pay more for that, where as no mans sky you have an abundance of space
for free
except the game itself
then you don't have to pay anything more
he prob hates that too bc it's mostly advertised as a survival game, but you can fight a dragon at the end
what do you meat play creative without the story?
there's no need to be rude
that's what it is
says you!
you have called the story of this game sick just because you don't like this
if creative mode doesn't include atlas or the anomaly, why didn't anyone say so before
he did
40 mins ago
and you said "can't grind in creative"
there is atlas you just don't have to do anything with and there is the anomaly but you ca ignore it
.
you could have looked at this for yourself but no, we had to point it our for you
he was prob blinded by the atlus so he couldn't see creative in the mode selection
what did you say about not being so rude?
