#nms-the-future

1 messages · Page 25 of 1

foggy haven
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lying in bed would go unbelievably hard tho

icy onyx
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'-Let me lay in the bed. The traveler is tired and needs a nap after base building.'

me too

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Currently, the terrain in No Man's Sky feels too rounded and artificial. It needs to be changed to look more natural.

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HG certainly has the capability to do that.

limpid cargo
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there is a great deal of sameness when you walk 100 k

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it's a shame really.

limpid cargo
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would be nice if switch players were compensated somehow for all the missing features, like settlements.

limpid cargo
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there's no reason why a switch can't handle sims

empty jetty
# limpid cargo would be nice if switch players were compensated somehow for all the missing fea...

Around the Switch launch, HG actually did compensate the Switch playerbase a bit. Initially we didn't have the Nexus at all for the first several months after launch. HG greatly increased the quicksilver rewards in the 2022 expedition redux for Switch users + added a free void egg reward that the other ports didn't get. To compensate for the removed cape rewards and lack of QS source.

Fractal debuted an offline version of the Nexus and a non-settlement version of Trace of Metal for Switch. Echos added back capes. Because of this, the compensation dwindled and eventually disappeared as it wasn't needed anymore.

Other than Trace of Metal (which we now have as it was given a different trigger on Switch), settlements don't provide any reward that you can't get by other means.

wheat osprey
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Wooo optical solvents

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And big ducking gears

empty jetty
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I disagree about the Switch handling settlements. It can barely, and I mean barely handle the freighter. No way the hardware isn't going to crash everywhere with settlements. Totally get why they were removed.

wheat creek
limpid cargo
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and it's still bullshit. I can play sims on PS1

empty jetty
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The free void egg was only available during the Leviathan redux expedition.

limpid cargo
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its just buildings and NPCs. what's hard about that?

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freighters don't do anything but sit there

empty jetty
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It's the reason I was able to have a living ship prior to Fractal. Getting QS was possible via the stellar ice encounter before the offline Nexus was added... but the grind for that was nuts and only a few attempted it.

wheat creek
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There are changes that I would personally wish for NMS that are not game breakers but gameplay enhancers to allow the community to exchange better. I find everything multi-player NMS pretty annoying. I can't even locate my friends without quitting the game and joining as multiplayer...

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so you tellin' me my ship can't communicate with my friends ?

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Joining a group is so superficial it's disgusting

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removing friends and exiting groups is waaayy too direct and easy, even ban

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all sensitive topics

empty jetty
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Settlements and MP are super bugged in places anyway. I'm personally indifferent to them ever being added on Switch. They already added back what I wanted.

limpid cargo
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what about the free egg, is that a random event or do you still have to go to walmart to get it?

wheat creek
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you get 3000 quick silvers and you buy at Anomaly

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or we meet at Anomaly and I'll gladly give you one

empty jetty
limpid cargo
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on switch, can't meet anyone

empty jetty
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And it was just a void egg. Which can be purchased at the Anomaly for QS on Switch now. There's no reason to offer a free one anymore

limpid cargo
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I'd rather find one in the game

wheat creek
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Finally I wish NMS would have less crashed, bugs and terrain glicthes where I spawn under it or my ship spawns in a base, or the base spawns 30 seconds after I warp to a base... rofl

wheat creek
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getting a Void Egg means nothing

limpid cargo
empty jetty
wheat creek
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The moment you meet your Living Ship for the first time, it is a very special moment.

limpid cargo
wheat creek
limpid cargo
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I have a couple interceptors

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I was a bit disappointed that NPCs don't react differently when you land in one

wheat creek
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Well you ripped the brain out and replaced it with a hack

limpid cargo
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they don't know that, do they

wheat creek
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they don't see you as one of them

limpid cargo
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the Vikeen are at war with them

wheat creek
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tbh gaming will change with AI. Once they put an AI in your game, then you'll see something pretty wild.

limpid cargo
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IMO there should be no reason to go to the anomaly

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even the NPCs there admit ||it's not part of the simulation||

wheat creek
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The Anomaly is actually not enough as a hub, there should be a proper galactic hub, meaning 1 hub per galaxy, and you have to find it if you really want to have a proper knowledge of the Galaxy, which is a total lack of this game.

limpid cargo
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oh theres community hubs, but again being on switch means never meeting anyone even if you find it.

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you mean like a starbase?

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that would be cool

wheat creek
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things can change. My approach would be if you want to meet your Galaxy members, there should be a Galactic Hub, and that hub should also handle trades, should have galactic stats and missions

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to me NMS is still a poorly documented "in-game" experience. Even with the years I've seen it, it hasn't really become galactic communities.

limpid cargo
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the lore is craptastic too

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and useless

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I also don't like that there are so-called missions you can't get rid of, even secondary ones

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and you can't decline either

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the game assumes that I've been to the anomaly when I turn off the tutorial. how about a setting where the Anomaly never appears at all. Or Atlass for that matter

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I actually had some hope for this game when I played the VOF side quest... but all I got for it was a damn hoodie

daring vigil
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Will we ever be able to upgrade our storage containers to claim those two extra rows build into them. I'm talking about the placeable storage containers 0-10

rapid tinsel
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Coincidence?

rapid tinsel
wheat creek
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Typical NMS shenanigans; you meet someone @ Anomaly, you invite them to your planet, but when you called the anomaly you were on a different system... Was like "heck"... Go on a planet I have a base and warp, and the person I was with didn't know where I went, I don't know where he is and I have him in my Friends. Normal?

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Even if I leave my game then start a new game with this dude, I will not be able to point him to where I am. It's like having friends that you can't even say hi

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I know there is this "headset" mode, and text mode, but some players use consoles without keyboards or headset.

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so the base interface should allow something to happen/

silent ibex
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What if, there is an expedition where we are stranded on a planet and we dont get to have a starship for most of the duration?

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and to not be pain, we get an item that lets us teleport to the anomaly

vast wave
silent ibex
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but yeah

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was it good?

daring vigil
# silent ibex was it good?

I just did that one on my pc. It was a pretty good 😊 just should have thought about certain things in it before doing them

wind warren
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what if, hear me out, wild idea i know, but what if maybe, just maybe... PLANTS IN FREIGHTER PLANTERS DIDNT INDIVIDUALLY HARVEST

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its genuinely insanely fucking annoying when i'm trying to harvest my massive freighter farm and i keep having to re-press e because the harvest prompt decided to lock on to an individual plant rather than the planter thingy in the floor

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i have joined this discord for the express purpose of suggesting this, because fuck man the game needs this shit. its such a minor qol change that everyone will love. i will now resign myself to the lurker corner

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additionally, i dont think the sprint meter should decrease when you sprint through your freighter, just as a qol thing. kinda annoying and theres really no reason to have the meter on the freighter

proven dew
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will expedition 12 come back?

empty jetty
# proven dew will expedition 12 come back?

Omega? Going by previous patterns, yes. All expeditions for the current year tend to rerun over the holidays. So Omega, Adrift, Liquidators and Aquarius should all run again around December.

proven dew
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cool

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i only picked this game back up again recently and missed out on the cool floating ship

south sparrow
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the aquarius update was on september 4th and now it's october 14th, is there usually an average time between updates or expedition? 3 months? 2 months? is there any sort of rough pattern?

oblique smelt
empty jetty
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My guess: We're just getting the 2024 expedition redux around November + some bug fixes. And WP2 in early 2025. I'd love to be wrong, though.

shadow moth
shadow moth
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They have the highest render on their videos

old marsh
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Flyable frigates

polar egret
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We should be able to dictate what our settlements produce based off the geographic location. My settlement live in a desert ripe with cacti, carbon plants, roaming fauna and di-hydrogen crystals. So why is the material resource a messily 200 rusted metal a day? Why rusted metal? Where rusted metal?

lucid gazelle
# oblique smelt

Based on the previous years, we should be getting holiday expeditions next

weary acorn
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Be able to build stuff like space engineers

solid flare
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So wait are holidays only this years redone, or all the old ones done quick style?

oblique smelt
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Only this year expeditions will go on rerun

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Once hg did an expedition with mixtape of rewards from diffrent expeditions.

solid flare
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Dang. I'd love to play old expeditions.

shadow moth
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What do you guys think can be improved graphically regarding no man sky?

foggy haven
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...october 23.

pliant ledge
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anybody know when the next expedition will drop?

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or at least have an idea of when

haughty hawk
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isn’t the current expedition still going

pliant ledge
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yeah

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i wanna know when the next one will start

haughty hawk
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i still need to play this one 😭

empty jetty
pliant ledge
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ah

cerulean oriole
# old marsh Flyable frigates

Maybe not flyable, but it would be super cool if you could like chart a course through the stars and ride one on its voyage, little local missions depending on the type of frigate you're on, take part in the voyage.

icy onyx
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Not just disabling the tutorial, but having a game mode that removes all types of missions entirely would be great.

south finch
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You know what could be cool if we got weapons on the captial ship (forgot what they were called) to like fight other capital ships or smth

polar egret
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Wish we had a prayer gesture, so when things get rough, we can pray to the atlas.

cerulean oriole
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What would a prayer gesture to the atlas look like?

fallen hawk
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Hands clasped together, but only touching at the fingertips and the lower palm to form a diamond shape?

limpid cargo
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I thought that might be a kuji-in but I just looked them up and it's not

shadow moth
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What if they added exocraft visual customizations…

pastel onyx
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Hear me out

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They remove the lag

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(\j ik it doesn’t work that that, we love you devs HeartExo)

icy onyx
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How would it be if we could perform a hyperdrive directly to the stars visible in space without going through the Galactic Map menu?

limpid cargo
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that would be fun, but within a system you have no way of knowing how far away each star is

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being able to warp to empty space would also be fun

icy onyx
limpid cargo
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that's a lot of text

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maybe if the farther away something is the more faded the text

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or outside your ship's range it doesn't show the info

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and a different color for visited systems outside range

icy onyx
limpid cargo
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that too

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but that could get spammy if you're in combat or asteraoid farming

icy onyx
limpid cargo
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so more like Starlink where you can still steer while going FTL?

limpid cargo
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because right now you can't even steer while pulsing

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and also right now the warp tunnel serves as the loading screen for each system

icy onyx
limpid cargo
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ok, how would you see it?

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in X-ray blu shifted to the vesible spectrum?

icy onyx
# limpid cargo ok, how would you see it?

Good point about the warp tunnel serving as a loading screen. I imagine it could still show the warp tunnel effect, but with AR overlays displaying star information. That way, it maintains the visual experience while also giving more immersive control.

limpid cargo
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(or radio)

icy onyx
limpid cargo
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sorry just being ultra-realistic

icy onyx
# limpid cargo (or radio)

True, but NMS isn’t exactly aiming for realism anyway. It’s more about the freedom to explore and imagine, so I think we can take some creative liberties with how the star information is displayed.

limpid cargo
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fair

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overlaying the galactic map on the cockpit view would be a step in the right direction. (I only play in first erson)

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it would make sense, since the sentinal ships and the exotics both obviously have non-transparent cockpits, it stands to reason that other ships are the same way

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still waiting for them to fix the steering on the nautilon

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because that was the worst thing I've ever piloted

icy onyx
limpid cargo
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the best clue is how the exotic ship has a giant obstruction on the outsude but on the inside you can still see straight forward

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it's just far more noticeable in sentinal ships

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the hologram I mean

tender schooner
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Any ideas on what the next update could be?

foggy haven
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she 🤬 on my 🤬 till i 🤬

safe bear
wheat creek
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remove players the ability to use the shield against other players to move them around like we always see in the Anomaly. Kind of sus annoying kringe limit bullying. Thank you very much.

misty irisBOT
vast wave
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We are not the devs, send the feedback to them using the provided link

quiet grotto
polar egret
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I wish sentinels blew up into burning gibs. Like there’s some scrap particles that fall onto the ground, but imagine if they blew up into a half dozen (more for the bigger ones) chunks of burning, smoldering metal that lingered in the area for like a minute before despawning, that way, you get a good visual representation of all the carnage you just caused and you can watch the embers burn out as you wind down after a fight, giving you a feeling of satisfaction

vast wave
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It would also cause performance drop because game has to keep in memory and render all the bits

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There is a mod on Nexus that makes the various debris last longer and in an extreme case of fighting all Sentinel waves the performance impact was noticeable

limpid cargo
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can we switch players please have a settlement as a separate game download for free so we can get our money's worth?

empty jetty
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How about they fix settlements first before doing that? 😛

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You can't even get an S class settlement the way it is now nor does it produce anything useful.

oblique smelt
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I would like diffrent settlement building system. Let me chose place to build all buildings

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And chosing what perks keep and what to get rid off

empty jetty
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I know enough about them from being here that settlements don't really add anything you can't get anywhere else. Except a title and a jukebox. I think some Switch players would be disappointed if they do add it back in.

limpid cargo
empty jetty
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That's fair.

limpid cargo
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I still don't believe a switch can't handle the whatever

empty jetty
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I want an expedition 1-4 rerun first, tho. And a way to obtain the cave creeper since it was replaced in the Cartographers remix.

cerulean oriole
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I'd like them to fix the expeditions so I don't always lose settlers or at the least added more events where we gained settlers

limpid cargo
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because all I've ever seen is screenshots of the conflict resolution part

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how many NPCs are in a settlement?

empty jetty
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Switch can't even handle a large freighter build. Ain't no way the settlement isn't going to crash it.

limpid cargo
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like 12?

limpid cargo
oblique smelt
limpid cargo
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there isn't even a settlement channel here I can watch to see what its like

oblique smelt
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U can ask for settlements pics

empty jetty
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The best bet for settlements on Switch would be an NMS port for the Switch successor that let's us transfer our account.

limpid cargo
oblique smelt
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Thats my fully developed settlement

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Minus the lamps and roads that i placed using a glitch

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And few buildings like domes

limpid cargo
oblique smelt
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Settlements uses existing assets

limpid cargo
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ok and? how is that too much for a switch?

oblique smelt
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Idk. Dont ask me.

limpid cargo
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and why would it make a difference if a base is on a planet or on a freighter?

oblique smelt
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No need to render terrain when on freighter

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No animals

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Plants

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Less memory used

empty jetty
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I would ask you to go to a large featured base on Switch to answer that. But that involves interacting with the Anomaly...

limpid cargo
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I don't think that would be an option anyway

empty jetty
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Uh, yes, it is? I've been to a featured base

oblique smelt
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I think u can visit bases on switch

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Its just not mp

empty jetty
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...didn't end well, but you can access them

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Just be prepared for the Switch to throw a tantrum after a few minutes.

limpid cargo
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I accidently found one base one time and it sorta dissappeared when I revisited the location

empty jetty
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Bottomline: Switch has issues with large bases.

oblique smelt
limpid cargo
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Skyrim runs just fine, I don't understand why a base would cause problems, no mater how big it is

oblique smelt
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Did u tried to spawn 3000 breads in 1 spot in skyrim?

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On switch

empty jetty
gloomy hazel
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they should add farming tbh, it would be cool

empty jetty
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Remember that Twelve Towers featured base? Crashed on me within a few minutes of teleporting to it.

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Anyway, thus is way off topic now.

limpid cargo
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all I see when I look at either bases or planets full of resources are CAD objects, because that's what I'm used to working with

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but sure. lets move on

little ridge
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wait whats the new update emoji thingy that shawn gave us and when is it coming out

fossil prism
little ridge
fossil prism
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Not yet

lucid gazelle
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isnt it usually on wedesnday

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that it comes out

frigid cedar
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I don't know if this has been answered yet but will we ever be able to go back and complete an expedition that was missed?

next sapphire
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i feel like the building system is currently pretty annoying to use

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its always so hard to find an angle where i can place something how i want

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im trying to get into base designing and its just hard right now

rotund stratus
atomic crater
cosmic cliff
frigid cedar
rotund stratus
rotund stratus
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Last year they did a bonus one too which had a selection of older popular rewards

frigid cedar
# rotund stratus Yeah all the same stuff

Ok, thats good. To be honest, I don't like how they do these limited time things that never return. It feels unfair to those who don't want to spend that much time or can't be part of the expedition when it is going on (for example a user that didn't start playing nms in time for 1-5 or whatever). I feel it would be cooler if you can do expeditions whenever you'd like.

cosmic cliff
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eh, it also adds a level of investment for those that play a while

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who knows maybe one year they will rerun all of them

odd horizon
odd horizon
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Yeah.

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I like this game, but hope it will become better.

cosmic cliff
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eh i don't wanna just add them as missions tho if they added them as optional expeditions in the anomaly I'd be happy w that

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also homestuck reference spotted

odd horizon
cosmic cliff
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I agree with that

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I just prefer accessing them through anomaly now that it's added

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my quest pane is full enough

odd horizon
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Yeah, agree. That what I meant.

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I dislike FOMO in games and removing content is a bad practice.

void zenith
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that lets you basically be given any expedition reward
pretty much just a website you visit, add the bot as a friend, dead simple
though it can take a while if other people are using it

empty jetty
void zenith
empty jetty
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No idea what platform they're on, just thought I'd mention in case.

frigid cedar
void zenith
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i don't wanna wait for the chance of a rerun if i just want some cool cosmetics

cosmic cliff
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yea removing them every few months is kinda eh

frigid cedar
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I mainly think the expedition itself without rewards should be replayable or playable if you missed it or didn't complete it, etc. At least include the final rewards though like the banner, etc, to show you completed it.

void zenith
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no reason they shouldn't

frigid cedar
void zenith
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i want the cool stuff, and just only letting you do them for a specific period is dumb

frigid cedar
void zenith
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that's not a reason

frigid cedar
void zenith
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well not a good one

frigid cedar
frigid cedar
tender schooner
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I can't be the only one who wants tougher fights and bossbattles right?

cosmic cliff
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I tbh like having my exclusive "i was there" items but personally also wouldn't be mad if they made the available

cerulean oriole
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I'd like if we got corrupted sentinel boss battles with larger constructs that can pop up on dissonent worlds

humble nest
# limpid cargo I still don't believe a switch can't handle the whatever

these things almost never have to do if a system can technically handle the rendering. it's likely that there is a chain of dependencies that we're not privy to that make it difficult on some platforms. believe it or not, developers WANT their games to be as fully featured as possible on every platform. rest assured that they have a good reason for not including settlements.

forest light
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I still think it would be cool to own space stations even just one, and be able to collect either revenue or materials kinda like settlements.

gloomy hazel
# frigid cedar yeah, its just selfish

I wouldn't bother attributing a quality like this to people who are just enjoying a game mechanic.

The game is full of exclusivity, it's built on finding the rarest creatures, ships, weapons, and treasures. I think it's just because people can't use their time to follow the known path (expeditions); But with the other exclusive items they don't have something telling them exactly what to do.

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At least that's how I view these items, they're just another thing to collect, in the sea of things to collect.

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Expedition rewards are even less rare, if you don't use coordinate exchanges, which I would think are very similar to that NMS service bot

sweet quiver
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but it starts here in DC with ship hunting Channel, for me it is boring and no game fun to copy Galaxy codes, traveling to the ship and catch it! So that is for me not special. In the Anomaly 95% from the ships are Intercepters

sage sail
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i wonder if we ever get sentinel customization

vast wave
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Most probably not

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There are bajilions of combinations and the assembly is more complex then other ship types, with specific model nodes getting enabled once compatible parts have been selected prior

rotund stratus
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Plus they have their own gameplay loop for getting them which is super farmable

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Like they're actually designed to be hunted and searched for repeatedly

empty jetty
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Maybe shuttles and maaaaaaaybe exotics fabrication. But interceptors and living ships have their own side missions.

oblique smelt
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I can bear it if interceptors and living ships will not be posible to fabricate. Just update the living ships . More tech and parts. And interactions. Its a living thing after all. I want to pet it so it would hum me a melody.

empty jetty
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If get exotic fabrication and not shuttles, I'm going to laugh. And RIP squid rarity.

icy onyx
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Currently, NMS feels too focused on discovery driven by necessity. You explore because you need resources. I wish there were more things to discover through proc-gen, just for the sake of exploration.

bronze umbra
cerulean oriole
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Further, what kind of Multi tool is that?

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Ah its an Atlantid

limpid cargo
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considering how easy it is to get rich scrapping ships, what if instead of finding a wreck every time you just find a part of one you can use to build a new one

wheat creek
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Seems like only Hello Games can create expeditions. Would be nice if others could create expeditions too....

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With Hello Games controlling expeditions, the game is as big as 1 community and not hundreds of community, which will make this game obsolete whatever they put in... And so they need to always fuel expeditions but again....

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The other thing is, say I want to create my own game in NMS, like a "paintball" type game, I do not have score keeping, and also the player can die. Would be fun if there was a "game" creator mode with usage of an avatar to play the tiny game in a game. That way we can setup small tournaments and stuff.. Now that would be fun!

barren storm
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i heard a rumour of them implementing a very smart ai too, its a game ai thing, dont remember the name tho. but that will be fun

toxic slate
gloomy hazel
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18 quintillions planets are there

oblique smelt
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Around 2 quadrilions acctualy

sage sail
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large alloy windows when

oblique smelt
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HG could bring back legacy base parts . If they announced earlier that they will remove them i would unlock them all but i keept them locked bc " i will unlock it when i need it"

bleak knoll
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I know this is just me being mad. But hello games seriously needs to either get rid of those message balls entirely, ban them in expeditions, or make an area around portals, key locations, or buildings where they can't spawn

I'm tired of them for one pretty obvious reason. I don't like seeing political slop in my space game. And every expedition area i reach i get "TRUMP 2025" assaulting my screen and all other random spam and messages

vast wave
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Sadly yes, it's been a long-standing issue and it's kinda baffling we still have to suffer through it

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Same with bases put directly on RV points, there should be like a 1000u radius where players can't build

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!hg

misty irisBOT
vast wave
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Other option would be just a toggle to stop rendering the comm balls in their entirety

sage sail
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that are just covered inside a base

atomic crater
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I just wish NPC overhaull in the futur

toxic slate
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The comm balls just don't have a clear purpose, so the only purpose people tend to use them for is spam. Like one time I ran across someone's base in the wild when I was just warping around. But I couldn't even leave a message because of the protections against leaving comms at another person's base. So the actual valid use case for them is prohibited, but then people are allowed to just spam toxic messages to everyone during expeditions and community events.

They should do away with comm balls and just make an in-game messaging system, it would serve what I think they intended a lot better

cerulean oriole
lean lodge
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We need planets with higher levels of habitation. heck.. a planet with many cities would be awesome! Or maybe moons with military structures, could add some standing missions there.

also planets should have caverns that allow you to fly inside of them instead of getting stuck due to the whole “automatically try to fly up” BS ships have now.. also hangar bays.. smh. ya can’t build one because “landing not clear” like it’s more than enough space tf you mean landing is not clear?

we need these.

vast wave
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The game has issues rendering a single large structure like colossal archives at once, so cities will prolly never happen

cerulean oriole
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You might be able to cheese it, with arranging maybe 4-8 mostly solid colossal archive structures in an arrangement, with walkways between them, some smaller structures, ship landing pads, a center "plaza" and only "Lobbies" that you can go inside

toxic slate
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even on PS5 with its fast SSD, a single Archive building often pops in up close. I think they'd need to rewrite how they handle static model rendering in order to do anything more complex

atomic crater
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Whe already have big memory leak, pls dont make the game more laggy lol

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But i want à manual landing

molten lintel
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WAIT A MINUTE-

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What if some planets could be Cursed?

Bringing the main mechanic from The Cursed expedition to certain planets, like how some are Dissonant or have Aggressive Sentinels.

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It'd be cool to give the Anomaly Seal a purpose outside of the expedition, while still technically serving as an awesome deco.

Maybe the Boundary Horrors could drop the Shattered Qualia which can be refined to Nanites (or maybe something else), and maybe processed in a Nutrient Processor to make dishes (likely as another way to make stuff like Haunted Pie or like, "Cake of Glass" giving a boost to the Anomaly Suppressor).

It would also be sick if the ||secret boss|| could spawn if enough of the Boundary Horrors are killed. Or ||if the Elixer of Glass is drank.||

lunar briar
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Multiple freighters would be nice

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More fauna/flora per planet split up between biomes

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Would give each planet more diversity

icy onyx
#

I wish there were no story and no quests at all. I want a game that doesn’t make me do anything—where I’m simply dropped into the world with everything possible from the start. A game where I don’t have to do anything. A game without an ending. That’s the kind of No Man’s Sky I want most and would find the most enjoyable. Like Animal Crossing. Honestly, Expedition feel overly restrictive.

rotund stratus
#

The game is immediately open and you just go do what you want

icy onyx
rotund stratus
#

Like, at any point

toxic slate
#

The downside with Creative is that it reduces a lot of the "game" aspects

icy onyx
toxic slate
icy onyx
toxic slate
#

Maximizes the game aspect? Please explain

icy onyx
icy onyx
# toxic slate Maximizes the game aspect? Please explain

Sure. I think Creative mode maximizes the ‘game’ aspect because it focuses solely on pure mechanics and player interaction without the constraints of a structured storyline or predefined quests. By removing objectives, Creative mode actually enhances the freedom to explore and interact with the game’s systems in the most unrestricted way possible, which, to me, brings out the core ‘game’ elements.

toxic slate
#

where I’m simply dropped into the world with everything possible from the start But this is what Creative mode does. You're immediately given a working ship. I can't remember if crafting and purchases are free, but you can turn those off in the difficulty options. I don't remember if there's certain content pieces that are blocked off by quests, but mostly everything is accessible to you without interacting with the narrative

#

Maybe you should look at mods? I don't know if it's possible to completely never see a quest or mission, but I guess mods would be the only answer

rotund stratus
#

@icy onyx you might prefer elite dangerous, it seems to be more what you're looking for

icy onyx
#

What I want is a version of No Man’s Sky with absolute freedom—no tutorials or quests of any kind, where everything is available from the start, with nothing to unlock based on progress and no restrictions whatsoever. This isn’t possible in the current state of the game. If you don’t understand, try looking up how Nintendo originally intended the Animal Crossing series to be a ‘game where you don’t have to do anything’ and ‘a game with no ending.’

icy onyx
toxic slate
#

I played some of the early Animal Crossing games and there was definitely no absence of quests and content gating in those, so yeah I was a bit confused by the comparison

rotund stratus
#

Especially with the lore from the current expedition

empty jetty
#

There's a lot of players heavily into the lore. They're not going to remove it.

icy onyx
icy onyx
empty jetty
#

Then suggest it to the zendesk.

icy onyx
toxic slate
#

I think in an alternate universe NMS could have been that type of game, but HG wanted to have some lore that bound the universe and gave it some meaning. Because let's be honest, the worldbuilding and NPC complexity on their own don't really feel immersive enough to do without the lore

rotund stratus
#

I honestly think that the fact a large portion of the community love the lore despite the admittedly kinda boring quest design speaks a lot to what HG have thought up

#

It's got such a weird mix of whimsy and existential dread that I wouldn't change for the world lol

icy onyx
toxic slate
toxic slate
solar heron
#

to progress the story u needed to discover the game by yourself

icy onyx
solar heron
#

i literally 100% everything i can before doing artemis path

icy onyx
solar heron
#

and exclusive quest items would be automatically unlocked

#

or u need to buy em

limpid cargo
#

just make the red orb at the beginning actually useful. Let me choose to reject whatever "registering" is

#

yeah you can just leave and be "non-compliant" but that doesn't amount to anything

#

to be fair, the parts of the tutorial and actual story that are currently force-fed should instead be presented as "unknown" because it would seem more natural and random.

#

good storytelling would go a long way, just saying

gloomy hazel
#

For me rhe main story dies after a leap in the dark, just pointless busy work

#

A skip the story mode for replays that starts you at echoes content would be cool

rotund stratus
#

I would really like more planet types that work like dissonant worlds

#

Like, modifiers that add special environmental stuff to a planet while preserving the fauna and flora

limpid cargo
#

more planetary templates that can overlap would make profoundly more varied biomes.

stone oriole
#

ok so hear me out,

#

warping with your freighter while you have other players inside it should take them with you

#

as it stands the only way to warp "together" is to either know ahead of time which system you're warping to, try to find your friend's player icon on the system in the star map (very difficult if they've warped any significant distance away), or use the anomaly

#

i would like to be able to take my friends on a 5,000ly journey

stone oriole
rotund stratus
stone oriole
#

🤔

#

now i want to test this out

rose peak
#

I haven't played much of the expedition, but since it said that portals are the only travel method in the exped, what if the upcoming || cursed purple systems|| could only be accessed through a separate transportation system other than hyperdrive as well when they are added?like unique portal glyphsor something

wheat creek
wheat creek
wheat creek
gloomy hazel
#

NMS was only made multiplayer because it was promised
Was single player for first two years & is extremely buggy to this day

stone oriole
#

yeah you can tell the game wasn't really developed with multiplayer in mind. I'm very happy they added it at all. but it's still buggy as all heck.

rugged iris
#

besides that, the game is awesome

toxic slate
rotund stratus
#

I think you're forgetting that the game is the most popular it's ever been at almost a decade old, with a primarily single player focus

empty jetty
#

I mean, the Switch player base is pretty sizable without it. Not every game has to cater to MP all the time.

violet belfry
#

I would love to see some attention paid to ruins and artifacts. What I think could be a way to do it would be to have the artifacts actually appear as placeable objects.

If they were also procedurally randomized, it would be awesome to have a whole museum style collection back at your base.

Also maybe having more underground structure to the ruins, like ancient tombs with winding paths and enemies.

Think derelict freighters but on planets.

#

And when it comes to derelict freighters: more variety!!!

#

I find myself dreading and completely ignoring derelict freighters and ruins and stuff nowadays. Would be a nice infusion of life into a pretty major aspect of the game.

#

I imagine they may be implementing dungeons into Light No Fire, so perhaps No Man’s Sky will benefit as well

empty jetty
#

Speculation: the PS5 Pro update and the holiday redux will be the same update.

left onyx
#

I think the next big update of nms needs to be cities. Like large settlements. I love this game, but that's where it's always felt disjointed for me. So many planets, systems, animals, so much industry and people and culture - but NO large settlements. It's just never felt right and Starfield has the same issue but that's neither here nor there

#

Me personally, I think that's what it needs. True, large proc gen cities where we can invest in real estate, business, industry, etc. socialise and customise the areas... If they approached city generation in the same way they approach proc gen in every other aspect, we could get something really cool

#

They wouldn't even need to be common, but it just feels right to me. Let's get some CIVILIZATION up in this thang

#

Imagine multi player run corporations and businesses spreading across systems, trade routes to valuable capitals, apartments to buy and own, etc. it's a lot, but if this game goes on for a loooong time, its bound to come up in the concept room ond day

violet belfry
toxic slate
#

the answer to that is in the lore... basically without getting in too deeply, the Sentinels don't allow cities to happen. anyone who tries gets a laser to the face

violet belfry
left onyx
left onyx
#

If anything, I'd like to see player factions and guilds

toxic slate
left onyx
#

I swear I've read mentions of cities here and there in the lore

toxic slate
#

I don't want to get into spoilers area, but yeah

#

I think more pragmatically, I don't think the NMS engine can really support a city's worth of 3D models on a planet surface. it has trouble just rendering those big archive buildings

empty jetty
#

Engine can barely handle the archives. There's a reason the explanation for no cities was put into the lore.

wheat creek
wheat creek
#

No Man's Lonely Sky

solar heron
#

introducing a net! while holding a net insects start to spawn around you, catch em using your net. U can apply scents to your net, it will attracts specific insects.

gentle hawk
#

I'd love to see them add more or rework the settlements

north cargo
north cargo
violet belfry
daring mesa
#

we need a multiplayer ship for 3 people

bitter dagger
#

I wish I could set starship engines mode for good, like always engine when im going in. That would be so much more convienent 🙂 I barely use any other starship modes

quiet mural
#

Multiple person starships would be lit. One person controlling the steering and shi, and another controlling a turret that can see 360 degrees in all directions.

#

All my friends have mentioned multiple person starships at some point or other.

limpid cargo
#

like the 2-player vehicles in starwars battlefronts

#

on PS2

limpid cargo
#

It would be really nice if minor settlements had different blueprints for sale in different systems instead of all being identical. and maybe not limited by story progression but an the amount of time played in a single game

#

I also don't understand why the random trade balls are locked in normal mode.

#

I assume the blueprint selection at minor settlements and vault towers is limited by story progression, otherwise I don't see a point to them.

odd horizon
#

I want a new type of frigate. You can summon it like freighter from the surface. It has special module to teleport you to planet and back like in Star Trek, can be used for autonomous travel in single system — you set coordinates on specific planet and it fly to point above these coordinates. Also there is a small free space to build but with strict dimensional limits.

limpid cargo
#

lets be able to actually fly a frigate first, and maybe be able to walk around inside it.

#

and yeah, being able to build a room or two would be great

quiet mural
limpid cargo
quiet mural
granite cosmos
#

Being able to put some stuff on the sides of the Colossus craft
Like atmosphere collectors or a trade terminal

stone depot
#

Are there any plans to allow us to upgrade our Freighters? Would love to see an expedition surrounding our Freighters (unless there was one and I just need to wait to do it) 🙂

oblique smelt
#

Polstar was themed around freighter

#

No plans that we know of.

stone depot
#

Thank you

solar heron
#

[update idea]
No Mans Sky: Morphosis Update 🦋 <- Sean Emoji

Settlement themed expedition, where you go on a dangerous adventure to save your settlement.

Rewards: Special Dragonfly ship
Mech. Butterfly wings
posters
Insect terrarium
sticker and banner

New MT technology - Insect catcher!

Catch many insects using the insect catcher, you can also deploy scent mashines to attract specific insects.

Insect Hive - Release your insects around the hive, they will start to produce special items just for you!

New base parts:

Insect lamp
new flowers
new plants
new posters

Maaany new cooking recipes.

Broodmother now drops broodmother fang that can be refined into nanites.

#

[concept art explorer ship]

gloomy hazel
#

Insects would be cool full blown animal crossing lol

ebon widget
#

We need an animations revamp of the character in 3rd person, they look so goofy ahah

stone oriole
#

not ALL of them are bad, but they could use some love and care

stone oriole
#

homebot here literally has a multitool for a hand. more autophage customizations pleaseee sean

cerulean oriole
cerulean oriole
limpid cargo
#

yes

#

or hitchhiking on one of those frigates that pops into a planet's atmosphere to save warp fuel.

cerulean oriole
#

Yeah, like use it as a random warp ride, no idea where its going to go, but you're at least going to go 500-1000 ly on one of them

limpid cargo
#

they could warp around a set circuit of systems, maybe...

#

or even pay them to take you to another system in a particular direction.

cerulean oriole
#

Like go to the captain and get one of the destination options from the galaxy map, like 3-5 warp jumps towards a choosen destination, an atlas station, black hole, or towards the core.

vast wave
#

Like imagine holding a rifle style MT with that hand, it will obviously clip through the model

#

However, there are other bits an bobs that are available to Autophage NPCs but not to player

#

At least 1 head model and 1 torso model which could be added IMO

stone oriole
#

maybe you're right, lmao

vast wave
#

Yeah Im sorry for pulling this card but I believe Im right

#

If HG could not be bothered with animations for staves, a whole new family of MTs

#

Then for sure they won't bother with 1 specific hand model

stone oriole
#

they went precisely halfway here

zenith marten
#

Instead of having to scroll through our cargo inventory, what about this sort of arrangement?

#

there's no reason for the 3D model to take all that space on the right. offers no gameplay benefit

vast wave
zenith marten
#

The problem when using the cargo highlight button is that the game will make all those slots slightly smaller too. Makign it so difficult to see stack sizes and such

ebon widget
#

Or on a small icon of a ship, in top right

#

That way there's more space for inventory or stuff

cerulean oriole
#

If I had to change up one thing, it'd be to mix in the chitin and autophage armor to the pirate NPCs in outlaw systems so they look a bit rougher

shadow dagger
#

give them darker armour colours too

odd horizon
south oak
#

I’d love to have an autophage ship type, the frame pieced together with bits and pieces from a few different ship types & given a sleek Atlantid skin. Think b-2 bomber
Since the autophage are trying to jailbreak the AI in sentinel ships, this new ship could have a freed AI that controls a belly-mounted heavy turret while you fly & use onboard guns, or flies & shoots while you take over the turret
…Maybe you can put Laylaps in the ship?

fallen hawk
#

I’d just want the ship cap doubled before that happens

#

Now that we’ve got five special ships on top of 8 ship types it’s impossible to even have just one of everything

fallen hawk
#

Or, if I’m being honest, make it a per-player setting for max ships, max multitools, and max companions, with maybe a warning for going over a certain amount if there are concerns about the amount of save data being stored

#

There’s an argument for allowing more squadron ships, frigates, and freighters, though there’s not really a need for the former two, and there are likely technical issues for the latter.

lean lodge
#

Give us less limits to bytebeat devices!! Make the notes and variations less limited if not limited at all, let us control how long the frames can go, let us control how many rows of varying notes we can place down.. definitely more than 8!!!

fringe spear
#

Had another idea for an update focused on squadrons and letting them join the player on foot.

#
  • Adds the ability to summon your Squadron while on-foot. Each ship will land nearby and the pilots will leave their ship to join you in your exploration.

  • Each pilot will have the same overall abilities, however each will have a specialty depending on their race: Vy'keen would naturally excel in combat, dealing more damage to hostiles, especially Sentinel drones. Korvax would be experts of exploration, scanning their surroundings and helping you discover all there is to learn about the new worlds you find yourself on. And finally, Gek would be invaluable in your search for lost treasures and salvage, experts at finding valuable resources as well as other industry-oriented tasks like mining.

  • Performing certain tasks while your squadron is alongside you will increase your standing with their race: For example, hunting Sentinels alongside Vy'keen warriors would improve their liking of you. Exploring new worlds and making new discoveries with a Korvax away team would increase your standing with Korvax, and scavenging valuable treasures with a Gek crew would improve your popularity among the galaxy's foremost merchants.

  • You can upgrade or even gift Multi-Tools to your squad members, fitted for the tasks you plan them to help you with. Give Vy'keen a heavily-armed battle rifle, or Korvax a powerful scanning tool, and Gek a well-upgraded mining beam!

  • Finally, if HG approves of the idea, you could also summon your Squadron during combat to strafe a large area with concentrated photon cannon fire, obliterating any Sentinels unfortunate enough to be in the line of fire, and potentially saving your own life if you find yourself overwhelmed by the Aerons' immense numbers.

#

Give me ideas for a name for this update please

sweet quiver
#

What do you think about an flee Market player based System only in the Anomaly? " I have a special Egg and i dont need it, so i sell it" an other player looks like those kind for Eggs, no problem, went to the flee Market and buy it from him.

pulsar skiff
dawn crystal
#
  • conflict level 3 systems should be warzones. Think constant freighter attacks and mercenary attacks. Allowing reputation to grow at the expense of loosing reputation with another faction through war.

  • reputation should affect whether or not you can use the space station altogether.

#
  • all armour/aesthetic pieces should have a tiny boost to something. Like the diving Aquarius suit should help a bit with breathing or moving faster underwater. Just tiny boosts, nothing too dramatic.
#
  • turning on pvp and killing players should reward you nanites.

  • crashed freighters on land and underwater should function as derelict freighters/dungeons

#
  • settlements sell 5 different multitools and 10 different items. Player owned settlements allow for the player to sell their own customised multitools and items with their own prices.
#
  • introduce harder corrupted mechs & walkers in either dissonant planets or the new purple star systems. Procedural sentinels on land similar to the ships. (Every fight would be somewhat different)
#
  • More lore!
#
  • Change expeditions to 'traveller memories' and have them available indefinitely. This would not only give the player more things to do at all times, but it would explain why we have to repeat the same first initial steps in every expedition (you're doing what the traveller did to strengthen the memory bond or whatever).

It would also create small civilisations since most people build around the expeditions.

Imagine the settlement idea + this, you would have small system hubs where players chill and trade and build that you could stop off at before returning to explore the galaxy.

mental raven
errant jasper
#

I hope there will be a combat update

#

sliding, aiming and hopefully weapon modification

errant jasper
#

or an update that allows you to get bigger ships

#

and build inside of them

lucid nova
errant jasper
lucid nova
#

The thing is, and I do agree with you that there should be more enemies and whatnot, the game isn’t really a combat game. There have been combat themed updates, but those usually have combat for the sake of getting rewards and not combat for the sake of combat

errant jasper
#

I agree that the game isn't entirely based around combat but if they have combat there is always room for improvements without turning the game into Starfield

#

or an update that improves the aspects of vr would also be nice

lucid nova
#

NMS definitely needs a melee weapon. There’s even dialogue referencing Multi-Swords, but you never even catch a glimpse of one in game

limpid cargo
#

fist mods!

#

I want to be able to one-punch a tree or stalagmite

molten lodge
#

Yeah, some sort of melee upgrade that deals more damage, maybe you get it from a monolith in a vikeen system or something

icy onyx
# dawn crystal - Change expeditions to 'traveller memories' and have them available indefinitel...

I appreciate the creative thinking behind the idea of turning expeditions into ‘traveller memories’ that are always available. However, I think it might actually go against one of the core thrills of No Man’s Sky: the joy of discovering the unknown and exploring uncharted worlds. Having expeditions permanently open could make these areas feel less special over time. Currently, many systems where past expeditions took place are filled with player bases but feel pretty empty of actual people—there’s a sort of hollow atmosphere. I think keeping expeditions as time-limited experiences preserves that unique excitement, making each expedition feel fresh and full of purpose.

pulsar prawn
#

Add more factions and land combat with aliens!

cloud vector
#

I wish "slot" expedition awards (ships, pets, frigates, etc) came with their own "bonus slot" instead of taking up what you have and filling everything, leaving no room for cool finds in-game.
Stop making me sacrifice my babies!!!!
And remove the word "abandon" from the pet register. Instead put them up for adoption. Please. Its too painful.

empty jetty
gloomy hazel
#

Dissonant sentinel spaceships that you can find rarely

And dissonant sentinel spaceships and freighter that serves as an enemy

old marsh
#

Minor update
NPCs have voiceovers

#

Another update
A net that can be deployed to passively catch fish (but rare fish spawn chance is lower). It has 3 sizes (small, medium, large) and the size influences fish size, fish capacity, and fish rarity. There could also be a space variant for space fish

#

Another update
thermonuclear bomb

neat forge
old marsh
#

Really?

neat forge
#

Yes, it was part of a milestone in Aquarius expedition and is now a base blueprint you can unlock

wind moat
#

Ship interiors would be nice, also more npc enemies on foot and in space. More stuff like the derelict freighters

dawn crystal
copper dock
#

Let the Gek wear the First Spawn mask so birdies finally have a full face helm. It's lowkey immersion breaking to strut around the vacuum of space without a helmet at times.

Also add full face helms for Vy'keen

loud flint
#

I hope they add an inventory auto sort feature. Options for sort by type, alphabetical, recent, etc

#

Surprised it isn’t there already tbh. Really would be easy to implement

empty jetty
#

Please, just increase the appearance modifier slots to six. Let us make one of each race.

errant jasper
#

Imagine duo or trio ships which allow you to fly with your friends onboard

zenith prairie
#

With there now being at least 5 ships from expeditions I think adding in a way to reclaim expedition rewards with quicksilver if you lose them would be great

zenith prairie
#

Also fuzzy dice to add to a ships interior like the figures

limpid cargo
#

I don't even use the appearance modifier because I always play in 1st person. Just please let me see my legs when sitting/flying in my ship

hazy magnet
#

Consider adding wind turbines as a power source.

#

Consider adding a mass uninstall option for tech slots.

#

Galaxy map filter for dissonant systems

#

In your base or freighter, provide method to display additional multitools or staffs in your inventory. This could be holographic, using the existing Wonder Projector. The same idea could also apply to star ships in your ‘garage’. - Submitted ticket to HG

#

Add filter to mineral and gas survey modes to select from resources present on the planet.

#

Either within the Wonders Personal Records or through another method, provide more options to make notes about planet and POIs using a list of predefined tags. Allow limited stacking of multiple tags.

hazy magnet
#

Worm thumpers to attract sand worms if present on the planet.

hazy magnet
#

On medium and large refiners, provide input/outputs compatible with existing supply lines and resource storage to allow refining automation. - Submitted ticket to HG

hazy magnet
#

Allow existing ship color change at upgrade terminal for a set amount of nanites.

hazy magnet
#

Accessibility option to remove or reduce weapons flash effects for individuals with a history of epilepsy or light sensitivity. - Submitted ticket to HG

wind moat
#

Would be nice to have ship interiors and improved multiplayer.

leaden vessel
#

Does anyone else think that this game would benefit from a weapons wheel like when you hold down the button to switch your weapons you can just select it on a wheel with the thumbstick I guess that only applies to console players

stone oriole
#

I want Sean to give us multi-swords. they're mentioned in the game! give us the swords!

oblique smelt
#

Maybe in vykeen story arc.

deft siren
#

Unique Upgrades per Ship Type ( Similar to the Vesper Sail for Solar Ships) :
-Double Damage for Fighters
-Exocraft esque Scanner for Explorer so you can scan for specific Poi from Space
-Camo for Hauler to Escape Space Battle and Cargo Scans
-Hover for Interceptors

Living Multitools

Owning Space Stations
-Improvable with Trade goods
-Hire Shops (Fisher for Bait and fish, Farmer for Plants , Hunter for Meats, Cook for finished Food, Breeder to buy/Improve Companions, etc)
-Decorate It and change Colors/Lighting

Upgrade Exo-Crafts

  • Cargo and Tech Slot Upgrades
  • X-Class Upgrades
  • Sentinel/Liquidator Type Upgrades for the Other Vehicels

Living freighter
-Capital Freighter Class
-Either inside Like the Living Ships or outside on a Shell(Turtle)
-Dead/Derelict Freighters for Organic Upgrades

Freighter Fleet

  • 1 Capital Class and 1-4 System Class
    -Each Freighter Boosts Frigate Expeditions
    -Buyable Cargo Pods Ships (The small one next to Freighters which gives Items when destoyed), 5 Inventory Slots each

Frigates
-Infinite Missions without 24h Timer
-Upgrade Frigate Inventory for more rewards
-Inventory Slots:C4, B8, A12, S16

  • C-S and X Class upgrades (+Status, -Time, -Fuel, Higher Chance for X rewards, More If X rewards etc) for the Frigates
    -Ability to fly with the Fleet and have multiple choices Like when the Frigates Contact you Normally

Bigger Walkable Ships Types
-Outer Wilds like
-Combat, Exploration, Industrial, Exotic, Living Types
-Decorateable
-Deployable Mini Rover Based on Type (Combat Rover with a chooseable Multi-Tool Weapon, Scanning Rover , Mining Rover to collect Samples,etc)

Other ideas
Cargo Scanner useable on Npc Ships Like the ones Pirates or Sentinels use on the player

hazy magnet
#

In addition to pirates, add random encounters with rogue or mad living ships that attack player star ships. This can be a combination of living ships using their weapons and ramming the player ship. Instead of killing the living ship, the player will wear them down until the living ship hails the player on comms. Potential rewards are living ship upgrades or coordinates to living ship or living frigate locations.

quasi sandal
#

@half matrix (moving discussion from #nms-questions )
adding per-item cooldowns on free guild items would seem to solve the problem you mention (of restocking free items by teleporting away), I guess, and it would also solve the problem of just going around different stations collecting free stuff

#

however idk how to solve the problem of getting free nanites from buying modules and immediately selling back

#

normally RPGs have standing decrease spread between buy and sell prices, but that's not possible when there's no spread to begin with

half matrix
quasi sandal
#

in survival mould kinda sucks cause you can only refine 250 at a time, so I think this is better than mould

#

(btw I wish there was "factorio" update so we could AUTOMATE with conveyor belts between refiners, etc)

half matrix
quasi sandal
#

Yeah

half matrix
#

Hmm i have a solution for that i think

#

Lets say that system is Vy'keen, if you sell it to Vy'keen it's still 300 because that's how much it's worth for you in Vy'keen systems, but if you go to let's say Gek system, then you can sell it for whatever it's cost is.

#

It would be like normal trading, you know those specific trade goods that you take to different trade lvl systems

quasi sandal
#

But you eventually get 100% standing with all factions, and then what

half matrix
#

That is correct, then you just sell if for 300 or closer to that number

quasi sandal
#

also it's kinda unrealistic and unfair that you sell modules for less with better relationships

#

most games would do it like that: default is buy for 600, sell for 300; with good relationships both become 450

half matrix
#

Maybe those modules could have a label from where they're bought. So if you buy it for 300 from Vy'keen system, you can only sell it for 300 in Vy'keen system. Otherwise it's infinite Nanites.

#

If you didnt buy the module, but found it, then you should be able to sell it at full prie in whichever system.

#

I'll send them a feedback ticket, maybe they will balance it eventually.

quasi sandal
#

Or raise buy prices 2x but leave sell prices as is
So, 0 standing - buy for 1200 and sell for 600
100 standing - buy for 600 and sell for 600

#

I'm not a fan of trading in this game, although I did it for a while to get starting capital

#

Usually in space sci-fi trading is balanced by piracy, however in this game piracy is just an annoyance and trade doesnt even involve pirates because you just teleport, you dont fly there

half matrix
#

1200 is a lot for a module of that kind, but solid idea nonetheless

quasi sandal
#

Or lower sell prices 2x, I thought of raising because people dont really like when their stuff becomes cheaper

#

"invested into shit"

#

but both are fine for me

half matrix
#

Yea they just need to modify the selling price while considering the standing. Maybe it can scale/descale with standing.

quasi sandal
#

no, this way, you always sell for 300, you buy for 600 with 0 and 300 for 100

half matrix
#

Ohh i see, yeah i think that would be a good solution

quasi sandal
#

fixed selling prices are kinda good because you dont feel missing out when you sell stuff in the beginning of the game

#

if you rarely buy and mostly sell you are fine selling because those prices wont change

#

and eventually you'll be able to rebuy everything you sold for same price, when you get to that sweet 100

#

maybe increase modules stock too, like 4-10 of each module that is sold by that vendor

half matrix
quasi sandal
#

tbh I always thought they work same way trade terminal does

#

the game tricked me well

half matrix
#

Yeah terminals actually restock little by little, checked it during my test of the Guild exploit. I bought 300~ ferrite present, then when i came back to that system it was at around 50-80

half matrix
#

@quasi sandal I just tried your exploit but it doesn't work, it actually lowered the value. I bought it for 62 nanites (with some discount) and sold it for 58.

quasi sandal
#

seems to work for me

#

-74 +140

half matrix
#

It suddenly works

#

First it didnt work in Multitool/Exosuit

#

Not it works in every single one

#

Tho the profit is minimal, at least on my end

#

Cant send a picture for some reason 🤷‍♂️

quasi sandal
#

well it's a few thousands per station I think, it can be compared to mould but no refinining clicking

half matrix
#

Yeah if you do it with every single module on a station, it's actually a good profit

quasi sandal
#

250 mould means 50 nanites per bunch of clicks, first to select and item, then to wait and load it back into inventory
here you get same 50 nanites with just two very fast clicks in series

half matrix
#

Ughh i hate knowing these exploits

#

Yes i can avoid them, but knowing they're there just ruins the experience for me

#

If i wanted to cheat i'd use Cheat Engine 😭

quasi sandal
#

I think the game's just unbalanced like this, needs total rework to make everything "fair" but then you'd have to wipe everyone's saves cause people are already rich

half matrix
#

Nah no need to wipe saves, just fix economy, thats the least that needs to be done

quasi sandal
#

personally I kinda dislike teleporters, they make warp travel obsolete

half matrix
#

Yea that too

#

Especially with black marget trading, allowing you to TP to base then to station and ez profit

quasi sandal
#

I like how teleporting works in EVE Online, you can only take yourself from one prepared body into another, and nothing else, not your implants or ship or cargo or whatever

#

so, make teleporters expensive proportional to cargo value, make pirates actually strong and their strenght based on cargo value too

#

make haulers weak and super spacious, and fighters the opposite

#

so people would have to team up and one brings all goods inside a hauler while another patrols in a fighter

#

but that's too radical changes for existing game

#

I prefer to think this game is kinda silly on purpose, like Cookie Clicker

half matrix
#

Yeah we'll probably never see these changes, they're quite massive in scope. Maybe their new game will eliminate NMS's issues like these.

half matrix
#

I sent it to them, both of the exploits. Personally i think they're super easy to fix, only thing hindering the fix might be the engine itself, only devs could know that for sure.

quasi sandal
#

10% damage sounds pretty severe

#

perhaps it would be better to fly manually if there was another way to turn quickly, because with mouse combat without assist isn't really viable

#

acceleration could be on space and reverse on shift, then you would be able to actually turn with WSAD

wheat creek
#

Stuff I'd like:

  • Put my own decals to personalize my ship, colors etc
  • Allow to modify the appearance of my ship without scrapping it
  • Make collecting ship parts more of a "hangar" type thing then an exosuit componentry thing which makes no sense... This should be held on Freighters or "somewhere" like in a "non exosuit" space...
  • Allow me to understand the bloody egg hatching, chemistry trickery, and I hope it's not just about the color of the creature...
  • Mujltiplayer: Allow me top ping my friends and share my coordinates so they can warp my the system that I am on, or use something that can work with the symbols... Right now in multi-user, it's sketchy an no one knows how to get together or to find each other, unless they just met (or all have headsets).
  • Allow to "feature" my creations somewhere........ Like, what is the base I'd like people to go to, mine or any base I feel should be an attraction.
  • Fix ships going through mountains / landscape ( the non player ones )
  • Allow the short distance teleporter at least more than 200u please...
  • Allow my base's teleporter to suggest other of my bases....
  • Allow a dropbox for anyone passing by to leave comments
  • Make sure I always see all my ships in my freighter. Sometimes I see 1 ship, sometimes I see various ships I have but not the ones I use most often. It's a bit tricky since the freighter has 9 spots and it maxes out on 6 of my ships...
  • Can other players actually join me in/on my freighter (?) I'd like to know
  • Allow creating race tracks, and a counter to count the number of passes, with a countdown go and finish, so we can do legit races. Same with the ball, it's there but there is no net, or scoreboard... Kind of sus useless...
#
  • Fix the bytebeat, and make it better; some times it doesn't play some tracks ( I use all 8). TBH Bytebeat is silly, it doesn't allow to actually make a song.... It's ridiculous.
  • Also the device that only plays 1 note, when you leave and come back, it is reset to the base note, which is crap if you want to create an atmosphere of your own.
  • That said, the game for buidling unique atmospheres is good, but some of the tools were create so rudimentary they become useless.
worthy iron
#

Man They need to add the ability to play any and all older expeditions at the terminal. They’ll have to do this eventually when they stop adding new ones or even updating the game so people can still play

quasi sandal
#

Suggestion: make frigates raise 1 point per expedition instead of current system (6 points at 4,8,15,25,30,35,40,45,50,55)

#

It's close now anyways, just adds more math when trying to calculate base stats
4 - 6 extra points
8 - 12
15 - 18
25 - 24
30 - 30 (exactly same!)
so why bother having this weird system, especially with some skipped 5s

worthy iron
quasi sandal
#

just sell rewards for quicksilver

worthy iron
#

For me as a long time player it’s hard to get back when you’ve missed many expeditions and it’s like what’s the point

quasi sandal
worthy iron
quasi sandal
#

yeah save editing sucks, I'm using editor only to check some math and how things work inside engine
there's a mod that makes everything sold for quicksilver, I think it's a nice compromise, after all quicksilver is one of the rare non-abusable currencies in nms, at least without glitches

#

although of course the best would be to play all expeditions as they were, but I guess for earlier ones this wont work now

#

can you imagine trying to complete Pioners, for example? people say stuff is completely broken there, no way devs are gonna go out of the way fixing it all

signal bay
#

There is not enough item in the game to put a auction house and make it interesting and useful i think

gloomy hazel
#

I mean, you can stand in the nexus and ask people to trade, but this really isn't an mmo or a game that needs a player economy. A lot of players play without multi-player.

limpid cargo
#

or even the auction house from Final Fantasy 6

#

they could tie it into the floating trade balls littering planets

#

might actually make it worth landing

spice trellis
#

I hope 1 day we can take over galaxyes via colonization or extiction makein your own race and takein over a part of the galaxy

#

That would be fun for me idk about others

safe bear
#

For any form of actually functional player economy you would need to get rid of things like duping, save editing and service bot

No point in any auction house if one guy can just show up and buy out everything or sell top tier items in ludicrous amounts making them worthless

  • yeah, its more of a mechanc suited for a mmo then for NMS
wicked drum
safe bear
#

Forgot you can disable costs, yeah

#

Basically turn it Into an MMO

safe bear
short abyss
#

I really hope they just let us select old expeditions from the terminal in the anomaly. I get why stuff like beachhead can't be around permanently, but there are 15 other expeditions that could be played at any time that drastically increase the games content.

oblique smelt
#

Yeah. NMS is not a MMO. So auction house would not work at all. But maybe small shop that we could set up in our base and place items for sell at game market prices. Ship parts or food items.

#

NMS could use some more multiplayer activities. Fishing was ok but its kinda passive activity. Ship or pet racing would be nice.... voleyball or basketball??

#

Ping pong?

median blade
#

You know what, I think the next evolution of NMS is to add some real factory building stuff to the game, imagine Dyson Sphere Project style resource gathering and factory building gameplay mixed with NMS's exploration. IT WOULD BE INCREDIBLE

Imagine being able to terraform parts of any world to make space for super compex factories and products, it would be a huge undertaking for the team there. But man it would be so cool to find a star that another player has created a real Dyson Sphere of their own around for example

#

also a slightly broader field of view would be great for me as ai Have an ultra wide monitor and 1440p Max FOV makese still feels a little off

oblique smelt
median blade
#

😦

still jetty
#

I'd love to see a Misson where we can all fight back against the sentinel and take back a galaxy or too or even going to the extreme with trying to repopulate some of a galaxy with a different race by finding a very old DNA strain and using a replicator to grow a new being or something like that.

cerulean oriole
limpid cargo
#

Death to the Red Tyrant!

gloomy hazel
#

A auction house with pet eggs as the currency could probably work

zenith token
#

Display spots for your vehicles in the freighter

silver plover
#

we need 4 arms customisation, because i want general greivous

#

also we should be able to make armor almost

#

like edit armor so we can have shoulder pads that are maybe spiky and then on the other side is a drape

misty irisBOT
#

@silver plover

No gifs in this channel please

silver plover
#

and maybe we could have like a color chooser where we have the cursor going around so we can get more tones

#

and maybe deeper colors on armors since everything is almost a shade lighter.

#

and we should be able to choose a section of our character to like fill in with one color and then another section we have a different colour.

#

i just want armor editing so we can create our own armor or like be able to edit autophage body to make them more customisable

#

and i want more ship customisations where maybe a fighter doesn't have to have a big protruding cockpit but the wings are protruding more. and maybe something like a tie fighter. and maybe customisable ship parts on freighters

#

sorry for so many messages

empty jetty
#

I wonder if they'll remix Pioneers or Emergence next year...

errant jasper
#

Do you think we will be getting another combat update? Like reload animations, attachments being visible and stuff

rotund stratus
#

And both of those are super integrated into the pc community and add a lot to the game

cerulean oriole
cloud vector
#

There is one thing I want that's an odd little nitpick, but I want it.
Other races need helmets in hazard environments. (except probably korvax)
When I first got nms, I saw geks in the customizer. And I went "Awe, I wanna be this guy"
And then the game kept referencing a visor that did not exist, and the first time I was on a derelict freighter (or no atmosphere planet) it got really awkward because I knew the little dude should be suffocating
Please give them helmets
Perhaps make the first spawn gek helmets equippable to geks too

short abyss
#

plus it definitely isn't solely the blame on that either because now you can just have near infinite resources for anything you want.

#

the only viable way i see it is to literally have a server validation for a currency that can be traded around.
Which tons of people aren't a fan of live service bs. Though this kinda is a live service game in a loose sense

#

i kinda want ufo ships as a new type

#

the landing is ass right now, but that also says to me that these ships are so drastically different they had to apply custom landing space requirements so it wouldn't clip into stuff

queen cypress
#

No man sky could be só much better if it had real progression. A Simple thing like if A+A=C and B+B=D then C+D=E. D and E= resource found on specific spot. You can find that progression for example in subnautica , factorio , etc

#

And The ships , weapons and are all comestics , because they feel that they all do The same...

lucid nova
queen cypress
lucid nova
#

that's just your opinion though. I like the freedom it provides

short abyss
#

also what your describing does exist through the refining and cooking systems

#

not to mention there are pieces of technology like the warp drives which functionally exist on the principle of progression

limpid cargo
#

the biggest hangup I have vith the tutorial is that no ships have a hyperdrive untill after you find it and install it, then every ship has one.

#

making the finding part pointless

#

and not being able to get the hyperdrive till after you prove you can build a base when those should be separate goals instead of it being an invariable railroad of tasks

#

being forced to do something that holds no interest for some just to be allowed to leave the home system is just depressing.

#

the problem with turning off the tutorial is that the game automatically assumes you have been to the anomaly and met the characters there it deems important. so at some point you'll get harrased by someone from there saying you need to go do something for them like investigate sentinal activity. sorry but I just want to delete the anomaly from the game

#

it would be nice if the game let you buy some things outside the anomaly, like the nutrient processor, even if it is a bit OP

#

make a quest for it, idk

#

give it less storage capacity

#

I would also get rid of the exocraft tech vendor at every station simply because exocraft don't exist for any NPCs, only for you as the character. its totally out of place for the setting

#

if you need to have someone to buy exoteck from, why nat give that task to ghost travelers

#

make it feel more exclusive

limpid cargo
#

as it is I don't even bother talking to those NPC travelers because I just don't like them. You'd think they would at least speak "english" but no, its usually some kind of psychic attack

zenith token
#

Colossus with a small interior that functions as a mobile base, as it stands there isn't much of a reason to use it

silver plover
#

i would also like a walking vehicle similar to an at-te

#

and on the colossus i want a small crane to lift stuff

#

i just want more star wars

#

maybe have an army or

#

but most of all i want ground combat against npcs

#

and lightsabers

#

i need a multi sword like in those stories from plaques and other story places

short abyss
#

they all act as functional reskins of eachother except like 1 or 2 is way better than the rest

#

I had an idea to do so

#

also its not exactly something you can never touch

#

sure you can avoid it, but your missing a ton of features by doing so

#

yeah sure you may not want a planetside base, but what about your freighter? Thats basically a mobile base.

#

and it again is something difficult to ignore when you want to do advanced refining, growing plants, cooking, etc

#

its kinda like saying decorating your house in animal crossing is useless so why does it force you to pay off the house.

#

just hobo it

#

also shit like nanite farms and such make having a base super worth it

#

roaming exocrafts you can blow up sounds funny

#

the problem with many exocrafts is that they are functionally pointless when the ship can move faster and really do everything aside from what you can do on foot.

#

I think a smart way to give exocrafts one over with the ships is to let them do things that ships can't

#

The ideas I had were giving exocrafts the ability to use uncapped upgrades of a certain type depending on the exocraft

#

and giving them exclusive features that make them useful

#

Like the pilgrim is the fastest overall and gets uncapped speed upgrades, so you can make it stupidly fast even compared to a ship

#

Maybe the collossus can collect materials by crashing into them, making its large bulky size a boon rather than making it totally pointless

silver plover
#

i want exocrafts to have cranes in like a factory update where we can kind of recreate the stuff in satisfactory and maybe the minotaur could lift boxes and load them in places

#

where we could create factories and such

#

like an engineering update

#

and maybe an excavator exocraft

#

i just like construction vehicles so that's why

#

and big machines that move in general

limpid cargo
short abyss
#

What if the roamer could mine large ore deposits and returns more materials than the multi-tool

short abyss
silver plover
#

what if it had attachments at the front and back for wagons or shovels in front

silver plover
#

so we could plow or something

limpid cargo
#

some freighters have public storage pods but nothing else

short abyss
# limpid cargo both

uh... ok.

I mean if you don't want to take the initiative then I cant really say its the game's fault.
There is tons of stuff that makes it clear you should try things like refining or cooking. Especially in the anomaly where your rewarded for it greatly

limpid cargo
#

and on switch theres still no settlements

short abyss
#

you can land in all freighters and trade with ships in there

silver plover
#

i wish freighters could dock at space ports like in rogue one

#

and i want a better star destroyer ship

#

imperial style or maybe an executor class

limpid cargo
#

yes i know you can land in freighters, but none of them ever have anything resembling bases attached to them

short abyss
silver plover
#

and maybe they could dock on planet ports too

#

where we can offload and load cargos by bays in the sides or bottom of the ships

limpid cargo
silver plover
#

like food supplies for the crew

#

and stuff

short abyss
#

freighters let you place tons of really useful tech like triple port refiners which can be used for the end game commodities to sell, and up to 9 storage units which can be accessed remotely using the matter transport antenna. Plus the Exo-craft deployment station which lets you deploy any exocraft you want given the freighter is in the system.

#

not to mention you can openly place decorations, rooms, and even air locks to preform space walks on your freighter

limpid cargo
short abyss
#

triple port refiners are freighter exclusive, but you can place double port refiners, individual exo craft stations, and individual storage vaults on planet bases

#

though planet side bases require substantial power generation

limpid cargo
short abyss
#

while freighter bases are always powered, and can access stuff like storage units remotely

short abyss
limpid cargo
#

I want the game to be informative and engaging

short abyss
#

i mean don't i guess, but its not the games fault you don't want to. It gives you ample benefits for doing so

short abyss
limpid cargo
short abyss
#

your mad that its forcing you to do things, but your also mad that you don't know because you want to avoid everything.

#

its a game not a mind reading machine

#

its fine if you don't like the game, but its not the games fault that your simply not wanting to interact with significant mechanics

limpid cargo
#

whats significant about building a base? its a couple walls a roof, a teleporter and power suply

short abyss
#

if thats all you want it to do.

#

there are tons of technology for it if you want to extend its utility

#

such as machines to extract precious and highly useful metals, and gases

#

oxygen collectors, trade terminals, cooking stations, medium refiners, etc

limpid cargo
short abyss
#

because you gotta unlock it

#

from the anomaly

#

which is part of the tutorial if memory serves

limpid cargo
#

oh well f that. i dont want anything to do with that place

short abyss
#

well then its not the games fault you don't want to play the game.

#

Also there are several quests introducing mechanics like with the nautilon, such as dreams of the deep, or entirely new sections of the game like with the autophage and such which require going to the anomaly and you'll never see unless you do.

limpid cargo
#

the anomaly is not part of the game, the npcs there even say its not part of the somulation

misty irisBOT
#

@short abyss

No gifs in this channel please

limpid cargo
#

the nautilon is garbage

short abyss
#

ok buddy, yeah i dont know what to tell you.

#

its not a rigid simulation experience, if you really want to get down to it. Your character is an anomaly and not supposed to be part of the simulation

#

your expected to go there and interact with stuff there, stubbornness will lead to this I guess, but its certainly not the games fault for it

#

if you went to the character customizer, you'd notice your default character says 'anomaly', thats not just there for fun. You literally should not exist within the "simulation" if your that hard pressed for lore accuracy.

limpid cargo
#

i get really creepy cult vibes from the npc anomaly people. and it really kills the sandbox experience to be expected to go there and just buy everything when its so much more fulfilling to get it organically

#

if something is only available from the anomaly i dont want it

short abyss
#

You don't buy everything there, but yeah learning new technology and buildings can be learnt there, but a construction terminal exists for some lower tier base parts

short abyss
#

i know its probably bait, but the off chance its not, its rather sad.

limpid cargo
#

all i wanted from this game when I bought was a galaxy sandbox. it was disappointing that things were added years ago to spoil that

short abyss
#

i mean... you can but your getting that experience

#

your avoiding all the things that were added, for the sake of a galaxy sandbox, and then complaining that your arbitrary rules means your stuck with the experience of a universe sandbox without any of the new stuff.

#

nothing is here in the "sandbox" aspect of the game that wasn't there already

#

play the game you've designated for yourself, or get over it and actually play the game properly. lol.

limpid cargo
#

the artemis path was added, locking planets together was added, the Anomaly was added, Alass was added. all long before I got the game on switch

short abyss
#

yeah... stuff to do.

except for locking planets, no clue what your talking about there

#

are you just complaining that its not 1.0?

limpid cargo
short abyss
#

i mean nothings stopping you from following the OG 1.0 no mans sky experience. Refuel, jump, refuel jump, until you get to the core.
However thats just ignoring the rest of the game.

limpid cargo
short abyss
#

...wait you've never played 1.0? I assumed you had and just liked it for some reason, 1.0 was terrible

#

it was repetitive and monotonus

limpid cargo
#

i have no interest in leaving Euclid

short abyss
#

you can always teleport back

limpid cargo
short abyss
#

yeah so why are you complaining about features being added when you never experienced the game without them

limpid cargo
#

because they suck. Atlass is awful, Artemis it anoying, and the anomaly is just walmart

short abyss
#

maybe the game is just not for you man. Going back to 1.0 aint gonna fix that, lol

#

i like the game but you just seem adamantly against everything it has.

#

Im gonna go on a hunch and im guessing considering your strong opinions on a version of the game you've never played that your actually just parroting the opinions of someone else.

limpid cargo
#

no

short abyss
#

then how would you know that the game is "ruined" because of those features

#

you never played a version of the game without it

limpid cargo
short abyss
#

apparently not.

limpid cargo
#

Atlas was added to the game. I wish it had been left out. simple as. same with the anomaly

short abyss
#

your not forced to use it technically, but all those features your upset are locked in the anomaly, those weren't in the game before those things were added

limpid cargo
#

correct

short abyss
#

so the experience you've created for yourself and are dissatisfied with, thats basically 1.0

limpid cargo
#

but even turning off the tutorial in custom mode doesnt go far enough

short abyss
#

well if you turned off the tutorial, then of course the game doesn't tell you about these things

limpid cargo
#

not what i meant

short abyss
#

i think unfortunately, your just not gonna be satisfied no matter what, because the game you think existed back then, never did.

#

Just play something else or get over your issues and actually play the game.

#

and if your about to argue back that it did. How would you know? you only played the switch version

limpid cargo
#

i'm not talking about cosmetic updates, those are fine

#

its just my opinion that Atlas and the Anomaly dont belong in the game because its a different game

short abyss
#

the anomaly has been in the game since release

#

as was the atlas

limpid cargo
#

i was told those were added after

short abyss
#

exactly what I thought

#

the game never did not have those things, you just don't know what your talking about.

limpid cargo
#

then what were the updates or whatever "atlas rises" and "Anomaly"?

short abyss
#

they just improved some things

limpid cargo
#

so the simulation was always poluted?

short abyss
#

yes

limpid cargo
#

F

short abyss
#

the game was never supposed to be that way, your just listening to nonsense from someone else and assumed it was true

#

the entire point of the game is that your playing in a failing simulation

limpid cargo
#

thats depressing

short abyss
#

yeah its a pretty depressing game

#

the atlas is weeping as it is struggling and failing to keep itself from dying. Taking the simulation with it.

limpid cargo
#

why play it?

short abyss
#

actually play the game properly and maybe your opinion would change.

limpid cargo
#

no. i really hate atlas

short abyss
#

well then your simply not playing the game right, in any form

#

not my problem

limpid cargo
#

a demiurge that doesnt even have the decency to not contaminate the simulation with its presence

short abyss
#

yeah no clue what your going on about

limpid cargo
#

I'm extremely atheist. the first time you find an atlas station it demands worship

#

you start the game carte blanche but the first time you go to the anomaly the npcs try to gaslight you saying "you are one of us" or to that efect. and the game doesnt provide the option to say no

#

as for planets, it would be nice to put it back to them having orbits

#

or do you want to suggest i was lied to about that too?

short abyss
#

yeah you were i already mentioned that

#

it was removed before the game even came out as play testers found it confusing

#

it was never a feature in any publically available version of the game

limpid cargo
#

oh

#

playtesters. thats different.

next sapphire
#

i dont know if i saw this at some point in the game or if i had a dream about it but what if there was a meteor shower weather event

limpid cargo
#

there are meteors but unfortunately they're harmless. you'll never get hit by one even if you try

#

and you cant gather anything from them either

short abyss
#

small ones no, but you can impact large meteors

silver plover
limpid cargo
#

i can ignore it most of the time, until I get bothered by a message from there for some mission I'm not allowed to refuse

#

and I don't go there, but if you play with tutorial turned off the game assumes you have been there

#

so you will get interrupted

next sapphire
#

what exactly do you hate about the anomally

limpid cargo
#

the npcs

#

and the OP abundance

next sapphire
#

why do you hate the npcs

limpid cargo
#

the dialog from them reminds me too much of cults

next sapphire
#

i just think of it like a town center

limpid cargo
#

keep in mind when you start a game the main character has no past. the npcs on the anomaly are too familiar and act like you're one of them. it comes across as rude and slimy

lucid nova
limpid cargo
#

i dont find that acceptable. you can change your appearance

lucid nova
#

Doesn’t matter. It only manipulates your outside, their exosuits may be able to see through that

next sapphire
#

if religious stuff is getting in the way of you experiencing the game then the game probably isnt for you

lucid nova
#

Yeah, the game does confront existential ideas like that a good amount

limpid cargo
#

if the game had been honestly advertised I would not have bought it. instead what we got is a bait&switch.

next sapphire
#

the game never advertised that it had a non-philosophical story or anything, it just didnt mention it

#

the majority of games dont really advertise anything specific about the story due to spoilers

#

in the end the only things that you can really do about it is to either deal with it/not pay attention to the dialogue or just dont play the game

#

changing the entire story of the game is not something thats gonna happen at this point

rotund stratus
limpid cargo
#

it was advertised as a galaxy sandbox, not as a cosmic horror

next sapphire
#

its still a galaxy sandbox

limpid cargo
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you're missing the point

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I would have preferred if the game didn't have a story at all. A demo version maybe. a pure sandbox unpoluted by quack concepts like simulation theory or gnosticism.

next sapphire
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play creative

limpid cargo
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can't grind in creative

next sapphire
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well you dont have to interact with the majority of the story to play the game

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and if you dont like it then dont play it

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thats really the only thing you can do

silver plover
silver plover
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i think this games one of the best out there for giving us so much content that i don't have to pay a dime for other than the game itself. for such a tiny team making this game it has an abundance of effort, love, and passion that a triple aaa company now a days could never recreate.

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i thank sean for that and i will gladly keep playing this game till the very end

limpid cargo
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I love the scenery. its just the story that makes me sick

silver plover
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well i don't know what you want to do

limpid cargo
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just wander, uninterrupted

silver plover
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if you don't like it go play something else, other people like the story and just because you don't does not mean that it should be altered in any way

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the anomaly is a chill place

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the atlas is cool as heck

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and i like this game for how much as been put into it

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i think it is one of the greatest games ever created

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and it's team and creator are probably above all other game companies

limpid cargo
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I'm not suggesting removing atlas or the anomaly for everyone. just the option to play the game in a pure state

silver plover
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what qualifies as pure?

limpid cargo
silver plover
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other people like it

empty jetty
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Then send a request through the zendesk. That's all you can do. If the devs want to add it, they will. If they don't, then they won't.

silver plover
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the "pure state" you speak of is only your own opinion of the game and how it should be

silver plover
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and what

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what else do you expect me to say

lilac birch
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if you want a game like that, make it yourself

silver plover
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go make it on scratch or something

empty jetty
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In the meantime, you're going to have to make peace with what NMS actually is in reality.

silver plover
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and if you can't do that

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go play something else

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play starfield or something

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although you'll have to deal with loading screens everytime you enter a planet

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and there only being 1000 planets

lilac birch
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and leave a planet
and travel
and sit down
and go through doors..

empty jetty
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And learn to vet your media a bit more througoughly if this is such a deal breaker.

gloomy hazel
silver plover
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you don't just call a story in a game sick just because you don't like it

silver plover
lilac birch
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he prob hates the witcher 3 because you can't play it without monsters

lilac birch
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kinda like you hating nms because it has a single storyline that you could just ignore

silver plover
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just learn to ignore

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stop ruining something for everybody just because you don't like it

limpid cargo
silver plover
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"if you have nothing nice to say don't say it" ever heard

silver plover
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it's a small team

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the witcher 3 is a game made by a triple a company

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do you expect everything to be perfect?

limpid cargo
lilac birch
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and nms isn't ONLY about following the atlus
you can ignore the call of it and get a seperate ending just for that

limpid cargo
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or maybe let players turn Atlas into a vegitable like in TRON

silver plover
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it's your own decistion

silver plover
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that wouldn't make any sense in no mans sky

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or with the story

lilac birch
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go make your own tron game with that storyline then lol
just don't be upset when it's not as popular as nms on launch

limpid cargo
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there doesn't need to be any story. it was not advertized

silver plover
lilac birch
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either play creative with no story, or grind in survival without interacting with the story

silver plover
lilac birch
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all you're doing is complaining abt the story, but you still want to grind so you won't play in creative
either play creative with no story, or grind in survival without interacting with the story

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you're like a child who got 2% milk instead of 1% and threw a fit about it

limpid cargo
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I don't drink milk, it's disgusting

silver plover
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go play minecraft, no story there, and there are worlds you can get where it is space but you'll have to pay more for that, where as no mans sky you have an abundance of space

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for free

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except the game itself

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then you don't have to pay anything more

lilac birch
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he prob hates that too bc it's mostly advertised as a survival game, but you can fight a dragon at the end

limpid cargo
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what do you meat play creative without the story?

silver plover
silver plover
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you have called the story of this game sick just because you don't like this

limpid cargo
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if creative mode doesn't include atlas or the anomaly, why didn't anyone say so before

lilac birch
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40 mins ago

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and you said "can't grind in creative"

silver plover
lilac birch
silver plover
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you could have looked at this for yourself but no, we had to point it our for you

lilac birch
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he was prob blinded by the atlus so he couldn't see creative in the mode selection

silver plover