#nms-the-future

1 messages · Page 19 of 1

bright anchor
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Unless I've missed something would really like to see an icon for what Guild is in the space station when teleporting (and whatever other UI I can't think off of the top of my head). Sometimes I'm looking for a specific Guild

restive zenith
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Probably never

normal swallow
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Settlements should be built bigger instead of having a maximum number of 29 buildings. There is a wide area of flat land surrounding a settlement I feel like the limit should be when you completely fill the flat land

empty jetty
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Likely not. NMS on Switch is already almost a year and a half old now. If they haven't looked into it now, it's increasingly unlikely they will.

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The only thing HG ever officially said about Switch and multiplayer was that they'd "look into it" if they got enough players requesting it. That was shortly after launch. No word about it since.

Also, it's equally as likely it's a Nintendo issue preventing it.

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(My speculation is that they already looked into it a while ago and it wasn't doable for whatever reason. So they programmed the offline Nexus for us instead)

wind gale
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Anybody want the inventory icon assets overhaul.

golden rivet
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I would love to never have this happen again. (note it happens quite a bit, as in multiple different times) Such BS two of my multitools disappear, and of course with autosave there is nothing that can be done about it.

icy onyx
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Hello, I enjoy simply wandering around in games without having to do much else. I like to play with the Fuel Usage, Crafting, Purchases options set to Free, but I find it disappointing that this style of play can make the game feel quite loose. I wish that as I travel around the planets, I could discover many new things to explore through procedural generation. I must mention that I'm not fluent in English, so I used ChatGPT to help translate this message. Sorry for any inconvenience.

golden wind
gloomy hazel
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More inventory space would be nice, some extra storage containers, S+ frigates for extra storage. S+ ships as well more creature variants and new enemies and creatures would be nice.

restive zenith
unique topaz
naive tartan
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"ship graveyards" in space in general

unique topaz
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and the explore quest

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"a failed fight"

lucid nova
restive zenith
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Do you have any suggestions for the items for freighter upgrades?

lucid nova
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Maybe starship salvage materials

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Or maybe I just entirely misinterpreted your question

naive tartan
maiden hamlet
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i would love a way for me to compare the stats of my ships and multitools with or without any modifications as an overview of all of them at once so i can compare the base ship stats and know whats best to use!

vast wave
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I guess HG could do something like for the squadron screen

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Couple of ship slots and a list of basic stats

maiden hamlet
toxic slate
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I just want to be able to hire my own freighter crew, with procedural crew stats that affect freighter stats the same way squadron members work. Navigation, Weapons, Shields, Cargo, Sensors. I want my crew to be more personalized rather than random NPCs.

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Extra good if the game generated procedural backstories for each one

empty jetty
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I'd like the option for a more diverse crew, honestly.

toxic slate
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Diverse in what way? Rather than all being a single race?

vast wave
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Give them funny hats

lucid nova
empty jetty
lucid nova
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I want to walk into the NipNip farm and say “ah, Crewman [insert name] got caught in the floor again, silly guy” and not “dammit, that random asshole got eaten by the floor”

bright anchor
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I like the authenticed starship seal but I hope it gets a graphic at some point? Kinda feels like it's coming at some point anyway because the current version is very basic

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Also not gonna pretend like I know how the ship interiors are generated whether that be a 3D object over the camera or physically an interior but would be really cool to see choice between cockpits interiors added to the ship creation (I suppose we can choose this already to an extent but not sure how the cockpit is generated when creating a ship, either it being locked to the actual cockpit or generated from a pool)

distant fox
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Anyone can give me S tier Freighter upgrades?

pearl swan
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not sure if everyone will like this idea but, the ability to sell/trade your ships w other people in the space anomaly . it Has more meaning now that players can build ships
for player built ships it could say smth like "Ship built by user + title" where the prefabricated seal usually is

signal carbon
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I'd love to see support for low orbit space stations
Maybe like a deployable anchor point that's like a combination of a Landing platform and base computer to build from

bright anchor
pearl swan
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ya !!

lilac river
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To be honest, I think another update should add buildable space stations/bases. Kind of like the ones on planets but different parts

sly marten
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it would be good if they finally removed many useless things from NMS, such as, for example, the stellar extractor... offline it does not work, when you teleport from the system and back, it is reset, when you call a freighter, it is reset... it only works when you are online, standing and waiting next to it... it’s not clear why it is needed in this case... you can also remove a completely useless autonomous mining unit, and some others... this all just clutters the interface 😐

vast wave
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The stellar extractor should work offline

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It bugs out in most cases when placed adjacent to other units like refiner room

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Aparently it works fine as standalone

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As for AMUs, while obsolete late game it can be still used by new players

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Easier to unlock and get running compared to a proper mineral extractor farm

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I would like to see HG getting to properly fix either of those

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Instead of straight up yeeting them out, which could lead to potential issues

sly marten
sly marten
# vast wave Aparently it works fine as standalone

...thanks about the star extractors, I’ll test it...although it’s not entirely clear how and where to put it so that it would be considered as standalone...now I have them next to the cargo container room...in any case, it's a rather unpleasant bug

wind gale
ancient charm
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I'm both hoping and betting the next overhauled area of this game is creature generation. That's one area I don't think HG has ever touched, and it CERTAINLY needs modernization. None of the creatures are hairy, none are slimy, none have fins or scales besides fish, almost everything is bilaterally symmetrical and bi- or quadrupedal. Yes, there have been a few types added here and there, but it's really the last area untouched, and it's overdue for an update. I think Sean Murry needs to tweet out a "Fangs" emoji next.

golden wind
ancient charm
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Rex, I didn't say ALL animals are ONLY 2 or 4 legged. I have a millipede pet.

golden wind
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sometimes it feels like my eyes skip words...

visual cloak
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the fur could use a revamp for sure. that’s one thing i was hoping for, then they added it and I guess it works in some ways.

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fauna did get minor improvements, and while we did get a wide variety of new creatures, it could still use a significant update

plush moon
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Also there's several types of animals that don't even have legs

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What I want is mega fauna

golden wind
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I feel like fur should be more common on the cold planets

visual cloak
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the way the large fauna were animated in the original trailer made them look more grand and feel much larger. They could use animation improvements and such

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HG could introduce different fur types for more variety

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length/density/texture

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imagine a blob with thick wool

worn walrus
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hopefully one day we can buy as many modules we want instead of buying 1 then reloading the save then repeating

naive tartan
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replace the old appearance modifier with the new one

cedar beacon
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It would've been cool if we could control/fly our capital freighters. Even if it would've been a not so sought after feature, it still would've been cool.

naive tartan
normal robin
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I realize everything has a life span and can't be updated forever (except world of Warcraft which keeps getting new content but is already so far past it's prime nobody cares) and HG has been consistent with content up until even recently despite being in active development on a new game (that I just learned about today). But what's the current consensus on what's going to happen to NMS when light no fire drops? Has HG made any statements about the future of NMS and if they plan to keep plugging away at it in tandem with the new game or is it going to get backburnered?

vast wave
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HG doesn't share any info about whatsoever

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So your guess is as good as ours

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My theory is that they will eventually phase out delivering new content to the game

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But keep supporting it because 1) that's what made their reputation in all these years and

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  1. we assume that LNF will use a similar (if not the same) engine as NMS so if they have to support 1 new product on the shared codebase, why not support 2 of them
normal robin
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Well yea there's likely going to be a lot of reused tech. The video I just watched it literally just looks like an up to date NMS. Graphically. But I'm thinking new features and overhauls and things like that. Honestly NMS still has a lot of potential growth imo.

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Planetary biomes, new ship types, improved UI (like proper ship stats showing), new mission content and races to interact with, etc.

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I suppose lnf will grant a lot of that and I'll likely play it but the big sell on nms for me is the "space cadet" atmosphere. I've seen enough dragons and claymores in my lifetime in other games. NMS made survival unique.

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Imagine... The dragon creation system. Frankensteining a winged abomination 🤣 I'll pay to see that. No question

vast wave
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As a mod author I would like to see them releasing some proper tools for us to keep tinkering with the game

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But the assumption of using the same engine makes it less of a possibility

normal robin
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Yea there's that too. Mods have kept Skyrim out of the grave for what feels like eternity

vast wave
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They might want to keep the secret sauce close to them

normal robin
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Yea. I wouldn't expect full open source

vast wave
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So willy nilly sharing stuff for a handful of willing NMS players might not be in question due to potential concerns about LNF

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Mods have kept Skyrim afloat over Starfield, that says enough

normal robin
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I've not played it but I've also not heard a single person not echoing that it's just shit

vast wave
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Maybe an integrated mod support here would be possible

normal robin
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And from what I've seen in videos it looks uninspired

vast wave
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Even with all the limitations provided by console manufacturers

normal robin
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I mean PC modding hasn't impacted Skyrim despite its console nature

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What mods have you made for nms?

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I had 2 installed and they worked fine. Purely graphical tweaks. But after like 30 hours I started having a lot of stuttering so I reinstalled the game and decided to remove them cuz idk if they caused it or not. But I'd like to do something stable with the game

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It looks great vanilla but it could certainly look 'better' (more realistic)

vast wave
golden wind
empty jetty
lunar kayak
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When do you think the next title update will be? Next update? One after? This year? Next year? Never (lol)?

terse linden
cedar beacon
late mango
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Hear me out on this... They should add another ship class way in the future that are basically the "Rolls Royce" of ships. Veeeeeeeery expensive (About 100Mill+ minimum), super rare, and highly luxurious. I'm not counting Exotic, or squid ships. Make these new ships have slim or sharp futuristic designs. Is this a cool idea or no? lol 😅

cedar beacon
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terrible idea but if you want such a design, then we already have that. Look up solar ships.

oblique smelt
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Long ago when ship types had bigger role in game exotic was just that. Space rolls royce, rare, expensive.

cedar beacon
oblique smelt
cedar beacon
oblique smelt
dire bear
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It would be cool if we could create our own zoo with stalls and habitats to hold different species we've found

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Doesn't seem like a big ask since we have companions

vast wave
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I mean, if you're fine with holographic animals, then you kinda can build one

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Using the Wonder Projector

dire bear
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Yeah that's true, but having them actually there would be dope

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Like you make the stall have the same habitat as their home planet

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So creatures from ice worlds would need dioxite to make

short prairie
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Hii

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Hey guys, what is your favorite planet generation? Origins or pathfinder?

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In my memory I remembered pathfinder being better but I downloaded it recently and didn't like that much

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The biomes were more prettier but I think we have more colours for some biome types now than before, like paradise planets

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I remember that a few years ago I saw a leak about a second universe like the void or something like that

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Do you guys think that they will eventually add a new universe or make a universal reset?

golden wind
short prairie
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I know, the new game looks a lot like NMS but with a different Proc Generation, maybe they will update the game to look more like LNF in the future?

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LNF has a lot of dense forests in the trailers, maybe they can do that with NMS

lucid gazelle
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Imagine the ability to own multiple settlements in NMS. It would bring in people who like managing things, and maybe even RTS enjoyers since they could own and conquer entire systems by owning cities across them. Then, let people give others settlements so that battles for settlements could be organized

toxic slate
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I don't expect them to ever do a terrain reset for NMS at this point, unless they do some kind of huge "NMS 2" update that merges the Light No Fire engine changes into NMS

short prairie
turbid portal
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Eclipses would be cool imo

toxic slate
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I've been playing a new console game recently that got a lot of negative points in reviews for having outdated graphics, and yet...it still has much better water than No Man's Sky does. It's something that has consistently not looked great in NMS since the beginning, and subjectively it could be said that water got even worse over time (post-NEXT). If there's one graphical thing I'd love HG to improve on, it's the water. Why in 2024 can't we have a decent water shader that has some semblance of rolling waves, and doesn't look like fluorescent toothpaste at night?

short prairie
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Another thing I don't like much is the frozen planets colour variety, I kinda think variety is on pair with what we had before pre-next on other planet types but frozen planets are absolutely bad regarding variation unfortunately

sonic oasis
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The new guilds are amazing, but I would suggest that guilds shouldn't offer (or take in) the same materials they give away for free.

oblique smelt
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Or u pay with rep for items. So when u take and give back item, the rep balance stays the same

oblique smelt
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!hg

misty irisBOT
hot flame
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They are strikingly better than anything else

vast wave
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I would love to see a refresh on the multi tool parts as well

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Say goodbye to Borderlands looking 1 dimenional rifles

faint swallow
hot flame
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It looks better than everything else, graphically

faint swallow
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oh yeah for sure

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lighting, details everything looks great

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I wonder how hard it would be for the devs to implement elevators, like for bases thinkthinkthink

short prairie
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The old space stations were really ugly and uninspired

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They were always blue

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Always the same with only small changes on chairs and things like that

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At least now they vary in colour, which is enough for space stations

toxic slate
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I just hope they add some actual rooms on the new stations, with windows to gaze out into space as the old stations have. and maybe a better bar experience to really get more of that Star Wars cantina vibe. graphically the new stations are amazing, but they feel somewhat less charming because it's just one giant open area. feels like an airport

short prairie
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I think it makes sense to be a airport or a mall, but I would like to have a few more rooms too

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A bar would be nice

toxic slate
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I think the bar touches on something I always wish was a bigger thing in NMS -- player interactions with NPCs. The space stations are good at providing utilitarian needs like interacting with vendors, other ships, etc. But there's very few opportunities for emotional beats to happen, outside of running into a Traveller with a sad story. I would love for HG to give NPCs procedural backstories and individual goals, and allow you to form friendships or business relationships with them. It doesn't have to be super deep because I know that would be quite a bit of work for the team, but I think that would make the universe feel a lot more alive, and making each star system feel more unique.

vast wave
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Food stand with Gek burgers

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Every gas station has some kind of fast food and coffeine drinks, I expect space stations to have them as well

short prairie
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Do you guys think the free updates will end when LNF launches?

toxic slate
# short prairie Do you guys think the free updates will end when LNF launches?

No, I don't see any hints that they want to do that in the near term. The main factor on whether they can continue to provide free updates is whether they can still find new platforms to put NMS on, as that creates the biggest revenue jumps, and sales revenue is how they can continue to underwrite the ongoing dev costs. And there aren't many platforms left for NMS to be on. iOS and Android are probably the biggest ones that don't yet have NMS.

modern pike
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What’s this talk of the end of 2024 prolly being the last big update for no man’s, granted just rumors/here say but anybody else heard of No man’s future

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A game called Light no fire might be the focus

hot flame
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And it's a separate team on LNF

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Also, they have been working on LNF for the last 5 years - so it clearly hasn't affected NMS updates so far

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That said, everything comes to an end - but I doubt it's this year

modern pike
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@hot flame there really isn’t another game IMO that comes close to NMS, but Ive had the game since release played it one time gave up came back in the end of 2023 no I’m playing with a passion but it seems ive missed so much and now with twitter YouTube and some Reddit talk with NMS is about to slow down with content which confuses me bc some major game changing updates weren’t added til real late in the game

hot flame
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Pure speculation based on their imagination

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HG says they have more in store

modern pike
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Not tryna spread no rumors I just love the game would love to see keep thriving

hot flame
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Based on their actions I'd be willing to bet we have years yet

modern pike
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Hope so ✊

sonic dust
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Minor thing but I took the "Niche in the Stars" mission on the Nexus, and it's asking me to use 3 specific decoratives. However, when I fly back to the anomaly to buy them, the list is replaced with "Return to habitable planet." Makes it slightly more tedious to do since I need to write down the 3 parts it wants me to use.

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Oh, and I just teleported to the base I had made, wasn't paying attention and apparently abandoned the quest. Being able to teleport to the base that you're asking me to construct seems like it should be allowed in this case.

toxic slate
faint swallow
empty jetty
cedar beacon
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unless i'm dumb and uninformed that it already runs on steam deck

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nvm i'm dumb.

toxic slate
oblique smelt
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😭 noooooooooo

hot flame
lunar kayak
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how long do you guys think updates will go on for (I think at least 3 or 4 years)

empty jetty
indigo pelican
short prairie
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Do you guys think we will have a water update this year? It's been years since the water is bugged

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The update I most want right now is a water update

oblique smelt
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Most wanted thing rn imo is finishing lose ends in story, ARG, lore and end game mechanics. After that is more diversity in general . Biomes, flora&fauna, buildings, etc.etc.

empty jetty
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We're still waiting on part 4 of the Interceptor/Echos storyline. Let's get that first. 😛

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Also, catalog overhaul, plz.

oblique smelt
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Lore logs and word catalouge lag hard on ps4 when u open them. U get like 5 fps Which is wierd because its mostly txt.

empty jetty
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Switch is the same. Though I would place a good bet on our lag being worse.

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But the tech catalog section is still bugged all over the place. The freighter tech being the most glaring.

short prairie
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Do you guys prefer the old terrain? I see a lot of people saying that before NEXT the terrain was better but I kinda like the terrain more now than before, the old terrain generation maybe was more varied but I think it looks way better and prettier now, I played a lot of the old NMS and I really didn't liked much the terrain at the time, I remember a lot people complained about it too even before NEXT and Atlas Rises

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Do you guys would like if the old generation for terrain was re-introduce into the game or do you all prefer terrain as it is right now?

hot flame
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I think there is room for both - I've enjoyed all iterations of the terrain

cedar beacon
dusk tinsel
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Will gas giants be added

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Low-key even if we can’t land on gas giants what about the moons then they would look so pretty and even if you couldn’t see in the lower layers you could still see the life in the top layers and build cloud cities and harvest the gas

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I’d love to see a water moon of a rainbow gas giant

short prairie
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I don't think Gas Giants would be good from a gameplay perspective, they would just turn some planets useless because we wouldn't be able to land on them

heady rivet
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Adding poses and character effects like the invisibility secondary to photo mode would be amazing. Kind of a hot take, but It would be cool to have drop prods for freighters along with a teleportation device that brings you back after your mission. I think the first suggestion would be viable, but the second one could be shot down. It's whatever the devs want and I respect that

heady rivet
short prairie
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They should focus on fixing bugs too, like the waterline/texture bug

maiden terrace
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i want dense planets like the quadrants of a planet should have different generation packets o and rivers

ember knot
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Dude, something liuke the Pelican from HAlo to lift and drop the exocraft would be fun

short prairie
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Does anybody here remembers the leaks about a second universe inside the void? A lot of stuff that they said has come true, the new enemy race (corrupted sentinels) new npc race (autophages) the cities (settlement) and the new space station and multitools

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Maybe that leak was indeed real, so there is a small possibility of a new universe in the future (a parallel universe to ours with different proc-gen and new possibilities of worlds)

fast ruin
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NMS is great fun though true multiplayer would be the big addition we'll most likely never see. So, I prefer Star Citizen in that aspect. Lots of shenanigans being had there. 🙂

maiden terrace
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i want frigate customization and piloting

twin steppe
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And the atmosphere would have plenty of rare new resources

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And you could get around with some kind of flying exocraft/your ship

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And maybe, since gas giants are cold in real life, there could be patches of frozen clouds you could land on

short prairie
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That would be interesting

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I had an idea to make theses gas giantess have procedural cities across the planets, or sometype of factories that we could land on, like the derelict freighters

twin steppe
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There should be procedural cities everywhere

twin steppe
gloomy hazel
# twin steppe There should be procedural cities everywhere

Would be cool, maybe not every planet but maybe a more developed area with multiple surrounding planets decked out with cities. Could be a hub for people to go to, trade with a larger range of items to buy, especially expeditions, etc

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Mandalorian type ish

twin steppe
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they could add new system types

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or habitation levels for systems

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abandoned normal and urban

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where urban ones have all the cities

sullen bison
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I just want the fuckin capes fixed and the game to work !

twin steppe
sullen bison
twin steppe
sullen bison
twin steppe
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lots of things are getting fixed tho

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but gradually

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i just want some realism but thats not really what no mans sky is trying to be

sullen bison
toxic slate
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get what right? the game's scope is massively expanded from the original vision

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they move fast with a small team. unfortunately that means bugs get introduced. but they do eventually fix most of them. but it also means they can keep all the updates free

twin steppe
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its about as good as it gets

sullen bison
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I did put 1000 hours in lol

sullen bison
twin steppe
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i have like 350 hours on my most played game

sullen bison
twin steppe
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the game is good for building but not great for recognition

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especially since the community is pretty small

sullen bison
twin steppe
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bet ill dm

short prairie
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I like to complete the scans of planet too, fauna, flora

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The most time I spent in base building was when the freighter interior update realeased I have a giant base in my freighter

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I even builded thematic rooms in my freighter for Halloween and Christmas

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I would like them to focus more on planets, making them more varied

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I feel like this is the best version of nms in regard of planet variety and planet variation, but I prefer the old art-style

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But I also think they can make something better

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They should focus on exploration updates and fix the water

twin steppe
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Now it doesnt really have one its just very bright colorful space stuff

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Cocomelon sci fi

short prairie
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Yes

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Before it had a more "vintage" vibe and look

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Now it's just colorful

twin steppe
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Like this pre release screenshot

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Even the soundtrack doesnt even fit in at times

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And this one too

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Its more like a poster yk

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Actually fits the game

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This just doesnt hit the same

short prairie
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Yeah the old art-style was better but also you took an horrible photo from today's NMS

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There are still some good planets

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I have pictures from some nice planets but I don't know why I can't send it here

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I will send it into the photo mode chat if you wanna see it

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I send it there if you wanna see it

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But yeah the old art-style is better

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They changed because the original NMS artist/designer left the team

pulsar vine
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Oh, prerelease, I didn't read lol

faint swallow
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more neon signs and an update on displays for like base decorations!!

twin steppe
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it still looks good now if you find the right planets but really it looks kinda bland

pastel minnow
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I have a strong feeling future expedition rewards will include unique starship parts. And hopefully it'll be a way for HG to test to see how adding new parts to ships will affect stuff in case they plan to add new variation to existing ship types.

oblique smelt
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I hope for || world of glass || raids to get new living ship parts or weapons somehow.

short prairie
viscid loom
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It would be cool if we could fight the first spawn

sullen quail
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exotic fleet

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i think it's really neat

strong magnet
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At this point, when we even have a ship builder, i think it's a highest time to double the maximum allowed ship ownership, Hello Games 😉

toxic slate
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and some fleet on fleet combat action please

wind moat
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Yea, actually we need to have more space for ships. 9 isn’t enough. I used to think 9 was a lot but you come across some nice designs and even though I don’t use them I feel like I don’t wanna let go of them.

vast wave
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FYI we have 12 ship slots right now

wind moat
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Ooh, I didn’t even realise 😀

short prairie
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Data-miners found some interesting things in the files

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Apparently there are new water textures in the files, a lasersorwd type of weapon/multitool, new monkey and chicken skins (maybe new creature type?) in the files

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I hope the water update comes soon

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Water has been neglected for years, so maybe it will be the summer update this year or the next small update?

gloomy hazel
vast wave
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There were no new files related to anything new for this update, just files related to fixes on the new space stations

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We modders have tools that let us create a difference report between files of various game versions

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And there's nothing to speculate on for 4.65

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The LASERSWORD.DDS texture (or at least mentions of it) were present in the game at least since Origins 3.0

short prairie
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What about the water textures?

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Are they new or old too?

oblique smelt
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I knew it was cynical channel before i clicked the link xD

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Yeah. Like FriendlyFire said dont trust this guy on anything he says.

vast wave
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100% they were not pushed with 4.65

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All credits for providing that go to @mild laurel

mild laurel
twin steppe
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i rly just want more immersion

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everything in nms is still and frozen in time

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nothing happens on its own unless u initiate it

mild laurel
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That's core to the game and engine design. Nothing modding can do to change that, would need to come from HG.

twin steppe
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i hope they do change it at some point though

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even with all the npcs the universe just feels lonely and repetetive

mild laurel
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Same situation on steroids.

twin steppe
mild laurel
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I know, hehe

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There is a mod to increase numbers of NPCs in your freighter base. They won't do anything different, just more of them, wandering about.

hollow crescent
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This is "datamined" astronaut.

modern magnet
hollow crescent
#

He's been in there since 1.0 I'm pretty sure. He had a laser sword.

modern magnet
#

Next they gonna tell you Scaleman is a distant cousin of Astronaut and they are actually in cahoots to bring down the Hovas

hollow crescent
#

Now if you could replace that wheel with an exocraft wheel.....

modern magnet
#

P sure that's a shield

hollow crescent
#

I'm thinking put a wheel there and ride it like hobo exocraft

modern magnet
#

Prolly shouldn't've said that now the dataminers are gonna say next update will have shields

#

Even tho we already have one

hollow crescent
#

dAtA mInErZ!!!

short prairie
short prairie
modern magnet
#

If anything's datamined you'd see it in #nms-spoilers first more than anywhere else

#

Because that's where we'd put em

#

And my/bomberboi's twitter, I guess

hollow crescent
#

If you flip a coin 895,000 times, it might eventually land on it's side

short prairie
#

But yeah this "datamined" mentioned in the video is fake

#

The files were already there for years

#

The guy is just clickbaiting

hollow crescent
#

well yeah, but you have to know more than a file name

#

If just looking through a file list, you don't know....anything but the file list.

short prairie
#

Well the YouTuber said that the guy found a lot of stuff related to the water

#

The same thing happened with the companions update

#

I just hope they fix water, to be honest is the only thing I want now

#

If we get more things is just a bonus for me

hollow crescent
#

Are you on PC?

short prairie
#

Water has been broken for years

short prairie
#

If I played on PC I would have already installed a water mod

hollow crescent
#

Ahh yeah a modder did it pretty good.
Sent a pic of it ...and a pic of vanilla water to HG labeled:
Yours:
Ours:
No other text.

modern magnet
#

I'm sure his guy is also from his dreams

hollow crescent
#

I don't know what water files they are talking about, but there has been unused water stuff all over the place for years. Nothing new unless it was in the 4.65 update, which I'm 99.9% sure no.

vast wave
#

I posted the diff report earlier on

#

Only shaders and files related to new space stations

short prairie
#

Did you guys watched the LNF trailer?

#

Water looks very good

#

At least compared to what we have now

novel latch
#

anyone know when the next expedition will be come?

twin steppe
short prairie
#

I think yes

#

The old art-style was more like a paint

#

It looked more like art instead of just a game

hearty coral
#

The graphics and textures and lighting need some work

twin steppe
#

And some soul

wind moat
#

I hope they improve multiplayer. We need more to do in multiplayer mode, also number of players increased, number of player made buildings generating should be increased

twin steppe
glad perch
#

I just want my minotaur ai to actually mine stuff lol

solar heron
#

I hope we will get a nature update that will upgrade animals, like.... give em more life. Also more planetary content. For example imagine fishes jumping from the sky, diplos eating leaves from trees, deer-likes running in groups...

glossy creek
#

Starship technology update: Landing on water

#

Rivers, waterfalls

#

Water mills etc.

#

Also, some planets could be only gas planets ( i know it is useless, but more "realistic" )

#

Add on some comets

#

I'd also prefer a setting like "disable sound in space" since, there are no sounds out there. This could also make the game more "boring", but also more "realisic" imo. So thats why I'd make this an option to chose this in the settings.

#

Option to remove visual effects while pulse drive (this would be legendary)

azure meadow
#

Two things I’d like - 1. Creative Mode gets access to all Ship Parts for the Fabricator. and 2. Settlement and/or base defence systems.

#

getting bombed by pirate ships with no other option than to jump into my own ship is a wee bit irritating!

#

At least gimme an AA gun

lucid nova
glossy creek
lucid nova
#

Meteors are a thing, but space bound comets would also be fun

short prairie
twin steppe
#

they should add random things happening in the background too

oblique smelt
#

If HG ever adds water biome update and planets/moons rotation maybe they will add moon tides.

lucid nova
#

I mainly just want the NPCs to be more alive. Currently they’re essentially just walking dialogue boxes

twin steppe
#

Everything needs more life

#

And better animations

lucid nova
#

Actually, the NPCs have a really wide variety of animations, the issue is that it’s usually not the ones in stations

twin steppe
#

They have lots of them but they feel quite static and inanimate

lucid gazelle
#

an update to make the universe feel more lived-in would be nice. Besides maybe settlements, space stations dont have housing, restaurants, or anything for leisure. Where are all these huge populations of npcs living? It would definitely, imo, make the vibe of the nms universe feel better and a bit more immersive. They could add that kind of stuff as part of the space stations' natural generation, such as adding living quarters on the sides of the interior and maybe some food stands or something where the things like benches or server racks can spawn, where you could buy one or two simple foods. npcs eating there, an npc working there, stuff like that. just, stuff to make it feel like the universe doesn't revolve around us.. despite the fact that it does. I like that vibe.

last hedge
#

They should create bearer bonds or something that you can purchase for like 100 million+ so that we can stash those away and still accrue units and avoid that 4.2 billion cap.

dapper veldt
#

soo... what info do we have bout next update?

empty jetty
oblique smelt
#

We can only speculate on update date and its content.

wind moat
#

Is it me or is chat function not that good in no man’s sky? I mean I use a steam deck but I can barely use it

golden wind
#

Xbox can't use the chat at all.

#

we just resort to emotes.

oblique smelt
#

Same with ps4

weary roost
#

An update I would be interested in would be pvp compatibility. Would love to be able to shoot npcs and players with my guns

remote prism
golden wind
weary roost
remote prism
#

that does sound cool

golden wind
remote prism
#

i think a companion app, like the ones destiny or warframe have would be cool

lucid gazelle
jolly ether
#

For a team that is super creative, I always feel like they add updates too slow or add really creative things but fail on game design everytime.

I only point these things out because NMS close competitors (Starbound, Terraria, Minecraft) all excel at the things mentioned, after 8 years, it's almost weird now.

#

Also, how is there not a SINGLE boss enemy in the game? c'mon man, even minecraft has that.

tender schooner
#

only things that you could "argue" for a boss would be any freighters, and that's only because of the giant healthbar

#

at first I thought I wanted things like cities to be added, but the more I think about it I believe new aggressive creatures/monsters would really do the game justice

tender schooner
#

I'm hoping that the next update expands on the combat, I'd love to see different monstrosities and creatures that actually feel like threats

wind moat
#

Also need more things to do in multiplayer, I’ve been playing for over a year now and never even done anything in multiplayer.

tender schooner
#

you guys got multi-player to work?

cedar beacon
cedar beacon
#

would've been cool if we had a transformer exocraft or a Star trek crossover with an Enterprise Freighter.

toxic slate
#

I'd love to see HG bring the swaying trees from Light No Fire over to the NMS engine. sometimes those small things really help sell an environment

queen cypress
#

Só what Will be The future of no man sky ? They are giving only cosmétics updates for like 2 years now ... I wonder if they Will keep doing it , or if they Will improve The Core game with loot

#

Because light no fire seams to have some progression elements... In NMS all is available on The Nexus , you just need to get salvage tecnólogy ( wich is borinh and easy to get ), or nanites

remote prism
#

cross progression between system types would be cool

#

like bring my ps character to a pc or my xbox

cursive pulsar
#

Also Nintendo Switch cross-play and cross-save; also didn’t HG say that an iPad version was coming along with a Mac version? I’d love to traverse the stars on my iPad too

cursive pulsar
toxic slate
hot flame
#

Combat updates, mission updates, item updates, added new ships etc etc

#

Not just cosmetic friend

solar heron
#

first of all, Check the updates patch notes and stuff

#

and then start complaining

gloomy hazel
#

Undiscovered by any game mode, and only a mere 0.0001% of the entirety of no mans sky and its planets have yet to be explored

#

Surely they have trackers to know what planet was discovered by players already

toxic slate
# gloomy hazel Surely they have trackers to know what planet was discovered by players already

The universe is procedurally generated, the systems don't exist in a database. So theoretically maybe they did set that up, but I doubt it. The amount of total star systems must number in the billions, so that would still require a very hefty database. AFAIK they only record the status of systems that players have been to.

Theoretically, perhaps the game client could check the server when warping to a system to see if it's been visited or not, and then set the Use Version 4.54 Terrain Algorithms flag on the server for future visitors. Though in offline mode that would be out of sync of course.

From a QA perspective I'm not sure they would be excited to maintain multiple terrain algorithms in the game, because then when they change AI and such they would have to test multiple times

hasty ember
#

I know it's probably been said a thousand times, but I'd love to see some cities in the game

#

I love how the game has been jumping bit by bit, but I'd love to see some space ports, mini cities etc.
Like some outposts but 10x the size, trade points but surrounded by buildings,
Mini sky scrapers and so on

#

Part of me wonders if that's why we can build our own bases and visit other. Like inspiration for an update down the line 😁

queen cypress
# hot flame Not just cosmetic friend

New ships are cosmétics , because they all do The same . The combat was improved but not good enough... The Core game should be improved instead of having everything easily on Nexus with nanites or units

hot flame
#

I see

#

Ok

solar heron
#

and.... imagine a city 💀

solar heron
#

im actually curious because ngl, you got the point

#

i want some game changing stuff actually hard to get

queen cypress
#

Imagine , to get blueprint A you need to get materials that only drops on certain star systems / planets , killing creature bosses , looting

#

This is not hard to implement. NMS has lots of "places" to put specific materials / rewards

#

They just needed to redirected the how you get blueprints. Instead of having it easy on The Nexus , just to explore and find out where things are for your self , across The Galaxy .

#

Everything is easy to obtain in Nexus... Your visor its an other thing , it tells you where everyting is... It should be some tech módules you had to install to find specific materials ...

#

Its Simple , do like a " skill tree " for everyting , but instead of a skills do it for materials , and place Them arround The Galaxy on specific locstions

#

Ships should be changed as well.. for example solar ships should have free fuel , instead of a módule already installed.. make every type of ship unique..

#

Fighers for fight .. etc ...The land vehicles The same... They all do The same and its wrong. Exomech should Run instead of walk , full protection and 0 cargo slots .The colossal with many cargo slots and protection slots since it is slower

#

And those protection slots should be hard to get

solar heron
#

Not gonna lie, i think getting blueprints from buildings/npcs would be better, and the more dangerous planet is the better stuff u get

queen cypress
#

Imagine to have to do 10 steps in that " skills tree " to get One módule... Things like this would make a diference

queen cypress
solar heron
#

Also make every exosuit unique, not just minotaur and the submarine

#

I guess nomad can hover on water but thats it

solar heron
queen cypress
solar heron
#

And like imagine an S tier module needs a blueprint, rare materials and overall something else thats not easy to get and make

solar heron
#

It sounds grindy but imo it would just improve the progression

queen cypress
#

Grindy is the way... This was suposed to BE a exploring game at launch .this is The way

solar heron
# queen cypress Exactly

Do u know the material skill tree? We need those materials on upgrades, not just basic stuff u can find on planets

queen cypress
#

Progression is Key to improve The game

solar heron
#

Ooor imagine you need to like collect 3 blueprints to learn the recepie for a upgrade

#

Like in subnautica

queen cypress
#

Imagine , a " very very rare module " that helps you on finding exoctic weapons ... That módule should take weeks to obtain by getting The rare materials " In a form of tree "

solar heron
#

Also every ships needs like a special thing as u said, solar is a guess kind of special, same with sentinel and living but what about the rest

solar heron
queen cypress
#

Imagine : resource 1: loot from creature boss (% chance to drop) , 2. Own 1000 activated indium , etc etc

solar heron
#

Would be cool but i also imagine it to be controversial

queen cypress
solar heron
#

But we will see

#

Imagine NMS 2 lol

queen cypress
solar heron
#

I mean space stations but its mostly a reskin with a bunch of cool stuff, but they dont change much

queen cypress
#

Exactly

solar heron
#

Cheap and easy too

queen cypress
#

You see its not hard for Them to make a 180° Spin in The right Direction , they are amazing designers and programmers but they need someone to tell Them " guys do this and do that to improve your game "

solar heron
#

Gtg for now, its been nice talking with ya

queen cypress
#

I doubt you have a " Nexus " where everyting is there for easy acess

solar heron
#

I wonder how they gonna make the oceans

#

I hope its not gonna be as bad as it is in NMS

#

Bye

queen cypress
#

The water looks 10 Times better in lnf

#

Speaking of water , they should improved The underwater experience Im NMS. Its just horríble to swim with jet packs

#

And make deeper sea

hasty ember
oblique smelt
#

There are teories that hg will add rooms on 2nd floor

toxic slate
#

i hope so, I need my window into space. let me have a space cocktail and stare into the oblivion as bartender Vargh makes drinks

lucid gazelle
#

Speaking of bartenders

#

Nms has near zero non business related space

#

In space stations, everyone is always at work

#

Barely any housing, no restaurants or general social spots

toxic slate
#

The old stations had a bar of sorts in one of the rooms.

oblique smelt
#

Would want a bar/restaurant in new stations that would sell you random food items. It would be a way to get all food products for pepole who dont like to sit in front of food processor

vast wave
#

And have them serve Gek burgers

eager quartz
#

does LNF means no more/less frequent updates on NMS? or is it different teams?

oblique smelt
#

We speculate that NMS will still get updates after LNF release. Just less frequent

indigo pelican
#

From what they have said its a different team, but also, they move interchangeably from one to the other when its needed

oblique smelt
#

Same game engine

oblique smelt
#

So it will be easy to switch pepole between

indigo pelican
#

yup!

#

And from what they say it seems there's no intention to completely stop NMS development in the next couple years yet

#

So there shouldn't be a reason for concern

eager quartz
#

awesome !

indigo pelican
#

Oh yea, a reminder that HelloGames also released 2 small games after NMS, and they have been working on LnF for a couple years and still putting out NMS updates

#

So all in all, it's good indicators

oblique smelt
#

I need to try last campfire someday

eager quartz
#

oh wow i didn't know, i'll investigate in those games

lucid gazelle
#

they should just add the option to color and add logos to customizable text

#

it wastes so much of the character limit

ashen ledge
#

minigames?

#

with a private party or bots

#

would be so fun

#

like a spaceship shootout or something

golden pendant
#

https://www.youtube.com/watch?v=JwaiCV5O3FM Amazing video by Kanaju. I think everything he says in this video is good and I'd love to see them implemented into the game

I love exploring the planets of No Man's Sky in 2024. Like many other players, I have a few ideas about how I might enhance the the experience. Unlike many other players though, I have a YouTube channel! So buckle up for over an hour of ideas, concepts, suggestions, and mad musings about how I would improve planetary variety in No Man's Sky.

Be...

▶ Play video
worn walrus
#

could we one day have fishing?

bright kraken
solar heron
#

Solar ship fabricator inside pirate/outlaw space stations

celest flicker
proper ravine
#

Something akin to the stardew valley fishing system in no man's sky would be fun

surreal forum
worn walrus
#

though I think no mans sky would benefit more from either a stardew or new world type minigame rather than warframes spear fishing which we can already sorta do

#

mainly want to sit on the shore with a fishing rod, maybe a chair and wait for a bite

oblique smelt
golden pendant
#

luckily, it appears the developers see that potential too

#

but obviously we can't expect them to implement a lot of things at once

oblique smelt
#

Sure but players will not wait for ever for basic things like base part counter. Sean said this year will be big for NMS. If the year will be dissapointing many might drop the game tired of waiting.

knotty comet
#

@worn walrus hmm u just gave me an idea. real life fishing is relaxing. gonna bring my steam deck next time and play nms while i wait for a bite lol!

copper cape
#

id love freighter to freighter combat or something of the likes

lucid gazelle
scenic gate
#

It would be cool if you could customize the appearance of ships/ build your own

balmy belfry
#

black as a color in the ship customization menu would be great.

vast wave
#

There is a slight problem with that - just enabling black colour in the fabricator picker will not make the ship black

#

Because the colour that gets applied is still from the standard colour palette that most of the ships utilize, and that does not include proper black

#

We will still end up with this dark purple-ish colour because that is the closest in the ship colour palette

#

So one more change needs to be made: HG needs to rework the palette to include a proper black colour, but that will mean existing ships will change their colours

#

Only when we add that, proper black ships can be crafted

copper cape
#

its in the back of space stations

#

though its kinda expensive

oblique smelt
#

As it should be. So traditional ship hunting would stay relevant.

eager quartz
#

I’m wondering what Hello game think of generative Ai / Machine learning as it’s dev is booming lately, if such tech could be fused with their NMS procedural engine it would be crazy amazing I think, and fits the lore

toxic slate
surreal forum
#

I wanna own a Space Station and retrofit it with cool rooms and decorations

eager quartz
toxic slate
scenic gate
copper cape
zenith basin
#

I don't know if it's been said before; and I also don't know how viable this would be given the game's multiplayer environment... But I'd adore if we eventually got terraforming tools that allowed us to modify a planet's ecosystem.

I’m thinking about introducing and/or replacing species, terraforming tools to remove or create mountains, bodies of water, caves, etc. I do view it more as an aesthetic thing... Like, as a way to construct a planet with your favourite fauna and flora you’ve come across... or a world with a particular thematic. (I can already imagine we’d be getting a lot of mock-up Earths hahahaha), I think it would be cool. Specially as an end-game type of thing.

I don’t know about terraforming in the sense of altering the planet’s type... I do think that might be too far. But in terms of maybe introducing alien flora and fauna as long as there’s a level of compatibility.... that would be really cool feature to have. IMO

old meteor
#

i think that'd take away the cool procedurally generated aspect of the game
like i quite enjoy hunting for a cool planet to make my base on
it's less fun if i can just build my own ideal planet

#

i'd much rather HG improved the procedural generation
multiple biomes per planet, way more flora/fauna base assets, deeper oceans, different animal behaviours (like one species hunting another species), etc.

golden wind
wind moat
#

just made that suggestion to HG

#

it would be amazing if they ever did introduce it

toxic slate
#

it would be great if predators used more types of attacks. like there are the poison-spitting bugs on derelict freighters, why aren't there creatures in the wild with that capability

#

I asked for that a long time ago. I guess at this point they don't plan to touch the flora and fauna much

zenith basin
# old meteor i think that'd take away the cool procedurally generated aspect of the game like...

I was thinking that too, but I doubt they’d go that length with the seed generation, since adding a more robust system would be very taxing on the engine. So, I think a manual approach would be more achievable.

At the very least I’d like to be able to “beautify” my bases and add fauna and flora that I personally find interesting. I found a gorgeous planet the other day but the few animals that inhabit it are lackluster, and it’s such a shame…

pastel onyx
#

“It would be taxing on the engine” is an understatement lol

pastel onyx
# zenith basin I was thinking that too, but I doubt they’d go that length with the seed generat...

I like to this idea, like for example different machines that could be added to a base that could add greener grass, certain fauna, remove the color shaders, possibly remove the need for hazard protection in the base (idk abt that one), essentially create a customizable bio dome around your base and only the base, not changing the entire environment because that could be a problem in highly populated areas

zenith basin
#

Yeah, I also don't really like the idea of entirely changing a planet because it would indeed take away from exploration, but I'd like to be able to do minor arrangements like... if you have species that belongs in a similar biome then it could be argued that you should be able to "introduce them" to your base. Or like you said, have machines that make it so that we can adapt the a small space and permit growing/farming species that are from different biomes. It would enable the creation of zoos and better farms.

#

And we can always keep species that are un-farmeable, that you still have to hunt down, just as it happens irl too hahaha... Within limits, it'd be a fun late game hobby to have

old meteor
# zenith basin I was thinking that too, but I doubt they’d go that length with the seed generat...

I’m fairly sure the engine is not the same as on release, from what I hear they already updated the seed gen a couple of years ago to what we have now

I’d argue that an even more advanced version is definitely possible, but the main concern would be to do with existing bases on planets

On a side note, I do agree that being able to beautify your base with creatures would be a really nice feature - maybe something similar to the Alien Containment from subnautica??

zenith basin
worn walrus
#

wish the scan pulse would highlight nearby unscanned flora and minerals, maybe with a glow on or over it

proper ravine
#

Minor suggestion I have: it'd be cool if hauler class ships got 2x item stack size the same as storage boxes have, at the cost of them having truly awful handling or something

toxic slate
#

I'd still like more endgame gameplay opportunities for different jobs, such as building factories to process raw materials. They could also give more use to the Colossus vehicle by requiring use of them to collect and unload materials at the factory. Or expand your trading enterprise into a whole business where you hire a fleet of AI pilots, and you manage their trade routes, create defense convoys to protect from pirates, etc.

unreal dome
#

hear me out: the more people have scanned/discovered something, the higher upload reward should be

dapper veldt
#

Time for new update. Any ideas what will it be?

oblique smelt
#

New features for new stations

vast wave
#

Bars serving gek burgers and energy drinks

#

Space trucker style

oblique smelt
#

Pet racing

dapper veldt
#

🔥

eager quartz
#

Atlas GPT

mighty aspen
#

More variations on the worlds, at some points it feels like they are very similar. They are still good and the game touches your heart for other things

clever terrace
#

Would be really nice if developers (i assume they gonna make something like vilalges\cities generations in Light No Fire) would add about similar thing in NMS to make planets less empty, it might be not on all planets but on some, would be nice to have some variety on things you can visit except for market places and radio points

#

Also i like the way Anomaly is being like place for all players to meet and chat and go on some questions together, would be really nice to have there something like little city, like even built in or between HUB that is main thing there now, i saw there is some textures that already like seems like some buildings and streets etc so point is would be really nice to have something like little town for all players that want to, like when you joining Anomaly you could rent a little home\house on this, to see your friends there, or make a party or even any word play\board games that possible to do without actual cards, i think players would find the way to use it, just would be nice to have this like official common place to meet players and spend time with them in Anomaly, not your own village or spaceship but like in place where already many players spend time, because this way it could let players get some more friends, companies, fun, would be really nice

#

Inner part of spaceship (not the big one, the one we are for the most of time) , would be nice to have some inner space to have chance like floating in space on it and leave your captain sit to just like walk a bit around it, maybe get second sit on your spaceship to allow one of your friends sit with you on it and fly\travel together

#

Maybe make some more freedom in Villages that you save and became president of them to built on its territory, you can actually make your own house on its territory, just nearby, or at least make some variety that you could choose of in modification some building, maybe their look or inner space, and some more interactions with citizens of such villages, at least small talk or maybe let us buy\sell something from them too, currently they are like empty citizens that just lives there and only speak about they satisfied or not with president;s choices

#

Hoverboards\Skateboards would be awesome, it would make travelling much more fun

tawny breach
#

i want something where i could fly it and other players with maybe a max of 10 but anycan get in and i can decorate it and i can have it has a trad system. kinda like the frigate

wraith hearth
#

How NMS can compete with the growing market of space sims: Make the frigates multicrew; industry frigates trigger coop industry missions, combat frigates trigger combat missions (infiltration/bounty/escort/etc.), exploration trigger exploration missions (data collection/planet surveys/etc.). Allow frigates to fly in atmonsphere, but not land. To land, players would have to jump in their personal ships (which are parked on the frigate). Introduce multcrew ground vehicles with mounted weapons. Introduce enemy ground bases with interior objectives (bounties/heist/data hacks/etc.) Also, add bandits/enemy faction to some abandoned freighters for these multicrew missions. Overhaul character combat mechanics to more resemble a TPS (i.e., left trigger = aim) with a cover mechanic. Lastly, make the multitool just a multitool (mining/etc.) and add weapons of various types that can be looted from these new locations.

#

Also, allow guilds to donate a freighter as the guild freighter so that any officer in a guild can spawn and operate the guild's freighter. Add guilds.

winter timber
#

Make it so station overrides can override the station

ashen spade
#

That would be cool

#

Having it work the first time and then introducing station management alongside settlement management

#

Maintaining orbit, solving ship disputes, and having a MASSIVE place for storage

winter timber
ashen spade
#

mandatory spins on entry

winter timber
#

Set the prices for things in the system

ashen spade
#

relocate the station in system

#

recolour and redesign the station

#

build inside the station too

scenic gate
#

When do u guys think the next update will happen

lucid nova
wind gale
mellow pond
#

Instead of cycling through starship/multitool weapons, a selection wheel would be nice

wind gale
winter timber
#

I think more stuff to do with the autophage would be cool

#

Right now they're just a way to get more cosmetics

#

Like having them in our settlements would be nice

toxic slate
pastel onyx
#

please HG allow us to have multiple personal refiners and add T3 personal miners and if ur on ur freighter they don't need fuel

bright anchor
#

Hope we get a bit more varied community mission rewards soon. Its nice getting decals, statues or posters and things but I always preferred the appareance items or buildables. Get that's probably harder to add though. Maybe one day we'll get the ship model used in outlaw stations

#

Also there's 100% a new update coming for summer games fest, hope it's space stations part 2!

pastel onyx
mellow pond
wind moat
#

I wish they concentrate more on some game play mechanics next. Aesthetically the game is at a good place, but it needs more or better enemies, more PVE content in multiplayer.

#

Also ship interiors would be the icing on the cake for this game.

deft otter
#

Bossfights for sentinels

#

Underwater sentinels

pastel onyx
deft otter
#

They should have made it so you can enter the sentinel freighter and destroy it from the inside

deft otter
pastel onyx
deft otter
#

They should make a wave system for the biooogical horrors

pastel onyx
#

pew pew for 0.5 seconds and boom dead

deft otter
#

Why haven’t they added gas giants

#

Lmao

pastel onyx
#

true lol

outer thistle
#

good point

deft otter
#

They need to overhaul the caves lmao

#

The underground animals are a pain to find

pastel onyx
deft otter
#

Fair point

wind moat
#

Would be nice to have caves like dungeons for PVE that you can get cool trinkets and rewards

deft otter
#

That would be very based

wind gale
#

Will we ever get a ship type with interiors

wind moat
#

It would be so awesome if we did

deft otter
#

Maybe if they overhaul the spaceships to have their own small rooms that would be awesome

frail herald
#

They should create a new class for that, the already existing ships are I bit small for rooms. It would be very cool but I don't think we will get that fir a while

pastel onyx
fickle axle
#

What if they made Frigates flyable ships that can be multicrew operated? I mean they have somewhat of a interior, they have weapons, so why not make them the new ship types with interiors and imagine adding freighter base building to them for even more customization. Man now that would be cool.

gilded mesa
#

Would be more interesting to explore exotic planets if we had new ones or just variants for the current ones, like instead of finding the 'bone crawlers' on rattling planets maybe you could find skeletal protogek instead or maybe sporal planets could have giant mechanical mushrooms everywhere instead of small ones spread apart

fickle axle
#

Everyime I discuss NMS and its future it just makes me realize NMS will never reach its full potential just because the game has so much potential. That isn't downing it btw I think NMS is amazing as is but so much could still be added and improved its just mind boggling. I really hope we see Hello Games do a follow up or sequel in some way even if it isn't NMS2 by name I'd like to see HG do another procedural universe game at some point with everything they learned from NMS and with all the community feedback they got. I just know we wont get anymore major overhauls to stuff like procgen or core mechanics I feel the base game is pretty much done now but it'd be cool to see another style game like this with bigger budget and scope. However I'd love for them to just update NMS forever instead but I feel that isn't realistic.

indigo pelican
#

It's not universe and space, but i think Light no Fire when it comes out may also scratch your itch

eager quartz
#

Is the last update on biomes recent ? I feel that’s one of the core part that needs some fine tuning. In the direction of Duds sky/terra mods, it makes the worlds a lot more interesting, engaging, with “just a few tweaks”.

#

Hopefully NMS will benefit from LNF engine updates

wind moat
#

They could add some assets from light no fire for water update.

#

Maybe there adding fishing?

eager quartz
#

Fishing would b nice if there’s a food overhaul that makes food buffs / survival more useful

#

Or Fishing like in Warframe 😂

mellow pond
#

Alternative methods to powering the base would be nice, EM Generators being the best power generation method really ruins some really good looking spots that don't have an EM hotspot nearby.

bright anchor
sonic oasis
#

I can only hope for masssive deep seas! (and maybe new big sea vessels and/or monsters :):):)

wind moat
#

They should add better survival options, Starfield just did that.

#

If no man’s sky give me ship interiors it’s officially gonna become my best game ever

main bramble
#

When Suit Lady tells me theres an incoming storm, I want to look in a specific direction and see a giant wall of clouds quickly approaching

wind gale
#

I want to like expeditions but I couldn't. They can avoid repeating the same starting from the beginning loop. Maybe add some dungeons and combat mechanics to spice up the expeditions

dense flame
#

only 2 thing truly missing in this game much requested too

  • terra forming
  • owning planets , space stations or even systems with a market update
toxic slate
#

owning planets? this game is about communally exploring the universe. that's not going to happen

icy thunder
#

^

#

it'd be cool to own a station but power should not extend beyond that unless they make a more prominent control system, maybe with the 3 guilds

#

influencing a system > owning

dense flame
tough plinth
#

Are there any plans for on planet dungeons or even a wider array of POIs?

#

Maybe a second poi tileset?

torn fractal
#

Not that we know off. Hello Games like to keep things pretty quiet.

jovial lark
#

why does the color change on capital ships NOT affect that small part of the ship. please HG

queen cypress
# tough plinth Are there any plans for on planet dungeons or even a wider array of POIs?

Dude, all The future updates Will be Only "cosmétic" updates . Look for example The new expedition.. a " new" ship that does The same of every other ship , and a ghost frigate... Look The update before -> changed The look of space stations and The colour of some ships.. so in terms of Core game , dungeons , loot , progression , real sense of exploration , Will not be in NMS, sadly . Maybe we Will get those things in light no fire

brave plinth
# queen cypress Dude, all The future updates Will be Only "cosmétic" updates . Look for example ...

Abyss added underwater ruins, wrecks, buildings, and a new questline. Desolation added explorable derelict freighters. Origins added planetary archives and new planet types. Sentinel added sentinel pillars and new lore. Interceptor added dissonant planets. Echoes added all the Autophage related POI's. Nearly every expedition has had customized planets. This expedition appears to have a customized galaxy (haven't played it yet, just what I've read).
I don't think most of us would be surprised if some form of planet-based dungeon is added to NMS in a future update.

icy thunder
#

the groundwork is already there with derelict freighters

#

just think that staffs might have been the precursor to us getting customized ships

mellow pond
#

They should add technology that takes up multiple tech slots in return for damage+maneuverability or shield+jump range. Both of these upgrades cannot be installed on the same ship. The reason behind this is that maxed out starships often have more tech slots than it needs for its intended purpose (combat/exploring/goods transport), and often ends up getting filled with weapons or cosmetics, making the ship less specialized. The new technology would allow ships to specialize in certain roles by giving up some strengths in other roles. For example, an explorer ship would have to give up some weapons for even more jump range.

tender schooner
#

Anybody have any speculations on what the next update could be?

#

Already predicted the last one, but I'm clueless on what the next one could be

solar heron
#

Hear me out - I bet the next update will be The orbital update part 2 Adding solar ship and shuttle creator, adding more room into space stations, and adding space station remodel to pirate and abandoned systems

tender schooner
solar heron
#

we literally got a hint about solar creator in the trailer i think

tender schooner
#

I'm kinda shocked they didn't expand the new space station model before this expedition considering all we have are abandoned ones

empty jetty
oblique smelt
#

There is no vendor in place where racing flags where in the trailer

#

Imo it will be moved to rooms behind locked doors

bleak knoll
#

Adrift would be an amazing ganemode even without the expedition

No economy, have to start with a destroyed ship and multitool and more dead planets, I love the empty, dead worlds with no help. The most fun I've had in this expedition was struggling for oxygen and sodium. The only change I would make is to make wiring looms craftable and delete the economy entirely

fossil prism
vapid tree
#

I would love to be able to buy ship parts for 5-25 mil a price depending on which part it is. I love the new crafting ships and custom paint jobs but finding the parts sometimes sucks

worn idol
fossil prism
solar heron
bright anchor
#

I really wish we had public storage, I'd make so many bases where people could fly by and take whatever ship resources they needed

gloomy hazel
#

For years we wanted alternative energy builds like windmills. They should have came with the storm updates but no.
fission and fusion Reactors, and wave and tidal generators.
We still cannot upgrade a base freighter. That would be awesome.
I am still having trouble with my Eye on my horror helmet lol The pupil keeps disappearing lol That issue I wrote to Hello Games personally lol
Love the Game, not so crazy about our updates.

mellow pond
#

For the ship collectors out there, they should make some sort of ship storage facility where you can store however many ships you want. However, ships stored in the facility cannot be summoned and instead can only be accessed by visiting the facility in person

empty jetty
#

Agriculture/culinary guild plz

signal carbon
#

When NMS is abandoned years from now they should make all previous expeditions available at the expedition terminal
Servers will probably shut down so it won't cause a balancing issue on multiplayer

fossil prism
mental vine
#

is this being considered at all

indigo pelican
# mental vine is this being considered at all

honestly, there' hasn't been an indiaction to give hopes.
We know multiplayer was added as a way to mostly experience exploration together, help building something together, etc.

We have those missions at the nexus and derelicts, the things that were implemented with multiplayer in mind.
The idea for example, of sharing a starship, may give problems implementing in the current game core.

mental vine
#

ok

indigo pelican
#

No one can tell for sure what they're working on next though, but it's been a while since they added anything multiplayer focused

wind moat
#

Just give me ship interiors and dungeon like bosses to hunt and I’d be super happy

deft otter
#

Same

dim pulsar
#

i think they should add bosses, like galactic horros it would make the game more interesting

gilded mesa
#

pirate dreadnoughts and sentinel walkers are the closest we have to bosses right now

dim pulsar
#

yeah but imagine you go to another galaxy and you get there nad there a giant alien just eating a planet or slt

#

there is the asteroid larvae wich is the closest thing to a galactic horror

deft otter
#

We need dungeon thingies

empty jetty
#

Something on the ground like a derelict freighter with new enemy types might be doable?

deft otter
#

Yeah. Would make derelict freighters more fun

oblique smelt
toxic slate
#

Yeah I don't know why they haven't added procedural dungeons, it seemed like the next logical step after the derelicts, and would greatly expand exploration opportunities on planets

#

I guess they're saving that for Light No Fire...

proper ravine
#

In the space station update, I was really expecting space stations to get procedural interiors, rather than having their interiors simplified even more to just one main area

#

All the main points of interest that are the same in each system in one main area is cool, but having a bunch of unique optional things per system would have been an awesome touch

#

Like imagine going to a mercantile system and wandering around the station, and bumping into a korvax that specializes in manufacturing star silk at a much lower price than you could get at trade terminals

#

Also, it'd be cool if there was a small storyline involving an anomalous vy'keen

#

We have anomalous Korvax and Get with Nada and Polo

spice heron
#

I personally would love a new type of ship that's between regular ships and the freighter (drivable frigates pretty much). I love the concept of being able to walk inside your ship, but also being able to fly around in that same ship. Like a mobile mini-base that can land. Something like the ships we've seen in movies and whatnot or the ship system like Starfield. That would be cool

unique topaz
spice heron
#

matter of fact, it would be super nice to have an expedition about helping the frigates in their own expedition. Maybe even add more npc life by having to scout a planet with a group of npc (from your frigates). Mind you, I don't know if that's possible, but it would be super great. At the end of it you could be able to unlock or take with you a frigate that you and your npc found lost/crashed. Kind of light the freighters (you can only have one) but you can find more/buy/turn existing one into it. I know it's a complex idea, but I'd love to see more npc interaction other than just having them glued to one position. I'd love to see them roam around other than in ships. I know there's settlements and all that, but this would add more life to the game imo

fossil orchid
#

don't get me wrong the new design is very nice and I enjoy the colour variation but swapping one space station design for another just feels like a waste to me

#

It would be nice if they kept some of the old layouts with the new ones (it's nice they did that with outlaw/barren systems) but I was at least expecting shopfronts being in different positions depending on the system

#

that'd be my one request for a future update

#

that and having multiple player freighters visible in the same system :)

unique topaz
#

also
what about the pirate space stations?

fossil orchid
#

haven't been to one of them since the update, always felt they were a bit small with how everything was so bunched up

golden cobalt
#

would be nice to see more titan worm movement types, like sliding across the surface, but i'd be happy with seeing them do barrel rolls 😄

oblique smelt
#

We got flying titan worms. What about swimming titan worms?

lunar briar
#

It would be really cool if hello games started adding community paints to download and or more paint variations like camo, racing, emblems, clans, such and such.

lunar briar
lucid shadow
#

i hope in the future that you can choose to have bases on particular planets and planets in a particular system grouped into nesting folders when you're going through a teleporter. and also the ability to see a list of bases on a planet from your discoveries, as well as being shown more info about the planet at a teleporter....

#

that would make life so much easier lmfao

proper ravine
#

some optional unique-ness for each station apart from the core shops would have been nice though

remote yew
#

i dont care if i need 200 gazillion nanites to build it, i need something like this

toxic slate
primal herald
#

And the new audio effect of worms is awful

fossil prism
jagged saddle
#

Deep oceans are forever my #1 want in No mans sky

oblique smelt
toxic slate
#

I want deeper space SeanMindblown

spice heron
#

Also

proper ravine
#

It'd be cool if they added a toggle in settings "Allow warp to bases/stations in other galaxies"

#

not locking the player out entirely of warping to their bases in other galaxies, but having a toggle there if the player wants to get that immersive experience where going through the core really is a decision with huge weight that "erases" things the player had built there

bright anchor
#

I know it isn't even over yet but would like to see elements of the expedition brought into the main game; with the Worm Hive system type, although I would want this to get extremely rare.

As well as making some of the 256 Galaxies Dead Galaxies. The more extreme the Galexy differences are the more of a reason I have to visit each

mild siren
#

Would love to see some improved jetpack mechanics. Longer flight time. Ability to fly sideways without having to melee and fly at the same time. Similar to how the Mandalorian jetpacks work would be really cool.

proper ravine
#

Like imagine if in the very later galaxies, it was changed so that instead of stars, every solar system was centered by a black hole

#

and the center of the galaxy was just a very dramatic void

worn forum
#

Im sure someone has said it before, but I would like it if I could choose what settlement features get replaced when such an opportunity presents itself.

#

as well as adding some furniture into settlements to mark important places. It's hard to find my way to the overseers office

proper ravine
#

Making the 256 galaxies get more and more intense and glitchy the farther you get, as if || each jump through the center brings you closer and closer to the end of 16 as described by the ATLAS in the simulation of its own future|| would be really cool, with something happening after the final one

raven saffron
#

Shoutout to Hello Games for continuing to make one of the best open-world exploration/survival titles for one low price in a world of microtrans-addicted survival titles. Very much looking forward to supporting their future work.

proper ravine
#

Same, props to them for stick with this game and releasing giant content updates for it for over 8 years without stooping into subscription services or microtransactions

placid mauve
#

Has there been any word about the ship customization being expanded? I do think that it's currently very cool but I was looking forward to customizing my sentinel ship and even making custom one. Seeing that I cannot make one or even customize the colors of mine really sucks.

pastel minnow
#

Maybe those ship wrecks we got as base parts will be something we can come across planets and extract new unique ship parts from them.

brazen nova
#

Since games like Resident Evil IV Remake and Alien: Isolation are avaliable on the iPad I wonder when and if No Man's Sky would eventually be ported to the iPad as well as a portable option next to the Switch 🤔

#

I have an iPad pro with an M chip and even if NMS will he released on iPad PC would still be my main platform but being able to play NMS on my iPad on the go would be fun 😊

pastel minnow
#

I remember Sean was asked in an interview if he'd port NMS to phones and iPad since technically it should be less challenging than the Switch.
..I forgot what his answer was or where to find the interview tho. 🫠

brazen nova
#

I wonder what Sean's emoji for the iPad release will be, since we've already had 🍎🍏

bright anchor
#

It's a weird thing but I kinda wish the rifle type multitools had two-handed animations, I feel like it would make combat feel a little smoother even though its just a visual thing

unreal canopy
#

Let us own more freighters with their own extra ship slots pls

oblique smelt
#

With custom ships and possible mt parts in the future now we again need more slots for ships and mt. Like 2x more.

toxic slate
gilded gulch
#

if this gets added my nip nip farms will actually be usable

unreal canopy
#

-Show merchant/explorer/mercenary guild icon on saved space stations
-Let us delete saved space stations
-Let us name save beacons & let them be visible to other players with NO limits, OR have base icon colors show for other players
-Let us own like 2 more freighters w/ separate 9 ship slots for them
-Make squadrons use actual ship stats & loadouts
-Resizable prefabs w/ working snaps
-Exocraft hoverboard w/ buildable grind rails
-Let all ships types stop & hover in place, not just interceptors

velvet escarp
#

Add the ability to play previous expeditions on the expedition console pls 🙂

#

Also maybe an option to be able to change the colors on our ships would be super cool

uncut flare
#

does hello gmaes look at this to get ideas for new updates?

golden wind
uncut flare
#

kk

toxic slate
#

there are HG employees who lurk here sometimes, but if you really want to get their attention use the zendesk

vast wave
#

!hg

misty irisBOT
toxic slate
#

Please improve the look of the water surface. It really brings down the visuals compared to everything else tbh...

oblique smelt
#

And water biome itself

toxic slate
#

I don't think the water biome is terrible, but they could add more aquatic animals as base procedural parts. we don't really have much in the way of big sea creatures, like whales or giant octopii (like in the LNF trailer)

empty jetty
#

Fix the catalogue, my OCD brain is constantly twitching looking at it

#

Like, not a deal breaker, but

pastel onyx
#

Re-work the shaders and add more light absorption (the game is a bit too reflective with colored lights imo) also make more detailed shadow casting without requiring you too have 2 nasa supercomputers instead of the required 1 rn

toxic slate
#

I looked at the LNF trailer again and you know, the water there really is much better. I mean there's no nice waves going on, but instead of an opaque surface you can see the land underneath disappearing, looking murky. And the reflections are a bit nicer. I'd love to see actual rolling waves in NMS, but even this water would be great. I hope HG ports this over to NMS

proper ravine
#

LNF feels like them taking all they've learned developing NMS, and using it to make one super well designed planet instead of an entire universe

proper ravine
#

I have just found very edge case bug

#

If you locate a trading post on a dissonant planet that has low gravity storm weather, it messes with ships landing on it

#

They all just hover midair around the landing pads

#

And then when the storm ended, they all slowly landed

wind moat
#

I would like HG to give us the ability to own planets, and the tools to create our own stories and lore. It would make the universe in NMS feel more populated and interesting.

proper ravine
#

What I most want is:

  • The ability to hook farming structures up to supply depot networks, automatically harvesting and storing output
  • An automatic crafting machine that can accept a few inputs, and automatically craft them into any recipe you know. That output product of course, able to be piped to another crafting machine or a storage network
  • A collection of several even more complex valuable products to make use of this automation
#

Factorio bases when

bright anchor
#

I hope we get a new Ship tech upgrade that allows us to see the domaint faction in a system

#

Also kinda wish the power diverting mechanic was tied to an early tech upgrade so it could be tutorialized slightly

unique topaz
bright anchor
#

The dominant guild faction I mean sorry

#

Merchant / Explorer / Mercenary

indigo pelican
bright anchor
indigo pelican
rose peak
#

they need to add the staff walk animation from the echoes trailer

oblique smelt
#

?? Just walk slowly?? I have the animation

indigo pelican
#

Walking is only possible using a Controller

oblique smelt
#

Oooh

proper ravine
#

It'd be cool if there was more you could do with frigates while they're docked at your freighter, with how often a large portion of them are left idle after you send some away on the 5 expeditions

#

Things like you being able to request a mining frigate tow a "high resource" asteroid into position next to your freighter, which you could then get out and mine like an on-planet resource deposit with either the terrain manipulator or those temporary mining things you can deploy

rose peak
whole gulch
#

Can we please get more than just the three races? I mean the autophage are a nice touch, but it would make for a more interesting game play. That and warping out with two or more groups locked in space combat.

floral glacier
#

Can we get pls bug fixes🙏

oblique smelt
#

!hg

misty irisBOT
heady gate
#

All I want to see in a future update is the ability to turn Pastry into things other than just Pie Casings

#

GIVE ME CROISSANTS OR GIVE ME DEATH!

oblique smelt
#

Pls make this a thing.

toxic slate
#

I'd really like to be able to use mods on the Mac version of NMS. It seems that currently HG have mod checking completely disabled on the Mac. Please fix this Sean :(

bright anchor
#

Would love to see custom ship interior panel colours and custom ship engine colours added to the game whether through ship customisation menu or just a random chance in game, this is possible as they're are mods that do both however they change them globally. I assume Hello Games can split them similar to star ship trail colours

unique topaz
oblique smelt
#

"Consumption of the pilot"

lament light
#

y'know, playing this expedition got me back into the groove of this game and made me think here and there, we should really have a Light no fire style expedition some time. Lock us all into a single huge planet, no space ship (we get one at the very end of it), and make the most out of exocrafts and base building.

toxic slate
#

I would prefer they just release Light No Fire

dapper sparrow
#

that was sort of cartographers (expd 3), @lament light

#

I did not love it tbh

proper ravine
#

A really nice little quality of life feature would be if short-range teleporter cables doubled as power cables

#

that way you don't have to go back and forth running two cables when setting them up

wind moat
#

I will never stop asking hello games for ship interiors

lean lodge
#

we need the ability to build a planetary hangar bay. like.. dude i try to build one myself but “oh landing is not clear” boi shut. landing is clear enough. i feel like it’s counterproductive to space design to only have starships landed OUTSIDE.

unique topaz
bright anchor
#

Wish there was someway to make notes about systems without actually renaming them like "this system gives x tribute" etc

timid summit
#

I am really really excited for LNF

fickle aurora
#

I would honestly appreciate an update to the living ships, they feel powercrept at times. Maybe the ability to breed living ships? Like how they do it in ark where the dinosaurs can occasionally mutate after breeding for a while… could result in unlocking cool colors.

#

Also adaptations to the home planet you found it on, say the shield stat is buffed on the ice planet, and the armor looks colder with frozen chunks

#

Poisonous planets can have them emit a cloud around them leaving a trail of acidic smog

#

Radioactive planets can have living ships that have reduced launch drive cost

#

Glitch planets can have almost stary living ships

opal pawn
#

Here is a request:

So in the Omega update you added the ability to capture and take control of pirate Capital ships. Now, how about we make a really rare occurrence when the anomaly detector or the Dream areal would be able to detect a space giant (you know the space anomaly of the skull of a massive sea-like creature) but then living and that you can tame it and that it would give a mission to build a command centre on/in it to control it just like a normal freighter. And then it would be a 1 in 50 chance to gain it from the whale song from deep space. Then call the mission ‘Taming the Deep Space’ (you only get the mission once you encounter the deep space thing.)

tulip aurora
#

One thing I'd love to have is a Space Sim Mode similar to the Like A Dragon series' Premium Adventure Mode where you can start a new save file, but with no story missions and everything you'd normally unlock while going through both paths already unlocked from the start.

lean lodge
#

i wish we could combine different parts from different ship styles.. for example the orb body of the exotics, but vertical solar panels of the explorer.

minor sail
#

make it so we can paint any starship

rapid tinsel
#

Do you think nms will just release all the expeds for free once they stop developing the game

oblique smelt
#

Questin is when they stop developing the game. From what i saw expeditions are low cost to set up.

rapid tinsel
#

I thought they would slow down updates once they are full force on light no fire

#

Once that happens will they just release all of the expeds so they arent locked off for eternity

toxic slate
toxic slate
#

Light No Fire, HG's upcoming new game

fast quartz
#

Oh alr thx

timber narwhal
#

Have they released a roadmap/teasers for any new mechanics?

indigo pelican
#

they don't do that

#

updates are surprise drops

timber narwhal
#

I see

#

I cant wait to be able to take over a space station

indigo pelican
#

oh i see.. as a future wish hmm

timber narwhal
#

Yes

marble moss
#

I feel like we need a customization update

#

more colors, more patterns, updating some of the older customization pieces, and more outfit slots

latent urchin
#

With the shipbuilding mechanic in place now there should be a new hardcore mode so to speak that makes alterations to mechanics like building to make them more complex more in depth and harder to work together. Key aspect to this hardcore mode no ship on start, ruthless economy (already a slider for that), harsher storms (not just more storms and not necessarily hotter, colder, more toxic, etc storms just that they affect you more and more importantly impact upgrades you have, potentially destroying or forcing objects from your inventory), more in depth crafting (more types of resources required as well as more resources per type; in settings it would be two separate options), certain base types that you can build in the regular modes no longer existing (the base elements that are a “place and play” style with no real semblance as to construction beyond getting the appropriate resources), and all the already existing difficulty mechanics in place

To me a hardcore mechanics should not just be the base mechanics but harder but rather a simple gameplay loop to a complex gameplay loop making for the game not to become just more annoying when raising the difficulty but a real decision making process where your attention is demanded upon

unique topaz
#

give the atlas seed a use

let it create a personal system
and a freighter port
and more ship slots
make ending the story a bit more rewarding

bright anchor
#

It's like the most minor thing in the world but it's been bugging me since omega that the photonix core doesn't have a unique icon

limpid cargo
#

I want to be able to steal ships

brittle zephyr
#

I would love to be able to change the color of purchased ships. Especially if we have to shell out resources for upgrades. If it is upgradable, we should be able to change the color like we can for our freighter.

brittle zephyr
limpid cargo
#

or even just be able to scan them

wind moat
#

We need more varied missions, maybe one mission could be steel a ship from the pirates or a particular faction.

toxic slate
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Also it seems wild that they've never had an Exocraft chase mission (chasing someone in another Exocraft). that would at least give Exocrafts something fun and meaningful to do

latent urchin
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You should be able to select which type of planet you spawn on (specifically things like desert, winter, summer, etc but not the state of the planet eg economy)

Separated this from my other post since it’s a bit different from what that was asking for there

limpid cargo
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make vault towers accept mor forms of artifacts. I gave up long ago of finding anything those want. not even when I brought bones.

or at least offer missions to get specific artifacts for the reward

latent urchin
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One thing I don’t understand why this game doesn’t have it is HDR

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The stars and planets would look so much better

limpid cargo
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hdr?

oblique smelt
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Just use diaplay screen with hdr 😉

indigo pelican
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game supports HDR though afaik

oblique smelt
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It gives more brightness and color palete range

zealous hound
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Just a slight suggestion: would it be possible for Atlas Stations to NOT drain your life support while you're in them? It's a bit odd, considering any other form of space station doesn't do that.

oblique smelt
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I never encounter that so its safe to bet its a bug.

celest igloo
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How many more major updates or expeditions does everyone think we'll be getting before LNF?

toxic slate
limpid cargo
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allow less ambitious players the chance to own a frigate in command of a squadron of starships. no need to burden players with a giant freighter.

wind gale
zealous hound
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Perhaps we could have Aurora Borealis events at night if you're in the right location?

limpid cargo
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actually having poles on planets would be nice, instead of it being diurnal everywhere

indigo pelican
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we do have simulated poles already with the day/night cycle

toxic slate
limpid cargo
indigo pelican
limpid cargo
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I have made it a point to fly to the poles of some planets and they still have day and night at those locations. thats not how axial rotation works.

indigo pelican
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Also if you are still getting a full cycle, you are not right at the pole.
You should be getting a constant sunset or sunrise @limpid cargo

limpid cargo
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you follow the mark until it swings around behind you, you're at the pole

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but I'll check again

indigo pelican
limpid cargo
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the N and S markers

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the things that indicate where the rotational axis is

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should be

indigo pelican
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yea, doesn't work like that

toxic slate
indigo pelican
fringe nexus
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I'd love to see some fleet battles where you command your capital ship and frigates to engage

old hare
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add race origin planets as city planets

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i'd love an ecunemopolis

flint marten
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i'd love to have it where you can have a fleet of freighters

nimble fox
limpid cargo
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actual NPC cities would be neat

round river
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Is it just my screen or is flashlight so dimm ? Please make flashlights more bright.

oblique smelt
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Switch cant even handle settlements. Good luck with cities

gloomy hazel
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It's just not very pronounced

vale schooner
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switch compatibility is holding this game back, as well as many other games...

hot flame
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It's not, they left out things the Switch can't do. If they want to add more the Switch can't handle, it will be the same.

fossil prism
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Planets don’t actually rotate because beta players kept reporting their stuff being in completely different places as a bug

zealous hound
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Would it be possible to make us a Sentinal Walker pet? Would be interesting to pretty much ride a NMS AT-ST

deft bluff
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I think that one of the most original pssible new mechanics is the one of the sickness and danger of the planet,like u could get sick If the space suit gets Hurt because all the dangerous things of a planet,criatures,plants.An example:u are exploring one planet and a dangerous creature attacks u,now u would have to check a new menu of the space suit to see if it is hurt,and it in the case that it is hurt u would have to check if u have sickness,it would be a lot of disease with a lot of symptoms,to deal with this u would have to craft a microscope to see what u have to do to cure the disease.
And to the experience exploring the planets were further more inmersive, hello games could create new dangerous creatures that represent a true threat to the player. I don't know very well English but i tried to explain it good

limpid cargo
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yes, collect iodine as a resource to recover from radiation damage

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some of the slimes could be refined into penicillin for toxic illness

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as for hot and cold... salt and niacin, or aluminum

fallen hawk
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Infection on toxic planets and radiation sickness on radioactive planets would be awesome

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Maybe burns and hypothermia on hot and cold too?

deft bluff
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I wish, that hello games also tried to make like exosuits for the most dangerous planets,and talking about exosuits, I think about tye possibility of making a base on the inside of tye frigate,and if the frigate gets Hurt for some reason,u had to unlock an exosuit for going out the frigate in the void of the space to repair the hurt pieces

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I say the exosuit for dangerous planets like a new complement of the suit that u would have to unlock on the anomaly *

limpid cargo
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Robotech style transforming exocraft

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or hologram starships like is Starlink

oblique smelt
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Because 3 modules + crafted tech is max u can get

toxic slate
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I'd love the floating expedition starship to become a full class with procedural variants. It's one of the coolest designs they've done, it'd be a horrible shame to leave it as one static model

gloomy hazel
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Sure would be nice to purchase ships unlocked in expeditions more than one time per save.

#

And more ship customization. Mixing ship components from other types too. And the ability to change colors without having to build a new ship would be a nice feature. Seems odd that isn't a thing.

vast wave
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I know this isn't the channel for this and it will sound like a complaint / "ackshaully" thing but

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The chances to get mixing ship parts from different types are next to 0

#

The game's procedural system is not ready for this and it's too much work

lean lodge
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and more scenery and plant growth to paradise planets..

also we should add vehicles similar to this and/or like jets for planetary flight beneath atmosphere limits (cannot fly above the atmosphere) this also means we need a lot more air space than is given..

would also be great if we had more base parts and fauna options. would be interesting if we could introduce previously discovered species to other planets

lean lodge
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add extra terrain features such as waterfalls, vines, flora along cliff faces.. planets are still very lacking

gloomy hazel
ornate hazel
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Having new parts in the generator pools would be pretty nice!

#

Ship, Fauna, or otherwise

unique topaz
#

I have seen an idea for a main freighter and smaller freighter around it

Perhaps introduce a small freighter typ that lets you storage ships and the 12 ships max is just a quick select

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The higher the Rank of that ship freighter the more ships it can carry

safe bear
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I would certainly not mind to have second page of ships or some way to store them outside of quick menu for later

grand gust
#

We

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Need

#

A

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Space

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Cowboy

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Outfit

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Soon

safe bear
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Trench coat update when?

vale schooner
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because at this rate I fear that I wont have any more space in my cargo for all the special ships they give xD, I m already considering scrapping the utopia speeder

grand gust
lean lodge
#

the three big theme-issues i have with no mans sky currently

1: base building is limited and gets ANNOYING- lot of furnishings have to be built from scratch to make a room even look CLOSE to a science lab, and some base parts have a limit as to how much you can place down.

2: there’s a limit as to how much flight machinery you can own, and you cannot store them past this capacity. (note, hangar bays do not exist, and cannot be built as even if you do, you cannot land inside them.)

3:… planetary scenery it’s limited. you don’t get natural rivers, just oceans and they’re not even that deep. you don’t get thick forests, it’s all patchy. you don’t get waterfalls. cliffs never have plants growing on them. Animals are limited and often look like shit. The land is never flat and building has a bad habit of breaking the land around it, but the changes to land still appear as if the base runs through it; terrain edits don’t show on multiplayer. there are only 3 intelligent species in the whole game besides yourself. In other words, the whole “explore worlds” gets really old as the variety just runs out. there should be “lush paradise” worlds that are practically COVERED with water, land, rivers, layered trees and shrubs, just absolutely gorgeous. add caves too.

Devs might want to take massive notes from planets in movies (avatar, star wars, etc. (pandora from avatar would be a GREAT example to work with, because it’s a gorgeous planet, that’s the kind of scenery and plant growth we need.)

We also need hangar bays that we can use to store more spacecraft, and say we want to switch out a few. boom we can do that. also, we should have planetary flight craft .. not everything has to be ground only or space compatible-

brazen roost
#

Honestly i would like the ability to fight pirates on the ground like the sentinals

molten lintel
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dpwolf2 already made a suggestion I'd suggest. But I want to go more in depth with their concept.

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If you don't mind, @brazen roost.

#

**Spoilers for a rare type of fauna!

Also yes I formatted this badly. Let me have this, I'm not the brightest, still happy to show my thoughts and wishes.**
Another thing is a more in depth system involving the fauna.

Creature pellets simply don't feel right to give to what seems like 90% of fauna (outside of the very rare ||artificial robotic fauna needing Ion Batteries, also odd how automatic feeders exclude that||). Why not expand upon that?

Perhaps based on the fauna's diet and/or available food sources (as seen in the Discoveries Tab, which often states what certain animals eat) you could be required to use something OTHER than Creature Pellets?
1-A: If that seems too restrictive, perhaps Creature Pellets can remain the near universal taming food, but feeding fauna foods from their particular diets yields benefits. Such as lower product cooldowns, more trust, or even a chance to get something (say a particular animal is relatively intelligent, maybe feeding them properly could net you a gift from them relating to the environment.)

1-B: Why not allow us to have more than one of our companions out? There wouldn't even be a need for a friendship system (meaning certain companions will get along with companions better than others), just let us see how our two little blobby b o i s would interact with each other.

1-C: Please let us do a bit more with our Companions. Even if it's as simple as adding an ability to throw a stick (or even utilizing the Sphere Creator to create a ball for them to play with) would be nice.

#

I will be making a Google Doc with my wishes.

I'll link it here when it's done if people care about that. For some reason.

safe bear
# molten lintel **Spoilers for a rare type of fauna! Also yes I formatted this badly. Let me ha...

Big problem people often have is that many mechanics aren't really that well developed
Nms is wide as an ocean and as deep as a puddle, you can even say that nms is like nms oceans
Perhaps next game, light no fire, will go more In depth with it's mechanics or another space game hello game does

1-B is probably technical issue

1-C some companions have special mechanics, predators will hunt and robotic fauna will scan from time to time, but I don't think it goes any deeper then that 🤔

As for the future hello games keeps adding more mechanics, so our ocean will keep getting wider, not sure if it'll get deeper

molten lintel
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Fair.

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Meh, still fun to be wishful lol.

Wait what-

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Light No Fire?

safe bear
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It's a game hello games is currently developing
We got one trailer but nothing more Then that

molten lintel
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Neat.

#

I'm also hoping reputation actually does something.

Like maybe if you have a very very low reputation (in the negative 100's) you might be more likely to get attacked from the species/factions you have a low reputation with.

Say...

You have a... -200 reputation with the Vy'Keen. If you're in a system where they're the dominant species, you're way more likely to be attacked by them. Perhaps it's for a bounty the species has on you, could be that simple.