#nms-the-future
1 messages · Page 16 of 1
They could make it have a "short range teleporter" that moves you to an instance not connected to the planet directly (imagine that it's deep underground)
Ability to enable Sentinel network back on using a Sentinel Pylon, a nice QoL to make farming sentinel mats less annoying
Just check the galaxy map
Top left shows the galaxy
Open the galaxy map and under where it tells you how far the center is it'll say (Euclid) or whatever galaxy
Ohhh
There's probably a place for that
You can always just look at the space station in the teleporter I guess 😂
That's how I usually do it
Hi there, I love NMS and I want to share this:
Devs could consider add a heavy hostile system with an evil alien race, like a real challenge to end game content. I think it could be an excellent paid dlc if is done right
grox
if it's paid dlc it can't be more than 10 dollars because the game is already super expensive
I strongly disagree @rustic steppe, the price the game right now is $30? I got it for $15 time ago, that's not "super expensive" xD the game already offers A LOT for a reduced price. AAA releases cost $70-$80, that's a expensive thing xD
wtf it's like 60 dollars on steam rn
NVM its thirty dollars
which is still fairly expensive
not everyone has a bunch of money to spend on games
I gotta eat man
if they needed money they could release a 10 dollar cosmetic dlc for supporting them
something that people get something for while supporting them but doesn't exclude ppl who can't afford to spend that extra money from a big in game thing
Maybe is not a general feeling but considering the story of the nnm evolution I think they have already delivered a lot of content and big updates for free
but if they don't need extra money to keep profits up and further development then the only point is greed
besides I don't like the idea of excluding people who can't afford to spend extra money all that often from something bigger than cosmetics
you said, gotta eat don't you? devs too haha they can't work for free, remember NNM is not a "service game", it's a unique purchase game
Well this could go on forever xd
and we already paid for it
and like I said
if they need money
they could release a support dlc that adds cosmetics or something
I end it here, pointless, my main suggestion is 
they always leave the discussion when they don't have a good point anymore don't they?
Haha is not that, actually your point is super wrong but my time is more valuable than yours to keep arguing sorry 😉 that attitude of "I paid once and so give me free content forever, I can't paid more for your extra work" It seems so immature to me that there is no way to dress a real talk with it
opinions can't be wrong by definition, and the only immaturity here is your passive aggression and unwillingness to think of those less fortunate than you
ikr? paid dlc is against the philosophy of the whole NMS team too
what culture what
genuinely thought you were gonna say American culture
I confused myself man
I thought like you meant a country's culture or a national culture not like a general culture of bigger games
it's the tism
A tutorial overhaul ? Idk it feels like it doesn't retain the new player for long enough to get them really into the game, getting to the anomaly or atlas feel like the true beginning of the proper game to me
Also, Vehicle AI would be appreciated, taking inspiration from Subnautica, it really made me love each of the vehicles individually, there's no better feeling than entering a vehicle and it welcoming you
"Welcome aboard Captain. All systems online"
Yeah the tutorial is notoriously long
Definitely needs an overhaul
The whole not having a spaceship for a solid hour is really painstakingly slow and boring , though that may just be me being slow
I've been able to do it in like 15 minutes
But I am quite experienced
If you're learning the controls and everything could easily take like 2 hours
The tutorial doesn't really show the greatest aspects of the game either
The tutorial is hard focused on resource gathering and it doesn't give you any insight into the great exploration of the game
It really lacks any fun at all
At most taking off for the first time was fun
I feel like a more lax tutorial with an optional combat against sentinels section could be really entertaining
my friend told me to skip playing normally and do my first save on an expedition, and I got a tutorial from him. That seems like one of the better options
Thank god we can skip it entirely now.
It used to be painful starting a new save.
maplestory and its consequences
Wait how
By simply selecting the option when starting a new game.
Oh ok
😄
Multiple settlements would be nice. Have a nice community.
The world feels really empty and story doesn't feel like it exists! All the time exploring & discovering feels boring & most planets are similar. This game has potential but if this goes on then yea I don't think it will last longer even if devs keep updating it! This game feels like it's still in the early access
So hyped for this game for a very long time but I am disappointed tbh!
It's all perspective. I was curious about Sar field, but my laptop can't run it.
I was searching high and low for something similar and stumbled upon this.
Best game experience I've ever had for 60 bucks
Trust me when I say: the game is teeming with life compared to earlier versions
Almost no NPCs on space stations, no fly bys in atmosphere, no planetary archives, Space Anomaly was 1 tiny room with Polo and Nada and that's it
And now, a whole new race emerging all across the universe, with it's lore - it's great to see what HG has been cooking up
hoping devs add world-seeded combat encounters that cross into the artifacts chain so i can tell me friends i indiana jones'd sentinels for a bunch of bones (which i'll trade at the colossal archive for.. older bones?)
Yea I get it but I think for now I'll wait to see what happens next in the future till then I won't be playing this game anymore sadly
Its a .. cool game
Played in 2016 when there was NOTHING to do. Logged around 400 hours in a couple years before quitting just as base building and such came out. Picked it back up last year and have logged nearly the same amount of time in half as long. There's so much to do now compared to 7 years ago.
Hear me out. A quest line that introduces some type of ancient magic from an extinct ancient alien race.
But all the reviews are saying there is no combat only and neither did I found any! Except in one occasion I got attacked by other space ship which was so hard to control and hit my opponent! I couldn't even understand also why am I getting attacked and how to counter that!
I'm just confused about this game tbh my friends are also saying this game is only about exploring & discovering but I really love the unique design of this game but it feels empty! Is there something important that I'm missing in this game?
NMS isn't like other games, like terraria, Starbound and starfield.
These games has a story but more importantly combat and thinks to do with weapons & etc. What's the purpose of those laser weapons if u are only using it for mining and collection other things? Better give few mining tools with different skins
the combat is a bit lackin and does take a bit to figure out. all you have to do is lock on to your target ("s" on pc) and shoot when they come into view
they should release that alongside laser swords
There is combat in the game. Attack those orange robots you see walking around, or head to space and shoot at the space station then wait a second. The combat is lacking because it's not a combat-based game. Do the storyline. Complete quests. Find cool animals and ships and flora. If you don't want to do those things, this game isn't for you and you should look for something else to play.
Thx for clarifying bro
Also, if you play for a while in one session then warp between systems there's a chance for a big freighter "boss fight" where you destroy a pirate freighter.
can we get more detail for the capital freighters? i feel like they're lacking in terms of that
That's right. NMS is a space exploration game, not a space combat game.
I love portals!
I always felt it was much closer to just sight seeing than exploration.. 😔
Sightseeing is exploring, no? And there's plenty of lore to discover.
Not really. There's a difference between not knowing what's out there and looking for it.. versus knowing exactly what you're looking for and being pointed exactly towards it by the HUD.
Honestly the way the game is made really impedes on a lot of it's exploration. It's mostly the HUD that's the issue I guess.
It's not bad by any means.. but it does kinda undermine exploration. It's suited for a different playstyle than just pure exploration oddly enough.
go for a HUD-less run ;)
also, atleast in my survival run, PVE hasnt been lacking in the slightest, ive gotten to the point where its a necessity to upgrade my weapons to survive pirate subspace scans if i do have valuables on me
The issue with that is you lose.. literally all other information about your health, what you collect, etc..
I'd much rather just have an option to disable icons only. That would solve so much issues around exploration.
yeah that would be a good compromise
hud-less play is a recipe for 3 hour long walks around a location if you lost your way for even a second aswell lol
As it is now, there's no need to watch out for sentinels nearby or wonder if there's a hostile creature or not.. the icons spoil everything for you and there's no mystery that way.
Imagine how cool it would be if we could toggle which types of icons we want to see... I just thought of that lol, I'd LOVE that feature.
i havn't checked but, might there be a mod for this?
Also kinda related.. but I wish we wouldn't be told where essential resources were until after we've scanned them for the first time on a planet, and essential resources should also have waaaaay more visual variation so it's not always clear what they look like, encouraging you to actually scan around and making each planet have more unique character.
I swear one of the biggest reasons why planets all feel the same is because they all have the exact same essential resources and you can always scan the area to show the icons for where they are.
No real thought put into that aspect of the game..
i think its just a matter of priority
like sure it'd be great if this game had the mining depth of deeprock galactic or some shit but well
its a different game with a different focus
Maybe eventually they'll rework it. I mean, it is one of the main criticisms NMS gets, and I myself just kinda tolerate it, but I'd love to.. love it lol.
That's actually one of my biggest wishes for an update.
this almost feels like a troll
like it reads like one
This is usually where we say "This game just isn't for you" 
I do think it's fascinating how NMS is the only game ever that gets this kind of criticism.. like you never hear people say "Minecraft needs to get rid of the blocky aesthetic and get rid of mining and we shouldn't be able to break trees with our bare hands and trees should fall, not float!"
...People understand that's what the game is, as well as every other game. But not NMS. And I dunno why.
Yeah I think the problem is people get it in their heads that no man’s sky is supposed to have infinite assets, I think the gameplay is strong, but there is something to be said about lack of planetary variation.
To me the wonders tab seems like a setup for true procedural flora and minerals as the only thing the get is recolors. Fauna is plenty varied in looks, but not behavior. Planetary terrain is alright, but I think they should bring back crazy terrain for rare planets, or in certain regions on normal planets (that weird snake looking terrain, mineral towers, wild caves ravines and ditches)
I think people get upset at no man’s sky in particular because it does have the framework to be an infinite exploration game, but the devs don’t have the time to inject hundreds of assets to be randomly assembled. But here’s hoping
I don't think it's really a time issue, it's just never been a priority. But they probably also know whatever they add will soon be seen as repetitive, no matter how much they add. And this comes down to the way they built their procedural assembly system for flora and fauna assets. Instead of creatures and plants built purely from algorithms, it's more like a Mr. Potato Head system where different bits get bolted onto premade models
i know it sounds bad, but... ||AI-powered (or at least partially) procedural generation? its amazing what AI can do nowadays. of course the AI will be trained on either HG assets or public domain pictures etc.||
it also allows for WAY more variation with less work for the team
yeah, but id also be careful because i feel like a lot of people will rise up with their "pitchforks" on the slightest presence of AI
Nah, only really seen people mad about AI art being passed off as something that takes talent. I'm sure NMS players wouldn't mind a little variety in the procedural generation.
i think the game needs a refresh kinda like a origins update again but refresh the whole game and rebalance some things
It’s kind of like submitting a color by number to an art competition
I'm not saying AI art takes talent. Just that that's what most people seem to be mad at.
If you use Wombo dream, you just type in a prompt (like “F-15), choose a style, and press create
Wombo dream made my phone background lol
Doesn’t seem like much work to me
I'm agreeing with you
Im wanting land fights so bad on this game, just give the Geks, Korvax and Vykeens weapons!! We got so many laser guns, I wanna go pew pew.
Hello guys. Just wanna ask out of curiosity, if there is date for new updates to come. If it's like coordinated, or it's always about guessing.. if there is any info on new updates, or we will know only when they release it. so far enjoying NMS and pretty much addicted, so if there will be a new update as expected, I'll be very happy to see what's new
We just wait for Sean to post something cryptic and try to guess what the update will be about
HG doesn't publish a roadmap nor does provide any estimates
We wait till Sean posts an emoji on Xitter, then we go bananas
Unless it's Echoes, where the joke was the emoji "Echoed" onto another platform, Facebook.
People's response? Elon bad, Sean political, Twitter bad. Sean done with Twitter, obviously. 🤪
People are quick to jump to conflict and controversy. It's human nature.
I feel like an absolute alien every time there's drama like that.
I wish more planets were devoid of life.
I hit my first completely "empty" system in about 200 hours of play
It was cool and disconcerting
As pretty much every other planet & system is full of life
maybe some planets dont have oxgygen or sodium so youll have to pack and prepare
Nah that would be a disaster. I can already see daily "I'm stuck, what do I do" posts here and on reddit until that would get undone lol.
Every planet should have essential resources, but I wish they all looked super different per planet and you'd have to analyze and find them first before you can scan around for them.
hmm true like maybe o2 is underground sometimes in a crystal form deep down, or something idk
would be cool if either a higher level of planet securety maybe with very valuble resoreces or raidable factories producing high end products had blockades from being able to enter the atmousphere
then u have to fight or eveade to enter
hoping devs expand on cross-star-system activity like frigates carrying colonists from another system escaping a biological horror infestation from their home system, giving players quests/expeditions to contest the invasion.
I wanna see current content refined instead of just new content.
Like better animations for npcs and multitools, more variation for planetary points of interests (many of them have just one model), better lighting overall, ability to swap ships in space stations, scrap multitools in space station, pirate freighter battles have more than just one position for attacking etc.
Problem is, you don't sell a product just by refining it
You gotta add actual new stuff to make players interested
This is what HG was doing for updates, updating existing parts alongside adding new ones
Also, you can't really overhaul too much stuff at once, because that would get players confused
Do ya'll think freighters will be upgradeable in class eventually?
Since we already have multitools & ships
Probably, it's a common cry out from the community
Is it only me or should they maybe add more to the oceans, think of a new race that live underwaters, oceans maybe, a new variety of boat so we can be on waters surface than underwater with a sub all the time, and maybe be able to build inside the boat
yup, oceans are very much lacking currently, compared to land-based content
i think that is a great idea
it would be so cool
i know!!! just imagine the amount of variety this could introduce! but alas, woe is the fate of mere wishing 😢
would be really cool i have 2 new stuture ideas that could use ai generation- Mining outpost- with alien npcs you can kill if you want or for a quest
It's a bad idea because they can't trademark or copyright the work made by AI.
As cool as it would be to have stuff like that in the game, HG wouldn't own their game anymore.
and pirate outposts storing contraband and growing nip nip
I still can't get over how much the game has been expanded since the start of 2022..
Combat is more prevalent, there's corrupted planets, new ship types, whole ass pirate systems, stations and freighters, a new race..
I can't wait for even more ambitious stuff for the future.. like fixing the water surface shader! 
yeah
I wonder when we will get the leaked upgraded space stations. As I expected that they will be released at Echoes and instead we got Freighter space battles and new race.
hopefully in the next update
don't get your hopes up though
wait, i just realized that echoes/exp 11 was released 2 months ago. updates usually come out one every 2-3 months
👀
i expect we'll see an update in November
mark my words!
I’d like to see more social interaction in Nms in general, my favourite moment I remember is wondering around at the Anomaly for the first time and seeing players around. Would be nice to have a player bounty system to chase down players or a cargo delivery service you can ask for a player to deliver X or Y things that connect players more is what the game is lacking in my opinion
Why don't they add a way to go around inside your ship, and decorate it and other things
most of the ships are really small, and adding this feature would require HG to work a lot on the physics engine, to allow you to move around moving objects. the effort would simply not be worth the time
the only thing I could imagine is if they added cockpit decorations like in MWO.
It would be really awesome if warping with your freighter could trigger a dreadnought to attack you - have wanted fleet battles for a long time and this seems like the perfect opportunity! I guess the problem is that destroying the player's freighter would be a terrible consequence. Maybe it can just warp away once it gets below a certain point and then you could have a quest to find and fix it...idk just speculation
One thing I think would be interesting is player built jumpgates. Being able to connect adjacent neighbor systems to each other to facilitate easier travel. These gates would require resources to build and resources to maintain. It would also give the connected systems trade buffs and unique npc encounters.
that would work really well with my idea to have hirable npcs diliver resorces from all your farms across the galaxy to a single depot or however you want to set up the routes
It would be cool if you could add cargo pods to your fleet and also be able to buy smaller non capital freighters to make your fleet more like the ones in freighter battles.
Rather than just having frigates in your fleet
there are already little bobbleheads you can put in your ship. look at the quicksilver vendor in the anomaly
I'd like to see monstrosities fleshed out more
Tiered like sentinels
I find it very funny that if the sentinels see you killing monstrosities, they aggro
Would be a nice way to add more combat variety, could give a quest to kill "Advanced Monstrosities"
Expedition system rework. More expeditions per day, easier inspection of fleet, rework for frigate leveling, maybe change the way you look for new frigates ( its annoying to fly to each one ) automated fuel crafting. More base building items ( i would be happy with just bigger windows in freigher bases, i hate those tiny windows), fix lighting.
Also let us place npc:s in bases and freighters, they are so empty now
Ill add some things to your post.
-Modular ship building, you have to salvage ships for parts e.g you find ship with nice wingtips so you salvage it and then you can add them to your own ship.
-Space station thing, make it possible to claim your own home system and upgrade whole system by doing trades, defending from pirates or something else, maybe some kind of space station upgrade system.
😮

unfortunately what's the point if we can travel between systems for free using just space stations' teleportets
would be more realistic if our starship didn't just drag with us like minecraft dog
I remember my old idea i liked, with an advanced teleporter, of bigger size (like in anomaly) and with more advanced building recipe.
It would firstly let you fly your ship into it to teleport together with it, and secondly be advanced/powerful enough to connect you to the teleporters in all galaxies (meaning regular base abd space station teleporter shouldn't be able to access destinations beyond current galaxy)
as for calling your ship, you would have to build a communication station (like the exocraft summoning station) to call it if it's currently beyond current system, and it would spend warp fuel too
I know adding features is all the rage but I wish terraforming was more varied and interesting 🥹 We're living in alpha minecraft terraformed planets when we could have the cave update,,,, (speaking of caves... their gen just needs to be updated period, finding rare cave animals is a pain because so many caves are smaller than the spawn area size needed)
And by terraforming, i meant the terraforming of planets as we explore, not our terraforming tool 
I don't know how many entries space station teleports store, if it's unlimited or if it's a finite number; even then, that category can get cluttered with so many entries. Having a jump gate between two neighboring stars would be enough to know "solar system A connects to solar system B" without having to sift through teleport entries at a starbase or home base.
people only do that in response to ai art that is actually just using peoples intellectual property and artwork with zero permission or consent or regulation, among other things. Hello games could pull it off with some transparency/integrity
uncharted systems dont have space stations
we could build space stations in uncharted systems
You guys think we might get one more update before the year ends? 👀
I'd love it if the neighboring systems around my selected system were also displayed on the galaxy map
Would cut the panning process down a ton if I could look at a handful of systems at a time rather than each individually.
I'm one day hoping for star clusters. Rather than warping between stars, they could add a new pulse engine type thing that is strong enough to get to neighbouring stars with background loading. Maybe 4 or 5 systems in one cluster, so that hyperdrive still has to be used to get out of the cluster.
i think we will get to go to new atlantid (rebuilt korvax prime) in an upcoming expedition. if not this year, definetely in the start of next year.
I had enough of stickers In qs shop imo. Would rather get animated base parts. Or something more usefull
They do it because stickers take very little dev time. No modeling required
True but same can be said about thousands of other available assets in the game
Ex. I've been adding existing models as new bobbleheads for my mod and I dare to think more people would be interested in that
I think it would be a cool end game addition to add sentinel-controlled systems, where they introduce almost a new "race" of sentinel pilots, scientists, etc. They would actually be able to deal a lot of damage and have much more health and all ships and drones in the system too, making those 100k+ mts actually useful. These guys could probably be the source of some new cosmetics related to sentinels (red/orange plated gear, with helmets resembling sentinels) The main reason to fight these guys is to gain access to their base of operations in the system, a sentinel space station. Doing so would require you to "free" the system of sentinels, taking down all control pillars which would be incredibly heavily guarded. Once you free the control of the system, you gain access to the space station(maybe along the storyline it gets pretty beat up in battle so it's damaged and you have to repair it) which will then let you unlock customizations, rooms to build, customers to please, and trade opportunities across the whole system. You would essentially be able to establish a settlement across many planets while your citizens go to the space station to get supplies, socialize, etc.
More on the actual sentinel system before it's freed-
The sentinel's technology here is highly prioritized, offering supercharged upgrades, allowing the mod to have the same stats as a supercharged ones. These could either be versions of the existing sentinel tech with some extra stats as well or S class mods. They would be quite rare and very difficult to extract, requiring termination of the sentinel at the area it's found and maybe a mini-game that simulates the precise extraction of this tech.
Many new sentinels and sentinel operations would be found here, as this is where they get all of their resources to operate. This could include sentinel mining drones, actual mines, maybe even farms. What would be cool is a very large version of the sentinel mech, that can crush you with it's feet and is meant to be avoided rather than fought. Maybe there's a side quest that allows you to pilot one of these massive boys and look over your world from 100 units up.
Some of these operations could be repaired and taken over, offering better yields than a normal extractor or farm but also requiring labor from the civilians of the system to operate in the absence of sentinels.
(once the system is freed that is)
Maybe a bit of a stretch, but perhaps the sentinel stations have extremely complex starship assemblers, allowing the user (with an incredible amount of resources, probably imported from the operations in the system) to assemble their own sentinel ship
(Classes would be determined by equally rare and exclusive parts)
To unlock more options for your ship, more tame (yet still dangerous) dissonant versions of these systems would contain blueprints for all sorts of options, on top of possibly offering corrupted sentinel tools and ships which could have random faulty bonuses, allowing lucky explorers to gain still incredibly high damage multitools.
Finally, to even access these systems, leylaps could be much more useful, and guide us in creating a system in our exosuits to be recognized as a sentinel, requiring complex and rare salvage to be expertly combined.
(the autophage could also be involved in this)
Recently playing Star Citizen again and made me think how fun it could be to have epic battles together with friends in one large ship and everybody would have a job to do. multiplayer ship battles something like sea of thieves in space would be amazing. thoughts?
it'd be great if one day i could install a launch thruster, pulse engine, and hyperdrive on my companion
wut 😅 you wanna ride you animals into space??
cow space program
@coarse surge Don't.
Faecium drive
Friendly race of sentinels sounds interesting. Broke free from the Atlas and want to explore on their own and not for Atlas.
Ok
They are free, they are angry
I thought the purple ones were free
And the regular ones were still uploading the universe for the atlas
Spoiler ||they are angry that the atlas did not stop the slaughter of the korvax, they attack you when you hurt the world and life because it reminds them of the tragedy and it can’t happen again. I may be wrong||
So the regular ones are still atlas controlled
They suffer too
They are angry at it I think
not exactly. ||All Sentinels are no longer under the Atlas' control. The red ones are independent (tho they are still in cahoots with the Atlantid, not controlled), and the purple ones are directly controlled by the Atlantid iirc||
I see. I thought I read somewhere that the sentinels are scanning the universe to upload to the atlas so it can rebirth itself
never heard of that theory. all i know is that the sentinels are stopping the mining of resources because ||it reminds them of the glassing of korvax prime||.
know what would be really cool? if you could collect up animals into like a little zoo enclosure at your base, and then have them interact, cross breed, etc.
You'd think the sentinels would get over themselves after who know how long one planet got destroyed out of 18 quintilion.
I always though it was odd how all of them are mad across every single galaxy over one planet.
They're a hive mind I'm pretty sure. Plus, the homeworld of one of the three most widespread species in the universe is a little more important than some random planet
We should get an upgrade module for our exocraft inventory. Like the multi-tool expansion slot, the Cargo Bulkhead, or the storage augmentation. Something should be out there that allows me to upgrade my exocraft's inventory. These random holes in the inventory are killing me.
That would be great
Im to 🥱
Sending items to other players requires a consent process.
This my inventory got filled with stacks of void motes, other dude was in creative and thats not how I wanna play in survival 😂
yeah I kinda think there should be some boundaries between play-thru settings
like maybe if you have infinite resources you can't give resources away
or maybe only to other people with infinite resources
I would actually like something for freighter bases.
Like if you have four room modules together, you can put some kind of pillar in the corners where they adjoin
Something that breaks up the space but doesn’t block your path.
hello chat
if you were in charge of the next update, what would you want to add? bc i have a whole concept update and i wanna see how it measures up to what other people want :3
Start reading here @molten lichen 😂
I would like to see ruins get expanded, make them not only bigger than a city, but give them procedurally generated mini dungeons spanning 20+ rooms each.
Do you guys think civilization will be built into the game.
For example
Systems where tons of players building put planets and has a central hub where mission, rare good, weapons and more could be found.
guilds being created and ton of players needed to create a freight for the guild and build out a home planet that they must protect.
resources that unique to a system to create unique ship/tools/weapons making there a need for trade or war
I think that that last bit is a pretty good idea, I’d submit that to HG
Hello Games, the devs
They have a page where you can submit ideas you have as well as bug reports
thats dope
i may check it out and sumbit some other idea on the game they built something amazing
maybe one day AI gets to the point or auto balancing games and creating weapons, ship, and more then No man sky would be top top tier
me personally?
i have an entire update known as No Man’s Sky: SELF
it’s the final chapter of the interceptor storyline, focused mainly around what else went on on korvax prime, the living ships and their ties to infected planets
it’d feature fun things such as:
• new playable race based on living ships and infected planets: beings created by the korvax in tandem with their starship cousins as a sort of vessel to transplant korvax entities into in order to commune more naturally with living ships. however, they have gained independence from their long dead creators, traveling the universe and attempting to rid their carefully maintained worlds of parasites.
• final chapter of the interceptor storyline: mainly focused on the korvax’s biological experiments and their relationship with the abyss, the modern korvax, and the autophage.
• increased living ship procgen variation
• access to previously unavailable autophage parts
• access to the full 60 color palette for exosuit customization
• decals on starships and multitools
• the ability to create bodies of water and patches of grass with the terrain manipulator
I'd love to see more interaction with my ship. When you land a hauler, you step out of the cargo bay. When you get in your ship you see your character climb in. (Can turn it off with a setting toggle for the impatient). Be able to fly with other people in your ship. I'd also like to be able to take over a system. Like I found a system that has most of the more basic things needed. All my quests have ended up in that system or the one nearby. My main base, my settlement, all right there. It'd be cool if we could invest in a system for monetary gain, and improve the safety of the system, provide patrols of our ships. My system has a lot of pirate action going, and sentinels. I hunt them down relentelessly, it's my system!
so starfield has cargo links this needs to be in no mans sky too
Tidally locked planets. No day and night cycle
Hot and cold
Never ending day and night
Would prove to be an interesting addition
Can't use solar panels at the dark side
Buildable space stations
A stationary freighter type structure
-
Notes for teleporters on space stations. These would only be visible to you and help with navigation so you remember what’s important about each system.
-
Show glyphs for already-visited systems in the discoveries tab to make revisiting a system easier if it’s not on the teleporter list any more
Rogue Planets that are permanently night, Expanded Derelict Freighters, including spawning them planetside, planet-wide ruins, allow pirate frigates, freighters, and space stations to not only be boarded, but fought through. In abandoned systems, have the space station crashed onto a planet. All just some minor ideas in my head.
For point 2, if you visited a planet and it is available in your Discovery screen, use the option to add it to Wonders list
There you will see the portal address for that planet (and by extension the whole system)
That’s a neat feature but it’s quite unintuitive
From 1850 to 2050 I played Nms
I wish the oceans were deeper, so far they’re just glorified lakes
Something cool would be more interactive crafting
I think there was a missed opportunity with staffs
If you're familiar with the old Papa's games on cool math games, maybe something like that 😂😂
Maybe you have to control altentidium flow, and make sure everything is welded and screwed in right.
And if you do it perfectly, then you can get S class
Would like subnautica depth waters so the sub can actually good deep
So played for a month or so now and my biggest bug bears are getting anywhere. Please update the galaxy map to show a route and endpoint, just copy the original Elites galaxy map or go whole hog and Elite Dangerous galaxy map/plotting of a route
Y'all rememeber when you couldn't summon the anomaly?
pirate camps on planets and pve with npcs would be cool, and cool mines on planets large factories you need to hack your way though and accsess the riches stored inside them
Just keep in mind, animating a climb into cockpit animation is not easy, especially for every cockpit in the game. It would be cool, but it would be time consuming and difficult
it'd be cool if the Colossus exocraft manipulates terrain in front of it into a flat land as it moves
If you don't ask you don't get, I leave it to devs to assess if they can/can't
i have a request for a future update, a suggestion i'm sure has been made multiple times, but i feel the need to state here as my one and only idea that i think would be minimal amount of programming labor for a maximum quality of life boost. hear me out
inventory organization options
example: every time i want to make glass and separate my one stack of frost crystals into more for multiple refineries, i have to find them in my inventory, far past dozens of items i keep on me at all times, and in an inventory selector only showing 8 items at a time. it is tedious and time consuming, but could easily be remedied by an item tab such as "consumables" for moments like these. there are such tabs in the inventory at other times, and they are sorely missed when they are absent
disclaimer: i adore the inventory system, i just find this particular corner of it to be very unnecessarily complicated
part of the issue is that after i find the stack the first time, i have to "pick it up" in order to split the stack, and once i place it back, it's often into a different inventory slot, so i have to find it again. im likely not the only person who gets frustrated by this, but might be one of the few willing to say something about it. sorry for the wall of text, just wanted to give a bit of honest feedback that could help iron out a kink, however small
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
ohh thank you ❤️
word
also wondering if anybody here has dealt with something similar or remembers a time when it was even worse XD
cause i got like 180 hours in the game but its all recent
What I would like to see:
- 'Galaxy' on the Discoveries tab, next to systems.
- Ability to remove the Mining Beam from Multitools.
- Reordering destinations on the Teleportation Terminal and companions.
- Unsure if it's something on my end or PC only, but placing stuff on the ground on moons is tilted.
- That underwater sun glare, it burns my retina each time I try to build underwater.
- Allow to quick bind food. Maybe better prices and effects?
- Restoring terrain on settlements you manage. Sometimes building or combat can lead to create holes on the ground.
- Option to disable trading.
- And maybe disable PvP by default? Many unsuspecting newbies get killed at times.
Agree with most of them but not the Mining Beam bit
Because you gonna get stupid ass folks removing everything from their MTs
And then bitching how they can't get resources or fight back
There is a reason why you got key components on MT and starships that can't be scrapped
There's unintentional misshaps like getting a hauler from the void egg
And then there's Darwin award stuff like what you just said
Well I have seen people running out of fuel for their multitool and being told to melee plants for carbon
k i submitted that lil quality of life suggestion in a more concise way to the team
i hope it manages to help iron out that small kink in the otherwise streamlined inventory system
quickbinding consumables would be awesome tho for sure
thats some bethesda level unrealism tho
I think the developers should take a look at the blueprint situation
bro, that name, LOL
it would be cool if there were debris splatter when you fly through a tree / sediment
but i just imagine the shield making it all go poof
They should do an expedition that's set in the time of the Fall of the first spawn Empire
Now we got " korvax story updates" that introduced interceptors and autophages. Maybe in the future we will get gek and vykeen story updates too
This game really needs dungeons. Extremely difficult, but they will offer great rewards. That would be really nice
Dude derelict freighters
yeah it seems like a no-brainer, they already built a dungeon system with the freighters. planetary dungeons found randomly on worlds would really help out the lack of planetary exploration elements that we have. but for whatever reason they haven't done it
This, I would love to see more procedural dungeons on planets, derelict freighters are so damn fun.
Yeah I like the derelicts, but I don't like that they don't actually exist in the system until you use an item. That's why I think planetary dungeons could be cool. HG could tie in NPC encounters, or maybe finding a treasure map, that lead you to a dungeon at a certain coordinates and you walk up and there it is. Maybe once you go inside it spawns you into a separate dungeon instance to save on memory I dunno, but actually having the dungeon entrance always there on the planet just feels more satisfying and grounded (no pun intended) to me than the way derelict freighters get spawned
Melee can break resources. You could also simply make the mining laser free to install (or ~5 ferrite, I guess)
id love to see these 2 changes
first when you get near the rings of the planet for the shadow from the planet to not disappear so it looks more realistic (ik the game isnt supposed to be very realistic)
second atmosphereless planets to get fixed. by this i mean no shadows from invisible clouds, no fog and no visible atmosphere
Ya know what would really be helpful for the Future of NMS a gosh darn sort button
💯
blud did not look at the inventory buttons
add visible galaxies/nebulas like how you can see distant stars, would make the skybox more interesting
(and appealing)
Search function for stars, planets, and teleporters
some filters in the portal menu would also be useful. like sorting by economy type or name, conflict level, so on
Where did the hype page go?!
#no-mans-hype🐝 is archived until the next update is announced
just look in your heart and the hype will always find you
it turned out my friend liked No Man's Sky (probably even more than me). He mentioned last night that he'd love to see the devs take on quasars and gas giants. 
A list of every planet you have discovered and a way to filter them based on planet type. This is different from the star system list.
Gas giants and moons would be amazing
some (late game) way to harvest gases out of the atmospheres of gas giants
A ship upgrade/ship type maybe?
How would you land on the gas giants?
why do you have to be able to land on gas giants?
HG have a good imagination, they can think of something.
A firework box that can be added to the bytebeat system for firework displays in time with music would be cool
Drop some harvester or balloon which collect gases, never you had to land
I would like it if Hello Games added turrets to defend your settlement or base, because I'm sure I'm getting tired of sentinels attacking my settlement every time I visit it or reload my save.
The good news is settlement attacks are just for show. You don't have to fight them at all and nothing will happen.
I think they should make multi biome planets
And it would be cool if you could design your own type of space station
they should increase the unit cap to 4 billion to like idk 9223372036854775807
inventory system needs optimization in terms of organization: specifically, item type tabs for crafting stations and merchants. this is a desperately needed quality of life update, if we can use these tabs in our inventory, there is no reason why we should cycle through over 100 items, 6 or 8 to a page, in a completely scrambled list of items in no order relevant to personal inventory organization
put simply, too much game time is wasted on tedium of using the scroll wheel to parse through seemingly endless randomized pages of an inventory we have already organized
this needs to be an issue of the past
if the devs can find a way to increase the unit cap then yeah they should very much go ahead and do it
No reason to increase unit cap.
There no thing to buy even for 1bil units.
And ship and exo slots are not exciting enough
More things to spend units on?
there are people who just want to be a rich as possible in no mans sky
There should be abandoned ships in space that your freighter could pull into a certain area if you have the required upgrade and the ships could either need to be repaired or just a refuel
I think you should be able to take over an abandoned space station and you build all the shops in and you set what the npcs can buy in the space terminal and the resources you sell can come from your settlement but to get the resources from your settlement you need to hire a Npc that takes the resources every 24 hours and bring them up to the space station
why can’t you make geknip, you literally have nipnip buds
also if aliens on expeditions can land on asteroids, why can’t we
I want new ship types that have interiors and also multilayer to be added to switch
Or just loot them
That'd be very cool fr
Yes! Just like in that new space game (ion remember the name).
You can walk inside your ship and have different stuff inside it that you can use while traveling
You don’t
My issue with MP on Switch is that it will likely break its stability again. And they finally got things running smoothly again after Interceptor...
I don't know, having a planet in your solar system that wouldn't let you land seems like a bad idea to me. Also, I don't find much use for gas in No Man's Sky, but that's just me.
The only way I can imagine it working is if it's big floating islands
You could be able to pilot frigates and “land” them in the atmosphere of the gas giant
But why?
So you have a way to get to them
I agree, but it could indeed be a good addition if done right, just take star citizen for example, the ideas they have to make gas giants interesting and interactable could be a game changer. Having rare gases in their atmosphere which are very hard to get for example. Just and idea tho
Ring worlds > gas giants. Change my mind.
It's never been done before in a space game like this, only planets and space stations.
I think that some foundational planet types haven't been done well or at all yet, so I'm not really interested in novelty worlds until the basics are covered
So the devs need to go read Ready Player One and launch an true across the galaxy "egg" hunt.
cloud city settlements on gas giants.
Ngl that would go crazy
massive expedition
A void egg hunt
pls add a driving license test for my squadron pilots because they keep ramming into my infra-knife mid-battle
i know i hired them but i don't have the heart (nor option) to tell them they're not the best drivers
cutscenes for the main quests would be awesome
Or there could be two “modes” for squadrons: Free and Linked. Free is just the one we have now, but linked locks all your pilots in a rigid formation.
Nms tonk
3 weapons mounted on turret
Pulse spitter
Rocket Pod
Neutron Cannon
Slow, but can cross almost any terrain including shallow bodies of water with no impediment. Only combat gear can be installed.
i would really like to see the outlaws aspect more in depth, being able to raid players bases if they don't have weapons up, you can randomly get stopped by NPCs and get scanned for contraband.
Sentinels will scan your cargo hold for illegal items
Pirates do so too, but are after valuables.
Thay gives me idea for scanning npc tech for your pirate ship so you could shoot down npcs and get their loot
I'd never play online again. I'd be perma offline.
You should be able to do the things your frigate crews do on expeditions
Expand the other factions with unique rewards like the Autophage (cosmetics, etc). Would make doing their quests less like a chore.
base reordering would be amazing
especially for us who have many, many galaxy portal bases but also for those who visit some bases more than others and want to have them at the top
That and a way to favorite certain space stations and lock them, so they don't drop off the list.
Try and add more planets to some systems, like there can be a maximum of 10 planets and 5 moons
^
|
REQUIRED FOR IDEA
Try to add the SOLAR SYSTEM as an EXPEDITION called “Solar”
Will probably also send this to HG themselves, but seriously. Can they put legacy and expedition catalog items in their own section? So I'm not sitting here wondering about a shadowed item I can't even obtain in my main.
They need an expedition recap so people have a chance at old items
There was 1-4 and 5-8 reruns. This time probably will be 9-12 (still waiting for exp 12)
Wouldn't a fourth expedition have already started and finished by now, though?
Exp 1 rerun was 24.11 -7.12 2021
Exp 4 was 5.1 -19.1 2022
I still think revamping older expeditions and setting them as a permanent game mode you can select would be nice. They could increase the grind of the milestones to compensate for the time limit removal.
If exclusives are that big of a deal, replace the Normandy with something else.
would love to see that yeah
it'd be amazing if we got stamps for tools and ships on their locations, save a lot of time and backtracking to find them
Thats why i write down glyphs and planetary coords.
man i can't wait for revamped space stations
Romance system. Them Korvaxes be looking mighty fine.
Mass effect did it
Electric based "fuel"
Recharge your ship at your base using electricity
A boat
A surface only version of the nautilus
Was it named the nautilus? Don't remember
Speakers, be able to hear your beatbyte songs anywhere in your base!
Anywhere and everywhere
Signs. Write a message that is visible at all times.
Unlike those annoying communication balls that clod up your screen
Picture frames. Take a screenshot or a picture and place it in a picture frame in your base!
Does this count as spam
Or am I allowed to pump out ideas
Indefinitely
A big update to the beatbyte system.
Please! I love the beatbyte, but I want more options and freedom
Longer songs, instrument presets
Music sharing via disks. Not unlike those you can buy with quicksilver
You can upload your song to a disk, which you could then gift to other players.
Do note that to actually get any of your suggestions to HG, you will need to submit them here
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
I may try that
That romance things won't be submitted because it's obviously a joke.
I am not sure how obvious it is to others though
I would like to make it so you can see your freighter more clearly through the clouds when on a planet. It would make it much cooler to summon it and see it when on a planet
I would like to see remote weapon pods as a new ship weapon.
C class, 2 remote weapon pods
B class, 3 remote weapon pods
A class, 4 remote weapon pods
S class, 5 remote weapon pods
Both ballistic and laser versions
Damage output per remote weapon pod is 1/5 of infra knife without upgrades.
What do you mean by "remote weapon pods"? How would that function in game?
But you can already send your bytebeat songs to players
Go to Quick menu -> all the way to the left and select utilities -> all the way to the right and select bytebeat library -> in custom tracks which is where you store saved songs from a bytebeat device -> hover over song and transfer it to nearby player.
What I would get behind tho is a place players can upload songs for others to download in game, someplace in the anomaly
I don't have playstation plus. So I couldn't do that.
Regardless that is how one would do what you suggested.
They would have a similar behavior to missiles.
Lv 5 now
Except they automatically follow the target and shoot it for a set time before their power cells deplete and they self destruct
So some kind of automated drones that "tackle" the enemy starships
Do we think Sean will drop a emoji this year still?
Today is mythical wendsday. All signs sugesting that we will get it , we just need the emoji. Usualy he posts late at uk time. But we dont know for sure what are hg cooking and how advanced the work is.
Yes
Armored Core has such a weapon, all were energy based weaponry, they function just like the missiles of the game in that they had to lock onto a target before you could fire them. After deployment they relentlessly pursued the target while attacking it until they ran out of power and self destruct.
Upgrading Freighters: Small numbers of systems could be “Shipyard” systems, with a large freighter dock either attached to the station or floating in the system somewhere. You can use that dock to upgrade the class of your freighter (and maybe purchase freighter upgrade modules too). Upgrading your freighter will take: 2 days for C>B, 4 days for B>A, and 7 days for A>S. During that time, you are unable to use or access your freighter, unless it is to cancel the upgrade. Once the upgrade is completed, you must return to the system and pick up your freighter. The upgrades will also cost nanites.
That would fit more as a secondary weapon, me thinks. Along with missiles.
Yeah
Autophage Inhabited Systems like just Autophage, no Korvax, Vy’keen, or Gek
sounds cool. Maybe also more Autophage lore in general.
imagine a collab with EVE online, EVE could get like a limited event based around the NMS universe and we NMS could get a expedition with the Astero from EVE as one of the rewards (pictured)
honestly no mans sky could add much larger ships into the game they would just have to add extra landing pads for the new sizes shouldt be too hard
What would those bigger ships do?
cooler like starfeild multi-player transport maybe even missions to taxi npcs
No reason for bigger ships gameplay wise. They will only suck resources from hardware. keep also switch in mind when thinking about new content.
When will switch get a real hardware upgrade?
When switch 2 releases.
If it releases
Planed release date window is sep-nov. 2024
I really wish they add more flora variety per planet with the existing asset pool to improve exploration. They could add more than 3 tree assets per planet. Also add broken trees trees. plants and trees growing submerged shallow water swamps. Occasional slanting trees.multiple biomes purely based on flora color variation and grass color variation and nothing else ex savannah - like green flora, tundra - orange/brown color flora,snow patches around mountains and polar regions. Thick green flora colors on jungle regions where trees are dense.
More diversity in game is always welcome.
Yeah if they had added a minor variety change each update, it could have made a huge difference by now.
G
id like to be able to fly a frigate, or barring that, maybe something like a corvette like from Homeworld
a bit bigger than a regular spaceship. Or something like a hauler, but with small turrets
like a gunship
So I've seen some sheets floating around that have all the available starship 'parts' labeled. How about the ability to craft any one such part (that would already be available to that type) to alter the visual aspects of the exterior starships? Similar to the cockpit bobbleheads, you could only have one. That fighter you found in the perfect color scheme, which has all the right parts that you're looking for, except it has Starjumper wings instead of Vector. Instead of having to incessantly search for it (or ask for help from the super, awesome Reddit community. Thanks guys for all that hard work!) You could craft onto your ship. Your choice overrides and replaces a location part or (in the case of some antenna or other similar) would just add onto.
Really want more ground enemies, make flora predators more dangerous, more abyssal horrors like floating eyes or cthulu like monsters. Maybe add abyssal planets
They seem to be adding more enemies with each update which is exciting
I think smaller sized dual multitools could be cool too with a faster fire rate but less damage
Could use crashed freighters as the entrances, would make finding them randomly way more exciting, right now if I see a crashed freighter, the awe is still there but runs out after 10 secs when you remember what it is/serves.
NPC combat like Starfield would be nice
Shoot Sentinels is cool but idk the ground combat could be more dinamic
Generally the procedurally generated animal predators are repetitive - all they do is charge into you. They could have more abilities and behaviors - like trying to sneak up on player to do huge damage if player doesn't detect one, be able to spit acid or if the predators are spiders, there could be webs around which would slow player if he would step into one, etc...
Also not ground enemies, but flying animals even don't do any interaction with anything.
And flora predators... That reminds me that there should be procedurally generated flora with different behavior, as now all it does is nothing aside of us mining it for resources. And the dangerous one is being same in all the planets.
Also aside of predators there could be animals somehow influencing the player's exosuit and maybe spaceship (though the spaceship part would be maybe unfair) - maybe some parasites who would somehow suck energy out of the spacesuit and thus decrease its life support and hazard protection status bars. Or maybe creatures doing opposite - interacting with exosuit just for curiosity, but as they would transfer energy to it, they would either recharge systems or damage player. And if they would overcharge systems, they would damage player if he wouldn't be careful.
Etc.
I have an idea, how cool would it be to have personal Space Stations.
But different from your fleet
A new event so randomly around you a ship could crash into the ground nearby, a quest and marker pops up and you can go salvage the ship repair it or help the lifeform
And the ships could have more valuables then the other ones you find around
Making sentinel and living ships automatic so they can do stuff in space, like mining asteroids and killing pirates.
It would be cool being able to drive a freighter , Control it and Watch ss your Fleet Flys along with Enemy Ship able to attack you
Interesting is that in the Leviathan expedition there was part where hostile living ships attacked player. Yet we don't see NPC living ships in normal game modes, outside the questlines of getting one.
I would love that as the freighter can only be moved out of the ship or with a warp it would also add multiple layers of realism with it and expand roleplay, bringing more people to play no man's sky.
Exactly, I've also thought that hello games should work smart and not hard, there are so many easy abilities to add that are already in the game
Exactly this, what If there were fauna that made you rapidly lose heat protection? Or had a radiation aura. Instead we get the same headbutt from every animal.
Hello games has turned the game around, ok. But they keep adding stuff nobody asked for? Atlas multitools are great, but why add another tier of weapons if there is no enemies??
I'm not a game designer, but how hard could it be to add 10 more types of dangerous flora? I've seen people say "if they added just 1 new enemy or flora every patch imagine where we could be now" and its so true. There is no excuse, I hate hearing that the game is meant to be a calming relaxing type game because they wouldn't of added hardcore if that was the case.
I know everyone feels the same because if hello games announced they were not going to make any more updates, we would all feel as if the game is still incomplete (maybe it's just me though) Although the game has come far, I still wouldn't recommend it to a friend unless you don't mind RP-ing in your head. As an actual crafting/survival game, NMS is lightyears behind games like minecraft & terraria
Even expeditions are dumb. Why wouldn't you make them start from specific portals across the universe. They could then be labeled as "portals to the mind of a previous traveller" or whatever. It would give everyone a reason to be excited again and rush to the portal (you could purchase a specific expedition map from the anomaly). You would have to get to a point of easy star hopping before you could even attempt them & it would add to the end game. I feel as if the devs are more artists than game developers. Their game philosophy is always so backwards but the game itself is beautiful
Now I'm ranting so I'll stop but even this is a great point? Why wouldn't they make the living frigates the enemies in space in specific systems (similar to dissonant you could have infested/living systems) they could be accompanied by living star ships, that attack you. Simple stuff right?
The biggest problem for me with flora also is that is is just hand-made assets with no variation (with the size being an exception). We can see it especially in case of the dangerous flora - where it's same 3-4 plants at all the planets. Also their behavior is same too - for example both tentacle and maw-like plant are just doing same thing (damaging player). I could for example imagine that the maw-like plant, if it would successfully bite player, could make him immobile, until either some time passes away, player shoots the plant or mashes some key to get free. There generally could be tons of more behavior for things - one would just need to use his own imagination.
To me it looks that they are now mostly focusing on the space though. Which isn't bad idea, because if you remember the original space before it was started getting expanded by things like Living ship (which added random encounters in space), there was almost nothing to do.
But still, more variety to also on-foot gameplay would be nice.
I like NMS for what it does, as it's decent game with tons of content. But it has tons of potential to expand and things which are too bare. The biggest shame for me is the Frontiers update with the settlements. They are basically procedurally generated towns. And there could be many interaction - talking with NPCs about rumours, having a drink at bar, etc. But all what we have is the overseer minigame. Which eventually gets stale. And it's only about waiting until something happens, like some sort of 💩 idle 📱 game.
At one thing I like the idea of having some different start with different goals and also using it for fast kick-up of the character and other stuff. But yep, it's also dumb that the content is only time limited. For me the worst thing though is that the rewards are available (without mods) only for people who played them - even for the old expeditions, which don't even get Redux re-run. I think that the one who wouldn't play them should eventually be able to buy the rewards just for units.
But yep, I also think that the expeditions would be cool like addition of more game starts - there could be the default stranded one. And then the expedition ones for the players wanting to have different game start (and all starts would eventually lead to the anomaly and main story for the people wanting to play through the Artemis path again, but they would have different start to make things different. And to skip the long starting tutorial.).
They should add some clan in this game
Or not because this is meant to be single player
As someone who came into NMS late this year I would absolutely love to see a new traveler aboard the anomaly who would sell Expedition 'maps' allowing you to visit and revisit these story arcs, earn the past expedition rewards, and visit those locations. They could be set up on very specific locations throughout Euclid, require portal access to visit/start, and could cost 10-15k quicksilver or some other new resource. I'm personally disappointed that the expeditions don't repeat on a scheduled basis for the enjoyment of newer players (and a revisit by long time players). And because I only play in Permadeath, could you make that an available option (not requirement) for future expeditions? Thanks so much for your consideration!
Fyi, Hello Games doesnt look in here. To actually forward your suggestion:
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
It would be cool if instead of using procedural generation to make the planets, leading to planets feeling the same, if they changed the generation system to AI based so that each planet was truly different
Lol please no. We don't need glorified autocomplete software in our games
Plus, you missed the point where NMS can be played offline. What is your plan to incorporate AI elements into the game? By making it an online-only title so it can talk to some AI model servers each time a planet is generated?
Or by forcing users to download crapton of GBs to run an AI model locally and split the limited computational power of devices like Switch, Deck and old gen consoles?
It'd be great to see player-controlled cultivation of planets; being able to call a Merchant Guild freighter to play around trade variety supply/demand in a system, Pulse Jump to series of objectives from the Mercenary Guild, and perhaps join an Explorers Guild freighter on their hyperdrive journey through systems in search of an ancient metropolis that is secretly all connected to a hub per star-region.
right, thats a good point
i haven't really thought through it very far, but i still think once computers get better it would be cool to do
Allow controller remapping in game for all console versions of NMS.
YO????
They need to get multiplayer and settlements added in the future for switch
If you can explain how with the weak hardware switch has, sure
I'm not sure how Xbox is letting me play on a $100 phone but it does show multiplayer as option when I start the game.
I can't see any chat features though so I don't really try.
Xbox One is a huge upgrade over the switch. The Switch is closer to Xbox 360 in terms of capability
Please improve the joint base development feature.
Fyi, for HG to actually see your suggestion, use
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
!hg The NMS game looks great, but we want to develop a joint base with our friend and the game doesn't seem to offer us that. Please add joint base development to your development notes. We want to be able to move around in the world we created with our friends. When we started the game yesterday, we tried to develop a joint base together and after a while the base disappeared on my friend's computer. All the things we developed together were wasted and it had a bad impact on our gaming experience.
The NMS game looks great, but we want to develop a joint base with our friend and the game doesn't seem to offer us that. Please add joint base development to your development notes. We want to be able to move around in the world we created with our friends. When we started the game yesterday, we tried to develop a joint base together and after a while the base disappeared on my friend's computer. All the things we developed together were wasted and it had a bad impact on our gaming experience. You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
I want small sculptures of Monoliths and Knowledge Stones. I guess they should be very small, and there should be some limit to scaling them if they can be scaled at all.
Defense weapons for bases, I.E. anti personel turrets armed with pulse spitter and plasma grenades.
Combat drones that move out to engage hostiles, armed with bolt caster and has forcefield installed.
Both of which can be disabled upon taking enough damage, can be repaired by player by using materials.
defense for alien outpost could be neat, so at the very least they put some fight against ai pirates
and some rewards (and wanted level) if players desire to raid them
scanner integration with exocraft. i hate having to leave it just to scan for knowledge stones and such
Speaking of settlements how is one supposed to start a trace of metal
Without them
I hope they'll fix nutrient processors and cooking at some point. Feels like an afterthought, full of issues... Here's just a few of my thoughts on it.
- The ingredient storage is way too small thanks to stacks being half the normal size. If that wasn't bad enough...
- ... you can't take ingredients directly from the ingredient storage or the freighter, just ship and suit. Why?
- Feeding Cronus for nanites takes hours of mindless button mashing. Why'd anyone do that over the better, quicker, and more comfortable options?
- Getting animal produce like milk or eggs is just not fun. It's very slow, and babysitting the machines is silly. Why not have it work like extractors?
- Give us some way to get animals that don't despawn for farming produce. Maybe a "livestock room" on the freighter, or a field building in settlements.
Id like to see the repair action get some love. Currently its just clicking on A, B, C and done, which is the most boring shit I can think of. With repairs not happening this often (unless you constantly fight, then its your own fault anyway lol), it would be no mistake to make it a bit more interesting. Create some sort of minigame that requires a bit of logical thinking, because it really is an immersion breaker when I go to fix up a ship that is broken and on fire, and just click the mouse 30 times and its done.
I mean... In a game where you handle Antimatter and other powerful particles with bare hands...
I wouldn't call simple repair an outlier to immersion
Minigames sound nice, but Im afraid community will react with an uproar again, because they have to spend 10 seconds for something that used to take 1 second
Im challenging "simple repair". We dont know anything about how challenging repairs really are. And "bare hands"? No idea how it is stored by itself, but at least the warp cell description gives a good explanation. As for uproar... How often do you actually do a number of repairs? I would be fine if this feature was simplified when starting a new game for learning purposes. Still, the average loud player is probably too impatient, Ill give you that. But I can dream :/ You cant tell me clicking on a box is interesting in the slightest.
Not sure about normal, but in Survival, I can lose an entire exosuit module by stepping on some hazardous fauna 😐
Don't even need to have my shields down or anything
Same with space combat. I can lose barely anything shield and somehow I lose a couple of modules.
You chose that mode to play 
You cant blame the game for being hard when you choose a hard mode
How is it in normal, then? Because even in survival this became a non-issue the moment I got the matter teleporter on my freighter
Now repairing is a just a matter of spawning my freighter in the system and clicking 3 times
Assuming you ask about breaking modules, I cant even recall the last time I broke something.
When I think about repairs, breaking modules is the first thing that comes to my mind, not fixing a grounded ship for example
Its all the same really, you just click boxes, whether suit, ship, or MT
If I had to play a minigame every space battle to fix my ship that'd be real annoying real quick
Youre probably imagining the minigame to be more than it is, Im not talking a fullblown round of tetris. But something
Also, I proposed it to be a toggle.
If I had to play a minigame I'd rather see it being used for cooking. Cooking is just refining
It could be so much more
There definitely are many things that could be improved. But cooking at least has an animation xd
Yeah I guess. You have three things moving up and down in a pot.
More than for repairs.
Cooking feels... Worthless.
It pretty much is
- There are much better ways to make credits
- There are much better ways to make nanites
- I hate Cronus and how slowly he takes my food
- The buffs are like, barely useful

Oh and 5) Raw ingredients takes an incredible amount of space
I tried making an animal farm with animal feeder and livestock units. it doesn't work if aren't hugging them
Animals despawn, so you can't just feed animals that are away and bring them back to the machine
Minecraft has nametags to keep animals from despawning, give me something like that so I can make an actual farm lol. I can produce tens of thousands of flowers/metals/gases in an entirely different galaxy, but milk is too much? 😐

We knew how to keep cows and chicken in 10,000 BC why can't we do it in a world where you find faster than light fuel under a rock
What I want to say is. Cooking is way too inconvenient for how little it gives you.
I got nothing to add
its true
Which is a shame because I usually love cooking in video games.
NMS has many rough edges
I would have also loved to see twoseater ships or exocrafts
It's been eight years and we still cannot paint our ships
Oh sure we can paint the freighter. But our ships? No can do mate.
We can tame animals, but they're slower what we already can do and they can't be used to farm produce.
Squadrons help the enemies more than they help us, by blocking out shots.
Multiplayer? It's great and all at first glance, PvP is enabled by default and I've never done any mission that was difficult enough to require someone else. The anomaly is full of people dumping their stacks of duped activated indium or stasis devices into my inventory.
New multitools and ship types overshadow the old ones. Does anyone here even use a common freighter/explorer/shuttle for anything but their looks?
Same with pistols and rifles MTs.
All of it, to HG
I would like to see a "refresh" of MT parts
To have the standard pistols / rifles more in line with newer stuff
HG updated ships a couple of times, so maybe they could do the same with other key gameplay object
They probably just don't want to see the bazillion all black and all white ships people would make
Why do they care? Can't we play the way we want?
Except for coloring, yeah you can
But then why can I color my freighter
Makes no sense
It just promotes the use of save editors.
Or hunting for that perfect ship
One in a billion? No thank you. There's so many paramaters you can't find the perfect ship before the heat death of the universe 😐
People end up using the same ships that are being shared in coordinates discords and reddits
Not everyone but they sure show up often in the anomaly
Personally I like making my own finds, but I think it has more to do with this being a procedural generation showcase
Once we can build and make ships/tools or whatever, that dims a lot
A good compromise would be allowing some painting, and external parts that we could add
any form of ship customization would be great.
Right now, let's see... We have colored thrusters. And that's it.
Even pets are more customizable than ships
Like that one squid ship everyone wants
Light Sabre, nuff said
we need melee weapons, and certain planets you can only use them and not ranged, or get benefits by using them-this way, people would use them and weapons would be more than just different blasters
ha and gigantic (like town size) enemies that attack you, like dragons/krakens/giant spiders, other alien giants/plants- something similar to a boss in a regular game. And other semi difficult things to beat besides sentinels- I want desperately to go to a planet and find something huge and scary that has awesome attacks and I can't beat, and I have to come back later and more powerful to beat it, and get cool loot from it
Yes like massive angry sandworms that jumpsscare you
with the whole ship customization thing i just think we should be able to add some unique parts and colors to our ships
like maybe we'd be able to make ships look detiorated or something
and the whole ship type and the basic parts stay the same
that way you still have ship hunting
It's been a really long time since the last update, makes me hope that it's going to be something big 
NMS Archaeology Overhaul Concept
by CaptainxGambit
─
-Introduction-
Archaeology in its current state is interesting, but feels like a bare-bones (pun intended) concept that could be expanded on. Implementing the following ideas would make archaeology a much more interesting and lucrative venture.
-New Ancient Ruins Models-
More model variation for explorable ruins would obviously make things more interesting. Locked doors requiring material charge or specific keys would also add to the intricacy of searching for artifacts. Behind these locked doors would be bonus loot. Having new cave and underwater ruins that can't be discovered with planetary maps, only monoliths or random exploration. These ruins would have better odds of having an incredibly valuable artifact.
-Remove Visor Scan Indicators-
Getting rid of the indicators revealing the location of the underground keys and chest would require you to physically excavate the area to locate the keys. This would cause players to reveal more of the ruins' structure instead of just digging tiny holes to the keys, making it feel more like true excavation. Making artifacts more valuable and adding random loot containers would make it worth the additional time spent digging.
-Planetary Archive Changes-
Planetary Archives become a player community hub for artifact collection. Instead of the artifact swap system currently in place, you would put the artifact into the device and it would be scanned and recorded and then can be taken back out to be sold like normal. A new option will be available at the computer terminal in the archive structure that allows you to view all artifacts uploaded into that specific archive as well as which "scientist" contributed the discovery. This would allow groups of friends to work together to gather a large collection of rare artifacts and anyone who visits the archive could view what was there, sort of like a museum. It would also be neat if you could store other “artifact” type items like salvaged scrap, ancient bones, and deep space oddities.
-Nanite Rewards-
Introduce a new NPC artifact collector that is located at any “Planetary Archive” point of interest that sell ruins maps and keys to unlock doors in ancient ruins to access bonus rewards. They would also buy artifacts for nanites, which can be done after uploading the data to the archive.
-Conclusion-
An archaeology overhaul would be a fun and interesting content update and would be relatively simple to implement into the game.
I agree partially. I think melee weapons like a laser sword or powered gauntlet would be cool. I don't like the idea of content requiring its use.
Archeology isn't really my thing, but this is the most detailed and well thought out suggestion I've seen here, well done
odd
even
New ship type
Scavenger
Notable features
Large cargo hold, less technology slots compared to combat ships.
Large grapple arm capable of holding onto other ships.
I can smell the griefing potential from 200 miles away...also what purpose would that have? Ships arent dynamic objects when landed afaik
While for salvage, can be utilized for piracy. Should have so few slots for technology that severely limits it's combat abilities.
Also it shouldn't be able to grab a landed ship.
The grapple arm takes damage when holding onto a ship.
When it does break from being used in that manner, the ship it has a hold of gets released.
So you want to grab ships midflight
good luck doing that manually
I see several issues with that alone, but suggest it if you think 
I feel like we're reaching the end of NMS
At least in terms of big content updates
Which is okay if so, imo, it's been an amazing ride
You know what would be fun, a companion that use chatGPT or something like that to go on adventures with. Like maybe our wingmen or an officer on our capital ship.
That’s the last thing I need
we will get an update in the next two weeks.
source: i made it up.
also, i am correct. it will happen.
I would like to see some additions to some of the machines in NMS.
It would be amazing for people to be able to automate many things in NMS. It would be great to have for ex. belts or pipes to transport resources to ex. a refiner. The large refiner would be a perfect fit because it currently does not get enough use and the shape makes it perfect to wire up some input/output.
Also the addition of just a couple of machines could really change how we play and farm things:
Auto crater, would take a recipe and make it automatically, provided it has been giving the resources.
Biofuel reactor input slot, would be great to for example be able to input things to the reactor automatically, also matching it with a oxygen farm -> refiner -> reactor would be cool way to make power.
Input slot for storage, if thats not possible, base bound storage kinda like chests from Minecraft would be great too
Base bound storage would be great tho, because you could hold items locally at your base without wasting the normal synced storage.
A nuclear reactor would be a great addition too, because the only real ways to get power at a base are solar panels or the electro magnetic generator, that is (region) based -> you need to be lucky to get it.
A nuclear reactor could be powered with a recipe of some uranium, glass and ferit or something else.
But with that a nuclear reactor should work for a couple of days like in rl.
I've sent this to the suggestion website, any thoughts on this?
NMS is by no means a grindy game, so I think automation will lead to people playing the actual game less. Dont think I need to explain why thats bad. Also, with how buggy pretty much any form of automated machinery is right now (refineries, looking at you), a lot of the time it may just not work
I would much rather see a big chunk of bugfixes, stability changes and maybe, maybe eventually making story fit for multiplayer
i know this probably wont ever happen but... cities
dude other types of vehicles, like starships do
like you know starships have different types
there should be different versions of the minotaur
I don't think that is the biggest deal. I think what we have is fine. It just needs to built upon. Like a tlc update for exocrafts to make them more useful. And a face-lift for the legacy ship types
What's truly needed is an exploration update. More fauna and flora and new biomes. Maybe even multiple biomes on some planets. There are billions of planets but they mostly have the same stuff. There needs to be more variation
The older multitools too
100%
You only see staffs, sentinels and atlantids now
So do you think we'll see anything from HG tomorrow at the game awards? Whether its NMS related or there new IP?
been 4 years since they mentioned their new game which had been very early in development, so i think that could be possible
Idea that will never come (unless HG?): Spaceships landing and starting plane-like, VTOL possibly added by an upgrade, improving performance in atmosphere flights
something like a flying saucer that could hover and move omnidirectionally in atmosphere would be really cool too
Thats too much and removes the need to have any sense of flying at all, interceptors can hover
Combat with pirates on there own ship would be nice. I wanna board trade ships and hold the crew for ransom
How about instead of blowing up the pirate freighter i board it take it over and then have the option for things
yesssss
Like what
A game where you,re on earth and there’s huge mountains and dragons where you can explore and build bases
I'm so excited
WITNESS ME
Ark?
Will there be anymore big updates
So like, we're getting player owned stations right? No idea how that's gonna work but hyped if it's the case
when they annouce that
Trailer at the Game Awards today, new stations overhaul and the interiors kinda look like prefabs
Designs match the leaks earlier in the year
oh
Not confirmed but hoping
New ship type also to match the newer aesthetic by the looks of it too
I wonder if its new ship type... or all ships types look overhaul 👀
We can hope for ship coloring and decals
Longshot but cockpit glass recolor be cool too
It could be also just uniqe ship model.
Possibly autophage ships?
Doesn’t seem junky enough tho
Data miners unite
Find pls lol
I saw their new game,maybe now they can make a massive multi-biome planet they can do the smaller planets of no mans sky, i really hope so
I know we are getting the new update in 2024, but I hope it’s not the last new feature update for No mans sky. I hope they continue to give us more updates in the future.
I doubt it's going to be the last, nms still has a lot of potential
I hope it’s not, Mr SM did mention it was going to be another big year for no man’s sky and he said he still loves playing it
idk whether I should be more excited for that new ship or the new space station interiors 
What is it with people thinking the content updates for NMS will end
Because everything ends at some point
Now is not that point
RuneScape has been updated over 20 years now
I think No Man's Sky can keep going as long as it sells
They already said they will stop when it isn't fun for them anymore
And if they do fun updates...
forever
Version 105.6 looks dooooope
Do we know whether it’s an overhaul or a separate station?
Looks overhaul to me?
The floating orb thingy is the station core imo
and u can see the little shops
I also think a lot of technical updates were somehow ported from Light No Fire
like Multiplayer, VR, macOS etc could've been experimental in NMS for LNF 🤔
I also love how LNF looks like a next-gen No Man's Sky 2 lol
insta buying
WHAT IF the real Atlas is the glowing thing from Light No Fire
and somehow No Man's Sky is the simulation inside Light No Fire in canon
Wrong channel my guy, #nms-spoilers
I get the feeling the devs are overhauling everything in the game for a more modern touch that'll stick for a lot longer. I think they're going to go over Ships and Stations with this update and that in the future we'll maybe get more things to do on the ground. Maybe a revamp of activities on the ground like fabricators, outposts and all that stuff planetside. Maybe
I think thats something they might touch down on
The game needs an overhaul; there isn't much that keeps players in the game despite how beautiful and seamless the universe is. The big thing the game needs is planets with more than just the generic biome and more RPG elements. Say what you will about Starfield but an RPG space game is what folks have wanted for a long time. Imagine if the concepts of these two games married into one!
No man's sky will continue to be updated while starfield will not, hg will learn from starfield about what does or doesn't work and implement more refined solutions into nms, then as we get more updates to nms at some point people will say they wish starfield was more like nms, then people will start modding things from nms into starfield
Check out how much Hello Games' intergalactic exploration game has grown and expanded since it launched back in 2016.
#IGN #Gaming #NoMansSky
Skip to 1:10 and you can see new ships and a new space station interior
I think it’s because they’ve been doing free updates ever since initial release, I get that the game wasn’t at where it was supposed to be at launch but they’ve more then surpassed expectations since then.
I mean it just occurred to me in NMS we never fight with human shaped entities (like other Gek, Korvax, Anomalies whathaveyou) unless it’s PVP or ship combat of course.
There's a big box thing in that space station that comes out of the floor and gets lifted up on the far right of the screen.
Dunno what's that about, I assume it's something like what the space anomaly does with an arm moving barrels around near Nada and Polo.
Maybe for an update in 2024 you can separate the blaster from the multi tool and have better on-foot combat
With new ground enemies than just animals
Can’t wait to see what the future of nms has to offer
Leaked overhauled space stations confirmed for 2024 hype.
Also in that update teaser, I can't tell if I'm going crazy or if the lighting is totally different there.
Wish list
- Melee combat
- Gas giants
- Better NPC dialog
- Expanded freighter building
- More difficult high-level combat, both ground and ship
- Underwater ruins
- Larger NPC settlements
- Random space derelicts
- Megafauna
- Frigate customization
- Exocraft combat that doesn't suck
Personally I see no point in gas planets. Yeah they look cool but what else should they do? Just exist there to farm gases like we can on any other planets or in space already?
More difficult combat - only if you manage to balance it out on all platforms and all input devices. You playing on PC being able to do flicks and 1080 no scopes doesn't mean others can
Larger NPC settlements - lol nope. Game struggles displaying regular settlements and planetary archives now. And just making something bigger will not solve the basic problem of settlements being a chore that is not worth it
Random space derelicts are already a thing
isnt space megafauna already out?
We eventually getting every expedition back with some revisions or no? Like right now we have the current popular set.
Meanwhile, I’m curious to see a pirate expedition. Actually want a pirate Dreadnought for a freighter we can call a base. If feasible at least,
I’d like new enemies, maybe also expand upon existing, like abysal horror things, more stuff like derelict freighters.
I’d also like them to add multiplayer to switch.
and new ship types with interiors, always wanted a space caravan 😀
the teaser show improved lightning ? like ray tracing ?
please let me buy multiple emergency signal scanners with a single transaction 🙂
Neva. That would be convenient, and we cant have that
@visual cove
No stickers in this channel please
True
Did you really have to ping me for that??
Oh, and sorting your infentory
What do you mean? Can't you already do that
If I can, I don't know how
Like sorting what? Slot placement or items?
Items
Just click on an item and then you can click anywhere else to move it
Clicking another item in your inventory will swap their locations
Ah
NMS developers,
Could you please add this feature to the game that it has more depth on land AND underwater. Like more dekoration, or more creatures and civilizations to Meet or smth like that
I think this would make the game Even better
Thx
Everyone who likes the idea pls make thumb up
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Thats not a feature lol
I just want a cave scanner.
I find it difficult to find caves, especially on planets with a lot of water. When you're searching for cave fauna, and you can't find caves, and 75% don't have any fauna (or anything else in it), it's kind of cruddy to waste time doing it. But, that'd help temper some of the disappointment.
So far the best way to find caves is to go to any point of interest (which you can find by signal booster) - usually near a poi is a cave generated.
We need a graphical overhaul, seriously.
With nextgen consoles meant for gaming, why not make the infinite cosmos look infinitely better!
I personally know many people who don't like the graphical choice of no man's sky.
While I get the game is meant to be a 1990's looking space game, it can do that and look amazing doing it!
right now space is green, blue, yellow, but rarely black, its lacking contrast and lacking the dark depth of space. While yes, more realistic.
It adds a sense of realism with the 90's feel, like how camcorders don't record a stereo-typical 90's look, it records reality with an olden style to it.
The game would look so much better if a small-medium sized graphical overhaul was made for next gen systems, especially VR systems!
A way to color ships, or a way to make your own ships, or at least a ship customization update
We already had an upgrade back when XSX / PS5 was considered Next Gen
Keep in mind game has to be playable on lower end devices (Switch, Deck) or old gen consoles
I wish they'd go back to the more stylised graphics from earlier patches. Just something about it gives off an aura that the newer graphics don't
So from the leaks we saw that there's 3 types of entrances, a hexagon like in the pic, a circle and triangle.
We thought the runway would take the same shape but it looks like it still has the same layout and isn't related to the exterior of the entrance.
I wonder what's that about.
Just looks a little oddly placed imo.
I wanna own a dreadnought anyone else?probably the wrong place idk where general is
I want a space caravan, give us flyable frigs with interiors
Possible new faction?
I agree, but I guess they didn't want to bother creating three different interior models to match the exterior. Kind of a weird design choice though. But overall the stations still look amazing
Yeah I find it funny how they just changed the corridor into 3 runways instead of changing it's shape to prevent clipping.
Also I'm so happy they added actual landing pads. I never liked the originals, especially after Prisms gave them textures.
Number 1 request: better lighting. 
Stuff like this happens in bases, space stations, frigates, freighters, outposts.. every interior has impossible light reflections like this.
Not to mention the bloom around lights don't actually illuminate textures around them but instead act like a censor around the screen where it makes it harder to see stuff through them. I've never seen such a thing in any other game.
would it be cool to add stuff from real space to this game like gas giants that can be colonized but needs lots of hazard protection to survive it
and ship sheilding to survive the pressure of the gas and movement to survive the wind speed
And what are you gonna stand on, on a gas planet?
have you ever seen cloud city from star wars
you would come across cities in the sky on gas giants
if you were high enough from the core you wouldnt really have a problem with the pressure or high wind speed getting closer however would be a challenge in itself
since cloud cities in no mans sky is new they would be unique and carry unique items specifically designed to survive the pressure of the gas giant
I love that idea
One thing I'd love to see is increased dangers in Derelicts
Atm I think the only dangerous things are turrets, those glowy jellyfish and then your own systems. I'd love to see like, a derelict overrun with those eldritch horrors or maybe even like hostile sentinels?
So on all other planets, the best we have it small settlements, and on gas planets where its way harder there are whole cities? Not to mention that this would be even more of a hard hit at weak systems, when switch already cant deal with settlements
well if u can think of another way to make a settlement on a gas giant be my guest cuz cloud city from star wars is the best i can think of (edit: a city on a gas giant also would make sense since the inside of a gas giant is filled with materials but cant be reached because of the immense pressure and raging winds of the storms)
like an alien crawling around and it tries to kill u every once and a while and can do if even if ur interacting with the loot and other stuff leading to u having to scare it off with blaster shots
yessss
of course since it would be too easy to kill it, it would basically be immune to blaster fire, basically imagine the alien exenomorph from the alien game
plus it would also up the scare factor of the abandoned freighters since you wont know when it will strike
those other planet can have cities too if the creators get around to it
Read the second part of my statement... Its also a hardware issue.
alright so lets assume cities or settlements cant be done with gas giants what would there be for gas giants then
And no, I dont think gas giants should be in NMS at all.
even if they are present in space in real life
Do we have Neutron stars in NMS? Brown dwarfs? Supernovae? Stars even, that are more than a flat picture?
those fall under stars which are already in the game but gas giants are not a planet just a bunch of gas in the shape of a sphere
.... Okay lol. You generalised so much that you said something incorrect. Gas giants are very much planets. Is jupiter not a planet?
if it was a planet u would be able to land on a solid surface yes?
but gas giants have so such thing
... No. I advise reading up on what a planet is. Before that, every other word is lost I fear.
whatever just let me dream that gas giants should be in the game even though the creators most likely wont add them
Sure.
Gas giants are planets, but they just don't have a "ground"
I bet someone could make an amazing game that takes place solely within and around a gas giant
the limit is the imagination of the creator
Giant floating trees
yes pls
The Integral Trees? I'd love a Larry Niven-inspired modern game.
Id like to be able to recolour my single seater ships, frigates, and multi tools.
just do more ship hunting
You play as the fart from Rick and Morty
yesyesyes
there should be abandoned underground settlements like dungeons
maybe lore about civilizations that had cities before something happened to them
which is why almost all or even all civilizations with cities are nonexistant
laser-shooting op spider enemies (like guardians from botw)
The "limit" is also the technology. A creators imagination is wonderful.. if you're writing a story. When your making a video game... stuff actually has to work. You cant just say "this is neat" and put it in.
sure, and yet, a person’s imagination can push the limits and find workarounds. Game devs and artists have been doing this for a long time.
Agree. the current artstyle feels really odd- parts of the game are more realistic-looking now but then there are some graphical effects (that I think are leftovers from the old style) like for example the outer cloud layer on planets that are extremely stylised looking
I'm sure this comes up frequently, but being able to snap placeable objects in bases would be so nice
i know this sounds backwards, but they should take some things from light no fire and put them in no man's sky
the water shader, at least
More reason to terraform
I love to have living cargo ships ! And station ! Also hope they’ll rework the plants culture system adding more type of plants and better looking
Give us the ability to purchase colors for ships like freighters. I’ll pay 10k nanites for it. 😭
Would be nice if anomaly got some new features.
Player made small ads board,
market to sell thing to other players etc.
I wish the quest log would display the names of star systems, planet names, and numerical coordinates. Right now, it's impossible to do quests without the HUD. The fact that you need a HUD to do quests is really annoying to me.
Yep. Now only option is to try to snap to invisible marker by using ship pulse engine.
So there won’t be a way to build or customize a ship? It would be nice to be able to build a ship and maybe walk around inside it and decorate the inside too
Maybe even force ships to land and fight the pilot/crew by damaging them enough
There likely never will be, best we have is installing bobbleheads which then show up on the dashboard
I’ve been playing the game in third person mode, only just discovered 1st person mode 😬 how do u get the bobble heads and how do u install them in the ship?
You get the blueprint from the quicksilver companion iirc
How would you nice people like the idea of enemy freighter boarding operations? Fighting through an enemy frighter in FPS like mode like the sentinel fights and LOOT?
I would rather see more depth for neglected mechanics like base building, repairing, any form of ship customisation or cooking.
I think it would be cool if you could get out of your ship
Where lol
Well . .. you can like, from day 1.
You even start outside the ship for that matter
Petition to move The Autophage under Lifeforms instead of Factions.
They dont have their own systems like other races do. For now.
It would be cool if there was some kind of bounty hunting system, where if a player gets to be an enemy of a race, then other players could go to the anomoly or something and get a mission to hunt them down. Obviously you would have to opt in to do it, but still, I think it would be pretty cool
But still, they're their own race. 😔
Yeah imagine if the standing mechanic had any gameplay impact at all. It'd be pretty neat. 
Considering most people play with PVP disabled, I dont see how would "hunting them down" look like
Im an enemy to Vykeen, you come into my system, we wave each other hello and that's it
waves with lethal intent
Really wish there were more rewards for grinding out factions, aside from titles I guess. I'd grind out some factions if it gave me a unique building part or a unique ship or something
But outlaws do
Utlaws are faction made from main races.
Autophages are for now space hobos
Players helped gathering scrap and parts for them to get themsefls together and fix up.
No race would give up whole system to some rusty buckets that came from nowhere
Yeah, I'm grinding Explorers/Merchants/Mercenaries guild ranks currently. Would be nice if that offered something besides occassional free low tier gifts from envoys and achievement medals/rank titles. Like unique blueprints or something, even if it's just decals.
Lol, back at ship customisation we are
This topic is like a boomerang
Lmao, very good analogy
You would think with so many voices saying it, something would happen
i know its probably unlikely but im a returning player from a long long time ago and im just curious if there are any plans to eventually add in an option to play previous expeditions as i feel like i missed out on a lot of cool things? would absolutely love for this feature
they are already doing it we on expedition 10 remastered rn next one it on friday
Would be cool if there was a decoration which was just an idle alien to give the base some life
Yes but like a real alien, not just a hologram
I don't know if this is a hot take but wouldn't ship customization completely ruin the hunt for the perfect ship? For me one of the most fun parts of NMS is to check the ships in each system I'm in to see if there's a gem among them in a perfect color. Wouldn't make much sense to do that anymore if you can customize ships.
Topic was moved many times. Customizations can be done right if you have to work for it ,require many steps involving rng and it would be expensive. And end result would not guarrante best stats.
Would you be interested to discuss this closer in DMs?
i would really like to at least be able to customize colors, like you can do with freighters
Pretty odd how you can have - 999 standing with a race and they still dont shoot you on sight, still let you in their space station and trade with you, happily join your fleet etc.
I find it silly how HG added pirate and ąutophage factions but without there being a purpose to them.
Hopefully they actually overhaul it so it impacts gameplay.
Autophages are a race, not a faction
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Ive thought about some of those before, the problem with some of those is that, it would have to change the whole simulation/planet and systems generation for it to work
Gas Giants can deff see it happening however it would be hard to implement, hardware issues plus i doubt Hello Games would be super excited to change the planet generation again
Althou it'd be cool to see solar storms on systems that just mess with your ship
Or battle zones on space, similar to how derelicts work but just ships fighting
thatd deff would be as close to any stellar phenomena without screwing the world gen
Can anyone tell what the icon is in the upper right?
Crossed flags
We are guessing it’s crossed flags/race icon.
So that room might be repurposed for exocrafts? I guess it would make sense to have those further back while starship and multitool stuff at the front. 🤔
OoooR. WIPEOUT RACESSSSS 🏁🏁
I actually think that new ship will be a unique ship constructed at the space anomaly. Something like how the ship's appearance is determined by choices you do, like the staffs and living frigate.
Though it'd be really cool if it was just a new type added all across the universe. I just can't imagine what use a new type would have.
I think it will be for exos
I wonder if we'll ever get full-sized organic freighters
Imagine how cool it would be'
Could be a panda face 🐼
somebody saw in the steam download the 4th january i think the next update came in 4th
I hope they do a remix run of older expeditions every Christmas now.
Interceptor should have "intercept" tech scanner. It would scan system for illegal goods. And it would mark a npc target for you, and npc will give his stuff willingly or you have to shoot him to get it back.
Per default or blueprint? Can any ship install it?
Look top left: Its a screenshot from the NMS evolution trailer.
Do people really think the update is called "Evolution" btw?
HG didn't call it that, it's only IGN's title.. probably referring to NMS' evolution over the years lol
Yes . Pepole got clickbaited by IGN
I find it pretty natural to assume "evolution" just refers to NMS evolution over time, not the name of an update 
Clickbait title and misleading thumbnail simliar to usual nms update thumbnail will do the trick
Yeah exactly.
Evolution could be anyone's guess for every single update ever lol
Tho I wonder what the actual name will be.. And just what the update will have!
Like it'll have the space stations but what new content will it have? Will we be able to F I N A L L Y use the station override thingy?
Will we be able to buy anomaly detectors instead of leaving it to rng?
Will they fix the terrible looking water? 
I wish they make a system so that multiple player freighters can be in one system and somehow we can have our freighters go into a battle mode or something so that they fight each other. It would also give combat frigates some more content instead of apearing in pirate battles sometimes and doing expeditions.
Refrain from posting unsolicited or self-promotional links anywhere in the server @gloomy hazel, refer to the server rules you agreed to while joining the server.
If it's NMS related you can share it in #nms-media
Wish we could find more abbandoned stuff like full cities or villages atleast
i honestly think this game will need a structure update soon
or it will end up like minecraft, where people get tired of the flat and boring structures such as desert and jungle temples that used to feel so fcking cool
the structures in this game are good, don't get me wrong, but after a while i imagine that they would be small and uninteresting to most of the community. a structure update would be good insurance to stop that from happening - just make the structures bigger, cooler, with more stuff in them, more things to do, maybe even increase structure spawn rates (debatable)
(by the way im mostly referring to structures on planets like abandoned buildings and whatnot)
CITIES would be really cool though
imagine being the mayor of a city... wow.
im hoping the LNF gives them some good ideas to push into NMS
It should do, I don't know if any of you follow the Star Citizen project, but now that the single player game Squadron 42 is feature complete, they are moving all the polished, tidy features into Star Citizen. Things like better UI, new character customization, and improved combat. I suspect that this will happen with LNF, and they can pull stuff over. I hope they can add those BIG mountains that Sean was rambling about, and if we have big mountains, why not deep oceans? We might possibly get smoother multi player, seening as LNF seems very dependent on it. All very exciting!!!
I've accepted that terrain in NMS will never get better and isn't even the focus of the game anymore.
Only the assets will continue to improve and get expanded upon.
LNF is as if they wanted to perfect their terrain system but couldn't add it to NMS so they just made a new game around it.
I hope they will add some kind of ocean update
I would like to see some ships or tools themed around The Atlas
we have atlas multitools, they were added in echoes
I hope the new space stations will have exterior walking areas similar to freighters
There are already 🙂 And they're decent, and looking cool
Don’t forget people were losing their minds last time terrain was updated because it changed terrain in bases too and people had bases that were floating in the air or buried underground. It’s not like Minecraft where new updates won’t affect old terrain. If they did a large scale update they would either have to wipe all the old bases or make it only apply to undiscovered planets
I am hoping that LNF will inspire some new ideas and QOL changes for NMS though
I was really hoping for a NMS rework/sequel when hello games announced their in-development project a while back. LNF doesn’t really excite me as much
But since they’ve been in development in parallel for a while, hopefully some of the LNF stuff will bleed into NMS
People were review bombing NMS on Steam, wishing HG death threats, claiming HG were actively shaming their player base, this server had like a delay set on it and the subreddit was in chaos because of a civil war
.......all because they changed the max tech upgrades from 6 to 3.
Yeah, I don't think they'll ever change terrain.. 😓
Still holding out hope for the future though
I think that's what LNF is about lol.
I'm okay with it.
Hey what if the teased ship was a unique type that was obtained by doing a new quest, which would be like a tutorial for how to build it?
And then you could scrap other ships of that specific type to get parts to customize it further?
That way, we wouldn't have customization cause a lot of people are against it.. but we also would have customization but for that one new ship type.
Fingers crossed that's what'll happen. 😄
How is this better than having moderate customisation for all types?
I want more new ship type than ship customization. There is high risk of killing all the ship hunt part of the game and hunting community.
New ship type or just unique model. It does not matter . I still dont have space for it 😭 Sean pls rise ship slot count to 16.
Why do you care if I customize my ship?
Wow. I didn't know that. That's insane.
Yep. There's other stuff that happens in the community that makes you realize "the most wholesome and welcoming community" is just a facade.
It used to be true years ago before the community had gotten as big as it is now.
I mean there's probably still parts that are good. When anything gets big there are a lot more chances for chaos.
Yeah that's true.
I'd say NMS is now more like any other community. Waypoint and Echoes really brought a ton of people to NMS and that certain magic in the community got lost. It was certainly an experience watching it happen.
A streamer on Twitch that I watch recently got super popular. He went from like 300-maybe 800 viewers per stream to like 10-11k and like a million subs on YouTube
total spambot attack today
also he doesn't/can't read all the messages anymore and there is a queue for the TTS messages and a whole lot of other crap.
people ruin stuff :P

😔
Yeh I pretty much distanced myself from the subreddit. Just check this place now and again and watch some content creators. 😄
The three things I'd like to see most in this game are:
- Permanent Terrain modification. So if I break the ground or a plant, it stays that way (or at the very least it does if in range of a base computer)
- flyable and landable frigates
- A fix to tthe annoying base building bug that limit the height of underwater bases
Petition for sentinel multitools to either come with and/or be the only ones that can install the flamethrower weapon.
Petition to have flamethrowers return in general
At launch HG got death threats, community is exactly the same as it's always been
Far more good people than bad, as always
Yeah I know. It was just surprising to see how rapidly it happened. Like within 10 minutes after Waypoint went live people were crapping themselves hard.
About 5% of people - that's something to keep in mind, angry/annoyed people are far more vocal than others
Pepole got mad that things they got used to got changed without earlier notice. Me included. It took some time before i could get used to it again and reinstal everything.
would be nice if they added more galaxies for the new terrain gen
and gave you the option to start in the new ones
Tbh I think the community is still great
Plus HG were really receptive to the Waypoint criticisms
Weren't SC slots implemented due to that backlash?
I started playing just as Waypoint hit. I think I was only using the old inventory/mod system for a few days of play before it changed.
They were, the SC slots were added super quickly too
Instead of just reverting the inventory system 
The new one is better imo
Plus the old stacking was an exploit
In relation to mods
I like the new inventory system when it comes to tech and cargo space
I just with HG wouldn't pair it with this atrocious UI
Nobody asked for rechage bars to be replaced with percentage values
Noone asked for having 120 cargo slots squashed onto 40% of screen estate
Nobody asked for filtering options that are redundant to Used For descriptions found on item cards
I hate most the icon size change when you move stuff. I often misclick and place stuff in wrong slot
Or nowhere because the "frame" around the slots
Nobody asked for indicators of new items in X inventory that are lower res and streched out to accompany bigger size font
And all that when game launched on the platform with the smallest screen size yet, the Switch
I have issues reading text on the Steam Deck with slightly bigger screen, I can't imagine the afwul time I would have over there
(UI / display wise, no spec shaming)
I really wish HG would come to their friggin senses and rework that UI
Same. Thats why i dont want any new platform releases. Because of fear of next UI change
I dont think so. Having to scroll is really annoying compared to tabs which you can hotkey and see everything on screen
As I said, imo
Especially with how huge the inventories get
the milky way may be added to nms in a updated called going to earth and you can go to the helo game hq
I wonder if they will ever add a new capital freighter that players can obtain. There's only 2 right now.
I whish
And it would be cool if they had diffrent look and specializations like frigates.
Carrier- more hangar ship slots
Crusier- more jump range
Tanker-more general storage slots
Galleon- higher fleet stats
Living freighter - unique alien tech, LS heal damaged tech , fill jump drive over time when in freighter.
Exotic freigjter- royal luxury look and all stats bit rised but master in none
Pirate - pirate frigate missions that give diffrent loot than normal frigate missions
Ofc all freighter types come in 3 sizes like the capital freighters.
Yeah!
id like to be able to tame the high flying fauna on different planets, or just to be able to scan the worm lords at least and read about them in the discoveries tab :>
Yes! Always gonna agree with getting more freighters. Two main options aren't enough
When does the new space station update come out?
My bet is that probably sometimes either at the beginning of the next year or at Spring.
Maybe sometimes after the current expedition redux ends.
My speculation is either February or March.

