#nms-the-future

1 messages · Page 16 of 1

pastel minnow
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Though I understand why they're not a thing. HG seems to have a tricky time getting assets to work with terrain. It's a lot easier to control derelict freighters since there's no planet terrain they have to worry about.

dull chasm
warped monolith
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Ability to enable Sentinel network back on using a Sentinel Pylon, a nice QoL to make farming sentinel mats less annoying

last gazelle
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Just check the galaxy map

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Top left shows the galaxy

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Open the galaxy map and under where it tells you how far the center is it'll say (Euclid) or whatever galaxy

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Ohhh

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There's probably a place for that

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You can always just look at the space station in the teleporter I guess 😂

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That's how I usually do it

unborn raven
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Hi there, I love NMS and I want to share this:

Devs could consider add a heavy hostile system with an evil alien race, like a real challenge to end game content. I think it could be an excellent paid dlc if is done right

rustic steppe
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grox

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if it's paid dlc it can't be more than 10 dollars because the game is already super expensive

unborn raven
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I strongly disagree @rustic steppe, the price the game right now is $30? I got it for $15 time ago, that's not "super expensive" xD the game already offers A LOT for a reduced price. AAA releases cost $70-$80, that's a expensive thing xD

rustic steppe
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NVM its thirty dollars

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which is still fairly expensive

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not everyone has a bunch of money to spend on games

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I gotta eat man

unborn raven
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and gotta work too

rustic steppe
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if they needed money they could release a 10 dollar cosmetic dlc for supporting them

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something that people get something for while supporting them but doesn't exclude ppl who can't afford to spend that extra money from a big in game thing

unborn raven
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Maybe is not a general feeling but considering the story of the nnm evolution I think they have already delivered a lot of content and big updates for free

rustic steppe
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but if they don't need extra money to keep profits up and further development then the only point is greed

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besides I don't like the idea of excluding people who can't afford to spend extra money all that often from something bigger than cosmetics

unborn raven
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Well this could go on forever xd

rustic steppe
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and we already paid for it

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and like I said

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if they need money

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they could release a support dlc that adds cosmetics or something

unborn raven
rustic steppe
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they always leave the discussion when they don't have a good point anymore don't they?

unborn raven
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Haha is not that, actually your point is super wrong but my time is more valuable than yours to keep arguing sorry 😉 that attitude of "I paid once and so give me free content forever, I can't paid more for your extra work" It seems so immature to me that there is no way to dress a real talk with it

rustic steppe
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ikr? paid dlc is against the philosophy of the whole NMS team too

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what culture what

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genuinely thought you were gonna say American culture

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I confused myself man

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I thought like you meant a country's culture or a national culture not like a general culture of bigger games

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it's the tism

marble tendon
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A tutorial overhaul ? Idk it feels like it doesn't retain the new player for long enough to get them really into the game, getting to the anomaly or atlas feel like the true beginning of the proper game to me

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Also, Vehicle AI would be appreciated, taking inspiration from Subnautica, it really made me love each of the vehicles individually, there's no better feeling than entering a vehicle and it welcoming you

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"Welcome aboard Captain. All systems online"

last gazelle
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Definitely needs an overhaul

marble tendon
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The whole not having a spaceship for a solid hour is really painstakingly slow and boring , though that may just be me being slow

last gazelle
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I've been able to do it in like 15 minutes

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But I am quite experienced

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If you're learning the controls and everything could easily take like 2 hours

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The tutorial doesn't really show the greatest aspects of the game either

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The tutorial is hard focused on resource gathering and it doesn't give you any insight into the great exploration of the game

marble tendon
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It really lacks any fun at all

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At most taking off for the first time was fun

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I feel like a more lax tutorial with an optional combat against sentinels section could be really entertaining

silver blaze
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my friend told me to skip playing normally and do my first save on an expedition, and I got a tutorial from him. That seems like one of the better options

pastel minnow
soft dirge
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maplestory and its consequences

pastel minnow
rapid tinsel
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Oh ok

pastel minnow
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😄

rocky oar
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Multiple settlements would be nice. Have a nice community.

mortal beacon
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The world feels really empty and story doesn't feel like it exists! All the time exploring & discovering feels boring & most planets are similar. This game has potential but if this goes on then yea I don't think it will last longer even if devs keep updating it! This game feels like it's still in the early access

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So hyped for this game for a very long time but I am disappointed tbh!

broken iron
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It's all perspective. I was curious about Sar field, but my laptop can't run it.
I was searching high and low for something similar and stumbled upon this.
Best game experience I've ever had for 60 bucks

vast wave
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Almost no NPCs on space stations, no fly bys in atmosphere, no planetary archives, Space Anomaly was 1 tiny room with Polo and Nada and that's it

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And now, a whole new race emerging all across the universe, with it's lore - it's great to see what HG has been cooking up

leaden kite
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hoping devs add world-seeded combat encounters that cross into the artifacts chain so i can tell me friends i indiana jones'd sentinels for a bunch of bones (which i'll trade at the colossal archive for.. older bones?)

mortal beacon
hot flame
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Don't think it will last longer than the 7 years it has already?

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I'll take that bet 🙂

viscid kestrel
hexed hound
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Hear me out. A quest line that introduces some type of ancient magic from an extinct ancient alien race.

mortal beacon
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But all the reviews are saying there is no combat only and neither did I found any! Except in one occasion I got attacked by other space ship which was so hard to control and hit my opponent! I couldn't even understand also why am I getting attacked and how to counter that!

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I'm just confused about this game tbh my friends are also saying this game is only about exploring & discovering but I really love the unique design of this game but it feels empty! Is there something important that I'm missing in this game?

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NMS isn't like other games, like terraria, Starbound and starfield.
These games has a story but more importantly combat and thinks to do with weapons & etc. What's the purpose of those laser weapons if u are only using it for mining and collection other things? Better give few mining tools with different skins

soft scarab
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the combat is a bit lackin and does take a bit to figure out. all you have to do is lock on to your target ("s" on pc) and shoot when they come into view

soft scarab
viscid kestrel
viscid kestrel
# mortal beacon Thx for clarifying bro

Also, if you play for a while in one session then warp between systems there's a chance for a big freighter "boss fight" where you destroy a pirate freighter.

sturdy bramble
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can we get more detail for the capital freighters? i feel like they're lacking in terms of that

icy onyx
pastel minnow
viscid kestrel
pastel minnow
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Honestly the way the game is made really impedes on a lot of it's exploration. It's mostly the HUD that's the issue I guess.

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It's not bad by any means.. but it does kinda undermine exploration. It's suited for a different playstyle than just pure exploration oddly enough.

turbid wagon
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also, atleast in my survival run, PVE hasnt been lacking in the slightest, ive gotten to the point where its a necessity to upgrade my weapons to survive pirate subspace scans if i do have valuables on me

pastel minnow
# turbid wagon go for a HUD-less run ;)

The issue with that is you lose.. literally all other information about your health, what you collect, etc..
I'd much rather just have an option to disable icons only. That would solve so much issues around exploration.

turbid wagon
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yeah that would be a good compromise

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hud-less play is a recipe for 3 hour long walks around a location if you lost your way for even a second aswell lol

pastel minnow
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As it is now, there's no need to watch out for sentinels nearby or wonder if there's a hostile creature or not.. the icons spoil everything for you and there's no mystery that way.

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Imagine how cool it would be if we could toggle which types of icons we want to see... I just thought of that lol, I'd LOVE that feature.

turbid wagon
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i havn't checked but, might there be a mod for this?

pastel minnow
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Also kinda related.. but I wish we wouldn't be told where essential resources were until after we've scanned them for the first time on a planet, and essential resources should also have waaaaay more visual variation so it's not always clear what they look like, encouraging you to actually scan around and making each planet have more unique character.

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I swear one of the biggest reasons why planets all feel the same is because they all have the exact same essential resources and you can always scan the area to show the icons for where they are.
No real thought put into that aspect of the game..

turbid wagon
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i think its just a matter of priority

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like sure it'd be great if this game had the mining depth of deeprock galactic or some shit but well

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its a different game with a different focus

pastel minnow
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Maybe eventually they'll rework it. I mean, it is one of the main criticisms NMS gets, and I myself just kinda tolerate it, but I'd love to.. love it lol.
That's actually one of my biggest wishes for an update.

coarse ingot
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like it reads like one

pastel minnow
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This is usually where we say "This game just isn't for you" hue

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I do think it's fascinating how NMS is the only game ever that gets this kind of criticism.. like you never hear people say "Minecraft needs to get rid of the blocky aesthetic and get rid of mining and we shouldn't be able to break trees with our bare hands and trees should fall, not float!"

...People understand that's what the game is, as well as every other game. But not NMS. And I dunno why.

pale zealot
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Yeah I think the problem is people get it in their heads that no man’s sky is supposed to have infinite assets, I think the gameplay is strong, but there is something to be said about lack of planetary variation.

To me the wonders tab seems like a setup for true procedural flora and minerals as the only thing the get is recolors. Fauna is plenty varied in looks, but not behavior. Planetary terrain is alright, but I think they should bring back crazy terrain for rare planets, or in certain regions on normal planets (that weird snake looking terrain, mineral towers, wild caves ravines and ditches)

I think people get upset at no man’s sky in particular because it does have the framework to be an infinite exploration game, but the devs don’t have the time to inject hundreds of assets to be randomly assembled. But here’s hoping

toxic slate
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I don't think it's really a time issue, it's just never been a priority. But they probably also know whatever they add will soon be seen as repetitive, no matter how much they add. And this comes down to the way they built their procedural assembly system for flora and fauna assets. Instead of creatures and plants built purely from algorithms, it's more like a Mr. Potato Head system where different bits get bolted onto premade models

ruby aspen
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i know it sounds bad, but... ||AI-powered (or at least partially) procedural generation? its amazing what AI can do nowadays. of course the AI will be trained on either HG assets or public domain pictures etc.||

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it also allows for WAY more variation with less work for the team

soft dirge
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yeah, but id also be careful because i feel like a lot of people will rise up with their "pitchforks" on the slightest presence of AI

viscid kestrel
autumn turtle
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i think the game needs a refresh kinda like a origins update again but refresh the whole game and rebalance some things

restive zenith
viscid kestrel
restive zenith
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If you use Wombo dream, you just type in a prompt (like “F-15), choose a style, and press create

viscid kestrel
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Wombo dream made my phone background lol

restive zenith
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Doesn’t seem like much work to me

viscid kestrel
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I'm agreeing with you

plucky mauve
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Im wanting land fights so bad on this game, just give the Geks, Korvax and Vykeens weapons!! We got so many laser guns, I wanna go pew pew.

plucky mauve
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I sent an official request form for it <_<

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Like a suggestion thingy

small scarab
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Hello guys. Just wanna ask out of curiosity, if there is date for new updates to come. If it's like coordinated, or it's always about guessing.. if there is any info on new updates, or we will know only when they release it. so far enjoying NMS and pretty much addicted, so if there will be a new update as expected, I'll be very happy to see what's new

lucid nova
vast wave
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We wait till Sean posts an emoji on Xitter, then we go bananas

pastel minnow
viscid kestrel
pastel minnow
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I feel like an absolute alien every time there's drama like that.

orchid nexus
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I wish more planets were devoid of life.

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I hit my first completely "empty" system in about 200 hours of play

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It was cool and disconcerting

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As pretty much every other planet & system is full of life

normal fox
pastel minnow
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Every planet should have essential resources, but I wish they all looked super different per planet and you'd have to analyze and find them first before you can scan around for them.

normal fox
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hmm true like maybe o2 is underground sometimes in a crystal form deep down, or something idk

normal fox
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would be cool if either a higher level of planet securety maybe with very valuble resoreces or raidable factories producing high end products had blockades from being able to enter the atmousphere

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then u have to fight or eveade to enter

leaden kite
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hoping devs expand on cross-star-system activity like frigates carrying colonists from another system escaping a biological horror infestation from their home system, giving players quests/expeditions to contest the invasion.

pastel minnow
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I wanna see current content refined instead of just new content.
Like better animations for npcs and multitools, more variation for planetary points of interests (many of them have just one model), better lighting overall, ability to swap ships in space stations, scrap multitools in space station, pirate freighter battles have more than just one position for attacking etc.

vast wave
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Problem is, you don't sell a product just by refining it

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You gotta add actual new stuff to make players interested

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This is what HG was doing for updates, updating existing parts alongside adding new ones

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Also, you can't really overhaul too much stuff at once, because that would get players confused

orchid nexus
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Do ya'll think freighters will be upgradeable in class eventually?

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Since we already have multitools & ships

vast wave
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Probably, it's a common cry out from the community

rose magnet
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Is it only me or should they maybe add more to the oceans, think of a new race that live underwaters, oceans maybe, a new variety of boat so we can be on waters surface than underwater with a sub all the time, and maybe be able to build inside the boat

ruby aspen
tame wing
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it would be so cool

ruby aspen
normal fox
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would be really cool i have 2 new stuture ideas that could use ai generation- Mining outpost- with alien npcs you can kill if you want or for a quest

pastel minnow
normal fox
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and pirate outposts storing contraband and growing nip nip

pastel minnow
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I still can't get over how much the game has been expanded since the start of 2022..
Combat is more prevalent, there's corrupted planets, new ship types, whole ass pirate systems, stations and freighters, a new race..

I can't wait for even more ambitious stuff for the future.. like fixing the water surface shader! hue

copper dawn
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I wonder when we will get the leaked upgraded space stations. As I expected that they will be released at Echoes and instead we got Freighter space battles and new race.

ruby aspen
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don't get your hopes up though

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wait, i just realized that echoes/exp 11 was released 2 months ago. updates usually come out one every 2-3 months

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👀

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i expect we'll see an update in November

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mark my words!

polar wolf
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I’d like to see more social interaction in Nms in general, my favourite moment I remember is wondering around at the Anomaly for the first time and seeing players around. Would be nice to have a player bounty system to chase down players or a cargo delivery service you can ask for a player to deliver X or Y things that connect players more is what the game is lacking in my opinion

inland sigil
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Why don't they add a way to go around inside your ship, and decorate it and other things

ruby aspen
placid mango
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the only thing I could imagine is if they added cockpit decorations like in MWO.

wind yew
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It would be really awesome if warping with your freighter could trigger a dreadnought to attack you - have wanted fleet battles for a long time and this seems like the perfect opportunity! I guess the problem is that destroying the player's freighter would be a terrible consequence. Maybe it can just warp away once it gets below a certain point and then you could have a quest to find and fix it...idk just speculation

placid mango
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One thing I think would be interesting is player built jumpgates. Being able to connect adjacent neighbor systems to each other to facilitate easier travel. These gates would require resources to build and resources to maintain. It would also give the connected systems trade buffs and unique npc encounters.

normal fox
wanton surge
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It would be cool if you could add cargo pods to your fleet and also be able to buy smaller non capital freighters to make your fleet more like the ones in freighter battles.

wanton surge
ruby aspen
orchid nexus
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I'd like to see monstrosities fleshed out more

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Tiered like sentinels

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I find it very funny that if the sentinels see you killing monstrosities, they aggro

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Would be a nice way to add more combat variety, could give a quest to kill "Advanced Monstrosities"

tropic fractal
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Expedition system rework. More expeditions per day, easier inspection of fleet, rework for frigate leveling, maybe change the way you look for new frigates ( its annoying to fly to each one ) automated fuel crafting. More base building items ( i would be happy with just bigger windows in freigher bases, i hate those tiny windows), fix lighting.

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Also let us place npc:s in bases and freighters, they are so empty now

tropic fractal
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Ill add some things to your post.
-Modular ship building, you have to salvage ships for parts e.g you find ship with nice wingtips so you salvage it and then you can add them to your own ship.
-Space station thing, make it possible to claim your own home system and upgrade whole system by doing trades, defending from pirates or something else, maybe some kind of space station upgrade system.

hexed cosmos
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would be more realistic if our starship didn't just drag with us like minecraft dog

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I remember my old idea i liked, with an advanced teleporter, of bigger size (like in anomaly) and with more advanced building recipe.
It would firstly let you fly your ship into it to teleport together with it, and secondly be advanced/powerful enough to connect you to the teleporters in all galaxies (meaning regular base abd space station teleporter shouldn't be able to access destinations beyond current galaxy)

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as for calling your ship, you would have to build a communication station (like the exocraft summoning station) to call it if it's currently beyond current system, and it would spend warp fuel too

clear fern
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I know adding features is all the rage but I wish terraforming was more varied and interesting 🥹 We're living in alpha minecraft terraformed planets when we could have the cave update,,,, (speaking of caves... their gen just needs to be updated period, finding rare cave animals is a pain because so many caves are smaller than the spawn area size needed)

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And by terraforming, i meant the terraforming of planets as we explore, not our terraforming tool happygek

last gazelle
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Incredibly based

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I've been wanting the same thing

placid mango
opaque ivy
opaque ivy
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we could build space stations in uncharted systems

pastel minnow
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You guys think we might get one more update before the year ends? 👀

orchid nexus
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I'd love it if the neighboring systems around my selected system were also displayed on the galaxy map

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Would cut the panning process down a ton if I could look at a handful of systems at a time rather than each individually.

undone prairie
rocky light
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i think we will get to go to new atlantid (rebuilt korvax prime) in an upcoming expedition. if not this year, definetely in the start of next year.

oblique smelt
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I had enough of stickers In qs shop imo. Would rather get animated base parts. Or something more usefull

toxic slate
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They do it because stickers take very little dev time. No modeling required

vast wave
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True but same can be said about thousands of other available assets in the game

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Ex. I've been adding existing models as new bobbleheads for my mod and I dare to think more people would be interested in that

toxic slate
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more bobbleheads would indeed be nice

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Or customized ship interior colors

last gazelle
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I think it would be a cool end game addition to add sentinel-controlled systems, where they introduce almost a new "race" of sentinel pilots, scientists, etc. They would actually be able to deal a lot of damage and have much more health and all ships and drones in the system too, making those 100k+ mts actually useful. These guys could probably be the source of some new cosmetics related to sentinels (red/orange plated gear, with helmets resembling sentinels) The main reason to fight these guys is to gain access to their base of operations in the system, a sentinel space station. Doing so would require you to "free" the system of sentinels, taking down all control pillars which would be incredibly heavily guarded. Once you free the control of the system, you gain access to the space station(maybe along the storyline it gets pretty beat up in battle so it's damaged and you have to repair it) which will then let you unlock customizations, rooms to build, customers to please, and trade opportunities across the whole system. You would essentially be able to establish a settlement across many planets while your citizens go to the space station to get supplies, socialize, etc.

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More on the actual sentinel system before it's freed-
The sentinel's technology here is highly prioritized, offering supercharged upgrades, allowing the mod to have the same stats as a supercharged ones. These could either be versions of the existing sentinel tech with some extra stats as well or S class mods. They would be quite rare and very difficult to extract, requiring termination of the sentinel at the area it's found and maybe a mini-game that simulates the precise extraction of this tech.

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Many new sentinels and sentinel operations would be found here, as this is where they get all of their resources to operate. This could include sentinel mining drones, actual mines, maybe even farms. What would be cool is a very large version of the sentinel mech, that can crush you with it's feet and is meant to be avoided rather than fought. Maybe there's a side quest that allows you to pilot one of these massive boys and look over your world from 100 units up.

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Some of these operations could be repaired and taken over, offering better yields than a normal extractor or farm but also requiring labor from the civilians of the system to operate in the absence of sentinels.

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(once the system is freed that is)

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Maybe a bit of a stretch, but perhaps the sentinel stations have extremely complex starship assemblers, allowing the user (with an incredible amount of resources, probably imported from the operations in the system) to assemble their own sentinel ship

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(Classes would be determined by equally rare and exclusive parts)

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To unlock more options for your ship, more tame (yet still dangerous) dissonant versions of these systems would contain blueprints for all sorts of options, on top of possibly offering corrupted sentinel tools and ships which could have random faulty bonuses, allowing lucky explorers to gain still incredibly high damage multitools.

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Finally, to even access these systems, leylaps could be much more useful, and guide us in creating a system in our exosuits to be recognized as a sentinel, requiring complex and rare salvage to be expertly combined.

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(the autophage could also be involved in this)

polar wolf
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Recently playing Star Citizen again and made me think how fun it could be to have epic battles together with friends in one large ship and everybody would have a job to do. multiplayer ship battles something like sea of thieves in space would be amazing. thoughts?

leaden kite
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it'd be great if one day i could install a launch thruster, pulse engine, and hyperdrive on my companion

polar wolf
leaden kite
hot flame
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@coarse surge Don't.

restive zenith
viscid kestrel
coarse surge
viscid kestrel
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And the regular ones were still uploading the universe for the atlas

coarse surge
# viscid kestrel I thought the purple ones were free

Spoiler ||they are angry that the atlas did not stop the slaughter of the korvax, they attack you when you hurt the world and life because it reminds them of the tragedy and it can’t happen again. I may be wrong||

viscid kestrel
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So the regular ones are still atlas controlled

coarse surge
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They suffer too

coarse surge
ruby aspen
viscid kestrel
ruby aspen
keen canopy
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know what would be really cool? if you could collect up animals into like a little zoo enclosure at your base, and then have them interact, cross breed, etc.

pastel minnow
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You'd think the sentinels would get over themselves after who know how long one planet got destroyed out of 18 quintilion.
I always though it was odd how all of them are mad across every single galaxy over one planet.

viscid kestrel
delicate garnet
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We should get an upgrade module for our exocraft inventory. Like the multi-tool expansion slot, the Cargo Bulkhead, or the storage augmentation. Something should be out there that allows me to upgrade my exocraft's inventory. These random holes in the inventory are killing me.

inland sigil
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Im to 🥱

icy onyx
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Sending items to other players requires a consent process.

polar wolf
opaque ivy
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like maybe if you have infinite resources you can't give resources away

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or maybe only to other people with infinite resources

sinful hinge
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I would actually like something for freighter bases.

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Like if you have four room modules together, you can put some kind of pillar in the corners where they adjoin

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Something that breaks up the space but doesn’t block your path.

molten lichen
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hello chat

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if you were in charge of the next update, what would you want to add? bc i have a whole concept update and i wanna see how it measures up to what other people want :3

last gazelle
cloud solstice
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I would like to see ruins get expanded, make them not only bigger than a city, but give them procedurally generated mini dungeons spanning 20+ rooms each.

waxen delta
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Do you guys think civilization will be built into the game.

For example

Systems where tons of players building put planets and has a central hub where mission, rare good, weapons and more could be found.

guilds being created and ton of players needed to create a freight for the guild and build out a home planet that they must protect.

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resources that unique to a system to create unique ship/tools/weapons making there a need for trade or war

lucid nova
waxen delta
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What HG?

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new to game/discord

lucid nova
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Hello Games, the devs

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They have a page where you can submit ideas you have as well as bug reports

waxen delta
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thats dope

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i may check it out and sumbit some other idea on the game they built something amazing

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maybe one day AI gets to the point or auto balancing games and creating weapons, ship, and more then No man sky would be top top tier

molten lichen
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i have an entire update known as No Man’s Sky: SELF

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it’s the final chapter of the interceptor storyline, focused mainly around what else went on on korvax prime, the living ships and their ties to infected planets

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it’d feature fun things such as:

• new playable race based on living ships and infected planets: beings created by the korvax in tandem with their starship cousins as a sort of vessel to transplant korvax entities into in order to commune more naturally with living ships. however, they have gained independence from their long dead creators, traveling the universe and attempting to rid their carefully maintained worlds of parasites.

• final chapter of the interceptor storyline: mainly focused on the korvax’s biological experiments and their relationship with the abyss, the modern korvax, and the autophage.

• increased living ship procgen variation

• access to previously unavailable autophage parts

• access to the full 60 color palette for exosuit customization

• decals on starships and multitools

• the ability to create bodies of water and patches of grass with the terrain manipulator

versed pagoda
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I'd love to see more interaction with my ship. When you land a hauler, you step out of the cargo bay. When you get in your ship you see your character climb in. (Can turn it off with a setting toggle for the impatient). Be able to fly with other people in your ship. I'd also like to be able to take over a system. Like I found a system that has most of the more basic things needed. All my quests have ended up in that system or the one nearby. My main base, my settlement, all right there. It'd be cool if we could invest in a system for monetary gain, and improve the safety of the system, provide patrols of our ships. My system has a lot of pirate action going, and sentinels. I hunt them down relentelessly, it's my system!

normal fox
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so starfield has cargo links this needs to be in no mans sky too

minor rock
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Tidally locked planets. No day and night cycle

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Hot and cold

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Never ending day and night

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Would prove to be an interesting addition

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Can't use solar panels at the dark side

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Buildable space stations

#

A stationary freighter type structure

tribal glen
#
  1. Notes for teleporters on space stations. These would only be visible to you and help with navigation so you remember what’s important about each system.

  2. Show glyphs for already-visited systems in the discoveries tab to make revisiting a system easier if it’s not on the teleporter list any more

cloud solstice
#

Rogue Planets that are permanently night, Expanded Derelict Freighters, including spawning them planetside, planet-wide ruins, allow pirate frigates, freighters, and space stations to not only be boarded, but fought through. In abandoned systems, have the space station crashed onto a planet. All just some minor ideas in my head.

vast wave
#

There you will see the portal address for that planet (and by extension the whole system)

tribal glen
spice talon
#

From 1850 to 2050 I played Nms

lucid nova
#

I wish the oceans were deeper, so far they’re just glorified lakes

last gazelle
#

Something cool would be more interactive crafting

#

I think there was a missed opportunity with staffs

#

If you're familiar with the old Papa's games on cool math games, maybe something like that 😂😂

#

Maybe you have to control altentidium flow, and make sure everything is welded and screwed in right.

#

And if you do it perfectly, then you can get S class

reef epoch
#

So played for a month or so now and my biggest bug bears are getting anywhere. Please update the galaxy map to show a route and endpoint, just copy the original Elites galaxy map or go whole hog and Elite Dangerous galaxy map/plotting of a route

vivid pawn
#

Y'all rememeber when you couldn't summon the anomaly?

normal fox
#

pirate camps on planets and pve with npcs would be cool, and cool mines on planets large factories you need to hack your way though and accsess the riches stored inside them

old delta
leaden kite
#

it'd be cool if the Colossus exocraft manipulates terrain in front of it into a flat land as it moves

reef epoch
earnest glade
#

i have a request for a future update, a suggestion i'm sure has been made multiple times, but i feel the need to state here as my one and only idea that i think would be minimal amount of programming labor for a maximum quality of life boost. hear me out

#

inventory organization options

#

example: every time i want to make glass and separate my one stack of frost crystals into more for multiple refineries, i have to find them in my inventory, far past dozens of items i keep on me at all times, and in an inventory selector only showing 8 items at a time. it is tedious and time consuming, but could easily be remedied by an item tab such as "consumables" for moments like these. there are such tabs in the inventory at other times, and they are sorely missed when they are absent

#

disclaimer: i adore the inventory system, i just find this particular corner of it to be very unnecessarily complicated

#

part of the issue is that after i find the stack the first time, i have to "pick it up" in order to split the stack, and once i place it back, it's often into a different inventory slot, so i have to find it again. im likely not the only person who gets frustrated by this, but might be one of the few willing to say something about it. sorry for the wall of text, just wanted to give a bit of honest feedback that could help iron out a kink, however small

vast wave
#

If you wish to submit suggestions to HG

#

!hg

misty irisBOT
earnest glade
#

ohh thank you ❤️

vast wave
#

Here we are just players in an echo chamber

#

No dev will actually read your posts here

earnest glade
#

word

#

also wondering if anybody here has dealt with something similar or remembers a time when it was even worse XD

#

cause i got like 180 hours in the game but its all recent

proud gorge
#

What I would like to see:

  • 'Galaxy' on the Discoveries tab, next to systems.
  • Ability to remove the Mining Beam from Multitools.
  • Reordering destinations on the Teleportation Terminal and companions.
  • Unsure if it's something on my end or PC only, but placing stuff on the ground on moons is tilted.
  • That underwater sun glare, it burns my retina each time I try to build underwater.
  • Allow to quick bind food. Maybe better prices and effects?
  • Restoring terrain on settlements you manage. Sometimes building or combat can lead to create holes on the ground.
  • Option to disable trading.
  • And maybe disable PvP by default? Many unsuspecting newbies get killed at times.
earnest glade
#

all of the above

#

good list

vast wave
#

Agree with most of them but not the Mining Beam bit

#

Because you gonna get stupid ass folks removing everything from their MTs

#

And then bitching how they can't get resources or fight back

#

There is a reason why you got key components on MT and starships that can't be scrapped

proud gorge
#

There's unintentional misshaps like getting a hauler from the void egg

#

And then there's Darwin award stuff like what you just said

#

Well I have seen people running out of fuel for their multitool and being told to melee plants for carbon

earnest glade
#

k i submitted that lil quality of life suggestion in a more concise way to the team

#

i hope it manages to help iron out that small kink in the otherwise streamlined inventory system

#

quickbinding consumables would be awesome tho for sure

earnest glade
cosmic abyss
#

I think the developers should take a look at the blueprint situation

earnest glade
#

it would be cool if there were debris splatter when you fly through a tree / sediment

#

but i just imagine the shield making it all go poof

cosmic abyss
#

They should do an expedition that's set in the time of the Fall of the first spawn Empire

oblique smelt
#

Now we got " korvax story updates" that introduced interceptors and autophages. Maybe in the future we will get gek and vykeen story updates too

visual storm
#

This game really needs dungeons. Extremely difficult, but they will offer great rewards. That would be really niceNmsAtlas

nocturne maple
#

Dude derelict freighters

toxic slate
#

yeah it seems like a no-brainer, they already built a dungeon system with the freighters. planetary dungeons found randomly on worlds would really help out the lack of planetary exploration elements that we have. but for whatever reason they haven't done it

rugged moon
toxic slate
# rugged moon This, I would love to see more procedural dungeons on planets, derelict freighte...

Yeah I like the derelicts, but I don't like that they don't actually exist in the system until you use an item. That's why I think planetary dungeons could be cool. HG could tie in NPC encounters, or maybe finding a treasure map, that lead you to a dungeon at a certain coordinates and you walk up and there it is. Maybe once you go inside it spawns you into a separate dungeon instance to save on memory I dunno, but actually having the dungeon entrance always there on the planet just feels more satisfying and grounded (no pun intended) to me than the way derelict freighters get spawned

fallen hawk
rigid bay
#

id love to see these 2 changes
first when you get near the rings of the planet for the shadow from the planet to not disappear so it looks more realistic (ik the game isnt supposed to be very realistic)
second atmosphereless planets to get fixed. by this i mean no shadows from invisible clouds, no fog and no visible atmosphere

tidal kiln
#

Ya know what would really be helpful for the Future of NMS a gosh darn sort button

last gazelle
#

💯

torpid ether
tardy dome
#

add visible galaxies/nebulas like how you can see distant stars, would make the skybox more interesting

#

(and appealing)

indigo flicker
#

Search function for stars, planets, and teleporters

unborn spruce
wind moat
#

Where did the hype page go?!

trim latch
toxic slate
leaden kite
#

it turned out my friend liked No Man's Sky (probably even more than me). He mentioned last night that he'd love to see the devs take on quasars and gas giants. SeanMindblown

minor rock
#

A list of every planet you have discovered and a way to filter them based on planet type. This is different from the star system list.

agile ether
#

Gas giants and moons would be amazing

#

some (late game) way to harvest gases out of the atmospheres of gas giants

#

A ship upgrade/ship type maybe?

minor rock
visual cloak
#

why do you have to be able to land on gas giants?

#

HG have a good imagination, they can think of something.

floral tartan
#

A firework box that can be added to the bytebeat system for firework displays in time with music would be cool

agile ether
zinc jetty
#

I would like it if Hello Games added turrets to defend your settlement or base, because I'm sure I'm getting tired of sentinels attacking my settlement every time I visit it or reload my save.

pastel minnow
inland sigil
#

I think they should make multi biome planets

#

And it would be cool if you could design your own type of space station

gusty sage
#

they should increase the unit cap to 4 billion to like idk 9223372036854775807

earnest glade
#

inventory system needs optimization in terms of organization: specifically, item type tabs for crafting stations and merchants. this is a desperately needed quality of life update, if we can use these tabs in our inventory, there is no reason why we should cycle through over 100 items, 6 or 8 to a page, in a completely scrambled list of items in no order relevant to personal inventory organization

#

put simply, too much game time is wasted on tedium of using the scroll wheel to parse through seemingly endless randomized pages of an inventory we have already organized

#

this needs to be an issue of the past

unborn spruce
oblique smelt
#

No reason to increase unit cap.

#

There no thing to buy even for 1bil units.

#

And ship and exo slots are not exciting enough

final kelp
#

More things to spend units on?

unborn spruce
#

there are people who just want to be a rich as possible in no mans sky

worn gate
#

There should be abandoned ships in space that your freighter could pull into a certain area if you have the required upgrade and the ships could either need to be repaired or just a refuel

#

I think you should be able to take over an abandoned space station and you build all the shops in and you set what the npcs can buy in the space terminal and the resources you sell can come from your settlement but to get the resources from your settlement you need to hire a Npc that takes the resources every 24 hours and bring them up to the space station

gusty sage
#

why can’t you make geknip, you literally have nipnip buds

#

also if aliens on expeditions can land on asteroids, why can’t we

wind moat
#

I want new ship types that have interiors and also multilayer to be added to switch

ruby trail
#

That'd be very cool fr

ruby trail
restive zenith
empty jetty
minor rock
# restive zenith You don’t

I don't know, having a planet in your solar system that wouldn't let you land seems like a bad idea to me. Also, I don't find much use for gas in No Man's Sky, but that's just me.

gloomy hazel
#

The only way I can imagine it working is if it's big floating islands

restive zenith
restive zenith
#

So you have a way to get to them

last field
pastel minnow
#

Ring worlds > gas giants. Change my mind.

It's never been done before in a space game like this, only planets and space stations.

toxic slate
#

I think that some foundational planet types haven't been done well or at all yet, so I'm not really interested in novelty worlds until the basics are covered

sudden raven
#

So the devs need to go read Ready Player One and launch an true across the galaxy "egg" hunt.

golden wind
#

cloud city settlements on gas giants.

icy thunder
#

massive expedition

leaden kite
#

pls add a driving license test for my squadron pilots because they keep ramming into my infra-knife mid-battle

#

i know i hired them but i don't have the heart (nor option) to tell them they're not the best drivers

floral glacier
#

cutscenes for the main quests would be awesomeNmsNice

restive zenith
manic yarrow
#

Nms tonk

3 weapons mounted on turret
Pulse spitter
Rocket Pod
Neutron Cannon

Slow, but can cross almost any terrain including shallow bodies of water with no impediment. Only combat gear can be installed.

errant ridge
#

i would really like to see the outlaws aspect more in depth, being able to raid players bases if they don't have weapons up, you can randomly get stopped by NPCs and get scanned for contraband.

manic yarrow
#

Sentinels will scan your cargo hold for illegal items

#

Pirates do so too, but are after valuables.

oblique smelt
#

Thay gives me idea for scanning npc tech for your pirate ship so you could shoot down npcs and get their loot

versed pagoda
mental raven
#

You should be able to do the things your frigate crews do on expeditions

empty jetty
#

Expand the other factions with unique rewards like the Autophage (cosmetics, etc). Would make doing their quests less like a chore.

dim pelican
#

base reordering would be amazing

#

especially for us who have many, many galaxy portal bases but also for those who visit some bases more than others and want to have them at the top

empty jetty
#

That and a way to favorite certain space stations and lock them, so they don't drop off the list.

vale elk
#

Try and add more planets to some systems, like there can be a maximum of 10 planets and 5 moons

vale elk
empty jetty
#

Will probably also send this to HG themselves, but seriously. Can they put legacy and expedition catalog items in their own section? So I'm not sitting here wondering about a shadowed item I can't even obtain in my main.

vague viper
#

They need an expedition recap so people have a chance at old items

oblique smelt
#

There was 1-4 and 5-8 reruns. This time probably will be 9-12 (still waiting for exp 12)

empty jetty
#

Wouldn't a fourth expedition have already started and finished by now, though?

oblique smelt
#

Exp 1 rerun was 24.11 -7.12 2021
Exp 4 was 5.1 -19.1 2022

empty jetty
#

I still think revamping older expeditions and setting them as a permanent game mode you can select would be nice. They could increase the grind of the milestones to compensate for the time limit removal.

#

If exclusives are that big of a deal, replace the Normandy with something else.

chrome schooner
icy thunder
#

it'd be amazing if we got stamps for tools and ships on their locations, save a lot of time and backtracking to find them

oblique smelt
#

Thats why i write down glyphs and planetary coords.

quartz sentinel
#

man i can't wait for revamped space stations

minor rock
#

Romance system. Them Korvaxes be looking mighty fine.

#

Mass effect did it

#

Electric based "fuel"

#

Recharge your ship at your base using electricity

#

A boat

#

A surface only version of the nautilus

#

Was it named the nautilus? Don't remember

#

Speakers, be able to hear your beatbyte songs anywhere in your base!

#

Anywhere and everywhere

#

Signs. Write a message that is visible at all times.

#

Unlike those annoying communication balls that clod up your screen

#

Picture frames. Take a screenshot or a picture and place it in a picture frame in your base!

#

Does this count as spam

#

Or am I allowed to pump out ideas

#

Indefinitely

#

A big update to the beatbyte system.

#

Please! I love the beatbyte, but I want more options and freedom

#

Longer songs, instrument presets

#

Music sharing via disks. Not unlike those you can buy with quicksilver

#

You can upload your song to a disk, which you could then gift to other players.

turbid fossil
#

Do note that to actually get any of your suggestions to HG, you will need to submit them here

#

!hg

misty irisBOT
minor rock
#

That romance things won't be submitted because it's obviously a joke.

#

I am not sure how obvious it is to others though

subtle badge
#

I would like to make it so you can see your freighter more clearly through the clouds when on a planet. It would make it much cooler to summon it and see it when on a planet

manic yarrow
#

I would like to see remote weapon pods as a new ship weapon.

C class, 2 remote weapon pods
B class, 3 remote weapon pods
A class, 4 remote weapon pods
S class, 5 remote weapon pods

Both ballistic and laser versions

Damage output per remote weapon pod is 1/5 of infra knife without upgrades.

vast wave
#

What do you mean by "remote weapon pods"? How would that function in game?

rugged moon
#

Go to Quick menu -> all the way to the left and select utilities -> all the way to the right and select bytebeat library -> in custom tracks which is where you store saved songs from a bytebeat device -> hover over song and transfer it to nearby player.

What I would get behind tho is a place players can upload songs for others to download in game, someplace in the anomaly

minor rock
rugged moon
#

Regardless that is how one would do what you suggested.

manic yarrow
#

Lv 5 now

#

Except they automatically follow the target and shoot it for a set time before their power cells deplete and they self destruct

vast wave
#

So some kind of automated drones that "tackle" the enemy starships

chrome schooner
#

Do we think Sean will drop a emoji this year still?

oblique smelt
#

Today is mythical wendsday. All signs sugesting that we will get it , we just need the emoji. Usualy he posts late at uk time. But we dont know for sure what are hg cooking and how advanced the work is.

manic yarrow
#

Armored Core has such a weapon, all were energy based weaponry, they function just like the missiles of the game in that they had to lock onto a target before you could fire them. After deployment they relentlessly pursued the target while attacking it until they ran out of power and self destruct.

restive zenith
#

Upgrading Freighters: Small numbers of systems could be “Shipyard” systems, with a large freighter dock either attached to the station or floating in the system somewhere. You can use that dock to upgrade the class of your freighter (and maybe purchase freighter upgrade modules too). Upgrading your freighter will take: 2 days for C>B, 4 days for B>A, and 7 days for A>S. During that time, you are unable to use or access your freighter, unless it is to cancel the upgrade. Once the upgrade is completed, you must return to the system and pick up your freighter. The upgrades will also cost nanites.

lilac crane
manic yarrow
#

Yeah

vale elk
#

Autophage Inhabited Systems like just Autophage, no Korvax, Vy’keen, or Gek

dull lotus
gritty mulch
#

imagine a collab with EVE online, EVE could get like a limited event based around the NMS universe and we NMS could get a expedition with the Astero from EVE as one of the rewards (pictured)

normal fox
#

honestly no mans sky could add much larger ships into the game they would just have to add extra landing pads for the new sizes shouldt be too hard

minor rock
normal fox
#

cooler like starfeild multi-player transport maybe even missions to taxi npcs

oblique smelt
#

No reason for bigger ships gameplay wise. They will only suck resources from hardware. keep also switch in mind when thinking about new content.

minor rock
oblique smelt
#

When switch 2 releases.

minor rock
#

If it releases

oblique smelt
#

Planed release date window is sep-nov. 2024

wind gale
#

I really wish they add more flora variety per planet with the existing asset pool to improve exploration. They could add more than 3 tree assets per planet. Also add broken trees trees. plants and trees growing submerged shallow water swamps. Occasional slanting trees.multiple biomes purely based on flora color variation and grass color variation and nothing else ex savannah - like green flora, tundra - orange/brown color flora,snow patches around mountains and polar regions. Thick green flora colors on jungle regions where trees are dense.

oblique smelt
#

More diversity in game is always welcome.

wind gale
gloomy hazel
#

G

jagged dome
#

id like to be able to fly a frigate, or barring that, maybe something like a corvette like from Homeworld

#

a bit bigger than a regular spaceship. Or something like a hauler, but with small turrets

#

like a gunship

haughty mural
#

So I've seen some sheets floating around that have all the available starship 'parts' labeled. How about the ability to craft any one such part (that would already be available to that type) to alter the visual aspects of the exterior starships? Similar to the cockpit bobbleheads, you could only have one. That fighter you found in the perfect color scheme, which has all the right parts that you're looking for, except it has Starjumper wings instead of Vector. Instead of having to incessantly search for it (or ask for help from the super, awesome Reddit community. Thanks guys for all that hard work!) You could craft onto your ship. Your choice overrides and replaces a location part or (in the case of some antenna or other similar) would just add onto.

tired sinew
#

Really want more ground enemies, make flora predators more dangerous, more abyssal horrors like floating eyes or cthulu like monsters. Maybe add abyssal planets

#

They seem to be adding more enemies with each update which is exciting

#

I think smaller sized dual multitools could be cool too with a faster fire rate but less damage

tired sinew
green marten
#

NPC combat like Starfield would be nice

#

Shoot Sentinels is cool but idk the ground combat could be more dinamic

copper dawn
# tired sinew Really want more ground enemies, make flora predators more dangerous, more abyss...

Generally the procedurally generated animal predators are repetitive - all they do is charge into you. They could have more abilities and behaviors - like trying to sneak up on player to do huge damage if player doesn't detect one, be able to spit acid or if the predators are spiders, there could be webs around which would slow player if he would step into one, etc...

Also not ground enemies, but flying animals even don't do any interaction with anything.

#

And flora predators... That reminds me that there should be procedurally generated flora with different behavior, as now all it does is nothing aside of us mining it for resources. And the dangerous one is being same in all the planets.

#

Also aside of predators there could be animals somehow influencing the player's exosuit and maybe spaceship (though the spaceship part would be maybe unfair) - maybe some parasites who would somehow suck energy out of the spacesuit and thus decrease its life support and hazard protection status bars. Or maybe creatures doing opposite - interacting with exosuit just for curiosity, but as they would transfer energy to it, they would either recharge systems or damage player. And if they would overcharge systems, they would damage player if he wouldn't be careful.

#

Etc.

blissful ether
#

I have an idea, how cool would it be to have personal Space Stations.

#

But different from your fleet

normal fox
#

A new event so randomly around you a ship could crash into the ground nearby, a quest and marker pops up and you can go salvage the ship repair it or help the lifeform

#

And the ships could have more valuables then the other ones you find around

livid wharf
#

Making sentinel and living ships automatic so they can do stuff in space, like mining asteroids and killing pirates.

grand marten
#

It would be cool being able to drive a freighter , Control it and Watch ss your Fleet Flys along with Enemy Ship able to attack you

copper dawn
visual cove
tired sinew
tired sinew
#

Hello games has turned the game around, ok. But they keep adding stuff nobody asked for? Atlas multitools are great, but why add another tier of weapons if there is no enemies??

tired sinew
#

I know everyone feels the same because if hello games announced they were not going to make any more updates, we would all feel as if the game is still incomplete (maybe it's just me though) Although the game has come far, I still wouldn't recommend it to a friend unless you don't mind RP-ing in your head. As an actual crafting/survival game, NMS is lightyears behind games like minecraft & terraria

#

Even expeditions are dumb. Why wouldn't you make them start from specific portals across the universe. They could then be labeled as "portals to the mind of a previous traveller" or whatever. It would give everyone a reason to be excited again and rush to the portal (you could purchase a specific expedition map from the anomaly). You would have to get to a point of easy star hopping before you could even attempt them & it would add to the end game. I feel as if the devs are more artists than game developers. Their game philosophy is always so backwards but the game itself is beautiful

tired sinew
copper dawn
# tired sinew I'm not a game designer, but how hard could it be to add 10 more types of danger...

The biggest problem for me with flora also is that is is just hand-made assets with no variation (with the size being an exception). We can see it especially in case of the dangerous flora - where it's same 3-4 plants at all the planets. Also their behavior is same too - for example both tentacle and maw-like plant are just doing same thing (damaging player). I could for example imagine that the maw-like plant, if it would successfully bite player, could make him immobile, until either some time passes away, player shoots the plant or mashes some key to get free. There generally could be tons of more behavior for things - one would just need to use his own imagination.

#

To me it looks that they are now mostly focusing on the space though. Which isn't bad idea, because if you remember the original space before it was started getting expanded by things like Living ship (which added random encounters in space), there was almost nothing to do.

#

But still, more variety to also on-foot gameplay would be nice.

copper dawn
# tired sinew I know everyone feels the same because if hello games announced they were not go...

I like NMS for what it does, as it's decent game with tons of content. But it has tons of potential to expand and things which are too bare. The biggest shame for me is the Frontiers update with the settlements. They are basically procedurally generated towns. And there could be many interaction - talking with NPCs about rumours, having a drink at bar, etc. But all what we have is the overseer minigame. Which eventually gets stale. And it's only about waiting until something happens, like some sort of 💩 idle 📱 game.

copper dawn
# tired sinew Even expeditions are dumb. Why wouldn't you make them start from specific portal...

At one thing I like the idea of having some different start with different goals and also using it for fast kick-up of the character and other stuff. But yep, it's also dumb that the content is only time limited. For me the worst thing though is that the rewards are available (without mods) only for people who played them - even for the old expeditions, which don't even get Redux re-run. I think that the one who wouldn't play them should eventually be able to buy the rewards just for units.

#

But yep, I also think that the expeditions would be cool like addition of more game starts - there could be the default stranded one. And then the expedition ones for the players wanting to have different game start (and all starts would eventually lead to the anomaly and main story for the people wanting to play through the Artemis path again, but they would have different start to make things different. And to skip the long starting tutorial.).

storm hill
#

They should add some clan in this game

#

Or not because this is meant to be single player

haughty mural
#

As someone who came into NMS late this year I would absolutely love to see a new traveler aboard the anomaly who would sell Expedition 'maps' allowing you to visit and revisit these story arcs, earn the past expedition rewards, and visit those locations. They could be set up on very specific locations throughout Euclid, require portal access to visit/start, and could cost 10-15k quicksilver or some other new resource. I'm personally disappointed that the expeditions don't repeat on a scheduled basis for the enjoyment of newer players (and a revisit by long time players). And because I only play in Permadeath, could you make that an available option (not requirement) for future expeditions? Thanks so much for your consideration!

turbid fossil
#

!hg

misty irisBOT
tame wing
#

It would be cool if instead of using procedural generation to make the planets, leading to planets feeling the same, if they changed the generation system to AI based so that each planet was truly different

vast wave
#

Plus, you missed the point where NMS can be played offline. What is your plan to incorporate AI elements into the game? By making it an online-only title so it can talk to some AI model servers each time a planet is generated?

#

Or by forcing users to download crapton of GBs to run an AI model locally and split the limited computational power of devices like Switch, Deck and old gen consoles?

leaden kite
#

It'd be great to see player-controlled cultivation of planets; being able to call a Merchant Guild freighter to play around trade variety supply/demand in a system, Pulse Jump to series of objectives from the Mercenary Guild, and perhaps join an Explorers Guild freighter on their hyperdrive journey through systems in search of an ancient metropolis that is secretly all connected to a hub per star-region.

tame wing
#

i haven't really thought through it very far, but i still think once computers get better it would be cool to do

manic yarrow
#

Allow controller remapping in game for all console versions of NMS.

carmine imp
#

AHAHAHHAHA I WAS RIGHT

#

sort of

violet marsh
#

YO????

alpine ermine
#

They need to get multiplayer and settlements added in the future for switch

turbid fossil
#

If you can explain how with the weak hardware switch has, sure

sinful prairie
#

I'm not sure how Xbox is letting me play on a $100 phone but it does show multiplayer as option when I start the game.

I can't see any chat features though so I don't really try.

turbid stump
#

Xbox One is a huge upgrade over the switch. The Switch is closer to Xbox 360 in terms of capability

fathom wyvern
#

Please improve the joint base development feature.

turbid fossil
#

!hg

misty irisBOT
fathom wyvern
#

!hg The NMS game looks great, but we want to develop a joint base with our friend and the game doesn't seem to offer us that. Please add joint base development to your development notes. We want to be able to move around in the world we created with our friends. When we started the game yesterday, we tried to develop a joint base together and after a while the base disappeared on my friend's computer. All the things we developed together were wasted and it had a bad impact on our gaming experience.

misty irisBOT
#

The NMS game looks great, but we want to develop a joint base with our friend and the game doesn't seem to offer us that. Please add joint base development to your development notes. We want to be able to move around in the world we created with our friends. When we started the game yesterday, we tried to develop a joint base together and after a while the base disappeared on my friend's computer. All the things we developed together were wasted and it had a bad impact on our gaming experience. You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new

turbid fossil
#

No xd

#

Click the link

sinful hinge
#

I want small sculptures of Monoliths and Knowledge Stones. I guess they should be very small, and there should be some limit to scaling them if they can be scaled at all.

manic yarrow
#

Defense weapons for bases, I.E. anti personel turrets armed with pulse spitter and plasma grenades.

Combat drones that move out to engage hostiles, armed with bolt caster and has forcefield installed.

Both of which can be disabled upon taking enough damage, can be repaired by player by using materials.

proven fog
#

defense for alien outpost could be neat, so at the very least they put some fight against ai pirates

#

and some rewards (and wanted level) if players desire to raid them

ruby aspen
#

scanner integration with exocraft. i hate having to leave it just to scan for knowledge stones and such

alpine ermine
#

Speaking of settlements how is one supposed to start a trace of metal

#

Without them

turbid fossil
maiden talon
#

I hope they'll fix nutrient processors and cooking at some point. Feels like an afterthought, full of issues... Here's just a few of my thoughts on it.

  • The ingredient storage is way too small thanks to stacks being half the normal size. If that wasn't bad enough...
  • ... you can't take ingredients directly from the ingredient storage or the freighter, just ship and suit. Why?
  • Feeding Cronus for nanites takes hours of mindless button mashing. Why'd anyone do that over the better, quicker, and more comfortable options?
  • Getting animal produce like milk or eggs is just not fun. It's very slow, and babysitting the machines is silly. Why not have it work like extractors?
  • Give us some way to get animals that don't despawn for farming produce. Maybe a "livestock room" on the freighter, or a field building in settlements.
turbid fossil
#

Id like to see the repair action get some love. Currently its just clicking on A, B, C and done, which is the most boring shit I can think of. With repairs not happening this often (unless you constantly fight, then its your own fault anyway lol), it would be no mistake to make it a bit more interesting. Create some sort of minigame that requires a bit of logical thinking, because it really is an immersion breaker when I go to fix up a ship that is broken and on fire, and just click the mouse 30 times and its done.

vast wave
#

I mean... In a game where you handle Antimatter and other powerful particles with bare hands...

#

I wouldn't call simple repair an outlier to immersion

#

Minigames sound nice, but Im afraid community will react with an uproar again, because they have to spend 10 seconds for something that used to take 1 second

turbid fossil
#

Im challenging "simple repair". We dont know anything about how challenging repairs really are. And "bare hands"? No idea how it is stored by itself, but at least the warp cell description gives a good explanation. As for uproar... How often do you actually do a number of repairs? I would be fine if this feature was simplified when starting a new game for learning purposes. Still, the average loud player is probably too impatient, Ill give you that. But I can dream :/ You cant tell me clicking on a box is interesting in the slightest.

maiden talon
#

Same with space combat. I can lose barely anything shield and somehow I lose a couple of modules.

turbid fossil
#

You cant blame the game for being hard when you choose a hard mode

maiden talon
#

How is it in normal, then? Because even in survival this became a non-issue the moment I got the matter teleporter on my freighter

#

Now repairing is a just a matter of spawning my freighter in the system and clicking 3 times

turbid fossil
#

Assuming you ask about breaking modules, I cant even recall the last time I broke something.

maiden talon
#

When I think about repairs, breaking modules is the first thing that comes to my mind, not fixing a grounded ship for example

turbid fossil
#

Its all the same really, you just click boxes, whether suit, ship, or MT

maiden talon
#

If I had to play a minigame every space battle to fix my ship that'd be real annoying real quick

turbid fossil
#

Youre probably imagining the minigame to be more than it is, Im not talking a fullblown round of tetris. But something

#

Also, I proposed it to be a toggle.

maiden talon
#

If I had to play a minigame I'd rather see it being used for cooking. Cooking is just refining

#

It could be so much more

turbid fossil
#

There definitely are many things that could be improved. But cooking at least has an animation xd

maiden talon
#

Yeah I guess. You have three things moving up and down in a pot.

turbid fossil
#

More than for repairs.

maiden talon
#

Cooking feels... Worthless.

turbid fossil
#

It pretty much is

maiden talon
#
  1. There are much better ways to make credits
  2. There are much better ways to make nanites
  3. I hate Cronus and how slowly he takes my food
  4. The buffs are like, barely useful
turbid fossil
maiden talon
#

Oh and 5) Raw ingredients takes an incredible amount of space

#

I tried making an animal farm with animal feeder and livestock units. it doesn't work if aren't hugging them

#

Animals despawn, so you can't just feed animals that are away and bring them back to the machine

#

Minecraft has nametags to keep animals from despawning, give me something like that so I can make an actual farm lol. I can produce tens of thousands of flowers/metals/gases in an entirely different galaxy, but milk is too much? 😐

turbid fossil
maiden talon
#

We knew how to keep cows and chicken in 10,000 BC why can't we do it in a world where you find faster than light fuel under a rock

#

What I want to say is. Cooking is way too inconvenient for how little it gives you.

turbid fossil
#

I got nothing to add stitchshrug its true

maiden talon
#

Which is a shame because I usually love cooking in video games.

turbid fossil
#

NMS has many rough edges

#

I would have also loved to see twoseater ships or exocrafts

maiden talon
#

It's been eight years and we still cannot paint our ships

#

Oh sure we can paint the freighter. But our ships? No can do mate.

#

We can tame animals, but they're slower what we already can do and they can't be used to farm produce.

#

Squadrons help the enemies more than they help us, by blocking out shots.

#

Multiplayer? It's great and all at first glance, PvP is enabled by default and I've never done any mission that was difficult enough to require someone else. The anomaly is full of people dumping their stacks of duped activated indium or stasis devices into my inventory.

#

New multitools and ship types overshadow the old ones. Does anyone here even use a common freighter/explorer/shuttle for anything but their looks?

#

Same with pistols and rifles MTs.

turbid fossil
#

All of it, to HG

vast wave
#

I would like to see a "refresh" of MT parts

#

To have the standard pistols / rifles more in line with newer stuff

#

HG updated ships a couple of times, so maybe they could do the same with other key gameplay object

hot flame
maiden talon
hot flame
#

Except for coloring, yeah you can

maiden talon
#

But then why can I color my freighter

#

Makes no sense

#

It just promotes the use of save editors.

hot flame
#

Or hunting for that perfect ship

maiden talon
#

One in a billion? No thank you. There's so many paramaters you can't find the perfect ship before the heat death of the universe 😐

#

People end up using the same ships that are being shared in coordinates discords and reddits

#

Not everyone but they sure show up often in the anomaly

hot flame
#

Personally I like making my own finds, but I think it has more to do with this being a procedural generation showcase

#

Once we can build and make ships/tools or whatever, that dims a lot

#

A good compromise would be allowing some painting, and external parts that we could add

maiden talon
#

any form of ship customization would be great.

#

Right now, let's see... We have colored thrusters. And that's it.

#

Even pets are more customizable than ships

restive zenith
manic yarrow
#

Light Sabre, nuff said

tired pendant
#

we need melee weapons, and certain planets you can only use them and not ranged, or get benefits by using them-this way, people would use them and weapons would be more than just different blasters

supple glacier
#

fishing

#

i would love to fish in this gamwe

tired pendant
#

ha and gigantic (like town size) enemies that attack you, like dragons/krakens/giant spiders, other alien giants/plants- something similar to a boss in a regular game. And other semi difficult things to beat besides sentinels- I want desperately to go to a planet and find something huge and scary that has awesome attacks and I can't beat, and I have to come back later and more powerful to beat it, and get cool loot from it

normal fox
#

Yes like massive angry sandworms that jumpsscare you

hasty flower
#

with the whole ship customization thing i just think we should be able to add some unique parts and colors to our ships

#

like maybe we'd be able to make ships look detiorated or something

#

and the whole ship type and the basic parts stay the same

#

that way you still have ship hunting

hushed bobcat
#

It's been a really long time since the last update, makes me hope that it's going to be something big Clueless

copper tartan
#

NMS Archaeology Overhaul Concept
by CaptainxGambit
─
-Introduction-

Archaeology in its current state is interesting, but feels like a bare-bones (pun intended) concept that could be expanded on. Implementing the following ideas would make archaeology a much more interesting and lucrative venture. 

-New Ancient Ruins Models-

More model variation for explorable ruins would obviously make things more interesting. Locked doors requiring material charge or specific keys would also add to the intricacy of searching for artifacts. Behind these locked doors would be bonus loot.  Having new cave and underwater ruins that can't be discovered with planetary maps, only monoliths or random exploration. These ruins would have better odds of having an incredibly valuable artifact. 

-Remove Visor Scan Indicators-

Getting rid of the indicators revealing the location of the underground keys and chest would require you to physically excavate the area to locate the keys. This would cause players to reveal more of the ruins' structure instead of just digging tiny holes to the keys, making it feel more like true excavation. Making artifacts more valuable and adding random loot containers would make it worth the additional time spent digging. 

-Planetary Archive Changes-

Planetary Archives become a player community hub for artifact collection. Instead of the artifact swap system currently in place, you would put the artifact into the device and it would be scanned and recorded and then can be taken back out to be sold like normal. A new option will be available at the computer terminal in the archive structure that allows you to view all artifacts uploaded into that specific archive as well as which "scientist" contributed the discovery. This would allow groups of friends to work together to gather a large collection of rare artifacts and anyone who visits the archive could view what was there, sort of like a museum. It would also be neat if you could store other “artifact” type items like salvaged scrap, ancient bones, and deep space oddities. 

-Nanite Rewards-

Introduce a new NPC artifact collector that is located at any “Planetary Archive” point of interest that sell ruins maps and keys to unlock doors in ancient ruins to access bonus rewards. They would also buy artifacts for nanites, which can be done after uploading the data to the archive. 

-Conclusion-

An archaeology overhaul would be a fun and interesting content update and would be relatively simple to implement into the game. 
copper tartan
vast wave
trail hamlet
#

odd

ruby aspen
#

even

manic yarrow
#

New ship type

Scavenger

Notable features
Large cargo hold, less technology slots compared to combat ships.
Large grapple arm capable of holding onto other ships.

turbid fossil
#

I can smell the griefing potential from 200 miles away...also what purpose would that have? Ships arent dynamic objects when landed afaik

manic yarrow
#

While for salvage, can be utilized for piracy. Should have so few slots for technology that severely limits it's combat abilities.

#

Also it shouldn't be able to grab a landed ship.

#

The grapple arm takes damage when holding onto a ship.

#

When it does break from being used in that manner, the ship it has a hold of gets released.

turbid fossil
#

So you want to grab ships midflight pan_thonk good luck doing that manually

#

I see several issues with that alone, but suggest it if you think stitchshrug

gloomy hazel
#

I feel like we're reaching the end of NMS

#

At least in terms of big content updates

#

Which is okay if so, imo, it's been an amazing ride

glossy furnace
#

You know what would be fun, a companion that use chatGPT or something like that to go on adventures with. Like maybe our wingmen or an officer on our capital ship.

restive zenith
#

That’s the last thing I need

mighty star
#

we will get an update in the next two weeks.
source: i made it up.

#

also, i am correct. it will happen.

tardy linden
#

I would like to see some additions to some of the machines in NMS.

It would be amazing for people to be able to automate many things in NMS. It would be great to have for ex. belts or pipes to transport resources to ex. a refiner. The large refiner would be a perfect fit because it currently does not get enough use and the shape makes it perfect to wire up some input/output.

Also the addition of just a couple of machines could really change how we play and farm things:
Auto crater, would take a recipe and make it automatically, provided it has been giving the resources.
Biofuel reactor input slot, would be great to for example be able to input things to the reactor automatically, also matching it with a oxygen farm -> refiner -> reactor would be cool way to make power.
Input slot for storage, if thats not possible, base bound storage kinda like chests from Minecraft would be great too

Base bound storage would be great tho, because you could hold items locally at your base without wasting the normal synced storage.
A nuclear reactor would be a great addition too, because the only real ways to get power at a base are solar panels or the electro magnetic generator, that is (region) based -> you need to be lucky to get it.
A nuclear reactor could be powered with a recipe of some uranium, glass and ferit or something else.
But with that a nuclear reactor should work for a couple of days like in rl.

I've sent this to the suggestion website, any thoughts on this?

turbid fossil
#

NMS is by no means a grindy game, so I think automation will lead to people playing the actual game less. Dont think I need to explain why thats bad. Also, with how buggy pretty much any form of automated machinery is right now (refineries, looking at you), a lot of the time it may just not work

#

I would much rather see a big chunk of bugfixes, stability changes and maybe, maybe eventually making story fit for multiplayer

tired pendant
#

i know this probably wont ever happen but... cities

#

dude other types of vehicles, like starships do

#

like you know starships have different types

#

there should be different versions of the minotaur

arctic tree
brisk bronze
#

What's truly needed is an exploration update. More fauna and flora and new biomes. Maybe even multiple biomes on some planets. There are billions of planets but they mostly have the same stuff. There needs to be more variation

arctic tree
restive zenith
fickle axle
#

So do you think we'll see anything from HG tomorrow at the game awards? Whether its NMS related or there new IP?

visual cloak
#

been 4 years since they mentioned their new game which had been very early in development, so i think that could be possible

turbid fossil
#

Idea that will never come (unless HG?): Spaceships landing and starting plane-like, VTOL possibly added by an upgrade, improving performance in atmosphere flights

worn idol
turbid fossil
#

Thats too much and removes the need to have any sense of flying at all, interceptors can hover

dusk yew
#

Combat with pirates on there own ship would be nice. I wanna board trade ships and hold the crew for ransom

dense wren
#

How about instead of blowing up the pirate freighter i board it take it over and then have the option for things

tired pendant
#

yesssss

turbid fossil
#

Like what

radiant knoll
#

A game where you,re on earth and there’s huge mountains and dragons where you can explore and build bases

river ledge
#

I'm so excited

lime yacht
#

Will there be anymore big updates

bright anchor
#

So like, we're getting player owned stations right? No idea how that's gonna work but hyped if it's the case

lime yacht
#

when they annouce that

bright anchor
#

Trailer at the Game Awards today, new stations overhaul and the interiors kinda look like prefabs

#

Designs match the leaks earlier in the year

lime yacht
#

oh

bright anchor
#

Not confirmed but hoping

#

New ship type also to match the newer aesthetic by the looks of it too

oblique smelt
#

I wonder if its new ship type... or all ships types look overhaul 👀

elfin jungle
#

We can hope for ship coloring and decals

#

Longshot but cockpit glass recolor be cool too

oblique smelt
#

It could be also just uniqe ship model.

elfin jungle
#

Possibly autophage ships?

#

Doesn’t seem junky enough tho

#

Data miners unite

#

Find pls lol

normal fox
#

I saw their new game,maybe now they can make a massive multi-biome planet they can do the smaller planets of no mans sky, i really hope so

wind moat
#

I know we are getting the new update in 2024, but I hope it’s not the last new feature update for No mans sky. I hope they continue to give us more updates in the future.

hushed bobcat
wind moat
#

I hope it’s not, Mr SM did mention it was going to be another big year for no man’s sky and he said he still loves playing it

remote yew
#

idk whether I should be more excited for that new ship or the new space station interiors Bones

turbid fossil
#

What is it with people thinking the content updates for NMS will end

oblique smelt
#

Because everything ends at some point

turbid fossil
#

Now is not that point

chrome schooner
#

RuneScape has been updated over 20 years now

#

I think No Man's Sky can keep going as long as it sells

hot flame
#

They already said they will stop when it isn't fun for them anymore

#

And if they do fun updates...

#

forever

#

Version 105.6 looks dooooope

crimson mantle
chrome schooner
#

Looks overhaul to me?

#

The floating orb thingy is the station core imo

#

and u can see the little shops

#

I also think a lot of technical updates were somehow ported from Light No Fire

#

like Multiplayer, VR, macOS etc could've been experimental in NMS for LNF 🤔

#

I also love how LNF looks like a next-gen No Man's Sky 2 lol

#

insta buying

chrome schooner
#

WHAT IF the real Atlas is the glowing thing from Light No Fire

#

and somehow No Man's Sky is the simulation inside Light No Fire in canon

turbid fossil
icy thunder
#

I get the feeling the devs are overhauling everything in the game for a more modern touch that'll stick for a lot longer. I think they're going to go over Ships and Stations with this update and that in the future we'll maybe get more things to do on the ground. Maybe a revamp of activities on the ground like fabricators, outposts and all that stuff planetside. Maybe

#

I think thats something they might touch down on

proud tusk
#

The game needs an overhaul; there isn't much that keeps players in the game despite how beautiful and seamless the universe is. The big thing the game needs is planets with more than just the generic biome and more RPG elements. Say what you will about Starfield but an RPG space game is what folks have wanted for a long time. Imagine if the concepts of these two games married into one!

noble bear
#

No man's sky will continue to be updated while starfield will not, hg will learn from starfield about what does or doesn't work and implement more refined solutions into nms, then as we get more updates to nms at some point people will say they wish starfield was more like nms, then people will start modding things from nms into starfield

#

Skip to 1:10 and you can see new ships and a new space station interior

wind moat
violet belfry
pastel minnow
#

There's a big box thing in that space station that comes out of the floor and gets lifted up on the far right of the screen.
Dunno what's that about, I assume it's something like what the space anomaly does with an arm moving barrels around near Nada and Polo.

harsh oyster
#

Maybe for an update in 2024 you can separate the blaster from the multi tool and have better on-foot combat

#

With new ground enemies than just animals

#

Can’t wait to see what the future of nms has to offer

pastel minnow
#

Leaked overhauled space stations confirmed for 2024 hype.

#

Also in that update teaser, I can't tell if I'm going crazy or if the lighting is totally different there.

chilly osprey
#

Wish list

  • Melee combat
  • Gas giants
  • Better NPC dialog
  • Expanded freighter building
  • More difficult high-level combat, both ground and ship
  • Underwater ruins
  • Larger NPC settlements
  • Random space derelicts
  • Megafauna
  • Frigate customization
  • Exocraft combat that doesn't suck
vast wave
#

Personally I see no point in gas planets. Yeah they look cool but what else should they do? Just exist there to farm gases like we can on any other planets or in space already?

#

More difficult combat - only if you manage to balance it out on all platforms and all input devices. You playing on PC being able to do flicks and 1080 no scopes doesn't mean others can

#

Larger NPC settlements - lol nope. Game struggles displaying regular settlements and planetary archives now. And just making something bigger will not solve the basic problem of settlements being a chore that is not worth it

#

Random space derelicts are already a thing

lunar hollow
carmine thorn
#

We eventually getting every expedition back with some revisions or no? Like right now we have the current popular set.

Meanwhile, I’m curious to see a pirate expedition. Actually want a pirate Dreadnought for a freighter we can call a base. If feasible at least,

wind moat
#

I’d like new enemies, maybe also expand upon existing, like abysal horror things, more stuff like derelict freighters.

I’d also like them to add multiplayer to switch.

and new ship types with interiors, always wanted a space caravan 😀

civic charm
#

the teaser show improved lightning ? like ray tracing ?

golden cobalt
#

please let me buy multiple emergency signal scanners with a single transaction 🙂

turbid fossil
#

Neva. That would be convenient, and we cant have that

misty irisBOT
#

@visual cove

No stickers in this channel please

turbid fossil
#

Did you really have to ping me for that??

chilly osprey
#

Oh, and sorting your infentory

spring rose
chilly osprey
#

If I can, I don't know how

spring rose
#

Like sorting what? Slot placement or items?

chilly osprey
#

Items

spring rose
#

Just click on an item and then you can click anywhere else to move it
Clicking another item in your inventory will swap their locations

chilly osprey
#

Quick sorting

#

Like in Terraria

spring rose
#

Ah

rotund plank
#

NMS developers,
Could you please add this feature to the game that it has more depth on land AND underwater. Like more dekoration, or more creatures and civilizations to Meet or smth like that
I think this would make the game Even better
Thx

#

Everyone who likes the idea pls make thumb up

oblique smelt
#

!hg

misty irisBOT
turbid fossil
#

Thats not a feature lol

dusky yarrow
#

I just want a cave scanner.

I find it difficult to find caves, especially on planets with a lot of water. When you're searching for cave fauna, and you can't find caves, and 75% don't have any fauna (or anything else in it), it's kind of cruddy to waste time doing it. But, that'd help temper some of the disappointment.

copper dawn
#

So far the best way to find caves is to go to any point of interest (which you can find by signal booster) - usually near a poi is a cave generated.

errant ridge
#

We need a graphical overhaul, seriously.

With nextgen consoles meant for gaming, why not make the infinite cosmos look infinitely better!

I personally know many people who don't like the graphical choice of no man's sky.

While I get the game is meant to be a 1990's looking space game, it can do that and look amazing doing it!

right now space is green, blue, yellow, but rarely black, its lacking contrast and lacking the dark depth of space. While yes, more realistic.

It adds a sense of realism with the 90's feel, like how camcorders don't record a stereo-typical 90's look, it records reality with an olden style to it.

The game would look so much better if a small-medium sized graphical overhaul was made for next gen systems, especially VR systems!

lunar hollow
#

A way to color ships, or a way to make your own ships, or at least a ship customization update

vast wave
#

Keep in mind game has to be playable on lower end devices (Switch, Deck) or old gen consoles

lunar widget
pastel minnow
#

So from the leaks we saw that there's 3 types of entrances, a hexagon like in the pic, a circle and triangle.
We thought the runway would take the same shape but it looks like it still has the same layout and isn't related to the exterior of the entrance.
I wonder what's that about.

#

Just looks a little oddly placed imo.

dreamy path
#

I wanna own a dreadnought anyone else?probably the wrong place idk where general is

wind moat
#

I want a space caravan, give us flyable frigs with interiors

toxic slate
pastel minnow
#

Yeah I find it funny how they just changed the corridor into 3 runways instead of changing it's shape to prevent clipping.
Also I'm so happy they added actual landing pads. I never liked the originals, especially after Prisms gave them textures.

hollow aurora
#

I just logged back into NMS and

#

HOLY SHIT

#

Staff is close to a sword

pastel minnow
#

Number 1 request: better lighting. hue
Stuff like this happens in bases, space stations, frigates, freighters, outposts.. every interior has impossible light reflections like this.

#

Not to mention the bloom around lights don't actually illuminate textures around them but instead act like a censor around the screen where it makes it harder to see stuff through them. I've never seen such a thing in any other game.

hollow shale
#

would it be cool to add stuff from real space to this game like gas giants that can be colonized but needs lots of hazard protection to survive it

#

and ship sheilding to survive the pressure of the gas and movement to survive the wind speed

turbid fossil
hollow shale
#

have you ever seen cloud city from star wars

#

you would come across cities in the sky on gas giants

#

if you were high enough from the core you wouldnt really have a problem with the pressure or high wind speed getting closer however would be a challenge in itself

hollow shale
#

since cloud cities in no mans sky is new they would be unique and carry unique items specifically designed to survive the pressure of the gas giant

chilly osprey
#

I love that idea

gentle hawk
#

One thing I'd love to see is increased dangers in Derelicts

#

Atm I think the only dangerous things are turrets, those glowy jellyfish and then your own systems. I'd love to see like, a derelict overrun with those eldritch horrors or maybe even like hostile sentinels?

turbid fossil
hollow shale
#

well if u can think of another way to make a settlement on a gas giant be my guest cuz cloud city from star wars is the best i can think of (edit: a city on a gas giant also would make sense since the inside of a gas giant is filled with materials but cant be reached because of the immense pressure and raging winds of the storms)

hollow shale
gentle hawk
#

yessss

hollow shale
#

of course since it would be too easy to kill it, it would basically be immune to blaster fire, basically imagine the alien exenomorph from the alien game

#

plus it would also up the scare factor of the abandoned freighters since you wont know when it will strike

hollow shale
turbid fossil
hollow shale
#

alright so lets assume cities or settlements cant be done with gas giants what would there be for gas giants then

turbid fossil
#

And no, I dont think gas giants should be in NMS at all.

hollow shale
#

even if they are present in space in real life

turbid fossil
#

Do we have Neutron stars in NMS? Brown dwarfs? Supernovae? Stars even, that are more than a flat picture?

hollow shale
#

those fall under stars which are already in the game but gas giants are not a planet just a bunch of gas in the shape of a sphere

turbid fossil
#

.... Okay lol. You generalised so much that you said something incorrect. Gas giants are very much planets. Is jupiter not a planet?

hollow shale
#

if it was a planet u would be able to land on a solid surface yes?

#

but gas giants have so such thing

turbid fossil
#

... No. I advise reading up on what a planet is. Before that, every other word is lost I fear.

hollow shale
#

whatever just let me dream that gas giants should be in the game even though the creators most likely wont add them

turbid fossil
#

Sure.

last gazelle
#

Gas giants are planets, but they just don't have a "ground"

visual cloak
#

I bet someone could make an amazing game that takes place solely within and around a gas giant

#

the limit is the imagination of the creator

frosty dune
visual cloak
soft garden
lavish scarab
#

Id like to be able to recolour my single seater ships, frigates, and multi tools.

cobalt copper
tired pendant
#

there should be abandoned underground settlements like dungeons

hollow shale
#

maybe lore about civilizations that had cities before something happened to them

#

which is why almost all or even all civilizations with cities are nonexistant

tired pendant
#

laser-shooting op spider enemies (like guardians from botw)

lilac quest
visual cloak
#

sure, and yet, a person’s imagination can push the limits and find workarounds. Game devs and artists have been doing this for a long time.

nocturne cedar
wintry karma
#

I'm sure this comes up frequently, but being able to snap placeable objects in bases would be so nice

tired pendant
#

i know this sounds backwards, but they should take some things from light no fire and put them in no man's sky

visual cloak
#

the water shader, at least

normal garnet
#

More reason to terraform

graceful quail
#

I love to have living cargo ships ! And station ! Also hope they’ll rework the plants culture system adding more type of plants and better looking

dim temple
#

Give us the ability to purchase colors for ships like freighters. I’ll pay 10k nanites for it. 😭

oblique smelt
#

Would be nice if anomaly got some new features.
Player made small ads board,
market to sell thing to other players etc.

icy onyx
#

I wish the quest log would display the names of star systems, planet names, and numerical coordinates. Right now, it's impossible to do quests without the HUD. The fact that you need a HUD to do quests is really annoying to me.

oblique smelt
#

Yep. Now only option is to try to snap to invisible marker by using ship pulse engine.

carmine rivet
#

So there won’t be a way to build or customize a ship? It would be nice to be able to build a ship and maybe walk around inside it and decorate the inside too

#

Maybe even force ships to land and fight the pilot/crew by damaging them enough

turbid fossil
#

There likely never will be, best we have is installing bobbleheads which then show up on the dashboard

wind moat
#

I’ve been playing the game in third person mode, only just discovered 1st person mode 😬 how do u get the bobble heads and how do u install them in the ship?

turbid fossil
#

You get the blueprint from the quicksilver companion iirc

sacred path
#

How would you nice people like the idea of enemy freighter boarding operations? Fighting through an enemy frighter in FPS like mode like the sentinel fights and LOOT?

turbid fossil
#

I would rather see more depth for neglected mechanics like base building, repairing, any form of ship customisation or cooking.

lunar kayak
#

I think it would be cool if you could get out of your ship

turbid fossil
#

Where lol

oblique smelt
#

Well . .. you can like, from day 1.

turbid fossil
#

You even start outside the ship for that matter

pastel minnow
#

Petition to move The Autophage under Lifeforms instead of Factions.

oblique smelt
#

They dont have their own systems like other races do. For now.

lunar kayak
#

It would be cool if there was some kind of bounty hunting system, where if a player gets to be an enemy of a race, then other players could go to the anomoly or something and get a mission to hunt them down. Obviously you would have to opt in to do it, but still, I think it would be pretty cool

pastel minnow
pastel minnow
vast wave
#

Im an enemy to Vykeen, you come into my system, we wave each other hello and that's it

turbid fossil
#

waves with lethal intent

bright anchor
#

Really wish there were more rewards for grinding out factions, aside from titles I guess. I'd grind out some factions if it gave me a unique building part or a unique ship or something

restive zenith
oblique smelt
#

Autophages are for now space hobos

#

Players helped gathering scrap and parts for them to get themsefls together and fix up.

#

No race would give up whole system to some rusty buckets that came from nowhere

empty jetty
turbid fossil
#

Lol, back at ship customisation we are

oblique smelt
#

This topic is like a boomerang

turbid fossil
#

Lmao, very good analogy

#

You would think with so many voices saying it, something would happen

earnest glade
#

i know its probably unlikely but im a returning player from a long long time ago and im just curious if there are any plans to eventually add in an option to play previous expeditions as i feel like i missed out on a lot of cool things? would absolutely love for this feature

hollow shale
pearl bluff
#

Would be cool if there was a decoration which was just an idle alien to give the base some life

pearl bluff
old linden
#

I don't know if this is a hot take but wouldn't ship customization completely ruin the hunt for the perfect ship? For me one of the most fun parts of NMS is to check the ships in each system I'm in to see if there's a gem among them in a perfect color. Wouldn't make much sense to do that anymore if you can customize ships.

oblique smelt
#

Topic was moved many times. Customizations can be done right if you have to work for it ,require many steps involving rng and it would be expensive. And end result would not guarrante best stats.

turbid fossil
lime sun
#

i would really like to at least be able to customize colors, like you can do with freighters

pastel minnow
#

I find it silly how HG added pirate and ąutophage factions but without there being a purpose to them.
Hopefully they actually overhaul it so it impacts gameplay.

turbid fossil
#

Autophages are a race, not a faction

vast wave
#

!hg

misty irisBOT
hollow aurora
#

Althou it'd be cool to see solar storms on systems that just mess with your ship

#

Or battle zones on space, similar to how derelicts work but just ships fighting

#

thatd deff would be as close to any stellar phenomena without screwing the world gen

pastel minnow
#

Can anyone tell what the icon is in the upper right?

oblique smelt
#

Crossed flags

inland sage
pastel minnow
#

So that room might be repurposed for exocrafts? I guess it would make sense to have those further back while starship and multitool stuff at the front. 🤔

oblique smelt
#

OoooR. WIPEOUT RACESSSSS 🏁🏁

pastel minnow
#

I actually think that new ship will be a unique ship constructed at the space anomaly. Something like how the ship's appearance is determined by choices you do, like the staffs and living frigate.

#

Though it'd be really cool if it was just a new type added all across the universe. I just can't imagine what use a new type would have.

grave linden
chilly osprey
#

I wonder if we'll ever get full-sized organic freighters
Imagine how cool it would be'

ruby skiff
#

Could be a panda face 🐼

mortal portal
#

somebody saw in the steam download the 4th january i think the next update came in 4th

empty jetty
#

I hope they do a remix run of older expeditions every Christmas now.

oblique smelt
#

Interceptor should have "intercept" tech scanner. It would scan system for illegal goods. And it would mark a npc target for you, and npc will give his stuff willingly or you have to shoot him to get it back.

turbid fossil
#

Per default or blueprint? Can any ship install it?

#

Look top left: Its a screenshot from the NMS evolution trailer.

pastel minnow
#

Do people really think the update is called "Evolution" btw?
HG didn't call it that, it's only IGN's title.. probably referring to NMS' evolution over the years lol

oblique smelt
#

Yes . Pepole got clickbaited by IGN

turbid fossil
#

I find it pretty natural to assume "evolution" just refers to NMS evolution over time, not the name of an update facepalm

oblique smelt
#

Clickbait title and misleading thumbnail simliar to usual nms update thumbnail will do the trick

pastel minnow
#

Tho I wonder what the actual name will be.. And just what the update will have!
Like it'll have the space stations but what new content will it have? Will we be able to F I N A L L Y use the station override thingy?
Will we be able to buy anomaly detectors instead of leaving it to rng?
Will they fix the terrible looking water? hue

wise saddle
#

I wish they make a system so that multiple player freighters can be in one system and somehow we can have our freighters go into a battle mode or something so that they fight each other. It would also give combat frigates some more content instead of apearing in pirate battles sometimes and doing expeditions.

inland sage
#

Refrain from posting unsolicited or self-promotional links anywhere in the server @gloomy hazel, refer to the server rules you agreed to while joining the server.
If it's NMS related you can share it in #nms-media

dense wren
#

Wish we could find more abbandoned stuff like full cities or villages atleast

fossil barn
#

or it will end up like minecraft, where people get tired of the flat and boring structures such as desert and jungle temples that used to feel so fcking cool

#

the structures in this game are good, don't get me wrong, but after a while i imagine that they would be small and uninteresting to most of the community. a structure update would be good insurance to stop that from happening - just make the structures bigger, cooler, with more stuff in them, more things to do, maybe even increase structure spawn rates (debatable)

(by the way im mostly referring to structures on planets like abandoned buildings and whatnot)

#

CITIES would be really cool though

#

imagine being the mayor of a city... wow.

woeful mist
#

im hoping the LNF gives them some good ideas to push into NMS

hearty linden
# woeful mist im hoping the LNF gives them some good ideas to push into NMS

It should do, I don't know if any of you follow the Star Citizen project, but now that the single player game Squadron 42 is feature complete, they are moving all the polished, tidy features into Star Citizen. Things like better UI, new character customization, and improved combat. I suspect that this will happen with LNF, and they can pull stuff over. I hope they can add those BIG mountains that Sean was rambling about, and if we have big mountains, why not deep oceans? We might possibly get smoother multi player, seening as LNF seems very dependent on it. All very exciting!!!

pastel minnow
#

I've accepted that terrain in NMS will never get better and isn't even the focus of the game anymore.
Only the assets will continue to improve and get expanded upon.

#

LNF is as if they wanted to perfect their terrain system but couldn't add it to NMS so they just made a new game around it.

solar heron
#

I hope they will add some kind of ocean update

heady gate
#

I would like to see some ships or tools themed around The Atlas

fallen hawk
#

we have atlas multitools, they were added in echoes

crystal bane
#

I hope the new space stations will have exterior walking areas similar to freighters

buoyant oar
vernal vale
#

I am hoping that LNF will inspire some new ideas and QOL changes for NMS though

#

I was really hoping for a NMS rework/sequel when hello games announced their in-development project a while back. LNF doesn’t really excite me as much

#

But since they’ve been in development in parallel for a while, hopefully some of the LNF stuff will bleed into NMS

pastel minnow
#

Yeah, I don't think they'll ever change terrain.. 😓

vernal vale
#

Still holding out hope for the future though

pastel minnow
#

I think that's what LNF is about lol.
I'm okay with it.

pastel minnow
#

Hey what if the teased ship was a unique type that was obtained by doing a new quest, which would be like a tutorial for how to build it?
And then you could scrap other ships of that specific type to get parts to customize it further?

#

That way, we wouldn't have customization cause a lot of people are against it.. but we also would have customization but for that one new ship type.

#

Fingers crossed that's what'll happen. 😄

turbid fossil
#

How is this better than having moderate customisation for all types?

oblique smelt
#

I want more new ship type than ship customization. There is high risk of killing all the ship hunt part of the game and hunting community.

#

New ship type or just unique model. It does not matter . I still dont have space for it 😭 Sean pls rise ship slot count to 16.

turbid fossil
neat lynx
pastel minnow
# neat lynx Wow. I didn't know that. That's insane.

Yep. There's other stuff that happens in the community that makes you realize "the most wholesome and welcoming community" is just a facade.
It used to be true years ago before the community had gotten as big as it is now.

neat lynx
#

I mean there's probably still parts that are good. When anything gets big there are a lot more chances for chaos.

pastel minnow
#

Yeah that's true.

#

I'd say NMS is now more like any other community. Waypoint and Echoes really brought a ton of people to NMS and that certain magic in the community got lost. It was certainly an experience watching it happen.

neat lynx
#

A streamer on Twitch that I watch recently got super popular. He went from like 300-maybe 800 viewers per stream to like 10-11k and like a million subs on YouTube

#

total spambot attack today

#

also he doesn't/can't read all the messages anymore and there is a queue for the TTS messages and a whole lot of other crap.

#

people ruin stuff :P

pastel minnow
#

😔

neat lynx
#

eh, c'est la vie

#

Just got to learn to adapt.

pastel minnow
#

Yeh I pretty much distanced myself from the subreddit. Just check this place now and again and watch some content creators. 😄

golden pendant
#

The three things I'd like to see most in this game are:

  • Permanent Terrain modification. So if I break the ground or a plant, it stays that way (or at the very least it does if in range of a base computer)
  • flyable and landable frigates
  • A fix to tthe annoying base building bug that limit the height of underwater bases
pastel minnow
#

Petition for sentinel multitools to either come with and/or be the only ones that can install the flamethrower weapon.

gentle totem
#

Petition to have flamethrowers return in general

hot flame
#

Far more good people than bad, as always

pastel minnow
#

Yeah I know. It was just surprising to see how rapidly it happened. Like within 10 minutes after Waypoint went live people were crapping themselves hard.

hot flame
#

About 5% of people - that's something to keep in mind, angry/annoyed people are far more vocal than others

oblique smelt
#

Pepole got mad that things they got used to got changed without earlier notice. Me included. It took some time before i could get used to it again and reinstal everything.

nocturne cedar
#

and gave you the option to start in the new ones

rotund stratus
#

Tbh I think the community is still great

#

Plus HG were really receptive to the Waypoint criticisms

empty jetty
#

Weren't SC slots implemented due to that backlash?

I started playing just as Waypoint hit. I think I was only using the old inventory/mod system for a few days of play before it changed.

rotund stratus
turbid fossil
#

Instead of just reverting the inventory system facepalm

rotund stratus
#

The new one is better imo

#

Plus the old stacking was an exploit

#

In relation to mods

vast wave
#

I like the new inventory system when it comes to tech and cargo space

#

I just with HG wouldn't pair it with this atrocious UI

#

Nobody asked for rechage bars to be replaced with percentage values

#

Noone asked for having 120 cargo slots squashed onto 40% of screen estate

#

Nobody asked for filtering options that are redundant to Used For descriptions found on item cards

oblique smelt
#

I hate most the icon size change when you move stuff. I often misclick and place stuff in wrong slot

#

Or nowhere because the "frame" around the slots

vast wave
#

Nobody asked for indicators of new items in X inventory that are lower res and streched out to accompany bigger size font

#

And all that when game launched on the platform with the smallest screen size yet, the Switch

#

I have issues reading text on the Steam Deck with slightly bigger screen, I can't imagine the afwul time I would have over there

#

(UI / display wise, no spec shaming)

#

I really wish HG would come to their friggin senses and rework that UI

oblique smelt
#

Same. Thats why i dont want any new platform releases. Because of fear of next UI change

turbid fossil
turbid fossil
#

Especially with how huge the inventories get

gloomy hazel
#

the milky way may be added to nms in a updated called going to earth and you can go to the helo game hq

late moss
#

I wonder if they will ever add a new capital freighter that players can obtain. There's only 2 right now.

oblique smelt
#

I whish

#

And it would be cool if they had diffrent look and specializations like frigates.

#

Carrier- more hangar ship slots
Crusier- more jump range
Tanker-more general storage slots
Galleon- higher fleet stats
Living freighter - unique alien tech, LS heal damaged tech , fill jump drive over time when in freighter.
Exotic freigjter- royal luxury look and all stats bit rised but master in none
Pirate - pirate frigate missions that give diffrent loot than normal frigate missions
Ofc all freighter types come in 3 sizes like the capital freighters.

chilly osprey
#

Yeah!

warm zodiac
#

id like to be able to tame the high flying fauna on different planets, or just to be able to scan the worm lords at least and read about them in the discoveries tab :>

gentle totem
vale elk
#

When does the new space station update come out?

copper dawn
#

My bet is that probably sometimes either at the beginning of the next year or at Spring.

#

Maybe sometimes after the current expedition redux ends.

empty jetty
#

My speculation is either February or March.