#nms-the-future

1 messages · Page 12 of 1

fallen hawk
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for instance, clearer stat definitions for modules and techs. currently it seems like there are a number of hidden stats for modules, and being able to understand how supercharging and adjacency bonuses work out in terms of total stat increases would be great

wise heart
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Yes

pastel minnow
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Dammit I keep forgetting this isn't a thing 😩

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Imagine all the names you'd see for the starter ship.
"Internet Explorer of starships"
"Getting scrapped within the hour"
"Aw redacted, here we go again"

boreal pendant
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will there be co-op with random people anywhere at anytime?🧐

turbid fossil
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You can join up randoms for nexus missions, but people just dont do it. Or you can meet people in the wild and party up or whatever, but the chance is astronomically (see what I did there) low

gloomy hazel
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I wish it was possible to extract laylaps's brain and put it in other sentinels like triangle sentinel, walker,void crab, mini void crab, corrupted sentinels..

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And also the bigger robots like walker and crab could be piloted

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So they would be like an exocraft

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That would be super cool indeed.

empty jetty
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I'd like some sort of ingame mailing system between friends.

gloomy hazel
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Id like normal/survival to be separated from creative or survival separated ruins the whole point of grouping up with most people in nexus missions ect. if there over here playing with ez options and you have challenging ones it will actually be a game…

marsh grail
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ARMADAS

turbid fossil
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??

toxic slate
gloomy hazel
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They should add starship manufacturers that can build starships and freightors to spec so we don't have to tirelessly hunt something specific down :3

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Give us customization options pwease :3

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Or make craftable starships/freightors a thing : D

white wing
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If you could only use parts from ships you had scrapped, and only at the highest quality level you'd scrapped them at, then ship hunting would still be a thing, but you wouldn't need to find that needle-in-a-needle-stack perfect s-class ship with all the right parts in the right colour.

exotic dock
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If you could make water come out of the terrain manipulator, it could be very useful for builds.

marsh temple
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Suggestion: Search Function to help you find the name of a planet

oblique smelt
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Would like glyphs under each planet in dicoveries tab

boreal garden
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id love a way to sort through my bases in the teleporter; it takes a while to search for a specific base out of the dozens of farms/other random bases i have

opal hazel
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It'd be nice to be able to select an amount of item you want to craft. Like if I wanted to for some reason craft 100 metal plates I could just enter in the quantity. I play on console so idk if this is on PC or not.

turbid fossil
opal hazel
wide root
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It would be nice to have a function to check and repair save files or something. Got to a point in expedition where it crashes every time I try to load a save

pastel minnow
marsh temple
turbid fossil
ruby aspen
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ok hear me out:
Making the faction system actually do something

revolutionary, eh?

turbid fossil
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Like what

ruby aspen
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idk, something like a questline, or a reward system with exclusive tech/items, more complex missions with short story lines stuff like that

pastel minnow
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How about if you're in negative standing with a race, you don't hire them to work for you, can't buy their ships or frigates, can't trade with them, in other systems they tolerate your presence but in their own systems they attack you on sight, you dont have access to their space station either if it gets bad enough.

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That's just logical ideas for the consequences, dunno what the positives would be tho

wise heart
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Mhm. And before anyone says "But that would be so annoying". Yeah. Thats why you would keep your standing up 😅

pastel minnow
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Though before Outlaws, I remember fantasizing about a system to restore standing with a race by talking to Polo about it and going on a long quest where you do something so awesome for the race they themselves struggled with like a mini-expedition that they're forced to change their minds about you.

... And then Outlaws happened and the mechanic was just "Get item. Press button. Done."

pastel minnow
pastel minnow
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I guess maybe new possibilities open up in pirate systems?
It really feels like pirates should have their own 3 factions so sometimes if it's an attack from a race you have low standing with, but they're pirates, then they'll let you off easy. Or you could join them in freighter assaults.

vale schooner
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man I d love to see ship customization in the future

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I have a solar ship that is absolutely perfect, except his colors (red white with green foils) and I hate red so much

turbid fossil
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!hg

misty irisBOT
vale schooner
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?

oblique smelt
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Thats a link to site where you can send all the feedback and suggestions to hello games, the game creators

vale schooner
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ohhh I thought it was only for bugs

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thx

crystal bane
turbid fossil
pastel minnow
crystal bane
turbid fossil
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Well, get fked for ruining your rep

crystal bane
turbid fossil
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Stations missions can only be obtained from space stations, yes

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Outlaw station missions dont touch on reputation

pastel minnow
turbid fossil
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Something like slapping on a forged passport? XD

pastel minnow
turbid fossil
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Because thats literally what the item does

turbid fossil
pastel minnow
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I really don't like the passport thing.
It just... feels like there's missing gameplay between you having negative standing to neutral. You just get an item, press a button and that's it. I really think it could be much more interesting than that.

turbid fossil
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It could yeah... The passport is weird. But I dont get why people bring down their rep voluntarily in the first place stitchshrug

pastel minnow
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Dunno, I just don't pay attention to it at all since it doesn't really affect anything currently

crystal bane
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Perhaps they should use a wanted system that depletes over time. Or even depletes when you complete tasks.

turbid fossil
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There are so many ways around this so its either pointless, or makes it so you dont have a safe place at all

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You can hide on the anomaly, in your base, any outlaw system, your freighter

gloomy hazel
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Imagine being able to use the sentinel beacon thingy to transform pirate systems into normal ones

crystal bane
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The main thing is that you shouldn't be able to enter a space station while being attacked by sentinels. Being able to escape in the anomaly however kinda makes sense.

sly nymph
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It's super cool they're doing sentinel stuff and expanding the lore of the game to explain some things glass/korvax/atlantid-wise, but I really wanna see kore lore for the living ships, tbh. (And also kinda really, really want some living ship themed exosuit appearance mods. Like no joke, I would be so incredibly happy with a living backpack)

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Also, it would be cool to have a little more freedom with color options customization-wise

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And I think one thing that would make the game a lot more fun would be to give the nexus procedural quests, i.e. a quest would entail a beginning segment, a couple middle segments, and an end segment that reflected the actions you took/decisions you made in the previous middle sections.

It would be hella work, but oh my god would I love some longer, more in-depth nexus missions.

"Go put the laundry out for polo and nada" gets a little tiresome after a while and when you run out of story quests, well, there's truly not much to do anymore

dry axle
dense ruin
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Maybe add micro transactions for quicksilver?

vast wave
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How about no

dense ruin
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It’s optional Yk what I mean

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Like if you want to do missions you can but I wish you could just buy things you like it would be so cool and easy and it would make the company more money to put more into the game’s development

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:3

turbid fossil
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HG makes plenty money

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Microtransactions always bring controversy, and NMS certainly doesnt need drama around it

dense ruin
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True ig

turbid fossil
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The reason it takes HG "so long" for updates - although their speed has been insane this year - is because they are a small team, not because they lack money

dense ruin
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Ahh I’m dumb😵‍💫😵‍💫

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Sowwy

turbid fossil
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No need to apologise.

vale schooner
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Iirc HG is partly founded by Sony since some time already

violet vortex
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HG is an independent developer

turbid fossil
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They probably meant funded yeah lol

vale schooner
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Ye funded sorry 😅

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But that means they dont really need to care about money

hot flame
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They got funded by Sony for launch - they aren’t funded by Sony for years now

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That said, they are financially secure according to public records

bright anchor
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Its a real shame we can't place a marker via the waypoints in the menu. Would really feel like I was mapping out a planet if I could easily revisit crashed freighters, sentinel pillars and similar things

dry axle
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Ezpz

bright anchor
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I guess but it feels like a workaround to an existing issue for me

dry axle
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I mean, not reallym with a base computer you can warp there, and a save point marks it to travel back to.

bright anchor
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Because then I can't rearrange my bases in the menu if I find something new

dry axle
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Why wouldn't you be able to?

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I'm confused.

bright anchor
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In the teleport menu I mean

dry axle
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I think it moves the most recent one to the first on the list. Idk, I've never paid too much attention to that ig. XD

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I'm not tryina invalidate you. Just trying to understand. I've just never felt it an issue. Lol

bright anchor
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Yeah it can be annoying because there no sorting with that menu

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With the marking waypoints however half the system is already there, hello game really just need to add the ability mark each waypoint

dense ruin
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Female body types

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I don’t like how it’s only male body types im sure many would at least agree

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Idk

turbid fossil
dense ruin
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But they have male distinctions

turbid fossil
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Like what.

dense ruin
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Hmm YIUR are right all the things I say are seen as unisex features

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Just wish my character had breasts like me :((

turbid fossil
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I mean you can suggest it to HG I guess but dont get your hopes up

dense ruin
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I just wish I could look like a girl Yk what I mean

turbid fossil
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!hg

misty irisBOT
dense ruin
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Okie

plucky crown
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I want

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realistic saturn rings

turbid fossil
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Define realistic

dense ruin
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😫😫

vale schooner
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glad to hear they have money tho

pastel minnow
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Visual variety for rings would be pretty nifty however

turbid fossil
pastel minnow
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Yeah that sounded kinda adversarial out of nowhere

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Btw I know the PC version had an update when the Mac version released which renamed a lot of the files.
But I'm guessing that from now on, because of a different file system, the PC version will now always receive 7-8GB updates for small things while Mac gets 60MB worth of downloads?

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Because ever since the Mac update, people on Steam have been complaining nonstop that they have to download 7-8GB for tiny changes, while Mac apparently doesn't have this issue

vast wave
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I dont know how the architecutre on Mac works

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But we can take a look at the structure of the files in Mac build on SteamDB

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And it looks pretty much the same as on PCs

pastel minnow
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Really odd.. I mean I don't mind the large downloads, I'm just trying to make sense of it.
Since there's a few people who report it's very small downloads while the majority say it's huge downloads

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Also random thing, I noticed the game's website is using a different font now 👀

vast wave
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Maybe HG will find a way to optimize the updates somehow

oblique smelt
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Its still better than other game updating like apex on ps4. You need to have same amount of free space as game size to update it even if update is like 5GB.

bright anchor
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Kinda wish we got missions to take photos of things, maybe a daily mission at the anomaly to give you something useful

pastel minnow
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But there are missions where you have to take photos of things

bright anchor
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Are there?

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Either I've never come across them or done it ages ago

pastel minnow
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Yep, either take a random picture of a world type, or a building or an animal

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At least those are the types of photo missions I know of

bright anchor
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They should expand on them, I'd like more subtle reasons to explore planets for me

pastel minnow
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Oh yeah, space station missions could be done a lot better. Kanaju has a great video going over how they could be implemented much more interestingly to be unpredictable.

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I find HG's patches interesting lately. It's just just stuff to address the expedition, but they also improved a lot of minor random hiccups lately and now there's a random patch coming that's addressing a bunch of memory stuff.
And this is just as the expedition is about to end.

tough shadow
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any chance you can fix camera on player to see right above and right below without having to run 50m away to look either way from the spot you want ? and also on exocraft camera when going downhill? i only see the sky when going down... 3rd person camera always

vast wave
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!hg

misty irisBOT
vast wave
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Use this link to sumbit a suggestion / feedback to the devs

tough shadow
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nice thanks 😄

plucky crown
pastel minnow
plucky crown
pastel minnow
plucky crown
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just layers of images

pastel minnow
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And no asteroids?

plucky crown
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no asteroids.

pastel minnow
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Odd, first time I'm hearing about this

plucky crown
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idk

turbid fossil
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To be fair, the rings themselves arent made of asteroids, so yeah it really does act like a png

dense ruin
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They are made of astrooods that’s where I mine them

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You just gotta get close enough

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It’s scary asf in the rings

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Like I might have specific phobia towards it

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@turbid fossil

turbid fossil
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?

dense ruin
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Yeah that’s where I mine astroidd is planet rings

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Idk if it’s a Xbox thing only tho

turbid fossil
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Show how they are made of asteroids in a screenshot

dense ruin
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Ohhhh in a screen shot well umm it’s physically impossible to actually see the asteroids unless you have high zoom cameras or are very close so they are being realistic

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I used to study astronomy

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That’s why I love this game

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Did you know Jupiter actually has rings

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Their just smaller than Saturns or Uranus

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Also Neptune has rings aswell tho small like jupiters

turbid fossil
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How do you mine them without seeing them? Sounds like bogus. Also yes I did know that.

dense ruin
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Umm you get close to them?

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???

turbid fossil
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Then why cant you make a screenshot?

dense ruin
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Want me to show you what the rings look like insude?

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Because I can do that

turbid fossil
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Thats what I asked yes

dense ruin
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I can’t send them here

turbid fossil
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#nms-media

dense ruin
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Anyways case closed :3

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To you

dense ruin
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U Didn’t even know you could go into rings😫😭😭

turbid fossil
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Lmao are you okay? What are you still going on about?

wicked widget
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I think a compass/navigation marker for planets would be great, it can sometimes take a moment to find a planet im looking for.

crimson portal
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so ive had this idea or rather a group of ideas that would be possibly be good for the game normally i wouldn't say anything but ive been thinking about this for about a week here are the few ideas...

Hunting- if you are a fan of scanning flora or fauna like i am you'll know that you can look at the discovery's tab and see that each creature has up to 3-4 details about it "active/not active common and so on, ground/air/underwater, diet". these things are given to you without you even looking at something the moment you land on a planet instead of that what about adding trails, grazing patches, nests, ect. obviously you can just scan the creature but for those hard to find creatures (which there are some) this could lead you on a trail/chase for it instead of moseying around the planet hoping you find one. companions could also be a thing where some can sniff tracks that you wouldnt see on scan or pin a creature down for scanning incase its skittish

Fishing- fish in nms are practically useless just something to look at. fishing would take time out of grinding and have something todo if you are late game and bored it can be something for treasures or just putting caught fish in a aquarium nothing huge just a simple thing

Reviving an Abandoned Space Station- its pretty simple just a few missions to revive it and now you have a place to dock your ships, and you can possible add a few rooms like the freighter, something for your friends to meet up or traders to stop on by

turbid fossil
lament anvil
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It would be cool for Appearance Modifier to be expanded even more, like i would love to only have one hand be an autophage's and the other one be a normal hand

turbid fossil
crimson portal
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true

vale pier
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I do really like the idea of some sort of aquatic ‘companion’ system where you can stick em in aquariums SCclose fishing as a mechanic would be pretty fun! (also I’ve been wanting fishing/lakehouse themed base parts anyway lol)

turbid fossil
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You played too much Subnautica xd

fallen hawk
turbid fossil
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Wise words indeed

vale schooner
wicked widget
dense ruin
ruby aspen
oblique smelt
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Food products give boosts and they are a source of income

ruby aspen
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they're just not involved enough in the gameplay loop

oblique smelt
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Up to 200k per one. It can be good if you have animal farms for ingredients

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Stack is 50 so 10 mil per stack

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Its not the best mechanic but far from useless

pastel minnow
# ruby aspen but cooking *is* useless

The only purpose cooking has is feeding it to your living frigates to permanently change their stats.
And each living frigate has a different appetite so they all react differently to different food

turbid fossil
pastel minnow
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Yeah I know but most of those feel like they don't really have a specific purpose, you know?
The LF feeding is something that's an actively required mechanic to change how they work at least.

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I noticed recently that most game loops in NMS that end with "so you get nanites/units" kinda remove excitement for me. Cause there's so many ways to do that very same thing already

turbid fossil
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Sounds like a you problem, you know?

bright anchor
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Cooking does feel very underutilised to be fair especially when there's; bars on space stations and settlements really feels like the one place you'd want to buy them

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Also a lack of any food models for actually building restaurants yourself, unless I'm missing something

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The only unique thing they seem to do is change living Freighters which seems like the last thing appropriate for cooking

pastel minnow
bright anchor
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At an extreme end I'd be cool with a hunger bar being added to the game

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Or at least vary the food effects for now. As well as adding role play stuff like food models and being able to purchase them

pastel minnow
turbid fossil
pastel minnow
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I didn't say it needed a rework, though I wouldn't be opposed to it for some cases

bright anchor
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The whole implementation of food does feel unfinished to me personally and I'd say it needs another pass

pastel minnow
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Interceptor was a nice surprise because it introduced stuff to do that didn't just end in units or nanites again, but instead it revolved around sentinel ships and their own unique resources.
That's what made me realize why I wasn't as excited for previous content, cause the end point is always basically the same

pastel minnow
bright anchor
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I think someone said on the reddit but no Man's Sky feels complete now but what it needs is every update having a second pass

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Settlements need it hard but it kinda feeds back into the food thing and having bars being usable buildings

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At least with settlements so far I can glitch to be able to build within it and make it look like a proper city with NPC's

pastel minnow
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I think HG has been doing exactly that since 2022.
They stopped the era of "new useless shallow features" and a lot of their latest updates have been about overhauling and expanding existing content

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Frontiers was the last update to add something new like settlements but without any real purpose or depth.
Honestly, if they overhauled it to be like Startopia's NPC management, I'd be over the moon.

bright anchor
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I hope at some point they expand upon the freighter fight too, I know its literally just been added but it feels a bit sad now that it's tied to sentinel ships

pastel minnow
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Actually the sentinel freighter has been in the game since launch, but up until Interceptor, you couldn't destroy it

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I remember thinking how Sentinel was a missed opportunity to make it destructible.
Also with Outlaws, because it was space combat themed.. and also with Endurance because it was freighter themed lol

gloomy hazel
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I hope they add a chef npc to the space station trading post settlemnts and minor settlements.

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It would be cool depending on what the planet was like what food it would sell

bright anchor
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Maybe even having a mechanic where you get to stock your settlement bar

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Similar to how you feed the living freighters now

gloomy hazel
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eg. Pilgrims tonic(sounds like achohol) Lowers productivity but increased happyness

bright anchor
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That would be cool

gloomy hazel
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also the holographic map in the planetary scanner would be cool to change depending on the system your in to show the planets

pastel minnow
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Imagine Sean tweeting an emoji on a Tuesday just as the expedition concludes and we get another update the day after.

oblique smelt
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Or some update without expedition but with twitch drops

dense ruin
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Dude didn’t know the rings were real

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Thought they were a picture please everyone don’t listen to him he’s sad asf for ruining things for others

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If you have an idea just say it don’t let this bozo tell you from right or wrong

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He just sad he didn’t know the rings were real

dense ruin
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Your behavior is disgusting

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Let people have their ideas instead of pooping straight on them

soft garden
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That's how discussions work. People talk about ideas and often shoot them down.
On an on-topic note, I would also love fishing in the game, just because. But I'd settle for just decorative fishing poles, or something that could be made to look close.

violet vortex
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Per the pinned friendly reminder to all:

Bell Friendly Reminder: Be mindful that anyone's opinion here is just an opinion. Refrain from inflammatory discussion, no matter how passionate you feel on a topic. Don't get hung up on another player's opinions. Focus on the channel's topic, its rules, and the type of game you're playing. Be civil. Stick to constructive feedback. You can agree to disagree. This isn't #nms-debates. No drama. Move on from it. Feel free to run !ModHelp to help de-escalate inflammatory discussion or disruption in the channel.

violet vortex
dense ruin
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Sorry…

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I just like respect

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Meow

dense ruin
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☹️☹️

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Kitty wanna be friends with you :3

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I want more no man’s sky friends that actually understand the game

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I’m still learning and I’m trying to find a teacher in short

violet vortex
crisp breach
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Tbh I think we need a living freighter because we have a living ship a living frigate and a living gun (alien gun) so why not a living freighter

bright anchor
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I feel like it's coming eventually

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I was thinking It'd be cool to have the basic idea be a massing space Whale that's eaten a normal freighter

bright anchor
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I hope they add more exotic trophies to the game one day, it was the most fun I'd had in like 100 hours finding them all

pastel minnow
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Everyone talks about a living freighter, everyone talks about owning space stations, but not once have I ever heard about owning s living space station 👀

vale schooner
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omg living stations would be insane

grizzled plover
lavish swan
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I hope this is the right place, no idea where to put this. I would love if caves would be expanded upon? It would be so awesome for them to have more life and variety in them, maybe different cave biomes or something. I'm sure someone has probably mentioned this but I love the caves so much and it would be so much fun to have more variety in them. Maybe cave specific life, water biomes etc

wise heart
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Yes. They are pretty but really only have 1 useful thing: cobalt, and that can be mined from deposits too. Sure there is pearls and relics though they are only useful in very early game. And for the life yeah they do have creatures but they are really rare. Its also really hard to find a big cave too, I know it might be hard but it would be nice if caves could be deeper and larger. There exists "subterranean hazard" voice lines, might as well put them to use. So yeah, it would be nice if they were made into a gameplay section unlike now where they are just the surface but hole shaped and prettier

bright anchor
grave bone
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I feel the ships in the game could use some sort of overhaul I am gonna give some examples
-Add more variety to colors but also colour combinations cause right now the colors are a bit bland and are almost always the same I'm talking just adding hundreds of new colours!!
-Add some sort of pattern variation on like the wings for example, give every part of a ship some differnt patterns that are randomised on every ship you encounter
-Buff haulers, they are just not useful right now I was thinking of maybe makin them even bulkier but let them have a interior kinda like a mink space cargo truck or something
-Give explorers some new perks because they could use so much more
These are some of my ideas. If u have more you would like to add send em in here so we could hopefully see this happen!!!!!!

craggy trench
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Probably been said here multiple times but would be so cool to see planets that have advanced civilizations with large cities or space hubs on the planets. Very hard to do assuming there would be randomly generated npcs in them but still a cool idea. I find it kind of boring that all the planets are just a jungle of animals and wildlife with the occasional trading ports or whatever they're called. Or have they added things like that already? I havent played in a couple months.

dense ruin
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Put a stronger engine in there and it goes 500 planetary speed and like 4,000 space speed

bright anchor
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Its kinda crazy that we've never got Decals for the English alphabet

ripe gyro
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Dear Mr. Murphy,

I hope this letter finds you in good health and high spirits. I am writing to you today as an ardent admirer and dedicated player of the prodigious universe you have crafted in the form of No Man’s Sky. Permit me to express my utmost respect and admiration for the visionary endeavors of Hello Games, which have captivated the imaginations of millions, myself included.

However, it is with a sense of duty and concern that I bring forth an issue that has hindered my immersive experience within this vast celestial tapestry. While venturing closer to the center of Euclid, a remarkable discovery in itself, I have observed that numerous bases appear weathered and entrenched in the passage of time, as if they have witnessed a millennium of existence. Regrettably, this phenomenon impedes my access to these captivating structures, as encroaching earth obstructs their entrances, rendering them inaccessible. Despite my best attempts at terrain manipulation, I am unable to circumvent this unforeseen obstacle.

In the spirit of constructive feedback, I implore you, Mr. Murphy, to consider addressing this predicament with the gravity it deserves. By rectifying this issue, you would not only enhance the immersive qualities of the game but also reinforce the sense of unity and camaraderie that the No Man’s Sky community holds dear. Your relentless pursuit of excellence, coupled with the unwavering dedication of the talented Hello Games team, assures me that this matter shall be taken into serious consideration.

Thank you for your attention and for fostering a gaming experience that continues to inspire countless adventurers to embark on extraordinary journeys. I remain eagerly anticipating the future evolution of No Man’s Sky, under your visionary stewardship.

Yours sincerely,
Mr Macintosh

vast wave
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Mr Murphy? Who are you reffering to?

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If you mean Sean then his last name is Murray

eager marten
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Would love to see the option to enable a more advanced flight model for those who are used to a more simulated experience, such as being able to vertically climb and descend while ship is level to a surface, ability to straff side to side, removal of space brakes such that if your are travelling in one direction and you turn your ship, your trajectory does not change unless you add thrust in a different direction, or hit a manual space brake that can automatically counter your current trajectory to stop your ship, as well as a trajectory indicator. It would also be nice to be able to manually take off and land your ship on planets, I know this may not be attainable for space stations and capital ships, but at least being able to do this on planets would be nice. Also manual control of landing gear and low flight.

Bullet Summary of features that would be nice in paragraph above.
-Vertical Ascent/Descent relative to a leval surface or plane and side to side movement
-No space brake unless engaged
-Continuous Trajectory in space unless altered by auto spacebrake or different thrust vector
-Trajectory Indicator
-Low flight
-Manual control of landing gear
-Manual landing and takeoff (on planet or wherever possible)
-Ability to switch between current and an advance flight model as described
-Hover in place
-HOTAS/HOSAS support
-Being able to apply the boost while straffing or ascent/descent relative to surface/plane like you can when going forward

I know there are mods that can somewhat attain this but it would really be nice to have these features baked in natively as this could allow for awesome races and pvp/pve combat, plus I feel it would pull a lot of players in from star citizen and elite into no mans sky because unfortunately those two games cannot do what this game can in terms of exploration and base building (which is why I LOVE no mans sky)

crisp breach
#

Especially with the override thing

oblique smelt
#

Nms is a casual exploration game. And it will stay that way imo. I doubt the features for more simulated experiance will ever come to the game.
You can already do low flight
Interceptors can hover in place

golden cobalt
#

so basically, bringing ED's into NMS - NMS has always been about a more arcadey experience

inland sage
#

Eddy?

pastel minnow
#

Whenever I see someone dismiss an idea because they or other people wouldn't like it, I always wonder.. Why can't we just have both?
There'd difficulty options HG could expand on.

wise heart
#

Adding custom features for difficulty toggles seems like too much effect I dunno

#

At least it wouldn't pay off

oblique smelt
pastel minnow
#

Yet we have survival mode and options to make the game harder, along with 3 combat updates now.
I think NMS has a focus on casual experience, not exclusive to it

hot flame
#

All the difficulty settings do is change numbers a bit - not completely overhaul flight mechanics

pastel minnow
#

Yeah, I can't help but want the difficulty options to be more involved.
Even after Waypoint making a big deal about survival mode being improved, it's still just normal mode but grindier.

#

I just keep hoping that survival mode might have unique mechanics or events to it somehow, something that lets you know you're actually playing a different gamemode instead of normal

vast wave
#

Then you can kiss crossplay between different modes goodbye

#

I feel like HG wants people to just play together whenever possible

fallen hawk
#

(exotics, or at least Royal ships, only have five and two metal colors)

oblique smelt
#

More color options would be a + tho. Some parts combinations exclude some colors.

grave bone
fallen hawk
#

yeah. maybe HG can extend the list to 128 entries for standard ship colors in order to add more vibrant colors, as well as purple and black

#

give royals like 11 new colors and 2-6 new metal types, and add some extra color possibilities to living ships as well; while they do have blues, greens, yellows, and purples, none are particularly vibrant compared to red

rare pollen
#

ok hear me out: Different planets like planets made out of meat, planets that are broken into pieces, planets made out of rock crystals metal etc, gas giants

#

black holes actually need gravity right now they dont pull in starships, clans, able to build low orbit bases

vast wave
#

As for gas giants - how would you think gameplay would look like on a gas planet?

#

How to gather resources, how to navigate, what about animals, structures, etc

rare pollen
#

animals mostly flying i think rescources could be anywhere like astroids in a belt gas giants disable navigation structures on the pieces of floating islands

eager marten
golden cobalt
#

well - but i'm not just talking about a toggle - i'm talking about work put into features, that aren't going towards the principle ofthe game

eager marten
eager marten
#

it really wouldn't be that hard to implement the things I listed

#

people have already done a lot of it through modding

golden cobalt
eager marten
#

Where has that been said officially?

golden cobalt
#

is there a need to?

#

just look at how the game does things

#

just start off with the universe itself

#

no suns, no orbits, no astro physics

eager marten
#

just because you like the arcade feel doesn't mean everyone does that's why I suggest a toggle option. The flight model is just... horrible tbh

golden cobalt
#

that immediately tells me that it's a fantastic, an arcadey game, that cares little about realism

eager marten
#

OK lmao

golden cobalt
#

fair enough sure - i'm not saying i wouldn't like the changes you're thinking of - i'm just saying that most players, that i've known over the years, they accept that NMS is successfull because of what it is

rare pollen
golden cobalt
#

look i play ED - i know all about realism - but these are different games

eager marten
#

I know they are different and it will never be as simulated but I mean can we at least get a little bit from ed/sc like vertical acention/decent and straffing ?

golden cobalt
#

sure

#

i think so

#

like

#

as long as those additions are made in a way that doesn't go against what they've done so far - i'm all for new stuff you know

eager marten
#

I mean it wouldn't, if you take off it can still affect the resources used for launch thrust, other than that I can't think of anything else it could affect really

golden cobalt
#

let's say you want to implement auto launch/docking.

rare pollen
golden cobalt
#

that's not just a simple toggle.

#

that's a whole new mechanic being created

eager marten
#

don't we already have that ?

golden cobalt
#

yes, but you don't have something to take that away

eager marten
#

wdym ?

golden cobalt
#

we'd need to go about ships, take the auto docking away, then give them a tech upgrade to get auto docking to work again, if a player wanted to have it

#

or vice versa.

eager marten
#

oh I'm not talking about for like capital ships or stations I know that would be difficult but let us at least land manually on planet surfaces

#

also there are mods that give any ship auto hover so idk why they can't do that for all ships besides sentinel ships :/

golden cobalt
#

i think that has to do with not making all ships the same you know?

vast wave
#

The way mods in question work is by modifying the files that hold the stats for starship flight model

rare pollen
eager marten
#

right

vast wave
#

Those files get loaded on the startup and you can't change them "on the fly"

#

So far all mods can accomplish is to use existing game files to change values on game's parameters

#

Can't really add new functionality like that

eager marten
#

I'm talking about somthing hello could fix I'm sure they could have an enable/disable a more advanced flight model.

eager marten
golden cobalt
#

they probably could yes - though i don't think there's enough people asking for some of these, otherwise i think we'd have gotten them already. like for example, manual landing on planet would probably not be difficult, but there's a lot of behaviors that are missing for that right now to work

eager marten
eager marten
vast wave
#

And we just explained to you: all that mods do is tweak some numbers, that's it

#

More advanced mechanics can be only added by HG

#

So saying "there are mods that do that" is kinda invalid

eager marten
#

Yes that's what I'm saying, my whole thing was about the game development adding better flight

vast wave
#

Personally Im with BK here on this - HG can introduce new flight models to appeal to another crowd

eager marten
#

Well there are though so if they already have the capability to somewhat get there through turing things off, then HG can definitely change things.

vast wave
#

But on the other hand, if someone picks NMS as their game to play, they should know what they are getting into

eager marten
#

I play a plethora of space games nms isn't the "space game I pick" why can't HG change things ? Almost starting to sound like a star citizen player over here lol

vast wave
#

Of course they can, but maybe that particular change is not a part of their vision for their game?

eager marten
#

So what's thier vision ?

vast wave
#

For me it's exploring the wonderful yet wacky, beautiful yet taunting procedurally generated universe

rare pollen
#

but guys i think we should let the team rest because the next update is (unofficialy speculated) to be around the corner

vast wave
#

With a side dish of some story, combat, survival mechanics added on top of that

#

All these other aspects work around the exploration in a way that do not hinder it

oblique smelt
#

It always is "just around the corner"

eager marten
#

OK and we can't have a better flight model for the reason you listed why ?

#

how would that hinder it that literally makes no sense logically

vast wave
#

I never said we can't

#

I literally said: HG can introduce new flight models to appeal to another crowd of players, if they choose to do so

eager marten
#

Ok

#

my bad I misread

vast wave
#

I probably won't use it, because it's not my cup of tea, but the more options the better

eager marten
#

I mean I just feel like if an advanced flight model were a toggle option it would bring a lot more people in who play pc.

vast wave
#

So it's safe to assume HG has some plans for that

rare pollen
vast wave
eager marten
#

because oh God I can only wish and dream Star citizen or elite could do what nms does when it comes to exploring and base building

vast wave
#

If someone is looking for semi-realistic flight, will they stay for giant space jellyfish?

eager marten
#

hell yeah

vast wave
#

For transmuting metals from the ground to craft a living organism?

eager marten
#

star citizen promised space whales

#

we have yet to see the space whales

#

we want space whales in star citizen

#

so yeah a jelly fish in space ain't gonna phase anyone that's actually really badass

#

I think what players of elite and more so starcitizen are looking for is a space game that can do what no mans sky does in terms of exploration base building, actual creatures and alien danger , but with a good flight model, so if they made it much better I think it would suck a lot of people from star citizen and maybe elite too.

vast wave
#

Sounds like a fair point

eager marten
#

I also wanna see some pressure put on cig so they will develop star citizen faster and more efficiently cause gaw dayum Chris roberts is a dingus and I wanna see that man sweat a lil

#

lmao

violet vortex
#

!hg @eager marten

misty irisBOT
violet vortex
ripe gyro
#

Oops😬

rare pollen
#

wormholes (alternative black holes) white holes (they rip your ship apart over time)

ruby aspen
#

being able to place down animals in enclosures would be real cool, like having a small zoo sections on my freighter

hollow sedge
#

A roadmap for the game would also be cool

oblique smelt
#

Sean, One more save slot please . Because 16.
16//16//16//16//kzzzzt

pastel minnow
#

Also I find it curious that we're a month away from the game's anniversary and everyone is expecting a big update (myself included) but we're only at part 2 out if 4 with this arg

#

I thought a big update would part 4, the conclusion

icy thunder
#

plus not telling the public about plans gives them time to manuever in case something happens

wicked patrol
#

They learned their lesson about delays yeah lol

#

They don't have Sony twisting their arm to ship a product anymore so there's no need to risk upsetting people by delaying promised updates

pastel minnow
#

A really minor change I'd like for scans in space is for points of interest in space to appear at a random point in the system with a waypoint to them and then you'd pulse to them.. instead of pulsing first and then it literally spawns in front of your face whenever you decide to exit pulse.

Like yeah, in both cases the point of interest is spawning, but if it was a waypoint to a random location, it wouldn't break immersion as much as how it's currently set up imo

quaint spindle
#

We need endgame content

visual cloak
#

the whole game is an end game

oblique smelt
#

You create your own endgame content.

toxic slate
#

I think what we need is endgame gameplay mechanics

ripe sequoia
#

Maybe some story twist other than "existence is simulation, here comes the >Great Reset<" could make NMS more interesting and less depressive. It's hard to play virtual creation of an (invincible) machine cause by definition machines are made. No option to rebel.

wicked patrol
#

Combat doesn't have near enough complexity to make raiding pirate bases on land or in space feel satisfying, for example

#

The "game" is essentially the Artemis and Atlas paths, and most will get a good 20-40 or more hours from that assuming they spend some time exploring and fiddling with things they're introduced to

toxic slate
# wicked patrol What would they look like? NMS isn't really a game built with an endgame in mind...

Every spoke of the gameplay wheel could have endgame mechanics; almost none do currently. For instance, trading. Some people, that's what they do in the game to make money. But no matter how many hours you put in, the basic mechanics of trading never change. What if you could instead get to a point where you could hire NPCs to handle hauling and trading? Maybe even add on some NPC miners? At that point, the endgame for you would look more like a management sim rather than sitting there buying and selling goods by yourself, or sitting there shooting rocks by yourself.

wicked patrol
#

But what's the point? Make units to spend units on things to make you more units? You need an actual purpose for any of these things

toxic slate
#

changing the mechanics, keeping things fresh, making the player feel like they've progressed to a higher tier instead of "what do I spend my 4 billion units on"

#

besides, many people are already asking for fleet battles, wanting to control a faction, etc. that plays right into the idea of endgame = controlling things at a higher organizational level

wicked patrol
#

That's not the kind of game NMS is trying to be

#

You'd have to do so much rewriting of the game. There's like... zero depth to any of the factions, freighters, etc. ALL of that would need radical changes and expansion before it'd make sense to add an end game merchant prince option or whatever

#

The development style of NMS post launch has largely been about adding things that are independent of other game systems or aren't part of a whole. Like, freighters are just handed to players within a few hours of beginning the game, for free, after a trivial fight against random pirates. Presumably because they wanted to onboard players to the exciting new content ASAP. But finally being able to afford a freighter of your own, or completing a lengthy mission chain that ends in obtaining one, could have been other possibilities

#

They did do that for living ships with Starbirth

rotund flare
#

Can we have freighter OR frigate piloting?

vapid bolt
#

That would require them to let the freighters and frigates move fluidly which I think would end up as a mess in this

toxic slate
vapid bolt
#

Maybe do some offical mod support and see what the community can create

wicked patrol
vale schooner
#

And for what game nms aims to be i will take 1 example: Warframe released a roguelite expansion while being a mmo rpg 🤷

inland sage
wicked patrol
#

Settlements and freighters are honestly so underutilized

#

It'd be great if they'd expand on them. Both types of content are essentially just the player walking up and pushing a few buttons to get free loot a couple hours later

#

Though, honestly, if they just really embraced modding and opened the game up to modding as much as can be done feasibly, there's a solid chance modders would "solve" the problems for them. It's worked pretty well for Bethesda lol

hot flame
#

That would be nice. For PC only.

#

Sounds crappy to me

wicked patrol
#

That's always been the advantage of PC over other platforms

#

The downside is that you don't get one size fits all solutions to "will this game run/will it run well?" and all of the issues that come with it

slow hinge
#

@vale pier I disagree with your first point. I believe more choices in any given category increases competition in the market. I agree with your other points though, NMS is unique

vale pier
#

I mean depending on platform and disposable income someone for sure might pick up another game over NMS. I was trying to say that outside of that, someone could easily own NMS and any other space games, like I plan to, so I don’t see it as a problem for NMS

wicked patrol
#

NMS is relatively unique. Other space games aren't as exploration focused. They're usually focused on dogfighting, trading, etc. Depending on how much of the marketing spiel actually makes it to market, Starfield might be the first game with enough feature overlap to be an actual competitor. But NMS is already approaching 7 years old so it's "finished" anyway. Sales always show an uptick, especially after new ports are released, but HG is probably not concerned heavily with selling lots of units anymore

#

Or put another way, Todd Howard would probably not be worried about people deciding to buy NMS instead of SF (again, assuming the marketing crap for SF will be remotely accurate to the finished product, which IMO is a big assumption)

toxic slate
#

the major tentpoles of NMS mentioned during launch by HG's marketing for the game were Exploration, Combat, Survival, and Trading. I think they have held true to that to varying degrees over the years. But everyone knows they can't compete with a game like Starfield who has a budget and team size that dwarfs what HG has. Ultimately it's a good thing for everyone as NMS obviously heavily influenced Starfield, and Starfield will push NMS improvements. But I don't agree with HG is probably not concerned heavily with selling lots of units anymore. Otherwise they wouldn't be spending time on new ports. They are burning through money developing a new game, so NMS is their main revenue source right now.

wicked patrol
#

They made their budget back and then some in the first month of launch

#

They have not had to worry about funds

#

They've been working so hard on NMS because they're not jackasses. And yeah, having additional revenue is also important

#

But they could have just taken the first several weeks of sales, done only bug fixes and "necessary" updates to NMS for a year or two, and just gone right into the next project

pastel minnow
#

I'm super curious about their new upcoming game.
All that's known is that it's not related to NMS but it's also extremely ambitious.
But somehow I don't think we'll get an annoucement about it this year seeing how they're focused so much on NMS right now

wicked patrol
#

I don't think they're as invested into NMS as people seem to think. Bugfixing and porting I'm sure consume a lot of work hours, but the content they're producing probably does not. I think, instead, that they learned from their mistakes with NMS and are refusing to make a formal announcement of the new project, or a release window, until they are positive that they will be able to deliver on the announced date and major features

#

I'd love to see a NMS 2 someday. Not necessarily the same setting, since I don't think there's really any need for that. But the same basic concepts. But if I were them and I wasn't already building an NMS 2, I honestly think I'd wait to see what Starfield does - Bethesda will inevitably mess something up (multiple things, knowing them) and both the way Bethesda addresses it and in particular the ways modders address it would likely be very informative

pastel minnow
wicked patrol
#

Maybe they're planning on spot welding things onto NMS until it turns into NMS 2 then? But NMS is always going to be held back if it has to remain playable on old machines and especially now the Switch's garbage hardware

#

I suppose they could just go "these updates aren't available if you aren't on a modern system lmao" but that'd be kinda odd

pastel minnow
#

Oh yeah, people would riot if that happened, but I still find it really strange how they have this engine capable of amazing things and instead, they're holding it back so they can port the game to other systems

#

And even then, I constantly hear from people how the game is unplayable on PS4, xbox and switch, and some Mac users are complaining that it's not able to launch on certain Mac types or something

wicked patrol
#

I think it's because their goal is to get as many people enjoying their game as they can. Also it makes them a lot of money, although I don't think Sean Murray or HG in general seem to be particularly profit-motivated

#

There's no secret in why Bethesda has ported Skyrim to everything but copying machines and refrigerators

pastel minnow
hot flame
pastel minnow
#

Actually, I think old gen consoles don't have the new asteroid fields either? But I'm not sure

oblique smelt
dim owl
#

do you think they would ever put in player built space stations, i hate trying to build on land or under water.

#

would love to build my own little space base

oblique smelt
#

Player build space stations. Would work basicaly as immobilised freighter.
No sense in haveing them other than customizing and base building inside the station. It would not bring nothing new to the game. Imo.
Would be more intrested in building space station shops in freighter. So i would not have to fly in every time and check what they have

vale schooner
#

restoring abndoned stations, weelcoming merchants to have shops inside etc

#

providing them resources to feed the market

dim owl
#

i just think it would be cool to customize your own, maybe have a weird looking cube base or doughnut one

oblique smelt
#

Would be more excited about new freighter types ,look , rooms,building parts Like elevators. Space ball settlement is meh for me

#

But who knows. Maybe HG will break after all the weight of feedback

dim owl
#

HG? whats that?

oblique smelt
#

Hello games

dim owl
#

oh...

oblique smelt
#

The game creators

dim owl
#

now i just look stupid

oblique smelt
#

Nah.

dim owl
#

can you do everything in a freighter that you can in a normal base, like the weapon station and refinery?

unreal dome
#

random thought: portal addresses could be extended to 16 glyphs if devs will ever want to add ability to travel between galaxies as well as extend universes

oblique smelt
oblique smelt
#

But it could be some kind of qol upgrade

unreal dome
icy thunder
#

I hope to see more signs of civilization on planets or in space. Feels weird to see these massive economies pouring resources out but then you only find small buildings and encampments on planets

fallen hawk
#

cities would be cool but are largely infeasible, to my knowledge

icy thunder
#

not even cities, just like

#

an individual factory

#

just like spaces that look more like they're intended to do one thing, like a comm-tower with a large antenna

fallen hawk
#

factories are among the small buildings players can find

#

i won't contest that planetary buildings are certainly in need of some updating, though

icy thunder
#

it would be cool if they were like bigger and had signs that it was a factory

#

or like if transmission towers had more equipment and monitors

wicked patrol
#

It just loops back into severe lack of variety in PoI's and assets

#

I'm assuming it's a resources thing. For sure, large structures or groups of structures would be harder on weak hardware

#

But even if it wasn't... what's the point? Okay, add large planetary settlements. They'd be no different from space stations

#

There's not enough nuance in the baseline gameplay to really have a purpose to them

pastel minnow
wicked patrol
#

Freighters in general aren't integrated well

#

I really think they should've done a starbirth type extended mission chain to get your first freighter. Maybe available after your progress Expanding the Base far enough that you can make further progress on the Artemis path? Or alternatively, maybe the final step of Base Computer Archives takes you to a freighter wreck and that starts the process

toxic slate
#

I still can't believe they put so much effort into building out fully traversable frigate ships, of different types, and then basically no gameplay other than walking around to repair some panels. always seemed kind of a big waste of dev time, they should really do something more meaningful with them

unreal dome
#

but this may end up in unnecessary complexity that will exist only as "look what we can do" type of thing

#

on the other hand, dropping onto planet from freighter/frigate in minotaur/any other exocraft would be neat

wicked patrol
#

Settlements are another good example. Tons of potential, but the actual implementation has no nuance or depth

pastel minnow
#

I'm about to drop the most insane request this community has ever seen;
Rain that looks like it's falling down from the sky when you're looking straight up, like this for example hue

worn idol
#

no mans sky rain update

#

patch notes:

#

-rain

sly schooner
#

it’ll be a cool idea to add AI intelligence into the npc’s, more weathers even natural disasters that some are unique for planets, exiting and entering your spaceship in space to float around to derbies. planets with buildings or small civilizations u can find that has a market but some will be abandoned, more customization and more details for planets so it looks more full

rapid widget
hushed bobcat
#

I had kinda forgotten about the arg Sean mentioned, anything regarding it you guys can share?

vast wave
pastel minnow
#

I don't really consider it an arg, mostly cause Sean said "arg clues"
But also, it's kinda bare-bones compared to what AR was

#

All you have right now is binary text in game, you translate it to get a phrase.. And that's it.

#

Now we're just waiting for part 3 and I'm kinda expecting more of the same, it's just not very exciting to me, but I am just looking forward to what it's building up to

unreal dome
#

hear me out: "building limits" difficulty setting, to change limits of base size and what stuff you can build, to allow or disallow building freighter parts on ground and ground parts on freighter without glitches or mods

quasi hinge
#

more robot/ sentinal pets

toxic adder
uneven sail
soft garden
pastel minnow
#

I saw footage of it, it's possible but dunno how

jagged carbon
#

Personally I think you should consider, making Freighter combat possible, randomly when your freighter is in the same system as you, a pirate freighter will start attacking your freighter. You have to go up to your freighter and destroy the waves of pirate ships coming out of the pirate freighter. After all the pirate ships are destroyed, you have to blow up the freighter. Once that is completed, a new type of fleet spacecraft needs to be used for repairs of your freighter. What do you think?

#

Of course your combat frigates and squadron will help out with the defense. Where I also think another feature could be added of marking certain targets, so that all of your combat frigates and squadron pilots can focus on something else whilst you destroy some other target.

#

The Rewards for successfully defending your capital ship would contain smuggled contraband from blowing up the pirate ships and freighter. Salvaged frigate modules being a guaranteed drop of at least one when destroying the cargo barrels on the pirate freighter. Any combat frigate involved with the defence will also rank up their class.You can also get standing for whatever system you are currently in.

#

This feature will be a stretch, however, I believe this would also increase quality of the game

Addition of a new feature, Freighter squadrons. You and up to 3 friends can create a new Freighter fleet consisting of all of your freighters coming in as one unit if summoned as a squadron through the drop down menu. The person who owns the freighter squadron makes their freighter the main base, meaning that your friends freighters will not load their bases to reduce lag. This would just look awesome and could also add more possibilities for freighter combat, maybe making the pirate freighter battles larger with more rewards.

I dunno that's all I could think of but I do think it sounds epic.

vale schooner
#

and maybe you would have to recruit NPCs (like your escort squadron) to operate each turret, or operate one yourself !

#

also, I badly want to be able to grow plants I would gather from planets

drifting radish
#

Not sure if this would be possible in nms but maybe for a future title:

  • no loading screens but instead everything is one world and you can travel between galaxies and star systems
  • More variation is star systems (pulsars, gas giants nebulas although not realistic but they make atmosphete better, rotation of blanets, orbits)
  • More varied space station (not the same landing platform everytime, space stations built into asteroids, etc more varied interiors)
  • ability to built own spacestation and spacewalk maybe even walk inside ships and enter them
icy thunder
#

^

#

Imagine walking around in your own station orbiting around a gas giant

wicked patrol
#

Planets rotating around the star was in the game originally but was removed because playtesters kept getting confused

uneven sail
#

i'd be pretty confused but it's a part of the realism

wicked patrol
#

NMS isn't much of a sim so I don't really think it's important to have

pastel minnow
wicked patrol
#

That's fair. NMS has pretty weak UX in general though

#

I don't know if I'd want to rely so heavily on it 😛

gloomy hazel
# jagged carbon Personally I think you should consider, making Freighter combat possible, random...

Honestly I want exotic Frieghters like bigger than the dreadnaught, and full glass Pane windows for Frieghter Builds, as for Frieghters it would also be cool to be able to have multiple Frieghters appear in one system from other players... Like they can have specific systems made that are all Perfect paradise planet systems. Call them Hub Systems. And we can all bring our frieghters. It can be the Monaco of NMS all our space Yatchts

quasi pike
# quasi hinge more robot/ sentinal pets

specifically more non-expedition robotic fauna than the beloved mechanoceries. while they’re beautiful on their own, more diverse mechanical fauna planets with more than two species of similar species would be such a sight to behold.

mortal quartz
#

NMS needs deeper and more fleshed out ponds lakes and oceans, should allow us to catch fish, have more ocean caves, and we should also get more water worlds. I want a few subnautica style worlds

gloomy hazel
#

Landing on water worlds is such a pain, maybe a new type of Water Strider ship that can land either on or underwater would be helpful to wrap into an aquatic update. An aquatic update isn't the top of my wishlist, but if it's happening, a ship like this would be great.

mortal quartz
#

Give other ships an upgrade to be able to land hovering above water maybe

crystal bane
#

I know this has been suggested way too much times but, multi-freighter combat. Currently we have player-to-freighter combat, meaning the player can use their freighter against pirates and the player can attack trade/sentinel feighters by themselves. I suggest that we should be able to our summon freighter to aid us in battle against other freighters. I know currently your combat frigate warps to you to support you in fights, but I’ve watched way to much Star Wars and love the massive multi cruiser battles, and currently nms doesn’t have that. Your freighter would utilise its turrets to engage enemy ships, and enemy ships should be able to attack your ships as well. Now obvisously something has to be at stake, so your frighter would have a hull integrity bar, similar to sentinel ships, where it would decrease when taking enemy fire. When it reaches zero, there would be a huge explosion and your frighter and the items and crew inside would be destroyed. Your freighter and the items would be gone permanently, meaning you will need to get a new freighter. However your ship collection would remain intact. The enemy frighter would be destructible as well of course, giving plentiful rewards.

Now this might be difficult to add, since it might use quite a lot of performance for such large-scale battles, however I know the nms team have done great things before, such as running nms on switch, so I know they can find a way. This feature is probably my #1 suggestion for no mans sky, and I would almost play the game religiously if they added large scale freighter battles.

wicked patrol
#

Permanent loss would definitely not be a thing in a game like this

#

The problem I have with space combat focus is there's zero depth to it. I think you'd have to rework starship combat first to lay the groundwork. But I don't see that happening because that would probably make it too complicated for "casual" players - managing mount sizes, system power balancing, and so on that you'd get from arcade-style games like everspace. It also couldn't be a difficulty option or similar, because the game has to be essentially the same for everyone for multiplayer to work

#

I think expecting interesting or nuanced combat from NMS is just setting yourself up for disappointment. I don't see them making such a dramatic shift in design

pastel minnow
#

Combat would feel amazing if the player was just faster.
Movement is designed around exploration which is fine, but enemies are also designed around the slow movement and everything feels like it's in slow motion

quasi pike
# icy onyx Deep Sea!

real! swimming robots could have some heavy lore implications if you know you know

icy onyx
gloomy hazel
#

a cool thing that they should add: Ifg you have farms on differnt planets or even differnt systems; hire NPCs to cart it to a single location (can set with beacons or a new item for this), they take a cut of profits for a commisstion

trail anchor
mortal quartz
#

It would

trail anchor
#

🙂

mortal quartz
#

Give us a real reason to use the submarine exocraft

trail anchor
#

There is none

high bobcat
hollow jasper
#

The one and only thing I truly want is to customize our starships. I’m talking mainly about being able to change the colors and such, plus perhaps how the layout looks in the cockpit (I generally fly in 3rd Person mode, but I’m sure there’s people who prefer it in 1st). But it would also be cool that when you add new technology to your ship, such as a better hyperdrive or new weaponry, then we can at least see that upgrade (depending on the upgrade of course). Perhaps even some small decorations to the hull, like lights, small wings, maybe holiday exclusive things, and whatnot.
Plus some more items to decorate the inside of the cockpit, it’d be funny if there were some of those rear view mirror dangling things lol

high bobcat
#

we need to have npcs that can sometimes appear in bases and wander around for some time
just so they don't feel as empty
sorta like how npcs can land on your landing pads
but rather than just standing by their ships and then leaving, they can actually walk around the build

uneven sail
wicked patrol
wicked patrol
wicked patrol
pastel minnow
# wicked patrol Movement speed is okay. It'd be cool if movement mods could increase sprint spee...

Yeah enemies are too slow because I guess that's a way to balance out the player being slow (except the walker, holy sweet donut holes that boy needs to be 5 times slower when walking around.)

But I think what makes combat meh is also the little things like lack of screen shake, lack of animations, multitool viewmodels just being meh and are floating instead of being held in hands (in first person) not being able to sprint in all directions and worst of all.. arbitrary ambiguous cooldown between when the multitool is aimed and when it can fire. There's no indication for that for some reason nor do I think it should even exist. It drives me nuts lol

wicked patrol
#

What do you mean by cooldown?

pastel minnow
#

Like when you pull out your multitool or it's forcibly lowered, there's like a second you have to wait before you can pull it out or fire for no reason

wicked patrol
#

That's just an animation lock

pastel minnow
#

Well whatever it is, I dun like it.
In every other shooter, you switxh weapons, pull them out and you shoot them. In NMS there's that weird slow down where you have to wait a second before shooting registers after pulling the multitool out.
It just messes with my brain more than anything else regarding combat

#

Also, Sean hasn't been active on Twitter for 10 days now, I wonder if that means something 👀

lost salmon
pastel minnow
#

And I hate ship combat much more lol

#

Mainly because the ships are like 50 times more agile and faster than your own ship.
Able to turn and rotate WAY faster than you.. you're just forced to stay completely still while they go around you and just exchange damage until you take them out.

wise heart
#

Yeah in ship combat you are literally a point which fights back at ships swirling around in 3d space. Moving is pointless because enemy ships have aimbot

#

I wish you could just dodge their attacks with logical movement

daring iris
#

sometimes i want to be able to use the rooms and tunnels used in the generated structures (observatories, depots, manufacturing facilities etc.) to build my base instead of the regular round and square rooms, because i think they look way better and they actually somewhat look like they belong there

wicked patrol
wicked patrol
pastel minnow
wicked patrol
#

Player animations in NMS are really rough

#

Like a step above developer graphics. They feel unfinished. But animating is really hard if you don't have a lot of experience with it and there's probably better things for them to spend their time on

pastel minnow
#

Yeah it's a shame. They are all serviceable but first person multitool animations are definitely unfinished.
Like one of the new sentinel multitools has an actual unfinished weapon reload animation

wicked patrol
#

Probably not possible to have procgen tools with this much variety and still have refined reload animations

#

Not every tool has a visible magazine or place where a magazine would go

toxic slate
# wicked patrol Like a step above developer graphics. They feel unfinished. But animating is *re...

Maybe you didn't mean it as dismissive of their talent, but that's the way it sounded. They have some very experienced industry vets working on the game, this is not their first rodeo. I also don't agree with your characterization of the animations as unfinished. Certainly they tend to release things fast and things aren't always as finessed or bugfree as anyone would like. And it's possible that their "A team" animators are working on their new game now instead of NMS. I think on the whole though NMS animations are pretty good considering the scope and budget of the game.

wicked patrol
#

The player character animations are very rudimentary and the tool animations even moreso. I respect quality animation work because I know how tricky it is, and I also handwave weak animations if they aren't relevant to gameplay for the same reasons. But the player character doesn't move in remotely lifelike ways. They are very robotic, and it sure feels like some of them are just missing a lot of "in between" frames that makes animations smoother and more lifelike

#

There are also very, very few animations for player characters and NPCs. They all have the same wiggling happy reaction, the same unhappy reaction, etc. Look at how wooden and awkward the sitting animation in a chair on space stations is

#

None of this matters for gameplay so I don't deduct points for it, as it were. But it's something I notice

slim frost
#

base building update

#

that would be so nice

#

the building blocks in the game now are a little bit boring and not much to do with them

wicked patrol
#

I'm sure there'll be more. Base building is definitely very popular with players

reef dove
#

What are opinions on planets having different regions for biomes? Sure we have oceans, but an area specifically for mountains or wide plains, caves under the mountains, or maybe swamps. A lot of the planets have one specific feature to them and that’s it. Like a planet that’s all mountains until you reach the ocean. I’d like to land on a lush planet and see mountains in the distance but still have rolling hills and plains that I could visit. Otherwise, once you’ve landed you’ve basically seen it all.

viral ice
reef dove
viral ice
#

exactly! I also wish there were bigger creatures. Like Titan Worm sized creaturrees roaming around

wicked patrol
#

Planets that act more like planets would be really cool but probably substantially increase demands on procgen

viral ice
#

Tru

#

Its already complicated enoguh

reef dove
#

This is true and unfortunate.

pastel minnow
pastel minnow
#

What expedition? It was released in Interceptor and can be found on dissonant planets in the regular game mode

toxic slate
#

yeah sorry been a long day, i was getting the two dissonant releases mixed up

pastel minnow
#

I'm still waiting for the third one hue

vale schooner
#

I wish there was a separate option for TPS/FPS modes

#

I d like to have my starship in FPS, but my traveler in TPS

wicked patrol
#

? There is

#

Bring up the context menu and scroll over to the cogwheel. There's an option to switch POV in there

#

On foot, ship, and exocraft are all separate

#

Foot and exocraft default to third person while ship defaults to first person

vale schooner
#

well idk, when I switch it switches for everything

#

I had default FPS on everything at start, but I prefer TPS for traveler, but when changing traveler point of view it changes ship POV too

gloomy hazel
#

As a player, I would like to be able to set a preference standard that is automatically applied, so I do not have to constantly, manually change/apply it.

#

Should be not only for point of view, but for field of view. I want a wider field of view when on foot than when in a vehicle, or when in my ship (because their mobility/speed is greater, so window can be smaller without sacrificing awareness).

#

If they allow you to keybind that thing and rotate through presets, that would be GOLD.

#

But my real secret dream is to have the lateral menus made radial and accessible from mousing or single click, depending on the platform.

#

And for pity's sake, remove the timeout on the damn thing. I have died for having that thing disappear because I looked a little too long at something else without taking an action. (You know, monster trying to eat face, abyssal horror trapped me in a rapid touch game, etc).

viral ice
#

I REALLY wish that the Exocraft fps view was fixed, Its so difficult and annoying controlling them in first person!

gloomy hazel
#

I wish we had a notepade in the game. That gave us access to glyphs. Then we could make our own notes and use the glyphs as reference. An extension to personal favorites for more every day use.

viral ice
#

Thatd be super useful

gloomy hazel
#

We'd also be able to meet up and swap/exchange/update each other... which would just be so damn cool for community that it sometimes makes me sad we cannot yet/already.

viral ice
#

Yea! Its super complicated finding specific ones from websites which arent always reliable

gloomy hazel
#

IKR?

viral ice
#

Like if your want a speific ship the only glyphs yoy cab find are from 5 uears ago!

gloomy hazel
#

I frequently follow portals to places that turn out to not be what they were said to be. I suspect a platform thing. If there were a way to translate across platforms with these codes... that would be the god tier funtionality/feature.

viral ice
#

Exactly!

gloomy hazel
#

basically spawn a combined dimension or set one to be cross platform and over time, we all learn where that is and that becomes the community core for [platform - to platform] and, as the dimensions continue collapsing, it takes us to our FULL MMO OUTCOME.... (cough) sorry... dream got away from me there for a moment

#

I mean, I could totes be happy with one dimension, Euclid, where we all show up in the Nexus and then, to wherever.

#

#justsaying

half verge
#

I just want the devs to focus more on procedural generations and some exploration things. I haven't touched this game for a really long time because the game gets boring overtime because after hundred hours of playing this game, I keep finding "same" planets with "same" biomes and "same" floras & faunas over and over again. "vast as an ocean, shallow as a puddle", that's what I can say about this game in short.

Sorry folks, I was just venting. I also haven't visit this community regularly like I used to.

gloomy hazel
#

But it requires we solve Atlas' shrugging and I suspect we might manage it... 🙂

gloomy hazel
#

But over time, it do get harder. So I get it. There are mods for diversity, but I have not yet tried them. I think they just add in more combinations, which isn't the same thing. Building entire biomes and environments is heavy lifting, though. I get why they move slowly, as small as they are.

half verge
gloomy hazel
#

Even the procedural requires a robust set of assets to work from... that is the lifting they can't quite get away from just yet. But honestly, at the rate procedural diffusion with ML/AI is going, it won't be long until tech can do that heavy lifting for them. So I hope they're on it.

#

And if not, I wish they'd hire me to help them get there. >:) I could.

#

(am prompt engineer for global ml/ai as a service, which is now (already!) a thing... heh)

half verge
half verge
#

Hold on, prompt engineer? nevermind

gloomy hazel
#

It's ok. I'm getting paid. Nicely. I don't need your agreement. >:)

half verge
#

Wait, you getting paid for that? okay take my word back lol

gloomy hazel
#

I don't want to tread too far into off topic. Meet me in off topic and I'll explain. 😉

half verge
#

Haha sure, I'll see you there. I don't want to get warned again for tenth times by RedHot.

wicked patrol
#

One of the UX improvements I submitted a while back was a request for inventory sorting options, the ability to reorder context menu options, ability to set context menu to remember where you were, and an option to set tech items to automatically recharge themselves using a specific stack of item or type of items

proven fog
#

corrupted sentinels needs a more "corrupted" behavior in my opinion, they behave like an standart world but purple. Would be cool if they were more umpredictable; one moment they are harmless, and then in an instant they scan you, popping an wanted level, would be cool if any behavior triggered an unpredictable response, altough it may get annoying sometimes

wicked patrol
#

Big agree there

pastel minnow
#

That's a good point actually, it would be really cool if they were much more unpredictable and random

pseudo lotus
#

idk if this is the channel for it, but I'm very surprised we haven't seen them put ground battles into the game yet. imagine having to go to a building and there's hostile npcs in there. or even having pirates on destroyed frigates, or an alien boss battle or something.

wicked patrol
#

That would require extensive reworks of how the game works, so it's not that surprising 😛

celest dirge
#

imagine multiverse with different planets than we are used to. Like different shapes, materials, and just stuff we aren’t used to seeing. Stuff making no sense.

rapid widget
pastel minnow
#

Everyone would be happy that way plus it would give a reason to go between galaxies

vale schooner
#

I agree it could be interesting

#

make suggestions to hello games bois 😄

oblique smelt
#

More in game diversity is always +

oblique smelt
#

reputation system is star system should have bigger consequences
For player

-20 reputation :
less npc dialouge options(only give gift option to rise reputation)
15% higher prices
-30 reputation :
npc dont want to talk with us
less items to buy on space stations with prices 35% higher
-50 reputation:
Space station vendors dont want to buy or sell things to the player
Guild mission vendors wont talk to us.
Space station trade terminal locked
Npc on space stations dont want to talk with us
-60 reputation:
Space station trade terminal, archive terminals, trade outposts locked
Npc wont talk to us
Vendors wont buy or sell stuff to us
-70 reputation:
All of the above
Space station locked. Cant land on it.
constatnt wanted lvl 1.Only way to get rid of sentinels temporarly is turning them off at sentinel pillar.
-80 reputation :
All of the above
constatnt wanted lvl 2
-90 reputation :
All of the above
Constant wanted lvl 3
-100 reputation :
All of the above
Constant wanted lvl 4
-125 reputation
All of the above
Constant wanted lvl 5
All Npc freighters and ships will attack player

toxic slate
#

I've just always felt the universe-wide race-based reputation system was kinda silly. Would love to see procedurally-generated factions that inhabit specific zones of each galaxy (similar to their original plans for factions Sean talked about prior to launch), of which you can gain or lose rep with each one. And perhaps part of that rep is your relationship with nearby competing factions

stark ingot
#

Got an idea for a new planet type: Electrical Planets

#

Frequent lightning strikes that heavily damage you if hit, darker lighting due to clouds, extreme heat spikes whenever you're near but not actively getting struck by lightning, and chances for resources ranging from pure ferrite to storm crystals in areas struck by lightning

#

Storms on these planets would increase lightning strike frequency, increase chances for higher value items in the struck areas, and slowly recharge technology automatically

unreal dome
#

hear me out: opening any two inventories you're within access range of side by side, be it starships, exocraft, freighter, containers, etc... as well as smaller cargo containers that do not link with existing ones and only retain cargo within one location, as well as being accessible by other players on per-box basis

unreal dome
#

also proper trading system for players. ranging from additional trading terminal at the Anomaly where players could put items for sale and put bets to get those items at specific price, to trading terminals players can build at their bases to sell their shit locally

vale schooner
normal fox
#

and interstellar wars would be cool each faction depending on wealth gives you more or less

vale schooner
#

agreed

normal fox
vale schooner
#

I fully agree on this, it would be badass af

normal fox
#

A cool idea for ship classes i had was Hauler A button idk mayybe "K", would divert power from the weapons of you do less damage but go faster and have heaps of sheild. Explorer could scan the whole system (like in a freighter), Solar is already good. Shuttle- 2-5 player seating (I think a tech upgrade for "Quantum Seating". Fighter could take power from engines (Slower) and sheild, Builds up over time and releaseds a massive burst of power (like an EMP). Sorry its so long.

vale schooner
#

ye, ships need more specificity by themselves, just like interceptors*

#

I think solar ships should be able to recharge the launcher while flying in space

heady phoenix
#

do they not already do that?

vale schooner
#

no, the have automatic recharge when landed

#

along with tremendous pulse reactor efficiency

heady phoenix
#

I see

normal fox
#

one thing i really want (for my cyberpunk city) is cusomizable signs and holograms with text and custom art

sage pasture
#

The planet scanner at the galactic freighter cannot scan activated resources, just show normal resources. When I scan with space ship, the activated resources are shown in the planet description. Would be nice if the galactic freighter could do the same. (PS5).

wicked patrol
#

Like you gain 20 rep in a system. It's 20 for the surrounding ~1000 LY and begins diminishing as you move farther away from that cluster of systems

warped granite
#

any plans to remove the required nav data to call your ship to a landing pad?
https://imgur.com/a/Itp5UMk
whilst this works its kinda dumb and would be nice to just be able to use the terminal and have my ship actually land on the pad that i built...
also why are images blocked in this channel 😦

vast wave
#

Images are not blocked here, you need a higher rank on the server

warped granite
#

fair enough, i assumed since i could post em in the #nms-questions that wasnt the issue

pastel minnow
#

Sean hasn't been active on Twitter for over half a month now 👀

hot flame
#

Have an internal sitting there though

pastel minnow
turbid portal
#

What this game needs is more landscape and procedural generation updates because there is a point that is not worth it to go to other planets. Most of them are the same with a different color palette or slightly new color, if at least the landscape was intersting it would be great but it isn’t the case

Really solid game in all others aspects tho, I just think that the game is focusing a lot on playable context like expeditions and less into giving us more planet variations, after all no man’s sky is about exploration

visual cloak
#

me for 6 years

pastel minnow
# turbid portal What this game needs is more landscape and procedural generation updates because...

Every planet should have essential resources in unpredictable forms and places.
Like planet 1 would have oxygen only in caves, sodium as resource deposits and di-hydrogen only in water, planet 2 has oxygen as crystals, sodium in animals, di-hydrogen as flowers etc..

It would give purpose to the scanner, it would make every planet worth exploring, and it would give your home planet much more meaning since you'd memorize where essential resources are and how to get them there.

vale schooner
#

agreed on this, but always with the correct colors so new people can find it more easily

turbid portal
turbid portal
pastel minnow
vale schooner
#

red glow for oxygen, yellow for sodium and blue for hydrgen

#

I think it would still be nice to be able to notice what you need easily as it is right now

#

and if there are color filters, then it filters, but not many planets have those

turbid portal
#

I agree

pastel minnow
#

Oh maybe it could get enabled after you've scanned something with an essential resource, so that you're in the dark when you land on a planet but after exploring for a while and you discover it, it becomes easier to tell. I think that would be pretty cool

turbid portal
#

Also Gas Giants on the game would be great btw

pastel minnow
#

But still, you could just press C and scan the environment for them anyway 😄

#

I actually want ring worlds more than gas giants lol
It would be cool to land on such things

#

Or hey, gas giants that look way more beautiful than current planets, but they have a chance to have a ring world near them instead of moons or something

vale schooner
#

ring worlds ?*

pastel minnow
#

Yeah, like Halo

vale schooner
#

that would be a mess to navigate xD

turbid portal
#

Or just make random combinations in general because in the vastness of space immense planets, planets with 100 rings and things like that exist so yeah since ring worlds would probably mess the gravity we could have literal random worlds with a lot of variety

#

Something like space engine I guess

half verge
vale schooner
#

I just think this goes along with starship updates and stuff, its some very old content, which can be tough to re-explore and modify, so it takes time

half verge
#

True, but if they keep trying to forget about it, the problem will never go away and instead, it will becoming much bigger problem that eventually never get solved in the end of the day.

#

They need to modify NMS' procedural generation ASAP

pastel minnow
half verge
pastel minnow
#

Oh totally. The game is definitely worth full price with the current state of content and possibilities, as well as all the updates it keeps receiving.
I'm just saying I wish their focus was more on exploration is all

#

Though on the other hand, they did radically shift their focus in early 2022 where they started overhauling and expanding existing content instead of adding purely new stuff, cause everything kept getting criticized as being shallow and pointless

vale schooner
#

I think they have a good balance right now, and its good they add more basic stuff

#

as a cosplay enjoyer, I will never complain about more customization possibilities tbh

turbid portal
#

That’s why I said the game is kinda solid on other aspects but the initial focus, exploration has been lost over time. Why would I want to explore a game that has an infinity of planets if all planets are going to look the same, you could explore 20 planets and already seen everything. But I think that instead of doing a sudden change over the planets, bring the changes over multiple planets so they can balance between general content and planet reworks

vale schooner
#

now that they added new ship types with a TON of possibilities, I think the focus should indeed be shifted towards planet generation, or more freigther classes

pastel minnow
#

I've kinda accepted that planet terrain generation will never get better, what we have right now is the best it'll get but every asset on planets will continue to improve, new assets get added etc..

I hope I'm wrong though, but I can't see them resetting the universe just to make planet terrain more interesting

vale schooner
#

they wont be resetting, they added dissonant planets already, imo its a step forward !

#

they just modify randomly some already existing planets

pastel minnow
#

Yeah that's what I mean, the assets, colors, new buildings and stuff to do gets better, but the terrain itself on planets stays the same

vale schooner
#

oh, well I think the terrain is already very good, we range from ultra-mountainous planets to extensive plains, so I think the most important now is improving the fauna-flora to make some things even more curious

#

maybe having special fauna biomes underground, so maybe some planets will have a barren exterior, but is full of life underground

#

I think there are many more to do just around the fauna/flora

turbid portal
#

Agree, let’s see what the future brings

proven fog
#

would be quite cool if you could build the rare treasures you get during the ruins on your base, and so on, doesnt matter if they arent that procedurally generated, just a way to display them would be cool enough, interacting with them just show the desc, etc...

trail pulsar
#

actually seeing our traveler use their arms on the controls of starships would be sick

celest dirge
#

not that the game neeed more size, but imagine when you have came so long in-game you are bored of the different galaxies and planets. So rather they make a new faster travel that can take you from different universes. These universes could really trick your mind since they can be nothing to what we are used too. Might me different shapes and planets, fuctions, etc.

wicked patrol
# turbid portal What this game needs is more landscape and procedural generation updates because...

The easiest way to incentivize visiting many different planets is to reduce PoI frequency. Instead of 30 crashed ships per planet, maybe it's only a few in the entire system. Maybe you get coordinates for a system six jumps away. NMS's biggest design flaw is that you can do basically everything gameplay related in a handful of systems when it should be designed around needing to explore and exploit numerous systems

#

The problem with reducing poi/resource frequency is that it will quickly be made apparent just how EMPTY planets really are. That's probably just an unavoidable engine limitation. Results of being a 2016 game, 7 years later

worn idol
# wicked patrol The easiest way to incentivize visiting many different planets is to reduce PoI ...

Huge agree, everything feels far too common. The variety of planets isnt even an issue as much as the fact that nothing actually feels unexplored or rare. Even the supposedly empty systems are filled with "man-made" items and structures.

Even making significantly more of the planets airless barren planets could give a lot more rarity to the planets that are really good. As it is now, the game feels slightly oversaturated at times, and could use a little more "space". No pun intended

wicked patrol
#

It's likely not feasible without dramatic changes to the game but more non-poi things to randomly spawn would be a nice thing to add to the game. Mods can do this, somewhat, and it does make exploration a bit more enjoyable

worn idol
#

The feeling from arriving at a lonely space station after a long time exploring a vast swathe of dangerous, uncharted space is something I always felt was missing. The complete and utter lack of real danger or risk guts the excitement of exploring, and survival mode is only a partial fix

#

I've always thought they could add new stars alongside the old ones, with large regions on the star chart dedicated to being uncharted/hostile space.
This would be clearly denoted in the galaxy map, and entering this territory would notify you with a warning.
In these places, they could reduce saves to just saving at bases and stations, add challenging organic enemies in space to replace sentinels, and dramatically reduce the availability of man made structures and containers. These territories would allow hg to add higher stakes content without reducing or removing existing planets/bases/content.

#

You could utilize these areas to add new flora, fauna, missions, or planet types, too. All without disturbing the older planets

wicked patrol
#

Challenging organic enemies is probably a flat no-go for this game

#

It would require an enormous amount of effort to get their animations to look good, and janky animations would make the game look really bad

#

It's okay for mods/player created content to look janky because it's often being "forced" into the game

#

but dev-created content should be polished

#

If you wanted to add new enemies, expanding on the biological horrors with different types seems like the most obvious choice

flat crest
#

Story mode would be very cool

#

Don't know how that'd work but I would absolutely love to see it in-game

vapid tree
#

Hey I don’t know if anyone has suggested it but being able to edit friends freighters when in groups and travel inside them when they warp would be cool

toxic slate
#

But I do doubt they will make the existing races player-hostile at this point, HG just don't seem interested

warm mango
#

Any chance we may get cities / towns on planets?

normal garnet
warm mango
#

I mean towns, large, that you could walk around for a few minutes

normal garnet
oblique smelt
warm mango
oblique smelt
#

There was some leaks on switch 2. Maybe it will be powerfull enough to include settlements.

warm mango
#

But I think switch 2 is not coming until april 2024 at the earliest

thorn grove
#

What's the next update?

unreal dome
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hear me out: system overview 3d map. shows relative position of all planets and markers, as well as your current position within system.

and local exportable 2d maps for small portions of land on planets (think up to 5000x5000u)

steep mason
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Have it for that freighters can have glassing ports and you can glass the surface of planets similar to how in halo covenant ships can glass planets

vale schooner
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no big point on glassing a planet tbh

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what do you want to kill on it ? dirt ?

lethal pecan
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To have fun. It's a videogame after all. Would be cool for screenshots, RPG elements, and something powerful to screw around with as a reward is always fun in video games.

golden cobalt
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a way to make donations to guild envoys for guild standing

unreal dome
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freighter corridors have shape variants (straight, L, T) but exterior catwalks don't which is kinda shame

steep mason
wicked patrol
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I think it's more likely we get new types of sentinels and such, if they add anything

wicked patrol
ocean saddle
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ouch

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i want dual mts

plucky lichen
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I want No Man's Sky 2 cuz weak ass hardware as Switch won't handle anything epic and is holding the game back

wicked patrol
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I doubt it. I would imagine being built on a game from 2016 is what holds it back

oblique smelt
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We dont need NMS 2. More like NMS 2.0 . game still has huge potential and space to grow .

hot flame
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False. The Switch doesn't even have everything the other versions do. You could apply that same logic to anything that doesn't have a 4090 RTX - which is most people rigs.

pastel minnow
gloomy hazel
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they need to do more with the colossus exocraft, like even if it had an interior, expanded into FOB or just let 4 people sit in it

ocean saddle
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i think that ppl in your party should be able to drive your exocraft

elder charm
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More freighter building stuff

wicked patrol
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I think it'd be better to have even just one solar system of detailed, semi-randomized planets to explore. Or you'd have to go the opposite direction and minimize the impact of planets in favor of making space itself more detailed and nuanced

timid summit
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Remember that new hello games game that they’re cooking? Supposed to be huge? Wonder how that’s going

icy onyx
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Ideal NMS UI

pastel minnow
# timid summit Remember that new hello games game that they’re cooking? Supposed to be huge? Wo...

I remember reading an article that talked about a new update that came out and also included a thing where all Sean said was that they're working on a new ambitious game and will reveal it when it's ready.

... And hunderds of comments only focused on attacking Sean and calling him all sorts of slurs because "he hasn't learned his lesson and is repeating the same exact mistakes he did with NMS after all these years"

#

By far the weirdest reaction I've ever seen on the internet. Came absolutely out of nowhere. No one talked about the update and all focused being enraged by something that didn't exist..
But yeah, as much as I wish HG shared more about their new game, even mentioning that they're working on something is enough to set people off I guess

elder charm
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improve flight and ship fights, not add new features(tbf the freighter update was cool), improve existing ones. like maybe make it joystick compatible, feel like nms will really become popular if ship fighting mechanic gets fleshed out som more

elder charm
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I haven't tried b4 but aren't most flight simulation games and even planes controlled via a stick, but I think they use some improvised handle now, but can still be pulled and moved like the stick(idk could be wrong). Joysticks are mostly used for those type of games, like NMS's flight for example. Would be really smooth.

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Not rlly a requirement, just used it as an example.

gloomy hazel
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They should add energy shields comparable in strength to the ones Covenant Supecarriers from Halo.

main pecan
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Ridable space fauna

vale schooner
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There are joysticks on a controller, its joystick compatible 🧐

pastel minnow
wicked patrol
pastel minnow
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HG seems to be developing around weird design decisions.
Like the player movement wasn't built for combat so they try to improve combat while designing enemies around the non-combat player movement.
Or how the majority of textures in the game are broken and don't cast light, but they designed the derelict freighters around those weird textures

wicked patrol
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If their efforts are primarily going into whatever comes next, it wouldn't surprise me if they just use NMS as a test bed and training tool

pastel minnow
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That's actually pretty interesting

wicked patrol
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I figure, NMS is pretty much done. Probably has been for a while. I'm sure we'll see more expeditions because they're probably relatively easy to make. We might see other stuff too but nothing on the scale the game "needs" because... what's the point?

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Previous gen and now switch are always going to limit what you can do, and I'm under the impression that the game itself is rather messy under the hood too

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At some point it just makes more sense to close the book unless it's still making you money hand over fist, like Minecraft

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Though even Minecraft is probably more from merch and spin-off sales than the core game these days

toxic slate
pastel minnow
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Lots of people have that impression.
But Sean has also been saying how they're far from done with NMS and that they're aiming to mae 2023 a bigger year than 2022 which imo was NMS's best year

wicked patrol
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And the more stuff you add to gameplay systems, the more demands the game will make of system hardware

elder charm
wicked patrol
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I think it has to happen if you're committed to "NMS is gonna be better than ever!" but I think that's just marketing speak

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Exploration is the focus of the game, but the pool of procgen assets is really small

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A few dozen trees, a few dozen shrubs, a few dozen rocks. Every cave has one of two types of stalagmite and stalactite and one of a few types of cave flower. Feels like there might be a few dozen animal parts total so you tend to see animals that look very similar to each other and they're almost always the same green or brown hues, etc

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If "fly around quintillions of planets and see tons of cool stuff!" is the primary focus, those asset pools should number in the hundreds of trees, shrubs, animal parts, etc

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More variety in buildings and PoI's, and so on

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And if exploration isn't the focus, then you really need to rework basic game mechanics for starships, factions, ground combat, etc

wicked patrol
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If they're dedicated to NMS, I'd think base building could use another few passes too. More assets of course, but also perhaps more dye colors/more detailed dye options, and maybe some UI improvements. Whole game could use some UI improvements...

pastel minnow
wicked patrol
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Yeah

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Expeditions not being playable at-will is also an incredibly stupid decision

worn idol
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There should be an active expedition that works like the existing ones, then also allow you to pick from any of the preexisting expeditions separately. That way you could still play with other people doing the old expeditions, and not have to waste all of that old content they spent time on.

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Plus, fomo is a really bad thing to put in a game like this

wicked patrol
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How would that work?

worn idol
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just have a drop down menu when you go to make a new game that lets you select old expeditions

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call it "Legacy Expeditions" or something

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like a new gamemode

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then each one would have its own instance for players like they usually do

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that way you could still do expeditions if you missed them, or dont want to be rushed, or if theres not a currently active one

wicked patrol
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yeah that sounds fine to me

worn idol
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Could give a small unique reward to those that complete the expedition the first time it shows up, too

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could be just a title or decal

vast wave
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And probably dozen other technical challenges, then you should really offer your services to HG and let the whole playerbase benefit from that

wicked patrol
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Scrap quicksilver because it's a stupid microtransaction-esque system that has no purpose. Make rewards tied to exploration, milestones, and meta achievements instead since that directly supports actually going out and exploring and participating in the game instead of doing one random mission per day. That solves that part of the problem

#

Want a tree to plant on your bases? Go scan X number of flora on the planet type it comes from. Stuff like that

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You could make expedition re-runs single player only or pre-formed groups only if "live" MP would cause too many headaches. HG has plenty of experience making games, I'm sure they could devise solutions themselves if they actually wanted to

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But I have no interest in defending bad design choices. Many such mistakes are only apparent in hindsight, but that doesn't mean you should continue making the same mistakes repeatedly

worn idol
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The fomo is the part that I dislike the most. I think it's important to incorporate rare and hard to obtain rewards, but fomo is not difficulty, nor does it make the items feel all that more valuable, especially when it means large chunks of players will never see that content. They put a lot of time into all this expedition content just to not have it not playable for months at a time. I'd rather have more permanent additions and features rather than disappearing fomo content, personally

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Even if getting old expedition rewards takes a long time and is hard, I'd take that over not ever being able to get them at your own pace

wicked patrol
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Back before MTX based systems rotted everyone's minds, achievements were the traditional way to unlock goodies, even before there were "official" achievements

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Beat the game on hard in under 2 hours, get infinite SMG. Do it on more extra hard, get infinite rocket launcher

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Scan 20 unique Flora on lush planets, gain this plant for your bases. Scan another 20, get another plant. And so on

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NMS doesn't have cash MTX but quicksilver is essentially just the freemium currency those games dole out to Skinner people into playing regularly. I cannot think of any rational reason for it to still exist

ruby aspen
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It's been exactly 2 months since Singularity dropped, and I reckon the next update is right around the corner. What would you like to see?

atomic tiger
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Some answers to what the corruptions is lmao,Just gotta wait for the emojis

ruby aspen
atomic tiger
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We gonna be eating good

ruby aspen
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We making it out of GLASS with this next one 🔥🔥🔥

atomic tiger
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Do we know what the 1 part was?

ruby aspen
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i think that makes the most sense

atomic tiger
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Yea that makes sense

celest berry
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is there a feature you really wish was implemented in the game?

wicked patrol
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There's a ton of things people have said they'd enjoy, up above lol

compact gust
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Yea a feature where when you are in a group your missions don’t bug out. As a new player I thought the game was busted but it’s just multiplayer not playing well with the game.

pastel minnow
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Apparently it's not on HG's end since they have very little control over multiplayer stuff due to using someone else's service/servers or something.
I know there's just one whole dude responsible for their multiplayer stuff.

elder charm
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First person warp view, all warps(when in starship) is 3rd person, would like the option to have it in first person

wicked patrol
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Yeah I think calling NMS a multiplayer game is almost a half-lie. It's definitely lacking in a lot of things you'd expect from a co-op game. Being able to share coordinates, bases, etc is really great though

pastel minnow
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Up until recently it used to be a fade out and in when you'd get out of a ship in first person... But they recently added an awkward thing where the windshield sorta kinda tries to open up and you start growing taller in your seat.. And then you fade in and out of your ship. Not sure what that's about, but grtting out of a ship sure is a little longer now.

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I miss when you could actually open the windshield and get physically ejected out of your seat..

normal fox
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dancing emote

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for the music

vast wave
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There is a dancing emote in the game

granite cosmos
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Just gotta buy it with money quicksilver

rich jacinth
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A very popular but might not be possible request are either multi-biome planets or fractured planets with a good chunk of it destroyed pre-generated.

thorny gulch
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Multi legged beasties where the body 'floats' supported by legs connected to feet and each foot sort of is like a creature so it appears to walk on the terrain rather than do that weird shit most creatures and their feet do floating across holes and whatnot idk I'm drunk

wicked patrol
analog lance
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Do something with guild envoys too

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idk what tbh

rapid tinsel
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Yes

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Dw guys hg updates so frequently

analog lance
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mobile bases maybe via the Colossus

wicked patrol
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Mobile bases would probably never happen

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The game already struggles to load terrain fast enough to keep up with a roamer. Having to keep track of a base at the same time?

analog lance
wicked patrol
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Just give players a personal medium refiner or something

analog lance
analog lance
wicked patrol
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Yeah. I'm saying, add a version that can take two inputs or something

analog lance
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at this point idm what they add other than what i've mentioned

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Tping directly to frigates without recalling them if they need repairs or w/e would be really nice

latent urchin
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A simple addition would be separating reticle scaling and HUD scaling it would be a nice QOL change

wicked patrol
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Yeah. NMS leaves a lot to be desired on the UI/UX front

analog lance
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Oh there is a thing i want actually

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A toggle for boosting in ships

proven fog
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A portable cooking device with one to two slots would be a nice addition, in particular at the start of a save as a known blueprint, to give some incentive to cook early for shields, hazards etc... also some buff to the hp of big creatures, so they can at least defend thenselves and not die in one hit to a half meter cat

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would be nice to get biome-exclusive carnivorous plant hazards too as for now we get exactly the same plants for all the biomes most of the time

wicked patrol
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A revamp of cooking would definitely be pretty nice

latent urchin
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Also touchpad support for PS4/5 would be nice

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Probably along side a general option for all binds

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So you can really set things up the way you want

wicked patrol
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You can't rebind buttons on ps?

latent urchin
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(Big want for me with the touch pad is to have summoning, recharging equipment, changing view, torch, starship communicator, warping, scans to be faster)

latent urchin
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There’s little things here and there that you can but only in set ways

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At least from what I understand am willing to be corrected

wicked patrol
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That's dumb as hell

latent urchin
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Yeah it’s a bit odd in its ways

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Like gyro aim is supported but not the touchpad

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(And using it as a singular big button isn’t supporting it that’s treating it as a select button)

latent urchin
# wicked patrol That's dumb as hell

You can technically force a rebind via the PS settings but it doesn’t go that far and it also keeps the same icons (ie if you bound L2 and R2 to L1 and R1 they’d read as the former regardless)

gloomy hazel
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As a player, I want the planetary probe to be accessible from the freighter main console, so I don't have to run back and forth like a fool to scan the system. (bow)

lucid nova
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I wish NMS leaned more into horror other than just desolation. I'm sure someone thinks "Oh, that ruins the exploration" but really, it doesn't. It adds to the fear of the unknown. It's less scary when I encounter a 'horror' and more "oh c'mon, that's more time wasted killing this thing".

rich jacinth
rich jacinth
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Those abandoned stations need some massive shakeups

latent urchin
vale schooner
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hear me out: crashed space station

normal fox
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and: If you sell an item to a systems market it stays there for a while (aka community moderated markets affect by the player demand)

vast wave
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Lol, you wanna let people ruin the economy in popular systems?

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Any player run group / civilization, any weekend event system

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That's a recipe for a disaster

vast wave
vale schooner
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xD

normal fox
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i sold 600 omric gel when it was in +60% mining econmomy and it went down to -80%

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it needs to be like 10000s to do such a thing

vale schooner
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wait, prices vary when you sell stuff ?

normal fox
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i sort of want it to multiplayer maybe some sort of valt on a spacestation that you can sell items at a set price so they can ruin the economy all they want with only a slight impact on the player vault

rapid tinsel
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I hope they start changing stuff again instead of adding stuff

pastel minnow
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They've been doing that with every content update since 2022

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Frontiers was the last one to really add a huge new feature that was useless/shallow/disconnected from everything else

vale schooner
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what did frontiers add ?

pastel minnow
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Settlements.
But also overhauled base building completely.

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Every other update after that has been purely focused on just overhualing existing stuff
Well, Outlaws added squadrons, they're absolute crap

vale schooner
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ok I see

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I agree that settlements for the moment are kinda weird

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I decided to not even bother with one at the moment

rapid tinsel
pastel minnow
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I really dislike how the stats for settlements and squadrons are absolutely meaningless and just fake...

vale schooner
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I use squadron to store ships I like the design of

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😄

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they are useless but atleast they are cool

pastel minnow
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I had to let all of mine go cause they were really annoying.
Not only did they get in the way but they never kept up with me if I called them myself or they'd always show up into battle without me calling them and go away as soon as it was over without me telling them to leave..

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Like, you'd think you'd have control over them or have a setting you could toggle for them to not do stuff on their own but I guess not. So I had to just let them all go

rapid tinsel
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Me 2

vapid fog
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@wicked patrol I searched for upcoming game to see if there was any information and during it I found you saying that skyrim has been ported to everything but copying machines and refrigerators. They have made that text based version for Alexa and that's in refrigerators

empty jetty
empty jetty
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So what, just jump scares? NMS has those.

lucid nova
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no

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Jump scares aren't horror

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it's a loud sound/thing on screen that startles you. You don't feel frightened, or scared, just surprised

empty jetty
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Define what you consider horror.

lucid nova
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It's hard to describe

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But the thought of a derelict freighter, with the fate of the crew unknown, is just terrifying. Hearing the creaks and groans of the ship, seeing the darkness but not knowing what's in it is pretty freaky. But, NMS has the little horrors, which are kinda cute, in their own way

empty jetty
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Ahh, so atmosphere is what you want. Like how Subnautica plays into thalassophobia.

lucid nova
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Yes, but also some sort of monster would be nice

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It’s pretty disappointing when the thing that wiped out an entire armed crew was… a little critter that could be a pet?

empty jetty
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Some of the implications of what happens to the derelict freighter crews can be creepy. They could easily play into that more.

lucid nova
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And add some more evidence. Maybe if it was an AI takeover, the helmets could be cracked and burned

empty jetty
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The ones without the infestations, I mean.

lucid nova
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Gore would kill the vibe of NMS, but it could be creepier

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I’m not afraid of the unknown if the unknown looks like a marketable plush for ages 2-6

empty jetty
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Have some Anomaly bodies collapsed in places. Enough to implicate, but not enough to be gross.

lucid nova
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Or add burn marks to imply the crew at least fought back

empty jetty
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Always found it weird that the crew is usually dead just a few days before you arrive usually... but no bodies anywhere?

lucid nova
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Because looking at the crew manifests, there’s around 150 or so people, and you’re telling me none of them had the balls to kick the equivalent of a puppy?

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I find that hard to believe

empty jetty
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Thanks for clarifying, this I'm in agreement on.

(Also, work break's over, later!)

lucid nova
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Cya

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Speaking of marketable plushes, I’m sure there’s more than a few people who’d shell out 20 bucks for a little horror plush.

pastel minnow
celest dirge
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Add some way of sorting with space stations, universes, planets, etc. I personally haven’t gotten so far in story (patterns in time) and allready feel the struggle with all the different space stations and what planets got which ressources, that’s why I think we should be able to name our universes like a nickname that says in a «» next to the real name, so we can sort them out as we want maybe as the name of the ressources we get or other, also could add a way of searching between different space stations by name in the portal where you teleport.

latent urchin
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Audio/SFX packs for quicksilver so you can have environmental, vehicular, weapons audio that’s more “realistic” or more fictitious

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Sounds a bit odd but like sound plays such a major role in how games can feel

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Additionally filters like the ones in photo mode but for the whole gameplay loop and again for quicksilver

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Maybe not quicksilver for one or either of them but whatever works

latent urchin
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Allowing one to tailor their game to feelings of any normal moment exactly the way they want to. @lucid nova made a comment about a more horror vibe this is something that would work great with that

lucid nova
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Yes, sure, but that just doesn’t seem… right

latent urchin
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Things like this can really add to replay value if you’re super into the replay value argument

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Playing shadow of the colossus on PS4 was really good because one of the things they added that was just right without doing too much was the filters

lucid nova
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People can’t experience the game in the same way. Sure, people don’t experience it the same way anyways, but still, I feel people should be able to see the same things and discuss those without having to get quicksilver

latent urchin
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(There wasn’t audio but still)

latent urchin