#nms-the-future

1 messages · Page 9 of 1

stray wolf
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Even as I say all of this I remember desolation/derelict freighters. Amazing idea, honestly brilliant. They even double as pvp zones in solar systems which noone else seemed to have pointed out. Then I get inside and it's not even the biological horrors found on planets (which should have been expected), it's floating green jellyfish and tiny fauna that spit at you...

pastel minnow
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I have a theory that as a business they primarily focus on what'll make them money while also wanting to please people.
They tried adding flashly stuff for the trailers for years but I guess the word of mouth was that NMS is just... fucking shallow.
So they did a 180 at the start of 2022 and are now focused entirely on overhauling and expanding existing features.
Instead of getting bite sized updates with one anniversary one, it looks like every content update now is a pretty large and complete one

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..With the odd exception here and there for some feature, like the squadrons mechanic imo is just awful in every way

stray wolf
hot flame
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This theory is odd to me. This is calling AR shallow, Next shallow, Origins shallow. Desolation etc etc

pastel minnow
stray wolf
hot flame
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That's not my feeling

stray wolf
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The weapon customisation is amazing yet there are around 5 enemies in the game. Look at the depth of the weapon system (which I absolutely love). We have 6 different weapon types, all kinds of upgrades...for what?

hot flame
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Cause people want boom booms

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By that logic we shouldn't have more than one ship or tool

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I understand what you are saying, I'm just not agreeing that they have changed anything about how they are doing these updates. Few little ones, a big one - every year

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They have always gone back over previous things and touched up, tweaked or added to

stray wolf
# hot flame By that logic we shouldn't have more than one ship or tool

I get the comparison but ships affect how much you can carry & how fast you can get around AND they actually have varying degrees of difficulty in terms of pirates. They just added procedural sentinel ships, so ship combat is actually ok IMO. I think the last thing ships need is freighter vs freighter (just let us summon our freighters close enough to other freighters so our combat frigates can be deployed & let us destroy faction freighters)

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So in that regard I am very very happy they added the ability to destroy sentinel freighters

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I think the interceptor update has been one of their best yet

hot flame
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It's amazing

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Blown away by how good the interceptors can look now

stray wolf
pastel minnow
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My favorite update used to be Sentinel.. then Outlaws, then Endurance.. and now I'm stuck between Endurance or Interceptor being my favorites, they're all so incredible 😄

hot flame
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The detailing levels are going to new heights for them, outlaw stations, the organic, the solars, speeder, interceptor, the datamined ||stations|| - game is going to look wild in a couple years

stray wolf
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But yeah, I think procedural ground sentinels & procedural biological/abyssal horrors with varying difficulties + derelict freighter dungeons added to on land and underwater crashed freighters would shut anyone up who loves combat including me. You would never feel safe again on permadeath. Land on a random planet with a constant super heated storm and floating worm like creatures that can shoot green plasma cannon like projectiles that not only require S/X mods to survive a hit but also to kill would give a reason for people like me who love combat to get stronger while also making people who hate combat stay away from certain planets (which is a good thing). We should want people to land of a planets that has these types of enemies and be like "nah I'm getting off this planet". There's so many planets who cares if a few of them are unavailable or not feasible to reside on.

stray wolf
pastel minnow
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I'm curious to see if the outlaw stations will be overhauled along with regular space stations considering they haven't been in the game that long yet. Barely a year now.
Though I'd like for the abandoned space stations to remain the same as they are now 😄

pastel minnow
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I was bored so I made this concept idea thing for saves

turbid fossil
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Id love that

pastel minnow
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Yay!

oblique smelt
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You can send ideas to hello games by zendesk

pastel minnow
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Already did!

crystal bane
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We kind of already have that

fallen hawk
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yes actually

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the logical conclusion of any survival game should be automation and factories

stray wolf
# pastel minnow I was bored so I made this concept idea thing for saves

Could you potentially photoshop the warp menu over a picture of the galactic atlas found here?: https://galacticatlas.nomanssky.com/, yesterday when I was warping around, I realised there is no way to see where the solar system is in relation to the galaxy. Kinda needed if you ask me. Either that or just integrate the galactic atlas into the game as the whole navigation system seems undercooked . This would also make it way easier for players to coordinate through the visual feedback

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I hate expeditions with a passion but have always loved how they seem to birth mini-communities of bases & settlements. A map like the galatic atlas would allow them to make bespoke expeditions paths that require you to journey into specific areas of the galaxy that can be played on your main save instead of a whole new save. This would also give us a reason to fly around the galaxy. Expedition A requires you to start it in the bottom left of the map, B could be close to the centre, C etc..they could then focus on making the expedition more akin to a quest line instead of making us repeat the same things we have been doing since 2016. NMS is the last game that should have time locked items IMO

pastel minnow
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But I do agree that expeditions as a concept are a strange inclusion in NMS

stray wolf
stray wolf
# pastel minnow But I do agree that expeditions as a concept are a strange inclusion in NMS

I don't understand them personally. A lot of work goes into them for nothing IMO. At least make them available forever? I understand not contributing to weekly community goals & missing prizes, but not from a whole game mode that makes you start the game over & over while repeating the same tasks...essentially making content that I'd guess 50% miss for what reason?

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I think my hopes for this game are probably a bit too high & I need to just enjoy what they have given us alreadyHeartWinterSky

pastel minnow
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Yeah I'm happy we're still getting content updates instead of the content being stagnant and only have timed events.
It's like best of both worlds for everyone.. even though I don't understand the world of expeditions 😄

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I still speedrun them just for completionists sake

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On another note..
Holy hell getting anomaly detectors through asteroids should be a hidden bonus, not the main go-to method...
Like maybe have the scrap dealer sell them or something

stray wolf
quiet shadow
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Ello

old delta
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Add more heads that fit under helms in traveller

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Then u can switch presets with helm and no helm

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And it like you took it off

quiet shadow
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One thing that would be super cool, a way to "gene sequence" ships. So the same way you can randomize your pets, you could do the same to ships!

pastel minnow
old delta
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Ye, but if you call it that only ls would apply

quiet shadow
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I'm not a dev, but hopefully they catch my meaning. I use the reference because it's the game mechanic that fits.

old delta
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Yea

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It's a good idea

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Also they need to add S.A.M.s and A.A. guns and multiple people ships with mannable turrets

quiet shadow
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Weeee that would rock! Even an exocraft that you could stuff a couple people in too!

old delta
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Make a plane exocraft that go zoom but can only go in planetary atmosphere

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With a gatling gun

quiet shadow
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oooooooohhhh

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parachutes 😛

old delta
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GAU 8

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Parachoot wee

stray wolf
pastel minnow
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Yeah, trying to get the treasures and I think I'm missing a bone that you find in space from that giant skull.
I've burned through so many asteroids trying to get an anomaly detector that actually finds it 😅

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Finally found it

buoyant pulsar
gentle lotus
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Hello everyone, I am very satisfied with this update, but compared to the new escort spacecraft, 12 are a bit tight, so can we continue to expand the number of ships? thank you!

gentle lotus
turbid fossil
gentle lotus
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Yes

turbid fossil
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I see... Well

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!hg

misty irisBOT
fading mural
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I have a question for the lore/story experts in here.
Expeditions aren't canon are they or are they small iterations in time and place of events that may have had happened or will happen in some varying degree?

Like, do you think after this Update that we might get more on the Void and Glass? I think even Utopia had some really weird implications torwards the end of the event chain

toxic slate
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Some seem to be canon, like the pirates expedition which helps explain (a little bit) why these pirate stations are showing up in the game. I don't think they've explicitly said any of them aren't canon, but none of them really move the main story forward

steep mason
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add ship yards where you can either build or tear down freighters

valid wadi
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idea for setting up unclaimed system. Let players do it. allow us to buy or build or own station. charge a tax for all trade done in system. maybe allow faction wars when you own your own system

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or maybe recover a pirate system and rebuild the station.

gentle totem
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I would like to see new ship technology
For example enhanced scanners to locate specific POI's

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Ablative armor so shields recharge quicker on solar power

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Planetary probes to scan all planets in the system much like the freighter can but perhaps at the cost of needing to have probes/droids in the cargo

weary flume
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I want more uses for the scrap dealer like he ain’t that useful at all once you have everything

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Maybe they could theme entire update around scrap, scrappers, and scrap dealers

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Also, I know we just got Sentinel ships but I want glass ship upgrades

weary flume
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Also, I wish there was a way to unsummon the space anomaly

gloomy hazel
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Some things I'd like to see in the future soon. Call it a tiny wish list....

  1. Using nanites to upgrade a Freighter like you can a ship or a multi-tool

  2. New energy generators. Especially a fusion Reactor, Wave Generators, Tidal Generators, Windmills, and Geothermal systems. That's been too long coming! Come on gang! GET ON THAT!

  3. The Quad Sentinel should be available without an expedition and I want the Giant two legged Sentinel to ride in and have AI like the Minotaur

  4. Living Freighters, Just make them larger elongated versions of the frigates and give them interiors with organic appearances. ( flesh colors, veins and musculature in the walls, rounded halls and large rounded rooms, an open chamber with a large brain in the floor with nodes on it for freighter controls. Allow for the freighter base builds as a "saddle' type harness flat on it's back from which to build on. a soft quiet heartbeat in the background, digestion sounds (Order a pizza for the programmers, have them eat it, and record the sounds from their digesting guts. It worked on the TNG episode "Tin Man")

weary flume
turbid fossil
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I like the fourth idea

soft garden
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Fourth idea has been put forth many times. See Farscape's Leviathans with control collars in place for the best version.

weary flume
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I really feel like the 4th idea wouldn’t work, because how would you live in something living

weary flume
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I wish there was a way to see coordinates in third person instead of first person because I absolutely hate first person. It’s hard to see.

empty jetty
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So now that added two more multitool types, how about some more MT slots?

buoyant pulsar
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How about they add a flight simulator yoke that we can add so we can use it to fly our ships? What do you guys think?

fiery lichen
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Can cave get a rework? the current cave is just to meh

gusty shoal
torn fractal
gentle totem
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Base inside the cave

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Ideally high up a mountain

naive tartan
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Maybe connect the staircase in freighters to the hangars, every time i go outside I feel immersion break when I look at the gap between the stairs lol

oblique smelt
plain maple
empty jetty
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It might lean a bit too RPG, but hiring/creating Vy'keen/Gek/Korvax NPCs to help you in ground battle would be kinda cool.

hazy surge
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They could be in the back of your ship maybe and come out to help in battle

turbid fossil
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What if you arent near your ship?

novel crystal
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What would happen if at one point in the line of updates nms gets, we get something like a ...randomly generated quest line that treats online players like triggers and objectives and every choice a player makes shifts the storyline for everyone else...like droplets of rain on a chain link fence but the fence is in the Hadron Collider? Does that make sense?

novel crystal
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BUT some of the players that are a part of the chained quests are actually BOTS/AI/chat gpt and even you try to predict or plan an outcome or a direction for the quest by chatting you will not get what you expected

gloomy hazel
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no man's sky real need fishing

novel crystal
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don't worry bruh the chances of getting fishing before an innovative questing system are VERY high

weary flume
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I wish there was a way to take the wings off the airon turbojet

magic ibex
buoyant pulsar
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How about they add a flight simulator yoke that we can add so we can use it to fly our ships? What do you guys think?

toxic slate
buoyant pulsar
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if we could use that to fly our ships in nms

teal pagoda
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I wanna be able to have a drink in my settlement bar, get drunk, and potentially have a fight with the npcs. I wanna float in space, and be able to operate my freighter

weary flume
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Maybe in the future maybe will be able to change backpack parts instead of just having one backpack style cause I love the retro backpack, but I want the sentinel backpack bot

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And maybe if it is an update, maybe it could be customization and stuff

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Like ship customization, multi tool, customization, more player customization, and if Sean is in the server, he’s probably gonna see this

heady holly
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would love to have a freighter vs. freighter fight🥺👉👈

toxic slate
gentle totem
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Gold sentinel ship that is in the shape of a regular sentinel drone when?

turbid fossil
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NMS is not an RPG

native plume
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If you say so

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RPG as a term's been thrown around so much it's basically "any game with stats" these days

oblique smelt
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No fishing minigame and no lvl ups so its not an rpg 😜

native plume
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If your defining it like that then I'll concede there

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inb4 Sean tweets a fish emoji

native plume
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It'd be really funny to see a NMS/Marathon crossover where we get yelled at by Durandal for about 45min

wind gale
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so anybody up for procedural treatment for the minotaur ?

native plume
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I'm still wondering where I'm supposed to find S-Rank Minotaur cannon mods - I can't remember if I've found any already

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Lord knows I'm bookmarking the system that has it

weak terrace
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This has probably been said a billion times but gas giants. Perhaps living frigates come from gas giants, and they could be seen flying around in them, you could even have your freighter flying in a gas giant, perhaps the deeper you go the harder it is to fly to the point you’d need to call in a freighter in order to explore father. Also, Gas giant cities/settlements. I feel that we don’t see much of where the population live. There are minor settlements and space stations, but having at least one city, (which could be a floating station in a gas giant of some sort) would be awesome. Large black-hole cantered systems would be cool. Also, one last thing: I feel no Mans sky is missing variety in its planets. They feel very similar once you get to explore them. Instead of having patches of water or eyeball planets, perhaps we could have actual continents? And a more diverse amount of animals aswell as more animals that spawn relative to the climate of the planet (planets can have multiple weather storms depending if you’re close to the equator or poles). And maybe instead of basically having every planet have life, only 1-3 in a system could have life, the rest would be hellish or resource rich. This would probably require a massive overhaul and reset of the game, but it would be worth it. Otherwise, the only thing I’d like to see is gas giants, which could probably be added in 1-2 updates, and item teleportation on interceptor ships :)

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(Sorry for the god awful wall of text)

short abyss
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im still hoping someday we get the anomaly gang's clothes as options
especially apollo and -Null-'s that stuff with color customization would be the ultimate drip

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i wanna replace my traveler's arms with motherboard ribbon cables

teal pagoda
gentle totem
short abyss
# turbid fossil NMS is not an RPG

see this is where it sorta crosses into a grey area, it definitely has all the aspects of an openworld action rpg.
Storyline where you directly take control of a role, a focus on stats and all the fun numbers rpgs do

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sure its not turn based, but its definitely not incorrect to say nms is an rpg

turbid fossil
short abyss
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if the witcher 3 is an rpg, i feel its not wrong to say no mans sky is one

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its not what one would think of when they think about great rpgs but i think the point stands

turbid fossil
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I dont wanna come across as rude, but I really dont feel like discussing, so Ill just say I disagree and leave it at that.

short abyss
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fair enough

lament anvil
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it would be cool if we could see our squadron pilot hanging out in our freighter on the bridge or somewhere else

hot flame
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You can

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They are part of the NPCs wandering about your freighter

hoary plinth
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snake/centipedes on land, inchworm/caterpillar animals, more crab options, showing both sexes when you scan an animal so you can make better descisions on pet finding, and maybe certan landscapes making certain traits more likely

turbid fossil
hoary plinth
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because oftentimes the two sexes look wildly diffrent so i wanna be able to look at both sexes before i choose what planet to grab a pet from

turbid fossil
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Oh so you wanna scan one sex, see both?

hoary plinth
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yes

turbid fossil
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Doesnt make sense to me, but suggest it I guess

ruby aspen
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i really want standing to be an actual part of the game, that influences gameplay and not just (almost) completely cosmetic in your escape menu

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it barely does anything except allow you to do more missions, which are also a very small part of the gamelay, given that there are much better and efficient ways of making money and resources

hazy surge
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A change to cooking maybe make it more involved instead of just putting it into a machine

ruby aspen
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yeah, cooking should have more of an effect on the gameplay

ruby aspen
hazy surge
ruby aspen
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they could have some potential

ruby aspen
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it is barely noticable in-game but the concept has a lot of potential

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What if... sixth race?

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there is space on the appearance modifier

ember sand
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Wouldn’t it be cool to see like full city’s or Like countries with there own government system and leaders.

ruby aspen
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it would be cool, but probably never happen

ember sand
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:(

ruby aspen
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because of gameplay, lore, and dev restraints

ember sand
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Dang

novel root
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that would probably make lag skyrocket

ruby aspen
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the lore says that all large cities were annihilated by the sentinels

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it wouldnt fit with the gameplay theme of exploration very much

ember sand
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Oh. I should read up on nms lore than

ruby aspen
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and it would probably take ages to develop

ember sand
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True

ruby aspen
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BUT, introducing some more depth to politics and/or systems of governance in systems or areas will be very interesting

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cause it all seems very samey

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every system is either inhabited, pirate filled, or abandoned completely, not a lot of variety

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I really do hope they'll expand on that

ember sand
ruby aspen
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that is a very good idea

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that way they can implement the station override, maybe to steal a station from another system and bring it to an abandoned system (maybe to revitilize it?)

ember sand
ruby aspen
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what if a questline where you steal one from pirates in order to restore that system to regular status

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but thats a bit far fetched

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so idk

ember sand
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That’s a good idea tho

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Also I know this is probably been said a lot but ship paint and stuff would be cool. I want to be able at change ship color and add designs

ruby aspen
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yes

ember sand
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I’d also add some to be bought from quick silver shop

ruby aspen
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but not too much, as not to take out hunting for ships as valid gameplay

ruby aspen
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it needs to be limited IMO

ember sand
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I also thing NPCs need an update. I think they should all have different stats that define what they do. For example if you attack a NPC (like a black market trader or just a random flying ship) they should have a aggression stat that can vary between 0-100 which would be the percent chance that they fight back or attempt to escape. This could also be influenced by factors for example if you had previously interacted with the npc or even if he is defending his stuff or is just out in the middle of nowhere. Also I think when talking at inhabited outposts and in trade locations The npcs should have a very small chance to attack when the player interacts with it and says something that would lower their status.

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Idk just an idea

toxic slate
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agreed, I would love for NPCs to be more than animatronic quest/item dispensers

ruby aspen
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seconded

abstract cipher
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I want bigger, deeper and scarier oceans. That is all peepoExit

toxic slate
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yeah most of the real life deep sea life looks a lot scarier than what we get in the game. plus it never really gets black. I'm not sure why there's no truly deep oceans, I guess the code must have a max ocean depth

steep mason
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add the ability to terraform planets

fiery coral
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I saw those gigantic sentinel spider walkers and immediately thought “I’d love to build a big base on there”.

Are they even that big?

night hull
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it would be cool if they added dungeons in galactic craft style (Minecraft mod). A hole on the ground so its easy to work with proc gen, and you have several dungeon levels where you need the previous tier key to open the gate. They could use the enemies we already got and add a few proc gen bosses (maybe even have some themes [corrupted etc]) . And we could have rewards like a black speedster, or other cool stuff like that.

oblique tide
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is it impossible for HG to make cinematics for their updates instead of recording gameplay

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i know they are expensive though

fallen hawk
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why bother?

hollow sedge
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Because

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Clout

pastel minnow
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NPCs definitely feel very lifeless

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It feels weird criticizing them though cause originally they didn't even walk or do anything, and all interactions were like a screen

toxic slate
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I feel bad for the squadron pilots, they don't even get a salary. HG endorses labor exploitation

sweet pagoda
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they work for free because they take joy in flying in front of your guns

weary flume
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You know what I’m just gonna throw this out there flamethrowers

sweet pagoda
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they already exist, technically

lone lake
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They still need to put industrial refiners in the game

hasty ember
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Just a thought about the derelict space stations. Why not make them like the freighters? Multiple levels/areas, dangerous obstacles (more than normal) and a lot more challenging? They seem like a bit of a waste at the moment

weary flume
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You know, I wish when Laylaps scans some thing he would actually put it into your like records or discoveries or whatever it’s called

forest light
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I wish we could dance like the npc at settlement, with that lil jigg lol

lusty dagger
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We need more depth into ship types and what ships can do and an overhaul to space mining, space stations, a while in game in depth resource management thing, could you imagine the possibilities that could open up

ruby aspen
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A really good way to improve variety in the game, is just to add less. Have uncommon planets that just... have less stuff on them, like very scarce surroundings. I want a desert planet with barely anything on it, and just massive dunes of sand that stretch into the horizon, and sometimes you would see a small grouping of plants or animals, but most of it, completely empty. I think the prime example of that, currently in game, are dead planets. The reason they are so refreshing to see and visit is because, there is NOTHING. there arent plants around every corner, no animals making noises, just emptiness, like an alien planet should be. Just my 2 cents.

fading lotus
ruby aspen
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i just dont want every planet bursting at the seams with stuff, just sometimes, an empty landscape to traverse with my pilgrim

fading lotus
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My main issue is that everything is blanketed with harvestable resources etc.

ruby aspen
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yeah

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we dont NEED everything everywhere

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changing the scarcity will go a long way in introducing more "variety" into planetary exploration

hasty ember
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Here's a thought. Excavated bones. I know there are different stages but it'd be nice to be able to display them. I've picked up 2 finely preserved skeletons and part of me would like a way to display them instead of just selling them

ruby aspen
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good idea, since bones are only for trading currently, adding a decoration aspect to them would be a very welcomed addition

torpid cove
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refurbishing bones to sell them for higher

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synthesizing dna from the bones and using it to recreate the animal

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as a pet

gloomy hazel
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Elaboration on earlier ideas:
I swear you could have one of your fancy upgrades and call it "ENERGY!"
On alternative energy sources. You could limit them with conditions like:
Windmills could be put on stormy planets only. Where there is storms there is wind. They could ramp up charging during storms and slow down charges during calmer weather. You could also have two types, one large and one small.
Wave generators could be placed at shorelines under the water on watery planets. It could be as big as a battery or solar panel with a squared base with a paddle attached to it flapping slowly in the water. In real life there are many models. There is also a buoy type that floats and bobs up and down almost like a gas mining machine.
Tidal Generators could be placed on shorelines only with planets that have at least one moon and water. It could slowly spin within a vented metal body. Think of a large vented fan (we have them in our base decorations) but horizontal under the water.
As for reactors, you would have to fuel them but due to their radioactive nature, they would last much longer than carbon generators but with some, side effects....
Fission Reactors could use 500 units of Uranium and emit a radioactive aura to 50u's of the device and run for two weeks of real time. It could be as big as a large refiner.
Fusion Reactors could use either 500 units of Radon and/or Uranium, emit radiation to 25u's of the device and run for a month of real time.

clever solstice
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We want a planetary revamp update!
• All new “gas” type planets! Typically found much farther away from the system’s star than rocky planets. Park your freighter within the atmospheres of gas giants for much more efficient harvesting, and take the long journey down through a perilously cloudy and low-vision atmosphere to see what lies at the surface… thousands of shipwrecks and crashed freighters? A beautiful hidden paradise? …instant death? Whatever the case, treasure awaits!
• Rare, giant/boss-size apex predators!
• Water worlds having deeper oceans with light-deprived seafloors!
• Ice planets having frozen-over oceans and glaciers! Beware of frozen clouds as you descend through the atmosphere… Life is much more rare?
• Acidic planets having hazardous/toxic oceans and rocky plains with puddles of hazardous acid that can wound careless travelers!
• Fiery planets having massive lifeless seabeds, all dried up! Perhaps plantlife that grows super quick and burns up again during the next firestorm?

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Perhaps another update where they introduce tractor beam technology for starships. To go along with it, they could introduce proper space-debris and wreckage that can be picked up and, later on, either salvaged into precious tech or valuable items, or processed into raw materials via a Large Refiner. Similar things could be found and mined from the frozen clouds of glacial or frostbound planets or beamed up into your ship from the thick and deep atmosphere of gas planets where they were once suspended. Make a living selling space debris and scrap from space wreckage…

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Would be cool to see how HelloGames implemented “Death Worlds” into NMS. It’d be a sort of anomaly planet teeming with carnivorous plantlife and predators everywhere you go. An extremely unwelcoming world that kills and devours anything… perhaps including the sentinels that once watched over them?

steep mason
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what the easiest way of starting a space battle?

gentle totem
static ridge
steep mason
gentle totem
gentle totem
steep mason
clever solstice
ruby aspen
gentle totem
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Sentinels will appear and be peeved

clever solstice
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And sentinel interceptors will come after ya

gentle totem
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So be ready to fight

ruby aspen
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like harvesting a gravitino ball, but in space

steep mason
clever solstice
steep mason
ruby aspen
gentle totem
clever solstice
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At level 5 the capital ship/freighter will appear

steep mason
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ok

clever solstice
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You can’t board it. But you can destroy it

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Make sure you’ve got plenty of firepower or it’ll take forever

steep mason
clever solstice
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Bruh what

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Oh

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There is sometimes that weird behavior where they’ll strafe once and just fly off in the opposite direction until you’re out of range. Idk if bad pathfinding is part of that but if you chase em down they re-engage

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That’s only like one or two of em usually. They don’t all do that

steep mason
clever solstice
#

Perhaps… are you in Creative mode?

steep mason
ruby aspen
#

looks like we found the problem

#

haha

clever solstice
#

It could be that. One of the tweakable settings that you get with preset Creative mode is that nothing fights back, not even in self defense. Sentinels are probably included lol

clever solstice
#

I think you can only change settings like that when you first make the save. When starting a new save, instead of choosing Creative, you can go with “Custom” and when you’re there in the gamemode settings, put the preset to Creative, and then scroll down to where you see Combat, predators, etc. those are the things that you would want to tweak before starting.

#

Idk if it’s possible to change gamemode settings for an already existing save, I’ve never tried it

steep mason
#

ok

gentle totem
#

So an idea for the future? Lights

And by that I mean lights in bases actually illuminate properly and bounce off of walls to fill a room or build with proper lighting because as it stands on consoles (lack of mods) they don't do a lot

ember sand
#

Personally I think there should be more ways to get salvaged data

gentle totem
#

Should also be more sources of base power as well such as wind turbines, water wheels and reactors

toxic slate
torn ermine
ember sand
#

yes

feral flume
#

be cool to acctualy be able to build a fleet of ships have multiple freighters in it

#

you could have freighter battles with sentinels pirates or your freinds

torn tendon
#

Nms need a solar system update Ie/ more moons and more planets and I would love dead ship yards. Etc. I'd love solar flares Any mods of anything I've mentioned.

mortal lintel
#

I'd love to see cockpit interiors have the same colors as the ships themselves

ruby skiff
#

I’d like one of the mini quadrupeds as a companion. I absolutely love the way they hop around exoheart

spark sky
worn mantle
#

You know, it would be really nice to be able to scrap ships from your freighter/capital ship

fossil marsh
#

Like your owned ships?

#

@worn mantle

worn mantle
#

Yeah

night hull
#

i download a mod for that, i use the thing all the time

woven grove
#

I would love to see the Discovery system get an update. The concept itself is amazing, and while patience as a player is important, I think it has been long enough now that we could maybe start looking into some additional mechanics than just names.

#

For a game heavily themed around science and exploration, there isn't too much science to be done, and not much in the way of a coherent public exploration. I would love to see the fruits of research, players spending hundreds of hours cataloguing and studying should reflect in the games of other players. It's a big ask, but one that I ultimately think would be a big step in the progress for gaming itself.

#

After all, NMS is a very ambitious idea, and while we have had our ups and downs, the developers have really delivered on the bigger concepts that many would consider to be lofty or idealistic.

cosmic abyss
#

They should introduce giant building sized robots that just walk around exotic planets, they attack everything there and they act as boss fights, with mechanics similar to that of the walkers, they have the chance to drop some of the rarer stuff and if you kill one it starts a quest line that ends with you getting a very powerful multitool or something like that

pastel minnow
#

I wonder if HG could "reset" all the ships in the universe to have a chance to include new parts while keeping player owned ones untouched.

Basically, adding much more diversity for all classes of ships

#

In fact, why stop at ships? I'm be super happy about an update that just adds diversity to as many existing assets as possible.
It would be trippy playing the game without any real new gameplay content and everything would be very familiar to you.. yet unfamiliar as you see new variations for everything 😄

primal herald
#

With all the tech we have in the game, wouldn't it be time to be able to punch in long lat coords on our ship's computers and just autopilot there?
Also, a portable portal should be a thing. Just 2 little QoL things I'd really like having.

shut cloud
#

They better make the small high flying birbs able to be befriended, this is something i require.

#

I don't mind if they make it difficult as hell, I'll spend two hours getting a birb SusFox

copper agate
#

one small thing I wish for: a screenshake when you enter and exit hyperspace. That's it. It would make the hyperdrive so much cooler to use!

opal prawn
#

me imagine you could like, recruit sentinel starship

spark sky
#

It seems like it’s implied that sentinel ships are conscious and sapient in some form. You should be able to add them and living ships to your squad without the need for a pilot to accompany them.

pastel minnow
quartz aurora
#

THIS GAME REALLy REAlly needs a seperate slot of inventory for quick selling items

quartz aurora
# pastel minnow How do you mean?

like you know how we have starship inventory, player inventory , maybe a subsection for it or some sort of another UI section where you can just put items into those slots and quickly sell everything there in a terminal.

floral fox
#

tame flying creatures

pastel minnow
quartz aurora
pastel minnow
#

I use them exclusively for trading. Even if I'm in a space station, I'll hold onto items until I'm on a planet just because it's UI is so much clearer

heady holly
#

would like to have that millipede looking flying worm if we can tame them

#

I dunno if this can be possible or kinda making sense, but trigger freighter rescue events if you warped via your freighter, not via your starship, then to help a freighter in distress you can control your combat frigates to assist or you can fast teleport to your starship so you can help via your starship

gloomy hazel
#

We should have another ocean update anyone agree?

Ever since we got the ocean update it was great, but with some base ideas and opening my eyes the oceans suck. First of all there ridiculously shallow if your going to make a specific excoraft for being underwater give it purpose because everybody can just buy 1 or 2 S class oxygen upgrades and you completely defeat the reason for having the nautilon thats why hello games should make the oceans vastly deeper to give better places to build bases and to give the nautilon purpose.

Secondly improve the wildlife and plants underwater every time I for some reason go into the oceans of a random planet I always see the same godamn stone or prism underwater I know this happens on land and yes its annoying to see the same animal or rock all the time. For the wildlife I recommend hello games take a look at some animals from barotrauma or subnautica for the simple reason of how big and vast the creatures are but also because the creatures of both of these animals give a sense of genuine fear and to not go close to said creature but in nms jellyfish simply dont cut it.

I think another reason to add this is to think of the possibilities of having long forgotten sentinel archives or crashed freighters in a pitch black while a creature roars in the distance, mabey adding another exocraft for exploring the deep meanwhile the nautalon is designed for shallow operations.

Anyways that's what I think could be tweaked or added in an update that I think lots of base builders and players would greatly enjoy what do you guys think?

#

This is a suggestion by u/Longjump-cod-9004

#

What do you guys think?

#

u/whynotlaptop also said this:
I think they would only actually make 4 changes to the game, and most of those would be adjustments to things we already have.

  1. Adjust topographics to give oceans huge yawning valleys. Really push that thalassophobia. There's not enough openness to the oceans now.

  2. Take some fish, make them huge and predators, and make it so they spawn in every ocean biome that's big enough for them, but not more than maybe 1-2 within the load range of the player.

  3. At the bottom of these deep ocean valleys, but only once per planet, put something really valuable. Like 4k to 7k nanites if refined valuable. Not enough to force players to do it as the best new farm, but enticing enough every player will be tempted to do it at least once.

Boom, you've fixed oceans. Players will grab the shiny new treasure, but get spooked by open ocean and the threat of big, unknowable (because randomly procedural generation) monster, and combine that with the ocean stuff we have now to let their imaginations go wild.

We don't actually need a huge ocean overhaul, just enough to spark that fear of the unknown that we have for our real ocean.

EDIT : the 4th change is make the Nautilon faster, and that's personal taste. I suffer from gotta go fast and I think the Nautilon is the thing that I want to speed up most in game

gentle totem
#

Deeper oceans for sure aye, I'd also like to see planets that are 100% ocean. I know that would make landing impossible however, I feel that could be resolved with either a new ship type that is aquatic or a new ship mod that allows it to hover instead of landing so you can exit the ship when there isn't anywhere to land

#

That Nautilon needs some love as well, right now it's not much use so I wonder could the nautilon be updated to have additional usage? Would we be able to build from inside the nautilon therefore eliminating the need to have oxygen breaks? Could it also be set to automatically scavenge less common materials like the crystals and whatnot?

lusty dagger
#

We need some more dangers in space, space creatures that roam, small unnoticed celestial bodies that pull you from pulse, maybe invasions from nearby systems that are in a warlike state.

gentle totem
#

Umm yes...

kindred otter
#

what if blackholes were redone, same mechanics but they would be alot bigger (most times) and it would look like a blackhole

toxic slate
kindred otter
#

exocraft motorcycle

oblique smelt
#

Nms already have a motorcycle. The pilgrim

kindred otter
#

oh

frigid vortex
#

Nothing this game can do will live up to a solely water-focused game though. But some more ocean variety would be nice

hot flame
#

@trim idol Read the channel pins. this channel is for sharing ideas and wishes with the community.

hoary plinth
#

a sentinal head for korvax after the recent update, also some lore on void infection and stuff?

sonic belfry
#

in the future

#

It would be nice if we had big subs too, like ohio class lmao

#

like we could land on them

#

we would need to hover to call them tho, maybe a sentinel ohio class sub?

#

that would be cool

signal herald
#

being able to switch your main ship anywhere would be a lot more practical don't you think ? sean5

quartz sentinel
#

ikr, i wish i could swap my current ship in the station like one would on their freighter

gloomy hazel
#

Yeah

#

Or like in the anomaly

trim idol
#

@gloomy hazel posted it it was about the ocean update

gloomy hazel
#

I would like to see some deeper planets where you can dig to new underground biomes, maybe make bases there, explore whole underground fauna. Mostly expand planets above and below.

stray wolf
#

I've thought about it some more + after playing nms on the psvr2, I have to say hello games have come such a long way

#

The waypoint update really fixed a lot of the problems us hardcore/permadeath players had

#

The three revised things I would add to really bring the game altogether are

  1. Procedural sentinels + procedural biological horrors. I think ship combat is really good, pirates have varying degrees of difficulties + weapons. The new interceptor updated builds on this with procedural sentinel ships to fight so they need to do the same with the ground sentinels. The biological horrors could be a part of a cave system update. Further down we go, harder horrors, left behind multitools + upgrade, once again with varying difficulties and methods of attack. But even without a cave system, procedural bio horrors would be class
#
  1. Clans/Factions. Take over solar systems, recruit freighters into Armadas that perform base defense if somebody tries to take over your system (assign 1 - 3 freighters per space station like squadrons that need to be destroyed before takeover). Since we can blow up freighters now, the hardest part would be implementing the faction system + deciding who gets to deploy their freighter but this could all be handled in forums, discord + reddit groups. It could work like so: Land at space station, Station override, leave & fight freighters, land and claim)
#
  1. Lastly, allow selling of multitools + other items at bases and settlements. Just to give us some exploration variety, especially in populated systems
#

Those are the only big additions I can think of that are missing. Smaller additions include derelict freighters on planets, better oceans (cave update), passives added to companions, better rewards from faction relationships (give us a reason to prefer korvax over gek etc.)

#

There's defo a whole bunch of QoL changes that could be added but I've seen way better ideas than mine on this channel so I'll leave that to the experts

oblique smelt
#

Vaults. Something like we got from past expedition. Rare building that you need pieces of pirate map chart to find it. you can only drop it from killing pirates. Vault would be something like derelict freighter procedural dungeon with tech upgreades, mt and treasures at the end. When you find your vault you can claim it and use it as your own to store and hide your wealth.

hollow sedge
#

Overhaul of living ships, gimmi boops I wanna boop

digital vector
#

I would like to see more variety in the living frigates, it would be awesome to see it.

wooden flax
#

Different gravity on some planets

tight silo
#

Hi all, so i have been playing quite a while of NMS VR in my PC, just for the sheer immersion of it since i believe that several mechanics should be corrected in order to be able to properly play it and not just "jump in / out"

Some of the suggestions (sorry if they already known):

1- HUD is presented as a fixed screen which doesn't even follow the head of the player and I think that objectives, health/ shield, multitool info and all that stuff should be presented in a way that is designed for VR and not just ported out. Maybe shields/hp presented in the wrist similar to B&S or some thing integrated in the gloves, as well as info from the Multitool could be kind of a hologram in the side of the gun. Objectives could be displayed on the "Visor mode" (when you grab the helmet and enter scanning mode), basically clean the screen for the player allowing for the immersion to be total. Basically twitch all those details which should not be a lot of work but could vastly improve the user experience.

2- Each mechanic / component is handled differently with the joysticks. I personally have the Knuckles but it feels like each component was designed as an island by different teams. What i mean by this is that you learn what are the controls for your playing character, and then jump into a ship or mech or car etc and the controls are totally changed.
For example, Mechs aim with the head and there is no reticle, your right stick slightly tilts the cockpit up and down, which in terms of gameplay, does nothing to the user, i believe that scan switching weapons and other functionalities also are assigned to different buttons / commands (you can experience this as well in first person with non vr)
All shared commands should be universal through different machines and player, if you switch weapon modes with a button then you should do the same elsewhere, same goes with all other functionalites

#

please tell me if this actually reaches the hello games team or am i just rambling to the void, as to know if i should continue sending the rest of my ideas or save my time 🙂

turbid fossil
#

!hg

misty irisBOT
crystal bane
#

I feel like there are a lot of lore clues in this update. For example, abandoned camps have stuff that look like they used to be in space stations, like broken galactic trade terminals and space station cores or whatever they’e called, hinting that there may have been derelict space stations that collapsed. This may tie in to a future update, one where they might update space stations, as seen in the game files. I’m personally very hoping that they update space stations, as they are a core part of nms.
There are also other lore stuff as well, like crashed sentinel interceptors, broken machinery, and most interesting, the corruption.

clever solstice
lucid quest
#

ProcGen Mech parts?

naive estuary
#

I just want being able to sell or salvage my multi-tool,collected a bunch before i realize you couldnt get rid of them. Also being able to change my default ship(after salvaging one) would be amazing. I would also like to be able to sort/filter galaxy by star type.

lucid quest
#

Yeah, I wish switching it was possible in teh inventory screen too. Or even put it on display at your base.

#

It's just so disjointed to have it only in quick menu.

turbid fossil
#

I wanna be able to survive in space outside of the ship for at least somewhat extended periods of time. This would allow for so much cool stuff to happen and it makes perfect sense, we are wearing a fullbody spacesuit. Maybe make it a reinforcement upgrade tech for the suit or something so it isnt available right away

#

Make it expensive, thats fine, but do it

#

Also, AI ship pilot to go along with it?

#

Could also allow for random mission encounters where you have to rescue an NPC Stranded in space without a ship

#

So, I think this would go great hand in hand with twoseater ships

gentle totem
#

The ability to purchase/build/claim etc a deep space mining platform.
Basically a prefabricated base that we can build on, land up to 4 ships at and it generates over time materials like gold, silver and tritium assuming we maintain the platform

#

Also this...
The ability to Input coords for a planet from space (discover tab) which then drops a marker that we can pulse lock onto instead of spending far to long trying to match coords up

tight silo
#

(requires some glitch building for the placement of the exocraft base)

weary flume
#

Do you know what we need, trash planets

exotic tide
#

I know my ideas might be thrown into the void here but here goes:
-Procedural planetary dungeons: Im sure first tests would be simply dragging the derelict freighter dungeons onto planets and slapping a building on top but if we had multiroom dungeons to explore that could expand some lore about minor precursor factions or something that may not have much bearing on the story as a whole so it is easier to come up with ideas for
-Moving some resource generation into caves such as condensed resource crystals and possibly larger ore deposits to give players more of a reason to explore underground rather than finding everything they need on a quick 5 minute trip to the planet's surface
-Improving the depth of interaction with the game's 3 major factions: Currently you can improve your standing with a race which will give you access to missions aboard space stations, but that is around the extent of the reason to increase standing with each faction overall one idea would be to possibly use the empty room on the right side of space stations and have some basic resource processors that you can use once you have reached a higher standing with a faction. Additionally this could be used to expand the depth of the world about how each of the factions interact with eachother, perhaps there is tension between the korvax and geck and if you raise your standing high enough with one you may be tasked with an espionage mission to obtain information on the other factions
-Increased planetary variation in the sense that as it currently stands each faction makes up 1 biome that spans the entire surface, I dont mean to add multiple biomes but instead maybe there is a volcano on a planet that isnt already a magma planet since all planets may experience a little bit of volcanic activity, Or additionally some slight variation in weather that could affect a planet

turbid fossil
#

Doesnt seem like you read very well

icy onyx
#

NMS should be able to accomplish its mission without a HUD.
mission log doesn't tell you the location of the mission.

hot flame
#

How in the world are you going to navigate to something on a planet without using the marker on the HUD? Planetary coordinates in the log? Pass

oblique smelt
#

By visor pings and +- coords navigation

muted idol
#

Love have a predator like mission (Quest) and reward is a predator mothership as your new Capricorn ship or could add to your fleet

bitter wigeon
#

OK so how is this not a thing yet

Sentinel and corrupted Sentinel companions like full on Sentinels cause we have the quad but that's it which is OK for starting but If you look in stuff like the outlaw stations they have the big boi Sentinel which makes me want them even more

Also Sentinel decor cause on that front we only have the gold,silver and bronze statue which doesn't exactly show off Sentinel to well, and again the stations, they are filled with broken Sentinel and there parts so why can't we have them too cause they already exist

hot flame
gloomy hazel
#

I would like to have more advanced galaxy map with advanced search bar, filters, locating systems i visited, portals, shared player bases, planets list by types/biomes/other factors.

#

I noticed travelling system heavily relies on portals and glyphs and discoveries dont allow searching chosen planet easily. I have to scroll through hundreds of systems I visited to find a planet I found worthy. Maybe ,,wonders" option is good, but I feel it could be better

oblique smelt
hot flame
#

I turn off my HUD if I just want to wander, but options are always good.

oblique smelt
#

And turned off hud block item pickup notification for some reason and you have to turn it on from time to time so it can catch up

pastel minnow
glossy furnace
#

That would be really fun in VR.

wind gale
#

when in space, i wish we have a vast expanded star system area with actually populated POIs spread across and placed in specific locations which can be discovered when we really go there or highlighted in maps using "space charts" just like planetary charts rather than old school final fantasy style random encounters

steep mason
#

add trop transport ships

dawn parcel
#

Perhaps we could be able to set up No Man's Sky accounts so that we could play, for example, on console for holidays or such, and then play the same game file on a more powerful computer. Being limited to one device is very restrictive and at times it kinda sucks to have to be chained to the same old piece of machinery

#

For example, PC players may not be able to play on holidays (vacation), and console players may be restricted to a weak, sometimes low-performance device.

weary flume
#

You know, I wish you could see the hand of your character in first person because if you could, I would definitely use first person a lot more

#

It would be really nice if you could see your characters hands actually driving in first person

pastel minnow
#

They always float and have awkward animations. And now with Interceptor, we have a multitool that has a magazine slide in and out by itself.. Ghosts take it out and in I guess

toxic slate
#

ever since third person view got released, first person has been the ugly stepchild to them. if memory serves it took them several updates to finally put 1st person mode in the exocrafts

real lotus
#

Do u know what would really help me and other ppl when a new update drops?

  1. Move quests that can never be completed or are constantly repeated to an extra tab. (e.g. The Space Anomaly)
  2. For each update, a minimal introductory quest that starts right after the Player joins his/her/a World after the Update, that guides u to the new content.
    I would have been happy about the new update if I hadn't gone into my saved game and thought.
    "Oh no, not all that again... just let me play the new content and that's it."
    This "checking and searching for the new content" is a bit annoying, tbh :/
short abyss
#

frankly i like the idea of having to go play the game and find the content rather than just have it shoved in your face

#

from your perspective i kinda see your argument, but if you really feel that way then do you even enjoy the game?

#

not to mention a new player is gonna have like 90+ quests the instant they start a new game telling them to do everything

#

its such a minor effort to google where to get the updates new stuff that i feel it's just not really necessary or even harmful to new players

pastel minnow
short abyss
#

i wonder how many updates its gonna take to get that in finally

#

ive made a report every update since its been not-added, i just don't get how they completely forgot about this

pastel minnow
#

Also 32 player multiplayer is missing I think

short abyss
#

seriously, where is technology trading

pastel minnow
#

There's a number of stuff missing that should be in the game. It's a matter of when, I think.
Stuff eventually makes it into the game, even years after they announced it

short abyss
#

there is so much awesome shit that can be done with that.
like repackaging and trading other players the Photonix core, or the incinerator

pastel minnow
short abyss
#

it is

#

ive tried

#

alot of people didn't realise it was even missing which is probably why it hasn't been fixed

#

if it doesn't even function, no one knows its missing

pastel minnow
#

Welp, I guess it'll be one of those bugs that hangs around for a loooong time

toxic slate
short abyss
#

its first person, its exactly what it is

#

the issues with first person relate to the fact that its first person, you don't have the same field of view as third person

toxic slate
#

yeah, that's a standard difference of opinion even in racing games. I am willing to give up visibility for the immersion of always being in 1st person

pastel minnow
#

I just dont like how controls are radically different for first person exocraft. No other feature does that.. Players, ships.. Pets..

silent pine
#

i think there should be three povs for the ship

#

the first two

#

and then a combination of them

short abyss
#

ah yes second person perspective ship camera

#

"You turn 25 degrees to the left aligning with the space station"

opal prawn
#

that looks, a lot

inland sage
turbid fossil
#

First person, third person, cinematic cam?

oblique smelt
#

32 multi is possible on pc i think but good luck in trying to get 32 players in one system. Def its not possible on past gens. Not with all the crashing and frezzing.

pastel minnow
#

It's meant to be possible on pc only, yeah. But I heard youtubers say it's a broken feature

tame niche
#

id like to see them add something like warframe's valence fusion for multitools (and maybe ships? multitools is more likely)

#

where if you have two of the same class of tool (and maybe rank?), you can fuse them together, selecting which aesthetic you keep, and adding their stats together

#

so you can get best-in-class stats if you're willing to track down and sacrifice

#

both would have to be Fully Repaired

#

but it beats spending a billion hours grinding RNG to get a 1/1000 perfect roll

steep mason
#

add the ability to fly freighters

trail pulsar
elfin sundial
#

And, a bit far fetched but, it would be cool if you crashed into a planet, it destroyed everything and you'd have to rebuild it basically

glacial dragon
#

Perhaps a kind of, "Air Support", update? you could have like, different classes of ships for attacking ground targets (sentinels, sentinel walkers, stuff like that)? Though, I would imagine that would require redoing of ships handling near the ground....

trail pulsar
glacial dragon
#

real

#

also its probably been said a bazingillion times but ship recoloring

trail pulsar
glacial dragon
#

yeah

#

I mean theres kinda two sides to it, like on one hand yeah it would kind of

#

but on the other hand,
finds cool looking ship
is literally the worst color combonation known to man

silent pine
trail pulsar
silent pine
#

Well then im gonna do design a basic hud that doesnt take too much space and looks nice

glacial dragon
#

have animals not clip through walls

steep mason
strong shoal
#

Does this server have a VR channel?

vast wave
#

I don't think so

#

There aren't that much VR folks here

strong shoal
silent pine
#

A suggestion I would like added into the game would be the addition of solar system events for certain solar systems such as planetary collisions that we see at times due to glitches and planets that have been destroyed this way turned into shattered islands and continents as a result of these planetary collisions or perhaps wars that can happen between two races that inhabit a solar system which could also act as another way to get reputation and rare ships from the select races depending on what side you choose to fight for in that solar system.

toxic slate
# strong shoal That's sad, it's definitely a fun experience.

I found it unplayable due to the lack of antialiasing and the low resolution, but it has potential if they could get that sorted. I think the biggest problem is that this is really a game where teleporting doesn't work that well when you're talking about traversing planets on foot. So if you're one of the few that doesn't get sick from walking around in VR then it's awesome, but otherwise kind of limiting. The coolest part of VR in NMS for me was flying the ships (and the least queasy)

outer cloak
#

my system is slightly allergic to it

#

it runs through steam VR and doesnt have an oculus VR option which I've found makes VR performance worse

#

I hope they add an oculus VR launch option ngl

#

I don't think it's difficult to do

#

and maybe the developers aren't aware of it

#

I hope that's the case

prisma forge
#

imagine gas giants in this game

#

where you can fly through the storms and lightning

#

or make a low orbit base or something

silent pine
toxic slate
fickle aurora
#

ASTEROID BIOMES

#

say a planet is replaced with a highly dense field of asteroids

#

You can land on these asteroids and build bases there

#

Some could even house small cocoons of biomes,

#

But I just want to make asteroid bases in deep space

#

Orbital bases aren’t enough for me

spark sky
#

A planet that's a cluster of Mario Galaxy-esc micro-planets.

desert sandal
#

deep oceans, that's all. Entire planets covered in tremendously deep oceans that require a specialized submarine to explore

delicate frost
#

Uh VR, I would like to see it go to FBT using trackers, but first I would like to see the HUD follow the head and be room scale based.
(I don't think centering resets are necessary while walking around a planet on foot.)

zenith marten
#

Would be interesting to explore

spare dove
#

Two to three years ago PC players could edit base restrictions and put cuboid glass rooms on freighters. We need this as a feature

wise mango
#

I just wish we could get water falls and the ability to make them, maybe we would have to get a bucket and scoop the water ourselves to say where we want the water to start but I would love to be able to have waterfalls and incorporate them into my builds even though the modding terrain is still glitchy and re spawns back to its original form

vagrant jasper
#

I am wondering if they are going to ever do large updates again such as Next, Beyond, Origins etc or we will get smaller updates with this

#

What I want is a gen update that can utilize the new power of ps5, pc etc maybe some new types of planets like Origins

heavy willow
#

Idk if someone's already mentioned this yet, but could consoles get some Quality of Life settings for controllers: Deadzones and Max Thresholds to name them?

rotund stratus
#

Stuff that got added in Interceptor, Outlaws etc definitely has more depth than what we saw out of stuff from beyond or next

#

At least imo

vagrant jasper
#

I just want like more generation improvements

#

It's been almost 3 years since origins I believe

turbid fossil
#

Let the devs know then

weary flume
#

you know the concept art for no man sky is so beautiful but it’s not in the game which sucks

weary flume
#

Somebody made a base around a trading post, and I am absolutely in love with it. This needs to be a real feature.

weary flume
#

You should be able to try cosmetics before you buy them because it sucks cause I don’t know which helmet to buy because I don’t know if it fits

weary flume
#

Yeah, it looks absolutely beautiful but I don’t know why it’s not like that’s why there’s no glass

acoustic canopy
#

I think that players should be able to sell ships to eachother, with the owner of the ship determining the price. This could be in any currency, eg if a player wanted nanites instead of units. There would be a cap on the prices however (depending on rarity and technology contents of ship) to avoid unreasonable prices. I think that this would improve the economy system because it allows interaction between players for more desireable things than items. I also think that it would bring the community closer together, as they can interact in more advanced trade.

#

I will happily make adjustments to my idea given good suggestions or if flaws are pointed out.

weary flume
#

I put my character through AI and this is what I got and I want it as an armor set

azure eagle
sick tusk
glacial pagoda
#

hostile NPCs?

#

forget the sentinels, im talking about NPCs that looks like player and shoot you with multitool.

weary flume
glacial pagoda
weary flume
#

Yeah, I guess it would be kind of cool

weary sinew
#

I think I agree with this, a crossover would probably bring a LOT of growth to NMS

#

seems like there's a large subset of people who don't even know that it's now way different from the game that released in 2016

vast wave
#

Players are mad game X isn't game Y: a thread

#

I think it's better to let HG decide what they wanna do and when

#

Article mentions Star Wars without mentioning Expedition 9 rewards which just scream they are inspired by SW

#

Following by Dead Space and not acknowledging the existence of spooky derelict freighters

#

Destiny lol, if players aren't farming for the latest and greatest MTs with 4 adjacent slots to fill up with duped X class upgrades

weary sinew
#

yeah I'm not sure about the specific examples the author gave but the idea of a crossover itself sounds good to me

vast wave
#

They just looked "oh, HG had a colab with popular franchise, clearly they need to do it again to be succesful"

rotund stratus
#

It'd be fun if they had the traveller turn up at the end of an expedition or something lol

vast wave
#

HG has their own vision for the universe and let them develop that vision

#

If they wanna colab, that's perfectly fine, but don't tie the game's identity to colabs with other franchises

rotund stratus
#

I mean that's not what I'm doing

#

Just having fun with some ideas

vast wave
#

Sorry I wasn't replying to you, just finishing my previous posts

weary flume
#

Oh, I have a great idea. They can have a crossover with Star Wars and add death star, ruins, and and I had some forest cities

#

Or they could have an entire crossover war with all the ones in the website like having Destiny 2 borderlands Star Wars fighting against each other would be amazing to see, and it would be a pretty fun expedition

#

So I still want this armor set that an ai made in the dang game

#

It could work with an Isaac Clarke set

#

Also, I wish we could pick backpack parts like you once you unlock a backpack you can pick the parts out from different backpacks that you want like I want the retro backpack but I want the Sentinel backpack bot

south jewel
#

I'd love to see the hangar display all of my ships in some way. If they all don't fit in the 3x3 grid, have alcoves on the side or in the walls for them. The addition of cranes was a good step, now it'd be cool to add some sort of "maintenance bays" where those outside the grids rest with robotic arms making repairs, an NPC checking it or simply parked in a spot in the freighter, just waiting to be 'summoned' or brought in the main grid.

weary flume
#

Or they could expand it by three extra and add like a little drones that do repairs on your other ships

weary acorn
#

An option to control the ship with thumbsticks on psvr2?

glacial dragon
#

Abilty to fill in holes of mined resources with regular dirt with the restore tool on the terrain manipulator

#

Adding laylaps flare to X menu

toxic slate
toxic slate
abstract cipher
#

I wish your settlement could have expedition/missions like your freighter that you could authorize and send specific settlers on for certain possible rewards

abstract cipher
#

I also wish we could one 1 Settlement for Each Race uwu

trail pulsar
glacial dragon
#

yeyeye

#

if you have a big enough base, or alternatively there would be an item for it, to have npcs just roaming around

#

could confine them to a certain space with a tool or something

#

would help bring a base to life I think

#

or have like, a mech entity that kinda just walks around or something

vagrant jasper
#

I am ok with crossovers as long as it doesn't impact the game

#

One ship showing up as a Freighter are not really game breaking

fallen hawk
sullen ridge
#

They should make freighters pilotable

glacial dragon
#

Sentinel plushies

#

Better yet, laylaps plushie

#

bro trust me you could make millions off that

violet vortex
devout girderBOT
#

same

glacial dragon
#

will do

gentle totem
#

I wonder if we'd get more settings options.
I was just thinking of how personally I'd probably plant more plants at all my bases if I could turn off the symbols for them on the compass

So maybe more options like being able to fully customise and toggle UI elements and such

obsidian mountain
forest light
#

I know hg has bigger problems but it would be nice if they put some work into Bytebeat to make it more accessible for everyone, even a small mission tutorial for it.

inland sage
#

!hellogames

misty irisBOT
glacial dragon
#

The ability to use different alphabets in the chat

#

as somebody who is multilingual this is a very annoying issue

abstract cipher
glacial dragon
#

THATS WHAT IM SAYING

abstract cipher
inner sequoia
#

Hoping the space stations getting an update is a thing

#

Need drivable frigates as well, I get the planetary interference problem but I’m sure there’s a way to not allow into atmosphere

torpid ether
#

hi

obsidian mountain
glacial dragon
#

Bulk crafting, i.e, button for "craft 5" "craft 10" "craft all"

vast path
# abstract cipher I WOULD BUY ONE SO FAST

They should put out more merch in general. There's so many of us that want to further support the game and since it looks like updates will keep being free...

Like, if they partnered with Numskull or another videogame figure maker and made some figures, for the Exo Mech, for each of the three races, for Nada and Polo, for some of the "default" traveler appearances (like what we start off with on a new save), I would buy the shit out of that.

Or even better, if they made IRL posters you could buy that were exact copies of all the posters we've gotten in game for base building. Oh man, I would plaster my wall with those.

toxic slate
vast path
#

Sean, Pls. Autosort Button

amber jasper
#

I would like another arg not reinvent the game but to add more to Atlas the companies that owned a percentage of the software. I want to see reflections of past civilizations an update of relics.

vast path
#

Sticker Pack When?

#

I want these as IRL Posters I can buy and put on my wall.

glacial dragon
#

Freighter Convoy sorta thing

blissful falcon
#

Pvp update 😭

maiden prawn
#

Would love unlimited sprint inside space stations and The Anomaly.

fallen hawk
#

and maybe unlimited jetpack/ higher lateral movement with jetpack in those locations

#

mostly to comp for no melee launching

empty jetty
#

Now, I'm glad they fixed the visual bug with harvested plants on Switch. But I'd still like a way to mass harvest native bionome plants I have outside (not in a biodome).

turbid fossil
pliant scarab
#

If you could use your fleet to jump to another fleet and attack them and then scavenge remains, or if you could use your fleet to attack sentinel fleets

pliant scarab
#

What’s so bad with fleet to fleet battles

keen marsh
#

I don't think there is anything wrong with Fleet Battles if anything it would be a good addition to the game. It would make space combat much more immersive. I think it would be fun to start in your freighter and start the mission by warping to another system to start the battle would be pretty neat.

placid grotto
turbid fossil
placid grotto
#

Real stickers yeah

turbid fossil
#

Gib shop link

turbid fossil
#

excited squealing

placid grotto
#

There's posters too but not ones in game

turbid fossil
#

There is one, but not one thats in the game indeed...my wish remains, but I may just buy this poster

deft nexus
#

what are the odds they will add in fishing

turbid fossil
#

Nobody knows

#

Suggest it

oblique smelt
#

Nms its not jrpg so no fishing

turbid fossil
#

Eh I wouldnt be so sure, fishing is not rpg-exclusive, and we already have drops from fish in the game

pliant scarab
#

How do you suggest stuff in nms?

#

To the devs

gloomy hazel
#

!hg

misty irisBOT
soft garden
#

I'd be happy with a fishing pole, just as a decoration.

vast path
# turbid fossil I love this idea, please actually submit it to HG. Totally would buy some for my...
#

Totally forgot these are technically already a thing

turbid fossil
vast path
#

I'll still submit a zendesk suggestion for the poster idea though

#

I did ask for an updated sticker pack with the latest decals that have been added since the last sticker pack

#

I did the thing

turbid fossil
#

Love it!

turbid fossil
grave heart
#

I feel like they should add two things into no mans sky, number one, piloting freighters like actually sitting down and moving them from planet to planet within seconds, number two, they should make big star ships so you can walk around in it that would make so much more people buy the game and it's just cool in general

#

And they should also update space stations

modern jungle
#

I just sent a feedback to HG about the only thing that I find frustrating in the game, and I would like to make a small poll to see if I'm the only person in that case.
So basically, in my opinion, the actual discovery menu is not suitable for so much data (a lot of system, planets, ...). So the feedback was about improving this part of the game, for example by adding annotations to systems/planets to prevent losing information, allowing the player to completely delete a system from the menu (there's always a lot of boring systems in the menu you just don't want to see anymore), add a confirmation message to rename a discovery to prevent mistakes or need to hold the enter button for a second, ...

What about your experience? Are you feeling the same? (React bellow :D)
NmsNice The discovery menu is perfect the way it is
zoid I feel a bit frustrated sometimes about that
PermadeathMode This is REALLY frustrating sometimes and affects my enjoyment of the game

What's your opinion on the subject? :0

lucid gazelle
#

i wish there was a freighter that literally just looked like a space station.

glacial dragon
#

Ship decals

oblique smelt
#

Animations of geting in and out from the ship in 3rd and first person view

acoustic canopy
#

I wish you could controll the cannons on your freighter

spark sky
#

There should be a few space anomalies that you can land on and explore, I feel like that could make the journey to each planet just that much more interesting. Like maybe a large asteroid or comet someone's built an outpost on, or an old, abandoned frigate that you could maybe repair and recruit to your own fleet. Something more interesting than just an object to shoot for goodies or pure eye candy.

blissful falcon
hot flame
#

We want an exploration update

#

Last several have been combat

blissful falcon
#

Pve and pvp are completely separate things

hot flame
#

Combat is combat

#

We want exploration

blissful falcon
#

Have you ever pvped?

hot flame
#

Yes, and it involves me shooting the very same weapons

#

Pew pew

#

Boring

blissful falcon
#

It’s drastically different to pve though.

blissful falcon
hot flame
#

So? We want an exploration update

#

Gimmie that water overhaul

blissful falcon
hot flame
#

Some more biomes

#

More fauna types, where the squirrels and other tree climbers

#

NMS rabbits

blissful falcon
#

A rework of pvp sounds more interesting ngl

hot flame
#

Good luck!

keen shoal
#

I need more exploration updates

#

NMS concentrates more into exploration than to combat.

turbid fossil
#

More exploration yes yes

oblique smelt
#

There need to be new things to find tho. So instead of "exploration update" game needs diversity update with more types of biomes , flora and fauna, buildings, etc.

brisk isle
#

That could be super dope

spark sky
#

I can definitely agree, planets to me now-a-days just aren’t too interesting anymore unless I find a sentient rolling booger and other nuclear horrors on them.

turbid fossil
#

Thats what Astaroth said, more diversity

#

And I wan it

spark sky
#

Imagine if we got other planetary megafauna other than just giant worms.

wispy lagoon
#

I got a really important feature: Make Players able to use Mouse and Keyboard on Console. It reqlly is tilting me that i have to use controller and cant choose... Woulf be cool to see that feature ingame soon.

oblique smelt
#

And TXT chat on consoles

turbid fossil
#

Yall know where to go with concrete suggestions... Right?

maiden orchid
#

How about like a ship auction vendor dude in the anomaly, where players can mark any of their ships as “for sale” and then the catalogue would show all the purchasable ships from everyone who’s in the same anomaly instance

modern jungle
oblique smelt
#

!hg

misty irisBOT
ruby aspen
#

what if quicksilver could be used as currency between players, to buy and sell things?
it fits the theme of the anomaly as cross-dimensional and quicksilver doesn't have that hyperinflation that units and nanites do,

#

or maybe just a new currency 🤷‍♂️

night hull
ruby aspen
#

i know. they should implement something against that

#

IMO

night hull
#

We would need to have limits like: You can sell only 5 things a week, you can buy only 5 things a week

ruby aspen
#

or if the game recognizes that you save-edited or are using mods or something it should block you from selling or buying stuff

night hull
#

the server would be expensive

ruby aspen
#

i know its a lot of work

night hull
ruby aspen
#

and expensive

night hull
#

not work issue

ruby aspen
#

but they have a lot of purchaces

#

with how popular the game is

night hull
#

Turning the thing into a full MMO is expensive

ruby aspen
#

i think they have enough budget

night hull
turbid fossil
#

I believe it would not be worth the work and resources they put into it, there is so much else that needs work

ruby aspen
turbid fossil
#

Sure, Im just saying.

ruby aspen
night hull
#

They would need to implement new ways to make money, im ok with seling quicksilver, than it would be viable for the game to become a MMO

ruby aspen
#

how would that be different?

turbid fossil
#

They make money with game purchases lol

night hull
#

Just look at their public company files from UK

ruby aspen
night hull
#

That your idea would require the game to turn into a MMO

ruby aspen
#

fair enough

turbid fossil
ruby aspen
#

but i do think some MMO elemets would fit in nicely in this game

ruby aspen
#

i know its not realistic, but still it would be cool

turbid fossil
#

Meh. I want an ocean rework.

ruby aspen
#

i am of the same opinion

night hull
#

Thats why i gave the idea to have a hard limit on how much people can sell or buy (Like 5 itens a week) while filling up a form, that way the market would be small, but would work.

ruby aspen
#

seems good

turbid fossil
#

Imo thats gonna do more harm than good

night hull
ruby aspen
turbid fossil
#

The people who want to buy will be annoyed, and the rest wont care/notice

ruby aspen
#

maybe

#

?

night hull
turbid fossil
night hull
#

late game itens will be free

ruby aspen
#

so atmospheric

turbid fossil
night hull
night hull
#

I mean the incinerator, the singularity engine

#

Waveform Engine

#

Photoni core

turbid fossil
#

Those are not lategame, they are limited time content

#

And they only arent reached around, because NMS doesnt allow for that

night hull
turbid fossil
#

You totally can

night hull
turbid fossil
#

People found a workaround ages ago

night hull
#

That is trading

#

no buying

#

I mean a proper ship store

turbid fossil
#

Then what is buying?

night hull
#

On the player market

turbid fossil
#

So player to player, yes?

night hull
#

YEs

turbid fossil
#

How is that different?

#

MTs arent tradeable

night hull
#

I dont need to do a bug, be online and i get payed

night hull
turbid fossil
#

Its not even a bug...

night hull
#

Yea it is

turbid fossil
#

Its just an oversight

night hull
#

is just left in the game

#

like the Q+Space bar bug

#

that was also left in the game

turbid fossil
#

So is repeatedly tapping space to run faster in minecraft a bug too?

#

No, its just mechanics

night hull
turbid fossil
#

No block

#

And even then its no bug

#

Oh boy... Textwall

inland sage
# ruby aspen what if quicksilver could be used as currency between players, to buy and sell t...

The thing with NMS is that it was never intended to be a MMO. It was always intended to be a single player game, wrongly advertised by HG. The first reveal announcement at the E3 was something they had to do under the pressure form Sony. Even now the game is categorized as a single player on Steam, with some multiplayer capabilities.
In a game that heavily relies on peer-to-peer multiplayer connections having a central market system and a server side supported economy is a major investment. Not only HG will have to purchase dedicated servers, they will also have to pay for dedicated servers in every possible region (NA/Canada (North America), AU/NZ (Oceania), SEA, Europe). HG (Sean) never imagined NMS to act like a MMO. It was always going to be a single player space exploration game with some possibilities of meeting other players in that vast universe.
They have been improving upon these ideas ever since the launch of the game. I remember them tweeting about a group of players in PC who had managed to gather 32 users at one place. HG was ecstatic over this feat. Then they implemented Galactic Hubs, where people use some form of bitcoin as a currency (at least in one hub project that I know of). This currency is also recognized by HG.
My point is, there are some implementations but it's not a planned thing for near future. We may have this functionality at a later time? Who knows.
One also needs to consider the promise, business model, and personality of Sean Murray. This man mortgaged his house twice to risk the development of Joe Danger, which was a super hit and generated enough money for the development of NMS. Sean loves making games, he doesn't hunger making money. This is why he and the team at HG made the promise that no future update of NMS will ever be "charged", everything will be free. The only way they can make this happen is if they keep the price of the game as a single time purchase without any form of micro-transactions whatsoever. Converting the game into a MMO (although possible and they have the capability and the budget) will deny the existence of that promise, hence denying the existence of Sean's word.

placid grotto
inland sage
#

Aye! That's what I thought too. I may be wrong bout the currency.

ruby aspen
ruby aspen
inland sage
#

That I agree with.

#

One currency for p2p trade isn't a bad idea, actually.

ruby aspen
inland sage
#

Yeah! And with that we can also have the opportunity to trade packaged tech.

#

I want this functionality so much, it was a part of the official notes in 4.0 but never implemented

#

Slight oversight by HG

ruby aspen
#

they should do things like this to encourage player interaction

#

just a few small-medium features

inland sage
#

Yup

#

Thankfully the community has come together as a part of different hubs and what not

#

But yeah. Some official implementation of some form of more player to player interaction is always welcome

ruby aspen
#

yes, but there still isnt much incentive to join one, since the amount of p2p cooperation is very limited currently

ruby aspen
inland sage
#

Although a lone wolf, I don't mind the idea of playing with friends form time to time.

ruby aspen
#

absolutely

inland sage
#

I'm more of a lone wolf because I get way too distracted way too quickly.

#

I'll spot something interesting or shiny at a distance, immediately run towards it while the group would be working on some really important stuff

ruby aspen
#

shared bases🤤

ruby aspen
#

my dream would be to have a shared base, without messing around with buggy permisssion UI

toxic slate
#

I guess I'm old school, I feel like trading stuff, sharing ship coordinates, all that stuff kind of takes away the payoff of finding some awesome, unique thing on your own. for me the beauty of a procedural game like this is the diversity. everyone has different stuff. it's kind of disappointing to me when people just all go for one thing because the stats are "the best" or whatever

wicked palm
#

Sentinel Was thinking about sentinel progression

#

Would be cool if on aggressive sentinel planets there were new sentinel classes, in particular one dealing with anomalies

#

Also the idea that sentinel pillars having defense systems different aswell

turbid fossil
#

We literally just got new sents

wicked palm
#

Indeed

#

I made a new character and within like 2 days I was obliterating them

#

Normal sentinels just feel ultra weak now

#

Which on aggressive sentinel planets you'd expect more than just an extra pyramid

#

Striders especially feel weak

#

or walkers

#

With what I have rn on my multitool I dont think I'd have issues even with my difficulty turned up

turbid fossil
#

Cool, not everyone is that good or smth and not everyone WANTS more combat. Id rather have water and oceans reworked, or a better multiplayer, or more planet variety...

wicked palm
#

And on that ocean note ocean sentinels please Sentinel

wicked palm
turbid fossil
#

Oh please no, I want some place to get rid of those buggers

wicked palm
#

I mean was gonna suggest something like a droppable sentinel pillar or taking control of a sentinel pillar

turbid fossil
#

What about... Twoseater ships

wicked palm
#

I mean thats a basic idea that can be taken quite far

#

Like turrets and stuff

turbid fossil
#

You can do actual taxiing with them, maybe have the passenger man a gun, do driveby pickups...

#

Sightseeing, whatever!

#

How cool would it be to drop off a crew member, have them infiltrate a ground facility, then the alarm goes off and you sweep by, they jump in and you zoom away

#

Just one scenario

wicked palm
#

I already do that on my own

turbid fossil
#

Sigh... You missed the point entirely

#

I can do it on my own too, everyone can

night hull
#

Would it be safe from dupes? No

#

There was a item on minecraft ic2 called Trade-O-Matt i think

#

You would just add the trade, and it would work like a vending machine

#

So you have gold? You can ask for other item and someone can drop by and use the machine

#

Now imagine the hub planets if we had that

#

A reason to visit civs

gusty birch
#

a player trading system that will inevitably be the cause of strife, griefing, and other complaints no matter how fun it is, or...

more variation in planets in my game about exploring planets

nms regularly pushes its own envelope to such an impressive degree, but...if im part of a small team with limited time and resources to deploy a thing for, potentially, millions of players--because it could happen at any time, a surge of a million out of nowhere, even if it'd take a syzygy--i know what i'm choosing lol

night hull
gusty birch
#

I really wanna send a gif but my brain is telling me not to judge you for how you play lmao
valid, even if it rather shocked me

night hull
#

Some people only do Bytebeat, some only pets, other only building, etc

gusty birch
#

NMS provides, I suppose lol

night hull
#

Yeah in my case i mostly do cities in settlements

#

I helped @sonic belfry with his

night hull
true jackal
#

Gravity update

stuck bone
#

Would like to see some incentives for exploring more galaxies. Maybe an Atlas-themed suit for traversing 30+ galaxies?

abstract torrent
#

want a way to have multiple freighters or a way to store more ships. would like a way to organize which ships you see in the freighter.
needs a way to swap mods/inventory from one ship to another when trading a ship in. need to be able to swap ships in the space station

i think it would be really interesting if the game started adding AI characters. you can pre program specific speech patterns and behaviors. would be interesting to see some variance in npcs

swift steeple
#

A tech that make a museum in the freighter, each module give you access to 6 ship spot, you can assign a ship to each spot, once it's done, the ship can no longer being seen from the menu and cannot be called, but you still own it and you can swap it with an active ship whenever you want.

The number of those tech are limited by the class of the freighter, for exemple C class can only support one, wich is C class, the S class can support the C, B, A and S class upgrade, but each of them are the same (give 6 museum slots), you can also get a rare X class in the derelic freighter who allow you to add 4 more ships at lowest and 8 at most. Can only be applied to a S class ship

In the same time, we could also have "Class updrage module" for freighter, each module can lvl up the class of the freighter by 1, transforming a C to B for exemple. But it still cost you some money/nanites and complex materials to make the upgrade

modern jungle
gusty birch
#

galaxy map filters could probably use a refresh, trying to find a dissonant abandoned system and i can't see either quality with any of the filters, have to select the system with the cursor. i can't even tell whether there's not one at all in range without checking every system individually.
abandoned systems show up evenly distributed across all the colors in all the filters, even though conflict scanner can detect no data there: it's still a random color, a random race, a random industry
even wholly lifeless systems are indistinguishable from any other system in each of the filters, and there's no way to tell an outlaw system from a high-conflict system or abandoned/lifeless system with the conflict filter: they all can be red.
add not being able to filter by dissonance and...welp, good hunting to me, lol
edit to add: seems with no active filter and both scanners i can still narrow it down to "not red or yellow stars", but that took a wiki dive to find out

gusty birch
#

finally found one after 30 minutes of searching

#

just 600 ly away, too

modern jungle
#

A filter would be a nice to have but the priority should be tools to clean up a bit the systems, things like that

turbid fossil
#

For both of you, there is a personal records section where you can... Well, record stuff. I imagine its also possible to save planets there for later view

gusty birch
#

i mean both would be great, and I do agree that given the choice between the two, I'd want discoveries cleaned up

but i was talking about the painpoint I was having at the time, which is something i had not discovered

#

Did I mispeak somewhere, or intrude on an existing convo? How would I go about adding a planet or system I haven't discovered to Wonders?

#

maybe i misunderstand this channel

turbid fossil
#

Not one you havent discovered, I was sorta replying to Maruverts post.

turbid fossil
gusty birch
#

Aye, okie, I'm in the right place, thankee

modern jungle
#

Oh, I thought you were answering my post as we are almost talking about the same thing, sorry :0

turbid fossil
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We have the Zendesk for that

gusty birch
turbid fossil
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!hg

misty irisBOT
turbid fossil
#

Knock yourself out🙂

modern jungle
#

If you're curious, here are the result for the moment about the discovery menu!

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Oh, I can't send my stats here. :(

turbid fossil
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#nms-media should work

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I assume you want to send a pic

modern jungle
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Well ~66% of people think the menu is frustrating, ~20% think it's very frustrating and ~16% think it's good the way it is!

turbid fossil
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Doesnt add up. Anyway, sounds frustrating

modern jungle
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Yeah I know, because only 22 person answered. :/

turbid fossil
#

The discovery menu, or galactic navigation generally really is shit

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I did also vote lol

modern jungle
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Thanks! :D

oblique smelt
#

Galaxy map needs higher memeory of systems visited and visited systems should stay circled

turbid fossil
#

They do show names for systems you visited though

toxic slate
modern jungle
lucid nova
#

Flamethrower weapon when?

turbid fossil
alpine monolith
#

i would love to see dissonant systems have more features in the future, a whole system classification just for "hey there's this type of planet here" seems a bit much, it would be so cool if they slowly started diverging from other systems in a bunch of different ways

turbid fossil
rich jacinth
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You know, now that the Interceptors have a hover function... I kinda want some missions or expeditions that involve some air-to-ground combat although I'm not sure if we have the AI support for enemies to attack our ships from the ground yet.

stray wolf
#

They should figure out a way to integrate a map like the galatic atlas into the game. Not being able to easily look at planets & systems that we have already visited is a headache

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Even when teleporting, you have no idea where the system you are teleporting is on the galatic map

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A navigation update would do wonders + really help develop communities within a specific area

maiden orchid
#

If they ever touch on pvp in the game, I’d love for there to be like a nexus standing that goes up if you complete quicksilver missions or down if you attack other players - and if your standing goes into the negatives, players can take pirate bounty missions out on you and invade your session for some neat rewards

ruby aspen
#

technically

maiden orchid
turbid fossil
#

There are pvp communities... Other than that, doubt anything like that will happen

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I for one am glad pvp has such little role

blissful falcon
#

Where you just drop ur friend code and leave yourself open to be attacked

winter timber
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Ooh fun

marsh lake
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Drivable freighters

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Freighter PvP

stark flower
#

Ship customization and ship building capabilities.

zenith marten
turbid fossil
swift steeple
# stark flower Ship customization and ship building capabilities.

we need to be able to rarely find a system (usualy pirate) with a second space station who's also a scrapyard, you bring a ship, it get dismantled, you store the parts, and when you have all the parts you want, you can select them, and assemble the ship.
You can chose how much you pay and wait, the more you pay and wait, the higger the chance of a S class

mild quiver
#

so uh
they ever gonna make the exosuit inventory the default inventory you open to again

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makes no sense how this has been a thing for so long

rich jacinth
swift steeple
#

some raree colors? PITCH BACK INTENSIFY

rich jacinth
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Oh yeah, that too. If you want your knockoff golden vector, go put your ass in the most dangerous planet with the most hostile manufacturing facility, and boom! You got yourself a part you can't find randomly, sort of like you can find Royal MT/Sentinel Pillars and Sentinel MT/Corrupted Camps

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On a side note, I wish manufacturing facilities actually attacked me without Sentinels (i.e. Turrets) to actually show they don't want their shit stolen but you'll get it anyway

trail onyx
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if u scrap ship get chance to get part the ship has and go somewhere to combine all parts to make ship

toxic slate
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I would like to see discoverable locations of explorable areas scattered around planets. These could be procedurally-created dungeons, temple ruins, etc. with unique, procedurally-created gear as treasure. Unique either as special abilities for your MT, exosuit, or ship, or unique designs. They should lean on the exploration, using HG's procedural building tech to include complex layouts, traps, and procedural lore that is tied to other areas of the planet. Not only would this give a lot more reason to explore planets, but would encourage more exploration of planets you already have a base on and give planets more uniqueness.

tawdry surge
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Cities. That’s all. Just cities with people and stores, if that happens I’ll probably never play another game

subtle cliff
tawdry surge
subtle cliff
#

Between Settlements, Space Stations, Trading Outposts and all other populated places I think what we have is fine. I would rather see some more variation to worlds

weary flume
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Do you know would be funny if there was a way to have camouflage for your ship but you don’t go invisible you can just easily get out of battles by looking like either trader ships for sentinels or enemy ships for pirate battles

steep mason
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Add more rooms and loot to crashed freighters and add crashed s class freighters

turbid fossil
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What would adding crashed S class freighters even do

hot flame
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Probably wants to be able to fix them, like a ship

oblique smelt
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Crashed capital freighters with more rooms to loot would be nice

rich jacinth
#

And if HG wants to lean into Exotic+ ship styles, let them be the ship rewards for finding ruins and dungeons/ruins/etc.

turbid fossil
hot flame
#

Good ol space magic maybe

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Warps in after you fix? Dunno

amber pelican
#

maybe instead of the ones on the ground they could go with the space encounters for that

ruby aspen
marsh lake
trail pulsar
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A bike exocraft, now before yall say anything, I mean a motorbike, no cockpit, naked.
Either an actual motorbike with 2 wheels or 4 hovers.
Instead of building using a geobay, it is a exosuit technology blueprint, bought the same way as others.
Though, there is also hard frame upgrades, earned from a new quest from Tethys, like a Trace of Metal.
Tethys orders you to destroy some sentinels and a walker, bur all of a sudden a large tank like vehicle appears before you, a new sentinel type.
Hard frame upgrades include: Storm Drive, Wasp wheels, Ai module, Harvested experimental sentinel weapons.
Thinking a name like The Vespid or Vesper would suit it well..

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Note that during the quest, you must earn the trust of the [name pending] to ride it, and the bike shapes to your traveler (short=shorter bike, tall=higher bike)

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also by "weapons", I mean WEAPONS.

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Like full on general grievous but with lasers and cannons

floral fox
#

Just as you can find underground terrestrial animals, add that there are underground aquatic animals

tight roost
#

U guys think the next update will be about reworking the space stations maybe?

sturdy jackal
#

They should put some new, extremely rare proc-gen "things" out there, on like 1 in every 10,000 planets to find. But, that would make seeking them an exploration driver.

toxic slate
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That sounds kinda frustrating, because people who have 5000 hour playtime saves would mainly be the ones to find them

drowsy latch
#

I wonder how much longer we'll have to wait before we could time travel and see Korvax Prime or the First Spawn

vestal coral
#

I can’t believe in 2023 we don’t have a block a player feature… I want to get rid of a stalker without having to turn off my multiplayer and such…

toxic slate
civic phoenix
#

A use for the "boundary failure" structures? Besides lore

visual lava
primal herald
#

Wouldn't mind having an option to block player group invites. So annoying when you're browsing stuff and a player invite blocks your screen and activity all of the sudden.
An option to block the invite spamming idiots at the Nexus should be in the game long ago.

robust flame
#

Please, a searchbar to lookup visited/discovered systems and planets. To better index and go back to things.

humble wadi
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We need a way to exchange ships, I have a few I could just gift my friend who just started the game but I found out it’s a whole ordeal to actually do that which kinda sucks

floral fox
#

This is probably difficult or impossible to add, but some function to revive dead planets, adding creatures, flora, etc., that you have encountered along your journey would be nice, Being obviously something very expensive or difficult to do

maiden orchid
#

Having seen the upcoming space stations I think if another freighter body type is added it should be the U shaped engineer motherships from Alien and Prometheus

turbid fossil
humble wadi
#

Still a bit annoying + don’t you have to like save and come back and stuff it’s a bit much

turbid fossil
humble wadi
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Oooohhh I didn’t understand that properly then thank you

azure eagle
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I would love it if they added a whole lot of diversity, different biomes, assets, proc-gen changes, rare discoveries that spawn on maybe 1 in 1000 planets, but then the real twist... Don't release the patch notes for what was added.

Delay the patch notes for like 6 months, amd just let the community go wild as we discover things for ourselves, and share our discoveries with the community. Let us discover what was added as a community. Suddenly everything is new again, suddenly that feeling that theres new things to explore is back, suddenly the game is an exploration game again. The problem is whenever they add new things to explore and do, they spoil it all in the patch notes.

If you think delaying the release of the patch notes for 6 months is extreme, release the patch notes for the update, only upon the release of the next big update.

Thoughts?

toxic slate
torn fractal
#

an aurora borealis effect would look amazing in this game

icy onyx
turbid fossil
sonic belfry
sonic belfry
#

on*

turbid fossil
#

Like they cant push out new ones

keen marsh
#

So here is my list of ideas I'd like to share with the community that I would think would be beneficial for the game. Feel free to criticize or add to my list. The whole point is so we can help evolve the game together and I think if we can all come together we might get HG to take interest. So I wanted to run my ideas by you guys first (there is no priority in this list).

COMBAT:

  1. Adding more diverse enemy factions for ground combat. In the current state of the game we only fight sentinels on the ground and would love to see the other races as enemies. Attacking settlements, trade stations, outposts etc..

  2. Piracy needs improvement. Right now piracy is pretty underwhelming. I think a good way of implementing piracy is we should be able to lay siege to another freighter and board them fighting our way to the bridge to steal their valuable resources. To illustrate I believe this should be done in phases. Players should first have to damage the freighter in their star ships enough so that the freighter cannot escape. Once the freighter has been disabled, players would then proceed to boarding the enemy freighter. Once inside the freighter, players would then fight the (faction based crew) inside while they progress to the bridge. I think the interior should have "levels" that way it is not a straight shot to the bridge and instead have many firefights along the way. Once players have made it to the bridge they can go ahead and secure it and begin stealing all of its valuable cargo. Space stations could also be an option for this as well.

  3. Fleet Battles. I think being able to go into battle with your personal fleet would be exhilarating. Systems with a war state should be the only available option to do this in. If players were to enter a system in a war state they would be given an option to assist either opposing parties in battle. In result, lowering reputation with the faction they go up against and as well raising reputation with the faction they choose to assist. In the battle frigates should be able to be destroyed, both player owned and NPC owned. Your Freighter should also be at risk but instead of being destroyed it would be damaged . If the battle is lost your freighter will be damaged and the player would need to go and gather resources to get their freighter operational. If the battle is won the player and their fleet should receive exclusive rewards since this should be catered toward end game content. For example all frigates would level up in their specialization bonus and players would receive an exclusive currency from the faction they assisted ( More on this currency idea later).

  4. Dungeons. I think planets would have a good use for these since it would give players more reason to explore around. I think using caves would be a good example of this where players could enter the cave and fight off predatorial life inside as they continue to make their way down in the cave to mine highly valuable resources. When the players reaches the end of the destination it would be cool if they had to fight off a huge like monster that is guarding all the valuable resources. I also don't think every cave should have this that way there is a bit of RNG involved. Some caves will be duds, some will be dungeons with a final "boss fight" , and some will be dungeons without a final "boss fight".

EXPLORATION:

  1. I think we should have more unique biomes set in place giving players even more diversity in styles of planets. More unique trees, grass,, mountains...etc.

  2. More Natural disasters. I think having tsunamis, earthquakes, solar flares or even custom disasters just to give the environment even more life.

  3. Stars I think we should have stars in our systems now. I don't think there would be any downside to this other giving the system more life. I would love to fly around the local suns of the system personally.

  4. Gas Giants, having these planets would be a great addition to the game. TO BE CONTINUED...

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  1. (GAS GIANT CONTINUATION) If there were to be gas giants it would introduce new sets of environments for players to explore. In addition it would give players a suitable environment to build those beautiful orbital bases.

  2. More colossal wild life. Right now in the game I think there is only the giant sand worm but it would be cool to see more colossal wild life like maybe a giant squid or whales in water planets or a colossal dinosaur in earth like planets etc...

BUILDING:

  1. We could definitely see more variety in building pieces to add more character to our builds.

  2. Building mechanics. I think we should have better building mechanics that way players don't have to resort to "glitch building" or use third party software to build gorgeous POIs. An example we could use is angled snapping. Say I wanted to tilt the floor to make an upward walk way I could go ahead and snap that angled floor to a flat floor creating and easy method of building a upward walk way.

  3. Faction based building parts. I think it would be unique and bring more life to factions. If the player is max reputation with a faction they would have access to exclusive building parts that they could offer.

SHIP CUSTOMIZTION:
I know this has been asked for so many times and I do think ship customization would be great for the game but only ship colorizations. Finding ships to our liking is definitely one the of the main No Man Sky mechanics so instead of overhauling the whole thing I think it would be best if we just had to the ability to change the colors of our ships but leave the actual ship body appearance up to RNG so we could still go searching for that "perfect ship".

FACTIONS:
Last but not least I would love to have more involvement of factions in the game. I think if we gave more life to factions this would be a strong benefit to No Man Sky. One way I would go about this is having a faction currency that players can accumulate to buy exclusive rewards such as building parts, ship colors, and character appearances. I think we could have a pledge system in the game where a player can only be pledged to one faction at a time to increase standing with and unlock all their rewards. Once the the player has done so they could go ahead and unpledged themselves to that faction losing all progress made but still keep the rewards so that they can move onto their next pledge and level their standing with them.

Let me know what you all think on this and let us see what and where we can improve on the game. I would love to read your guys' feedback on my list of recommendations. I will leave two emotes for those who are in favor or not in favor of these list of changes. Thanks!!

sonic belfry
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"A PEGI-7 game can only include non-realistic or non-detailed violence. It is always unrealistic and often directed towards fantasy characters"

oblique smelt
#

PEGI is a joke. PEGI 3+ games have literal gambling

sonic belfry
#

that is what they care about

pastel minnow
#

Waiting for an update that adds the ability to interact with what you're looking at, not what's in the corner of your screen.

oblique smelt
# sonic belfry yeah but no violence

Gambilng was one of aspects strictly tied to 18+ category. But devs worked around it because greed and gambling in games are not law regulated. Which is BS

turbid fossil
# keen marsh 4. (GAS GIANT CONTINUATION) If there were to be gas giants it would introduce ne...

I like most of those (and the ones from the post above), except the freighter battles and the factions. It makes no sense at all I cant work for two factions at once like we can right now with missions (although it does nothing). For the freighter battles, I just dont want the rewards to be exclusively be obtained this way, because Im not willing to risk my hard-earned fleet for a lategame item. Also, boarding and shooting your way onto a freighters bridge...not sure.

keen marsh
# turbid fossil I like most of those (and the ones from the post above), except the freighter ba...

Completely understand. Im just trying to give factions more life than they are right now because at the moment they don’t really mean much and its an area that no man sky can tap into. As for the freighter battles you would not have to do them to obtain the “faction currency” it would simply be a method of acquiring that exclusive reward. The reward would not be exclusive to freighter battles so sorry for the confusion there. As for boarding and fighting your way up its about piracy which is taking hold of an enemy ship while stealing their resources. Right now there just isn’t anything really for piracy and there would be a whole other area of content just with this alone giving players more activities to do. I want to make the most out of freighters because at the very moment they just warp around and have builds on them. I want to give them more use same with your frigates. I am sure many would love to have the immersive experience of being in a fleet battle with their own fleet. Maybe frigates dont have to die but instead take damage which you’ll have to repair with resources that way its not so punishing. My suggestions don’t have to pinpoint but ideas to instead work with.

turbid fossil
pine badger
#

What do you think about customizing the Colour of your Frigates and Starship?

amber pelican
#

honestly i'd be happy with colors and maybe decals for ship customization

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plus then we wouldnt have to install the engine colors as a technology

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also for the fleet battle thing, it would be cool to be able to individually summon some of your frigates for pirate/fleet battles althoguh i think damage would be better then just destroying them

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and with the whole dungeon thing, idk about caves, but it would be a really good fit for planetary crashed freighters, kinda like derelicts up in space

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also it would be cool to have some planets that have the old style of terrain generation or colors and maybe have those be a bit more rare or something

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I do like the idea of faction specific building parts tho

gloomy hazel
#

Here's a thing I would like in game.
Screens of various sizes that can play MP4's and actual Stereos that play MP3's
Either choose whole folders or individual files....
The sims and EA games did it over 20 years ago...
Tie them into speakers for surround sound.
I'd make a sports bar with MP4 vids of classic football games on screens XD

#

The only thing we cannot level up and it's with us all the time: Freighters...
Why can we not level up freighters to higher classes?
We can level up everything else!
I love my imperial but I will not give it up just because it is A class. I would rather level it up like a multitool or a ship!

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still waiting for new energy sources.
Still waiting for gas giant planets with atmospheres and floating masses of clouds to build on
Still waiting for primates to make into pets and to use as companions
Still waiting for actual animal farms
Still waiting for other sentinel AI robot companions
Still waiting for living freighters
But hey, at least I got a sentinel ship, I only destroyed a few thousand of them over the years.... XD
Ok, Im done ranting...

static citrus
#

Let the mission specialists at space stations have missions that are specific to ship types...

Shuttle: collect and taxi a vip guest (maybe they have a bounty on them too)

Hauler: mine or collect resources and deliver them to another system

Explorer: needed to land on hazardous planets for exploration mission

Fighter: stop pirates

Sentinel: infiltrate a Sentinel infested frigate, planet

Solar: maybe enter your ship into a solar race?

Exotic: assist a royal family in a mission

Living: needed for biological missions

pastel stump
#

This might sound dumb, But wouldn't melee weapons be kinda cool? There have been atleast two mentions of them being a thing in-game. It could act like any other secondary function on your multi-tool and each swing could cost 5% energy.

gloomy hazel
gloomy hazel
#

Oh and @pastel stump, how did you get that little utopia icon? i love it! did you get it by completing the expedition? because i did 🙂

hot flame
gloomy hazel
#

i saw it 🙂

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i suggest they could add more animals in the space

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like some creatures that attack you

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because for the moment, the only dangers in space happen when you cause them (attack a ship, a cargo or encounter an asteroid larvae) so its boring.

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And also, the thing that everybody requested:

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LANDING ON ASTEROIDS

turbid fossil
solemn saddle
#

Some ground humanoid combat (with Pirates for example) would be nice, like a pirate settlement raid. Interceptor update kinda did this but a bit more refined would be nice.

past bridge
#

hopefully they add civilisations to the game

gloomy hazel
#

there are a fiew outposts but like, korvax, vy'keen and gek cities? Would be cool 🙂