Even as I say all of this I remember desolation/derelict freighters. Amazing idea, honestly brilliant. They even double as pvp zones in solar systems which noone else seemed to have pointed out. Then I get inside and it's not even the biological horrors found on planets (which should have been expected), it's floating green jellyfish and tiny fauna that spit at you...
#nms-the-future
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I have a theory that as a business they primarily focus on what'll make them money while also wanting to please people.
They tried adding flashly stuff for the trailers for years but I guess the word of mouth was that NMS is just... fucking shallow.
So they did a 180 at the start of 2022 and are now focused entirely on overhauling and expanding existing features.
Instead of getting bite sized updates with one anniversary one, it looks like every content update now is a pretty large and complete one
..With the odd exception here and there for some feature, like the squadrons mechanic imo is just awful in every way
100% agree
Yesterday I finally made it to the centre of the galaxy on permadeath and I still haven't even hired one squadron companion.
This theory is odd to me. This is calling AR shallow, Next shallow, Origins shallow. Desolation etc etc
The shallow updates were mostly around 2019-2021 with the exception of Desolation and Origins.
The first 2 years indeed had great updates that added core fundamental stuff
Let's be real, NMS just existing is a dream come true on so many different levels. It's just it always feels like we take three steps forwards and then two steps back.
That's not my feeling
The weapon customisation is amazing yet there are around 5 enemies in the game. Look at the depth of the weapon system (which I absolutely love). We have 6 different weapon types, all kinds of upgrades...for what?
Cause people want boom booms
By that logic we shouldn't have more than one ship or tool
I understand what you are saying, I'm just not agreeing that they have changed anything about how they are doing these updates. Few little ones, a big one - every year
They have always gone back over previous things and touched up, tweaked or added to
I get the comparison but ships affect how much you can carry & how fast you can get around AND they actually have varying degrees of difficulty in terms of pirates. They just added procedural sentinel ships, so ship combat is actually ok IMO. I think the last thing ships need is freighter vs freighter (just let us summon our freighters close enough to other freighters so our combat frigates can be deployed & let us destroy faction freighters)
So in that regard I am very very happy they added the ability to destroy sentinel freighters
I think the interceptor update has been one of their best yet
Yeah honestly, the team is so talented it makes me want to cry.
My favorite update used to be Sentinel.. then Outlaws, then Endurance.. and now I'm stuck between Endurance or Interceptor being my favorites, they're all so incredible 😄
The detailing levels are going to new heights for them, outlaw stations, the organic, the solars, speeder, interceptor, the datamined ||stations|| - game is going to look wild in a couple years
But yeah, I think procedural ground sentinels & procedural biological/abyssal horrors with varying difficulties + derelict freighter dungeons added to on land and underwater crashed freighters would shut anyone up who loves combat including me. You would never feel safe again on permadeath. Land on a random planet with a constant super heated storm and floating worm like creatures that can shoot green plasma cannon like projectiles that not only require S/X mods to survive a hit but also to kill would give a reason for people like me who love combat to get stronger while also making people who hate combat stay away from certain planets (which is a good thing). We should want people to land of a planets that has these types of enemies and be like "nah I'm getting off this planet". There's so many planets who cares if a few of them are unavailable or not feasible to reside on.
100% agree, especially the outlaw stations. Really blew me away. Loved all the features. Deffo should turn them into PVP systems (if you die your killer can get a percentage of your nanites but only in pirate systems)
I'm curious to see if the outlaw stations will be overhauled along with regular space stations considering they haven't been in the game that long yet. Barely a year now.
Though I'd like for the abandoned space stations to remain the same as they are now 😄
I was bored so I made this concept idea thing for saves
Id love that
Yay!
You can send ideas to hello games by zendesk
Already did!
We kind of already have that
yes actually
the logical conclusion of any survival game should be automation and factories
Could you potentially photoshop the warp menu over a picture of the galactic atlas found here?: https://galacticatlas.nomanssky.com/, yesterday when I was warping around, I realised there is no way to see where the solar system is in relation to the galaxy. Kinda needed if you ask me. Either that or just integrate the galactic atlas into the game as the whole navigation system seems undercooked . This would also make it way easier for players to coordinate through the visual feedback
I hate expeditions with a passion but have always loved how they seem to birth mini-communities of bases & settlements. A map like the galatic atlas would allow them to make bespoke expeditions paths that require you to journey into specific areas of the galaxy that can be played on your main save instead of a whole new save. This would also give us a reason to fly around the galaxy. Expedition A requires you to start it in the bottom left of the map, B could be close to the centre, C etc..they could then focus on making the expedition more akin to a quest line instead of making us repeat the same things we have been doing since 2016. NMS is the last game that should have time locked items IMO
I don't like expeditions either but I wouldn't say I hate them since a lot of people seem to love them, and the point of a game is to make people enjoy themselves. It's just another way for people to find joy in NMS which I happen to not relate to personally
But I do agree that expeditions as a concept are a strange inclusion in NMS
Yeah, you're right when you put it that way
I don't understand them personally. A lot of work goes into them for nothing IMO. At least make them available forever? I understand not contributing to weekly community goals & missing prizes, but not from a whole game mode that makes you start the game over & over while repeating the same tasks...essentially making content that I'd guess 50% miss for what reason?
I think my hopes for this game are probably a bit too high & I need to just enjoy what they have given us already
Yeah I'm happy we're still getting content updates instead of the content being stagnant and only have timed events.
It's like best of both worlds for everyone.. even though I don't understand the world of expeditions 😄
I still speedrun them just for completionists sake
On another note..
Holy hell getting anomaly detectors through asteroids should be a hidden bonus, not the main go-to method...
Like maybe have the scrap dealer sell them or something
Yeah, I think he does for 5mil? Price is doesn't make sense. If we had land & underwater ones, you could happen upon them naturally
Ello
Add more heads that fit under helms in traveller
Then u can switch presets with helm and no helm
And it like you took it off
One thing that would be super cool, a way to "gene sequence" ships. So the same way you can randomize your pets, you could do the same to ships!
He sells the ones for derelict freighters.
I'm talking about the ones that detect various other space encounters
Ye, but if you call it that only ls would apply
I'm not a dev, but hopefully they catch my meaning. I use the reference because it's the game mechanic that fits.
Yea
It's a good idea
Also they need to add S.A.M.s and A.A. guns and multiple people ships with mannable turrets
Weeee that would rock! Even an exocraft that you could stuff a couple people in too!
Make a plane exocraft that go zoom but can only go in planetary atmosphere
With a gatling gun
I understand you now, what makes you say that? Are you looking for something in particular?
Yeah, trying to get the treasures and I think I'm missing a bone that you find in space from that giant skull.
I've burned through so many asteroids trying to get an anomaly detector that actually finds it 😅
Finally found it
no I mean like u know those star wars battle where two fleets are fighting and the frieghters are also attacking
Hello everyone, I am very satisfied with this update, but compared to the new escort spacecraft, 12 are a bit tight, so can we continue to expand the number of ships? thank you!
Escort spacecraft?
I'm sorry for the translation problem, it's a new ship in version 4.2
So the sentinel ships?
Yes
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
I have a question for the lore/story experts in here.
Expeditions aren't canon are they or are they small iterations in time and place of events that may have had happened or will happen in some varying degree?
Like, do you think after this Update that we might get more on the Void and Glass? I think even Utopia had some really weird implications torwards the end of the event chain
Some seem to be canon, like the pirates expedition which helps explain (a little bit) why these pirate stations are showing up in the game. I don't think they've explicitly said any of them aren't canon, but none of them really move the main story forward
add ship yards where you can either build or tear down freighters
idea for setting up unclaimed system. Let players do it. allow us to buy or build or own station. charge a tax for all trade done in system. maybe allow faction wars when you own your own system
or maybe recover a pirate system and rebuild the station.
I would like to see new ship technology
For example enhanced scanners to locate specific POI's
Ablative armor so shields recharge quicker on solar power
Planetary probes to scan all planets in the system much like the freighter can but perhaps at the cost of needing to have probes/droids in the cargo
I want more uses for the scrap dealer like he ain’t that useful at all once you have everything
Maybe they could theme entire update around scrap, scrappers, and scrap dealers
Also, I know we just got Sentinel ships but I want glass ship upgrades
Also, I wish there was a way to unsummon the space anomaly
Some things I'd like to see in the future soon. Call it a tiny wish list....
-
Using nanites to upgrade a Freighter like you can a ship or a multi-tool
-
New energy generators. Especially a fusion Reactor, Wave Generators, Tidal Generators, Windmills, and Geothermal systems. That's been too long coming! Come on gang! GET ON THAT!
-
The Quad Sentinel should be available without an expedition and I want the Giant two legged Sentinel to ride in and have AI like the Minotaur
-
Living Freighters, Just make them larger elongated versions of the frigates and give them interiors with organic appearances. ( flesh colors, veins and musculature in the walls, rounded halls and large rounded rooms, an open chamber with a large brain in the floor with nodes on it for freighter controls. Allow for the freighter base builds as a "saddle' type harness flat on it's back from which to build on. a soft quiet heartbeat in the background, digestion sounds (Order a pizza for the programmers, have them eat it, and record the sounds from their digesting guts. It worked on the TNG episode "Tin Man")
Yes for number one yes, for number two and yes for number three
I like the fourth idea
Fourth idea has been put forth many times. See Farscape's Leviathans with control collars in place for the best version.
I really feel like the 4th idea wouldn’t work, because how would you live in something living
I wish there was a way to see coordinates in third person instead of first person because I absolutely hate first person. It’s hard to see.
So now that added two more multitool types, how about some more MT slots?
How about they add a flight simulator yoke that we can add so we can use it to fly our ships? What do you guys think?
Can cave get a rework? the current cave is just to meh
No Man’s Sky: Caves and Cliffs Update lol
imagine NMS with massive caverns 😮
Maybe connect the staircase in freighters to the hangars, every time i go outside I feel immersion break when I look at the gap between the stairs lol
And underground dunegons. Something like derelicts but underground
I would love to see this so much. Derelicts are still one of my favorite aspects of the game. Having underground dungeons randomly on planets would be amazing
It might lean a bit too RPG, but hiring/creating Vy'keen/Gek/Korvax NPCs to help you in ground battle would be kinda cool.
They could be in the back of your ship maybe and come out to help in battle
What if you arent near your ship?
What would happen if at one point in the line of updates nms gets, we get something like a ...randomly generated quest line that treats online players like triggers and objectives and every choice a player makes shifts the storyline for everyone else...like droplets of rain on a chain link fence but the fence is in the Hadron Collider? Does that make sense?
BUT some of the players that are a part of the chained quests are actually BOTS/AI/chat gpt and even you try to predict or plan an outcome or a direction for the quest by chatting you will not get what you expected
no man's sky real need fishing
don't worry bruh the chances of getting fishing before an innovative questing system are VERY high
I wish there was a way to take the wings off the airon turbojet
that would be wild
a gek mine that extracted crystallized nip stopped working, you are the one to find out the fate of the miners
How about they add a flight simulator yoke that we can add so we can use it to fly our ships? What do you guys think?
if you have the PSVR2 (and maybe other VR devices) you can use the controllers as a virtual yoke, it's pretty cool. not sure if you're asking for physical yoke accessory support
A physical yoke like the one for microsoft flight simulator to fly the planes
if we could use that to fly our ships in nms
I wanna be able to have a drink in my settlement bar, get drunk, and potentially have a fight with the npcs. I wanna float in space, and be able to operate my freighter
Maybe in the future maybe will be able to change backpack parts instead of just having one backpack style cause I love the retro backpack, but I want the sentinel backpack bot
And maybe if it is an update, maybe it could be customization and stuff
Like ship customization, multi tool, customization, more player customization, and if Sean is in the server, he’s probably gonna see this
would love to have a freighter vs. freighter fight🥺👉👈
every good RPG has a "drunk" screen visual effect, you're right that NMS is missing this vital component
Gold sentinel ship that is in the shape of a regular sentinel drone when?
NMS is not an RPG
If you say so
RPG as a term's been thrown around so much it's basically "any game with stats" these days
No fishing minigame and no lvl ups so its not an rpg 😜
If your defining it like that then I'll concede there
inb4 Sean tweets a fish emoji
It'd be really funny to see a NMS/Marathon crossover where we get yelled at by Durandal for about 45min
so anybody up for procedural treatment for the minotaur ?
I'm still wondering where I'm supposed to find S-Rank Minotaur cannon mods - I can't remember if I've found any already
Lord knows I'm bookmarking the system that has it
This has probably been said a billion times but gas giants. Perhaps living frigates come from gas giants, and they could be seen flying around in them, you could even have your freighter flying in a gas giant, perhaps the deeper you go the harder it is to fly to the point you’d need to call in a freighter in order to explore father. Also, Gas giant cities/settlements. I feel that we don’t see much of where the population live. There are minor settlements and space stations, but having at least one city, (which could be a floating station in a gas giant of some sort) would be awesome. Large black-hole cantered systems would be cool. Also, one last thing: I feel no Mans sky is missing variety in its planets. They feel very similar once you get to explore them. Instead of having patches of water or eyeball planets, perhaps we could have actual continents? And a more diverse amount of animals aswell as more animals that spawn relative to the climate of the planet (planets can have multiple weather storms depending if you’re close to the equator or poles). And maybe instead of basically having every planet have life, only 1-3 in a system could have life, the rest would be hellish or resource rich. This would probably require a massive overhaul and reset of the game, but it would be worth it. Otherwise, the only thing I’d like to see is gas giants, which could probably be added in 1-2 updates, and item teleportation on interceptor ships :)
(Sorry for the god awful wall of text)
im still hoping someday we get the anomaly gang's clothes as options
especially apollo and -Null-'s that stuff with color customization would be the ultimate drip
i wanna replace my traveler's arms with motherboard ribbon cables
it's not supposed to be one, however it can still become a more fun and an immersive open world space game
This is the way
I just want Artemis’s sash
see this is where it sorta crosses into a grey area, it definitely has all the aspects of an openworld action rpg.
Storyline where you directly take control of a role, a focus on stats and all the fun numbers rpgs do
sure its not turn based, but its definitely not incorrect to say nms is an rpg
Was just pointing that out in response to solarpartys comment.
if the witcher 3 is an rpg, i feel its not wrong to say no mans sky is one
its not what one would think of when they think about great rpgs but i think the point stands
I dont wanna come across as rude, but I really dont feel like discussing, so Ill just say I disagree and leave it at that.
fair enough
it would be cool if we could see our squadron pilot hanging out in our freighter on the bridge or somewhere else
snake/centipedes on land, inchworm/caterpillar animals, more crab options, showing both sexes when you scan an animal so you can make better descisions on pet finding, and maybe certan landscapes making certain traits more likely
Why do you need to know the sex to decide whether you take it as pet? Just curious
because oftentimes the two sexes look wildly diffrent so i wanna be able to look at both sexes before i choose what planet to grab a pet from
Oh so you wanna scan one sex, see both?
yes
Doesnt make sense to me, but suggest it I guess
i really want standing to be an actual part of the game, that influences gameplay and not just (almost) completely cosmetic in your escape menu
it barely does anything except allow you to do more missions, which are also a very small part of the gamelay, given that there are much better and efficient ways of making money and resources
A change to cooking maybe make it more involved instead of just putting it into a machine
yeah, cooking should have more of an effect on the gameplay
and it should be more accessible, like many foods have a unique effect, so the effect should be listed in the catalogue after you eat it for the first time
True like maybe some could increase enviromental resistance for 3 mins or something
i think there are a few foods that already do that in the game! It's just that the effects are not listed ANYWHERE in-game, thus making nearly nobody aware of it
they could have some potential
huh i never knew that lol
i know, i found out about it after an hour of wiki surfing a year back
it is barely noticable in-game but the concept has a lot of potential
What if... sixth race?
there is space on the appearance modifier
Wouldn’t it be cool to see like full city’s or Like countries with there own government system and leaders.
it would be cool, but probably never happen
:(
because of gameplay, lore, and dev restraints
Dang
that would probably make lag skyrocket
the lore says that all large cities were annihilated by the sentinels
it wouldnt fit with the gameplay theme of exploration very much
Oh. I should read up on nms lore than
and it would probably take ages to develop
True
BUT, introducing some more depth to politics and/or systems of governance in systems or areas will be very interesting
cause it all seems very samey
every system is either inhabited, pirate filled, or abandoned completely, not a lot of variety
I really do hope they'll expand on that
I think You should be able to rebuild abandoned systems and have your own space station
that is a very good idea
that way they can implement the station override, maybe to steal a station from another system and bring it to an abandoned system (maybe to revitilize it?)
Oh yeah! I want to overthrow a space station!
what if a questline where you steal one from pirates in order to restore that system to regular status
but thats a bit far fetched
so idk
That’s a good idea tho
Also I know this is probably been said a lot but ship paint and stuff would be cool. I want to be able at change ship color and add designs
yes
I’d also add some to be bought from quick silver shop
but not too much, as not to take out hunting for ships as valid gameplay
cool cool
it needs to be limited IMO
I also thing NPCs need an update. I think they should all have different stats that define what they do. For example if you attack a NPC (like a black market trader or just a random flying ship) they should have a aggression stat that can vary between 0-100 which would be the percent chance that they fight back or attempt to escape. This could also be influenced by factors for example if you had previously interacted with the npc or even if he is defending his stuff or is just out in the middle of nowhere. Also I think when talking at inhabited outposts and in trade locations The npcs should have a very small chance to attack when the player interacts with it and says something that would lower their status.
Idk just an idea
agreed, I would love for NPCs to be more than animatronic quest/item dispensers
seconded
I want bigger, deeper and scarier oceans. That is all 
yeah most of the real life deep sea life looks a lot scarier than what we get in the game. plus it never really gets black. I'm not sure why there's no truly deep oceans, I guess the code must have a max ocean depth
add the ability to terraform planets
Agreed
I saw those gigantic sentinel spider walkers and immediately thought “I’d love to build a big base on there”.
Are they even that big?
it would be cool if they added dungeons in galactic craft style (Minecraft mod). A hole on the ground so its easy to work with proc gen, and you have several dungeon levels where you need the previous tier key to open the gate. They could use the enemies we already got and add a few proc gen bosses (maybe even have some themes [corrupted etc]) . And we could have rewards like a black speedster, or other cool stuff like that.
is it impossible for HG to make cinematics for their updates instead of recording gameplay
i know they are expensive though
why bother?
The worst is they have no say in trading. They have infinite money to buy whatever you shove at them. Their ship is always for sale too, none of them ever objects or wants to make a deal for it
NPCs definitely feel very lifeless
It feels weird criticizing them though cause originally they didn't even walk or do anything, and all interactions were like a screen
I feel bad for the squadron pilots, they don't even get a salary. HG endorses labor exploitation
they work for free because they take joy in flying in front of your guns
You know what I’m just gonna throw this out there flamethrowers
They still need to put industrial refiners in the game
Just a thought about the derelict space stations. Why not make them like the freighters? Multiple levels/areas, dangerous obstacles (more than normal) and a lot more challenging? They seem like a bit of a waste at the moment
You know, I wish when Laylaps scans some thing he would actually put it into your like records or discoveries or whatever it’s called
I wish we could dance like the npc at settlement, with that lil jigg lol
We need more depth into ship types and what ships can do and an overhaul to space mining, space stations, a while in game in depth resource management thing, could you imagine the possibilities that could open up
A really good way to improve variety in the game, is just to add less. Have uncommon planets that just... have less stuff on them, like very scarce surroundings. I want a desert planet with barely anything on it, and just massive dunes of sand that stretch into the horizon, and sometimes you would see a small grouping of plants or animals, but most of it, completely empty. I think the prime example of that, currently in game, are dead planets. The reason they are so refreshing to see and visit is because, there is NOTHING. there arent plants around every corner, no animals making noises, just emptiness, like an alien planet should be. Just my 2 cents.
Could really go for a desert planet to be honest
i just dont want every planet bursting at the seams with stuff, just sometimes, an empty landscape to traverse with my pilgrim
My main issue is that everything is blanketed with harvestable resources etc.
yeah
we dont NEED everything everywhere
changing the scarcity will go a long way in introducing more "variety" into planetary exploration
Here's a thought. Excavated bones. I know there are different stages but it'd be nice to be able to display them. I've picked up 2 finely preserved skeletons and part of me would like a way to display them instead of just selling them
good idea, since bones are only for trading currently, adding a decoration aspect to them would be a very welcomed addition
refurbishing bones to sell them for higher
synthesizing dna from the bones and using it to recreate the animal
as a pet
Elaboration on earlier ideas:
I swear you could have one of your fancy upgrades and call it "ENERGY!"
On alternative energy sources. You could limit them with conditions like:
Windmills could be put on stormy planets only. Where there is storms there is wind. They could ramp up charging during storms and slow down charges during calmer weather. You could also have two types, one large and one small.
Wave generators could be placed at shorelines under the water on watery planets. It could be as big as a battery or solar panel with a squared base with a paddle attached to it flapping slowly in the water. In real life there are many models. There is also a buoy type that floats and bobs up and down almost like a gas mining machine.
Tidal Generators could be placed on shorelines only with planets that have at least one moon and water. It could slowly spin within a vented metal body. Think of a large vented fan (we have them in our base decorations) but horizontal under the water.
As for reactors, you would have to fuel them but due to their radioactive nature, they would last much longer than carbon generators but with some, side effects....
Fission Reactors could use 500 units of Uranium and emit a radioactive aura to 50u's of the device and run for two weeks of real time. It could be as big as a large refiner.
Fusion Reactors could use either 500 units of Radon and/or Uranium, emit radiation to 25u's of the device and run for a month of real time.
We want a planetary revamp update!
• All new “gas” type planets! Typically found much farther away from the system’s star than rocky planets. Park your freighter within the atmospheres of gas giants for much more efficient harvesting, and take the long journey down through a perilously cloudy and low-vision atmosphere to see what lies at the surface… thousands of shipwrecks and crashed freighters? A beautiful hidden paradise? …instant death? Whatever the case, treasure awaits!
• Rare, giant/boss-size apex predators!
• Water worlds having deeper oceans with light-deprived seafloors!
• Ice planets having frozen-over oceans and glaciers! Beware of frozen clouds as you descend through the atmosphere… Life is much more rare?
• Acidic planets having hazardous/toxic oceans and rocky plains with puddles of hazardous acid that can wound careless travelers!
• Fiery planets having massive lifeless seabeds, all dried up! Perhaps plantlife that grows super quick and burns up again during the next firestorm?
Perhaps another update where they introduce tractor beam technology for starships. To go along with it, they could introduce proper space-debris and wreckage that can be picked up and, later on, either salvaged into precious tech or valuable items, or processed into raw materials via a Large Refiner. Similar things could be found and mined from the frozen clouds of glacial or frostbound planets or beamed up into your ship from the thick and deep atmosphere of gas planets where they were once suspended. Make a living selling space debris and scrap from space wreckage…
Would be cool to see how HelloGames implemented “Death Worlds” into NMS. It’d be a sort of anomaly planet teeming with carnivorous plantlife and predators everywhere you go. An extremely unwelcoming world that kills and devours anything… perhaps including the sentinels that once watched over them?
what the easiest way of starting a space battle?
In a civilised system? Shoot the station
with senitinels? fire at the space station
how much?
Yes!! I already want to settle a base there
Just the once should do
and then what will happen?
Literally one shot will set em off
the sentinels will appear
Sentinels will appear and be peeved
And sentinel interceptors will come after ya
So be ready to fight
like harvesting a gravitino ball, but in space
an entire ship?
Bruh, yes
I mean freighter
a few ships, then more and more until wave 5, where the freighter will appear
#nms-questions by the way
ok
At level 5 the capital ship/freighter will appear
ok
You can’t board it. But you can destroy it
Make sure you’ve got plenty of firepower or it’ll take forever
bruh the sentinal ships are running away
Bruh what
Oh
There is sometimes that weird behavior where they’ll strafe once and just fly off in the opposite direction until you’re out of range. Idk if bad pathfinding is part of that but if you chase em down they re-engage
That’s only like one or two of em usually. They don’t all do that
every time they just run away and dont attack me
Perhaps… are you in Creative mode?
oh ok
It could be that. One of the tweakable settings that you get with preset Creative mode is that nothing fights back, not even in self defense. Sentinels are probably included lol
were is the setting?
I think you can only change settings like that when you first make the save. When starting a new save, instead of choosing Creative, you can go with “Custom” and when you’re there in the gamemode settings, put the preset to Creative, and then scroll down to where you see Combat, predators, etc. those are the things that you would want to tweak before starting.
Idk if it’s possible to change gamemode settings for an already existing save, I’ve never tried it
ok
So an idea for the future? Lights
And by that I mean lights in bases actually illuminate properly and bounce off of walls to fill a room or build with proper lighting because as it stands on consoles (lack of mods) they don't do a lot
Personally I think there should be more ways to get salvaged data
Should also be more sources of base power as well such as wind turbines, water wheels and reactors
yes it is possible, you can change most settings in a custom mode as often as you want
Agreed
Would be cool to add more procedurally generated dungeons that are super difficult, but reward tons of salvaged data. Or perhaps an overhaul to space station missions and making salvaged data more common.
yes
be cool to acctualy be able to build a fleet of ships have multiple freighters in it
you could have freighter battles with sentinels pirates or your freinds
Nms need a solar system update Ie/ more moons and more planets and I would love dead ship yards. Etc. I'd love solar flares Any mods of anything I've mentioned.
I'd love to see cockpit interiors have the same colors as the ships themselves
I’d like one of the mini quadrupeds as a companion. I absolutely love the way they hop around 
Interestingly, the sentinel ships do in fact do this.
Also agreed.
You know, it would be really nice to be able to scrap ships from your freighter/capital ship
Yeah
i download a mod for that, i use the thing all the time
I would love to see the Discovery system get an update. The concept itself is amazing, and while patience as a player is important, I think it has been long enough now that we could maybe start looking into some additional mechanics than just names.
For a game heavily themed around science and exploration, there isn't too much science to be done, and not much in the way of a coherent public exploration. I would love to see the fruits of research, players spending hundreds of hours cataloguing and studying should reflect in the games of other players. It's a big ask, but one that I ultimately think would be a big step in the progress for gaming itself.
After all, NMS is a very ambitious idea, and while we have had our ups and downs, the developers have really delivered on the bigger concepts that many would consider to be lofty or idealistic.
They should introduce giant building sized robots that just walk around exotic planets, they attack everything there and they act as boss fights, with mechanics similar to that of the walkers, they have the chance to drop some of the rarer stuff and if you kill one it starts a quest line that ends with you getting a very powerful multitool or something like that
I wonder if HG could "reset" all the ships in the universe to have a chance to include new parts while keeping player owned ones untouched.
Basically, adding much more diversity for all classes of ships
In fact, why stop at ships? I'm be super happy about an update that just adds diversity to as many existing assets as possible.
It would be trippy playing the game without any real new gameplay content and everything would be very familiar to you.. yet unfamiliar as you see new variations for everything 😄
With all the tech we have in the game, wouldn't it be time to be able to punch in long lat coords on our ship's computers and just autopilot there?
Also, a portable portal should be a thing. Just 2 little QoL things I'd really like having.
They better make the small high flying birbs able to be befriended, this is something i require.
I don't mind if they make it difficult as hell, I'll spend two hours getting a birb 
one small thing I wish for: a screenshake when you enter and exit hyperspace. That's it. It would make the hyperdrive so much cooler to use!
me imagine you could like, recruit sentinel starship
It seems like it’s implied that sentinel ships are conscious and sapient in some form. You should be able to add them and living ships to your squad without the need for a pilot to accompany them.
I'd have screenshake and sound effects for falling on planets, that needs way more work than warps
THIS GAME REALLy REAlly needs a seperate slot of inventory for quick selling items
How do you mean?
like you know how we have starship inventory, player inventory , maybe a subsection for it or some sort of another UI section where you can just put items into those slots and quickly sell everything there in a terminal.
tame flying creatures
Oh well that's why I use the trade rocket. It's so much easier than dealing with the trade terminal menu
Ah ye those exist, just forgot about their function
I use them exclusively for trading. Even if I'm in a space station, I'll hold onto items until I'm on a planet just because it's UI is so much clearer
the low flying ones you can tame. you mean those that fly high in the sky?
would like to have that millipede looking flying worm if we can tame them
I dunno if this can be possible or kinda making sense, but trigger freighter rescue events if you warped via your freighter, not via your starship, then to help a freighter in distress you can control your combat frigates to assist or you can fast teleport to your starship so you can help via your starship
We should have another ocean update anyone agree?
Ever since we got the ocean update it was great, but with some base ideas and opening my eyes the oceans suck. First of all there ridiculously shallow if your going to make a specific excoraft for being underwater give it purpose because everybody can just buy 1 or 2 S class oxygen upgrades and you completely defeat the reason for having the nautilon thats why hello games should make the oceans vastly deeper to give better places to build bases and to give the nautilon purpose.
Secondly improve the wildlife and plants underwater every time I for some reason go into the oceans of a random planet I always see the same godamn stone or prism underwater I know this happens on land and yes its annoying to see the same animal or rock all the time. For the wildlife I recommend hello games take a look at some animals from barotrauma or subnautica for the simple reason of how big and vast the creatures are but also because the creatures of both of these animals give a sense of genuine fear and to not go close to said creature but in nms jellyfish simply dont cut it.
I think another reason to add this is to think of the possibilities of having long forgotten sentinel archives or crashed freighters in a pitch black while a creature roars in the distance, mabey adding another exocraft for exploring the deep meanwhile the nautalon is designed for shallow operations.
Anyways that's what I think could be tweaked or added in an update that I think lots of base builders and players would greatly enjoy what do you guys think?
This is a suggestion by u/Longjump-cod-9004
What do you guys think?
u/whynotlaptop also said this:
I think they would only actually make 4 changes to the game, and most of those would be adjustments to things we already have.
-
Adjust topographics to give oceans huge yawning valleys. Really push that thalassophobia. There's not enough openness to the oceans now.
-
Take some fish, make them huge and predators, and make it so they spawn in every ocean biome that's big enough for them, but not more than maybe 1-2 within the load range of the player.
-
At the bottom of these deep ocean valleys, but only once per planet, put something really valuable. Like 4k to 7k nanites if refined valuable. Not enough to force players to do it as the best new farm, but enticing enough every player will be tempted to do it at least once.
Boom, you've fixed oceans. Players will grab the shiny new treasure, but get spooked by open ocean and the threat of big, unknowable (because randomly procedural generation) monster, and combine that with the ocean stuff we have now to let their imaginations go wild.
We don't actually need a huge ocean overhaul, just enough to spark that fear of the unknown that we have for our real ocean.
EDIT : the 4th change is make the Nautilon faster, and that's personal taste. I suffer from gotta go fast and I think the Nautilon is the thing that I want to speed up most in game
Deeper oceans for sure aye, I'd also like to see planets that are 100% ocean. I know that would make landing impossible however, I feel that could be resolved with either a new ship type that is aquatic or a new ship mod that allows it to hover instead of landing so you can exit the ship when there isn't anywhere to land
That Nautilon needs some love as well, right now it's not much use so I wonder could the nautilon be updated to have additional usage? Would we be able to build from inside the nautilon therefore eliminating the need to have oxygen breaks? Could it also be set to automatically scavenge less common materials like the crystals and whatnot?
We need some more dangers in space, space creatures that roam, small unnoticed celestial bodies that pull you from pulse, maybe invasions from nearby systems that are in a warlike state.
rtx ( :
Umm yes...
what if blackholes were redone, same mechanics but they would be alot bigger (most times) and it would look like a blackhole
i've already been to planets that are just about 100% ocean, save for a few tiny islands barely big enough to land a ship on. they're quite boring frankly
exocraft motorcycle
Nms already have a motorcycle. The pilgrim
oh
They are all shallow. There's no legit deep water in the game. But there's already Subnautica for that.
Nothing this game can do will live up to a solely water-focused game though. But some more ocean variety would be nice
@trim idol Read the channel pins. this channel is for sharing ideas and wishes with the community.
a sentinal head for korvax after the recent update, also some lore on void infection and stuff?
i think a water update is on the future plans, as i think HG would already had updated the water terture by now if it was not the case. Argh water shows how easily the texture could be improved and they havnt done that, so i think the will bring a bigge update
in the future
It would be nice if we had big subs too, like ohio class lmao
like we could land on them
we would need to hover to call them tho, maybe a sentinel ohio class sub?
that would be cool
being able to switch your main ship anywhere would be a lot more practical don't you think ? 
ikr, i wish i could swap my current ship in the station like one would on their freighter
My Idea was already posted from reddit
@gloomy hazel posted it it was about the ocean update
I would like to see some deeper planets where you can dig to new underground biomes, maybe make bases there, explore whole underground fauna. Mostly expand planets above and below.
I've thought about it some more + after playing nms on the psvr2, I have to say hello games have come such a long way
The waypoint update really fixed a lot of the problems us hardcore/permadeath players had
The three revised things I would add to really bring the game altogether are
- Procedural sentinels + procedural biological horrors. I think ship combat is really good, pirates have varying degrees of difficulties + weapons. The new interceptor updated builds on this with procedural sentinel ships to fight so they need to do the same with the ground sentinels. The biological horrors could be a part of a cave system update. Further down we go, harder horrors, left behind multitools + upgrade, once again with varying difficulties and methods of attack. But even without a cave system, procedural bio horrors would be class
- Clans/Factions. Take over solar systems, recruit freighters into Armadas that perform base defense if somebody tries to take over your system (assign 1 - 3 freighters per space station like squadrons that need to be destroyed before takeover). Since we can blow up freighters now, the hardest part would be implementing the faction system + deciding who gets to deploy their freighter but this could all be handled in forums, discord + reddit groups. It could work like so: Land at space station, Station override, leave & fight freighters, land and claim)
- Lastly, allow selling of multitools + other items at bases and settlements. Just to give us some exploration variety, especially in populated systems
Those are the only big additions I can think of that are missing. Smaller additions include derelict freighters on planets, better oceans (cave update), passives added to companions, better rewards from faction relationships (give us a reason to prefer korvax over gek etc.)
There's defo a whole bunch of QoL changes that could be added but I've seen way better ideas than mine on this channel so I'll leave that to the experts
Vaults. Something like we got from past expedition. Rare building that you need pieces of pirate map chart to find it. you can only drop it from killing pirates. Vault would be something like derelict freighter procedural dungeon with tech upgreades, mt and treasures at the end. When you find your vault you can claim it and use it as your own to store and hide your wealth.
10000%
Overhaul of living ships, gimmi boops I wanna boop
I would like to see more variety in the living frigates, it would be awesome to see it.
Different gravity on some planets
Hi all, so i have been playing quite a while of NMS VR in my PC, just for the sheer immersion of it since i believe that several mechanics should be corrected in order to be able to properly play it and not just "jump in / out"
Some of the suggestions (sorry if they already known):
1- HUD is presented as a fixed screen which doesn't even follow the head of the player and I think that objectives, health/ shield, multitool info and all that stuff should be presented in a way that is designed for VR and not just ported out. Maybe shields/hp presented in the wrist similar to B&S or some thing integrated in the gloves, as well as info from the Multitool could be kind of a hologram in the side of the gun. Objectives could be displayed on the "Visor mode" (when you grab the helmet and enter scanning mode), basically clean the screen for the player allowing for the immersion to be total. Basically twitch all those details which should not be a lot of work but could vastly improve the user experience.
2- Each mechanic / component is handled differently with the joysticks. I personally have the Knuckles but it feels like each component was designed as an island by different teams. What i mean by this is that you learn what are the controls for your playing character, and then jump into a ship or mech or car etc and the controls are totally changed.
For example, Mechs aim with the head and there is no reticle, your right stick slightly tilts the cockpit up and down, which in terms of gameplay, does nothing to the user, i believe that scan switching weapons and other functionalities also are assigned to different buttons / commands (you can experience this as well in first person with non vr)
All shared commands should be universal through different machines and player, if you switch weapon modes with a button then you should do the same elsewhere, same goes with all other functionalites
please tell me if this actually reaches the hello games team or am i just rambling to the void, as to know if i should continue sending the rest of my ideas or save my time 🙂
You can reach them here:
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
I feel like there are a lot of lore clues in this update. For example, abandoned camps have stuff that look like they used to be in space stations, like broken galactic trade terminals and space station cores or whatever they’e called, hinting that there may have been derelict space stations that collapsed. This may tie in to a future update, one where they might update space stations, as seen in the game files. I’m personally very hoping that they update space stations, as they are a core part of nms.
There are also other lore stuff as well, like crashed sentinel interceptors, broken machinery, and most interesting, the corruption.
I would be happy if oceans were just deeper, but ye, ocean planets among others. #nms-the-future message
ProcGen Mech parts?
I just want being able to sell or salvage my multi-tool,collected a bunch before i realize you couldnt get rid of them. Also being able to change my default ship(after salvaging one) would be amazing. I would also like to be able to sort/filter galaxy by star type.
Yeah, I wish switching it was possible in teh inventory screen too. Or even put it on display at your base.
It's just so disjointed to have it only in quick menu.
I wanna be able to survive in space outside of the ship for at least somewhat extended periods of time. This would allow for so much cool stuff to happen and it makes perfect sense, we are wearing a fullbody spacesuit. Maybe make it a reinforcement upgrade tech for the suit or something so it isnt available right away
Make it expensive, thats fine, but do it
Also, AI ship pilot to go along with it?
Could also allow for random mission encounters where you have to rescue an NPC Stranded in space without a ship
So, I think this would go great hand in hand with twoseater ships
The ability to purchase/build/claim etc a deep space mining platform.
Basically a prefabricated base that we can build on, land up to 4 ships at and it generates over time materials like gold, silver and tritium assuming we maintain the platform
Also this...
The ability to Input coords for a planet from space (discover tab) which then drops a marker that we can pulse lock onto instead of spending far to long trying to match coords up
Orbit jump with your mech from the Freighter, it is a free fall but the mech can survive in space no problem, i mined asteroids while doing so :p
(requires some glitch building for the placement of the exocraft base)
Do you know what we need, trash planets
I know my ideas might be thrown into the void here but here goes:
-Procedural planetary dungeons: Im sure first tests would be simply dragging the derelict freighter dungeons onto planets and slapping a building on top but if we had multiroom dungeons to explore that could expand some lore about minor precursor factions or something that may not have much bearing on the story as a whole so it is easier to come up with ideas for
-Moving some resource generation into caves such as condensed resource crystals and possibly larger ore deposits to give players more of a reason to explore underground rather than finding everything they need on a quick 5 minute trip to the planet's surface
-Improving the depth of interaction with the game's 3 major factions: Currently you can improve your standing with a race which will give you access to missions aboard space stations, but that is around the extent of the reason to increase standing with each faction overall one idea would be to possibly use the empty room on the right side of space stations and have some basic resource processors that you can use once you have reached a higher standing with a faction. Additionally this could be used to expand the depth of the world about how each of the factions interact with eachother, perhaps there is tension between the korvax and geck and if you raise your standing high enough with one you may be tasked with an espionage mission to obtain information on the other factions
-Increased planetary variation in the sense that as it currently stands each faction makes up 1 biome that spans the entire surface, I dont mean to add multiple biomes but instead maybe there is a volcano on a planet that isnt already a magma planet since all planets may experience a little bit of volcanic activity, Or additionally some slight variation in weather that could affect a planet
I know that exists, but its not what I am after at all
Doesnt seem like you read very well
NMS should be able to accomplish its mission without a HUD.
mission log doesn't tell you the location of the mission.
How in the world are you going to navigate to something on a planet without using the marker on the HUD? Planetary coordinates in the log? Pass
By visor pings and +- coords navigation
Love have a predator like mission (Quest) and reward is a predator mothership as your new Capricorn ship or could add to your fleet
OK so how is this not a thing yet
Sentinel and corrupted Sentinel companions like full on Sentinels cause we have the quad but that's it which is OK for starting but If you look in stuff like the outlaw stations they have the big boi Sentinel which makes me want them even more
Also Sentinel decor cause on that front we only have the gold,silver and bronze statue which doesn't exactly show off Sentinel to well, and again the stations, they are filled with broken Sentinel and there parts so why can't we have them too cause they already exist
So 10 times the time to get around, still pass
I would like to have more advanced galaxy map with advanced search bar, filters, locating systems i visited, portals, shared player bases, planets list by types/biomes/other factors.
I noticed travelling system heavily relies on portals and glyphs and discoveries dont allow searching chosen planet easily. I have to scroll through hundreds of systems I visited to find a planet I found worthy. Maybe ,,wonders" option is good, but I feel it could be better
It would be nice qol change for pepole that want that extra challenge because permadeath is only hard at the begining to be honest
I turn off my HUD if I just want to wander, but options are always good.
And turned off hud block item pickup notification for some reason and you have to turn it on from time to time so it can catch up
I imagine a system where if you fall of your freighter or frigate, or jetpack too high, the gravity gets turned off and you're basically 'swimming' in space. Same thing with leaving your starship if it's stationary.
I never thought of a reason for it but your ideas are pretty neat
Ooo then after you disabled a starship, you can EVA out to it and salvage it. Maybe install an AI Pilot and have it take it back to your capital ship.
That would be really fun in VR.
when in space, i wish we have a vast expanded star system area with actually populated POIs spread across and placed in specific locations which can be discovered when we really go there or highlighted in maps using "space charts" just like planetary charts rather than old school final fantasy style random encounters
add trop transport ships
Perhaps we could be able to set up No Man's Sky accounts so that we could play, for example, on console for holidays or such, and then play the same game file on a more powerful computer. Being limited to one device is very restrictive and at times it kinda sucks to have to be chained to the same old piece of machinery
For example, PC players may not be able to play on holidays (vacation), and console players may be restricted to a weak, sometimes low-performance device.
You know, I wish you could see the hand of your character in first person because if you could, I would definitely use first person a lot more
It would be really nice if you could see your characters hands actually driving in first person
Viewmodels for weapons in first person have always been stinky in NMS.
Even when Sentinel released, I was disappointed they didnt touch those up
They always float and have awkward animations. And now with Interceptor, we have a multitool that has a magazine slide in and out by itself.. Ghosts take it out and in I guess
ever since third person view got released, first person has been the ugly stepchild to them. if memory serves it took them several updates to finally put 1st person mode in the exocrafts
Do u know what would really help me and other ppl when a new update drops?
- Move quests that can never be completed or are constantly repeated to an extra tab. (e.g. The Space Anomaly)
- For each update, a minimal introductory quest that starts right after the Player joins his/her/a World after the Update, that guides u to the new content.
I would have been happy about the new update if I hadn't gone into my saved game and thought.
"Oh no, not all that again... just let me play the new content and that's it."
This "checking and searching for the new content" is a bit annoying, tbh :/
frankly i like the idea of having to go play the game and find the content rather than just have it shoved in your face
from your perspective i kinda see your argument, but if you really feel that way then do you even enjoy the game?
not to mention a new player is gonna have like 90+ quests the instant they start a new game telling them to do everything
its such a minor effort to google where to get the updates new stuff that i feel it's just not really necessary or even harmful to new players
And the first person exo driving sucks 
we still haven't gotten the trading they promised back in waypoint
i wonder how many updates its gonna take to get that in finally
ive made a report every update since its been not-added, i just don't get how they completely forgot about this
Also 32 player multiplayer is missing I think
seriously, where is technology trading
There's a number of stuff missing that should be in the game. It's a matter of when, I think.
Stuff eventually makes it into the game, even years after they announced it
there is so much awesome shit that can be done with that.
like repackaging and trading other players the Photonix core, or the incinerator
I havent tried to plop tech at a traveler so I dunno if its missing or not
it is
ive tried
alot of people didn't realise it was even missing which is probably why it hasn't been fixed
if it doesn't even function, no one knows its missing
Welp, I guess it'll be one of those bugs that hangs around for a loooong time
i think it's fine, much better than the toy car feeling of 3rd person view
i will agree on that, nothing really "sucks" about first person exo driving that relates to the implementation
its first person, its exactly what it is
the issues with first person relate to the fact that its first person, you don't have the same field of view as third person
yeah, that's a standard difference of opinion even in racing games. I am willing to give up visibility for the immersion of always being in 1st person
I just dont like how controls are radically different for first person exocraft. No other feature does that.. Players, ships.. Pets..
i think there should be three povs for the ship
the first two
and then a combination of them
ah yes second person perspective ship camera
"You turn 25 degrees to the left aligning with the space station"
32 player multiplayer?
that looks, a lot
First person, third person, then combined of the two: second person?
First person, third person, cinematic cam?
32 multi is possible on pc i think but good luck in trying to get 32 players in one system. Def its not possible on past gens. Not with all the crashing and frezzing.
It's meant to be possible on pc only, yeah. But I heard youtubers say it's a broken feature
id like to see them add something like warframe's valence fusion for multitools (and maybe ships? multitools is more likely)
where if you have two of the same class of tool (and maybe rank?), you can fuse them together, selecting which aesthetic you keep, and adding their stats together
so you can get best-in-class stats if you're willing to track down and sacrifice
both would have to be Fully Repaired
but it beats spending a billion hours grinding RNG to get a 1/1000 perfect roll
add the ability to fly freighters
Maybe a cam that hides the cockpit but keeps the ships hud?
Yes this'll be insane
And, a bit far fetched but, it would be cool if you crashed into a planet, it destroyed everything and you'd have to rebuild it basically
gulp
Perhaps a kind of, "Air Support", update? you could have like, different classes of ships for attacking ground targets (sentinels, sentinel walkers, stuff like that)? Though, I would imagine that would require redoing of ships handling near the ground....
" Space anomaly this is Ogami, calling for air support- "
Would be cool, but it ruins the purpose of searching for ships
yeah
I mean theres kinda two sides to it, like on one hand yeah it would kind of
but on the other hand,
finds cool looking ship
is literally the worst color combonation known to man
That would be really odd, im thinking a unique hud that appears at the top of the screen like a compass with features of the cockpit
That's pretty much what I'm saying
Well then im gonna do design a basic hud that doesnt take too much space and looks nice
have animals not clip through walls
well it would be cool to fly close to planets similar to what we see in halo 3
Does this server have a VR channel?
That's sad, it's definitely a fun experience.
A suggestion I would like added into the game would be the addition of solar system events for certain solar systems such as planetary collisions that we see at times due to glitches and planets that have been destroyed this way turned into shattered islands and continents as a result of these planetary collisions or perhaps wars that can happen between two races that inhabit a solar system which could also act as another way to get reputation and rare ships from the select races depending on what side you choose to fight for in that solar system.
I found it unplayable due to the lack of antialiasing and the low resolution, but it has potential if they could get that sorted. I think the biggest problem is that this is really a game where teleporting doesn't work that well when you're talking about traversing planets on foot. So if you're one of the few that doesn't get sick from walking around in VR then it's awesome, but otherwise kind of limiting. The coolest part of VR in NMS for me was flying the ships (and the least queasy)
if it runs
my system is slightly allergic to it
it runs through steam VR and doesnt have an oculus VR option which I've found makes VR performance worse
I hope they add an oculus VR launch option ngl
I don't think it's difficult to do
and maybe the developers aren't aware of it
I hope that's the case
imagine gas giants in this game
where you can fly through the storms and lightning
or make a low orbit base or something
I really want that in the game someday plus the ability to get out of ur ship in space
just fly in an extreme storm planet and you can simulate that pretty easily 😅
ASTEROID BIOMES
say a planet is replaced with a highly dense field of asteroids
You can land on these asteroids and build bases there
Some could even house small cocoons of biomes,
But I just want to make asteroid bases in deep space
Orbital bases aren’t enough for me
A planet that's a cluster of Mario Galaxy-esc micro-planets.
deep oceans, that's all. Entire planets covered in tremendously deep oceans that require a specialized submarine to explore
Uh VR, I would like to see it go to FBT using trackers, but first I would like to see the HUD follow the head and be room scale based.
(I don't think centering resets are necessary while walking around a planet on foot.)
I'd love to see a planet the size of a space station or smaller.
Would be interesting to explore
Two to three years ago PC players could edit base restrictions and put cuboid glass rooms on freighters. We need this as a feature
I just wish we could get water falls and the ability to make them, maybe we would have to get a bucket and scoop the water ourselves to say where we want the water to start but I would love to be able to have waterfalls and incorporate them into my builds even though the modding terrain is still glitchy and re spawns back to its original form
I am wondering if they are going to ever do large updates again such as Next, Beyond, Origins etc or we will get smaller updates with this
What I want is a gen update that can utilize the new power of ps5, pc etc maybe some new types of planets like Origins
Idk if someone's already mentioned this yet, but could consoles get some Quality of Life settings for controllers: Deadzones and Max Thresholds to name them?
The summer updates tend to be larger still, but the huge updates always broke a lot in the game. They were good to get the game where it needed to be but rn I think it's better to have more regular updates
Stuff that got added in Interceptor, Outlaws etc definitely has more depth than what we saw out of stuff from beyond or next
At least imo
I just want like more generation improvements
It's been almost 3 years since origins I believe
Let the devs know then
you know the concept art for no man sky is so beautiful but it’s not in the game which sucks
Somebody made a base around a trading post, and I am absolutely in love with it. This needs to be a real feature.
This is so true
You should be able to try cosmetics before you buy them because it sucks cause I don’t know which helmet to buy because I don’t know if it fits
looks cool
Yeah, it looks absolutely beautiful but I don’t know why it’s not like that’s why there’s no glass
I think that players should be able to sell ships to eachother, with the owner of the ship determining the price. This could be in any currency, eg if a player wanted nanites instead of units. There would be a cap on the prices however (depending on rarity and technology contents of ship) to avoid unreasonable prices. I think that this would improve the economy system because it allows interaction between players for more desireable things than items. I also think that it would bring the community closer together, as they can interact in more advanced trade.
I will happily make adjustments to my idea given good suggestions or if flaws are pointed out.
I put my character through AI and this is what I got and I want it as an armor set
I am hoping for deadzone setting to be added soon. Since getting my PSVR2, VR is the only way I play now. And the controls for the ship in VR are horrible because the deadzone is way off. Either let us adjust the deadzone, or let us use analog sticks to fly like normal.
hostile NPCs?
forget the sentinels, im talking about NPCs that looks like player and shoot you with multitool.
I had an idea similar to this, and what you’re thinking of is kind of like zombies, and I feel like it would fit the derelict freighter a lot
yes kind of zombie but its not actually zombie, its just like normal player but maybe pirate NPCs or somthing like that, and using guns or multitools to attack you.
Yeah, I guess it would be kind of cool
I think I agree with this, a crossover would probably bring a LOT of growth to NMS
seems like there's a large subset of people who don't even know that it's now way different from the game that released in 2016
Players are mad game X isn't game Y: a thread
I think it's better to let HG decide what they wanna do and when
Article mentions Star Wars without mentioning Expedition 9 rewards which just scream they are inspired by SW
Following by Dead Space and not acknowledging the existence of spooky derelict freighters
Destiny lol, if players aren't farming for the latest and greatest MTs with 4 adjacent slots to fill up with duped X class upgrades
yeah I'm not sure about the specific examples the author gave but the idea of a crossover itself sounds good to me
Then why not make an article like "I started my journey in NMS, here is my experience:"
They just looked "oh, HG had a colab with popular franchise, clearly they need to do it again to be succesful"
It'd be fun if they had the traveller turn up at the end of an expedition or something lol
HG has their own vision for the universe and let them develop that vision
If they wanna colab, that's perfectly fine, but don't tie the game's identity to colabs with other franchises
Sorry I wasn't replying to you, just finishing my previous posts
Oh, I have a great idea. They can have a crossover with Star Wars and add death star, ruins, and and I had some forest cities
Or they could have an entire crossover war with all the ones in the website like having Destiny 2 borderlands Star Wars fighting against each other would be amazing to see, and it would be a pretty fun expedition
So I still want this armor set that an ai made in the dang game
It could work with an Isaac Clarke set
Also, I wish we could pick backpack parts like you once you unlock a backpack you can pick the parts out from different backpacks that you want like I want the retro backpack but I want the Sentinel backpack bot
I'd love to see the hangar display all of my ships in some way. If they all don't fit in the 3x3 grid, have alcoves on the side or in the walls for them. The addition of cranes was a good step, now it'd be cool to add some sort of "maintenance bays" where those outside the grids rest with robotic arms making repairs, an NPC checking it or simply parked in a spot in the freighter, just waiting to be 'summoned' or brought in the main grid.
Or they could expand it by three extra and add like a little drones that do repairs on your other ships
An option to control the ship with thumbsticks on psvr2?
Abilty to fill in holes of mined resources with regular dirt with the restore tool on the terrain manipulator
Adding laylaps flare to X menu
gross. hell no. keep NMS its own universe, its own lore. that Mass Effect crossover was bad enough
i do think they should add analog stick control to NMS's VR, but I never had any trouble with the PSVR2 Sense controls when flying the ships. once of the best-feeling parts of the VR experience for me
I wish your settlement could have expedition/missions like your freighter that you could authorize and send specific settlers on for certain possible rewards
I also wish we could one 1 Settlement for Each Race uwu
Y.E.S.
yeyeye
if you have a big enough base, or alternatively there would be an item for it, to have npcs just roaming around
could confine them to a certain space with a tool or something
would help bring a base to life I think
or have like, a mech entity that kinda just walks around or something
I am ok with crossovers as long as it doesn't impact the game
One ship showing up as a Freighter are not really game breaking
to be fair, references aren't quite the same as actual crossovers
They should make freighters pilotable
Sentinel plushies
Better yet, laylaps plushie
bro trust me you could make millions off that
Love this idea
You should def submit that to Hello Games via their Zendesk. I want a Laylaps plushie
same
will do
I wonder if we'd get more settings options.
I was just thinking of how personally I'd probably plant more plants at all my bases if I could turn off the symbols for them on the compass
So maybe more options like being able to fully customise and toggle UI elements and such
LOL you guys should do a blast from the past Expedition again that way some of us newer players can get a hold of the old stuff I'm rather salty I'm a mass effect junkie and I can't get the Normandy sr1 LOL
I know hg has bigger problems but it would be nice if they put some work into Bytebeat to make it more accessible for everyone, even a small mission tutorial for it.
Yes! Agreed! But we're not working for HG. We are volunteering individuals running and maintaining this server which is publicly recognized by HG as their official discord server. 🙂
We are all players like you. If you have a suggestion to share, you can always use the zendesk link to share it with the team.
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The ability to use different alphabets in the chat
as somebody who is multilingual this is a very annoying issue
I WOULD BUY ONE SO FAST
THATS WHAT IM SAYING

Hoping the space stations getting an update is a thing
Need drivable frigates as well, I get the planetary interference problem but I’m sure there’s a way to not allow into atmosphere
hi
I think it would be pretty cool if they set it up so we can take over a space station in one of these abandoned sectors and get everything up and running again like the settlements
Bulk crafting, i.e, button for "craft 5" "craft 10" "craft all"
They should put out more merch in general. There's so many of us that want to further support the game and since it looks like updates will keep being free...
Like, if they partnered with Numskull or another videogame figure maker and made some figures, for the Exo Mech, for each of the three races, for Nada and Polo, for some of the "default" traveler appearances (like what we start off with on a new save), I would buy the shit out of that.
Or even better, if they made IRL posters you could buy that were exact copies of all the posters we've gotten in game for base building. Oh man, I would plaster my wall with those.
I've said for a long time that they should partner with a 3D printing company to enable us to order physical ship models of our in-game ships. I think a lot of people have nostalgia for certain ships they've had for a long time, I know I do
Dude yesssss!!!
Sean, Pls. Autosort Button
I would like another arg not reinvent the game but to add more to Atlas the companies that owned a percentage of the software. I want to see reflections of past civilizations an update of relics.
Freighter Convoy sorta thing
Pvp update 😭
Would love unlimited sprint inside space stations and The Anomaly.
and maybe unlimited jetpack/ higher lateral movement with jetpack in those locations
mostly to comp for no melee launching
Now, I'm glad they fixed the visual bug with harvested plants on Switch. But I'd still like a way to mass harvest native bionome plants I have outside (not in a biodome).
I love this idea, please actually submit it to HG. Totally would buy some for my room.
If you could use your fleet to jump to another fleet and attack them and then scavenge remains, or if you could use your fleet to attack sentinel fleets
What’s so bad with fleet to fleet battles
I don't think there is anything wrong with Fleet Battles if anything it would be a good addition to the game. It would make space combat much more immersive. I think it would be fun to start in your freighter and start the mission by warping to another system to start the battle would be pretty neat.
Some of these are already stickers
Real life stickers or posters I can put on my wall?
Real stickers yeah
Gib shop link
excited squealing
There's posters too but not ones in game
There is one, but not one thats in the game indeed...my wish remains, but I may just buy this poster
what are the odds they will add in fishing
Nms its not jrpg so no fishing
Eh I wouldnt be so sure, fishing is not rpg-exclusive, and we already have drops from fish in the game
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
I'd be happy with a fishing pole, just as a decoration.
so I think I know where I got the idea. 
https://freshmerch.fm/collections/hello-games/products/hg-nms-sticker-pack
https://freshmerch.fm/collections/hello-games/products/no-mans-sky-sticker-pack-set-2
FRΞSH
Whether decorating a laptop, important folder, or cockpit dashboard, the results will be chef-kiss good.A delightful set of eleven official No Man’s Sky stickers featuring custom decals of iconic in-game characters. Kiss cut and printed on single sheet gloss.
A4 sticker sheet
11 stickers
Fulfilled from: UK This means that your package will be ...
FRΞSH
Whether being added to your coffee flask, laptop or spacesuit helmet, be sure to show these stylish stickers wherever in the galaxy you go!
Another delightful set of eleven official No Man’s Sky stickers featuring custom decals of iconic in-game characters and ships. Kiss cut and printed on single sheet gloss.
A4 sticker sheet
6 stickers
Fulf...
Totally forgot these are technically already a thing
Yep yep! Got this shown earlier by another guy!
I'll still submit a zendesk suggestion for the poster idea though
I did ask for an updated sticker pack with the latest decals that have been added since the last sticker pack
I did the thing
Also you might wanna censor your email
I feel like they should add two things into no mans sky, number one, piloting freighters like actually sitting down and moving them from planet to planet within seconds, number two, they should make big star ships so you can walk around in it that would make so much more people buy the game and it's just cool in general
And they should also update space stations
I just sent a feedback to HG about the only thing that I find frustrating in the game, and I would like to make a small poll to see if I'm the only person in that case.
So basically, in my opinion, the actual discovery menu is not suitable for so much data (a lot of system, planets, ...). So the feedback was about improving this part of the game, for example by adding annotations to systems/planets to prevent losing information, allowing the player to completely delete a system from the menu (there's always a lot of boring systems in the menu you just don't want to see anymore), add a confirmation message to rename a discovery to prevent mistakes or need to hold the enter button for a second, ...
What about your experience? Are you feeling the same? (React bellow :D)
The discovery menu is perfect the way it is
I feel a bit frustrated sometimes about that
This is REALLY frustrating sometimes and affects my enjoyment of the game
What's your opinion on the subject? :0
i wish there was a freighter that literally just looked like a space station.
Ship decals
Animations of geting in and out from the ship in 3rd and first person view
I wish you could controll the cannons on your freighter
There should be a few space anomalies that you can land on and explore, I feel like that could make the journey to each planet just that much more interesting. Like maybe a large asteroid or comet someone's built an outpost on, or an old, abandoned frigate that you could maybe repair and recruit to your own fleet. Something more interesting than just an object to shoot for goodies or pure eye candy.
Lmao what’s wrong with this
Combat based around pve encounters
Pve and pvp are completely separate things
It’s drastically different to pve though.
Certain weapons are extremely overpowered in pvp compared to how they work in pve
And I’m saying a pvp one would also be great 🤨
Some more biomes
More fauna types, where the squirrels and other tree climbers
NMS rabbits
A rework of pvp sounds more interesting ngl
Good luck!
I need more exploration updates
NMS concentrates more into exploration than to combat.
More exploration yes yes
There need to be new things to find tho. So instead of "exploration update" game needs diversity update with more types of biomes , flora and fauna, buildings, etc.
That could be super dope
I can definitely agree, planets to me now-a-days just aren’t too interesting anymore unless I find a sentient rolling booger and other nuclear horrors on them.
Imagine if we got other planetary megafauna other than just giant worms.
I got a really important feature: Make Players able to use Mouse and Keyboard on Console. It reqlly is tilting me that i have to use controller and cant choose... Woulf be cool to see that feature ingame soon.
And TXT chat on consoles
Yall know where to go with concrete suggestions... Right?
How about like a ship auction vendor dude in the anomaly, where players can mark any of their ships as “for sale” and then the catalogue would show all the purchasable ships from everyone who’s in the same anomaly instance
It's interesting, but it could break the interest of the game. I mean, the ships would lose a lot of their value because some people would hunt for rare ships to sell. :/
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
what if quicksilver could be used as currency between players, to buy and sell things?
it fits the theme of the anomaly as cross-dimensional and quicksilver doesn't have that hyperinflation that units and nanites do,
or maybe just a new currency 🤷♂️
the problem is that we can edit rn how much we have of those things
We would need to have limits like: You can sell only 5 things a week, you can buy only 5 things a week
or if the game recognizes that you save-edited or are using mods or something it should block you from selling or buying stuff
they dont have that rn
the server would be expensive
then they can always add it
i know its a lot of work
Its a money issue
and expensive
not work issue
Turning the thing into a full MMO is expensive
i think they have enough budget
they would not make money
I believe it would not be worth the work and resources they put into it, there is so much else that needs work
probably, but its just an idea to the future
Sure, Im just saying.
they dont make money anyways with their current free update model
They would need to implement new ways to make money, im ok with seling quicksilver, than it would be viable for the game to become a MMO
how would that be different?
Yes they do
A lot
They make money with game purchases lol
Just look at their public company files from UK
yeah i know, then what is the difference betweeen these free updates and my idea?
That your idea would require the game to turn into a MMO
fair enough
Income-wise nothing, but its a HUGE change that probably not enough people want to warrant it
but i do think some MMO elemets would fit in nicely in this game
makes sense
i know its not realistic, but still it would be cool
Meh. I want an ocean rework.
well of course exploration update comes first
i am of the same opinion
Thats why i gave the idea to have a hard limit on how much people can sell or buy (Like 5 itens a week) while filling up a form, that way the market would be small, but would work.
seems good
Imo thats gonna do more harm than good
I have no ideia why Argh water is not yet in the game
idk maybe
The people who want to buy will be annoyed, and the rest wont care/notice
why annoyed?
sand ocean?
maybe
?
Sand planet in the case
Hitting a limit on what you want to do is never fun
well, if not the case the market wont work, people will dupe to oblivion
late game itens will be free
imagine traversing through empty giant dunes
so atmospheric
And they arent right now? 😄
or just someone will make a bot that buys every single item on the market
noop
I mean the incinerator, the singularity engine
Waveform Engine
Photoni core
Those are not lategame, they are limited time content
And they only arent reached around, because NMS doesnt allow for that
You cant buy ships and stuff
You totally can
How
People found a workaround ages ago
Then what is buying?
On the player market
So player to player, yes?
I dont need to do a bug, be online and i get payed
ships too
Its not even a bug...
Yea it is
Its just an oversight
So is repeatedly tapping space to run faster in minecraft a bug too?
No, its just mechanics
If there is a block over your head, yes
The thing with NMS is that it was never intended to be a MMO. It was always intended to be a single player game, wrongly advertised by HG. The first reveal announcement at the E3 was something they had to do under the pressure form Sony. Even now the game is categorized as a single player on Steam, with some multiplayer capabilities.
In a game that heavily relies on peer-to-peer multiplayer connections having a central market system and a server side supported economy is a major investment. Not only HG will have to purchase dedicated servers, they will also have to pay for dedicated servers in every possible region (NA/Canada (North America), AU/NZ (Oceania), SEA, Europe). HG (Sean) never imagined NMS to act like a MMO. It was always going to be a single player space exploration game with some possibilities of meeting other players in that vast universe.
They have been improving upon these ideas ever since the launch of the game. I remember them tweeting about a group of players in PC who had managed to gather 32 users at one place. HG was ecstatic over this feat. Then they implemented Galactic Hubs, where people use some form of bitcoin as a currency (at least in one hub project that I know of). This currency is also recognized by HG.
My point is, there are some implementations but it's not a planned thing for near future. We may have this functionality at a later time? Who knows.
One also needs to consider the promise, business model, and personality of Sean Murray. This man mortgaged his house twice to risk the development of Joe Danger, which was a super hit and generated enough money for the development of NMS. Sean loves making games, he doesn't hunger making money. This is why he and the team at HG made the promise that no future update of NMS will ever be "charged", everything will be free. The only way they can make this happen is if they keep the price of the game as a single time purchase without any form of micro-transactions whatsoever. Converting the game into a MMO (although possible and they have the capability and the budget) will deny the existence of that promise, hence denying the existence of Sean's word.
one small correction, the currency isn't recognised by HG and civilizations, or Galactic Hubs as you call them, do have somewhat of an official recognition but are community made
Aye! That's what I thought too. I may be wrong bout the currency.
i see, then atleast let us trade multitools and ships between friends
and it will be cool if they were to officialize these community "coins" into the game in some way, not necessarily build a market around them, just put a little counter in game that tells you how many you have
thats closer to what ive been aiming for, not a microtransaction riddled game. just a more official way to trade stuff between players and keep a player run pseudo-economy in the game
Yeah! And with that we can also have the opportunity to trade packaged tech.
I want this functionality so much, it was a part of the official notes in 4.0 but never implemented
Slight oversight by HG
they should do things like this to encourage player interaction
just a few small-medium features
Yup
Thankfully the community has come together as a part of different hubs and what not
But yeah. Some official implementation of some form of more player to player interaction is always welcome
yes, but there still isnt much incentive to join one, since the amount of p2p cooperation is very limited currently
i would love to have a better way to play with my friends in-game
Although a lone wolf, I don't mind the idea of playing with friends form time to time.
absolutely
I'm more of a lone wolf because I get way too distracted way too quickly.
I'll spot something interesting or shiny at a distance, immediately run towards it while the group would be working on some really important stuff
shared bases🤤
same
my dream would be to have a shared base, without messing around with buggy permisssion UI
I guess I'm old school, I feel like trading stuff, sharing ship coordinates, all that stuff kind of takes away the payoff of finding some awesome, unique thing on your own. for me the beauty of a procedural game like this is the diversity. everyone has different stuff. it's kind of disappointing to me when people just all go for one thing because the stats are "the best" or whatever
Was thinking about sentinel progression
Would be cool if on aggressive sentinel planets there were new sentinel classes, in particular one dealing with anomalies
Also the idea that sentinel pillars having defense systems different aswell
We literally just got new sents
Indeed
I made a new character and within like 2 days I was obliterating them
Normal sentinels just feel ultra weak now
Which on aggressive sentinel planets you'd expect more than just an extra pyramid
Striders especially feel weak
or walkers
With what I have rn on my multitool I dont think I'd have issues even with my difficulty turned up
Cool, not everyone is that good or smth and not everyone WANTS more combat. Id rather have water and oceans reworked, or a better multiplayer, or more planet variety...
🤝 I respect that whoever doesnt want combat doesnt want combat, thats fine
I however do, very much so
And on that ocean note ocean sentinels please 
And also I really like sentinels so its a plus
Oh please no, I want some place to get rid of those buggers
I mean was gonna suggest something like a droppable sentinel pillar or taking control of a sentinel pillar
What about... Twoseater ships
You can do actual taxiing with them, maybe have the passenger man a gun, do driveby pickups...
Sightseeing, whatever!
How cool would it be to drop off a crew member, have them infiltrate a ground facility, then the alarm goes off and you sweep by, they jump in and you zoom away
Just one scenario
I already do that on my own
Well, i think a simple trading system would not need that much servers , as it would be like a CSV database.
Would it be safe from dupes? No
There was a item on minecraft ic2 called Trade-O-Matt i think
You would just add the trade, and it would work like a vending machine
So you have gold? You can ask for other item and someone can drop by and use the machine
Now imagine the hub planets if we had that
A reason to visit civs
a player trading system that will inevitably be the cause of strife, griefing, and other complaints no matter how fun it is, or...
more variation in planets in my game about exploring planets
nms regularly pushes its own envelope to such an impressive degree, but...if im part of a small team with limited time and resources to deploy a thing for, potentially, millions of players--because it could happen at any time, a surge of a million out of nowhere, even if it'd take a syzygy--i know what i'm choosing lol
I dont acctualy explore on this game haha, i find it kinda boring
but i hope the explo guys get new stuff too
I really wanna send a gif but my brain is telling me not to judge you for how you play lmao
valid, even if it rather shocked me
yeah , that is why this game is so crazy haha
Some people only do Bytebeat, some only pets, other only building, etc
NMS provides, I suppose lol
Gravity update
Would like to see some incentives for exploring more galaxies. Maybe an Atlas-themed suit for traversing 30+ galaxies?
want a way to have multiple freighters or a way to store more ships. would like a way to organize which ships you see in the freighter.
needs a way to swap mods/inventory from one ship to another when trading a ship in. need to be able to swap ships in the space station
i think it would be really interesting if the game started adding AI characters. you can pre program specific speech patterns and behaviors. would be interesting to see some variance in npcs
A tech that make a museum in the freighter, each module give you access to 6 ship spot, you can assign a ship to each spot, once it's done, the ship can no longer being seen from the menu and cannot be called, but you still own it and you can swap it with an active ship whenever you want.
The number of those tech are limited by the class of the freighter, for exemple C class can only support one, wich is C class, the S class can support the C, B, A and S class upgrade, but each of them are the same (give 6 museum slots), you can also get a rare X class in the derelic freighter who allow you to add 4 more ships at lowest and 8 at most. Can only be applied to a S class ship
In the same time, we could also have "Class updrage module" for freighter, each module can lvl up the class of the freighter by 1, transforming a C to B for exemple. But it still cost you some money/nanites and complex materials to make the upgrade
Do not hesitate to answer this, I started to get a lot of answers in other servers, I'm making some stats now. :D 👆
galaxy map filters could probably use a refresh, trying to find a dissonant abandoned system and i can't see either quality with any of the filters, have to select the system with the cursor. i can't even tell whether there's not one at all in range without checking every system individually.
abandoned systems show up evenly distributed across all the colors in all the filters, even though conflict scanner can detect no data there: it's still a random color, a random race, a random industry
even wholly lifeless systems are indistinguishable from any other system in each of the filters, and there's no way to tell an outlaw system from a high-conflict system or abandoned/lifeless system with the conflict filter: they all can be red.
add not being able to filter by dissonance and...welp, good hunting to me, lol
edit to add: seems with no active filter and both scanners i can still narrow it down to "not red or yellow stars", but that took a wiki dive to find out
It's not really about the map, more about the discovery menus
They contains all the systems you've already visited, and it will not be that hard imo to add a filter to search for example already visited ice planets
A filter would be a nice to have but the priority should be tools to clean up a bit the systems, things like that
For both of you, there is a personal records section where you can... Well, record stuff. I imagine its also possible to save planets there for later view
i mean both would be great, and I do agree that given the choice between the two, I'd want discoveries cleaned up
but i was talking about the painpoint I was having at the time, which is something i had not discovered
Did I mispeak somewhere, or intrude on an existing convo? How would I go about adding a planet or system I haven't discovered to Wonders?
maybe i misunderstand this channel
Not one you havent discovered, I was sorta replying to Maruverts post.
Bring in your ideas, discuss them, make improvement suggestions. Just dont expect HG to actually check in here
Aye, okie, I'm in the right place, thankee
Oh, I thought you were answering my post as we are almost talking about the same thing, sorry :0
We have the Zendesk for that
sorry for coming out defensively in response, was a little rattled that I had maybe mistepped
it's all good with me if it's all good with you lol
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Knock yourself out🙂
If you're curious, here are the result for the moment about the discovery menu!
Oh, I can't send my stats here. :(
Well ~66% of people think the menu is frustrating, ~20% think it's very frustrating and ~16% think it's good the way it is!
Doesnt add up. Anyway, sounds frustrating
Yeah I know, because only 22 person answered. :/
The discovery menu, or galactic navigation generally really is shit
I did also vote lol
Thanks! :D
Galaxy map needs higher memeory of systems visited and visited systems should stay circled
They do show names for systems you visited though
Not usually in my experience, the custom names for systems you set are very inconsistent at actually being shown on the galaxy map (and I think the teleporter list too)
Players should be able to hide circles I think
Flamethrower weapon when?
For me it does, and not just the custom ones, Ill show a screenshot next time
i would love to see dissonant systems have more features in the future, a whole system classification just for "hey there's this type of planet here" seems a bit much, it would be so cool if they slowly started diverging from other systems in a bunch of different ways
They do that for water too, doesnt seem too out of place to me
You know, now that the Interceptors have a hover function... I kinda want some missions or expeditions that involve some air-to-ground combat although I'm not sure if we have the AI support for enemies to attack our ships from the ground yet.
They should figure out a way to integrate a map like the galatic atlas into the game. Not being able to easily look at planets & systems that we have already visited is a headache
Even when teleporting, you have no idea where the system you are teleporting is on the galatic map
A navigation update would do wonders + really help develop communities within a specific area
If they ever touch on pvp in the game, I’d love for there to be like a nexus standing that goes up if you complete quicksilver missions or down if you attack other players - and if your standing goes into the negatives, players can take pirate bounty missions out on you and invade your session for some neat rewards
We have pvp, technically
technically
Yeah but if they ever want to make it more in depth than just blasting randoms for no other reason than the joy of blasting
There are pvp communities... Other than that, doubt anything like that will happen
I for one am glad pvp has such little role
There’s a discord server for this
Where you just drop ur friend code and leave yourself open to be attacked
Ooh fun
Ship customization and ship building capabilities.
Yess. Been wanting that for years
Yessssss
need this
we need to be able to rarely find a system (usualy pirate) with a second space station who's also a scrapyard, you bring a ship, it get dismantled, you store the parts, and when you have all the parts you want, you can select them, and assemble the ship.
You can chose how much you pay and wait, the more you pay and wait, the higger the chance of a S class
so uh
they ever gonna make the exosuit inventory the default inventory you open to again
makes no sense how this has been a thing for so long
Suggest it then
I want to add something here but I'd also like it if we can find wild ship parts we cannot find by scrapping by actually finding them in manufacturing facilities and derelict freighters, something to add some life to the game I guess.
some raree colors? PITCH BACK INTENSIFY
Oh yeah, that too. If you want your knockoff golden vector, go put your ass in the most dangerous planet with the most hostile manufacturing facility, and boom! You got yourself a part you can't find randomly, sort of like you can find Royal MT/Sentinel Pillars and Sentinel MT/Corrupted Camps
On a side note, I wish manufacturing facilities actually attacked me without Sentinels (i.e. Turrets) to actually show they don't want their shit stolen but you'll get it anyway
if u scrap ship get chance to get part the ship has and go somewhere to combine all parts to make ship
I would like to see discoverable locations of explorable areas scattered around planets. These could be procedurally-created dungeons, temple ruins, etc. with unique, procedurally-created gear as treasure. Unique either as special abilities for your MT, exosuit, or ship, or unique designs. They should lean on the exploration, using HG's procedural building tech to include complex layouts, traps, and procedural lore that is tied to other areas of the planet. Not only would this give a lot more reason to explore planets, but would encourage more exploration of planets you already have a base on and give planets more uniqueness.
Cities. That’s all. Just cities with people and stores, if that happens I’ll probably never play another game
Other than settlements
That's basically just space stations
No, like a larger scale with a full population.
Between Settlements, Space Stations, Trading Outposts and all other populated places I think what we have is fine. I would rather see some more variation to worlds
Do you know would be funny if there was a way to have camouflage for your ship but you don’t go invisible you can just easily get out of battles by looking like either trader ships for sentinels or enemy ships for pirate battles
Add more rooms and loot to crashed freighters and add crashed s class freighters
What would adding crashed S class freighters even do
Probably wants to be able to fix them, like a ship
Crashed capital freighters with more rooms to loot would be nice
Yes please. I want some ancient-ass looking gear too as rewards
And if HG wants to lean into Exotic+ ship styles, let them be the ship rewards for finding ruins and dungeons/ruins/etc.
That could be interesting, but how would one get that back into orbit, freighters dont have apparatuses for that
maybe instead of the ones on the ground they could go with the space encounters for that
no no no, Freighter PvE
PvP
A bike exocraft, now before yall say anything, I mean a motorbike, no cockpit, naked.
Either an actual motorbike with 2 wheels or 4 hovers.
Instead of building using a geobay, it is a exosuit technology blueprint, bought the same way as others.
Though, there is also hard frame upgrades, earned from a new quest from Tethys, like a Trace of Metal.
Tethys orders you to destroy some sentinels and a walker, bur all of a sudden a large tank like vehicle appears before you, a new sentinel type.
Hard frame upgrades include: Storm Drive, Wasp wheels, Ai module, Harvested experimental sentinel weapons.
Thinking a name like The Vespid or Vesper would suit it well..
Note that during the quest, you must earn the trust of the [name pending] to ride it, and the bike shapes to your traveler (short=shorter bike, tall=higher bike)
also by "weapons", I mean WEAPONS.
Like full on general grievous but with lasers and cannons
Just as you can find underground terrestrial animals, add that there are underground aquatic animals
U guys think the next update will be about reworking the space stations maybe?
They should put some new, extremely rare proc-gen "things" out there, on like 1 in every 10,000 planets to find. But, that would make seeking them an exploration driver.
That sounds kinda frustrating, because people who have 5000 hour playtime saves would mainly be the ones to find them
I wonder how much longer we'll have to wait before we could time travel and see Korvax Prime or the First Spawn
I can’t believe in 2023 we don’t have a block a player feature… I want to get rid of a stalker without having to turn off my multiplayer and such…
This might be an obvious question but have you reported them to HG?
A use for the "boundary failure" structures? Besides lore
Fun to build a base around
Wouldn't mind having an option to block player group invites. So annoying when you're browsing stuff and a player invite blocks your screen and activity all of the sudden.
An option to block the invite spamming idiots at the Nexus should be in the game long ago.
Please, a searchbar to lookup visited/discovered systems and planets. To better index and go back to things.
We need a way to exchange ships, I have a few I could just gift my friend who just started the game but I found out it’s a whole ordeal to actually do that which kinda sucks
This is probably difficult or impossible to add, but some function to revive dead planets, adding creatures, flora, etc., that you have encountered along your journey would be nice, Being obviously something very expensive or difficult to do
Having seen the upcoming space stations I think if another freighter body type is added it should be the U shaped engineer motherships from Alien and Prometheus
Its not exactly an ordeal, all you need is the nextbest NPC
Still a bit annoying + don’t you have to like save and come back and stuff it’s a bit much
Not really, unless you want to keep the ship as well, all you do is exchange the ship you want to give to the NPC, and then have your friend immediately buy the ship from said NPC.
Oooohhh I didn’t understand that properly then thank you
I would love it if they added a whole lot of diversity, different biomes, assets, proc-gen changes, rare discoveries that spawn on maybe 1 in 1000 planets, but then the real twist... Don't release the patch notes for what was added.
Delay the patch notes for like 6 months, amd just let the community go wild as we discover things for ourselves, and share our discoveries with the community. Let us discover what was added as a community. Suddenly everything is new again, suddenly that feeling that theres new things to explore is back, suddenly the game is an exploration game again. The problem is whenever they add new things to explore and do, they spoil it all in the patch notes.
If you think delaying the release of the patch notes for 6 months is extreme, release the patch notes for the update, only upon the release of the next big update.
Thoughts?
I think in that scenario the people that play the game hours per day are going to find and post all the content within a few days. So I don't think it would substantially change. The only way to avoid content spoilers is just avoid the internet/community when an update drops, and just go in without even reading the patch notes.
an aurora borealis effect would look amazing in this game
There is a big difference between not reading the patch notes when they are available and not having the patch notes at all.
Least to me, it always has been an exploration game, and I dont have the time to put those hours in every day to discover everything by myself. If I wanted to go in blind, I could just not read patchnotes.
yeah minecraft galactcraft has amazing Dungeons that could be easily added to NMS in the same style (If they dont want much work)
We know the files o PC, so a surprise would be impossible i think
on*
Like they cant push out new ones
So here is my list of ideas I'd like to share with the community that I would think would be beneficial for the game. Feel free to criticize or add to my list. The whole point is so we can help evolve the game together and I think if we can all come together we might get HG to take interest. So I wanted to run my ideas by you guys first (there is no priority in this list).
COMBAT:
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Adding more diverse enemy factions for ground combat. In the current state of the game we only fight sentinels on the ground and would love to see the other races as enemies. Attacking settlements, trade stations, outposts etc..
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Piracy needs improvement. Right now piracy is pretty underwhelming. I think a good way of implementing piracy is we should be able to lay siege to another freighter and board them fighting our way to the bridge to steal their valuable resources. To illustrate I believe this should be done in phases. Players should first have to damage the freighter in their star ships enough so that the freighter cannot escape. Once the freighter has been disabled, players would then proceed to boarding the enemy freighter. Once inside the freighter, players would then fight the (faction based crew) inside while they progress to the bridge. I think the interior should have "levels" that way it is not a straight shot to the bridge and instead have many firefights along the way. Once players have made it to the bridge they can go ahead and secure it and begin stealing all of its valuable cargo. Space stations could also be an option for this as well.
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Fleet Battles. I think being able to go into battle with your personal fleet would be exhilarating. Systems with a war state should be the only available option to do this in. If players were to enter a system in a war state they would be given an option to assist either opposing parties in battle. In result, lowering reputation with the faction they go up against and as well raising reputation with the faction they choose to assist. In the battle frigates should be able to be destroyed, both player owned and NPC owned. Your Freighter should also be at risk but instead of being destroyed it would be damaged . If the battle is lost your freighter will be damaged and the player would need to go and gather resources to get their freighter operational. If the battle is won the player and their fleet should receive exclusive rewards since this should be catered toward end game content. For example all frigates would level up in their specialization bonus and players would receive an exclusive currency from the faction they assisted ( More on this currency idea later).
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Dungeons. I think planets would have a good use for these since it would give players more reason to explore around. I think using caves would be a good example of this where players could enter the cave and fight off predatorial life inside as they continue to make their way down in the cave to mine highly valuable resources. When the players reaches the end of the destination it would be cool if they had to fight off a huge like monster that is guarding all the valuable resources. I also don't think every cave should have this that way there is a bit of RNG involved. Some caves will be duds, some will be dungeons with a final "boss fight" , and some will be dungeons without a final "boss fight".
EXPLORATION:
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I think we should have more unique biomes set in place giving players even more diversity in styles of planets. More unique trees, grass,, mountains...etc.
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More Natural disasters. I think having tsunamis, earthquakes, solar flares or even custom disasters just to give the environment even more life.
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Stars I think we should have stars in our systems now. I don't think there would be any downside to this other giving the system more life. I would love to fly around the local suns of the system personally.
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Gas Giants, having these planets would be a great addition to the game. TO BE CONTINUED...
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(GAS GIANT CONTINUATION) If there were to be gas giants it would introduce new sets of environments for players to explore. In addition it would give players a suitable environment to build those beautiful orbital bases.
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More colossal wild life. Right now in the game I think there is only the giant sand worm but it would be cool to see more colossal wild life like maybe a giant squid or whales in water planets or a colossal dinosaur in earth like planets etc...
BUILDING:
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We could definitely see more variety in building pieces to add more character to our builds.
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Building mechanics. I think we should have better building mechanics that way players don't have to resort to "glitch building" or use third party software to build gorgeous POIs. An example we could use is angled snapping. Say I wanted to tilt the floor to make an upward walk way I could go ahead and snap that angled floor to a flat floor creating and easy method of building a upward walk way.
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Faction based building parts. I think it would be unique and bring more life to factions. If the player is max reputation with a faction they would have access to exclusive building parts that they could offer.
SHIP CUSTOMIZTION:
I know this has been asked for so many times and I do think ship customization would be great for the game but only ship colorizations. Finding ships to our liking is definitely one the of the main No Man Sky mechanics so instead of overhauling the whole thing I think it would be best if we just had to the ability to change the colors of our ships but leave the actual ship body appearance up to RNG so we could still go searching for that "perfect ship".
FACTIONS:
Last but not least I would love to have more involvement of factions in the game. I think if we gave more life to factions this would be a strong benefit to No Man Sky. One way I would go about this is having a faction currency that players can accumulate to buy exclusive rewards such as building parts, ship colors, and character appearances. I think we could have a pledge system in the game where a player can only be pledged to one faction at a time to increase standing with and unlock all their rewards. Once the the player has done so they could go ahead and unpledged themselves to that faction losing all progress made but still keep the rewards so that they can move onto their next pledge and level their standing with them.
Let me know what you all think on this and let us see what and where we can improve on the game. I would love to read your guys' feedback on my list of recommendations. I will leave two emotes for those who are in favor or not in favor of these list of changes. Thanks!!
Well, the pg-7 thing would def cut down some of this stuff, but lots of that is possible
"A PEGI-7 game can only include non-realistic or non-detailed violence. It is always unrealistic and often directed towards fantasy characters"
PEGI is a joke. PEGI 3+ games have literal gambling
yeah but no violence
that is what they care about
Waiting for an update that adds the ability to interact with what you're looking at, not what's in the corner of your screen.
Gambilng was one of aspects strictly tied to 18+ category. But devs worked around it because greed and gambling in games are not law regulated. Which is BS
I like most of those (and the ones from the post above), except the freighter battles and the factions. It makes no sense at all I cant work for two factions at once like we can right now with missions (although it does nothing). For the freighter battles, I just dont want the rewards to be exclusively be obtained this way, because Im not willing to risk my hard-earned fleet for a lategame item. Also, boarding and shooting your way onto a freighters bridge...not sure.
Completely understand. Im just trying to give factions more life than they are right now because at the moment they don’t really mean much and its an area that no man sky can tap into. As for the freighter battles you would not have to do them to obtain the “faction currency” it would simply be a method of acquiring that exclusive reward. The reward would not be exclusive to freighter battles so sorry for the confusion there. As for boarding and fighting your way up its about piracy which is taking hold of an enemy ship while stealing their resources. Right now there just isn’t anything really for piracy and there would be a whole other area of content just with this alone giving players more activities to do. I want to make the most out of freighters because at the very moment they just warp around and have builds on them. I want to give them more use same with your frigates. I am sure many would love to have the immersive experience of being in a fleet battle with their own fleet. Maybe frigates dont have to die but instead take damage which you’ll have to repair with resources that way its not so punishing. My suggestions don’t have to pinpoint but ideas to instead work with.
I like most of your ideas 🙂 Factions could use some rework, but no need to exclude them from each other. For freighter battles, if they are entirely optional, then sure. Your point about piracy is also correct, got nothing more to add
What do you think about customizing the Colour of your Frigates and Starship?
honestly i'd be happy with colors and maybe decals for ship customization
plus then we wouldnt have to install the engine colors as a technology
also for the fleet battle thing, it would be cool to be able to individually summon some of your frigates for pirate/fleet battles althoguh i think damage would be better then just destroying them
and with the whole dungeon thing, idk about caves, but it would be a really good fit for planetary crashed freighters, kinda like derelicts up in space
also it would be cool to have some planets that have the old style of terrain generation or colors and maybe have those be a bit more rare or something
I do like the idea of faction specific building parts tho
Here's a thing I would like in game.
Screens of various sizes that can play MP4's and actual Stereos that play MP3's
Either choose whole folders or individual files....
The sims and EA games did it over 20 years ago...
Tie them into speakers for surround sound.
I'd make a sports bar with MP4 vids of classic football games on screens XD
The only thing we cannot level up and it's with us all the time: Freighters...
Why can we not level up freighters to higher classes?
We can level up everything else!
I love my imperial but I will not give it up just because it is A class. I would rather level it up like a multitool or a ship!
still waiting for new energy sources.
Still waiting for gas giant planets with atmospheres and floating masses of clouds to build on
Still waiting for primates to make into pets and to use as companions
Still waiting for actual animal farms
Still waiting for other sentinel AI robot companions
Still waiting for living freighters
But hey, at least I got a sentinel ship, I only destroyed a few thousand of them over the years.... XD
Ok, Im done ranting...
Let the mission specialists at space stations have missions that are specific to ship types...
Shuttle: collect and taxi a vip guest (maybe they have a bounty on them too)
Hauler: mine or collect resources and deliver them to another system
Explorer: needed to land on hazardous planets for exploration mission
Fighter: stop pirates
Sentinel: infiltrate a Sentinel infested frigate, planet
Solar: maybe enter your ship into a solar race?
Exotic: assist a royal family in a mission
Living: needed for biological missions
This might sound dumb, But wouldn't melee weapons be kinda cool? There have been atleast two mentions of them being a thing in-game. It could act like any other secondary function on your multi-tool and each swing could cost 5% energy.
Dumb? What do you mean, dumb? This should be added in the game! You're question does not sound dumb at all!
what about exotic, living and solar ships?
Oh and @pastel stump, how did you get that little utopia icon? i love it! did you get it by completing the expedition? because i did 🙂
You can get it in #roles
i saw it 🙂
i suggest they could add more animals in the space
like some creatures that attack you
because for the moment, the only dangers in space happen when you cause them (attack a ship, a cargo or encounter an asteroid larvae) so its boring.
And also, the thing that everybody requested:
LANDING ON ASTEROIDS
Actually incorrect, you can get attacked by pirates too or by fleeing spaceships if you are nearby
Some ground humanoid combat (with Pirates for example) would be nice, like a pirate settlement raid. Interceptor update kinda did this but a bit more refined would be nice.
hopefully they add civilisations to the game
there are a fiew outposts but like, korvax, vy'keen and gek cities? Would be cool 🙂