#nms-the-future

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turbid crag
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And oversized rocky planets

lucid gazelle
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perhaps some variation in ring sizes, distances, thickness

turbid crag
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Wait

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If rings are made of astroids ice and dust from excess material, then planet collision should be possible and form those materials instead of just flying through a 2d image

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And also being able to see the planets move

lucid gazelle
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so, real rings?

turbid crag
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Because the skybox moves which in normal space it kinda doesnt

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Unless it symbolizes the galaxy spinning

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And they should add suns you can actually fly by

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Instead of it also being a part of the skybox

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And actual orbits

lucid gazelle
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orbits would be difficult, with how the game works im pretty sure

turbid crag
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With scorched being closer and dead and sub zero being farther

turbid crag
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The game is stil ln in heavy development

lucid gazelle
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my suggestion wasn't to rework the entire game, i just want some more variety lol

turbid crag
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But if 18 quintillion planets are possible

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Same

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I guess

lucid gazelle
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yeah if there are 18 quintillion planets and you dont like one of them, go find another

turbid crag
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Mainly I just want asteroids you can land on (is possible in creative you jump frkm a frigate to an asteroid, or you can jump to a planet, may be possible in normal or survival as well) and a sun you can pass by

lucid gazelle
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sun you can pass by wouldn't serve much purpose

turbid crag
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Or even fly towards to charge your launch thrusters with the solar powered upgrade

lucid gazelle
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perhaps massive asteroids that you could land on (there would be really low gravity)

turbid crag
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Hello? Deployable solar panels? No more fuel needed

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With like

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10 glass

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And some plating for framing

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And in 3rd person you could see them deploy

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That would be neat

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But the main thing I dont understand is how the starship windsheilds are one way

lucid gazelle
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one way glass exists

turbid crag
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Yes i know

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But why for starships?

lucid gazelle
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probably not due to gameplay reasons

turbid crag
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It would be a cool aesthetic

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No doubt

lucid gazelle
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let me rephrase

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the problem is probably not due to gameplay reasons

tidal reef
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Does it make sense that I think that adding ship customization like paint would ruin aspects of the game?

oblique smelt
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It would ruin it if players could just get it. Not work for it.

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There is an idea circling around that scrapping ships would give you random buleprint of one part of ship you scraped. Part blueprints would reqire scrap from ships. When you gather all blueprints and scrap needed for desired ship you go to special building and pay solid sum of money to put it together. But it will be C class. If you want the ship to be better class you also need to pay additional nanites.

copper dawn
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While sounding cool, it would require rework of the expedition system, as one expedition might take many real time hours up to a day.

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Currently HG said that they are focused on porting the game on PSVR2 and Mac. Idk what they plan to release along it. šŸ¤”

dusk yew
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I care. I want to board a frigate and take it over via hostile action

copper dawn
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I wonder though if they plan in the future updates to keep reworking the game (like they did with the recent updates) or if they will instead focus on new features. šŸ¤”

copper dawn
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As there are still systems left to rework. Like creatures (especially the flying ones), plants to be more procedural, etc.

dusk yew
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Fix keyboard and mouse flight

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Yes

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I want to build a base in space

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Let me build on a asteroid

copper dawn
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Also asteroid caves could be cool to explore.

left blade
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One of the few features that Sean Murray promised and that hasn’t been added to the game yet is landing on asteroids. That would be so cool

copper dawn
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They probably didn't do it because there is no reason for it. Also anybody could blast the asteroid under you and ruin your game.

left blade
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It’s not like, super important to me, but it’s definitely a fun idea

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To me, the most important updates would be sentinel update part 2, ocean update part 2, and a cave update

oblique smelt
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Imagine. Waterfalls and rivers with flowing water in nms

left blade
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Would be pretty hard to code in tho, I imagine.

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In a hypothetical ocean update, the main thing I’d want is a bunch of new ocean creatures, including rare ones and maybe even mechanical one. And also the ability to tame them.

oblique smelt
left blade
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I’m not sure what id want most for a cave update, but I would love to explore a bunch of crazy underground biomes

copper dawn
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Also one thing which the game needs - better terrain manipulator physics. If I destroy the ground and there is some left over above the destroyed one, instead of the magic pieces of the ground floating in air they should instead either fall down or break into resources.

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Like it works when player destroys terrain under some destructible object (like a plant) - this object is then automatically destroyed too.

oblique smelt
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THAT would be hard to code in.

left blade
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One things for sure tho, I want new expeditions

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I hope expedition 9 is either ocean themed or sentinel themed

dusk yew
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Space

brazen nova
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More ship and pet slots please 😭

tidal reef
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i feel like it would ruin a lot of aspects of the game since the uniqueness of no mans sky is that everything seems have a need to be discovered purely through exploration

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by introducing stuff like paint, you would effectively just ruin the need to look for a different color or a different kind of ship

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or the variety of ships

soft garden
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It would be no different than the freighter recoloring.

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The paint for ships, I mean. You could still hunt for certain colors if you wanted, but if that's not your thing, you could just repaint.

lucid gorge
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it would be interesting a ancient species that were dominant species on galaxy millions of years ago, they got extinct before geks, vy'keens and korvax could develop to reach space, and unique technologies found on ancient ruins developed by the ancient species that can be equipped on your ship/multitool/freighter, and a unique ship of the ancient species that can be obtained through a new expedition or idk.

left blade
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They need to turn the unused room in the space station into a bar.

oblique smelt
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More vendors on anomaly

wispy vale
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More impactful decisions

safe nacelle
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Millions of players have probably said this before, but turrets please.
And to add to that 2 of them, one small turret that fires at grounded enemies and a big one that fires at ships

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And with this I mean self placible ones ofcourse, they woud act about the same as the enemy variant I guess tho

tepid ravine
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MULTIPLE BIOMES!

dapper sparrow
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6,7 8 already exist and will be rerun after the rerun of 5 completes, indeed

wide granite
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Oh a race expedition would be cool. Lol nms kart

tidal reef
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they should make a silver vector

empty jetty
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A space race themed expedition would be cool. But not PvP, please. Some of us are on Switch and it would lock us out of it.

But I like the idea for an expo plot.

lunar widget
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Yes yes please

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So many game crashes...

violet vortex
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Constructive feedback and bug reports can be submitted to Hello Games via their Zendesk. Links below (and also pinned).

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!HelloGames

misty irisBOT
late coral
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so here's an idea: a unique freighter that is like the living ships

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It's body is similar to that of a prehistoric squid (armored back, squishy face with tentacles)

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and you pilot it from it's brain and store ships in it's stomach

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the interior looks like a mixture of the living ship and a xenomorph hive

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I'll try and draw a basic sketch of it later on

late coral
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well either that or something like the living ship

stoic pelican
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Nobody really likes shuttles. They don't do anything better than any other ship can, so people don't really use them. That's why I think a shuttle overhaul would be cool. They wouldn't be like other ships where you just hop in and fly, rather a mini little area with multiple stations. For instance, a pilot seat of course, a warp computer, turret stations, and a section with a storage container. There could also be a scan computer, allowing an in-depth scan of each planet's general environment. They could also have the ability to house multiple players, if you wanted to use one with your friends maybe. The basic idea is just a slightly larger ship with an interior that's more than a pilot seat, like the Colossus from Subnautica. Use a checkmark reaction if you agree.

pure bay
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I've always had a utility shuttle for black holes and galaxy hopping. That type of mechanic to reduce resource cost could be something. I can't really think of a mechanic that could revive shuttles.

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I hope they don't scrap the system overrides for Space stations. Having a station as a base would be amazing

left blade
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I’ve said this so many times, but I really want the ability to blow up sentinel freighters.

It’s the main thing I want added in nms.

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Also, a sentinel themed expedition, and another sentinel companion

tidal reef
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add a space-themed sentinel boss

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a giant sentinel eye maybe

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Sentinel Oculus, it'd be like the sentinel equivalent of a station or something

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i also want them to make massive sentinels constructs

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like fortresses or something

visual thicket
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I would absolutely love to see ship customisation eg. when in a freighter or space station there should be a work bench near the teleporter or a buildible structure that allows custom design and parts that have been unlocked/bought to be added to existing ships could allow for more ways for us to spend units aswell

gloomy hazel
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Lemme know when you copied the URL's.

brazen nova
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How can you play them without downloading them?

gloomy hazel
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I'm not telling you to download them but maybe try downloading them.

gloomy hazel
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šŸ™‚

tidal reef
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If you guys could add one major suggestion, no matter what it was but only one, what would it

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It can be a vague idea too like A sentinel update or a Multi-Tool systems rework

hot flame
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Localized Storms

tidal reef
visual cloak
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more focus on planetary diversity and on-foot exploration in the form of terrain, flora, fauna, and points of interest

fickle aurora
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I say add more aspects to asteroids. Say mining, based built into them. Make them a part of the environment

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Rather than them being a source of tritium you hardly use

gloomy hazel
# hot flame Localized Storms

I really thought we was getting this when they split the planets and moons up with their localized names. 😭

tidal reef
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and yet i keep buying it

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šŸ—æ

fickle aurora
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More or less, update interplanetary space to be more vibrant. How cool would it be to have an asteroid you land on and mine, only to find a hidden oasis inside with cauable gems glistening on the walls

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A whole grotto where trees and vines have taken hold

tidal reef
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i want there to be like maybe field bosses

fickle aurora
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Or glowing mushrooms

tidal reef
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that would be kind of cool wouldnt it

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like perhaps a roaming sentinel boss only on aggressive sentinel planets

fickle aurora
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I would say more diversity of planets as well, say a city planet. Or something like that

tidal reef
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i want more planets that seem to undergo some kind of passive terraformation

fickle aurora
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Like as you build bases?

tidal reef
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no not like that

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i mean the planet on its own displays signs of terraformation away from what it should have been initially

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for example some lush planets undergo exotification into a bubble planet

fickle aurora
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Huh, that would be interesting

tidal reef
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i want more of that but in a more diverse way

fickle aurora
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Another aspect of the game I wanna see is ship and freighter building

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Like you get to customize them more. Or build them from scratch

tidal reef
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people wanna land on living frigates

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like bro

fickle aurora
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But it would take a stupidly long time

tidal reef
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where you gonna land?

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in their butts?

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theres nowhere for you to land

fickle aurora
tidal reef
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yeah just wedge a landing pad in its flesh

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poor space whales

fickle aurora
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But overall ship customization would be amazing. Like building all different variants of your ship, painting the interior and exterior. Editing the lights and glowing parts

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Adding different parts in rarity

tidal reef
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i dont want that

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not in the slightest

fickle aurora
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For example, I love the cockpit of the starter ships. Lots open windows, but I like solar ships and their dynamic design

tidal reef
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lights are fine

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interior fine

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but i dont like the idea of building the ship entirely

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for example, if i turn a rasa droid into a standard vector

fickle aurora
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Why not? Isn’t the living shop just that?

tidal reef
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no, you have the find the ship

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i think one of the primary luxuries of nms is the theme of exploration

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which includes finding things

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and i feel like total ship customization other than like interior design and lights and like trails would kind ruin that aspect somewhat

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like if you could choose exactly what ship you wanted and looked like, it would ruin the idea of ship hunting

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technically you could not do it

fickle aurora
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Ehh, I would have to disagree. Sure I can see the appeal of finding a spaceship ready for you to buy

tidal reef
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and technically thru this logic im just a hypocrite since i use battlegroup savannah

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lmao

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only realizing this now

fickle aurora
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But I also feel like It would give you a sentimental connection to your ship. And exploring the universe with a ship that’s truly yours kinda sounds appealing in my book

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It gives you the feeling of achievement. ā€œI made this!ā€

tidal reef
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yeah i can def see that

fickle aurora
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Granted it doesn’t have to be cheap to make a ship

tidal reef
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so then definitely to some degree customization

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that i agree with

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but not total customization

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like it just feels wrong essentially dismantling the entire ship and rebuilding into something ese

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like a fight into a rasa

fickle aurora
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Oh no I’m not saying dismantling

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You can’t dismantle ships

tidal reef
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no it was a figure of speech

fickle aurora
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Ah

tidal reef
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i didnt literally mean it either

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i meant like choosing exactly which parts and whatnot

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no instead i want maybe more like

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decals, aura, trail, headlights, unique features

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and i want an option to not open solar sails

fickle aurora
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I’m thinking it could be an expedition or something similar. Unique manufacturing based planets that sell you ship parts you can’t craft

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Maybe not something like the solar sails

tidal reef
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or that would be interesting

fickle aurora
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But like, changing your freighter to have wings, or an extra engine on the side

tidal reef
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like youd have to go thru a whole process to build up the ship

fickle aurora
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Maybe a dorsal fin

fickle aurora
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It could be a quest you pick up through the anomaly for quicksilver

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Almost like the living ship

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You do a quest for it

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But instead of finding one

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You build it

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Finding unique and rare parts to complete the ship

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Each quest starts off with you choosing your ā€œquest pathā€

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What type of ship you want to make

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So like a fighter, explorer, hauler, etc

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From there

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You have unique quest steps you need to do for each ship to build it

tidal reef
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i should be expensive tho, to say you could do this, but i wholeheartedly recommend finding one instead

fickle aurora
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Yeah that’s my idea

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Similar to destiny 2 weapon crafting

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You could either spend time trying to find the ship(weapon) you want

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Or

tidal reef
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weapon crafting was a little disappointing

fickle aurora
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Craft it with the exact perks

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But you have to spend time with it

tidal reef
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oh make ship customization more expensive the more you do it

fickle aurora
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That’s my sorta idea

tidal reef
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oh but i dont think you should customize ship stats

fickle aurora
tidal reef
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just appearance tho

fickle aurora
tidal reef
fickle aurora
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Like the explorer solar panels

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You can swap that out

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Maybe for antenna

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Or the comically giant engines

fickle aurora
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You maybe can’t change the body style of a ship

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So you can’t change a hauler that has the cockpit to the front instead of the top

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But you can change the attachments, color, decal, lights, etc

maiden canyon
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A man of culture I see

fickle aurora
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Yep

pine crow
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"in the future" can we make the Sentinel (the one that follows you around) not stand in front of me, while i try to scan.. SeanMindblown
the hit box on that thing is enormous and i generally have to run off to start scanning surroundings..
*can't scan through it..

tidal reef
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i wish laylaps had more uses

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and could be renamed

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legit i know its so minor but i wanna rename Laylaps to Laplace

hot flame
# tidal reef whats that?

Right now when it storms, it storms wherever you are on the planet. I'd like storms to be able to exist independent of the player, so you could see them go by on the horizon or as they come in towards you.

pure bay
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I just want the red floating cube of navigation data to be a Quick Silver building item

visual cloak
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if they do this will be the emoji
šŸ§ā˜ļøāž”ļøšŸ§

lucid gazelle
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Frigates (or shuttles) could have interiors but also a pilot seat that would act like starships. Landable, etc. Maybe have some downsides or something, plus being expensive. Interior could house all sorts of things, but a shuttle would have a small one and a frigate would basically be a small portable base (for nomads)1

lucid gazelle
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combat also has launchpads

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could be used to dock fighter ships

sturdy bramble
late coral
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I have a perfect Idea

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have players be able to bring back extinct species

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like lets say the players has a pet that's extinct in the wild, they can use the eggs to bring back the species

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though it can only do so if there's a specific niche available, or if one is opened up by the extinction of athother

pure bay
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Or hear me out, a hologram that can project species, either extinct or discovered (you can still discover extinct creatures through data in like buried treasures)

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Or you know, holograms of stuff like your freighter, starships, gek, Vykeen, korvax, anomalies, the anomaly, Atlas, Sentinels of all flavors, flora, minerals. That sort

late coral
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This needs to be a thing

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Giant monsters destroying settlements

sturdy bramble
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i have one. what if you were able to pilot your own sentinel fighter.

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either that or have them in a seperate squadron page

rugged kiln
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Like we need to have capital planets

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Like mass populated planets with some cities

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We also need an AI that is better than play multiplayer or just like the same fun

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And war system

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A very good war system

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And small colonization

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And other things that i also like is to create companies

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And more bigger groups

flat lantern
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In depth base building with options for defenses and new and more enemy attacks.

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Bigger space battles with enemy fleets and you can get more ships like cruisers and such

visual cloak
# late coral

i would just like colossal fauna that feel colossal. Both hostile and docile

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Most of the big fauna just don’t feel big for various reasons, largely because of the animation

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but yes, settlements need to be fleshed out A LOT and need more reasons to protect

pure bay
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Ok, this idea was birthed in spoilers.

But using the deep range communication towers to send in game DMs to friends regardless of the Galaxy you're in. As long as you knew their friend code

lucid gazelle
lucid gazelle
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Ok maybe not like 100% covered in stuff because planets are huge, but still densely populated.

lucid gazelle
lofty path
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Wreck harvesting
So as a scrapper we've all felt the pain
Finding a wreck
And not having required materials to get it working
So I have the idea of freighter harvesting

Basically claim a wreck, and if it's unusable. You can have it collected and brought into a Hanger

And on the topic
Freighter selling. Aka being able to sell and scrap ships onboard the ship

torn fractal
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I like the idea of salvaging, kinda like Eve

lofty path
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Yeah it's a fun business
We just find ships with a mino and take them

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You find a few good ones

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Like my freind found a great quality hauler

torn fractal
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If like Eve you find not just materials but maybe a chance of some tech too

lofty path
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Hmmm

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I may possibly check it out

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But not currently I am busy

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Well not currently busy
Just will soon be busy

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And don't want to start something then have to wait like 7hrs

fickle aurora
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So, I say revamp asteroids to be almost like miniature planets, you use your jetpack to get around, clinging onto asteroids. Maybe you can even build bases in them

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Just an overall rework of interplanetary space

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It feels empty and bland rn

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Also Painting our ships

toxic slate
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i like the current asteroid sizes. too big and you will have a harder time navigating around them at speed

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what I don't like is how one blast from your guns explodes them. kind of undercuts the immersion

brazen nova
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I already mentioned this in spoilers but I'm saying it again: We should be able to refine uranium into plutonium in the game.

pure bay
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And on that topic. Nuclear reactors as a power source for base building. That way I don't have to pray to RNGesus for a good electromagnet hotspot.

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Should be massive though, end game recipe and can produce toxic levels of radiation. Just have an automated shutdown in case fuel runs out so there isn't threat of a meltdown

brazen nova
oblique smelt
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pet egg storage container with more max egg amount we can have. because there is more cool pets than we can carry and egg container would give an potion to store some if we want to hold diffrent one for now.

pure bay
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An Incubator!!!! Like proper incubator and hatchery

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And freighter enclosure for companions

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AYO why can't I have the Apollo body type??? Give me robo arms!

gloomy hazel
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I want to be able to irl turn in vr. as the game is fashioned right now, I'm stuck facing one side and using smooth turning on the stick. Rather than physically turn.

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OR atleast the ability to set a sitting calibration and standing calibration seperately.

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that why I dont have to sit, recalibrate to center into the space chair. then do that again when I stand up and get out.

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also let me sit in chairs. it shouldn't be that hard.

tidal reef
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I wish there were more uses to Fragmented Qualia and Liquid Sun

brazen nova
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I would love to see a karma system for fraction standings, so your standing with different races does really matter and will have consequences for your game. For example the better your standing with the Gek, Korvax or Vy'Keen, the better rewards and upgrades they give you and the better trading deals you'll get. You can even get discounts on stuff.
When your standing is awful they can deny you access to space stations and even put a bounty on you if you are in one of their systems.

gloomy hazel
fickle aurora
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Yeah

terse oyster
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Being able to Death Star a planet

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Or being able to blow up the sun of system then it starts an event destroying all the planets a stations and you just see a bunch of ships hyper driving to another system

restive stag
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I want illegal space craft and freighters

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And living ones too

restive stag
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But I would like to see a "living planet"

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Also actual desert planets lol

surreal trail
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natural disasters would be cool

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unless thats already a thing idk

gloomy hazel
brazen nova
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Though lorewise there are some issues with that

terse oyster
# restive stag Nah

Imagine a planet getting destroyed and almost all npcs are afraid of you or gonna attack you depending on the species that ruled that system

gloomy hazel
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like on the anomaly there is clearly more races involved.

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so why cant we just get some of those

pure bay
restive stag
terse oyster
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Having infinite galaxy’s should be normal to crash a pc what more destroy any of those

restive stag
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But they are not infinite

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The game works on procedural generation

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It would not go well with that

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And what about other players

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It just does not go well at all

terse oyster
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It would be a chaotic experience

terse oyster
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Tho since it Death Star maybe make it a gajillion units

restive stag
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Theirs a reason I think they haven't lifted the 4 billion unit cap

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The only way is ee this viable is for a alternate universe Expedition type yhing

lunar widget
pure bay
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Who knows, the thought of blowing up a planet and in tandem a "troll" just sounds toxic. People put months of effort into some projects, and just have that wiped on a whim isn't ok. It's already bad having a exotic crashed ship spawn and being griefed by a player who set a base nearby and terrain edit the spawn

terse oyster
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With a shield array or something

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But still would be fun ngl everyone running away

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With like an alert from the robot girl voice saying leave now or die

pure bay
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You have a strange sense of fun

restive stag
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It's like going into a medieval game

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And asking the Devs to add machine guns

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Oh and the game is based on exploration

pure bay
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I agree... Like, the thought of having fun with that type of power trip in an exploration game, while simultaneously deleting a planet that could be explored.... Replicated millions of times with millions of players? It's not sustainable at all. Defeats the whole purpose of exploration

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Not to mention being toxic to a largely cooperative and friendly playerbase.

restive stag
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Yeah it goes against the whole cycle

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T would also be hard to implement

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I would however like this ee more giant structures

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Like living leviathans

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Or weird idk ships

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Very rare but genuinely giant

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Also living or inorganic planets would be cool

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I would like to see the idea of space creatures expanded

pure bay
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Or seeing a live Titan in space instead of the skull remains

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Or living freighters/capital ships

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A heckin space station playerbase!!!

oblique smelt
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Living freighters, yes please. And more capital freighter variety

pure bay
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I want to own a space station so baaaaaaad

oblique smelt
pure bay
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Yeah! If you become the overseer of it, and can shape it to how you want it to look

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It would probably come with a space home set of building items, walkways, cat walks, hallways, doors of more variety. Space themed. Like a space base building update.

Could shape it to be a garage for your ships, or a powerful trading and commerce hub

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We already have NPCs wandering our freighters. Why not have like a settlement mix with the space station, or have your own flavor of home there

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We have 9 ship slots now... But no good way to show them off now either

oblique smelt
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And you could make your mission board for npcs and players to do them for you

pure bay
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Game coding wise, I have no idea how they could implement that at all. But NPC mission board for you or others to do could be nice

vital bane
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i want to see an overhaul of the refiners, they are so buggy always eating my resources.
also as a survival player the stack sizes are jank. medium refiners should have 500 and large refiners should have 1000 stack sizes.
the refiner UI isnt bad but i dont think its as intuitive as it could be.
could also fix the portable refiner exploits at the same time.

swift surge
pure bay
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Thats practically what volcano planets are "core unstable planet"

bold star
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Terraforming in some way might be interesting, especially if they add the possibility of it going wrong.

swift surge
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Terraforming takes a long time plus it would need too many resources

pure bay
#

How about remnants of terraforming technology on the "terraforming catastrophe" planets and other airless planets

subtle grove
#

Ability to customize the exterior of ships ? Even if minor

bold star
opal bison
#

I don’t know. The whole thing is about hunting down the colors. If they give the option to change the colors then hunting becomes obsolete

sturdy mauve
#

terrain manipulation improvements:

  • no terrain regeneration
  • improved responsiveness. Currently, terrain changes don't save reliably and behave unpredictably in multiplayer (hours of terrain edits reappear out of nowhere after friend joins)
  • small bits of terrain should crumble on their own instead of remaining suspended in the air. That breaks immersion because it defies gravity.
  • more freedom:
    1. the terrain edit cap/limit should be increased substantially
    2. terrain addition shouldn't be confined to squares and circles, so adding more presets or allowing users to create their own would be cool (changing shapes, colors, etc.)
    3. increasing multi-tool edit area and edit range, doing the same for exocrafts (they're currently underwhleming in terrain editing given their size), or creating upgrades that affect those stats
    4. the terrain editor only allows for "linear" terrain placement depending on the player's oreintation, so a "free placement" mode should be available to allow additions on all axes regardless of where the player stands.
unreal pecan
#

I would love to see comm balls go away, and with it the implementation of a new base part that is a "guest book".

It seems a large number of players despise the comms (myself included). Their icon covers base icons, they are non-removable space clutter, they can cause egregious amounts of lag, you can't easily see what message goes to what ball, so reporting the correct message if needed is extremely difficult (and pointless, as it only removes it for the reporter).

Instead I'd love to see the ability to place one guest book per base (no option without a base, or it creates the same littering issue). The game already has a profanity filter and a message system, so allowing players to leave messages in a book or digital log wouldn't be too difficult to implement. This would be great for base visitors/owners. Builders could see how many people have seen their base, and read any messages that people have left (with the ability to delete anything said if necessary). Instead of 100 comm balls at a mission portal/destination you'd see one podium/book icon that everyone can leave a message in. It would allow HG to place these at expedition milestones for everyone to leave their message easily/clutter free.

granite cosmos
#

Maybe only the base owner is allowed to build an announcement speaker
Basically a comms ball but a smaller, less intrusive wall speaker

#

Some base builders like to have the text to announce the base's name or a mesaage to visitors

loud berry
#

can we get a star trek ship

unreal pecan
#

@granite cosmos They could keep the message module as I think it's only placeable within a base, but yeah that would be cool too! As long as we get those annoying comms out of the main build menu I'd be a happier person šŸ˜„

granite cosmos
#

Maybe as alternative Comms ball
I do like the look of the ball itself
Like a chunky drone

toxic slate
#

I like Nerozii's solution because when I've stumbled across a base during exploration, there's no real way to leave them a hello. Would be nice to be able to leave a greeting without adding clutter to their world

#

But the easiest dev implementation is probably just a settings toggle that turns off all message balls

tidal reef
#

why not just like

#

make a mailbox system

#

and you choose to remain anonymous or reveal yourself for just idk general purpose

#

Message Delivery Module

pure bay
#

insert long distance telecommunications tower idea here

#

Give some relevance to those towers again

unreal pecan
#

I like the mailbox suggestion 😊 that would be cool to leave notes for others to open.. maybe they'd be stored there for the ability to re-access them when you or someone else wants to read the messages left at the base.

gloomy hazel
supple geyser
#

I'd love to see mega structure formats be used for structures outside of Derelict Freighters.
Like, those ancient ruins we find on planets?
Why can't some of those be multi-room dungeons with traps & critters?
Puzzles optional because this game isn't big on those, but still; I want to see more large exploration-focused sections in the game.
I know that the entirety of every planet is also kind of an exploration-focused thing, but an enclosed space to explore within them just offers up a different feel, & a bit more variety than just exploring each planet's overworld.

granite cosmos
#

Right now archives in abandoned systems are just normal archives without NPCs so basically useless except for lore
Maybe those could be made into large dungeons or at least have more rooms to use for building
Normal archives already use so little of the available structure
Just the landing pads and the terminal room

hidden zenith
#

i think it would be really cool if we could craft physical parts to our ship to exchange them, kind of like how there are different variants, same goes for the color palate and all that jazz

hidden zenith
#

would be cool to paint on your wall and stuff

fickle aurora
#

I really like the RASA cockpit of the starter ship. Especially since I fly first person and such

#

Unobstructed view

#

But at the same time, my metallic grey, black, and orange color scheme doesn’t go well with the ship

opal prawn
#

is it just me or freighters spawning near space station is annoying

soft garden
#

I'd like an archaeology update. Buried cities you can dig into and dig out.

pure bay
#

Well.... They do exist, but they need some TLC

soft garden
#

True. But I'd like, say, an entire city. So you could dig up a Gek city and see how it was laid out, or a Korvax mini-convergence, etc.

pure bay
violet belfry
#

I’d appreciate some Stellar Coffee and Stellar Tea recipes :p

pure bay
#

I see.

foggy ocean
#

is this where could write concepts probthat will never happen but it could

#

so ima say it anyways delete it if y'all want

#

its a cool idea

#

for nms

#

that will never happen

#

is there any other channels better for this

ember sand
#

I like the difficulty customization but I think there needs to be more difficult options for players who are into the challenging side of things.

#

For example I think there should be an option to make everything twice as material consuming to craft

foggy ocean
#

yo mr potato chip is there any better channels for what im saying

ember sand
ember sand
foggy ocean
ember sand
#

Not sure I’m not to familiar with this discord

foggy ocean
#

oh then should i just say it

ember sand
#

I suppose

foggy ocean
#

ight

#

i think it would be cool if like they made an era where like there would be like empires like gek empire vykeen empire korvax empire and players could volunteer in wars help in wars try to make peace team up with other players or just explore i just think it could be fun to destroy another empires city

#

its something that will never happen

#

still cool tho

pure bay
#

Oh... Bud, how far are you in the story

lunar widget
#

I mean it could be possible

#

But should it?

gloomy hazel
#

||Idea for weapon "Planet Destroyer" its getting beam what have big gravity power,and its starting eat planet,and creating black hole effect (on atmosphere height),atmosphere starting sucked to black hole (sintularity point) in end of eating,planet will back in 1 hour after this(need to warp another system and another again)||

pure bay
#

But why

empty knot
#

to get rid of those aggressive sentinel planets

pure bay
#

Could just turn off the pillar

empty knot
pure bay
#

Yeah

#

Pretty much

empty knot
#

learned something new

pure bay
#

Or whole system. Details are still a bit fuzzy off the top of my head

#

But the 5 star thing, turns blue

empty knot
#

i never mess with those

pine badger
#

[FIX-Request] - Items disappearing after Warp

Phew, just joined this Discord-Server and instantly have something i want to be fixed.
Well... it seem when i put Stuff into my Refiners aboard my Freighter which takes a little more time, then leave my Freighter, maybe warp it to another System or warp myself with my starship, the things in the Refiners just do "Poof". Same goes for on-planet Installations like Oxygen Harvesters. I left them there for work and came back some hours later and they were empty.

Would love to have that fixed

dense zodiac
#

more ways to store items

pure bay
#

Did you report it to NMS devs?

pine badger
misty irisBOT
pine badger
covert turtle
#

A secondary mission which allows you to create your own starship, the mission can start like this:

1- You talk to lifeforms in different systems who have heard of a rumor that a ship factory exists, and you collect information about it.
2- You trace all the clues you find till it leads you to a strange facility with sentinels guarding it. These sentinels are much more difficult than normal sentinels, they have more health, deal more damage. The waves have more sentinels per wave. After that x number of sentinel freighters and ships spawn above and you dropping minotaur's on you. After you kill the minotaur's you fly to the freighters and destroy them giving you access to the facility the sentinels were guarding. The facility gives coordinates to the ship factory.
3- You find the factory but it's broken down. You have fix all broken parts of the factory, supply resources, make an electrical system so all parts run, you might even need help from other lifeforms and your settlement to fix it. You could need lots of nanites and units, lots of rare resources, maybe even sacrificing a living ship to get its parts to fix something.

#

4- After fixing the factory. You can create your own ship. Any class, Any ship part, Any color (Please add matte black, and real solid black color). The price of the ship (Units, nanites and resources) scale with the parts. After that you can make 4 very very special expensive parts (can include stasis devices, memory fragments, etc.) so you can apply supercharged slots in any of the slots. You could pay more, and fix some factory parts allowing you to max out the stats of your ship.

This would give more content to endgame players who wish to truly max out there ships. The ship is THE most important thing in No Mans's Sky so it makes sense that you, the traveler, is willing to sacrifice a lot to get the very best ship possible. Ship hunting might lost it's value, but if the cost of making a new ship is very high, people wouldn't bother doing it more than once and would still need to look normal cheaper ships.

  • Ship parts chosen should affect the stats, for example, a specific ship part will give higher maneuverability but grant less defense (Credits: Loremaster Lucie)
lunar widget
opal prawn
#

SoMeHow i couldn't stop thinking that you canonically play as anomaly

#

and how come anomaly is addressed as traveller

covert turtle
gloomy hazel
#

opps wrong box

austere spade
#

been saying this for a while. I doubt it’s possible but two seater ships like han solo’s ship or something. physics might not allow it but i would be so happy

pine badger
#

Since i'm planing my Freighter-Base via Excel-tabel and give it many many rooms with individual purpose it would be nice to have Signs or colorable Decals to help orientate. Okay, since i have the original blueprint and built it it's easy for me but my friends constantly get lost.

torn fractal
#

attach jetpacks to our pets so we can fly around with them

rapid tinsel
#

Be able to abandon settlements

brazen thicket
#

Idk if this is in the game already but I've tried and it hasn't worked, add weaponry to CERTAIN animals like Rex's and stuff, it would be funny to run around on a rex shooting shit

pure bay
#

Like controlled Companion weapons?

whole grove
#

I want gas giants lol

cobalt fractal
#

i want giant space docks where u can park your frieghters and capitals ships

#

and there u can also coustomise them

empty jetty
#

Going off the repainting idea. For living ships, special items obtained from organic frigates that the ship can ingest to alter its colors. One type for the primary color, another for the pulse.

#

Make the items rare drops and the colors RNG based to balance.

tawdry surge
#

Add a hunting/fishing element. Idk if y’all consider walking around and blasting creatures hunting, but it’d be cool to have like trophy creatures to hunt and fish for, compare trophies, and earn cool rewards for finding them. Could even make a quest out of it

empty jetty
#

I'm not sure I like the idea of locking rewards behind that. I don't like killing peaceful fauna if I can help it.

opal prawn
#

just brilliant

#

there's the living ship, living frigate

#

yet there's no living freighter, living exocraft...

hot flame
#

Yet

#

šŸ‘€

oblique smelt
#

šŸ¤žšŸ˜‘šŸ¤ž

pure bay
#

living armor

#

We already confirmed the Vykeen do it!

prisma token
#

Start relations and families with gek and vykeen

lucid quest
tawdry surge
#

I agree. I don’t personally use the companion system but I’ve been told it’s not much

tidal reef
primal herald
#

I'd like to see some new exocrafts, which your character sits on, instead of in. Hoverbikes, for example. We can ride on creatures, so it is possible to show our characters on ground transport.
Hoverbikes shoild be a thing. Could be speeders, cruisers, choppers, whatever.
I say: 'Do it!'

pure bay
#

Rollerblades!

tidal reef
#

i want to see a miniature flying dragster

sly abyss
#

I'd like more NPC missions that are only unlocked if you understand what they're saying. These missions could drop higher rewards than the ones on the mission boards in the space stations. That would give another incentive to learn more languages.

dapper sparrow
supple geyser
#

So, are there any plans to offer more Tainted Metal trade-ins from the scrap dealer?
It would be nice if there were something in his list that was consumable or highly valuable that we could trade TM in for.
Like, oh, I dunno... Salvaged Frigate Modules?
Freighter mods?
Living Ship upgrade parts?
Maybe even Quicksilver, even if it's for an outrageous sum of TM for a mere 1-2k?
Just, anything would be better than the nothing-burger we've got going now...

weary sinew
#

The ship buying menu should have a feature to zoom in on a ship to see its details and an option to expand or retract the sails of a solar ship

#

buying solar ships without knowing how the sail looks is terrible

#

but that's how you have to do it in a station

oblique smelt
#

Ability to put down fireworks without fire them right away. And some trigger system so you can make decent fireworks show

primal herald
#

Wouldn't mind having NPC's at my planet bases, just to make it look more alive.

sullen ridge
#

I wish planets were more alive. I know it’d be super hard to implement but things like actual cities instead of settlements, and interactable npcs and stuff

#

also I wish ships had walkable interiors

brazen nova
torn fractal
quartz star
#

about the switch multiplayer option : "Certain gameplay features and elements (multiplayer, cross-platform save/play, settlements, etc.) are being considered for future free updates."
taken from Amazon description of the switch port of nms

hot flame
#

HG would definitely like having multiplayer, I'm not sure what sorts of difficulties that entails when under Nintendos purview

#

It hasn't been officially ruled out, so that's good

dapper sparrow
#

!hg

misty irisBOT
vale pier
#

I think it’d be cool to see a lot more flavor with companions/livestock/agriculture XmasDoge maybe something like the existing feeder and harvester based on hatcheries and fisheries for keeping aquatic livestock, fishing itself, more crops and foods to make (not much reason to add I guess, but it’d be fun to make space pizza with various toppings), so on. Companions could probably benefit from more functionality, like if similar accessories provided benefits similar to upgrade modules. And of course, I want to befriend burrowing and flying fauna GunterStrong These are by no means necessary or useful changes or anything lol but I think it’d fill in a bit of a gap with some variety

gloomy hazel
#

It would be great if smuggling were more interesting. Tie it into settlements, where instead of smuggling goods to system station, they are smuggled to settlements. Each settlement has an "underworld contact" type person who offers bounties for and will buy specific goods once every X hours. It's all mechanics that are already used elsewhere in the game.

iron adder
#

Good like some nukes in the game the ability to make nuclear weapons and blow the hell out of planets would be cool

half spire
#

Cross Progression please. Just so that people who have multiple consoles and a PC can continue playing if on different hardware especially since it's already cross play

raven thorn
grim frigate
#

Hi there, do we know how NMS will be released on the Mac "This year" (LOL). Do you think it will be on Steam or on the App Store?

pallid hearth
#

Autopilot function for traveling planet to planet within a system. Must be aboard your ship on a planet's surface to use. Destinations set based on whatever mission is currently active.

late coral
#

maybe there could be an organic freighter that takes inspiration from SCP-1281?

late coral
opal prawn
late coral
#

yeah

opal prawn
#

šŸ¤¦ā€ā™‚ļø

late coral
#

well its still organic

rain cairn
#

Any fleshing out of settlement mechanics would be wonderful. Just something beyond "make a decision every hour, sometimes a decision that really is no decision at all, and watch the good numbers eventually go up"

#

No need to go full sim city, but how about a scaled back sim town in space?

unkempt mountain
#

What about making the weapon tech mods limit higher than 3 say 4 or 5?

#

Or adding 1 to 2 more supercharged slots for s class ships

vast wave
#

Personally I think the number of SC slots should get reduced for all proc gen techs

#

Doesn't make sense for a crappy C class MT to have any SC slots

#

While 4 on S class stuff is overkill IMO

dapper sparrow
#

make it a difficulty setting

#

this is the sort of thing players will disagree about where the right balance is to be found, making it a setting allows everyone to play as they envision it ought to be

vast wave
#

Agreed

oblique smelt
#

Would like to have an option to pay for changing the backpack SC slots layout.

opal prawn
#

just, make decisions

#

mainly

valid birch
#

M16 would be lit

valid birch
late coral
#

well as far as I'm concerned the harbinger pics are just fanart

#

there's no pic on the website

opal prawn
#

hmmm

#

tfw no alphabetical / letter decals…

dapper sparrow
#

for entertainment value: I'd like to be able to feed the blob in the terrarium creature pellets šŸ˜„ also to be able to toss small rocks or whatever at the clamshell hazardous plants

#

because they are soooo dang annoying

unreal pine
#

Yo guys did you ever discuss here an idea for an emergency landing feature to be in the game (at least survival mode). Like imagine you get destroyed by pirates but you dont die and have to hard land your ship on a planet and then its like the start of the game cause your ship is badly damaged. It can be tricky to balance around the resources available to you on that planet so it might be just that your launch tech doesnt work or smth

#

What do you think?

soft garden
dapper sparrow
#

people can already write things with wire segments or the line decal tbh

#

or even pill lights

soft garden
#

True. but it takes a lot more effort. LOL

sturdy jackal
vast wave
#

Huh

#

Didnt know there were multiple resets

supple geyser
#

So, I dunno if this has been suggested before, so here goes my 2 cents...
Icons seen through the analysis visor could use some visibility changes, preferably things we can choose in the options menus.

Sometimes it's hard to make out a pure white icon when it's small & being seen through a mountain.

For example, if we can't choose one color for all of them to change to, then at least color-code the icons for mineral deposits when seen through the visor. [Red Cadmium, Green Emeril, etc]
Basically, just make the icons stand out for ease-of-location; color's only the first way that came to mind, so sizes & shapes could also be changed.

#

Also, collab with Hasbro.
I want a Minotaur that can look, move & fight like an autobot straight outta Transformers.🤣

soft garden
#

Screw Hasbro; I'm already making a custom of my character.

supple geyser
vast wave
supple geyser
#

Switch here.šŸ˜…

vast wave
#

Apologies then

supple geyser
rigid lantern
#

there should definitely better modding support/capabilities at some point

gloomy hazel
#

Would be interesting to see a heavily fortified structure that spawns in some systems, it would be the source of the space police.
If you find a way to break in you would gain access to storage for medium and high value illigal cargo

#

I’m thinking it would work as a difficult dungeon type thing simular to the derilic freighter but faster paced

opal shard
#

Lots of people want to do more with the Sentinel freighter (enemy, not capital ship).

It would be awesome if we could land on it and do battle on it, like a derelict freighter. With the "end boss" being a control core.

Further it would be great to automate tasks on our freighters, like gathering from plants, extractors, refiners, etc.

These could be linked as end-game content. Needing 100 salvaged modules to unlock and parts to build that can only be found on sentinel freighters.

gloomy hazel
#

Thinking about it mine and yours both function very similar

#

Mine being a station and yours being a ship

opal shard
#

Yup. The ship could be encountered anywhere after a sentinel battle.

Yours could be rarer, like some kind of roving fortress.

#

Anyways, other idea.
A new ship type with a special part (like solars have) that can land on water.

gloomy hazel
#

Or go under water

#

It would be an actual space Ship

carmine otter
#

it'd be fully useless and very satisfying if i could make my character walk instead of jog through my freighter

carmine otter
dapper sparrow
#

consoles, at least ps5, you can walk, I don't understand why that's not a thing on pc

gloomy hazel
#

PC has auto walk at least.

sturdy vault
#

We need more space to keep more spaceships

oblique smelt
#

and higher pet egg limit

dapper sparrow
#

18 pets not enough?? šŸ˜„

vast wave
#

You folks go past 6?

dapper sparrow
#

I've got 12 or 13 on one save, not 18 though

#

another save I have... 3.

balmy cove
#

You guys have pets?

dapper sparrow
#

don't you?

gloomy hazel
#

Asteroid bases when??????

oblique smelt
#

18 pets in register is ok but i would want to be able to have more eggs.

gloomy hazel
#

Give me a way to sell multi tools

#

I would like to be able to customise them better, have one for mining, one for combat, one for exploration

#

But I have a ton of other multi tools that I can’t get rid of

toxic slate
#

how is it that over five years on we still don't have any left-handed support? you may think it's a small thing, but it's harder for me to aim with only a right-handed multitool. despite being a company with such a friendly face, HG has been very slow to offer accessibility options in NMS

gloomy hazel
#

Yeah your definitely right

opal shard
#

I'd like to see Blaze Javelin and it's modules get a bigger boost from SC slots. Having any SC slots dedicated to it doesn't seem to have any significant effect due to the way to fires one "sniper" beam, whereas pretty much every other weapon gets a noticable boost by increasing shot count AND damage AND reload speed.

gloomy hazel
#

I wanna see more techs simular to the portable refiner. Changing the way the player is able to play the game.
Maybe you could have a exosuit tech that beams all items it gathers straight to your freighter automatically (provided it’s in the system)

tribal dock
#

Idk if this is in the works or not but fighting pirates needs to be fixed. When i join my friend i cant see the pirates theyre shooting at. Idk maybe just a whole space combat overhaul would be great. Id like to fly around and shoot stuff with friends, not watch them shoot at nothing and not be able to help whatsoever

gloomy glade
#

They should definitely add open servers outside of frontiers where players can hunt other bounty players, raid, aswell as loot and steal from others. I also feel like pvp needs to 100% revamped to allow non pvers to have fun because pve can only go so far after a while

#

Also we need a PLANET FARMER, so we can farm entire planets we don’t see of use(only if no life is founded upon that planet)

rapid tinsel
#

Procedurally generated recipes and tech

rigid lantern
#

ray tracing support for consoles that can handle it and pc

#

nanite implementation to replace current LOD tech ( nanite looks much better and it increases performance noticeably)

gloomy hazel
#

The current LOD tech is their own nanite implementation.
Should have seen how it was 6 months ago, the comparison to now is no comparison.

rapid tinsel
#

I just use finelod

#

What would be cool is a render distance option

opal shard
#

Coffee, made from impulse beans. Increases sprint speed.

Espresso, extra refined coffee longer duration coffee.

opal shard
#

Also, if food ever becomes useful, button combo hotkeys for consumable items.

Flipping through menus to consume an item (like food) is annoying especially if you spend 5 seconds for something thst provides an 8 second boost.

tame patio
#

what if you added a way to make a normal system into a pirated system

oblique smelt
#

Living ships should make sounds when you iteract with them , refill drives , when they get shot etc, lore wise they are conected to music or melody so maybe they shoud play happy melody when you are taking good care of them.

timid aurora
#

Would love an alternative method (outside of farming Stellar Ice) for getting quicksilver if the Nexus missions aren't coming to Switch anytime soon

dapper sparrow
#

do the expeditions, the current one gives 8888 qs for switch players

floral fox
#

a better procedural system, the planets after 10 hours of play are all the same with a plant with a different color, I know it's complicated since that would lead to a reset of the galaxies, Which would lead to the anger of the community, but if they really made each planet, creature and plant unique, it would motivate more exploration, and I sense that over time people would create bases again

#

or something simpler is to add sub biomes to the planets

unkempt mountain
#

The planets can't be 100% unique for example it would take almost a billion year's to visit every single one of them

oblique smelt
#

You mean more diversity. No need to change procedural system. Game just needs more Types of flora n fauma ,biomes ,ships ,buildings etc etc. More "parts " for game to mix and create more uniqe worlds

opal shard
#

Need Pirate Expeditions and Pirate Frigates. Chance of bringing back Contraband, Suspicious Packages, and X-Class Freighter upgrades.

gloomy hazel
#

i feel like thats an actually cool thing for the game

#

you could mine further than bedrock which would require a stronger terrain manipulator or smth

copper dawn
#

Reminds me before release of NMS, I expected this to be actually in the game. And was disappointed when I found that it isn't there.

#

That you can't dig into the middle of the planet or to the opposite part of it.

gloomy hazel
#

or maybe some exocraft that is dedicated to underground exploration

copper dawn
#

Also we should be able to find Alien monstrosity hive.

#

We see them burrowing out and down when we anger them (and when they calm themselves), yet we can't find from where they burrow.

gloomy hazel
#

where the big content updates are

copper dawn
#

And the hive could be made easily - it could be special underground biome, where the game could use part of the same assets it has now, we could see alien monstrosities, but instead of being hostile they would just roam around randomly or maybe do some interaction with the environment (they could still get hostile if we would enter their hive or steal/destroy their stuff) and there could be some unique objects like plants and other stuff.

gloomy hazel
#

and also super rare deposits

#

like naturally occurring diamonds or smth

#

that would actually be realistic to how diamonds form in real life

copper dawn
#

And also some story - maybe be able to somehow enter their hivemind or idk how it could be achieved.

gloomy hazel
#

and also like i said in the picture maybe as you dig deeper youll need thermal protection

copper dawn
#

Yep.

gloomy hazel
#

because it gets warmer as you go deeper

copper dawn
#

Also maybe some pressure protection.

gloomy hazel
#

also that as well

gloomy hazel
#

and the hive lives in those caves

copper dawn
#

That would make sense.

#

As we can't see them normally nor in normal caves.

gloomy hazel
#

and maybe you would need a stronger torch

#

since its going to be incredibly dark down there most likely

copper dawn
#

Also the torch could be used to scare away life forms living in such caves, which would hate the light, in case that they would be hostile.

gloomy hazel
#

or maybe there could be a new upgrade that gives you night vision

copper dawn
#

Night vision - doesn't make hostile neutral life forms in such caves. Could give good vision underground.

subtle orchid
#

I'd like to see pirates on foot to complement space pirates. They shouldn't just show up out of nowhere but could potentially try to raid you at a POI or settlement or even your base if it's big enough and then you have to fight them (their equipment would be similar to player equipment). Maybe pirates could even board a derelict you're in the middle of and ambush you.

#

yeah I'd like to see the underground (and also underwater) areas expanded

#

much deeper underwater areas and underwater caves like subnautica but procgen, because underwater does feel a bit shallow right now

unkempt mountain
#

Add ship dropped bombs each ship class would have a size and damage variant and you would have to land on your freighter and craft new bombs to re-arm you ship with bombs not reinstall the tech itself reload that particular weapon

#

Each ship type and class could have a different number and size of bombs to add a bit of skill to blowing up ground targets

rigid lantern
rigid lantern
rapid tinsel
#

That’s crazy

copper dawn
#

Nope. More like biological hive or hideout of the creatures.

#

As Alien monstrosities aren't sentinel . So they have no reason to use terminals.

#

And technology.

pure bay
#

They take over the same buildings, with their ooooooooze on consoles but yeah, outside of that I have no idea where they end up

#

Though, they are everywhere on airless planets, and "infected" planets

copper dawn
#

Their eggs are, otherwise they are still underground.

#

We never see them randomly wandering in caves or on surface.

#

That makes me wonder though - why the hell they keep their eggs on surface?

#

In case of buildings it would make sense that something... bad had happened there.

pure bay
#

Warmth?

copper dawn
#

But on the dead planets? šŸ¤”

#

And on infested planets they protect the titan worms.

pure bay
copper dawn
#

Yep. Around the building, with the slime.

pure bay
#

Yeah, that is still pretty weird to me. What's that connection with monstrosities and worms

copper dawn
#

||In the console logs it's hinted that the travellers/people who wrote the logs turned into the monstrosities, after interacting with some alien object or even experimenting on Sentinels.||

#

And if we enter any abandonded building, we see "inhabitants unknown".

#

But what's weirder - the abandoned space stations (which weren't taken over by the Pirate s) have the same slime as abandoned buildings on planets, yet there are no monstrosities. Nor any eggs.

#

Aside of the creepy message at our ship's computer "Welcome home...".

pure bay
#

I've thought that slime itself was a computer virus, and monstrosities were the product

copper dawn
#

||That's another way to interpret it too.||

pure bay
#

There isn't much in game to go by

gloomy hazel
idle estuary
copper dawn
#

Fortunately they can't destroy our bases in NMS.

narrow summit
#

imagine massive floating portal in space

copper dawn
#

It can actually happen as random encounter - the ancient teleporter or whatever is its name.

#

That reminds me - the game is still missing the Centre of the galaxy. As if you try to jump there, you still teleport to another galaxy instead of seeing, what's there first.

tidal reef
#

what is there to see its just a giant black hole

pure bay
#

Not in this game

pure bay
tidal reef
#

technically it is anyway

pure bay
rapid tinsel
#

An option for infinite sentinel eaves in difficulty settings

gloomy hazel
#

seeing as the game is extreamily meta when you account for the fact that hello games made NMS i wanna see a random pic of the team as a item/ easter egg somewhere

#

seeing as hello games made the atlas

empty jetty
#

Be nice to "lock" some systems into the teleporter. Like, let us lock/favorite 5-10 space stations on the teleport list to protect them from eventually dropping off.

Sure, I can put a base down, but sometimes it's just the space station that is of interest.

mental abyss
#

Give us a mini story for the Pilgrim. All of the other exocraft has one.

oblique smelt
#

Ability to shoot down freighters. More types of freighters wrecks. Capital freighter wreck with more cargo to loot than normal fraighter wrecks. Eject Catapult tech to save yourself when npc is about to shoot you down. Your ship after shooting down becomes a wreck that needs a lot of fixing.

copper dawn
#

The ship wreck part already happens at Survival difficulty - when player gets destroyed there, he instead crash lands on a planet and has to fix his ship.
I miss the ability to destroy Freighters and board the Sentinel ones.

#

And I wonder why we can't select the ship destruction behavior in difficulty settings? There we can only choose what happens with our inventory.

chrome eagle
#

Can we please have an overhaul of the inventory system. With lists and search! It’s a killer!

copper dawn
#

There already was an overhaul in Waypoints. And I think that was enough. I miss some text search feature though too. And maybe some auto-sort.

late coral
#

plasma rifle-type multitool when

pure bay
#

?

gloomy hazel
#

Ship customization (color mainly)

young roost
#

Add aggressive hostile creatures indigenous to the planets

soft garden
young roost
#

Theres# need to be hostile creatures similar to sentinel walker level for a real challenge

soft garden
young roost
copper dawn
#

What surprised me is that even when the planet hostility is set to "hostile/aggressive", I still rarely encountered hostile predators (in the Leviathan expedition). For some reason the game seems to spawn mostly predators which hunt other animals instead of "player predators", which attack player instead.

floral fox
#

It would be nice if very small animals could be placed on your shoulder, with that you could also add the domestication of flying animals, being able to put them perched on your arm, Like eagles and hawks

unkempt mountain
pine sapphire
#

Overhaul the PvP in this game, maybe something like PvP only allowed in Outlaw systems or empty systems, if you engage in PvP in systems owned by Sentinels then you will get a bounty on you, with your Hyperdrive disabled(or not) and Sentinels will be dispatched to stop you (stronger than normal). This should be enough to discourage people to not PvP in certain systems but have empty and outlaw systems not have interference so there can still be some pvp. ground pvp needs an overhaul desperately. I think if this game gets some PvP added into it it could really get some players and make the game more interesting and replayable.

#

Of course PvP needs to have a purpose or it will be looked over or become a gankfest. Don't want a situation where no one will engage in PvP because its pointless.

exotic rock
#

I would like to see more creature mechanics added to the game. There isn't enough incentive for me to want to utilize my pets other than collecting cool looking creatures.

exotic rock
pure bay
#

Expedition focused on pvp... That's just going to open the whole community to trolls

#

NMS community may be wholesome, and friendly, but don't underestimate the level people will go to. Like, how would you even balance it? What is stopping an ultra equipped player stomping on a new player?

#

Can't really say "that's just the game" or "they shouldn't have went to x system then" because it's not really the point of the game. Maybe an arena? Or a dedicated place?

pine sapphire
copper dawn
late coral
#

We should be able to see groups of Living Frigates like in Leviathan

#

Imagine flying through space, and having a chance of coming across a pod of Living Frigates

kindred burrow
#

But this game doesn’t feel like it needs a PvP mode. Like it just feels unnecessary imo

pure bay
kindred burrow
#

Empty is good for resource harvesting, and the current outlaw system quest rewards really wouldn’t warrant making them a PvP free-for-all

pure bay
kindred burrow
#

Like I said, I’m not sure a PvP mode would even be a good fit for NMS

#

It’s an exploration game first

#

But if I had to answer, the combat rating could be independent of Nexus rating, and that rating could pair other players in PvP areas away from trafficked space

#

Maybe place a class restriction, like C can only go into C class PvP, S only to S, etc.

pure bay
#

There could be a "battle simulation" type thing on the Anomaly with all this stuff

kindred burrow
#

That’s true, there could be

pure bay
#

At least that way, your equipment can be evaluated and safeguarded from damage, and things dropped on death wouldn't be stolen.

#

Though, none of that will work on a permadeath, or survival setting

kindred burrow
#

Maybe it pulls you out if you take a hit that would kill you?

#

So it doesn’t kill you, it just pulls you from the sim

pure bay
#

That could work. I just don't have the slightest clue how that would be implemented behind the scenes

#

Like programmed in game

kindred burrow
#

Neither would I, I’m just spitballing ideas here

pure bay
#

To me, it seems too much trouble to implement

#

NMS just isn't built for PvP

kindred burrow
#

If it relied on the dogfight mechanics already implemented, I could see it being workable??

#

But I do agree, it isn’t built for it

pine sapphire
copper dawn
pine sapphire
copper dawn
#

Some would want to be on for a challenge though. But in the default it should start as off. Or maybe there should be separate game mode for perma death with PVP on for those looking for the challenge.

gloomy hazel
pure bay
#

Yeah right before that I said
"Expedition focused on pvp... That's just going to open the whole community to trolls"

tall adder
#

I would like the game to receive more overhauls and balancing

#

New content is great, but it really feels like the game is starting to suffer from feature creep.

#

So giving existing but underutilized features renewed purpose would be a good update.

lean lodge
#

The game needs forms of ground artillery for base and settlement defense. Would be great to custom-build your own exocraft with fenders? Open sphere wheels doesn’t really look that good IMO.

pine sapphire
#

The main story should work to utilize all the features that's been added. I feel as if a lot of the features or updates go underused or not even seen by the average player

true rock
# pure bay Expedition focused on pvp... That's just going to open the whole community to tr...

The way that this generally works in other mmos is that pvp takes place in designated zones that are opt in for the player so that people that don’t want to participate don’t have to, and this that do have a place to do so without impacting those other people. I think the real concern is weapon and ability balancing, because they are clearly not designed with pvp in mind. They would probably have to undergo a substantial rework/rebalance before I’d ever feel comfortable having a pvp mode in NMS

pure bay
#

The weapons and Gear would absolutely need balancing

true rock
#

In a complete asides, I think we should be able to ā€˜unsummon’ our exocraft to our freighter

#

Give us an orbital exocraft drop bay

sly abyss
# tall adder So giving existing but underutilized features renewed purpose would be a good up...

There's a lot of things to do, but none of it really links up. I'd like more mid- and end-game missions that are much harder than the space station and Nexus ones.

  • NPCs that you meet at space stations and points of interest should prompt missions if you understand enough of their language to respond to them
  • There need to be missions involving derelict freighters. An NPC might want to find out what happened to a shipment they've lost, and you have to go to the derelict freighter in the last known system.
  • Exploring Sentinel freighters once you've beaten all the waves of Sentinel ships.
  • Procgen planetside missions inside buildings or settlements. Again, maybe mystery missions involving abandoned settlements (with the abominations that burst out of egg sacks).
  • Missions to collect high value difficult items, like gravitino balls, larval cores, hadal cores, sac venom, gek nip, etc. I know you can grow gravitino ball and sac venom plants, but you still need to unlock them and plant them somewhere.
  • Pirate missions where Sentinels catch you for trading illicit items: at the point where you go to hand over the item to the NPC on the ground, the Sentinels show up unexpectedly. It doesn't happen all the time, but there's a non-zero chance that it might.

I don't want more PvP. It's such a boring and overused mechanic, and is open to trolling and griefing. I'd much rather higher risk and higher reward story based missions outside of the Expeditions.

sly abyss
tall adder
sly abyss
#

Another change that would be an improvement would be no instant summoning of ships or your freighter (when summoning it from another system). Instead, the summoning time takes into account how long it would take to actually fly or warp to your location, and if the freighter doesn't have enough fuel in its hyperdrive then you can't summon it either.

tall adder
#

I've pretty much never bothered with them. They have no connection to the core gameplay loop

#

There is nothing to gain from doing missions that doing other stuff won't get you progressed towards faster

sly abyss
#

There definitely needs to be more tension between the factions.

#

I hate pirate encounters because dogfighting is a nuisance even with the auto-target-lock.

true rock
#

Really? I found the auto lock to be more annoying than anything else

mighty adder
#

Personally having just got back into the game after a long long break i feel they have totally broken the building aspect of the game, aiming is wavy and inaccurate, selecting an absolute pain in the ass. lost count how many times ive destroyed the wrong thing sometimes a whole room and everything in it. The whole system needs another rework to make it enjoyable. Loving it so far apart from that. I agree to the above comment and more random faction conflict in systems would be a welcome addition. More variety of missions and more depth in some missions too.

gloomy hazel
#

Are you using the build cam or just the view from your character?

#

Build cam is hugely easier to use than just whatever your character is seeing.

mighty adder
#

i will try with the build cam then i guess, i have been using character view, I play with controller as ive badly damaged my left hand so using keyboard and mouse is pretty much impossible. I find that some controls are missing using a controller too, why you cant just have the same config as a console i dont know, the standard steam config switches triggers, thumbstick clicks, removes the ability to move when building (which i was able to rectify) cant take off always have to reach for the keyboard and hold W, Building options ie rotate, unsnap etc are all replaced with yellow exclamation mark triangle symbols making it almost impossible to tell what i have to click or again reach for the keyboard and press, its all messed up.

#

The best config i can find is GeeTee's Xbox 1 config

brave plinth
mighty adder
#

thanks i will

mighty adder
#

Does anyone think that mining lasers for ships and larger asteroids will be added at some point, i mean you do see AI mining ships mining asteroids.......

void shard
unkempt mountain
mighty adder
#

im not saying it would be better because we need an upgrade on what we have, im talking about added content

#

if we just say theres no need because a gun can do the job of a laser then a game is doomed. because then we wont ever have options or other ways to play

#

im honestly talking about a whole other part to the game where you have mining ships and extract more than one resource from an asteroid and it wouldnt blow up those particular asteroids in one or a few hits,

#

this is about the future of NMS not how to do something better or more efficiently now

gloomy hazel
# mighty adder if we just say theres no need because a gun can do the job of a laser then a gam...

HG really did paint themselves into a corner with the terrain manipulator and ship based "mining" by using any of the guns. The practically free TM is more effective than the fully upgraded mining lasers on exocraft, so that's kinda dumb. Shooting the ground with starter ship is orders of magnitude better than using the multi-tool and it's free. Ship weapons are also free to infinitely collect asteroid based resources - the only limit being one's tolerance of boredom. I would love if they went back and made sense of these things by forcing tools to be used for specific tasks, but a nerf like that would annoy most people, so it likely won't happen.

#

That said, they did nerf the value of resources that can be mined, so maybe they will address these inconsistencies.

mighty adder
#

I hope so, part of getting enjoyment and a sense of achievement out of a game is having something challenging to pit yourself against. Having it all too easy just gets boring quick, a bit like the missions at the Nexus, only done about a dozen of them and bored of them already cause they just offer no challenge at all!

pallid hearth
#

Need a craftable version of storm crystals.

balmy widget
#

They should a ton more planets I’ve basically seen them all šŸ˜†

paper plank
#

Let us build a legit space station

gloomy hazel
#

Idea: Automated resource collection - perhaps with drones, or recruited helpers

hasty spade
#

I think for solo mode we should be able to sleep in bed and change time of day, and for multi-player mode just make it to where we can lay in them, its annoying making them and them being useless, decorations upgrade, we should get more Freighter rooms, so a freighter update, a planet update, and maybe a story update, a new story. Noted these take time to plan and such

gloomy hazel
hasty spade
#

Yeah

#

Oo maybe a npc update, new creatures like humans or others, the three we have are cool but would love to see more

grim bear
balmy widget
#

Yeah but like new types of planets like biomes you know

#

I’ve seen every biome, hot cold, swamp, paradise, toxic, radioactive, etc

oblique smelt
#

Game needs more diversity in general. In biomes, buildings , fauna ,flora, ships, freighters, mt, etc.

gaunt burrow
#

I'd kill for an auto-sort feature for inventories, given how many slots we can access now and how big inventory's gotten.

unkempt mountain
#

Bomb like pods dropped from ships containing rss and valuables that can be dropped while playing in a group for fast resupply's

unkempt mountain
unkempt mountain
balmy widget
#

I’m taking about new types of planets

#

I know there are a ton of planets I’ve Been playing the game since 2016

hasty spade
#

Are there plans to have more big content updates, I'm curious

olive barn
#

I'd love to have space stations that are dead, that we can take over

#

Like the settlements

neat thunder
#

one thing they should add is like when you're in orbit and you're crashing, that you can try to do a controlled decent, for example try to control where you land, so instead of hitting water you could steer it just enough to hit land

visual zephyr
#

like clans and stuff

#

so you can have battle against each other in groups of more than 4 (maximum party size right now i think)

#

I also really want those space station docking systems to be added as base building parts, so you can land your ship from the side of your base and store it in a ship garage or whatever

oblique smelt
#

nms focus will be always single player expolration game

visual zephyr
#

rip

#

but still it'd be cool to see player cities forming and stuff

true rock
#

I think NMS as is now is actually a pretty incredible basis for an MMO

true rock
#

Which I can sorta see?

gloomy hazel
#

Would love to see a base ā€œmailboxā€ where we could drop off goodies to other players when they are offline

true rock
#

In the 50 hours or so I’ve played so far I’ve come to start noticing a lot of similarities and underpinning consistencies that make planets less ā€˜unique’ than people think they are

#

I think some of that probably comes from the fact that the game is almost 7 years old at this point, but I think it’s still a valid observation to make.

#

Not that it’s necessarily a bad thing, consistencies and commonalities are good to help new players understand the flow of the game better.

gloomy hazel
#

given how buggy multiplayer is it could never be a proper mmo

#

I don't know about the other platform requirements, but on PC NMS only uses ~15GB of storage, which is very tiny compared to other games. They could double its size by adding more assets for planet diversity and it would still be a modest sized for a modern game.

#

It would be amazing if they were able to make running water, water falls, and planets with multiple biomes. Imagine if the transition areas between biomes were treated as unique biomes themselves. Would be neat, especially where multiple biomes converge.

true rock
gloomy hazel
true rock
#

I’m at work but I’ll respond later

gloomy hazel
#

It would be fine for personal private server hosting, where a player can invite a few friends. With decent transaction logging and automated report generation, it's not that hard to find cheaters on servers with a few dozen people. Private servers also limits the usefulness of botting for the purpose of "gold selling" by third parties, which happens in all MMOs.

pure bay
valid walrus
#

Currently putting ideas into a document about a rework (or major update) to the ByteBeat system we have in the game; any ideas?

pure bay
#

Can we get sounds that doesn't sound ultra compressed? Like a proper drum kit, piano, synthwave or something

valid walrus
#

Or longer songs? Or more Bytebeat devices per base? Those were things I was thinking of.

pure bay
#

Oooh

#

Can we sync bytebeat songs to the light floors?

valid walrus
#

It might be complicated, but it MAY actually work.

#

I'm putting down some of these ideas into a Google Doc, but I'm don't think I'm ready to share it just yet.

gloomy halo
#

Make plaier envincable

#

Fr

neat thunder
#

more squadron slots, that would be so fun

#

have an entire battle fleet

plucky cosmos
#

New to the Server, Hi! My wife came up with a great idea of being able to capture animals for a zoo or something along those lines. maybe be able to go into more detail about some of the creatures.

nocturne fiber
#

The ability to own more than 9 ships.

plucky cosmos
#

i agree. just make it so you have to have them all on a launch pad or something.

gloomy hazel
prisma stratus
#

NMS being a mostly single-player game with a bit of multiplayer is the best that can be imo. MMO means competitive, and I'd hate to see NMS turn into a competitive PvP game where anyone can blow you out as they desire. I don't want NMS to turn into another Elite Dangerous

plucky cosmos
#

i like how fallout 76 did mmo

#

i think nms could do that

lucid quest
#

I guess they could have more persistent online-checked Expedition channels to have a more MMO feel.

#

Ones with locked difficulty.

#

Normal mode is too free for that, and should be to be fun for everyone.

#

Still hoping for Multi-Swords. Thinking it'd be kinda like how Fallout handles melee, where shoot becomes a melee move and quick melee remains as a different move. I wanna whack stuff to mine, i already do sometimes with quick melee as it is.

prisma stratus
#

I just don't want randoms blowing me up and killing me in the midst of an expedition while I'm just here minding my business and completing my milestones :'D

#

That'd feel like GTAO honestly

lucid quest
#

Oh I just meant expedition as in separate shared matchmaking since they combined all non-permadeaths into one.

prisma stratus
#

If it's optional then I'm fine with it

#

While the NMS community is a lot better than the GTAO one, you just can't fully hide from griefers

lucid quest
#

Yeah, I don't want greifing. I'm not huge on MMO kinda stuff but it seems many people want it.

prisma stratus
#

This community just seems a lot more helpful, with people making bases with free stuff etc

#

And all the encouraging messages in rendezvous points

lucid quest
#

I am trigger happy though, so I desire more and more mob types. NPC though. Not PVP.

prisma stratus
#

PvE is good to me

hasty spade
#

Pve system I hop gets fixed in the future, weapons arent great at damage to sentinels, scatter blaster is too inconsistent with its damage, blaze javelin not doing lots of damage even with three S upgrades next to it. Food should restore your literal health not my life support oxygen tank.

kindred otter
olive barn
#

@hasty spade You can just eat some of the meats for that, Feline, Crystal, etc. It Does refill your "+"'s

#

I hope we get a proper NG+, that resets a lot of main progresses

hasty spade
#

Meat doesn't refill my health, when I eat it nothing happens, it says life support fixed or whatever, the the + don't get filled

pure bay
lucid quest
gloomy hazel
#

Cross save

#

Please god add cross save

#

You guys have multiplayer and cross play and already a way to distinguish different players please have cross save

lucid quest
#

I've been loving Cross Save in titles it supports.

#

NomNom also shows the save formats are very similar. The only issue is transfer.

hasty spade
#

Would love to see us be able to use furniture, sleep in beds, have drinks, watch a TV,, things like that would be amazing

pure bay
#

Do we even have a TV?

gloomy halo
#

Interstellar television 🄰 like gta's TV

hasty spade
#

A pirate update, looked it up, people also would like one, have it to where once a freighter cargo and turrents are destroyed, we can turn it into a destroyed freighter and board it and then shoot the crew inside, having our squadron exit their ships and help kill the crew on board. Taking over space stations, making a pirate hideout a place where squadron and your freighter crew can hang out, a freighter room that finds systems with a freighter, teaming up with other pirates, having an illegal market where you earn money and materials, more materials added to game for us thieves

lucid quest
#

Turning a freighter into a derelict like that would be awesome. Then others find it.

#

Or have the entire thing crash into a planet to be a crashed freighter.

#

Do our graves show up for other players?

gloomy hazel
#

Little thing I’ve been thinking about recently, with AI able to generate 2d images decently well, would it be possible to make 3D assets? And with that, could we make fully unique objects for this game?

rich jacinth
#

Ok, uh. I finished all the Exped redux from 5-8, very great but I'm curious on something... what will Expedition 9 will feel like? šŸ¤”

unique radish
#

It'd be a gargantuan step towards breaking away from the procedural yet cookie-cutter planets we have right now

unique radish
copper dawn
idle tundra
#

Got a suggestion for escort missions for Mercenary/Merchant/3 Main Factions. Would love to get missions to acompany different kinds of clients, from regular spaceship to freighter.
Could make it a going through multiple systems kind of mission so preperation would be key.
Different kinds of events may happen when venturing through the systems.
Like pirate attacking or going on a planet retrieving artifacts/ressources for freighters. Might be a bit similar to just the normal variety of these missions but could make those escort missions
Work like a chain of different types of missions stringed together while gokmg thriugh like 2-4 systems. Would probably be good to make em higher faction rank missions so new players do not bite off more than they can chew. Totally cool with criticism and love to hear what you guys think about a mission type like this. This just came to mind out of the blue for me so yeah feel free to add to the suggestion.

Hope this is ok to read.

pure bay
#

Imma be real with you, escort missions are always gonna be a chore

idle tundra
#

True but in a game like NMS they can be optional

#

You don't have to do em

unreal dome
#

and those missions can give quite a buck and stuff

#

in games like NMS you don't always want to be the hero, sometimes you want to be standard worker

rich jacinth
copper dawn
#

Weird is the Exobiology one there - it was released at the Sentinel update, so one would expect it to be a sentinel based content. Yet it ended as more creatures based RNG BS.

rich jacinth
#

At the same time I have a bad feeling E9 could be a completely marine-based Exped with subs

#

And I'm not too particularly fond of not only gathering mats for the sub but also the speed of it too

#

I'd rather get a exocraft rework if we bother getting a Exped focused on vehicles

copper dawn
#

Yep. It needs to be faster.

rich jacinth
#

Also compared to land or space combat, water combat is seriously underwhelming

copper dawn
#

Also we still can't tame fishes.

#

Nor even feed them.

rich jacinth
#

So that is another issue I'd like to see being fixed if it's going to be touched

copper dawn
#

I would like some fish/sea creature riding as another way for faster travel.

rich jacinth
#

My biggest wish for a E9 is actually also Sentinel-based as well but heavy lore-driven too

#

Remember that 'orbital cannon' fiasco in Fall? I kinda want a Exped on stopping one

#

idk, I just want HG to do something with Corrupted Sentinels too since they're so wasted

copper dawn
#

Corrupted sentinels are just easy Sentinel targets.

rich jacinth
#

They eat too much of my ammo

copper dawn
#

Which you can fight either at the Settlement (if they attack it) or find randomly at the buried modules. Yep. They are very rare.

rich jacinth
#

Like I genuinely want these to be threatening considering their rarity

unreal dome
#

would be neat if orbital exocraft materialiser could show what exocraft you have, which one is main, and probably see what it has inside

violet saffron
# gloomy hazel Cross save

we've reached a point in the industry where cross-save isnt actually that hard to implement when talking about the actual tech behind it. there's a much bigger problem however, that im not sure will ever be fixed; corporate greed.

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microsoft, sony, and nintendo own basically the entire market.

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and they DESPISE each other

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they see cross-save as client stealing, not sharing

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after all, why play on console where you need to pay an additional fee to them to have online multiplayer, when you get it for free on pc?

violet saffron
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atm its a huge pain, not to mention the fact you need to do it planetside

gloomy hazel
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One of the things I actually liked about Elite Dangerous was how the rover vehicle bay and mineral mining machinery were physical parts of the ship that could be upgraded. Totally unnecessary in the NMS lore, where things are materialized, but it would be neat if there were ships that worked in the same manner.

violet saffron
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so if you're in your freighter you need to get in your starship, exit, land, and then go back in if you dont have matter beam

unreal dome
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also would be neat if all exocraft had cool drop-in animation like minotaur does

violet saffron
unreal dome
violet saffron
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ohhhh i see

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that would take up a LOT of space...

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...unless

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in the freighter landing area there's two sides

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one of which is unused

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you could have freighters have that included there for free and then you get the exocraft materialiser to actually send them in

gloomy hazel
violet saffron
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i need a visual on this, cant really picture it

gloomy hazel
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It would neat if they made a bus/van style ship too, but that's asking too much! šŸ™‚

violet saffron
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like below zero's seatruck's prawnsuit bay?

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where its literally attached on the end of the truck

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and you go out and pull a level to detach it

gloomy hazel
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Initially I was thinking the Nomad, with its legs retracted, could hang off the bottom of ships like fuel tank

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But I think at this point it is kind of silly to ask for such a visual overhaul, especially when it's so easy to magically call a frieghter into a system so you can then magically call any exocraft.

arctic siren
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I definitely would like to see more, so much more PvE action:

  • Corrupted / Infected Vy'keens / Korvax / Gek
  • Terrestrial Pirates
  • Tweak the Swarm: Make them not feel like a generic addition with endless amount. The player being able to clean / purge and area with a counter of how many Swarm monsters left (new missions)
  • more Swarm types with different moves, skills, damage, HP
  • real hostile fauna that can become a threat. Could be a sporadic corrupted version.
  • mini / raid bosses
  • The giant worm being killable at last!
  • More types of space combats
  • Combat against pirates or other type of enemies who took control of some trade post, settlement, etc.
  • Glitchy enemies

More Ship / Exocraft Hunting mechanics:

  • Being able to build your own ship / freighter from salvaged parts / scrap parts / advanced parts
  • An endgame feature to let you paint your Starship as you please, similar as the Freighter.
  • A new feature that let you improve a ship's base stats, like changing the engine, thrusters, etc
  • Share your creations or a blueprint code, so others can see and replicate your work
  • More advanced features to the Exocrafts. tbh it kinda feels alpha stage that part Adding X-Class modules, more responsive to controls on 1st person view (controlling the Minotaur is almost impossible is 1st person view, for example), the exocraft modules that modifies the Grip, Drift, and slide are almost pointless and need improvement.

Character customization:

  • The same as Aliens show their face, human faces would be great (male and female)
  • Fix the jetpack - cape clipping for the bigger body shape
violet saffron
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someone recently talked about a possible pirate player update which sounded very interesting, and id like to add onto it:

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there could be multiplayer integration where players can run bounties AGAINST other pirate players!

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perhaps thats how you could get the rewards without pirating?

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itd be harder to do so, but you wouldnt gain negative standing with the factions

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speaking of, maybe you could make it so you get negative "pirate" standing that works towards giving you pirate titles, unlocking stuff within this pirate system, while running bounties against them grants you positive standing that unlocks stuff with the other factions

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just spitballing here, complicated but sounds cool

gloomy hazel
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I beg for the colossus to be made into an RV

I’ve named mine that for years now and I need it

violet saffron
unreal dome
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also freighter could get actual hologram showing current system with all the waypoints, pretty much like map

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either in bridge or in orbital scanning bay

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and talking of orbital scanning bay, would be cool to be able to move entire rooms with everything inside

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saving the hassle of moving, lets say, farming bays in freighter, or prefab rooms on planet

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another thing i think could be useful (maybe sometimes too useful) is freighter (re-)call beacon. it could be made as base structure and needed to be connected to power network, or maybe call freighter every time it is powered up

edit: nvm you can summon freighter from surface

hasty spade
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I feel like the most important 3 updates are a follows
1.base update, update to based lighting system, decorations, mew buildings, us players finding abandoned cities or bases.
2. Pirate update, as stated earlier
3. Story update

unreal dome
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you know what could be super useful? quick info around crosshair like weapon charge

last rivet
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We need something to spend all our wealth on. Shipyards that sell ships, frigates and even capitals. That sell weapons and engines. Actual frigate combat and capital ship combat. All this should cost millions - 100s of millions.

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Then introduce diplomacy. Factions. Gaining fractions in one upsets another. Gaming faction in piracy loses all diplomacy in others etc

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Unique star systems. As opposed to just planets.

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You guys ever played X3 Terran conflict? NMS could be what X:rebirth never was. And more.

gloomy hazel
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I’d actually argue an exploration update would be more needed

visual cloak
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be careful myriad, HG are waiting to hear people say that so it fuels their fire for more base building updates

unreal dome
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another idea: steering exocraft using A/D and/or cruise control. wouldn't be complete automation, but would make it easier to travel around

forest light
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Lets us make units from settlements.

elder charm
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An actual government

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a Republic or Empire, or both!

last rivet
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Need more rare things and challenges. Something to keep up grinding and striving for.

unreal dome
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kinda hard to grind when you don't know what you'll get at the end

gloomy hazel
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Didn’t we just get two combat updates tho

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Like outlaws and sentinel were both combat updates

rigid lantern
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And not much to it

tight roost
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do you ever think hello games is gonna add real, big futuristic cities in the future?

tight roost
violet saffron
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(talking about this type not the ugly square one)

sullen drift
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i love the maykr design

oblique smelt
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Imagine archive ,trade center, and settlement close to eachother like these 2 archives. Perfect spot mega city base

sullen drift
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yes

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i think HG should add swords

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and dashing ability

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just like the rocket boots but it can be used instanly

digital mason
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Those ships give me an odd thought of the reapers of mass effect for some reason.

sturdy bramble
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Freighter on freighter combat would be very nice. The fleet moves around and there's a chance it runs into a pirate base for another fleet. If you're in the bridge, piloting the freighter, you can choose what to do. oh, and having multiple freighters would go well with this.

forest light
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I could have sworn you used to see a hand animation in 1st person starship view?

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But if not then yes this šŸ‘†

dense shore
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I reckon it’d be so cool if planets actually revolves around a fully modelled star instead of staying stationary in the same place, and stars just being a big light in the skybox

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But I can also see why it would be hard to implement with all the game breaking bugs it could create