#nms-the-future
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perhaps some variation in ring sizes, distances, thickness
Wait
If rings are made of astroids ice and dust from excess material, then planet collision should be possible and form those materials instead of just flying through a 2d image
And also being able to see the planets move
so, real rings?
Because the skybox moves which in normal space it kinda doesnt
Unless it symbolizes the galaxy spinning
And they should add suns you can actually fly by
Instead of it also being a part of the skybox
And actual orbits
orbits would be difficult, with how the game works im pretty sure
With scorched being closer and dead and sub zero being farther
That is true
The game is stil ln in heavy development
my suggestion wasn't to rework the entire game, i just want some more variety lol
yeah if there are 18 quintillion planets and you dont like one of them, go find another
Mainly I just want asteroids you can land on (is possible in creative you jump frkm a frigate to an asteroid, or you can jump to a planet, may be possible in normal or survival as well) and a sun you can pass by
sun you can pass by wouldn't serve much purpose
Or even fly towards to charge your launch thrusters with the solar powered upgrade
perhaps massive asteroids that you could land on (there would be really low gravity)
Hello? Deployable solar panels? No more fuel needed
With like
10 glass
And some plating for framing
And in 3rd person you could see them deploy
That would be neat
But the main thing I dont understand is how the starship windsheilds are one way
one way glass exists
probably not due to gameplay reasons
Does it make sense that I think that adding ship customization like paint would ruin aspects of the game?
It would ruin it if players could just get it. Not work for it.
There is an idea circling around that scrapping ships would give you random buleprint of one part of ship you scraped. Part blueprints would reqire scrap from ships. When you gather all blueprints and scrap needed for desired ship you go to special building and pay solid sum of money to put it together. But it will be C class. If you want the ship to be better class you also need to pay additional nanites.
While sounding cool, it would require rework of the expedition system, as one expedition might take many real time hours up to a day.
Currently HG said that they are focused on porting the game on PSVR2 and Mac. Idk what they plan to release along it. š¤
I care. I want to board a frigate and take it over via hostile action
I wonder though if they plan in the future updates to keep reworking the game (like they did with the recent updates) or if they will instead focus on new features. š¤
I hope its both
As there are still systems left to rework. Like creatures (especially the flying ones), plants to be more procedural, etc.
Fix keyboard and mouse flight
Yes
I want to build a base in space
Let me build on a asteroid
Also asteroid caves could be cool to explore.
One of the few features that Sean Murray promised and that hasnāt been added to the game yet is landing on asteroids. That would be so cool
They probably didn't do it because there is no reason for it. Also anybody could blast the asteroid under you and ruin your game.
I was thinking of a 3rd asteroid class.
We have the small ones which you can blow up in a few shots. And the bigger ones which take a lot of shots.
Maybe they could add an even bigger asteroid that you canāt blow up and you could land on.
Itās not like, super important to me, but itās definitely a fun idea
To me, the most important updates would be sentinel update part 2, ocean update part 2, and a cave update
Imagine. Waterfalls and rivers with flowing water in nms
So cool bro
Would be pretty hard to code in tho, I imagine.
In a hypothetical ocean update, the main thing Iād want is a bunch of new ocean creatures, including rare ones and maybe even mechanical one. And also the ability to tame them.
Could make a waterfall part presets like ship parts for game to chose from and mix for procedural generation
Maybe.
Iām not sure what id want most for a cave update, but I would love to explore a bunch of crazy underground biomes
Also one thing which the game needs - better terrain manipulator physics. If I destroy the ground and there is some left over above the destroyed one, instead of the magic pieces of the ground floating in air they should instead either fall down or break into resources.
Like it works when player destroys terrain under some destructible object (like a plant) - this object is then automatically destroyed too.
THAT would be hard to code in.
One things for sure tho, I want new expeditions
I hope expedition 9 is either ocean themed or sentinel themed
Space
More ship and pet slots please š
that would be nice i was thinking stuff like paint customization and parts as opposed to literal ship building
i feel like it would ruin a lot of aspects of the game since the uniqueness of no mans sky is that everything seems have a need to be discovered purely through exploration
by introducing stuff like paint, you would effectively just ruin the need to look for a different color or a different kind of ship
or the variety of ships
It would be no different than the freighter recoloring.
The paint for ships, I mean. You could still hunt for certain colors if you wanted, but if that's not your thing, you could just repaint.
it would be interesting a ancient species that were dominant species on galaxy millions of years ago, they got extinct before geks, vy'keens and korvax could develop to reach space, and unique technologies found on ancient ruins developed by the ancient species that can be equipped on your ship/multitool/freighter, and a unique ship of the ancient species that can be obtained through a new expedition or idk.
They need to turn the unused room in the space station into a bar.
More vendors on anomaly
More impactful decisions
Millions of players have probably said this before, but turrets please.
And to add to that 2 of them, one small turret that fires at grounded enemies and a big one that fires at ships
And with this I mean self placible ones ofcourse, they woud act about the same as the enemy variant I guess tho
MULTIPLE BIOMES!
6,7 8 already exist and will be rerun after the rerun of 5 completes, indeed
Oh a race expedition would be cool. Lol nms kart
they should make a silver vector
A space race themed expedition would be cool. But not PvP, please. Some of us are on Switch and it would lock us out of it.
But I like the idea for an expo plot.
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so here's an idea: a unique freighter that is like the living ships
It's body is similar to that of a prehistoric squid (armored back, squishy face with tentacles)
and you pilot it from it's brain and store ships in it's stomach
the interior looks like a mixture of the living ship and a xenomorph hive
I'll try and draw a basic sketch of it later on
well either that or something like the living ship
Nobody really likes shuttles. They don't do anything better than any other ship can, so people don't really use them. That's why I think a shuttle overhaul would be cool. They wouldn't be like other ships where you just hop in and fly, rather a mini little area with multiple stations. For instance, a pilot seat of course, a warp computer, turret stations, and a section with a storage container. There could also be a scan computer, allowing an in-depth scan of each planet's general environment. They could also have the ability to house multiple players, if you wanted to use one with your friends maybe. The basic idea is just a slightly larger ship with an interior that's more than a pilot seat, like the Colossus from Subnautica. Use a checkmark reaction if you agree.
I've always had a utility shuttle for black holes and galaxy hopping. That type of mechanic to reduce resource cost could be something. I can't really think of a mechanic that could revive shuttles.
I hope they don't scrap the system overrides for Space stations. Having a station as a base would be amazing
Iāve said this so many times, but I really want the ability to blow up sentinel freighters.
Itās the main thing I want added in nms.
Also, a sentinel themed expedition, and another sentinel companion
i want them to generally expand on sentinels
add a space-themed sentinel boss
a giant sentinel eye maybe
Sentinel Oculus, it'd be like the sentinel equivalent of a station or something
i also want them to make massive sentinels constructs
like fortresses or something
I would absolutely love to see ship customisation eg. when in a freighter or space station there should be a work bench near the teleporter or a buildible structure that allows custom design and parts that have been unlocked/bought to be added to existing ships could allow for more ways for us to spend units aswell
Lemme know when you copied the URL's.
How can you play them without downloading them?
I'm not telling you to download them but maybe try downloading them.
You mean ||
||?
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If you guys could add one major suggestion, no matter what it was but only one, what would it
It can be a vague idea too like A sentinel update or a Multi-Tool systems rework
Localized Storms
whats that?
more focus on planetary diversity and on-foot exploration in the form of terrain, flora, fauna, and points of interest
I say add more aspects to asteroids. Say mining, based built into them. Make them a part of the environment
Rather than them being a source of tritium you hardly use
I really thought we was getting this when they split the planets and moons up with their localized names. š
Nice name btw, yeah i agree i have way too much pyrite that tritium is useless
and yet i keep buying it
šæ
More or less, update interplanetary space to be more vibrant. How cool would it be to have an asteroid you land on and mine, only to find a hidden oasis inside with cauable gems glistening on the walls
A whole grotto where trees and vines have taken hold
i want there to be like maybe field bosses
Or glowing mushrooms
that would be kind of cool wouldnt it
like perhaps a roaming sentinel boss only on aggressive sentinel planets
I would say more diversity of planets as well, say a city planet. Or something like that
i want more planets that seem to undergo some kind of passive terraformation
Like as you build bases?
no not like that
i mean the planet on its own displays signs of terraformation away from what it should have been initially
for example some lush planets undergo exotification into a bubble planet
Huh, that would be interesting
i want more of that but in a more diverse way
Another aspect of the game I wanna see is ship and freighter building
Like you get to customize them more. Or build them from scratch
But it would take a stupidly long time
Maybe build a landing platform outside
But overall ship customization would be amazing. Like building all different variants of your ship, painting the interior and exterior. Editing the lights and glowing parts
Adding different parts in rarity
For example, I love the cockpit of the starter ships. Lots open windows, but I like solar ships and their dynamic design
lights are fine
interior fine
but i dont like the idea of building the ship entirely
for example, if i turn a rasa droid into a standard vector
Why not? Isnāt the living shop just that?
no, you have the find the ship
i think one of the primary luxuries of nms is the theme of exploration
which includes finding things
and i feel like total ship customization other than like interior design and lights and like trails would kind ruin that aspect somewhat
like if you could choose exactly what ship you wanted and looked like, it would ruin the idea of ship hunting
technically you could not do it
Ehh, I would have to disagree. Sure I can see the appeal of finding a spaceship ready for you to buy
and technically thru this logic im just a hypocrite since i use battlegroup savannah
lmao
only realizing this now
But I also feel like It would give you a sentimental connection to your ship. And exploring the universe with a ship thatās truly yours kinda sounds appealing in my book
It gives you the feeling of achievement. āI made this!ā
yeah i can def see that
Granted it doesnāt have to be cheap to make a ship
so then definitely to some degree customization
that i agree with
but not total customization
like it just feels wrong essentially dismantling the entire ship and rebuilding into something ese
like a fight into a rasa
no it was a figure of speech
Ah
i didnt literally mean it either
i meant like choosing exactly which parts and whatnot
no instead i want maybe more like
decals, aura, trail, headlights, unique features
and i want an option to not open solar sails
Iām thinking it could be an expedition or something similar. Unique manufacturing based planets that sell you ship parts you canāt craft
Maybe not something like the solar sails
or that would be interesting
But like, changing your freighter to have wings, or an extra engine on the side
like youd have to go thru a whole process to build up the ship
Maybe a dorsal fin
Thatās what I was saying
It could be a quest you pick up through the anomaly for quicksilver
Almost like the living ship
You do a quest for it
But instead of finding one
You build it
Finding unique and rare parts to complete the ship
Each quest starts off with you choosing your āquest pathā
What type of ship you want to make
So like a fighter, explorer, hauler, etc
From there
You have unique quest steps you need to do for each ship to build it
i should be expensive tho, to say you could do this, but i wholeheartedly recommend finding one instead
Yeah thatās my idea
Similar to destiny 2 weapon crafting
You could either spend time trying to find the ship(weapon) you want
Or
weapon crafting was a little disappointing
oh make ship customization more expensive the more you do it
Thatās my sorta idea
oh but i dont think you should customize ship stats
Well it starts off c class
just appearance tho
Thatās what the goal is
well no i mean the more you change the ship, the more expensive it becomes
Like the explorer solar panels
You can swap that out
Maybe for antenna
Or the comically giant engines
Ehh, maybe as long as it isnāt drastic
You maybe canāt change the body style of a ship
So you canāt change a hauler that has the cockpit to the front instead of the top
But you can change the attachments, color, decal, lights, etc
Nice username
A man of culture I see
Yep
"in the future" can we make the Sentinel (the one that follows you around) not stand in front of me, while i try to scan.. 
the hit box on that thing is enormous and i generally have to run off to start scanning surroundings..
*can't scan through it..
i wish laylaps had more uses
and could be renamed
legit i know its so minor but i wanna rename Laylaps to Laplace
Right now when it storms, it storms wherever you are on the planet. I'd like storms to be able to exist independent of the player, so you could see them go by on the horizon or as they come in towards you.
I just want the red floating cube of navigation data to be a Quick Silver building item
i bet it coming
if they do this will be the emoji
š§āļøā”ļøš§
Frigates (or shuttles) could have interiors but also a pilot seat that would act like starships. Landable, etc. Maybe have some downsides or something, plus being expensive. Interior could house all sorts of things, but a shuttle would have a small one and a frigate would basically be a small portable base (for nomads)1
Yes
I wholeheartedly agree
to add on, each frigate would have their different purposes depending on their type. For example, i think industrial has some launchpads (for carrying other ships on? perhaps using it for ships to dock and trade?)
combat also has launchpads
could be used to dock fighter ships
just ask Square enix how they do it. they did that for just cause 4
I have a perfect Idea
have players be able to bring back extinct species
like lets say the players has a pet that's extinct in the wild, they can use the eggs to bring back the species
though it can only do so if there's a specific niche available, or if one is opened up by the extinction of athother
Or hear me out, a hologram that can project species, either extinct or discovered (you can still discover extinct creatures through data in like buried treasures)
Or you know, holograms of stuff like your freighter, starships, gek, Vykeen, korvax, anomalies, the anomaly, Atlas, Sentinels of all flavors, flora, minerals. That sort
i have one. what if you were able to pilot your own sentinel fighter.
either that or have them in a seperate squadron page
Like we need to have capital planets
Like mass populated planets with some cities
We also need an AI that is better than play multiplayer or just like the same fun
And war system
A very good war system
And small colonization
And other things that i also like is to create companies
And more bigger groups
In depth base building with options for defenses and new and more enemy attacks.
Bigger space battles with enemy fleets and you can get more ships like cruisers and such
i would just like colossal fauna that feel colossal. Both hostile and docile
Most of the big fauna just donāt feel big for various reasons, largely because of the animation
but yes, settlements need to be fleshed out A LOT and need more reasons to protect
Ok, this idea was birthed in spoilers.
But using the deep range communication towers to send in game DMs to friends regardless of the Galaxy you're in. As long as you knew their friend code
I wish that was real
Theres probably a couple densely populated planets. Maybe its widely known, its a community spotlight planet, or its near the galactic center
Ok maybe not like 100% covered in stuff because planets are huge, but still densely populated.
You could also just use steam or Xbox chat or whatever. Discord, maybe. If you want it for immersion or communication issue reasons then I unserstand
Wreck harvesting
So as a scrapper we've all felt the pain
Finding a wreck
And not having required materials to get it working
So I have the idea of freighter harvesting
Basically claim a wreck, and if it's unusable. You can have it collected and brought into a Hanger
And on the topic
Freighter selling. Aka being able to sell and scrap ships onboard the ship
I like the idea of salvaging, kinda like Eve
Yeah it's a fun business
We just find ships with a mino and take them
You find a few good ones
Like my freind found a great quality hauler
If like Eve you find not just materials but maybe a chance of some tech too
Hmmm
I may possibly check it out
But not currently I am busy
Well not currently busy
Just will soon be busy
And don't want to start something then have to wait like 7hrs
So, I say revamp asteroids to be almost like miniature planets, you use your jetpack to get around, clinging onto asteroids. Maybe you can even build bases in them
Just an overall rework of interplanetary space
It feels empty and bland rn
Also Painting our ships
that's ...what space is
i like the current asteroid sizes. too big and you will have a harder time navigating around them at speed
what I don't like is how one blast from your guns explodes them. kind of undercuts the immersion
I already mentioned this in spoilers but I'm saying it again: We should be able to refine uranium into plutonium in the game.
And on that topic. Nuclear reactors as a power source for base building. That way I don't have to pray to RNGesus for a good electromagnet hotspot.
Should be massive though, end game recipe and can produce toxic levels of radiation. Just have an automated shutdown in case fuel runs out so there isn't threat of a meltdown
Maybe you can use it to fuel exocrafts or even certain types of starships.
pet egg storage container with more max egg amount we can have. because there is more cool pets than we can carry and egg container would give an potion to store some if we want to hold diffrent one for now.
An Incubator!!!! Like proper incubator and hatchery
And freighter enclosure for companions
AYO why can't I have the Apollo body type??? Give me robo arms!
I want to be able to irl turn in vr. as the game is fashioned right now, I'm stuck facing one side and using smooth turning on the stick. Rather than physically turn.
OR atleast the ability to set a sitting calibration and standing calibration seperately.
that why I dont have to sit, recalibrate to center into the space chair. then do that again when I stand up and get out.
also let me sit in chairs. it shouldn't be that hard.
I wish there were more uses to Fragmented Qualia and Liquid Sun
I would love to see a karma system for fraction standings, so your standing with different races does really matter and will have consequences for your game. For example the better your standing with the Gek, Korvax or Vy'Keen, the better rewards and upgrades they give you and the better trading deals you'll get. You can even get discounts on stuff.
When your standing is awful they can deny you access to space stations and even put a bounty on you if you are in one of their systems.
while the anomalies were nice to give a bit of life to space most of them are just cosmetic and i think this asteroid idea as well as breathing some life into some of the cooler anomalies would definitely help to give some more flavour to space
Yeah
Being able to Death Star a planet
Or being able to blow up the sun of system then it starts an event destroying all the planets a stations and you just see a bunch of ships hyper driving to another system
Nah
But I would like to see a "living planet"
Also actual desert planets lol
more races would be nice in general.
That too
Though lorewise there are some issues with that
Imagine a planet getting destroyed and almost all npcs are afraid of you or gonna attack you depending on the species that ruled that system
i'm not really fluent in the lore. just started. I just think it's lame that there's only like. 3.
like on the anomaly there is clearly more races involved.
so why cant we just get some of those
You'll see the lore reasons why it's 3
its bad for other players, and overall gameplay asell as the servers, planets shouldnt delete and that power is not compatabible with no mans sky game type
How would you know
Having infinite galaxyās should be normal to crash a pc what more destroy any of those
But they are not infinite
The game works on procedural generation
It would not go well with that
And what about other players
It just does not go well at all
It would be a chaotic experience
The biggest troll ever
Tho since it Death Star maybe make it a gajillion units
Bro doesn't understand the game
Theirs a reason I think they haven't lifted the 4 billion unit cap
The only way is ee this viable is for a alternate universe Expedition type yhing
It's definitely a technical reason, something to do with the highest value of hexadecimal and that stops you from gaining more units until you lower your already existing amount. Don't know the specifics tho
Who knows, the thought of blowing up a planet and in tandem a "troll" just sounds toxic. People put months of effort into some projects, and just have that wiped on a whim isn't ok. It's already bad having a exotic crashed ship spawn and being griefed by a player who set a base nearby and terrain edit the spawn
Hmmm then some planets can be protected?
With a shield array or something
But still would be fun ngl everyone running away
With like an alert from the robot girl voice saying leave now or die
You have a strange sense of fun
He doesn't get the entire thought behind the game
It's like going into a medieval game
And asking the Devs to add machine guns
Oh and the game is based on exploration
I agree... Like, the thought of having fun with that type of power trip in an exploration game, while simultaneously deleting a planet that could be explored.... Replicated millions of times with millions of players? It's not sustainable at all. Defeats the whole purpose of exploration
Not to mention being toxic to a largely cooperative and friendly playerbase.
Yeah it goes against the whole cycle
T would also be hard to implement
I would however like this ee more giant structures
Like living leviathans
Or weird idk ships
Very rare but genuinely giant
Also living or inorganic planets would be cool
I would like to see the idea of space creatures expanded
Or seeing a live Titan in space instead of the skull remains
Or living freighters/capital ships
A heckin space station playerbase!!!
Living freighters, yes please. And more capital freighter variety
I want to own a space station so baaaaaaad
But from game mechanics perspective why and for what purpose? Only for income or your tag on it would be not fun. Maybe if you could build on it and decorate it in the way you want
Yeah! If you become the overseer of it, and can shape it to how you want it to look
It would probably come with a space home set of building items, walkways, cat walks, hallways, doors of more variety. Space themed. Like a space base building update.
Could shape it to be a garage for your ships, or a powerful trading and commerce hub
We already have NPCs wandering our freighters. Why not have like a settlement mix with the space station, or have your own flavor of home there
We have 9 ship slots now... But no good way to show them off now either
And you could make your mission board for npcs and players to do them for you
Game coding wise, I have no idea how they could implement that at all. But NPC mission board for you or others to do could be nice
i want to see an overhaul of the refiners, they are so buggy always eating my resources.
also as a survival player the stack sizes are jank. medium refiners should have 500 and large refiners should have 1000 stack sizes.
the refiner UI isnt bad but i dont think its as intuitive as it could be.
could also fix the portable refiner exploits at the same time.
Already destroyed planets would be better but Idts it would be of any significance
Thats practically what volcano planets are "core unstable planet"
Terraforming in some way might be interesting, especially if they add the possibility of it going wrong.
Terraforming takes a long time plus it would need too many resources
How about remnants of terraforming technology on the "terraforming catastrophe" planets and other airless planets
Ability to customize the exterior of ships ? Even if minor
I agree with recoloring and changing decals as options. The rest should be procedural though.
I donāt know. The whole thing is about hunting down the colors. If they give the option to change the colors then hunting becomes obsolete
terrain manipulation improvements:
- no terrain regeneration
- improved responsiveness. Currently, terrain changes don't save reliably and behave unpredictably in multiplayer (hours of terrain edits reappear out of nowhere after friend joins)
- small bits of terrain should crumble on their own instead of remaining suspended in the air. That breaks immersion because it defies gravity.
- more freedom:
1. the terrain edit cap/limit should be increased substantially
2. terrain addition shouldn't be confined to squares and circles, so adding more presets or allowing users to create their own would be cool (changing shapes, colors, etc.)
3. increasing multi-tool edit area and edit range, doing the same for exocrafts (they're currently underwhleming in terrain editing given their size), or creating upgrades that affect those stats
4. the terrain editor only allows for "linear" terrain placement depending on the player's oreintation, so a "free placement" mode should be available to allow additions on all axes regardless of where the player stands.
I would love to see comm balls go away, and with it the implementation of a new base part that is a "guest book".
It seems a large number of players despise the comms (myself included). Their icon covers base icons, they are non-removable space clutter, they can cause egregious amounts of lag, you can't easily see what message goes to what ball, so reporting the correct message if needed is extremely difficult (and pointless, as it only removes it for the reporter).
Instead I'd love to see the ability to place one guest book per base (no option without a base, or it creates the same littering issue). The game already has a profanity filter and a message system, so allowing players to leave messages in a book or digital log wouldn't be too difficult to implement. This would be great for base visitors/owners. Builders could see how many people have seen their base, and read any messages that people have left (with the ability to delete anything said if necessary). Instead of 100 comm balls at a mission portal/destination you'd see one podium/book icon that everyone can leave a message in. It would allow HG to place these at expedition milestones for everyone to leave their message easily/clutter free.
Maybe only the base owner is allowed to build an announcement speaker
Basically a comms ball but a smaller, less intrusive wall speaker
Some base builders like to have the text to announce the base's name or a mesaage to visitors
can we get a star trek ship
@granite cosmos They could keep the message module as I think it's only placeable within a base, but yeah that would be cool too! As long as we get those annoying comms out of the main build menu I'd be a happier person š
Maybe as alternative Comms ball
I do like the look of the ball itself
Like a chunky drone
I like Nerozii's solution because when I've stumbled across a base during exploration, there's no real way to leave them a hello. Would be nice to be able to leave a greeting without adding clutter to their world
But the easiest dev implementation is probably just a settings toggle that turns off all message balls
why not just like
make a mailbox system
and you choose to remain anonymous or reveal yourself for just idk general purpose
Message Delivery Module
insert long distance telecommunications tower idea here
Give some relevance to those towers again
I like the mailbox suggestion š that would be cool to leave notes for others to open.. maybe they'd be stored there for the ability to re-access them when you or someone else wants to read the messages left at the base.
Yeah that's a nice idea. It pains me to have a whole structure type not being used outside of couple of places in the story line
I'd love to see mega structure formats be used for structures outside of Derelict Freighters.
Like, those ancient ruins we find on planets?
Why can't some of those be multi-room dungeons with traps & critters?
Puzzles optional because this game isn't big on those, but still; I want to see more large exploration-focused sections in the game.
I know that the entirety of every planet is also kind of an exploration-focused thing, but an enclosed space to explore within them just offers up a different feel, & a bit more variety than just exploring each planet's overworld.
Right now archives in abandoned systems are just normal archives without NPCs so basically useless except for lore
Maybe those could be made into large dungeons or at least have more rooms to use for building
Normal archives already use so little of the available structure
Just the landing pads and the terminal room
i think it would be really cool if we could craft physical parts to our ship to exchange them, kind of like how there are different variants, same goes for the color palate and all that jazz
Yes
Also painting
would be cool to paint on your wall and stuff
I really like the RASA cockpit of the starter ship. Especially since I fly first person and such
Unobstructed view
But at the same time, my metallic grey, black, and orange color scheme doesnāt go well with the ship
is it just me or freighters spawning near space station is annoying
I'd like an archaeology update. Buried cities you can dig into and dig out.
Well.... They do exist, but they need some TLC
True. But I'd like, say, an entire city. So you could dig up a Gek city and see how it was laid out, or a Korvax mini-convergence, etc.
This is the Document that Dee and I brainstormed. Let us know your opinions of it
Iād appreciate some Stellar Coffee and Stellar Tea recipes :p
I see.
is this where could write concepts probthat will never happen but it could
so ima say it anyways delete it if y'all want
its a cool idea
for nms
that will never happen
is there any other channels better for this
I like the difficulty customization but I think there needs to be more difficult options for players who are into the challenging side of things.
For example I think there should be an option to make everything twice as material consuming to craft
yo mr potato chip is there any better channels for what im saying
cool idea
What are you saying?
Thx
i wanna say an idea that will never happen prob but just a cool idea
Not sure Iām not to familiar with this discord
oh then should i just say it
I suppose
ight
i think it would be cool if like they made an era where like there would be like empires like gek empire vykeen empire korvax empire and players could volunteer in wars help in wars try to make peace team up with other players or just explore i just think it could be fun to destroy another empires city
its something that will never happen
still cool tho
Oh... Bud, how far are you in the story
||Idea for weapon "Planet Destroyer" its getting beam what have big gravity power,and its starting eat planet,and creating black hole effect (on atmosphere height),atmosphere starting sucked to black hole (sintularity point) in end of eating,planet will back in 1 hour after this(need to warp another system and another again)||
But why
to get rid of those aggressive sentinel planets
Could just turn off the pillar
that affects the whole planet?
learned something new
Or whole system. Details are still a bit fuzzy off the top of my head
But the 5 star thing, turns blue
i never mess with those
[FIX-Request] - Items disappearing after Warp
Phew, just joined this Discord-Server and instantly have something i want to be fixed.
Well... it seem when i put Stuff into my Refiners aboard my Freighter which takes a little more time, then leave my Freighter, maybe warp it to another System or warp myself with my starship, the things in the Refiners just do "Poof". Same goes for on-planet Installations like Oxygen Harvesters. I left them there for work and came back some hours later and they were empty.
Would love to have that fixed
more ways to store items
Did you report it to NMS devs?
If you are talking to me, no i haven't. Where can i report this?
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Alright thank you
A secondary mission which allows you to create your own starship, the mission can start like this:
1- You talk to lifeforms in different systems who have heard of a rumor that a ship factory exists, and you collect information about it.
2- You trace all the clues you find till it leads you to a strange facility with sentinels guarding it. These sentinels are much more difficult than normal sentinels, they have more health, deal more damage. The waves have more sentinels per wave. After that x number of sentinel freighters and ships spawn above and you dropping minotaur's on you. After you kill the minotaur's you fly to the freighters and destroy them giving you access to the facility the sentinels were guarding. The facility gives coordinates to the ship factory.
3- You find the factory but it's broken down. You have fix all broken parts of the factory, supply resources, make an electrical system so all parts run, you might even need help from other lifeforms and your settlement to fix it. You could need lots of nanites and units, lots of rare resources, maybe even sacrificing a living ship to get its parts to fix something.
4- After fixing the factory. You can create your own ship. Any class, Any ship part, Any color (Please add matte black, and real solid black color). The price of the ship (Units, nanites and resources) scale with the parts. After that you can make 4 very very special expensive parts (can include stasis devices, memory fragments, etc.) so you can apply supercharged slots in any of the slots. You could pay more, and fix some factory parts allowing you to max out the stats of your ship.
This would give more content to endgame players who wish to truly max out there ships. The ship is THE most important thing in No Mans's Sky so it makes sense that you, the traveler, is willing to sacrifice a lot to get the very best ship possible. Ship hunting might lost it's value, but if the cost of making a new ship is very high, people wouldn't bother doing it more than once and would still need to look normal cheaper ships.
- Ship parts chosen should affect the stats, for example, a specific ship part will give higher maneuverability but grant less defense (Credits: Loremaster Lucie)
Imagine if the Starship parts could affect the stats you get on said ship or smth, like some give greater maneuverability, but less defense, vice versa, and so on. Idk that would be sorta neat I think
SoMeHow i couldn't stop thinking that you canonically play as anomaly
and how come anomaly is addressed as traveller
Yes Yes and Yes. This is a really good idea. It would balance out things a lot. The problem with my idea is being too OP and your idea really balances everything out. I'll add it to the message
opps wrong box
been saying this for a while. I doubt itās possible but two seater ships like han soloās ship or something. physics might not allow it but i would be so happy
Since i'm planing my Freighter-Base via Excel-tabel and give it many many rooms with individual purpose it would be nice to have Signs or colorable Decals to help orientate. Okay, since i have the original blueprint and built it it's easy for me but my friends constantly get lost.
attach jetpacks to our pets so we can fly around with them
Be able to abandon settlements
Idk if this is in the game already but I've tried and it hasn't worked, add weaponry to CERTAIN animals like Rex's and stuff, it would be funny to run around on a rex shooting shit
Like controlled Companion weapons?
I want gas giants lol
i want giant space docks where u can park your frieghters and capitals ships
and there u can also coustomise them
Going off the repainting idea. For living ships, special items obtained from organic frigates that the ship can ingest to alter its colors. One type for the primary color, another for the pulse.
Make the items rare drops and the colors RNG based to balance.
Add a hunting/fishing element. Idk if yāall consider walking around and blasting creatures hunting, but itād be cool to have like trophy creatures to hunt and fish for, compare trophies, and earn cool rewards for finding them. Could even make a quest out of it
I'm not sure I like the idea of locking rewards behind that. I don't like killing peaceful fauna if I can help it.
just brilliant
there's the living ship, living frigate
yet there's no living freighter, living exocraft...
š¤šš¤
Start relations and families with gek and vykeen
I would love hunting / fishing. The companion system could use a bit more to it too. Like putting together a corral or something.
I agree. I donāt personally use the companion system but Iāve been told itās not much
Are you telling me i wont be able to access my base for an entire goddamned hour
I'd like to see some new exocrafts, which your character sits on, instead of in. Hoverbikes, for example. We can ride on creatures, so it is possible to show our characters on ground transport.
Hoverbikes shoild be a thing. Could be speeders, cruisers, choppers, whatever.
I say: 'Do it!'
Rollerblades!
i want to see a miniature flying dragster
I'd like more NPC missions that are only unlocked if you understand what they're saying. These missions could drop higher rewards than the ones on the mission boards in the space stations. That would give another incentive to learn more languages.
I think you should play the upcoming expedition if you have not already (7 redux, "Leviathan")
So, are there any plans to offer more Tainted Metal trade-ins from the scrap dealer?
It would be nice if there were something in his list that was consumable or highly valuable that we could trade TM in for.
Like, oh, I dunno... Salvaged Frigate Modules?
Freighter mods?
Living Ship upgrade parts?
Maybe even Quicksilver, even if it's for an outrageous sum of TM for a mere 1-2k?
Just, anything would be better than the nothing-burger we've got going now...
The ship buying menu should have a feature to zoom in on a ship to see its details and an option to expand or retract the sails of a solar ship
buying solar ships without knowing how the sail looks is terrible
but that's how you have to do it in a station
Ability to put down fireworks without fire them right away. And some trigger system so you can make decent fireworks show
Wouldn't mind having NPC's at my planet bases, just to make it look more alive.
I wish planets were more alive. I know itād be super hard to implement but things like actual cities instead of settlements, and interactable npcs and stuff
also I wish ships had walkable interiors
How much of a powerful jetpack would my Blob need?
Might need a hot air balloon way of lifting them then propellors to push them along
about the switch multiplayer option : "Certain gameplay features and elements (multiplayer, cross-platform save/play, settlements, etc.) are being considered for future free updates."
taken from Amazon description of the switch port of nms
HG would definitely like having multiplayer, I'm not sure what sorts of difficulties that entails when under Nintendos purview
It hasn't been officially ruled out, so that's good
Sean has said in an interview that if the switch player base really wants multiplayer, hg would investigate it (not promising it could be done), so I would... request it!
!hg
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
thaaanks bro
I think itād be cool to see a lot more flavor with companions/livestock/agriculture
maybe something like the existing feeder and harvester based on hatcheries and fisheries for keeping aquatic livestock, fishing itself, more crops and foods to make (not much reason to add I guess, but itād be fun to make space pizza with various toppings), so on. Companions could probably benefit from more functionality, like if similar accessories provided benefits similar to upgrade modules. And of course, I want to befriend burrowing and flying fauna
These are by no means necessary or useful changes or anything lol but I think itād fill in a bit of a gap with some variety
YESSSS
PLEASE
It would be great if smuggling were more interesting. Tie it into settlements, where instead of smuggling goods to system station, they are smuggled to settlements. Each settlement has an "underworld contact" type person who offers bounties for and will buy specific goods once every X hours. It's all mechanics that are already used elsewhere in the game.
Good like some nukes in the game the ability to make nuclear weapons and blow the hell out of planets would be cool
Cross Progression please. Just so that people who have multiple consoles and a PC can continue playing if on different hardware especially since it's already cross play
you can via xbox and pc (on Microsoft store) but all platforms would be good
Hi there, do we know how NMS will be released on the Mac "This year" (LOL). Do you think it will be on Steam or on the App Store?
Autopilot function for traveling planet to planet within a system. Must be aboard your ship on a planet's surface to use. Destinations set based on whatever mission is currently active.
maybe there could be an organic freighter that takes inspiration from SCP-1281?
theres also living weapons tbh
wat living weapon
that alien multi tool?
yeah
š¤¦āāļø
well its still organic
Any fleshing out of settlement mechanics would be wonderful. Just something beyond "make a decision every hour, sometimes a decision that really is no decision at all, and watch the good numbers eventually go up"
No need to go full sim city, but how about a scaled back sim town in space?
What about making the weapon tech mods limit higher than 3 say 4 or 5?
Or adding 1 to 2 more supercharged slots for s class ships
Personally I think the number of SC slots should get reduced for all proc gen techs
Doesn't make sense for a crappy C class MT to have any SC slots
While 4 on S class stuff is overkill IMO
make it a difficulty setting
this is the sort of thing players will disagree about where the right balance is to be found, making it a setting allows everyone to play as they envision it ought to be
Agreed
Would like to have an option to pay for changing the backpack SC slots layout.
just somethong of settlements in a nutshell: decisions
just, make decisions
mainly
M16 would be lit
Damn bro the SCP community so out of ideas they stole a photo of my neighbor for their shit goddamn
well as far as I'm concerned the harbinger pics are just fanart
there's no pic on the website
for entertainment value: I'd like to be able to feed the blob in the terrarium creature pellets š also to be able to toss small rocks or whatever at the clamshell hazardous plants
because they are soooo dang annoying
Yo guys did you ever discuss here an idea for an emergency landing feature to be in the game (at least survival mode). Like imagine you get destroyed by pirates but you dont die and have to hard land your ship on a planet and then its like the start of the game cause your ship is badly damaged. It can be tricky to balance around the resources available to you on that planet so it might be just that your launch tech doesnt work or smth
What do you think?
Because knowing humanity, the very first words spelled out will be short and offensive.
people can already write things with wire segments or the line decal tbh
or even pill lights
True. but it takes a lot more effort. LOL
Woah I just discovered this site
So something like "vegan tacos", then?š¤£
So, I dunno if this has been suggested before, so here goes my 2 cents...
Icons seen through the analysis visor could use some visibility changes, preferably things we can choose in the options menus.
Sometimes it's hard to make out a pure white icon when it's small & being seen through a mountain.
For example, if we can't choose one color for all of them to change to, then at least color-code the icons for mineral deposits when seen through the visor. [Red Cadmium, Green Emeril, etc]
Basically, just make the icons stand out for ease-of-location; color's only the first way that came to mind, so sizes & shapes could also be changed.
Also, collab with Hasbro.
I want a Minotaur that can look, move & fight like an autobot straight outta Transformers.š¤£
Screw Hasbro; I'm already making a custom of my character.
The day mods hit Switch, I'll look for your creation, but until then...š
It'll get posted in #no-mans-art when I'm done.
If you are on PC there is a mod that adds colours to different types of icons in the visor
Switch here.š
Apologies then
It's ok; I've long since made peace with my mod-less existence.š
there should definitely better modding support/capabilities at some point
Would be interesting to see a heavily fortified structure that spawns in some systems, it would be the source of the space police.
If you find a way to break in you would gain access to storage for medium and high value illigal cargo
Iām thinking it would work as a difficult dungeon type thing simular to the derilic freighter but faster paced
Lots of people want to do more with the Sentinel freighter (enemy, not capital ship).
It would be awesome if we could land on it and do battle on it, like a derelict freighter. With the "end boss" being a control core.
Further it would be great to automate tasks on our freighters, like gathering from plants, extractors, refiners, etc.
These could be linked as end-game content. Needing 100 salvaged modules to unlock and parts to build that can only be found on sentinel freighters.
Thinking about it mine and yours both function very similar
Mine being a station and yours being a ship
Yup. The ship could be encountered anywhere after a sentinel battle.
Yours could be rarer, like some kind of roving fortress.
Anyways, other idea.
A new ship type with a special part (like solars have) that can land on water.
it'd be fully useless and very satisfying if i could make my character walk instead of jog through my freighter
this could tie in really well with a method to obtain a sentinel ship
consoles, at least ps5, you can walk, I don't understand why that's not a thing on pc
PC has auto walk at least.
We need more space to keep more spaceships
and higher pet egg limit
18 pets not enough?? š
You folks go past 6?
You guys have pets?
don't you?
Asteroid bases when??????
not even close š
18 pets in register is ok but i would want to be able to have more eggs.
Give me a way to sell multi tools
I would like to be able to customise them better, have one for mining, one for combat, one for exploration
But I have a ton of other multi tools that I canāt get rid of
how is it that over five years on we still don't have any left-handed support? you may think it's a small thing, but it's harder for me to aim with only a right-handed multitool. despite being a company with such a friendly face, HG has been very slow to offer accessibility options in NMS
Yeah your definitely right
I'd like to see Blaze Javelin and it's modules get a bigger boost from SC slots. Having any SC slots dedicated to it doesn't seem to have any significant effect due to the way to fires one "sniper" beam, whereas pretty much every other weapon gets a noticable boost by increasing shot count AND damage AND reload speed.
I wanna see more techs simular to the portable refiner. Changing the way the player is able to play the game.
Maybe you could have a exosuit tech that beams all items it gathers straight to your freighter automatically (provided itās in the system)
Idk if this is in the works or not but fighting pirates needs to be fixed. When i join my friend i cant see the pirates theyre shooting at. Idk maybe just a whole space combat overhaul would be great. Id like to fly around and shoot stuff with friends, not watch them shoot at nothing and not be able to help whatsoever
They should definitely add open servers outside of frontiers where players can hunt other bounty players, raid, aswell as loot and steal from others. I also feel like pvp needs to 100% revamped to allow non pvers to have fun because pve can only go so far after a while
Also we need a PLANET FARMER, so we can farm entire planets we donāt see of use(only if no life is founded upon that planet)
Ohh I like this idea
Procedurally generated recipes and tech
ray tracing support for consoles that can handle it and pc
nanite implementation to replace current LOD tech ( nanite looks much better and it increases performance noticeably)
The current LOD tech is their own nanite implementation.
Should have seen how it was 6 months ago, the comparison to now is no comparison.
Coffee, made from impulse beans. Increases sprint speed.
Espresso, extra refined coffee longer duration coffee.
THANK YOU
Also, if food ever becomes useful, button combo hotkeys for consumable items.
Flipping through menus to consume an item (like food) is annoying especially if you spend 5 seconds for something thst provides an 8 second boost.
what if you added a way to make a normal system into a pirated system
Living ships should make sounds when you iteract with them , refill drives , when they get shot etc, lore wise they are conected to music or melody so maybe they shoud play happy melody when you are taking good care of them.
Would love an alternative method (outside of farming Stellar Ice) for getting quicksilver if the Nexus missions aren't coming to Switch anytime soon
do the expeditions, the current one gives 8888 qs for switch players
a better procedural system, the planets after 10 hours of play are all the same with a plant with a different color, I know it's complicated since that would lead to a reset of the galaxies, Which would lead to the anger of the community, but if they really made each planet, creature and plant unique, it would motivate more exploration, and I sense that over time people would create bases again
or something simpler is to add sub biomes to the planets
The planets can't be 100% unique for example it would take almost a billion year's to visit every single one of them
You mean more diversity. No need to change procedural system. Game just needs more Types of flora n fauma ,biomes ,ships ,buildings etc etc. More "parts " for game to mix and create more uniqe worlds
Need Pirate Expeditions and Pirate Frigates. Chance of bringing back Contraband, Suspicious Packages, and X-Class Freighter upgrades.
i feel like thats an actually cool thing for the game
you could mine further than bedrock which would require a stronger terrain manipulator or smth
Reminds me before release of NMS, I expected this to be actually in the game. And was disappointed when I found that it isn't there.
That you can't dig into the middle of the planet or to the opposite part of it.
or maybe some exocraft that is dedicated to underground exploration
Also we should be able to find Alien monstrosity hive.
We see them burrowing out and down when we anger them (and when they calm themselves), yet we can't find from where they burrow.
underground exploration would be really cool in general for 5.0 maybe
where the big content updates are
And the hive could be made easily - it could be special underground biome, where the game could use part of the same assets it has now, we could see alien monstrosities, but instead of being hostile they would just roam around randomly or maybe do some interaction with the environment (they could still get hostile if we would enter their hive or steal/destroy their stuff) and there could be some unique objects like plants and other stuff.
and also super rare deposits
like naturally occurring diamonds or smth
that would actually be realistic to how diamonds form in real life
And also some story - maybe be able to somehow enter their hivemind or idk how it could be achieved.
and also like i said in the picture maybe as you dig deeper youll need thermal protection
Yep.
because it gets warmer as you go deeper
Also maybe some pressure protection.
also that as well
what if theres like minecraft-style huge underground caves
and the hive lives in those caves
and maybe you would need a stronger torch
since its going to be incredibly dark down there most likely
Also the torch could be used to scare away life forms living in such caves, which would hate the light, in case that they would be hostile.
or maybe there could be a new upgrade that gives you night vision
Night vision - doesn't make hostile neutral life forms in such caves. Could give good vision underground.
I'd like to see pirates on foot to complement space pirates. They shouldn't just show up out of nowhere but could potentially try to raid you at a POI or settlement or even your base if it's big enough and then you have to fight them (their equipment would be similar to player equipment). Maybe pirates could even board a derelict you're in the middle of and ambush you.
yeah I'd like to see the underground (and also underwater) areas expanded
much deeper underwater areas and underwater caves like subnautica but procgen, because underwater does feel a bit shallow right now
Add ship dropped bombs each ship class would have a size and damage variant and you would have to land on your freighter and craft new bombs to re-arm you ship with bombs not reinstall the tech itself reload that particular weapon
Each ship type and class could have a different number and size of bombs to add a bit of skill to blowing up ground targets
Its nowhere near nanite levels of detail and lack of change
I'm using finelod
Thatās crazy
Like this?
Nope. More like biological hive or hideout of the creatures.
As Alien monstrosities aren't
. So they have no reason to use terminals.
And technology.
They take over the same buildings, with their ooooooooze on consoles but yeah, outside of that I have no idea where they end up
Though, they are everywhere on airless planets, and "infected" planets
Their eggs are, otherwise they are still underground.
We never see them randomly wandering in caves or on surface.
That makes me wonder though - why the hell they keep their eggs on surface?
In case of buildings it would make sense that something... bad had happened there.
Warmth?
Well, they are still on the outside of the buildings
Yep. Around the building, with the slime.
Yeah, that is still pretty weird to me. What's that connection with monstrosities and worms
||In the console logs it's hinted that the travellers/people who wrote the logs turned into the monstrosities, after interacting with some alien object or even experimenting on Sentinels.||
And if we enter any abandonded building, we see "inhabitants unknown".
But what's weirder - the abandoned space stations (which weren't taken over by the
s) have the same slime as abandoned buildings on planets, yet there are no monstrosities. Nor any eggs.
Aside of the creepy message at our ship's computer "Welcome home...".
I've thought that slime itself was a computer virus, and monstrosities were the product
||That's another way to interpret it too.||
That makes sense
There isn't much in game to go by
Iāve always felt like the Titan worms were some sort of feeding thing so thatās why they protect it
imagine you find a creeper there
Fortunately they can't destroy our bases in NMS.
imagine massive floating portal in space
It can actually happen as random encounter - the ancient teleporter or whatever is its name.
That reminds me - the game is still missing the Centre of the galaxy. As if you try to jump there, you still teleport to another galaxy instead of seeing, what's there first.
what is there to see its just a giant black hole
Not in this game
This is also a deep space anomaly encounter
technically it is anyway
Well, in this game ||it's Atlas, not a black hole|| in real life, it's not just a black hole, it's a supermassive black hole
An option for infinite sentinel eaves in difficulty settings
seeing as the game is extreamily meta when you account for the fact that hello games made NMS i wanna see a random pic of the team as a item/ easter egg somewhere
seeing as hello games made the atlas
Be nice to "lock" some systems into the teleporter. Like, let us lock/favorite 5-10 space stations on the teleport list to protect them from eventually dropping off.
Sure, I can put a base down, but sometimes it's just the space station that is of interest.
Give us a mini story for the Pilgrim. All of the other exocraft has one.
Ability to shoot down freighters. More types of freighters wrecks. Capital freighter wreck with more cargo to loot than normal fraighter wrecks. Eject Catapult tech to save yourself when npc is about to shoot you down. Your ship after shooting down becomes a wreck that needs a lot of fixing.
The ship wreck part already happens at Survival difficulty - when player gets destroyed there, he instead crash lands on a planet and has to fix his ship.
I miss the ability to destroy Freighters and board the Sentinel ones.
And I wonder why we can't select the ship destruction behavior in difficulty settings? There we can only choose what happens with our inventory.
Can we please have an overhaul of the inventory system. With lists and search! Itās a killer!
There already was an overhaul in Waypoints. And I think that was enough. I miss some text search feature though too. And maybe some auto-sort.
plasma rifle-type multitool when
?
Ship customization (color mainly)
Add aggressive hostile creatures indigenous to the planets
Those already exist. Just not on every planet.
There needs to be more, out of the hundreds of planets ive been on the only thing aggressively hostile towards you are the sentinels, everything else either runs away or doesnt attack unless you attack first
Theres# need to be hostile creatures similar to sentinel walker level for a real challenge
There are planets where that happens. Just not a lot of them, but there are predators that will attack you without provocation.
Well then they need to make it a more frequent thing cuz im already don with sentinels, theyre so fuckin easy š
What surprised me is that even when the planet hostility is set to "hostile/aggressive", I still rarely encountered hostile predators (in the Leviathan expedition). For some reason the game seems to spawn mostly predators which hunt other animals instead of "player predators", which attack player instead.
It would be nice if very small animals could be placed on your shoulder, with that you could also add the domestication of flying animals, being able to put them perched on your arm, Like eagles and hawks
That would be awesome
Overhaul the PvP in this game, maybe something like PvP only allowed in Outlaw systems or empty systems, if you engage in PvP in systems owned by Sentinels then you will get a bounty on you, with your Hyperdrive disabled(or not) and Sentinels will be dispatched to stop you (stronger than normal). This should be enough to discourage people to not PvP in certain systems but have empty and outlaw systems not have interference so there can still be some pvp. ground pvp needs an overhaul desperately. I think if this game gets some PvP added into it it could really get some players and make the game more interesting and replayable.
Of course PvP needs to have a purpose or it will be looked over or become a gankfest. Don't want a situation where no one will engage in PvP because its pointless.
I would like to see more creature mechanics added to the game. There isn't enough incentive for me to want to utilize my pets other than collecting cool looking creatures.
Milestones and rewards for PvP or an entire expedition focused on PvP would be pretty sweet.
Expedition focused on pvp... That's just going to open the whole community to trolls
NMS community may be wholesome, and friendly, but don't underestimate the level people will go to. Like, how would you even balance it? What is stopping an ultra equipped player stomping on a new player?
Can't really say "that's just the game" or "they shouldn't have went to x system then" because it's not really the point of the game. Maybe an arena? Or a dedicated place?
That would be the point of the empty / outlaw systems
I remember hearing about grievers killing players on Perma death and even exploiting in The Anomaly to kill unaware people there. So yep. There are some trolls too. And some troll hunters hunting them.
We should be able to see groups of Living Frigates like in Leviathan
Imagine flying through space, and having a chance of coming across a pod of Living Frigates
Could have a ācombat ratingā based on their ship class, total starship kills, upgrades, etc
But this game doesnāt feel like it needs a PvP mode. Like it just feels unnecessary imo
There is more to do in empty and outlaw systems
Empty is good for resource harvesting, and the current outlaw system quest rewards really wouldnāt warrant making them a PvP free-for-all
Players are already "ranked" in Nexus missions from c to s. But gear would still wildly be different and still, how would you stop an S from cruising a C tier player?
Like I said, Iām not sure a PvP mode would even be a good fit for NMS
Itās an exploration game first
But if I had to answer, the combat rating could be independent of Nexus rating, and that rating could pair other players in PvP areas away from trafficked space
Maybe place a class restriction, like C can only go into C class PvP, S only to S, etc.
There could be a "battle simulation" type thing on the Anomaly with all this stuff
Thatās true, there could be
At least that way, your equipment can be evaluated and safeguarded from damage, and things dropped on death wouldn't be stolen.
Though, none of that will work on a permadeath, or survival setting
Maybe it pulls you out if you take a hit that would kill you?
So it doesnāt kill you, it just pulls you from the sim
That could work. I just don't have the slightest clue how that would be implemented behind the scenes
Like programmed in game
Neither would I, Iām just spitballing ideas here
If it relied on the dogfight mechanics already implemented, I could see it being workable??
But I do agree, it isnāt built for it
So the solution would be that permadeath players shouldnt have pvp enabled on them.
Problem is that on default you have PVP enabled. So if you don't check your Network settings, it might caught one off guard.
Permadeath shouldnt even have that option it should always be off for permadeath players, would avoid any type of griefs alltogether
Some would want to be on for a challenge though. But in the default it should start as off. Or maybe there should be separate game mode for perma death with PVP on for those looking for the challenge.
You say this but there have been a few bans in accordance to greifing and random PvP, clearly the devs don't want that style of gameplay
Yeah right before that I said
"Expedition focused on pvp... That's just going to open the whole community to trolls"
I would like the game to receive more overhauls and balancing
New content is great, but it really feels like the game is starting to suffer from feature creep.
So giving existing but underutilized features renewed purpose would be a good update.
The game needs forms of ground artillery for base and settlement defense. Would be great to custom-build your own exocraft with fenders? Open sphere wheels doesnāt really look that good IMO.
The main story should work to utilize all the features that's been added. I feel as if a lot of the features or updates go underused or not even seen by the average player
The way that this generally works in other mmos is that pvp takes place in designated zones that are opt in for the player so that people that donāt want to participate donāt have to, and this that do have a place to do so without impacting those other people. I think the real concern is weapon and ability balancing, because they are clearly not designed with pvp in mind. They would probably have to undergo a substantial rework/rebalance before Iād ever feel comfortable having a pvp mode in NMS
Yeah that is true, we were spitballing the idea of a "simulation" or holodeck like thing in the anomaly for PvP. But that means reworking multiplayer default settings, ironing out glitches so people in Permadeath don't die in the simulation
The weapons and Gear would absolutely need balancing
In a complete asides, I think we should be able to āunsummonā our exocraft to our freighter
Give us an orbital exocraft drop bay
There's a lot of things to do, but none of it really links up. I'd like more mid- and end-game missions that are much harder than the space station and Nexus ones.
- NPCs that you meet at space stations and points of interest should prompt missions if you understand enough of their language to respond to them
- There need to be missions involving derelict freighters. An NPC might want to find out what happened to a shipment they've lost, and you have to go to the derelict freighter in the last known system.
- Exploring Sentinel freighters once you've beaten all the waves of Sentinel ships.
- Procgen planetside missions inside buildings or settlements. Again, maybe mystery missions involving abandoned settlements (with the abominations that burst out of egg sacks).
- Missions to collect high value difficult items, like gravitino balls, larval cores, hadal cores, sac venom, gek nip, etc. I know you can grow gravitino ball and sac venom plants, but you still need to unlock them and plant them somewhere.
- Pirate missions where Sentinels catch you for trading illicit items: at the point where you go to hand over the item to the NPC on the ground, the Sentinels show up unexpectedly. It doesn't happen all the time, but there's a non-zero chance that it might.
I don't want more PvP. It's such a boring and overused mechanic, and is open to trolling and griefing. I'd much rather higher risk and higher reward story based missions outside of the Expeditions.
You can just leave it behind and summon a different Exocraft. But I would like to see an Exocraft dropship, similar to the trading rocket, that drops off and/or picks up the Exocraft instead of it just teleporting into existence.
Missions feel completely out of place
Another change that would be an improvement would be no instant summoning of ships or your freighter (when summoning it from another system). Instead, the summoning time takes into account how long it would take to actually fly or warp to your location, and if the freighter doesn't have enough fuel in its hyperdrive then you can't summon it either.
I've pretty much never bothered with them. They have no connection to the core gameplay loop
There is nothing to gain from doing missions that doing other stuff won't get you progressed towards faster
Once you've completed the main Atlas quest, there isn't really a gameplay loopāit's an open-universe sandbox.
There definitely needs to be more tension between the factions.
I hate pirate encounters because dogfighting is a nuisance even with the auto-target-lock.
Really? I found the auto lock to be more annoying than anything else
Personally having just got back into the game after a long long break i feel they have totally broken the building aspect of the game, aiming is wavy and inaccurate, selecting an absolute pain in the ass. lost count how many times ive destroyed the wrong thing sometimes a whole room and everything in it. The whole system needs another rework to make it enjoyable. Loving it so far apart from that. I agree to the above comment and more random faction conflict in systems would be a welcome addition. More variety of missions and more depth in some missions too.
Are you using the build cam or just the view from your character?
Build cam is hugely easier to use than just whatever your character is seeing.
i will try with the build cam then i guess, i have been using character view, I play with controller as ive badly damaged my left hand so using keyboard and mouse is pretty much impossible. I find that some controls are missing using a controller too, why you cant just have the same config as a console i dont know, the standard steam config switches triggers, thumbstick clicks, removes the ability to move when building (which i was able to rectify) cant take off always have to reach for the keyboard and hold W, Building options ie rotate, unsnap etc are all replaced with yellow exclamation mark triangle symbols making it almost impossible to tell what i have to click or again reach for the keyboard and press, its all messed up.
The best config i can find is GeeTee's Xbox 1 config
Scroll through this comment chain, we helped another player with a similar problem. <#nms-questions message>
Feel free to ask for any additional help diagnosing the issue in #nms-questions
thanks i will
Does anyone think that mining lasers for ships and larger asteroids will be added at some point, i mean you do see AI mining ships mining asteroids.......
No need for mining lasers if the ship literally has a laser that can mine
Phase beam works best for mining asteroids
im not saying it would be better because we need an upgrade on what we have, im talking about added content
if we just say theres no need because a gun can do the job of a laser then a game is doomed. because then we wont ever have options or other ways to play
im honestly talking about a whole other part to the game where you have mining ships and extract more than one resource from an asteroid and it wouldnt blow up those particular asteroids in one or a few hits,
this is about the future of NMS not how to do something better or more efficiently now
HG really did paint themselves into a corner with the terrain manipulator and ship based "mining" by using any of the guns. The practically free TM is more effective than the fully upgraded mining lasers on exocraft, so that's kinda dumb. Shooting the ground with starter ship is orders of magnitude better than using the multi-tool and it's free. Ship weapons are also free to infinitely collect asteroid based resources - the only limit being one's tolerance of boredom. I would love if they went back and made sense of these things by forcing tools to be used for specific tasks, but a nerf like that would annoy most people, so it likely won't happen.
That said, they did nerf the value of resources that can be mined, so maybe they will address these inconsistencies.
I hope so, part of getting enjoyment and a sense of achievement out of a game is having something challenging to pit yourself against. Having it all too easy just gets boring quick, a bit like the missions at the Nexus, only done about a dozen of them and bored of them already cause they just offer no challenge at all!
Need a craftable version of storm crystals.
They should a ton more planets Iāve basically seen them all š
Let us build a legit space station
Idea: Automated resource collection - perhaps with drones, or recruited helpers
I think for solo mode we should be able to sleep in bed and change time of day, and for multi-player mode just make it to where we can lay in them, its annoying making them and them being useless, decorations upgrade, we should get more Freighter rooms, so a freighter update, a planet update, and maybe a story update, a new story. Noted these take time to plan and such
Would freighter quarters for both players and NPCs work with this idea?
Yeah
Oo maybe a npc update, new creatures like humans or others, the three we have are cool but would love to see more
You need hundreds of years to visit ever planet put of the 18 Trillion
Yeah but like new types of planets like biomes you know
Iāve seen every biome, hot cold, swamp, paradise, toxic, radioactive, etc
Game needs more diversity in general. In biomes, buildings , fauna ,flora, ships, freighters, mt, etc.
I'd kill for an auto-sort feature for inventories, given how many slots we can access now and how big inventory's gotten.
Bomb like pods dropped from ships containing rss and valuables that can be dropped while playing in a group for fast resupply's
There is a 100 billion systems.....
No 2 planets are exactly the same though
Iām taking about new types of planets
I know there are a ton of planets Iāve Been playing the game since 2016
Are there plans to have more big content updates, I'm curious
I'd love to have space stations that are dead, that we can take over
Like the settlements
one thing they should add is like when you're in orbit and you're crashing, that you can try to do a controlled decent, for example try to control where you land, so instead of hitting water you could steer it just enough to hit land
I think the game needs more multiplayer events type of things
like clans and stuff
so you can have battle against each other in groups of more than 4 (maximum party size right now i think)
I also really want those space station docking systems to be added as base building parts, so you can land your ship from the side of your base and store it in a ship garage or whatever
nms focus will be always single player expolration game
It doesnāt necessarily need to be
I think NMS as is now is actually a pretty incredible basis for an MMO
I think that the point made is that there isnāt enough variance between each planet
Which I can sorta see?
Would love to see a base āmailboxā where we could drop off goodies to other players when they are offline
In the 50 hours or so Iāve played so far Iāve come to start noticing a lot of similarities and underpinning consistencies that make planets less āuniqueā than people think they are
I think some of that probably comes from the fact that the game is almost 7 years old at this point, but I think itās still a valid observation to make.
Not that itās necessarily a bad thing, consistencies and commonalities are good to help new players understand the flow of the game better.
given how buggy multiplayer is it could never be a proper mmo
I don't know about the other platform requirements, but on PC NMS only uses ~15GB of storage, which is very tiny compared to other games. They could double its size by adding more assets for planet diversity and it would still be a modest sized for a modern game.
It would be amazing if they were able to make running water, water falls, and planets with multiple biomes. Imagine if the transition areas between biomes were treated as unique biomes themselves. Would be neat, especially where multiple biomes converge.
Honestly I donāt think thatās much of an excuse for anything. Buggy it may be, but thereās always the option for it to be uh, not buggy.
The complete lack of anti-cheat combined with how dead simple it is to cheat using NMSSE and exploits makes NMS unsuitable for an MMO
Iām at work but Iāll respond later
It would be fine for personal private server hosting, where a player can invite a few friends. With decent transaction logging and automated report generation, it's not that hard to find cheaters on servers with a few dozen people. Private servers also limits the usefulness of botting for the purpose of "gold selling" by third parties, which happens in all MMOs.
Sounds like an idea to repurpose those deep space communication towers
Currently putting ideas into a document about a rework (or major update) to the ByteBeat system we have in the game; any ideas?
Can we get sounds that doesn't sound ultra compressed? Like a proper drum kit, piano, synthwave or something
Or longer songs? Or more Bytebeat devices per base? Those were things I was thinking of.
It might be complicated, but it MAY actually work.
I'm putting down some of these ideas into a Google Doc, but I'm don't think I'm ready to share it just yet.
New to the Server, Hi! My wife came up with a great idea of being able to capture animals for a zoo or something along those lines. maybe be able to go into more detail about some of the creatures.
The ability to own more than 9 ships.
i agree. just make it so you have to have them all on a launch pad or something.
Miniaturize them into a keychain that you can clip to a beltloop. Do the same for your wife's zoo. Little zoo on a keychain. Just add water to expand! š
NMS being a mostly single-player game with a bit of multiplayer is the best that can be imo. MMO means competitive, and I'd hate to see NMS turn into a competitive PvP game where anyone can blow you out as they desire. I don't want NMS to turn into another Elite Dangerous
I guess they could have more persistent online-checked Expedition channels to have a more MMO feel.
Ones with locked difficulty.
Normal mode is too free for that, and should be to be fun for everyone.
Still hoping for Multi-Swords. Thinking it'd be kinda like how Fallout handles melee, where shoot becomes a melee move and quick melee remains as a different move. I wanna whack stuff to mine, i already do sometimes with quick melee as it is.
I just don't want randoms blowing me up and killing me in the midst of an expedition while I'm just here minding my business and completing my milestones :'D
That'd feel like GTAO honestly
Oh I just meant expedition as in separate shared matchmaking since they combined all non-permadeaths into one.
If it's optional then I'm fine with it
While the NMS community is a lot better than the GTAO one, you just can't fully hide from griefers
Yeah, I don't want greifing. I'm not huge on MMO kinda stuff but it seems many people want it.
This community just seems a lot more helpful, with people making bases with free stuff etc
And all the encouraging messages in rendezvous points
I am trigger happy though, so I desire more and more mob types. NPC though. Not PVP.
PvE is good to me
Pve system I hop gets fixed in the future, weapons arent great at damage to sentinels, scatter blaster is too inconsistent with its damage, blaze javelin not doing lots of damage even with three S upgrades next to it. Food should restore your literal health not my life support oxygen tank.
spotify, jk; maybe diy music creator
@hasty spade You can just eat some of the meats for that, Feline, Crystal, etc. It Does refill your "+"'s
I hope we get a proper NG+, that resets a lot of main progresses
Meat doesn't refill my health, when I eat it nothing happens, it says life support fixed or whatever, the the + don't get filled
I don't think they are a majority
Some food heals health, some refills life support.
Cross save
Please god add cross save
You guys have multiplayer and cross play and already a way to distinguish different players please have cross save
I've been loving Cross Save in titles it supports.
NomNom also shows the save formats are very similar. The only issue is transfer.
Would love to see us be able to use furniture, sleep in beds, have drinks, watch a TV,, things like that would be amazing
Do we even have a TV?
Interstellar television š„° like gta's TV
A pirate update, looked it up, people also would like one, have it to where once a freighter cargo and turrents are destroyed, we can turn it into a destroyed freighter and board it and then shoot the crew inside, having our squadron exit their ships and help kill the crew on board. Taking over space stations, making a pirate hideout a place where squadron and your freighter crew can hang out, a freighter room that finds systems with a freighter, teaming up with other pirates, having an illegal market where you earn money and materials, more materials added to game for us thieves
I wouldn't mind having portions of the game bleed into the multiplayer where other players can find the result of your actions.
Turning a freighter into a derelict like that would be awesome. Then others find it.
Or have the entire thing crash into a planet to be a crashed freighter.
Do our graves show up for other players?
Little thing Iāve been thinking about recently, with AI able to generate 2d images decently well, would it be possible to make 3D assets? And with that, could we make fully unique objects for this game?
Ok, uh. I finished all the Exped redux from 5-8, very great but I'm curious on something... what will Expedition 9 will feel like? š¤
I feel that would literally be a gamechanger for the entire videogame industry, and would be incredible to see in a game like this.
It'd be a gargantuan step towards breaking away from the procedural yet cookie-cutter planets we have right now
I'VE BEEN ASKING FOR THAT FOR YEARS! I'd also like if you could scuttle the freighter too, at 5 stars board the Sentinel ship and rig it to self-destruct, desperately escaping before the ship explodes
My bet is that it is going to be either something based at the newest incoming update, experimental one like it was in case of Leviathan and Emergence. Or they will forget how to make a good expedition and will make another Exo biology type one.
Got a suggestion for escort missions for Mercenary/Merchant/3 Main Factions. Would love to get missions to acompany different kinds of clients, from regular spaceship to freighter.
Could make it a going through multiple systems kind of mission so preperation would be key.
Different kinds of events may happen when venturing through the systems.
Like pirate attacking or going on a planet retrieving artifacts/ressources for freighters. Might be a bit similar to just the normal variety of these missions but could make those escort missions
Work like a chain of different types of missions stringed together while gokmg thriugh like 2-4 systems. Would probably be good to make em higher faction rank missions so new players do not bite off more than they can chew. Totally cool with criticism and love to hear what you guys think about a mission type like this. This just came to mind out of the blue for me so yeah feel free to add to the suggestion.
Hope this is ok to read.
Imma be real with you, escort missions are always gonna be a chore
and those missions can give quite a buck and stuff
in games like NMS you don't always want to be the hero, sometimes you want to be standard worker
I honestly want a Part 2 of Blighted, Leviathan, or Polestar storyline- not asking too much here but I'd also like more stuff based on combat since I'm tired of the stupid submarine milestones.
Weird is the Exobiology one there - it was released at the Sentinel update, so one would expect it to be a sentinel based content. Yet it ended as more creatures based RNG BS.
At the same time I have a bad feeling E9 could be a completely marine-based Exped with subs
And I'm not too particularly fond of not only gathering mats for the sub but also the speed of it too
I'd rather get a exocraft rework if we bother getting a Exped focused on vehicles
I prefer using my spaceship or jetpack for fast underwater travelling than using the sub.
Yep. It needs to be faster.
Also compared to land or space combat, water combat is seriously underwhelming
So that is another issue I'd like to see being fixed if it's going to be touched
I would like some fish/sea creature riding as another way for faster travel.
My biggest wish for a E9 is actually also Sentinel-based as well but heavy lore-driven too
Remember that 'orbital cannon' fiasco in Fall? I kinda want a Exped on stopping one
idk, I just want HG to do something with Corrupted Sentinels too since they're so wasted
Corrupted sentinels are just easy Sentinel targets.
They eat too much of my ammo
Which you can fight either at the Settlement (if they attack it) or find randomly at the buried modules. Yep. They are very rare.
Like I genuinely want these to be threatening considering their rarity
would be neat if orbital exocraft materialiser could show what exocraft you have, which one is main, and probably see what it has inside
we've reached a point in the industry where cross-save isnt actually that hard to implement when talking about the actual tech behind it. there's a much bigger problem however, that im not sure will ever be fixed; corporate greed.
microsoft, sony, and nintendo own basically the entire market.
and they DESPISE each other
they see cross-save as client stealing, not sharing
after all, why play on console where you need to pay an additional fee to them to have online multiplayer, when you get it for free on pc?
would be an amazing way to go through exocraft inventories!
atm its a huge pain, not to mention the fact you need to do it planetside
One of the things I actually liked about Elite Dangerous was how the rover vehicle bay and mineral mining machinery were physical parts of the ship that could be upgraded. Totally unnecessary in the NMS lore, where things are materialized, but it would be neat if there were ships that worked in the same manner.
so if you're in your freighter you need to get in your starship, exit, land, and then go back in if you dont have matter beam
also would be neat if all exocraft had cool drop-in animation like minotaur does
how would that work? upgrades change the physical appearence of ships?
some sort of actual physical bay with actual intractable exocraft?
ohhhh i see
that would take up a LOT of space...
...unless
in the freighter landing area there's two sides
one of which is unused
you could have freighters have that included there for free and then you get the exocraft materialiser to actually send them in
The idea doesn't really fit with NMS visually, but they could have one exocraft be "installed" using 1, 2, or 3 tech slots depending on the exocraft.
i need a visual on this, cant really picture it
It would neat if they made a bus/van style ship too, but that's asking too much! š
like below zero's seatruck's prawnsuit bay?
where its literally attached on the end of the truck
and you go out and pull a level to detach it
Initially I was thinking the Nomad, with its legs retracted, could hang off the bottom of ships like fuel tank
But I think at this point it is kind of silly to ask for such a visual overhaul, especially when it's so easy to magically call a frieghter into a system so you can then magically call any exocraft.
I definitely would like to see more, so much more PvE action:
- Corrupted / Infected Vy'keens / Korvax / Gek
- Terrestrial Pirates
- Tweak the Swarm: Make them not feel like a generic addition with endless amount. The player being able to clean / purge and area with a counter of how many Swarm monsters left (new missions)
- more Swarm types with different moves, skills, damage, HP
- real hostile fauna that can become a threat. Could be a sporadic corrupted version.
- mini / raid bosses
- The giant worm being killable at last!
- More types of space combats
- Combat against pirates or other type of enemies who took control of some trade post, settlement, etc.
- Glitchy enemies
More Ship / Exocraft Hunting mechanics:
- Being able to build your own ship / freighter from salvaged parts / scrap parts / advanced parts
- An endgame feature to let you paint your Starship as you please, similar as the Freighter.
- A new feature that let you improve a ship's base stats, like changing the engine, thrusters, etc
- Share your creations or a blueprint code, so others can see and replicate your work
- More advanced features to the Exocrafts. tbh it kinda feels alpha stage that part Adding X-Class modules, more responsive to controls on 1st person view (controlling the Minotaur is almost impossible is 1st person view, for example), the exocraft modules that modifies the Grip, Drift, and slide are almost pointless and need improvement.
Character customization:
- The same as Aliens show their face, human faces would be great (male and female)
- Fix the jetpack - cape clipping for the bigger body shape
someone recently talked about a possible pirate player update which sounded very interesting, and id like to add onto it:
there could be multiplayer integration where players can run bounties AGAINST other pirate players!
perhaps thats how you could get the rewards without pirating?
itd be harder to do so, but you wouldnt gain negative standing with the factions
speaking of, maybe you could make it so you get negative "pirate" standing that works towards giving you pirate titles, unlocking stuff within this pirate system, while running bounties against them grants you positive standing that unlocks stuff with the other factions
just spitballing here, complicated but sounds cool
I beg for the colossus to be made into an RV
Iāve named mine that for years now and I need it
yeah, i think thats a bit too much, but making it so the exosuits appear in the freighter shouldnt be too out of place or hard to do
Would love this
also freighter could get actual hologram showing current system with all the waypoints, pretty much like map
either in bridge or in orbital scanning bay
and talking of orbital scanning bay, would be cool to be able to move entire rooms with everything inside
saving the hassle of moving, lets say, farming bays in freighter, or prefab rooms on planet
another thing i think could be useful (maybe sometimes too useful) is freighter (re-)call beacon. it could be made as base structure and needed to be connected to power network, or maybe call freighter every time it is powered up
edit: nvm you can summon freighter from surface
I feel like the most important 3 updates are a follows
1.base update, update to based lighting system, decorations, mew buildings, us players finding abandoned cities or bases.
2. Pirate update, as stated earlier
3. Story update
you know what could be super useful? quick info around crosshair like weapon charge
We need something to spend all our wealth on. Shipyards that sell ships, frigates and even capitals. That sell weapons and engines. Actual frigate combat and capital ship combat. All this should cost millions - 100s of millions.
Then introduce diplomacy. Factions. Gaining fractions in one upsets another. Gaming faction in piracy loses all diplomacy in others etc
Unique star systems. As opposed to just planets.
You guys ever played X3 Terran conflict? NMS could be what X:rebirth never was. And more.
Iād actually argue an exploration update would be more needed
be careful myriad, HG are waiting to hear people say that so it fuels their fire for more base building updates
holy, yes please
another idea: steering exocraft using A/D and/or cruise control. wouldn't be complete automation, but would make it easier to travel around
Lets us make units from settlements.
I agree, but the aggressive content could be intertwined with it. Harder to explore areas basically
Need more rare things and challenges. Something to keep up grinding and striving for.
kinda hard to grind when you don't know what you'll get at the end
Didnāt we just get two combat updates tho
Like outlaws and sentinel were both combat updates
It's better but it's still easy and simple
And not much to it
do you ever think hello games is gonna add real, big futuristic cities in the future?
imagine if they add caves and abandonded dungeouns and stuff
the architecture to the planetary archive is unique, and reminds me a lot of the maykr technology from the new doom franchise (picture related) - id love to see an entire city in that style!
(talking about this type not the ugly square one)
i love the maykr design
Imagine archive ,trade center, and settlement close to eachother like these 2 archives. Perfect spot mega city base
yes
i think HG should add swords
and dashing ability
just like the rocket boots but it can be used instanly
Those ships give me an odd thought of the reapers of mass effect for some reason.
Freighter on freighter combat would be very nice. The fleet moves around and there's a chance it runs into a pirate base for another fleet. If you're in the bridge, piloting the freighter, you can choose what to do. oh, and having multiple freighters would go well with this.