#nms-modding

1 messages Β· Page 237 of 1

plush wigeon
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wow

merry wasp
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that it

plush wigeon
#

that'll really make a huuuuuge difference πŸ˜›

merry wasp
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well 1 and ahalf

plush wigeon
#

sounds good to me

merry wasp
#

should be enough to kill a animal

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if not

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well

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gl

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XD

plush wigeon
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πŸ˜„

merry wasp
#

yeah gotta nerf melee for sure

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fyi on distance

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232k

round sinew
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no more horrors blowing up, sad times

merry wasp
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XD

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btw how it going with your @round sinew

round sinew
#

got my vm disk resized to 100G

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all files unpacked hehe

merry wasp
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hehe

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btw NMSMb lets you look into the files without unpacking

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they do look like this

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so not super usefull for lua

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XD

round sinew
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NMSMb?

merry wasp
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the one from cmk

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@plush wigeon

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muahhahahaha

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can still damage animals somehow

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so

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1 issue even when doing 0 damage i can collect 1 ferrite dust per hit

round sinew
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mb

merry wasp
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np

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'twas an overload of info

round sinew
#

yeah, a bit

tepid remnant
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Sup

round sinew
#

would you like it to be instant?

tepid remnant
#

tried all instant options

round sinew
#

i'll recompile the mod

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would you like it to be instant?

tepid remnant
#

na no need im going to bed anyway

flint trellis
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so i found a way to transfer my save file but gotta buy it on steam and start a new game

tepid remnant
#

still crashed

round sinew
#

no need for me to recompile a new version of the mod?

tepid remnant
#

no other mods installed

round sinew
#

you're not getting what i'm saying

tepid remnant
#

?

round sinew
#

i'm saying that i'll take one of those mods

merry wasp
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mods might be out of date

round sinew
#

and recompile it to be compatible

tepid remnant
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im very new to modding apologise

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oh

round sinew
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with the current game version

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foryou

tepid remnant
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yea sure

merry wasp
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or incomatible

tepid remnant
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thanks!

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is there a way i can learn to decompile?

flint trellis
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yea make sure to check if the mods is compatible with the current version

round sinew
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sure

merry wasp
tepid remnant
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some mods are less than a month old so

merry wasp
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or cs script

round sinew
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i'm a noob at modding myself, but i can teach you how to

tepid remnant
round sinew
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or i could just update one of those mods for you

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and teach you tomorrow

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or whenever

merry wasp
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well you can guide him

tepid remnant
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sure id be glad

round sinew
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i can for sure try

merry wasp
#

usually better

tepid remnant
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damn

merry wasp
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well we're here

tepid remnant
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NMS community

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nothing like arks

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ark's community be toxic AF this is just wholesome

merry wasp
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diff gameplay

flint trellis
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i still remember when games had mods but u had to install them urself XD

merry wasp
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gives diff community

tepid remnant
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yea

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like how do I use em

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if i did not install

flint trellis
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i mean u didint just have one folder with the words mod XD

tepid remnant
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ohhh

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minecraft always did

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just needed forge

mental igloo
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if I use mods can i still play multiplayer or would it be offline only?

flint trellis
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think that soley depends on the mods

mental igloo
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I dont want any mods that cheat like more nanites

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I've seen better planet generation but I'm not sure if it will work

merry wasp
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well you can use mods either way

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multiplayer or not

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thing is all mods are local

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so fe you having fancy skin mod will not be visible to other players

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unless they have the same mod

flint trellis
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is there a mod that helps with navigation for broken ships ?

mental igloo
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thats pretty cool, cheers for the info

flint trellis
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because for the life of me cant figure out how the navigation works

mental igloo
merry wasp
hearty wasp
mental igloo
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last updated in april

hearty wasp
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or if they're texture/model replacement mods

hearty wasp
mental igloo
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sweet just making sure

flint trellis
hearty wasp
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basically every medium to big-ish update breaks mods

merry wasp
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lemme see

hearty wasp
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so just check when's the last NMS version change on the wiki or SteamDB if you need

flint trellis
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yea haha

merry wasp
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and visor

flint trellis
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i still need a mod to help with finding crashed ships easier

merry wasp
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anyway in ship fe exotic

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and in the visor

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for mods

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both by me

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this one also does it

flint trellis
merry wasp
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all you need is nav data and you can buy a map that point to crashed ships

flint trellis
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Omg i found a crashed ship near my base

north sable
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guys i have an issue with mod incompatibilities idk whats that error

hearty wasp
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that error message has no meaning

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it just means a mod caused the game to crash

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anyway post MODS folder

north sable
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those are the mods no its at launch i cant even launch the game

hearty wasp
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you have mods from over a year ago

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they'd be outdated

north sable
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but no other mod do this darker space effect

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i dont like the bright space its so unrealistic

hearty wasp
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well, then I guess you just can't play the game anymore

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I'm very sorry that happened

north sable
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but on youtube everyone talking bout those mods

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they should work

hearty wasp
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when are those videos from?

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when did they come out?

north sable
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2021

hearty wasp
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well that may be why

north sable
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so modders abandoned the game ??

hearty wasp
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yeah, happens

north sable
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but it make the game so much better do u have an alternative

hearty wasp
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more of an exception because comments confirms it's working

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also it has a lua so you can use AMUMSS with this

north sable
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this is too dark

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like something in the middle with still colors

hearty wasp
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ok

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well good luck finding another one on Nexus, I suppose

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try the same Environment category

north sable
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Bruh on that mod all nebulas are bleue all systems ....

flint trellis
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Is there a mod that allows u to name saves so u dont get confused as much?

hearty wasp
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no

pliant yoke
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How would one go about modding in the minotaur cannon as a multool weapon?

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I tried adding it directly to multitool in the save json but unfortunately that doesn't work

north sable
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oki so i managed to make the mod work all i was missing was the lua file i did not know i needed both pak and lua to make the mod work

hearty wasp
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I think the projectile table or one of the globals has params that define which type of damage a projectile/weapon does

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so tldr not via save editor

hearty wasp
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you use the lua with AMUMSS if you want/need to

pliant yoke
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Big sadge.

north sable
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Well it seems to be working as u can see lol

north sable
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why cant i update it i dont understand

vale iron
tepid remnant
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[WARN]: File not recognized. You may need to use an older (or newer) version of MBINCompiler.

  [INFO]: C:\Users\name\Desktop\NMS mods\MODBUILDER\decompiled\METADATA\SIMULATION\MISSIONS\SPACEPOIMISSIONTABLE.MBIN

[ERROR]: [MbinException]: Exception has been thrown by the target of an invocation.
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so

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what exactly do I do?

hearty wasp
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"You may need to use an older (or newer) version of MBINCompiler."

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more message of where the mbin come from will help

tepid remnant
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I tried

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none worked

hearty wasp
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you mean to say you tried all the releases?

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like from the github?

steel crypt
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πŸ¦—

tepid remnant
hearty wasp
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well, then you can try the other releases from the link I provided

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since you haven't told us where the mbin came from yet

tepid remnant
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the same github

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welp

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I tried everything i can think off followed every toturial

tepid remnant
hearty wasp
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have you tried this

tepid remnant
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ive tried it all

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caps was stuck xD

steel crypt
merry wasp
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@magic lava you want apergos challnge too or just no ship and realistic timers?

round sinew
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was late enough for me that writing down a new lua was just too much, so i left it for today morning

merry wasp
magic lava
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Will be stuck forever on a single planet

merry wasp
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probably not

magic lava
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Shhh, let me be dramatic

merry wasp
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its gonna take a long time

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still gotta work a bit on @plush wigeon concept

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i might make the mining beam... well not spawn anymore

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XD

plush wigeon
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you got it!

merry wasp
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i would play on perma tho

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;D

magic lava
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Weeeee

merry wasp
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@plush wigeon i can reduce the scanner deconstr cost but i think that gonna affect its build cost

plush wigeon
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hrm hrm

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given we expect the scanner to be there at the start, maybe that's ok

merry wasp
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the repair cost gonna be 1 i think

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but when deconstr would be the same too then

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i think πŸ˜„

plush wigeon
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yeah, makes sense

merry wasp
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seems i might have to fix some the quest issues

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XD

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cant summon anomaly or nyperdrive

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kinda crucial

vale iron
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Here's what I have for summoning the Nexus Anomaly, TUTORIALMISSIONTABLE.MBIN:

          <Property name="Id" value="R_SKIP_NEXUS" />
          <Property name="List" value="GcRewardTableItemList.xml">
            <Property name="RewardChoice" value="GiveAll" />
            <Property name="OverrideZeroSeed" value="False" />
            <Property name="List">
              <Property value="GcRewardTableItem.xml">
                <Property name="PercentageChance" value="100" />
                <Property name="Reward" value="GcRewardNexus.xml">
                  <Property name="Allow" value="True" />
                </Property>
                <Property name="LabelID" value="" />
              </Property>
            </Property>
          </Property>
        </Property>```
merry wasp
#

seems that visiting other planet building a "base"

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did trigger some quest

round sinew
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alright.. time to look into making this mod for that usr

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this spacemissiontable file confuses me

merry wasp
#

lel

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alien ships?

round sinew
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the usr from yesterday, that wanted a mod to shorten starbirth timers

merry wasp
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got cs script for that

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idk if i still have the lua

vale iron
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I have a lua for it

round sinew
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can i see it Gumsk?

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uhm

merry wasp
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there πŸ™‚

vale iron
round sinew
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please?

merry wasp
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probably got it fromG

round sinew
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thanks πŸ™‚

merry wasp
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its in the script collection ;D

round sinew
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oh!

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uh

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there's a lot in there

merry wasp
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all mods that start with g

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are gumsk mods

round sinew
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sorry, i must have glanced over it, but forgot

merry wasp
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no joke XD

vale iron
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I didn't write this one, though πŸ™‚

round sinew
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ohh so that's how you do it

merry wasp
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still mad he didnt make a units mod

vale iron
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heh

merry wasp
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gUnit

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XD

round sinew
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["SPECIAL_KEY_WORDS"] = {"Message","UI_BIO_SHIP_MISSION1_MSG3",},

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i was having a real hard time last night at 2am

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trying to understand how to make it

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go to that line

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😦

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let me go look at the exml again

merry wasp
#

timer mods might be annoying

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as they are stage realted sometimes

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so you gotta know which stage

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etc

round sinew
#

yes!!!

merry wasp
#

alien ship is a pain

round sinew
#

there were many stages in there

merry wasp
#

settlement timers

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is easy

round sinew
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and "stage"

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and

merry wasp
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there like 7 stages

round sinew
#

i was super confused

merry wasp
#

and only 1 with mission timer

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or wahtever

round sinew
#

honestly, i wasn't able to understand how it really worked

merry wasp
#

dont worry about that

round sinew
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that bothers me though

merry wasp
#

start simple

round sinew
#

but isn't changing timers simple?

merry wasp
#

depends

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like i said

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settlement timers

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yes

round sinew
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ok

merry wasp
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mission timers

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diff story

vale iron
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pet egg timers easy. Mission stuff, not as much

merry wasp
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like i said πŸ˜‰

round sinew
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mission stuff is complex and i shouldn't try to understand it just yet at least

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got it

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it's hard to ignore something when i start looking at it, thanks

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but then i just got frustrated i guess

merry wasp
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hmm

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seems ill have to force the nexus misison or whatever to start

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sigh

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i knew something would be annoying

round sinew
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hey

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another question pls

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uh

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FOREACH_SKW_GROUP?

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and .. VCT?

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i guess that's two questions

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oh, i'll go see the examples folder in amumss

merry wasp
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gotta say never seen that ever

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@solid hawk you made this, so you probably know πŸ˜‰

round sinew
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oh!

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S K W ?

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could this be it?

merry wasp
#

maybe

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no clue

round sinew
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it sure looks like it to me

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but i shouldn't assume

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i wonder now what VCT is

merry wasp
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might be a keyword

round sinew
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duh, yes, i'll do that hehe

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thanks for the reminder

merry wasp
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i hate my own mods

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stupid tutorial missions

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why you so annoying

round sinew
#

VCT = Value Change Table?

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didn't return any hits on the exml

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so i think it's another uh,alias, like FOREACH_SKW_GROUP?

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because otherwise

merry wasp
#

could be

round sinew
#

there would be no VALUE_CHANGE_TABLE section, like with Gumsk's

merry wasp
#

babs probably know but its 5am ish his time

round sinew
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it's ok

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i appreciate it

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you pinging him and all

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but i believe i've understood the script

merry wasp
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meh helped him enough XD

round sinew
#

both scripts

merry wasp
#

i have that scrip in my cs colledtion too

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if you want more info overload XD

round sinew
#

wait, let me first compile this for that usr

merry wasp
#

didn't winder and gumsk and jason do that this morning?

round sinew
#

idk

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i scrolled up didn't see anything attached here

vale iron
#

That SKW and VCT is for the next version of AMUMSS. Don't think it works yet

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You would need to change those to the full words

round sinew
#

okidoki

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yep, 0 actions taken

merry wasp
#

sweet foudn mod that skips tut

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witha lua

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neat

vale iron
#

Oh I didn't know you were looking for that or I would have shared it. The one I've got is probably the same one you found though

round sinew
#

does FOREACH_SPEACIAL_KEYWORD_GROUP exist in current version

vale iron
#

I use it as part of gLonely

merry wasp
#

thing is did my own version

round sinew
#

hmm.. i 'll just use your post

merry wasp
#

but you know doesnt start artemis or nexus mission

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which aint optimal

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did come across this

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idk if i add a new entry i'd allow us 10 ships to be owned

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or HG blocked it with exe

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as per usual

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XD

merry wasp
#

the one i found

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seems promising

vale iron
#

Yeah that's what I use

round sinew
#

i recently used one from hauntedkrobra for testing hub stuff

merry wasp
#

idk how people figure out missionid sometimes

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XD

vale iron
#

I try not to mess with missions much, too confusing to me :)

round sinew
#

got contacted first time i went to space

merry wasp
#

i only wanted toi make a "no ship starter" mod

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then i came to conclusion those annoying tut missions

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sigh

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should be a base option tbh

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btw which version do you use?

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oh ffs a 400 line xml

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sigh

vale iron
#

Not sure, as they seem to have reworked it a bit since I got the LUA from them

merry wasp
#

i got the lua from the nexus

vale iron
#

It's got broken vanilla equipment

merry wasp
#

that what i downloaded

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contains a few deprecated debugoptions edits tho

vale iron
#

Hmm I would need to do a compare. I don't think the one I use has any debugoptions in it

merry wasp
#

or just gimme your lua

vale iron
#

On my phone currently. It should be in the repository

merry wasp
#

k

vale iron
#

Under gLonely

merry wasp
#

lel

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ok yeah you only use the skip tutorial xml

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seems like a pain to make

round sinew
#

Source/github/nms-amumss-lua-mod-script-collection/other-authors/Fast Start - Alternate - AWAKENINGS.lua
Source/github/nms-amumss-lua-mod-script-collection/other-authors/Fast Start - Vanilla - AWAKENINGS.lua

merry wasp
#

yeah

round sinew
#

i believe i used uh, the vanilla version

merry wasp
#

yeah but im trying to do it in c#

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so yeah diff way of working

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but having a lua as base helps

round sinew
#

oh, sorry, yeah, i just wanted to say that nothing seemed to be bugged when playing with it

merry wasp
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nah probably not the mod was updated recently

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unlike some users i know how to use the nexus site ;D

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hah

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thetutorial skip in debug does work

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neat

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hmm now i know where they got the mission source from

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seansonalmissiontable

jaunty pawn
#

Anyone know where I can get mod to reduce the settlement timer?

merry wasp
jaunty pawn
#

Pet timer toocapoo_guiltysweat

jaunty pawn
merry wasp
jaunty pawn
#

Alright lmao, I'll go and look on Nexus

merry wasp
#

@vale iron the skip tutorial in debug works

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for awekenings to start you do have to visit space twice

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but i assume you even skip that with glonely

rapid sandal
merry wasp
rapid sandal
# merry wasp replace by array with more elems?

In general I think it's assumed that all the array fields are fixed size because the exe expects them to be, as often they are indexed by an enum. I guess it would be worth testing to verify the assumption. In this case there probably isn't an enum so may work.

solid hawk
steel crypt
#

All that I've tested are fixed. Maybe under 10 of them.

solid hawk
# round sinew hey

I built this script while testing the next version of AMUMSS, so it utilizes features for such. If you need to change the living ship mission timer now, use the 3 hour version I have posted in the LUA repo, which is 3.9.5.98W compatible, and just change the Time values to whatever you wish (Time is in seconds). πŸ™‚

midnight helm
#

Curious whether RTGI ReShade mod is allowed in No Man's Sky or not. thinks

#

Since it does claim users may get banned for using it in MultiPlayer games.

rapid sandal
rapid sandal
# merry wasp and?

I'm able to make the change and save to a mod pak, but when I go to view the mod pak libmbin is throwing:
Exception thrown: 'libMBIN.InvalidListException' in libMBIN.dll
looking into it now ...

merry wasp
granite totem
#

looking for a mod to speed up NPC dialogs

north sable
#

Looking for a mod to increase inventory stack size

round sinew
#

@solid hawk thank you for the detailed explanation! i did, with the help from others here, end up successfully compiling the mod and sending it to the user, who was very appreciative of everybody's work.

#

and ofc sends his many thanks πŸ™‚

solid hawk
#

Cool, glad to hear you got it worked out. Can't give an exact date, as I don't know, but AMUMSS 4.0 should be out soon.

round sinew
#

4.0 hint HG hint

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πŸ˜„

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seriously though, looked very useful that

merry wasp
#

kinda odd you couldnt find it yourself

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theres like

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a ton of invetory/stack mods on nexus

north sable
#

ok so i downloaded a water shader and the dude decided to make it look blurry from far for ssome reasons now how do I edit the pak file to desable the blur effect

#

it looks jibberish to me

steel crypt
#

I can’t help you because you have icons on your desktop and that’s just …no.

steel crypt
#

Okay, I'll give you a head-start.

  1. See the file extension, ".spv"? Figure out what that is. (If you haven't even got that far and are trying to open a .pak file in notepad then learn the basics of unpacking files.)
  2. Learn/figure out a process of converting Vulkan shaders into some kind of human readable format.
  3. Learn shaders.
  4. Edit said shaders.
  5. Compile back into Vulkan format.
  6. Repack everything.
    Good Luck.
steel crypt
hearty wasp
#

who is in my game

steel crypt
#

Well they better at least be auto-arranged in a grid cuz if not and I got my hands on it I would yeet that bitch into a river.

north sable
#

OMG i just want to change a note pad script like changing a value or something bruh XD

rapid sandal
# north sable it looks jibberish to me

you can view the mod in nmsmb, it will unpack and decompile the spv to vulkan glsl text to view. if you then think you can tweak the shader code you can save the text to disk, edit, then use spirv-cross to recompile and repack into a new mod pak.

steel crypt
#

I didn't know that was a feature. Pretty cool!
You know what they say....

rapid sandal
#

First make sure you can't correct the issue by editing the texture, that would be easiest.
As you can see there are a number of shaders to look at and try to find what to change.
Also the decompiled shader code it almost impossible to wade through and make sense of.

#

... and you can ignore the NMSMB greatest thing since sliced bread ... by now that should just be common knowledge. πŸ™‚

north sable
#

omg is there like a better water shader for no man sky with no blur effect that renders me blind XD

rapid sandal
north sable
#

alright 2 sec

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let me get to a watery planet XD

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it feels super weird just by looking at it

rapid sandal
# north sable

so mean the reflection of the land on the water surface ?

north sable
#

no there is a blurryness

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like resolution has been cut down on far away water

magic lava
#

On the land too friend

rapid sandal
# north sable no there is a blurryness

I'm sure lod kicks in at some point. so may want to focus on mods that increase the near lod distance. personally haven't found one of those that do much either though.

north sable
#

yeah why that

#

even on the land abit you are right

rapid sandal
#

I'll have to take a closer look next time I play and see if I can increase the lod distance in some way that helps. I don't think i'd blame the water shader at this point.

north sable
#

is that causing the issue ?

rapid sandal
#

that's supposed to increase the near lod like I mentioned, but I haven't found one that made a diff to what I saw. πŸ€·β€β™‚οΈ

north sable
#

is your water blurry too on the far

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or its just me \

rapid sandal
#

there are two other lod mods on nexus you may want to try

rapid sandal
north sable
#

alright

rapid sandal
# north sable alright

also make sure none of the other mods have a conflict with the lod one, so that you know the lod one is being used.

north sable
#

Alright i know whats the issue

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Its DLSS

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I switched to DLAA and its better now

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Also i was on x8 i switched to x16

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Tho im not sure how bad this will affect performance XD

gritty bramble
#

can someone mod my frieghter to S class?

vale iron
#

No one can do that for you. You use a save editor on your own computer to do it

gritty bramble
#

ohhhh okay i wasn't sure

twilit smelt
tulip thorn
twilit smelt
#

i think they mean the technique can work with other games

tulip thorn
hearty wasp
#

it's not a guarantee unless it's tested

#

and now you've tested, you know it doesn't workspoggers

tepid remnant
#

Anyone got some recommended mods?

#

also is there any mod that edits the generation of creatures

#

as they are getting really repetitive

hearty wasp
#

Sean

lime mesa
#

what mods would y'all recommend for someone who's already done everything the vanilla game has to offer?

#

preferably exploration based mods

merry wasp
lime mesa
#

alright, so just go through overhaul mods and download whatever looks good?

merry wasp
#

yeah

#

that bout it

vale iron
#

Fantasy would probably be the first choice to try

fiery island
#

ArghWater is also very recommended

north sable
#

So im getting stutters when spinning my ahip around while overing planets how to fix that

hearty wasp
#

faster SSD and CPU

north sable
#

Bruh im using I9 12900k and Samsung SSD 980

#

Like there is no better

#

Im still getting like micro stutters when turning fast with my ship

#

Like they half a second long stutters

#

I really dont understand why its doing this

#

Only happens while flying on foot its butter smooth

hearty wasp
#

flying is faster

#

faster is more distance covered

#

more distance covered is more assets loaded and more proc gen carried out

heavy merlin
#

Can see further perhaps?

hearty wasp
#

possibly

#

and finelod

north sable
#

So i just put fine lod and its fixed ?

hearty wasp
#

put it away, sure

#

try that

#

or use a threadripper idk

north sable
#

What are u using to avoid micro stutters ? Or you just ingnore it ?

vale iron
#

I run on a 4 year old laptop. Micro stutters would be nice

flint trellis
#

So question is there a way to change color of a Multi-tool

jaunty pawn
#

You could get another multitool seed and change yours into it through the use of a save editor

plush wigeon
#

in normal gameplay there is not a way to change the color

#

you could look for one of the color and type you want on the NMS coord exchange

jaunty pawn
#

Yeah basically

fiery island
#

so, where's the star destroyer mod?

jaunty pawn
#

Here you go, might wanna use a save editor lol

merry wasp
wanton heath
#

Hey, I have a corrupted pair of save files: the mf_save5.hg and mf_save6.hg files are all NULL characters now, and NMS sees the slot as NORMAL and "Incompatible", while Save Editor skips the slot and won't let me choose it. Does anyone have any input on the structure and content of those files so I may be able to recover the slot's save files?

heavy merlin
#

IIRC you should be able to just copy the files elsewhere, delete those saves entirely, create new saves in those slots, copy back the save5.hg and save6.hg and it should just work.

fallow meadow
#

Once launched, just save again, both auto and manual, just to make sure it is all updated/fixed

#

Only Steam actually cares about the metadata files, although Save Editor does too at times. Not sure about NomNom though, which may not care at all

wanton heath
#

@heavy merlin @fallow meadow Thanks! Once I can get back to my computer I will try those...

#

I've got multiple backups of the "damaged" version at this point. (It looks like playing another slot's save somehow wiped out those two files' content, so I opened a trouble ticket)

fallow meadow
#

Considering you specifically mention the mf files, I guess there is some Steam issue?

#

Steam would gladly put it back faulty as well, if deleted prior to launching

#

Unless you have Cloud disabled

#

You're lucky it's the mf files, fingers crossed the normal equivalents are not corrupted

#

Oh and if for whatever reason you want another option, do give NomNom a try considering it does not care about the mf files.
I have fixed files that way before. Load them up, make minor change to save again and mf is recreated ;-)

muted hollow
#

guys i have a dumb question, if i download some utily mod, like for example a 10x items mod, will this have an impact in the multiplayer side of the game? like the space anomaly

fallow meadow
muted hollow
#

oh ok, thx a lot

fallow meadow
muted hollow
#

oh thx

muted hollow
fallow meadow
#

So in such ways, it can affect MP somewhat. You cheat yourself more items, then give to someone else. Completely possible, without issue, other than the other player possibly frowning on it

muted hollow
#

oh ok, thx for the help

fiery island
north sable
#

my cpu spikes like that for no reaseon idk how to fix no man sky plz someone help i really love this game but now the stutters are frustrating me i cant find a fix

steel crypt
#

Classic tech support question. Gonna need much more information to try to help.

wanton heath
#

Sigh, so if I replace the defective mf_saveX.cfg files with a copy from the last backup, Save Editor lets me try to load the save, but errors out saying "invalid object start" in the saveX.hg files (both of them). So it looks like that content is corrupted also.

#

lol, yah, looking at the saveX.hg files, they are 2149KB of NULL characters

north sable
#

@steel crypt like what?

#

So basically when i over a planet with my ship and i start spinning around the environment stutters

#

But when i land everything is normal

#

Im using the following rig :

#

Intel i9 12900k

#

RTX 3080ti

#

32gb DDR5 ram

#

Monitor 240 hz with gsync

#

With this rig i should be running no stutters at all but no man sky just fcks up my PC

#

2 days ago it was running better now its fcked up all of a sudden

wanton heath
#

@north sable how much VRAM does your 3080ti have, and what setting do you have your Textures at? If you exceed the supported VRAM texture level suggestion, my experience has been it causes a CPU spike.

#

(Mind you I have a 1060 with only 6Gb VRAM, so it is easy to demonstrate πŸ˜‰ )

north sable
#

12 gb of dedicated graphics

wanton heath
#

That certainly should support Ultra.

north sable
#

Yeah but it does not

wanton heath
#

Unless you have other GPU-hungry apps open at the same time...

north sable
#

Nah i closed everything

wanton heath
#

As an experiment, crank the Graphics settings all one notch down and see if the problem goes away. If it does, increase each one-by-one and see if you can figure out which may be involved.

#

Snapshot your starting settings btw.

north sable
#

My settings are all on high exept shadows on enhanced

#

Dlss quality

wanton heath
#

Oh? no Ultra?

north sable
#

No i cranked them down cuz of the issue already

#

It was all ultra yesterday and was running fine

wanton heath
#

Dang. Your CPU and GPU are so much better than mine, and you've already done the most likely thing to locate it.

#

Oh! Did you install an Windows update since yesterday?

north sable
#

I dont think so

wanton heath
#

One I did earlier this week has seriously hosed my system...

north sable
#

Should vsync be turned on or off ?

wanton heath
#

The problem with Windows is there is so much background noise it could be very hard to track down outside influences...

#

Hmm, what does your GeForce Experience suggest in the way of settings?

north sable
#

I dont use gforce experience

#

Just control panel

wanton heath
#

Ah, I rely on it for suggestions, myself.

#

And to keep my drivers up to date.

north sable
#

My driver is up to date

#

I checked

#

And i overclocked my entire system and still stutter wont go away

#

Its been 14 hours im trying to fix it

#

I cant find a fix and i cant sleep because of this

wanton heath
#

Hmm, I don't see any recent articles googling for this. (Over a year, and for a much weaker GPU)

north sable
#

So when u sin with ur ship over a planet and look at the ground it doesnt like snap ?

#

For me its like the rocks stutter when i look at them

#

The faster i spin my ship the worst it gets

wanton heath
#

I avoid spinning because my rig is so much lesser. In straight flight I have a lot of pop-in/rise-up as the rendering moves things from "far" to "near" conditions.

#

But my graphs don't look as bad as yours...

#

I suspect you have some other thing going on...

north sable
#

Like what

wanton heath
#

No real idea...

north sable
#

Cuz the msi benchmark had no issues stress testing at 160 fps constant

#

Only no man sky cuzing me trouble right now

wanton heath
#

Hmm, I find I seem to have applied one of the suggested fixes for this kind of problem. Stand by.

north sable
#

Can save editor breack my game performance ?

wanton heath
#

It is possible to do things in Save Editor that can have bad effects, yes. But not usually.

#

Can you check in your Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS\TKGRAPHICSSETTINGS.MXML file to see what NumHighThreads and NumLowThreads are set to?

north sable
#

I generated 2 ships and usualy restack my vital ressourses with save editor but thats bout it

wanton heath
#

Likely not an issue.

north sable
#

My settings are lik 14 and 12 i cant change them they keep reverting

wanton heath
#

I found I had changed those once upon a time, but they seem to have been set to a default value (of 2 each) for me since, but it has been suggested to tweak those. (One suggestion was to 0 and 0)

north sable
#

For me they dont stay at 0

#

The game reverts them back

wanton heath
#

Changing them while NMS is not running, correct?

north sable
#

Yeah

wanton heath
#

Yah, the suggestion (and the timestamps of when I made the changes) was from an article long ago.

#

But high thread counts can make CPUs spike (and thrash)

north sable
#

I have 16 cores and 24 threads

wanton heath
#

Look for a more modern article on how to change them (that might account for why they revert for you)

#

Sorry, I have to step away. Good luck to you!

north sable
#

Alright i guess ill go sleep and look at it tomorrow

#

Thank u

tidal portal
#

ok, so even though its not modding its still technical, me and my friend keep disconnecting from each other, and I know its me should I find a way to see if Ive been banned from NMServers

#

all it says on both my parts and the peers parts was "TradesmanBOB has left the system" for them, and for me its "*John Doe has left system, (x3) * "

snow ember
#

i assume mods that are updated for outlaws can work for leviathan or na,

vale iron
vale iron
sterile gulch
#

fuckn hell

#

I got a nice little generation mod and a ton of other stuff and the game is awesome

#

Mostly visual/ui

sterile gulch
#

I also played this game in vr with the true night mod and it was incredibly terrifying, especially since the planet I was on had some really grotesque animals. 10/10 would recommend

#

I executed anything I saw with the flashlight because I was so damn terrified

I jumped IRL a few times

normal eagle
#

not sure if this is the best place to ask but what is the best save editor to use for nms?

north sable
#

the latest

#

make sure you get the one for outlaw

#

do better planet generation remove outlaw systems i cant find any on my galaxy map guys

#

hello ?

#

i finished under a rebel star but now i dont see any outlaw systems

north sable
#

do i need a specific item on my ship to locate pirat systems

hearty leaf
#

are there any tcms for this game?

#

(total conversion mods)

plush wigeon
#

(also conflict scanners but those are more annoying to get the materials)

north sable
#

save editor will get me the conflict scanner then XD

#

thanks for the answer i was banging my head on the wall not knowing why i could not find any outlaw systems i searched each star prob 20 of them XD

plush wigeon
#

there are plenty of them around, likely just bad luck

north sable
#

awfull luck bruh XD

#

its sad we cant put swcanners in living ships

north sable
#

Now thats a mission i like 🀣

sterile gulch
#

I got the better terrain gen and it turned my winter wonderland planet to a desert hell

#

On the bright side I really like it

But otherwise it regenerated all the world's I had already upgraded my exosuit to survive in (they were extreme planets, and still are)

inland onyx
#

Does anybody have the code for the untamable companions? (Sentinels, bio horrors, anomalous creatures)

granite totem
#

the jetpack ignition stat is how big a boost it does when triggered or how much fuel it drains for being triggered?

sterile gulch
#

Apart from easybuild are there any good building QOL mods

amber quarry
#

whats a good site to get mods?

round sinew
ebon plover
#

Hi
I have recently started playing NMS, so I would like to know if there's a list of must-have mods that works with multiplayer

magic lava
#

All functioning mods work with multiplayer

#

Arghwater is neat

#

Sean Sean's Sean

plush wigeon
magic lava
#

Must have

ebon plover
#

Is there any mod or any video I can see on how to make the game runs better? Idk It feels laggy, maybe it was not supposed to run that well in a RX580

ebon plover
flint trellis
#

is there a way to change the color of ur space ship?

vale iron
#

!creativehublink

hardy auroraBOT
candid oar
#

do you guys know any mods that make it so you can have a normal walk a jog and a sprint without modifying default speeds?

#

i hate how you are constantly jogging everywhere i want a way to be on a space station or outpost without doing a light jog

sterile gulch
#

I remember seeing a mod that did exactly that

round sinew
#

i just use auto-walk key

#

K on PC

wintry sage
#

Is modding the game fun?

hearty wasp
#

it haunts your soul for all of eternity

plush wigeon
#

the mods you do should haunt your soul πŸ˜›

#

the Atlas knows they haunt ours!

plucky nexus
#

Because the grafted eyes don't work the same as the new phase beam, they're worse than regular ships

vale iron
lime mesa
#

whats living ships

hearty wasp
lime mesa
#

oh

umbral widget
#

i need a mod that enables sentinels in creative

steel crypt
#

How bad?
πŸ€”

north sable
#

Yeah sentinels in creative are almost not present sadly

merry wasp
#

@round sinew what distro you using btw?

odd shell
#

mods with lua files. Are they also supposed to go into mod folder with pak?

night adder
round sinew
#

calling it home since 2010 or something

merry wasp
#

So ill by trying Another

round sinew
#

other suggestions: fedora, opensuse tumbleweed

merry wasp
#

If i have to believe goigle, popos, mint, kubuntu, manjaro, gardua

round sinew
#

i'd add endeavour os to the list, also arch-based like manjaro

#

though i believe only endeavour contributes back

#

anyways

merry wasp
#

But think i have to probabky visit a proper linux forum to get a good awnser

round sinew
#

distros are like ... a collection of software in online repos

#

some distros use the same package manager, some roll their own

merry wasp
#

I know

#

I watch christitus

round sinew
#

getting someone else to say that a distro is good or not.. doesn't compare at all when you test it yourself

merry wasp
#

Hence why im resting xd

round sinew
#

everybody says fedora is great - well, not me, i don't like the way it works

#

πŸ˜„

merry wasp
#

I want daily driver on my laptop

round sinew
#

in fact, i dislike release based distros

#

arch has been my daily driver for the last decade

merry wasp
#

Well good to know if i have some arch based questions

round sinew
#

there's more than one reason why multiple distros - and Valve choose it as the infra behind their stuff

#

in case you don't know, Steam deck's Arch Linux with a Valve owned repo on it

merry wasp
#

Didn't know it was arch

#

Did know they used Linux

round sinew
#

so yeah, should you see someone saying "arch isn't stable"

#

...

#

you know the answer

merry wasp
#

Well fanboys on any side

#

Shitting on the other

round sinew
#

<- not a fanboy

#

<- a user with more than 10y on it

merry wasp
#

Nah but did hear linux community can beca bit...

#

Harsh

round sinew
#

small part

merry wasp
#

True

round sinew
#

there's bad apples everywhere

merry wasp
#

But vocal

#

I don't care as i test my own shit

round sinew
#

yes, that's true - just ignore them, lots and lots of users are not like that at all

merry wasp
#

Just no sure where to start

round sinew
merry wasp
#

Like installed Ubuntu like a week or 2 ago

round sinew
#

when i started, there was ... slackware, mandrake, ... not many more distros

merry wasp
#

So basically a idiot when it come to Linux

round sinew
#

only natural

#

it's a completely different OS

merry wasp
#

All i xant us the Windows look

round sinew
#

boring

merry wasp
#

But that you can do yourself

round sinew
#

πŸ˜„

merry wasp
#

Well im used to it xd

#

Im like why my apps on topside Ubuntu

#

Why

round sinew
#

looks enough like Windows to me

merry wasp
round sinew
#

xfce

#

install xfce, choose it as your session when you get to your display manager

merry wasp
#

Im not difficult

#

Just 'like' is enough

#

Don't wanna hassle with new ui shite

round sinew
#

running ubuntu you said?

merry wasp
#

Yeah

#

But will remove

#

Not responsive enough

round sinew
#

sudo apt install xfce4

#

my guess is that Gnome is slow

#

try xfce

merry wasp
#

Seems to be cause their ap store or whatever

#

Imma try arch

round sinew
#

you won't be disappointed

#

but...

#

be sure to read the install guide

merry wasp
#

Its harder

#

I know

round sinew
#

can also use archinstall

#

archinstall is an install script, with sane defaults

merry wasp
#

But linux takes time anyhiw

round sinew
#

can be launched from the official iso

merry wasp
#

Ill probably bother you this weekend if i get around to it

round sinew
#

no problem

#

feel free

merry wasp
#

Gotta get me more usb sticks

#

Only have one XD

round sinew
#

i tried out something called Ventoy a while back

#

basically, flash it to a drive, place a bunch of isos in there, and hook the pen up, and then can select which iso to boot

#

useful when trying out multiple isos in quick succession

merry wasp
#

Hmm

#

Interesting

#

Not sure if my usb is big enough

#

It a real classic one xd

round sinew
#

oh i see

merry wasp
#

Like 10gb at most

#

Maybe less

#

Idk

#

Enough for Windows iso

round sinew
#

(this month's arch iso was 861MB)

merry wasp
#

:D

round sinew
#

lol

fallen osprey
#

is there a mod that makes wiring looms craftable?

smoky spire
#

is there a way to get the golden vector via editing a file or something? and if it is possible is it ?

fallow meadow
#

This requires save editing the AccountData file to add the reward from the Pioneers Expedition

steel crypt
#

I would suggest editing the account for all the rewards if you want them to be available on all saves.

echo tinsel
#

Hey ya'll!
Does anyone know how to fix shoemaker's Flight Adjustments long spaceship landing time?

unique dome
#

Hey guys does anyone know of a good mod that gets rid of pop-up banners of places you've already visited? the only one ive seen gets rid of achievements too and i want to keep them

zinc fiber
#

Is there maybe a mod that allows to place multiple landmarks?

flint trellis
#

whats a good mod that makes the plants/trees more of and colorful

steel crypt
trail peak
#

Is there an easy way to edit Ship's colors on already existing seed?

steel crypt
#

Not easy but can be done through modding. If you want other people to see the color then you need to change the seed to a ship that looks like you want including color.

ocean prairie
#

what are some "must have mods" that you guys think i should install before starting the game?

plush wigeon
#

argh's water

#

I'm not even on pc but everyone raves about it

#

seriously improved water rendering

ocean prairie
#

yeee i just checked it out, looks really awesome

#

what else?

hearty wasp
#

Sean

ocean prairie
#

do you use Better Planet Generation?

merry wasp
#

kinda doing a trail with pop os first (already isntalled xfce )

steel crypt
# ocean prairie what else?
round sinew
#

there's a few customization sites

merry wasp
#

neat

round sinew
#

font is NMS GeoSans Regular, btw πŸ˜„

ocean prairie
#

@steel cryptye dude i wanted to try your mods πŸ˜„

#

i am a bit scared in case they change a lot

marsh eagle
steel crypt
steel crypt
trail peak
steel crypt
hearty wasp
#

hey the comic san's gone

magic lava
#

Sad times

verbal acorn
#

Hello folks. Is there an NMS save editor that doesn't involve Java? I'd rather give up on living ship than install it

#

Just need something that provides access to editing ship inventory JSON

#

Alternatively, if there is no such tool, but someone knows how the save file format works, we could combine efforts and code the tool

#

Maybe like a Go or JS command line tool that extracts JSON from save file or takes JSON and writes it to save file, and that's all it does

#

If someone can explain the save format, that would be helpful

plush wigeon
#

maybe there are others

verbal acorn
#

Didn't know about NomNom, runs on my system without installing additional shit and seems to have the requested features. Thanks!

candid oar
#

if i download a mod that doesnt add in anything new, just changes stuff for me like making already existing trees bigger or making it so i can dismantle photon cannon i can still do multiplayer right

vale iron
candid oar
#

thanks

#

i like how they did that, considering that this isnt really a competitive game so theres no major advantage to modding

#

is there a pvp mode?

vale iron
candid oar
#

i want a mod that replacing the brisk jog animation with a walk animation without touching any speeds, im aware of https://www.nexusmods.com/nomanssky/mods/2320?tab=description but that makes you really slow, is there a way i could modify rp walk to stay normal speed?

valid saddle
#

hello can anyone give me the files in commonreddist folder in the steam folder of the game

#

cause im missing them and cant launch the game

#

also verify integrity doesnt help

echo pawn
#

hello everyone, i have just bought a 3d printer and im trying to make a full sized Blazing Orbit helmet. i have tired the NMSMV but its broken has anyone discorverd this model in the files anywhere or perhaps has the model so that i can open it in blender? any help would be amazing,. thank you

zinc fiber
echo pawn
#

sure ill dm u

zinc fiber
#

Is there a mod that enables player to place infinite landmarks?

#

A marker so that a location is always visible

steel crypt
#

If you are using the latest version of the viewer, it works for 95% of the models. Past that you need to use NMSSDK and blender.

vale iron
remote smelt
#

Does save editor scale if you change class of ships/freighters?

steel crypt
vale iron
silk nova
silk nova
#

yes it does πŸ‘

lime mesa
#

Oh hi Gumsk! I'm really enjoying your mods! I'm the guy who bugged you about starfox ships in the gships mod, haha

#

I think that's you anyway >.>

lime mesa
#

Keep up the good work, your mods have revitalized the game for me when I was starting to burn out!

steel crypt
#

Please download DUD'S SKY - COLORS v3.93.2 if you have v3.93.1 !
-Updated _MOD_DUD_Skies_v3931 to _MOD_DUD_Skies_v3932
(Removed settings used for storm testing. Storms will be normal now, sorry.)
https://www.nexusmods.com/nomanssky/mods/968

lime mesa
#

Has no one tried to make a mod that lets players organize the teleporter menu without having to go from base to base and delete them? Or would that not be possible?

candid oar
steel crypt
#

There is not one someone would have to make one.
I personally think it would look weird walking but sliding at the same time.

#

There’s a couple different ones on Nexus that do that and one is faster. Might try the faster one.

honest summit
#

hey there,
im looking for a mod that increases the stacksize over 10k.... i tried some mods but i didnt found a working one that allows me to use more than 9.999 as max stacks....
im playing the Gamepass version of the game

rapid sandal
static creek
#

anyone know a working mod to reduce the clicking needed at shops? I've tried "Short Shop Dialogs 2.2", but it doesn't seem to work

silk nova
#

are there any mods they readd the old e3 trailer creatures?

lime mesa
#

Are there any mods that allow us to create full stacks of materials/open full stacks at once?

#

It would be nice to be able to craft say.. 10 microprocessors at once instead of one at a time

night adder
#

@lime mesa You can use R1/L1 to choose how many of something to craft - thatd be whatever keys you hold down to pulse jump on PC.

lime mesa
#

oh o.o

#

things the game should have told me, or it did and I missed it >.>

rapid sandal
static creek
rapid sandal
static creek
#

Wait, I just remembered I have an instant text display mod. I bet that's it

#

I have another one that is not working supposed to make scanning much faster

rapid sandal
#

with 19 mods you're pretty likely to have conflicts if you've just tossed them all together

static creek
#

I took a 10-month break, I'll look up the second pack you mentioned

silk nova
#

for some reason the companion pet unlocker mod just doesnt work with derelict freighters

#

i even disabled my other mods and test the other mods i have alone and they got further than i did with the CPU mod enabled

candid oar
#

is there a way to change how all animals of a species look like? this guy is the only animal on my home that i really dont like,

#

i would like it if its head was normal sized, the 16 leg thing is kinda cool, but that tiny head is just so ugly

plush wigeon
#

you get what you get. you could adopt one, induce an egg, sequence the egg and hope to change the genetics but it would only affect that one hatchling

timber gulch
candid oar
#

but still

#

its head is very small

plush wigeon
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small head -> small skull -> small stomach -> nonthreatening to travellers πŸ˜„

steel crypt
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I'm saying this without looking into it deeply, but I don't think anyone has ever explored past the first few stumbling blocks.

steel crypt
steady plover
#

I was trying to use non nom save editor to change my normal mode to survival but its not detecting my game properly

#

It shows my platform as steam...but mine is gogcom

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Anyone can help?

#

@magic lava ...you know about nonnom save editor yes?

magic lava
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Not how it interacts with GoG though - had no issue changing my steam save

#

Updated I'm assuming

steady plover
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Uhhhhhhh....mine is detected as steam and not gog πŸ€”

magic lava
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Maybe give Goat Fungus a try?

steady plover
#

Okay...let me try this one first...i have made a copy of game save file folder. So i can replace it whenever required. πŸ€”

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I dint change much...just the mode and added a few nanites (50000)

lime mesa
#

Anyone got starship storage augments??

shy grove
lime mesa
#

Yeah I got some thanks

silk nova
#

any mods that readd the old e3 creatures?

honest summit
keen raven
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are there any mods to increase the amount of ships you can have stored?

hearty wasp
#

no

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can't

keen raven
#

that sucks, having 9 ships you really like and having to trade them if you find something else kinda blows

hearty wasp
#

k

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you can use NMS Companion to export your ships but that's it

night adder
#

NMSCollections, you mean?

hearty wasp
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but yeah same thing

night adder
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Ah, I'm on PS4, can't use mods so don't use Nexus, and know the doc from C&S Hub lol

silk nova
silk nova
lime mesa
#

So uh... there wouldn't happen to be a mod that lets me open a bunch of rates/barrels at once?

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I have one for harvesting all plants within 100u at once

torpid gazelle
#

So I’ve been referred to here to ask how I might be able to save file edit a drone shell in (quest important item that I accidentally got rid of and soft locked myself.)

lime mesa
#

this mod worked for me on the PC Steam version

fiery island
#

hmm the mod is kinda new, how did I never notice it

lime mesa
#

I randomly found it in a reddit post

fiery island
#

but anyway, thanks a lot

lime mesa
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Np it really works

mental marsh
#

Just updated Expedition 6 and 7's information, Seed list made for Creative & Sharing Hub

https://docs.google.com/spreadsheets/d/1h_dR6FHt3z1UaMdhn6AEQSJa_Ww9adojTR9vk1nybBc/edit?usp=sharing

silk nova
steel crypt
#

Go look!!!
Nexus Mods!!!

cursive crescent
#

i wonder, if i remove the photon cannons with a save editor, is my game going to crash ?

night adder
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@cursive crescent Nope, itll be fine

cursive crescent
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thanks πŸ™‚

alpine egret
#

is there a mod 2 increase companion size?

alpine egret
round sinew
#

this was really bothering me so i had to correct it; if i find more typos i'll correct them too, it's a good exercise

Getting LANGUAGE\NMS_LOC7_ENGLISH.MBIN from NMS source PAKs
   SUCCESS Decompiling
>>>>>>> Loaded script [StringFixes.lua]
{>>> LANGUAGE\NMS_LOC7_ENGLISH.EXML
-> Based on SPECIAL_KEY_WORDS pairs: >>> {"Id","UI_SCAN_BLOCKER_SUCCESS"}, <<<
            and PRECEDING_KEY_WORDS: >>> {"English"}, <<<
    Looking for >>> [Value] New value will be >>> [[Incoming Cargo Probe Scrambled!]] of type [STRING]
                >>> Searching in lines 127987 to 127989...
      -- On line 127988, exchanged:    [<Property name="Value" value="Incoming Cargo Probe Scambled!" />]    with:     [<Property name="Value" value="Incoming Cargo Probe Scrambled!" />]
-> Based on SPECIAL_KEY_WORDS pairs: >>> {"Id","UI_UNOWNED_FLEET_HUD"}, <<<
            and PRECEDING_KEY_WORDS: >>> {"English"}, <<<
    Looking for >>> [Value] New value will be >>> [[COMMERCIAL FREQUENCY]] of type [STRING]
                >>> Searching in lines 11833 to 11835...
      -- On line 11834, exchanged:    [<Property name="Value" value="COMMERICAL FREQUENCY" />]    with:     [<Property name="Value" value="COMMERCIAL FREQUENCY" />]
  Ended processing with [2 CHANGE(s) made]
     on File: [LANGUAGE\NMS_LOC7_ENGLISH.EXML]
  Ended with a total of 2 action(s) made }
round sinew
#

hmm, i guess i should do us_english too

plush wigeon
#

separate pak files?

round sinew
#

i could

#

but the same pak can have changes to multiple mbins

#

so even if us_english is not in this one, i can fix them with the same mod pak file

plush wigeon
#

that's pretty slick

steady plover
#

Can i get previous expedition rewards with modding. πŸ€”

vale iron
#

Either use a save editor or Consumerism mod

steady plover
#

Ummmm....i have this nom nom...or whatever its called

#

Can i do it with that

#

Anyone here....
Can you please share a video link...m noob at modding

#

πŸ₯Ί

mental storm
#

How do I execute the JAR file with Goatfungus save editor? I don’t know how to run it, it doesn’t say executable even though I have Java installed

fleet geyser
#

hi everyone, if i start to mod, is there a chance to get banned / kicked? mainly just want to tame a flying pet but don't want to risk losing my account

floral mural
#

No very unlikely to get banned unless you start messing with other players but for the purpose of taming a pet like you want to you shouldn’t get banned NO don’t worry

fleet geyser
#

cool ty

merry wasp
#

cool stuff from modding discord πŸ˜„ https://www.youtube.com/watch?v=9bjDlPSSbJ4

This demo shows how you can smoothly change the color of space at a constant rate, otherwise known as Rainbow space!

You'll notice the color changes sharply every so often, that's because for the test I have it set to use random colors for the base, and at several times during the video I change it to a new random color base to show variety

β–Ά Play video
mental marsh
#

Still no hope? ;I

floral mural
#

Does that actually function and how many can you have in one system at once 4 ? As that’s group limit ?

mental marsh