#nms-modding

1 messages Β· Page 235 of 1

hearty wasp
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yeah try doing it manually if you can

merry wasp
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hmm those dont really look like conflicting mods tbh

hearty wasp
#

yeah could be possible that the other junk files are interfering

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or maybe symlink is just trash

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you can try switching to hardlink if you want

lime mesa
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what's that

hearty wasp
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it's in the settings

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if that's too hard then just install manually

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right click on the mod in Vortex > Unpack (as is) > Open in File Manager > copying the pak into the MODS folder

lime mesa
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yoooooooo guys. listen. hear me out.

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I am indeed a dumbass.

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so this ones faster.... not instant.

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thought i got this one

merry wasp
lime mesa
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i do. i do πŸ˜‚ apologies for wasting your time

merry wasp
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np

lime mesa
#

How can I change my ship seed so it becomes a specific colorway or model?

plucky breach
#

I’m trying to combine three mods that use the emote menu but it’s not working. No matter what I do in ANUMSS it’s just not happening

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Either only one mod works or my game crashes

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Why do mods that use the emote function suck so much working together

unreal axle
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is there a way to change the crew race of freighters with the save editor?

merry wasp
#

!creativehublink

hardy auroraBOT
merry wasp
vale iron
quick roost
#

any good functional massive creature mods? every one i found have not worked - i think because i use better generation

steep sentinel
sturdy holly
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Can you mod the microsoft store version of the game? I use that cause I got a pc and wanted to still have my progress

waxen cedar
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the roamer exocraft pilot

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help

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this isn't what I wanted

hollow skiff
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Wow that is pretty amazing lol, did you back up your save?

waxen cedar
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never

lime mesa
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does anyone know of a working mod to

  1. Learn more words at once
  2. Make Settlement timers Smaller
    ??
plucky breach
#

So long Space Cowboy

#

Mods are so rad

tidal portal
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but its white X wing

lime mesa
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Is there any way I can spawn in a different galaxy using a save editor?

plucky breach
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I GOT GUNDAMS BOI (Mod is Gship Custom Ships)

feral cypress
glossy lantern
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Anybody knows how to hard insert an incompatible save into NomNom to edit it? I pretty much corrupted my save and my backup and now I can't access it, it doesn't show up in NomNom.

merry wasp
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really nice planet

#

no annoying weathers

shrewd dirge
glossy lantern
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Yeah, those were my first thoughts :/ on the other hand NomNom creates a backup .zip before every change made, but I can't find a way to recover them. Anybody with some knowledge on restoring NomNom backups?

sturdy holly
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Can you mod the microsoft store version of the game? I use that cause I got a pc and wanted to still have my progress from my xbox account

fallow meadow
sturdy holly
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If I didn't get it through game pass is it still the same thing? Just bought it on the Microsoft store a while back hoping to keep my save from my xbox account and it worked lol

fallow meadow
sturdy holly
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Ahhhh okay

fallow meadow
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Your Xbox saves should be available if you used the cloud service

sturdy holly
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Thank you! Now just gotta use my monkey brain to figure this out lol

sturdy holly
#

Oh okay yeah I think I did that since I have my save from my xbox on my pc through Microsoft store

fallow meadow
#

@sturdy holly Can of course make backups just in case, before trying mods

#

!faq-savefiles

hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux (Steam)
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

sturdy holly
#

Should I be backing up my save before trying this? If it gets corrupted I'd lose my mind lmao

fallow meadow
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I am sure it would not hurt making a backup every once in a while

sturdy holly
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Fair enough, well thanks for the help I really do appreciate it

glossy lantern
feral cypress
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is there a mod that makes it more clear what ive scanned and what i havent while im holding down F? (ping me if you got an answer)

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cause idk, im struggling.

rapid sandal
feral cypress
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yeah but thats a bit annoying :/

rapid sandal
feral cypress
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this is especially annoying when i try to scan a tiny rock thats between some plants you know

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id wish it was like it is with animals, they have a green paw or red dot above them clearly indicating they are there and (not)scanned

rapid sandal
feral cypress
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couldnt modders add the same thing there alrdy is for animals? just have a blue dot hover above unscanned rocks and an idk yellow one above plants, turn it into a paw once its scanned

rapid sandal
feral cypress
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aww. well if you can just change the color that would help alrdy. its especially annoying with rocks when they look literally the same, but apparently its 3 different ones for no reason

rapid sandal
rapid sandal
# feral cypress i take that lol

it makes changes to a mbin that is changed by a number of mods, relatively high chance of conflict. It's a simple 2 edit change so I'd suggest doing a simple script, plenty of help on the NMS Modding discord to do that.

feral cypress
rapid sandal
sturdy holly
#

Anybody got some recommended NMS mods? Just looking for vanilla+ type of mods, nothing like.. unlimited jetpack or anything, mostly graphical mods and maybe realism?

rapid sandal
feral cypress
rapid sandal
feral cypress
#

steam and the most recent one, but not experimental

sturdy holly
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Does the colors mod work with any biome mods? Was maybe wanting to spice up planets too

rapid sandal
# feral cypress steam and the most recent one, but not experimental

if the mod paks are small and you can drop here then I'll look at them in nmsmb to see if they already have conflicts or use gcgameplayglobals.global.mbin. otherwise download nmsmb, replace the libMBIN.dll w/ 3.90.0.2 (for non-exp release), and look for conflicts yourself - the app auto-checks for conflicts between all mod paks in the game MODS folder.
https://www.nexusmods.com/nomanssky/mods/2032
https://github.com/cmkushnir/NMSModBuilder
https://github.com/cmkushnir/NMSModBuilder/releases/download/v.3.90.0.1/NMSModBuilder.7z
https://github.com/monkeyman192/MBINCompiler/releases/download/v3.90.0-pre2/libMBIN.dll

GitHub

No Man's Sky Mod Builder. Contribute to cmkushnir/NMSModBuilder development by creating an account on GitHub.

rapid sandal
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Instant_Actions_text_scan_settlement_building_and_refine modifies GCGAMEPLAYGLOBALS.GLOBAL.MBIN, so it would conflict unless you used scripts ... actually I can see that it was built w/ nmsmb and includes the scripts used to create it, can just update the script that modifies GCGAMEPLAYGLOBALS.GLOBAL.MBIN. guessing you don't want to try and do that, right ?

feral cypress
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nah lol. someone else made that for me (sorry i forgot your name <3)

rapid sandal
feral cypress
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2 scripts are missing? tbh, idk what exactly you mean πŸ˜„

rapid sandal
# feral cypress 2 scripts are missing? tbh, idk what exactly you mean πŸ˜„

each script identifies one or mbin (files with config settings), and what changes should be made to the mbin's. when you use one of the tools to run the scripts the tool will grab the game version of the mbin then apply the edits specified by the script to create a modified version of the mbin. it then puts the modified mbin's into a new mod pak file.

feral cypress
#

and what is it missing?

rapid sandal
# feral cypress and what is it missing?

two (or more scripts) that make unknown changes. so if I try to rebuild the mod pak without those scripts then whatever changes they made won't be in the new mod pak

sturdy holly
feral cypress
#

this stuff is complicated lol

feral cypress
sturdy holly
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So I was planning on adding these mods to my game pass nms and was wondering if they work together, not very experienced with modding lol

rapid sandal
feral cypress
rapid sandal
rapid sandal
feral cypress
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it was @merry wasp i think

merry wasp
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oh yeah

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πŸ˜„

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That was me indeed

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XD

sturdy holly
merry wasp
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@rapid sandal might move to here

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i indeed merged a few mods

rapid sandal
merry wasp
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but didnt use play as

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well more like play -as custom

sturdy holly
rapid sandal
# sturdy holly Ah alright, I'll give that a try, you have a link for the nmsmb?
GitHub

No Man's Sky Mod Builder. Contribute to cmkushnir/NMSModBuilder development by creating an account on GitHub.

merry wasp
fallow meadow
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@sturdy holly I am actually not even sure if ANMSMEMSPC is needed anymore. Can you, or anyone else confirm? Has Microsoft opened up modding now?

rapid sandal
feral cypress
sturdy holly
#

I think you can do it manually but idk if you can make it so they load in a certain order, I noticed that there are some mods that require a certain mod to be loaded before it

sturdy holly
rapid sandal
# merry wasp whats the issue?

want to add two changes to GCGAMEPLAYGLOBALS.GLOBAL.MBIN
mbin.BinocularSelectedColour = new(0, 1, 0, 1); // bright green
mbin.BinocularSelectedUnknownColour = new(1, 0, 0, 1); // bright red
e.g. in InstantScan.cs

merry wasp
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oh

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aight ill leave it to you then

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seems you already got the values

feral cypress
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lol

merry wasp
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he also uses 0.5f for scan time

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instead of the 0 i use XD

rapid sandal
feral cypress
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indeed. i like the bar showing up even if just for a split second

sturdy holly
rapid sandal
# merry wasp oh

no, no, still need the full set of your orig scripts to rebuild

merry wasp
#

those were it i think

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instant scan/instant text/ fast refiner/ and settlement timer redux

rapid sandal
merry wasp
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ho?

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lemme check

sturdy holly
merry wasp
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that was the latest v i sent him

rapid sandal
merry wasp
fallow meadow
feral cypress
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you guys putting in way too much work for me id be like "i got my own life, figure it out yourself" πŸ˜„

merry wasp
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looking at the script @rapid sandal all is fine

empty prairie
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Is it possible to modify the game to increase the terrain generation distance? Even on advanced machines pop-in is still pretty drastic, and LODs absurdly low for a game about vistas and exploration. Is this fixable? I haven't seen a mod that does so yet

rapid sandal
merry wasp
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the configure is just to not load my other play as

sturdy holly
rapid sandal
empty prairie
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Fine LOD doesn't seem to help in any noticeable way for me

merry wasp
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i mean

empty prairie
#

I'd be down to write such a mod myself, if it is possible, but since I don't see any mods doing it... I'm guessing no πŸ€”

fallow meadow
merry wasp
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i mad that so i can easliy test single scripts im working at

rapid sandal
feral cypress
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and no issues with it?

rapid sandal
merry wasp
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haha

rapid sandal
merry wasp
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yeah idk that NMSMB also packed the config

rapid sandal
merry wasp
#

ill add a comment line i guess πŸ˜„

feral cypress
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the name of this one gets longer and longer πŸ˜„

merry wasp
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well

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you make it that long XD

feral cypress
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i like to know whats in it, maybe i quit the game and come back in 3 years and then im like "what was that for?"

merry wasp
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well that what NMSMB is for

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it can easily what scripts are in

feral cypress
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ohhh hm

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lol

rapid sandal
feral cypress
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its now "Instant Actions, text, scan - easier colors, settlement building and refine"

rapid sandal
feral cypress
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yes but i addet the scan color to the scan part

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in 2 years, the thing will be 300 characters long πŸ˜„

merry wasp
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why not instant_scan_text_refine_fast_settlement

rapid sandal
feral cypress
merry wasp
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haha

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anyway

feral cypress
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theres still 2 mods id like to install but gamemaster you said last time they arent updated yet (and one of them caused the game to crash)

merry wasp
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seems you're enjoying the mod at least

feral cypress
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so yeah, longer name is coming

feral cypress
merry wasp
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i might have them

feral cypress
# merry wasp which?

bigger creatures icons and chance for regular missions to have quicksilver as reward

merry wasp
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oh the QS reward i have

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already had ascript like that

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had to rework it anyway

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XD

feral cypress
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the QS one was the cause of the crash. the icons one was just buggy

merry wasp
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the Qs reward one is not like the one of the nexus tho

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its my own version

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tad differnt

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and semi WIP

feral cypress
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ah hm

merry wasp
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but works

sturdy holly
feral cypress
merry wasp
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might be

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been a weekend

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so they should've had some time i assume

feral cypress
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oh btw right

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the script you guys gave me, will it still work even after next patch?

merry wasp
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monday?

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probably

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no serious changes in experimental or so i've heared

feral cypress
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good to know πŸ˜„

merry wasp
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if it has issues

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just ping

rapid sandal
feral cypress
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hm ok we'll see, thanks

fallow meadow
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@sturdy holly

+  ALT+43
-  ALT+45  (a minus or dash)
.
0.
0
1.
1
  ...
9.
9
=  ALT+61
A
a
  ...
Z
z
_  ALT+95 (underscore)
__ ALT+95 (underscore x2)

Knowing the above list, bottom will load last

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(if that makes sense)

sturdy holly
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Was going to download the mod loader thing but I got pretty confused trying to set it up

fallow meadow
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Manual really works best with NMS

sturdy holly
fallow meadow
#

Ok, so mod conflicts. Try adding your mods one at a time, to pinpoint the one conflicting

sturdy holly
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Alright, a bunch of them are from the same mod folder so I'll add those first

fallow meadow
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Or maybe try a single mod first, just to confirm your modding attempt to work

sturdy holly
#

Okay it was the camera one at the top

fallow meadow
#

DUD will be pleased to see that list ;-)

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Oh and considering you are new to modding, you may wish to check out the Modding Discord some time as well. That's where most of those awesome mod creators hang out and talk gibberish all day (as well as helping out)

#

!moddinglink

hardy auroraBOT
sturdy holly
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Definitely will do and lmao, hopefully it improves the experience but yeah I'll join the discord, thanks xD

hearty wasp
solar sorrel
feral cypress
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does it still work?

solar sorrel
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i've been using this one and it actually helped me

solar sorrel
feral cypress
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k ty ❀️ i'll get it soon

solar sorrel
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example of a lot of creatures in one place

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thats kinda the only issue

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if u see it as an issue

feral cypress
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nice wing lul

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nah i think its fine

feral cypress
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cause its not 13 anymore, its now 14

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is that even possible lol

odd crater
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Fine LOD is a nope, too.

solar sorrel
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i dont think ive seen that before

feral cypress
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the mod just addet 1 animal to the planet πŸ˜„

solar sorrel
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what animal is it?

feral cypress
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HAVENT FOUND IT YET :(((

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but its another rare underground one...

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so yeah. i doubt i misscounted 2 lol

solar sorrel
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well lets hope the mod helps on finding them

feral cypress
#

yeah zzz...

feral cypress
#

what an ungodly abomination that begs for apocalypse

feral cypress
#

a spider-prayingmantis-beetle

solar sorrel
#

yea a mntis crab thingy

solar sorrel
feral cypress
#

disgusting lol

solar sorrel
#

it has some fancy colours tho ill give it that

feral cypress
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funny thing is it showed up 100 units below me while i was just walking around above ground

solar sorrel
#

the mod increases the spawn radius as well

sturdy holly
feral cypress
#

close to 50k, upgrading my ship to S rank

solar sorrel
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glad to be of help ^ ^ have fun

feral cypress
#

ty ❀️

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(i bet upping it from a to s will barely make a difference)

odd crater
sturdy holly
#

Yeah now I'm mostly just trying to fix TAA causing jittering for some reason, just realized that's what's causing it lol been getting a headache playing cause of that for like a week

violet oyster
#

does anyone know if there are any mods that can get me out of a softlock

fallow meadow
violet oyster
fallow meadow
sturdy holly
#

Okay so these are the mods I have atm but I'm not sure they are all working so if someone could point out stuff that doesn't work together that'd be great lol

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Just reply if you notice something so I get pinged please xD

tidal portal
#

Is NMSSE not 3.9 yet?

tidal portal
#

@vale iron can you send me the images for the 1.9 mil range freighter?

vale iron
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I'll have to look for it later. Getting ready for work now

plucky breach
#

Hey how do i do that thing where you can recompile lua scripts for mods in order for them to work again?
i have an outdated mod but someone in the comments got it working by doing that
but im too much of a big dumb dumb
do i use ANUMSS?

storm bronze
#

yes

tidal portal
steady plover
#

Is there a mod to increase the tech slots in exosuit

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I suppose not.

feral cypress
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can someone help me with 2 mods? one crashes the game, the other doesnt but doesnt work

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someone help me im just an idiot 😦

rapid sandal
# feral cypress can someone help me with 2 mods? one crashes the game, the other doesnt but does...

In general you may get mod issues for 3 main reasons:

  • conflicts between mods (some mod features don't work)
  • mod was built using out of date data (may cause crash)
  • mod sets values the game can't handle (almost never happens)
    You need to learn to use one of the tools to detect conflicts, either AMUMSS or NMSMB. I believe AMUMSS has option to detect when you run it, NMSMB will auto-detect. If you identify mods that conflict then you can come back with more focused questions on how to deal with conflict, but in general it's what we just went through, use the orig scripts from all the mods to build a merged mod pak.
feral cypress
rapid sandal
# feral cypress cant i continue to be a helpless idiot and rely on you nice guys? :/

No, as you add more mods the combinations become untenable for others to alaways help. I suggest downloading NMSMB, there is no installer you just unzip into a folder. The only thing you may have to change is the libMBIN.dll, you need to use a version specific to the game version you are running - don't recall what version of game you were running, is it steam public ?

merry wasp
merry wasp
feral cypress
merry wasp
rapid sandal
#

@feral cypress So,

  1. https://www.nexusmods.com/nomanssky/mods/2032?tab=files download 3.90.0.1 version, unzip into it's own folder.
  2. https://github.com/monkeyman192/MBINCompiler/releases/download/v3.90.0-pre2/libMBIN.dll download and replace NMSMB libMBIN with this one
  3. Run NMSMB
  4. Click steam icon on toolbar to have it load game data
  5. look in left set of tabs for a conflicts tab
  6. report back what you find
feral cypress
merry wasp
#

Anyway ill leave it at cmk now ;)

feral cypress
rapid sandal
feral cypress
#

can you explain step 2 again? what do i replace where?

rapid sandal
feral cypress
#

ah ok. will give it a try in a few min

rapid sandal
#

@feral cypress
You can find some doc's here: https://github.com/cmkushnir/NMSModBuilder
In particular what the conflicts tab looks like: https://github.com/cmkushnir/NMSModBuilder/blob/main/Doc/Tab/PakConflicts/PakConflicts.md
And this: https://github.com/cmkushnir/NMSModBuilder/blob/main/Common/cmkNMSReleases.txt contains the list of what libMBIN.dll version you need for a given game release. NMSMB uses this to determine if you have the correct libMBIN.dll version for the game you try to load.

GitHub

No Man's Sky Mod Builder. Contribute to cmkushnir/NMSModBuilder development by creating an account on GitHub.

GitHub

No Man's Sky Mod Builder. Contribute to cmkushnir/NMSModBuilder development by creating an account on GitHub.

GitHub

No Man's Sky Mod Builder. Contribute to cmkushnir/NMSModBuilder development by creating an account on GitHub.

feral cypress
#

bro what is all that stuff youre linking me :x

feral cypress
rapid sandal
feral cypress
#

omg <.<... so i gotta alt f4 now and lose my last 15min zzz

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fuck lol

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welp, time to test out that mod thingy

feral cypress
rapid sandal
#

You can use: dotnet --info in a command window to see what versions you have installed, you'll want to see both:
Microsoft.NETCore.App 6.0.5 [c:\program files\dotnet\shared\Microsoft.NETCore.App]
Microsoft.WindowsDesktop.App 6.0.5 [c:\program files\dotnet\shared\Microsoft.WindowsDesktop.App]

feral cypress
rapid sandal
feral cypress
#

okay... the thing completed loading... tbh idk what im looking for

rapid sandal
feral cypress
#

no yellow triangle for me hm

rapid sandal
#

The conflicts tab only shows if it finds conflcts in the current mods you have installed.

feral cypress
#

so it found none, but that one mod still crashes the game

rapid sandal
#

If you goto one of the PAK Items tab the first combobox will list all the mod paks you have installed

feral cypress
#

ok

#

and?

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looks nice to me. idk what to do with it tho πŸ˜„

rapid sandal
#

e.g. mine looks like this. you'll want to look at an mbin from each to see what versions each is using.

feral cypress
#

version 3.89 it says tho

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so thats the issue i assume?

rapid sandal
feral cypress
#

well, i alrdy knew the thing is outdated so... what exactly did i gain from "learning how to fish" πŸ˜„

rapid sandal
#

As you view the diffs for the mbin's in a given mod the left side of the diff view (game data) will have red lines if those lines aren't in the right side (mod data). That means the game won't be able to load those values from the mod and may cause it to crash

#

You want to identify what mbin's are so out of date they have those red entries on the left. you will want to rebuild that mod pak.

feral cypress
rapid sandal
#

Hopefully the mod pak includes the scripts that were used to build it. If it was built using AMUMSS you will see *.lua scripts in the root folder for the mod. If it was built using NMSMB you will see a _SCRIPTS/ folder.

rapid sandal
feral cypress
#

i see nothing red :/

#

jesus rofl. that sounds way too complicated for me. i just hope the guy updates the mod sometime soon πŸ˜„

rapid sandal
#

If there are no mbin's in the mod pak that have red lines in the left view then the game should be able to load the mbin's in the mod pak. You need to check all your mods.

rapid sandal
#

But sure, up to each person what they are willing to do themselves. I've just tried to point the way to start dealing w/ this on your own, if not then as you say you'll have to wait|hope for updates.

feral cypress
#

yeah it sounds too complicated tbh.

rapid sandal
feral cypress
#

welp, cant do everything yourself. especially when it comes to code related stuff, i think thats too complicated for the majority

feral cypress
rapid sandal
feral cypress
#

hmmm

#

i know YOU could help with that one mod real quick πŸ˜„

solar sorrel
#

whenever u get to a planet dont just land

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scan around to find a structure that has open caves and when u land go immediately inside

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but like do it the first time u go to a planet

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got 2 underground rares immediately twice in a row

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on 2 differnet planets

feral cypress
solar sorrel
#

yup i think the game prioritises the cave when u do that

feral cypress
#

well the only problem is, you first gotta know that there are cave animals

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just found a base with 18500 active indium :x

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oh wait wrong channel sry lol

hearty crypt
cobalt condor
#

pretty

tidal portal
tidal portal
#

@vale iron which one for latest, am confused

vale iron
#

It depends which one you want. The descriptions are on the mod description page

#

They do different levels of things

tired star
#

what save editor do y'all recommend

tidal portal
#

NMSSE is what most people give help on, but NOMNOM I think has the better UI

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which is better, @vale iron ??

#

or am I just confused self and they're the same

vale iron
tidal portal
#

ok Thank you

lofty ibex
hearty wasp
#

use consumerism instead

#

just buy em in game

fallow meadow
lofty ibex
#

Ty

potent gyro
#

is there a mod that changes the font of the ui? i like the game but the font doesnt really fit the game

near cliff
#

Anyone here who can mod pets, especially the size of them ?

feral condor
#

Idk why but I just like using the more emote mod to around and "talk" with NPCs and players

hearty wasp
#

I'm gonna replicate that bug where you get 400 drones at your settlement

teal flax
#

Are their any intial script mods if I'm only going to be playing in VR, that are must have from the start?

naive skiff
#

is the last update of beyond base building still work with the new hotfix/patch, or do i have to wait?

zenith sierra
#

Any mod exist for more variety in multi tools and exosuit like look wise I have lots of new ships but lack everything else like extra outfit options

zenith sierra
#

Is anyone using the Prepare to Sky Edition mod, I want to know if it is good for enhancing combat like the name implies it will be a pain.

whole stag
#

Are there any mods that add better spaceflight?

#

Also how does one use seeds to get a custom ship

vale iron
vale iron
hearty wasp
whole stag
#

the space drift is exactly what i wanted

#

what are some other good mods for the current game version

zenith sierra
whole stag
#

Should I use the fantasy mod or Better Planet Generation??

hearty wasp
#

BPG should be more stable and fucks with fewer other mods

whole stag
hearty wasp
#

And it asks you

whole stag
#

it tells me i have no conflicts

hearty wasp
#

You type Y to confirm

#

Then you should have none

whole stag
#

but my game crashes when i create a save

hearty wasp
#

Then it's not a conflict problem

whole stag
#

these are the mods i'm using

hearty wasp
#

But an outdated mod problem

whole stag
#

ah

#

oh it's darkwarp

#

it was last updated 2016 lol

#

how did i not notice that

#

is there a current working warp changing mod?

vale iron
hearty wasp
#

Sean changes warp tunnel too

whole stag
#

also is there a mod that fixes the water height glitch that works with better planet generation?

#

i heard you cant use fine lod

#

does arghwater work?

hearty wasp
whole stag
#

@hearty wasp for the spaceflight mod is there a way to do the KURAZY DURIFTO more easily? I'm playing in vr so it's very hard to hold the throttle at exactly neutral

gritty radish
#

what are these files for (from the NMS creative & sharing hub server)

hearty wasp
hearty wasp
#

since it came from there I'd think people there would know more about it

waxen cedar
#

Interesting observation but from my experience the game doesn't actually delete a base server side when pressing the base deletion button

#

Has anyone actually dug into it and found if base deletion button even sends any request to the servers?

#

Might have to investigate

spare chasm
#

Any optimization mods I can snag?

steel crypt
#
steel crypt
odd crater
merry wasp
steel crypt
#

There is a lua on the Nexus page in the comments/posts.

merry wasp
#

I see

lime mesa
#

Can anyone tame this worm for me with mods or something

tidal portal
lime mesa
#

Sadly I am on console

lime mesa
#

what visual mods do y'all recommend?

#

(not terrain tweaks)

hearty wasp
#

Sean

feral cypress
#

is there a mod that allows me to catch any animal? even fish and birds?

hearty wasp
#

should be one called Companion Pet unlocker or somethin

#

search for "companion" or "pet" on Nexus

feral cypress
daring wagon
#

Anybody know any nice graphical mods?

small magnet
#

Hi everyone! I was wondering if asset spawn/loading mods or changes are a thing? im basically building a high way and i have mods that increase the speed of exocrafts but as I zoom down the road some of the panels (floors) are seen but not physically spawned in with collisions so sometimes I clip and fall through the "road". Is there anything out there that can super speed the loading of assets in game? Im also running on an SSD and 32gb of ram with a i7-9700k with an RTX 3070

potent shuttle
#

hihi im a content creator and im kind of new to NMS. Is there a mod or way to change camera angle without involving photo mod or having a multiplayer mode? Currently the first person and third person view is very limited for cinemograph shots. For Pc @@

steel crypt
#

Several other people on Nexus have some stuff. Gumsk, Lo2k, Exosolar, WoodyMontana, etc. Trying to remember who has done "Graphical" stuff off top of my head. I know I'm missing some.

steel crypt
hearty wasp
#

just get creative somewhere else or get a friend, I'm sure you can manage that if I could

steel crypt
# small magnet Hi everyone! I was wondering if asset spawn/loading mods or changes are a thing?...

Not to help with what you are talking about.
2 suggestions:
Set a max frame rate lower than what you can get.
Change this:
<Property name="NumHighThreads" value="4" /> <Property name="NumLowThreads" value="4" />
in TKGRAPHICSSETTINGS.MXML
Whatever yours is set to, take 1 or 2 away from NumHighThreads and add it/them to NumLowThreads and see if it helps. If not, revert.

Also, maybe this? #nms-modding message

potent shuttle
#

ok tq guys!

spare barn
#

anyone know why my game freezes on startup? i checked and i dont have any conflicting mods so i dont think thats it

#

ok well it doesnt crash on startup anymore but it crashes while loading a save

spare barn
#

ok i fixed it haha

limber zodiac
#

I took a cursory look around but didn't find much so I figured I'll ask here:
Are there any mods that add additional filtering options to the galaxy map? For instance, if I only wanted to see stars that are in my warp range, or only see systems that I've already visited, or only see yellow stars? Also the economy filter is confusing and I wish it showed the strength of the economy rather than just the type :/

#

It would be nice to see info about stars without having to mouse over them. Just like, a floating icon for the lifeforms and economy strength and conflict level. Even just to see stellar classification at a glance without mousing over, that'd be nice.

feral cypress
#

someone who knows the game and potencial errors very well can you dm/help me pls?

rapid sandal
feral cypress
#

well heres what causes the crash ONLY in my normal savefile (not in my expedition savefile) pressin 1 or 2 in space straight up crashes me. i tried to unbind these buttons (as they spawn freighter/anomalie for me) and it still crashes. cmkushnir helped me with some ideas. i uninstalled all mods. i "deleted" my settings in the settings folder, i used a save editor in hopes it fixes my savefile.

#

nothing of that helped, my normal savefile simply crashes when i press 1 or 2 in space. never had this problem in the past 80 hours

#

so if anyone has any ideas/help on what to do, pls let me know

#

oh and yes i can spawn freighter and anomalie just fine via the quick menu

#

its just the buttons 1 and 2 in space. on planet, they work fine

#

pls help. im worried this issue might spread and my entire save becomes useless

ebon gale
#

Is there a mod that removes the per base limitation on wiring parts <Property name="RemoveBaseBuildingRestrictions" value="true" /> does not seem to effect the button and inverter limits

fallow meadow
fallow meadow
#

Does it then still crash?

feral cypress
#

yup :/

#

only in space

fallow meadow
#

So even when spawning the freighter anomaly the default way, it crashes?

feral cypress
#

nope

#

only crashes when i press 1 and 2

#

using x and spawning them over menu, no problem

#

3-9? no problem

fallow meadow
#

Well, I know 1-3 are used to change hotspot scanning, which might be related, although not sure why.

#

Any mods involved, or same thing without mods?

feral cypress
fallow meadow
#

Let me see if I can reproduce

feral cypress
#

doubt u can lol. literally happened out of nowhere

#

oh and in my expedition savefile (where 1 and 2 do the same thing in space for me) it doesnt crash

fallow meadow
#

Just thinking out loud, trying to see if anything could somehow interfere.

#

Hmmm, have you checked the save data for those binds? Nothing out of the ordinary?

feral cypress
#

i even moved the "bindings" setting out and started the game new to make sure no bindings exist

#

still crash :/

fallow meadow
#

Have you bound it through the quick menu with <CTRL> + <number> or through the controls menu?

feral cypress
#

ctrl

fallow meadow
#

Ok, I just did this, but I still have to actually click the mouse afterwards, as it only makes the freighter or Anomaly show

feral cypress
#

yeah same

#

but i dont get to this point anymore lol. press 1 or 2 and its ded

fallow meadow
#

Ok, so that is correct, and on my end not causing a crash

feral cypress
#

doesnt cause a crash for me in expedition either LOL

#

just in normal

fallow meadow
#

Maybe we can have a look at the save data and see if it added something odd? Should be under 'PlayerStateData > HotActions'. Maybe you can post a screenshot with the data?

#

I know you said you removed, but maybe something got stuck or remained?

feral cypress
#

hotactions?

#

oh and as i said: on planet, in freighter, in space station, 1 and 2 dont crash

#

just in space

fallow meadow
feral cypress
fallow meadow
#

NMSSE (goatfungus)

feral cypress
#

i dont even have that ol

fallow meadow
#

Raw JSON editor

#

Oh, I thought you said you tried with a save editor as well, so I assumed

#

my bad, sorry

#

You want to give it a try though, just to see?

feral cypress
#

i did with this "nms save editor"

fallow meadow
#

That is what I am using as well. NMS Save Editor (NMSSE)

feral cypress
#

oh lol

fallow meadow
#

The JSON editor is considered advanced, not part of the main UI options

feral cypress
#

yeah so i better not touch it LOL

fallow meadow
#

Make a backup first, just in case. Nothing can go wrong once you've done that

#

I'll help you out, and if you wish we can do it in DM, to not spam the chat with it here

feral cypress
#

yeah we can do that, dont wanna spam here either lol. but its kinda late for me, so lets do it tomorrow if that works for you

fallow meadow
#

That works for me. It is just past midnight here (Europe).
Let me send you a friend request, so we got that out of the way. You can just message me tomorrow and I will get back to you

fallow meadow
# ebon gale Is there a mod that removes the per base limitation on wiring parts <Property na...

Wiring/Logic parts are counted the same way as any other base part. If you wish to upload, you can have a maximum of 3,000 parts total for a base. Without upload you can have a max global limit of 16,000 parts. And no, that setting only allows parts to end up outside of base range, similar to how 'portable' parts can be placed anywhere. Not wise to use for base building, especially when it involves a network (power/resource/teleport).

nova sparrow
#

is there any benefit to the steam version of the game compared to the one from gamepass on pc? For modding or anything else

ebon gale
#

well its giving me an arbitrary error that buttons have a limit of 10 per base so clearly there is some special check for that which i am trying to bypass somehow

#

I mean doors in general are a quite ass backwards design clearly when the devs decided doors needed wiring to operate they never bothered to think about or update electronic wiring limitations to actually support more than a small number of doors

rapid sandal
# nova sparrow is there any benefit to the steam version of the game compared to the one from g...

Steam: Seems to get the latest releases first, gets experimental versions. Biggest downside is that if there is an update available it generally won't run until you update. This is a pain for mods as many mods break when a new release comes out until mbincompiler is updated, which can take a day or several weeks.
GoG: May get a release a day or so after steam, has had periods where it didn't get experimental versions (not sure about now). Nice in that you can pick what version you want to use, so you can stay on older version until mbincompiler updated.
GamePass: Used to be unable to mod, then could mod w/ a hack, believe can now mod as normal (not 100% sure). Not sure about when it gets updates or if it gets experimental versions.

rapid sandal
ebon gale
#

I remember sending a few formal physical letters to valve back in the day pressing the need for proper version control for game updates but never heard back they just dont care even though it would take very little to add a version history and version selection option. I mean for some games the devs might want to disable that for cheating and security reasons if its a online title but tbh it should be an option thats available

nova sparrow
ebon gale
#

my main concern with GOG is galaxy has a well known and major security hole

rapid sandal
nova sparrow
#

If i buy nms on steam can i transfer it to GoG? Its cheaper to get a steam key. Also any idea if progress will save between any platforms

ebon gale
#

just type gog galaxy escalation of privilege exploit into google XD

#

basically someone could use a GOG instalation to execute code as the local SYSTEM account on windows computers

rapid sandal
rapid sandal
steel crypt
#

Steam is just as vulnerable as GOG.

ebon gale
#

true but you normally dont need to give steam admin privilege's

rapid sandal
ebon gale
#

most of those issues that need admin can be resolved per folder by editing the security of the folder itsself

steel crypt
#

Also people aren't typically running GOG on a naked system.
Steam has it's own user. It has admin privileges above "admin".

ebon gale
#

I assumed steam would use if anything TrustedInstalled for that kind of stuff

steel crypt
#

Anyway, not trying to argue, just saying on a typical system with virus software etc. it's not going to be an issue. Ben running Galaxy for many years.

nova sparrow
#

can i mod nms on gog the same as steam?

steel crypt
#

yes

ebon gale
#

I don't really use a specific AV aside from the built in one they cause more problems than they solve and anything sketchy can be tested in a sandbox or frozen state VM before installation

steel crypt
#

"Steam has a security risk" - GOG team
"GOG has a security risk" - Steam dev team

ebon gale
#

plus if there is an infection i have image based backups i can just wipe the HDD and restore from an offline backup

#

less than 30 min to rewrite the system partition SSD to SSD

steel crypt
#

I use windows defender because Microsoft has a vested interest in their system running right. I haven't had one issue yet. Developed software for anti-virus (3rd party) apps before, and I can tell you there are several and I would bet most that are simply "virus" controllers. Remember that when you install them you are usually giving the software full control and access to everything.

rapid sandal
steel crypt
#

This is correct.

ebon gale
#

i mean unless you turn off network functionality in the game options

steel crypt
#

well I don't know about the switch.

#

not sure there.

rapid sandal
ebon gale
#

My main concern with GOG is they are afaik operating at a loss so in the event the service shuts down people may loose access to anything they have not manually backed up

#

wheras steam is very much larger and unlikely to fail any time soon

steel crypt
#

True but with Steam you have to have access to the service to access games....right?? (not sure actually) With GOG you don't.

rapid sandal
rapid sandal
steel crypt
#

Yes. Both the same on that.

ebon gale
#

dont get me wrong I ocasionally use GOG for retro gaming titles

steel crypt
#

But watcha gonna do? Have to have access to a server to "online".

ebon gale
#

although it makes me feel old when I see more and more games I consider newer being added XD

steel crypt
#

I'm starting to sound like a GOG fanboy and it's creeping me out, so let me be clear....I'm not lol. Just most people don't use it and there are misconceptions about it and I'm usually the only one in the room that has used it. I'm not a creep....I'm not a creep...

rapid sandal
#

πŸ™‚ If I'm looking for a game I usually go to gog first, but I've only got 3 or 4 5 games there, the rest are steam, or pre-date steam

steel crypt
#

And right as cmkushnir said, if there is more risk for GOG going bankrupt or whatever then I suppose at that point you wouldn't have access to online. If Steam is more stable for that then that is a plus for Steam. So far after several years, I haven't had anything other than one minor issue with GOG.

lime mesa
#

quick, give me a list of exploration and graphics mods

#

wanna shake up my mods lol

#

hey wait @hearty crypt does Back to Foundations work with the current version?
sorry for ping just wondering

hearty wasp
#

Sean

lime mesa
#

lmao

hearty wasp
#

also try arghwater

lime mesa
#

oke doke

hearty wasp
#

windrex if you build at all

lime mesa
#

Better Planet Generation likes making pretty volcanic hellscapes

hearty wasp
#

BPG does good planet gen

lime mesa
#

yep

#

only seem to find the volcano ones tho

#

maybe im just unlocky lol

frozen cypress
#

Does modding work on Xbox?

nimble yoke
#

If I play with my friend, and build things on his planet. Will he see them if I logout before he returns?

livid osprey
#

anyone know how to change ur ship to a Golden Alpha Vector in the save editor

vale iron
#

The easiest ways are to edit account data to give yourself access to the golden vector, or use Consumerism mod to buy it. If you want to change a ship into a golden vector, you have to do manual JSON editing to change the model

livid osprey
#

I see

whole stag
vale iron
#

Far right tab should be Account

hearty wasp
#

Or just use Consumerism

whole stag
#

oh with nomnom?

hearty wasp
#

Why edit when you can buy in game

whole stag
#

i havent actually opened nomnom yet

#

these are my current mods

#

any other good mods i should be aware of?

vale iron
#

Far right tab is account in GoatFungus. In NomNom, there's an "Edit Account Data" button on the left

hearty wasp
whole stag
#

yeah not installing that lmao

hearty wasp
#

Yes

#

Always Sean

#

Sean is love

#

Sean is life

#

Sean is the way.

whole stag
#

also is there a mod to skip those annoying cutscenes like the signal booster cutscene and the save and chart one

hearty wasp
#

There was

#

Not anymore

#

It was kinda buggy afaik

#

You may still search for "skip" on Nexus if you wanna see the mod

whole stag
#

oh yeah also @hearty wasp i noticed an issue with the drifting with your flight mod, if you just idle for a while you start accelerating faster and faster sideways

hearty wasp
#

Sounds like a win to me

vale iron
#

Unintended feature, not bug

whole stag
vale iron
#

A Jedi craves not these things

whole stag
#

almost killed me once from crashing into asteroids while not looking

#

ugh my internet keeps cutting out

#

@hearty wasp

#

oh oops wrong file format

hearty wasp
whole stag
whole stag
whole inlet
#

Any working mods to change ship colours?
I found a Reddit tool for NMS save editor

#

Could use some help

marsh eagle
whole inlet
#

@marsh eagle Thanks!

#

@marsh eagle could you send the tutorial? Or is it that link?

whole inlet
#

Thanks a bunch!

merry wasp
#

@iron plume

iron plume
#

thank you!

merry wasp
#

there are 2 weighting curves so you gotta take that in mind

#

general weighting curve

#

and one for the stat itself too

iron plume
#

o7

merry wasp
iron plume
#

i'll check that out

merry wasp
iron plume
#

woah it has drain ignition and refill

merry wasp
#

ask @rapid sandal if you have some indepth questions

iron plume
#

for now 1 quick question - does in-game name for some stat is "jetpack tank" copy the actual jetpack tank name? or is it Russian-only issue?

#

thats what im referring to - 1st and 4th name is the same, and clearly the 1st one is "jetpack tank", so i wonder what is the other one

merry wasp
#

probably bad translation

iron plume
#

so in english u guys dont have 2 same names?

merry wasp
#

idk

#

never checked

#

but i doubt it

#

1 is probably the tanks

#

other is probably duration

#

or recharge rate

#

idk

hearty wasp
#

yeah I'd guess the lightning bolt is the recharge as well

silent pivot
#

( just did a visual update for NMS fantasy's planet generation )

#

( the skin and the spaceship are available with the mod ( with others choices ) )

silent pivot
silent pivot
limber zodiac
#

Hallo! I had a quaaastion about a specific mod: SACS (Selection Augmentation for Colour System). Namely, if I were to use the vanilla-palettes-only version, and then at some hypothetical future point uninstall it, would my base objects retain the colour that I had set them to through the mod? Because essentially, the mod doesn't let you do anything that the vanilla game doesn't already allow you to do, it just makes it a whole lot easier to select the colours you want... so if the mod is uninstalled it should keep those colours, yeah?

#

I'm not interested non-vanilla palettes, I wanna keep everything as clean and un-modded-ish as possible, but just get an easier way of selecting the palettes that are already available.

hearty wasp
#

SACS custom colours are designed to go before basic wall colours because they're all shit brown so if you use those shit browns and then remove SACS then those will shift

#

it's not a design flaw because all shit browns look the same

limber zodiac
#

Listen. I'm a boring person and I like boring colours (I'm an artist, the shit browns are actually a pretty good palette to work with for a sort of weathered or organic aesthetic). So removing SACS will mess up the colours on my base parts, or are you saying it will unless I remove all the entries under NEW_COLOURS_HEX?

#

This is maybe a dumb question but I woke up with an IQ under 50 today and haven't yet mustered the willpower to make coffee, but I apologize. I know modders get a million dumb questions per diem.

hearty wasp
#

solution is easy - just don't remove it

limber zodiac
#

I come from a modding community where every game update breaks about 80% of your mods, so I like keeping the option of uninstalling mods just in case. Thank you, though!

rapid sandal
limber zodiac
#

All the more reason to have the option of removing them Just In Case. They've changed the build system before, and they'll likely do so again.

stiff osprey
#

Anyone know how I can change my surviavl game to a normal game so I can play with a friend?

whole stag
#

noone ever answered last time i asked are there any other good mods i should know about other than the ones i have installed

#

well i mean windertp answered but he just suggested sean

steel crypt
#

It really comes down to preference. This is my mod list for comparison:

#

However, if you do like "Sean", I would also recommend the Satanic trains with feet and the Hobo riding mod from Winder!

whole stag
#

is it just me or does bpg seem to lean towards fire planets

iron tinsel
#

I was looking for a low flight mod but saw that LowFlight mod was last updated in 2016. Is there another one that I just can't find?

#

or does that 2016 one still work?

vale iron
#

It definitely does not work

hearty wasp
#

there're couple working ones

fervent pine
#

Hi can someone help me on a mod merging problem? I am following the guide and I am at the step when I have to run the MBIN with MBINCompiler to create the xml, but it does not do anything

whole stag
#

Is there a mod that makes the Pilgrim exocraft smaller/into a normal motorbike?

hearty wasp
hearty wasp
#

Car boys makes it a cannon

whole stag
#

a mod that makes it the size of a motorbike you would ride on instead of a big vehicle you ride in

hearty wasp
#

scale adjustments aren't actually that easy for exocrafts afaik

whole stag
#

oof

#

i just want to ride a normal bike

hearty wasp
#

cos the camera doesn't scale with it

#

and the collision doesn't scale because it's controlled in the vehicle globals

hearty wasp
#

always wanted to replace the bike model with this

whole stag
#

lmao

#

would actually prefer it to current one if it was scaled right

fervent pine
hearty wasp
#

just to be sure

#

and make sure that the mods that you're merging are up to date

#

else you'll need an appropriate version of the compiler to decompile them

hearty wasp
#

because changing the model doesn't make the collision different because of what I've already described

west bridge
#

There is mods?

hearty wasp
#

no

#

this channel is gaslighting you

west bridge
#

Does anybody know where xbox game pass app on pc, No mans sky file is located

fallow meadow
#

Go into your app and NMS, check the three dots at the top right, then select Manage > Files > Browse

west bridge
#

ok ok ok

#

See you in a year

#

uhh

#

Im done

#

where does mods go

#

Inside exported or not inside

fallow meadow
#

@west bridge You can also check the NMS Creative & Sharing Hub Discord, where the mod developer has a channel (nms-fantasy) for any further info

west bridge
#

Okay

#

I mostly need to focus where the mod's go.

#

This is confusing, Inside exported or not inside

fallow meadow
#

!creativehublink

hardy auroraBOT
west bridge
#

Pls help

#

Where does the mod go?

#

Inside exported or not

#

Wjy does these videos need to be in 2020 or less

fallow meadow
#

You need to create a MODS folder in GAMEDATA/PCBANKS

west bridge
#

There is already one

#

made

#

ohh

fallow meadow
#

Inside that folder is where the .pak(s) go

west bridge
#

PCbanks

#

got it

fallow meadow
#

Then also delete the DISABLEMODS file

west bridge
#

Folder in PCbanks

fallow meadow
#

correct

west bridge
#

I won't delete it, I'll keep it

#

Incase I don't want mods

fallow meadow
#

Rename is fine too

west bridge
#

ok

#

Pak file into mods

#

Done

#

test time

fallow meadow
#

That's it

#

Have fun

west bridge
#

thanks]

fallow meadow
#

You will get a warning, so you know it loads mods

west bridge
#

yea ik

lime mesa
#

c

west bridge
#

uhh

#

I think my pc is going to fr blow up

#

Its making a loud noise

silent pivot
fallow meadow
#

Its the immersion the mod adds

silent pivot
#

πŸ˜„

#

i dont want to blow up his computer

west bridge
#

It was the fan

#

It had dust so had to clean it rq

silent pivot
#

πŸ‘

limber zodiac
#

I have a bugged quest and at this point I've tried everything I can in game to un-bug it but it hasn't worked. Is it a good idea to try to fix it with a save editor? if so, how do I do that. I want to set the quest back a stage and see if that works

limber zodiac
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I made a backup and I'm trying it >.< here goes... something

limber zodiac
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Seems to be okay! Nothing is on fire! I think the previous stage had been bugged but this time it actually worked! huzzah!

shy shadow
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Hiya. Has anybody heard of any mods turning all of the entities in the space station, except for shopkeepers, into Travellers?

That's what happened to me part way through this latest Expedition. And last night, I loaded my old save from a couple of years ago and much to my surprise, the same thing there. All but the shopkeepers and those wishing to be hired by me are Travellers.

hearty wasp
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I have a mod that turns everyone in Nexus into Sean

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that's close enough

vernal socket
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Is there a way to bypass settlement upgrade times with mods?

still glen
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@shy shadow im having that same issue right now

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cant figure out what mod i installed is causing this

shy shadow
vale iron
shy shadow
still glen
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@shy shadow yeah if i figure it out i will let you know

lime mesa
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Oops sorry for ping I just really like the mod

mystic wasp
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Hey couple questions for people who mod since I just bought the game and started modding as well.

Mostly graphical or immersion mods.

Question. What terrain etc mod is the best / most used?

Im currently running better planet generator from WoodyMontana because I thought the base vanilla game seemed awfully empty in terms of enviornment and pretty repetative so I decided to change it.

I have seen the fantasy mod as well and was curious but seems like it changes so much so Idk

lime mesa
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It changes quite a bit, but I do enjoy it. Better planet generation is really good, I would also recommend back to foundation but idk if it works now

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Duds Sky is great for graphics, Exo’s grass fix is a must have cause if the velvety grass it has

mystic wasp
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Out of better planet generation vs the fantasy mod one which do you think is best? Also enjoying some of the colors already from some will the grass one conflict with the better planet grass? Some of that grass is super nice

lime mesa
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Nah, I’m pretty sure Exo’s will just upgrade that grass, it just makes the textures smoother and less patchy.
I mean to each their own, NMS Fantasy is more wild and random, while BPG is a bit more contained but still incredibly unique

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Fantasy has a tendency to distort assets weirdly in cool ways most of the time but just keep it in mind lol, BPG is a bit less random with the asset mixing lol

mystic wasp
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Hmm Fantasy sounds pretty cool ngl I like BPG I want to play survival cause normal feels way too easy. Also trying to figure out how to manage my saves

lime mesa
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That’s fair lol

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I’ve mixed the two a bit, taking some parts from each and having two separate saves for BPG and Fantasy lol

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Fantasy has a really cool no starship trails, no speedlines, and 4x pulse speed part I use

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Super useful

mystic wasp
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Yeah, I want to play with people but seeing how mods are its a shame I don't thinkg it will be possible if I use mods? Since terrain will be so differently

lime mesa
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I mean if you all use the same mods it’ll be the same

mystic wasp
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Well yeah but odds of that are slim since idk anyone who plays. Was mostly thinking ambient or visiting other inhabited planets etc.

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Oh whats the difference on the fullness of world from BPV vs Fantasy? I mean I have seen BPV fullness or experienced it

lime mesa
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Fullness?

mystic wasp
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Also also anything to help fix pop in or draw distance? I have one mod or so for it I think fine lod

lime mesa
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Like variety or amount of assets?

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Oh yeah there are plenty of LOD mods you could find

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Just make sure they are up to date and that your computer can run it

mystic wasp
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Both like vanilla seems under populated in terms of flora fauna etc etc

lime mesa
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Yeah

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NMS Fantasy is absolutely over populated in that regard lol

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Lots of assets oftentimes, leads to very cool things when it mixes the assets so you have a never ending world forest with trees as tall as mountains

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Also giant spikes lol

mystic wasp
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I have a 2080ti I should be ok running some fov stuff anf fantasy?

lime mesa
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It resized assets a bunch so trees can be gigantic and you can have tiny tiny volcanos and stuff lol

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Yeah probably, my 3080 runs it at a smooth 140 fps so the 2080 should get at least 60 in the best case

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It’s mainly a GPU stress so make sure your computer doesn’t implode in that case

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Kinda like Minecraft lol

mystic wasp
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I have been running real smooth on ultra with BPG and a LOD mod no issues so far lol my 2080ti really pulling me through seeing as I got it on release xD its so old it seems like now

lime mesa
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Very nice lol

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Well I gotta go rn but seems like I answered some questions lol

mystic wasp
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Thank you I appreciate you!

feral cypress
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Is there a mod that makes exocraft vehicles faster?

vale iron
mystic wasp
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Question if I'm using a mod but go to an already discovered planet how does that work? Does the mod not apply to already discovered planets?

feral cypress
vale iron
mystic wasp
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So it will change already discovered planets for me and I will discover them? But say I turn off the mod? Its what the ordioninal person discovered?

cedar warren
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https://www.nexusmods.com/nomanssky/mods/1609

is there a replacement for this mod? comment section says its outdated

feral cypress
vale iron
vale iron
high grail
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Is there any way to mod ps4 version?

vale iron
high grail
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Aw okay

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Cheers

cedar warren
hearty wasp
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Imagine not drifting everywhere

feral cypress
hearty wasp
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Nah worst that can happen is your PC too slow and not loading the terrain before your car dives into the void

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Doesn't even kill you

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Tbh tho people can always take my lua and make their own refined version and re-release it

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Always stated that for my "as-is" mods

cedar warren
hearty wasp
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The mod is hidden

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No one has access to the files

silent pivot
silent pivot
lime mesa
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Awesome!

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What’s all the stuff that changed?

silent pivot
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what u mean ?

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if i post evrything that NMS fantasy changes, or the latest updates to NMS FANTASY , you will think i spam πŸ˜„

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i must go out, so i ll be back in 1 hour or 2 , so sorry if you awnswer and i dont see it

livid osprey
lime mesa
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Ah ok cool lol

mystic wasp
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Oh I have fine LOD any better mods for draw distance and pop in?

livid osprey
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anyone know some decent performance mods

odd crater
mystic wasp
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Quick question can I run BPG and Fantasy mod? Or do they / will they conflict?

livid osprey
silent pivot
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for example this is meeting point 4 of expedition 7 , and someone bombed my screenshot πŸ˜„

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and made sentinels angry, which made me run away and almost die

odd crater
silent pivot
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it was funny, all of it happened when i was in photomode, i saw the guy coming behind me, and get attacked by a sentinel drone

mystic wasp
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Obviously subjective but which is better BPG or Fantasy? BPG seemed like the planets were crazier in therms of geography but Idk im trying to find a good dedicated save mod to run and idk which to choose.

silent pivot
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No hesitation for me Fantasy

odd crater
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Who would have thought?^^

silent pivot
silent pivot
merry wasp
mystic wasp
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XD i just realized im talking to both the creators!

silent pivot
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ah i understand better why u put me in that trap

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πŸ˜„

mystic wasp
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I love them both honestly just dunno which to use xD haven't played long enough to know.

odd crater
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Like I said, if you run Fantasy after BPG you get the best of both worlds.

feral cypress
mystic wasp
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What do you mean after? Sorry I'm not super knowledgable

odd crater
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Make sure Fantasy is placed below BPG in your MOD folder.

merry wasp
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below, merge

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merge is better

nova sparrow
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is downloading mods for gog any different then steam? Are there any notable differences for modding when using the pc gamepass nms compared to gog or steam

merry wasp
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nope

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gog/ steam should be relative same

odd crater
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It will overwrite my changes to vanilla planets but Fantasy relies on them for its whole functioning.

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You won't lose much from BPG.

nova sparrow
mystic wasp
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So the terrain wont be as crazy is what im getting?

odd crater
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The terrain change from BPG are managed by the optional modules : Alien Terrain and Better Terrain.

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Fantasy ones are included in the planet gen pack.

silent pivot
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i ll advice that then

odd crater
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Always been this way.

silent pivot
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sorry i didnt know u thought of doing it

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then it s perfect

mystic wasp
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Ok so simple as just putting one below the other? Fantasy doesn't require anything else right? Just same as other mods? Sorry I probably sound super silly asking basic questions xD

silent pivot
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he means that you must name it in the way Fantasy alphabetic sorting is before better planet generation

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basicaly : adding more underscores before the fantasy biomes pak

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@odd crater can we agree on the best way to name our files so people can put them together without caring ?

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maybe they can put them together already , actually

mystic wasp
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Alright I'm gonna try here in a sec and send you a picture of my mod folder to make sure its gonna be ok? Sorry hypocondriac here lolll

merry wasp
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@feral cypress !moddinglink

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!modding-link

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!moddinglink

hardy auroraBOT
hearty wasp
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you did it

silent pivot
odd crater
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Do as you please.
Not enough people using both for me to care.

silent pivot
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Again thx for you legendary kindness

odd crater
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πŸ‘

mystic wasp
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Oh Redmas whats the difference between the mods folder and archive version in your mod? Which do I drop into the mods folder?

silent pivot
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simply the install ( the features are the same )

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in archive version, its done in a way you find specific pak more easily

mystic wasp
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Oh I see im silly. Thank you just easier way to pick and choose

silent pivot
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while in "mods" they are all put in the same folder, for quick use ( that you can trim down )

mystic wasp
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Beautifully done btw thats nice

silent pivot
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happy to know

mystic wasp
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Is there a way to tell if my mod files will conflict? Sorry similar to what I have already asked I know lol. Trying to pick and choose and I see a depth of feild pak but I have fine LOD already idk

silent pivot
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from what i know of fine lod that's completly different mod and changes

mystic wasp
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Is there a way to tell if they will conflict though?

silent pivot
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knowing the gamefile they change, or use a mod conflict detector

mystic wasp
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Oh ok How much trouble is getting / using detector?

silent pivot
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i am sorry i never use them since i only have to read which gamefiles are changed by the other mod - and also because in 99% cases i only use the mods that i am developping

mystic wasp
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Fair enough lol I think Ill just look for pieces to take I suppose and hope they work lol.

silent pivot
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since you have downloaded the mod before i did the change :
you have to rename by hand the biomes pak...
from this : "_NMSFVI-GENERATION-PLANETS-BIOMES-REWORK+DIVERSITY-EXTENDED.pak" ,
to this : "____NMSFVI-GENERATION-PLANETS-BIOMES-REWORK+DIVERSITY-EXTENDED.pak"

mystic wasp
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Ok and that will make it work proper?

silent pivot
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yes, that will replace a part of BPG with my generation, but you will still have a good part of his. ( at least it is what i understand, but since i dont know how he did it, i am not sure exactly the repartition of fantasy vs BPG )

mystic wasp
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No worries finally starting my "main save" now on expedition mode so I have a free survival save at the end and all the extra stuff :)

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I appriciate all your work by the way and help 20/10 Ill still probably mess with mods again but who knows.

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Now I just used some paks from different archives thats cool right? Wont mess with stuff like I dont need em all cause they work off eachother or something?

silent pivot
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sounds cool πŸ™‚

mystic wasp
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Oh another question. So say I have a modded save with terrain etc. And say I want to play without mods for whatever reason. If I disable it and load up my save vanilla things will obviously be different. BUT what happens if I re load those mods? Will it be the same as before I switched to vanilla or will it generate everything randomly again?

fallow meadow
# mystic wasp Oh another question. So say I have a modded save with terrain etc. And say I wan...

There is a pin in this channel that explains most possible effects. It is very likely that the terrain is just back to how it should be without mods when switching back, to be modded again when mod is active.

However, terrain manipulation or things involved with terrain can still remain present in vanilla or modded, depending on where it was used. Think using your terrain manipulator on vanilla terrain, to then have those same changes applied to modded client. Or having built on top of terrain that has now changed.

mystic wasp
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Ok thank you but when its modded again for the 2nd time is everything going to be different than when I first modded it? If that makes sense or will it be the same as when I first modded it?

fallow meadow
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(unless changes were made to the mod itself)

mystic wasp
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Ok thank you interesting enough it says things are undiscovered lol when clearly ppl been here xD thank you for your help. Any recomendations for mods for immersion or qol changes graphically or anything? I have fine LOD etc but draw distance still not as good as Id like

fallow meadow
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I am not all that familiar with what is out there. Arrgh's water is often recommended. Sean is a 'must have'! Jasondude has some good ones I believe. Then we have Gumsk with all the g-mods. Maybe do a search on Nexus for latest updated, scroll up here, or perhaps stop by the modding discord itself.

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!moddinglink

hardy auroraBOT
mystic wasp
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@silent pivot hey sorry to bug you again I was watching the video for your mod and noticed you have virtuallly 0 pop in and your draw distance is crazy. How did you achieve this? Im still having pretty bad pop in.

silent pivot
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what are your computer spec ? i think it's making the diff ( if you have the same paks than me )

mystic wasp
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GPU is 2080ti if that means anything

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Also could it be I ran other mods too? Since I only took some mods from the archive. Maybe I missed one or something?

signal patio
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so im just posting here because im pretty certain its got something to do with my mods. before i go stripping the whole thing and testing one by one again, has anyone had any conflict causing an insane collision around legacy parts? its only on my legacy pieces nothing else.

vale iron
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Do you maybe have an old version of my floor heaters mod?

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@signal patio

signal patio
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Ohhh fuck that's probably it

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I did have it, that I recall anyway. But now the only one that seems to be in there is the safe buildings one. Would that be it?

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Is it a gweather one??

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@vale iron

vale iron
signal patio
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Dope thanks for that

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Really need to organize my shit better I've got a mess of mods everywhere now from replacing old and learning how to edit them n shit and I need to clean it tf up cuz shit like that starts heppening.

silent pivot
past harness
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Alright talk to me goose, are there NPC mods? i dont even know the extent of stuff you can do in this game so please forgive me. It'd be so cool to get a squad of those alien dudes to post up and defend your base.

magic lava
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Only one I know of off the top of my head

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@past harness ^

past harness
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ooo cool, whats the ban hammer for cracked files like? I dont want to risk altering the natural experience, as i heard it's alot more likely to encounter other players now! i even heard of places where people drop coordinates for party worlds! @magic lava

hearty wasp
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the what for what

past harness
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so like in dark souls, as soon as the game's servers detect ANY file edits , it will shadow ban you and throw you in modded servers where you get slaughtered by invincible dudes over and over again and im trying to avoid that in this game if there is that

magic lava
hearty wasp
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nah

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HG don't care

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unless you hack your PS4

magic lava
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Nope, don't grief others bases and you will be fine

magic lava
hearty wasp
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yeah, I just forgor what console the one guy who got banned was on

magic lava
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Don't you dare change the item you purchased!

past harness
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kinda dont like that though because it takes the coolness out of rare drops, huh

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if i see a rare ship now im going to immediately think its modded

magic lava
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Mostly any modded ships will be ones not in vanilla

past harness
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ahhh, so i know i should be in gen at this point but w/e , i always wondered, when i see ships flying overhead while im doin stuff planet-side, are those players or whats up, NPCs?

magic lava
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NPCs almost certainly

past harness
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I my base is in a very high up position so i see them constantly flying through me and i always wonder if those players can see me ahaha

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okay cool

magic lava
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You will spot the players, because they will bounce off your base

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Lol

past harness
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So is the galaxy mapped then? I always heard the goal of this game is to find the center, is the center the same center for everyone?

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I mean it cant be, it'd be too large of a map to render...

magic lava
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The core of each galaxy is the same for everyone. There isnt really a goal per se - there are story missions, but it's a sandbox game

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The universe is a shared seed