#nms-modding

1 messages Β· Page 233 of 1

merry wasp
austere kindle
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doesnt work

merry wasp
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But looks out of date

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Id say ask on modding discord

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Might be someone there that has a personal lua or something for it

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!modding-link

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!moddinglink

hardy auroraBOT
merry wasp
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@austere kindle

vale iron
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There's an updated one in the mod builder on Creative and Sharing Hub @austere kindle

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Try the modding channel there.

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!creativehublink

hardy auroraBOT
stiff stirrup
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I tried getting Gunter to drop that link earlier but he was sick

hearty wasp
snow beacon
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Do mods made for 3.85 work on the latest version? They're both outlaws, but it seems the updates are so soon after one another

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I think current is 3.88 or something

pearl scarab
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does anyone know if there is like a ship radio mod? like where i can run spotify or something through the game? someone did it with the jukebox for subnautica and it was pretty awesome

hearty wasp
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no

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you can just open spotfy in the background

hardy auroraBOT
pearl scarab
# hearty wasp no

i know...its just not the same....like in subnautica, it would play through the jukebox and through the speakers that wirelessly connect to it, and the volume would change as you get closer or further away, same with the seatruck, and you could control the songs through the game...just more immersive is all

thin juniper
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yo i'm curious- i've messed around with a couple worldgen mods now but i'm conflicted. I know multiplayer still technically works with them but I want to experience the seamlessness of that aspect of the game, esp projects like the galactic hub. at the same time i find basegame worldgen wayy too boring to play through without it. Is there a good middle ground or am i just stuck committing to only really being able to play with my friends running the same mod?

vale iron
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There's no real middle ground, unless you use something just just changes flora/fauna/colors, no terrain

steel crypt
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Even flora placement can mess up some bases.

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Not as bad as terrain of course.

solid mesa
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Is there a mod that allows you to scan freighters mid-flight from your starship?

hearty wasp
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Assuming you're ok with desyncing what flora/fauna you see from what your friends see

thin juniper
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yeah that's what i'm considering honestly but i may just do a normal playthrough on modded worldgen and a survival one with normal gen since i think the one thing vanilla has over most terrain mods is often resources are annoyingly spread out

vale iron
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I don't think resource spread is related to difficulty level, but I could easily be wrong

hearty wasp
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Nah survival just makes tech take more to charge

lime mesa
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Is there a mod that shortens interact time for breaking open Geodes/crafting another of the same item/etc?

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Haven't found anything glancing at the workshop.

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Or being able to open an entire stack of Geodes rather than one at a time.

hearty wasp
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Workshop?

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You mean on Steam? Lol

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We use Nexus Mods for mod stuff

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Fast Action should be updated

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You can't hold to rapid click but you can click fast

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Or you can go into the graphics settings file under Binary folder and edit the click speed modifier to 0.000001

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That's what I do usually

lime mesa
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Well yeah, I mean Nexus Mods yea. Fast Action it is called? I'll take a look, thanks.

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Should fit the bill. Thanks!

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Ah, much better.

odd stag
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yes exactly. I like the other changes, but I prefer not to hover on planets as it makes fighting with ships easier in my opinion. But I'll think I keep it as the other things are nice to haves πŸ™‚

scenic fog
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Are there any mods that fixes the on-rails "flying in honey" feel of the ships?

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I'm going insane since I can't properly control the ship

naive kayak
hearty wasp
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Using a controller would probably help

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Mouse fly is p bad

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It may also be related to the maneuverability of the ship itself

scenic fog
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I'm not sure, the ships seem to try to right itself

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I'm fighting against the ship more than playing the game itself

hearty wasp
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I'm not sure I understand, can you elaborate on how it rights itself

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Like it doesn't rotate good?

naive kayak
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I already use controller but certain things in space make you slow down when you get close (space stations , space anomaly) so you can get in easier

scenic fog
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No, what I mean is when I'm trying to fly anywhere, the ship seems to try to follow a path

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Like, it feels on-rails

naive kayak
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The problem is with the boxes that activates it

hearty wasp
scenic fog
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I'm trying to turn the ship but the ship, rather than just being slow to turn, seems to try to right itself in the opposite position

hearty wasp
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But otherwise if you're not just pulsing everywhere it shouldn't be noticeable

scenic fog
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I was in athmo already, not moving towards a planet

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I wonder if it was the Almost Perfect Flight but it didn't seem to work at all, I couldn't hover for example

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Honestly I did try the game a bit after deleting the mods from previous install and it felt the same

hearty wasp
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I mean if you're using an outdated mod

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Anything's possible

scenic fog
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Updated 3 days ago though

hearty wasp
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Then idk, I haven't really felt the experience you've been having and I'm not sure many people do

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Else we'd have more people complaining about it

night adder
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@scenic fog The ship will auto-roll itself to level when you're getting close to water, as part of the mechanic that prevents ships from touching liquid.

scenic fog
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I was on a frozen planet

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No body of water in sight

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Maybe it was running away from snow.

night adder
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Just because you cannot see water doesnt mean there was none, it's quite rare, but the average terrain level can both be close to sea level and more or less unbroken across over 50% of a planets surface.

scenic fog
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So my ship was freaking out over a body of water it cannot even touch? In upper athmo?

night adder
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Upper atmo is well out of range of that mechanic, so you were just fighting with the ship trying to reorient according to gravity - that's like a car skidding, turning into it is generally the quickest way to regain control as opposed to fighting it.

scenic fog
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So unlike before, we cannot travel in upper athmo anymore? I'm either flying to space or or towards the ground

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I clearly remember being able to take advantage of the higher speeds when travelling between biomes before

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Last I played was...a year ago?

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Before this install I mean

vale iron
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You have something else going on other than normal mechanics. Flight has been normal for me

scenic fog
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Alright

night adder
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You can certainly still fly in upper atmo, I do it all the time - what they said lol

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If I've got half a sentence typed out, I aint deleting it just because someone had faster fingers, lol.

lime mesa
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Honestly I gave up trying to fly with mouse and keyboard personally, its just not worth the hassle. Better to use a gamepad.

scenic fog
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Heh, I don't even have my controller with me

vale iron
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I do find m&k troublesome some, but I have no alternative

hearty wasp
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you can even use it on ps and switch

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it good

scenic fog
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I'd joke about using a ||flight sim set up|| but I played even E:D with k&m PermadeathMode

lime mesa
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@scenic fog Are you in combat? You might accidentally trigger the auto follow function.

scenic fog
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Nope

lime mesa
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Hmm.

lime mesa
scenic fog
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Wait

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There's expert controls for k&m?

lime mesa
lime mesa
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It's the same with Controller though Yuuki πŸ‘€

solid mesa
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Is there any type of mod that allows you to scan freighters from your starship midflight without landing?

hearty wasp
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can't

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so no

scenic fog
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Weird

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I redownloaded, cleaned the mod list a bit

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Flying is much better now

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||Much more E:D like even, in some places. I can hover too.||

viral kelp
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Anyone know of a way to use xbox controller for PC VR? I find motion controls abominable....

hearty wasp
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anyway glad it's ok now

magic lava
civic sonnet
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I just wish I could get my HOSAS to function for this game. Thrustmasters. Good stuff... but the last time I tried, the best I could accomplish was to use three different programs, and at best the sticks just emulated gamepad analogue sticks... and not actual HOSAS.

EDIT: Oh yes, and then there is the god-awful shooting, as well as the inability to turn off gimbaled weapons.... since EVERY weapon that isn't the rockets are gimbaled.

frozen magnet
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hi! is there a mod for getting a storage augmentation for every scrapped ship?

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its is difficult to get 😦

vale iron
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It would be like making a mod to give yourself credits - not at all worth the effort

merry wasp
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Its a neat mod idea but would be broken indeed

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Says me with craftable modules and mods

merry wasp
hearty wasp
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good ol' occam's razor

scenic fog
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Well, at least there's a mod for double subterranean spawn rate

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Yes

gray garnet
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anyone know of a mod that lets me mess with the times on the void egg quest

hearty wasp
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search "Egg" on Nexus

gray garnet
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thanks!

solid mesa
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Has anyone made a mod that removes the max cap for your companion registry?

vale iron
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No because you can't. The save file is built to handle that many companions.

woven nimbus
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Ugh does anyone know a mod that ups render distance and is compatible with outlaws

last siren
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Not my photo just thought the world needed to see this

shy grove
last siren
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Yeah it is

last siren
vale iron
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That's from gShip Custom Ships. Love seeing screenshots from it!

hearty wasp
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I took a screenshot last night too

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the new freighter lights are pretty intimidating

quartz oasis
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Does anyone know if SaveWizard works with no mans sky anymore?

hearty wasp
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don't see why it wouldn't

quartz oasis
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Well ive been hearing that there is issues with kt

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And i cant find any saves for the past 7 months

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@hearty wasp

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Like the save wizard its self is having issues from what ive herd

hearty wasp
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could be from console updates then

quartz oasis
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Maybe

hearty wasp
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better just go to their own forum to complain if they have it

quartz oasis
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Kinda sucks cuz I wanted to mod it

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Thanks

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πŸ‘

merry wasp
wise lake
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do you guys know a save editor working with the last patch?

vale iron
wise lake
zealous lotus
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When you sell a ship, does the index of other ships change?

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Like if I got 3 ships, index 1 2 3, and I sell ship 2, will ship 3 become the new β€œship 2” or it will remain β€œship 3”?

vale iron
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No, the index stays the same

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That's why it gets weird to determine what ship is summoned when you scrap a ship. It takes the lowest index, but that gets muddled over time

zealous lotus
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Is there a way to change the index with tools like save editor?

vale iron
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Yeah, just cut and paste the data into a different section

fresh rivet
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Do any of the reshaders on nexusmods help with lighting?

vale iron
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They can only help so much. The game engine only provides so much information to be reshaded. You can use mods to increase the light sources, but I heard at least one, Relight, is not updated

fresh rivet
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I'll keep my eye out for that one.

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I'm legally blind, when the game is dark it hurts to look at sometimes

vale iron
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I can understand that. Let me go look to see if any mods are updated

zealous lotus
proud fulcrum
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could anyone help me unlock the expedition pass items? i remember from awhile back there was something i could do with the code to unlock them?

hearty wasp
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just buy em

proud fulcrum
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@hearty wasp sorry for the ping, what was that one programme that allowed u to edit everything such as nanites, items, ships etc?

hearty wasp
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NMSSE/NomNom

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see pins

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but you'd need to know where to edit and that's harder than just buying

proud fulcrum
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ahhh okay sorry haha, thank you!

proud fulcrum
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when i last played

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it was a programme

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and it brought up

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like everything

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on your characters save

hearty wasp
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they're called

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save editors

proud fulcrum
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you didnt really have to edit, it was more modifying

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yes yes

hearty wasp
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that's what editing is

proud fulcrum
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i assumed when you said edit, you meant going into the code

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i had to do that before too

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wasnt fun, i suck at it

hearty wasp
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anyway just find the links to those in the pins

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godspeed

proud fulcrum
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thank you

crimson solar
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What are seeds?

waxen cedar
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a random number that a game or software could use in various ways. With NMS they use them for pretty much all proc gen stuff like ships, tools, plants, animals, planets etc

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NMS is just a big stack of seeds

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Sharing system coordinates for a good S-tier ship etc. would be the equivalent of sharing a good world seed in Minecraft

ebon gale
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So trying to come up with a permanent solution to the disablemods.text problem does anyone have any ideas on what would be the best way to trigger a command line script to delete the file and run it every time the system detects the game launch?

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I figured scheduled tasks but unsure how to make it fire off when the game exe launches

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has anyone managed to do something like this and is there a guide on how they set it up?

waxen cedar
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since when did boundary failures actually link to their creators profile?

ebon gale
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issue is steam sometimes re adds it so I want to just put in an automated script to check for and remove it

willow saffron
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Hey guys I’m trying to change my save from survival to normal which save editor should I download and what are the steps for doing it properly?

vale iron
pale zenith
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how does modding work on here?

strange pebble
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also there is an instant scan mod, this is the way

hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

NMS - Freighter Floor Planner πŸ”—

A simple browser tool to plan your own Freighter layout with.

  • Various parts/icons
  • 3 layers
  • Options for import/export

Image Β»

Shared by: @fallow meadow

fallow meadow
waxen cedar
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nice

waxen cedar
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These icons are a bit unclear btw. Except for the teleporter one.

Could probably use in-game icons instead unless you're adding a hover text to them?

hearty wasp
clever widget
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Hi! I want to start installing some mods for the first time. Is there a recommended modloader or is manual the way to go?

hearty wasp
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you can use Vortex but it may have issues where it doesn't install the mod properly all the time

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manual install is this

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tbh tho I'd suggest using Vortex just for version management

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i.e. use download via mod manager on Nexus, extract the .pak files manually and put them into the MODS folder yourself

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so that Vortex can check new versions for you, as it will often need to

clever widget
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Alright, sounds good. Thanks!

fallow meadow
fallow meadow
# waxen cedar These icons are a bit unclear btw. Except for the teleporter one. Could probabl...

Thank you for the feedback. I used icons I had initially made for myself in a way old version for Gimp/Photoshop in 2018. So I just copied those over and made them the tile size 32x32 (Medium/large refiners). I then started adding a few more icons by drawing them in the same style idea I had back then (large tray, teleporter, trade terminal, save point, cooker, planter). After that I just got lazy grabbing icons from the game and making them fit.

The old way has the advantage of not being stuck to the grid per se, while this tools is. I guess I could replace the other icons with source icons. It will remain tiny though and although you could normally fill a room with those, you can't on the planner, as they depend on the 'room-size' grid.

compact remnant
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Guess I gotta ask here

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borked quest triggers means I can't continue my quests and I was recommended to go back a step using a save editor

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to see if I can get the trigger to work (since multiplayer borks triggers)

vale iron
# compact remnant borked quest triggers means I can't continue my quests and I was recommended to ...

Set the mission active in game and save. Open save editor and go to Edit -> Edit Raw JSON. Find PlayerStateData\CurrentMissionID. Use that value to search in PlayerStateData\MissionProgress. Adjust the Progress value up or down to try to step forward or backwards. Save as you close the JSON, save on the main save editor tab, reload the save in game. Repeat until you find a Progress value that works.

compact remnant
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I think I may have the wrong save editor

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I downloaded NomNoms since that was the first one that showed up

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Oh wait but I have found the JSON editor anyway

cosmic prairie
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Does anyone know how to remove giant unbreakable tree which has appeared inside my base?

vale iron
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Destroy the ground it's growing out of and I think that will destroy the tree

feral field
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Should I finish the main story quest line before downloading BPG/Better Planet Generation mod? I have no idea if it will bug missions.
Also will installation of it screw over scanning and discoveries?

solid mesa
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Does anyone have or know of a mod that removes the maximum cap for amount of companions?

hearty wasp
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I believe someone else had talked about this before

solid mesa
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Dang..

hearty wasp
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just use NMSC and export your pets instead

plush wigeon
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anyone know about getting mbincompiler to run under linux (using wine, proton or any other thing)?

dusty goblet
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Any up to date mods that remove screen shake?

vale iron
dusty goblet
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Thank you πŸ™‚

muted finch
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What kinda mods are there for this game

hearty wasp
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there's Sean

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then there're not Sean

muted finch
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Ok

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Thz

gentle cloud
hearty wasp
dusty goblet
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Anyone know of any mods that improve the FOV, even at max 100 it feels odd. Feels like everything is big and in my face

hearty wasp
hearty wasp
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just edit that

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with notepad

dusty goblet
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ahh cool thank you

hearty wasp
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there're 2 FOV options

dusty goblet
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what value do you use?

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i assume you also had issues with it

hearty wasp
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the value -20 is the practical FOV you'd see

dusty goblet
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i got these 2 values

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<Property name="FoVOnFoot" value="100.000000" />
<Property name="FoVInShip" value="100.000000" />

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is that the ones

hearty wasp
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ye

dusty goblet
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thank you

hearty wasp
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you can even try setting em to 380 to experience LSD vision

dusty goblet
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LMAO

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got any idea what range normal FPS games are in save me doing too much trial and error?

hearty wasp
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just do 120

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add as you go

heavy merlin
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I use 120 for on foot, 100 in ship I said, way back in 2018. I was on 16:10 though which may make a bit of difference. But yes, try 120.

dusty goblet
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Thanks

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Is there anyway to prevent damage when moving fast with jetpack. I seem to use alot of health just flying around

dusty tree
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hi i've got a problem with mods. when i loot a derelict freighter, there is no option to sell or donate the crew logs. i've got these mods. anyone knows what mod might be causing this?

hearty wasp
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may want to go into each mod's page and see if any of them are updated longer than a month ago

dusty goblet
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Any mods that help with scanning all things on a planet? I'm trying to complete the mission but having to keep holding F and pointing at stuff i already done is getting frustrating lol

hearty wasp
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should be some fast scan mods on Nexus

hearty wasp
#

Galaxy S Flight Ultra

Space Drift
Water Flight
Low Flight
Free roll/pitch on planets
Cruising on planets
Faster pulse
Faster ship
Reverse on planets
Fully modular via AMUMSS script
Time to make LowFlight mods great again!!!!!!1111
https://www.youtube.com/watch?v=rCWSjaAsJfs
https://www.nexusmods.com/nomanssky/mods/2262/

Download the mod here:
https://www.nexusmods.com/nomanssky/mods/2262

Buy me a Ko-fi: https://ko-fi.com/windertp
Twitter:https://twitter.com/WSLTP

Any material in all videos published is used under Fair Use or Creative Commons (Details stated in the video).
All work created by this channel can be licensed under a Creative Commons Attribution-Sh...

β–Ά Play video
scenic fog
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Hover?

hearty wasp
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hover's in vanilla

scenic fog
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Wait what

hearty wasp
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you can always just slow the fuck right down

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but if you feel that's not enough you can just not go in reverse and stop at <5u with this

scenic fog
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Yeah, to about 70m/s iirc. Or was that changed?

hearty wasp
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actually I may be wrong

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vanilla planet min speed is 20

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hover threshold is 1

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still if you just want ol boring hover there are other mods

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this is for making flying fun

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mostly for me

scenic fog
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Eh

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This does look nice

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Much more control over the ship

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But with the Lua script...I should be able to combine I think

hearty wasp
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you can still just not go in reverse and stop when you're at around 5u

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with the mod I mean

scenic fog
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Alright

hearty wasp
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going backwards is useful in caves and against walls

scenic fog
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Still doing the God's work though

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That looks far more...actually like flying

hearty wasp
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dunno why no one's done space drift anymore

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that was the fun part for me

solid mesa
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Is there a mod that increases the waypoint galaxy map pathing extend to your current hyperdrive range?

west cove
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can you use someons game save

final temple
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Is there any mods that remove caps for star ships, multi tools and pets?

solid mesa
hearty wasp
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use NMSC

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to export them instead

dusty goblet
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I'm playing on PC Game Pass version and there was a small update today for the game. The 2 mods I use (Faster Gameplay) and (Fast Action 4.3) have both stopped working. Do i need to reinstall them or is it most likely the mods need updating?

magic lava
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Is your disablemods.txt deleted again?

dusty goblet
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Legend, the update to NMS put it back. Deleted it again and all working. Is that a common thing to do after every NMS update go and delete the disablemods.txt again

vale iron
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Pretty common, yeah

dusty goblet
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Any mods exist that prevent damage from using thrusters?

nimble trail
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Would that be enough to obtain the No Man's Sky Modder role? 😬

nimble trail
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Woohoo πŸ˜„

steel crypt
dusty goblet
graceful fiber
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is there any mods for removing the construction limit ? (not base size) the 20k items placed hard cap

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i really dont want to remove my other bases ive only got 2 now but they're gigantic and a lot of work went into them

steel crypt
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DUD'S SKY updated v3.89.1
-Updated all mods for compatibility with NMS 3.89
-Several mods overhauled.
https://www.nexusmods.com/nomanssky/mods/507

DUD'S SKY - COLORS updated v3.89.1
-Updated all mods for compatibility with NMS 3.89
-Reworked NexusFX_v3881 mod.
-Added 2 new mods! BlackHoleFX_v3881 and WarpFX_v3881.
https://www.nexusmods.com/nomanssky/mods/968

DUD'S SKY - TERRA FIRMA
-Compatible with NMS v3.89
https://www.nexusmods.com/nomanssky/mods/2022

lime mesa
hearty wasp
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that's not a normal occurence to begin with

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veirfy game integrity with steam

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or just submit a bug report to HG themselves

lime mesa
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Ok, I verified, and it still happens. I'll submit a bug report with HG.

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I don't think it's specific to my setup? thanks tho

hearty wasp
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is finelod still a thing?

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that may help but it's made for distance stuff

vale iron
raven imp
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Okay, so I want to get into modding, using some in-game, maybe, maybe? try and make my own but idk,

First off I wanted to just get a base of things regarding modding

Will modding, like get me a big funny VAC Ban and shi or no?

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Besides that

What is NMSC?

lime mesa
vital tide
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Is it possible for anyone to give me a modded turtle egg?

sage creek
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can someone link me a video of how to put the mods i installed into the game

steel crypt
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If you installed them...correctly, they are "in the game". So, what are you actually talking about?

vale iron
slow lintel
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Can SaveEditor count or list the points of interest on a given planet?

hearty wasp
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a program

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that exports your pet/base/ship/etc data

dusty goblet
primal violet
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What does PlayerState.1-PlayerState.4 mean in saved data?

vale iron
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Need more detail. Do you have the full path?

primal violet
vale iron
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I only know a PlayerStateData, which has a ton of stuff under it. Screenshots might help

primal violet
vale iron
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Like basically everything

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It's too big for me to get a screenshot of the subcontents

primal violet
# vale iron Like basically everything

I see, just something I was wondering about. I would think it's that then because My PlayStation saved data for the game has the PlayerStates, UserSettings, and one with no details. Are there 4 different PlayerStateData's?

vale iron
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No, only one

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Could be different saves?

primal violet
green sparrow
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What mod would you guys suggest to improve the draw distance? I'm constantly annoyed with the lack of foliage when hovering over a planet surface

vale iron
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FineLOD is the only mod I know of that does this

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Not sure if it's updated or what you want

green sparrow
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Thank you I'll look into it

primal violet
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So can you do modding on PS4 by using a USB drive?

wise tusk
#

that reminds me when I tried at 12 to install Battlefront II mods on the PS2

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good times

raw harness
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are there any mods that combine all/several storage containers into a more condensed thing?

hearty wasp
#

modded BF2 is πŸ’―

raw harness
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bummer

wise tusk
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although there're a few things from bf1 that I prefer

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droidekas, 4 example. they nerfed the hell out of them

fallow meadow
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Default settings in TKGAMESETTINGS.MXML for using the Exocraft with Arrow Keys

merry junco
fallow meadow
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Nothing like the usual skettie πŸ™„

merry junco
edgy flame
#

Brand new to modding, where is the save file?

vale iron
hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:nmsatlas:931862132146991144> **Save File Locations**

Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux (Steam)
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

edgy flame
vale iron
edgy flame
edgy flame
vale iron
#

Ah, then no problem. I was just comparing it to simple value changes πŸ™‚

edgy flame
#

I actually had the JSON I wanted, but although the save is staying in tact, my ship stays the same yellow

#

I found a guy that coincidentally had the exact colors I was looking for, but they don't stick. I've placed them inside of slots 3-8 and neither of my two ships were edited.

vale iron
#

What kind of ship is it?

#

It might use a different palette type, but I'm out of date on what ships use what palettes

solid mesa
#

Does the companion ulnocker mod let you tame birds?>

hearty wasp
#

I think it'd be more effective to ask the mod author directly in the mod's comment section

#

Also a good idea to read the mod's description

solid mesa
#

Well I don't know if i'm doing something wrong or if the mod doesn't work, because i'm on a platform in the air and when one passes by it won't let me tame them...

solid mesa
hearty wasp
#

Because I can't fix it for ya tpose

vale iron
pale dove
#

I wonder if there some mod to change player character to female or other game character ? rofl I almost forget this, as many game really like to do thisNmsWave

hearty wasp
#

no

#

you can be Sean instead

pale dove
#

🀣hahaha

hearty wasp
#

become him

pale dove
#

wtfseanbomination

vale iron
#

Must not be familiar with Sean Sean's Sean

dusty tree
#

is there a mod that allows photon cannon/ mining beam to be removed?

solid mesa
solid mesa
#

Is there a mod that increases the galaxy map waypoint pathing to your current hyperdrive range?

#

Or maybe one where it displays the glyph coordinates for a system in your discovery tab? πŸ˜„

hearty wasp
fathom palm
#

This needs a new name lmao

#

If you know you know

solid mesa
hearty wasp
solid mesa
fathom palm
magic lava
fathom palm
#

Im deeply concerned

magic lava
vale iron
distant narwhal
#

for pet companion mod, where exactly do you start when downloading?

#

do you need 3rd party app?

hearty wasp
distant narwhal
#

i figured out how to add it but it seems like a lot of animals arent able to be caught

#

tried flying worms and some fish

hearty wasp
#

maybe they're just difficult to

#

the comment section suggests going to the creative hub discord to ask for tips

#

!creativehublink

hardy auroraBOT
hearty wasp
fathom palm
#

:/

scenic fog
#

But thang of da childran!

night adder
#

You need to be standing on terrain for the companion unlocker mod to work - for flying fauna, easiest to catch em in an overscaled biodome.

steel crypt
#

So, I spent a stupid amount of time trying to add light refraction effects to my black hole mod. Two refraction effects were added. A gravity wave effect that is like ripples in a pond being slowly pulled inward toward the horizon, and a subtle light pinching effect closer to the horizon that bends light inward toward the blackness. It's hard to show in pictures, but I'll try:
(Since the refractions work by bending light, I'll show pics of the sun passing behind the black hole so it is easier to see the effects.)
Notice the closer planet being bent more inward toward the horizon than the outer one, and the ripples of the gravity wave passing over them:
@round sinew

#

As the sun gets close to the edge of darkness (where light starts being absorbed), the light is compressed , slightly pulled, and dissipates:

#

As the sun gets close to the horizon, it starts to get pinched and pulled, eventually distorting heavily before disappearing behind the horizon:

#

DUD'S SKY - COLORS updated v3.89.2
- Updated _MOD_DUD_BlackHoleFX_v3881 to _MOD_DUD_BlackHoleFX_v3892
(Resized to 3X larger than vanilla...for real this time. Oops.)
(Added energy wave and event-horizon pinch light refraction effects.)
(Made general size, speed, and distribution adjustments.)
https://www.nexusmods.com/nomanssky/mods/968

magic lava
#

Wow

#

Nice job

#

@round sinew ^

steel crypt
#

Appreciate that dude 🀘

dusty tree
#

is there any mod to disable the red damage vignette? the only one i can find is from 2017

steel crypt
#

I was trying to look for the stuff that could make it but I have questions. This might make it faster.

lime mesa
#

Does Back to Foundations work with the current version?

steel crypt
#

That mod is a shader mod. Not going to happen unless 1 or maybe 2 people want to try to redo it. Even then, it might be so impractical that it really can't be done.

steel crypt
lime mesa
#

this mod

steel crypt
#

oh one sec

lime mesa
#

don't think it does but idk

steel crypt
#

the terrain one might. the visual or color one won't for sure.
If you are looking for terrain (voxelgen)....have you tried TERRA FIRMA?

lime mesa
#

ah yeah that one

steel crypt
#

Either the terrain one will work as intended or it will hard crash. No in between for that type mod.

lime mesa
#

ah yeah

#

thanks tho!

#

ok the game starts thats a good sign

#

oop nvm crashed

#

welp guess it doesnt work

#

oof

lime mesa
#

hope it doesnt conflict with NMS Fantasy too much

steel crypt
lime mesa
#

ah ok

#

how do I make it load last?

#

its on the top of my mod list lol

granite thicket
#

is there a mod that reveals hotspots / can direct me to specific types of hotspots?

steel crypt
lime mesa
#

thanks

steel crypt
#

scroll down a bit it's ther

#

there

steel crypt
granite thicket
#

whelp. on goes the seach for a good power hotspot for a real base :/

rapid sandal
# granite thicket is there a mod that reveals hotspots / can direct me to specific types of hotspo...

seems to get asked every couple months. problem is hotspots don't seem to have any entity associated with them, they seem to be a product of the binoc scanning code. so that prevents auto-marking when you get in range, or creating charts to find them. the best you can do is either mod the param for them e.g. make all power hotspots S class, and|or disable hotspot requirements when placing em generators i.e. can place them anywhere. maybe at some point someone will create an scene|descriptor|entity for them so they can be marked.

granite thicket
#

mh nah, i just want to find hotspots, not modify the mechanics

zealous lotus
#

Is there a good game optimization mod on nexus?

steel crypt
hearty wasp
#

working on the thing I asked about yesterday

#

(I don't think the extruded wall has the contextual thing even in vanilla but whatever)

hearty wasp
magic lava
#

Cool

steel crypt
#

What am I looking at?

#

I don't usually build.

#

These are totally different looking pieces?

earnest chasm
#

How does modding work in no mans sky. If I mod my game will I still be able to play with people that haven't? I was thinking about getting the mod that lets you tame high flyers. Can I share the eggs with people who don't have the mod?

zealous lotus
vale iron
earnest chasm
hearty wasp
#

On the first pic I set everything to use the bottom piece regardless of context

#

The second uses all middles

steel crypt
#

Ahhh okay I see it now. I didn't realize the parts even worked like that. I don't remember that from a while back. Maybe they added the contextual thing at some point after I last built lol.

hearty wasp
#

Yeah from the settlement update

hushed tree
#

What kind if mods that pc people create or use ,can also be used for console users,and are there modded items ?

steel crypt
#

None

#

Console can't use mods

#

There is some way to save edit on console

hushed tree
#

@steel crypt okayπŸ‘,to bad thou

steel crypt
#

Yes, too bad

thin rampart
#

https://youtu.be/Ca82HiRRvWc

Yooo check this out

Get the mod here:
https://www.nexusmods.com/nomanssky/mods/1011/

Not all shown in the video are included in Beautiful Sentinels: Thomas and Friends go on a Rampage, many other mods are installed in this video.

Music by White Bat Audio:
Mark of the Doom Slayer https://youtu.be/44ZyRLjWXa4
Sacrifice https://youtu.be/USBgspidhmk

孫子钨 Facebook:htt...

β–Ά Play video
#

Every Sentinel becomes Thomas or a Thomas character 🀣

magic lava
#

That's from the demented mind of @hearty wasp

#

Ask them about the feet sometime

thin rampart
magic lava
#

Your choice.

thin rampart
#

I am morbidly curious tbh

#

It will probably scar my mind but I'm also curious haha

hearty wasp
#

no need to ask

#

just take a look at the album for the Enhanced Edition

#

link in mod page πŸ™‚

thin rampart
#

Too late I think I already saw it haha

willow saffron
#

Does this still work?

#

NmsCake gunter I must feed Cronus faster

fallow meadow
willow saffron
plush wigeon
#

ok that is hilarious!

ebon gale
#

Does anyone know if there is a mod that bypasses the terraforming restrictions near settlements?

signal patio
steel crypt
lapis bay
#

does anyone know about the status of the Multi-Freighter's mod?

fallow meadow
lapis bay
#

damn

merry wasp
snow ember
#

so i found a mod that interests me so tried to download it and it says its corrupted?

#

idk if i should put it in the mods folder or not,

snow ember
#

wait it was jus my pc i did a restart and im fine now @marsh eagle

marsh eagle
#

Oh ok so I can delete my ping above

solid hawk
rustic knot
#

Howdy folks!

#

I am new and have been a mod enthusiast/save file editor user for a bit. I no nothing about creating mods, but I have learned a handful of cool things that can be done via the save editor and editing .Json files.

vale iron
#

Welcome

rustic knot
#

Figured I would kick off contributing by providing the seed creature ID number for the sandstorm.
0xCBB2FB194311851A

#

Thanks!

#

Sandworm not sandstorm

#

Stupid auto correct

#

I also know a cool trick to change your characters size at will in game. If anyone wants to know.

#

Save editor required for that on with a rudimentary knowledge of .Json file manipulation

snow ember
merry wasp
#

!whatsnew

hardy auroraBOT
#
merry wasp
#

! exptime

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

expedition Blighted Expedition
Ends May 22nd 11:59p UTC (in 1 week 6 days 15 hours)

⚠️ Start save at least 48 hrs before.

β–Έ See #nms-help
β–Έ LFG & trade here Β»
β–Έ In #bot-spam run !Faq-Expedition & !ExpTime

merry wasp
#

Damn stull 2 weeks

rapid sandal
ebon gale
#

Is there a script in there or a standalone mod that enables the analysis visor to function while inside a exocraft cockpit?

gaunt mauve
#

If I get a modded pet from pc on my console will that work?

hearty wasp
#

sure

gaunt mauve
hearty wasp
#

yep that's what I said

gaunt mauve
#

Do you have a mod that can tame underwater and more flying creatures?

#

Because if you do I would wan't an egg from one of those animals

#

DM if you can get me it

hearty wasp
#

I personally don't

gaunt mauve
#

Oh ok

opal urchin
#

Does anyone know of a mod that allows the taming of underwater and flying creatures (I'm more looking for underwater)

gaunt mauve
#

Who has companion mods?

sullen glade
#

when upgrading the class of a freighter using a save editor, do the stats upgrade as well?

pale dove
#

hi guys, when I try to use AMUSS to merge hover and flat landing these two mod, but it just wrong, I don't know how to do 😣

vale iron
sullen glade
#

aight, ty

hearty wasp
#

tell us what luas/paks you have in ModScript when you ran AMUMSS

#

what errors were spat out

pale dove
#

🀣 I don't know why

hearty wasp
#

remove all files from ModScript folder

#

and run BUILDMOD

#

it'll update incrementally

#

so run it multiple times until it doesn't update itself anymore

pale dove
#

I see, many thanksπŸ₯°

hearty wasp
#

the current version is v3.9.5.98 fyi

#

so when you see this you're good to go

pale dove
#

got itπŸ’―

pale dove
#

@hearty waspI can't update, just 404

honest river
#

Hey is there any way to change in-game fonts?

#

the standard fonts may not support other languages or something so in the game they seem to change to some Arial font

hearty wasp
hearty wasp
pale dove
#

ok, i'll try it now

hearty wasp
#

But we haven't dug much into it tbf

hearty wasp
pale dove
#

got it

pale dove
#

Failed again😭 maybe I can download it directly ?

hearty wasp
#

Wym by "failed"

#

Same 404?

#

If you can, join the modding discord and go to the amumss channel

#

!moddinglink

hardy auroraBOT
hearty wasp
#

'd be good to know how to handle this for future similar issues

pale dove
#

ok

hollow thicket
#

does anyone have/can make a mod to make the salvaged frigate tech spawnrate in cargo pods higher again?

#

i just can't, this is first terrible addition to nms for me since I have never felt like wasting ten hours to make my freighter useful

opal urchin
#

On nexus

opal urchin
#

what coding language is best used for making nms mods, and does anyone know any good beginner guides for said language

hearty wasp
#

at the end of the day we're dealing with a markup language, while we make instruction files for AMUMSS with lua, and NMSMB with C#

ebon gale
#

Is there a mod that disables the Warning: Universal Archive Search reveals previous base registration check when placing a base computer?

#

getting this error on a planet in single player with no other bases nearby or loaded in

#

multiplayer is also off

#

only thing i can think of is some multiplayer function remains active despite being disabled and is interfering with placement

fallow meadow
hearty wasp
#

The newest entry to BuildFrame is here, and it's called... WENIS (Wall Elements eNforced Intact-keeping or Substitution)
It's goal, to customise contextual base wall behaviour, all middles? no problem.
With 10 presets to choose from, or customise every contextual wall object to your hearts content.
https://www.nexusmods.com/nomanssky/mods/2281

#

There's supposed to be a gif to show the before and after but it's blocked so now I shall proceed to post 1 jpeg

hearty wasp
#

thanks

ebon gale
#

If its the former thats easy to resolve if its the later than that indicates some very bad coding given that other player's assets should not exist in a single player game unless those players have been invited to the group in which case even if there is a conflict you can just have the current iteration supersede structures placed by guests and not render the conflicting base

#

Either way I resolved the issue with a save editor by just placing the base computer elsewhere and moving it to the hotspot that was being blocked so i could set up the miners

fallow meadow
#

!hg

hardy auroraBOT
round sinew
#

@vale iron , gShip Custom freighters Unified has all the models in one right?

#

getting an infinite loop when warping to a system (freighter rescue battle will trigger)

#

would try to use individual freighter mods, one at a time, see if i can repro again

vale iron
round sinew
#

during loading

#

i could see faint traces of "lines" flashing in/out

#

as if something was being rendered you know?

magic lava
#

That the enterprise?

round sinew
#

yeah

#

this one worked fine

magic lava
#

Spock broke it

vale iron
#

Strange, all it does is replace the model, so it shouldn't affect the actual warping or battle at all, and there definitely shouldn't be two freighters there

round sinew
#

i don't know which model is spawning on that particular system

#

no no

#

wait

#

sorry

#

i'll clarify - that screenshot was from the previous warp , after rescuing i decided to reload and warp to another system

round sinew
#

but do you think that would be a good way to test?

vale iron
#

Still an issue even if it's just over 5 minutes πŸ™‚

round sinew
#

use the individual paks for each of the freighters included in unified?

vale iron
#

Hmm, they are slightly different, some of the models were re-built a little after, but it's a reasonable approach for sure

round sinew
#

load game, start fight, check for issue, quit, swap to other freighter pak

#

this ^

#

yeah

#

ok, so i'll try both things

vale iron
#

I'm just trying to think what could cause an infinite load like that

round sinew
#

ok so i've warped into the same system without gship custom freighters unified, and it loaded ok (coords in case you want to run a test on your end, calypso). before that i've also tried with unified again, same thing as last night, infinite loop happened

#

after talking to you i noticed that unified has other freighter models than just harrower/imperial ii/pegasus

#

the ones i've got access to individual pak for

#

i've played with harrower pak before, and i didn't experience any infinite loadings with that one

round sinew
#
  1. tested with harrower/imperial ii/pegasus, no issue
  2. tested with unified pak, no other mods in mod folder, infinite loading
#

and previously mentioned 3, without any custom freighter mod, no issue

#

also, reminder, it's only this particular system so far

vale iron
#

Maybe I can build individual paks for the others for you to test

round sinew
lapis bay
#

regarding the multi-freighter's mod i brought up a few days ago, since it doesn't work with the new programming or code is anyone in the community thinking of making a new version?

steel crypt
#

Can’t the function is not exposed. Aka HG say no.

lapis bay
#

damn

sturdy gyro
#

what happened to the lofi anomaly mod, it made the anomaly purple!

#

Did the creator remove it?

hearty wasp
opal urchin
#

does anyone know how to unlock cosmetics with goatfungus?

gaunt mauve
#

Does anybody have the modded underwater companions?

opal urchin
#

i wish

gaunt mauve
#

Do you have any companion mods?

opal urchin
#

searching pet or companion

steel crypt
#

There is a pet companion unlocker on Nexus by searching "Pet".

#

1st result

opal urchin
#

oh there we go

#

my bad

gaunt mauve
#

Plz give me one of those companions!

#

Wait what is the mod about?

opal urchin
#

lets you tame anything, i dont have it downloaded yet but i will let you know

#

what you looking for?

gaunt mauve
#

Underwater

#

Inacessible flying animals and the burrowing

#

I will pay kindly for these types of animals

#

DM when you have them

#

Oh btw show me the ones you have bother giving to me

opal urchin
#

i will

opal urchin
#

Is it possible to use a save editor (goatfungus) to obtain a cosmetic (such as a helmet)?

hearty wasp
#

why do hard thing when easy thing exist

final temple
#

so I finally got NMSC but I dont know how to export my pets into it

#

anyone know how to do that?

hearty wasp
#

!creativehub

vale iron
#

!creativehublink

hardy auroraBOT
hearty wasp
#

^that one

hearty wasp
#

go there and you'll get better instructions

opal urchin
#

could I use that json edit to get the xbox cosmetics?

hearty wasp
#

sure

opal urchin
#

ok cool ima try that out later

opal urchin
#

would you mind telling me where I would find my avatar or owned cosmetics in the files?

hearty wasp
#

I'd tell you if I cared enough to know

#

but as I said, I make things that makes me not need to do hard thing

merry wasp
#

Lol

hearty wasp
#

basically building a company town

subtle peak
#

anyone could help me with save file transfering using nomnom ??

fallow meadow
# subtle peak anyone could help me with save file transfering using nomnom ??

Q: How does the platform save transfer work?

A: First open the "Platform Transfer" section on the Manager page where you'll then see some selections and text fields. The "LID" (Local ID), "UID" (User ID), and "USN" (USerName) are used to identify the owner of something (base or discovery) and needs to be changed in the process to give you access to your things on the new platform. This will be automatically filled if possible (you need at least one base in any of your saves) and doesn't need to be changed, except you know what are you doing. The source is filled with data from the normally loaded saves you see on the left. Click on the "Target Path" button to select the destination and it will also fill automatically if possible. If both is set up, select the slots you want to use and click the copy icon button to start the transfer. Once NomNom is responsive again you are done and you can start up your save on the new platform! To see it on the new platform in NomNom you have to switch the main save path to it afterwards.

Also note that there is currently a bug, that wont let you overwrite an existing slot. Make sure to select an empty one as target.

tidal sky
#

anyone have an idea as to why my flashlight that I have decreased the FoV of shines upon my back when I swim? its using otherwise completely default settings other than FoV

snow warren
#

Might be a bug, might be a feature Β―_(ツ)_/Β―

tidal sky
#

hm

#

guessing it might happen unmodded too in that case

shy solstice
#

dose anyone know how to get a old save or something on pc as the misson is so bugged that my mind is about to blow up

#

and it main story line and i want to see if there is anything i can do to try and get me out of this rabbit hole

dusk sage
#

Are there any mods that you guys would consider "essential"? like i've played modded oblivion before and things like bevilexs graphical modlist, and better cities are considered a must in how much better they make the game look.

lime mesa
#

what are some good mods besides Duds Sky and NMS Fantasy?

hearty wasp
#

Sean

lime mesa
#

Coolio

shy grove
lime mesa
#

Oke doke!

wheat raven
#

multi tool slots…

think it's hard capped at 24, or it's possible to ludicrously increase its max slots to, say, 48?

gaunt mauve
#

Can I have a save edited underwater creature?

merry wasp
#

my mod is literally on the front page

#

basically does that

wheat raven
#

somehow

merry wasp
#

like...

#

or

#

like

#

idk if people even use the search option

wheat raven
wheat raven
merry wasp
#

also

#

it doesnt give you 48 for free

#

you have to unlock it ourself tho

#

but you can fe take my script

#

and edit it so it only affect MT

#

think i even provide a script for that

#

not sure

lime mesa
#

Ay does anyone have spare ai ship valves on pc, I lost my account and I need units to get back what I lost

analog dagger
#

Go to the files tab and select one of the timer selection options to download

#

There's 60%, time reduction, 80% time reduction, and 100% time reduction which I personally see that as cheating, but you do you.

#

I personally went for 60% and that's what I recommend

#

Because it makes it way more manageable than having to wait several hours just to build 1 thing.

wheat raven
wheat raven
merry wasp
#

Also quite to edit

#

You can visit the modding discord for help

merry wasp
#

this will edit only multitools

#

you will need to merge with mods that edit the same file

wheat raven
#

mm hmm

fast ibex
#

Anyone know if changing save gamemode will breaking anything?

magic lava
#

A program to edit your save - like adding technology, unlocking slots - giving yourself stuff etc.

acoustic berry
#

Looking for some modded size eggs

steel crypt
twin flax
lime mesa
#

Yeah I got so@e

#

Some

twin flax
#

πŸ€™πŸΌ

tidal sky
#

someone said it was possible to regenerate the crew's appearance in your frieghter, how would I do that? not sure where to click, I want the freighter to stay the same externally

#

since I wish to regenerate their appearance if possible, they're both identical korvax

tidal sky
#

I'm assuming i may have to use a different save editor if its doable at all

hearty wasp
#

home seed I think

tidal sky
#

ah

hearty wasp
#

you should backup the og seed in case it's not tho

tidal sky
#

I'll try that, I'm assuming I can restore it by pasting the old seed in yeah

hearty wasp
#

althought if my memory serves me right it should be

tidal sky
#

only one way to find out

#

hmm

#

@hearty wasp seems the seed I've pasted in has more characters

#

bah i'll figure it out later i dont wanna fuck it up

#

granted this is like 5 years old so

oblique geode
#

I just downloaded a bunch of mods but am getting an error when loading the game due to some sort of conflict. Is there an easy way to see which mod(s) are incompatible?

lime mesa
#

any mods to allow terrain manipulating within settlements

hearty wasp
hardy hornet
#

is it possible to have biodomes on freighters still? most recent stuff i can find involved no mods and just setting removebuildlimitrestrictions to true

hearty wasp
#

try unlimited base building from the Ultra Base Building page

marsh eagle
#

@south turtle I heard you like the region info exports. I've uplaoded a new one for euclid with a record region containing 638 solar systems. It includes now infos about pirate systems as well and all ship seeds and their types, enjoy:
https://metaidea.github.io/nms-system-info-export/

south turtle
marsh eagle
#

That region has 69 diplos. Plenty to explore

south turtle
marsh eagle
south turtle
#

ah, very cool πŸ™‚

dusty tree
#

@plush wigeon what do u think of this?

plush wigeon
#

hmm really depends how much of each are produced

dusty tree
#

at least they're customizable

potent marlin
#

Food mod

hearty wasp
#

Food mod

gaunt mauve
#

Does anybody have save edited underwater creature pets?

gritty radish
#

is it possible to make an extinct animal (like this thing) a companion using save editing/mods?

hearty wasp
#

if the game doesn't have the data

#

how do we make it a pet

rapid sandal
# gritty radish is it possible to make an extinct animal (like this thing) a companion using sav...

There are mods that can enable many creatures to be pets and rideable. I'm not familiar with the specific creature in the picture so not sure if it would work on it. By extinct do you mean it was in prior releases of the game but isn't in the current release ? https://www.nexusmods.com/nomanssky/mods/1868

gritty radish
#

yes

rapid sandal
# gritty radish yes

Then if the creature data has been removed from the current game files you'd have to grab it from the last release that included it to add it as a new custom creature.

rapid sandal
gritty radish
#

wait so in which update it was removed?

rapid sandal
# gritty radish wait so in which update it was removed?

yes, if we know what it was called we can see if the data is still in the game just unused. if it's not in the current game files then we need to know when it was removed to try and get the mbin's for it from the last release that included it.

gritty radish
#

mk
I think it was removed in the abyss update

rapid sandal
gritty radish
#

mk

rapid sandal
gritty radish
#

wait so how do I look for the creature's name

covert juniper
#

@fiery flint this discussion looks interesting

fiery flint
#

Ooh indeed, thanku

rapid sandal
rapid sandal
hearty wasp
#

Sneak peek of the upcoming Eucli-ea update

gaunt mauve
#

Can somebody trade me save edited companions?

smoky patio
fallow meadow
#

NomNom is capable of changing the format from Steam saves to Game Pass saves, or the other way around. So technically with your Xbox account, you could get your Steam saves compatible with Game Pass and then use the cloud to use those saves on your Xbox console

smoky patio
fallow meadow
#

This is assuming you have NMS on both platforms of course

fallow meadow
#

You can keep both of course, just use a copy of whichever save

smoky patio
#

since its just a copy and new "varriant" you could say of the save

fallow meadow
smoky patio
#

any tutorials on this and is there any issues opr consequences that are invovled

fallow meadow
#

There is a link to NomNom in the pins in this channel. For more detailed info check it out. There is a Discord for NomNom too, link is likely on the mod page somewhere

fallow meadow
smoky patio
fallow meadow
#

!faq-savefiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux (Steam)
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

fallow meadow
#

@smoky patio If you do all correctly with the transfer, the only issue that remains is any bases you have, as they now all of a sudden exist in the exact same location on both platforms. So once all is done and setup right, it might be wise to remove any bases on one of the platforms, to ensure they only exist once

smoky patio
fallow meadow
#

This needs to be done AFTER the transfer

#

And only for the bases in the save you transfer

smoky patio
fallow meadow
#

You have your Steam save, and you create a duplicate Xbox/GamePass save from it. This means both are exactly equal. However, keep in mind when on one account, you will not be owner for whatever shows from the other, as you are a guest to that account's bases. You will of course also only see bases you actually uploaded on the other account, if they even show at all. You can only edit or delete what belongs to the account you loaded into. I would personally likely find it easier to do any deletion through the editor itself. Of course make sure to check if all has gone as planned first. And if you decide to keep the bases on the new platform after transfer, these will not yet have been uploaded.

#

It may sound more complicated than it needs to be, especially when new to options like this, but if you give it some thought, it will all start to make sense, I hope

smoky patio
fallow meadow
#

That is of course entirely up to you

smoky patio
fallow meadow
#

Yes, moving a base is actually quite easy.

#

Only problem is often to get it to fit well, matching the new location

smoky patio
fallow meadow
#

You can of course use a copy to be placed anywhere else

fallow meadow
#

It requires a save editor, then advanced editing of the Raw JSON. You look for the data that makes up your base, copy it aside. Then in-game you go to the new location, placing a Base computer to get the location data, then add all the base data to it, minus the previous base computer.

smoky patio
fallow meadow
#

I am not sure if anyone actually made a video of this process.

smoky patio
#

whats all the requirments i need and is it safe? like what type of save editor stuff like that

fallow meadow
#

<#nms-modding message>
You will need either NomNom, or NMSSE. I would currently recommend NMSSE, as JSON editing is just easier with it. NomNom can do the same things and possibly more, but it is in beta, and the JSON editor is not quite as easy to use just yet (he's working on it though)

#

It is perfectly safe, as long as you begin with making a backup of your saves before trying either

#

If you have your backup, you can mess up all you want.

#

Other than that, it just needs some explaining where to find the data, how the formatting of JSON works, and what exactly to copy and paste back in once you got your new base computer in place

smoky patio
fallow meadow
#

Sure, but easiest to explain once you have the tool installed and running, after you made your backup

smoky patio
#

how do you dop the backup and ill get the tool rn

fallow meadow
#

Go to this location, which you can type exactly in search to see the folder to open:
%appdata%\HelloGames\NMS

fallow meadow
#

Yes, close the game, go to the file location, copy the NMS folder, go to a new location to create a folder you can easily find again (call it NMS Backups or something).

fallow meadow
#

And yes, that is NomNom, which I would not suggest for moving base

smoky patio
fallow meadow
#

NMSSE

smoky patio
#

is that it

fallow meadow
#

Yes

smoky patio
smoky patio
fallow meadow
#

The .exe you downloaded is a self-extracting package. Create a folder for it and call it NMSSE or alike. Then double-click the executable to have it extract the content

smoky patio
#

opps caps

#

open the jar?

fallow meadow
#

Yes open the main jar

smoky patio
#

wants to choose a save path?

fallow meadow
#

That should open the tool, and yes, if it has not already found the path, you have to locate it

smoky patio
#

or the save? or the gam,e?

fallow meadow
#

Path to the saves

smoky patio
#

which folder in the save

#

the nms folder?

fallow meadow
#

It usually locates the saves unless in a weird location. Yes, you open the NMS folder, then the Steam64ID numbered folder

fallow meadow
#

You can then just click open. Then select the slot from the dropdown instead

smoky patio
#

do i choose the save

#

i chose my only slot byut it has two saves

fallow meadow
#

You have to select the slot

smoky patio
#

nvm its the autosave and manual

fallow meadow
#

Yes, but the editor will select the last one if you pick the slot

smoky patio
fallow meadow
#

Now you click the 'Edit' tab and select 'Edit Raw JSON'

smoky patio
#

what next

fallow meadow
#

On the left are the field names, on the right the actual data within. It shows like a folder structure

smoky patio
#

i see it

fallow meadow
#

The + indicates it has more fields within

smoky patio
#

i know

fallow meadow
#

Now we need the base data. This is under 'PlayerStateData'

#

Then scroll down quite a ways to find 'PersistentPlayerBases'

#

Open that as well and you see numbers like so [0], [1], etc

#

Each number will represent a base

smoky patio
fallow meadow
#

I am not sure how many you have, not do I know which is the Sky base

#

You found the right number?

smoky patio
#

i got 16 folders

#

how am i supposedd to find the base?

fallow meadow
#

Ok, open each and on the right scroll all the way down to see what it says. Should be able to recognise by the name or something

smoky patio
#

nvm i see n ow

fallow meadow
#

Look for something like this at the bottom of each:

    "Owner":{
        "LID":"76561198093556678",
        "UID":"76561198093556678",
        "USN":"",
        "PTK":"ST",
        "TS":1624736682
    },
    "Name":"Muckie Base W ot W",
    "BaseType":{
        "PersistentBaseTypes":"HomePlanetBase"
    },
smoky patio
#

found it

fallow meadow
#

Ok, now if you look at all the data, starting at the top. You will see position and info that makes up the location. Then followed by 'Objects', which is all the base parts with info for those.

smoky patio
#

i see all the folders

fallow meadow
#

You will have to copy the full part on the right, and paste it aside in a text editor

smoky patio
#

im assuming objects

#

question since its a sky base should i keep the postioning so its in the sky

fallow meadow
#

You click the number for the base you found, on the left, then all the data is needed on the right
You can use <ctrl>+<A> to select all, then <ctrl>+<C> to copy

smoky patio
#

i copied it all

fallow meadow
#

With that copied to clipboard, open a text editor and <ctrl> + <V> to paste

fallow meadow
#

Now you can close the window and open the game

#

We will get back to the editor later

smoky patio
fallow meadow
#

In the game, you need to find a new location for the base. Now keep in mind where the base you copied, has the base computer, as the new location where you are now going to place a base computer is going to need to be the same (relatively), but at a new spot

smoky patio
#

im confused on the computer part

fallow meadow
#

Once you have placed the new base computer and activated it, you can save the game again and close it to the main menu

smoky patio
#

thje base computer is also in the station its all in the air none of it is in the sky

smoky patio
fallow meadow
#

The idea is to use the editor to copy the base parts but put it at the new computer. We are using this new computer to mark the location of where the new base is going to be

smoky patio
#

and then it will over wrie it gotcha

fallow meadow
#

Ok, so save and close to the main menu. Now we need to check the text editor and go back to the Save Editor, which should say the save has updated, asking ot confirm

smoky patio
#

it didnt ask that i just went back to the raw editor didnt ask anything

#

found trhe folder of the base

#

ive had the base computer cause iw anted to put something in that spot

fallow meadow
#

It did not show that the save had changed?

smoky patio
fallow meadow
#

It was already there?

#

So you did not place one and saved?

smoky patio
fallow meadow
#

Ok, so I guess we can then just go find that base computer in the list of bases

fallow meadow
#

Ok, now keep that open and check the text editor, because we do not want 2 base computers

smoky patio
#

what do i need to do in the text editor ui have both open rn

fallow meadow
#

The full data for a Base Computer looks like this:

        {
            "Timestamp":1624736681,
            "ObjectID":"^BASE_FLAG",
            "UserData":0,
            "Position":[
                -0.00048828125,
                -0.0029296875,
                0.0010376001009717584
            ],
            "Up":[
                -0.0009096119902096689,
                0.9999998211860657,
                -8.344577508978546e-7
            ],
            "At":[
                7.453969885773404e-9,
                8.344648563252122e-7,
                1.000000238418579
            ]
        },
#

So in the text editor, where you find the BASE_FLAG, the full block of data needs to be removed

fallow meadow
#

Now in the text editor, we also ONLY need all the other base parts

#

Because the position and everything else is already in the save editor for that new base

#

You can see that all the base parts are listed under 'Objects' on the right, just like the computer was.

#

All have a very similar block

smoky patio
fallow meadow
#

No, you need to copy all the 'Objects' from the text editor into the Save Data for the new base, so they are then also in the 'Objects' together with the BASE_FLAG there

smoky patio
#

objects on down?

fallow meadow
#

So you start copying at the first curly bracket after 'Objects' on the next line. Then scroll all the way to the last part.

#

Now depending on how many parts your base has, you may need to scroll quite a ways

fallow meadow
#

It should end just before 'RID" and all the other user data

smoky patio
#

end it on the ], or the }

fallow meadow
#

Now you paste those into the save data after the BASE_FLAG, and make sure you did not mess up formatting (commas, brackets, etc)

smoky patio
#

where i highlighted the base data was there before until u had me delete it. do i need to paste whats iun my objects rn right there

fallow meadow
#

Why are there landing pads?

#

That is the text where you deleted the base computer. You need to select all the objects from there and paste those in the save editor.

smoky patio
#

do i past them below the base computer in the saver edxitor

fallow meadow
#

Lets get back to copying the base parts only. Because you are doing it different

smoky patio
#

this is text editor

fallow meadow
#

So in the text file, copy all the base parts from the list of 'Objects'