#nms-modding
1 messages ยท Page 231 of 1
Btw @vale iron the new clean mp ui on nexusmods or just as script?
If the latter please gib then i'll convert it to nmsmb script
Only have it personal right now. I'll update it ASAP
I'm about to sleep, so it will be at least 8 hours
Any mods to move bases instantly to other planets
NMSC and both save editors support base export and import I think
you can search nexus for either of those terms
just remember planets aren't all flat
ik, i have method of using base tool to place a little higher
but where do i acess the save editors? @hearty wasp
!nexuslink
@iron niche You can pick either NMSSE, or Nom Nom (beta). See links in pin (linked below):
<#nms-modding message>
For what it's worth I prefer nmsse aka goatfungus editor
Someone should mod it so a planet has nothing but Vtubers for wildlife on it.
just minding your own business when a wild Nyanners attacks you
@pure coyote no gifs or memes in this channel please 
Oh hell, wrong channel - nevermind - the occasional gif is ok here
thought he was in no mans sky
Only if Sean is a Vtuber
Isn't he already in your eyes?
Not unless I went ahead and actually did make it my Twitch avatar
um

wat is happening in here
mystery
It's an ongoing meme of making everything Sean, thanks to @hearty wasp
oh ok
Replaces whatever I can get my hands on with Sean Murray's face
I seem to recall a Twitter conversation where ultimatums were presented and more Seans were added
What if they added Sean in real life
can you help me farther with this? how do you do the god tier glitch with the save editor? meaning, re-skin a living ship to a mechanical one.
Not getting the time to confirm it myself, but iirc the only variable Alien ships have to identify themselves is in the ship stats part of the JSON, which isn't even there for normal ships. You could set it to false/0 or delete the block and see what happens.
Pretty sure this is right, just set it to False and you would be able to use mechanical but not organic parts. Or use a mod and use both mechanical and organic parts.
Ah, to be more precise, I think you delete this section, which flags it as an alien ship:
@prime imp
Hmm I'll check it out...but I do want alien organs in my mechanical ship..
The only way I know how to do both is using a mod
Otherwise, every time you reload the game, it detects the invalid parts and deletes them
I could be wrong, though.
The game uses at least that variable to flip between 'is_alien' and not, and it will scrub everything to the best of my Starbirth-release fiddling.
There's only so much related to the ships in your save file.
Yeah, the items have to be modified in the tech table MBIN to make them valid for both ship types to keep them from getting deleted.
DUD'S SKY - COLORS updated v3.84.4
-Added custom rare bold colored skies.
-Added custom rare Synthwave skies.
https://www.nexusmods.com/nomanssky/mods/968
@vale iron did you update cleanMP?
No, not yet, but I can get you the current script
yeah that be great
ill give the NMSMB script when im done with it
We need a repository for the MB scripts, like the LUAs
i got mine already ๐ on the NMS collection under my own scripts ๐
oh great!
There's still a tiny bit of hover text left on comm balls. Don't know how to get rid of that one yet
Yeah, no visual, collisions, or popup text is almost everything
So some of the weather really does follow you
I was wodering if there as a mod that changes up the default 'architecture'? Not what I can build in a base but for what is generated on planets. I'v only got a 150+hrs in and thinking of another run but would like to add a bit of variety in terms of locations. Cheers
Hmm, but that means those effects are only visible for you, right? Like the scripted storm at the very start of the game
DUD'S SKY - COLORS updated v3.84.5
Improved chance of new bold and synthwave skies from 5 percent to 10 percent.
https://www.nexusmods.com/nomanssky/mods/968
anyone here on PS4 and using Savewizard?
@twilit smelt I do, what's up?
I'm looking for someone who's hopefully got a save with a lot of base parts who can hit the maximum part count and then use the save editor to verify it is 16k base parts.
we've done this for Xbox recently. I'd like to make it a clean across-the-board, we've-verified-it-ourselves statement to refute people still claiming the limit is 20k on console.
Is there an editor that tallies total base objects? Because I'm sure as hell not interested in counting 16000 parts manually, especially not when I have no clue how far from it any of my saves are and would need to spend time building on top of it, lol.
it shows per base in the editor, and i made this script make total counting easier (as well as do per-part breakdown for a given base)
https://github.com/weasel-nms/NMS-base-part-count
wires do count as base parts, and are free to build, so i spammed wires at a new base to hit my limit when i did the original experiment a year ago or whatever.
Yeah that's what I was just thinking. Okay, no promises on how soon I'll get to it, but I will.
awesome, i appreciate it.
@night adder the person who did the Xbox check, Doc, started a new save in creative and spammed parts until he hit the limit. This is possible because when it's all in one base, it shows how many parts you're over the upload limit of 3000. this, however, is far more commitment to the cause than i'd be willing to put in, myself. ๐
being able to use an editor avoids all that crap.
hence why i asked if anyone had savewizard.
Same, I have to be over 80% of the way on my main, I hit the limit several months back, but when I got savewizard I duplicated it to another slot, wiped the base data, and moved a bunch of bases over to it.
yeah, i've taken to backing up bases and then wiping that base from the list manually, allowing the uploaded instance to live on for others but not take up space in my save.
I don't build nearly enough to go that far, and I'll likely just sort bases into slots by type at some point to keep access to them all.
I still think of all the things I can do with editing, the one I most appreciate is altering the totaltimeplayed on all of them so they show Slot# x 1000hrs, lmao. Bothered me to no end that remembering the time played on each was the only way to differentiate same mode saves, especially after they gave us 15.
i'm also particularly frustrated by the inability to rename/label a save.
Well, I solved it, I was just too excited when I thought of it to record the actual time played on each beforehand, else I'd still have an accurate number, lmao.
And I just realized that has a solution too. :)
just... add one text field in the file, HG. that's all. and a simple text entry screen in the save picker.
guys, need some help with sfx
too loud sound from too much stuff
how does one keep it quiet a bit?
is there a mod that reduces the sfx volume from items?
uh Gumsk has some sound removers I think?
@vale iron
https://www.nexusmods.com/nomanssky/mods/1448
@velvet badge
Hey, everyone! I am wondering what the rules are around modding the save files to have access to previous expedition mission rewards for those who didn't understand how they worked when they first came out. If this is not a taboo or against the rules, does anyone know how to do it and can give me some assistance?
Use either save editor, GoatFungus or NomNom, and you can edit the account rewards with simple checkboxes.
good enough thanks
is there a mod to cheat the technology overload?
those from nexus seem to have stopped working
Not sure on mods, I think one of the save editors has that option though
gGame has a tech overload option
Does that become permanent even after the editor is removed? Sorry, I'm really not great at modding ๐
There is no "removing" it
You are using a program (save editor) to have a GUI (user interface) for editing the save file.
Once your save file is edited, it is that way.
Awesome! Thanks so much for answering my questions ๐
Assuming you're not editing something that reverts due to some game default etc.
What I did was use the goatfungus ediitor.
I made a backup of my save first.
In that editor, you can choose a tab/option for editing your "account"
The account part of the save is what holds the rewards for expeditions.
Once you edit that account, the items will be available to all new and present games tied to that account. @pure merlin
awesome, thank you so much!
Is there a working settlement fast track mod atm? I've tried the ones on nexus mods but they don't seem to work for me.
when you use the nms save editor how do you make a companion bigger ?
You have to edit the raw JSON and adjust the Scale, I believe
how do i go about moving my base using third party tools?
nomnom has an option for moving the base computer but beyond that i have no clue
@fallow meadow What do you use to move your bases?
id prefer not to rebuild my base from scratch i just want to move it from a planet with hot rain to a paradise one
im trying to move it to the galactic hub captial planet, drogadur NO426
i got a decent spot
@left bobcat Looks like NomNom does not properly support moving a Base Computer, as the UI appears unclear/bugged for it. NMSSE from Goatfungus does support moving a Base Computer, but this will only swap location within an existing base.
With the recent change, base parts are no longer relative to the location of a Base Computer. You wish to even move the base to a completely different location. For this I suggest editing the Raw JSON instead. A bit more complicated and possibly daunting if you have never messed with the data like that. I can guide you through if you wish, but prefer to do this in DM. Let me know, just @ me and I will send you a friend request to help you out.
In short, you'd backup saves, then locate the specific base data in the JSON, to copy the full base data to a text editor. Then you find yourself a new location in-game, place a Base Computer, activate it, and save. Keep in mind how this will become the new Base Computer for your base, so match orientation and keep terrain levels in mind by imagining your base to move to this new spot. Once saved, you look up this new base in the JSON, which will only have the Base Computer. You then only copy all the base part data into this new base data. So you keep the new location data, as well as the Base Computer data, but add all the other base parts to it. Then you save the changes, then save the file. You then check the result in game. Only when the move is satisfied, do you go back to the old base to delete it in-game.
For minor adjustments of the new base, you will need a program called Blender, as well as the Base Builder plugin. If all this becomes too complicated, @ me as said. I am familiar using this and can do this for you instead.
alright yeah gladly could use help walking through it
I just sent you a friend request, let me know whenever you are ready to move base
Base from @left bobcat has been moved successfully to a new location in the Galactic Hub.
Nice, thanks
now my mcdonalds is right on the galactic hub capital planet
its a great day for capitalism
is there a mod to explode atlas yet?
you know the answer to that.
@sage crag Also, as I said before (<#no-mans-sky message>), if you would like to write one yourself, you're in the right channel to ask. But more importantly, as also discussed before, don't forget our server rules have consequences. 
wasnt sure if this belonged in #nms-questions or here, but im having trouble installing reshade on NMS. whenever I try to install and run it, im not prompted with the reshade menu ingame, but it does work on other games
Reshade isn't really our area, but someone here might know. #nms-questions might be more likely if you didn't already ask there as well.
May just need a fresh reinstall
If nothing happens maybe the dll didn't work or someshit
I mean they can still ask
It's just that the answer would be "no" everytime
Maybe less verbose each iteration
First time they asked in Help, they got uncivil about it and managed to get themselves muted and warned. Hence the reminder. 
lmao understandable then
tbh they're more likely to get laughed at because I'm here

@fallow meadow Object positions ARE still relative to where the Base Computer was initially built.
The initial location of the Base Computer becomes the '0, 0, 0' position of the base to which all base parts are relatively positioned/oriented, including the Base Computer itself.
Ahhh, thank you for the clarification. :)
Tools like Save Editors and Blender plugin still behave with relative positioning to Base Computer though.
does this save editor work correctly?
yes
iirc, i believe you can? probably need to reload after changes
Yes like you said
Yup works fine for that just be sure to check timestamps and reload the correct save
Is there a way with the save editor to take a creature companion from one save file and add it to another?
how much mods is the outlaw update gonna break
don't have to assume
game crashes when i try to load the save XD
just when i got back into the game
yeah
anyway anything other than model replacements and texture mods are prolly broken
unless reported otherwise
laughs in Thomas
everything is broken weeee
and they forgot to implement the bigger asteroid render distance that they had applied on trailer and patch note footage
ze download has started
not in my knowledge
but you can always check their mod pages
and thru there, their githubs
Just checked the one I use and it hasn't been updated
Didnt think of checking the github until after I sent that :p
no worries
It is possible with goatfungus editor, has a export and import feature
considering save editing, will we be able to save edit the stats of our squadrons ships?
Probably
Im kinda new to save editing but since you can edit stats of pretty much everything in the game i think it would be possible
Hard to say but I know as a fact there's a bug where you can give the AI your ship and you could modify that
(pressed enter too early by accident)
I found it, but thank you!
so i could just get a shit ton of save editited ships and go around with a squad of save editited
On paper, yes
https://www.nexusmods.com/nomanssky/mods/853
Version 1.3.6.0A
Updated with MBINCompiler v3.82.0.Pre1
Custom colours currently broken
Added new Hood to Classics
Added CAPE option to AMUMSS lua, enables users to choose which cape to apply
Well they definitely could've chosen a better name for that mod..
Anyone aliuve?
Lol I had a general question
wait I replied to the wrong guy
meant to be for you
lmfao
Hi
I suppose
So I'm trying to use Better Planet Generation mod and the Fine LOD mod but the game crashes. Are they not compatible together?
UPDATE YESTERDAY, YES YOUR MODS BROKE
Thank guys
HI, WINDERTP HERE FOR MORE CONSUMERISM
DO YOU WANT TO EXPEDITE YOUR EXPEDITION REWARDS?
WOULD YOU LIKE TO BUY ALL THE NEW POSTERS, SHIP TRAILS AND HOOD/CAPE? BUY NOW WITH CONSUMERISM FOR [insert_price_here]!
EVEN SPACE IS CORRUPTED BY CAPITALISM
GET CONSUMERISM 1.0.4 NOW
https://www.nexusmods.com/nomanssky/mods/2062
Updated to accommodate NMS version 3.85
Functions are missing because of file structure changes
Missing files:
NMS_DIALOG_GCALIENPUZZLETABLE
REWARDTABLE
DEFAULTSAVEDATA
DEFAULTSAVEDATACREATIVE
GCDEBUGOPTIONS
Improved snapping stability with modified vanilla basic parts
Fixed Gyunzing decoration not able to be removed
https://www.nexusmods.com/nomanssky/mods/367
Sean Sean's Sean 1.1
Accommodated for 3.85, untangled Sean player character
New scanner UI textures
New Sean bullet models
https://www.nexusmods.com/nomanssky/mods/2054
has saveeditor gotten an update yet?
Not yet
anyone here on Experimental?
๐
It Will take some time
Always
They should currently be the same as public tho
Remember that save editor has to update it with all the New expedition things and the New squadrons
there was an update tho 
!nmsversions
to view, enable Link Preview 
Known Builds
โข 85919 3.85 - Experimental Branch
โข 85886 3.85 - Steam PC
โข 85886 3.85 - PS5
โข 85886 3.85 - PS4
โข 85886 3.85 - Game Pass PC & Xbox
โข 85886 3.85 - GoG PC
See more details in #nms-questions Pins 
Oh ok
Lo2k's prolly out for a while yet
Better to just wait and see what's changed
is it safe to save edit the solar sails right now or no?
I assume all editors will be updated SoonTM
UPDATE: it works on solar sails but obviously can't upgrade cargo, but just dupe storage augmentations for that
just obviously backup your saves because potential problems could happen later on
they literally turned the glitched item from stations into an expedition reward
Big Ball??????
Just checked
Literally just a in-game reward update
i.e. reward table
Maybe some exe changes but I don't expect much
Could be setting up expedition stuff further ig
is there a way to transfer items from a normal save to a permadeath save?
I was given a bird companion and wanted to transfer one of his eggs to my permadeath character but i have no experience in modding or save editing. ๐
Yes
You can even transfer the exact companion, not even the egg
If you are on PC
Aka steam
I hear the game pass version is a bit...touchy about save edits and the like
is it easy?
ive not found any tutorials, got no experience with it either
If you're using the game pass version I can't guarantee anything
Steam version it ain't bad at all
yiss, i mainly play steam in vr~
Hop in there
You'll find a channel for the program they make
What it does is export and import companions and such
Pretty straightforward and easy to use but anyone there can help
It's basically a point and click solution to your problem
However with the recent game update
The save format will have been updated as well so it may take a few days for save editors and similar utilities to catch up
That's normal
awesome, thnx
Hit me up if you need some specific help. Happy to help when I'm available
I think these things are best learned on your own but if you get stuck I'll help
if it gets too fucky or complicated, i might request your assistance....or to do it for me....heh ;>
That server does lots of stuff other than this program though
Can't do it for you
But I can hopefully walk you through it
It's not that hard
well, you could probably transfer the egg at least, then hand it off to me. i would hate to waste your time tho
thnx for the link and help~
do mods like this work in multiplayer?
I would assume not, as the other players would not have the "new" helmet files
Read the pins
๐
@quasi garden
so i just download it and am able to get the QS Stuff?
You make a folder called MODS under the PCBANKS folder.
And slap that in there
Delete the disable mods.txt
Seems ill make some faq with screenshots
!faq-modding
Or mods
Have at it
https://docs.google.com/spreadsheets/d/1h_dR6FHt3z1UaMdhn6AEQSJa_Ww9adojTR9vk1nybBc/edit?usp=sharing
kinda updating rn, forgot most of JSONs, anyone remember any of em?
@vale ironI believe you found Outlaw cape's code earlier, lost track about where you wrote about it.. Can you tell me about it?
Getting Head in particular ultilises vanilla customisation IDs so everything is vanilla to begin with
It basically just bypasses the unlock mechanics
the new capes in particular are
CAPE_ATLAS
CAPE_PROTO
CAPE_PIRATE
If I understand it right
cape jetpack is BACKPACK_CAPE
Wait, three?
I thought there was only two rn
and the hood is REG_HEAD_HOOD01
CAPE_PROTO is unused in vanilla
Getting Head makes this available and you can check the mod page to see what it looks like
I see, alr
I did not see the hood when I was tinkering around is it race specific or hidden somewhere stupid in the menus?
messed up, but gotta check work rn
Not that you can't get em with Getting Head/Consumerism
idk which one did I made mistake of. lol
Outlaw cape should be the cape_pirate
Gotcha
I'd track the rest down for you but I'm lazy
Odd. Pretty sure I'm an anomaly right now. Arg. I'll go digging again.
just returned on this game after like 2 months of work ๐ฅฒ
forgot these three's code rn lol, I'm sure I've memo'd it somewhere..
pain
You can find all of em in CHARACTERCUSTOMISATIONDESCRIPTORGROUPSDATA
If you have an unpacked game
if I didn't removed that, rip.
Must have been a German designer oof
I had to for make a space
Save editing just makes things easier in general
true
If you know what to change
making that list solely to track all the items this game have given to us.
You need to know code and seed after all. lol
i jsut imported my maxed ship and multitool lmao
I mean most of these are in the game files if you know where to look lol
Mostly reward table, product table, and the one I mentioned above
oh well
And language files
might gotta do it next week if I cant update it now xd
Yeah, I'll mark the location, seeing of it, I gotta unpack game later anyway
Thanks for help.
With AMUMSS you can unpack just the metadata and language files with its explorer answay
Those prolly woll lnly set you back a couple hundo mb max
I was just messing with full unpacked file months ago, lol
Greetings, I have a mod request. I'm hoping for a mod that allows crafting/upgrading some of the base game things to the special/expedition upgrades/variants. e.g. the engine, hyperdrive, launch thrusters. I'm guessing that the easiest way of doing it would be adding a recipe that includes the normal item as an ingredient (and there for removed when the new item is added).
Yes, I could probably spend ages and finally manage to make the mod myself but I'm also aware that I'm unreliable and the thought of having to maintain a mod properly in the future is likely to be outside my capabilities. I'm more than willing to invest in a willing mod author.
Im not really a modder or something.. dumb me just forgot I would need these again later on. lol
When save editor is updated you can add that stuff to your ships manually it ain't hard
trew
Indeed, but it breaks immersion a step too far for me. Having a mod like Craftable Upgrade Mods that gives me a 'reasonable' investment of in game effort would be ideal.
At any rate until what the update changes is understood mods are kinda on hold - all those that exist will need updating, save editor as well.
What you're wanting can be done but probably best to wait a while
Indeed, I just thought 'it would be nice' while going through and disabling mods.
im sad cause i use a trainer called WEmod but its gonna take a while for it to update ๐ฆ
I often struggle during that gap between a shiny new game/dlc/update and my favored community tweaks being ready.
@merry wasp do you wanna get paid to add recipes
I found the hood. It's locked behind a mission but at least I know where it is now. Thanks y'all
they offered lol
If there's actual money in it I'll learn to mod and make the damn thing ๐
I've modded plenty of other games. Just not this one
Heh, I know I could make the mod (eventually), it's the maintenance that scares me. I patreon some mod authors for one game, partly to thank them for their hard work and partly to continually encourage them to keep the mods I enjoy as up to date as is reasonable.
Youmean like this?https://www.nexusmods.com/nomanssky/mods/1944?tab=files
Got one for custom foods too
That's one I use, but I'm wanting the custom ship bits that you only seem to get legit on the expedition starters.
Those special engines?
Yes the engines, launch thrusters, hyperdrives that have unique bonuses
Moderately, I think I know how to do it even as with amuss support but it would take me ages compared with someone more capable.
I could take a look tonight after work
Much appreciated ๐
Someone more capable started out at the 'takes me ages' stage, so somewhere to start for yourself ๐
True dat
Altho i could do it nmsmb now :D
Aye, I mean I used to make my own Explorer codes for my FFVII way back in the day. But I'm getting grey now and trying to maintain coding patterns across so many formats/languages is starting to get challenging keeping up.
Understandable, just trying to be encouraging :)
I appreciate that ๐ I'm developing a right person for right job methodology atm.
back in my day we just do it all in exml ๐ด
tbh jason still kinda does
Are there any people left that do hex editing?
Sadly not all of my well used mods accept donations. I've started voting with my wallet. I value my entertainment time at about ยฃ1 per hour minimum (way cheaper than an evening out) so I'm happy investing in a ยฃ60 game as long as I'm expecting to get more than sixty hours of gameplay our of it. Free to play games I tend to buy packs to match how much time I enjoy the game for.
Aye raises hand
There are still uses/trainers that use it.
he's familiar with some globals at least
Memory editing is always fun, but only on single player games... I'm a bit old fashioned. I only add the QS to buy a void egg to my new games because I've done the grind to get it once already.
It's easy to make something too easy and by removing the challenges the game presents you remove the feelgood factor of achieving it. I guess I'd call myself a moderate cheater ๐
Yeah just depends on what gives you joy from the experience
wait, modding gives you joy?
I don't hex edit on purpose
Indeed, I have major problems with consoles in general, I know they are gaining ground on the modding front but the idea of playing some games 'nilla scares me
More like the vengeful satisfaction of making it work despite all it's attempts to do anything but. It's like working with high security cylinders or opening a car with a relocker.
Kinda, it's almost a battle of wits with vs the coders sometimes.
I like these conversations where it's like "everyone uses AMUMSS or yada yada....well except for this one guy."
We like that one guy though! ;)
that's me when I make meme mods
I will solve world hunger in my next one, apparently
Haha yeah just requires two emotes
Or when I mod something into the game that is so far outside the scope of the game devs plans that they jaw drop...
I'd love to see live reactions of devs when they first see some mods
LikeSean Sean's Sean
he did say he's ruined
I wonder if any of them play with custom ships. That would be cool to hear
I guess playing with any mods at all would be bad practice in general
I think you'd be surprised ๐
I'd love to see Sean in an interview "and here's me flying Serenity"
I mean given what the engine was built for in some timeline that might have just been a vanilla feature.
Particularly if you consider that most games have codes/modes that let the devs spawn whatever they like simply for testing stuff. Using said codes/modes in your private gamage time counts as 'modified' gameplay to me..
@astral hollow not sure if you're interested in a mod that lets you add your own custom foods XD
Heh, I'll have a look ๐
I can only share the scripts rn
V2 should be the latest for either
There, had to look for my own github page XD
when it's done โข๏ธ
Does the mod where it randomizes your starting multi-tool and ship work?
What happened to the AMUMSS mod channel?
nop
always been the modding server
you prolly just read it wrong and assumed it's here
or they wrote it confusingly
@astral hollow still rough build rn
Knowing myself I probably did
either way just go over there
not sure if there's other tech for now
I did. Got the help I was looking for
Thanks for the server link
does any one know where to find seeds for new solar ships?
โค๏ธ
appreciate it
@native nest @stiff stirrup Save Editors may not have updated yet, but with NMSSE it will just call it an 'Unknown' ship. The biggest part of what is needed is present. Only some parts are missing, cargo for example. Still functional otherwise though, without issue
I got quite a few unknown errors when starting it. I'm not using it until it's updated. Really don't wanna bork my old save.
tbh you can edit the json straight with a text editor too if you know where you're gonna be lookin for
If you are referring to the warnings shown in the console window, those are just indicating new 'mapping' names. It uses those as is, without giving them a human readable name. Nothing to worry about for that matter. A backup is always a smart thing to do. Up to you though ... all good.
NMSSE does automatic backups anyway
... and that too ๐
That look great (sorry for delay replying)
no worries
ill work on it tomorrow a bit more, still need to make it into a lua too
if you have NMSMB i can give you the script
those are already covered
by NMSMB default set
just not unlocked with nanites but by default
oh and note, the pulse engine doesn't work
the warp engine however does
and adds like 700-800 LY
i updated craftable upgrade mods yesterday, it also has NMSMB scripts now
compile time on NMSMB is great for that mod
lie 30 secs compared to 10mins on lua XD
Much appreciated, I don't have it atm (tbh I still am hiding from the amumss as well) taking the easy route with just the Workshop and Vortex
jesus christ
it takes seconds for me
with AMUMSS
yeah but you'll need to use AMUMMS or NMSMB for merging mods
you're talking about craftable modules
Yea, I'm aware that I am going to have to get my hands a little more dirty ๐
ye and my tesseraction fork/upgrade
"dirty" more like, drop lua files in folder modscript, and run buildmod.bat
thats it, mod merged after compile :p
im talking about this https://www.nexusmods.com/nomanssky/mods/1944
slightly bigger mods ๐
but if you're gonna be making a proper mod out of it, @merry wasp add the phoronix upgrade and the solar sail thing
give me some time will ya :p
it really hard to mod without id lookup from NMSMB
I game with some friends who aren't as comfortable with much more than drag and drop for mods to work, I figured as long as I can lazy it it's within their capablilities
well the issue with AMUMMS is the setup
NMSMB is more userfriendly on that part i'd say
I guess at some point I'll have to start throwing them 'merged mods' a-la Bethesda
again if you have AMUMMS merging is rather easy
that the only hurdle
past that see if the mod you downloaded has lua and merge them with other mods
Again, I appreciate your time @merry wasp feel free to DM me a method to thank you.
it's not finished yet
still have 2 mod idea's left to make and as i already made craftable upgrade mods i had the skeleton code for this mod anyway :p
why it took me like no time to make
reworking craftable upgrade mods again, gonna use custom lang files, should improve it's compile time
Helloes, I was wondering. Is there a way for me to mod my PC NMS and add my friend to the game who is playing Cross-Play on the Xbox Series S to also experience the mods?
You can play with your friend. But console people can't use mods
Any you have will be visible only to you
Unless it's the sort that uses default parts and stuff that's available to anyone. They can see that stuff.
Dang, that sucks. I was hoping there was a little known mod that would allow it
Nods lots and lots Thankies ๐
Anyone here know which paks would contain ship spawn rates?
@ me if anyone has an answer ๐๐ป
@normal pine I believe that would be METADATA\REALITY\TABLES\INVENTORYTABLE.MBIN
Currently will not decompile though, so you may have to wait on MBINCompiler to update
Thank you kindly
@normal pine If it helps, in civilized systems there are still 21 ships that spawn, 1 shuttle has been replaced by a solar
๐๐ป
does anyone know how to switch a save from survival to normal mode with the json?
i think they might've changed the version numbers in outlaws but i'm uncertain
Game mode values have been updated, check the pins
And in case you are unsure where to find this value in the JSON, it is right up at the top, called "Version"
yeah i know all of that i was just wondering if someone knew the normal version off the top of their head, i'll make a new save and look real quick
Normal = 4650
thank you
See pin here for all values: <#nms-modding message>
hi, there is some mod for reduce popping and increase radius of vegetation? tyy
ah and increase capacity inventory in survival mode for be like in normal? 
Ship spawn rates are mostly in solargenerationglobals, which also doesn't decompile right now
๐ตโ๐ซ
does anyone know a good mod to increase sentinal difficulty? Like a mod that messes with the damage or fire rate?
Not one that works.
Inventory rebalance, pick the unbalanced version
Guys i know nothing about modding, but is it possible to make a mod that would put save beacon-like tags on planets?
So that you would know where the planets are.
Fly in first person. Your radar screen already does that.
Can someone make a mod that keeps the solar sails from extending? I prefer the way my ship looks when its landed but obviously, once you fly it, the wings extend.
It will probably happen eventually
Mods are mostly on hold. The compilers and whatnot ain't updated yet
I wish I played on pc for this exactly
It's something I plan on looking into when things are running again
So I have a question, I missed out on the last expedition and I sadly didnโt up getting the robot companion, is there any other way to get it with mods?
consumerim
i think
Consumerim?
!nexus-link
there
Any mods that fix flight controls for mnk? Specifically binding roll to mouse like most other games?
no
I wish.
The flight controls are awful. I have no idea why they didn't use the standard model that's been established for 20+ years
Idk i think locked normal is pretty ok
just use a controller
ty very much!!
yw, hope you like my mod ๐
you know what we need โค๏ธ
they need to make the solar ships quieter man
i can't hear myself think when launching
I'm hoping some modder figures out how to keep the "parked" shape active in flight. They're good looking ships.
Or perhaps a quick menu toggle
Fold up and deploy ship
has anyone somehow gotten the heretic or traitor title?
i think they were new in the update and no one online is talking about them
and they're not in the wiki
meaning there is likely a new quest or its coming soon
prolly
but you can get em now with Consumerism

anyway once we can access the reward table and mission table again it'll bee easy to check
as long as there are people to check it
So, if I change the max size of my ships tech inventory, could that cause problems in the future?
over 48 slots yes
when i did it my game would freeze on load
Oh, I'm just adding a single row. Thanks for the hep!
Was fed up with not being able to put my tech in the tech inventory
btw there is a mod to increase the max for exosuit to 48 aswell
Oh cool
Maybe I should have a look at the mods that are out there, sounds interesting
you can just keep track of it on its github page
no need to keep asking
not to mention NMSSE auto updates
and you'll know because it downloads it for you when you run the bat
aight
it works tho
not on solars
true
How do I use save editor on Xbox one
you cant
its pc and ps4 only
= [
A PC is not free
i meant the software
Oh
Lmao
if you have a PC to install the game from the MS store, for which you're entitled if you have the Xbox version, the save syncs over. Can then edit there.
Does Vortex work with NMS or do I have to download the mod to the PCBANKS folder
I donโt have PC
And why would I buy the game twice?
the two save editors are PC apps, so that's not good for your options.
you don't. the license applies to the PC version. you sign into the MS store with your existing Xbox account. (you know, if you have a pc.)
[which I donโt because poor]
PCs are expensive. increasingly so in recent years. the positive thing is they do more than play games, so not exactly a fair comparison, but yes, it eliminates a lot of people from having one suitable for gaming in 2022.
I hear mixed results with Vortex. NMM seems to do a bit better if you insist on using a manager. I would however suggest to just go manual with NMS, as it is really easy to mod. Drop all the mods (.pak files) into the MODS folder within PCBANKS (create if not present), not the imposter in GAMEDATA. Remove or rename the DISABLEMODS file, and you're good to go
And also, how does mods fair when playing Multiplayer?
Works fine, but mods are client side only, with only some changes being visible by others. There is an extensive post about MP in the pins
Good to know, and one last question, than I'll be outta your hair, but what Save Game editor do you recommend?
I personally recommend NMSSE (goatfungus) currently. NomNom has great promise, but still actively being worked on (beta), therefor not fully featured yet, although functional
Awesome, thanks
are all mods broke right now? i can't get next to any to work
Outlaws broke the good chunk of them yeah
If it's a problem with gShip Custom Ships, I'd like to know so I know what to look for whenever I am able to fix it. Winder might like to know if you have a bug report on Ships of Moar.
uh, i think its with all g- mods, because if i put one in, it just crashes my game, or freeze's it, i don't get an error
i can get to the menu, but can't load a game.
With reports like that I'm out. My game does that clean and unmodded with my janky ass video card
A test from me would not be useful
At least on the functionality of mods ๐คฃ
Anyone can recommend me some performace mods recently started playing again and the experience when from janky to nauseating. Have a potato PC so would really help
It does
It's better to double check if Vortex installed your mods correctly cos I've had a few reports of it fucking up the placing filed in the right place part
Neither should be broke
Descriptors don't really get changed much
Is there a working mod for shorter scan time?
Only if you see one updated in the past couple of days
OK
Also doesn't edition your ps4 saves meant that you can't go online with that account anymore? Isn't sony very strict with that stuff?
yeah (i think you have to jailbreak your console too)
Updated limited cosmetic tab as an archive purpose.
Most of editors have the ability to add limited cosmetics on their own.
But some, such like goatfungus requires you to disconnect internet to accept item via Quicksilver Synthesis Companion in-game, which can be quite annoying time to time.
You could add them manually by yourself from here without hassle, I'll add rest of them if it is requested or needed, or have time for it. Have fun o7
https://docs.google.com/spreadsheets/d/1h_dR6FHt3z1UaMdhn6AEQSJa_Ww9adojTR9vk1nybBc/edit?usp=sharing
thanks ill look into it
Hi there. Is it any mod for inventory auto sorting?
No
like in planet crafter?
Hi there..Im new here. Mods seem to be safe for use in multiplayer. Are there any big no-noes? Or mods which could get me banned?
no, all safe
this game is basically singleplayer but can do multiplayer, that's all
You can literally see above the list I made which give you full list of previous event's rewards to make it easier to cheat stuff into your save, yet it is safe to use.
no worries.
Thank you. I havent seen anything bad in the pins here as well
There have been fewer than a handful of people banned from NMS that we know of, and it's definitely not from modding
well they used mods/save edits in their griefing activity that lead to the ban so... using mods doesn't directly result in anything but using them for continuous harm towards others will
Do shader or enb or what they are called work with latest version?
Where can I find an updated and working mods for the game?
reported a base by accident, help section told me to come over here. how can i fix this? I was playing in multiplayer
fix? as in, do you need to see the base again?
yeah
i'm sorry, you dropped by and everything. i totally forgot that save editors haven't been updated yet to be compatible with the latest update, i'm so sorry!
but!
basically, this page tells the update history for the save editor we would be using https://github.com/goatfungus/NMSSaveEditor/commits/master
as you can see, last update was more than 1 month ago, last update dropped this week - so it's just a matter of staying tuned
when that happens, i/we'd be happy to help you out - until then, well, there's only one alternative
that being said, and this is going #nms-questions in #nms-modding , but, if you and @lime mesa are progressing through the storylines at the same time, each of you should really have their own base computer, and not mix things up to avoid issues with progression.
you build a new base, and continue your progression there. somewhere on the same planet is fine. can even delete the first one you built that @grizzled flare cannot see atm.
oh, i initially thought it was a more evolved base ๐
Nope. We had just started it
well, i guess that's not as a big as of a problem then
but please
what i mentioned about each of you having their own base computer, is important
place them at least 2500u away from each other
in case eventually you need to start playing around with base expansion (check one of the pinned posts in #nms-questions )
Alright, thank you for the help
np, yw. also, thanks to @lime mesa for making first contact
Thank you for the assistance
All my mods are borked cause of the update now lmao
some still work
you sure about that?
I've been using it since last night. it's working great so far
awesome
and of course as soon as I say that I run into my first issue lmao
@astral hollow
lua version
not sure where i'd put the tech for now, if you have any idea's where in they ship tech please give me a hint ๐
Will removing the Photon Cannon via save editor have any negative side effects?
no
you can install it again if you so wish
the Golden Vector doesnt have a photon cannon
got a mod for that
no need for save editor
when it works
I already have the save editor, so a lot easier for me
Btw, is there anything you don't have a mod for?
well technically once installed you don't have to reload save and can do it on any ship XD
but whatever floats your boat ๐
Mhh, now that's temping ๐
AMUMMS
Is that LUA?
yes
So, NMS has a mod API, right?
i can give you the pak if you dont have any other mods
Thanks, but I think I'll get it to work
is there a mod that spawns a ship with certain parameters? (this body type, this wing, etc)
or allows you to customize ships?
you can edit your seed with save editor
seed?
and what does that have to do with ships
pls be patient, I'm a noob. Literally 5 days old
seed is a bunch of numbers
seed like dna
seed leads to a combination of ship
change seed
change ship
how do you change this seed
with a save editor like GameMaster said
check the last 2 links in linked message
apparently NomNom has been causing unverified issues to saves so NMSSE may be a saver bet
either way, backing up your saves is recommended
how do you back up saves
you find the seed
you copy the seed
you paste the seed into the "seed" field under the ship tab
!creativehublink
you can find the seed easier in the server linked
@solar dock alright I'm moving it this channel you can still play with friends and do quests but you will be floating due to the difference in planets
I also have some crazy cool screenshots if you want to see them
I would highly recommend BPG
Also if your friend is using the mod then you will see the same
Alright, I may want to install this after I finish this updateโs expedition
Thanks!
any easier ways to get structure blueprints
i am hearing that i just have to search for them
Not quite sure if I understand correctly, but are you looking for a mod that unlocks all vanilla building parts?
"search for them" might mean going to manufacturing facility? You can get them from the anomaly. I don't understand the question either.
like just around the planet
in random spots
i am hearing that is how i find building blueprints
It has been made easier in-game, as said above. You just dig for enough Salvaged Data items on planets, to then unlock whichever construction BluePrint you like on the Anomaly
alright
I saw some really old talk about a mod to remove the free freighter. did anything ever happen with that? I can't find anything on the nexus, even in outdated mods
I have a busted up LUA adapted from Exosolar's old mod, but it's buggy. Probably completely broken now.
damn, that's what I figured
reading through the old chat it sounds like it's a much harder thing to mod than it seems at first
It's not terribly complicated, and someone better with missions could probably fix it pretty easily. I'm just not great at missions, plus I haven't looked at it in a long time
Fair enough. How complicated is NMS modding? I saw that new SDK but I've never cracked the game open to try
how do you unlock the locked helmets? do you complete quests?
Not a modding thing, but some you buy, some you get as quest rewards, some you get as expedition rewards.
where can i buy helmets and stuffs
Some mods are extremely easy, just change one value; others can get far more complicated, like Eucl-ea
Again, not a modding thing, but from the quicksilver merchant
do i find that in the space station? i am quite new
the anomaly one right
Yes. You need to use #no-mans-sky or #nms-questions for these types of questions, though.
Anyone willing to sell moded pet eggs. Dm me.
oh i thought i was in that channel oops
my bad
Question - where should I send a bug report for NMSSE? Don't know who/where to contact those who work on it.
Probably something on the GitHub
That's where I'd start if I didn't know who to contact.
There's often some sort of feature for bug reports and issues etc there. Probably need an account though
Oh well, I'm only willing to go to so much effort to report it, and signing up for something is past that point, lol. If someone else cares to tell em, when you use the coordinate viewer to save edit your position, inputting a Portal code doesn't work properly - it displays the correct coordinates, but the X value it sends you to is 7FF (Glyphs)/0FFE (coords)
Inputting galactic coords works properly though, for those who use this feature.
Someone on the creative hub might know the creator or have contact.
Can't hurt to ask around in there
Als nmsde might be broken due to update ;)
@merry wasp It doesn't recognize things that are new, but its functionality in regards to anything else works hasn't been affected.
OK, I'm in the GCUSERSETTINGSDATA.XML file...there's 2 settings called:
<Property name="LastSeenCommunityMissionTier" value="-1" ```
What are they for?
Not sure, but -1 tells me they aren't set or used.
That's a common unused placeholder
Yea, or it denotes that it's already unlocked. Though, since it says 'Community Mission', I figured it might be expeditions, but Gleam said it wasn't.
All the expedition stuff can be found on the account tab of the nmsse editor aka goatfungus
Twitch drops too.
Except the newest stuff
That's not been updated yet
Consumerism is updated
Yea, I'll use the save editor...I was in the files to change the FoV (after accidentally resetting graphics settings), but will use the program for adding stuff.
In-game FoV only goes to 100. I've set it to 150.
That makes me dizzy just reading it
It's not bad at all in-game. But the most benefit is in flight, with a very wide viewing angle...good for dog-fights.
I can't play at anything below 90 now...
I have 90 for both. I've not really had much desire to turn it higher.
I've got a tiny screen.
That makes sense. I've got around 20", 16*9 screen...
15ish laptop screen. And it's usually a good bit away from my eyes
Can't see it otherwise.
Getting old sucks
That's tiny, though...
Also...
<Property name="UseArbSparseTexture" value="false"
That is what setting in-game?
Or, if it's solely a file setting...what does it change?
Anyone else's mods stop working?
That is normal after a big update
Takes a week or two normally to get everything updated again
Okay, cool, thanks!
This being a holiday time might be a bit longer
some mods are updated tho, so double check
Not a setting available in-game, merely a solution for or extension dealing with the amount of textures used in memory. Here for example you can read the overview part to see it described for OpenGL: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_sparse_texture.txt
Thank you. ๐
Right. It depends entirely on what game files the mods change as to whether or not they broke - and whether or not they can be updated easily.
Right, sparse textures vs. whole...kind of similar to the sparse files from BitTorrent...thanks for the help. ๐
I am not a modder, but I understand that many are waiting for some sort of compiler or something to be updated
Has GoatFungus save editor been updated for Outlaws?
I believe it is MBINCompiler or something. It's used in the PAK combiner as well if I'm not mistaken
That's out of my league. I'm comfy with save editing. ๐
I use mods don't make them
We are all waiting on MBINCompiler, because that allows us yo turn the files into something we can read and understand
NMSSE has not updated yet, but will auto-magically if installed
Got the Save Editor, unlocked the rewards...but it can't increase the suit's technology inventory to full 8*6 slots?
Or another modification needed for that?
That being said, NMSSE is NOT broken as some claim. It is merely missing a few things, but otherwise fully functional
I have never tried this
Let me see.
Suit Tech has a limit by the executable. No way to go beyond the in-game max
Or that
Any modification to circumvent that, or stuck with it?
Well, Tech is not limited to tech slots, if you'd call that a solution
Or just mod the tech to be stronger
That's an agreeable solution.
At least the ship technology slots can be increased.
There are working mods to bypass the 3x tech 3x general limit
Update always breaks most mods. If you wish to have an old mod revived because it is no longer maintained, you could give it a try or ask kindly.
!moddinglink
Not my thing. Just saw people talking about it in the creative hub earlier
how do i edit in all previous expedition and steam rewards?
Yea, though I only update once per major update, so should be relatively easier.
With the goatfungus editor it's as simple as going to the account tab and checking which you want
The newest rewards aren't there yet. They'll be there when it's updated though
i got those unlocked by watching twitch d-;
is it in steam workshop?
thanks m8
Depends on the Save Editor used, but I believe both work in similar ways for this. Open up the account tab in the save editor, then check all rewards to become available. Just Twitch rewards require being offline to then claim, due to active check. Latest rewards are not yet available (Outlaws, Expedition, Twitch)
Also, in the ship screen, there's the 'Seed' field...what is it for and how is it used?
Hah
From the pins: <#nms-modding message>
Best place to learn about seeds
!creativehublink
Yea, but not modifying that, just wondering what it is.
Basically
A seed is what tells the game what parts to use and what colors they are
A seed is what determines the looks/stats, etc
Each ship you find has a unique seed
And the bot at the creative hub can give you a custom seed for a ship that looks however you want it to look
What's neat about seeds
Oh...so seed = like the unique ID of anything, including ships and such?
Let's say you like my ship
This one
If I give you the seed for that
You can get the exact one with a bit of copy and paste
As long as the ship type is the same, yes
There's more interesting fun with seeds
That's a nice ship!
Ship type changes the appearance, but not the color. Usually.
So a seed from a particular color fighter will often spit out a similarly colored other ship (not exotic)
Even works on freighters and frigates amusingly enough
Damn...
I just mean that if you have a fighter and change the seed to what you posted above, it will not become a sail ship, but changes it to a fighter with the same seed
Right. I'm getting to that
ships have set types that determine how the seed is...interpreted, let's say
hauler, fighter, shuttle, exotic, you get the idea
you can often get some interesting results with changing ship type but keeping seed the same
That certainly is interesting.
currently in the goatfungus editor, the solar ships are type "unknown"
but if you happen to have one, and would like to try out the seed for that ship I posted, its seed is 0xBD328E925148B1C5
once it's updated they'll be easier to work with if you don't already own one
...right now you gotta edit them in manually if you don't already have one.
If you want to do things a bit more advanced, you can edit the Raw JSON instead. Especially useful right now, because of not everything being available in the default UI
it's not as complicated as it first looks but something to be mindful of, changes get applied as you make them. be careful what you change ๐
It's all good, I'm still on 3.82, so it won't be as much of a problem using the save editor.
a tip i wish someone had told me
i often would hit esc, go to the options menu, alt tab, edit something, tab back, then reload
...that didn't usually give me the result i was after
exit the menu, go back in and verify the timestamps
load the most recently updated one ๐
Ah, so making sure the save is from the proper time rather than the wrong load.
yup
Thanks for all the explanation and help. I really appreciate it...now I just have to find out how to use the Creative Hub commands to get the colour of ship I want.
i can help with that too, but over there.
Ah yes, NMSSE does not switch between auto/manual saves, but stays on the type of save you had loaded. It used to switch to always update to the latest in the past.
And more confusingly it doesn't tell you which is which
They're just a generic numbered save3 or similar.
Uneven value = Auto, Even = Manual
Make sure to create a backup first.
Both Save Editors create backups, but I personally prefer my own. In case of NomNom, it appears to be using a proprietary format even, which can not be imported ... so there is that as well
Makes sense. Even if I do brick it, though...wouldn't mind starting over.
But yes, backups always.
@lost jackal that must be something related to your hardware. i don't see half the options you have.
uh, gimme a sec
interesting.
<Data template="TkGraphicsSettings">
<Property name="Version" value="4" />
<Property name="FullScreen" value="false" />
<Property name="Borderless" value="true" />
<Property name="Monitor" value="0" />
<Property name="MonitorNames">
<Property name="MonitorNames" value="0|NVIDIA GeForce RTX 3080|Generic PnP Monitor" />
<Property name="MonitorNames" value="1|NVIDIA GeForce RTX 3080|AOC 2460G5" />
</Property>
<Property name="ResolutionWidth" value="2560" />
<Property name="ResolutionHeight" value="1440" />
<Property name="ResolutionScale" value="1.000000" />
<Property name="VsyncEx" value="Off" />
<Property name="GraphicsDetail" value="TkGraphicsDetailPreset.xml">
<Property name="TextureQuality" value="TkGraphicsDetailTypes.xml">
<Property name="GraphicDetail" value="Ultra" />
</Property>
<Property name="AnimationQuality" value="TkGraphicsDetailTypes.xml">
<Property name="GraphicDetail" value="High" />
</Property>
<Property name="ShadowQuality" value="TkGraphicsDetailTypes.xml">
<Property name="GraphicDetail" value="High" />
</Property>
<Property name="PostProcessingEffects" value="TkGraphicsDetailTypes.xml">
<Property name="GraphicDetail" value="High" />
</Property>
<Property name="VolumetricsQuality" value="TkGraphicsDetailTypes.xml">
<Property name="GraphicDetail" value="High" />
</Property>
<Property name="TerrainTessellation" value="TkGraphicsDetailTypes.xml">
<Property name="GraphicDetail" value="High" />
</Property>
<Property name="PlanetQuality" value="TkGraphicsDetailTypes.xml">
<Property name="GraphicDetail" value="High" />
</Property>
<Property name="BaseQuality" value="TkGraphicsDetailTypes.xml">
<Property name="GraphicDetail" value="High" />
</Property>
<Property name="AmbientOcclusion" value="GTAO_Medium" />
<Property name="ReflectionsQuality" value="TkGraphicsDetailTypes.xml">
<Property name="GraphicDetail" value="High" />
</Property>
<Property name="UIQuality" value="4K" />
<Property name="AnisotropyLevel" value="8" />
</Property>
<Property name="MotionBlurStrength" value="0.000000" />
<Property name="VignetteAndScanlines" value="true" />
<Property name="FoVOnFoot" value="100.000000" />
<Property name="FoVInShip" value="100.000000" />
<Property name="Brightness" value="50" />
<Property name="MaxframeRate" value="165" />
<Property name="NumHighThreads" value="8" />
<Property name="NumLowThreads" value="8" />
<Property name="TextureStreamingVk" value="Auto" />
<Property name="ShowRequirementsWarnings" value="true" />
<Property name="RemoveBaseBuildingRestrictions" value="false" />
<Property name="MouseClickSpeedMultiplier" value="0.500000" />
<Property name="UseTerrainTextureCache" value="false" />
<Property name="UseArbSparseTexture" value="false" />
<Property name="HDRMode" value="Off" />
<Property name="AdapterName" value="NVIDIA GeForce RTX 3080" />
<Property name="AdapterIndex" value="0" />
<Property name="NumGraphicsThreadsBeta" value="0" />
</Data>
I could probably add it. Wonder what the other options are.
what do you have? ๐ฎ
looks like stuff specific to my old ass computer
things that wouldn't apply to you lol
interesting ๐
but I did find one in there I need to change, the one about showrequirementwarning
that drives me crazy. disabled!
my system was old when this game came out
recently a few patches ago it started complaining that my card and drivers are no longer supported
i need to figure out what the possible values are for that UI rendering. That might just steal me a bit of performance back.
I would have sold you my 2070s but
- I sold it over a year ago
- I dont even know where you live ๐
wouldn't fit in this laptop anyway
true
but you could build on that
I sold it for 400 or 450โฌ, which was a fair price.
if I can come up with about $200 I can get a 970m that WILL fit (current card is 780m, so while old, still a major upgrade)
that'll fix the bad vram issues I'm also dealing with, so yeah
ah, american. That would have been some expensive shipping. ๐
that's kinda the goal secondary to keeping myself fed and medicated ๐
i live in the philippines actually but since nobody knows what a peso is
I price stuff in dollars.
I guess that wouldnt be much cheaper anyways
Hmm can the Save Editor remove the Photon cannon? Mitey no use it and it gets in the way!
Yes
Hmm I am gonna carefully attempt to do that then! ๐
Oh geez another mod eh
Well I can check it out. Because I went in the Editor and removed the photon cannon..
But whoo the game might be mad at me
it'd be weird if it was (for that, anyways), one of the expedition ships explicitly doesn't have a photon cannon and it's not a problem
Yep its giving me an error every time it loads in now โincompatibilitiesโ
