#nms-modding

1 messages ยท Page 231 of 1

vale iron
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I honestly don't know. I would guess that it's possible, but I don't know how to do it right now and would need to try to figure that out

merry wasp
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Btw @vale iron the new clean mp ui on nexusmods or just as script?

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If the latter please gib then i'll convert it to nmsmb script

vale iron
merry wasp
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Np either is fine for me

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Im at work anyway so it'll be for this evening

vale iron
merry wasp
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No problem

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No haste behind it anyway

iron niche
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Any mods to move bases instantly to other planets

hearty wasp
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NMSC and both save editors support base export and import I think

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you can search nexus for either of those terms

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just remember planets aren't all flat

iron niche
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ik, i have method of using base tool to place a little higher

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but where do i acess the save editors? @hearty wasp

hearty wasp
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!nexuslink

hardy auroraBOT
fallow meadow
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@iron niche You can pick either NMSSE, or Nom Nom (beta). See links in pin (linked below):
<#nms-modding message>

stiff stirrup
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For what it's worth I prefer nmsse aka goatfungus editor

pure coyote
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Someone should mod it so a planet has nothing but Vtubers for wildlife on it.

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just minding your own business when a wild Nyanners attacks you

magic lava
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@pure coyote no gifs or memes in this channel please Gleam_Heart

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Oh hell, wrong channel - nevermind - the occasional gif is ok here

magic lava
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thought he was in no mans sky

merry wasp
hearty wasp
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Not unless I went ahead and actually did make it my Twitch avatar

waxen cedar
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Sean head particles for jetpack trails

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Sean heads for the trails themselves

carmine trellis
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um

waxen cedar
carmine trellis
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wat is happening in here

waxen cedar
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mystery

carmine trellis
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um

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ok i geuss

vale iron
carmine trellis
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oh ok

magic lava
stiff stirrup
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I seem to recall a Twitter conversation where ultimatums were presented and more Seans were added

waxen cedar
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What if they added Sean in real life

prime imp
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can you help me farther with this? how do you do the god tier glitch with the save editor? meaning, re-skin a living ship to a mechanical one.

spiral rune
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Isn't it just the alien flag in the json or is that outdated.

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Hang on.

spiral rune
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Not getting the time to confirm it myself, but iirc the only variable Alien ships have to identify themselves is in the ship stats part of the JSON, which isn't even there for normal ships. You could set it to false/0 or delete the block and see what happens.

vale iron
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Ah, to be more precise, I think you delete this section, which flags it as an alien ship:

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@prime imp

prime imp
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Hmm I'll check it out...but I do want alien organs in my mechanical ship..

vale iron
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The only way I know how to do both is using a mod

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Otherwise, every time you reload the game, it detects the invalid parts and deletes them

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I could be wrong, though.

spiral rune
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The game uses at least that variable to flip between 'is_alien' and not, and it will scrub everything to the best of my Starbirth-release fiddling.

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There's only so much related to the ships in your save file.

vale iron
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Yeah, the items have to be modified in the tech table MBIN to make them valid for both ship types to keep them from getting deleted.

steel crypt
merry wasp
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@vale iron did you update cleanMP?

vale iron
merry wasp
vale iron
merry wasp
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ill give the NMSMB script when im done with it

vale iron
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We need a repository for the MB scripts, like the LUAs

merry wasp
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i got mine already ๐Ÿ˜„ on the NMS collection under my own scripts ๐Ÿ˜„

vale iron
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oh great!

merry wasp
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still converting a few scripts

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expanding the learn more words script rn XD

vale iron
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There's still a tiny bit of hover text left on comm balls. Don't know how to get rid of that one yet

merry wasp
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no worries

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if can't see them in already happy ๐Ÿ˜„

vale iron
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Yeah, no visual, collisions, or popup text is almost everything

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So some of the weather really does follow you

latent igloo
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I was wodering if there as a mod that changes up the default 'architecture'? Not what I can build in a base but for what is generated on planets. I'v only got a 150+hrs in and thinking of another run but would like to add a bit of variety in terms of locations. Cheers

waxen cedar
steel crypt
twilit smelt
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anyone here on PS4 and using Savewizard?

night adder
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@twilit smelt I do, what's up?

twilit smelt
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we've done this for Xbox recently. I'd like to make it a clean across-the-board, we've-verified-it-ourselves statement to refute people still claiming the limit is 20k on console.

night adder
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Is there an editor that tallies total base objects? Because I'm sure as hell not interested in counting 16000 parts manually, especially not when I have no clue how far from it any of my saves are and would need to spend time building on top of it, lol.

twilit smelt
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wires do count as base parts, and are free to build, so i spammed wires at a new base to hit my limit when i did the original experiment a year ago or whatever.

night adder
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Yeah that's what I was just thinking. Okay, no promises on how soon I'll get to it, but I will.

twilit smelt
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@night adder the person who did the Xbox check, Doc, started a new save in creative and spammed parts until he hit the limit. This is possible because when it's all in one base, it shows how many parts you're over the upload limit of 3000. this, however, is far more commitment to the cause than i'd be willing to put in, myself. ๐Ÿ˜†

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being able to use an editor avoids all that crap.

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hence why i asked if anyone had savewizard.

night adder
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Same, I have to be over 80% of the way on my main, I hit the limit several months back, but when I got savewizard I duplicated it to another slot, wiped the base data, and moved a bunch of bases over to it.

twilit smelt
night adder
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I don't build nearly enough to go that far, and I'll likely just sort bases into slots by type at some point to keep access to them all.

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I still think of all the things I can do with editing, the one I most appreciate is altering the totaltimeplayed on all of them so they show Slot# x 1000hrs, lmao. Bothered me to no end that remembering the time played on each was the only way to differentiate same mode saves, especially after they gave us 15.

twilit smelt
night adder
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Well, I solved it, I was just too excited when I thought of it to record the actual time played on each beforehand, else I'd still have an accurate number, lmao.

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And I just realized that has a solution too. :)

twilit smelt
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just... add one text field in the file, HG. that's all. and a simple text entry screen in the save picker.

velvet badge
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guys, need some help with sfx
too loud sound from too much stuff
how does one keep it quiet a bit?
is there a mod that reduces the sfx volume from items?

steel crypt
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uh Gumsk has some sound removers I think?
@vale iron

pure merlin
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Hey, everyone! I am wondering what the rules are around modding the save files to have access to previous expedition mission rewards for those who didn't understand how they worked when they first came out. If this is not a taboo or against the rules, does anyone know how to do it and can give me some assistance?

vale iron
velvet badge
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is there a mod to cheat the technology overload?
those from nexus seem to have stopped working

magic lava
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Not sure on mods, I think one of the save editors has that option though

vale iron
pure merlin
steel crypt
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There is no "removing" it

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You are using a program (save editor) to have a GUI (user interface) for editing the save file.

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Once your save file is edited, it is that way.

pure merlin
steel crypt
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Assuming you're not editing something that reverts due to some game default etc.

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What I did was use the goatfungus ediitor.

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I made a backup of my save first.

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In that editor, you can choose a tab/option for editing your "account"

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The account part of the save is what holds the rewards for expeditions.

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Once you edit that account, the items will be available to all new and present games tied to that account. @pure merlin

mortal night
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Is there a working settlement fast track mod atm? I've tried the ones on nexus mods but they don't seem to work for me.

carmine trellis
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when you use the nms save editor how do you make a companion bigger ?

vale iron
left bobcat
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how do i go about moving my base using third party tools?

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nomnom has an option for moving the base computer but beyond that i have no clue

magic lava
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@fallow meadow What do you use to move your bases?

left bobcat
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id prefer not to rebuild my base from scratch i just want to move it from a planet with hot rain to a paradise one

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im trying to move it to the galactic hub captial planet, drogadur NO426

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i got a decent spot

fallow meadow
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@left bobcat Looks like NomNom does not properly support moving a Base Computer, as the UI appears unclear/bugged for it. NMSSE from Goatfungus does support moving a Base Computer, but this will only swap location within an existing base.

With the recent change, base parts are no longer relative to the location of a Base Computer. You wish to even move the base to a completely different location. For this I suggest editing the Raw JSON instead. A bit more complicated and possibly daunting if you have never messed with the data like that. I can guide you through if you wish, but prefer to do this in DM. Let me know, just @ me and I will send you a friend request to help you out.

In short, you'd backup saves, then locate the specific base data in the JSON, to copy the full base data to a text editor. Then you find yourself a new location in-game, place a Base Computer, activate it, and save. Keep in mind how this will become the new Base Computer for your base, so match orientation and keep terrain levels in mind by imagining your base to move to this new spot. Once saved, you look up this new base in the JSON, which will only have the Base Computer. You then only copy all the base part data into this new base data. So you keep the new location data, as well as the Base Computer data, but add all the other base parts to it. Then you save the changes, then save the file. You then check the result in game. Only when the move is satisfied, do you go back to the old base to delete it in-game.

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For minor adjustments of the new base, you will need a program called Blender, as well as the Base Builder plugin. If all this becomes too complicated, @ me as said. I am familiar using this and can do this for you instead.

left bobcat
fallow meadow
fallow meadow
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Base from @left bobcat has been moved successfully to a new location in the Galactic Hub.

magic lava
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Nice, thanks

left bobcat
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now my mcdonalds is right on the galactic hub capital planet

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its a great day for capitalism

sage crag
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is there a mod to explode atlas yet?

shy grove
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@sage crag Also, as I said before (<#no-mans-sky message>), if you would like to write one yourself, you're in the right channel to ask. But more importantly, as also discussed before, don't forget our server rules have consequences. meowSmirk

copper latch
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wasnt sure if this belonged in #nms-questions or here, but im having trouble installing reshade on NMS. whenever I try to install and run it, im not prompted with the reshade menu ingame, but it does work on other games

vale iron
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Reshade isn't really our area, but someone here might know. #nms-questions might be more likely if you didn't already ask there as well.

hearty wasp
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May just need a fresh reinstall

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If nothing happens maybe the dll didn't work or someshit

hearty wasp
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It's just that the answer would be "no" everytime

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Maybe less verbose each iteration

shy grove
hearty wasp
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lmao understandable then

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tbh they're more likely to get laughed at because I'm here

night adder
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@fallow meadow Object positions ARE still relative to where the Base Computer was initially built.

fallow meadow
night adder
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Ahhh, thank you for the clarification. :)

fallow meadow
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Tools like Save Editors and Blender plugin still behave with relative positioning to Base Computer though.

urban mantle
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does this save editor work correctly?

hearty wasp
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yes

urban mantle
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can i edit my save while im playing ?

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or will that glitch it out

round sinew
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iirc, i believe you can? probably need to reload after changes

merry wasp
stiff stirrup
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Yup works fine for that just be sure to check timestamps and reload the correct save

subtle pebble
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Is there a way with the save editor to take a creature companion from one save file and add it to another?

snow vale
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how much mods is the outlaw update gonna break

hearty wasp
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yes

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assume the answer is always yes

snow vale
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don't have to assume

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game crashes when i try to load the save XD

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just when i got back into the game

hearty wasp
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yeah

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anyway anything other than model replacements and texture mods are prolly broken

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unless reported otherwise

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laughs in Thomas

cloud basin
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everything is broken weeee

waxen cedar
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and they forgot to implement the bigger asteroid render distance that they had applied on trailer and patch note footage

merry wasp
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ze download has started

hazy condor
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THIS GAME HAS MODS!?

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Holy Cow

bold harness
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I don't imagine any save editors are updated for outlaws yet?

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Or are they

hearty wasp
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not in my knowledge

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but you can always check their mod pages

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and thru there, their githubs

bold harness
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Just checked the one I use and it hasn't been updated

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Didnt think of checking the github until after I sent that :p

hearty wasp
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no worries

lime mesa
tidal portal
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considering save editing, will we be able to save edit the stats of our squadrons ships?

lime mesa
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Probably

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Im kinda new to save editing but since you can edit stats of pretty much everything in the game i think it would be possible

bold harness
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(pressed enter too early by accident)

subtle pebble
bold harness
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I would wait for the editor to get updated before using it

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Personally

tidal portal
bold harness
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On paper, yes

hearty wasp
bold harness
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Well they definitely could've chosen a better name for that mod..

lime mesa
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Anyone aliuve?

bold harness
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No

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I am not alive

hearty wasp
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this is the best name

lime mesa
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Lol I had a general question

hearty wasp
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wait I replied to the wrong guy

hearty wasp
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lmfao

bold harness
bold harness
lime mesa
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So I'm trying to use Better Planet Generation mod and the Fine LOD mod but the game crashes. Are they not compatible together?

magic lava
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Game just updated today

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Mods are probably broke

hearty wasp
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^

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time to pin it

magic lava
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UPDATE YESTERDAY, YES YOUR MODS BROKE

lime mesa
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Thank guys

hearty wasp
hearty wasp
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Updated to accommodate NMS version 3.85
Functions are missing because of file structure changes
Missing files:
NMS_DIALOG_GCALIENPUZZLETABLE
REWARDTABLE
DEFAULTSAVEDATA
DEFAULTSAVEDATACREATIVE
GCDEBUGOPTIONS
Improved snapping stability with modified vanilla basic parts
Fixed Gyunzing decoration not able to be removed
https://www.nexusmods.com/nomanssky/mods/367

hearty wasp
meager loom
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has saveeditor gotten an update yet?

fast ibex
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Not yet

shy grove
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anyone here on Experimental?

meager loom
neat hedge
hearty wasp
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They should currently be the same as public tho

neat hedge
shy grove
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!nmsversions

hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

Known Builds
โ€ข 85919 3.85 - Experimental Branch
โ€ข 85886 3.85 - Steam PC
โ€ข 85886 3.85 - PS5
โ€ข 85886 3.85 - PS4
โ€ข 85886 3.85 - Game Pass PC & Xbox
โ€ข 85886 3.85 - GoG PC

See more details in #nms-questions Pins pins

hearty wasp
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Oh ok

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Lo2k's prolly out for a while yet

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Better to just wait and see what's changed

meager loom
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is it safe to save edit the solar sails right now or no?

hearty wasp
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you can back up your save beforehand and try it out

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just tell us afterwards

tidal portal
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I assume all editors will be updated SoonTM

meager loom
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UPDATE: it works on solar sails but obviously can't upgrade cargo, but just dupe storage augmentations for that

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just obviously backup your saves because potential problems could happen later on

waxen cedar
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they literally turned the glitched item from stations into an expedition reward

hearty wasp
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Big Ball??????

hearty wasp
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Literally just a in-game reward update

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i.e. reward table

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Maybe some exe changes but I don't expect much

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Could be setting up expedition stuff further ig

stuck relic
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is there a way to transfer items from a normal save to a permadeath save?

I was given a bird companion and wanted to transfer one of his eggs to my permadeath character but i have no experience in modding or save editing. ๐Ÿ˜’

stiff stirrup
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Yes

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You can even transfer the exact companion, not even the egg

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If you are on PC

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Aka steam

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I hear the game pass version is a bit...touchy about save edits and the like

stuck relic
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ive not found any tutorials, got no experience with it either

stiff stirrup
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If you're using the game pass version I can't guarantee anything

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Steam version it ain't bad at all

stuck relic
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yiss, i mainly play steam in vr~

stiff stirrup
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Right so

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!creativehublink

hardy auroraBOT
stiff stirrup
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Hop in there

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You'll find a channel for the program they make

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What it does is export and import companions and such

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Pretty straightforward and easy to use but anyone there can help

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It's basically a point and click solution to your problem

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However with the recent game update

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The save format will have been updated as well so it may take a few days for save editors and similar utilities to catch up

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That's normal

stuck relic
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awesome, thnx

stiff stirrup
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Hit me up if you need some specific help. Happy to help when I'm available

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I think these things are best learned on your own but if you get stuck I'll help

stuck relic
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if it gets too fucky or complicated, i might request your assistance....or to do it for me....heh ;>

stiff stirrup
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That server does lots of stuff other than this program though

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Can't do it for you

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But I can hopefully walk you through it

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It's not that hard

stuck relic
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well, you could probably transfer the egg at least, then hand it off to me. i would hate to waste your time tho

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thnx for the link and help~

wicked slate
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I would assume not, as the other players would not have the "new" helmet files

merry wasp
wicked slate
magic lava
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@quasi garden

quasi garden
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so i just download it and am able to get the QS Stuff?

magic lava
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You make a folder called MODS under the PCBANKS folder.

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And slap that in there

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Delete the disable mods.txt

merry wasp
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!faq-modding

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Or mods

magic lava
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Have at it

quasi garden
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so uh. with that mod i need the quicksilver to actually get the stuff.

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.-.

mental marsh
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kinda updating rn, forgot most of JSONs, anyone remember any of em?

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@vale ironI believe you found Outlaw cape's code earlier, lost track about where you wrote about it.. Can you tell me about it?

hearty wasp
stiff stirrup
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It basically just bypasses the unlock mechanics

hearty wasp
stiff stirrup
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If I understand it right

hearty wasp
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cape jetpack is BACKPACK_CAPE

mental marsh
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I thought there was only two rn

hearty wasp
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and the hood is REG_HEAD_HOOD01

hearty wasp
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Getting Head makes this available and you can check the mod page to see what it looks like

mental marsh
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I see, alr

stiff stirrup
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I did not see the hood when I was tinkering around is it race specific or hidden somewhere stupid in the menus?

hearty wasp
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It's an Anomaly helmet

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It's also a mission reward I think

mental marsh
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messed up, but gotta check work rn

hearty wasp
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Not that you can't get em with Getting Head/Consumerism

mental marsh
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idk which one did I made mistake of. lol

hearty wasp
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Outlaw cape should be the cape_pirate

mental marsh
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Gotcha

hearty wasp
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I'd track the rest down for you but I'm lazy

stiff stirrup
mental marsh
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just returned on this game after like 2 months of work ๐Ÿฅฒ

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forgot these three's code rn lol, I'm sure I've memo'd it somewhere..

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pain

hearty wasp
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You can find all of em in CHARACTERCUSTOMISATIONDESCRIPTORGROUPSDATA

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If you have an unpacked game

mental marsh
stiff stirrup
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Must have been a German designer oof

mental marsh
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I had to for make a space

carmine trellis
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save edit makes expedition life easier

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ngl

hearty wasp
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Save editing just makes things easier in general

carmine trellis
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true

hearty wasp
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If you know what to change

mental marsh
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making that list solely to track all the items this game have given to us.

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You need to know code and seed after all. lol

carmine trellis
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i jsut imported my maxed ship and multitool lmao

mental marsh
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brrt

hearty wasp
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I mean most of these are in the game files if you know where to look lol

mental marsh
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^

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cant do rn, I have to go within 4 minutes lol

hearty wasp
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Mostly reward table, product table, and the one I mentioned above

mental marsh
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oh well

hearty wasp
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And language files

mental marsh
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might gotta do it next week if I cant update it now xd

mental marsh
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Thanks for help.

hearty wasp
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With AMUMSS you can unpack just the metadata and language files with its explorer answay

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Those prolly woll lnly set you back a couple hundo mb max

mental marsh
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I was just messing with full unpacked file months ago, lol

astral hollow
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Greetings, I have a mod request. I'm hoping for a mod that allows crafting/upgrading some of the base game things to the special/expedition upgrades/variants. e.g. the engine, hyperdrive, launch thrusters. I'm guessing that the easiest way of doing it would be adding a recipe that includes the normal item as an ingredient (and there for removed when the new item is added).
Yes, I could probably spend ages and finally manage to make the mod myself but I'm also aware that I'm unreliable and the thought of having to maintain a mod properly in the future is likely to be outside my capabilities. I'm more than willing to invest in a willing mod author.

mental marsh
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Im not really a modder or something.. dumb me just forgot I would need these again later on. lol

stiff stirrup
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When save editor is updated you can add that stuff to your ships manually it ain't hard

carmine trellis
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trew

astral hollow
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Indeed, but it breaks immersion a step too far for me. Having a mod like Craftable Upgrade Mods that gives me a 'reasonable' investment of in game effort would be ideal.

stiff stirrup
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At any rate until what the update changes is understood mods are kinda on hold - all those that exist will need updating, save editor as well.

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What you're wanting can be done but probably best to wait a while

astral hollow
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Indeed, I just thought 'it would be nice' while going through and disabling mods.

carmine trellis
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im sad cause i use a trainer called WEmod but its gonna take a while for it to update ๐Ÿ˜ฆ

astral hollow
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I often struggle during that gap between a shiny new game/dlc/update and my favored community tweaks being ready.

hearty wasp
stiff stirrup
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I found the hood. It's locked behind a mission but at least I know where it is now. Thanks y'all

hearty wasp
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they offered lol

stiff stirrup
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If there's actual money in it I'll learn to mod and make the damn thing ๐Ÿ˜

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I've modded plenty of other games. Just not this one

astral hollow
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Heh, I know I could make the mod (eventually), it's the maintenance that scares me. I patreon some mod authors for one game, partly to thank them for their hard work and partly to continually encourage them to keep the mods I enjoy as up to date as is reasonable.

merry wasp
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Got one for custom foods too

astral hollow
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That's one I use, but I'm wanting the custom ship bits that you only seem to get legit on the expedition starters.

astral hollow
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Yes the engines, launch thrusters, hyperdrives that have unique bonuses

merry wasp
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Thats easy

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Well should be

astral hollow
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Moderately, I think I know how to do it even as with amuss support but it would take me ages compared with someone more capable.

merry wasp
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I could take a look tonight after work

astral hollow
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Much appreciated ๐Ÿ™‚

vale iron
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Someone more capable started out at the 'takes me ages' stage, so somewhere to start for yourself ๐Ÿ˜‰

merry wasp
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Altho i could do it nmsmb now :D

astral hollow
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Aye, I mean I used to make my own Explorer codes for my FFVII way back in the day. But I'm getting grey now and trying to maintain coding patterns across so many formats/languages is starting to get challenging keeping up.

vale iron
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Understandable, just trying to be encouraging :)

astral hollow
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I appreciate that ๐Ÿ™‚ I'm developing a right person for right job methodology atm.

hearty wasp
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tbh jason still kinda does

vale iron
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Are there any people left that do hex editing?

astral hollow
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Sadly not all of my well used mods accept donations. I've started voting with my wallet. I value my entertainment time at about ยฃ1 per hour minimum (way cheaper than an evening out) so I'm happy investing in a ยฃ60 game as long as I'm expecting to get more than sixty hours of gameplay our of it. Free to play games I tend to buy packs to match how much time I enjoy the game for.

astral hollow
vale iron
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Respect

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I wouldn't do it if it required hex

hearty wasp
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fast actions etc

astral hollow
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There are still uses/trainers that use it.

hearty wasp
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he's familiar with some globals at least

vale iron
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Oh yeah, smaller one value changes

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Makes sense

hearty wasp
#

only kinda hex editing I ever did are to geometries

#

string name fields

astral hollow
#

Memory editing is always fun, but only on single player games... I'm a bit old fashioned. I only add the QS to buy a void egg to my new games because I've done the grind to get it once already.

#

It's easy to make something too easy and by removing the challenges the game presents you remove the feelgood factor of achieving it. I guess I'd call myself a moderate cheater ๐Ÿ™‚

vale iron
#

Yeah just depends on what gives you joy from the experience

hearty wasp
#

wait, modding gives you joy?

steel crypt
#

I don't hex edit on purpose

astral hollow
#

Indeed, I have major problems with consoles in general, I know they are gaining ground on the modding front but the idea of playing some games 'nilla scares me

spiral rune
#

More like the vengeful satisfaction of making it work despite all it's attempts to do anything but. It's like working with high security cylinders or opening a car with a relocker.

astral hollow
steel crypt
#

I like these conversations where it's like "everyone uses AMUMSS or yada yada....well except for this one guy."

vale iron
#

We like that one guy though! ;)

hearty wasp
#

I will solve world hunger in my next one, apparently

vale iron
#

Haha yeah just requires two emotes

astral hollow
#

Or when I mod something into the game that is so far outside the scope of the game devs plans that they jaw drop...

vale iron
#

I'd love to see live reactions of devs when they first see some mods

#

LikeSean Sean's Sean

hearty wasp
vale iron
#

I wonder if any of them play with custom ships. That would be cool to hear

#

I guess playing with any mods at all would be bad practice in general

astral hollow
#

I think you'd be surprised ๐Ÿ˜‰

vale iron
#

I'd love to see Sean in an interview "and here's me flying Serenity"

spiral rune
#

I mean given what the engine was built for in some timeline that might have just been a vanilla feature.

astral hollow
#

Particularly if you consider that most games have codes/modes that let the devs spawn whatever they like simply for testing stuff. Using said codes/modes in your private gamage time counts as 'modified' gameplay to me..

merry wasp
#

@astral hollow not sure if you're interested in a mod that lets you add your own custom foods XD

astral hollow
#

Heh, I'll have a look ๐Ÿ™‚

merry wasp
#

I can only share the scripts rn

#

V2 should be the latest for either

#

There, had to look for my own github page XD

tidal portal
#

NMS SE when? I use NOMNOM...

#

heh IK its being worked on

hearty wasp
#

when it's done โ„ข๏ธ

merry wasp
#

gotta find those damned exp tech id's

#

pain

distant orchid
#

Does the mod where it randomizes your starting multi-tool and ship work?

pale stream
#

What happened to the AMUMSS mod channel?

hearty wasp
#

you're in the wrong server?

#

!moddinglink

hardy auroraBOT
pale stream
#

Oh

#

Its just AMUMSS said they had a channel here

#

I guess they moved

hearty wasp
#

nop

#

always been the modding server

#

you prolly just read it wrong and assumed it's here

#

or they wrote it confusingly

merry wasp
#

@astral hollow still rough build rn

pale stream
hearty wasp
#

either way just go over there

merry wasp
#

not sure if there's other tech for now

pale stream
#

Thanks for the server link

native nest
#

does any one know where to find seeds for new solar ships?

stiff stirrup
#

Not yet

#

Save editors aren't updated yet.

#

Give it time.

native nest
#

โค๏ธ

fallow meadow
#

@native nest Try here:

#

!creativehublink

hardy auroraBOT
native nest
#

appreciate it

fallow meadow
#

@native nest @stiff stirrup Save Editors may not have updated yet, but with NMSSE it will just call it an 'Unknown' ship. The biggest part of what is needed is present. Only some parts are missing, cargo for example. Still functional otherwise though, without issue

stiff stirrup
#

I got quite a few unknown errors when starting it. I'm not using it until it's updated. Really don't wanna bork my old save.

hearty wasp
#

tbh you can edit the json straight with a text editor too if you know where you're gonna be lookin for

fallow meadow
#

If you are referring to the warnings shown in the console window, those are just indicating new 'mapping' names. It uses those as is, without giving them a human readable name. Nothing to worry about for that matter. A backup is always a smart thing to do. Up to you though ... all good.

hearty wasp
#

NMSSE does automatic backups anyway

fallow meadow
astral hollow
merry wasp
#

no worries

#

ill work on it tomorrow a bit more, still need to make it into a lua too

#

if you have NMSMB i can give you the script

cloud basin
#

by NMSMB default set

#

just not unlocked with nanites but by default

merry wasp
cloud basin
#

oh and note, the pulse engine doesn't work

#

the warp engine however does

#

and adds like 700-800 LY

merry wasp
#

i updated craftable upgrade mods yesterday, it also has NMSMB scripts now

#

compile time on NMSMB is great for that mod

#

lie 30 secs compared to 10mins on lua XD

astral hollow
#

Much appreciated, I don't have it atm (tbh I still am hiding from the amumss as well) taking the easy route with just the Workshop and Vortex

cloud basin
#

it takes seconds for me

#

with AMUMSS

merry wasp
merry wasp
astral hollow
#

Yea, I'm aware that I am going to have to get my hands a little more dirty ๐Ÿ˜’

cloud basin
merry wasp
#

thats it, mod merged after compile :p

merry wasp
#

slightly bigger mods ๐Ÿ™‚

cloud basin
#

but if you're gonna be making a proper mod out of it, @merry wasp add the phoronix upgrade and the solar sail thing

merry wasp
#

it really hard to mod without id lookup from NMSMB

astral hollow
#

I game with some friends who aren't as comfortable with much more than drag and drop for mods to work, I figured as long as I can lazy it it's within their capablilities

merry wasp
#

well the issue with AMUMMS is the setup

#

NMSMB is more userfriendly on that part i'd say

astral hollow
#

I guess at some point I'll have to start throwing them 'merged mods' a-la Bethesda

merry wasp
#

again if you have AMUMMS merging is rather easy

#

that the only hurdle

#

past that see if the mod you downloaded has lua and merge them with other mods

astral hollow
#

Again, I appreciate your time @merry wasp feel free to DM me a method to thank you.

merry wasp
#

it's not finished yet

#

still have 2 mod idea's left to make and as i already made craftable upgrade mods i had the skeleton code for this mod anyway :p

#

why it took me like no time to make

#

reworking craftable upgrade mods again, gonna use custom lang files, should improve it's compile time

sage widget
#

Helloes, I was wondering. Is there a way for me to mod my PC NMS and add my friend to the game who is playing Cross-Play on the Xbox Series S to also experience the mods?

stiff stirrup
#

You can play with your friend. But console people can't use mods

#

Any you have will be visible only to you

#

Unless it's the sort that uses default parts and stuff that's available to anyone. They can see that stuff.

sage widget
#

Dang, that sucks. I was hoping there was a little known mod that would allow it

#

Nods lots and lots Thankies ๐Ÿ™‚

normal pine
#

Anyone here know which paks would contain ship spawn rates?

#

@ me if anyone has an answer ๐Ÿ™๐Ÿป

fallow meadow
#

@normal pine I believe that would be METADATA\REALITY\TABLES\INVENTORYTABLE.MBIN
Currently will not decompile though, so you may have to wait on MBINCompiler to update

night adder
#

@normal pine If it helps, in civilized systems there are still 21 ships that spawn, 1 shuttle has been replaced by a solar

meager loom
#

does anyone know how to switch a save from survival to normal mode with the json?

#

i think they might've changed the version numbers in outlaws but i'm uncertain

fallow meadow
#

And in case you are unsure where to find this value in the JSON, it is right up at the top, called "Version"

meager loom
#

yeah i know all of that i was just wondering if someone knew the normal version off the top of their head, i'll make a new save and look real quick

fallow meadow
#

Normal = 4650

meager loom
#

thank you

fallow meadow
lapis urchin
#

hi, there is some mod for reduce popping and increase radius of vegetation? tyy

#

ah and increase capacity inventory in survival mode for be like in normal? DocSpook

vale iron
shadow moon
#

does anyone know a good mod to increase sentinal difficulty? Like a mod that messes with the damage or fire rate?

steel crypt
#

Not one that works.

merry wasp
teal lance
#

Guys i know nothing about modding, but is it possible to make a mod that would put save beacon-like tags on planets?

#

So that you would know where the planets are.

stiff stirrup
#

Fly in first person. Your radar screen already does that.

teal lance
#

Oh

#

Ok

#

Thanks

#

๐Ÿ˜Œ

timber sluice
#

Can someone make a mod that keeps the solar sails from extending? I prefer the way my ship looks when its landed but obviously, once you fly it, the wings extend.

stiff stirrup
#

It will probably happen eventually

#

Mods are mostly on hold. The compilers and whatnot ain't updated yet

dapper orbit
vale iron
lime mesa
#

So I have a question, I missed out on the last expedition and I sadly didnโ€™t up getting the robot companion, is there any other way to get it with mods?

lime mesa
#

Consumerim?

merry wasp
#

!nexus-link

#

there

lime mesa
#

Awesome

#

Iโ€™ll look into it, thanks bruv

scenic star
#

Any mods that fix flight controls for mnk? Specifically binding roll to mouse like most other games?

hearty wasp
#

no

stiff stirrup
#

The flight controls are awful. I have no idea why they didn't use the standard model that's been established for 20+ years

merry wasp
hearty wasp
#

just use a controller

lapis urchin
merry wasp
lapis urchin
#

you know what we need โค๏ธ

meager loom
#

they need to make the solar ships quieter man

#

i can't hear myself think when launching

stiff stirrup
#

I'm hoping some modder figures out how to keep the "parked" shape active in flight. They're good looking ships.

#

Or perhaps a quick menu toggle

#

Fold up and deploy ship

meager loom
#

has anyone somehow gotten the heretic or traitor title?

#

i think they were new in the update and no one online is talking about them

#

and they're not in the wiki

#

meaning there is likely a new quest or its coming soon

hearty wasp
#

prolly

#

but you can get em now with Consumerism

#

anyway once we can access the reward table and mission table again it'll bee easy to check

#

as long as there are people to check it

nimble saddle
#

So, if I change the max size of my ships tech inventory, could that cause problems in the future?

plush atlas
#

when i did it my game would freeze on load

nimble saddle
#

Was fed up with not being able to put my tech in the tech inventory

plush atlas
nimble saddle
#

Oh cool

#

Maybe I should have a look at the mods that are out there, sounds interesting

plush atlas
#

has anyone got the seeds for the sentinel upgrades?

tidal portal
#

NMSSE updatedyet

#

I doubt it but still asking

plush atlas
#

no because i use it myself

#

we also need to wait for a mbin update

hearty wasp
#

no need to keep asking

#

not to mention NMSSE auto updates

#

and you'll know because it downloads it for you when you run the bat

tidal portal
#

but I dont have nmsse installed LOL

#

I use NOMNOM

hearty wasp
#

then keep track of it on the github page

#

no need to keep asking

tidal portal
#

aight

merry wasp
tidal portal
merry wasp
#

true

proper flame
#

How do I use save editor on Xbox one

plush atlas
proper flame
#

=[

#

I want to play with fire

plush atlas
#

its pc and ps4 only

proper flame
#

= [

plush atlas
#

(ps4 if you buy some shit software)

#

but pc is free

proper flame
#

A PC is not free

plush atlas
#

i meant the software

proper flame
#

Oh

lime mesa
#

Lmao

twilit smelt
lime mesa
#

Does Vortex work with NMS or do I have to download the mod to the PCBANKS folder

proper flame
#

And why would I buy the game twice?

twilit smelt
twilit smelt
proper flame
twilit smelt
# proper flame [which I donโ€™t because poor]

PCs are expensive. increasingly so in recent years. the positive thing is they do more than play games, so not exactly a fair comparison, but yes, it eliminates a lot of people from having one suitable for gaming in 2022.

fallow meadow
lime mesa
#

And also, how does mods fair when playing Multiplayer?

fallow meadow
#

Works fine, but mods are client side only, with only some changes being visible by others. There is an extensive post about MP in the pins

lime mesa
#

Good to know, and one last question, than I'll be outta your hair, but what Save Game editor do you recommend?

fallow meadow
lime mesa
#

Awesome, thanks

final lake
#

are all mods broke right now? i can't get next to any to work

arctic maple
#

Outlaws broke the good chunk of them yeah

final lake
#

bummer

#

i love my star wars ships...

vale iron
# final lake i love my star wars ships...

If it's a problem with gShip Custom Ships, I'd like to know so I know what to look for whenever I am able to fix it. Winder might like to know if you have a bug report on Ships of Moar.

final lake
#

uh, i think its with all g- mods, because if i put one in, it just crashes my game, or freeze's it, i don't get an error

#

i can get to the menu, but can't load a game.

stiff stirrup
#

With reports like that I'm out. My game does that clean and unmodded with my janky ass video card

#

A test from me would not be useful

#

At least on the functionality of mods ๐Ÿคฃ

formal prairie
#

Anyone can recommend me some performace mods recently started playing again and the experience when from janky to nauseating. Have a potato PC so would really help

hearty wasp
hearty wasp
#

Descriptors don't really get changed much

odd shell
#

Is there a working mod for shorter scan time?

vale iron
#

Only if you see one updated in the past couple of days

odd shell
#

OK

plush atlas
#

were still waiting for mbin compiler to be updated to 3.85

#

no mods till thats done

waxen cedar
plush atlas
mental marsh
#

Updated limited cosmetic tab as an archive purpose.

Most of editors have the ability to add limited cosmetics on their own.
But some, such like goatfungus requires you to disconnect internet to accept item via Quicksilver Synthesis Companion in-game, which can be quite annoying time to time.

You could add them manually by yourself from here without hassle, I'll add rest of them if it is requested or needed, or have time for it. Have fun o7

https://docs.google.com/spreadsheets/d/1h_dR6FHt3z1UaMdhn6AEQSJa_Ww9adojTR9vk1nybBc/edit?usp=sharing

magic socket
#

Hi there. Is it any mod for inventory auto sorting?

vale iron
#

No

merry wasp
#

like in planet crafter?

bleak geode
#

Hi there..Im new here. Mods seem to be safe for use in multiplayer. Are there any big no-noes? Or mods which could get me banned?

mental marsh
#

no, all safe

#

this game is basically singleplayer but can do multiplayer, that's all

mental marsh
#

no worries.

bleak geode
#

Thank you. I havent seen anything bad in the pins here as well

vale iron
#

There have been fewer than a handful of people banned from NMS that we know of, and it's definitely not from modding

waxen cedar
#

well they used mods/save edits in their griefing activity that lead to the ban so... using mods doesn't directly result in anything but using them for continuous harm towards others will

odd shell
#

Do shader or enb or what they are called work with latest version?

blazing oar
#

Where can I find an updated and working mods for the game?

odd shell
#

I'd like to know that too but all i can think of is nexusmod and sort by datge

#

date*

hearty wasp
#

^

#

sort by last updated

#

unless it's model replacement/texture mods

grizzled flare
#

reported a base by accident, help section told me to come over here. how can i fix this? I was playing in multiplayer

shy grove
grizzled flare
#

yeah

round sinew
#

but!

#

as you can see, last update was more than 1 month ago, last update dropped this week - so it's just a matter of staying tuned

#

when that happens, i/we'd be happy to help you out - until then, well, there's only one alternative

#

that being said, and this is going #nms-questions in #nms-modding , but, if you and @lime mesa are progressing through the storylines at the same time, each of you should really have their own base computer, and not mix things up to avoid issues with progression.

lime mesa
#

Well that's fair

#

But what's the alternative?

round sinew
#

you build a new base, and continue your progression there. somewhere on the same planet is fine. can even delete the first one you built that @grizzled flare cannot see atm.

lime mesa
#

Aight that's pretty simple

#

The base wasn't too far built anyway

round sinew
#

oh, i initially thought it was a more evolved base ๐Ÿ˜„

grizzled flare
#

Nope. We had just started it

round sinew
#

well, i guess that's not as a big as of a problem then

#

but please

#

what i mentioned about each of you having their own base computer, is important

#

place them at least 2500u away from each other

#

in case eventually you need to start playing around with base expansion (check one of the pinned posts in #nms-questions )

grizzled flare
#

Alright, thank you for the help

round sinew
lime mesa
#

Thank you for the assistance

lime mesa
#

All my mods are borked cause of the update now lmao

merry wasp
lime mesa
#

Well yeah

#

But my main one, NMS Fantasy is broken

languid dawn
#

you sure about that?

lime mesa
#

oh hey dope

#

guess it updated

#

yeah lol thats the preview version

#

thanks!

languid dawn
#

I've been using it since last night. it's working great so far

lime mesa
#

awesome

languid dawn
#

and of course as soon as I say that I run into my first issue lmao

merry wasp
#

lua version

#

not sure where i'd put the tech for now, if you have any idea's where in they ship tech please give me a hint ๐Ÿ˜„

nimble saddle
#

Will removing the Photon Cannon via save editor have any negative side effects?

left sentinel
#

no

#

you can install it again if you so wish

#

the Golden Vector doesnt have a photon cannon

merry wasp
#

no need for save editor

hearty wasp
#

when it works

merry wasp
#

it works

#

at least it should as im using it currently ๐Ÿ˜„

#

XD

nimble saddle
#

Btw, is there anything you don't have a mod for?

merry wasp
#

but whatever floats your boat ๐Ÿ™‚

nimble saddle
#

Mhh, now that's temping ๐Ÿ˜‚

merry wasp
#

also able uninstall mining beam

nimble saddle
#

Oh sweeet

#

No I gotta see how to compile that

merry wasp
#

AMUMMS

nimble saddle
#

Is that LUA?

merry wasp
#

yes

nimble saddle
#

So, NMS has a mod API, right?

hearty wasp
#

no

#

actually, if you put it really loosely...

merry wasp
nimble saddle
merry wasp
#

or NMSMB script

#

if you have that ๐Ÿ˜„

peak vine
#

is there a mod that spawns a ship with certain parameters? (this body type, this wing, etc)

#

or allows you to customize ships?

merry wasp
peak vine
#

seed?

#

and what does that have to do with ships

#

pls be patient, I'm a noob. Literally 5 days old

hearty wasp
#

seed is a bunch of numbers

#

seed like dna

#

seed leads to a combination of ship

#

change seed

#

change ship

peak vine
#

how do you change this seed

hearty wasp
#

with a save editor like GameMaster said

#

check the last 2 links in linked message

#

apparently NomNom has been causing unverified issues to saves so NMSSE may be a saver bet

#

either way, backing up your saves is recommended

peak vine
#

how do you back up saves

hearty wasp
#

you copy them

#

and then paste them elsewhere

#

NMSSE does it automatically

peak vine
#

ok

#

how do you use NMSSE to tailor a ship to your needs? (appearance wise)

hearty wasp
#

you find the seed

#

you copy the seed

#

you paste the seed into the "seed" field under the ship tab

#

!creativehublink

hardy auroraBOT
hearty wasp
#

you can find the seed easier in the server linked

peak vine
#

tbh still confused but thanks

#

at least I have a potent tool now

desert kettle
#

@solar dock alright I'm moving it this channel you can still play with friends and do quests but you will be floating due to the difference in planets

#

I also have some crazy cool screenshots if you want to see them

#

I would highly recommend BPG

#

Also if your friend is using the mod then you will see the same

solar dock
#

Alright, I may want to install this after I finish this updateโ€™s expedition

#

Thanks!

sage creek
#

any easier ways to get structure blueprints

#

i am hearing that i just have to search for them

fallow meadow
steel crypt
#

"search for them" might mean going to manufacturing facility? You can get them from the anomaly. I don't understand the question either.

sage creek
#

in random spots

#

i am hearing that is how i find building blueprints

fallow meadow
sage creek
#

alright

languid dawn
#

I saw some really old talk about a mod to remove the free freighter. did anything ever happen with that? I can't find anything on the nexus, even in outdated mods

vale iron
#

I have a busted up LUA adapted from Exosolar's old mod, but it's buggy. Probably completely broken now.

languid dawn
#

damn, that's what I figured

#

reading through the old chat it sounds like it's a much harder thing to mod than it seems at first

vale iron
#

It's not terribly complicated, and someone better with missions could probably fix it pretty easily. I'm just not great at missions, plus I haven't looked at it in a long time

languid dawn
#

Fair enough. How complicated is NMS modding? I saw that new SDK but I've never cracked the game open to try

sage creek
#

how do you unlock the locked helmets? do you complete quests?

vale iron
#

Not a modding thing, but some you buy, some you get as quest rewards, some you get as expedition rewards.

sage creek
#

where can i buy helmets and stuffs

vale iron
vale iron
stiff stirrup
#

Is to modding thing. Getting head unlocks all those

#

๐Ÿ˜

vale iron
#

But that doesn't answer the question

#

Though fair point I should have mentioned it

sage creek
#

the anomaly one right

vale iron
vital tide
#

Anyone willing to sell moded pet eggs. Dm me.

sage creek
#

my bad

night adder
#

Question - where should I send a bug report for NMSSE? Don't know who/where to contact those who work on it.

stiff stirrup
#

Probably something on the GitHub

#

That's where I'd start if I didn't know who to contact.

#

There's often some sort of feature for bug reports and issues etc there. Probably need an account though

night adder
#

Oh well, I'm only willing to go to so much effort to report it, and signing up for something is past that point, lol. If someone else cares to tell em, when you use the coordinate viewer to save edit your position, inputting a Portal code doesn't work properly - it displays the correct coordinates, but the X value it sends you to is 7FF (Glyphs)/0FFE (coords)

#

Inputting galactic coords works properly though, for those who use this feature.

stiff stirrup
#

Someone on the creative hub might know the creator or have contact.

#

Can't hurt to ask around in there

merry wasp
night adder
#

@merry wasp It doesn't recognize things that are new, but its functionality in regards to anything else works hasn't been affected.

vital phoenix
#

OK, I'm in the GCUSERSETTINGSDATA.XML file...there's 2 settings called:

    <Property name="LastSeenCommunityMissionTier" value="-1" ```
What are they for?
stiff stirrup
#

Not sure, but -1 tells me they aren't set or used.

#

That's a common unused placeholder

vital phoenix
#

Yea, or it denotes that it's already unlocked. Though, since it says 'Community Mission', I figured it might be expeditions, but Gleam said it wasn't.

stiff stirrup
#

All the expedition stuff can be found on the account tab of the nmsse editor aka goatfungus

#

Twitch drops too.

#

Except the newest stuff

#

That's not been updated yet

magic lava
#

Consumerism is updated

stiff stirrup
#

You can add them manually with a JSON edit

#

Or use the mod

vital phoenix
#

Yea, I'll use the save editor...I was in the files to change the FoV (after accidentally resetting graphics settings), but will use the program for adding stuff.

stiff stirrup
#

Can't change that in the game settings?

#

Mine has that option.

vital phoenix
stiff stirrup
#

That makes me dizzy just reading it

magic lava
#

Mine is 75 on foot

#

100 in ship

vital phoenix
#

It's not bad at all in-game. But the most benefit is in flight, with a very wide viewing angle...good for dog-fights.

vital phoenix
stiff stirrup
#

I have 90 for both. I've not really had much desire to turn it higher.

#

I've got a tiny screen.

vital phoenix
#

That makes sense. I've got around 20", 16*9 screen...

stiff stirrup
#

15ish laptop screen. And it's usually a good bit away from my eyes

#

Can't see it otherwise.

#

Getting old sucks

vital phoenix
#

Also...
<Property name="UseArbSparseTexture" value="false"
That is what setting in-game?

#

Or, if it's solely a file setting...what does it change?

fresh rivet
#

Anyone else's mods stop working?

stiff stirrup
#

That is normal after a big update

#

Takes a week or two normally to get everything updated again

fresh rivet
#

Okay, cool, thanks!

stiff stirrup
#

This being a holiday time might be a bit longer

merry wasp
fallow meadow
stiff stirrup
vital phoenix
stiff stirrup
#

I am not a modder, but I understand that many are waiting for some sort of compiler or something to be updated

mortal night
#

Has GoatFungus save editor been updated for Outlaws?

stiff stirrup
#

Not that I've heard yet.

#

Mostly still works though

mortal night
stiff stirrup
#

That's out of my league. I'm comfy with save editing. ๐Ÿ˜

#

I use mods don't make them

fallow meadow
#

We are all waiting on MBINCompiler, because that allows us yo turn the files into something we can read and understand

#

NMSSE has not updated yet, but will auto-magically if installed

vital phoenix
#

Or another modification needed for that?

fallow meadow
#

That being said, NMSSE is NOT broken as some claim. It is merely missing a few things, but otherwise fully functional

stiff stirrup
#

Let me see.

fallow meadow
stiff stirrup
#

Or that

vital phoenix
#

Any modification to circumvent that, or stuck with it?

stiff stirrup
#

I heard of mods years back

#

But they don't seem to work anymore

fallow meadow
#

Or just mod the tech to be stronger

vital phoenix
#

That's an agreeable solution.

#

At least the ship technology slots can be increased.

stiff stirrup
#

There are working mods to bypass the 3x tech 3x general limit

fallow meadow
#

!moddinglink

hardy auroraBOT
stiff stirrup
#

Not my thing. Just saw people talking about it in the creative hub earlier

iron stratus
#

how do i edit in all previous expedition and steam rewards?

vital phoenix
stiff stirrup
#

With the goatfungus editor it's as simple as going to the account tab and checking which you want

#

The newest rewards aren't there yet. They'll be there when it's updated though

iron stratus
#

is it in steam workshop?

stiff stirrup
#

Well there you are

#

I got mine from GitHub. Don't know if it's uploaded elsewhere

iron stratus
#

thanks m8

fallow meadow
# iron stratus how do i edit in all previous expedition and steam rewards?

Depends on the Save Editor used, but I believe both work in similar ways for this. Open up the account tab in the save editor, then check all rewards to become available. Just Twitch rewards require being offline to then claim, due to active check. Latest rewards are not yet available (Outlaws, Expedition, Twitch)

vital phoenix
#

Also, in the ship screen, there's the 'Seed' field...what is it for and how is it used?

stiff stirrup
#

Hah

fallow meadow
stiff stirrup
#

To discuss that

#

We need to take a walk

stiff stirrup
#

!creativehublink

hardy auroraBOT
vital phoenix
stiff stirrup
#

Basically

#

A seed is what tells the game what parts to use and what colors they are

fallow meadow
stiff stirrup
#

Each ship you find has a unique seed

#

And the bot at the creative hub can give you a custom seed for a ship that looks however you want it to look

#

What's neat about seeds

vital phoenix
#

Oh...so seed = like the unique ID of anything, including ships and such?

stiff stirrup
#

Let's say you like my ship

#

This one

#

If I give you the seed for that

#

You can get the exact one with a bit of copy and paste

fallow meadow
#

As long as the ship type is the same, yes

stiff stirrup
#

There's more interesting fun with seeds

fresh rivet
#

That's a nice ship!

stiff stirrup
#

Ship type changes the appearance, but not the color. Usually.

#

So a seed from a particular color fighter will often spit out a similarly colored other ship (not exotic)

#

Even works on freighters and frigates amusingly enough

vital phoenix
#

Damn...

fallow meadow
#

I just mean that if you have a fighter and change the seed to what you posted above, it will not become a sail ship, but changes it to a fighter with the same seed

stiff stirrup
#

Right. I'm getting to that

#

ships have set types that determine how the seed is...interpreted, let's say

#

hauler, fighter, shuttle, exotic, you get the idea

#

you can often get some interesting results with changing ship type but keeping seed the same

vital phoenix
#

That certainly is interesting.

stiff stirrup
#

currently in the goatfungus editor, the solar ships are type "unknown"

#

but if you happen to have one, and would like to try out the seed for that ship I posted, its seed is 0xBD328E925148B1C5

#

once it's updated they'll be easier to work with if you don't already own one

#

...right now you gotta edit them in manually if you don't already have one.

fallow meadow
#

If you want to do things a bit more advanced, you can edit the Raw JSON instead. Especially useful right now, because of not everything being available in the default UI

stiff stirrup
#

it's not as complicated as it first looks but something to be mindful of, changes get applied as you make them. be careful what you change ๐Ÿ˜„

vital phoenix
#

It's all good, I'm still on 3.82, so it won't be as much of a problem using the save editor.

stiff stirrup
#

a tip i wish someone had told me

#

i often would hit esc, go to the options menu, alt tab, edit something, tab back, then reload

#

...that didn't usually give me the result i was after

#

exit the menu, go back in and verify the timestamps

#

load the most recently updated one ๐Ÿ˜„

vital phoenix
#

Ah, so making sure the save is from the proper time rather than the wrong load.

stiff stirrup
#

yup

vital phoenix
#

Thanks for all the explanation and help. I really appreciate it...now I just have to find out how to use the Creative Hub commands to get the colour of ship I want.

stiff stirrup
#

i can help with that too, but over there.

fallow meadow
stiff stirrup
#

And more confusingly it doesn't tell you which is which

#

They're just a generic numbered save3 or similar.

vital phoenix
#

That's the most confusing part.

#

I don't want to modify my auto-save... ๐Ÿ˜–

fallow meadow
fallow meadow
#

Both Save Editors create backups, but I personally prefer my own. In case of NomNom, it appears to be using a proprietary format even, which can not be imported ... so there is that as well

vital phoenix
#

Makes sense. Even if I do brick it, though...wouldn't mind starting over.

#

But yes, backups always.

stiff stirrup
#

@lost jackal that must be something related to your hardware. i don't see half the options you have.

lost jackal
#

uh, gimme a sec

stiff stirrup
#

interesting.

lost jackal
#
<Data template="TkGraphicsSettings">
    <Property name="Version" value="4" />
    <Property name="FullScreen" value="false" />
    <Property name="Borderless" value="true" />
    <Property name="Monitor" value="0" />
    <Property name="MonitorNames">
        <Property name="MonitorNames" value="0|NVIDIA GeForce RTX 3080|Generic PnP Monitor" />
        <Property name="MonitorNames" value="1|NVIDIA GeForce RTX 3080|AOC 2460G5" />
    </Property>
    <Property name="ResolutionWidth" value="2560" />
    <Property name="ResolutionHeight" value="1440" />
    <Property name="ResolutionScale" value="1.000000" />
    <Property name="VsyncEx" value="Off" />
    <Property name="GraphicsDetail" value="TkGraphicsDetailPreset.xml">
        <Property name="TextureQuality" value="TkGraphicsDetailTypes.xml">
            <Property name="GraphicDetail" value="Ultra" />
        </Property>
        <Property name="AnimationQuality" value="TkGraphicsDetailTypes.xml">
            <Property name="GraphicDetail" value="High" />
        </Property>
        <Property name="ShadowQuality" value="TkGraphicsDetailTypes.xml">
            <Property name="GraphicDetail" value="High" />
        </Property>
        <Property name="PostProcessingEffects" value="TkGraphicsDetailTypes.xml">
            <Property name="GraphicDetail" value="High" />
        </Property>
        <Property name="VolumetricsQuality" value="TkGraphicsDetailTypes.xml">
            <Property name="GraphicDetail" value="High" />
        </Property>
        <Property name="TerrainTessellation" value="TkGraphicsDetailTypes.xml">
            <Property name="GraphicDetail" value="High" />
        </Property>
        <Property name="PlanetQuality" value="TkGraphicsDetailTypes.xml">
            <Property name="GraphicDetail" value="High" />
        </Property>
        <Property name="BaseQuality" value="TkGraphicsDetailTypes.xml">
            <Property name="GraphicDetail" value="High" />
        </Property>
        <Property name="AmbientOcclusion" value="GTAO_Medium" />
        <Property name="ReflectionsQuality" value="TkGraphicsDetailTypes.xml">
            <Property name="GraphicDetail" value="High" />
        </Property>
        <Property name="UIQuality" value="4K" />
        <Property name="AnisotropyLevel" value="8" />
    </Property>
    <Property name="MotionBlurStrength" value="0.000000" />
    <Property name="VignetteAndScanlines" value="true" />
    <Property name="FoVOnFoot" value="100.000000" />
    <Property name="FoVInShip" value="100.000000" />
    <Property name="Brightness" value="50" />
    <Property name="MaxframeRate" value="165" />
    <Property name="NumHighThreads" value="8" />
    <Property name="NumLowThreads" value="8" />
    <Property name="TextureStreamingVk" value="Auto" />
    <Property name="ShowRequirementsWarnings" value="true" />
    <Property name="RemoveBaseBuildingRestrictions" value="false" />
    <Property name="MouseClickSpeedMultiplier" value="0.500000" />
    <Property name="UseTerrainTextureCache" value="false" />
    <Property name="UseArbSparseTexture" value="false" />
    <Property name="HDRMode" value="Off" />
    <Property name="AdapterName" value="NVIDIA GeForce RTX 3080" />
    <Property name="AdapterIndex" value="0" />
    <Property name="NumGraphicsThreadsBeta" value="0" />
</Data>
stiff stirrup
#

I could probably add it. Wonder what the other options are.

lost jackal
#

OH

#

yeah well, I guess

stiff stirrup
#

yeah, I'm missing quite a few of these.

#

and I've got some you don't.

lost jackal
#

what do you have? ๐Ÿ˜ฎ

stiff stirrup
#

looks like stuff specific to my old ass computer

#

things that wouldn't apply to you lol

lost jackal
#

interesting ๐Ÿ˜„

stiff stirrup
#

but I did find one in there I need to change, the one about showrequirementwarning

#

that drives me crazy. disabled!

lost jackal
#

hm, didnt bother me so far...

#

well I guess I didnt see that at all on a 3080 ๐Ÿ˜‚

stiff stirrup
#

my system was old when this game came out

#

recently a few patches ago it started complaining that my card and drivers are no longer supported

#

i need to figure out what the possible values are for that UI rendering. That might just steal me a bit of performance back.

lost jackal
#

I would have sold you my 2070s but

  1. I sold it over a year ago
  2. I dont even know where you live ๐Ÿ˜‚
stiff stirrup
#

wouldn't fit in this laptop anyway

lost jackal
#

true

#

but you could build on that

#

I sold it for 400 or 450โ‚ฌ, which was a fair price.

stiff stirrup
#

if I can come up with about $200 I can get a 970m that WILL fit (current card is 780m, so while old, still a major upgrade)

#

that'll fix the bad vram issues I'm also dealing with, so yeah

lost jackal
#

ah, american. That would have been some expensive shipping. ๐Ÿ˜‚

stiff stirrup
#

that's kinda the goal secondary to keeping myself fed and medicated ๐Ÿ˜„

#

i live in the philippines actually but since nobody knows what a peso is

#

I price stuff in dollars.

lost jackal
#

I guess that wouldnt be much cheaper anyways

stiff stirrup
#

nope

#

and still not particularly useful

fiery owl
#

Hmm can the Save Editor remove the Photon cannon? Mitey no use it and it gets in the way!

stiff stirrup
#

Yes

fiery owl
#

Hmm I am gonna carefully attempt to do that then! ๐Ÿ™‚

merry wasp
fiery owl
#

Oh geez another mod eh

#

Well I can check it out. Because I went in the Editor and removed the photon cannon..

#

But whoo the game might be mad at me

silver ore
#

it'd be weird if it was (for that, anyways), one of the expedition ships explicitly doesn't have a photon cannon and it's not a problem

fiery owl
#

Yep its giving me an error every time it loads in now โ€œincompatibilitiesโ€