#nms-modding

1 messages · Page 230 of 1

night adder
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Orange

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And don't get me started on white lmao.

steel crypt
night adder
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Yep

steel crypt
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Okay, I have the answer....

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one sec.

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They are not textures that are being proc colored using a palette. The ship is built using proc choices for pre-colored textures.
This file is where they are called from. If you wanted there to be more/different colors, you would have to make more textures and add them as choices to this file or you could make one of the choices or make only one choice that proc colors a texture from a palette. @night adder @vale iron

vale iron
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I was meaning to decompile that mod that changes up the exotic colors. What's interesting is that mod supposedly affects the MTs as well, which would be odd

steel crypt
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Notice this in the file:
<Property name="Palette" value="Rock" /> <Property name="ColourAlt" value="None" />
That is a palette that is used for proc coloring, but the "None" in ColourAlt indicates it will not use a color from that palette for proc coloring. If "Alternative1" was used (or some other choices) it would then use that palette color to color the texture.

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My guess is that it uses the same textures.

vale iron
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Ohhhh that answers so much

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There are so many places I saw colouralt none

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But if it doesn't use it, why is it there at all? Or is that one of those HG mysteries?

steel crypt
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Now you can make it use color palette and recolor it. The above "rock" and "none" is the default values before altered. Basically ....not in use.

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It's just there is a struct for proc textures and it can be used for calling a palette or not. It can also be used in this case to pick from different textures.

vale iron
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This weekend I really may have to look into proc coloring for my freighters. Imagine a red harrower

steel crypt
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It's not hard to do once you know how. It's easier than you think. The only real issue is knowing some things like how the texture you are using will affect the saturation of the palette color. Past that pretty easy.

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Can prob show you all you need to know in like 5-10 mins.

night adder
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I'd love that - honestly, 1 example is all I care about, silver trim w/ red.

steel crypt
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What are you saying? You want there to be one choice of color and that is red with silver trim?

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Or you're wanting to save edit a color for your ship?

night adder
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Modding is completely outside my wheelhouse, as is most coding. So the json entry to force red + silver on 1 ship slot is all I'd really use.

steel crypt
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I don't know if you can do that considering it is a texture choice not a palette color choice. I don't think you can pick textures in a save?

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But I don't know save editing so....

night adder
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But I'll be passing that exml and the explanation youve given over to Mjstral who can hopefully use it to get the brute force bot to show royal coliur properly

vale iron
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Yeah since it's not a palette, I don't know if you can use an override like that

night adder
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Ye, there's a texture field in customization slots

steel crypt
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Probably easiest by editing the seed to be the one you want?

night adder
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Copy/paste the red + silver exml entry?

steel crypt
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Oh, okay, then look at the file above. Is it listed like those names for the textures?

night adder
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Silver trim caps at 431 maneuvering, I wanna be able to use a higher gold trim seed and force silver

steel crypt
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Show me how it looks in the save

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If it's possible to save edit it then you won't have issues of recoloring other ships or multitools.

night adder
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Dont have that on my phone, shall send in 10-15min

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Actually is likely
"Textures":[]

steel crypt
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All good I'll look for it. I just don't have a save editor or know where the hell to look for it. Never done that stuff really except one minor easy thing for a test I was doing.

night adder
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Iirc all the fields had same format

steel crypt
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Oh, like it's currently blank?

night adder
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Uep

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Yep*

steel crypt
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hmmm interesting

night adder
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It forces override of natural procgen for ship associated with slot

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This is what forced colour on normal ships looks like

steel crypt
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right that makes sense to me. there is a similar section with textures I assume then.

night adder
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Yes, right below colors

steel crypt
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Okay when you could get to it, I would like to see the Royal ship color section and the texture section. From a vanilla unaltered Royal ship.

night adder
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Unobtainable on ps4 save

steel crypt
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?

night adder
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This section of json is linked to all player colour customization, so vehicle, outfit, and freighter custom data as well, it doesnt display anything natural

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And all sections of json labelled ship only cover the data for class, slots, layout, inventory, stat rolls - the seed is the only thing it shows that relates to colur

steel crypt
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I'm confused. So that color list (in one list) shows all colors for player collectibles? So how do you know where to put something for a ship vs a outfit etc. Like what order?

night adder
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Trial and error, custom slots 3-8 are linked to ship slots 0-5 in sequence

steel crypt
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I see.

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So, is there anything at all listed in the texture section?

night adder
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Nope, all fields in all slots are blank until you either edit rhem manually, or use Appearance Modifier, Exocraft Customizer, or Freighter Paint in-gam3

steel crypt
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Is there a structure there and it has no values in it, or is there literally a blank screen like no text at all?

vale iron
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It's blank

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[]

steel crypt
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F.... okay how do we know what to put for a structure lol?

vale iron
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I think we don't :( one of the fancy people might be able to figure out the correct formatting by looking at the exe or something

steel crypt
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I just don't do the save editing, so I think I'm missing some context that would answer this stuff.
Okay ouch yeah.

vale iron
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Wait I found something

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Backpack texture options

steel crypt
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ahh ha okay

vale iron
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Those look like options for a particular texture, not textures themselves

steel crypt
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umm i'm guessing maybe different textures...one sec

vale iron
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Back on my phone, can't see that :(

steel crypt
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I think maybe the above textureoptiongroupname would be in this case the group name of the proc choice in the texture file.
<Data template="TkProceduralTextureList"> <Property name="Layers"> <Property value="TkProceduralTextureLayer.xml"> <Property name="Name" value="OVERLAYMETAL" />

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so overlaymetal would be the group name

vale iron
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Makes sense

steel crypt
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this:
<Property name="Textures"> <Property value="TkProceduralTexture.xml"> <Property name="Name" value="SILVER" />

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and this:

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<Property value="TkProceduralTexture.xml"> <Property name="Name" value="GOLD" />

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are sections of choices under "overlaymetal"

vale iron
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Layer is the first entry and texture name is the second, maybe?

steel crypt
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I think that might be "textureoptionname" in the save?

vale iron
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Looks like a really good guess

night adder
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I'll try it out and report back

vale iron
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Please do. I was going to have to try in the morning if you didn't :)

steel crypt
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because in the above example you can see a choice being named "1" and that is a common name to add to textures...like hat.1.dds hat.2.dds etc.

vale iron
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That's too much typing for 'it works' ;)

night adder
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Makes sense to me, because the opinion of a guy who's clueless about the subject matter carries so much weight - am makin coffee, then itll take a few minutes to pull a save from ps4, edit, and replace lol

vale iron
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Oh haha, makes sense

steel crypt
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wait i'm wrong

vale iron
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Damnit Jason! You're fired!

steel crypt
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lol look at this:

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<Property value="TkProceduralTextureLayer.xml"> <Property name="Name" value="MARKINGS" /> <Property name="Probability" value="1" /> <Property name="Group" value="BACKPACK" /> <Property name="SelectToMatchBase" value="False" /> <Property name="Textures"> <Property value="TkProceduralTexture.xml"> <Property name="Name" value="BACKPACK_2" /> <Property name="Palette" value="TkPaletteTexture.xml"> <Property name="Palette" value="Custom_Backpack" /> <Property name="ColourAlt" value="Alternative1" /> </Property>

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this is in a backpack texture mbin

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see how the group name is the groupname in the save

vale iron
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So group is the first entry, procedural texture is the second?

steel crypt
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the "name" of the option in the group "backpack_2" is the "textureoptionname" in the save

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I can't see the (it's cut off) top of that json in the backpack pic.

vale iron
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Hold on, I'll go get it

steel crypt
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But according to the texture mbin ROYALSCLASS_TRIM.TEXTURE, the group is"" (nothing)

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<Property name="Layers"> <Property value="TkProceduralTextureLayer.xml"> <Property name="Name" value="OVERLAYMETAL" /> <Property name="Probability" value="1" /> <Property name="Group" value="" /> <Property name="SelectToMatchBase" value="False" /> <Property name="Textures">

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<Property value="TkProceduralTexture.xml"> <Property name="Name" value="SILVER" /> <Property name="Palette" value="TkPaletteTexture.xml"> <Property name="Palette" value="Rock" /> <Property name="ColourAlt" value="None" /> </Property>

vale iron
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A slightly different one from farther in the save, same format though

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The armor entry might give more insight, but I can't look into it tonight

steel crypt
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so in this case, textureoptiongroupname in the save would be ""/blank, the textureoptionname in the save would be "Silver".
That's for having Silver trim and then there are the main colors below that in the texture mbin:

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<Property value="TkProceduralTextureLayer.xml"> <Property name="Name" value="OVERLAY" /> <Property name="Probability" value="1" /> <Property name="Group" value="" /> <Property name="SelectToMatchBase" value="False" /> <Property name="Textures"> <Property value="TkProceduralTexture.xml"> <Property name="Name" value="YELLOW" /> <Property name="Palette" value="TkPaletteTexture.xml"> <Property name="Palette" value="Rock" /> <Property name="ColourAlt" value="None" /> </Property>

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with the same thing, no group name

vale iron
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But that would also have an entry of "", so how would it differentiate?

steel crypt
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it doesn't. it basically skips choosing a group

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Group is just a sub class of the layer name

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I understand what you're saying.

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But group is just a further division.

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I don't understand why there isn't a layer name in the save. that's why I wanted to see above. To see if it used the layer name. In this case "OVERLAY" or "OVERLAYMETAL"

vale iron
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Maybe it just goes in order and you need to have all the entries?

steel crypt
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I think so.

hearty wasp
# vale iron

that's an ID from CHARACTERCUSTOMISATIONTEXTUREOPTIONDATA

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at least that's what I think lmao

steel crypt
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<Property value="TkProceduralTextureLayer.xml"> <Property name="Name" value="MARKINGS" /> <Property name="Probability" value="1" /> <Property name="Group" value="BACKPACK" /> <Property name="SelectToMatchBase" value="False" /> <Property name="Textures"> <Property value="TkProceduralTexture.xml"> <Property name="Name" value="BACKPACK_2" /> <Property name="Palette" value="TkPaletteTexture.xml"> <Property name="Palette" value="Custom_Backpack" /> <Property name="ColourAlt" value="Alternative1" /> </Property>

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It's also an option in the texture mbin

hearty wasp
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ah, interesting

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maybe the data table serves as a bridge between texture mbins and the UX

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and the "tips"

steel crypt
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Looks like it to me.

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I think it would...when you say use the color customizer it would write a value to the save. Those that you posted would be the choices in the customizer right?
And those choices are names in the texture mbin. There must be a default. When the ships colors are chosen, it uses the seed to make a choice from the mbin. When you color your outfit, it uses the above customizer stuff to write in the save and then uses save data to choose the texture from the mbin with the same name.

night adder
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Okay, both ways forced silver trim, group name overlaymetal and blank, but both models came in yellow paint, so am guessing thats default when colour choice is missing

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I think I need to use OVERLAY as group name and declare red

steel crypt
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group name is blank in the mbin, so having a group name in the save probably doesn't mean anything....it doesn't use it. You need 2 texture choices.

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one for the trim above one for the normal paint

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or I'm not understanding what you're saying.

night adder
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Yes but if both lack group names the game isnt able to differentiate

steel crypt
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is it possible to share a pic of the save data?

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I think order is the thing, not needing a group name. just my guess.

night adder
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I had metal 1st, colour 2nd, didnt work

steel crypt
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the sections in the mbin are ...1st section: trim, second: main color

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oh like 2 texture choices right?

night adder
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Yep

steel crypt
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oh

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hmmm

night adder
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I'm gonna laugh so hard if I got it right

steel crypt
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might try OVERLAYMETAL then OVERLAY to see what happens

night adder
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Already loading with those inserted ;)

steel crypt
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If it can't use those and needs a group name then mbin altering and some other stuff might need to be changed.

night adder
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Damn, no dice

steel crypt
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I can think of several things that might be happening.

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Is it possible to post a pic of that json section you just tried?

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I don't think it has to be in the customizer data cuz living ships are in the save.

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You did force the trim, so....hmmm

night adder
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Living Ships can be force coliyred via palettes, I've got the 5 major ones figured out

steel crypt
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yellow is the first overlay/main color choice

night adder
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Those were the 2 variations I tried

steel crypt
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I'm looking at some stuff

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If you look at how the LS colors are done, they don't have a group name. Each one of those colors is in a proc color/texture section like the royal texture mbin.
Both the LS mbin and the Royal mbin use the same structure where in a section you can choose a texture and if it is proc colored. Both have no group name. The LS colors in the save must simply follow the order in the mbin.
Simply following the order with blank group name like your first option chose the first in list (silver trim) but not the red main color....that's where I get lost.

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It might have to have a group name to use it, but then why does it set the first (trim) option? All mbins I see so far that do this with textures use group names. But understand that there are multiple mbins with the same group name used which is a good reason to use a group name.

night adder
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So something I noticed, Silver + Yellow seem to both be defaults, Gold and the other colours have a property the defaults dont, Mask

steel crypt
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oh so you can't force any texture then correct?

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it's simply defaulting?

night adder
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Yes

vital phoenix
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Right, so...anyone mind helping me with getting Quicksilver without connecting to the internet?

steel crypt
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I don't understand what you mean by the others have mask

night adder
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Do you have save edit capability? If not you may be stuck Stellar Ice fishing @vital phoenix

night adder
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@steel crypt
<Property name="Diffuse" value="TEXTURES/COMMON/SPACECRAFT/S-CLASS/ROYALSCLASS_TRIM.OVERLAYMETAL.SILVER.DDS" />
<Property name="Normal" value="" />
<Property name="Mask" value="" />
</Property>

This is the end of Silver and beginning of gold, it immediately lists Mask

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Same with Yellow to Blue and every colour aftet

steel crypt
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Every texture choice only has a diffuse texture. They all use the same mask and base listed at the bottom. So, I don't really understand what you're saying.

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<Property value="TkProceduralTexture.xml"> <Property name="Name" value="SILVER" /> <Property name="Palette" value="TkPaletteTexture.xml"> <Property name="Palette" value="Rock" /> <Property name="ColourAlt" value="None" /> </Property> <Property name="Probability" value="1" /> <Property name="TextureGameplayUse" value="IgnoreName" /> <Property name="OverrideAverageColour" value="False" /> <Property name="AverageColour" value="Colour.xml"> <Property name="R" value="0" /> <Property name="G" value="0" /> <Property name="B" value="0" /> <Property name="A" value="0" /> </Property> <Property name="Diffuse" value="TEXTURES/COMMON/SPACECRAFT/S-CLASS/ROYALSCLASS_TRIM.OVERLAYMETAL.SILVER.DDS" /> <Property name="Normal" value="" /> <Property name="Mask" value="" /> </Property>

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that above is the silver section

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this is the gold section:

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<Property value="TkProceduralTexture.xml"> <Property name="Name" value="GOLD" /> <Property name="Palette" value="TkPaletteTexture.xml"> <Property name="Palette" value="Rock" /> <Property name="ColourAlt" value="None" /> </Property> <Property name="Probability" value="1" /> <Property name="TextureGameplayUse" value="IgnoreName" /> <Property name="OverrideAverageColour" value="False" /> <Property name="AverageColour" value="Colour.xml"> <Property name="R" value="0" /> <Property name="G" value="0" /> <Property name="B" value="0" /> <Property name="A" value="0" /> </Property> <Property name="Diffuse" value="TEXTURES/COMMON/SPACECRAFT/S-CLASS/ROYALSCLASS_TRIM.OVERLAYMETAL.GOLD.DDS" /> <Property name="Normal" value="" /> <Property name="Mask" value="" /> </Property>

night adder
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Yeah I totally misread it on my phone sry

steel crypt
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What is the symbol ^ used for?

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was trying to research that but find nothing yet

night adder
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Descriptors for fauna, every backpack group name, every backpack texture name

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I assumed thisd require the same formatting as everything else

steel crypt
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what happens if you make it like this:

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{ "SelectedPreset":"^", "CustomData":{ "DescriptorGroups":[], "Colours":[], "TextureOptions":[ { "TextureOptionGroupName":"", "TextureOptionName":"^SILVER" }, { "TextureOptionGroupName":"", "TextureOptionName":"^RED" } ], "BoneScales":[], "Scale":1.0 } },

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Assuming "SelectedPreset":"^", is proper syntax, I don't think it will work, but I just don't know what ^ is used for.

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or maybe switch silver for gold for better test

night adder
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That was in the first pair of options i tried

steel crypt
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the one you posted above?

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in this example I removed the ^ from the lines: "TextureOptionGroupName":"^",

night adder
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Ahh, will try

steel crypt
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Just a shot in the dark cuz past that, everything I see it would seem that you might have to mod a bunch of stuff if you have to have a group name.

terse raven
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hello i am new and just want the expedition rewards without having to do the expedition itself because I don't have enough time to play on both normal save and expedition
so where do I start with the save edit thing

hearty wasp
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use consumerism

terse raven
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ohhh no need for save edit?

hearty wasp
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unless you're on console

terse raven
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im pc

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ps4 frames are bad 😦

hearty wasp
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then you can just use a mod

terse raven
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cool

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will i get banned

hearty wasp
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no one cares

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not even hg

terse raven
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awesome

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also

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if I use that and buy the things with quicksilver yeah

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and then for some reason my pc gets formatted and i lose the files

hearty wasp
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it's not account wide

terse raven
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will i still have the rewards on the save

hearty wasp
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you'll have to rebuy

terse raven
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ah man

hearty wasp
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if you don't like that you can use seasonal reward unlocker

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I don't have the link handy but you can just search that on Nexus

terse raven
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ye i want to permanently unlock them without having to do all the phases

hearty wasp
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nothing's as permanent as editing your save

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but just keeping the mod installed is easier

terse raven
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fair enough I'll use that

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that way i have a reason to do nexus missions

hearty wasp
terse raven
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how do I install it

steel crypt
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a mod?

terse raven
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figured it out

steel crypt
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  1. Add the .pak file to:
    C:/(NMS installation folder)/No Man's Sky/GAMEDATA/PCBANKS/MODS folder
  2. Rename or delete C:/(NMS installation folder)/No Man's Sky/GAMEDATA/PCBANKS/DISABLEMODS.txt
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Okay beat me to it 🙂

terse raven
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😄

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aight thx guys

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i'll prob come back when i want to learn how to edit my freighter colors

terse raven
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so my friend installed a planet generation mod

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and he removed it from the folder afterwards

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and now it gives him an error

hearty wasp
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check file integrity

tidal portal
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could there be, an actual pickaxe melee weapon?

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RETURN TO MINECRAFT

still sandal
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not sure if this is the right place but here it goes: is there a mapping mod for the game? something to track and book mark locations etc

hearty wasp
hearty wasp
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can't if you mean a integrated GUI thing

still sandal
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doesn't have to be integrated

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i just hae a hard time wrapping my head around the in game mapping system

hearty wasp
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otherwise fuckall

little pasture
# terse raven will i get banned

you cant get banned. well you can but i imagine it would be difficuilt or you'd have to try get a pirated copy of nms and distribute it or something

tidal portal
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@merry wasp your mod to buy derelict stuff, doesnt allow you to buy Frigate Upgrades, or Tainted Metal

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I do realize your other mod to make upgrades but comon

twilit smelt
# little pasture you cant get banned. well you can but i imagine it would be difficuilt or you'd ...

the only known case of someone getting banned was some complete jerk using an early exploit to delete other people's bases. it's not even clear how he was banned.
worth noting is that if it comes to light you're running a pirated copy of the game, you'll be banned from this discord server. you can play NMS legitimately for $1 for the first month by signing up for an Xbox Game Pass for PC trial account, or for under $15 USD for a Steam-based license from cdkeys.com.

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just plugging that here so people support HG, who are still actively developing the game after five years. exoheart

little pasture
twilit smelt
little pasture
twilit smelt
twilit smelt
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@bleak thunder regarding build mods - depends what you want to accomplish. I'm currently using several build-related mods.

  • gBase by gumsk - I modified it a bit to no longer allow base parts to be built outside of base limits, which it does by default. it can help a bit, but it can also bite you.
  • expanded resizing - made this one to greatly increase the limits you can expand or shrink objects.
  • Tesseraction by TheLich - allows snapping walls/floors at different angles. the downside is it makes a lot of new snapping points to the point that it can be hard to find the right one. I modified it to only add 45° and 90° snaps to floors - no walls - which lets me leave it enabled most of the time, and do the vast majority of wacky stuff i want to do.
hearty wasp
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Tesseraction still works?

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Damn, that lua is the goat

vale iron
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Yeah I'm pretty shocked by that too. Would have just assumed it broke with all the building changes

merry wasp
steel crypt
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This is not my software, but I had to let you know about it! Literally. (Due to a handshake contract the creator never thought I would take seriously and regrets making at this point.)
It's a mod creating tool with all the bells and whistles for groovy mod creators like yourself.

tidal portal
merry wasp
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also frigate upgrade mods are a pain to deal with

tidal portal
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ah ok, so you just made that mod for more building ok

merry wasp
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so yeah

little pasture
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anyone know how to add custom multitools?

vale iron
little pasture
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oh

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bruh

hearty wasp
little pasture
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NO

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GOD

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NO PLEASE

hearty wasp
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I mean technically I didn't add it

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I just made every single one Sean

little pasture
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you did you change any models?

hearty wasp
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I posted the screenie like a week back

little pasture
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yeah ik i saw it

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cuz i want a mod for the E-11 from star wars but couldnt find a mod for it

hearty wasp
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I mean

tidal portal
little pasture
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yeah ik

tidal portal
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save editied being code edited

viral badger
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I didn't edit it

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rofl

bleak thunder
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any recommended mods to make systems looks less like this

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and more like this?

vale iron
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And some sort of asteroids mod

bleak thunder
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ehh asteroids just happened to be in the shot, but mainly the brightness. lol. its jarring how bright some of these systems are

vale iron
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The only downside I find is that some things are too dark. I think it needs a bump to ambient light to go with it maybe

bleak thunder
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yeah eh, it seems that mod would just be all pure black all the time

vale iron
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Use the 'with nebulae' option

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Or I think Jason has an option in Dud's

bleak thunder
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my second screenshot used one of Exosolar's mods, but i forget which.

vale iron
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Expanse?

bleak thunder
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hmm maybe

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and im seeing its updated haha, damn i didnt think his stuff would still be workin.

vale iron
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Babscoole maintains it now

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Awesome modders like Exo hand their stuff off to others when they retire

bleak thunder
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i love what you all do ❤️

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thank you for the replies

hearty wasp
vale iron
hearty wasp
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I mean I can think of two

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And I'm one of em

vale iron
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You maintain your stuff!

hearty wasp
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...For now

vale iron
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What will people do without their Seans?!

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You better not ever retire, people need your stuff

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You're allowed to retire when the last update drops and you've updated all your mods 😛

hearty wasp
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Someday I'll just fuck off for another 2 years and then come back afterwards

vale iron
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It would be a great loss

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But I suppose we all have to go at some point

merry wasp
hearty wasp
merry wasp
hearty wasp
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Hello there, I'm the inventor of SACS. I love SACS, I've been making SACS for the last week. You may even say I have SACS everyday.
SACS is an AMUMSS script that adds a bunch of new colour palettes to the base building system, making your base more colourful. It also allows every single palette to be used on every single base object.
If you are interested, you should definitely have SACS today.
https://www.nexusmods.com/nomanssky/mods/2215/

waxen cedar
hearty wasp
#

the "legacy" group will, but the others only if you don't add any new palettes

#

which the script doesn't provide on its own and you'd have to delete all the contents of NEW_COLOURS_HEX to achieve that

#

although I dunno why you'd want people to see the vanilla shit browns

little pasture
#

cuz if so i think i didnt know what it is because i dont pay attention to dialog

steel crypt
#

DUD'S SKY - TERRA FIRMA updated v3.84.2

Added new mod. NaturalSpawn!
Changes spawn area size of 2 large plant and rock spawn groups that are used on all planets.
Makes forests and larger groups of rocks, plants, and trees have larger groups with larger barren areas between.
Makes more "forest and plains" areas than the evenly distributed smaller forests in vanilla NMS.

https://www.nexusmods.com/nomanssky/mods/2022

vale iron
#

gShip Custom Ships updated to 3.84b

Added X70-B Phantom, Y-Wing BTL-B, Firespray UA, Halo Phantom, Halo Pelican, Blade Starship. Replaced BSG Viper II with new model.

https://www.nexusmods.com/nomanssky/mods/1891

round sinew
#

@merry wasp AddNewFoods.lua, line 309, "IngedientID" , in case you hadn't noticed

#

didn't consider the possibility that it wasn't supposed to be IngredientID tbh 😅

merry wasp
#

Yeah its changed

#

Haven't had the time to edit it yet @round sinew

#

Fyi

#

Also one of mine, its not food but same table and id's anyway

#

@round sinew if you look at the grefinerrecipe struct you should see the difference

round sinew
#

haven't looked at it yet, sorry; i'll look into it after lunch 😄

#

thank you, this is helpful

lime mesa
steel crypt
#

Gumsk knows better and I can easily be wrong, but I think animations are practically impossible to do.

vale iron
lime mesa
#

Aww drat.

merry wasp
#

@round sinew im updating the food lua, pretty sure ill have the new version online on my git

steel crypt
#

DUD'S SKY updated v3.84.2
BIG update! 🙂
Updated FrozenColors mod.
Added 4 new mods:

GraphicFX_v3842
PlanetFilters_v3842
StormFilters_v3842
TerraColors_v3842
https://www.nexusmods.com/nomanssky/mods/968

#

I'm proud of the results of these. This is personal preference, but the GraphicFX mod really changed the feel of NMS in a semi-subtle way that I never knew could make that much difference in how NMS feels.

hearty wasp
#

hey guys Imma start adding shit into Eucli-ea again

#

what kinda non-Nexus objects do y'all want to see added for base building

#

also I forgot to post this

#

@magic lava thanks for the idea again

#

love you exoheart

magic lava
#

Lol

hearty wasp
#

hope you saw the blob one too

magic lava
#

I did, very nice lmao

slow lintel
#

Just started using No Man's Connect and it's not saving my progress. Do I load it before or after loading NMS?

merry wasp
#

@round sinew code should be fixed now

steep epoch
steel crypt
#

DUD'S SKY updated v3.84.2

Added new mod: PetRider_v3842
-Increases pet riding speed.
-Improved speed transitions from walk to trot to run etc.
https://www.nexusmods.com/nomanssky/mods/507

#

Ahhh that feels good. Every WIP mod I had for a while got finished and is posted 🙂

sturdy bridge
#

just a question if i get mods am i able to play multilayer with someone from playstation?

merry wasp
hearty wasp
#

bi-weekly quizs

magic lava
hearty wasp
#

hmm, are there shit in settlements that are not buildable yet

cloud basin
#

might finally cave in, is there some mod that explicitly makes frigate modules easier to obtain?

hearty wasp
#

lookin good

#

also gon make sentinel mats colourisable tmr

#

if I can be arsed

slow lintel
hearty wasp
#

that's literally just an unused vanilla thing

#

other than the lime colour, that's from SACS

slow lintel
#

I mean the Sean Murray scanner head

hearty wasp
#

oh ok

#

it's just the normal for me so I don't really register it

lime mesa
#

Has anyone made a mod that lets you teleport to your freighter? I hate having a warp point there and not being able to, you know, warp to it.

merry wasp
#

@round sinew supports multiple recipes for newfood, haven't written out the comments yet. Also works with a custom language file, should help with conflict and compile times

lime mesa
#

God I love NMS fantasy

glass fulcrum
#

modding tutorial pls?

magic lava
#

pins have some starter links

bleak thunder
#

I don't suppose anyone's ever figured out how to customize ships to get exactly the ship you want, be it through mods, or editing save files or something?

steel crypt
#

there is no such beast.

#

A ship (collection of parts) is determined by a seed. You have to use a seed for a ship that you like.

bleak thunder
#

one could dream. i was hoping maybe somehow the seeds were able to be decoded somehow over the years.

steel crypt
#

Well they have been sorta.

bleak thunder
#

😮

#

i mean, this sounds close to such a beast that I dream of haha

steel crypt
#

If you find a seed you like in there, you can save edit to change a ship you have. (in appearance only....I believe)

neat thorn
#

Where do I get mods from? Nexus?

hearty wasp
#

ye

steel crypt
#

Dude, what gives?
You seem to get all the easy AF questions and mine take like 2 hours. Share your power with me.

hearty wasp
#

it's simple

#

you just don't answer em

night adder
#

@steel crypt It's not appearance only, the base maneuverability will change to that of the new seed.

#

@bleak thunder I've been helping Mjstral figure things out so he can improve and add new features to his bot for over half a year, if you have questions, feel free to ask. :)

lime mesa
#

Found that on the wiki but no link to get it.

night adder
#

@lime mesa I can give you a seed for one, or spawn and deliver it if you use mods but not save editing

lime mesa
#

I'd take a seed for one. Long as it's that basic shape and parts and such I'm not picky about coloring

#

If I got to choose colors I'd like something grey blue black or red in that order.

night adder
#

@lime mesa 0x5EEDC0DE8F343E28 - Mjstral set up the brute forcer for custom ships so the seeds it spits out can be identified and prevent dishonest folks from trying to claim they're natural discoveries.

lime mesa
#

That's pretty neat

#

I'll check this later and report back

#

Thank you for finding it. Or making it. Or...whatever. I don't really understand it

lime mesa
#

Not sure what there is to gain by claiming a ship is found rather than edited but I think it's pretty cool you've got a way to bust said claims.

night adder
#

YW! Mjstral figured out how to analyze seeds to display the ships they'll produce, the bot is linked to a homemade supercomputer, you search ship type, parts, and colours, and the bot checks millions of seeds per second looking for a match, that's what is meant by brute force. :)

lime mesa
#

I understand that bit. More the rest of it. And why someone would try to pretend a ship that was edited was a natural find.

#

Anyone happens to ask me where I got that one (when I've got it) I'll tell em I got it from Mjstrals custom seed bot 😁

night adder
#

Exploration is the core of NMS gameplay, many civs set up events and activities centered around it. One of the reasons I chose to help Mjstral is because he respects that enough to take measures to ensure his work doesn't disrupt/damage the things other communities have established.

lime mesa
#

I like it. I do a lot of modding and save editing. I play multiplayer off and usually in creative mode so I don't have an unfair advantage over others

#

Some are less concerned about such things.

night adder
#

Custom ships were just where he started, nowadays the bot is capable of taking any Portal address, and figuring out the entire region - every star, the ships that spawn, the planets with in detail down to the colour palettes for grass, plants, water, and air, and every creature that spawns on them, lol.

lime mesa
#

Damn. That's some good work.

waxen cedar
#

have some fancy planets that I remember the name of but never got around saving the glyphs

night adder
#

Procgen naming isn't specific enough for that to be possible, repeat names occur - for example, I have found 4 different ships named The Prophecy of Madness. Planets/stars use a more complex naming system, but there are still only a fraction of possibilities that there are seeds.

waxen cedar
#

Well if it gave back a dozen or so outputs those would be feasible to manually go through by a human

night adder
#

He's taken a look at this because so many players have expressed interest, it's thousands

#

Even when you divide the number of galaxies, there are still hundreds of repeats

waxen cedar
#

Well I'd imagine it would be easier to narrow down if system and planet names within it could be taken in account somehow. I'd imagine that kind of combination of duplicates would be even less common

#

or the planets individual properties

lime mesa
night adder
#

YW!

#

@waxen cedar I'll be sure mention that idea to him, I don't know how deeply he looked into the problem, but you're right, it should be possible to filter results by system seed to narrow things down - however, if the goal was to find a planet from before Origins, it could throw a wrench in the works for biome types that were subject to conversion.

waxen cedar
#

I was mostly thinking of giving it parameters like system name, planet name and planet properties like resources, sentinel activity and climate

#

and based on that information it could narrow down the duplicate names

#

I doubt that there are that many "Dodulverl" systems with exactly two planets that have those exact names

#

But yes. Those names do exist in hundreds or thousands that I'm sure. Just not in this exact configuration

night adder
#

There are a number of ways to approach the problem, ultimately it comes down to whether the amount of work involved in applying a solution is worth the result in Mjstral's eyes - after all, this is a passion project for him, not his dayjob, lol.

waxen cedar
#

Of course. I personally think it's not worth the effort since there can't be that many people requesting such thing

glass fulcrum
#

is it against game rules to use infinite warp in multiplayer survival?

steel crypt
#

You make your own rules, so you decide.

hearty wasp
#

new things incoming 👀

wise tusk
#

I'm no modder, so obviously I don't know what I'm talking about, but why are there so few texture mods (on Nexus, at least)? Is it so hard to edit the game's textures?

hearty wasp
#

yes

wise tusk
#

☹️

hearty wasp
#

3.3.4 "da po po be fast on yo ass"

Added 23 new objects

"Souma-boulung" small drone projector under Eucli-ea Decoration > Tabletop objects

"San-Unogun" multitool display case under Eucli-ea Decoration > Furnishings, requires purchase from Quicksilver Shop

3 sittable scrapheap under Eucli-ea Decoration > Debris and Trash

5 lunar artefact under Eucli-ea Decoration > Additional Decorations

"Deidai-Soeng" big crate under Eucli-ea Decoration > Additional Decorations, requires purchase from Quicksilver Shop

4 drop pods under Eucli-ea Structures > Other Structures

3 drone models, "Gaauteon" sentinel shield, "Zaagu" model sentinel mech, 3 sentinel hive structures and decorations under Eucli-ea Outdoor / Lights / Technology > Sentinels

Fixed some invisible base object icons and possible crashes from that

Fixed parts of the fake multitool inside "Unogun" Multitool display case decoration

Fixed "Daaitau-Geihai" walker head decoration being invisible

Fixed Korvax outpost wall attachment structural pieces missing some mesh

Spend less, furnish more.
https://www.nexusmods.com/nomanssky/mods/367

vale iron
quiet yacht
bleak thunder
#

@bright cedar if ur on pc

lime mesa
#

Is there a mod to get quicksilver fast?

#

I found one that gives me 500000 whenever I chart something but it crashes whenever i go to the anomaly

#

Save editor can give you however many you think you need.

#

But since it's a save editor it's pretty easy to mess up your game too heh

#

Ah ok

#

Lol

#

Does the Anomaly just not work with mods?

#

It keeps crashing when I go into it

#

Depends on the mods. I've got several plus save editor shenanigans. Works fine for me.

#

Huh

#

Ok lemme just double check

#

Maybe it’s the one making expedition rewards purchasable?

#

Might be. Can't say. I don't have that.

#

Hm

#

Oh yep it is

#

For some reason it doesn’t work on creative

#

Wack

#

Playing on creative and using save editor makes quite a few mods and trainers etc unnecessary

#

Coolio

#

Yeah for some reason creative doesn’t give you infinite quicksilver

wise tusk
vale iron
hearty wasp
lime mesa
#

Ikr

#

Save editors to the rescue

#

Just give me all the expedition rewards anyway

hearty wasp
#

lemme try out myself

#

hmm, not replicatable on my end

#

could be a mix of different mods modifying the same file?

lime mesa
#

Possibly

hearty wasp
#

well, as long as it's not mine crashing it dogdotdds

lime mesa
#

Lol

neat thorn
#

whats the best mod to make the game more beautiful

#

clear skys and such

steel crypt
#

Clear skies? Like never have storms or remove all clouds or ?

steel crypt
#

This is a visual only mod that contains many mods that you can use together or independently.

#

It contains a mod that removes upper stratos clouds

neat thorn
#

just mods?

#

or is there another path

#

nvm

lime mesa
#

There's a tutorial around here somewhere.

neat thorn
#

found it lol

#

No Man's Sky/GAMEDATA/PCBANKS/MODS

lime mesa
#

Yes. Don't forget to delete or rename the disablemods.txt file.

neat thorn
#

ahhh

#

its in my base files not a downloaded file

#

ty

magic lava
#

@vale iron

#

No clue about where to find models

vale iron
#

That's Chorus? Is that a game?

#

Not familiar with it

magic lava
#

Yeah

vale iron
#

ok, I'll look

magic lava
#

Ton of fun, just a dog fighter game with a story

lime mesa
#

Can save editor pull a seed from a ship you don't own? Like say one at the space station

night adder
#

@lime mesa No

lime mesa
#

Drat. That plan won't work then. Bah.

marsh eagle
lime mesa
#

Oh, just snagging seeds of ships I like without having to buy them and save and then edit and blah.

#

Figured it might knock a few steps off the process of swapping ships out

#

Quick seed swap. What I ended up doing is making a manual save before buying, get the ship, hop out and autosave - edit that, grab the seed, then edit the manual save and plug the seed in over the ship I want to trade. This preserves the ship tech and inventory and blah saves a lot of hassle.

night adder
#

@lime mesa Export your ship. Exchange ships, copy seed, delete and import your tech, paste seed, done.

hearty wasp
#

Update to the AMUMSS script, added safeguards and debug messages for any typos so that one typo does stop the script from working
https://www.nexusmods.com/nomanssky/mods/1064

magic lava
#

Nice

hearty wasp
#

I've some more tweaks down the line but I think I can wait half a week for it

#

hopefully shrinks the file size down a bit

magic lava
#

Oh nice

wet sequoia
#

Is there a mod that skips npc dialogs automatically?

hearty wasp
#

prolly can't

#

just make an autohotkey script

wet sequoia
#

Aww man
Okay then. Thx

hearty wasp
night adder
#

Before they updated the Explorer looks, I always kept an eye out for a purple Ajairu model because I swore the only one of the type I'd ever fly would be one that looked enough like this:

bleak thunder
#

any mods that can change graphics settings on entering photo mode?

hearty wasp
#

graphics settings, I don't believe so

#

especially when some settings requires a restart

hearty wasp
#

these 6 look p cool

#

I like the bat wing

#

just gotta wait till NMSDK is stable to put em into SoM

vale iron
#

I see you're also a lightwarrior fan. I was looking at the v and e wings as well. Wasn't sure about another x-wing. They released a nice looking t-70 today, if you don't have that already

hearty wasp
#

tbh I just browse sketchfeb and pick the ones I like

#

I have no idea where half of em come from

#

tbh I prefer it since I wanna be diverse about it

#

not get myself bored from one aesthetic and such

vale iron
#

I do that too, just ended up with a bunch from lightwarrior by doing so. They put out a lot of stuff, though most of it is SW

#

I keep wondering if it's a team because the models vary in technique and quality

hearty wasp
#

they look preem as shit, that's the important thing

#

yo cloud car

#

I loved this thing back when I played Star Wars Battlefront (2003)

#

that was 19 years ago

#

I am aging before my very eyes

slow lintel
#

Is there a mod that lists data about systems in a certain region from game files?

hearty wasp
#

no

quiet yacht
#

Is it possible to "re-create" a character with a save editor? Like if I copy pasted the weapon and ship seeds over?

lime mesa
#

I've moved a freighter and ships

#

I don't see why it wouldn't be possible to move other stuff.

quiet yacht
#

Ok cool. Wanted to see if it was possible before I put alot of time into it. Gonna recreate my character into survival (just ship, multi tool, tech knowledge)

signal patio
#

i assume a lot of you in this are in the other modding discord, but could i bother someone to have a gander and tell me why my UBB items arent spawning? first is the lua files taht were used to combine the mods, second is my nms mod folder

vale iron
#

GEpic Max has base building stuff in it and is conflicting with UBB. Make UBB load after gEpic.

#

@signal patio

signal patio
#

would it not already? i thought they were just alphabetical when loading. should i just slap some ~~ in front of it? @vale iron

#

of course, we see where my thinking is getting me so far

#

k ill give it a go. thank you xx

#

and i got crash

night adder
#

@quiet yacht NomNom has a feature specifically for "transferring" characters between platforms - including bases built, and it will even transfer pending discoveries as long as you've not yet tried to upload them. :)

vale iron
quiet yacht
#

Thanks. But I'm just doing it with a save editor. I'm about done for what I wanted to do

vale iron
signal patio
vale iron
#

Adding underscores just changes the load order, wouldn't cause it to not load or to crash UNLESS there is a partial conflict where one mod is overwriting parts that another mod needs. And with all those building mods in there, that's a distinct possibility.

signal patio
#

hmm.

vale iron
#

You have Ultra Base Building, Unlimited Base Building, gEpic, Kibbles

signal patio
#

correct. i did download ultra and unlimited separately in case i didnt need unlimited. gepic seems to have some of those features. ill bump thru them one by one and try and find the problem child i reckon

signal patio
#

Ah. I see verifying integrity brought the ol disablemods back. That explains the why everything went bye-bye. I am learning things today.

vale iron
#

Oh yeah, I remember learning that, too

signal patio
#

Lol after going back and refreshing myself on everything in gepic, I now realize unlimited was completely unnecessary

signal patio
#

THATS the one right there baybee

#

all of it works

vale iron
#

Nice, glad you got it all working

#

Let me know if you think gEpic needs changes

hearty wasp
#

I think I had that issue once as well

#

when the compiler crashed when AMUMSS ran

#

that was p funny

signal patio
hearty wasp
#

why ain't these buildable in vanilla

#

I'm also still looking for more unbuildable settlement things

#

maybe I'll add the "construction" sound effect in like a speaker or whatever

lime mesa
#

Right so inputting the seed of a white freighter doesn't enable me to paint my glitched black one. It shows up as black

#

I'm digging through the save editor to see if I can figure out why

#

Any ideas?

rapid sandal
# lime mesa Any ideas?

Don't they have multiple seeds, like a ship seed and system seed ... altough I'd expect system seed to control crew and ship seed to control ship ...

lime mesa
#

Yes

#

I just lost my vykeen crew in testing that

#

But I've got my seeds backed up

#

There's something more to it apparently.

#

And I think it has to do with which model it's saying it should use

#

i think

#

the answer is here

#

i need to figure out what other models exist...and change this to a different one

rapid sandal
lime mesa
#

but im over my head on this.

#

got a link there?

rapid sandal
lime mesa
#

cool thanks

#

can't hurt to try

lime mesa
#

in a roundabout way a solution was had

#

most of one anyway..stuck with a gek crew now but at least I can repaint my ship

rapid sandal
lime mesa
#

Neat

waxen cedar
#

or even the normandy

#

but those can't be boarded on

lime mesa
#

I've got a Normandy. I tried landing on it. Fail

#

I land on all the others regularly they give me stuff or salute me etc

vale iron
lime mesa
#

I like the regular ones. I like the star wars custom ones as well but since it's online and nobody else would see it I'll stick with game models

pastel tendon
#

is there a way to combine 2 mods that affect the same file?

hearty wasp
#

AMUMSS

#

search AMUMSS on Nexus

pastel tendon
#

AH thanks I was trying so hard to remember the name :P

slow lintel
#

Is No Man's Connect supposed to refresh automatically with the game running simultaneously or do I have to manually restart whenever I upload new discoveries?

hearty wasp
#

I think you need to save

#

Connect reads save data I think

hearty wasp
#

this looks ok

iron niche
#

Any mods for VR improvement?

thick quartz
#

just needs supports on the overhanging structures

somber hemlock
#

i highly recommend this is you're tired of that damn robotic exosuit voice

vale iron
#

I use no exosuit voice. It makes the game feel so much more immersive

fresh rivet
#

Is there an preferable save editor? Like, which one will be the least hassle for a noob.

hearty wasp
#

NMSSE and NomNom both works

#

search save editor on Nexus

fresh rivet
#

I can change the time and date of my save with NomNom?

hearty wasp
#

as in the modified date?

#

or timers

fresh rivet
#

I'd like to get started on the questline but the expedition doesn't end for 10 more days

#

can I change the date with NomNom?

hearty wasp
#

p sure that's not how expedition works

#

it's server based

#

why would the date be saved in the save anyway

#

every other game just uses system time

fresh rivet
#

Forget it, I'll just wait the ten days...

waxen cedar
#

Doesn't fiddling with system time mess up the timers anyway? Like suddenly settlement is in -4bil debth, fleet won't be coming back in two years and plants get infinite grow time

hearty wasp
magic lava
waxen cedar
#

Time to make a "Realistic Fleet Timers" mod

hearty wasp
#

I'm sure I say that line a lot

#

but you need to be careful what you wish for

magic lava
hearty wasp
#

try it

#

@magic lava

#

do it

magic lava
#

Killer, I will

#

Thanks

#

What else does it do lol

hearty wasp
#

I hope you're ready to grow old with your settlement

magic lava
#

Lol

hearty wasp
magic lava
#

Hahaha

hearty wasp
#

3 months to 2 years

magic lava
#

As an estimate

#

Should have delays and added costs lmao

hearty wasp
#

I wish I can

#

but each building type is just a single param

magic lava
#

Still brutal, thanks

hearty wasp
#

I still don't understand why a water tower takes 1.5 years to build

magic lava
#

Usually everything but the actual construction is where the delay comes in

hearty wasp
#

fair

waxen cedar
hearty wasp
lime mesa
fresh rivet
#

Dunno, not sure how to do that.

gritty radish
#

is it possible to change item names using a save editor?

lime mesa
#

Probably depends on the item. My computer is currently down so I can't test whatever it is you're wanting to do sorry

gritty radish
#

mk

gritty radish
#

oof

hearty wasp
#

anything you can rename you can rename in game

gritty radish
#

I wanted to rename pugneum to lean-

hearty wasp
#

you can learn how to mod instead

gritty radish
#

cool

sour cedar
#

If anyone here has a Normandy frigate as an item, please let me know I have an offer.

hearty wasp
sour cedar
hearty wasp
#

then you can still save edit it

#

its ID is EXPD_SPEC02

#

add that specifically as a product in your inventory

sour cedar
#

On Xbox…? I’d like to know how to save edit on Xbox.

hearty wasp
#
#

read the description

sour cedar
#

Bet thanks

hearty wasp
#

modding is a pathway to many abilities some consider to be... unnatural

sour cedar
#

I had no clue you could edit saves on Xbox, is there anything you can tell me about it or do you have no idea when it comes to Xbox?

hearty wasp
#

I don't have an xbox

#

there's a discord link in that description page tho

lime mesa
sour cedar
#

It is, but not from the Xbox. Gotta install no mans sky on my laptop, it syncs the saves and I can edit it that way.

#

Hopefully I can open the menu at least 💀

lime mesa
#

I can barely figure it out on pc

#

On ur laptop might work

sour cedar
#

Cant be too hard, I’ve done things like this before in the days of 360. Back before all of Microsoft’s suped up encryptions.

lime mesa
#

I modded some on SoD2 but nms is not my expertise

sour cedar
#

I just hope someone remembers Horizon 🤣 if anyone here used to mod on 360.

Haven’t done any modding of any kind on No Mans Sky, I play on Xbox. But here I am.

quiet yacht
#

Any mods yet to repaint the minotaur "sentinel" parts?

vale iron
quiet yacht
sour cedar
#

I now know how to save edit. thank you for this information it will be very useful.

vale iron
dark plinth
#

Thanks

#

Here's a suggestion, the Scimitar from Star Wars

vale iron
#

Oh, there's actually a recent model for that. I just didn't like how it looked. If it would be popular though, I can do it

nimble saddle
#

To what extend is NMS moddable?

vale iron
# nimble saddle To what extend is NMS moddable?

That's a hard question to answer. "somewhat" would be my answer, but that doesn't say much. There's a decent amount we can do, but also a decent amount that is either locked up in the EXE or single player only

nimble saddle
vale iron
#

Just like my "somewhat", "ground breaking" doesn't have a firm definition, so I can't really answer that. If you can say what you are wanting specifically, I can probably say if it's possible.

hearty wasp
#

switch out "ground breaking" to "game breaking" and you got yourself a deal

#

laughs in drills

magic lava
#

Hehehe

nimble saddle
#

Guess it depends where it is implemented

#

And how

hearty wasp
#

that requires tweaking literally every single part that has that feature

#

if you're ok with doing it we can teach you

#

just don't expect anyone would have the ass to do it if you think it is overwhelming work

vale iron
#

So, possible, but unlikely to be done

hearty wasp
#

I'm sure with enough ass someone can do a lua for it

#

I've an idea or 2 on how it can be done

#

but I'm not assed

steel crypt
#

So we need a ghetto booty modder

vale iron
#

Stay back! I'll super-size your booty!

hearty wasp
#

or a donkey

nimble saddle
#

I'd much rather have HG add a "disable_contextual" attribute to parts

hearty wasp
#

they cannot

#

the system is integral to base object placement

#

have fun seeing literally none of your base objects if that's the case

#

so either join us in the dark side or keep yourself in agony

undone otter
#

Can I play in Multiplayer with Mods?

#

Like... doesn't the Mod conflict with something?

hearty wasp
hearty wasp
lime mesa
#

Any of y'all figure out how to get a working portal gate inside a freighter base yet? 😁

hearty wasp
#

not how the teleporter works

lime mesa
#

I don't really care about warping to it. But warping from it...that's hot 😁

hearty wasp
#

you can just build a teleporter on your base

#

a lotta mods including eucliea has that built in

lime mesa
#

Yep. I've got a portal tagged with a base computer. Can jump to it and go. But it'd be nice to have my own portal gate in my ship even if it was only one way like the teleporter

hearty wasp
#

Eucli-ea has a mini-portal

waxen cedar
#

the return

#

he came to judge us for our sins

hearty wasp
#

that's just a screenie for an Eucli-ea update

#

which I forgor to post here

waxen cedar
#

have you yet changed skybox suns into Sean in the Sean mod?

#

as well as star systems in galaxy map

hearty wasp
#

3.3.5 "Building Respects"

Added Monolith sub group under Eucli-ea Structures

**Non-Buildframe RecTUM users will see Monolith sub group under Eucli-ea Structures 2

Added 25 new decorations and structures

Monolith foundation, 3 monolith stairs, 15 monolith plaques under Eucli-ea Structures > Monolith

2 standing monitors under Eucli-ea Decorations > Displays

3 settlement monuments under Eucli-ea Outdoor / Lights / Technology > Outdoor Decoration

Settlement stone tower under Eucliea Structures > Other Structures

Added vanilla variants of settlement monuments and stone tower under Furnishings > Decorative Technology; these can be unstable and can softlock your game if the save doesn't have a settlement

Condensed 3 Special Road sub groups into one "ROADS - SPECIAL" sub group

Spend less, furnish more.
https://www.nexusmods.com/nomanssky/mods/367

hearty wasp
lime mesa
#

In clicking around I found the everything is Sean mod. As well as the discussion that happened on Twitter. That is comedy gold.

merry wasp
#

Buildin respects

#

Every fcking time you make le laugh

hearty wasp
#

that's what the names are here for

hearty wasp
quasi fossil
#

Very nice

waxen cedar
#

hmm

#

an odd thing

#

somehow I've turned all firework types free

#

it wouldn't really be that big of a deal but apparently such change applied across every old and new save

#

Would anyone mind helping out and telling where the cross-save reward unlocker stuff is? I'd really like to reset these into the paid ones for the sake of "sense of progress"

rare escarp
#

Is there a mod that allows you to play with photo mode filters turned on?
I really like the Vapour filter

hearty wasp
#

at least that's what I'm seeing in the product table

teal lance
#

Hey gumsk thanks for the hardframe reskin mod

#

It looks really cool

vale iron
teal lance
#

Blackred

#

And white light

lime mesa
#

any mods for better performance?

lime mesa
#

not really, but there's definitely optimal settings to be found for your hardware.

hearty wasp
#

just use FSR

lime mesa
#

any of you clever modders figured out a fix for the busted textures? workaround seems to be either raising or lowering texture quality...but eventually that breaks, so you gotta change it again.

hearty wasp
#

no

#

just report vanilla issues to HG's ZenDesk

#

if I'm to guess tho they may've did it to increase performance

#

and/or accommodate for the switch

lime mesa
#

!hg

hardy auroraBOT
hearty wasp
livid mica
#

If I get the game for PC will I be able to increase the base parts upload limit in the root files?

lime mesa
#

yes, but bases over a certain number aren't visible in multiplayer.

lime mesa
chilly oxide
#

Thanks.

teal lance
teal lance
#

Also why is gumsks exomech hardframe colour mod not working with enjoyable quicksilver?

#

The game wont launch with them both

vale iron
#

There's no reason they should have any kind of conflict. Nothing else out there should edit the same file as hardframe reskin

steel crypt
#

@lime mesa This is a personal mod of mine for grass. It does some LOD stuff and lil size variation and thinning. I get some FPS from it.

pine saffron
#

hello, is there a mod that makes animals invincible? i really hate running them over with exocraft

hasty stag
#

i don´t know one sry, but what´s your favourite mod for NMS guys?

teal lance
merry wasp
#

If i have to choose unique exocrafts and instant actions/scan are my must haves

#

And inventory rebalance

hasty stag
#

Hmmmm, interesting, actually i think i like the Fantasy Reborn 2.0 mod the most

hearty wasp
#

use the lua if it has one

hearty wasp
teal lance
#

Ok thanks

hearty wasp
#

Ships of Moar 2.2:
Added 9 new ships:

Star Wars Cloud Car
Star Wars E Wing
Star Wars XJ5
Star Wars Delta-7
1989 Batwing
Star Citizen Ageis Nemesis
Custom "RX4500"
Custom "C1280"
Custom "Predator Nighthawk"
AMUMSS script - Added "GShip" collection to include all GShip custom ships in the generation pool. Requires GShip Custom Ships to be installed separately

https://www.nexusmods.com/nomanssky/mods/1064

#

^ also new "Give Me Shuttles or Give Me Death" pak and lua - makes the game only spawn Shuttles (which this mod replaces) (Exotics still has a small chance to spawn)

steel crypt
hearty wasp
#

I can finally watch more Mandalorian tonight

#

tbh that's what got me wanting to put more ships in

#

if Obi Wan is good maybe there'll be more coming

hearty wasp
granite flint
#

Hear me out

lime mesa
magic lava
hardy auroraBOT
magic lava
#

!moddinglink

hardy auroraBOT
lime mesa
lime mesa
lime mesa
#

someone should make a mod to make wiring loom cheaper or craftable if thats even possible

late mirage
#

Anyone know where freighter base layout is in the save json?

#

Trying to fix this: #nms-questions message

I have a room which is clipping outside of the buildable grid, and I can't seem to remove it normally

#

eh, nvm - PersistentPlayerBases

devout osprey
#

I don't currently run any mods on my PC NMS. Back when I did, the only mod I ran was the one which increased the speed of the refiners. I'm thinking of re-enabling that and was also wondering if there is the same thing for the Nutrient Processor speed. Is there?

#

If so anyone have links to the current best version of those one or two mods?

rapid sandal
# devout osprey I don't currently run any mods on my PC NMS. Back when I did, the only mod I ra...

The speed is based on the TimeToMake field for each recipe (refiner or cooking, both are defined in METADATA/REALITY/TABLES/NMS_REALITY_GCRECIPETABLE.MBIN).
NMSMB has a trivial script (Recipe_Fast) to set all recipes TimeToMake = 1.
https://github.com/cmkushnir/NMSModBuilder
You could also goto No Man's Sky - Creative & Sharing Hub discord server and use their bot to gen a mod pak that makes this change.

GitHub

No Man's Sky Mod Builder. Contribute to cmkushnir/NMSModBuilder development by creating an account on GitHub.

devout osprey
cloud basin
#

@lunar dew what is your mod list?

lunar dew
lunar dew
cloud basin
#

sick, thanks!

lunar dew
#

np

lime mesa
magic lava
#

it's modular, if you want to customize

lime mesa
#

Wdym by modular?

magic lava
#

Take out whatever you don't want changed or if you don't like how it changes things

lime mesa
#

Oh ok I see

fringe crest
#

Literally op 😫

hushed bronze
#

There is no escape, fellas

gritty radish
#

is it possible to change a companion's type (for example: turning a strider into a diplo) using a save editor?

vale iron
#

Yes, but you have to change all the descriptors too

gritty radish
#

mk

gritty radish
#

does it work with untamable creatures? (turning a rodent thing into a drill)

hearty wasp
#

it has to be a creature

#

and has pet related data in it

#

else it can break mp connection or cause instabilities

waxen cedar
hearty wasp
#

They still haven't fixed that shit?

vale iron
#

I thought they would have with the quad egg fix they did, but apparently not

steel crypt
#

This will show you what filters are available in photo mode, but not with the in-game name.
<Property name="SelectableInPhotoMode" value="True" /> - is what you're looking for. To link it to an in-game name, you would have to look through the language file and match them.

steel crypt
#

@vale iron The photo/in-game vignette? It's a LUT?

vale iron
lime mesa
#

The fantasy reborn mod will affect my builds?

steel crypt
#

DUD'S SKY - COLORS updated v3.84.3
Mods updated + 2 new mods 🙂

MOD_DUD_AtmosphereBurnFX_v3843
Replaces (first person) atmosphere entry effect with custom effect.
MOD_DUD_Heatwave_v3843
Replaces smoke/dust effect on some "Scorched" weather planets (Lava and Scorched) with custom heatwave effect.
*See mod page for more details.
https://www.nexusmods.com/nomanssky/mods/968

steel crypt
viral crystal
#

Hi i need some help, im having one conflict as what AMUMSS said and i though it gonna sort all the conflicts automaticaly when i build one script from 5 scripts i was using

#

so how to sort that one confilict i had with building a mod from scripts ?

#

...or i will send mods that i need merging so somebody can merge them and return to me, its just 5 mods

hearty wasp
#

AMUMSS already did

#

it's telling you how many it solved

viral crystal
#

hmm there was no merged mod in folder

hearty wasp
#

upload the report.txt

viral crystal
#

i see just report.lua no txt ?

hearty wasp
#

yeah that one

#

wait this isn't the modding discord

#

!moddinglink

hardy auroraBOT
hearty wasp
#

go there

#

you can't upload shit here

viral crystal
#

okey

#

i went in modding section i thought its about modding and helping with mods

hearty wasp
#

yeah but you can't upload shit in this server

#

because you haven't earned the role yet

viral crystal
#

lol

#

its not like i run for presidency xD

#

i swear this discord almost starting to have more rules than constitution of a country xD

vale iron
vale iron
#

The most important thing I want to do is mirror the vignette effect from the top half of the screen to the bottom half of the screen. I'd also like to set the default vignette value to 0. I've made the latter work before, but you have to hit a key to activate it when you go into photo mode, which is odd.

lime mesa
#

I hate having to set it back to zero each time

vale iron
#

I'm working on a 'Lonely' modpack and could use advice. So far it has increased system size; fewer freighters, pirates, random pulse encounters, freighter battles, and NPC ships; asteroid ribbons by Exosolar; no random NPC flyovers; more Dead and Weird biomes; ; no exosuit voice; many more uncharted and abandoned systems; and skip tutorial missions. Anyone have suggestions for other changes that would make the universe seem more empty and lonely? Should I decrease creature density? I feel like that's not really the same as lonely.

lime mesa
#

I don't know. Sorry

hushed bronze
#

@vale ironMaybe a great reduction in frequency of NPC landings at stations and outposts?

vale iron
steel crypt
vale iron
viral crystal
#

Hi again, one question is there a mod that will 'space out' planets more

#

i was waiting for developers to make them more distant from each other because they are too close to each other its completely unrealistic, and its bothering me from the start 🙂

hearty wasp
#

get a slower ship

steel crypt
#

@vale iron
Here are some values in AISPACESHIPGLOBAL you might want to look at?
<Property name="TradingPostTraderRequestTime" value="60" />
<Property name="SpaceStationTraderRequestTime" value="30" />
This one is the spawn distance from the outpost:
<Property name="TradingPostTraderRange" value="1500" />
In this section, you will find 4? colors. They are the trade lines in space. You can alpha 0 all 4 for removing the lines.
<Property name="TradeRouteColours">
<Property name="A" value="0" />
This is how long a trader stays at a pad:
<Property name="DockWaitMinTime" value="60" />
<Property name="DockWaitMaxTime" value="120" />

tidal portal
#

mods

hearty wasp
#

yes

viral crystal
#

so no such mod ?

hearty wasp
#

not at the moment I think

#

you're welcome to find an outdated mod and revive it with the knowledge it may diverge

viral crystal
#

hmm i doubt it exist, because somebody would use it already, and also its not that simple just to change values as with other simpler mods

#

maybe star systems are in 'contained space' so if planets are too far appart thet may go out of bounds

hearty wasp
#

there were mods that reduced planet distances

#

you just need to find it

viral crystal
#

hmm i will look at, but i doubt there is this what i need, i listed about 10 15 pages of mods yesterday but there were none like this

#

i mean, they should be visualy distant (if you catch my meaning) not just in 'travel time'

hearty wasp
#

you were not searching hard enough

#

try searching for words like "planet"

#

or the categories on Nexus

viral crystal
#

alright, still i doubt i will knew how to edit and update that mod(s) 😄

hearty wasp
#

well, you wanted the mod

#

sometimes pain's part of the journey

viral crystal
#

haha yeah, if only i have that much will to bother with it xD

devout osprey
#

I've downloaded the NMSModBuilder and it's very impressive, but after reading the readme.md I still don't know the workflow of using it. Is there a tutorial which goes past the readme.md? BTW, I am a developer, so I'm not asking this because I'm in over my head and need to be told that I need programming classes before using it.

hearty wasp
#

You can wait till cmkushnir shows up

#

Or you can join the modding discord and wait for cmkushnir to show up but you'll be less buried by other messages

#

!moddinglink

hardy auroraBOT
devout osprey
#

Cool. Thx

brave oriole
#

Do mods mess up my game if i choose to disable them in the future

#

like i see better reward mods for example and i wonder if they are considered cheating of any sort

#

or if they are allowed

hearty wasp
#

no and no

rapid sandal
# brave oriole Do mods mess up my game if i choose to disable them in the future

It's rare but possible. Two cases I can think of:

  1. Mod adds something new that gets saved in save file, e.g. new product, substance, technology. Believe game will just ignore on load when mod removed, but haven't fully tested.
  2. Missions. It's possible for a mod to mess w/ existing missions e.g. skip mission mod, such that when you remove the mod those missions get reset.
  3. ... three things ... it the mod alters the way seed calc's are done such that w/ the mod you don't get the same gen things as vanilla e.g. w/ mod you find your perfect ship, remove mod and ship may change if mod altered how ship seeds used, or alters where locations are placed on a planet, or its terrain such that your perfect base is no longer perfect.
hearty wasp
#

they can

#

but the game almost always resolves it on its own

#

it's as likely as the vanilla game corrupting your save because the mechanics of the data being saved is exactly the same

#

so if you fear the game would corrupt your save, you would just want to back them up in general

#

different how, in terms of saves

hearty wasp
#

ok, how unstable had modded NMS saves reported to be, or in hypothesis can be, compared to vanilla saves

rapid sandal
#

I haven't had stability or corruption issues removing mods, but I have had it, as the op asked, "mess up my game".

stiff stirrup
#

I have not gotten too crazy into the mod scene, but I have always expected stuff to go wrong, and make backups of saves before screwing around in the save editor.

vale iron
#

Never hurts to make a backup, for sure. I've never had a mod corrupt a save, though I have had it happen with save editing.

hearty wasp
#

it can happen

#

just as likely as vanilla would

vale iron
#

For testing: gLonely - creates lonely galaxies. Features: Increased system size, increased planet visibility distance, far fewer random freighters and pilots, slightly modified Asteroid Ribbons by Exosolar, systems are mostly abandoned or uncharted, far fewer NPC ship spawns, no random NPC flybys on planet, more dead and weird planets, fewer pulse encounters, fewer freighter battles, no trade route lines, no suit AI (except one hazardous flora warning message), skip tutorial missions (gaining appropriate recipes)

Recommended for new games. If you are adding to/removing from an existing game, save in the Nexus Anomaly to be safe.

blazing crescent
vale iron
#

Yeah, we've talked about it on the modding discord and other than it not really being a mod, it's interesting. Someone narrowed it down to something in the NEXUS folder specifically, but not any further.

#

Probably one or many GEOMETRY files

blazing crescent
#

interesting

lime mesa
#

I've heard from people it's been causing more issue

primal violet
waxen cedar
#

Do you know what kind of plants snap into the decorative pot? @vale iron

#

the one which is unlocking in a bit

vale iron
#

Not a clue. I don't know much of anything about snap points. I'll take a look, but don't think I'll be able to tell much. Winder would be the one to ask probably

waxen cedar
#

Alrighty

vale iron
#

Do the previous plant pots, 1-3, have any snapping?

waxen cedar
#

Don't they already have a plant in their models?

#

since this one doesn't

vale iron
#

Ah, I didn't know that. Strange then that it doesn't have snapping, yeah

#

Unless I'm looking at it wrong, which is definitely possible

hearty wasp
#

They may just

#

Have no plant at all

#

Or

#

Work like space station back room hydro shelves

#

Uses the planet object table's objects

#

Check stray locators

#

Also

#

Snappoints are all in placement files now

#

Could just be in ere

waxen cedar
#

many thank

hearty wasp
#

yeah there's just no plant in it

#

may just be a piss pot

wise tusk
#

🤣 🤣 🤣 🤣 🤣 🤣 🤣

hearty wasp
#

Someone in the modding discord said it'd be funny if someone actually just installed that mod like a pak

#

And then found the game better to play

wise tusk
#

Well, he just updated it with a .pak version

#

and yeah, the game has improved

#

which is nice, since it was something that many players have reported b4

hearty wasp
#

makes the joke obsolete tho

wise tusk
#

I mean, I know that the "mod" it's just a repack from an unpacked file, but for some reason that works

hearty wasp
#

the new one is uncompressed is why

#

less processing needed to extract and load

#

and geometries are big and compressible because they are models

blazing crescent
neat hedge
#

I already asked for it in discussions on the official mods discord but i'll ask here too, current version of save editor?

#

Problem solved

#

Thanks gumsk

waxen cedar
#

@vale iron would it be possible to attach starship trail emitters into freighter models? Swap the freighter thrusters out with them