#nms-modding

1 messages Β· Page 229 of 1

odd stag
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@young zealot am I the only one who likes the simpler movement? πŸ˜„

dim mortar
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Hi there! im making a youtube video using this amazing game and im wondering if anyone knows how to get closer to a true spectator camera? ive used the in game photo mode but i really wish it was a "video mode" as the photo mode tends to "freeze" the subjects in place. Thanks in advance!

hushed bronze
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If you are in an online room with another player, photo mode wont have the time stopping effect

hushed bronze
zealous hill
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is it possible to change/increase the camera distance from the character?

hearty wasp
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and no one's found the right bit to flip yet

zealous hill
hearty wasp
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you can experiment with the lua and change the values

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something about a camera offset, should be a set of x, y, z values

zealous hill
hearty wasp
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with a text editor

zealous hill
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ok, i will try my best..

vale iron
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I can help you with it tomorrow, but not today unfortunately. Turbo and superturbo are just hope fast the camera moves when you are in photo or build camera mode

zealous hill
hushed bronze
hearty wasp
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sorry, our schedule is just too incompatibleπŸ₯²

waxen cedar
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it works with the discovery menu etc

kindred panther
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Anyone know how to use the JSON editor to enable expeditions on an old save?

zealous hill
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Its freakin annoying and unnormal that u get slower automatically in space.
Is there a mod who fixes this?

hushed bronze
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wdym, the deceleration/limited acceleration thing?

twilit smelt
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hm. what affects the visor detection range for 2* and 3* items like grav balls and curious deposits?

glossy basalt
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ive been doing all my mods manually, but i recently installed MO2 for STALKER anomaly, and noticed it recognized NMS and also links to nexusmods - does anyone have experience with this (mostly for auto updating my mods)

thorny void
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is there a way to change the stack size for permadeath, i dont play for the decreased stack sizes

vale iron
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I'm pretty sure I changed survival/perma stack sizes in gStacks mod

hollow jacinth
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@vale iron i browsed through all blue seeds in NMS seeds site and none of them was satisfyingly bright dark blue , maybe this screenie helps though

vale iron
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The base computer cover?

hollow jacinth
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would love to have golden parts of Golden Vector to be similar to this ball

vale iron
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It's been a while since I touched that mod. Let me look

hollow jacinth
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also as im using for removal mods , the glossy black should look somewhat better than usual

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like in some orbits my black freighter looked red/orange without fog removal mod

hearty wasp
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Hello there, I'd like to show all of you my RecTUM.
It's first in (hopefully, if I can be arsed) a series of mods changes everything base-building related (as long as there is not an existing mod doing the same thing).
RecTUM is the backbone of BuildFrame, aiming to condense vanilla categories into fewer ones, making more room for modded objects:
https://www.nexusmods.com/nomanssky/mods/2197

vale iron
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Your rectum is beautiful

hearty wasp
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I just realised I unintentionally made another reference to asses rather than the mod name in that message

merry wasp
fluid ginkgo
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has anyone made a ship editor yet?

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or is that a bit outside the purview of modders?

rapid sandal
# fluid ginkgo has anyone made a ship editor yet?

Almost everything in the game is procedurally generated, including ships. So when you look in your save file to see the info for your ship you will just see the seed value used to proc gen it. I believe there is a way to specify a custom list of parts in the save file, but I think only you would see it, not other network players. The discord server No Man's Sky - Creative & Sharing Hub has a bot you can use to specify the list of parts and colors you want, and it will then iterate through seed brute forcing the parts from them until it finds a seed that has the parts you asked for. That's about the closest to a ship editor at the moment.

fluid ginkgo
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that's sick

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now if only we could do it legit in game

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I'm not against modding or save editing, but I think I would feel more accomplished if I spent a lot of effort and resources building the perfect ship myself

rapid sandal
# fluid ginkgo now if only we could do it legit in game

There is someone else who is working on an in-game editor for certain values e.g. color of sky, height of mountains, ... But I don't think a ship editor is in their scope, again as the game gens them from a seed value, but it would allow you try diff seeds while in the game (not have to reload a save to see what the seed looks like).

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If the bot and the in-game editor could be made to work together then that might give you your in-game ship editor.

steel crypt
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I think it would be cool if on those crashed ships you don’t repair the ship but instead you can get a part from it. You could store that part in inventory and use it to build a ship or replace a part of your ship.

rapid sandal
lime mesa
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can someone make a mod that adds toast and the ability to put anomalys jam on it?

hearty wasp
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wasn't there a person who made a food mod

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I forgor who

shy edge
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hi there

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where can i find mods for v3.40?

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all the mods ive tried crash the game

hearty wasp
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you'll need to find files released during that time period

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so around mid-late May 2021

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don't get mods for 3.41 though

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dunno why you'd want to play on an inferior 3.4 version but I digress

shy edge
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hmm

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il just grab v3.8 sentinels then

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can i move my save file from old version to new one idont wanna start again?

hearty wasp
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new versions can recognise old version saves automatically

shy edge
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cheers

magic lava
shy edge
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are there many mods that work for the sentinel update?

hearty wasp
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most mods that are updated do

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you're prolly playing specifically on 3.80 because of reasons

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in that case you need to just find mods that are updated between 16 feb to 18 feb

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here're all the dates for your specific version needs

merry wasp
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Complete custom foods, like coffee

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And geknip tea

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Here's the link to the lua

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Im currently working but if you have questions feel free

lime mesa
twilit smelt
hearty wasp
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πŸ‘ƒ

twilit smelt
merry wasp
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addnewfood.lua

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all you need to do is provide your own sprites

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(.DDS files)

hearty wasp
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Updated with MBINCompiler 3.82.0-pre2

KnB vanilla changes omitted for now

Converted METADATA file generation to use AMUMSS lua script, script released

AMUMSS script feature: FORCE_DECOR_TYPE will change every KnB object into the placement type of your choice, read the descriptions inside the script for more information
https://www.nexusmods.com/nomanssky/mods/1627

heavy oar
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hidable galactic map ui mod?

merry wasp
velvet badge
merry wasp
fiery owl
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Question here.. is there a Mod that will help you make stacks of stuff? Like when you are making Metal Plating and don’t want to make just ONE each time?

fiery owl
merry wasp
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sec

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one sec

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gotta load the game

fiery owl
merry wasp
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should be yes

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base speed is now on 50u/s

fiery owl
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What the heck. I have never seen that change amount. Hmm gonna test

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I will be damned. It IS there. OYE!

merry wasp
fiery owl
merry wasp
fiery owl
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I found HOVER the other day which changed my life.

merry wasp
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lua is always provided

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so if the speed are to much you can twaek them

fiery owl
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I am always worried that the Roamer will run over everything.. but the Nautlion, mm I have wanted it to be an attack sub with speed. Got upgrades,. But still want some speed on it! This sounds like it might help push it a bit further

merry wasp
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oh i roadkill everything

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XD

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roamer and mech are so much fun with this mod

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colossus is also usefull

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if you dont know how to work with lua just ask @fiery owl

fiery owl
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Uh, .7z file sir? What the heck you suppose to open that with? That’s not a zipped file.

merry wasp
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winrar or any other unzip program your pc comes with

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7z is a free zip program

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you can unzip it with everything XD

fiery owl
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Hmmm I shall check that out too

merry wasp
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its free and its good and opensource if i recall

fiery owl
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I have installed and will test it out! Thank you! πŸ™‚

merry wasp
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but whatever rocks your boat

fiery owl
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When I tried that.. it didn;’t know what to open it with. I did download the 7-zip and its installed!

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Anyone know if that uh.. what was it.. it was a mod to allow you to summon more than one freighter works again? I used to have it but then it didn’t get updated and I had to toss

merry wasp
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not sure if i made it into a lua

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nope don't have the lua for it

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should make one tbh XD

vale iron
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You can strip out all except the one line about multiple freighters

merry wasp
# vale iron

Thx, but finished my lua yesterday eve, it's only 1 val change anyway

heavy oar
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@vale iron did u finished implementing the normandy as a freighter?

vale iron
steel crypt
native nest
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been trying to find a mod that increases probability of colliding planets, is that a thing by chance?

tidal portal
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from the mods people have told me about it either changes something surfscd side, or a mod that would change something that has a chance of just not changing

native nest
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dang it, thank you very much for your response !

untold kite
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So if a mod was made without a lua file (e.g. throwing its pak in modscripts in AMUSS and decompiling yields no lua file) does that make it effectively impossible to create a compatibility patch?

I'm trying to get Eucli-EA to play nice with Snappy Industry (no lua) and gbase's item pak (eucli conflicts with both, but the latter 2 don't conflict with each other) and it does seem to be properly handling Eucli/gbase conflicts but Snappy seems to be getting ignored.

(For reference I used the lua file from Eucli and the other's pak file in modscripts to create the patch, renamed it as per Eucli's instructions with tildas, and left all original paks in the mods folder)

heavy oar
hardy auroraBOT
merry wasp
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visit the #mod-help there

untold kite
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gbase yes (well, have to run AMUSS with just the gbase pak to get the latest one)

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Snappy Industry does not and that's the one whose functionality is lost.

heavy oar
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soo

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its possible to hide the galactic map ui ?

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if someone can make that?

merry wasp
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not me i cant be arsed with UI elements

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XD

heavy oar
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i asked on the modding discord and got a respond but the mod wont come for a few years lol

hearty wasp
untold kite
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It conflicts with Eucli

hearty wasp
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just add tildes to the snappy filename

hearty wasp
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so it basically doesn't

heavy oar
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i think it must be not that hard to hide the ui

hearty wasp
heavy oar
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like i wonder why hg havent done it

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like u did it before atlas rises

hearty wasp
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for us at least

heavy oar
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it was possible before

hearty wasp
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I think "only one person could do it" would be an indication to its difficulty

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but more likely prolly no one wants to do it

heavy oar
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yeah but like

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its the only thing that keeps me having a pathfinder or pre atlas rises version of the game

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if hg or even a modder knew how to hide it

untold kite
heavy oar
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i would never use a old nms version again

hearty wasp
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and one scene just happen to overlap

untold kite
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well, more like 14 scenes >.>

hearty wasp
hearty wasp
heavy oar
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i dont miss it

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i do yes

hearty wasp
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I think I'd know what I edited, tbh

heavy oar
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in the current version

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but it was possible until pathfinder

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because it had the original galactic map ui

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now the galactic map ui is hidebale yes

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but not entirely because u see stars selected soo it kinda kills it

merry wasp
sinful dagger
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cheers

merry wasp
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πŸ™‚

merry wasp
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@ashen mango

ashen mango
night adder
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Always feels nice to see confirmation I'm right - much obliged. :D

drifting sable
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Do you guys have some sort of a performance mod that increase the fps and performance of the game?

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Getting a lot of fps drops lately

mental marsh
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I literally forgot.. wasn't there a way to attach scanner on living ship via editor? I recall it was either change the scanners type to bioship related one or change living ship's code to get the game mistaken it as a mechanical one yet still retain appearance of living ships.

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but can't figure it out, lol. been like 8 months or more since touched edit stuff.

night adder
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If you're not referring to the god-tier glitch, you can save edit a Living Ship, change the reference pointer to the mbin for a mechanical ship, achieving the same thing - the ship will have LS internals but appear mechanical, allowing you to install scanners and other mech tech. However, the game validates the ship every session and will wipe the mech tech off each time.

mental marsh
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hearing of that, seems like it is patched.. rip.

night adder
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It isnt

mental marsh
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but tbh doesn't matter if I cannot use LS's module any further.

night adder
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Thats the reverse godtier

mental marsh
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Is there way to make LS's internal mechanical then?

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I'm sure I saw it on somewhere around..

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can't remember it how

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I do heard about a god-tier glitch, but it isn't about that.

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Some people managed to do the same on editor

night adder
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No, there's a way to build a mechanical ship then skin it with Living - the reverse of what I explained earlier, change the reference from mech ship mbin to bioship.

mental marsh
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I see..

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gotta give a shot then

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Thanks, will try to see if it was the thing I was looking for.

vale iron
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I have a mod that enables regular tech on living ships @mental marsh

mental marsh
mental marsh
vale iron
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Glad to hear it πŸ™‚

mental marsh
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somehow retained, so if what I heard is correct, they are gone once session is reloaded?

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oh.

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lol.

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checked.. opposite do not wipe out your mechanical internals.

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even with warp+ reload+ despawning ship and respawning, it's still there

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@night adderThanks.

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andd only way to upgrade it is via editor now.. lmao

night adder
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That's because its literally opposite - if you had installed any living tech, that gets wiped on reload. πŸ˜‰

mental marsh
night adder
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YW!

merry wasp
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still trying to figure to keep them as Alien and still be upgradable

vale iron
merry wasp
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hmm i thought you chaned the shiptype πŸ˜„

vale iron
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Might be able to adjust the ship modifier entity to affect living ship types as well? I haven't looked into it

merry wasp
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i tried it

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made LS into royal => slots upgradeable and normal tech

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but cant accept LS tech anymore

vale iron
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I'll see if I can find the ship modification terminal

merry wasp
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lemme know πŸ˜„

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its something i've been trying for quite a while

vale iron
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Nothing stands out to me in the entity file

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Except maybe the ability to tie an emote to the salvage action, which might be fun

lime mesa
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Can I get a Star Wars cruiser in this game with mods?

magic lava
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Current Freighters and Associated Seeds
0x5 - Harrower
0x6 - Venator
0x7 - Executor
0x8 - BSG Pegasus
0x1E - Imperial II

hearty wasp
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Ships of Moar's got some imperial ships too

lime mesa
torpid dune
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I've tried using AMUMSS and the same error keeps happening, it says I can't use it because of my antivirus, but I turned it off completely.

sweet widget
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Anyone have a mod to fix the VR hands the last patch broke?

vale iron
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I haven't heard of one. Unfortunately, most of us don't have VR, so it's hard to make specific mods

mossy perch
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It might do the trick

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Anyway, I've got a question regarding modding NMS.

What am I supposed to with "TEXTURES" folder directory?

vale iron
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Put it in the modextrafilestoinclude folder.

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Or just use the PAK

torpid dune
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It kinda works now.

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Because the cutscene is skipped.

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But not the removal of the tutorial quest.

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Which is why I got the mod.

merry wasp
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not sure about the no growth version you can ask @vale iron

sinful dagger
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uhh ima check it

blissful monolith
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What is β€œsave editing?”

quiet yacht
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Hey I'm trying to save edit to delete 2 of 4 multi tools I have. When I load up my save I only have 1 and it has no slots or tech. What am I doing wrong? In the save editor it's tool "0" and "1" and I'm wanting to keep 3&4

hoary sigil
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@quiet yacht This might be of help.

quiet yacht
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I have a backup that loads in fine. I'm just trying to get this to work

hoary sigil
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I think you could use that tool to remove the unwanted multitools.

quiet yacht
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Ok I'll try that one

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Nah I'll pass on that. Gotta make an account to download it

hoary sigil
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nexus mods is perfectly safe, but I'll see if I can find an alternative source.

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@quiet yachthttp://www.drkaii.com/NMSC/publish.html

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That's the dev's own site.

vale iron
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You don't need an account to download from Nexus mods

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The design just makes it look like you do

zinc snow
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Nice theory

vale iron
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Free = 2mb/s download speed

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Though that's a lie, it's a lot slower than that

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Oh sorry

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I was thinking of getting paid service

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You're right

hearty wasp
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eh, let em just not get the tools the need

zinc snow
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Making an account is free anyways, so idk why he's so bothered about doing it.

hearty wasp
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could be bothered by spam emails and shit

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not that I don't have an alt email for disposable accounts

zinc snow
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Isn't that what the Spam folder is for?

vale iron
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I don't like having to do it, but I usually cave

merry wasp
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Also nexusmods barely sends mails or none at all

slate veldt
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Hey @vale iron, any chance you could confirm something for me?
I'm having issues with 4x5 inventories not displaying correctly, instead displaying 5x4 but shifting all the slots.
It's happening to all my saves, so I'm trying to see if anyone is having this issue and if it can be remedied with a mod or something.
Easiest way to check is by looking at storage containers in the Freighter inventory screen (only 16 slots will be visible)

slate veldt
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pic for clarity because this is also messing with my ship's adjacency bonuses lining up.

zealous hill
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How can i use more than 3 jetpackmods? is there a mod for this?

merry wasp
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!nexuslink

hardy auroraBOT
merry wasp
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if i recall my own testing with with ship inventory changes i did back on my UniqueSpaceShip mod

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oh wait thought it was an issue you had with a mod, I retract my statement

proven dock
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So.. I don't really like mods that specifically cheat or go absolutely ballistic with changes, but I'm wanting one that reworks or raises exocraft speed / usability- is there an up-to-date or recommended one people use?

hearty wasp
proven dock
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Thank you!

hearty wasp
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searching "exocraft" would prolly work too

proven dock
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Ya I tried that and kept getting no results

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...and now its working

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Ok nexus

hearty wasp
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you install manually?

proven dock
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Ya normally

hearty wasp
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if other mods work then it's prolly just another mod overriding it

proven dock
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It looks like its working fine actually- I meant nexus produced no results when I searched "exocraft"

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Until I loaded it here on another browser

hearty wasp
merry wasp
proven dock
merry wasp
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anyhow test it out

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if the values are to much you can edit them in the lua and recompile it

proven dock
merry wasp
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values should be rather explanatory πŸ˜‰

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think its speed falloff

proven dock
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They look pretty sensible / tame to me so I think they'll work just fine πŸ˜„

merry wasp
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like how fast it loses speed

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but been a while since i look at that code πŸ˜›

proven dock
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Oh ya it's speed

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I just can't read

proven dock
merry wasp
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just that the... well boost is more fun now

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:L

proven dock
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ahhh

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Well I'll absolutely give them all a try as is

merry wasp
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now you can yeet yourself quite a distance

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telling ya

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thats fun

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it finally feels like a genuine boost

merry wasp
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also if you have any issues or recommends plz tell

tidal portal
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heres a mod that contains some star wars ship models

snow ember
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pretty nice, i kinda wanna dip into modding but idk how to start lookin for bangers

tidal portal
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dunno how many but it does

snow ember
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.w. like ngl i want custom freighter models and some polishing for ships, maybe some more models

vale iron
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Just search gShip for custom freighters @snow ember

snow ember
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i got the mod now,

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jus a bit anxious since idk what to expect since i never modded this game,

strange crypt
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Does anyone know of any mods that attempt to overhaul parts of the game or generally attempt to add more variety?

ashen mango
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I'm using NMS Save Editor by Goat Fungus -- a few questions:

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1 - is there a way to view the stats provided by technology upgrades? It looks like that info. isn't visible b/c it just has a number for the mod when you delve it (like S-Class upgrade - 85765 or some value like that)

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2 - I can view other peoples' settlements. If I modify the stats on those settlements, how does that work with what is out there in the world? In my game, I could take the population of someone else's settlement from like 50 to 100 -- but in their save file i guess it would stay 50, so I would see it as 100 but them as 50 if they visited the settlement?

vale iron
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@ashen mango
1 - https://github.com/zencq/Pi
2 - You're getting that data either from a server or from the owner's save file. I'm guessing that data would overwrite yours or it would only affect you. It's extremely unlikely your change would flow back and affect anyone else.

strange crypt
# snow ember jus a bit anxious since idk what to expect since i never modded this game,

I can understand your hesitation, If you are truly nervous at first you could try smaller mods that have a more immediate and noticeable effect that way you can rest easy being able to see that the mods are working. One mod that might fit this would be mods that only change the color of space / planetary sky colors. I know there is a more updated mod somewhere that would change the color of space so that instead of being so bright and colorful its instead black in color

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I am currently looking into creating mods for the game because I truly do enjoy no mans sky but there are quite a lot of rough edges I feel could be expanded

vale iron
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!moddinglink

hardy auroraBOT
strange crypt
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Thank you for the link! i didnt even know that discord exsisted

ashen mango
vale iron
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Right, but the data in your save file is either coming from a server or the owner's save. I'm not sure which is used for settlements.

snow ember
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@strange crypt do you have the link for the space mod colour thing?

strange crypt
hearty wasp
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maybe just browse Nexus in general

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or just get Sean

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it's an "overhaul"

tropic hound
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Ok so I have what might be a dumb question, I’m looking for ship seeds, I know about the nmsseed club page but for some reason I can’t search seeds, is that due to the site owner not Managing it anymore? And the other website that comes up won’t even load, so is there a specific thread or page I could see to get the seeds? After digging I found a old thread for fighters, but what about the other ships? Exotic,hauler,explorer,living? Is there such a database or is every seed a surprise? I’d like to see what I’m getting. Any advise would be amazing? Or links. Thanks in advance!

mortal night
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Is there a new mpfreighter mod?

hardy auroraBOT
vale iron
mortal night
tropic hound
mortal night
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Why?

vale iron
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They specifically disabled the switch that allowed it (it was a super simple mod). Why, no idea. I assume it was causing problems.

mortal night
hearty wasp
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no

unborn island
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Are there mods to update planet generation? Like having mutlple biomes on one planet

hearty wasp
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no

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not possible via normal means

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rayrod's been developing direct memory changes tho

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another 2 or 3 or 6 years and you'll get to play with it

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actually he's been releasing his API so I guess you can try having a crack at that yourself

hoary sigil
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I wonder how difficult it would be to make a pokemon battling like mod using pets. πŸ€”

hearty wasp
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as difficult as it is to make a pokemon romhack

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i.e. better just to make your own game

azure river
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Hey Guys, is anyone here who is knowledgeable about the underlying code of the games controls? I'm a leftie trying to rebind the P-Key to somewhere else, so I don't open the Pause-Menu every time I try to walk forward

fluid nexus
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Is it possible to add missions to the game - which are completed on item collection for instance?

vale iron
vale iron
fluid nexus
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Hm, interesting. Anyone done it before?

azure river
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Do you have any idea what's the best way to make a "call to arms" of sorts for modders who would be willing to help me?

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I know my way around coding. Usually I code in Python, but reading and changing XML-Files or the likes is not beyond me. I just don't know where to get started

vale iron
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Unfortunately, there's not a much better approach them just asking here. I just don't know of a good way of doing what you want

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There's the modding discord, but you wouldn't get much more response there

azure river
hearty wasp
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Hello there. We're looking for inputs on an expanded base building colour palette options. Feel free to ping me here and giving us sets of 2 (two, primary and secondary) colours, preferably in hex colour codes

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here's a proof-of-concept showing a few new rudimentary colours

stray drum
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is there a save name mod?

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I just want to know which save is which but I can never tell exactly

unborn island
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Ahoy

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Woops wrong chat

heavy oar
hearty wasp
stray drum
#

all these updates are nice but I'm still looking for the update that I can name my saves 😭

hearty wasp
#

yeah, it's irritating

#

especially when I make copies

stray drum
#

exactly

#

this is going to sound stupid but part of the reason why I left is I let siblings play their own saves on the same account but it was a hassle figuring out which saves were which so I just stopped playing all together

grand loom
#

anyone know which mbin file i need to edit to increase ships generation? likes the busier space one but i want to edit only a few things

proven dock
#

It was pretty funny to breach and go flying through the air though

#

Then I beached myself too far up shore and fell through the planet

quiet yacht
#

Hey I downloaded a mod from Nexus mods. It's to make royal ships wings go flat when in flight. Where do I put the file or how do I install mods?

#

Is the pin correct? Just drop it in PC bank?

#

Well let's see what this does.😱

#

Ok sweet it works, thanks guys lol

hearty wasp
#

this is like that meme where willem dafoe sits in front of a painting of himself

torpid dune
rapid sandal
grand loom
rapid sandal
# grand loom wow thats so cool, what software is that?

NMSMB - NMS Mod Builder:
https://github.com/cmkushnir/NMSModBuilder doc's and latest versions
https://www.nexusmods.com/nomanssky/mods/2032 nexus
Also, if you have busier space mod installed you can use NMSMB to view what mbin's it changed.

GitHub

No Man's Sky Mod Builder. Contribute to cmkushnir/NMSModBuilder development by creating an account on GitHub.

grand loom
#

nice, thank you, i was using mod station and I was editing mbin with note pad hahahah

#

i'll give it a try

rapid sandal
grand loom
#

i see, thank you!

sour pewter
#

Have asked about this in #nms-questions but couldn't find answers. Hoping the folks who play legacy NMS can help: I've set up a Next install on PC that's broken somehow. When starting a new save in any mode, no textures load. I can see the HUD, access all menus, see build icons etc but all I see around me is the sky (with some awful color banding to boot). It's a fresh install (meaning no mods, shader cache and settings files have been wiped). I do get a shader error dump each time I load or create a save in any mode but it's not of much use to me. Any ideas on how to fix this?

note: Atlas Rises (manifest ID: 8262658978126728861) and Beyond (manifest ID: 6896425777644603761) work normally. Only Next (manifest ID: 4290382675093577172) and Visions (manifest ID: 6471841705658871471) have this issue.

specs:
CPU- Ryzen r5 2600x
GPU- RX 580 8GB

steel crypt
#

Can you run current NMS fine?
If so, you might be dealing with bugs on those versions relating to GPU drivers. I can remember some people on certain cards having to use specific drivers for some versions.

sour pewter
#

Current NMS runs great, no issues

steel crypt
#

Okay, so your current GPU/driver setup works with Vulkan. Next and visions are both post Vulkan right?

swift temple
#

A similar case happened to a friend when he tested a pirate version to see if he could run it properly. He told me he's buying it anyway and hoping he doesn't refund it due to a similar bug, so this brings me hope that the current version will run properly in his side.

sour pewter
#

I think pre-Vulkan. IIRC, the Vulkan update happened in April 2019.

worn owl
#

is there a hanger battle, and proper freighter battle mod

swift temple
#

Also, mod wise, am I the only to mod the font just to get something more sci-fi appropiate? I personally think Roboto looks a bit too... default.

sour pewter
#

What's most funny about it is AR works perfectly. All of the files are from Steam too.

#

Only other thing I can see in Visions/Next is a transparent ship HUD. Nothing else is visible.

steel crypt
#

I don't know, if it's Open-GL then it could easily be related to specific drivers.
Your GPU is AMD correct?

sour pewter
#

Yep

steel crypt
#

There were a lot of driver issues during the OPEN-GL era. Open-GL has a long history of being super picky.

#

95% or so of the issues with drivers and Open-GL with NMS at that time were AMD issues.

#

During that phase, there were people including me that figured out specific drivers for NMS versions for AMD. I can't remember any of it though lol.

#

I don't know if that's your issue, just makes me wonder.

#

There is also a possibility that...did you delete/refresh any shader cache?

#

Your card might have it's own cache and NMS had a dedicated cache too.

sour pewter
#

I've deleted the shader cache a few times. Seems like this might be a no go. 😦

waxen cedar
#

can we add these modules on our mech even?

#

just wondering

sour pewter
#

Behold

steel crypt
#

wow

#

That very much looks like a shader issue to me. either missing shaders (doubtful) or a driver not processing sketchy/edgy shader coding by HG. Which def fits the driver issues at the time. If you really wanted to get it going, you might try searching on reddit or here for specific AMD driver versions that correspond to specific NMS versions that were known to work.

sour pewter
#

Yeah, might try one more thing before biting the bullet and looking for an older driver. I do get an error log during gameplay but the information isn't intelligible to me.

steel crypt
#

can you post here?

sour pewter
#

Compilation error at the bottom

steel crypt
#

afk brb

sour pewter
#

np

steel crypt
#

one sec

#

I'm not super good with shaders, but what this tells me is that as Open-GL tried to compile the shader code using the Open-GL code that was "designed" specific to your GPU, there was an error. There is a very high chance it's caused by an Open-GL compatibility issue.

#

Sorry that took a sec was dealing with kiddo.

sour pewter
#

You're good

#

I had a feeling it might be something like it, but I know very little about game design 😦

steel crypt
#

All the code above is just the main compilation code for Open-GL to use to compile the shaders.

#

You'll see in the code:
If sys is Xbox - then compile like this
If sys is Open-GL then compile like this
etc.

sour pewter
#

So may be best to look into downgrading my driver then?

steel crypt
#

That's what I would do. Pretty sure you're looking for a specific Open-GL version in a driver that will be compatible with the HG shader code.
The problem is, it's not going to be easy to just try some because well...there are a lot. The only thing I can think of is either trying some from slightly before the date of the NMS release because it was always the case that the current AMD driver had an issue but reverting 2 or 3 versions before did the trick, or looking here or reddit for info. I don't know anyone that kept that data for any reason.

#

Or possibly even trying to ask some legacy players with AMD?

sour pewter
#

I'll try those suggestions. Trying one more thing before I give up for now though. Thanks for your help!

sour pewter
#

Also, I think I'm using one of your mods in current NMS (Terra Firma) - It's excellent!

sour pewter
#

Aha. Found a post about issues around 2019 where someone suggested that Radeon sw 18.12.1.1 was stable. Did a clean install of it and sure enough, it works!

steel crypt
#

Bazinga! Cool, I'm glad you solved it.
Yes, Terra Firma is mine. Glad you like it. πŸ™‚

mystic vortex
#

anyone know what changed with the latest save editor update?

verbal monolith
#

@slate veldt Right so continuing from help chat

#

I've got it open now

slate veldt
#

Do you know how to locate your save file location?

verbal monolith
#

Is it this thing?

slate veldt
#

πŸ‘

#

Once the path is set, you should see your perma save in the drop down options.

verbal monolith
#

Yeah I've got it selected and now I have these options

slate veldt
#

Only select the game slot

#

Let it autoselect the specific file

verbal monolith
#

Aight whats next

slate veldt
#

Once selected, go to the top of the window and click through the menus

#

One of them will have an option called Coordinate Viewer

#

I forget which

verbal monolith
#

yeah got it

#

Should my game be closed during this by the way?

slate veldt
#

You should have the ability to change your current coordinates

#

Yes

#

Absolutely

#

Sorry if that wasnt clear

verbal monolith
#

All good

#

So do I just copy my sigils?

slate veldt
#

I assumed you had reloaded and was still stuck

#

Yep

#

But

#

For the first one

#

That should ensure you end up in your ship and not randomly inside a planet

verbal monolith
#

So all the same but change the first one to that, is that right?

slate veldt
#

Yes

verbal monolith
#

πŸ‘

slate veldt
#

Once you hit save changes, you can close the editor

#

Load up the game and save file, be prepared to alt f4 in case it drops you in space or something

verbal monolith
#

Lmao so I tried clicking the icons and nothing happens

slate veldt
#

Oh, right

#

Has to be hex

#

Can you post the glyphs here?

verbal monolith
#

Mine?

slate veldt
#

Or just go to portal decoder website and get the number

verbal monolith
#

That's the in game one

slate veldt
#

004AF8BF4A96

#

I think

#

!coords 004AF8BF4A96

hardy auroraBOT
#

@slate veldt

0295:0077:03F3:004A // planet 0
portal0portal0portal4portalaportalfportal8portalbportalfportal4portalaportal9portal6
004AF8BF4A96
Distance from center: 692168 ly

slate veldt
#

Yep

verbal monolith
#

looks about righ

#

So I just hit save yah

slate veldt
#

Yes

verbal monolith
#

And save again?

slate veldt
#

Yea

#

It should load you in your ship in space in the system

#

If for some reason you arent in your ship, alt-f4, and we'll change the in ship status manually

verbal monolith
#

Yep im in my ship in space!

slate veldt
#

Nice, go save

verbal monolith
#

Thanks a lot for the help haha

slate veldt
#

Or i guess you did haha

#

Yep no problem

merry wasp
quiet yacht
#

So I'm using a royal ship wing mod to keep the wings flat in flight. When I warp they fold up to landing position untill I land again. Is that just how it is or are there better mods avaialble

rare thistle
#

Hello modders

#

I was wondering if using mods would break the save or stop multiplayer

#

is it ok to use mods?

#

I am a heavy mod user but this game is a very long one and a save loss would be horrible

hearty wasp
#

save-wise, no

rare thistle
#

as in mods wont ever break the save?

rare thistle
hearty wasp
rare thistle
#

if I use any mods, outdated or otherwise and they wont work, or stop working after an update will that break the save?

#

saves are client side and can be backed up?

#

just want to bump the capped slots to max 48 like the olden days

#

what is the easiest way to do that

hearty wasp
#

^

#

backpack 48 slot can just be done with just the save editor iirc

#

and NMSSE backs up your save automatically upon editing too

#

not sure bout NomNom but you can read the mod's page if you're inclined

merry wasp
#

Backpack is 48 slots anyway unless tech

rare thistle
#

tech slots mostly

#

yeah the tech slots I mean

#

both the pack and the ship and freighter maybe if it is capped

merry wasp
#

Its not hard to make as a mod tbh

rare thistle
#

what do you mean?

merry wasp
#

To change all of the tech slots to be available

rare thistle
#

Would you please tech me how to do it?

merry wasp
#

Think most mods cover either backpack or ships

#

Meh

#

Gimme half an hour and ill prob have it

rare thistle
#

I read the info of some of these mods on the Nexus and they all say delete this file or that file

#

which made me to pause and do a bit of research

merry wasp
#

Thats true

#

Its the modsdisabled.txt file

rare thistle
#

I dont want to lose my save or get flagged a cheater, just want more slots

#

not a pvp game so whats the point

merry wasp
#

Noone cares if you cheat

rare thistle
#

I was talking about the devs

merry wasp
#

Like i said

#

Noone

rare thistle
#

alright then

merry wasp
#

Nms in essence is a SP game

rare thistle
#

I hate them to capping the slots in the first place

#

my game my rules

hearty wasp
merry wasp
hearty wasp
merry wasp
#

There are 100's of 9999988x stack mods

rare thistle
#

slot expansion has nothing to do with the purisim

#

it is a stupid mandate by the devs and I reject their stupid thinking

#

oh lets cap the slots and piss ppl off

#

for no reason

rare thistle
#

and none functional,check at least 10 of em

#

users report broken or not working

merry wasp
#

my mod doesnt break that easly :d

#

also i keep it up yo date

rare thistle
#

I cant wait for your mod tbh

#

kinda like a little kid waiting for a popsicle

#

:"D

merry wasp
#

kinda cover stack increases

#

but will make a 48 slots mods

#

just gimme a sec

rare thistle
#

does this also wipes the items from the extra slots that you get? I know it is obvious, just double checking

hearty wasp
#

there're a few updated, albeit does more than you want

merry wasp
hearty wasp
#

not slots

rare thistle
rare thistle
merry wasp
#

no its a fact

#

if you have 48 unlocked slots even if mod breacks it stays 48

rare thistle
#

EXCELETE

#

it used to 48 and even now you can see the 48 slots there

merry wasp
#

need those 48 slots for survival too?

rare thistle
#

oh sure

#

they are different for each game mode?

#

as in non universal

merry wasp
#

there's 2 diff file

#

as you can see

#

πŸ˜‰

rare thistle
#

roger that

merry wasp
#

but ships slots is in a completly other file

#

so yeah XD

#

pain

rare thistle
#

oh come on

#

and the freighter?

#

tech slots

merry wasp
#

same file as ships

rare thistle
#

so one file for suit, one for omni, and one for ships

#

3 at the same time works together well I assume?

merry wasp
#

not sure about omni tools never tinkered with those

rare thistle
#

out of all capped tech's I would say tool makes the most sense to avoid ppl from entering godmode or something

#

not saying I approve

merry wasp
#

you can literally turn of pvp

rare thistle
#

I never played this game for pvp

#

dont want it dont need it

merry wasp
#

me neither so frankly dont care

#

well turn it off then :p

rare thistle
#

they should have put the time they wasted on pvp on a new dlc or something

#

it is already off

#

day 1

#

they would be lucky if I even go online lol

#

Single player procedural game

#

period

#

that is not saying I am against multiplayer or pvp in the game

#

its there its fine

#

whatever

merry wasp
#

well it can be fun with friends

rare thistle
#

true

merry wasp
#

so i leave Mp on at least

rare thistle
#

I have been playing with that on for 50 hrs and have not seen a single soul soooo lol

#

travelled 2Mil LY already

hearty wasp
#

it's not common unless you're in more densely populated areas

rare thistle
#

I rarely see ppl except expeditions

#

like at a rate of 0.001%

merry wasp
#

alright

#

MT cover same file as ships

#

so thats good

rare thistle
#

what should I edit? or is it a file?

merry wasp
#

just gimme a sec

#

im making a lua script

rare thistle
#

copy that

merry wasp
#

should be working

rare thistle
#

okay

merry wasp
#

that should you be able to expand invetory to 48 slots

#

mods that change the same files have to be merged

#

just an fyi

rare thistle
#

I just drag and drop them in the game folder and load my save?

merry wasp
#

dont forget to delete or rename the file disablemods.txt

#

drop .pak in MODS folder

rare thistle
#

should I delete this too?

#

it was there already

#

ok I put both the .pak and .lua in the mods folder

#

and renamed the disable

#

can I back up my save?

#

just in case

#

or they store them server side

#

also, do I need to add this one as well?

merry wasp
#

you can backup your safe if you wish

rare thistle
#

Thank you, you are a true Legend

merry wasp
#

i dont really have an exported folder in there

#

shouldnt affect

#

oh

#

that the worng mods

#

folder

#

XD

rare thistle
#

inside the that exported

merry wasp
rare thistle
#

there is Metadata

#

ooh

merry wasp
#

its on there

#

if no MODS folder yet

#

make one

#

you only need the pak

#

but the lua is for updating with AMUMMS

rare thistle
#

whats amumms?

#

looks good?

merry wasp
#

yeah

#

if you run the game you should get a mod warning screen

rare thistle
#

ugh so they check -_-

merry wasp
#

but it always does that

#

but shouldnt crash

merry wasp
rare thistle
#

loading

#

the warning.. will they cut me off online stuff? leaderboards,events etc,

#

the fact hat they are detecting the mods is a fine point that they do care about it

weak arch
#

Are there even leaderboards and such like that?

#

AFAIK, they don't care unless you're greifing.

#

Quite a few people that I know mod, and are fine.

rare thistle
#

πŸ™πŸ»

#

It is working like a charm

#

thank you very much for this πŸ’–

#

I had one tech upgrade, have to check my capital to see if I have any there

#

it worked for star ship as well but cant test it on freighter cuz i dont have the salvage data yet

#

@merry wasp

#

You would know this that is bugging the hell outta me
When you alt tab a tiny blue bar appears at the center bottom of the screen with another tiny slider inside that bar going left and right (like a loading animation) which I think is AFK counter or a game pause

#

To get better ships and stuff there is a 3 hours warm up period (so I hear)

#

when that appears (when you alt tab) does the 3 hours counter still goes on or you have to be focused on the game screen for 3 hours without alt tabbing?

merry wasp
rare thistle
merry wasp
#

yeah

rare thistle
#

so it stops the timer?

#

can we bypass it?

merry wasp
#

it just "pauzes' your game

#

doesnt affect timers

#

i think

rare thistle
#

hmm

#

wonder if we can get rid of it

merry wasp
#

frankly i dont other

rare thistle
#

there should be an option (pause game on focus loss) but they did not add it for us to play with it

#

they have it in most recent games

#

mute game on focus loss

rare thistle
merry wasp
#

my pleasure

rare thistle
#

Without modders I would have not been the hardcore gamer I am today

merry wasp
#

might upload it to the nexus

rare thistle
#

You are god. I come hey guys, is there way to increase size? and you are like gimme a sec, there go have fun

#

stunning 🍻

rare thistle
#

xD

merry wasp
#

!moddinglink

hardy auroraBOT
merry wasp
#

if you have issues

#

or want to make your own mods, but dont know how

rare thistle
#

Wonderful

rare thistle
#

🀣

shy grove
rare thistle
#

πŸ™πŸ»

#

@shy grove check that out, it will make you laugh a bit

#

lol

#

🀣

merry wasp
rare thistle
#

sorry I couldnt resist not to post it here to be on topic

#

xD

#

oooh level up

#

πŸŽ‰

#

tho I should have gotten that 3 years ago. I still dont know why I wasnt here hmm

#

like srsly

#

@shy grove we share more mutual servers than most people have friends xD

#

hahaha

#

when I saw it I kinda told myself is that me in another multiverse? oooh

#

lol

rare thistle
# merry wasp awwww but it's my modder theme song :3

my lil sister confirmed it is working on freighters as well. I need to double check that. she likes to mess with me but since it is working on both suit and the starship I see no reason not to work on freighter

#

anyway we can remove the cap from the fleet number?

#

you can have like 30 of em I think

merry wasp
#

nope

rare thistle
#

or the limit from how many ships you have or omnitools

rare thistle
merry wasp
#

kinda

rare thistle
#

ugh

merry wasp
#

baked into the exe/api

rare thistle
#

not fair

merry wasp
#

so we cant do anything about it (yet)

rare thistle
#

I would love to have like 100 ships (but the freighter holds the default)

#

love to collect them

#

keep exchanging em left and right

rare thistle
#

there is no amount

#

no integer

merry wasp
#

there is a modder working on his custom tool

rare thistle
#

oh what a glorious day it would be when the cap from them ships and tools are removed

quiet yacht
#

Hey, any way to convert my expedition save now instead of in a month?

quiet yacht
#

Bummer

merry wasp
#

or with save editor

#

not sure

#

might be able to change the gamemode to normal with editing save @quiet yacht

quiet yacht
#

What's a good current save editor? The one I had didn't work

merry wasp
#

see pins

#

its in there

quiet yacht
#

Yeah I think this is the one that I used delete 2 of 4 multi tools and it deleted them all and gave me a bugged one...

#

But I see it lets me into the json files... Oh yeah

#

Looks like it worked

#

Thanks

rare thistle
#

@merry wasp can we increase these ones too?

merry wasp
#

haven't checked

rare thistle
#

this is the main storage

#

the actual storage

merry wasp
#

i know

rare thistle
#

others are like temp storages

#

I keep most of my stuff in 4 other ships I have cuz of space shortage

quiet yacht
#

Ok scratch that. I changed it to a normal save file but expedition is still going

rare thistle
#

there are slots as you can see to increase them

#

I thought upgrades did that but I am not sure if you can open up those slots the normal way

#

main cargo + tech is maxed out but those (Storage Containers) dont have any upgrades, as far as I know but certainly looks they can be opened up

rare thistle
# merry wasp i know

they told me you cant unlock those normally :( do you have the word "cant" in ur dictionary?

merry wasp
#

idk, haven't looked and right will not either

rare thistle
#

I got it ur busy

merry wasp
rare thistle
#

lol

merry wasp
#

nah tired

lime mesa
#

I made a mod of scissors being added

hearty wasp
#

what

zealous hill
#

How can i prevent NMS from "Pausing" while tabbing out?
It pauses everytime im alttabbing out. no mather if fullscreen, windowed or borderless window

hearty wasp
#

can't

#

the old autohotkey don't work anymore

#

godspeed

hoary sigil
#

I think you can do something with cheat engine to make it not pause on lost focus until you quit the game.

quiet yacht
#

So is there an up to date save editor? The one suggested in pins is outdated and doesn't seem to work

vale iron
quiet yacht
#

Working now

neat hedge
#

So i'm about to download the xbox pc mods enabler, can someone tell me how to it properly? I don't want to mess up here as it's one of my first times downloading mods

hearty wasp
#

what's an xbox pc enabler

#

you tryna mod on xbox or pc

neat hedge
#

Pc version of an xbox game

hearty wasp
#

you mean gamepass?

neat hedge
#

Pretty much

#

Found a mod for that

hearty wasp
#

if that's the case there really ain't a chance you can mess up

#

afaik you click the program and the program does the stuff for you

neat hedge
hearty wasp
#

there ain't instructions on the page?

neat hedge
#

Yeah, but barely understandable for me

hearty wasp
#

worst case you'd just need to yeet and redownload the game

#

just go for it dude

neat hedge
#

Yeah but
I heard it works differently to other mods

#

That's why i needed some more instructions

hearty wasp
#

yeah because it's a tool that lets you put your mods in the place they're supposed to go

#

just do it

#

else you ain't ever modding NMS blob

#

unless you buy it on Steam/GoG

neat hedge
#

Ok i'll try

hearty wasp
#

what about Sean

little pasture
#

no god

#

no

#

no

#

pleas

#

no god

merry wasp
#

i already have a mod name for it :p

hearty wasp
#

you assume I haven't already done it

merry wasp
#

idk

#

just asking :d

hearty wasp
#

still looking for more colour palette suggestions if anyone's interested

#

here's a swatch of current added palettes

zealous hill
quiet yacht
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Any mods to stop jetpack wings from opening?

hearty wasp
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a different backpack

little pasture
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white and white

hearty wasp
little pasture
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oh srry

sage crag
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is there a mod to destroy atlas yet?

little pasture
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does anyone know of a mod that adds the E-11 or E-11D blaster from star wars

torpid dune
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Does anyone know a mod that removes the standing loss when attacking freighters?

hearty wasp
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there is now

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look at the latest release list on Nexus

quiet yacht
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Any mods that let gek wear the first spawn battle mask?

neat thorn
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Nexus mods works for nms? Skal

steel crypt
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The only real mods for NMS are on Nexus mods if that's what you are asking.

neat thorn
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Ty

cloud perch
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hi @steel crypt

steel crypt
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First of all, if you are even interested in using mods, there are a few good ones....anyway, how hard is it for you to put a pad definitely less than 45 deg but definitely not flat? Say somewhere between 20 deg and 40 or something. Is that an easy thing for you to test?

cloud perch
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definitely not too difficult, im doing the universal adjacency glitch to do all this which means that i just have to scale a diff item like that

steel crypt
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I'm trying to figure out the easiest way to test something. Trying to see if I'm even looking at the right thing to mod.

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Okay maybe if you can try that and see if you land, I'll make a test mod in the meantime.

cloud perch
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kk

cloud perch
steel crypt
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one sec

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I don't know lol

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Not sure it matters

cloud perch
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alright, ill try up and down then

steel crypt
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I mean all 4 sides of the model can be attachment points. I would say as it normally is in front of you in "placing/building" mode i would tilt the far side higher...does that make sense?

cloud perch
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ye

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alr that means i did the wrong thing but ill try this anyways

steel crypt
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yeah I don't even think the direction will matter

night adder
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@steel crypt I can tell you right now, Landing Pads will function in literally any orientation provided there's 85u clearance outward from their faces.

steel crypt
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Ah, okay thanks!

cloud perch
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ah, that makes sense ^

steel crypt
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See, there is this:
<Property name="LandingMaxAngle" value="45" /> which I know applies to ground but thought it might apply to pads also. I see it doesn't. So this is just clearance.

steel crypt
night adder
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Imagine the circle on pads is the face of a cylinder 85u in length that must remain collision-free - terrain, flora, minerals, existing structures/tech, and built objects all capable of interfering.

steel crypt
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Thanks for the info! That helped a lot.

twilit smelt
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has anyone ever forced base objects into a freighter hangar?

steel crypt
cloud perch
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makes sense

night adder
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@twilit smelt It's been tried, have yet to hear of a success doing so.

twilit smelt
night adder
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At best I've seen an SRT embedded in the ceiling so when the other is used it spits you out in the hangar.

twilit smelt
night adder
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@twilit smelt Build a pair of SRTs at a random base and connect them, to compare the SRT positioning to that of the cable - make sure the SRTs are oriented the way you want them in the Freighter, and you should be able to math out the cable endpoints after positioning the SRTs.

twilit smelt
hearty wasp
hearty wasp
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read the description

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the tab, not the one in the files tab

quiet yacht
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Yeah I see now. Thanks you!

north kettle
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Hey sorry to bug! Is there any mods that help with giving units too an account?

ornate drift
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Is there a way to manually edit a mod so it works with the latest update?
There are some texture mods for personal use I'd love to get to work again
as the original author isn't doing it.

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Also, is there a texture mod to apply higher resolution to all armors? I'm
fairly sure I had one of those at one point but I can't find it anymore.

hearty wasp
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texture mods p much never breaks unless the vanilla one is changed in the way it was used

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and if the vanilla texture is changed to be used in a different way, you just need to remake it from the ground up

rapid sandal
rare thistle
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can u change the crew faction of your capital?

lime mesa
lime mesa
gritty radish
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does this mod allow you to ride and tame ploughs?

lime mesa
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Let's find out

lime mesa
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Confirmed ability to tame. It says it's too small to ride though

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A bit of save editing might sort that out

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So far unable to ride. Even with size increase. Size increase did work for my lil ewok buddy though

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Took this from not ridable to ridable

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Experimentation is ongoing.

bleak thunder
little pasture
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some modder should make a mod that adds a new multitool that looks like an E-11 from star wars

river mesa
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Are xbox players able to play w you while you mod?

zinc snow
# river mesa Are xbox players able to play w you while you mod?

Depends on how much the mod changes the game
If it is pretty much Vanilla+, as in things that don't massively overhaul the game or change things completely, then yes Crossplay will still be possible.
However, there are some mods that change things so much that they do disable multiplayer, but you'll know them when you see them because when you head into the nexus there'll never be any players around with it installed.

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So mods that allow you to resize objects in build mode and mods that add more color variation for different things will still allow multiplayer, but the mods that change colors will be clientside and other players won't be seeing the same thing you're seeing. They'll still allow multiplayer, though.

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There are even mods specifically made for multiplayer, like the ones that allow you to call your freighter even when your friend's is already in the same system.

zinc snow
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Haven't really tried since hands broke

vale iron
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Yeah, I don't know exactly when, but HG disabled that ability

little pasture
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oh mah gawd its gumsk

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cool ISD mod

vale iron
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Thanks, glad you like it

little pasture
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Mod Suggestion: Add an E-11 from Star Wars as a multi-tool

vale iron
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Unfortunately, I have no clue how to do a custom multitool. I don't know anyone that I can steal the knowledge from like I did for ships and freighters

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Mostly Winder and Mjstral to thank for those

little pasture
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didnt for one of your mods you just replaced a seed for an ISD or a ship and made it something else?

vale iron
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Yeah, custom ships and custom freighters both work by adding onto the existing pool, Golden Vector and capital freighters, respectively

little pasture
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epic pfp btw

vale iron
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Thanks, though getting time for a seasonal change I think

little pasture
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me too i guess

night adder
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@vale iron Have you looked into whether the Royal MT mbin can be used the same way? 10 total model variations is a smaller pool than cap. freighters at 12, not counting bridge variations.

vale iron
night adder
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I see, my guess about the issue being pool size and/or separate model parts required was off base - pretty sure Royal MTs are single model objects like squid exotics - I only play in 1st person so I didn't even think about animations and such lol.

vale iron
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Yeah, I honestly haven't looked, but I would guess it's just one entry in the descriptor table and the colors are procgen like the ships, so a little like the Golden Vector, just with color added

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Someday I'm going to dig in and find out how procedural colors work and start dyeing all my ships and freighters πŸ™‚

night adder
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@vale iron You mean like this?

vale iron
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I've got 4.5 new ships to add this weekend. Maybe get one or two more squeezed in there as well

night adder
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I play on PS4, Mjstral was kind enough to show me what his colorizer mod outputs to json for fighter slot 0, I've been experimenting with doing it manually since - I've got Living Ships mostly figured out now, and am about 2/3 of the way done Alien MTs

vale iron
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Are you doing PS4 save editing to edit the seeds?

night adder
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No, there's a json section for CharacterCustomization with 16or18 slots, it's where your outfits, vehicle, and freighter customizations are saved, but if you know the palettes used and which slots to put em in, you can add entries that affect ships and MTs

vale iron
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Ah, I misread. I understand what you mean now

night adder
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I'm guessing pets may be possible as well based on the number of slots and the fact every slot has a field for bonescale

vale iron
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I wrote up a not very good article on how to do ship coloring

night adder
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Where at? May fill in a blank or two for me πŸ™‚

vale iron
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But Mjstral's seed generation is a far better method

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One sec

night adder
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@vale iron So for Living Ships, BodyPrime and UnderbellyAlt1 are what I've been able to use to control armour colours, BodyAlt1 and UnderbellyPrime for skin, and CockpitPrime controls the instruments panel. Haven't nailed down any more than that yet, but am 70% sure MetalPrime is lower cockpit interior

vale iron
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That's great info. If I had time, I would rewrite that thing to correct it and add more info

night adder
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What I'm super curious about is Royal Exotics - I havent tested those yet, but I think you were only off slightly. There'd be no way to account for all 5 colours with Rock palette, but Sand has 5 options

vale iron
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What's strange though is that I pulled those from the files, so they should be accurate. There must be some way to get to 5 colors that we aren't thinking of

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I've definitely wondered about that before, though

night adder
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Well, when I'm done what I'm working on, I think I'll set up a Royal with SandPrime custom set to green - simplest way to see if my guess is right

steel crypt
vale iron
steel crypt
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I can't (I'm old, give me a break) follow this. Are you trying to figure out what palette royal multitools are using?

night adder
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Trim is also wonky, the only thing I know about that is silver trim is hard capped at 431.0 base maneuverability - but gold trim can spawn lower so it's not either/or

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Such a piss-off for folk like me who think gold looks dumb and gaudy

vale iron
steel crypt
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For what textures? The trim on royal ships?

vale iron
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The main color, white, blue, red, etc

steel crypt
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Okay, my first guess just knowing the palettes a bit is that they are not proc colored from a palette. I would guess they are proc colored by using different pre colored textures. I don't know but that's my guess. I'll look into it a bit.
What colors can it be? I remember red, blue, white, yellow....what else?

vale iron
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I think that might be it, and specific color names does sound familiar, but I'm not at my computer now to look

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I think there's another but can't remember