#nms-modding

1 messages ยท Page 227 of 1

vale iron
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I think if you warp or maybe even just save, it will update the reality index back to 255

fallow meadow
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Yeah, I noticed

slate veldt
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hey, can i just...idk, delete the entirety of the shader cache?

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sorry if that sounds stupid, im a bit out of my element since this install is outside of steam

fallow meadow
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You can, it will just have to rebuild

slate veldt
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upon startup?

fallow meadow
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Yes, wasn;t that what it did back in the days?

slate veldt
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um...maybe lol

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i made a backup for nwo, gonna delete and see what happens

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Ok, that did nothing

fallow meadow
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@vale iron I am in Yilsrussimil (256 internal), but saving or whatever is not changing the internal value, but it does change to show Euclid

slate veldt
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yeah, this is what im seeing while it loads.
doesn't matter what save or a new save

fallow meadow
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Without any edit?

slate veldt
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No edit

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New save even

fallow meadow
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You are not stuck inside something like the SS?

slate veldt
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no, sounds like a planet

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on either of my saves

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new save oviously a planet too

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I just cant see anything other than a white screen and the system name in front of me.

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compass at the top too iirc, and that gets glitchy as hell.
leaves duplicates of compass icons all over the screen if i try to move

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The only other thing at this point is to disconnect the Index.
I guess that could cause this but its not even on

fallow meadow
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And it is not using Steam, right?

slate veldt
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correct

fallow meadow
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Could it still be using the Steam Shader Cache somehow though?

slate veldt
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well, its never done that before, so i dont know why it suddenly would start doing that

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Unless something major changed since October

fallow meadow
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No idea either, just wild speculation

slate veldt
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I'm going to disconnect the index and see if it changes things.

fallow meadow
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@vale iron Ah, so indeed, it only changes to show Euclid in the GM when supposedly in Yilsrussimil

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Teleporter still shows correctly

slate veldt
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Alright, im thinking i have to give up on this. Hopefully someone else with a legacy install can test.

vale iron
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@fallow meadow do the planets and/or bases match up with Euclid or Odyalutai?

fallow meadow
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Odyalutai

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@vale iron Could you do me a favour and tell me the name of galaxy -1 (if you have it)?

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Curious if it is Pequibanu

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Negative also defaults to Odyalutai by the way

vale iron
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Oh, that list must be from me, those are the numbers I have ๐Ÿ™‚

fallow meadow
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This is needed to update things.

vale iron
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Yeah, I just sampled a variety and satisfied myself how things were working then gave up

waxen cedar
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I remember the name

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But not the galaxy tho

lament mountain
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Any tech savvy travelers? I have a RTX 570. Would that be able to handle the "High Graphics" without frame rate drops? I have 16GB of ram

round sinew
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@lament mountain keep in mind #nms-questions would have been a better place to ask; a 570 should be able to handle high graphics, with that being said NMS is very cpu intensive

lament mountain
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Sorry. Thought that was specific to in game questions

round sinew
lament mountain
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Noted

solid flame
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Ok, so I downloaded NMS on Xbox for the first time right as the 4th Expedition ended but saw the Worm helmet and fell in love with it but cant get it. I downloaded NMS onto my laptop via game pass/microsoft store so I can use a save editor. I logged in on my laptop and made a new save by entering then exiting my ship. The save editor -the one by goatfungus- has no info, everything says none or is blank. Im sure i made a stupid mistake somewhere and would appreciate some help.

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It won't let me send a picture otherwise I would have.

fallow meadow
hardy auroraBOT
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Save File Locations

GoG: %appdata%\HelloGames\NMS\DefaultUser\...
Steam: %appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass: %LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
Linux (Steam):
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Note: When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

Shared by: @fallow meadow

fallow meadow
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For Game Pass, I am not quite sure which folder to actually open to make it be recognised by NMSSE, perhaps 'wgs' to then select open is enough, else you get into weird container folders (numbered), to open one of those to have it see the actual saves.

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Once recognised by the save editor, it should show with the file details

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For the Expedition rewards, you need to select the Account tab at the top

solid flame
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it still stays blank and says no file selected..... ah, all this for a helmet ๐Ÿ˜…

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ok

fallow meadow
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I am sure it is all in one of those sub-folders, just not quite sure which.

shy grove
solid flame
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thank you @shy grove

fallow meadow
solid flame
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so on this string: %LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs... is there something i need to put in place of the "..."? (im not super command savvy)

fallow meadow
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You are browsing through the save editor, right?

solid flame
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Um, yes?

fallow meadow
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That is where you need to go though, but using the tools file browser. Then once in wgs, you get weird alphanumerical folder names, and have to open one of them to see if the tool then recognises it as the save path

solid flame
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ok

fallow meadow
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I can not check myself as I don't have Game Pass :(

solid flame
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im screen sharing in the gaming channel

fallow meadow
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I am unable to join, sorry. The full path should look something like this (copied from what another user once provided)

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@solid flame Let me know if you can get it to work or need further assistance

solid flame
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ok, i got the save file

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how do i find the necessary command to give myself the worm helmet?

fallow meadow
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Woot! Now as said, for both the Twitch rewards as well as the Expedition rewards, you have to check any you wish to add in the 'Account' tab top left

solid flame
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ok

fallow meadow
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I'll see if I can find the name for the Worm Helmet

vale iron
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^EXPD_WORMHAT, I believe

fallow meadow
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Ah yes, Feasting Casque

solid flame
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before i save the changes, how can i back up my existing save in case something gets corrupted?

fallow meadow
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For backup, I would copy the full HelloGames.... folder

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It has a very long name though, but that way you do not forget what to look for

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The full 'wgs' folder should be fine too though

vale iron
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Save Editor also automatically makes a backup for you, but having your own is always good practice

solid flame
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ok, after working out a lot of kinks, I finally got it to work! Thank you @fallow meadow for all of your help! I seriously would have been lost and majorly screwed something up without you! (and an honorable mention to @vale iron ๐Ÿ˜† )

waxen cedar
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sentinel mothership capital ship

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too bad it doesn't have the hangar part

waxen cedar
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๐Ÿ˜…

waxen cedar
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hmm

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each player has unique lobby ID

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if you join them

waxen cedar
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okay so my other accounts lobby ID was "0x37A3EEEBD9EAAFAD"

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it's always the same, no matter the location

fallow meadow
# waxen cedar

I like what you did with the inventory tab icons ๐Ÿ˜‰

waxen cedar
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I wonder... if I turn my freighter into flyable ship and then start flying. Would the fleet just get dragged along with it

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Turning it into normandy crashes the game btw

hearty wasp
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you're assuming you can fly it in the first place

waxen cedar
# waxen cedar

Well this actually turned it into the police ship which was just floating there in parked state

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am just assuming it could be interacted with

fallow meadow
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@waxen cedar I believe NMSSE also allows to select Mini and Small Freighter next to Normal and Capital, but all it does is change the model to one of the Freighter Pod models, losing entry option. I assume all it does is change the referenced model to use.

waxen cedar
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well apparently you can turn your capital ship into a derelict freighter too

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and there are unused models for them

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kinda sad that every derelict is that boring rectangle by default when they got perfectly fine models there

fallow meadow
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Reminds me of the different default freighter bases possible, which have always been identical. A bit of a shame as you could in fact have diff default freighter base per class

waxen cedar
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Okay it didn't crash anymore. Think I used the wrong type of Normandy before

coarse yacht
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so where the entrance

waxen cedar
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nowhere

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not included

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I turned my freighter into a ship

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It doesn't show up on your owned ship list nor has any stats but you can drive it

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It copies your current ships inventory

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but doesn't get added to your ship collection. It's just a ship you can freely enter or exit.

coarse yacht
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that is funny

waxen cedar
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wasn't there an interactable shield/forcefield generator in the game files as well?

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I recall once seeing something like that as portable tech

steel crypt
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Not sure. I know Winder had a mod for one at one time.

hearty wasp
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ye

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I think the scene may've gotten yote in the last few big updates

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I'd have a screenshot but yknow

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the HDD thing

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actually I got half a picture for it

static wind
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Are there any mods that can nake the game run better??

hearty wasp
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modifications to your PC, probably

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to the game, probably not

lime mesa
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Is there a list to what mods currently work for the multiplayer side? Obviously whatever I put in never seems to work,

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Mostly for extra building options, storage would be nice but I don't think it works for me, and more options of ships in the wild without spawning them in.

hearty wasp
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tldr just get your friends to start modding too

dark drift
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anyone know of a mod that can help me track of base parts, like a counter?

fallow meadow
dark drift
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awesome sauce! thank you Pixy ๐Ÿ˜„ ... time to bite the bullet and grab the save editor ๐Ÿ™‚

fallow meadow
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@dark drift Both NMSSE and NomNom will show part count per base, but neither shows a total or overview for that matter

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@dark drift Actually, scrap NomNom, not sure what it tries to show for bases

dark drift
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okie dokie!

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I remember seeing someone post a terminal/dos window which had the counts in... now my bases are getting bigger I need to make sure I'm not gonna run out eventually that is

fallow meadow
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Will show weasel how compression is done, maybe he is willing to implement something to avoid requiring an additional tool

dark drift
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oh i dont mind having a few bits to get the output, I've got nearly a dozen for ED:O thanks for the info.... thats the one

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I am assuming its best to use these tools without the game running?

fallow meadow
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Should be no issue, unless either the game is updated by saving, or you make changes to the save with any of the tools.

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When save editing, you will only get those changes on a reload

dark drift
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yup that makes total sense

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wow 10789 parts used already... oh I love that detailed report... ahh just what I was looking for thank you again for the assist ๐Ÿ˜„

lime mesa
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I had realized that whatever the folder vortex puts the mods in, makes it not work. I put it in the MODS folder and everything started working finally..

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But is there a way the refiners dont cost a million carbon and use up after 20 items are made? with the different container and item stack sizes that get increased?

marsh eagle
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Here is a example of a html based system info export for a region in euclid for anyone interested.
It contains highly usefull info of 550 systems that help finding perfect planet/system configs or specific creatures. I can also create exports for any other region ofc. if needed.

cursive root
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Anyone know the save location for the Microsoft store version of NMS?

fallow meadow
hardy auroraBOT
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Save File Locations

GoG: %appdata%\HelloGames\NMS\DefaultUser\...
Steam: %appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass: %LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
Linux (Steam):
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Note: When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

Shared by: @fallow meadow

fallow meadow
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@cursive root See above

marsh eagle
cursive root
fallow meadow
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The example region you used, goes well into the shadow systems as well

marsh eagle
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I just inluded the first 550 which in 90% of cases exist. But I could include all 4096 if wanted sure

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And via emergency jump you can also go to shadow systems

fallow meadow
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Not sure if there is a need to include all, but it would be nice to know where they start for the region if you do include them. Not much of a chance there will be 550 'valid' systems, usually lower

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I know you can still teleport there is you have it listed, or if someone or yourself made a base there, outside of save editing

marsh eagle
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Most have 520-570. And some 270. I made exports for the entire galactic hubs

fallow meadow
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Oh wow, I would love to see some of that data, considering you brute force this. My 'manual' research shows a much lower average

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There are also regions with even lower than 270

marsh eagle
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Yes 122 is record. So I say the first 100 in ny exports will always exist no matter what

fallow meadow
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I am actually mostly curious about those limits. The shadow systems are fun though, as I have been trying to find all sorts of patterns and interesting quirks about them, but manual research takes a lot of my time to find patterns on a large scale

marsh eagle
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What patterns and quirks ? That is interesting af

fallow meadow
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Well, obviously they all exist up to the Atlas system (124)

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All yellow to that point as well

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Only after Atlas will the randomness for colours be added

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122 for smallest region seems off ... because that would mean there is no Atlas system in that region

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or are those hex values?

marsh eagle
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Ah cool info. Well the code for that is very complicate and depends on the 3d environment of the surroundings and distancevto core.
122 is stated on the wiki

marsh eagle
fallow meadow
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220?

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00DC

night adder
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@fallow meadow 217, that is the lowest starcount currently discovered in a region, by yours truly. 122 is the theoretical lowest possible starcount due to the atlas interface always being there.

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Sorry, Atlas at star 123

fallow meadow
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Ah yes, Atlas is always 122 007A

night adder
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SysIndex counts from 0

marsh eagle
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Ah ok

fallow meadow
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Theoretically makes sense

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Not seen it yet though

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:)

night adder
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And I dont know the rules governing it, but not all regions are all yellow stars til after the Atlas system.

fallow meadow
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Ahuh

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I have been intrigued ever since Atlas Rises

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Although most my research was done last year. Just some oddballs long time ago that got me interested

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It's nice to see an increase in interest to try figure things out

night adder
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Most of my exploration the past few months has taken place in phantom star systems, in all 4 galaxy types - I noticed all yellow stars in Euclid and Zavainlani up to 123, but in an empty and harsh galaxy, the same regions had other colours starting from stars 0 and 4.

fallow meadow
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So you have found low SSIs that are coloured systems?

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Interesting. Just so much to figure out for that matter

vale iron
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How are you differentiating harsh types? It's not listed in the biome chart and I can't find any files that define it. I'm guessing it's all in the exe or something?

marsh eagle
night adder
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My wild guess is that all yellow to 123 will occur in every region in the initial player spawn ring, but no theory yet on what determines it for the other 99.999% of the galaxy, lol

fallow meadow
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Recently I have been made aware that SSIs 0 will not get a teleport in the Space Station when having a base there. Done a few tests that confirm it as well, but want a few more for good measure. Most my findings I have posted about (Atlas CSD forum)

night adder
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Harsh type galaxy is what i was referring to, not biomes

fallow meadow
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I only recently came across some of the wiki topics on it

night adder
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For planets, anything with activated stellar metal I'd consider harsh, except for corrupted bubble planets

vale iron
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I understand, but the biome chart differentiates by galaxy type and doesn't have a harsh type listed

fallow meadow
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@night adder Do you feel that amount of systems in a region is done to vary density?

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(often really wish I could actually plot those shadow systems in the GM)

night adder
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Ahh, because harsh galaxies have same probabilities as normal - the difference in harsh galaxies isnt biomes, its in frequemcy of extreme weather and sentinel aggression

vale iron
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Ok that's what I was wondering because I can't find anything about them in the MBINs

marsh eagle
night adder
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And yes, I believe that procgen is used to determine visible stars per region for varied density, it is also used to determine which of 4096 specific points within each region the visible stars appear at.

fallow meadow
night adder
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Theres no reason to plot phantom star positions, the 4096 star positions will almost definitely form a 3-d grid, all straight lines

marsh eagle
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The thing is for certain procedural stuff probabilities go into 1 of trillions. No way to figure out manually

fallow meadow
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Also making all systems visible is likely going to mess up the GM even more than it already is, considering icons and stuff, although limited, is not being reset upon galaxy swap

fallow meadow
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So with brute-forcing we can now determine how many planets there actually are eh? @marsh eagle How long will it take?

marsh eagle
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No that would take too long ๐Ÿ˜ƒ

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But average is 4

night adder
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HG didnt think 3+ yrs ahead when they set up the galaxy map - your save basically only has 1 iteration of it, because on launch, all people did was travel to the core and jump to the next galaxy, and start over again 700k LY out, so the chances of coming across the exact same region locations visited previously before the data for the stars visited there was rolled over to make room for new data were infinitesimal.

fallow meadow
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I still dislike the fact travel has been made this easy, but oh well...

marsh eagle
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Noone prevents you to restrict yourself

fallow meadow
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Oh I know ... avid save editor user, but still a gamer too

night adder
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I wish corrupt addresses always sent you outside the player spawn ring randomly, but aside from that I love travel in NMS lol

fallow meadow
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Any idea why the shift in portal addresses, speaking of corruption?

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I mean 0 is not available, but the last actual valid one won't be possible either, by Portal at least

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Why not make 0 available and switch it all back by 1 so it all matches again?

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@night adder Have you also noticed how some things within a region are always identical, like Space Station suffix, Spectral Class letter used (per colour). Space Station suffix is actually always the same for that region in whichever galaxy

night adder
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Portal addresses arent shifted, Glyph 0 belongs to the space station, Im guessing HG was considering setting up Portal travel to/from SSes and then changed their minds.

fallow meadow
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Not what I meant

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Does not explain why the last valid SSI can not be portalled to

night adder
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Ahh, that one I dont have an answer for - fyi, that last valid SSI is termed a Shadow Star, can be warped to but not Portalled. Stars above that SSI up to FFF are termed Phantom Stars.

fallow meadow
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Will take me some time getting used to. I have always called those hidden ones the Shadow Systems.

night adder
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I didnt come up with the names, I just try to stick to the terms accepted on the wiki, or by the majority for things not yet documented on the wiki.

fallow meadow
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I assume they have a description?

marsh eagle
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Not joking during the last five years I've seen at least 25 hyperdrive range mods ๐Ÿ˜„

static wind
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Are there any mods that currently work that help with performance?

hearty wasp
steel crypt
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@static wind You can try this. It's my personal mod for grass. It changes the density, LOD ranges, slight variance to size, etc.
There isn't really much as Winder said.

hearty wasp
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the graphics settings is p much the extent we can change

frigid ginkgo
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Can anybody give me a golden vector?

hearty wasp
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you can get it yourself with consumerism

frigid ginkgo
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And what is that

hearty wasp
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it's a mod

frigid ginkgo
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I'm on Xbox

hearty wasp
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oh

frigid ginkgo
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Yea

hearty wasp
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this is the modding channel

frigid ginkgo
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I know

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Because y'all mod stuff

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That's why I asked you guys

hearty wasp
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oh ok

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it's just not really directly mod related

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but if you can get your save onto PC via gamepass you can edit your save

frigid ginkgo
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Most likely not gonna happen

hearty wasp
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ok

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then you can prolly ask in the other normal channels too

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because it's just the same as giving a normal ship to another person

frigid ginkgo
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Ok

lament mountain
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@frigid ginkgo I can get you one if you find me the ship seed for it through Google.

lament mountain
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Pretty much the item identification code. I'll do that part too. Can't imagine it's crazy hard to find.

fallow meadow
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Golden Vector uses custom model, not a seed.

lament mountain
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I might be able to dupe it then

fallow meadow
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Possible to give to NPC on Space Station, then have someone else take it from NPC.

lament mountain
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Ooh wait. Easier way. I just start a new save in w.e. mode they use and do exactly the method you mentioned after I redeem the gold vector from the anomaly

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Cake.

delicate sinew
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trying to use NMSSE and i am stuck

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  1. Run the bat file (or the jar file if the file extension is associated to java).
    I have both a bat file and a jar file
fallow meadow
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Once you downloaded the blue link, you get an self-extractable exe, which requires extracting. Then you run the main NMSSE.bat

delicate sinew
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oki

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Where are the save slots file locations for windows store nms

hardy auroraBOT
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Save File Locations

GoG: %appdata%\HelloGames\NMS\DefaultUser\...
Steam: %appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass: %LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
Linux (Steam):
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Note: When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

Shared by: @fallow meadow

delicate sinew
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which folder are the saves in?

theres one folder named t, and one foler with random numbers and letters

fallow meadow
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Just select to 'open' one of those sub-folders and it should recognise the path to see slots inside

delicate sinew
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how do I get to appdata using this

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screenshot of the save editor

fallow meadow
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Select main drive, the icon with the small blue windows at top left

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go from there

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'Users'

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'Username'

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'AppData'

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'Local'

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'Packages' ... etc

delicate sinew
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thank you kindly

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AppData\Local\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs

ok im here now what do I do

fallow meadow
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I am personally not familiar with actually using Game Pass with NMSSE, but from what I have heard and seen, it should look something like this when one of those sub-folders is selected to open, making the slots available under the drop-down

delicate sinew
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awesome

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now how can I transfer to steam

fallow meadow
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Ah, now that is something else

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Easiest might be using another Save Editor actually

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NomNom

delicate sinew
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alright

fallow meadow
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Unless you wish to do it all manually

delicate sinew
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i'll try this nomnom thing

fallow meadow
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Prone to mistakes and messing up, but a good learning process if a backup was made to not care too much

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Yeah, NomNom has an automated transfer option

delicate sinew
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awesome

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oh dang it located my saves automatically

fallow meadow
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I would suggets to make a backup of the full 'wgs' folder though, before doing anything, just in case

delicate sinew
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can nomnom do backups

fallow meadow
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It should, just as NMSSE make backups when changes are being made

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emphasis on should, and knowing how ot work with those

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Should be within the root of install

delicate sinew
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so for destination on platform transform, do i do steamapps/common/no mans sky?

fallow meadow
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You have to make sure to set the target platform, as well as edit some variables before the transfer

delicate sinew
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ayo

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how are there 15 save slots on steam?

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but only 3 on microsoft

fallow meadow
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The 15 slots is just a total, doesn;t mean you are using them all

delicate sinew
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wait, so can i have more than just 3 slots?

fallow meadow
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Each slot consists of 2 saves, auto and manual, but in case of steam, each save also has an accompanying 'mf_' file (Steam Metadata File)

delicate sinew
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ohhhhh

fallow meadow
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So the amount of files can be like 60 total for steam if you use all slots

delicate sinew
fallow meadow
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Make sure to type the LID/UID/USN for hte new platform

delicate sinew
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what do I set for those

fallow meadow
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LID and UID are both the same and will be your Steam64ID

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Your USN will be your Steam UserName

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You will have to check your Steam profile page for UID/LID

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Your Steam profile page has it shown on the right side (Permalink contains it, a large number, usually starting with 7....

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/profiles/<STEAM64ID>/

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The actual transfer button is the tiny icon showing between 'source' and 'destination'

fallow meadow
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On the right here, I outlined it

delicate sinew
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i dont have that

fallow meadow
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Are you logged in to Steam?

delicate sinew
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yes

fallow meadow
#

Go into your Steam Client, then Library, then right-click on NMS and select properties

delicate sinew
#

okie doke

#

now what

fallow meadow
#

Never mind, it's not in the NMS install

delicate sinew
#

o

fallow meadow
#

Steam Client, top select Settings

#

Then select Interface

delicate sinew
#

alright now what

fallow meadow
#

Check 'Display Web Address Bars when available'

#

Then when you check your profile page inside the client, it should show the url containing your Steam64ID

#

Unless like me, you have a custom url

delicate sinew
#

it says id/turtleboi2480

fallow meadow
#

I'll look it up for you

#

Should be 76561198986232871

delicate sinew
#

ty

fallow meadow
delicate sinew
#

and then do I do for USN my custom URL or my current username

fallow meadow
#

Alright, permalink shows it though (right side near bottom)

delicate sinew
#

weird i dont see it

#

ok so for USN

fallow meadow
#

TurtleBoi

delicate sinew
#

my current username (TurtleBoi) or my custom url? (turtleboi2480)

#

ok ty

#

alri and then what button do I press

fallow meadow
#

Tiny icon between source and destination (I put a green circle around it

delicate sinew
#

i cant click it

#

i click it and nothing happens

#

also how come for destination platform it says unknown

fallow meadow
#

Hmmm

#

Here is the FAQ I just copied from the NomNom Discord regarding the transfer:

Q: How does the platform save transfer work?

A: First open the "Platform Transfer" section on the Manager page where you'll then see some selections and text fields. The "LID" (Local ID), "UID" (User ID), and "USN" (USerName) are used to identify the owner of something (base or discovery) and needs to be changed in the process to give you access to your things on the new platform. This will be automatically filled if possible (you need at least one base in any of your saves) and doesn't need to be changed, except you know what are you doing. The source is filled with data from the normally loaded saves you see on the left. Click on the "Target Path" button to select the destination and it will also fill automatically if possible. If both is set up, select the slots you want to use and click the copy icon button to start the transfer. Once NomNom is responsive again you are done and you can start up your save on the new platform! To see it on the new platform in NomNom you have to switch the main save path to it afterwards.

Also note that there is currently a bug, that wont let you overwrite an existing slot. Make sure to select an empty one as target.
delicate sinew
#

am i using the right path? steamapps/common/no mans sky

fallow meadow
#

That is the path to the game files, not the save files

hardy auroraBOT
#

Save File Locations

GoG: %appdata%\HelloGames\NMS\DefaultUser\...
Steam: %appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass: %LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
Linux (Steam):
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Note: When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

Shared by: @fallow meadow

delicate sinew
#

still can't click

i chose the path appdata/roaming/hellogames/nms/st_<userid> and still nothing

fallow meadow
#

I can not really verify, as I only have one platform. I do assume you have to select a slot though. According to the notes above, an empty slot

delicate sinew
#

I selected an empty slot and i have no claimed slots right now, i haven't played on steam save yet

fallow meadow
#

I am however not sure how a save slot can be empty to be honest, because that usually means it would not exist yet on Steam

delicate sinew
#

so do I have to start over

fallow meadow
delicate sinew
#

nope

fallow meadow
#

Figured as much

delicate sinew
#

you can dm me it

fallow meadow
delicate sinew
#

alright thanks for your help

fallow meadow
#

I wish I could have done better though :(

delicate sinew
#

no worries!

viral badger
#

Ope, sorry for the hassle, Dev - thanks for helping HeartNMSCord

fallow meadow
#

WIll keep an eye on there to follow the solution for future reference. Always worth to learn something new

#

@delicate sinew Only thing I can think of is the save being required to exist on Steam. You could try create a creative save real quick, claim the base through the computer that is there, then exit and try to see if NomNom detects the save slot on Steam to transfer to

delicate sinew
#

ok

fallow meadow
#

might have to auto save by jump in/out of ship

delicate sinew
#

@fallow meadow did all that, closed nms

#

now when i opened nomnom

#

it discovered steam instead of microsoft but i want microsoft to steam

fallow meadow
#

So you need to alter source, destination to switch

delicate sinew
#

how alter source

fallow meadow
#

I guess when you load up NomNom, you select at the top, where it says Path then Save and click the Windows icon to 'Reset to Microsoft Save Path' ?

delicate sinew
#

epic thank you

fallow meadow
#

Then ones it shows Windows saves again, only then do you start to select for transfer

#

Well, hold I'd hold on the 'epic' until you got this done

delicate sinew
#

omg it knew it was steam

#

OMG THE BUTTON LIT UP

#

can i click now

fallow meadow
#

Sounds like progress

#

I would!

delicate sinew
#

yay!

fallow meadow
#

Go try and let us know

delicate sinew
#

uh i clicked it and it did nothing, but at least it lights up now

fallow meadow
#

It may have actually done something without being clear about it

delicate sinew
#

oh it might have

#

how do we know it did something

fallow meadow
#

I am not sure what to expect. So just try and see by loading Steam?
Or if you prefer, switch to Steam as default again, then we can check the data

delicate sinew
#

oki

fallow meadow
#

Edit Save Data

delicate sinew
#

nope, switched back to steam and gamemode is creative

#

it should be survival

fallow meadow
#

Ah yes, exactly what I planned to look for in data

#

sigh

delicate sinew
#

so did we hit another roadblock

fallow meadow
#

I am not sure

#

This is what I am unsure about, knowing how Steam works

Also note that there is currently a bug, that wont let you overwrite an existing slot. Make sure to select an empty one as target.
delicate sinew
#

ohh

#

IT WORKED

#

I OVERWROTE SAVESLOT 2

fallow meadow
#

wait what?

delicate sinew
#

well not overwrote

#

i made a saveslot

fallow meadow
#

Ah, so you selected slot 2 (which did not exist) and now it worked?

delicate sinew
#

yep!

#

so can I delete the creative slot now

fallow meadow
#

Ok, that is all that matters, right?

#

Yeah sure

delicate sinew
#

can I delete save from inside nomnom

fallow meadow
#

Just do know that your base(s) you may have had for this transferred save, now exist both on Steam and on Game Pass. If you do not wish for duplicates, you could go back into Game Pass to delete there in-game.

delicate sinew
#

idc what happens to the game pass version

fallow meadow
#

I would use the file explorer to delete saves. Not sure the save editor has that option.

#

Slot 1 auto save would be save.hg , but also mf_save.hg

delicate sinew
#

alright

fallow meadow
#

No manual save was made for slot 1 I think

#

if there was, it would be save2.hg and mf_save2.hg

delicate sinew
#

can you run the save file location bot command again

hardy auroraBOT
#

Save File Locations

GoG: %appdata%\HelloGames\NMS\DefaultUser\...
Steam: %appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass: %LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
Linux (Steam):
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Note: When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

Shared by: @fallow meadow

delicate sinew
#

ty

#

I got
mf_save.hg
mf_save3.hg
save.hg
save3.hg
steam_autocloud.vdf

#

and a folder called cache

fallow meadow
#

save3.hg and mf_save3.hg are both for the auto-save for slot 2

delicate sinew
#

so save and mf save are slot one?

fallow meadow
#

so you only have to delete the save.hg and mf_save.hg

delicate sinew
#

alrighty

fallow meadow
#

Or do it in-game

#

Alright, have fun, go enjoy your game ๐Ÿฅณ
Do let us know if you need assistance again

delicate sinew
#

wait

fallow meadow
#

oh oh

delicate sinew
#

i put a save in saveslot one (i deleted save.hg and mf_save.hg before i put a new save in) and it thinks its creative

fallow meadow
#

I am not sure, but the game will only ever list things available in order

#

So when you deleted the slot 1 auto-save, there not being a manual save for slot 1, the save3 (auto save slot 2) takes top location in the list

#

Of course assuming Steam Cloud never interfered at all

#

The game never shows to care about slot numbers, as it always lists available slots in order of date/time of last saved

#

If you want to make sure, you can check the files or the editor

delicate sinew
#

one sec

#

ok so i just made my game pass saves 1/2/3 to steam saves 2/3/4

#

and it works

#

so I am all good

#

thank you so much dev!

fallow meadow
#

As long as you are all good, even though I am not quite sure about the 1/2/3, 2/3/4

delicate sinew
#

wym?

#

on steam I can apparently have more than 3 save slots

fallow meadow
#

save.hg (auto) + save2.hg (manual) = Slot 1
save3.hg (auto) + save4.hg (manual) = Slot 2
save5.hg (auto) + save6.hg (manual) = Slot 3
save7.hg (auto) + save8.hg (manual) = Slot 4
...
etc. all the way to slot 15

Note: any of the above files on Steam, will always have 'mf_' equivalents as well (metadata files), so double the amount of files even

delicate sinew
#

ah alright

#

thank you btw for all your help

fallow meadow
#

You're welcome ... time to finally play ๐Ÿฅณ

delicate sinew
#

๐ŸŽ‰

fallow meadow
#

If you are smiling, I am, just the way it works

delicate sinew
#

thank you so much

#

um one last thing @fallow meadow

#

one of my saves was a multiplayer with my friends, when they log into the save and i log into it will we be on the same planet?

fallow meadow
#

You may have to group up again, because if you start up alone, you will be in a diff location. Multiplayer location and single player location are different.

delicate sinew
#

alright

#

thank you

fallow meadow
#

You may wish to check your 'Network' settings again, as you are now on a diff platform too. Those settings have likely not copied over

delicate sinew
#

ty

mossy perch
#

Henlo

#

How does one create a .lua file from a mod?

#

Is it as simple as putting the .pak file into "ModScript" folder and then executing the "BUILDMOD.BAT"?

vale iron
#

If it was made with AMUMSS, then the LUA is likely in the PAK and can be extracted that way

#

If it was made manually or with NMSMB, though, you won't get a LUA that way. You would have to make one from scratch

mossy perch
#

Understandable

#

Thanks

lime mesa
#

What is the max standing value in reputstion

white lava
#

some of the mods i installed arent PAK files , some are rar and 7Z , will they still work

round sinew
mossy perch
#

9 CONFLICTS detected in processed Scripts/paks
[ATTENTION] CONFLICTS will prevent the mods involved from expressing their full effect.
[ATTENTION] Some CONFLICTS can be resolved by COMBINING mods...
[ATTENTION] See file 'Creating a Patch for an existing MOD PAK.txt' for further help

So, I got a question. I've received that message and I also have combined all the conflicted mods (I think?). The question is, has my problem in mods conflicting solved?

#

Here is the result file after combining mods with AMUMSS

runic solstice
#

Are there any mods for joystick support? Want to take my flightstick for a spin.

fallow meadow
runic solstice
#

Wow, I just tested it and it feels incredibly clunky and awkward. Not recommendable at all.

#

Going to disable that. NMS needs proper joystick support.

lime mesa
#

Can you save edit quicksilver as an inventory item like you can with nanites

mossy perch
#

Absolutely able to

lime mesa
#

Like a tradable item?

hearty wasp
#

no

#

like a currency

#

because that's what it is

#

you can't give it to other people

lime mesa
#

But so is nanites

#

And youbcan trade nanites if you get them in your inventory

hearty wasp
#

I mean there is a "gift" item of QS

#

you can try that

#

you just can't redeem that one yourself

lime mesa
#

Right okay

hearty wasp
#

godspeed

sterile fog
#

are there any mods that A: allow me to sort the galaxy map by economy level or B: allow me to sort the teleport locations screen by.... economy level?

#

and by sort the galaxy map I mean filter with colors

vale iron
#

A: don't think so. B: no

vast hornet
#

Hi all. Not sure which channel this would be best asked in, but is there any way to get into the games files and look at the internal music? There's this one song I'd love to hear again, but it was removed off of YT Long ago. Ironically it was called Beyond.

vale iron
#

!moddinglink

hardy auroraBOT
vale iron
#

Ah it only works with wem files right now, not bnk files

hearty wasp
#

Most music are also procedural

#

And dynamically composed from different instruments

weary cradle
#

is there a way to add QOL mods on PC xbox game pass version?

fallow meadow
weary cradle
#

alright I will take a look there, thank you

dry moat
#

can a mod like Better Planet Generation interfere with story lines? y'know with all the surfaces being changed and stuff

hearty wasp
#

not unless you eliminate all of a kind of planet

#

e.g. not letting dead planets spawn

dry moat
#

gotcha, thanks

weary cradle
fallow meadow
#

@weary cradle You will require a Save Editor called NomNom (link in pin in #nms-modding ) to do the transfer to Steam. Feel free to ask further details in this channel

merry wasp
#

if you look at the log/report more closely you can see what is "conflicting"

#

if you wanna be 100% sure check the conflicts in the report files and see if in game they do what they should do

hearty wasp
#

^

mossy perch
#

Once I got to know how to solve conflict and combine mods, well not entirely, I have 50+ mods installed and all of them work flawlessly, I guess

waxen cedar
#

interesting

#

there is a base icon for an underwater base

#

but it isn't being used

#

also a new icon for the orb monuments

magic lava
#

Nice, I like that one

waxen cedar
#

What even is the difference between pressing "Host new instance" on multiplayer menu or just directly opening your save.

#

You don't even get any LobbyID when selecting the "Host new instance" so it's basically the exact same thing

waxen cedar
#

Okay I'm trying to get to understand the correlation between Friend codes, UIDs and LobbyIDs

#

creating an excel sheet to make it easier to manage

#

And yes, this is the length I'm going to just to figure out what HG's friend code is ๐Ÿ˜…

#

If anyone wishes to help out, feel free to. I'm just a potato and will probably not figure this out

magic lava
#

You lost me at Host

waxen cedar
#

I think LobbyID might be tied to the location

#

3rd time joining my ps account and lobbyID has changed

waxen cedar
#

complete mystery

vale iron
#

@slate veldt I don't think vignette remover would alter any files related to rewards, but it's possible

#

It might be possible to set bytebeat default to on, only for you, of course

slate veldt
#

Yeah, i found myself frustrated with the inverters rigid timing. Tried using bytebeat but there's not an easy way to trigger power off as quickly as power on

fallow meadow
#

Prolly not reliable enough. Also diff ranges involved for On and Off

slate veldt
#

And inverters are just way too slow for that

vale iron
#

i haven't looked at the bytebeat switch before. I'll see if it would be easy to change the default

slate veldt
#

I honestly wish they added a feature that let you choose how the BB switch works by default (no signal)

fallow meadow
#

Would inverting the garage doors work for you?

slate veldt
#

No, that would put the door frames in the walkable area

fallow meadow
#

It's all modded solutions though, while I had the impression you were looking for a 'vanilla' solution

slate veldt
#

Yeah, and i still am, just wondering if the mod is something simple or not

fallow meadow
#

Any way to hide a pressure switch (floor)?

slate veldt
#

i tried that as well

vale iron
#

There's no BOOT state on the bytebeat switch. Winder mentioned sometimes you can just switch the order in the entity to change the default state. I would need to try it to know if it worked

slate veldt
#

I've had some close tricks almost work, but still have issues with the timing

#

and when i tried using floor/prox switches, it often caused some of panels to trigger early

#

which is more of a fault for the bytebeat, i realize

fallow meadow
#

I am still not sure I have the right idea of what exactly needs to happen and when

slate veldt
#

I basically need it to power off in sequence at the speed the bytebeat dictates.

#

My issue is Im trying to create an inverter without using an inverter

fallow meadow
#

And it only gets started once, to then run only once, to then stop?

slate veldt
#

I would be fine with it staying off until triggered again

#

I actually nearly got that to work

fallow meadow
#

Ok, so a single loop, which can be re-triggered

slate veldt
#

Yep, basically.
Doors powered
Bytebeat power off sequence happens
All doors remain unpowered

fallow meadow
#

Bytebeat creates the sequence, right?

slate veldt
#

Yeah

#

Thats why the walkway animation looks so smooth

#

Oh wait...

fallow meadow
#

You could maybe add another 'note' with BB Switch to trigger the inverter. Just have to set the timing right and possibly length?

slate veldt
#

What if each bytebeat switch powered the next switch in sequence?

fallow meadow
#

If your Inverter 'note' is somewhat early compared to when it actually needs to shut off, you might be able to cover the delay

slate veldt
#

Thats how i did it before, and it worked but still had weird issues

#

I basically had to set the bpm so a beat landed on the 1

#

Otherwise it triggered a panel somewhere in the middle

fallow meadow
#

Well, BB Switch has a power connection, but still requires a signal for input as well to have any output

slate veldt
#

Gah, i feel like im so close to solving this and then get lost in the logic

fallow meadow
#

If you want, we can both have a look in-game, see if I can actually come up with something?

slate veldt
#

Yeah, ill send you a note when im on later. It will be in Creative mode if thats cool

fallow meadow
#

Doesn't have to be now, but do consider EU time

slate veldt
#

Oh right ๐Ÿ˜…
Forgot were like 8 hrs apart or so

fallow meadow
#

almost 9:30pm now, so likely off to bed in a couple

slate veldt
#

Alright, well ill upload it at least and send you coords so you can see the insanity i put together lol

fallow meadow
#

Sure, will have a look and give it a try at least. I like a challenge

#

If it is anything like this, I might take some time ...

slate veldt
#

Lol, no i uh...laid the wires out somewhat neatly

fallow meadow
#

Me too actually, but I also had to save parts

shy grove
slate veldt
#

Pinball machine i think

#

Im guessing haha

fallow meadow
shy grove
#

that's so kickass! Dev's so creative and in depth

fallow meadow
#

It has memory on the left side (visible), control logic on the right, more logic out of sight and a display driver in the back, also not visible

#

I believe you actually end up in that 'mess' when teleporting to it

#

(there is a way back up and out though)

shy grove
#

oooh that's crazy that you land in there too lol

fallow meadow
#

Yeah, you get a chance to get electrocuted before playing

#

(I should prolly move the computer)

shy grove
fallow meadow
#

I guess I could put something together for the explorers-archive?

shy grove
fallow meadow
shy grove
solid flame
#

Can someone help me figure out how to change the NPC on my freighter? I have the seed here " 0x575C878ECF592BEE ", i went into the JSON and went to the Freighter NPC and changed the seed and saved the JSON but my NPC's have stayed the same as before

woven sparrow
solid flame
#

The race, I didnt know the freighter npc's had professions? and names dont bother me.

woven sparrow
solid flame
#

oh, gotcha, my bad

woven sparrow
hearty wasp
#

you can't select the titles alone anyway

#

race and seed are separate params under the freighter's name iirc

#

or above idk

#

in the same area

#

but the captain's seed is different I think

#

changing the seed will only change their appearance, not their race

river ridge
#

is there a mod to stop items from disappearing when your inventory is full?

#

this "feature" is frustrating enough for me to start using mods

hearty wasp
#

don't think that's possible

solid flame
hearty wasp
#

if you're using NMSSE you have to save from the dropdown menu

#

you may also want to double check if you didn't change your captain rather than crew

#

or the appearance of the freighter itself

fallow meadow
#

@solid flame To change appearance of the Freighter NPCs, you will have to edit the raw JSON. You'd be looking for CurrentFreighterNPC where the race is determined by a model reference path as well as a seed for the looks for said model. Note that this will change all Freighter NPC; the commander, the fleet commander, the two crew to the left, the one sitting above.

solid flame
#

I've changed the seed in the raw JSON and no change. Do i need to change the reference path for the race? Currently the MRP is " MODELS/COMMON/PLAYER/PLAYERCHARACTER/NPCKORVAX.SCENE.MBIN "

fallow meadow
#

@solid flame If you want it to be a Gek for example, you have it something like this

solid flame
#

the seed might be incompatible then, its has a normal sized body and a Helios head

fallow meadow
#

That sounds like something not default, which is possible, but likely came with a howto?

#

Having a Helios head, means it is most likely using the PLAYERCHARACTER, NPCFOURTH, or NPCFIFTH

#

Mind you, using non-default models, can change behaviour of those NPCs, like no longer being able to interact correctly.

solid flame
#

gotcha

#

so im just gonna let it be then ๐Ÿ˜…

fallow meadow
# solid flame so im just gonna let it be then ๐Ÿ˜…

Up to you. I don't believe it hurts to try. Just make sure to have a backup! Where did you get this from? I'd think for support with seeds, you could try the below discord, where they have experience with these kinds of changes.

#

!CreativeHubLink

hardy auroraBOT
#

The No Man's Sky #nms-modding channel

Welcome to the channel for everything modding related, including save editing. Feel free to discuss and/or ask questions about mods or modding No Man's Sky in general. For assistance with modding, there is usually someone to reply, but feel free to use <@&376156604417966100> for someone to assist you.

General links:

NMS Nexus Mods
https://www.nexusmods.com/nomanssky/

NMS Modding Wiki
https://wiki.step-project.com/NMS:Landing_Page
http://nmsmodding.wikia.com/wiki/No_Man's_Sky_Modding_Wiki (outdated)

NMS Modding Discord
https://discord.gg/22ZAU9H

odd stag
#

I bought the game on GOG back when it was released (vanilla). I would like to play the Pathfinder update again, unfortunately I did only make backups of Vanilla, Foundation and Atlas Rises. Is it somehow possible to get Pathfinder?

fallow meadow
odd stag
#

@fallow meadow I already wrote them but they said that they have no older releases available ๐Ÿ˜ฆ

marsh eagle
odd stag
#

@marsh eagle 1.24 would be awesome! Exactly what I'm looking for. Would you give that one to me? That would be awesome. If you want, I could also post you a screenshot to proof that I actually own the game on GOG.

fiery geode
#

hi everybody I just joined and so I immediately sped to the modding section.
I come bearing a question.
is there a darth vader outfit mod for NMS? because I cant find one

hearty wasp
#

no

#

time to learn NMSDK and scenes and joints

rose zodiac
#

i need help with fixing a quest from a transferred save(gamepass->steam), roarinflames suggested via save editor

#

any1 here got any clue of that stuff?

fallow meadow
rose zodiac
#

i have to return to them

fallow meadow
#

What did you use to transfer the save?

rose zodiac
rose zodiac
fallow meadow
#

Ok, so did you transfer your bases as well?

rose zodiac
#

not sure, not that i remember actively

fallow meadow
#

Did you follow a guide at least?

rose zodiac
#

yes

#

can i post a link here?

fallow meadow
#

The one by Gumsk on Reddit?

rose zodiac
#

yes

fallow meadow
#

Ok

#

Can you post the actual mission objectives?

rose zodiac
#

1 sec

#

both are return to scientist/overseer

#

"the --- awaits at their terminal"

fallow meadow
#

You have both the Scientist and Overseer at your base?

rose zodiac
#

but when i go there it says they should not be disturbed rn

fallow meadow
#

The base is actually yours too when you interact with the Base Computer?

rose zodiac
#

i placed the base computer, can rename it and upload/delete it

#

so i guess

fallow meadow
#

I am asking because you transferred saves and I want to make sure the base is yours on this platform. Also trying to make sure you do indeed have both NPCs at their respective terminal.

rose zodiac
fallow meadow
#

Could you screenshot the mission log objectives for both Expanding the Base and Scientific Research?

rose zodiac
#

yup

fallow meadow
#

Could you select the Space Anomaly mission, then save and reload. Then select Base Computer Archives to see if you get anything. Then rebuild the terminals one at a time and see if they have a task. Start with the Overseer first, then the Scientist.

#

If it is then still stuck, we can move on to actually check your save

rose zodiac
fallow meadow
#

You could delete those before save/reload. Main thing is to have a different quest active when you get back into the game

rose zodiac
fallow meadow
#

No base computer archives at that computer?

rose zodiac
#

nope

#

bottom right corner still says its in another system

fallow meadow
#

Oh well, not really related, you likely have other bases?

rose zodiac
fallow meadow
#

Yes, but those were transferred as well

rose zodiac
#

there appears to be a quest marker for all bases in euclid for the scientist quest

#

or at least for 2

fallow meadow
#

The Scientist should only have 1 marker, as you only have 1 Scientist

rose zodiac
#

WAIT

#

sorry caps

#

top mid and mid left both have the marker

slate veldt
rose zodiac
#

e

fallow meadow
#

You should really be at your base where you have those terminals. Did you select the Anomaly mission to then save reload?

fallow meadow
#

Now go to the base with those terminals, then rebuild one at a time seeing if any has something new for you

rose zodiac
#

but there may be those terminals placed in an older base, doesn't that matter at all?

fallow meadow
rose zodiac
#

no

#

wait

#

it changed now

#

for the overseer

fallow meadow
#

Ah, there you go

rose zodiac
#

scientist tro

#

too*

#

thanks a lot

slate veldt
#

Nice! Just needed some extra working

rose zodiac
#

don't know what i would have done without you two, thank u so much ^^

fallow meadow
#

Now keep doing one task at a time, first one that has something. Make sure to finish said task, then ask them again and repeat the next task you get.

slate veldt
#

Ha, i tried and failed. This was all devilin

rose zodiac
#

the base computer still didn't update tho

fallow meadow
#

The Base Computer may actually be at any other of your bases you have

rose zodiac
#

yuh possible, will check later

rose zodiac
fallow meadow
#

Alright, go play and have fun. ๐Ÿฅณ Do not hesitate to ask for assistance again

slate veldt
#

What was the issue in the end anyway?

rose zodiac
#

i got no clue at all haha

fallow meadow
#

Just order of things as a whole. You know how you get all those NPCs, but when you are that early with Expanding the Base, there is only ever one who has anything for you. Does get stuck at times though, making it seem like nothing works anymore. So selecting another mission, to then save/reload will often reset the checks needed. If not, rebuilding those terminals asking one after another will

#

In this case it was the Overseer being stubborn

slate veldt
#

Anyway, at least I know thats still a fix

fallow meadow
#

MP can certainly be an issue as well

#

Oh well, better than actually having to dive into the save data

rose zodiac
slate veldt
#

Ah, good to know

rose zodiac
#

do you guys think i can continue these quests in mp now?

fallow meadow
rose zodiac
#

ok thanks

#

oh and one other thing, steam always says sth like the game couldnt sync with the cloud, any idea where that comes from?

rose zodiac
#

@fallow meadow @slate veldt base computer archives smh work now

#

reloaded my save in between here and there and now it works

regal birch
#

is there a mod that would let me fly backward on planets

hearty wasp
#

Just search on Nexus Mods

regal birch
#

thanks

#

ship maneuvering is a little annoying on planets lol

hearty wasp
#

It is

#

Most mods disables the flying height limit and lets you essentially fuck the ground

hearty wasp
#

No

#

Searching for "ship" should yield a good amount of results tho

rose zodiac
hearty wasp
#

if it fails to sync, prolly

fallow meadow
rose zodiac
#

thanks

sterile fog
#

are there any mods that decrease the length of the movie when you transfer between galaxies?

#

like the HUGE zoom out, then zoom back in

steel crypt
#

huh?

#

If you are talking about Galaxies, I don't have experience with that. If you are talking about any warp animation like between solar systems, then the only way to make that faster is to have better hardware or use the hardware better.

hearty wasp
#

^

#

Tldr mod your PC

hearty geyser
#

hey might be a faq but how would I go about merging mods

round sinew
hearty wasp
#

If not, manually

odd stag
#

Hows modding using linux? what do I need to do that? I only know modding using windows so far

hearty wasp
#

I assume it works the same since at the end of the day the game just reads paks anyway

round sinew
#

and renaming/deleting DISABLEMODS.TXT ofc

odd stag
#

No I ment how to create mods. I used modding station and mbin files on windows - is both available for linux, too?

hearty wasp
#

the compiler's sourcecode is on github

#

you're welcome to convert it for linux use I guess

#

else prolly need some wine or alternatives

marsh eagle
#

Use wine

waxen cedar
#

hmm

#

is there an NPC seed for the quicksilver merchant?

#

wonder if I could toggle one of my freighter NPCs into it without having to make a separate .pak for that

hearty wasp
#

it's a specified NPC under special NPC section

waxen cedar
#

Thank sean5

hearty wasp
#

np, just don't expect it to be a fourth/fifth race

#

it prolly uses a model in itself

waxen cedar
#

Doesn't the game occasionally shuffle your freighter npc seeds tho?

#

at least their names seem to change sometimes

hearty wasp
#

I'm p sure freighter NPCs are all clones?

#

since they use the same seed other than the captain

fallow meadow
#

@waxen cedar The Quicksilver NPC is this one:
...\MODELS\COMMON\PLAYER\PLAYERCHARACTER\NPCSPECIALSHOP.SCENE.MBIN

waxen cedar
#

thank

woven nimbus
#

Hey guys how can I tell if Finelod is on

#

I activated it last night but I havenโ€™t seen much of a difference

fallow meadow
woven nimbus
#

Alright

#

Iโ€™ll check it when I get home, thanks for the info

lime mesa
#

any good mod for the looks of a ship or something like that for xbox?

hearty wasp
#

mods, no

#

you can edit your save with NomNom

lime mesa
#

edit my save?

#

what does that mean

hearty wasp
#

your save

#

it can be edited

#

specifically, to change the seed of your ship so it appears as another

lime mesa
#

how do you mean edit the save

hearty wasp
#

with the program known as NomNom

lime mesa
#

i mean what do you mean by EDITING the save

#

like deleting or what

hearty wasp
#

by using the tool

lime mesa
#

what does the edit do?

hearty wasp
#

change the seed of your ship

#

so it appears as another

#

here

#
#

read the green text

night adder
#

NomNom has great functionality, but I generally recommend Goatfungus' save editor to beginners because its GUI is more user-friendly.

regal birch
#

i still cannot find a mod that will let me go backward on planets

vale iron
regal birch
#

ok

ivory basin
#

New mod announcement, to be released after final tweaks.

#

"Combat Evolved" is a complete combat overhaul (in the making)

#

Some overhauls include: Much faster and more satisfying reload animation, slightly deeper FoV with ADS, slightly more kickback with ADS, more melee damage, slightly wider melee contact tolerance, snappier gun response to aiming, sentinel drone/quad/walker health has been buffed to appropriate endgame levels, sentinel drones/quads can now deal laser fire damage to a META maxed out player, walker plasma grenade panic mode now properly spawns grenades, walker panic mode now lasts slightly longer, increased duration of drone pulse fire and duration variance between 1 and 16 shots, time between drone attacks lowered, quad jump-back distance lowered, and lots more
Note: While this mod will not make survival any harder, it will make upsetting sentinels, attacking fleets, or engaging with pirates much more dangerous for new players.

#

If people are interested I'll get it up on nexus when it's ready.

#

Along with a better list of tweaks

hearty wasp
#

but ye it's more useful for json editing

hearty wasp
fallow meadow
# hearty wasp goat's can't edit Xbox/PS saves

It has support for both PS and GP:

1.9.5 - Update (29 September 2021)

  • Added support for PS4 Save Wizard storage.

1.9.1 - Update (22 September 2021)

  • Added support for MS Game Pass saves.
hearty wasp
#

oh ok

fallow meadow
#

Both are fine editors, with NMSSE being basic and reliable, and NomNom having a lot more planned but still in beta. I'd recommend either, personal preference

steel crypt
hearty wasp
#

I've heard that from a glitch

#

but other than that I don't have much memory about it

steel crypt
#

ahhh okay. Well, I'll post something if I find anything.

ivory basin
#

What I'm still looking for is how to adjust the spawn weights and radii

#

I'm pretty sure I know where they are but testing must be done :p

#

I already tested spawnheight and spawnradius, I can get them spawning just off in the distance and flying to players now. Fairly more realistic.

#

though, to be fair- Currently the mod is adjusted so that even a wave of three sentinels can be an actual threat to a maxed out player. Not like a "run for your life thing" but, more like "hope you have ammo bro"

hearty wasp
#

that's a pretty good workaround

ivory basin
#

just fired up testing for the morning and noticed something cool and interesting

hearty wasp
#

scaling up the relative danger to playercount

ivory basin
#

didyouknow: there are in fact two kinds of quad, drone, and walker?

#

normal and "swarm"

#

swarms are what come after you during alerts, normals roam the map

#

there's a separate cap for both

#

I just had a situation where I attacked one drone on a hostile drone planet, and five more from the local 100m radius (set by me) flew in to help. I did however make "normals" slightly weaker than "swarms" to keep it fair, because I haven't found the swarm wave caps yet.

#

But yeah this is turning out good, I'm literally 2% away from the game's max allowed shield upgrade %, and drone fire can harm me.

#

A group of three drones two quads and a walker could probably kill me if I wasn't careful

ivory basin
#

update: found the sentinel wave spawn controls :)

#

wave two spawn four at least, now

#

wave three spawns four drones and two dogs

#

five can spawn a walker six drones and four dogs, keyword can

#

essentially if you commit the ultimate crimes, the army is coming after you

#

gonna play with it for an afternoon, maybe adjust life amounts now that I can spawn more per wave

#

I also plan to slightly increase walking speed, tbh the walk speed is slower than Halo 1

#

and I'd like it at least that

odd stag
#

Is it possible to create a mod that removes the "highlighting" of ressource collections (copper, emeril etc.) when using the scan on a planet?
So that only plants get highlighted and not the ores?

#

Someone knows what file I have to look at or if I have to remove a UI element or something?

hearty wasp
#

you mean the icons?

#

UI stuff may work if that's the case but you can also just... make the icon textures transparent

odd stag
#

not the icons, theres something like a grid that highlights the ressources

#

I'll try to make a screenshot of it tomorrow, to be more clear ๐Ÿ™‚

hearty wasp
#

the holographic cubes are shader based

ivory basin
#

anyone have any idea how to extend freighter attack range?

#

projectile range is already taken care of, I mean detect and fire

steel crypt
#

Controls are in:
``MODELS\COMMON\SPACECRAFT\INDUSTRIAL\TURRET\TURRETA\ENTITIES\TURRET.ENTITY.MBIN"
@ivory basin

ivory basin
#

THANK YOU!

#

I... may have gone sorta uhhhhh "elite dangerous" with the distance values...

#

see my goal was, make freighter battles possible

#

freighters (now that turrets are done) are finally fully configured to engage at a max of 300,000u

#

the shot deviance is 10 degrees so they have trouble hitting at that distance but...

odd stag
hearty wasp
#

But you can try

odd stag
#

Of curiosity, what reason?

fallow meadow
# odd stag Of curiosity, what reason?

Vulkan happened, which made shader modding a lot more complicated and at times maybe even impossible. Only a rare few have been willing to even attempt messing with shaders (Argh's water mod for example)

hearty wasp
#

^

#

it's technically possible now but the variable names are obfuscated so good luck finding the right variables

smoky wing
#

^

ivory basin
#

Anyone know how to control how close to another freighter yours can warp in?

#

I thought it was the visibledistance one but

#

tag me /w response plz :)

ivory basin
#

found out the issue, thanks anyway!

slate veldt
#

@vale iron has anyone described fauna completion nanite rewards going to 0 when they have your pet egg timer mod?

#

Wow, yeah, apparently adding that one back on drops it to 0 nanites again

#

Ah nvm, im an idiot and forgot to update it to 375, my bad.

vale iron
#

So it's not an issue?

slate veldt
#

No, updating resolved it

#

Sorry for the false alarm there

odd stag
ivory basin
#

Are "WarpsBetweenBattles" and "TimeBetweenBattles" the only two values that affect when freighter battles occur? And do we know for sure if "time" accepts inputs of <1?

fallow meadow
ivory basin
#

Some notes: (image in #nms-photomode-gallery)

Capital ships will target one another with proper lock-on and attempt to damage each other's turrets. Capital ships are accurate enough to phase beam at a fighter and not hit another ship behind it up to about 10ku. Capitals now also defend you properly instead of dealing a useless 25 damage per hit to AI.

ToDo: Program capital ships as destructible objects with at least 100,000 health, add auto-aim to the hull, add loot tables to hull and turrets.

ivory basin
#

Good news... it's working so far

#

Capital ships can now target and actually destroy one another

waxen cedar
#

Have you attached some explosion effects to it?

ivory basin
#

I'm gonna copy the ones over from destroying the ship's cargo hold and extend them

waxen cedar
#

You can scale them up, right?

ivory basin
#

ye to the whole model size automatically

waxen cedar
#

Oh righty

#

Do you have a clip of destroying one by any chance? Have always wanted to see such an event happening

ivory basin
#

once I finish up I'll make a showcase for the launch :)

waxen cedar
marsh eagle
#

If you need a specific one let me knowm i have a complete backup of all old mods ever released

odd stag
slim blaze
#

Is Nexus the best site to get NMS mods or is there an alternative?

fallow meadow
slim blaze
fallow meadow
#

Depends on the mods you install, from small individual change to complete overhaul, or a combination of whichever you prefer and manage to get working together

slim blaze
#

I see

fallow meadow
#

There is a pin explaining what modding means. When searching Nexus mods, I would suggest to sort by 'last updated' to ensure they are up-to-date, as you will also find mods no longer working. You can get more advanced as well, making your own perhaps, or possibly try to update with some tools. Feel free to ask around here, or visit the modding discord

#

!moddinglink

hardy auroraBOT
slim blaze
#

Heck yeah! Thank you for the detailed response

tiny thunder
#

Can I stop pop-in with mods?

hushed bronze
#

@magic lavaMaybe you should swap that more detailed thing you just wrote for the !moddinglink entry also?

#

So that gunter dishes out that instead of just the discord bit alone

magic lava
#

Nah, just point em at the pins

#

Say, yo

#

Now it's Gunters pin

#

GUNTER

#

Where is my Gunter mod for NMS?

#

Slackers

weary cradle
#

are there any mods that improve multiplayer?

native ginkgo
#

wait, u can play modded NMS??!

ivory basin
#

Anyone know how to make an indestructible object destructible? I've got the shot and damage stuff in but for some reason it won't take any damage

hearty wasp
#

check rocks

ivory basin
#

I did, they're there and working. I used the small cargo pods as reference, but...

#

It's like the damage point is inside the model

#

and shooting the models doesn't do anything

hearty wasp
#

could be the wrong entity

#

freighters are huge and multi-parted scenes

ivory basin
#

Seems to be the only compatible entity (HULL_A & HULL_B)

#

I can't get it to compile freightship001 entity data /w damage and destruct data

hearty wasp
#

I'd just try it on a random planetary object to make sure it work beforehand

#

and then maybe try to attach an additional entity in the freighter scene?

ivory basin
#

Attaching additional entities is something I've not attempted yet, this is day 3

hearty wasp
#

cool

#

you can make new entities

ivory basin
#

Can I? So... I could make an entity for the freighter engines

hearty wasp
#

not really recommended if you're not entirely sure it won't interfere with other shit but the worst it's gonna do is crash your game

ivory basin
#

I came from Minecraft modding a while ago. I noticed something about this game engine. It's a lot more tolerant than minecraft. In MC, one small oversight in mechanics can screw everything else up.

#

This, not so much.

#

Like, I've already been able to massively extend fleet battle radius and the AI handled it fine

hearty wasp
#

oh you just haven't touched the right part yet

ivory basin
#

just had to narrow the shot spread

#

Oh no I've killed the game multiple times xDD

#

but I'm only learning now

#

what I mean is, when it actually works it's really hard to screw up game mechanics

hearty wasp
#

yeah because we can't really do much with em to begin with

#

anyway you may want to see if you're modifying the root scene of the freighter

#

which there are multiple I think

#

tbh it'd be funny if you made the parts of the freighter blowupable like SWBF2

#

and then just leave holes that you can see thru

ivory basin
#

I'll triple-check for formatting errors and try again to mess with the other ent files. If I can figure that out I'll try moving onto scene editing.

#

I had an idea this morning to take this same idea to building prefabs and parts if it works on something as simple as a freighter

#

I already nailed down loot types, armor, etc. This is the last stubborn problem lol

hearty wasp
#

if you have access to blender it would be

#

if not, it may not be

ivory basin
#

Wife is an artist.

hearty wasp
#

well, if you can modify models directly, anything is possible

#

no to mention we already have derelict freighter models

#

never easier to just rip parts of that and put it in a normal freighter's palce

ivory basin
#

That's the idea

#

there are also destroyed building models, too

#

the scum and stuff might be a placeable

#

gonna have to see eventually

#

anyway, back to work :p

hearty wasp
#

the game has a surprising amount of trash models

#

small ones, that is

ivory basin
#

posting this here because research and documentation is cool:

#

Whatever file determines at a base level if something can or can't be damaged... is not a base entity file for that object

#

Using asteroids, I started anti-modding. Chopping Properties out of the entity files for asteroids and seeing if removing any one gave the same result I'm experiencing with the hull not taking damage.

#

I chopped out everything in the entity files that makes any difference, and I can still destroy asteroids.

#

It might be something about the material, collision, or scene files.

#

If anyone has any further insight on this, tag me.

vale iron
#

I can't imagine anything in any of those three things would cause something to be destructible. SCENE file would be the most likely. I'll take a look at ships when I finish updating gShip Custom in a few minutes

ivory basin
#

That's actually my next candidate for the asteroid chipping block

#

major ups to the modding support here