#nms-modding

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twilit smelt
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changing this block here

remote patrol
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Does that just move the entire base?

hearty wasp
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Ye

twilit smelt
remote patrol
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Good to know, thanks ๐Ÿ˜„

twilit smelt
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and there's stupid vector math bs going on that i haven't bothered to look into, which is why i suggested getting the pattern for a small and easily understandable move first to extrapolate out the shift you need to get up high

remote patrol
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Yep I gotcha, learn the max movement you can do before you actually do it so nothing breaks right

twilit smelt
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so if you go 50 straight up, then you know by how much each of the coords change for 50u, so you'd add 18x those differences for each coord to the original values to get to 900u elevation

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ok, i'm doing math at 3 am and this might all be fiction

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plz help, qp

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i should turn in

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๐Ÿ˜†

hearty wasp
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You can also ask in #no-mans-sky or #nms-questions for other people's experience on building in the sky to know the approximate max height to build in

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Because I forgot the max height to build in

twilit smelt
hearty wasp
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And since the coord values in the json correspond to in game units 1 to 1 you can just punch in the value as units

hearty wasp
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But you can always just build something, save and reload and test that way

twilit smelt
twilit smelt
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whatevs. night, all.

hearty wasp
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Ye you can always fall down to where you feel most comfortable is my point

steel crypt
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Okay, This issue is fixed:
Before:

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After:

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Before:

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After:

merry wasp
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that was kinda of expected

green ridge
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No I mean it's not just changing the counts, it's changing the ship seeds. When I disabled the mod, entirely different explorers were spawning.
I went to a system looking for an explorer I had coordinates for and thought it was outdated til I disabled it.

merry wasp
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That is also not unexpected to some degree

steel crypt
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Okay, this issue is fixed:
(Reticle off-center on canopy B scientific/explorer)
This cockpit type:

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Before is night pic. After is day pic.
The reticle was actually centered properly. The problem was the canopy (cockpit) was rotated on all axis for no reason and made it appear as if it was the reticle. (look at the alignment with the outpost ramp - level - in the "After"/fixed pic)

round sinew
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this instantly reminds me of how buildings look tilted on moons. but that happens even on foot.

steel crypt
round sinew
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yeah, it might not be possible - it's been in game for a long time now

steel crypt
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My guess is it's a precision issue because the planets start as a big cube. All the points on a surface and what is known as "up" is relative to that cube. The further away from the cube, the less precise. I think it's that "up" is only so precise.

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I fixed all the ship model problems I know of or people have mentioned except for one. It's a punk of a problem. Not sure if it can even be done without HG tools but haven't gave up yet.
After this, I hope I never look at the ship files again. ||Sorry ass pile of shit code|| The same reason HG doesn't fix them lol.

waxen cedar
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This moon tilting issue has appeared sometime in the past 2 years or so

round sinew
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i reported a bunch of times now, and i know it happens on multiple platforms

waxen cedar
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I know. Been experiencing it too on ps and pc

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But we all know HG might ignore reports for years xD

round sinew
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yeah..

waxen cedar
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looking at you, emptying refiner bug

round sinew
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it's very easy to notice i mean - i'm sure this wouldn't be hard to reproduce or something

waxen cedar
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Also my repeated requests for console text chat ever since it was added to pc back in 2017 with orbs

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Speech to voice inside a group doesn't exactly help when you want to socialize in larger lobbies or if someone outright refuses to join the group

green ridge
steel crypt
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I don't know. I'm not exactly sure what you're describing. Could you please post a pic or 2 of what you're talking about? Thanks ๐Ÿ™‚

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@green ridge

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I need a pic that shows the whole ship so I can see details of all the parts together, and a pic of the actual alignment issue.

heavy merlin
green ridge
steel crypt
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Assuming you might be talking about this ship set-up?
If so, I did fix it. I fixed a lot of thruster trails, engine glow, and engine flare locations.
Appreciate the heads up! If you or anyone finds another issue with the ship models, it doesn't matter if I've done it....any pics welcome so I can try to catch what I can. @green ridge

tawny wren
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Ok I need some help, its been a while since I used the save editor for seed editing, but I can't seem to find any good sites for ship seeds. The one I used to use nmseeds.club doesn't seem to be up and running any longer. Anyone else have any sites that have more updated ship seeds?

round sinew
tawny wren
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@round sinew I've looked at that site as well. The images are a bit rough to make out colors on some of the ships, even with the enlarged images.

marsh eagle
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Here is the part table to use the bot

tawny wren
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@marsh eagle Thank you! This will be much better.

shell spruce
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Where can I find the save file in the game pass version of nms?

round sinew
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!faq-savefiles

hardy auroraBOT
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DiscordDev enable Link Preview to see info DownArrow

Save File Locations

Steam: %appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass: %LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG: %appdata%\HelloGames\NMS\DefaultUser\...

Linux (Steam):
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

round sinew
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@shell spruce ^

shell spruce
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Lmfao I can't even find the game in my pc

shell spruce
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I found it

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So, my laptop is a potato and I play on xbox, anyone know at what point an edited save will be uploaded to the cloud so I can synce my xbox save

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I've had the save loading on the laptop for a solid 15 minutes now and it hasn't actually loaded me into the game yet

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Would it have already synced my save?

shell spruce
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I can't get it to sync to the cloud

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Any way to force it without loading into the save file, my potato only got 4 gigs or ram

vale iron
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For anyone that uses or wants to use gShip Custom Ships, I redid the textures on the Jedi interceptor and added engine glow and a droid in the empty spot on the wing. I'm also adding a version that is Yoda's in green and grey that looks pretty slick without the hexagonal plates deployed. I'll also be adding the TIE Advanced and Interceptor. I'll look into others as well. Requests always welcome

steel crypt
opal void
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It was only that exact ship

modern reef
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Hi

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I was wondering

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Could I move a whole base to another planet with the blender addon?

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Like, literally copying the base and pasting the parts in another base inside of blender

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Would it work?

fallow meadow
modern reef
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it is symmetrical on all sides so I don't think I'll have a problem with rotation

fallow meadow
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Ahuh, I understand. So you have base A, from which you copy all parts apart from the Base Computer to base B which only has a Base Computer

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I mean rotation relative to the planet

fallow meadow
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I usually just copy all from the base in the Save Editor to NP++, then copy the data from the base B in another NP++, before pasting in all the base parts minus Base Computer. Then I copy that back into the Save Editor, as well as the Blender Plugin for any possible changes you wish to make

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Only thing I have not tested just yet, is how this will work out now that base parts are no longer relative to the BC.

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Normally the new Base Computer, you placed on a different location (planet), has the correct rotation, which then adjusted all base parts added to it because of being relative before this was changed

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So I am afraid it may result in all parts being rotated relative to the new location (planet), as I expect this to now no longer being adjusted. So you may need to adjust for this in Blender by doing a rotation on all parts

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Hope the above makes sense, but feel free to ask

fallow meadow
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Basically it now functions like any other base part, although being a portable device of course

hearty wasp
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we still have it

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not like it don't work

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why would it

waxen cedar
fallow meadow
waxen cedar
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How do they save the parts now? Is it just relative to the original point of BC?

Also what if I were to just move the BC far away from the center of base? How will it treat the new surrounding area around BC

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Will it just create a new circle with default base radius around the new point?

fallow meadow
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This also means your initial base will then be without a BC

waxen cedar
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Oh heckle

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Then that base will still exist but won't have a marker because no BC in it?

fallow meadow
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Yup, but you can move it back inside area to be back to how it should be. Or place another out of range and then move it inside base range. Also means you can have multiple BCs that way ๐Ÿ˜„

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I have not tested what happens if you spawn at multiple BCs, but its interesting none the less

waxen cedar
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Hmm, so if I created multiple neighboring bases using that one BC method and then have that BC in the middle of them all, I would have many bases with one singular BC?

fallow meadow
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If you move the BC within the area, to the edge, it adds 50u to the range, like any building part does

fallow meadow
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A BC can only handle the base it is in, not multiple that surround it

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You would have multiple bases though, but the BC would only report for the base area it is in

waxen cedar
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What's the new base sharing value? Think I recall seeing something like that somewhere

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it was set to "undefined"

fallow meadow
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Is that something from the Network settings, or something from the Save Data for a base?

waxen cedar
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save data

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Nothing you can do to it really

fallow meadow
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I do see 'Unspecified' in the Save Data for a base for GameMode > PresetGameMode

waxen cedar
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hmm

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There was also something like BaseShareMode or something similar

fallow meadow
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Not seeing it in Save Data

fallow meadow
# waxen cedar hmm

Hmmm, let's look into this some more ...
"Key":"TwH","Value":"BaseSharingMode"

waxen cedar
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And that thing is unspecified

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Can't really help that much since I'm visiting relatives until New Year. So no PC here

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But ye. What is that even used for. That's confusing me a bit

fallow meadow
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Not seeing it in Save Data, not with the actual key name either (which is possible if not mapped yet)

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Might be part of AccountData

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Found it

fallow meadow
waxen cedar
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Oh

fallow meadow
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Hmmm, maybe not though, as I just altered 'adding parts', 'deleting parts', as well as 'editing terrain' without a change to the 'undecided' value I have for it

waxen cedar
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Would be nice if we knew what additional values it will accept. Maybe try some that the permissions have?

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Or if it's literally just a part of something that isn't really functional yet

fallow meadow
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Could be, or something that would not work for me being on Steam?

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It is right after several console settings, right before all seen stuff

waxen cedar
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But why would consoles have an additional setting regarding bases?

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At least it's not visible to the player on console

fallow meadow
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Not every system is identical in various ways. I can see how PS4 or Xbox would treat certain things different compared to PC or possibly Steam specific.

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Also not sure if all possible account settings are functional, or even meant to be changed

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I mean, filter is worth a try, just because I am curious

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Well, 'filter' did not appear to change anything, or I don't know what I am supposed to be looking for

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I don't know what it does, if anything. Also not quite sure what other value could possibly be valid, but even then, I am not sure what to look for either, other than assuming something base related

bold ocean
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Hi Guys I need some help with the raw JSON, i was messing around with my companion seed and somehow broke my save because when I loaded it, it started a whole new save. I made a few copies of the broken save to try and fix it, tried reloading a manual save i made ingame and it didnt work. Apparently it has something to do with a few rogue ascii characters in the JSON file but that was last seen in the NEXT update.. It seems to be different in the frontiers as the characters arent in the RepairTechBuffer folder.. Some help and guidance would be appreciated as I cannot play the game right now ๐Ÿ™‚ Thanks!

opaque kelp
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Is there a good Nms mod that rebalances combat with the ai

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Or makes combat actually good

fallow meadow
# bold ocean Hi Guys I need some help with the raw JSON, i was messing around with my compani...

This does indeed sound like you broke the formatting in your save file. This can be hard to find at times, especially if multiple edits were made at different locations in the save. Fixing this can be even harder now if it fails to load in the Save Editor, due to the reasonably new compression. Best to check your backups and start fresh.
Which editor are you using and what platform are you on?

shell spruce
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Can anyone help me do the livingnship inventory glitch?

fallow meadow
round sinew
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if you don't have a fully upgraded freighter yet, there was that glitch: equip LS as primary, upgrade freighter inventory with bulkheads, each bulkhead applied adds 1 inv slot to equipped LS

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that might still work, not sure

shell spruce
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Freighter is fully upgraded S class

bold ocean
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Holy shiz there is actually backups

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Thanks!

fallow meadow
elfin knot
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Can anyone create a fix for atmosphere harvester?

unkempt locust
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What is the current best "black space" mod (that makes the space backdrop more realistic looking)

round sinew
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dud sky colors adds black space

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and more

rough sequoia
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mmnCccc

merry wasp
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also that for better mech movement

reef nova
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(by animations i meant as in trails, and engine rotations) @vale iron

vale iron
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Oh trails I can do, engine rotations I can't

reef nova
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Not like some exotics rotate their parts/fins

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You could also input existing trails from the game, correct?

viral badger
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(Have fun btw, always fun seeing people collab with different skills HeartLegend)

reef nova
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Ily code exoheart

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(nothing personal)

vale iron
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I can place trail locations, as many as you want, but the color is up to whatever is installed in the ship inventory. But I do have a mod that can replace the green color with custom colors, so they can be combined

reef nova
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That's really helpful

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Sounds like a deal!

vale iron
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I have time in January at different parts, so just message me

reef nova
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Ill do some sketches as soon as im able to, then ill postem either here or in #no-mans-art

reef nova
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New job perks ๐Ÿ˜Š

vale iron
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That's nice. Same for me, work in university, so I've got quite a bit of time until end of February

reef nova
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Perfect :3

vale iron
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@merry wasp @reef nova What shades were you wanting on that model? Pastel or more saturated?

merry wasp
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i just said pink XD

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what type idk ๐Ÿ˜„

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just make it pink :p

vale iron
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Ok, got it ๐Ÿ™‚

reef nova
hushed bronze
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utmost?

viral condor
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Is it possible to make a mod that turns on the torch while in your starship?

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I could use a spotlight while flying into storms at night.

vale iron
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Dud's Sky has a ship headlights component @viral condor

viral condor
viral condor
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Had my first derelict today.

Is there a mod that causes all those pods to pop when one of them does?

It was enjoyably scary until I accidentally popped one. Then I realized the swarms weren't a threat.

viral condor
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๐Ÿค” Hm... What software or tools do I need for modding anyway?

I actually make mods for Skyrim... Might as well try here.

vale iron
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!moddinglink @viral condor

hardy auroraBOT
reef nova
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@vale iron oy,
I thought about making the model in blender, could you tell me what type of . File do you need it exported as?

vale iron
reef nova
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Sounds good! Ill get to sketching these days :3

vale iron
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I'll find a smaller .blend that I can send you

lofty fulcrum
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should i get the unlimited tech mod?

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also is there a mod that disables building limits?

hushed bronze
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U should get a mod that limits your tech even more actually. The game is far too easy with the tech limits at 3 ๐Ÿ˜„

onyx oar
hearty wasp
dire owl
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so i managed to get a backup of the xbox save

fallow meadow
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I see you tried to get your Game Pass save converted to Steam?

dire owl
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yes

fallow meadow
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Have you made backups before even starting to attempt this?

fallow meadow
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NomNom is able to directly transfer without all the JSON editing mentioned in that article

dire owl
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o, how do i go about that?

dire owl
fallow meadow
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I mean backups from the source files before you started to use any save editor

dire owl
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yes,i think i have one from xbox

fallow meadow
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The zipped ones may be from before making any edits, created by NomNom. Not sure, which is why I always prefer to have users create a backup before anything

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Either way, do you still have access to the platform you used before Steam? Was this Xbox with cloud, or was this Game Pass?

dire owl
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xbox with game pass

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i believe there was an online cloud version of it saved but the pass has expired

fallow meadow
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Ok, so you were on console, using the cloud to get to the Game Pass saves?

dire owl
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on pc

fallow meadow
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Ah ok, got ya

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But you no longer have Game Pass access at all?

dire owl
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yep

fallow meadow
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Alright. So we do rely on the saves from the cloud or any full backup you may have created

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So as long as you still have a good working version of those files, we should be good.

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So do you have those files still in the actual original location?

dire owl
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no

hardy auroraBOT
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Save File Locations

GoG: %appdata%\HelloGames\NMS\DefaultUser\...
Steam: %appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass: %LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
Linux (Steam):
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Note: When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

Shared by: @fallow meadow

dire owl
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they were removed

fallow meadow
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So you do not have the folder as shown above?

dire owl
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when i had to do a clean install of windows

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i do have those folders but nothing in them

fallow meadow
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Do you have a full copy of those folders before you did the clean install?

dire owl
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let me double check

fallow meadow
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We need those files to be able to do a transfer to Steam, because that would be your actual Game Pass saves

dire owl
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Oof, I dont seem to have it anymore

fallow meadow
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If you have other files backed up or JSON of your saves, the transfer may still work, but it will get more complicated

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Do you have anything from your Game Pass saves, and if so, what exactly?

dire owl
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i have a json of the actual save, and those archives shown in nms-help from nomnom

fallow meadow
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Would you mind taking this discussion to DM?

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Maybe I can have a look at what you actually do have, and see if anything can be saved from it

dire owl
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sure

fallow meadow
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@dire owl and cc @verbal pelican
I have successfully converted the save data from a Game Pass JSON source (NomNom). From what I understood this was the earliest and pretty much only data available as source files no longer existed. This data showed to be an old version (4639, Companions?) and therefor did not contain all name mapping. Some remapping was required, including the replacement of various data to match Steam to get it working again. Some further testing required, as I am not familiar with their game.

round sinew
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nice

hushed bronze
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How do I do the discord thing that makes code pastes appear in an actual box

magic lava
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like this?

fallow meadow
hushed bronze
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ty

carmine wigeon
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can someone direct me to a source on how to extract my ships 3d file

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and 3d print it

fallow meadow
# carmine wigeon can someone direct me to a source on how to extract my ships 3d file

I would suggest you get the following installed:

First you need NMS Modding Station to be able to 'unpack' all the game files, so you would have access to the so called 'scene' files that contain the models. This requires MBINCompiler to be installed to decompile the game files.

Once that is installed and the game files are unpacked, you need to locate your model and import it into Blender. Blender requires the plugin NMSDK to be installed to make importing NMS 'scene' files possible.

Once you have the correct model imported into Blender, you will likely have to make edits for the purpose of 3D printing. Any model can be exported in various formats, which in case of 3D printing is likely '.stl', which Blender can do for you.

vale iron
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I don't think I can post the link here, but No Man's Sky Sharing and Creative Hub discord server has a channel for 3d printing

fallow meadow
vale iron
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Ahh, good to know I can post that link

fallow meadow
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Might work with the actual Discord link, no idea. Not part of '!links' command by the looks of it.

carmine wigeon
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thanks fellas!

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I may try to make it hollow

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and paint a diorama with glowing cannon shots

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I got the blue transparent resin on hand

fallow meadow
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When a model is converted to .stl (or some other formats), it will all be a single mesh. Making it a whole lot easier to work with than keeping all the separate parts and additional info

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Of course this also depends on the model you wish to re-create

carmine wigeon
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yeah I may end up going through all the individual parts and make sub assemblies

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so I can easily access wiring for LEDs

fallow meadow
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You got the gist of it, do not hesitate to ask additional questions

carmine wigeon
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Aye, I know the basics of blender and such

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I started with WH40K, ended with printing knowledge, 3d modeling skills, and a bunch of random subskills

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wargamings one hell of a drug

fallow meadow
carmine wigeon
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what scale are the ships irl?

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I wanna take conventional scale

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aka 1/64, 1/32, ect

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given our character is 6ft average

fallow meadow
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You will have to take the scale with a grain of salt, but good to think it through in case you are planning on making many models. The game uses 'u' for measurement in game, which equals 1m. However, sometimes additional tricks are used as well as scaling, like in space for example, where speed is being adjusted.

carmine wigeon
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il just drag the file of my character too

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and figure out how tall I am

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then place copies of me to match the length of ship

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crude but effective

fallow meadow
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I believe the player character is about right for 'human' size

modern reef
vale iron
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Yes, the textures should be pointed at DDS files

steel crypt
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DUD'S SKY - COLORS updated v3.75.1

Updated _MOD_DUD_Skies_v3682 to _MOD_DUD_Skies_v3751 Adjustments to "Prime" planet fog height. Removed "note.txt" from all files for compatibility with conflict checking programs that don't check for conflicts properly.
https://www.nexusmods.com/nomanssky/mods/968

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DUD'S SKY updated v3.75.1

``Updated _MOD_DUD_ShipHeadlights_v3511 to _MOD_DUD_ShipHeadlightsPlus_v3751
All ship thruster trails that were at a 45 degree downward tilt now go straight back.
Many (too many to list) vanilla NMS ship model bug fixes.
Ship model fixes include fixes to: wings, missing model parts, cockpit location, engine glow location,
engine flare location, engine trail location, etc.

Updated _MOD_DUD_SpaceshipFlight_v3681 to _MOD_DUD_SpaceshipFlight_v3751
Adjustments to "combat" boost to fix a vanilla NMS bug.

Updated _MOD_DUD_TractorBeam_v3641 to _MOD_DUD_TractorBeam_v3751
Fix for vanilla NMS bug of AI ships clipping through ceiling of space station when entering.``

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NEW MOD! _MOD_DUD_AiShipPlusMoreDamage_v3751 AI ships will circle outposts for a few seconds before landing. AI ships will fill up landing pads. AI ship flight speeds and capabilities modded to be different per ship class and affect in-atmosphere flight. AI ships will go to outposts and space stations slightly less frequently. AI ships will stay at outposts and space stations slightly longer. Trade route lines removed. Removes broken vanilla NMS atmosphere effect from AI ships. All AI ship combat speeds, flight patterns, attack patterns, shield strength, attack strength, etc. modified. Increases AI ship difficulty level. Weapon strength increased for AI ships and freighters. Increases damage from, and survival mode multipliers of: sentinels, fiends, deadly flora, AI ships, asteroids, freighters, lightning, meteors, tornadoes. Improved asteroid collision. Improved freighter pulse gun turret and laser gun turret accuracy. Freighter pulse gun modified to shoot in 30 round bursts and have 1 second cooldown before firing another burst. Difficulty level balanced so that starter ships will have a hard time against all but the weakest AI ships. Difficulty level balanced so that fully upgraded player ships are very similar in capability to fully upgraded AI ships. Difficulty level balanced to not be overly difficult, but very challenging. Makes suit and ship upgrades important.
https://www.nexusmods.com/nomanssky/mods/507

grizzled nexus
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I asked this on Reddit, I was wondering about a mod for my character to wear cloth or nada cape or something

vale iron
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@fallow meadow got Nada's cape working at one point, but no mod exists for it

grizzled nexus
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How does it work with the jetpack I wonder

vale iron
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Not sure, it's possible to hide the backpack, so she might have done that

hearty wasp
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be reminded that there is zero soft body physics in NMS

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the cloth is just a solid object with no collision

grizzled nexus
vale iron
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gShip Custom Ships updated to 375a. Reworked textures on the Jedi Starfighter/Interceptor, added Yoda's Jedi Interceptor, White X-Wing, TIE Advanced, TIE Interceptor, Vonreg's red TIE Interceptor, Gundam Sazabi, Gundam Sazabi Blue, Gundam Sazabi Pink, Babylon 5 Star Fury, Babylon 5 Shadow
https://www.nexusmods.com/nomanssky/mods/1891

grizzled nexus
vale iron
grizzled nexus
vale iron
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That means that it doesn't replace them in the ship pools. You still have to replace a ship to get a ship, only 6 ships total still. If you want to do some work, you can save edit to change an existing ship into a golden vector, then enter the seed value of the ship you want.

grizzled nexus
#

So I could have my golden vector and then with this mod, use the summoner to replace it with one of the custom ships?

vale iron
#

You can either replace a ship by summoning one of the custom ones, or if you have a golden vector, save edit to change it's seed to one on the list (then you don't lose any inventory or anything like that)

grizzled nexus
#

Last Q

vale iron
#

If you remove the mod, the ship will revert to a Golden Vector

grizzled nexus
#

Thx

vale iron
#

No problem

round sinew
#

trying to answer a question in -help, led to searching what product corresponds to anomaly detector, and it's POI_LOCATOR. as we know, it can drop from asteroids. can't find it in rewardtable though; anyone has an idea where else to look?

torn basin
#

are there any mods that eliminate the cap on the terrain being destroyed?

vale iron
round sinew
vale iron
round sinew
#

yeah, that's where i was seeing it

#

multiple exps, milestones

#

but not from "asteroids"

vale iron
#

That would be really strange for it to be hardcoded

#

@round sinew GCSOLARGENERATIONGLOBALS

round sinew
#

i had my eye on that

#

๐Ÿ˜„

#

i'll take a look at it, thanks for the tip

twilit smelt
#

@lime mesa want to try to fix your frieghter?

lime mesa
twilit smelt
#

orly!

twilit smelt
raw arch
#

so say i make a 3d model of something and wanted it to be added to the game through mods, what would be the best file format to export for that?

#

like a simple base decoration

vale iron
#

Likely Blender, exporting through NMSDK, but modded base decorations take some work and can crash vanilla players

white stream
#

Can u get mods on Xbox

vale iron
#

There might be an obscure way, but practically, no

hearty wasp
#

can you jailbreak your xbox?

#

that'd be the first step to modding a game on the console

upbeat pendant
#

Hey guys, sorry if this is the wrong chat but just trying to fix my game. Logged in today after some time and my Capital ship has decidedly completely changed. I discovered you can use the save edit tool to change aspects of your game like your ship and trying to do so. Though struggling to find the seed and home seed of the same size of ship I had, (Not bothered about the colour) It was a S tier T2 Dreadnought, but just no luck finding a seed for the ship this style

hearty wasp
#

there are seed sites

#

and a seed discord

#

also a r/NMSCoordinateExchange on reddit

#

actually, that one doesn't really do seeds

odd crater
hushed bronze
#

mmmm glowy.
That means they're safe to eat, right?

viral condor
#

Any good exosuit voice mods?

The only one on nexus that works sounds too human.

hearty wasp
#

no

#

time to make one yourself

clear harbor
#

Got an AMUMSS question if anyone knows. Tldr, how do you make an lua file from a mod pak that doesnโ€™t include one? I can break it down to the XMLโ€™s but all the AMUMSS readmeโ€™s have extremely vague instructions about what to do after that

#

Just says โ€˜create an lua file from the xmlโ€™sโ€™, but I have no idea how one would do that (and canโ€™t find any documentation on the auto mod builder either)

viral condor
hearty wasp
#

Godspeed

clear harbor
hearty wasp
#

No

#

Learn Lua and write lua yourself

#

Godspeed

odd crater
vale iron
reef nova
#

๐Ÿ˜

round sinew
#

what am i missing/not getting here. https://nomanssky.fandom.com/wiki/Starship#Upgrade_Modules says s-class shields go to 30, and x-class shields up to 37.5. but in NMS_REALITY_GCPROCEDURALTECHNOLOGYTABLE.EXML, it says s-class shields can go to 0.2 (20% right), and x-class up to 0.25 (25% right).

vale iron
#

There are a lot of things in there where people seem to just be guessing without any reference to the actual game files

round sinew
#

i'm really confused.

vale iron
#

So the in-game display is going off some other calculation, not sure what that would be

round sinew
#

has to be right

fallow meadow
#

I know the wiki says to be updated for Prisms on those pages, but it looks like stats have not changed between then and now either

fallow meadow
#

@lime mesa If you have the full JSON, it should work, unless you are missing parts or making mistakes.

fallow meadow
#

Then you should be able to make the edits needed and then copy paste it over an existing Steam save

#

How old is the save?

lime mesa
#

Im not exactly sure.

#

Last used on the 29th of dec.

fallow meadow
#

I helped someone last week to fix their GamePass save, which had an additional issue due to naming not being mapped, as the save was older

#

Then mapping should not be an issue in your case

#

You mentioned the game forcing a fresh start, which is an indication of the save not being able to load, which is most likely due to formatting issues, or other mistakes made.

#

Like I said, if you need help, feel free to ask, but I can;t really help with having the full JSON, but it doesn't work. Some additional details would help a long way

lime mesa
#

Im not really sure, I could give you it and you can take a look.

fallow meadow
#

Have you attempted to edit it already?

lime mesa
#

According to the guide you sent, yeah

fallow meadow
#

Ok. I will send you a friend request so we can have a look

vale iron
#

What edit are you trying to make?

lime mesa
#

Im not trying to make a edit, Im trying to transfer a save from game pass to steam.

vale iron
#

Does the automated transfer in NomNom save editor not work?

fallow meadow
#

So manual edit is required

vale iron
#

oh yuck

fallow meadow
#

Yeah, but at least it is a recent save which has all the mappingsa correctly I hope

vale iron
#

So just trying to paste it into a new save file?

fallow meadow
#

Well, with changes made to some fields, of course changing the other required values as you are well aware of

vale iron
#

Was the JSON from NomNom or GoatFungus?

#

I'm guessing NomNom

fallow meadow
#

I assume at least ...

#

Have to convert the 2-space tabs to 4-space tabs, and remove the space after the colon trailing field names

fallow meadow
#

@twilit smelt The issue with @lime mesa 's json has been fixed. There was a huge negative Units count -600M+ causing an invalid value, as well as several seed values broken due to a replace that was done XB to ST (without case sensitivity and without quotation marks), so you can imagine what a seed like 0xB2345... becomes.... invalid. All good now though, just letting you know.

#

Party on ... ๐Ÿฅณ

vale iron
#

Good to know the solution. Thanks, Pixy

fallow meadow
#

Ah yes, sorry I forgot to mention you as well

twilit smelt
clear harbor
# hearty wasp Learn Lua and write lua yourself

Out of curiosity, is there a good tutorial somewhere that explains how to get started with AMUMSS scripts?

Currently Iโ€™ve been confused by the difference between what I see in the XML and what needs to go in an LUA script. Sorry for all my questions ๐Ÿ˜…

hearty wasp
#

I'd say the first step would be understand the exml structure

#

it's a markup language which ain't difficult to learn

#

then it'll be good to just download AMUMSS and take a look at the example scripts in ModScriptCollection

broken yacht
#

Are save editors easy to use?

vale iron
#

Yes

hearty wasp
#

except may be if you're 7 years old

broken yacht
#

Lol

#

Im guessin not but is it possible to save edit on xbox?

vale iron
#

No, unless you can cloud save and play it through gamepass on PC to get a save there

broken yacht
#

Ill do that ig

onyx tulip
#

Anyone know of some Good QoL mods

#

Looking to start a 2nd playthrew and mainly looking for a Scanner mod that reduces the time from 10s * annoying as f *

leaden coyote
#

Does anyone know if it's possible to save edit to create custom ships?

vale iron
magic lava
vale iron
#

I've dabbled :)

magic lava
#

Lol

leaden coyote
hearty wasp
#

Sean is a good quality of life mod if you think your quality of life is too high

vale iron
odd crater
viral condor
#

Any mods thst increase distance between planets?

wise spire
#

are there any mods you all use that are like super highly recommended, gotta have/use?

Like Better Planet Generation?
Exosolar's Beyond Base Building?
Busier Space?
Redmas' Quality Of Life Mods?

hearty wasp
#

Sean

magic lava
#

Argh Water

#

Eucli-ea

#

Gships

#

Duds Sky

gritty thistle
#

You good Gleam?

magic lava
#

Yep!

wise spire
magic lava
#

For me, yes

#

Water overhaul, building insanity, extra custom ships without removing any from the tables, and crazy colors

viral badger
#

Must have mods for me are Red and Gleam DVaGiggles

magic lava
gritty thistle
#

What about me?

magic lava
#

Chopped liver

gritty thistle
#

I'm a must have lol

wise spire
magic lava
#

Un moms to

#

Wiow

#

Un momento

#

Thx autocorrect

wise spire
#

cool thanks. wow that gships one is awesome

magic lava
#

Yeah!

molten crown
#

grrrr

#

can't get it to work

#

but then again i'm not using the official version so can i really complain

thorn scarab
#

Use these these the most, especially bloom, ambientlight, hdr, SSR for some things and then finally rtgi

molten crown
#

I can't get RTGI to work - whatever I do

thorn scarab
#

what happens when you tick it ?

molten crown
#

(It's not that I am too cheap to spend 5$ on a shader btw lol, it's just that I might have spent a little too much lately and i need to wait until next month - something which my impatient brain is not capable of doing)

#

it doesn't show up at all - lol

#

ALT+TAB'ing also crashes the game

#

might clean up reshade entirely

thorn scarab
#

it can be fiddly, annoying at times

molten crown
#

alright - gonna try again

#

clean shader reinstall

thorn scarab
#

make sure reshade is installed with vulkan shaders enabled

molten crown
#

yeah - i think the RTGI fork is the issue, not ReShade or NMS per se

#

latest version is from Q4 2019

#

don't think that is up to date to say the least

patent rose
#

Any working mod for the latest update to make refinery faster? Need help

vale iron
patent rose
vale iron
#

Yes

patent rose
# vale iron Yes

Seems like I have to install the whole pack . Right? I only need the refiner mod for now though.

vale iron
#

Yeah, it's all packed up into one

patent rose
#

Alas!

#

Do people not use fast refiner mods anymore?

#

What's the alternative to battle the slow refining?

vale iron
#

I'm pretty sure there's one current. I just don't know what it is

patent rose
#

There is one in nexusmods. But its a bit old. Not sure if it will work with the latest update or not.

vale iron
#

when was it updated?

#

Fast Refiners is compatible

patent rose
#

Fast refiners was updated on 22th oct, last year

vale iron
#

There hasn't been an update since then. It says compatible with 3.75 Expeditions Revisited

patent rose
#

Oh. Didn't know.. when was the last big update?

vale iron
#

earlier in October was a moderate update

patent rose
#

Thanks

waxen cedar
#

@vale iron did you have a mod that increases interaction reach length?

#

or do you remember where that is defined

vale iron
#

Yes I do, but I'll need a few minutes to find it

waxen cedar
#

Is it univeral to each interaction? Like flower picking as well as ship entering etc

#

also that would be nice

vale iron
#

I think what you want is in GCPLAYERGLOBALS.GLOBAL.MBIN, one of these values, but you'll have to play around some to figure it out, as I haven't done extensive testing.
InteractionScanRange
InteractionButtonRange
InteractionFocusTime
InteractionSubstanceRange

waxen cedar
#

alrighty. I'll check those out. Thanks!

reef nova
#

So, i was thinking of snatchin preexisting ship part models and use thise as a basis for my model

#

I learned the basics of blender and i feel comfortable using it now

vale iron
#

I'm far from comfortable with it. The UI drives me crazy

reef nova
#

So, i think there's an app for my pc on which i could see the models of the ship parts

reef nova
vale iron
#

NMSMV, though it's a bit out of date. Not sure how well it works with current files. You might have to download some old files to use with it. Really not sure

#

NMSDK on Blender also has import functionality, but I never get it working right

reef nova
#

I just wanted to see if i could snatch model files, new or old doesnt matter
Just something i could base my build from (size, proportions, general shape)

#

I think ill get it working right

#

Shouldn't be a problem

#

Thanks for letting me know the name of the program

vale iron
#

Someone else here will have to help with importing to Blender, as I said I can't get it to work right. But when you do, you get all the ship parts at once and have to hide the parts you don't want

reef nova
#

That's only natural

#

The ui is actually really practical, i find it nice to work in actually

#

The hotkeys and shortcuts are widespread, and very useful

vale iron
#

I'll get there someday, if I keep using it to do more varied things. Most of my stuff is pretty repetitive and easy

reef nova
#

I put some time in to reallocating keys to better suit my needs, since I'm used to my old workspaces from back when i worked in adobe programs

#

You'll get there no doubt!
I guess im just lucky that i have past experiences with similar programs before

vale iron
#

Adobe only mildly irritates me

reef nova
waxen cedar
#

did sentinels have their own seeds btw?

vale iron
#

They only have one variety, so no need for seeds

waxen cedar
#

oh righty

waxen cedar
vale iron
#

Yeah, if memory serves they don't have any descriptor groups, just the main ID

fallow meadow
vale iron
#

It just always fails for me, only get a few meshes. Haven't dug into it too much, which is part of why it never works for me: I'm too lazy ๐Ÿ™‚

waxen cedar
#

has anyone yet been able to make a functioning drone pet?

fallow meadow
vale iron
#

Ahh, yeah, I see what you are looking at. I always had that problem with drones, too

waxen cedar
#

Did you ever figure a workaround?

vale iron
waxen cedar
#

I saw someone with a rideable quad too. Personally couldn't make them rideable either

fallow meadow
vale iron
#

Just tried with fighter_proc.scene and got all the correct meshes in the list, but nothing visible in the actual workspace

waxen cedar
fallow meadow
vale iron
#

Cockpits, engines, and wings

fallow meadow
#

Looks like all parts have to be added separately

vale iron
#

let me double check my import options

#

Yeah, had recursively checked

fallow meadow
#

What version of Blender?

vale iron
#

Yet another Blender complaint: why is there no program info in the Help dropdown?

fallow meadow
#

CockpitA, CickpitANoceC, EngineB, WingsA

#

Bottom right of the window

#

I am currently on 2.93.4

vale iron
#

2.93.1, but I think I had the same problem when I used 2.8.x

#

Yeah, I get an empty screen

fallow meadow
#

Yeah, supposedly 2.82 is still recommended, but I have had no issues with newer versions, and rarely had to switch back

waxen cedar
#

A nice mod idea. Seethrough cocpit windows with the actual interior visible inside

#

VR basically does it already. The entire exterior of the ship is rendered along with the cockpit inside

fallow meadow
vale iron
#

If you have gShip Custom, you can look at the Razor Crest cockpit

#

if the glass is working. I keep having problems with that ๐Ÿ˜ฆ

fallow meadow
# vale iron

It does have some issues, but it loads the model at least

waxen cedar
#

I think the quads and such need at least one descriptor for a part that allows it to be ridden

vale iron
#

I know the tame anything mod adds some code to make some things rideable

fallow meadow
waxen cedar
waxen cedar
vale iron
#

Did they do drones too? I know they did walkers and quads

fallow meadow
#

Not sure if there is an actual camera during warp for flat mode

#

But I can only imagine being able to put something together

vale iron
#

Do I need to do anything special with unpacking files or having them in a certain location to make it work?

fallow meadow
# waxen cedar save editing

Sorry, bit of a late reply, but if through save editing is supposed to be possible, than it should only be model references done the right way

#

I often notice though that not always will a model reference keep any other references. For example replacement of Freighter NPCs, which most of the times breaks interaction, just because it is not part of the referenced model

#

Also locator by the looks of that image with the drone. Placed too low

#

Not tried anything with pets yet, so no clue if it can even be done by just save editing.

vale iron
#

Can't adjust positions with it, unfortunately

fallow meadow
#

Modding a drone to be a pet, pretty sure it can be done, because then you can keep anything else and just replace the model alone

waxen cedar
#

I wonder if there is a community of people sharing pet builds

fallow meadow
#

Yes there is I believe

waxen cedar
#

really want to mash together one of those dragon things

#

but don't know any of the descriptors

fallow meadow
#

Hmmm, looking for pet places other than custom seeds, maybe not really a place/community for it, let alone modded pets or save edited pets other than normal creatures

#

@vale iron Wasn't there someone here who was pretty busy with save editing pets?

vale iron
#

Can't remember right now

fallow meadow
#

Hmmm, Dad Cat?

vale iron
#

oh yeah, I think so

fallow meadow
#

@waxen cedar I believe Corvus would be the person to ask about all the wicked and weird pets and the dos and donts (MP) in the NMS Creative & Sharing Discord:
<#nms-modding message>

waxen cedar
#

Btw. Does any of you have any ideas where the invisible collision boxes come from in the anomaly? Can they be viewed in model viewer or something?

#

Talking about the ones that have been spread all across over the hangar area. Getting kinda tired of them already

fallow meadow
waxen cedar
#

so the game saves every player claimed settlement you see in memory?

fallow meadow
waxen cedar
#

was wondering if those affect performance in any way

#

guessing they're only to reduce server load

fallow meadow
waxen cedar
#

seems like servers favor settlement ownership data over player base visibility

fallow meadow
#

Of course paying a visit would load the settlement, so only then would it likely have a direct effect on performance. No different than visiting a base I assume

waxen cedar
#

in a system with hundreds of bases it will only show up around 20-30 but for settlements it syncs literally every single ones ownership

fallow meadow
#

Hard to tell how much it truly affects you, but I have not really noticed it when not in a busy area

#

I actually even wonder if the data is being synced when nowhere near.

waxen cedar
#

I'm guessing it only fetches the data when getting near a settlement?

#

It does load in a few claimed ones upon entering a system but not every single one

fallow meadow
#

Well, there is initial data being loaded, but I can imagine it is being updated when it becomes important to your environment

waxen cedar
#

well settlement charts are supposed to locate unclaimed ones but upon using them and the game having to locate one, it will immediately pop up the claimed settlement icon along with the basic locator icon

fallow meadow
#

I am only guessing though, as I have not done any testing for this. I am not in a system with other players, and looking at my save data, it appears to only have my data stored, no others at all

waxen cedar
#

so it will store the previously owned settlement data as well?

fallow meadow
#

I would think it swaps the data, as you can only have one settlement. So once you own a new one, the previous is reset and the new one takes it's place with fresh data. Likely moved to index 0 as well

#

@waxen cedar I just checked my main save, as it would likely be the 'busiest' save I have, even though I believe to be alone in my system at least, and not aware of anyone else even near in another system. Including my own settlement, there is data listed for 11 settlements total. So it appears the other 10 settlements are indeed owned by players, but the Universal addresses are all different. This assures me that indeed nobody is actually active in the system I am in, even though data for their settlements is present, no need to sync at all in this case at least.

#

(I wonder why specifically their data though)

waxen cedar
#

Hmm... interesting stuff. I'm just wondering what the frequency of settlement data being either requested or sent to servers is

fallow meadow
#

Well, there's tools for that I am sure, although likely best not discussed here

#

But yeah, I can sort of understand your reasoning though

waxen cedar
#

Main gripe about this is the fact that settlements seem to get priority over player bases when it comes to data fetching from servers

fallow meadow
#

What brings you to that conclusion?

#

At least servers appear to be a whole lot more stable since a change seen a while back. I have only ever really been bothered when some of my bases are not loading in (alt account)

waxen cedar
#

I know a fair amount of people who have established their bases in nearby spots that I know of but those bases will almost never get loaded in for me (unless they're online ofc), despite the owners having uploaded them multiple times across the years.

Meanwhile every settlement I locate in the system will always be synced perfectly with their owner and progress status.

fallow meadow
#

Different platforms at least used to not even load when the owner was not online, not sure this changed. So a lot of what I at times know to be there, has not always been loading in. Not sure if having MP enabled/disabled in this even makes a diff, but I rarely have it enabled.

waxen cedar
#

Server stability has been improved of course but there seem to be a set limit of bases that the game will fetch per player

#

last year the game consistently loaded in the same bunch of around 20-30 bases in a specific system for me. Only twice did it load in a separate bunch of bases of similar amount

fallow meadow
#

1 base per planet per player in a system is at least one of the rules. Then the platform when not online. There are also limits to total bases being loaded that I am aware of.

fallow meadow
waxen cedar
fallow meadow
#

I had also noticed how location in the system makes a diff, from testing to get ByteBeat songs from other players

waxen cedar
#

of course there is an exception when other player comes in. They'll of course have their personal 20-30 base bundle loaded in that also get synced on my end

fallow meadow
#

20-30 bases from a single player?

waxen cedar
fallow meadow
#

That seems really odd, as from what I have seen, only bases for the system you are in are being loaded

#

A player can have max 6 bases uploaded in a system

#

This requires 6 planets/moons

waxen cedar
#

being in the same system for an entire day when multiple people come in and out has had my game load in a maximum of 800 bases whilst being in that same system when nobody comes around it has stopped at a maximum of 30

fallow meadow
#

Are those 800 bases then all present in your save?

waxen cedar
#

They will be until I reload the save or close and open the game

#

then the game will yet again fetch the same 20-30 bunch of bases for me

#

it's definitely intentional

fallow meadow
#

hmmm, interesting. Can't say I have done any testing on that.

#

I do recall having seen values for max bases in source, but would have to look them up again (if I can easily find them again). I assume one of the globals

waxen cedar
#

seems like each player gets their "personal" bundle of bases. Don't know what the conditions and requirements are. Probably the fastest responding server?

fallow meadow
#

I do not recall such a high value of 800 though. More like 250 in my mind, but could be mistaken, as I only vaguely remember seeing it

fallow meadow
#

Dangit, first suspect fails to decompile

#

My bad ... lol

#

@waxen cedar
<Property name="MaxDownloadableBases" value="100" />
In GCMULTIPLAYERGLOBALS

waxen cedar
waxen cedar
fallow meadow
#

You mean it still downloads more even if set to like 1

waxen cedar
#

well it certainly downloads more than the default 100 if people with other set of bases appear in the instance

#

never tried to lower that value

#

but I did set it to something insane like 9999 once with no change to the personal "base bundle"

fallow meadow
#

Why would you increase that value?

waxen cedar
#

to load in more bases

fallow meadow
#

Yeah I guess

#

But like I said, it would be odd to see more than 1 base usually per player at least, or perhaps the odd few for those who made bases on the other planets in same system too

waxen cedar
#

depends if you play in populated areas or not

#

I've shifted more towards the community/social play in NMS ever since the introduction of crossplay

#

and living in systems with many bases and a familiar neighborhood of sorts becomes normal

fallow meadow
#

Players have an upload limit. The only way I can see a slight increase is with players requiring to be synced, which may then include bases that are not uploaded, but actively worked on

waxen cedar
#

But there shouldn't be any total base limit per system right?

#

across every player ofc

fallow meadow
#

If I disable MP and load into some really busy hub, I will not see a single player with more bases than possible for upload in the system (at max equal to amount of planets/moons)

#

There is no base limit for a system that I know of, no. BUt apparently a limit to how many are supposed to be downloaded to the player

waxen cedar
#

that limit I would like to overcome

fallow meadow
#

So sure, if 10k players made a base, uploaded it, and they are all on Steam like I am. I should be able to get at least the 100 we believe to be the download limit

waxen cedar
#

I know for sure that the system I'm in has several hundreds of bases but the game stops at a maximum of 30 unless others come in

#

even tho the max download is 100

fallow meadow
#

I honestly don't know how exactly this works. But knowing this data goes into your save, I don't think it wise to try increase this amount

waxen cedar
waxen cedar
fallow meadow
#

I believe most of the lists are having fixed indexes. Most of the limits are likely coming from the executable as well, so not possible to change either. Sure you could try alter the default save data files, but I doubt this will work, in most cases even if increasing global values that may appear to be involved

#

I do know my own save data limits when it comes to bases

#

16k parts global, 3k upload, 400 bases max

#

Now that 400 might even be less, as I have not tested this in a system where other player bases already exist.

#

So it could be 350 max, if there are 50 bases being loaded

#

Although then what happens if I make 400 bases, to only then go visit a busy place?

waxen cedar
#

well on a very positive note, discovery servers have been working perfectly for months now

fallow meadow
#

How does it load those bases that you do get to see? Is it based on your location, only loading those close to you?

waxen cedar
#

I still occasionally get some inconsistency with planet names in system and on discovery menu but that's about it. It seems to still hold onto the original discoverer and not let any new discovery data slip onto the previously discovered stuff

waxen cedar
#

most of the bunch is located all across the planet I'm on and the rest are loaded in from surrounding planets

#

even tho the priority seems to be on the planet I've landed on

#

many of the base icons only show up as I get closer to the planet too

fallow meadow
#

I can see how this could annoy you. I am totally not into MP, mostly because I just don't prefer to play with random others, partly due to the issues involved. If I were however, I would likely love to know as well, and certainly would love to see all the bases having been made (as long as puter can handle)

waxen cedar
#

it does get a bit annoying at times. Especially when there is that familiar neighborhood and key locations that I've gotten used to and memorized

fallow meadow
#

It is cool to be able to see other bases, but for some odd reason not from all platforms unless they are online ... I am then trying to imagine a busy hub system ... wow ... must be bad

waxen cedar
#

base servers are a lot more stable these days but there are still some weird arbitrary limits and inconsistencies to them

fallow meadow
#

(not even thinking about the silly implications that 'not showing a base' would have)

#

Done testing ages ago, where you can totally ruin someones place without even knowing. Yeah, no way I am letting myself in with that, as I love to build

waxen cedar
#

I give a silly and a bit dumb example. Me and my friend have visited one base quite frequently to just chill there, vibe to the music and chat. That regular base at a spot we both know well suddenly became very inconsistent and would only rarely load in. Over time we lost that one familiar hangout spot.

#

It is still there. It still loads in but only if a player with that exact base in their personal loaded bunch happens to be on there at the same time

lime mesa
#

Hmm can it be done? Rick Sanchez mod with morty companion? :P

fallow meadow
#

Assuming you are grouped up, do you at least both get to see the same inconsistencies?

fallow meadow
#

I will keep the info in the back of my head. If I do find out anything worthwhile, I'll let you know

waxen cedar
fallow meadow
#

So for now it is unclear what that 100 value even does?

waxen cedar
#

Yeah. That 100 value doesn't seem to affect anything really. My best guess would be the amount of accessible bases via teleporter menu

fallow meadow
#

Yeah, I can see that ... hmmm

waxen cedar
#

My teleport menu is full of other players bases with only about a dozen of them being available to teleport in. The rest will consistently fail to download

#

the base name and owner is saved somewhere but the actual location and part data is not

lime mesa
#

Possibly where players have deleted their excess bases. There is a base part limit right?

fallow meadow
waxen cedar
#

A base of my very recent NMS-friend. It is definitely there and exists. The guy is even online too

#

but teleport list will continuously fail to load it in

fallow meadow
#

Does it ever work?

waxen cedar
#

if base is unable to download it won't let you teleport to it

fallow meadow
#

But does it sometimes work as well?

waxen cedar
#

if it succeeds with the download then yes

#

but bases that fail to download will continue to fail unless I group up with the person

fallow meadow
#

Then why tease with the teleport?

#

ahum

lime mesa
#

Only other things I can think of are: something they change in their network settings, or as I saw that base edited today it says in the pic. Maybe needs uploading by owner? Dunno lol

vale iron
#

Pixy, I don't know if weasel told you, but the storage network problem was a typo in gBase. It's been fixed now.

fallow meadow
waxen cedar
fallow meadow
#

Although I think TeleportEndpoints is getting part of its data from elsewhere too, as it likes to change on me whenever I made edits to it

waxen cedar
#

found HG's UID from discovered stuff list

fallow meadow
waxen cedar
#

how to convert UID into friend code

vale iron
#

hah, trying to add them as a friend? That would be fun

#

@fallow meadow It surely didn't help the troubleshooting that the storage display is rounding to the closest increment of 250, not displaying the actual storage

#

I'm guessing HG plays with multiplayer turned off

fallow meadow
#

It is related to a set stack size as well as rate and time (seconds)

waxen cedar
#

Seems like the 100 base download limit is for teleporter list and completely unrelated to system bases

fallow meadow
#

@vale iron Notice how the extractor used to have a storage value of 3600, which is an hour, now 360000. Depot was 14400 (4 hours, or 4 times as much), while now 1440000. Then notice how the rate changed from 1 to 100, equal to the other increases somewhere back with Synthesis or so

vale iron
#

Interesting observations. Those changes happened before I started modding I think, so I didn't know about it

vale iron
waxen cedar
fallow meadow
#

I was laughing too

gritty thistle
#

You know what would be evil

#

Making a regular seeming mod

#

Except at random intervals

#

It plays the discord notification sound

hearty wasp
#

sounds like a great idea

waxen cedar
#

A mod that plays random exosuit notifications each time any audio should

#

even the unused ones

hearty wasp
#

yknow with sketchnodes that may actually be possible

severe parcel
#

Any recently released mods worth checking out?

dense frigate
#

do mods work in multiplayer

severe parcel
#

Some of em do I think, just depends on what mods and how much they change I guess

#

Most mods probably tell you if they're mp compatible

dense frigate
#

okay ty :)

round sinew
#

the vast majority of mods in existence will be fine in multiplayer, since mods are client side: if you're using terrain generation mods for example, another player might see you walking in the air (terrain exists in your game, but not in the other player's game)

steel crypt
#

Doing some more work on Frozen colors. Especially HQ biome.
These "Ice Crystal" formations are now proc colored:

#

These type rocks and snow mounds are now proc colored and match the ground snow:

#

(Might be hard to see this one in a pic...especially my potato pic)
Ice now proc colored to match snow and ground color:

#

DUD'S SKY - COLORS has had proc colored HQ pine trees for a while, but now it's possible to have more than one color on a planet:

#

Also added "completely frozen" trees:

round sinew
#

so cool, @steel crypt

#

๐Ÿ˜

magic lava
#

So cold

#

Hahaha I crack me up

steel crypt
#

DUD'S SKY - COLORS updated v3.75.2

Procedural coloring for rocks, ice crystals, and ice.
Enabled possibility of more than one color HQ pine per planet.
Added completely frozen HQ pines.

https://www.nexusmods.com/nomanssky/mods/968

lime mesa
#

is this the right place to ask for the download link to the mod which lets you tame flying creatures?

spring vessel
#

Quick question, is anyone able to extract the Settlement icon and the Derelict icon from the game files?

#

PNG would be perfect, but I'll take anything

vale iron
#

Still looking for the derelict icon

#

Or screenshots of the icons you want would be really helpful

#

Ah, think I found the derelict. Is it purple?

spring vessel
spring vessel
vale iron
#

This is the best one I've found so far for settlements. White on transparent. There are two varieties with a slight glow, blue or yellow, if you want those.

#

There are some with diamond borders, but they are 1/5 the res

#

@spring vessel And here's the same for derelicts. Just like settlements, there are blue and yellow versions with a slight glow effect if you want those. Again, the diamond icons were low res.

spring vessel
waxen cedar
#

because from what I've seen, some of the typeable image files are from font folders and some are from just mixed with general HUD elements and such

vale iron
dark drift
#

Is there a recommended no camera shake mod, or will any of the ones I can see on nexus be alright?

#

oh and do i need the no extractor shake as well? thanks ๐Ÿ™‚

round sinew
#

@dark drift there's a in game option to disable camera shake

#

in Controls, iirc

dark drift
#

oh son of a

#

ok thanks i will go find that in a bit

#

because that is awful

#

hrmm none of the mods appear to be loading

round sinew
#

do you get the "mods are in use not supported" warning message on bootup?

dark drift
#

not that i could see... i would imagine said warning would be big and red and very obvious?

round sinew
#

forces you to click through it, yes, quite noticeable

dark drift
#

nothing like that

round sinew
#

ensure that you've deleted or renamed GAMEDATA/PCBANKS/DISABLEMODS.TXT

hearty wasp
dark drift
#

renamed first , just deleted and tried again

round sinew
#

and that they're in the right folder, see @hearty wasp 's link

dark drift
#

nope they be in the mods folder.... gotcha

#

righty lets try that again

#

now i get a mod warning

#

fast scan seems to be causing an issue preventing the game loading, but fast actions and snappy industry seem to work, ok I think i am good to go thanks guys

#

hrmm none of the fast scans seem to want to load the game.. oh well

round sinew
#

might need to be updated, i don't use any fast scan mod

dark drift
#

ahh ok, i was wondering if fast actions already modified it

round sinew
#

in the mod pages in nexusmods, authors will often mention which game files the mod changes

#

two mods modifying the same game file might "conflict", depending on current load order, of those 2, the last one to be loaded will be the one active

dark drift
#

aye, so far though so good... dont want anything cheaty, just some QoL mods to help

#

thanks ๐Ÿ™‚

waxen cedar
#

@vale iron Do you remember where the galaxy map button unlocker was?

vale iron
#

Yeah, DebugGalaxyMapInQuickMenu

waxen cedar
#

thanks!

waxen cedar
#

What would happen if I gave my character more than the limit of 6 eggs per save?

#

would the additional eggs just have no creature data stored in them

hearty wasp
#

like how

#

via save editing or in game

#

if the former I think it depends on how robust the game handles saves

#

can either just unexist it or crash

viral condor
#

Anyone know a mod that helps with wiring mode?

I don't know what sort of changes I'm looking for specifically.

vale iron
#

I don't know of anything that alters wiring mode

viral condor
#

Shame.

I feel like wiring mode is pretty frustrating sometimes.

Snapping to wrong nodes, camera control making it hard to see while wiring things together when in tight spaces...

hearty wasp
#

that's just the snapping system in general

#

ask HG to make it better

waxen cedar
#

Serious question btw. Does QS mission completion actually send any data to the server?

hearty wasp
#

idk how we can check that?

#

If it does it's prolly just counting how many missions are completed

lime mesa
#

So I saw this in the wiki

#

Someone had made the fauna system in blender

#

I tried doing something similar of customizable fauna but I didnโ€™t get too far bc it takes 5 minutes to load into the game to see what body part is which, and I can only rly check one variation at a time

#

I donโ€™t rly have blender experience but is there a way to import NMS resources to it to be able to render fauna in pieces like that? Or would I have to add each item individually from scratch

hearty wasp
#

a creature rig contains all variations of parts for that rig

#

so on import you'll see em all

lime mesa
#

Iโ€™m new to code and associated things. Iโ€™ve only ever copy pasted and ran it up to see what changed. What is a creature rig?

hearty wasp
#

a rig for a type of creature

#

I can't really explain that without going in circles unless you already know what a "type" is, no matter how self-explanatory it may be

#

but to give an example, all creatures with 8 legs are probably in the "spider" type

#

and one type of creature use one scene/geometry i.e one model and one rig

lime mesa
#

Yes

#

Like, Iโ€™ve messed with the sandworm json info (technically theyโ€™re all flying_snake)

#

Stuff like that

#

Theyโ€™re all flying snake but thereโ€™s head type_a/b/and so on

#

So if I import this into blender itโ€™d render the sandworm parts?

#

I just donโ€™t know where I find this in the game code

hearty wasp
#

I have no fucking clue what that is

#

you have to unpack your game

lime mesa
#

Ah I see

hearty wasp
#

models are SCENEs in the files

lime mesa
#

thanks

vale iron
#

@lime mesa You have your files unpacked into MBINs, don't you? I can help you find what you want in about an hour, but I can't help with the import; I can never get it to work right. Maybe I'll try again tonight

lime mesa
vale iron
#

Unreal?

lime mesa
#

Unreal engine was the only unpacking software I could find

#

It can render the models too

#

Idk if Iโ€™m doing this right, I havenโ€™t unpacked the game

vale iron
lime mesa
#

nope, i can get it

vale iron
#

Get that or NMS Modding Station

#

Mod Builder probably has an unpack option too

#

I'll check

#

Personally, I use Modding Station to unpack and browse files, but I know some people have reported it missing some files on unpack. I just like the interface better

lime mesa
#

Im using modding station now

#

Unpack has started

#

Is it normal to get stuck loading?

vale iron
#

It just takes a long time. What % are you at?

lime mesa
#

20, been on 20 for 8 minutes

vale iron
#

That does seem long. Is it a slow drive maybe?

lime mesa
#

probably

#

So the fauna should be in scenes?

vale iron
#

Since you're familiar with flying snake, that can be found here:
MODELS\PLANETS\CREATURES\FLYINGSNAKE

lime mesa
#

thankssss

vale iron
#

There are both SCENE and DESCRIPTOR files. You kind of need to get to know both at least a little

lime mesa
#

Ill scrub through them then

vale iron
#

Descriptors is probably the easiest to start with, at least to me

#

Actually, I guess you don't need to understand their structure to import them, but it will help you understand what gets imported, especially the descriptors

#

I'll start playing with importing, see if I can get it to work

lime mesa
#

I found the folder but alas, no descriptors. I might be viewing it in the wrong medium

vale iron
#

It might not be unpacked yet

#

Just right click and hit refresh every once in a while to see if it has unpacked. Once it has, double click the descriptor and mbin compiler should decompile it into an EXML that you can then double click to open in NP++

lime mesa
vale iron
#

That's an EXML in Notepad++?

lime mesa
#

yes, of the descriptors

vale iron
lime mesa
#

so much cleaner

vale iron
#

I don't know why your NP++ isn't handling the formatting correctly. That doesn't even look like a formatting issue, more like it didn't decompile from MBIN or something

#

You have this?

lime mesa
#

If I didnt install mbincompiler properly could that be the issue?

vale iron
#

I guess maybe if it was the wrong version, but even then, the SCENE files wouldn't be that different. Without it installed, it wouldn't decompile from MBIN to EXML at all, I think

lime mesa
#

this is the scene

#

Is there a better application to open it in

vale iron
#

That's Notepad++, not normal Notepad?

heavy merlin
#

I think that must be the mbin...

lime mesa
vale iron
#

I don't know what to tell you. I've never had NP++ display an EXML like that. The only things I can think of is that is the MBIN like Moo suggested, MBIN Compiler isn't working for you, or NP++ can't read EXML files

lime mesa
#

opens fine

#

Mostly legible now

vale iron
#

That's not right

heavy merlin
#

Upload the file you're looking at?

vale iron
#

There's something wrong with your Notepad++ display

#

Check the Encoding and Language menus at the top, UTF-8, XML

lime mesa
vale iron
#

That's an MBIN file, not an EXML

lime mesa
#

It wont convert

heavy merlin
vale iron
#

Go to Setup -> Settings, make sure your MBINC path is right

lime mesa
#

yup, it takes it to the application

#

do i need to unpack and repack?

#

er

#

pack and unpack

vale iron
#

Try to run MBINC on its own

#

make sure it runs

lime mesa
#

it doesnt

vale iron
#

Do you have .net5 desktop installed?

lime mesa
#

yes

vale iron
#

Do you have any AV software that might be blocking it from running?

lime mesa
#

nope

#

one sec imma uninstall and reinstal mbinc

vale iron
#

Well, you have two problems to resolve, MBINC not running and NP++ not properly displaying EXML

lime mesa
#

opens now

#

Huston we have lift off

vale iron
#

Ok, that's a start, but NP++ should be highlighting all the formatting stuff as well

#

Legible, but not as convenient

lime mesa
#

Ill work on that next, for now Imma sift through the formatting for a bit to gain familiarity

vale iron
#

Ok. I find it best when starting to fold all (alt+0), then expand them one section at a time to cut out some of the noise

lime mesa
#

Once ive got familiarity Ill try and make the Alluring Specimen fish into a companion

#

Otherwise its time for work, thanks for all the help

final lake
#

question, can you add custom items into the game?

vale iron
final lake
#

does that work?

#

nvm didn't see latest update

#

thank you!

clear harbor
#

Really basic question. How do I make and load a backup of a save?

#

Trying to make one for my perma death run just in case a glitch ends me

steel crypt
#

It depends exactly how you want to do it.
I just back up the whole save folder with all the saves in it.
C:\Users\DUD\AppData\Roaming\HelloGames is the folder with all the saves in it. I make copy of that "HelloGames" folder somewhere and if I need to use a backup, I just go delete the original "C:\Users\DUD\AppData\Roaming\HelloGames" folder and copy my backup into "C:\Users\DUD\AppData\Roaming"
Maybe that answers your question?

lime mesa
#

So I bumped into a problem making companions

#

"BirthTime":1632824255,
"LastEggTime":1635243455,
"LastTrustIncreaseTime":1635344538,
"LastTrustDecreaseTime":1635243455,
"EggModified":false,
"HasBeenSummoned":true,
"CustomName":"",
"Trust":0.6500000357627869,

{
"Scale":0.990391731262207,
"CreatureID":"^FLYINGSNAKE",
"Descriptors":[
"^_SNAKE_A",
"^_SET_A",
"^_WINGS_NULL",
"^_BODY_1",
"^_B1ACC_0",
"^_TAIL_4",
"^_TWACC_3",
"^_SET_GPXRARE",
"^366051701"
],
"CreatureSeed":[
true,
"0x724B407025178C51"
],
"CreatureSecondarySeed":[
false,
"0x0"
],
"SpeciesSeed":"0x7A7533595C258A93",
"GenusSeed":"0x65FE9A7FF9BBDC01",
"CustomSpeciesName":"^",
"Predator":false,
"UA":"0x506600FF592BB6",
"AllowUnmodifiedReroll":true,
"ColourBaseSeed":[
false,
"0x0"
],
"BoneScaleSeed":[
true,
"0x9D681C04AFE23C29"
],
"HasFur":false,
"Biome":{
"Biome":"Scorched"
},
"CreatureType":{
"CreatureType":"FlyingSnake"
},
"BirthTime":1635344485,
"LastEggTime":1632824163,
"LastTrustIncreaseTime":1635344479,
"LastTrustDecreaseTime":1635243363,
"EggModified":false,
"HasBeenSummoned":false,
"CustomName":"",
"Trust":0.6500000357627869,
"SenderData":{
"LID":"",
"UID":"",
"USN":"",
"PTK":"",
"TS":0
},
"Traits":[
0.030407488346099855,
-0.8616889715194702,
0.346565842628479
],
"Moods":[
0.0011141388677060605,
0.002773306565359235
]
}

#

This is a functional companion

#

The number on the line after set_gpxrare in descriptors is required for the creature to exist

#

But I canโ€™t find that number in the game for creatures, and each creature type has a different one

#

I checked the descriptors and the scene but it wasnโ€™t in there

clear harbor
hearty wasp
hearty wasp
#

frankly, numbers in string fields are often seemingly random and have no way of deciphering or use for modders other than a necessity to have a thing work

lime mesa
# hearty wasp could just be a hash of somesort

I tried putting in random numbers or numbers from other fauna but theyโ€™re fauna specific, any idea how I might be able to dig up the numbers on fauna? Itโ€™s easy enough for obtainable fauna. I just tame one and copy paste. Trying to get true fliers and digging fauna

#

Ah

#

Yeah

hearty wasp
#

you can make a list yourself

#

just like how people have made lists of numbers for the modes in saves

lime mesa
#

Might just have to install the tame any fauna mod and copy paste from that

hearty wasp
#

yes, that'll be easier

lime mesa
#

Thanks

dark drift
winter smelt
dark drift
#

I love it, helps with my ocd and also if you like building say 5 extractors on a single large floor tile snaps em in just nicely ๐Ÿ˜„

coarse yacht
barren pine
#

Is there a mod that increases the FOV? I feel so claustrophobic

vale iron
#

Pretty sure that's an options file edit, not a mod

barren pine
#

oh, good

vale iron
#

I'm not 100% on that though

vale iron
#

@barren pine I was wrong, it's in the camera globals file. I should have remembered that. If you want, I can make a LUA that increases it. I recommend you learn how to use AMUMSS with a LUA so you can update it whenever the game updates. That file changes fairly frequently, and I won't be able to update it every time for you.

barren pine
#

you just spoke alien lmao

#

I'll look into it when I'm not dead

lime mesa
#

Making a spreadsheet for companion modding

#

Might need help compiling colors at some point

#

Iโ€™ll share it here and update it as I make progress

lime mesa
lime mesa
#

Also open to a different title ๐Ÿ˜…

#

Iโ€™m bad at naming things

#

Feel free to comment more info youโ€™d like to have on a new column

#

Working on fish right now, anyone have a planet with something theyโ€™d like added as a companion?

lime mesa
#

Modded turtles/moles diggers

coarse yacht
#

How bout Proto's

lime mesa
coarse yacht
#

There are krakens x.x

lime mesa
#

like the digging fauna thats underground and is a lot of little entities popping up?

#

Need some mod help, anyone available?

#

I cant get this to work, yall think its out of date? If so, can I backdate my game version to be compatible?

clear harbor
#

The trick is you canโ€™t tame when jetpacking/riding anything

#

You need to be standing

lime mesa
#

I learned how to do mod things it was so cool

#

I used the auto builder

#

I didnโ€™t make the mod but it was cool updating it

clear harbor
#

Did you update it with amumuss by just putting it into scripts then running buildmod.bat? Or is there another process to it

lime mesa
#

I did that

#

Im smoothbrain so it felt cool

lime mesa
#

updated list

merry wasp
#

maybe lua is in there

#

if not all you need to do is compare

#

depending on the no of edits i could be easy

#

but looking at the updated date (today) it should work

vale iron
#

I think the pet unlocker LUA is in the repository

merry wasp
#

als make sure to merge mods that edit the same files

merry wasp
#

should drop my mods in the lua repo too

#

have done that yet

#

should do it

#

XD

vale iron
merry wasp
#

wanna push all my mods for my own ease of use

vale iron
#

Just sharing the link for anyone that doesn't know. Easier than unpacking mods to get the LUA

merry wasp
#

or are they?

vale iron
#

Not in the slightest. Just a lot

merry wasp
#

yeah seen that

#

will try to work on it 2morrow

#

btw you use git desktop ?

vale iron
#

I try not to use git at all; confuses me too much. Babscoole keeps that updated

merry wasp
#

i get the gist of it but never went indepth with it