#nms-modding

1 messages · Page 221 of 1

fallow meadow
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If it is not the last block in the data, you can just delete without issue

echo bridge
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Success! Thanks Devilin Pixy, Gumsk and Burryaga. I really appreciate the time you took to teach me about this stuff.

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Save point is back in the settlement office

fallow meadow
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So you managed to delete the correct one, and now place a new inside the Office?

echo bridge
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Yep.

fallow meadow
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One last thing

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Not sure if that is actually a wise idea, because currently I believe there is an issue when saving there, to then load back in. It will cause the Office to not be rendered, until you try to move away or something

echo bridge
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LOL. That is exactly what has been happening all along. I just figured it was slow rendering because I am on a way under minimum video card (gtx 750 ti)

fallow meadow
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Not sure how big of an issue this actually is though.

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But yeah, it will not render until you have moved away. Likely a fail-safe of some sort?

echo bridge
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I learned that. And there is some kind of fail safe because when I would get tangled up in the walls, etc. it would ultimately free me.

fallow meadow
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I noticed because I had my ship parked in front of the door. Used it for saving, and quick access to the office. If I move inside fast enough (the exterior does load for me), it will not draw the interior, until I get out the door again

echo bridge
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I wish there was the same fail safe for your starship when it gets stuck in a freighter or frigate. Just hate sitting there until the pirates kill you.

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Anyway, I really do appreciate the help. From all of you.

honest herald
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Anyhoo, good luck!

echo bridge
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Thanks. You too

brave patrol
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anyone able to tell me what worm id seeds there are?

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im just curious to see if i change the id of a pet i own to a worms lol

mossy perch
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idk sorry

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but if you dead curious

timber pike
mossy perch
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you can use mod that allows you to tame any creatures even the alaskan bull worm

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then you will see the seed

brave patrol
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thats brilliant can you direct me to the mod ?

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i mean i need to find one yet id ideally like to find the ones that look like the ones from the dune movie haha

timber pike
brave patrol
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thankyou

mossy perch
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yeah that one

brave patrol
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hmm no idea how to tame it though its installed correctly, just been at kissing distance with a worm there was no interaction input for taming it or feeding it

mossy perch
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have you read the mod description?

merry wasp
brave patrol
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what have i missed in the description because it dosent say anything ?

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only what creature can be obtained ect theres no how to ?

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@merry wasp?

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i guess i must be looking at a different mod to you then ~?

mossy perch
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in the description, it says "To tame air and sea creatures you must be on foot. That's a limitation of the game so wait till the air creature flys low or the sea creature is close to the shore. Or build a plattform in or above the water or a air tower."

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and if by any chance you read the post as well

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you will find something helpful

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like that

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foe examp;le

brave patrol
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oh right thanks

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yep thats far to technical for me to figure out lol i will give it a miss and just try to find the worm id

quartz trail
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So, faster refiner mods don't work for some reason.

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I don't have any other mods

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I was using some other mods and I thought that's why it didn't work but I deleted the other mods and only tried the refiner mod, it still didn't work.

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I just don't want to wait 20 minutes refining stuff sadge

mossy perch
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is it updated?

quartz trail
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It is updated. I tried two. One from the cool mod site and one from a guy who sent it here.

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None of them worked.

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Wish I understood the problem.

mossy perch
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did you put the mod in the right folder directory?

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there is the impostor

quartz trail
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The other mods I use do work.

cinder yew
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@brave patrol did you delete/rename /PCBANKS/DISABLEMODS.txt ?

quartz trail
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If the refiner mods requires something extra then I don't know.

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Yup, it is deleted since my other mods work.

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I used stuff like faster ship, no time gates, more inventory stack.

cinder yew
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I am asking nightslither ^

quartz trail
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Oh.

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Lol.

cinder yew
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which "fast refiner" mod are you using? it's updated for frontiers right? can you link it specifically?

quartz trail
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Sure.

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Give me a sec.

cinder yew
quartz trail
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Yup, that's the one.

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Didn't even need to look for it smilew

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Every other mod works, it's just this one for some reason.

cinder yew
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interesting - i'll give it a test in a bit since a faster refiner is something i was sorta contemplating modding in anyway - i'll let you know how it goes

quartz trail
cinder yew
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for reference, the only other mod I have installed is Companion Pet Unlocker, and this will be the very next one I install to test 👍

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have you tried loading in with only the fast refiner mod loaded to see if it works like that?

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what are your other mods? did you read the Merging/Updating Process section of the Refiner mod's description?

quartz trail
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I did not read the merging updating thing, it looked complicated.

cinder yew
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It should work since it was updated for frontiers and there is a user on the Posts section of the mod that stated that it worked after Frontiers update - but on the Merging/Updating Process it states the .lua needs to be merged using a tool called AMUMSS if 'NMS_REALITY_GCRECIPETABLE.MBIN' is affected by any other mods

quartz trail
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Someone here did that for me and sent the file here. That still didn't work.

cinder yew
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I am not familiar with that tool but I assume it functions as a mod merger, fixing incompatibilities between mods

quartz trail
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(Thank you to that random person.)

cinder yew
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I suspect, and would chance a guess, that that may only work if you're personally the one to merge it (?) I am not familiar with the tool but if the unique combo of mods that you have is what is getting merged in that .lua, that would make sense in my mind

quartz trail
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I did try just the fast refiner mod, it still didn't work so it's not about incompatibilities.

cinder yew
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super interesting

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I'm about to reload now and load only with it on

quartz trail
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I feel like I'm missing something obvious.

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Fast refiners sound like such a simple mod. I just don't understand why it's doing this.

cinder yew
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From my understanding the conflicting files mean a lot when it comes to modding with this game

quartz trail
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But why doesn't it work when it's the only mod in my file PepeHands

cinder yew
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`
Modified File :

METADATA\REALITY\TABLES\NMS_REALITY_GCRECIPETABLE.MBIN

If you're having the same time requirement for materials than before the Mod
then you might have a conflicting Mod already modifying
"METADATA\REALITY\TABLES\NMS_REALITY_GCRECIPETABLE.MBIN".
`

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this prefaces the Merging/Updating Process, right before it

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it seems like this is the only file modified by this mod

quartz trail
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I don't thing the other mods I use touches that.

cinder yew
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are you using Vortex or manually installing?

quartz trail
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Manual.

cinder yew
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I think Vortex may handle it for you if you want to try that

quartz trail
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Welp. I guess that's my only option. If that doesn't work then I have no idea.

cinder yew
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The description outlines a relatively simple guide of using it to do exactly what you need to do

quartz trail
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I'll try that first then.

cinder yew
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If you are manually installing mods on any game errors like this seem to be quite common and handled by tools similar

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In lieu of using a mod manager ( such as Vortex)

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Additionally, it seems that the creator of AMUMSS has a discord for support using the tool, for more specific assistance

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Found it on the "Posts" page of the AMUMSS tool on nexusmods (not sure if I'm able to link since it's another discord server)

quartz trail
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Yeah no way I can use this thing.

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I don't understand why I'm trying to merge mods when the mod doesn't work even if it's the only mod in my file.

quartz trail
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Oh my god

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Normally I would say that I'm stupid for a mistake like this but I would like to blame no man's sky.

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The mod IS working. It was taking 4 minutes to refine the thing I had. That was too slow for me so I thought the mod wasn't working. Without the mod it's taking 40 MINUTES. What the hell.

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Why is that even in the game.

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Refining something for 40 minutes.

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What an amazing gameplay.

mossy perch
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stupid

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you

quartz trail
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Nah I'm blaming the game.

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I was the reasonable one thinking something like that wouldn't be in the game.

mossy perch
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Understandable

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if you are still concerned about your precious time

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just tweak the mod time by yourself to 10 seconds or something

quartz trail
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I have no idea how to do that.

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How simple is that?

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Or how difficult Think3D

mossy perch
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im pretty damn sure you will blame the modifier if you cant tweak the mod because you dont understand the process

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like just you did to the game

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It is not that hard.
Find the .lua file
Edit the .lua file
Save the .lua file into .pak

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but the hard part is I think finding the correct lines (in the .lua file) to be tweaked. It would have been easier if you directly ask the modifier for which lines/data

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I mean, the modder

honest herald
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Yours is multiplying normal times by .1 (or dividing them by 10). Mine just makes them all very small.

ancient idol
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anyone got scanners and fast refiners mod for latest update?

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are older(ish) mods forward-compatable

mossy perch
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ive been using this

ancient idol
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thank you i didnt know if the scan time mod works with update

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and is there a mod for alt tab-ing

mossy perch
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I think NMS hates alt-tabbing

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there were many issues reported like the game crashed, graphical issues

round sinew
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last time it was suggested, we had no negative feedback

ancient idol
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welp

sinful anvil
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borderless window doesn't seem to have an issue with alt-tabbing

round sinew
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oh ok

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i don't have a problem with alt-tabbing at all

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even using fullscreen

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but that's because i'm not on windows

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so i always use that reply from Pixy when people ask

wary wave
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whats the easiest way to find and install mods for NMS? (new player)

mossy perch
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Vortex

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but really, in all seriousness, try installing mods manually

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it is so easy

wary wave
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might be me being old and all but i find vortex quite confusing lol

mossy perch
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ah ok

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then try installing it manually

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there are some tutorials out there

wary wave
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ill youtube it...thanx

mossy perch
wary wave
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was hoping there might have been a specific app for NMS

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cheers

mossy perch
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like save editor

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like Terraria or Minecraft save editor

wary wave
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cool

ancient idol
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is there a mod that improves ship spawns?

mossy perch
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if you demand the short answer, the answer is no, not at all

mossy perch
ancient idol
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cuz all that i find are older non updated

mossy perch
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non-updated does not always mean it can be used or does not work anymore

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but yeah, it is most likely will not work

ancient idol
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yep

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last updated 2020

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¯_(ツ)_/¯

mossy perch
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oh there is in July 2021

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if you read the post

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you will see some people commenting it is still working for the current version of the game

ancient idol
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alr

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thx

mossy perch
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if your intention in using that mod is to find for the specific colours, models, design, etc

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you may want to check this one out for your reference, just put the seed and change the class to S-class

dense trail
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Im working on illustration / Comic book look with reshade for NMS. Need some opinions, may i post 3 pics here or is there more suited section here? Style i'm going for is scifi concept art from past, moebius art and scifi comic albebaran etc.

zinc imp
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How do i mod the game?

honest herald
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If you just want to add them, not make them, there are links in that video description that include explanations of how to install a mod.pak.

vale iron
brisk mesa
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Only steam can mod, which suckies

vale iron
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No, MS can mod and I think gog can too

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Only PC can, yes

graceful fiber
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i dunno if this is considered modding but i wanted a kaiju

mossy perch
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great now i demand Cthulhu

hushed bronze
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That's definitely modding. Dunno what else you would call that 🙂

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Unless of course you managed to get that in the vanilla game without modding

limpid summit
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Are there any current farm timer lowering mods?

urban ledge
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that is fucking terrifying

ancient idol
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how do i increase ship spawn rate

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i want an s class ship but i just dont have the time for it

honest herald
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You want No Dice

ancient idol
honest herald
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Fair. I mean, technically, anything short of waiting for the perfect trader or continuously hunting crashed ships until vanilla gives you an S class is also cheating.

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It ultimately comes down to a question: would you rather "cheat" (in a game with zero competition where cheating doesn't actually affect anyone), or would you rather grind your life away for untold hours? @ancient idol

round sinew
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the fact that the game has 0 competition is hardly a reason to "cheat", imo

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not looking for a discussion either; modding your game doesn't actually affect anyone else

honest herald
round sinew
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yep - personally i think i'd use or consider using, what might fall into "rebalancing mods"; for example, that freighter rescue chromatic metal reward

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nothing too wild, but a bit more rewarding / different rewards than it currently is

honest herald
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For sure. I mean, technically anything that lets you get anything faster is cheating... And I totally support whatever level of cheating makes a player happy in a game where they don't hurt me by cheating.

round sinew
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not saying "faster", i'm saying "devs slapped on a reward ages ago and forgot about it" - after playing so many hours, i'm not really ok with getting chromatic metal everytime, but i would be ok if i got chromatic metal (or some other cheap resource), and a little bit of race standing

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(just continuing with the same example)

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some things just don't make much sense, and that's where i feel a game can be modded and not be over the top, if that makes sense

honest herald
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shrug Everyone is comfortable with their own level and nature of cheating the game design to make it give them what they want instead of what the game was made to give them, and that's a-okay with me!

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But yes, I agree. E.g., I don't think waiting in a hangar for 2 hours until an S Class shows up makes sense.

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There is no "sensible" excuse for the lack of an interstellar ship shop

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Soooo yeah, changing things that just don't make sense is sort of what I like to do, too. I just change them more than some people, hahaha.

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And less than others.

graceful fiber
ancient idol
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What?

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Besides i found one

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2 back to back

lone bough
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Im also trying to find my first exotic ship to no luck, any tricks to up my spawn rate?

tidal ginkgo
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thought i would double check this here. are mods allowed in multiplayer ?

honest herald
cinder mauve
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Already, already...

By the way, if I'll download sone mod that is changing a files in dome way (well, they all do), if I'll delete it, are they going to come back to default, or will break?

hearty wasp
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the former

slate cairn
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your computer will implode and make a black hole

limpid summit
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Anyone have ideas on what could be making sparks on the ground as if were fire the mining laser? Linked to camera, only happens in first person.

spring vessel
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someone is using a multitool near you, and the game is projecting a beam from your own multitool

limpid summit
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I'm not in multiplayer, unless being in a system at the same time as someone else counts. It's a new expedition, so I can't avoid that.

spring vessel
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makes one or two things easier, in fact

urban ledge
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so im using the save editor

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for making a pet

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where do i change its size?

ocean swallow
urban ledge
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ah i meant head size

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i can change their size in there just fine

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and is there an info dump somewhere with all the creature parts

ocean swallow
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No sorry I don't think so, other save editors might have that feature

urban ledge
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what other save editors are there

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im using goatfungus

ocean swallow
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If you get into modding the game you can probably do it without save editors

urban ledge
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alright

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ill check them out

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thanks

ocean swallow
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All goods

vale iron
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NomNom is the other major save editor, apart from Goatfungus's

ancient idol
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any mods that speeds up landing animations kinda SLOW

merry wasp
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throws mod description out of the window seems people don't read them anyway

ancient idol
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what

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i have the instant action installed

merry wasp
ancient idol
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yes i get that

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is there a mod for it?

merry wasp
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maybe, landing speed never bothered me

ancient idol
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exotics takes soo long to land

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well the type which i have does

mossy perch
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well they are exotics

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must land in exotical way

kind panther
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Can anyone point me towards a resource that allows me to customize a companion pet? Want to get one that looks a certain way or edit existing parts of a companion

steel crypt
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If you are using an exotic that has extra animations like wings folding or squid arms retracting, you aren’t going to make it faster unless you make the animations faster. I don’t know of a mod that does that.

vale iron
warm bluff
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does anyone know if there's a version or similar to the GGUI Parallax mod for AMUMSS

kind panther
urban ledge
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im actually thinking of cataloguing everything myself

kind panther
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If I had spare time I would offer to help, I might actually be able to this weekend, not sure yet though

devout lotus
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Hello all console smooth brain here, was wondering if anyone with the "tame all creatures" mod could possibly help me out with a bird egg!

muted wave
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Just installed the increased stacking mod, how do you actually configure it in game?

hearty wasp
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you don't

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godspeed

muted wave
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@hearty wasp Doesn't work for some reason.

hearty wasp
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prolly installed wrong

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follow instructions to the word

muted wave
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Thank you.

hearty wasp
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including the file path

keen niche
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is there a mod that removes planet color filters. found a perfect beachy planet that i wanna build on but everytime i land its like someone CRANKED the contrast up and everything is so dark

vale iron
upper wren
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im looking at the instructions

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and confusing myself

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for this advance

runic solstice
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Is there a mod that allows easier finding of S-class hotspots?

ocean swallow
jovial ice
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anyone know a mod that can turn that ugly orange grass back into the golden yellow pre update?

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it looked like this

topaz island
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@jovial ice where is that?

steel crypt
faint sleet
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Since I have the xbox app version of the game, would I be able to even use mods?

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For if I want to down the track

maiden cape
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is there a mod to remove settlement timers

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makes me feel like i'm playing a mobile game

hearty wasp
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yeah

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should be one of the recently released mods

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search on Nexus

maiden cape
warm bluff
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So what are youse favorite mods for looks? I am investigating the deep space ones that make the space less fluffy.
Also, the balanced ships seem to be a good compromise without feeling too cheaty

upper wren
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is anyone else having problems with some mods not working after the update?

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Enjoyable Quicksilver mod isnt affecting the Nexus anymore

fallow meadow
upper wren
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Yes

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even alone it doesnt work now

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I havnt been able to test if the other methods from the mod work

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but the Nexus doesnt because it shows credit rewards

fallow meadow
upper wren
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aigh

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t

kind panther
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What mod are people using to be able to tame anything? I don't think the one I have is working unless I loaded it wrong

merry wasp
warm bluff
# merry wasp try dud's mods

Those are really nice. They apparently don't do well with the ones I am installing via amumss tho (parallax and some other QOL stuff)

kind panther
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Several things I just learned while playing in VR with my size modified.

1- your view is where your head is, unlike when playing on a monitor, at scale 4 I was literally looking over the top of my 3 story base just standing still.
2- your hands also scale, anything above scale 2.5 is pretty much unusable, as your enlarged hands cover your menus or pass right through them when trying to select stuff.
3- some of the pets normally not obtainable like the red orbs from metallic planets simply show up as a 2d image that kind of throws them off

Scale 1.5 was comfortable, I was still quite a bit taller than anyone, looking down (literally) at all the other players, as well as patting diplo pets on the head, which is wildly entertaining for some reason. Geks do not appreciate being petted apparently, as one player sent me a few faecium after petting him which I can only conclude as an act of throwing poo at me

south tangle
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any good trainers?

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Any mod that allows you to tame any pet?

mossy perch
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when you have NMS Save Editor

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oh yeah, Unlimited stamina and stuff ofc

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maybe you want to use the trainer from wemod

mossy perch
stoic mantle
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are there any mods that allow friends to access your storage?

upper wren
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I have a mod increasing fauna sizes, so I wanna find a diplo, get an egg, and make it a god XD

mossy perch
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nice

grand fulcrum
vale iron
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Not possible

kind panther
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Any mods for increasing light range? Somewhat rediculous to have a 10 foot long light bulb that only throws light 2 feet away

vale iron
round sinew
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fwiw, i'm using it atm, don't seem to be getting any issues

maiden hamlet
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Hello, does anyone know a mod to speed up timers? i was told to come here to ask instead of in #nms-questions

hearty wasp
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which timer

maiden hamlet
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the starbirth quest timers

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currently for the heart

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im just frustrated that i waited 18 hrs yesterday, excited to return today, just to be told i have to wait another 24

hearty wasp
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that the living ship thing?

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if so try searching for "living ship" on Nexus

mossy perch
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im using it rn

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and it works just fine

maiden hamlet
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thank you, no idea how to mod this game but ill google it

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oh after i am finished with this quest, can i safely delete the mod and play normally?

agile quarry
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well, yes

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modding this game is surprisingly straightforward

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I personally have been warned against cheating the timers in starbirth, but the risk is yours to take

maiden hamlet
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oh what are the risks?

mossy perch
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what risks lol?

mossy perch
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yeah

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im questioning him

maiden hamlet
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oh

agile quarry
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hell if I know, I've been told the quest can bug

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I'm staying on the cautious side

maiden hamlet
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i getcha

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imma just store a copy of the save file and if it fails just revert

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but, you should always do that before modding haha

tacit axle
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The only actual risk is the experience. Mods that give you an advantage over progress immensely ruins the experience of playing the game. For example, you edit your save file and change your current starship into a living without doing the questline for that instead. I learned this the hard way when I gave myself infinite items and skill points in Cyberpunk 2077. I never touched the game since. I was so hyped for the game and now that I have everything there's no point in playing.

mossy perch
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that is why you must beat the game at least one time

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like what I did

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I bet the game for the first time first, learn all the mechanic game play stuff

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and then mod or cheat the hell out pof them

fallow meadow
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@agile quarry @maiden hamlet The risk is with adjusting system time to try bypass the game timers. A proper mod doesn't adjust this, but reduces the wait time instead. This means you should not be running any risk for that matter.

maiden hamlet
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Thank you!

maiden imp
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Any up to date mods that add HUGE creatures in space?

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like the Space Whales

hearty wasp
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No

maiden imp
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what are the best mods that add new gameplay

hearty wasp
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If you mean new mechanics, none

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NMS mods don't work like that

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You can have more interactions with more shit tho

faint sleet
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Can I mod the Xbox app (I’m playing using gamepass) version of nms

merry wasp
maiden imp
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any mods that change creature sizes from very small about the size of a foot to big. like change the size cap from 7.5(i think thats the vanilla cap) to like 15-20

round sinew
maiden imp
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man i quit trying to tame the sandworm

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Too fucking fast

hushed bronze
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Just get in front of its nose so it pushes you idk

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i thought you couldnt tame the worms tho

twilit smelt
brave needle
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is there an x wing mod

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like ship modding

vale iron
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Both Ships of Moar and GShip Custom have an x-wing

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@brave needle

agile quarry
jolly drift
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is there any mod that allows me to have more than 6 ships at a time?

vale iron
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No

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@jolly drift

jolly drift
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ohh well...guess i'm stuck with 6 ships then 😛

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although i wish HG would increase this allowance

uncut glacier
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to build with a mod or nnot hmm

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still have to farm reso urces but have legacy and land based structures usable on my freighter too

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i can even summon/ and jump an exo off my freighter and come hurtling down to the planet below lol

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kinda cool very very ranom were the f i land

amber robin
mossy perch
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No

amber robin
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I haven't played NMS in a long time, so not sure what is causing what. I just tried them together, and the starting planet had invisible walls and such. Removed Better Planet Generation, and now the first two planets seem fine. Thanks either way.

lime mesa
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helo

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i have a new frighter

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oh wait wrong thing

shy grove
#

does anyone here know exactly where to check the timestamp when the expedition ends in in-game files on PC?

hearty wasp
#

You can?

twilit smelt
#

@normal flume ?

normal flume
#

i can't send pictures ah

twilit smelt
normal flume
#

alright

#

found it on wiki

twilit smelt
normal flume
#

fixed nice

shy grove
# hearty wasp You can?

yeah, you can. Bk found it for me earlier:

"SeasonId":3,
"StartTimeUTC":1631106000,
"EndTimeUTC":1634551200,
"Hash":2465176689,
"Title":"GAMEMODE_SEASONAL",

#

now i'm curious if any modders here would know and/or can figure out how the game generates the expedition save's character/multi-tool/starship configuration...as in what's the "random" seed based on and/or what resets it once it's cached (time vs milestone/phase completions, etc). b_NeonBlobThink

steel crypt
#

DUD'S SKY - TERRA FIRMA updated v3.68.2

  • Overhauled 1 rare planet type. New terrain design has possibility of vast plains, rivers, deltas, and shallows.
    Can be completely dry, have large continents and oceans, or be mostly water covered with islands.
  • Overhauled crater generation, including removing a vanilla "crater" type formation that caused gameplay issues.
  • Added plateau variations to underwater environments.
    https://www.nexusmods.com/nomanssky/mods/2022
shy grove
# shy grove now i'm curious if any modders here would know and/or can figure out how the gam...

to follow up on this since i haven't seen any info on it...

completing the expedition seems to be the only thing i've gotten to reset the random roll for character, multi-tool and starship designs you get when starting a new expedition save. replicated the same experience twice so far, at least on Xbox. trying to create new unfinished saves at different times (within and past 24 hours) made no difference...same roll keeps showing for every save, until the expedition is completed with your latest "roll" / "random" seed. maybe it's something that can be worked around via a mod or save editor. but figured i should pass this insight on to anyone else who was curious.

round cosmos
#

I'm looking for a mod that will make base portals quiet. Idk why but they are so loud it bothers me. I have to build them away from my base or that's all I can hear!

hushed bronze
turbid oriole
#

Does anyone have some cool modded pets eggs?

#

I want to give some to my Xbox friend

blissful gale
#

anyone know how to mod the hyperdrive with save editor

mossy perch
#

just change its number to 10000 or something

blissful gale
#

yes

#

i did didnt change anything

mossy perch
#

I think 10k is too much

#

have you tried lowering it down

#

like 1000

blissful gale
#

it auto changes to 1000

hushed bronze
#

@blissful gale there are several mods for this that get infinity range and are easier to do

blissful gale
#

where do i get thatm

mossy perch
#

Nexus

blissful gale
#

been looking how to get a settlement to s class i tried everything and no luck

#

ok

mossy perch
#

you cant just get an S-class settlement

twilit smelt
blissful gale
#

Thanks

twilit smelt
# blissful gale Thanks

mine was bad for a while, and then as debt cleared it went from c to b. (i worked on debt first.) as happiness improved it would occasionally go to s, then back. once happiness got up higher, it stayed s. never once saw it say class a, interestingly.

vale iron
vale iron
twilit smelt
#

@vale iron got a mod idea for you - we run into someone whose destination is trapped inside a volcano or a megaflora every few days. how about a mod to shrink those (or disappear those) so that someone can load the mod temporarily and do what they need to do?

hushed bronze
#

@vale iron That idea above is actually very do-able. Just make a lua that swaps all of the "collidewithplayer" (or w/e tf the var name is) swap from T to F.

#

I used to do it for medium shrubs in my biomes mods along with making the megaliths destroyed by ship

#

So I already know it works 🙂

vale iron
#

@hushed bronze Is that in the SCENE file?

hushed bronze
#

@vale ironThey are in objects files like these

#

Its the simplest/most effective way I can think of to fulfil weasel's request

#

It could allow a player to basically enable noclipping to get to their important destination that has been placed somewhere unfortunate, then uninstall the mod later without scrambling trees or changing the biome types or anything

#

Unfortunately there are quite a few of these files, but I think a lua approach could probably take a bat to this particular problem pretty quick

vale iron
#

@hushed bronze Gotcha. Would it be everything with the OBJECTS or OBJECTSULTRA suffixes? That would probably be overkill, but with a LUA it wouldn't be that hard to do, like you said.

vale iron
#

I'm wondering if I should just turn off collision, or if I should change the scaling and destructibility as well

hearty wasp
#

Fucking with the entity sounds like the least intrusive solution, no?

vale iron
#

I was wondering about that, too. I'm guessing that would be a lot more edits to cover everything that might block, but might be worth it

hearty wasp
#

With AMUMSS you maybe able to just yeet every single physics component with a list of entities

vale iron
#

Only about 240 different object list files :/

#

And I'm sure I missed some

#

12 errors and 232 warnings. I guess that's not too bad all things considered

urban ledge
#

hi guys

#

is there a mod that increases the max number of ships we can keep

#

actually pets too

vale iron
#

@urban ledge No and no

urban ledge
#

fuck

vocal zodiac
#

heres my funni chart

vale iron
#

@twilit smelt @hushed bronze Round one was mostly a failure. I have a mod that changes those values on every (or almost every) object list biome MBIN, but in-game most objects still have collision and aren't scaling down. I haven't messed with it any since the initial test, though.

vocal zodiac
#

wait i just realised a llot of this doesnt make sense without my chem descriptors

round sinew
#

was happy to see basalt there

#

😄

#

but you didn't give it a use (yet, i guess) - or did you, sorry, now confused

#

looks great though

#

thanks for sharing the chart too

#

oh, it will refine to silicate powder?

vocal zodiac
#

yeah basalt refines to silica - it's something like 50% silica by weight

#

i was also thinking of implementing it in more interesting ways, namely exploring its use in rock wool, but i dont know where i could put that

#

basalt fibre is neat honestly like, it's incredibly flame-resistant and also super sturdy

#

i believe there are forms of concrete that are reinforced using basalt fibre

round sinew
#

yep, makes sense to me as well

vocal zodiac
#

oh also basalt is rich in iron and magnesium

#

i was considering implementing magnesium but uhhh

#

yeah idk it needs to be like, useful useful, ynow

#

recharge life support or combine with other elements

#

that sorta stuff

#

magnesium would be good as crafting but we kinda already have iron and the chromatic metals as central pillars

#

plus i could make fireworks

#

..if i had magnesium

#

i am discordant in my wants and wills

twilit smelt
hushed bronze
hushed bronze
twilit smelt
golden lantern
#

Hey @vale iron your epic mod rocks, is there a way to select only what you want it to do though? (Like an ini file with switches for the various things it controls)

hushed bronze
#

I was thinking there is a chance that messing with their size could alter something like that

steel crypt
fathom rose
#

Hi, I have installed a mod for the first time and followed all the directions and it still does not work? It's this one, to stop ladders from being godawful: https://www.nexusmods.com/nomanssky/mods/1974?tab=description

I used the vortex installer.
The disable mods text file was called ENABLEMODS.TXT when I first looked in the folder at all so I left it alone.
I made sure my mods were both installed and enabled in the vortex program.
I double-checked in the PCBANKS folder and the mod's .pak file is in there like the manual instructions say...

:C so why am I still sticking to my ladders lol

twilit smelt
fathom rose
fathom rose
#

The mod description said the only thing changed was one line... I tried to get the AMUMSS to install for another mod but just got confused lol...;; if I had it I could theoretically change that one line myself

twilit smelt
celest rock
#

Are mods only for pc?

vale iron
#

@twilit smelt @hushed bronze Ok, I did some searching and wasn't missing any files. It seems that all the scannable items are still colliding. If you know where to find those, that would be helpful to make it more complete. I tested a volcano and a couple of other non-scannable items and they seemed good. Exo was right about scaling moving things around, so I left that out. Here are the LUA and PAK if you want to test it.

prisma harness
#

Does anyone know of an up to date mod that edits the time plants take to grow?

twilit smelt
prisma harness
#

This one is the closest to being up to date

#

@twilit smelt

#

This one is the most popular, but is super outdated

#

Surprised theres not an up to date one

twilit smelt
prisma harness
#

Yeeeeah but idk how to do that 😂

trim dirge
#

2 questions:
1: Anyone know any cool (preferably white but not necessary) model/home seeds for combat frigates?
2: Are there any good inventory sorting mods out there that are up-to-date?

prisma harness
#

I mean it would be AWESOME to learn how to do this but I'd need some help

twilit smelt
hardy auroraBOT
trim dirge
#

ty

#

Ok dumb question is the first or second one home seed?

#

@twilit smelt

twilit smelt
trim dirge
#

Aight, thanks again!

vale iron
kind panther
#

Was playing around with the save editor on a play around save, messing with ships of course, accidentally installed 2 photon cannons which turned the photon cannon into basically a faster infra knife with no heat buildup. After cackling like a twisted child with glee, I doubled up the rest of the weapons and I will say this, don't ever do it to the shotgun weapon. Blanks out the screen and glitches it. Works fine with cyclotron, infraknife, and photon cannons so far. Doubles fire rate, damage, and heat dispersion. If you needed to know, you know now lol

golden lantern
vale iron
golden lantern
#

I appreciate that, I'd just like to be able to switch off specific things (like the excessive worms)

vale iron
#

I've considered taking that part out in the future, but until then, you would have to unpack it, delete that LUA, then repack

quaint spade
#

if i start using mods mid play through do they still work?

#

and what file types are right, .lua .pak or .rar?

frozen spoke
#

.PAKs need to be dropped in your PCBANKS/MODS folder

#

You'll have to make that yourself

#

And remove DISABLEMODS.TXT

#

.lua files are usually used to update or merge mods to run with the latest version

quaint spade
#

ok cool

#

what about .rar files?

frozen spoke
#

Those are the only files Nexus let's us upload

#

Just unpack the .Pak inside and place it where it's supposed to go

quaint spade
#

is nexus a good mod manager for nms? i always hear terrible things about it lol

frozen spoke
#

It's pretty much the only NMS mod site

#

Rarely will you find new/ exclusive mods anywhere else

#

Vortex mod manager tho... Idk

#

I never got it to work, plus since I'm modding myself, I always have to place the files myself, so vortex is a no go

quaint spade
#

because most of the mod files i have are rar

#

so i dont think they are working

frozen spoke
#

Yea, because you need to unpack those rar files and place whatever is inside into a MODS folder

#

You need to make the MODS folder yourself inside PCBANKS, and need to rename Disablemods.txt to Enablemods.txt

quaint spade
#

how do i unpack rar files?

frozen spoke
#

WinZip or Winrar or 7Zip

#

Even window's default unpacking solution isn't half bad tbh

#

Just double click the file and click extract at the top of the window

#

And then choose the destination folder

quaint spade
#

with .rar files, if i double click it just opens the "how do you want to open this file" window

#

also, i was told to just delete the disablemods.txt file, is that ok?

frozen spoke
#

Yea you could do that too

#

Both ways work

frozen spoke
#

And open through that

quaint spade
#

ok thanks

#

yeah extracted them all, thanks

trim dirge
#

In the bottom of the No Man's Sky\Binaries\SETTINGS\GCUSERSETTINGSDATA text file, there is a 'EnableModdingConsole' property, defaultly false. Does this do anything, or is it just a depreciated feature?

frozen spoke
#

Not depicrated, not working. Theres a lot of references in the files to supposed "Modding features" but none work

trim dirge
#

Ah dang

#

Had my hopes up for a sec

frozen spoke
#

Theres a tag for base building parts for example, that is "From Mod", as well as a bunch of other references im missing

#

But theyve changed a lot, so HG is definitely working with some form of modding tool?

#

Like that From Mod property changed quite recently. It used to be "FromModFolder" I believe

#

But again, no one knows apart from HG what they have planned

trim dirge
#

Sometimes I wish they were a bit more transparent but it's usually something pretty awesome so I don't mind

#

Okay uhh another question haha
Is there something I need to download and put into my mods folder to load them properly? Whenever I try to load the game with up-to-date mods, it just crashes.

frozen spoke
#

Hmm, which mods are you using?

#

First step when diagnosing a mod problem is to disable them one by one

trim dirge
#

one sec I'll get the link

frozen spoke
#

Or if you have a large list, seperate them into groups and work it from there

trim dirge
frozen spoke
#

Is that the only one?

trim dirge
#

I only have 2 mods, one of them hasn't caused any issues but I'm scared to remove it

#

I have no clue really where the first one came from

frozen spoke
#

Could you send a screenshot of your MODS folder?

trim dirge
#

The first one, the second one is the inventory manager

#

Well I removed the other one because it was making my game crash

#

The inventory one

frozen spoke
#

Hmm, it was last updated in september...

#

Dunno if Frontiers changed anything inventory related....

trim dirge
#

Aha found the other mod's nexus page

#

This has just been here for years, I don't use it but it hasn't caused any issues, can I delete it?

frozen spoke
#

Ahh Mjjstrals Seed Generator....

trim dirge
#

Cause it could just be intersecting with the other mods

frozen spoke
#

It changes REWARDTABLE, so any mod you use which also tries to change REWARDTABLE wont work unless you merge but...
Overall, I dont think that should cause an issue?

trim dirge
#

Aight I'll keep it for now I suppose

#

I'll look for more updated inv mods, brb

frozen spoke
trim dirge
#

It's a rather beefy guy

16GB DDR4 | 240GB SSD + 3TB HDD
NVIDIA GeForce GTX 1070 Ti (8GB GDDR5)```
#

also I found a much newer one, that was updated 10-1-2021

frozen spoke
#

Ah damn, so that aint the problem :p

trim dirge
#

Nope ;)

#

Should I give the newer mod a spin, instead of the previous one that was updated before Frontiers?

quaint spade
#

i cant find any up to date lists, does anyone have a list of good mods? (all types idm)

frozen spoke
frozen spoke
quaint spade
#

oh yeah that works thanks

trim dirge
#

Oh hey it worked, once I removed the Seed Mod

frozen spoke
#

👀

trim dirge
#

Well I spoke too soon

#

it didn't crash but it just doesn't do anything

#

nice

frozen spoke
#

Ohh, soft lock?

trim dirge
#

Nope

#

game works, but it's just like I have no mods installed at all, vanilla

frozen spoke
#

Hmm, does the Mod Warning show up?

trim dirge
#

Nope

frozen spoke
#

Huh thats odd

#

are you using Vortex by any chance?

trim dirge
#

I don't think so?

#

I just did the manual download from Nexus if that's what you're asking

frozen spoke
#

Ahh alright, so thats definitely odd.....

#

SO to clarify, you have nothing but an inventory mod right now?

trim dirge
#

Yes

frozen spoke
#

And the path is PCBANKS/MODS?

trim dirge
#

Yep

#

And the DISABLEMODS is gone

frozen spoke
#

mikestare
I am genuinely confused then lol

trim dirge
#

Same :((

frozen spoke
#

Hmm, try redownloading the inventory mod?

#

There might be an issue with it

#

I remember packing one of my mods and it not working because the program messed up and didnt write any data to the final pak

trim dirge
#

Also the file is a7ZIP file

#

which may be the cause

#

Ill try extracting then running again

#

yeah still nothing

#

I'll try reinstalling

#

Nothing... WHYY

frozen spoke
#

Damn, thought that wouldve worked :/

#

Is it extracting an entire folder by any chance?

trim dirge
#

wdym?

frozen spoke
#

Like does the 7Z extract to a path like PCBANKS/MODS/ModNameFolder/ModName.pak ?

trim dirge
#

Ohh it does

#

Should I dump the contents of the folder into the mods folder

frozen spoke
#

Yep! Mods arent loaded unless they're all in the same MODS directory

trim dirge
#

Ah ok

#

What about the subfolders?

#

Should they get put into it too, or should I let it be

frozen spoke
#

Hmm? Hows the folder structure of the mod?

#

Just dragging the .pak into MODS should be enough though

trim dirge
#

oki ill look for a .pak

#

Okay there's a few, I'm assuming they're the different versions of the mod

#

Ill try one

#

POG it gave me the mod warning

frozen spoke
#

Ahh, so the mod Author put everything in 1 7Z

trim dirge
#

yeah

#

:|

frozen spoke
trim dirge
#

pain

frozen spoke
#

Aye hope it works!

trim dirge
#

yup!

frozen spoke
#

Are they properly labelled though? If they arent, might be a pain in the ass :/

trim dirge
#

it is indeed

#

there's balanced, rebalanced, and unbalanced

#

in order of, well, balance

#

Currently trying rebalanced

frozen spoke
#

Well, what a great naming convention kekeke

#

Any more info on the mod page?

trim dirge
#

Whew theres a lot

#

For Normal the changes include
Exosuit Inventory: 50 000
Exosuit Products: 50
Cargo Inventory: 100 000
Cargo Products: 100
Ship Inventory: 50 000
Ship Products: 50
Freighter Inventory: 100 000
Freighter Products: 100
Container Inventory: 100 000
Container Products: 100
Suit Tech slots: 32

For Survival/Perma the changes include
Exosuit Inventory: 500
Exosuit Products: 5
Exosuit Cargo: 1000
Exosuit Cargo Products: 10
Ship Inventory: 2000
Ship Products: 10
Freighter Inventory:  5000
Freighter Products: 25
Container Inventory: 5000
Container Products: 25
Suit Tech slots: 24

InventoryUnbalance (optional file)

For all gamemodes
Exosuit Inventory: 50 000
Exosuit Products: 2 500
Cargo Inventory: 100 000
Cargo Products: 5 000

Ship Inventory: 50 000
Ship Products: 2 500
Freighter Inventory: 100 000
Freighter Products: 5 000
Container Inventory: 100 000
Container Products: 5 000
Suit Tech slots: 48

 Feedback is welcome.```
#

AYYY it works

#

I can now hold 50k cactus flesh in one slot

#

what a time to be alive

frozen spoke
#

Congrats!

frozen spoke
#

Wonder what the Modder role requirement for here it lol

trim dirge
#

Not sure, but you should probably have it

frozen spoke
#

Got a few mods over on nexus but, consider me a modder in training

#

Am I weird for just enjoying digging into nms' files itself?

#

It was well worth the $25 extra spent on the PC version to be able to do this :p

trim dirge
#

Haha not at all, I like doing it even though I rarely know what I'm even doing

frozen spoke
#

Laughs in same kekeke

trim dirge
#

the only programming experience I have is a heap of Python but like a scrap of c#

frozen spoke
#

Ohh, that's good honestly. C# could be used to mod the game, if you go down the Mod Builder route

#

Check out the modding discord if you're interested!

#

All the smorter modders help out whenever you're stuck :p

trim dirge
#

!moddinglink

hardy auroraBOT
trim dirge
#

WOAH

#

i did it

frozen spoke
#

You have completed the sacred rite of passage

frozen spoke
#

Yea was wondering what "verified modder" meant here

merry wasp
frozen spoke
#

So sending files to anyone I ask for the role?

merry wasp
#

not files

#

just screenshot of nexus page or something

#

idk how it went anymore tbh

#

should be on on of the rules/info channels

#

or in the pins

magic lava
#

Hi

magic lava
frozen spoke
#

Alrighty, just a sec

merry wasp
#

lol

frozen spoke
magic lava
#

Good one, will use at some point

sand swallow
#

Guys I just downgraded my Steam version of NMS to Foundations but my controller doesn‘t work properly anymore. I tried to change the configuration to an old one in steam but it reverts to the latest one at startup. Can anyone help?

sand swallow
merry wasp
#

lol

magic lava
hushed bronze
#

There should be an upload process that includes naming the config profile

small valve
twilit smelt
twilit smelt
#

I later tried a few other large terrain objects and clipped through those as well. cool. I certainly didn't spend much time testing, but given it only needs to work for a couple minutes, i think it's plenty good enough.
@vale iron @hushed bronze Thanks for your time on this, traveler-friends.
Want to publish it to nexusmods as a troubleshooting tool, and we'll point PC users at it when they get a destination inside one of these beasties?

sand swallow
#

Guys

#

Can anyone convert this to a .MBIN for me?

#

I would be really thankful for this.

#

MBINCompiler can decompile but has trouble compiling it to an .MBIN again, for me at least.

#

It says Object reference not set to an instance of an object.

#

Either this or that an EXML exception has occurred!

small valve
#

paradigmLSR

twilit smelt
sand swallow
#

Ahh I know why, forgot something. Well that should be the reason why it didn‘t compile then.

#

Well thank you anyways

inner field
#

Is Goatfungus's save editor safe? No malware?

#

I honestly just want to be able to create backups and get my stuff back, I fell out of my freighter ship and lost like 5 hours of grinding

spring vessel
#

Downloaded from Github, it is believed to be safe.

#

It's always recommended to virus scan files before running them though.

inner field
#

I ran the exe through Virustotal and it only has one detection from webroot as adware

#

but

#

Better safe than sorry, y'know

spring vessel
#

It's always possible something has been snuck in, but I think someone would have reported it by now

#

no idea if webroot is any good or not

#

if it's the only one, it's probably a false positive

inner field
#

That's what I am assuming, + the Jar file comes out no detections and is completely clear

#

the exe is a 7zip bundler thingamabob, and 7zip has false positives sometimes

#

I don't even think I need the exe, I think the Jar file works by itself?

spring vessel
#

it does yeah

#

I don't even know what it's flagging on tbh

#

none of the contained files are triggering the alert

inner field
#

So yeah, probably a false positive

#

webroot is weird

#
  • the thing it is detecting is adware which doesn't even make any sense
#

I'm really paranoid about almost everything I download especially mods because I've modded other games in the past and have gotten some bad malware even when it was undetected

#

like 3 detections

#

but

steel crypt
#

What you should be paranoid about is that virus software.

inner field
steel crypt
#

It's my experience over the years that most of them are just hacker tools.

inner field
#

I don't understand

#

The Antivirus?

#

Or the save editor?

steel crypt
#

The anti-virus software.

#

The save editor has been safe for a while. Can't say if it is today or very recently, but I have downloaded it several times and it was clean then. (And I scan stuff. Things like that I manually look at for signs.)

steel crypt
#

take all the mods out and see if it's the same.

#

most of those mods will not affect FPS. the "DUD" ones won't for sure.

#

those settings would melt my PC as I get 1-2fps. It's a hard question to answer unless there is some kind of idea what PC you have, everything you're running on the PC, how several services are configed etc. etc.

#

I can't really comment on the settings and that hardware. I have nothing close.
But yeah, that mod is my first suspect for that reason. Might have to change some settings to compensate for the mod.

frozen spoke
#

Its a bit messy, since the groups are a bit weird but, you should be able to build ANYTHING

potent glacier
frozen spoke
#

Just.. try not to mess around too much with anything with all caps names and a wooden wall icon

frozen spoke
#

Thats in your Steam/Steamapps/common/No Man's Sky folder

frozen spoke
#

If you boot up and see a mod warning, it means you've done it right!

potent glacier
#

Which one? I've got a PCBANKS folder and a MODS--- that answers the question. Thanks. Do I make a MODS folder in the PCBANKS folder then?

frozen spoke
#

You'll need to make the MODS folder yourself

potent glacier
#

👍 Thanks!

frozen spoke
#

Make sure the name is all caps, and delete/ rename DISABLEMODS.txt and you should be good to go!

potent glacier
#

Ayyy, it worked! Thanks so much 😁

#

do base teleporters work without a base computer?

frozen spoke
frozen spoke
potent glacier
#

Makes sense

frozen spoke
#

You should be able to use em to teleport back though

potent glacier
#

👍

marsh eagle
#

So ShowUniverseAddressOnGalaxyMap never worked ?

vale iron
round sinew
#

sorry for the late reply; yeah, same here; but it would be cool

potent glacier
#

Is there a mod that allows you to dig deeper than the vanilla generated bedrock height? I'd love to be able to build massive underground bases at some point.

hearty wasp
#

unlikely

#

don't think it'd be much stable either

potent glacier
#

fair

steel crypt
# potent glacier Is there a mod that allows you to dig deeper than the vanilla generated bedrock ...

No. There are terrain mods that change where a particular “base” level is but in the end there is still a base. Certain planets will have more or less terrain voxels including flat areas that are on top of the “base”. You should try on several different planets to dig down and see how deep it is in that planet at that location. You might find one that is deep enough for your base. Understand though that the terrain you remove for the base will regenerate at some point.

quick egret
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What is the best visual enhancing mod?

hushed bronze
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Argh Water with Abyss is the easiest for water, then DUD's mods have good colors in many kinds

quick egret
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so are those mods that improve graphics?

hearty wasp
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graphics is a broad term that has almost no meaning other than things on your screen

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but the former is a water shader mod and the latter is a proc gen colour mod

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they alter things on your screen so I guess they are "graphics"

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else use reshade

tidal smelt
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Guys I need help, i installed Better terrain and better planet generation, now there is an update, Is there a way to start the game instead of updating so I can go on a space station to remove the mod?

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I know that removing the mod while on a planet might break the game and I don't remember if I was on one the last time I played

vale iron
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It should be ok, just be ready to use your jetpack in case you spawn in midair or underground

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If you're on permadeath, that's a different issue

tidal smelt
vale iron
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Those might still work yeah

tidal smelt
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Alright, thanks

obsidian tree
swift oyster
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Is there a way to unlock expedition 1/2 rewards for an account if I wasn't playing at that point to get them?

thorn vault
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any mods that increase your survival inventory stack size from 250/500 to 1000?

vale iron
vale iron
slate veldt
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Should I be concerned that the first time I've started the game since today's update still gave me the mod warning?
I was expecting it to replace the DisableMods file with the update

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Wheeew, yeah, gonna just replace that file now. Surprised the game didnt crash

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That was brutal

steel crypt
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they only refresh that file sometimes

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do you know what these hearts mean?

slate veldt
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Yeah, ive probably just been lucky in the past. I only have your colors mod, arghwater, and i think FineLOD

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Oh the hearts are uh...our highest rank i think

steel crypt
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All of my color mods and my terrain mod is good to go with NMS 3.70

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Some of the mods in DUD'S SKY need updating

slate veldt
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Should i redownload?

vale iron
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The hearts are supposed to denote high-level roles. Not sure why they put it on October's Sky

slate veldt
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They put it on October's Sky?

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I thought jason had the modder heart

vale iron
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Oh you're right

steel crypt
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DUD'S SKY - COLORS and DUD'S SKY - TERRA FIRMA are compatible with NMS 3.70. You don't need to update them.
DUD'S SKY has some mods that need updating.
Just to be clear.

slate veldt
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Oh wait, youre also right

vale iron
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slightly lighter color

slate veldt
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Theres an OS heart as well i think

vale iron
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Yeah, you can see it in the user list on the right

slate veldt
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...hmm, looks like the only mods i use are good to go with 3.7 (well, i am assuming arghwater is still good. it was good with Frontiers too iirc)

steel crypt
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arghwater is compatible with 3.70

slate veldt
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ah, i think i found my issue actually.
memory leak somewhere

vale iron
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I'm glad it stayed safe with all the shader changes they've been making

hearty wasp
merry wasp
hearty wasp
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Fair lmfao

obsidian tree
steel crypt
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Compiler is updated! Go Go Go!!!

thorn vault
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is there an mod that increases performance kinda like optifine?

frozen spoke
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No

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There's one for FPS increase in industrial bases

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But nothing to magically get you 100 more frames

hearty wasp
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you can mod your hardware to make your PC better

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if you have the money, of course

steel crypt
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DUD'S SKY - TERRA FIRMA compatible with NMS v3.70
DUD'S SKY - COLORS compatible with NMS v3.70
DUD'S SKY updated v3.70.1 compatible with NMS v3.70
https://www.nexusmods.com/nomanssky/mods/507

hushed bronze
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whew, 3 hours after compiler update

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lightspeed

turbid oriole
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I've been having issues loading No Man's Sky (latest version) with better rewards and Drifter's YATERISM

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either YATERISM doesn't work or the game crashes at launch

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current workaround is using the mods individually

merry wasp
merry wasp
merry wasp
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ah

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to bad :/

hushed bronze
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Help me out fellas. Just off the toppa me head, which planets would benefit from "Grass Fix"? If I miss a planet/biome type you think needs a grass patch, speak up!
(I'm bout to rebuild grass and ground fix personally so Babscoole can keep it updated more simply instead of continuing to be a an internally convoluted, borderline un-updateable structural nightmare like it is right now)

-All forms of Lush
-The robotic mushroom exotic type
-The two Lush-type "true exotic" types (The ones formerly using the strangest names and showing filters)

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-Swamp (Since its a lush type but has its own folder for some reason

north prairie
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anyone else on PC using Atmosphere Hover and BloomingBiomes and theyre working on the latest patch?

Edit: I moved the mod files out of the MODS folder and loaded the vanilla game, saved, quit to desktop, then moved each mod file back into the MODS folder one at a time, testing the game each time. All is well now. Hopefully this helps someone else.

steel crypt
# hushed bronze Help me out fellas. Just off the toppa me head, which planets would benefit from...

This is my list for potato grass:
METADATA\SIMULATION\SOLARSYSTEM\BIOMES\HUGEPROPS\HUGELUSH\HUGELUSHOBJECTSFULL.MBIN METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHBIGPROPSOBJECTSFULL.MBIN METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHBUBBLEOBJECTS.MBIN METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHHQOBJECTSFULL.MBIN METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHHQTENTACLEOBJECTSFULL.MBIN METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHINFESTEDOBJECTS.MBIN METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHOBJECTSFULL.MBIN METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHOBJECTSLOW.MBIN METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHOBJECTSMID.MBIN METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHROCKYOBJECTS.MBIN METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHROCKYWEIRDOBJECTS.MBIN METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHROOMAOBJECTS.MBIN METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHROOMBOBJECTS.MBIN

hushed bronze
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Cool. Anyway it looks like I can drop the whole multiple ranges thing, since the ultra mode seems to have a handle on that factor. All I should need to add is the density and scale bits

minor moat
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Are there any mods that decrease multitool scan time currently working? Was going through the most recently updated and didn't see any, the ones i'm finding in search results are broken with the latest update(s) according to comments.

hushed bronze
minor moat
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Oh sweet thanks! Not sure how I missed that

hushed bronze
minor moat
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Ah, I see why I missed it now. Nexus is saying it last updated in september on the search, but last updated in october in the mod page

lime star
lime star
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Nice thanks for making a mod like that

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Its a pain finding those upgrades

merry wasp
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Make sure you have nanites :) i balanced the mod a bit to no make it too cheaty

lime star
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Yeah I have no mans sky trainer

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Its fine

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Thanks ill be installing that on my pc later

merry wasp
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Lol then why you need my mod?

lime star
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I need upgrades to make godtier ships for people

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Living ship parts in a normal ship is a godtier ship

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Aight ill be back later see ya

hushed bronze
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A regular ship with half its potential upgrades in B class mods is god tier in this game 😄

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Later ! GL with your thing

lofty nymph
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I've tried to install Reshade 3 times now.. and it keeps messing up. (I've done other games before). Is there anything I'm missing? Is there a proper guide for it?

merry wasp
lime star
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Well no because I have to search through the numerous categories for the upgrades

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Plus it is easier so I don't have to reload

hearty wasp
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not to mention proc tech ain't easy to edit in via GUI

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but then it ain't easy in game either

opaque wraith
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can someone send me a link to the new save editor

opaque wraith
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k

feral scroll
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hi guys, got a question. Is there any stack multiplier mod that works with the lastest update? Seems like most of them do not work. it sucks not being able to play survival with one

vale iron
scarlet sphinx
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Is it still possible to roll back to previous expeditions?

feral scroll
minor moat
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Should I wait for the save editors to update before using any, or was the most recent update minor enough to edit other things without breaking something else?

hushed bronze
hushed bronze
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Here's how that "safezone" change looks

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(The brightness difference is just overhead clouds)

hearty wasp
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Beautiful

magic lava
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Does it remove a lot of the little flora like those flowers, or are they just hidden by the grass?

mortal night
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Very quick question

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Do I need to update the scripts in ModScriptCollection in AMUMSS?

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I installed it around like 3.63 if that matters

hearty wasp
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Not unless you also use them in your game

hushed bronze
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(Many identical edits)

idle patrol
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Will the release of new updates break existing mods?

vale iron
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Yes

idle patrol
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Crap

lime mesa
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I'd imagine for a bit until the author updates the mod

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If the mods are QoL stuff and not things that would hypothetically disappear if the mods disappeared (over 6 pet slots for example if that's a thing) but QoL stuff like silo snap or easier wiring I'd imagine just temporarily disabling then would work and you can keep playing

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I phrased that weird hope you get it

hushed bronze
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No mods exist that do irreversible things like added companion or ship slots

rigid bridge
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are there any texture mods i should get, i have an RTX 3090

minor moat
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For some things like stacked items they get "cut" down to the pre-stack mod size when the mod is removed, so may lose resources that way

hushed bronze
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But there are a number of visual mods, and the game can be altered with ReShade

fleet osprey
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it's still not possible for anyone to make a mod that lets you have more than one freighter, right?

left sentinel
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nope

frozen spoke
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Someone might wanna pin that

fleet osprey
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aw man. really wish they just let us have it someday

glossy patio
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hello

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how mods behave with official multiplayer?

frozen spoke
glossy patio
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grewat info there

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how "safe" is it to install the popular map geneartion mod? how often it will screw up stuff if I visit other players or they visit me? as in... how popular that mod is in first place?

frozen spoke
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No on can know which mod you're talking about if you don't name it

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But generally all terrain mods do the same thing

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And its effects are, once again, in the 📌

glossy patio
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I am talking about the "better planet generation" or something like that

rare ridge
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Lads I have an important question

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Is it possible to change location of settlements by editing their chords in Json?

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Pls reply

hushed bronze
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Just a guess with some modding experience, It's unlikely. Even if you could it would very possibly cause bugs

lime mesa
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Anyone know of a mod that unfreezes time in single player while in photo mode?

viral badger
gaunt kestrel
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okk thx

lime mesa
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I found this but looks like it isn't updated:

steel crypt
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Question for someone that knows about unlocking previous expedition rewards:
My understanding is the rewards can be edited into a save or a mod can be used to unlock them or there is some way to edit them into GCUSERSETTINGS?
Question is: These methods will allow me to claim things on a particular save, but will not make them truly "unlocked" and available across any new save that I don't edit because the actual unlock is per account and saved on HG servers.....is this correct?
In other words there is no way to unlock them per an account right?

vernal plank
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Does anyone know how to export ships from NMS as STLs or OBJs for 3d printing?

vale iron
vale iron
hushed bronze
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@vernal plank Havent a number of NMS ships already been ported out for printing?
Or were you hoping to port out something really specific?

vernal plank
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Really specific. Was going to try to export my exact Exotic and friend's.

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Figured they'd make good Christmas presents.

hushed bronze
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In that case, Gumsk's advice will work but its gonna take some time + effort

vernal plank
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Won't be my first time. I've done it once for Wow and different characters

hushed bronze
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As odd as it sounds, you probably wanna be in NMS's modding discord. All but the last step of pushing an OBJ out of your printer are all things the modding community is more experienced with
@vernal plank
https://discord.gg/22ZAU9H

vernal plank
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Thanks!

hushed bronze
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The forum is less active overall but much more dense with people who could actually help with something of this sort

hushed bronze
# vernal plank Thanks!

If you do use NMSDK, It may be worth just matching up the NMSDK's last version with the correct NMS version for that time. Just porting a ship, the exotics haven't changed designs in years

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That's to say, if NMSDK was last updated for 3.2, find a copy of 3.2 game files and skip the whole issue of fighting with version compatibilities

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@vernal plank Definitely report back and/or post on reddit and stuff like that if you succeed. I'm sure a great many people would be very interested in the results

vernal plank
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Will do!

unborn olive
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Mod suggestion (not sure if it already exists or not): better star filtering in the galaxy map, such as:
-the ability to search based on economy tier
-the ability to search based on presence of water
-the ability to combine filters (such as Gek + water + economy tier 3)

icy apex
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I'm not sure if this is really a modding question, but I'm also not sure if it's a help question either. In my main (Normal mode, PC) save, the personal refiner is glitched - it can't be charged up. My thought is there's something in the save file that's the problem, because on my last Expedition save, the refiner works perfectly. Any thoughts on where to look?

steel crypt
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Can you destroy it and build again?
Maybe someone knows a better answer?

icy apex
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I've already tried trashing it and remaking ti a couple times.

unborn olive
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Is it possible to have more than one instance of the game installed at once, with their own saves? I want to be able to easily switch between modded and vanilla, where each have their own, separate saves.

left sentinel
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really doubt it

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best you can do is a virtual sandbox

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vm a win 10/linux and install the game within it

hearty wasp
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I mean you can just get both the Steam and GoG versions

unborn olive
hearty wasp
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they're automatically 2 accounts

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gog uses defaultuser I think?

unborn olive
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I'll look into the gog idea; I don't mind buying the game again