#nms-modding

1 messages · Page 218 of 1

hearty wasp
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spacebase cuberoom is still broken lol

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detecting 2 right side snappoints rather than 1 right 1 front

undone grotto
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Well im guessing it isn’t too helpful then because I started the world when frontiers was relewssed

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And i tried this, Ill try and go fully offline to make sure but it didn’t really work for me beforehand

vale iron
undone grotto
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Atleast for this version

vale iron
undone grotto
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Send me the link, I couldn’t find a updated one

vale iron
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I don't know if I'm allowed to share the links, but you can google 'github Goatfungus' or 'github NomNom' to find them. I think NomNom is more recently updated

fallow meadow
fallow meadow
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Are you on Steam?

undone grotto
fallow meadow
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I might be able to have a look at least

vale iron
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I won't worry about sharing those links in the future then 🙂

undone grotto
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If not i’ll wait until after :(

fallow meadow
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It seems to be a really odd issue. Looking at the blacked out save, it appears to have been saved Sept 13th, so no idea how it could be outdated

fallow meadow
undone grotto
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So that’s why i assumed it was a corruption issue

fallow meadow
undone grotto
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It hopefully isn't too bad.

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Im can mess around for about 20-30 minutes,

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before i have to go

shut dust
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Any flat planet mods.

vale iron
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Do you mean Flat Earther flat, or no mountains flat?

shut dust
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No mountains 🤣

vale iron
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Thank the small gods 🙂 I have a mod I made a while back I can compile again if you want to try it

shut dust
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Just flat fields, peaceful and relaxing

vale iron
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It feels weird, being on a billiard ball

shut dust
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Can't seem to find anything on the net 😫

vale iron
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Nah, I just did it for testing purposes

shut dust
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Or a terrain editing mod? Are those available or not?

vale iron
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There are terrain mods, but not that make things flat, that I know of

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I'll try to find the mod I made and upload an updated version

shut dust
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A flat desert sounds cool, to be honest, if you mind me asking, is it a complicated process to make mods regarding biomes and terrain?

vale iron
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Very much, yes, so much that I don't do it. But flat happens to be a very easy mod, so I made one for that. I respect the biome and terrain modders a lot!

shut dust
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Interesting! Anywhere I could be guided to a tutorial whatsoever? Links perhaps or videos?

vale iron
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There are tutorials for modding in general, but I don't think anything exists specifically for modifying biomes or terrain. Check the pins in...

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!moddinglink

hardy auroraBOT
shut dust
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Merci @vale iron! If you do happen to release the flat mod, I will be surely trying it out!

vale iron
shut dust
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I'll give it a try!

chilly crane
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I feel like this is the best place to post this:

In recent news LittleBigPlanet's servers were shutdown yesterday without notice, being one of my childhood favourites and wanting to go back to it this year this has been really sad. Some people in the community are trying to code and run their own private servers.

Eventually No Man's Sky will also shutdown it's servers - I was wondering if anyone knows of any attempt to create private servers?

I would love to jump on a play No Man's Sky with a friend in the distant future long after support for the game has ended.

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It's also kind of annoying that to play online on the GoG version you need GoG galaxy too. Wondering if this could be a work around too,

restive steeple
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honestly idk if the mods i installed are working do they need to be unzipe im kinda dumb

vale iron
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Yes, they need to be unzipped. You need PAK files in the PCBANKS\MODS folder and you need to delete DISABLEMODS.txt

restive steeple
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so thats the problem ok

vale iron
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If you don't get a red warning message on load, you messed something up

restive steeple
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hmm well im not getting it

hearty wasp
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follow it to the word

haughty marsh
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Damn lol you'd think, everything else seems workable, how'd they hide that? 😄 lol

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ty for the reply

restive steeple
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YES IT WORKED

haughty marsh
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@vale iron sorry to bug you, I just updated GBase via Vortex, and it's made an entirely new entry. Lookin on the site, you've put all version in one... so if I just install via Vortex I'm going to have a mess??

hearty wasp
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yes

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install manually

haughty marsh
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sigh... but this is why Vortex LOL

hearty wasp
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vortex don't handle our way of modding properly

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especially when you take AMUMSS into account

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just drag the file into the folder

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godspeed

haughty marsh
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I can only pretend to understand, I guess something changed? Well whatever I guess, just a PITA. I have literally never opened the NMS folders and was quite happy to keep it that way

vale iron
haughty marsh
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I can get that LOL

hearty wasp
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even before NMS mods are hosted on Nexus

haughty marsh
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Ah ok, just folks like Gumsk were willing before to break it up and keep multiple versions open, but that's a modder-by-modder choice then. I've only ever used Exo's base and this one now, just all seemed very clean and easy how it was

vale iron
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Yeah it was just a decision that I didn't want to update them all individually anymore

haughty marsh
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I'll maybe keep Vortex for update notices then, if I gotta be manual, I might scrap the app just cuz LOL

vale iron
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Definitely most or all modders do everything manually so I'm biased toward that

haughty marsh
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Can always just check the site, I have to click the button to do it anyways LOL

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"Premium feature" I assume auto-updates are lol

vale iron
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Someone was posting last week about something like fomod installing or something like that to let people choose a file in vortex, but I don't know anything about it

haughty marsh
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hmm

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LOL

vale iron
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Something I have to figure out and include apparently

hearty wasp
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idk about fomods

haughty marsh
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yeah I just did a search and def not user side 😄 lol

hearty wasp
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since the whole NMS system requires it, it may be better for us to make a program-wide thing

haughty marsh
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I presume it's basically an index telling Nexus what folder to actually use per options specified

vale iron
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I'll look into it over Chuseok break

hearty wasp
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what that

vale iron
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Korean Thanksgiving

hearty wasp
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korean version of the moon festival?

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ah

vale iron
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Yeah

hearty wasp
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we have like, one day off

haughty marsh
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It's amazing how many of the same things all different cultures do LOL

hearty wasp
vale iron
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Oh we get three, though that screws up the end of the semester

tepid sierra
merry wasp
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@dawn haven if you got time try to recompile and post this

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really want to know why your compile doesn't work

dawn haven
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ok

merry wasp
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no wonder

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XD

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all those errors

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XD

dawn haven
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ok

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ye no idea why

merry wasp
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np

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will take a look might have forgotten something on the AMUMSS installation

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@dawn haven check if path is good

dawn haven
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sec

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ye it's good

merry wasp
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hmmm

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@dawn haven you have .net5 installed?

maiden cape
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so there is a channel for cheating in the official nms discord :S

merry wasp
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cheating?

merry wasp
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what cheating

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modding is not cheating

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people confuse this a lot due to GTA5 these days

dawn haven
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Weird ppl around sometimes 😄

merry wasp
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_<

maiden cape
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its kind of cheating? As you have an advantage other player can't have

merry wasp
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and personal edits on gameplay

dawn haven
maiden cape
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first game i've seen that encourages modding.. cool :>>

dawn haven
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So if devs allows those.. they can't be considered as cheats.. but ye.. modding is far away from that usually, lol 😄

hearty wasp
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I make my mining laser one hit kill walkers

maiden cape
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just found it weird at first

hearty wasp
merry wasp
dawn haven
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just saying

maiden cape
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ahh ok

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😄

maiden cape
empty helm
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can i use mods in the online play?

dawn haven
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yes u can 🙂

merry wasp
dawn haven
merry wasp
empty helm
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my friends just explored a dupe glitch/ bug will this be fixed in multiplayer?

merry wasp
dawn haven
merry wasp
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np

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if you don't trust the link

empty helm
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i think the MP is a bit "dirty" implemented

merry wasp
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just google .net5 microsoft

merry wasp
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people whined for MP

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well coop i think

dawn haven
merry wasp
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same thing

empty helm
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ok thanks for answer

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is there a place for all mods?

merry wasp
empty helm
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are there some QoL Mods that i should have?

shut dust
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Any black space mods?

timid zinc
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amm i need help with seeds in the save editor

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how do i use them and where i find ship seeds

heavy turret
heavy turret
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Ah, I don't have that installed.

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Not sure what my issue is then, lmao

merry wasp
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probably

heavy turret
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Yeah, that's what I figured. I only grabbed a few, most being aesthetic mods, in an attempt to get around the fact we just had a huge update, but it looks like they are outdated too.

vale iron
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Make sure you sort by last updated on Nexus mods

merry wasp
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try this

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should still work

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these work also

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and they are quickly noticeable changes

heavy turret
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Dope. I'm about to teach. I'll give those a try later and see. Thanks, mate.

shut dust
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Damn this aint working

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as in DL link

timid zinc
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Just hated the skin I got for the exception ship

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Wasn't aware that the Normandy is it's own class of friguets

merry wasp
timid zinc
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No

fickle frost
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Has anyone run into this issue? The ONE TIME I don't back up my save, like a DUMBASS, it says it's incompatible 😭

fallow meadow
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!moddinglink @undone grotto

hardy auroraBOT
fickle frost
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Oh I forgot I was in there

solemn wharf
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can anyone look at a script for me real quick and leme know whats wrong with it, windows key tabbing out works but alt tab doesn't anymore I've tried refreshing AHK

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nvm fixed it

polar sierra
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Hi everyone, are there any Halo mods? Also are they updated yet for frontiers or they just waiting until everything is patched to have stable mods?

restive steeple
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its nice not having to wait for the stuff to grow for a living ship

vale iron
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I'm glad someone updated the mod so I didn't have to help people with one-off updates

cinder mauve
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Hi?

vale iron
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What do you need to do?

cinder mauve
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Welp... Long story. I wasted a hell lot of time, literal hours and nights trying to find last mineral on my planet, last step before surveying it completely. I gave up.

But couldn't find any way to know it's location/area via editor, or even just simply mark it as scanned. Is it possible to do so?

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Like, make that mineral appear in my scanned stuff menu

vale iron
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There is no fixed location, so you can't use the editor to mark where it is or anything like that, but you might be able to step the quest forward, telling it that you found all of them.

cinder mauve
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Welp, it is not a quest... Just my personal goal

vale iron
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The process would be: set the quest active in the game, save, exit, open save editor, go to JSON editor, search for CurrentMissionID, use that value to search in MissionProgress, edit the Progress of that mission up by one

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Oh, I see

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I don't think there's anything like that for minerals

cinder mauve
vale iron
cinder mauve
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Mate, I literally wasted hours, and cause I am perfectionist, and that is my home planet, where I live, I want to research it fully

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And only this fukn last mineral bugs me out

vale iron
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You might be able to step the discovery up by one if you just want to have the display show completed

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let me look a little

cinder mauve
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I honestly have feeling that counter is bugged or something. I have no water, only surface and underground areas...

cinder mauve
cinder mauve
vale iron
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That's what I'm looking for

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Unfortunately, it looks pretty complicated 😦

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Yeah, I'm not thinking there is a quick way to do that, sorry

cinder mauve
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Welp, thanks for trying!

Guess I'll turn crazy looking for that mineral, ahah

obsidian timber
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do mods work in multiplayer or is it an offline only kind of thing

steel crypt
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There will be 4 areas for a rock. Land that is "grass covered", land that is bare rocky type, underwater, cave. The diff areas can have diff rocks. (Sorry if I'm telling you something you know)

obsidian timber
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ah thanks

steel crypt
rare ridge
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Lads holla

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got a question - is there any way ot move coordinates of certain buildings spawned on planet?

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like tradeoutpost or archive

hearty wasp
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not unless you change everything else

modest mulch
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Is there a mod that gives a possibility to swim down in VR? I don't understand how anybody can even play NMS in VR without the ability to control swimming

cobalt condor
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You swim the direction your controller is pointing, don't you?

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Unless they broke it

viral badger
blazing crescent
merry wasp
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caption of the day?

sterile gulch
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@cobalt condor that only works with world relative controls

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@modest mulch turn on world relative controls then you can go underwater and all that good stuff

hearty wasp
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3.3.b1 BABEEEEE

  • Updated with MBINCompiler 3.65.0pre1
  • Beta version means the update is functional but not yet complete, including:
  • Various object snapping not yet updated, which results in loss of snapping ability and all snapgroups appearing on the object
    https://www.nexusmods.com/nomanssky/mods/367
hearty wasp
tame siren
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So, just got back to NMS, reinstalled it fresh. Began grabbing a few mods and suddenly realized Exosolar's gone and gotten himself dead. Every time I try to come back to enjoy No Man's Sky, I find myself questioning more and more whether it's even worth trying to play with mods because the devs keep shoving more updates on the game and then I wind up losing all my progress, again.

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I understand why they release updates and the kind of life those bring to the game (and fun they bring to the player!) but at the same time, it's so frustrating.

eternal jackal
tame siren
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I know, I know. It's good for the game, the company, and the players to get more updates.

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At the same time, it's personally both gratifying to get more content....and infuriating since I lose all I've built.

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I hate vanilla NMS

eternal jackal
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The warning that comes when you're launching modded NMS game is a reminder of that. I know what you mean, I got very, very frustrated with Scrap Mechanic survival mode, that ruined the creative mode that was the reason I got the game. The market is already full of survivals

tame siren
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I know, I'm just, in this moment, seeing red.

eternal jackal
eternal jackal
tame siren
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I literally just got back. I hadn't even finished modding it out again yet.

eternal jackal
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So far I'm almost only vanilla, just got a mod for better quicksilver earning, but if you want to play MP regardless sometimes

tame siren
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Then I found out Exosolar's dead and half his mods don't even work with each other.

eternal jackal
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and I got my first freighter the night before frontiers, had to wait two days or so to use them

tame siren
eternal jackal
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erhm, literally dead or just on a break from NMS modding forever?

tame siren
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That distinction doesn't matter if he's not making mods.

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Rest in pieces.

eternal jackal
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Would be one less person dead

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that matters a lot

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anyhow

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one way or another, you'll have to accept a less modded NMS, for now at least, and maybe forever

tame siren
manic yacht
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Anyone know if the glass mods like Exosolar's Glass Fix work ok with the latest version of the game?

hushed bronze
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Glass was totally reworked and then un-reworked lol

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@manic yachtbut maybe try Windrex?

kindred canopy
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is there a "savegame browser" mod out there? 🙂 I don't want to write/modify anything (I'm new and I want to experience the game as it is supposed to be experienced) BUT I'd really like an "assets browser" so I can check my ships, modules on them, inventory maybe, etc etc...

fallow meadow
kindred canopy
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thanks! forgot about the pins 😛

steel crypt
manic yacht
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is glad.

marsh eagle
untold lantern
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Hai! Is it possible and if so, known how to save edit a specific class and type of freighter for your save

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Like I really want the Dreadnought freighter

hearty wasp
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not sure if the seed discord does freighters yet

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if not just find a seed library or reddit

untold lantern
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oh how does those seed things work

mossy perch
hearty wasp
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^

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change seed with a save editor

untold lantern
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Like what are they exactly? I'm just used to hear "seed" on minecraft or other world creation xD How would you use one in this game

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ohh

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but doesnt it require a new save

mossy perch
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nope

untold lantern
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oh

hearty wasp
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it's a string of characters

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that you can change

untold lantern
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yes but how does it work for a world that has already been generated

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does it re-generate the part of it you change

mossy perch
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it will amazingly change

untold lantern
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interesting

mossy perch
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yeah

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for example

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when you have y-shaped ship

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then you change the seed of it

untold lantern
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do you know if those freighter seeds generates a S class

mossy perch
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when you enter the game agin

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it will change to i-shaped ship amzingly

untold lantern
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nicee

mossy perch
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oh please take a note that you have to close the game before editing anything

untold lantern
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yes

untold lantern
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yh because it doesnt say the class

tame siren
hearty wasp
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even in minecraft you wouldn't need a new game to change the seed

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it'll just generate differently

mossy perch
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it has an option that lets you change the class

hearty wasp
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same with NMS except NMS don't save the generation results bar player terrain edits

mossy perch
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from c to b and so on

tame siren
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@marsh eagle

untold lantern
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is NMSSE some save editor?

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ohhh

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i got it

mossy perch
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i just made it shoryt

hearty wasp
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godspeed

untold lantern
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what is the nomnom

hearty wasp
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a save editor

mossy perch
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it is the same thing as NMSSE

untold lantern
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ohh i see thanks

marsh eagle
untold lantern
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oh okay

tame siren
hearty wasp
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then you'll be able to download an update to a lua

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the same as you'd have to download an update for a pak

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except way less often

tame siren
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That's just it, sometimes there's no one who's maintaining a LUA.

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I can't do it, so if there's no maintainer and the LUA breaks, I either have to remake the mod by hand, or find an alternative.

hearty wasp
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yeah, but until that time arrives, you wouldn't need to do any of those

tame siren
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The trouble is that it always comes sooner or later, thanks to HG meddling.

hearty wasp
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well, no one's stopping you from manually doing everything in exml by yourself, at the end of the day

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so I guess you can do that

untold lantern
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how do i change what save its editing?

hearty wasp
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AMUMSS is just a way for you to not need to do it today

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rather than having to do it today as well

untold lantern
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actuallly idk even, its editing a creative save but i dont have one

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or at least it says creative although i dont have save in creative

mossy perch
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just cick it

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and if it pops up anything, just click yes

untold lantern
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Like it found two saves yes, but none of them are from today 🤔

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its not finding the save files at all

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i mean idk where its finding a save file i never had

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is it an example?

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jeez I cant figure this out

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It's finding old saves from two days ago only

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I played all day today

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and it did save

merry wasp
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@dawn haven got any luck on getting AMUMSS to run correctly?

mossy perch
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@untold lantern are you still there

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did you see something like that?

untold lantern
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no it doesnt really let me change the folder

narrow mason
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how do you guys keep mods working, theres patch like each day .. rofl PepeHands

hearty wasp
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masochism

narrow mason
mortal night
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Soooo

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Mods broke

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Sadge

uncut glacier
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There a mod to increase how much salvage data u get.... that actually works

heady temple
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what's wrong with the new AMUMSS?

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only errors

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basically every lua gives an error:
[ERROR]: file does not exist!

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`[INFO]: >>> FINAL REPORT <<<

[ATTENTION]:    132 ERRORS detected
[ATTENTION]:            ERRORS will NOT produce MBIN files and a complete PAK file may not have been created.
[ATTENTION]:            You need to correct the error first!

[INFO]: 0 WARNING raised

[ATTENTION]:      8 CONFLICTS detected in processed Scripts/paks
[ATTENTION]:            CONFLICTS will prevent the mods involved from expressing their full effect.
[ATTENTION]:            Some CONFLICTS can be resolved by COMBINING mods...
[ATTENTION]:            See file 'Creating a Patch for an existing MOD PAK.txt' for further help

[INFO]: Ended AMUMSS automatic processing at 20:24:00
[INFO]: TOTAL TIME to complete: 00:00:52`

hearty wasp
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install .net 5

heady temple
heady temple
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.NET Runtime 5.0.10

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or we need the Desktop and the Core

hearty wasp
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desktop runtime

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because you're playing on a PC

heady temple
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yep ok

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thanks

round sinew
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hey all, since Frontiers i think, i've been finding these bits of terrain that don't have grass. i would like to try and create a "grass fix" mod. looking for some pointers as to which files i would need to mod to stop this from happening?

twilit pond
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@round sinew i dont mind Missing Grass it kinda adds to the asthetic of the game

rose kestrel
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im new to modding no mans sky. where is the best place to acquire mods?

rose kestrel
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thanks @round sinew

neon lichen
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Is there a mod to sort the inventory? I was just going through and I found three partial stacks of ferrite in my main inventory.

I don't care if it can't swap items or search, I just want to be able ot press a button and order my inventory

sharp musk
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if someone made a mod to improve the sluggish first person exocraft camera...

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that would be swell

sharp musk
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so i'm trying to look at an .MBIN file and decompile it with the NMS Mod Station which I've pointed at the MBINCompiler.exe, but it doesn't do anything

vale iron
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Do you have .net5 desktop runtime installed?

sharp musk
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yeah, was missing that, but now I'm looking at the .EXML file like

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I dunno what I expected. It's all greek to me

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I just wanted to see if I could fix the sluggish first person camera movement by tweaking some values...

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but I have no idea what values to tweak or where to even begin

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I'm looking at vehicle globals

solar spoke
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Hey I wanted to add rhe multi player freighter to my game, and deleted rhe disable mods txt but I'm not getting that warning screen

vale iron
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Did you put the .PAK in PCBANKS\MODS, not GAMEDATA\MODS?

vale iron
solar spoke
solar spoke
sharp musk
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just not sure which value to mess with

solar spoke
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Or if anyone here has

vale iron
# sharp musk nope

Haven't used it, but I know what it is. Should just be setting EverythingIsFree in DebugGlobals

solar spoke
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Damn, I wanted to make a game based off the current one I use, idk if it's that causing a black screen

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Or jj better ships or what

vale iron
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Oops, wrong reply. Oh well

solar spoke
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Like I get the whole red text

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But when I load an already used game it's just a black screen

vale iron
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Shouldn't matter if it's an existing save or not

solar spoke
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Yeah I just tried a new save and it's doing the same thing. Whole game just totally black after clicking save and I can press escape to exit the whole game

vale iron
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Mod might not be updated

solar spoke
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Hmm, I'll go and check the update dates

solar spoke
vale iron
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Not sure exactly, probably at least september 8th or so

solar spoke
solar spoke
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Oh hey it was jjs better ships, look at that

sharp musk
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gonna try setting the TruckFollowCam value from 14 to 200 and see what happens

vale iron
pallid coral
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I'm having a problem getting through the tutorial part of the game and I'm trying to figure out if a mod is causing it. When it has you use the planetary chart, mine comes back with nothing. Anyone know what file is used for this part so I can check what is going on?

dawn haven
wicked mango
steel crypt
# round sinew hey all, since Frontiers i think, i've been finding these bits of terrain that d...

You can try the biome object files that have rules for object (grass incl) placement. Looking at the pics though.....ummm does the issue always have straight line borders? If so, I don't think you are going to do anything about it unless you change a setting that by coincidence somehow weirdly affects how the rendering pipeline handles it. If the grass is appearing missing with a straight edge it's because that grid section didn't place/render grass. It's not a rule that is stopping it, but rather the placement didn't happen because something in the rendering pipeline borked it. This issue has existed before. Try to move slowly or turn "planet detail" settings down and see if the issue changes/goes away. AKA see if the issue changes based on what you are throwing into the pipeline.

pallid coral
#

Anyone else having problems with mods that speed up binocular scanning not working?

swift quartz
#

any mod that help me to find paradise planet easier ?

left sentinel
#

no

hearty wasp
#

no

round sinew
# steel crypt You can try the biome object files that have rules for object (grass incl) place...

thanks for the input jason! yes, iirc, it seems to be always in straight lines (actually, the second screenshot isn't completely in straight lines) - trying to move slowly, approaching from different angles - doesn't help (like it does sometimes when trying to get the game to render a patch of grass when moving to another area). this kinda looks like what's done in settlements building spots, as if it were "clearing the area for building". i'll try decreasing planet detail setting and see if that helps fixing it. from what you've said, it doesn't sound like it's intended behavior.

rare ridge
#

Lads, is there any way to determine coordinates of settlemtn spawning system?

#

like, how many times we have to try and get random result

hearty wasp
#

'd just be easier to just have the game put a waypoint correctly

rare ridge
#

how?

hearty wasp
#

idk

#

wait for HG to fix it

merry wasp
hearty wasp
#

ain't there a mod that gives you waypoint via emote menu

merry wasp
#

i got a mod that point exocraft scanners to various new things, should probably add settlements somewhere down the line... when i'm in the mood...

rare ridge
#

yes please

mortal night
#

Soo, amumss does this, any fixes?

wicked mango
mortal night
#

Not my script spoggers

hearty wasp
#

doesn't matter, the only thing it says is the script has a problem spoggers

#

but srsly we won't know what's wrong unless you give more info

#

upload the report txt

mortal night
merry wasp
mortal night
hearty wasp
#

"Masa《t―misc" is prolly why

#

put your AMUMSS under a path that don't have non-ascii character or spaces

merry wasp
#

probably a missing { or }

#

or ,

hearty wasp
#

p astonishing for all of em to not work tho, you gotta admit lol

mortal night
#

Will try

merry wasp
#

had that happen to me once to

mortal night
#

That can't be a script thing

merry wasp
#

just a comma i forgot -_-

hearty wasp
mortal night
#

I refuse

hearty wasp
#

lots of shit can go wrong in a script

mortal night
#

Yeee now it's liking it

#

Definitely a lot more lines showing up

merry wasp
#

lol

#

so what was it missing , or {/}

mortal night
#

It was the directory

untold hound
#

New to modding NMS but not programming in general. How deep can you get into it? Can you call game functions or alter them? Could you alter generation code to add more planets to each system? I

fallow meadow
# untold hound New to modding NMS but not programming in general. How deep can you get into it?...

In general, you can not really go as deep as altering code, unless you manage to decompile the executable (assembly) and create hooks, which I have yet to see happen (other than CE with memory edits).
You do easily get access to tables, variables, and values you can alter to change the game play in a way more limited way. Also possible to alter models and textures. Shaders can be altered but quite a messy task. NMS modding is somewhat unique and different.

You could check NexusMods to have a look at what all can be accomplished. I would suggest to check out the NMS Modding Discord for more specific questions, as that is the place where most modders hang out.

#

!moddinglink

hardy auroraBOT
uncut glacier
solar spoke
#

Tried a new and current save for both

untold hound
uncut glacier
#

So what's the working free mod pls

fallow meadow
uncut glacier
#

My current free mod crashes when I open some of the unlockable blueprints n stuff

#

Anyone have a mod for freighters. I struggle t be on long enough t find a capital let alone an a class

#

And better freighters seems to crash me

mossy perch
#

you can just NMSSE and change the class to S also t Capital class

uncut glacier
#

I have no idea how to do that lol

#

I looked n didnt know wich nmsse to get

ripe hound
#

hey all, just downloaded MBIN and Modding Station. Loaded the .net 5 runtime for terminal apps. I'm getting an error still though that it can't find hostfxr.exe

#

do I need to download that separately? error message makes it look like it should be part of the .net5 runtime... or did I install the wrong runtime package?

#

oh, just realized I didn't reboot after .net install. Will try that...

mossy perch
#

just follow the installation instruction and take a look at the requirements

uncut glacier
#

Thank you

spice agate
#

Has anybody made a mod that adds the submarine from Subnautica yet?

uncut glacier
#

wich file are my gamesaves in please#

mossy perch
uncut glacier
#

thanks

polar sierra
#

I added the ship mod where you can get different ships from other games/movies etc. can people that join my group or people in general like in the Anomaly see my modded ship? Or do they only see a regular ship?

hearty wasp
#

Shuttle

#

Think I replied the literal same thing in the modding server

polar sierra
polar sierra
# hearty wasp Shuttle

How come they see a shuttle when I see the modded ones with different classes? I saw an explorer, a fighter so far

hearty wasp
#

if you got Gship then it'd be the golden fighter

#

shit's generated client side

polar sierra
#

No I meant , like you said shuttle. But then what if I take a modded fighter instead of a shuttle? Will they see a shuttle or a fighter too?

hearty wasp
#

they'll see it as if you don't have the mod installed

#

because they don't have the mod installed

#

here's an easy exercise, uninstall the mod

#

and take a look at your ship

polar sierra
hearty wasp
#

that ship is what everyone else see

#

because they don't have the mod installed

#

is that understandable

polar sierra
#

So my question was, what if I took a fighter, will they see a fighter or they will still see a shuttle

#

Is it a shuttle by default *

hearty wasp
#

a vanilla fighter or like a modded ship that looks like a fighter

polar sierra
#

Thank you

hearty wasp
polar sierra
# hearty wasp that's a question

Oh ok mb. I meant for example I see a modded ship and when I see the details it’s a fighter. Will people without the mod see a shuttle or a fighter?

hearty wasp
#

shuttle

polar sierra
#

Oh ok so it’s by default

hearty wasp
#

because it'd be a shuttle in vanilla

#

again, just uninstall the mod and you'd see what it looks like to everyone else

polar sierra
#

So whatever I take it will be a shuttle in vanilla.

hearty wasp
#

it's not complicated

polar sierra
# hearty wasp it's not complicated

Ok, so now my other question that got me curious: what if they have the mod, will they see the same ship (since it’s same model) ? Or they will see a different ship?

hearty wasp
#

yes

polar sierra
hearty wasp
#

we have a whole list for a doc for a reason

#

please just read it

steel crypt
heady temple
hearty wasp
#

you can just put the pak in ModScript and the lua will be applied on top of the pak's files

#

problem solved

heady temple
# hearty wasp problem solved

Well not entirely true, if MBIN Compiler is not updated. In fact there's a pack that can't be extracted at the moment

hearty wasp
#

if the compiler ain't updated you ain't getting that mod /AMUMSS work anyway

heady temple
#

Well so now is unusable Dud'sky mod, because there is a .pak that can't be extracted (don't remember which ...GLOBAL...)

#

we need to wait the new version of MBIN Compiler

hearty wasp
#

yeah and the compiler ain't doing the thing on vanilla files either

hardy sequoia
#

anyone here know of a neat mod that could prove useful in building high altitude/low orbit bases

hearty wasp
#

like gcam?

#

idk or just use blender and put a base computer 500 u into the air

hardy sequoia
#

cheers homeslice

mental jay
#

Any1 know got s class freighter in their system that they spawned in or something

hearty wasp
#

what

mental jay
#

Modders

hearty wasp
#

there's a way to force freighters to spawn as S class, if that's what you're asking

mental jay
#

Yeh trying to get one

hearty wasp
#

or you can just edit your save and make it S class

#

stats and such

mental jay
#

What you mean save your edit?

hearty wasp
#

edit your save file

#

with a save editor

mental jay
#

Oh I’m on console

hearty wasp
#

not sure if NomNom can transform saves back into the console format

#

unless you're on PS5

#

in that case it's just not gonna happen

#

but you can look up NomNom in the mean time and see if you can get the save out, edit it, and put it back into your console

#

if you want it so bad

mental jay
#

On ps5 rip

marsh eagle
#

Ps4 is possible withsave wizard but ps5 is another league

modern torrent
#

:)

fallow meadow
#

@modern torrent You download the mod from NexusMods, then you browse your game files for a folder called PCBANKS

modern torrent
#

gotcha

fallow meadow
#

You open the PCBANKS folder and look for a folder called MODS

hardy sequoia
#

remove/rename DISABLEMODS.txt too 🙂

fallow meadow
#

If that folder is not inside PCBANKS, create it, make sure to use all caps

hardy sequoia
#

also the MODS folder doesn't exist by default in PCBANKS, be wary of the false MODS folder in the earlier directory 🙂

modern torrent
#

will it be in the steam folder or will it be in another folder??

hardy sequoia
#

yup, steamapps/common/No Man's Sky

modern torrent
#

gotcha

hardy sequoia
#

anyhow just drop your mods (.pak files, not the full zip if they're zipped) into the newly created MODS subdirectory in PCBANKS and you'll be golden, if you see a mod warning at NMS bootup, you did it right

modern torrent
#

done

#

and will this make it so I can't get achivments or anything??

#

if so thats REALLY going to suck

#

because I am VERY close to getting 100% of them

fallow meadow
#

@hardy sequoia No more help anymore?

#

Or want me to take over again?

hardy sequoia
#

whatever you want, friend

#

also, no, it doesn't affect achievements

fallow meadow
#

I mean, I appreciate you helping out, but a bit awkward not being able to myself

modern torrent
#

Devilin will you make it so I can send you a friend request/message??

fallow meadow
#

I don't think that would be needed?

modern torrent
#

I just want to tell you something real quick

fallow meadow
#

Something that really can;t be done here?

modern torrent
#

yes

hardy sequoia
hearty wasp
#

is it like a bootleg atlas

autumn inlet
#

Any mods you guys would suggest getting?

hardy sequoia
hearty wasp
#

nice

autumn inlet
#

has anyone here tried this mod out

mental jay
#

@pliant jay some guy told me you could spawn s type freighters

steel crypt
slate veldt
uncut flax
#

Hey hey

#

How good is the mods for No Man's Sky?

#

I'm looking for a mod for Graphics

mossy perch
mental jay
hardy sequoia
#

well, you could force spawn an s class freighter

#

but you could also just get any old freighter, make it look like whatever you want and set it as an S class

#

which is considerably easier

mossy perch
#

I just realised something that you dont have

#

necessarily to exit the game to save editing

fallow nova
#

Has anyone found a way to modify the files of storage containers? E,g, change the slot amounts

fallow nova
#

Yeah! I need that program

fallow nova
#

However that does not change the actual slots, just the graphical size of the window

mossy perch
#

have you enabled the slots?

#

to fulfil those grey slots

fallow nova
#

Ahh I see, thank you

cerulean hearth
#

can someone

#

please fix

#

my normal save always turns to expedition mode

spice escarp
#

looking for help with these awful controls for the Exocraft. Wondering if any modders have been able to separate the camera controls from the steering? Presently they are tied together. What a mess !

hearty wasp
#

search on Nexus

spice escarp
#

😥

spice escarp
#

is there a modder 'Lo2k' that frequents here. He is the author

magic lava
#

Why don't you update?

spice escarp
#

the mod is for older version I think.

#

last updated in June

#

ok the mod seems to work, but not for controllers, only KM

magic lava
#

Ah

spice escarp
#

oh wait NM it works ! i had to reset controls to default

magic lava
#

Nice

spice escarp
#

seems to have strange side effects though

#

with the Natural Steering mod, the Exocraft Roamer seems to really suffer from rotating on its own center axis when we turn which pretty much makes the vehicle slide all over the place. We can literally sit there and just spin in circles without moving forward or backwards. Was this something that anyone else observed, or is there perhaps a setting I can tweak to fix this?

#

With controllers I think the issue is that when both the forward/backward and the left/right share the same stick that's when things get wonkey. If we remap forward/backward and the left/right to separate sticks then it works fine, but then we are left with the same problem of the camera being tied to one of the directional controls.

hearty wasp
#

yeah, that's why it's a mod and not in vanilla

spice escarp
#

? im not sure what you mean.

#

Hello Games messed up huge on this one, and the modders are trying to fix it 😀

hearty wasp
#

what I mean is that we have limited control even with mbins

#

natural steering only let user use an alternative control scheme which HG implemented

#

and it's precisely because it don't work well in all cases that it's not in vanilla

spice escarp
#

this could all be solved if the forward/backward could be mapped to nothing, and we could simply use accelerate and reverse to move, but the game wont let us map anything to forward/backward that isn't on an axis (actually it wont let triggers even be used despite that they have an axis).

hearty wasp
#

yeah

#

and we can't solve that

#

not with controllers, at least

#

tbh tho you can prolly do something with Steam Control

#

cos I'm p sure you can remap anything with Steam control settings

spice escarp
#

i might write an AHK script and an special DS4 windows profile to accompany it that might work, but it would require toggling when using exocfrat

hearty wasp
#

godspeed

spice escarp
#

👍

#

thanks friend. Goodnight

rapid sleet
#

Hi! Anyone free to help change my class s freighter class? I realized that I prefer the Venator-Resurgent class instead of my current Sentinel-Dreadnought class. 🙏

hearty wasp
#

Can't you use a save editor

#

As in are you on a console and not knowledgeable with the process

rapid sleet
#

I really don’t know how and haven’t tried yet. 0 experience 😅

#

Some guy just told me to head hear

hearty wasp
#

If you're on PC it should be fairly ez

left sentinel
#

it's easy but changing class wont change the stats

hearty wasp
#

They prolly just want an aesthetic change

rapid sleet
#

I got all cargo maxed up already. just wanted to change the looks haha. any guide where I could start of?

hearty wasp
#

Appearance is based on the seed

#

Change the seed, change the look

#

Google an NMS seed library

#

And past the seed onto yours in a save editor

rapid sleet
#

Can I do this while the game's running or do I have to exit first?

left sentinel
#

exit first

#

its a save editor

rapid sleet
#

Alright, thank you!

hearty wasp
#

You can also do it with the game running

#

Just have to reload your save in game after you save in the editor

rapid sleet
#

Awesome! It worked well. Thanks all

dark blaze
#

Hey y’all I was told to head here to try and get the expo 1 rewards unlocked

hearty wasp
#

Seasonal Unlocker or Consumerism

#

Search on Nexus

dark blaze
#

Is that something I need to download?

mossy perch
#

yes

#

it is a mod anywat

#

y

dark blaze
#

Okay which one would you go with to unlock past rewards for expo?

mossy perch
#

both are fine

dark blaze
#

Okay thank you for y’all’s help I’ll try and mess with it when I’m off work

silent locust
#

can you not mod the game pass ultimate version on windows?

spring vessel
silent locust
#

Well dang. That sucks. So if I bought the game on steam. Could I move my save file over to there? I don’t want to loose all my progress, ships and money and all

spring vessel
#

That should be possible - I think NomNom can do save file migration

#

not 100% sure of the process myself though

mossy perch
#

Question
If I have a mod that lets me build all parts from Land to underwater and vice-versa (for example from Exosolar's mod if im not mistaken) and then I uninstall the mod, do the buildings part still there or those get erased as well? or might it can cause crash or bug or else?

hearty wasp
#

vanilla IDs are vanilla IDs

#

object placement are based on IDs and coords not terrain

mossy perch
#

ah I think ive found the answer

#

thank you

fallow meadow
#

@silent locust You'd be looking for ANMSMEMSPC on Nexus Mods if you wish to mod GamePass. It may possibly need updating:
Also see Pins: <#nms-modding message>

#

@spring vessel Modding Game Pass PC is possible (see above)

fallow meadow
#

@drifting tusk I would suggest NMSSE if on Steam, if on another PC platform, try NomNom. See pin for link:
<#nms-modding message>

drifting tusk
#

what is nmsse?

mossy perch
#

no mans sky save editor

drifting tusk
#

can't even find this file @fallow meadow

#

app data, hello games, etc

fallow meadow
#

You can't or the Save Editor can't?

drifting tusk
#

i assume i need to download this mod?

#

havent downloaded the mod yet

fallow meadow
#

I'd consider it a tool, although truly powerful, which is useful to fix issues/bugs at times

polar falcon
#

What's the name of the void egg where it starts saying stuff like "The hunter // the reflection"

fallow meadow
#

@drifting tusk Are you on Steam?

drifting tusk
fallow meadow
#

%appdata%\HelloGames\NMS type that in search and go from there?

drifting tusk
#

should i download this tool on nexus mods site? i use vortex

fallow meadow
#

No, you don;t want it in Vortex, it is a standalone tool

drifting tusk
#

sorry i have no idea what im doing and im sure i gonna mess this up

#

oh ok but its on nexus site?

fallow meadow
#

As long as you have a backup of the saves, you can mess up all you want with those, to just revert at will

drifting tusk
#

how i know i have a backup of the saves?

fallow meadow
#

Well, you create a folder you can easily find again (desktop) and then browse to the save folder, copy the full HelloGames folder, than paste that in the folder you made for it

#

Call it NMS backup folder or something?

drifting tusk
#

gonna dm you a picture since i cant here

fallow meadow
#

Hang on, I'll have to send you a friend request

#

Alright, we'll get this fixed step by step in DM

vapid abyss
#

Is there save editing for ps5 yet?

honest herald
#

@hushed bronze Delicious 😉

hearty wasp
dark blaze
hearty wasp
#

Nexus

#

I stated that in the line after your replied comment

dark blaze
#

sorry just got home from work

wanton salmon
#

Is t here a mod that lets me be unpaused like I was in a area with other players? that way when I tab and such out of the game or hit Esc and what not the world still lives and breaths around me

silent locust
hushed bronze
fallow meadow
hushed bronze
#

FINALLY Dark Space v2 isn't on the trending page anymore!

hearty wasp
#

is low flight still on

#

I saw a comment on that page that's from a week ago

silent locust
fallow meadow
lean saffron
#

Does installing specialist terminals trigger the specialist missions, or is triggering those dependent on the Overseer, or both? Wondering if I could save edit in the terminal blueprints to launch those missions.

mossy perch
fallow meadow
#

@lean saffron They were at the mission of Ghost in the Machine, where you go back to base and triggering the Construction Terminal to be unlocked upon arrival. However, they were in MP which likely kept them from actually getting that terminal. This terminal is supposed to eventually kick off Expanding the Base as well as finish up that last step of Ghost in the Machine.

Just getting to know the BP for the Construction Terminal is not enough. You can find a Gek or get it and have it become the Overseer, but it will not do anything and basically still be stuck. The Progress value of ACT1_STEP9 (GITM MissionID) is at this point 30. It actually requires MissionID OVERSEER1 to also be set to 0 (from -1). That should then properly kick off the Overseer and Expanding the Base, which will lead to finishing up GITM and getting the other terminals.

#

So I would be careful just getting all the terminals, because it is skipping progress for possible multiple MissionIDs, which may be part of requirements elsewhere.

tribal helm
#

is there a mod so let you interfact faster with E

#

so u just press E instead of hold it?

left sentinel
#

There's an in game setting for it in the controls section

lean saffron
hushed bronze
smoky wing
#

Shader trick you say?

tribal helm
#

@left sentinel cant see any issue on this in control settings or any of the menus xD

left sentinel
#

Called "press hold to confirm" in there

#

Have to disable it

hushed bronze
tribal helm
#

im on pc mabey its diffrent

#

i dont havce that in control options sadly

smoky wing
#

Guess I'll have to add that to my growing list of things to investigate, just to see if it's even viable now

fallow meadow
smoky wing
#

Hrmm, looks like @hearty crypt updated the palette-related stuff for BTF, but removed the terrain portion?

hushed bronze
#

whut

#

but thats the most important part

#

Jenga, how could you 😢

smoky wing
#

Maybe it was a mistake? Meant to add another file but replaced the other instead?

hushed bronze
#

Maybe. In any case he has a ping now so if it's an error it will come to attention soon 🙂

empty helm
#

is there a mod to change the primary ship inside a space station? for faster selling? its boring to change back to freighter -> jump into a ship -> go to space station

hearty crypt
#

@smoky wing Hey Argh! I have tested the terrain file and it was not working so I have deleted it. Planning to update terrain once again soon.

hearty wasp
#

unless you use cheat engine and maybe make the game thinks you're on a planet

#

even then the game may break some

empty helm
#

Is it even possible to do it as a mod? Maybe as a extra button where you can claim the ship?

viral badger
#

np

verbal sky
#

Is there a mod that replaces the entire soundtrack with nothing but HOME's music?

#

Or something where you can input your own soundtrack?

lime mesa
#

is there any mod to make s class freighters more common?

hushed bronze
#

There's that mod and also one that just makes the conflicts more common

spice escarp
#

SO I built a teleporter in one of the bases a little too close to some chairs, and now I cant delete it. Is there a way to force delete built objects in bases?

spice escarp
#

and why cant i upload screenshot here?

hushed bronze
#

newbie restriction

hardy sequoia
spice escarp
#

thumns up thanks

#

👍

#

is it possible to move technology from one ship to another?

#

like if I buy a second ship, can i transfer my tech over to new ship ?

mossy perch
#

using save editor, yes

spice escarp
#

ok

#

what happens to tech that you have blueprints for ? I assume you can simply reinstall it ya?

spice escarp
#

another question. What version of the game introduced the settlements?>

spice escarp
#

👍

tawdry veldt
#

Definitely learn save editor it works wonders for moving and making technology. Also if you want more S classes or even different ship appearances save editor lets you change class, set stats to insane amounts (hyperdrive is goated), and you can change the seed of your ship to anything you want. You can also use it to reroll for new seeds across multiple ships on multiple saves. I’ve used this feauture to find rainbowish living ships for example. Oh and you can also edit json data to give yourself any title you want and it’s extremely easy. I have the mxml codes for every title if you need any in particular

mossy perch
tiny silo
#

can any one here update/merge a mod i try to do it but it will just not work and i dont understand it at all

vocal zodiac
#

is the Modding Station functioning right?

#

havent used it lately

hearty wasp
#

nothing changed in the exml modding process

#

so yeah

vocal zodiac
#

sweet

#

altho i had an issue with the mbincompiler

#

had to update it cuz it was throwing an error

hearty wasp
#

install .net 5

vocal zodiac
#

oh yeah i have, its fine

near tundra
#

can you install mode in gamepass version?

round sinew
lime mesa
#

What mod is this?

vocal zodiac
#

@untold hound think you wanted this

mossy perch
#

the traveller using NMSSE to make its character bigger i believe

hearty wasp
#

but ce can do a lotta shit

tidal smelt
#

is it possible to edit your companion's values?

#

nevermind I did it

tawdry veldt
#

@mossy perch find the tab that says “edit raw json data” and scroll down in there until you find the section headed with something like “unlockedplayertitles” and you should see a bunch of codes like T_(something). To add new titles just find your lowest title and add a comma to it, enter down to the next line, tab 3 times, and then add your title using the same format as the above titles. T_CENTRE_PERMA is the code for The Immortal and T_OLD is the code for Iteration 1

#

I can make a vid of me doing it so you can see better if you need any more help

#

You can also get all the retired anomaly quicksilver titles like the 16th and friend of polo and stuff

tawdry veldt
#

Also how do you change character size in save editor? I haven’t found anything that looks like it does that

hearty wasp
#

think it's in the customisation section

#

heads and shoulders knees and toes section

#

should be a scalex and scaley

tawdry veldt
#

Oh yeah I found it thanks

lime mesa
#

Do mods exist that increase stack size?

hearty wasp
#

yeah

#

try searching for stack on Nexus

#

or inventory

#

terms like that

magic mauve
#

Hey I've just download the steam version of nms which mods would you guys recommend 😀

hearty wasp
#

anything you like

#

sorting by last updated on Nexus

magic mauve
#

Is there a mod to get exotics and money?

hearty wasp
#

you can just edit money with save editor

tawdry veldt
#

Oh I have one more save editor question. Is it possible to mix and match bodies with heads? Say using the gold gek mask on a gek or using a gek body with a vy’keen head?

magic mauve
#

How do install mods

hearty wasp
tawdry veldt
#

Oh you can very easily mix and match bodies and heads wow

#

I’ll put my gek in screenshots

hearty wasp
#

yeah

#

Getting Head makes this easily doable

untold hound
vocal zodiac
#

oh yeah i mean with the NMS mod station its easy if you know what youre looking for

#

just use deductive reasoning and plenty of ctrl+f when you're looking through those XMLs

untold hound
#

@vocal zodiac I may have to poke around then, thanks for the tip! Knowing what file to look at helps a ton. I loaded your mod and it does seem to help on the smaller hills.

lilac flicker
#

Can anyone tell me what aspects of a freighter the "Home" and "Model" seeds determine?

vale iron
#

I believe one is crew and one is ship

mossy perch
hearty wasp
mossy perch
#

nice

hardy sequoia
#

what do you guys reckon, would a save beacon actually create a waypoint if it's in outer space

mossy perch
#

@tiny silo i found a similar mod you weere looking for

hushed bronze
hushed bronze
#

but its tricky to accomplish

hardy sequoia
#

i... would die for using it?

hushed bronze
#

Basically you can drop a basecom in a freighter with hax, and then you can teleport to it but you will be in deep space with no escape options

#

death

hardy sequoia
#

yeah, that's not what i'm worried about

hushed bronze
#

People been tryna get things built in space for ages and it never works. Only buggy bits and pieces have ever happened

hardy sequoia
#

i just need two waypoints with controlled coords so i could accurately measure ship speed and how much of a difference attachments really make

hushed bronze
#

ONE thing you can do is use a mod of solarsystemgeneration.global or w/e its called, move around the planets. Then drop your parts, then move the planets back by removing the mod, certain things like communication balls will linger in sopace

hardy sequoia
#

saw some guy trying to do it with low orbit bases but it's impossible to control variables in-atmosphere so i suggested adding waypoints in space to remove those atmospherical variables

hushed bronze
#

no you are never gonna get anything that useful in true space. sorry.

hardy sequoia
#

mainly i was thinking if i added two save beacons on a planet and manipulated the co-ordinates to move them out of the atmosphere

#

unfortunate

untold epoch
#

Could this actually be legit?

vale iron
#

Anything more than 1000u above terrain level won't render. It's still there, but no collision or rendering

untold epoch
#

Like able to find it or is it modded

hardy sequoia
#

aye, this is known, gumsk

hushed bronze
#

Closest thing is to just burn toward a planet and use video capture to compare time to how many u's get travelled since it reports that pretty accurately

hardy sequoia
#

but save beacons don't need to render to generate a waypoint, aye?

untold epoch
#

@vale iron how

vale iron
#

Oh, I see what you are trying to do. Sorry

hardy sequoia
#

similar effect with what you see with phantom bases built too high

vale iron
hardy sequoia
untold epoch
vale iron
#

No

#

I thought you meant legit as in can it be done

hardy sequoia
#

he is bullshitting

untold epoch
#

Lol

hardy sequoia
#

180000 hyperdrive range, yeah no

untold epoch
untold epoch
vale iron
#

Something like 6400 is max range for vanilla freighter

hardy sequoia
#

yup

sharp musk
#

so I need some help. MY Roamer exocraft has suddenly stopped functioning properly. I have all the upgrades maxed out and now it won't move unless I press the boost key. Just W alone will not move it forward much.
I don't think any of the mods I have are affecting it, but here is my list of mods installed. I also did try making my own mod with NMS Modding Station and MBINCompiler, but I couldn't get it working and removed the Pak file I created. I also just verified game file integrity via steam.

#

any theories as to why my Roamer is moving so slowly?

vocal zodiac
sharp musk
#

I did not install any mods other than the one I tried making myself. it was a .pak file that I then removed after it did not have the desired effect. re-installing my game seems to have resolved the issue and my exocraft are now operating at the correct speeds again.

#

I still think the exocraft should be faster though, by like 20% maybe.

#

the mod i was trying to make was to change the responsiveness of the first person exocraft camera, but I'm clearly not skilled enough to pull that off and the lack of mods for that seems to suggesat most people don't use the first person camera in exocraft.

vocal zodiac
#

sweet
yeah i mean when i wake up ill have a look at the thing and get back to you
i like 2 mod so its kinda my jam.. a lot of the time with this shit its just acceleration on an object

#

oh i constantly use the exo ca, and yeah its shit

#

i think its something in camera globals..?

sharp musk
#

the default camera in the first person mode in exocraft is super sluggish and slow. feels like my character is drunk.

vocal zodiac
#

ya i feel it

sharp musk
#

while in third person, I can whip the camera around as much as I want

vocal zodiac
#

i ended up making my own mod for fixing movement cuz they broke it recently
you cant walk in a straight line on a grade

#

turns out it was just a matter of looking at the player globals and changing the braking force

sharp musk
#

don't think I've seen that issue

vocal zodiac
#

yea its a weird one

#

i like walking around so i noticed it right away

#

you veer off course really fierce and it was bugging me

sharp musk
#

so i added my mods back in and the issue has reappeared, so one of these mods is definitely messing with exocraft speed.

vocal zodiac
#

try your atmo hover one

#

and the mech enhanced

#

just pop em out one at a time snd see if that changes

sharp musk
#

doing that right now actually

#

those seem the most likely

#

this seems to be the culprit. gonna check the mod page to see if anyone else has reported this issue.

#

also, is it just me or are there a lot of mods that seem to have been abandoned since the Next era and never received updates?

vocal zodiac
#

oh thats interesting. i guess its just bugged out
and yea i mean thats what its like in most non mainstream modding communitiee

#

ppl put out stuff and the pool of ppl willing to do stuff like this decreased, ppl lose interest etc

sharp musk
vale iron
#

I can make that mod for you really quickly if you want. I've already got one that does that and more, so I could jsut strip it down @sharp musk

sharp musk
#

I've found a few "fast exocraft" mods but they all seem to mess with too much. I don't need infinite boost or infinite fuel. just like 20-50% top speed increase would be fine.

vale iron
#

I meant the cannon fire rate, but I could do that and the speed quickly; just name the amount of increase. The camera I'm not sure on, would have to dig around for that

sharp musk
# vale iron

what were the values you went with for this?
also, I'm thinking a 30% increase in the base top speed (before proc gen upgrades) for all exocraft would be a good start.

vale iron
# sharp musk what were the values you went with for this? also, I'm thinking a 30% increase i...
        ["SPECIAL_KEY_WORDS"] = {"ID","UP_EXGUN1","StatsType","Vehicle_GunRate"},
        ["SECTION_UP"] = 1,
        ["VALUE_CHANGE_TABLE"] = {
            {"ValueMin","0.95"},
            {"ValueMax","0.99"},
        }
    },
    {
        ["SPECIAL_KEY_WORDS"] = {"ID","UP_EXGUN2","StatsType","Vehicle_GunRate"},
        ["SECTION_UP"] = 1,
        ["VALUE_CHANGE_TABLE"] = {
            {"ValueMin","0.9"},
            {"ValueMax","0.95"},
        }
    },
    {
        ["SPECIAL_KEY_WORDS"] = {"ID","UP_EXGUN3","StatsType","Vehicle_GunRate"},
        ["SECTION_UP"] = 1,
        ["VALUE_CHANGE_TABLE"] = {
            {"ValueMin","0.85"},
            {"ValueMax","0.9"},
        }
    },
    {
        ["SPECIAL_KEY_WORDS"] = {"ID","UP_EXGUN4","StatsType","Vehicle_GunRate"},
        ["SECTION_UP"] = 1,
        ["VALUE_CHANGE_TABLE"] = {
            {"ValueMin","0.8"},
            {"ValueMax","0.85"},
        }
    },```
#

Do you want the boost speed increased as well, or just the normal speed?

sharp musk
vale iron
#

Boost speed is instead of normal max speed

sharp musk
#

so when you boost, it just temporarily increases the max speed? I guess I don't know enough to tell if the boost should be increased when modding the normal top speed to be higher. like would the normal boost still feel powerful enough relative to the new top speed?

#

also, would this mod interfere with the mech movement mod?

vale iron
#

Possibly, but I could merge it with my own. It depends how they did the mech changes

#

For reference, normal roamer max speed is 21 and boost max is 40

#

If you increased by 30%, you'd be at 28 and 40

sharp musk
#

then maybe go ahead and increase the boost by the same a mount so they're still different by the same amount. also, maybe 30% isn't as much as I thought. I like the boosted speed the most, so maybe bump the numbers for all the exocraft by 10 (not 10%, just +10)

#

so for the roamer, make it 31 and 50

#

and the same +10 increase with all the others on both the top speed and boost

#

sorry I feel like a karen ordering an unnecessarily complex drink at starbucks Harold

vale iron
#

I think a % is better, as for example the Nautilon base speed is 15, so you're increasing that by 10 would be a 66% increase, but the Pilgrim top speed is 30, so you'd only be increasing that by 33%

#

It's ok, I offered to help 🙂

sharp musk
#

so doing a percent increase on all of them works better so that the values scale more normally?

vale iron
#

That's my opinion

#

Maybe 40% might get about what you want

sharp musk
#

well, let me test the 30% increase and see how it feels

vale iron
#

ok

sharp musk
#

I gotta remember these are base numbers and I have max proc gen upgrades on all of them too

#

I'll see if it conflicts with the mech mod too

vale iron
#

Max proc gen will conflict with the cannon fire mod

sharp musk
#

well, the mod author of that other canon mod stated that the proc gen upgrade actually decreases the rate of fire when it's not supposed to.

vale iron
#

Yes, the default cannon mods are backwards. As are shield upgrades

#

A C class shield upgrade is better than an S

sharp musk
#

so wouldn't your mod just fix those values?

#

seems that's what the other guy tried

vale iron
#

No, because they affect the same file, only one of the mods would work.

sharp musk
#

oof

#

sean pls blob_sigh

vale iron
#

I don't have a handy script for maxing the proc tech values. Do you know if that mod came with a LUA

mossy perch
#

idk if this the right thing to ask but, does someone have a mod that lets you to skip directly to the purge mission? I know one, but it seems like it does not work.

sharp musk
#

no Lua

vale iron
#

Hmm, I have one that skips some starter stuff, but not all the way to the purge

mossy perch
#

I just wanted to have a save for each game mode, but do not want to play from scratch again

vale iron
#

The max value one is the one I'd need

sharp musk
vale iron
#

The one I have just skips all the stuff up to the Nexus I think

sharp musk
vale iron
#

You said you had a max value procedural upgrade mod. I would need a lua for that to combine with the cannon one

mossy perch
sharp musk
#

I think we were getting "game mods" and "proc gen tech upgrade mods" mixed up.

#

so I installed those mods you made @vale iron
testing now

vale iron
#

Oh, hah, yeah I see what you mean. I know there is a game mod that makes all the proc modules max value

#

Oh, those are made for experimental version, but I don't think those files changed between public and experimental

sharp musk
#

so the exocraft do seem faster but the canon firerate remains unchanged.

#

I'd like to test the exocraft with a 40% or even 50% increase.

vale iron
#

You removed the other cannon fire rate mod, right?

sharp musk
#

i did. I removed it when I realized it was breaking stuff

vale iron
#

Hmm, I don't see anything else that could be conflicting with it

#

It will take me a while, but let me setup a test environment for the cannon mod

sharp musk
#

well, with how little damage the exocraft canon does compared to a max upgrade S class multitool, it barely metters. I can delete sentinel walkers with my scatter blaster and plasma launcher in like a quarter of the time it takes the exocraft canon to do so.

vale iron
#

Oh, I apparently still have my roamer setup to test the cannon upgrade. Convenient

sharp musk
#

lmao

left sentinel
#

oh yeah please let me know if those cannon upgrades are still bugged or not

vale iron
#

I can tell that modded, they should definitely fire faster. About to test unmodded

#

@left sentinel @sharp musk Oh yeah, it's definitely still backwards, and that mod worked in my testing. Normal firing was about 2 shots a second, maybe a little less. 19 upgrade mods without proctech changes was about about 1 shot every 2 minutes. With proctech changes it was like a machine gun

#

Such an easy thing to fix. Would take an intern 15 minutes to fix and test