#nms-modding

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waxen cedar
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sure thing

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what are the values I should give the actual egg btw? Or did you get them via the mod?

regal plume
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ive got it listed in the link i sent earlier, but i have a quad egg i edited it in without the mod ^

waxen cedar
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Ah, could we do it tomorrow? I could tag you later or something. It's pretty late and I was thinking about going to sleep now

regal plume
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was gonna give out a load at the nexus anyway lol

round canopy
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wait you could have a walker as a pet as part of a mod?

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man that'd be cool as hell

grand schooner
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it would probably be possible. I have seen normal sentinels as pets

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idk how you would go about it but it may be able to be done

hearty wasp
lime mesa
# round canopy man that'd be cool as hell

Its very easily possible. You just need a save editor, then you change your pet id to "walker" "quad" or "drone" and it will set your pet to that type. Although you want to make sure its a normal animal "cow" "Triceratops" as having the pet be something like "drill" or "plough" before hand can have issues. You can't bring pet sentinels to multiplayer as it forces you into a solo lobby when using one. Although if someone pvp greifs you, you can use that to your advantage.

round canopy
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huh..neat as a novelty but not something to really put thought into then. alright thank you!

leaden laurel
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Hmmm I better get all my mines up and running before the update disables my mods. ๐Ÿ˜›

regal plume
waxen cedar
merry wasp
ember shuttle
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Thank you @merry wasp

merry wasp
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@slate veldt This let's you modify any description flavour for any product. Will make an updated lua version for adding new foods (now that i've figured out loops more or less)

lime mesa
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Is there a mod that allows for spawning of animals and ships etc during play?

merry wasp
lime mesa
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Yeah something like that

hearty wasp
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animals, no

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ships, metamod

lime mesa
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Thx

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Do you have a link for that mod?

merry wasp
lime mesa
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Thx

merry wasp
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most mods if not all mods we mention are found there

hearty wasp
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ye

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search function is godsend

full niche
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Not everyone likes save editors but I want to share the latest release of mine here as well as it now includes a platform save transfer feature! This allows you to properly copy a save between different platforms (or accounts on the same) and might be interesting even for those not interested in save editing.
https://www.nexusmods.com/nomanssky/mods/1566

hearty wasp
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may as well put it here too

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I have decided that, starting from today, I will put Sean's head on one additional object for every day the update is not released

odd crater
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Make a giant Sean head as a space encounter and we'll talk.

hearty wasp
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we'll talk in a few days.

regal plume
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anyone have a mod for trading quicksilver, i've got an abundance stored up and thought it'd be funny to send some out, i know you can add it in save editor as an item but that auto adds to account value, is there a way to do it so i can send it to players if no one knows of a pre built mod for it?

hearty wasp
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not really

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vanilla qs substance is only for reward

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you may try adding that reward substance with save editing and then send that to another person in-game as a test to see if it'll be translated into the currency automatically on reciving

lime mesa
regal plume
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@waxen cedar it's mine, dont listen to this witch buy them (for free) directly from me

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i have like 25

spring vessel
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I want to see one of the gophers with a sean head

hearty wasp
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think tmr's the mech

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but blob sean, maybe

waxen cedar
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A question

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could you possibly change the player freighter model into a roamer?

spring vessel
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I spend literal seconds shopping this

waxen cedar
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or every freighter

spring vessel
regal plume
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thats so unbelievably cursed

spring vessel
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Honestly it's the worst thing I've done today, including turning three people into hats

hearty wasp
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you know what that means

waxen cedar
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every freighter can be a roamer

twilit smelt
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that freighter base is gonna be cramped

hearty wasp
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I feel like in a week every single npc will be sean

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if I do everything the reddit replies demanded

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also we'd be entering Sean's mouth into the space station

round canopy
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go from No Man's Sky to Sean Man's Sky

hearty wasp
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just imagine this

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but space station

finite stirrup
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is it possible to mod at xbox?

lime mesa
left sentinel
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yeah since NMS doesn't support official modding you can't do it on xbox

finite stirrup
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ahhh okay. ill start modding in awhile, is this a good starting list?

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True Water, HD Clouds, Big Things, Dud's Sky, Better Planet Generation

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for PC

left sentinel
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pretty good

finite stirrup
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Thanks, I could use some suggestions tho for varied creature generations. Do you have anyy?

merry wasp
viral badger
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Lua sucks but that's some nice, clean coding liketu

merry wasp
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takes a bit more time but in the end it is worth it

round canopy
vale iron
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HG doesn't care about modding.

round canopy
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ahh

lime mesa
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If anything HG endorses it.

round canopy
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okay. just wanted to make sure since Sohail said "since NMS doesn't support official modding" I thought...wait no i thought they said "since HG doesn't support official modding"...huh okay so i'm just bad at reading, never mind XD

lime mesa
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Nah pc is fine with modding no bans etc. Xbox and PlayStation have a thing against you decrypting their files.

merry wasp
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"install" this

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And read the how to use ๐Ÿ™‚

dawn haven
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ok. gonna try that after works ๐Ÿ™‚

merry wasp
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i can give you pak tho but that just the one i used for testing @dawn haven

hearty wasp
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ok so someone wants this

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Sean's face on the personal refiner part of the original exosuit backpack so that when you refine things his face goes round and round.

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I have no idea what they're referring to

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does anyone have a screenie of said spinny thing?

merry wasp
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gonna check

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this i think

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it spins when you refine stuff with personal refiner

hearty wasp
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oh ok

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that I can do

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thank

merry wasp
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np

hearty wasp
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also my reddit post got deleted again

merry wasp
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proably due to the new rules

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is where you should post it i think

hearty wasp
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no I mean my post on reddit

merry wasp
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oh

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well

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reddit i guess

hearty wasp
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yeah

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so Sean's head are gonna go mainly here and the modding subreddit I guess

merry wasp
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not on the nexus?

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think it would probably a banger ๐Ÿ˜„

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would be great to make a group pictur on the Anomaly with it

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๐Ÿ˜„

hearty wasp
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nexus doesn't get a lotta exposure with pictures

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anyway I was just complaining since most my modded posts got removed by the same person

merry wasp
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someone has something against you i guess

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maybe you stubbed his toe

vale iron
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Amen, I don't even bother posting modded stuff anymore

merry wasp
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never posted on reddit

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only nexus

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or here

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but that more or less a personal request project ๐Ÿ˜„

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loops and functions are really handy for language files tbh ๐Ÿ˜„

amber zealot
merry wasp
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weird

hearty wasp
merry wasp
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rules say nothing

merry wasp
hearty wasp
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just, y'know, not his real face

merry wasp
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i know

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still kinda ... like i don't like this so, ill "ban this" kinda move

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still due to my language files i end up with kinda big nested arrays

merry wasp
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๐Ÿ˜„ had to do some test flavour work and was in no mood to TL that thing

hearty wasp
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I haven't started doing product names yet so I've just been directly naming IDs

merry wasp
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oh god

hearty wasp
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also inserting a new language table via debug table

merry wasp
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i used this

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and put that in my loop

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well you can see the workings in my lua

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๐Ÿ˜„

hearty wasp
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I just do the loop with LANGUAGE_TYPE so had to put every single language in there

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also easier to add more later I guess

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actually

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I made it so if the text field's empty

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it automatically uses English

merry wasp
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hmm not a bad fallback

hearty wasp
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so it at least gets filled

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yeah cos when I tested the Chinese ones

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if the field's non-existent it just shows the language ID

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as plaintext

merry wasp
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๐Ÿ˜„

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thats the gist of my loop

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have to fix a tiny issue tho

hearty wasp
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lel wish I can code that cleanly

merry wasp
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so it only uses the langaugae files that are actually changed

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saves in time

hearty wasp
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here's mine

merry wasp
hearty wasp
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oh no I just mean I don't know how locals work

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and I just use functions as text inserts

merry wasp
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means yo cant use it outside the function

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(i think)

hearty wasp
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saves memory on execution or something like that right

merry wasp
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i mean i've only worked with loops and functions for what 3 days now

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yeah it should

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also

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this has helped me a lot

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๐Ÿ˜„

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but you're more experienced with lua, Euclid Ea is insane by the looks of it

hearty wasp
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btw not equal operator in lua is ~=

merry wasp
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fo real?

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i tried !=

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but that bugged

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so had to use not

hearty wasp
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ikr lol

merry wasp
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lol

hearty wasp
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always used either != or <>

merry wasp
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yes

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so i kept not

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heck -= would be really confusing

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especially with numbers

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still -=, thats a new one for me tbh

hearty wasp
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it's a tilde

merry wasp
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oh shit

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it's even worse

hearty wasp
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yeah I have no idea why it's like that

merry wasp
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holy shit ~ like are they fo real

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jezus would've never thought of that one

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so i'll stick to not() makes more sense that way

hearty wasp
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fair enough lmao

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I've had to consult the docs so many times when I was writing it

merry wasp
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i can feel ya

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is it ~ or -

hearty wasp
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the former

merry wasp
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can't tell when you're tired

hearty wasp
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the squiggly one

merry wasp
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if you can still see the squiggle

hearty wasp
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at least it's more visible in NP++

merry wasp
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squinteyes yeah looks fine

hearty wasp
merry wasp
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VS code too tho

hearty wasp
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ye

merry wasp
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dark mode theme ftw tho

hearty wasp
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yeah I had to do a custom colour palette for mine cos dark mode in NP++ ain't really a thing for lotta languages

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like it'd make the background black or dark blue but everything stays the same colour as light mode

merry wasp
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why not switch to VS code or something along those lines?

hearty wasp
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I'm not really a coder by trade

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I just use whatever I have lying around if they work well enough

merry wasp
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it's a free program tho

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but i feel ya NP++ is still great

hearty wasp
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yeah ik

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just used to the plugins and what not

merry wasp
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gotcha

hearty wasp
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I do compares often too so I can just switch tabs instead of switching programs

merry wasp
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still darkmode should be standard feature

hearty wasp
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ikr

hoary tusk
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is there any crazy but somehow sound conspiracy theories out there for why sean retweeted his own 4 posts twice?

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like, why he do da?

viral badger
hoary tusk
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ok ta

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lol i meant to put this on nms the future, sorry. but hype is much better place so thank you still

hearty wasp
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np

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mmm, gotta see how many portal textures are actually in use

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and how cursed it would look if they are Sean's face

merry wasp
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lol

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called it

hearty wasp
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yeah some texture work ought to be easy and fun

merry wasp
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or astroid/sun

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as sean

hearty wasp
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I was thinking

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is the sun all in shader?

merry wasp
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can't answer that i'm shit with texture works

hearty wasp
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it's just that if it's all shader coloured and rendered I can't replace it

waxen cedar
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Sean sun

regal plume
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im on rn if you want that egg

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also please sean sun

hearty wasp
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Just remembered some texture replacements can get bugged out due to premade cache

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May need to just

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Change the mats too

waxen cedar
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oki

waxen cedar
regal plume
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@waxen cedar
PGGT-DPXM-N4VVE

merry wasp
regal plume
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๐Ÿ‘€ oop sorry lol

waxen cedar
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this was about modded stuff

regal plume
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chuck me your friend code in dms or something ^ gotta hand out pet colouring stuff a sec and then i'll jump into your session

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nvm lol

merry wasp
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@slate veldt @magic lava @dawn haven Finallized both of my mods and put them in a zip, all issues should be resolved. But test if and see if it works. If you have questions or issues feel free to ping me

dawn haven
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๐Ÿ‘

merry wasp
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@hearty wasp btw seeing that chinese in your code, you got any good translator for that?

hearty wasp
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yeah

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my brain

merry wasp
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oh

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not sure if your brain can possibly translate this? **A crafted freighter upgrade. Can be re-deployed into your own capital ship to improve its <TECHNOLOGY>Technology<>. **

hearty wasp
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ๅฏๅˆๆˆ็š„่ฒจ่ˆนๅ‡็ดšใ€‚ ๅฏไปฅ่ขซ็งป้™คๅŠ้‡ๆ–ฐๅฎ‰่ฃๆ–ผๆ˜Ÿ้š›่ฒจ่ˆนไธŠ๏ผŒไปฅๆๅ‡<TECHNOLOGY>็ง‘ๆŠ€ๅ…ƒไปถ<>ๆ•ˆ่ƒฝใ€‚

hearty wasp
waxen cedar
merry wasp
merry wasp
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not sure if im getting lasier but using a lua debug to make a few vars ๐Ÿ˜„

hearty wasp
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does this look okay enough

merry wasp
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in what sense?

hearty wasp
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Sean-y

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or more Sean still

merry wasp
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can't really see him , might ask in #no-mans-sky maybe they have better eys then me?

hearty wasp
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nah

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I just can't find the right mat to de-colourise

left sentinel
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I can just see the skin colours at best

hushed bronze
left sentinel
hearty wasp
hushed bronze
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I mean like perceptibly

hearty wasp
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preferrably

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but I don't wanna put too much effort into it

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putting in hours everyday for a meme seems excessive

hushed bronze
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Maybe if you counter the stretch like so, and turn it this way so you have more pixels to lose from the height of a head?

hearty wasp
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nonono it's the colouration

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like it's green for some reason right

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all the green shit

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are Sean

hushed bronze
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hmm

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maybe the channels are swapped around? HG loves switching around color channels for no reason

hearty wasp
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I just can't get the right material to edit

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since they're all scrolling

waxen cedar
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where can I find the model for space anomaly?

hearty wasp
hushed bronze
waxen cedar
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the exterior shell

hearty wasp
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uh try the main one

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MODELS\SPACE\ANOMALY

hushed bronze
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lol im just playing, IDR but it was a hot topic in the modding devoted discord so they probably all know in an instant

waxen cedar
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seeing lots of separate materials there

hushed bronze
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....if its not where QP just said

waxen cedar
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I wonder if it's the ANOMALY.ENTITY.MBIN

hearty wasp
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should be a scene right in that folder

waxen cedar
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ah

hearty wasp
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mmm

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gonna try to edit the background

waxen cedar
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hmm

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which of these is the roamer. Buggy or rover?

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aren't they both roamers

hearty wasp
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rover's truck

waxen cedar
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ah

hushed bronze
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This game needs a 1930's hot rod

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For a starship

sly moss
slate veldt
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@hearty wasp what about replacing a space station with his head and you fly into the mouth?

merry wasp
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lol

viral badger
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Oh dear God, what you have you done.

merry wasp
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he was already thinking of a Sean Sun

hearty wasp
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great minds think alike

slate veldt
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Epic! Cant wait to see that monstrosity lol

merry wasp
slate veldt
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Yup, saw those. Ill have to check this weekend, irl work is going crazy lately so i havent had much playtime lately

merry wasp
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np

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i'm currently on break so yeah ๐Ÿ˜„

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got time on my hands

odd crater
hearty wasp
odd crater
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You're the mad scientist of NMS modding.

hearty wasp
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bubbles, huh

waxen cedar
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Sean heads

halcyon dock
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a good mod would be to allow bubbles to be popped. same with the floaty pink things on anomalous planets that have no hitbox

manic lake
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Favorite reshade mods?

hearty wasp
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they prolly made it unpopable just so it doesn't look out of place when a whole group of it disappears

halcyon dock
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damn

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yeah, i've suspected as much. would be worth a rework imo though, as it would make on-foot exploration more entertaining

vernal fiber
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replace the bubble with the gib emote and watch them slowly rise out of the ground

placid cedar
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what are some recccomended mods for a new player?

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im a vr only boio

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and i really just want utility

waxen cedar
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are the current QS items actually buildable in the game yet?

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the anomaly parts

covert trail
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Any horror mods?

merry wasp
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or you mean for Euclid-Ea?

waxen cedar
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just wondering because if they weren't we would need to have an update when tier 1 gets completed

white glen
left sentinel
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when did you record me in the restroom

hearty wasp
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makes everything in QS shop instantly purchaseable

merry wasp
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i think i might need a bigger screen

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or an addional screen ๐Ÿ˜„

waxen cedar
merry wasp
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ffs trying to make custom freighter mods with function and loops is annoying

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all those damned vars

hearty wasp
waxen cedar
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oki

hearty wasp
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eck, think NMSSE's coordinates viewer translation got messed up again

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doesn't accurately translate portal codes to coords anymore

fallow meadow
hearty wasp
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I just built a portal to go there it all k

fallow meadow
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Understand, just curious about the issue

merry wasp
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just noticed a "bug" in freighter upgrades

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NumStatMax = 2 but it only has 1 stat XD

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seems they forgot the HyperDriveFuel

tepid jetty
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Have a quick question, I am playing No Mans Sky through Microsoft Gamepass for PC, am I still able to install mods this way since it's not in steam?

unborn shale
unborn shale
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Then GAMEDATA/PCBANKS

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In PCBANKS look for or make a folder called mods

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And in the PCBANKS folder rename or delete the .txt called DISABLEMODS

tepid jetty
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My man! Thanks, every video I saw mentioned the Steam version so wasn't sure if it was possible or not. So just install them right into the folder? There's no like Nexus Mod Manager for this game?

unborn shale
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I like to rename it to ABLEMODS.txt so I can rename it if I want to deactive all mods (incase something is just crashing)

hushed bronze
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He will just wake up excitedly like "Whoo! Lets go see what that crackpot put my face on today! XD"

hearty wasp
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but we'll see spoggers

unborn shale
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@hushed bronze (continuing here) I know, before Origins I was like spreading the word of your extra biomes cuz of how they added back planets that had like desolate asset placement. (Big fan of your work) It reminded me a lot of pre-NEXT.

hushed bronze
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Ty friend ๐Ÿ™‚ Sadly that one hasn't seen an update in ages. But both HG themselves and another modder or two have since done a few similar things

unborn shale
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Yeah tbh none of the biomes mods out now are any decent, they take away from the game more than they add imo. Ignacio's mod also has a bug where it can change the type of biome a planet has, which can reset the planet's discovery state, which can mean people can delete the "Discovery history" of a planet with out even realizing it if they have the mod active, and have not tested the changes on a lot of planets they already know well. (That's how I found out)

hushed bronze
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Sadly that effect is true of vanilla too. If HG's update screws with the biome enough to change anything meaningfully, all but the topmost layer of discovery credit goes out the window

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You still have credit for finding the planet but all the cretures and region finds are history

unborn shale
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Atm I am modding the Redmas Fantasy overhaul's GridLayer Edits into DUD's Sky - Terrafirma so I can get the amazing old skool resource pillars from Redmas into the PreNEXT style NoiseLayers of DUD's sky

hushed bronze
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(My biome mods did that too if it changed the world type)

unborn shale
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Yeah I didnt use the more lush worlds one. Um, but the changing planet type is harsher than HG update changes

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HG updates generally reset plants/rocks/animals

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but a biome change resets planet name (the first thing you see)

hushed bronze
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Try to watch carefully what edits you are making - you may find it a bit easier to understand than you may have expected

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with the terrain stuff I mean

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Y'know I don't think the discovery loss effect is noted on my type changers mod. I should go do that

unborn shale
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Oh yeah its fine, I am going through each subtype one by one, closing everything other than teh min setting, then copying "gridlayers" from min to the grid layers from min into the DUD's Sky (which has more edits than E3style Resources pak in the latest fantasy overhaul split version) and then doing the same for teh "max values" again, only copy pasting the GridLayers sections.

hushed bronze
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You know, odds are you can just add an underscore in front of jason's terra mod and use it over Fantasy outright. Why the careful conversion process?

unborn shale
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Cuz when I did that, both ways by renaming the mods to test which load order was better, I found that I had one version or the other.

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Urgh wont let me share a screen shot

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I am half way through anyway :3

white glen
unborn shale
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Damn, so i turned it back into MBIN and repacked it into a .pak but the "merged" version only seems to have the effects off DUD's Sky Terrafirma. I guess I will have to do more research into both the mods and look at each value change vs the unmodded values.

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Well at least I can explore 3 diff versions of the same planet xD

sacred gulch
fallow meadow
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Either save will do for creating an initial dummy

magic spire
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did you do this?

โ€ข Open the Steam version of No Man's Sky.
โ€ข Build any item, such as a save beacon or refiner.
โ€ข Save and close the game.

sacred gulch
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I also replaced the words fully, as in MissionId -> MissionID instead of just Id - ID

magic spire
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I would go through all the steps again and make sure you didn't miss anything out or make a mistake, and double check you got all the UID and USN values right as in from Microsoft to Steam

sacred gulch
magic spire
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well the best person to ask would be @vale iron

sacred gulch
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First thing I did was DMing him but he's not online :P

manic lake
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First time building a base in NMS, downloaded the beyond building mod and made an interesting all in 1 "ATM"
Can't post pics so here's link (:
https://imgur.com/a/Z2EMZVu

fallow meadow
magic spire
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which is probably what's happening if the game is just starting a new game the save is not right some how

fallow meadow
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exactly

sacred gulch
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I'll try again using the guide and we'll see

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OH, OH!

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It works

fallow meadow
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So what did you do to make it work?

sacred gulch
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There's an optional step to replace all "XB" with "ST" and I decided not to do that when trying again

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Seems to be the solution somehow

fallow meadow
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That is the variable used for platform (platform token (PTK), I think). Which in combination with the UID/LID is quite important, considering you swapped platform

sacred gulch
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Won't it cause my player icon to display incorrectly?

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Afaik playing on Steam (or Epic/GOG?) gives you the PC player icon, but Microsoft Store version always shows you as the xbox player

fallow meadow
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Yes, the platform you play on decides on the icon. Not quite sure the save data is actually involved with that

sacred gulch
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Lol, imagine if the game didn't break the save due to that
Playing on a PC but everyone thinks you're using playstation

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Anyway, now it's solved, so thanks

fallow meadow
#

Have fun

mossy perch
#

ive updated an outdated mod via AMUMSS, now in which of CreatedModPAKs and Build folder do the updated mod located?

#

I mean, in between those two folders, which one should I copy the .pak files to the nms mod directory?

hushed bronze
#

Quick note, a new friend (Babscoole) has been helping to lua-fy and update a bunch of my mods, so if you're interested in updated copies of my mods, check the nexus, and you might find what you wanted ๐Ÿ™‚

mossy perch
#

will do, thanks.

merry wasp
#

no wonder i got a bug

#

Ameraican

hearty wasp
#

Kek

merry wasp
#

idk if i should report this as a bug :/

lime mesa
#

I'm thinking of making a mod that allows you to stack modules as the other stack mods don't allow for that. What do you all think?

merry wasp
#

modules?

#

wdym?

#

@lime mesa

hearty wasp
#

Not sure if you can stack tech at all

merry wasp
#

upgrade mods no

lime mesa
#

Installable upgrades you can but from the station.

merry wasp
#

i tried that

#

once an item get a deploysintoID stacking goes out of the window

lime mesa
#

Yikes. Maybe not then

merry wasp
#

i tried it for my Craftable Upgrade Mods mod

#

i'd love to crafted stack of 100 mods in 1 go XD

lime mesa
#

Itd be awfully convenient if it was possible xD

merry wasp
#

well at least i can craft em

#

and that was my goal XD

round sinew
#

hahah grav balls

smoky wing
#

Lol, yeah noticed that got snuck in there. Almost like burying the lede.

hearty wasp
#

I particularly like how when I pause I can see Sean in the static

#

but yeah the I figured the glowing head would look better if it's only some selected parts

hushed bronze
twilit smelt
#

initially asking in #nms-questions , but it seems better suited to here:

i thought i was going to have to work with this, but then changed approach and didn't have to - but i'm still curious about how this would work, and i'd rather not experiment with it if it's already well known.
save editors allow you to move the base computer in your base by swapping it with one of several types of other portable devices. when you do this, i'm assuming your base is re-centered in terms of boundary expansion.
so, let's say you have a developed EM hotspot 950u from base center due north, and a developed mineral hotspot 950u due south. now, let's say you swap the base computer with a save beacon at the EM hotspot. the mineral hotspot is now almost twice the maximum buildable distance from your base computer.
now, i understand that these limits are kind of spongy in the first place, given that you can be 1000u from your base computer and then still build out farther via build camera. still... does this actually break anything? if not, is this a viable path to making bases far larger than would otherwise be possible?

hearty wasp
#

base computer is literally just an object

#

unless I'm proven wrong the computer itself has always been an object in the base and not the literal base origin itself

#

since you can see in json that those 2 are entirely separate

twilit smelt
fallow meadow
#

Base Computer is actually always the 0,0,0 origin, with all other base parts being relative to it. The base computer itself has a position within the star system

#

If I were to move the Base Computer in a save editor, all the other base parts move along with it

twilit smelt
fallow meadow
#

When you 'swap' position for the base computer with another object, the new location is 'known' to then recalculate the other base parts (vector math matrix multiplication_

hearty wasp
#

just checked the base I had the computer moved and it looks like it just moved the "At" values for the object

twilit smelt
hearty wasp
#

tbh it'd prolly be useful to ask @sacred frigate about how the blender plugin handles it as well

#

I'd suggest asking goatfungus too but NMSSE ain't open source last I remember lol

twilit smelt
#

nor is nomnom - cengelha said it will when it goes from alpha to beta

fallow meadow
#

Each base part is made up of 3 vectors (position, up, and at). this is relative position to the base computer and orientation in the 3D world

hearty wasp
#

at least zencq is on this server and you can tag em if you wanna ask lol

#

btw we can also circumvent all this by using the blender plugin

#

or even just manually moving the object in json lmao

fallow meadow
#

I have worked with it long enough to know how it works, used to do all of this manually before tools like the Blender plugin came along.

twilit smelt
fallow meadow
#

If you want a mega base, just do it in blender

hearty wasp
fallow meadow
#

The boundary is just an in-game limitation

twilit smelt
fallow meadow
#

Yes, when building in-game it will be an issue

#

But, you can merge multiple bases into one ;-)

#

I have done this before as well on my home planet

twilit smelt
fallow meadow
#

It requires some logic work, but doable

twilit smelt
#

i tell you what i really want: more than 16k parts. ๐Ÿ˜ 

fallow meadow
#

You need to calculate the difference between 2 base computers and apply that to one of the bases

hearty wasp
#

yeah I've been wanting to do that for my planetary objects as well

fallow meadow
twilit smelt
hearty wasp
#

it's fucked when you accidentally build outside the boundaries

fallow meadow
twilit smelt
#

or same operation, different calculation?

#

full disclosure: no intention of getting into blender, just curious.

fallow meadow
#

Different vector to calculate with, where an actual 90 degree rotation is relatively easy

#

In blender it is all a lot easier, because you do not usually have to do all the math yourself

merry wasp
fallow meadow
#

There are also tricks you can use @twilit smelt

merry wasp
#

Think is solved my 172 warnings

#

now thats left is the error

#

if i get this to work i refactored 8484 lines down to 1204 lines

hearty wasp
#

wow big flex

merry wasp
#

still wip tho

#

#compiling

hoary sun
#

Hi, does anyone know if its possible to get reshade mods working with nms in VR? It cant find much information about it, and changing it's settings only seems to effect the screen view of it

merry wasp
#

finally after 2 days of work

#

now i hope it works

#

XD

fallow meadow
hoary sun
#

ah ok, its a shame though because reshade would look great in virtual reality

hoary sun
#

A simple image sharpening shader for skyrim VR makes a huge difference. Hope it becomes compatible for nms at some point

undone falcon
#

any way to increase your inventory above 48?

hearty wasp
#

no

#

unless you count the storage/tech into one inventory

undone falcon
#

no i meant single tab, meh.
What about simplify craft? If you need products for craft, and you have resources, can you use a mod to auto craft them?

hearty wasp
#

prolly not

undone falcon
#

Damn. This game still very little QoL aspects after so many years. Thank you for answers @hearty wasp

rustic knot
#

Above 48 no, but having 99,999 of most stuff in a single stack yes. If you need more than that when all is said and done dont think its possible. There are workarounds though like installing the freighter with friends mod so you can always have your freighter storage. Hope that helps!

clear tree
#

Is there a mod for allowing you to change your ship on freighters and stations at all?

clear tree
#

Dang it

clear tree
#

lol Put on 2 mods. Game won't run.

vale iron
#

What mods?

clear tree
#

Well first I was having a hell of a time finding one that reduced scan time. They all kept crashing the game. Now I'm hoping for one that kills the ship RNG. This one is less needed though.

#

I did find the scanning one I was looking for though.

vale iron
#

What are you wanting, a specific ship model or for them to always be S class?

clear tree
#

I've been trying S class max stats and inventory mods.

vale iron
clear tree
#

I think this is one of the ones I tried already.

delicate hamlet
#

Where can I get mods?

hearty wasp
#

Nexus

hoary drum
hearty wasp
#

hopefully scenes don't get another changeup

#

else I may not

#

due to mental breakdown

hoary drum
#

We shall see then

#

What if on the next day you gave the giant space jellyfish the Sean head

hearty wasp
#

I may do something more cursed

#

have something lined up

hoary drum
#

Interesting...

halcyon dock
halcyon dock
#

ohhh I see

hushed bronze
#

When is it just gonna replace the sun

merry wasp
#

๐Ÿ˜„

#

great minds think alike

hushed bronze
#

Babscoole has updated about ten of my mods in the last two days

odd crater
odd crater
#

You've done it again.

magic lava
#

They are gonna hire Winder just to get him to stop

#

Lolol

odd crater
#

Give him access to the internal branch.

#

Just so he stops lol

magic lava
#

๐Ÿ˜„

merry wasp
#

like dis

merry wasp
vale iron
#

Hopefully they're the right DDS format

merry wasp
#

hope so too XD

#

but if it works another tiny mod release

#

hehe

#

@vale iron thx a ton again

vale iron
#

Glad it worked

merry wasp
#

mod works like a charm too 10 maps activated 10times differnt ship

#

if only i could filter on class XD

hearty wasp
#

my hand is so tired

steel crypt
#

use foot ๐Ÿฆต . No surrender.

hearty wasp
#

I need a method to disable proc gen colours

#

can I just do some mask texture magic for that

#

or do I have to go into the mats

#

huh, don't see anything in the mat that indicates proc gen colours

steel crypt
#

Maybe then to "unproc coloring" of a texture you would have to go to the model and point it to new unique texture names that don't have texture mbins associated with them?

hearty wasp
#

I'm going bit too lazy to explore that rn tbh

viral badger
#

Dear God

left sentinel
#

and it's still not the end

hearty wasp
#

textures being 2D really doesn't make anything pop

vernal fiber
#

can you use normal maps on those?

#

could bake one with your model and apply it over

hearty wasp
#

computer generation doesn't really do good jobs on something as organic as a face

#

also if I'm putting on a model I already have Sean's head

#

but I feel that intrusive

heavy oar
#

And lets have nightmare before the update tomorow wohooo

cinder valley
#

our nightmare is the update itself

merry wasp
frail yew
#

damn

merry wasp
#

^^

merry wasp
#

you still have to upgrade the slots yourself

frail yew
#

so what does it do then?

#

just lets you buy them?

merry wasp
#

no the upgrade process is the same but instead of C be capped at fe 28 /7

#

the cap is moved to 48/21

frail yew
#

ahhhhh

#

that's cool

merry wasp
#

it is ๐Ÿ˜„ and i love it XD

#

been looking into upgrading the freighter class but thats far off

frail yew
#

keep me posted lol i'd love to hear how that goes

merry wasp
spring vessel
hearty wasp
#

yeah this is definitely the most intricate

#

thing with 3d models is that you can't warp em

#

but at least 3d models are 3d

spring vessel
#

I definitely appreciate the effort being put into this

hearty wasp
#

good learning experience too

#

p funny some people actually think I'm angry or sth

spring vessel
#

a shocking number of people are completely oblivious to satire

hearty wasp
#

ikr

#

also

pastel socket
#

@hearty wasp you absolute madman

#

Incredible

#

Lmfao Sean is onto you

covert trail
#

@hearty wasp congarts on getting on the news are there other ones besides us tho?

wraith osprey
#

just putting this here till i come home so i dont forget lol

left sentinel
#

be careful with this as it can cause your game to crash at unexpected times

wraith osprey
#

i mod this game a lot, crashes are nothing new to me xD

dire oak
#

@magic lava i am barely at the first step and i have no idea what to do

fallow meadow
magic lava
#

Yeah

#

Just follow the long version - gives links for what you need

dire oak
#

yeah i tried but the tutorial is just straight out bad

#

it tells me to do shit without telling me how to do it

#

he tells me to link my gamepass save folder and stuff

fallow meadow
dire oak
#

it's maybe just me not being good with tutorial

#

but idk

fallow meadow
#

I'm not seeing where it tells you to link your save folder

#

You need to open you GamePass save in NomNom first to be able to save it as JSON. Then you need to have a dummy Steam save which you open in NMSSE for editing

#

It is quite a lot of work to transfer and mistakes are easily made, so make sure to pretty much follow the guide by the letter. Any specific questions, feel free to ask of course, as I am very familiar with the guide as well as the editor(s)

dire oak
#

maybe it's in the documents folder

#

idk i'll try again later

fallow meadow
#

Check below for locations of save files per platform:

hardy auroraBOT
#

Save File Locations

GoG: %appdata%\HelloGames\NMS\DefaultUser\...
Steam: %appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass: %LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

Note: When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

Shared by: @fallow meadow

dire oak
#

huh

#

well i was going to play call of duty but then i realized this will be worth my time more

#

i'll try again

vale iron
#

NomNom has a transfer feature now, though I don't know how it works

dire oak
#

uh

#

the transfer system looks weird

#

but i'll try it

fallow meadow
vale iron
#

Yeah

fallow meadow
#

That's cool, was not aware

dire oak
#

k i'll check if it works if i can figure it out

fallow meadow
#

Ah yes:

Saves can be transferred to another platform (between any supported) or to a different account within the same platform.

vale iron
#

The only problem is uploaded bases, as we've discussed before

dire oak
#

well on my steam account i don't have any bases

#

k i filled out everything but i have no idea wtf to do now

#

maybe it already did it

#

let's check

magic lava
vale iron
magic lava
#

Ahhhhh

#

Wait, like they are both present at once?

fallow meadow
dire oak
fallow meadow
#

@magic lava The issue is that an uploaded base on one platform, is copied to a new platform and therefor ends up existing on both platforms, unless you go back into the old platform to remove those bases after the transfer.

dire oak
#

it doesn't give me anything other to press so yeah no idea how do i do the save file transfer

magic lava
#

What effect does that have on the game though? I'm not following the problem

fallow meadow
dire oak
#

yes

fallow meadow
#

Hmmm, I just got the updated version. Will have a look, if possible, as I do not have another platform to transfer from myself

dire oak
#

basically i filled that out and i don't know how to "apply" the transfer

fallow meadow
#

I do indeed not see any button or otherwise to continue from that window

dire oak
#

yeah this stuff confusing as heck

#

idk what to press and it didn't apply on my steam save

#

oh hold up

#

i think i did something

#

it worked!

#

like magic

fallow meadow
#

What did you do? I am just as confused about the UI

dire oak
#

crappy UI

#

should have made the button actually look like a button

#

omg it saved everything

fallow meadow
#

You are saying that 'Destination' itself is a button?

dire oak
#

no

#

the copy one

#

i thought it's just an icon

fallow meadow
#

The icon of overlapping folders?

dire oak
#

yes

fallow meadow
#

Ah ok!

dire oak
#

i am surprised on how simple and smooth that thing worked

fallow meadow
dire oak
#

yes

#

github has some cool signup screen

fallow meadow
# dire oak i am surprised on how simple and smooth that thing worked

I can't really check that myself, as I have no other platform to test with. So for me it doesn't even become a button, as I do not have a proper destination. I trust you when you say it works flawless otherwise, as they did a mighty fine job creating this editor. Still a work in progress though, for which feedback is precious!

dire oak
#

i haven't checked the bases

fallow meadow
#

If you still have access to the previous platform, confirming the transfer worked without issue, you can always go back into GamePass in-game to delete the bases there through the Base Computer, to then go into Steam and upload them in-game.

#

That would then properly fix any possible duplication of bases on both platforms

dire oak
#

i'll check out the space anomaly and check if all of my bases are fine

#

i didn't build anything serious but i just wanna see if it worked actually flawlessly

#

they all there

#

god that worked much better than i expected

fallow meadow
#

@dire oak Have fun and I am sure the creator appreciates the feedback you left on Github

tepid jetty
#

Can anyone explain how mods will be affected in the new update? I donโ€™t use LUA scripts but if I use that, will I be able to use mods after the update or am I at the mercy of waiting for mods to be updated. First time playing during a major update.

fallow meadow
tepid jetty
#

Thanks @fallow meadow, so the only difference between putting mods in mod folder and using AMUMSS is the auto update?

fallow meadow
#

AMUMSS is just a different way to create mods, which includes some handy tools to attempt update or merge. It still relies on MBINC to update with major updates in case of mods breaking

#

All mods rely on MBINC for that matter, but the 'classic' way of creating mods, results in just the .pak(s), which will then have to be updated to work again.

#

The Lua script for AMUMSS is able to attempt recreating an updated .pak (mod)

fallow meadow
verbal crest
#

Any must try mods?

fallow meadow
# verbal crest Any must try mods?

Totally depends on your own personal preference. I would suggest to check NexusMods and sort by 'last updated' to see if anything stands out to you

waxen cedar
#

@hearty wasp what is today's Sean

hearty wasp
#

oh I was busy chatting with people

#

hold on

waxen cedar
#

Space station Sean?

#

where we fly into his mouth

#

that should shock him

hearty wasp
#

I can't upload the video

#

it's 3 minutes long

waxen cedar
#

no Sean for today :c

#

don't give up

hearty wasp
#

I have to be partner to upload more than 140 sec

waxen cedar
#

but is it Sean Stations?

heavy oar
#

Oh for fuck sake l9l

#

Lol

#

At least someone giving us content

vernal fiber
#

soon, everything will be sean-right

heavy oar
#

Everything should

sleek dune
#

no man's sean the game

left sentinel
#

All Sean's Face

smoky wing
#

The Seaniverse

hushed bronze
modest mulch
#

Can I turn aliens words into an English while living game's language Russian? Maybe there's a file of localised alien words I can replace by an English one?

hushed bronze
#

Are you trying to use English as the game language or just the alien parts?

modest mulch
#

I want to set English only for alien words (because translation of alien words technically done very, very bad โ€“ even if you're "learned" all alien words you barely can understand what they say)

hearty wasp
#

I think it'd just involve editing the related language entries

modest mulch
#

How? I'm just never into modding NMS

hearty wasp
#

from my understanding, the alien sentences are all translated from English to alien, and then alien to native

modest mulch
#

not sentences, words seperately

limpid flame
#

is it difficult to mod no mans sky since it's multiplayer?

#

ive never modded anything but i hear with vortex you just download the mod and go

modest mulch
# hearty wasp if you've never modded the game read this https://stepmodifications.org/wiki/NoM...

I think there's somewhere should be a files with "alien word = human word" vocabulary and so, i think it would be very easy to replace those files for other language with English ones... easy for who have experience with NMS modding. I see that large amount of text in the link you gave me (and this text contains another links with large amount of text) and think it will be very hard to understand how the NMS modding works. So, I would like a modder to make such a mod. For now, I will try to find a video tutorial on how to make a mod for NMS (ะฒัั‘-ั‚ะฐะบะธ, seeing toutorial in action in English is not as tedious as reading a mountain of English text ๐Ÿ˜„), but if it would not be difficult for you to make such a mod for me (and for other people who play in a non-English language), I would be very grateful

limpid flame
# hearty wasp not at all

I will check them out -- I was shocked to see a modding channel for this game -- you'd think they'd have like anti-cheat or something lol

hearty wasp
#

all alien sentences are written in English, then when it's displayed is translated into its "alien" text, and when if the word is known, then translated into the game's current set language

#

but for your case's purpose, you should only need to edit your set language, which is Russian's, language files

modest mulch
hearty wasp
#

yeah ik

#

imagine how it'd look in Japanese lmao

#

I'm not sure where you would go about rectifying the grammar for your language, but it's either in the English or current set language files

modest mulch
hearty wasp
#

you should also get the latest mbincompiler and maybe modding station as well

modest mulch
#

So, can you do this mod for me? Because I don't know what PCBanks should I edit... and what should I edit

hearty wasp
#

didn't realise the Stepmod guide yote instructions in 1.0

modest mulch
#

I'm too ๐Ÿ˜ญ. But thanks for the link, I'm try to get into it

#

But how can I understand what the .pak I need? Should I to unpack all of them?

hearty wasp
#

the initial set up can be daunting

#

yeah just unpack them all

#

modding station should have a button to automatically unpack

#

but using the AMUMSS explorer should give you a more complete extraction

modest mulch
#

So, the AMUMSS is the better version of MBINCompiler?

hearty wasp
#

nope, just utilities that lets you traverse and edit the files easier

#

amumss you can prolly just google

modest mulch
#

What is I should put in EXML Editor Path in NMS Mod Station?

hearty wasp
#

do you have a text editor

modest mulch
#

Ok

hearty wasp
#

that you use to edit text files with

modest mulch
#

Does it xml-structured?

hearty wasp
#

yeah they're all in markup language

modest mulch
#

Now I should click Unpack Game Files, right?

#

In the folder I set in Unpacked Game Files Path?

#

I have only models and textures folders, is it ok?

hearty wasp
#

no

#

the files you're looking for should be in the language folder

modest mulch
#

O, it wasn't unpacked yet. It was showing "Ready" for a few minutes, and now back to "Unpacking Game Files"

modest mulch
#

Is it ok that after NMS_LOC1 there's NMS_LOC4?

merry wasp
#

there are multiple different language files if that's what you're asking

#

Loc1 Update3, loc4, loc5, loc6

modest mulch
#

Hm, I haven't LOC2

merry wasp
#

sorry kinda auto pilot typing

modest mulch
#

ok

modest mulch
#

I probably found what I searched for. Can I delete the Properties I left untoched?

#

Wait, I'll edit .exml, convert it back to mbin and that file will be a completely finished mod?

hearty wasp
#

first we need to confirm a few things

#

does your modified file resides under the same folder structure as the vanilla file

modest mulch
#

ow, I need to also convert it to .pak saving folder structure

#

I need to put it in folder (as original file was) and that folder move to MBINCompiler, right?

hearty wasp
#

just dragging the exml will do but the folder'll be ok too

#

just don't make dragging the folder a habit

modest mulch
hearty wasp
#

no

#

that'll make your exml into an mbin

#

you then pack the entire folder structure into a pak

#

are you still using modding station btw

modest mulch
#

yes

hearty wasp
#

ok so

#

you can right click a vanilla file on the "Unpacked Game Files" side

#

"Copy to project path" will have the selected file copied into "Your Project" side with the entire folder structure

#

and then you can click pack mod to pack the mod

modest mulch
#

Ok. And I can rename the .mbin files, right?

hearty wasp
#

why would you want to

modest mulch
#

I wanna create 1 file for all langs instead many files for each lang as orig

hearty wasp
#

you can't

modest mulch
#

because the exml of each file have all langs trees but only one of it is filled

hearty wasp
#

you can only replace vanilla files with your current implementation

hearty wasp
#

one suffix for one language

#

so just edit all the languages if you want

modest mulch
#

Why? Each file have all languages properties, just the values (exept one lang) is empty. I can just fill this values, isn't it would work?

hearty wasp
#

no

#

because the game isn't set up that way

#

think of it as an arbitrary rule

#

because that's exactly what it is

#

so just replace vanilla files

modest mulch
#

Can I convert several files at once into exml using NMS MS?

#

What to use to edit exml? My notepad++ dies if I try to open it, and WebStorm doesn't allow me to edit it

hearty wasp
#

np++ should handle it fine

odd crater
#

Sean's spirit is almost broken.

lusty nymph
#

he knows how to fix it.

frail yew
#

is there a mod that lets you use your multitool in space stations?

#

i need jetpack lunge

vale iron
#

No

frail yew
#

damn

#

is there any other trick that allows for faster movement in space stations

#

i've seen people running around the anomaly a lot faster than normal, is that just exosuit movement upgrades?

vale iron
#

Or a mod that increases your speed

waxen cedar
frail yew
#

awesome

#

thanks

main granite
spring vessel
#

once you're up in the air you can let go and just boost yourself every so often to keep altitude

tepid jetty
#

A question about mods that change planet generation (lush, adds more items, etc..) does this also affect people in your group? As in will people also see the things generated if I โ€œdiscoverโ€ it first

modest mulch
#

I think they will only if have that mod installed too

tepid jetty
#

So two players on the same planet see two different planets?

steel crypt
#

If they are on the "same" planet. A mod can also change if a planet exists and where and what type.

#

read the pins ๐Ÿ™‚

tepid jetty
#

Pins?

steel crypt
#

There is an icon on the top bar "pinned messages" @tepid jetty

tepid jetty
#

Got it! Thanks! Only showed me the โ€œthreadsโ€ option

cerulean hearth
#

Mod please

vale iron
#

It's a number value, the PlanetBaseLimit, RegionLimit, PlanetLimit, and FreighterBaseLimit

cerulean hearth
#

Where to access this

vale iron
#

METADATA\REALITY\TABLES\BASEBUILDINGTABLE.MBIN

cerulean hearth
#

Thank you mate

#

Ill fill my refinery base with an army of large refinery

hearty wasp
#

Mod machine broke, most mods (minus most texture mods) are broke. Game go kaboom with broken mods. No modding for days blob_sigh

#

^pin if readable enough

odd crater
hearty wasp
#

laughs in steam offline mode

#

I still have Sean with me

round canopy
odd crater
#

I think the base building tables are broken.

#

Winder does buildable stuff.

hearty wasp
#

No it's just a norm that big updates break most mods

#

We'll know more when we get a report from monkeyman / wberto

spring vessel
#

Given the amount of content added it's pretty much a dead cert that MBINCompiler will need the usual love

cobalt condor
#

I'm really interested in seeing the patch notes and report on the files

hearty wasp
#

full discrepancy report in modding discord

#

!moddinglink

hardy auroraBOT
spring vessel
#

Looks like they touched nearly everything then

cobalt condor
#

main feature of the update is certainly complex, but I don't see much that would entail most files to change ๐Ÿค”

hearty wasp
#

"90000 modified files" I think lo2k said

vale iron
#

Yeah, I'm scared to look at that report

steel crypt
#

What's the over-under for patches? I'm going with 5 patches before settling.

hearty wasp
#

F U N

obsidian tree
#

Report on how fucked we are by this update ๐Ÿ™ƒ

unborn shale
#

@hushed bronze It's a long shot but I hope they implemented your base building "accessibility" features into the update. The fact that you don't need the mod to see the stuff it can do is criminal. Makes me wonder how many people come across other bases that have Rusted/Stone/Wooden basic metal re textures and hope they will find out how to "unlock it" some day.

odd crater
#

They changed biomes and environment related structs again.
For strictly nothing.

viral badger
#

||There's a fair amount of visual updating - noticed some grass gen changes and improved textures.||

odd crater
#

They don't need to rebuild the spawning structure to tweak grass.

#

Also it appears that they reverted their quality related placement settings to pre Prisms.

unborn shale
#

I am so happy that my favorite terrain pak that edits just GridLayers still works

hearty wasp
#

they do do this sorta back and forth from time to time

odd crater
#

Yeah but all biome mods are incompatible now.

#

And need to be rebuilt like they were pre Prisms.

unborn shale
#

Well for some reason a planet that didnt have salvaged scrap

odd crater
#

I don't get it. Really.

unborn shale
#

now does have salvaged scrap

#

Maybe they wanted to change the rarity of stuff like that

#

Doesn't it just take one change to the Vanilla MBIN to break a mod?

spring vessel
#

From the notes:

||A new save streaming system has been implemented, making more efficient use of memory. Very large saves are now supported, allowing for thousands of hours of play.||

#

So the save editor is probably dead

unborn shale
#

Well tbh if they want to make discoveries stable they ought to find a way to either ignore discoveries that from a save that changes that planet's biome from vanilla. Or alas make it so you cannot change what type of biome a planet is. Right now though I personally see the discovery reset issue related to planet names when a mod changes its base biome as a problem. Generally things that erase galactic history is a bit of an issue for me xD

hearty wasp
#

not like, from the cloud

#

it's like the 2077 way and the NOT 2077 way

spring vessel
hearty wasp
#

we'll see what zencq has to say once they got to it lol

#

may just need a major overhaul lel

unborn shale
#

I think the save system is a bit screwy though, I dunno what or how this occured, but after a long time of exploring a lot. Some of the systems I discover do not appear in the normal systems menus, and appear as "removed systems". And I wonder if I fill up the removed systems tab also, what will happen to the systems I discover after that one is full?

odd crater
#

Wouhou!

#

Objects tables are unchanged!

#

Biomes files are toast, though.

#

Also they seem to have messed with placement tiles.

#

Wonder why.

honest herald
#

Biomes files are toast? What does that mean? Haha shit.

spring vessel
odd crater
#

It means I don't have to rebuild the 100k + parts for my mod.

#

But I can't modify base biome files to actually update it.

honest herald
#

You mean you do have to rebuild? Or you don't because you can't? (Confused by but)

odd crater
#

I only need to rebuild the easier part.

#

Once MBINCompiler is updated it will take me like 20 minutes tops.

hollow oar
#

Is there any kind of list of time-limited items that can be added to GCUSERSETTINGSDATA.MXML to unlock them? I think I have most of them but just want to check before getting into the new update

frozen spoke
#

Has the seasonal data for exped 3 been updated?

#

Any dates added now?

cunning robin
#

Are there any mods that give more opportunities to play as a criminal/space pirate? As far as I know all that can be done at the moment is blowing up cargo from freighters to get their stuff.

hearty wasp
#

also don't think so even if not broken

cunning robin
#

Alright, sorry.

unborn shale
#

@hushed bronze Damn I hope you can back mod back in the recolour features cuz I miss them already xD

hearty wasp
#

don't need to be sorry, just need you to have the right expectations lel

grand schooner
#

ik the update hasn't been out for long but is there a mod to reduce building time for settlements?

jolly creek
#

yo

rare roost
#

this is sick

left sentinel
sleek dune
#

@hearty wasp can you make a mod that adds back the original build sets of wood concrete and metal?

hearty wasp
#

prolly?

sleek dune
#

epik

#

they shouldnt have removed them cuz they still look cool

left sentinel
#

shouldn't be hard I think, they're all in the game as legacy parts

#

once save editor updates you can edit your save to learn all those parts

hearty wasp
#

yeah still have to see if they're in legacy basebuilding table or the proper one

sleek dune
#

like i know they made better ones but there's no reason to remove the old ones

hearty wasp
#

the game don't remove existing ones, yes?

sleek dune
#

having both would just increase the variety of bases even more

left sentinel
#

they didnt want to retexture the old ones into the new as it would make old bases look incredibly weird

hearty wasp
#

also they're different sizes... again

left sentinel
#

lmao

hearty wasp
#

from what I've heard, at least

sleek dune
#

still in the game cuz old players still have them

hearty wasp
#

we've had, what, 2 sizing standards yote into legacy now?

#

first the infrastructure ones, now the basic ones

#

I respect HG and like the game, but this is so unnecessary

sleek dune
#

also does anyone know what was removed with this?

hearty wasp
#

anyway if they're "disabled" like the infrastructure ones I should be able to re-enable em with Eucli-ea

sleek dune
#

o nice

left sentinel
#

and some parts that got repeated

sleek dune
#

but what about the normal power door

left sentinel
#

still exists

sleek dune
#

cuz the garage door thing is awesome

#

ok nice

#

but with the new building sets too?

left sentinel
#

once you'd buy a normal power door sometimes a "large power door" would appear below it

sleek dune
#

oh

left sentinel
#

it was not buildable

sleek dune
#

lol

left sentinel
hearty wasp