#nms-modding

1 messages · Page 208 of 1

flint beacon
#

Problem fixed and all bases here. Tysm honestly.

stiff willow
#

@hearty wasp got the fiend to spawn you are greatly appreciated!

hearty wasp
#

enjoy being spit on by your pet

#

I don't kinkshame

stiff willow
#

One last question: where did you manage to find that creature file name table exml? Can’t find it myself. Lol you know ima try a sentinel drone next.

hearty wasp
#

there are a few things you asked for, depends on which you're asking for now

stiff willow
#

Definitely the name table as that’s pretty much my answer for any and all companions.

hearty wasp
#

like the ID?

#

if you know the model names then creaturefilenametable

#

else try the robot table or creaturedatatable

stiff willow
#

Ok thanks

hearty wasp
#

time to test more fucking ships

#

I think that took like 4-5 hours

waxen cedar
#

was there any simple value change to allow all parts to be scaled or do I have to set each of them individually in the buildtables?

hearty wasp
#

you can get gumsk's building mod

#

it has a lua

waxen cedar
#

gbase?

#

they only include max and min scale but not a scale option for every part

hearty wasp
#

then I think kibbles n bits allows scale too

#

but he's still updating it

#

the param's name is CanScale I think

#

so you can make your own if you need

waxen cedar
#

I think I'll just do that

#

all good now

waxen cedar
#

actually

#

nope

#

for some reason I still can't scale stuff despite having all the CanScales true

hearty wasp
#

without the s

#

CanScale

waxen cedar
#

obviously

#

I'm not a complete potato

#

just used plural

hearty wasp
#

have you added the REPLACE_TYPE = ALL argument

waxen cedar
#

ye

hearty wasp
#

then it should be working

waxen cedar
#

every <Property name="CanScale" value="False" /> has been set to True

hearty wasp
#

could be a load order thing

waxen cedar
#

well I used amumss mod builder to combine it with gbase

#

that shouldn't cause any issues tho, right?

hearty wasp
#

add a couple tildes just in case

waxen cedar
#

hmm, between the filenames? Just dropped the MBIN and lua in there and hoped for the best xD

#

rarely used le amumss modbuilder

hearty wasp
#

the pak

#

start of the file name

waxen cedar
#

ah right ofc

#

potato

#

hmm

#

some parts have this <Property name="BuildableOnSpaceBase" value="True" />

#

space bases have been a thing for years now, right?

#

at least in some hidden form

fair crown
hearty wasp
#

ye

waxen cedar
#

The things that are marked as buildable on space base don't offer any protection to you tho

hearty wasp
#

since freighter bases I think?

waxen cedar
#

but freighterbases are a separate thing

fair crown
#

What's a space base

hearty wasp
#

yeah I'm just saying that param's been as long as freighter bases are a thing

fair crown
#

Isn't there some mod that lets you build as far as you want

#

Even connect teleporters between planets?

waxen cedar
#

infinicam

#

I'll need to update it tho

hearty wasp
#

another one with open/close interior

#

door closes on takeoff

waxen cedar
#

wait, does it have interior with collisions and all?

#

that you can walk in?

hearty wasp
#

ye

#

what do you think I spent hours on spoggers

waxen cedar
#

hmm, sleeping

#

HG please add this

#

do you have animations and all for the doors too?

hearty wasp
#

just figured more ME ships can help us get more clickbait reddit updoots

#

nop

#

NMSDK can't do anims yet

#

more excuses for me to not do em since I dislike doing anims greatly

#

it reminds me of my job

waxen cedar
#

how claustrophobic does it feel btw?

#

kinda imagined ships with interiors would feel like that

hearty wasp
#

you ever got in a chopper?

#

it's just a bit more room than that

waxen cedar
#

ah

#

Great work btw. Makes me want something similar to the game now

hearty wasp
#

still got some testing to do till we can release it

#

gumsk's ship I think I can just yeet into the scene but the other ones we have to test contrail directions

#

but uhh we're gonna outsource some of that to testers

#

remember to join the modding server to get early access mods

fair crown
fair crown
vale iron
#

I've got GCam range turned up really high. I don't recall if I turned it up to interplanetary or not

#

Sweet ship @hearty wasp . Where'd you find the model? I don't recall seeing it

waxen cedar
#

Hoi @vale iron . Do you have any version of gbase which allows scaling of all the parts?

vale iron
waxen cedar
#

weird stuffs, can't scale prefabs with only gbase enabled

vale iron
#

That's strange; I used to scale those all the time. I'll check it out soon

waxen cedar
#

and it shouldn't really affect anything if I modify some of the values in the lua, right?

#

<Property name="FireteamSessionCount" value="128" />

#

could someone dumb this down for me? why is it 128? What exactly does this value do in regards of session count

waxen cedar
#

Oh btw, could anyone drop a screenshot of the PCBANKS folder? Kinda messed up stuff and now it's filled with unpacked files xD

#

just wanna figure out what to delete since ctrl+z doesn't wanna help

hallow pumice
#

@waxen cedar still need that screenshot ?

waxen cedar
#

would be nice yes

#

removed some without any issue but still having trouble with a few files, not sure if they're supposed to be here or not

molten eagle
#

Hello. I would like a bit of feedback before I download a mod. How do you know if it is trustworthy before hand?

waxen cedar
#

if it's on the nexus it's passed the virums check

molten eagle
#

Oh they have that? Thats pretty nice

keen bough
lucid temple
#

i have a thought..

#

Would it be possible.. to write a mod to bypass the 4-player limit?

#

I have like 6 friends who play now, sometimes 7

#

Sorta depressing to have 2-3 like "oh, i can't join you guys? okay.."

stiff willow
#

Well i now have glitched eggs with fiends and walkers…almost got the drone to work but looks like it’s other systems get caught up when trying to be a companion, it kinda just spawns in the ground with its scanner light effect detached from its lense maybe i just wasn’t using the right descriptors. 🤷🏻‍♂️ one thing is for sure that walker straight up crashes the mp server.

waxen cedar
#

So you could have a group of 4 and a group of 3 then.

#

Instances can hold up to 32 players

sharp musk
#

did something change with mods? I have the improved mech movement mod installed in pcbanks>mods and I changed the disablemods.txt file.

#

but the mech movement mod does not appear to be working

#

and there's a new mod folder the game made at the same folder level as PCBANKS. is that the new intended mod folder location?

left sentinel
#

no the old one is still the main method, just wait for that mod to be updated if its an old one

sharp musk
#

they said they updated it on the 4th of june for the Prisms update

left sentinel
#

oh weird then, report it to the developer

sharp musk
hearty wasp
vale iron
#

Crap, that can't be an easy place to search for random models

hearty wasp
#

no I found it on google lol

vale iron
#

No

lucid temple
#

i still wish for a mod to let more people be in a group than 4 x.o

hearty wasp
#

well, keep wishing I guess

sharp musk
hearty wasp
#

this is a flex

silk kraken
#

Futurama ship! Yessss.

hearty wasp
#

no

#

that's not how it works

#

unless they also have the mod installed

#

so just get all your friends to install the mod

waxen cedar
#

I wonder if we can override the pet riding limit thing?

#

that stops us from riding them indoors or if they're too small

#

or if it's a hardcoded thing

waxen cedar
#

hmnm

#

"Data":[
"AwcA8GTwAqEwERFVVWZmRERVBoMhCFA/XpkJREQAAAEAPwAAAAAAAAAAAAAA",
"AwUA8NBzERFVVWZmERFVBoMzOkE/WxEBAAAAAAAAPwAAAAAAAAAAAAAAAAAA",
"AwUA8NLjERFVVWZmRERVBoMjG0E9XgAAAAAAAAAAMwAAAAAAAAAAAAAAAAAA",
"AwkA8AOpDwqlAVAgcAZWQABVBoMiCWE/XDUDREQAAAEAPwAAAAAAAAAAAAAA",
"AwkPDTAPNHEwUAQCMDVQBgBVJoMxCmE/XpUFREQAAAEA7AAAAAAAAAAAAAAA",
"AwcPBDDwUkIEBAUFAwMGVVUGgzM3Uj9dUAAQEAAAAQDAAAAAAAAAAAAAAAAA",
"AwcA8GTwAqEwQEBQUDAwBgVVJoMhKWE9XaoKEBAAAAEAwAAAAAAAAAAAAAAA",
"Aw0A8A2WAHDwtiIgAQEFBQYGBABVJoIhGWE/XLsBREQAAAEAPwAAAAAAAAAA"
]

#

so this is how the bytebeat data is displayed in JSON

#

can it even be converted into readable data that we could use to write songs that way?

#

or import songs

hallow pumice
#

Absolutely

waxen cedar
#

that would be really fancy

lime mesa
#

hi, i modded in qs but i cant buy stuff with it?

waxen cedar
#

hm?

lime mesa
#

quick silver

waxen cedar
#

what does the vendor say?

lime mesa
#

im trying to buy a void egg

#

nothing at all

#

it just

#

the circle goes round

#

and then nothing buys

waxen cedar
#

and that happens on all the items?

lime mesa
#

yes

waxen cedar
#

hmm, could be a bug

#

or HG finally made QS items unmoddable

lime mesa
#

i have the qs in my inventory thoi

waxen cedar
#

oh well then ofc it's not going to let you use it

lime mesa
#

noo

#

i mean

waxen cedar
#

you need to change the value of QS in your wallet thing

#

like

lime mesa
#

like bbalance

#

balance

waxen cedar
#

where units and all are

lime mesa
#

yeah it is

#

sorry mb

waxen cedar
#

oh

hearty wasp
#

kek

hearty wasp
#

just make a track that has 1 note, do it for each, and so on

waxen cedar
#

hmm, then there are all the different keys you can set the track to play in

#

and other music stuff

hearty wasp
#

there's also bytebeattemplates.mbin that stores some test tracks in the same format as that

#

obviously I dunno what the fuck any of the functions mean but it may be of somehelp to anyone trying to decode the format

fallow meadow
#

@waxen cedar Compared to the bytebeat data itself, a playlist song starts with Aw, while a Bytebeat starts with Ag

#

The Blender plugin can import easily, I kind of forgot how the data requires to be manually added if that is what you want

waxen cedar
#

"Data":[ "AwcA8GTwAqEwERERERERERGMBKMSPWEfdqoKAAAAAAAAwQAAAAAAAAAAAAAA", "AwkPCmDwBq/odDMzMzMzMzMzjASjEj1hPXaqCgAAAAAAAMQAAAAAAAAAAAAA", "AwcA8GTwAqEwIiIiIiIiIiKMBKMSPWE9dqoKAAAAAAAAwgAAAAAAAAAAAAAA", "AwkA8ACPCn8CYUREREREREREjASjEj1hPXaqCgAAAAAAAMgAAAAAAAAAAAAA", "AwUPAmBAVVVVVVVVVVWMBKMSPWE9dqoKAAAAAAAA0AAAAAAAAAAAAAAAAAAA", "AwkPCmDwBq/odGZmZmZmZmZmjASjEj1hPXaqCgAAAAAAAOAAAAAAAAAAAAAA", "Aw0A8AtRADDwEUFQUVE2ZWRkIRF9YFIyKmM9dqoKQAQVgEcV/wAAAAAAAAAA", "" ]

#

this is with each note being 1 up from previous one

spring vessel
#

There's a pattern to it, if the ordering is out of whack

#

if you re-order it, you get a run of bytes: 11, 22, 33, 44, 55, 66 in the first 6 strings

#

where the run starts isn't consistent

hearty wasp
spring vessel
#

the length is though - each run of bytes is 8 bytes long

fallen plover
#

would anyone be able to help me configure my ReShade? i havent used it before so i just decided to apply the default settings, but i cant really tell any difference in game. i'm not really sure what i should be adding for the best lighting and visuals, bearing in mind im running it on a ryzen 5 3600x and an rx 570 8gb.

ebon orbit
#

I heard about people having impossible pets like sentinels and thought I could maybe ask here if anyone could tell me how to do that?

hearty wasp
#

you edit your save

stiff willow
# ebon orbit I heard about people having impossible pets like sentinels and thought I could m...

It’s not really worth it as spawning the walker pet just crashes your mp server but if you really want one. Nms save edit< edit raw json< change creature id to desired id< remove all descriptors besides new creature descriptors. It’s a good idea to catch a random companion let it fill that pet slot and just edit over that creature otherwise the modded creature probably won’t spawn. So far this works with walkers and fiends quite well. Fiends won’t crash the mp server but do expect to be flocked for free eggs.

stiff willow
#

Yes you can indeed stick a fiend in an egg to give to players on all platforms. It cannot produce one naturally.

waxen cedar
#

@vale iron have you checked on the scaling yet?

vale iron
#

What scaling? I must have forgotten about whatever it is, sorry.

waxen cedar
#

gbase scaling the prefabs

#

since it doesn't seem to work atm

vale iron
#

Oh right, no, I haven't had time. Should have some time tonight. I'll make a note

waxen cedar
#

oh

#

also

#

When deleted, items do not delete attached items
No collision restrictions on item placement

#

these 2 don't seem to work either

vale iron
#

Wood pieces have to have some stuff disabled for the early base building quest to progress

hearty wasp
frozen phoenix
#

!faqs

vale iron
hearty wasp
#

could just be another mod

steel crypt
hearty wasp
#

it's all coming together

merry wasp
robust spruce
narrow mason
#

someone here recommended me scanner mod 2 days ago, it worked, thanks alot (sorry forgot name 🙂 )

#

i got one fav mod that makes my jetpack last like forever but it makes issue with the new land thrusther mods it makes them obsolete so im trying some replacement, some mobility cheat mod.. like fly longer maybe run faster , any tips ?

hearty wasp
#

just do it however you like

#

use luas with AMUMSS and you won't need to worry about mod compatibility

narrow mason
#

sounds complicated im just player. using vortex to apply mods 😅

hearty wasp
#

using use AMUMSS is just as simple

#

all Vortex do for you is dragging the paks to MODS anyway

narrow mason
#

sounds good maybe ill check it out thanks for the tip

#

its on nexus?

hearty wasp
#

yeah

#

search AMUMSS

#

you just paste your install path to a txt file

#

put the luas into a folder

#

run a batch script

#

and you get mods

#

I wish we have time to do more vortex integration but with how simple most of these procedures are we really don't need vortex

#

it's just useful because NMS mods are de facto on Nexus and Vortex is Nexus's mod manager blob

#

hopefully in the future we can integrate it more tho

#

when we got more time

narrow mason
#

yeah i like it because it auto install on download and also search for updates, the good side of NMS (alot updates) is the contraside for mods 😄

pulsar canopy
#

Can someone please help me use AMUMSS?

hearty wasp
#

which part are you not understanding

#

you need to give us as much information as you can if you want people to help to the best of their knowledge

#

unless you're telepathic, then beam it right into our brains

pulsar canopy
#

Why can't I post images?

#

Anyway,

hearty wasp
#

you can upload to imgur and then post the links

pulsar canopy
#

WHAT DOES THAT EVEN MEAN?

hearty wasp
#

which part do you not understand

#

the pasting your install path part?

pulsar canopy
#

Starting from 3

hearty wasp
#

that's just an example

#

some mod pages will provide a "lua" file

#

or "AMUMSS script"

#

when you get them, you should have a .lua file after you unzip

#

then you put that lua file

#

inside the ModScript folder

#

is that understandable

#

you can post texts in here

pulsar canopy
#

Can't post files!

hearty wasp
#

that's just a txt file

pulsar canopy
#

I can't post txt here

hearty wasp
#

you can copy and paste texts using ctrl+c and then ctrl+v

#

just open the text file

#

copy the text

pulsar canopy
#

One moment

hearty wasp
#

and then paste the text

pulsar canopy
#

Too big!

hearty wasp
#

what are you trying to do

#

just explain it to me what you are trying to do with AMUMSS

#

we don't need to see large text files to know what you're intending

pulsar canopy
#

Combine mods because of compatibility .

hearty wasp
#

ok, which

pulsar canopy
#

The txt

hearty wasp
#

you can just give us the names of the mods

pulsar canopy
#

One moment

#

Busier Space
Dark Warp
Faster Analysis (Updated 2.32 Living Ships)
Fast Actions 3.3
Better Ship Transfer Ranges 3.0
Tiny Inventory Changes 3.6
Shorter Arrival Messages 2.0
ReLight 2.1
Better Scanning Icons 1.2
Instant Text Displa
Better Binocular Scan Colors 1.1
Craftable Upgrade Mods
Freighter Defense Reward
Natural Steering
No Ladder Auto-Attaching
Windrex - Glass Cleaner and Unwarper
Increased S-Class Starships Spawn Chance

hearty wasp
#

ok, a few of those I'm pretty sure are texture mods

#

and they don't conflict with anything

#

so you can just use them as is

#

windrex, for one

#

dark warp I think so too

pulsar canopy
#

BADABING BADABOOM THEY DO!

hearty wasp
#

so DDS right

#

they are textures

#

so you can just use them

pulsar canopy
#

That's the fun part!

hearty wasp
#

remove all those from the list and list the rest

pulsar canopy
#

ReLight 2.1 and Windrex - Glass Cleaner and Unwarper for example

hearty wasp
#

I'm p sure relight changes scenes

#

and very few mods should conflict with each other

#

actually gimme sec

pulsar canopy
#

Busier Space

Faster Analysis (Updated 2.32 Living Ships)
Fast Actions 3.3
Better Ship Transfer Ranges 3.0
Tiny Inventory Changes 3.6
Shorter Arrival Messages 2.0

Instant Text Display
Better Binocular Scan Colors 1.1
Craftable Upgrade Mods
Freighter Defense Reward
Natural Steering
No Ladder Auto-Attaching

Increased S-Class Starships Spawn Chance

hearty wasp
#

ok, 2.3 is like half a year ago

#

so the one that says it's updated for 2.32 won't work

pulsar canopy
#

I have pulled all of the change files

hearty wasp
#

for sure

pulsar canopy
#

Into a txt

hearty wasp
#

you can post them in segments

pulsar canopy
#

Busier Space - none

Fast Actions 3.3 - GCUIGLOBALS.GLOBAL.MBIN
Better Ship Transfer Ranges 3.0 - GCGAMEPLAYGLOBALS.GLOBAL.MBIN - METADATA\REALITY\TABLES\NMS_REALITY_GCTECHNOLOGYTABLE.MBIN
Tiny Inventory Changes 3.6 - GCUIGLOBALS.GLOBAL.MBIN
Shorter Arrival Messages 2.0 - GCUIGLOBALS.GLOBAL.MBIN

hearty wasp
#

ok, so do you know how AMUMSS works?

pulsar canopy
#

Instant Text Display - ITD - METADATA\UI\SPECIALTEXTPUNCTUATIONDELAYDATA.MBIN
Better Binocular Scan Colors 1.1 - GCGAMEPLAYGLOBALS.GLOBAL.MBIN

#

Craftable Upgrade Mods -

METADATA\REALITY\TABLES\UNLOCKABLEITEMTREES.MBIN
METADATA\REALITY\TABLES\NMS_REALITY_GCPRODUCTTABLE.MBIN
METADATA\REALITY\TABLES\NMS_REALITY_GCPROCEDURALTECHNOLOGYTABLE.MBIN
"LANGUAGE\NMS_LOC6_BRAZILIANPORTUGUESE.MBIN",
"LANGUAGE\NMS_LOC6_DUTCH.MBIN",
LANGUAGE\NMS_LOC6_ENGLISH.MBIN",
LANGUAGE\NMS_LOC6_FRENCH.MBIN",
LANGUAGE\NMS_LOC6_GERMAN.MBIN",
LANGUAGE\NMS_LOC6_ITALIAN.MBIN",
LANGUAGE\NMS_LOC6_LATINAMERAICANSPANISH.MBIN",
LANGUAGE\NMS_LOC6_PORTUGUESE.MBIN",
LANGUAGE\NMS_LOC6_SPANISH.MBIN",
LANGUAGE\NMS_LOC6_USENGLISH.MBIN",

#

Freighter Defense Reward - METADATA\REALITY\TABLES\NMS_DIALOG_GCALIENPUZZLETABLE.MBIN - METADATA\REALITY\TABLES\REWARDTABLE.MBIN
Natural Steering - GCVEHICLEGLOBALS.GLOBAL.MBIN
No Ladder Auto-Attaching - GCCHARACTERGLOBALS.GLOBAL.MBIN

Increased S-Class Starships Spawn Chance - Unknown.

pulsar canopy
hearty wasp
#

ok

#

so AMUMSS needs a scripts with a .lua file extension to work

#

therefore

#

if a mod doesn't have an AMUMSS script

#

and it is not updated to work with the current version

pulsar canopy
#

I only today found out that this game has mods.

hearty wasp
#

they are out of the picture

#

is that understandable?

pulsar canopy
#

Yes

hearty wasp
#

so if you have any mod that is last updated more than 3 months ago

#

and they do not have a lua script

#

and they are not texture mods

#

you can't use them at all

#

so if they do not meet those 3 criterion

#

remove them from your list

pulsar canopy
#

What about .pak?

hearty wasp
#

well, are .pak files with a .lua file extension?

pulsar canopy
#

Got a 30.05.2021 .pak

hearty wasp
#

is that date more than 3 months ago?

pulsar canopy
#

less than 1

hearty wasp
#

anyway, .pak are the mod files you actually put into your MODS folder to install

#

you do not need to worry about them right now

pulsar canopy
#

What if its got .lua but older than 3 months?

hearty wasp
#

they should be ok half of the time

#

we will only worry about them when they eventually don't work

pulsar canopy
#

Got an old .pak

#

Better Scanning Icons 1.2

hearty wasp
#

ok, does it meet the 3 criterion I mentioned

#

just one of three

pulsar canopy
#

No

hearty wasp
#

so they are not texture mods

pulsar canopy
#

Or... yes?

#

I don't know

#

It modifies GCGAMEPLAYGLOBALS.GLOBAL.MBIN so I don't think it is.

#

Dark warp is OLD.

#

4.5 years old

hearty wasp
hearty wasp
pulsar canopy
#

k

hearty wasp
#

just remember those 3 criterion I mentioned

pulsar canopy
#

That's all!

hearty wasp
#

ok, now put all your up-to-date paks and luas into ModScript folder

pulsar canopy
#

What folder?

#

Found it!

#

Cut or copy?

#

What about the one that's just .pak?

hearty wasp
#

paks are ok if they are updated

#

because AMUMSS will use the files inside as the base for the other lua to make the mod

pulsar canopy
#

Can I make an archive in Vortex Mods folder with all the raw mods?

hearty wasp
#

I don't know what the fuck that does, but sure

#

I don't use Vortex for NMS myself

pulsar canopy
#

MODBUILDER or ModScriptCollection

#

Wait.

hearty wasp
#

ModScript

pulsar canopy
#

The picture says a different thing?

hearty wasp
#

yeah it says ModScript

#

and there should be a ModScript folder

weary ruin
#

MODBUILDER is not a user folder but used by AMUMSS

hearty wasp
#

run BUILDMOD once

weary ruin
#

ModScript is a user folder and is where you put the lua scripts

hearty wasp
#

that should create the rest of the folders for you

#

if it doesn't, you can just create it yourself afterwards

pulsar canopy
#

Here it is!

weary ruin
pulsar canopy
#

HOW DID YOU DO THAT!

hearty wasp
#

you don't put the entire folders in

#

just the paks and luas

weary ruin
#

just an explanation of AMUMSS folders for those interested...

pulsar canopy
hearty wasp
#

they ranked up enough

pulsar canopy
#

Oh a modder.

weary ruin
#

copy/paste while mouse is in edit box

hearty wasp
#

they're too low rank to upload anything

pulsar canopy
#

So, empty the folders?

hearty wasp
#

yes

pulsar canopy
#

What about Dark Warp?

hearty wasp
#

that is a texture mod, yes?

pulsar canopy
#

Yes

hearty wasp
#

then just choose one of the pak

#

and install it directly

#

by dragging that pak

#

into the MODS folder

pulsar canopy
#

There is multiple .pak s

hearty wasp
#

under your install path's GAMEDATA\PCBANKS\ folder

#

then just choose one

#

actually

#

have you read that mod's description page?

pulsar canopy
#

But its only one color 😦

hearty wasp
#

does it have instructions for installation

pulsar canopy
#

oh

#

sorry

hearty wasp
#

you need to learn to read the pages if you want to make sure you can mod correctly

pulsar canopy
#

done

hearty wasp
#

do you know how to install it now?

pulsar canopy
#

What do I do with read me and installation notes? Leave them in?

#

Or delete?

hearty wasp
#

it says read me

#

so you read them

pulsar canopy
#

None of them say what to do!

hearty wasp
#

you don't need to install them

#

you just read them

#

they normally don't say what to do

#

because you normally just install mods by dragging the pak file into the MODS folder

pulsar canopy
#

I can move all the paks into MODS folder if needed.

#

That's not that hard!

hearty wasp
#

you are still trying to make them compatible, yes?

#

if not, then you can do that, yes

pulsar canopy
#

yes

#

So, run?

hearty wasp
#

if you want to try to make them compatible, put those paks into the ModScript folder

merry wasp
#

hmm nexus mods has issue uploading rn?

hearty wasp
#

and the luas too

hearty wasp
merry wasp
#

oh

hearty wasp
#

been stuck for 2 hours

merry wasp
#

alright that explains

hearty wasp
#

try again tmr I guess

pulsar canopy
#

I'M RUNNING IT!

merry wasp
#

well annoying was updating all my mods rn

#

XD

hearty wasp
pulsar canopy
#

INFO: Combined Mod ACTIVE: Delaying Building MOD until the end...


       Scripts processed: 1
Total scripts to process: 9

Starting to process script #2 of 9 [CraftableUpgradeModsV2.lua]

Opening User Lua Script, Please wait...

hearty wasp
#

ah ok

#

just wait until it finishes

#

if it says it has errors at the end

#

search for "error" and copy the lines that have that word

hearty wasp
#

and paste them here

merry wasp
#

btw that outdated already

#

CraftableUpgradeModsV2 my mod btw

hearty wasp
#

well good to have em have a practice run first anyway

merry wasp
#

^^

#

newest version is online chince today

pulsar canopy
#

But its updated 10.06!

merry wasp
#

yes

#

and today 3.52 launched

#

so had to update again

#

-_-

pulsar canopy
#

So... None of the mods will work?

merry wasp
#

not sure, they might still work

pulsar canopy
#

Its stuck on german.

hearty wasp
#

half of them will work still

merry wasp
#

and if you're recompiling anyway

#

they will

pulsar canopy
#

Still stuck

merry wasp
#

yeah the script take about 5 mins or so to compile

pulsar canopy
#

You know what they say!

hearty wasp
#

just wait until it finishes

pulsar canopy
#

TEA TIME!

hearty wasp
#

don't need to panic

merry wasp
#

and if you're compiling 9

#

gonna be a while

#

depending on the mods

#

but a little Fyi the last 3.51V2 = as 3.52 in terms of code tho

pulsar canopy
#

2 ERRORS detected

#

IT CLOSED!

#

fuck...

hearty wasp
#

ok, now open REPORT.txt

#

search for the word "error"

#

and paste all the lines that contain that word

#

up here

pulsar canopy
#

GODDAMN IT! I started it again and now its blank.

#

Fuck me...

hearty wasp
#

well, when it's finished, do that

pulsar canopy
#

Got it!

late plank
#

so I used the work around to open up the nms gamepass version for modding, but I still cant actually access the files of the game itself

#

I wish it were possible to transfer saves from gamepass to steam... but I have way too much time into the gamepass version to just start over

hearty wasp
#

are gamepass saves obfuscated differently in json?

#

if it's not, you can just wait till NomNom updates (if it's not already) then extract the json and paste that shit onto a steam save

late plank
#

I know you can't just plop the gamepass save into the steam version, but I didn't try looking into the save itself. I'm still concerned that my buildings and stuff won't save

#

Or won't transfer I guess

hearty wasp
#

the gamepass save may just be encrypted on top

#

but I can't say for sure cos I don't have gamepass

#

but if you can transfer your save via json then all your bases will transfer just as well

#

local saved bases takes priority most of the time

#

if you're afraid, delete your bases in game in the gamepass version after you transferred the base

late plank
#

Hmm, thanks I'll try that out. If that fails, can I use the save editor to atleast get the same ship I had back?

hearty wasp
#

yeah

late plank
#

Ok cool. Thanks!

pulsar canopy
#

[ERROR] MBINCompiler = [ExmlException]: An EXML exception has occurred OR check your script, if it is a NMS file!
[ERR] MBINCompiler = [InvalidOperationException]: There is an error in XML document (77058, 7).
[ERR] MBINCompiler = [XmlException]: The 'Data' start tag on line 3 position 2 does not match the end tag of 'Property'. Line 77058, position 7.
[ERR] MBINCompiler = [INFO]: D:\Vortex Mods\nomanssky\AMUMSS-3.6.0W-957-3-6-0W-1591222575\MODBUILDER\MOD\METADATA\REALITY\TABLES\NMS_REALITY_GCPRODUCTTABLE.EXML
[ERR] MBINCompiler = at System.Xml.XmlTextReaderImpl.Throw(Exception e)
[ERR] MBINCompiler = at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
[ERR] MBINCompiler = at System.Xml.XmlTextReaderImpl.ParseEndElement()
[ERR] MBINCompiler = at System.Xml.XmlTextReaderImpl.ParseElementContent()
[ERR] MBINCompiler = at System.Xml.XmlReader.MoveToContent()
[ERR] MBINCompiler = at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderEXmlData.Read5_EXmlData(Boolean isNullable, Boolean checkType)
[ERR] MBINCompiler = at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderEXmlData.Read6_Data()

#

[ERROR] MBINCompiler = [ExmlException]: An EXML exception has occurred OR check your script, if it is a NMS file!
[ERR] MBINCompiler = [InvalidOperationException]: There is an error in XML document (1018, 5).
[ERR] MBINCompiler = [XmlException]: The 'Data' start tag on line 3 position 2 does not match the end tag of 'Property'. Line 1018, position 5.
[ERR] MBINCompiler = [INFO]: D:\Vortex Mods\nomanssky\AMUMSS-3.6.0W-957-3-6-0W-1591222575\MODBUILDER\MOD\MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\LIGHTBOX.SCENE.EXML
[ERR] MBINCompiler = at System.Xml.XmlTextReaderImpl.Throw(Exception e)
[ERR] MBINCompiler = at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
[ERR] MBINCompiler = at System.Xml.XmlTextReaderImpl.ParseEndElement()
[ERR] MBINCompiler = at System.Xml.XmlTextReaderImpl.ParseElementContent()
[ERR] MBINCompiler = at System.Xml.XmlReader.MoveToContent()
[ERR] MBINCompiler = at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderEXmlData.Read5_EXmlData(Boolean isNullable, Boolean checkType)
[ERR] MBINCompiler = at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderEXmlData.Read6_Data()

hearty wasp
#

ok, you know which mods are modifying the files mentioned in the error?

#

the ones ending in .EXML

pulsar canopy
#

no

#

I have no idea what to look for

hearty wasp
#

the files mentioned in the error messages

#

ending in ".EXML"

#

like LIGHTBOX.SCENE

pulsar canopy
#

[INFO] D:\Vortex Mods\nomanssky\AMUMSS-3.6.0W-957-3-6-0W-1591222575\MODBUILDER\MOD\METADATA\REALITY\TABLES\NMS_REALITY_GCPRODUCTTABLE.EXML

#

?

hearty wasp
#

yes

#

exactly

#

any mod that mods that file

#

but with an MBIN file extension

#

so NMS_REALITY_GCPRODUCTTABLE.MBIN

pulsar canopy
#

That was just before just before

#

----- [INFO] D:\Vortex Mods\nomanssky\AMUMSS-3.6.0W-957-3-6-0W-1591222575\MODBUILDER\MOD\METADATA\REALITY\TABLES\REWARDTABLE.EXML

#

Just after

merry wasp
#

or just dropt the reoprt file in here

hearty wasp
#

they can't

#

too low rank

merry wasp
#

oh

pulsar canopy
#

Can't

hearty wasp
#

you know which mod edits which file right

pulsar canopy
#

Only in screenshots

hearty wasp
#

you made a list for it?

#

search the file name in your list

pulsar canopy
#

one moment

hearty wasp
#

and find out which mod edits that file

merry wasp
hearty wasp
#

and when you find the one that's editing that file

#

remove the respective lua from your ModScript folder

pulsar canopy
#

Craftable Upgrade Mods

#

And second is

#

----- [INFO] D:\Vortex Mods\nomanssky\AMUMSS-3.6.0W-957-3-6-0W-1591222575\MODBUILDER\MOD\MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\LIGHTBOX.SCENE.EXML

hearty wasp
#

yes

#

I think that one should be ReLight's

pulsar canopy
#

Can't find it!

hearty wasp
#

you have any mods that does something with lights?

#

it's ReLight right

#

I remember you listing that mod

pulsar canopy
#

I have it but it does not modify that file.

hearty wasp
#

we can't know which mod is editing that file from that report alone

#

is there another mod that changes lights then?

pulsar canopy
#

no?

hearty wasp
#

so remove ReLight and keep that in mind

#

because ReLight is the only one in your list that changes anything light related

#

if you still get errors after removing ReLight, then you can put it back in

#

actually

merry wasp
#

isn't report.txt better ?

hearty wasp
#

it's right here lel

pulsar canopy
#

Busier Space
Dark Warp
Fast Actions 3.3
Better Ship Transfer Ranges 3.0
Tiny Inventory Changes 3.6
Shorter Arrival Messages 2.0
ReLight 2.1
Instant Text Display
Freighter Defense Reward
Natural Steering
No Ladder Auto-Attaching
Windrex - Glass Cleaner and Unwarper

hearty wasp
#

so yeah remove ReLight from your ModScript

pulsar canopy
#

Weird

#

Running now

hearty wasp
#

btw do you use NP++

pulsar canopy
#

Whats that?

hearty wasp
#

Notepad ++

#

text editing program

pulsar canopy
#

no

hearty wasp
#

it'll help a lot with modding things in general

pulsar canopy
#

Let me see

merry wasp
#

or visual studio code

pulsar canopy
#

Got it!

hearty wasp
#

ok open it

#

drag all your lua files into it

pulsar canopy
#

Done

hearty wasp
#

now do ctrl F

#

a window should pop up

pulsar canopy
#

and?

hearty wasp
#

so one of the files that gave an error was a file called LIGHTBOX.SCENE.EXML right?

#

paste the word "LIGHTBOX" onto the search

#

then click Find All in All Opened Documents

pulsar canopy
#

Search "LIGHTBOX" (0 hits in 0 files of 17 searched)

merry wasp
#

lol

hearty wasp
#

ah ok I know why

pulsar canopy
#

0 ERROR detected !

hearty wasp
#

ReLight's lua is inside the pak

pulsar canopy
#

No

#

I deleted it

hearty wasp
#

oh that's why

pulsar canopy
#

Put it back?

hearty wasp
#

no need

pulsar canopy
#

Created PAKs are in local folder >>> CreatedModPAKs <<<

Backups in >>> Builds <<< and >>> Builds\IncrementalBuilds <<<

Checking Conflicts in Processed Scripts/paks and NMS MODS paks. Please wait...
We have 193 lines to process! WORKING...

          >>> FINAL REPORT  <<<
        >>> See "REPORT.txt"  <<<

 0 ERROR detected

 5 WARNINGS raised
       WARNINGS may produce good or bad PAK files.  You have to be the judge!

78 CONFLICTS detected in processed Scripts/paks
       CONFLICTS will prevent the mods involved from expressing their full effect.
       Some CONFLICTS can be resolved by COMBINING mods...
       See file 'Creating a Patch for an existing MOD PAK.txt' for further help

        >>> See "REPORT.txt"  <<<

===>>> TOTAL TIME to complete: 00:00:42

Press any key to continue . . .

hearty wasp
#

just trying to show you this

pulsar canopy
#

Got it

hearty wasp
#

so if you encounter an error next time

#

you can just drag all your luas into NP++

pulsar canopy
#

I already raised a ticket.

hearty wasp
#

search all the files and get which lua is editing that file

pulsar canopy
#

Got it!

merry wasp
#

@hearty wasp isn't the report.txt file better ?

#

like more "compact"

hearty wasp
#

report only shows which file is not compiling

pulsar canopy
#

BOOTING UP THE GAME!

hearty wasp
#

and the start of the script can be far away from the file being access in the report

#

and for people who can't scroll and read well, this is p bad

pulsar canopy
#

AAAAAND it crashed

#

Give me a second

hearty wasp
#

now you just need to start removing the mods that are noticeably old

pulsar canopy
#

There we go!

hearty wasp
#

are we done?

#

can I like, go play bideo gaems?

pulsar canopy
#

Nah, my pc is a mishmash of competitor parts so it needs a good WACK! from time to time.

#

Yes we can.

merry wasp
#

^^

#

good thing it wasn't my mod

#

cause i compiled that POS mod quite a few times already today XD

pulsar canopy
#

Which one is yours?

merry wasp
#

craftableUpgradeMods

pulsar canopy
#

It was it

hearty wasp
#

anyway, if you wanna know more about how mods work with AMUMSS further, feel free to ask here

#

people other than me will answer you prolly

pulsar canopy
#

[ERROR] MBINCompiler = [ExmlException]: An EXML exception has occurred OR check your script, if it is a NMS file!
[ERR] MBINCompiler = [InvalidOperationException]: There is an error in XML document (77058, 7).
[ERR] MBINCompiler = [XmlException]: The 'Data' start tag on line 3 position 2 does not match the end tag of 'Property'. Line 77058, position 7.
[ERR] MBINCompiler = [INFO]: D:\Vortex Mods\nomanssky\AMUMSS-3.6.0W-957-3-6-0W-1591222575\MODBUILDER\MOD\METADATA\REALITY\TABLES\NMS_REALITY_GCPRODUCTTABLE.EXML
[ERR] MBINCompiler = at System.Xml.XmlTextReaderImpl.Throw(Exception e)
[ERR] MBINCompiler = at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
[ERR] MBINCompiler = at System.Xml.XmlTextReaderImpl.ParseEndElement()
[ERR] MBINCompiler = at System.Xml.XmlTextReaderImpl.ParseElementContent()
[ERR] MBINCompiler = at System.Xml.XmlReader.MoveToContent()

merry wasp
#

weird

pulsar canopy
#

[INFO] D:\Vortex Mods\nomanssky\AMUMSS-3.6.0W-957-3-6-0W-1591222575\MODBUILDER\MOD\METADATA\REALITY\TABLES\NMS_REALITY_GCPRODUCTTABLE.EXML
[10:49 PM]

merry wasp
#

will check up on that

hearty wasp
#

would be good for you to know the roots of the problem anyway

merry wasp
#

yup

#

still weird tho

hearty wasp
#

prolly just the HG typo

merry wasp
#

no compile errors on my part here

pulsar canopy
#

FUCK!

merry wasp
#

and he crashed ingame

hearty wasp
#

you fixed that ObjeectivePin ?

pulsar canopy
hearty wasp
#

prolly just old mods

#

anyway Imma play bideo gaem

merry wasp
#

you do that

#

im compiling anyway so got some time

pulsar canopy
#

It's Busier Space

steel crypt
merry wasp
#

@pulsar canopy if you still have issues pm me will be on the other channel now

pulsar canopy
#

Re-downloading everything now. Got a complete mess because of multiple compiles.

merry wasp
#

^^

pulsar canopy
#

Working on it now.

merry wasp
#

kinda surprised my mod is pushing out an error tho

pulsar canopy
#

FINAL REPORT <<<
>>> See "REPORT.txt" <<<

 0 ERROR detected

 3 WARNINGS raised
       WARNINGS may produce good or bad PAK files.  You have to be the judge!

 7 CONFLICTS detected in processed Scripts/paks
       CONFLICTS will prevent the mods involved from expressing their full effect.
       Some CONFLICTS can be resolved by COMBINING mods...
       See file 'Creating a Patch for an existing MOD PAK.txt' for further help

        >>> See "REPORT.txt"  <<<

===>>> TOTAL TIME to complete: 00:00:45

#

Booting

merry wasp
#

gl

pulsar canopy
#

NOPE!

merry wasp
#

did you clean your mod folder?

pulsar canopy
#

Yes

#

Even cleaned the ModScript!

magic lava
#

Okok

#

Screenshots are for in game shots

#

P,ease dm if someone needs to see something

pulsar canopy
#

Sorry

hearty wasp
#

or use imgur

merry wasp
magic lava
#

Yes for sure

pulsar canopy
hearty wasp
#

or that

pulsar canopy
hearty wasp
#

you from turkey as well?

magic lava
#

Don't spam of course, but if needed

hearty wasp
#

a lot of turkish people modding around here

#

keep saying imgur is ban

pulsar canopy
#

Well, the point is, it's still broken.

#

What do I do?

steel crypt
#

Instagram

#

lol, put it "on the line"

cerulean fulcrum
#

Is there a mod that will make seninels ignore you?

merry wasp
#

!nexuslink

hardy auroraBOT
merry wasp
#

oh wait wrong link

cerulean fulcrum
#

This probably doesnt work now yeah?

steel crypt
#

Just as heads up, Nexus is having server issues right now.

merry wasp
pulsar canopy
#

Guess its time to uninstall No Man Sky!

merry wasp
#

no no

#

jezus

#

first thing first

pulsar canopy
#

See you in about a year.

merry wasp
#

uninstall all your mods first

#

and check if MODS is clear

#

wouldn't be the firs time that you think your Mods folder is clear when it isn't

left sentinel
#

I thought they want to use a mod?

merry wasp
#

yes

left sentinel
#

Hence all the compiling stuff

merry wasp
#

but they have issues that it crashes

#

I prefer a more "subtle" approach

#

2 mods per turn

left sentinel
#

Hmmm I'm not really an expert in coding but I feel like waiting until next year will probably not fix the issue

merry wasp
#

well maybe, if the game stops updating after the final update it could

#

and all mods are up to date

pulsar canopy
#

No, I'll just forget why I stopped playing.

merry wasp
#

Ok...

steel crypt
#

LOL weird...or it's the 3rd day without sleep...either way, weeeeird.

merry wasp
#

so weird when i compile my own mod 0 errors Oo

late plank
#

nvm, looks like gamepass uses some type of compression for the save files

#

save editor it is

merry wasp
#

@hushed bronze are your mods created by lua?

waxen cedar
#

hmm, did tamed biological horrors behavior change after Prisms?

#

or are they still just standing

hushed bronze
#

@merry waspno but whats that app in the screen cut?

#

Also, I doubt Glass Fix Has a relevant effect anymore. Try Windrex

merry wasp
#

Vortex

warped orchid
#

hey guys, im planning on modding nms but idk which mods to use. I am mainly looking to make my game look nice i.e more planet biomes, beautiful skies and so on. i'll be using a new save file also if that helps with anything

hearty wasp
#

go on Nexus

#

click on Mods > Browse All

#

sort by last updated

#

get whatever you like seeing

#

profit

warped orchid
#

quick question. somemods havent been updated for a while. is it still ok to use them?

hearty wasp
#

texture mods are ok

#

the rest depends, mostly not

#

that's why you sort by Last Updated

#

and search for the ones you really want because you'll only be disappointed by those then

warped orchid
#

for the planet regenerations is it ok to have multiple of them or only get one of them?

hearty wasp
#

that depends

#

they can modify different stuff

#

but if one of them is an OpenBE one and the other ain't

#

prolly not

#

best to find some that have luas

#

or modular

#

speaking of, you would want to use the lua scripts for a tool called AMUMSS whenever you can

#

they make mods compatible easier

lucid temple
#

@merry wasp You can do half and half, too

#

take out half your mods, if game crashes, take out half of what's still in

#

or, reverse

#

take out all, put in half, if crashes, take OUT half of that.. until you find source of crash

hearty wasp
#

yes, binary search

#

great method honestly

lucid temple
#

not all mods will make a crash when there's an update, but some surely will

hearty wasp
#

anyway I added a spawn rarity option in the hobotown lua

#

check it out if you want

lucid temple
#

i was in a crater and there were like 50 mixed up people there..

hearty wasp
#

make em superrare or someshit

lucid temple
#

some who tried to kill me

hearty wasp
#

oh yeah I know those

#

the predator ones should be in a small group

lucid temple
#

mixed up cuz like.. gek body, vykeen head

hearty wasp
#

beautiful, aren't they

lucid temple
#

squat but angy

hearty wasp
#

truly some of the most abominable creatures

lucid temple
#

i was like "yeeeah , don't think this mod is for me"

hearty wasp
#

I'm actually very glad I found the way to set gek and normal body shapes within a single scene

#

cos I don't think the extra scene ever got used

#

now it's like 30% which is pretty good

#

like dwarves

warped orchid
#

so the amumms is a must have?

warped orchid
#

also is it better if i use the vortex mod manager or just manual downlaod it?

cerulean fulcrum
#

Are there any mods that can increase first person fov?

pulsar canopy
#

Ok, I'm now well rested and would like to apologize about my earlier behavior.

pulsar canopy
#

As it turns out, although graphical mods don't conflict with other mods, they CAN however be SO OLD that the game just crashes with them.

#

The problem was Dark Warp.

#

Is there anyone who can fix it?

steel crypt
#

@pulsar canopy That mod has become sort of a joke around here. It is very old and outdated and yet somehow is always trending on Nexus lol.
It's a shader mod. When those were made, NMS used a different shader system/language (OpenGL). Since then it has converted to Vulkan. Good thing in most respects, but modding Vulkan shaders is almost a no-go. It can be done but it is a gigantic logic puzzle where modding one little thing requires (most of the time) modding many files.
In other words, I don't see anyone doing it anytime soon.

#

I wouldn't worry about the "behavior" lol. I've been here for years and I've had my moments. I think everyone has. People seem to be pretty understanding and helpful around here. We no worry bout it mon.

pulsar canopy
#

Is there a way to replicate the mod?

steel crypt
#

haha okay, first of all my bad. I thought you were talking about another mod. I got it wrong. Ahh yeah that's confusing.

The best answer I have is this:
https://www.nexusmods.com/nomanssky/mods/1487
And this:
https://www.nexusmods.com/nomanssky/mods/1296
They are by Lo2k. Good modder. He is currently trying to update them. Prisms changed the way warp scenes work. That is probably your best bet and he is usually one of the fastest modders. @pulsar canopy

#

And if you were really wanting exactly the one you mentioned, it would probably have to be sorta remade vs updated. I have never made that kind of mod, so I'm not very much help there.

waxen cedar
#

tbh HGs new warps are so fancy and high quality that I finally don't need to use any warp altering mods anymore

robust spruce
#

I know right?

#

Dark warp has officially left my mod folder after all this time

lime mesa
#

where do I go to get help in glitching my living ship inventory? here? or LFG?

lime mesa
hearty wasp
hearty wasp
hearty wasp
#

I miss it so much

#

😢

merry wasp
hearty wasp
#

Which still don't do model replacements / texture mods justice lol

#

Cos they literally never break but people think otherwise just because they don't get updated

merry wasp
#

true but i got experience from modding other games so i know what mods i need to check for updates

hearty wasp
#

I wish half the users are as big brained as you

steel crypt
#

Half is about right. You don't want to completely eliminate the insanity.

sinful anvil
#

So i uninstalled all my mods and they're not working now. What's wrong?

robust spruce
#

Try uninstalling once more

cerulean fulcrum
#

Did some mods break or something over night??

#

Like i have a mod that removes the visual effects from storms, but it doesnt even function anymore?

merry wasp
vale iron
cerulean fulcrum
#

Theyre 3.52 though

#

Actually its your mods gumsk

mossy perch
#

was installing hd cloud mod, but the game crashed whenever i tried to access graphics setting

#

it is back to normal again if i uninstalled the mod, any idea why?

spring vessel
#

Has it been updated for 3.52?

mossy perch
#

yes, it has

late plank
#

Is there a tool that reads older modded xml files, and transfers what changes it can to the newer (current) xml files unpacked from NMS PCbanks?

lime mesa
#

Greetings , any unlimited jetpack mod for latest version of the game

mossy perch
#

idk one, but you can use other third party like trainer (Wemod)

#

tho, idk whether it is safe or not

lime mesa
#

i do prefer mods , trainers have viruses

merry wasp
#

pretty sure there is a mod for that

#

updating a mod is rather easy if it has a Lua file

mossy perch
merry wasp
#

amumss

#

just drop lua in modscript

#

run the buildmod.bat

#

and done

mossy perch
#

oh is that simple? nice, thank you

merry wasp
#

yup

mossy perch
#

um one more thing, do all mods are update-able and can be updated with amumss way?

merry wasp
#

if a mod has a lua youn should be able to with AMUMSS

#

unless they drastically change it

#

HG i mean

#

like completely revamp how fe certain attributes are made (in code)

#

but usually they don't so

#

90% if the mod has Lua you can update it yourself

mossy perch
#

ah so the answer key is the lua file, all right got it

merry wasp
#

yup

#

all my mods have one

#

so even if im to lazy or have no time people who know how to update with asmumss can do it themselves

pulsar canopy
#

Is there any new stack size mods?

merry wasp
#

i got one

#

optional file

pulsar canopy
#

Thanks!

young cedar
#

Hey guys, does anyone know a working Transparent UI Mod?

#

I had a mod like this installed way back in 2018 I think. Unfornunately its obsolete

merry wasp
#

check the nexus i guess

young cedar
#

I did. There's nothing.

#

Seems like there's not much need for little tweaks like this...

merry wasp
#

!moddinglink

hardy auroraBOT
merry wasp
#

try there

young cedar
midnight wigeon
#

Is there a mod that lets you pick up base buildings/mineral extractor.?

static wind
#

Any idea if theres a mod that makes it day all the time? For building and stuff like that.

vale iron
vale iron
#

Maybe

#

I just checked and it looks like the only things extend the day/night cycle, but don't make it always day. Plus they might not be updated

hearty wasp
#

thank homesick for that

indigo imp
#

what does ammums do

#

did i do anything wrong xd

hearty wasp
#

yes

#

you're showing the MODS folder, not the AMUMSS's script folder or the report

indigo imp
#

nonono i just installed my mods and the season unlocker didnt work

indigo imp
hearty wasp
#

search on Nexus for AMUMSS

#

you'll see it right away

#

you basically put lua files into AMUMSS and AMUMSS makes the mods for you dynamically

vale iron
#

Are you getting the red text warning about mods when you launch the game

indigo imp
#

but the season rewardunlocker didnt work

#

imma try and do that amumss thing and use the lua files it came with

hearty wasp
#

you know how to use it right

#

you get the things via emote menu

round sinew
#

hey all, anyone remembers where the salvaged data/nanite costs for unlocking stuff in the space anomaly research trees are in the game files?

indigo imp
#

idk whgat i did

#

and its stuck on an endless loop

#

lmfao

round sinew
#

i could get this info from the wiki, or at least for some of the items which i've already confirmed the wiki has data on, but i'd like to get it from the files themselves

vale iron
#

alt+f4 it

indigo imp
#

gotcha

vale iron
#

It can't contact the update server for MBIN Compiler

#

It may be blocked by a firewall or something like that

hearty wasp
#

may just need to run the batch as admin

#

or turn off UAC

vale iron
#

I don't think you need AMUMSS, though; I don't think it will help you. If you're getting the red warning message and you have the latest version of the mod, with only the two mods you have installed, there's no reason it shouldn't work. I would go to what QP said and make sure you know how to use it

hearty wasp
#

good to learn how to AMUMSS early on anyway

vale iron
#

That's a good point

indigo imp
#

lol i just had to exclude it

#

it worked now

#

i have to put lua files here yes?

vale iron
#

Yes

hearty wasp
#

anyway, we tested the Ships, right?

vale iron
#

Wanting to release? I'd say go for it. Anything screwy the users will find

indigo imp
#

shall i run buildmod again?

vale iron
#

Once you have the LUA there, yeah

indigo imp
#

alright thanks!

hearty wasp
indigo imp
#

oh wait what about this

vale iron
#

That means you have multiple LUAs in there. You should only have one

indigo imp
#

oh

#

lol

vale iron
round sinew
#

i could get this info from the wiki, or at least for some of the items which i've already confirmed the wiki has data on, but i'd like to get it from the files themselves
i think i found it, REALITY/TABLES/NMS_REALITY_GCTECHNOLOGYTABLE.EXML

indigo imp
#

whats that thing that prompts after the warning mods screen? the yes or no?

#

my game just skips it

#

idk why

vale iron
#

I don't know of a yes or no prompt, can't recall that

indigo imp
#

oh nvm

#

idk why but it prompts to exit to desktop for some reason and removes it

vale iron
#

Do you have an RTX graphics card?

hearty wasp
#

that happens every time on my end too

#

normal shit dw

#

anyway here's Ships of Moar

vale iron
#

Woot!

hearty wasp
#

still don't have the lego ones

#

cos they're not in the GShips public release

vale iron
#

I just realized I have to fix the transparency on it, so they aren't ready 😦

indigo imp
#

also ever since i installed the mods there isnt anyone in my anomaly

vale iron
#

That's a common problem right now, regardless of mods

round sinew
#

seems to be an issue for others as well, so not mod related

hearty wasp
#

also if you or kibs got donation links have me know

#

I'll paste em on the page

vale iron
#

I do not, not sure about Kibs

indigo imp
#

bruhh

hearty wasp
#

emote menu

#

I just said that

indigo imp
#

OHH

#

ok thanks

hearty wasp
indigo imp
#

XD

vale iron
#

Apparently there's a lot of good lore set pieces in that scene

#

Sith artifacts

indigo imp
#

do i really have to exchange it

#

nooo

vale iron
#

Do you have 6 ships?

indigo imp
#

nope

#

only 1

vale iron
#

Get a crappy extra ship, then swap that one

indigo imp
#

oh i can still use that emote thing?

#

alright

hearty wasp
indigo imp
#

LOL

hearty wasp
amber meteor
indigo imp
#

allr thanks

#

pretty buggy xd

hearty wasp
#

"new multitool"

amber meteor
#

fighter ship as a multitool lmao

#

imagine not having hyperdrive in your multitool lol couldn't be me

#

huh -inf

indigo imp
#

thank god the bulkhead fit into my inventory

round sinew
#

in NMS_REALITY_GCTECHNOLOGYTABLE.EXML, would FragmentCost be what i'm looking for? the cost to unlock stuff at the space anomaly? thing is some values like 120, 200, it's easy to assume that these would be in nanites, but i'm worried i'm not in the right place.

amber meteor
#

any1 knows a mod that can be able to make more than 1 player fit into a starship?

vale iron
#

Fuck, all my fancy translucent lego pieces are broken. Is it the flag set? I'll have to lookup that conversation you had with Kibs about black glass

hearty wasp
hearty wasp
vale iron
#

Yeah, all invisible

hearty wasp
#

then yeah prolly flag set

#

try out the files I recommended in texture channel?

#

those 3 works ok for me

vale iron
#

Going to do that next, thanks

amber meteor
#

welp :/

indigo imp
#

wheres the retro jetpack unit

#

bruh

hearty wasp
#

at least we can sit inside of em with the new Ships Of Moar

vale iron
#

Yeah, that one is sweet

round sinew
#

nice!

indigo imp
#

thats cool

vale iron
#

Nice pose on that screenshot too

hearty wasp
#

I had to lower the seat's colls just to let myself stand on top of em so I can sit down

#

it better look fucking good

vale iron
#

hah

hearty wasp
#

anyway Imma go back to playing Wasteland 3

#

hmu if we got any issues on mats and shit

vale iron
#

Will do

steel crypt
#

Working on Lava and Swamp planet colors.

#

Does anyone have an opinion on this? Is this too green for a swamp? Too "lively" green?

vale iron
#

Looks more jungle than swamp to me. I'd definitely go for more brown if you want it to meet the traditional definition of swamp

round sinew
#

maybe a darker green

#

i tend to agree with Gumsk on that one

sinful anvil
#

I live next to 2 swamps and mine are very green with yellow grasses where the water is

indigo imp
#

does season reward unlocker not have the golden vector?

#

:(

vale iron
#

I'm pretty sure it does

#

You're looking in the emotes menu?

indigo imp
#

yeah theunlock?

#

also the retro jetpack i didnt get it for some reason

merry wasp
#

alright figured out why you cant make mods stackable

vale iron
#

I'm guessing the seed values make them like unique items?

indigo imp
#

is this supposed to be the golden vector?

vale iron
#

I saw someone else mention earlier a mixup between multitool and golden vector, so maybe

hearty wasp
#

How did that even fetch the freighter storage model

hearty wasp
#

Frigate shit?

merry wasp
#

If you give a product a DeploysIntoId that wil inadvertably disable stacking

hearty wasp
#

You get a transfer screen with a trail?

#

That's p weird indeed

indigo imp
#

thats my assumption xd

merry wasp
#

Still need some more testing

indigo imp
#

because if i didnt even accept it i wont get it

#

and i dont get any ship

#

if i accept it too but a trail lol

#

only get this beaut but rip no golden vector

hearty wasp
#

Thankfully consumerism doesn't have this problem lel

indigo imp
#

and retro jetpack