#nms-modding

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waxen cedar
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sry

fallow meadow
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So that is really tiny

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pretty much 0

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Hmm, could that mean ...

waxen cedar
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It was different before tho... or my mind is playing tricks

fallow meadow
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If we increase that, allow for SpaceBase?

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What file did you get that from?

waxen cedar
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just in the GCBUILDINGGLOBALS.GLOBAL

fallow meadow
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Sounds like something in ... yup

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I have a diff value though:
<Property name="MaxRadiusForSpaceBases" value="400" />

waxen cedar
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I'm on the latest experimental branch

fallow meadow
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Same

waxen cedar
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weird stuff

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just unpacked it

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why would it be different

fallow meadow
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Another new experimental on it's way though

waxen cedar
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where when wat fixes

fallow meadow
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Actually, I may be wrong, my bad

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Let me check something

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Let me check something

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I am wrong ... let me unpack 3.36 once more

waxen cedar
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do it

fallow meadow
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I'd better hurry

waxen cedar
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fun fact

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if you spawn buildings on non-atmospheric worlds they won't have NPCs

fallow meadow
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Awww, poor NPCs

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Either way, you were right that MaxRadiusForSpaceBases used to be a diff value for that matter

waxen cedar
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so they changed it now with the experimental?

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weird stuffs

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mm, space bases on their way this year >.>

fallow meadow
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I don't have all the versions unpacked, so not sure when exactly that changed

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It appears I was just on the first release for 3.3 where it was still 400

waxen cedar
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well what matters is that they have touched space bases recently

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that gives me hope

hearty wasp
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and the entity

fallow meadow
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Somewhat, or it's just weird naming as per usual. Maybe they consider the Anomaly and the Space Station all to be Space Bases?

waxen cedar
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yeh

fallow meadow
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Exited Steam to ensure unpacking 3.36 is going to finish without issue

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Usually exp. will be up around 30mins to 1hr after internal

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Might even be a public one with some additional changes?

waxen cedar
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OverrideRadius appears to be the flattening area

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I decreased it a bit and now some building parts get constantly generated inside terrain

fallow meadow
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It makes sense, although I would have expected to see some other structures have it too then, like the Portal for example

hearty wasp
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mmm transparency

fallow meadow
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@waxen cedar Just unpacked 3.36, but still having the 400 value for MaxRadiusForSpaceBases

hearty wasp
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lol now go unpack 3.37

fallow meadow
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Yep

odd crater
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Creepy sky.

hearty wasp
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forgot something

pale bronze
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is there a mod that fixes Steam VR performance problem for NMS? someone i know is having an issue related to that

hearty wasp
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not that I've heard of

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but look up vr on Nexus anyway

fresh dew
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is there a mod that replaces low flight? or is updated for the latest version of the game?

hearty wasp
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you looked in Nexus yet?

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there might be one that's working with 3.35

vale iron
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Max radius for space bases was added in 3.0

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They changed a single MaxRadiusForBases to two variables: PlanetBases and SpaceBases, which is why I've been predicting space bases sometime relatively soon

neat aspen
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Anyone got a save I can look at with expedition stuff completed?

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Haven't played since derelicts and I usually spend my time stretching the limits with code

fallow meadow
# neat aspen Anyone got a save I can look at with expedition stuff completed?

https://www.reddit.com/r/NoMansSkyTheGame/comments/mlqvdm/how_to_save_edit_to_get_a_completed_expedition_in/
Closest I can think of, shows part of the save required to have all missions completed, but yet to claim all the rewards in-game. Changing the "RewardCollected" values to 511 if I recall correctly, basically collects all main Phase rewards. When I say claim and collect here, I mean doing so within the Expeditions game. Redeeming rewards is done on any save in the Anomaly at the QS bot

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Following the Reddit post basically results in a finished Expeditions save

neat aspen
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Honestly, I just wanted to take a look myself

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Already got the stupid gold ship

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Looks tacky af lol

waxen cedar
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glad to see they are actually doing stuff with space bases

lilac sinew
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Hey guys, is there any way to remove the photon cannon in say a save file?

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i would like to not have it on my ship as a weapon choice

stiff ore
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idk if this works here but uh how does the blender glitch work

steel crypt
stiff ore
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HELLO GAMES: RATS โœŠ RATSโœŠ RATS โœŠ RATS

steel crypt
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Splinter ๐Ÿ‘†

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Whoa...whoa whoa whoa. You forgot the 4th "power to the people" fist. Your chant will not work.

obsidian tree
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HATS ๐ŸŽฉ HATS ๐ŸŽฉ HATS ๐ŸŽฉ HATS ๐ŸŽฉ

steel crypt
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noice edit

tropic wind
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NUKES โ˜ข๏ธ NUKES โ˜ข๏ธ NUKES โ˜ข๏ธ NUKES โ˜ข๏ธ

steel crypt
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I swear to god, if I see hats on a patch note.....

obsidian tree
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๐ŸŽฉ ๐Ÿ‘’

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m'lord

steel crypt
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GCHATSGLOBAL.MBIN

obsidian tree
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GcModGlobals.MBIN ๐Ÿ™

lime mesa
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farmer geks plz?

lilac sinew
lime mesa
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walking on tropical planets with huge plantations of geks living with strawhats and shit

hushed bronze
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GCMICROPAYSGLOBAL

hushed bronze
blazing crescent
hushed bronze
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@odd crater Hey are you playing with custom skies?

odd crater
odd crater
hushed bronze
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I was just wondering if your evil sky was a mod or not

steel crypt
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Dead planet at night

odd crater
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Like here.

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And here.

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I just love the new filters!

hushed bronze
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Yea I was thinking it was one of the filters, I just kinda got a little excited that you might be tackling sky themes ๐Ÿ˜„

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Color mods sure are fun

odd crater
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Full color palettes overhaul is next on my list, right after I can finally upload my latest BPG version.

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I also have terrain to tackle, tho.

hushed bronze
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do you use any "automated" methods, like how I use excel to mathematically assemble correlated colors and manage balancing?

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In short, I wanna tweak the saturation of clouds, I edit one number and it propogates to 192 ready-made color sets that I can insert into the modded file

odd crater
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No automation. Only the sheer power of insomnia.

hushed bronze
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you can still have insomnia with my approach rebooting 40 times to try to tune in the fog values lol

odd crater
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I have a feeling that colors and fog are gonna be my doom.

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I should prepare better.

hushed bronze
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hehe thhatskinda why i was asking

odd crater
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I have handcrafted literally thousands of "parts" for BPG. I'm gonna give colors a try.

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Last time I checked I was at something like 5000.

hushed bronze
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you mean like new asset creation or the values within objects files?

odd crater
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Sadly I'm not skilled enough to create new assets (I wish I was).

hushed bronze
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i actually am, but from what I hear of the nightmare that is NMS's conversion process, I was like NAH fuck that lol

odd crater
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My thing is creating flexible frameworks and feeding them with parts to generate a coherent whole.

hushed bronze
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Yeah I saw in your files how you configured the biomes and actually used that method in my own mod project that i never finished or released

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It was temporarily the method I used for grassfix to try to make it more compatible with other modders biome mods but nobody seemed interested in taking the extra step to play into that so

odd crater
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I integrated new grass settings in all my relevent files. From what I understand I've basically used the same as you?

hushed bronze
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idk I havent actually peeked on your files in about 2 years ๐Ÿ˜„

odd crater
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Well, maybe I should take a look at your color MODS before doing anything. I don't know how any of it works yet.

hushed bronze
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Did you leave your grass settings within larger biomes or did you extract them into grass-only independent files ?

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TBH my color mods don't use any of my newer techniques either yet and spring break is coming

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I have some complicated excel sheets i use for colors now that I would be willing to share though

odd crater
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Grass settings are applied in both complete tables and modular parts.

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Well, I guess I could use the help.

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Thanks.

hushed bronze
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I wont have time to explain them really, but if you bash your head on the wall for a little while you should be able to make sense of it

odd crater
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I'm a quick learner.

open wave
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Any overhaul mods that are compatible with Expeditions yet...?

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Anyone know?

hearty wasp
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you checked on Nexus yet?

round sinew
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"0 files" ?

neat aspen
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pls someone?

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I asked yesterday dont know if anyone will today. Does anyone have expiditions completed legit and would let me see their save on it? I wanted to look at the code

hearty wasp
neat aspen
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Dmr, although that's nice info, I do this because I enjoy pushing the limits

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Because i havent played in ages, I dont have a gamesave with all the new stuff on it for me to see what weird shit i can do

lime mesa
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sure what ever floats your boat

hearty wasp
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cyberpunk vibes

lime mesa
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halo vibes if am being honest

hearty wasp
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same

lime mesa
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What's a good modpack/mod I should get? I'm mostly talking about graphics and shaders mod that will make the game have more realistic visuals

hearty wasp
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reshade

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and whatever you like on Nexus

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we don't really have shader mods since HG killed em

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so just get some colour mods if you like

lime mesa
hearty wasp
lime mesa
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I canโ€™t not laugh at this

hearty wasp
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again, just browse nexus if you want to look for some mods you like

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you can sort by last updated and browse updated mods

fresh dew
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i put a lua script for a mod i have and the .pak for a mod into the AMUMSS script folder and ran the builder but nothing outputs. can anyone please help

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regardless of what i do the AMUMSS doesnt work. it doesnt output anything...

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does anyone know anything that could help me out???

open wave
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There it is... If anyone wants it. ๐Ÿ™‚ Works with expeditions.

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Looks pretty good too.

fresh dew
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i managed to figure it out.

hearty wasp
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cool

waxen cedar
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Just a little mockup idea but for reals. I wonder if it'd be possible to add the bridge scene into freighter warp screen

hearty wasp
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the warp is just a scene

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but since the tunnel's using an additive mat

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and if you've previously used image editing software

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you'll basically see the tunnel in screen blending mode

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you can take a look in the mod testing channel in the modding discord

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I've got a meme Ever Given mod put up there that adds a freighter into the tunnel

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and it's barely visible

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you'd prolly need to change the mat mode of the tunnels

hushed bronze
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@waxen cedar I know it was just a mockup but if you ask me, there should be minimal or no shaking. Its a billion ton monster freighter, after all

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i think static would be an easier mod too lol

waxen cedar
hushed bronze
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indeed

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Time to mod out the backpack storage!

stark plover
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is there a trigger to play sound on a player death

vale iron
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Or add shaking to everything so it's consistent

hushed bronze
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@vale iron BRILLIANT! A shaking backpack. I knew we could count on you

flint cairn
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to be fair, your backpack does actually shake when the personal refiner is running

stark plover
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even the inventory icon ๐Ÿคฎ

hushed bronze
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Backpack go brrrr

hushed bronze
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Is the 3.36 experimental having problems or what? Looks like its been on our rader for several days now

vale iron
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They keep updating it with more stuff

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They maybe intend it to be the last hotfix update and want to get everything in it

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Speaking of experimental, I hate that my Nexus is split off. Makes it hard to test some things

hushed bronze
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split off? what do you mean? @vale iron

vale iron
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Only other experimental people show up for multiplayer, i.e. none right now

hushed bronze
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I wouldn't mind if this were the last bugfix round for now.

vale iron
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Same here

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Finally someone came in

hushed bronze
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KILL HIM

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What good is being a modder if you don't murder people in the safe zones?

vale iron
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He got away. I'm a failure ๐Ÿ˜ฆ

stark plover
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can I ask a stupid question

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I get that if I am modded, I can still do multiplayer and all that, what I would like to ask is if I were using a mod that ie let me summon multiple creatures at once, would the person I am playing with be able to see all my summons or from their perspective would they see the changes my client is making in the game environment via the animals but not able to see the animals?

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additionally IK that if I have a mod that requires its own custom resources ie models, people obviously wouldnt be able to see that object, but would they be able to if the mod used vanilla resources?

hushed bronze
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I dont think a multisummon mod could even be made

stark plover
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ie

hoary drum
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Hardcoded functionality and all that

odd crater
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A Swamp planet. It uses a new dynamic system.
Everything is dynamic (almost)!

hearty wasp
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looking great

slate veldt
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Is it possible to extract a base from an Expedition save and transfer it over to a different save? Im looking to axe my expedition save to do a fresh normal playthrough but I kind of like one of the bases I made, and was hoping to keep it. (Sorry for any ignorance here, i dont know what all has been figured out with the Expedition saves yet).

odd crater
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Only two different planets in these shots. Basically taken from the same spot each time but looking in different directions.

fallow meadow
# slate veldt Is it possible to extract a base from an Expedition save and transfer it over to...

Certainly possible, and actually not all that hard once you know how to do it. Even easier considering this is one of your own bases and I assume you wish to stick with the same exact location/position.

One thing to keep in mind though, is to delete the current base, especially if uploaded, but only after having made a copy of the required data (save) of course.

If you wish I can guide you through. Likely easiest to do in DM. Let me know and I will shoot you an invite

slate veldt
fallow meadow
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In 6 hours it is 23:20 for me, so getting late. I am usually a night owl though, so give it a try. Sent you an invite already ;-)

hearty wasp
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just use NMSSE

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you can literally export your base into a standalone file and import it to any other save

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it's absolutely fucking magic I love it so much

slate veldt
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Yes, I assume it needed NMSSE, i need to check if i have the updated version though

fallow meadow
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Yes, sure it's magic, but import/export keeps the original base, which is going to give issues if not taken care of

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I personally like to avoid duplicate bases, especially with Expeditions being weird already and basically generating bases in 'normal' mode

hearty wasp
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nah if you're not pasting at the same spot there shouldn't be too much of a problem

slate veldt
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I was planning to move it to my main survival save anyway

hearty wasp
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even with the same name or the same location the game doesn't really give a damn since the save you're playing takes priority in loading

slate veldt
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And the base wasn't uploaded either (because i dont upload bases ๐Ÿ˜„ )

fallow meadow
hearty wasp
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then just don't put it in the same spot idk

fallow meadow
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Make a base in Expeditions, visit it in normal, and it is there, but from a diff owner

hearty wasp
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not that difficult to put down a base computer somewhere else

slate veldt
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Yeah...i like the spot though lol

fallow meadow
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Anyways, I am sure we'll work it out ;-)

hearty wasp
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if you have a base at the same spot in the save that you're playing

slate veldt
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And again, it would be going to a Survival save

hearty wasp
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then your current save takes priority in loading

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also with NMSSE you'll still need to have an established base slot to have a base loaded into

fallow meadow
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Only if you do it the easy lazy way ...

hearty wasp
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but it is easy

fallow meadow
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Still easy, yes, I do it all the time ... raw JSON

round sinew
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@odd crater those look cool ๐Ÿ‘

odd crater
dense rover
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Can anyone tell me what the actual hell is broken about this? I farmed for hours until I finally got the model I wanted and farmed until I got the S-Class, now this randomly changes back to my old freighter's model and even randomly changes secondary color which I can't change to any other color. Is it possible to fix this by save editing or back to farming?

hearty wasp
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sounds like a vanilla bug to me

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long lasting one, in fact

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p sure the colour thing is years old

dense rover
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And is there anything I can do about it?

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What does the 'Generate' actually generate?

hearty wasp
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random freighter seed

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as for things to do about it better ask at #nms-questions since the bug report channel seem to have disappeared

dense rover
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Which seed is causing the error? Can I just maybe change the seed up?

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Also, I think that channel won't be of much help since my options are to save edit or farm for it again

hearty wasp
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I think it may have something to do with old freighter in the past

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but since yours is prolly a "new" gen freighter I think it's just the game being weird

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you can prolly just try to change seeds a few more times if you'd like

dense rover
hearty wasp
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oh yeah the blackness is unsolveable if you're in some systems

dense rover
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And now there's an invisible barrier covering half of the entrance to the main room, so I have to jetpack over it

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So just try to change system?

hearty wasp
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yeah you can try

dense rover
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Alright

hearty wasp
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but yeah report to HG's zendesk will prolly help too

dense rover
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Warping doesn't seem to fix the blackness

hearty wasp
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then you're prolly stuck with it for a while

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unless someone else with previous experience can help you with that

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since it's a common occurrence as I've mentioned

dense rover
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I'll just farm another one and accept this game is broken

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Whatever thanks

steel crypt
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restart game didn't fix?

dense rover
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I didn't restart the game but the model thing has been going on for a while, not just limited to this session

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I was going to get off but I'll try restarting, why not

hushed bronze
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@dense rover This is not specific to any particular bug but: MP often causes this kind of thing. When doing anything besides specifically playing with others, you should disable networking

dense rover
dense rover
hushed bronze
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indeed

dense rover
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Well I'm guessing since it's fucked already, turning off network wouldn't do anything.

hushed bronze
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probably not for the already-fucked freighter, but it's a good idea if you intend to re-farm another one

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Again though, thats an extremely general tip, and your freighter problem may have exactly nothing to do with MP.

teal juniper
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Can i move my xbox nms account to pc? I will be moving to pc once i get my own place and have room for a desktop, but id lioe to keep my expedition limited time collectibles

vale iron
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@dense rover If you have a black (or really dark green) secondary color, that's actually an absence of color and there's no way to change it unless you change the seed values. What was the original appearance and we can try to emulate that?

hushed bronze
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@vale iron That just means you have a high concentration of chromium

vale iron
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Huh, I never knew that. Thanks.

lime mesa
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ello modders

vale iron
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Hello

lime mesa
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do you code?

vale iron
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I would call LUA more scripting

lime mesa
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ah i see

vale iron
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I used to do actual coding, but that's a long time ago

lime mesa
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which language

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I was learning python the other day because of a cyber course

vale iron
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c++ and java mostly, for scripting I did LotusScript, javascript, perl, python, html

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But that was like 20 years ago

lime mesa
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dang it gets easier though

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so I've heard

vale iron
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For sure. Once you know a good example of one type of programming, you can extrapolate to others pretty easily

lime mesa
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agreed

hushed bronze
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Gummy is ancient, it would seem

steel crypt
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What does that make me kiddo?

vale iron
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Hah, it took me a while to figure out that I was Gummy

steel crypt
hushed bronze
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mmm I see your color mods have all the best moves

dense rover
vale iron
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Yeah, please

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@dense rover

dense rover
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@vale iron Where do you even get the seeds for this?

vale iron
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nmseeds.club

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I think changing the home seed might change the color. I know it changes the race of the crew

dense rover
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I'll try this whenever I get on, thanks!

vale iron
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Let us know how it goes

dense rover
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Alright

dense rover
vale iron
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Awesome!

dense rover
# vale iron Awesome!

Nvm, the color broke again as soon as I got on MP to trade with someone lol. I might actually just make it black&red and call it a feature lmao.

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If the model doesn't break, I'm calling it good enough

vale iron
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That's really weird. I haven't heard of that consistently happening like that and don't know what could be causing it

dense rover
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It's not a bug, it's a feature

marsh eagle
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@dense rover 100 thousand of seeds here

marsh eagle
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Btw we now support the new creature and ship export tool on the server above and have a bot setup that will automatically display picture and all infos of the export file if you drag and drop it into the chat.

hushed bronze
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When the object you test turns out to be perfect spheres

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PUMPKINS

minor tangle
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Tomatoes

hearty wasp
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pumatkins

hushed bronze
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pumpamatoes

minor tangle
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Tomatokins

stark plover
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what is "usesmallerblackholejumps"

hushed bronze
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if its new, it may be the override that keeps expedition black holes from breaking games

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just a guess

stark plover
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oh yeah that might be the flag to make you warp back to that starter system

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just to clarify, my bases are saved under persistentplayerbases and that basebuildingobjects doesnt have anything I want in that folder?

hushed bronze
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?? IDK what youre lookiong for or trying to do

stark plover
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normal blender building

hushed bronze
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You should build with construction materials, not blenders

hearty wasp
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lmao

stark plover
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it's hilarious how not funny you are

hearty wasp
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nah mate it's pretty funny

stark plover
fallow meadow
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Waiting for the laughter to settle
@stark plover Your bases, including freighter base, are under PersistentPlayerBases. Anything in BaseBuildingObjects are items usually build/placed outside a base, like Beacons, Signal Boosters, etc.

stark plover
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cheers

hushed bronze
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I do work hard at being hilariously unfunny

fallow meadow
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With Blender you just click one of those numbered folder icon names (any base) and copy all the data inside, to then paste as a base into Blender

stark plover
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alright concept proved time to reduce my pyramid build from 1500 pieces to 15

fallow meadow
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Scaling parts eh?

hushed bronze
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Monster pyramids are a vital part of the modding community

stark plover
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this is what I'm working with rn but it's pretty

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y'know

stark plover
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7 HOURS LATER

hushed bronze
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@stark plover Snapping mod?

hearty wasp
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snappoints don't scale with the mesh

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prolly just blender

round sinew
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@hushed bronze something weird going on with the nexus page for stratos? ๐Ÿ˜ฆ

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i'm logged in and everything - oh maybe it's hidden

desert forge
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Let me just say

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I appreciate all the work you guys do

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because I am sure that having your mods broken by every single tiny patch is infuriating as hell

hearty wasp
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I literally can't update my mod for half a month

desert forge
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Question about AMUMSS tho

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do i have to entirely empty ModScript before using it to combine other mods?

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I forgot if these two folders were necessary and came with it, or were created by my last merge

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Question... can deleting a mod from your folder have catastrophic impacts on your save, the same way deleting a Skyrim mod can?

hearty wasp
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not really

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your base can be covered in rocks if you got terrain gen mods, but other than that there ain't many fucky stuff that can happen

odd crater
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My new dynamic Lush planets are looking great.

hushed bronze
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@round sinew No, the newest one is currently an "Old File"

odd crater
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Testing is slow but gives results!

hushed bronze
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"Fixed an issue that obfuscated information important to modders"

hearty wasp
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this sure looks corrupted

open wave
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Whoa... Wtf is that^? Lol.

waxen cedar
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thomas the globglobgabla

desert forge
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Ah, it apparently doesnt

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Also apparently some people did manage to tame a sandworm back in Companions with this, but then the game immediately forces a crash once you do

hushed bronze
# hearty wasp this sure looks corrupted

I'm reporting you for repeat offenses of purposely creating nightmare-inducing abominations and unleashing them into the NMS universe with total disregard for players' ability to sleep

stark plover
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does anyone have a link to a tutorial about how to interpret base "position" and "forward" in the json

vale iron
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I don't know if there is one, but if it helps, I think the base computer is positioned relative to an absolute point in the system that has a particular facing. All the other base parts are then positioned relative to the base computer and its facing.

stark plover
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nah once the base origin is set you can move the base computer anywhere in blender without changing the base origin and its build radius

fallow meadow
#

A base gets a Galactic Address, a position and 'forward' vector, Then the Base Computer is more or less at 0,0,0, with Up and At vectors. And indeed, all other parts relative to the Base Computer. The vectors are normalised and used for orientation

stark plover
#

is the origin changed when you do the save editor swap to signal booster?

fallow meadow
#

In Blender other things happen. Moving a Base Computer in Blender is not the same as doing so in-game

#

Yes, origins and relative positioning changes when you do so

#

You'd have to understand 3D Vector math to fully understand and work with doing such calculations manually

stark plover
#

nah a basketball player doesnt need a physics phd to make a 3 point shot

#

im going to slam dunk this fuckin base build so hard

robust spruce
#

The Blender plugin is real easy to use. The hurdle is Blender itsself lol

#

If you've never used Blender before it's daunting. Once you get comfortable with it, it's fine. Learn your keyboard shortcuts! Haha

#

I want to add these in eventually, Zanarkand city inspired buildings

desert forge
#

Is it possible to create a mod that gives you more Companion slots?

vale iron
#

No

open wave
#

Hey, can anyone help me out...? I been playing NO Man's SKy with the "Fantasy Overhaul Mod" as seen here: https://www.nexusmods.com/nomanssky/mods/1742?tab=files&file_id=12139 and it was working just fine for me for the past 3 to 4 days now, until today... Everything starts up fine, but once I get into the game I can't get my ship to fly. I launch, but then I get stuck in the air and my starship doesn't move at all.

#

Sometimes even the game itself would freeze up.

#

I tried to repair the game ((through verifying files...?)), but that didn't work either.

#

Should I re-download the game completely...?

hushed bronze
#

@open wave There was an update literally today. Just delete the mod for now, and check in on the page until Red releases a new version of the mod for 3.37

#

He's usually super quick, so nothing to worry about

#

TLDR: its 98% likely the mod lost compatibility with the game, and your game is not broken (at all)

tame birch
#

so hey, I'm trying to combine two mods that both effect gcgameplayglobals. The only thing that effects how long it takes to scan an object or a creature are the property BinocMinScanTime, and the three after that right?

open wave
round sinew
#

heh had the same issue last night

#

forgot to double check stuff after 3.37 dropped, then went afk and sorta forgot about it

#

on my end, no metrics lines from lo2k was the culprit, but as usual, Lo2k blazing fast on the updates

hushed bronze
#

tends to happen when he's intimately familiar with how to build mods via direct hex edit ๐Ÿ˜›

vale iron
#

Yeah, he does best of both worlds, hex editing and LUA

hushed bronze
#

@round sinew

#

Also, with Stratos, you can kiss hard blue night skies goodbye! ๐Ÿ˜„

#

(Unless you actually find one that was generated as blue by chance)

hushed bronze
raven matrix
#

Are there any mods that make flying not absolute hell?

hushed bronze
#

Some exist to make improvements, but the underlying system is junk so there's only so much that better settings can do

#

In any case, 3.37 broke flight mods, so you will have to wait a few days even for those

raven matrix
#

Oh boy

waxen cedar
#

@hushed bronze Does stratos disable the instagram filters?

#

since those aren't needed anymore

odd crater
hearty wasp
#

custom colours galore

#

tbh tho the vanilla colour palettes are already pretty extensive barring full R/G/B

#

but it's still cool to have custom colours relatively easily accessible to the user via presets

tropic wind
#

TF is that head

hearty wasp
#

the xbox preorder helmet I think

#

it's not as precious as it was since crossplay means you can actually meet xbox players on any platform

#

but back in the day it's pretty ballsy

#

anyway I ran out of things I want to do

#

maybe I should go back to my actual money-earning work

hushed bronze
#

@waxen cedar it shouldnt do anything to filters, but do you mean the ones randomly assigned to planets?

#

Because if so, thats a different mod, but also a pretty easy one

rich harbor
#

really need some help locating my saved files to use a save editor i'm using windows 10 version. i know where my files are but can't get them to show in the editor

fallow meadow
#

@rich harbor What Save Editor are you using and are you on Game Pass or Steam or GoG even?

hearty wasp
#

windows 10 by uwp?

rich harbor
#

this one

#

gamepass

#

pc

vale iron
#

That doesn't work with Gamepass

#

You have to use NomNom

rich harbor
#

says it does ๐Ÿ˜ญ

#

have you got a link please

#

@vale iron

vale iron
#

It does? Yeah, one minute

#

It's not updated recently, so there can be some issues, but it works https://github.com/cengelha/NomNom

rich harbor
#

aww thanks a bunch

#

@vale iron any chance of 5 min of your time i'm a little stuck

vale iron
#

Sure, what's up?

rich harbor
#

i'm a pc noob xD

#

cant seem to get this going if you feel like jumping in a chat for 5 to help that would be cool as

vale iron
#

I don't have audio right now, so can't do voice chat. Did you get the editor installed?

rich harbor
#

downloaded

#

i'm a serious noob

#

i could call and share screen if thats cool?

#

then you could shout instructions at me xD

#

LOL

vale iron
#

Yeah, I can try to type instructions at you ๐Ÿ™‚

rich harbor
#

i have downloaded it and extracted the files but can't seem to find the exe file

hearty wasp
#

that'll work basically just as well

steel crypt
#

Man, ever since I saw it as "Gummy", all I can think of is a 112yo lady that basically can't open her eyes and some good portion of her face is tucked into her toothless mouth.

fallow meadow
#

@vale iron I keep saying it, I love the JSON, lol
Deleting a multitool from the main window, only changes the multitool > Store > Seed to false with 0x0. It doesn't actually delete it.

vale iron
#

Oh I didn't know that. TBH I didn't even know the GUI had a delete multitool function ๐Ÿ™‚

fallow meadow
#

I don't trust any of those buttons on the main GUI

#

Many will just get you into trouble one way or another, lol

hushed bronze
#

I feel like we need another channel for save editor

lean saffron
#

Is there a mod that shows actual distance for waypoints that are far away?

hushed bronze
#

Its actually probably possible

#

@lean saffron Do me a favor and figure out exactly what distance the game starts displaying a timer instead, and I'll see if I can spot the proper setting for it

lean saffron
#

Okay, will do next chance I get. Iirc it's either 1000u or 1200u.

hushed bronze
#

i need it as exactly as possible. If its 1150, I wont find it by searching 1200

lean saffron
#

Hah, apparently it changes to 4:57 as soon as the distance exceeds 1,244u. That's not the number I remember from the last time I checked, but it's what I'm seeing now. (Using a save beacon). @hushed bronze

hushed bronze
#

Ill see if the obvious file has any matches for a number close to that

#

i don't see any clear hits in the file I was hoping for, sorry

lean saffron
#

No problem, really appreciate the attempt. :)

hushed bronze
#

I still feel that, if that value can change, its probably controlled through the UI Globals file, but it looks like it may not be as straightforward as just "switchdistance"="1245" or something

lean saffron
#

Right, makes intuitive sense. Oh, and fyi I was on foot, in case that wasn't obvious.

vale iron
#

I know I saw a setting somewhere that looked like that for ships. Something like distancetotime

lean saffron
#

RE my use case, I'm trying to improve a crashed ship grid search strategy.

hushed bronze
#

Golden ships look DAMN FINE when the lighting is strong enough to let it shine ๐Ÿ™‚

#

I still don't know why HG decided to just make the lighting too dim

#

The brightest vanilla environment is like a cloudy day

vale iron
#

Yeah I've been noticing that when testing ships. I've even added a couple of pointLights just to illuminate the exterior of the ship some

#

Did you turn up the ambient?

steel crypt
#

You might look for the number for the time instead of distance when looking for the change. Does that make any sense? Doesnโ€™t sound like it to me lol

hushed bronze
#

@vale iron Its a combination global light power from 3 to 4 in the graphics, and high values on the lightcolor in the sky profiles also

round sinew
merry wasp
#

man using some bad practice when "coding" rn

hearty wasp
#

all code are bad code

#

it's just the difference between working or not

merry wasp
#

well

#

adding comment every where isn't usaully considere a "good practive"

hearty wasp
#

at least there are comments

merry wasp
#

true dat

#

XD

hearty wasp
#

I mean I kinda shove comments all over the place in my lua too lol

merry wasp
#

i just sarted my mods

#

so don't even have lua yet

hearty wasp
#

cos when I wrote that I somehow forgot what the lines do

#

and I had to read the lines again

merry wasp
#

i know the feel tho

hearty wasp
#

and just write em down to make sure I don't forget again

#

yeah that's middle schooler level programming for ya

merry wasp
#

forgot lesson one of programming always have something to write down notes

#

inventory multiplier are Int's not dec's or floats

#

good to know >_>

hearty wasp
#

you fucking with the hardcore "multiplier"?

merry wasp
#

invetory multiplier for survival

#

so yes?

hearty wasp
#

I completely forgot how those work

merry wasp
#

commetns

hearty wasp
#

I only know there's a multiplier for most shit for survival

merry wasp
#

also normal

hearty wasp
#

I remember doing that for my jetpack tweaks too

#

even with names some of those are ambiguous as hell

merry wasp
#

im just trying to make a "balanced" invetory for survival

#

i assume this translate to permq too

hearty wasp
#

yeah I think so

merry wasp
#

good

#

๐Ÿ˜„

#

yeah the naming conventions are bit odd

#

but at least readable

#

so thats something ๐Ÿ˜„

hearty wasp
#

sometimes they even leave in typos just to fuck with you

merry wasp
#

hehe

#

these multipliers are weird to say the least

#

but easy enough to understand

hearty wasp
#

at least it's not ran through some other algo

#

the game really just multiply I think

merry wasp
#

yup

#

it like default =250 ship multiplier =2 so 1k ship storage

#

well its but more conveluted but :p

#

but that how it works from how i can see from here

merry wasp
#

think i figured out most of those values now

merry wasp
#

trying to figure out how to make a lua but i think i'm missing something -_-

hearty wasp
#

you looked at the example scripts?

merry wasp
#

nope was kinda testing my mod to see IF it even affects perma

#

but have had some crashes

#

so yeah not sure its my mod or other mods

shadow moon
#

does anyone know of any NMS mods that add visual effects to make it more scawy

lean saffron
#

I seem to recall seeing a comment in one of the goatfungus commits about pulling stack size changes due to them being tied to game mode.

#

@merry wasp

merry wasp
#

why do i forget we have save edit to cheat for testing purposes >_<

shadow moon
#

@hearty wasp can you link pls? Id appreciate

hearty wasp
shadow moon
#

dog I get a bunch of different mod results though. is the mod titled "Project V" the one IM looking for because it was the first result @hearty wasp

hearty wasp
#

reshade are presets

#

you install reshade for your game first

#

so install reshade

#

for No Man's Sky

#

and then you can get reshade presets from Nexus

shadow moon
#

yeah but googling it doesn't give me the programm

hearty wasp
#

the site should just be named ReShade

#

it's not a program made specificly for NMS but for numerous games so you won't see "No Man's Sky" in the site except for may be the supported games page

hearty wasp
lean saffron
#

Is there a set cap on starship crash sites?

#

(Per planet)

waxen cedar
#

Anything interesting datamined now apart from new launch thruster upgrades and water files?

vale iron
#

A new function on the multitool, Spawner and SpawnerAlt

waxen cedar
#

I wonder what for

#

could it spawn some physics objects probably

vale iron
#

No clue, didn't get much out of it other than a name

sleek dune
#

are there any mods for vr specifically

shadow moon
#

does anyone here know of any reshade presets that make no mans sky look scary?

hushed bronze
#

@sleek dune A few, just search "VR" in nexusmods

merry wasp
#

morning people, is DefaultInventorybalance the only file where you can change inventory size? As making edits in this file seems to cause freezes (tested on my own mod and someone elses mod)

hearty wasp
#

also I've never seen a gek hobo

#

I may need to actaully fix that

lime mesa
#

'shitter'

#

HHAHHAHA

dawn haven
#

@desert forge any advice for exocraft speed mod, or anyone else..? Ones i tried doesn't seem to work

hearty wasp
#

yeah

#

wait or make one yourself

#

look on Nexus for any car mods and provide a lua script too

#

in case the author just haven't gotten around to updating it

#

since the compiler only came out last night

#

speaking of which I should make one for my personal ones too

dawn haven
#

ye.. so wait.. Dunno how to make those for my self..

hearty wasp
#

or wait a week tops, global mods are usually p easy to update

#

I did mine in like 2 minutes

lime mesa
#

I have 2 questions to use mods do I have to start a new save? And can I play online with my moded save even if my friends doesn't have mods?

hearty wasp
lime mesa
#

Thanks

#

Sorry I'm new here didn't know it was such a frequent question

hearty wasp
#

it's k

#

that's why I have a png for it

#

saves both of our time

vale iron
#

@dawn haven I have a LUA for one myself. I can update it and share it with you if you need

dawn haven
#

Ah. Just saw this, would be cool.. let's talk about this more in another day.. have to go to sleep for now
๐Ÿ™‚

lime mesa
#

ight someone mod Maury into a gek

cunning rose
hushed bronze
lime mesa
#

AHAHAHHAA

#

its a joke am not forcing anyone

hushed bronze
#

But he's a mad modder who does things like hobotown, nightmare train cartoons, and peeing

#

so

stark plover
#

good morning I hate blender

hushed bronze
#

dont hate blender, hate math

smoky patio
#

what pc mod makes it where you can place underwater objects above water

hushed bronze
#

I know Beyond Basebuilding does it

#

GBase probably does too

#

@smoky patio This one here

smoky patio
odd crater
#

Why haven't I used Exosolar's Stratos before?
Totally changes the mood of a planet.

hushed bronze
#

Personally I also like to cut the high clouds ๐Ÿ™‚

#

(People complained when it was rolled into Stratos before)

#

@odd crater Two very different planets there, or is that just you changing the planet up between shots? (I'm concerned about seeing you have two almost identical skies in quick succession like that)

odd crater
#

Fourth shot is from a different planet than the first three.

hushed bronze
#

thats what I mean, you got another purple with green clouds. I hope the skies are shuffling properly

odd crater
#

Well, I do see this sky often.

#

I can't properly test planets rn due to borked files, but enough to say I see the purple sky a bit often.

hushed bronze
#

Im working on a new one btw, with a palette for every biome type, since they're separated now which is fantastic

#

One random desert specific sky

odd crater
#

Purple sky with green clouds again.

hushed bronze
waxen cedar
#

fancy

hushed bronze
vale iron
#

Custom ships mod for testing in the mod-testing channel of the modding discord, if anyone wants to try it.

hushed bronze
#

Is it a reassembler or new parts or what?

#

or like a flight mod

vale iron
#

7 ship models from sketchfab made to work in NMS. Razor Crest, Serenity, TIE Silencer, Droid Trifighter, Jedi Starfighter, Batwing, Imperial Shuttle

fallow meadow
stark plover
#

nah the issue is that nms only scales xyz as a group???? and blender you can scale them individually and it doesn't get along well if you try to make things thinner or whatever

fallow meadow
#

Exactly. You can not scale objects 'per' axis in NMS. So you do not define an axis when you use scaling in Blender (S)

tawny coral
#

Hi everyone, literally discovered 15 mins ago that nms has mods lol. I'm trying my hand at finding a derelict freighter using no man's connect. The teleporting to location ''works'', but i can't seem to find out where i'm supposed to look for the freighter. Can anyone help me by explaining?

hearty wasp
#

how do you even do it in vanilla

#

like signal scanner?

tawny coral
#

I haven't been playing for long, but you mean that i would have to travel to the location, and then use a signal scanner?

#

I guess there's another mod that i need to have to reach it huh

hearty wasp
#

no I just mean that you may need to look for the derelict location with vanilla methods

#

cos NMC takes you to the space station right

tawny coral
#

Yup, and then there's a base on the closest planet called 'Pyrite mine & 'S'DFr'

#

The freighter im looking for seems to be a popular one, as it apparently always spawns on the same coordinates?

hearty wasp
#

yeah

#

so do you know how to look for one in vanilla

#

cos I don't

tawny coral
#

I'm trying to find it using a space anomaly detector

#

flying around the planet and hoping it will pop

hearty wasp
#

but yeah, that's not really a "bug"

#

you just have to find it

tawny coral
#

Uff, this is becoming a lot of work for some nipnip buds

#

Aaaaand the anomaly detector found a hazard containment field instead -_-

hearty wasp
tawny coral
#

Thanks for the help

desert forge
#

Are there any mods that make refining faster?

#

I'm tired of waiting 20 minutes for a stack of resources to refine, only to check and see that the refiner just straight-up ate all my resources and sent them to the shadow realm

west needle
#

search nexus for "refiner" and you'll probably find one

#

like that one

desert forge
#

Last updated April 1st

#

I'm not gonna try anything that isn't updated for 3.37

west needle
#

it works for me

left sentinel
#

yeah it will likely be safe as its basically xml value changes lol

#

it had to be actually updated like a couple times when they officially sped up refiners

hearty wasp
marsh eagle
#

Here is a proof that finally ship seeds have been solved by me, all these (SEED DECODED branded) seeds below produce the same ship form wise for haulers. More infos on the seed discord soon.

0x5EEDDEC0DED035F2
0x5EEDDEC0DED030B5
0x5EEDDEC0DED0B271
0x5EEDDEC0DED2C495
0x5EEDDEC0DED3C7D2
0x5EEDDEC0DED4C6B7
0x5EEDDEC0DED5A36C
0x5EEDDEC0DED6AC60
0x5EEDDEC0DED8FB66
0x5EEDDEC0DED9E2D9
0x5EEDDEC0DED23C97
0x5EEDDEC0DED39CE9
0x5EEDDEC0DED63A56
0x5EEDDEC0DED68EB8
0x5EEDDEC0DED84B6D
0x5EEDDEC0DED140CD
0x5EEDDEC0DED253D3
0x5EEDDEC0DED1242F
0x5EEDDEC0DED2875E
0x5EEDDEC0DED7886E
0x5EEDDEC0DED15798
0x5EEDDEC0DEDA4BAE
0x5EEDDEC0DEDA557C
0x5EEDDEC0DEDA649E
0x5EEDDEC0DEDA9626
0x5EEDDEC0DEDAEA85
0x5EEDDEC0DEDB784B
0x5EEDDEC0DEDC8C06
0x5EEDDEC0DEDD825A
0x5EEDDEC0DEDEAD68
0x5EEDDEC0DEDF0219
0x5EEDDEC0DEDF3CEA
hushed bronze
tawny coral
somber lava
tawny coral
#

No idea what that means exactly, but i am hyped

somber lava
#

Mjjstral figured it out, not me. I was just memeing.

marsh eagle
waxen cedar
#

would it even generate anything

somber lava
#

That would be interesting lol

hearty wasp
#

I'm p sure the seeds are in hexadecimal

waxen cedar
#

Rip. So we can't just have ship seed that constantly changes like we can with name formatting

hearty wasp
#

so you either 1. crash 2. have the seed revert to 0x0 3. translated from whatever system the game thinks it is and translate into hexadecimal (pretty sure it's not happening)

#

I mean you can still try

waxen cedar
#

golden vector seems to have seed 0x1

hearty wasp
#

would be a neat thing to know

somber lava
#

Would be funny if 3 worked. Could just have the seed "THEFUNNY" translated into hexadecimal.

hearty wasp
#

I mean you can try

#

no one's stopping you but your console

somber lava
#

How would you even go about modding on console?

hearty wasp
#

mostly you don't blob

somber lava
#

lol

marsh eagle
# hearty wasp so you either 1. crash 2. have the seed revert to 0x0 3. translated from whateve...

That depends. If I say the game actually uses the decimal value of the hex someone else comes and says no but the cpu handles it in binary. It is just common we exchange seeds in hex. The savefile takes hex. The rewardtable only accepts decimal. Sure you can convert any phrase into hex as its just ascii code index. But as we exchange in hex we are limited to these if we want to use true words https://nedbatchelder.com/text/hexwords.html

marsh eagle
somber lava
#

I'll keep that in mind

hushed bronze
#

@tawny coral im calling this a forum

tawny coral
hushed bronze
#

look, everybody! This is what snow-colored snow looks like in NMS XD

lime mesa
#

Do we have a mod that changes all the Rasas into Honda civics

hushed bronze
#

Not yet

lime mesa
#

Tragic

hushed bronze
#

ikr

#

time for the next biome

hearty wasp
#

We only have a mod thaf changes all submarines to Honda Accords

#

Imagine that sentence without context

#

Actually this entire exchange

hushed bronze
#

then we would need a mod to turn all Honda Accords into Honda Accordions

odd crater
#

A few shots showing a random swamp planet.

#

All from the same world, which represents one of the thousands possible asset / placement combinations.

steel crypt
#

DUD'S SKY updated v3.37.1
-Updated all mods for compatibility.
-Added headlight to ClassicGoldenFighter
https://www.nexusmods.com/nomanssky/mods/507

DUD'S SKY - COLORS updated v3.37.1
-Updated all mods for compatibility.
-Added solid color nights.
-Added Dead planet thin atmospheres.
-Improved fog.
-Improved storm fog.
-Major rework of fog related palettes.
-Added pure black space with distant suns.
https://www.nexusmods.com/nomanssky/mods/968

waxen cedar
#

just realized the mt spawn function might be related to some expedition reward multitool

#

for the future

stark plover
#

if I have to edit a prop so that it loads first, like a platform under a teleporter, I can just go ahead and change the timestamp on that prop in blender right

lime mesa
#

I love this channel lmao

hushed bronze
#

Anyone figure out how to affect fog on Prime planets? There seems to be a whole section for prime planet fog, and it seems to do exactly nothing. The regular fog settings dont touch them either

steel crypt
#

Anyone notice the colors of the loading screen nebulae are different now? Are they loading from an external palette? Hmmmm

hearty wasp
#

I've been seeing more dimmer colours in addition to already existing ones too

#

Rayrod did something with galaxy map back in the day he might know more?

hushed bronze
#

@steel crypt Changes to the nebula colors was mentioned in recent patch notes

hushed bronze
#

supposedly it was a minor shift to help with visually impaired fellas

fallow meadow
stark plover
#

from what I understand watching builder youtubers, while props are ordered alphabetically in blender they are ordered by time ingame and are loaded in that order

fallow meadow
#

Load order is done by the game itself (executable). Not sure if there is any way to control this through modding, but certainly not by save editing

stark plover
#

okay how is load order decided by the game

fallow meadow
#

Props are not ordered alphabetically either, in Blender, sure, but not in your save when saved by the game

stark plover
#

okay

#

i clearly understand that

#

can you just tell me the answer

#

how can i control my load order

fallow meadow
stark plover
#

which would be

fallow meadow
#

I don't know, because I have never looked into it, nor am I willing to look into it because it is likely hard to figure out. Don't see a need personally

stark plover
#

why would you give advice if

hearty wasp
#

add pluses to have no priority

#

add tildes to have more priority

#

to the beginning of the file names

#

done

stark plover
#

cheersa

fallow meadow
#

We're not talking load order for mods to be added

#

We're talking load order of objects in-game @hearty wasp

hearty wasp
#

oh

#

that's basebuildingcosttable

#

just

stark plover
#

um, based?

hearty wasp
#

make everything you want not disappear have the building cost of a decal

fallow meadow
#

Still doesn't quite change load order

stark trellis
#

might be worth a shot

fallow meadow
#

That is just 'render cost'

hearty wasp
#

that's because "load order" of said objects are basically based on distance and if they're inside of your FoV

fallow meadow
#

Sure distance can be part of it, but it onvolves a lot more

hearty wasp
#

but if you set to to be always loaded they won't have pop out

fallow meadow
#

Yes, sure I can set an object to not render, but still it gets loaded. And sure you can change LOD to make it render the full LOD as if it is actually close to you, but it doesn't actually make the object closer, therefor not loading it any sooner

hearty wasp
#

yes because it's based on distance to player

#

want it to get loaded

#

get close to it

#

look at it

fallow meadow
#

Anyways, I am pretty sure that it is going to be tough to actually change load order of objects through modding, if even possible, as this is usually part of the actual engine

#

Why would you want to try this to begin with @stark plover ?

hearty wasp
#

yeah so just make it always loaded

fallow meadow
#

You mean to say, make it always render, which is something quite different

stark plover
#

to address people falling through structure props

stark trellis
#

yeah the loading is pretty sporadic and oftentimes floors and walls will be the last thing to load in

#

great way to get stuck or die

#

it seems to be chronological based on our testing

fallow meadow
#

Reporting the issue is a first step, Another thing is to see if you can troubleshoot your system to get better performance, so it is less likely to happen. Maybe lower some settings?

stark plover
#

in that indium system I raid in there are tons of examples of buildings only loading half of the stuctures or technologies in a way that would be consistent with an intelligent design

stark trellis
#

its not an inherent bug, just how the game loads

#

it loads in order of whats first placed

stark plover
#

it might be based on the order in which things are written out in the json

stark trellis
#

oooh yeah

#

i guess you could go in and change that manually?

fallow meadow
#

Ok, so this is an issue the player has to solve and figure out?

stark plover
#

i could isolate floors and edit them in first and then just paste the rest back in after

fallow meadow
#

I get it ... lol

stark plover
#

idk why you still think this is some kind of mod

hearty wasp
#

it's a feature

stark plover
#

this is vanilla plus

hearty wasp
#

HG made shit not load or popout to reduce performance impacts

#

best case is they cycle in pop in / pop out

#

worst is that they never load or pop out and never come back until reload

stark plover
#

yeah case in point, ever scale the holographic galaxy toy up? the outline will load but the actual galaxy graphic doesnt load until youre practically inside it

fallow meadow
#

Scale with Blender or with in-game options?

#

Just trying to make an actual point

stark trellis
#

blender

fallow meadow
#

There ya go

hearty wasp
#

I mean you can't scale past the LOD point in vanilla anywhere lel

fallow meadow
#

That aside, scaling the object while other things may not scale along, or differently, has some odd results at times.

hearty wasp
#

also isn't the toy galaxy only pop up when you're close to it?

#

that's... an entirely different thing to floors not appearing

stark trellis
#

yeah of course

fallow meadow
#

Ever tried scaling the pressure pad? Signal/collision detection becomes larger, while you scale down the object to be smaller. So hey, we have an issue, because we do things we were not meant to do...

stark trellis
#

yeah I mean obviously theres a reason you can't scale some items at all let alone infinitely in vanilla so broken stuff is to be expected

stark plover
#

this isnt an issue that is relevant to the scaling

#

anyways, the only thing that it really affects is that LOD doesnt pop in until you're too close from the player perspective and that extraneous details, like the LOD highlights on concrete walls, don't clip anyways

#

which is something to be expected

#

and if anything, my scaled builds take less resources to render and less bandwidth overall, because the entire build only appears to be massive but is only about 400 pieces and so on

#

I could lower that number if I wasn't so hard for the triangle shapes

hearty wasp
#

I just found out you can format chat text to have no sender name

#

with emotes

#

Azure would you like that?

safe swan
#

This is only kinda related to modding but, i can't export a model from the game using assimp(fbx collada n stuff).

Im not the coder guy so... yeah, i couldn't even code the thing myself

hearty wasp
#

get NMSDK

#

it's a plugin for blender

waxen cedar
#

still trying to figure out how to apply text delay scrolling

hearty wasp
#

but yeah with a custom emote you can just set up a chat message, set disable prefix to true and you can have just any message without your name attached

#

barring censors

waxen cedar
#

neato

hearty wasp
#

string fields are limited to 32 characters tho

waxen cedar
#

you can input longer strings with save editor tho from my understanding. Unless the game just cuts the rest out

hearty wasp
#

it's the limit of the struct

waxen cedar
#

ah

hearty wasp
#

since it uses 0x10 sized strings

#

pisses me off cos now I can't write new interactions

#

without modding the language files

safe swan
hearty wasp
#

oh yeah

#

download the latest mbincompiler

safe swan
#

To where

#

Sorry for me being the noobiest noob

hearty wasp
#

wherever you want it to be because

#

you'll be selecting the path in here

safe swan
#

OH

hearty wasp
#

PCBANKS location is actually Unpack location

#

you gotta unpack the game first

safe swan
#

I know everything ele

#

I just didnt see the side window

#

Bruh

hearty wasp
#

yeah it's not even in the current documentation

#

but it's always been in there monkeyman just didn't really write that down

safe swan
#

Normally i have this side window thing open

#

xd

#

Thanks

#

Uh

#

Blender being a smalll lil' sh*t

#

Has a error

hearty wasp
#

you on 2.9?

safe swan
#

2.92

hearty wasp
#

try 2.82

safe swan
#

Uh

hearty wasp
#

NMSDK's not updated for 2.9 yet

safe swan
#

Duck

#

2.83 lts working too?

#

I mean it should

#

Same error

#

Ima keep it short

#

File [blender 2.83 addon path] line 801 in execute settings=keywords

#

Filenotfound: [scene mbin path]

hearty wasp
#

file not found as in the geometry or the scene or something else?

safe swan
#

No such file as the scene

#

File

hearty wasp
#

I assume you unpacked everything already

safe swan
#

Not being able to send images hurts

hearty wasp
#

or imgur then put up the link

safe swan
#

Ill do 2nd

#

Brb

#

Oh and i unpacked to a cimpletly different drive

hearty wasp
#

it should be fine if you defined it

#

you saves the settings right

#

else it could also be a permission issue

safe swan
#

I defined the pcbanks because it told me too

hearty wasp
#

nono do the unpack

safe swan
#

Hm

#

Sure

hearty wasp
#

monkeyman's a dumbdumb cos he assumed everyone unpacks to pcbanks

safe swan
#

He big dumdum

#

There

hearty wasp
#

well is the file in the path specified?

#

also you HAVE TO unpack at least models, materials and textures

safe swan
#

I did

#

OH

#

Another big dumb from me

#

I saved node mbin that isnt the actual--

#

Let me try with the actual thing

#

More errors

#

Now it cant add an empty to the scene

hearty wasp
#

no descriptor

#

try to uncheck proc gen scene option

#

in the import window

safe swan
#

It just says draw hulls clear scene blah blah

hearty wasp
#

try uncheck import recursively

safe swan
#

Okay lemme do zhat

hearty wasp
#

else we'd have to actually try to find the descriptor

safe swan
#

Blender is freezing

#

Thats a good sin

#

Yep

#

It worked

#

For some reason now it doesnt wanna save the mbin compiler path

hearty wasp
#

could be a permission thing

#

I don't remember if there's a file you can manually edit for that

safe swan
#

Yeah

hearty wasp
#

may have to go into your appdata for that

safe swan
#

And no materials are imported but ig i have to do that0

#

Now back to the original problems

#

No bones

hearty wasp
#

you in material view?

safe swan
#

Yep

hearty wasp
#

tho NMSDK can forget materials sometimes

#

when there's too much to handle

safe swan
#

Yh

#

Polo shouldnt be too much

hearty wasp
#

NMS don't use bones

#

we use Joints

#

basically end points for bones

safe swan
#

Selecting those is hard doe

hearty wasp
#

everything moves rotates and scales around em

safe swan
#

Hm

hearty wasp
#

if you want bones you can prolly just

#

make a bone and set moving to snap to veticies

#

rinse and repeat?

#

I haven't touched bones ever

safe swan
#

Then you dont use blender for literally anything else than nms

#

And the engine for nms

hearty wasp
#

yes

#

I learnt Blender solely for kitbashing for NMS

#

but yeah you want anything extra you gotta start doing it yourself

#

mesh and textures and NMS related stuff is the best it's gonna do

safe swan
#

Im a node editor guy

#

So texturing is the smallest problem im gonna encounter

hearty wasp
#

well since you have both your unpack and compiler

#

you can trace the texture paths pretty easily

#

you're importing polo, yes?

#

you can check the directory of where the scene is

#

there should be a folder with the same name as the scene

safe swan
#

With material files

#

Yes

hearty wasp
#

decomp the material files

#

open em

#

scroll to bottom

#

texture paths are specified there

#

there is a "MASKS" texture path and its red channel is metalness

safe swan
#

And you need to channel pack the texture

hearty wasp
#

and green channel gloss map

#

oh yeah

safe swan
#

Also gloss is the opposite of roughness

hearty wasp
#

normal's X and Y are flipped

#

yes it's a gloss map

safe swan
#

So its directx normals

hearty wasp
#

yeah

#

whatever that is

safe swan
#

blender intern uses OpenGL normals

#

which have the opposite of DirectX

#

on

#

the

#

uh

#

Z channel

hearty wasp
#

uhh

#

Z's don't exist I don't think

safe swan
#

X Y Z

hearty wasp
#

yeah I mean the textures

safe swan
#

red green blue

hearty wasp
#

they are entirely black

safe swan
#

normal map

hearty wasp
#

so you can just disable that channel

#

if you can

safe swan
#

or channel pack it

hearty wasp
#

I have zero idea what that means

safe swan
#

thats why u have to seperate RGB

#

okay thats not the point

#

but

hearty wasp
#

you mean you have to separate the channels before they'll work?

safe swan
#

no its not that

#

channel packing the alpha i ment

#

so no link to the wrong article

hearty wasp
#

so blender thinks it has alpha when it actually doesn't?

safe swan
#

it has the wrong alpha information

#

which makes it look black

hearty wasp
#

the entire image?

safe swan
#

i think its -1 alpha embedded somewherer in the image

safe swan
hearty wasp
#

that's uhh

#

that's real weird

#

I dunno how to deal with that frankly

safe swan
#

just choose on the alpha "none" or channel pack and youll be fine