#nms-modding

1 messages ยท Page 199 of 1

unborn olive
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@tropic wind if I change my survival save to normal, will I still be in the survival seed? If so, how do I switch to the normal seed? (I was told they use different seeds)

tropic wind
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no clue

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i just made the pin

unborn olive
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what's a way I can check? like if it works, will the system I'm in change (I'm assuming; I removed my bases and went to my freighter)

tropic wind
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again, idk. i think if you ask around here and in #nms-questions , someone should know

grizzled sphinx
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hey anyone here know how i can skip or accelerate the Awakenings quests?

cyan patrol
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Or, more fittingly, if there's a mod that might permit that.

grizzled sphinx
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yeah

vale moat
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I'm trying to run the Fine LOD mod, it's a really small .pak file, which i placed in PCBANKS folder, how do i tell if it is installed & working?

waxen cedar
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you need to create a folder called MODS in there and place the mod there

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also delete text file called DISABLEMODS

vale moat
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ohhh!

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ok

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it's showing up, ty mucho!

hushed bronze
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You talking retrofitting the legacy freighter to work in modern or mods specifically to run with a legacy version?

clear ravine
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probably easier to make a mod to refine food into nanites

runic solstice
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Hmm, thats weird. The save editor keeps throwing errors at me.

hushed bronze
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Error: Your Edits r bad and you should feel bad ๐Ÿ˜›

runic solstice
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I am not doing advanced stuff.

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Just expanding and enabling slots.

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Its says the program has no permission to write the file in backups.

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Thats quite a fail.

clear ravine
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windows folder permissions?

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also probably not smart to edit a backup, unless you make another copy first

runic solstice
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I found the problem. The dev of the save editor goofed. Turns out, while writing the save file the program sets the backups file to read-only.

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Which means that when the program wants to get access to the file for writing, it cannot because the file is read only.

clear ravine
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that might be intentional? is there in option in the program to restore a backup?

runic solstice
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This is a fresh install of the save editor, there are no backups.

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Interesting, so creating a new slot or replacing an old is possible, but overwriting save or save2 isn't.

obsidian tree
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you'll need to be on the modding discord to see it

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but yeah, as has been said, these numbers are incremented but they can probably be determined based on some of the equations I pasted in that link

hearty wasp
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is the vanilla version like a thing you put in a machine to convert

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if the thing accepts multiples of an item as input then it should be doable

edgy ivy
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Same, I imagine many things the game could do with but modding and coding skills... nada.

spare parcel
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Hi there, I'm trying out NMS modding today and i wanted to see if someone could maybe help me with the beginning a bit.
i've modded Skyrim and Fallout some time ago but i'm not entirely sure how it'd work with NMS

I'd also have a couple more questions if anyone has the time :)

hearty wasp
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just type out the questions and people will answer if they have the time lol

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that's the miracle of text based messaging okglove

spare parcel
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alrighty

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Do i need to use a ModManager? If not where do i put the Mods?

Does it have a Multiplayer Impact, can others see my stuff

As well as achievements, do they get blocked when modding?

and are there potential Bans/Limitations when modding?

hearty wasp
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  1. inside PCBANKS folder, make a new folder named MODS, put mods inside that one and delete DISABLEMODS.TXT
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  1. prolly not cos I haven't heard anyone complained about it
  2. crossplay can be a bit unstable for the other end but I haven't heard of anyone getting banned since that system doesn't exist
spare parcel
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i've gotten that picture sent to me twice and i can't read it

hearty wasp
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it's a 2mb png, you can click open original and read it

spare parcel
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it always goes blurry for me, but i can read the bottom line lmao

left sentinel
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Literal bottom line is the same one from in game, Hello Games copyright stuff

hearty wasp
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lel

edgy ivy
hearty wasp
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ye

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it's one of the most update-proof mod that's ever existed for NMS

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next to warp texture replacers, I suppose

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those are pretty much eternal

hallow pumice
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dO moDs gIt mE bAnd?

hearty wasp
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at least it doesn't give perganant

edgy ivy
hearty wasp
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very difficult

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it took kibs 2 weeks I think

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it's in testing rn if you wanna go to the modding discord

hearty wasp
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also Krem quit because of this mod and I think it's telling of how hard this thing is to maintain

edgy ivy
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"Same idea, different execution, lower effort."
Lol

hearty wasp
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it's staying that way I guess

edgy ivy
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Would like NMS modding better if there were actual modloaders capable of actually adding to the game, it seems the most modding is capable of here is replacing content.

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My biggest I-want to Sean, full modding capabilities and a better framework more capable than the current one allowing, for instance, moving freighters

fathom turtle
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Okay so I have a question for you, regarding the pets mod.

vale iron
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The timer one?

fathom turtle
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I saw you updated it and-

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Yep

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The growth and no growth.

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So if I, let's say have a fully grown companion right now, hatched and all, and I remove the mod as of this instance, would it revert back to an egg?

vale iron
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Not to an egg, but back to how old it would normally be

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After hatch

fathom turtle
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Ah.

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So that being said, would it bug my game should there be a 4 generation skip?

vale iron
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Nope, shouldn't have any negative effects

fathom turtle
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Alright, so I'll need to wait for it to be fully grown as such once I remove the mod.

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Isn't there a way to counter this or... Is that simply impossible to implement?

vale iron
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You would need a mod of some kind to get around the growth timer

fathom turtle
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Alright, modding a mod to... Mod the game.

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Basically?

vale iron
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Yeah, you could have a mod that only did the growth timer part of it

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it basically has a counter in the save file and the mod tells it how long each growth cycle is on that timer

fathom turtle
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Alright. Do you know of such a mod perhaps?

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If you don't mind.

vale iron
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Unfortunately, no, but I haven't had time to keep up with releases lately, though it's been slow

fathom turtle
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Ah. That's fine.

steel crypt
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Does anyone know if there is a control that would decrease standing with a race over time interval? In other words, if you don't actively increase your standing then it will decrease over time.

young nimbus
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Don't know of anything that actively degrades your standing with a race over time if you aren't actively increasing it. Pretty sure it is static at whatever condition you leave it in at any given time.

edgy ivy
flint pebble
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Then all the korvax casings i gave 3 years ago would be worthless

hushed bronze
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#PastLivesMatter

edgy ivy
hushed bronze
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#SimulatedLivesMatter

hearty wasp
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you love to see it

waxen cedar
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so you know how they have the special styledata for text and how you can actually input that in game and rename stuff with different colors etc.

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I discovered that if you attempt to use some of the proc gen instruments under <AUDIO> you'll get constantly changing text

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Every time I refresh that page my multitool changes its name

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This gave me the idea that there has to be a way to also include scrolling text and other text effects from the game to your own renames

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Okay. I attempted to rename some plants and well, they changed their names a couple of times before settling to one

waxen cedar
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this

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old stuff but yea

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after forgetting the thing for quite a while I suddenly remembered it again which made me realize there has to be more we can do with this

west needle
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oh, that's neat, i'm surprised it's not used more
how does it work?

waxen cedar
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well you just use the names of the TextStyleData.xml in angle brackets before the text you desire to edit

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for example

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<CR_HEAD>SeanMurray<> and you'll get a hecking huge text

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nice if you want your bases to stand out

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xD

west needle
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yeah

waxen cedar
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but I was just wondering about other things like the scrolling/slowly appearing text in dialog boxes

waxen cedar
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maybe have it loop between 2 different words

west needle
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that could be interesting

vale iron
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I'd be careful digging into that topic in public. There are certain griefing techniques with it and if the wrong people get ahold of it, HG might block it completely.

waxen cedar
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Oh right. I totally forgot about the audio

jolly flume
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Is there a mod to turn graphics up to max when in photo mode and then switch back on exit ?

hearty wasp
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Not anymore!

tropic wind
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has anyone started looking into files and seeing ways to modify the gamemode?

hearty wasp
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no

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you can be the Columbus or whatever if you want

tropic wind
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by modify, i mean can i get the ship by completing the first mission

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rn someone says they might be able to do that

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so thats good

torn girder
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So.... i wonder how they handle cheaters with this new game mode

tropic wind
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no differently then all other cheaters..?

steel crypt
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lol define "cheating" in NMS

torn girder
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people that modify their save files to skip doing stuff

hearty wasp
tropic wind
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there will be no punishment probably

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they dont punish dupers or other file editors

steel crypt
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probably because there is not multiplayer competition

hearty wasp
torn girder
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Well then we can just save edit all the challenges or just get the rewards directly

hearty wasp
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I've never done a community mission

steel crypt
hearty wasp
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yeah it's all intrinsic motivation in nms

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you really just do find your own fun

tropic wind
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Personally, I would likely not use this trick unless there was some gameplay bug preventing me from finishing the quest. I just think it could be useful for various people in various circumstances.

torn girder
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People that don't like time limited seasons probably

tropic wind
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Exactly

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People who have have work for the next 2 months or something

hearty wasp
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think it's gonna end up on the special shop anyway?

torn girder
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Atleast the challenges don't seem that grindy.. but still you have to put in some work

torn girder
tropic wind
hearty wasp
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same ol same ol

tropic wind
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Where are the missions stored in the files? Asking for a friend

hearty wasp
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the expeditions specifically?

tropic wind
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I believe so

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For file editing purposes

hearty wasp
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I mean all missions are in the same folder but I dunno if it's in that same folder too

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try METADATA\SIMULATION\MISSIONS

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community missions were in there too

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don't remember the triggers

tropic wind
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Is that the exact location?

hearty wasp
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that's the folder

tropic wind
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Apparently it only has a ui in it

hearty wasp
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you mean the folder?

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you sure you extracted everything

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cos last few times I tried I only got half the files

tropic wind
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Again, there is someone else asking me to ask these questions

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So I have no clue

hearty wasp
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you guys spacing on twitter or something? lmao

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just make em get in this server if they so wish to

tropic wind
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@covert trail

covert trail
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Hi๐Ÿ‘‹

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I'm trying to see if you can skip phases entirely

hearty wasp
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you can't get into the file anyway

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compiler's not updated for a day or two yet

covert trail
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I turned the saves into json files and I'm looking at them rn

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I've found the phases

hearty wasp
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that's not an in game file

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that's a save

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but yeah unless you're good at reading in hex you gotta wait a few days

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anyway you got the game unpacked?

covert trail
hearty wasp
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then how do you get to the in game files

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AMUMSS?

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actually with AMUMSS you can just find extract certain files

covert trail
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I'm saying that I've looked and the save and I've found all of the rewards and stuff , so I'm trying to tinker with it to pass them automatically

hearty wasp
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you can skip quest phases with the stage ID

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but that can cause instability

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or you can just shove the product ID into your knownproducts if you know the ids of the rewards

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assuming that the new cross-save rewards work exactly the same way normal products do'

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which likely isn't

covert trail
hearty wasp
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find the quest ID

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see what stage you're on or have completed

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add or replaced the stage ID with the one found in the in game files

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I don't think many people have tried it tho

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nor have I heard anyone succeeding

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so make sure to document it if you do!

covert trail
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How do i unpack the game files?

hearty wasp
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easiest way is prolly AMUMSS explorer

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it's on Nexus

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Nexus's link is in pins

covert trail
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Ok

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Anyways goatfungus will update it later right?

hearty wasp
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he may

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he may not

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who knows

covert trail
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I hope he does

robust spruce
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its purdy

covert trail
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Wait

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how

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TELL ME

covert trail
robust spruce
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lol it's not the actual ship

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I just changed the proc and descriptor to the goldfighter names and that's it

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so as soon as I turn off the mod it will go away but at least shows the ship

covert trail
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Well fuck

hearty wasp
robust spruce
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hmm I guess so

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only thing is it changes ALL the fighters so

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not like it's part of the seed

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I don't think

covert trail
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Well , do we have anyone with the skill level of goatfungus?

hearty wasp
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thought you're just plonking it in the json

robust spruce
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nah I'm going to try that next but I don't like fucking with my save file if I don't have to

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i wanted to look into the geo and the proc file

hearty wasp
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fair

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hope compiler gets updated in a few days and I can consumerize the rewards

covert trail
hearty wasp
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idk

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you can try

fathom turtle
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Stupid question, considering I'm semi new when it comes to reshades. Are they the same as normal mods or...

hearty wasp
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wym "normal"

fathom turtle
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Do I have to run them in a specific way and unpacking it?

hearty wasp
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you need reshade installed, for starters

covert trail
hearty wasp
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don't think you'll need to put anything into the mods folder tho

robust spruce
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hold on you can do it in the save file I just forget where

fathom turtle
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Ah, that's what I was wondering.

hearty wasp
robust spruce
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FIGHTERCLASSICGOLD.SCENE.MBIN

fathom turtle
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So by installed... I'm assuming it works as an exe?

hearty wasp
robust spruce
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Corvus threw that scene in just waiting confirmation

hearty wasp
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pretty independent of games lol

round sinew
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weird, the update didn't recreate DISABLEMODS.txt ๐Ÿ˜„

fathom turtle
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So. If I'm understanding this correctly, once I've downloaded a so said shader mod for this game, it'll have to be... Installed or running?

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Since I don't have to put in the mods section.

hearty wasp
hearty wasp
round sinew
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not on my end

fathom turtle
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Ah, if it's like that then I understand it a bit. Would it perhaps work better with vortex though?

hearty wasp
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idk

fathom turtle
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For in case I might want to uninstall it later.

hearty wasp
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I'm not sure how vortex do with reshade or presets

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you're probably better off going straight to reshade's site

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and see how to install/ uninstall

fathom turtle
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SOStalinThumbsUp I'll do so, thanks.

clear ravine
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Is any particular mod causing this?

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my list of mods:
Exosolar's Starmap Upgrade
FINE LOD
Space Station Interior Fix
Space Station revamp (requires interior fix)
Bigger Wallet UI
Clean Ship Space Map (radar)
Exosolar's glass fix
Multiple player freighters in a system

All latest versions but none updated since expeditions

hearty wasp
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prolly all of them

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but particularly those that fuck with UI or debug (the final one)

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either way you should either yeet all mods or test individually when an update comes out

clear ravine
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yeah deleting multiple freighters fixed it

hearty wasp
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I know UI's got changed in the update too so take that into consideration when you see more fuckups in the game

clear ravine
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but i deleted all mods for now

hearty wasp
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but models and textures are mostly safe for now with what we've tested

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so model/texture tweaks/replacers should be fine

robust spruce
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Multiple player freighters in a system - that a global debug setting so yeah

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I'd just wait it out bud

cerulean bison
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so im using nomnom save editor and it's registering the expedition save as a permadeath save

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gonna test this out

hearty wasp
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no

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cos mbincompiler's not updated yet

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don't expect people to be able to update a mod within a week of an update

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that includes each experimental patch

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also anyone should be able to run AMUMSS by themselves pretty easily

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it's prolly gonna come in more and more essential for users as time go on without mod kits

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so it's prolly time to start learning how to click a couple buttons

covert trail
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Let's hope goatfungus drops an update

robust spruce
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yup AMUMSS should be the way forward

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moddingstation isn't maintained anymore so

hearty wasp
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you just click em and it works

robust spruce
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I mean yeah but AMUMSS is just so much more powerful

covert trail
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Any good nms editors beside goatfungus?

hearty wasp
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NomNom

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it's on Nexus

covert trail
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Is it on github by any chance?

hearty wasp
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I assume google will tell you

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cos that's what I'd do

cerulean bison
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it said that the expedition was completed but i didn't get any rewards

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fortunately I backed up my save

covert trail
covert trail
cerulean bison
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i didnt

covert trail
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?

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I have an idea about how to complete them

west needle
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yeah, it's saying the expedition is over

covert trail
cerulean bison
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why would you want it to do that

west needle
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and it converts me to a normal save, so i have to restart the expedition when it happens

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it's honestly really annoying

covert trail
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Ah

covert trail
hearty wasp
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idk

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you should be able to navigate a GUI pretty easily on your own

covert trail
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It literally doesn't let me do it tho

covert trail
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@vale iron could i dm u some questions?

vale iron
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There is no JSON editor in NomNom yet. Yes, you can DM me, but I likely won't have any answers yet if i t's about Expeditions

desert forge
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Anyone looked into the new mods folder yet?

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it's just in GAMEDATA now rather than PCBANKS

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it had some subfolders in it

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but idk how to mess with em

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there's a subfolder in the new MODS folder, and if i follow it all the way down i get to this file

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anyone know what this does?

hearty wasp
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if you want more speculations you're more than welcome to join the modding discord

covert trail
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I've hit a dead end

desert forge
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Kinda sucks they just

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overhauled how mods work

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and didn't tell us shit about it

hearty wasp
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the old folder location still work

desert forge
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so then i just have to wait for my mods to be updated to Expeditions, then

hearty wasp
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yeah

hearty wasp
desert forge
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really the only two i care about are the Minotaur mobility one and the one that lets your ship hover within an atmosphere

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it makes zero sense that being able to hover within a planetary atmosphere isn't just vanilla at this point

hearty wasp
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we essentially remake our mods after each update

desert forge
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it would be a massive QOL change that i'd gladly appreciate

proud sail
obsidian tree
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I have been having a bit of a look at that file in the mods folder wrt what's in the exe...

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try and see what is goingon

golden dock
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my save just says the file names

frigid pecan
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Is there a way to use AMUMSS with the gamepass version of the game? When I direct NMSfolder.txt to...
C:\Users(Me)\AppData\Local\Packages\HelloGames.NoMansSky_bs190hzg1sesy
It doesn't work

round sinew
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AMUMSS requires pak files of the game, afaik

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in case AMUMSS really doesn't support gamepass version, have you seen this pinned post <#nms-modding message>?

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@frigid pecan ^

frigid pecan
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Thanks!

hushed bronze
hushed bronze
hushed bronze
waxen cedar
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did HG just add an "official" mods folder in the game?

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Saw someone on reddit posting about it

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I'll check it when I get on PC later

hushed bronze
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No, seems it is unrelated to the traditional mods folder

vale iron
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They added a MODS folder, but no idea exactly what it's for and it's different than the old folder

hushed bronze
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Also, mods dropped into it dont have an effect, and the old folder still has its effect

waxen cedar
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Maybe something is in the works for larger mod support then? Just throwing out ideas

vale iron
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There have been a couple of things added that indicate they could be working towards that in the long term

hushed bronze
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yeah thats what I figured, it looks like it my be a sort of designated area for data storage that came from mods. Saveables, settings, and the like

obsidian tree
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once the game is updated on GOG I'll have a bit more of a poke at that and see if I can figure something out...

hushed bronze
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Based on the one file already in there, I would say its probably a destination folder for mods to store data that isn't contained in either the mod itself or the game saves @obsidian tree But thats just my logic-y guess

obsidian tree
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the interesting thing is that the file itself is new. As in those classes didn't exist before this version, and also the path in it isn't a valid path

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it does maybe seem that the data written to it is fixed...

covert trail
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Will the mbin compiler get updated today?

hushed bronze
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Probably not. The changes to be accounted for are much greater than usual.

vale iron
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I'm not hoping for anything until Sunday, and even then, probably only partial coverage.

waxen cedar
hushed bronze
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Yeah there's always someone flippin his shit and not knowing how every update ever has gone down

round sinew
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as if mods were officially supported

vale iron
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Hey did you guys know some mods are broken? I just got a message on Nexus...

sinful anvil
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I got a hint when my game instantly crashed cuz I forgot to put back the disablemods.txt SadMan

lime mesa
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i dont have the disablemods.txt

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can some1 send it

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i deleted it O.

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o

hearty wasp
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just

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make one

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it's a txt

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if you can type messages here you can certainly right click > add file >text file

waxen cedar
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eee

hearty wasp
waxen cedar
lime mesa
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i thought it had content

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in it

sinful anvil
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Nah its just a named file

steel crypt
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Lol isnโ€™t deep space that shader mod that hasnโ€™t been updated since 2016?

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Maybe thatโ€™s dark space or something. I canโ€™t remember.

That dude probably sent rage messages about his game crashing 200 times before realizing all his mods are jacked.

left sentinel
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I thought they meant that one mod by exo that makes space almost black

stoic pasture
sinful anvil
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this looks a lot better on PC haha

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the glyph thing i mean

cinder valley
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Imma stop modding if they keep breaking stuff

hearty wasp
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you tell me

storm marlin
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I just want my portable refiners to exist. 5 of them have disappeared just trying to get the chromatic metal to build a hyperdrive.

hearty wasp
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why do they keep disappearing anyway

storm marlin
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๐Ÿคท

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Maybe it's some kind of netcode issue?

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Making the personal refiner tech default should alleviate this issue.

hearty wasp
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like you put em in your base and they go away after a load

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or do you just spin around and they go away

storm marlin
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They literally just poof while they're refining stuff, while I have the menu open.

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No other players around.

hearty wasp
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lmao

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power related maybe?

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only thing I know about it is it's a planetery object

storm marlin
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No, and I am not laughing. I am literally softlocked until it stops happening.

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Guess I'll just have to wait for mbincompiler and amumss to update so I can fix and use my scripts.

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Honestly, this gamemode just screams 'did not test beforehand'.

cerulean bison
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save every time before you use a portable refiner

odd stag
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Is it somehow possible to play the new game mode while being offline? Any mods, tipps or things i can do?

desert forge
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Thank god

mellow hornet
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Is there a mod that fixes the issue where your mouse sensitivity is severely lowered whenever you run?

desert forge
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I'm not sure, I don't use many mods

little dock
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Does anybody have a working camera shake disabled mod? Can't play without it sadly

hushed bronze
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@steel crypt I think Lo2k's more recent mod was named Deep Space also, because he wants to sow chaos and confusion

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Hey @vale iron i BET THE EXPEDITION OVER BUG COULD BE REVERSED WITH A VERSION NUMBER SAVE EDIT

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yikes thems caps, sry

hearty wasp
pale niche
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NMS save editor doesnt work on the expiditions?

waxen cedar
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is it just me or are there suddenly less colors in the galactic map?

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or are the colors overall toned down there

torn girder
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maybe it has something to do with that

waxen cedar
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it's off

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double checked and scrolled through all of them

torn girder
#

if not... this would be yet another weird change by HG to remove colors

#

have they not learned from NEXT ?

#

why do they keep removing stuff from the game ? ๐Ÿ˜ฆ

#

sigh

hushed bronze
#

well when it comes to the galactic map, probably because overpowered nebulae wash out the star colors and players cant tell what star tyope they are targetting

#

ofc, seems like adding a line to the info panel would have been smarter and easier on all counts

torn girder
#

jesus HG ๐Ÿคฆโ€โ™‚๏ธ

#

or they could have made the contrast of the star color better

hushed bronze
#

Thats what they tried and you hate

odd stag
hushed bronze
hushed bronze
#
robust spruce
#

Technically all the mats should be recompiled for your glass fix exo

#

Sure they work but once mbin updated I recommend doing a recompile for safe keeping

hushed bronze
#

Sure, but for NOW, people can use the six mods that survived intact and working, regardless

#

Also, a freindly helper just recompiled the glass mod a week or two ago

robust spruce
#

I can help too if you need a hand once this are updated

#

I have a script that will hunt and recompile all the shits

hushed bronze
#

Nobody likes shits lol

robust spruce
#

Your glass mod is like a requirement for me haha

hushed bronze
#

Well its done pretty simply, maybe you could RE the bastard and do it better ๐Ÿ˜„

robust spruce
#

No need to bud

#

It's great how it is

hushed bronze
#

Its certainly better than hard blue tint

robust spruce
#

Because that's how glass works right?

hushed bronze
#

Seriously wtf is up with HG's obsession with inappropriate uses of navy blue

robust spruce
#

Lol

hushed bronze
#

that color shows up EVERYWHERE and its wrong nearly every time

robust spruce
#

Mind control

hushed bronze
#

spooky sounds

robust spruce
#

I love how we are all now hex editing because of how impatient we are haha

hushed bronze
#

I don't. Im not quite that impatient XD

#

only hexing ive ever done is to make tweaks to a few legacy NMS exes for save file security

#

evben that I had a handholding guide

robust spruce
#

Only the base building table am I hacking together of course

hushed bronze
#

you helping with that big snaps project?

robust spruce
#

Aw helll naw

hushed bronze
#

or euclidea

robust spruce
#

No I've rebuilt that enough, winder is back

#

He gets the pain again

hushed bronze
#

The lunatic who makes demon trains, yes I know the fellow you mean

robust spruce
#

I never want to go through a Eucli-ea rebuild ever again

#

Although his pro pisser mod is ace

hushed bronze
#

Didnt he also make hobo town

robust spruce
#

Yup

#

Yeah I peed on someone in the nexus and crashed it. Sorry whoever that was, nothing personal

#

It didn't crash, just separated me in my own instance

#

Everyone else was fine, still funny though

#

But the sad thing is Ships of Moar that I was 95% done fixing for him is wrecked

#

Officially titled Shits of Moar now

hushed bronze
#

well maybe there will be a minor edit you can script across all files with relative ease

robust spruce
#

HG flipped the metallic mask in the textures sadly

hushed bronze
#

IDK how ships go but thats what happens when glass fix breaks. Its just one line got added to all materials or something, and so that line needs to be added to all the modded mats to fit the new version. Tedious but simple fix

robust spruce
#

Instead of alpha channel of diffuse its using red channel of the mask

hushed bronze
#

@robust spruce That actually does sound like something you could correct with a bit of logic smarts

robust spruce
#

So all his textures need redone

hushed bronze
#

oh the images were changed?

robust spruce
#

Yeah

#

Yeah my script does what you mentioned but sadly that doesn't help actual images

hushed bronze
#

Like the .DDS files, not the materials files?

robust spruce
#

Yep

hushed bronze
#

lame

robust spruce
#

Red channel is now metalness

#

It used to be AO but I guess that all got redone

hushed bronze
#

is the metalness now the red?

robust spruce
#

Yup

hushed bronze
#

why would they do this

#

Its not something that could be swapped with materials parameters

robust spruce
#

Probably to streamline it

#

It makes more sense that way but just a pain to fix for any custom textures

hushed bronze
#

they should use industry standard texture techniques

robust spruce
#

Right you have to edit the channel manually in a photo editor

hushed bronze
#

that way WHY would they not do this!?

robust spruce
#

Basically exporting the diffuse alpha and replacing the red channel with it lol

#

It's the way she goes

hushed bronze
#

yeah HG does whackjob things with their graphics nonstop. Its why even though my preference is for modelling and texturing, I saw some of the discussion around that mess in NMS in 2018 and was like "nah, fuck that noise"

robust spruce
#

Yeah Winder found this out today that they flipped all that shit. Oh well

#

It's funny I was trying to learn how to model initially based on NMS not based on traditional PBR techniques, big mistake lol

hushed bronze
#

pbr?

#

But yeah, NMS does lunatic nonsense to all their assets. Who tf knows why, it seems to be essentially optional, like they just as easily could have used rational normal alternatives

robust spruce
#

Physically based rendering

#

Actually getting things to look good in Blender

hushed bronze
#

well if your mnodelling is FOR NMS, you may as well learn it in that context right?

robust spruce
#

It's why it's so difficult to translate in Blender what your shit will look like in game

#

I use Model Viewer to try and verify if I can

#

Yup

#

Blender Guru videos on repeat haha

hushed bronze
#

i couldnt even get those plugins to work. They just crash or do nothing

robust spruce
#

I've made that anvil twice now lol

hushed bronze
#

I managed to get the vierwer running tho

robust spruce
#

The viewer is a God send

#

Too bad Greg is unavailable for some time but it should be self sustainable with the libmbin update feature

vale iron
#

I had been trying to learn how to use masks for the past month and couldn't figure out why it never came out right. Figured I was just doing it wrong

cerulean bison
#

some good news - if anyone is looking for a trainer for the new version of nms, it's #2 on the queue for wemod so it'll get updated very soon

echo oxide
#

bit cringe innit

hearty wasp
#

oi mait you hav 'n loiscence for cringing?

frigid pecan
#

But I can't copy the dump to a new folder

hearty wasp
#

gamepass may have been updated to stop outside access

#

at least I heard UWP did but the two are obviously different things so take this with a grain of salt

frigid pecan
#

Ah nvm I just need to copy the files individually and just recreate the folders

#

For some reason I can't move entire folders there

hearty wasp
#

prolly permission related?

frigid pecan
#

I guess so because i got this when I launched it

lime mesa
#

Any save editors applicable to expeditions?

#

The one I have doesnt recon the save file so I imagine we shall wait for an update.

crude marsh
#

The GoatFungus one works

hushed bronze
#

@frigid pecan You're gonna wanna wait a week or so before tryna mod NMS

frigid pecan
#

Oh yeahhh

#

I forget updates break stuff

#

Ffs

hushed bronze
#

yeah, everything, including the tools lol

frigid pecan
#

And I was all exited too :(

hushed bronze
#

u can be excited, just shelf it till like... next Friday XD

frigid pecan
#

I even spelt excited wrong

#

That's how excited I was

hushed bronze
#

WOAH dont get THAT excited, now, even in ideal times there's a lot the modders can't do

hearty wasp
#

krem got so excited at one point

#

he exited the modding community

slate veldt
#

@fallow meadow I want to outfit my character with Apollo stuff just for photo shoots.
Show me the ways, o' mighty one

fallow meadow
#

@slate veldt Should be able to alter your player to be (partial) NPC through save editing. Modding likely has more options.
I changed my crew on Freighter as well, just by pointing to the NPC model (scene)

#

Hang on, having a more specific look

slate veldt
#

Ok, so for main npcs, id need to find a "scene" that theyre referenced?

#

Oh ok, ill check back

fallow meadow
#

Well, with the player to have changes, you'd have to use the Customisation data in the save. This requires specific parts, but here and there can also accept NPC parts

#

So lets say you'd want the Apollo head. You'd have to change your player head, while at the same time seeing if it accepts the body,neck, etc to have that head on top.

#

Not everything can be easily done, like the cape I did for example. You'd have to understand the structure, which becomes most clear when checking the models in the files. Also of course understand the Customisation data in the save file if thats where edits are going to be made

slate veldt
#

Ah ok, ill poke around in a save file later and have a look. Will I need to unpack the game files to know the models or can those be assumed by their naming?

fallow meadow
#

Here is where I simply changed the NPC on my freighter, which can be any NPC basically, but then they all turn into that NPC

#

Nada here, and interaction still works

#

Player character is a bit harder to do, and I may have to wait until the MBIN compiler has been updated

slate veldt
#

Ah ok, good to know. Ill keep an eye out for the update

fallow meadow
#

For freighter NPC, it is in CurrentFreighterNPC:

{
    "Filename":"MODELS/COMMON/PLAYER/PLAYERCHARACTER/NPCNADA.SCENE.MBIN",
    "Seed":[
        false,
        "0x0"
    ],
    "AltId":"",
    "ProceduralTexture":{
        "Samplers":[]
    }
}
#

Just a reference to the scene file for an NPC

#

For player, you'd be looking for CharacterCustomisationData, which has Descriptor groups and a lot more to figure out

hearty wasp
#

the customisation ID simply need to exist to be used by any player character race or body

#

case in point Getting Head

#

but I think Apollo "stuff" are Apollo only except for the head?

fallow meadow
#

Ah yes, you have been doing a lot of that lately. Sorry I totally forgot about that, or I would have mentioned your work

hearty wasp
#

like an entirely different geo

#

so prolly you'd need to reference a modified apollo scene in the character model

#

or sth idk

fallow meadow
#

If you check back up, you agree that what @slate veldt wants is possible, right?

#

It may indeed require modding

#

I believe I came to that same conclusion when I tried to add the Nada Cape.

hearty wasp
#

I haven't fucked with the player character model for quite some time but with scenes it's p easy to reference something else

#

for it to move is another question entirely

#

and also be seen by others

fallow meadow
#

Ahuh, the NPCs have animations of their own. Sometimes it works, other times not so much

slate veldt
#

Ahhh, yeah that makes sense that it would be pretty limited then

fallow meadow
#

The NPCs share a lot of the basic animations though, like sitting, standing up, etc.

#

I never bothered to re-animate the cape and make it properly attached to the shoulders.

slate veldt
#

Yeah, Apollo maybe doesnt have enough to reference from...idk what im talking about here, kind of out of my element ๐Ÿ˜„ ๐Ÿ˜„

#

I think I had initially assumed the models had the same rigging as a player model, but again, thats just my assumption of how it worked. No idea if that was actually the case

fallow meadow
#

Well, I am not quite out of my element, but I don't really publish mods

#

Rigging is actually quite similar. There is a reason all NPCs are in the same scene overlapping each other

#

So it is very well possible to exchange a lot between them

#

Including the player.

#

If I can find some time and once modding is possible again, I might be able to have a look. Just poke me once in a while to remind me @slate veldt

slate veldt
lime mesa
fallow meadow
lime mesa
#

Thanks am looking for the one that works with expeditions

#

No way I am grinding.

fallow meadow
#

Make sure to backup first, just in case @lime mesa

lime mesa
#

Do I need java as the goat fungus one for NomNom's?

#

I already have that one installed and such

fallow meadow
#

Yes, for NMSSE (goatfungus), Java RE 8 is required (64-bit)

lime mesa
#

Right I remeber all that was a hit of a hassle lol

#

nomnom works without java re 8?

fallow meadow
#

Yes, no Java required for NomNom, but you do need .NET Framework 4.8

lime mesa
#

Is it all available through the github link?

fallow meadow
#

All info is on GitHub though

lime mesa
#

Right exactly

fallow meadow
#

Yes, click the green Code/Download button at the top, get the .zip and extract/run where you want

lime mesa
#

Got winrar shouldn't be a problem

#

Thanks๐Ÿ‘

fallow meadow
#

You're welcome

lime mesa
#

+rep @fallow meadow

hushed bronze
#

Now I'm curious, @vale iron did you really find a hardcoded base number limiter?

fallow meadow
#

I do recall having seen values for amount of bases, but not for those you build yourself. I am curious as well though and may even put it to the test if I can find some time

hushed bronze
#

@fallow meadow Well if gumsk found a number in a file, we shouldn't need to test much

fallow meadow
#

True true @hushed bronze , so I will wait until we find out

edgy ivy
crude marsh
lime mesa
#

Does one work for expeditions?

fallow meadow
#

@lime mesa The reason it doesn't work is due to the Expeditions game mode value not being properly recognised with NMSSE. From what I heard this does however work with NomNom which is still a work in progress

#

Depending on what you wish to edit, your mileage may vary

#

@lime mesa If you insist on using NMSSE (goatfungus), You could possibly try to hex edit the game mode value to the value for 'normal mode', then open in the save editor, make your changes, save again, then hex edit the value back to what it was initially. I can't confirm this working, as I have not tested it. Backups for sure!

#

The value would be near the start by the way

lime mesa
#

Using nom nom though

#

Creative I give you that

fallow meadow
#

Where there is a will, there usually is a way ;-)

lime mesa
#

Hah thats right! ๐Ÿคฃ

lime mesa
#

So far so good @fallow meadow

#

Odd, it closed the expedition for me

#

Theres a security measure

vale iron
vale iron
#

There are definitely some server side checks happening. Just need experimentation to see what is possible without triggering that, if anything. What did you edit?

robust spruce
#

Mods do work on Expedition mode though, so that's cool

#

I'm doing legit on PS5, it's a grind. I'm spoiled

vale iron
#

Yeah I'm doing legit and the most tempted I've been to get one working is hotspot scanner range

robust spruce
#

If 400 bases isn't enough per save then you must have a messy bedroom lol

#

Yeah the dumb explorers guild and fleet timers are killing me

vale iron
#

Amen. My main save only has like 20

robust spruce
#

I'm tempted to time skip but don't want to risk the 10 hours I have invested

vale iron
#

Haven't even looked at the explorer's guild one

robust spruce
#

It's just dumb tedious crap

vale iron
#

I saw someone else said they did it safely, but no sense risking it

robust spruce
#

"Kill 15 things" back and forth back and forth

vale iron
#

Yay

robust spruce
#

Ugh these fleet timers will end up taking 2 days haha

#

I means it's sort of nostalgic to do though

vale iron
#

3 right? Isn't there a cap per day?

robust spruce
#

Oh yeah I think so

#

I never do them normally so

vale iron
#

5 I think

#

Me neither

vale iron
#

Ahh, NomNom might be writing something back incorrectly, too, since it's not made to handle Expeditions.

lime mesa
#

Yeah

#

Its fine

#

It actually read it as perma death

vale iron
#

Yeah I think it's writing the game version back as that

solemn turret
#

are there any working mods for unlimited hyperdrive anymore?

robust spruce
#

Probably not sadly unless you hex edit

#

Most of those tables need recompiled

lime mesa
#

How do you hex edit

zenith rain
#

the new version of the no man's sky save editor destroyed like more than half my exosuit tech suits, and i can't seem to get any of those slots back using conventional means in the editor. what now?

vale iron
#

What new version? It hasn't been updated yet I thought

#

And how many tech slots did you have before versus now?

zenith rain
#

well, i didn't update it in awhile so i guess no for me. Previously, i had all slots (but not all used) and now i only have 14

vale iron
#

14 is the max in vanilla. I believe there's an option for Test Mode or Advanced, something like that in the menus, that will let you go beyond the vanilla limit. I'm not sure if it will be able to write effectively to the Expeditions update, though.

zenith rain
#

also lmao it deleted my life support

vale iron
#

I'd restore a backup from before you saved changes, find the test mode, turn that on, and it might be ok

pale niche
#

any working trainers available?

hearty wasp
#

We don't really talk about trainers often here but check WeMod / cheat engine sites

lime mesa
#

@pale niche Check out MPGH or CheatEngineRevolution

mild elm
#

my explorer's guild is maxed I think

hearty wasp
#

ok

hearty wasp
#

I don't really care about that

#

you can reply to the guy asking to let em know instead lol

vocal flower
#

I have no clue about how you guys mod nms (big thanks to everyone doing so!! ๐Ÿ™‚ ), could anybody already get behind how to mod inventory stack size & no starting fuel costs for Expeditions?

hearty wasp
#

it's simple

#

we don't mod

#

because mbincompiler's not been updated yet

#

gonna be a while

vocal flower
#

Got it, thanks! ๐Ÿ™‚

marsh eagle
#

Modding is on hold. Possibly longer than usually after updates.

hearty wasp
#

this one's gon be extra long too

#

shame

edgy ivy
hearty wasp
#

even minecraft got fucked by big updates a few times

hushed bronze
#

also, MC mods can be challenging too, especially back in the day

waxen cedar
#

tbh this is the first time ever I'm having mixed feelings about modding the game. Could be due to the entire new online model of expeditions and twitch drops etc. They kinda lose their meaning

hushed bronze
#

?

#

Diverse sky colors doesnt care if you got a twitch drop XD

waxen cedar
#

ofc not that type of mods

#

I enjoy all visual mods and other fixes and tweaks

hushed bronze
#

i honestly cant think of a mod that suffers from either expeditions or twitch drops

waxen cedar
#

what slightly worries me is the way how for example the golden ship is designed to be a unique design rewarded to those who actually dedicate time and effort to the season but then just about anyone on PC can get it with a few clicks

steel crypt
#

HELLO GAMES: GUID โœŠ GUID โœŠ GUID โœŠ GUID โœŠ

waxen cedar
#

Don't get me wrong. I'm overall supportive about modding and have tried some experiments myself

hushed bronze
#

Yes I second this HG put GUIDs back in the exe

hearty wasp
waxen cedar
#

Hmm?

hearty wasp
#

so many purist in this community the effect'd be more negligible than it would even seem to be

hushed bronze
#

Are you referring to how easy it would be to make evil god mode mods to be a dick in MP?\

hearty wasp
#

that's just one way that greifers don't abuse

waxen cedar
#

Or the thing where you stack dozens of same type of weapon to a ship and turn it into a death star ray

hearty wasp
#

that's rookie shit

hushed bronze
#

or the thing where you can set the damage multipliers in percent form

waxen cedar
#

How much is the cut in pvp damage? It must be over 50%

#

also it's weird how it applies to any player triggered enemy as well

hushed bronze
#

it wouldnt matter, that cut is in the same table i could set it to +10000%

hearty wasp
#

but yeah people who'd save edit already have been doing for years

#

and people who'd use a mod to get free quicksilver shit are already on it for years too

#

truth is nobody gives much of a shit ever except when you brag it to a purist

sturdy shell
#

Do most mods work in VR?

hearty wasp
#

more mods work in vr argurably

sturdy shell
#

Alr then.

#

Thanks.

#

Oh also,

hearty wasp
#

since mjjstral figured out how to use hand gestures to call up actions

#

and you can't do hand gestures in non-VR

sturdy shell
#

Do I put the PAK files in the mods folder or do I go into the other folders?

hearty wasp
#

the former

sturdy shell
#

Inside the mods folder*

#

Do I put the PAK files in the mods folder or do I go into the other folders that are in the mods folder?

#

Thats the question

hearty wasp
#

there are more folders in the mods folder?

#

do you mean the one in gamedata

sturdy shell
#

"EXPORTED" Folder

hushed bronze
#

@sturdy shell THAT mod folder is new, doesn't load mods, and we dont really know yet what its for or why its there

sturdy shell
#

Alr.

#

So just the mods folder.

#

Thats it.

hearty wasp
#

we mean that by "don't use that one"

sturdy shell
#

alr

hushed bronze
#

the one in PCBANKS that doesnt have other nested folders in it, yes\

hearty wasp
#

^

edgy ivy
# hearty wasp even minecraft got fucked by big updates a few times

Minecraft isn't stingy about letting you revert to legacy versions. It's ridiculously easy to play old versions - you just select an older version, seledt another directory if you don't want your saves and files all being bunged up in one directory, and you're set to play old mods. Many MC mods are still maintained in versions that can be several years old by now. NMS, however, if a mod between PF and Companions stops working, then the dev is fucked if they can't keep catching up to NMS.

waxen cedar
hearty wasp
#

tru tru, but MC's in Java and that inheritedly gives more flexibility

hushed bronze
#

For making the lives of the people who make our compilers 100x easier

hearty wasp
#

we, on the other hand, are modding in xml

edgy ivy
hearty wasp
#

yeah but that's really a steam problem

#

at least you can still get GoG versions pretty easily

#

that's where I got my 3.22 from

edgy ivy
#

Just a shame NMS is just generally hard to put up with, especially with modding.

hushed bronze
#

oh lol i kept my 3.22 folder

hearty wasp
marsh eagle
#

You can downgrade to any version with steam console. Just few people know

#

You can also keep multiple game folders

hushed bronze
#

steam console stopped working some time ago\

marsh eagle
#

With a batch scrip you can overwrite the environment variable for the save path to have the saves sit in the respective game version local folder

marsh eagle
hushed bronze
#

Ray says depotdownloader still works but I have not verified that and even if it does, its a much trickier thing to use

edgy ivy
marsh eagle
#

They should allow any version in the beta options list

hushed bronze
#

they should,

marsh eagle
#

I keep every major version as gog backup. Still have 1.02 or 1.77 ๐Ÿ˜„

#

I wonder if a 1.02 savefile still loads

sturdy shell
#

Do I have to extract mods as a folder or just the .pak file?

odd crater
#

Put the .pak files directly in your MODS folder.

#

If you haven't created yet, it must be located in your PCBANKS folder.

#

Also don't forget to delete "disablemods.txt"

sturdy shell
#

what directory do I go to?

#

Alr then.

#

I create a folder called MODS in the PCBANKS folder?

#

Is that correct?

#

@odd crater

lime mesa
#

Rip mods

sturdy shell
#

What?

#

wdym

#

And now I have an infinite waiting screen.

#

.....

lime mesa
#

I want mods to be online

#

Wemod especially so I can speedrun the expeditions

hearty wasp
#

which tech altering is not a part of

frigid pecan
#

I know everybody is having problems with mods breaking with the new update but is anybody else not having their mods detected by the game at all??

mellow hornet
#

Am I right in my understanding that seeds in the game are processed through an algorithm in the games code that determines the model of the ship/multitool etc. Assuming this is correct would it be possible to figure out the algorithm and create a website or tool or something that allows you to mix and match different ship parts and and stuff and then give you that models code which you can upload through a save editor?

#

If so, how in the world has no one done this?

hushed bronze
#

@mellow hornet Seed algorithms are not so easily cracked

tropic wind
#

Me want mod with dragons

mellow hornet
#

Wdym, can't you just open up the games code?

tropic wind
#

Make it now

#

And unicorns

hushed bronze
#

@tropic wind Best we can do is THomas the Train

tropic wind
#

Omg why are you not responding you are all so mean I'm going to report you

#

You are scammers

#

Goodbye

hushed bronze
#

๐Ÿ˜ข

mellow hornet
#

@hushed bronze Can't you just open up the games code and find the line that has the algorithm\

hushed bronze
#

nope

mellow hornet
#

Why not

mellow hornet
#

If its encrypted just decrypt it

tropic wind
#

Please tell me your being sarcastic btw

hushed bronze
#

Ask the code geniuses that tried and failed, idk

mellow hornet
#

No?

tropic wind
#

You... Just told them to find the line with the algortihm

#

I'm know nothing about closing but I'm losing braincells

mellow hornet
#

Listen mate, I dont know how to code ok

#

xd

#

I mean ik python

hushed bronze
#

Well I'll tell you this much - Decoding an encrypted algorithm is probably one of the hardest things imaginable. thats why it hasn't happened

mellow hornet
#

Whys it so hard? Im curious and id like to know more

tropic wind
#

I know literally nothing about coding but ik you can't just fucking open a games code, find a singular line with the entire algorithm, then receipt it and change it

hushed bronze
#

Encryption is itself born of an algorithm

tropic wind
#

Decrypt*

hushed bronze
#

its like trying to read layered ciphers without a key or a reference

mellow hornet
#

Well I mean i did that exact thing with a minecraft mod with no coding experience

tropic wind
#

With a tutorial?

mellow hornet
#

I just downloaded eclipse and opened the jar file

#

it was a while ago i cant remember the specifics

tropic wind
#

Minecraft is different from nms

hushed bronze
#

@mellow hornet Ever opened up a file in games you thought would just be text and it was just a wall of nonsense characters, mostly the boxes that represent "invalid character"?

#

Its like that. Thats an encrypted file

mellow hornet
#

Ye, that means your not opening it with the right program right?

tropic wind
#

...

hushed bronze
#

Sometimes. Can also mean its an encryption and you have no hope of reading it ever

mellow hornet
#

Well I mean if all computer files are just lines of 1s and 0s at their core, couldnt you just use a program to read it as text

tropic wind
#

I'm sure exosolar can correct me if I'm wrong, but there is not 1 line with the algortihm. It would be 10s of lines longs.

tropic wind
hushed bronze
#

In any case I promise you that plenty of willing and capable programmers have tackled NMS, specifically trying to reverse engineer the seed algorithm and generation process in NMS and none have succeeded or even made meaningful progress

mellow hornet
#

yea ik obviously i was just saying that for short

tropic wind
#

(I think)

mellow hornet
#

Well I want to get a PHD in computer sciences when i go to college so then ill be able to crack it

hushed bronze
#

The algorithm could technically be on one line but its unlikely. But even if it were, it doesnt help you if you can't read it through the encryption

mellow hornet
#

I also plan on getting a masters in mechanical engineering

hushed bronze
#

That's a brutal two headed dragon of a goal you got there. Best of luck

mellow hornet
#

Ok but why doesnt the devs just release it so that people with the know how can create the kind of site i was talking about

#

It would be a nice thing to do for the community

hushed bronze
#

Because the Devs dont want the players unravelling the point of their game and violating it against its will

vale iron
#

The best that's been accomplished is a fascinating yet not very useful and very blurry version of the reverse of what you want. A guy setup a neural net to process pictures and seeds to be able to predict what a ship would look like based on the seed value.

mellow hornet
#

Well thats mean of them :/

tropic wind
#

If they did that, than other games could easily blatantly steal their code/algortihms

hushed bronze
#

that too

#

In short, that system is their secret sauce. It would be foolish to give that away

mellow hornet
#

This is why i want the highest level of computer science education possible, so i can hack in and be a cyber vigilante, doing good work for the internet outside the law. Stuff like giving away the code so people can create better mods, or hacking the government and releasing incriminating documents about unethical projects

vale iron
#

You want to be Jester

mellow hornet
#

That sounds familiar

#

Isnt he a hacker?

tropic wind
#

And even then, it would be take incredible knowledge to be able to correctly change the code to give you what ship you want. At that point you might as well just look on nmsce

vale iron
#

Probably not a good idea to be telling everyone in the world what you want to do in the future if that future involves anonymity

tropic wind
#

Well, I think we will all have forgotten in a few months

mellow hornet
#

^

tropic wind
#

or will we

mellow hornet
#

No one takes me seriously, neither will you

vale iron
#

Yes, Jester is a hacker. Check counter.social if you want to follow him

mellow hornet
#

Call me unrealistic if you want, but I want to be a force for good in the world. Also ive watched Arrow over 15 times and Im a huge felicity smoak fan

tropic wind
#

One thing:

#

You have to give me 50% of your earnings because I inspired you to good through my perfect manners, grammar, and knowledge. With this inspiration you so become the goodest person ever.

#

@mellow hornet

#

๐Ÿ™‚

vale iron
#

How very Corporate Aristotelean of you

mellow hornet
#

Lol what earning. Illegal hackers dont make a lot of money, especially if their actively hacking the Pentagon

#

Also, people like you are EXACTLY the kind of people id go after

vale iron
#

Most of those people have jobs to do that for China, NK, or Russia

tropic wind
#

@fbi

#

@govermentpeople

mellow hornet
#

The one thing i hate more than anything else, are corporate cunts

tropic wind
#

@otherimportantpeople

vale iron
#

I'd say we're way off topic now, but it's not like we have anything else to talk about right now

mellow hornet
#

Ironically my backup plan involves being the CEO of a tech company where I produce cheap, affordable revolutionary tech that anyone can afford. I heard somewhere that phones and computers are designed to become outdated after a few years, and that companies like samsung and apple and stuff already have the means to create phones that would last a month on a single charge. Well im just gonna create a phone that uses the best technology available and to hell with any 'extra profit'

#

I mean, once you've got a billion dollars why do you need more money? You'd already be able to buy anything youd ever want so why not donate everything else to charity?

tropic wind
#

I hope you don't take offense at this, but this sounds like a 9 year olds dream

#

And ngl, it sounds cool af

#

But incredibly unrealistic

mellow hornet
#

Nah I understand. People always say that you only get that rich if your not a nice person. Well maybe someday Ill be the first.

tropic wind
#

No... The part about hacking into the pentagon as your job

#

And idk how exactly you plan to make money from that

mellow hornet
#

My plan to achieve it is to just spend an absurdly long amount of time in college, getting loads of degrees so im the best in the country

vale iron
#

Getting degrees doesn't make you good at that kind of stuff, typically. The best usually know how to do it before university

mellow hornet
#

... and thats always been a sore point for me. Im smart, people tell me im smart, but im no bill gates or tony stark. Im 17 and i only know how code in python from a high school course. I hate the fact that im not naturally a genius, that i cant figure out how to do a math problem without having to learn it beforehand

#

The most frustrating thing for me is being smart enough to know theres a better way but not smart enough to get there.

vale iron
#

If you want to get anywhere remotely close to what your dreams are, you need to start learning now. You're way behind the curve.

#

You should have at least a handful of languages under your belt just to start, spread out across scripting, object, networking, etc

tropic wind
#

This dream would probably still be unrealistic if you knew 5 code languages before 3rd grade

#

Ya gotta grind

vale iron
#

Or find a way to mod your mind, which would be even more impressive

tropic wind
#

I mean, if you get that than you don't need anything else to get rixh

#

Rich

#

You already have a chest code for money for the next many, many gens of your family

tranquil pecan
robust spruce
#

Companies now a days would rather have a team player with social skills over someone slightly more skilled but who's either a douche or a robot. Trust me.

#

Anyway back to modding

hushed bronze
#

U do that. I'll rejoin you briefly about a month from now to update existing stuff ๐Ÿ™‚

robust spruce
#

Hahaha

#

I'm back on 3.23 so I can finish my shit

#

Just so I can fix it whenever that time comes, but it wasn't finished and I have a few parts left to finish

hearty wasp
#

"why can people just not crack something that is designed to not be cracked with a snap of the finger?"

#

people seem to have forgotten the purpose of encryption

marsh eagle
#

My goal is a mobile app that can brute force your desired ship seed + glyph adress possible solar system in which it can occur

hoary sigil
#

Is there a way to edit mission progress? I have a mission that isn't progressing when I try to complete it.

vale iron
#

Yes, in the JSON you can change the progress value, just increment it up by one. Not sure how safe it is with the current editor, though

hoary sigil
#

Just tried it. Seems to work as expected.

#

I'm currently doing Patterns in Time and had to do 2 missions for the Gek in order to progress. Completing missions didn't increment the counter.

hushed bronze
#

Personally I hope you're counteracting a bug but hell, I can't stop you ๐Ÿ™‚

hoary sigil
#

Changed progress for act 11 from 4 to 5 and that seems to have progressed it.

#

I'm counteracting a bug. I don't often cheat for the heck of it in this game.

hushed bronze
#

Its really nice when we can do that

#

we should call it the save saver lol

hoary sigil
#

I make exceptions for the incubation and egg hatching timers, though. I use a mod to make those instant lol.

hushed bronze
#

oof well who the hell thought the players were gonna wait a week for that shit anyway XD

hoary sigil
#

Long time gates for stuff like that just isn't fun imo.

hushed bronze
#

personally I think the L ships are fuggo but if they weren't I woulda hacked the hell out of those egg timers

#

Who at HG wasn't like "Lets knock off the Majin Boo Ball and make players feed this egg souls of mudered sentinels and pirates until it has enough souls to be birthed on a hellish world of flame to be your servant"

#

but no, they were like "fuck it, timegate"

hoary sigil
#

I've had to edit and add a few recipes and stuff.

edgy ivy
hearty wasp
#

just be snowden instead

marsh eagle
lime mesa
#

I wanted to ask what did HG add that made modding far harder now?

dire hearth
#

Hey guys, if I use PSARC on a mod but it doesnt give me any LUA files and only a METADATA folder, how can i use AMUMSS to update it?

#

the file is .MBIN

robust spruce
#

You have to create the lua file yourself

#

Or just psarc to pak it

#

Once you compile just drag the shit on psarc exe and boom

dire hearth
#

Wait so how do I create my own lua file?

#

Do i have to write it myself or can I get it from the .pak?

pale niche
#

how does 1 know if the save editor is updated?

dire hearth
#

Or on the other hand, does anyone have a living ship timer skip mod lol

hearty wasp
#

i.e. like every other mod, really

hearty wasp
lime mesa
#

Thats shiat, why would they.

edgy ivy
hearty wasp
#

it could be more efficient for em for all we know

robust spruce
#

Maybe it has to do with the cross save rewards n shit I dunno

lime mesa
#

Those need to get modded

#

The expedition rewards

robust spruce
#

You might be able to today with save editor, don't know though

hearty wasp
#

I mean people are already getting em in vanilla

#

wouldn't be that hard to get a save from one of them and search the json

hearty wasp
#

I mean you can do json edit on NMSSE anyway\

#

or just even by itself

#

it's just gonna not have translated field names

lime mesa
#

Wdym speak english

robust spruce
#

Aww poor Winder

#

Hahahaha

#

Yes goatfungus makes NMSSE

#

You could try and add in the reward IDs in the JSON editor of the program but I haven't tried yet, I tend to wait until it's officially updated

hearty wasp
#

tbh if you don't know what a json is you're prolly not suitible to edit em in text spoggers

#

so maybe just give up

robust spruce
#

Like JSON Statham?

dense rover
#

Is there a way to "revert" my patch on Steam PC to 3.32 to play with consoles?

hearty wasp
#

like not experimental?

#

idk what the current versions are

dense rover
#

No, current is 3.33

hearty wasp
#

then you prolly can just wait for consoles to catch up

#

they don't usually take a whole week just to do so

dense rover
#

Hopefully

hearty wasp
#

they'll have more experience I'm sure

lime mesa
vale moat
#

... Any help on these PC Mods i want that i don't think i can do myself:

  1. Disable Auto-Flashlight...
  2. Enlarge/colour the walking reticule...
  3. Increase the walking/flying (down-arrow, not build menu) menu timeout...
  4. Increase the walking tool timeout...
waxen cedar
#

God damn it Sean. Already teasing....

#

I wonder if there is anything of interest hidden in the files after expeditions

lime mesa
#

can u save edit yet

hearty wasp
waxen cedar
#

oh right, the modding discord

#

on what channel there?

hearty wasp
#

and scenes haven't changed

#

mod-resources

#

you can prolly still use model viewer to see any new models

#

if it reacts to warnings ok

#

I think it does

waxen cedar
#

Unfortunately I'm at relatives for the easter so no access to PC

hearty wasp
#

rip

shy grove
#

does anyone here run experimental (beta) branch?

#

can someone on Experimental (beta) branch help me confirm if current build number is 71106, and not 71096?

vague elm
#

Does anyone around here know if there is still a functional save editor for NMS?

#

also is this the proper place to inquire about this, or is this not kosher to ask about here?

vague elm
#

So i take it that the goatfungus editor doesn't work with the current game version then?

hearty wasp
#

unless you can edit json, no

vague elm
hearty wasp
vague elm
hearty wasp
#

says 26 days ago here but ok

#

I'm ok with the entirety of 2020 being forgotten anyway

hoary sigil
#

And adding an item to my inventory seemed to work fine as well. (Bugged quest ate the item without progressing. Ended up having to abandon it.)

vague elm
leaden laurel
left sentinel
#

nah I didnt want it, I just thought that it must be painful to update mods right now without the compiler

leaden laurel