#nms-modding
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what's a way I can check? like if it works, will the system I'm in change (I'm assuming; I removed my bases and went to my freighter)
again, idk. i think if you ask around here and in #nms-questions , someone should know
hey anyone here know how i can skip or accelerate the Awakenings quests?
Or, more fittingly, if there's a mod that might permit that.
yeah
I'm trying to run the Fine LOD mod, it's a really small .pak file, which i placed in PCBANKS folder, how do i tell if it is installed & working?
you need to create a folder called MODS in there and place the mod there
also delete text file called DISABLEMODS
You talking retrofitting the legacy freighter to work in modern or mods specifically to run with a legacy version?
probably easier to make a mod to refine food into nanites
Hmm, thats weird. The save editor keeps throwing errors at me.
Error: Your Edits r bad and you should feel bad ๐
I am not doing advanced stuff.
Just expanding and enabling slots.
Its says the program has no permission to write the file in backups.
Thats quite a fail.
windows folder permissions?
also probably not smart to edit a backup, unless you make another copy first
I found the problem. The dev of the save editor goofed. Turns out, while writing the save file the program sets the backups file to read-only.
Which means that when the program wants to get access to the file for writing, it cannot because the file is read only.
that might be intentional? is there in option in the program to restore a backup?
This is a fresh install of the save editor, there are no backups.
Interesting, so creating a new slot or replacing an old is possible, but overwriting save or save2 isn't.
fwiw here was my initial working on finding these numbers and some random maths stuff: #425756039091060767 message
you'll need to be on the modding discord to see it
but yeah, as has been said, these numbers are incremented but they can probably be determined based on some of the equations I pasted in that link
prolly
is the vanilla version like a thing you put in a machine to convert
if the thing accepts multiples of an item as input then it should be doable
The first one, yeah.
Same, I imagine many things the game could do with but modding and coding skills... nada.
Hi there, I'm trying out NMS modding today and i wanted to see if someone could maybe help me with the beginning a bit.
i've modded Skyrim and Fallout some time ago but i'm not entirely sure how it'd work with NMS
I'd also have a couple more questions if anyone has the time :)
just type out the questions and people will answer if they have the time lol
that's the miracle of text based messaging 
alrighty
Do i need to use a ModManager? If not where do i put the Mods?
Does it have a Multiplayer Impact, can others see my stuff
As well as achievements, do they get blocked when modding?
and are there potential Bans/Limitations when modding?
- inside PCBANKS folder, make a new folder named MODS, put mods inside that one and delete DISABLEMODS.TXT
- prolly not cos I haven't heard anyone complained about it
- crossplay can be a bit unstable for the other end but I haven't heard of anyone getting banned since that system doesn't exist
i've gotten that picture sent to me twice and i can't read it
it always goes blurry for me, but i can read the bottom line lmao
Literal bottom line is the same one from in game, Hello Games copyright stuff
lel
if you wanna read just the image you can also check out the documentation itself https://www.nexusmods.com/nomanssky/mods/824?tab=images
Does the mod still work with Origins?
ye
it's one of the most update-proof mod that's ever existed for NMS
next to warp texture replacers, I suppose
those are pretty much eternal
dO moDs gIt mE bAnd?
at least it doesn't give perganant
How easy would it be to make this work with Origins?
https://www.nexusmods.com/nomanssky/mods/1064?tab=description
very difficult
it took kibs 2 weeks I think
it's in testing rn if you wanna go to the modding discord
Oh cool
also Krem quit because of this mod and I think it's telling of how hard this thing is to maintain
"Same idea, different execution, lower effort."
Lol
it's staying that way I guess
Would like NMS modding better if there were actual modloaders capable of actually adding to the game, it seems the most modding is capable of here is replacing content.
My biggest I-want to Sean, full modding capabilities and a better framework more capable than the current one allowing, for instance, moving freighters
Okay so I have a question for you, regarding the pets mod.
The timer one?
I saw you updated it and-
Yep
The growth and no growth.
So if I, let's say have a fully grown companion right now, hatched and all, and I remove the mod as of this instance, would it revert back to an egg?
Nope, shouldn't have any negative effects
Alright, so I'll need to wait for it to be fully grown as such once I remove the mod.
Isn't there a way to counter this or... Is that simply impossible to implement?
You would need a mod of some kind to get around the growth timer
Yeah, you could have a mod that only did the growth timer part of it
it basically has a counter in the save file and the mod tells it how long each growth cycle is on that timer
Unfortunately, no, but I haven't had time to keep up with releases lately, though it's been slow
Ah. That's fine.
Does anyone know if there is a control that would decrease standing with a race over time interval? In other words, if you don't actively increase your standing then it will decrease over time.
Don't know of anything that actively degrades your standing with a race over time if you aren't actively increasing it. Pretty sure it is static at whatever condition you leave it in at any given time.
Probably a good idea such a control probably doesn't exist.
Then all the korvax casings i gave 3 years ago would be worthless
#PastLivesMatter
#bluelivesmatter
The illuminated portions of Korvax are blue... Korvax were historically oppressed
#SimulatedLivesMatter
you love to see it
so you know how they have the special styledata for text and how you can actually input that in game and rename stuff with different colors etc.
I discovered that if you attempt to use some of the proc gen instruments under <AUDIO> you'll get constantly changing text
Every time I refresh that page my multitool changes its name
This gave me the idea that there has to be a way to also include scrolling text and other text effects from the game to your own renames
Okay. I attempted to rename some plants and well, they changed their names a couple of times before settling to one
you can do what
this
old stuff but yea
after forgetting the thing for quite a while I suddenly remembered it again which made me realize there has to be more we can do with this
oh, that's neat, i'm surprised it's not used more
how does it work?
well you just use the names of the TextStyleData.xml in angle brackets before the text you desire to edit
for example
<CR_HEAD>SeanMurray<> and you'll get a hecking huge text
nice if you want your bases to stand out
xD
yeah
but I was just wondering about other things like the scrolling/slowly appearing text in dialog boxes
or easier ways to make constantly changing text
maybe have it loop between 2 different words
that could be interesting
I'd be careful digging into that topic in public. There are certain griefing techniques with it and if the wrong people get ahold of it, HG might block it completely.
Oh right. I totally forgot about the audio
Is there a mod to turn graphics up to max when in photo mode and then switch back on exit ?
has anyone started looking into files and seeing ways to modify the gamemode?
by modify, i mean can i get the ship by completing the first mission
rn someone says they might be able to do that
so thats good
So.... i wonder how they handle cheaters with this new game mode
no differently then all other cheaters..?
lol define "cheating" in NMS
people that modify their save files to skip doing stuff
lmao nice joke
probably because there is not multiplayer competition
I mean yeah there're prolly more than one way to get the thing without actually doing any expedition ever
Well then we can just save edit all the challenges or just get the rewards directly
I've never done a community mission
If you want....then reap the reward of having no gameplay challenges
Personally, I would likely not use this trick unless there was some gameplay bug preventing me from finishing the quest. I just think it could be useful for various people in various circumstances.
People that don't like time limited seasons probably
think it's gonna end up on the special shop anyway?
Atleast the challenges don't seem that grindy.. but still you have to put in some work
Then why bother doing the challenges at all if they will end in the QS shop ?
Hopefully not
why pre-order games?
same ol same ol
Where are the missions stored in the files? Asking for a friend
the expeditions specifically?
I mean all missions are in the same folder but I dunno if it's in that same folder too
try METADATA\SIMULATION\MISSIONS
community missions were in there too
don't remember the triggers
Is that the exact location?
that's the folder
Apparently it only has a ui in it
you mean the folder?
you sure you extracted everything
cos last few times I tried I only got half the files
you guys spacing on twitter or something? lmao
just make em get in this server if they so wish to
@covert trail
I turned the saves into json files and I'm looking at them rn
I've found the phases
that's not an in game file
that's a save
but yeah unless you're good at reading in hex you gotta wait a few days
anyway you got the game unpacked?
Nah
then how do you get to the in game files
AMUMSS?
actually with AMUMSS you can just find extract certain files
I'm saying that I've looked and the save and I've found all of the rewards and stuff , so I'm trying to tinker with it to pass them automatically
you can skip quest phases with the stage ID
but that can cause instability
or you can just shove the product ID into your knownproducts if you know the ids of the rewards
assuming that the new cross-save rewards work exactly the same way normal products do'
which likely isn't
How do i do that?
find the quest ID
see what stage you're on or have completed
add or replaced the stage ID with the one found in the in game files
I don't think many people have tried it tho
nor have I heard anyone succeeding
so make sure to document it if you do!
How do i unpack the game files?
I hope he does
its purdy
How the hell did you do it?
lol it's not the actual ship
I just changed the proc and descriptor to the goldfighter names and that's it
so as soon as I turn off the mod it will go away but at least shows the ship
Well fuck
well the ship's path is in vanilla so it should work either way even in mp right
hmm I guess so
only thing is it changes ALL the fighters so
not like it's part of the seed
I don't think
Well , do we have anyone with the skill level of goatfungus?
oh you're going that path
thought you're just plonking it in the json
nah I'm going to try that next but I don't like fucking with my save file if I don't have to
i wanted to look into the geo and the proc file
also i just need to set the quest id to completed right?
Stupid question, considering I'm semi new when it comes to reshades. Are they the same as normal mods or...
wym "normal"
Do I have to run them in a specific way and unpacking it?
you need reshade installed, for starters
I want to play expeditions without the fucken background thought of not having enough time to get them
don't think you'll need to put anything into the mods folder tho
hold on you can do it in the save file I just forget where
Ah, that's what I was wondering.
yeah it's the ship slots
FIGHTERCLASSICGOLD.SCENE.MBIN
So by installed... I'm assuming it works as an exe?
reshade it's more of it's own thing
Corvus threw that scene in just waiting confirmation
pretty independent of games lol
weird, the update didn't recreate DISABLEMODS.txt ๐
So. If I'm understanding this correctly, once I've downloaded a so said shader mod for this game, it'll have to be... Installed or running?
Since I don't have to put in the mods section.
there's apparently a new mods folder in GAMEDATA now
I don't remember how reshade works but isn't it a dll inject that starts with the game?
not on my end
Ah, if it's like that then I understand it a bit. Would it perhaps work better with vortex though?
idk
For in case I might want to uninstall it later.
I'm not sure how vortex do with reshade or presets
you're probably better off going straight to reshade's site
and see how to install/ uninstall
I'll do so, thanks.
Is any particular mod causing this?
my list of mods:
Exosolar's Starmap Upgrade
FINE LOD
Space Station Interior Fix
Space Station revamp (requires interior fix)
Bigger Wallet UI
Clean Ship Space Map (radar)
Exosolar's glass fix
Multiple player freighters in a system
All latest versions but none updated since expeditions
prolly all of them
but particularly those that fuck with UI or debug (the final one)
either way you should either yeet all mods or test individually when an update comes out
yeah deleting multiple freighters fixed it
I know UI's got changed in the update too so take that into consideration when you see more fuckups in the game
but i deleted all mods for now
but models and textures are mostly safe for now with what we've tested
so model/texture tweaks/replacers should be fine
Multiple player freighters in a system - that a global debug setting so yeah
I'd just wait it out bud
so im using nomnom save editor and it's registering the expedition save as a permadeath save
gonna test this out
no
cos mbincompiler's not updated yet
don't expect people to be able to update a mod within a week of an update
that includes each experimental patch
also anyone should be able to run AMUMSS by themselves pretty easily
it's prolly gonna come in more and more essential for users as time go on without mod kits
so it's prolly time to start learning how to click a couple buttons
Let's hope goatfungus drops an update
I mean it doesn't need updating
you just click em and it works
I mean yeah but AMUMSS is just so much more powerful
Any good nms editors beside goatfungus?
Is it on github by any chance?
What happened?
it said that the expedition was completed but i didn't get any rewards
fortunately I backed up my save
Will try out with a new save later
How did you complete the expedition?
i didnt
yeah, it's saying the expedition is over
Can you explain how are you doing that?
why would you want it to do that
no no, i'm not completing the expedition, the game is sometimes telling me that the two months of it have finished and my save gets converted to normal
not sure why it's doing this, but it seems to be a bug
and it converts me to a normal save, so i have to restart the expedition when it happens
it's honestly really annoying
Ah
How do i use the json editor in nom nom?
It literally doesn't let me do it tho
@vale iron could i dm u some questions?
There is no JSON editor in NomNom yet. Yes, you can DM me, but I likely won't have any answers yet if i t's about Expeditions
Anyone looked into the new mods folder yet?
it's just in GAMEDATA now rather than PCBANKS
it had some subfolders in it
but idk how to mess with em
there's a subfolder in the new MODS folder, and if i follow it all the way down i get to this file
anyone know what this does?
no
if you want more speculations you're more than welcome to join the modding discord
I've hit a dead end
the old folder location still work
so then i just have to wait for my mods to be updated to Expeditions, then
yeah
also they do this every update
really the only two i care about are the Minotaur mobility one and the one that lets your ship hover within an atmosphere
it makes zero sense that being able to hover within a planetary atmosphere isn't just vanilla at this point
we essentially remake our mods after each update
it would be a massive QOL change that i'd gladly appreciate
I feel the minotaur movement mod
I have been having a bit of a look at that file in the mods folder wrt what's in the exe...
try and see what is goingon
my save just says the file names
Is there a way to use AMUMSS with the gamepass version of the game? When I direct NMSfolder.txt to...
C:\Users(Me)\AppData\Local\Packages\HelloGames.NoMansSky_bs190hzg1sesy
It doesn't work
AMUMSS requires pak files of the game, afaik
in case AMUMSS really doesn't support gamepass version, have you seen this pinned post <#nms-modding message>?
@frigid pecan ^
Thanks!
Confirmed Fully Working:
https://www.nexusmods.com/nomanssky/mods/1350
Confirmed Fully Working:
https://www.nexusmods.com/nomanssky/mods/1531
Confirmed Fully Working:
https://www.nexusmods.com/nomanssky/mods/1324
Confirmed Fully Working:
https://www.nexusmods.com/nomanssky/mods/1274
did HG just add an "official" mods folder in the game?
Saw someone on reddit posting about it
I'll check it when I get on PC later
No, seems it is unrelated to the traditional mods folder
They added a MODS folder, but no idea exactly what it's for and it's different than the old folder
Also, mods dropped into it dont have an effect, and the old folder still has its effect
Maybe something is in the works for larger mod support then? Just throwing out ideas
There have been a couple of things added that indicate they could be working towards that in the long term
yeah thats what I figured, it looks like it my be a sort of designated area for data storage that came from mods. Saveables, settings, and the like
once the game is updated on GOG I'll have a bit more of a poke at that and see if I can figure something out...
Based on the one file already in there, I would say its probably a destination folder for mods to store data that isn't contained in either the mod itself or the game saves @obsidian tree But thats just my logic-y guess
the interesting thing is that the file itself is new. As in those classes didn't exist before this version, and also the path in it isn't a valid path
it does maybe seem that the data written to it is fixed...
Will the mbin compiler get updated today?
Probably not. The changes to be accounted for are much greater than usual.
I'm not hoping for anything until Sunday, and even then, probably only partial coverage.
Yeah there's always someone flippin his shit and not knowing how every update ever has gone down
as if mods were officially supported
Hey did you guys know some mods are broken? I just got a message on Nexus...
I got a hint when my game instantly crashed cuz I forgot to put back the disablemods.txt 
just
make one
it's a txt
if you can type messages here you can certainly right click > add file >text file
Tutorial of the year. Most contributes to the modding community award

Nah its just a named file
Lol isnโt deep space that shader mod that hasnโt been updated since 2016?
Maybe thatโs dark space or something. I canโt remember.
That dude probably sent rage messages about his game crashing 200 times before realizing all his mods are jacked.
I thought they meant that one mod by exo that makes space almost black
Clean Analysis Visor updated for Expeditions:
https://www.nexusmods.com/nomanssky/mods/1092
Imma stop modding if they keep breaking stuff
you tell me
I just want my portable refiners to exist. 5 of them have disappeared just trying to get the chromatic metal to build a hyperdrive.
why do they keep disappearing anyway
๐คท
Maybe it's some kind of netcode issue?
Making the personal refiner tech default should alleviate this issue.
like you put em in your base and they go away after a load
or do you just spin around and they go away
They literally just poof while they're refining stuff, while I have the menu open.
No other players around.
No, and I am not laughing. I am literally softlocked until it stops happening.
Guess I'll just have to wait for mbincompiler and amumss to update so I can fix and use my scripts.
Honestly, this gamemode just screams 'did not test beforehand'.
save every time before you use a portable refiner
Is it somehow possible to play the new game mode while being offline? Any mods, tipps or things i can do?
Hover mod is now updated for Expeditions: https://www.nexusmods.com/nomanssky/mods/1161?tab=files&file_id=11712
Thank god
Is there a mod that fixes the issue where your mouse sensitivity is severely lowered whenever you run?
I'm not sure, I don't use many mods
Does anybody have a working camera shake disabled mod? Can't play without it sadly
@steel crypt I think Lo2k's more recent mod was named Deep Space also, because he wants to sow chaos and confusion
Hey @vale iron i BET THE EXPEDITION OVER BUG COULD BE REVERSED WITH A VERSION NUMBER SAVE EDIT
yikes thems caps, sry
btw the update didn't break model replacers so this monstrosity still work
https://www.nexusmods.com/nomanssky/mods/1011
NMS save editor doesnt work on the expiditions?
is it just me or are there suddenly less colors in the galactic map?
or are the colors overall toned down there
check if colour blind mode is on
maybe it has something to do with that
if not... this would be yet another weird change by HG to remove colors
have they not learned from NEXT ?
why do they keep removing stuff from the game ? ๐ฆ
sigh
well when it comes to the galactic map, probably because overpowered nebulae wash out the star colors and players cant tell what star tyope they are targetting
ofc, seems like adding a line to the info panel would have been smarter and easier on all counts
jesus HG ๐คฆโโ๏ธ
or they could have made the contrast of the star color better
Thats what they tried and you hate
thought the same thing when i played today
Confirmed Abyss is still 100%
https://www.nexusmods.com/nomanssky/mods/1326
My other mods which work with Expeditions include:
https://www.nexusmods.com/nomanssky/mods/1531
https://www.nexusmods.com/nomanssky/mods/1500
https://www.nexusmods.com/nomanssky/mods/1350
https://www.nexusmods.com/nomanssky/mods/1324
https://www.nexusmods.com/nomanssky/mods/1274
This mod DRAMATICALLY improves FPS in mining bases by significantly reducing the geometric detail of Silos and Pipes.
This mod edits the Flora colors. Currently, this means Grass, Tree leaves, and Shrubs of the Lush planet type.
Removes the heavy paint damage and gashes from ships, especially fighters.
Technically all the mats should be recompiled for your glass fix exo
Sure they work but once mbin updated I recommend doing a recompile for safe keeping
Sure, but for NOW, people can use the six mods that survived intact and working, regardless
Also, a freindly helper just recompiled the glass mod a week or two ago
I can help too if you need a hand once this are updated
I have a script that will hunt and recompile all the shits
Nobody likes shits lol
Your glass mod is like a requirement for me haha
Well its done pretty simply, maybe you could RE the bastard and do it better ๐
Its certainly better than hard blue tint
Because that's how glass works right?
Seriously wtf is up with HG's obsession with inappropriate uses of navy blue
Lol
that color shows up EVERYWHERE and its wrong nearly every time
Mind control
spooky sounds
I love how we are all now hex editing because of how impatient we are haha
I don't. Im not quite that impatient XD
only hexing ive ever done is to make tweaks to a few legacy NMS exes for save file security
evben that I had a handholding guide
Only the base building table am I hacking together of course
you helping with that big snaps project?
Aw helll naw
or euclidea
The lunatic who makes demon trains, yes I know the fellow you mean
I never want to go through a Eucli-ea rebuild ever again
Although his pro pisser mod is ace
Didnt he also make hobo town
Yup
Yeah I peed on someone in the nexus and crashed it. Sorry whoever that was, nothing personal
It didn't crash, just separated me in my own instance
Everyone else was fine, still funny though
But the sad thing is Ships of Moar that I was 95% done fixing for him is wrecked
Officially titled Shits of Moar now
well maybe there will be a minor edit you can script across all files with relative ease
HG flipped the metallic mask in the textures sadly
IDK how ships go but thats what happens when glass fix breaks. Its just one line got added to all materials or something, and so that line needs to be added to all the modded mats to fit the new version. Tedious but simple fix
Instead of alpha channel of diffuse its using red channel of the mask
@robust spruce That actually does sound like something you could correct with a bit of logic smarts
So all his textures need redone
oh the images were changed?
Yeah
Yeah my script does what you mentioned but sadly that doesn't help actual images
Like the .DDS files, not the materials files?
Yep
lame
is the metalness now the red?
Yup
why would they do this
Its not something that could be swapped with materials parameters
Probably to streamline it
It makes more sense that way but just a pain to fix for any custom textures
they should use industry standard texture techniques
Right you have to edit the channel manually in a photo editor
that way WHY would they not do this!?
Basically exporting the diffuse alpha and replacing the red channel with it lol
It's the way she goes
yeah HG does whackjob things with their graphics nonstop. Its why even though my preference is for modelling and texturing, I saw some of the discussion around that mess in NMS in 2018 and was like "nah, fuck that noise"
Yeah Winder found this out today that they flipped all that shit. Oh well
It's funny I was trying to learn how to model initially based on NMS not based on traditional PBR techniques, big mistake lol
pbr?
But yeah, NMS does lunatic nonsense to all their assets. Who tf knows why, it seems to be essentially optional, like they just as easily could have used rational normal alternatives
well if your mnodelling is FOR NMS, you may as well learn it in that context right?
It's why it's so difficult to translate in Blender what your shit will look like in game
I use Model Viewer to try and verify if I can
Yup
Blender Guru videos on repeat haha
i couldnt even get those plugins to work. They just crash or do nothing
I've made that anvil twice now lol
I managed to get the vierwer running tho
The viewer is a God send
Too bad Greg is unavailable for some time but it should be self sustainable with the libmbin update feature
I had been trying to learn how to use masks for the past month and couldn't figure out why it never came out right. Figured I was just doing it wrong
some good news - if anyone is looking for a trainer for the new version of nms, it's #2 on the queue for wemod so it'll get updated very soon
the Queen
bit cringe innit
oi mait you hav 'n loiscence for cringing?
I'm trying to use this method for using AMUMSS for gamepass version https://www.reddit.com/r/NoMansSkyTheGame/comments/h9z1bd/how_to_mod_xbox_game_pass_nms/
But I can't copy the dump to a new folder
gamepass may have been updated to stop outside access
at least I heard UWP did but the two are obviously different things so take this with a grain of salt
Ah nvm I just need to copy the files individually and just recreate the folders
For some reason I can't move entire folders there
prolly permission related?
I guess so because i got this when I launched it
Any save editors applicable to expeditions?
The one I have doesnt recon the save file so I imagine we shall wait for an update.
The GoatFungus one works
@frigid pecan You're gonna wanna wait a week or so before tryna mod NMS
yeah, everything, including the tools lol
And I was all exited too :(
u can be excited, just shelf it till like... next Friday XD
WOAH dont get THAT excited, now, even in ideal times there's a lot the modders can't do
@fallow meadow I want to outfit my character with Apollo stuff just for photo shoots.
Show me the ways, o' mighty one
@slate veldt Should be able to alter your player to be (partial) NPC through save editing. Modding likely has more options.
I changed my crew on Freighter as well, just by pointing to the NPC model (scene)
Hang on, having a more specific look
Ok, so for main npcs, id need to find a "scene" that theyre referenced?
Oh ok, ill check back
Well, with the player to have changes, you'd have to use the Customisation data in the save. This requires specific parts, but here and there can also accept NPC parts
So lets say you'd want the Apollo head. You'd have to change your player head, while at the same time seeing if it accepts the body,neck, etc to have that head on top.
Not everything can be easily done, like the cape I did for example. You'd have to understand the structure, which becomes most clear when checking the models in the files. Also of course understand the Customisation data in the save file if thats where edits are going to be made
Ah ok, ill poke around in a save file later and have a look. Will I need to unpack the game files to know the models or can those be assumed by their naming?
Here is where I simply changed the NPC on my freighter, which can be any NPC basically, but then they all turn into that NPC
Nada here, and interaction still works
Player character is a bit harder to do, and I may have to wait until the MBIN compiler has been updated
Ah ok, good to know. Ill keep an eye out for the update
For freighter NPC, it is in CurrentFreighterNPC:
{
"Filename":"MODELS/COMMON/PLAYER/PLAYERCHARACTER/NPCNADA.SCENE.MBIN",
"Seed":[
false,
"0x0"
],
"AltId":"",
"ProceduralTexture":{
"Samplers":[]
}
}
Just a reference to the scene file for an NPC
For player, you'd be looking for CharacterCustomisationData, which has Descriptor groups and a lot more to figure out
the customisation ID simply need to exist to be used by any player character race or body
case in point Getting Head
but I think Apollo "stuff" are Apollo only except for the head?
Ah yes, you have been doing a lot of that lately. Sorry I totally forgot about that, or I would have mentioned your work
like an entirely different geo
so prolly you'd need to reference a modified apollo scene in the character model
or sth idk
If you check back up, you agree that what @slate veldt wants is possible, right?
It may indeed require modding
I believe I came to that same conclusion when I tried to add the Nada Cape.
I haven't fucked with the player character model for quite some time but with scenes it's p easy to reference something else
for it to move is another question entirely
and also be seen by others
Ahuh, the NPCs have animations of their own. Sometimes it works, other times not so much
Ahhh, yeah that makes sense that it would be pretty limited then
The NPCs share a lot of the basic animations though, like sitting, standing up, etc.
I never bothered to re-animate the cape and make it properly attached to the shoulders.
Yeah, Apollo maybe doesnt have enough to reference from...idk what im talking about here, kind of out of my element ๐ ๐
I think I had initially assumed the models had the same rigging as a player model, but again, thats just my assumption of how it worked. No idea if that was actually the case
Well, I am not quite out of my element, but I don't really publish mods
Rigging is actually quite similar. There is a reason all NPCs are in the same scene overlapping each other
So it is very well possible to exchange a lot between them
Including the player.
If I can find some time and once modding is possible again, I might be able to have a look. Just poke me once in a while to remind me @slate veldt
For sure, i appreciate your interest in helping with it
Where can I get it?
https://github.com/goatfungus/NMSSaveEditor
However, for as far as I know, saves made with the Expeditions game mode are not recognised.
https://github.com/cengelha/NomNom
This would be another option, which may work for Expeditions, depending on what you want to edit
Make sure to backup first, just in case @lime mesa
Do I need java as the goat fungus one for NomNom's?
I already have that one installed and such
Yes, for NMSSE (goatfungus), Java RE 8 is required (64-bit)
Yes, no Java required for NomNom, but you do need .NET Framework 4.8
Is it all available through the github link?
All info is on GitHub though
Right exactly
Yes, click the green Code/Download button at the top, get the .zip and extract/run where you want
You're welcome
+rep @fallow meadow
Now I'm curious, @vale iron did you really find a hardcoded base number limiter?
I do recall having seen values for amount of bases, but not for those you build yourself. I am curious as well though and may even put it to the test if I can find some time
@fallow meadow Well if gumsk found a number in a file, we shouldn't need to test much
True true @hushed bronze , so I will wait until we find out
( อกยฐ อส อกยฐ)
Ye the Expedition save isn't recognized, but the normal save I had before that one still can get edited.
Does one work for expeditions?
Yes, thanks for confirming. Possibly some new gibberish named variables, but everything pre-update should be golden
@lime mesa The reason it doesn't work is due to the Expeditions game mode value not being properly recognised with NMSSE. From what I heard this does however work with NomNom which is still a work in progress
Depending on what you wish to edit, your mileage may vary
@lime mesa If you insist on using NMSSE (goatfungus), You could possibly try to hex edit the game mode value to the value for 'normal mode', then open in the save editor, make your changes, save again, then hex edit the value back to what it was initially. I can't confirm this working, as I have not tested it. Backups for sure!
The value would be near the start by the way
Where there is a will, there usually is a way ;-)
Hah thats right! ๐คฃ
So far so good @fallow meadow
Odd, it closed the expedition for me
Theres a security measure
@fallow meadow It wasn't a coded number, just that the game wouldn't let you claim a new base if the save file already had 400 bases in it.
I figured that would be the case
There are definitely some server side checks happening. Just need experimentation to see what is possible without triggering that, if anything. What did you edit?
Mods do work on Expedition mode though, so that's cool
I'm doing legit on PS5, it's a grind. I'm spoiled
Yeah I'm doing legit and the most tempted I've been to get one working is hotspot scanner range
If 400 bases isn't enough per save then you must have a messy bedroom lol
Yeah the dumb explorers guild and fleet timers are killing me
Amen. My main save only has like 20
I'm tempted to time skip but don't want to risk the 10 hours I have invested
Haven't even looked at the explorer's guild one
It's just dumb tedious crap
I saw someone else said they did it safely, but no sense risking it
"Kill 15 things" back and forth back and forth
Yay
Ugh these fleet timers will end up taking 2 days haha
I means it's sort of nostalgic to do though
3 right? Isn't there a cap per day?
Money
Ahh, NomNom might be writing something back incorrectly, too, since it's not made to handle Expeditions.
Yeah I think it's writing the game version back as that
are there any working mods for unlimited hyperdrive anymore?
How do you hex edit
the new version of the no man's sky save editor destroyed like more than half my exosuit tech suits, and i can't seem to get any of those slots back using conventional means in the editor. what now?
What new version? It hasn't been updated yet I thought
And how many tech slots did you have before versus now?
well, i didn't update it in awhile so i guess no for me. Previously, i had all slots (but not all used) and now i only have 14
14 is the max in vanilla. I believe there's an option for Test Mode or Advanced, something like that in the menus, that will let you go beyond the vanilla limit. I'm not sure if it will be able to write effectively to the Expeditions update, though.
also lmao it deleted my life support
I'd restore a backup from before you saved changes, find the test mode, turn that on, and it might be ok
any working trainers available?
We don't really talk about trainers often here but check WeMod / cheat engine sites
@pale niche Check out MPGH or CheatEngineRevolution
my explorer's guild is maxed I think
ok
Wemod has nms in queue almost 1
I don't really care about that
you can reply to the guy asking to let em know instead lol
Alright
I have no clue about how you guys mod nms (big thanks to everyone doing so!! ๐ ), could anybody already get behind how to mod inventory stack size & no starting fuel costs for Expeditions?
it's simple
we don't mod
because mbincompiler's not been updated yet
gonna be a while
Got it, thanks! ๐
Modding is on hold. Possibly longer than usually after updates.
Even if I could mod, I would feel more encouraged to mod for games that support modding better (Minecraft w/ Forge Modloader, Kerbal Space Program, etc.) than NMS.
even minecraft got fucked by big updates a few times
also, MC mods can be challenging too, especially back in the day
tbh this is the first time ever I'm having mixed feelings about modding the game. Could be due to the entire new online model of expeditions and twitch drops etc. They kinda lose their meaning
i honestly cant think of a mod that suffers from either expeditions or twitch drops
what slightly worries me is the way how for example the golden ship is designed to be a unique design rewarded to those who actually dedicate time and effort to the season but then just about anyone on PC can get it with a few clicks
HELLO GAMES: GUID โ GUID โ GUID โ GUID โ
Don't get me wrong. I'm overall supportive about modding and have tried some experiments myself
Yes I second this HG put GUIDs back in the exe
don't be, we've explored weapons of mass destruction in this game years ago and no one bothered to use it
Hmm?
so many purist in this community the effect'd be more negligible than it would even seem to be
Are you referring to how easy it would be to make evil god mode mods to be a dick in MP?\
Or the thing where you stack dozens of same type of weapon to a ship and turn it into a death star ray
that's rookie shit
or the thing where you can set the damage multipliers in percent form
How much is the cut in pvp damage? It must be over 50%
also it's weird how it applies to any player triggered enemy as well
it wouldnt matter, that cut is in the same table i could set it to +10000%
but yeah people who'd save edit already have been doing for years
and people who'd use a mod to get free quicksilver shit are already on it for years too
truth is nobody gives much of a shit ever except when you brag it to a purist
Do most mods work in VR?
more mods work in vr argurably
since mjjstral figured out how to use hand gestures to call up actions
and you can't do hand gestures in non-VR
Do I put the PAK files in the mods folder or do I go into the other folders?
the former
Inside the mods folder*
Do I put the PAK files in the mods folder or do I go into the other folders that are in the mods folder?
Thats the question
"EXPORTED" Folder
@sturdy shell THAT mod folder is new, doesn't load mods, and we dont really know yet what its for or why its there
we mean that by "don't use that one"
alr
the one in PCBANKS that doesnt have other nested folders in it, yes\
^
Minecraft isn't stingy about letting you revert to legacy versions. It's ridiculously easy to play old versions - you just select an older version, seledt another directory if you don't want your saves and files all being bunged up in one directory, and you're set to play old mods. Many MC mods are still maintained in versions that can be several years old by now. NMS, however, if a mod between PF and Companions stops working, then the dev is fucked if they can't keep catching up to NMS.
what would they use it for?
tru tru, but MC's in Java and that inheritedly gives more flexibility
For making the lives of the people who make our compilers 100x easier
we, on the other hand, are modding in xml
It'd still be helpful if NMS made it easier to run on old versions, and without Steam interfering.
yeah but that's really a steam problem
at least you can still get GoG versions pretty easily
that's where I got my 3.22 from
Just a shame NMS is just generally hard to put up with, especially with modding.
oh lol i kept my 3.22 folder
yeah I'm with ya bud
I main the steam version and that got updated automatically
You can downgrade to any version with steam console. Just few people know
You can also keep multiple game folders
steam console stopped working some time ago\
With a batch scrip you can overwrite the environment variable for the save path to have the saves sit in the respective game version local folder
๐ฑ
Ray says depotdownloader still works but I have not verified that and even if it does, its a much trickier thing to use
Bit difficult when the console isn't working
They should allow any version in the beta options list
they should,
I keep every major version as gog backup. Still have 1.02 or 1.77 ๐
I wonder if a 1.02 savefile still loads
Do I have to extract mods as a folder or just the .pak file?
Put the .pak files directly in your MODS folder.
If you haven't created yet, it must be located in your PCBANKS folder.
Also don't forget to delete "disablemods.txt"
what directory do I go to?
Alr then.
I create a folder called MODS in the PCBANKS folder?
Is that correct?
@odd crater
Rip mods
yes
unless they created a special exception for the mode mods should have no impact on mp barring a few network replicated components
which tech altering is not a part of
I know everybody is having problems with mods breaking with the new update but is anybody else not having their mods detected by the game at all??
Am I right in my understanding that seeds in the game are processed through an algorithm in the games code that determines the model of the ship/multitool etc. Assuming this is correct would it be possible to figure out the algorithm and create a website or tool or something that allows you to mix and match different ship parts and and stuff and then give you that models code which you can upload through a save editor?
If so, how in the world has no one done this?
@mellow hornet Seed algorithms are not so easily cracked
Me want mod with dragons
Wdym, can't you just open up the games code?
@tropic wind Best we can do is THomas the Train
Omg why are you not responding you are all so mean I'm going to report you
You are scammers
Goodbye
๐ข
@hushed bronze Can't you just open up the games code and find the line that has the algorithm\
nope
Why not
And then add dragons
If its encrypted just decrypt it
Please tell me your being sarcastic btw
Ask the code geniuses that tried and failed, idk
No?
You... Just told them to find the line with the algortihm
I'm know nothing about closing but I'm losing braincells
Well I'll tell you this much - Decoding an encrypted algorithm is probably one of the hardest things imaginable. thats why it hasn't happened
Whys it so hard? Im curious and id like to know more
I know literally nothing about coding but ik you can't just fucking open a games code, find a singular line with the entire algorithm, then receipt it and change it
Encryption is itself born of an algorithm
Decrypt*
its like trying to read layered ciphers without a key or a reference
Well I mean i did that exact thing with a minecraft mod with no coding experience
With a tutorial?
I just downloaded eclipse and opened the jar file
it was a while ago i cant remember the specifics
Minecraft is different from nms
@mellow hornet Ever opened up a file in games you thought would just be text and it was just a wall of nonsense characters, mostly the boxes that represent "invalid character"?
Its like that. Thats an encrypted file
Ye, that means your not opening it with the right program right?
...
Sometimes. Can also mean its an encryption and you have no hope of reading it ever
Well I mean if all computer files are just lines of 1s and 0s at their core, couldnt you just use a program to read it as text
I'm sure exosolar can correct me if I'm wrong, but there is not 1 line with the algortihm. It would be 10s of lines longs.
But the 1s and 0s would come out to the encryption
In any case I promise you that plenty of willing and capable programmers have tackled NMS, specifically trying to reverse engineer the seed algorithm and generation process in NMS and none have succeeded or even made meaningful progress
yea ik obviously i was just saying that for short
(I think)
Well I want to get a PHD in computer sciences when i go to college so then ill be able to crack it
The algorithm could technically be on one line but its unlikely. But even if it were, it doesnt help you if you can't read it through the encryption
I also plan on getting a masters in mechanical engineering
That's a brutal two headed dragon of a goal you got there. Best of luck
Ok but why doesnt the devs just release it so that people with the know how can create the kind of site i was talking about
It would be a nice thing to do for the community
Because the Devs dont want the players unravelling the point of their game and violating it against its will
The best that's been accomplished is a fascinating yet not very useful and very blurry version of the reverse of what you want. A guy setup a neural net to process pictures and seeds to be able to predict what a ship would look like based on the seed value.
Well thats mean of them :/
If they did that, than other games could easily blatantly steal their code/algortihms
that too
In short, that system is their secret sauce. It would be foolish to give that away
This is why i want the highest level of computer science education possible, so i can hack in and be a cyber vigilante, doing good work for the internet outside the law. Stuff like giving away the code so people can create better mods, or hacking the government and releasing incriminating documents about unethical projects
You want to be Jester
And even then, it would be take incredible knowledge to be able to correctly change the code to give you what ship you want. At that point you might as well just look on nmsce
Probably not a good idea to be telling everyone in the world what you want to do in the future if that future involves anonymity
Well, I think we will all have forgotten in a few months
^
or will we
No one takes me seriously, neither will you
Yes, Jester is a hacker. Check counter.social if you want to follow him
Call me unrealistic if you want, but I want to be a force for good in the world. Also ive watched Arrow over 15 times and Im a huge felicity smoak fan
One thing:
You have to give me 50% of your earnings because I inspired you to good through my perfect manners, grammar, and knowledge. With this inspiration you so become the goodest person ever.
@mellow hornet
๐
How very Corporate Aristotelean of you
Lol what earning. Illegal hackers dont make a lot of money, especially if their actively hacking the Pentagon
Also, people like you are EXACTLY the kind of people id go after
Most of those people have jobs to do that for China, NK, or Russia
The one thing i hate more than anything else, are corporate cunts
@otherimportantpeople
I'd say we're way off topic now, but it's not like we have anything else to talk about right now
We could talk about pets
Ironically my backup plan involves being the CEO of a tech company where I produce cheap, affordable revolutionary tech that anyone can afford. I heard somewhere that phones and computers are designed to become outdated after a few years, and that companies like samsung and apple and stuff already have the means to create phones that would last a month on a single charge. Well im just gonna create a phone that uses the best technology available and to hell with any 'extra profit'
I mean, once you've got a billion dollars why do you need more money? You'd already be able to buy anything youd ever want so why not donate everything else to charity?
I hope you don't take offense at this, but this sounds like a 9 year olds dream
And ngl, it sounds cool af
But incredibly unrealistic
Nah I understand. People always say that you only get that rich if your not a nice person. Well maybe someday Ill be the first.
No... The part about hacking into the pentagon as your job
And idk how exactly you plan to make money from that
My plan to achieve it is to just spend an absurdly long amount of time in college, getting loads of degrees so im the best in the country
Getting degrees doesn't make you good at that kind of stuff, typically. The best usually know how to do it before university
... and thats always been a sore point for me. Im smart, people tell me im smart, but im no bill gates or tony stark. Im 17 and i only know how code in python from a high school course. I hate the fact that im not naturally a genius, that i cant figure out how to do a math problem without having to learn it beforehand
The most frustrating thing for me is being smart enough to know theres a better way but not smart enough to get there.
If you want to get anywhere remotely close to what your dreams are, you need to start learning now. You're way behind the curve.
You should have at least a handful of languages under your belt just to start, spread out across scripting, object, networking, etc
This dream would probably still be unrealistic if you knew 5 code languages before 3rd grade
Ya gotta grind
Or find a way to mod your mind, which would be even more impressive
I mean, if you get that than you don't need anything else to get rixh
Rich
You already have a chest code for money for the next many, many gens of your family
Giving away code of proprietary software isn't inherently good. Even piracy has a point (debatable). This would, however, only hurt the developer(s) and maybe even pose security threats to end users. Your dreams are big, but don't be a jerk. :)
Smart is subjective. Lots of people who are insanely smart have the social skills of a stick. If you have any empathy and personality while maintaining higher than normal abilities, that's the gold sweet spot.
Companies now a days would rather have a team player with social skills over someone slightly more skilled but who's either a douche or a robot. Trust me.
Anyway back to modding
U do that. I'll rejoin you briefly about a month from now to update existing stuff ๐
Hahaha
I'm back on 3.23 so I can finish my shit
Just so I can fix it whenever that time comes, but it wasn't finished and I have a few parts left to finish
"why can people just not crack something that is designed to not be cracked with a snap of the finger?"
people seem to have forgotten the purpose of encryption
No but you can brute force the ship you want. Its P vs NP problem. You can never create a seed from choosen parts.
My goal is a mobile app that can brute force your desired ship seed + glyph adress possible solar system in which it can occur
Is there a way to edit mission progress? I have a mission that isn't progressing when I try to complete it.
Yes, in the JSON you can change the progress value, just increment it up by one. Not sure how safe it is with the current editor, though
Just tried it. Seems to work as expected.
I'm currently doing Patterns in Time and had to do 2 missions for the Gek in order to progress. Completing missions didn't increment the counter.
Personally I hope you're counteracting a bug but hell, I can't stop you ๐
Changed progress for act 11 from 4 to 5 and that seems to have progressed it.
I'm counteracting a bug. I don't often cheat for the heck of it in this game.
I make exceptions for the incubation and egg hatching timers, though. I use a mod to make those instant lol.
oof well who the hell thought the players were gonna wait a week for that shit anyway XD
Long time gates for stuff like that just isn't fun imo.
personally I think the L ships are fuggo but if they weren't I woulda hacked the hell out of those egg timers
Who at HG wasn't like "Lets knock off the Majin Boo Ball and make players feed this egg souls of mudered sentinels and pirates until it has enough souls to be birthed on a hellish world of flame to be your servant"
but no, they were like "fuck it, timegate"
Fortunately I have some experience with editing json files. Hosting modded Minecraft servers and stuff.
I've had to edit and add a few recipes and stuff.
The latter sounds good but why would why would a cyber vigilante dealing with the scum in power care about some old game from the '10s?
just be snowden instead
But a snow. from area fifty one with classified tech stuff please
Sir this is a Wendys
I wanted to ask what did HG add that made modding far harder now?
Hey guys, if I use PSARC on a mod but it doesnt give me any LUA files and only a METADATA folder, how can i use AMUMSS to update it?
the file is .MBIN
You have to create the lua file yourself
Or just psarc to pak it
Once you compile just drag the shit on psarc exe and boom
Wait so how do I create my own lua file?
Do i have to write it myself or can I get it from the .pak?
how does 1 know if the save editor is updated?
Or on the other hand, does anyone have a living ship timer skip mod lol
you check their github or nexus mods
i.e. like every other mod, really
they removed GUIDs in the exe which makes updating the tool that parse mbin data more difficult
Thats shiat, why would they.
The inner machinations of Hello Games are an enigma
it could be more efficient for em for all we know
Maybe it has to do with the cross save rewards n shit I dunno
You might be able to today with save editor, don't know though
I mean people are already getting em in vanilla
wouldn't be that hard to get a save from one of them and search the json
Goatfungus?
Bruh how
I mean you can do json edit on NMSSE anyway\
or just even by itself
it's just gonna not have translated field names
Wdym speak english
Aww poor Winder
Hahahaha
Yes goatfungus makes NMSSE
You could try and add in the reward IDs in the JSON editor of the program but I haven't tried yet, I tend to wait until it's officially updated
tbh if you don't know what a json is you're prolly not suitible to edit em in text 
so maybe just give up
Like JSON Statham?
Is there a way to "revert" my patch on Steam PC to 3.32 to play with consoles?
No, current is 3.33
then you prolly can just wait for consoles to catch up
they don't usually take a whole week just to do so
Hopefully
also this is more a #forever-archived-legacy thing
they'll have more experience I'm sure
Not going to do anything dumbass that's why am asking
... Any help on these PC Mods i want that i don't think i can do myself:
- Disable Auto-Flashlight...
- Enlarge/colour the walking reticule...
- Increase the walking/flying (down-arrow, not build menu) menu timeout...
- Increase the walking tool timeout...
God damn it Sean. Already teasing....
I wonder if there is anything of interest hidden in the files after expeditions
can u save edit yet
we have a list of changed files after every update
and scenes haven't changed
mod-resources
you can prolly still use model viewer to see any new models
if it reacts to warnings ok
I think it does
Unfortunately I'm at relatives for the easter so no access to PC
rip
does anyone here run experimental (beta) branch?
can someone on Experimental (beta) branch help me confirm if current build number is 71106, and not 71096?
Does anyone around here know if there is still a functional save editor for NMS?
also is this the proper place to inquire about this, or is this not kosher to ask about here?
no
yes
So i take it that the goatfungus editor doesn't work with the current game version then?
unless you can edit json, no
okie dokie, thank you for your time : D
you can google NMSSE's github and see if it's updated next time to avoid potentially hours of waiting for an answer
it would seem that it was last updated around august of 2019. that's alright, ill survive without it.
says 26 days ago here but ok
I'm ok with the entirety of 2020 being forgotten anyway
Well, I used NMS save editor to get past a bugged mission earlier. Since it hasn't been updated yet, make a backup before making an edit.
And adding an item to my inventory seemed to work fine as well. (Bugged quest ate the item without progressing. Ended up having to abandon it.)
I was going off of his last patreon update, my bad hehehe
@left sentinel
nah I didnt want it, I just thought that it must be painful to update mods right now without the compiler
If you only want black space run this through Amumss.