#nms-modding

1 messages Β· Page 197 of 1

vale iron
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Oh great, my cockpit isn't 2000u away from my ship anymore!

rancid vine
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Lmao

waxen cedar
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so 2500 would be safe bet

rancid vine
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Probably a bit low

hearty wasp
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you mean the small warp or just boosting the engine

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I forgot what most things are called in-game tbh

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pulse engine is when you hold down shoulder buttons for a few seconds and then you go zoom zoom?

vocal zodiac
rancid vine
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The the one you hold both numbers for on Xbox

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Bumpers*

waxen cedar
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I mean the big warp

hearty wasp
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ah ok

hearty wasp
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then it's 30000u

waxen cedar
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ah thank you

steel crypt
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<Property name="MiniWarpSpeed" value="30000" />

vocal zodiac
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make em jumbolized

hearty wasp
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I edited mine to be 100ku

vocal zodiac
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still weird clipping issues but idc, this looks awesome

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finally mts are as big as they SHOULD be!

hearty wasp
vocal zodiac
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thats a great name for the mod actually

vale iron
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FYI, the speed shown in space is artificially doubled for some reason

vocal zodiac
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magnum multitools

waxen cedar
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the speed lowers when rotating a planet

hearty wasp
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"Oops, I dropped my Monster Multitool, for my Magdum Hand"

waxen cedar
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what was the value it drops to when the ship is rotating the atmosphere of a planet?

vale iron
#

That does look cool

vocal zodiac
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oops i dropped my MONSTER MAGAZINE for my, MAGNUM TOOL.

hearty wasp
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nice

vale iron
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That's some sort of brake value probably, which will eventually put you at 0

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Like there's an overspeed brake to keep you from going too fast

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But it doesn't drop you to safe speed, but all the way to 0

steel crypt
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<Property name="SpeedReadoutMultiplier" value="1" /> <Property name="SpaceSpeedReadoutMultiplier" value="2" />
gameplay globals. set that 2 to 1 in mine so there isn't that big jump when entering/exiting atmo

hearty wasp
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that says readout tho, would that mean it's just the text on the display

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or does that actually affect the speed

vale iron
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Yeah, it's just a display value

steel crypt
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it is. there isn't actual speed increase. just number on display.

hearty wasp
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ah ok

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wait so in vanilla your speed readout in space is actually twice the actual speed

vale iron
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I need to get all the locators on and fix collisions, but then I have this and the TIE Interceptor working

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Oh, and fix the normal map on the falcon

hearty wasp
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is that a purple trail?

vale iron
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Yeah, stealth trail. I had multiples installed and that one is just showing

hearty wasp
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ah

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I remember the old one had like 12 trails

vale iron
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20!

hearty wasp
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lmao

vale iron
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Yeah, that's why I haven't tried to do it yet

hearty wasp
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I wish I can stretch 1 trail and be done with it

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but they're particles technically

vale iron
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I could maybe stretch the trail image out, but then it would affect all ships

hearty wasp
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I'm not knowledgeable enough in particles to know what I need to do to stretch a particle tbh

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probably something about a combo of texture and particle files

vale iron
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The trails are just an image. I've done a lot of replacement of those

hearty wasp
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oh ok

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I feel like particles would be similar with what I've dealt with in After Effects if that's the case

vale iron
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Ok, hopefully I can figure out these normal maps before going to sleep, then I can do locators tomorrow and get those 20 trails on πŸ˜›

steel crypt
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Ummm that trail is part of the ship entity? or what? If so, each ship type could have it's own trail?

hearty wasp
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the trail start point is a locator I think

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and the locator name is specified in a table and hooked with a specific particle file I think?

vale iron
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I do all my replacement at the material level for the trails, so not sure exactly how they are called

vocal zodiac
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should i add a readme with my mod

hearty wasp
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do whatever you like with it mate, it's your mod

waxen cedar
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Okay so basically I updated infinicam with some small tweaks

vale iron
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No one will read it

vocal zodiac
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i mean it's just drag and drop pretty much but i mean, its just drag and drop

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eh

hearty wasp
steel crypt
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name your readme whateveryoudoneverreadthis.txt problem solved

vale iron
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It's like dealing with students on zoom, you just have to accept they're not listening to you

hearty wasp
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theForbiddenTome.txt

steel crypt
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I mean who puts a camera profile?

vale iron
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We're doing parallel online/offline. Anyway, sorry, back to modding

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I should probably do this on mod-textures but people are talking here: so I have the diffuse texture working by itself. When I add the normal map with a bogus entry or with an entry to the actual file, it makes the model white. That tells me it can't see the normal map. I tried the preset normal map BC5 setting, but that didn't work. Ideas before I start slogging through every single permutation?

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linear/sRGB, BC1/3/5/7, some other setting

steel crypt
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Yes...back to modding....like this mask, it's modded. πŸ˜‰

vale iron
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That's a good mask

hearty wasp
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well I mean, my normals have RGB channels

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no alpha

vale iron
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Thanks, I'll try that first

vocal zodiac
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there we are

vale iron
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Just so annoying to go through every variation

hearty wasp
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but I really only did my textures in DXT5

vale iron
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Magnum, nice

hearty wasp
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I may try out BC7 in the future for normals but I knwo I'll always have DXT5 to fall back onto

vale iron
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I've already been having problems with the damn diffuse on this thing, so I'm worried they'll only be compounded when I add in the normal

hearty wasp
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what's wrong with the base

vale iron
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The best I can figure out is that the map was just too big and taking a long time to load, so the model would be white on load and for a while after that, but later instances of the same model would have the texture

steel crypt
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gotta start lil girls school. later dudes! πŸ™‚

vale iron
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When I cut the map size in half and dropped to BC1, it went away

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later!

hearty wasp
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BC1 should work well with base textures as long as they don't use alpha/metelness matte

steel crypt
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Oh, before I go, been meaning to say it's good to see you alive Winder πŸ€ͺ

hearty wasp
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yeah I was in a pretty stressful state in the past year

vale iron
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There's a metal/roughness mask, but haven't touched that yet

hearty wasp
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hopefully it's uphill from here

vale iron
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Here's to uphill

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and that's the last of my soju

hearty wasp
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roughness mask should be affected since it's in the mask texture

vale iron
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I haven't tried to add that in yet

hearty wasp
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it's confusing for sure

vale iron
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Just had diffuse and now adding normal

hearty wasp
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you tried making the texture 2K yet?

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also good to have consistent texture dimensions across base, masks and normal

vale iron
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It was already 2k. Should I drop it more?

hearty wasp
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nah 2K should be stable

vale iron
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ok, the diffuse is 2k, too

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Well, now it is

hearty wasp
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NMS textures can be pretty confusing in its composition

vale iron
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Ok, I'll go try out a different format and see if I can get them to work, sRGB, no alpha

hearty wasp
hearty wasp
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so you have less to deal with

vale iron
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Those are already removed entirely

hearty wasp
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set em manually in the material first

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ah ok

vale iron
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Only base and normal to deal with

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Base seems to be working now

hearty wasp
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you mind putting up the current normal you have?

vale iron
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yeah, no problem

hearty wasp
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so I can see if the sides are put right lol

vale iron
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I got the channels switched like you said, I think

hearty wasp
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yeah it looks right

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the textures line up right I assume

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like the detail on top left

vale iron
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should do, think it's just some sort of formatting issue like the base was

vocal zodiac
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i forget who asked abt it but i'm trying to fix that pulsing hazard thing in freighters and stuff rn

vale iron
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wow,good luck with that one

vocal zodiac
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basically i think like... making it a state machine right, it starts at the overlay handling for hazard weather
there's a brief pulse, about 4 seconds long, that indicates "oh this environment is x weather, be careful!" but when you're on a space station or freighter, the state isn't switched off

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the easiest fix is just to set the strength of that pulse to 0

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because it flares right, like a sine wave

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so if the bounds of the sine wave are 0 then there will be no flare

vale iron
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I was thinking of it as a state change. Your way sounds manageable

vocal zodiac
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ok yeah i found it

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  <Property name="HazardWarningPulseStrength" value="1" />```
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these two props are responsible for that broken pulse effect

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think if i set the pulse strength to -1 that'll do it

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tested with 0 and it still gives it but much, much weaker

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like. yes, it doesn't fix the bug
but it does stop it from bothering folks

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really i think its something to do with landing on a planet and having that state machine get set to x or y

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like, as soon as you exit a spacecraft the game runs a quick check like "where's this motherfucker" and checks the weather + sets the haz prot type, but then does not do that ever again until you re-land on another planet

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as space objects do not count as planets, they typically don't update the hazprot type except for freighter derelicts

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so really it's just like "hey it's whatever weather, be careful!" but completely unnecessarily

hearty wasp
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sounds like another case of "HG needs to fix their game"

vocal zodiac
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had a brief thought while i was prepping lunch

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"if it's a sine function, -1 would just flip the poles, right?"

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naaaah couldnt be

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test it, i was right

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i fixed it too hard

hearty wasp
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how

vocal zodiac
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i set the puse time to 9999 and now it doesn't actually apply ever

vale iron
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Yay, after screwing up my files, back to the old white model I love so much 😦

hearty wasp
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how about I try to re-save your textures and you see if they work at least

hearty wasp
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patiently

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for 9999 seconds

vale iron
hearty wasp
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huh

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I can't open the base texture in windows picture viewer

vale iron
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That's because it's cursed

hearty wasp
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or the second normal

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actually I can't open the first one either

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anyway

vale iron
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Ok, so there's definitely something wrong

hearty wasp
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just gimme another minute

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gonna look at the compression

vale iron
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These were saved as BC7 no alpha, srgb

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I think

hearty wasp
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huh yeah

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it is

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you got the base textures too?

vale iron
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Oh, 3 doesn't have a normal

hearty wasp
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understandble

vale iron
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Those should be BC1

vocal zodiac
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managed to get a serious reduction in the viewport fx

hearty wasp
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huh, mine had one

vocal zodiac
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it does still appear but it seems that setting everything to 0 has like, majorly reduced that irritating fade effect

hearty wasp
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this part right

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anyway

vale iron
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Not sure, the different exports had different texture naming conventions

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That normal looks right though

hearty wasp
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cos looking at the texture I'm pretty you're using the same source model as I was lol

vale iron
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I tried to πŸ™‚

hearty wasp
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just different way of doing the textures lol

vale iron
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Maybe you renamed them and I didn't notice how you were doing it

vocal zodiac
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thoughts btw?

vale iron
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One problem I've had is that the exports lose the textures a lot of times. I'm learning how to use your old stuff to deal with that

vale iron
hearty wasp
hearty wasp
vocal zodiac
hearty wasp
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not the easiest for otherwise programmers lol

vocal zodiac
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did some major tweaking in settings and it should be like, super ok now

vale iron
vocal zodiac
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excellent

hearty wasp
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didn't even know what I was supposed to look for for a sec there

vocal zodiac
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fantastic

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that's a very good sign, i reckon i can probably get away with that

vale iron
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replaced textures, repaked, loading up now

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Still white 😦

hearty wasp
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huh

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then it likely isn't a problem with the compression

vale iron
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Material settings somehow?

hearty wasp
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so the part that is fine is the part that has no normal, right?

vale iron
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exactly

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And if I completely remove the normal from the material, it is all darker

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hahaha, getting in my ship just killed me...guess that's a bug to work out

hearty wasp
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you did material once before this ship tho right

vale iron
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Yeah, messed with material a tiny bit before, looked at your old stuff and vanilla to compare for this iteration

hearty wasp
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can I take a look at it too

vale iron
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For sure

hearty wasp
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btw it's all white but the shading looks fine?

hearty wasp
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like it's not like physics defying reflections

vale iron
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From memory the shading seems right, but let me load up and see

hearty wasp
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mmm, all seems to be in order

vale iron
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Yeah, shading is good

hearty wasp
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ok

vale iron
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Let's see if I get killed again πŸ™‚

hearty wasp
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try turning normal map texture isSRGB to false

vale iron
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It drained my shields completely, but didn't kill me. Definitely something to look at later

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Ok, trying that

hearty wasp
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if that fails, turn UseMipMaps for both textures to true again

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despite them not having mipmaps lol

vale iron
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Ok, just turned those to False recently

hearty wasp
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yeah understandable

vale iron
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Thanks for all the help, btw

hearty wasp
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np

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more learning for me too lol

vale iron
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No luck

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Is "no normals" a proper solution? πŸ˜‰

hearty wasp
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I mean yeah lol

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at this point I'd think it could be a model issue

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this your first time doing textures?

vale iron
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First time in any detail, yeah. I've done lots of changing the "map" but that's really basic

hearty wasp
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cool

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weird tho still

vale iron
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I've been learning a ton the past day

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yeah

hearty wasp
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since metalness / glossness wouldn't make everything white lol

vale iron
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Yeah, masks was going to be next on my list

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As is, it doesn't look right, too dark and dull

hearty wasp
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at this point it may be faster to just redo it

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but we still wouldn't know what went wrong and would probably do it wrong again

vale iron
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And I don't know how to redo it

hearty wasp
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you still have the blend?

vale iron
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let me go back to your old material and see

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Yeah

hearty wasp
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tell you what I can whip up my old blend, scale it to yours and export and see if it works

vale iron
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I don't want you to spend much more time on it. Plus that wouldn't tell us what exactly was wrong

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I've already taken up too much of your time on a pretty simple thing

hearty wasp
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I mean at least you'll have a comparison lol

vale iron
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I guess that's true, totally up to you

hearty wasp
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also you only has 3 mesh nodes for the ship?

vale iron
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not sure on this one, let me look

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8

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All on 3 textures

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And some empty meshes I could probably clean up

waxen cedar
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a question about texture editing

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does it work just like any other mod

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I just make a pak of the file and that's it?

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or are some extra steps required

vale iron
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What kind of edit do you want to do?

waxen cedar
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just changing one texture to another

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the DDS file

vale iron
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Oh, yeah, it's simple

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You can look at my trails mod LUAs if it helps

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gship trails or gjetpack

waxen cedar
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so after I've changed the warp textures under TEXTURES\EFFECTS\WARP do I pak that entile file tree?

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or just the WARP one

vale iron
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Are you changing the DDS? That's a little different but still not too difficult. I usually change the pointer to the DDS to point to a different DDS, a vanilla one or one that I include in the PAK

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Directly changing the target DDS can change other effects that reference the same thing

waxen cedar
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Oh yea that's true but just to make sure

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if I just edit the DDS itself do I then pak the entire file tree down to the texture folder

vale iron
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You would just include the same file name in the same path, yeah

waxen cedar
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ah okay

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the way you do it is a lot nicer but I'm just experimenting with one thing

vale iron
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Yeah, I understand.Good to get a quick idea if something works

hearty wasp
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I can't make the texture appear in my blender viewport

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I think I don't know how to apply texture into the material

vale iron
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The base or normal?

waxen cedar
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do you remember where all the warp related textures are included in the globals?

hearty wasp
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the base

vale iron
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I did an import that somehow seems to have that stuff stored, even without the files it points at, so I can't say for sure

vale iron
hearty wasp
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uhh fuck it

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I'll just export it

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I know the UV's wrapped anyway

vale iron
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@waxen cedar Let me look what Lo2k edits

hearty wasp
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is it a good scale

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or what should I scale it with

vale iron
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I don't know, it looks good, but I don't have a clue what I'm doing

hearty wasp
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do you guys still scale the ship within the scene

vale iron
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I try not to

hearty wasp
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yeah but I'd need to have something to scale to in blender that way lol

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you still have your falcon blend?

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can I borrow it real quick for scale

vale iron
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The import I used is at like 6% size, it was crazy. Sure, one second

waxen cedar
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thanks for the help, I'll be off to experiment with stuff now

vale iron
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Oh jeez, it's big. I'll put it on google drive

hearty wasp
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yeah they usually are

hearty wasp
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I'm pretty sure my UV was flipped upside down compared to yours so if you try to whip up your own textures keep that in mind and just use mine as references

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haven't tested if it work in game with those textures but I assume they will

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The Humongous are back

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now I need em to spit

vale iron
hearty wasp
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np mate

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long as the result is not shit

fallow meadow
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@vale iron Hmmm, looking at your version of the Falcon, it would be about 3400m long. It is scaled down to 1.368% though, to be somewhat close to the correct size, although still too big. Also oriented differently in comparison to the one @hearty wasp provided, which at least uses scale 1, although still somewhat too big, according to the wiki, size should be LxWxH > 34.37x25.61x8.27 (meters).

Not too familiar with modding models into NMS, but when it comes to modelling in general, you'd usually stick to a scale 1.0 while re-sizing meshes if need be (without affecting scale).

hearty wasp
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what

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I just scale the entire object and apply scale

fallow meadow
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Yeah, yours looks fine for that matter

hearty wasp
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tbh NMSDK rotated gumsk's version that way

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it's tilted upwards by default and would look flat to the ground when it's exported

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just a designed mistake

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but yeah scaling should be applied to have em work better in game

fallow meadow
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Not necessarily, as I have a similar issue with using Blender together with Unity ;-)

hearty wasp
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lol ok

fallow meadow
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Just a diff view on what the up axis should be. Neither is right or wrong, just diff

hearty wasp
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ahh, touche

fallow meadow
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But Gumsk uses scale 0.01368 or something like that on all axis, which basically means scale has not been re-applied to keep dimensions while setting scale back to default 1.0

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I assume he scaled down while in object mode, not applying after ...

hearty wasp
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yeah prolly

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mmm

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if they translated into the scene

fallow meadow
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But 46m long while it should be 34m or about, so maybe want to scale down a tad bit more?

hearty wasp
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would that affect the normals calculation

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oh we're just scaling it to fit on a landing pad

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we threw accuracy out of the window when we put a sailboat in there

fallow meadow
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No, it should not affect normals or vertices, or UVs or whatever, if done correctly

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Ah yes, Landing pad ... I should have thought of that ... I now understand why realism would not work.

hearty wasp
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yeah, sadly

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y'know it'd prolly work as a frigate

vale iron
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I did do apply all transformations on the top level. Is there something else I need to do? The model did start out gigantic

hearty wasp
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but you can't drive em so

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you gotta apply em for the children afterwards

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or select hierachy and apply

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I think that works?

fallow meadow
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Have the ships scale similar to how pets appear to scale when visiting the Nexus? In space all is good, enter atmosphere, or freighter, scale down to fit

vale iron
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Ok I'll try that in the morning. For some reason I assumed all meant all :p

hearty wasp
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I wish we're smart enough for that kinda stuff

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also consider flying third person camera

fallow meadow
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Apply scale? 3dView > Menu > Object > Apply > Scale (or All Transforms)

vale iron
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Pets have a max size setting for off planet. Don't think that's the same

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That's what I did

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Oh maybe not in that 3dview menu

hearty wasp
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apply all would apply the rotations too tho

fallow meadow
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I knew I should not have mentioned Gumsk at this time of night ... Go back to bed, talk in the morning ... lol

hearty wasp
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lol yeah

vale iron
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Haha insomnia and not a work night so I'm not taking a sleeping pill

hearty wasp
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I take melatonin exclusively during days off

fallow meadow
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Either way, I prefer to only apply what I actually changed, because yeah, All Transforms might mess up if you changed other things too

hearty wasp
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man I can't find what makes fiends spit

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at this point I think they could be hardcoded

fallow meadow
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The monstrosities?

hearty wasp
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yeah the uh

vale iron
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I can't remember seeing anything about that

hearty wasp
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biological horror

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nothing in the entities other than the animations

fallow meadow
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Where is that model at anywya? I did a quick search the other day, but gave up soon.

hearty wasp
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MODELS\PLANETS\CREATURES\SPIDERRIG

fallow meadow
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Ah, that explains ... why spider?

vale iron
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Fiend is their ID

hearty wasp
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their internal name is fiend so you might've not found it thru name searching lol

fallow meadow
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NM, don't answer that

hearty wasp
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they're just spiders

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with 2 pairs of legs fewer

vale iron
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Quadrupedal spiders

fallow meadow
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Came across something else to add as freighter crew, but wanted to give those a try too

hearty wasp
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I wonder

vale iron
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Oh that's a scary idea

hearty wasp
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if you can put in a creature scene

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I mean technically as long as it is a scene it could work right?

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just yknow no anims

fallow meadow
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Companions work, although not quite as expected. Of course dialogue for crew is missing, but adding my pet seed as crew also makes the freighter go poof after interaction ... lol

hearty wasp
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lmao

vale iron
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Soundsc like how entering my tie interceptor killed me

fallow meadow
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Yeah, floating in space, although no damage done to player. I guess it still thinks I am actually 'inside'

hearty wasp
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unless it's got no health to begin with

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so a problem with entity

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or how the entity is attached

vale iron
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No clue, but not too worried about it yet

hearty wasp
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fair

vale iron
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It's just funny for now. Later it will become infuriating when I can't fix it

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I think your idea is on the right track though. The times it didn't kill me, everything was damaged

hearty wasp
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I mean impact can damage your ship too right

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that could be why too

fallow meadow
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I only just got back into NMS again, fun for sure. Silly me however figured it might be a good idea to dive into the shader stuff ... I am going to regret that soon enough, I am sure.

hearty wasp
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that'd be a colls thing

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shaders are moddable?

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thought they're dead since Vulkan

fallow meadow
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I am still at the 'figuring' part ... no results yet ...

vale iron
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I'm scared just listening to this shader talk

hearty wasp
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it's a nightmare

fallow meadow
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I personally actually doubt shader modding is dead, but not easy for sure

hearty wasp
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it's as if tens of shader mods suddenly cried out in terror and were suddenly silenced

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but yeah you'd still have limited control

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some of em are controlled with mbins

fallow meadow
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I am not too familiar with GLSL either, as I have thusfar only ever messed with HLSL shaders (Unity)

#

I do however believe there must be ways to decompile those vulkan shaders using the tools available. I hope ot just have to get used to GLSL

vale iron
#

Ooh, a flyable lightsaber, because why not

hearty wasp
#

when you find out how really do tell us

#

I think we've been waiting for a way to decomp Vulkan shaders since the beginning lol

fallow meadow
#

Of course I will, but I may as well give up, because as I said, I am sure it was a bad idea to begin with

vale iron
#

Bad ideas are the best ones

hearty wasp
#

I remember when Gaticus would make crazy warp visuals

vale iron
#

That makes me think of old assembler demos

fallow meadow
#

I had been hoping for some time that someone actually would do the work/effort. So far all I have seen is a mod that is basically nothing else but the already available Vulkan tools

#

Shaders are fun for sure.

#

But even if readable, still complicated to make

#

I can see why hardly anyone is willing to even give it a try

hearty wasp
#

man, we really lost a lot of OGs, now that I'm looking back at the launch times

hearty wasp
fallow meadow
#

That video reminds me a bit of a shader I made. Although a lot easier to create when you don;t have to deal with someone else's sourse, obfuscation. compilation and whatever else

vale iron
#

And typos, like MAINDORR

hearty wasp
#

kek

fallow meadow
#

Amazing to not fully break the game

#

I guess they are consistent in making typos?

hearty wasp
#

some times

waxen cedar
#

should work now

#

fun stuffs

hearty wasp
#

it's not that often but you'll see em when you dig enough files lol

vale iron
#

It's like hackers looking at someone else's code and going"oh they did it that way? Whatever, I'll work with that"

hearty wasp
#

think I've seen just a few across the scene files

fallow meadow
#

Ah cool, mods to teleport around the planet now?

hearty wasp
#

I love using it for photomode

#

since my base used to be absolutely huge

#

just be be able to put down 1k piece of decor

#

also I just found the file for setting what NPCs can hold in their hands!

vale iron
#

I had to change my cam mod so I could get proper orbital shots of my pets

fallow meadow
#

Ah yes and cool pics indeed

#

Thats the way to go about getting a fix

#

I got the opposite ... make some ocol teleportation builds, like the animation thing, or teleporting around planets, they break stuff instead

vale iron
#

I'm surprised we haven't seen people griefing the Nexus with giant pets. I reported the combo for it but obviously haven't heard anything.

waxen cedar
fallow meadow
#

I have heard some complaints, although indeed not many

hearty wasp
waxen cedar
#

need to try and get that over to build cam as well

vale iron
#

My cross planet teleporter works, but yours were a lot more complicated

#

Yeah velocity smoothing needs to exist everywhere

hearty wasp
fallow meadow
#

Can teleport to other planets too, as long as within system ;-)

hearty wasp
#

can't even use a debug global mod

hearty wasp
fallow meadow
#

I bet there is a limit to the distance though, not sure what value type is used.

vale iron
#

I think anywhere in system is within the limit

#

At least for my build radius it seems to be

waxen cedar
#

Same here

#

I just set the limit to some extremely large number

fallow meadow
#

Yes, planet wide is fine, about 65000 km I think it was, but you can imagine how large this value gets when you take two extreme end planets

waxen cedar
#

with my mod you should be able to extend your base across all of the planets within the system

#

Theoretically

#

I recall someone testing it last year and having some issues

vale iron
#

The building doesn't work across planets in my experience. But it does recognize you as inside the build radius if you try to claim another base on another planet

fallow meadow
#

So basically the Restrictions setting, while keeping your current base selected?

#

Although the restrictions setting actually doesn't use a base at all

#

Those objects have their own location in the save

vale iron
#

The setting for whether you are in range of another base is based on the build radius, which is highly abuseable

fallow meadow
#

Yes, if you only have a single base inside a system, as to not get confused, you can set it to pretty much unlimited I guess?

#

Lets not talk abuse though ... because ... ahum

vale iron
#

Yeah, but you can only use the build menu on the home planet

#

With the exception of a really long build camera

fallow meadow
#

Well, I believe I am actually able to own a system ...

vale iron
#

It only blocks yourself from building in that range though. Other people with vanilla settings can build within 300u

#

Sorry, I might be explaining things you already know, it's late

fallow meadow
#

I think I'd best change subject .... lol

#

Don't want to give anyone silly ideas

vale iron
#

Good thinking

hearty wasp
#

eh I wouldn't worry to much about it

vale iron
#

Though as winder said, they can't even use debug

hearty wasp
#

a few days back I heard some script kiddy tried to grief with some mods

#

best they could do was a jetpack mod

fallow meadow
#

Really? Well ... I sure do worry about some of my ideas

waxen cedar
hearty wasp
#

can't even boost their lasers lmfao

vale iron
#

Sigh, such basic stuff

hearty wasp
#

griefers in this game are really fucking dumb

#

anyway

waxen cedar
#

haha time to shoot everyone

waxen cedar
vale iron
#

Yeah I hear that one a lot

#

Like basic spawn camping thinking

hearty wasp
#

reminds me when terrain manip first came out

#

MSSP or Fisher was worried that people would set the radius to some big number and crater everything

#

yeah, no one cared to do that

fallow meadow
#

or maybe someone did and that's why terrain grows back?

#

lol

hearty wasp
#

could be lol

waxen cedar
jade thistle
#

are mods only for offline mode?

waxen cedar
#

The issue here is that game uses the local globals when syncing the edits so basically you see everyones edits as big and they see yours small unless you both have the mod

vale iron
hearty wasp
vale iron
#

Hehe

waxen cedar
#

but yes, I managed to delete entire terrain on a planet

#

there are some issues with that tho like the distant lods still showing up as unedited terrain until you get close

hearty wasp
#

yeah LOD terrain is still just generated

#

oh lord I love the pics so much

waxen cedar
#

that right there was an actual edit that synced up to space

#

so yea

#

kinda fancy

hearty wasp
#

raises an interesting question tho

#

like why is LOD generated but when you're in space you can see the terrain edits

waxen cedar
#

the space layer of planet is based on a primitive heightmap right?

hearty wasp
#

huh I supposed so?

#

I'm not actually familiar with how LOD is generated

#

but man is it lovely

waxen cedar
#

so maybe since the game has the edits stored it knows that hey, that spot right there is super low

#

like

#

it shows water on spots that don't even have water as long as the terrain there is below some arbitrary limit

fallow meadow
#

LOD is what it says, low level of detail. I assume terrain has detail when it comes to the texture, but if you take away vertices there is a hole, which has no texture. A low LOD hole is still a hole ?

waxen cedar
#

mm holes

hearty wasp
#

VykeenDagger qm_thirdperson_char BONK

#

it's just interesting how the game took terrain edit into account instead of just relying on proc gen data

fallow meadow
#

Sure is interesting to see how far 'realism' is taken for that matter

waxen cedar
#

we need more detailed lods from space pls

hearty wasp
#

aye

waxen cedar
#

at least shorelines and some basic height variation

#

tbh the way they handle clouds fading in on approach is not that visually pleasing

hearty wasp
#

it's sorta used to mask the LOD fade tbh

#

but I mean when there are 3 more LOD fades it kinda loses its effectiveness

waxen cedar
#

a question

#

are the values in the MBIN files constants?

hearty wasp
#

wym

waxen cedar
#

can they be changed on the fly in game

hearty wasp
#

I think so

#

if you have cheat engine

#

but then that wouldn't be much of a variable

#

not thru MBINs, that's for sure

glass lake
#

I just Want Megaliths Back 😦

bleak ferry
#

Any known good ship hover mods?

waxen cedar
#

there was one I think

#

don't remember the name

#

but it was updated for the latest version at least

waxen cedar
#

here I am

hearty wasp
#

doing everything you can?

waxen cedar
#

just vibing

robust spruce
#

Getting there

waxen cedar
#

custom freighter model

#

hmm

hearty wasp
#

got the humongous sitting down now

#

anyway I wanted to make em spit but I couldn't

#

just gonna keep em as is, disappointingly

#

melee only big boys aren't gonna be much of a threat

#

tbh I think being able to ride a hobo is good enough so Imma just leave this mod and work on something else tmr

manic bane
#

Anyone recommend a mod for the minotaur for better control? This thing is so useless because of how poorly it is controlled.

marsh eagle
pastel swift
vale iron
gusty zenith
#

welp, just found a nice way to save time on my stasis farm, optical drill +50% mining bonus stacks multiplicatively so 12x plus adjacency bonus results in like 400x mining bonus

#

that mining bonus works on plants, pirate loot, and substances u get from expeditions

gusty zenith
#

anyone know what these two stats do?

#

i assume speed affects expedition time, but fuel capacity . . .?

robust spruce
manic bane
#

TY Gumsk I will check that out.

waxen cedar
manic bane
#

@vale iron Sorry to bother you not familiar with NMS modding. Your path for manual install of your mod is PCBanks\Mods. I do not have a Mods folder but it is safe to just create one correct? Trying not to break my save file good ways in.

waxen cedar
#

Imagine if the galactic map would show the locations of people on your NMS friend list

#

that would be so convenient

manic bane
#

Sorry to bother you. Read that file I am deleting and it contained my answer......first time I have see that......Modding is not usually this simple. TY so much for the help guys.

robust spruce
#

modding is surprisingly easier than you would think in No Man's Sky thanks to a lot of folks here who make it so

waxen cedar
#

what function does the SCAN even do in galactic map?

limpid summit
#

Do you get given the recipes somewhere?

lime mesa
#

Hi
Is there a mode to zoom out the camera?

storm bronze
#

@lime mesa look up Gcam on nexus its got stuff like that

hearty wasp
gusty zenith
#

@hearty wasp i'm still not sure how that influences expeditions that i put that frigate on

hearty wasp
#

like how far the frigates can go

#

sooo more options I guess?

gusty zenith
#

does that mean i would need a ship w high fuel capacity in order to submit a long expedition like 28hrs+? i've never had that happen before, and this is the only frigate i have with a sizeable fuel capacity, most have zero

hearty wasp
#

uhh maybe?

#

I have only played with that like, 2 years ago

#

memory can be failing me

vocal zodiac
#

apparently someone's having an issue with my mod on game load

#

black screen

#

which is strange because i only changed one file

hushed bronze
#

Thats racist

steel crypt
#

Yeah I can see that.

#

Black face, β€œblack screen”...we know the code dude.

#

πŸ–€

sinful anvil
#

😐

#

Can we maybe not bring this kind of thing up in the modding channel? How about that

vocal zodiac
#

apparently according to the game files there's like... a 5% chance that a yellow system will be uninhabited?

marsh eagle
vale iron
#

Unless something changed in 3.2

lime mesa
hearty wasp
#

nah it should be an easy tweak with the camera globals

vale moat
#

Do you think you may help with this?

waxen cedar
waxen cedar
hearty wasp
#

sad

waxen cedar
#

they've designed it to be looked at from an angle

hearty wasp
#

I think Gumsk has a mod that change to center cam as well

#

but I haven't used it

waxen cedar
#

Yea gumsk has every convenient thing you could imagine

#

πŸ‘Œ

hearty wasp
#

lmao

#

jack of all trades kinda person huh

waxen cedar
#

hmm

#

MaxDownloadableBases in multiplayerglobals

#

What do you think it means. Max bases the game can download and store in memory at a time or max bases it can sync during a session?

#

the default is 100 but I've seen over 200 bases in one location before

#

I assume it means the bases it downloads and leaves in teleporter list

hearty wasp
#

it's how many the game is allowed to download to your computer for a system I think

waxen cedar
#

ah

#

So basically after it downloads them they should sync every time I go to the game

#

trying to figure out a way to just keep all the hub bases visible. It's sad that there are hundreds of bases I can't see

vocal zodiac
#

i'd think it's just the amount allowed in cache

waxen cedar
#

hmm.... then where do they define how the game tries to load in other bases?

waxen cedar
vocal zodiac
#

probably inflates the disk space your save takes up but idk. just thinkin about it

hearty wasp
#

all bases are saved in your save

#

so it can blow up your save file fast

waxen cedar
#

oh

#

BaseDownloadTimeout" value="40" />

#

I assume if I increase it then the game will keep downloading the bases for longer

hearty wasp
#

or it could mean the time between downloading a batch of bases lol

#

but yeah it's probably related to the timing on how bases are downloaded

waxen cedar
#

hmm, when enabling BaseAdmin the game won't let me past load screen

hearty wasp
#

what that

waxen cedar
#

<Property name="BaseAdmin" value="False" />

#

in gcdebugoptions.global

#

this is definitely to allow admin access to any base

#

it has to be

hearty wasp
#

ah ok lol

#

never tried it myself

waxen cedar
#

<Property name="BasePayloadMultiplier" value="3" />

#

any ideas on this

hearty wasp
#

can you think of how much grieving can be done

waxen cedar
#

too much

#

but its not like the game loads your own bases from the server for you so every time the owner would log in the changes would revert

#

I think

hearty wasp
#

true true

waxen cedar
#

<Property name="ForceSmallLobby" value="False" />

#

hmm

#

so either this caps the player amount in lobby or forces the game to create a lobby around you

hearty wasp
#

wait until you see MultiplePlayerFreightersInASystem

waxen cedar
#

yeah I enabled that long ago

hearty wasp
#

nice

#

it's still amazing how little people know about it

waxen cedar
#

and why HG has not enabled it

hearty wasp
#

you ever tried it in person?

waxen cedar
#

it doesn't even cause any performance issues for console player that played with me

hearty wasp
#

you can shove 2 freighters into eachother

#

very NSFW dude

waxen cedar
#

well that but HG can easily prevent that from happening

hearty wasp
#

then you gotta ask why HG hasn't went ahead and fixed it lol

#

which is what I've been asking as well

waxen cedar
#

also freighters don't sync at all between ambient players

marsh eagle
hearty wasp
#

yeah, freighter being inside each other probably is one of em

hushed bronze
#

What we really need for the bases is for the main file to save only an id reference to another file, where each base gets its own file. Sure it gets messy to look through a folder of them but systematically it should work much more cleanly, and would also make base file-swapping a real option for the players

marsh eagle
#

Or I could write a tool for import and export of bases filebased

limpid summit
#

Something's making geodes make Rare Metal Elements, how might I find which mod is probably doing this?

hushed bronze
#

@marsh eagle I was kinda suggesting devs do that, but if you can do it, I wouldn't mind that at all πŸ™‚

#

Also I have more detail in mind for that than I typed out there, but didnt elaborate because I assumed only devs could do it anyway. If you wanna make a project out of this idea, I could tell you more of my thoughts on the subject if you want

vale moat
#

Ty! πŸ™‚

hushed bronze
#

@vale moat My existing mod's filter-removal is still working. The panel changes don't thou. They are separate mods so the clutter-cleaner component can be used without issue πŸ™‚

vale iron
#

@vale moat Not having much luck. Moving it very far right gets cut off as the left panel doesn't go that far, and can't seem to get the left panel stretched out to reach the middle. Next step is to try to move it to the middle panel, but I doubt the data is exposed to that file.

hushed bronze
#

@vale iron Theres an object higher in the file before the panel parts themselves that dictates the clipping zone. Leave the moved panel in a place where it's cut off, then change dimensions of something above it in the hierachy until you find the one that changes the cutoff area

#

It's Usually unnamed iirc like ID = "" (but its not the only kind of thing that can end up with a blank id name)

vale iron
#

I tried that, but may have missed it

#

Yeah, that's the one I changed

#

I did both the sub panel and that root level panel

hushed bronze
#

In any case, my old panel mod that moved the environment data to the center - it had to fix that exact same problem

vale iron
#

And inserting the dataview panel in the middle doesn't work, as the scanner data isn't exposed to it

hushed bronze
#

Also, X and Y are backward from the usual expectation, so you may have hit the correct thing and extended vertically by mistake

vale iron
#

What was your old mod called? I'll unpack it and do a compare and see what I'm missing

#

Oh, they're named width and height now

#

are those backward, too?

hushed bronze
#

No I mean the positioning overrides

vale iron
#

Ahh, gotcha

hushed bronze
#

not the dimensions

#

I remember they're a little screwy based on GPU render logic, i forget the exact nature, but be sure to check that it hasn't moved the opposite direction or something when you make changes

#

The old files has them. They may still work but iirc I tested them a while back and they dont run

#

Dont forget to match the compiler version to extract them ofc

hushed bronze
#

@vale iron There is often more than one border-setting object nested. It can be a nuisance

bleak ferry
#

Ohh that is very nice mod. I'll install it tomorrow

hushed bronze
#

Visor graphics is severely out of date, but the filter eraser part is still working @bleak ferry

#

The custom panels part has been broken for at least six months

bleak ferry
hushed bronze
#

@bleak ferry Gumsk here is a sharp modder though, he will probably figure out how to do stuff I did and post similar mods at some point πŸ™‚

bleak ferry
#

If he does, then you and Gumsk is Gods :P

#

I feel like NMS needs to work on small things to make vision/inventory experience better

#

Other than that, I think it's ok enough

lunar dew
#

Do most mods still work/are updated for companions?

hushed bronze
#

It all depends

lunar dew
#

Ive never modded nms after NEXT, and im curious on how multiplayer works when you have mods

hushed bronze
#

some mods were made or updated for companions, others are ancient and forgotten. Certain kinds of mods are vastly more likely to survive updates based on which files they happen to modify

#

Oh multiplayer doesnt give two shits which mods you use

#

The only real issue is mods that change planet types or ground elevations - they can cause trouble with nexus missions sending you to planets that don't have what you need

lunar dew
#

Ah alright

#

Im thinking of just getting that better/darker space mod

#

I dont think it would create much issues

hushed bronze
#

The ancient one that's been dead for years but keeps getting upvoted anyway or the one made by leop2?

#

leop2 and jasondude have working ones

#

The most upvoted one has been dead since 2016 and I have no idea why people keep voting it

lunar dew
#

Im not sure i have to check, i just saw a vid about a dark space mod with less asteroids and no pulse drive effects and the vid was made on december 2020 so i assume its not the dead ones

hushed bronze
#

that sounds like a combo of more than one mod but I saw a video in 2020 adverting the dead one and an article as well lol

lunar dew
hushed bronze
#

Ah Neptune. Yea that one should work fine

#

All you gotta do to find out though, is try it πŸ™‚

lunar dew
#

Before i do download anything though, if i mess something up i could corrupt my saves right?

#

Ive done way too much i dont want to take too much of a risk

hushed bronze
#

I haven't heard of anyone posting save corrupters. If there are any, clean space is not one of them

#

Worst you are likely to encounter is being parked in space when you load or something. In that case, uninstall the mod, park/save in your private freighter, then re-install it @lunar dew

#

Thats the quick fix for any mod that causes you to be parked in an odd deadly place

lunar dew
#

alright thanks!

hushed bronze
#

This works because certain mods may shift the position of stations or planets, but none of them change the saved location of your personal freighter, which makes it like a safe space for loading up that kind of mod

lunar dew
#

Yeah

#

this ones older but i think it would work

hushed bronze
#

@lunar dew In a week or two check back on mine, "Expanse". Its currently broken but I aim to update soon

lunar dew
#

Oh you make mods? Thats great

#

Your mod from the screenshots look really good, nice work

#

pure black edition is my fav

#

Ima make a backup of no mans sky incase lol

lunar dew
#

man i love this. I downloaded both neptunes and lo2ks dark space mods, but i deleted neptunes dark space.paks to avoid incompatibility since i find neptunes dark space too bright

#

lo2ks is pretty much pure black

hushed bronze
#

ah lo2k is the one I meant when I said leop2 earlier

steel crypt
#

leop2 lol

#

I'm gonna start calling him that

lunar dew
#

lol

#

i liked lo2ks space more but it lacked the invisible pulse drive stuff and asteroid spacing so i just used both and deleted neptunes space. Now i need a larger LOD mod and probably get reshade

hushed bronze
#

@lunar dew "Clean space" was originally its own set of mods separate from the one Neptune made. You could use that with lo2k's space mod

hearty wasp
hushed bronze
#

I would hope that if devs did it, it would be functionally incorporated into the game

#

Like a blueprinting system

hearty wasp
#

yeah man that'd be a dream

#

would be a good basis for generated villages as well

#

just a couple random bases ploped together in close proximity

hushed bronze
#

TBH their generated settlements should just have been more ambitious, and assembled from a seed mechanism like derelicts

#

All systems the game already has in use, just underutilized

hearty wasp
#

yeah certainly

#

tho the way they generate buildings are still the simple "going down a tree" type thing

#

so they'd just need to manually shove more parts in

hushed bronze
#

Thats why I mentioned the derelicts. Its a lil more complex and therefore a bit more versatile

#

I won't pretend I fully decoded it or anything though but I had a good look at it

hearty wasp
#

I haven't lol I'll take your word for it

odd crater
#

It's a "module based" interior generation. Except it has more layers than planetside buildings.

hearty wasp
#

quick quick question

#

if you can urinate in the game, what kind of effect would you want the action to have

sudden wasp
#

It appears that some people still have access to raw JSON editing in NMSSE. Mine’s been hanging for the last couple of months, and goatfungus acknowledged that there was a problem with the size of the files now. Has anyone come up with a viable workaround?

fallen hill
#

Just for information: does modding include duping items? πŸ₯Ί

hearty wasp
#

Like in game or save editing

fallen hill
#

Both? Cause eventually you can give them to other players, no?

#

I got this idea of how modding works but it’s probably so wrong lol

hearty wasp
#

When you're duping items within the game itself then you're just exploiting the game itself, that's called glitching

#

When you use a save editor, you're just modifying your save with an external tool

fallen hill
#

But both could end up with the requested items/materials. Right?

hearty wasp
#

Yeah but the methods are different

#

Like you can earn quick silver to buy the community shit

#

Or you can be like a piece of shit like me and get everything for free via modding the debug options

fallen hill
#

For example. I’m on xbox but modding/editing is β€˜forbidden’ cause they could ban my account. But if I would find someone or do some research myself to get certain items

#

I could easily β€˜give’ them to myself. No?

#

And I would still be legit but not entirely

hearty wasp
#

Yeah

#

But you'd still be just playing the game

fallen hill
#

Lemme tell you that if I could I would also give them to people in need

hearty wasp
#

Unless you get gamepass and edit your save that way

fallen hill
#

Oh hold up

#

Cause I do have pass

#

I could easily go on pc and edit it through the pass?

hearty wasp
#

Yeah I think...?

fallen hill
#

Oh my

#

All the power id have

#

I need to do some research.

hearty wasp
#

Not sure about the progress on making save editors gamepass-accessable

fallen hill
#

Thanks a bunch!

#

Oh

#

It’s just that those stupid salvage frigate modules

#

Are a pain in the ass

hearty wasp
#

I know you can mod a gamepass version on PC tho

#

You can plop on EverythingIsFree and give shit to yourself if you so wish to

fallen hill
#

That’s an save editor or..?

hearty wasp
#

Dunno

#

Go on Nexus and you can probably find out lol

#

There's a link at the bottom of the pins

fallen hill
#

Thanks a bunch once again

#

I’m gonna have a lot of fun

vale iron
#

There's an app on Nexusmods that enables mods for gamepass. For save editing a MS save, you need NomNom

waxen cedar
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where was the mod that makes space color hues darker?

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someone can try how it affects base downloading and stuff

steel crypt
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@hushed bronze Deep Space V2 on Nexus was last updated 2016 and is a shader mod. People continuously asking me if it is compatible with my stuff. I tell them it (DS V2) doesn't work anymore for various reasons including "it's a shader mod". Usual response is "please make your mods compatible with other popular mods". Deep Space V2 (along with LowFlight mod last updated 2016) are high up in the trending list.
Most of the time they tell me it was recommended by several people. WTF?

hushed bronze
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Because its true. Ive seen it recommended by published articles int he last year lol

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Dumb writers that dont play NMS tryna get their paycheck

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I still dont understand who upvotes it when it doesn't wrok at all XD

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"Deep Space has not been updated since before Trump was elected" lol

steel crypt
#

The placebo effect is amazing too. I have seen several mods that (once looking at code) don't do anything like what they say they do. However, the users will tell me they are working and they can obviously see a difference. But....no... you don't.

round sinew
#

@hushed bronze stratos still works correctly from what i've seen πŸ™‚

hushed bronze
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cool

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@round sinew Anything you would like to see in the next version?

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@steel crypt How to make mod donation money:
Make mods with effects that are supposedly subtle in nature but actually do nothing. profit XD

waxen cedar
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Hmm. Isn't the maximum and minimum distance between planetary building spawns adjustable in an MBIN file?

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I recall seeing something in the buildingglobals long ago

hushed bronze
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yes

waxen cedar
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Ah great. There was some stuff about rendering distances too. Kinda annoyed that the big buildings from origins just pop up out of nowhere

fallen hill
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Is someone very generous to donate a lot of storage augmentations to me? πŸ’€
Context: I’m trying to get my living ship 48/48 storage

waxen cedar
round sinew
fallen hill
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Is it safe to edit my save file through pc/pass if I wanna keep playing on xbox?

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Or will I get banned by accidentally getting an achievement or some sort?

vale iron
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I've never heard of anyone getting banned. You definitely won't get banned by NMS; that's not really a thing. I can't speak for the XBox account, but I haven't heard of it

fallen hill
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Well thank you either way, I’ll just do some research before I start editing anything

mental marsh
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@fallen hill Few weeks ago I gave up with constant grinds of extracting best upgrade out from random, I decided to use editor only for upgrades. I had 0 problems even now.
Despite this game looks like some sort of online game, it is safe to use or mod your own game to any level where you like to.

fallen hill
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@mental marsh can I dm you rq for more info? It’s so I don’t spam this chat with dumb stuff

mental marsh
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Sure,

waxen cedar
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aaa

hearty wasp
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nice

waxen cedar
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not nice, too strong

hearty wasp
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it's the LSD version

steel crypt
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Last 3 responses sound like a Hunter Thompson book.

hearty wasp
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lol

hushed bronze
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@steel crypt Hey I had an idea for the legacy lovers that you might know how to do. I was thinking a blend of DEFAULT and VINTAGE filter thats about 30 or 40 % vintage and the rest default, might give what you can call the "Legacy" Filter, with a mild warm color touch rather than the heavy hitting full strangth of the vintage filter

hearty wasp
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I accidentally made a chrome material

hushed bronze
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REALLY

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YOU FINALLY DID IT

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@hearty wasp You know you have to teach everyone now, right?

hearty wasp
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it's literally just max metal and max gloss

hushed bronze
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hmm. Still though, show me a mat file

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(pls?)

hearty wasp
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gimme sec

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actually I think I saw the chrome someplace else before

hushed bronze
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You know people gonna flip if you chrome their ships, right?

hearty wasp
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the texture's literally just white

hushed bronze
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Well im not particularly interested in the texture as much as those refliective properties πŸ™‚

hearty wasp
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but you kinda need the texture to be white for the reflections to show lol

hushed bronze
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The plain white is probably a map then

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and your settings scale against it

vale iron
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We could probably chrome ships pretty easily, if tediously.

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Just have to collect all the different mats used by the different ship parts

vale iron
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I'll look at it today instead of when I should be working :)

glass lake
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I just want megaliths to work

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pain

steel crypt
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@hushed bronze When you say "vintage filter" are you talking about the one used sometimes as planet filter? There are a couple of "vintage" filters now if I remember right. Are you talking about using this filter all the time in-game or replacing the currently used sometimes as planet filter one so that it will be chosen sometimes?
Also, very little time to mod right now but I could look at doing it maybe. Have to brush up on my LUT skillz. Do you have a couple example pics of the vintage filter that is too much and a legacy pic so that I can see the approx. difference? Then probably if done as test mod, it will need to be tweaked.

hushed bronze
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One way or another, I was just thinking a blend of vintage with default should make something nice. IDK if the apps you used would allow you to easily blend two files like that

steel crypt
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No because of the funky ass LUT format that HG uses. No programs recognize it as a LUT. I'm not sure what could be done. I would have to see if I could blend them some way. If not, it would probably be me trying to make a custom one which might be a lot of trial and error to get it right. I'll look when I get a few minutes to see maybe what can happen.

golden dock
#

do you get banned for modding?

hushed bronze
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Ihavent heard of anyone being banned for anything except maybe triggering Xbox/MS

hearty wasp
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it'd trigger the console players more than the console themselves, more than likely

hearty wasp
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whelp, after chrome car, I accidentally made ventablack too

hearty wasp
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it's based on faulty material settings btw

hushed bronze
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Its blacker than my stepmother's soul!
(jk i dont have a stepmom)

waxen cedar
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hmm, gyro wheel thing?

round sinew
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what would i want to see in stratos next version... hmm... its purpose is about skies, but even after playing this much time with the mod on, i don't think i've seen all 2000+ palettes it can offer 😊

hearty wasp
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I just wish shader mods can come back so I can have HD clouds

thorny tendon
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Does anyone know off hand which setting in the galaxy globals controls the zooming through the map speed? Trying to speed this up. Thx

glass lake
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I just want megaliths back

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And shaidaks

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And I’ll be a happy boy

hearty wasp
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you can always do it yourself

glass lake
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I don’t know how to

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Otherwise I would

hearty wasp
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you can always start to learn

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how else do you think those others guys did it lol

glass lake
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I don’t have the time to

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I have college and work

hearty wasp
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well then you gotta just keep dreaming I guess

glass lake
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Some people are so god damn negative and miserable

hearty wasp
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hey as long as it helps em making stuff

twin night
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hey guys, do u have any idea how to unlock the inventory slots without searching drop pods all the time?

hearty wasp
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editing your save

shy grove
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if you're on pc.

hearty wasp
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yeah

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I doubt you can mod your game on consoles yetblob

shy grove
twin night
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@hearty wasp how to edit my saves?

hearty wasp
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with a save editor

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think the two major ones atm are NomNom and NMSSE

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both are on Nexus I think

twin night
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wow i will instantly check this out ty

hearty wasp
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remember to backup your save so you won't cry about it when you lose em

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huh, NomNom's pretty advanced from the screenies

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probably should try it out sometime

hushed bronze
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Pretty sure this mod needs an update to work directly, though

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But also there is a vanilla button that accelerates the map scroll, so if you dont know about that, it could also be helpful

thorny tendon
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ok thanks

hearty wasp
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this one's done, onto the next

waxen cedar
hearty wasp
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time to work on this tomorrow

hushed bronze
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@waxen cedar iirc the new slots are per system in both the space station and the anomaly, did it change?

lime mesa
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Is it easy to mod the game using vortex?

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Or do you need to do everything manually?

waxen cedar
hushed bronze
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Nah, I think the anomaly gets tied into your current system in terms of that inventory seller at least

odd stag
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@vale iron @hushed bronze I'm currently using your GExos Challenge Mod, might you give me a hint what files i need to edit to change it so that you can't build freighter parts on planets and also that you don#t have all storage containers unlocked by default?

hushed bronze
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@odd stag Those both are in basebuilding table, i think

vale iron
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Yes, in the LUA, you would add entries at the bottom to override the blanket entries at the top. You can see examples in the wooden parts that needed overrides

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GBase Items

vale iron
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Yeah, I don't have time to work on it right now, but I'd be interested in knowing what you did.

hushed bronze
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Thats the best method for blanking almost anything you want blanked. 99% update immune, too

hearty wasp
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ikr, code is temporary, texture is forever

hushed bronze
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easy too

cold umbra
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Save editor got updated yesterday

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Shows pet/egg stuff in the raw json editor correctly now.

raven storm
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Is it possible to mod the game so that your ship crashes on death in Normal mode?

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Some way to make changes to death in Survival mode (inventory drops, not lost) would work as well. I'd be happy to try to change a few values if someone thinks it can be done that way

hushed bronze
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That would have been the obvious developer choice, huh

steel crypt
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I have received a few donations now for mods on Nexus. They were done very anonymously. If anyone here was a donor, thank you very much! πŸ™‚

spare parcel
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Question about modding
Is it possible to play with other people while having mods or will it disable MP?
If it works, will they see my mods?

hearty wasp
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crossplay may have issues with custom materials but that's a minor thing

odd stag
odd stag
hearty wasp
plain silo
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i tried nms in vr its fun they implemented a majority of the gameplay mechanics well but on my end not the games fault it didnt have the best graphics

tame jacinth
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Yo so
I wanna make my game look better. I've got Fine LOD to fix texture pop in issues and I've got everything turned to max but I'm still getting textures that look rather poor and I feel like the game could look way, way better with my graphics card

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So I wanna know if there's a definitive modding guide to making the game look better, or at the very least I want to know what mods work well towards making the game look better

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I use an EVGA NVIDIA RTX 2070 SUPER so throw whatever at me

hearty wasp
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but most of what's been done is to refine existing visuals

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or reduce annoying ones

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bottom line just use reshade

tame jacinth
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Fair. Any specific reshade pack? @hearty wasp

hearty wasp
tame jacinth
daring venture
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Too bad there is no NMS ENB.

hearty wasp
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too bad there ain't shader mods either

raven storm
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Sorry for asking the same question again, but I'm still looking for tips

Is it possible to mod the game so that your ship crashes on death in Normal mode? Some way to make changes to death in Survival mode (inventory drops, not lost) would work as well. I'd be happy to try to change a few values if someone thinks it can be done that way

thorny tendon
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is there a way/mod to make NMS keep running in the background?

tough imp
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there is a mod to skip all timers altogether

hushed bronze
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Alt+F4

hearty wasp
hearty wasp
thorny tendon
hearty wasp
idle vale
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Is there a simple fix to unlock recipes on the windows store verrsion on NMS? My 100 and 200 tonne frigate fuel recipes are just missing.

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I would've used a save editor already but the saves aren't where guides claim they are

hearty wasp
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are windows store version the same as gamepass

vale iron
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I would guess use NomNom save editor

hearty wasp
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yeah that^

idle vale
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For some reason though it seems that I can't (or just don't know how to) enable the said fuels

light saddle
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Is there a way to get a Sentinel as a companion in the Nexus? I was able to edit my save game to change a companion to ^QUAD , and it functions as it would be expected while on-planet , but when I summon it in the nexus all other animations freeze (although myself and the sentinel work fine)

hearty wasp
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there are no pet data for the sentinels

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prolly would need to add em into their entity

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and the robot table if that's possible

light saddle
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That makes sense! I wonder if there’s a way to β€œspoof” the game into applying a sentinel model onto a robot antelope

hearty wasp
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I mean you can just make it another type of creature

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just that no one's gonna ever see it without the mod

raven storm
hearty wasp
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those get left in the cutting room floor

clear ravine
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@hushed bronze does Lo2K's colorful starfield do the same thing as nada's starmap?

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nevermind, looks like yours does a bit extra, cool

static fjord
#

Hey I'm looking for a mod I had about a year ago but I can't find anymore. It made ships like 3x as fast as normal. Any ideas?

hushed bronze
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@clear ravine To answer the question, i think they are pretty similar if im not mistaken

minor moat
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What's the current mod to use to remove living ship quest timers?

minor moat
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I can see a few results on Nexus but heard some were outdated/potentially crashing and not sure which one to go for

tough imp
tough imp
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the void egg mission is the most horrible thing ever to go through and honestly feels lazy and uninspired, I hope they revamp it in the next update so no one will have to get through it ever again

vale iron
minor moat
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Not seeing anything for "quest markers for void egg", though "void egg over-easy" seems close? (rather not have the markers if possible though, just wanted to skip waiting several days. There's multiple mods for the timer thing

steel crypt