#nms-modding

1 messages ยท Page 196 of 1

tidal portal
#

um...

#

im not sure

#

I am sure that a modder with many mods already created could create a machine to auto complie it to make it happen

graceful drift
tidal portal
#

i love how the only images it shows are exotic, alien, and explorer

scenic escarp
#

When I create a LUA file for a mod that didn't have one, should I contact the author (Lo2k - Natural Nights)? Is there an etiquette for that kind of thing, letting them know?

vocal zodiac
hushed bronze
#

Still need someone to test this thing and tell me if it works:
Multipurpose Quick-scan mod with some mild range increases included.

#

I can't test myself because my GPU is a temporary substitute that cannot boot NMS

long turtle
#

so my weird issue with the debug file might Not be the debug file
when starting a new save i have the base game amount of tech slots but when i log into my old save still it has the full grid

#

ok so after you log out and in it applies the slots thats. super weird

hushed bronze
#

Well at some stage the game puts the slots into your actual save file.

long turtle
#

im sure before it just did it right away so who knows
at least i figured it out

#

also do you know if theres a way to reset player titles each playthrough so that you can unlock them again?

#

the debug has the lock all titles but im not sure if that would do what i want it to do

long turtle
#

@vale iron sorry for ping but would you have any idea on this?

vale iron
#

I don't know of an easy way to do it. Each title has a list of criteria, a lot of times quest related. You would have to lookup all those different criteria and manually set progress or status to the opposite

long turtle
#

ah damn fair

#

thank you

gusty zenith
#

anyone have experience tweaking the mech values? i'm trying to increase the jetpack max speed beyond 200 and also increase the walking speed, but nothing in GCVEHICLEGLOBALS seems to affect it

void lion
#

So lemme just be sure I got this right. You can mod the game and it doesn't really have any consequences like losing access to online features?

vale iron
void lion
#

Huh. Well then, at least getting the Living Ship will be marginally less of a pain for me. Thank you!

gusty zenith
long turtle
void lion
long turtle
#

Oh yeah those would work fine.

vale iron
clever iron
#

hello every one , is there a mod to fix the bad performances of the last patch?

cold umbra
#

Has anyone found a way to modify your pet's proportions in the JSON file?

gusty zenith
#

@vale iron yeah the on-foot jetpack and all the other exocraft appear to have no speed limit, but the mech appears to be capped at 200

#

due to the layered dependency of the walking speed/walking animation, i suspected there might be another location that defines this limit, but i haven't found it yet

vale iron
heady temple
#

Anyone with AMUMSS and lua can help me? I'm trying to figure out which "keyword" i need for a nested list of properties...

vale iron
#

Give me the file and line number you want

heady temple
#

like this
property name="ZoomLevels"
-property value="GcZoomData.xml"
--property name="MaxScanDistance" value="xxx"

#

gameplayglobals.global

#

the various type of zooms (none far mid close)

#

everyone is nested in their GcZoomData

#

under ZoomLevels

vale iron
#

Ok, let me get the keywords file, one sec

#

Ok, good, you can use GcZoomData.xml as a PRECEDING

#

So for the first, you would want PRECEDING_KEY_WORDS = {"ZoomLevels","GcZoomData.xml"}

#

For the second, {"ZoomLevels","GcZoomData.xml","GcZoomData.xml"}

heady temple
#

ah

#

so for the third {"ZoomLevels","GcZoomData.xml","GcZoomData.xml", ,"GcZoomData.xml"}

#

i need to add gczoomdata

vale iron
#

Yes

#

It should find the third instance of GcZoomData.xml and put you in that section

heady temple
#

I'm using your lua layout

#

like this:
{["PRECEDING_KEY_WORDS"] = "ZoomLevels", "GcZoomData.xml", "GcZoomData.xml", "GcZoomData.xml", "GcZoomData.xml", ["VALUE_CHANGE_TABLE"] = { {"FoV", ZoomLevelsCloseFoV}, {"MinScanDistance", ZoomLevelsCloseMinScanDistance}, {"MaxScanDistance", ZoomLevelsCloseMaxScanDistance}, {"WalkSpeed", ZoomLevelsCloseWalkSpeed} }},

vale iron
#

You'll need {} around the key words

#

Otherwise, it looks right, without getting it into an editor @heady temple

heady temple
#

ok

scenic escarp
#

I have what in retrospect seems like a stupid question, but I think I misunderstood the PAK+LUAs patching. So I had four conflicting mods that I wanted to use together. One was just a PAK, and the other three had LUAs available. I'd thought that using AMUMSS with the PAK and LUAs in the ModScript would create a new PAK that contained all of the changes, and that I'd use that single new PAK instead of the original files. Now I think I'm starting to understand that that process just creates a new "patch" PAK containing -only- the files that required merging. So I'd still have the original PAK in my Mods folder, but I'd have the "patch" PAK also there, and named to be applied after the original, overwriting the specific files that were merged. Is that correct? Or am I still way off? :/

vale iron
#

Your latter understanding is correct

#

You need the old files, the new patch, and make sure the patch loads later in the load order

scenic escarp
#

Ahha. Thanks. So, just for example: If ModA PAK modifies MBIN files 1, 2, and 3, and ModB LUA modifies BIN file 2, if I use BuildMod with the PAK and LUA in the ModScript folder, it would create a new PAK with merged ModA and ModB changes to file 2. And in the Mods folder I'd deploy ModA PAK and the new Patch PAK, and wouldn't need the ModB LUA.

vale iron
#

Right, the game can't recognise LUAs anyway

scenic escarp
#

Perfect. Thank you. I don't know why I didn't understand that from the docs the first time. Make sense now, so you're not rebundling everything everytime.

vale iron
#

They're not 100% clear sometimes

scenic escarp
#

Oops, one last question, probably obvious: So if I'm merging mods that all have LUA files, AMUMSS will generate a single new PAK file that will represent all of them, and I won't need any other files from the original mods.

vale iron
#

Correct

scenic escarp
#

Hm, now that I'm thinking it through, I'm realizing I'll need to be a little more careful about naming the patches. I'd assumed the new Mod Organizer 2 support for NMS would automatically add prefixes to the filenames to enforce a load order when it deploys them to the VFS Mods directory, but I don't think it actually does. It's just copying them there. So I'll have to zz them myself.

scenic escarp
#

p.s. Thanks for the help, @vale iron!

lean saffron
#

Anyone having issues with the goatfungus save editor? 1.7.2 threw errors for me, but still worked, until later I noticed I was losing teleporter locations (in my very short lists). No commits since Companions, afaik.

cold umbra
#

@lean saffron I have noticed that the Saves list sometimes prioritizes older zip backups instead of recent gamesaves. I think I lost some progress as well that way.

lusty locust
#

NMS has mod support?

#

is it just for PC or can Xbox access it?

tidal portal
#

just pc i hear

summer pulsar
#

Are there any mods at all for origins that makes space black and not all nebula?

#

please help have been searching and cant find any

scenic escarp
storm marlin
#

If the current convo in the modding discord was anything to go by, those kinds of mods were broken and are no longer really doable.

stray venture
#

that's unfortunate. I like the colorful space, gives me Freelancer vibes in a good way, but I'd love to see some of the more MY EYES colors dialed back

storm marlin
# scenic escarp Which discord?

The separate modding one as linked from the STEP project page, but Gumsk since stated that that one still works (and uses it).

limpid summit
#

Are there any faster farm timer mods that still work?

stray venture
#

one appears to have been uploaded a few minutes after you asked!

limpid summit
#

And all the analysis visor mods are broken, looks like?

hushed bronze
#

@limpid summit What kind do you mean?

#

Visual changes? speed upgrades?

#

If you want scanner speed enhancers, I updated mine yesterday, people say it works.
As for graphics enhancers, most "cleaners" should work - the kinds that blank out the noise at the edges or the blue filter, but my old panel overhauls haven't been updated in a long time. TLDR: Overlay type visuals should still work, others probably not

vocal zodiac
#

@vale iron speaking of mods that like 10 people want, any progress on that long-but-few storm thing? and no spicy rain too

vale iron
#

That's how I got on these camera filters ๐Ÿ˜„ It looks like the old mods were done with shader mods and I can't find anything that would do differently now. I'm really close to giving up ๐Ÿ˜ฆ

vocal zodiac
#

ah, i don't mind the camera filters, if it cuts into shaders then it's just asking for trouble

vale iron
#

brandishes a switch blade

vocal zodiac
#

it's just less-storms-but-longer that i'd like. that and no spicy rain

#

eheheh. game modding is a nightmare when there's no real documentation

vale iron
#

Yeah, I can probably do that one

#

I mean I definitely can

vocal zodiac
#

i imagine the shaders for vulcan are probably hardcoded

vale iron
#

Give me some percentages on the changes you want

vocal zodiac
#

2x longer storms, 50% as frequent, pretty much

#

also reading up... "Unlike earlier APIs, shader code in Vulkan has to be specified in a bytecode format as opposed to human-readable syntax like GLSL and HLSL"

#

this is literally like going from python to assembly

vale iron
vocal zodiac
#

also no spicy rain?

#

huh, it's like 2kb... something tells me i might wanna get into nms modding lol

vale iron
#

Spicy Rain? I don't remember that one

vocal zodiac
#

like, hot rain removal

#

just convert it to normal rain

#

...is what i'd like

vale iron
#

Oh, I have one for that on lush planets

vocal zodiac
#

er. essentially just remove the ridiculous heat effect from hot rain. and yeah that'll do, as long as it also affects those unusual worlds too

vale iron
vocal zodiac
#

lifesaver ๐Ÿ˜ thank you!

#

btw, how would i go about modding NMS? do you have any resources for that, like a mapping table or a decompiler

#

ik AMUMSS exists

vale iron
#

AMUMSS will download the compiler for you. I use NMS Modding Station to browse the files. You just tell it where the compiler is, then you can double-click on MBIN files to turn them into readable EXML

#

Next you need to learn how to make the LUA files. For examples, you can go to my GMods page and download all my working files, though it's a week or so out of date

#

And just ask a lot of questions

vocal zodiac
#

ah, im sure i can twig lua, if it's anything like C++/C#

#

ik its closer to java tho so ๐Ÿ˜ณ

vale iron
#

It's a really easy scripting language

robust spruce
#

LUA is real easy

#

if you know an existing language you'll be fine

robust spruce
vocal zodiac
#

i mean the easiest override for it would be replacing the textures and bumpmaps associated with the shaders, make em flat images / no data, then work off that

robust spruce
#

I think it requires memory access though via cheat engine.

#

hmm

#

too much work lol (been there done that) plus I'm only somewhat elementary in that area

vocal zodiac
#

unless the shader "images" are generated thru math in the shader code itself, in which case the best case would be to dig yr hands into the shader guts and change the enviro ones to just display the screenspace exactly with no additional effects

#

i've just never liked the environmental hazard vignette on the screen, reduces my view in an irritating way

robust spruce
#

Agree with that fully

vale iron
#

Yeah I've been trying to find a way around the environmental screen effects without any luck

marsh eagle
vocal zodiac
#

pretty cool

celest raft
#

I heard about a save editor. Does anyone have a link to it/can dm me how to use it?

spring vessel
#

hasn't been updated for the latest update tho

steel crypt
#

@vale iron Are you talking about the icing that happens to a visor or the red from heat on visor etc.? If so, there is a conttrol for that in the weather files and the sky global. At the bottom of each fog section.

#

@vocal zodiac There is a way to convert the shaders to readable form and back but still many things are obfuscated now and divided into many files. Hard to follow unless you understand the game engine and shaders well.

#

Is there a "modder" role here?

fallow meadow
# vocal zodiac i imagine the shaders for vulcan are probably hardcoded

The Vulkan shaders are not hardcoded and can be found/extracted from the source (...Shaders\Code\Bin\...).

Yes the shaders (.spv) are in a binary format called SPIR-V. Compiling into SPIR-V can be done from various different languages. Decomiling from SPIR-V into a readable format is also possible.

If you wish to know more, I recommend looking into the Vulkan SDK, SPIR-V in general, and SPIRV-Cross for (de)compiling.

Some links:
https://www.lunarg.com/vulkan-sdk/
https://www.khronos.org/opengl/wiki/SPIR-V
https://github.com/KhronosGroup/SPIRV-Cross

Note: As said by @steel crypt, understanding shaders can be daunting, further complicated and partly obfuscated by being source created by Hello Games with hardly any documentation available. You're in for a tough ride, not for the faint-hearted ... Shaders are cool though ๐Ÿ˜‹

vocal zodiac
#

hey, thanks :]

steel crypt
#

I mean they have always been obfuscated but now it is way more and they are spread across many files. So, before you might be modding 1-2 files for a shader mod and now that might be 50.

vocal zodiac
#

really i think the best approach would be to override the shaders at the screenspace level, at this point

#

like, when they're displayed on the screen, just maybe... don't do that

#

and it's just those enviro hazard borders

steel crypt
#

It can be done and there have been tests done to show the process works as intended.

#

Are you trying to remove the visor type effects during a storm?

#

Like the icing on the visor type effects?

vocal zodiac
#

yeah, that's the idea

steel crypt
#

hold on a sec.

vocal zodiac
#

really it's just at the thought experiment phase of development lol

#

i'm hoping there's just a mod someone's taped together that does it, but i havent had that level of luck just yet

steel crypt
#

There is a section in the weather files and in sky global:
<Property name="CloudRatio" value="0.55" /> <Property name="FullscreenEffect" value="0.5" /> <Property name="DepthOfField" value="0" /> <Property name="DepthOfFieldDistance" value="10" /> <Property name="DepthOfFieldFade" value="1000" /> <Property name="IsRaining" value="False" /> </Property>

The variable FullscreenEffect does this. Haven't tested lately to make sure it still works but I have used it before. You would need to mod it in GCSKYGLOBALS.GLOBALS.MBIN and in METADATA\SIMULATION\SOLARSYSTEM\WEATHER\FIRESTORMWEATHER.MBIN, GRAVITYSTORMWEATHER.MBIN, LAVAWEATHER.MBIN, and SWAMPWEATHER.MBIN

vocal zodiac
#

what would i set it to? 0?

#

or is that an opacity thing

steel crypt
#

Hard to say. I believe 0 is off and 1 is 100%. Sometimes using 0 can cause weird shit. If you set to zero and it doesn't work as 0 then try 0.1 or 0.00001 (5 decimal places). Sometimes using 0 causes the engine to override the control with a default, so setting it really low keeps the setting.

vocal zodiac
#

understood, will have to check it out

#

so... how do i go about compiling

#

is it like minecraft where you maintain folder structure or what? what tools am i using, mbincompiler?

steel crypt
#

I don't have links but you would need PSARC to unpack the game files. (similar to .zip) Then you will see the mbin files (and other files). You use mbincompiler for converting a mbin file (serialized data) into an exml file that you can edit. Then reverse process. Yes keep folder structure.
People will tell you different ways to do this. There are options. Personally, I unpak the entire game into a folder so I can access all files. Then I pick files and folder structures I want to mod and then use mbincompiler to convert to exml, edit, reconvert back to mbin, then use PSARC to pak the mod. I use NMS mod station as a shell to help make it faster but all of that can be done via command line. You can edit the exmls with notepad or whatever.

vocal zodiac
#

sounds good :]

#

why can't i edit the mbins straight off the bat?

#

is it a compression method or what

steel crypt
#

I don't know what you mean. The mbins and other files (textures etc.) are in compressed files called .pak similar to a .zip file. If you are talking about editing the mbins without using the mbincompiler to convert to exml and back, then ....well you can but it is serialized HEX. You can HEX edit a mbin file but you will not be seeing near as much data like variable names etc.

vocal zodiac
#

ahhh, okay

#

so mbin is just straight to hex, clever i suppose

#

ill keep that in mind

#

pak is the compression method, mbin is just a serialisation method

steel crypt
#

true

#

If you are wanting to just prove the concept of whether or not those variables still work as intended, I can make you a mod real quick. I have a minute.

vocal zodiac
#

sure, if you wanna do that. i mean i've legit never modded nms myself before, only used stuff made by folks, so this is very much new to me

steel crypt
#

Okay, if you are going to test this, remember you can't be using any other mod that modifies these files. If you are not sure....just for the test, you can remove all other mods while testing. Okay give me a minute and I'll make one. BRB

#

@vocal zodiac

#

I'll check back in a little bit. Trying to test some stuff for mod update. Just @ me please and let me know if it worked.

vocal zodiac
hushed bronze
#

@vocal zodiac As a note, if Gumsk did the longer storms the way I suspect, it will interfere with day length changers, so you may have to get a merge done, depending what other mods are in play. It may also collide with sky color mods

vocal zodiac
#

yeah no worries, i go minimal

hushed bronze
#

Even so, it affects a major globals file, so the odds of conflict are much higher than usual

#

Also, reading back a bit more, looks like you might be getting involved with directly creating mods, in which case the weather extender would make a great example to learn from. Simple changes n stuff

vocal zodiac
#

the modder life chooses you

steel crypt
#

@vocal zodiac Are you using ANY other mods?

vocal zodiac
#

a few... i'll try without

steel crypt
#

๐Ÿ‘

vocal zodiac
steel crypt
#

Hmmm well then it might have to be changed in every weather file. There are a few. The weather files are weird how they use only parts of the variables. If I find anything, I'll let you know.

vale iron
#

If I read the comment thread correctly, the test didn't work? Looking at the setting, it does look promising. @steel crypt @vocal zodiac

steel crypt
#

The weather files are weird. The sky global and the individual weather files have some of the same settings. The game engine uses parts of the structs in each. Not even a whole struct, just some variables. The variable might have to be set in ALL of the individual weather files for a good test. When I used it before, it was only called from the global but that was a long time ago and much has changed.

#

I didnโ€™t test personally. Just have to spacedot to test. No time right now.

#

@vale iron

vale iron
#

I may make a test later tonight then, changing everything. I'd like to know now if it's possible. All the old files I saw were doing it with a shader edit, so I was worried it's not possible now

haughty furnace
#

Guys, can anyone give me tips on mods that only improve the interface and add more information, such as ship category?

vocal zodiac
#

i believe it was you @vale iron who mentioned trails for fighters being on wing engines and i wholeheartedly agree

#

like, it's entirely possible, i just caught this shuttle with SEVEN trails including the nacelles

steady bramble
#

hey guys please beta test this for me, it changes a lot of visual stuff, like crescent and integrated planets plus smaller solar systems, but no smaller planets atm (I disabled it, since it deleted moons and with the higher mountains produced more bugs). also it makes you never really on planet so prepare for glitches, but it allows astroids rendered from planet if they spawn close enough.
I will show you what I aimed for.

https://we.tl/t-3N4qs5zMQG

sadly I can't send files or screenshots here, as it seems.

hushed bronze
#
slate veldt
#

Any current mods that fix the explorer round thrusters trail angle?

#

Follow up question for the ambitious modders here, how possible/impossible is a ship replacement like this blue ship model (formerly a squid)?

tidal portal
slate veldt
#

uh...the blue ship does not actually exist like that. Thats a photoshop

tidal portal
#

i thought u meant the pods

#

also I want one of those if u want to trade

slate veldt
#

oh, nope sorry, i should have been more clear in my first comment

tidal portal
#

the pods that is

slate veldt
#

i have the seed for the red one if you want it

tidal portal
#

yes please

slate veldt
#

red/silver guppy with tailcone
0xB8BE1B4F7A689BEF

tidal portal
#

pleeeaaassseee

slate veldt
#

i think the name is BK8 Soaring something

tidal portal
#

i actually keep nmsse running alot

#

name doesnt come with seed bro

slate veldt
#

ah....it does now

#

in my experience

tidal portal
#

thats more of a stat thing

slate veldt
#

if you havent named the ship to be swapped, it changes the name for me (my ship names never show up in save editor unless i rename it)

dire owl
#

How does one open nom nom save editor for the windows version?

tidal portal
dire owl
#

ive downloaded the zip file from github

tidal portal
#

well its now in ur downloaded

slate veldt
#

Oh, thats got a write up on reddit if youre trying to modify a gamepass save

tidal portal
#

in here

#

Downloads

dire owl
#

rip i cant post images

dire owl
#

but theres no like .exe file

slate veldt
#

MS store version or game pass, not sure if theres actually a difference between these tbh

tidal portal
#

its not an exe

dire owl
#

to bring up the ui

tidal portal
#

it should bring up first a windows comand window

dire owl
#

which file am i looking for

tidal portal
#

a file that looks like a stack of books

#

whcih contains more files

dire owl
#

i mean like file extension?

tidal portal
#

NMSSaveEditor

#

not the 4g

paper wraith
#

One of the best mods everrrrrrrrrrrrr ^

tidal portal
#

looks lame

paper wraith
#

<_<

tidal portal
#

-_-

paper wraith
#

First of all: How dare you.

dire owl
#

hmm i think ive downloaded the wrong one

paper wraith
#

Second of all: More decor and no build count.

tidal portal
#

@dire owl like this

slate veldt
#

oh, they are using Nom Nom btw

tidal portal
#

for me anyway

dire owl
paper wraith
#

MORE DECORATIONS THO <_<

slate veldt
#

@dire owl do you have the game on Steam or ...?

tidal portal
#

idc

dire owl
#

xbox

tidal portal
#

decorations are lame

paper wraith
#

Thirdly: Once again, how dare you!

dire owl
#

xbox game pass on windows

tidal portal
slate veldt
# dire owl xbox game pass on windows

Ok, check the pins in this channel since Game Pass doesn't store the saves in the same location and I think yoiu have to do some crazy trickery to make it work

dull pawn
paper wraith
#

I want to stress your audacity <_<

tidal portal
#

well u got gumption, but unless u wanna continue keeping me interested im bored

paper wraith
#

You're not a builder I take it?

tidal portal
#

not really

#

i build what i need

paper wraith
#

Explorer? Sentinel buster? Pirate chaser? Space'mon trainer?

tidal portal
#

and if I ned a base for 'decor

#

i just build one using the OG parts and pieces

slate veldt
dire owl
#

i got it*

#

ty for the help

#

do saves just count for your inventory and ships or do they also account for the stuff you build on bases?

vale iron
#

It accounts for pretty much any data

slate veldt
#

^^

vale iron
#

Did you need help with a particular part of save editing?

tidal portal
#

@slate veldt i didnt know it had a thicc tail

slate veldt
tidal portal
#

nop

#

oh just didnt read

tidal portal
#

derp

slate veldt
#

yeah, I typically have guppies with tailcones
whats the name btw

tidal portal
#

i hate taiolcones

slate veldt
#

Soaring victory or something?

tidal portal
#

Indominus Noctuas Centurion BOB??

#

oh no

#

Indominus Podus

#

i had named it before changing it

slate veldt
#

i dont know why i laughed reading that

tidal portal
#

bc I am all for the Legion

#

as it says in my name

tidal portal
slate veldt
#

for some reason it was teh podus part that made me laugh, not sure why, anyway

#

yeah, its a cool ship though. sorry it has a tailcone, just a preference of mine

tidal portal
#

Indominus Pod**

slate veldt
#

i think it just reminded me of the monty python skit about biggus diccus, which i recently watched again.
oof, i went way off topic here, sorry

dire owl
#

are the plots of land we build on no man sky put into a server file? or is it placed into a local save file

vale iron
#

The changes are stored in your local save file at first. If you use the base option to upload your base, then those changes are also put on a server

dire owl
#

so then after making the transition to a new platform do we download them from the server or would they just be there already

vale iron
#

What kind of transition?

#

In most cases the answer will be that the bases get copied over because they are in your save file

dire owl
#

xbox-steam

vale iron
#

Yes, assuming you do it right, you should have all your bases and still have control of them

#

And I'm assuming you mean xbox gamepass on PC, not normal XBox to Steam. I don't think there's a way to get from normal XBox to Steam.

dire owl
#

okie

#

tyty

vale iron
#

Let me know if you have any problems

lethal wing
#

Not sure if this is the spot or not but looking for some guidance with no mans sky VR

vale iron
#

That depends on if you're asking for guidance about VR mods or maybe save editing. If so, yes; if not, probably better in #nms-questions

minor moat
#

So been messing with the pets in save editor, turns out you can "stack" some body parts (like rexback_2 and rexback_6N) to get both effects, like feathers and glowing mushrooms. Was expecting a crash or one to just not load, but seems fine ingame

#

Something like this (both back accessories), if it's alright for me to post pictures here.

vale iron
#

Looks nice. How are you going about finding the descriptor tags? I look them up in the creature descriptor files, but I'm curious what other people are doing.

minor moat
#

I've just been taming a creature, looking in the json, and then writing it down on a spreadsheet. Clearly not the best method, but it's fun discovering things and confirms what's actually available ingame (rather than potential unused assets)

cold umbra
#

Have you found out how to change proportions? @minor moat

minor moat
#

Not yet, no

#

Also not sure how to find the XID of things not normally tameable aside from random guessing

vale iron
#

Yeah, the XID doesn't match up with any of the known lists, so it's a bit of a guess. I thought about starting a spreadsheet of what works and what doesn't

#

The proportions are based on a seed, so I don't think you'll be able to manipulate those in a controlled way.

cold umbra
#

Yeah, I was thinking of just doing +1 to the seed a few times lol

vocal zodiac
#

hot question
is it possible to JUST patch a global with an updated value or do i have to replace the entire file

vale iron
#

Technically, you replace the whole file with any mod

#

The game grabs your PAK instead of the vanilla PAK, no matter how many changes were made

vocal zodiac
#

so you can't just replace a global in say, spaceship ai without completely replacing the file

round sinew
quartz trail
#

I have no idea how this modding stuff work. Are there mods that make the waiting disappear from the game? Like, waiting for eggs to hatch is a simple one. If it exist I would like some instant refinement as well.

#

Refining large amount of stuff takes way too long.

#

And if mods like these exist, I would like some help on how to actually use them >_>

vale iron
vale iron
#

Here's how to install them:
How to Install Mods
Download the ZIP file(s) from Nexus Mods.
Extract the PAK file(s) from the mod ZIP file(s)
Place the PAK file(s) in "No Man's Sky\GAMEDATA\PCBANKS\MODS"
Delete the DISABLEMODS.txt file from "No Man's Sky\GAMEDATA\PCBANKS"
If you have multiple mods, make sure you don't have any conflicts

quartz trail
#

Alright thanks, time to fail a bunch of time. I'll get it to work eventually though.

vale iron
#

It works pretty easily, don't worry

vocal zodiac
#

oh right i did it

#

i figured out how to disable the borders

#

check property HazardTextures, they originally pointed to a bunch of stuff now they just point at nothing

vale iron
#

Nice work; I completely missed those. Did you change all three sets, the regular, normal maps, and height maps?

vocal zodiac
#

yep, all of em so you dont end up with meltscreen lol

#

i figured it was something in the U, just didnt know what til i like... actually looked

vale iron
#

If you have the inclination, you should put it in a LUA script so people can merge it with others. UIGlobals is oft used

vocal zodiac
#

i'm ridiculously proud of myself for changing a few strings
...and you might have to teach me how to do that

vale iron
#

I can help with that, though maybe not now. I'm trying to figure out how the procedural ships work. It also looks like the section right before that has some variables that could do the same, by setting strength to 0 for example. Either way works, though.

vocal zodiac
#

yeah i set a bunch of them to 0 as well

#

just as insurance

#

there's also a threshold in there that i set to like 2

quartz trail
#

Just found out about the mods that change the skys.

#

I am very happy.

tranquil condor
#

are there any mods which add jungle planets to nms

scenic escarp
#

I'm curious who here uses Mod Organizer 2 with NMS. I started with it mostly out of habit (from Skyrim VR), and because the Lost In Space Wabbajack uses it. I'm still using it now with my own list, and started contributing tiny improvements to the NMS plugin (like creating default executables for Flat vs. VR). I've found it handy for subbing in/out different mods and then using the Explorer++ tool to grab a copy of the virtual mod folder and move it over to AMUMSS ModScript for conflict detection. But it all feels very clunky and brute force. Are there better ways to use MO2? Are there improvements you'd like to see to better support NMS modding? Or are the other mod organizer tools for NMS way better and I should go that route instead?

hearty nymph
#

What can modding do?

vocal zodiac
vale iron
vale iron
spare whale
wise cape
#

is there any way to have the HUD stuck to my face in VR? my headset is wireless so i don't have to use the turn stick but the only way to move the HUD is to use said turn stick, pretty inconvenient to have to frantically look around for my health every time i piss off a sentinel

placid garnet
#

How does modding in No Mans Sky work anyway?

#

I assume it locks you out from interacting with others

steel crypt
#

no.

#

Yeah, that website sucks dude. There have been all kinds of problems with it over the years. Content gets hijacked with malware, content gets erased and replaced with "hot dates in your area", they have ripped content from Nexus and claimed people posted it there but nope it was just ripped, etc. Nexus has been stable, safe, and has some kind of moral compass for many years I have been using it.

spring vessel
#

oh nice @vale iron, looks hella fiddly buy good to know it is possible

#

I guess a similar process would for in reverse, or for going from steam to steam

scenic escarp
wise cape
#

problem is sometimes i play normal and sometimes i play VR, will that mod mess with normal gameplay?

#

and also apparently in multiplayer you'll look like youre running backwards if youre turned around

scenic escarp
#

His mod has four options (vanilla, ultra, ultra plus, and modular), and I think the vanilla option works for both flat and VR. Or you could just keep two different profiles in MO2. One with it disabled for flat NMS, and one with it enabled for NMS VR.

vale iron
crude sail
#

Immersion plus i think it is? It's on the nexus

#

I see that i am late to this party lol

vocal zodiac
vale iron
#

If you have problems, let me know and I'll get with the other guy and try to fix it

spare whale
vale iron
#

Yes, that method should replicate the bases and give you control

#

There could be an issue of duplication if a base was uploaded, but unless you signed in with the xbox account at the same time, you wouldn't ever see it

spare whale
#

OK cool thanks

#

The PC gamepass version is annoying me haha, so I'm pretty tempted to try this ASAP.

vale iron
#

Outside downloading the apps, it would only take 5 to 10 minutes, I think

tranquil condor
#

wrong channel

wise cape
dire owl
#

how do i transfer a savefile to windows xbox

vale iron
#

I don't know of a way to do that

dire owl
#

what about replacing a save file?

vale iron
#

I don't really know. I don't have any XBox access to test anything ๐Ÿ˜ฆ

dire owl
#

rip

crude sail
#

Fair enough skitter

undone kiln
#

Will modding my game prevent online play?

storm quest
#

@undone kiln To turn off Online play: Options -> Network -> Multiplayer -> Disabled

undone kiln
#

Thanks, gonna use all those speed up confirm and speed up text mods

vale iron
#

Lo2k for the win

vocal zodiac
sinful anvil
#

is it possible to make more of the flora indestructible to exocraft? like everything but the tiniest things

spring vessel
#

I like the idea but ugh, the driving experience would be awful without changing the density of objects too

sinful anvil
#

well the nomad wouldn't be too bad

#

i like to impact places as little as possible :S

native hawk
#

anybody able to open the GCDEBUGOPTIONS.GLOBAL as an EXML?

native hawk
#

no i didnt. ty. somehow missed that

#

ty

round sinew
#

np, you're welcome

hybrid horizon
#

Are most mods already updated?

round sinew
#

when checking out a mod, check when was it last updated

#

if it was updated recently, most likely it will work with the new/latest update(s)

#

even mods released a while back might still work

#

(this all depends on which game files are changed with each update, and if it changed things enough to require modders to update/recompile for the new version)

steel crypt
#

DUD'S SKY - COLORS

quartz trail
#

How do these mods work in multiplayer?

#

For example, if my refining speed is faster.

hidden shell
# quartz trail For example, if my refining speed is faster.

Your refining will be faster for you then, in a cheaty way. NMS is quite unique in being a completely moddable game with strong multiplayer possibility, without desyncs or stuff like that. You can, for example, walk underground or in air as opposed to other players, or just mod sentinels to do 999999999999 damage with 9999999999 per second firerate (exaggerating, but you get the idea) and spawn them on unsuspecting players. It will all work, depending who triggered their spawn.

#

Summing it up, you can play with whatever mods you want, and worst that can happen is other players seeing nonsense related to you, or you seeing nonsense related to them (apart from the extreme damage exploit I mentioned, which would, indeed, be nasty.)

#

@vale iron, I remember that you were extremely proficient with ultra fast and effective converting simple mods into .lua. There is this very nice mod:
https://www.nexusmods.com/nomanssky/mods/1580

...which does very minor change of bumping starship, frigates, and freighter price - but its author seems to be clinically unable to use AMUMSS, even a year after I pointed him to all possible tutorials and guides. Could you, pretty โค๏ธ please look at it, if it wouldn't be too much work to include in your .lua mods, that you publish? I seen you did same for stuff like exosolar's glass fix, for example.

#

The relatively simple prices mod modified very popular METADATA/REALITY/INVENTORYTABLE.MBIN, so it would be really beneficial to have it as .lua

vale iron
hidden shell
#

sure thing, no rush. Glad that you're willing to take look at it.

mental quartz
#

Is it possible to transfer my progress/account from xbox game pass on windows 10 to steam?

#

liked the game, was considering on purchasing it on steam

#

but i have 33 hours on my save so i wouldnt wanna let that go to waste

hidden shell
#

Sadly, from what I know the two versions are not compatible like that. But, if you could rip your save file from the whateverum it is doing to it in 10, you could put it in new save via save editor

#

would require some work, though, and 33 hours is really barely started, so not sure if worth the effort

#

more fitting for #nms-questions , probably, maybe people there know more about such transfers

vale iron
odd stag
#

@vale iron hey, i now finally have time to test your GExos Challenge mod and wanted to do some adjustments, to combine it with my Quicksilver Rewards mod (just for personal). But I'm not familiar with lua files (yet): do i need them if i change the MBIN/EXML files somehow to be included in the *.pak file or is that just for people who use a different system than i do? Cause I'm just familiar with EXML editing and not with lua stuff

mental quartz
#

thanks

vale iron
cold umbra
#

@vale iron Thanks for all of your contributions to the community!

#

Can someone tell me which tags in the JSON affect a creature's coloration?

#

And pattern?

vale moat
vale iron
#

That might be possible, but I'm very busy this week. If no one else takes you up, ping me this weekend.

hushed bronze
#

@vale moat You could check out some older visor panel mods i've made, but I'll warn you that its a terrible mod to attempt if you're a beginner

#

Gumsk is a sharp one though, maybe you @vale iron can team up with him and reference this https://www.nexusmods.com/nomanssky/mods/1093 to figure out how to do what you want. @vale moat

vale iron
#

Thanks, Exo. I haven't worked on any HUD stuff, so this will be helpful

hushed bronze
#

Also keep in mind your mod will probably scale wrong with resolution scaling unless you convert everything to percentage positioning, which you dont have to worry about if you play at the normal 100% mainly

#

Its one reason it hasn't been updated in a while, I wanted to account for res scaling the next time i did that

vale moat
#

Any help is great, i keep having to look to the left all the time while scanning, combine that problem with the pin-point reticle that's always somewhere at my right-hip and never in front of my toon and it gets painfully frustrating to scan or search in an ergonomic fashion, i've waited over a year to finally complain, i thought they'd fix all that by now, so i hope a mod can be made, thank you.

hushed bronze
#

Oh hey someone made a mod or two in the past that dead-centered the third person character position. Sounds like something you would like

#

IDK where it is but heads-up: it exists and you should be able to find it ๐Ÿ™‚

spare sundial
#

Are any mods compatable with multiplayer?

hushed bronze
#

Practically all of them

#

I don't know of any that actually break your ability to play in MP, but some will give you alternate ground level or space station positioning but that's more of an incongruency than an incompatibility

hearty wasp
spare sundial
#

What are the best mods for a noob to try?

hushed bronze
marsh grove
#

was wondering if there's a mod that would allow me to increase number of ships i could own?

steel crypt
#

no.

waxen cedar
#

How difficult is it to replace specific audio files within the game? Tired of getting my ears raped by the horrid storm audio loop

#

This game has imo very inconsistent audio design. A few of the original audio clips are quite pleasing to the ear as well as some from the newer updates

#

But then there are the ones that just irritate your ears like some ambient sounds from post-launch assets, storms and freighter warps

minor moat
#

Trying to figure out how the color seed is generated for creatures, currently have no idea and just trying random numbers. Not finding any consistency though.

hushed bronze
#

The bulk of creature colors are referenced from palettes. But even if you mapped out those, I'm pretty sure nobody has cracked a NMS seed formula yet, and a lot of [very smart and skilled] people have tried (TLDR I wouldn't recommend any version of trying to reverse engineer the seeds)

#

@minor moat

minor moat
#

Ah rip that idea then.

hushed bronze
#

Some way to efficiently check seeds is probably your only bet if you're looking for a certain color combo

#

Whatever magic choices the seed induces, all of the colors exist in the palettes, some as obvious animal colors, as sort of "camo" colors, where it will draw on the grass or dirt color of the planet

minor moat
#

Probably yeah. Randomly checking colors isn't exactly "efficient", though without any reverse-engineering not sure what could work. Just changing one number at all rerolls the whole thing

hushed bronze
#

So, assuming you don't need the colors to carry over online, you could screw with the palettes to get somewhere but still its going to be a lot of brute-force work

#

however if you want online people to see the same animal, brute force checking random seeds is pretty much your only option

minor moat
#

Yeah I was mostly just looking for any sort of correlation between color and seed.

hushed bronze
#

Its the same for ships which is why Mjjstral made a massive seed bank site a while back that just has the results of lots of brute-forcing

minor moat
#

Interesting, got a link to that? Could be a similar color generation method on the creatures, would be interesting to see if the colors match up.

hushed bronze
minor moat
#

Ah shame, not really seeing any correlation. Thanks anyways though

waxen cedar
#

So I assume the audio change is difficult process?

hardy auroraBOT
#

@steel crypt Message auto-deleted

steel crypt
#

Okay I guess I canโ€™t post invites to other discord servers. @waxen cedar you need to go to the mod discord and go to the mod-sound channel. I canโ€™t post an invite for some reason.

waxen cedar
#

ah

stray venture
#

there's a link in the pinned messages in this channel for the modding discord

steel crypt
#

Thatโ€™s the best source of info and people. I have never gone through the process but others have figured it for most things.

hushed bronze
#

@steel crypt just dm it to him

shy grove
#

!moddinglink

hardy auroraBOT
steel crypt
#

Haha thanks. I tried exo but Iโ€™m on my phone and canโ€™t figure out how to add a friend to dm. I donโ€™t know what Iโ€™m doing lol.

hushed bronze
#

its almost like you grew up without smartphones or something

shy grove
steel crypt
#

Haha stfu. I grew up with Commodore 64 and att/bell rotary (pulse) phone before the โ€œtoneโ€ system. My daughter helps me with the phone.

#

Would be cool if I could install some MS DOS on this phone. Then I could do whatever I want. A blank black background with a C:> prompt. Hell yeah.

stray venture
#

I bet dosbox has an android port

waxen cedar
#

Would like to replace normal ship warp animation with a black hole one. What file should I look into?

vale iron
#

Probably look at Lo2k's Black Warp or something like that name

#

I think it's just a texture replacement

vale iron
hearty wasp
#

barring some weird shit someone did with shaders years back before they went inaccessable

hearty wasp
#

we can only replace "loose" audio which means not packed in a BNK

#

banked ones we cannot replace cos we haven't developed the tools enough to unpack em

#

but iirc it's better for listening to the audio and finding which ones you wanna replace

#

the actual replacement I did with wwise exporting WEMs

#

...with WAV audio I exported from Audition because wwise is picky as shit

#

bottom line, if you gotten grips on the basics of these 3 programs, then you can sail thru it

#

if not, tough titties

low zealot
#

Does anyone here know of a "Faster Scanning" mod that is currently functional? I just came back to the game and mine was broken. In addition, i have tried about 4 others that produce the same result.

vale iron
#

You could try GTech , the scanner only optional file. I'm not sure if it's exactly what you want though

low zealot
#

Honestly, ill take anything. Im aiming to make a new character here soon and i would very much like to spend less time inside my binoculars lol.

hearty wasp
#

honestly I'd probably like to make one for myself in the future too if it's not there already lol

#

would help with finding planetary buildings

low zealot
#

That would be quite a notable help.

hearty wasp
#

is it in playerglobals or something else

low zealot
#

Im not actually sure

hearty wasp
#

well I mean I'm gonna do it for testing shit so it's gonna be full on cheating lmao

low zealot
#

lmao Its in the name of science so it doesnt count

vale iron
#

I'm in bed and can't remember right now, but you can check my LUAs. It's either gameplay or player

hearty wasp
#

cool

vale iron
low zealot
#

Thank you so very much.

hardy auroraBOT
#

@marsh eagle Message auto-deleted

minor moat
#

Eh, I got a ping?

hearty wasp
#

Phantom Ping

marsh eagle
#

I'm wondering with the Creature Unlocker mod when getting a impossible egg like a sandworm egg and giving it to a console player, would that work out?

north harbor
#

@steel crypt role added

steel crypt
#

Ty โœŒ๏ธ

north harbor
#

kein Problem c:

waxen cedar
#

@vale iron How does the amumss mod rebuilding work? Do I just yeet the mod in there and hope for the best?

#

Or are additional files required

marsh eagle
#

@waxen cedar it takes the lua from the root of the mod pak which is the buildplan for the mod and uses it to recreate it cleanly

waxen cedar
#

ah, thanks

#

convenient

hearty wasp
#

anyone got time to test an egg

gusty zenith
#

anyone know a way to see if a particular planet type (i.e. viridescent) is in a particular star system when viewing it from the galaxy map?

#

also is there a way to create a new galaxy map filter to identify T3 systems, or systems w 5+ planets in them?

vale iron
#

I think the answer is no to all of those, unfortunately. But I could be wrong

gusty zenith
#

yeah, im just trying to reduce the time it takes to search for my dream planet, viridescent is one aspect of that, so far all i've done is reduce the planet scan reload time

#

those are the only other things i can think of to reduce the time spent searching

#

cause ideally i want to be in a T3 system with 5+ planets as well

hearty wasp
#

I remember someone asking on reddit for this

#

maybe with cheat engine and the ability to pre proc gen the planets it may work

#

theoretical of course

gusty zenith
#

well i dont want to cheat the planet generation system, i'd want the planet to be visitable and look the same to other players, but if that approach won't compromise that, i'd be up for it

hearty wasp
#

you can use cheat engine to just read data

gusty zenith
#

ahh ok

hearty wasp
#

overlay-like shit yaknow

#

just one of the tools

#

anyway, doesn't get over the hurdle of having to pre-generate the planet

gusty zenith
#

oh i see, like just viewing an entry in the table that lists planet data, before u actually scan it

hearty wasp
#

ye

gusty zenith
#

i'm not sure how much time that would save tho if u still have to enter the system

#

it only take me like 15-20 sec to scan all the planets in a system

hearty wasp
#

ye

#

there were mods that decreases mandatory warping times and scanner recharge

#

not sure about em now

gusty zenith
#

mandatory warp times? u mean the time spent in the warp animation?

hearty wasp
#

ye

#

iirc there's a minimum time for the warp scene

gusty zenith
#

i honestly thought that was just pure load time, i will look into that

#

i'm on a good nvme so i'm sure i have some headroom there

hearty wasp
#

would still take some cpu time to do the proc gen but yeah you'd think it won't take 10 seconds everytime lol

gusty zenith
#

@hearty wasp can't find anything on nexus regarding warp animation reduction, if u find it, pls let me know

hearty wasp
#

it was anecdotal back in the day

#

I don't know where the param is unfortunately

tidal portal
#

Are any mods for increasing the space encounters??

tidal portal
#

Like increasing getting Son of Helios

vale iron
#

No, but it would be a pretty easy one to do.

runic solstice
#

Mods for reducing timers?

minor moat
#

Those exist, using one for creatures personally

runic solstice
#

Yeah, I need the one for creatures. HG, stop with the timers!

minor moat
#

Look up "pet egg timers" on nexus, that's the one i'm using.

runic solstice
#

Is there a mod to open up restrictions that works with multi? Lots of base building parts I like to place, but can't.

#

For example, the underwater tubes. They look good.

hushed bronze
#

@minor moat what are you using for increased creature spawns?

minor moat
#

What do you mean?

hushed bronze
#

by that i mean wild animal numbers not eggs

minor moat
#

I don't have anything for that

hushed bronze
#

ive used them before, they can be helpful seeking out diplo worlds easier. I can make my own but that would involve making my own

minor moat
#

Ah. I just use the one mod for timers, nothing else atm.

round aurora
#

anyone know where in the JSON the pet data is stored by any chance?

round aurora
hearty wasp
#

I had some new knowledge regarding audio modding, apparently Eti released a BNK replace tool a few months back that has the ability to replace wem audio within a BNK, so I assume that packed audio replacement would be possible now, if you can overcome the hurdles, you can check check it out here if you want https://github.com/EtiTheSpirit/BNKReplacer

#

oop tagged the wrong guy

#

@waxen cedar

hushed bronze
hearty wasp
#

just drop one of the 3 in and change some character presets

shy shadow
#

Hiya. I'm starting a new game after being gone a while. I've updated the few mods I have. When I switch into first person, though, everything is close up as though I'm zoomed in. I've disabled the mods I thought might be causing it (particularly this one since it is mentioned in the discussion that it broke: https://www.nexusmods.com/nomanssky/mods/1745?tab=posts) but to no avail. Has anybody experienced this, please? I don't want to play in 3rd person.

#

Mods installed:

Better Planet Generation-797-6-1-1612136191
Better Rewards merged mod-1460-3-21-1614259925
BetterShipTeleportModuleRange-1769-1-1-1604997071
Beyond Base Building-1096-3-2-1613580187
BinocularScanColors_and_ScanNow.pak-1745-3-10-1605028956
Clean Space Origins-1722-3-10-1605177727
Dazaster's Ship Flight for Origins Update-1160-5-1-1612958720
Enhanced Ship Scanner And Inventory Range - NextGen 310-1717-1-4-1605264360
Exosolar's Expanse 1.41-1200-1-41-1568864081
Exosuit Voice Overhaul - ANALOGUE-1763-1-01-1604538835
Fast Actions 2.7-1081-2-7-1605039435
Fast-Text-View-1766-3-05a-1604621656
Fine LOD Lite-1316-3-10-1605124603.1
GDoor Proximity Doors-1444-310b-1605138393
GDoor Proximity Garages-1444-310b-1605084829
GShip Frequency Traders-1845-315a-1613294289
HD Clouds 4K 1.2-1083-1-2-1600902221
Jetpack - Enhanced - ORIGINS - VERSION 3-1213-Origins-b-1604532114
JJs Better Ships V 2.1 More Exotics-547-2-1-1602381984
JJs Bridge V 1.3-944-1-3-1602382528
Katsu.StackSize99999v3LUA-1852-3-1614286750
Longer Protection 30m-1429-1-6-1604677668
mods.txt
Reduced Launch Cost 10 percent-50-1-5-1601198376
ReLight 2.1-1644-2-1-1605109076
ScanNow-1686-1-1-1604169431
Space Station Interior Fix 1.3-1321-1-3-1602268324
Space Station Revamp V 1.7 BLACK-1486-1-7-1606124500
Trading Post Revamp V 1.6 No Outside NPC's-1057-1-6-1602383210

round sinew
#

no need for spoiler tags

shy shadow
#

Aye, I was hoping it would collapse it like on forums.

winged lance
#

Yo anyone know how to fix this canโ€™t download base glitch

shy shadow
winged lance
#

Me and my wife are trying to join each others bases when we go to try and download the base so we can warp we get a message saying Can not download base ive tried uploading the base and everything

round sinew
#

well, to start, BinocularScanColors_and_ScanNow.pak-1745-3-10-1605028956 seems to be incompatible going by that link, so that's one of the candidates right

#

@winged lance any mods involved? if not, then it's a question for #nms-questions

shy shadow
winged lance
#

Oh no mods sorry ill ask over there

round sinew
#

ah, roger that

shy shadow
#

That one in particular states the exact thing that is happening to me in the comments section so it seemed to be the culprit yet the problem persists. It is quite odd. I've had all but "Better Planet Generation" in my previous games.

round sinew
#

well, without unpacking them and seeing what changes each of them does, and what changed in 3.2, i'd start by taking out the older ones

shy shadow
#

Will do. Cheers.

#

At least it is a short list, unlike some other games I play. ๐Ÿ˜‰

round sinew
#

you could go the other way

#

disabling them all, then enabling the older ones one or two at a time

hearty wasp
#

zoomed in as in low FOV kind of zoomed in?

shy shadow
#

I was thinking of disa.... yup, that's what I was about to say! Hah

round sinew
#

also curious about ^^

#

as you didn't post a screenshot

shy shadow
#

Hmm, let me check FOV setting too then. Thanks.

hearty wasp
#

no I mean as in the visual effect

#

cos it can be related to camera mbins if you have any

shy shadow
#

I'm not sure. I'll grab a screenshot in case it is clear to you.

round sinew
#

yeah

#

i'm not that familiar with the game mbins yet, and which of those all of those mods change ๐Ÿ˜ฆ

hearty wasp
#

and if it's not camera mbins the next closest thing could player/gameplay globals

#

so like maybe these?

#

just spitballing since I never used any of em

round sinew
#

scannow modifies gameplayglobals yeah

hearty wasp
#

model changes shouldn't affect your camera

#

so those should be irrelevant

#

tbh I don't even remember if gameplay globals can affect camera

round sinew
#

going to check what fine lod changes, curious

hearty wasp
#

but globals be globals

round sinew
#

graphicsglobals hmm

#

environmentglobals

hearty wasp
#

anyway if all else fails you can always do a manual binary search

hearty wasp
#

a "Thanos Search", if you will

shy shadow
#

Ah. Well, here goes . Thanks both.

hearty wasp
#

ok so it does look like it's some sort of fov thing

#

since your hud's fine

round sinew
#

bisecting mod list huh

#

i like that

shy shadow
round sinew
#

glad you found it

shy shadow
#

Thank you. ๐Ÿ™‚

lime mesa
#

Is there a mod that makes it so pets dont have to age?

shy shadow
thorny tendon
#

Anyone know of a good tutorial for making mods for nms? Everything i find is always just about how to install them.

vale iron
#

Jeez that's a big embed

hearty wasp
round sinew
#

hahaha

#

@hearty wasp nice!!

#

at least it's not upside down here

#

๐Ÿ˜„

hearty wasp
#

it looks fucking dead in game

#

cos it doesn't have anims

round sinew
#

yeah, but still

#

๐Ÿ˜„

hearty wasp
#

this is from a previous attempt

round sinew
#

ooohh

#

heheheh

#

you tried! ๐Ÿ˜„

hearty wasp
#

NMSDK is a bit tricky sometimes

thorny tendon
waxen cedar
#

going to fix this ugly cutout of black hole backdrop texture. Anyone know in which file is it in?

hearty wasp
#

this the blackhole warp tunnel?

vocal zodiac
#

might be in scenes

hearty wasp
#

it's probably a scene model edge

#

but warp tunnels uses scrolling texture

#

and it may just be scrolling to a part that doesn't match the other end

#

trans rainbow

trans rainbow

#

this look pretty sus

#

@waxen cedar try TEXTURES\EFFECTS\WARP

waxen cedar
#

alright, thanks

hearty wasp
#

I remember now, "imposter" is one of the internal names for LOD model stuff

vocal zodiac
hearty wasp
#

if you copy and paste that particular texture and replace the other ones

#

you'll prolly always get trans rainbow

vocal zodiac
#

oh, very very good. thank you for informing me of this

#

although i think i'd rather do it at a programmatic level... i will keep this in mind

hearty wasp
#

eh

#

why do complicated stuff when easy stuff do trick

#

but then you may get cached texture stripes with simple texture replacement

worldly orbit
#

Would anyone mind helping me with my living ship? I just need someone to assist with maxing out my living ship storage

vocal zodiac
worldly orbit
#

May I be directed to the correct destination

hearty wasp
#

I mean, except if the answer is "edit your save"

#

oh nvm

vocal zodiac
hearty wasp
#

you're on xbox

worldly orbit
#

Thanks!

#

Yup

#

I suck

#

I wish I had PC

#

Wouldnโ€™t even need the help lol

hearty wasp
#

we all suck differently

worldly orbit
#

I like this group

hearty wasp
worldly orbit
gusty zenith
#

anyone know how to unlock the full 48 tech slots on a ship via saveedit? most mods appear to modify inventorytable.mbin which applies the slot bonus to new ships, but not ones u already own

hearty wasp
#

doesn't goatfungus's editor already has a 1-button expansion thing

gusty zenith
#

the GUI method? yeah, but it doesnt work to expand ship tech invnetory

#

or suit tech for that matter

hearty wasp
#

huh, it used to

gusty zenith
#

but i think u modify defaultinventorybalance.mbin for suit tech inventory

#

i just tried modifying the ValidIndices array in the Ships JSON information, but it appears to be ignored

vocal zodiac
#

it's interesting that the gek were originally called the "lower order" according to the filenames

fallow meadow
#

@gusty zenith Have you turned on 'Test Mode' in the save editor?

#

I can change ship tech slots to 7x4 max without test mode. With test mode it can be changed to 8x6 and then enable all slots to then save.

hearty wasp
#

also travellers are called Fourth Race

vocal zodiac
#

huh, this demystifies some things

#

ship spawn weightings

#

im looking for the file that configures rainbows

hushed bronze
#

What kind of rainbow configs you want?

#

@vocal zodiac Its either sky or environment globals, at least part of it

#

very tippy top of the file too

#

(I just dont remember which one of those two its actually in)

spring vessel
hushed bronze
#

Do it.

vocal zodiac
hushed bronze
#

They already pride flag colors

vocal zodiac
#

i know but more

hushed bronze
#

This boi gonna invent some new colors for NMS

#

the real MVP

vocal zodiac
#

๐Ÿณ๏ธโ€โšง๏ธ nbheart yknow

#

im girls :]

hushed bronze
#

how many?

vocal zodiac
#

five, maybe more

hushed bronze
#

thats a lot of girls to be

vocal zodiac
#

yeah but we handle it

#

does mean that none of us know how to do things tho

hushed bronze
#

thats unfortunate

hearty wasp
#

dude does sky stuff right

#

he can probably help with that

vocal zodiac
#

it seems skyglobals only handles rainbow size and transparency, not the actual textures

#

me finding materials/rainbow.material

#

meme_give1 ๐Ÿ˜ณ meme_give2

hearty wasp
#

oh yeah

#

they may be scenes

#

texture is just an endpoint

#

if they're not done by shaders then they're probably scenes

fallow meadow
#

@vocal zodiac Have you looked here?
...\TEXTURES\PLANETS\COMMON\RAINBOWS\...

vocal zodiac
#

yeah, that's what im working off of

#

i mighta found it

#

yeah i found it

#

so changing rainbow.material to SPECTRUMALT1.dds changed the rainbow to be the trans flag one

dusk tangle
#

Is there any updated mods thatโ€™s make space a little darker? Also are there any โ€œessentialโ€ recommended mods that improve the vanilla experience of the game?(no mods that highly alter things)

half gazelle
#

is there any mods for unlimited storageee or something?

limpid summit
#

Anything to remove the aerial zoom that still works?

hearty wasp
#

like the scanner one?

limpid summit
#

The one you get when you use a map, or save at a small settlement marker.

hearty wasp
#

uhh, pretty sure that's an ad

#

anyway check this out

lime mesa
# hearty wasp uhh, pretty sure that's an ad

Man this is not an ad! If you like the game No Man's Sky like me, want to play this game with almost infinite width, English etc. I shared it for those who do not speak the language. I could say that this mode is mine, but there is someone who has been working for a long time and I did not be unfair to him and shared his information. Maybe No Man's Sky can see this and add the Turkish language option themselves, and we do not bother to install the Mod, but now there is an effort to complete the translation of the game. Also, for those who want to play in Turkish, like me, the Mod can be downloaded for free. There are no ads like you think.

Note: I wrote this to you with Google Translate. I hope I didn't write anything wrong.

hearty wasp
#

so it's a trainer

#

I'm not sure the rules on trainers but tbh random website urls don't instil confidence lol

#

oh wait you mean it's a translation

#

I mean it's not really gonna be effective sharing it in a mainly English-speaking server

#

I'm sure there're Turkish groups out there

lime mesa
# hearty wasp I'm not sure the rules on trainers but tbh random website urls don't instil conf...

You are right, not every link can be trusted on the internet. But these links with Turkey and belonging to a popular forum site. There was only one subject for Translation and it was a Turkish translation mode that was translated after a long time. But the article I just shared has been deleted. Anyway it doesn't matter. It is normal for admins to be suspicious of links. Admins are right about this.

hearty wasp
lime mesa
hearty wasp
#

it's basically the go to site to get mods and you should ask the author to upload the mod over there

lime mesa
hearty wasp
lime mesa
hearty wasp
#

the author can add a mod by themselves

#

they just need an account

#

but yeah it'll get more exposure over there hopefully

lime mesa
hearty wasp
#

best of luck to ya okglove

lime mesa
#

@hearty wasp Thank you for the information you provided. I wish you a healthy and good day.

hearty wasp
#

anyone's got a pet?

#

wanna test some proc gen change

marsh eagle
hearty wasp
cold umbra
#

Nexus Mods is an annoying site. Asking for money every chance they get on there and limiting unregistered functionality.

hearty wasp
#

ikr asking for money to maintain their servers is annoying

#

fuck wikipedia too

#

look at this nice ragdoll

hearty wasp
undone glade
#

Hello! Is there any updated mod that disables the scanner's blue filter? I can't take it anymore...

#

Last time I installed a mod was when Next came out, so excuse me for my ignorance ๐Ÿ˜›

hearty wasp
#

that's probably just an image

#

all scanner texture replacer should still work

undone glade
#

So, it doesn't matter if I used an outdated version of said mod, right?

And another question, do any mods mess up how online works, or should I be adviced/concerned about something like that?

hearty wasp
#

yeah textures mods should still work

undone glade
#

Thanks ๐Ÿ™‚

hearty wasp
undone glade
#

Very helpful sign, mr. bus driver

marsh eagle
robust spruce
#

woo! good learning experience!

hearty wasp
#

next time I do a texture with transparency remind me to use BC7

#

cos that one was using DXT5 and I think that only has 1bit alpha

#

which makes it basically a cut out texture

hushed bronze
#

@cold umbra Just registering really does clear up a lot of that obnoxious stuff though. Its a little stupid.

royal sequoia
#

Is modding needed to max inventory of living ships?

hushed bronze
#

Save editor

obsidian tree
#

No-one upload any more mods...

gusty zenith
#

@royal sequoia there is also an in-game glitch u can use to expand living ship inventory

cold umbra
#

Is there a hi-res texture mod available for NMS?

hushed bronze
#

@obsidian tree better yet, delete a mod whenever someone puts up a new one

waxen cedar
# hearty wasp

Do they sync in multi or is that just local model change of animals?

obsidian tree
#

unlikely a change like that would be visible without the mod

waxen cedar
hushed bronze
#

The hazy blue was worse imo

#

the previous one i mean

sleek dune
#

also

#

anyone have a razer crest mandalorian ship mod yet?

hushed bronze
#

@sleek dune because the number of mods is 1337

limpid summit
#

Any working mods for thicker trade lines, or otherwise making ground stations easier to find?

hushed bronze
#

@limpid summit Just fire off your econ scanner while flying below cloud level, or anywhere in space if you dont need a specific planet

vale iron
vale iron
sleek dune
#

thats not that bad

vale iron
#

Granted, I need to get any other ship mod working well first, but was thinking about that for a future one

sleek dune
vale iron
#

elite -> LEET -> 1337

sleek dune
#

can anyone send a link to a razor crest mod?

vale iron
#

None exist

sleek dune
vale iron
#

Right, 3d models, not mods for NMS

sleek dune
#

oh

#

how would i put those in the game

vale iron
#

If you're starting with no knowledge and access to people that really know this shit well, you might be able to make something in some weeks

hearty wasp
#

since caring gives me stress

vale iron
#

I don't know how to do that well, yet, so I just ignored it for now ๐Ÿ™‚

hearty wasp
#

yeah the settings can be a bit tricky

vale iron
#

The model is kind of fun, has the interior and characters and stuff

hearty wasp
#

but try out the planar setting when you have the chance, that usually comes out looking pretty well

sleek dune
#

can anyone here convert it to a no man's sky mod?

vale iron
#

There are people that can, the problem is time and motivation. It's not a simple conversion even for the best people. Don't expect anything anytime soon.

sleek dune
#

damn

#

$20 to anyone who can have it done by tomorrow morning

vale iron
#

hah, I think your price point is going to have to be a lot higher

sleek dune
#

oh

#

then

#

nevermind lol

hearty wasp
#

lel

vale iron
#

To be clear, I'm not one of the people that could do it, currently. I'm still a journeyman in these areas.

#

Speaking of, back to learning!

hearty wasp
#

I mean you can make in into a mod, they didn't say that the mod has to do anything okglove

vocal zodiac
#

did some modifications to my... mod.

#

it now mostly removes the enviro fx except in extreme climates

#

prob gonna make an alt version that just removes them altogether

round sinew
vocal zodiac
#

it pretty much completely nooches it

#

i havent tested it on that bug tho but i mean, just on a planet it's basically invisible

vocal zodiac
waxen cedar
#

or just the ones that occur during storm

vocal zodiac
#

it just "removes" that irritating screen border that shows, the effect around the screen

waxen cedar
#

oh that one

#

yes thank you

vocal zodiac
#

it dramatically reduces the visibility of it during regular play and increases overall visibility during storms and extreme weather events

#

i could also whip up a mod that removes the effects altogether if you want that and that alone

waxen cedar
#

It's kinda hard to decide which to keep. Getting rid of storm dust sprites also yeets away rain and other ambient particles that are kinda nice

#

one thing which would be nice is to have the effect sprites to spawn further from the player since now they just form a bubble around your character

#

assuming it's possible

vocal zodiac
#

erm.. okay so in summary cuz im whittering without making sense
the current version dramatically reduces the visibility of the border effects and screen overlay you get when hazard protection is active

waxen cedar
#

yea I understood that ofc

vocal zodiac
#

it does not affect storms or anything, just makes that border virtually invisible. in a storm or extreme weather it will be visible, but pretty non-intrusive; basically as if you were playing normally on a regular weather planet

hearty wasp
#

oh like the ice at the corner stuff?

vocal zodiac
#

yeup

hearty wasp
#

ah nice

#

they can be pretty restricting at times on top of the storms

vocal zodiac
#

ive always just found those fx really irritating

waxen cedar
#

yup

#

and the effects that occur in 3D space as well

#

those are just in your face all the time

vocal zodiac
#

personally i like the weather particles, but i can see why they're irritating to others

waxen cedar
#

would be interesting if someone could make that effect "bubble" to form a donut shape around the player pos instead of the circle/cube

#

I could also look into it myself but I rarely have time or energy to dedicate for modding so I'll just ask if anyone has tried the stuff first

#

Haven't even bothered to update my old mods :c

#

is there even any parameters that define how close the storm dust particles spawn in or is it just hardcoded to always be on the player?

vocal zodiac
#

yeah theres probably params

waxen cedar
#

okay I will now update the mods and try to play around with weather effects

vocal zodiac
#

here's as bad as it gets in extreme weather

stray venture
#

sold. thank you. god I hated that, especially the way it seemed to stick sometimes even when I was in shelter

#

having some of it lingering for extreme weather seems fair, as a little extra warning that "yo, it's bad out here"

vocal zodiac
#

hold on... let me post the updated ver im using

#

in regular weather it's basically invisible, too

stray venture
#

sounds perfect to me then, too late to test right yet though. gonna upload it to the Nexus?

vocal zodiac
#

ahhh... ill think bout it. gotta set up for that

#

personally i'd like to get a .lua set up for amumss

#

during extreme storms

stoic grotto
#

anyone know of any mods that slightly increase stack sizes in perma death

hearty wasp
#

perma death uses hardcore modifiers

stoic grotto
#

so would it be possible to disable the harcore modifier for the stack size?

hearty wasp
#

and while hardcore modifiers sometimes uses their own specified values a lot of the times they just multiply normal values

#

I mean yeah

#

with a mod

#

what I'm saying is that just look for a mod that changes hardcore stack size

#

and it'll work with permadeath as well

stoic grotto
#

i havent seen one that does that, have you seen anything like that before?

hearty wasp
#

I haven't the need to use a stack mod

#

there ain't any stack mods on Nexus atm?

stoic grotto
#

not for hardcore

hearty wasp
#

ah ok

stoic grotto
#

theres not even one for a previous version

hearty wasp
#

you tried a normal one and it doesn't work?

stoic grotto
#

nope it doesnt apply on it

hearty wasp
#

ok good to know

stoic grotto
#

no idea how to find it i might have a look in the save editor and see if theres a line that has the modifiers

hearty wasp
#

yeah sure

#

would also be a good idea to beg the people who made the stack mods to consider adding in the hardcore changes as well

stoic grotto
#

nothing labelled as hardcore in the files

#

yeah i guedss

hearty wasp
#

I'm not familiar with the workings of stacks so I can't really dig around much without wasting too much time so the stack mod makers are probably your best bets lol

#

mmm come to think of it some stacks work upon the substance/product tables too

stoic grotto
#

i dont understand any of it xD

vocal zodiac
#

@stoic grotto what would be the ideal stack size for u?

#

like, in hard

#

just 9999, or like, 2500 or somethin

stoic grotto
#

just like the base of 9999 like in normal or at least 7500, its only because i want to build stuff and its tedious enough as it is xD

#

reduced size doesnt add difficulty imo just makes it annoying

vocal zodiac
#

wishin i knew how to do it honestly

#

i can't seem to find the setting that controls stack size

waxen cedar
#

what does EnableLivePP stand for in debugoptions? Peer to Peer? peepee?

vocal zodiac
#

probably something to do with networking for sure

#

might be like, rich presence or something in discord / messaging apps and shit

#

spicy question @vale iron i'm wondering what the underscores actually do in mod names

#

something to do with load order?

stoic grotto
hearty wasp
#

load order is alphabetical

#

or reverse alphabetical depending on how you look at it

#

but the later in the alphabetical order a mod's name is, the more priority in loading they have

#

so contents in a mod that starts with ~ overwrites those that start with _ , and so on to Z and to A

vale iron
#

Personally, it kind of annoys me when people name their mods to try to supersede all others, like zzzzModName. I've used a 'z' like twice to get mods to load after other of my mods, but otherwise, I trust the user to decide which should be more important

#

I'll get off my soapbox now

vocal zodiac
#

yeah if anything i'm probably just gonna have all my mods named like spdx_ cuz that's kinda my tag

#

im experimenting a bit with a mod atm. i wanna make the multitools larger

hearty wasp
#

tbh it all started when the MODS folder wasn't a thing

#

so everyone literally had to have underscores just to have their mods loaded

#

just a lingering tradition

vale iron
#

Understandable, but not 5 underscores

hearty wasp
#

laughs in tilde

vale iron
#

Though I didn't know about the pre-MODS days

hearty wasp
#

it was wild, man

#

we used to be able to run unpacked

vale iron
#

Oh yeah, I tried to get that to work once, but think I was too late to the game

hearty wasp
#

I remember when ship hovering was the biggest mod

#

boomer moment

vale iron
#

I can't imagine trying to do the raw editing in the old days. I wouldn't have gotten into modding without AMUMSS

vocal zodiac
#

oh i can see why they have to change the races between head types now

#

they literally have the different model transforms like, namespaced and shit

hearty wasp
hearty wasp
vale iron
#

Yeah, that's why the first spawn helmet doesn't work on the gek body, the neck

#

If you save edit it in, you see a big weird gap

#

I use it anyway, just because

hearty wasp
#

or this

vocal zodiac
#

which bone binds to the multitool ๐Ÿ˜ก

vale iron
#

Exactly like that!

hearty wasp
vocal zodiac
#

i don't

#

only got nms modding station

hearty wasp
#

would be a lot easier to see the model you're working with

vocal zodiac
#

i'm working with character scenes

hearty wasp
vocal zodiac
#

thinking it probably works like source engine where i can just set up the model with an increased scale

hearty wasp
#

it can work directly with your game paks now which rocks

vale iron
#

You could probably just increase the scale on the multitool scene(s), though it might cause some clipping

hearty wasp
hearty wasp
vale iron
#

I've honestly never worked with multitools at all, so I'll need to look around a bit

hearty wasp
#

but yeah anims directly fucks with the transformation of the joints so normal scaling may not work

vale iron
#

Maybe the root node here: MODELS\COMMON\WEAPONS\MULTITOOL\MULTITOOL.SCENE.MBIN

#

It's definitely a big enough file to cover all the multitools, damn

vocal zodiac
#

yeah.. i've tried that but maybe i'm poking the wrong scaling

hearty wasp
#

yeah that's the scene

vocal zodiac
#

trying from root

hearty wasp
vale iron
#

Lines 14 to 16 would be top level, though I know Kibbles said scaling on ships sometimes doesn't work right

#

And animations, which I know almost as little as modeling about

steel crypt
#

LOL "yeah.. i've tried that but maybe i'm poking the wrong scaling" sounds like something I would say during a frantic trip back in the day,

hearty wasp
#

for sure

#

I remember when I would ask "what the fuck is a joint"

vale iron
#

Nice double entendre

vocal zodiac
#

i increase the scale

the scale of mts ingame decreases

what

vale iron
#

hahah

#

Well, at least you see some sort of pattern

hearty wasp
#

LMAO

#

I've never seen this before

vocal zodiac
#

at the very least... i have my mod

vale iron
#

That tiny little MT is hilarious

hearty wasp
#

it should work in both 1st and 3rd person right

vale iron
#

I would think so

steel crypt
#

NMS modding rule #3: Don't question shit, just know it works.

vocal zodiac
#

does nmsms automatically compile and pack loose exmls?

steel crypt
#

no

hearty wasp
#

If it works and you don't know why, just remember it as an exception case, and remember it forever

waxen cedar
#

what is the exact value of pulse engine speed?

#

is it in the thousands or even more?

rancid vine
#

Somewhere between -200ups and 25000ups from what Iโ€™ve seen