#nms-modding

1 messages · Page 195 of 1

torn girder
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lol

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and 1 water color

thin viper
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Crayola water colors
Pack of 12 colors for 6.99$ only

bitter kindle
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Oh for fuck's sake

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I decided to just test my normal OpenBiomeExtender pak without any of my Ignacio's Biomes stuff and it crashes there too

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that one doesn't even add objects, it just separates them object lists

odd crater
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When does it crash?

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Randomly or on start?

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Ahh

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I think I got it

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Just downloaded OPENBE

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You call the same biome file twice using two different subtypes

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IIRC it's a no go

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Your HugeLush / HugeRing consolidation

bitter kindle
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I'm crashing on a TOXICEGGSBIOME

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my mod consolidates most biomes and works most of the time so I don't think that's the issue

odd crater
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Look at the biome file for toxic eggs

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You call the layers and the full table

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They clash

bitter kindle
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no way

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I can't believe I missed that this whole time

odd crater
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Most of the issues I face are typos

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So I know how to troubleshoot

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^^

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Also

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Some small advice

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Set "AllowLimiting" to false

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It gives all options the same weight

bitter kindle
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weird

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how do you know?

odd crater
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Tested it

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It makes the fullest tables more frequent in the base game

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If you tend to see some parts/combinations more often, this is why

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Thought it was a placebo effect at first but maths don't lie

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At least it was the case 1- 2 years ago

bitter kindle
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how does it decide which ones are fuller? By the density values or by the filename?

odd crater
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It was depending on the placement in the list

bitter kindle
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That sounds really odd but I'll give it a shot anyway

odd crater
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Well, maybe it doesn't work like that anymore. All my lists are set to false and it doesn't cause any issues.

bitter kindle
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yeah I figure there's no downside

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man, thanks so much for downloading my mod and looking into it

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I wouldn't have caught that for a long time

odd crater
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No problem.

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If you need anything, don't hesitate to ask.

bitter kindle
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👑

bitter kindle
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@odd crater do you have a rough number for how many entities are allowed?

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What you pointed out worked for the generic OpenBiomeExtender mod but Ignacio's Biomes is still crashing

odd crater
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To know exactly, we would need to conduct incremental tests.

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I don't think it is worth the time it would require

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I'll take a look at Ignacio's Biomes

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Best thing to do is just not adding to much entries

bitter kindle
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Alright I solved the crash at least for this planet

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I had also left in the CRYSTAL objects in OpenBE so now that they're out it works

odd crater
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I can tell you that planets with around 90 scannable objects don't crash

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What is the difference between the OPENBE BIOMEFILENAMES and the one from the merged patch?

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Pre built patch, sorry

bitter kindle
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the patch adds new object lists to the underwater, cave and crystal layers

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oh and it adds 2 new biomes

odd crater
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Ok

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When does it crash exactly?

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On start or on a specific biome?

bitter kindle
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I've been crashing in the ToxicEggsBiome. I removed the mods and saved there so when I loaded in with the mods it would crash

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but like I said, for now it seems fixed

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I'll have to wait and see if another planet crashes

odd crater
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Ah

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I understood you had another crash

hushed bronze
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@vale iron I think a few buildables got re-organized by HG in the last year.

waxen cedar
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so this base has defence turrets on it

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so I was wondering

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is there a mod that adds the defence turret into buildable objects since it syncs over base uploads

vale iron
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There is not a publicly available one, but I can give you some information if you want to send me a DM

hushed bronze
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@vale iron Hey I had someone mention my "peaceful rain" mods. They're really easy / simple mods if you wanna hijack that one 🙂

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for that matter you probably know how to make that one already without looking at anything I did lol

waxen cedar
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now this is some good security right here

vale iron
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@dry flint After you get Modding station, you'll want to use the unpack files option and it will spit out the file structure. Then get MBINCompiler and tell modding station where you put it. Now you can double click the mbin files and get exml files that you can view with something like notepad++

left sentinel
gusty zenith
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anyone know the exml for starship speed? i'd like to increase all of the starship speed modes

gusty zenith
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ok so i found this in GCSPACESHIPGLOBALS :

  <Property name="Control" value="GcPlayerSpaceshipControlData.xml">
    <Property name="SpaceEngine" value="GcPlayerSpaceshipEngineData.xml">
      <Property name="ThrustForce" value="40" />
      <Property name="MaxSpeed" value="180" />
      <Property name="MinSpeed" value="1" />
      <Property name="Falloff" value="0.7" />
      <Property name="MinSpeedForce" value="5" />
      <Property name="BoostThrustForce" value="500" />
      <Property name="BoostMaxSpeed" value="1200" />
      <Property name="BoostFalloff" value="0.7" />
      <Property name="BoostingTurnDamp" value="0.1" />
      <Property name="DirectionBrakeMin" value="1" />
      <Property name="DirectionBrake" value="1.5" />
      <Property name="ReverseBrake" value="0.5" />
      <Property name="OverspeedBrake" value="3" />
      <Property name="LowSpeedTurnDamper" value="1" />
      <Property name="TurnBrakeMin" value="1" />
      <Property name="TurnBrakeMax" value="2" />
      <Property name="TurnStrength" value="1" />
      <Property name="RollAmount" value="2" />
      <Property name="RollForce" value="1.25" />
      <Property name="RollAutoTime" value="2" />
      <Property name="BalanceTimeMin" value="0.4" />
      <Property name="BalanceTimeMax" value="4" />
    </Property>
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so maxspeed and boostmaxspeed are the default and shift speeds, but i cant find the pulse jump speed

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also there are simliar sections for Control, ControlLight, and ControlHeavy which i assume are for different ship types, not sure which applies to exotic royal ships

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also there are sections for SpaceEngine, PlanetEngine, and CombatEngine but that is self explanatory since the travel speeds are clearly different in each of those scenarios

slim sky
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So recently me and my boys who play No Man’s sky began planning out an animated short film we want to make inspired by them game. It’s not monetized, so we were wondering if there’s a way we can extract the models from the game files onto our pc’s so we can use them (along with the textures) for our animation. Anyone know if it’s possible?

alpine oasis
dry flint
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@gusty zenith i am just spitballing, but there isn't really an element of control to pulse jumping; the only one being that you can initiate it and stop it, so it makes sense to not have values for it that are toggleable, because nothing affects it. Unlike the ither values that are probably all affected by upgrades. Just my opinion though

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@slim sky i would be careful still. Youtube can run ads on any video now, so it may be monetized to them whether you like it or not, so may be best to get permission from them (HG) anyway

dry flint
vale iron
gusty zenith
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i assume there must be some variable that controls pulse speed, but like @dry flint mentioned, it behaves differently from other speeds since it cant be upgraded directly, perhaps another file controls this

slim sky
vale iron
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Only way I know is Twitter or

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!hg

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Boo, it's turned off here. Use that command in #bot-spam

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I don't think they'll respond to either, though

slim sky
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True. I guess I'll tag them on twitter and shoot the support address an email, at least I can say I tried.

dry flint
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@slim sky exactly. If they choose not to respond then it kinda gives you your answer

vale iron
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HG likes player made content though, so I doubt you'll have an issue

slim sky
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Yep. Well hopefully the guys over on the modding server can help me out. and yeah hopefully they'll see it. I'll try to keep you all updated on the animation, we have a story done, and it's actually looking pretty cool 🙂

gusty zenith
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actually i think u nailed it :

  <Property name="MiniWarpSpeed" value="30000" />
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that number is very close to the 20000 number mentioned on the Pulse Engine page of the wiki

vale iron
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That's easy enough to test. Just get two planets far apart and test with and without

gusty zenith
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yep, will give it a shot tomorrow

hushed bronze
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@gusty zenith Can confirm that number is the pulse drive speed

vale iron
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@hushed bronze Is Painless Rain just flipping the override temperature flag?

hushed bronze
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Maybe. I just hard set the temp ranges to mild numbers tho

vale iron
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Ok, got it

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That file definitely had some structural changes since the last version!

slim knoll
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any good graphics mods for this game?

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wanna P U S H my 3090

thorn scarab
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Reshade

slim knoll
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yo this game has support for reshade?

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didnt know that

thorn scarab
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Yup

junior grove
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Does anyone know of a mod that just does cruise control and nothing else?

By cruise control, I mean being able to accelerate/decelerate your starship to a certain speed and just stay there when you release the button.

slim knoll
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there should be a mod that lets you buys multiple planetary charts at once

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also what happens if i join someone with crossplay with mods enabled

hoary drum
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They wouldn't see them

steel crypt
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@junior grove No but I have asked HG for that function a couple of times. There is no way to mod that without modding the exe as far as I know.

vale iron
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Weird, I just tried all Falloff at 0 and it works most of the time, but sometimes it will start falling again randomly

steel crypt
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@vale iron that variable also controls reverse speeds in space. If you set it that low then you can reverse at crazy speeds in space. Effectively defeating all enemy space ships. I set mine lower than vanilla which lets you cruise more before slowdown but also stops crazy reverse speeds in space. I would like to have a toggle though so it will attempt to maintain speed with/after turning. Also it would be nice to have a reverse and forward independent min and max speed settings.

vale iron
bold cairn
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it would be nice to be able to stop ship (to set speed to 0)

vale iron
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Yeah, I would love that ability, but I don't think it's possible

steel crypt
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On planet you can go to 0 because there is a min speed setting. If you set it to 0.01, you can stop...not go 0.01, but actually stop. In space though trying to go 0 is tricky because the min speed is not in effect. What do you mean exactly by "turn slowdown"? There are a few variables that change how turning and speed works. There is a turn brake which makes your ship go more in the direction you are turning instead of sliding. (i.e. less newtonian effect) Then there is a turn damper and that makes you lose speed when turning. This is all from memory from what....4-5 years ago lol...I think I'm remembering it right.

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@vale iron It's been my experience that 9/10 players will never notice that they can go super speeds backward in space. I noticed it because of testing the hell out of modding it. There have been mods for a long time that remove that brake somewhat/totally, but I haven't heard anyone ever complain about super backward speed. (I don't know if it is still the same but I'm talking about you could go FAST backwards like many thousands of U.)

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But it's like that because HG didn't make separate controls for forward and reverse. It's just "go" and stop is in the middle.

hybrid horizon
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Am I the only one annoyed that camera mode doesn't just freeze you in position?

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If I use it in space my ship goes on without me

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If I use it when I'm jumping, instead of freezing on my current position, the character just goes into a default position.

round sinew
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it does freeze you in position, but only if you're not in a multiplayer session

valid swallow
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mod -plz

white stream
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Can you mod on xbox?

hybrid horizon
hybrid horizon
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how about the other issue (with the ship)

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is it the same situation?

willow kettle
mortal pike
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Modding on xbox has historically been restricted to just a couple of titles

white stream
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Fallout 4

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Is the only one Ik

digital belfry
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Skyrim.

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Both games got mod support so bethesda could charge for the club usage.

dry flint
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@bold cairn you can in space, just not in atmosphere for whatever reason

bold cairn
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how?

dry flint
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This game falls under the long list of entertainment that represents space flight the same as atmospheric flight

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Well there is a falloff for one, but srcondly, you just tap the reverse key

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And slowly take it down to zero. It's a bit difficult but you can do it

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Gotta go in first person for that so you can see the speed

bold cairn
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and I don't mean trying 100 times + and - to set it to 0
i was meaning to set it from any speed - to instruct engine to stop and stay

dry flint
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You can very easily get it within +/- 20 units/s, and it will very quickly slow to zero

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Like you tap it, and it may go past zero and go to, say, -10, -15; but it slows down after like 5 second or so

bold cairn
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I'm using mod where Falloff is set to 0

dry flint
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Well

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If you want to stop with that mod, you must tap a key rq and hope it sets to zero

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Whydo you have the falloff set to zero?

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Why not instead of using a mod for falloff, you might consider getting a macro for pulse or forward

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Then just hit the macro key and boom, cruise control

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Easy

bold cairn
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I'm using one AMUSS script changing most of speeds
maybe I will change some of values

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and I didn't know about falloff to today post about it

vale iron
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It takes more than just falloff.i was playing with it last night. I'll upload a beta in a bit

vale iron
cyan owl
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will console ever have mod support, like fallout 4?

vale iron
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I doubt it, unfortunately

azure shoal
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sorry is this is a noob question but is there any way to rip my player model from the game?

alpine oasis
azure shoal
azure shoal
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so where exactly is the player model stored

vale iron
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MODELS\COMMON\PLAYER\PLAYERCHARACTER I think

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But I'm very far from sure

azure shoal
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yeah so i went there but none of the models are my character

fallow meadow
vale iron
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FinalDeathExplosionScale in AI Spaceship Globals. I wonder if we could make huge death star explosions for pirates

keen fulcrum
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is it possable to move my save from the xbox app version to the steam version

timber temple
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Any good visual mods that make the game look like it did on launch day, that color palette? I’ve failed to find anything

hushed bronze
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Here are the files for Launch Version (Steam Edition), including a slight edit to the exe that forces it to make its own save folder instead of using the same NMS folder as all vanilla NMS exe's do (Think of it as save overwrite protection). The Foundations exe here also has this edit.
Here is The Launch Version (Steam Version 1.09) with "overwrite protection"
https://drive.google.com/drive/folders/1PlRChsSINSmvK6dYHEGYqn_vE7qtoZF_?usp=sharing

Here is Foundations (Steam Version 1.13) with "overwrite protection"
https://drive.google.com/drive/folders/1kkYZdToUu-xzt89QIgw3_M4lDHYgKoc5?usp=sharing

Here is Pathfinder (Steam Version 1.24) https://drive.google.com/drive/folders/15cxgmLLIqxcgBqVhgdELlvuNwLUxIhP7?usp=sharing

None of these versions will work if you do not already own NMS through Steam. This is not piracy, nor is it an attempt at piracy. All versions are the last version before the next major update (1.09, 1.13, 1.24)

NOTE: If it doesn't work, first make sure you actually got all of the files. Google Drive likes to drop some of them on occasion. It's weird, I know.

UPDATE 9/24/2022 New nvidia drivers will not run old NMS properly. The versions I used which failed were 514 and 517. Reinstalling an older version, in my case 472.12 on an RTX 3060 Ti restored the older NMS versions to normal function. Naturally this also means sacrificing any advantages of the newer drivers with other applications. New drivers can be reinstalled at any time and driver installations will have no effect on game saves.

keen fulcrum
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anyway to use a xbox app save on the steam version

blissful mortar
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Okay so like, I've been playing the VR version of NMS and like something about the graphics when I'm on a planet feels off, it jut feels kind of low quality and bright and hurts my eyes. I have hundreds of hours in other VR games and heve really had it hurt my eyes like NMS does. So is there some graphics revamp mod or a way to decrease the brightness? Maybe a graphics option that I should have enabled when using vr or something along those lines.

blissful mortar
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Please @ me if you see thi

subtle bronze
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Hello people! Would any of you be able to tell me what MBIN the weapon bonuses are in?

hushed bronze
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@odd crater Hey, your grass range mod, is it based on previous mods or did you find a new technique?

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I mean, older grass mods were pretty much exclusively made by modifying factors in the .objects files. I'm wondering if you came up with something more graceful

odd crater
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I increased the scale of the grass then stretched it down on the Y axis, all the while reducing density accordingly.

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Works good, better than unmodded most of the time and doesn't impact performances as much.

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Shows that the grass type objects could be adjusted by HG to be more optimized.

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The changes could be made by editing the scene file directly, but I also needed to increase draw distance.

hybrid halo
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looking for someone who's experienced in save editing

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i wanted to convert a json into a usable save file

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i'm trying to move my save from the microsoft version of the game into steam

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but i don't know how to convert the json into a save.hg file

vale iron
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I can't give you a 100% definitive answer, but I think there's a way with NomNom. You can't directly load a JSON, but I think if you set the save file location to a Steam folder and put the JSON in there, it will try to load it, then you can save it as a .hg. I think it's something like that.

hybrid halo
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that's what i figured, something similar

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but i'm not aware on how

vale iron
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Another possibility is to just wholly replace the JSON of a save file into the JSON editor of GoatFungus's save editor

hybrid halo
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see the part that annoys me is nomnom has a json editor

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but i can't use it

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if i could i could just copy paste

vale iron
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I don't think it's been programmed yet

hybrid halo
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well i have the json extracted for the microsoft save

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i compared it to the steam json, it is the exact same format

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i just don't know how to convert it into the hg file

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the hg file seems to have a similar format but without spaces etc

vale iron
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Create a save in Steam, then open NMSE, go to edit raw json, then just replace all but the first couple of lines, then save it

hybrid halo
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i saw a save editor from 2016 that could encrypt

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but it didnt work because it's too old

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why the first lines? just curious

vale iron
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"Version":4639,
"Platform":"Win|Final",

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I'm guessing at least the platform is different

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maybe the version

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Everything else looks pretty much replaceable, assuming the JSON is formatted the same way, which I think it is.

hybrid halo
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it's not

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even that is the same

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you said nmse right?

vale iron
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Wow, that's odd, but ok.

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Yeah

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You probably already have it, but If you don't, google github goatfungus

hybrid halo
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not really

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the platform is the "console" per say

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i would assume

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the version is the game number i'm pretty sure

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the only time it would change is if it were xbox

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or ps4

vale iron
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Oh, I thought this was an xbox cloud save

hybrid halo
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nah

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it's the windows 10 version

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i'm assuming the container files are similar regardless, but that isn't managed by the game only microsoft

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i never used goat's save editor so i'll check it out rn

vale iron
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That's my preferred for now. NomNom has some interesting possibilities, but not quite there yet for me.

hybrid halo
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honestly nomnom saved my butt for the microsoft version

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would not have the json otherwise

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i only played because i had game pass but i actually own it now on steam

vale iron
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Yeah, that's what it's great for, definitely

hybrid halo
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so dab

vale iron
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If this works, it would be good to know for other people

hybrid halo
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i feel like a korvax trying to interface with a vykeen computer with nms save editors

vale iron
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heh

hybrid halo
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uh...

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what

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it half worked?

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the exosuit has the stuff but everything else is a blank slate

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i wonder

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maybe there is flags that have to be triggered in that other file

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before changes in the main save are actually registered?

vale iron
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Those flags would be stored in the save file, so shouldn't be

hybrid halo
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odd

vale iron
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You saved twice, right

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Leaving JSON screen and on the main page

hushed bronze
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@odd crater Sounds like standard procedure 🙂
Some people have complained to me about the stretching tho, don't like the "chubby" grass lol

vale iron
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In the save editor, does the inventory screen show anything?

hybrid halo
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one sec sorry

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i'mma try saving and saving again like u said

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...

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._.

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i'm very confused

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i think it broke

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now i have no multitool lmao

vale iron
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hah, yeah, that's a problem

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I guess there's a formatting issue in there somewhere

hybrid halo
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it's being dumb

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one sec

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i gotta start the save over fsr

hybrid halo
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it's acting weird @vale iron

vale iron
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How so?

native hawk
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ive been looking everywhere through these files and cant find a way to get rid of base build limits. says i have to many parts but when i count them in the jasons file it shows les than 10,000 parts total and the base im building on only has 2,223 parts total.

vale iron
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That shouldn't be hitting a limit of either kind. 3,000 is the per base limit that can be bypassed with Ultra settings. The other is 20,000 and can't be gotten around.

native hawk
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thats what i thought.

odd crater
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@hushed bronze The best way to optimize the grass might be to edit the model. I should try it sometime.

forest narwhal
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Is there a mod that allows the analysis visor to be used in your starship?

hushed bronze
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@odd crater Probably, but that would be way beyond what I'm willing to invest 😄

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Lots of different files and physics batch code and bla bla.... lovely lil mess

sweet widget
vale iron
waxen cedar
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question to the pro modders

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I would like to draw the multitool inside my freighter but there is that interior prevention thing

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they got rid of it inside planetary bases but not on freighters. How would I go about disabling the limit there as well?

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@vale iron Would you happen to have any knowledge of this?

vale iron
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I was just looking at and wondering about this earlier. I looked through all the instances of 'base' and 'build' in PCBANKS Explorer and didn't see anything. My belief is that there's something in the EXE controlling multitool and build menu based on the type of area we are in, which we can't access, but I'm hoping there's something in the MBINs we can get to that changes the type of area we are in. Unfortunately, I have not been able to find that so far.

patent flint
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Anyone know of any Difficulty mods? I've tried Difficulty Plus and x3000 but they don't boot up with the game anymore; Permadeath is still too easy to survive/harvest/profit

slate veldt
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procedural ship parts
what file types be they

supple wadi
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They're under models as scene files

slate veldt
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Ah, i see.
Is there a go-to program that is used to manipulate those?

scenic escarp
supple wadi
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but can be opened as xmls that you see only as text

slate veldt
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@scenic escarp look up GExo's epic challenge

supple wadi
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There's a model viewer though

slate veldt
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That will likely do

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Trying to put together some concepts based on the squid parts since i kind of hate squid ships

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Their cockpit actually looks kind of cool, but gd i hate the tentacle part

supple wadi
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i just wish the tentacles would be less rigid

slate veldt
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gib nautilon ship with wrigly tentacles

supple wadi
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actually sway about behind or ahead of the ship as you fly

slate veldt
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I wonder if its possible to retexture ordinary exotics with the living ship texture

scenic escarp
slate veldt
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Yeah, i know ive been meaning to try it so its very high on my list of mods to try next.
It cuts out a lot of the issues i have with the base game

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alternatively, @waxen relic has a list of things you can do as a personal handicap of sorts to make things tougher.

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you know what, i tagged superdabu but intended to tag Reaper EOD, and now im not sure if theyre the same person lol

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@vivid beacon maybe?
oh tg i figured that out.
sorry SD for the mistaken ping

waxen relic
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Whomst has summoned me

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Oh lol yeah that was probs a typo, I’m not a mod person

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You good

slate veldt
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Haha, yeah sorry 😄

patent flint
slate veldt
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Might be a good time to ping Gumsk or Exo and see if its up to date. I havent checked in a bit tbh

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@hushed bronze is the epic challenge mod ok for 3.13 (or whatever were at now) 3.15 apparently

hushed bronze
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@vale iron manages that one

hushed bronze
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Also Gumsk did the PlayerPreyedOn factor stop working? I used that in one of the globals, its a t/f variable that just can disable predators ability to freely target the player, but doesn't prevent their spawn.

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(Thats not the exact var name btw, don't go CTRL-F-ing that, try "prey" and you should find it soon enough if you wanna)

vivid beacon
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Oh yes, that's me on the personal handicap one, a creed I'll be following on my next play through and certainly interested in the challenge/hardcore mods.

vale iron
vale iron
vivid beacon
slate veldt
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yeah, i shold probably change my nickname here at some point

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like "roar" or "that one a-hole" 😆

merry summit
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I want to know about mods

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If i install a mod

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Cam i still multiplayer?

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With a person who dont have mods installed

vale iron
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Yes, depending on the mod it will have different effects @merry summit

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If it modifies terrain, then your friend will likely see you floating in air or underground.

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If it modifies your movement, then your friend will see your modified movement.

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If it modifies appearances, your friend will likely see the original unmodded appearance.

merry summit
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Its a starship mod

#

So the modded startship is left unchanged?

#

In other people

waxen cedar
#

Just wondering. It seems that the sand worm actually goes along with the terrain height. So if there are hills and uneven terrain the worm will adjust its height whilst being airborne to keep a fixed distance to the ground.

#

@vale iron Have you found the files that store those values? We could potentially make the worms act like they did pre-release and remain at terrain height

#

Since they follow along the height map anyways

vale iron
#

Yeah, I already modify that in my sandworms mod

waxen cedar
#

Oh, fancy

vale iron
#

You can control how high they go and how long they stay up

waxen cedar
#

have you uploaded the mod on nexus?

vale iron
#

Yeah, but I don't have them down close to the ground. I would need to make a version for that

waxen cedar
#

Is the frequency of worm spawns also adjusted in the same file?

vale iron
#

Let me know which version you want and I'll make one down close

#

Frequency is in two different files, one of which also has height. Let me double check all this, hold on.

#

Oh, I'm not adjusting the height, but I can

#

Default is 120u

waxen cedar
#

Thanks. I will most likely tinker around with it myself a bit

vale iron
#

To save you some time

waxen cedar
#

and here I was thinking of going to sleep

#

guess I'll stay up just a bit longer

vale iron
#

hah, I kind of wish I could so I could wake up during London work time

waxen cedar
#

I assume if I set SandwormPresenceChance to 1 it will be maximum

#

or is it from 0 to 100

#

nvm

#

really need to start making lua scripts. Much easier to manage later on

#

@vale iron Hmm... Are there some extra steps required to use .lua files or do they perform just the same way as .pak

#

game doesn't seem to want to get past the load screen

vale iron
#

You have to run the LUA through AMUMSS to make the PAK file

waxen cedar
#

ah yes

vale iron
#

If you don't have it, I can do it for you

waxen cedar
#

I don't have it right now since W10 reinstall

vale iron
#

That's odd, though. NMS shouldn't even see a LUA file, let alone freeze from it

waxen cedar
#

have been too lazy to download all the tools back

vale iron
#

Just send it over, I'll run it and send back the pak

waxen cedar
#

is it difficult to use AMUMSS ?

vale iron
#

Nope, just put the LUA in the ModScript folder, then run BuildMod.bat

waxen cedar
#

okay

waxen cedar
#

weird stuff

#

even after putting it through the game doesn't go past load screen

#

and I didn't even change any values yet

vale iron
#

Do you have any other mods installed?

#

That sounds like an out of date mod maybe

waxen cedar
#

just your GBase and a water fix

vale iron
#

None of those should conflict at all, and GBase and sandworms are up to date. That's odd

#

Can you send the pak you are using and I'll try it on my client?

waxen cedar
#

there

vale iron
#

My first inclination is that it's something else causing the problem, because it happened when you put the LUA in, and the game doesn't care about LUAs

#

loaded up fine, going to find some worms

waxen cedar
#

well it loaded up now as well

vale iron
#

Darn, I thought I knew a planet that spawned worms at those settings

waxen cedar
#

mm yes

vale iron
#

elevation working like you wanted?

waxen cedar
#

Yeah it did

#

was quite boring tho

#

they spawn so much dust when colliding with the ground that you can only see a layer of ugly sprites

#

kinda disappointed

#

I wonder if there is hard cap for the height

vale iron
#

Not sure, would be interesting to see them flying through the atmo

scenic escarp
#

Okay, update definitely has me starting a new playthrough tonight. Hopefully all these difficulty and VR mods still work 🙂

waxen cedar
#

Now I just wait for someone to make sentinels tamable

glass lake
#

Better planet gen is broke

#

pain

odd crater
#

No it's not

#

I'm using it right now

patent flint
#

Time to tame the land worms

glass lake
#

it does not work witht the newest update @odd crater

odd crater
#

I just looked at the differences between versions and there doesn't seem to be anything that would stop the MOD from working.

#

Does it crash on start?

#

It doesn't with me

glass lake
#

It doesnt crash, the proc gen does not owrk

#

Its all vanilla planets

odd crater
#

did you delete the "disablemods.txt" in your PCBANKS folder?

#

by any chance

glass lake
#

fuck

odd crater
#

the update added it again to everyone

glass lake
#

i didnt realize i had to that every update

#

my bad

#

good mod btw

odd crater
#

not everytime but sometimes

#

thx

glass lake
#

you ever planning to add custom props?

odd crater
#

I'd love too

#

in fact I started using the necessary tools

#

I'll try to add some soon

#

nothing fancy at first

glass lake
#

i could be a possible tester👀

odd crater
#

sure

#

I always look for feedback when I update, except no one ever gives it lol

glass lake
#

id be happy to help. I added you as a friend, just dm me when you feel necassary

odd crater
#

I also used to have experimental versions for testing purpose

#

people downloaded them but never gave feedback

#

ok, will do

#

thanks

waxen cedar
#

so the backpacks and pet storage things serve no function, right?

odd crater
#

Well, judging from the new files, there doesn't seem to be any entity/behavior attached.

#

It's just models I believe

odd crater
#

However, they changed the entity of a pre release asset?

#

MODELS\PLANETS\BIOMES\WOODLAND\LARGEPLANT\MEDIUMOAK1\ENTITIES_TRUNK_A.ENTITY.MBIN

#

Maybe they are testing something?

round aurora
#

anyone know what may be a cause of crashing everytime i try to either teleport or jump to a new system? i have tried removing all kinds of mods i have (mostly Qol and cosmetic ones) and i just keep getting borked

#

it's fine if i'm loading into a system, but as soon as i try to TP i crash - any ideas what interaction may cause this?

#

_Jasondude and Exosolar's Hybrid Expanse for 2.2x (Synthesis)
_Somnixer.AsteroidOverhaul.1.0
Better Freighter Tractor Beam 2.0
HD Clouds 4K 1.2
Jetpack - Enhanced - BEYOND - VERSION 2 - Updated 28-08-2019
No Auto Ladder
No high Clouds 2.0
Rotating Atmosphere 1.1
VV_NOPULSELINESHOVER

these are the mods i use, and they seem to be working fine as long as i stay in the same system, and they worked fine an update ago

fallow meadow
#

@round aurora Only way to know for sure if crashing is caused by mods, is by removing them all to see if it still happens. If no longer an issue, put the mods back in one at a time until the issue is back to know which one is most likely the culprit

round aurora
#

guess it's banging the head against a wall again then

fallow meadow
#

Large updates can at times be a pain ...

#

... if indeed caused by a mod

round aurora
#

funny thing is, from the patch notes nothing indicated that something would bork like this from the mods i have

#

mfw no dedicated log and mod support

fallow meadow
#

Yeah, I agree, but you never know what all has been done under the hood

#

If the issue remains though, make sure to report to Zendesk. If you do find the culprit, see if you can inform the mod developer for a fix

#

May take a bit as it's all hence on deck again atm as per usual with a large update

round aurora
#

no mods works fine, but i've yet to identify the culprit atm

#

i'll give it a look-see, maybe contact the mod bois after i'm done

fallow meadow
#

okdk, good luck

round aurora
#

lmao, the noautoladder was the culprit

#

goddamnit Shaun

fallow meadow
#

@round aurora I certainly did not expect that, but there ya go ... the fun of modding (or using them for that matter)

round aurora
#

now every mod borks though - sent em my details to zendesk

#

we shall see

vale iron
#

Yeah a handful of globals with a wide range got updated, like UI and Player

gusty zenith
#

gameplayglobals also updated

#

i cant open playerglobals w latest mbincompiler, i guess we wait for an update ?

vale iron
#

Correct

obsidian tree
#

For those interested in following the progress of MBINCompiler being updated, here is the ticket: https://github.com/monkeyman192/MBINCompiler/issues/295
Note: A struct being ticket off means that it has been completed and will be in the next release of mbincompiler.

gusty zenith
#

i guess gameplayglobals isn't compiling correctly either, i made a few changes to refiner speed and tech upgrade limit but neither setting is getting applied, also my FOV drops alot

obsidian tree
#

see the list in the link I just posted to see what globals have changed

gusty zenith
#

yep it's in there

dusky plume
#

Is there anything like Minecraft's Vanilla Tweaks for small QOL upgrades in NMS?

hushed bronze
#

Minecraft is illegal

dusky plume
#

I mean, cool, but that doesn't answer the question

hybrid halo
#

is there a mod that has space brakes?

#

i just figured reverse and forward is useful in space and planets but it would be nice to use a dedicated button to space brake

vale iron
#

It would be nice, particularly when you're trying to get to 0 speed, but I don't know if it's possible. You could do it with CheatEngine probably, by setting the overspeed brake high

hybrid halo
#

hmm

#

well i wonder about that idea i told you earlier

#

any experienced modders know if you can make a black hole guidance module? that would be awesome

#

like, you install the module and you can input coordinates, make it take a material that is annoying to get so it doesn't feel cheap. whenever you go into a black hole you'll come out at those coordinates

vale iron
#

The best I can think of is you could maybe use some of Mjjstral's stuff to trigger a portal interface, but I don't know if that would actually transport you

#

But maybe someone else knows something 🙂

vale iron
#

Save Editing to Skip Pet Egg Timer:
If you want to skip the pet egg timer with a save editor, you need to know the obfuscated options to choose. Since the save editor hasn't been updated for the Companions update, it takes some guessing, which I have done for you. To skip the egg timer, open your save in save editor, go to edit raw JSON, PlayerStateData, Mcl, then 0-5, depending on which pet you want to edit. Inside that pet, go to tDR and set the value to 0. Save everything, then restart, and the egg will be ready to hatch.

obsidian tree
#

For those not in the modding discord, here is my latest mbincompiler build

#

it has still got lots that needs to be done, but I am too tired to do it tonight, so I'll get a proper release up tomorrow

sinful anvil
#

Sleep well! 😊

eternal pollen
#

soo, there exists a mod for the millennium falcon, does it still work?

vale iron
eternal pollen
#

neato

#

good luck

alpine oasis
alpine oasis
dusky plume
#

that looks awesome, thanks @alpine oasis

frozen phoenix
#

@vale iron hey gumsk, you make a mod for skipping the egg hatch timer?

limber wedge
#

Is there a mod for turning off weather effects on your hud?

vale iron
obsidian tree
#
    {
        /* 0x00 */ public float Scale;
        [NMS(Size = 0x4, Ignore = true)]
        /* 0x04 */ public byte[] Padding4;
        [NMS(Size = 0x10)]
        /* 0x08 */ public string CreatureID;
        /* 0x18 */ public List<NMSString0x20> Descriptors;
        /* 0x28 */ public GcSeed CreatureSeed;
        /* 0x38 */ public GcSeed CreatureSecondarySeed;
        /* 0x48 */ public ulong SpeciesSeed;
        /* 0x50 */ public ulong GenusSeed;
        /* 0x58 */ public bool Predator;
        /* 0x60 */ public ulong UA;
        /* 0x68 */ public GcSeed ColourBaseSeed;
        /* 0x78 */ public GcSeed BoneScaleSeed;
        /* 0x88 */ public GcBiomeType Biome;
        /* 0x8C */ public GcCreatureTypes CreatureType;
        /* 0x90 */ public ulong BirthTime;
        /* 0x98 */ public ulong LastEggTime;
        /* 0xA0 */ public ulong LastTrustIncreaseTime;
        /* 0xA8 */ public ulong LastTrustDecreaseTime;
        /* 0xB0 */ public bool EggModified;
        /* 0xB1 */ public bool HasBeenSummoned;
        [NMS(Size = 0x20)]
        /* 0xB2 */ public string CustomName;
        /* 0xD4 */ public float Trust;
        [NMS(Size = 0x3, EnumType = typeof(GcCreaturePetTraits.PetTraitsEnum))]
        /* 0xD8 */ public float[] Traits;
        [NMS(Size = 0x2, EnumType = typeof(GcCreaturePetMood.PetMoodEnum))]
        /* 0xE4 */ public float[] Moods;
        [NMS(Size = 0x4, Ignore = true)]
        /* 0xEC */ public byte[] EndPadding;
    }
#

this is what the pet data looks like in the save data

#

for anyone who wants to make a start on adding the translations fo rht codes

vale iron
#
XID            CreatureID
osl            Descriptors
WTp            CreatureSeed
1p=            CreatureSecondarySeed
m9o            SpeciesSeed
JrL            GenusSeed
Q6I            Predator
UA             UA
uAX            ColourBaseSeed
6fX            BoneScaleSeed
8jm            Biome
HbY            CreatureType
XwC            BirthTime
tDR            LastEggTime
KY5            LastTrustIncreaseTime
@Hb            LastTrustDecreaseTime
eK9            EggModified
WQX            HasBeenSummoned
CustomName     CustomName
xDJ            Trust
JAy            Traits
IEo            Moods```
#

@obsidian tree

waxen cedar
#

Hmm

#

What are the creature types or seeds for sentinel quads and biological horrors? Or do they even have one

#

Oh, it appears that biological horrors can be added as pets

#

Which files should I look into for the stuff? Going to play around a bit @vale iron

vale iron
#

Not sure, haven't had enough time with the new files. METADATA\SIMULATION\ECOSYSTEM has a bunch of files. CreatureGlobals probably does as well, but can't open that yet.

obsidian tree
#

that will come tonight (except maybe not the latest experimental ones...)

long turtle
#

is it known if any non camera mods are causing issues with third person camera being janky since the new patch?

gusty zenith
#

@long turtle all i can say is that using a modified version of GCGAMEPLAYGLOBALS.MBIN causes my game to use a really low FOV so i suspect it could be anything that is causing that issue, alot of mods will need to be updated for this most recent companion update

#

i would recommend testing each of ur mods one at a time to see which one is causing the issue

long turtle
#

ill test the one that uses gameplayglobals and see if that helps
I checked the comments of most mods im using and cant find any culprits there

thank you!

raven heart
#

I was pinged

lime mesa
obsidian tree
#

they are basically obfuscated yep

#

but we know the alg to go from the right to the left, so it's easy once we have the names of the fields (as I provided above)

lime mesa
#

Wait, really? There's an alg to turn full field names into these 3 char long thingies?

obsidian tree
#

yeah

#

it's a hash

#

not cryptographic or anything ofc

#

I don't remember what it's called

lime mesa
#

Wondering why HG would do that

obsidian tree
#

I RE-d it a while ago to figure out the algorithm to translate english words to the alien words in the game, and it turns out that one part of the alg is this same one

#

make is fractionally harder for us? I dunno haha

lime mesa
#

Damn, as a shitty hobby programmer Im impressed by this

#

Kudos to you folks for figuring this out

vale iron
#

Wasn't it called Scary or something like that?

#

Spooky

obsidian tree
#

spookyhash! yeah!

#

haha

#

I RE'd it and didn't even know!

#

I was just thinking "this is a really weird algorithm..."

obsidian tree
ember kettle
#

hey so there have been a few "quick start" & "skip tutorial" mods last years that are incompatible to this date

#

im no modder

#

but id like to use those

#

can someone try and get to patch up one of these mods ?

#

it would be rly helpful nd enloved!

odd stag
hearty crypt
leaden laurel
#

If anyone wants to try this, just did it via Amumss
`- BetterPulseDriveAutoAim

  • fineLod1
  • fineLod2
  • LodDistanceScale
  • MaktosAirTrafficControlGlobals
  • MaktosAirTrafficControlTables
  • NoFade
  • VerdantExtendedGrass
  • VerdantMoreSlopeGrassPatch
  • VOID_EGGS_OVER_EASY
  • _CSO v3.03 [Asteroid Fields Overhaul]
  • _CSO v3.03 [Invisible Trade Routes Lines]
  • _CSO v3.03 [No Pulsating Plasma]
  • _CSO v3.03 [No Space Dust]
  • _CSO v3.03 [No Speed Lines]
  • _CSO v3.03 [Speed Lines Reduced]`
odd crater
#

Anybody else on the experimental branch getting a CTD when leaving to the main menu?

long turtle
willow isle
#

Too bad we cant have some Subnautica ports over

hybrid horizon
#

So do all mods stop working after a big update like this?

#

And is reinstalling (after they have been updated) the only way of fixing them?

alpine oasis
#

it depends on what files the mods change, really

#

if you have planet generation mods, they'll probably be fine after a small update like this

#

but some mods that modify globals might be affected

#

it's best to either just test all of your mods or delete the ones you know will probably be incompatible

#

or just delete them all and wait for them to update

hoary stirrup
#

After I installed the new updates when I start up the game with mods the game gets stuck and crashes on the "Hello Games" screen at the start. I've tried deleting the mods one by one and testing each of them. All of them crash. However when I start up the game without mods it works just fine. Anyone have this problem? And is there any solution? Thanks

vale iron
#

It's possible all the mods you are using are old. Do you have a list?

hoary stirrup
#

nevermind, found the problem. thanks for the help though

blazing crescent
#

does a mod exist that makes planets slightly realistically distanced from each other

vale iron
blazing crescent
#

some day

timid wasp
#

Does anyone have a mod to make your flashlight and other game lights cast shadows? It seems like only the sun casts any in the vanilla game

timber lark
#

Any reason why the pinned No Man's Sky old versions won't launch on my machine? I own the game. been playing since launch. I shouldn't have had to have owned the steam launch version to run it right? I owned it on GOG back in 1.0

#

welp, ended up having to crack a game I've owned since launch 😛

odd crater
#

Apparently, HG forgot the descriptor file for a mangrove model that is used in their swamp biome...

#

It doesn't seem like they cut it last minute either, just forgot a piece of it. I created it and the model looks and plays fine.

#

Another possible shape.

haughty shale
#

does modding affect the game?

odd crater
#

Fun fact : if you look at Origins release notes, you can see that this model appears in the swamp screenshots.

haughty shale
#

does modding affect other peoples games?

odd crater
#

It depends on the MODs you use.

#

terrain and environment mods will only work for you, so you'll be "desynced" from other people.

#

Like, you won't see the same things

haughty shale
#

so would it like affect the game

vale iron
#

Be more specific with what you are wondering, please

haughty shale
#

I wanted to get the better weather mod but I dont want to break the game

vale iron
#

It won't break the game, you'll just see different weather

odd crater
#

this

#

All universe modifications will only affect you.

haughty shale
#

but if there was like a mod that let me like teleport and stuff would others see it?

odd crater
#

If it's only small values tweaks, it won't matter much

vale iron
#

They'd see you not there

#

Because you teleported away

haughty shale
#

but if i teleported back would they see me

odd crater
#

yes

vale iron
#

If you have a mod that makes you move really quickly, they see you moving that way

haughty shale
#

if i got a mod where like there would be new animals and stuff would it appear for other people?

odd crater
#

no

#

MODs that "add" things won't work for them

#

because they will lack the files

haughty shale
#

but if they had the mod they would see it?

odd crater
#

those that modify what is already there are ok except for environment

#

yes

#

same mods, same game

haughty shale
#

if i got a mod that added like holes would they see me falling through the world

odd crater
#

yes

#

but through the floor

haughty shale
#

ok

odd crater
#

because they won't see the hole without the mod

haughty shale
#

ok thanks

round creek
#

anyone know how to save edit the pet stats? for example make them taller? I am guessing I have to use goatfungus save editor?

vale iron
#

Taller is the scale value at the very beginning

#

PlayerStateData/Mcl/#/Scale

#

@round creek

round creek
#

@vale iron got it, THANKS!!

#

is there any list on where the name of the body parts are?

#

would wanna change my trex's rat head XD

vale iron
#

That's extremely complex, at least relative to other save edits. You need to look up the TREX Rigging and see what heads are possible, then change it to one of those

#

It's a TREX body? I can lookup the heads

round creek
#

@vale iron yep seems like it, is there any sourcce file that I can extract and look through the parts name mappings so I could go through it myself searching around? just need to be pointed to right direction😅

vale iron
round creek
#

@round creek how do I extract it? and can I look through the names with text editor or a special tool is needed?

vale iron
#

You'll need NMS Mod Station and MBIN Compiler

round creek
#

okay thanks again

vale iron
#

No problem at all

cerulean vault
#

what are some good qol mods for todays versions

#

I dont wanna drastically change the game

vale iron
#

Lo2k has a lot of good qol mods

cerulean vault
#

will they work in companions

cerulean vault
#

actually do you know anything that will be good for my fps

round creek
#

you could try one of those RTX 3000 cards from nvidia, I hear they are mythical

cerulean vault
#

oh that would be great if the game didnt focus on cpu

round creek
#

try lowering animation detail and planet complexity, should take stress off from cpu

scenic escarp
odd stag
#

@long turtle the current version includes "normal" Nexus Missions to give you Quicksilver and you can find Derelict Freighters. I did not updated Drones anymore, because most people prefered without drones afaik

long turtle
odd stag
#

someone knows the current shopNumber & shopTier from the JSON file?

frosty skiff
#

Hey, someone has found a working or not outdated mods to make Freighter useful in fighting?

#

If yeah, just ping me please.

hollow dirge
#

Is everything is free updated?

vale iron
vale iron
long turtle
#

are there any working living ship timer reduction mods atm?

obsidian tree
#

fix to debug globals incoming 🙂

obsidian tree
opal light
#

Is gumsk base building mod still working for 3.21?

vale iron
#

Yes, I updated it.

opal light
timber lark
#

Hey, @hushed bronze When hacking the older versions of the game to change their save locations, what location in the binary did you need to edit? I've been using HXD to try and find strings related to 'hellogames' or 'save' but have so far had no luck

heavy oar
#

@opal light ??

#

Base building mod??

opal light
#

Im base builder to, need more creativity

heavy oar
#

woah soo

#

like the 16K limit?

vale iron
#

No, we still don't have a way around that

opal light
#

Gumsk is one of the most popular NMS modder here, you can ask him

#

Just always back up your save before modding a lot of mods, you may crash your save file

heavy oar
#

@vale iron i want them to get rid of that

half verge
#

Is there a way to increase stack size now with new update, all the mods seem to not work now

alpine oasis
half verge
#

Is there any that allow higher? was hoping to get past the 9999 limit for oxygen and chlorine and what not

alpine oasis
#

I am able to stack up resources past 9999 after installing the mod, so itll probably work

half verge
#

Oh really? odd, not working for me

#

ya im still capped at 9999 with mod

alpine oasis
half verge
#

Ahh, gotcha, let me check that one out

#

that worked, thank you!!

exotic field
#

Hey... someone in #nms-questions told me I should use the savegame editor to delete my current freighter to get access to a new free one because I didn't know I should skip the first free freighter.

Any idea how to properly do that? I don't want to ruin my savegame.
My steps would be:

  1. https://nomansskymods.com/mods/no-mans-sky-save-editor/# download that
  2. remove section CurrentFreighterHomeSystemSeed
  3. remove section CurrentFreighter

would that be the right way to go?

abstract heath
#

Are there any mods that remove the base limit? There is one, I can confirm

hallow pumice
abstract heath
hushed bronze
#

@timber lark I don't remember exactly, Gmr was the one who showed me what to do waaay back. I'll see if I can find it

#

@timber lark This is it, if im not mistaken

#

He used letters where I personally used version numbers like "109" and "124"

#

'but the tutorial and effect is the same

#

Of course, if you're just tryna make the same edits we did, you could just DL the version I have posted on google drive (its in the pins)

#

Its easy to DL only the exe for example

vale iron
marble ridge
#

Just out of curiosity, if someone on PC gives an egg of a creature normally untamable to someone on console, would it work?

vale iron
#

I plan on testing that today.

marble ridge
vale iron
#

I might. I need to do some setup first

marble ridge
#

Alrighty

hushed bronze
#

Some modders just wanna watch 18 quintillion worlds burn

marble ridge
#

That would be an interesting sight

waxen cedar
#

need the files

vale iron
#

Save editing. You have to know the appropriate creature type, then the descriptors to fill it out. Most of them don't work properly, though. Like you can't interact with any of them, the walker freezes multiplayer and just glitches around, and the flying snake looks more like a sandworm and doesn't move

#

@waxen cedar

waxen cedar
#

ah

#

so basically I can just go to the raw JSON in save editor and edit those

#

I had that in mind but I don't know any of the descriptors

hushed bronze
#

This is all about taming a Sentinel Drone, isn't it

#

You can't fool me

left sentinel
#

yeah I saw someone use save editing to make their pet an alien horror

#

no animations though so it was mostly useless

minor moat
#

Has anyone tested the giant beetles?

waxen cedar
vale iron
#

The drone doesn't work. Really anything that flies doesn't work properly. The biological horror and quad work pretty well, though you can't interact

#

The shark floated off into the sky

minor moat
#

Hmm, any mods for timers on creatures? Apparently takes an insanely long time to grow, time skip doesn't "work" fully (reverts them to whatever age they were at the date so i'm guessing age is based on date hatched vs current date)

vale iron
#

Search for pet egg timers on Nexusmods

quick plume
#

Hey guys, do you know any working + to stacking items? All I know arent updated and crash the game. There are two new mods (nexus) but the creators are fresh created so not sure if I should download it.

vale iron
#

There's nothing really they can do to your machine or game even if they wanted to, so don't worry about that. They will either work or not. I think you can trust them.

minor moat
vale iron
#

Maturation as well, though I need to make two different versions I guess

minor moat
#

Ah neat, thanks! I'll try that out.

red spoke
#

just saying yall that find the 2 week growth timer more frustrating than the daily lockout thing. theres a mod to fix that on nexusmods

vale iron
#

What daily lockout?

red spoke
#

daily lockout i refered to missions but also the egg laying/hatching specifically. related to the pets stuff. other than that im fine with the 24 h timer

#

i just dont wanna wait 2 entire weeks which i dont understand why they couldnt base the mature timer on in game time

#

like just x day/night cycles

vale iron
#

Yeah, I just set all the timers to basically 0. In-game timers are better, I agree

minor moat
#

2 weeks for maturation is worse than ARK 😂

red spoke
#

ikr @minor moat

#

i play both lol

minor moat
red spoke
#

i mean sorta at same time not worse if u ever matured a giga on official which takes 2 weeks. so unofficial > official @minor moat

#

which mod @vale iron ?

minor moat
#

most stuff isn't gigas though, they're just an exception to the normal timers

red spoke
#

wanna give the timer mod ur refering to? :v

vale iron
#

GCreatures Pet Egg Timers

red spoke
#

thats what im using lol

#

THANK U :P

vale iron
#

My pleasure 🙂 I got it out as quickly as possible, as I knew it would be wanted

red spoke
#

atm im just waitin for the other timer mods to be updated for recent patch

vale iron
#

Which ones?

red spoke
#

cuz i tried having them on and it crashed my game lol

#

the mission/base mission timers, the living ship timers etc etc

#

theres mods for that but it crashed my game lol

#

i had to remove them lol

vale iron
#

I think a living ship one was updated but not mission/base timers

#

Let me look at it really quickly

#

There's a living ship one, but not the base one, yeah. Let me see if I can work out a combined mod until they get theirs updated

vale iron
#

That should work until someone updates one of the official ones. Void Eggs Over Easy should work for void timers

red spoke
#

Ty

minor moat
#

Something I missed somewhere I think, there's no secondary files/settings changes I need for mod installation right?

vale iron
#

You need to delete DISABLEMODS.txt from PCBANKS folder

minor moat
#

Yep, did that part

#

Extracted .zip, placed .pak in folder, deleted the .txt

vale iron
#

Ok, then as long as they are in the MODS folder as PAK files, they should be recognized

#

not working?

minor moat
#

No change ingame it seems (though I don't have an egg to test with atm, creatures just still juvenile)

vale iron
#

Do you have more than one mod?

minor moat
#

Nope, first one installed. I do use a different directory for my steam games though if that's potentially interfering.

vale iron
#

That shouldn't matter. Did you get a red warning message when you loaded the game?

minor moat
#

Did not, unless it stays only for a few seconds and I missed it somehow

vale iron
#

No, you have to click through it. That means that the txt file is there, the folder is incorrectly named, or the mods are in the wrong place

#

Or the mods are incorrectly named

minor moat
#

...ah yep i'm a moron and missed the /MODS folder part. Sorry.

vale iron
#

No worries!

red spoke
#

Lol

#

Gg lol

minor moat
#

There we go, red warning screen. Thanks

red spoke
#

@minor moat do u mean windows popup? Oooor the no mans sky headsup its modded?

minor moat
#

The modded notification

vocal zodiac
#

does a mod exist (and is up-to-date) that removes the ridiculous enviro vignettes

vale iron
vocal zodiac
#

oh no, i mean the edge effect, i love the fog/dust

#

it's just the vignettes that surround the screen. always very irritating

red spoke
#

Aka stars go zoom on urscreen kinda thing @vocal zodiac ?

#

The hyperjump effect?

lime mesa
#

Wasn't there an option for toggling the vignette and scanlines in game options?

vocal zodiac
lime mesa
#

Louvre material right there ^^^

vocal zodiac
#

the environmental effects that occur on the window, like frost and fire

#

also yeah it's my greatest work

#

in case you didn't already twig, it's the red shit around the screen

#

i know there's a mod for it somewhere, i just haven't been able to find one that's up to date for a while

#

i need a mod that removes JUST those environmental border effects

vale iron
#

I can make one maybe in an hour. Working on another project for someone right now

vocal zodiac
#

hey, i'd rly appreciate that if you can

#

take however long you need

red spoke
#

@vale iron also btw i tested the living ship and the void egg timer mod and it gave me crashes literally yesterday so that one have to wait a bit

#

but ty for the mod at least

vale iron
#

That's strange. I'll look at making one for that in a little while

proper briar
#

Is there any mod to reduce pop in when flying in a ship over a planet

graceful drift
#

anyone got a hover mod that works for this version? mine stopped working

scenic escarp
#

I think I just successfully used AMUMSS with two LUA files to create a merged PAK, and I'm giddy. #babysteps

vocal zodiac
#

good stuff :]

#

@vale iron sorry to bother, any progress?

scenic escarp
#

Of course, now I have questions! So far I've only used BUILDMOD to either (1) check for file-level conflicts in a group of PAK files, or (2) merge mods using only LUA files. Now if I want to merge two mods, but only one has an LUA file, can I just put the PAK from one and the LUA from the other, and BUILDMOD will create a new merged mod, applying the LUA changes to the other PAK, instead of to the NMS source?

graceful drift
#

anyone got any neat flightmods?

spare laurel
#

Does anyone have a "Best Off" list for Graphic Mods?

vale iron
vale iron
graceful drift
#

Sure, does it have hover??

#

In planets 😁

vocal zodiac
#

no wuz :]

graceful drift
#

Im about to go to sleep but you can pm me when you want

hushed bronze
#

Anyone wanna buy a 512GB samsung SSD that got wiped out by windows installer for no reason even though it was installing to a different drive?

coarse ridge
#

Hope they put sticky ladders in base game sometime...

hushed bronze
#

No wait its my big drive not reading in for now reason

coarse ridge
hushed bronze
#

No no, formatting cleared it. Its not faulty

#

At least I thought so till I looked closer, its actually a side partition and a different drive isnt showing in

#

Oh I need to read better lol

coarse ridge
#

I mean, more storage for porn is always useful,. But still.

hushed bronze
#

anyway my drive has been used about 3 years but its Windows Trimmed (not raided)

#

Raid breaks Trim, which causes the damage to newer drives

#

Unraided SSD's generally just last ages

#

Super old models that dont suppoort trim are basically all ruined by now anyway 😄

coarse ridge
#

For raid you want identical drives. Or if you use an ssd, dont fill it completely so it can wear level.

hushed bronze
#

Trim still wont run through raid, its a big part of wear levelling

#

Or rather, I think some better raid controllers can do it, but cheaper ones can't

#

In any case I switched up to a nice lil nvme, don't use raid

coarse ridge
#

The performance gain from raid isnt really that noticeable on ssd anyway

#

Cheaper models may actually perform worse

hushed bronze
#

Could be on the satas, but for twin Nvmes, no way you don't bottleneck a different part

tidal portal
#

Why doesn’t nms have a mod workshop on steam? Is it cause devs don’t really like the mods?

scenic escarp
#

Huh. I never even knew that was a thing 🙂 Only ever found game mods via Nexus.

scenic escarp
vocal jewel
#

I was reluctant to return to the game for the Pets update because I have a nasty habit of deleting saves and needed to start again, but thankfully there's a mod that deletes the tutorial and gives me what I need right off the bat 😊

#

also has an alternate version that deletes the entire story save for the Anomaly unlock quest 😳

vale iron
#

@vocal zodiac you wanted to remove all environmental effects, or just storms?

winter solar
#

Its annoying me too

hushed bronze
#

Blanking whatever DDS's correlate would probably do that just fine. Would make an update-impervious mod, too.

vale iron
#

I tried that in ScreenFilters right before leaving home, but didn't get good results. I'll grep for the dds reference when I get back to see if it's somewhere else.

#

Also, having crashes with the new experimental with a couple of DDS replacement mods. Nothing complicated and it worked yesterday, so I don't know what's going on

hushed bronze
#

Nah those aren't in screen filters, they are image overlays in the textures folder. I dont remember exactly what subfolder, but you will find the exact frost edge effects and its buddies all in one place, and you can likely hijack a valid blank from a visor effects deletion mod. Just swap in the right names on some blanks, pack it, call it a day 🙂

#

Technically, you rpobably could disable them in a settings file of some kind, but the image-blanking method is immune to nearly all updates so you never have to revisit it

#

And easy, and doesn't overlap popular files for other mods

long turtle
#

I have a mod that expands the tech page of the exosuit inventory to the 8x6 that was working fine yesterday but isnt working today and im unsure on why its stopped working.

the only thing ive changed since yesterday was adding a mod that changed stuff in the debug global which the inv mod 100% doesnt touch and theres 0 conflicts and im So Confused

hushed bronze
#

U BROKE IT

#

forever. Discovery servers corrupted and HG bankrupted

#

@long turtle Debug mods have often been the source of bizarre and logically impossible errors in my experience

long turtle
#

Like the mod in question is one that makes the starting multitool random (edited to not include the ship like the original file, and i added multiple player friehgters in one system and skipping intro)

im gonna test in a moment to see if its the skip intro thats effecting it but boi its so weird

i mean its my first time editing mods and i know i didnt like. write bad code bc all i did was change values from false to true. so at least i got that going for me.

hushed bronze
#

Yup. Debug often defies the logic that applies to practically everything else in NMS modding. I had one case where switching something unrelated to missions, deleted all missions forever. Ofc that means you can't leave your starter world

long turtle
#

oof.

i mean i went on an adventure today of trying to update a living ships mission timer mod. all of them cant be opened by like any version of mbincompliler so i had to find the original file in the pak files, and work out what values = the living ship.

i can safely say i did edit it, but i have no saves anywhere close to getting a living ship so i have no idea if it works. so i edited the base timer and animal eggs too so if they have the right timers then ive Probably done it right

#

its been fun merging mods by hand tbh?
and being able to tweak the values as i go where i understand them

hushed bronze
#

All those other files typically do what they should, except for deprecated values, which generally just do nothing

#

@long turtle That said though, if you're gonna make loads of edits, you should keep some notes to track them or you will probably eventually end up with glitches that you can't even remember how you caused

long turtle
#

tbh i have no idea what ive even edited mfw

i know ive mainly just merged mods or changed some timers / values of stuff like mission reward amounts. and if my game gets too wacky ill just start over

hushed bronze
#

BTW Some fellas should test this for me and see if its working (direct port of the tested older version)

#

My PC literally cannot run NMS at this time so I can't test jack squat lol

long turtle
#

i can test that for you if you want

#

(and yes ill turn off all my other mods while im doing it)

#

works fine afaik
no weird zoom issues, p much instant scan

#

so i think i worked out my issue possibly

as the tech mod works on an old save but not a new save

i think by randomizing the multitool it somehow makes it so the tech slots dont factor in on the exosuit. bc i assume if it was anything else then it would also not work on my other save

#

ok no its just the debug in general something in that is doing weird stuff and im too tired to work it out

#

i dont rly care enough to test like each variation of an edit to see if its any specific line thats making the other mod be weird its just funky

vale iron
#

@long turtle Did you update to the new experimental Steam version?

long turtle
vale iron
#

Could be, was just checking that, though. I had 4 mods mysteriously break after that update

long turtle
#

removing the mod that edited the debug made the inventory one work again so shrugs
it was weird because it was only acting up on new saves, my existing save was fine

vale iron
#

Authors aren't always 100% on top of things, sometimes they add a new change and forget to update the description, for example

long turtle
#

oh no i went and edited the debug myself so i could add in a couple of extra bits

vale iron
#

KnownRecipes I believe. One second

#

PlayerStateData\KnownProducts . Looks like they all start with "^FOOD_

lime mesa
#

That would make sense given HG removed all specialized bait and left only Creature Pellets and Ion Batteries (for robotic fauna)?

vale iron
#

There should be lots of other food, though

#

And I think they actually advanced bait in, with a flag to turn it off

#

Are you using a save editor or manually editing the JSON?

#

They should all be in the Discoveries tab, so you don't have to do it manually

vocal zodiac
#

like sometimes esp during big storms theyre very difficult to see through and i dont like em. i dont like em!!! GWARK

vale iron
#

I'm looking into it. I'm getting a bad feeling that it's not simple. Previous attempts used shaders, which we can't do anymore

vocal zodiac
#

i mean, theyre just viewport shaders right?

vale iron
#

I have no idea what they are. I just know that since the switch to Vulkan, it's been extremely difficult, if not impossible, to mod shaders.

waxen cedar
#

I wonder

#

has anyone tried having an NPC pet like Korvax etc?

lime mesa
#

What are you, First Spawn?

vocal zodiac
#

disturbing implications

vale iron
#

Hmmmm, I have mostly recovered from my reinstall. Maybe time to tinker

waxen cedar
#

@vale iron so does the XID of pet determine which type it is

#

or does one have to change all of the parts

#

just curious of what the sentinel drones are called for example

vale iron
#

Each pet type will have a descriptor file, within which is a branching structure listing all the valid parts for that ID. If you don't get any correct parts, it will be invisible. If you only get some, you get things like headless diplos. If you go through and get it perfect, you'll get a full creature, customizable. @waxen cedar

waxen cedar
#

Ah. Do you have the uncompiled file where I could see some of the parts?

vale iron
#

The big trouble I'm having is that the XID doesn't match up with any known list of creature IDs, so I don't know what is possible

waxen cedar
#

oh

vale iron
waxen cedar
#

is creature speed linked to its size?

vale iron
#

Not sure

waxen cedar
#

doing some testing

#

do you happen to remember what the sentinel quad body was called

#

don't really care about the legs etc. Just the body

vale iron
#

It doesn't have any descriptors. Same for the walker and drone.

waxen cedar
#

ah

odd stag
#

someone knows the current shopNumber & shopTier from the JSON file?

vale iron
scenic escarp
vocal zodiac
#

hey @hushed bronze , are you still making mods on Nexus? noticed a lot of your stuff is like, zero files?

vocal zodiac
#

also @vale iron i have a mod request, if you've the time for it - longer spaces between storms, but longer storms. also possibly nullifying hot rain on lush planets because fuck the spicy rain. that's all, thank you

odd stag
covert trail
#

What's the best save editor for no mans sky?

hushed bronze
#

@vocal zodiac I have not been active, a lot of those mods get their files dropped to "Old Files" once the current version no longer runs it, and they haven't been getting replaced

tidal portal
#

@vale iron @covert trail you meet you and you meet you

vocal zodiac
tidal portal
#

Is no mans guy a moderator? Or just highest achieve-able role here?

vale iron
#

I have an update for that

tidal portal
#

Gumsk meet Joe and Joe, Gumsk

vale iron
#

Howdy. It's just a higher user role, not moderator

hushed bronze
#

Yeah I mentioned that one to Gumsk recently, Did you make a new rain mod Gumsk?

vale iron
#

Yeah I need to test it though

covert trail
#

Hi gumsk have a few questions about mods . are you willing to answer them?

tidal portal
#

I actually wish that you could dual wield MTs is it possible?

vale iron
#

Sure, it's 4am and I'm awake in the middle of the night, though, so I could fall back asleep at any time ;)

#

No dual multitool

tidal portal
#

Oh man

covert trail
#

How do mods work with conjunction to multiplayer?

hushed bronze
#

MP don't give a shit

tidal portal
#

‘How well do mods work with MP?’

hushed bronze
#

But if mods mess with terrain height, you and your buddies are gonna be at screwy elevations compared to each other

covert trail
hushed bronze
#

My answer was exact, MP has no prevention measures against mods at all

tidal portal
#

So yea what i hear is ^

hushed bronze
#

Use away. Planets will be different between freinds if you have different mods that affect planets

vale iron
#

You'll see different things based on the mods installed

tidal portal
#

What about minor mods like NO space dust

#

Or does that not do anything to Mp?

covert trail
vale iron
#

The other person still sees dust

tidal portal
#

Ok

vale iron
#

Right, Joe

tidal portal
#

Our boi gumsk has made many minor adjustment mods and some large adjustment ones

hushed bronze
#

@covert trail Ships are normally built from a logic structure like the planets are so if their ship isn't a full override by an external model, they would just see different arrangement of parts

covert trail
hushed bronze
#

not really

#

its a seed based thing

#

You can enhance the system that builds from the seed but its still seed driven

tidal portal
covert trail
tidal portal
#

Yes

hushed bronze
#

yea that seed bank is as close as you will get to building the specific ship you want

tidal portal
vale iron
#

They do

tidal portal
#

“Not sure” thanks for confirming

covert trail
tidal portal
#

Do u mean modded custom pets?

vale iron
#

You need to know how the descriptors work. You put in a pet ID in save editing then list the different parts from the descriptors file

covert trail
vale iron
#

In the save editor

covert trail
#

I'm guessing editing the raw JSon for the pet stufd

vale iron
#

It's a branching structure file with all the options for that creature type. Ships work the same way

#

Yes, raw

covert trail
vale iron
#

You can use NMS modding station to look through the files and find descriptor files

tidal portal
#

But theres only 1 creature we can get how many creatures types are there?

#

By one i mean not fish or birds or miners

covert trail
vale iron
#

There are lots, just most of them don't work right. For example the sentinel dog is QUAD but you can't interact with it

vocal zodiac
#

did you get my rq btw gumsk? the message i sent earlier, sorry if it's a bad time

vale iron
#

PlayerStateData\Mcl

covert trail
vale iron
vale iron
vocal zodiac
#

"longer spaces between storms, but longer storms" :]

tidal portal
#

Can one use the editor while ingame? Or does it crash editor

#

Save editor*

vale iron
covert trail
vocal zodiac
#

sounds good! thank you

vale iron
#

You can save edit while in game, then just reload the save

tidal portal
#

Ah okie

#

Or save then edit then reload?

vale iron
tidal portal
#

NMSCE has most part list which will create a seed soo maybe

vale iron
#

No, they definitely don't

tidal portal
#

Oh

vale iron
#

They haven't RE-ed that formula

#

Reverse engineered

covert trail
#

How do I use the modding station?

vale iron
#

Someone made a neural net bot that figured out kind of a blurry picture, but I don't think anything was ever done with it

#

In Modding station, you need to first unpack the files in the menus

#

To change from mbin to exml so you can read the files, you need mbin Compiler installed. I recommend just installing AMUMSS, which will keep the compiler up to date

covert trail
#

Ah kk

#

I think audio got fucked up in the game

vale iron
#

How so?

covert trail
#

Weird sounds in the beginning like someone was trying to DJ but couldn't do shit

#

Then it straightened out in game

tidal portal
#

LOL

#

@vale iron be on soon or u just on to talk?

gusty zenith
#

anyone know which property value i need to change to detect objects on planets beyond ~900u?

#

things like ancient bones, storm crystals, etc

vale iron
#

It's a timer by seconds,I believe

vale iron
gusty zenith
#

@vale iron

  <Property name="TerrainResourceScanRange" value="1200" />

?

vale iron
#

Sounds like a good candidate! I think that's only going to be plants and minerals though

gusty zenith
#

i'm in gameplayglobals btw

tidal portal
#

think any mods for increasing S class scanner range for deep deposits and electrical sites?

#

not scanner range but increased chances of finding

minor moat
#

Is there just one big guide on save editing for NMS, I see a tool linked in the pinned messages. Is that the one currently used?

vale iron
vale iron
minor moat
#

Yeah I see there's multiples, just not sure which is the one everyone uses for PC nowadays

gusty zenith
tidal portal
vale iron
#

I only know of Goatfungus that is updated. NomNom works but it's a little out of date

minor moat
#

Yep that's the one I was looking at, thanks

vale iron
#

The LUA file for that mod

minor moat
#

Hmm, is this the one used to save edit pets?

#

Oh, need to edit the json directly

tidal portal
#

@vale iron what if u made it so the user can edit the %s and not have it just be SET

vale iron
#

And then how do they compile the PAK file?