#nms-modding

1 messages ยท Page 193 of 1

tacit linden
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in the worst case i still can manage to hide the round shape but it still very time consuming to rotate triangular floor in the correct position each time

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yeah i understand

vale iron
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Tesseraction might be your solution, custom angled snap points

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I don't think it's updated, but the LUA is available

tacit linden
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hum yeah i look the mod

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it look like a solution

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also yes , even if i can rotate thing , they don't snap so pretty hard to put them in the correct position

vale iron
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Yeah, you want tesseraction or a variant of it

tacit linden
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(also i'm not rly in a hurry since my planet didnt have any weather)

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but even if it was update i may encounter an issue , the last comment seem say the angle is at 15ยฐ , i'll be rly lucky if it was the wanted angle (but after things can clip into other so not a realy big deal)

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for now i'll use a scaled-up biodome ^^

vale iron
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I use a lot of those. They look cool. I just need to figure out how to mod out the central display terminal; it messes up the aesthetic if you don't want to do farming

tacit linden
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hum , maybe it can be possible to add a duplicate of the biodome and modify only the second ?

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with some part removed or invisible (like for example the floor of the dome)

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i'm pretty sure to grow plant soon or late

vale iron
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It's definitely possible, but far more work than I want to do

tacit linden
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i understand ^^ no worry

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(and you already did a lot)

vale iron
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I'm actually in a lull right now, not a lot to do. I think that's most of us

tacit linden
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what do you mean by "lull" ?

vale iron
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Goes well with the hexagonal planet. FYI, over about 2.5 size makes doors not work well on prefab buildings

tacit linden
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ok thx you , the dome is more for aesthetic purpose so it's ok ^^

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@vale iron sorry to disturb you again but , did enlarge a light source also enlarge the enlighted area please ?

vale iron
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@tacit linden No, you have to use a mod like Relight to change the brightness of a light source. Otherwise they stay the same, no matter how big you make them.

tacit linden
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ok thx , it can be a good news so it mean a size-reduced light source enlight the same

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but i'll check for the mod you speak about

vale iron
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Relight is really good. If you want an automatic light like GDoor does doors, GLight has a proximity ceiling light that has been adjusted to provide a lot of light

tacit linden
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Did someone have a mod for infinite daytime please ? i build for some hours now and its a bit boring in nighttime :/

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i've see some mod for that on internet but not up to date or not on nexus

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(also a mod for disable cloud or cloud shadow will be welcomed too , same thing for above ^^ , thx if someone have something)

vale iron
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I think Lo2k had a mod for always daylight. Jasondude's Dud's Sky has cloud erasers

tacit linden
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@vale iron yeah it should work , i'll use them atleast for building session , you are the real MVP here ^^

fluid rapids
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How do I install mods

round sinew
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in the game install dir, navigate to GAMEDATA/PCBANKS , delete file DISABLEMODS.TXT and create a folder called MODS. place *.pak mod files (obtained by uncompressing the downloaded mod package) inside the MODS folder you've just created. launch the game.

blazing thunder
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Is it possible to add/edit base construction items via mod?

visual matrix
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Hello everyone ๐Ÿ–๏ธ Is there an easy way to merge mods that edit the same pak file?

vale iron
vale iron
round sinew
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i'm still just learning the basic stuff, but what a great tool.

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there's a lot of game files as well, and that's a bit overwhelming at first

round sinew
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(just) noticed that the galaxy map's eco filter colors systems with no economy (aka uncharted) with a blueish tone. will be changing that to white, like the race filter does

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had another idea for a mod, which may be considered QoL - but not sure if possible to do via mods. Matter beam, and being able to use stuff directly from my freighter's inventory. like baits.

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i tested it out yesterday, stored some bait in the freighter's inventory, tried to access them via quick menu but no go. same thing with warp cores, for example.

round sinew
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will be changing that to white, like the race filter does

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it seems that i can't ๐Ÿ˜ฆ

vocal zodiac
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how exactly do you use lua files for modding?

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oh, nvm, sorta twigging it rn with amumss

true sage
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Ok im a bit new to this server but can anyone point me to where I can take a save file from the Game Pass version of the game and put it on Steam?

vale iron
true sage
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Can I use both or one of those now?

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save a Game Pass save, perhaps?

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and upload it onto the Steam Cloud or something?

vale iron
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I don't think it has that functionality yet, but you can check. https://github.com/cengelha/NomNom

round sinew
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trying to find out more about matter beam

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found F_TELEPORT in NMS_REALITY_GCTECHNOLOGYTABLE, nothing relevant

vale iron
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I think the stuff you're looking for is locked up in the EXE

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Based on your previous post about crafting using inventory on freighter

round sinew
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remembered that i can use korvax casings at monoliths if MB is installed/item is in the freighter general inv

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also nothing relevant in NMS_REALITY_GCPRODUCTTABLE, CURIO3

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๐Ÿ˜ฆ

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locked in the exe is not good news

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i was thinking i should go look into ENTITY mbins

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perhaps find out more about the monolith interaction

vale iron
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I really don't think what you're looking for is in the files in a way we can access, but you'll learn about stuff by looking ๐Ÿ™‚

round sinew
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but if its not in the exml stuff we can extract

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yeah

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i mean, right from the start i've thought of it: "if others havent modded this by now, it's probably not possible"

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but hey.. at least i'm getting faster at looking for stuff

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this modding thing kinda takes away from my time to play the game though ๐Ÿ˜„

vale iron
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I enjoy my modding time more than my playing time, tbh

round sinew
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also, one question, SCENE files are like... idk, EXMLs that contain everything say, a room in a building will display right?

vale iron
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Yes, how a certain area is setup, with all the groupings of items and stuff

round sinew
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nice, thanks

nova dome
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Does anyone know if the faster harvester mod still works. It seems if i leave my base and come back all the stuff that was harvested is gone and it takes forever and you literally have to stand at your base for so long waiting? https://www.nexusmods.com/nomanssky/mods/346

vale iron
nova dome
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Do you know of any harvester mods that work, this is painful

vale iron
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I don't personally know of any, but that's not something I watch. I could maybe update it later this week, but my time this week is scarce

nova dome
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@vale iron Are the harvesters normally like that where if you leave the area or planet and come back there is nothing in them?

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I was thinking i could load them up and go do something else but that doesn't seem to be the case.

tacit linden
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hello , is there a mod wich allow to build on a planet using ressource in the freighter ?

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for example i want to build a glass wall , but i've only glass in my freigther , the vanilla game force me to go in freighter inventory for take it , but if a mod can make auto-use ressource it would be awesome

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(in the worst case i take a free-build mod , but i would like avoid cheat like that)

vale iron
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@tacit linden No, there is no such mod and I doubt it's possible.

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@nova dome planters should keep working while you are gone. I've never done much farming though

tacit linden
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ah sad x(

nova dome
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@vale iron Not planters, I was talking about the harvesters where you make the gases.

tacit linden
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@vale iron i've see that : https://www.nexusmods.com/nomanssky/mods/1464?tab=description
but i have 2 questions if never you can answer
1-do you think cost (and everything if never it change something else) will revert to normal after removing the mod ?
2-if yes for above , do you think you may be able to update it (despite if you arent the original autor) ?

nova dome
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Well i am out, need some sleep, enjoy all and thanks for the help!

vale iron
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@nova dome ah those things you have to stay around for. If you do anything that causes a refresh, they will reset. Sorry I misunderstood.

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@tacit linden once you place the item, even if the cost changes in the future, it won't affect what's already been placed

tacit linden
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@vale iron well i ask that for the revers infact , i would like use the mod temporary then later remove it for get back vanila cost

vale iron
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Oh that should work I think

odd stag
thorn scarab
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cool but i'd love a mod that rendered asteroids at a much much further distance

odd stag
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I did not add that so that people with a toaster pc won't get any issues ๐Ÿ™‚

tacit linden
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@thorn scarab yeah , and tree on planet , look like they spawn at like 5 meter so i often bump on them when trying to brake+land quickly :/

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(even with good graphic setting)

thorn scarab
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oh right

steel crypt
thorn scarab
odd stag
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@thorn scarab I did not change the view distance but the spawn distance so you might check out my mod, cause it does acutally make asteroids appear further away

thorn scarab
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awesome

odd stag
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maybe not as much as dud's sky, but it might be enough - would be glad if you could give me feedback about that

thorn scarab
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drop us a dm and i'll check it out when i have spare time if you want

hushed bronze
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Oh no looks like its quite a lot out of date lol

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maybe I'll deal with it tomorrow ๐Ÿ™‚

odd stag
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@hushed bronze its a bit different tho, i did not increase the ressource rate and the appearance is also a bit different ๐Ÿ™‚

hushed bronze
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yes well, they have all been different, really

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Mine makes the asteroids spawn in sheets instead of random clouds, some people like that a lot

split brook
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Is there any mods that expand storage to two or three pages for exo suit or ships?

raw loom
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only stack size really

lapis cairn
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Question, if you're in a group building a base, I notice that in the save editor that you get the base info in the raw json file for persistentbases, but can you alter and save changes from blender to those bases?

undone swan
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Any mods that improve VR, like expanding play area and fixing the body view, or improving performance?

wise sky
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Hey I'm kind of new to modding so I have some questions:

  • Will world gen mods work in multiplayer, will the other player see what I'm seeing if we both have the mods loaded?
  • Will visual mods (change sky colors, clouds, oceans or add biomes (is that even visual anymore?)) work for other players, if we have the same mod?
  • Will game mechanics be visible for other players, if they have the same mod?
  • Will mods that add parts to the game work for other players, if they have the same mod?

What mods are not recommended for multiplayer, so I can avoid them? (Type of mod or a general category)

Thanks!

tacit linden
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i'm pretty sure all your answer are here ^^

wise sky
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Oh, thank you very much.

tacit linden
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no problem

vale iron
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If you're going to be playing with other people, I recommend avoiding mods that affect terrain

wise sky
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Noted, thanks :>

wise sky
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Though I have a question about that, in that image it says if we both have the same mods, the generation will be identical.
Shouldn't that apply to terrain too, or is it different? What issues can that cause?

vale iron
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If you have the same mods installed it should be ok. Just you kind of lock yourself out of playing with other people without the terrain mod. Plus if you build bases and the mod changes or you remove it, your bases are going to be messed up. I just generally avoid them.

wise sky
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So it's more of "If you do something wrong, this and that can go wrong but the game will run fine as long everything stays the same"? Well that should not be an issue then. Thank you.

orchid wharf
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So I installed a draw distance mod and my game seems to be stuck in the loading screen

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Even when using the light grass version, this seems to be the case

round sinew
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@orchid wharf the mod probably isn't compatible with current game build; i always check when was it last updated, that helps when trying to figure out which ones should work with the latest build. in this case, last updated 2019.

orchid wharf
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Yeah probably, though I'm not yet familiar with the game versions

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All those confusing names

gleaming star
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Is there a mod that allows you to plant and farm wild flora like heptaploid wheat, impulse beans and the like? I want to live out my dream as a baker with a big ass farm of all types of plants.

tepid sierra
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@lapis cairn It could be done but right now the NMSE is nerfed by the recent update. If you save with it your game will revert to a beginning game state. We are waiting for it to be updated. Unfortunately the rival save editor NOM NOM is not yet editing JSON.

lapis cairn
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Hmm ok. Thank you.

vale iron
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I've been using NMSE without any issue. I don't doubt that some have had issues, though

left gazelle
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idk if related but how can i tick these boxes in the nomnom save editor

frozen herald
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yeah i cant get stuff like that to work in nomnom either

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most of the interface seems to be broken

left gazelle
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inventory and ship stuff works

frozen herald
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like all the boxes and buttons are there but they dont do anything/the app doesnt refresh after interaction

left gazelle
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never tried to do knowledge before

frozen herald
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like, i cant switch bases on the base tab

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i pull down the new base i wanna look at and select it and nothing happens

tacit linden
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Hello , i'm looking for a mod who disabled cloud shadow , i can see some on nexus but last updated is before the last update (last mod update 24 nov , last game update 30nov) , did someone can say me if a mod work for that please ?

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i'm on stream currently but like i build i've close the game for put a mod for that because its realy annoying

round sinew
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i have not tried a no shadows mod, but why not try it yourself? nothing super bad will happen, at the worst it might freeze and/or crash the game

tacit linden
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yeah , i think try the last updated

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even if it complety remove them , its mostly for build so i still can remove it after that (if it work)

round sinew
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yeah, it sounds like it might work - sometimes mods don't get updated on the same date the game last was because it simply didn't need to be updated (in other words, compatibility was preserved/unchanged)

tacit linden
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also i've put the relight mod but beside have light on character who make me blind , i'm not rly sure it work for base light :/

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yeah sometime an update don't change thing changed by mod so i know some mod still work

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i'll try the last one , anyways thx for checking my question @round sinew ๐Ÿ‘

round sinew
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np

tacit linden
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(still , you wasnt forced ^^)

last widget
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is there a mod that allows us to get rid of the fancy lighting conditions some planets have? for example, to get rid of the grayscale+red here and bring it to normal? it can be a bit annoying

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if there is, can i have a link to it?

spiral prawn
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Would mods like Better Planet G.O and Big things break multiplayer?

fresh crane
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Hello! I just downloaded the game with three of my friends. We're into it 10 hours and we're really loving it. We plan to put mods like visuals and so.

Which mod manager is the best to use? Is it alright if we use Nexus Mod Manager for it?

steel crypt
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No need for mod manager IMO. They just go in a folder.

fresh crane
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Oh okay. Thank you!

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I just need to go to the PCBANKS and create a Mods folder there, right?

thorn scarab
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and remove the disablemods.txt

steel crypt
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In "No Man's Sky\GAMEDATA\PCBANKS" there is a file called "DISABLEMODS.TXT". Rename or delete it. If it is there then your mods won't be enabled. Then, make a folder "MODS" in that same folder i.e. "No Man's Sky\GAMEDATA\PCBANKS\MODS"

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Put your .pak (mod) files in there.

fresh crane
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I don't have the DISABLEMODS.txt but I have an ENABLEMODS.txt here

steel crypt
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It was renamed.

fresh crane
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Oh should I delete it?

steel crypt
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No.

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As long as it isn't named "DISABLEMODS.TXT" then you are good.

fresh crane
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Oh okay then I should just download my mods and extract it in the PCBANKS\MODS folder

steel crypt
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The .pak files yes.

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I personally recommend anything by me, Lo2k, and Exosolar. There are other good mods.

fresh crane
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Should I worry about the order too?

fresh crane
steel crypt
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Well if a mod modifies the same file as another mod then it will use the file that is in the last mod loaded. I personally don't have any mods that modify the same file so I can't remember how to order them if you want one to overwrite the other. There are some issues with that possibly but it will vary from combination to combination. If you have an issue then you might have to merge those mods into one.
Here are the links to mine:
https://www.nexusmods.com/nomanssky/mods/507
https://www.nexusmods.com/nomanssky/mods/968
Both of those contain multiple mods but you can use them all together or independently. (Any combo of any of the mods)

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They are compatible with the latest release, I just haven't had time to update the page.

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If you look at the readme (documentation tab) on mine, it lists all the files modded. Other modders should do the same. You can then compare and see if they mod the same files.

fresh crane
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OMG your mods are really good. I'll download them immediately and ask the others as well. They add colors to an already colorful universe. Thank you for the help and suggestion! ๐Ÿ˜„

steel crypt
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Np have fun!

odd stag
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Someone knows what file(s) i need to edit to make changes to the Achievements? Like there is that one where you need to make money, or talk to aliens, or kill a specific amount of drones to reach up to level 10 in each category.

vale iron
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@dawn haven what color photon cannon would you want?

dawn haven
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Hmm.. good question.. Like some bright red could be cool.. and deep yellow aswell.. tangerine_think

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like golden one.. maybe

vale iron
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@odd stag I think you want this file: METADATA\GAMESTATE\PLAYERDATA\PLAYERTITLEDATA.MBIN

vale iron
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@dawn haven Yes, I can (and did) make the photon cannon and mining laser removable. I could do it to any of the core techs

dawn haven
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Oh, that's nice ๐Ÿ‘

vale iron
tacit linden
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(sry wrong channel ^^)

tacit linden
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is there a mod for paint many item in a base at the same time plz ?

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like a selected zone or even the possibility to hold the click

hushed bronze
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@vale iron looks good to me, .pak it up and upload ๐Ÿ™‚

frozen herald
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i mean thats some serious pewpew right there

odd stag
visual matrix
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Is there an mbin file that effects the way ships land? I have an issue when I land on a planet and get out my ship it spawns me sideways. Doesn't happen for all planets

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I can send a save file and my mod pak file if anyone can help me?

steel crypt
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Holy shit. GOG just posted the 3.13 standalone. Finally I can update.

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Ass clowns.

weary ruin
vale iron
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Likely not useful fact: it's been known for a while that the photon cannon of living ships will be a different color if installed in general or tech inventory. The regular ship does the same thing, you just don't notice because they are the same color. Also, I can't figure out how the general tech projectiles get their color.

odd stag
neon fjord
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so is there a mod that fixes the weather inside bases or is it part of a larger mod pack

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struggling to find it

woeful ocean
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@vale iron recommended it to me earlier

vale iron
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Gfloor fixes that

neon fjord
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awesome thanks

tranquil condor
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are there any mods that increase the amount of species on a planet

round sinew
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iirc, there were some mods about fauna spawning etc

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unsure if those have been updated

tacit linden
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a bit offtopic but some time ago i've see a mod for subnautica where you can extinct a specie if you kill that specie too much , i wonder if its possible on NMS

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even if it would be a bit useless since we have so many planet instead of a closed world

round sinew
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no, afaik that's not possible

tacit linden
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or with hardcoding , and if its possible , it'll force to use existing specie for make able non-modded player to see it , but since they look created randomly from the game , the mod itself need to have the vanilla game formula for that and well , look very boring and complicated to do. IMO (after i'm not a NMS modder so i cant prove anything i've said)

gusty fulcrum
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Has anyone managed to find the extent of the new colour variation yet?

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I remember for next there were a set of colour schemes the game chose from iirc

tacit linden
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if you mean for more paint color it would be cool indeed

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or even a mod with more color combo but with vanilla paint color

little brook
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what are some must have mods?

lime mesa
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Just helped a newb out who needed units and nanites to play the story and game without shortages from TeamViewer^^

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@little brook lol

lime mesa
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lol is a great mod

last widget
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is there a mod working in origins that removes dust and atmosphere?

tacit linden
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hi , did someone have a mod with true light furniture please ? i tried Relight but didnt seem to work for me :x
or a mod for make Ceiling_Light work without power please ?

fringe knoll
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HG really needs to enable modding on gamepass and such

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you can already mod but it requires some workarounds

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which are annoying

teal sequoia
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what are some must have mods?

elder marlin
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If you love to build maybe a no clip mod

marsh eagle
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round sinew
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on my end, these are always in use:

Fast_Actions_28.pak
No_Trade_Routes_15.pak
GCam_Centered_310a.pak
ReLight_21.pak
No_Space_Metric_Lines_11.pak
Asteroid_Fields_25.pak
Let_It_Snow_11.pak
No_Ship_Speed_Almost_11.pak
No_Flying_Pollens.pak
No_Space_Dust.pak```
marsh eagle
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These are all little tweaks/simple value changes. Real mods that add completely new content or rearrange existing content in a creative new and unique way are few.

round sinew
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must have for me

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i don't care if they're little tweaks or simple value changes, tbh.

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the definition of "must have" is quite personal, imo

marsh eagle
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I see. It was just a completely neutral 100% impersonal obervation I made that does not in any way diminish your very valid opinion. All good. It's true that 95% of all mod demand and downloads are just these tiny value changes that people want and need. But yeah "configs" are also a part of mods.

round sinew
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some of it i mean could even be integrated into the main game imo, but yeah, more complex mods are few

marsh eagle
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Actually HG uses something very similair already in their debug builds that lets you e.g. edit all globals live ingame. But it's not in the public version anymore so we need to recreate ourselves

round sinew
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that sounds cool

teal sequoia
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thanks for the info everyone

little brook
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Pretty far fetched, but is there a mod/program that has prebuilt bases that you could copy?

split brook
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IS there a mod to turn off abandoned freighter monsters being hives?

polar pebble
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Speaking mod-wise

marsh eagle
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Indeed that would be viable @polar pebble but it's still a long road ahead

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Can a moderator pin my mod/author list above, thanks @heavy merlin

sacred hemlock
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Could someone help me by telling me how do I use save editor to reset missions?

burnt sinew
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what kind of mission are you trying to reset?

lime mesa
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Where to place our edited JSON file from a save ?

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So NMS picks it up

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and launches with it ?

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We changed the mission value

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for a buggy mission

lime mesa
vale iron
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You can't drop a JSON file in for the game. It's in an encoded format. You need to make the change with a program that knows how to re-encode the modified JSON, like NMSE

lime mesa
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wow

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and we tried editing the raw file

vale iron
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That may work, if you just changed a single value without decoding the save file to standard JSON

lime mesa
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with .txt

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the problem is gumsk

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that he has the game from windows store

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and we cant use the no mans sky save editor

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because it only works with the steam verison

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i guess

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we just resetted 1 mission to -1

vale iron
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Try NomNom

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I can't remember if it has JSON editing

sacred hemlock
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Yes help us pls

lime mesa
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On NomNom

vale iron
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But it can do windows cloud

lime mesa
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WE CANT CLICK

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On the EDIT

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JSON

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It is GREYED OUT

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Why ?

vale iron
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It may not be supported yet, in which case what you're trying is the only way I can think of. You edited the existing save file by changing the mission progress. Leaving the file in place didn't work?

sacred hemlock
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Well i dont know exactly where his save file is located

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or the json to edit

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there was only dd files

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and we cant open them

lime mesa
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Iam right now writing with teamviewer on his discord lol

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So dont be confused

vale iron
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Ok I haven't edited save files directly like this, so I'm not sure unfortunately. I'm sorry :(

lime mesa
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I haven't tested any of the following and don't know whether this works but theoretically it should. Even if it works it's not very elegant or user friendly but a workaround till it's properly supported.

  1. Place the complete JSON file in your save dir as save.hg (or whatever slot you use).
  2. In NomNom the file should be marked as corrupted (no or no matching mf_save.hg). Select and save it. That will generate the matching meta file.
  3. After saving, NomNom should automatically reread the file and as it's a valid save file, just not obfusacted, it should be properly loaded now
  4. Select and save it once more and NomNom will save it obfusacted and with a matching meta file, and you should now be able to load it in-game
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Can you understand this ?

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And try to explain us what this means lol

vale iron
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No I don't use nomnom so I don't completely understand it :(

heavy merlin
slate veldt
#

I thought "brittfrey" and @vale iron were the same person. The dog in profile pic made me think that at least

vale iron
#

Correct, same person @slate veldt

slate veldt
#

Yeah, that was a confusing comment up there when i read "passed away". ๐Ÿคจ

vale iron
#

Oh I think that's just the embeds from the beginning of the post showing up at the end

dry tangle
#

can you mod on the microsoft store version?

lime mesa
#

Hard to mod special things

#

But general things yes

sacred hemlock
dry tangle
#

kk

#

whats json?

sacred hemlock
#

Its a modifiable file that lets you do alot of stuff within game like reset missions and etc

dry tangle
#

ah ok

sacred hemlock
#

yeah microsoft files are weirdly encrypted

dry tangle
#

can you help me tho

sacred hemlock
#

with

dry tangle
#

im confused with a thing ill call you

#

cause im terrible at explaining things

sacred hemlock
#

Um alright

vale iron
#

@dry tangle Check the pinned message. If you do the dump of the game, you can then mod just like you would in Steam

noble viper
#

Hey anyone on ps4 have any handouts? Looking for currency tired of being sooo poor

hushed bronze
#

Isn't NMS cross-platform these days?

#

@noble viper And also, you should probably get your resource scanner installed and set up a mining system. You can get great money that way, and even feel some satisfaction if you don't google up the mathematically-ideal methods in the process

noble viper
#

I plan on playing just looking for a good boost

noble viper
#

Any modders on?

hushed bronze
#

@noble viper This falls in the category of just asking for a gift, no modding required

noble viper
#

Oh well are u a modder? I wouldnt mind a modded tool if thats a thing. Im just looking to have fun with this.game

lean saffron
#

Would a mod/app that exports from save file json data to CSV be theoretically feasible?

sacred hemlock
#

Does anyone know what this means and what should I do what his saying? PS this is about manually editing no mans sky saves json to reset missions and etc but since I play with game pass there is no json editor for it. YET.

#

In the mean time you can get familiar with some tools (don't know how much experience you have in that area but you need to use them) :

  • You need something to (de)compress LZ4 files
  • Something to prettify/minify Json (optional but will make manual editing easier if you see the structure and not a single block of text)
  • Hex editor and hexadecimal numbers
marsh eagle
lean saffron
lean saffron
sacred hemlock
lean saffron
#

Ah, wires crossed, my bad :)

sacred hemlock
#

Its all cool though but do you know anything that could help me?

#

I still dont know what decompressing LZ4 file is

lean saffron
hushed bronze
#

@noble viper Depends, if you're on PC u can use save editor. If you're on a console you can still just go to a nexus and ask around till someone gives you stuff

noble viper
#

@hushed bronze im on ps4 and ive been asking for a few days now. No avail

sacred hemlock
noble viper
#

@sacred hemlock nomnom?

sacred hemlock
#

You still would have to use a computer or a laptop to use the save editor

noble viper
#

Ah ok thank you. I dont have the capability

limber dirge
#

If I'm playing on PC, what's a good save game editor to use?

round sinew
limber dirge
#

Thanks!

burnt sinew
#

hi guys, i have a 2 mods that use PIPELINEDEFERRED.BIN so i used amuss to unpack and manually fixed the conflict

#

what do i use to repack .bin files?

#

im going to try using station mod maker

round sinew
#

AMUMSS should be able to repack it as well

#

and.. *bin files? did you mean *mbin?

#

now that i think of it, i haven't tried merging two mods together, but i assume it's easy to do with lua files.

burnt sinew
#

when i unpacked with amuss it made a .bin

#

nothing inside the extracted exml folder as well

#

yeah i checked its really called PIPELINEDEFERRED.BIN not mbin

round sinew
#

ah, probably a different file type yeah

#

don't think i've touched those yet

steel crypt
#

Isnโ€™t (might be wrong here) that a shader bin? If so, mods using that might not be current.

hushed bronze
#

Pipeline mods seem to work, since the pipeline file itself is not a shader file

humble nebula
#

any modders online?

#

i actually like rly need stuff lol

hushed bronze
#

Use save editor

humble nebula
#

idk how to

#

also, I'm on win 10 edition

#

not steam

lapis cairn
#

As long as you're not on Game Pass Xbox, you can still edit.

vale iron
#

I believe NomNom can edit the cloud save of the gamepass version

burnt sinew
#

update on the pipeline.bin. i repacked using station mod maker and booted up the game

#

made it to the main menu and crashed as i was loading my save

hushed bronze
#

bummer

burnt sinew
#

update on the update

#

after multiple crashes i finaly found what was causing it

#

it was an unrelated cloud remover mod

#

does anyone know of a mod that removes every clouds/fog effects?

hushed bronze
#

Which cloud remover was it?@burnt sinew

burnt sinew
#

NoClouds by LividHaygar

hushed bronze
#

@burnt sinew

burnt sinew
#

thanks you for your mods @hushed bronze i appreciate it.

#

if jasondude is reading this thank you too!

#

๐Ÿ’œ

stiff trench
#

does anybody know of a mod that would change the way the blue grid wall behaves in the multi tool create mode?
looking to remove the grid to freehand create

noble viper
#

Are there any item spawners in here?

hushed bronze
#

Still save editor

slate veldt
#

Weird request, but are there any audio mods that adjust channel transition for sound effects?
Is that even something that can be done?

eternal pollen
#

any mods for more frequent space combat?

raven heart
#

Hey guys how do I mod my game?

vale iron
#

What platform are you on?

raven heart
#

Steam

vale iron
#

How to Install Mods

  1. Download the ZIP file(s) from Nexus Mods.
  2. Extract the PAK file(s) from the mod ZIP file(s)
  3. Place the PAK file(s) in "No Man's Sky\GAMEDATA\PCBANKS\MODS"
  4. Delete the DISABLEMODS.txt file from "No Man's Sky\GAMEDATA\PCBANKS"
  5. If you have multiple mods, make sure you don't have any conflicts
raven heart
#

Oh ok

#

Seems simple enough

vale iron
#

Yeah, it's pretty straightforward

#

One thing to know is that with new updates, the DISABLEMODS.txt file gets replaced sometimes

raven heart
#

Ok

#

One more thing

#

I can still see other players and no nexus missions with them when I have mods installed, right?

vale iron
#

You can do nexus missions. Mods don't really affect any multiplayer stuff

raven heart
#

Ok

marsh eagle
#

Is there any interest in a drone ship (hidden pre release) ship mod ? https://www.youtube.com/watch?v=EHdI7PSvnRg

Found an old model. Needs to be less metallic, and I think there may be collision problems, but it shouldn't be too hard to restore. Also, it needs to be destructible. It has a separate model/scene for being destroyed... very, very, very old model. Interesting to see some of the pre-2014 aesthetic remaining.

โ–ถ Play video
vale iron
#

That's a really interesting design. Much different aesthetic

raw loom
#

smex

raven heart
#

Hey guys, I'm a very very lazy potato, so is there a quest completer mod?

mossy perch
#

so it faster your gameplay

marsh eagle
#

Ok so I need some testers for the ship. You can get it via the emote menu. I need to know if the size normalizes after exchange, save and game restart. Thanks

marsh eagle
#

Based on the sentinel quadruped I'm working on a new mod, if anyone wants to help me - Robo Dog Companion Mod:

"Spawnable rideable robo dog with it's own inventory that will always follow and protect you"
ornate pendant
#

@midnight wraith here's what i use: mostly QoL/graphical mods, I like the near vanilla experience.
This mod contains:

  • Arg_QoL_BetterShip
  • Arg_QoL_FasterBaseComputer
  • Arg_QoL_Faster_Analysis_Scanner
  • Arg_QoL_Faster_UI
  • Asteroid Fields 2.5
  • Better Ship Teleport Module Range 2.3
  • Better Ship Transfer Range 2.4
  • Better Torch Light 2.3
  • Exact Markers 1.2
  • Flat Landing 2.6
  • Fractured Mining 2.2
  • No Ship Speed Effect 1.1 - Almost
  • No Space Metrics Lines 1.1
  • No Trade Routes 1.5
  • Semi Blinding Freighters 2.1
  • Shorter Arrival Message 1.5
  • Small Cursor 2.5
  • Better Asteroid Explosions 1.3
  • Better Scanning Icons 1.2
  • Clean Analysis Visor with Helmet
  • Quick Crates 1.3
  • Space Station Interior Fix
  • Speed Line Overhaul
  • True Blood
midnight wraith
#

nice, might have to look into some of those

ornate pendant
#

@vale iron Here's my mod list. The only one that has options for inventory rebalance is Arg_QoL. But that only changes capacity, and I didn't even use that module. So I don't think my higher cargo slot price is due to mods :/

#

i suppose i'll just do drop pods or wait till im swimming in units lol

vale iron
ornate pendant
#

Mhm. It's weird ๐Ÿคท

#

Well, thanks for the help anyway!

vale iron
pine flare
#

Any mods to fix these?
So here is what makes it not multiplayer:

  • Cant Farm Upgrades Together (Backpack Slots, MFG Facilities, Other Planetary Stuff)
  • Cant Share Chests, they are basically ender chests
mossy perch
#

Hmm, have not seen such mods like those

lime mesa
#

I believe vanilla does let you farm upgrades together. Correct me if I'm wrong, I think the statuses of, for example, manufacturing facilities, are handled client side. Each player uses an instanced version, so you and your friend go together and each get the upgrade.

subtle bronze
#

Is there a mod to make freighter decorations and refiners snap to a grid / point?

#

Only my hypochondriac trays and standing planters appear to snap to grid right now, and it's a bit tedious to align stuff.

quaint breach
#

Your what ๐Ÿคฃ

vale iron
subtle bronze
#

:pepehands:

quaint breach
hushed bronze
#

@subtle bronze Problem with that idea is that snap points are all individual entities in the world, so if you made parts have tons of them, LAG

subtle bronze
#

Aaaaaaaa

#

I just want to snap my refiner to a grid.

hushed bronze
#

I mean, generally just when you go to actually use them, but still

subtle bronze
#

It's currently off by a small amount no matter how I try to place it.

#

In some direction. Drives me crazy.

hushed bronze
#

Yea its lame, theres no way to make a "global" grid for building (Which is prtty ridiculous since they already made exactly that for the damn dirt gun)

subtle bronze
#

The game does have a snap point for the refiners though. It only snaps on terrestrial bases.

hushed bronze
#

Would be a simple matter for HG to make parts interact with a snap grid relative to the base computer coords

#

im not talking about snap points btw with that suggestion

subtle bronze
#

Aye. I'm not looking for grids either.

hushed bronze
#

And yeah, all the snap points have specific types in order to separate powerlines and floor parts and doors and all that

#

its a mess

subtle bronze
#

Hmm. So basically, the refiner has a floor snap point that can't interact with a freighter?

#

The freighter also had snap points but they interact with planters only as far as I can tell.

hushed bronze
#

Well it cant interact with whatever youre trying to snap it to, for sure

#

oh thats right isnt it, I forgot all those floors already have a ton of snaps for planters... interesting

subtle bronze
#

Planter trays and standing planters.

#

Aye. I'm wondering why not just let teleporters and refiners snap to these points as normal.

#

Unless HG is making a new alternate room design for both of these akin to storage container.

#

Which I'd honestly like better. NGL.

shut flame
#

I really hope they don't do a separate freighter room just for the refiner unless they let me shove 20 of them in it

#

A whole room per refiner would take so much space

hushed bronze
#

Need to re-think the whole system tbh lol theres currently four different barely-compatible systems in play ๐Ÿ˜„

#

Windows Base Building

hushed bronze
#

@vale iron Any chance you remember what the freighter rooms are called int he files?

vale iron
#

Let me look

hushed bronze
#

I think I found it actually

#

@vale iron But also, happen to remember what it is that refiners normally snap to?

vale iron
#

That I definitely don't know. I'm not well-versed on snapping

hushed bronze
#

Like, ingame, not in files lol

vale iron
#

Ah, don't know that either, unfortunately. I'm not very helpful tonight ๐Ÿ™‚

hushed bronze
#

U horrible person!

#

I'll never forgive you for not looking at everything everywhere and remembering it clearly for future reference!

vale iron
#

๐Ÿ˜ข

#

I'm checking the snappoint files to see right now though, to try to redeem myself

#

Just waiting on the grep

#

Looks like just CUBEROOM and MAINROOM

hushed bronze
#

yes

vale iron
#

Looking at planters now, out of curiosity

hushed bronze
vale iron
#

Nice, that didn't take long

hushed bronze
#

Nope, just traded refiner 2's snaps for the small planter, and the refiner 3 for large planter

#

Skipped the whole part where I re-write actual snap data ๐Ÿ˜„

vale iron
#

ahh, so their snappoints are now named plant_whatever?

hushed bronze
#

Yeah just stuck them onto the planter's file instead of "TECH" which is obviously both generalized and useless

vale iron
#

Good thinking

#

So now they probably snap to underwater prefabs, too, which they originally don't, it seems like

hushed bronze
#

Should snap to whatever a planter would

vale iron
#

could you just change the snappoint file reference instead of replacing all the snaps? Not sure if that would work

#

In BaseBuildingTable

hushed bronze
#

Thats what I did, thats what im talking about

#

Sent the info over to Neptune, who maintains BBB

vale iron
#

Oh, ok, I gotcha now

hushed bronze
#

@vale iron BTW a "more compatible" (obviously) option might be to take the snap nodes from the planters and add them to the TECH snaps normally used by the refiners. I just didn't wanna bother ๐Ÿ˜„

vale iron
#

I don't blame you. Your way is easier and probably completely fine

hushed bronze
#

I was just thinking it should be separate from BBB, tbh

burnt sinew
#

@rancid flax lets take this here

#

im gonna walkthrough how to install the mod

rancid flax
#

should we go in a call?

burnt sinew
#

that might be better yes

lime mesa
#

Me when I find out modded exiats

hybrid horizon
#

What are the essential mods everyone should run?

lime mesa
#

Exosolar's grass fix, stratos, and the water one I forget the name of

hybrid horizon
#

What does Stratos do?

left sentinel
#

some or almost all planets can have no atmosphere so you can see space pretty well, among other proc gen sky stuff

vale iron
#

I use stuff from Lo2k, Mjjstral, Jasondude, Exosolar, and myself

left sentinel
#

modder's circle

hybrid horizon
#

Do mods decrease fps?

vale iron
#

It depends what they do. Some decrease, others increase. Most mods probably have no impact.

hybrid horizon
#

Which ones increase performance?

vale iron
#

Anything that gets rid of detail or effects. I don't know off the top of my head, but maybe someone else here does.

slate veldt
vale iron
#

Sorry, outside my knowledge. I think there used to be a NoGrass mod or something like that, but the visual hit may be too much, if it's even still updated

#

I use a lot of the No xxxx mods from Lo2k. Those /might/ increase performance, since they are removing effects, but I don't know for sure.

steel crypt
#

DUD'S SKY - COLORS updated v3.13.1
-Added Frozen biome specific sky colors. (Makes planet look colder.)
-Added Scorched biome specific sky colors. (Makes planet look hotter.)
-Added fauna (creature) colors.
https://www.nexusmods.com/nomanssky/mods/968

DUD'S SKY updated v3.13.1
-Pulse drive auto aim size reduced. (Will only target if inside reticle. Not halfway across the screen like in vanilla.)
https://www.nexusmods.com/nomanssky/mods/507

vale iron
#

^ That's probably a much better option

slate veldt
#

Idk, i guess a better question would be, is my current setup actually not good enough for ultra at 1080p?

steel crypt
#

It keeps grass, just changes some LOD distances and a some density settings. Actually increases distance some.
In general, lush planets use the most assets and they can bog things down for various reasons. It's usually either a draw call issue (drawing objects and applying higher res textures and lighting etc. to them) or a memory issue usually due to too much memory being used on higher res textures.
I don't have a machine that can do anywhere near that LOL but you are pushing things pretty hard especially when ultra settings actually use a whole other planet gen setup for props and really increase them a lot. If it were me, I would monitor your GPU and CPU with something like MSI afterburner and see if your GPU usage, GPU memory usage, or CPU usage is the one most bogging it down. That will tell you more about what would help most.

slate veldt
#

Yup. I do use Afterburner to oc the gpu. The problem is that none of them appear to be the bottleneck except for maybe the gpu's vram (8gb). Upgrading gpu to something with more vram is a huge jump though, so it seems like that shouldnt be the issue. For a while, I thought i was having a memory leak issue with discord or steam but that seems to have been resolved.

#

Mainly stating that a 10gb vram gpu is pretty damn expensive, so id hope thats not the issue.

shut flame
#

So, out of curiosity, anyone had any luck with AMUMSS on linux?

#

I'd like to get both hover and a better pulse auto-aim but I just can't get used to jasondude's other ship handling changes so I need to patch my own together

#

(unless there's another one that combines hover + auto-aim fix that I haven't found)

steel crypt
#

@shut flame Don't normally do this but it was easy and I had time. This is only "hover on planets" and "pulse reticle auto aim size reducer thing". Everything else vanilla.

round sinew
shut flame
#

@steel crypt thanks a ton!

#

@round sinew unfortunate. Guess I'll have to end up doing similar if I really need it

raven heart
#

Well, the end of the barrel nose and like right after the 2 vents of the long body

#

Where the picture cuts off

round sinew
primal rapids
#

i need a mod that can allow refiners to be placed close together

vale iron
#

BBB or GBase

#

@primal rapids

primal rapids
#

ok

#

thanks

vale iron
#

@round sinew I'm going to redo gproc to make all the C to S hazard protection upgrades work like x-class

round sinew
#

heh ๐Ÿ™‚

#

oh btw, have you noticed that rerolling LS upgrade mods doesn't require installing another mod? you can just evolve to A, save, evolve to S, check stats, reload if not the desired stats, evolve again

#

in vanilla, i mean

vale iron
#

I read that in another post and found it interesting

round sinew
#

found out about it myself recently, doing a full build on a second LS

vale iron
#

I don't understand all the upgrade mechanics completely though

primal rapids
#

yo guys how do i install my mods

#

they are not working

#

i put them in the mods folder i made in the PCBANKS

#

but they do not seem to work

round sinew
#

you need to delete DISABLEMODS.TXT in the PCBANKS folder

#

or rename

primal rapids
#

i did

round sinew
#

did you unpack the zip file, and placed the pak file in the MODS folder?

vale iron
#

Are any mods working? Do you get the warning message?

primal rapids
#

ahhh

#

thanks

#

ill try now

#

i took the file out of the folder

#

yay it worked!

#

thanks ๐Ÿ˜„

lean saffron
#

Is there a mod that helps organize a largeish archive of saves?

low anchor
#

Hey boys, just started modding. What are some must-have mods for you guys that you install for each playthrough?

#

And another quick question, do all mods you install have to be up to date with the latest game version in order to work? For example will a mod last updated in 3.10 not work in the current game build?

vale iron
#

I use stuff from Lo2k, Mjjstral, Jasondude, Exosolar, myself, and maybe a couple others

#

It doesn't necessarily have to be updated, but it might need it. it just depends on how the game has changed

low anchor
#

Thanks brother, appreciate it!

distant citrus
#

what mod do you think is making my npcs look like this?

#

wait for some reason it won't let me upload pictures rn lol

raw loom
#

I think ur levels too low

fossil plinth
#

okay so.... I decided to just get into modding again and see if I could just... roll with it. I have quite a handful of mods and now my game doesn't work, it gives me an error message on startup. I know its due to a conflict but how can I narrow down which one it is that I should disable?

vale iron
#

A conflict won't make your game fail to load. You have an out of date mod, most likely. If you don't know when they were updated, you need to use the Thanos method to find what the offending mod is.

#

FYI, a conflict will just cause one of the mods to not load

fossil plinth
#

ok

vale iron
#

How many mods do you have?

fossil plinth
#

14

#

from nexus

vale iron
#

If you want to screenshot or type them up, I might know what's up to date

fossil plinth
#

I don't have pic permission here

vale iron
#

Bad news, I only see one mod that looks up to date. Most of those mods aren't going to work

fossil plinth
#

๐Ÿ™

vale iron
#

To find updated mods, sort by Last Updated on Nexus

#

Or look for something that was updated after 3.0, maybe since October. Before that doesn't have good odds of working.

fossil plinth
#

ok

odd stag
#

Someone knows what file i need to edit to remove something from the quickmenu? I want to remove the shield-refill from the spaceship if thats possible

odd stag
#

Also I'm searching for a way to change the rewards of Nexus Missions

low anchor
#

There's a mod that changes the reward to 1000 qs

#

Instead of 250...

#

It's outdated

odd stag
#

New mod is done:
Quicksilver Rewards (https://www.nexusmods.com/nomanssky/mods/1814)
You can now get Quicksilver by doing these things:

KILLING DRONES

  • 5% Chance to get 5 Quicksilver by killing drones
  • 10% Chance to get 5 Quicksilver by killing Quads
  • 20% Chance to get 10 Quicksilver by killing Walkers

NEXUS MISSIONS

  • 25% Chance for Mega-Nexus Missions to give you 250 Quicksilver as Reward
  • 20% Chance for Normal-Nexus Missions to give you 125 Quicksilver as Reward

DERELICT FREIGHTERS

  • You can find Quicksilver in Derelict Freighters again (same Chance as in Halloween Update)
proper briar
#

What are some good mods that change the way the game looks but not too drastically

#

Or just create more variation in terrain

#

Also is the big plants mod good

#

Colours is a great modIโ€™ve tried

alpine oasis
odd stag
#

If this game is to easy for u, i have a solution:

COMBAT (https://www.nexusmods.com/nomanssky/mods/1816/)

This mod adds:

  • Aggressive Sharks
  • 200% Health for Predators
  • 300% Health for Scuttlers
  • 150% Health for Fiends
  • 200% Health for Fish
  • Drones can shoot up to 8 projectiles
  • 200% Damage for Scuttlers
  • Pirate Squads can have up to 12 Ships
  • 200% Health for Pirates
  • Pirates deal more damage
  • Pirates fight more intelligent
  • Milestones are harder to reach
  • Less Asteroids in Space
  • Less Camera Shake for Pulse Spitter
  • No Automatic Shield or Health Recharge
burnt sinew
#

dang philipp, youre on a modding spree

odd stag
#

๐Ÿ˜Š

sinful anvil
#

@odd stag if you're making mods do you want the modder role?

odd stag
#

@sinful anvil I would love to, thanks!

sinful anvil
#

Done!

hearty crypt
#

Hi guys! I'm updating BTF, already got terrain back and also skies/fog. Now working on colors.

sinful anvil
#

Nice! May have to make a separate save just for you ๐Ÿ˜‰

hearty crypt
#

Here is the link if you want to play around: https://www.nexusmods.com/nomanssky/mods/980

sinful anvil
#

When I get a chance for sure!

mortal glacier
#

where i can find all files on windows version of the game? Xbox Pass

twin kayak
#

Good fucking luck if its Microsoft store

drifting coral
#

anyone here using Vanilla plus?
Exosuit Technology is supposed to have a max of 24 slots iirc, and mine is normal (7x2)

odd stag
#

For my Combat mod, i would like to disable the "fade to gray flicker" when you have low shield. Someone has any idea what files i need to search for that purpose?

odd stag
#

found it myself in playerglobals

#

at least the visual thing. the sound effect i couldn't manage to find yet.so if someone could help me with that ... ๐Ÿ˜‰

spark anchor
#

I had a mod I installed that was working for at least the first day. Now it's not working and I have no clue why. I initially installed it with nexus mod manager but I tried a clean install by downloading it and putting it in the folder and still nothing.

odd stag
#

@spark anchor What mod do you want to use? Did you make sure that the "DisableMod" File is either renamed or deleted? Are other mods working?

spark anchor
burnt sinew
#

maybe some of your mods are conflicting with that mod

odd stag
#

@vale iron @hushed bronze Do you know what file i need to look at when i want to disable that "Low Health / Shield"-Warning audio effect?

spark anchor
#

That was it I disabled all mods but that and it worked again. Thanks

burnt sinew
#

if you can make a list of all mods you have, people here in #nms-modding can guess which mods are conflicting so you dont have to unistall everything

sour vale
# mortal glacier where i can find all files on windows version of the game? *Xbox Pass*

Note: I did this while trying to access the hollow knight folder but the extent of the permissions i had gotten was only read permissions. i am not sure if it will be the same for you but i think it is likely, therefore you probably cannot install mods on the windows version. However if you have something else that you would only like to view (or just want to try and maybe get lucky) then follow this guide. this works for all folders that you cannot access.

  1. Go to program files
  2. un-hide all the folders
  3. find 'WindowsApps' and click properties
  4. go to security and click advanced
  5. at the top there will be a name and owner
  6. next to owner click change
  7. there will be a blank box in there you will have to type in your windows username
  8. next to the box where you entered you username click 'Check Names'
  9. your input should change slightly
  10. click 'OK' and the window will be closed
  11. in the previous window click 'Apply' and click 'OK'
  12. you should now have access
storm bronze
hushed bronze
#

U guys gotta stop DL/upvoting Dark Space V2. It has been dead for FOUR YEARS

odd stag
#

How can i remove something from the quick menu?

burnt sinew
#

lol

hushed bronze
#

Lol its not mine

hoary drum
#

Wasn't there a different mod that's updated and pretty much does the same thing?

hushed bronze
#

At least two, my own "Expanse", and Lo2k's version of it, which both work perfectly, do more, and cannot keep up with the dead one's popularity XD

#

Oh and ofc Jasondude has something like it, too

#

so 3 different working options and the broken one gets all the attention lol

raw loom
#

lagec

#

insert stonks man

sly knot
#

Does anyone know where can I find the attribute for station mission type spawn rate? I'm looking all over NPCMISSIONTABLE, can't find it.
I'm trying to increase a mission type spawn frequency. Thanks.

steel crypt
#

DUD'S SKY - COLORS updated v3.13.2
Improved variety of lighting conditions on Scorched planet. Improved fog color and fog conditions.
Improved horizon for Lava, Swamp, Gravitystorm, and Firestorm biomes.
Enabled all night skies for Swamp and Lava biomes.
https://www.nexusmods.com/nomanssky/mods/968

pulsar oracle
#

Hey. Just downloaded NMS again after basically quitting it during the first week of release. So haven't played in years. Was thinking, are there any mods that are viewed as essential and I should consider downloading even before I load up my first new save in years? Quality of life improvements etc. I plan on playing alone

sly knot
#

Welcome back. I reckon essential mods come with taste in this game. I suggest enjoying it vanilla first, then start browsing mods to see what you would like changed

#

That said, I recommend taking a look at the most downloaded mods on Nexus. There's also some pretty good quality of life mods there.

pulsar oracle
#

Cool, I'll start with vanilla then. Cheers

steel crypt
#

The most downloaded mods on nexus are not going to work. Need the last updated.

hushed bronze
#

@steel crypt I sort by trending, which is based on upvotes within the last month. Thats where Dark SPace V2 from 2016 still ranks very high and I'm just kinda amazed at that lol

steel crypt
#

The mod that just keeps on NOT giving. Iโ€™m amazed how a mod that doesnโ€™t work gets endorsed so much. Freaking humans.

wintry onyx
#

can some help me on how to install mods in to my game

#

i just wanna have more storage

hoary drum
# wintry onyx can some help me on how to install mods in to my game

So first you would go to the directory where the game is saved (Assuming you're on Steam). The default directory should be this:

C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS

In there you would want to create a folder labeled MODS. In the PCBANKS directory there is also a file labeled DISABLEMODS.txt. You would either rename or delete that file. Then you would download the mods of your choice and unzip them in that MODS folder. After that you should be good to go

wintry onyx
#

i didn't get on steam i got it on xbox game pass im assuming it works the same right?

#

i just need to find the folder for it

#

but cant seem to find it

hoary drum
wintry onyx
#

0.o am i downloading something?

#

im not sure if i know how to go about this but ill try to look up a video of some sort

hoary drum
#

Yeah Gamepass modding is very very tricky

wintry onyx
#

its more simple to mod on state of decay 2 then NMS lmao i tell ya that and it was on game pass

hoary drum
#

Tbf I've never tried it

#

It's just from what I've seen

#

Just very tricky for this game in particular ya know

wintry onyx
#

yeah i get you thank you very much

hoary drum
#

Yeah sorry about the troubles and all that. A shame it isn't easier on gamepass for this game

wintry onyx
#

no worry i figured it was gonna be a different way to work things around for it

burnt sinew
#

hey @steel crypt , does your reshade affect fps? im running a garbage spec laptop but i want to try out your mod

round sinew
#

reshade?

#

these, dud's sky, and dud's sky colors are just mods, not reshade presets

burnt sinew
#

ah ok well, same question. does this mod need good specs or not?

vale iron
#

Should be no impact on performance @burnt sinew

full swallow
#

any mod to make living animals a threat ?
Its really boring seeing most animals are passive

blazing thunder
#

LF a mod that increases permadeath inventory caps. Want to play PD just without having to constantly play the inventory management game. Current one on nexus (inventory tweaks) looks outdated. Suggestions?

burnt sinew
blazing thunder
#

Neat! Thanks I'll give it a shot.

steel crypt
#

DUD'S SKY - COLORS new upload, same version (3.13.2) - zip file was missing the 2 mods that I updated. Due to 3am upload LOL. Please re-download.
https://www.nexusmods.com/nomanssky/mods/968

stoic blaze
#

dud

#

thas kool

steel crypt
#

@stoic blaze Inside "No Man's Sky\GAMEDATA\PCBANKS", do 2 things: delete/or rename the file named "DISABLEMODS.TXT" and make a folder named "MODS". So that you have a structure like this: No Man's Sky\GAMEDATA\PCBANKS\MODS\ . Then put the ".pak" files (mods) in the "MODS" folder.

stoic blaze
#

lemme see

#

i dont have mods folder

steel crypt
#

You have to make one. It is not there by default.

#

name it "MODS" (caps)

stoic blaze
#

o ok

#

where do i make it

steel crypt
#

Inside the "No Man's Sky\GAMEDATA\PCBANKS\ " folder. So, after you make it, you have this: "No Man's Sky\GAMEDATA\PCBANKS\MODS\ "

stoic blaze
#

kk tysm

steel crypt
#

No problem. Going AFK for a bit, but if you have any problems, just @ me and I'll check in a little while. Dudes can also help you in #nms-questions with installing mods. Once you do it though, you'll see how easy it is. Don't forget to delete or rename "DISABLEMODS.TXT" so NMS will load the mods in the "MODS" folder. @stoic blaze

obtuse bear
odd stag
#

someone knows what files i need to look at when i want to change the length of day and night time?

odd stag
safe swan
#

you know whats funny?

i want to mod the character itself but cant...
because i cant get it ;~;

hushed bronze
#

@odd stag Please don't be afraid to hijack Savage Sentinel's infinite aimed firing for drones if you want, since it's very possible I will not be making or updating any mods anymore

#

I discovered way back that if you make the burst amount 1 shot always, but drop the "decision to fire" times way down, that decision time effectively becomes the firing rate, and the bot can continue adjusting aim while firing instead of locking into a static aim for an extended burst

vale iron
#

It's lots of fun

hushed bronze
#

I actually had one commenter complain about it once XD

odd stag
#

@hushed bronze i remember that one, it was one of the first mods i ever used in NMS ๐Ÿ™‚ - But for my mod i wanted to keep difficulty a bit easier, though harder than vanilla. But if i'm going to make a "ultra hard" mod or something, i will use it, thanks ๐Ÿ™‚

#

@hushed bronze btw did you ever found a way to increase the amount of drones that patrol around and/or that they attack the player earlier if he gathers ressources near them?

hushed bronze
#

@odd stag I think Gumsk may have solved the drone number thing, but keep in mind my method of drones rapid-firing can easily be tuned down both in fire rate and by slowing down the drones' actual movements and turns speeds n stuff.

nimble bay
#

i just put in a folder named MODS in pcbanks for the mods right?

thorn scarab
#

yes and remove the disablemods.txt file or just rename it

nimble bay
#

thanks

odd stag
#

@vale iron Exosolar said you maybe found a way to spawn more drones that patrol around?

hushed bronze
#

I said maybe. I thought someone did, Im not sure If I'm crazy or if it was gumsk

swift matrix
#

Don't know if its a concern or a they can do whatever they want situation. But two days ago. I was in vc. Watching someone build a christmas tree building in a galatic hub planet. Was until a random person that came into the system with another person in vc joining the person making the tree build. Started destroying people in their ship, despite there being friendly fire on the player being shot at being set to none. However the tree building person went to engage with the person killing the other, with his set of mods and the such. Trying to kill that other person. But they both couldn't kill one another. So... Yeah....

safe swan
#

nice

full swallow
#

The game locks you out of red/green/blue starts until you get an upgrade.
However once you set foot on any planet in those systems, you will see no dangers other than more storms.
Is there a mod that specifically changed aggression/damage/health/AI of hostile creatures according the color of the system you're in ? (e.g sentinels on blue stars are much MUCH tougher than yellow stars)

odd stag
#

Someone ever found a solution to increase the amount of aggresive animals again? Since origins update there are way fewer aggressive animals, would love to increase that again

vale iron
#

I've tried a few different things, but nothing worked. I tried PercentagePlayerPredators, Density in the Ecosystem, and something else I forget. The only other thing I can think to try is changing the creature role of some of the more common creatures to PlayerPredator to see if that changes their behavior. @odd stag

#

For the sentinels, I don't think I found out how to do that either, but I'll have to look through my files

#

Oh yeah, there's a MaxNumPatrolDrones in RobotGlobals and then MaxDronesLow, MaxDronesNormal, MaxDronesAggressive in GameplayGlobals. This was a long time ago and I seem to remember it didn't do what I expected

odd stag
#

@vale iron thanks for your reply. I tried to change the creature role of predators a few days ago but somehow it didn't work. I set all passive + prey to predator, at least i tried, but had no effect.
With sentinels: i only changed "MaxNumPatrolDrones" in the past which also had no effect (at least i didn't see), but i never played with the settings you mentioned in GameplayGlobals, might give them a try.
If you ever find something to do those things, would be great if you can give me a short hint.
Thanks for your help!

vale iron
silent patio
#

Can you modify your save on ps4?

vale iron
#

No

silent patio
#

Damn

raven heart
#

Where can I learn to start programming mods for nms? I've decided that in order to start programming in general, I wanted to start off with modding my favorite video games, anyone know a good place to start?

burnt sinew
#

you can start by downloading amumss. it has some example mods plus instructions on lua code nms modding

raven heart
#

Gonna head to bed rn but I'm gonna try it tommorow

#

Oh, and one more thing, how would modding something affect multiplayer?

#

The way nms is built makes it hard to comprehend what would happen

vale iron
#

Mods don't affect multiplayer for the most part.

#

@raven heart if you get into it seriously, you'll want to join the modding discord. There's a link in the pins here

raven heart
#

Ok

odd stag
#

@vale iron i got that Drone number thing to work ๐Ÿ™‚

#

I also managed to double the chance for a planet to get aggressive sentinels (also included in my mod update) ๐Ÿ™‚

odd stag
#

@hushed bronze I'm not sure if i remember correctly but did you find a way to get rid of the drone warning that shows in which direction a drone is (if they are near you)?

vale iron
runic solstice
#

Using mods or a save editor, how much can you increase your jump range?

#

Are we talking 10kLy, even more?

hushed bronze
#

@odd stag I wouldn't be the type to do that, but iirc that would be found in camera globals

#

I think I actually extended it at one point

vale iron
runic solstice
#

I was wondering what the game could handle.

#

Though, the save editor could not get me more than 5k on jump range on freighter.

vale iron
#

Roughly 3.68m ly, the maximum diameter, I believe. I can make a 6400ly freighter in vanilla

runic solstice
#

Yeah, those were base stats.

#

3.68mill Ly from the center is the max diameter? There are 16 quadrillion stars, the boundary has to be somewhere I suppose.

vale iron
#

Oh that would balloon up quickly when you added upgrades. Anyway, I got one freighter up to 1.99m ly by just adding all warp core resonators or whatever the biggest bonus upgrade is

runic solstice
#

Wow.

vale iron
#

I think it was 16 quadrillion planets, and that could be spread out over 256 galaxies, so that cuts the number of systems per galaxy down to about 10 trillion I think

#

"only" 10 trillion :)

#

But yeah you can stack three different methods: increasing the base stat of the ship in save editor, stacking multiple upgrades that wouldn't normally be allowed, and increasing the stats of the drive and upgrades with a mod.

runic solstice
#

You're a person of culture I see.

odd stag
#

@vale iron @hushed bronze i managed to do that by replacing the Hud-texture with a empty one.

tidal portal
#

Also I can increase the upgrade modules in save editor? Omg new stats to be made

runic solstice
#

Yes(You can use the save editor even) and yes.

#

I think 440k Ly is more than enough for now.

tidal portal
#

No itโ€™s not

#

It needs to be 1,000,000 Ly

#

Unless thatโ€™s break game

runic solstice
#

Not like I need 1mill.

#

440k can get you to the core in two jumps where I am.

tidal portal
#

Actually I donโ€™t think u can double the space without hitting max

#

Unless thereโ€™s a glitch to be able to expand after max slots

#

And I want to be able to get to core in 1 jump

#

From starter system

runic solstice
#

Nope, it's a save editor.

#

There is some kind of defined max slots that seems to be hardcoded.

slate veldt
#

@tidal portal Unless you mod the camera movement speed in the galaxy map, its going to take you probably 30 minutes just to select a system next to the core.
Seems pretty impractical since you can just use a portal to get there in less than a minute.

vale iron
#

Yeah, it takes a long time to move those distances in the map

tidal portal
vale iron
#

And @runic solstice is right about storage. Those are not hard coded and can be expanded with the save editor. Vehicles on the other hand, do seem to be hard coded

slate veldt
#

Only need 1 glyph though. It would take less time to get the glyph than to get the free freighter

runic solstice
#

True. But what the freighter does allow, is more independence. You are less dependent on gate coords.

vale iron
#

@slate veldt I should have started that conversation here probably. AFAIK, only procedural upgrades count or are disabled by overload. Blueprint techs are all in the TechnologyTable, separate from the procedural, so it might just be that.

slate veldt
#

Right. I realized that after i commented but totally spaced it atm.

#

But wouldnt you be able to put more than 3 of those X class mods on without overloading then (if they were treated like technologies)?

raven heart
#

Can I make a mod/get a mod that lets me get unlimited ships

#

And multitools

vale iron
#

No

raven heart
#

I want more than 6

#

Aww

vale iron
#

That's a hard limit

slate veldt
#

Save editor + excel sheet == list of favorite ship seeds

vale iron
#

@slate veldt Ok, I figured it out. There's a "Group" setting for each procedural tech. Most upgrades use the same Group setting for all levels, but the hazard protection use a different group for each element and a fifth group for x-class

#

Now to see if I can figure out what triggers adjacency

slate veldt
#

My brain is upside down atm trying to understand the logic haha

vale iron
#

Do you remember any of the weird items that don't get adjacency bonuses even though they should?

slate veldt
#

Ok, i think i understand now. They had to allow it to be separate, otherwise any individual X mod would overload the other hazard mods if they went the other way

#

Yeah

#

Underwater module

#

Connects to nothing

vale iron
#

membrane thingy?

slate veldt
#

No, the procedural oxygen air thing

#

I have no idea what its called

vale iron
#

Ok, I'll look. Thanks

slate veldt
#

Water drop on a shield symbol

vale iron
#

UP_UNW1-4 is how I know them ๐Ÿ™‚

slate veldt
#

You sure? I can keep making up random word combos to describe it ๐Ÿ™ƒ ๐Ÿ˜†

#

Although, i think you might be right, the membrane might be another one but thats a blueprint

vale iron
#

Do they connect to themselves at least?

slate veldt
#

Nope haha

#

Real dumb

#

I keep putting them next to each other expecting something one day

vale iron
#

oh wow

slate veldt
#

If I find out they connect to life support, ill be so beside myself ๐Ÿ˜…

vale iron
#

They do connect to each other, but not to hazard protection, life support, or aeration membrane. Aeration membrane and hazprot do connect, though, so I just need to connect to those.

slate veldt
#

Wait, really??

#

Wait.. is the aeration membrane the one that looks like a helmet?

vale iron
#

Yes

#

And I don't see any way I could control the adjacency of these, unfortunately.

#

I could make all the X-class mods count separate from A-S for overload. That might actually make them useful

slate veldt
#

Interesting...starting to think im colorblind. I for sure have those two next to each other and have never seen the adjacency on them

vale iron
#

You'd have to be white-blind ๐Ÿ˜‰

slate veldt
#

Also, a player had their post galaxy center crash site turn their ship into a living ship when they were partway through Starbirth. Coupled with the player who used an emergency chart and arrived at a player spawn point beacon, im starting to think the spawn points might actually be crash sites still

#

Very odd, I'll have to fix both and check again. At least something connects to either of those

tidal portal
#

So what custom recipes and recipe unlocks? Also is my idea for instant warp possible??

vale iron
#

It sounds like you just need the save editor with everything you want.

runic solstice
#

Instant warp? You might need a camera mod for that.

willow musk
#

Instant warp would be cool, too bad my save data is on console

runic solstice
#

I heard there was a way to decrypt console saves. Probably a rumor, might require modification on the console(voids warranty), or both.

vale iron
#

PS4 requires a paid third party software, then I think only NomNom edits with a GUI, or you could edit the raw file. Not sure on PS5, probably the same. Xbox you have to get a cloud save then the name NomNom or direct editing.

tidal portal
#

@vale iron I want to savedit near everything in this game so yes

#

Please tell me what isnโ€™t editiableeeeee

#

Like whatโ€™s hard coded and what I can change that is โ€˜importantโ€™

vale iron
#

Considering how much is in this game, that's way too broad to really answer. I could do the reverse, tell you if something is

tidal portal
#

Ok

#

How much can I increase the scanner range of a certain MT

runic solstice
#

Download the save editor and see for yourself

vale iron
#

I don't know exact numbers, but probably to a distance beyond what the engine actually covers.

tidal portal
runic solstice
vale iron
#

You can increase the base stat a bunch and install perfect x-class mods

tidal portal
#

I already have the editor Japp

#

Jesus ๐Ÿ˜ก

vale iron
#

If you want to combine with mods, get GGame to remove the overload limit and give yourself like 10 upgrades

runic solstice
#

Perfect X, how?

tidal portal
vale iron
#

Nexusmods

tidal portal
#

Ah ok

vale iron
tidal portal
#

Also how do I increase a module boost?

#

Just left or right click?

vale iron
#

You have to replace the seed with a better one. Double click

steep breach
#

Is there a mod that persists freighter interior between freighter purchases?

vale iron
#

No, that would be more of a third-party app that copies data from a save file. You might be able to use NMSSE to backup the freighter base, then restore it to your new freighter, but I'm not sure.

#

@steep breach

marsh eagle
#

@steep breach buy the freighter, note down cost. Open first savefile, copy new freighter seed. Insert into second older safe and edit your credits. Load the second save. Same result

tidal portal
#

Should I just check nmsnexus mods to see what yโ€™all modders have come up with

round sinew
#

yeah, and i would also suggest sorting by last updated

vale iron
verbal coyote
#

How put hyperdrive on ship from save editor

vale iron
#

Just right click in the inventory and add item

runic solstice
#

I heard that was a mod that allows you to install an economy scanner on a living ship?

slate veldt
#

GTech iirc

runic solstice
#

Oof, I have no interest in changing vanilla balance too much. Just put an economy scanner in there.

slate veldt
#

Does that change more than vanilla balance?

#

Actually, i think you can technically do it with a save editor, but youd have to be careful with the seeds

runic solstice
slate veldt
#

Actually wait, scratch that, @vale iron clarified at one point about that

#

Gumsk knows though, i dont remember the name tbb

vale iron
#

There's an optional version that is just the alien installs @runic solstice @slate veldt

runic solstice
#

Is that the Alien Installs?

vale iron
#

Yes

tidal portal
#

How to give itself new guns? Buy a random one? And save edit upgrade it?

round sinew
#

trying to figure out how to allow my ship nav computer to display bigger jumps, had the side effect of only showing me a single huge warp, which looks like more or less the same distance we usually see, but with less "guide" stars, path segments - like 1? ๐Ÿ˜„

#

ooh, wrong pic

tidal portal
#

Where are u trying to go?

#

U could just pick a system far out then work ur way there it would allow u to figure what u want out

round sinew
#

i'm testing with a mission that requires me to go to a specific system, that's more than 3k LY away from my current position (approx). as you may have noticed on the second screenshot, that system, 740 LY away from my current position, is the end of the galaxy map mission waypoint - but the mission waypoint path line shouldn't, because the target system is still a good 2000-2300LY, and that's the issue i'm facing right now ๐Ÿ˜„

#

on the first screenshot, you can see that there's a single path line that stretches for 740 ly

#

that's usually not possible ๐Ÿ˜‰

tidal portal
#

Dude canโ€™t u just use a portal teleport or anomaly

round sinew
#

i'm making a galaxy map mod

#

lol

tidal portal
#

Oh

#

Umm

round sinew
#

first screenshot path line is jumping across multiple regions, in a straight line, using 2 star systems only, where in vanilla the path would be connecting a lot more stars

#

about 10

#

and it wouldn't reach this system like that, in a straight line, it would kinda follow the clusters of stars etc

tidal portal
#

Maybe u should make it so it also scans your ship so that itโ€™ll change based on ship range + upgrades? That way itโ€™ll adjust from start to end game

#

Also why arenโ€™t u using last system through core jump as a display?

round sinew
#

that's for another test phase

#

right now i just want to get a path line to display in its entirety, marking a system that's like 3000 ly away from where i'm at

#

๐Ÿ˜„

vale iron
#

I know people have tried to extend that path before and failed, but I hope you can figure it out!

round sinew
#

i'll try, for sure

tidal portal
waxen timber
#

Im looking at base building mods that make it easier to snap/align objects and not have to do certain glitches like wire glitch or extending the base limit, if I were to use this mod for base building, is the base compatible with non-mod users?

raw loom
#

get chad hyperdrive pls

tidal portal
#

I know but for now itโ€™s pretty good

#

Anyway itโ€™s only my showy one not a real use

#

Well it is blue gold and black so

waxen timber
#

Thank you

steep breach
#

Any mods or shader packs or whatever that tone the lens flares WAY down? I donโ€™t like those or the vignette effect at all, they just get in the way, but other lens distortion effects like motion blur or chromatic aberration are fine

steel crypt
#

I'm not sure. That might be a shader thing. If so, it probably isn't going to get modded again because right now shader modding is ...hard. Lo2k used to make one but I don't see it active. Probably due to being a shader mod?

steep breach
#

My usual go to is ENBseries but itโ€™s more meant for ADDING effects instead of removing them, so I was a little stumped

storm bronze
#

You can adjust reshades

vale iron
#

@round sinew What is the current distance of the path in the galactic map? I'm looking through files and will keep my eyes open

onyx skiff
#

probably too simple a question, but im brand new to PC No Mans sky and am not sure of how to install the mods, is there a guide you can recommend?

vale iron
#

How to Install Mods
Download the ZIP file(s) from Nexus Mods.
Extract the PAK file(s) from the mod ZIP file(s)
Place the PAK file(s) in "No Man's Sky\GAMEDATA\PCBANKS\MODS"
Delete the DISABLEMODS.txt file from "No Man's Sky\GAMEDATA\PCBANKS"
If you have multiple mods, make sure you don't have any conflicts

onyx skiff
#

@vale iron perfect

#

thanks

onyx skiff
#

well this is awesome

onyx skiff
#

@vale iron do you know if the rayrod and the redmas mods conflict?

obsidian tree
#

probably

round sinew
#

i've played around some more

#

this is where i'm at right now

{ -- max path jump distance
  ["VALUE_CHANGE_TABLE"] = {
    {"GalacticPathMaximumJumpDistanceLightyears", "418"},
    {"GalacticPathPreferGuideStarsTillJump", "20"},
}
#

it seems that doubling "GalacticPathPreferGuideStarsTillJump" value from the default 10, made the game use half the number of guide stars

#

and "GalacticPathMaximumJumpDistanceLightyears" seems to be the distance, at least, between current system and the next guide star (?)

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GuideStar is probably here to simply create the path, that would be used by the player (similar to what the player has to do when core warping, selecting the system, etc) when warping

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i've been looking all over GCGALAXYGLOBALS, but it's looking like either the max the path can display is in some other file, or is hardcoded - when i used GalacticPathMaximumJumpDistanceLightyears=3000 , it still didn't expand the path further than 700 something LY

tidal portal
#

I know sometimes tings like that are written in multiple places

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Just not this specifically

round sinew
#

because that property seems to only control the "assisted" path line distance from the current system to the next guidestar

tidal portal
#

Bye for know

hushed bronze
#

@round sinew You're probably fighting an exe override with that flight path thing. I tried the same

runic solstice
#

Is there a mod that makes the galactic map scroll faster?

edgy lotus
#

Is there a NMS modding Discord? or is this channel pretty much it?

soft girder
#

This channel is it as far as our discord server goes

edgy lotus
#

What are the current tools used for modding/merging mods?

I used to merge mods that conflicted and make my own mod merge, but its been a long time... Not sure what tools are used for unpacking/packing and the like. I know I can use my Notepad++ for editing the .mbin files I think it was or the files inside the .mbin?

vale iron
round sinew
#

changed blackhole marker icon ๐Ÿ˜„ wasn't sure if it was going to work because the property value was set to a PNG and i set it to a DDS ๐Ÿ˜„

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is that alright though?

#

didn't seem to be any slower or glitchy because of it

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i couldn't find any *.PNG files either, they all seem to be *.DDS

runic solstice
#

Is there a mod that allows scanning for hotspots the way can scan for buildings?

round sinew
#

sorry, i don't know but have you tried checking nexusmods? it's a good place to start looking

vale iron
#

You mean a pulse scan that puts icons up? No, I don't think that is possible. The best you can do is increase the range of the hotspot scan

#

GGame increases the range from 400 to about 1300u

round sinew
#

i was looking in nexusmods but i didn't think of checking ggame

#

after checking gbase, somehow i got sucked in to gproc

vale iron
#

I just rewrote that a little bit to change the hazard protection modules to work like the x-class

#

Haven't uploaded it yet, though

round sinew
#

gotcha - i will probably use that mod in a new save, after i'm done with this playthrough

vale iron
#

Please let me know if you try it. I think it needs balancing on the values, but don't have any data for it

round sinew
#

also, do you know if this is ok to do?

the property value was set to a PNG and i set it to a DDS

vale iron
#

No clue, haven't seen a property for that kind of thing, just links to DDS files

round sinew
vale iron
#

That may be the first PNG file I've seen. If it works, that's all that really matters ๐Ÿ™‚

round sinew
#

and the weird thing is

#

i've tried looking in the list of files, but couldn't find a single PNG

vale iron
#

ok yeah, that's really weird. There isn't a beacon.png, but there is a beacon.dds

round sinew
#

yeah, i found that one too

#

๐Ÿคทโ€โ™‚๏ธ

vale iron
#

and it worked fine before your change, right? I'm wondering if you can do that to other file references, too. Not that it would be useful, but it's curious

round sinew
#

yeah, that's the default value

#

TEXTURES/UI/HUD/ICONS/MISSIONS/MISSION.BLACKHOLE.DDS

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i changed it to this

vale iron
#

I wonder if BLACKHOLE.PNG would work

round sinew
#

my thoughts exactly

#

well, actually, i was thinking to use MISSION.BLACKHOLE.PNG

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why just BLACKHOLE.PNG?

vale iron
#

What you said. I just misread

round sinew
#

ah ok ๐Ÿ™‚

edgy lotus
#

Are there any updated mods that increase stack sizes?

hybrid horizon
#

Is there a mod that allows you to turn storms on and off?

#

I'm trying to build a base on a planet with awful storms but it's really annoying

drifting coral
#

how do i get started making my own mods?

thorn scarab
#

Learn to code I guess

round sinew
#

well, there's a few pinned posts here that might be useful to get a player started

#

i'd suggest also looking into AMUMSS

tidal portal
#

Hi Gumsk and BK

lime mesa
#

Anyone got any mods theyd recommend?

round sinew
lime mesa
#

Thanks!

round sinew
#

@vale iron MISSION.BLACKHOLE.PNG also works; will try just MISSION.BLACKHOLE (that doesn't work, the marker is gone)

vale iron
weary ruin
lime mesa
#

Is it possible to mod on the xbox game pass version on pc?

vale iron
#

Yes, you do a UWP Dump, then you can mod. I think there's a pin here

lime mesa
#

I installed andy's mod, did the steps, and when I ran NMS it comes up with a warning saying mods have been detected. so far so good!

#

yep, it works

vale iron
#

Awesome, welcome to the club

tidal portal
#

wot does it do

#

Andy's Mod

vale iron
#

No idea, other than making it so you can use mods on gamepass version

tidal portal
#

ok

#

so just an ENABLER

vale iron
#

Yeah

round sinew
#

@weary ruin thanks! so there's a lot of exmls that refer to *.PNG.

weary ruin
#

The real question is are these png, which appear as dds files, are really png or not?

round sinew
#

i don't really know, but could the game engine be exporting/rendering (?) the dds files as png?

tidal portal
#

ok ima go look at al the nms mods @ nex-sus

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wow it even says its an ENABLER

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@vale iron how many mods did u make for Nexux

vale iron
tidal portal
#

dang

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what if u made one mod that downloads them all?

vale iron
#

I don't think anyone would want all of them; there's a pretty wide variety

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But you can see them all in one place on my GMods page

tidal portal
#

ik*

devout oak
#

Hey guys

#

I've been trying to mod the Xbox game pass version but I'm getting stuck in the last step of the Reddit tutorial and apparently for something dumb

#

Powershell says that it's not being able to register the package (appxmanifest.xml) because it can't find the start image (SpashScreen.png) in the selected directory

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Does anyone know how to fix this?

devout oak
tidal portal
#

prob using what gumsk said

vale iron
hybrid horizon
#

Is there a mod that allows you to turn storms on and off?

spare laurel
#

hello, quick question: Do you know a tool with which I can change the colors in NMS? The goal would be that it no longer looks quite like in a comic. Thanks

round sinew
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reshading?

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that would probably be easiest; and then mods themselves i guess

thorn scarab
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ye reshade works great with it

spare laurel
#

@thorn scarab Did you have a link for me ? And does this also work for VR ?

thorn scarab
#

it should do 1 sec

round sinew
#

reshading does increase needed processing power the more filters you use, so keep that in mind

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not by much, but i don't know how intensive vr is

thorn scarab
#

ye, if it's just a colour you want to use then it shouldn't impact performance too much

round sinew
#

yeah.

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if it's just like 4 or 5 filters, it should be fine.

thorn scarab
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it's when you start adding ambient occlusions, reflections and even fake rtx etc

round sinew
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DoF etc etc yep

thorn scarab
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especially bokeh