#nms-modding

1 messages · Page 99 of 1

neon mural
#

Exosolar's mod?

solid hawk
#

Mine and Exo, yes

neon mural
neon mural
solid hawk
#

We can try adding one other thing. Mod called SACS, which expands build menu color options. If that doesn't get it, would require a massive undertaking, making changes to MATERIAL files and possibly TEXTURES, for potentially hundreds of objects. Something I wouldn't pin hopes on. Could take many dozens of hours to do, one object at a time.

neon mural
solid hawk
#

Sorry, we tried

hoary zephyr
#

Do you guys know how I can upgrade the stats on a s tier modeed corvette?

final hazel
#

Install upgrades/technology related to what you wish to improve

dusty linden
#

For some reason, before they were now, they're not being recognize by no man's sky just yesterday.They were working, but now they just aren't

pallid salmon
cloud grotto
warped escarp
#

What is this base builder mod what does it allow you to do and why do people like it so much

vale iron
#

You can place most base building parts in most places, like freighter parts on planet bases, or planet base parts on corvettes. Also removes some other limitations

vernal plaza
#

so what do you all use to create mods I'm trying to use nms mod station and it's silently failing to unpack game files

final hazel
#

isn't that thing like 7 years out of date

vernal plaza
#

yeah but not sure what i should be using any help appreciated

final hazel
vernal plaza
#

ok thanks

vale iron
#

Yeah, modstation doesn't work at all anymore

vernal plaza
#

Okay totally a noob thought I did this right but I'm not seeing where the application is. I downloaded the HG pack tool, Master zip unpacked it and then I also downloaded the HD pack tool for Windows and I ran to execute but I'm not sure what to do next

#

Or if you even have video links that would help? Any help would be appreciated

lethal fossil
warped escarp
unborn thunder
pallid salmon
vernal plaza
vernal plaza
#

Well I've read the readme files. I've watched the videos I could find and I've used AI and I guess I'm not very smart as I tried to do a simple increase my run speed and it failed

#

I think the biggest thing for me is AI has old information and the files and the name is that it says to look for aren't the ones that are there

pallid salmon
fresh arch
#

Don't use AI for modding the game

#

Decompile game files, see what properties are there, tinker with them

#

Start with globals files, lots of stuff to play with

vernal plaza
#

Yeah I tried to increase run speed by increasing ground speed but that didn't work

#

Either that or I just don't know what I'm doing to get it back into the game

fresh arch
#

Once edited, keep in mind you need either compile it back to MBIN and place in the same path as original file

#

Or make an EXML patch, containing only the changed sections while preserving the file structure

vernal plaza
#

Oh so you can't put it in the mods folder? That's probably what I did wrong

#

I did convert it back into an mbin file

fresh arch
#

If you're starting easier to do the MBIN replacement

#

It must be in MODS folder, in dedicated subfolder

#

Give the article a read, it should explain it

vernal plaza
#

I guess I missed a missed that in the readme file. I will go back and look again

pallid salmon
vernal plaza
pallid salmon
vernal plaza
pallid salmon
#

also, instead of repacking to mbin you just rename .mxml to .exml and place in mod structure
don't see how repacking to mbin would be easier, at all
plus majority of files should not be mbin replacements

pallid salmon
vernal plaza
pallid salmon
marsh eagle
fresh arch
#

Ideally we want as much mods as possible to be exml patches

#

But nothing wrong with taking baby steps

vernal plaza
pallid salmon
lethal fossil
#

And if you're new to this kind of thing altogether, do yourself a favour and grab a proper editor like Sublime, VS Code (or codium), etc. (as general advice), but also use them to load in the extracted folders containing the .MXML as a project folder and use ctrl+shift+f to summary search for property names and such to help sift through the sea of files if you're unsure of the exact file

vernal plaza
pallid salmon
steel crypt
#

EXML mods are snippets of an MBIN. That would be using the whole file and overwriting any mod that uses the same file.

final hazel
#

That doesn't really matter when you would rather see the effects of a mod you're currently working on

#

trimming can come later

steel crypt
#

Sure, or compile it.

pallid salmon
vernal plaza
#

Mainly need to know how to identify what line does what, once I have edited my lines how do I package it back up like what would be downloaded from nexus googles information is out of date so it has the wrong name of the properties

pallid salmon
# vernal plaza Mainly need to know how to identify what line does what, once I have edited my l...

which line does what is just something you have to experiment with- some are obvious some not
what you upload to nexus will look like this (zipped), with the exml being trimmed so it only modifies what you're editing (see principles of exml editing>preservation of markup structure)
if you edit files in other paths you add those too, and globals need their own folder named GLOBALS even though it isn't present in extracted

vernal plaza
hoary zephyr
hoary zephyr
cloud grotto
solid hawk
# vernal plaza Mainly need to know how to identify what line does what, once I have edited my l...

This isn't really documented. Many thousands of properties throughout the game, which change with a fair frequency (removed, added, renamed) and the only way to find out what a property does is via empirical testing. It would literally be a full time job, taking thousands of man hours to catalog and do initial testing, then potentially dozens of man hours for the changes with each new version of NMS.

vernal plaza
solid hawk
# vernal plaza Thanks. So the edited exmls that you stick in the mod folder when you create the...

No videos, we have a written document, http://tinyurl.com/nmsmodding550 Videos are quickly rendered obsolete and useless. If you want to make one, then redo it from scratch anytime HelloGames makes relevant changes, keeping it updated for years, have at it. Nobody else have the desire or time for this. 🙂

#

NMS just isn't a static code base. Constantly undergoing changes, over time.

#

Many of which have negative impact on existing mods.

vernal plaza
vernal plaza
solid hawk
#

If you have questions about specific points, feel free to ask. I just wanted to let you know why there isn't the documentation or formats you'd prefer.

vernal plaza
pallid salmon
solid hawk
vernal plaza
vernal plaza
solid hawk
#

That's for global files, as patch EXMLs. DIfferent files are going to have different paths, of course.

vernal plaza
#

how do i know where they live i used the hgpacktool on the pcbanks folder and now i have a extracted folder with a bunch of mbin and mmxl files any way going to give it a go

pallid salmon
#

Generally you should copy the mxml of the file you're changing to a separate folder and edit it there

Additionally, when you're unpacking game files it's impractical to use mbincompiler for every single file, since then you use disk space for files you'll never touch. Others might have a different opinion on this

vernal plaza
pallid salmon
#

If you get the mods detected popup when starting the game, then you probably didn't trim it properly (assuming you did)
If you don't get the popup then go to No Man's Sky/Binaries/Settings and delete GCMODSETTINGS

vernal plaza
vernal plaza
pallid salmon
#

if they don't modify the same file there's not really any reason to remove them

vernal plaza
pallid salmon
#

since you're modifying a globals file, any other mod that also modifies a globals file will have the globals folder inside it
easy enough to check

vernal plaza
pallid salmon
#

Don't really have an answer for that
Most files are thousands of lines, and the ones that aren't are usually more obscure / harder to test in game
If you don't have any other mods that modify the same file then your exml trimming is just wrong. There's no reason to test other files

vernal plaza
vale iron
#

If they are exmls they won't conflict. And globals should never be MBIN

vernal plaza
shy grove
#

@vernal plaza I see you were timed out by one of our filters because of so many pings. Can you try again? I've temporarily held the filter so hopefully it won't time you out this time GekHappy

vernal plaza
#

@vale iron @pallid salmon @marsh eagle @solid hawk @steel crypt @final hazel @lethal fossil @fresh arch I want to thank all of you for taking the time to help me out building my first mod with all your guys's information. I now have the confidence to build more. Thank you again

sullen ridge
#

I need somebody who use NMS Save Editor and help me when i have a question or in General.

cloud grotto
#

😆 ah so you meant NMSE (No Mans Save Editor).

muted pivot
#

Where can I find corvette json's for NMSE to import

cloud grotto
#

"No Mans Sky - Creative & sharing" discord .. tried to give you the link but for some reason it got blocked, so probably do a google search for it.

unreal oracle
#

can someone help me add a mod?

#

i dont know how to mod

#

so i need some help

final hazel
unreal oracle
#

i have no GAMEDATA\MODS

#

im on steam, i dont why its not there

final hazel
unreal oracle
#

uhh

final hazel
unreal oracle
#

ok

#

do i add it here

final hazel
#

Yes, just create a new folder and call it MODS

unreal oracle
#

there now what

final hazel
#

place the extracted mod folder inside of GAMEDATA/MODS, like the guide specifies

unreal oracle
#

did i do it right?

solar smelt
silent acorn
#

any mods that increase the chances of s class freighters (not by much but like 20 percent)

cloud grotto
# unreal oracle did i do it right?

Hmm, dont know, I dont want to install the mod so you need to follow the instructions the mod specifies. Do we need to hold your hand???. Sorry for being harsh but wow, not your mother.

sullen ridge
#

What is the Maximal number for damage, scanning and Jetpack?

cloud grotto
cloud grotto
#

Again depends what you are talking about, Multi-tool/Starship/Corvette/Freighter/Companions ???. I think you need to do a google search on standard damage limits for whatever you are needing.

sullen ridge
#

Okay

cloud grotto
#

Okay, going to bed, had enough of questions people do not know how to present what they need. I know its probably a language thing .. but tired and a bit drunk :). Good luck.

solar smelt
#

Not to be rude but I’m sure there are other modders who could help with problems here that are sober

#

Totally right about not presenting info though

cloud grotto
#

Aye 😆 , not drunk enough to not recognise a user being sparse in offering enough information to help them with. But yeah, thanks eegor (pronunciation from really old Frankenstein films, "Maaster, the storm", or hilarious Books written by Terry Pratchett), I do need bed, and to put the keyboard to sleep. Night night folks.

solid hawk
#

Not uncommon that people only give about 10% of the information necessary for anyone to answer their question. So then either the person helping needs to guess or leads to a lengthy bout of 20 questions.

#

I just answered an individual, in another channel, who was asking about doing something involving building, with an external tool, BUT didn't specify which tool, several possible. I answered in the form of if a, then x, if b then y. His response was "thanks". I'll never know which it was, but apparently one of my if\then\else was correct. 🤪

muted pivot
final hazel
#

!creativehublink @muted pivot

hardy auroraBOT
muted pivot
#

Thanks!

cloud grotto
#

Also thanks. When I tried doing what @hardy aurora just did it got auto moderated/deleted.

mystic trellis
#

is there a mod that fixes the bug where settlements become less productive the higher the productivity

solid hawk
dusty linden
#

Are there any mods to store corvettes?

solid hawk
#

Mods can't add new features to the game, only HelloGames can do that.

#

I believe NMSE allows exporting of corvettes, which could be used as a form of storage.

lethal fossil
#

Yep it can, you can store the full corvette exports and also a tech layout snapshot that can be imported if the game re-arranges them (without needing to reimport the corvette and manage cargo inventory)

cinder rose
#

Any Mod suggestions?

vale iron
#

Better NMS collection is all the things I suggest. Pick and choose what you want

cinder rose
#

I didnt mod NMS

#

Yet

#

So idk Whats good

vale iron
solid hawk
# cinder rose So idk Whats good

NMS mod choice is highly subjective. What one person might like, another would hate. Best to just look through and choose what appeals to you.

cinder rose
solid hawk
#

Around 190 different mods, but much of that is testing the mods which I publish.

#

Like all of the long term mod authors, I really don't play much anymore, so my mod loadout is specific to my needs of mod testing.

vale iron
#

Really, just go look

fathom echo
#

i have downloaded the everything sellable on galactic trade systems mod but it doesn't seem to work have i done something wrong

solid hawk
#

From the information provided, nobody could possibly know.

#

Go through the troubleshooting section of this document: http://tinyurl.com/nmsmodding550

rugged ocean
#

Hey all, had a quick question concerning a mod that would let me build with parts other than standard vette parts in a corvette while in the game, I saw one mod that looked like it would work well, but I'm not sure, so any suggestions would be appreciated!

#

I keep seeing something called Amunss and I have zero clue what that means XDDD

pallid salmon
rugged ocean
pallid salmon
rugged ocean
#

I think I got it all set, thanks so much for the help!

slow hawk
#

damn i've been using this markup 4x mod and nerf salvagable ships and pretty much changing how i be playing economy with this game

#

lowkey awesome

rugged ocean
#

Looks like a lot of fun tbh

slow hawk
#

yes and also they did nerf the selling stuff

#

like the vanilla one wiring loom sells for around 300(?) forgot now it just

#

like i cant even become rich and its awesome

#

and also the nerf salvagable ships nerf really play the part too here since salvagable ships when you sell it just gonna give your around 10 or 15 lol

#

and also.... had to remove some of my damaged tech cus now im really thinking bout how im fixing stuff because 1 damaged tech gonna cost around 1m~~ and every hour with the mods you just probably gonna get around 4~m or less

storm yacht
#

How can I get these? I used a Save editor but it dsays previously collected. I cant seem to find anything online about getting these to work i wasnt around for the expidition

sacred shard
#

unlike the "liquidators" parts, which are technology

kindred iris
#

is nmse a better editor than both nomnom and the goatfungus one? I had a lot of freezes and a memory leak with nomnom and goatfungus seems to be out of date (doesn't recognize some ship types etc)

pallid lake
#

my nms base i made in BBA isn't showing up ingame
I copied the JSON from BBA, i replace the original JSON with the one from BBA, i went on the game and my base computer was gone

#

also is it normal for it to be this low poly

#

im very new to BBA

round sinew
round sinew
round sinew
pallid lake
#

very weird

round sinew
pallid lake
pallid lake
#

really weird

#

oh wait

#

it worked now, in BBA

#

lemme try in nms again

pallid lake
#

alr the base computer is there but the building is not

round sinew
pallid lake
pallid lake
#

aight it didnt work

round sinew
#

for some reason, full base layout code was being exported out of bba with a corvette u_paragon in there, no other parts, no owner id stuff on there either - no idea how that got there. we ended up just fixing everything, manually double checking code before importing it again

trim wharf
#

any clever folks that can help me figure out how to center my corvette? I originally built it with stuff on the outside to show off in the anomaly but now i want a version of just the ship no extras. I stripped down everything but the ship, but it's quite offcenter due to my original arrangement. It's regular pieces and furnished but I don't know how or if I can have everything move to a centered location

trim wharf
#

just had a thought that maybe i could do that with a drag all in blender?

final hazel
fair narwhal
solar otter
#

is there any mods that add those types of building?
the best one i found so far is Eucli-ea and it only adds some of the parts

solid hawk
#

EUCLI and Ultra Base Building are the two

solar otter
vale iron
#

No clue what that is

vagrant glade
vagrant glade
#

❤️

#

sorry

magic lava
vagrant glade
magic lava
#

Cool ship too

vagrant glade
magic lava
#

A classic sci-fi ship, love it

vagrant glade
#

depending on the light, it changes color

vagrant glade
magic lava
#

Sure, thanks

vale iron
vagrant glade
#

I don't know if you know, I imagine you do. It's just the objects, so as not to break the corvette with the metadata.

vagrant glade
#

I have many things from the game, like corvettes or bases, ships, places..info..

silver condor
#

is AMUMSS still good?

shy grove
#

Beware of Malware

Please use the links we have pinned here: #nms-modding message to make sure you're downloading a legit save editor, and not malware copycats like the one mentioned in this PSA:
https://www.reddit.com/r/NoMansSkyTheGame/comments/1toisx3/warning_fake_no_mans_sky_save_editor_malware

This is a repost of a post made earlier today that was taken down by Reddit's filtering system. Note: goatfungus' save editor (…

vale iron
#

Use GitHub, almost always safe

silver condor
#

weird, i was using the buildframes rectum and sacs, but i didnt have the amumss versions...

#

i should use the amumss versions of those?

silver condor
#

@hearty wasp hey bud, quick help, what mod has folder labeled, MOD_Winder_HubFlag? im checking my mods to update, but i cant figure out what mod this is

hearty wasp
#

that's Eucli-ea

silver condor
#

should i be using amumss versions if the mod offers it? i have a few mods that have it, but i wasn't using the amumss version, but they worked before. in one or two cases the amumss version was way off date to the non-amumss version

solid hawk
#

Amumss is a processor for Lua scripts. The Lua scripts are used to regenerate and possibly combine (only when needed due to conflicts) mods.

silver condor
#

there is an AMUMSS folder in my mods folder named ___AMUMSS EXPORT THESE.
is this a mod or somethin AMUMSS adds in there?
asking in case it needs updating

solid hawk
#

Amumss, cam be ignored

#

Or deleted

silver condor
# solid hawk Amumss, cam be ignored

ok, im going to reinstall fresh copies of everything, i just wanted to make sure it wasnt a seperate mod. some authers have weird or obscure names for the folders making it hard to tell sometimes

#

anyone know what mod has a folder called "EXPORTED"?

solid hawk
#

It's created by a mod changing GCDEBUGOPTIONS. Probably the export these one, but not at my computer to check

silver condor
half turtle
#

So I don't think my mods are going to be affected. But you guys can tell me differently.

I only have mods affecting the EXO vehicles.

solid hawk
solid hawk
#

The update?

#

Maybe, maybe not, too soon to tell

silver condor
#

now i have to figure out what AddLSnPG v5.63 is...ffs

#

add legacy structures and planetary glitches 😆

#

oh god, i just downloaded all these. now i have to see what got borked in this next update. i see its ready now on steam...

solid hawk
#

TBD what mods need to be updated and how. Fully dependent on what HG has changed in the game data files.

#

Looks like we'll need an updated version of MBINCompiler, so mods that need updates will start getting them later today, after that happens.

silver condor
solid hawk
#

Yes, the only tool to decompile and recompile the game files.

silver condor
solid hawk
#

You, as an end user, don't need to. Mod authors do though

silver condor
silver condor
#

@hearty wasp quick question, where does the buildframe rectum and sacs go again? is it in modbuilder in the AMUMSS folder?

hearty wasp
#

what

#

luas go where all luas go

#

exmls are just normal mods

silver condor
hearty wasp
#

are you using luas or are you not

silver condor
hearty wasp
#

if you're confused then post a screenshot of your MODS folder

#

and if you downloaded them through vortex then they are just normal mods because I disabled vortex downloads for luas

silver condor
hearty wasp
#

ok

#

then look into the folders of the mods

#

if you see a lua file then it's lua

#

if you see exmls then it's a normal mod

silver condor
hearty wasp
#

then just sort them out one mod by one mod

silver condor
hearty wasp
#

cool

supple obsidian
#

can i still use a save editor to check out the new content from the update or do i have to wait for an update to the save editor itself as well? i use goatfungus

hearty wasp
#

if you ever get confused again it'll be easier for you to just download the mod from Nexus again

#

luas should already be labeled "AMUMSS script" or "lua" so it'll be clear then

hearty wasp
#

AMUMSS only accepts luas almost all the time so just read the mod page for instructions and only put the luas in otherwise

silver condor
unborn veldt
#

question regarding the new update - one of cyberpunk 2077's updates completely broke my game a while ago bc of all the mods i had. reinstalled the older version w/ a steam access code & run the game directly from the .exe file to prevent steam from updating it. anyone know if that would that work with NMS?

silver condor
#

oh, a lot of these have both file types in..

supple obsidian
solid hawk
#

It's still way too early for most to have any info

solid hawk
#

Probably wait a few days then. I've never had a save bricked by opening with an outdated save editor, ever. Just missing new data

hearty wasp
solid hawk
#

Also, none of the save editors write to your save, unless you save the changes made.

hearty wasp
#

look if you download a lua it'll just have the lua in it

silver condor
hearty wasp
#

yeah they just don't get loaded

silver condor
hearty wasp
#

you'll know when you download a lua from nexus because they'll be labeled always every time

solid hawk
supple obsidian
hearty wasp
#

just

silver condor
solid hawk
#

Most times you won't need the Luas.

supple obsidian
hearty wasp
#

use the luas if the mod only has a lua in it

#

just remember this and you can treat everything else as a normal mod

solid hawk
#

If an Lua is in the mod folder, then just leave it there. Doesn't hurt anything at all. Game doesn't see or use them.

silver condor
hearty wasp
#

don't create more exceptions for yourself than you need to

hearty wasp
solid hawk
#

Yes, if you are going to process an Lua, then they go into AMUMSS\ModScript

#

Be aware, many Luas will fail right now, until we get the new MBINCompiler version, which AMUMSS needs to decompile the game files.

#

Going to be at least a few more hours until that can happen.

#

MBINCompiler dev team members are currently doing IRL things. 🙂

silver condor
hearty wasp
#

6.40 new products

EXPD_BANNER22
EXPD_DECAL22
EXPD_POSTER22A
EXPD_POSTER22B
EXPD_POSTER22C
EXPD_TITLE22
S22_ECHO
S22_FRAG_B
S22_FRAG_G
S22_FRAG_R
S22_SIGNATURE
SWARM_ARMOUR
SWARM_BOOTS
SWARM_FLAG_B1
SWARM_FLAG_B2
SWARM_FLAG_B3
SWARM_FLAG_G1
SWARM_FLAG_G2
SWARM_FLAG_G3
SWARM_FLAG_R1
SWARM_FLAG_R2
SWARM_FLAG_R3
SWARM_GLOVES
SWARM_GUN
SWARM_HAT
SWARM_LEGS
SWARM_PACK
SWARM_TORSO
fair narwhal
#

Luas are fucking useless essentially right now

#

Never used them

#

Exml only way to go friend

#

It's also easy notepad shit

sacred shard
#

consumerism on nexus mods updated

solid hawk
#

Actually, under the correct circumstances, incredibly useful

silver condor
#

i wish it would say what mods are causing crashes😵‍💫

solid hawk
#

Nothing anyone here can do anything about that

distant pelican
#

any save editors upated yet? thats what im waiting on. I cant stand playing with randoms

silver condor
#

looks like mbin was updated a little while ago, hope fully we get some updates. my buid menu still ctd

foggy prawn
#

Hi, sorry for the trouble. I'm on the No Man's Sky expedition, and I got disconnected but ended up buried. When I logged back in, I got stuck because another player built their base nearby, and now I can't get out. Can you help me, please?
Pd: I'm a Spanish speaker, which is why the image is in Spanish.

spare linden
#

how do I delete the expedition save without deleting my main save?

pallid salmon
foggy prawn
limber charm
#

heya can someone help me complete the community expediation its bugged

solid hawk
#

HG will start pushing the cavalcade of hotfixes soon.

shy grove
#

!Hg

hardy auroraBOT
limber charm
#

Shame this had to happen this is my favorite expedition so far

#

ANYWAY can someone help me get the new armor via mods

shy grove
cobalt condor
#

The Consumerism mod is updated to have the new stuff already

shy grove
#

👆 @limber charm

honest tangle
#

Do you need to install a separate save editor or is it possible to edit your game files locally through steam's local files? (I'm not trying to actually edit it, I'm just looking for save data)

fresh arch
#

save files and game files are separate things

#

you need a proper save editor to read and edit save data

west pilot
#

Any mods suggestions?

vale iron
shrewd kelp
#

Are there any mods that improve hotas support?

#

I have a TFlight HOTAS One that can be read as an xbox controller but the problem is the pulse engine is permanently bound to LB and RB which is also permanently bound to roll...

#

Okay cool. So there's not much that can be done about that.

fresh arch
#

yup, modding NMS is fairly limited

#

we don't have access to functionality of game's executable or handling the controls / inputs

#

plus pretty sure most of active modders do not own HOTAS to test it properly

fiery anvil
pseudo knoll
#

if that stick doesn't come with that then.... blurryunstretchedreaction

silver condor
#

damn, one of these mods still causing a ctd when opening the build menu
if anyone knows what this means-
crash ID: 169265M_0x1224D_ST76561198104215080

pallid salmon
fair belfry
#

Hiiii quick question, how could I save edit my game to give myself the trucker titles? I really can't be bothered to do all the milestones, they're too long and boring for me

fair belfry
# cloud grotto "Unlock all" ..

Huh? But I don't want every title, I don't mind grinding for the rest- it's just the truck ones that bother me since they're so slow

silver condor
cloud grotto
fair belfry
#

I've never used the save editor

#

I don't even know where to get it lmao

cloud grotto
fair belfry
#

Btw quick question, does unlocking those trucking titles automatically unlock the truck upgrades?

fresh arch
silver condor
fresh arch
#

other than that, binary search method - divide the mod list into 2 halves, disable the first one, launch the game

#

if it crashes, means the culprit is in the 2nd half, move to that and split it again

silver condor
cloud grotto
#

Titles and upgrades and whatever else are in different parts of the editor, have fun 🙂

fair belfry
#

Interesting

#

Thank you :3

solid hawk
#

Game doesn't log crash causes

silver condor
#

pulled it and game works

solid hawk
#

Can't even contact HG support, as modding is officially unsupported. You'll just get an auto response saying to remove all mods.

solid hawk
silver condor
#

i have a few more to add back, to make sure it s not more than one

silver condor
solid hawk
#

Gotcha.

silver condor
#

damn, definitely eucli-ea😞 , everything else is back in and save launches and build menu workes fine. adding it back ctd's as soon as the world loads

ripe oasis
#

is there a definitive save editor for this game?

#

i remember back in the day they used to charge money for save editor for ships

ripe oasis
#

thanks bro

#

lol both of these editors claim they're the "most complete save editors"

#

😭

sacred shard
#

"most complete"
nomnom's stuck on 6.0.0 (voyagers) because it doesnt work after that
goatfungus is stuck on remnant

pallid salmon
ripe oasis
#

considering the name and all

graceful egret
#

so i modded nms i have a few mods how do i know if they are all working

final hazel
sacred shard
#

@graceful egret

graceful egret
sacred shard
restive arrow
#

Any idea if you can save edit a corvette into the expedition???

restive arrow
restive arrow
sacred shard
#

oh i can just go places

cyan parcel
#

Was aiming to get a specific faction with my answers - no luck. Researched a bit, tried different answers - seems locked to one. Frustrating and dishonest - any way to fix that through some modding? Change faction in json or anything

final hazel
#

Probably not, it's probably some procedural/deterministic calculation based on the account ID which we cannot change

cyan parcel
#

Damn
I hope there is some way - it just feels so meh when there is a message about personality test from devs...

tawdry otter
#

Anyone know hown to mod/ reenable corvettes and character colors in the current expedition?

solid hawk
#

Nope. Play through the Expedition, then you'll go back to your regular save and things will be restored.

#

Can't see anyone digging into this. Spend, potentially, dozens of hours to figure out, for an expedition that people will play through once and can be completed in just a few hours.

#

The math just doesn't compute.

#

There's also always the possibility these limiters are in the exe, not the game data files, which would mean not possible to do.

cobalt condor
# cyan parcel Was aiming to get a specific faction with my answers - no luck. Researched a bit...

Your team gets stored on the server at some point after it's determined. If the quiz actually does do anything, it only works the first time you take it. Going full offline might let you retake the quiz and get something different but you will need to be online at some point to get to the end because of the community milestone and reconnecting might revert you back to your initial team again

reef pebble
#

Hi there, Ive got a probably pretty stupid question. Ive encountered this visual bug and have been searching for a solution the past hour or so. Every single person that solved it says they used "Clean Space Origins" to remove the speed lines but I cant figure out how to correctly install it because it doesnt just come in a single folder like all mods mentioned in any modding tutorial. Ive tried putting the files into the mod folder a few different ways but nothing worked out, could anybody who has already dealt with installing it give me a quick step by step guide for this mod specifically? (The attatched picture is the bug Im referring to if there maybe is a different solution)

solid hawk
reef pebble
solid hawk
#

There is no .pak. Paks haven't been used for mods in over a year and a half

#

You're looking at the old, outdated one

#

Use this link

reef pebble
#

Thank you so much TwT that probably was the entire reason it didnt work

solid hawk
#

Probably. So if you were to use all parts of the mod with no speed lines, would look like this (this isn't the real folders, just don't want to empty out my mods folder for a screenshot 🙂 )

reef pebble
#

Mhm!

solid hawk
#

Haha. I run around 200 mods, so a pain in the butt to move things around

reef pebble
#

Oh damn

#

I didnt even know No Mans Sky had an actual modding community until yesterday TwT

solid hawk
#

Yep, like a highly dysfunctional family of weirdos and miscreants, lol

reef pebble
#

x3

compact patio
#

Anyone know if there's an updated version of Better Rewards for v6.40? Or at the very least a 'More Words' mod compatible with the current release?

#

(On second thought, I wonder if Enjoyable Quicksilver would conflict with something like Better Rewards...) 🤔

fresh arch
#

if the mods are EXML patches, they don't need to be updated for each game update

#

same with conflicts, if EXML patch mod is done properly, game will merge it with other mods affecting the same files automatically

#

so no conflicts will occur unless different mods target exactly the same section / line of the game file

compact patio
#

Ah, so the game merges EXML mods. Interesting. So I should probably look for a More Words in EXML format...

I suspect Better Rewards might be MBIN format. I just remember reading at the bottom of it's mod page that it was made for v6.21 and to explicitly not use it on future versions of the game.

fresh arch
compact patio
#

Huh! Well, I must have missed that lol

#

I shall give that a whack then haha. Thanks :)

fresh arch
#

also recommended to read this guide to get the hang of the new modding system and how files work: https://docs.google.com/document/d/18k5VfvzLXbpBrAGGO7LK30c2Ta_lWQ5F5YgEpuwKZ6M/

compact patio
#

Yeah, I was just thinking - I plan on using Replay Expeditions, Consumerism, (either Enjoyable Quicksilver or Quicksilver Missions), and (Better Rewards or a More Words mod). I'm guessing I might need to figure out AMUMSS, and how to scan for conflicts or something.

fresh arch
#

you don't

#

replaying expeditions is a whole different story, different files are involved

#

just look at the mods you're interested in, see if they are EXML patches, if so then you should be good to go

#

AMUMSS doesnt even offer conflict checking anymore since most of mods have moved to EXML formats

#

well mods that could be done as EXML patches instead of MBIN replacements, some files can only be modded as full MBIN replacements

#

only in those cases you need to worry about conflicts and merging mods

fair narwhal
#

Some of these will crash you on accident I apologize for the lack of giving a shit #no-mans-sky message

#

I labeled the ones that do

#

Currently WIP

silent void
#

That the file to the strange flying modules

fair narwhal
#

It is

silent void
#

Ok

#

I think i should start a alt save for trying to test these

#

Should not ruin my main save

fair narwhal
#

As far as I know it won't

#

The worst that will happen is you crash your own game

silent void
#

My gamd has been crashy lately

fair narwhal
#

I Labeled the ones that have that risk

#

With the place corvette and frieghter parts mod , do not open the normal Corvette build menu, you (as of 5/18/2026) have to edit the Corvette without being at the space station, which it will allow you to do, you can also make a planet base with Corvette and Frighter pieces and stuff opening the normal edit corvette menu will crash you if you press Y button

#

Until I fix it

#

I'm working on it

#

I don't know why opening the normal Corvette edit menu crashes but rest assured I will fix it in time

#

But with that now you will be able to put down objects basically anywhere even without being in a base , please don't abuse it

#

You don't have to put a base computer down to put some pieces anymore, those pieces include Corvette habs, frighter habs, and other Corvette and Frighter parts, without even needing a base computer

#

Again I repeat please don't abuse it

silent void
#

"anywhere withen a base" sounds like flipping base teleporters upside down

fair narwhal
#

Anywhere without being in a base

silent void
#

Oh

#

Yay...?

fair narwhal
#

You won't need a base computer to put certain parts down

silent void
#

This is gonna be a strange but fun playthrough

fair narwhal
#

You must have those pieces first unlocked before they are in the menu

silent void
#

I have every peice unlocked

fair narwhal
#

Then it will work

#

You can now put teleporters on your Corvette, not just the local ones

silent void
#

Oh nice

fair narwhal
#

But the ones that take you to your other bases and Frighter

silent void
#

Ok

fair narwhal
#

And you'll now be able to put geobays on your Corvette

silent void
#

Oh n- Oh yes

fair narwhal
#

So you can use exocraft in the space anomaly

#

And space station

silent void
#

Oh my god poor nada just got run over by a pilgrim

fair narwhal
#

I take no liability for what you do with it

silent void
#

This is gonna be the weirdest playthrough i will ever know

fair narwhal
#

You will also now be able to manually add frighter hallways and rooms on your Corvette

#

And they work

silent void
#

Oh if i lauch to space via me and i need to recive the Artemis message....

fair narwhal
#

What

#

I haven't tested this on a fresh save

silent void
#

When you first lauch to space in a playthrough you recive a starship communicater signal

silent void
fair narwhal
#

I take no liability for what happens to you just letting you know that

silent void
#

Ok... Perhaps i should try it on a different steam account

fair narwhal
#

No you won't get banned

#

I've never been banned

silent void
#

Oh im not talking about bans

fair narwhal
#

Even. With mp on

#

Even in the expedition

silent void
#

Im talking about my copy of the game

fair narwhal
#

It won't fuck that up

#

Just delete the folder in the mods folder if something happens

#

And it's back to normal

silent void
#

Ive never modded before thats all im just a little nervous

#

Well when i log on today i should try it out

#

I once manually destroyed a freghter by flying to it in my exosuit and mining it away with my mining beam

fair narwhal
#

This makes you tpose

#

And other people see it too

silent void
#

Ooh

fair narwhal
#

It's pretty lame but funny

#

A lot of my mods are joke mods

#

Some of them don't work right , im a modder I'm just not a very good one

#

Harmless mostly

#

But joke mods

#

None of them will destroy your game saves that I know of

solid hawk
thick thunder
#

any updated save editors?

thick thunder
#

peak

final hazel
#

The save system hasn't really changed in ages, even NMSSE still works to a decent degree (mainly lacking functionality related to new features like corvettes)

#

save editors do not need to be updated for version changes to remain basically functional

fair narwhal
#

how to put a corvette into your save, find out where the corvette is in persistientplayerbases, control A , control C, and put that on a notepad page, open a second instance of the save editor, open the other save tht youd like to move it to, and copy ownedships from the first save, by highlighting it , control a control c, and also put that on a notepad page, or just control a on the second instances owned ships , (all of this in Json editor) , control A from the owned ships , and control A on the second editors same section, control P , then finally take from that notepad earlier that you pasted the player shipbases, just go ahead and control a control c and control p the ENTIRE bases section , or at least thats what i did, and it will sorta automatically sort things out sometimes, then save on the save you transfered all that shit to , (but make sure you gotta backup like always, anyway , since you wanna be able to load the save you edited

#

thats how i do it anyhow

#

its probably a very very shitty way to do it but ive done it this way since corvettes came out

#

theres much easier ways to do it all now, but its hard to teach an old dog new tricks eh?

#

might be more helpful if i fking made a video demonstrating it instead of my shitty english

empty trail
#

Yesterday I attempted to use a save editor to duplicate a creature with SSS stats and then change its appearance to a test creature, in the hopes of later being able to create a team from really good SSS creatures but with custom appearances I want.

Results were mixed, though I only did one trial. Duplication worked fine, because ive done it before, and overriding creature appearance worked, and the resulting creature was still SSS, but its maximum stats appeared to be lower. It also retained none of the gene edits or moves from the first creature. Its likely this is because of how I initially copied it over (pasting the full json of the new creature and replacing the various seeds with the old one), but more testing is needed. My new method ill try is simply replacing the cosmetic elements of the json at the top with the new creature and leaving the rest the same as the old creature

Figured id put these results here for anyone who is curious about save editing in regards to creature stats. I'll send more as I tinker more

fair narwhal
#

shity and old way to move corvettes from main save to expedition, and be able to move ALL of them not just a single one

lofty venture
#

not sure if this is ther ight channel to ask but is there any tool out there that lets you search a database of the nms universe? like, to search for system/planet names?

final hazel
#

There have been about a dozen different mapping/database projects over the years that just kind of fall off the face of the earth

empty trail
#

anyone know how to fix goatfungus save editor? I try to start it and it just gets stuck at "reading account data"
This is after yesterday it mysteriously stopped letting me edit raw JSON too.

empty trail
#

yeah its been stuck there for like 20 minutes atp

pure mulch
#

Done both today, ie edited raw JSON, didnt have an issue. Not sure on version im using

empty trail
#

Ok

#

NMSE more updated or smth?

empty trail
#

coolio

placid gale
#

i was wondering if i wanted to swap to another expedition during swarm would i lose progress or break the game

empty trail
placid gale
#

if i were to swap to the omega expedition would i lose my progress in the swarm expedition

#

i was considering using mods to swap to a different expedition but i dont want to risk losing my progress in the expedition or my main save

pallid salmon
terse vector
#

hey guys i thought id ask here. How do i backup my nms save file? I wanna start trying to mod my save but i've no idea where to grab my save file from

frigid grove
pallid salmon
terse vector
#

Aha, ok so that was it. I thought i still had to enable some hidden option. right right. thanks

#

as for the save edits. Is there a one editor here that everyone agrees thats the go to? is there a link to it?

pallid salmon
terse vector
#

Thanks! Never knew this game was moddable and if it was even allowed. It's great news to me that it is indeed moddable.

pallid salmon
terse vector
#

opening the save editor gives me a warning. That's a false positive? I like modding games but im not familiar or savvy with them so im a little jumpy when it comes to windows giving me warnings

terse vector
pallid salmon
#

oh you mean the windows defender warning
that pops up on any program where the publisher doesn't go to microsoft to verify
it's safe lol

terse vector
#

popped it into V total and gave me this

pallid salmon
#

the whole thing is open source btw
all on github

terse vector
#

aye i think i trust it enough since everyone uses this

#

very well

#

Can i edit my save file while the game is open, or does it really need to be closed first?

terse vector
#

Ah okay.

solid hawk
#

Yeah, that's Clam, freebie bottom feeder AV.

terse vector
#

Can i add starships with the editor? Seems like i can only modify them?

balmy dagger
#

How to edit a starship in editor?

#

need help to use mod for corvette parts

hasty hedge
#

Ello, could anyone recommend me some mods? I don't really care what they do, I'm new to this.

terse vector
#

Any mods you guys can recommend that turns space void black? Alongside the planets dark side being as dark as the void?

hasty hedge
frigid grove
#

Shut up, I'm trying to sleep.

terse vector
#

Ah. Sleep tight i guess, its mid day here.

cobalt condor
cloud grotto
# empty trail NMSE more updated or smth?

Yes, it still needs to be updated for The Swarm, but it also has far more things you can edit easily. You don't need Java installed either for NMSE so if the only thing you needed Java for was GF editor, you can uninstall Java.

fallow holly
#

Is there a mod that completes the story for you?

solid hawk
#

No, nor could a mod do this. "story" progress is stored in your game save. Mods cannot directly affects save data, only game data files.

slate breach
#

do people trade modded ships

solid hawk
#

Over at the Creative and Sharing Discord they do

slate breach
solid hawk
#

!creativehublink

hardy auroraBOT
slate breach
#

thanks a lot

spark patrol
#

Is there a mod that adds hotas support?

final hazel
#

Mods cannot add new functionality/features to the game

spark patrol
#

Ah Allright

fallow holly
#

is it possible to mod my save on the xbox version?

final hazel
#

Not on the xbox console version, no

#

On the Xbox PC release, you can use mods and save editing tools freely just like the Steam release

#

changes made via save editing are also transferred to other platforms when via cloud saves/Cross-Save but this is universal

fallow holly
#

st_xxxxxxxxxxxxx

final hazel
#

!faq-savefiles @fallow holly

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

📁 **Save File Locations**

-# The paths below are relative to your system. If you have trouble locating them, ask in #nms-questions or #nms-modding. For Steam, the save folder name consists of the st_ prefix followed by your Steam identifier, shown as [SteamID] below (e.g., st_0123456789). If needed, attach a .zip or .rar archive of the entire folder when submitting a report to Hello Games nms_hellogames_logo.

xbox Xbox App / Game Pass:

%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\[HexFolderIdentifier]\

steam Steam:

%appdata%\HelloGames\NMS\st_[SteamID]\

steamdeck Steam Deck & linuxtux Linux:

$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/AppData/Roaming/HelloGames/NMS/st_[SteamID]\

mac Mac:

/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_[SteamID]/

gog GOG:

%appdata%\HelloGames\NMS\[DefaultUser]\

final hazel
#

Note that all save editors should automatically find these paths, so no need to go to these yourself

silver condor
#

is there a mod that can add the Remnant salvage stuff to the build menu?

solid hawk
#

Ultra base building

formal jungle
#

If I get some mods to improve the looks of the game will it blow up my laptop

fresh arch
#

there are no mods that would dramatically improve the visuals of the game like HD texture packs or something, so no

#

there are some retextures of unique ships, mods that change the colour palettes used by the game, one shader mod that improves planets rendering in space

formal jungle
#

Alright

empty trail
#

There's one that increases the draw distance of grass

final hazel
#

and another that increases draw distance of other stuff

#

and another that replaces the cloud texture when viewed from space with a higher quality one

cinder swallow
#

Anyone know if I can edit my save to complete the expedition? I started my first game of nms as an expedition cause people said it was a good idea if you're a new player but clearly that's not the case cause now i'm time locked into playing the base game cause i was just going to complete the expedition asap

solar otter
#

is there any active fps mods?

unique hearth
cinder swallow
unique hearth
cinder swallow
#

No this is my first save of NMS, that I started in this expedition

#

I found the solution either way :)

kindred iris
#

@round sinew I can't for the life of my use glyphs in the save editor to get to a certain planet. I've confirmed that it is saving because I added something to my inventory

final hazel
#

you could just have another player taxi you to that location

kindred iris
final hazel
#

Then possibly just use Portals instead in-game

round sinew
kindred iris
round sinew
kindred iris
#

Yes, those are the steps I'm taking and in that order

round sinew
kindred iris
round sinew
# kindred iris No, the save button next to load

same thing yeah. hmm. sounds like a bug with the editor. when you inspect raw json editor, basecontext, playerstatedata, universeaddress, galacticaddress - does that match the data in player tab?

kindred iris
round sinew
#

i'm trying out moving coords via save editor and it's not working either

kindred iris
# round sinew see image

Not doing it that way, doing it with the mod that was mentioned "Signal booster upgrade to find Portals, Crashed Ships, Multi Tools, Factories, Drop Pods, Planetary Archives, Crashed Freighters, and Observatory with no inputs."

#

It seems it's the mod that isn't working

round sinew
kindred iris
#

I managed to get the mod working but will keep that chat for future reference, thanks

rapid sandal
kindred iris
solid hawk
#

Game itself neither uses, nor sees Lua scripts.

kindred iris
solid hawk
#

That's completely normal. With NMS, an initial X.X0 content add release is always bursting at the seams with bugs, which HG will correct with frequent hotfixes over a couple of weeks. The hotfix releases are highly unlikely to impact mods, as they are generally either exe internal correction or value only changes in the game data files.

kindred iris
#

Ps5 seems to get if first, followed by steam. I'm still waiting for the gog one

rapid sandal
# kindred iris Any recommendations? It seems like ones that use a lua script are very intrusiv...

nmsmb comes with scripts that do this. the point of using scripts is so that when a new game release comes out you just rerun the scripts to update the mod - takes seconds.
if you want to write it from scratch here are most of the steps you need:

  1. METADATA/SIMULATION/SCANNING/SCANEVENTTABLEPLANET.MBIN
  • clone an existing entry e.g. for "MONOLITH"
  • change the appropriate fields e.g. ForceInteractionType.InteractionType = InteractionTypeEnum.Portal, BuildingLocation = BuildingLocationEnum.AllNearest
  • add modified clone to mbin.
    This creates a new scan event that can be used to search a planet for the nearest portal, and since a planet only has 1 portal it will find that.
  1. METADATA/REALITY/TABLES/REWARDTABLE.MBIN
  • create a portal reward that uses the scan event added in 1)
  1. METADATA/REALITY/TABLES/NMS_REALITY_GCPRODUCTTABLE.MBIN
  • create a chart product for the portal scan
  1. METADATA/REALITY/TABLES/CONSUMABLEITEMTABLE.MBIN
  • create a consumable linked to the product so you can use the chart
  1. METADATA/REALITY/DEFAULTREALITY.MBIN
  • add the new chart product to TradeSettings.MapShop.AlwaysPresentProducts so you can buy them
#

Each of those changes are small enough that you should look at creating exml for each if you want to create a stand-alone mod to just add portal scan charts.

fair narwhal
#

Mods only change the game when they are in the folder

#

They don't affect it anymore if deleted

#

As far as I know

#

I don't want to make a generalized declaration without completely understand

#

But in a sense , if you don't like a mod anymore, delete it , and problem solved

#

For people worried about that

#

Also steam won't ban you , hg won't ban you

#

No matter what kinda mod you running , otherwise I would not be here anymore

#

You can... basically do anything to the game you want

#

They do not give a shit, even if you get reported by so many people and I'm sure others have reported me

#

For annoying them

#

They don't ban

#

Go crazy basically, do anything you want

#

Just go to town with modding

solid hawk
hasty hedge
#

Is there a way to change the size of a companion from a save editor before they are hatched?

dull marlin
#

Can anyone here help me mod my companion?

cloud grotto
fallow holly
#

does anyone know why i can't find "save.hg" on the xbox pc version im trying to find my save files?

final hazel
#

Because they're stored differently, less raw I think

#

!faq-savefiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

📁 **Save File Locations**

-# The paths below are relative to your system. If you have trouble locating them, ask in #nms-questions or #nms-modding. For Steam, the save folder name consists of the st_ prefix followed by your Steam identifier, shown as [SteamID] below (e.g., st_0123456789). If needed, attach a .zip or .rar archive of the entire folder when submitting a report to Hello Games nms_hellogames_logo.

xbox Xbox App / Game Pass:

%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\[HexFolderIdentifier]\

steam Steam:

%appdata%\HelloGames\NMS\st_[SteamID]\

steamdeck Steam Deck & linuxtux Linux:

$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/AppData/Roaming/HelloGames/NMS/st_[SteamID]\

mac Mac:

/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_[SteamID]/

gog GOG:

%appdata%\HelloGames\NMS\[DefaultUser]\

fallow holly
final hazel
#

It should be identical, using a save editing program

#

I believe NomNom and NMSE both have a save transfer tool if you're trying to transfer a Steam save file to Xbox or vice versa

fallow holly
#

ah thank you

kindred iris
#

can you edit a v1.0 save with modern tools?

final hazel
#

probably not via the gui

#

maybe raw json editing might work, but maybe the save editors just won't recognize anything

fallow holly
#

i got the nomnom save editor and got the zip file for a save thats for steam and im on xbox how would i import it?

#

nevermind think i got it

#

actually i do need help none of my folders work even when it does allow me to use one the box stays blank and so does the start transfer box

#

and how do i find the uid usn and lid

final hazel
#

for me it's almost always done that automatically, so idk

#

I think you'd have to go through discovery stuff in the raw json editing

fallow holly
silver condor
#

@solid hawk in UBB, is there a list or something that shows what props will need the delete file?

solid hawk
#

I don't understand what you're asking. UBB adds buildables, doesn't delete them

#

...and there isn't a delete file in the game.

silver condor
# solid hawk Sorry, what delete file?

there are some items in UBB that cannot be deleted once placed, and there is a .zip that we are supposed to switch to, that makes all the placed UBB items turn into cubes that can be deleted, then we are supposed to switch back to original mod when the unwanted item(s) are deleted.

sick latch
#

Hi - I was told this might be better asked here, possibly for someone familiar with expedition cache/config files.

I’m replaying old expeditions offline and I’m currently in Expedition 12 Redux 1. Since the latest mainline update, I can no longer import/synthesise any Corvette into the expedition.

What I know:

  • Multi-tool synthesis works.
  • Normal starship synthesis works.
  • Corvette synthesis does not work.
  • I tested both my main Corvette and a newly built smaller/basic Corvette from my main save.
  • Neither Corvette works, but a normal ship does.
  • Before the latest update, I was able to bring Corvettes into old offline expeditions I replayed, including Expeditions 1–11.

@fresh arch suggested this could be because older expedition season_data_cache / setup files are missing newer Corvette-specific properties. Since Expedition 12 predates Corvettes, maybe the current game now expects fields that are absent, and missing values default to false.

So I’m trying to find out:

  1. Which season_data_cache fields control Corvette import/synthesis/building?
  2. Is this controlled by expedition cache/config, or elsewhere in the current build?
  3. If Expedition 12’s cache is missing newer Corvette fields, can they safely be copied from a newer expedition cache?
  4. Is this fixable via config/ReLive, or would I need to roll back to the previous NMS version?

I mostly play offline and just want to keep replaying old expeditions with the same Corvette synthesis behaviour I had before the latest update.

If @frigid grove or anyone familiar with Expedition ReLive knows, I’d appreciate any pointers.

frigid grove
sick latch
#

Okay, I'll make do with a regular starship then. Cheers for the quick response and heads up!

solid hawk
#

Switch to the Remover Helper version, delete the objects, then switch back

fresh arch
#

because the default save data for expeds has this

#

<Property name="AllowOnlyCorvetteShipPurchases" value="false" />
<Property name="AllowSaveContextMultitoolTransfer" value="true" />
<Property name="AllowSaveContextShipTransfer" value="true" />
<Property name="AllowSaveContextCorvetteTransfer" value="true" />

solid hawk
frigid grove
frigid grove
fresh arch
#

wait so

solid hawk
#

It's HG. Would you expect any less? lol

fresh arch
#

current expedition not letting us copy over ship, even standard ones

#

is a bug?

frigid grove
#

The normal ship copying config, I mean

scarlet knot
#

No its a setting on Network to use the one issued or find a new one

solid hawk
#

Last version they added a global file which is unmoddable

fresh arch
#

so it's down to specific property for corvette transfer and whatever handles it interally that's borked?

fresh arch
#

alright, thanks for letting us know

solid hawk
#

Early days for Swarm. Since HG does minimal unit testing and absolutely no system testing, it's par for the course to have many bugs this early in a release cycle.

thick thunder
#

are there any save editors updated to include expedition 22 rewards

burnt apex
#

Hello everyone, I've run into a problem: whenever I access a teleporter — whether it's on a space station, the Space Anomaly, or at my base — the game freezes and crashes to desktop, then an error report pops up.
I initially suspect this might be because I visited a planet with a huge number of player-built structures, but unfortunately I can't remember the name of that planet. Do any of you have ideas on how I can fix this? What information do I need to provide?

cloud grotto
burnt apex
#

Oh, never mind. I've fixed the problem. I used NMSE to delete all my teleport destinations. Thank you all for your help.

thick thunder
silver condor
# solid hawk Ah ok.

yea thats it. i was wondering if there was a list of non-deletables so i can avoid them, and not have to swap out

gilded escarp
#

can someone tag the seeds spreadsheet

gilded escarp
#

yes thats it thanks

#

isnt there one for ships too

final hazel
gilded escarp
#

Im pretty sure theres one that has unique seeds for multitools and ships

final hazel
#

"Unique"?

gilded escarp
#

different seeds idk man haha

#

like a seed repo

final hazel
#

https://nmsce.com/ would be the closest thing to that, but it's primarily coordinates useable by all players

#

you can search by parts, color, supercharged slot layout etc

gilded escarp
#

yeah that should work then thanks

solid hawk
#

If you want to test and catalog ~1000 objects, feel free. 🙂

marsh eagle
ripe oasis
#

i just gave myself the starborn Phenix with the editor but it feels like cheating

#

i had to pay 1600 nanite for it of course but still

#

the ship is just crazy feels like cheating

final hazel
#

it's really not much more notable than any sentinel ship or exotic ship

ripe oasis
#

it's also incredibly good looking

#

feels like you brainwashed a pretty girl into marrying you

#

you'll always feel like you're an evil person that doesn't deserve her(the ship)

terse vector
#

Hello, does anyone know of a mod that only shows stars when viewed from a planets surface? Whilst in space no stars are visible.

final hazel
#

I do not believe that this distinction is possible

ripe oasis
#

why would you not want to see stars where they should actually be seen in?

terse vector
#

Just wondering if there was one. Trying to make my space travels little more realistic.

cloud grotto
solid hawk
ripe oasis
#

not how others might feel

solid hawk
#

You don't need to feel bad about it because you're only competing with yourself, ostensibly.

#

By pure vanilla standards, you could potentially wait YEARS for the expedition to roll back around via redux or possibly never, so wouldn't be able to get one.

ripe oasis
#

you know what?

I'll grind until i find an S tier freighter then I'll redeem the phoenix

#

this way I'll feel like i earned this ship

solid hawk
#

If it makes you happy. 🙂

ripe oasis
#

it would because I'm very early game

#

so getting an S teir of this quality is just unfair to the progression

solid hawk
#

There isn't necessarily a progression like that. When the starborn phoenix was introduced, anyone using Steam could get one, basically instantly, regardless of if it was their first day with the game or if they had thousands of hours in.

ripe oasis
#

really?😱

#

so basically the devs were just handing out the equivalent of billions of dollars to everyone

solid hawk
#

Yep. It's the starborn runner that was the expedition ship. phoenix was just a gift for being a player at the right time. December 2024.

#

Yep

#

It was just there for a week or two

ripe oasis
#

other games would lock this ship behind a 20$ dlc

#

hello games are goated

solid hawk
#

NMS doesn't do DLCs

#

No in-game purchases using real money either.

ripe oasis
#

i know I'm just saying what others games would do

#

greedy games that is

solid hawk
#

Free content add updates 3 or 4 times a year, then over the holiday season, they'll replay the expeditions from that year and one older expedition from the past.

ripe oasis
#

i see

#

I've never played an expedition before

#

might have to try this one before it ends

solid hawk
#

They're a little mini-story, also acting as an introduction\showcase for the new content added with that update.

#

Can be a bit grindy, but fun overall.

#

There's also a modding means to play through previous expeditions, whenever you wish, if you want.

#

Some expedition milestones can be conpletely in any order, others are more linear, requiring X to be completed before you can do Y.

brazen pumice
#

Hello! This is a brand new channel for mods regarding No Man's Sky! If you are a modder, please use this channel to post your mods and advertise them as well. If you want to request a mod, use it for this too! If you want to request a mod, please ping <@&376156604417966100> to request one! Have fun ^.^

cobalt mist
#

Last

clever adder
#

really last

brazen pumice
#

last

cobalt mist
unkempt island
#

neat

plush lark
#

🤔

unkempt island
#

uhhhh can i get a uhhhhhh mod?

#

where they at

cobalt mist
#

mod machine broke

acoustic silo
unkempt island
#

Thank you 😛

mental rune
#

i feel like i should pin that website or make it the channel topic but it's only my second day as mod and i don't wanna get fired

unkempt island
#

call to ban saviour for unauthorized pin /s

acoustic silo
#

So like

#

What good mods are there

unkempt island
#

i think ones that tweak grow times and spawn rates are the most common

marsh aurora
#

Hey! Who removed my first reply? aeyes aeyes2

#

Even the channel creator kept it

hearty wasp
#

I can already envision the purists rushing in screeching

inland sky
#

I think im just going to release the resource hints mod once I get back home, kinda odd there isn't any mod that does that, quite easy to add and someone would probably want it

#

Resource hints as in which resource is listed on a planet when scanning it from space

marsh aurora
#

? But where would it be hinted?

#

You can already see it from space and when you land from your visor

hearty wasp
#

It probably just adds all the resources available on the planet to the resource list you see when you point your ship at a planet while in space

inland sky
#

yeah all the rare resources like radnox, calium, murrine, vortex cubes, graviton orbs, sac venom, albumen pearls

hearty wasp
#

Yeah not hard to understand really

marsh aurora
#

Pearls and cubes are already listed

inland sky
#

only 1 of the spawn types

#

they got other spawn types as well which are not listed

#

it only lists the altar version of vortex cubes and the clam version of albumen pearl

#

not the cave versions

hearty wasp
#

You remind me of that guy who told me you can't farm titanium from sentinels while having build missions

inland sky
#

I technically added omegon to the list as well, but the condition for spawning is always false unless modded

#

since its the same file I was thinking of having a variant of it that enables omegon again by disabling the extreme weather check and just reducing the chance instead, so its a bit more like murrine

hearty wasp
#

Tbh I'd be more excited for 1.4 if my team have more time to write the story for the custom mission mod. Too bad real life's in the way

#

But then NMS players only seem to like visual stuff with little inner workings so can't say I can be that much excited at all

hardy hatch
#

There should be a mod that makes a planet explode every 30 minutes

#

Only when In space

#

On planet, flora and fauna explode every 30 seconds

hearty wasp
#

That's... not possible, I'm afraid

marsh aurora
#

And why?

#

3 minutes and there are no planets left

hearty wasp
#

Why not?

marsh aurora
#

🤔

hearty wasp
#

One thing people should know is that we don't just make something out of the blue, something that looks useless on the surface can be pretty revolutionary in respect of the tech that went into it

#

Or it might just be a reshade, in which case it is pretty useless

#

Also now that I think of it, you can add stuff into the planet models and plant models, you technically we can add explosion effects and maybe sounds there

hardy hatch
#

Won't the difficulty be in removing the object from existence?

hearty wasp
#

I mean, you only said to have em explode, you didn't say they have to disappear

hardy hatch
#

I meant explode into nothingness

visual shard
#

hi TP

hardy hatch
#

Cease to exist

hearty wasp
#

But plant-wise it is possible to have them disappear too

#

But nah you can't disappear a planet

hardy hatch
#

Damn

#

Looks like "No! * Boom * Why?" Will never exist

hearty wasp
#

Even if you can, when you enter its orbit it'll appear again

hardy hatch
#

Oh

hearty wasp
#

Cos I think the planet in space model is a different "model" than the actual planet surface

marsh aurora
#

Yes thats a common thing people still hate

inland sky
#

Released this minor mod for those interested: https://nomansskymods.com/mods/planet-resource-hints/
includes variant that enables omegon spawn on barren and lush planets at 12.5% chance(same as the other rare resources)

steel crypt
#

@marsh aurora If they had the alternative and their pc or PS4 started smoking, I bet they would request it not be the way they want it now.

marsh aurora
#

don't say that it is impossible to do it with perfomance cost, I mean there is that other game people are calling the ''better nms'' which already did it

#

however the planets do not look fun to explore and it looks like a bad polished unity game so

#

it deffinitly is not a better nms

#

however they do have some promised mechanics

steel crypt
#

I was not implying it couldn't be done. I was implying that a machine to run that as NMS is currently configured with say surface voxels and the current tech etc. would be maybe owned by a severe minority of the community. What is the title of the better NMS?

marsh aurora
#

had to search new posts to find those gifs again

#

and here a slower one of the planet zoom out in that one

#

now honestly it looks shit, I wouldnt want to play that game

#

but still

hearty wasp
#

looks like it just has a different point than NMS

marsh aurora
#

Dual Universe, thats the name

#

well its also a complete universe as far as I know

#

no idea except for some footage I saw

hearty wasp
#

yeah but this is way more modern scifi

#

while NMS is 50s-80s retro-futurist

marsh aurora
#

¯_(ツ)_/¯

hearty wasp
#

I mean, if Blade Runner 2049 has the style of Tom Cruise scifi movies you wouldn't be amused

marsh aurora
#

I meant that to if cobra said it

#

no idea what style NMS got, a colorful one rather than a grayscale one thats all I know and love

hearty wasp
#

that's why I always take stuff people relayed with a grain of salt lol

steel crypt
#

Dual universe looks cool. Hopefully they will have cool tech and make this specific genre better!

marsh aurora
#

I kinda do not hope it will be good since that's exactly what the NMS haters want

night mural
shy surge
cinder delta
#

@acoustic silo What kind of "zoology" Mod are you thinking?

acoustic silo
#

One that helps with completing animal lists on planets. Idc if it's chesty I just want one xD

cinder delta
#

Like, it gives location hints type thing?

acoustic silo
#

Yeah probably

cinder delta
#

I think that used to be a feature in the game sort of, but now it's not so easy

brazen pumice
#

@hearty wasp you do mods right?

hearty wasp
#

or maybe just increase spawn rates of fauna, like msrsgtshotterperson did

cinder delta
#

that could work too.

#

ooooh a new colour

#

thanks Ry

brazen pumice
#

np - Winder you make mods right?

hearty wasp
#

you can say that

#

I now do more procrastinating and waiting for response than anything else

brazen pumice
#

Have you made mods before tho

hearty wasp
#

yeah I made the only NMS quest mod in existance

brazen pumice
#

enjoy then !!!

hearty wasp
#

and a giant Sean decal but that's not important other than trolling arg players

inland sky
#

Changed the color again I see

brazen pumice
#

IM TRYING T0O FIND A NEW COLOR

#

someone talk ❤

inland sky
#

ok

brazen pumice
#

THATS BETTER

#

hope u like it xoxoxox

hearty wasp
#

we accept only pink

grim lava
#

😅

cinder delta
#

Oooh I like that

grim lava
#

Is it pink?

cinder delta
#

Pink is just my style

grim lava
#

I can;t tell, it's 2.30 am xD

cinder delta
#

Can we have a paler pink? ❤

#

it's 2hawt4me

grim lava
#

Give a color hex for it, maybe

#

😅

hearty wasp
#

nah the pink is fine

grim lava
#

^^

hearty wasp
#

it's a very manly colour

cinder delta
#

#f7cfee

#

is quite a nice shade imo

#

or #ffdbf6

inland sky
#

hmm

cinder delta
#

Anyone feel like testing a mod for me?

marsh aurora
#

Why does nobody ever use a color code with DEAD in the name

#

#DEAD66

#

Actually that one is shit but ¯_(ツ)_/¯

cinder delta
#

Someone make me a Discord mod

#

that gets rid of this big fuckoff red bar

#

that keeps telling me my installation is corrupt

clever adder
#

there's a good mod called discord

#

you need to delete discord first though

cinder delta
#

Well like

#

it says it's corrupt but it's working just fine

#

I think it's bc it updated and I have Better Discord installed

clever adder
#

d e l e t e

cinder delta
#

n o

hearty wasp
#

thought better discord hasn't been updated for months

kindred tiger
#

OK here's a question I know is stupid: is it possible to add mods to the PS4 version?

inland sky
#

no

kindred tiger
#

Fuck. Well, it was worth a try.

marsh aurora
#

I mean everything is possible if you try hard enough

#

For instance one way is

#

Apply for hello games, work for them, add the mods to the game. Done

hearty wasp
#

or apply for Sony, become the head of the gaming division and let people mod on consoles

#

ezpz amirite

kindred tiger
#

But I don't have the influence or credentials to do either.

marsh aurora
#

... Then get them

#

It's not that hard just set goals man

kindred tiger
#

Lol it's not that simple, I have to go to university to get a degree in computer science, then apply for internship & then apply to work at sony then get promoted IDK how many times and by then NMS will probably already be discontinued.

marsh aurora
#

Sounds simple enough

#

Do you want mods or not?

hearty wasp
#

eh, FNV's out for 7 years and people're still makin mods for em

#

you have 6 more years to waste

marsh aurora
#

Dude people still make mods for Half Life 1

#

1998

#

19 years old

#

Soon 20

hearty wasp
#

well there you have it

#

you have 18 years

#

enough to raise a little shit like me so I'm sure you can do it

marsh aurora
#

You can raise me too in that time except I'm not shit

#

And only slightly little

clever adder
#

aeyes what is this

#

oh nevermind

#

just ignore that

marsh aurora
#

This is mod channel

cinder delta
#
#

New Mod I dun did

#

New Mod I dun did

clever adder
#

better shuttles

#

shuttles were already t h e b e s t