#nms-modding

1 messages · Page 96 of 1

proud stone
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Only thing I can really think off is a no clip mod

frail surge
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why do eggs need to be that big though lol

solid hawk
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We is you. Start digging through the game files and have fun with it. 🙂

proud stone
frail surge
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Im surprised the mod doesnt account for that by making the egg hitbox scale with the size of the egg or something

proud stone
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Probably a oversight

frail surge
solid hawk
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You got a link to this mod on NexusMods, btw?

proud stone
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So would have to look for it

solid hawk
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Ah, ok. Any chance you'd be willing to share the mod folder\files?

proud stone
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Yeah once I find it

solid hawk
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Figured you already had it in your MODS folder

frail surge
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should just be in your mods folder yeah

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steamapps\common\No Man's Sky\GAMEDATA\MODS

proud stone
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Read something that it increased the egg collection prompt to 20 units instead of base 5

solid hawk
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Thanks

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Haha. The mod doesn't do anything overly to make the eggs any bigger than vanilla. Probably unintended side effect on some creature which cannot be made as a pet in vanilla.
How do I know this.....I'm the author of Companion Pet

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Changes a few things specific to eggs. Laying duration, laying interval (cooldown), modification time, and the interation distance.

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Quick question, since you just got NMS 6.32 today. Are any of your mods working?

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I'm asking because updates will sometimes disable all mods.

proud stone
solid hawk
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Quick fix is to delete the GCMODSETTINGS.MXML file. Will be recreated at next game start.

burnt shuttle
solid hawk
burnt shuttle
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also interestingly, my nautilon mod was still working, but i updated it anyway with the new parameters

proud stone
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Will spend my time Easter eggin

solid hawk
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Deprecation of the settings IS a possibility and has been done by HG before, but VERY rarely. Last time they did that, to keep modders from screwing with a setting, modding the setting was causing people save corruption.

frail surge
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i hope thats the solution but my other mod still works after updating

proud stone
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Only thing I managed to find was a mod that makes creatures bigger

burnt shuttle
proud stone
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Which would technically make the eggs bigger

solid hawk
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Probably Gumsks mod

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I might take a look at that this next weekend.

proud stone
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There link

solid hawk
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That one won't work. No mod prior to 29 January 2025 will

proud stone
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Oh? Why?

solid hawk
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Because HG makes changes over time which break mods. In the case of the above date, they made huge changes to all the game files AND changed the packaging and delivery system for mods.

proud stone
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Oh that guy you were talking about

solid hawk
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If you've been throwing old .pak mods into your MODS folder, none of those would be working, game ignores those files.

proud stone
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Interesting

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My favorite mod tbh

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And it’s funny cause that’s the only thing it does is change the title

solid hawk
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There's quite a few people who do that. Simple to mod, low-hanging fruit. Want to call themself mod authors. Usually quickly abandoned by the person who made it, when they find with NMS, most mods only get a few dozen downloads per update cycle.

dreamy knoll
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Hypothetically how long would it take to explore the entire galaxy if we had a mod that warped us all around and scannned every planet

proud stone
dreamy knoll
dreamy knoll
proud stone
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865 billion years

empty trail
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hang on

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im gonna crunch the numbers myself

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(cuz im bored)

frail surge
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there was a quote where even if u only visited every planet for 5 seconds it would still take millions of years

proud stone
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It should be about 865

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More or less

frail surge
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so cutting that down by a quarter would still be millions

solid hawk
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There's ~1.717.986.918.400 star Systems per Galaxy with 2-6 planets in each

proud stone
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You would literally need a pc that can run that fast to do that

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Like if it moved in femtoseconds it’s 5 hrs

solid hawk
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~18 quadrillion systems in the NMS universe

empty trail
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each galaxy is composed of ~4.2 billion regions
each region contains 205 to 605 star systems (so halfway is 405)
which means every galaxy has roughly 861,000,000,000 to 2,541,000,000,000 stars in it

proud stone
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Which roughly translates to about 585 billion years

empty trail
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i wonder how fast your magic freighter than scans a system per interval of time would need to go to do this in a human lifetime

proud stone
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Even at 1 second it’s 585 years you would need one that goes to femtoseconds

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Billion*

empty trail
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unless im dupid at 1 microsecond per system it would take about 99 and a half days

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for reference a microsecond is to one second, as one second is to approximately 11.57 days

proud stone
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Mm-mm 500k years

empty trail
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zang

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moral of the story

proud stone
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Femtosecond would be your best way

empty trail
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take too long 😢

proud stone
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Cause that would only take 5 hours

empty trail
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true

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which is still crazy that it takes that long at such a small speed

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but then you have to do that 255 more times to explore the whole universe

proud stone
empty trail
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oh

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wow

solid hawk
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May want to move this discussion to another channel, has before very offtopic

proud stone
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It’s math don’t you modders use math

solid hawk
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With NMS, generally not all that much, since it's not real coding. We're change values for existing properties in static XML based game files loaded when the game starts. We can't add new features or additional logic.

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We can change a 1 to a 2, a true to a false, or blue to green kind of things.

burnt shuttle
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biggest difficulty is diggin through files looking for what you want

solid hawk
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Also, all numerical value settings have a hardcoded range of acceptable values. Setting to outside that range and game will use default value and ignore the mod.

vale iron
solid hawk
proud stone
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I still think I won this argument

solid hawk
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Won in a non-competitive arena. Here's your prize: 🍪

proud stone
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I will take my cookie happily

solid hawk
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It's oatmeal

forest vine
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Mhm cookie

proud stone
empty trail
solid hawk
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No, just plain oatmeal. Mwahahaha

frail surge
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i love those anzac oatmeal bars

stuck portal
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Oo, someone mention digestives?

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Anyway..

empty trail
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Someone gotta make a mod that makes the minotaur ai only use the minotaur cannon, im pretty sure that's possible

solid hawk
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Go for it. Your idea, the someone then becomes you.

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Why are you sure? Do you know of existing game properties which would allow this?

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It's not AI in any way shape or form. RNG random chance what it uses. In essence "decides" by a dice roll.

burnt shuttle
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maybe they can look in gcvehicleglobals.global starting from line 354. bunch of stuff called AIMech

proud stone
stuck portal
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You just copy the folder into your mods folder

vale iron
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Go to the files tab and click download with manager for whichever version you want

proud stone
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i figured it out thanks gummy wormmy

fluid canyon
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Guys i kind used up my Service bot 4 free tires anyother way to get cool Coverttes

daring hinge
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the consumerism mod is not working for me, is it broken or

velvet cove
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how to download mods?

solid hawk
solid hawk
velvet cove
solid hawk
daring hinge
solid hawk
daring hinge
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the expedition buying menu should just show up in the quick silver shop right?

solid hawk
daring hinge
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how did you get t he discord role: modder btw?

solid hawk
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Be the author of non-copied original mods. Vetted by staff. 🙂

daring hinge
solid hawk
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Yep. For NMS. Also on NexusMods. 🙂

solid hawk
marsh stone
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Wait this game lets us mod

proud stone
fresh arch
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Nobody is yelling

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Nexus mods writes the mod pages tabs in caps, so do we

solid hawk
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He's a kidder

solid hawk
solemn ice
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hi, i have a some mods that are old (and no nexus page anymore) and incompatible with new mods, but they are significant terrain generation stuff so i cant exactly just delete them from the mods folder. what can i do? and when i tried to load my save with the new terrain mods i added tonight it crashed and said mod incompatibilities detected so i said yes to disable mods. all those mods in the pic are manual downloads, i only just got vortex tonight and the new terrain mods were downloaded via vortex, and vortex didnt detect any of my existing mods when i clicked manage, and the file path for the manual mods is attached too

daring hinge
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my consumerism mod is really not working still sadly

prisma escarp
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just because vortex cant find them doesnt ean they're not loaded when you start NMS
and since youre loading two incompatible terrain mods something presumably breaks

naive shadow
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there any mods out there that help with the memory leak?

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unfortunate

solid hawk
solid hawk
quartz estuary
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Top of the day All

quartz estuary
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Need to run, wife is about to beat me, bbl today, Good hunting and Best of luck

modern spire
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hi, i have the Companion Pet Unlocker mod and i tamed a burrowing creature that now mostly stays above ground, but i cant ride it as it says "size incompatible". is this just a thing for all burrowing creatures, even modded? i know flying modded ones work fine i think

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the creature isnt permanently burrowed though by default and dives in and out, idk wouldve been cool to ride it or something

solid hawk
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Not all creatures can be ridden. Let me ask this, for the wild ones of that same species, can you feed then ride?

tepid wadi
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Hey there! I'm looking for a mod a guy told me that could make me have a dragon (or dragon egg) but idk anything about nms modding, could someone help me? And if you want to recommend some other mods (i like QoL mods), it would be awesome

quartz estuary
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G'evening All

solid hawk
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Mods are highly subjective. What I may like, you may not, and vice versa. Recommended to just look through and see what's there and what appeals to you. Be aware, mods last updated or made prior to 29 January 2025 are no longer viable.

quartz estuary
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Kids are here need to go, Good hunting and Best of luck

half turtle
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Anyone have mods that increase the spawn for corvette parts/salvage and ancient bones? i have had 0 luck finding ANY.

final hazel
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Like salvageable scrap/ancient bones planets themselves, or the nodes on the planets?

half turtle
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The nodes on the planet I think I've been landing on ancient bone and salvage planets and I'm lucky if I find one or two

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Those are my two favorite planet types

solid hawk
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Odd, I find nodes all over, BUT they're usually 400-1000u away from each other.

half turtle
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I've even tried a few different Galaxy types. Though I'm not sure if any of them were lush

final hazel
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Yeah idk, they're only infrequent on dead worlds I think, maybe it differs between planets

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and even then, new salvage can't appear on dead worlds

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only the old kind that's identical but just not communicated and has no special structures

pseudo sage
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Doe anyone know how to get into contact with the person who made this?

half turtle
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Mods for this game are very, very weird. I disabled all of them, and all of a sudden, I am seeing Salvagable parts and such again. Which shouldn't happen considering all of my mods involved the Colossus.

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Disabling also solved some issues that I had with icons being the wrong ones

pseudo sage
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can someone pull that ship from the service bot for me and DM me the JSON code for it please? I can’t use the bot for 30 days I guess lol

quartz estuary
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ooo k, bak

solid hawk
pseudo sage
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Ah okay my mistake

solid hawk
pseudo sage
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And technically it has to do with modding its a modded ship and I want to mod it further in the Base builder app hence why I needed the JSON code but that’s beside the point. lol

solid hawk
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Also wouldn't affect objects spawning on planets, unless there were certain biome related files. Your screenshot looks like Vortex, which can cause issues.

fluid spade
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People who know the game files: can gas giants be chameleon planets? I want to potentially go searching but I need to know if it's possible before I try

final hazel
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I do not believe so, but this is less game file stuff and more I've seen like 100 so far and why would they do that

solid hawk
# pseudo sage And technically it has to do with modding its a modded ship and I want to mod it...

50/50. With NMS, save-editing is considered completely different than modding (changes to the static game data files). Each has different skillsets and knowledge bases. There's pretty much no one who is expert at both. You either know the modding knowledge or save-editing, not both. You actually may get better traction on the Creative & Sharing Discord as they do a lot with custom corvettes.

fluid spade
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Ah well. Thanks for the info!

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Was potentially gonna look for a black and white one for a project thingy

solid hawk
final hazel
fluid spade
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This was more of a "cult of a dark star" idea

solid hawk
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Here, can be modding and save-editing (json) in this same channel. That being said only a couple of save-editing folks drop in here occasionally, so we usually send to Creative & Sharing, much more likely to get answers which are both accurate and quicker.

final hazel
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You could use a moon with a black and white filter that orbits a gas giant

fluid spade
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Eh it's not the same

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Still probably going to go giant hunting to see if there's any cool ones. I did when I first unlocked them and basically didn't touch them after. Would be cool to revisit.

final hazel
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at least there are giants themselves that can be any biome

quartz estuary
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Time to call it a day, Good hunting and Best of luck

quasi dust
solid hawk
worldly sphinx
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Howdy y'all! just wondering what mods you all reccomend!

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Owned the game since launch but barely played it between the first few months of its horrendously botched release, and now lmao

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So you can basically consider me a new player

solid hawk
prisma escarp
solid hawk
# prisma escarp oh damn holo arena didnt brick mods?

On 29 Jan 2025, HelloGames vastly changed how modding works with the game and introduced patch mods. Not all game files can be as patches, but most can and those are more resistent to update based breakage. Can they still be broken by updates, yes, but much less often. There's patch mods from Feb of last year, which haven't been updated and still work fine. Fully dependent on what and how HelloGames changes game files for each update.

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Example: I publish ~200 NMS mods and I only had to update a handful for NMS 6.3x.

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Can get more details about the modding changes in this document: http://tinyurl.com/nmsmodding550

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So, general rule of thumb:
Before that date = bad
On or after that date = probably good

quasi dust
quasi dust
solid hawk
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You're welcome

quasi dust
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game just updated though,but mod is EXML and

solid hawk
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Oh, no I don't

quasi dust
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possibly th patch broke something

solid hawk
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Could be. At work now, but I can look later

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Or you could hit up Jackty89 in a POST on the mod page

quasi dust
restive arrow
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Guys I need help with something

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I can’t seem to place any freighter parts except the industrial ones on my corvette

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Any ideas what’s wrong??

solid hawk
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Helps to know without playing 20 questions.

restive arrow
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Sorry I forgot to say which mod lol my bad

solid hawk
restive arrow
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I also have the other parts learned in the freighter console so it wouldn’t be that either

solid hawk
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Ok, that was going to be my next question

restive arrow
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Yeah it’s really strange

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All the industry rooms are there just no tech or planter rooms

solid hawk
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Tell you what, if you can DM me a list of what's missing for you, exact in-game names of the objects from the build menu would be great, I can dig into it. Something like ~2300 build objects in the applicable game file, so MUCH easier to look at specific trees, as opposed to looking at the forest, if you know what I mean.

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Doesn't even have to be all, just a few that you see in the freighter base, but not on the corvette, would be good.

restive arrow
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It’s mainly the scanner room that I want to build and it’s missing

solid hawk
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Second from left. Shows for me on a corvette, so 🤷‍♂️ . In the mod BASEBUILDINGOBJECTSTABLE.EXML...

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That's the scan room

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The "BuildableInShipDecorative" value="true" line is what allows it to show in the corvette.

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If you already learned the scan room from the bridge console, then possibly another mod changing the basebuildingobjectstable file, setting BuildableInShipDecorative back to false?

restive arrow
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I can try and relearn it in my save editor

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See if that fixes it

solid hawk
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Could also just be some weird game bug. 6.23 was released today with about 30 fixes for various things, probably more still, that need surgery

restive arrow
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Mayhaps

solid hawk
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For anyone keeping score, we figured out there's an additional setting, which has nothing to do with corvettes, which has to also be enabled for the scanrrom to show in corvettes. New version of Beyond Base Building coming later today.

lyric ibex
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anyone know how to fix this??? every single mod for no mans sky just broke at the same time.

fresh arch
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Nothing is breaking, dunno what Vortex is on about

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Try manual installation of mods

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Also make sure to use only mods releases past January 2025

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All older mods are completely outdated and incompatible

lyric ibex
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iv tried many times to mannualy mod games in the past, many games arint covered by vortex, and iv only managed a few rare successful manual mod attempts. its nearly impossible to get these things working unless you know exactly what your doing/understand the spicifics of each game you try to mod. i just cant get manual installls to work, i have no idea why besides im not smart enough.

stuck portal
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the most likely candidate is that you are copying the mods into the wrong file path?

modern spire
solid hawk
solid hawk
modern spire
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it does say some types are rideable like "proto diggers" which sound like burrowers but i guess its not

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idk if it says the type of creature it is in discovery

solid hawk
modern spire
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guess i gotta find more pretty creatures to try to ride

solid hawk
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I've had a case before where a turtle looking species on one world can't be made a pet with the mod, while others that look the same on other worlds can. A mod can't compensate for all the variations.

trail lodge
merry wasp
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this is seperate, don't usaully do requests but since it was no work here you go

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you can use the lua and recompile with AMUMMS for any future patches or edit the EXML

trail lodge
merry wasp
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what do you mean more complex?

trail lodge
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like remove the limit

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and or allow you to make it bigger

merry wasp
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i mean if you just search for corvette it's there, but it looks to be out of date according to the posts

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but you can gice it a shot

quartz estuary
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Top of the day All

half turtle
solid hawk
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Are there only folders in MODS for the 4 you showed in the Vortex screenshot?

quartz estuary
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The wife just got home from shopping, need to go unload the car, bbiab, Good hunting and Best of luck

acoustic snow
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anyone else have an issue with black space 4.0 where ship explosions don't seem to render?

lyric ibex
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i think maybe i got the mods working again thanks to the idea of changing the placment of the mods, for get the term used file path, thanks for the idea.

quartz estuary
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just in time it seems, there goes the dinner bell, bbiab

steady marsh
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Wait you can mod this game?

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I thought item duping was illegal and could get you banned?

solid hawk
solid hawk
steady marsh
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I see 🙈

solid hawk
steady marsh
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That's good to know 🙂

solid hawk
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Mostly PC users can mod, not Mac or console.

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...and of course only a small percentage of those do. It's some fraction of 1% of NMS players use mods.

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Couple thousand people at any given time.

lyric ibex
# steady marsh Wait you can mod this game?

you may also like the cheat engine wemod/wand its free easy to use and gives tons of games cheats, for no mans sky you get god mode, infinite of every item in your invintory super speed, i use it regularly.

quartz estuary
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bak

quartz estuary
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Need to call it a day, Good hunting and Best of luck

quasi dust
quasi dust
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Thanks babs

tough forum
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is there a mod that adds a feature to move super charge slots?, like where i still have to buy/work for it or is save editor the only way

heady crane
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How do you create a flying companion?

fresh arch
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Nope, only with a save editor

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In general, mods can't add new functionality to the game, that includes buying/ selecting SC slots

heady crane
fresh arch
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Nope

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For tech blueprints the values aren't even saved, those are hard coded in game files

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For peoc gen tech upgrades the save data contains the seed for given upgrade which game uses to construct all the stats

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It doesnt save individual stats like +damage +firerate to easily edit

heady crane
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Oh I see thanks

tough forum
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oh well time to sacrifice like 50k nanites per SC just to make it fair i think for using a save editor xd

restive arrow
tawdry forum
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Is there a way to change a settlers appearance? In a way that its also visible in multiplayer

whole pond
quartz estuary
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Top of the day All

winged light
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what sort of mods exist for NMS?

fresh arch
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In general, modding NMS is fairly limited. We can't add new features, new functionality, logic or gameplay elements, only tinker with what vanilla game already provides

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We can replace text entries and swap textures, we can change red to blue, we can scale model up, make something reward 10x more it would normally

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All mods are hosted on Nexus Mods, browse through newly released or recently updated, pick what strikes your fancy

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Do not download mods older than January 2025, that's when HG changed the modding system, rendering all mods outdated, the current game version will not read them

winged light
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so there's no mods that can for an example turn geks into toad from the super mario series or stuff like that?

fresh arch
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Nope, for many reasons

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Importing custom models is tricky, only couple people have done it before

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HG changes files at a whim, Remnant update changed geometry files and tools to work with them still haven't been fully updated

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Even if someone managed to import models, there are no tools to create custom animations

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Basically what you see available on the Nexus now is the extend of what modders are capable of

quartz estuary
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been at it for 7 -8 hours, break time, bbiab Good hunting and Best of luck

deft radish
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is there a mod that shuts up the companions

fresh arch
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If you can't find it on Nexus Mods already, chances are nobody made it yet

solid hawk
fair narwhal
dense garnet
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Is there a mod that does so there are already starships flying around the space station when you get there ?

gusty flower
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any QoL mods that i should use? im new

empty trail
trail lodge
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whats the mod that allows u to like rotate and do anything with base parts

empty trail
empty trail
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looks right to me

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(@trail lodge sorry forgot to reply)

trail lodge
empty trail
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take any old base part and start scaling it up. if you can make it ridiculously large, its working

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you can also try building geobays and stuff on corvettes or your freighter if you have those

empty trail
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hmm

final hazel
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Possibly try deleting No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML, then rebooting the game

trail lodge
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oh

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ty

jovial grove
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or use vortex manager and put ur mods through there and run the game like that, all my mods work when i do that instead of manually doing it

dense garnet
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Do mods disable achievements ?

final hazel
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no

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if they did, then we would warn about that

dense garnet
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Cool ty

trail lodge
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is this ridiculosly big?

final hazel
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Why do you ask??

trail lodge
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idk how big it can get with the mod

final hazel
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That object cannot normally be scaled whatsoever

trail lodge
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oh

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sorry i didnt know

final hazel
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like all other Timber, Stone, Alloy and Salvaged parts

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BBB does not increase the rescale limit

solid hawk
empty trail
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is it safe to use a save editor while the game is running

final hazel
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Always, as it has always been

empty trail
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ok cool

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that oughta save some time then

final hazel
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saving in the save editor while the game is saving might cause some issue, but I've never ran into that (both save way too fast)

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that and the game can never autosave while the pause menu is up so it's super avoidable

frail surge
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wow i didn't know that lol

low moth
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I have a load of mods. My game crashes the second I see the starfield and title. Is there an easier way than disabling half, then half, then half until I find the bad guy? I play Valheim, and I always check the log file. Can I do that with NMS?

final hazel
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no.

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binary disabling is your best option in NMS

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that, or just knowing which one is most likely the culprit beforehand

vale iron
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Search for .MBIN in your MODS folder

prisma escarp
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Is there a mod that lets me use the egg sequencer outside of the anomaly? Is such a thing even possible?

vale iron
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There's not one that I know of, but it should be possible

quartz estuary
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Well my 18+ hour day is more than done, off to bed with me, Good hunting and Best of luck

solid hawk
small notch
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quick question. I want to just unlock slots in cargo/weapons. but thought to ask, any other mods u can suggest? mby some good qol mod or smth else ?

empty trail
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As for other mods you should try, it's really down to personal preference. I suggest scrolling nexus mods filtering for newly released or updated

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See what looks good

upper quarry
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is the save editor updated for current version?

solid hawk
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Which, there's multiple. Head to the online home of the one you use and check.

small notch
solid hawk
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Do, don't, up to you. Doesn't affect others.

trail lodge
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how can u change how big ur pets are

empty trail
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I believe the path is Edit > Edit Raw JSON > BaseContext > PlayerStateData > Pets in the goatfungus editor, then find the slot that has your pet in it, scale should be near the top

cloud mountain
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is there any mod that highlights all unscanned items when using the scanner?

fresh arch
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No, can't be done

polar bobcat
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just started playing on pc, save file is around 250 hours in so i'm experienced with the game itself. what are some must-have mods?

fresh arch
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There are none, modding is highly subjective

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Browse through Nexus Mods, browse from newly released or recently updated mods, pick what strikes your fancy

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Don't go past January 2025, that's when HG changed modding system, all older mods are incompatible

#

Alternatively just ask if there's a mod that does <insert thing> based on your gameplay preference

solid hawk
# fresh arch No, can't be done

Wouldn't it be great if it could.......potentially thousands of objects at once, dropping the game to 1 fps or just crashing outright. ;P

cloud mountain
#

Maybe my description wasn't clear or I'm not picking up the joke. What I am asking is for a mod that highlights unscanned items, which are already rendered in the very small range of the scanner. The game already does this with animals.

fresh arch
#

Now you might say "but it already exists in vanilla, there are red dots for unscanned animals"

#

That's because the game already has logic or properties that make these dots appear for animals

#

If HG didn't prepare such logic or properties for other stuff, we can't add them with mods

cloud mountain
#

Got it ty

quartz estuary
#

Top of the day All

#

Having a problem with upgrading if anyone is around to hear it ?

#

Problem with Mods that is

#

I had problems with some Mods and had to take them back out of the system, now when I put Mods back in, my menu to select which game to play is stuck in a fixed order rather than moving the last game played to the top, is there a way to fix this situation ?

final hazel
#

One of your mods probably has this set to true in GCDEBUGOPTIONS.GLOBAL

spice turtle
#

Quick question y'all, I'm trying to edit the size/scale of my character, and the save editor doesn't work anymore. I saw a mod that lets you bypass that and have really big/small characters, but it disappeared from Nexus. Is there a way to do that on my own that isn't difficult, or does someone have a mirror download of that deleted mod, or anyone know of one that does the same thing that's still around?

vernal plaza
#

New to the conversation but is this the right place for all modding related to NMS

small notch
#

Went to see just a few icons mods to use and hour later already got few dozens of l2k mods 🤣

vernal plaza
#

So what is the new way to remove base building limits in the save editor everything I've found doesn't exist in the game data I've also gone into the actual game data and looked too

final hazel
vernal plaza
#

Yeah how ever to do it without using another mod

final hazel
#

can't, as said prior, unless you can find ways to modify/circumvent the exe which is extremely complex stuff and breaks every update

vale iron
solid hawk
# cloud mountain Got it ty

I thought you were asking for all object of a type on a planet to show up in the scanner, which is a frequent ask, but again not possible, as with most things with NMS.

solid hawk
solid hawk
#

Else need to be more specific about which limits you're talking about.

vernal plaza
onyx moon
#

has anyone attempted to mod legacy ship types and mash them together?

#

so like an explorer's hull with solar wings

solid hawk
#

Being a dll injection, 1) If guaranteed to break every major update (2-3 months) and for some in-between hotfix updates. 2) Given the nature, you're kind of on your own with it. There is no assistance, few have ever made dll mods for NMS, most of those are now long gone. Hardcoded things like this are NOT in the save or game data files. Strictly in the exe, which we've no visibility into. In essence, you'll be looking for the limit(s) exposed in memory when the game is running and changing there. That's what dll injection is.

solid hawk
# onyx moon so like an explorer's hull with solar wings

Nope, nor will they. Parts from disparate ships do NOT fit well together. A ton of modelling work would be involved, the only tool we have to do this is currently half broken, the mod would break every two to three months.

solid hawk
#

np. Due to many reasons, NMS modding is very limited in scope. For the most part, can change a 1 to a 2, blue to green, or false to true kind of stuff.

#

Some other stuff is possible, but leads to a path of much more time and effort, both for initial development and continuing for years to fix every couple of months.

prisma escarp
#

is there any mod that adds more animals to anomalous planets?

#

always feels weird with there being a biodiversity of 1 animal per planet

vale iron
#

No, but it's possible if you want to look into making it. I've never heard anyone else ask for that, so I doubt anyone would be willing to make it for you

prisma escarp
solid hawk
#

You're asking for more species, not different types of creatures, right?

#

Number of species has always been a function of the planet seed.

prisma escarp
solid hawk
#

Number of species is seed based, so not possible. Many people over the years have tried\asked, but the answer is always the same.

#

Not unless you know a real compiled language and are going to make a dll injection mod, with zero documentation or assistance.

solid hawk
#

This being said, I did once make a mod which reduced the number of species spawned, by culling selected creature types from the applicable game data files, BUT with a caveat. They would not spawn, but Discovery would still have the exact same number of species as the seed dictated, with any culled creature types set as extinct. Thereby making it impossible to complete Discovery and get the reward.

vale iron
solid hawk
#

Costs nothing, but time.

spice turtle
empty trail
#

is it possible to replace the appearance of a companion i have with good stats with a custom made creature without changing its stats or anything?

#

or do i have to also like change the species seed or smth

final hazel
#

Yes, I believe the SpeciesSeed is the only thing that determines the stat variations

#

Try just copying the SpeciesSeed from the good one to the desired one

empty trail
#

Alr

quartz estuary
#

Think Ill call it a day earlier tonight, go snuggle my better half and watch the tube, Good hunting and Best of luck

frail surge
#

someone just scared me saying my remove hologram effect mod stopped working lol was worried they did the same thing to the creature globals file as the game tables file but it's still working for me on latest experimental patch so i sent them the modding google doc page to help them troubleshoot

#

still sad we can't make that faster arena battles mod work

#

does that holo arena everywhere mod actually work? seems like there are lots of comments complaining about it being broken or buggy.

solid hawk
frail surge
solid hawk
frail surge
solid hawk
#

Make the gametable buildable? Thought there already was a PvE one in the base build menu in vanilla?

#

Or I should say, I know there's one.

#

I can see it in the base build object file.

#

Or, if you mean re-enable the properties......I've seen an individual property here and there stop working because of a bug, but a whole section of them, never. This was overt choice by HG to not allow these to be modded.

small notch
#

theres way too many l2k mods... why did I went into that rabbit hole 😄

frail surge
small notch
solid hawk
vernal plaza
small notch
#

hello I see I need to merge two mods, I installed amumss and what do I need to do now with them ? anyone could point me to isntruction of sorts?

solid hawk
small notch
#

yeah found it trying to understand how to do it

#

smth doesnt work. it said to dro pfiles in modscript folder, so I renamed onem od files with 2 at the end and then dropped all the same named mbin files into there, after that launched buildmod but it never prompted to merge it just extracted them

solid hawk
#

Not mbin, you combine\merge from Lua scripts.

small notch
solid hawk
#

...and both of those come with Lua scripts.

small notch
#

oh nwm I think I found lua files

#

I jsut used vortex and apaprently it did not install lua file ?

solid hawk
#

You download the mods, scripts are in the .zips

small notch
solid hawk
small notch
#

oh nobody uses it? -_- so everyone just go oldschool manual drop and go?

solid hawk
#

Well, maybe a few, but few and far between

#

Yep. Vortex should work, but it you want assistance with that issue, going to be hard pressed to get anyone here who might be able to help. The vortex support forum on nexusmods is the best bet for that.

small notch
#

not doing that, guess will have to reinstall it manually, been more than 10 years when I last time did it manually without any mod manager

solid hawk
#

Reason why, traditionally vortex has been terrible with NMS. Supposedly better now, but at least for me, no point in changing now, after years.

small notch
#

okay made it work, same mbin files two lua scripts and new mod folder then just drag and drop into mods folder right as a new one and remove thsoe two?

solid hawk
#

Sure, if I understand your run on sentence correctly.

small notch
#

sorry Im bad at explaining my thoughts train.

dropped lua > run .bat > made new mod folder with new files > I remove two old and add this

#

I think I made am istake I dont need folder inside folder and lua is not needed its there just if merging needed right?

#

yee I think I dont, okay

solid hawk
small notch
#

I know just random mod pic

#

okay fixed it all, thanks for tips! forgot how annoying it is all manually

#

2026 doing mods manually damn xD

quartz estuary
#

Top of the day All

minor verge
#

Hey there. I have a question, can anyone tell me how I can set the in-flight camera position for VR? The problem is that I use a KatVR, so when I enter my ship, I also sit down IRL, and then of course the camera is way to low. Recentering button just recenters horizontally, but does not affect the height, so I maybe there's a camera property CameraGLobals inflight or something to change?

wild goblet
#

how can a get a mod that can place zombies in black an white planetes?

frail surge
# solid hawk Says it's in the furniture category

I looked inevery category lol there were never any patch notes in the update saying it can be built now and everyone online says it cant be built which is why the mod was made and i googled it and confirmed from multiple reddit posts it cant be built, its in the game files but not in the actual game build menu

solid hawk
#

Ah ok.

#

I can probably do something up in a bit

#

I know somebody else pushed something out last week, but also heard not working

dense garnet
#

What qol mods do you guys recommend ?

bronze badger
#

i used to use a lag remover mod that stopped the stuttering between planet descent and exit and it seems as of worlds 2 its become defunct because "hello games has fixed the lag" but thats just a complete lie and the stutter/lag is still there and im curious if theres any modern fixes for it

final hazel
#

They fixed it though, if it's not fixed for you then your disc speed may be too low

#

the PC version of the game is solely built with SSDs in mind now I believe

#

or, your CPU can't decompress the files fast enough, despite the colossal optimization they made in that update

bronze badger
#

and i am on an ssd

solid hawk
# dense garnet What qol mods do you guys recommend ?

Whatever appeals to you. Mods are highly subjective. What appeals to me you may dislike and vice versa. https://www.nexusmods.com/nomanssky/mods/newrecently . Only mods updated on or after 29 January 2025 are probably functional. Anything before that date will defiantly not work. Everybody plays NMS differently. This is going to dictate your mod choices. You take others suggestions, including the below posting and you'll wind up with a bunch that won't fit your style and needs. As far as collections, same issue, as well you'd probably miss out on some great mods you would want that aren't in the collection.

bronze badger
cloud mountain
#

Is there any mod that adds more items to trade terminals? I want to buy certain things from my base

solid hawk
frail surge
frail surge
# dense garnet What qol mods do you guys recommend ?

i been wondering same thing, what are some good essential mods that dont drastically change the game or cheat the game. i got the one that makes text appear faster instead of word by word and instant refiners just coz waiting is annoying not really cheating

frail surge
frail surge
empty trail
#

Oh yeah, I remember when it would lag for a brief moment when leaving a planet and now it doesn't

#

Barely noticed at the time but

cloud mountain
# solid hawk https://www.nexusmods.com/nomanssky/mods/3211

That would work but I meant something that sells all the items that are already sold in terminals. You know how one system sells one things, another sells another, I want it all in one. But not the things that are not supposed to be sold.

#

Does that exist?

#

Or maybe thats a toggle option on that mod

small notch
#

hello, any mods removing that huge cloud from mining smth, like u mine whatever rock, boo mexplode and huge cloud every time, bit looks annoying.

solid hawk
solid hawk
solid hawk
small notch
#

damn, okay, not huge problem just bit annoying xD

solid hawk
#

I might see about doing one for that. To set realistic expectations, because I've got some other development projects going right now, probably talking about the NMS 6.40 time frame. It'll just take a lot of time in-game testing, as mining\shooting different things have different debris fields.

small notch
#

no worries for sure not a cosmic level issue, was just curious, as smaller objects got that clodu barely visible bigger ones huge one, and I remember seeing no clouds in space and some other simialr stuff removal thought mby this one also exist but couldnt find it

solid hawk
#

Ok, so don't want to get rid of all mining debris, just the cloud from bigger rocks. That'll be much simpler and less time consuming.

small notch
#

yeee that cloud thing not debris from explosion or anything just that dust/cloud pattern poping up every time

slate nest
#

so how do i do these last parts

#

considering i got the uhh myth beacon thingy

solid hawk
empty trail
#

how do you get a sentinel walker as a pet bro i keep seeing images of people with them

solid hawk
#

Two main means. Get someone to give you the modded egg or can use NMS Service Bot

empty trail
#

i see

cloud mountain
#

Basically I want to avoid jumping from station to station looking for things, but I don't want to "cheat" having things that shouldn't be sold, sold to me.

#

Sorry for the stacking questions haha

quartz estuary
#

Top of the day All

wise pewter
#

anyone know the best collection for graphics and QOL and stuff?

proud stone
#

Mod Idea: Companion Evolution System (Simple Version)

I had an idea for a lightweight mod that adds a basic “evolution” system to companions without needing heavy scripting.

Core Concept:
Companions evolve into new forms at certain milestones (like max level or after egg sequencing), similar to a staged progression.

How it would work (simple + realistic):

  • Companions don’t actually morph in real time
  • Instead, they get replaced with a new version (same species line, different model/scale)
  • Evolution could be triggered by:
    • Reaching max companion level
    • Using the Egg Sequencer
    • Or interacting with a crafted “Evolution Item”

Example Evolution Line:

  • Stage 1: Small/basic creature
  • Stage 2: Larger, more developed version
  • Stage 3: Final form (could be something extreme like a Sentinel-style walker or heavily armored creature)

Why this could work:

  • Uses existing creature swapping / egg systems
  • Doesn’t require real-time model morphing
  • Keeps it lore-friendly and performance-safe

Optional Features (if possible):

  • Visual effect during evolution (flash, distortion, etc.)
  • Stat boosts or behavior changes per stage
  • Unique naming or UI indicator for evolved companions

Goal:
Make companions feel like they progress, not just grow in size.

I’d love to hear if this is feasible using current MBIN/EXML edits, or if anyone’s already experimented with something similar.

final hazel
#

ai slop doesn't understand NMS modding constraints

proud stone
final hazel
#

We can't add new features or functionality that aren't dictated by the exe. We can't add new animations, or add models that stretch/squash between their bones. Adding new models is hard enough to basically be impossible to most people, and the community tool hasn't been updated in a few months

final hazel
#

This is the most advanced mod in No Man's Sky.

proud stone
#

Ah. Rick Sanchez pissing everywhere lmao

solid hawk
#

And hasn't worked in years

solid hawk
proud stone
solid hawk
#

Correct

#

We don't mod what we want, we mod what we're allowed, which is limited in scope

proud stone
#

Oh that sucks 🙁

solid hawk
#

Neither good nor bad. Just is, for almost 10 years.

lyric ibex
#

im not very good at modding/understanding what im doign wrong, iv tried reinstalling nexus and tried reinstalling mods and tried updating everythign sup to date no conflicts detected but the mods still wont work.

lyric ibex
#

i had this fixed yesterdyay after everything broke mid play and it just stopped working again with no clear reason, im sure im just missing something obvious

final hazel
#

follow the troubleshooting steps in the doc

#

if all of them fail, post a screenshot of the inside of your MODS folder with the path visible

solid hawk
#

Troubleshooting section of that document

lyric ibex
#

sure ill try the trouble shoot thing, but whats a path?

solid hawk
#

Path is the drive letter and series of folders that lead to a specific location

lyric ibex
#

so a coding thing?

solid hawk
#

Like c:\windows is a path

#

No, a basic computer usage thing. Nothing to do with coding

lyric ibex
#

yeah just googled it i think i sort of understand

#

how do i see the "the ModPriority value in GCMODSETTINGS.MXML" so i know where to place a mod?

#

in the past i kind of, guessed, and just moved things around till they worked

solid hawk
#

Open the file in a text editor to see.

#

Lower number = higher priority.

lyric ibex
#

ok thanks thatll help stop all this guess work, ithat gets much harder the more mods i have thanks

mint robin
#

Is there a way to make a mod that changes animations? I want to slightly alter the exit animation for the Sentinel ships (more specifically, have the parts that go transparent in the enter animation, return to opaque during the exit animation)

nocturne magnet
#

is there any working mod that I can toggle hud with?

solid hawk
solid hawk
#

If the goal is to hotkey, no, as that toggle is within the game exe, not the game data files, which is what mods make changes to.

glass pike
#

every time I go on a planet and don't see a titan, I thank @solid hawk. they scare me lol

solid hawk
mint robin
twilit crystal
#

can u replay an entire expedition in one day? how long to they take normally?

haughty fern
solid hawk
#

Thanks.

twilit crystal
solid hawk
empty trail
void marsh
#

how to roll back a steam save to the 15th?

solid hawk
void marsh
#

i fixed it myself lo

#

lol

#

mb

quartz estuary
#

Top of the day All

lyric ibex
#

how do i change location for mods to work?

#

inside gamedata is the mods fouler in that s all the mods that should work right? the mods are installed into the game on steam but still arint working what i miss please???

#

ops meant folder

final hazel
final hazel
lyric ibex
#

should look like this right with folders? not zip?

quartz estuary
#

Supper time, bbiab, Good hunting and Best of luck

solid hawk
#

Are you getting the mod warning page when you start the game?

lyric ibex
#

thats the suprizing part no im not.

dense garnet
#

Are there any mods that adds more map filters to the game ?

solid hawk
solid hawk
#

..and if you ask where it is, I'm going to say read the doc, again. 🙂

quartz estuary
#

Calling it a day, catch ya l8r, Good hunting and Best of luck

nova marlin
#

Is there a mod that can give someone salvage frigate modules?

stable shore
nova marlin
#

Ya that would be dope if I could

stable shore
#

Well you if you already have 1 you could duplicate it using a duplication glitch, or you can use a save editor like NomNom to give yourself some. You could also ask if someone can give you some in #nms-lfg-or-trades

nova marlin
#

Didn't know there was a dup glitch bet I'll try that too fr thanks bro

stable shore
hardy auroraBOT
#

@nova marlin

No gifs in this channel please

stable shore
#

rip

nova marlin
#

You get it😂

stable shore
#

Yeah lol

nova marlin
#

Thanks again

#

Have a good one

stable shore
#

👍

hearty silo
#

Does anyone have lasagna 4 (or higher) they could DM me?

fresh arch
#

I don't think anybody has permission to share anyone's mods like that

#

Not the 1st time this individual has left Nexus, maybe they will come back in future

#

With an updated version of their mod

hearty silo
#

Alright

sturdy moat
#

anyone know if its possible to play wiht a frends with the relive expidition mod ?

final hazel
#

I do not believe so, as it requires you to be offline if I recall

#

Being online while loading the game will immediately replace the current expedition data with the latest one on HG's end, and instantly consider the current one over if you load the save

#

Maybe you could load the game offline, then connect to the internet while in the save? Backups would be desired of course

slate nest
#

Is it really not possible for online on a exp gen

final hazel
#

For replaying an old expedition via a replaced expedition data file, correct

#

Just setting Steam to Offline is enough

vale iron
#

If you figure out the exact IP addresses for the expedition servers and block only those addresses, you might be able to keep multiplayer matchmaking online, but not sure if that would work

marsh eagle
#

Why so complicated, you CAN play all expeditions fully online with my nms transcender tool. And it gives you a convenient selection menu on game start so you don't even need to deal with any files at all.

slate nest
#

Wait what

slate nest
#

wait does it work on a main save?

#

like going to the anomaly and starting one there

frigid grove
slate nest
#

neat il try it after finishing exp 4

#

great project btw

#

on the gen part

frigid grove
#

I believe Transcender uses the files that my site generates, so they should all be patched and playable. I need to get around to testing all that

sturdy moat
#

and if so how ?

frigid grove
slate nest
#

that would take a while to unload

#

especially since its 20+ of exps

sturdy moat
frigid grove
small notch
#

hello, any way to check if I got any mod conflcit? on nexus I found a very old mod that did some kind of comparison and check, is there smth similar now?

cobalt condor
#

You can try putting the contents of two mods into the same folder, if Windows warns you about matching files and those files aren't EXMLs then you have a conflict

#

Matching files that are .EXML are fine and won't conflict

small notch
#

I got 83 mods or smth will take ages to do it that way, why I asked if theres any soft to make it easier

#

run powershell apparently theres quite a few same named files so I got a problem ?

cobalt condor
#

depends if they're at matching paths or not

#

looking at the list, it doesn't look like anything that would be an issue.

small notch
#

yeah I excluded exml, and part of dds (icons) had two mods one Better scanning icons and from different creator colorized icons, had same thing in them think will leave Lo2k one. theres only few mbin files left

cobalt condor
#

The material mbins are probably just identically named files edited by the same mod. Don't think there are that many mods trying to change the terrain debris materials, lol

small notch
#

not all. but at the end, it only matters IF the same named file for example ICEFORMATION_MAT.MATERIAL.MBIN is placed in the same file path till last sub folder right

#

if its smth like MODS/MODA/iron/subfolder/ICEFORMATION_MAT.MATERIAL.MBIN
and MODS/MODB/uranium/subfolder/ICEFORMATION_MAT.MATERIAL.MBIN

it doesnt matter right

cobalt condor
#

correct

small notch
#

okay then no conflict. the power of powershell 😄

#

the only conflict is with 2 mods then, hmm need to merge them then I think

#

p.s. heres a powershell command to check for duplciates jsut run powershell from the /MODS/ folder and run this command

Where-Object { $_.Extension -notin ".exml", ".txt" } |
ForEach-Object {
    if ($_.FullName -match '\\MODS\\([^\\]+)\\(.+)$') {
        [PSCustomObject]@{
            Mod  = $matches[1]
            Path = $matches[2]
            Full = $_.FullName
        }
    }
} |
Group-Object Path |
Where-Object { ($_.Group.Mod | Sort-Object -Unique).Count -gt 1 } |
ForEach-Object {
    Write-Host "=== $($_.Name) ==="
    $_.Group | Select-Object Mod, Full
    ""
}
#

just to be sure merged those two to be sure xD

quartz estuary
#

Top of the day All

sturdy moat
#

with nms transcender after i did everything the expedition wont show up in game

#

anyone know a solution

weak star
#

I just asked in channel if anyone else has had issues with the "Less Annoying Photo Mode" mod -- but the auto-moderator blocked it ... maybe because I added a link?

#

But just curious if anyone else uses it - not sure if it's something wrong only on my end or not (it started acting oddly, using a vertical yellow line that sweeps across the screen when I toggle between showing glyphs or not)

final hazel
weak star
weak star
#

(Just sharing to explain better, not expecting you to know what to do of course)

final hazel
#

Maybe the mod is technically outdated now, again I use the lua to rebuild it each update so that's probably why I haven't seen this yet, either that or this issue was just introduced with 6.34

weak star
fresh arch
#

Pretty sure that's an animation effect HG added because why not

#

The same thing can be seen in journey milestones section

dense garnet
#

https://www.reddit.com/r/NoMansSkyTheGame/comments/1l6bvgj/this_game_is_full_of_scanners_and_sensors_why/ (not op) can someone mod a night vision upgrade into the game ? I just got to a planet that's black and white and night just fell, and it's pretty much impossible to see. Especially in shadowy areas

My least enjoyable time in this game is when night falls on a planet and I'm left fumbling around in the dark with a…

quartz estuary
#

Break time, bbiab, Good hunting and best of luck

#

before I go, anyone know of any Mods that change the color of normal ships

#

All my Sential ships turned either lime green or black after the update, not sure where to start first but look at Mods

fresh arch
quartz estuary
#

bak and thankyou

solid hawk
#

There is a mod to make your flashlight brighter. 🙂 lol

stable shore
#

Is there a mod that fixes you not being able to reload the MT when given an interact prompt?

slate nest
#

so uhhh when starting transcender the game crashes before loading up to main menu or logo screen what

solid hawk
slate nest
#

oh guess time to go there then

#

lemme search it up again

solid hawk
#

Posting here, you're asking for help with a Big Mac, while at Burger King. 🙂

slate nest
#

well tbh this is nms modding though

solid hawk
solid hawk
slate nest
#

i mean i alr gone to their server asking

solid hawk
#

It's a closed source program, made by one guy.

slate nest
#

but meh more help is better

solid hawk
#

I was letting you know, there is none here for that. We always send there when people ask.

#

None of the frequent helpers here use it

#

It's possible there was a change in the just released NMS 6.34 which'll require an update for Transcender. Normal for a major version release, like 6.20 or 6.30, but rare for a hotfix release, like 6.31, 6.32, 6.33, 6.34.

#

Just depends if HelloGames readdressed memory block.

slate nest
#

well if it wont work then back to regular exp gen

meager current
#

can someone help me rq

#

-.-

#

this is driving me insaine

#

i am trying to tame a sandworm with the creature unlocker mod, but they are so rare to see on this planet, so fast, and so hard to see that it feels impossible

#

they are really cool fossile sandworms on this planet

solid hawk
meager current
#

still super low rates

solid hawk
#

Other than that, it's rough to do. Can't really block them and have to get just the spot to get the E menu. I know folks who've spent days.

meager current
#

i see

solid hawk
#

If you want to just get it, could ask around for a modded sandworm egg someone could give you, maybe in the LFG trades channel or I believe can get via the service bot.

#

There isn't such a thing, but it is possible to make a mod which'll slow sandworms down and keep them low to the ground.

meager current
#

ok this may be dumb but im editing the mod that increases spawns

#

the timer is set to 200

#

ima set it to 20

solid hawk
#

ok

meager current
#

NO SHOT THAT WORKED SO WELL

pallid salmon
#

get it working?

meager current
#

OK so i edited the mod, and added a line of code to make them fly lower, it worked! i have the wrom

#

worm

#

now i need to shrink him so he is useable because right now he is hard to interact with

solid hawk
#

I believe can edit the size with a save-editor

meager current
#

yup

#

but is there a way to do it with the gene splicer?

#

nvm how do i do it with the save editor -w-

pallid salmon
meager current
#

do you know how to make them smaller in the save editor?

upper quarry
#

is there a mod that show if planet has no storms???

#

like a visual indicator, a green text on the weather thingy in planet overview

fresh arch
#

Nope, mods can't add functionality like that

#

And I'm pretty sure all planets but dead biome can have storms

upper quarry
cobalt condor
solid hawk
meager current
#

is there a way to do it to an egg?

upper quarry
solid hawk
#

Yes, but I've no clue how. My save editing is minimal. May want to check in the savegame-edit channel on the Creative & Sharing Discord.

upper quarry
final hazel
#

Both mods shown work with modern versions of No Man's Sky

#

they are just language string replacements, which are probably the most timeless form of mod

#

if they did not work, we wouldn't recommend them

upper quarry
#

ty

meager current
final hazel
solid hawk
#

Wants to make it smaller, in egg form

final hazel
#

Then just edit that data

#

BaseContext > PlayerStateData > Eggs, click one and edit it's "Scale" value

#

this can be basically any rational number

meager current
#

0,0 ok

#

what scale would you say is good for a sandworm?

final hazel
#

HG did not finish or even seemingly begin implementing functionality for them as companions

meager current
#

fair but i have one lol

final hazel
#

Then use it as you wish, aka stare at it flop around underground with loud noises happening

meager current
#

it kinda floats above the ground and spins till i ride it then it flys like a normal flying snake, but this ones so big its face clips threw unloaded ground and i sink into the map lol

cloud mountain
#

is there any mod that allows to place down wonders as base decorations without using the holo proyector?

final hazel
#

No.

#

We can't add new functionality that does not exist in the vanilla game

#

At best, we can increase the amount of Wonder Projectors that can be placed in each base, as well as pooooossibly removing the holographic overlay they get

cloud mountain
#

yea i figured the best solution would be to remove the holographic filter from the projector, but only i (or anyone with the mod) would see it and that kinda defeats my intent

solid hawk
solid hawk
cloud mountain
#

yea that makes sense

visual thunder
#

wait nms is moddable?

solid hawk
#

Maybe this channel only exists as a tease. 🤪

dense garnet
fresh arch
#

"it would be nice to have X" is a common theme in modding this game

#

Alas due to how unique of a game this is, it mostly stays a wishful thinking

meager current
quartz estuary
#

Top of the day All

solid hawk
quartz estuary
#

Supper Time, bbiab, Good hunting and Best of luck

quartz estuary
#

Time to call it a Day, Good hunting and Best of luck

meager current
#

DO NOT DOWNLOAD VECTORCMD EDITOR

burnt shuttle
#

where are you downloading that from

meager current
# burnt shuttle where are you downloading that from

i got a message from a guy on this server telling me i could get help with creature editing from the no mans sky creative hub, discord server, i went on there and they all where singing praises about this editor how it lets you do stuff like change the stats of your creatures to be SSS and has an in built creature editor and stuff, i asked for the name they said the name but said its not safe to use links on discord (this is true! be careful what you click) so they dirceted me to a redit thread that had all these NMS editor tools, i use some of them and they are legit, no viruses there, but that one in perticular (the one they where recomending) was a virus =.=

#

im just lucky im a cyber security major and knew how to remove it quickly and safely

burnt shuttle
#

its open source, you can look through and compile it yourself as well

meager current
#

fair.

#

let me take a look threw it

burnt shuttle
#

the zip on the website is also the same hash from in repo

meager current
#

this is what i went threw

#

the link that took me to the other thing

#

do you think theres a fake version thats malware?

#

because the one i got was 100% malware

#

fought back when i tried to delete it

#

moved its file path twice

#

required me to use safe mode to remove the fricker

burnt shuttle
#

from this list, entry 5 No Mans Save Editor (Open Source) is what i was looking at

#

looks like it was originally forked from goatfungus editor then became its own thing

#

looks like this person has a long history in foss dev, seems doubtful he'd drop a virus in, idunno

meager current
#

No Mans Save Editor (Open Source) by vectorcmdr: Site / Github

this is the one i clicked into

#

idk why mine says its a trojan and it acted like malware dude. tho i noticed something...

#

do you use the program?

#

try putting the Exe into virus total 0,0

#

show me what it says 0.0

burnt shuttle
meager current
#

i dragged the exe itself into this

#

i had already downloaded it

#

-.-

#

and its diffrent from the one on the git page

burnt shuttle
meager current
#

i knew it

#

ok

#

look hear

#

this is the git hub virus total

#

it shows the zip file itself

#

virus total has issues unpacking things that are zipped

#

things can easily be hidden inside

#

i ran the exe itself

#

and it showed back a trojan

burnt shuttle
#

interesting; should contact the dev 🙂

vale iron
#

Extremely likely a false positive

solid hawk
#

Virus total runs against many av. Here's the thing with that, not all of those AV are good and reputable. Some are cheap and rife with false positives. Need to look at the details and take in context.

#

If all the major vendors are saying it's ok and one or two small fry saying not, most likely ok.

#

Again, need to look at the details of who's who in the 2/49.

solar smelt
#

Also certain programs use the same functions as actual viruses, just not for malicious purposes. The most common example is probably client injectors for games like Minecraft.

empty trail
#

Yeah

#

Like virus detectors even ping the Spotify exe I think

lost girder
#

Transformers Unicron Head as a Ship Please

solar mortar
#

Hey! There's a fish I'd like as a companion but it isn't tameable, how does one fix this? 😄

pallid salmon
solar mortar
#

Was trying to find a good radioactive sss creature, but then spotted this fish

meager current
lost girder
#

Can someone make a Transformers Unicron Head as a Ship?

solid hawk
#

Nope. Ask over on the Creative and Sharing Discord in the corvettes channel. Nobody can do that as a standard game data file mod.

lost girder
#

I've been trying but I have no clue if they even noticed, trying in modding, ships, and corvette, or questions to see if someone would be interested or intrigued to make one, putting the thought out there to see more ideas, they are a robot, space, and vehicle franchise. It would fit, Gundams made it as a mod, as well as Star Wars, Star Trek, and other big handed stuff.

solid hawk
#

If double, triple, whatever posting, most people will then ignore, treating it as spam. Putting in multiple channels will be less likely to get a response, not more. Same people have access to all the chennles and less than a handful who could do this via a mod.

#

Can't do ANY custom models for NMS currently. Our only tool to work with these is currently broken. ETA on fix is probably in the realm of two months from now, as the developer of the tool is leaving for a months vacation.

lost girder
#

Much appreciated

#

I've just trying to get the ideas out there to see what people create, if they take the challenge, or leave with the idea for more, as some new stuff rather than another Millinion Falcon or USS Enterprise. As a way to shake the barrel and pick something that'd fit right into the pot nicely

#

As I said before, Vehicle, Alien Race, Robot and Transportation. Its fits the game

fresh arch
#

people rarely "take a challenge" just because someone throws the idea around

lost girder
#

I gotcha

fresh arch
#

even if we forget the whole "adding custom model into the game" aspect, there's another issue to consider - the model itself

lost girder
#

Doesn't have to be full scale size

fresh arch
#

it either needs to be recreated entirely by hand or come as a readily available model under common rights or whatever this license is called

#

nobody is risking taking a model being a part of an established IP only to throw it into another game for fun

lost girder
#

There's a license to it, I didn't know that, thats my bad. I thought that it was created by hand and put in the game for people to share as a ship, as a cool concept with the pieces you have

#

Welp the idea is scrapped, dang

fresh arch
#

scroll down to see the list of ships and the sources for their models

#

most of them will prolly be licensed under creative commons, meaning you can actually take them and use them

#

you wanna have that thing you mentioned, you need to find a CC model of it or model it yourself

#

if you take a model that is not free to use or you don't have the rights to use it, you're giving Nexus Mods a pretense to kick you out for breaking their ToS

lost girder
#

Thanks

#

I may look into modeling myself if laptop allows me to

fresh arch
#

like Babs said before, the tooling for working with models is still being updated after HG changed some stuff with Remnants update

#

you can import models from game to view them, but exporting custom models to format read by the game is borked

final hazel
#

Actual custom models in NMS are basically a no go besides meme/shitposts because they take such a crazy amount of effort and still look bad

round sinew
#

@frozen sable the way i usually go about it is i first take them all out - retest. good? ok, mod or mods are the culprit. put half my mods back in - test. good? that half's good. not good? try the other half. good? that half is good - you get the idea

quartz estuary
#

Break time, bbiab, Good hunting and Best of luck

quartz estuary
#

bak

solar mortar
#

Seems to be the only option at this point

pallid salmon
solar mortar
pallid salmon
solar mortar
pallid salmon
solar mortar
#

Cause that specific fish is a blitzer, ill be waiting a while for it to get close to the door haha

pallid salmon
solar mortar
#

Gold skin, greenish eyes, red and purple wide fins! Tis cool

#

And glowing cyan tail

pallid salmon
#

these are all the things it changes

solar mortar
#

Ooooh interesting

#

Not getting the interaction despitethem flying into me

pallid salmon
#

actually nvm should be that one
you have the mod installed correctly?

solar mortar
#

Yeah

pallid salmon
#

might be easier first person, I dont play third ever so idk if that makes a difference

#

actually, Im trying to get swimming creatures and it isn't doing it now
so probably something changed to make it even more difficult underwater

#

can still do it from the surface tho

solar mortar
#

hmm that fish is super hard to have it swim to surface, but i shall try

quartz estuary
#

Need to call it a day, Good hunting and Best of luck

vale iron
vale iron
#

You can use the terrain manipulator to help with that, but standing on building pieces doesn't do it, I think

solar mortar
solar mortar
#

The other ones are, the speedy one though it hasn't popped up even once

quartz estuary
#

Top of the day All

#

Not much to say, I mostly read what's written

iron stag
#

Is there mods for better graphics?

fresh arch
#

only one that comes to mind is Crescent Worlds

#

aside from that, if Dud's Sky mods are updated for refreshed colour palettes and some custom effects

solid hawk
#

Stratos, Expanse, and Flora Colors.

solid hawk
solar mortar
empty trail
#

What would happen if you placed a base computer on a planet, then imported the base into a software like the base builder app, and then placed base parts so high above the computer as to actually be in space (and also well out of the max range of the base computer) before putting the new base json back into the game?

solid hawk
#

Try it and let us know

#

My guess, parts out of range or over the limit will be automatically culled.

small notch
#

hello, what nms save editor is the most update right now? I tried to use one to add few twitch drops ect, it said to go offline to claim them but only like a few items appeard, so Im confused if I do smth wrong or the one I use doest work properly

solid hawk
#

NomNom and vectorcommanders

small notch
#

nomnom on nexus last update on 2025 ? or is there more recent github?

#

the other one seem to have been update week ago. will try that out

#

thanks

small notch
fair narwhal
#

I fucked up the exocraft physics properties

#

And can spawn all of their geobays on any location in the entire game

hardy auroraBOT
wet tundra
#

is there a mod that fixes the random shuffling of core corvette technology?

fair narwhal
#

Instead of my mods fixing things , my mods make them even worse

#

If you dare

ebon cosmos
wet tundra
fair narwhal
#

I like how nobody considers me a modder despite how much I change shit in my game

#

Wooo

#

So cool being invisible

#

And I do it all myself I don't download somebody elses

#

Big deal

#

Right?

#

I'm supposed to help people oh that's right

#

Its easy to throw shit at the wall but it's hard to make something balanced

wet tundra
#

not really
if you modify game files to create your own feature sets or transform others then that means you are a modder
you seem to do that so, yeh

helping is nice but no one is entitled to your assistance
tho ofc giving back to the community is always a nice thing
may also encourage others to learn from your ideas and make it a better place

fair narwhal
#

And throwing shit at the wall is what I do best not literally

#

I mean , these mods that people download all the time are usually just exml files , stuff that can be edited by literally anybody

#

Even me

#

But unlike the sane people, all I do is...see how chaotic I can push the game ... And so far I seem to be the only one interested in intentionally doing that

#

Monologuing over

#

Just how messed up can this game get exactly?

#

Its my life goal to discover that

wet tundra
#

more power to you then, my guy

fair narwhal
#

Its just not fun when I'm the only one doing things a certain way, I've not been doing this very long.. like 6 months tops. But I probably have pushed boundaries that haven't been tested yet.

#

Maybe in the 10 years it's been out others have done it

#

And I'm just inflating my own ego

wet tundra
#

people do their own things the same way you do yours which is fine
would be stale if all did the same thing
they progress modding in their fields and you in yours

fair narwhal
#

This game , with mods , has the potential to become the glitchiest game in the world

#

Comparable to big rigs over the road racing

#

Considered the worst videogame of all time

#

I just wanna see how bad I can make the game

wet tundra
#

well, i've said the things i wanted to
i leave you to it
again more power to you, man

fair narwhal
#

What have you created so far ?

#

Did you start modding yet ? Its easy

wet tundra
#

nah, i sadly didnt get into it yet

fair narwhal
#

It took me a while to step up from just save editing, to actually changing the game files

#

About a month or so , back in like October

#

Sadly cannot change the game files on Xbox tho, but it's ok because I use both Xbox and Steam

#

And since both can join in the same instance, both can see the same stuff mostly

#

Unless it's like a thing made in blender or something

#

Actually that can be seen too

#

I'm stupid sorry

#

Yeah talking to me is probably a waste of time if you haven't figured it out yet

#

Because it's impossible to get things thru to me

solid hawk
#

That's happening at the exe level, which we can't affect. Only existing property values in static game data files.

#

May want to report to HelloGames via Zendesk, if you haven't already.

fair narwhal
ashen peak
#

guys for save editor whats happens when i change the galaxy stat will my space ship come with me

#

please awnswer someone

fair narwhal
ashen peak
#

qwtth

fair narwhal
#

hahahah

ashen peak
#

how do i add a mod thp

fair narwhal
#

I have made the ultimate shitpost mod

#

i even made it bad grammar

#

jesus

#

im laughing so much

#

i hope it doesnt get taken down due to how buggy it is

ashen peak
#

lol

fair narwhal
#

because the site has quality control or something

#

i think?

restive arrow
#

Is there a mod that allows the rotation of wing modules for corvettes??

solid hawk
solid hawk
#

Rotation would require entirely new models, as HG does with engine rotation, for example.

solid hawk
#

Might be able to do something with the Base Building App\Plug-in, as that works exclusively with the save data and not the models. You'll have to try and see.

iron stag
#

How do i check whenever mod i want to install outdated or not?

solid hawk
#

If it was last updated prior to 29 January 2025 it is 100% outdated and will not work. If newer than that date, most will work, but some will be some broken. Nothing will tell you if working or not other than reading POSTS on the mod page to get feedback from other users or trying it yourself.

iron stag
#

Watching guides and doing expeditions is quite boring but rewards are so tempting