#nms-modding
1 messages · Page 96 of 1
why do eggs need to be that big though lol
We is you. Start digging through the game files and have fun with it. 🙂
A. Cosmetics B. More stats in battles
Im surprised the mod doesnt account for that by making the egg hitbox scale with the size of the egg or something
Probably a oversight
more stats how? by increasing their weight? cant the mod keep eggs the same size but make the creature it hatches bigger?
You got a link to this mod on NexusMods, btw?
I stated earlier that it’s not mine that I’m researching before I attempt it
So would have to look for it
Ah, ok. Any chance you'd be willing to share the mod folder\files?
Yeah once I find it
Figured you already had it in your MODS folder
https://www.nexusmods.com/nomanssky/mods/1868
I already said again I am researching it
Read something that it increased the egg collection prompt to 20 units instead of base 5
Thanks
Haha. The mod doesn't do anything overly to make the eggs any bigger than vanilla. Probably unintended side effect on some creature which cannot be made as a pet in vanilla.
How do I know this.....I'm the author of Companion Pet
Changes a few things specific to eggs. Laying duration, laying interval (cooldown), modification time, and the interation distance.
Quick question, since you just got NMS 6.32 today. Are any of your mods working?
I'm asking because updates will sometimes disable all mods.
I’m pretty sure it’s a different mod that does that and yours just increase the collecting distance
Quick fix is to delete the GCMODSETTINGS.MXML file. Will be recreated at next game start.
yeah i did test and saw the mod warning popped up, but will check again
Ok. Will wait to see if you can find the egg gigantism mod. I'd never seen one that does that before, why I'm asking.
also interestingly, my nautilon mod was still working, but i updated it anyway with the new parameters
Will spend my time Easter eggin
Hail mary that came to mind for why no longer working for you.
Deprecation of the settings IS a possibility and has been done by HG before, but VERY rarely. Last time they did that, to keep modders from screwing with a setting, modding the setting was causing people save corruption.
i hope thats the solution but my other mod still works after updating
Only thing I managed to find was a mod that makes creatures bigger
think i remember that, it did something like load the game into some random planet
Which would technically make the eggs bigger
I could see that also causing the eggs to be bigger.
Probably Gumsks mod
I might take a look at that this next weekend.
That one won't work. No mod prior to 29 January 2025 will
Oh? Why?
Because HG makes changes over time which break mods. In the case of the above date, they made huge changes to all the game files AND changed the packaging and delivery system for mods.
This one would be working: https://www.nexusmods.com/nomanssky/mods/1771
Oh that guy you were talking about
If you've been throwing old .pak mods into your MODS folder, none of those would be working, game ignores those files.
Interesting
My favorite mod tbh
And it’s funny cause that’s the only thing it does is change the title
There's quite a few people who do that. Simple to mod, low-hanging fruit. Want to call themself mod authors. Usually quickly abandoned by the person who made it, when they find with NMS, most mods only get a few dozen downloads per update cycle.
Hypothetically how long would it take to explore the entire galaxy if we had a mod that warped us all around and scannned every planet
like a billion years i think
I know nothing about modding
too long
Yikes
Even if one second
Thats for sure
865 billion years
there was a quote where even if u only visited every planet for 5 seconds it would still take millions of years
so cutting that down by a quarter would still be millions
There's ~1.717.986.918.400 star Systems per Galaxy with 2-6 planets in each
You would literally need a pc that can run that fast to do that
Like if it moved in femtoseconds it’s 5 hrs
~18 quadrillion systems in the NMS universe
each galaxy is composed of ~4.2 billion regions
each region contains 205 to 605 star systems (so halfway is 405)
which means every galaxy has roughly 861,000,000,000 to 2,541,000,000,000 stars in it
Which roughly translates to about 585 billion years
i wonder how fast your magic freighter than scans a system per interval of time would need to go to do this in a human lifetime
Even at 1 second it’s 585 years you would need one that goes to femtoseconds
Billion*
unless im dupid at 1 microsecond per system it would take about 99 and a half days
for reference a microsecond is to one second, as one second is to approximately 11.57 days
Mm-mm 500k years
Femtosecond would be your best way
take too long 😢
Cause that would only take 5 hours
true
which is still crazy that it takes that long at such a small speed
but then you have to do that 255 more times to explore the whole universe
Oh no that’s for every system the whole universe in 5 hours under femtoseconds
May want to move this discussion to another channel, has before very offtopic
It’s math don’t you modders use math
With NMS, generally not all that much, since it's not real coding. We're change values for existing properties in static XML based game files loaded when the game starts. We can't add new features or additional logic.
We can change a 1 to a 2, a true to a false, or blue to green kind of things.
biggest difficulty is diggin through files looking for what you want
Also, all numerical value settings have a hardcoded range of acceptable values. Setting to outside that range and game will use default value and ignore the mod.
That's like saying an in-depth discussion of the proper usage of semi-colons and em-dashes is proper for modding because we use English in here
Shh I wanted to argue
...and you saw how well that went.
I still think I won this argument
Won in a non-competitive arena. Here's your prize: 🍪
I will take my cookie happily
It's oatmeal
Mhm cookie
I love those tooo
Oatmeal raisin? My favorite 😋
No, just plain oatmeal. Mwahahaha
i love those anzac oatmeal bars
Someone gotta make a mod that makes the minotaur ai only use the minotaur cannon, im pretty sure that's possible
Go for it. Your idea, the someone then becomes you.
Why are you sure? Do you know of existing game properties which would allow this?
It's not AI in any way shape or form. RNG random chance what it uses. In essence "decides" by a dice roll.
maybe they can look in gcvehicleglobals.global starting from line 354. bunch of stuff called AIMech
heey how do i use this mod since its not vortex supported
You just copy the folder into your mods folder
It works fine with Vortex
Go to the files tab and click download with manager for whichever version you want
i figured it out thanks gummy wormmy
Guys i kind used up my Service bot 4 free tires anyother way to get cool Coverttes
the consumerism mod is not working for me, is it broken or
how to download mods?
From NexusMods. Will need to make an account to download
Working perfectly fine.
I'm talking about how to put them into the game itself
Every mod page has instructions for install on the DESCRIPTION tab
can I get the link for it? also do any mods like conflict it because for me I cant find how to buy the expedition rewards ANYWHERE in the shop .
It's on NexusMods, just search consumerism
I got it.
the expedition buying menu should just show up in the quick silver shop right?
Yes, from the POSTS section:
Be the author of non-copied original mods. Vetted by staff. 🙂
ahh so you make mods, thats cool as mate.
Yep. For NMS. Also on NexusMods. 🙂
Did you find instructions? All the same, extract the folder from the downloaded archive into GAMEDATA\MODS
thanks
Wait this game lets us mod
Hey it’s not nice to yell. Also I love your mod I have two types of squids as pets now
He's a kidder
If pc.
hi, i have a some mods that are old (and no nexus page anymore) and incompatible with new mods, but they are significant terrain generation stuff so i cant exactly just delete them from the mods folder. what can i do? and when i tried to load my save with the new terrain mods i added tonight it crashed and said mod incompatibilities detected so i said yes to disable mods. all those mods in the pic are manual downloads, i only just got vortex tonight and the new terrain mods were downloaded via vortex, and vortex didnt detect any of my existing mods when i clicked manage, and the file path for the manual mods is attached too
my consumerism mod is really not working still sadly
backup your save, rename your mods folder and try loading your save without your old mods
just because vortex cant find them doesnt ean they're not loaded when you start NMS
and since youre loading two incompatible terrain mods something presumably breaks
If the mods are outdated and there's no working update to replace, then you've no choice but to remove those mod. Just make certain that you save on a station or in the Nexus before changing terrain mods.
Please post a screenshot of your MODS folder, including the address bar, so can see the path and the consumerism folder
Top of the day All
Need to run, wife is about to beat me, bbl today, Good hunting and Best of luck
hi, i have the Companion Pet Unlocker mod and i tamed a burrowing creature that now mostly stays above ground, but i cant ride it as it says "size incompatible". is this just a thing for all burrowing creatures, even modded? i know flying modded ones work fine i think
the creature isnt permanently burrowed though by default and dives in and out, idk wouldve been cool to ride it or something
Not all creatures can be ridden. Let me ask this, for the wild ones of that same species, can you feed then ride?
Hey there! I'm looking for a mod a guy told me that could make me have a dragon (or dragon egg) but idk anything about nms modding, could someone help me? And if you want to recommend some other mods (i like QoL mods), it would be awesome
G'evening All
Companion Pet Unlocker
As with all NMS mods, can be found at https://www.nexusmods.com/nomanssky/mods/newrecently
Mods are highly subjective. What I may like, you may not, and vice versa. Recommended to just look through and see what's there and what appeals to you. Be aware, mods last updated or made prior to 29 January 2025 are no longer viable.
Kids are here need to go, Good hunting and Best of luck
Anyone have mods that increase the spawn for corvette parts/salvage and ancient bones? i have had 0 luck finding ANY.
Like salvageable scrap/ancient bones planets themselves, or the nodes on the planets?
The nodes on the planet I think I've been landing on ancient bone and salvage planets and I'm lucky if I find one or two
Those are my two favorite planet types
Odd, I find nodes all over, BUT they're usually 400-1000u away from each other.
I've even tried a few different Galaxy types. Though I'm not sure if any of them were lush
Yeah idk, they're only infrequent on dead worlds I think, maybe it differs between planets
and even then, new salvage can't appear on dead worlds
only the old kind that's identical but just not communicated and has no special structures
Doe anyone know how to get into contact with the person who made this?
Mods for this game are very, very weird. I disabled all of them, and all of a sudden, I am seeing Salvagable parts and such again. Which shouldn't happen considering all of my mods involved the Colossus.
Disabling also solved some issues that I had with icons being the wrong ones
can someone pull that ship from the service bot for me and DM me the JSON code for it please? I can’t use the bot for 30 days I guess lol
ooo k, bak
Nothing to do with modding, take it to the #nms-corvette-discussion channel
Ah okay my mistake
Kinda doesn't matter what the mods are called or marketed as. Does matter what game files the mods contain\make changes to. I'd suggest looking at what's actually in your MODS folder. Any replacement DDS TEXTURES in there? That could cause the wrong icons.
And technically it has to do with modding its a modded ship and I want to mod it further in the Base builder app hence why I needed the JSON code but that’s beside the point. lol
Also wouldn't affect objects spawning on planets, unless there were certain biome related files. Your screenshot looks like Vortex, which can cause issues.
People who know the game files: can gas giants be chameleon planets? I want to potentially go searching but I need to know if it's possible before I try
I do not believe so, but this is less game file stuff and more I've seen like 100 so far and why would they do that
50/50. With NMS, save-editing is considered completely different than modding (changes to the static game data files). Each has different skillsets and knowledge bases. There's pretty much no one who is expert at both. You either know the modding knowledge or save-editing, not both. You actually may get better traction on the Creative & Sharing Discord as they do a lot with custom corvettes.
I second Grouch, with a nope.
Ah well. Thanks for the info!
Was potentially gonna look for a black and white one for a project thingy
I also want to apologize, because I made a mistake, brain farted, and was thinking I was on a different Discord, where there's completely separate channels for modding and save-editing and the rules are strict about being in the correct channel to remain on-topic. My bad, sorry.
At the very least, photo mode allows you to use filters like that
This was more of a "cult of a dark star" idea
Here, can be modding and save-editing (json) in this same channel. That being said only a couple of save-editing folks drop in here occasionally, so we usually send to Creative & Sharing, much more likely to get answers which are both accurate and quicker.
You could use a moon with a black and white filter that orbits a gas giant
Eh it's not the same
Still probably going to go giant hunting to see if there's any cool ones. I did when I first unlocked them and basically didn't touch them after. Would be cool to revisit.
at least there are giants themselves that can be any biome
Time to call it a day, Good hunting and Best of luck
Babscoole, i stumbled across this mod, and while i dont use it,as theres only 4 slots needed, i was thinking now that there are 30 companion slots,the prices are astronomical to get all 30. would you consider creating a half price companion nanite cost mod?
Nope. Already such a mod, https://www.nexusmods.com/nomanssky/mods/2192 🙂
Howdy y'all! just wondering what mods you all reccomend!
Owned the game since launch but barely played it between the first few months of its horrendously botched release, and now lmao
So you can basically consider me a new player
NMS mod are highly subjective. Mods one person would want, another would not. Recommend to go look and see what appeals to you. Only you know how you like to play the game and what you want to see changed. https://www.nexusmods.com/nomanssky/mods/newrecently
Any mod last updated prior to 29 January 2025 is unuseable.
oh damn holo arena didnt brick mods?
On 29 Jan 2025, HelloGames vastly changed how modding works with the game and introduced patch mods. Not all game files can be as patches, but most can and those are more resistent to update based breakage. Can they still be broken by updates, yes, but much less often. There's patch mods from Feb of last year, which haven't been updated and still work fine. Fully dependent on what and how HelloGames changes game files for each update.
Example: I publish ~200 NMS mods and I only had to update a handful for NMS 6.3x.
Can get more details about the modding changes in this document: http://tinyurl.com/nmsmodding550
NMS Modding after 5.58 (to 6.x) Modding for No Man’s Sky has changed significantly with the Worlds Part II update (v5.50). It then changed again with 5.58. Information for both users and authors is below. For Mod Users For Mod Authors Mod Loading Order Known Issues Link to this document: ...
So, general rule of thumb:
Before that date = bad
On or after that date = probably good
wow google wansnt my friend today. thanks for the redirect
do you use this yourself? i installed and instead of cheaper, all slots are free
You're welcome
game just updated though,but mod is EXML and
Oh, no I don't
possibly th patch broke something
Could be. At work now, but I can look later
Or you could hit up Jackty89 in a POST on the mod page
ya thanks i already left a msg
Guys I need help with something
I can’t seem to place any freighter parts except the industrial ones on my corvette
Any ideas what’s wrong??
Is there some mod involved in this?
Helps to know without playing 20 questions.
Beyond base building
Sorry I forgot to say which mod lol my bad
Should be there. By chance are you also running a mod called RecTUM?
I am not
I also have the other parts learned in the freighter console so it wouldn’t be that either
Ok, that was going to be my next question
Yeah it’s really strange
All the industry rooms are there just no tech or planter rooms
Tell you what, if you can DM me a list of what's missing for you, exact in-game names of the objects from the build menu would be great, I can dig into it. Something like ~2300 build objects in the applicable game file, so MUCH easier to look at specific trees, as opposed to looking at the forest, if you know what I mean.
Doesn't even have to be all, just a few that you see in the freighter base, but not on the corvette, would be good.
It’s mainly the scanner room that I want to build and it’s missing
Second from left. Shows for me on a corvette, so 🤷♂️ . In the mod BASEBUILDINGOBJECTSTABLE.EXML...
That's the scan room
The "BuildableInShipDecorative" value="true" line is what allows it to show in the corvette.
If you already learned the scan room from the bridge console, then possibly another mod changing the basebuildingobjectstable file, setting BuildableInShipDecorative back to false?
I have dmed you
I can try and relearn it in my save editor
See if that fixes it
Could also just be some weird game bug. 6.23 was released today with about 30 fixes for various things, probably more still, that need surgery
Mayhaps
For anyone keeping score, we figured out there's an additional setting, which has nothing to do with corvettes, which has to also be enabled for the scanrrom to show in corvettes. New version of Beyond Base Building coming later today.
anyone know how to fix this??? every single mod for no mans sky just broke at the same time.
Nothing is breaking, dunno what Vortex is on about
Try manual installation of mods
Also make sure to use only mods releases past January 2025
All older mods are completely outdated and incompatible
iv tried many times to mannualy mod games in the past, many games arint covered by vortex, and iv only managed a few rare successful manual mod attempts. its nearly impossible to get these things working unless you know exactly what your doing/understand the spicifics of each game you try to mod. i just cant get manual installls to work, i have no idea why besides im not smart enough.
the most likely candidate is that you are copying the mods into the wrong file path?
without mods no, but with companion pet unlocker i can tame it. i don't know what category of creature it is but i thought it might be rideable. seems not i guess unfortunately
You probably just got NMS 6.33. Game updates can sometime mess up the game mod configuration file. In No Man's Sky\Binaries\SETTINGS, delete the file called GCMODSETTINGS.MXML . It'll be recreated properly next time you start the game.
Probably due to the normal behavior of it going in and out of the ground, since that's not something a playercharacter can do.
it does say some types are rideable like "proto diggers" which sound like burrowers but i guess its not
idk if it says the type of creature it is in discovery
It's more of a case by case basis, than blanket statements, as much of all creatures makeup is procgen.
I've had a case before where a turtle looking species on one world can't be made a pet with the mod, while others that look the same on other worlds can. A mod can't compensate for all the variations.
hi which mod is it that allows u to make ur corvette more complex and longer bigger and etc?
babs told me you wanted all at half? I updated my nexus version the 12th and tested it myselg, so it should've been fixed
this is seperate, don't usaully do requests but since it was no work here you go
you can use the lua and recompile with AMUMMS for any future patches or edit the EXML
do you know which mod is it that allows u to make ur corvette more complex
what do you mean more complex?
i mean if you just search for corvette it's there, but it looks to be out of date according to the posts
but you can gice it a shot
Top of the day All
No DDS textures. Sorry it took so long to get back to you, very busy day.
GOG GALAXY, huh.
Are there only folders in MODS for the 4 you showed in the Vortex screenshot?
The wife just got home from shopping, need to go unload the car, bbiab, Good hunting and Best of luck
anyone else have an issue with black space 4.0 where ship explosions don't seem to render?
i think maybe i got the mods working again thanks to the idea of changing the placment of the mods, for get the term used file path, thanks for the idea.
just in time it seems, there goes the dinner bell, bbiab
Wait you can mod this game?
I thought item duping was illegal and could get you banned?
Have you made a POST on the mod page at NexusMods.
Thought wrong. Because 1) Mods are local only 2) The game is completely and utterly non-competitive in any way shape or form, doesn't matter to HelloGames. As long as you aren't griefing others.
I see 🙈
https://www.nexusmods.com/nomanssky/mods/newrecently
Only the mods updated after 29 January 2025 potentially work. Anything before that date is dead and buried. Enjoy.
That's good to know 🙂
Mostly PC users can mod, not Mac or console.
...and of course only a small percentage of those do. It's some fraction of 1% of NMS players use mods.
Couple thousand people at any given time.
you may also like the cheat engine wemod/wand its free easy to use and gives tons of games cheats, for no mans sky you get god mode, infinite of every item in your invintory super speed, i use it regularly.
bak
Need to call it a day, Good hunting and Best of luck
thats very nice of you, thanks alot i can form my minions up now, cheers bud!
Thanks babs
is there a mod that adds a feature to move super charge slots?, like where i still have to buy/work for it or is save editor the only way
How do you create a flying companion?
Nope, only with a save editor
In general, mods can't add new functionality to the game, that includes buying/ selecting SC slots
Can you add values to upgrades with the save editor?
Nope
For tech blueprints the values aren't even saved, those are hard coded in game files
For peoc gen tech upgrades the save data contains the seed for given upgrade which game uses to construct all the stats
It doesnt save individual stats like +damage +firerate to easily edit
Oh I see thanks
awh, i cant find a good not too time consuming way on finding way on rerolling a staff i dont wanna be here for a month just trying to make a good lay out and prefer looked for a staff xd
oh well time to sacrifice like 50k nanites per SC just to make it fair i think for using a save editor xd
I recommend using goat fungus’s save editor, really easy to use
oki thank you!
Is there a way to change a settlers appearance? In a way that its also visible in multiplayer
not afaik. They're procedurally generated.
Top of the day All
what sort of mods exist for NMS?
In general, modding NMS is fairly limited. We can't add new features, new functionality, logic or gameplay elements, only tinker with what vanilla game already provides
We can replace text entries and swap textures, we can change red to blue, we can scale model up, make something reward 10x more it would normally
All mods are hosted on Nexus Mods, browse through newly released or recently updated, pick what strikes your fancy
Do not download mods older than January 2025, that's when HG changed the modding system, rendering all mods outdated, the current game version will not read them
so there's no mods that can for an example turn geks into toad from the super mario series or stuff like that?
Nope, for many reasons
Importing custom models is tricky, only couple people have done it before
HG changes files at a whim, Remnant update changed geometry files and tools to work with them still haven't been fully updated
Even if someone managed to import models, there are no tools to create custom animations
Basically what you see available on the Nexus now is the extend of what modders are capable of
been at it for 7 -8 hours, break time, bbiab Good hunting and Best of luck
is there a mod that shuts up the companions
If you can't find it on Nexus Mods already, chances are nobody made it yet
and even less so actually create their own , I'm one of those, I'm a modder, i'm just not a very good one
Is there a mod that does so there are already starships flying around the space station when you get there ?
any QoL mods that i should use? im new
I don't think so, they have to load in after you land. If you want a faster rate of ships, though, consider visiting a trading post instead of a space station
hi
whats the mod that allows u to like rotate and do anything with base parts
beyond base building removes most limits of base building, if thats what you mean
so is the correctly installed?
idk if its working tho
take any old base part and start scaling it up. if you can make it ridiculously large, its working
you can also try building geobays and stuff on corvettes or your freighter if you have those
i tried that alrdy
hmm
Possibly try deleting No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML, then rebooting the game
and other troubleshooting steps offered in the guide http://tinyurl.com/nmsmodding550
or use vortex manager and put ur mods through there and run the game like that, all my mods work when i do that instead of manually doing it
Do mods disable achievements ?
Cool ty
is this ridiculosly big?
Why do you ask??
to see if its working idk
idk how big it can get with the mod
That object cannot normally be scaled whatsoever
like all other Timber, Stone, Alloy and Salvaged parts
BBB does not increase the rescale limit
There is a fully separate mod that does this https://www.nexusmods.com/nomanssky/mods/3291
NMS mod are highly subjective. Mods one person would want, another would not. Recommend to go look and see what appeals to you. Only you know how you like to play the game and what you want to see changed. https://www.nexusmods.com/nomanssky/mods/newrecently
Any mod last updated prior to 29 January 2025 is unuseable.
is it safe to use a save editor while the game is running
Always, as it has always been
saving in the save editor while the game is saving might cause some issue, but I've never ran into that (both save way too fast)
that and the game can never autosave while the pause menu is up so it's super avoidable
wow i didn't know that lol
I have a load of mods. My game crashes the second I see the starfield and title. Is there an easier way than disabling half, then half, then half until I find the bad guy? I play Valheim, and I always check the log file. Can I do that with NMS?
no.
binary disabling is your best option in NMS
that, or just knowing which one is most likely the culprit beforehand
Search for .MBIN in your MODS folder
Is there a mod that lets me use the egg sequencer outside of the anomaly? Is such a thing even possible?
There's not one that I know of, but it should be possible
Well my 18+ hour day is more than done, off to bed with me, Good hunting and Best of luck
There is no log file for NMS
quick question. I want to just unlock slots in cargo/weapons. but thought to ask, any other mods u can suggest? mby some good qol mod or smth else ?
You can unlock tech slots with a save editor with more control than a mod most likely
As for other mods you should try, it's really down to personal preference. I suggest scrolling nexus mods filtering for newly released or updated
See what looks good
is the save editor updated for current version?
Which, there's multiple. Head to the online home of the one you use and check.
eh Im hesitant to do it all coz dont want to fall too deep into modding and not play xD think will not touch it for now even xD (tohugh colored icons do look good)
Do, don't, up to you. Doesn't affect others.
how can u change how big ur pets are
You can either put something like platinum in the egg sequencer on the anomaly, or in a save editor by editing the scale value in the raw json of that pet
I believe the path is Edit > Edit Raw JSON > BaseContext > PlayerStateData > Pets in the goatfungus editor, then find the slot that has your pet in it, scale should be near the top
is there any mod that highlights all unscanned items when using the scanner?
No, can't be done
just started playing on pc, save file is around 250 hours in so i'm experienced with the game itself. what are some must-have mods?
There are none, modding is highly subjective
Browse through Nexus Mods, browse from newly released or recently updated mods, pick what strikes your fancy
Don't go past January 2025, that's when HG changed modding system, all older mods are incompatible
Alternatively just ask if there's a mod that does <insert thing> based on your gameplay preference
Wouldn't it be great if it could.......potentially thousands of objects at once, dropping the game to 1 fps or just crashing outright. ;P
Maybe my description wasn't clear or I'm not picking up the joke. What I am asking is for a mod that highlights unscanned items, which are already rendered in the very small range of the scanner. The game already does this with animals.
+1
Your post was clear, the issue is mods can't add new functionality or features that are not present in vanilla
Now you might say "but it already exists in vanilla, there are red dots for unscanned animals"
That's because the game already has logic or properties that make these dots appear for animals
If HG didn't prepare such logic or properties for other stuff, we can't add them with mods
Got it ty
Top of the day All
Having a problem with upgrading if anyone is around to hear it ?
Problem with Mods that is
I had problems with some Mods and had to take them back out of the system, now when I put Mods back in, my menu to select which game to play is stuck in a fixed order rather than moving the last game played to the top, is there a way to fix this situation ?
One of your mods probably has this set to true in GCDEBUGOPTIONS.GLOBAL
Quick question y'all, I'm trying to edit the size/scale of my character, and the save editor doesn't work anymore. I saw a mod that lets you bypass that and have really big/small characters, but it disappeared from Nexus. Is there a way to do that on my own that isn't difficult, or does someone have a mirror download of that deleted mod, or anyone know of one that does the same thing that's still around?
New to the conversation but is this the right place for all modding related to NMS
Went to see just a few icons mods to use and hour later already got few dozens of l2k mods 🤣
So what is the new way to remove base building limits in the save editor everything I've found doesn't exist in the game data I've also gone into the actual game data and looked too
Can't via mods or save editor, determined via exe (if referring to the 21k object limit per save or the 3k upload limit)
Yeah how ever to do it without using another mod
can't, as said prior, unless you can find ways to modify/circumvent the exe which is extremely complex stuff and breaks every update
I believe HG blocked changed to character size in the save file. Via modding you would need to edit the model scale in PLAYER CHARACTER. SCENE
I thought you were asking for all object of a type on a planet to show up in the scanner, which is a frequent ask, but again not possible, as with most things with NMS.
I'm thinking it's one of those, like ships, where the scales are hardcoded.
IF you are talking about part number limits, other than corvettes, only one way, Transcender. Be aware, this feature is not available on the free tier.
Else need to be more specific about which limits you're talking about.
Yeah I'm trying to make a mod like transender tired of having to redownload it every time there is an update
has anyone attempted to mod legacy ship types and mash them together?
so like an explorer's hull with solar wings
Being a dll injection, 1) If guaranteed to break every major update (2-3 months) and for some in-between hotfix updates. 2) Given the nature, you're kind of on your own with it. There is no assistance, few have ever made dll mods for NMS, most of those are now long gone. Hardcoded things like this are NOT in the save or game data files. Strictly in the exe, which we've no visibility into. In essence, you'll be looking for the limit(s) exposed in memory when the game is running and changing there. That's what dll injection is.
Nope, nor will they. Parts from disparate ships do NOT fit well together. A ton of modelling work would be involved, the only tool we have to do this is currently half broken, the mod would break every two to three months.
aw rip.
ty
np. Due to many reasons, NMS modding is very limited in scope. For the most part, can change a 1 to a 2, blue to green, or false to true kind of stuff.
Some other stuff is possible, but leads to a path of much more time and effort, both for initial development and continuing for years to fix every couple of months.
is there any mod that adds more animals to anomalous planets?
always feels weird with there being a biodiversity of 1 animal per planet
No, but it's possible if you want to look into making it. I've never heard anyone else ask for that, so I doubt anyone would be willing to make it for you
how easy would that be to make?
You're asking for more species, not different types of creatures, right?
Number of species has always been a function of the planet seed.
in fact, preferrably id have one of them just literally be the old creature (though i feel like thats either engine limitations or not engine limitations)
Number of species is seed based, so not possible. Many people over the years have tried\asked, but the answer is always the same.
Not unless you know a real compiled language and are going to make a dll injection mod, with zero documentation or assistance.
This being said, I did once make a mod which reduced the number of species spawned, by culling selected creature types from the applicable game data files, BUT with a caveat. They would not spawn, but Discovery would still have the exact same number of species as the seed dictated, with any culled creature types set as extinct. Thereby making it impossible to complete Discovery and get the reward.
ah rip
The weird planets are limited because they only have one creature in the list. Adding more would probably work
Ah ok. Can always give it a shot and see what happens.
Costs nothing, but time.
I figured, I'm currently trying to furiously research how to do it. I've got this AMUMSS program downloaded and everything.
is it possible to replace the appearance of a companion i have with good stats with a custom made creature without changing its stats or anything?
or do i have to also like change the species seed or smth
Yes, I believe the SpeciesSeed is the only thing that determines the stat variations
Try just copying the SpeciesSeed from the good one to the desired one
Alr
Think Ill call it a day earlier tonight, go snuggle my better half and watch the tube, Good hunting and Best of luck
someone just scared me saying my remove hologram effect mod stopped working lol was worried they did the same thing to the creature globals file as the game tables file but it's still working for me on latest experimental patch so i sent them the modding google doc page to help them troubleshoot
still sad we can't make that faster arena battles mod work
does that holo arena everywhere mod actually work? seems like there are lots of comments complaining about it being broken or buggy.
updated will frequently goof up the GCMODSETTINGS file, so quick delete solves issue much of the time.
i actually wondered if that could be a reason too lol good to know
He said it broke for him as well. Near as we can figure, it did work with NMS 6.30 and 6.31, but NMS 6.32 deprecated those properties, that is the game ignores any changes made to the values and uses hardcoded values from the exe.
ah well that sucks lol another mod broken by the 6.32 patches. hopefully they plan to make it buildable officially soon
Make the gametable buildable? Thought there already was a PvE one in the base build menu in vanilla?
Or I should say, I know there's one.
I can see it in the base build object file.
Or, if you mean re-enable the properties......I've seen an individual property here and there stop working because of a bug, but a whole section of them, never. This was overt choice by HG to not allow these to be modded.
theres way too many l2k mods... why did I went into that rabbit hole 😄
sorry late reply just had a look to make sure while i was playing earlier and nah cant see it in build menus or construction terminal at the anomaly which was what i assumed sadly. i thinks thats why they made that mod so ppl could build them but yeah it causes glitches it seems
whats l2k?
sorry Lo2k, typo. mdoders name
Says it's in the furniture category
Thanks I'll keep at it perhaps be able to make it a pack file in hope that'll stabilize the features across updates
hello I see I need to merge two mods, I installed amumss and what do I need to do now with them ? anyone could point me to isntruction of sorts?
yeah found it trying to understand how to do it
smth doesnt work. it said to dro pfiles in modscript folder, so I renamed onem od files with 2 at the end and then dropped all the same named mbin files into there, after that launched buildmod but it never prompted to merge it just extracted them
Not mbin, you combine\merge from Lua scripts.
and if mod only got mbin files? its just marked on this page that https://www.nexusmods.com/nomanssky/articles/85
- Custom Panels and Small Panels must be merged
...and both of those come with Lua scripts.
oh nwm I think I found lua files
I jsut used vortex and apaprently it did not install lua file ?
You download the mods, scripts are in the .zips
No clue, you need to take that up with Vortex support. NOBODY here uses it
oh nobody uses it? -_- so everyone just go oldschool manual drop and go?
Well, maybe a few, but few and far between
Yep. Vortex should work, but it you want assistance with that issue, going to be hard pressed to get anyone here who might be able to help. The vortex support forum on nexusmods is the best bet for that.
not doing that, guess will have to reinstall it manually, been more than 10 years when I last time did it manually without any mod manager
Reason why, traditionally vortex has been terrible with NMS. Supposedly better now, but at least for me, no point in changing now, after years.
okay made it work, same mbin files two lua scripts and new mod folder then just drag and drop into mods folder right as a new one and remove thsoe two?
Sure, if I understand your run on sentence correctly.
sorry Im bad at explaining my thoughts train.
dropped lua > run .bat > made new mod folder with new files > I remove two old and add this
I think I made am istake I dont need folder inside folder and lua is not needed its there just if merging needed right?
yee I think I dont, okay
That isn't even one of the two mods you mentioned: #nms-modding message
I know just random mod pic
okay fixed it all, thanks for tips! forgot how annoying it is all manually
2026 doing mods manually damn xD
Top of the day All
Hey there. I have a question, can anyone tell me how I can set the in-flight camera position for VR? The problem is that I use a KatVR, so when I enter my ship, I also sit down IRL, and then of course the camera is way to low. Recentering button just recenters horizontally, but does not affect the height, so I maybe there's a camera property CameraGLobals inflight or something to change?
how can a get a mod that can place zombies in black an white planetes?
I looked inevery category lol there were never any patch notes in the update saying it can be built now and everyone online says it cant be built which is why the mod was made and i googled it and confirmed from multiple reddit posts it cant be built, its in the game files but not in the actual game build menu
Ah ok.
I can probably do something up in a bit
I know somebody else pushed something out last week, but also heard not working
What qol mods do you guys recommend ?
i used to use a lag remover mod that stopped the stuttering between planet descent and exit and it seems as of worlds 2 its become defunct because "hello games has fixed the lag" but thats just a complete lie and the stutter/lag is still there and im curious if theres any modern fixes for it
They fixed it though, if it's not fixed for you then your disc speed may be too low
the PC version of the game is solely built with SSDs in mind now I believe
or, your CPU can't decompress the files fast enough, despite the colossal optimization they made in that update
i dont think that they "fixed" removing the transition lag between planet and space which is what that particular mod made incredibly smooth.
and i am on an ssd
Whatever appeals to you. Mods are highly subjective. What appeals to me you may dislike and vice versa. https://www.nexusmods.com/nomanssky/mods/newrecently . Only mods updated on or after 29 January 2025 are probably functional. Anything before that date will defiantly not work. Everybody plays NMS differently. This is going to dictate your mod choices. You take others suggestions, including the below posting and you'll wind up with a bunch that won't fit your style and needs. As far as collections, same issue, as well you'd probably miss out on some great mods you would want that aren't in the collection.
heres an up to date qol pack you can pick and choose from https://www.nexusmods.com/games/nomanssky/collections/7qowkp/revisions/21
Thanks 🙂
Is there any mod that adds more items to trade terminals? I want to buy certain things from my base
yeah thats probably the mod im referring too lots of comments say its bugged sadly
i been wondering same thing, what are some good essential mods that dont drastically change the game or cheat the game. i got the one that makes text appear faster instead of word by word and instant refiners just coz waiting is annoying not really cheating
ooh i should get this, annoying when i just need some basic resource like oxygen and the system im in doesnt stock it in the market
nah they did fix it, in remember when it was in an update patch notes. I used to use that mod and I stopped using it because of when they fixed it in game eventually making the mod obsolete.
Oh yeah, I remember when it would lag for a brief moment when leaving a planet and now it doesn't
Barely noticed at the time but
That would work but I meant something that sells all the items that are already sold in terminals. You know how one system sells one things, another sells another, I want it all in one. But not the things that are not supposed to be sold.
Does that exist?
Or maybe thats a toggle option on that mod
hello, any mods removing that huge cloud from mining smth, like u mine whatever rock, boo mexplode and huge cloud every time, bit looks annoying.
No
NMS modding doesn't work that way. We cannot inject additional logic, so no toggle based if\then for something like this, which is really just entries in some lists in a game data file.
No, nor do I think I've ever seen anyone ask for such.
damn, okay, not huge problem just bit annoying xD
I might see about doing one for that. To set realistic expectations, because I've got some other development projects going right now, probably talking about the NMS 6.40 time frame. It'll just take a lot of time in-game testing, as mining\shooting different things have different debris fields.
no worries for sure not a cosmic level issue, was just curious, as smaller objects got that clodu barely visible bigger ones huge one, and I remember seeing no clouds in space and some other simialr stuff removal thought mby this one also exist but couldnt find it
Ok, so don't want to get rid of all mining debris, just the cloud from bigger rocks. That'll be much simpler and less time consuming.
yeee that cloud thing not debris from explosion or anything just that dust/cloud pattern poping up every time
Try #nms-questions , doesn't appear to be anything to do with mods or modding.
how do you get a sentinel walker as a pet bro i keep seeing images of people with them
Two main means. Get someone to give you the modded egg or can use NMS Service Bot
i see
No but I mean that mod you shared has multiple version, for example one doesn't include foods, one does, etc. In that same way, I wonder if something exists so that the trade station sell all of the tradable items, but only those.
Basically I want to avoid jumping from station to station looking for things, but I don't want to "cheat" having things that shouldn't be sold, sold to me.
Sorry for the stacking questions haha
Top of the day All
anyone know the best collection for graphics and QOL and stuff?
Mod Idea: Companion Evolution System (Simple Version)
I had an idea for a lightweight mod that adds a basic “evolution” system to companions without needing heavy scripting.
Core Concept:
Companions evolve into new forms at certain milestones (like max level or after egg sequencing), similar to a staged progression.
How it would work (simple + realistic):
- Companions don’t actually morph in real time
- Instead, they get replaced with a new version (same species line, different model/scale)
- Evolution could be triggered by:
- Reaching max companion level
- Using the Egg Sequencer
- Or interacting with a crafted “Evolution Item”
Example Evolution Line:
- Stage 1: Small/basic creature
- Stage 2: Larger, more developed version
- Stage 3: Final form (could be something extreme like a Sentinel-style walker or heavily armored creature)
Why this could work:
- Uses existing creature swapping / egg systems
- Doesn’t require real-time model morphing
- Keeps it lore-friendly and performance-safe
Optional Features (if possible):
- Visual effect during evolution (flash, distortion, etc.)
- Stat boosts or behavior changes per stage
- Unique naming or UI indicator for evolved companions
Goal:
Make companions feel like they progress, not just grow in size.
I’d love to hear if this is feasible using current MBIN/EXML edits, or if anyone’s already experimented with something similar.
ai slop doesn't understand NMS modding constraints
Could I happen to get an in-depth detail onto why it wouldn’t be feasible?
We can't add new features or functionality that aren't dictated by the exe. We can't add new animations, or add models that stretch/squash between their bones. Adding new models is hard enough to basically be impossible to most people, and the community tool hasn't been updated in a few months
Oh I see
This is the most advanced mod in No Man's Sky.
Ah. Rick Sanchez pissing everywhere lmao
And hasn't worked in years
In essence, for existing properties, in static data files, we can change certain values. Replace a text string with different text, a 1 to a 2, true to false, blue to green sort of things. Also can't create additional logic.
So you can only change what you’re given not adding something of your own?
Correct
We don't mod what we want, we mod what we're allowed, which is limited in scope
Oh that sucks 🙁
Neither good nor bad. Just is, for almost 10 years.
im not very good at modding/understanding what im doign wrong, iv tried reinstalling nexus and tried reinstalling mods and tried updating everythign sup to date no conflicts detected but the mods still wont work.
i had this fixed yesterdyay after everything broke mid play and it just stopped working again with no clear reason, im sure im just missing something obvious
follow the troubleshooting steps in the doc
if all of them fail, post a screenshot of the inside of your MODS folder with the path visible
Troubleshooting section of that document
sure ill try the trouble shoot thing, but whats a path?
Path is the drive letter and series of folders that lead to a specific location
so a coding thing?
Like c:\windows is a path
No, a basic computer usage thing. Nothing to do with coding
yeah just googled it i think i sort of understand
how do i see the "the ModPriority value in GCMODSETTINGS.MXML" so i know where to place a mod?
in the past i kind of, guessed, and just moved things around till they worked
ok thanks thatll help stop all this guess work, ithat gets much harder the more mods i have thanks
Is there a way to make a mod that changes animations? I want to slightly alter the exit animation for the Sentinel ships (more specifically, have the parts that go transparent in the enter animation, return to opaque during the exit animation)
is there any working mod that I can toggle hud with?
Not to that extent. NMS uses a proprietary system for anims, used by no other game in the world. There's no tooling we have access to to work with them. We have an exposed property we can use to speed up or slow down. Functionally that's about it.
Not toggle, can do that in the game options
If the goal is to hotkey, no, as that toggle is within the game exe, not the game data files, which is what mods make changes to.
every time I go on a planet and don't see a titan, I thank @solid hawk. they scare me lol
You're welcome. Happy to have obliged. 🙂
Ah ok, thanks for the info :)
can u replay an entire expedition in one day? how long to they take normally?
It's possible. Some are lengthy, while others don't take very long. The last one didn't take very long as long as you got lucky and didn't get a spot that would take you a while to travel.
off-topic for this channel. Next time #nms-questions
Thanks.
oh ok im sry. i thought modifying the game to play past expeditions was modding. next time i will ask in #nms-questions
It is, but the actual playthrough after installed is not. 🙂
Id ask in #nms-lfg-or-trades
how to roll back a steam save to the 15th?
Did you make a backup of that save?
Top of the day All
how do i change location for mods to work?
inside gamedata is the mods fouler in that s all the mods that should work right? the mods are installed into the game on steam but still arint working what i miss please???
ops meant folder
This is not something that can be done.
As the guide states http://tinyurl.com/nmsmodding550, mods should be placed in GAMEDATA/MODS, in the form of their folders. Follow the troubleshooting steps accordingly, and if all of them fail then send a screenshot of the inside of your MODS folder to this channel
should look like this right with folders? not zip?
Supper time, bbiab, Good hunting and Best of luck
Yes.
Are you getting the mod warning page when you start the game?
thats the suprizing part no im not.
Are there any mods that adds more map filters to the game ?
No, nor is that possible. Only HelloGames can add those.
See that document Grouch posted the link to. Bit about deleting GCMODSETTINGS file
..and if you ask where it is, I'm going to say read the doc, again. 🙂
Calling it a day, catch ya l8r, Good hunting and Best of luck
Is there a mod that can give someone salvage frigate modules?
You want to give yourself salvage frigate modules?
Ya that would be dope if I could
Well you if you already have 1 you could duplicate it using a duplication glitch, or you can use a save editor like NomNom to give yourself some. You could also ask if someone can give you some in #nms-lfg-or-trades
Didn't know there was a dup glitch bet I'll try that too fr thanks bro
Yeah, try the portable refinery glitch
@nova marlin
No gifs in this channel please
rip
You get it😂
Yeah lol
👍
Does anyone have lasagna 4 (or higher) they could DM me?
I don't think anybody has permission to share anyone's mods like that
Not the 1st time this individual has left Nexus, maybe they will come back in future
With an updated version of their mod
Alright
anyone know if its possible to play wiht a frends with the relive expidition mod ?
I do not believe so, as it requires you to be offline if I recall
Being online while loading the game will immediately replace the current expedition data with the latest one on HG's end, and instantly consider the current one over if you load the save
Maybe you could load the game offline, then connect to the internet while in the save? Backups would be desired of course
Is it really not possible for online on a exp gen
For replaying an old expedition via a replaced expedition data file, correct
Just setting Steam to Offline is enough
If you figure out the exact IP addresses for the expedition servers and block only those addresses, you might be able to keep multiplayer matchmaking online, but not sure if that would work
Why so complicated, you CAN play all expeditions fully online with my nms transcender tool. And it gives you a convenient selection menu on game start so you don't even need to deal with any files at all.
Wait what
Yeah, it's the same as copying the files, it's just basically a program that does that for you and allows you to stay online.
I believe Transcender uses the files that my site generates, so they should all be patched and playable. I need to get around to testing all that
so i can play exp 13 or 20 with my frend ?
and if so how ?
google nms transcender
so i can play with a frend the expidition
With Transcender on PC, yes.
hello, any way to check if I got any mod conflcit? on nexus I found a very old mod that did some kind of comparison and check, is there smth similar now?
You can try putting the contents of two mods into the same folder, if Windows warns you about matching files and those files aren't EXMLs then you have a conflict
Matching files that are .EXML are fine and won't conflict
I got 83 mods or smth will take ages to do it that way, why I asked if theres any soft to make it easier
run powershell apparently theres quite a few same named files so I got a problem ?
depends if they're at matching paths or not
looking at the list, it doesn't look like anything that would be an issue.
yeah I excluded exml, and part of dds (icons) had two mods one Better scanning icons and from different creator colorized icons, had same thing in them think will leave Lo2k one. theres only few mbin files left
The material mbins are probably just identically named files edited by the same mod. Don't think there are that many mods trying to change the terrain debris materials, lol
not all. but at the end, it only matters IF the same named file for example ICEFORMATION_MAT.MATERIAL.MBIN is placed in the same file path till last sub folder right
if its smth like MODS/MODA/iron/subfolder/ICEFORMATION_MAT.MATERIAL.MBIN
and MODS/MODB/uranium/subfolder/ICEFORMATION_MAT.MATERIAL.MBIN
it doesnt matter right
correct
okay then no conflict. the power of powershell 😄
the only conflict is with 2 mods then, hmm need to merge them then I think
p.s. heres a powershell command to check for duplciates jsut run powershell from the /MODS/ folder and run this command
Where-Object { $_.Extension -notin ".exml", ".txt" } |
ForEach-Object {
if ($_.FullName -match '\\MODS\\([^\\]+)\\(.+)$') {
[PSCustomObject]@{
Mod = $matches[1]
Path = $matches[2]
Full = $_.FullName
}
}
} |
Group-Object Path |
Where-Object { ($_.Group.Mod | Sort-Object -Unique).Count -gt 1 } |
ForEach-Object {
Write-Host "=== $($_.Name) ==="
$_.Group | Select-Object Mod, Full
""
}
just to be sure merged those two to be sure xD
Top of the day All
with nms transcender after i did everything the expedition wont show up in game
anyone know a solution
I just asked in channel if anyone else has had issues with the "Less Annoying Photo Mode" mod -- but the auto-moderator blocked it ... maybe because I added a link?
But just curious if anyone else uses it - not sure if it's something wrong only on my end or not (it started acting oddly, using a vertical yellow line that sweeps across the screen when I toggle between showing glyphs or not)
I've never observed this and I've had it installed since forever, but I use the lua I think (if it has one)
Ok - thanks. I just uninstalled it and downloaded it fresh, and it was doing it again :-/
This is what it looks like as it’s sliding across and then after it settles on the left (does this when I hit shift key to toggle glyphs off). Then it slides back to right and out of site when I turn them back on 😂
Ugh the second pic is wrong here’s what it looks like when the line finishes the sweep left
(Just sharing to explain better, not expecting you to know what to do of course)
Maybe the mod is technically outdated now, again I use the lua to rebuild it each update so that's probably why I haven't seen this yet, either that or this issue was just introduced with 6.34
Ok thanks - it started after the 6.30 update. I’ll see about using the lua approach.
Pretty sure that's an animation effect HG added because why not
The same thing can be seen in journey milestones section
https://www.reddit.com/r/NoMansSkyTheGame/comments/1l6bvgj/this_game_is_full_of_scanners_and_sensors_why/ (not op) can someone mod a night vision upgrade into the game ? I just got to a planet that's black and white and night just fell, and it's pretty much impossible to see. Especially in shadowy areas
Break time, bbiab, Good hunting and best of luck
before I go, anyone know of any Mods that change the color of normal ships
All my Sential ships turned either lime green or black after the update, not sure where to start first but look at Mods
Nope, mods can't add new functionality to the game, only tinker with existing stuff
bak and thankyou
There is a mod to make your flashlight brighter. 🙂 lol
Is there a mod that fixes you not being able to reload the MT when given an interact prompt?
so uhhh when starting transcender the game crashes before loading up to main menu or logo screen what
All support for Transcender is on the Creative & Sharing Discord in the service-bot-app-support channel. No one else has the accesses to troubleshoot something like this, other than the developer and that's where he is.
Posting here, you're asking for help with a Big Mac, while at Burger King. 🙂
well tbh this is nms modding though
Nope. Sounds more like a game bug, that Hello Games would need to fix.
Fine, if you don't want assistance, stay here. Only the dev has access to source code and knowledge of what it's doing.
i mean i alr gone to their server asking
It's a closed source program, made by one guy.
but meh more help is better
I was letting you know, there is none here for that. We always send there when people ask.
None of the frequent helpers here use it
It's possible there was a change in the just released NMS 6.34 which'll require an update for Transcender. Normal for a major version release, like 6.20 or 6.30, but rare for a hotfix release, like 6.31, 6.32, 6.33, 6.34.
Just depends if HelloGames readdressed memory block.
well if it wont work then back to regular exp gen
can someone help me rq
-.-
this is driving me insaine
i am trying to tame a sandworm with the creature unlocker mod, but they are so rare to see on this planet, so fast, and so hard to see that it feels impossible
they are really cool fossile sandworms on this planet
Could use a mod like this to increase frequency https://www.nexusmods.com/nomanssky/mods/1756
for some reason all that does is make it spawn 3 at a time
still super low rates
Other than that, it's rough to do. Can't really block them and have to get just the spot to get the E menu. I know folks who've spent days.
i see
If you want to just get it, could ask around for a modded sandworm egg someone could give you, maybe in the LFG trades channel or I believe can get via the service bot.
There isn't such a thing, but it is possible to make a mod which'll slow sandworms down and keep them low to the ground.
ok this may be dumb but im editing the mod that increases spawns
the timer is set to 200
ima set it to 20
ok
NO SHOT THAT WORKED SO WELL
get it working?
OK so i edited the mod, and added a line of code to make them fly lower, it worked! i have the wrom
worm
now i need to shrink him so he is useable because right now he is hard to interact with
I believe can edit the size with a save-editor
yup
but is there a way to do it with the gene splicer?
nvm how do i do it with the save editor -w-
yes you can do it with gene splicer just check pinned in #nms-fauna
i tried, but its already at minimum size
do you know how to make them smaller in the save editor?
is there a mod that show if planet has no storms???
like a visual indicator, a green text on the weather thingy in planet overview
Nope, mods can't add functionality like that
And I'm pretty sure all planets but dead biome can have storms
sucks, cus i wanna find no storms planets and the lists of suffixes to weather is sometimes so confusing to know for sure if its no storms planet
Doesn't make the text look special, but Clearer Names makes the weather descriptions clearly state if there are storms or not
Sorry, was on a call. In RAW JSON, go to BaseContext>PlayerStateData>Pets. Last one should be the one you just added, decrease Scale.
is there a way to do it to an egg?
so it should say like no storms or smth
Yes, but I've no clue how. My save editing is minimal. May want to check in the savegame-edit channel on the Creative & Sharing Discord.
or just use https://www.nexusmods.com/nomanssky/mods/3373
perfect
should not be incompatible with today version?
What?
Both mods shown work with modern versions of No Man's Sky
they are just language string replacements, which are probably the most timeless form of mod
if they did not work, we wouldn't recommend them
if anyone knows how to do this lmk
To do what, make a companion smaller?
Wants to make it smaller, in egg form
Then just edit that data
BaseContext > PlayerStateData > Eggs, click one and edit it's "Scale" value
this can be basically any rational number
They aren't intended, so none
HG did not finish or even seemingly begin implementing functionality for them as companions
fair but i have one lol
Then use it as you wish, aka stare at it flop around underground with loud noises happening
it kinda floats above the ground and spins till i ride it then it flys like a normal flying snake, but this ones so big its face clips threw unloaded ground and i sink into the map lol
is there any mod that allows to place down wonders as base decorations without using the holo proyector?
No.
We can't add new functionality that does not exist in the vanilla game
At best, we can increase the amount of Wonder Projectors that can be placed in each base, as well as pooooossibly removing the holographic overlay they get
yea i figured the best solution would be to remove the holographic filter from the projector, but only i (or anyone with the mod) would see it and that kinda defeats my intent
What does it show for Scale in your save, by default? Half that and see how it goes.
All mods are local. Especially so for build mod items, not found in vanilla. Even if using a vanilla model, part of the process of adding to the build menu requires assigning an object ID, that no one who doesn't have the same mod will have in their game files.
yea that makes sense
wait nms is moddable?
Maybe this channel only exists as a tease. 🤪
Yes. To an extent. Highly limited as to what can be modded and in what ways. https://www.nexusmods.com/nomanssky/mods/newrecently
Darn. Would be so useful in situations like that.
"it would be nice to have X" is a common theme in modding this game
Alas due to how unique of a game this is, it mostly stays a wishful thinking
Its at 6.58 and then some i set it to 1 and it was massive
Top of the day All
Just play with it until the size you want. 0.5, as a next step, I suppose.
Supper Time, bbiab, Good hunting and Best of luck
Time to call it a Day, Good hunting and Best of luck
DO NOT DOWNLOAD VECTORCMD EDITOR
where are you downloading that from
i got a message from a guy on this server telling me i could get help with creature editing from the no mans sky creative hub, discord server, i went on there and they all where singing praises about this editor how it lets you do stuff like change the stats of your creatures to be SSS and has an in built creature editor and stuff, i asked for the name they said the name but said its not safe to use links on discord (this is true! be careful what you click) so they dirceted me to a redit thread that had all these NMS editor tools, i use some of them and they are legit, no viruses there, but that one in perticular (the one they where recomending) was a virus =.=
im just lucky im a cyber security major and knew how to remove it quickly and safely
interesting, editor scan seems fine here: https://github.com/vectorcmdr/NMSE/releases/tag/v1.1.48
this is compile from source via gh actions
its open source, you can look through and compile it yourself as well
the zip on the website is also the same hash from in repo
this is what i went threw
the link that took me to the other thing
do you think theres a fake version thats malware?
because the one i got was 100% malware
fought back when i tried to delete it
moved its file path twice
required me to use safe mode to remove the fricker
from this list, entry 5 No Mans Save Editor (Open Source) is what i was looking at
looks like it was originally forked from goatfungus editor then became its own thing
looks like this person has a long history in foss dev, seems doubtful he'd drop a virus in, idunno
No Mans Save Editor (Open Source) by vectorcmdr: Site / Github
this is the one i clicked into
idk why mine says its a trojan and it acted like malware dude. tho i noticed something...
do you use the program?
try putting the Exe into virus total 0,0
show me what it says 0.0
right here was the first time i've ever heard of it
i dragged the exe itself into this
i had already downloaded it
-.-
and its diffrent from the one on the git page
maybe raise an issue in repo https://github.com/vectorcmdr/NMSE/issues
or
https://github.com/vectorcmdr/NMSE/security
i knew it
ok
look hear
this is the git hub virus total
it shows the zip file itself
virus total has issues unpacking things that are zipped
things can easily be hidden inside
i ran the exe itself
and it showed back a trojan
interesting; should contact the dev 🙂
Extremely likely a false positive
Virus total runs against many av. Here's the thing with that, not all of those AV are good and reputable. Some are cheap and rife with false positives. Need to look at the details and take in context.
If all the major vendors are saying it's ok and one or two small fry saying not, most likely ok.
Again, need to look at the details of who's who in the 2/49.
Also certain programs use the same functions as actual viruses, just not for malicious purposes. The most common example is probably client injectors for games like Minecraft.
Transformers Unicron Head as a Ship Please
Hey! There's a fish I'd like as a companion but it isn't tameable, how does one fix this? 😄
companion pet unlocker mod
but for swimming creatures it's very difficult because of the game's requirement for you to be standing on regular "flat" ground to tame
possible, but very difficult
Hmmm I see, I might get that then
Was trying to find a good radioactive sss creature, but then spotted this fish
you where right, im paranoid about these kinds of things lol sorry
Can someone make a Transformers Unicron Head as a Ship?
Nope. Ask over on the Creative and Sharing Discord in the corvettes channel. Nobody can do that as a standard game data file mod.
I've been trying but I have no clue if they even noticed, trying in modding, ships, and corvette, or questions to see if someone would be interested or intrigued to make one, putting the thought out there to see more ideas, they are a robot, space, and vehicle franchise. It would fit, Gundams made it as a mod, as well as Star Wars, Star Trek, and other big handed stuff.
If double, triple, whatever posting, most people will then ignore, treating it as spam. Putting in multiple channels will be less likely to get a response, not more. Same people have access to all the chennles and less than a handful who could do this via a mod.
Can't do ANY custom models for NMS currently. Our only tool to work with these is currently broken. ETA on fix is probably in the realm of two months from now, as the developer of the tool is leaving for a months vacation.
Much appreciated
I've just trying to get the ideas out there to see what people create, if they take the challenge, or leave with the idea for more, as some new stuff rather than another Millinion Falcon or USS Enterprise. As a way to shake the barrel and pick something that'd fit right into the pot nicely
As I said before, Vehicle, Alien Race, Robot and Transportation. Its fits the game
people rarely "take a challenge" just because someone throws the idea around
I gotcha
even if we forget the whole "adding custom model into the game" aspect, there's another issue to consider - the model itself
Doesn't have to be full scale size
it either needs to be recreated entirely by hand or come as a readily available model under common rights or whatever this license is called
nobody is risking taking a model being a part of an established IP only to throw it into another game for fun
There's a license to it, I didn't know that, thats my bad. I thought that it was created by hand and put in the game for people to share as a ship, as a cool concept with the pieces you have
Welp the idea is scrapped, dang
you can take a look at existing mods that added custom models such like this one: https://www.nexusmods.com/nomanssky/mods/1064
scroll down to see the list of ships and the sources for their models
most of them will prolly be licensed under creative commons, meaning you can actually take them and use them
you wanna have that thing you mentioned, you need to find a CC model of it or model it yourself
if you take a model that is not free to use or you don't have the rights to use it, you're giving Nexus Mods a pretense to kick you out for breaking their ToS
like Babs said before, the tooling for working with models is still being updated after HG changed some stuff with Remnants update
you can import models from game to view them, but exporting custom models to format read by the game is borked
That is far easier and is what almost all people with grand ship ideas do (make them using the base building app/blender plugin), but this channel isn't really centered around that, so it wasn't obvious that that was what you were asking
Actual custom models in NMS are basically a no go besides meme/shitposts because they take such a crazy amount of effort and still look bad
@frozen sable the way i usually go about it is i first take them all out - retest. good? ok, mod or mods are the culprit. put half my mods back in - test. good? that half's good. not good? try the other half. good? that half is good - you get the idea
Break time, bbiab, Good hunting and Best of luck
bak
I still cant seem to catch it as its the fastest creature. I heard theres a mod maybe for scanning its creature ID and stuff to add it as a companion through that? If you or anyone knows about that
Seems to be the only option at this point
never heard of that, you might just be thinking of save editing
in order to tame swimming creatures you have to make a base and stand halfway in it to interact with them
also instant actions will make your interact speed faster
A base in the water? And this creature with the mod that allows you to tame more creatures definitely affects this one too? As I noticed it has no grades/stats compared to all the other underwater creatures
yes at the bottom, or land your ship on the water and hope the creature is close enough to the surface
some creatures still wont have the xeno arena stats regardless, no way to change that part
Oh so it wont be able to fight either? if so thats a shame, though id still wantit anyway!
tbh I haven't actually tried but iirc they don't have stats at all
could be worth testing
Hmmm ill try the base method tomorrow when im up, though when you say stand halfway in it, do you mean half way in the doorway? is it because im standing and just have to wait for it to come to me?
Cause that specific fish is a blitzer, ill be waiting a while for it to get close to the door haha
yeah halfway in the doorway
it's very difficult
companion pet unlocker extends your creature interaction distance yk
Oh I didnt notice, only got it today just for wanting this darn fish 😄
Gold skin, greenish eyes, red and purple wide fins! Tis cool
And glowing cyan tail
these are all the things it changes
I believe you have to use that one base door... let me look at which it is
actually nvm should be that one
you have the mod installed correctly?
Yeah
might be easier first person, I dont play third ever so idk if that makes a difference
actually, Im trying to get swimming creatures and it isn't doing it now
so probably something changed to make it even more difficult underwater
can still do it from the surface tho
hmm that fish is super hard to have it swim to surface, but i shall try
Need to call it a day, Good hunting and Best of luck
Do you post anything other than good morning and goodnight here? You seem nice enough, but your messages seem like spam
I believe you need to be standing on terrain for the tame interaction
You can use the terrain manipulator to help with that, but standing on building pieces doesn't do it, I think
I tried that too for hours but no luck. I'm about to put a bounty on this darn fish as I can't get it 😂
Caught every fish except that one, found the issue, even with the mod, it's simply not interactable
The other ones are, the speedy one though it hasn't popped up even once
Is there mods for better graphics?
only one that comes to mind is Crescent Worlds
aside from that, if Dud's Sky mods are updated for refreshed colour palettes and some custom effects
Stratos, Expanse, and Flora Colors.
Just pushed an update of Companion pet to add DEEPFISHLARGE, which is what yours is.
Very epic! Gotta catch em all!
What would happen if you placed a base computer on a planet, then imported the base into a software like the base builder app, and then placed base parts so high above the computer as to actually be in space (and also well out of the max range of the base computer) before putting the new base json back into the game?
Try it and let us know
My guess, parts out of range or over the limit will be automatically culled.
hello, what nms save editor is the most update right now? I tried to use one to add few twitch drops ect, it said to go offline to claim them but only like a few items appeard, so Im confused if I do smth wrong or the one I use doest work properly
NomNom and vectorcommanders
nomnom on nexus last update on 2025 ? or is there more recent github?
the other one seem to have been update week ago. will try that out
thanks
oh diff question if I may. nmse got import multi-tool from file. any specific place I could find those files at? mby a spot where people share them ?
Creative and Sharing Discord
I fucked up the exocraft physics properties
And can spawn all of their geobays on any location in the entire game
!creativehublink
is there a mod that fixes the random shuffling of core corvette technology?
Guys Babs mentioned, they do a lot of save editing and their server might be the best place for what you are looking for
well if you make a mod that smooths the camera behavior for exocrafts and makes their physics less stiff lmk
I like how nobody considers me a modder despite how much I change shit in my game
Wooo
So cool being invisible
And I do it all myself I don't download somebody elses
Big deal
Right?
I'm supposed to help people oh that's right
Its easy to throw shit at the wall but it's hard to make something balanced
not really
if you modify game files to create your own feature sets or transform others then that means you are a modder
you seem to do that so, yeh
helping is nice but no one is entitled to your assistance
tho ofc giving back to the community is always a nice thing
may also encourage others to learn from your ideas and make it a better place
And throwing shit at the wall is what I do best not literally
I mean , these mods that people download all the time are usually just exml files , stuff that can be edited by literally anybody
Even me
But unlike the sane people, all I do is...see how chaotic I can push the game ... And so far I seem to be the only one interested in intentionally doing that
Monologuing over
Just how messed up can this game get exactly?
Its my life goal to discover that
more power to you then, my guy
Its just not fun when I'm the only one doing things a certain way, I've not been doing this very long.. like 6 months tops. But I probably have pushed boundaries that haven't been tested yet.
Maybe in the 10 years it's been out others have done it
And I'm just inflating my own ego
people do their own things the same way you do yours which is fine
would be stale if all did the same thing
they progress modding in their fields and you in yours
This game , with mods , has the potential to become the glitchiest game in the world
Comparable to big rigs over the road racing
Considered the worst videogame of all time
I just wanna see how bad I can make the game
well, i've said the things i wanted to
i leave you to it
again more power to you, man
nah, i sadly didnt get into it yet
It took me a while to step up from just save editing, to actually changing the game files
About a month or so , back in like October
Sadly cannot change the game files on Xbox tho, but it's ok because I use both Xbox and Steam
And since both can join in the same instance, both can see the same stuff mostly
Unless it's like a thing made in blender or something
Actually that can be seen too
I'm stupid sorry
Yeah talking to me is probably a waste of time if you haven't figured it out yet
Because it's impossible to get things thru to me
Nope
That's happening at the exe level, which we can't affect. Only existing property values in static game data files.
May want to report to HelloGames via Zendesk, if you haven't already.
guys for save editor whats happens when i change the galaxy stat will my space ship come with me
please awnswer someone
qwtth
hahahah
how do i add a mod thp
I have made the ultimate shitpost mod
i even made it bad grammar
jesus
im laughing so much
i hope it doesnt get taken down due to how buggy it is
lol
because the site has quality control or something
i think?
https://youtu.be/SnZan56uOIQ?si=VMFhM_w4VBUKQWsw this video of mod
fun want have exocraft ,this test for exocraft in the game, it make them fly and do stuff.
https://www.nexusmods.com/nomanssky/mods/4189 wait me forgot publish
Is there a mod that allows the rotation of wing modules for corvettes??
yes
No
Rotation would require entirely new models, as HG does with engine rotation, for example.
Might be able to do something with the Base Building App\Plug-in, as that works exclusively with the save data and not the models. You'll have to try and see.
How do i check whenever mod i want to install outdated or not?
If it was last updated prior to 29 January 2025 it is 100% outdated and will not work. If newer than that date, most will work, but some will be some broken. Nothing will tell you if working or not other than reading POSTS on the mod page to get feedback from other users or trying it yourself.
Alright thanks and another question, is there any mod to get expedition rewards without playing expedition?
Watching guides and doing expeditions is quite boring but rewards are so tempting
