#nms-modding

1 messages · Page 95 of 1

abstract stag
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ok so i only need this amuns and that immediately does all the work for me? i though id neet to scrips something too

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but as u can see no trail at the outer engines 🙁

solid hawk
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I'm out, getting WAY too needy. One or two here and there, fine, but I'm not fixing up every bloody mod you see. Responsibility to fix and update mods lays 100% with the posting mod author.

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Really need to make a bug report or POST on the applicable mod pages.

abstract stag
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nono, i jsut mentioned that it somehow doesnt work, i dont expect anything from you ❤️

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i will have a look at this amums if that can automatially update the files to be fitting in the current system

solid hawk
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Can only update IF there's an Lua script.

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Given all of these touch ship trails, I'd be amazed if there wasn't conflict.

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I've no idea. Need to look at the files being touched and I have to head out, for now.

abstract stag
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usually im pretty smart but here i feel like a lil baby again xD

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i folowed the link and the guide said to download ".NET8", but mine says 10. that jsut means its an updated version right, or is it something different and i clicked the wrong button?

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casue the guide also mentioned a .net5 and 6, dont wanna download the wrong thing

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i dont kneoif i am encountering some files that are legacy, should i jsut also get the other 2 numbers right away?

fresh arch
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Try getting .NET8

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Must be Desktop Runtime, not SDK

abstract stag
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would u reccomend to install 5 and 6 too immediately? casue i get a warning ther

fresh arch
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nope

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trying to find info on modding server

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if I understand correctly, .NET5 is only used if you plan on tinkering with old game files

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officially requirement is .NET6 Desktop Runtime

abstract stag
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ok so i get the net.6 in addition to the 8?

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i onl yhave the 8 now and i think it worked

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i dont full yunderstnad whats the difference between full dev and experimental, i jsut used the D and P like in the screenshot

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if i am done with hte mod i need to remove the .lua file from the modscript folder again? so there is always only the lua of the mod i want inside of?

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OMG guys this is beautiful, im so incredible thankful for the help!

fresh arch
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nice

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Full / Dev / Lean options change how much information is displayed in terminal window and logged in report file

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doesn't affect the actual generation of the mod

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Public / Experimental is selected based on which game build you're running

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Experimental builds might include changes to game files which require new version of MBIN Compiler to work with those new files

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after you compiled the mod you can remove any files from the Modscript folder

abstract stag
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i try to find a lua of the mod i had that fixed the trails of solar ships and dint get updated!

fresh arch
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was updated this month

abstract stag
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oh amazing

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that was broken aat the trash update

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ok i jsut added this mod and it removed the multiple trails

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then i jsut stick with interceptors haha

fresh arch
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because the mods conflict with each other

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they affect the same files which need to be modded via full MBIN replacement

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so if you want both working together, you need to merge them with AMUMSS

abstract stag
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understandable, is there some way to do some load order like i wa sable to do with conflicting files of skyrim mods in vortex?

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ah allright

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then ill read what the pdf says to merging

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i jsut updated an engine mod of gumsk, lets see if i dod everything correct

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thats also not working together

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hell yeah, combining worked! now i jsut need to check with what mod the other updated engines mod conflicts

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is there a downside in jsut combining all engine mods right away to avoid conflicts?

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https://github.com/MetaIdea/nms-amumss-lua-mod-script-collection/tree/main/Gumsk/Gumsk Mods Uncommon/gShip Engine Colors i got gumsk's lua from a 2024 mod here, put it into AMUMSS and removed all other starship mods, but it stil doesnt work. if anyone has an idea what i could have done wrong lmk. or is this some legacy stuff i need .NET6 for?

GitHub

A collection of public amumss lua mod scripts for nms. - MetaIdea/nms-amumss-lua-mod-script-collection

fresh arch
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this mod relies on DDS texture files

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AMUMSS operates only on text-baed MBIN files

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you're not gonna get it working with the script alone, you need these textures

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you'd need to download the original mod, unpack it, get the textures, put them in MEFTI folder and then run the script

abstract stag
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ok then the engines stay purple of the rest

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casue i dont find a folder called mefti in the amumss dictionary

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babscole seems to have fo9und the right thing for the color of the interceptor at least

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but when i dont download the lua and only the original mods they are all .pak files, i dont know what do do with them

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i mean if you could explain to me more hwo i find all those i would try, but im ad a dead end with my skills rn

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i jsut found GlobalM'EFTI is that it?

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or are the .pak the textures?

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gogle told me its compressed like .zip but i cant unzip i

analog sandal
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how big is it, just out of curiosity?

abstract stag
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the pak?

steel crypt
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Think of .pak as .zip
With current NMS the tool for unpacking/packing is HGpaktool. For earlier versions of NMS and mods that are in pak format, psarctool is what you need. Google it.

abstract stag
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will do, google said i can also use my 7zip to unpack it but i got an error

solid hawk
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Google was wrong

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Just unpaking the gShip Engine mods won't get you workable files. As I recall HelloGames changed the compression method used for those DDS files, so you'll just have to wait until Gumsk updates.

abstract stag
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i have files now tho

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shall i try putting all the files on their ow into the mefti, or the whole textures folder?

solid hawk
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Ok, don't listen or read what others are telling you

abstract stag
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but when you say those wont work then i listen. you jsut said they wont work before i sent them

solid hawk
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Those were compressed with BC3, the modern game expects them to be BC7.

abstract stag
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allright

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but most of the stuff worked!

solid hawk
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I'll look at it in a couple of hours, ok?

abstract stag
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dont know if you read everything, i managed to get some old filed updated and even merged 2 conflicting ones 🙂 im really happy with the outcome

solid hawk
abstract stag
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hell yeah!

solid hawk
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Again though, ALL mods last updated prior to 29 January 2025 are unsupported. The right way is to try to contact the original author via POST on the mod page. I went through some of the Gumsk ones to update back in December. Everything I did was provided to him. Up to Gumsk to update on the mod pages. 🙂 Even with the original Luas, many mods from prior to that date will not work because the scripts require surgery due to changes in the game files.

abstract stag
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ill jsut use that with the vanilla mods then 🙂 amazing

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yeah i posted something in one unsuported mod too

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now i onyl need to do the main quest to get glyphs and then get the final form of my new ship

fresh arch
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vanilla mods

abstract stag
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haha, vanilla ones ^^

solid hawk
abstract stag
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the cadmium trail. i saw on the github that gumsk had even more versions with different shades of red, but this is is now

solid hawk
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Without that permission, an update can't be published by someone else.

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NexusMods rules and responsible mod authors in the NMS modding community abide by the rules. 🙂

molten badge
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Is there somewhere I can ask people for seeds? I have a freighter ive edited in the past, it was the largest size when i got it and an S class, BUT the seeds color was blue, very noticeable against the ships red and black theme im going for.

So I entered a seed someone gave me which changed the color issue, kept the S class (thank goodness, took 5 hrs to get) but then after that i dont play for a while, i come back and my ships size went from being the largest size to the smallest, wanting that daunting piracy bounty hunter lord vibe i guess, it falls flat HORRIBLY.

SO I am looking for a seed now that I can put into my save editor and just get the size and color of the command room.

final hazel
molten badge
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Oh dude thank you! I was going to try to ask you but i couldnt remember where I asked, your amazing!

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@final hazel

molten badge
carmine surge
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There is any mod what's allow summon npc's to their station on my base for my friend's?

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Even if they be they

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I mean like armorer

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Or farmer

solid hawk
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EUCLI and Ultra Base Building allow for some NPC placement in bases. Static though.

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EUCLI ones are more customized. UBB are "as is" vanilla models.

quasi dust
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when i DL the GITHUB AMUMSS my folder structure looks different. i am trying to generate the mod Jarros fiends(you have a LUA for it) into EXML

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downloading AMUMSS gave me these folders and files : CONFIG/MODBUILDER/README/TOOLS and others. i see "BUILDMOD" batch file, i assume i use this after putting the Jarros feinds lua somewhere, but im unsure where

quasi dust
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Im also really nervous about doing anything wrong as reading this comment on Nexus for AMumss "Don't know if anyone reported this in any of the outlets, but running the modbuilder from a symlinked folder nukes the folder.

ie: drive:\user\name\symlink\mods\nms\amumss

It will delete the symlink 3 directories above it (and start spewing errors about directories not existing).

Gave me quite a fright when it happened."

unborn wing
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Wow. Learning so much right now about the save editor when it comes to editing raw JSON files pertaining to freighter base parts. Seeing how to really edit parts to match the rest of the freighter's overall color scheme! Also tried manually moving bases between saves in this way and was successful every time. Any more insight will be useful but other than that things should be awesome. Found that editing the color in the JSON file was under the "User data" part of the specific part. It's a single number. Just edited it to match the numbers with the rest of the base.

solid hawk
# quasi dust Babscoole could i trouble you for a little help? im attempting to turn a LUA int...

Don't know where you found those instructions. but outdated and wrong. https://www.nexusmods.com/nomanssky/mods/2626

In a nutshell:
Download latest AMUMSS from https://github.com/HolterPhylo/AMUMSS/releases

Unblock the downloaded .7z

Extract the contents to a folder at a root of a drive (c:\AMUMSS, d:\AMUMSS, etc)

Run buildmod.bat. You should see MBINCompiler being updated to latest version, if not your AV is blocking and you'll have to remediate.

Place script into ModScript folder, run buildmod.bat, answer prompts.

sacred trail
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I don't know if this is the right place for this but can someone put a teleporter on my Corvette im on Xbox I'm available around 8pm east coast time

slate lynx
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hi, can i use creature mod that allows me to tame creatures that is not normally tameable? like flying birds

final hazel
slate lynx
final hazel
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that's not something that can happen with mods/save editing/anything at all, unless you are ruining the experience for other players in some crazy way like finding a way to kill people on the space anomaly

slate lynx
slate lynx
final hazel
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Define "increase variety"

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We can't really add new variations at all, adding models at all is extremely difficult

slate lynx
final hazel
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Well we can't change that very easily at all, so a mod does not currently exist that changes that

slate lynx
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aww, i hope they make a creature expansion in the future

final hazel
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!hg

hardy auroraBOT
final hazel
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though they already have done so multiple times so far

analog sandal
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in theory, if i wanted to unlock (some of) the breach expedition rewards using a save editor, is there something special i need to do? i used goatfungus' save editor to edit the account portion and "unlocked" some of the rewards, but when i go to the anomaly and try to get the rewards from the vendor it just says that i need to complete the expedition, so i assume there's something i've missed?

final hazel
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Did you click file > save?

analog sandal
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do mods work on macos?

final hazel
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Save editing works on Mac, mods do not work on Mac

analog sandal
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okay. tyvm 🙂

steel crypt
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People have figured out a way to use mods on Mac, but the method is not as straight forward as Win. For more info go to NMS modding Discord in “mod-mac” channel. @analog sandal

lone vale
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hey, idk if it's okay to ask that, but I just came back to the game and realised I'd missed the last expedition, including the heirloom set which is stunning
Would anyone appear to have the updated d4u code with the new rewards in order to edit my save?

final hazel
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What's a "d4u" code? Just use a save editor, it should be a simple checkbox in account data

frigid grove
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You can also just google it. There's a reddit and Steam post that are usually updated quickly.

lilac depot
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Would yall reccomend just making a save with all the everything and playing from now on to unlock whatever there is

empty trail
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Is there anything in json or whatever that i can access with a save editor that saves my corvette's tech layout so I can put it back if it scrambles?

stuck portal
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It does not save the locations of the techs from the corvette parts, if I am not mistaken, that's what I noticed when I was using save editir

fair narwhal
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you can copy everything in the persistientplayerbases section located in your json that you can find with the save editor, click that , find anything that says "playershipbase" control a control c , open a notepad instance, control p, save as a text file for later use

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your corvettes are located in persistientplayerbases

analog sandal
slow blade
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guys, how would i go about creating a custom sentinel sharship

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and if i do, how will it show as to others?

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i found the nms.center site, but i can't view stuff in 3d there

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and i'm not ever sure i can use it for my use case

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also, can i modify sc slots and ship stats regardless of ship seed?

fresh arch
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if you get it from NMS center, it will show to others just fine

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if you use my sentinel farbricator mod, it will not show to others properly

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both SC slots and ship design is tied to the seed and you won't be able to control those separately

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you'd need to use save editor to manually assign SC slots where you want them

slow blade
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wouldn't i need to generate the ship from seed via save editor if i use nms center anyway?

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also, can i create sentinels without an account using nms center?

fresh arch
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I believe NMS center has a delivery option via service bot

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and pretty sure the sentinel customisation requires a patreon subscription

slow blade
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rip

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so i can't get the seed without paying

solid hawk
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Better to ask questions about NMS.Center on the Creative and Sharing Discord. Official support there.

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Here it'll be more "might", "I believe", and "maybe".

slow blade
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thanks

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what about just modding a found ship with nomnom? stats and sc slots

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would that modify its appearance in multiplayer?

solid hawk
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Only changing the seed should change appearance

slow blade
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nomnom portable is very slow, is it just me?

slow blade
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also, any tips on how to generate procedural tech? it seems to only generate some stats

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any way to keep both saves?

solid hawk
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You can backup your local save copy

slow blade
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done, works

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still haven't figured out how to get tech but that might be for the best

light cove
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Does anyone know if there's a mod that expands the galaxy map filter functionality to be able to search for multiple different things at once, for example the type of system such as water, dissonant, gas giant, race, conflict level, and economy relative to what were searching for?

fresh arch
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nope

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standard mods can't introduce new fuctionality to the game, that's the domain of the game's executable for which we have no insight into

light cove
fresh arch
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yup, all we do is change values on predefined parameters hosted in various game files that are loaded into the game

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can't add new properties, functions, logic, only change what's already there - make model 2x bigger, change color from red to blue, make a reward 10x bigger, and so on

heavy merlin
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Or for looking for stuff, the region dump?

light cove
# marsh eagle Something like this ?

I'm on PS4, so idk how the galaxy map filters for pc are, but I was thinking along the lines of advanced galaxy map filter to let you, for example, filter for a conflict level 1, economy 3, korvax dominant, gas giant star system, and darkening all star systems outside that criteria.

Currently, I have to D-pad to the lifeform filter, than search in the sea of now red and yellow colored stars for the blue ones, or in my current case, looking purely at purple systems for gas giants, and take considerable time scanning each one to find the rare gas giant system that has the previously stated prerequisites minus economy, as well as travel to it and see if they have decent moons for settlements.

Essentially, a mod for advanced filtering to shorten the time searching for hyperspecific star systems

heavy merlin
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If you're on PS4, even regular mods would be no use to you?

velvet cove
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Have nms graphics mod?

light cove
lilac depot
solid hawk
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It's not a black and white thing. Completely subjective. You may have trouble making your own decisions, at the same time, you'll get as many yes as no (and everything in between) answers to the question you posted. As such, will not be the least bit helpful for your decision making process. Better to ask an IRL person you know who's played NMS, as they are much more likely to know what would work for you, given your disability.

lilac depot
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Fair enough, Thank you for that

stuck portal
carmine surge
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There are mod's what made ship's archive have more slot's?

solid hawk
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Because the archive is in your save and mods cannot directly affect or access save data

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Mods can only change values for existing properties in game data files

celest skiff
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whats yalls favourite mods

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i wanna find some new stuff for my game

steel crypt
misty kettle
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could anyone reccomend a mod to remove complexity limits on corvettes? i need to add not even 10 more items its so sad

pseudo wren
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there you go it was literally updated yesterday

vale iron
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It's a one-value EXML; not sure why it would need updating

solid hawk
quasi dust
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hey guys i spent a few days trying my hardest to get into modding NMS, i was unable to run the various tools, i researched what was needed and tried installing and couldnt, i have given up. was wondering if anyone could help me with a mod that i believe might be a simple EXML value tweak in the rewardstable, i just wana tweak meat drops from all creatures to be alot less. i run modded game where all resources are at 10% of normal values , but i still get insane meat amounts from all the fauna i kill as those mods dont seem to touch that. could anyone help us out?

solid hawk
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Us? Multiple Personality Disorder?

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Not in REWARDTABLE, in GCCREATUREGLOBALS

steel crypt
# quasi dust hey guys i spent a few days trying my hardest to get into modding NMS, i was una...

The mod is EXML. You can edit the values in a text editor. The values in the mod are vanilla/default. Change to your liking.
The values you wanted to tweak are theKillRewardAmount variables.
I also included HarvestAmount variables (for when "harvesting things from previously fed creatures and pets.) If you don't want to change those, then just leave them alone or remove those lines from the mod.

carmine surge
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There are any mod's what give in ship gui option to use system scaner?

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I mean regular ship

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No corvette's

solid hawk
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That would not be possible to do.

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Closest you'll get, for scanning, is Galactic Positioning System

quasi dust
remote wren
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Does anyone know which mod I need to unlock expedition rewards for free?

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Install both mods, both consumerism and communism and I still can't get the suit of the last expedition

stuck portal
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It probably hasn't been updated yet, either use an offline expedition generator and play through the expedition to get the rewards (it should have expedition 21), or try checking the save editors and see if they have updated for expedition 21. Failing all that, wait until the end of the year where the expedition is likely to be rerun

solid hawk
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Consumerism is updated. Either 1) Mods were installed incorrectly or 2) failed to follow instructions for use of the mod. See the screenshot at the top of POSTS tab on the mod page at NexusMods.

stuck portal
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Oops, my apologies

solar smelt
cloud mountain
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hey travelers

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is there a mod to improve inventory managment?

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for example a search bar or sort out items

final hazel
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No.

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Can't be done with regular NMS modding

lament bolt
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hi...its me again....remember a couple days back i said i needed help in recovering an accidentally lost multitool...the relic basilisk staff....

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i got the save editor on....im in....what should i do next...i don't wanna mess with any unnessecary files

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can someone help me?...how should i add it?

final hazel
lament bolt
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@final hazel You....are....a...Lifesaver! Ty ty ty ty ty

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@final hazel ❤️ 👍 ThankYouHeart

obtuse oak
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Is it ok to ask about dragon eggs in here?

vale iron
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You can, but not very useful. We're more about modding

obtuse oak
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I was mainly wondering how to obtain one. Dont want to mod my game in other ways as I'm on switch

abstract stag
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the lags were ok, that the game paused while warping was the bigger issue, i like to tab out on loading screens

worn ermine
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ty

quasi dust
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can anyone offer insight? im using the more freighter battles mod, up to date one, the exml file i tweaked to have 30% chance (OG value was 100/all the time) but even with 30% i still experience them everytime i jump system

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<?xml version="1.0" encoding="utf-8"?>
<Data template="GcAISpaceshipGlobals">
<Property name="FreighterSpawnRate" value="30" />
</Data>

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<?xml version="1.0" encoding="utf-8"?>
<Data template="GcGameplayGlobals">
<Property name="WarpsBetweenBattles" value="0" />
<Property name="HoursBetweenBattles" value="0" />
</Data>

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from GCAISPACESHIPGLOBALS and GCGAMEPLAYGLOBALS respectively

stuck portal
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I think the freighter spawn rate is for the stellar freighters, not the chances of enountering a space fight

quasi dust
stuck portal
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Yes, that setting is caused by the warps and hours, I don't think the FreighterSpawnRate setting actually affects the battle spawn rate, it affects something else entirely

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Because I have never messed with that setting, it's default is 40, and I have not failed to spawn freighter fightes when it's time to do so

quasi dust
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Also in the game files what is the fauna that are herbivores named as? for example this is an entry for predator : "<Property name="PredatorSmallHealth" value="1500" />" i added a line that had "<Property name="HerbivoreSmallHealth" value="1500" /> in order to bump up non predator animals health but it doesnt work. i was guessing that "herbivore" followed by small/medium/large/huge was the the correct format

stuck portal
quasi dust
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not creaturedata

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its from Gumsk

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his stronger predators mod

stuck portal
quasi dust
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i just had the idea to edit it to also give all animals more health

quasi dust
stuck portal
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No idea, but a quick search of the MXML file on github, the Predator small health variable exist, herbivore small health does not

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try CreatureSmallHealth

quasi dust
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ahh i see, thanks for making me not waste my time further. im unable to get mbin compiler/AMUMSS working so im kind of working with what i have editing existing mods that are EXML

quasi dust
stuck portal
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All the values in EXML are derived directly from their corresponding original MXML files

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editing the values of MXML doesn't require either mbin compiler or amumss, the main use of amumss is when you want to combine two "sort of conflicting" mbin mods together

quasi dust
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this works

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so the two variables for fauna are creature and predator

cobalt condor
quasi dust
stuck portal
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Speaking of MXML, how does one download only a subfolder of a reposittory? I am using github desktop to download nms-archive, but I only want the 6.24 files and I have been failing at that, as it seems to not able to read the sub folder's pathway

solid hawk
stuck portal
solid hawk
stuck portal
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Much appreciated,

solid hawk
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Shot you a DM

thorny osprey
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Has anyone been able to convert a mesh file (like stl or obj) into NMS Objects JSON?

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Like I've been trying to work on mine, and here is how it looks so far:

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The top image is the original stl file, and the bottom is the result of my program, which basically reconstructs the original stl out of base parts

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tbh, I've been trying out different ways, but as you can see, it is not that good. Just wondering if anyone has tried this before

quasi dust
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_id="PIRATE_BOUNTY1"> this refers to the random pirates that appear in space correct? does anyone know the ID in reward table that specifically refers to space station pirate bounties?

thorny osprey
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eh

solid hawk
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Probably not done before then. Seems would just add an extra step to any modelling process, changing to a format not used by the game. If you want something that can work with the actual game model format, NMSDK plugin for Blender.

quasi dust
# solid hawk NMS models don't use JSON.

im trying to edit the EXML for REWARDSTABLE. I am unable to locate the entry that corrosponds to pirate hunt missions in the space station. i found 3 entries that stated PIRATE BOUNTY low/med/high and assumed this was it. but i changed the reward value and it didnt show ingame. i am thinking perhaps that value corresponded to the randomly spawned pirate ships

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thats a modified REWARDTABLE. its hard to understand what im looking for, alot of things just say "index 0" , "index 1" for example. just trying to increase rewards for the pirate hunt missions

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am i even looking in the correct file?

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full example, i edited this assuming its the pirate hunt mission info: <Property name="GenericTable" value="GcGenericRewardTableEntry" _id="PIRATE_BOUNTY1">
<Property name="List" value="GcRewardTableItemList">
<Property name="List">
<Property name="List" value="GcRewardTableItem" _index="0">
<Property name="Reward" value="GcRewardMoney">
<Property name="GcRewardMoney">
<Property name="AmountMin" value="500000" /> # CHANGED
<Property name="AmountMax" value="680000" /> # CHANGED
</Property>

solid hawk
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All of the station missions correspond to one of several REWARDTABLE entries. R_MB_LOW, R_MB_MED, R_MB_HIGH, or R_MB_MEGA. They are shared and not split up by mission type. To find which is used for the specific mission(s) you are trying to figure out, you'll need to dig and find it\them in the mission files at METADATA\SIMULATION\MISSIONS\TABLES. Simplest way to do so is get some bit of in-game text unique to this sort of mission. Find that text in the language files, which will give you the variable name for that text block. Then can search for that variable name in the mission table files.

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Generally guessing what something is based on a variable name will always be a longshot. Have to follow the trail through multiple files to definitively find things. 🙂

quasi dust
solid hawk
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Probably in NPCMISSIONTABLE or MISSIONTABLE

quasi dust
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<Property name="SpecialRewardTable" value="GcGenericRewardTableEntry" _id="R_PIR_TRIBUTE">
<Property name="List" value="GcRewardTableItemList">
<Property name="List">
<Property name="List" value="GcRewardTableItem" _index="0">
<Property name="Reward" value="GcRewardMoney">
<Property name="GcRewardMoney">
<Property name="AmountMin" value="500000" /> # CHANGED
<Property name="AmountMax" value="1000000" /> # CHANGED - this as an example, is referencing disabling and boarding pirate dreadnought, wouldnt this amount min/max be a simple edit,only located here and nowhere else?

solid hawk
#

The above is my methodology for finding things and usually works pretty well. A bit time consuming, but high accuracy.

quasi dust
solid hawk
quasi dust
quasi dust
#

<Property name="List" value="GcRewardTableItem" _index="47">
<Property name="Reward" value="GcRewardMoney">
<Property name="GcRewardMoney">
<Property name="AmountMin" value="25000" /> # CHANGED
<Property name="AmountMax" value="50000" /> # CHANGED
</Property>

#

now i can see the missions relating give adjusted amounts

#

THANK YOU!

solid hawk
#

YW

cinder whale
#

PLEASE tell if there is any mod that disables the stupid messages this things produce

final hazel
cinder whale
#

does that work with no problems in multiplayer or do i get compatibility issues ?

final hazel
cinder whale
#

thanks

quasi dust
solid hawk
#

None of which are even close to what the op asked for.

#

He'd already been given the info for the exact single mod he was asking for.

quasi dust
unborn thunder
thin adder
#

does anyone know how to extract the sound files from steam

#

i know you can get pak files from finding them but i dont know what to do from there

solid hawk
#

Answered to your post on the modding Discord. Zero point in cross posting questions to the different NMS Discords. Same people who could answer on all of them.

quartz estuary
#

Need some advice, I added mods, then removed them, now the new ones do not want to work, I'm thinking about reinstalling the game, unless anyone has any other advice

#

Just so you know, GOG has a verify function also

final hazel
quartz estuary
#

will go through it now thanks

sacred trail
#

@raw roost your the goat thanks for helping me with my ship

solid hawk
quartz estuary
#

bak

quasi dust
void marsh
#

Anyone know the software to make your own corvettes?

#

And how to import them from blender?

primal raven
#

Hello, is there a mod for companions like gek korvax or vykeen

quartz estuary
#

Top of the day All

solid hawk
quartz estuary
#

finally on the last peice of gear, Airadne's Flame, any hints on where to find the seed for it by chance ?

#

or is opening 100s of upgrades the best way ?

solid hawk
#

Seed for anything you have in inventory should be in your save. Somewhere in the raw JSON, you'll just need to poke around.

quartz estuary
#

lol, what a ditz, its a standard part, not a boost oyyy I'll learn one of these day's

#

no boost or flamer upgrade for minotaur that I can find

#

Just read that there are none, so fruitless search all in all

clear anvil
quartz estuary
#

wellllll the only thing left to fix is the order of saved games, it stuck and wont change the top one to the last game played, any suggestions would be appreciated.

quartz estuary
#

Just a thought, are the pets seeds in there also ?

#

Need to go, bbiab, Good hunting and Best of luck

final hazel
quartz estuary
#

ok, thanks much for the information

slender depot
#

hello, a week or so I found a mod that removes the background sounds for the storage rooms in freighters - just that sound. For some reason can't find it again through search. Anyone know what mod it might be?

quartz estuary
#

supper time, bbiab

quartz estuary
#

oook, bak

quartz estuary
#

I'' bb on Thursday, Good hunting and Best of luck

abstract stag
#

did u use any mods yet?

#

can reccoimend its dope

broken tangle
#

Hey no, not yet

broken tangle
abstract stag
#

yes, all mods jsut change your own game, no impact on others

#

im not one of the crackheads here that are able to mod you everything you desire for, but ive managed to change some values in existing mods and update them to the current system now at least! there is soooo much QOL stuff you can get

broken tangle
limpid hazel
#

is there a mod that lets me custom color my corvette

#

i want hot pink or electric yellow

broken tangle
#

I'm new to the no mans sky mods, what do you guys recommend to use?

abstract stag
#

chech the popular ones, i found a lot of great stuff there. faster settlements, more nanites form missions, terrain manipuolator changes, a lot of corvette optimizations, craftable freighter modules, faster refiners, fixes to starship trsails and colors, more salvaged data, and a unstuck button

#

the mods jsut need to be updated after some time in 2025 casue modding changed there

limpid hazel
#

buggy ass save editor

broken tangle
#

I would like to have a mod like inventory optimazation, or something that give more options to the inventroy

solid hawk
solid hawk
restive arrow
#

I remember seeing a mod that lets corvettes land at alternate landing pads but I didn’t dl it

#

I haven’t been able to find it since, anyone else know where to find it???

#

(Saw originally on nexus but can’t find it anymore)

fresh arch
#

This one?

solid hawk
restive arrow
restive arrow
mint robin
#

An emoji has been posted, modders brace for impact

solid hawk
#

Bit late, single emoji was posted yesterday, with the triple today. We all already knew.

#

Both were posted in the correct channel. 🙂

limpid hazel
#

Is there a mod that lets me remove the walls between habs in the corvette

vale iron
#

No

tame current
#

Sell your console.

frank bridge
#

true

quasi dust
#

is there an alternative to Amumss for converting a LUA file to EXML? I have a mod i want to do that with but from my limited knowledge im lead to believe not every converter converts the same way, lua tables/lua scripts etc

#

MBIN compiler and AMUMSS wont work for me i think its a conflict with multiple .NET instances and i really dont want to go though my PC and remove/add something

stuck portal
#

I would just make my own EXML, since the LUA file itself should indicate what file it creates and what variable are modified, I would just make EXML of the same file name, and look for the MXML file of the same name, and take that variable (and all of its "container" variables) and paste them into EXML file. They are all readable by a text editor like Notepad

quasi dust
# stuck portal I would just make my own EXML, since the LUA file itself should indicate what fi...

you mean take for example an existing EXML file, delete all info within,copy and paste the lua info from other mod ,its this btw (https://github.com/MetaIdea/nms-amumss-lua-mod-script-collection/blob/main/Babscoole/JJs MODs/Jaros.Fiends.lua) into the new EXML and then rename that EXML ?

GitHub

A collection of public amumss lua mod scripts for nms. - MetaIdea/nms-amumss-lua-mod-script-collection

stuck portal
#

oh hang on, it does make EXML files

#

would it be easier if I just uploaded the output files from AMUMSS?

quasi dust
#

the mod is in MBIN only, Babscoole said i could use his lua version to generate EXML but as said, i cant use AMUMSS

stuck portal
#

extract that into the mods folder and see, I did not try it.

quasi dust
stuck portal
#

The mod only modified MXML files apparently

pure mulch
#

Possibly will want updating anyway when patch lands?

fresh arch
#

I'd recommend not sharing other people's mods on Discord or other channels unless you got explicit permission from original mod author

stuck portal
#

my bad

quasi dust
#

hey sorry if what i asked caused trouble

quasi dust
quasi dust
#

since its considered more a "patch" than a file replacer

vale iron
#

EXML usually work after updates

quasi dust
# vale iron EXML usually work after updates

yeah so even if the items referenced within changed somehow (CRYSTAL_LARGE_UNDERWATER.ENTITY.MBIN
SHARDS_MOUNTAIN.ENTITY.MBIN
CYSTAL_SMALL.ENTITY.MBIN
MEDIUMROCKSCAN.ENTITY.MBIN) in an update (which to my understanding would be unlikely) the EXML containing values,(in this case detecting if a crystal is destroyed) would still function correctly,right?

#

just trying to understand a theoretical situation in which it could actually break

vale iron
#

Correct

#

It's the type of file the mod is that matters, not what it alters. All EXML mods alter MBINs

quasi dust
#

name="SpookFiendsSpawnTimer" value="Vector2f">

#

vector2f?

#

normally value is just a number

vale iron
#

That means it's a 2 value subtable, an X and Y value

#

Probably min and max time between spook spawns

quasi dust
#

i assume so since that mod has no similar values, it just draws from base game(or in this case,your mod)

vale iron
#

Not sure, would need to look, and now is not ideal since update just dropped 😄

quasi dust
#

ohhhhhhhh

#

cheers man

graceful fiber
#

looks like we can swap pet skills but i cant seem to figure out health or damage variables

#

the child of helios pet seems busted stock , hp ranging from 1000-3000 and 1 shots you naturally lol

thin shard
#

not played nms for a while I have consumerism cb remove tech overlaod communism mod and unlock all titles do they need updating or

#

nvm I updated them anyway

solid hawk
#

At this early stage after an update, few if any are going to know what does and doesn't need updating. Mod authors in North America would still be at IRL work, at this point. European would have gotten home from work just recently. That being said, majority of mods will not need updating, from a brief cursory look at file changes.

slow blade
#

guys, i uninstalled nms and lost my save

#

any way to recover it if i had backups in nomnom?

#

even nomnom doesn't see any more saves on my machine

solid hawk
unkempt loom
#

Hey can anyone direct me personally on how to download and operate blender for ship building I have the basics down with the nomans builder mod but not blender I use to use that to fix my ship

#

Seriously need the help learning so I can fix my ship and I don’t wana ask people to help when I can do it my self just don’t know how to get it going

#

I’ll even take a video link if some one doesn’t wana explain it

#

@solid hawk

solid hawk
unkempt loom
#

Ty

upbeat pond
#

anyone have a low fly mod

solid hawk
quasi dust
#

seems the xeno update broke two of my texture mods i use for UI elements

#

no ship marker and no space station marker mods no longer work. UI/HUD/ICON/PLAER/SHIP. Im suprised UI stuff got broken

#

does that mean HG's changed the name of those files?

#

3rd UI mod overall that either broke or caused issues since yesterday, i wonder if devs are later doing some overhaul for UI

smoky pawn
#

What would the InventoryType be for a corvette component when doing save editing?

mortal cloak
#

is there a mod for a placable xeno arena?

fresh arch
solid hawk
solid hawk
#

New properties = unupdated UI mods break

#

Properties removed = unupdated UI mods break

#

Properties renamed = unupdated UI mods break

#

New sections added to UI game files = unupdated UI mods break

#

etc

#

As those game files MUST be MBIN, full file replacement, extremely susceptible to breakage from any changes HG makes.

autumn radish
vale iron
solid hawk
winged canopy
#

hello everyone I need help in navigating to the planets in my previous save, which sadly I have lost what I have is the cache directory of the older save. and I have dds files of the old save bases. I believe the first 16 numbers in the filename of the dds files represent the galactic coordinates code. so I tried copying it in the nomanssky portal decoder under galactic coordinates. but it throws invalid error.can any one see what am i doing wrong here.
It is a save from 2021 but I hope the dds file name format is like this [location hex code][save type][region name]

final hazel
#

I believe you are correct about that as two of mine in the same system are identical besides the number indicating the planet, but it's not in the signal booster format

#

it's most likely in some internal format that requires a converter that knows about those

#

this miiiight be the coordinates

#

or might not and i did a typo, but I don't think i did

fresh arch
#

The 00 part in the middle makes me think this is the universal address format

#

Basically a combination of hexadecimal portal glyphs+ galaxy index thrown in the middle

final hazel
#

it's basically the glyph format but remove the first 2 0s and those middle 2 0s

fresh arch
#

There should be an article on wiki about it but yeah like Grouch said, remove the 00 bits

glad seal
#

i have no mans sky on an other steam account and i want to get the save file on my main steam account but it just keeps getting ovridden can someone help pls

final hazel
#

using it's Edit > Save Transfer feature

#

Also, you could try disabling Steam Cloud temporarily

winged canopy
final hazel
winged canopy
final hazel
#

There's a good chance you never uploaded the planet back then too

#

that, and Worlds Part I and II rerolled most planet subbiomes, making many seem unrecognizable

#

regarldess, it is the planet that the base you highlighted was on

winged canopy
#

Yeah right.i have multiple similar base dds files. I will try to go to all planets using this method. I hope at least some planets are untouched

sleek cape
#

Oh man, the Leviathan expedition is rough. Collected and refined resources, stored everything in the ship, died as part of the quest, only then did I discover it resets the full expedition (including my ship). I'd thought it would be like survival mode and only empty my backpack upon death. Next attempt I died to a walker, in a storm.

cold igloo
#

@radiant sonnet download base builder app then watch a YouTube tutorial

radiant sonnet
#

Cool cool I'll take a look

cold igloo
#

It should be on nexus

frosty gust
#

Where can I find creature parts/creatureIDs?

#

I've been looking for a few days now and I cannot seem to find the internal stuff

#

found it

frosty gust
#

I lied. I did not rip

#

But I did find some interesting stuff..... Still, curious how people got the sentinel walker as a pet. I know there is a service bot, but I'd rather do it myself

#

so if anyone knows how please let me know 👍

final hazel
#

I think just put it's creatureID as ^WALKER

#

similar to how you can get a Sentinel Hardframe by inputting ^MECH

frosty gust
#

I see, I'll try experimenting later

#

thanks

#

YEAAAAA thank you Grouch you're awesome

cobalt condor
restive arrow
#

So I’m new to modding, is there a good well known mod to allow me to build anything on a corvette??

restive arrow
#

Does this include further scaling or do I need a separate mod for that??

solid hawk
restive arrow
#

Gotcha, didn’t know if it was an included feature

#

Cheers guys

solid hawk
#

For awareness, due to how HelloGames does such things in NMS, scaling breaks snapping. It's because scaling is dynamic, while snap points are static. So, you scale up or down too much and snap points for an object will either be outside the bounds of the object or buried within. Hooray for free placement. 🙂

restive arrow
#

Such as the planetary probe

solid hawk
#

I like to let people who ask about scaling know, so it isn't a surprise

restive arrow
#

Yeah I had problems with wire scaling way back when so I can assume it would break still

solid hawk
final hazel
#

Note that the planetary probe feature of corvette supercomputer is broken from 6.30, at least for me

restive arrow
#

So I can get her to be my probe operator lmao

solid hawk
#

That's what she said! lol

restive arrow
#

Pahaha pun was not intended lmao

#

Cheers for the help

restive arrow
#

I downloaded both and it feels like the scale still scales to default scaling

#

Is there a specific place in the load order for it to go???

#

Would it be before or after bbb???

final hazel
#

Load order does not matter, they modify fully separate things

restive arrow
#

Hmmm

final hazel
#

you most likely installed them incorrectly in some way

restive arrow
#

I use vortex mod manager and downloaded through nexus straight to vortex

final hazel
#

Then maybe Vortex installed something incorrectly

#

it's been known to sometimes prefer the old mod folder location, and do other janky stuff

restive arrow
#

The scale mod that is

final hazel
#

inside of GAMEDATA/MODS

restive arrow
#

Everything else has worked fine

#

I’ll try moving it if it’s wrong

#

It’s in the right place it seems

final hazel
#

if it still continues to not work, send a screenshot of the inside of your MODS folder, and also try deleting No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML

spare linden
#

how do we save edit in the new companions?

ocean root
#

Life-sized Battle Arena when?

solid hawk
solid hawk
autumn radish
# solid hawk Majority of mods, if EXML patch mods, would not need updating, potentially ever.

That would also apply to your no teleporter mod then right? I wanna go for an rp where my character has amnesia after jumping through the centre, and is stranded in the new galaxy for a while.

Tbh it's kind of funny how all my roads lead to your mods when I'm looking for the few things I actually want^^. Just trying to keep my game Vanilla Plus basically, you and Gumsk have done a really great job on that front.

#

Oh yeh nvm, you updated it only a few months ago. Ofc it's gonna work 🫡

solid hawk
#

Thanks. Gumsk and I do try.

primal raven
#

Hi there would someone be able to help me get these cute bird creatures to catch 🙁 ?

final hazel
bitter jolt
#

What mods are recomended for no mans sky, like fun ones?, wondered if there was star wars ones, but think thats just me being a nerd

solar smelt
north rapids
#

is there any already updated fork for any editor?

#

i kinda wanna unlock all new supposed to be inaccesible piecesof this update

north rapids
#

Most parts can be Scaled except prefab building parts, Exocraft Geobays, Mineral/Gas Extractors and Base Computer (Door attachment points bug out when scaled, and issues persist with scaled base computers and geobays). There may be others not listed. Be aware, scaling breaks snapping.
Many parts can be built in a Freighter. Exceptions include the Base Computer, Industrial Mining parts, Vehicle Summoners and planet-based teleporter.
Many parts can be built at a Planetary Base except the freighter teleporter and the Orbital Exocraft Materialiser
All parts can be built above and below water
All parts can change color and material
All parts, which can be deleted, can be deleted without also deleting attached objects except Decals and Posters
No build-count limits except for parts related to resources harvesting, certain terminals, beacons and message capsules (and others with limits that are hard coded into the game, as they are added or changed by Hello Games).
Unlimited Storage Containers—*This does not increase actual storage amounts: Each numbered container acts as an index to the store rather than a physical box
Foundation, Pavings and Communications Station can be placed anywhere (not only on bare terrain)
Non corvette parts buildable with corvettes

#

you can remove those tho but they exist for a reason for ppl who arent educated enough

weary kettle
#

has anyone else noticed all biome gen related mods are gone in Nexus?

#

Lasagna, REDMAS, etc.

#

like literally all of them

#

except the ones that are outdated or haven't been updated in YEARS

vale iron
#

Literally all two?

#

Both authors got mad and deleted their stuff

weary kettle
#

got mad at what tho

#

Xeno arena update?

solid hawk
solid hawk
# weary kettle got mad at what tho

Unknown, nor does it hold any importance to anyone but them. NMS mod authoring isn't a prison sentence. People are free to come and go as they wish.

weary kettle
#

even if assuming lasagna got lynched for that BPG remake, that still doesn't explain why Redmas also left and simultaneously too

#

unless they're the same person

solid hawk
#

Wasn't simultaneous. You just happened to notice now. Was months between.

north rapids
#

you replied to daboii stating that mod does stuff and i added "it has some limits for safety" cause a lot will try to rescale prefabs and stuff

#

:3

#

-# weeeee

frail surge
#

Is there a mod that removes the blue hologram outline glow effect from creatures in arena battles?

solid hawk
#

Xeno Arena was released on Wednesday, so only have to look back three days to get your answer.

misty night
#

anyone know how to change vortex modmanagers target mods folder? it put it in GAMEDATA/PCBANKS/MODS instead of just GAMEDATA/MODS, and I can't see how to change it?

#

do I just have to manually install

solid hawk
#

Lots of the "old-timers" just do manual installs. May want to check in the Vortex support forum at NexusMods.

frail surge
elder wagon
#

hey guys, I'm having this issue whenever I warp out of the system my game crashes, I have the crash code and the mod list, I don't know if there is a log that I need to post, but here is everything that I can get to show you guys whats happening.

#

hold on might be the warpFX

#

no but different crash ID

#

seems to be caused by terra firma 3, I want to use that mod but lets first check to see if maybe compat with another mod is crashing it

frail surge
#

doing a little research on modding to see if i can work it out myself, ive modded other games before, i feel like AI has been getting dumber lately but decided to ask chatgpt and deepseek to see the different responses and deepseek told me to use the PSARC tool to start, but in pinned messages the document says that no longer works. so its like oh yes u need to wait for mbincompiler to be updated to work with post 5.58 and I'm like... the github says it was literally updated 3 days ago... so i guess deepseek is actually useless and doesnt have updated info even with search internet enabled lol useless

solid hawk
frail surge
final hazel
#

mbincompiler does not decompress .pak files

frail surge
final hazel
#

never has, never will. you will need a different tool for that, like hgpaktool

frail surge
#

yeah so chatgpt is almost as useless as deepseek then lmao

#

god its amazing how bad ai has become now

#

i remember when it helped me mod fallout new vegas with basically no issues

frail surge
final hazel
#

I don't think it's related to nms modding at all now

frail surge
final ruin
#

Is it possible to mod on a mac?

final hazel
solar glade
#

Hey so i have a question

#

I mainly play on console but i do own nms on pc but because of work travel etcetc i just cant play on it, so if i modded expedition rewards that I’ve missed into my account will that then cross save over to my Xbox? It is the same account

final hazel
#

If you claim them, yes

solar glade
carmine surge
#

Oxygen Harvester's work's on corvette's?
I know there be propably need of placeholder

#

Still good to ask before I be digging in json

frail surge
#

need slight clarification on hgpaktool usage, it says to drag the .pak onto the .exe or binary. Does that mean to launch the exe and drag and drop it onto the hgpaktool program window or the actual exe file in the folder?

final hazel
frail surge
final hazel
#

Then idk, I don't remember it being an exe and the new version just doesn't open for me

heavy merlin
round sinew
#

an alternative on the cmdline would be hgpaktool.exe -U -O output_folder input_folder i guess

frail surge
#

okay yup it was just dragging it onto the exe file itself

#

I dont suppose anyone knows which .pak file has the hologram texture data in it thats applied to creatures in anomaly and xeno battles etc

heavy merlin
#

May be a shader rather than a texture?

frail surge
#

hmm i dont think it is

solid hawk
#

Best to unpak everything.

frail surge
#

is it just gonna be called hologram texture or something else like cyber or digital etc

solid hawk
#

May even be more than one file or hardcoded in the exe

#

No way to tell without putting in the time to look into it

frail surge
solid hawk
#

You'll find little to no information documented. We (the NMS mod authoring community) did precious little documenting in the beginning and almost none in years. Just have to dig through the game files. Same thing we all go through.

frail surge
solid hawk
#

Exactly, huge reason why everyone stopped documenting. Became a huge time sink where, over time, any work that you did would quickly become outdated and worthless.

frail surge
#

yeah bit of a pain

strong widget
#

Hi All, Do birds or other creatures (worms) you get through modding have stats like the regular fauna to use in battles?

final hazel
#

They do, yes

round sinew
#

@frail surge i came across this (see image) the other day, looks like it might be related to what you want

frail surge
frail surge
solid hawk
#

Can use ANY text editor to look at MXML

frail surge
solid hawk
#

The easy way to search through MXML is grep

frail surge
#

sweet im extracting all the paks now so i can just find that mxml easily

round sinew
dire umbra
frail surge
#

if its in the root folder, is the filepath for it just mods name/ and then put the .pak in there? no subfolder needed? I think I got it done

#

oh wait i dont even have to convert it back to an mbin or pak file thats nice

#

ok I tried setting the alpha to 0 and then tried deleting the property entirely and im not seeing any changes in game I'm not sure if the mod is actually activating or overwriting the default properties

#

i also did it to the property for PetOffPlanetEffect which i believe is the scanlines effect you see on them in the anomaly and the anomaly effect is still showing too so i dont think the mod is activating properly and i dont have the disablemods.txt file

#

oh reading the document for mod authors I see I need a global subfolder that must be it, and i had it as xmxl instead of exml

#

ok im stuck now, tried converting it back to mbin instead as a replacement instead of a patch and put it in the root of the mod folder instead of a globals subfolder and still not seeing a change in game

solid hawk
solid hawk
solid hawk
#

This is as a full file replacement MBIN. If you were to create a properly formed EXML patch, the pathing would be different.

frail surge
solid hawk
frail surge
frail surge
solid hawk
#

Cool. Be aware that modding in NMS is local. That is only you, with the mod installed, can see the effect.

frail surge
#

now to upload to nexus so other people can use it lol I've never done that before do i just upload it as a zip folder?

frail surge
solid hawk
#

One sec....

#

You still have it as MBIN, right?

#

Some files HAVE to be MBIN, but this is not one of them. You really will want it as a patch EXML, else it becomes a potential conflict generator, keeping people from running other mods which affect that file.

frail surge
solid hawk
#

It's a global, NOT any of those.

frail surge
#

ohh okay so i should make it an exml then right? for compatibility with other mods?

solid hawk
#

DM me the modded MBIN or MXML and I'll make the EXML for you

frail surge
solid hawk
frail surge
#

quick test now to make sure its right, i put it in a Globals subfolder

solid hawk
#

BUT, you do not want to publish an EXML with everything in there either. Again, this is going to cause issues for others using mods for the same file.

#

Would need to be something like:
GAMEDATA\MODS\RemoveHoloEffect\GLOBALS\GCCREATUREGLOBALS.EXML

frail surge
#

Like this?

solid hawk
#

That should be good enough for a first iteration. Can also remove lines within a section which aren't being changed, BUT you'd want to leave header lines intact. Those are providing the path to the lines your're changing.

frail surge
quartz estuary
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Top of the day All

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Good to cya Babscoole

frail surge
solid hawk
frail surge
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There we go, short and sweet.

solid hawk
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Yep, should work fine. 🙂 Always want to do a quick check in-game, just to be sure though

frail surge
solid hawk
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NP

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Would be nice if you give a shout out to bk201 on the mod page for finding the right section for you. 🙂

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Shot you a DM

frail surge
frail surge
solid hawk
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Cool, thanks

marsh eagle
frail surge
solid hawk
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It takes a village 🙂

solid hawk
quartz estuary
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np, just saying g'morning

iron stag
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How do i increase the 100 part limit on corvette?

solid hawk
empty trail
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Now I haven't tried the new update yet, and dont really plan on doing this since it feels unethical (against other real players anyway), but out of curiosity: how much effect can save editing have on a pet's battle stats/effectiveness in battle?

solid hawk
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That's something you'd have to determine via emperical testing

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Change stat, try in-game, rinse and repeat too many times. lol

empty trail
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😈

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i hope the local npcs wont mind me doing a little testing with my genetic freaks

solid hawk
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When you factor in random chance results also being a factor, would have to do a metric crapload of times.

empty trail
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hmmm

solid hawk
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Too much effort. lol

empty trail
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can you give them moves or mutations or anything else with save editing?
i think their biome has to do with their capabilities which i know you can change

solid hawk
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Especially for what's ostensibly a minor feature add, the sole purpose for which is to test arena out for LNF inclusion.

empty trail
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ah

solid hawk
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I myself haven't done arena combat and most likely never will. Doesn't interest me. So, I haven't dug into it. If I wanted to play pokemon, I'd play pokemon. haha

empty trail
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lol fair enough

slow lintel
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Is there a mod that records information about systems, planets and/or fauna you discover without being overwritten like the in-game discovery system?

solid hawk
viscid rampart
solid hawk
viscid rampart
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Thank you.

solid hawk
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No problem, enjoy

solar smelt
empty trail
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If its seed based then probably a hopeless endeavor unless someone develops a seed finder for this somehow

deft radish
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what would i use to run mods on this

final hazel
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The game

round sinew
deft radish
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can there be a dark mode for that i got flashbanged

solid hawk
deft radish
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i mean the link on the google doc

solid hawk
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ah

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Recently the way lighting works changed in the game

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So older mods, that changed lighting, caused white-out conditions in-game

deft radish
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ah i see where the mixup came from

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i'm surprised there isn't a mod that makes rotating stuff easier on corvettes

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either that or i'm blind and haven't found it yet

final hazel
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It's just not something we can affect

deft radish
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unfortunate

lost vapor
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Anyone knows if we can "overwrite" pets looks via editor by swapping the mob ID but without switching the stat grades? TangerineThink

solid hawk
solid hawk
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So should be able to change the seed and get a different looking creature with different parts.

lost vapor
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but would the SSS stats stay on it? Thats my dillema

solid hawk
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That being said, there is no "decoder" for seeds.

solid hawk
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Backup your save, so you can revert back, then adjust the seed and see what happens from there.

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This sort of thing is controlled completely by the exe, which we've no visibility into, so no means of telling what's going to happen without doing.

lone swallow
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by chance does anyone have the CUSTOMISATION_MOD-ADVANCED_PLAYER_SCALER_and_Modifier_VERSION_NO_BACKPACK mod

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it is no longer available on nexus mods and I was wondering if anyone had the file download by a miracle.

quartz estuary
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Need to call it a day, Good hunting and Best of luck

frank bridge
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managed to figure out how to get absurd damage out of a creature using save editor

solid hawk
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ok. You want a cookie....🍪 . 🤪

frank bridge
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this is what -17000% combat effectiveness does (health goes up by a crazy amount)

daring hinge
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is there a mod to be able to tame any creature on nexus?\

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I want to tame sandworms

vale iron
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You have to be standing on ground, though

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If you can't get high enough, use your terrain manipulator to build an earthen stairway

daring hinge
vale iron
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Choose from there, to start

daring hinge
daring hinge
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are sandworms still findable ?

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im looking for them on a planet I found on no mans sky coord app but, I already discovered all species and worm isnt one]

vale iron
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Worms aren't scannable

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They don't count toward planet creature count

daring hinge
vale iron
quasi flint
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Does anyone know of a mod that increases technology slot limit from 3, to 5? I'm not wanting to download a mod that effectively gives me unlimited slot usage, as I still want some difficulty, but I would really like to have multiple movement mods, so my jetpack isn't running out so fast haha

solid hawk
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A mod, search for it on NexusMods

daring hinge
solid hawk
vale iron
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There's a 5 version

solid hawk
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or that. 🙂

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Poor cat. Getting skinned in multiple ways.

sullen ridge
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what was those mods which add expedition rewards.
and the other make it for free.

vale iron
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Consumerism and Communism

lime lichen
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What the best mod that I should install

sullen ridge
vale iron
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Everything is on Nexus

solid hawk
verbal magnet
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how do i unlock all the iteration heads with the save file editor? is there a more efficent way rather than searching for them in a list with thousands of items?

round sinew
quartz estuary
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Top of the day All

solid hawk
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That's one of them, yeah

iron stag
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alright

dire umbra
solid hawk
frail surge
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Hey gang. Someone on nexus asked if I could also remove the scan effect from creatures in wonder projector but I have no idea where the property for it in wonder projector would be stored. There's nothing in the gccreatureglobals except the two I changed already. Don't suppose anyone knows where the one for wonder projector might be? It's not a big deal or anything just something one person asked for. I personally don't mind it on wonder projector as much

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does formatting matter for mod file names? As in does it matter if the Globals subfolder in a mod folder is in capitals like "GLOBALS" or "globals" or same for the exml file, will that stop it working? not my mod that isnt working btw just one from nexus

fresh arch
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Shouldn't matter, as long as the structure of the mod mimicks the structure of the vanilla files

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Though I member textures needed their extension DDS capitalized

frail surge
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no conflicts or anything, hopefully they can work it out

frail surge
solid hawk
solid hawk
frail surge
frail surge
solid hawk
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Other mods still working fine?

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Can try deleting the GCMODSETTINGS.MXML file

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in No Mans's Sky\Binaries\SETTINGS

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EXML is formatted properly

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You running any other mod which touch the GCGAMETABLEGLOBALS file?

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Got to get up to speed on this troubleshooting, because people WILL have problems using your mod and as the author, it's your responsibility to troubleshoot with them, for years. 🙂

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Baring a game update killing your mod until it's remade, the first two points I make at #nms-modding message , will cover 95% of mod not working issues.

fluid canyon
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Guys quick question is this mod working ?

solid hawk
fluid canyon
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I want to make a huge corvette any mod that can help with it ?

frail surge
frail surge
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wait in the video on the mod page hes using it in the space station and not the anomaly against oceanus, ill see if it works outside the anomaly

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nah false alarm still just as slow in space station battle

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I can't see anything wrong with the code myself either when comparing it to the original file, and the mod appears to work for the author in his video so not sure what it could be.

carmine surge
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There is any mod what can give me option use mineral extractor from corvette? I have industrial peak and this be lowkey fitting vibe
There be good if mod be having option/gui in game on/off and also if there be need to land on planet

frail surge
quartz estuary
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ooo k, bak

burnt shuttle
frail surge
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i just tried removing my hologram effect mod to be certain there is no conflict and yeah there isn't.

burnt shuttle
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yea, i did run file as downloaded from nexus on its own and I can't replicate ...

frail surge
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But I also notice I didn't get a mod warning pop up in the main menu after removing my mod, so it seems the game isnt detecting the mod

frail surge
burnt shuttle
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the mod is working properly for me under each situation I've tested 👀

frail surge
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thats really strange then idk why its not working at all for me, different versions shouldnt matter coz it all seems identical

burnt shuttle
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ye i doubt HG would arbitrarily change the parameter names but that's the only idea i had

frail surge
burnt shuttle
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did u use the newer mbincompiler v6.33.0-pre1

vapid trout
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Btw question has anyone made like a spreadsheet with all the attack IDs and effects already

burnt shuttle
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i used v6.30.0-pre1 but let me try the new one

frail surge
burnt shuttle
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what text document 👀

frail surge
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the mbin readme/log

burnt shuttle
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yea i got no clue lol
if you have no mod warning pop up then something else must be up

frail surge
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i tried moving your mod file to the Globals folder that my other working mod was in to see if that changed anything and still no luck. those were my last 2 ideas

solid hawk
burnt shuttle
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looks like there was no diffs on the params i changed anyway

burnt shuttle
frail surge
solid hawk
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I just tried it, gametable in a pirate station. I couldn't tell a difference in speed of the opponent, but I'll want to do a few iterations both with and without the mod to be sure. I might try some values higher than 0, like 0.100000. Sometimes the game doesn't like 0.000000 for certain things.

burnt shuttle
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it should noticeably skip the AI trying think about their next move. i didnt try it in a pirate station; only anomaly, trade post and normal station

solid hawk
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There's other points of differentiation as well. I'm running on current Experimental. Wouldn't be the first time that HG accidentially or on purpose has deprecated (disabled) properties in the exe. I'll play with it a bit tonight and will probably roll into tomorrow as well (have work in the morning), and report back.

burnt shuttle
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I'll update the 0.000000 values to 0.100000 if it helps mitigate issues

solid hawk
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I know, as it is currently, works on your end. Can see that from your video.

quartz estuary
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going to call it a night, Good hunting and Best of luck

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Good to cya Babscoole

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l8r

frail surge
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i am on experimental too, so that could be related but the files i extracted myself are the same as the mod file. and changing values to 0.1 didnt seem to fix it for me either sadly

vale iron
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Theoretically, they might have instituted some checks to make PvP more balanced

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in experimental that don't exist in public

solid hawk
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Done a few combats, with and without. I think it is working, but the effect is more subtle than expected. Perceptably the difference between one or two seconds isn't huge. Just for kicks, thing I'll try running the properties values up, to increase the time. 🙂

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That should be more noticeable

burnt shuttle
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the ai thinking time by default i believe is 2-3.5 seconds

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i also like sanity testing by inputting large numbers too 😅

solid hawk
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Somewhat easier to tell timing the whole battle, rather than individual rounds.

burnt shuttle
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movement of the lifebar should be imperceptible too

solid hawk
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So, mod is working, just a matter of managing expectations. Not going to be over in 30 seconds. lol

burnt shuttle
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yea, probably like 1 minute instead of 3-4

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just culling most noninteractive parts

solid hawk
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btw, if interested, I Lua scripted the mod.

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For regenerating it with AMUMSS

burnt shuttle
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i'm not familiar at all with that workflow 😅
have always done paktool and mbincompiler

solid hawk
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okies

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BTW, you may want to revisit your nautilon lights mod. If you load it up now and doesn't crash, may find yourself completely blinded. Update or two ago, HelloGames did some reworking of lights in models. Got rid of FALLOFF_RATE, changed FALLOFF to numerical value, added a RADIUS attribute, and drastically reduced the scale of lighting.

burnt shuttle
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thanks, i'll take a look at it in a bit

solid hawk
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To convert from old value to new for INTENSITY, the formula is (old intensity/10 000)². That is old intensity divided by 10000. Then squared.

burnt shuttle
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that particular mod is a pain in the bum too haha

solid hawk
fair narwhal
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so mods are ruined now?

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because in amuss metadata pak is gone

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its just precache

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and globals

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i mean shit does already still work when i edit it as far as shit i already made

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but like, i need to find metadata.pak

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and its not there

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ok im an idiot

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they moved everything i need into precached????

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fuck that means it wont work

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what are we gonna do now?

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if we attempt to edit what's in precached wont it just... reset itself

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or the game shit itself?

teal fulcrum
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Morning folks, I am looking for a mod to speed up refining. I searched and found a whole bunch, so looking for recomendations. I do most of my refining work planetside or on my pirate freighter, if that makes a difference.

frail surge
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I've been looking through gcgameplayglobals.global, to try and find the scaneffect applied to wonder projector things, I can't tell which property the wonder projector is called in the code if it even is in this file. theres 33 things using the effect, like "binocularscaneffect" and "BaseBuildingPreviewSelectionScanEffect" etc, none labeled wonder projector. guessed by picking closest one seems to be "CommunicatorEffectTable" but that wasnt it.

solid hawk
solid hawk
frail surge
solid hawk
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Related, when someone asks you if you can make a mod to do X, never promise, as you can't guarentee the outcome. "I'll look into it". 🙂

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Personally, I also like to provide a timeframe, which will always be realistic. X number of days, weeks, months.

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Then a follow up message after that time.

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and of course, there is nothing wrong with saying no.

frail surge
solid hawk
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May not even be a scaneffect section. With their dev turnover, not unknown to have the same thing done in a completely different way, because the old guy is gone and now a new guy is working on that.

frail surge
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also the new xeno arena update still used that to apply the effect to creatures in the arena

solid hawk
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Or may have to extend your searching outside of Globals. See what's in the ENTITY for the wonderprojector.

frail surge
solid hawk
solid hawk
solid hawk
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grepWin and dnGrep are good and free

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Both can search via plain text and using regex

quartz estuary
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Top of the day All

solid hawk
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Bottom of the 8th, runners on first and third.

fleet oar
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why cant i build colossal corvette with the colossal corvette mod?

fluid canyon
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Im using these two to import Corvette into game but when i copy paste In Json and save and load game i dont see new one i only see old one

pastel current
fluid canyon
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On goatfungus it say save 2.hg

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Here im getting confused

pastel current
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Even numbered saves are the Restore points Odds autosaves

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Make sure to select the save you want to edit in gofungus

fluid canyon
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Its Save2.hg

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Im doing in it but still not loading

pastel current
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in game load your restore point

fluid canyon
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Oooo

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I had to load restore point

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🥹

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Wait let me try

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Thanks a lot man

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It worked fck i was so fckin confused 🤣🤣

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Its was a simple step

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🥹

pastel current
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yeah the game was loading in on your auto save

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always take note of the save number n you'll be good

fluid canyon
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Yeah

solid hawk
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Game will always load the most recent of the two saves.

frail surge
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i still cant get the faster arena battles mod to work on the new experimental patch. i re extracted the pak file and mbin with the latest version of mbin compiler uploaded 2 hours ago and the original file still has all the same property names etc as the mod so i cant see why it isnt working. maybe it needs to be an mbin instead of exml?

dreamy knoll
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Is it not allowed to have a mod that removes my warp distance limit? Not saying there is one just a hypothetical

empty trail
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just so long as you arent griefing other players or smth, anyway

rough valve
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wsp peeps

frail surge
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@burnt shuttle I tried converting your mod to .MBIN and that actually made the game detect it and give me the mod popup on main menu, but the battles still don't seem any faster like they are in your video sadly. Trying the exml again and no mod warning pop up so it seems the game isnt detecting this mod as an exml for some reason

burnt shuttle
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that's so weird..

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i wish i could help troubleshoot further but i cant do much if i cant replicate it 😔

frail surge
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no idea what it could be tho its so confusing. i even replaced the mod again from the zip file download to make sure its all untampered etc

burnt shuttle
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microsoft taking their sweet time approving the patch

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oh wait, 6.32 got pushed out, i will check right now

frail surge
burnt shuttle
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it seems indeed it's not working on 6.32

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i'm guessing the nms binary is blocking changes made to gcgametableglobals for "competitive integrity" 🤷
since there's also some cheater stuff in there

frail surge
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ah damn that would make sense but thats a shame it has to also block the aiwaittime stuff

burnt shuttle
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i also have a personal mod to make the creatures a bit bigger and it's no longer working either (same file)

frail surge
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so does that mean theres just no other ways to make it work? i dont know much about modding nms

burnt shuttle
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not that i know of. i only mod the game occasionally haha

proud stone
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Modders! I have a question for you lovely people

burnt shuttle
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since every mod-ready platform should be on 6.32 by now guess i'll hide the mod until if/when it works.
kinda funny it got endorsements when i think most everyone is on steam where it isnt working

frail surge
proud stone
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Is there a way for you people to make a mod on nexus to make the egg hitboxes bigger to collect them?

frail surge
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it would be easier just to use a save editor and give yourself the eggs in your inventory

burnt shuttle
frail surge
proud stone
frail surge
proud stone
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The ones that you collect when your companions drop them

frail surge
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i never collect those i always forget lol

proud stone
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Even if their super mega massive

burnt shuttle
frail surge
frail surge
proud stone
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I have it already. And there’s a collect hit box for those eggs if the egg is too big you can’t get to it to collect it

frail surge
proud stone
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Sighs in vy’keen

frail surge
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if u have it already then just give yourself more of that egg in your inventory with a save editor

proud stone
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I don’t that’s the thing

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What about an auto collect mod that where it drops it auto goes into your inventory?

frail surge
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so ur companion laid an egg on the ground that ur meant to be able to pick up? are u using a mod to make companions bigger?

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show a screenshot?

proud stone
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More so the eggs themselves

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Not technically at the moment doing it I been researching that you can’t pick up the eggs cause they’re too big so I’m trying to find a solution for that and one second I can send one of another person with the same issue

solid hawk
frail surge
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HOW THE HELL

proud stone
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Some mod that makes the eggs bigger didn’t really know how they did it just they said can’t collect cause too big

frail surge
proud stone
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And it will hatch that big

frail surge
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also good morning

frail surge
burnt shuttle
proud stone
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Or be a fluffy big beetle

solid hawk
frail surge
solid hawk
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Seems the egg solution is very simple DON'T mod eggs to be stupid big. 🙂

frail surge
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be nice if HG could put that code in a different file so it can be edited without affecting game balance stuff lol

burnt shuttle
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adding competitive anything to a game always makes it a bit worse in my experience...

frail surge
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im just playing against npcs anyway lol like when i play pokemon i dont care about comp teams i just play the story and use what i think looks cool

proud stone
solid hawk
proud stone
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Yes yes we know

burnt shuttle