#nms-modding

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summer spire
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Should be correct path

summer spire
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Nvm fixed it

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For anybody with same issue
When you download mods from nexus dont put the whole mod folder into the no man sky MODS folder. Open the download mod folder and only copy the folder inside

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If that make sense

fair narwhal
torpid apex
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Is there a mod that makes my freighter actually good at defending me?

ripe sequoia
# fair narwhal

what could possibly be the context of this planetary fling

solid hawk
ripe sequoia
solid hawk
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The context

fair narwhal
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He's not wrong

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But in the end it's a fruitless endeavor

fair narwhal
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Are you suggesting I'm only allowed to make and do things for the benefit of others?

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Wait who am I even talking to?

ripe sequoia
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i didnt mean to sound rude..

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sorry

fair narwhal
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Nor did I

ripe sequoia
fair narwhal
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You asked a question that burned into my very being

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Why do this shit?

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Is what you asked basically

ripe sequoia
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i just thought it looked cool

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and if i came off rude, truely i say im sorry

fair narwhal
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No you spoke the reality

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I need a reality check

ripe sequoia
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i think im a lil confused

vale iron
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Nah, Yutaka takes offense easily, no offense Yutaka ๐Ÿ˜‰

fair narwhal
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What I'm trying to say is , he asked me something nobody else has yet "what's the purpose of this?"

vale iron
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It's a valid question. Hell, most of my mods I don't use, but I figure it makes things fun for somebody

fair narwhal
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It...broke thru to me

ripe sequoia
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it looks fun

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what mod is it

fair narwhal
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One I made myself

ripe sequoia
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cool

fair narwhal
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Just exml files

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In folders

vale iron
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Besides, getting mad at Socrates for asking questions is a millennae old tradition ๐Ÿ˜„

ripe sequoia
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i dont need to be reminded about ancient greece

fair narwhal
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Didn't socrates flip off a guy in that picture

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It looks like he's giving them the middle finger

vale iron
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he's my favorite philosopher

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I think it was his index finger, if I am thinking of the right one

ripe sequoia
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it was my index

fair narwhal
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The painting

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By Leonardo or Michelangelo I forgot which

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Not a history buff

vale iron
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Jacques-Louis David, I just had to look. Anyway, we

fair narwhal
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There will never be as good of art as the Sistine chapel again

vale iron
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we're off topic now ๐Ÿ™‚

ripe sequoia
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the death of socrates painting?

fair narwhal
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I want to know why people think what I did was attention seeking, is it because of the uh.... Well ..the uh... hundred or something similar things I've posted

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I mean , kinda obvious like , but damn reality hurts like that

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Now I'm sad

ripe sequoia
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ignore it

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ig

fair narwhal
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I don't feel like playing or doing anything with my mods today... Not after...you know

fair narwhal
# vale iron we're off topic now ๐Ÿ™‚

Well , there has to be a point where I ask myself, why don't I put my strength and time to a useful purpose, and it's been lingering on my mind for a couple weeks now

ripe sequoia
fair narwhal
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Im posting so many videos trying to relive the glory days , to chase that high I had one time

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This is why so few people talk to me, because all it takes is looking at me the wrong way for me to go off like a firecracker or begin to wallow in self pity and depression, why do I feel like this is like the 5th time this happened in this server alone?

ripe sequoia
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hm, idk, ima have to think on that one

fair narwhal
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That's me right now except my hand is covering my face

fair narwhal
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I'm not sure how strict the quality control is in nexus mods, and if they'd tolerate an equivalent of shitpost mods

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They certainly allowed me to post two of mine

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But I made at least 10 since then

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And all of them are just files that literally anyone can edit on their own themselves if they decompile the mbin that they extract from their game's files

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People modding isn't hard, what's hard is... Having fun

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I'm a modder , just not a good one .

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I feel like I'll only be good one if I import custom skins and models into the game and I have no clue how to do so yet despite there probably being an easy guide, I'm a slow learner but I'll figure it out eventually

rich grotto
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You're doing great

fair narwhal
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Thank you...now I need to go do something but I'll be back

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no but i keep seeing it on nexusmods and im thinking to myself. people really have that much trouble organizing their mods?

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I uninstalled it the moment I saw that it does shit without my knowledge, and backs things up that I didn't specifically ask to be backed up.

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Ur own risk really

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I probably am spreading misinformation aren't I ?

solid hawk
fair narwhal
solid hawk
fair narwhal
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its the reason i have a pebble in my shoe and im so heated atm

solid hawk
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Experience with NMS modding doesn't necessarily allow you to be able to mod more, what it mainly does is allow one to identify things which won't work out sooner, reducing time wasted on frivolous ideas.

fair narwhal
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i tried to do some stuff included in the debugoptions
mxml

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lot of it failed

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at least some worked

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also the mod i wanted to force a planet to have water didnt work

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that variable did nothing

solid hawk
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I believe that I'd informed you before, much of what's in debugoptions is either deprecated or is geolocked to those within the HelloGames offices.

fair narwhal
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is that why there are terms like logon

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and ability to alias their name

solid hawk
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Lots of the global files have a few deprecated setting here and there, just much more prevalent in debugoptions.

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Many of the properties in there are specifically geared towards the developers and only the developers.

fair narwhal
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its quite sad when something doesnt work and find out you arent elevated privledge enough to make any use of it, and dont have the keys to the kingdom so to speak

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keys to the kingdom being , allowed to do stuff the devs can do

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i fear id probably abuse it anyway

solid hawk
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Not at all sad. You didn't have access to X before trying to make a change, you didn't have access to X after trying to make a change. No difference, you haven't lost anything.

fair narwhal
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and why is there a reference to IOS in a ton of the files

solid hawk
fair narwhal
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but you do know what im talking about

solid hawk
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Ostensibly, because HelloGames wants it that way.

solid hawk
fair narwhal
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why was my xbox dummy account able to see my giant sentinels mod that i have on pc? (my memory is poor , and i think i was told the reason before )

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since i use both xbox and pc same time to test mods and see if they work online and are visible to others

solid hawk
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cross-save?

fair narwhal
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it wasnt a save edit

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it was robotglobals

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i edited my robotglobals for sentinels to make them extremely powerful and a lot bigger and more health

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idk what cross save has to do with it

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this mod makes the sentinels ridiculously strong... it works on multiplayer

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changing this value makes the summoner drone make a bunch of other sentinels really fast

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im too embarrassed to publish these shitty mods tbh

fair narwhal
coral goblet
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Is there a mod that makes the Nutrient Processor UI less trash? ๐Ÿ˜„

low holly
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are there any mods to give you more space for storing starships?, I'd like to have more than 12 and 18.

final hazel
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At best, you can store the data for your ships externally

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whether it be the base data for a corvette or the ship entry for a different ship etc

low holly
final hazel
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or even document the coordinates of your ships to then get another one later

livid sundial
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Is there any mod that makes ur squadron good?
not stats wise but deal more dmg

solid hawk
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If only NexusMods had a search function

shy portal
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are there mod that let ship to have collision with exocraft when the ship flying?

nimble bay
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any mods other than better rewards can help with hunting words?

fresh arch
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There was Atlas oRama or whatever it was called specifically for Atlas words from it's stations

solid hawk
nimble bay
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danks!

remote galleon
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Is there a way to increase the chance of predators or aggressive fauna on a planet? Other than the ingame settings? Itโ€™s already at max ๐Ÿ˜‚

solid hawk
remote galleon
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Yes I found afew on nexusโ€ฆnot sure about all fauna aggressive ๐Ÿ˜‚

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Gpredators mod looks like it might cover it. Just not sure I should still run the ingame settings at max

solid hawk
remote galleon
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Ya Iโ€™ll try out tonight. I would assume it would only apply to new planets I discover? Also Iโ€™m playing in abandoned mode where fauna are more rare. Hopefully it doesnโ€™t change that

solid hawk
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May work for existing as well.

slender depot
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is there a mod that shrinks the oversized info window when I hover over an item in my inventory, or at least makes it delayed? Incredibly annoying when I'm building something with lots of steps:

solid hawk
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I think Lo2k has a mod which does something like that

slender depot
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Thanks

final hazel
solid hawk
nimble bay
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do i have to put the .lua files in the mod folder?

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or just the folder of the mod

fresh arch
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Game does not read data from the LUA script files

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Those are only used with a 3rd party app called AMUMSS

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Used to compile / update mods based on currently installed game files

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Read this article to get started with modding

celest wigeon
remote galleon
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As far as I know achievements donโ€™t work with mods installed

final hazel
cunning chasm
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so do mods work as of the recent update aka Remnant

cunning chasm
final hazel
final hazel
cunning chasm
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yeah

final hazel
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If you still experience issues, post a screenshot of your MODS folder here

opaque igloo
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is consumerism borked for anyone else?

devout osprey
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Want to do the new expedition on a new save since there's no advantage (during the expedition) in using an existing save. Don't think I have a free save slot though. Is there a good mod to manage save slots on PC these days?

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Is 15 saves the limit now or is it more now? Maybe I have a free slot if it's more now.

devout osprey
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Never mind. I'll just backup my saves and delete one.

final hazel
solid hawk
opaque igloo
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ok :)

true atlas
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is there a mod that lets you select desired tool or weapon with 1 thru 9. im always missing the intended tool when cycling thru quicky and drives me crzy

hardy auroraBOT
true atlas
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damn ok thanks

final hazel
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It's something that's requested as a mod very frequently but is impossible to implement through modding

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at best, move certain things to other multi-tools

true atlas
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yeah thats what ive done. but its far from ideal. i submitted a request. hopefully they listen. thx

vale iron
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Do quick menu bindings not work on multitools? I haven't tried

final hazel
vale iron
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Ah, I missed it

remote galleon
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Man I increased predator frequency and beefed up their damage. Itโ€™s like a whole new game ๐Ÿ˜‚

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Also removed all fauna and predator hud indicatorsโ€ฆ. Itโ€™s a blast for anyone looking to freshen up the game. I have to actually search for fauna now instead of looking for red dots. And nighttime is no joke. Only two hours in Iโ€™ve already had a couple good jump scares.

quasi dust
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has any one who has modded AI in space combat/or ground considered making a mod that does one specific thing: stops AI ONLY prioritising player instead of other NPCs. seems like "gamey" game design, in a game where your not meant to be the centre of the universe, it sure feels like it when even during freighter battle, little old you become the centre of attention for enemy guns. i would like the AI to target my squadron for example, making them semi useful as distractions

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im not sure if there is any value in the files that effects AI prioritisation of targets

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to that end,would it be possible in a similar way, to change companion behaviour to attack sentinels?

solid hawk
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Not really possible to adjust in these ways with NMS.

true atlas
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theres not any mods let you remove photon cannon from corvettes are there? probably not

fresh arch
simple patio
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whats the general store for nms mods since there is no workshop ? Nexus ?

true atlas
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cool coll thx

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havent done any mods yet is there some kind of special loader for this game or do i just add the files?

true atlas
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k cool thx

simple patio
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why is the modding scene so little compared to other similar games

vale iron
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There are thousands of mods, which seems more than most games I try to look for mods for'

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AC Shadows had like 4 I wanted, while my NMS list is about 90

simple patio
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but most are abandoned

vale iron
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There are literally hundreds or thousands since January 28th 2025

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615 mods since January 28th 2025

simple patio
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and how many of those are actually usable

vale iron
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Almost all

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The modding system changed with Worlds Part 2

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Which released end of January 2025

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EXML mods will survive most updates. Most of the mods use that. Some use MBINs still, and some of those are consistently updated, so they still work

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The ones that don't still work are the MBIN mods that haven't been updated

simple patio
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i want something to improve flora and fauna, cant seem to find anything

true atlas
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is the location mods are supposed to be placed on my game drive or c drive? not sure where this games files are

vale iron
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Read the document I linked above

true atlas
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it just said game data/mods unless i missed something

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yeah doesnt same where this games files are

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no match for GAMEDATA\MODS in c drive or game drive

simple patio
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how do mods that change world generation work, if i get a mod that makes all trees bigger will it affect existing trees or only trees on a brand new planet ?

true atlas
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shit i forgot i could find it thru steam. i too stupid

vale iron
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The game is procedurally generated, which means it takes a value and then creates everything based on your files and that value. Change the files and the resulting appearance changes for everything that uses those

hearty wasp
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game doesn't come with it

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so just find GAMEDATA

true atlas
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i actually did have a mods folder somehow. but its working. thanks for the help

true atlas
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not by any chance a mod that centers the internal stairway of corvettes is there? kinda urks my need for symmetry

jade topaz
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If I have cloud games enabled, where on my pc would savegames be stored on windows? The %APPDATA%\HelloGames\NMS\DefaultUser folder only contains a cache folder, no savegames.

frigid grove
jade topaz
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yup, found it, thanks, almost what you posted, it was under xgs instead of wgs

frigid grove
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Aight, I'l update for future generations

jade topaz
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I am playing on PS5 but I also have it on PC, just having a hard time optimizing the settings there, I just wanted to get a backup of my save for safekeeping

remote galleon
grand ridge
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Hi everyone. So is it possible to make an appearance mod for nms? Is there any tutorial on this matter?

final hazel
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Like add new customization options? Basically not possible, like it is but it's hell and we can't make use of bending meshes like how the vanilla ones do, so it would look bad (and has looked bad before)

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This is the only time I've seen someone manage to do it, and it had to work around the limitations described above

grand ridge
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Wow. Thanks for clearing that up and sorry for me not being clear. Yeah I was thinking of this kind of mods like adding new customisation options to the existing pool.

solid hawk
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So the old mod in the screenshot above, the movement was horribly janky, as the animation coordinates in the existing one used, didn't line up well with the new models.

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So yeah, not really possible to do in any way that doesn't both look and act like a steaming pile of.....

solid hawk
solid hawk
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NMS mods are also highly restricted as to what can be modded\achieved. Don't need 40 mods which do the same thing. lol

grand ridge
solid hawk
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Stuff like models and animations, HelloGames uses proprietary formats, so most other modelling software out there is of no use with NMS.

grand ridge
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I see. By "removing meshes" what do you mean by that? Is it possible to "replace" existing ones? For example can one do new custom helmet designs with replacing the existing ones?
The dds plugin for photoshop I know that. ๐Ÿ™‚

solid hawk
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Mesh is a section of a model

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Say you want to remove a part of a model.

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Thinking about it, helmets may be an ENUM, which would mean set hardcoded list. I don't know without looking. If it is, couldn't add new, could only replace an existing, pointing to the new model and not the vanilla one.

fresh arch
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not an enum, you can add new ones to the list

solid hawk
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There you go

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One of the things with NMS modding, lots of different types of mods. Unless you've made a mod to do X, you may not know how to or the details of those file types and how it all works. Like I do some model mods, but haven't ever worked with helmets specifically. Impossible to find someone who does everything, because none of us do. Some even specialize in only one particular field.

grand ridge
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Oh thanks guys to giving me these directions and links. I'll dive deep into this. ๐Ÿ˜‰

simple patio
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basically anything that changes the animals to be more than just roombas

solid hawk
# simple patio basically anything that changes the animals to be more than just roombas

None of those would be possible via mods, only HelloGames would have the capabilities to change any of that. NMS modding is changing values for existing properties in static game data files, loaded when the game starts. There's no API, cannot add logic, cannot change things there's no existing properties for, nothing resident during runtime, cannot add new features. Basically, we can change a 1 to a 2, a false to a true, or green to blue kind of things.

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Afer 9+ years, if you don't see a mod to do X on NexusMods, it's not because nobody has thought of it before, it's because either not possible to do or would be such a massive time sink to do that just not worth the time\effort (recurring due to game updates breaking mods) due to the highly limited mod user audience for the game.

simple patio
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i see

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such a pity :/

solid hawk
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NMS modding has always been very limited in scope, just the way it's been since the beginning and not going to change.

simple patio
solid hawk
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Which is more of an overhaul. Many mods offered in one big package, but you can pick and choose which you wish to use.

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Most mods dealing with economy fall into one of two categories. Give more, for those who want things easier, or give less, for those who want more difficulty (grind).

simple patio
solid hawk
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Reason being, those are what most people ask for. Mod authors want to make mods more people will use. I publish some very niche mods and always a bit disappointing to only get a couple of dozen downloads per update cycle, especially if a bit of time and effort went into development.

solid hawk
simple patio
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i am stuck in update limbo, every few months when a new update drops i redownload the game hope its finally fixed, play for a few days and get disappointed every single time, wait for the next update and repeat

solid hawk
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Each new content add update also tends to add a bunch of new bugs, initially. Then the next few weeks after a big update, we get hit with a slew of hotfix patches to clear the majority of new bugs.

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Would be great to have a bug free initial release of a content add update, but the game code written by humans and we are all fallible. ๐Ÿ™‚ Can have content add updates about every 2-3 months with bugs or can have just one a year, tested ad infinitum before release, bug free. Can't have both. Only so many man hours of dev time in a day\week\month.

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That's the trade off for more and more frequent new stuff for the game.

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There are people who do choose to just freeze their build in-place and turn off the game updating. They are then frozen in place. Won't get new bugs, but also won't get new content\expeditions and also can't use new mods as they come out, built against later builds.

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So, with PTSd as the example.....if you stay with NMS 6.24 and hold at that point, when NMS 6.30 comes out, PTSd will be updated to take into account changes HelloGames has made to the game files and leverage new stuff HG will add. On NMS 6.24, you won't be able to use those mod updates, probably would crash your game.

simple patio
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ngl i would be more than happy to pay like 10-15 bucks for an actually feature complete update with propererly added features and mechanics and well tested

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people give praise to free updates... but judging by the state of the game, maybe they shouldnt ๐Ÿ™ˆ

solid hawk
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Just not HGs business model or way of doing things. I've been with the game since day one and been involved with the mod making community since 2019, so very used to it.

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Maybe complacency, but I don't dwell on things I don't like that I have zero ability to change or affect. Life is a bit less frustrating that way, lol.

simple patio
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i understand

solid hawk
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We've a little saying in the NMS mod authoring community. When someone asks why something is like it is with the game. As we've no visibility into HelloGames planning, decision making, or development, the only definitive answer to such questions is "Because HG." ๐Ÿ™‚

simple patio
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i think i get now, this is just not the game i want it to be
somewhere i read that NMS is the arcade game of space sims, its like comparing World Of Tanks to Warthunder, or Minecraft to Green hell or Vintage Story
NMS will never have proper survival, combat, npc factions, economy or even diverse planets because thats not the point, and expecting a change will only lead to more disappointment

solid hawk
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Yeah, its' base design concept is a casual game. Jack of all trades, master of none. Every few updates we (the mod authoring community) get requests to add more flight sim capability, like lateral movement, which we can't do. It just isn't a hard core flight game.

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Most players don't just keep playing the game all the time. After the initial fun drops off, they set it aside. When the next new feature add update hits, they'll pick it back up, play through the new expedition, goof around with the new features for 3-4 weeks, then set aside again until the next big update hits.

fair narwhal
solid hawk
fair narwhal
fair narwhal
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I don't appreciate that

fair narwhal
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Sorry

solid hawk
# fair narwhal I don't appreciate that

I didn't say that in any way shape or form. Just one word, wombat, as I thought we were now making random, non-requested, contextless posts, not germane to the channel, in violation of server rules 2 and 3.

fair narwhal
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To make the truck drive on water

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I didn't know I needed permission to post that

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At least it's in the right channel..this time

solid hawk
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Might I then suggest that you also post verbiage to explain that, when you post videos like that. Else how is anyone supposed to know. Hence why I said contextless.

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Else comes across as spam.

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Now everyone knows what it is. ๐Ÿ™‚

fair narwhal
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You mean you didn't know by watching

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Oh wait probably didn't

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I Don't blame you

vale iron
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I like cheese

solid hawk
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I just did it in a way to illustrate the point

fair narwhal
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I don't know how it violated rule 3 , it wasn't a misleading link, it wasn't unrelated to nms, it wasn't self promoting

solid hawk
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Lots of people won't play a video without knowing what it's for

fair narwhal
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If it's in this channel Its obviously for what the title of the channel is

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But I guess you think I'm a shit poster

solid hawk
fair narwhal
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I don't give a shit about attention or not

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Whatever I'm done with this

solid hawk
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It's ostensibly for modding support, whether use of, finding, or creating. Again, now that it's been explained what the video is of, all is well.

fair narwhal
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Just assume every video I post is that

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And we're all set

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What should I put text in the beginning

solid hawk
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Except there's lots of people who come here who have no history of viewing the channel. Wasn't that long ago you were new here as well. Sure. You can put text in the same post as an attachment.

fair narwhal
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Is it a quality control thing

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Wait is this channel for talking about , troubleshooting, and help modding?

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Oh crap;

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Man I'm an idiot

solid hawk
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It's a so everyone can understand what's being posted thing, which will also get you more views of your videos.

fair narwhal
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Wow that ambiguous

solid hawk
fair narwhal
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I'm impressed I got the truck to drive on water somewhat correctly

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Totally by mistake

fair narwhal
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They really programmed vehicles amazingly in this game

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XD

solid hawk
fair narwhal
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Or rather they made it way to easy for people to mess with the game files

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I had no clue what damping was but I knew that the lower it goes the faster and more chaotic things are

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Negative value damping and friction makes it go insane

solid hawk
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They being HelloGames....not really, was more eMoose and Monkeyman192. Credit where due.

fair narwhal
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Negative torque also

solid hawk
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Original and current author of MBINCompiler. Without that, we'd still only be able to mod NMS via hex editing.

fair narwhal
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Oh so I ride on the backs of giants

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Metaphorically

solid hawk
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We all do.

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Without MBINCompiler, there'd be all of 6 mods for NMS. haha

fair narwhal
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Also just letting you know I make bad/weird mods on purpose

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Because it's entertaining to some people, I have a couple people that like what I do

solid hawk
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I know you do, good for laughs, as you've said.

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I'd just say weird, much more than bad.

fair narwhal
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Perhaps somewhat uncanny

solid hawk
fair narwhal
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It's like a two headed cow

solid hawk
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I'd go with that in future, rather than using bad.

fair narwhal
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Or a cow with wheels on it

solid hawk
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"The wheels on the cow go round round round"

fair narwhal
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I want my game to be as close to a fever dream/hallucination as I can

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Textures/sounds are next in line for me to corrupt

solid hawk
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For Textures, you got Photoshop?

fair narwhal
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Yes

solid hawk
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Good

fair narwhal
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But I also want the game to have the textures be like noise

solid hawk
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Either intel or NVidia DDS plug in will do

fair narwhal
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Visual noise/static, color changing ground/sky

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But not seizure inducing

solid hawk
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For sounds, to be blunt, you REALLY do not want to go down that road. The sounds system is very arcane and highly frustrating and time consuming to deal with.

fair narwhal
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I'm afraid that some things I do have potential to cause problems with some people's conditions

solid hawk
fair narwhal
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No but a video , they might not be prepared for

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I would not do that on purpose

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One person told me that one time I nearly caused them problems visually

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Epilepsy

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With how fast I move and how much I move my camera

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And I play this game like I'm a 5 year old with hyperactive disorder

solid hawk
#

Most game sounds are held within BNK archives, labelled as only numbers and multiple files can be used to make one single multi-second sound in-game. There is a partial somewhat index, but highly incomlete. So, in searching for a specific sound to make changes to, you may have listen to hundreds to find what you're looking for.

fair narwhal
#

But I can't make the pitch be random

#

There are variables for how frequently the animals make sounds

#

I made my sand worms spam their sound, and other players hear it

solid hawk
#

Also dealing with the BNK to WEM conversion isn't great either.

fair narwhal
#

Tested it with my Xbox account

#

All the behaviors my sand worms do , another player will see and hear

#

Other animals have glitchy behavior as well that my Xbox dummy account was also able to see

#

The point of that ? Bored/because nobody said I couldn't/shouldn't

#

Cross platform playing with two controller PC and Xbox at same time

solid hawk
#

As an example of what I was mentioning with sounds, related to what you were just talking about, here's all the files which comprise the sandworm bellow, as it leaps out of the ground

fair narwhal
#

The roars they make

solid hawk
#

10 files to make one 3-4 second sound.

fair narwhal
#

I want to make a mod that my character can do so

#

Like a Skyrim shout or something

#

Like , one of my emotes triggering the sounds

#

I want to scare/annoy people with it

#

For shits and giggles

solid hawk
#

I made one sound mod to silence that roar and will NEVER touch sounds again. Just too frustrating and time consuming to do.

fair narwhal
#

But I wanna make a mod that I can trigger the sound manually without a sand worm present

#

Like my guns making the sound

solid hawk
#

Go for it.

fair narwhal
#

Sound effects for different shit can be swapped right?

#

Surely there's a mbin file that controls what sounds are assigned to what

#

I'm not trying to modify the sounds themselves

solid hawk
#

Sometimes yes, sometimes no, very much depends how the call for the sound is implemented in the game. HG uses several different methods. The sandworm roar remover is really just a swap. I replace the vanilla files with blank\no sound WEMs

fair narwhal
#

There's not a file that tells the game what things play what sound?

solid hawk
fair narwhal
#

Awww

#

That would be so cool tho

#

And you know I'd abuse that

#

Imagine somebody comes into the anomaly and starts making the sand worm sound

#

And it be not just client side

solid hawk
#

Sounds call are all over the place. Frequently can be found in ENTITY files for specific objects, as part of the MODELS, BUT there are also a lot of calls which are hardcoded. For those NEED to edit the sound files themselves.

fair narwhal
#

Am I confusing you?

solid hawk
#

Nope

fair narwhal
#

Ah so you know what I meant by making myself able to manually trigger sounds

solid hawk
#

Yes

fair narwhal
#

Source engine games

#

Allow this

#

And those are just txt files

solid hawk
#

As I recall, there isn't a call for the sandworm roar in the game data files, hardcoded, hance why I had to edit WEM files to remove the sound.

fair narwhal
#

I'm guessing they did that to prevent someone as evil as myself from ... Altering that

#

The hardcode aspects of this game

solid hawk
#

Would have been MUCH easier and taken 2 minutes instead of 6 hours to make if I could have just removed the call in a sandworm ENTITY file. ๐Ÿ™‚

fair narwhal
#

Theres a lot I would do to my game that I can't do. If I had access to what hello games has access to , the game would be upside down

#

Corrupt

solid hawk
# fair narwhal The hardcode aspects of this game

In terms of sound, probably not so sinister. More likely the original dev who was assigned to make the sound system for NMS used a method he\she already knew and was comfortable with. There's other games which use a BNK\WEM based system.

fair narwhal
#

No they are right in preventing modification of those particular things , trust me I messed up team fortress 2, another game I previously modded to hell, made it have corrupt sound effects that were not just client side

solid hawk
#

AND HelloGames does not take ease of modding into any game design decisions. They do what they do with the game in the best\most efficient way for HelloGames.

#

If they took mod authoring into consideration would increase both dev time and costs, so they're not going to do that.

fair narwhal
#

But they are alright with people modding the game it would seem

#

There's no way they are not aware of it

#

Not talking about myself

#

I know I'm a nobody

solid hawk
#

Yes, they made it so. HelloGames allows mods to work on PC and Linux versions of the game, BUT it is officially unsupported.

solid hawk
fair narwhal
#

But people respect you

#

Because usually you are in turn respectful

#

And you are also not insane

solid hawk
#

If you contact HG and even mention the word mod, you get back a form response saying to remove all mods and highly doubtful a human being will ever see that support request.

fair narwhal
#

Then why am I not yeeted no matter how much reality distortion I attempt cause

solid hawk
fair narwhal
#

Because the shit I make is not strictly clientside

solid hawk
fair narwhal
#

Therefore, in the expedition, anyone nearby saw giant sentinels

#

I don't harm players

#

I'm totally against any form of killing or pvp

#

I advocate for it's removal from the game

solid hawk
#

Only been a couple of mods which could be exploited and used to harm others, neither ever published, only seen by a few in the modding community.

fair narwhal
#

We should not fight

#

Oh you mean crashers don't you

#

Shit that will crash anybody in an instance

solid hawk
#

Sorry, I can't give any details without giving enough information to possibly replicate

fair narwhal
#

No no id never

#

Id never do that intentionally

#

I have absolutely no ill intentions

#

Other then being really jarring perhaps

#

Like I have made it so that people see my player model teleporting everywhere even while not moving

solid hawk
fair narwhal
#

The animation bugs you would have seen if you watched some of the things I posted , are not strictly clientside

#

I Did that on purpose

#

Because hardly anyone interacts with anyone at all

#

Not like that would change

#

One thing I haven't asked myself , "why?"

#

Well the base game got boring to me , and I wanted to do something more in line with the game being a visual experience of craziness

#

The engine for nms has limitless potential

#

And yet is so restricted

solid hawk
#

Good convo, but unfortunately time for me to go to bed. Up much later than I expected to be. I can stay up as long as I wish, BUT with small kids, when I have to be up in the morning does not get any later, haha. Have a good night\day.

fair narwhal
#

Thanks

vale iron
#

So high damping does a lot of reducing

fair narwhal
#

how rare is it for two planets (not a moon), to be like, right next to each other

south orbit
#

I dont think we know amount of spawn points for planet in system so its hard to tell

true atlas
#

are mods capable of making say, a scientific specialty system spawn more scientific vessels ? would make sense. im hesitant to just dive in and look at all the mods or ill have 500 in no time. hoping mabey somebody knows one specific already so i dont bog down my game

fresh arch
#

no and most likely can't be done

true atlas
#

ok thanks

fresh arch
#

since the starship archetype weightings are linked to the races, not to system economy types or tiers

true atlas
#

hmm tell me more? linked to races you say?

fresh arch
#

each race has different preferences so to speak

#

Gek systems spawn more haulers, Vykeen - fighters, Korvax - explorers

true atlas
#

i knew they did on like fighterss but didnt know it effected frigates. or is that not what you meant?

fresh arch
#

it doesnt affect frigates

true atlas
#

oh ok thankns

marsh eagle
#

Whats actually super rare are dual biome planets how I call them. These are two collided planets with the exact same size that are melted together with only a minimal distance under 1000u. That way they look like one single planet with smooth transition and two biomes.

I have two of these planets found to use them as private home planets

true atlas
#

if i go looking at mods what date should i make sure they were updated t omake sure they most likely to work?

rapid sandal
#

If the mod is a zip with some exml files then it has a good chance of being ok. If it's a pak file then it won't work. If it's a zip with some mbin's then you should do a diff between the mod mbin's and the corresponding game mbin to make sure the schema didn't change, if it didn't then likely ok.
For ship spawning look at GCSOLARGENERATIONGLOBALS.GLOBAL.MBIN SpaceshipWeightings, it's a list where the index is tied to the AlienRaceEnum e.g. SpaceshipWeightings[0] is for Traders. Can also try looking at METADATA/SIMULATION/SPACE/AISPACESHIPMANAGER.MBIN.

true atlas
#

k thx

#

anything highly recommended?

#

i heard there were very many

final hazel
true atlas
#

ok thanks. hoping to find one that will center the interior stairwell in the corvette. wanna use it but it being off to the side makes me crazy. well more crazy

final hazel
#

Ah, I don't think there's one like that yet but it's definitely possible

true atlas
#

Ive never been able to teach myself mod making on any game unfortunately. taken a swing once or twice but realized i was kidding myself. suspected it would be possible. it would be complicated? i can pay people to make a mod?

fresh arch
#

no need to pay anyone for a mod

#

Modding NMS mostly boils down to tinkering with text-based files which host various parameters / values for the game

#

http://tinyurl.com/nmsmodding550 - see this article to get started

#

unpack and decompile game files, then start browsing them, see what parameters are there and try modifying some

true atlas
#

u overestimate me friend. my typing and attention to detail is horrendous. its really quite beyond me personally.

#

and really thats the only thing ive noticed that urks me enough i would try. dont know how you would use text to center a stairwell anyway that sounds crazy. im confused

fresh arch
#

you wouldn't, that would involve changing the actual geometry files for models

#

but 1) that's not something you start with in modding

#

hence the recomendation to just get to game files and seeing whats inside

#
  1. HG changed geometry files recently and the tools modders used to work with those haven't been fully updated yet
#

exporting a custom / modified model may produce some issues in game

true atlas
#

i appreciate it.

solid hawk
true atlas
#

right. but it s a good place to start to not have to go thru all 2500 mods personaly

solid hawk
#

Taking anothers mod list, verbatim, you will probably wind up with some mods that aren't going to be what you like\want.

#

Well, there aren't 2500. Only mods from 29 January 2025 would be possibly functional.

true atlas
#

most in grouches list are pretty great. a few i wouldnt need but i imagine i could delete them from mod folder after geting collection

solid hawk
#

Kind of why collections are a major fail with NMS. There's only 2 or 3, out of dozens uploads that are fully up to date, not containing mods which are outdated and non-functional. On the bright side, Grouches list is one of those 2 or 3. ๐Ÿ™‚

#

Unlike some games where a mod, once made, is good forever, with NMS game updates kill mods. Not as much as it used to do, but still an issue.

#

So collections and individual mod choices need to be maintained and re-curated for major updates every couple of months.

true atlas
#

right i gotcha. ol grouchy here updated this yesterdy so i trust. but thanks

final hazel
#

If anything does weird stuff, harass me please

solid hawk
#

Definately do look through the link I gave though. Tons of great and popular mods not in Grouchs collection, and, of course, some crappy ones too. lol

true atlas
#

yep just fighting vortex and a bad internet connection

solid hawk
hasty cypress
#

hi i just got no mans sky on my pc for the first time what mods should i get as im not sure what to

fresh arch
#

but still, no point in going for mods if you're not familiar with vanilla gameplay

#

play the game as it is to learn its mechanics, to get hang of it, then see what could be improved based on your preference

hasty cypress
true atlas
#

can yalltell me howto get vortex to download the optional mods in grouches list?

solid hawk
#

Sorry, I don't use Vortex

true atlas
#

nvm i figured out thx

opaque igloo
#

would someone please explain how to set up amumss, the pre-existing instructions aren't very idiot friendly and i have borked it up twice now

carmine surge
#

Any mod for more prefab building's spawn?

#

This can lowkey help with finding collosal archives

final hazel
true atlas
#

one of the mods ive downloaded does away with the reticle on ships and multi tools . trying to nail down which one. might there be any guidance yallz could offer me on best way to hunt it down?

carmine surge
#

I have other mod's

final hazel
#

You installed it incorrectly

#

If the mod continues to not work, post a screenshot of your MODS folder in this channel

carmine surge
final hazel
# carmine surge

Can you show the insides of the Firmware Update for the Signal Booster folder?

carmine surge
final hazel
# carmine surge

That should be fully working, so I'm not sure what is wrong. What happens when you interact with a Signal Booster?

carmine surge
#

Like always

final hazel
final hazel
#

And you have rebooted the game after installing it?

carmine surge
#

Nevermind

#

Exit game to desktop help

#

Not only to menu

solid hawk
final hazel
#

Yes, exiting to main menu never, ever reloads mods

#

it also never repopulates GCMODSETTINGS.MXML

carmine surge
final hazel
#

both require a full game boot

opaque igloo
carmine surge
#

I don't know about menu thing xD

solid hawk
true atlas
#

@final hazel do you have a reticle on your multitools or ships? would help to rule out your recomended mods if you still have a reticle on your stuff

final hazel
true atlas
#

ok cool thatl help alot thanks

carmine surge
true atlas
solid hawk
true atlas
#
  1. didt try the others
solid hawk
#

I actually updated Type1 for another guy a few days ago. Give me a minute.....

true atlas
#

oh. wierd i just downloaded it today

solid hawk
#

Try this, should be fine, other person said worked fine. ๐Ÿ™‚ I contacted the original mod author to see if he wants me to take over the mod or not, but I can't do so without his permission, per NexusMods rules.

true atlas
#

ok cool thx

#

yay works thanks much

solid hawk
#

NP, let me know how it goes. ๐Ÿ™‚

oblique turtle
#

Would love to have a mod, where when you land, your corvette's exit stays shut. We have this nice big red button to exit easily without it having to open. Or when you tp to another location and your corvette follows, the exit just ends up open again. I dont find that convenient at all. Had some random player entering my corvette, only noticed mid flight, had to stop and let him out. lol. Can someone please make a mod that when the ship jumps to your location, or when landing, the exit stays shut, unless you pull the lever on the inside, or click the corner of the exit ramp on the outside to open. Pretty please with cherry on top. ๐Ÿ™

solid hawk
#

Just to set realistic expectation, it is EXTREMELY rare any mod author will do requests. Even with a pretty please. Most of the authors here have substantial catalogs of mods they publish and mod ideas of their own that need to be worked on.

#

That and may or may not be possible to do. Might be a hardcoded thing. Not saying it is or isn't as that would require substantive time to look into and research.

solid hawk
#

What is this?

final hazel
#

They sent the same thing to #nms-questions without context or elaboration. That which is indiscernable from spam/self promo...

solar smelt
carmine surge
#

Some mods for cord's/compass?

final hazel
#

Can you elaborate?

carmine surge
#

Or maybe some tool's what can help me

final hazel
#

Follow the north compass marker (which is missing due to a bug, so just go the opposite of the south one)

#

The latitude/longitude appear on the starship first person screen when in-atmosphere, this does not require mods

#

mods would not improve this

#

Just make the first number more than 0 I believe

final hazel
#

including flying your ship, on foot, etc

#

as long as you have the Analysis Visor installed on your multi-tool

carmine surge
#

I lowkey don't see it

final hazel
#

Show a screenshot of what you see

#

It's always present when in-atmosphere, and you have the Analysis Visor installed

carmine surge
final hazel
#

(Release the F key)

carmine surge
heavy merlin
#

Isn't that N at the top the north?

carmine surge
#

Ah i see

final hazel
carmine surge
#

Yep

final hazel
#

again, N is missing in the vanilla game rn due to a bug I believe

carmine surge
#

Thank's

heavy merlin
#

N is there in both screenshots...?

final hazel
#

Oh, then dk, may be conditional

#

may just be missing from ships, idk

#

Basically, follow it and pulse in/out of atmo

carmine surge
#

Btw how I be knowing to be already on North?

#

Specific cord's?

final hazel
#

but it may be better to increase it further

solid hawk
#

Can also look at the world in Discovery, will point to where you are at on the planet

vernal glen
#

Fellas how does one save edit

#

Trying to get this staff

final hazel
solid hawk
#

For just the one thing, much easier than the other two routes mentioned.

upbeat pond
#

anyone got the share files for any of aresemers corvette builds??

solid hawk
#

BTW, posting the same thing to multiple channels is considered spam, may want to delete two of the three before gets reported and Moderators take action. Just saying.

simple patio
#

ok mods might actually make this game good

#

why isnt modding more widespread for this game, seems like such an obvious thing

stuck portal
#

Most likely due to limitations on what the mods can do

final hazel
quasi dust
#

guys which file is directly associated with space station mission rewards?

#

is it simulation/missions/tables/missiontable.exml?

fresh arch
#

files in this directory are just lists of missions that game can roll for given mission source / agent

#

rewards should be still hosted in METADATA\REALITY\TABLES\REWARDTABLE.MBIN

#

ex. missions from outlaw mission agents have their rewards declared in R_PIRATEBOARD_A object

robust lily
# stuck portal Most likely due to limitations on what the mods can do

if they have a big update in the future that makes modding better, that would be insane, but it would be hard i think, cause if you have say a mod that adds a new building type, and you have it, if the other person does not have it, can they not visit you? is it invisible? thats the real big limitations,

fresh arch
#

we already had an update that made making and using mods more streamlined

#

as long as LNF uses the same engine or some variation of it as NMS does, they will not open the game for modding

green saffron
#

There's only so far they can push the engine in terms of mods, I don't think NMS was made with mods first unlike say Bethesda Games

quasi dust
#

is there a fix for haulers around?

late frost
#

what needs fixing?

#

playing old expeditions is a sort of mod?

#

i mean - i did move a file, so i guess that makes sense

fresh arch
#

personally I consider it being its own kind of thing

#

different aspects of tinkering with the game require working with different files, tools, require different skill

#

yes, you are modifying the vanilla game, but in a different manner than what mods or save editors do

late frost
#

oh that part is working well, i am nearing end of stage 2 in omega- but the echo locate is not finding camps, it could just be acting finicky

round sinew
#

this isn't exp specific

late frost
#

no? idk i did mod to get here tho, it makes sense. All the regular reqirements are met, like there is a dominent race there is dissidence on the planet. and in the system they usually work from space when in the correct system?

round sinew
#

because if they do, that system wont spawn harmonic camps - which means echo locator will always error out with "no harmonies detected"

late frost
#

i didn't look for any metals specifically

round sinew
#

but i'm telling you to

late frost
round sinew
#

because not all inhabited dissonant systems will be able to spawn harmonic camps

late frost
#

its an interesting aspect i hadn't seen before

round sinew
#

so gotta confirm 2 things - if system is dissonant and inhabited, and if dissonant planet(s) in system dont have any of the mentioned resources yeah

#

and fwiw, this question would have been fine to ask in #nms-questions , since it's not expedition specific (we can use echo locators in non expedition mode, it's not exp unique)

late frost
#

so, there is two metals that cancel the locator. now its clearer

#

lol

#

fragmenting me further. ?

#

so many channels head spins

late frost
round sinew
late frost
#

yup- you are a wealth of info, but you must bounce from channel to channel a lot

#

server treasure to be honest.

#

btw what is your native tongue? mind my asking?

round sinew
quick isle
#

Hey everyone, I have a problem. Basically, I started a new game on PC and, just because I was too lazy to start all over again, I used a save editor. I saw that you can get exclusive ships and expedition ships with this editor, but I can't synthesize them at Quicksilver Station the circle fill up like i collect it but it does nothings

round sinew
fresh arch
#

Starborn Phoenix and twitch rewards are account based, means game checks with servers whether you have them unlocked properly

#

So either go fully offline to edit the account data and launch the game to redeem, then go online

#

Or use other methods like importing ship file or using dedicated unlocker mods

#

Consumerism won't work I think because Winder just adds expedition rewards, this aint it

quick isle
fresh arch
#

i dont know what "unselecting" would do

#

either ask someone with actual save editing experience

#

or use the other methods I mentioned

quick isle
#

Ok i will look that when i go home

round sinew
#

yeah sorry, was mentioning consumerism for all the other exp rewards ๐Ÿ™‚

fresh arch
quick isle
round sinew
round sinew
quick isle
round sinew
quick isle
#

Ok thx for the help i will try all of that

green saffron
#

Is it within Realm of possibility to modify item textures? Like if I was to replace the texture of 1 poster with my own design

green saffron
# solid hawk Yes

Awesome! Can you point me in the direction of the relevant files for the modification of poster textures?

solid hawk
#

After extracting the game files from .pak, using HGPAKTool, will be in the TEXTURES folder.

#

DDS. Will need photoshop. Either intel or nvidia DDS plugin will do.

fresh arch
solid hawk
#

Make certain you use the same compression method used in the vanilla file. If BC7, user BC7, if BC3, use BC3, etc.

fresh arch
#

Take a look how this mod does it

#

This might be a bit overkill since it adds new builadable items

solid hawk
#

Not exactly how that mod does it though, as it's old and mods are no longer .paks. ๐Ÿ™‚

fresh arch
#

But maybe it will offer some directions to where textures are

#

Hmmm? Says it's updated for Voyagers?

green saffron
#

Thank you both! Wanted to see if it was possible, everything posted here has helped massively

-# Mainly to add Umamusume posters I'm gonna slap in my Corvette

solid hawk
#

But then will also need PSArcTool

#

To unpak the old mod. New .pak, as used by current game versions, to unpak the game files use HGPAKTool. Old mod .pak need PSARCTool. Both same extension, but HG changed things for the format.

#

Hence an older and newer tool, to do the same thing.

green saffron
#

These tools strictly windows executables or are there Linux applications for them

#

Not that I'm particularly fussed because I have Wine

solid hawk
#

PSARCTool, no clue. HGPAKTool python based, so shouldn't matter, as long as you have python runtime.

green saffron
#

Oh yea I got Python runtime that's fine

solid hawk
#

I haven't used Linux since 2013, so I pay no attention to such, sorry.

green saffron
#

Nah its fine dw. I only recently switched to Mint so I'm reorienting myself

#

I'll take a look at PSARCTool first

solid hawk
#

I will say, some NMS modding tools aren't very Linux friendly. Chief among them being AMUMSS. Being windows command line based, won't work with any compatibility layer tools, like Wine or Proton either.

green saffron
#

Texture modding is all I worry about rn

#

We'll see how this goes

#

So PSARCTool, HGPAK, Photoshop and DSS...Does the DSS care about what hardware I'm using given I don't have any Intel or NVIDIA hardware

#

Bit of a silly question Ik but I've never touched DSS in my life

fresh arch
#

DDS is a file format, doesn't have anything to do with hardware

green saffron
#

Right

fresh arch
#

You need software that can read and save it

green saffron
#

Yea the plugins

fresh arch
#

Hence mention of Photoshop or you can try Photopea online

green saffron
#

Was what I was referring to

fresh arch
#

Worked for me in the past

solid hawk
#

Sometime in the past year, with changes HG made with their DDS, Photopea and Paint.net started to become very hit and miss.

#

Photoshop always works.

green saffron
#

I was thinking of using GIMP in all honesty

solid hawk
#

Then probably won't work at all

green saffron
#

It's what I'm used to when working with Warthunder textures

#

Yeesh

solid hawk
#

GIMP don't do BC7

green saffron
#

That's annoying

solid hawk
#

It'll read BC7, but can't write\save in BC7

#

So, for full compatibility with all the DDS, only good option is the expensive one

#

I think the issue with paint.net and photopea are the mips, which HG makes heavy use of.

#

Overall, not much simple and straightforward with NMS modding, always some brick wall to run into. lol

green saffron
#

Very familiar with that lol

#

Anyways made a note of all of the things brought up, will pool over it all tonight

#

Thank you again

gaunt temple
#

Anyone know if the nms save editor can make stuff go beyond the max limit set by the game?

#

Like, someone said they had 30k hyperdrive range on their freighter

empty trail
#

Is there any way to make tech upgrades with custom stats using a save editor (or anything for that matter)

fresh arch
#

save editor will let you only have upgrades with stats and ranges defined by vanilla game

#

if you want custom upgrades, you need a mod

#

but even then you won't be able to set the stat values freely

#

game doesn't save all the different values like +damage +fire_rate, only a seed value to generate those

gaunt temple
fresh arch
#

then ask them for more details I guess

hazy olive
#

Any way to export the corvette to an STL or some other file that I can have 3D printed?

south orbit
#

Import model to blender and then convert it to 3d print file maybe? Idk

carmine surge
#

I made micro-model. There are any option's to copy/paste some of my prop's?

upbeat pond
#

yo anyone got any share files for corvettes any cool ones???

solid hawk
upbeat pond
solid hawk
#

DM sent with link

upbeat pond
#

ok

sudden marlin
boreal whale
#

whats up chat, I'm getting bored at late-game, I can standstill and tank every boss or sentinel and enemy in vanilla; I'm seeing alot of "fixes" but all they do is make you get less money or add a zero or two to astroid or flora damage, is there anything more substantial that makes the game really harder? or any other must-have mods?

carmine surge
#

I make city rn. There is any option via mod/save_editor/others to place any of special station's? Like starship upgrade station? Anomaly shopkeeper's in any form? Autophage station? Some time ago I see some of special prefab's in corvette

#

And if it is. What option's we have? Maybe some of settlement's building's?

fresh arch
carmine surge
#

For now I found mission radar from corvette

fresh arch
#

apart from that, no must-have mods, all modding is highly subjective

#

go to Nexus Mods, browse through recently updated or newly released mods

lament bolt
#

what do i need to save edit in no mans sky...im trying to recover a staff multitool i lost

fresh arch
#

dont pick mods from before January 2025 as those will not work at all

fresh arch
#

you install them and then you edit the save data accordingly

boreal whale
fresh arch
#

I dont know, I don't use it

#

but it's the most comprehensive difficulty overhaul mod

#

you can check Nexus for other mods but I dont think you will find any other package like that

#

check out Gumsk or Babscoole's mod pages, they have plethora of smaller individual mods, pick from those what strikes your fancy

boreal whale
#

Yeah I got a bunch of smaller mods, quicksilver and additional quests, more underground spawns etc
But compared to other games, and how large and popular the game is, the modding scene here seems alittle lackluster

fresh arch
#

the game isn't large or popular by any means

#

and modding is fairly limited and for the longest time mods became outdated with nearly every patch rolled by HG

boreal whale
#

Really? I was comparing it to something like barotrauma, I guess I was misinformed

fresh arch
#

no idea what that is

solid hawk
#

Yep, as said, we are highly limited as to what can be modded and how.

fresh arch
#

so unless someone was willing to stick with the game and update their mods dozens of times per year, they quickly dropped out

solid hawk
#

For the most part, there's a small contingent of long term NMS mod authors who make the majority of mods available.

fresh arch
#

it's been only over a year since the modding system was reworked to allow for more streamlined creation and management of mods

boreal whale
#

Yeah I guess that's fair, I guess I'll visit back occasionally to get an update on things, not much to do other than cosmetic collecting right now

solid hawk
#

Then a revolving door of onsie-twosie folks. Usually rehash somebody elses mod, stick with it for a couple of months, then abandon and move on to a different game. Quickly replaced by the next set who do the same.

quasi dust
#

is there a mod that fixes the bug of corvettes not being attacked by pirates? im also curious what exactly has caused the issue or if its deliberate from HG's

solid hawk
#

Most NMS bugs are exe based and not wrong values in the game data files. Usually any game data file based issues are resolved in the first two or three hotfix releases after a major release. Example, NMS 6.24, as I recall, was purely exe based changes.

celest skiff
#

if i click Verify integrity of game files, will it delete anything ive gotten by editing accountdata.hg or similar

final hazel
#

No.

#

It just verifies the integrity of the game files, not save data

celest skiff
#

kk

#

tyyyyyyy

quasi dust
# solid hawk Nope. There's no way to know the root cause as most likely something in a funct...

i assumed this too, which means it may infact be a decision by HG. Its a terrible one imo. Reducing danger when there is already so little of it. i hope it is indeed a bug. if i recall, upon voyager release, there was this issue reported,seemed to not be an issue after a hotfix, now it seems to have returned. so if anything was changed in the exe regarding corvettes or pirate spawns in recent patches,thats likely it. would hope a dev could give an answer

solid hawk
#

HelloGames employees don't and can't come here or any other HG related social media. I suppose they could just lurk in their off-time, doubt any do, but specifically barred from interacting in any way, due to NDA.

quasi dust
#

i submitted a ticket at zendesk

solid hawk
#

Cool. Hope you get the clarity you wish.

quasi dust
#

hope so, or i will be not using these new corvettes

#

such a shame, i built one last night in creative mode just to test this. its a sour intro to them for me

solid hawk
#

You wouldn't be the only one

#

I've one, minimal parts. Too much of a waste of time and effort to run back and forth to\from the ramp and cockpit. lol

#

Each to her\his own though. The beauty of NMS, different people can play in different ways.

vale iron
#

I doubt they intentionally prevented pirates from attacking corvettes

obsidian trout
#

wait you can add mods to nms how

obsidian trout
#

ah thank you

novel lynx
#

Are there any mods that adds Outer Wilds stuff to the game

empty trail
#

We can still do quite a lot with that but not really adding anything

novel lynx
#

Damn Tjat sucks

vale iron
novel lynx
#

Heck even these guys

vale iron
#

The suit, no, anything involving animations is so hard as to be pretty much impossible. No sane modder would do them

#

Which means suits

novel lynx
vale iron
#

Planets work completely differently. They are very carefully sculpted and very small in Outer wilds, but 1000s of times bigger but not crafted in NMS

vale iron
#

I don't think any of the people that might have the skill are willing to try it

novel lynx
vale iron
#

If you could create a model/skin that mirrors an existing piece in geometry, someone could probably do it

#

If anything veers outside of existing collisions and animations, it likely won't work

novel lynx
#

Iโ€™ll send what I made with the base game gear weโ€™ve got

true atlas
#

Im here praying to the sky gods for a mod that will center the corvette stairs. I bring offerings

#

would something like that be resistant to game updates?

fresh arch
#

nope

#

HG can change things at their whim any time and there's no guarantee stuff will stay the same

#

with the Remnant update they changed how light is calculated, meaning all older mods with scene MBIN files utilizing old lighting values would produce extremely bright light sources when loaded into the game

#

and over a year ago HG reworked the modding system entirely, rendering all mods outdated

true atlas
#

aahh sheet. ok thanks.

solid hawk
#

Something like that would be the least update resistent of mods, due to the file type it would need to be changed in, which can only be full content replacement type mod, not a patch mod.

stuck portal
#

Anyone got a good resource on building lua files for mod compatibility?

fresh arch
#

the only real resource is the AMUMSS script rules document shipped with every AMUMSS install

#

otherwise there's the LUA script repository hosted on Github but it contains outdated scripts as well

#

If you don't mind asking, why would you need such a resource for "mod compatibility"?

stuck portal
#

Mainly so that my mods wouldn't clash, unless EXML files don't overwrite each other?

fresh arch
#

they don't

#

the whole point of making EXML patch mods is that we can use multiple EXML patch mods on the same file without having to worry about mod conflicts

stuck portal
#

Ah

fresh arch
#

if done properly, each EXML patch contains only the changes to specifc file segments for given mod

#

think of vanilla game file as a printed document and EXML patch mods as sticky notes, you slap them on the document and write your changes

#

as long as you dont try to slap different sticky notes on the same place on the document, you're good

stuck portal
#

Ok, thanks

#

I had to do that for model mods so I instinctively thought I had to for EXML too

#

That simplifies things a lot

fresh arch
#

MBIN mods utilize full file replacements, those need to be merged in case of conflicts

#

have one file carry over changes from multiple mods to the same vanilla MBIN file

#

http://tinyurl.com/nmsmodding550 - recommended to give this article a read if you haven't already

jovial echo
#

Hello. Im trying to make a mod. I believe its tied to an animation.
I would like to speed up the time it takes to turn on a autoswitch. Its default value is exactly 1 second. Which is super slow even for switching stability.

Normally 1 second isn't a problem. Until you have 100s of switch all working together to run program.

It literally takes my autoswitch relay computer 6 minutes to type Hello World.

It takes 1 hour to play 3 levels of break out.

And this is with years of optimizations. I think I hit a break wall and finally must mod the game to push it further.

Any advice on anything I should consider first. Im thinking if I can find the animation file I might be able to edit its speed.

steel crypt
#

I haven't looked into anything like that, but there might be an entity tied to the model with a 1 second delay for the switch. I would check that first because it would probably be the easiest thing to do.

#

What is an "autoswitch"?
I assume a base building part?
The files aren't named like that, so any description would help.

#

@jovial echo

jovial echo
steel crypt
#

One of these 2 files might be what you're looking for?
models\planets\biomes\common\buildings\parts\buildableparts\utilityparts\switch_bytebeat\entities\data.entity.MXML models\planets\biomes\common\buildings\parts\buildableparts\utilityparts\switch_transistor\entities\data.entity.MXML

#

Didn't notice a purposeful delay, so it might be instant and relying just on animation to complete. There is an animation speed setting in the entity.

#

@jovial echo

#

Uhh the larger sized file is from the switch_bytebeat directory, and the smaller from switch_transistor

jovial echo
#

oh wow they actually labled it as switch_transistor lol thats funny

steel crypt
#

Since there doesn't seem to be a purposeful delay for the action triggers:

#

I would look at the animation speed setting:

#

@jovial echo

#

I'll stop pinging you now lol

jovial echo
#

oh wow ill give it a shot, thanks.

vale iron
#

It extends the time for switches

jovial echo
#

oh cool that would be soo awesome. yes. to be able to speed the switches up as much as possible and still be stable would be awesome. i literally have 1000s of switches doing actuall computations.

jovial echo
vale iron
#

Dear god, I did a 4 switch locked door once and it was like 1/1000 of that

#

I'll do it tonight or tomorrow mornign (730pm forme)

quasi dust
#

nexus mods is so bad

#

that website so patchy for anyone else lately?

#

and is there anywhere else to get mods for NMS?

hearty wasp
#

Unfortunately

vale iron
#

What's the problem with Nexus? I run Brave and have no shit loading or being blocked. If you have a specific problem, I'll pass it on through the bug reporting from mod authors

solid hawk
#

Don't like NexusMods, don't use NMS mods. That's the upshot.

carmine surge
#

There is any option to upload base from more than 3k element's?

carmine surge
#

There is any mod to make higher Player limit in session?

gaunt temple
#

Anyone know why goat fungus isnt seeing my .hg file?

final hazel
#

Is it looking at the correct directory?

#

!faq-savefiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

๐Ÿ“ **Save File Locations**

-# The paths below are relative to your system. If you have trouble locating them, ask in #nms-questions or #nms-modding. For Steam, the save folder name consists of the st_ prefix followed by your Steam identifier, shown as [SteamID] below (e.g., st_0123456789). If needed, attach a .zip or .rar archive of the entire folder when submitting a report to Hello Games nms_hellogames_logo.

xbox Xbox App / Game Pass:

%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\[HexFolderIdentifier]\

steam Steam:

%appdata%\HelloGames\NMS\st_[SteamID]\

steamdeck Steam Deck & linuxtux Linux:

$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/AppData/Roaming/HelloGames/NMS/st_[SteamID]\

mac Mac:

/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_[SteamID]/

gog GOG:

%appdata%\HelloGames\NMS\[DefaultUser]\

gaunt temple
#

Anyone know why goat fungus isnt seeing my .hg file?

gaunt temple
final hazel
#

You don't need raw json editing for that, just go to the freighter tab and increase the hyperdrive bonus I think

gaunt temple
#

I wanna crank it to like 30k

#

Thats why

final hazel
gaunt temple
#

Dont have any

final hazel
#

What do you mean? You are using a save editor, just add them

gaunt temple
#

Ohh thought u meant in-game

fresh arch
final hazel
#

We can't add multiple of the same blueprint tech in-game

fresh arch
#

the account hg file is not a file you open / select from a list

#

it's just another tab that should be always active (once you select the folder with save data)

gaunt temple
#

Says item not fojnd

final hazel
#

That shouldn't happen

#

it works for me fully

gaunt temple
#

Just sent a picture

final hazel
#

then you searched the wrong term

#

just type in Reality, then press search

#

it will then automatically locate that technology entry

#

each Reality De-Threader gives 800 LY, so you should easily reach 50,000 LY with 50 supercharged ones

gaunt temple
#

Isnt there only 60 tech slots?

final hazel
#

Yes, that is true

fresh arch
#

doesn't the freighter have a base warp range stat bonus that can be cranked up?

#

similar to manuev. on starships?

gaunt temple
#

Ok, why is the account tab greyed out?

final hazel
#

Yes, I said that already

#

That would also multiply the hyperdrive range given from these technology blueprints

final hazel
gaunt temple
#

When i click save changes am i done? It just saves the .hg file and doesnt make another?

final hazel
#

Yes, it saves to that specific file

#

if you still have the game open, you must reload that specific save slot

#

(odd numbers are autosave, even numbers are restore point)

gaunt temple
final hazel
#

Then you probably increased the hyperdrive bonus % on the freighter itself too

gaunt temple
#

My multitool has 400k damage ๐Ÿคฃ๐Ÿค”

#

I did

#

My ship broke bc the maneuverability was like 70k so i was forced to remove some of my upgrades lmao

final hazel
#

Yes, some stats break when increased beyond intended limits

gaunt temple
#

My ship has 19k range so ๐Ÿ‘

#

Also has 500k dps

#

Totally legit

woeful needle
#

i've been looking at all the great builds for corvettes and came across a guy with a really REALLY big corvette... so now I am curious: how did he get freighter parts and constructable items into the corvette? I also saw someone else who did the same, but with base parts and contructables; his ship had base storage containers shrunk and implemented into one of the walls in his ship. It was cool to see it, but how do these people do it?

carmine surge
woeful needle
carmine surge
# woeful needle thanks so much ๐Ÿ™‚
woeful needle
quasi dust
# hearty wasp No

im going over the games OG patch notes, pathfinder for example, and i see on the screenshots of patchnotes , steam workshop posted mods for base's that were built and published

#

was there steam workshop support for modding in the past??

#
#

if so what was the reason for removal?

stuck portal
#

it looks like it's just a way for other people to share bases, not mods

#

I imagine the reason for its removal is that this particular function is no longer needed to be done through steam workshop

cobalt condor
#

Steam Workshop was just for sharing bases, yeah.

#

At the time, you could only build bases at dedicated base building POIs, in which you were limited to only building within the flattened circle of terrain. With the Workshop integration, you were able to download shared bases into your game at any of those base building POIs (I think it was limited to creative mode).

#

It was removed when NEXT came out because that update made it so you could build bases anywhere, so you couldn't really copy paste bases in anymore because they wouldn't fit with the terrain

#

Same reason you can't move your own bases between planets anymore

abstract stag
#

hey guys, is there any mod that adds more filters to the star map? like sort for dissonant systems like for species? i didnt find anything on the nexus, thought i still ask in case im jsut blind

final hazel
#

No. At best, there's one that colors things differently like text and icons to make it easier to see these
https://www.nexusmods.com/nomanssky/mods/3914

Nexus Mods :: No Man's Sky

A new way to see system details at a glance. This mod adds colors for all of the different star system details on the galaxy map, including race, economy, conflict and more!

stuck portal
#

But nothing that changes what the game filters

final hazel
#

There's also a separate color deignation for outlaw systems im the conflict filter, but it's set to the same color as high conflict in the vanilla game. There is a mod that fixes/changes that too https://www.nexusmods.com/nomanssky/mods/4055

Nexus Mods :: No Man's Sky

Changes the conflict filter color so that the outlaw conflict stars now has its own color (purple), rather than sharing its color with high conflict stars for easier distinguishing.

fresh arch
#

almost most of functional stuff is controlled by the game's executable, to which we have no access

abstract stag
#

so i can check for different solar parts to build my own soon

cold sequoia
#

Hello fellow friends

#

How the modding area of the game doing

quasi dust
cold sequoia
#

Sweet

quasi dust
#

actually iv used others mods for a while, now after going throught their EXML's iv decided to take a crack at learning to decompile the MBIN files to create my own difficulty overhaul

#

actually could anyone help? im more of a visual learner

#

is there any videos recent for teaching how to use the MBIN compiler?

#

i simply wana get in some files and change some tech sell prices to start with

#

and the only video i see on YT is 3 years old

rapid sandal
abstract stag
#

@marble field

marble field
abstract stag
#

nice

quasi dust
#

i can somehow change the mxml to EXML with compiler too?

#

therefore generally not needing to update that EXML in future

rapid sandal
quasi dust
#

i cant actually find the exe for the MBIN compiler

#

i have downloaded MBIN compiler folder

#

actually i may have DL'd the developer stuff

quasi dust
#

6.24.0 pre 2

#

is that correct?

#

ah ok thank you

#

so i just DL the exe and run it?

#

does it generate a folder structure/do i have to create a folder structure?

rapid sandal
# quasi dust 6.24.0 pre 2

just need the exe, the dll is if you are creating an app and want to link to the dll to do the converions to|from mbin|mxml. they both use the same underlying code, the exe just wraps the dll code with the command-line parser and processing logic.

quasi dust
#

what exactly should i be looking for to drop into the compiler if i wana edit tech sell prices?

rapid sandal
quasi dust
#

i understand now, thanks

abstract stag
#

sec wronmg link ^^

#

but also anyone got an idea, how to recreate the first link i sent? after the trash update that made the visual bug, but the person was last active a year ago. many interceptors look so wonky with the unlit engines. if anyone here is skilled enough and has toime to do that casue they want it too ping me if theres ever an upload ^^

fresh arch
#

if you're familiar with AMUMSS, you can try recompiling the mod from the LUA script someone else made

abstract stag
#

sadly i am not familiar with anything and failed badly. i only managed to edit the files of 2 mods to adjsut hte cvalues of tech modules and mining yeilds

fresh arch
#

!faq-modding

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:AtlasNmscord:1269532093076078658> Helpful links and tips for Modding

info Always check the correct path and contents of the MODS folder! Example Image ยป externallink

alert If you experience any glitches or bugs, please remove or disable all mods and try again before reporting to HG or asking in #nms-questions.

fresh arch
#

see 2nd link to install AMUMMS, then run the script I posted earlier through it

abstract stag
#

red reail looks a lil goofy withthe default purple engine light

solid hawk
#

As far as Full Engine Flames for Sentinel Ships, as FriendlyFire says, process the Lua script he linked through AMUMSS to generate an updated version of the mod. Nobody else is going to redo that mod or touch it in any way without the original authors written consent.

abstract stag
solid hawk
#

Should was just updated in February.