#nms-modding

1 messages Β· Page 92 of 1

rugged kayak
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hmm i dont see one, nor one that might be a disabling mods file.

pseudo knoll
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not pcbanks

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ugh, these instructions are so confusing for no reason lmao

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@rugged kayak this folder

rugged kayak
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ok i created that folder but there wasnt anything to remove/rename

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so there will have to be code somewhere to run the mods i assume

pseudo knoll
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yeah because its written for people who have existing mods they need to clear

pseudo knoll
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literally just put the mods in <NMSinstall>/GAMEDATA/MODS

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then start the game

rugged kayak
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right... im dumb

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ehh i dont wanna make an account im never gonna use

pseudo knoll
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ill download it for you kekw

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nexus is annoying like that i get it

rugged kayak
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that would be king of you

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probably would fit in discord even

pseudo knoll
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yeah it does

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especially for me (nitro upload size increase lol)

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check dm

rugged kayak
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dope it works thanks comrades

pseudo knoll
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sick

proper citrus
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They been on a power trip for 2 days now dont worry its not just you

solid hawk
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Sorry to tell you, there is no power. Just sharing of information.

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Nobody here is better or smarter than anyone else.

solid hawk
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...and a heads up, accusatory or derogatory statements about another member is a rules violation on this Discord. Must remain civil at all times.

proper citrus
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And where does your passive aggressive nature in everything you have said to me and some others over the last few days fit in with that?

unborn thunder
proper citrus
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Sure, I'm the problem.

unborn thunder
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!serverticket

hardy auroraBOT
#

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vale iron
lost vapor
vale iron
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It helps since the walls are higher, but the latest patch on experimental makes it a lot better. Also add zfriction mod

lost vapor
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thanks!

vale iron
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I'm driving around now with x1.5 and not losing much, mostly just scrap that's covering my special waste

fair narwhal
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Who am I kidding, I'm not cut out for this at all

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Everything I create is absurdity, and even though I find it funny sometimes, well , funny isn't functional when I do it

proper citrus
bright fable
solid hawk
solid hawk
placid forge
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is there a mod that disables the corvette building warnings like all parts must be attatched when building a corvette?

vale iron
proper citrus
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well. time to download that then i guess XD

proper citrus
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so i just realised this is the same mod i was talking about and you are the one who made it XD its a super helpful mod though so thanks!

vale iron
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If you want to do it yourself, decompile the flatbed MBIN, find the barrier scale and trans. Put the scale at about 4.2 and the transY at around 10 I think. You can look at the 1x barrier scale and trans to see the exact values I used

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Yeah, I just reworked it today to make the walls strong

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I might actually rework it some more to make it even stronger, since I'm still getting some things phase through walls sometimes over 40 or 50 ku/h. That will be this weekend, though.

proper citrus
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fair enough, also saw you mention when the kit updates you will be releasing one thats a full box with a roof and all, looking forward to that for sure

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oh, cool

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guess i can do stuff now

vale iron
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Yeah, maybe this weekend I'll be able to do that

proper citrus
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hell yeah, was my biggest hope for mods with this updates content that someone would be able to do that

round sinew
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hey, what do the devs mean by

Fixed an issue which caused scrub grass to render incorrectly.

scrub grass? is that a grass type? which one are they referring to, we know?

solid hawk
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@round sinew Scrubgrass and newscrubgrass. Which they are specifically refering to, πŸ€·β€β™‚οΈ

solid hawk
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Most likely wasn't rendering at all.

muted remnant
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o/

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I'm building a new nms savegame editor .. wondering if there are accepted limits to what we are supposed to make editable?

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getting some requests that I dont know if they make sense given 'spirit of the game' in terms of ship modification (paintjob etc)

hearty wasp
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both existing ones already allow you to edit the json anyway

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there isn't any limit other than the one HG hardcoded into the game

empty trail
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Players will use whatever they're comfortable with, so

muted remnant
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rgr .. thats good to hear I guess .. not frowned upon either?

hearty wasp
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it's important to know that limit more than anything else

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nobody really cares what people edit into their saves

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it's not really consequential because you can't really grief

empty trail
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Some people look down upon glitch building but that hasn't stopped anyone from doing it

muted remnant
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k .. so no need to feel bad towards the seed hunting community for making that obsolete?

empty trail
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Probably not, no

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I could very easily find my dream planet with seed tools or give myself everything in the quicksilver shop but won't because I'm in it for the thrill of the hunt, as an example

muted remnant
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same here .. but I also recognize the not fun part of having to redo the languiage learning shit for instance :p

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did a hardcore permadeath run to the center before I allowed myself to edit, but since its more a creative game for me

empty trail
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:D

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so uh in conclusion

fresh arch
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seed hunting obsolete

empty trail
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save editor cool

fresh arch
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Neither any of the save editors

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Neither the service bot or vanilla ship fabrication did stop people from that

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And I doubt your app is gonna be different in this regard

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You have an idea, you make it

muted remnant
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cool cool .. just wanted to make sure before trying to make something useful that then mifs the whole community :p

brazen pollen
muted remnant
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Base part budget table with per-base part counts, wire counts, and sortable columns
Base library β€” save, browse, and swap bases from a persistent local library
Base sorting (move up/down) for teleport menu order
Base export/import as portable JSON files

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if not covered, let me know what you need and I will ask claude nicely

brazen pollen
muted remnant
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beta .. make a copy of your save before using!

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some features dont fully work yet, but I'm hauling ass again as my 20x just got renewed πŸ™‚

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I use it on my own saves no problem, but I dont want to be the one causing 100's of hours of work to go poof

brazen pollen
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20x?

muted remnant
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claude plan

brazen pollen
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claude..?

muted remnant
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ChatGPT but different

brazen pollen
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An AI..? Wow, things change these days..

muted remnant
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yah .. I tell it what to make .. then wait

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it's absurd

brazen pollen
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lol

muted remnant
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cant even take credit for anything but the orchestration

brazen pollen
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What limits does it have..?

muted remnant
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not found any yet .. made it build an astrophysics library in pure python that I cant falsify the outcomes of against GMAT

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also had it set up gmat on my linux vm as I dont know how to do that

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also had it make test scenario's to compare .. and then compare

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I write 0 lines of code myself basically

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not claiming its as good as gmat btw .. but I shouldnt even get half-way

brazen pollen
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Can it rewrite software from one language into another language..? Let's say Pascal into C# for example..?

muted remnant
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yeah .. with provenance and cryptographic proof of parity

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(on test results)

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working on the parser to catch the edge cases

iron plume
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where in the game files can i find special waste progress counters? my mission log entry doesnt have them due to localization issue

brazen pollen
muted remnant
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it means that I can prove that the AI didnt hallucinate and everything it claims is verifyable

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its moltbot wihout the issues basically

brazen pollen
muted remnant
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not really .. but kinda

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most people either micromanage or yolo

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there is an in-between

brazen pollen
empty trail
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hang on so are my mods out of date again

brazen pollen
brazen pollen
hearty wasp
final hazel
hearty wasp
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Exml based mods can be quite resistant to uodates

final hazel
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I've seen many of the 6.20 strings simply not localized in some languages, so it may just not be in some. It'd best be found by using ctrl+f in the english one for the text that's there

pseudo knoll
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its not cool, its lazy

iron plume
iron plume
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even english

muted remnant
pseudo knoll
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you asked the AI to do it and are acting like its anything special

final hazel
muted remnant
pseudo knoll
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LOL

muted remnant
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laugh all you want .. it's coming fast

pseudo knoll
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and you're part of the problem

brazen pollen
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Wow, that's too harsh..

pseudo knoll
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LOL

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It's not.

iron plume
empty trail
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i dont think this is the place to debate over the ethics of AI

muted remnant
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You would have to make an argument that is not emotional

pseudo knoll
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It's not emotional.

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It's fact.

empty trail
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dms are always an option

final hazel
pseudo knoll
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AI is ruining software, and you are part of the problem. This isn't "emotional." I'm calling it how I see it.

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If you want to come in here talking about your project you didn't even write, you deserve criticism.

muted remnant
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sure bud .. i would start learning it if I were you

empty trail
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guys

brazen pollen
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..or praise.. but none the less.. we got the messages you both sent about it..

iron plume
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oh wow AI coding holywar even made its way here

pseudo knoll
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For sitting there and doing nothing and having a hallucinating chatbot DO THEIR WORK FOR THEM? LMAO

muted remnant
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I bow out

brazen pollen
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..Just saying.. there's some creation going on either way..

muted remnant
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tried private, you dont want to .. not messing up the vibes here

pseudo knoll
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Yeah, in the same way of how I think about things before I do them. Difference is I actually do them.

brazen pollen
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And.. Kudos!

empty trail
pseudo knoll
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I understand that non-programmers don't understand how horrible AI is, and how genuinely disgusting this mindset of "it's creative either way is"

empty trail
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i think we all get your point,
the guy youre arguing with isnt even arguing anymore 😭

pseudo knoll
brazen pollen
pseudo knoll
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Insinuation that asking AI to do something is the same as doing it yourself is insulting. So yes, you did.

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My work is worth more than the nonsense that a robot craps out of its word prediction.

muted remnant
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if you dont think the imposter syndrome feeling is real, i dunno what to tell you .. but the code is solid, works, and reverse engineers gamefiles .. results are results. I have 25+ year experience in the business .. I know how developers work .. I did nothing special but apply tools .. I am not claiming to be a good developer .. Im not a developer. Im a system engineer, project engineer, and ai orchestrator or whatever that is gonna be called .. and it works .. I have the skills to verify that, and do .. so whatever your gripe with vibecoders is, its not with me

pseudo knoll
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Just as an actual human work of art is worth more than generated crap.

pseudo knoll
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Different conversation bro

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I already moved on, I blocked the slopcoder

brazen pollen
empty trail
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if you moved on you would not still be talking about it, but anyways, i have some outdated mods to hunt down so farewell

pseudo knoll
brazen pollen
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Yes, i'm the other person, an ex-programmer, who was curious about AI code.. I got both view, tyvm. πŸ™‚

pseudo knoll
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just imagine a junior programmer who thinks they know how to code but doesn't and never learns

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thats ai

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it is utterly useless and anyone building a dependence on it is setting themselves up to literally not be able to do anything without it

hearty wasp
brazen pollen
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Hey, i get the view you have, but to get there i was learning from a guy who is using AI to write his code.. to be fair, that's all it was about.. me learning.

empty trail
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Yo all, just did some hunting in my mods folder and discovered:

  • convenient corvette teleporters is what is causing your freighter hangar to be brighter than the surface of the sun
  • research trees rescaled is causing research trees (such as those in the anomaly) to not display icons

hopefully someone else with my issues sees these and can save themselves a lot of time!

pseudo knoll
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ah yeah i encountered the rescaled tree issue when the update dropped

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i was like, wtf, why are the icons gone
removed the ONLY mod affecting every tree and it was fixed lol

empty trail
cobalt condor
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Any unupdated mod that touches models with lights - regardless of whether the mod actually edits the lights or not - will do that.

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The Remnant update changed how light values are stored, they now have to be around a thousand times dimmer than before. Mods with models have to include the entire model they're editing, so if those models include lights they will still have the old values

empty trail
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the colossus is called "Rover" in the files right?

vale iron
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Yes

knotty dawn
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So I use mods but nothing for my Minotaur except a camera mod that removes the excessive shaking. However using the Bore flashes my screen white and stays that way until I stop. Does anyone know of mods that might effect this?

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Also just in general I have this funny issue where, after entering the Minotaur I can’t get out. Exiting teleports me out and immediately back into the Exocraft.

solid hawk
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If I'm understanding what you're asking correctly

meager snow
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is modding on mac

solid hawk
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not so much

round sinew
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save editing (nmsse) works though right, as java is cross platform?

solid hawk
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Yes

round sinew
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@meager snow you could do that instead

meager snow
meager snow
solid hawk
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There is a way to mod on Mac, but it's very much a manual process on the part of the user. Nothing where mods could be published for use and just downloaded and used.

round sinew
brazen pollen
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Q.. Is there a Mod that can keep the Sun in a certain position all the time, let's say 6:30 PM.. ish..?

cobalt condor
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Not exactly because the time of day is dependent on where you are on the planet relative to the sun

solid hawk
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Can use the ForceSunAngle property to keep the sun at a certain spot.

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Of course you'll need to stay in the same area on a planet to keep it at 6:30 πŸ™‚

solid hawk
brazen pollen
brazen pollen
solid hawk
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Give it a try, see what happens

brazen pollen
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Hmm, nothing will change that i guess..

solid hawk
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In the mod exml, set to 0. Try something else and check the results, in-game.

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Not going to break anything. Doesn't work out, just remove the mod

brazen pollen
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Also, you mention it as a property, i'm not sure i know how to access that property, i just learned a bit of CMX's NMSMB..

brazen pollen
solid hawk
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Yes, that setting is in there

brazen pollen
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Ok, will look and play with it, tyvm sir.

raw roost
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Is there any mod that i can use to increase the size/remove the camera distance limit bubble?

brazen pollen
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(..that would be nice..!)

empty trail
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Are there any mods that increase the thickness of the colossus flatbed walls? Height is no longer an issue but waste just keeps clipping through the back anyway

solid hawk
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Because it's not size that matters. πŸ™‚

final hazel
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personally the first one's values are a bit inflated (very high camera speed), but any text editor can be used to adjust them
The second mod now only affects the photo mode camera, as the build camera stuff was reworked and separated in 6.00

raw roost
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I want to take pics but the bubble is too small for me

final hazel
main adder
lost hinge
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Is accessing old expeditions much of a pain? Trying to avoid the pandoras box of save editing and mods that lean more towards the cheat side of things or that make it too easy. (Granted it's all down to personal opinion on what that covers and likely some mods I have probably fall into that for others, but not opening that barrel of worms)

meager snow
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tbh i’d play normally bc there is a chance the devs run that aeron thing again right

meager snow
round sinew
meager snow
vale iron
# main adder Good to know things like this exist So its less about height and more about a cl...

It's a weird mechanic. The barrier works as a one-way force of X strength. Unfortunately, it's spread out over the entire surface area, so if you increase the surface area, you decrease the force in any one place. I decreased the surface area and created multiple instances of the new barrier to emulate a larger area, then stretched the graphic to make it all look like one piece. The 10x wall is actually 14 barriers

round sinew
meager snow
vale iron
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The cosmetics are very nice looking

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And the crab legs

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It maybe takes 6 hours to do, and if you don't think of it as a chore, it's kind of fun

bright fable
bright fable
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glad I have too, since there's been good improvements on both fronts

vale iron
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For sure

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I'm going to try to increase the wall strength some more over the weekend, but I'm not sure how much I can achieve with reasonable effort

bright fable
empty trail
solid hawk
main adder
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Almost like a sort of spaced armor, but for cargo?
Or i misunderstood it?

empty trail
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Does adding more barriers decrease performance at all?

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Id imagine it would at some point

vale iron
empty trail
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I have yet to install the new version I think

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I can check later

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I think it's the old version

vale iron
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It shouldn't increase performance in any noticeable way

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Yeah, on the old version, stretching the wall decreased the holding power

vale iron
empty trail
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Ah so it's like a bunch of 1x walls stacked on top of each other instead of one really stretched 1x wall

vale iron
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0.7x walls, yeah. That's how I got the increased wall strength over vanilla

empty trail
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Ah

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Makes sense

vale iron
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I'll try dropping it to 0.4 maybe this weekend. I just don't like having to calculate all those placements

empty trail
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I want to meet the person who intentionally has the 0.7x wall

vale iron
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Haha yeah I was surprised anyone got that

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Also surprised most people took my suggestion of 3x

empty trail
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3x seems like a reasonable middle ground between "too small" and "excessive"

vale iron
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Well, I like 1.5x personally, but I think 3x is best for most people

empty trail
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You should make a 0.1x wall πŸ’€

vale iron
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The only cargo I've lost on 1.5x was phasing through the wall at high speeds

empty trail
vale iron
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But even 50 ku/h isn't fast enough for some

vale iron
empty trail
vale iron
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When NMSDK exporting gets fixed, I should be able to, but not yet

empty trail
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ah

vale iron
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You can put a normal wall up there like one person did, but I think that's a bad option

empty trail
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Ill probably switch to 3x on the new version later today, gotta stay modest y'know

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hmm it would be funny if you could dramatically increase the speed of the flatbed dumping waste so it just like catapults it

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Idk if that's possible

vale iron
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Haha, yeah, could do that

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It should work, I would think

main adder
lost hinge
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Putting a roof on could be interesting. With how cargo reacts sometimes I can imagine it might send the truck into another dimension

empty trail
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See here @main adder

main adder
empty trail
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and it's so fast 😒

vale iron
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I watch it out of the corner of my eye to make sure it doesn't run away

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Much faster when it randomly Christine drives away than when I drive it

empty trail
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fr

lost hinge
vale iron
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It's another weird physics bug. It doesn't seem to do it as much as 6.21, but still some

empty trail
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Can't wait to turn around, see my colossus is gone, then have it sneak up behind me and run me down

vale iron
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The friction mod might help

lost hinge
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I think at like a certain point when you have enough things stacked, the top one isn't counted as cargo and wants to roll forward, but rolls into the back of the truck cab and just propels it forwards.

vale iron
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I have moved it a tiny bit by throwing scrap into the front or back flatbed wall

empty trail
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I did notice that higher up scrap stops counting as in the cargo

vale iron
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Yeah I'll fix that this weekend

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I know how but I'm away from the computer for a couple of days

lost hinge
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When I was trying to fit bits in, I like forced a box between others and it ended up shooting the truck into the air. I think the physics collisions freak out when enough of them happen and everything goes flying.

vale iron
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Exactly. That's part of what they fixed in 6.23. They need to tone it down more though, or put some checks in for outliers

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Before 6.22, the pieces hitting each other amplified the force instead of dissipating

main adder
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If i see the barrier of the right height, its obvious that the mod was properly installed right?
I wouldnt go too deep into the modding rabbithole, although i am not sure what mods can add what the vanilla game cannot (outside of some annoyance fixes like this)

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I think a closed top cargo box wouldnt be bad, if not the physics shenanigans

main adder
empty trail
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Not sure, usually after putting most of a waste heap in there it starts trying to escape

main adder
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I will play around with the expedition on the weekend probably

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I have like several weeks to complete it still

vale iron
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I noticed that 5 or fewer pieces get along fine. When you get into medium sized loads is worst, as you have enough to cause problems but not enough to hold things in. Large loads stacked properly can hold things in place with useless stuff on top to hold things down better

formal coral
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someones ship is breaking my game, is there any way to fix this

empty trail
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Where are you?

formal coral
empty trail
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Yeah first disable multiplayer then reload your restore point, assuming you haven't saved since getting stuck.

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If your autosave is older than your restore point you can try that too

formal coral
empty trail
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if the other person's ship is the issue turning off multiplayer will get rid of their ship

formal coral
empty trail
formal coral
lost hinge
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Is there a mod that allows you to automatically loot the stuff from containers? I swear I had something previously that did this. ie automatically take out the rust and then loot the actual loot from the green boxes.

jagged drum
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i need to figure out how to edit the game files so that there's no 16k save build limit

fair narwhal
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go to peristentplayerbases

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in edit raw json

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goto each one of the numbered thingys, do control a , control x

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and so on

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save

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but look for a thing called "persistentplayerbases" or whateverr

final hazel
fair narwhal
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that is where the thing that controls how much shit you can build is, thats where all the gunk you wanna clean out is

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you may not be able to exceed the limit, but you need to amputate some saves you dont give a shit about anymore

final hazel
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Save editing cannot increase the base object limit, attempting to add more than the limit will most likely have the game count your save as corrupted

fair narwhal
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it dont, but it cleans out the clog

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therefore allowing you to resume new buildings

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some people have random bases they dont remember making , like i do

final hazel
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A better solution is to move bases that you don't plan on revisiting to a different save to upload from that other save

fair narwhal
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idk i like to destroy stuff i know was a shit base anyway\

final hazel
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or to a different account, if you wish to still visit the base on your own saves that you actually use

fair narwhal
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which is like most of mine

hollow ginkgo
#

Hey I need help with h a ship I got on nomansapp

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Idk if I can fly it or I just can’t find the cockpit to fly it it’s huge

spare linden
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Hey how do you edit models in the game?

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I'm thinking of making a proc gen part update mod for the other starships

hearty wasp
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NMSDK has importing updated so you can view in game models and you should be able to change positioning

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but any custom geometry you're gonna need to wait

main adder
#

I added the mod for the colossus flatbed

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At least i can do the expedition without much of a hassle

spare linden
hearty wasp
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In the meantime feel free to unpack the game and learn about how the models themselves work

solid hawk
solid hawk
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We've been told that exporting is about 90% done, but the developer shifted to other things so we'll need to cajole, bribe, and threaten him to finish, because he's not so fond of working on NMSDK anymore. lol

unkempt locust
#

What mods are folks using to make space more realistic/"look better" (subjective!) these days? I've got no space lines/darker space. I'd love a good mod for reducing asteroids!

unkempt locust
vale iron
#

I use Black Space (w nebulae, though I'd like a more subdued nebulae version), brighter sunlight, and natural nights, plus the reduced speed lines, no metrics lines, no space dust, and maybe a space plasma effect one
https://www.nexusmods.com/nomanssky/mods/1471
https://www.nexusmods.com/nomanssky/mods/3584
https://www.nexusmods.com/nomanssky/mods/1633

Nexus Mods :: No Man's Sky

Makes space much darker

Nexus Mods :: No Man's Sky

Increases the intensity of sunlight to make planets look more vibrant.

Nexus Mods :: No Man's Sky

Makes nights realistically dark

dim ruin
#

Is this the appropriate place to ask a JSON editing question?

rapid sandal
dim ruin
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Alrighty, I shall try there first! Thank you

dreamy python
#

@viral void I did it

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I think I have the gist of it, I'll be all set

carmine lily
#

is there any working mod for adding slots to suit more then one per system?

sterile island
#

is there a way i can manually move my save file from the xbox game pass over to steam

vale iron
#

NomNom has a tool to do that, though I can't promise it's currently working. Doing it by hand is a super pain in the ass

shy grove
#

I assumed save editing the JSON via either save editor wouldn't be that complicated, for the pseudo "transfer"

shy grove
sterile island
vale iron
#

NomNom has been updated more recently than GFSE, I believe

proper citrus
#

goat fungus is out dated, you need the unofficial patch if you want to use that one

sterile island
proper citrus
#

from what i read goat fungus is ("officially") discontinued, and the one person making the unofficial patches is doing it just in their free time, so updates are inconsistent

sterile island
proper citrus
#

i havent touched it, just know that gf isnt worth using anymore

shy grove
# sterile island im currently downloaded nomnom do yk how to use it?

https://github.com/zencq/NomNom
It definitely lists the feature here. So worth a try GekHappy If you have issues with it, don't hesitate to ask here again

Transfer your save to another platform you own the game on.

GitHub

NomNom is the most complete savegame editor for NMS but also shows additional information around the data you&#39;re about to change. You can also easily look up each item individually to exami...

vale iron
proper citrus
#

uh, let me see if i can find it, it was just a random steam post i read though

#

here is the one i read

sterile island
#

im so confused how do to this nomnom thing

#

this is where i am at currently

ocean prairie
#

Sorry if this has been asked before but has goatfungus save editor been updated? I dont see the expedition rewards yet

proper citrus
#

read up a bit

#

literally have the answer to that question like 5-10 messages ago

vale iron
proper citrus
#

yeah

vale iron
#

Branch is the best option

sterile island
#

please someone help me

proper citrus
#

with these kinds of things its safer to assume its dead when its been this long with no update or announcement

vale iron
vale iron
vale iron
sterile island
vale iron
#

I'm not on my computer but that helps to know a specific goal

#

Someone on a computer that can access the UI can help you better

sterile island
dark canopy
#

I've gotten the game to see whether my system could run it smoothly. I want to buy it on steam (on my laptop) now and want to save the game so I can play it on my laptop. I can't seem to find the saved game file

fair narwhal
#

Just because it's been discontinued doesn't mean it doesn't work anymore

#

If

fallow meadow
fair narwhal
#

It will still work for the foreseeable future

#

Just maybe not with the newest items

#

But essential shit is still there

shy grove
fallow meadow
fair narwhal
#

I cannot say the same for the other laggier save editor

#

You know the one

fallow meadow
fair narwhal
#

Nomnom

#

Nomnom works when it wants to

#

Otherwise you are at its mercy and it's like a car with a bad battery

#

Or bad ignition

#

(it will often not even open saves)

#

While it may have more feature then uh goatfungus, it's not as reliable imo

#

Never once crashed on goatfungus, constantly would crash on nom nom

#

But it does have little features that you can basically find and edit on you r own with the raw json

shy grove
fair narwhal
#

Also ALWAYS make backups I cannot stress it enough

#

Idc if it has to be a whole gigabyte of them

#

Which you'd need tens of thousands

shy grove
fallow meadow
fair narwhal
#

I've experienced vector, there's a reason I don't use it

fallow meadow
#

@sterile island Please give the official NMS Cloud a try, which I linked earlier. If after transfer you have issues or are missing account wide items, let me know by giving me a ping. I will then assist you in getting that sorted as best I can. It is likely easier to properly transfer and add remains later, than to rely on NomNom currently.

fair narwhal
#

How can you rely on nom nom it's Rng if it even works

#

Could just be a me problem

shy grove
# fallow meadow I am not even sure if NomNom handles the account either, if it works to begin wi...

Oh really? I assumed it did with how it was mentioned here
https://github.com/zencq/NomNom

Transfer your save to another platform you own the game on.
I assumed that included the whole account save, not just a per-save copy which yeah, HG's cloud based cross-save then would be the better option

GitHub

NomNom is the most complete savegame editor for NMS but also shows additional information around the data you&#39;re about to change. You can also easily look up each item individually to exami...

fair narwhal
#

And by work I mean , it will not open your save file no matter how much you spam click

#

And it will hang

#

I found that slapping my monitor makes it work

shy grove
fair narwhal
#

Idk man unless it's been fixed since October

#

Could bea windows 11 issue I don't know

#

I'm not saying it never works , it just is very finicky

#

Like the actual game is before the patch

#

I mean I'm grateful we have options

fallow meadow
#

Which save editor to use is a personal preference. Currently both NMSSE and NomNom need work. Whether NMSSE has been abandoned, that's just rumours, goatfungus has always been really clear about continued support, just not regularly. Users being impatient I guess, is all I'll say about that.

sterile island
fair narwhal
#

And multiple instances of it can be open

#

So shit can. Be copy paste

proper citrus
#

GF is 2 major updates behind, 1 if you use the UNOFFICIAL patch for it

fallow meadow
fair narwhal
sterile island
fair narwhal
#

Damn what could it possibly be taking power from

fallow meadow
proper citrus
#

i have never touched nomnom

fair narwhal
#

Then what do you use

proper citrus
#

i dont

fair narwhal
#

:/

proper citrus
#

dont have a problem with others using them, i just dont myself

fair narwhal
#

So why did you weigh in and be like it's major update behind

proper citrus
#

because it is...

fair narwhal
#

That doesn't mean shit as far as it works or not , oh just forget it

#

Nvfm

proper citrus
#

okay? not sure what i did to piss you off but whatever

fair narwhal
#

Im pissed off at nom nom for sucking

#

Not at you

#

I'm gonna go do something else no hard feelings

vale iron
#

If the official cross save doesn't copy account data to a new steam account, the only thing you wouldn't be able to recover through save edit or mods are Twitch rewards and the Starborn Phoenix

#

And even then you could get those items still

fair narwhal
round sinew
winged crescent
#

Is NMs on console ever gonna get modes

#

Mods*

#

?

fallow meadow
#

@vale iron Turns out NMS Cloud was not an option for this user, as they had a MS gamepass save sync issue. Save transfer using NomNom worked out fine though, so seems to function correctly at least.

fallow meadow
brazen pollen
#

No way to add a Mod on Consoles..? Like the game files/folders are locked up..? No file manager and stuff..?

vale iron
#

The EXE doesn't even look for mods, and you often don't have permission to put files in there

brazen pollen
vale iron
#

They would have added things to the NMS EXE? Or permission to write freely to the drive? PS5 is the most restrictive, maybe after Nintendo, but Microsoft has been known to restrict gaming folders even on Windows desktops

winged crescent
#

I’m js fallout made it happen in 4 and with all the people on gta.v modding even on consoles you’d think but on console we’d need premade mod menus and no one has made one of those yet to my knowledge so unless they add that it looks like we will not according to yall

#

As you literally have to f with the game files

#

And every new update would in turn break the mod menus

vale iron
#

Yeah but this is a company with fewer than 50 developers employed. They don't have the time or desire to oversee something like that

winged crescent
#

Sounds like they need community help with that then

vale iron
#

They make it so we can make mods, but beyond that is way outside their resources

brazen pollen
#

Oh yes! That pesky XBox folder.. i recall now..

vale iron
#

Community help with editing their proprietary, closed source code that is shared with their upcoming game release, to benefit maybe 1% of their player base, at best? That doesn't sound like a good business decision

dark canopy
#

I've gotten the game to see whether my system could run it smoothly. I want to buy it on steam (on my laptop) now and want to save the game so I can play it on my laptop. I can't seem to find the saved game file

final hazel
#

!faq-savefiles @dark canopy

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

πŸ“ **Save File Locations**

-# The paths below are relative to your system. If you have trouble locating them, ask in #nms-questions or #nms-modding. For Steam, the save folder name consists of the st_ prefix followed by your Steam identifier, shown as [SteamID] below (e.g., st_0123456789). If needed, attach a .zip or .rar archive of the entire folder when submitting a report to Hello Games nms_hellogames_logo.

xbox Xbox App / Game Pass:

%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\[HexFolderIdentifier]\

steam Steam:

%appdata%\HelloGames\NMS\st_[SteamID]\

steamdeck Steam Deck & linuxtux Linux:

$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/AppData/Roaming/HelloGames/NMS/st_[SteamID]\

mac Mac:

/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_[SteamID]/

gog GOG:

%appdata%\HelloGames\NMS\[DefaultUser]\

final hazel
#

Though if you set up Steam Cloud or Cross-Save, it should transfer your saves automatically

solid hawk
#

This being said, anything posted on the Discord or reddit is a user theory. Only HelloGames could answer definitively and their trolling lurking is minimal (if at all) and they do not respond to user posts, even if they would see it.

final hazel
#

Then I do not know where the save files would be stored, I would have expected them to be in the same place as the GOG version of the game
Note that the Windows versions of NMS have it's save files stored in AppData/Roaming/HelloGames/NMS

latent ferry
brazen pollen
#

Hey! Are "shaders" editable as in JSON or human readable files, or are we talking decompress and Hex Edit and/or proprietary Hieroglyphics and what not..?

CMK said i'd have to edit "shaders" to clear up the milky water on a Planet, and said "give it a try".., but idnt it's a cake walk at all.., however, perhaps the difference of Noon Sun milky water vs 6am/6pm clear waters is just a matter of overwriting Day/Night shaders with Morning/Evening shaders..?

#

(Btw, who walks on Cake..?!)

solid hawk
#

There is a ZERO tolerance policy in the NMS discords community towards piracy. Please do buy on Steam, or GoG, or GamePass. I think on sale on Steam atm.

solid hawk
dark canopy
brazen pollen
dark canopy
#

Deleted the message. Sorry.

solid hawk
solid hawk
brazen pollen
solid hawk
# brazen pollen Ohh, fun..

Yep. It IS doable, but very much a lengthy trial and error affair. There's a reason only one person currently doing a working NMS shader mod.

solid hawk
#

Guy who makes Crescent Worlds. He doesn't do Discord. He just does his own thing, outside the community.

brazen pollen
solid hawk
#

Last guy who did one, Argh, discontinued his mod and moved on about a year and a half, two years ago.

#

The rest of us just don't have expertise to draw on and it's so very time consuming to do, nobody wants to. I've been playing with the shaders on and off for about 6 months trying to resolve a very specific issue, which affects one of my mods.

ripe oasis
#

how do you auto unlock all previous expedition rewards?

#

i just bought this game on pc and realized i was missing alot of stuff

bright fable
#

Lets you purchase Expedition Rewards using Quicksilver

ripe oasis
#

can i delete it afterwards to play online?

bright fable
#

you can play online with it

ripe oasis
#

oh

#

thanks very much

ornate dune
#

Anyone know of a good jetpack mod for infinite jetpack and maneuverability

vale iron
#

I think he meant the homophone "trawling"

empty cave
#

Quick question, how would one add the "cyclops scope" zoom effect into the standard survey scanner?

I ask because as the standard scanner is now, it's a bit jarring and hurts my head

fair narwhal
#

i agree

#

my ehes hurt

solid hawk
#

This being said, you can unpak the game files, decompile to human readable MXML and start digging in the files.

gaunt garnet
#

hey how did you do a save editor to unlock expedition items?

solid hawk
#

Edit the account

gaunt garnet
#

and how do you edit the account?

solid hawk
#

You said a save editor, unspecific, so cannot give more specific answer.

#

Both of them only have one area labelled Account. Just look for that

sterile island
#

is better nms safe to download right now

verbal magnet
#

can i give myself any ship i want with the save file editor?

round sinew
vale iron
#

The collection should survive just updates. I purposely built it to be as worry free as possible

solid hawk
sinful dagger
#

which nms editors are actually still maintained

#

goatfungus seems to not vbe, i mean theres the fork but yuh

#

also wait

#

for the goatfungus fork

#

is there a easy way to move an entire inventory to another 😭

#

like one ships technologies to another

round sinew
somber sand
#

pls help with save editing file

#

or a mod thath makes me not need to do the starborn quest to get a living ship

solid hawk
bright fable
#

What happens to NPCs placed via UBB if you load that Base without UBB active?

hearty wasp
#

just keep it installed

#

easy

bright fable
#

gotcha - figured that was likely the case, but since they're not selectable I didnt know if the "base asset" just spawned an NPC and then it was there, or whether the NPC was truly the base asset πŸ‘

bright fable
hearty wasp
#

back up save, wait till update

cold rover
#

heyo~ was curious..anyone here play with one of the big biome addition/overhauls such as Terralysis, Lasagna Biome Highlights, Better Lasagna Biome Generation 3 or Varied Large Biomes? Opinions on them?

open juniper
#

is the save editor the one from the github or there are other versions? which ones are now working

open juniper
#

if i change something with my character will that affect the ability to interact with online players, save editor wise

open juniper
open juniper
#

thats crazy

final hazel
#

The game has no form of prevention for this, if it did then it would do so to your save

solid hawk
#

The thing with the vectorcmd fork is Goatfungus has not given any sign of ok for this. I choose not to use it until this happens.

proper ermine
#

any idea what mod might be causing a crash when trying to reopen a settlement building?

solid hawk
#

Any that's outdated

proper ermine
#

😭

solid hawk
#

Any mod folders in MODS which contain files that are .MBIN file extension and haven't been updated for Remnant would be chief suspects.

#

Could also be a mod making changes to the GCSETTLEMENTGLOBALS file

#

Tried and true method is binary search

#

Pull out half of mods. If crash resolves, problem mod is in that half. If not, is in half that remained.

#

Basically removing and reinstating mods until you have it narrowed down to one (hopefully only one, much more complex if more).

vale iron
#

Yeah, definitely search for MBIN and remove those mods first. I'm probably going to add that to the modding document

solid hawk
#

In one regard, was easier prior to 5.50....then you pretty much knew almost every mod would be broken after an update. lol

sterile island
#

does anyone have a good mod that removes technology overload that is up to date because i downloaded one and it doesnt seem to be working

icy path
#

I don't think he's gonna reply

vale iron
fair narwhal
lost hinge
#

Is there a mod that allows me to track how much cargo is in my colussus? I know there's a counter when I'm in it, but would be handy to have something always on when I'm outside trying to load the cargo back in that fell out.

#

Guessing maybe nothing exsits atm.

sterile island
flint willow
#

if anybody has better ones, pls do share.

final hazel
# sterile island is this up to date?

Most mods don't require constant updating anymore, especially those that aren't made up of MBIN files. The mod works fully with current versions of NMS.

kindred remnant
#

by some reason

#

it doesn't work on mine pc (other mods still like cosumerism)

#

do i need to remove all other mods for it to work?

solid hawk
solid hawk
# kindred remnant by some reason

There's a troubleshooting section in this doc: http://tinyurl.com/nmsmodding550

kindred remnant
#

consumerism works

#

others woirks

#

not that one

#

yes i tried to delete the GCMODSETTINGS file

#

nothing show

#

i have like 3 or 4 mods installed

final hazel
#

Show a screenshot of your MODS folder

kindred remnant
#

i don't think i did something wrong

final hazel
#

Well it doesn't have any numbers after it, so it probably isn't installed incorrectly. Can you show a screenshot inside the problematic mod's folder?

kindred remnant
final hazel
#

Then yeah, that should be fine/working

kindred remnant
#

and for some reason, it doesn't

solid hawk
#

Contact the mod author via posts on the mod page.

bright fable
kindred remnant
bright fable
#

no

#

read the description

final hazel
kindred remnant
#

oh F

#

ok, i have reading issue then

final hazel
#

it only appears if you have something in that category, like all other categories

bright fable
#

Certified Nexus Moment πŸ’€

final hazel
#

this mod allows you to unlock all of the objects in that category by interacting with the freighter bridge

kindred remnant
#

yea

#

reading comprehendsion issue

solid hawk
#

Also says that once you buy the blueprints, remove the mod.

kindred remnant
#

yea i saw that one

frosty gust
#

What does strength mean in this context? Does anyone know

#

or for any of these sentinel like behaviours including the stone golems etc

solid hawk
#

Change the values and see what\how related things change in game.

#

This is how you find out what a property does

#

Would probably have a relation to the scan distance

tired mango
#

Hello im new here and just downloaded NMS. Im researching for save editors for the switch edition. Any recommendation are appreciated. TIA

solid hawk
#

There are only two functionally updated atm. NomNom and the vectorcmd fork of the Goatfungus editor. No clue if either work on Switch or not, but it's all there is.

shy grove
# tired mango Hello im new here and just downloaded NMS. Im researching for save editors for t...

Given Nintendo's hyper strict policy with jailbreaks, I highly doubt there is a save editor for it.

If cross-save is what you're after, HG's cloud cross-save option may help.

And if you're on Switch 2, and you want to unlock certain rewards (one of save editors' uses), you may be better off looking into the "service bot" that the Creative Hub Discord supports. GekHappy

Connect your platform accounts to access cross-save and Twitch drops in No Man's Sky.

merry willow
pseudo knoll
#

if the switch version supports cross save then that would make sense

#

not sure if it does tho, only have sw2

somber karma
#

Anyone know how nom nom save editor works, I am trying to switch from goatfungus to nom nom but the download process is way worse

vale iron
rotund cosmos
#

as far as i remember you just download the latest release [ https://github.com/zencq/NomNom/releases/tag/6.20.0 ], extract, and run.

somber karma
#

Nowhere to actually open it

#

I will also add I am only downloading it because goatfungus is awful right now and wont let me save my edits because it hasnt updates in half a year so if anyone has a solution for that, that would be easier lol

rotund cosmos
#

the releases page will have multiple downloads available, but the most relevant ones are:

  • NomNom-win-x64-stable-Setup.exe, which will begin an install process, or
  • NomNom-win-x64-stable-Portable.zip , which you can just extract into any folder and run without installing

you don't need both, just one of them will do.

somber karma
#

Ah, thank you

#

All the tutorials are for xbox/nexus lol

somber karma
#

It worked

tired mango
#

Thank you everyone but I am using wemod to maximize resources. I’m stuck trying to unlock slots so that part I gotta figure out.

half turtle
#

Hey, so is no man's sky considered easy to mod versus other games?

I'm just curious. I do play some pretty mod friendly games.

final hazel
half turtle
#

Cool. I do like it when games are mod friendly.

final hazel
#

This game's mods are quite limited, we can't add new functionality to the game and we have nearly no tools for making things

sterile island
#

do texture mods need to be updated constanly because i wanna download a mod that increases cloud textures but im not sure if itll break my game

vale iron
sterile island
vale iron
raw roost
#

guys i lost one of my starship slots, i now only have 11. I think its because i copied a corvette json file to a new slot and i didn't change the slot number or smth

#

Any ideas on how can i get that starship slot back?

#

Also that copied corvette data is there, but no ship & slot ingame

vale iron
#

!creativehublink

hardy auroraBOT
vale iron
#

They know best about save editing

hot ember
#

TerraLysis is the only up to date planetgen overhaul mod currently?

solid hawk
hot ember
#

I have, can't find anything else

#

someone might be using what I haven't been able to find, which is why I'm asking

solid hawk
#

TerraFirma is the gold standard, but author is behind updating, due to irl. I can get you an updated copy early, if you wish though

hot ember
#

eh I can wait, I'm fine with using pretty much any terrain gen mod as long as it's not vanilla

#

at least DUD's recolors and some other mods still work

bright fable
#

I wonder, should Crashed Freighters and Harmonic Camps also spawn some Industrial Waste now?
Particularly the former, could be a reason to stop when doing a long-haul clean up route πŸ€”

astral quest
#

Do yall think the goatfungus save editor is dead?
Also is there another simple save editor for the latest version of the game?

empty trail
#

Nah I use goatfungus just fine. I think goatfungus and nom nom are the two main, viable editors for nms at this point in time

astral quest
empty trail
#

Idk I can't say I've really updated it before

marsh eagle
#

NomNom saveeditor is underrated

wary pier
#

If not, any alternatives?

final hazel
#

It does.

#

Expect all mods updated after Jan 29 2025 that don't use any .MBIN files to work fully, I believe there are very few exceptions to that

#

ones that use .MBIN files it's more complicated, mainly due to the last update changing something in them so outdated SCENE.MBIN files are a thousand times too bright

wary pier
#

Nice

#

The build limit is way too low for my liking otherwise

manic knot
#

is there a mod to graphic overhaul my game? like black space and all

tired mango
#

can nomnom help me unlock inventory slots?

wary pier
tired mango
#

how so? sorry new to the editor.

final hazel
manic knot
final hazel
#

There is also a button that automatically enables all slots

final hazel
wary pier
#

only for some games

wary pier
manic knot
final hazel
#

Permadeath are locked to themselves/others in PD

#

as long as it's not like killing other players in the anomaly or something nuts and obviously extremely malicious

manic knot
final hazel
manic knot
#

could it be because of reshade?

final hazel
#

Doubtful

#

Follow the troubleshooting steps, then send a screenshot of the inside of your MODS folder if none of them fix the issue

manic knot
#

can someone help

final hazel
#

Help with what?

lost hinge
#

Is there a mod that allows me to place more than 5 save beacons a planet? Or something else that lets me bookmark locations?

final hazel
#

You can place and claim up to 400 Base Computers per save, which act the same but also allow you to teleport back to them

#

but not fully sure

lost hinge
#

I'm loathe to spam base computers everywhere, but looks like I might have to or something.

#

Thanks for the help.

hot ember
hot ember
pseudo knoll
solar smelt
#

I know you can take damage in your corvette at least, since I’ll randomly take damage on entering sometimes, but I’ve never taken damage in the anomaly outside my ship

final hazel
final hazel
short mural
#

Is there a mod that effects corvette building. I know I can glitch stuff somehow but I figure it'd be easier to just mod easier placement

dense hazel
#

Anyone know if theres any other corvette builder websites? I used all 3 of my requests on no mans sky app and want more ships

final hazel
#

None that are known. If on PC, you could use any save editor's raw JSON editing function to import corvette base data found online. I think people share theirs in the creative hub sometimes

#

!creativehublink

hardy auroraBOT
final hazel
#

Regardless, this would be a better question for there too.

solar smelt
wary pier
#

And I can always just use a shuttle if I need to

delicate hamlet
#

Is there a documentation/tutorial on how to replace an expedition ship with a custom model one?

final hazel
#

Define "custom model one"

#

Do you mean like a 3D model that is from outside of No Man's Sky?

delicate hamlet
#

Yes

final hazel
#

You'd have better luck asking on the modding discord, there's no simple tutorial at all

delicate hamlet
#

I used that mod in the past and it's mainly the reason that inspired me to mod one myself lol

#

Alright thanks

final hazel
#

!moddinglink

hardy auroraBOT
solid hawk
final hazel
#

Oooooo

#

far more technologically advanced

solid hawk
#

Not updated either though

solid hawk
# delicate hamlet I used that mod in the past and it's mainly the reason that inspired me to mod o...

First part of a three part video series. https://www.youtube.com/watch?v=cqE5YzCIclg

Series: 3D Model Conversion to No Man's Sky Ship
Sections Exhibited:

  1. Downloading the Model
  2. Mesh Preparation
    Notes: This series is suitable for tweaking 3D models for export with NMSDK in use as a generic No Man's Sky scene as well.

No Man's Sky Technical Tutorial Series (NMS-TTS) is a series of technical videos explaining and educating di...

β–Ά Play video
delicate hamlet
#

Thank you

solid hawk
#

Obviously not up to current, but the basics hold true

#

A few caveats: The tool used, NMSDK for Blender is NOT currently 100% compatible with NMS 6.2x. In the works. Probably another 2-3 weeks

delicate hamlet
#

I'll try tomorrow I'll share progress if I manage to replace something

delicate hamlet
solid hawk
#

There really isn't a way to give a 100% tutorial, because every ship import\export experience will hit issues unique to that one you'd have to figure out how to work through

solid hawk
#

Over on the modding discord, in the nmsdk-blender channel, there's alpha8 of the NMSDK plugin.

delicate hamlet
#

Noted, so if I make something for 6.18 I'll have to do it from scratch whenever it's compatible for the current version right?

solid hawk
#

It's a WIP, but should get you by. Must use Blender 5.x

delicate hamlet
#

Alright thanks a lot

solid hawk
delicate hamlet
#

Alright

#

I'm planning to replace the starborn runner

tired mango
#

So NMS on switch is at 6.20 and on PC it’s at 6.23 so I guess Nintendo is too busy to approve patches and updates. I just tried to cross play and it told me β€œincompatible save”

final hazel
#

You cannot send saves backwards in save version numbers

solid hawk
#

May take a few weeks, but eventually switch should catch up with PC. May or may not be Nintendo. Think the main focus right now, with limited man power resources, is bug squashing.

#

Even on PC, there's discrepencies in releases between the various delivery plaforms. Steam gets released first. GamePass and GoG can be behind anywhere from hours to days.

fair narwhal
manic knot
final hazel
unique night
#

It amuses me that the first thing I see when glancing at the mods for the first time in forever is that people all agree the collossos flatbed needs to be fixed.

#

The one where you can trade in scrap metal for the customizations at the scrapyard is a neat idea, too.

manic knot
#

I can give ss of the folder

manic knot
#

Nvm I figured it out

#

I put the metadata folder directly inside the mods folder

#

Thats why it wasnt working

#

I added a random name folder outside and it worked

#

Anyway

#

Can someone recommend me some more visual mods,

cobalt condor
#

Not sure what you're already using, but these are all go really well with pretty much anything:

#
Nexus Mods :: No Man's Sky

High-Res planet clouds as seen from space

Nexus Mods :: No Man's Sky

Better integrated planets

Nexus Mods :: No Man's Sky

Makes atmosphere rotating slowly around planets

Nexus Mods :: No Man's Sky

An overhaul to distant planet rendering.

manic knot
solid hawk
copper island
#

I have a question, If i get mods does it remove the whole could run into a player moment?

plush wasp
hot ember
kindred remnant
#

is there a mod

#

that allow to move a whole structure?

final hazel
#

No.

#

Well, unless you count the base building app/blender plugjn

unique night
#

decided to check what corvette mods existed, if any

#

no new parts, which is to be expected, but

#

theres one that lets you use your bed as a restore point or modify appearance, and one that has the medbay heal you

#

honestly these should be what those parts do in game already; a purely cosmetic medbay is a huge l

#

the system scan is also quite welcome.

kindred remnant
final hazel
#

Not really, other than having to understand how to use any save editor's raw json editing to find the base dafa

#

Which the base building apl/blender plug-in both have documentation that explains how to do that

kindred remnant
#

i do know where to find base data

final hazel
#

Well then they explain how to do that in their guides which are in their descriptions I think

kindred remnant
#

hmm ok

#

@final hazel this one?

final hazel
#

Yes

kindred remnant
#

uhhh how do i install it? like every other mods or

snow sonnet
#

is there any mod that make the rear side of the flatbed becomes outright solid wall? I'm ok with the falls on shaking, but not the rear spill, and neither g high wall nor BB collision can block it completely on high speed

final hazel
kindred remnant
#

oh alr

empty trail
#

Yeah you don't place it in the mods folder, it's like a separate app as grouch said

kindred remnant
#

hmm alr

#

i just wanna edit the height of my house

#

built it too close to the ground

#

it wouldn't bug anything right?

#

just want to make sure

#

how do i import the code

dark apex
#

Are there any performance/optimisation mods available for the game?
Also, does modding work on linux devices

kindred remnant
#

ok works now

final hazel
dark apex
final hazel
#

There's only like two or three mods related to that, one removes grass and another makes a base part that people spam for efficiency really low poly

#

Again, not any mods like you're expecting, we can't do a lot and the in-game graphics options are magnitudes more impactful

dark apex
#

thanks alot!

#

is there a link to this grass mod

final hazel
dark apex
#

Thank you!

hot ember
#

Nexus struggling?

hearty wasp
#

when is it not tbh

vale iron
#

They just rolled out a beta for mod uploads and an API. Something might be going wrong with that

merry wasp
quick mural
#

the person that made the Exocraft Overhaul mod finally updated it for remnant!!!! now the colossus can actually carry waste with the mod installed(before, it was accelerating too fast and waste would spill out of the flatbed). they temporarily reverted the colossus's handling stats to vanilla and let it keep the hazard protection module the original mod gave it, so now you have free hazard protection while driving. i think they're gonna test different stat tweaks for the truck to see what works to rebalance it without making it incapable of hauling waste, or they might just leave it as-is
https://www.nexusmods.com/nomanssky/mods/3489

Nexus Mods :: No Man's Sky

Overhaul of controls for all exocraft in the game. Various changes to camera and physics. Rebalancing of most exocrafts' values.Colossus is mini-reworked, and Pilgrim can do air tricks

hot ember
#

anything is better than vanilla colossus handling at this point

untold sluice
#

mods?

#

that was something i wasnt expecting

grand rivet
#

Is there any lightsaber or Star Wars blaster type of mods?

balmy marten
#

guys any lua script that auto lock the aim? I play on joystick and its hard asf to shoot, trying to grind derelic right now and some creatures spawn, any lua script that can do that? something like the ship aim that u lock the aim

solid hawk
#

There's some auto aim properties in GCPLAYERGLOBALS.GLOBAL.MBIN. Have at it.

solid hawk
#

Think the only one there's a mod for is AutoAim, which is boolean, to turn it off\on.

rapid sandal
solid hawk
#

So, unless for personal use only, don't want to do that.

quick mural
#

i have other mods that are installed correctly and work, but none of them had a .PART file included with the download

solid hawk
#

Not a clue what a .part file is. Nothing to do with NMS

#

I don't even see that

#

Are you using some sort of download manager which breaks downloads into pieces?

quick mural
#

nope, just doing the manual download

#

off of nexus

solid hawk
#

That's what .PART indicates to me πŸ€·β€β™‚οΈ Could be download manager built into or plugin for whatever browser you use

#

If that's the case, .PART would be an incomplete download.

edgy locust
#

@zenith yacht are yall hiring?

solid hawk
edgy locust
#

Oh

quick mural
#

it was my pc saying the file isnt commonly downloaded so it decided to hold off on the download

edgy locust
quick mural
#

do you know what modding is?

edgy locust
#

Yes

solid hawk
quick mural
#

and what is modding?

#

no babs, i wanna hear what zand thinks modding is

edgy locust
quick mural
#

jesus christ

#

you can help by READING CHANNEL DESCRIPTIONS

#

this is the channel for installable modifications for the game

#

not a moderator application channel

solid hawk
#

If you're talking about HelloGames, nobody from there has any part of this or any other NMS related Discord. HG employees are bared from participating in any NMS related social media without the express consent of management and only two people at HG have that.

solid hawk
quick mural
#

zand

edgy locust
#

the process of altering hardware

quick mural
#

so why would the moderator team be looking for help in the channel where players are talking about game mods

solid hawk
#

That's not what happens here. This is specifically modifications to the NMS game and only the NMS game.

zenith yacht
#

@edgy locust if you are looking to apply to be a moderator for this server, you can use the #contact-us channel to submit a form. this channel is only for discussion about no mans sky modding

solid hawk
#

Hardware alterations aren't a part of anything on this Discord server.

solid hawk
#

Good reading between the lines @quick mural . I wouldn't have guessed he wanted moderation

#

or modifying hardware, for that matter

quick mural
#

i think hes not getting onto the mod team either way

solid hawk
#

So completely OT

quick mural
#

his account's not even a day old

#

anyways i figured out the problem with the PART file, it was my machine refusing to download the whole file

sharp meteor
#

Forgive my nephew. He's new at this server.

#

I meant @edgy locust

solid hawk
#

Anywho....which version of the mod are you trying to use, 10x, 25x, or 100x?

edgy locust
#

Im pretty good at servers though

quick mural
#

10x

#

but i fixed it

solid hawk
quick mural
#

it turned out firefox was requiring verification before the file would download fully

#

unfortunate however that the corvette overhaul mod i had this problem with previously has been delisted from nexus

#

oh

short mural
#

Do yall know any mods that make the corvette building a little easier so I dont have to use glitches

final hazel
#

At best, the base building app/blender plugin

#

Which acts as it's own program to edit corvette base data within and export back to the game using a save editor's raw json editing

solid hawk
#

@quick mural I know that guy was using vibe coding to do his mods. May have run into an issue. Not unusual for AI to get something wrong.

untold sluice
round sinew
thick roost
#

thanks! The lower one is what I was looking for, but apparently doesn't work anymore. The comments had a link to pause be gone thing though. Need to check that out

#

it really should be a thing in the game already, same with mute while in background

ocean root
#

like, if you were a big fan of the game and ended up joining the dev team then you wouldn't be able to talk about the game anymore?

#

meanwhile for warframe after each update I usually see ppl from the art team and the like showcasing stuff they did for the update online

solid hawk
hot ember
#

I'm naming my firstborn after the author of Exocraft Overhaul
vehicles finally feel like vehicles instead of Hot Wheels toys

solid hawk
#

Not really bad or good, just the way HG has chosen to do things, since the beginning.

#

Can't fairly apply how some other game company does things. Like saying pancakes are better than waffles. Both different.

ocean root
#

well, anyways, I wanted to ask, is there some kind of mod that re-adds the mining speed stat to the multitool tab?

#

or at least some way to be able to see it

glass tapir
#

Without a mod

#

Do you just have a module without it?

ocean root
#

oh no, I meant like the multitool's total mining speed

glass tapir
#

Oh

fresh arch
#

Modding UI is a pain in the ass

#

And even if we did find the correct file and put some new stat bar or other display in it

#

There's no way to tell the game to display specific stat / variable there

glass tapir
#

How hard is NMS modding anyway?(I have experience modding other games but idk)

fresh arch
#

It's not difficult but it's fairly limited

#

All we do is tinker with values of predefined paramaters hosted in game files that are loaded on boot

#

Changing value X to move / scale an object, to give bigger rewards, to get higher weapon damage, to change red to blue, that kinda thing

#

Nothing involving adding new properties/ variables / logic, just tinkering with whatever stuff HG already provides

#

Go to Nexus Mods, download some of the recently released mods that have EXML files, see for yourself how simple mods look like

glass tapir
#

Ah tbh I wanted to see if I could make a less cheesy way to perfect X-class modules than existing mods(like a quest or crafting recipe? - like combining the much less rare only maxed in in one stat modules with others until perfection)(existing ones just directly do it without much gameplay, and save reloading feels cheesy and takes forever)

If it’s like that then I don’t think I can do my idea

fresh arch
#

We can make proc tech craftable and we can modify the ranges of stats rolled

#

We can't make the modules roll specific stats

glass tapir
# fresh arch We can't make the modules roll specific stats

Nah I know existing ones allow high stats by just upgrading the range

I meant like actually having a balanced way to do that, like requiring one module that has perfect stats in each category, and then crafting menu giving a perfect module from them

I don’t think it matters much though because from what you said I doubt I can put a recipe for that

fresh arch
#

Again, nothing that would require adding new logic, variables, functions, behaviours can be done with standard mods

#

If vanilla game doesn't let you do that, neither will mods

glass tapir
# fresh arch If vanilla game doesn't let you do that, neither will mods

What about expeditions, I know they can change the rewards and stuff

Do you think it’s possible for me to mess with the expedition files until I get balanced quests that reward perfect modules?(Note I do realize I probably can’t get it to create a new β€œexpedition” and only kinda replace a previous one)

Like Phase 1(Exosuit)
Phase 2(Spaceship)
Phase 3(Multi-tool)

Etc

fresh arch
#

I don't deal with expeditions and I don't think that would change anything

#

Since random upgrades rewarded by individual milestones are still subject to the same procedural generetion

#

Otherwise all players would get exact the same upgrades, down to name and each stat bonus

glass tapir
#

Tbh I think it might be possible but these mission selections look odd, idk where to find the reward names, like β€œ^RS_S1_PARTY”

fresh arch
#

In unpacked and decompiled game files

#
#

Read this article get started with decompiling game files

glass tapir
#

Nvm

#

Save editor has names

ocean root
ocean root
#

yeah that'd be neat

#

if anything you could at least post it in the HG NMS feedback page

#

could maybe also combine it with the sticker fusion upgrade mod which lets you combine 2 attributes of the same type to upgrade one of them at the cost of exponentially increasing the cost the closer it is to the cap

glass tapir
glass tapir
#

Also don’t expect much as I am often wrong

hearty wasp
#

It's like trying to send a letter to someone who no longer lives at an address

solid hawk
#

Soz, meant to reply to bla πŸ™‚

hot ember
#

if swapping terrain gen mods resulted in putting my base underground and the mod I used before is too old to work, I'm out of options, aren't I

thin shard
#

If I move my no mans sky to a different location will the mods still be in the same place or will I need to re-download them to the new download location

hearty wasp
hearty wasp
#

if using vortex, just make sure vortex detects the new install location

#

vortex's problem now

hearty wasp
#

OK

#

So manual installation?

frosty gust
empty trail
#

Just for fun, crank the jump force up to like 9999, I just wanna see your colossus launch into orbit πŸ™

frosty gust
#

mmm

#

Not on that save. Thats my permadeath one

empty trail
#

Fair enough