#nms-modding
1 messages · Page 90 of 1
One or more people have claimed HG stole their mod ideas for the game. Probably not true
i find stealing just counterproductive , on top of it being abhorent
you may use things from my mods i do not care, but in my mods i would put a text file telling them how to do so themselves if they care enough , im gonna do that next upload
we all have the same files
but how many actually read readme's
not very many
I only have awareness of HG looking at one mod specifically. They were getting signifcant numbers of reports of a mod causing others to crash. Both HG and external testing proved the reports to be unfounded and the underlying cause was determined to be a rare game bug.
i wonder why none has reported me , i go into expeditions and chase ships going the same speed as them while they are pulsing
wish i could also make the sand-worm noise and they hear it too
to sort of announce my arrival to a planet
Because you aren't causing crashes
Unless you cause a crash, they really don't give a F
would that be funny, if when i am landing on a planet, the sand worm sound happens when im flying into the atmosphere
not a bad idea
it would be like trumpets announcing a demigod's arrival
also would make it so that thunderstorms happen soon after
I used to believe mods had more importance than they actually do, before I understood the economics of mods for NMS. A fraction of 1% of NMS players use mods.
yeah
i notice nobody cares, but damned if you do , damned if you dont
i say take a shot and go for itr
Mods don't drive new sales, which is the most important metric
Just have fun. Don't imagine that people care about what you do, postitive or negative. Most people have plenty going on in their lives that they really don't give a shit what you do with a little EXML file that will never affect them.
i want everyone to know how to mod
but does everyone want to? no
the ends dont meet the goals or whatever that phrase was
good intentions arent always good , something like that
Both the ends and the means differ for every player and developer. Developers tend to follow the biggest swatch of demographic overlap, while modders tend to hit random blips on the outsides of Venn diagrams. Don't worry about what other people think, as long as you cover your bases to make sure the mod doesn't already exist, just do your thing
am i the first one you saw the spinny thing ?
the mod i made by accident
debating on if i should upload that
like i said take a chance, i also like making people laugh
whats funny to some, is annoying to others
or even downright terrifying
i can see how somebody would be scared of a player beating them to a a planet and then proceeding to follow them around
Road to hell is paved with good intentions
expedition allows me to have an "audience" more then base gameplay
notice how there are many players?
when is the next one?
expeditions are like a sort of wide-spaced mmo
We've no idea. When HG releases it
Huh, I just assumed if you said you used mods they'd completely ignore the help request
except no one interacts
Audiences only matter to presenters that are unconfident in their performance
nono i like to just be silly around players , hoping i put a smile on their face
Individual ones yes
instead of just giving ai valves
This was also several years ago
dont ever give that shit i dont
Ok, I lied, Audience is one of the most important considerations in presentations
I believe there was less automation to their ticketing system then
i wish somebody else would go around with me and orbit planets at faster then ship speeds, i dont want to be the only person with that ability
There have been requests for save files related to bug reports wihtin the last year
wish my friend irl would understand why i like to mod nms
You're not the only person with the ability. You're the only person that wants other people to see that ability
he does play this alongside me and doesnt have aproblem with it, but he doesnt wanna do it
but im like, i need a sidekick
I've had past-the limit Corvettes crash me in the nexys, really irritating
At least I think it was the Corvettes, multiplayer is already buggy
You might want to listen to the 2-part podcast "Richarc Hatem's Paranormal Bookshelf": Siren Cal of the Hungry Ghosts
Seems to cover some one the sociological and psychological issues you are thinking about
Also, just a great podcast, mix of librophile and supernatural
Narcissistic, not god. You don't think you're god, just that what's important should relate to you
The mst likely answer for any of these interactions is that people just don't give a shit
If they do give a shit, you have to start worrying if drama is coming
like a house-fly more then a ghost
It's not you're a house fly. That's taking the point and moving it directly to a narcissistic angle, where it's about you.
People don't care about things that don't affect their lives
I think you care too much about what other people think Yutaka
I'm not sick but I'm not well
Most people in the world have a billion things that affect their lives more than some random dude on the Nexus Anomaly teleporting around. Oh, wait, need to feed the baby. Oh, need to walk the dog. Oh, wife made dinner, time to do that. Time to wash dishes. Bed time! after I get the kids to actually fall asleep. Get up in the morning for work. Now, how much do you care about a guy in a non-competitive game moving fast?
also modding on here , is not my first rodeo, but its the one im the most happy in , and the one that i have the most uh, whats the word, neutral people
We're all beige
I only care if I'm being griefed.
This modding community is far more aged and "mature" we like to think. It's going to be completely different from other modding communitites
Very nice
Many of us are either in the range or well on the way to being pentioners
Like when I was in the expedition and somebody started attacking me, burying me in the ground and spamming base PCs next to me trying to get it so so I couldn't dig out
We could both make it darker, if you wish? 😛
ive modded a few other games, doing similar stuff to what i showcase on here. but its like, well... uh.. the results of that were not as i intended. and my intentions were mistaken for trolling
i would not call myself a troll whatsoever, why? i don't want anyone to be sad
or very annoyed
Why don't you have a new version of Samus Aran's Metroid shp ported over to NMS yet?!?!?!? Ohhhhh, I'm sorry, had to sleep on a cot in the hospital all weekend as my wife went through her third round of chemotherapy for stage 4 cancer. I'll be sure to drop whatever it was she wanted and get right on what you wanted.
I'm still waiting for all the different versions of starfox Arwings you meanie!
🤣
it bugs me how serious people are in videogames
Do we have different models for the different wings?
cant learn to take a load off a little
having an adrenaline dump at all times is bad for you
There's actually several different arwing models throughout the games. It'd be hell
are there actually anyone that petty who beg for mod updates?
I believe your ship mod uses my favorite model, the starfox assault arwing
i mean im petty too
I read that as pretty
when somebody begs me for items in nms, i feel good about myself, that natural? that pathetic?
when i see "thank you" it brings me joy
Yeah, I have one decent Arwing model already done, just needs to be converted. Was wondering if there were others I should be aware of
but now i know that 'thank you" is just an emote and automatically puts text
and some could be doing that by accident
the less i know, the better
Starfox 64 3D, Starfox Assault, Starfox Adventures, Starfox Zero has two... Starfox command has... Way too many
Those aren't models I can use 😄
i have been told thousands of times on this server now that people should "play how they want to" , and for the most part, actually for 99% of the part, that is actually executed and true
Get me CCBY models
it isnt just a repeated platitude
Also I was kidding about adding more Arwings. I don't want you to suffer
Yeah, we really believe it's a sandbox and you should play it however you have fun. The newer difficulty settings that let you customize so much kind of emphasize that ideal
thanks guys
Has to allow for use by copyright
i stopped binge drinking when i came back to nms during corvette expedition
been good since
traded one addiction for another
Can't just use someone elses materials. Must be allowed legally
Right, what does CCBY stand for though?
There are some players that are like - "Oh, you used camera mode after spawning to see where the closest cave was while the storm couldn't get to you??~?~?~?~? Blasphemer! Burn him at the warp core!
Also has to be in a format which'll work with the tools we use for NMS modelling.
i wont name names
Creative Commons By Attribute, something like tha
but i know who you mean
Creative Commons license
Hmm I wonder if that'd get the team working on that Starfox themed rework of Freeespace in trouble. I forget the name
Give me any model in a fairly normal format and fairly reasonable provenance, and I can probably make it work in NMS, assuming it's of decent quality to begin with
In think it's called Starfox event horizon, looks fun
my rules, for myself. I have stated time and time again? 1: never kill players 2: never trap people in your ship intentionally, and if you do accidentally, help them in any way you can to get out of it, and 3: uh never build something that you think will crash players
That doesn't have a bazillion triangles. lol
because i know there are "crash machines"
So definitely not the Nintendo 64 arwing lol
The one I have is not overly complicated
This one, correct?
That's what I remember from your mod anyway
That's the Starfox Assault Arwing. I have to be careful or I might start nerding out over it
Yeah, that's the model I use
The point is, positive nihilist existentialism. None of this shit matters, beyond what import you or the other player put on it. Do what you think creates meaning
No one cares about what you are doing, so what you are doing only matters to you, so the only importance to what you do is what importance you place on it. Do the best of your ability to accomplish your goal and you have done more than most people do in ten minutes in the toilet.
haha
People are more likely to point out flaws than sing praises for accomplishments, so ignore it all and you'll be happier.
If you have enough downloads, you can go by endorsement:unique download roatios, but you need several hundred unique downloads for that to become statistically significant
Like the saying goes, "Opinions are like a**hol*s, everybodys got one"
I have two!
You'll make some proctologist very happy.
Opinions and assholes are also not admissible in court.
Your honor, permission to amend my previous comment? Obviously lawyers are assholes and are admissible in court. My apologies for the inaccuracy.
(this is probably a very stupid question but) I'm trying to install beyond base building right now and the tutorial I looked at says that there should be a .pak file somewhere, but I can't find it. I tried putting the beyond base building folder into mods, but it did not work, and I do not have a disablemods file anywhere
Whatever tutorial you are following is significantly outdated. Please follow the installation/troubleshooting guide here http://tinyurl.com/nmsmodding550
.pak files, DISABLEMODS.txt and PCBANKS/MODS have not been involved in NMS modding for just over a year
ok then it is, thank you
FYI, from the BBB page:
Don't use video tutorials for NMS. Tend to quickly get outdated and incorrect, in general.
I must be doing something wrong in that case. it does not work even like this
When you open the game, does a mod warning occur?
no
Try deleting the file No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML
then reopen the game
Grouch, for the win!
Love that trashcan
yall got starfox mod but there arent any bosses in space that require our weapons to be as powerful as they can get
Hey is it possible to convert songs into Bytebeat?
No tooling to do so provided by HG or the modding community. Try google
Who is yall in that message and which star fox mod, there's several? If you're talking about gShip Custom Ships, that is just "skins" to change the model for a ship. Nothing to do with weapons.
I misread
Just disregard it as a useless message
Nothing to do with weapons right , but what I talking about was completely unrelated? Moreso a skin like that would make sense and look cooler if there was actually stuff to fight , that game series has boss fights and to my knowledge nms does not (I'm sorry if I'm confusing you)
look we don't really have anything to test out maxed out ship guns on in nms, when does a ship gun need to be able to fire for over 1 minute in the game ? What requires that kind of consistent firing? Hellogames didn't put boss enemies in space
Like there's not really any bullet sponge enemies in general in the game
You do realize most people don't really play the game for the combat? A lot of players choose their ships for the aesthetics. Hell, look at all the people in the Corvette channel, Corvettes are buggy messes that have their stats get jumbled around randomly. They're aesthetic expressions of those players, same with those large bases.
Correct.
The freighter base on my main save is stupid massive. I only ever go to about 2% of it.
We also don't get the people who are seriously into flight sims, because the game isn't designed to cater to that. It's focus is on the casual gamer.
What kind of base? I tried making a small freighter "city"
It's actually a pre-canned one. Was "cool" for about 5 seconds. Then it became a massive pain in the butt getting lost. lol. Let me find you the link.....
Oh wow that's... Big
Just need to replace your current freighter base with this one via raw JSON editing with one of the save editors.
Yep. Also need decent hardware.
That base would make my PC explode
Back with my old laptop, in its' final days, I couldn't run through the base, only walk. If I ran, couldn't load components of the base fast enough, so I'd fall through the floor before the floor could render. haha
Yeah that was happening to my in my freighter base after I messed up my computer. I'm hoping the reset fixes it. Still waiting on a USB
Game started running like the Nintendo switch version
Oh hell no, dude I would slam my head against a brick wall
Don't have a brick wall nearby, but we do have a metal shipping container 🤔
I can bash my head into it and make a loud gong noise!
Conex box?
Is there an invisible wall around planets or something? When I use the submarine to get up to space , go far enough from planet to be out of it's orbit , sometimes there's a sort of wall that the thing can't go past , that a wall?
my submarine is not vanilla it goes 70,000
I used to be able to go planet to planet
I believe there's a boundary vehicles have to cross before they're considered to be in space?
You know, since you've been screwing around with weapons maybe you can answer my question that I asked Babscoole
"I have a question regarding weapon-lock on. Was there anything like the maglock in the game for multitool weapons or no? Iirc the combat scope doesn't lock on but it does stabilize aiming."
Or at least go wild and crazy trying to figure it out lol
Multitool do not have the same properties leveraged by Maglock, those are ship weapon only.
Like I said, I'm definitely the dumbest modder around here , nothing I do makes any sense, it's like I'm Michael Bay but spastic
I can't think of anyone else that would take a look at that and be like hmmm imma install this and make my game all black
But hey nobody warned me about quality control
We did say testing is a big part of mod making, haha
Lock on isn't a part of multitool weapons. I'd guess because there wasn't seen to be a need or desire since ground based combat everthing is moving at a much slower rate of speed.
I made my sentinels a little bit stronger
Oh dang, I think you said that before, yeah
And larger In size
Little bit being like a billion hp
Their attacks are also rapid fire
If you were a vanilla player you would not survive
I modified my sentinels
You could potentially experiment with adding a bit if variety to the sentinel waves in regards to what spawns?
Oh that doesn't sound fun to me
It sounds like a movie
Mod, Savage Sentinels. Provided one of my favorite feedback messages
Sure, go for it
I'm guessing sentinel spawns are probably hard coded, so you probably can't get the corrupted sentinels to spawn while fighting the typical waves?
Not hard
There is a variable
In the game files they're only called robot
Robot is less cool but easier to type
Who even types these out
Would it be possible to make it so sentinel ships attack the player outside of ships, like a pirate raid on a building?
Eh, it was cool the first time I glitched it to have infinite sentinels after me, but any time after that, not so much
I guess I'm easily entertained
Mostly because I was trying to get the freighter to spawn to farm them for that scanner item
I mean rapid fire rockets ? Ever seen that before?
Eh, I think I'd prefer homing rockets
I can't remember if those were effected by the maglock mod
Rapid fire is a better lightshow
Use more gun
It's like those sentinels were lining up to die
Missiles that fire more missiles
Just lining up to die like d day
Ok that was bad
Nothing satisfying more then being the threat to the sentinels instead of them being a threat to you
Tables turned
They like ants now and I'm the ant bully
🤔
Just describing how much weaker the sentinels are compared to me with modss
They are like asteroids now
Just targets
Ever have a shitty day and wanna take out your anger on defenseless enemies? Well now you can
I make myself overpowered in order to be able to vent my anger
Good therapy
I'm not in a good mood when playing nms, this helps
Hell I'm never in a good mood gaming
Not hardcoded, could be modified.
Why you'd want corrupted mixing in with regular, no idea.
Robot spiders of course!
So there could be a mod where sentinels spawn 100x as many?
(absolutely horrible phrasing there)
@frank bridge Could, if you want your game to turn into a slideshow
For strictly increasing numbers, see https://www.nexusmods.com/nomanssky/mods/2638
yes , and its insane
but its like shooting fish in a barrel for me
handy dandy neutron cannon
but i do wish we could also plant remote explosives
instead of firing it from a cannon
how hard would explosive charges even be to make
but everyone would call it cowardly
get a dreadnot in and fight the capital ship
I wonder if there are mods that can fix not loading half of corvette block textures
prolly not
.
hey friends. did someone try to redo expedition 1 with offline gaming on steam and changing the season cache file? i did expedition 12. all fine. exp 1 i cant even reach the ship because i got no tech slots. wtf is that
where did you get the expedition files? have you used the general patches from cwmonkey's exped generator?
i found them in a steam threat
Generates SEASON_DATA_CACHE.JSON files so you can customize and play No Man's Sky expeditions and earn their rewards offline anytime.
read through this webpage and get the files from there
ok thank you
@steady ocean there's quite a few pins there, but you could simply just use consumerism mod, adds the parts to quicksilver shop, buy them in game to unlock account wide, take mod out, clean
yeah alright i’m busy next few hours but i’ll give it a try later on, thanks again
Consumerism is best if you just want the items. Playing the expeditions is a good experience too, though
yo, will it work on mac? im away so js on my laptop for next few days. I do wanna do expeditions and will do them offline w mod when back at pc but theres one item i rly want to build w rn
Mac version of NMS does not support modding
can't say about loading custom expedition files, see the expedition generator link above and read the page for details there
yea na thats chill ill js do it on pc in a few days
is there a mod which increases the number of ships I can have?
is there a mod that removes spiders and crabs
god I fucking hate them so much
they lag the hell out of me and they jumpscare me
oh thank god
theres this massive spider race with 8 eyes in one of my settlement planets
and everytime I see them i hide
what do grunts look liek
dunno
is it like lethal company where its just a moving text that says spider
They're like the vaguely humanoid looking ones
thats very amazing
also i guess for some very strong phobia people that image kinda is unsettling
but its worth seeing it to download the actual mod
You can read the mod's description, it removes them entirely and replaces them with grunts
Teddy bears
thats kinda cute but ill probably never trust a teddy bear again
They look like this
goofy little guys
that were originally nightmare fuel
how to return expeditions please help
are there any good tutorials on how to make a mod?
Start with the pins in this channel
Best starting place
Then read Winder's EXML document. It should be linked in that document.
If looking for videos, the answer is a hard no. We do text documents, for ease when HG changes things.
this applies to pretty much anything, video tutorials are horrible for anything that's not a set in stone method, like changing a tire on a specific car model
We gets lots of people who ask about videos for NMS
Same with a lot of other modding stuff, when old methods don't work anymore, those videos don't get taken down and just causes troubleshooting headaches
Also, you kind of have to have reading comprehension to mod
Use their client like Vortex
Are you on PC?
make a folder named mods
yeah
Xbox app version? Or steam/gog version?
The gamedata is in the NMS install directory, not the appdata where the NMS game saves are located
I installed the anti spider mod thanks
Is this from AI? It's almost word for word the NMS Modding document, but not quite. If so, it's good to know at least one AI has updated their instructions.
Nope, taken from the wiki
Ok, good, that was done by a reliable person, so all good
@plush wasp characters we make in the main menu get 2 save slots: auto, and restore point, numbered in pairs. odd numbers are auto, even are restore point e.g. save1 and save2 are of the same character, save1 is autosave, save2 is restore point. in the main menu, the game will load latest modified save of a character
ahhh gocha
does it matter whihc one i use to edit the save then, like is there a "safe" and "not safe" method or does it not matter in the end since the game uses the last modified one?
lenni wrote that
so prolly paraphrased from the doc
he overhauled the page a few weeks ago I noticed
oh nice
I only got the notif from lenni's edit ig fandom hates you
piece of shit site anyway
Ye I edited the miraheze one and someone copied that over, I think they copied it over lenni's tho :<
I keep forgetting miraheze exists
I know we oughta switch to the alternative but I wish there's a way for all of us to switch to the new site together instead of lingering in the old one for a decade
Yeah, that's why I chip at it sometimes when I find stuff that's just all super wrong
but rewriting the longest pages on there becomes hell
come to think of it the modding wiki's still on fandom too
with all sorts of differently outdated pages lol
just Sisyphean all around
Yeah the edit was done by lenni, and I'm completely fine with that
are there any optimization mods
For performance? Not really.
I think there's one that removes grass rendering, another that simplifies a common base building object model
Look on NexusMods and see what's there. https://www.nexusmods.com/nomanssky/mods/newrecently Only mods new or updated since 29 January 2025 will work.
posibble to mod my game to only get past expadition rewards?
im on xbox pc i play on pc
Then you can use mods, like all other PC releases of No Man's Sky (except Mac).
See http://tinyurl.com/nmsmodding550 for detailed mod installation instructions
https://www.nexusmods.com/nomanssky/mods/3007 @tough warren
that do be yoinky sploinky
I am a yoinky sploinky
Hey y’all! I have an exotic that I love but I really want one of those modded spheres like these. Does anyone have one that they’d be willing to trade me?
Nought to do with modding.
@tepid terrace one of these?
@pseudo knoll You can modify more things using MBIN mods, but it's best to avoid that, and you still can't get much logic without entity state changes
There is a really obtuse system they started a few years ago that no one knows how to use really, sketch stuff
Monkeyman knows it a little bit, but nothing has been made with it or to manipulate it
interesting
Oh, I mean "sketch", not sketchy
SketchNode and stuff like that
Best I know is it seems like some sort of GUI type logic chain stuff they started using that is much more powerful and complicated than normal entity things, but it's all basically unlabeled
node would lend itself to being UI, ive seen that term used elsewhere
(in that case, it was the name of an AXAML (Avalonia XAML) tag for some XAML Runtime I was looking at lmao)
If you're interested to see what it's like, you can search ENTITY files for "sketch"
I always get disappointed when I open an ENTITY that I want to raid and see those sections, because I often won't know how to steal them for other objects
I think they are usually used for AV stuff, but I really don't know
It's the lack of labeling which makes it unuseable by us. Gems like:
Ah, value 79! 79 what?
Pipers piping?
Ohhhh, custom data 97? Yeah, that's what I want to change
bro. thats so unfathomably shit lol
surely that has to be generated by the engine editor, no way an HG dev looks at this and goes "ah yeah, i know what's going on here"
CustomData[0] = 83;
mhm yep makes sense to me
They use a GUI of some kind and it generates all that stuff
In some of the deep dive videos you can see their dev tools in the background
Has anyone tried making nms VR native with the M4? Looks like it already works with some titles via apples Game Porting Toolkit (GPTK) 2 https://m.youtube.com/watch?v=0tLuKZz15FY
I've got a quest 3 and a base M4 Mac mini and would love to test this out
hello games probably has to be the ones to do that
mods for this game are largely data modifications, not logic changes
I think it might work without tweaking the game engine, will set up the environment tomorrow and report back
Wait the vid said no modern headset will work fux
What we see, in these decompiled MXML files is not how HG sees them. What we see is a construct of the modding community, via the MBINCompiler tool.
HG uses a combination of the aforementioned GUI dev tools and just pure source code.
interesting
i would have thought they were the actual format given the game loads mods of those formats
(and .mbin too but yeah)
neat
Well the new EXML modding system was created and designed with existing mods in mind, so they took what we were already familiar with and used it as a template to design their EXML mod processing engine.
Don't trust anything nms modding related you see outside this channel, the nms-modding discord, or maybe the nms modding reddit.
On HGs end, compiling the source code generates the MBIN files, there isn't an intermediary state, like MXML
We think it was like "this is what they already use, let's make something similar that also does patch modding"
As for VR, most modders for this game don't own VR and can't help with that
huh. thats actually awesome as hell
Apples Game Porting Toolkit (GPTK) 2 is an official game porting engine for amd64 to arm64 with tweaks to allow for native code execution on the M4
It works but looks like it lacks support from meta
As that's the headset I'd be using and it doesn't have openvr runtime libraries on Mac OS
That does sound problematic, yes
I wouldn't even know where to begin
@vital siren
No gifs in this channel please
brh
Homer fades into the grass
lmao im on the openvr repository and there are NO COMPILATION INSTRUCTIONS AT ALL
thank you valve software
very cool
Epic
No, Valve /s
if you can figure out how to use CMake then you can do it (it has a CMakeLists.txt) but yeah, even i don't really know how to do that 
assuming it has mac support
which if there are no libraries already...yeah
none of the 136 wiki pages mention Metal as a rendering API
I'm pretty sure M4 also supports Vulcan and GL
nope
ancient opengl and no vulkan
if you were running vulkan before it was using moltenvk (Vulkan -> Metal)
Brick wall number two, No mods for mac with NMS. Well 90% true......
I figured
unless you can crossover the PC version i suppose
(crossover is a dedicated version of Wine for mac)
bruh
can we fucking not 
Is there an arm based version of no Man's sky?
Or is it just using a translation layer on arm for windows
I did some testing with a mac guy recently and he figured out a way to mod NMS on Mac, but very non-trivial. Have to unpak the game data files, decompile, make changes to the vanilla files, recompile, repak, then re-sign the reconstituted paks.
Ew
Ah so you're basically romhacking
Everything's so overly complicated on Mac
LMAO
No GAMEDATA\MODS and patch files.
insane
No cuz everything is signed on macOS
why dont they do that? surely it can't be the craziest thing in the world
Yep
If you want to use a program that's not signed you have to go into the privacy and security settings and put in your password to open it
unless you quarantine it yeah
yeah
Nothing the NMS modding community would be interested or really could do to provide mods to end-user players.
Nobody wants to provide a 5GB compressed mod to remove one sound from the game, which is what it would entail.
Someone worked out a path for getting mods to somewhat work in Mac. It's not easy though
Yes, I described above.
Reminds me of Tears of the Kingdom modding. All that has is whole file replacements, like on NMS mac. the benefit is there's like tens if not hundreds of thousands of files instead of like, 7 huge ones
it's still rough though
and that game has a whole resource table system, which informs the game how much memory is needed for a given actor (entity); so if you accidentally increase the memory intensity of something without fixing its resource table the game just fucking crashes
the things you need to do to make a big ass game like that work on 4gb of memory (SHARED BETWEEN CPU AND GPU) i tell you what
Prior to 29 January 2025, NMS was whole file replacement.
at least it didnt have rstbs to fuck up. shudders
Soon 😭
With the Mac thing above, it not just whole file replacement, but also whole file archive replacement, each .pak can contain hundreds or even thousands of individual game files. Just to change one thing in one file, have to replace the entire .pak
yeah thats hell
Like ALL things involving HG, which is a black hole of information, purely a guess, but my theory on Mac modding with NMS is that Apple said no way in order to ensure some level of stability, completely in the control of HG.
At least in NMS it was still hundreds or thousands of files instead of a handful. Though the current system is still a lot better
if it's not on the mac app store i dont think what apple wants really matters(?)
Game bugs, ok, HG can fix those. HG can't make bad mods more stable though.
It would to HG. They like to play nice with others within a proscribed framework.
Is NMS in the App store?
kk
i dont have a mac to check though
Mac version is only available on Steam. When it came out HG said it would be coming to the app store later, but it never did
Again, just a theory. In the past, Apple was very controling of third party software running on their systems.
Smart man. 🙂
ohh dont give me too much credit, i fully intend to get one
a macbook though, im not replacing my desktop
A person with a Mac is like a fish with a bicycle. 🤪
I have reasons too, like being tired of not HAVING ANY DAMN MAC TESTERS TO TEST MY CHANGES THEN THEY ASK FOR FIXES

Understandable
If there are no testers, do they really need any consideration?
as much as i agree with that in principle im too nice to do that
as it is im nuking intel mac support 
decade-old graphics drivers do NOT lend themselves to emulation very nicely
Like VR mods for NMS. I think only one or two long term members of the NMS modding community have VR. When VR players complain, I tell them, YOU buy me a VR setup and I'll be happy to tweak and make mods for VR. As of yet, nobody has taken me up on the offer.
Ray and who else?
Ray does, maybe three of them 😉
Ray does have VR, like 15 setups, but I'm not counting him. No current working NMS mods.
Only counts if working AND people have access.
Now multiverse is no longer an NMS thing, to my understanding. Spun off into it's own game.
they were making a mod that got so big it needed to be its own game? sick
TBD. 8+ years and counting.
damn
Currently it has morphed into some shapes on a planet in UE5
But he enjoys doing it, which is the only reason any of us do any of this
I thought it was for the dental plan
And the 401k matching
Don't forget the open bar
Grass Fix, not sure what else
No grass, not grass fix, for performance issues. #nms-modding message and the message after were the only replies. Honestly, if running really old hardware, your best bet is dialing down detail levels in game options.
Not really any optimizations mods can do with NMS, other than removing things.
NMS Modding after 5.58 (to 6.x) Modding for No Man’s Sky has changed significantly with the Worlds Part II update (v5.50). It then changed again with 5.58. Information for both users and authors is below. For Mod Users For Mod Authors Mod Loading Order Known Issues Link to this document: ...
see the troubleshooting instructions in this guide
Thanks, was looking for that 🙂
make sure the mod files are unpacked properly, not sitting too deep in MODS folder
how can something sit too deep into the mods folder
aren't they all in the same folder
MODS\A\A\METADATA is different from MODS\A\METADATA
Follow troubleshooting and getting help sections of that document
wait
mods downloaded from Nexus often unpack into folder like modname_bunchofnumbersfornoreason
is it because I placed the file location of nms inside another folder
that tells us nothing
Follow the troubleshooting and getting help sections of that document
I don't understand that at all
you see
the settlement i activated the drone in has
spiders
and im not going there
Just...follow the troubleshooting and getting help sections...
okay
post the screenshot of MODS folder, whole explorer window
should be something like this: https://i.imgur.com/ljFZH1B.png
Hi there guys. Not sure if this is thr right place to ask but is it possible to get 6 planets in a 5 planet system? Like say, if there is a "shadow" or "glitch" planet that can be warped to using just glyphs? Thanks.
I'm not above committing war crimes however, against npcs
sorry for the shitty music
doing this kinda stuff on a daily basis like i do should have me wanted thruought the whole galaxy
and instead of pirates attacking me , bounty hunters
It's not difficult or unheard of to have 6 planets in a system, no need for weirdness
No, "shadow" planets are not part of the game.
<@&590975379678953522> ^ spam attack
!susmute 1253646928567078924
@visual shard
@flat kernel (amon_quem) muted indefinitely.
Thanks
i hope this works
i changed all the shops in game to only sell X class upgrades
hopefully it works
somebody maybe did that before me, but i was workin on it on my own and it includes the nexus "shop" where u usually can only get shitty C and B class stuff from the weird alien
that's IF it works, i do not yet know if it will work
damn it doesnt work
well , i don't care if the mod i posted got deleted, it didn't even work anyway
Hi all how are yous ?
Status nominal
yo uh @fresh arch sorry for the ping but does the mod show scanned spider fauna as grunts too?
I dont know I don't use the mod
you still havent shown us if you have it installed or not
for the good of humanity ill check
I fixed the number issue thing
it was inside a useless folder so I moved it a layer up
That is ALWAYS the answer to "Does mod do X?" Don't ask, try and see. Not as though mods cost anything. 🙂
oh also weird question but
I placed the uh
the folder that contains everything for nms inside another folder
do I gotta move that out of there aswell
Do these folder have names? Much easier to comprehend than The thing in the other thing.
ok
I placed No Man's Sky inside Tree
do i have to move No Man's Sky out of Tree or will it be fine
Tree is a folder
Tree must be a folder you created. If you've installed NMS there, then should stay there. If you wish to move your game install, then you'd need to uninstall and reinstall. Just moving the folder will not update existing registry entries for the game.
oh alright
all my spider discoveries vanished
wow
I think it worked
YEAH
FINALLY I CAN EXPLORE FEARLESSLY
thanks a bunch
wow this thing is strict
it removed my butterfly pet but small price to pay for the greater good
note to self: if a planet is suspiciously empty yet it says it has lots of fauna, leave.
If the mod I'm thinking of, removes use of the model file, so yeah would also affect pets.
Yep
So nothing will point to use of the butterfly models anymore, or whatever creature types, based on the version of the mod in use.
wait hold on
are they invisible or gone
release the spider files!11!
interesting tho W mod
Ostensibly gone. Nothing exists without the model.
oh okay
If mod is removed, they'll come back.
oh yeah
they do seem gone
when I tried to deoloy the butterfly it literally didnt work
even tho theyre gone im still left a bit fearing
anyways time to do the metal quest
yay
mod file path for windows ?
(wherever you installed your NMS game)\GAMEDATA\MODS
Is there anyway to bypass the usual 100 piece part in corvette building with modding
It's the first mod that appears when searching "Corvette" on https://www.nexusmods.com/games/nomanssky/mods?sort=updatedAt
Please know to disable multiplayer if you make a significantly more complex corvette than normal, so that people in the anomaly don't have an awful time around you
hey guys. how do imod the game, and what performance mods is there?
to like lighten CPU load. i have a i5-4590 and gtx 1060 6gb
http://tinyurl.com/nmsmodding550, and there really aren't any significant performance mods at all.
Lowering settings in Options > Display & Graphics is what you would be looking for
is there a mod that adds the like JEI from minecraft? basically a recipe searcher
No.
Mods are significantly limited, we cannot change major things or add truly new functionality like that
Browse https://www.nexusmods.com/games/nomanssky/mods?sort=updatedAt, if it doesn't exist currently then it most likely either isn't possible, is too hard to make/fgure out how to make, or just isn't useful enough to have been thought of before
thanks
One called No Grass which should give a few FPS on planets. Else, just dialing down the visual quality in game options.
Our sole means of increasing performance on potatos is by dialing things back or removing.
Have to keep in mind, the base engine is around 14 years old.
However that does not mean that a 10-14 year old machine should be expected to run the game well at all
quite the opposite
Because lots has been added, over time
Is it derived from any known engine? Or entirely in-house to Hello Games?
Skyscraper engine. Built by Hello Games, but it's partially cobbled together from various licensed and open source parts
Such as Havok for the physics, Wwise for the audio, Horde3D for rendering
Yep, another reason making it exceedingly difficult for optimization, cobbled together from disparate components.
Finally managed to get my computer fixed, was still having issues with NMS on boot-up, but a bunch of the qol mods I used before seemed to help. I'm guessing the Fine LOD mod and No bloom were the biggest help? The game took a bit longer to load in at the white screen, but when it did all the objects were loaded in and it wasn't laggy. (Before reinstalling the mods the game just hung and struggled to load the world
How exactly does that fine-lod mod work? The description seems to say it's speeds things up?
I really appreciate these Qol mods, they allow my potato to handle the game better
Wish mods had there own manager app for updating mods through that
as I understand it basically reduces the polycount of the LOD meshes, meaning the game has to do less rendering each time one of those assets is loaded
Load object distance i think
LOD = Level of Detail
Basically the game has multiple versions of each asset, getting progressively less detailed
the farther away they are, generally the less detailed - to save on performance
Using them improves performance because the game is rendering less polygons at a time, and specifically less polygons that take up tiny portions of the screen
Though Fine LOD I think makes the high quality versions render at further distances? If you're after performance, the game should run better without it
@carmine surge
the zip you downloaded should contain this folder
put it in your GAMEDATA\MODS
Instructions are clear. Still doesn't work
You play before voyagers?
This mod?
I try to found some notebook or something what can block mods
Like description in read me
Or somethin like dissable mods
Nothing exist
@bright fable
You've got it in the right place
when you load into NMS, do you get the lil "you have mods installed" splash page
?
No idea - for me it worked immediately, I loaded into the game and went and bought the Blueprints from the Freighter menu
Unfortune...
NMS Modding after 5.58 (to 6.x) Modding for No Man’s Sky has changed significantly with the Worlds Part II update (v5.50). It then changed again with 5.58. Information for both users and authors is below. For Mod Users For Mod Authors Mod Loading Order Known Issues Link to this document: ...
see this article, section on troubleshooting mods
delete the mod settings file and let the game recreate it
Delete the Binaries\SETTINGS\GCMODSETTINGS.MXML file. When you launch NMS again, it will recreate the file.
I don't get this section
Where is binaries
NMS install directory splits into 2 folders, Binaries and GAMEDATA
you went into GAMEDATA to put the mod files, so you need to track back and go into Binaries instead
yeah 1 level higher, go into No Man's Sky, then into Binaries and the rest
They do, you. Go to the applicable mod pages on NexusMods and see if the mods have been updated. 🙂
Could also try Vortex. Works well for some, not for others.
There's also the 3rd party Singularity.
Lol
Whats Vortex ?
A manage am on about is like Satisfactory mod manager but one for no man's sky
No clue about Satisfactory. Vortex or Singularity are the choices for NMS.
Cheers mate ill check this out more
Cheers mate
It's worth noting that thanks to changes HG brought to modding system, many mods don't require updating for newer game versions
So true
The mods for "popular" game files that control what most people would be interested in modding can be done as EXML patch mods
Those are pretty update resistant, if you build your mod list around those you don't strictly need any mod manager or updater
Mod manager still be nice makes thing more easy just click mod you want it just download straight to Mods folder in NMS folder
And what would that be
rewriting singularity using C# & Avalonia
lol
just for fun 
sounds like it could be interesting, also sounds like it could be hell 
Mod conflict causing error message on startup yayyyyy
Time to delete my most recently installed mods and pray it goes away
There's no mod conflict error
just a crash screen, that will change to "mods might be causing this crash" when mods are installed+enabled
it does not indicate if mods are the cause of the crash are not
I'm seeing some crazy stutters and a few crashes on Win 11 PC with Nvidia -- wondering if it's that little update I hear is causing issues, people rolling it back. Anyone seeing this, have to roll back the update?
Update landed like a week or so ago.
Maybe I hadn't rebooted until moments ago tho.
May want to ask in nms-questions. This channel is mod and save-edit specific, not windows update support. Very limited audience.
mod to remove corvette build camera distance limit?
No
i dont get how people make them so big then
Mods or glitches to exceed the part limit I believe
And Blender
nah ive got mods to exceed the part limit and build space limit, its just the build camera distance limit thats stopping me now
i see
In 3rd person the mod I told you about elsewhere might help with the build area as well.
The z Corvette camera? I use that. I believe it only effects the flight cam? My ship is a large Corvette, without that mod the camera is right up the ship's butt lol
Gotcha
This one then:https://www.nexusmods.com/nomanssky/mods/3835
Once I buy an expedition exclusive with Consumerism, is it unlocked on my account as if I had done the expedition normally (and thus, visible for one purchase on new saves)? Or do I need to keep Consumerism installed to see those show up in the quicksilver vendor on new saves?
so I built a corvette like this with a nomad station and a ramp. Cool. Love it, but the problem is I can't get on the nomad. Is there a mod that gets around this?
No
Mods can't add new functionality like that, unless maybe it's a limitation of it's interaction type or conditions or however that works then maybe
Yes, I know.
Yes
Im imagining some sort of ground condition check
Exocraft were not designed to be in space, so many bugs arise when near or in space
some of these bugs, like the Minotaur floating in the air bug, affect geobays placed at the surface of Waterworlds or very mountainous purple system worlds as well as space, so it is something that probably should be fixed
Sorry, that was an "or" question. It's unlocked for your account
ok so at best I can only use this with someone ramping from the ground onto my corvette then
is what you are saying?
I had a feeling, considering in the "previous expeditions" tab there's a BUNCH of full or partial completions, and I started after Breach's redux last month lol
Probably, as entering exocraft while in space is probably impossible, besides aboard a freighter with non-minotaur/nautilon ones ime
well heres the issue
its not just space
even If im hovering over land
same issue
i didn't check while landed though
ill do that now
it probably is some form of is on land check then
i imagine if its on a base object its a no
if its ground ok
but ill test this
but if the baseobject is on ground maybe yes too
of the ship is landed, it works
but
lol
big but
when i get off the exocraft i seem to be falling from my last restore point
so gonna save twice and do it again
does it again
ok interesting to note
I've been told that having exocraft pads on your corvette in the nexus can lead to a corrupt save. I'm not sure if it's true, but be careful!
i will not be bringing it into a station
but thank you for the advice
station or anomaly
honestly I just looked at it, and thought, this is probably not a good idea to bring into a station lol
you know what, just in case, im going to remove it since i cant use it where i want to use it
i know now to bring it there, but what if I accidentally summoned it or something
I don't know if the satellite dish exocraft pad thing counts, though I worry because I have taken that into the nexus, (before I was told about the potential corruption) .. But it didn't let me summon exocraft on planets anyway, so I also removed it
i was already worried for my other base parts but i checked with someone else, shouldn't be an issue
so it just leaves that
and to be honest, i dont need it
i dont need to risk it
I had it onmy ship for the aesthetic... but yeah I took it off just in case
That would be terrible
@vale iron hi mate did you message me ?
Yeah, sorry, I saw someone else had told you already what I said
I think it was todo with vortex and it auto updates ?
Yeah, exactly
God I wish this was a naturally occurring Starship
Definitely prefer this over the regular mosquito wings
how i can increase container inventory slots?
sup, i heard that you can play old expeditions on your save and still get the rewards payed to your account. how, why, where, i have no clue. pls help
if you actually want to replay the expeditions while offline: https://cwmonkey.github.io/nms-expeditions/
Generates SEASON_DATA_CACHE.JSON files so you can customize and play No Man's Sky expeditions and earn their rewards offline anytime.
if you just want to get rewards, see pinned messages for use of save editors or mods to unlock rewards
i made a mod with my favorite programming font and i fuck with it heavy
(JetBrains Mono)
Oh thats pretty sweet
whats the fastest way tio get corvette parts
You mean via game mods or a save editor?
If not, I'd recommend asking in #nms-questions or #nms-corvette-discussion 
someone do mods
Do you guys know any ship expansion packs
is every s class pistol the same like the normal ones not like the alien ones and stuff like that
This channel is about modding, mods that you install for the game. I'm not sure why there are so many random questions about gameplay all of the sudden
damn it I'm getting the mod crash warning post update
I mean...
I did as well. Restarted and it worked fine but a couple of mods caused major flaring issues. I uninstalled !zBest Freighter v6.17 and gShip Corvette Supercomputer and all seems well now
It happens. Mods that need updating will start to get updated in 8+ hours
Earliest new mbincompiler will be ready
Yep, I'm not overly concerned, figured out what was what, removed, and am in playing again
is someone aware of what happened to goatfungus save editor? i haven't seen any updates since voyagers
i know they are updated by the people behind the tool, but i haven't seen anything around that explains if something happened
Probably because no updates were needed
as it has retained full functionality since then
Some new things like corvettes and maybe the new settlements don't work properly with it's UI but that might just not be within the scope of it currently
i mean. save editor used to have updates every single time nms got one
the fact it's been 4 months without one, is kinda worrying, not bad i guess, as it works, but the new stuff, like expedition options of new items, arent present
hi , would your mod and Gumsks mod work ok together? https://www.nexusmods.com/nomanssky/mods/1839?tab=posts his changes predator frequency, yours reduces fauna, i use 10% version
sorry if its obvious answer its been months since i played and just saw Gumsk returned to updating that mod,was essential for me,but iv grown to find reduced fauna also essential so im hoping both are gona work in combination with each other
!Faq-SaveFiles
-#
to view info below, enable embeds
Steam 
%appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass 
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
GoG 
%appdata%\HelloGames\NMS\DefaultUser\...
Linux & Steam Deck 
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...
Mac 
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/
When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).
!faq-crashing
Probably yes
Mod authors do not test against other peoples mod. Only way to know for sure is to try and see how it goes. Right now a bad time for that, with the new NMS update out today and mods not being updated (if needed) yet.
Is anyone else getting flash-banged by an all-white screen when they enter their freighter hanger? I'm trying to figure out if it's an update thing or a mod thing.
Yeah, it definitely feels like some of my mods are screwing with the lighting that must've gotten updated with the Remnants update, but I can't think of any of the mods I have that mess with lighting that I haven't already taken out
Question, what are the mods for (I'm downloading the game as we speak)
And are they necessary to play the game in a certain way?
Not really, but they can be used to add or change stuff unofficially.
They tend to only work on the versions found through mainly PC storefronts like Steam, GOG or the MS Store, though.
could someone let me know if the Expanded Corvette Tech mod still works with this update?
is there a mod that allows me to change the rotation degrees of build pieces?
no
NoRustyTech not working.. I need to be bougie!! 
Quite a few mods look to be broken this time around. Best to play without mods for a few days, in order to give authors time to diagnose, fix, and push updates. Right now, we're waiting on out modding tool to decompile game files to get updated. Author is asleep. Once that gets done, mod authors can begin the fixup process.
Mods are not necessary, they are optional. Can see what's available here: https://www.nexusmods.com/nomanssky/mods/newrecently
Be aware, with the new update today, many mods may be broken. Can take days for authors to get mods updated if the game has made major changes.
I've noticed, especially since the mods that are broken have a tendency to bathe the area around them in a blinding white light. Thankfully I've deleted all the mods that give that broken lighting.
ugh, update killed 2 of my favorite mods, signal booster firmware upgrade and enjoyable quicksilver, 
Im waiting for a couple mods to update
sadly y'all will have to wait a bit longer
we're still waiting for the basic modding tools to be updated for latest game version
:(
why did this update kill so many mods LOL
Luckily the mods I use, that aren't working, are QOL mods. I disable them, play, and wait for the authors to make some updates.
because HG doesnt care about mods like we do
NMS is their product, they can change it however they please
They decided to rework anything that shines light in game, we have to adapt or play vanilla
Once there's new version of Consumerism it should be fine to download and use
Its EXML based so there shouldn't be any problems
agreed, i do the same with my projects, that wasnt my question but okay
then what was the question? you want to know technical details why mods stopped working like they should?
im literally just wondering out loud how this broke things that seem unrelated, such as a rewardtable file
thats it
wut reward table got borked?
dont remember i got rid of the mod
i went through and deleted all the mods that produced errors in AMUMSS just so i could play the game lol
i booted it with my mod list unchanged from yesterday and my whole fucking inventory looked gone
like this?
pretty sure it wasnt but still, i needed to fix that even if it didnt delete everything cuz i couldnt see it
yes that + cargo that HAD things in it looked like locked slots
Thats what im waiting for to update :)
anything that touches on UI/COMPONENTS/INVENTORY/SQU_SLOT.MBIN is a culprit
for me it was Lo2k's Darkless Icons mod
had to yeet it out
yeah i had a borderless icon mod
im really sad too cuz with my font mod it made the UI look really different
i LOVE the look of this lol
anyway not the first, not the last time update breaks mods
just have to wait for new version of MBIN Compiler and then mod authors can start figuring out what changed, what needs to be addressed
Which will both get updated in the coming days
Did they @ everyone or smth? why do I have pings suddenly. lol
reported
baddie bots
I figured, but I have @ everyone pings and notifs turned off, so I didn't know if I personally got pinged or a role ping. jut curious lol
Has someone already made the gravity gun yeet stuff way further than it usually does?
Yo did anyone else get pinged
yeah all 2k people with the Game Night role did, a spambot pinged it
Nobody has done anything with the new stuff. Too soon, give it a few days
We don't have a working decompiler yet
Will these too mods work well together i cant check bc I dont have anything to play on rn https://www.nexusmods.com/nomanssky/mods/3701
https://www.nexusmods.com/nomanssky/mods/3736
They do completely separate things, meaning they will both work when installed alongside each other #nms-modding message
actually wait
the first one just does the second one but with way higher numbers and the complexity limit increased to functionally infinity
So you can just install the first one
Okay thanks
Does that mod also allow more building or do I have to find something else
Define "more building"
It enables you to build corvettes in the corvette editor using more than 100 total corvette modules per ship
Okay
if u wanna build sm like this lmk
If you mean is there a mod that allows you to build regular base objects on/within a corvette, https://www.nexusmods.com/nomanssky/mods/1096
though this could require updating, as the update today has broken a lot of specific things
how do I get the game to stop remaking the modsettings file?
“Capital class ship detected.”
It will never stop doing that. Why would you want that?
I'm being told to delete it
By who?
Deleting it is indeed a troubleshooting step though, so that it regenerates with defaults
and it won't let the game load
Does the game crash when you open it? If so, you may have some outdated mods that are preventing the game from opening
Instead of deleting GCMODSETTINGS.MXML (which is usually a step to re-enable mods), try either relocating all folders within GAMEDATA/MODS, or open GCMODSETTINGS.MXML with any text editor and changing DisableAllMods to true
The game sometimes sets DisableAllMods to true on it's own after certain crashes, or prompts you with the option to do so. Deleting GCMODSETTINGS.MXML and opening the game regenerates the file with defaults, including DisableAllMods = false
what do you mean by relocate?
also the game has disable all mods on false rn
Move the folders, using any file explorer/browsing software, such as Windows Explorer
That means that mods are not disabled.
so I move the content of the mod to a new file?
Within a different folder, yes. Even one within GAMEDATA/MODS would work, as the game does not seek core mod folders that are too deep
And you have relocated all of the mods within GAMEDATA/MODS, and/or have set DisableAllMods to true?
What the hell was that ping?
Yeah
!hg @spare linden
@spare linden
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
It sends this btw when I check in the events
If you followed what I said correctly, I'm genuinely not sure what to do, other than deleting TKGRAPHICSSETTINGS.MXML or following other crash info, or fully deleting GAMEDATA/MODS
We are not Hello Games, we don't know what this means at all.
Nobody in this discord server does.
I might try that
You also could try verifying files, if on Steam
Deleting the MODS folder at GAMEDATA/MODS, or deleting the graphics settings file at BINARIES/SETTINGS/TKGRAPHICSSETTINGS.MXML should be surefire ways to make everything work again. If that and verifying files don't work, post in https://discord.com/channels/146101654981312513/964865106334875698
Okay booting up amber isle seemingly fixed it :/
I assume a mix of that and using a diff steam game is what worked
could somebody tell me how i could start installing mods? i dunno what im doing and im just using vortex and nothing is working
not a great day to get into it since the update did break some mods and there's not really a consensus on what has and hasnt survived
Does the goatfungus save editor have the atlas themed corvette parts yet
Yea
i cant find them
I think you have to either add them manually via json editing, or just claim them using a mod
Maybe nomnom has the updated item and expedition things, idk
haha ye worst time, but i think as their exml it should be ok ,il test anyway after the potential update hotfix
It’s not really about the game. It’s about something else so the thing nomnom I am trying to transfer my save for my Xbox game pass to my steam account I’ve done everything right but for some reason it still is Greyed out when I try to transfer the save
are any of the editors updated yet?
That’s probably why I’m new to this. Sorry about that.
I don't know what impact that will have, if any, but I don't think they are updated
I mean, I literally watched a bunch of videos on it. Did it exactly how I was supposed to? I’m assuming it’s something to do with it
Anything with a SCENE file is likely creating a blazing light
Yeah i realized after a sec its likely a mod, seems to be either better broken overload slots, better firgate view, better deposit colours, or better pulsedrive anima or all of them
We just got the new compiler like an hour ago, so will take some time
If its deposit colours im gonna have to poke the dev because that mod lets me actually distinguish the ores
Welp time to poke them
Ah its an lo2k mod and theyre already aware
hi all. I have not played in many many many months. How do I install updated mods so I can play once more?
see this article: http://tinyurl.com/nmsmodding550
NMS Modding after 5.58 (to 6.x) Modding for No Man’s Sky has changed significantly with the Worlds Part II update (v5.50). It then changed again with 5.58. Information for both users and authors is below. For Mod Users For Mod Authors Mod Loading Order Known Issues Link to this document: ...
Be aware, todays game update broke a significant amount of mods and it may take days to weeks for authors to get their broken mods updated.
Yeah, one of the mods I am using makes everything look like 255-255-255 RGB white lol


