#nms-modding

1 messages · Page 90 of 1

fair narwhal
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thing is, i do not care about what people do with my mods, they can eat them for all i care, i have so much stuff i have not uploaded

vale iron
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One or more people have claimed HG stole their mod ideas for the game. Probably not true

fair narwhal
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i find stealing just counterproductive , on top of it being abhorent

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you may use things from my mods i do not care, but in my mods i would put a text file telling them how to do so themselves if they care enough , im gonna do that next upload

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we all have the same files

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but how many actually read readme's

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not very many

solid hawk
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I only have awareness of HG looking at one mod specifically. They were getting signifcant numbers of reports of a mod causing others to crash. Both HG and external testing proved the reports to be unfounded and the underlying cause was determined to be a rare game bug.

fair narwhal
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i wonder why none has reported me , i go into expeditions and chase ships going the same speed as them while they are pulsing

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wish i could also make the sand-worm noise and they hear it too

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to sort of announce my arrival to a planet

vale iron
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Because you aren't causing crashes

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Unless you cause a crash, they really don't give a F

fair narwhal
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would that be funny, if when i am landing on a planet, the sand worm sound happens when im flying into the atmosphere

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not a bad idea

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it would be like trumpets announcing a demigod's arrival

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also would make it so that thunderstorms happen soon after

solid hawk
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I used to believe mods had more importance than they actually do, before I understood the economics of mods for NMS. A fraction of 1% of NMS players use mods.

fair narwhal
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yeah

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i notice nobody cares, but damned if you do , damned if you dont

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i say take a shot and go for itr

solid hawk
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Mods don't drive new sales, which is the most important metric

fair narwhal
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take a damn chance

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thats my advice for whoever is there

vale iron
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Just have fun. Don't imagine that people care about what you do, postitive or negative. Most people have plenty going on in their lives that they really don't give a shit what you do with a little EXML file that will never affect them.

fair narwhal
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i want everyone to know how to mod

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but does everyone want to? no

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the ends dont meet the goals or whatever that phrase was

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good intentions arent always good , something like that

vale iron
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Both the ends and the means differ for every player and developer. Developers tend to follow the biggest swatch of demographic overlap, while modders tend to hit random blips on the outsides of Venn diagrams. Don't worry about what other people think, as long as you cover your bases to make sure the mod doesn't already exist, just do your thing

fair narwhal
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am i the first one you saw the spinny thing ?

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the mod i made by accident

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debating on if i should upload that

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like i said take a chance, i also like making people laugh

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whats funny to some, is annoying to others

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or even downright terrifying

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i can see how somebody would be scared of a player beating them to a a planet and then proceeding to follow them around

solid hawk
fair narwhal
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expedition allows me to have an "audience" more then base gameplay

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notice how there are many players?

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when is the next one?

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expeditions are like a sort of wide-spaced mmo

solid hawk
hearty blade
fair narwhal
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except no one interacts

vale iron
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Audiences only matter to presenters that are unconfident in their performance

fair narwhal
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nono i like to just be silly around players , hoping i put a smile on their face

fair narwhal
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instead of just giving ai valves

solid hawk
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This was also several years ago

fair narwhal
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dont ever give that shit i dont

vale iron
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Ok, I lied, Audience is one of the most important considerations in presentations

solid hawk
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I believe there was less automation to their ticketing system then

fair narwhal
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i wish somebody else would go around with me and orbit planets at faster then ship speeds, i dont want to be the only person with that ability

vale iron
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There have been requests for save files related to bug reports wihtin the last year

fair narwhal
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wish my friend irl would understand why i like to mod nms

vale iron
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You're not the only person with the ability. You're the only person that wants other people to see that ability

fair narwhal
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he does play this alongside me and doesnt have aproblem with it, but he doesnt wanna do it

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but im like, i need a sidekick

hearty blade
fair narwhal
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he does save edit tho

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but just not yknow, do what i do

hearty blade
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At least I think it was the Corvettes, multiplayer is already buggy

vale iron
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You might want to listen to the 2-part podcast "Richarc Hatem's Paranormal Bookshelf": Siren Cal of the Hungry Ghosts

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Seems to cover some one the sociological and psychological issues you are thinking about

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Also, just a great podcast, mix of librophile and supernatural

fair narwhal
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would you say i have a "god complex"

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i hope not

vale iron
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Narcissistic, not god. You don't think you're god, just that what's important should relate to you

fair narwhal
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im still mostly kind

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mostly

vale iron
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The mst likely answer for any of these interactions is that people just don't give a shit

fair narwhal
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i noticed

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im like a house fly

vale iron
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If they do give a shit, you have to start worrying if drama is coming

fair narwhal
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like a house-fly more then a ghost

vale iron
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It's not you're a house fly. That's taking the point and moving it directly to a narcissistic angle, where it's about you.

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People don't care about things that don't affect their lives

fair narwhal
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right

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no i understand

hearty blade
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I think you care too much about what other people think Yutaka

fair narwhal
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its complicated

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ill just leave that for therapy

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and not here

hearty blade
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I'm not sick but I'm not well

vale iron
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Most people in the world have a billion things that affect their lives more than some random dude on the Nexus Anomaly teleporting around. Oh, wait, need to feed the baby. Oh, need to walk the dog. Oh, wife made dinner, time to do that. Time to wash dishes. Bed time! after I get the kids to actually fall asleep. Get up in the morning for work. Now, how much do you care about a guy in a non-competitive game moving fast?

fair narwhal
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also modding on here , is not my first rodeo, but its the one im the most happy in , and the one that i have the most uh, whats the word, neutral people

solid hawk
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We're all beige

hearty blade
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I only care if I'm being griefed.

vale iron
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This modding community is far more aged and "mature" we like to think. It's going to be completely different from other modding communitites

solid hawk
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Many of us are either in the range or well on the way to being pentioners

hearty blade
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Like when I was in the expedition and somebody started attacking me, burying me in the ground and spamming base PCs next to me trying to get it so so I couldn't dig out

vale iron
fair narwhal
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ive modded a few other games, doing similar stuff to what i showcase on here. but its like, well... uh.. the results of that were not as i intended. and my intentions were mistaken for trolling

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i would not call myself a troll whatsoever, why? i don't want anyone to be sad

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or very annoyed

vale iron
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Why don't you have a new version of Samus Aran's Metroid shp ported over to NMS yet?!?!?!? Ohhhhh, I'm sorry, had to sleep on a cot in the hospital all weekend as my wife went through her third round of chemotherapy for stage 4 cancer. I'll be sure to drop whatever it was she wanted and get right on what you wanted.

fair narwhal
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im glad i have nobody barking at me like that

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grass isnt greener

hearty blade
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🤣

fair narwhal
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it bugs me how serious people are in videogames

vale iron
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Do we have different models for the different wings?

fair narwhal
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cant learn to take a load off a little

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having an adrenaline dump at all times is bad for you

hearty blade
fair narwhal
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are there actually anyone that petty who beg for mod updates?

hearty blade
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I believe your ship mod uses my favorite model, the starfox assault arwing

fair narwhal
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i mean im petty too

hearty blade
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I read that as pretty

fair narwhal
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when somebody begs me for items in nms, i feel good about myself, that natural? that pathetic?

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when i see "thank you" it brings me joy

vale iron
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Yeah, I have one decent Arwing model already done, just needs to be converted. Was wondering if there were others I should be aware of

fair narwhal
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but now i know that 'thank you" is just an emote and automatically puts text

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and some could be doing that by accident

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the less i know, the better

hearty blade
vale iron
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Those aren't models I can use 😄

fair narwhal
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i have been told thousands of times on this server now that people should "play how they want to" , and for the most part, actually for 99% of the part, that is actually executed and true

vale iron
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Get me CCBY models

fair narwhal
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it isnt just a repeated platitude

hearty blade
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Well I guess Starfox Zero has 3 if you count the recolor

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What are ccby models?

fair narwhal
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it isnt just empty platitudes

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but genuine

hearty blade
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Also I was kidding about adding more Arwings. I don't want you to suffer

vale iron
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Yeah, we really believe it's a sandbox and you should play it however you have fun. The newer difficulty settings that let you customize so much kind of emphasize that ideal

fair narwhal
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thanks guys

solid hawk
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Has to allow for use by copyright

fair narwhal
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i stopped binge drinking when i came back to nms during corvette expedition

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been good since

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traded one addiction for another

solid hawk
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Can't just use someone elses materials. Must be allowed legally

hearty blade
vale iron
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There are some players that are like - "Oh, you used camera mode after spawning to see where the closest cave was while the storm couldn't get to you??~?~?~?~? Blasphemer! Burn him at the warp core!

solid hawk
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Also has to be in a format which'll work with the tools we use for NMS modelling.

fair narwhal
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i wont name names

vale iron
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Creative Commons By Attribute, something like tha

fair narwhal
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but i know who you mean

solid hawk
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Creative Commons license

vale iron
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Creative Commons By

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One of the Creative Commons licenses

hearty blade
vale iron
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Give me any model in a fairly normal format and fairly reasonable provenance, and I can probably make it work in NMS, assuming it's of decent quality to begin with

hearty blade
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In think it's called Starfox event horizon, looks fun

fair narwhal
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my rules, for myself. I have stated time and time again? 1: never kill players 2: never trap people in your ship intentionally, and if you do accidentally, help them in any way you can to get out of it, and 3: uh never build something that you think will crash players

solid hawk
fair narwhal
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because i know there are "crash machines"

hearty blade
vale iron
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The one I have is not overly complicated

hearty blade
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This one, correct?

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That's what I remember from your mod anyway

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That's the Starfox Assault Arwing. I have to be careful or I might start nerding out over it

vale iron
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Yeah, that's the model I use

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The point is, positive nihilist existentialism. None of this shit matters, beyond what import you or the other player put on it. Do what you think creates meaning

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No one cares about what you are doing, so what you are doing only matters to you, so the only importance to what you do is what importance you place on it. Do the best of your ability to accomplish your goal and you have done more than most people do in ten minutes in the toilet.

solid hawk
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haha

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People are more likely to point out flaws than sing praises for accomplishments, so ignore it all and you'll be happier.

vale iron
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If you have enough downloads, you can go by endorsement:unique download roatios, but you need several hundred unique downloads for that to become statistically significant

solid hawk
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Like the saying goes, "Opinions are like ⁨a**hol*s⁩, everybodys got one"

vale iron
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I have two!

solid hawk
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You'll make some proctologist very happy.

vale iron
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Opinions and assholes are also not admissible in court.

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Your honor, permission to amend my previous comment? Obviously lawyers are assholes and are admissible in court. My apologies for the inaccuracy.

ornate mauve
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(this is probably a very stupid question but) I'm trying to install beyond base building right now and the tutorial I looked at says that there should be a .pak file somewhere, but I can't find it. I tried putting the beyond base building folder into mods, but it did not work, and I do not have a disablemods file anywhere

final hazel
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.pak files, DISABLEMODS.txt and PCBANKS/MODS have not been involved in NMS modding for just over a year

solid hawk
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Don't use video tutorials for NMS. Tend to quickly get outdated and incorrect, in general.

ornate mauve
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I must be doing something wrong in that case. it does not work even like this

final hazel
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When you open the game, does a mod warning occur?

final hazel
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Try deleting the file ⁨No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML

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then reopen the game

ornate mauve
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ok, it works

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thank you!

solid hawk
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Grouch, for the win!

vale iron
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Love that trashcan

fair narwhal
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yall got starfox mod but there arent any bosses in space that require our weapons to be as powerful as they can get

spare linden
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Hey is it possible to convert songs into Bytebeat?

solid hawk
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No tooling to do so provided by HG or the modding community. Try google

solid hawk
fair narwhal
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I misread

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Just disregard it as a useless message

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Nothing to do with weapons right , but what I talking about was completely unrelated? Moreso a skin like that would make sense and look cooler if there was actually stuff to fight , that game series has boss fights and to my knowledge nms does not (I'm sorry if I'm confusing you)

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look we don't really have anything to test out maxed out ship guns on in nms, when does a ship gun need to be able to fire for over 1 minute in the game ? What requires that kind of consistent firing? Hellogames didn't put boss enemies in space

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Like there's not really any bullet sponge enemies in general in the game

hearty blade
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You do realize most people don't really play the game for the combat? A lot of players choose their ships for the aesthetics. Hell, look at all the people in the Corvette channel, Corvettes are buggy messes that have their stats get jumbled around randomly. They're aesthetic expressions of those players, same with those large bases.

solid hawk
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We also don't get the people who are seriously into flight sims, because the game isn't designed to cater to that. It's focus is on the casual gamer.

hearty blade
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What kind of base? I tried making a small freighter "city"

solid hawk
hearty blade
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Oh wow that's... Big

solid hawk
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Just need to replace your current freighter base with this one via raw JSON editing with one of the save editors.

solid hawk
hearty blade
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That base would make my PC explode

solid hawk
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Back with my old laptop, in its' final days, I couldn't run through the base, only walk. If I ran, couldn't load components of the base fast enough, so I'd fall through the floor before the floor could render. haha

hearty blade
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Yeah that was happening to my in my freighter base after I messed up my computer. I'm hoping the reset fixes it. Still waiting on a USB

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Game started running like the Nintendo switch version

fair narwhal
hearty blade
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Don't have a brick wall nearby, but we do have a metal shipping container 🤔

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I can bash my head into it and make a loud gong noise!

fair narwhal
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Is there an invisible wall around planets or something? When I use the submarine to get up to space , go far enough from planet to be out of it's orbit , sometimes there's a sort of wall that the thing can't go past , that a wall?

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my submarine is not vanilla it goes 70,000

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I used to be able to go planet to planet

hearty blade
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I believe there's a boundary vehicles have to cross before they're considered to be in space?

fair narwhal
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Landing in that is harder then it looks

hearty blade
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You know, since you've been screwing around with weapons maybe you can answer my question that I asked Babscoole

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"I have a question regarding weapon-lock on. Was there anything like the maglock in the game for multitool weapons or no? Iirc the combat scope doesn't lock on but it does stabilize aiming."

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Or at least go wild and crazy trying to figure it out lol

solid hawk
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Multitool do not have the same properties leveraged by Maglock, those are ship weapon only.

fair narwhal
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Like I said, I'm definitely the dumbest modder around here , nothing I do makes any sense, it's like I'm Michael Bay but spastic

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I can't think of anyone else that would take a look at that and be like hmmm imma install this and make my game all black

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But hey nobody warned me about quality control

solid hawk
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We did say testing is a big part of mod making, haha

fair narwhal
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Yes but I'm a bit extreme

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I personally think it's ok it's like a movie

solid hawk
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Lock on isn't a part of multitool weapons. I'd guess because there wasn't seen to be a need or desire since ground based combat everthing is moving at a much slower rate of speed.

fair narwhal
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I made my sentinels a little bit stronger

hearty blade
fair narwhal
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And larger In size

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Little bit being like a billion hp

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Their attacks are also rapid fire

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If you were a vanilla player you would not survive

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I modified my sentinels

hearty blade
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You could potentially experiment with adding a bit if variety to the sentinel waves in regards to what spawns?

fair narwhal
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More spawn yes

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Their guns shoot faster too

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And their bombs

hearty blade
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Oh that doesn't sound fun to me

fair narwhal
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It sounds like a movie

solid hawk
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Mod, Savage Sentinels. Provided one of my favorite feedback messages

fair narwhal
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mines a lot worse

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Eg more unbalanced

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Why because I fucking can

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Ahahaha

hearty blade
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Sure, go for it

fair narwhal
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I wish we had to fight 1,000

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50 giant walkeds

hearty blade
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I'm guessing sentinel spawns are probably hard coded, so you probably can't get the corrupted sentinels to spawn while fighting the typical waves?

fair narwhal
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Not hard

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There is a variable

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In the game files they're only called robot

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Robot is less cool but easier to type

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Who even types these out

hearty blade
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Would it be possible to make it so sentinel ships attack the player outside of ships, like a pirate raid on a building?

fair narwhal
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Aw c'mon you gotta admit this is cool

hearty blade
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Eh, it was cool the first time I glitched it to have infinite sentinels after me, but any time after that, not so much

fair narwhal
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I guess I'm easily entertained

hearty blade
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Mostly because I was trying to get the freighter to spawn to farm them for that scanner item

fair narwhal
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I mean rapid fire rockets ? Ever seen that before?

hearty blade
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Eh, I think I'd prefer homing rockets

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I can't remember if those were effected by the maglock mod

fair narwhal
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Rapid fire is a better lightshow

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Use more gun

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It's like those sentinels were lining up to die

hearty blade
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Missiles that fire more missiles

fair narwhal
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Just lining up to die like d day

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Ok that was bad

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Nothing satisfying more then being the threat to the sentinels instead of them being a threat to you

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Tables turned

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They like ants now and I'm the ant bully

hearty blade
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🤔

fair narwhal
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Just describing how much weaker the sentinels are compared to me with modss

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They are like asteroids now

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Just targets

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Ever have a shitty day and wanna take out your anger on defenseless enemies? Well now you can

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I make myself overpowered in order to be able to vent my anger

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Good therapy

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I'm not in a good mood when playing nms, this helps

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Hell I'm never in a good mood gaming

solid hawk
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Why you'd want corrupted mixing in with regular, no idea.

hearty blade
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Robot spiders of course!

frank bridge
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So there could be a mod where sentinels spawn 100x as many?

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(absolutely horrible phrasing there)

solid hawk
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@frank bridge Could, if you want your game to turn into a slideshow

fair narwhal
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but its like shooting fish in a barrel for me

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handy dandy neutron cannon

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but i do wish we could also plant remote explosives

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instead of firing it from a cannon

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how hard would explosive charges even be to make

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but everyone would call it cowardly

charred perch
rustic crescent
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I wonder if there are mods that can fix not loading half of corvette block textures

hearty wasp
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prolly not

solid hawk
low tulip
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.

sterile crescent
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hey friends. did someone try to redo expedition 1 with offline gaming on steam and changing the season cache file? i did expedition 12. all fine. exp 1 i cant even reach the ship because i got no tech slots. wtf is that

fresh arch
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where did you get the expedition files? have you used the general patches from cwmonkey's exped generator?

sterile crescent
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i found them in a steam threat

fresh arch
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read through this webpage and get the files from there

sterile crescent
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ok thank you

round sinew
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@steady ocean there's quite a few pins there, but you could simply just use consumerism mod, adds the parts to quicksilver shop, buy them in game to unlock account wide, take mod out, clean

steady ocean
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yeah alright i’m busy next few hours but i’ll give it a try later on, thanks again

vale iron
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Consumerism is best if you just want the items. Playing the expeditions is a good experience too, though

steady ocean
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yo, will it work on mac? im away so js on my laptop for next few days. I do wanna do expeditions and will do them offline w mod when back at pc but theres one item i rly want to build w rn

fresh arch
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Mac version of NMS does not support modding

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can't say about loading custom expedition files, see the expedition generator link above and read the page for details there

steady ocean
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yea na thats chill ill js do it on pc in a few days

mortal cloak
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is there a mod which increases the number of ships I can have?

tough warren
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is there a mod that removes spiders and crabs

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god I fucking hate them so much

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they lag the hell out of me and they jumpscare me

fresh arch
tough warren
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oh thank god

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theres this massive spider race with 8 eyes in one of my settlement planets

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and everytime I see them i hide

tough warren
fresh arch
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dunno

tough warren
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is it like lethal company where its just a moving text that says spider

empty trail
tough warren
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thats very amazing

tough warren
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but its worth seeing it to download the actual mod

final hazel
final hazel
tough warren
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thats kinda cute but ill probably never trust a teddy bear again

final hazel
pseudo knoll
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goofy little guys

tough warren
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that were originally nightmare fuel

modest sluice
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how to return expeditions please help

mortal cloak
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are there any good tutorials on how to make a mod?

vale iron
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Start with the pins in this channel

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Best starting place

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Then read Winder's EXML document. It should be linked in that document.

solid hawk
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If looking for videos, the answer is a hard no. We do text documents, for ease when HG changes things.

pseudo knoll
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this applies to pretty much anything, video tutorials are horrible for anything that's not a set in stone method, like changing a tire on a specific car model

solid hawk
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We gets lots of people who ask about videos for NMS

stuck portal
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Same with a lot of other modding stuff, when old methods don't work anymore, those videos don't get taken down and just causes troubleshooting headaches

vale iron
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Also, you kind of have to have reading comprehension to mod

tough warren
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erm

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is there a FAQ on how to install mods from nexus

stuck portal
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Use their client like Vortex

tough warren
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uh

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how do I do it manually

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I saw somewhere that said

stuck portal
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Are you on PC?

tough warren
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make a folder named mods

tough warren
stuck portal
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Xbox app version? Or steam/gog version?

tough warren
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gog

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uh

stuck portal
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The gamedata is in the NMS install directory, not the appdata where the NMS game saves are located

tough warren
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I installed the anti spider mod thanks

vale iron
# stuck portal

Is this from AI? It's almost word for word the NMS Modding document, but not quite. If so, it's good to know at least one AI has updated their instructions.

vale iron
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Ok, good, that was done by a reliable person, so all good

round sinew
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@plush wasp characters we make in the main menu get 2 save slots: auto, and restore point, numbered in pairs. odd numbers are auto, even are restore point e.g. save1 and save2 are of the same character, save1 is autosave, save2 is restore point. in the main menu, the game will load latest modified save of a character

plush wasp
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ahhh gocha

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does it matter whihc one i use to edit the save then, like is there a "safe" and "not safe" method or does it not matter in the end since the game uses the last modified one?

hearty wasp
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so prolly paraphrased from the doc

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he overhauled the page a few weeks ago I noticed

final hazel
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Actually I think that's mine

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Yeah that probably is

hearty wasp
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oh nice

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I only got the notif from lenni's edit ig fandom hates you

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piece of shit site anyway

final hazel
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Ye I edited the miraheze one and someone copied that over, I think they copied it over lenni's tho :<

hearty wasp
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I keep forgetting miraheze exists

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I know we oughta switch to the alternative but I wish there's a way for all of us to switch to the new site together instead of lingering in the old one for a decade

final hazel
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Yeah, that's why I chip at it sometimes when I find stuff that's just all super wrong

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but rewriting the longest pages on there becomes hell

hearty wasp
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come to think of it the modding wiki's still on fandom too

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with all sorts of differently outdated pages lol

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just Sisyphean all around

vale iron
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Yeah the edit was done by lenni, and I'm completely fine with that

tough warren
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are there any optimization mods

final hazel
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For performance? Not really.

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I think there's one that removes grass rendering, another that simplifies a common base building object model

solid hawk
summer socket
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posibble to mod my game to only get past expadition rewards?

summer socket
#

im on xbox pc i play on pc

final hazel
fresh arch
tough warren
#

that do be yoinky sploinky

thin shard
sharp geyser
#

Hey y’all! I have an exotic that I love but I really want one of those modded spheres like these. Does anyone have one that they’d be willing to trade me?

tepid terrace
vale iron
#

@pseudo knoll You can modify more things using MBIN mods, but it's best to avoid that, and you still can't get much logic without entity state changes

#

There is a really obtuse system they started a few years ago that no one knows how to use really, sketch stuff

#

Monkeyman knows it a little bit, but nothing has been made with it or to manipulate it

pseudo knoll
#

interesting

vale iron
#

Oh, I mean "sketch", not sketchy

#

SketchNode and stuff like that

#

Best I know is it seems like some sort of GUI type logic chain stuff they started using that is much more powerful and complicated than normal entity things, but it's all basically unlabeled

pseudo knoll
#

node would lend itself to being UI, ive seen that term used elsewhere

#

(in that case, it was the name of an AXAML (Avalonia XAML) tag for some XAML Runtime I was looking at lmao)

vale iron
#

If you're interested to see what it's like, you can search ENTITY files for "sketch"

#

I always get disappointed when I open an ENTITY that I want to raid and see those sections, because I often won't know how to steal them for other objects

#

I think they are usually used for AV stuff, but I really don't know

solid hawk
#

It's the lack of labeling which makes it unuseable by us. Gems like:

#

Ah, value 79! 79 what?

#

Pipers piping?

vale iron
#

Ohhhh, custom data 97? Yeah, that's what I want to change

pseudo knoll
#

surely that has to be generated by the engine editor, no way an HG dev looks at this and goes "ah yeah, i know what's going on here"

#

CustomData[0] = 83;

mhm yep makes sense to me

vale iron
#

They use a GUI of some kind and it generates all that stuff

pseudo knoll
#

makes sense

#

only slightly less unreadable than a visual studio .sln

vale iron
#

In some of the deep dive videos you can see their dev tools in the background

vital siren
#

I've got a quest 3 and a base M4 Mac mini and would love to test this out

pseudo knoll
#

hello games probably has to be the ones to do that

#

mods for this game are largely data modifications, not logic changes

vital siren
#

I think it might work without tweaking the game engine, will set up the environment tomorrow and report back

#

Wait the vid said no modern headset will work fux

pseudo knoll
#

really?

#

what's needed

#

that seems...weird

solid hawk
# pseudo knoll makes sense

What we see, in these decompiled MXML files is not how HG sees them. What we see is a construct of the modding community, via the MBINCompiler tool.

#

HG uses a combination of the aforementioned GUI dev tools and just pure source code.

pseudo knoll
#

interesting

#

i would have thought they were the actual format given the game loads mods of those formats

#

(and .mbin too but yeah)

#

neat

solid hawk
#

Well the new EXML modding system was created and designed with existing mods in mind, so they took what we were already familiar with and used it as a template to design their EXML mod processing engine.

vale iron
solid hawk
#

On HGs end, compiling the source code generates the MBIN files, there isn't an intermediary state, like MXML

vale iron
#

We think it was like "this is what they already use, let's make something similar that also does patch modding"

#

As for VR, most modders for this game don't own VR and can't help with that

pseudo knoll
vital siren
#

Apples Game Porting Toolkit (GPTK) 2 is an official game porting engine for amd64 to arm64 with tweaks to allow for native code execution on the M4

#

It works but looks like it lacks support from meta

#

As that's the headset I'd be using and it doesn't have openvr runtime libraries on Mac OS

vale iron
#

That does sound problematic, yes

pseudo knoll
#

it has open in the name

#

compile it yourself TrollGe1

#

if you even can lmfao

vital siren
#

I wouldn't even know where to begin

hardy auroraBOT
#

@vital siren

No gifs in this channel please

pseudo knoll
#

brh

vital siren
#

Homer fades into the grass

pseudo knoll
#

lmao im on the openvr repository and there are NO COMPILATION INSTRUCTIONS AT ALL

#

thank you valve software

#

very cool

vital siren
#

Epic

vale iron
#

No, Valve /s

vital siren
#

Daddy Newell why AquaNose

pseudo knoll
#

if you can figure out how to use CMake then you can do it (it has a CMakeLists.txt) but yeah, even i don't really know how to do that kekw

vital siren
#

Oh

#

That's not too hard actually

pseudo knoll
#

assuming it has mac support

#

which if there are no libraries already...yeah

#

none of the 136 wiki pages mention Metal as a rendering API

vital siren
#

I'm pretty sure M4 also supports Vulcan and GL

pseudo knoll
#

nope

#

ancient opengl and no vulkan

#

if you were running vulkan before it was using moltenvk (Vulkan -> Metal)

vital siren
#

Damn

#

Yeah I think I was but that was like on a 2014 mini

solid hawk
#

Brick wall number two, No mods for mac with NMS. Well 90% true......

pseudo knoll
#

(crossover is a dedicated version of Wine for mac)

#

bruh

#

can we fucking not weirdchamp

vital siren
#

Is there an arm based version of no Man's sky?

#

Or is it just using a translation layer on arm for windows

solid hawk
#

I did some testing with a mac guy recently and he figured out a way to mod NMS on Mac, but very non-trivial. Have to unpak the game data files, decompile, make changes to the vanilla files, recompile, repak, then re-sign the reconstituted paks.

vital siren
#

Ew

pseudo knoll
#

Ah so you're basically romhacking

vital siren
#

Everything's so overly complicated on Mac

pseudo knoll
#

LMAO

solid hawk
#

No GAMEDATA\MODS and patch files.

pseudo knoll
#

insane

vital siren
#

No cuz everything is signed on macOS

pseudo knoll
#

why dont they do that? surely it can't be the craziest thing in the world

solid hawk
#

Yep

vital siren
#

If you want to use a program that's not signed you have to go into the privacy and security settings and put in your password to open it

pseudo knoll
#

yeah

solid hawk
#

Nothing the NMS modding community would be interested or really could do to provide mods to end-user players.

vital siren
#

WAIT

pseudo knoll
#

uh....

#

its ancient

#

lol

solid hawk
#

Nobody wants to provide a 5GB compressed mod to remove one sound from the game, which is what it would entail.

vale iron
#

Someone worked out a path for getting mods to somewhat work in Mac. It's not easy though

solid hawk
#

Yes, I described above.

pseudo knoll
# solid hawk Nobody wants to provide a 5GB compressed mod to remove one sound from the game, ...

Reminds me of Tears of the Kingdom modding. All that has is whole file replacements, like on NMS mac. the benefit is there's like tens if not hundreds of thousands of files instead of like, 7 huge ones
it's still rough though
and that game has a whole resource table system, which informs the game how much memory is needed for a given actor (entity); so if you accidentally increase the memory intensity of something without fixing its resource table the game just fucking crashes

#

the things you need to do to make a big ass game like that work on 4gb of memory (SHARED BETWEEN CPU AND GPU) i tell you what

solid hawk
pseudo knoll
#

at least it didnt have rstbs to fuck up. shudders

vital siren
#

Soon 😭

solid hawk
#

With the Mac thing above, it not just whole file replacement, but also whole file archive replacement, each .pak can contain hundreds or even thousands of individual game files. Just to change one thing in one file, have to replace the entire .pak

pseudo knoll
#

yeah thats hell

solid hawk
#

Like ALL things involving HG, which is a black hole of information, purely a guess, but my theory on Mac modding with NMS is that Apple said no way in order to ensure some level of stability, completely in the control of HG.

vale iron
#

At least in NMS it was still hundreds or thousands of files instead of a handful. Though the current system is still a lot better

pseudo knoll
#

if it's not on the mac app store i dont think what apple wants really matters(?)

solid hawk
#

Game bugs, ok, HG can fix those. HG can't make bad mods more stable though.

#

It would to HG. They like to play nice with others within a proscribed framework.

#

Is NMS in the App store?

pseudo knoll
#

pretty sure no

#

think just steam

solid hawk
#

kk

pseudo knoll
#

i dont have a mac to check though

cobalt condor
#

Mac version is only available on Steam. When it came out HG said it would be coming to the app store later, but it never did

solid hawk
#

Again, just a theory. In the past, Apple was very controling of third party software running on their systems.

solid hawk
pseudo knoll
#

ohh dont give me too much credit, i fully intend to get one

#

a macbook though, im not replacing my desktop

solid hawk
#

A person with a Mac is like a fish with a bicycle. 🤪

pseudo knoll
#

I have reasons too, like being tired of not HAVING ANY DAMN MAC TESTERS TO TEST MY CHANGES THEN THEY ASK FOR FIXES

solid hawk
#

Understandable

vale iron
#

If there are no testers, do they really need any consideration?

pseudo knoll
#

as much as i agree with that in principle im too nice to do that

#

as it is im nuking intel mac support kekw

#

decade-old graphics drivers do NOT lend themselves to emulation very nicely

solid hawk
#

Like VR mods for NMS. I think only one or two long term members of the NMS modding community have VR. When VR players complain, I tell them, YOU buy me a VR setup and I'll be happy to tweak and make mods for VR. As of yet, nobody has taken me up on the offer.

vale iron
#

Ray and who else?

solid hawk
#

No Ray

#

AyyMang has VR

#

I think BomberBoi might too

vale iron
#

Ray does, maybe three of them 😉

solid hawk
#

Ray does have VR, like 15 setups, but I'm not counting him. No current working NMS mods.

#

Only counts if working AND people have access.

#

Now multiverse is no longer an NMS thing, to my understanding. Spun off into it's own game.

pseudo knoll
#

they were making a mod that got so big it needed to be its own game? sick

solid hawk
#

TBD. 8+ years and counting.

pseudo knoll
#

damn

vale iron
#

Currently it has morphed into some shapes on a planet in UE5

#

But he enjoys doing it, which is the only reason any of us do any of this

solid hawk
vale iron
#

And the 401k matching

solid hawk
#

Don't forget the open bar

tough warren
#

what were those uh optimization mods

#

someone mentioned something about em

vale iron
#

Grass Fix, not sure what else

solid hawk
#

No grass, not grass fix, for performance issues. #nms-modding message and the message after were the only replies. Honestly, if running really old hardware, your best bet is dialing down detail levels in game options.

#

Not really any optimizations mods can do with NMS, other than removing things.

tough warren
#

my mods dont work

#

help

fresh arch
#
#

see the troubleshooting instructions in this guide

vale iron
#

Thanks, was looking for that 🙂

fresh arch
#

make sure the mod files are unpacked properly, not sitting too deep in MODS folder

tough warren
#

how can something sit too deep into the mods folder

#

aren't they all in the same folder

vale iron
#

MODS\A\A\METADATA is different from MODS\A\METADATA

#

Follow troubleshooting and getting help sections of that document

tough warren
#

wait

fresh arch
#

mods downloaded from Nexus often unpack into folder like modname_bunchofnumbersfornoreason

tough warren
#

is it because I placed the file location of nms inside another folder

fresh arch
#

that tells us nothing

vale iron
#

Follow the troubleshooting and getting help sections of that document

tough warren
#

okay

#

no more metal quest i guess

vale iron
#

I don't understand that at all

tough warren
#

you see

#

the settlement i activated the drone in has

#

spiders

#

and im not going there

vale iron
#

Just...follow the troubleshooting and getting help sections...

tough warren
#

okay

fresh arch
#

post the screenshot of MODS folder, whole explorer window

unborn wing
#

Hi there guys. Not sure if this is thr right place to ask but is it possible to get 6 planets in a 5 planet system? Like say, if there is a "shadow" or "glitch" planet that can be warped to using just glyphs? Thanks.

fair narwhal
#

I'm not above committing war crimes however, against npcs

#

sorry for the shitty music

fair narwhal
# fair narwhal

doing this kinda stuff on a daily basis like i do should have me wanted thruought the whole galaxy

#

and instead of pirates attacking me , bounty hunters

vale iron
solid hawk
solid hawk
#

<@&590975379678953522> ^ spam attack

visual shard
#

!susmute 1253646928567078924

hardy auroraBOT
#

@visual shard

servermute @flat kernel (amon_quem) muted indefinitely.

solid hawk
#

Thanks

fair narwhal
#

i hope this works

#

i changed all the shops in game to only sell X class upgrades

#

hopefully it works

#

somebody maybe did that before me, but i was workin on it on my own and it includes the nexus "shop" where u usually can only get shitty C and B class stuff from the weird alien

#

that's IF it works, i do not yet know if it will work

fair narwhal
#

damn it doesnt work

#

well , i don't care if the mod i posted got deleted, it didn't even work anyway

cold sequoia
#

Hi all how are yous ?

solid hawk
#

Status nominal

tough warren
#

yo uh @fresh arch sorry for the ping but does the mod show scanned spider fauna as grunts too?

fresh arch
#

I dont know I don't use the mod

#

you still havent shown us if you have it installed or not

tough warren
#

for the good of humanity ill check

#

I fixed the number issue thing

#

it was inside a useless folder so I moved it a layer up

solid hawk
#

That is ALWAYS the answer to "Does mod do X?" Don't ask, try and see. Not as though mods cost anything. 🙂

tough warren
#

oh also weird question but

#

I placed the uh

#

the folder that contains everything for nms inside another folder

#

do I gotta move that out of there aswell

solid hawk
#

Do these folder have names? Much easier to comprehend than The thing in the other thing.

tough warren
#

ok

#

I placed No Man's Sky inside Tree

#

do i have to move No Man's Sky out of Tree or will it be fine

#

Tree is a folder

solid hawk
#

Tree must be a folder you created. If you've installed NMS there, then should stay there. If you wish to move your game install, then you'd need to uninstall and reinstall. Just moving the folder will not update existing registry entries for the game.

tough warren
#

oh alright

#

all my spider discoveries vanished

#

wow

#

I think it worked

#

YEAH

#

FINALLY I CAN EXPLORE FEARLESSLY

#

thanks a bunch

#

wow this thing is strict

#

it removed my butterfly pet but small price to pay for the greater good

#

note to self: if a planet is suspiciously empty yet it says it has lots of fauna, leave.

solid hawk
#

If the mod I'm thinking of, removes use of the model file, so yeah would also affect pets.

tough warren
#

its anti phobias

#

I think its the only mod that does it

solid hawk
#

Yep

#

So nothing will point to use of the butterfly models anymore, or whatever creature types, based on the version of the mod in use.

tough warren
#

wait hold on

#

are they invisible or gone

#

release the spider files!11!

#

interesting tho W mod

solid hawk
#

Ostensibly gone. Nothing exists without the model.

tough warren
#

oh okay

solid hawk
#

If mod is removed, they'll come back.

tough warren
#

oh yeah

#

they do seem gone

#

when I tried to deoloy the butterfly it literally didnt work

#

even tho theyre gone im still left a bit fearing

#

anyways time to do the metal quest

#

yay

steady ocean
#

mod file path for windows ?

stuck portal
#

(wherever you installed your NMS game)\GAMEDATA\MODS

vestal breach
#

Is there anyway to bypass the usual 100 piece part in corvette building with modding

final hazel
#

Please know to disable multiplayer if you make a significantly more complex corvette than normal, so that people in the anomaly don't have an awful time around you

ruby ermine
#

hey guys. how do imod the game, and what performance mods is there?

#

to like lighten CPU load. i have a i5-4590 and gtx 1060 6gb

final hazel
#

Lowering settings in Options > Display & Graphics is what you would be looking for

ruby ermine
#

is there a mod that adds the like JEI from minecraft? basically a recipe searcher

final hazel
#

No.

#

Mods are significantly limited, we cannot change major things or add truly new functionality like that

ruby ermine
#

oh

#

damn

final hazel
ruby ermine
#

thanks

solid hawk
solid hawk
#

Our sole means of increasing performance on potatos is by dialing things back or removing.

#

Have to keep in mind, the base engine is around 14 years old.

final hazel
#

However that does not mean that a 10-14 year old machine should be expected to run the game well at all

#

quite the opposite

solid hawk
#

Because lots has been added, over time

pseudo knoll
#

Is it derived from any known engine? Or entirely in-house to Hello Games?

cobalt condor
#

Skyscraper engine. Built by Hello Games, but it's partially cobbled together from various licensed and open source parts

#

Such as Havok for the physics, Wwise for the audio, Horde3D for rendering

pseudo knoll
#

interesting

solid hawk
#

Yep, another reason making it exceedingly difficult for optimization, cobbled together from disparate components.

hearty blade
#

Finally managed to get my computer fixed, was still having issues with NMS on boot-up, but a bunch of the qol mods I used before seemed to help. I'm guessing the Fine LOD mod and No bloom were the biggest help? The game took a bit longer to load in at the white screen, but when it did all the objects were loaded in and it wasn't laggy. (Before reinstalling the mods the game just hung and struggled to load the world

hearty blade
#

How exactly does that fine-lod mod work? The description seems to say it's speeds things up?

hearty blade
#

I really appreciate these Qol mods, they allow my potato to handle the game better

cold sequoia
#

Wish mods had there own manager app for updating mods through that

bright fable
hearty blade
#

What's a LOD mesh?

#

Objects in the distance?

south orbit
#

Load object distance i think

bright fable
#

LOD = Level of Detail

#

Basically the game has multiple versions of each asset, getting progressively less detailed

#

the farther away they are, generally the less detailed - to save on performance

cobalt condor
#

Using them improves performance because the game is rendering less polygons at a time, and specifically less polygons that take up tiny portions of the screen

#

Though Fine LOD I think makes the high quality versions render at further distances? If you're after performance, the game should run better without it

bright fable
#

@carmine surge

#

the zip you downloaded should contain this folder

#

put it in your GAMEDATA\MODS

carmine surge
#

Instructions are clear. Still doesn't work

#

You play before voyagers?

#

This mod?

#

I try to found some notebook or something what can block mods

#

Like description in read me

#

Or somethin like dissable mods

#

Nothing exist

#

@bright fable

bright fable
#

You've got it in the right place

#

when you load into NMS, do you get the lil "you have mods installed" splash page

#

?

carmine surge
#

No

#

Have a idea what can be issue?

bright fable
#

No idea - for me it worked immediately, I loaded into the game and went and bought the Blueprints from the Freighter menu

carmine surge
#

Unfortune...

fresh arch
#
#

see this article, section on troubleshooting mods

#

delete the mod settings file and let the game recreate it

carmine surge
#

Where is binaries

fresh arch
#

NMS install directory splits into 2 folders, Binaries and GAMEDATA

#

you went into GAMEDATA to put the mod files, so you need to track back and go into Binaries instead

carmine surge
fresh arch
#

yeah 1 level higher, go into No Man's Sky, then into Binaries and the rest

carmine surge
#

Oh xD

#

Wait xD

#

Works. Thanks

#

Have a good day

solid hawk
#

Could also try Vortex. Works well for some, not for others.

#

There's also the 3rd party Singularity.

cold sequoia
cold sequoia
#

A manage am on about is like Satisfactory mod manager but one for no man's sky

solid hawk
#

No clue about Satisfactory. Vortex or Singularity are the choices for NMS.

cold sequoia
fresh arch
#

It's worth noting that thanks to changes HG brought to modding system, many mods don't require updating for newer game versions

cold sequoia
#

So true

fresh arch
#

The mods for "popular" game files that control what most people would be interested in modding can be done as EXML patch mods

#

Those are pretty update resistant, if you build your mod list around those you don't strictly need any mod manager or updater

cold sequoia
#

Mod manager still be nice makes thing more easy just click mod you want it just download straight to Mods folder in NMS folder

pseudo knoll
#

and for having separate profiles

#

im considering doing something really stupid kekw

cold sequoia
#

And what would that be

pseudo knoll
#

rewriting singularity using C# & Avalonia

#

lol

#

just for fun kekw

#

sounds like it could be interesting, also sounds like it could be hell hmmmmm

cold sequoia
#

Idk what exactly that is

#

What does it involve m

mint robin
#

Mod conflict causing error message on startup yayyyyy

#

Time to delete my most recently installed mods and pray it goes away

final hazel
#

There's no mod conflict error

#

just a crash screen, that will change to "mods might be causing this crash" when mods are installed+enabled

#

it does not indicate if mods are the cause of the crash are not

small valve
#

I'm seeing some crazy stutters and a few crashes on Win 11 PC with Nvidia -- wondering if it's that little update I hear is causing issues, people rolling it back. Anyone seeing this, have to roll back the update?

#

Update landed like a week or so ago.

#

Maybe I hadn't rebooted until moments ago tho.

solid hawk
#

May want to ask in nms-questions. This channel is mod and save-edit specific, not windows update support. Very limited audience.

steady ocean
#

mod to remove corvette build camera distance limit?

vale iron
#

No

steady ocean
#

i dont get how people make them so big then

hearty blade
#

Mods or glitches to exceed the part limit I believe

vale iron
#

And Blender

steady ocean
steady ocean
solid hawk
#

In 3rd person the mod I told you about elsewhere might help with the build area as well.

hearty blade
solid hawk
#

Gotcha

pseudo knoll
#

Once I buy an expedition exclusive with Consumerism, is it unlocked on my account as if I had done the expedition normally (and thus, visible for one purchase on new saves)? Or do I need to keep Consumerism installed to see those show up in the quicksilver vendor on new saves?

viral void
#

so I built a corvette like this with a nomad station and a ramp. Cool. Love it, but the problem is I can't get on the nomad. Is there a mod that gets around this?

final hazel
#

No

#

Mods can't add new functionality like that, unless maybe it's a limitation of it's interaction type or conditions or however that works then maybe

viral void
#

the nomad spawns

#

its fully there

final hazel
#

Yes, I know.

viral void
#

Im imagining some sort of ground condition check

final hazel
#

Exocraft were not designed to be in space, so many bugs arise when near or in space

#

some of these bugs, like the Minotaur floating in the air bug, affect geobays placed at the surface of Waterworlds or very mountainous purple system worlds as well as space, so it is something that probably should be fixed

vale iron
viral void
#

ok so at best I can only use this with someone ramping from the ground onto my corvette then

#

is what you are saying?

pseudo knoll
final hazel
#

Probably, as entering exocraft while in space is probably impossible, besides aboard a freighter with non-minotaur/nautilon ones ime

viral void
#

well heres the issue

#

its not just space

#

even If im hovering over land

#

same issue

#

i didn't check while landed though

#

ill do that now

pseudo knoll
#

it probably is some form of is on land check then

viral void
#

i imagine if its on a base object its a no

#

if its ground ok

#

but ill test this

#

but if the baseobject is on ground maybe yes too

#

of the ship is landed, it works

#

but

#

lol

#

big but

#

when i get off the exocraft i seem to be falling from my last restore point

#

so gonna save twice and do it again

#

does it again

#

ok interesting to note

hearty blade
viral void
#

but thank you for the advice

#

station or anomaly

#

honestly I just looked at it, and thought, this is probably not a good idea to bring into a station lol

viral void
#

i know now to bring it there, but what if I accidentally summoned it or something

hearty blade
#

I don't know if the satellite dish exocraft pad thing counts, though I worry because I have taken that into the nexus, (before I was told about the potential corruption) .. But it didn't let me summon exocraft on planets anyway, so I also removed it

viral void
#

so it just leaves that

#

and to be honest, i dont need it

#

i dont need to risk it

hearty blade
#

I had it onmy ship for the aesthetic... but yeah I took it off just in case

viral void
#

dont need to blow a 400 hour permadeath save on a stupid pranky thing

#

lol

hearty blade
#

That would be terrible

cold sequoia
#

@vale iron hi mate did you message me ?

vale iron
#

Yeah, sorry, I saw someone else had told you already what I said

cold sequoia
vale iron
#

Yeah, exactly

cold sequoia
#

Awesome

#

I need to try this

bright fable
#

God I wish this was a naturally occurring Starship

unique sapphire
solid hawk
grim fog
#

how i can increase container inventory slots?

fleet pier
#

sup, i heard that you can play old expeditions on your save and still get the rewards payed to your account. how, why, where, i have no clue. pls help

fresh arch
#

if you just want to get rewards, see pinned messages for use of save editors or mods to unlock rewards

pseudo knoll
#

i made a mod with my favorite programming font and i fuck with it heavy

#

(JetBrains Mono)

tender sorrel
sterile island
#

whats the fastest way tio get corvette parts

shy grove
delicate vapor
#

someone do mods

knotty solstice
#

Do you guys know any ship expansion packs

sterile island
#

is every s class pistol the same like the normal ones not like the alien ones and stuff like that

vale iron
#

This channel is about modding, mods that you install for the game. I'm not sure why there are so many random questions about gameplay all of the sudden

ripe path
#

damn it I'm getting the mod crash warning post update

teal fulcrum
#

I did as well. Restarted and it worked fine but a couple of mods caused major flaring issues. I uninstalled !zBest Freighter v6.17 and gShip Corvette Supercomputer and all seems well now

solid hawk
#

It happens. Mods that need updating will start to get updated in 8+ hours

#

Earliest new mbincompiler will be ready

teal fulcrum
#

Yep, I'm not overly concerned, figured out what was what, removed, and am in playing again

neat hedge
#

is someone aware of what happened to goatfungus save editor? i haven't seen any updates since voyagers

#

i know they are updated by the people behind the tool, but i haven't seen anything around that explains if something happened

final hazel
#

Probably because no updates were needed

#

as it has retained full functionality since then

#

Some new things like corvettes and maybe the new settlements don't work properly with it's UI but that might just not be within the scope of it currently

neat hedge
#

the fact it's been 4 months without one, is kinda worrying, not bad i guess, as it works, but the new stuff, like expedition options of new items, arent present

quasi dust
#

sorry if its obvious answer its been months since i played and just saw Gumsk returned to updating that mod,was essential for me,but iv grown to find reduced fauna also essential so im hoping both are gona work in combination with each other

hearty wasp
#

!Faq-SaveFiles

hardy auroraBOT
#

-# pointdownto view info below, enable embedsexternallink

<:atlasnmscord:1269532093076078658> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

Mac Mac
/Users/<yourname>/Library/Application Support/HelloGames/NMS/st_<your steam ID>/

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

limpid mist
#

!faq-crashing

solid hawk
#

Mod authors do not test against other peoples mod. Only way to know for sure is to try and see how it goes. Right now a bad time for that, with the new NMS update out today and mods not being updated (if needed) yet.

clever holly
#

Is anyone else getting flash-banged by an all-white screen when they enter their freighter hanger? I'm trying to figure out if it's an update thing or a mod thing.

#

Yeah, it definitely feels like some of my mods are screwing with the lighting that must've gotten updated with the Remnants update, but I can't think of any of the mods I have that mess with lighting that I haven't already taken out

vagrant mulch
#

Question, what are the mods for (I'm downloading the game as we speak)

And are they necessary to play the game in a certain way?

clever holly
#

Not really, but they can be used to add or change stuff unofficially.

#

They tend to only work on the versions found through mainly PC storefronts like Steam, GOG or the MS Store, though.

quick mural
#

could someone let me know if the Expanded Corvette Tech mod still works with this update?

clear briar
#

is there a mod that allows me to change the rotation degrees of build pieces?

dire bluff
#

NoRustyTech not working.. I need to be bougie!! coolcry

solid hawk
solid hawk
#

Be aware, with the new update today, many mods may be broken. Can take days for authors to get mods updated if the game has made major changes.

clever holly
pseudo knoll
#

ugh, update killed 2 of my favorite mods, signal booster firmware upgrade and enjoyable quicksilver, Angryreaction

quasi garden
#

Im waiting for a couple mods to update

fresh arch
#

sadly y'all will have to wait a bit longer

#

we're still waiting for the basic modding tools to be updated for latest game version

quasi garden
#

:(

pseudo knoll
#

why did this update kill so many mods LOL

quasi garden
#

I just want the new outfit

#

Hate exped locked cosmetics

teal fulcrum
#

Luckily the mods I use, that aren't working, are QOL mods. I disable them, play, and wait for the authors to make some updates.

fresh arch
#

NMS is their product, they can change it however they please

#

They decided to rework anything that shines light in game, we have to adapt or play vanilla

fresh arch
#

Its EXML based so there shouldn't be any problems

pseudo knoll
fresh arch
#

then what was the question? you want to know technical details why mods stopped working like they should?

pseudo knoll
#

im literally just wondering out loud how this broke things that seem unrelated, such as a rewardtable file

#

thats it

fresh arch
#

wut reward table got borked?

pseudo knoll
#

dont remember i got rid of the mod

#

i went through and deleted all the mods that produced errors in AMUMSS just so i could play the game lol

#

i booted it with my mod list unchanged from yesterday and my whole fucking inventory looked gone

fresh arch
#

like this?

pseudo knoll
#

pretty sure it wasnt but still, i needed to fix that even if it didnt delete everything cuz i couldnt see it

#

yes that + cargo that HAD things in it looked like locked slots

quasi garden
fresh arch
#

anything that touches on UI/COMPONENTS/INVENTORY/SQU_SLOT.MBIN is a culprit

#

for me it was Lo2k's Darkless Icons mod

#

had to yeet it out

pseudo knoll
#

yeah i had a borderless icon mod

#

im really sad too cuz with my font mod it made the UI look really different

pseudo knoll
#

i LOVE the look of this lol

fresh arch
#

anyway not the first, not the last time update breaks mods

#

just have to wait for new version of MBIN Compiler and then mod authors can start figuring out what changed, what needs to be addressed

solid hawk
thorny quiver
thorny tide
#

reported

thorny quiver
# glad dew baddie bots

I figured, but I have @ everyone pings and notifs turned off, so I didn't know if I personally got pinged or a role ping. jut curious lol

frank bridge
#

Has someone already made the gravity gun yeet stuff way further than it usually does?

tacit rune
#

Yo did anyone else get pinged

pseudo knoll
solid hawk
#

We don't have a working decompiler yet

jaunty prairie
final hazel
#

actually wait

jaunty prairie
#

Thanks

#

.

final hazel
#

the first one just does the second one but with way higher numbers and the complexity limit increased to functionally infinity

#

So you can just install the first one

jaunty prairie
#

Okay thanks

#

Does that mod also allow more building or do I have to find something else

final hazel
#

Define "more building"

#

It enables you to build corvettes in the corvette editor using more than 100 total corvette modules per ship

jaunty prairie
#

Okay

steady ocean
#

if u wanna build sm like this lmk

final hazel
#

though this could require updating, as the update today has broken a lot of specific things

jaunty prairie
#

I wont be able to play for a couple days anyway

#

Thanks for the help:)

spare linden
#

how do I get the game to stop remaking the modsettings file?

visual tapir
final hazel
spare linden
final hazel
#

By who?

#

Deleting it is indeed a troubleshooting step though, so that it regenerates with defaults

spare linden
#

and it won't let the game load

final hazel
#

Does the game crash when you open it? If so, you may have some outdated mods that are preventing the game from opening

#

Instead of deleting GCMODSETTINGS.MXML (which is usually a step to re-enable mods), try either relocating all folders within GAMEDATA/MODS, or open GCMODSETTINGS.MXML with any text editor and changing DisableAllMods to true

#

The game sometimes sets DisableAllMods to true on it's own after certain crashes, or prompts you with the option to do so. Deleting GCMODSETTINGS.MXML and opening the game regenerates the file with defaults, including DisableAllMods = false

spare linden
#

also the game has disable all mods on false rn

final hazel
final hazel
spare linden
#

so I move the content of the mod to a new file?

final hazel
#

Within a different folder, yes. Even one within GAMEDATA/MODS would work, as the game does not seek core mod folders that are too deep

spare linden
#

still coming up with the same error

#

and crash

final hazel
#

And you have relocated all of the mods within GAMEDATA/MODS, and/or have set DisableAllMods to true?

cursive prism
#

What the hell was that ping?

spare linden
#

Yeah

final hazel
#

!hg @spare linden

hardy auroraBOT
spare linden
#

It sends this btw when I check in the events

final hazel
#

If you followed what I said correctly, I'm genuinely not sure what to do, other than deleting TKGRAPHICSSETTINGS.MXML or following other crash info, or fully deleting GAMEDATA/MODS

final hazel
#

Nobody in this discord server does.

final hazel
#

You also could try verifying files, if on Steam

spare linden
#

takes way too long

#

and didn't really work

final hazel
spare linden
#

Okay booting up amber isle seemingly fixed it :/

#

I assume a mix of that and using a diff steam game is what worked

spice sedge
#

could somebody tell me how i could start installing mods? i dunno what im doing and im just using vortex and nothing is working

bright fable
fair narwhal
jade laurel
#

Does the goatfungus save editor have the atlas themed corvette parts yet

fair narwhal
#

Yea

jade laurel
#

k

#

thanks

#

i mised that expedition and i wanted the parts BADDLY

jade laurel
final hazel
#

Maybe nomnom has the updated item and expedition things, idk

wet valley
#

Do we have a list of confirmed big name broken mods

#

Or is it just "figure it out"

quasi dust
# solid hawk Probably yes

haha ye worst time, but i think as their exml it should be ok ,il test anyway after the potential update hotfix

nimble narwhal
#

It’s not really about the game. It’s about something else so the thing nomnom I am trying to transfer my save for my Xbox game pass to my steam account I’ve done everything right but for some reason it still is Greyed out when I try to transfer the save

graceful fiber
#

are any of the editors updated yet?

nimble narwhal
vale iron
#

I don't know what impact that will have, if any, but I don't think they are updated

nimble narwhal
#

I mean, I literally watched a bunch of videos on it. Did it exactly how I was supposed to? I’m assuming it’s something to do with it

vale iron
wet valley
#

Yeah i realized after a sec its likely a mod, seems to be either better broken overload slots, better firgate view, better deposit colours, or better pulsedrive anima or all of them

vale iron
#

We just got the new compiler like an hour ago, so will take some time

wet valley
#

If its deposit colours im gonna have to poke the dev because that mod lets me actually distinguish the ores

#

Welp time to poke them

#

Ah its an lo2k mod and theyre already aware

fierce rapids
#

hi all. I have not played in many many many months. How do I install updated mods so I can play once more?

fresh arch
solid hawk
stuck portal
#

Yeah, one of the mods I am using makes everything look like 255-255-255 RGB white lol